Knights of the Old Republic

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9965 downloads

Uploaded:05-02-2009

DarthDac's Warpband

darthdacs_cheat_and_warpband.zip | 823.96 KB

first feature of this mod is the feature I initially thought it would have. It will allow you to warp to any area in the game. Any area, on any planet. It'll take you there. As you can imagine, this can result in some odd bugs, so it's important you look at the readme, before going to certain area's in the game using this item. The second feature is something that you will already be familiar with, if you have used Darth333's Whereami Armband, for the second [i]Knights of the Old Republic[/i] game. It allows you to open the door nearest to you. This will come in handy if you want to go somewhere, but your security skill is too low. :p Moving down the list in the dialog file, the next feature is the Alignment Adjustment. This basically allows you to gain either Light Side, or Dark Side points at will. You can choose to gain either 10, 20, 50 or 100 points. This mod also gives you the opportunity to watch any of the BIK movies in the game. You can also choose to play any mini-game, meaning you can either do a Swoop Race, or have a Pazaak Match. Very handy if you're looking to take a break from your quest and have a little fun practicing your racing or Pazaak skills. The next feature is one of the ones that can cause a lot of trouble with your save, if you don't use it properly and follow the advice the author has given in the readme file, which is below this review and included in the download. It allows you to modify your party. This means add or remove any and all your Party Members. This, like the warp feature, can be very useful, but you should be careful when using it, to avoid risking damage to a saved game you've worked hard at. Screwing up a save you've been doing well in is never fun. :p Moving straight on, the next feature is a nice useful little thing. the ability to use the Workbench whenever you want. Not much else to say about that one. :p The next feature that the author has included is the ability to switch between the battle and background music tracks at will. Again, not much else to say. :p The next feature that's in this mod is the ability to give your self XP points (Not Vista points. :p) and Credits. The XP comes in quantities of 200, 500, 1000, 5000, 10000, 100000, and 500000 and the Credits in quantities of 100, 200, 500, 1000, 5000, 10000, 50000 and 100000. Imagine all the Juma juice, and Javyar's Cantina's lapdances you could buy with that... :rolleyes: The final feature of this mod is the store. This is basically what it says on the tin. This is no ordinary store, however. No no, this store will sell you [i]every[/i] item in the game. Yep you heard me right, [b]every[/b] item. This feature and the Credits feature work with each other rather well, don't you think? :p[/QUOTE] This update comes with a whole host of added features. DarthDac has obviously worked really hard on this, for a long time. The first new feature, is the option to spawn friendly NPC's to help you out in combat. This is useful for those situations where you're really outnumbered. It can make the fights a little too easy however, but as long as you don't go overboard, that shouldn't be a problem for you. The second option is the polar opposite of the first, in that it allows you to spawn hostile creatures. This can be useful if you're looking to gain some XP. Another feature that has been added, is the option to change your class. As you can imagine, this is something you should be careful with. The next option is one that allows you to turn off any music that is playing. Not sure why you'd want to play in a silent world, but that's just me. :p Next is the option to heal your whole party. This is handy, if you want to heal up and don't want to use Force Points with the Heal power, or waste a Medpac. The last option is to kill the creature nearest you. This one can be dangerous. If you kill an NPC who is needed for the plot, you will screw up your save. Use this wisely. Well, that's it. The author is obviously dedicated to this mod, so feedback will no doubt be appreciated. [b]Note:[/b] Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -Marius

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5797 downloads

Uploaded:05-16-2009

DarthDac's Warpband Fix

ddwarpband_fix.zip | 813.31 KB

bugs, I can't say what they are. Still, a bug fix is always welcome, so if you use the mod, this is a must download! [b]Note:[/b] Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -Marius

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5401 downloads

Uploaded:06-03-2009

Call of Aid

call_of_aid_1.61.zip | 1.38 MB

You can now call Sith, if you're light sided (not sure why you'd want this though), turn your allies to enemies and watch large fights break out and more. There is a droid faction added, and the author has made an option to install without the Female Mandalorians which were made by Inyri. This a nice little update, if you liked the other verisions of this mod, this should be right up your alley! [b]Note:[/b] Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -Marius

