Jedi Knight III

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11692 downloads

Uploaded:09-18-2007

Custom Lightsaber Pack

ts_saberpack.zip | 1.58 MB

but keeping the same style, I especially like the one with the blue stripes (4th saber down in the screenshot), There\'s also shaders which is a big plus for me, too often are there saber hilts submitted without shaders and kinda degrades the realism from it in game. The pack also include the hilts to be used in Single Player, which I\'m sure will please you SP fans. All round good saber models here, I\'m really impressed with a few of them and may even consider uploading them to my clan’s server. Trauma also made these on his Birthday! So everyone remember to wish him a Happy Birthday -Rink

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4346 downloads

Uploaded:01-25-2011

TOR Hilt Pack

tor_sabers.zip | 3.71 MB

the last six years now, and while the development team at SOE have added lots of great new content and have made great strides in improving the game after the ludicrous debacle that the \'New game Enhancements\' were, that whole episode has unfortunately stained SWG in many peoples minds, and it remains a \'what if\' in terms of the massive potential that the game had that has been wasted. Bioware, I am sure, will not make the same mistake! Anyways, while we wait in anticipation of what could be one of the greatest Star Wars games (if not one of the greatest MMO\'s, period) of all time, our old staffer Jose Carlos has popped up with an excellent pack of hilts, three of which are based on concept art for the game, one based on Ven Zallow\'s lightsaber hilt, and one based on Darth Malgus\' hilt also. As with Jose\'s other mods, the quality of these hilts is quite excellent, and there are staff and single hilt versions for the discerning Jedi to choose from. Or Sith, as the case may be. One of my favourites has to be the \'Centurion\' staff hilt, its nice and shiny (I like shiny things as well as glowy things :P) and those spikes look pretty scary too. Even more deadly looking though is Darth Malgus\' hilt, which looks like it has two axe blades on either side, as if a super hot beam of pure energy wasn’t dangerous enough! All in all an excellent hilt pack here, accurate too, from the reference pictures I was able to find. The only real complaint I have is that Ven Zallows hilt looks just a bit [i]too[/i] shiny. Keep up the good work Jose, I hope you will make some more TOR themed hilts once we have more info on what they will look like ingame! [b]New Models:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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3707 downloads

Uploaded:11-21-2010

TFU 2 sabers

tfu2_ashuradx.zip | 2.17 MB

our cleverly marketed icon and new community deity, Galen Merak. The hilts remind me distantly of the default Praetor hilt, but they seem to maintain a degree of appeal and accuracy to their reference material. They look good, I won\'t lie about that. They definitely have a nice humble design about them, and look like they won\'t be too much of a resource hog(in the small way that sabers can be, that is.) I\'d say the real genius lies in how he markets this thing. It\'s clear to me Ash knew from the start people were going to want that diversity offered by TFU2\'s backhand wielding marketing tool, so we have a standard handed version for those of us who like treating our lightsabers like actual swords, and a backhand version. The backhand version alone functions as a one-bladed staff, BUT...he left out enough restrictions so that you, as a standard player, can indeed wield two backhand sabers with impunity, and you can still throw the right hander, so basically, y\'got nothing lost. Combine this with some VERY easy and memorable saber names, and you got yourself a very difficult weapon to simply pass up. So, any bugs to mention, Averus? Not really, this thing pretty much has nothing to break in itself, I\'d say. It\'s a solid, complete package, and I can\'t think of any reason why this would merit a V2, save for maybe if you wanted to add sounds or something, but honestly, a saber hum is a saber hum, I think we\'ll be okay. Off with ye, now, I have hands to wash. - Averus Retruthan

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5466 downloads

Uploaded:07-15-2009

Ahsoka Tano's lightsaber hilt

ashoka_lightsaber_ashuradx_v2.zip | 7.72 MB

one, is Ahsoka Tano's lightsaber hilt. Which is pretty obvious ;). We get the backhanded version, and the regular version. Let me chop some bits from Nozy's v1 review: [quote]First off lets have a look at the model itself, which I would say is pretty accurate. However it is not 100% accurate, at least not to the reference pictures I was able to find on the net. The little things that stick out at the top should be flat, not round. The main difference though is the pommel of the hilt, which shouldn�t curve in again at the end, at least on one version of the hilt. Oddly there appears to be two different versions, each with a slightly different shape. These are only small differences however, and overall I would say that this model is about 95% accurate to the actual hilt (one of the versions anyway). The model itself is well made, and the texturing is also good, although they are fairly simple. Its nice to see that the author included normal and back handed variants here, allowing players to choose which version that would like. However, there is a slight issue here; the author has included a .cfg file which he says needs to replace the models/players/humanoid/animation.cfg for the back-handed animations to work properly. However I couldn�t actually find this file and even if I had, I am a little worried about replacing base JKA files like that. If you do I would definitely recommend backing up the original![/quote] EDIT: Mistake on my part, this file does not need you to replace the humanoid .cfg anymore, so that is definitely an improvement for the lazy like me :) [quote]As far as improvements go, all I would suggest is working a little more on the textures, maybe putting a little more detail into them, since they look a little flat. Perhaps a brushed aluminium texture would look cool?[/quote] He has also replaced the dull gray shiny texture with a much more nice chrome, reflective one. Enjoy =P. ~Authuran

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6895 downloads

Uploaded:09-18-2007

Episode III Anakin Saber Hilt

e3_anakinsaber.zip | 361.08 KB

perfect, lacked the special touch, and Haps being the guy he is created a totally awesome new model for us. Even though he mentioned the textures could need more work the detail in the skinning is brilliant. A must download, it even puts a new saber icon in there!. -Rink

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5386 downloads

Uploaded:11-18-2009

Starkiller's Lightsaber

starkiller_saber.zip | 1.59 MB

Edition. The modelling work here is fantastic, the model is detailed, high-poly and well made. The texturing work is also excellent, with plenty of textural detail crammed in there as well. Bear in mind of course that this is the Ultimate Sith Edition version of Starkiller's saber hilt. This is the hilt he uses if he turns to the Dark Side (as far as I am aware) and the hilt is styled accordingly with some spiky appendages and an overall sharp and painful look about it. As I said Houou has done an excellent job of modelling this saber and what is more he has also included both a normal and backhanded version of the saber from which you can take your pick. Overall excellent work here, this is one mod that I honestly can't fault! Keep it up Houou, I look forward to seeing more from you in the future! :) [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b]No ~Nozyspy~

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3037 downloads

Uploaded:09-18-2007

Classic Trilogy Lightsabers

classic_sabers2.zip | 1.71 MB

keeping saber hilt models low poly is two-fold - most of the time smoothing groups on, say, eight sides will look the same as smoothing groups on sixteen sides. Secondly, you hardly ever see the hilt up close enough to even see the detail. On the first saber I counted roughly a 24-sided cylinder. The first question that comes to mind is: "Why"? The other thing I noticed about these hilts is that, while there is a lot of detail in the model, there's not nearly as much detail in the skin, so much of the detailing in the model will go unnoticed. For such high-poly models, they should also have high-detail textures to make full use of this extra detail in the model. This is not the case here. It seems like the skins rely mostly on the included shaders for their looks. However honestly I think the chrome shaders are way over the top. Those sabers must've been polished for hours! Overall the models are very good, if just a little over the top, but the models and skins are not proportional to each other in detail, and this makes the hilts not quite as good as they could be. However if you're a detail freak, these hilts will probably be right up your alley.[/quote]In this version there are a few slight changes. Most notably among these changes are a softened shader and a texture change to the Ben saber (this adds another saber which has a more weathered look). I still must agree with my original review that the quality of the models [b][i]far[/i][/b] surpasses the quality of the textures, leaving them with something to be desired. However this time we also have included single-player menu support, so if you would like to use this hilts in single-player you can! Definitely a nice little bonus to add. Make sure to check the [file="57860"]original file[/file] for screenshots of the other hilts! ~Inyri

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1291 downloads

Uploaded:06-22-2010

Komari Vosa's Lightsaber Hilt

vosa_crescent.zip | 1005.83 KB

jk3files. ... SimonKTemplar returns, this time presenting us with Komari Vosa's saber, as well as Asajj Ventress' staff (...Did I spell that right? "Asajj Ventress?") [quote]In order to make a short break from making KOTOR and other hilts from the Old Republic era, I've decided to create this. I noticed how jk3files had several files with Vosa's lightsabers in them, however none were really to my taste or exactly accurate... and you all know how much I love accurate. So, included in this mod is not only Vosa's curved lightsaber but also joined pair as used by Asajj Ventress. The model was based off a reference shot from the ongoing Clone Wars Animated Series.[/quote] Basically, that. As usual, he gives me very little to complain about. Komari Vosa's saber: Looks good, works fine, and is dooku-style-curved. My only complaint about it is the best reference picture I could find showed a blue decoration-ish thing near the bottom of the hilt that wasn't on this. May well have been a matter of it not being on the reference picture he used, though. :P Asajj Ventress' saber: Looks good, works fine, and is once again dooku-style-curved. Honestly, doesn't give me anything to complain about. If you want either of them, you know what to do ;) -Caelum

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1227 downloads

Uploaded:10-06-2010

Darth Nihilus Lightsaber

nihilus_hilt_ashuradx.zip | 1.35 MB

seen Darth Boogeyman\'s hilt before. Interestingly enough, it seems rather humble, and could easily be mistaken for a Jedi\'s hilt. A very rounded design, with a bell emitter, this thing is pretty nice to behold. There\'s not much in the way of color, very basic chrome, with the only deviation being the red activator button. The only attempts to make it decorative are the pommel band near the bottom and a strange engraving around the top of the weapon. All around, this weapon is pretty well made. Nice model, nice texture, AND it\'s shadered. I think there\'s not much to complain about here. That being said, I\'ll shut up and let you all look at the pichurs. Bai now. - Averus Retruthan

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2614 downloads

Uploaded:05-24-2010

Revan's Lightsaber Hilt

revanchist.zip | 793.19 KB

a real life model of the weapon. Honestly, it's a relief to see such a humble hilt, as I do grow tired of the overly ornate temples that people hold in their hands these days. So, comparing the shot to the model, and the model looks like it's just about perfect down to the last detail, as does the skinjob. I noted no graphical defects or errors, and honestly, why should there be? This hilt makes no demands upon itself, but rather says: "Welp, here I am. Take it or leave it, but I could save your life one day..." ...and save you, it could. Because it burns things. - Averus Retruthan

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5708 downloads

Uploaded:09-18-2007

Darth Vader Hilt

darthvaderhilt.zip | 284.55 KB

screenshot speak for itself. And it\'s best if you just test it yourself. ~AmosMagee

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1692 downloads

Uploaded:05-29-2010

Bastila's Lightsaber Hilt

meditant.zip | 1.46 MB

the author has named Meditant, in reference to Bastila's famous Battle Meditation. The hilt model is accurate to the one from Knights of the Old Republic, and its good to see that people are still making KotOR themed mods for JKA even after all this time. In fact, its good to see that both JKA and KotOR both still have active modding communities. I hope that will continue for years to come! The only think I can think of as far as improvements go would be to make the buttons on the hilt red, since it looks a little odd to me without them. Red buttons would break up the otherwise solid silver hilt. But, that said, I cant remember whether Bastila's hilt actually did have any red buttons, so maybe thats just personal preference on my part. Anyway, good work here SimonKTemplar, I hope you will make some more KotOR themed mods for us in the future! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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2209 downloads

Uploaded:09-18-2007

Exar Kun\'s Staff Hilt

exarkun_staffhilt.zip | 176.68 KB

perfect for those of you who want to be Exar Kun in every way. ~AmosMagee

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1313 downloads

Uploaded:06-11-2010

Darth Bane's Lightsaber Hilt

overlord.zip | 1.51 MB

reviewmobile once more. Today on Reviewmobile TM: [quote]This lightsaber hilt belonged to Darth Bane, a fearsome Sith Overlord who lived approximately a millenia before the events that took place in Star Wars: Episode I. [/quote] Simon K Templar, you're making it excruciatingly hard to write a review about your sabers. *Points accusing finger* ...I have nothing to complain about. No, seriously, I know, it's dull, I want something to complain about, but quite honestly, there isn't anything. Both when it comes to accuracy and quality, this hilt is Caelum-approved. It looks good and it looks exactly like Bane's saber. Additionally, it has custom sounds and can be used for all your sabering needs. Long story short, if you've always wanted to use an excellent replica of Darth Bane's saber, behold, here it is. -Caelum

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2162 downloads

Uploaded:09-29-2009

Rahm Kota's Lightsaber

kotasaber.zip | 876.71 KB

Unleashed mods! What we have here is a very impressive recreation of Rahm Kota's lightsaber hilt, y'know the Jedi who is basically just a Star Wars-ized Samurai. ;) The Samurai theme is also evident in the design of the hilt itself, which looks very much like the hilt of a Katana sword, with the interwoven wrappings. The quality of this hilt is very impressive and shows a good grasp of both modelling and texturing on the author's part. What is more, there are two different versions to choose from, the ordinary one and the ever popular back handed version. Although there is nothing as a 'perfect' mod, to be honest, in this case I think this hilt is pretty much as good as it can be, the author has done an excellent job here. Perhaps a modder who is more familiar with the process of making hilt models would be able to point out some areas for improvement though. All in all excellent work here and another worthy addition to our growing library of The Force Unleashed themed mod's! If you are a fan of The Force Unleashed or just like the look of this saber hilt, be sure to give it a download! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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6206 downloads

Uploaded:09-18-2007

Final Duel Maul Sabers

hsmaulsabers.zip | 556.91 KB

it\'s chopped in half. It\'s a beautiful saber. I have yet to see a saber model/skin that looks quite so pretty. Wonderful job here. ~AmosMagee

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3118 downloads

Uploaded:09-18-2007

Dark Forces 2 Saber Pack

jkdf2_saber_pack.zip | 2.75 MB

improved. While the models look decent, the textures aren’t so great. To me, in the game, they look very plain, without much detail. That being said, it looks like most of the detail is in the model. With sabers, one should try to have both be detailed. But actually, with most of the sabers, the texturing is pretty plain, and could have used more work. But it sure is nice to be able to have the sabers from Jedi Knight. But it would’ve been so much nicer if there had been a lot more work put into them. Mainly because right now they just feel halfway done. Although…one nice thing the author has included with this is the sabers for Jedi Outcast and Jedi Academy. ~Zach

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619 downloads

Uploaded:09-18-2007

Classic Trilogy Lightsabers

classic_sabers.zip | 1.21 MB

time smoothing groups on, say, eight sides will look the same as smoothing groups on sixteen sides. Secondly, you hardly [i]ever[/i] see the hilt up close enough to even see the detail. On the first saber I counted roughly a 24-sided cylinder. The first question that comes to mind is: [i]"Why"?[/i] The other thing I noticed about these hilts is that, while there is a lot of detail in the model, there's not nearly as much detail in the skin, so much of the detailing in the model will go unnoticed. For such high-poly models, they should also have high-detail textures to make full use of this extra detail in the model. This is not the case here. It seems like the skins rely mostly on the included shaders for their looks. However honestly I think the chrome shaders are way over the top. Those sabers must've been polished for hours! Overall the models are very good, if just a little over the top, but the models and skins are not proportional to each other in detail, and this makes the hilts not quite as good as they could be. However if you're a detail freak, these hilts will probably be right up your alley. ~Inyri

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3101 downloads

Uploaded:09-18-2007

Anakin Hilt Collection

anakin_hilt_col.1.5.zip | 2.2 MB

included, and were fully usable with a little .sab file modification. If you use this file as-is, you\'ll get graphical errors, won\'t be able to select the new hilts, and for some odd and very much unknown reason the Retaliator hilt has been renamed as \'Exar Kun\'. However, like I said, the saber models are still in the pk3, and they\'re still usable. What I did manage to learn from raiding the pk3, however, is that the sabers are also not MP compatible (the notInMP parameter has been set to \'1\'). I think the author should definitely remove that parameter. New sounds are included, and the menu entries are available in both English and German. I couldn\'t isolate the error which was causing my problems, though. From what little I could see in ModView, the models themselves are good quality, so if you want some extra Anakin hilts and you\'re competent at modding .sab files, then this might be of interest to you. The hilts are good quality, and for someone who knows what they\'re doing, it\'ll take three minutes tops to fix the problems. For the rest of you, well, you\'ll have to hope that the author takes up my strong suggestion that he tries to isolate the problem and resubmit a fixed copy. ~ Kouen

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878 downloads

Uploaded:01-03-2011

Darth Meran\'s Gold Master Hilt

meran_master_saber.zip | 631.13 KB

hilt!” Or so an advertising campaign for this hilt might go. ;) At first when I saw the words \'gold hilt\' I wasn’t sure what to expect, but upon inspecting this hilt I was very pleasantly surprised. The modelling work on this hilt is fantastic! The twisted gold grip and even small details like the rubies and diamonds are modelled in superb high poly detail. The textures are good too, the detail on the jewels looking crisp and colourful. The hilt also has a new \'hum\' sound, however I wasn’t too fond of this myself as it sounded a little rough compared to the nice smooth hum of your average saber blade. Apart from maybe changing that one sound, perhaps the only other thing I could suggest would be to add a slight glow shader to your env texture, so that the shine has a slight glow as it moves across the hilt. All in all though a very well made hilt here! I definitely look forward to seeing more of your modelling skills Darth Meran! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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3744 downloads

Uploaded:06-24-2010

Clone Galen Marek's lightsaber

clonegalensaber.zip | 2.26 MB

around pretending the Sith Stalker was another guy, and that he has to-... I'm getting off track. Anyways. HOUOU has brought us a pretty decent representation of TFU2's Galen Marek Lightsaber. Now, from what we know, Galen is now a clone, therefore speculating the 'Clone' portion of the title. I have seen the trailer, and from what I can tell, this saber is pretty accurate to the representing material. We couldn't see past the hands much, but that doesn't really matter. I foresee an eventual massive uploading of TFU2 files in the future, so I'll let you decide: Is this accurate enough to the sabers Galen had in the trailers? Download and see! ~MODELS - Yes ~TEXTURES - Yes ~SOUNDS - Default JK3 Saber Sounds ~The Denariax

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934 downloads

Uploaded:06-12-2010

Darth Desolous' Lightsaber Hilt

desolate.zip | 1.22 MB

however Darth Desolous and Darth Phobos only appear in the PS2, PSP and Wii versions of the game. Typical LucasArts... Anyway, here SimonKTemplar returns again with another well made lightsaber hilt, this one being based off the one used by Darth Desolous. Whilst it is fairly simple in its style it looks quite nice, and kinda reminds me a bit of Qui-Gon's hilt in some ways. The only thing I could suggest to improve on is to make the gray areas of the hilt more black, to make it more of a contrast with the solver coloured hilt, since the gray doesn't look quite right to me. That's just my opinion however! I am again pleased to see someone making mods based on some of the less well known areas of Star Wars, as these are often the most interesting kind. Seeing as they haven't been covered in many sources they retain more of an air of mystery than the other parts of Star Wars we are more familiar with. Keep up the good work SimonKTemplar! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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772 downloads

Uploaded:02-02-2010

Qu Rahn's Lightsaber Hilt

jman_rahn_kyle_saber.zip | 86.28 KB

well worth buying! Here we have a new model of Qu Rahn's lightsaber hilt from Dark Forces 2. As you can see from the screenshots below, the author had some very detailed reference material to work from and as a result the modelling work here is excellent! The colour, textures and shape of the hilt are all as accurate as I think it is possible to get considering the only reference material you can get from the game itself are either shots of the low poly model ingame or some low resolution shots from the live action cutscenes. Excellent work here, and as far as I can see there isn't really anything I would suggest for improvements. Definitely worth a download if you are a Dark Forces 2 fan! I look forward to seeing more from you Journeyman! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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1799 downloads

Uploaded:01-04-2010

Jedi Galen's saber + Kota's saber V2

jedigalensaber.zip | 1.35 MB

Houou's hits is nicely modelled and textured even down to the thin wrapping around the top of the hilt. Next up is Starkiller or Galen Marek's Jedi ceremonial lightsaber. Again, the modelling is excellent here, although the model itself is a simpler shape than Kota's hilt. The texturing is also very nice here, although I think it would look even better with a stronger looking shiny or specular shader on it since it looks a little flat grey at the moment. That's just my opinion though! All in all this is a very nice hilt pack, one to add to the list of top quality TFU mod's that we have on JKFiles! Keep up the good work Houou! :) [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] No ~Nozyspy~

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3431 downloads

Uploaded:07-22-2009

Galen Marek's lightsaber + New Animations

galen_marek_lightsaberanimations_ashuradx.zip | 10.89 MB

haven't played The Force Unleashed too much, only on other people's consoles because I never bothered to get a 360 or the Playstation 3 :(. But from the looks of this it seems accurate enough to Starkiller's lightsaber hilt. I mean really who ever gets that close to the lightsaber hilt where they can actually tell the difference? I know I don't. Nevertheless, this is nicely accurate to Starkiller's saber, and not to mention it comes with an optional pk3 to make the hilt use the staff stance, so it appears as if he is using Marek's moves himself. This has no bugs that I can tell, so +1 on that. Secondly, there is lots of detail, right down to the little button's on the grip so +1 on that also. Thirdly, there is a handy pk3 that makes it so we can use the hilt more like it was in The Force Unleashed so +1 on that. In conclusion, this hilt is definitely base worthy for those of you that enjoyed The Force Unleashed and I know will stay in mine. Enjoy. ~Authuran

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1851 downloads

Uploaded:07-09-2009

Ahsoka Tano's Lightsaber Hilt

ahsoka_tanos_lightsaber.zip | 5.29 MB

flavours as well. But I will come to that a bit later. First off lets have a look at the model itself, which I would say is pretty accurate. However it is not 100% accurate, at least not to the reference pictures I was able to find on the net. The little things that stick out at the top should be flat, not round. The main difference though is the pommel of the hilt, which shouldn’t curve in again at the end, at least on [b]one version[/b] of the hilt. Oddly there appears to be [i]two different versions[/i], each with a slightly different shape. These are only small differences however, and overall I would say that this model is about 95% accurate to the actual hilt (one of the versions anyway). The model itself is well made, and the texturing is also good, although they are fairly simple. Its nice to see that the author included normal and back handed variants here, allowing players to choose which version that would like. However, there is a slight issue here; the author has included a .cfg file which he says needs to replace the models/players/humanoid/animation.cfg for the back-handed animations to work properly. However I couldn’t actually find this file and even if I had, I am a little worried about replacing base JKA files like that. If you do I would definitely recommend backing up the original! To be honest, the back-handed animations seemed to be just fine without the .cfg file, being a back-handed single saber variant of the dual saber animations, which actually looks really good! As far as improvements go, all I would suggest is working a little more on the textures, maybe putting a little more detail into them, since they look a little flat. Perhaps a brushed aluminium texture would look cool? Overall though good work here! Its nice to see more mod’s based on the Clone Wars series. Now all we need is an Ahsoka skin! ;) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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620 downloads

Uploaded:09-18-2007

Prequel Hilt

prequelhilt.zip | 1.01 MB

models he\'s created, this is a great one that\'s worthy of your base folder. Unfortunately, it replaces one of the base sabers. ~AmosMagee

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665 downloads

Uploaded:09-18-2007

AOTC Duel Hilt

aotcduelhilt.zip | 84.52 KB

the Praetor hilt[/quote] Great job, keep bringing \'em! -Rink

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8226 downloads

Uploaded:09-18-2007

Obi Wan Kenobi\'s ROTS saber

saber_obiwan.zip | 1.26 MB

2, reflection mapped New textures: YES New Models: YES Specularity Maps: YES Reflection Map: Yes, on ObiWanRotSRef (second version) elros

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2606 downloads

Uploaded:05-24-2010

Darth Malak's Lightsaber Hilt

malignant.zip | 1.94 MB

THEN, ANOTHER FILE CAME IN! This time it's Malak's hilt, apparently known as "Malignant" (BOOOOO >_> [b]*hurls an ear of corn at whoever named that hilt*[/b]) and this time, it's not so humble and plain: Hilt carved into a double-knotted pommel, a shaft flecked with gold, and a twin pronged emitter guard to effectively so the galaxy can see this guy liked him some fancy. So, another comparison shot for us, and...well, honestly, it looks like he's hit every detail, and even made the hilt look far more polished than in the picture. Well played, Templar =_> No graphical errors or defects as far as I can see, so once again, another potent submission by master SimonKTemplar, and a worthy addition to any KOTOR or saber enthusiast's collection. - Averus Retruthan

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881 downloads

Uploaded:02-13-2008

Dureal sabers

durealsabers.zip | 22.96 KB

five modified Katarn hilts, two of which lack textures. I\'ll try and take \'em all on separately. Let\'s go from bad to worst. So, for appetizers, we have the Dureal. The blade itself seems normal, but then you start using it and you realize that there\'s some godly focusing crystals in this thing. It blocks better, breaks locks better, tosses other sabers better, can\'t be involutanirly thrown from your hand and kills better, all of that by a factor of two. The staff version does the same, as do the Tavion and Desann style modded hilts (the latter has a bigger blade as well). The main course. Dureal Shikai. Ten times longer than your average saber, three times the blades, ten times the parry, parry break and disarm bonuses, twice the damage and five times the knockback. Infinitely chainable, can\'t be saberlocked nor disarmed, but it does slow you down a bit. And now, ladies, gentlemen, various beasts and critters, we have the dessert. The coup de grace. The big bad wolf. The master of overpowering. Dureal Bankai. Seven blades. Ten times the saber length. [u]One hundred[/u] times the parry, parry break and disarm bonuses, plus damage (700 times the standard saber damage!) and knockback multiplied by the same factor. Infinitely chainable, can\'t be saberlocked nor disarmed and makes you twice as fast. Basically these are all cheat sabers. They\'re good if you want to kill a lot of guys really fast, but since they\'re so overpowered I can\'t see any server really using them. Seriously, with the Bankai, a glancing blow is all you need to seriously mangle any would-be attacker. But if you\'re one for great destruction in the blink of an eye, who am I to stop you from getting these? - Jose [i]Note to author: the screenshot included in the email showed up as a tiny white square. If you want screenies added to this, please send them in and I\'ll ad them to the file in a jiffy. Also, do refrain from including unnecessary folders in the zip.[/i]

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1012 downloads

Uploaded:09-18-2007

Soul Calibur 3 - Kafziel

kafziel_if.zip | 2.2 MB

pleasant. The Lady Forge approached my throne one day with an offer to forge me a scythe. Naturally, I accepted her, and showed her the Kafziel\'s design. For all SC3 fans, you have BOTH OF US TO THANK(technically)! Hmhmhmhahahahahahahhahaha!! =_,= -=Village explodes=- Now, I tell you this because her Ladyship kept my updated at most every stage. This being said, I know what precisely is here. The design itself is nothing short of excellent. The accuracy is 98%. Why 98%? Simple: - There\'s one decal missing: There\'s one decal on the scythe that was pretty much a nitpick. Unless you sit here and stare at pictures of SC3 weapons all day, you really won\'t miss it. - The size is arguable: Sizing a weapon is rather difficult, and getting it to the right size is worse. Lady Inyri has sized it relatively accurate, but I think there\'s just a little bit of size missing. Either way, just a nitpick. Regardless, this now becomes my personal weapon. Included with it is the default staff factors: kicking and yellow stance. Why? I like kicking people in the shins and laughing =_,= It amuses me greatly.\" *Stamps Retruthan Seal of Malevolence* Submit Bandwidth if you dare ever wish to cross blades with me =_,= - Averus Retruthan

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2151 downloads

Uploaded:09-18-2007

Sith Master Hilt

sithmasterhilt_bh.zip | 393.9 KB

I\'m not going to gripe about shaders this time, and you\'ll know why after I finish reviewing the hilt. The hilts texture itself seems to be the same chrome pattern he uses for all his sabers, but somehow it seems softer to me. He stated that he added a \"grain\" to the black portion of the hilt. I personally would call it more of a bumpy texture than a grain. I don\'t personally like it - it makes it very confusing to try and figure out what kind of material that would be. It doesn\'t matter much because you can\'t see it from a distance anyway. Now for a little update on Broken Hope, which I thought you be prudent in case you guys don\'t feel like reading the read-me: [quote]This is my final hilt for JA because there really isnt much left to do & i dont have the time to put into the models as you can tell in my last couple of releases.[/quote]So give him a round of applause as he exits the stage. I know a lot of you will be missing him, but it gives some new folks a chance to step up to bat. Good luck Broken Hope. Bot Support: No Team Support: No New Sounds: No NPC Support: No ~Inyri

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1872 downloads

Uploaded:09-18-2007

Luke Skywalker\'s Lightsaber

luke_rotj.zip | 336.89 KB

everyone starts thowing stones because of the past few hilt packs to come through, this is a totally different model than the Luke Skywalker hilt currently in Jedi Academy. I would prefer that the authors themselves submit their work, but according to ZGred he has permission - so download at will and have fun! - Chrono

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1857 downloads

Uploaded:09-18-2007

LightDisc

lightdisc.zip | 40.23 KB

inane ability to kill players in a single hit, and it looks REALLY nice...but it unbalances gameplay so badly in favor of double-saber users, I don\'t see why you\'d use it. The author did a great job in modeling this, and it looks REALLY nice...(did I mention it looks really nice?) but as I said...its functionality in-game appeals to nothing more than Kata users or people who like to run around aimlessly swinging. You like killing? This is the weapon for you! - Chrono

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3524 downloads

Uploaded:09-18-2007

Jedi Master Hilt

jedi_master_hilt.zip | 269.25 KB

it won\'t move with the map lighting. Other than that, this hilt just seems like your run-of-the-mill saber hilt. No shaders, no nothing special, just a hilt. To me it just looks like any Jedi-ish hilt already out there, and it replaces the Arbiter saber so I wouldn\'t download it myself. I prefer adding new sabers to replacing old ones. The screenshot will really speak for the hilt. I prefer something with a little more flair, but if you\'re the conservative Jedi type then give this hilt a download. Its chrome finish may not glint in the sun, but it looks alright. ~Inyri

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2870 downloads

Uploaded:09-18-2007

Fantasy Swords Pack

fantasy_swords_pack.zip | 3.94 MB

logo, and from the various amazing-looking plastic children\'s replicas I have decided this one\'s just fine. The Anduril is likewise fine. The Excalibur I won\'t even judge based on accuracy, since there are [i]so[/i] many versions of it floating around. I don\'t quite remember the musketeer\'s sword looking the way sting does (yes, it\'s from the musketeers, not from LotR, sorry) but it works okay. Maria and Caelum I assume are original conceps, and they\'re quite interesting. Maria is just a sword, basically, with a broad base and a contrasting gold guard and black grip. Caelum is a double-sword, once again featuring a black grip and gold detailing. The textures on all the weapons are quite good, even the ones that are partially photosourced (the photosourcing blends in well). In case you don\'t want all these swords, all six come in separate PK3s. Each one makes use of shaders, and they use the sword trail, which I personally hate because if you don\'t get the blade the exact length of the model the trail looks silly. Aaanyway, though, it\'s a good pack and certainly worth a look. ~Inyri

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2737 downloads

Uploaded:09-18-2007

Crystal Hilts Pack

crystal_hilt_pack.zip | 988.08 KB

let you see inside to where the blade is created - at a crystal held in place by several spike clips. The single saber variations have a nicely rounded end instead of the standard flat end and are quite darkly colored. The staff hilts all are colored according to the blade they are best used for - see the screenshots to see what I mean. The only thing I noticed was at the very end there is a small slit gap in the mesh you can see particularly well in the purple blade below. The blade itself originates from the tip of each crystal - inside the hilt where the glass is which adds a nice touch, it\'s much better to see a blade come from inside than magically appearing hovering over the end of the staff. Good, clean staffs all round! -WadeV1589-

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2843 downloads

Uploaded:09-18-2007

Battle Realms Melee Pack

ts_brmeleepack.zip | 1.37 MB

definitely want to take a look here. Apparently this pack was initially intended for the Battle Realms mod, but apparently that's gone bottom up so Trauma has decided to release it on his own, and I'm sure quite a few people will be glad for that. There are quite a good number of weapons in this pack. Since I'm not up on my oriental weapons, I'm not going to try describing them lest I sound like a dunce, so I'll just let Trauma's read-me do the work for me: [quote]A variety of oriental weapons, all of them modified to have certain attributes depending on your fighting style you will want to use only a few of these, all these weapons have balanced attributes, for example, those that are fast have diminished capacity to inflict damage, and those are shorter have the capacity to parry and block easier, just like in real life =D Included in this pack is: A wide long sword Two staves of similar design A katana A wakizashi A ninjato A battle fan intended for dual using A crescent-shaped blade intended for dual using A large katana A large wide sword[/quote]Now as for critiquing this, I'm going to start out by saying the texturing could be better. Trauma is, by his own admission, not an A+ texturer, but these weapons look just fine in-game so I doubt any but the pickiest critiquers would care much about the texturing. His blade textures always look very nice. My personal favorite is the fan. It's so simple, yet so incredibly amusing... I was actually going to make one myself until I discovered Trauma had already beaten me to it. I do absolutely love the large blade draw sound. I may even steal it... ;) I did find one bug, however. It seems when you use the fan (at least) the ready animation is supposed to be the button hold animation. Unfortunately it seems to loop... Overall a great pack. Enough variety for anyone, and plenty of orientalness for any ninja or oriental weapon fan. Once again a great pack by Trauma Sensei, and I hope to see more in the future. ~Inyri

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5030 downloads

Uploaded:09-18-2007

Advent Children First Sword

first_swords.zip | 1.49 MB

that's been made with only paintbucketing and you think "omg that's the best mod ever!" because it has a chrome shader. But I know better, so I'll pass my knowledge onto you. These weapons were not skinned well at all, and I hate weapons that use shaders to cover up laziness or lack of skill. If you want to put out something good, take the extra time and either learn how to do it or find a partner to work with you. There's no reason to put out something that's only half done, and "well the community doesn't know any better" is a horrible excuse. So basically what we've got here is Cloud's First Sword from the popular movie Advent Children. Unfortunately the skins are all either pure flat colors or flat colors with a slight noise/motion blur combination. Very close to the bare minimum. The models themselves have much more detail than they need in comparison with the skins provided. In other words the level of detail throughout these models is inconsistent - higher-poly models should have more detailed skins, not [i]less[/i] detailed skins. If you're looking for a really excellent pack of Advent Children swords, I really wouldn't consider this it. But as it's all we have to work with now you'll have to settle. Had more thought and effort been put into the texturing and not just left for shaders to cover up I'd have a much warmer reception for this pack, but when it's obvious someone skipped out on a whole part of a mod just to push it to release, especially on a version two mod after people have already mentioned the quality of the textures, I'm just unable to be very cheerful about it. Oh yeah, and all the weapons do work in SP just fine. I would kill the ugly sword trail next time, though. ~Inyri

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573 downloads

Uploaded:06-06-2010

Kyle's Lightsaber Revamped

kylesaber_revamp.zip | 640.81 KB

map, which means it make sit nice and shiny. :) Kyle's saber hilt was never short to begin with, but shockingly the developers appear to have lengthened it for JKA, where as with this version SimonKTemplar has reduced it back to the size it was in JK2. Since we all know Kyle's lightsaber hilt well, there isn't much more I can say to be honest. I'm glad to see that it has been given a revamp, although its a bit of a shame that this version replaces the default JKA version (except it is now fittingly called 'Outcast' instead of 'Katarn'), since some people may well prefer the default JKA version over this JK2 styled one. Other than that, a nice little mod here! If you use Kyle's hilt a lot (like me) you may like this! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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621 downloads

Uploaded:09-03-2009

Katanaswords-pack

ashuras_katanapack.zip | 14.56 MB

I sure hope it doesn't suck." My prayers have been answered thankfully. Ashura was requested by a Mr. "Random Guy" on MSN to make a Katana weapon for the game. Being as this was then shared with us, I can only assume that it met the request's requirements satisfyingly. It is a three part package. The first is a Katana with what can best be described as 'redonkulous' amount of dismemberment, as well as a sheathed version, and just the sheath by itself. Each sheath variety adopt the staff katas, giving it a great look and feel. Also, damage is reduced for the sheathed versions, substituted by a slight pushback effect. Your not going to go launching anyone off a ledge (well, not easily at least), but it will get them back a foot or two for you to try to edge in with another swing. The blade itself is simple, nothing to take your breath away, but in sharp contrast, I was very impressed by the job that Ashura did with the hilt and handle of the sword. It is simple, with the right amount of precision to really bring out the detail. I'm not sure if it was intentional, but the original Milkshape (.ms3d) source files have been included for your pleasure. No prisoners taken! Fifteen megabyte TGA's! Compression to the max! All new blueberry flavor! Keep it coming Ashura! -Sared New Models: Yes New Textures: Yes New Flavor: Yes New Sounds: No New Animations: Yes Overall rating: eight out of ten boxes of pockey. Hmmm.....pocky.....

