Return to Castle Wolfenstein
Return to Castle Wolfenstein 1.41b Patch (win32)
release of the Quake III Arena source code under GPL. You need to upgrade to the latest through the usual installers first, and then replace the engine binaries with the newer ones contained in the zip files below. There are zips available for all the operating systems we support.
RTCW Patch 1.41
added in 1.41 ======================= - Fixed bug in Anti-lag weapon prediction code where Player's body remains present, animated with Medic icon - Even when player has "tapped out". - Fixed miscellaneous issues in anti-lag code that generated unpredictable results. Enjoy!
RTCW Patch 1.33 (Windows)
installed. Also, this patch [b]DOES NOT[/b] change the protocol version from the previous map. Please see the readme file for more specific information.
BSP Decompiler
picked the file you wish to decompile press the [Decompile] button and a MAP file will be created in the same folder as the BSP and with the same name. Now you can play those maps in RTCW, w00t! [b]Note:[/b] Please do not use this tool to rip other people's maps off. Just use it to gain more knowledge about map making.
Nude RTCW females Special Edition
ThunderEye\'s original nude model pak! This pak makes all the nice looking females in the game completely NEKID! Sorry to those who thought Helga and the female zombies were ok looking! So whats different about this pak? Well certain parts have been sampled from real females to make them look just that little bit more convincing! So now you can combine your love of playing RTCW and PRON :D P.S. The spelling mistake where purposefull and I haven\'t bothered with screenshots due to the content of the pak file.
SP_Blood_patches
gameplay. ================================================================ * Uninstallation * - Delete the file "sp_blood_v2.0.pk3" or "sp_blood_v2.1.pk3" from C:Program FilesReturn to Castle Wolfensteinmain folder. ================================================================ * Notes * 1 - Do not install these patches on same time. 2 - Each version cause differents effects. ================================================================
Time Gate
released the first sp adventure to the Wolf Community..simply known as Tomb..now here we are months later and we have a full blown adventure. Tomb expanded over the weeks with new segments added every few weeks.Finally after Tomb4 was out,the team took a break and we skipped to Time Gate 6..so what happened to part 5? After a bit of head scratching and trying guess how tomb4 went from underground zombie battles to part 6?.. and now I'm fighting the Germans in a close replay of the original sp game's village level. Oh well I thought,let's give this a try,so I played thru to a new area of icy cold terrain that lead to a cable car area.Right when things started to get good..BOOM..Game over. After a bit of frustration,and a few more weeks waiting..Time Gate has arrived. Now after bringing some pretty good sp play to the community,Priv has returned with help! pals BBald and Vondur The new Time Gate has reworked the 4 original segments into..now the missing part 5 that ties into the previously relesed demo part 6. Now are we confused? it's kind of like watching the Star Wars movies if you were around when the originals were released..now we go backwards years later and see how things got started. Ok back to TG {Time Gate} Priv has reworked those original levels..they were really dark,and hard to see,into a very welcomed more lighted Tomb. The game now has an opening cut movie sequence..that show's our character arrive in a dig site in Germany 1995,and then descend into the original Tomb1 level. Now we're off... Tombs 1-4 are dark spooky and have some really nice original maps and designs.The tight quarters in some areas are a nice change from time to time to backpedal away from the oncoming enemies. It's also now nice to see how Priv's mapping got better and better as each new level progresses in the Tomb series of the TG series. The supplies are a bit hard to run across in the beginning levels,and you really have to move about to avoid the oncoming flying skulls..the zombies toss at you. I was really impressed with the look and feel to being way underground and secluded thru out the whole 4 series map pack,the tall winding stairway that spirals up to the level above brings back memories of classic "Journey to the Center of the Earth" movies with the caves and crystals you'll see. There are some hard to find lever devices you need to find to advance thru barred doors,some are in the room you occupy,and some are hidden not on the walls but where you least likely will look. Once you finally make your way thru the 4 part Tomb series you come upon the game's title character,the Time Gate itself,a huge circle of metal with blue sparks..a bit of Stargate movie/tv series was here as inspiration I presume :) huh Priv. Once you step thru,you see another cutscene movie,that's actually now,the then missing part 5..our character is told that he's back in WW2 and the only way back home is to locate the Time Gate portal of this era..oh by the way,the Germans are in possesion of the WW2 era gate and a familiar character is running the project..but you'll have to play thru the missions to see who it is! Part 6 is now underway,you do replay the original release that was out before this new improved version was released,but after you get to the cable car area that ended..it continues on! To those that have played the mp_tram map,this will be a bit familiar and you just know that along the way,your going to run across an ill tempered German when you arrive on the other end. The 12 total segments that comprise the TG series are really well put together,I was really impressed with the detail of the upper cable car station,the areas that were above the station were a real treat to move about and take apart the enemy. Each new level you progressed thru looks really well planned not rushed and hurried to get you on to the next.Each new level smoothly blends into a new style of map.I was really impressed with map 9 the snowy cold atmosphere following the train tracks to it's new location. As to weapons and enemies YES they all do make appearances from the lowly mechanic firing his Luger to the Final version of the "Super Soldier".oh yea those black leathered "Elite Babes" are in for the kill too :) The balance is well done the game will give you an advantage from time to time,you face off against a lone patrolling guard and then later you may face overwhelming odds..but you do want a challenge right! First aid and ammo were set in all the much needed places after an intense firefight. If you love single player maps? then take the time to download this one. If your wanting to take a break from multi..then this is the answer. Hopefully this now 3 man team might seek out some added help and expand the team and bring us another fun sp adventure!! Det Pak
RTCW Patch 1.1
everyone, Been following the forums post-update release and I'm seeing a lot about installation problems and a lot of people are asking me on ICQ about a non-install version of the patch. There's no need: there is a link at the top of the readme that explains how to extract the files if you're having problems with the installer. There's also info in the readme about what's compatible with what: those who've upgraded to 1.1 can play on 1.0 servers, but we encourage everyone to update so the multiplayer issues get fixed Thanks, Caryn Law[/quote] This update for Return to Castle Wolfenstein is primarily to resolve multiplayer server specific issues that have come up. This update will upgrade your full version RTCW retail game to version 1.1 The addressed issues are as follows: - Zombie Clients issue resolved - Lieutenant grenade spamming solved - Issue with loading single-player maps fixed - Various server stability issues implemented - Link to easily find future updates - Added Voice-Chat abuse fix A few quick notes from me after reading the readme (which is below this description):You WILL still be able to play against people that have not updated their game with this patch and vice versa. This patch will not impact your single player save games in any way (it's a "multiplayer patch")
Alone At War - Offlag 1-4
this maps. In \"Offlag\" you will be required to use different tactics, ... and choose your weapons wisely, depending on situation. Each drop of your blood will be precious so running on the enemies hoping they will miss you will be stupid. You will have to think... and plan your strategies! I scripted enemies so they can have much freedom to make its own decisions. Levels are now even more \"independent\" and you can play them several times and each time you will encounter different configuration and strategies of enemy. This is specially enforced in level 3 and 4. Reach in natural environment scenarios and detailed maps and are very important to me. This is why you may find \"Offlag\" series to have heavy toe on your computer if your processor is under 800Mhz and you have not the best video card. Computers evolve very fast but mapping takes long time. This is why I try rather make more complex maps instead of maps low in detail that may be nice played on some old systems now, but in one year will be too odd and empty. I will recommend minimum processor of 800Mzh. with full multimedia support. Your video card MUST be AGP, OpenGL compatible and should have minimum 32Mb Ram. Personally I love GeForse cards. My GeForce2 Titanium card although a bit old has 6.4GB/sec memory bandwidth 64Mb DDR memory and handles 31M triangles/sec. This is far more that you need to play those maps. Because 3 of 4 maps are outdoor maps you may encounter height polys. \"Top\" visual places can have as much as 38.000 polys. Official map \"forests\" I believe have about 24.000 at maximum.