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1380 downloads

Uploaded:06-21-2009

K1 Utility Armbands

k1_utility_armbands_v1b.zip | 349.4 KB

orientation, it will now give you your players locarion and the name of the module you are in. It also provides you with the tag of the nearest creature, door, placeable, trigger, and waypoint as well. Really speaking, it's like a version of Darth333's whereami armband, only for the first game rather than its sequel. There is also a second armband included which will allow you to open the door nearest to your character. [b]Note:[/b] Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -Marius

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1920 downloads

Uploaded:07-27-2008

Dark Side Choker (KOTOR)

reallydarksidechoker.zip | 334.36 KB

years and he's since become a cruel man, as he's not only re-released his dark side choker but also included the never-released really dark side version of it. He's going to hell, you know. Let his wayward life serve as a warning to yours. The readme already explains what the mod does, so I won't reiterate the details here. In short, though, it allows you to kill non-hostile NPCs in a variety of nasty ways. For obvious reasons, be careful not to use it on ones with plot-critical dialogues. Note: Please remember to give the author of the mod feedback, as the download count isn't particularly verbose. Written comments tend to be much more useful and encouraging. -Emperor Devon

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1984 downloads

Uploaded:07-25-2007

Teleporter 2000 Armbands

mt_teleport2k_bands.zip | 431.25 KB

have been created in both [i]Knights of the Old Republic[/i] games over the years they have been released. What if someone put a “twist” on the whole warping method. Mindtwistah is back with another mod that might twist your mind a bit for the first [i]Knights of the Old Republic[/i] game. This mod comes with two different warping bands. One of the warping bands is called the Teleporter2000 and it will warp you on the module you’re on at a random place within 10 meters from you current location. The other warping band is called the Teleporter2000x and that will randomly warp you in the same module without 100 meters of your current location. If you’re looking to mess around while playing your [i]Knights of the Old Republic[/i] game, this mod will help the fun a bit. It also uses the TSL Patcher for easy installation and possible file merging with the spells.2da file depending on what is in your personal override folder. Enjoy the new mod! :D [b]Note:[/b] Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -Shem

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211 downloads

Uploaded:04-11-2011

Kotor Damage Calculator

kotor_damage_calculator.zip | 275.66 KB

damage that any character can do in battle in either KotOR game. The damage calculator allows you to input all the relevant information, including force powers, feats, and for KotOR II lightsaber forms, and will then work out the average damage per round that a character can do. No installation is required, but the programme does require .NET Framework 2.0 installed to run. Users should read the readme for more information on the ins-and-outs of the calculator\'s functioning. Overall this is a fantastic little utility, and a great addition to the collection for anyone who likes to get into the mechanics of the game. There\'s nothing which seems to be wrong per se with the calculator, though expansion with the ability to input player stats would be nice, and might improve the application. Nevertheless, this is a great application well worth downloading. We look forward to seeing more from this author in future. :D [b][url=http://knightsoftheoldrepublic.filefront.com/news/For_Your_Ease_of_Refernece_the_Mod_Rating_System_in_a_Nutshell;39957]Mod Rating[/url]: Advanced[/b] [b]NB:[/b] Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn\'t very informative. -Darth InSidious

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257 downloads

Uploaded:04-04-2009

RGB Code Calculator

rgbcalculator.zip | 450.55 KB

the 'sun fog' filed in a .ARE file, and also the 'tweakcolour' field in a .GIT file. Just like the previous tool I reviewed from this author, this is mainly geared towards area builders, and those looking to experiment with area files. Not really much else I can say about this tool really, other than if you're an area editor, download it and give it a go! :D [b]Note:[/b] Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -Marius