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3856 downloads

Uploaded:08-12-2009

Galen Marek lightsaber V2+ bonus hilt

galenmareklightsaberv2.zip | 18.1 MB

frown. But from the looks of this it seems accurate enough to Starkiller's lightsaber hilt. I mean really who ever gets that close to the lightsaber hilt where they can actually tell the difference? I know I don't. Nevertheless, this is nicely accurate to Starkiller's saber, and not to mention it comes with an optional pk3 to make the hilt use the staff stance, so it appears as if he is using Marek's moves himself. This has no bugs that I can tell, so +1 on that. Secondly, there is lots of detail, right down to the little button's on the grip so +1 on that also. Thirdly, there is a handy pk3 that makes it so we can use the hilt more like it was in The Force Unleashed so +1 on that. In conclusion, this hilt is definitely base worthy for those of you that enjoyed The Force Unleashed and I know will stay in mine. Enjoy. [/quote] Version 2 is here! And boy oh boy is it a treat for the TFU fans. Anyone sick of just Starkiller's hilt being made? Well... Ashura has included another secret hilt... which is pretty dark side ;) and won't be much of a secret in a second. [b]Starkiller's hilt[/b] Nothing much has been changed here, just been given SP support that the SP players out there will like :P [b]Sith Stalker hilt[/b] Wow. Anyone played through the dark side ending of the game, and then used the sith stalker hilt all through out the second game you start? I didn't... :( Well, I chose the dark side ending, but I didn't use the Sith Stalker hilt. I seriously don't know why looking back on it now. However, now you lot can use it in Jedi Academy SP, created games and servers that allow unsupported hilts. Now, you know how I said that I didn't use the sith stalker hilt? I ended up having to search pictures on google, and oh boy this model is dead on. I couldn't notice any differences at all. The quality is amazing. Nothing much could be changed if you made a v3. Starkiller only had 2 custom hilts with the game, right? All the other discoverable hilts were like Obi Wans hilt, Vaders hilt, etc... only real thing you could add is single support for the sith stalker hilt, so some of the non-backhanded stylists can use it regularly. Other than that, fantastic job! Enjoy. ~Authuran

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693 downloads

Uploaded:04-04-2009

Guard Shoto

guardshoto.zip | 210.17 KB

impractical for combat, but that's beside the point. The author has created some fairly interesting weapons for you to use. The sabers are well designed and look like they should; they're accurate to the original design. The animations have been tweaked slightly to fit the new blades but, as the author says, there are still "some odd looking things". The blades look funny in some positions and during certain animations but it's impossible to fix unless the author designed entirely new animations for this one saber mod. Included are normal grip and, for you TFU enthusiasts, reverse grip variants. This saber pack also comes with a little script that switches your sabers for you between normal and reverse grip, but for some reason I couldn't get it to work. The script requires JA+, which I was running, but it just wouldn't cooperate with me. Oh well. Maybe you'll have better luck than I did. >_> If fighting with unorthodox weapons is your thing and you're a fan of The Force Unleashed then give these saber hilts a spin. ~Laam'inui

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304 downloads

Uploaded:01-24-2009

Rickenbacker 4001

rickenbacker.zip | 1.26 MB

support and comes in a red and blue varriant.[/quote] That pretty much explains enough as it is, save for one thing: The red variant is blue. Yeah, I was wondering for a moment why he put two of the same side by side, but it appears that .sab error resulted in duplicates. How this wasn't caught is beyond me but that's just how it went. Other than the silent collision sound and the saber spin on red kata, the sounds are pretty solid. Combined with this rather sensual model, I daresay you can have quite the debacle as you ruin musical instruments by misusing them like some simian... Well, go on, START SMASHING! SMASH THE INSTRUMENT UNTIL YOU CRY AND BUY A NEW ONE TO SMASH! - Averus Retruthan

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395 downloads

Uploaded:12-13-2008

Absolution Lightsaber

absolution_hilt.zip | 60.21 KB

ones... The cylinder used to model this one, also seems to be under the "medium" of 12 sides which I consider to be the best in look for Jedi academy without excesive overuse polies. It's just a grey cylinder with 3 black rims over it, two smaller ones near the top and one bigger one near the bottom. The textures also seem very bland and undetailed, certainly a huge room for improvement there. There's really nothing more that could be said about it other than what I've already mentioned... If you want a simple, silver lightsaber with black rims, here's something for you. Others... well submit bandwidth anyway. -Schrödinger

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728 downloads

Uploaded:10-31-2008

Clair's sword [CLAYMORE anime]

clair_claymore.zip | 448.36 KB

Claymore, but I've heard it's pretty good. The first observation I made about this sword is that it has the Outcast Saber stance, where you hold it upside down. The actual hilt is similar to Count Dooku's saber. I've always liked the stance, because it's something different. It's getting quite boring using the default stances in my opinion. The overall structure of the sword is very good. Although, the size of this sword is fairly large. I felt like I was carrying around Pyramid Head's sword, which was creepy at the most. I noticed that the hilt seems a bit, what's the word.. plain. Maybe if you added some more detailed textures, because it definitely needs some ''flavor''. It also looks like the sword is almost medieval looking, or is that just me? Nevertheless, it's bound to be used in a massive killing spree soon enough.. >_> From what I saw, the textures on the sword aren't that bad. They could be a little bit better, but that can always be done in a second version. Also, I noticed the little red symbol at the bottom of the blade. I'm assuming that's what is on the actual blade in the anime? In my honest opinion, it could use some improvements. [b]For those of you who can't see the sword in your weapons list, type this command in the console to use it (But make sure it's uploaded to the server your on):[/b] [b]/saber clair_claymore[/b] All in all, this is an amazing sword. I can picture myself having a lot of ''fun'' with this... >_> This is definitely worth a download. So, SURRENDER YOUR BANDWIDTH! =_= New Hilt Model: Aye New Sounds: Aye (Basic sword sounds) ~Syyrax

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460 downloads

Uploaded:08-31-2008

Realistic Lightsaber

realistic_saber.zip | 313.69 KB

what the name says it is, a Realistic Saber. In other words, this is a depiction of what a lightsaber in our own world might look like. This bit of the readme sums it up nicely I think; [quote] On this saber, there is a rod with a mirror attached to bounce the beam back, since a laser or plasma beam cant simply stop.[/quote] Yes, unfortunately lightsaber’s are impossible to make, at least by our technological standards since we couldn’t fit any kind of battery that generates that much power into such a small handle and you cant make a laser or plasma beam stop in mid air. If you have a degree in physics and have a theory as to how you might actually go about making a [b]real[/b] lightsaber however, feel free to correct me! :P In this instance, the hilt has a rod going up the length of the saber beam on the outside, ending in a mirror which reflects the beam back, which is really clever I think. Also, if you really like the look of just the hilt, and want to use it without the ‘realistic’ bits, this mod comes with just the hilt on its own, no rod or mirror. All in all a very cool idea and a well-made hilt from Merios and 1ShotDoctor, I recommend a download! :) [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] No ~Nozyspy~

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744 downloads

Uploaded:09-18-2007

Sword Of The Uruk-Hai

sword_of_the_urukhai.zip | 26.15 KB

inwards, if you could turn around the sword you could use it for extra bloody scenes. But I will not go in details. I have to say this is the perfect replica of the Uruk-Hai sword. For all you LOTR fans this is a must have. Very good job lostingamma! >)-Buffy-(

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879 downloads

Uploaded:09-18-2007

Sword of Prometheus

sword_of_prometheus.zip | 1.75 MB

worry about things like that. It looks great! The shader work on the blade and handle are very effective, and I especially took a liking to the handle. It looks so smooth and shiny! It's a fairly small mod mind, so there isn't much to go wrong, but I will pick out a few small things which could have been improved upon. ;) Whilst new sounds were included in the pk3, and they do sound good as weapon sounds (You may remember them from the ac weapons mod) they don't really work for this sword. In the original mod, they were for a long thin kata-type sword. This sword is big and hefty - the sounds don't quite fit, they need to be lower-pitched at least. :( The other teensy thing was, I suppose, more realism, but gives the player a handicap when playing against players who have a saber. It won't let you throw the sword. I can appreciate to spin a sword this big must require more effort yes...but at least it could have been throw-able, but didn't come back to the hand, like it always ends up on the floor. Still, I'm not sure if that's actually possible, but it would have been nice. The gold edges are also perhaps a little too shiny, but when you're in game you honestly won't notice or care. ;) ~Szico VII~

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220 downloads

Uploaded:09-18-2007

s3_legohilt

s3_legohilt.zip | 401.32 KB

neither of those categories. It has an inefficiently-made model and a bad texture/uv mapping with a shader to cover it up. When I say the model was inefficiently made, I mean that it uses for more polies than it needs to. Several of the cylindrical sections are 5 edges high when no changes have been made; one section would have been plenty to get the same effect. While non-modellers may not understand that, it boils down to one, easily understandable thing: it\'s going to increase loading times on older machines. Now let\'s be serious. Is a single hilt going to slow down your entire rig? Probably not. But the idea is to use as few polies as you can while still producing the same product, and this hilt could be cleaner. The UV mapping is also very amateurish. There has been no attempt to skin anything individually. Instead a stock texture has been placed over the top of what I can only imagine to be a simple, quick UV map with very little attention paid to it. As a result, without the shader this hilt would look very bland. In my opinion even with the shader it looks very flat and cartoony. But perhaps cartoony was the idea here. Either way if you\'re looking for a shorter, plainer hilt, give this one a try. ~Inyri

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1706 downloads

Uploaded:09-18-2007

Oblivion Keyblade

oblivion_if.zip | 839.68 KB

realm!! Without even asking the Lady Forge, I set off on an epic adventure to discover what this monster key belonged to. (Adventure illustrated below.) After much searching, I returned to the Lady Forge and asked her where the lock was. She gave me a hearty \"lol\" and told me that the key was a weapon. I blinked in disbelief and suddenly felt better for my misdeed at the reactor. A weapon? My god, how is it possible that an item used for opening a door can be used as an offensive weapon?!?! As you can see, I was never a big fan of the Kingdom Hearts series due to my loathing of disney and some of the cheesy concepts I witnessed, so I approached this from a view I thought was appropriate enough. This \"keyblade\" is actually quite attractive. The color scheme is dark as is the design. The texturing is quite decent. I looked up a comparison picture and saw an almost exact match. However, from a neutral view, I daresay this hardly merits the word \"Oblivion\" for a name. Too strong for something that opens doors. However, I know that\'s the name Square Enus gave it, so I can\'t really complain on that. In terms of design and accuracy, the Lady Forge (though I hate to admit it) has done extremely well. However, before this review, I clubbed her with a mucus covered salmon to chastise her for making a door device into a weapon. Let that be a lesson to the rest of you humans. =_= Overall? I\'d recommend it to either the Kingdom Hearts series fans or the people who enjoy using bizarre weapons. Way to turn my world upside down, M\'lady ⌐_⌐ + - Averus Retruthan

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1224 downloads

Uploaded:09-18-2007

Oathkeeper Keyblade

oathkeeper_if.zip | 290.68 KB

perfect time to release this. And it's a good model. Well, as good as a [i]Keyblade[/i] can get, anyway. Don't get me wrong, I'm all for originality, but hey - did you ever see a samurai do a zantetsuken combo with an oversized key? Anyway, the resulting weirdness of Disney+Square aside, and let's not get started on Enix, the detail on this model is finely-crafted to a high level of accuracy. From the pics of Oathkeeper which I could find, I could barely pick out any differences at all. The texturing job is very basic, but when you get the keyblade in-game it looks far better thanks to shaders. The sounds are a little grating, but then again, keys sound annoying in real life too. ;) I do have a few gripes, which aren't really gripes, but I always feel like a biased sell-out if I don't say at least one negative thing about a file. The Keyblade is quite flat. I know that's generally what they were like in Kingdom Hearts, but this one is [i]anorexic[/i]. You'll also be hard-pressed to defend yourself against other saber wielders using this, as it's set to a blade length of 30. While the blade length did need shortening to stop the trails looking funky, that's just plain unbalancing. :p Anyway, if you're one of our resident KH fanatics, then this is something you'll want in your collection. Just don't be afraid to use it - it's not a collectable 1982 Chewbacca toy, you're safe to take it out of it's box. The individual I'm aiming that comment at, knows who they are. ;) ~ Kouen

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415 downloads

Uploaded:09-18-2007

Mark I Hilt

mark1hilt.zip | 327.17 KB

to add the saber, which is uber. -Rink

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1498 downloads

Uploaded:09-18-2007

Kyle Katarn\'s Saber

ts_kyleshd.zip | 176.84 KB

in-game. This is probably about as close to a high-poly model as I\'ve seen for Jedi Academy. Each bit is modelled on, with more sides than a modeller would normally use for a model. Normally a reviewer would say such detail is unnecessary, but the detail is indeed the entire [i]point[/i] of the model. So if you\'re looking for a well-made and good-looking saber model, check this out. It overwrite\'s Kyle\'s saber, but it\'s basically the same thing anyway... just better. ~Inyri

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1335 downloads

Uploaded:09-18-2007

JSC Sabers – Silver Version

silver_sabers.zip | 379.68 KB

to match these new silver versions of that model. Now the sabers look awesome, I\'ll be the first to admit that. However I still have something against models which rely entirely on shaders - it seems to me like it takes a lesser amount of work than to actually skin something well. In any case, the sabers look good and that\'s about all that matters. The screenshots will really speak for themselves in this case, and they look even better in-game. Check them out for yourself. ~Inyri

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3796 downloads

Uploaded:09-18-2007

Buster Sword (FF7)

buster_if.zip | 646.1 KB

least I think it is roughly the same size as in FF7. The skin here is excellent. Its not brand spanking new and shiny, its used and battle-worn. The way it should be, with bullet dents, chips and scrapes. The hilt even looks dirty and used so Good Job there. The only thing that lets this sword down is the sounds. Its sounds too faint and weak, like a regular sized sword sounds. The Buster Sword should have loud and strong sounding slashes because of the size of it. Overall the model and skin are perfect for the FF7 Buster Sword, just the sounds let it down a small portion. But in any case I know it'll be staying in my base folder to annihilate some so-called sith lords with. Before you comment let me just stress that this is the Final Fantasy 7 Buster Sword! Not the Kingdom Hearts or Advent Children versions but the good ole classic FF7 one! -ElegosVos

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1548 downloads

Uploaded:09-18-2007

Blackhole Staff

blackholestaff_v1.1.zip | 1.45 MB

people off of using it. The model itself however is very nice, looking very sleak in black with a clear glass center with what appears to be in the middle what I would presume is a mini-black hole - would make sense for the saber name, non? Where the saber beams come out are spikes surrounding it which I always like, instead of a plain simple end, this is a saber with shape. Not only that but it\'s asthetically designed, should sabers be real and this one real, this would be one you\'d be glad to hold, it even has hand grips! Also included is an optional PK3 to change the effects of the saber, I rather like these new effects, they add impurities (for lack of a better word) to the saber trail. Even if you don\'t use the saber, I\'d say keep the effects mod for sure! -WadeV1589-

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345 downloads

Uploaded:05-14-2011

Jaden Korr's Lightsaber

jadensaber.zip | 3.15 MB

well made and refined. Maybe he didn’t make it after all, but bought it off the Holonet?! Here Jose brings us a much more accurate representation of what you might expect Jaden, someone with no Jedi training to make; a hilt bodged and cobbled together from bits and pieces! It looks like it may have been constructed using part of his microwave an old lead pipe and some chicken wire, and probably held together with some duck tape. Yes I said duck tape, not 'duct' tape, that’s what it is called in Britain, deal with it! :P Overall I would say that Jose has captured perfectly what Jaden's first hilt [i]should[/i] have looked like. Indeed I would say that some of the edges on that hilt look more likely to cut your fingers off than the blade itself! Anyway. so far as points for improvement go the only thing I can think to suggest would be to add some new sounds, It’s probably reasonable to assume that since the hilt itself has been bodged together from various parts, the blade would probably not ignite with a clean sharp hiss as is usual, but rather would sound a bit more rusty, clunky, rougher, less refined etc. Yes I know an energy beam cant be 'rusty' but you know what I mean! Anyways, if you fancy using this in your singleplayer runthrough to give it a bit more believabiliy, then be sure to give it a download! :D [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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359 downloads

Uploaded:12-08-2010

Darth Nihl\'s Lightsaber

darth_nihls_saber1.1.zip | 959.88 KB

all. This update was mostly for functionality purposes. There was a second saber blade that wasn\'t supposed to be there, and now GD has erased that, and effectively making it normal. Bam. One thousand thanks to you, G.D., I\'m glad you cared enough to make it work. ENGAGE BANDWIDTH SUBMISSION. - Averus Retruthan

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241 downloads

Uploaded:12-01-2010

Darth Meran\'s lightsaber

meran_saber.zip | 778.66 KB

too bad. The emitter source started a little outside the hilt, so a bit off target, but I was okay with that. All in all, one would think the hilt was worth putting into a server just to look. ...But I\'m afraid this was an ego hilt.(Sorry, DM, you\'ll see why I got this impression shortly.) The moment I stuck this in, I checked the saber menu. First off, there are several versions: A staff, a staff with only one blade to use single blades, a broken hilt version to use single/duals, and a broken to use..*sigh* backhand attacks. However, they all share the same things in common: - The saber emissions length is, instead of 40, a whopping 55 no matter what hilt you pick. - The saber hum sounds like a loud generator running in your neighbor\'s yard two doors down. - The saber attack speed has been purposely altered so you basically attack as if you\'re already in Force Rage and then some. Oh, and I almost neglected to mention, the staff hilt uses the Tavion stance on single mode. Seriously, midlife crisis saber much? Before I close up shop here, let me point out that the backhand saber would have been better off using a staff stance for a single saber. I know, you were probably going for the TFU2 effect and wasn\'t thinking about the single, but y\'might as well have gone that extra length and made it a tad more functional in combat. I\'m done here. You\'ll know if you want it. - Averus Retruthan

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366 downloads

Uploaded:08-26-2010

Desann\'s Saber Hilt

hilt_desann_sp_v2.zip | 216.83 KB

just the hilt for you! Personally I never understood what that big spiky blob was for on the bottom o0f the hilt, bashing people on the head I guess! This mod also allows you to choose the red blade colour in SP, for that added dark side effect! Anyways, not much more I can say about this, if you want to be able to use Desanns\'s unique and scary looking hilt in either SP or MP then be sure to give this mod a download! Keep up the good work Darth_Mak! :) [b]New Model:[/b] Yes, sort of. [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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571 downloads

Uploaded:08-20-2010

Wookie Lightsaber Hilts

wookie_sabers_ashuradx.zip | 2.7 MB

difference between them is that one is (almost) all wood, and the other is wood with a lot of chrome trim. The model offers a unique shroud and grip, and even has a ring to attach to one's belt. [b]Review:[/b] Well, they're certainly very interesting hilts. I can't say they'd fit my personal taste, but I'm sure we can find a home for them around here. The model itself is actually at a rather high level of quality, which can be attributed to Ashura's skill with a modeling program. The textures aren't quite as good as the model though. While the chrome version is ok, there appears to be line in the shroud caused by not texturing the entire UV map, and the wood version's shroud/trim looks a little strange to me. Although, it could just be my experience (or lack thereof) with wood in real life, so I won't count it against the rest of the mod. Shaders are present, so metal lovers rejoice. Bugs: Yeah, there are two bugs. (One for each hilt? :P) Bug 1: The models are placed juuuust a little to far forward in the player's hands. (That is, the shroud is too close to the hand) Bug 2: The saber files aren't complete. For both sabers, the on/off/loop sounds aren't defined, (resulting in default darkside sounds being used), and there's no mention of a saber length. This means the blade will be the default 32 length, rather than the normal 40 that comes with most single-blade hilts. Not a huge difference, but it's enough that you'd notice in a comparison shot for sure, and you might notice just by looking at the blades. In all, a nice pair of hilts. They'd be much better with a few bug fixes. New Model: Yes New Sounds: No New Textures: Yes New Shaders: Yes ~Crazy

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1613 downloads

Uploaded:07-15-2010

Justin Onasi's Lightsaber Hilt

revelationsaber.zip | 791.75 KB

homage of a fanfic that Simon has crafted. As such, it's definitely a unique hilt, in that the grip seems to be separated into two sections, as if you were meant to hold this blade in a certain position. The emitter has a standard fin decor, and the pommel has an interesting curve to it. All in all, it's both humble and intriguing at the same time. There's not much else to say, other than Simon's only going up from here. You'll know if you want it. - Averus Retruthan

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682 downloads

Uploaded:07-13-2010

Sith Lightsaber

sith_saber_bonez_v3.zip | 2.01 MB

multiple skins, now with singleplayer support.[/quote] Basically, it now has SP support - no more need to use cheats to get it. Nothing else has changed in this version. [b]*Caelum runs off to get chocolate*[/b] -Caelum

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799 downloads

Uploaded:06-17-2010

Darth Phobos' Lightsaber Hilt

deceptionsaber.zip | 1.52 MB

Phobos. Along with Darth Desolous who's hilt SimonKTemplar also released recently, Darth Phobos only appears in the Wii, PS2 and PSP versions of The Force Unleashed. Having had a look at the Wookieepedia article for this character I can see there is a very good reference picture of her saber hilt there, and comparing that to SimonKTemplar's work here I can say that he has done a good job of making this model accurate. I also think this is the first double bladed hilt he has released (although I could be wrong) so its nice to see some more variety! One thing I would suggest improving a bit more is the edges of the textures around the metal rings, since they look a bit jagged, apart from that though, another fine hilt mod here! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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481 downloads

Uploaded:01-18-2010

Stinger Remake

stinger_new.zip | 911.83 KB

surprised that nobody has tried to mod it until now since it is not available in JKA multiplayer. Here we have not just a mod of that saber hilt, but a whole new high quality model based on that hilt! As you can see from the screenshots below, the shape, textures and colours are very similar to the original, but of much higher quality. This hilt is, of course, available from the hilt selection menu. So now instead of having to type in the console or bind the console command to use the original saber hilt you can now use this much higher quality reproduction straight from the saber menu, which saves a good deal of faffing around. What is more, this also replaces the sabers used in JKA singleplayer by the Dark Side NPC's which is a nice touch since improvements to the quality of even small parts of JKA are welcome! Overall, excellent work here! Its good to see that mysterious old base JKA saber hilt get a new lease of life! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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1260 downloads

Uploaded:01-31-2009

Obi-Wan Kenobi's Episode 4 Lightsaber - As New

obiwan_episode_4_saber.zip | 1.42 MB

Star Wars. But have you ever wondered what it looked like when it was shiny and new? Well wonder no longer, because here we have an excellent recreation of Obi-Wan’s Episode 4 lightsaber, as new, made by Dantrag_tc! This is really high quality work, and all the authentic details are here, right down to that strange ring od small dots that are around the emitter tip of the lightsaber. The model itself looks to have a pretty high poly count, though I am not really versed in such things. This means though that the detail is crisp and clean. A bonus of this file is that the saber can also be used in Single Player. Though as the author states in the readme, there may be some problems (the game may crash) if you try to use two of these sabers in duel wield or with very detailed playermodels because of the high poly count. All in all though excellent work here, this is definitely of the highest quality. Keep up the good work Dantrag_tc, I look forward to seeing more from you! :thumbsup: [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] No ~Nozyspy~

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424 downloads

Uploaded:09-08-2008

Roshs Lightsaber

rosh_lightsaber.zip | 57.01 KB

if Ravensoft decided to give everyone their own unique hilt. Visual-wise, it's a simple tube with a few hard to see rings, and all shades of gray. Polycount-wise though, it's average. The whole thing is made out of an eight-sided tube, which is above the minimum six-sided, but below what I think to be optimal, which is twelve-sided. Shaders are included, giving it a nice chrome look to it. And strangely enough, the shaders combined with the eight-sidedness gives the whole saber a straight-cut, geometric feel to it, as if it were eight-sided in real life too. Improvements? Of course! This thing lacks a a button for the blade! ~Crazy Assassin Saber Code: /saber1 rshsbr

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782 downloads

Uploaded:06-23-2008

Yamato, Vergil's O-katana from DMC4

yamato_v_1.0.zip | 750.87 KB

need to worry about that factor. Size, I must let you all be the judge on. Everything looks well in order for this weapon, except for one tiny thing, which could warrant a 1.1 at least: The bounce sounds till sound like a lightsaber. Makes it sound rather awkward when clashing with your opponent's weapon. Fix that up, and I think we have a winner =_=. In its current state, however, it is more than ripe for bandwidth submission. Do so as you see fit. =_,= - Averus Retruthan

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3290 downloads

Uploaded:03-16-2008

Bloodsaber - the final -

bloodsaber_final_version.zip | 500.58 KB

giant hammer, where there are saber blades instead of the hammer's head. Ultra is like a large mace, where some of the spikes have been replaced by saber blades. Both sabers use only Desann's style, and bounce off things that you hit with them. As with the last version, you can only obtain these via SP console. They seem too powerful to be fair in MP anyway. :p Give it a download if you like what you see. I know I personally do. :p[/quote]We've got some minor updates from this last version, reviewed by Ryojin. I'm really quite fond of this mod; I can see it being kind of a cheat, since these weapons are [i]so[/i] big! But on the other hand I really love the idea of taking the original models and turning them into something completely different (I never would have thought to turn Desann's saber into a morning star, much less a morning star saber!). Some folks might consider it cheap -- as I might have in the past -- but now I can't help but think it's a really clever use of what was already available. So, updates. Instead of three saber choices we now have five. Two new morning stars have been included (one with no saber blades, and two with them). They have also been added to the single-player menu, so you can select them in-game without cheating! Still not available for MP, but I do see why. That's a [i]lot[/i] of blades. The 7-bladed saber is still available (see screenshots) as is the nifty saber-hammer. ~Inyri

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1884 downloads

Uploaded:09-18-2007

Komari Vosa\'s Lightsaber Hilts

vosasabers_fix.zip | 513.25 KB

Tyrannus could no longer control her, he hired Jango Fett to kill her and, unless you lost at that game, he did. Some sources say the hilts were then destroyed, and other say they were passed on to Asajj Ventress. Either way, it is easy to see where Tryannus\'s influence came in with these hilts, which sport the curved handle design adopted by Tyrannus and many of his pupils. These models themselves are accurate in shape, and the skins aren\'t too bad. I have always disliked hilts that had all hilighting skinned on, though, and don\'t make use of a shader. This causes the hilts to look permanently strange because the hilights are much too bright, and won\'t move according to the light in the game. That\'s why putting shaders on metal weapons such as saber hilts is so important. However after comparing the hilts here to pictures of Vosa\'s hilts, the actually shaping of the hilts is almost spot on, so definite kudos there.[/quote]Most of that review still applies, since this is simply a \'fix\'. The author believed his texturing talents had improved since the original release -- over a year and a half ago! -- and decided to put himself to the test. The result: an improved version of a good hilt, which now features shaders!

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1388 downloads

Uploaded:09-18-2007

Wrist Saber

wrist_saber.zip | 65.97 KB

had some crits ready to hand out before I tested this hilt in-game, but apparently I\'m a bit rusty and they proved to be untrue. The author here really knew what he wanted, and he knew how to get it without complicating your life. The hilts themselves are set to use the staff ready animation, and trust me that it\'s a very good stance choice for this particular hilt. Take a look at the screenshots to see what I mean. After testing the hilts briefly, I would recommend using them only as dual sabers if you want to best possible look, as the single blade animations don\'t really look quite right for the shape of the hilt. Speaking of the shape of the hilt, don\'t these look just brilliant? They\'re beautiful with that chrome shader, and the shader isn\'t there to cover up bad texturing. If I want to be really objective I could say that the use of so many simple geometric shapes makes it look rather ugly close up, but since you\'re not going to see it close up there\'s no sense in bothering. The design is what\'s good here, and while, of course, the execution of the design could always be better, I\'d have to say this particular hilt is unique, decently made, and definitely worth a download, even if just because it\'s something new! ~Inyri

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601 downloads

Uploaded:09-18-2007

Ulic Qel-Droma Hilt

uliqd_hilt.zip | 57.98 KB

you might wanna give this a try. -Rink

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1095 downloads

Uploaded:09-18-2007

Stormtrooper Saber

stormtrooper_saber.zip | 131.06 KB

why? I\'m not certain why a stormtrooper would need a lightsaber except for utility purposes. However, the concept seems interesting. The skin is a little bland, but I suppose it\'s standard equipment, so no room for customization. It\'s something you could put on a storm trooper and it would blend in quite well. Bravo. Take a look at the screens and give it a shot if you wish. Seems actually a bit stylish I might keep it to cut my luncheon =_,= - Averus Retruthan

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719 downloads

Uploaded:09-18-2007

Sith Hilt

sith_hilt.zip | 281.34 KB

there was nothing more to see that I couldn\'t get from the screenshot. It\'s basically a single-saber hilt... that has a \"hidden blade emitter\" as Broken Hope says, making it a staff hilt instead. Sneaky sneaky. The basic form of the hilt is all-too-familiar. I must have seen this hilt about fifty times by now. It has traded gold for red, so view the screenshot and decide for yourself. One good thing about this hilt is there is an option for overwriting or adding a new saber. Yay for adding new sabers! Now if only we could get him to use shaders. ~Inyri

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134 downloads

Uploaded:09-18-2007

Seifer\'s Gunblade

seifer_gunblade.zip | 255.3 KB

much bigger than Wade\'s though. All I can really compare this to is Squall\'s version for JK2. Though I can\'t really tell you whether this is a good version or not, I can tell you just my opinion. I like that it\'s not bigger than my character\'s body. Personally, I don\'t like sabers/swords/weapons that seem unwieldy. Bigger is not necessarily better. I\'m not really sure if this is accurately scaled or not, but from what I\'ve seen when I researched the Gunblade, this one is lacking something. Not sure what that something is - it just seems like it needs to be meatier, for lack of a better term. There are a few sounds included in this mod, but very few. So when your blade hits a wall, it\'ll still sound like a saber hitting it. One thing I really liked about this was the \"saber\" trail. That combined with the whooshing sound as the blade travels around is very cool. :) New Sounds: Yes ~AmosMagee

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682 downloads

Uploaded:09-18-2007

Qu Rahn\'s Saber

ts_qurahnsaber.zip | 145.77 KB

but unfortunately so was Jerec, a dark Jedi. Qu Rahn discovered that Morgan Katarn knew the location of the valley, and felt the Force in him and his son. He left his saber with Morgan, instructing that it be passed on to Kyle, which is how Kyle obtained this saber. The model itself seems pretty spot on to the original, though I imagine the \"stripe\" going down the side could be a little thicker. The coloration, however, and shape are nearly perfect. On top of this, Trauma provides a good and not overbearing chrome shader. The reason it looks good is because it is coupled with a more-than-adequate texture, proving once again that you can not just cover up bad texturing with a shader - shader + good texture = awesome hilt. And that\'s what we have here. If you\'re a collector, make sure to add it to your collection. It comes with the option to either add a new hilt, or overwrite a current one (the Arbiter). Once again, thanks for a great hilt Trauma! ~Inyri

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1232 downloads

Uploaded:09-18-2007

Onyx

onyx.zip | 375.96 KB

saber, it\'s too bland. I think with an added shader, his sabers could look even cooler. Never the less, this saber is like that, It could look cooler with a shader. I love the model though it looks great and the slickness is awesome. Good job, but maybe an added shader for a v2? -Rink

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662 downloads

Uploaded:09-18-2007

Kingdom Hearts Keyblade - Kingdom Key

khkeyblade.zip | 380.79 KB

It\'s a simple design, but it looks great and the author did take the glow out and stuff. Good job! I can\'t wait to see more keys from you in the future. ~AmosMagee

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1207 downloads

Uploaded:09-18-2007

Gunblades

gunblades_if.zip | 1.68 MB

gunblade. For those who haven't played FFVIII, a gunblade is like a sword, except the hilt is a gun, where pulling the trigger does something that I can't remember. Anyway, the Revolver is pretty accurate from what I remember and to the references I viewed from Google. It has all the things from the blade except for the chain hanging from the end of the hilt, which would be a waste of vertecies anyway. In fact, my only real problem with the model is that, unless Modview is lying to me, this has about 1887 vertecies. Considering that a lot of character models have about 1500-2500, this seems like a lot. Though I really doubt that there could've been a whole lot done about that without the model losing its quality, and I doubt that it'll really hurt game performance unless your computer is really old. As in, pre-2002. The texture is also pretty good, except that the handle of the gun seems rather plain. I'm also glad that Inyri did the Greiver engravement by hand instead of photosourcing it. It looks much better than a photosource. Overall, though, I really like this blade and will probably keep it until I have to reformat. The Hyperion is pretty accurate too. The model's a bit simpler since the hilt is just a basic pistol instead of a revolver for the hilt, so this time it only has about 550 verts. Now the only problem I have with this is that the pictures I looked at this showed the hilt and blade as having a grayish color. However, the skin for this has it being a rusty-red color. Overall, it's a good blade, though I don't like it quite as much the Revolver. So in the end, I doubt anyone who waited for it would be disappointed with this. Good job! ~IfritZero

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991 downloads

Uploaded:09-18-2007

Frostmourne V3

frostmournev3.zip | 986.49 KB

seems VERY malevolent now. The model itself seems rather accurate compared to it\'s Warcraft counterpart. Additionally, we receive a malevolent fog upon this blade\'s base, adding to the malevolence. Apparantly there is a Frostmourne Chaos version as well, with increased damage even moreso than it\'s already damage tweaked predecessor. All in all, will I say it\'s perfect? Nay, not even a blade of this malevolence met total victory in my eyes, due to one factor: the sounds. Now I\'m no expert on warcraft (in fact I chose never to play it) but I\'ve heard things about this blade and it\'s infamous whispering and what not. The whispering loop is rather obnoxious, not so much in the whispering itself, but mostly because I can hear the voice\'s spittle churning afterwards XD. After I caught it, I couldn\'t stop focusing on the sound of delicious spit. >_> I would suggest maybe a longer loop of some sort with better blending so as to make it seem like it\'s actually a spirit or whatever the intended effect is. Also, for a bonus effect, you could consider finding some audio editing programs of sorts to add an echo effect. A simple suggestion from the Pale Master =_,= However, luck shines upon the annoyed, for Sithdagger anticipated us being annoyed, so there is a version without the voices. Therefore, you may enjoy this angry sword without it nagging at you to do stupid things. (At least that\'s what happened with me..) Overall, a well-done piece of work. I myself will probably use this in one of my RPs for someone\'s weapon =_,= and I know exactly whom. However, that is irrelevant. CATAPULT YOUR BANDWIDTH INTO THE FILE TEMPLE IF YOU DEMAND THE SWORD! - Averus Retruthan

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1733 downloads

Uploaded:09-18-2007

Elite Plasma Sword

elite_plasma_sword.zip | 86.57 KB

one I will be keeping...even if I never use it myself. So why wouldn\'t I use it? Simply because it\'s too basic. The \'sword\' is held oddly which means that if you perform a special with it it will most likely slice through several parts of your body. It also has no new sounds or special effects - in Halo this sword glowed almost like blue fire didn\'t it...or am I confusing it with another sword? Anyway it needs something to make it look more Covenant...especially custom sounds. The blade itself however looks nice and given those few extra sounds, position fix and extra graphics tweaks this could be a very nice sword for all the Halo fans. Unfortunately as it is it\'s a bit hard to handle and sounds like a saber which always puts me off. -WadeV1589-