Pharaoh\'s Curse - single player
zombies guards and finally the Pharaoh!
Stalingrad - SP Mission
II battle for Stalingrad (Now known as Volgograd). A troop of 57th infantry division stayed behind in the city after the Germans had tkaen it over. A few soldiers led by Gennady Lukovoi continued to deliver diversional strikes in the city and nearbyvillages which was very damamging to the German military machine. After a few months Lukovoi was captured by Germans. He was liberated in 1945 by Soviet troops, but charged with being a traitor in 1947. He was executed by shooting on November, 12, 1947.
Sound & Graphics Mod for RTCW
then the defulat RTCW commands. Default RTCW allie voice commands: 55 LT. TROCH\'s allie voice commands: 169 Default RTCW axis voice commands: 55 LT. TROCH\'s axis voice commands: 157 Thats a total of 353 speech/voice commands in this mod. 243 more then the defualt RTCW speech/voice commands The EXTRA VOICE COMMANDS (see below) are more realistic to WWII and provide a better communication between players and the team. The extra voice commands can be used by (binding) the /vsay & /vsay_team commands (see below for details). The sound mod consists of 2 files (Z_ICE_Sound_File.pk3 & Z_ICE_German_Sounds.pk3) One for the main sounds & allie voice commands. And the second for the axis (German) voice commands. The axis file as german speech with english text. The reason behind a seprate file for axis is.. If you do not like the German speach you can delte this file and still keep the wicked sound mod and the allie voice commands
Nude RTCW Girls
pack all female players (NOT Helga and the female zombie *g*) in RtCW become undressed. In the abdominal region you can see some areas that are biologically not completely correct ;). That is due to the fact that it is a skin and can not be solved otherwise.
Wolf Bots
longer invulnerable if g_antilag is turned on - mp_village steal objective fixed - bots do no longer count as voting clients - panzerfaust laser bug fixed - Waypoint Editing : Waypoints can now be dragged - Waypoint Editing : mp_depot, anti aircraft gun can now be made an objective - Bots use radio commands more frequently - Bots now call for medic if they are on low health - Medic Bots now revive wounded teammates - BG_ModelInfoForClient Problem fixed (hopefully) - Bots no longer drop to limbo mode immediately - Camping Bots react to footstep sounds - Engineer Bots react to \"Need Engineer\" radio message - Engineer Bots react to \"Disarm the Dynamite\" - Bots now react to \"dynamite has been planted\" message - Bots now react to \"documents have been taken\" message - Bots now re-capture checkpoints - Bots now operate MG42s - One Way paths are now rendered as arrows now indicating their direction - Bots can now open func_doors without targetnames - Medics no longer try to attack with medkits - server commands bot_remove and bot_removeall do now work properly - Bots camp at enemy \"deliver spots\" if their document are being stolen - axis bots now stay in the bunkers on mp_beach rather then roaming on the beach - engineer bots disarm enemy dynamite more often - various small bugfixes
Nude Elites
killed by them. Definetly a quality skin. Thx [url=http://www.planetentropy.com]PlanetEntropy[/url] for creating this nice skin.
RTCW Multiplayer Demo
[file=1449]can also be downloaded separately[/file] for users that already have the RTCW RETAIL version: Trench Toast is a terrain-based map that features lots of fortifications and sniper positions, as well as a number of canals and trenches for players to use as cover. The new map supports far more players--up to 32--than the original checkpoint map included in Wolfenstein, and it features lots of hidden areas and a wide-open style rather than the streets featured in the other checkpoint map. Here's some extra screenshot for the Trench Toast map (click on them for full size) for you to drool over :D Enjoy!
Name Maker Studio
default. This software is FREEware meaning you pay nothing for it. Name Maker Studio supports the following games and programs... Quake/QuakeWorld (Full Support) Quake2 - RivCTF (Limited Support) Quake2 - Viking Server Mod (Limited Support) Hexen 2 (Full Support) Quake3: Arena/Q3Demo (Full Support) JumpGate (Full Support) Return to Castle Wolfenstein (Full Beta Support) Easy to use tool to get those cool colored characters into your name in today's hottest games. Quake3: Arena, Return to Castle Wolfenstein, and more!
Additional Weapons
second version of the mod is improved with much better weapon models and icons.
Additional Weapons
animations. DLLs have been modified since the last release. General description : This mod adds 3 weapons to RtCW (single player only) : - K43 (bank 4, 7.92mm) : German semi-auto rifle, as powerful and accurate as the Mauser. - PPSh (bank 5, .45cal) : Russian submachinegun, with a large magazine and high rate of fire. - MP44 (bank 5, 9mm) : German assault rifle.
Topless Elites
you killed when playing. Who'd want to shoot em now ? :D Thx [url=http://www.planetentropy.com]PlanetEntropy[/url] for creating this nice skin.
RTCW Single Player Demo
and "Surviving the Catacombs" (Crypt1), including the cinematics that go along with these levels! Thanks Caryn Law for the info! The full requirements are: 400 MHZ Intel or AMD - 128 MB RAM - 16 MB vRAM 3D Card with OpenGL Support Needed diskspace for the demo is unknown, but the game will use up 300 MB HD space for a swap file.
Airport Assault
Splash Damage Forums. We hope you enjoy yet another RTCW sp map.
A Night at the Opera
alpine region of Germany. There are rumours that these performances involve the ignition of young ladies live on stage! For the love of art and ladies, please put an end to this monstrosity. Once you have been plugged into the theatre's ventilation system by our specialists, you'll have to continue on your own. Good luck and get yourself a haircut.