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220 downloads

Uploaded:04-04-2009

Angle to Vector Calculator

angletovector_calculator.zip | 370.21 KB

to Vector Calculator is a nifty little tool which i'm sure any area editors will find [i]very[/i] useful in their work. It basically does what it says on the tin. This tool will calculate the Orientation X and Y from an angle that you specify, there is also a "VectorToAngle" function, which you can specify the X and Y coordinates and it will calculate the angle. The [i]Knights of the Old Republic[/i] series has it's own orientation system. Here's a snippet from the nwscript.nss file that describes it in detail: [QUOTE]The angle is expressed as anticlockwise degrees from Due East. DIRECTION_EAST, DIRECTION_NORTH, DIRECTION_WEST and DIRECTION_SOUTH are predefined. (0.0f=East, 90.0f=North, 180.0f=West, 270.0f=South)[/QUOTE] So, if you want your character to face due North, you would enter 90 as your angle, and so on. The tool can also calculate the bearings for placeables from an angle, and vice-versa. This is a very handy tool, which is sure to save a lot of people a lot of time. [b]Note:[/b] Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -Marius

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73 downloads

Uploaded:12-30-2011

Quick script de/compilers

decompiler.zip | 427 B

modder a little easier. Bugs: None.

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140 downloads

Uploaded:10-08-2011

Darth Dac\'s Warpband Dialog Fix

ddwarper_dialog_fix.zip | 1.04 MB

found. ------------------------------------------------------------------------------------- This mod fixes the typo\'s in the dialog for Darth Dac\'s Warpband. It correct\'s 2 typos and changes \"Darth Revan\" to \"The Dark Lord of The Sith\" I hope you enjoy the fix! It makes the dialog less annoying! Bugs: [NONE] Credits: Dialog Editing: Soulflame Everything Else: Darth Dac

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1266 downloads

Uploaded:04-11-2009

DarthDac's Warpband

darth_dacs_warpband.zip | 450.24 KB

2003 game of the year, the original [i]Knights of the Old Republic[/i] game. This is a mod which I can honestly say is a lot of fun to play around with, but having said that, it has the potential to badly damage a saved game, if used incorrectly. See the readme for details on that, as the author has supplied a list of problems that can occur whilst using this mod. DarthDac is back on the FileFront modding scene, bringing with him this brand new mod, which he has dubbed [i]DarthDac's Warp Band[/i]. Immediately upon seeing this mod in the upload queue, I assumed that this mod would allow you to just warp to any area in the game. As it turns out, I was only partially right. It does a lot more than that. Before I start talking about the many features of this mod, I just want to say that the author must have a [b]lot[/b] of patience. Going through the dozens of scripts included with this mod, and altering only one line with many must have been a very tedious process indeed. I know from experience how frustrating this experience can be, as I did something very similar with my own mod, the Ebon Hawk Weapon Dispense, for the sequel game. Anyway, on to the features. The first feature of this mod is the feature I initially thought it would have. It will allow you to warp to any area in the game. Any area, on any planet. It'll take you there. As you can imagine, this can result in some odd bugs, so it's important you look at the readme, before going to certain area's in the game using this item. The second feature is something that you will already be familiar with, if you have used Darth333's Whereami Armband, for the second [i]Knights of the Old Republic[/i] game. It allows you to open the door nearest to you. This will come in handy if you want to go somewhere, but your security skill is too low. :p Moving down the list in the dialog file, the next feature is the Alignment Adjustment. This basically allows you to gain either Light Side, or Dark Side points at will. You can choose to gain either 10, 20, 50 or 100 points. This mod also gives you the opportunity to watch any of the BIK movies in the game. You can also choose to play any mini-game, meaning you can either do a Swoop Race, or have a Pazaak Match. Very handy if you're looking to take a break from your quest and have a little fun practicing your racing or Pazaak skills. The next feature is one of the ones that can cause a lot of trouble with your save, if you don't use it properly and follow the advice the author has given in the readme file, which is below this review and included in the download. It allows you to modify your party. This means add or remove any and all your Party Members. This, like the warp feature, can be very useful, but you should be careful when using it, to avoid risking damage to a saved game you've worked hard at. Screwing up a save you've been doing well in is never fun. :p Moving straight on, the next feature is a nice useful little thing. the ability to use the Workbench whenever you want. Not much else to say about that one. :p The next feature that the author has included is the ability to switch between the battle and background music tracks at will. Again, not much else to say. :p The next feature that's in this mod is the ability to give your self XP points (Not Vista points. :p) and Credits. The XP comes in quantities of 200, 500, 1000, 5000, 10000, 100000, and 500000 and the Credits in quantities of 100, 200, 500, 1000, 5000, 10000, 50000 and 100000. Imagine all the Juma juice, and Javyar's Cantina's lapdances you could buy with that... :rolleyes: The final feature of this mod is the store. This is basically what it says on the tin. This is no ordinary store, however. No no, this store will sell you [i]every[/i] item in the game. Yep you heard me right, [b]every[/b] item. This feature and the Credits feature work with each other rather well, don't you think? :p Now, I can tell that there will be mixed opinions on this mod, as some people will not like the fact that it allows you to basically become a god, in terms of items. It does unbalance the game somewhat, but then again, for those of you who play [i]Knights of the Old Republic[/i] for the storyline, not the combat, this won't matter too much. :p This mod does use the marvelous TSL Patcher tool, by the equally as wonderful stoffe, which allows for compatibility with other mods that modify the spells.2da file. This is useful for those of you who do not know how to edit .2da files, and also for those of you who do know, but are just too lazy to do it. :p Just an FYI to those who don't know, it's a lot like working with an Excel Spreadsheet. :) [b]Note:[/b] Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -Marius