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1842 downloads

Uploaded:09-18-2007

Dragon\'s Wing Hilt

dragonswingv2.zip | 231.2 KB

awesome feature. A Unique saber that is certainly worth checking out. -Rink

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1673 downloads

Uploaded:09-18-2007

Dragon's Claw Hilt Pack

dragonsclawversion2_donut595.zip | 900.42 KB

review: [quote]Now this is an interest couple of hilts. I like new and innovative hilts. This certainly isn't the first dragon-themed hilt to grace the net, but it's not a copy of anything, either. I've always found dragons inspiring, both for myself and obviously for other people, as the concept of these creatures has spawned some of the most unique and interest mod pieces available. This is no exception. For a first released hilt, this is quite good. It's very poly efficient, keeping its edges and polies as minimal as possible while still retaining the desired look. There are really no wasted edges here, which is unusual and refreshing. Plus the design itself is very interesting. The hilt itself is quite boring, being what looks like a simple slab of wood or metal... or something. The intriguing portion is the dragon wrapped around the hilt, masquerading as the main part of the hilt but not actually part of it at all. The tail flips off to the side, and the wings point up, giving the impression of a hilt guard. The face and tail point the same direction, making themselves book-ends for the hands gripping the hilt. Texturing on this hilt is great. Like, really awesomely great, especially given how low-poly it is. The dragon especially looks exactly how it's supposed to. It's just a shame that such texture work is going to go mostly unseen, as hilts are not really seen close-up during lightsaber duels. Overall, though, a great couple of hilts we have here. Definitely worth checking out![/quote]So what's changed here? Well the bit I just cut out of the above review was regarding a lack of shadery goodness, which has happily been corrected. And not only has a glow shader been added (as I suggested) but it seems this author really caught on to shaders in the past four days. Instead of just glow, it glows [i]and[/i] pulses. The only thing [i]I[/i] would have done differently is to remove the glow effect from the base skinmap entirely (so when the eyes are in the non-glow phase they don't look like they still have a glow painted on them). One other thing that's been added to this mod is a new blade style [b]but[/b] the author was kind enough to make it optional, in case you're not keen on a flaming blade. In any case, make sure you choose one of the two optional PK3s in addition to the main one. You need at least one of them for the mod to work! ~Inyri

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1332 downloads

Uploaded:09-18-2007

Darth Vader RotS Hilt

darth_vader_rots_hilt.zip | 152.35 KB

shape-wise, but it just doesn't look that attractive for some reason. Probably because it has no shaders, and the textures haven't been done that well. It looks like the author actually photosourced many of these textures, meaning the seems probably don't line up. I say 'probably' because the skin doesn't appear in ModView, and I'd never be able to get close enough to see it in-game. It was easy to tell, however, that the hilt was missing that something special - a specular or chrome shader would go a long way to fixing this. As for the technical things, which the read-me fails to mention, this hilt will replace the Defender hilt. The name will not change, so to use it you'll need to look for "Defender" in your hilt list, as you can see in the screenshot. ~Inyri

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1883 downloads

Uploaded:09-18-2007

Anakin Solo Hilt

asolohilt.zip | 99.61 KB

saber hilt that\'s been posted has been by Broken Hope. :P As always, there\'s only one bad thing I can say about his hilts - they replace default hilts in the game. ~AmosMagee

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64 downloads

Uploaded:05-08-2012

Star Trek Phaser Hilt

star_trek_phaser_hilt.zip | 2.08 MB

This really took my by surprise and I think it is a very clever idea! This, combined with the authors Star Trek Jedi skins, which I will be reviewing soon, make a pretty cool Star Wars/Star Trek crossover package. As the author puts it: [quote]It\'s a Star Trek phaser, converted into a \"phaser saber\" by a force sensative Starfleet officer!!! It\'s a \"phasaber\"![/quote] Yes, I know that is utter sacrilege and no doubt I will have a price put on my head by some Star Wars and Star Trek fans for even mentioning the word \'crossover\' but I think this is a really original mod! :D Though it could do with some custom Phaser sound effects, overall this is some good work, keep it up! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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210 downloads

Uploaded:05-02-2012

Tensa Zangetsu

tensazangetsu.rar | 705.67 KB

absolutely nothing about. Perhaps the story centres around cleaning products. Anyway, the modelling and texturing work here is excellent. I have to say though that I absolutely love the 'shiny shader' used, it really does make the blade look like polished steel when it 'catches the light' so to speak. My only complaint is that the sword seems very long, I might be mistaken but I thought katana's were much shorter than that. Then again it could be an animé thing (judging by the artwork below). There is a 'blood mod' included here, but it didn’t work properly for me (I just got the grey and white squares instead of blood effects). Overall though another fine weapon from Ganseki! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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377 downloads

Uploaded:08-11-2011

Sith Assassin Blade

assassinblade_v1.zip | 3.15 MB

basically, he decided to adapt the hidden blade to the Star Wars Universe. So, creatively speaking, the thing's gorgeous. The model looks nice, and they attach to the wrist and look good both active and inactive on a character....if it's a default JKA model. Yeah, I been looking around, and custom models, JK3 or otherwise, don't seem to be very friendly with this mod. I did see that the Anakin Skywalker model operated with it fine, but others were not so lucky. Some had the hilts flying away from the wrists, others had them positioned awkwardly. Either way, when you download this, test to see if this works with your model. Otherwise, y'might be kinda disappointed. So yeah, otherwise, nice weapon mod. Definitely worth a peek if you enjoy unique types of weaponry. - Averus Retruthan ***The main download link at the bottom of the page is currently not working! Please download from here instead!***

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640 downloads

Uploaded:04-22-2011

Darth Bane\'s Curved Lightsaber

banecurved.zip | 310.43 KB

yet) but I don’t recall him using a curved hilt, but it was a bit ago that I read them, so I either missed that fact or have forgotten about it! Anyways, here we have a very nice hilt based off this beauty from Genesis Custom Sabers. The author has done an excellent job of recreating this real hilt in JKA, though there is a slight inaccuracy in that the center part of the hilt is red here whereas the one that it is based of has a bone/tooth/wooden section in the middle. It still looks cool though! Personally I do rather like curved hilts and they kind of remind me of bananas, though I don’t actually like bananas. The in-universe explanation is that the curve in the hilt allows the user to give some moves or attacks a bit extra reach or allows them to change their move/attack in a way that can surprise or knock their opponent off guard. Perfect for Bane\'s Machiavellian way of doing things! Overall a very nicely modelled hilt here with plenty of detail packed in, though the difference in the midsection from the reference that it is based off (which you can see in the second pic which is from Genesis Custom Sabers below) means it isn’t 100% accurate to that original reference, but that isn’t too much to worry about to be honest. Keep up the good work Darth Meran I hope to see more hilts from you soon! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

Darth Bane\'s Curved Lightsaber - Screenshots Screenshots:

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168 downloads

Uploaded:09-12-2010

Shockwave Hammer

shockwave_hammer.zip | 197.94 KB

opponents. It also glows! So, anyway, found while rummaging through an old hard drive... [quote]This is a two handed hammer that releases a shockwave upon impact with an object.[/quote] It is, of course, of proper 1ShotDoctor quality, coming with appropriate (default) sounds, fancy effects & a nice glow. It\'s about the length of a normal lightsaber. My only gripe is the effect upon impact with an object (see screenshot #1). While, sure, the circley thingy is fancy, I\'d prefer to see it gone. That\'s just me, though; for all I know you guys might love that. Regardless, a hammer of fine quality. You know you want it. -Caelum

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360 downloads

Uploaded:08-31-2010

Plo Koons Hilt

plo_koon_hilt.zip | 202.77 KB

what I was able to find on "Gallery de Google", as well as "Encyclopedia Wookiepedia", this looks nothing like Plo Koon's lightsaber. Maybe I'm not looking in the right places, maybe this hilt was misnamed, maybe the author modeled off the wrong reference, or maybe this is a sort-of new concept for Mr. Koon. I don't know. I'll leave it up to you, the downloader. As I said above, the model itself is simple, but high-poly. I counted 20 sides on the main body. (And 16 on the button!) Regardless, the model actually looks rather good. Personally, I was never a fan of the bottom-half-grip present in this hilt (as well as Vader/Anakin's hilts), but it is apparently a standard setup that numerous Jedi/Sith follow, so the grip here is good too. In fact, it makes an interesting contrast between the lower and upper halves of the hilt. It saddens me to say there are bugs, but I fear I must say it. There is a bug. What bug, say you? Simple: The model is slightly off-center from the parent tag. Not a big deal, but it's my job to blow things out of propor-- I mean, report errors in a mod. The skinning is.... Okay... The problem is, it was skinned in such a way as to suggest a fixed lightsource was aimed at the model. Sure, when rendering a still image, this is perfectly normal, but not in a game with variable lighting. The 'lines' in the metal should be put there by environment/specular shaders, not by Photoshop... Shaders... The shaders in this mod are-- Oh, wait, there aren't any shaders in this mod... Shame... This hilt could sure use some extra shine. Not all is lost though: There is support for single-player, but like any mod that offers this, it will break any other saber mod that tries to offer SP support too. The saber file is in order, but it's missing sounds, so be prepared for the default sith saber sounds. In all, not a bad mod. With a few improvements, it could be turned into a great mod. New Model: Yes New Textures: Yes New Sounds: No New Shaders: No SP-Support: Yes MP-Support: Yes ~Crazy

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39 downloads

Uploaded:08-20-2010

The JamyzGenius Lightsaber (saber22)

the_jamyzgenius_lightsaber.rar | 336.91 KB

and two plump lil red buttons in the midst of it all. There are two major things to note about this weapon...okay, one and a half, I suppose. The first more noticeable of the issues is that the turn on/off sounds do not work. The smaller issue is that the length is not entirely standard...it\'s literally ONE unit longer than a standard saber, which is just silly if y\'ask this one. XD The screenshots will tell the tale, so grab it if y\'wannit. A respectable craftwork, JG. - Averus Retruthan

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586 downloads

Uploaded:08-08-2010

Clone Galen Marek's Lightsaber (Fixed)

clonegalensaber2.zip | 2.27 MB

[url=http://jediknight3.filefront.com/file/Clone_Galen_Mareks_lightsaber;115195]here[/url]. I had originally looked at these files before, and from what I see, not much has changed. However, the Multiplayer bug has been officially fixed. Thanks, HOUOU! Galen will certainly have an easier time to roam with his fixed sabers in hands! MULTIPLAYER FIX ADDED ~The Denariax

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420 downloads

Uploaded:08-08-2010

Astral Swords

astralsabers.zip | 2.12 MB

much longer, presumably meaning they are able to damage an enemy from farther away. I personally hope this does not affect player vs player multiplayer dueling, since having a saber that can damage from further away than your opponent is very unfair! But anyways, I also noticed that the speed of the attack animations and even the players run was significantly faster than normal, I\'m not sure how this would affect general gameplay, but I can tell you I wouldn\'t like to be stood near someone who could move a sword around [i]that fast[/i]. :P All in all an interesting little mod here, which is based on a very nice sword model. Give it a download if you like the look of it! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] Yes ~Nozyspy~

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514 downloads

Uploaded:06-03-2010

Freedon Nadd's Lightsaber Hilt

usurper.zip | 878.13 KB

properly. I would love to see a skin/model made of him *hint hint* ;) Here however we have his lightsaber hilt, one of a flurry of excellent new mods from SimonKTemplar. Judging from the fact that there are hardly any reference pictures of Freedon Nadd as it is, I wouldn't have thought that there would be any of his lightsaber hilt, but apparently the author was able to find a picture that showed enough of the distinguishing features to make a hilt model, with a little artistic license of course. The result is pretty unique, and I am really pleased that someone has brought us a mod based on a person from the distant Star Wars past. For those of you not familiar with [url=http://starwars.wikia.com/wiki/Freedon_Nadd]Freedon Nadd[/url] he was a Sith Lord from the Tales of the Jedi era comics, in the Star Wars time line that's about 4400 BBY (Before the Battle of Yavin) which makes it around 500 years before the Knights of the Old Republic era. Now that I have educated you all on ancient Star Wars history, lets wrap up this review! :P Overall excellent work here, my only complaint is that the player characters left hand is right down at the bottom of the hilt, and in fact the hilt ends mid way through the palm, so half of the players left hand isn't holding anything, meaning it is either a little too short, or the placement of the model in relation to the player isn't quite right. That however is not a problem you would really notice unless you were looking for it, so its not a big deal. I look forward to seeing the rest of the mods that SimonKTemplar currently has in our waiting list! :D [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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528 downloads

Uploaded:01-04-2010

JKA Nogri Staff Lightsaber

nogrisaber.zip | 2.3 MB

I gotta admit, it makes for an interesting weapon! It's default style is staff, but if you try to change styles, you will end up with a single blade using Desann's style. There's really not much more to say about it... Give it a download if ya like it.

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205 downloads

Uploaded:11-27-2009

Gibson Flying V

gibsonv.zip | 27.78 MB

guitar. One of the rock and roll icons is to [i]smash[/i] your guitar upon the stage, with the power of rock supporting you. Now you can do the same, minus the casualities. Making guitar weapons is quite popular. After all, who doesn't want to smash a few instruments on Rosh's head? When the Stratocaster came out, we said "Les Paul!" When the Les Paul weapon came out, we said "Explorer!" When the Explorer came out, we said "SG!" When the SG came out, we said "Flying V!" When opening the door to the tenement that is jedi knight files, I saw something of interest upon the stoop. Upon testing it, I can indeed recommend this model to any guitar fanatic or just cool weapon lover. The Flying V delivers no dissapointment, bug-free, crazy wicked sounds, and the pinpoint accuracy that this deserves. Aw, but... just a few skins right? WRONG. [b]18[/b] different skins to rock out with, all of very high quality. So, if you want to be a guitar hero with the power of rock supporting you in your fight against the sith, I recommend you download this. Enjoy. ~Authuran

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906 downloads

Uploaded:10-15-2009

Berserk Dragonslayer Sword

dragonslayer_d.zip | 3.56 MB

typically gravity-defying anime style weapon (from the anime series 'Berserk'), so large that it would probably weigh twice as much as the person trying to wield it, but hey, this is fiction, anything can happen! ;) The model itself is simple, but well made and looks good. The texturing job fits perfectly and I didn't notice any misalignment in any of the textures. The rough metal texture running along the center of the blade makes this look like it is made out of rough cast iron or something, giving the impression that its even heavier, well it does to me anyway. There also appear to be some new sounds included, which sound cool. Even though there are sword like sounds in Base JKA (for the Sith Sword) I think any proper sword mod deserves some authentic custom sounds. Overall this is a cool sword mod here, definitely one for fans of anime style weapons! Keep up the good work mate, I look forward to seeing more from you! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] Yes [b]New Effects:[/b] No ~Nozyspy~

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108 downloads

Uploaded:10-07-2009

Oddsaber

oddsaber.rar | 662.53 KB

ones indeed. If I had to sum it up briefly I would say that it appears to be a standard saber hilt, fixed onto another longer hilt, only with no blade emitter on it. Instead it has a dangerous red spike on the end. Now not only do you have to worry about possibly hacking your own limbs off when swinging your lightsaber around, you also have to be careful not to go and poke your eyes out with that spike when you swing your saber around your head. :P As with Ryojin's other mod's, this is good quality, although I would say that it is a little plain in the design. Then again, as he explains in the readme, this is his take on a saber hilt model that was requested in our very own FileFront JKA Modding Forums. This is good to see, since it would be cool if modders would more frequently take up requests made by other community members on the forums I think. :) Overall a decent saber hilt here, but a little too plain for my personal tastes. Nevertheless though, another solid mod here from Ryojin. Give it a download if you like the look of it! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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2175 downloads

Uploaded:08-23-2009

Galen Marek's lightsaber V2

sa_galensaber_v2.zip | 554.68 KB

character, since the game doesn't reveal it, only the book does). Well, HOUOU decided the hilt needed some editing so here it is, a revised second version. What has changed since last time, you may ask. Well first of all the whole shape of the model was slightly edited to resemble the original hilt from TFU a bit more, it really does look accurate to me, judging by what I could find on the internet, since when I was playing TFU I didn't really pay attention to how the hilt looked, that is. The polygon management is also proper, the hilt maintains enough detail for this old enough game without having OVER NINE THOUSAND verts... (Trust me, I saw many models that were a big waste in this deparment). Texture was touched up a bit aswell since last time. The only thing I really miss is a well toned gloss shader with enviroment map, but that's just me. Want a good Starkiller hilt? Here is it, so grab it while wasting some of your bandwidth in the process. -Schrödinger

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130 downloads

Uploaded:12-13-2008

Wooden Lightsaber

wooden_saber.zip | 427.04 KB

received from you eco lovers since from now on, rejoice because now even you can have your own lightsaber. The saber itself isn't too complicated. It's a simple design which doesn't use too many polies to make it look good, so you can't complain about poly wasting. The textures are supposed to resemble wood, and despite not being highly detailed they do their job nice. Ingame I couldn't need any kind of shader on the model so I can only guess it doesn't have any. As for the bugs, I couldn't find any other than the fact the saber shows on saber list without name, it's simply blank entry so author may want to fix that in next release. Other than that one bug, it's a nice and simple modification, feel free to submit bandwidth, ESPECIALLY YOU ECOS. -Schrödinger

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544 downloads

Uploaded:11-22-2008

SM Swords n' axes

sm_axesandswords.zip | 1.58 MB

Something interesting packaged into a nice little download. This pack includes two axes and two swords. There's a basic axe and a basic longsword, and then a neat variation of an axe and a rusted shortsword. These are pretty basic, and at the same time, elegant. The axes look and function like axes, and the swords look and funciton like swords. I think the rusted longsword could have looked a little rustier, but otherwise, these served their purpose well. I do believe I even spied some shader work on them. Like medieval weaponry? Here's your file! ~Dretzel

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976 downloads

Uploaded:11-20-2008

TFU Pike Lightsaber

tfu_pike_saber_by_vek892.zip | 44.16 KB

several times for the sheer joy of blasting my enemies away with epic powers non-stop, I was excited when I saw this weapon, as I always thought the pike sabers from TFU were awesome. Now, to remove any confusion, the Shadow Guard is NOT the Red guards you see in the old movies, they are the Emperor's Royal Guards who use a [b]Force[/b] Pike weapon. The Lightsaber Pike is basically a metal staff, which can ignite a short lightsaber blade on the end. Typically the pike is silver, but I think I also remember seeing a black and gold version in The Force Unleased. The developer of this hilt, Vek, has done a good job but I think more work is needed. In terms of shape its basically perfect and I commend you on that, but I feel the textures and design of the pike could definately be improved. I have done some looking around and its not easy to find good pictures of this weapon, but I did find a few which do include a bit more design, like some black rings at the top, perhaps a darker texture on the grip and things like that, because at a distance it almost looks like a plain silver pole, this seems to be something to do with the shaders, when your facing one way, it appears that the bottom half is darker, then when you face another way, its the top half. So yeh, that about sums it up, great idea with putting this together, shape and size is great, but I would like to see a v2 with improved texturing and shaders, or maybe even make a black one with gold trim just for me! Great work for your first attempt Vek, keep it up. I COMMAND THEE TO DOWNLOAD! ... if you like what you see of course. ;) - AmonRa

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616 downloads

Uploaded:10-19-2008

Hidan's Scythe

hidanscythe.zip | 828.65 KB

research for this review as to the character and his gigantic scythe. As with many manga style weapons this scythe would most likely be physically impossible to wield. In real-world terms most people wouldn’t even be able to pick it up, let alone use it! But this is manga afterall, and physically impossible weapons are a big part of that. ;) From the pictures I managed to find, this is indeed very accurate. It seems to be the correct size and has some good detailing on it. The three huge scythe blades are also present and correct. The colours and textures all looked as they did in the example pictures I found, so Sithmaster555 has done well with the accuracy aspect. I do feel though that the textures used could have been a bit higher resolution / better quality, as they do look a bit blurry in places, especially around the binding on the handle. Apart from that another good fantasy themed hilt here from Sithmaster555, keep up the good work mate! If you guys are fans of Naruto or Sithmaster555’s work, or just like the look of this mod, then give it a download! [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] No ~Nozyspy~

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169 downloads

Uploaded:10-17-2008

Dr Who Hilt Pack

s10kdrwhohilts.zip | 1.13 MB

[url=http://en.wikipedia.org/wiki/Dr_who]this Wikipedia article![/url] :) What we have here is a hilt pack containing The Doctors Sonic Screwdriver and The Masters Laser Screwdriver. The Master is the arch nemesis of The Doctor by the way, hence why he has a much meaner sounding 'laser’ Screwdriver. At this point people who don’t know anything about Dr Who will wonder why on earth I am babbling about screwdrivers…well basically the Doctors [url=http://en.wikipedia.org/wiki/Sonic_screwdriver]Sonic Screwdriver[/url] is a tool that does everything….opens locked doors, fixes electronics, seems to work as a power source, scans stuff and so on. The Masters Laser Screwdriver is more of a weapon however. Why do they call them ‘screwdrivers’? I haven’t a clue, presumably because they can do a lot of stuff! Anyway, back on track, this hilt pack contains faithful reproductions of both the Sonic and Laser Screwdriver in the form of new hilts. The Sonic Screwdriver is the one with the bluish blob on the end, whilst the Laser Screwdriver is the one with the two prongs, just in case you were wondering! As far as the modelling and texturing goes, both are done well and do indeed look like their TV counterparts. Although for the future I would suggest trying to put a bit more detail into the textures, just to give them that bit extra depth. All in all though a cool hilt pack here! If you are a fan of Dr Who then this is a must downlaod! [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] No ~Nozyspy~

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299 downloads

Uploaded:10-06-2008

N3oblaster Custom Hilt Design

n3oblaster_hilt.rar | 126.35 KB

saber mod. This one features two sabers, one a single-bladed, and the other a staff. Both are of a simple, yet nice looking design, and are textured in black metal with gold trim. Saber files and shaders are in order, so no trouble there. Bugs: Yes, there is a bug I that I noticed. In the staff version, because it's two singles attached end-to-end, the UV map doesn't line up correctly. Suggestions: Add a little more to the design so it doesn't look so much like a simple pipe, and make some sort of cap for the end of the single version. There, I've said all I can, a little as it may seem. ~Crazy

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699 downloads

Uploaded:07-17-2008

Kit Rae's: Luciendar - Sword of Light

85luciendar.zip | 992.9 KB

light, crafted by a designer whose attention was brought to me after this review O_o has been replicated for our enjoyment =_= The basic model of the sword includes a jeweled pommel, a clean hilt, a forked crossguard, and a large blade jutting out with runes adorning the base of it.There are three versions, a normal silver-ish version with a cyan jewel, a version with a pitchblack blade and a black jewel, and a "gold" version that that's pretty much bronze/gold. Overall, there's one and a half bugs here. The idle sound is a saber sound, which could easily be fixed, and technically, the tag is awkwardly poised, the guard actually not running along the hand, and the blade's flat is basically what you're hitting with. HOWEVER, it does look cool when thrown. That's about it though. I'd definitely recommend fixing those, despite the awesome throw. Other than that, amazing work. I'm definitely keeping this =_,= SUBMIT BANDWIDTH WITHIN THE NEXT TEN SECONDS AND RECEIVE A FREE SCONE. - Averus Retruthan

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81 downloads

Uploaded:07-16-2008

Snake Hilt

snakev2.zip | 2.39 MB

original review I suggested improving the mod by adding different kinds of snake to choose from, and guess what? That’s exactly what we have here! As far as the other aspects of the mod are concerned, such as the sounds, not much seems to have changed, the main difference is the new range of different snakes to choose from which is a very welcome addition (unless you hate snakes altogether of course :P). The range of snakes here include; the Black Mamba, the Green Mamba, a Cobra, a Coral Snake, a Tiger Python and finally the original snake from the first version. What is more, the Cobra has its own new model, featuring the famous patterned ‘hood’ that Cobras have. As for things to be improved upon…well the author has already done all the things that I had suggested would be cool from my last review, so I am very impressed with this latest version. If there is a v3, then I would suggest focusing on trying to get a more detailed and realistic texture for the snakes skins, since the current ones are a little blurry. Overall though I am very pleased with the improvements over the first version, and I look forward to possibly seeing more of these snake hilt mod’s! :) [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] Yes ~Nozyspy~

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1361 downloads

Uploaded:07-05-2008

Dante's Rebellion

dmc4_rebellion_1.7.zip | 1.69 MB

right, you can use the sword without reducing your monitor's brightness to 25%! :p In all seriousness, they're a lot more metallic and a lot less Mr Sheen. So, pass on that count. The blade and ribcage are modified to more closely resemble DMC4. How accurate the changes make the sword, I can't estimate as I have no comparison materials, but it's definitely a lot more sleek. Yeah, sleek, that's the word. Sleek as a sonic pen. At the rate things are going, also as 'sleek' as the chart showing how much sunshine we're gonna get in this [i]great British summer[/i]. While that may be good for the sword, it's not good for us Brits! And finally, the skull looks less like a reject monster from a B-Grade [i]Quake III[/i] rip-off. Glowing red eyes, how.... cliché. ~ Kouen Side note: When deleting the duplicate screenshots on the previous version, I found myself muttering "Delete!" every time I clicked the delete button - four times in rapid succession. To my own ears, I sounded like a Cyberman! O_O

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117 downloads

Uploaded:05-29-2008

Shoto sabers

shoto.zip | 4.48 KB

basically shortens the blade of the defaults. You can shorten whichever you like basically, seeing as they're separate choices. Only suggestion: Make them separate .sabs instead of just replacing the defaults. That way, they could be expanded into the MP field for active use. Otherwise, probably not great for dynamic MP use. *disappears in a cloud of cereal* - Averus Retruthan

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605 downloads

Uploaded:11-11-2007

Buster aka bust0\'s Hilt

busters_hilt.zip | 668.9 KB

uniqueness. It is by no means eccentric, ridiculous, or any of that fair nonsense. This hilt is, in fact, a personal hilt, so it would seem. When I first used this hilt, I noticed that the hilt was very large =_o not as large as Yarael Poofs, per se, but it definitely it a bit larger than a typical saber. The skin texture is very modest, minus the \"Bust0\" placed upon the hilt in a graffiti-styled fashion. In terms of the model, I daresay I enjoy the mixture of grip and metallic blending. That way, the saber will not slip around in thine sweaty hands =_=. Overall, a pleasantly devious weapon. I guess the only downside would be the branding on the hilt, but you couldn\'t see it in combat anyway. ENGAGE IN BANDWIDTH IF YOU SO CHOOSE...no wait, no choice. SUBMIT BANDWIDTH IMMEDIATELY =_=. - Averus Retruthan

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337 downloads

Uploaded:09-18-2007

{FoM}Saberpack

fomsaberpack.zip | 501.69 KB

has learned to model, a skill that still eludes me. New Models: Yes New Textures: Yes New Sounds: Yes Known Bugs: Still plays the lightsaber sound effect when you preform a red kata. -Sared

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462 downloads

Uploaded:09-18-2007

[Contest] Primeval Saber (Original Concept)

primeval_saber.zip | 9.36 MB

technical with it. This hilt uses a lot of different, yet simple pieces to look complex. There is a lot of cylinders used in this to make the emitter look complex, and some other simple items were moved around to make the buttons of the model. The grip is in essence just a cylinder with the finger grooves indented into the cylinder. Oh, the emitter part of the model looks like it’s upraised, as well. The model also has a blade included, so it’s a combination saber and sword. The skinning consists of a wood pattern as the base, and what looks like an inscribed stone trim. The model uses a shader on a globe on the butt of the hilt, which makes use of dynamic lighting. There are seven variations of this hilt, ranging from skinning differences, to model differences, including having the blade not be on the hilt, or having it on.

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773 downloads

Uploaded:09-18-2007

Zefex Saber Pack

zefexsaberpackfinal.zip | 1.59 MB

(aside from what ya get if you use the gold hilt with any blade color other than yellow). One has to wonder why none of these were submitted as contest hilts. They would\'ve done well, no doubt. (PS: Deadline is tomorrow. Get your hilts in ASAP!) This pack contains several hilts (one new). They\'re well-constructed, well-textured, and shiny. What more can a Jedi want in a pristine-condition hilt? Recommended download for anyone who\'s into new hilts. ~ Kouen

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280 downloads

Uploaded:09-18-2007

twoblade

twoblade.zip | 484.39 KB

to see any of the hilt detail in-game, partially because there isn\'t much and partially because the shaders used keep the hilt fairly dark. The modeling is efficient, albeit a little plain, and the texturing is also a little plain, although thumbs up for not just putting a stock texture on there without any consideration for the UV map. For what it is, it works fine. Hopefully future works from this author will be a little more aesthetically pleasing while still retaining that efficient mesh flow that we see here. It\'s also nice to see the author taking game balance into consideration. Good job thinking ahead! ~Inyri

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304 downloads

Uploaded:09-18-2007

Thundera Eye Hilt

thunderaeye.zip | 58.18 KB

hilt there) would call upon them. It also gave him \"sight beyond sight\". If you watched the cartoon, you\'ll remember what I\'m talking about. :) *hums the Thundercats theme* So, this hilt for JA has the Eye of Thundera in it. It\'s a great looking model, though it would\'ve been better as a sword. Because, well, of course, it was the Sword of Omens! I remember playing \"Thundercats\" with my cousins when I was younger, and though I was always Cheetara, I wanted to be the keeper of the Sword of Omens! Oh well. Now I can! I\'m so keeping this hilt in my base folder. :D ~AmosMagee

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814 downloads

Uploaded:09-18-2007

Texas_Chainsaw

chainsawsabermod_tragesser.zip | 886.47 KB

that I think could be improved, or cleaned up. This mod replaces your saber1 with the chainsaw. So, if you like the saber1 model, I would recommend not downloading this. You also have to make sure you select the blue color for your saber. This is because, this mod makes it so it won’t appear in the game. So, if you don’t select blue, you can see the saber. Unfortunately, even if you select blue, you can still see the lighting of the saber, which you can see in the screenshots. Since it removes the blue, if you use a regular saber, and have blue selected as your color, you won’t be able to see it. Also, with this mod, it changes all your saber sounds to a chainsaw, so it sounds real weird with a saber that sounds like a chainsaw. So, you would have to remove it to see the blue saber again, and have your sounds back. I think this all could be fixed, by adding a .sab file in the ext_data folder, and adding custom folders. This would make the chainsaw its own weapon, and you could turn the saber lighting off. Its not bad, you will have to find this chainsaw in your saber list, as it doesn\'t say chainsaw when you scroll through the list. -Airm

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441 downloads

Uploaded:09-18-2007

Sword of Master Chrono

sword_of_chrono.zip | 133.21 KB

mind. It is shaped and put into form only with great skill and can only be perfect through meticulous attention to detail. The Sword of Master Chrono, modeled by Rhadamanthus then skinned by M. Chrono, is a good example of what can come from some hard work and dedication. It’s not too absolutely incredible, but it does have some very nice, unique touches. Take for instance the hilt. It is simple in design, yet somehow strong and intimidating. The tsuba is covered in Japanese characters and the habaki is adorned by a letter which, upon closer inspection, will be quite recognizable to most any RPG player. The blade of the sword is a long, yellow strip with two holes in it. When the saber is activated, the weapon glows and through these two holes the inside of the saber can be seen. I really like the work they’ve done. In game, the saber looks and works splendidly. There is no jaggedness and it performs everything just the way it should. It seems to me this saber was designed with the single-saber user in mind. The handle is quite long and, when held with two hands as the single saber is, it looks wonderful. But when used by a dual saberist, it looks somewhat cumbersome. The handle is far too long and sticks out way past the hand of the user. Still, though, it is doable. I really like this saber. I think the authors did good work and I can’t wait to see what else they have up their sleeves. Good job, guys. - Daku

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179 downloads

Uploaded:09-18-2007

Storm Sword

stormsword.rar | 79.69 KB

weaving of different colors. Okay, so the skin needs a lot more work. It doesn't look ''stormish''. When I think storm, I think lightning. Sure, you could put a lightning effect around the sword, but that wouldn't look too good. Okay, besides the skin, my biggest qualm with this sword was the model itself. The most modeling detail is in the hilt, and then there isn't even that much. It almost looks blocky. Almost, but not quite. Then there's the blade. It's almost a total rectangle until you get to the tip, and then it tapers off. Swords need edges, not just tips. So, the model could use some serious work. If you need a sword making tutorial, [url=http://forums.filefront.com/showthread.php?t=243586]here[/url], made by Inyri. I'd say that if this is going to be a ''Storm Sword", it needs to be a little more ''stormish''. This sword replaces one of the default sabers, although I don't see why you'd really want to do that, but the option is there. ~Zach

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246 downloads

Uploaded:09-18-2007

Sonic Screwdriver

sonicscrewdriverhiltv1.zip | 22.98 KB

Correct me if I'm wrong, please. My first thought was that it's a little stubby, especially in the upper area. The texture also looks photosourced from an image, and as such doesn't quite fit the model perfectly. For a first model, however, it's not bad at all. It's not flat, opaque colors, and the model itself was made using an efficient amount of polygons. In fact, the author could probably afford to start with an eight sided cylinder instead of a six-sided cylinder, which I believe is what Virtue's tutorial recommends. I find that JA can handle a little bit more than that, though. Especially with a hilt as simple as this. Overall a very interesting saber, a good start in the modeling community, and a sure-fire hit for Dr. Who fans. ~Inyri

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263 downloads

Uploaded:09-18-2007

Saruman's Staff

user_saruman_staff.zip | 85.1 KB

magic staff. I especially like this model myself, since for those who do not know I’m the lead of a LOTR mod, and happen to love LOTR. This author has even gone so far as to remove the saber glow, so it looks better. Still this model has a few problems that keep it from getting a higher score. For one thing there are no new sounds, and having the zzzzzzzz of a saber kind of detracts. Also about the saber glow I mentioned earlier. Although it LOOKS good it creates problem when you use any other saber model, since it makes the blade invisible. Also my last complaint is that there seem to be random red glowing spots on the staff, and I have no clue why. ALSO the model seems to take the place of the normal Katarn saber. All in all though this seems like a pretty good download, even though it does have its faults, its worth it whether or not you enjoy Lord Of The Rings. Good job. 7/10 ~DeathBringer New Sounds: No New Model: Yes New Effects: Yes

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501 downloads

Uploaded:09-18-2007

Saber-Axe

saberaxe.zip | 63.34 KB

is a saber axe. A more correct term, I believe, would be light axe or something, as saber is a sword, but that isn\'t the point here. This is one of 1ShotDoctor\'s older weapons, just now being submitted. Due to it\'s small size, it has small blades and, of course, small range. It is meant to be used with another saber axe, or a regular saber, since it looks far better that way, and is easier to get hits in that way. The model is a simple, but effective one. Essentially it is a large wooden stick with two metal pieces sticking out the top to form where the blade goes. The skinning on them is not the best, but I am sure that it is not something you would notice while swinging away at your enemies. Not the best work I have seen by 1ShotDoctor, but still not a bad little piece of work. Give it a download!