Additional Weapons
scripts. Note : DLL files contained in this mod are [b]modified versions[/b] of those you can find in [i]Stalingrad[/i], [i]Red Alert[/i], [i]Iron Cross[/i], [i]West War[/i] and [i]Normandy[/i]. This mod adds 3 weapons to RtCW (single player only) : [b]Carabin[/b] (bank 4) : 7.92mm semi-auto rifle. Less powerful than a Mauser, but 3x faster. [url=http://imageshack.us/photo/my-images/30/carabin.jpg]Carabin screenshot[/url] [b]PPSh[/b] (bank 5) : 45cal machinegun with a 71 rounds magazine. As powerful as a Thompson, but 1.5x faster. [url=http://imageshack.us/photo/my-images/864/ppsh.jpg]PPSh screenshot[/url] [b]MP44[/b] (bank 5) : 9mm machinegun. Same power and rate of fire as a Sten, but no overheat. [url=http://imageshack.us/photo/my-images/546/mp44.jpg]MP44 screenshot[/url]
RTCW Patch 1.31 (Windows)
Return to Castle Wolfenstein. In addition, we've added new features that will enhance your gameplay experience."
Kicha
Sergey Bushanskiy E-mail: cf-krot@list.ru Home Page: http://combat-folk.ru Description: Single player map for Return to Castle Wolfenstein Release Date: May. 04, 2005 Special thanks to: Gray Matter, Id Software and Nerve for creating an awesome game. ========================================================================= Instructions: 1) Place kicha.pk3 in your Return to Castle Wolfenstein/main/ directory 2) Start Return to Castle Wolfenstein Single Player from the shortcut 3) Bring down the console by pressing the ~ (tilde) key 4) type \"/spdevmap kicha\" (without the quotes), followed by enter. IMPORTANT: If the terrain doesn\'t show up, set \"Lighting\" to \"Light Map (High)\" in the System Options menu. Gametypes supported: Single Player New Textures: Yes New Sounds: Yes Build Time: 1 months Brushcount: 947 brushes Compile Utility: Q3Map2 version 2.5.3 Compile Machine: Pentium4 3GHz 800MHz Northwood HT, with 1Gb Dual DDR-400 Geil Compile Time: bsp: 37 seconds vis: 10 seconds light: 1 minutes 15 seconds Base: New map from scratch Editors used: GTK Radiant 1.2.11; WolfRadiant 1.0; WolfToolsSDK ========================================================================= System Requirements ========================================================================= Minimum Configuration = 800 mhz Intel Pentium or AMD processor = 512 MB RAM = 3D video card with 64+ MB video memory which fully supports DirectX 8.0 Recommended Configuration = Windows XP or Windows 2000 = 2.0+ GHz Intel Pentium IV or AMD Athlon processor = 512 MB RAM = 3D video card with 128+ MB video memory which fully supports DirectX 8.1 Map kicha has been tested with the following 3D video cards under Windows XP: ATI Radeon 9800SE, ATI Radeon x800xt-PE Nvidia GeForce3 Ti 200, Nvidia GeForce 6600GT ========================================================================= Copyright / Permissions You may distribute this archive in any format, providing that all original files are intact. NOTHING may be used from this pk3 without prior permission from the author. -Northerner
Ghosts of War RTCW - SP
folder: ghostsofwar.bat ghostsofwar.pk3 2) Start ghostsofwar.bat Problems: on some versions \"Return to Castle Wolfenstein\" can disappear textures.
Beach Attack
Xlab Attack to be out for quite a while. Keep in mind that this map is only a beta. Any errors or bugs will most likely be fixed in the final version. Enjoy!
Operation Vorsichtig
most brave and experienced men of the Allied Forces of World War II. You are given only the most dangerous of assignments, and this time they have found something really appropriate for you. They are sending you on a special Covert Operation far into Nazi occupied territory. Alone, you will have to penetrate a hidden Nazi stronghold, going only by the name of the 'Outpost'. Your main mission objective is: To locate and eliminate one of the Nazi legion's most dangerous leaders. An officer who survived the fall of Castle Wolfenstein. His name is Oberst Bertrand B. Vorsichtig." Here's a really well done single player adventure,the story is a bit of a sequel to the original RtCW sp,but a new adventure in it's own right. BJ has been promoted to captain,and has a very tough assignment,going into the heart of Nazi territory to eliminate a surviving officer that is attempting to pick up the work left off by Deaths Head from the original game. The mission opens as BJ is taking a boat to the very secured area which Vorsichtig is working. Tef Johs has created a very familiar feel to the game,but has also not in the least copied or cloned any of the original adventures ideas or terrain. A very military feel is attached to the opening levels,no zombies,warriors or the occult are involved. The game is set to the toughest levels by default,the German AI is very difficult to kill.Armed with only a colt 45 and knife at the start,you'll have to really earn that first dropped MP-40. Once the game gets going,you better remember where the quick save button is..you'll need it.BJ will take on some very tough situations,entering rooms outnumbered,and facing overwhelming odds..I loved it. Each level will require you to complete certain objectives to progress onto the next level..and Tef has tossed in some secret areas,so keep your eyes peeled. Technically the maps are smooth and not quite linear,you'll have to move around and sometimes double back to move on. Locked doors requiring access will have you searching other rooms for that elusive lever to be pulled..reminds me a bit of the original "Tomb Raider" series..go backwards to go forwards sometimes. Without giving away to much plot or surprises,Tef has made an excellent combat feel to the adventure,and it'll require you to stop and think before rushing in to face an unseen enemy behind a newly unlocked door! Also stop and take note to the excellent mapping of the offices of certain German officers,Tef has custom made typewriters,PA and intercom systems and extensive custom modeling in the later "Lab" areas,no new sounds are included..Drats,I'd loved to have helped in that dept :) but Tef has reused some of the original game's in new places and done some fancy editing to the German conversations,changed them up a bit,yea we heard those lines in the original RtCW,but not quite in the same way.Most all the weapons will be made available as to enemies your familiar with. Does the game have any bad points...well yea,2 things that could of been better. 1) Doors swing inwards towards you,and really made moving,or escaping difficult in comabat situations,and second,the meeting with Vorsichtig wasn't really built up,I had killed him,and the game was over..and I had no idea it was him. But take the time to download this treat,and take time to E mail Tef as well and thank him for the months..yes the months he spent to put this together. if you need those elusive cheats or want to get past the opening scenes feel free to E mail me,I don't want to give away how to do it here. Tef I hope you can eventually bring us another sp adventure! Det Pak
RTCW Patch 1.32
way map designers can control spawn points (gives them more freedom) 3. Adds support for the PunkBuster Web Tool. Now admins can change settings on their servers by accessing them through any web browser. 4. Adds support for ATI Radeon users in the single player mode of Wolfenstein.