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495 downloads

Uploaded:01-31-2009

K1 Utility Armbands

k1_utility_armbands_v1.zip | 358.74 KB

does; "I created this mod at the request of a fellow modder, and as such, this mod is meant as a modder's resource to assist designers with either testing a new module as well as with spawning placeables and NPCs, but players can make use of this mod as well. It adds two armbands to a metal box in the player's room on the Endar Spire. The OpenDoor Armband allows the player to automatically open or close the nearest door within 10 meters of themselves. The Orientation Armband outputs the player's orientation to the player's Feedback screen in three formats, as the whereami cheat only gives the current module and vector location of the player. One format is as degrees, best used in script spawning. The second is as two numbers in radians, best used for setting the orientation of NPCs within the module .git file. The last is as a bearing measured from due north, best used for setting the orientation of placeables and doors within the module .git file." All in all this looks like a most helpful addition to the community. Enjoy -- Jonathan7 Please leave the author praise and constructive criticism; which are often far more valuable than rating mod [b][url=http://knightsoftheoldrepublic.filefront.com/news/For_Your_Ease_of_Refernece_the_Mod_Rating_System_in_a_Nutshell;39957]Mod Rating[/url]: Between Basic and Advanced[/b]

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129 downloads

Uploaded:05-22-2008

Call of the Republic

call_of_the_republic.zip | 407.65 KB

not really much point to it then, is there?) It's an original item to be sure, and at the earlier areas of the game a useful one. It becomes somewhat less so at the higher levels, however, as your PC and the enemies they face have hit points in the triple digits - the summoned Jedi/Republic troops have a measly 15, which doesn't result in them staying alive for many rounds. The factual accuracy of the armband is questionable, but it's definitely a fun toy for any character to have. As the mod uses stoffe's patcher, it's worth a download. Note: Please remember to give the author of the mod feedback, as the download count isn't particularly verbose. Written comments tend to be much more useful and encouraging. -Emperor Devon

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165 downloads

Uploaded:05-22-2008

Call of the Republic

call_of_the_republic_1.1.zip | 408.18 KB

you by Master Vandar on Dantooine. This update was precipitated because in the original review, my colleague Emperor Devon described the soldiers as a little weak. This time, I think I'd describe the [i]scripting[/i] as being a little...shortsighted - in that the device that you get to use in this will only spawn Republic troops. What if you go Dark Side? I think there should definitely be an option to spawn Sith troops to aid you in your claim to the title of Dark Lord, myself, but there you go. There's always room for improvement, as they say. [b]NB:[/b] Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative. -Darth InSidious This is the 1100th mod to be uploaded to this site! :D -Shem