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1434 downloads

Uploaded:09-18-2007

Obi Wan Episode 3 Hilt

obiwanep3hilt_v2.zip | 384.94 KB

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230 downloads

Uploaded:09-18-2007

Maw Saber

maw_saber.zip | 103.58 KB

not, you could probably kill somebody with this thing. There were no errors that I could see, so Good Job! Oh yeah, I believe this was released earlier with the Dark Jedi Maw skin, but here it is alone. -Shahadi

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455 downloads

Uploaded:09-18-2007

Marraveur

saber_earthdigger_final.zip | 75.07 KB

in this case, it\'s where the most detail is. In this saber, near the blade emitter, is a rather interesting design. Okay, sure, maybe not that interesting, but it\'s nice to see some detail put into a saber. The other area of this model is the back. It looks something like a ravens head, or some kind of ominous animal. While the model on this wasn\'t that bad, the skinning wasn\'t that great. It consists of mainly solid colors, which never look good on a skin. Just try to move away from solid colors. Especially solid black. Try to give it a dark metallic look using a shader, but don\'t use solid black. But one thing that I really like about this was that it gave you the option to overwrite one of the default sabers. Why is this such a great thing? You can use it on any server. :) So, not a bad saber model. ~Zach

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1272 downloads

Uploaded:09-18-2007

Mark VII Staff Hilt

mark7hilt.zip | 228.86 KB

would have to be uploaded to the server). The hilt is simple yet effective, nice job!. -Rink

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533 downloads

Uploaded:09-18-2007

Mark IV Staff Hilt

mark4hilt.zip | 104.46 KB

original hilt! Woo! This staff hilt looks very simple, but it\'s nice. It reminds me of other hilts I\'ve seen, but I can\'t be bothered with looking up which one it is. I have a lot of reviews to do here, y\'know? Once again, this hilt replaces a default hilt. ~AmosMagee

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382 downloads

Uploaded:09-18-2007

Luna Luciferis

lunaluciferis.zip | 632.02 KB

lovely with crecents and stars on the top and base of the hilt. The sharp point at the top balances well with the bottom points, though it\'s not symmetrical. Nice job here. :) ~AmosMagee

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853 downloads

Uploaded:09-18-2007

JSC Sabers

jscsabers1.zip | 447.84 KB

screenshot of the third one. Hey! It was late when I did the screenshots. Leave me alone! :P Anyway, I really like the first one there. Both blades shown though are very cool. And the hilts too, of course. I can\'t help but think though, that the authors\' Cat model really needs to be holding the Eye of Thundera. ;) Great work guys! ~AmosMagee

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549 downloads

Uploaded:09-18-2007

Glass Blade Flamberg Sword

saber_flam.zip | 648.05 KB

translucent and shines when the light hits it just right. It\'s quite a lovely sword. When you do turn it on, you can still see the shape of the sword through the saber\'s glow. Looks to me like Darth Doughnut is well on the way to making a name for him/herself as a great weapon modeler for JKA! :) If you\'re looking for some variety in your saber/sword selection, I suggest this, the Glass Blade Flamberg Sword. :) ~AmosMagee

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964 downloads

Uploaded:09-18-2007

Gaara_Of_The_Sand's Kunai

kunai.zip | 340.32 KB

name, anyway. Thanks to Wikipedia I can know almost anything, though! It really is quite a wealth of knowledge... So kunais seem to basically be Japanese throwing knives, although they are shaped more like giant arrowheads, with a large ring on the end. They have been featured in Sonic the Hedgehog, Mortal Kombat, several anime series (including Naruto), Soul Caliber III, and Kingdom Hearts: Chain of Memories. So perhaps some of us really [i]do[/i] know what a kunai is. Anyway, now that I've gone off topic, the model itself seems quite accurate to the desired look. It has the iron look, as well as the wrapped handle. The skin isn't great, though, and could definitely use some work. My wikipedia searches tell me that these kunai are supposed to look kind of dull and unpolished, so I'm very happy the author didn't use a bright shiny chrome shader. Yes, there [i]is[/i] such a thing as too shiny. Overall a good attempt - needs some work in certain areas, but practice makes perfect and I hope to see some more practicing from this author. There was one technical thing I wanted to mention, for the author's benefit. When using the sword trail in your .sab file, you need to watch out that you get your actual blade length right, or close to right. At the moment when you swing the blade is too long, so the trail extends a good several inches out past the edge of the blade. If you're lazy, just remove the trail completely (set trail style to 2, I believe... but [i]don't[/i] trust me on that because I just had quite a trail debacle a few days ago). A few inches isn't going to make a difference in gameplay, but it [i]will[/i] make your model look a little silly when you swing! ~Inyri

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233 downloads

Uploaded:09-18-2007

Fullmetal\'s Lightsaber

fullmetal_saber.zip | 596.34 KB

friendly advice to the author rather than a crucification of his work, which it isn\'t. So let me get right down to that. Most people here know I dislike sabers that get all their looks from a shader (in terms of texture). This is one of those models. It consists of three small images, two of which are basically flat colors with no shape to them. Then a glassy/shiny shader is put over the top to make it look good. That\'s all good and fine, but it doesn\'t really speak to the author\'s talents -- more credit goes to the game in making the hilt look good than to the author, and I like to think/hope that\'s not what mod authors are looking for. So here\'s what I would change to make this an all-around better hilt. Firstly, I\'d take more than 5 minutes texturing it. In fact when I model, I spend about an hour on the model and 2-3 hours on the texture (as an example). Way more effort should go into the texture, on average, because that\'s really what makes the model. Especially for this engine, because when it comes to models, less is more. That brings me to my next point. Here\'s a little question for all of you to think about: if you have a cylinder, and it\'s not going to pinch in at the top or bottom, why add extra edges in the middle? There\'s no reason to, other than to stress the engine. When you have a button, or any cylindrical section that is just a plain ol\' cylinder with no rounding at the top or bottom, you don\'t need any segments! Take \'em out! They\'re wasting space, and will only serve to stress out lower-end computers. We could be practical and admit that it probably won\'t make much of a difference, but one of the steps to becoming a good modeler is learning to be efficient. When you can only use what you need, you\'ll know you\'re becoming very skilled. To summarize, I\'d say it\'s a far better first hilt than a lot I\'ve seen, with plenty of potential for improvement. As a first dive into modeling software, many of the errors seen are very much expected, easily fixed, and if they [i]are[/i] fixed the next time this author submits a model, I will feel all warm and fuzzy inside because that means I get to welcome a new serious modeler to the community. ;) ~Inyri [b]Note[/b]: 8-sided cylinders are plenty adequate for Jedi Academy. Just make sure you have your smoothing groups set!

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353 downloads

Uploaded:09-18-2007

Forge Lightsaber Hilt

saber_forge.zip | 410.73 KB

inner workings of a lightsaber. While I've never really been concerned about that, it's a nice thing to be able to see. On to the details of the hilt. It looks blocky, which, being something of a fledgling modeller myself, is explainable. You need [i]some[/i] space to work in. Although I would have scaled it down a bit, that's just me. But I must admit, if you want your saber to show its inner workings, you would want it to be a bit bigger, so you'd actually be able to see how it works! One problem that I saw was that the blade itself goes through half the saber! And I mean the actual final blade. So, that's the one small problem that I was able to see. Inyri has also given the option of overriding a default saber! I love it when people do this, as I get sick of the old sabers. So, if you like this, give it a download! ~Zach

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671 downloads

Uploaded:09-18-2007

EFP*Lightsaber

efp_saber_staff.zip | 839.19 KB

fan, I love the animations for how the staff works so I like this saber for letting me keep to my favorite style. :) The colors are almost neon so I presume these are the colors of the clan....ok ok so the green is almost neon, the yellow isn\'t as strong :p Anyway the spikes at the edge mean the saber blade doesn\'t just appear, it has a true source and also just below that are two small cylinders with animated shaders that I luuuurve....don\'t you just think that an animated shader on a static model just makes it that bit more \'real\'? The saber on and saber off sounds have also been replaced which makes this saber more unique (every extra bit you change guys makes these things better and better!) However the saber on sound is short and sharp which is a little annoying - it\'s almost like an energy based gun firing. -WadeV1589-

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469 downloads

Uploaded:09-18-2007

Dragon Sword

dragon_sword.zip | 287.56 KB

work. The sword should look like metal, it shouldn\'t look like the dull material that it is. I don\'t know how to do metal skinning ,but check out our forums, I\'m pretty sure that there\'s a metal skinning tutorial somewhere. I have some comments on the model itself. Try using the attach tool in whatever modeling program that you\'re using. It doesn\'t really matter, but it lessens the entries that you need in your skin file. So basically just clean up the objects that you use, and maybe try to use some better skinning techniques. But other than the skinning, this doesn\'t look too bad. ~Zach

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4904 downloads

Uploaded:09-18-2007

Darth Vader\'s ROTJ Lightsaber

rotj_vaderhilt.zip | 710.35 KB

the screenie, I prefer the other. This one is just too big and doesn\'t seem as polished. But for a guy who\'s just starting out, it\'s not a bad effort. ~AmosMagee

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1158 downloads

Uploaded:09-18-2007

Darth Ametha\'s Lightsaber

ametha_lightsaber.zip | 547.8 KB

good for the ol\' smack your opponent in the eye with a pointy object trick! While simple, it still has quite a bit more detail than most hilts we see here. It follows many traditional hilt designs, including those for the grip and emitter, but also adds some unique bits, like the spikes near the top and, of course, that big spike on the bottom. An interesting hilt, to be sure, and the only thing that would really spruce it up would be some better and more interesting texturing. A little color couldn\'t hurt, either. Big downfall (yes, there\'s always one) in my eyes is the hum sound. The author states that if you find it annoying, you can change it to a second one included with the hilt by changing the .sab file. Well, most people aren\'t going to want to have to manually edit a mod they download. This particular hum sound is cool for about the first ten seconds, then it will make you want to tear your hair out. I would recommend that if you download this hilt, you [i]do[/i] indeed change the hum sound. Other than that, though, it seems like a decent hilt to add to your collection. ~Inyri

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466 downloads

Uploaded:09-18-2007

Clawshield

clawshield.zip | 708.86 KB

seriousness, this weapon is pretty interesting. As I mentioned, the shield part looks like a dartboard, but the claw is rather amusing. The style was changed to dual-wield regardless of how many claws you have on your hand, so that\'s a positive. Only possible change I would suggest would be that you alter the location of the weapon model itself, simply because it clips with a number of player models. Otherwise, a nicely crafted weapon. BITE ONTO THE JUICY BANDWIDTH SUBMISSION FRUIT ROLL-UP IF YOU DEMAND THIS WEAPON. - Averus Retruthan

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1509 downloads

Uploaded:09-18-2007

Cable Blade

cable_blade.zip | 4.95 MB

the author made a regular saber hilt that didn’t look too bad, then he added blades on each side of where the saber blade would be. And what do you get then? Something that’s scary whenever the blade is on or off. For a composite saber/sword, this doesn’t look too bad. I would use it! There are several different versions of this saber/sword, all with different coloring. ~Zach

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1528 downloads

Uploaded:09-18-2007

Angelic Weapons Final

angelicweaponsfinal.zip | 1.86 MB

lightsabers, staffs, scepters and shields. They can be used in MP in either standard form, but i think they would work better in one of the melee mods. overall, the artwork of these models is very impressive. The designs look cool, and they\'re things I might intend to keep on using. ;) One problem I\'m not too happy about is that I don\'t think Konra is aware of the features of the saber system. I say this because even though the swords and shields have no lightsaber blades, they still make the humming sound and burn holes in the walls ala lightsaber, which looks very weird. If you can get over that little glitch, it\'s definately a worthwhile download. :D -TiM

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2231 downloads

Uploaded:09-18-2007

1ShotDoctors Personal Sabers

1shotdoctorspersonalsabers.zip | 698.98 KB

designs for each of the hilts are good, and the look of them in-game are also very sleek. My only concerns lie with the seemingly sub-par skinmaps, which are covered up by the chrome shader, and the inefficience of the models themselves. It seems like one or more of the models used a 16 sided cylinder - twice than what's necessary! An 8-sided cylinder would be plenty for what the author wanted to do here. The skinmaps also didn't do the models any favors. They were simple, and not realistic looking, as if the author was counting on the chrome shaders covering them up. Now that's a valid approach, however I personally detest it as it's the "easy" way out, and reduces the workload of the author. I would rather put out something I could be proud of, even if the detail won't be seen, rather than throwing something together and sticking a shader on top of it. In any case, however, the hilts do look very nice in-game, have interesting designs, and shouldn't really cripple an average computer. Just keep in mind, though, that insanely high-poly hilts are not only unnecessary, but can actually slow down weaker computers. Plus if you're not going to put the detail in the texture, putting it into the model is also kind of silly. ~Inyri

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852 downloads

Uploaded:09-18-2007

-=*BBA*=- Training Hilts V2

bbatraininghilts_v2.zip | 226.82 KB

They are meant to do 25% of the damage a normal lightsaber does. On their part, I salute them, for otherwise they would seem nothing more than simple clan hilts. The design is very basic and straightforward. It\'s nice looking in a conserved manner, and on the hilts is the BBA logo engraved upon them. From a distance, that logo reminds me of the Londo Bell logo from Char\'s Counterattack O_o;. However, that is not the time to reminisce on such evil. Overall, very utilitarian, but this could honestly be used for any training situation. I salute the author for a job well done. - Averus Retruthan

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34 downloads

Uploaded:05-02-2012

Basilisc

basilisc.rar | 2.69 MB

not exactly a snake (though it is named for the red snake on the blade), but it looks quite capable of killing you with a single glancing blow! I am not quite sure how to describe it really, but the closest thing I can thing of is sharp lump of still red hot lava forged into a blade. Definitely something you do not want to be on the wrong end of then! I really quite like this sword, it is unusual and original and the modelling and textueing is excellent. The only thing I can think of to improve its lethality would be to have the red snake on the blade actually come to life, jump off, then bite the person you have probably just cut in half. You know, just to be sure. [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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75 downloads

Uploaded:04-20-2012

The Master\'s Laser Screwdriver

22laserscrewdriver.zip | 208.92 KB

I prefer sonic screwdrivers to laser screwdrivers, but that\'s probably just me. :D This is actually not a bad recreation of the Master\'s laser screwdriver, despite what the author says in his readme. Sure, it does have a couple of missing details, and is slightly larger than it should be, but that is only because if it were any smaller, it would be really difficult to see it. The texture is not bad, but it could have done with a bit more tweaking in my opinion. It\'s a new model though, and making new hilt models is not an easy task (I started on a false leg hilt a few months back, but it turned out to be a disaster, lol. :p ) Aside from that, it\'s a fairly good model, and goes great with the sonic screwdriver from [url=\"http://jediknight3.filefront.com/file/Dr_Who_Hilt_Pack;94911/\"]this[/url] pack, aswell with the [url=\"http://jediknight3.filefront.com/file/The_Tenth_Doctor;81827/\"]Doctor[/url] himself. Isomorphic controls have been left out of the laser screwdriver this time, so it\'ll work for you! :D One more thing, when the standard lightsaber blade is extended, it is actually 3 thinner blades. One for each \"port\" on the end of the laser screwdriver. I thought it was a nice touch. ;) -SuperSmeg

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20 downloads

Uploaded:04-17-2012

Hand Of Justice

handofjustice.rar | 3.98 MB

frightening looks, it should be called the 'hand of pain'! The modelling of the weapon is well done, though it could perhaps do with a few more polys, and a little more detail. The texturing is excellent though, very crisp and high resolution, something that is nice to see on a weapon; high quality textures often do not seem to be a priority for weapons, but I appreciate the extra detail! Overall a very strange weapon, I’m not exactly sure what else to say about it other than keep up the good work and I look forward to seeing what your imagination comes up with next! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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250 downloads

Uploaded:08-31-2011

Tron Legacy/Evolution Disk

trondisk.zip | 1.38 MB

bits, which makes me happy. I have to say it was pretty cool swinging a glowing frisbee/Tron Identity Disk around, it certainly make for an unusual weapon! I think that the disk would probably look better if you have dynamic glow turned off, as dynamic glow adds quite a bit of glow to the saber effect and it kind of obscures the disk a bit, but it still looks cool nonetheless! There is one thing that was a little disappointing; when thrown the disk rotates vertically, rather than horizontally as a thrown disk/frisbee actually does. Unfortunately I don’t see a way around this because of the way the way saber hilts are positioned in the game, but its not really a big deal. The Tron themed Luke skin is also pretty cool, even though it is a fairly simple reskin; his outfit now sports some glowing lines around the edges of his clothing like the Tron Legacy characters. Personally I think there are other models besides Luke that this might look better on, but it still looks cool nonetheless and its fun to use the Identity Disk and skin together as in the pics below. Lastly, if you do a v2, I think a phrase or two from the film itself would be good to use as a taunt! All in all a cool Tron themed pack here, if you are a fan of the film, or a fan of glowy things (like me) be sure to give it a download! :) [u]Luke Skin:[/u] [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] Yes [u]Identity Disk[/u] [b]New Sounds:[/b] No [b]New Effects:[/b] Yes ~Nozyspy~

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34 downloads

Uploaded:08-29-2011

Berserk - Guts\' Golden Age arc Sword

berserk_golden_age.zip | 8.49 MB

able to lift it up, let alone wield it. The same goes for anime/manga characters hair, defying gravity as it does. That said, I did see a guy in a park once that seemed to have actual anime styles hair, I swear those spikes were held up by super glue, but I digress! Here we have a sword which is called, aptly, \'Guts\' which is from the Golden Age arc of the anime/manga Berserk. While I know nothing about this anime, I was able to find a few pictures on the internet to compare the model to. While the design of the sword on the pictures I found seem to vary a bit they are all roughly the same and I would say that the excellent modelling on this model does the sword justice. Even more impressive for me were the very clean and high resolution textures with the crisp looking details which compliment the model very well. There are also some new sounds thrown in too! The only bugs I noticed were that when you hit a wall, the sword does not make a sound or bounce off, and the player holds the hilt a little too low down, though the author does mention this in his readme. All in all good work here, and another fine addition to our collection of anime/manga swords! [b]New Sounds:[/b] Yes [b]New Effects:[/b] No ~Nozyspy~ [b]PS, a note from the author, DiNeRo: [quote]I am currently taking up requests (as long as it is a project i find interesting) :3[/quote][/b]

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134 downloads

Uploaded:06-08-2011

Darth Sidious' Lighsaber Hilt

sidioussaber.zip | 326.87 KB

what is, it's ok; the author definitely put in some effort as the textures are all properly mapped. So, give this a try if you're looking for a popular character saber. -Computernerd [quote]Description: What it says on the tin- Darth Sidious' Lighsaber hilt. I did a quick look on JK3files, and I didn't see a hilt, so I made one myself.[/quote]

Darth Sidious' Lighsaber Hilt (1.0) - Screenshots Screenshots:

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313 downloads

Uploaded:03-09-2011

The Dagger of Time Movie Edition

dot_movie_ashuradx.zip | 3.2 MB

somewhat less glowy, but just as cool! As the title suggests, this is based off the Dagger of Time from the recent Prince of Persia movie, rather than from the games and as such is less glowy and abstract and looks something more like a real dagger, albeit a very intricate one. On that note, the texturing work on this weapon, especially on the blade is amazing and looks quite beautiful. The detail on the hilt of the dagger is also most impressive and the hilt itself seems to have a slight glow, presumably because the sands of time are contained within? I’m not familiar with the Prince of Persia but I’m sure those of you who are fans will appreciate these nicely detailed touches! On the subject of realistic touches, obviously a daggers range is pretty limited, being only a small weapon, and the author has reflected this by reducing the damagescale of the weapon. While this may seem a little impractical, it is logical and the author also recommends using the dagger in one hand and a sword in the other to mitigate the effect. Once again an excellent weapon mod from AshuraDX! Included in the .zip file is also the customary model render wallpaper of the Dagger model for you to use as wallpaper should you wish, which I think is a very nice touch, though I would like to see a widesceen variant as well, seeing as many people have 16:9/16:10 displays these days! The only other thing I would suggest is maybe the jewel on the pommel of the dagger should have been more of a reddish colour as opposed to purple, though I could be completely wrong, as it was very difficult to find any reference pictures on the net which clearly showed the jewel. Anyways, keep up the good work Ashura! :D [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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897 downloads

Uploaded:12-22-2010

Haazens Lightsaber

haazen_saber_ashuradx.zip | 1.9 MB

picked up. This contains 2 lightsabers: Haazen's lightsaber and a backhanded version of it. I've also added (optional) SP support for both.[/quote] I have to say, I rather like it. Then again, I rather like Haazen's hilt to begin with for the simple reason that it has an awesome shape. As usual though, both the quality and the accuracy here are great. Additionally, for the backhand saber fans amongst us, Ashura made a special backhand version. Other than that, it also comes with optional SP support for those of us who somehow actually like SP (yes, I'm looking at you Averus :p), though it does mention that... [quote]This collides with other SP compatible saber hilts , if you want to use SP support for this you have to remove all other hilts with SP support from your basefolder[/quote] Long story short: my name is Caelum and I approve of this hilt. -Caelum EDIT: And then I read the last line of comment #2. I'm afraid I may never look upon this hilt the same way again (or my bananas comment)...

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56 downloads

Uploaded:12-09-2010

Alphas Shoop da Whoop on a Stick

afl_alphas_shoop_da_whoop_on_a_stick.zip | 188.26 KB

That\'s all there is to it, I suppose. Looks accurate to the the images on the net, n\' it has no bugs. Have at. - Averus Retruthan

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939 downloads

Uploaded:12-08-2010

Dee Hilts

z_deehilts.zip | 3.19 MB

with its own distinctive flare. While I see a lot of character hilt influences in these creations, it\'s safe to say that each hilt is indeed unique in its own right. Y\'mighta noticed that Galant, the first saber from the left, is quite shorter than its peers. This is probably a saber best used in the off-hand, given it looks slightly dorky to swing it by default. This one seemed like it could\'ve at least used a custom idle stance. The other hilts? Nah, they\'re fine. So, I\'m sure if you\'ve looked down at the shot and are somehow still reading, you can see these things are pretty neatly detailed. I\'m particularly fond of the variation of the ignition triggers between the hilts. I can tell a lot of planning and thought when into these, and for a customly created hilt, that counts for a lot. So, what\'s the Averus\'s favorite hilt? Regrettably, Tyrant, the fifth one.. What can I say, I like the grip on the handle ¬_¬ feels more ergonomically pleasing. Well, once again, you\'ve pumped some real effort into these hilts, Dee. I\'m quite impressed with the turnout. By all means, if you come up with some new ideas, show us. Always nice to see some ingenuity in this community. - Averus Retruthan

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196 downloads

Uploaded:10-05-2010

Tenel Ka Djo\'S Lightsaber

telenkadjosaber_ashuradx.zip | 2.58 MB

from two of the teeth of Tenel Ka\'s grandmothers Rancor which had recently died (why anyone would want a pet like a Rancor I’m not quite sure, to be honest my idea of a pet is something that [i]wont try to eat you[/i]). For more info, head over to the [url=http://starwars.wikia.com/wiki/Tenel_Ka_Djo] Wookieepedia Article [/url] for Tenel Ka Djo. Looking at the reference pictures for the hilt in that article I can see straight away that it is definitely up to Ashura\'s usual excellent standard. The model is excellent, although the tooth rim around the top is a bit jagged and sharp, and could probably do with being a little more rounded and bumpy as per the pictures. The textures are also most impressive and are themselves as close to the actual look of the hilt in the pictures as I think it is possible to get. There is only one thing that bugged me though, being the Star Wars geek and perfectionist that I am, you spelled her name \'Telen Ka\' and not Tenel Ka, Ashura. Tsk Tsk... :P Anyway, all in all another excellent quality mod here from AshuraDX, and its great to see that authors are taking projects on that have been requested in the forums, I only wish more authors would do this! So a pat on the back for that Ashura. Keep up the good work, and I look forward to seeing more of your fine work! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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106 downloads

Uploaded:08-20-2010

Ultimate Baseball Bat

ultimate_baseball_bat.rar | 567.5 KB

well. It\'s a shame, too, because this bat has a pretty decent model. It\'s not too showy, with the only fleck of color other than the wood grain being a small strip tied around the midsection. There\'s four colors, being red, blue, black, and a strange spiral pattern one. The model itself isn\'t bad at all, it\'s the sounds that kinda put me off. They\'re rather...cartoony, in a bad way. The turn on and off sounds is some guy yelling \"GEETTT UP!,\" or \"WHAAAAT?!\" respectively. The swing sound literally sounds like some guy making the sound with his mouth, and the hit sounds are stock punch impact noises. It goes without saying, I think a more unified soundset would have made this a lot more appealing instead of what you have now. I can probably guess you were going for a comical appeal, but I think y\'coulda used a normal soundset since it\'d be still funny to smack cultists in the head with a bat. So, with all that being said, the choice is yours, obviously. - Averus Retruthan

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73 downloads

Uploaded:07-15-2010

Pole Saber

pole_saber.rar | 383.59 KB

about this! It could probably do with having slightly better textures, perhaps a shiny shader for a metal pole, or a wood texture for, well, a wooden one! One cool feature is that this includes the same new sounds as JamyzGenius' previous mod, The Fixer!, which are both amusing and unique! That's all I can say about this mod really, if you like the look of it, then be sure to give it a download! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] Yes [b]New Effects:[/b] No ~Nozyspy~

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30 downloads

Uploaded:07-14-2010

The Fixer!

thefixer.rar | 250.27 KB

of wood, with an odd array of prongs at one end. I'm not sure whether this is a bug or whether it is intentional, but when you activate your saber a lightsaber blade also appears through the weapon, making it even more deadly! Not much else to say here since this is a pretty simple weapon, but if you like the look of this, be sure to give it a download, and if you are a fan of JamyzGenuis' mods then be on the look out because we have a lot more of them in our waiting list that are soon to be reviewed! ;) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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205 downloads

Uploaded:07-14-2010

Base Ball Bat

baseball_bat.rar | 375.56 KB

with [url=http://en.wikipedia.org/wiki/Cricket_bat]Cricket Bats[/url]. Of course, if you live in America, you are more likely to keep a Baseball Bat by the side of your bed instead. If you ever find you have burglars in your server, trying to steal your maps, then fear not, for JamyzGenius has provided you with a weapon with which to chase them off! The bat comes with three different coloured bands, red, black and blue and also some really cool, and hilarious new sounds! As for improvements? Well all I would suggest is maybe making the wood colour a little more natural, as it seems quite bright at the moment. Maybe make it a little less bright and give it a slightly worn look? It would also be cool to have some aluminium bat variants too. Other than that, maybe make the top a little more rounded. Apart from those small things however, good work here! If you are in need of a bat to chase criminals off with, I would suggest a Cricket Bat, but in the absence of one of those, these Baseball Bats will do nicely. ;) [b]New Model:[/b] Yes [b]New Sounds:[/b] Yes [b]New Effects:[/b] No ~Nozyspy~

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221 downloads

Uploaded:07-12-2010

Kyle Wan Kenobi - LightSaber

kyle_wan_kenobi_lightsaber.rar | 99.87 KB

as mapping and skinning! The first thing that strikes me about this hilt is that it is long, longer perhaps than Kyles hilt, which is already quite long! The hilt itself is fairly simple, but the diamond shaped grips used form an unusual, but nice contrast to the cylindrical hilt along with the black and chrome colour scheme. Overall good work here! I think this is the authors first hilt mod (correct me if I am wrong here) and if so then it is all the more impressive for a first hilt! As far as bugs go, the only one I came across is that there are no activate or deactivate sounds for the saber. A small bug, but something to fix for next time around. Keep up the good work JamyzGenius, you are turning out to be quite adept at several different kinds of modding now! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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136 downloads

Uploaded:07-05-2010

Machine Sabers

machinesabers.zip | 142.01 KB

gun, for some reason. The comlink has an appropriate idle stance, but as mentioned in the readme, it shows up in the "incorrect" hand given the stance held it in the left hand. However, I'd say if you added a blank saber that used that stance, you could place the comlink in the left and it'd look fine. Or, just put two comlinks in your hands and make it easier. The datapad uses the typing idle stance so it looks like you're fiddling with data on the pad. Not much else to say here so moving on. Finally, the Portable Sentry gun..this gun makes no sense. The idle stance is the blue stance taunt, and it doesn't even look like he's appropriately holding it. All three of these weapons use the servo hand sound that Rosh's hand made in the epilogue of JA as a LOOP, which is intensely annoying to the ears. That's about all I can say about these mods. If the sounds were edited, and there were an additional stance(the scanning emote in Hoth, maybe?) with the datapad, we'd be in business. - Averus Retruthan

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600 downloads

Uploaded:06-28-2010

Sith Lightsaber v2

sith_saber_bonez_v2.zip | 1023.31 KB

the option of customizing the colours of the hilt itself. Yes you heard that right, you can change the individual colours of the hilt to suite your colour preferences! How did the author do this? I don't really have any idea, but all you need to do is choose which combinations of .pk3 files included here you wish to use and the hilt will have the colours of your choice! Included in the .zip is a .html file, which when opened will provide you with a little interactive graphic which will allow you to choose which colour combination you want for your hilt and then tell you which combination of the many .pk3's included you need to put in your base folder for this to work (don't put all the .pk3s in your base folder since it wont work!). This is an ingenious idea, one that I absolutely love, and this gets two thumbs up from me! :thumbsup: If all that wasn't enough to get you drooling, the model itself is one of the most unusual, most detailed and most aesthetically pleasing (at least to me) hilts that I have ever seen, it even comes in a staff version too! Yes I know, I know, I'm supposed to give a balanced review, pro's, con's and all that, but really I honestly couldn't find anything wrong with this mod. The only think that I can think of that might be an issue for some people is that this seems to be quite a high poly model, and thus could cause a slight slowdown for some people with less powerful computers, but that really shouldn't be an issue as far as I can see. All in all; fantastic work, this is definitely my favourite saber hilt of all time, you really must make more sabers of this quality and beauty Mr. Wonko! I have never been quite sure whether I could really give a mod a 10/10, since nothing is ever perfect, but I think this takes its place up there with some of Darth Norman's maps, as a mod I would personally consider to be a worthy candidate of that 10/10 score. Keep up the fantastic work Mr. Wonko! :D [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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194 downloads

Uploaded:06-24-2010

Sith Lightsaber

sith_saber_bonez.zip | 737.57 KB

looks a bit... different from the others. The cool thing about this file, is that it comes in both it's normal Single appearance, which looks amazingly similar to the tail of an Alien from AVP, and a Staff appearance, which is... basically a bigger version, and double bladed, Alien tail! Now, for a V2, and I really hope there's a V2 because I actually thought this was a cool idea, I'd change the colors up a bit. They were a bit flat, in my opinion, just being grey and black. However, the model of the saber is a new idea, and I suggest the immediate submission to the Bandwidth just because of that one idea. -MODELS - Yes -TEXTURES - Yes -SOUNDS - Preset JK3 Saber Sounds (Although, that's not much of a problem, it is a saber right?) ~The Denariax

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247 downloads

Uploaded:06-05-2010

Warb Null's Lightsaber Hilt

steelbrand.zip | 1.83 MB

Star Wars wiki,) Simon has found it fitting to make his hilt. The first thing I noticed was how long this hilt was. It's practically a lance in its own right, were it not for the saber length. It's a pretty modest hilt in its own right, however, being a long silver cylinder that starts with a thicker pommel, bellcurves out to a brief smaller cylinder and then bellcurves back out for the emitter. Two buttons and a belt ring are the only other distinct markings on this hilt. I'm not sure what to think on this one. The shading and design of this model is great, but it's just somewhat...plain I suppose. However, his hand was dictated by accuracy, and this model definitely marks up to par with his comparison shot. The only thing I'd' of suggested doing was putting a lengthier blade on this thing, as without it, it just seems sorta awkward wielding all that hilt for one puny blade. There is but only one stance on this, so expect to use staff if you download this. Though I'm no fan of it, I still declare this to be yet another great masterpiece from the Templar himself. Well played, m'boy, well played. - Averus Retruthan

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607 downloads

Uploaded:04-26-2010

DKS Saber Pack 1

dks_sabers1.zip | 6.32 MB

OmNi server.. *sighs* Oh well, SWORDS! O_,@ These swords in particular are probably the first sign of life out of LordWraith that I've heard since DKS Medevil. Enclosed are 5 blades, most of them a longsword variant, but also are present are the scimitar and the vorpal blade. The one thing I noticed, however, was how BIG the handles were. The handles on these things were massive, and really needed to be scaled down a bit. These behemoths ended up having the player hold the weapon down near the pommel, which would seem very incredibly awkward to handle, and it sure bugged me quite a bit. However, beyond that, these weapons are quite gorgeously modelled AND textured, and would be quite the addition to any sword arsenal. - Averus Retruthan

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92 downloads

Uploaded:04-07-2010

single_phalanxV1.pk3

phalanx_single_hilt.zip | 112.29 KB

I say that? I believe that when a person first sends in a skin or model, its usually mediocre, sometimes even sloppy. I was wary about opening this file because of that. But then I saw something I actually liked. What we have here is a simple saber design. Actually, I can't even consider this simple. Most people couldn't dream about making something like this on their first try. Let me re-emphasize this for a bit. I was particularly awestruck. What I found was, while strange in some eyes, excellent in mine. The saber was shaped in the account of a recently-beheaded-by-mister-Skywalker 'Count Dooku'. I even like this more than the Count Dooku one. This model has a curve thats more of a sharp slant in the very middle. While being awkward in reality, I decided to test this small theory out by holding a similar piece of metal in my hands. It felt awesome. The skinning seemed a bit stretched on some parts, but that made me look at the modelling more. That literally might have been a UV map error, so I discarded the thought that this man seemed to not like the texturing part, because it was still good. Why do I like this so much, you ask? Because this one user has defied the normal laws of Jedi Academy entry-level statistics and shot me into a level of awestruck I've never been to before. Now, I command- no, I beg you. Send Troleja your bandwidth, because excellence was involved in the making of this entity. New Models - Yes New Textures - Yes New Sounds -Probably not, usual saber sounds. ~The Denariax

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321 downloads

Uploaded:03-15-2010

Azai's Sword

azais_sword.rar | 221.76 KB

words on the blade. Nothing more need be said. - Averus Retruthan

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179 downloads

Uploaded:12-02-2009

Dark Forces II Kyle's Lightsaber

kyles_saber.zip | 1.21 MB

gripkicking of the later games in the series, but it would have been far less without one particular item: The lightsaber. This particular file is an attempt to bring that lightsaber into Jedi Academy by reskinning the single_1 saber into it. Unfortunately, there's one major flaw with this plan: It looks nothing like it. What it does look like, however, is the single_1 saber model with a slapped-on metal texture with no noticeable attempt at detail or trying to get it all to fit together properly. Still, it's a start, and with practice it can improve. You know the drill: You likey, you download!