Operation Trondheim: Iron Cross
choose from! ...And then there is the single player side of the game.. I, myself, just started playing the stock single player again a week ago, (as it never ceases to amaze me, for the age of this game) having played just about all of the SP maps and mods out there for this game! ...But now, I have a new interest! Introducing [b]Operation Trondheim: Iron Cross[/b], which is the third part in this series! (I remember some comments on the whereabouts of this version, here you go...) This is a Russian mod, which first made it's debut way back, and sadly, I had never heard about it until it recently showed up in the email...but, because it is Russian in origin, it helps if you're fluent in the language to follow along, however, it's workable if you're not. Some background story to set the mood: [i]“June 23, 1941 at the Norwegian coast, was ordered off the English coast, which is the port of Trondheim, a strategic unit for the soldiers of the German forces. The value of the port was Lokatore, which German intelligence diverted all Allied movement in the northern seas. The situation worsened the night of 24 June, when some Trondheim emerged nejdannye guests: Spec. Troops from the Soviet Army, very few thugs for the sole purpose of seizing codes shifrovok any price, even if in the face Allies. Conflict broke out between the three forces-Russians, Germans and the British is the only of its kind, in the history of the Second World War! Adam Stec-Private, which is less than two days a hero Fashistsky Germany. Thanks to the courage and dedication of Adolf ideas, he alone was able to preserve Trondheimski radar and realized early arrival of standby troops to counter attacks."[/i] A definate must have!
WildWest (exe)
note, that you [b]MUST[/b] have RTCW installed on your computer and a working CD key in order to play WildWest. If you're tired of the fast paced spawn-run-die atmosphere of most FPS games, or if you're just looking for something different, then you're in the right place! The community is modest in size, and some of the most friendliest you'll ever come across! The maps are top-notch, and with the anti-lag code in this new version, it's a fairly level playing field for all! Although all players in the WildWest community will help you with objectives, locations, and directions...it's important to note that the official testers of the game will be displaying the [b]=WW=[/b] tag; (not to be confused with a clan tag) What does this mean? It means that these people are obligated to answer your questions, and/or show you around the maps along with any secrets within the maps; If you are having any issues, or require more information, you can either post it here, or check the Gaming Forums thread located [url="http://forums.filefront.com/showthread.php?p=2049953#post2049953"]here[/url].
The RaceQueen
the pic to the left is a little squished, but trust me, they look fine.
Battlefield Map Pack
predecessor, with the Allies attempting to blast there way into an Axis military installation across a high bridge. The Allies must storm the fortified Axis base to locate, steal, and transmit top secret Axis documents. Dangerous Waters - A smaller, more in-your-face map in which Allied forces are taking over an Axis U-boat base. Axis forces must escort the last remaining U-boat out of the pen, even if it means blasting their way out... Railed - A secret Axis radar prototype is scheduled to be shipped out from an abandoned factory. Allied forces must navigate through the facility, steal the prototype, and then escape to the waiting truck. Vapor - This is a \'TFC style\' CP map that I had originally indented to release with an older map of mine, \'Toxicity\'. It never got released, and has been sitting in my maps folder for a while. I thought I would include it in this map pack, so I cleaned it up a little and stuck it in.
Game of the Year Mappack
have your version of Wolfenstein updated to v1.33 or higher for these maps to work properly!
If you're using a "Game of the Year" edition of Wolfenstein, you do not need this pack - you've already got all these maps.
[img]http://www.gamingfiles.com/screenshots/13/news/1368a.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/news/1368b.jpg[/img]
[img]http://www.gamingfiles.com/screenshots/13/news/1368c.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/news/1368d.jpg[/img]
Simple Weapon Mod
original game. Changes touched not all types of armament, and only those, which, in opinion of author, needed revision. In graphic arts changes did not happen, except for binoculars and hyposcopes. The change exposed to : Knife, Luger, Colt, Mauser Rifle, FG42, Snooper Rifle, Thompson, Venom, Tesla Gun, Dynamite, Panzerfaust, Binocular.
Byblos_Harbour_v1.02
of Byblos is much more detailed than the engine limitations allow.
Christmas Map
a few \"Easter eggs\" in this map; you will find them if you don\'t rush through the map. We realize this map has quite a few bugs, although none of them affect gameplay. The next beta version of this map might be split into 2 levels because of the low fps in this version. We hope you enjoy this map. Merry Christmas to all Rtcw sp players! Ron and Mike Smith
Temp
graphics aren\'t very good. There is no story and the name of the map temp(orary) implies that this map actually was only supposed to be a temporary map, with a sole purpose of learning. The map however just kept growing, way beyond a simple test map. Creating the map and especially the scripts were a real challenge. Building the map with gtkradiant wasn\'t so difficult, however the mapscripts (elevator, ...) and the ai behavior took quite a lot of time, especially since the information about this was very scarce. It took me quite some time to complete, but I had quite a lot of fun creating it. I\'ll probably upload the map in the nearby future, even thought I doubt that there are (m)any fans of the singleplayer of rtcw around these days.
Byblos Harbour
harbour of Byblos is much more detailed than the engine limitations allow. Mission: You must attack a fishermen harbour and clean it from the Germans, collect some maps, and you could destroy weapons if you like (optional). This is not an easy map but you can make it.
Project-X Demo
our military information it is known that nearby from here there is an entrance in pyramidal tunnels the occupied North African branch of paranormal division SS. Also on a military information it is known that through pyramidal tunnels it is possible to get in X-Laboratory and church.
sp_sound_patch_Stalingrad_SE
Edition. ================================================================= * Note * - These files were extrated from addon Stalingrad made by Vladimir Vovstein. =================================================================
Devil's Manor
Wolfenstein/main/ directory 2) Start Return to Castle Wolfenstein Single Player from the shortcut 3) Bring down the console by pressing the ~ (tilde) key 4) type "/spdevmap manor1" (without the quotes), followed by enter.
The Rate is More Than Life
folder trimtl. 3. To play original last level, delete the file \"sp_trimtl_map5.pk3\".
Return to Castle Wolfenstein 1.41b Patch (linux)
release of the Quake III Arena source code under GPL. You need to upgrade to the latest through the usual installers first, and then replace the engine binaries with the newer ones contained in the zip files below. There are zips available for all the operating systems we support.
MGS2 Liner
levels: 1 Difficulty levels included? No Background story? No
Long Jump
well.[/quote] :D I first misunderstood his sentence since it says "makes you jump further in the game" so I was thinking of some level skipper / selector or so :)
Brabant
behind enemy lines. Their mission is to hold the bridge at Arnhem until they are relieved by allied ground forces.These ground forces need to cross the south of the Netherlands beforethey can reach the paratroopers. Along the way they encounter heavy nazi resistance. As part of these ground forces, your mission is to liberate a small village nearby Eindhoven. In order to accomplish this, you must eliminate the nazi officer who has taken residence in the village.