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190 downloads

Uploaded:05-22-2008

Call of Aid

call_of_aid.zip | 429.27 KB

and need to be on top of things to be able to get through the next stage of combat. Heck, there are even times when even your party members get knocked out of the fight and then at last, you fall; then you have to reload your saved game, try to figure out how to approach your battle next time and try again; if you really need help from time to time. Sekan is back with an update to this [i]Call of the Republic[/i] mod. This one is called, [i]Call of Aid[/i]. It was appropriate that he changed the file name of this mod because depending on your alignment, is what you get help from. If you’re on the light side of the Force, you get the typical help from Republic soldiers and Jedi Knights. If you’re on the dark side of the Force, you get Sith Troopers, Dark Jedi, and Sith Masters to aid you. The TSL Patcher will install this mod for you. There are two ways to get this armband that will give you help when you need it. One is to use the cheat console or another way is to get it on Dantooine. Want to know how to get it? Read the readme then. That is why they’re there. Enjoy the mod! :D [b]Note:[/b] Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -Shem

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61 downloads

Uploaded:05-22-2008

Call of Aid

call_of_aid_1.3.zip | 891.27 KB

help out if the player gets in a firefight, which is likely to happen in such a dangerous line of work. ;) The first two versions, which were actually named [i]Call of the Republic[/i], spawned Republic soldiers and Jedi to help out the player. Version 1.2 updated the mod, making it so that the player would only receive Republic soldiers and Jedi if they player was aligned to the light side; if the player was dark sided, the armband would spawn Sith soldiers and Dark Jedi. This latest version adds a third possibility; if the player is not clearly aligned to the light or dark, the armband will spawn various Mandalorians instead. In addition, it utilizes Inyri's [file="87580"]Female Mandalorians[/file] mod, to add a bit of variety. As with previous versions, the player receives the Call of Aid armband upon departing from Dantooine for the first time, in order to help them during their search for the Star Forge. You should have a saved game from before this point, assuming you've been saving often and in multiple slots. ;) However, if you don't, or if you don't want to go back and replay up to the point you are in the game, you can simply use the cheat console or the savegame editor to add the item to your inventory. This mod uses the TSL patcher to ensure compatibility with other mods. Enjoy the new update. :) NOTE: Please leave comments or feedback for the author, especially if you download and use this mod; it's usually the only reward the author receives for their efforts. ~JC

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91 downloads

Uploaded:05-22-2008

Call of Aid

call_of_aid_1.4.zip | 913.04 KB

should use, and to hold their positions. It's a pretty useful update, even if it doesn't seem as 'new' as some of the others. Also, depending on the area of the game you're in you might want to keep the number of NPCs you call to a minimum. The Mandalorians, for instance are now level 12 and have 90ish hit points. Depending how many you call it has the potential to unbalance combat, though with the new commands you can give them summoning a few dozen should be rather fun. Note: Please remember to give the author of the mod feedback, as the download count isn't particularly verbose. Written comments tend to be much more useful and encouraging. -Emperor Devon

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2633 downloads

Uploaded:05-22-2008

Call of Aid

call_of_aid_1.5.zip | 914.96 KB

NPCs to help out your player in a fight (and you'll definitely wind up in more than a few). This is an update for the [i]KotOR I[/i] version; the [i]KotOR II[/i] version will be along shortly. In case some of you aren't familiar with the mod, I'll explain the basics. Upon leaving Dantooine, you are approached by a mysterious Twi'lek who offers you a device called the Call of Aid. (Or, if you don't have a savegame before Dantooine, or don't want to replay it, you can add the item to your inventory with the cheat console or the savegame editor.) The device sends out a message, summoning all friendly troops in the area. Which type of NPCs you get depends on your alignment--if you are light-sided, you get Republic soldiers and Jedi; if you are dark-sided, Sith soldiers and Dark Jedi will come to your aid; and if you are neutral, you will receive help from the Mandalorians. With this newest update, you will now have the ability to choose which NPCs you spawn; for example, if you are light-sided, you can choose from a list of Republic soldiers, Republic officers, and Jedi Guardians, Sentinels, and Consulars. I'm sure this will be yet another well-received addition to the mod. The mod does use the TSL Patcher to ensure compatibility with other mods, so no worries there. Enjoy! :) NOTE: Please leave comments/feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts. ~JC

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