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68 downloads

Uploaded:11-05-2009

Foecleaver

axebat.zip | 1.8 MB

wielding! Although if you were clever and quick you could simply pull the axe out of the bat and then chop the bat in half, your opponent would then be left with half a bat while you have a rusty axe, which should even the scores somewhat, no? As with all of our former staffer Jose's creations, both the texturing and modelling work is most impressive. The textures are a nice high resolution and the model itself has enough poly's to have nicely three dimensional nails sticking out of the bat. One thing I am puzzled about though is why the nails are not sticking out with the pointy side up, which would surely make such a weapon even more frightening. This weapon mod also has some nice new sound effects, which rounds it off nicely. Overall then, this is a slightly disturbing and frightening, but excellent piece of work from Jose! ;) [b]New Model:[/b] Yes [b]New Sounds:[/b] Yes [b]New Effects:[/b] No ~Nozyspy~

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1351 downloads

Uploaded:08-21-2009

Sith Stalker Single saber version

sithstalkersingle_ls_ashuradx.zip | 295.11 KB

hilt: [quote][b]Sith Stalker hilt[/b] Wow. Anyone played through the dark side ending of the game, and then used the sith stalker hilt all through out the second game you start? I didn't... :( Well, I chose the dark side ending, but I didn't use the Sith Stalker hilt. I seriously don't know why looking back on it now. However, now you lot can use it in Jedi Academy SP, created games and servers that allow unsupported hilts. Now, you know how I said that I didn't use the sith stalker hilt? I ended up having to search pictures on google, and oh boy this model is dead on. I couldn't notice any differences at all. The quality is amazing.[/quote] It has been given singe support, meaning that now instead of only having to have it backhanded you can now use the normal grip! Very interesting... by the way, you need the following file in order for this to work: [file="102485"]Galen Marek lightsaber v2+bonus hilt (V2)[/file] ~Authuran

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995 downloads

Uploaded:04-28-2009

Double-Helix Splittable Saber

doublehelix_ss.zip | 973.67 KB

Ventress has)? Well thanks to some scripting wizardry, now you can! The actual hilt is based off the ‘Double Helix’ saber prop by Parksabers.com and is a good representation, with both a staff and single version of the hilt available. The model looks cool and is well made and would make a good mod just on its own. The ‘saber splitting’ function however, is only available in single player. I presume this mod works in a similar way to the command you can use in MP to quickly switch between single, dual and staff sabers without having to go to the saber selection menu… and then die. So I imagine it should also be possible in multiplayer, but I could be wrong, this type of modding is not something I am that familiar with. Anyway, to use this in singleplayer you need to start a new game, and then when it comes to selecting the saber you start with, you need to select the staff version of the Helix hilt. [b]Don’t forget to put the included autoexec.cfg in your base folder for this to work in singleplayer though![/b] Then, once you have started a new game, all you need to do is press the z key to switch to the dual sabers, and then the x key to re-connect the two sabers back into the saber staff! :D As I said above, this mod doesn’t allow this function to be used in multiplayer, but both the staff and single hilts are available to use in MP. There is a bug here however. The staff version of the hilt does not appear to work properly in multiplayer; one saber blade emits from half way down the hilt, and the other sticks out of the hilt at right angles, which looks rather weird! I’m guessing this should be too difficult to fix though. One other thing is that no name appears in the saber selection menu for these hilts. It is just a blank space. These aren’t mod-breaking problems, but they definitely things that need to be worked on for next time. Overall though, this is a very clever little mod here, one which I have not seen the likes of before. So, if you guys fancy trying out an innovative new mod with some cool new saber hilts to boot, be sure to give this a download! ~Nozyspy~

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2027 downloads

Uploaded:03-24-2009

Energy Polearms

energypolearms.zip | 1.88 MB

is his latest work, a pack of five ‘Energy Polearms’ which are available from the staff saber menu. Apart from the standard Energy Polearm, there is also the Magma Polearm, Energy Polearm of Tides, Energy Polearm of Light and Energy Polearm of Darkness. Judging by the names, I would presume that these are fantasy inspired weapons as opposed to something more Sci-Fi. On each and of the weapon is a sort of double bladed head, each blade a colour that goes with its name, orange for the Magma Polearm, dark purple for the Energy Polearm of Darkness etc. The blades are also nice and glowy, which I like very much. :P The only thing really that I think could be made better here are the sounds, which seem to be the default JKA sword ‘swooshing’ sounds. I think different sounds for the different types of Polearm would be cool, maybe a hissing, or bubbling noise for the Magma Polearm, a waterfall sound for the Energy Polearm of Tides and so on. Once again though, a good quality weapon mod here from SithMaster555, keep up the good work mate! :) If you guys fancy some new weapons to try out, especially if you like fantasy themed ones, then give this file a download! [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] No ~Nozyspy~

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255 downloads

Uploaded:03-10-2009

Gnome Kyle

gnomekyle.zip | 1.05 MB

in-game... This is a [i]saber[/i]. That's right, folks, this is a lightsaber hilt! Kyle has been shrunk and stiffened, so now you can swing and wave him at your enemies. The best part is that he protests getting his head hit off walls and being thrown. I enjoyed standing in a corner beating his poor little head off the rocks for no reason. Somehow the sounds made it more fun. :p Very fun idea. I love crazy little mods...add this and a few other whacked-out files to your base folder and you have something truly epic on your hands! ~Dretzel

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523 downloads

Uploaded:03-07-2009

The Butcher Sword

butchersword.zip | 1.14 MB

pretty nice, and the texturing is good. There's a shader applied for a slight shine, which adds a nice touch. I would say the shape is a little off, though. I google image searched for butcher knife...then promptly regretted it. Too much graphic stuff. But anyways, from what I saw, only one side should be sharp, and the other should be fairly straight. Now, since this is a sword, it's really not a bad thing. Swords should be two-sided. Maybe just make the edge a little more gradual. Oh yeah, this thing does some nice damage. The author doubled the damage effects of this baby. Of course, the server you play on needs this weapon installed for that to work. Excellent quality job. I would ask for a shape adjustment adjustment if you do a v2, but it's still a cool weapon. Have at it! ~Dretzel

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148 downloads

Uploaded:01-29-2009

Excalibolg

excalibolg.zip | 175.65 KB

basically what you're beholding is a obtusely spiked club. The damagescale on this thing is literally 1000, so this thing could be considered a massive cheat weapon. Answer? Bring out the rancor =_,= they appear to be "immune" to damagescale, for some strange reason that I don't care to look up and will probably expect one of our community eggheads to show up and tell me exactly why this is... The texture is rather cartoonish, but only marginally. Were it not for the bold black outlining, this could pass off as a realistically textured weapon, methinks. Other than that, this is probably just another weapon to screw around with when you're bored.... ...which means submit bandwidth immediately, because I know you're bored. - Averus Retruthan

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257 downloads

Uploaded:01-28-2009

Laser Pointer with LED

laserpointer.zip | 658.5 KB

the other one has a L.E.D. light on the tip. Y'know, one of those bendy ones. Looks neat. Not only that, but the saber blades have been modified to suit the new hilts; you can choose any color laser for your saber. I didn't see any bugs, but I did find a rather interesting color mix...if you play this on tattooine, the laser actually looks like it's going off into the distance, depending on your saber stance. Another job well done from SithMasteR555. Download it - it's as good as it sounds. ~Dretzel

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263 downloads

Uploaded:01-18-2009

Plunger

plunger.zip | 215.55 KB

it's by no means boring, I had a great deal of fun beating my opponents to a pulp with this plumbing aid. The model looks very, well, plunger-ish. The textures accurately represent the object they are meant to. I found no bugs with this weapon so if you fancy yourself as a more violent version of Mario give this mighty tool a download. Enjoy. -Sciacca

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177 downloads

Uploaded:12-21-2008

Rosh on a Spear

rosh_spear.zip | 383.72 KB

met his end. This time, not only does it have some originality, it has some amusement. Poor Rosh... I wonder what goes on in his mind, day after day, year after year. Must be torture to have to go through all those deaths. Wait, am I feeling sympathy for Rosh? *slaps self* Sorry, must have gone a bit crazy for a minute there. :P This saber mod gave me a bit of a chuckle, particularly when I struck an enemy with it. Yeah, cleaver use of the sounds there. I say download, and be amused! ~Crazy

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254 downloads

Uploaded:12-19-2008

Bat'Leth

batleth.zip | 470.75 KB

scary, crazy Klingon double handed sword thing from Star Trek! Until now I didn’t even know what this thing was called, but after copy pasting the name from the readme into the Memory Alpha Star Trek Wiki I was finally able to read up a bit on this weapon, called a [url=http://memory-alpha.org/en/wiki/Bat%27leth]Bat'leth[/url]. So with the advantage of a few pictures and some information on this thing, I feel I am now able to give it thorough reviewing. The first thing that is striking as soon as you set eyes upon these weapons is how scary looking they are, kinda like the Klingon’s (or pasty heads as i like to call then) themselves. :P There are two versions of this weapon contained in this pack, one that is spiky and vicious in style, and one that is rounded along the front. From looking at the pictures it’s easy to see that the models here are very well made and accurate to the actual props. There isn’t that much really I can say on their construction and skins though, because they aren’t very ornate weapons. There is the unusual shaped metal blade and the leather handles and that is it, but that’s exactly what they are supposed to look like! Both weapons are accessible from the staff saber selection menu, and are used much like a staff saber and there are also some new sounds to compliment the excellent models. All in all very good work here from Last Wish, this is a definite must download for anyone who is a fan of Star Trek or the scary Pasty Heads! ;) [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] Yes ~Nozyspy~

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604 downloads

Uploaded:12-16-2008

SM Really Random Wep Pack

sm_pwnpackkk.zip | 4.3 MB

JK3. (not all though) There are 9 weapons, and this is my biggest weapon pack I've uploaded. The weapons: Chainsaw Pike Baseball bat IRWIN Handsaw Coke can Coke can knife (made from a destroyed coke can....) SWORD OF DOOOOM (YEA RLY) Banhammer. The classic flyswatter VSB Staff (very sharp bladed staff)[/quote] Now I'm not sure I can do this pack a great deal of justice. Mainly because it includes the almighty ban hammer, at the sight of which I am compelled to cower in fear. Slacking aside this is a nice weapon pack, containing some comical slapstick (literally) weapons. Models and textures are not perfect by any means, but the do the job they are intended to do. There are some clipping issues, which is obvious if you look at the screenshots, especially the VSB Staff. Overall a well crafted set of weapons from a good author. I will be keeping it and in my opinion it's a must have download for all your christmas capering. ~Sciacca

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324 downloads

Uploaded:11-23-2008

Glacial Wind

iceblade.zip | 1017.85 KB

out of ice. Nice idea - I think it looks pretty good! The model looks like a frozen flame, trimmed to a sharp point and with a hilt added onto it. The sounds are actually the best sword sounds I think I've ever heard, so that's another plus. Ice sword plus good sounds is a winning combination. The only thing this sword didn't do was bounce off of walls when I hit them, but we wouldn't want to risk shattering this beauty, now, would we? Pictures are worth a googolplex worth of words, so have a look. I'd highly recommend this to sword collectors. ~Dretzel

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226 downloads

Uploaded:11-19-2008

Sting

sting.zip | 567.88 KB

thick, but the length seems correct, and the textures looked accurate. I can't be positive, but I'm sure one of you fanboys out there will happily scour the texture making sure all the lettering is accurate, the swirl goes the right direction, etc. This file has two swords in it: A normal sting and a glowing sting. I wasn't too impressed with the glowing sting - I think it needed a little more shader work. However, it's there for those who want it. Anyways, the sword functions as any sword should. Sounds are included, however, they're from the public domain, so they aren't the best, but they do the job. Are you a fan of Lord of the Rings? Definitely add this to your collection! ~Dretzel

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407 downloads

Uploaded:11-16-2008

SM Steel Lasersword

sm_laz0rsword.zip | 1.13 MB

have one of my favourite weapons of recent release. This sword looks as though it belongs in a post apocalyptic war zone, it has a certain Hellgate: London feel to it. Which is definately a good thing. The model is good, although the grip and pommel are far too square. Apart from those defects the sword looks very well made indeed. The textures give the sword a well worn, real look to it. It could do with some minor improvements, like the aformentioned saber effects and a little more time taken around the pommel and grip. All in all a nice weapon considering the author calls it a random project, I will certainly be adding it to my arsenal of large unwieldy swords. Now submit your bandwidth, I'm hungry. -Sciacca

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183 downloads

Uploaded:10-28-2008

Crusher

crusher_v2.zip | 1.25 MB

included! Righto, lets have a look at this in more detail then. The sword blade itself seems to be styled after anime / manga style swords, as it is rather oversized compared to the player character. The modelling job on the blade is very good, with a subtle groove running down the center and the little kinks on the edge of the blade are a nice detail. Just to reinforce the point (pun intended) the blade also has a smattering of blood textured on it. The hilt guard has been completely redesigned, and now also fits more with the anime / manga style of sword. Though saying that…I also think that its shape reminds me of something out of Lord of the Rings! The new stance that has been included is similar to how samurai are often pictured holding their sword, with the blade held behind them, ready to slash upwards, probably cutting some poor unfortunate person in two. :eek: The new stance especially was a nice touch I thought, as it adds that bit extra to the mod. What about things to be improved upon? Well to be honest I don’t really know what could be improved upon here. The model is simple, but looks good, so there isn’t really much that can go wrong. Personally I would like to see a sword pack with more similar kinds of swords. I would also definitely like to see a more real-world proportioned version of this sword, as I think that would look cool. All in all, good work here and a solid improvement over the original. I look forward to seeing more work from you mate! :) [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] No ~Nozyspy~

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256 downloads

Uploaded:10-24-2008

Saber "Lord"

saberlordpack.zip | 67.4 KB

almost-but-not-quite-good design. [b]Model[/b] I find that you can get away with a 12-sided cylinder and get a good mix between quality and polygon usage. This saber is 6-sided, which is the absolute minimum. And for reference, most baseJKA hilts are 8-sided. Sides aside, the design is alright, but it could use some work. My chief gripe with it is that shield-like guard at the top. It's too large, and doesn't fit well with the spikes at the bottom. Lastly, there's the button. It's a triangle that sticks out way too far from the body. Redo that, please. [b]Texture[/b] The first thing I noticed was the outlining. It just doesn't look right, and defines the edges, making it easier to tell it's 6-sided. Up next is the metal, or lack thereof. Up close, it simply does not look like metal. Fortunately, it is unlikely that you will see this saber up close when in-game, so it will work to an extent. There is a specular shader too, so you get an extra cookie for that. Overall, I'd say you should try redoing the model from scratch, but with the design altered and improved upon. You've got potential, but you aren't running that extra mile... yet... ~Crazy

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39 downloads

Uploaded:10-21-2008

Crusher

crusher.zip | 1.27 MB

human being to wield. However, that's beside the point, since Jedi have been known to do impossible things. :P When looking over this model, I noticed a few things I feel should be brought to light. -The guard is rather boxy, and the Christian crosses don't really fit. -The hilt texture has visible seams. -The blade tag is off-center. On the plus side, however, there are a few notches in the blade that were [b]modeled[/b] in. Plus-one cookie there. In addition, the blade has some blood splotches on it, reducing the unrealism of this sword. Whoops, I talked everyone to sleep. Oh well... :P ~Crazy

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740 downloads

Uploaded:10-16-2008

Katanas and Scythes

katanasscythes.zip | 4.81 MB

are 2 scythes. By the way, I applied a glow effect to the futuristic katana but I do not know if it works.. I reinstalled JK3, I may have forgotten to use a code in the console though. (tested in MP)[/quote] Here we have a collection of my favourite weapons of war. Swords and scythes. Let us begin with models. The sword is designed quite well, it looks almost gothic in my opinion. Now the katanas on the other hand, not so good, they look much more like scimitars than katanas, and that off center dip at the start of the blade makes them look like those cheap stainless steel swords you find at markets. The scythes are, well, scythes. They have a long shaft with a blade at the top, pretty simple so it looks good so far. Next up, textures. Universally poor in my opinion, all the weapons look stretched and distorted, a little more time could have been taken all round to make then look remotely real. In the event of a version 2 I really do recommend spending alot more time on the textures. As for bugs I didn't find any, the glow seemed to work for me although that may be due to me having a monitor so bright it scares angels. The author definately has potential, a little more time and effort just needs to be taken. If you like these particular weapons give them a download, if not, belt up and hang on for a version two. -Sciacca

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198 downloads

Uploaded:09-27-2008

Sin and Virtue

sinandvirtue.zip | 371.66 KB

The overall quality of each saber model is good, and so are the textures. Unfortunately, there aren't any [b]shaders[/b], so this mod doesn't meet all of my standards for a quality mod. [b]Virtue[/b] This saber features a white shaft with black "bindings" going around it. When looked at from the side, they appear to go in a zig-zag formation, yet when looked at from the front or back, they look like circles. Whoa. Blade and hand tags are present and in the proper locations, and the saber file is in order. [b]Sin[/b] This time it's a backhander, with the color scheme of Virtue but inverted. Apart from the direction, the model is identical. Tags in proper location here too, and once again, the saber file is in order. Overall, a good piece of work here, but still room for improvement. (*cough* shaders) ~Crazy

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444 downloads

Uploaded:09-21-2008

Glass Lightsaber

glass_lightsaber.zip | 173.75 KB

exactly how a lightsaber is supposed to work. However I have never seen a [I]glass lightsaber[/b] before! What we have here is exactly that, a saber hilt that is completely transparent, with the inner workings all beautifully modelled so you can examine it ingame. Personally I think this is a fantastic idea! It’s very original and looks great with all the little wires and the diatium power cell in the pommel. As the author admits, its not 100% accurate to the diagrams that have been drawn, since you couldn’t possibly model detail that small into a saber hilt in JKA. Besides that, lightsaber’s don’t actually exist…so no one really knows what would be in them at all! ;) Overall an excellent job here by the author. There’s plenty of detail packed in there, even down to the tiny lightsaber crystal set inside midway down the hilt. As for bugs…well I couldn’t find any, and since this is a pretty small mod there isn’t likely to be much that could go wrong. What I would say for the future is to maybe do some different designs of saber, like a different hilt type and equipment layout, or maybe a staff saber hilt. All in all an original idea that has been very well made, I recommend a download! :) [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] No ~Nozyspy~

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96 downloads

Uploaded:09-16-2008

Random Sword

random_sword.zip | 479.93 KB

⌐_⌐ Aren't we the confident one? Well, I'll give him credit on one thing: This sword IS very bland, consisting of a simple small crossguard, semi-round pommel, and dull average-looking blade as its visible features(the handle being in j00r hand.) I think what's actually more disappointing is the execution of the .sab file. Basically, no attempt was made to change the saber sounds whatsoever, so it seems. As such, expect all saber sounds if you DL it. Well, honestly, I wish I could say more, but my thoughts are about as limited as the effort placed into this model. Maybe if you upgraded the sounds, it wouldn't come out in such mediocre fashion. Ah well, give it a look if you wish. - Averus Retruthan

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202 downloads

Uploaded:08-24-2008

Ragnell Sword

regnellswordhd_fix.zip | 6.54 MB

[url="http://jediknight3.filefront.com/file/Regnell_Sword;93225"]previous version [/url] was a 2d cartoon style sword pack, again based off the anime movie/thing(?) This version is the HD version and is 3d and looks a lot more eye-catching and more SithMasteR555's quality of work. As said before, they look pretty accurate to what I have seen but the hilt's colour doesn't match what I saw, but the sources may be wrong.. The sounds are the fix with this one, though the previous version was deleted so everything here is new, the Duke Nukem sounds which were somehow added to this pack are now deleted and replaced with the ordinary sword sounds. So, if you like the look of it or are a fan of anime... or both, give it a download. -Dommie Kun

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209 downloads

Uploaded:08-24-2008

Fender Stratocaster

fender_stratocaster.zip | 305.77 KB

no idea was an guitar! The actual base of the model is accurate but there are the strings missing and a few extra details which could have improved it. Textures - to cut it short, they are pretty bad. The guitar body is either a solid red or blue colour with no details or anything, and the long section where the strings go along is a simple peachy-white colour with a few fret markers and vertical/horizontal lines. The end is the same colour, peachy-white, with a signature(?) written at the end. Sounds - Looking at the sounds folder in the .pk3, there are several sounds, but in game the only one that 'worked' was the ON sound, which is the sound that gave me a shock. It's a loud buzz which really gets pretty annoying when you switch weapons and then you select the saber/guitar. *sorry, the sounds work only with the RED colour as far as I can tell, the blue colour guitar only has the ON sound.* Additional Author Description: [quote]Just a Fender Stratocaster I made. I know its not 100% accurate. No need to point it out.[/quote] It's a good enough model, but there is quite a bit of room for improvement, especially for textures. Also, a shader across the base (possible) would have been a nice addition. So, if you like the sound/words(;p)/look of it, give it a download. -Dommie Kun

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212 downloads

Uploaded:08-21-2008

Gibson Les Paul Skin Fix

gibson_les_paul_v2skinfix.zip | 1.21 MB

with it?'. Alas, they never heeded my advice and many-a-rockstar has broken his guitar while trying to end the life of the inanimate stage. Luckily, in JKA, you CAN beat people over the head with guitars, thanks to 1ShotDoctor. Apparently there was something wrong with the skins of the last version so he sought to rectify it with this version. It is a fix and does NOT include the model file; for that you'll have to go to: http://jediknight3.filefront.com/file/Gibson_Les_Paul_V2;85891 ~Laam'inui

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95 downloads

Uploaded:08-21-2008

Regnell Sword

regnellsword.zip | 1.56 MB

he speaketh "(Also, I don't know what anime thingy the swords come from)". Anyway, what we have here are two very cartoony swords that look like a 4 year old made them out of cardboard, but as it seems that was the point I think the author did a good job on his project. If you feel like hacking your enemies to death with blunt 2D cardboard cutouts of swords, go ahead and add this to your base folder. ~Laam'inui

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39 downloads

Uploaded:08-10-2008

the yellow pencil v2

thepencilv2.zip | 50.15 KB

get these hilt ideas +_+ Welcome all to the Yellow Pencil V2!!! Well this pencil is remarkably pencil like for JK3. the Lead seems to vary in size as you look around the pencil like a lead should. The main body being yellow. It even has the darkened ring of metal around the top of the pencil just before the rubber. The Rubber does seem a little dodgy as you seem to be looking at a giant... well your probably not old enough to know. There is a Big Number 2 Stretched around part of the pencil and a very nice lightened area before the lead that has been sharpened. Overall a nice addition to those who wants to strike down their teachers without getting caught by School Security. ~Rets

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115 downloads

Uploaded:08-08-2008

Wing0Black's Bladesaber Pack

w0b_bladesaber_pack_beta3.2.zip | 3.05 MB

sword, a single and a staff version. Personally I think this sword looks like something out of Final Fantasy, it has that kind of ‘oversized’ scary look to it! ;) Where the difference comes in is with the other two versions of the sword (single and staff). This time it is not just a sword…but also a lightsaber too! So it’s a sabersword, or a swordsaber, or something like that, the author himself calls it a ‘Bladesaber’. Basically it is the same as the normal sword model, only the middle of the sword is cut out, and is instead filled with the beam of your lightsaber, which I think creates an interesting effect. It’s kind of like a mixture between the traditional old fashioned sword, and the futuristic glowy lightsaber. Personally I think these new hilts look really cool, although there are some things that could be improved upon I feel. Mainly I would like to see a more detailed texture on the actual sword part of the model, the one that is on there at the moment just lacks that ‘certain something’ that bit extra detail, if you know what I mean. The other thing is that I also feel the model itself could do with a bit more 3D detail, although it does already look pretty good. Overall though, an interesting idea for a saber hilt mod here, and personally I think it looks really cool! So if you guys like the look of this, then you should give it a download! :) [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] No ~Nozyspy~

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1265 downloads

Uploaded:08-08-2008

Warglaive + Shard of Azzinoth!

warglaiveshard_of_azzinoth_v1.2.zip | 1.75 MB

this mod, however I can definitely say that they look very cool (and also very scary too!). The weapons in this mod are; the Warglaive of Azzinoth and Shard of Azzinoth from WoW, now those names don’t mean much to me since I don’t play that game, but I am sure any WoW players out there will recognise what they are. Basically we have several weapons here, the Shard of Azzinoth is a small dagger like object with some nice glowy green effects on it. The Warglaive of Azzinoth is significantly more scary however… It is a [b]huge[/b] sword like thing. The nearest thing that I know of that I can liken it to, is those double handed crazy sword type things the Klingon’s in Star Trek like to fight each other with. Click though [url=http://memory-alpha.org/en/wiki/Sword_of_Kahless]here[/url] for a picture of one. In this mod these come in a variety of different flavours, you can have one that replaces the single saber, one on each side to replace dual sabers (with both left and right hilt models for this purpose) and one that replaces the staff saber. This last one comes in either glowy blue, or glowy green. The rest are just glowy green, which I must say, looks very cool! The hilts models themselves are also very well done, there is plenty of detail in there and they have been well made. This combines with the fantastic textures and glowy bits (I love glowy things :P) creates a very dramatic effect. As for things that could be improved upon…well to be honest I am not sure what could be made better here since these hilts are already very good. One thing I would like to see though is the glowy blue version of the hilts also available as replacements for the single sabers rather than just the staff saber. All in all though a really cool set of hilts here, if you are a fan of World of Warcraft, or just like the look (and glowyness!) of these hilts, then give them a download! :) [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] Yes ~Nozyspy~

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270 downloads

Uploaded:07-31-2008

SithMaster555's Weapon mod

sm555_weaponmodv1.2.zip | 6.01 MB

of the pack in a more sweeping broad sense here. - Model: Generally, most of the weapons are pretty exquisitely modeled. The mace looks like it came straight from a Gmax tutorial, albeit it stills looks decent. The main bugger here was scaling. Some weapons were WAY too huge. Yes, while the weapons may be intended to be large, but there's a point when it gets ridiculous when your weapon clips through the hands of the model you're using. Some of the weapons may actually be a little small, I.E. the staff weapons seem a tad small. I think the only one that I can say is actually the worst general offender would be the machete, model-wise. Not only is the machete kinda blunt looking, it's much too large. Feels like a giant butter knife =_o - Texture: Textures on a majority of the weapons weren't exactly top notch. Well okay, perhaps not exactly the majority. The Avenger Sword, and the two green weapons in the second screenshot made it through alright. The others, however, not so much. The mace is probably the biggest offender just because it has such a long wooden shaft, so you can tell how ..."cartoonish?" the textures seem. =_o The Frozen Rage sword's hilt was very flat textured, feeling very much like a decal versus a texture. The frost staff I was kinda iffy on, but I think it passed well enough on the texture radar. - Shading: Shading was probably this pack's strong pack. A good fraction of the weapons used shaded effects on them. Generally, I think the shader work was pulled off pretty well. Definitely a plus for this pack. - Sound & .sab Work: Well, sounds were pretty generic, but worked well enough. Now some suggested additions in the .sab. I pretty much have only one thing....bounceonwalls 1 . Definitely could use some wall bouncing, especially if you're gonna keep that huge ass mace. Otherwise, not bad work in this sector. Hard to get it wrong though unless you're starting from scratch >_> *never does* [/quote] [b]**Note: If you did not know, you must enable Dynamic Glow if you wish to see the glows around the swords. I advise it to be done with Double Blade of Frozen Wrath, as it looks plain without it.**[/b] This is an updated version of Sithmaster555's weapon mod. If you read the readme, you will see that he has fixed/edited/remade (:P) most of the weapons, (that includes textures) problems with the mace are now fixed and has been given a strong blade style. The swords now all push yourself back when hit into a wall and there is an update with the machete. These, in my opinion, look a lot better and have been improved quite well. I like the redo of the Mace mostly. Like the previous version, the shaders really add to it and improve it. [b]Likes:[/b] Everything ;) Overall, I think this is a great weapon pack and is worth the download. I'll be keeping this in my base folder. Good job, sm555 Dommie Kun

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571 downloads

Uploaded:07-30-2008

Sithmaster555's Prototype Sabers FIX

sm555_prototypesabersv1.1_fix.zip | 2.39 MB

shredder did not work. If this is the case then this is a bit of help**[/b] [b]Description:[/b] I see that SithMaster555 has been quite busy with his weapon mod added two days ago, and now he brings a new variety of PROTOTYPE sabers! *gasp* Unlike before with the large/small weapons, these ones seem decently scaled. This pack consists of three prototype sabers: A shredder, which has a handle and three long sharp knife-life swords An Ancient Lightspear, which has a very long handle and at the top has three sockets for saber beams. Reminds me of a candle stick :D The XHR-916 Prototype - I found this the most eye-catching due to its short blade and five very long saber beams. It has a short handle and at the top it splits into 4 connecting edges which then join in the middle to where the fifth beam is. My only real problem with these sabers are that some textures do not look like they fit in properly. The Shredder for example, the textures look a bit weird in my opinion. But maybe that's me :) Overall, an interesting saber pack which I found quite a lot of fun in with killing multiple stormtroopers with the shredder especially :D If you like the look of the models from the screenshot, give it a download! Dommie Kun

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183 downloads

Uploaded:07-29-2008

SithMaster555's Weapon mod

sm555_weaponmodv11.zip | 7.22 MB

pack in a more sweeping broad sense here. - Model: Generally, most of the weapons are pretty exquisitely modeled. The mace looks like it came straight from a Gmax tutorial, albeit it stills looks decent. The main bugger here was scaling. Some weapons were WAY too huge. Yes, while the weapons may be intended to be large, but there's a point when it gets ridiculous when your weapon clips through the hands of the model you're using. Some of the weapons may actually be a little small, I.E. the staff weapons seem a tad small. I think the only one that I can say is actually the worst general offender would be the machete, model-wise. Not only is the machete kinda blunt looking, it's much too large. Feels like a giant butter knife =_o - Texture: Textures on a majority of the weapons weren't exactly top notch. Well okay, perhaps not exactly the majority. The Avenger Sword, and the two green weapons in the second screenshot made it through alright. The others, however, not so much. The mace is probably the biggest offender just because it has such a long wooden shaft, so you can tell how ..."cartoonish?" the textures seem. =_o The Frozen Rage sword's hilt was very flat textured, feeling very much like a decal versus a texture. The frost staff I was kinda iffy on, but I think it passed well enough on the texture radar. - Shading: Shading was probably this pack's strong pack. A good fraction of the weapons used shaded effects on them. Generally, I think the shader work was pulled off pretty well. Definitely a plus for this pack. - Sound & .sab Work: Well, sounds were pretty generic, but worked well enough. Now some suggested additions in the .sab. I pretty much have only one thing....bounceonwalls 1 . Definitely could use some wall bouncing, especially if you're gonna keep that huge ass mace. Otherwise, not bad work in this sector. Hard to get it wrong though unless you're starting from scratch >_> *never does* Overall, it's a pack that I don't think would appeal to ALL audiences, but I'm sure other sword fanatics will see through the flaws and enjoy the weapons to their max potential. SLAM FORTH YOUR BANDWIDTH IF YOU WANT TO LIVE. - Averus Retruthan

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424 downloads

Uploaded:07-18-2008

Twin Wolves

96wolves.zip | 1.09 MB

in his readme, and as the title suggests, these hits are designed around the theme of Wolves. Now, personally I think I prefer Wolves to dogs, dogs slobber all over you… whereas Wolves seem to be a little more polite in that respect. That is if they don’t eat you before you get that close! But anyway, I digress. :P Both hilts have some nice patterning on the main body of the hilt, and as you can see from the screenshots below, the emitter where the saber blade emits from is shaped like the head of a wolf! The part in particular I was very impressed with as the detail is very good and makes these hilts very unique. Of the two hilts here, one is a nice silvery colour, which reminds me of the Grey wolves that you generally see in pictures, and the other reminds me of the much scarier looking Black Wolves. It even has green eyes… so perhaps it was meant to be styled after the Hound of the Baskervilles! As for things to improve upon…well I couldn’t find any bugs with these hilts and both are well made and look great so I am having a hard time thinking of things to suggest! One thing I think would be cool is if there were some more 3D detail added to the pommel of the hilt, since at the moment it is just a simple dome. Perhaps a spike on the end in the style of a Wolf’s tail or other similar things would look good. Overall though two very nice saber hilts here, so if you are a fan of Wolves and other similar animals, or just like the look of these hilts, give them a download! :) Oh and before I forget, I wouldn’t recommend actually trying to construct the ‘butt kicking’ machine mentioned in the readme, it may prove lethal…MWAHAHAHA!!! [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] No ~Nozyspy~

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196 downloads

Uploaded:07-11-2008

Jedi Hilt Mark II

67jhm2v2.zip | 333.89 KB

sorts. Color them all up with a chrome texture/shader, and the hilt is complete. Overall, it's a simple and effective hilt. Whilst it may not look as appealing as the single_3 hilt it replaces, it certainly is a decent hilt. All are welcome to feed the abyssmal maw of download city and acquire this =_=. - Averus Retruthan

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191 downloads

Uploaded:07-03-2008

Dante's Rebellion... or not!

two_headed_rebellion.zip | 1.61 MB

total balls-up. Long story cut short, Dantrag attempted to model Dante's zweihander sword, the Rebellion. Failed, of course, but ended up creating something original and very much DMC-like. It's a bloody big gothic demonslayer sword, obviously. Personally I'd go for twin Glocks, but to each their own - Dante uses twin Colt M1911 Customs, and he's a cheating bastard - to be fair, he should have to reload after every eight shots! Lousy son of a.... Oh. Cursory design problem is that the sword appears oddly blunt and rounded. It'll probably chop through stuff all the same, but swords look less intimidating when they're not razor-sharp - and all swords are razor-sharp anyway (unless they're poorly maintaned). Accuracy is down, but that's the "or not!" part of the title, and the sahder blurs out most of the detail - Dantrag openly confesses to both of these issues, so let's not hold a grudge for them. What I will pick at is the sheer severity of the shader, if you're using a specular map make it a little more subtle, if not, use one and then make it a little more subtle. :p Dantrag reports in the readme that this will crash with various high-detail player models, of if you try using two - the reason for this is that the polygon count on the weapon is rather high. Might be a good idea to keep the polycount trimmed as low as possible on future models, use your initiative and try to save space any way you can (for example adding detail through a texture instead of on the model if possible - that was definitely possible on this sword's ribbing, which likely added a lot of polies). Golden rule is to remember that while 3DS Max may count polies in squares, they'll be converted to triangles when exported and rendered by the game, so if you don't have it set to count polies as triangles, you should effectively count two polies for each 'square' face. Right, you don't need me to describe this any further, and I've given Dantrag enough of a quick lecture on modelling and shaders - despite the fact the tech talk was only intended to be two throw-away sentences - so download. If you like Dante and his weaponry, download, no questions asked. It may not be the Rebellion, but it definitely fits the style and for that reason you'd love it as if it were one of Dante's other swords. ~ Kouen

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56 downloads

Uploaded:07-01-2008

Jedi Hilt Mark II

hilt1m2.zip | 132.65 KB

were previously a texture on the first version have been made 3D, namely the upper part of the grip. Overall the saber is pretty simple, but I like its shape and form, the conical shape of the bottom of the hilt, and the ‘spiky’ effect where the blade is emitted look cool I think. Unfortunately though this does replace the consular hilt. That isn’t a big problem, but its always better if you can make it so it doesn’t replace an existing saber in the selection menu, so people have more choice. All in all then a nice hilt here, simple but effective and a nice improvement over the original. Keep up the good work mate! :) Don’t forget to leave LightNinja some constructive feedback on where he can improve for next time around. And remember, a little encouragement goes a long way! :) ~Nozyspy~

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35 downloads

Uploaded:06-26-2008

The Yellow Pencil

theyellowpencil.zip | 25.56 KB

model is extremely simple. It's a tube. That's it. The skin is just as simple. It's all solid colors on the model to resemble a pencil, with a badly drawn number two at the top. So... Uhhh... Yeah... That's pretty much all there is to say about this one... Give it a download if you like it.