RTCWFiles Map Pack - April 2002 (part 1 of 2)
part 1 of 2! It's one with a total of 20 maps (2 Single Player, 3 Deathmatch, 2 Team Deathmatch and 13 "regular multiplayer" maps)! Thumbs Up for karloff, Priv, Splash Damage, Fiesling (2x), Hummer and Ender, eraser, Marko (3x), =[AF]=Eddie, TanyaCheex, HBe99, BODHI, EsP_187, Haakon A. Myhra, mEnC2k, STIMEY///, Digital Bath and Lizard for their fine maps! The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles April Map Pack part 1 - Readmes" folder. Included in this map pack are the following maps: Single Player: - A night at the Opera - Tomb 4 Regular Multiplayer: - Market Garden - Bismarck - Assassination Final - Freeland - X Lab - DDay 2 - Temple 2 - Hitler's Dream - ToySoldiers - Formula - AlpsRocket - Ice Castle - Vemork Deathmatch: - Crypt Arena - Home of the Gamer - Sniperville Team Deathmatch: - Deathmatch Killhouse - Snow Check the included readme.htm for detailed information on each of the included maps!
sp_skins
3. Call the console and type \"/spdevmap skins\" without quotes.
Return to Perfect Wolfenstein (fixed)
right directory. - Sounds in a bad format were reencoded.
Custom Knife Models
knife in shape of S you have to find in the level \"boss1\" of the SP game. The skin of this model has the same geometry as the skin of the original knife, so you can use the skin without the model and vice versa. 2) Heinrich\'s sword Its shape and scale were redisigned to make it look like a dagger. 3) The knife of \"Lendlease\" \"Lendlease\" is a russian game powered by the Quake2 engine, with some features from RtCW. You can download it here : http://www.sheppard.ru/games/index.shtml http://www.sheppard.ru/files/lendlease.zip The package contains the license text (russian) of the game.
The Fortress 2
textures/common/areaportal and Hint brushes. 2 - Added more effects on explosions (Cannons and vehicles) 3 - Added camera interruption on level 2 (all cutscene). 4 - Solved the minor bugs that are on version Beta. 5 - Removed some models and textures for optimization. 6 - Added new models for explosions effects. 7 - Solved problems with terrain on level 3 with option \"video vertex(low)\". 8 - Some changes were made on gameplay. 9 - Added new sounds for weapons (MG42, MP40 and Dynamite) Note: To play with original weapons\'s sounds, delete the file sp_new_sound_weapons.pk3.
Wolfenskins Reich Re-Animation
how do you replenish a decimated army on the brink of collapse?.. Well, for "Deathshead", the temporary answer is simple! You animate the dead to re-stock the once strong Axis Infantry! He has combined the forces of science and the super-natural as a quick fix remedy and feels this is the right, or should I say "Reich" answer to the infantry shortage problem! His more permanent solution is just now coming online and is one that Allied "Agent Blazkowicz" will find even more disturbing than the first! "Cloned Troopers", under Axis mind control, have been generated at the "X-Labs" facility and who better to clone than our hero "Agent Blazkowicz", one of the Allies best commandos now sadly at the disposal of the "Axis of Evil". Bear witness to "Hell on Earth" as the fallen are "Re-Animated" once again and pressed back into Axis service! The "Nazi Officers" and "Black Guards" will make sure that our hero "Agent Blazkowicz", will have his own private "Hell" to deal with!... They seem to know his every thought !!! This mod alters the sounds of the "Infantry SS", the "Village Girls" scripting and these skins below as well: 1. Nazi Officers 2. Black Guards 3. Elite Guards 4. Infantry SS 5. Axis Mechanics 6. Priestess 7. Hilda - Officers Inn - Village1 8. Marta - Alone in Room - Village1 9. Eva - Officer1 Room - Village2 10. Inge - Officers Hotel - Village2 11. Greta - Officer5 Room - Village2 Hey! Ever wonder what it would feel like to be "Hugh Hefner" and have 3 beautiful women "Follow" you around where ever you go? .. Well heres your chance! As an added mod bonus, I have altered the "Inge Sisters" or "Village Girls" scripting so that they will be enabled to "Follow" you about, if you so wish! Once they see you and play out their intended scripting roles in either level of "Village1" or "Village2", just shoot off a gunshot sound away from them and they will be triggered to "Follow" you around! Once they catch up to you, they will pause and stand idle again! You can either leave them behind or fire off another shot and they will continue to "Follow" you as you wish through the whole level if you want! You will notice that when you fire off a gunshot sound, I programmed them to give you a little finger to mouth "SHHHH" sign as if to be "Quiet!" I would recommend using either the "silencer pistol" or "silencer sten" ( found after meeting "Hilda" at the "Officers Inn" - Village1 ) to do most of your "Follow" activation as these weapons are nice and quiet and wont draw any unwanted attention once fired! The "Village Girls" now give the "Elite Guard-Honeys" a run for the money! ... So the next time you play "Return to Castle Wolfenstein", dont leave "Eva" behind stuck in her room to sulk, take her to a hotel ... To visit "Inge" of course !!! ;) *Warning* Nudity Disclaimer : Even though there is NO Full Frontal Nudity within this mod pak offering, the girls ARE showing either bare butts or partially covered bottoms! .. If you find this in any way offensive or inappropriate, please do not download this mod! .. Thankyou!
Hindenburg
prayers have been answered! This is a great new map for all the die-hard SP-Wolf fans out there that are looking for a new challenge! Enjoy.
DeGeneration
they existed, but neither the U.S. Goverment nor scientific community put much stock in the plans. It was now apparent someone did and Franklin D. Roosevelt ordered a full investigation into Tesla\'s death with hopes of retrieving the missing papers to find out why. Almost a full year later, just as Rome crumbled, British soldiers confirmed the Allies\' greatest fear as they retrieved the missing papers from an overrun camp in Sicily. Frantically, Britain and the U.S. began pouring more resources into researching \"Project Tesla\" and after just a few short months found they were racing towards the final stages of its construction. Soon they would be on par with the Axis who, because of their early start, were also making great progress. Regardless, one key element remained. The Death Ray plans called for a power source of great magnitude. They needed a generator stronger than anyone had ever built before. Unfortunately, after polling the surrounding areas, it was clear that the shortage of parts, due to war efforts, meant that the project would have to be moved. As the Allied scouts set out for parts, commanders get word that the Axis powers are already planning an offensive in their direction hoping to thwart their efforts.
DeGeneration v1.0 - ZIP
RTCW - ever. With new weapons, new sounds, new models, new maps, new gameplay mechanics, and new GUI, DG provides exactly what you\'d expect from a modification. However, the core gameplay of Return to Castle Wolfenstein is relatively unchanged. It still looks and feels like Wolfenstein, but plays like RTCW on steroids! The game is extremely configurable from a ServerSide standpoint, to an extent such that you can almost change the gameplay entirely just by changing convenient config settings. However, the main gametype centers around a common goal - search out the enemy\'s generator and destroy it before their team can carry back enough parts to build it to 100% status. At the same time, you are trying to build your generator up to 100% status. This mod makes for extremely intense gameplay moments, I promise you that. DeGeneration Online Documentation (look here for server config options and much much more!): http://www.planetwolfenstein.com/tramdesign/degeneration/documentation/index.html By the way... Did I mention this mod is MAC SUPPORTED? What a phenomenal release by Tram Design, and the perfect addition to accent the game we all know and love - Return to Castle Wolfenstein!