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70 downloads

Uploaded:06-14-2008

Snake Hilt

46snake.zip | 1.75 MB

good way, of course!) This is no ordinary saber, the hilt really is a [b]snake[/b]! There is no lightsaber blade here, just a big green snake, coiled around your arm. Now, personally, I like snakes but hate spiders. Some people might be exactly the opposite (Indiana Jones being a famous fictional example :P), so if you are scared of snakes this file might freak you out a bit! ;) New sounds are included here, with snake hisses, spits and other similar sounds used for the activation, hit, and swinging sounds, which I personally thought was a very nice touch. The snake ‘hilt’ itself appears to be well made, and I really like it. It would make an interesting addition to anyone’s hilt collection. As for things that could be improved upon, well really I couldn’t find any bugs or anything wrong with the skin. However what I would say if you decide to make a v2 of this mod is that you should maybe make a few versions, with different snake skin patterns on them, like a Rattlesnake, Coral Snake, Python etc. All in all though, a very cool mod here! If you like the look of this mod, and don’t mind seeing a snake wrapped around your character’s arm, give it a download! :) [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] Yes ~Nozyspy~

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456 downloads

Uploaded:06-11-2008

Kahn D'halaine's Lightsaber (JK2/JA)

saber_dhalaine.zip | 624.74 KB

good work considering it is his first work! The saber hilt itself has been well made, and is kind of a mix between the top half of Obi Wan’s lightsaber hilt, and the bottom half of Anakin’s hilt. Personally I really like the end product between the marriage of these to styles, it looks familiar, but yet unique at the same time, and thus I find the effect quite pleasing. Add to that the fact that this is also well modelled and textured, and I think Dahlaine has done a very good job considering this is his first go at modelling! Not only that, but as the author says in his readme, the hilt also uses a unique activation sound when you turn it on, which is a nice touch. ;) All in all then, more good wok here from Dahlaine. If you guys like the look of this new hilt, then give it a download! :) ~Nozyspy~ [quote][b]Editor's Note:[/b] Please note that for JK2 support, you'll need to use either JediMod or ForceMod, as JK2 does not support additional hilts by default. ~ Kouen [/quote]

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377 downloads

Uploaded:05-29-2008

Wiimote

wiimote.zip | 88.78 KB

recover. Wanna get in shape? Get a Wii. The fact it has games [i]Sonic and the Secret Rings[/i] and [i]Smash Bros Brawl[/i] is entirely coincidental.... Many noted the Wiimote's similarity to a lightsaber hilt, and theorised it could be potentially useful for a Star Wars game. Those people are [i]insane[/i]. Do you [b]want[/b] to take a field trip to the hospital!? Man, as if [i]Teenage Mutant Ninja Turtles[/i] wasn't bad enough! Of course, then we have those who go one step further, and actually make the Wiimote a lightsaber. Literally. I wish I was joking. And there's the commentary done. Onto the model itself, it's blocky as hell, but anyone who's actually used a Wiimote knows that it's basically a motion-sensitive brick anyway. I was surprised at how heavy those things are. Not so heavy as to be considered heavy, but they look featherweight. Turns out they actually weigh about as much as a late 90s cellphone. Textures are photosourced, and basically raw photosources. They're fine, but could use a little post-processing work. It's pretty Wiimotey as Wiimotes go, not totally accurate though. Note the actual Wiimote's smoothed corners, and more blended appearance as far as the texture goes. Take the little details into account for the next version. It's well on it's way but not quite there. And I gotta say, this is the first time I've had a model where an in-depth review wasn't possible, yet the model wasn't really far off the mark. Only when Nintendo's involved.... By the way. There's an overwrite version included for the Katarn hilt. ~ Kouen

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230 downloads

Uploaded:04-15-2008

Shield of Patience

shield_of_patience.zip | 105.4 KB

in reality, the better choice over a second weapon. They are great for defense and the occasional clubbing over the head. Alas, I digress. This shield model right here, it's not bad. Well, sure, the textures are pre-made and stretched and cut to suit the meshes, so they don't look all that good. I mean, sure, they look 'cool' and all, but as far as detail goes, they're lacking. The mesh itself is a little on the wasteful side with its usage of polygons. One could slice a few loops off and it'll still look just as good. As far as gameplay goes, it's got eight blades, none of which do any damage. Which is good. Bolted to your wrist, set to block only, it behaves quite like a shield. The enormous parry bonus, however, steals a bit of the realism. Tone it down a bit, like... down to a quarter of the current bonus. Also, it's not available in MP. Why, I know not. It can be used in SP, though, via the console commands. If you're the kind who would choose a shield over a second weapon, you might want to give this a try. - Jose

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763 downloads

Uploaded:04-15-2008

Crystalforged War Axe

crystalforged_war_axe_v2.zip | 301.32 KB

about the previous version. [quote]I would have let Kouen review this, as he's the staff WoW buff, but he thought I might have something more constructive to say other than "hey look, it's an axe" so he let me have a go at it. The author included his reference pictures, so knowing WoW probably isn't all that necessary, eh? So we've got us an axe. A blue axe... with a rather strange design, but then again that's WoW for you. I like the model, personally -- it's low on the poly side and doesn't use any more detail that it needs to. Of course the blade vertices aren't welded together so it doesn't look very sharp, but maybe that was on purpose. My other beef was that the edges have not been properly UV-mapped, leaving stretches wherever there is a surface perpendicular to the blade surface. It's a newbie mistake which can take a while to completely get over; I still accidentally do it from time to time myself. In-game the weapon looks quite good. The stretching isn't as noticeable, even in the saber selection menu, and it has a nice environment shader on it. A little stronger than what I would've used, but it works. The author said he wasn't sure why the weapon didn't glow, and that would be because he didn't tell it to in the shader (he has the texture made, but doesn't call it anywhere in the shader). That could be easily rectified, leaving a couple of tasks he could complete for a V2. Also I'm not sure if the author did this on purpose, to reflect WoW in any way... but geez is that axe big! Sizing was one of my biggest challenges when modeling, and continues to be a bit of a hassle to this day. Unless the ginormous size is intentional, it could be address for a V2 as well, if the author wanted to continue on with this project. Personally I think it'd be well worth it, because while it's a good product now, there's still plenty that could be improved. Oh, and by the way... do I get my beer now? ~Inyri[/quote] And here come the updates. First off, the glow works. Secondly... Well, there is no 'secondly'. There's just the glow. That's it. There's nothing else new. Makes me a sad Jose. But what can we do, eh? Give it a whirl if you didn't fix the glow yourself. - Jose Also, I'd like to hand out some advice to my fellow warriors out there. Should you ever face an opponent wielding this weapon, be veewy, veewy caweful. It's got two blades. Short, admittedly, but still double damage if you're unfortunate enough to get a full hit.

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937 downloads

Uploaded:03-22-2008

Force Pike

force_pike_rs.zip | 68.02 KB

in the construction of swords to turn spears from hunting instruments into weapons of war. Reinforced with cortosis and modifed for flexibility, and with a built-in energy shield (in many cases), force pikes were the weapon of choice for Jedi hunters, as the cortosis enabled the weapon to block lightsaber energy blades, and the energy shield allowed the user to inflict paralysis on an opponent. Of course, this force pike basically functions as a dual-bladed saber. Which isn\'t bad as such, it does add variety. In the way of critiques, there\'s not much. Model is basic, but if any of you have [i]seen[/i] a force pike in KotOR2, you\'d know there\'d be little point adding more detail. The texturing on the grip could be a little better, but heck, it\'s not like you\'ll be doing an up-close inspection. There\'s nothing particularly remarkable about the weapon itself, but there\'s not supposed to be. It\'s your generic, Star Warsy weapon, and for that purpose it\'s more than sufficient. Temptation to make a \"shocky-monkey\" joke suppressed. ~Kouen

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786 downloads

Uploaded:03-17-2008

Sasuke Katana

katana_sasuke.zip | 1.14 MB

apparently used in the Naruto Shipuuden mangas. The model is quite simple. A basic handle with a basic straight blade. The skinning is just as simple, looking to be done in the style of MS Paint. A shader helps the look, though, giving it a metallic look to it. To be honest, this needs work. But, I suppose if you are a fan, the quality won't matter at all. Give it a download if you like it.

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148 downloads

Uploaded:03-15-2008

Bloodsaber - 7 blade hilt and more

bloodsaber_v1.01.zip | 312.77 KB

itself is not extremely special, but it's the blades that catch my interest. There's the main blade, longer than the usual blade. Around the hand are six more blades of varying lengths and colors. This saber is set to use the blue style. The extra blades disappeared and the style changed to Tavion's when I checked what other styles this saber has. Of course, that would mean that this weapon would be more powerful than the standard saber, but that shouldn't be an issue, since the author set it so that you can't use them in MP (Unless, of course, you change the .sab file inside). Unfortunately, you can't access them through the SP saber menu either, so you will have to use the console (/saber blood) to obtain this saber. Also inside is another saber called 'Ultra'. It uses Desann's hilt. Like Blood, you can only obtain this saber through the SP console (/saber ultra). It uses the blue and staff syles. Now to the actual hilt of the Blood saber. It's a bit plain, reminding me of the brown staff hilt whose name I forget at the moment. There's little to say about it that the screenshots won't, so take a look, and decide if it is worthy of a download![/quote] The saber itself is the same as far as I could tell, but this time it has all the standard single saber styles, plus the Tavion style. Included are two new sabers, too! Blub is similar to a giant hammer, where there are saber blades instead of the hammer's head. Ultra is like a large mace, where some of the spikes have been replaced by saber blades. Both sabers use only Desann's style, and bounce off things that you hit with them. As with the last version, you can only obtain these via SP console. They seem too powerful to be fair in MP anyway. :p Give it a download if you like what you see. I know I personally do. :p

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122 downloads

Uploaded:03-14-2008

Golden Light(Takaian's Saber)

goldenlight.zip | 74.32 KB

along its length. Texture wise... it could be much better. The parts that aren't paintbucketed are covered in a cloudy pattern. Since there are no shaders, there's nothing to cover up the rather bad texture work. At this point I'd like to disagree with Acko about this being the final word on this, but it's his choice to make. Also, there's staff version included as well. And both the single and staff sabers have a longer reach, giving you a very slight advantage in combat. Have a download, if you like it. - Jose

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182 downloads

Uploaded:03-10-2008

Bloodsaber - 7 blade hilt

bloodsaber.zip | 59.33 KB

are six more blades of varying lengths and colors. This saber is set to use the blue style. The extra blades disappeared and the style changed to Tavion's when I checked what other styles this saber has. Of course, that would mean that this weapon would be more powerful than the standard saber, but that shouldn't be an issue, since the author set it so that you can't use them in MP (Unless, of course, you change the .sab file inside). Unfortunately, you can't access them through the SP saber menu either, so you will have to use the console (/saber blood) to obtain this saber. Also inside is another saber called 'Ultra'. It uses Desann's hilt. Like Blood, you can only obtain this saber through the SP console (/saber ultra). It uses the blue and staff syles. Now to the actual hilt of the Blood saber. It's a bit plain, reminding me of the brown staff hilt whose name I forget at the moment. There's little to say about it that the screenshots won't, so take a look, and decide if it is worthy of a download!

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1842 downloads

Uploaded:01-28-2008

Exile Blade

exile_blade_v1.0.zip | 3.8 MB

and, to be honest, it looks incredibly deadly. In fact someone I showed it to suggested it be renamed to \"Impractical Stick of Death\" since it looks like it would be equally deadly to both the victim and the wielder. I found myself agreeing when I went in-game to test it out and, as I held it idly, it was impaling my forearm. However since our in-game models of choice are nothing but hollow meshes, we don\'t have to worry about bleeding to death by impaling ourselves on our own weapons, so let\'s move on. Personally, as far as the in-game presentation goes, the weapon looks unwieldly and unbalanced. The majority of the weight is on the left, however it\'s held farther right. Realistically the whole thing should tip and cause my poor character to fall over to the left (although when did reality and Jedi Academy ever meet?). I would\'ve moved the grip much closer to the larger part of the model, although that\'s just me. As for the model\'s construction, it seems the majority was built out of a 12-sided cylinder. It\'s more sides than I would\'ve personally used, but still very reasonable, so basic construction is good without being unnecessarily too detailed. There\'s a good attempt and real texturing, although this model suffers from Multiple Skinmap Syndrome (MSS). In the future, consolidate all your skinmaps into one big map -- you don\'t need to have a separate skinmap for each model part, it\'ll make your archive smaller, and to be honest it just looks more professional. My last suggestion is to work on the sounds a little. The electricity sound used here doesn\'t really fit (it\'s very loud, yet the electricity effect on the blades is very subtle, so they just seem to clash). Also I wouldn\'t recommend using lightsaber sounds -- there doesn\'t seem to be anything on or about this weapon that would make such a sound! Overall not a bad model! It may be an impractical stick of death, but let\'s face it -- what fun would something practical be?[/quote]We\'re now at v1.0! I had forgotten the original was v0.9, so I was really confused when I was looking at the e-mail... But me being confused is fairly normal. Anyway, visually there\'s not much of an update, but with a tenth of an increase in version that\'s to be expected. This is probably worth grabbing over the old version, though, as it does have some more behind-the-scenes updates. The model has been cleaned up of some of the unnecessary polies and the skinmaps have also been combined, which results in a much cleaner model as well as a reduced file size. The sounds (thank god) have been modified to not be as \"obnoxious\" as the author puts it in his read-me. Some other changes include an altered stance -- this won\'t modify any animations files so don\'t worry about it affecting any other mods -- as well as some balance tweaks in the saber file. Some folks may not like this, as it changes the stats on the weapon (8 blades means more power, but the speed is reduced and it restricts some hand-related Force powers). This\'ll be hit or miss -- some people like balance, and some people like \'fairness\', so that might make this weapon seem slightly less appealing for some folks. However one of the neater additions here is that some extra colors have been included, so if you want the blade not to be yellow anymore you can change the color. You will need some basic modding knowledge to do this, though, so if you\'re really a dunce when it comes to that you may want to ask a fellow modder for some help in understanding the somewhat vague instructions in the read-me. Overall a good, albeit minor, update. Definitely from a modder\'s standpoint it\'s well worth it, though! ~Inyri

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531 downloads

Uploaded:01-17-2008

Gibson Les Paul V2

gibson_les_paul_v2.zip | 1.21 MB

is awful. There\'s wasted polies everywhere (especially in the neck and knobs) and a general inefficient use of the tools given to him. The model uses up the entire 35 object limit and it does so in the most useless way I\'ve seen thus far. Nearly every part of the model is its own object. They could\'ve been grouped together into 3 objects, simply due to the engine\'s limitation of 1000 vertices for an object. Heck, with a more efficient poly usage, it could probably be grouped into a single object. But the general shape is indeed that of a Les Paul. The texture fulfills its job of giving it color and that\'s pretty much all it does. They hold next to no detail and in some cases are just flat colors. There\'s a few color scheme options available, all of which look uniformly below average. It\'s sad, really, that something that could\'ve been so unbelievably awesome is let down by what seems to be a rushed job. There are some new sounds, namely the hit sounds are replaced with some short guitar effects. All in all, it had potential, but it failed. I hope there will be a v2, with improved modelling and texturing. A wise man knows what to say. A wiser man knows when to say it. - Jose[/QUOTE] I know a lot of you must have been waiting for this update for a long time now. I will explain the delay thus. The thing is, the skins did not work for me, so I sent an email to the author so he could tell me what it was I was doing wrong, I did follow his instructions on the readme and yet nothing happened. You can still use the standard skin which is a vast improvement over the last one and the model itself looks better and performs better this time around. What I would\'ve done would be, if you had to have a different pk3 for each skin, then you might as well include a .sab and .skin file in each so as to use the CustomSkin command in the .sab file which allowed me to unlock all the skins and change them on the fly. Just a suggestion. Download it if you like it, if you manage to get the skins working without doing anything then congrats. [i]Ayane Yamazaki[/i]

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1479 downloads

Uploaded:01-16-2008

Spartan Sword

spartan_sword.zip | 917.43 KB

movie. For those who disagree with me, however, you\'ll be pleased to know that a fresh new author has arrived on the scene with a new weapon model, and my, \'tis quite impressive =_=. This is apparently a spartan sword from the movie 300. Accuracy-wise, I cannot judge, but I will say that it looks excellent, model and texture combined. Best yet, there was only one tiny error that I found with the file itself, and it was merely a typographical error. Instead of spartan_sword you\'ll have to type spartan_word if you want to get the saber in the console. I think most of you can live with that =_= BANDWIDTH TO ALL INTERESTED PARTIES. - Averus Retruthan

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471 downloads

Uploaded:01-09-2008

Yamato v2

yamato_v2.zip | 272.2 KB

Marshal\'s weapons, the weapons tend to be a bit on the large side. I cannot verify weapon size accurately, but I will say that it\'s not something distracting. The skin is respectable as well, so death =_=. The only oddity I detected in today\'s selection was most noted in the weapon\'s swinging trail. The trail\'s effect seems only to take much effect in the upper blade to the tip. I kept feeling like I was waving some sort of RC remote control =_= one that controls a flying blimp bomb. Over all, RC wire factor aside, this is a decent model. I would seriously consider fixing the trail though, so as to make it feel a little more like a sword. Or, destroy the trail and optimize sword reality. Either way works. - Averus Retruthan

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487 downloads

Uploaded:01-06-2008

Warhammer

warhammer_1sd.zip | 119.74 KB

guys. The hammer isn\'t very long and looks like no one other than Conan could lift this thing in the air but it doesn\'t really stop it from being fun. Texture wise it\'s very simple. The hammer is in shades of gray and a stamp of a skull has been placed on the hammer head. The head of the hammer is very big so it makes it look like once you swing that, the stick that holds it is gonna break or bend. But maybe all of you guys can appreciate this. Go spawn some jawas, get yourself some nice blood mod and whack the little guys around, at least you\'ll have a laugh. [i]Ayane Yamazaki[/i]

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1 downloads

Uploaded:01-02-2008

Exile Sword

exile_sword_v0.9.zip | 1.82 MB

be honest, it looks incredibly deadly. In fact someone I showed it to suggested it be renamed to "Impractical Stick of Death" since it looks like it would be equally deadly to both the victim and the wielder. I found myself agreeing when I went in-game to test it out and, as I held it idly, it was impaling my forearm. However since our in-game models of choice are nothing but hollow meshes, we don't have to worry about bleeding to death by impaling ourselves on our own weapons, so let's move on. Personally, as far as the in-game presentation goes, the weapon looks unwieldly and unbalanced. The majority of the weight is on the left, however it's held farther right. Realistically the whole thing should tip and cause my poor character to fall over to the left (although when did reality and Jedi Academy ever meet?). I would've moved the grip much closer to the larger part of the model, although that's just me. As for the model's construction, it seems the majority was built out of a 12-sided cylinder. It's more sides than I would've personally used, but still very reasonable, so basic construction is good without being unnecessarily too detailed. There's a good attempt and real texturing, although this model suffers from Multiple Skinmap Syndrome (MSS). In the future, consolidate all your skinmaps into one big map -- you don't need to have a separate skinmap for each model part, it'll make your archive smaller, and to be honest it just looks more professional. My last suggestion is to work on the sounds a little. The electricity sound used here doesn't really fit (it's very loud, yet the electricity effect on the blades is [i]very[/i] subtle, so they just seem to clash). Also I wouldn't recommend using lightsaber sounds -- there doesn't seem to be anything on or about this weapon that would make such a sound! Overall not a bad model! It may be an impractical stick of death, but let's face it -- what fun would something practical be? ~Inyri

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209 downloads

Uploaded:12-08-2007

Gibson Les Paul

gibson_les_paul.zip | 767.35 KB

There's wasted polies everywhere (especially in the neck and knobs) and a general inefficient use of the tools given to him. The model uses up the entire 35 object limit and it does so in the most useless way I've seen thus far. Nearly every part of the model is its own object. They could've been grouped together into 3 objects, simply due to the engine's limitation of 1000 vertices for an object. Heck, with a more efficient poly usage, it could probably be grouped into a single object. But the general shape is indeed that of a Les Paul. The texture fulfills its job of giving it color and that's pretty much all it does. They hold next to no detail and in some cases are just flat colors. There's a few color scheme options available, all of which look uniformly below average. It's sad, really, that something that could've been so unbelievably awesome is let down by what seems to be a rushed job. There are some new sounds, namely the hit sounds are replaced with some short guitar effects. All in all, it had potential, but it failed. I hope there will be a v2, with improved modelling and texturing. [i]A wise man knows what to say. A wiser man knows when to say it.[/i] - Jose

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240 downloads

Uploaded:12-04-2007

The Worlds Deadliest Sign

sign.zip | 196.23 KB

Granted I\'d go to jail, but it\'d be handy when road rage hit... :p So if you haven\'t figured it out yet, this is a street sign. A no parking sign, to be exact. And now it\'s a weapon. How utterly [i]amusing[/i]. It\'s fairly large, although not any larger than you would expect it to be in reality, and it does look downright dangerous while at the same time looking incredibly funny. It\'s not every day you see someone swinging around a no parking sign. My [i]favorite[/i] bit is if you use two at once, they say \"no parking between signs\" -- cracked me up. Anyway, feel free to download to bring a bit of a smile to your face. It certainly brightened up my day! Not literally... it\'s still rather gloomy out, but... you get my point. ~Inyri

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1097 downloads

Uploaded:11-12-2007

Green Destiny

green_destiny.zip | 1.22 MB

Inyri welcomed the first version with these words: [quote]I find myself wondering if this is the author's first weapon model. If I had to guess, I'd say it's not. Why? Several reasons. The poly-flow is very conservative. There are very few extra edges that aren't needed (the blade is especially bare of extraneous polies and edges, which is good), and the hilt and pommel area use 8-edged sections. While the skin is by no means perfect, it is better than the majority of sword skins I've seen, and definitely has some character. Most of the pieces of the skin have proper shading to them, with the exception of the sections that seem to be made with the texturizer effect. In-game I found that the blade was adequately sized. It didn't seem outrageously large, but also didn't feel like swinging around a toothpick. The real treat, which I imagine is how the blade gets its name, is the minty-green clash/hit effect that has been included. I find it to be rather attractive, if just a little large and distracting. ~Inyri[/quote] HOUOU has since improved his skills and this blade is far superior to the older one. The whole thing is far more detailed and accurate in design to its movie counterpart. Heck, he even added a tassel to the pommel ring! He kept it short, fortunately, since such things don't work in this game very well. Well, they don't work at all. I can but nitpick at the "faults" this weapon has. Firstly, the hit effects are gone. I liked them, a lot. And my memory fails me in regards to the color of the hand guard and pommel of the original sword, I can't recall whether they were thine standard metallic gray or, indeed, green as depicted here. I must say, this turned out very nicely. The few minor quips are more nitpicking than actual faults. I am definately keeping this and, if you're a fan of swords, chinese martial arts cinema or you just like slicing and dicing stuff, I urge you to do the same. You won't be disappointed. Probably. Oh, and it comes with new sounds. Can't say much about them, though I do wonder why people give swords a draw sound, though there's nothing to draw them from. I know I've done the same with all my previous weapons, but back then I didn't think of it as I do today. [i]There is a line between sanity and insanity. On that line I stand.[/i] - Jose

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1430 downloads

Uploaded:10-31-2007

Kane\'s Lightsaber

kane_if.zip | 1.71 MB

background of this hilt: [quote]Kane was a dark Jedi training at the Sith Academy on Korriban during the Jedi Civil War. His masters saw such promise in him that they rewarded him with this special Sith lightsaber, which contains engravings of a section of the Sith code. Shortly after Kane left the academy and the Sith entirely, though he kept the lightsaber for quite some time.[/quote] Now that you know where it comes from, lets move onto the hilt. While not as impressive in it’s texturing the model itself has a lot of detail, just by looking at the screenshot you’ll know what I’m talking about. The design is small but fairly more accurate to the size of a saber than what the standard sabers look like. When I tried it in game it was really a weird feeling, as I am accustomed to using the ridiculously long hilts. The hilt does have some nice things on it like the Sith code which can be seen clearly on a bright map. Overall a hilt that any user that prides himself of being a true Sith should have. So download it now or regret it later! :D [i]Ayane Yamazaki[/i]

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1759 downloads

Uploaded:10-30-2007

Demonic Saber

demonic_saber.rar | 2.32 MB

four variants, and I shall break them all down in a quick explanation =_o: - Normal Effectless Saber: Has a regular skin with a 54 scale blade instead of the regular 40 - Normal Shader Saber: Same as above, but with a shader to increase the brightness of the texture. Wasn\'t appealing to me personally, but that is another tale =_o. - Special Effectless Saber: Has same skin of Normal and retains the 54 scale, but now has a Parry Bonus of 9, Break Parry of 3, Lockbonus of 9, and an increased animation scale to 1.2. Believe me, that speed means something. - Special Shader Saber: Same as above, but with the shader. Quite frankly, I\'m glad that the author took the consideration and foresight to make 4 variants. The style allows the public to really be able to insert almost any of their preferred saber into their base, and yet still be able to use it on a server that has it. I foresee most will insert the normal blade, but the public has the option of using a shader or not, so that\'s quite amusing =_,=. While I\'m on this tirade, I will alert the masses that you must naturally insert only ONE of these blades, as they all use the same model name, .sab information, etc. Keep this in mind, and SUBMIT BANDWIDTH AT YOUR WILL =_= - Averus Retruthan

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449 downloads

Uploaded:10-10-2007

Beer on a Stick

stick_bottle_if.zip | 2.6 MB

bottle of Samuel Adams as a weapon. There is also a broken variant, so it could make for some interesting bar fight scenes in an RP. Then it went downhill, as far as I\'m concerned. How? ADD A STICK INTO THE EQUATION -_O+. Naturally, there\'s a broken variant, so you can gore people with a bottle on a stick. *sighs* Texturing and the model are both up to Lady Forge\'s typical par, so quite honestly, I needn\'t say more...other than SUBMIT BANDWIDTH AT YOUR OWN RISK. Apologies if I don\'t find it funny, as it seems like one of those inside jokes that only an elect few can truly laugh at. That, and I just don\'t find the idea amusing. Blast, I guess I did need to say more...oh well. - Averus Retruthan

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71 downloads

Uploaded:09-26-2007

Soul Edge, the unholy blade

soul_edge.zip | 302.21 KB

only Soul Edge. I know that the lady forge released a model previously; however, I feel like I should side with Marshal on this despite the flaws. Why? Well Inyri herself she had not ever played the game, so she had no real grasp for Soul Edge. This guy SORT OF did. I say sort of because there are some inaccuracies to the grand blade. For one, the size. You overshot the length a bit. I took a look and compared the Azure Knight, Nightmare, to his prize winning sword in SC2, and yeah, you did overshoot. If you were to put the sword down on its tip, the handle would just overshoot your head a tiny bit. However I'm looking at other sizes and the bulk is so HARD TO COMPARE >_ - Averus Retruthan

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76 downloads

Uploaded:09-18-2007

[Contest] Unsung saber

unsungsaber.zip | 71.12 KB

to it. The model in this saber is very simple. It’s essentially a hexagonal tube with one part extruded and the vertices on both ends moved around a bit. Another thing about the model is that it is very wide. When I was testing the saber it went through the hand of the model, whereas if I used a different saber that didn’t happen That’s about it with the model, on to the texturing. Like the model, the texturing is simple, and somewhat repetitive. Only one pattern is used for the grip of the saber, a gold and black texture was used for a raised part of the model, and a red version of the previously mentioned texture was used for the on button of the model. This saber uses a shader, but it’s just a shader to diffuse the light over the skin. That’s about it for the technical aspects of this hilt.

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69 downloads

Uploaded:09-18-2007

[Contest] Thanatar

saber_thanatar.zip | 265.81 KB

widening at regular intervals. The top features four short spikes, more of a decoration than a weapon, which surround the lightsaber blade. The hilt makes use of a simple specular lighting shader, giving it a realistic shine when moving in the environment.

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751 downloads

Uploaded:09-18-2007

[Contest] Purgatory

purgatory_if.zip | 1.37 MB

optional staff saber configuration. Sporting a simple. yet well planned out design, with just a bit of a twist to make it a bit more unique in the end. Avoiding any truly unnecessary modeled on detail, the saber handle itself makes use of the mesh in it's most optimal form. Keeping the circumference down to 8 sides, proving that you don't need to fill your mesh with unneeded polys to achieve a desired look. The simplicity of the mesh is helped along by a set of animated textures in the form of pulsating red and blue lights that run along the full length of the handle. The effects, while appearing very well done in close up, are barely visible at most other times. The red more difficult to spot than the blue. But not stopping there Inyri has also updated the saber hum, with an additional electric crackling sound which accompanies the pulsating lights. This gives the saber a different feel while holding it in game. A very well made saber, that is only hurt by the size of the model making it difficult to get the full effect in game. But it looks great up close, and with the new sounds, makes it a joy to play with.

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79 downloads

Uploaded:09-18-2007

[Contest] Gargoyle

gargoyle.zip | 283.95 KB

head on either end. While the textures are somewhat flat, they are enhanced by detailed modeling and an in-game specularity shader. Detail here has not been textured on. Each side of the gargoyle face on both ends of the hilt have a pair of sharp-looking fangs, which protrude from the open mouths, and the eyes, lips, and nose have been given appropriate depth and shape. Around the handle grip are six yellow tube-like structures surrounding the grip, running from the top head to the bottom. A pair of buttons rest near the top, between two of these tubes. A truly unique hilt, and very certainly not shabbily done.

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331 downloads

Uploaded:09-18-2007

Zelgadiss\' Sword

slayer.zip | 694.1 KB

look really but the texturing seems highly irratic almost like a UV map gone wrong. The model shape itself is very nice and I think if the texture was re-done it would be superb but right now that texture seems too unfitting. It could also do with a few more polies to smooth out those two wing shapes. Almost forgot it has no new sounds so it will still sound like the Katarn saber. Oh when I say replace I mean literally replace, it overwrites the default Katarn saber so you won\'t be able to select it anymore. I think this needs re-releasing as an optional saber with a fixed texture. -WadeV1589-

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1857 downloads

Uploaded:09-18-2007

Zangetsu

zangetsu.zip | 187.02 KB

sword from the anime, at least in the texture. In terms of size, I have no idea. I only saw ONE episode of Bleach, then burned my television to a crisp. Improvements? Yes, I would suggest doing something about the handle texture. Make it darker or more realistic. The other thing would be to move the tag to hold it down a little lower. It seems a little too close to the end. Otherwise, a fine job. Bleach fans are encouraged to SKULLBASH THE TEMPLE WITH THEIR BANDWIDTH - Averus Retruthan

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1111 downloads

Uploaded:09-18-2007

Zabuza Sword

zabuzasword.zip | 346.87 KB

done, the stance isn\'t that great. While the sword is under the staff menu, it is held like a dual saber, which I found to be disorienting. Also, if I turned my sword \'\'off\'\' and then switched the stances I had access to all the single saber stances, but the sword would hit the ground with the blade edge parallel to the ground, other than perpendicular, as it should be. Also, when I was in the single saber stances, whenever I switched my stance it would go back to the dual saber stance. While the model itself is good, I think that the author should have taken some extra time working on the stances and getting it all to work exactly as he had wanted, but that\'s just me. But as a plus the damages for this sword are doubled, so happy fragging! ~Zach

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45 downloads

Uploaded:09-18-2007

Z-saber

zsaber.zip | 565.25 KB

release it for the impatient people who would prefer something early if it’s halfway done, rather than wait and get the whole thing. This mod is the case where the author released it before it was totally done. These are supposed to be from MegaMan Zero…And there’s the ‘Omega Blade’, ‘Z-Saber’, and ‘Recoil Rod’. Let’s start out with the ‘Recoil Rod’. First off, it has no texture on it – at least one that works. One is included, but it doesn’t apply. Secondly, the blade is strange. I don’t know where it’s supposed to be, or if it is even supposed to have one! If it’s not supposed to have one, it should be turned off – the blade and the trail. This applies to the Omega Blade and Z-Sabers as well. The skinning on the Z-Saber and Omega Blade models was…simple at best. From what I could see, it was just a bunch of grey. Not much was skinned on. The biggest difference between the two blades was the blade color – again, saber trails should be turned off. But the big thing here is to release something when it’s done, not halfway done. It also shows that things that should be thoroughly tested [i]with[/i] a clean base folder. So actually completing things, and testing, is a very important thing with mods. But for you MegaMan Zero fans out there, you might like this. I find it technically lacking, due to the limits of the q3a engine. Although, I do complement the author on rotating the model so that the blade would go with the swing, so kudos for that. (aka the edge is in line with the swing). Anyways, if you like it, download, and if you don’t…then don’t! ~Zach

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378 downloads

Uploaded:09-18-2007

Z Saber

zsaber1.zip | 4.01 MB

Z-Saber...or is it? NAY, LIES =_= There is more. In regarding changes to the saber, I can note that the blade\'s definitive detail improved. After that, I\'m not noticing too many other big differences. There are still awesome sounds, so you needn\'t worry about that =_=. Included was a variant called the Omega Saber. It\'s at that point that my knowledge slumps a little. Regardless, it\'s still impressive, and seems to have the same changes done to it as the Z-Saber. A bonus was added, and I was highly angered due to the fact that JA+ refuses to let me use awesome huds. =_v+ Is it just me? Despite all that, we\'re given a hud that reminisces the Megaman Huds. Well done =_,= DEVOUR BANDWIDTH AND CLOG OUR SERVER FOR MORE MEGAMAN-ESQUE ACTION. - Averus Retruthan

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459 downloads

Uploaded:09-18-2007

Widowmaker Custom Saber Hilts

jkjaadwidowmaker.zip | 6.36 MB

of incredible flare. The Ripper is a scaled down version of the sword into a shortsword, modded for speed and other factors. The Widowmaker is a larger modified version of the weapon, blessed with both the staff and dual stances to be available to it. And yes, it\'s modded for speed. Along with this pack are a couple extra bonuses mentioned in the readme. IF YOU DEMAND MORE SWORDS,(I know I can\'t have enough because I keep breaking the damn things.)THEN DESTROY FILEFRONT WITH YOUR BANDWIDTH REQUESTS. - Averus Retruthan

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147 downloads

Uploaded:09-18-2007

Voodoo Doll Kyle

voodoo.zip | 470.79 KB

comes out of his head and I love the look of the hilt. It looks very well done nice and crisp. There are no new sounds with the saber, but I thought maybe if he were to make a version 2 it could be with sounds with someone yelling, screaming, or saying ow. For some reason I couldn't get it to work with two sabers not sure if it was just me and my stupidity or it really doesn't have it so someone inform me :). I really thought this was a good idea {THC}ShovelHead. I thought wow this is strange when I first saw it sitting in the Inbox so I said hmm what a strange looking person on a stick then it hit me and I was like oh! It's Kyle Katarn! Overall this is one of those Knee Slapper files they are just for fun and for hating Kyle Katarn and maybe Jan can do some *Naughty* Things with that voodoo doll... eww. I’m thinking of it more and more how in the world do you really turn Kyle on? Get it "Turn on" Ok sorry bad joke, but moving on it must hurt getting a saber through your head. Good job {THC}ShovelHead hope to see some more sabers and oh wait what’s this I do see more in the Inbox! -XgamerX New Sounds: No New Sprites: No

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492 downloads

Uploaded:09-18-2007

Vergil\'s Yamato

vergils_yamato.zip | 292.15 KB

failed miserably, therefore can\'t vouch for how close this is to the DMC version. As I am not too knowledgeable in the art of modeling, I shan\'t get into technical aspects of this sword, I can however talk about the overall presentation. The skinning is rather simple, the sword doesn\'t flaunt any fancy shaders, or particularly refined skins. The blade is a very simple grey texture, giving the sword a more stone like, than metallic look. The texturing on the hilt isn\'t particularly great or bad either, it\'s just average. Not bad enough to bug you, but not good enough to amaze. If the author is looking at any future releases of the sword, aside from working on the textures, I would suggest that he shorten the blade a bit. It might just be me, but the thought of swinging around a sword twice my size is less than appealing. ~Metall Pingwin

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567 downloads

Uploaded:09-18-2007

Ultima Weapon

ultima_weapon.rar | 1.11 MB

itself. Unlike a pervious version submitted to this site, the skin on this weapon felt much more crisp, clean, and defined. While I\'m supposing there was a glow on the weapon, I certainly enjoyed it without. The model was a decent and acceptable size, and sounds were relatively decent. I noted that the kata sounds were still saber sounds, but hey, who uses Katas these days? ¬_¬ Over all, I definitely enjoyed testing out this weapon, and I\'m quite confident that sword and FF7 freaks alike will enjoy adding this weapon to their arsenal and hurting or disciplining young children =_,= BANDWIDTH IS GOOD, BUT NOT FOR YOU =_= GIVE IT UP OR ELSE YOU WILL GAIN INTERNET WEIGHT. - Averus Retruthan

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134 downloads

Uploaded:09-18-2007

Tarandel

tarandel.zip | 234.47 KB

which in my opinion makes the blade looks like it’s being constantly hit by lightning, which is what I think the author was going for. There is also a hit effect, and that is whenever the saber hits something, that something gets hit by a blue blur that looks like lightning. As for the model, it’s simple, and I think it would’ve been cooler if it was some sort of lightning staff, but that’s just me. For the lightning effect on the saber (not on hit), I’d get rid of that and make it look like lightning/electricity was crawling over the saber. But that’s just my opinion. And as I've been saying, as long as the author likes it, then it's fine. If you like it, download it. :) ~Zach

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8 downloads

Uploaded:09-18-2007

Tai X-mas 06 Hilts

tai_xmas06_hilts.zip | 321.87 KB

gone into it. The idea for it is great and the execution of it was well done. Seriously, how many saber have a freaking face on them? And how many of those have teeth? Now, let’s just point those teeth outward, and hit somebody in the face. (Volunteers, anyone? *Looks around* No one?) Anyways, it’s the Gargoyle saber, as a staff. There was another saber included in this, and I found it interesting. Silver on the outside, green core inside, some nice emitter detail, and it looks cool. I like the shape. It looks like some kind of wizards staff, only cut down to the size of a wand. I just recommend that you look at the screenshots. ~Zach

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342 downloads

Uploaded:09-18-2007

Tai X-mas 06 Hilts

tai_xmas06_hiltsbugfix.zip | 326.78 KB

surface. So here’s the original review, since not much else has been changed. [quote] Remember the Gargoyle contest hilt? Anyways, this is that hilt, only in staff form. And since it’s not in the contest anymore! I can give my opinions! The saber is nice, I admire the detail that’s gone into it. The idea for it is great and the execution of it was well done. Seriously, how many saber have a freaking face on them? And how many of those have teeth? Now, let’s just point those teeth outward, and hit somebody in the face. (Volunteers, anyone? *Looks around* No one?) Anyways, it’s the Gargoyle saber, as a staff. There was another saber included in this, and I found it interesting. Silver on the outside, green core inside, some nice emitter detail, and it looks cool. I like the shape. It looks like some kind of wizards staff, only cut down to the size of a wand. I just recommend that you look at the screenshots.[/quote] ~Zach

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158 downloads

Uploaded:09-18-2007

sticksaber

stick.zip | 79.59 KB

technically be true, but since any added detail would actually make it less accurate to what it\'s supposed to be, the simplicity here in model and texture is irrelevant. It\'s basically a little black stick, and that\'s what it\'s supposed to be. Another aspect of this mod is that it changes all the saber blades too, so if you don\'t want that to happen you\'ll either want to avoid this mod, or delete the gfx folder from the PK3 after you download it. The additional blade mod changes the blades to be far more cartoony, removing the soft edges from the blade and the core. ~Inyri

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583 downloads

Uploaded:09-18-2007

Squall's Gunblade

squallgunblade.zip | 373.17 KB

Oh, did I mention the gunblade is my favorite weapon from any Final Fantasy? This is an absolutely beautiful model of Squall's gunblade. No details were spared here, from the Griever pendant(:D) hanging on a chain at the end of the gunblade's handle, to the engraving of Griever himself on the blade. Swords previously released have the glow of a lightsaber underneath it. This gunblade seems to cover it up very well. When the sword is swung it blurs, a very cool looking effect. I am not totally sure, but I believe the sounds of this model are extracted directly from FF8! The sounds are very true to those of the gunblades found in FF8 itself. Again, this model is absolutely beautiful, and worth downloading even if you've never played Final Fantasy! Looking forward to seeing more work from you, Wade... ~Lord Griever~

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135 downloads

Uploaded:09-18-2007

Soul Edge (Phantom)

souledgephantom.zip | 1005.37 KB

one wielded by Nightmare in Soul Calibur III. I found this particular model to be a little disappointing. It cut corners in a lot of places it shouldn't have. For instance the textures are 100% photosourced, and it quite shows. The model is very blocky, and no UV mapping was done for the sides of the model, so the texture stretches quite badly, which can be seen in the screenshots. The unfortunate part is that the model has far more detail than has been put into the texturing, leaving it somewhat lacking. Unfortuantely stretched faces is not the only problem with this weapon. Firstly, it has been packaged in the PK3 improperly (your directory structure should start with models, not gamedata). This doesn't seem to have too bad of an effect on gameplay, but I find the choice to make the sword a staff to be silly. This is a [i]huge[/i] sword! Yet you're holding it horizontal, for one, and waving it around fast, for two! I think it's far more suitable to a single-saber strong stance, myself. It's hard enough fitting this type of weapon in the game at all, so making it as realistic as possible is a must. Overall it's a decent model that suffers from a typical flaw - much more attention in one area than others. I would really benefit from some balance in this respect, and a better set up would really enhance its overall playability. ~Inyri

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513 downloads

Uploaded:09-18-2007

Soul Edge (Complete) Pack

soul_edge_complete_pack.zip | 4.85 MB

never truly fond of the \"complete\" Soul Edge as it looked like a big Barracuda a million eyes to me. This brings me to the skin. In terms of accuracy, the skin is lacking the eyes. That\'s at least from what I recall. Maybe he was looking at another version. I\'m not certain, nor do I wish to be XD. In truth, however, the skin is not bad at all. It looks strange, and it almost looks like he used pastels and watercolors to skin it O_o. Now, the sword comes in three sizes, each in a separate .pk3: Barracuda(perhaps the only practical one), Bloated Manatee, and Baby Humpback Whale. No, I\'m not kidding. =_o The \"actual\" form is so blasphemously enormous that I can\'t see how anyone other than me can wield it. Thankfully, however, I do have a use for that monster. I can take down that Adamantium Golem that that imbecile rival of mine keeps sending over to try and knock over my tower. Yes that\'s right. You\'re in trouble, fool =_,=. Overall, while the two larger ones aren\'t practical to the average human, I could see the small form being of use. If there were any improvements I could suggest, maybe a little more shape and definition to the blade. Otherwise, I\'ve no qualms with it. *Takes Whale Edge and knocks over Ryojin\'s house simple because he feels like it =_,=* - Averus Retruthan

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360 downloads

Uploaded:09-18-2007

Soul Edge

soul_edge_new.zip | 1.83 MB

be released. There's still several locations that have texture stretching, and to be frankly honest the model is far too blocky for my tastes. So basically this thing was poorly UV mapped. If you look at the skinmaps, you'll be able to see that the textures are horribly stretched, only to be stretched [i]back[/i] on the actual model. Why not just make them the right dimensions in the first place? Stretching your textures always ends up destroying detail. As for the model... it still needs a lot of work. Round off the outer edge, UV map the bottoms of surfaces rather than letting them stretch, make the eye round rather than pointy, narrow down the tip of the blade rather than leaving it thick until the [i]very[/i] end. Paying attention to detail and really putting some work into a model will make it ten times better. Trying to pull a fast one on innocent Soul Calibur fans by not doing so may fool some people, but you'll know exactly how much effort when into your model. Will this model suffice for SC fans? Absolutely. I look at mods only from a modder's point of view and not a fan's. If this is what you've been waiting for, grab it. I just know that it could be a whole lot better, and I hope Marshal Banana will go all out with a version three and really pull out all the stops. It could be great, with the right level of attention and effort. ~Inyri

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1050 downloads

Uploaded:09-18-2007

Soul Edge

soul_edge_if.zip | 1.43 MB

to say this is pretty accurate. It's about the right size and the sounds fit well but the textures dont seem quite right to me. It just looks lighter than I remember it being in Soul Calibur 2. Other than that its really close to the original and I love it. Overall I would say except for the textures seeming a tad bright it's a great model and everyone who loves SC or swords in general should grab it. ~Nexus

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138 downloads

Uploaded:09-18-2007

Slipstream

slipstream_if.zip | 299.13 KB

designed that way. I like the way that it tapers down at the bottom. It makes the saber look elegant. Okay, let\'s not do small talk. I like the whole design. Now let\'s move on the the interesting part - the shader! There\'s actually a rather funny (well, not really funny) story about the shaders. Inyri custom-made a chrome shader for this, and then had a really hard time getting it to work in-game. But here we have it, in it\'s glory. There are two versions of this saber, a regular chrome version, and one that\'s trimmed with electrum. While I really wouldn\'t use this, it still looks really cool. ~Zach

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213 downloads

Uploaded:09-18-2007

SH.PE_hilts

shpe_hilts.zip | 6 MB

screenshots. The two hilts speak for themselves visually: one glows, and the other does not. I will say that the glowing one looks as if it has the Tri-force on it. Coincidence? YOU BE THE JUDGe...actually no, I revoke that job from you. Only I, Averus Retruthan, can be the true judge of that. No, you can\'t have my verdict, either. Overall, the hilts aren\'t outstanding, but they\'re a pleasant addition. The simple hilt could probably be used for some sort of training saber in role-play environments. Otherwise, I can\'t say much. DROP DOWNLOAD IN THE SLOT *points to slot marked \"Lawl\"* - Averus Retruthan

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195 downloads

Uploaded:09-18-2007

Save The Queen

stq_if.zip | 1.06 MB

the uber boss - and most influential allied character - of Final Fantasy IX, Beatrix! So, with that out of the way, what is this file exactly? Well, Beatrix wouldn\'t be half as uber if she\'d been given a Mythril Sword, lemme tell ya. Save The Queen is Beatrix\'s signature weapon, apparently created specifically for her. The sword\'s custom properties make it virtually unwieldable to anyone else due to it being tailored for Beatrix\'s fighting style. It\'s also proven to be conductive to magical energies, hence Beatrix\'s combination sword techniques which consist of a physical strike enhanced (usually) by non-elemental damage. It also has one rather unique property among swords, in that it doesn\'t restrict the wielder\'s ability to use White Magic - Beatrix is packing several White spells, including Cura and Holy, and can use them at will despite not using a wand, rod or staff for focusing her energies; an ability she shares only with Cecil of FFIV, whose legendary weapons allowed him the same powers as a Paladin. It\'s also suggested that the sword was crafted by Hades, as one can acquire a duplicate of the sword from him upon his defeat in the Memoria dungeon on disc 4. Needless to say, the sword itself is a powerful weapon, but whether or not it would be as powerful when in the hands of anyone but Beatrix... well, who knows? Anyway, enough background (and hell, there\'s sure a LOT of background info on this one!), let\'s take a look at the model. If you\'re insecure about your sexuality, the pink might throw you off a little. True enough, I don\'t quite remember the sword having a pink tint to it in any of the FMVs, but with the standard PSX graphics, it\'s damned nigh impossible to tell. The blade, from every reference image I have available, looks to be the right shape, albeit with a few tweaks to compensate for the fact that 99% of the sword\'s appearances used a model which probably composed of no more than 100 polygons and this model has closer to 1000 polygons. Kinda hard to tell exactly, as in-game shots are never dead-on side shots, but hey - we gotta make do with what we got. :p Despite the pinkyness, there\'s a very apparent steely-tint to the model. And unlike other metal textures, it doesn\'t look like a fork! Not sure just by looking on whether it\'s a shader - I shall have to check in a few minutes once I\'ve seen if I can pinpoint all of the model\'s features and elements just by looking - but there\'s an effect to the blade texture which gives it a sort of weak reflective quality. The common mistake made with sword blades is that it\'s either perfect stainless steel, or [i]too[/i] reflective. Needless to say that swords which see use will never be in either state. OK, yup, that\'s a shader. Nice to see a subtle shader which doesn\'t stick out like a sore thumb wearing a band of neon lights. Most shaders just feel unnecessarily excessive, y\'know? Shaders are a good thing to use, but people don\'t really need to stick giant flashing neon signs next to \'em saying \"

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374 downloads

Uploaded:09-18-2007

RSF Sword

rsf_sword.zip | 42.58 KB

it\'s an accurate depiction or not. The only info I found on the RSF Sword is that it came from Star Wars Galaxies and that it\'s often used by the Rebel Alliance. I found one picture of it and this version for Jedi Academy is quite accurate. It\'s a nice sword for those who prefer that over a saber. ~AmosMagee

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308 downloads

Uploaded:09-18-2007

Rickenbacker 4003 Bass

saber_haruko.zip | 450.17 KB

gives off a deep riff as a saber idling sound...and I mean...wow. Sometimes the sound gets annoying but it really makes it feel like a guitar. Especially when you kill someone and it slides off into silence. Download this wacky saber now! :) - Chrono New Sounds: Yes

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372 downloads

Uploaded:09-18-2007

Requiem, Blade of Siegfried

requiem.zip | 1.62 MB

for truth. This blade belongs to Siegfried Schtauffen, a fictional german knight who was previously taken over by the soul absorbing Sword Soul Edge in the \"Soul\" series. I\'d advise you to take a look, as his story is VERY awesome. So anyway, Marshal here brought us the wonderful, yet sadly bland, Requiem. Requiem is the beginning weapon of Siegfried. A true symbol of a redemption seeking soul. In terms of accuracy, he\'s got the look and feel. It works. I like it simply because it\'s a huge ZWEIHANDER! If there\'s anything that can match a scythe, it\'s a zweihander. However, I suppose people won\'t like this unless they know who, what, and why this sword was placed here. Yes, I know it\'s very bland, but it\'s the principle of the thing! An additional \"con\" is that not all stances are active. However, that can be bypassed by turning off the blade and switching manually. If you play your cards right, you can even activate staff stance. However, I shall keep that a secret... Concluding statement? If you love Soul Calibur-especially Siegfried..he and Nightmare rule the world-then I suggest you OFFER THAT MEAGOR BANDWIDTH IMMEDIATELY! - Averus Retruthan

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114 downloads

Uploaded:09-18-2007

Ren\'s Saber

rens_saber.zip | 634.15 KB

lashing off of a katana blade and planting a lightsaber beam there. While there may have been little to do in that subject, I still say that it is suffciently malevolent. The only drawback to this mod is strange: When thrown or dropped, the model regains its surfed blade and LOSES THE SKIN. I\'m certain there\'s a logical explanation for it somewhere, but I certainly cannot say why. Other than that, a fiendish concept for a weapon. I\'d personally suggest sacrificing your bandwidth, lest my Hook Horrors gore you. - Averus Retruthan

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122 downloads

Uploaded:09-18-2007

Relentless Blade

relentlessblade.zip | 114.62 KB

small separator. It doesn’t look bad, just don’t try to stab small objects with it. Unless they’re gnomes. Gnomes can be stabbed with anything. Anyways, the skinning isn’t bad. It looks a little cartoonish, and in some places it could be augmented with a little more sharpness. One thing that could be worked in is making the blade appear more metallic. Right now it looks like a mix between different shades of brownish gray. But other than that, it looks pretty nice, both in game and out of game. For a simple model, it's not bad. Although it'd be a lot cooler of it was more intricate. Oh well. ~Zach

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921 downloads

Uploaded:09-18-2007

Red Queen

red_queen.zip | 1.28 MB

totally accurate. So I’ll just look at the model. The blade is constructed in a simple manner. A few objects, with each containing different levels of detail. Most of the detail is in the skinning, but it’s very nicely done detail. The model looks great in-game. What advice I would give is to model more onto it, but what’s the point when the game itself is low poly? If you can add nice detail with the skinning, then you might as well do it. You should download this sword and try it out. ~Zach

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221 downloads

Uploaded:09-18-2007

Queen Livia\'s Revenge

livias_revenge.zip | 1.05 MB

you, but rather artistic ones. And the best part is the skull. Yes, it has a skull on it! Isn\'t that cool! Okay, it might not be really cool, but it certainly adds some personality to the hilt. That\'s what a lot of hilts need - personality. When I see a hilt, I don\'t want to go \"Meh, just another hilt\" I want to go \"Cool! A hilt with personality!\". As with most hilts, this does have some skinning issues. First off the metal on this doesn\'t look to be shaded too well. There is also the fact that the skinning doesn\'t match in some parts. But other than skinning details, this isn\'t a bad hilt. The author has included his Gungan Warlord saber hilt in this, which is something that really isn\'t needed. If you\'re going to submit a hilt, submit it, don\'t pack it in with another hilt. But then, you get two hilts in one package. ~Zach

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1096 downloads

Uploaded:09-18-2007

Prince of Persia Staff

pop_if.zip | 1.03 MB

Prince\'s dual-bladed staff weapon taken from the game series. Accuracy-wise, I cannot judge, but I will say that it does look good. However, I will also say that this weapon FEELS TOO SMALL. It would seem this curse of yours keeps resurfacing =_,=. Ahem, well then, I would continue to prattle on emptily about this weapon, but I unfortunately have nothing much else to say. THE SCREENSHOTS WILL GUIDE YOUR FATE AS TO WHETHER YOU WANT IT. I personally don\'t like the ill size. It angers Averus. BANDWIDTH NOW OR ELSE RIDLEY COMES FOR YOU. - Averus Retruthan

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78 downloads

Uploaded:09-18-2007

Pillars

pillars.zip | 145.69 KB

concept. Well, as far as [i]I[/i] know it's a unique concept. It's not your standard run-of-the-mill hilt, that's for sure. This hilt's uniqueness is banked on the concept of a saber that is housed in a very tiny portion of the hilt, and the rest is simply open, but guarded with what the author refers to as 'pillars' (hence the name). Check the screenshots to see what I mean. Personally I think these are a bit toward the "obscenely long" end and could stand to be shortened a little (they remind me a little of Gorc's hilt from Dark Forces 2, for those who know what I mean). I think we can all agree that a hilt shouldn't be longer than your forearm, much less your [i]entire[/i] arm. I would suspect this goof in sizing, if not actually intentional, is just an overlooked mistake. Sizing is hard, I know. I still can't get anything sized right on the first try. Beyond that, I'd just say work on your texturing skills. The model seems quite efficient, poly wise (although you could even stand to reduce the sized on the 'pillars', since they're so thin), which is nice to see. No 50-sided cylinders as far as I can see, which is great. The texture also shows promise. I mean it's a bit ugly, sure, but instead of just being flat or whatnot it actually has some detail to it. I'd just say pick some better tools next time. The spray can isn't the best ;). So in short, good work. Keep practicing, and keep up with those new hilt ideas! It's great not to see other concepts recycled. :) ~Inyri

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176 downloads

Uploaded:09-18-2007

Phantom Knife

phantom_knife.zip | 360.3 KB

isn\'t all that impressive. The \"blade\" is more like a block of metal, the skinning job is mediocre at best, and the weapon is at a disadvantage against normal sabers. On the plus side, it does come with new sounds. This isn\'t going to be to everyone\'s taste, but if you like it, by all means give it a download. ~ Kouen

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27 downloads

Uploaded:09-18-2007

Osiris' Blades

twinblades.zip | 1012.16 KB

complaint with these swords is that they're incredibly large and don't look like they should be - the hilts are almost so large they don't fit in the hand. The skinning on the swords actually looked much poorer than it is in the screenshots, which is why I'm glad I tested it in-game. This is one case where I believe the shader actually deceives you into thinking there is no detail on the blade. It's blurry and not well defined, but it's there. The fledgling steps to learning good sword skinning. Kudos on getting some shading in there. Keep practicing it. I just wanted to add a little suggestion on the model itself. I don't know if the design called for many hard edges, but the author may want to look into smoothing groups (especially on the pommel area). Not something the average player is going to notice, but it's my job to notice such things. Overall, though, a good couple of swords showing some good improvement over previous projects. A holster has also been included for our JA+ friends to use. ~Inyri

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1413 downloads

Uploaded:09-18-2007

Obi-wan Kenobi Ep3 Hilt

obiwanep3_hilt_final.zip | 491.04 KB

his best, it\'s my favorite broken hope hilt so far. The detail is beyond amazing. One again, you can choose if it overwrites or use it as a new saber. Keep it up, your work is so impressive. -Rink

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141 downloads

Uploaded:09-18-2007

Obi Wan Kenobi Ep. III Hilt

obi3hilt.zip | 128.21 KB

me to read the readme BEFORE testing files. Sheesh. Would've saved me a lot of time. Annnnnyway, this is supposed to be Obi Wan's saber from Episode III. I'm not sure how accurate it is since I haven't seen many photos from the highly anticipated ending of the first trilogy. You play with it and decide for yourself. However, it's probably more than a bit of an annoyance that it replaces the Sentinel hilt. ~AmosMagee

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297 downloads

Uploaded:09-18-2007

Nunchaku

nunchuku.zip | 1.6 MB

got all the bugs you would expect, including the gravitational issues, so it\'s something of a stiff weapon. The model itself looks very nice, though, and the skin is also well done and properly shaded. It also includes a chrome shader for the metal parts, which is quite fitting. Definitely a nice piece of work, though, and I look forward to seeing more. One last note, but I\'ll let the author\'s read-me speak for itself: [quote]The sounds won\'t work unless you download Inyri\'s Melee Mod (http://jediknight2.filefront.com/file/Medieval_Times_Melee_Redux;45868) or Melee Pack (http://jediknight2.filefront.com/file/Inyris_Melee_Pack;60612)[/quote] ~Inyri

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103 downloads

Uploaded:09-18-2007

New Stinger

new_stinger.zip | 44.4 KB

on it, and the saber is a hexagonal tube. There really isn’t much else to say except it’s a replacement saber and while I would like it if it was more complex, it doesn’t really matter. Which brings me saying that I don’t really see the point in this. Mainly because sabers that NPCs used didn’t really matter to me. It’s just a saber, and I don’t see it too much. And if I do I don’t care. The only time I really care about hilts is if I see a really cool one that I might use. Anyways, if you like this, then download it. ~Zach

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962 downloads

Uploaded:09-18-2007

Neo Pipe Saber

neo_pipe_saber.zip | 38.59 KB

nothing more than a really long lead pipe (used as a double-bladed saber, of course). There are no saber sounds, which is appropriate. ~AmosMagee

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254 downloads

Uploaded:09-18-2007

Micah Giiett\'s Lightsaber

saber_micahgiiett.zip | 869.49 KB

arrives, all will be slain. This hilt is allegedly wielded by some whackjob who had Ki-adi-mundi\'s council seat.(Although the ties to Plo Koon make him much more awesome) What to say about the hilt? It looks average, and not that shockingly appealing. Upon closer inspection of the leather texture though, it looks like he used a slab of beef jerky. (that was the first impression in my eyes) Man, that would rule. Bite into your hilt for sustainance. Seriously...meaty goodness. Overall, simple and sufficient. Surrender bandwidth if it is your wish. - Averus Retruthan

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217 downloads

Uploaded:09-18-2007

max_sabers12

max_sabers12.zip | 2.1 MB

see some of my "original" projects... *shiver*. Anyway, they're quite well constructed, making excellent use of a small number of polies, and the skinning is also well done, having an aged, weathered look. The shader doesn't completely undo the texturing, either, which is also nice. Custom sounds have been included which just give a personalized spin on the default saber sounds, and thankfully don't seem to overwrite any current sounds. I do have one big beef, though, which I'm sure some of you will share. The author has these hilts turned off in multiplayer! Kind of useless for most of you who don't play single-player, huh? Sure, it's easy enough to fix on your own, but it's probably something that should have been fixed/changed before release, unless the author [i]meant[/i] it to be that way, which I can't fathom... Overall though a good pair of hilts. If that notinmp tag was changed I'd definitely recommend them to all of you. ~Inyri

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175 downloads

Uploaded:09-18-2007

Link Sword 3.0

link_sword_mod_3.0.zip | 14.59 MB

also that I do not like at all because it is not textured. I liked the Master Sword mainly because it looked good :). The problem with the shield is first it is untextured and it is also way too big. The Master Sword looks hot like it is on fire! The Diety sword also looks really cool. I think he just took the sabers from the original link skin and changed them a bit, but who knows. There is a version with blood and I didn't notice much of a difference I just think it emits blood :/. Overall this pack is interesting except for the fact that for some odd reason there is another weapon called Wolverine claws and they are just claws :/. They look really cool though! Good job Vouksh and you should know me from a previous time ;). -XgamerX New Sounds: No New Textures: Yes

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213 downloads

Uploaded:09-18-2007

Lini\'s Sabers

linisabersv2.2.zip | 58.81 KB

or her previous versions and fixed the \"FS_ReadFile\" error. The update of the textures seems pointless, because the hilts themselves are just as tacky and plain as they were last time. Five new hilts are added by this mod, but none of them in summation are good. The saber claws have awkward clipping and handling due to the single saber stances. The tri-blade is nothing special, but it\'s still different: when you try to switch stances using tri-blade, it instead turns off two out of the three blades; unfortunately this results in the inability to casually change stances. The third of the three single sabers is a waste of effort, as it does not make any changes to the blade, yet the hilt is still hideous. There are two available staff sabers, one being another unmodded blade with a grotesque hilt, and the second being the quad-blade. The quad-blade has four blades, half of which are angled perpendicular to the other half. I found the quad-blade to be the best in this pack, because even though the hilt is as ugly as the others, it\'s unique enough, and also seems to change the appearance of the saber trail. The creativity of the blade design is not supported by what is more essential: artistic integrity. I do not recommend this mod at all—but users will download this file expecting to at least get something out of the saber blades, but they will be bored by the dreary textures and colorations of the hilts, and disappointed with the lack of creative intensity presented with the blades. Lini, you\'re doing fine on modding the blades of the sabers. Don\'t try to go any further with them until you have learned how to make the hilts just as nice. Inyri gave you this advice in [file=\"46470\"]an ealier review[/file]; it will really help if you take this advice. —Ra-Kom

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107 downloads

Uploaded:09-18-2007

Lini's Saber Hilts

linisabers.zip | 28.23 KB

so I don't seem like a witch. I was really impressed with the blades, themselves. The positioning was perfect, and the fact that the author thinned the blades out really made an impact. Some of them just seemed a little too long, though with the actual hilts the size of an elephant leg maybe they were supposed to be that long. The claws were really cool, since you couldn't actually see the model. Once again a bit too long for my tastes, but still cool nontheless. The models themselves... well... had the author actually textured them they would look much better. It's as if he/she just slapped some stock textures on and didn't care how they looked. I suppose it's possible the author didn't know how to UV map them, but that's what forums are for. The models are also not sized properly. Some of them are huge, and they're not bolted to the hands in the right place. The sight of these hilts actually made me turn away from my computer screen. They're also supposed to work in single-player, but don't because the author didn't add the entries to the MENUS.str file. I wonder if the author even beta tested these hilts before submitting them. It's nice to see people modelling, but the general concensus around here is not to submit your first works, especially if they're hideous. I don't want to be mean... but these hilts are just not visually appealing. ~Inyri

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182 downloads

Uploaded:09-18-2007

Lilarcor

lilarcor.zip | 1.83 MB

He loved mass genocide and complaining, and he had plenty of reason for complaining, as when something got hit, he felt it - literally, for Lilcarcor was usually the one being used to do the hittng! That\'s right - it\'s a sword. While I\'m not going to criticise the model too much, as it was based on psuedo-3D graphics (therefore any transition is a good one), I will comment that the skin doesn\'t look too metallic, and as I remember, Lilarcor\'s blade was pretty much the same color as every other sword. The selling point, is that this sword goes on and on and on with sarcastic retorts. It can get quite annoying in-game, but thankfully it\'s not [i]too[/i] loud. You\'ll just have to get used to your saber yelling \"Boring... boooring...\" every time you turn it off, and various other random comments. :p Download. Now. Even if it\'s just for a quick chuckle. I can guarantee that you\'ll be quite amused by Lilarcor\'s attitude and \"longsword wit\". ~ Kouen

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335 downloads

Uploaded:09-18-2007

Lego Saber

lego_saber.zip | 193.06 KB

job, because it\'s... uh... plastic. I think the screenshot says it all. If you like Lego, enjoy. Even better, give this to the Reborn NPCs for a bit of comic relief. ~ Kouen

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68 downloads

Uploaded:09-18-2007

Lego Lightsabers

lego_lightsabers.zip | 262.88 KB

styles of them. You get a lego Dooku saber, a regular lego saber, and a lego saber staff. There are also reverse versions of the Dooku and regular saber. The sabers also come in three different colors: plastic, silver, and gold. These look cool, and certainly look more detailed than Last Wish's single lego saber. ~Zach

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65 downloads

Uploaded:09-18-2007

Komari Vosa's Saber Hilt

vosasabers.zip | 151.04 KB

could no longer control her, he hired Jango Fett to kill her and, unless you lost at that game, he did. Some sources say the hilts were then destroyed, and other say they were passed on to Asajj Ventress. Either way, it is easy to see where Tryannus's influence came in with these hilts, which sport the curved handle design adopted by Tyrannus and many of his pupils. These models themselves are accurate in shape, and the skins aren't too bad. I have always disliked hilts that had all hilighting skinned on, though, and don't make use of a shader. This causes the hilts to look permanently strange because the hilights are much too bright, and won't move according to the light in the game. That's why putting shaders on metal weapons such as saber hilts is so important. However after comparing the hilts here to pictures of Vosa's hilts, the actually shaping of the hilts is almost spot on, so definite kudos there. ~Inyri

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774 downloads

Uploaded:09-18-2007

Knife

knifev1.1.zip | 135.99 KB

that the blade should now be on the correct way. Enjoy slicing and dicing! In case you\'re too lazy to click the link I gave you, here\'s the review from version 1: [quote]Here we have a model of a knife. Looks like just your regular combat knife to me. The model\'s pretty good, as are the sounds and textures. I had one big problem with it, though: the blade is on backwards. Without a lightsaber blade it\'s hard to tell, but after much testing I determined from the trail that indeed the blade tag is upside down, so the blade is sticking out the bottom of the knife instead of the top. With its already shortened blade, this makes it very difficult to kill anything. The quality of the model is pretty good, but that blade tag should definitely be fixed before the SP mod this was made for is released. However I\'d love to see more models like this. We don\'t get enough of those.[/quote]Thanks for fixing the error TK409er ;) ~Inyri

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136 downloads

Uploaded:09-18-2007

Knife

knife.zip | 135.88 KB

backwards. Without a lightsaber blade it's hard to tell, but after much testing I determined from the trail that indeed the blade tag is upside down, so the blade is sticking out the bottom of the knife instead of the top. With its already shortened blade, this makes it very difficult to kill anything. The quality of the model is pretty good, but that blade tag should definitely be fixed before the SP mod this was made for is released. However I'd love to see more models like this. We don't get enough of those. ~Inyri

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481 downloads

Uploaded:09-18-2007

Kingdom Key

kingdomkey_if.zip | 397.54 KB

people. I actually did a small search for the Kingdom Key, and believe me, this trumps all the previous ones that I found with it\'s detail. Not that there\'s that much detail that needs to be trumped, but I can say with a certainty, having played the game, that this looks a lot like the Kingdom Key. The model is a bit oversized, and the reason behind that is plainly written in the readme, but since some people choose not to read that, I\'ll put it here for you to read. [quote] The handle is too large for the hands of most/all JA models. I had two options here: alter the proportions of the model to fit, which would look dumb, or leave the keyblade in the proper proportions, which would also look dumb. Since it\'s a lose-lose situation, I chose to keep with the proper keyblade proportions. [/quote] I\'d much rather have an accurate model that uses proper proportions than one made to fit JKA models. That said, the guard for the keyblade clips with player models, which can be explained because the base jedi academy stance wasn\'t made to accomodate a model such as this. But, just download a different saber stance mod and you\'ll probably find one that makes this look really cool. ~Zach

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109 downloads

Uploaded:09-18-2007

Jing Jana\'s Saber [NEW]

jj_saber_new.zip | 112.47 KB

different. This hilt uses mirrored objects for the fin things, and the author didn’t feel like, or didn’t notice that on one, it didn’t meet up with the main hilt – so there’s a gap between part of the object. The hilt itself is pretty simple, and looks cool, albeit a little weird. But if you like it, you might as well download it. ~Zach

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7 downloads

Uploaded:09-18-2007

Jing Jana Saber

jing_jana_saber.zip | 64.92 KB

that the skin is just flat colors, which is a bad sign, although the shader hides that fact ingame. Compared to most hilts, this one is rather basic and plain, but at least it's original. My other real gripe is the buttons - they're far too big compared to what is usually found on hilts. Other than that, if you want a new little hilt, then give this one a download. ~ Kouen

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343 downloads

Uploaded:09-18-2007

Jedi Saber

jedi_saber.zip | 229.65 KB

this is a Jedi\'s lightsaber. Nothing more, nothing less. It is a very typical style, nothing out of the ordinary. What [i]is[/i] unique is that there is a battleworn version. The battleworn version features a slightly modified model (some polies were moved to make it look like there are chunks out of it -- no worries, it\'s not any more poly-intensive than the original model). I\'d like to take a moment to give the author a thumb\'s up on the texturing. I have my complaints in that regard, but I\'m relatively certain that this is a big step up from some of his past models, and it\'s always the effort that counts. The technique can always be refined later. In regards to my complaints (read as: suggestions) there\'s no real need to make the base texture have such intense chrome striping. The shader should take care of the chrome (you might consider adding an env map next time, to make it more realisic -- chrome should [i]never[/i] simply be skinned on). The texture itself should really only reflect what the metal looks like beneath it (show some shading, but not so intense as you\'ll never really see it). The specularity map should naturally have more contrast, as it does. I\'d also try a new technique for your battle worn texture. It looks more like a Jackson Pollack painting than battle damage. Overall I\'d say a good hilt, not too out there but it definitely has its perks that make it worth getting. Apparently the battleworn version is targeted at RP fans... you know who you are. Download. ~Inyri

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510 downloads

Uploaded:09-18-2007

IZaNaGI Saber Model

izzyblades.zip | 653.28 KB

The model itself is quite simple in design but the detail is all in the textures and shaders which are very nicely done. I can\'t really say much else about these sabers, they\'re clean, glow and look really neat...simple as! -WadeV1589-

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386 downloads

Uploaded:09-18-2007

Inferno

inferno.zip | 824.83 KB

disappointing lack of texture detail, but otherwise it\'s a very promising model, and the texturing of the blade frankly isn\'t bad at all. The theoretical treat here is the EFX attached to the blade. EFX are something often passed over, [i]especially[/i] for a sword, where it\'s not necessarily a common addition. EFX files take a lot practice to understand well, and it\'s rather obvious to me that this particular author hasn\'t worked with too many EFX files in the past. That said, though, I think it\'s great that he bothered working with them at all. So I\'m sure you want to know about that fire. In SP (yes, this sword has SP support, impressively enough) the fire works \"fine.\" By fine I mean that it looks like fire... but it\'s not perfect, naturally. The life of the effect seems far too long, and as a result when you move you\'ll see an outline of where the fire was. It\'s hard to explain, so try it out in-game and you\'ll see what I mean. This is far worse in MP because for some reason the effect is far less fire-like, and when you move it looks like a string of balls is following you. Once again, try it out to see what I mean. In case the whole odd-looking fire thing bothers you, a variant with no fire has been included. A couple of sounds are missing, primarily heard in the katas, so that\'s something that should be tested more thoroughly for future mods. Overall a very good attempt, though, and I certainly hope this author will keep on modeling. ~Inyri

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100 downloads

Uploaded:09-18-2007

Hawk Claw

hawkclaw.zip | 262.41 KB

scythe* This blade, while simple in construction, will probably appease all eyes...at least...all of yours =_=...death and doom...quite, yes.. Now, allow me to make this fiendery brief. We\'re given a hilt that is, in fact, not a claw. It merely is a long hilt, equipped with a number of red glowing designs, ending at the muzzle with claw-like adornments. While it is not exactly original, it is creative in its own right. *glares at [b]YOU[/b] submit bandwidth immediately or else be placed violently into a soup can =_= - Averus Retruthan

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70 downloads

Uploaded:09-18-2007

Illumina

illumina.zip | 100.7 KB

typical sword - diamond-shaped broad blade that thins out at the end, leather/snake skin hilt, snakeskin pommel... Like I said above, the modelling work is basic, but the texturing work is downright primitive. As far as I can tell - (I sense hypocrisy coming on again) - textures have just been pasted over the uvw maps with no consideration for the actual alignment. The texture choices themselves are pretty poor - you\'d never see a sword with a hilt made out of what can only be described as a plaster compound material. The specific textures used for the hilt and pommel just don\'t work. At all. The metal used on the blade - if it even is a metal - is nothing like steel. The shading on the sword is also kinda dodgy, and for once I can actually say that a file looked better in ModView than it did in the actual game. As stated previously, it\'s not a *bad* model - it just carries all the hallmarks of a newer modeller, as well as all the mistakes. Still, there\'ve been far worse sword models submitted here, so if this one is to your taste, give it a download. ~ Kouen

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451 downloads

Uploaded:09-18-2007

Imales Saber Hilt

imales-ja-hilt1.zip | 229.13 KB

crystal end. It has two dark gray handgrips on opposing sides, with blue curves adorning them and the hilt. This is a simple and clean saber. It\'s not at all anything like any of the in-game hilts, and uses a gray and blue color scheme that\'s also unique to Jedi Academy. Effective, and refreshing. Hopefully we\'ll see an update to this one that includes new sounds. :) Technical Data: Pros: 1) Good 3D design 2) Good color choice Cons: 1) No new sounds Rating: 9/10 New Sounds: No JEDIofONE :mepimp:

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403 downloads

Uploaded:09-18-2007

Hadhafang

hadhafang.zip | 105.61 KB

which Arwen wields in Lord of the Rings. The detail is quite lovely and it\'s a perfect choice for those who prefer swords. Especially pretty swords. :D Great work here, and I can\'t wait to see more from you! ~AmosMagee