{WoD} Valley v3
out to these two mappers for their wonderful work :rock:
Wolf (Mapping) Tool SDK (Software Development Kit)
there to create both single-player and multi-player maps. Also included is Escape ( from single-player ) and Beach ( from multi-player ) for reference. The source code will be available soon.[/quote] I'm sure that will clear up some confusion... Well, here's a little description by me (Pro-Filer), I'm not a mapping / modding / scripting / modelling / skinning or whatever expert myself so please comment if this description is inaccurate or incomplete, here it goes :D [b]This SDK contains:[/b] - Wolf Radiant (Map Editor) - roq video file maker - BSP Converter - Q3map - Q3Data - TGA --> JPG converter (says "can only be run from E:wolfmsbuild" ??? :confused:) - Makeaas (.aas file creator, .bat file) [b]Docs Included:[/b] - Camera Def Editing for DOOM, Wolf3D, Quake 3 Arena and Quake 3: Team Arena - Terrain Construction for Quake 3 Engine Games - Quake III Arena Shader Manual - Revision #12 - Wolfenstein Scripting Definitions The SDK also contains example files (Maps, Models, Scripts and Textures) and the necessary readme files for the above mentioned tools. There's probably more in there that I missed :D Please comment below if my description is at some points inaccurate or incomplete, I'd greatly appreciate that!
Patch_OTT&GOW_ENG
Alert). 3 - Operation Trondheim III (Iron Cross). 4 - Ghosts of War Note: Only texts will be converted, Sorry about any Russian dialogues.
Patches_for_maps_RTCW_SP
all RTCW\'s fans for creating various maps single player.
Timegate_patch
called "tomb4" on video option Vertex mode(low). Two missing texture: One: on level nine (ber) near the end is what should be sand bags near a machine gun. This was just gray texture but now should actually show as sand bags. Two: in the last level "labor3" near the beginning there are some trusses in the ceiling showed as gray. This should also be corrected. Note: Added all RCD files on this patch for loading respectives levels more quickly. Brazil, 06/26/2010. Vicpas.
SP - Wolfenstein 3D
Pirate When a mapper gets bored and run out of ideas, what do you do? Usually a remake of Doom E1M1. But... what started the FPS genre before Doom? Wolfenstein 3-D! This is my modest tribute to W3D, and all the happy hours i spent playing it.
Fritzbot
soldier and the bots can utilize all of the weapons including grenades, the knife, airstrike cans and artillery. An enhanced waypoint editor with many advanced features and console commands to add bot support for any custom or standard RTCW multiplayer map (excluding maps made for specific mods). The ability to create custom map specific bot configurations and server settings. As well as the ability to create custom bots for use by defining name, team, class and weapon. Support for up to 32 bots in a single match. (64 bots are not supported due to CPU/Memory issues) Full chat command support, bots will call for medics, say great shot, welcome you when you join a game, taunt the enemy, and much more. Bots also respond to chats like medic, need ammo, etc, etc. An enhanced scripting system which allows a waypointer to customize how a map is played by the bots at given intervals throughout the match. Full support for both Objective (Multiplayer or Stopwatch) and Checkpoint game modes as well as plain old Deathmatch. Support for ALL original RTCW maps (including GOTY maps and maps that came with various patches) as well as many custom RTCW maps and more is being added. Support for Internet & LAN servers for admins who want to run bots with public players. A unique main menu GUI. Certain Shrub/Bani mod additions such as medics being able to toss medic packs while underwater, pack droping when LT\'s/Medics enter limbo, and some others. The bots can camp, snipe, plant dyno, defuse dyno, cap flags, climb ladders, and much more. The FG42 Paratroop Rifle fully implemented as an additional Soldier weapon and bot supported. A custom in-game and main menu dedicated for customizing Fritzbot related settings and keybinds. Full support for Limited Life game mode. (also known as Last Man Standing in some circles)
DeGeneration
they existed, but neither the U.S. Goverment nor scientific community put much stock in the plans. It was now apparent someone did and Franklin D. Roosevelt ordered a full investigation into Tesla\'s death with hopes of retrieving the missing papers to find out why. Almost a full year later, just as Rome crumbled, British soldiers confirmed the Allies\' greatest fear as they retrieved the missing papers from an overrun camp in Sicily. Frantically, Britain and the U.S. began pouring more resources into researching \"Project Tesla\" and after just a few short months found they were racing towards the final stages of its construction. Soon they would be on par with the Axis who, because of their early start, were also making great progress. Regardless, one key element remained. The Death Ray plans called for a power source of great magnitude. They needed a generator stronger than anyone had ever built before. Unfortunately, after polling the surrounding areas, it was clear that the shortage of parts, due to war efforts, meant that the project would have to be moved. As the Allied scouts set out for parts, commanders get word that the Axis powers are already planning an offensive in their direction hoping to thwart their efforts. This file patches your Degeneration to v1.11.
DeGeneration v1.0 - EXE
With new weapons, new sounds, new models, new maps, new gameplay mechanics, and new GUI, DG provides exactly what you'd expect from a modification. However, the core gameplay of Return to Castle Wolfenstein is relatively unchanged. It still looks and feels like Wolfenstein, but plays like RTCW on steroids! The game is extremely configurable from a ServerSide standpoint, to an extent such that you can almost change the gameplay entirely just by changing convenient config settings. However, the main gametype centers around a common goal - search out the enemy's generator and destroy it before their team can carry back enough parts to build it to 100% status. At the same time, you are trying to build your generator up to 100% status. This mod makes for extremely intense gameplay moments, I promise you that. DeGeneration Online Documentation (look here for server config options and much much more!): http://www.planetwolfenstein.com/tramdesign/degeneration/documentation/index.html By the way... Did I mention this mod is MAC SUPPORTED? What a phenomenal release by Tram Design, and the perfect addition to accent the game we all know and love - Return to Castle Wolfenstein!
Clonewar 2044
Reich near,the Axis develop a time transporter and a small group of soldiers and scientists have set up shop in the future,100 years to be exact in 2044. A remarkable discovery is made by the Axis scientists in this time period "cloning" the ability to duplicate from one... into countless millions! With the ability to provide a non stop onslaught of manpower,the Allies will certainly fall. Your mission as BJ is to gain access to the time portal,travel into the future and destroy the cloning lab. I personally am a fan of single player missions and after playing remarkable efforts like "TimeGate" and "Operation: Vorsichtig" I'm skeptical on efforts to top them. Flipmode hasn't quite made this adventure as long as the 2 previous mentioned sp adventures were..Yet. and yes the door is open to a sequel..or should I say the timeportal is open for more. Taking the basics of the original game and creating a new enviroment is the map's overall biggest treat,this isn't a castle or crypt or even Europe! The skies are red.What has happened to the earth in the interval between 1944 and 2044? Perhaps more details will be told in the next installment. New skies and some nice "Quake" like enviroments abound from the start to end..well you'll see. The Sten silencer is the main weapon of choice here,and health pickups are few and far between,also be very careful with ammo,I found myself once totally without. Also take time and check out the custom designing and the wickedly nice futuristic "Wolf Logo". I certainly hope flipmode continues this adventure! Review by Det Pak
RTCW Patch 1.41
in 1.41 ======================= - Fixed bug in Anti-lag weapon prediction code where Player's body remains present, animated with Medic icon - Even when player has "tapped out". - Fixed miscellaneous issues in anti-lag code that generated unpredictable results. Enjoy!