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549 downloads

Uploaded:09-18-2007

Gungan Warlord Hilt

glordsab.zip | 27.59 KB

happen, aside from the fact that Gungans used mostly organic technology, and stayed away from really advanced technology. Anyways, it's a simple saber. But then, how complex can sabers really get? Well this is a simple hilt, with little claws at the end. They remind me of some kind of eggbeater. Or something that goes "whir" and spins around a lot. Power cell run out? No problem, stab your enemy with your saber claws. The model and skinning wasn't particularly bad, but I think that the saber could use a shader, if just to make it a bit better, as in less dull, although you won't notice it when you're ingame. But not a bad little saber. Download it of you like it. ~Zach

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632 downloads

Uploaded:09-18-2007

Gimli\'s Battle Axe

s_battle_axe.zip | 64.21 KB

should, but the axe blades are square, not sharpened. The textures also stretch, becuase the author probably used planar mapping. This isn\'t too big of a deal, because the texture was such that it didn\'t show any really bad stretch marks. It does have a nice specular and chrome shader, however because of the square blades the chrome shader ends up looking a bit strange. Definitely a good start into weapon modelling, though. Just work on your poly flow, get rid of unnecessary polies/faces, and work on welding those blades together. If you don\'t know how, ask ;) [b]NOTE[/b]: [quote]This MUST be used together with Inyri\'s New Melee Mod, otherwise the effects and sounds wont work.[/quote] You can find this mod here: http://jediknight2.filefront.com/file/Medieval_Times_Melee_Redux;45868 ~Inyri

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694 downloads

Uploaded:09-18-2007

Gaara_Of_The_Sand\'s Legendary Saber

legendary_saber.zip | 434.11 KB

crystal and emitter. I like the look of it, but there are some things that bug me. First, -and this one is just me being picky- he left all of the \"instructions\" in his .sab file. Second, the saber is given a few unfair advantages. It is longer, cannot be disarmed, has lock, parry, and break parry bonuses, and attacks can be chained infinitely. Also, the stlye is locked to Desann, and blue, but in MP, when I change to blue, I\'m stuck there, and haven\'t seen Desann stance. Maybe it works in SP, but I can\'t check... Like I said, this looks good, but you may want to edit the .sab file to take away the unfair advantages and restrictions. -Red

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235 downloads

Uploaded:09-18-2007

Fury Saber

thefurysaber.zip | 781.19 KB

Wars in general. It does look similar to quite a few canon hilts. Its simple shape lends to this \"typical\" appearance, having the rounded and angled emitter, a slight cut away section showing a black grip, and the typical buttons on one side. The model here is made quite decently, and though the texture could certainly be better it\'s not too shabby either. Unfortunately there is no chrome shader here, as is typical amongst hilts (and generally needed, for most metallic hilts, to make them look really good). There\'s nothing here that the author should be worried about covering up, so I\'m not sure why he didn\'t go ahead and add the chrome shader to it. In case you were wondering, this hilt is available in the single-player hilt selection menu and does not overwrite any other hilts in the process. However if you have another mod with MENUS.str in it, you won\'t be able to see the name of this hilt. It won\'t make a difference in the long run, though, so kudos on the extra bit of work put in here. Overall a good hilt. I\'d recommend the author work on his texturing a bit for next time, but definitely not one to ignore if you\'re a hilt buff. ~Inyri

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54 downloads

Uploaded:09-18-2007

FrostMourne

sdfrostmourne.zip | 302.63 KB

either way, I'll leave it up to the Warcraft 3 fans to decide, and I'll just comment on its form. The polyflow of this sword is really quite peculiar. In some places the author was very frugal with his polies, and in other places he probably could have cut down. For instance the handle is actually a rectangle, but the blade could probably have had less faces and still looked fine. Another thing I find peculiar about this sword is that, from the side, it's very fat. As in the blade doesn't get thinner near the top. It's just fat, fat, fat fat, *POOF* pointy! It is the same width from the bottom of the hilt to the top of the blade, until it finally narrows out to the point - rather abruptly, though. The left and right side do not look mirrored, though from the image I found it looks like they would not be. However the handle probably should've been, or at least should've been a little closer. As for the skin itself, if I had to take a guess it's mostly photosourced, except for the blade. As I was poking around the skin, I noticed it stretches on the tops and bottoms of the parts sticking out the side, indicating when the author UV mapped the sword, he used planar mapping. However also while I was poking around the skin, I noticed a gaping hole in the mesh. That's something that should have been caught before compiling. Overall it's a sloppily made weapon, but shows some promise, as I've definitely seen much worse. Keep it up, be mindful of your crits, and improve for next time. Go check out some forums and get some real nasty feedback - nasty feedback is best, because then you know people aren't being soft on you to keep you from crying, and they'll be honest about everything ;) [b]Extra goodies to consider for next time[/b]: -Shader -Less annoying loop sound -Complete custom soundset -Blade effect (does it have one in WC3? The name sounds like it would have a cold effect) Yes, and write a better read-me next time, too. ~Inyri

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146 downloads

Uploaded:09-18-2007

FrostMourne

frostmournev2.zip | 666.16 KB

so I know what Forstmourne is. Kind of a boring game... but that's another story :p. Anyway, while there is still a [i]lot[/i] he can improve upon, this sword is leaps and bounds better than the first, so definitely give it a look if you're a Warcraft fan. I'm going to go into as much detail with what I would fix as I can, to better help in improving our author's skills. First I just want to say that Frostmourne was bit... but not [i]that[/i] big. That sword must be at least seven feet long! I know Arthas was awesome, but I don't know if he'd even bother lugging that thing around! Secondly for homemade sounds the loop, on, and off sounds were decent, but there are a couple of things I'd like to suggest. First of all, filter out some of the background noise, and trim off the mouse clicks. Also with the looping noise try making a sound that actually loops a little bit better, because at the moment it sounds a little like a broken record. Also it's got a couple spots in it that sound like you were too close to your mic - always good to do a fresh record when you get spots like that. It takes practice. As for the texturing, it definitely needs some work, but it definitely shows progress as well. I found it to be a little flat in quite a few places, and the use of beveling filters is mor than apparent, but it's definitely a step up. Texturing just takes a lot of practice, so keep working at it and keep getting good advice on techniques to use. The skull actually looks pretty good, so make sure you get Shady to explain how he did parts of it so you can learn from him. Other than that the sword itself seems to be meshed okay. The polyflow is a little sloppy, but with something as oddly shaped as this that's to be expected. It's pretty true to its form, and other than being immensly large it looks decently playable with no mesh holes like last time. Definitely some kudos for producing a version two that blows away your version one - maybe if we're lucky we'll get a gem of a model for version three ;). Keep practicing! ~Inyri

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1338 downloads

Uploaded:09-18-2007

FrostMourne

frostmournev2.1.zip | 681.34 KB

the end, it's the final product that counts, and if it works and looks good, then you can't really put it down. This pack contains 4 sword variants, although they are only really 4 different variants of the same model, some with a brighter glow and some that are designed for 'strong' saber style only. You may see the screens and realize see that you can see the lightsaber blade through the sword. I think it's supposed to be like that, and even if it isn't, it looks cool. You can even add extra glow-blades by pressing the 'L' key when using the strong style saber and the glow is removed as you'd expect when the saber is turned off. You can't throw them however, which may be a disadvantage when playing for victory. However, the best part of this mod, or rather, the part that makes it really stand out for me, is definitely the sounds. It's not like a standard weapon. When you unsheathe it, you get like a ghostly chorus that starts to murmur, and a very eerie noise. It's almost reminiscent of the background noises you hear in games like Doom3, and it’s awesome. :D I really can't find a lot to fault with this. Some may not like the texture on the blade, or the model shape itself, and I must admit, the blade did look a little weird at first, but it's definitely grown on me. In fact, this is probably the first weapon I'll have kept in my base folder in a few years. ~Szico VII~

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246 downloads

Uploaded:09-18-2007

Flashlight Saber

saber_flash.zip | 166.55 KB

powerful yellow beam is more than just light to help you find your way in a dark place. *giggles uncontrollably* I\'m sure many of you, like the author, used flashlights as sabers when you were kids. Wait. Most of you still ARE kids. Okay, those of us who are too old to have had the plastic sabers to play with must\'ve used flashlights as sabers. I have to admit to battling flashlight duels with my cousins when I was younger ... hehe. Yes, this is a novelty saber. There\'s nothing all that spectacular about it. But I like it. No new sounds or anything, but if I were to suggest sounds to add to this, I think someone making their OWN saber sounds would be PERFECT. This is just a fun saber and I can\'t wait to see more silly sabers. :D If you\'re, like, into brand names, it\'s an Eveready. *shrug* Good work, Darth Doughnut! ~AmosMagee

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567 downloads

Uploaded:09-18-2007

Final Fantasy VII: Hardedge

ff7_hardedge.zip | 283.35 KB

to describe the effects this weapon has. Unlike most swords, this has a nice little earthquake effect when it hits the ground, knocking back anyone close by. It also causes sparks to fly from where it hits people, which I thought was odd, as people are soft beings that don\'t spark when hit by metal. But the model itself... A simple one, really, as was the original weapon from FF7. This weapon, though, does not match the original design. If I remember correctly, there was a hole in the middle, where it is filled in with red on this model, and the top part was slanted back. The model pretty much looks to me like a cylinder for the handle, and two boxes for the rest, with the blade being slightly bent inward in the middle. The skinning itself, though, is pretty good. It looks like it could pass well for metal, better than some other metal textures I have seen. But what it needs is a shader to make it more realistic. From what I saw while playing around with it ingame, it just looked like dirty, dull metal. Overall, I thought that despite a very simple and easy to make model, this weapon was pretty nice. I would like to see another version more fitting to the original, though. You all know the drill, give it a download and figure it out for yourselves.

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1055 downloads

Uploaded:09-18-2007

Final Fantasy 12 - Buster Sword

buster_ff12_if.zip | 654.04 KB

Cloud a cameo this time (that part of FF Tactics was the worst sidequest ever). Anyway, this sword is wielded by Gilgamesh, for those who don't know, during (apparently) the "Ancient Man of Mystery" hunt. Those who don't know who Gilgamesh is don't really need a synopsis here - suffice to say he/she/it's a serial sword thief within the FF universe that's packing every WMS ever made by Square-Enix. This Buster Sword is inherently much shorter than the FF7 variant, and has two extra materia slots (although materia don't exist in FFXII, go figure). Other than that, it's pretty much the same thing. The texture of the sword matches up pretty well with all the screenshots of Gilgamesh using this thing that were sent to me over MSN, even the symbol is accurate to the game. Admittedly I was a little concerned about how that symbol would look, but it's come out OK. One part that could use a little more detail is the hilt - the detail is there, I just have a hard time seeing it, while in FFXII it's clearly visible. That's just a minor tweak suggestion, though. Between the WIP thread, and Kessno and Gir's respective input, all the problems seem to have been ironed out. Well, I can certainly see no problems with this, so I'm gettin' the hell out of the way before the fanboy stampede begins. ~ Kouen

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436 downloads

Uploaded:09-18-2007

Fantasy Hilts V.1

njo_fantasy_hilts.zip | 632.01 KB

hilts he is creating. The Soul Edge, which looks like an animals head on a shish kabob. The second sword, Twinkle - Scimitar of Drizzt Do\'urden. This is a pretty cool sword. The author put a lot of time into it, you can tell. It looks great. The final sword the author included, was Morthoseth - Sword of Shadows. This is really neat, you can see the handle looks real different. The only problem I found, was that the name ran off the Hilt Selection box., but, who cares? These are awesome in every way. The author even set the sabers up so that you can see that motion trailing effect. Can it get any better? Yes, It can. The author even included his own sound! He also went as far as creating a .PK3 for each sword, so, you can choose which swords you would like to add. I really like the Soul Edge, I just pretend its a fish, and go around smacking everyone:P! -Airm

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452 downloads

Uploaded:09-18-2007

Excalibur

excalibur.zip | 436.5 KB

which is when you do details in a 1-pixel brush. Apparently he used the pencil tool instead, and the sword is UV mapped quite poorly so the texture stretches very badly, making the 1 pixel penciling look like gigundous blocks on the sword. I wasn't about to count the number of sides on the hilt, but from a cursory look it seems to be about 16. Sure, the engine can handle 16 sides on a hilt, but that's [i]way[/i] more than necessary. And when you can easily get away with 8 sides, there's no reason to double it in the name of "smoothness", considering the hands will be covering that section of the model anyway. There are a few other things that are "off". First of all, the way the sword is held in-game has the model holding the pommel. The model should have been moved down so that the hands bolt in the correct position. Also the way it it rotated, the hiltguards clip through the model's face. A lot could be improved here, and I certainly hope the author will listen to these criticisms this time so he can improve for next time. ~Inyri

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560 downloads

Uploaded:09-18-2007

Eclipse 1.0 BETA

eclipse1.0-beta-.zip | 646.29 KB

in a round disc shape. Each hilt looks more like a staff and look cool even when not ignited. I didn\'t find them awkward to use at all. I thought with the sabers being at the very end like that, you would get reach, sure, but you didn\'t have a long saber to slice through someone, y\'know? But I really didn\'t notice a hinderance at all. What I\'d love to see is this look for the saber staff. Though I\'m not sure this would work for a singer saber. I dunno though. I\'m not sure if only the tip of the saber is doing damage or if even part of the hilt would. *shrug* In any case, this saber looks great and I didn\'t experience any problems. ~AmosMagee

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72 downloads

Uploaded:09-18-2007

Dragon's Claw Hilt Pack

dragonsclaw_donut595.zip | 269.03 KB

found dragons inspiring, both for myself and obviously for other people, as the concept of these creatures has spawned some of the most unique and interest mod pieces available. This is no exception. For a first released hilt, this is quite good. It's very poly efficient, keeping its edges and polies as minimal as possible while still retaining the desired look. There are really no wasted edges here, which is unusual and refreshing. Plus the design itself is very interesting. The hilt itself is quite boring, being what looks like a simple slab of wood or metal... or something. The intriguing portion is the dragon wrapped around the hilt, masquerading as the main part of the hilt but not actually part of it at all. The tail flips off to the side, and the wings point up, giving the impression of a hilt guard. The face and tail point the same direction, making themselves book-ends for the hands gripping the hilt. Texturing on this hilt is great. Like, really awesomely great, especially given how low-poly it is. The dragon especially looks exactly how it's supposed to. It's just a shame that such texture work is going to go mostly unseen, as hilts are not really seen close-up during lightsaber duels. I suppose for the sake of balance I should say something critical of this hilt. Lessee... ah yes, the eyes. They're supposed to glow, I gather. Alas, no glow shader. But Iny to the rescue! Try this on for size: [code]models/weapons2/saber_ormrclaw/saber_w { { map models/weapons2/saber_ormrclaw/saber_w blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/weapons2/saber_ormrclaw/saber_w_glow blendFunc GL_ONE GL_ONE glow } }[/code] Just make a glow texture (black with only the glowing eye) and you're set. I think, instead of simply trying to texture the effect, it will really enhance it. Overall, though, a great couple of hilts we have here. Definitely worth checking out! ~Inyri

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401 downloads

Uploaded:09-18-2007

Draconian Judgement

ts_draconian.zip | 1.22 MB

singleplayer saber menu. This lone hilt, while seemingly boring from its screenshots, holds a little bit more than you might expect. This hilt looks like several pieces of metal wrapped around a central core. They're shiny, something that is common among saber hilts, yet Trauma, who I consider a master of shaders, has included some very interesting shaders that you won't normally see on a weapon. The metal parts shine, of course, just as you might expect. However the central core pulses from a dark blackish-grey to nearly the same color as the twisted metal around the core, giving it a very ominous feel. It's a simple hilt, yet it holds that little bit of mystery that adds something special. If you're looking for a simple yet original hilt, definitely check this out. If you want it as an overwrite, it will overwrite the Arbiter, as many hilts seem to. However there is a second PK3 that will not overwrite any hilts, but will add a new one. Using both of the PK3s will not cause any problems. ~Inyri

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80 downloads

Uploaded:09-18-2007

Doom Saber

doom_hilt_pack.zip | 1.87 MB

even 8 sides is plenty for the long-distance viewing you'll get in-game. All those added sides and wasted edge loops just make the hilt lag the game. Not to mention lag my ModView... -_- So I exaggerated slightly. This hilt doesn't have 800 sides. I did count either 16 or 20, though, which is incredibly excessive especially since nothing in this hilt would require that many extra sides. Also there are a lot of unnecessary edge loops (why have five segments for a cylinder that never bends?). I know why it was done this way -- these are the modeling program's defaults. Well, as they (read as: I) always say, the system defaults are generally not the best. Food for thought. So in terms of model efficiency, I give this model a big F. Do you care about [i]any[/i] of that? Not a chance. So let's have everyone (except the author) forget everything I've already said and let's move on to the part the rest of you care about: how it looks. It's a [i]very[/i] snazzy-looking hilt, and it's not the stuffy boring type of hilt we're used to seeing. You know the type I mean -- a cylinder with buttons. The texturing is also rather unique, and not low quality and just covered up by a shader. And yep, it's got a nice metallic shader, as well as both single and staff variants. Long story short, it's a very nice hilt and if you aren't running like... a Pentium 2 you should be fine. So for the author's sake, here are the things I would fix, model-wise:[list][*]fewer sides on your cylinders[*]remove segment edges that aren't necessary[*]reduce overall model complexity and rely more on smoothing groups[*]consolidate multiple textures into a single skinmap to save space, time, and file size[/list]In short, keep modeling. This is a great start, and you'll only get better. Also definitely worth an immediate download for hilt enthusiasts! ~Inyri

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850 downloads

Uploaded:09-18-2007

Doom HiltPRO

doom_hilt_pro_pack.zip | 2.95 MB

although it's still slightly more detailed than it needs to be. Acceptably so, though. This new version includes some extra goodies for you. Not only does it include the basic hilt, which is far snazzier looking than the original, but it also includes a staff version of the hilt as well as some cool new moves (just some swapping of animations for some basic actions like rolling). Now I'm not sure exactly how this hilt is realistically usable -- I can't figure out for the life of me how an actual person would be able to handle that thing without it being incredibly awkward or, at the extreme, fumbling the whole hilt in the middle of the duel! Luckily Jedi Academy isn't really concerned with [i]realism[/i] so the side effect is only that the hilt kind of clips right through the model's hands. I personally don't like this, but I'm sure it won't bother some of you. The blade hovering slightly above the emitters did bother [i]me[/i] a little, and since that's easily corrected it probably should've been fixed before release. Overall definitely a good improvement and a cool-looking new hilt to add to your collection. The additional animation changes are included in a separate PK3, so if you don't want them you can choose not to install them. So if that was keeping you from downloading this hilt, don't let it! ~Inyri

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272 downloads

Uploaded:09-18-2007

Rebellion

rebellion.zip | 415.51 KB

texture UVs were messed up, but apparently not. In all, a rather evil looking blade. I just might use this. :P ~Crazy

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520 downloads

Uploaded:09-18-2007

Dark Apprentice Saber

dark_apprentice_saber.zip | 252.07 KB

hilt, the buttons, and the emitter. There is a strange thing about this hilt, though... The chrome shader somehow makes it very... icky, for lack of a better word. I\'m not entirely sure why, but it doesn\'t overlay smoothly on top of the textures. As a result, it actually makes the hilt look [i]worse[/i] than it is in reality. However the blinking blue light on the switch panel is kind of a neat effect. Overall a nice simple hilt, and while it may be a little plain for some of the more wacky-loving folks among us, it\'s definitely a good step. ~Inyri

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340 downloads

Uploaded:09-18-2007

Da Hammer

da_hammer.zip | 222.76 KB

can certainly pick out the other flaws. Firstly, you can clearly see where the texture breaks. It looks like the author has just mirrored the skinmap and pasted a random texture over it with no consideration to the actual layout of the map itself. (Shut up, Inyri. I am [i]aware[/i] of the hypocrisy. >_> ) Not a recommended method of skinning models... Secondly, the .sab file. A lot of unbalancing features are in there. Not slightly unbalancing, but *terminally* unbalancing. That alone will likely stop a lot of people from using this. Thirdly, there are some minor z-fighting issues on the skin. I have no idea how that came to pass, but they\'re there. Overall, it looks like it\'s supposed to look, and hurts like it\'s supposed to hurt. You know where the download link is. Use it, don\'t use it, your choice. Free country, and all. ~ Kouen

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826 downloads

Uploaded:09-18-2007

Crusadersword

crusadersword.zip | 255.41 KB

design. It could use a few pointers, though. First of all, some of the polyflow is good and some could use some work. I like the shape of the hiltguards, but they\'ve got way too many sides - many more than they need for the same effect. The same is true for the pommel, which could also use some rounding around the edges. The handle is also square. The shape of the blade is good and tapers to the tip, which is great. It\'s one piece that [i]isn\'t[/i] blocky. Another point of contention: texture stretching. This is common with newer modellers who are not very familiar with the ins and outs of UV mapping. It usually happens with square or angular objects where the front and back are mapped and the sides are mapping perpendicularly to the front. There is a little on the hiltguard, but it\'s minimal. Most of it occurs on the center of the hilt guard and then on the pommel. There is one bit of stretching, not due to the reasons I was referring to, that I find a little strange. This area is the [i]entire handle[/i]. I\'m assuming it\'s an error in the UV map which should probably be fixed. On to texturing. For a first model the texturing isn\'t as bad as I would normally expect. The author recognized the way a blade should look by making one side darker than the other, which shows that he was really trying to get it to look like a real sword. It seems, however, that most of the texturing is stock textures, but as a bonus they all have a little bit of depth to them - no flat textures here! I did notice, however, that both of the Crusader cross images are blurry - one due to stretching in the UV map and one due to the source image being blurry. That\'s something I would try to avoid in the future. Overall if I were the author this would be a model I\'d be proud to call my first. It has a long way to go, but it has already come a long way for a first model and shows some real effort. With practice I can see this author making some great stuff. One last piece of advice, though: next time center the blade on the hilt, and try not to have it floating off to one side ;) ~Inyri

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119 downloads

Uploaded:09-18-2007

Cruril - Blade of the North

crucilbladeofthenorth.zip | 282.4 KB

too. The handle has been desaturated and had almost textureless strips of black thrown around it. The blade also seems desaturated, although I really can't tell whether it's been reskinned or not, even from a side by side comparison. The one thing that turned me off from this blade entirely, though, is the markings along the blade itself. It looks to me like it's been photosourced, and then pasted across an entirely different texture, and it doesn't really work. If you want to add this one to your collection of swords, go right ahead. I think I'll pass, though. ~ Kouen

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136 downloads

Uploaded:09-18-2007

Corruption

corruption.zip | 461.09 KB

modeler\'s perspective I want to cry tears of stone. Let\'s go with the relative positives first. It\'s an interesting hilt, although I don\'t know what beyond the author\'s imagination is supposed to make it look evil. To me it looks more like vines or a branch than something \"evil.\" The model\'s pretty efficient with its polyflow, although the sphere at the bottom is probably a little too detailed. The texturing is overall quite bland, though. Now onto the bads. Firstly, it seems like beyond the model itself the author didn\'t do [i]anything[/i] else, including make the textures. Judging from the way the bottom orb texture tiles, I suspect he just grabbed it off somebody\'s website, or Google. The UV maps also look untouched, which tells me that the author was just looking for a quick release. As a result the textures do not reflect the shape of the mesh in any way, which explains why they\'re so bland. To be honest this is the kind of behavior I\'d expect from a new modeler who is not yet completely familiar with his or her software. To see it from someone with such previous experience... well, that simply suggests laziness to me. I sincerely hope that more effort is put into any future models and this author doesn\'t continue to take the cheap and easy path. ~Inyri

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1645 downloads

Uploaded:09-18-2007

Cloud\'s Sword

clsword_if.zip | 319.53 KB

sword for a fanchild named Cloud =_= Now then, while it was not anything like any of cloud\'s swords, exactly, it does look remotely(keyword: remotely) like one of the swords off of the AC Tsurugi. I forget what name it was ._.; but I can see the relation in terms of the guard and the blade design. However, it is quite unique in its own right, as the blade curves inward midway and then a smooth finish to the point, where it then proceeds straight down to the hilt. Along this blade are many intricate designs and notches, to increase the sexuality of the weapon. Overall, it portrays as if this blade were ancient, runed, and concealing, perhaps, a hidden power. Naturally, that\'s just my outlook of it. Otherwise, I doubt there\'s anything magically special about it. The sounds are relatively generic, and well O_o that\'s fine, I suppose. Overall, a rather attractive weapon. The size, as per usual, irks me slightly, but it is small enough to keep it relatively believable and fun. NOW, SUBMIT BANDWIDTH AND THEN COMBAT MY CHINCHILLA TANK. - Averus Retruthan

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332 downloads

Uploaded:09-18-2007

Claw Shield and Woodstick

clawshield_and_woodstick.zip | 820.82 KB

email I received when I put this in my folder: [quote]Dartboard with claws is back[/quote] That quote could not be any more truthful. Now to quote the previous review to anger you all: [quote]I have a riddle for you masses: \"What do you get when you combine a japanese cat claw with a dartboard?\" THAT\'S RIGHT! A CLAWSHIELD! *tosses a single solitary * In all seriousness, this weapon is pretty interesting. As I mentioned, the shield part looks like a dartboard, but the claw is rather amusing. The style was changed to dual-wield regardless of how many claws you have on your hand, so that\'s a positive. Only possible change I would suggest would be that you alter the location of the weapon model itself, simply because it clips with a number of player models. Otherwise, a nicely crafted weapon. BITE ONTO THE JUICY BANDWIDTH SUBMISSION FRUIT ROLL-UP IF YOU DEMAND THIS WEAPON.[/quote] HAHAHHAHAHAHAHHA! I hope you all are greatly angered by this. In terms of the clawshield, the clipping issue was fixed. Otherwise, same thing. But what\'s this he\'s added now?? A WOODEN STICK! My god, the surprises never stop with this author! First a dartboard, THEN A STICK! GAGH *skullbashes the wall* In all seriousness though, what was added precisely was a wooden saber hilt. It has pretty much two versions, one in staff stance and a broken one in typical single stances. Texture was rather basic, and left not much to really complain about I guess. Simple and effective, unless you like complaining about wood. Overall, a pleasant addition to this already interesting modification. QUESTION THE POWER OF THE WOODEN STICK AND DEATH WILL RAIN UPON YOU LIKE...ACID RAIN. HA..HAHA...ha...man I should have tried harder on that last threat.. - Averus Retruthan

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607 downloads

Uploaded:09-18-2007

Cigarette Saber

cigarette_saber.zip | 127.88 KB

better than smacking people with a laser-emitting cigarette? Aside from hitting them with an inflatable hammer or a rat-flail, that is. How can I describe this? It's a cylinder from Gmax, textured to look like a cigarette. I'm not even going to go into constructive criticism, because I know 1ShotDoctor's capability goes beyond this little non-violent protest against the new anti-smoking laws. Hey, if you're mature enough to have a laugh beating your enemies to a pulp with a cigarette [u]without[/u] using any puerile jokes, download away. You'll get a good chuckle out of this one, at the very least. ~ Kouen

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392 downloads

Uploaded:09-18-2007

Cherche-Coeur

cherchecoeur.zip | 59.09 KB

done to it. The part you hold onto is pretty thick and then at the bottom of it - it splits out into about 10 different spikes. At the top it looks like bat wings and a small purple symbol in the middle. When you're running around with it ingame it looks like you're holding a giant, man-eating bug. I reccomend that you try to make it look more shiney or metallic. Not only are flat black sabers kind of boring, but everyone loves shiney. :P Although it is rather large, it is still a pretty cool saber. You might want to tone it down a bit though for you next saber, can't wait. ;) -Linky.

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236 downloads

Uploaded:09-18-2007

Blossom of Death

blossomofdeath.zip | 623.75 KB

challenging thing about this hilt is the vines that are wrapped around it -- a very difficult thing to model. I know as I've tried it in a simpler fashion, and even what I did was hard. However this would really take some patience. Unfortunately it's not perfect, as the vines stick out from the hilt at some hard angles at places and don't always look like they are carefully wrapped around the hilt. Despite the difficulty of this technique, taking a little extra time to get it a bit nicer-looking would've been beneficial. Overall, however, it's a very unique hilt, and relatively well-made. The vines even have little leaves on them. I've never much liked having pommel rings on hilts, since the fact that they are stiff really makes me think of them as somewhat silly (including any other "dangling" portion on a hilt), but they look pretty good all things considered. I'd recommend that SithDagger keeps practicing, because his models are getting progressively better, which is something all of us here love to see. ~Inyri

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3206 downloads

Uploaded:09-18-2007

Blades of Fury

blades_of_fury.zip | 44.14 KB

goes along with the claw trend. Texture-wise, it is, how do you say, cute. While it has a malevolent edge to it, I think the red is a bit bright and unshaded, so it doesn\'t quite feel too intimidating. The dual blades, however, should make up for that. A fiendish addition to any weapon enthusiast\'s collection. Bandwidth should be presented to your local bandwidth office immediately. - Averus Retruthan

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130 downloads

Uploaded:09-18-2007

Ava-Mantora

avamantora.zip | 629.79 KB

a bit chunky and blunt. Part of this may be due to the texture not enhancing the model. The texturing here by far is the weakest link. It does very little to enhance the model, and from a distance it almost looks like the model is completely untextured, much like the render included in the screenshots. With a good texture this model would have been about ten times better - I sincerely hope the author will keep that in mind for his next model, and I do hope there is a next one! Let\'s get into some more technical things. The model itself is pretty good. It probably uses more polies than it needs to for the same effect, but not in an outrageous manner. At first I was going to complain about the gripping in-game being far too low - after all, you can see how long the handle is! I am fairly please I rotated my camera around to get a better look, as the gripping is, in fact, perfect. Perfect, as in it couldn\'t possibly get any better than that. The model actually grips the sword right about the circular portion, and right smack dab in the middle of it with the other hand. You can\'t see this in the screenshots, but trust me when I say the positioning is very very good. Most people wouldn\'t bother, and if the author just happened to accidentally position it this way then I envy his luck. One bug that caught my eye was the saber blade. Of course with swords the blade is turned off, but if you have a sword trail on you can still see just about how long it is whenever you swing. Therefor if you make your blade longer than the actual sword, you\'ll be able to tell. I get around that by turning the trail off (I hate the sword trail anyway) which is probably the lazy way of going about it, but in any case the blade here is about6 inches or so longer than the sword itself. Not a huge deal, unless you consider that the stats have also been increased for this hilt. The extra length, plus the boosted stats, makes this sword somewhat unbalanced. Some people, however, won\'t care about that. Definitely a good model which just needs more attention in some places. Give your next model a texture that is just as good as the model and you\'ll have a definite winner! ~Inyri

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279 downloads

Uploaded:09-18-2007

Arwen\'s hilt v1

arwen_hilt_v1.zip | 645.52 KB

old style. Perhaps, this is where Dooku got the idea for his more classically inclined saber, as they say; you cannot teach an old dog new tricks. As hinted this saber follows the design principles of Dooku’s own, a curved handle, yet this is based on Arwen’s sword’s hilt from Lord Of The Rings. It has the same gold embroidery as decoration and the same red-wood fashioned around the center-weight within. I am surprised at the sheer filesize of this lone saber hilt though, 646kb does seem a little excessive in my eyes. New textures: Yes Can kill things: Only if you can ---------------- Gweth

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1449 downloads

Uploaded:09-18-2007

Anakin Hilt Collection

anakin_col_1.4.zip | 2.22 MB

multiplayer crash. But, it is nice to have all these sabers available for single player, especially if you're using a vader model. The main thing that would have made this better is if they did work for multiplayer. But they're done well as it is. ~Zach

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402 downloads

Uploaded:09-18-2007

Amy Rose\'s Hammer

amyshammer.zip | 47 KB

I\'m able to compare images. If my image is correct then this model isn\'t quite shaped right. Still, it makes a decent cartoon hammer. When I first listened to the sounds (or sound, rather) in the PK3, I was a bit skeptical. It\'s not much of a hit - more like the sound when you whack your little brother in the head with a stick. Being a good reviewer I decided to test it in-game rather than condemn it as \"unfitting\". I actually found it quite amusing and spent about 10 minutes hitting things just to hear the little ping sound ;). ~Inyri

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573 downloads

Uploaded:09-18-2007

Akim Sabers

akimsabers.zip | 1.05 MB

The readme says it should be gold and blue, but it looks gold and black in game. The next saber is the Episode 1 and 2 version of Obi Wan's hilt. It's been recolor'd to be gold and purple. This one acutally looks gold and purple in game. These reskins are both cool and they look good. So if you like them because they look cool, or if you want to match them with the Akim Mando skin (yet to be reviewed, but will be out soon though.) download these. I give them a 9/10. You need to install both of the pk3's for the sabers to work (bleh) but I guess it's worth it if you like them. Also they overwrite the Retaliator and the Adjudicator hilt models. -Linky? o_o

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453 downloads

Uploaded:09-18-2007

Advent Children First Sword

first_sword.zip | 594.55 KB

here are pretty nice and well done. They all look nearly the same as the swords in the movie but there are a few flaws. Like if you look at the fully contructed model from the side and other angles you can see through the sides of the blade as if its not been fully stuck in, it shouldn't bother you much but if your really into detail it may. My major problem with these models are the skins. They all need work, especially the blade portions; they need either a metallic shader or a more defined skin. Overall these should please all the people who have awaited Cloud's Advent Children sword but hopefully their will be a Version 2 with a better skin or shader and some tweaks to the models. ~ElegosVos

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597 downloads

Uploaded:09-18-2007

-=*BBA*=- Training Sabers

bbatrainingsabers.zip | 256 KB

mainly. The texturing is very bland, using some kind of metal rod pattern for the hilt and solid grey for the trim, both of which are covered with a somewhat over-the-top chrome shader which brings attention to the unsmoothed cylindrical hilt. These hilts are also meant to be used for training, so they do a quarter the damage of regular lightsabers. ~Inyri

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Uploaded:06-24-2008

Hilt #1

betajedihilt.zip | 37.9 KB

only reason I say this is because my sleep deprived mind (Thanks to a bad cold) can't think of anything better for an intro. Anyway, I've got a hilt for ya! Model-wise, it's extremely simple. Basically a tube with spikes at the ends. Skin-wise, it's pretty much the same. Quite bland, really. Suggestions on where to improve? Make it more interesting. Add in some buttons or something to make it more than just a tube with spikes. Also might wanna skin the area the blade comes out of, since when the saber is off, that area can be seen easily. It's alright for a first hilt, though. My first was far worse than that... :p Anyway, give it a download if you like it.

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Uploaded:09-18-2007

Lini's Saber Hilts

linisabersv2.1.zip | 58.22 KB

[url=http://jediknight2.filefront.com/file/Linis_Saber_Hilts;46273]here[/url]. The author says that the textures are updated here, but I don't see a single change to the textures from the original hilts. If there have been texture changes they're so small that they go unnoticed. These are still ugly, and the only bonus I can see here is that there's a third hilt (from version 1.1) called the tri-blade. Its skin is better, but still not very good. Luckily the hilts are resized so they're not gigantor hilts, however one has a "FS_ReadFile with empty name" error, which will crash your game. I believe it was the quad blade. Once again, neat blades, but poor hilts. Any Joe Schmoe could do the blades just by editing the saber radius, however, so where the real work is the quality isn't. My suggestion is to take the advice you've been given and up the quality of the models for next time. [b]Note[/b]: See the old file for screenshots, and just imagine them in the right sizes ;) ~Inyri

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Uploaded:09-18-2007

Green Destiny

greendestiny.zip | 565.48 KB

edges that aren't needed (the blade is especially bare of extraneous polies and edges, which is good), and the hilt and pommel area use 8-edged sections. While the skin is by no means perfect, it is better than the majority of sword skins I've seen, and definitely has some character. Most of the pieces of the skin have proper shading to them, with the exception of the sections that seem to be made with the texturizer effect. In-game I found that the blade was adequately sized. It didn't seem outrageously large, but also didn't feel like swinging around a toothpick. The real treat, which I imagine is how the blade gets its name, is the minty-green clash/hit effect that has been included. I find it to be rather attractive, if just a little large and distracting. ~Inyri

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