Pathfinder for RTCW
system. Most probably some other application has already installed these dlls (mfc42.dll, msvcrt.dll, msvcp60.dll). If not, you will get some error messages complaining that some functions or dlls are missing. You can get the newest MFC dlls from windowsupdate.microsoft.com.(vcredist.exe) or many other places on the web. Using Pathfinder Connect to the internet and start Pathfinder. Using Pathfinder is simple: Click the 'Query Servers' button to query all running holomatch servers. The tables are now filled with the gathered information. The tabs 'Player list' and 'Server list' are switching between two different views. The first shows a flat list of all players currently logged in. The second shows a list of all running servers. If you select one of the server entries, the dependent table to the right shows all players logged on to the selected server. In the 'Speed' box you can select your internet connection speed. It determines the maximum number of parallel queries. The 'Include empty servers' checkbox does exactly what it says: it queries every server even if the master server says that there are no connected players. Check 'Exclude bots' to filter all players with zero ping (most probably bots). Beginning with version 1.8 there is a new button 'Query Favorites', which will query only your favorite servers, circumventing the master server. To add a server to your favorites list, simply right click on a server in the server view and select 'Add to favorites'. You can view and edit your favorites by clicking the '...' button right to the 'Query Favorites' button. By clicking into the cells of the table, you can edit the server name, ip and password. No matter which view is active, you can search for a friend by entering his name in the field above the 'Search' button. If the player is found, the corresponding table entries will be marked. The search is case insensitive. Every entered name will be stored to the registry, so the next time you can select it by entering the first few chars or opening the list. You can delete a name from the list by selecting it and pressing the 'Del' button. If the first char is a '*', every player whose name contains the search string is found. So if you search for *xyz, the following players would be found: [XYZ] Bugatto, xyz_mistyred or Borgxyzar. Typing xyz would only find xyz_mistyred If you have found a friend or server, simply click the 'Join' button. The game will start and directly connect to the selected server. The first time you will be asked for the location of the Start Trek Voyager Elite Force Holomatch Executable (stvoyHM.exe). If the server needs a password, you can enter one in the pwd edit box. You can customize the tables (sorting, width, column order) by clicking in the header section, drag&drop headers, or using the right mouse button. All changes are saved in the registry (HKEY_CURRENT_USER/Software/Pathfinder), so the next time you start Pathfinder it will look like the time you last closed it. When a table is sorted by one single column, you can search this column by simply typing the search string.
RTCWFiles Map Pack - August 2002
Damorone (1.0 Final) ks^ Clan Practice Map Jungle 4 German Airfield (2.0) Radar Love Hydro Dam (1.2) Single Player: Tourney Checkpoint: Hy Tyde =nXs= (1.0) King of the Hill: Apical - King Of The Hill (1.0) Deathmatch: DM Arena (1.1 Final)
German Airfield
The allies must destroy the entrey gate, steal the documents, destroy the Radio tower door, and transmit the documents from the radio tower.
Metro 3
metro2 before. After you re leaved russia you´re "u-boot" arrived the beach of Blaavand in Denmark. We heard about some mysterious things in this area. Find the german bunker "Batterie Vogelnest" and kill the enemys.
RTCW Patch 1.33 (Windows)
NOT[/b] be able to play on servers with the 1.32 patch installed. Also, this patch [b]DOES NOT[/b] change the protocol version. Please see the readme file for more specific information.
Weapon Sound Pack
It also includes the allied weapons sounds, so if you alrdy dont have that one then just download this and you'll get the whole load :)
RTCWFiles Map Pack - April 2002 (part 2 of 2)
server. ---------------------------------------------------------------- RTCWFiles.com April 2002 Map Pack part 2 of 2! This second mappack has a total of 13 maps in it (1 Single Player, 10 mp maps, 1 Deathmatch and 1 Capture the Flag)! ---------------------------------------------------------------- Kudo's for this pack go out to: HC|Teal'c, FLAG-(BAD)-MAN, Dallas "Duke" Matthews, ChuxterofDOOM!,The Lone Duck, Marko, CptnTriscuit (x3), [QC] General Electric (x2) and Drakir. Thanks for your outstanding maps, keep up the good work guys! ---------------------------------------------------------------- The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles April Map Pack part 2 - Readmes" folder. ---------------------------------------------------------------- Included in this map pack are the following maps: Single Player: - Kriegsmarine Depot 1 Regular Multiplayer: - Carentan - DeathWish - Flooded Town 2 - Hydro Final - Storage 2 - Enigma - F.I.B.U.A. - Attack - Salsa - Flooded Ruins - Vemork Deathmatch - BD Tournament Capture The Flag - Day After Check the included readme.htm for detailed information on each of the included maps!
BSP2RTCW
take a wrong input file - compatibility to other POSIX systems like Unix, Solaris, Linux...[/quote]
wolfenstein 2009 skin pack
the tutorial for this tool is here http://www.gamebanana.com/tuts/8899 Ok now you know all that i will let you know a bit about this mod. It is just a skin pack im making its about half done so i decided to post it just incase i dont finish it for some reason but i most likely will. What ive changed is the german uniforms so that they are all waffen ss so they look more like the ones from return to castle wolfenstein. Also the skins ive modded are al hi-rez now so the little bits on them e.g. belt buckles, medals, and title cuff\'s can be seen more clearly. Anyway you can see some examples in the pictures. Oh you might find the game will start up a little longer because it is loading the skins.
Greenbrier on the Rhine
is similar to the real bunker, with some Rtcw goodness added. Vicpas (author of The Fortress) has helped eliminate bugs, and add cool features as well. Without him, this mappack would be full of bugs. This mappack is version 1.0, which means that most bugs are gone. That\'s basically all to say. Enjoy!
Olivet Castle Beta 2
map! Also, if you have the first version of this map, I recommend you delete it, since this version is much better. Mike Smith
The RtCW beginners AI scripting HOWTO
release (when it changes to ver. 1.0.0). Everybody is welcome to download it - if there is ideas for improvement, bugs or whatever, please mail me.[/quote] [i]The Pirate[/i] [url]http://pirat.snotboble.net/en_rtcw_map.html[/url]
Pack_SP_Tutorial
- sptut1 (small tutorial map that shows the basics of SP mapping for RTCW. 4 - Surfaces (Enjoy the surfaces)
Battle For Berlin Finals - HighBot vs. Hostile Inc
and boasted multiple hardware sponsors, international competition with 32+ teams and a strong point in RtCW history. Enjoy!
Clonewar Village
succeeded. Apparently they plan to travel to the future in order to use a technology called “cloning”. Their main objective is reproducing human beings, and you can imagine the German intention is not to create civilians. If they succeed they could send back an incredible huge army of clones taken from their best forces. The allies need to steal this project, destroy all communications, kill all resistance and take the control of the village and the Timeportal to use this technology for the fate of the free world.”
The Fortress
06/03/2005 Emails Address : vicpas@ig.com.br / vicpas1@gmail.com Home Page : -.- Game : Return to Castle Wolfenstein - Single Player ================================================================ * Construction * Map base : New Map Custom textures : Lavahell.jpg (Quake III), RTCW.jpg, Wolfenstein.jpg and Onmix for the mirror Custom sounds : Boom.wav, Flyby.wav, Of1.wav and Underground.wav by Vovstein Custom models used : Some Models by Vovstein, One model from Mages Skulls and http://fps.brainerd.net/mapmodels.htm Custom prefabs : None Editors used : GTK Radiant 1.2.11 with update 1.2.13 Other utilities used : -.- Known bugs : Some textures with video option Lighning: Light Map (High) ================================================================= * Installation Information and how to play * - Unzip to your C:Return to Castle Wolfenstein folder where C = the drive you installed RTCW on. - Play using the shortcut and when the main menu appears, click in play button and after choose your favorite skill. ================================================================= * Description * This map is my first single player map. This was made in about 8 month's time on and off and was created to learn about single player mapping ================================================================ * Map Info * Compiled with: PC AMD K6 III 400 MHZ with 198 MB RAM Video Card - VooDoo 3 3000 with l6 MB BSP, -meta, -Vis, -Light -fast -filter (45 minutes to compile and about 37 minutes to AAS) ================================================================ * Thanks to * Pizpot by the Begin in Move3 Kim "the Pirate" by informations and attention (Start map's author) Vovstein by good models Frank Berloff (RedMoon map's author) BeauSutton and DemonSpawn by Mirror and Lightning (Textures and Tutoriais)(OEE map's authors) Privater and Vondur by informations and attention (Timegate's authors) http://kos.spot.com.au/ (KoS Virtual World) http://fps.brainerd.net/mapmodels.htm http://www.wolfensteinx.com/surface/ http://www.nibsworld.com/rtcw/ http://www.planetwolfenstein.com/tramdesign/ http://www.planetwolfenstein.com/ http://www.planetphillip.com/ Phillip Marlowe by distribute in RTCW maps's site and by "Text" for briefing 1 ================================================================ Testers: André Paiva, Marcelo Amorim and Pedro Pasquino Neto(aka Netinho) . ================================================================ * Copyright / Permissions * This level is (c) by Vicpas(2005). All rights reserved. Authors MAY NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, or any of it's assets (models, textures, sounds, etc) i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this ZIP and associated files through the (internet, FTP, local BBS etc.), provided you include this file and leave the archive intact. ================================================================ Note: 1-Play this level with video option {System/Lightning: Vertex(low)} 2-If somebody knows as solving my textures bugs, please email me. 3-If i forgot somebody, please forgive me ================================================================ Return to Castle Wolfenstein is an excellent game idealized by Gray Matter Studios INC, using the engine of the game Quake III's ID Software. Unhappily few mappers were interested in doing Mods or maps (Single Player), to give continuity the saga of the hero B.J. Blazkowicz. ================================================================ Enjoy and thank you. Vicpas. [b]Note: Additional screenshots sent in by the developer, and added 23/01/2006.[/b]
RTCW: Fritz Bot
do is start a server or /map the map of your choice!!!
Nomad-Config
Gamesnet =========================================================================== ========================== The mother of all scripts...
SP Korfe
found near by and has been taken to Korfe. It is thought that the Germans may have found the lost treasures of the Knights Templar. Such a treasure, if it exists, must be recovered at all cost. Your job is to gain entry to the castle. There is a large garrison in the near by village so don\'t do anything to alert the Germans to your presence. Take out the radio operator to stop the Germans calling for help. Find the artifact and make good your escape. Good luck. It is recommend that you run this map with the 1.33 patch installed. Please install by unzipping this file to C/…/Return to Castle Wolfenstein. **Do not place this file in / Return to Castle Wolfenstein/Main** Go to this directory and right click on the bat file \"sp_korfe\" and send to desktop. You will now find a shortcut on your desktop from which you can run this map.
Q3E Minimizer
active. - Major Overhaul on the Dynamic Screen Resolution Modifier. Now, when you quit the game, it won't keep the screen at the same resolution as your game. If you quit Q3E Minimizer whilst the game is still running though, it will keep it at the same resolution. -Whilst a game is running under automatic detection, you can change the game while the game is still running. (In 1.10, when the game was active, the menu was locked.) The user will need to quit the game if they want to re-enable auto detection however (But you had to do that anyway. ;) ) -Now supports these games: * Soldier of Fortune II: Double Helix (SP) * Soldier of Fortune II: Double Helix (MP) * Return To Castle Wolfenstein: Enemy Territory (Thanks goes to OomJan and coffee for the help in order to support these games) -=Features of v1.10=- -Auto Game Detetection Users now have the abilitity to set the minimizer to automatically scan for any active Q3 game, and then automatically set that game as the target for minimization. This feature is optional, and users may still manually choose which game they want the minimizer to target. (The detector will only work right if only one Q3 based game is running. If more than one is active, it will choose one itself) Whilst the detector and game are running, the drop-down menu is locked to prevent changing the game as it may cause errors. -Dynamic Screen Resolution Modifier A large number of gamers play their games at lower screen resolutuions, usually to get better performance from their video card, or due to older hardware. When a person normally minimizes the game, it will display their desktop at the same resolution as the game, which is usally quite ugly and quite difficult to operate with. At the request of several people, v1.10, and 1.20 come with the feature to activate an option that will automatically adjust the user's resolution upon minimization and restorization, depending on what the resolutions are when the game is minimized and the game is active. - Version 1.10 supports these new games: *Star Wars: Jedi Knight: Jedi Academy (SP) *Star Wars: Jedi Knight: Jedi Academy (MP) (If you still want to play the JKA demo, select the JKA SP choice as they are both the same thing. :) ) Instructions for Use: 1. Extract the Q3E Minimizer_v1.20.exe to anywhere in your computer (Location will NOT affect it's functioning) 2. Upon opening it, the main window will appear. In the drop-down menu located near the bottom of the window, choose which game you would like the minimizer to currently focus on, or leave it at Auto Game Detection, if you wish. 3. Start up that game as you would normally. 4. To minimize the game, press the default keys: Control-Z 5. To restore, press Shift-Control-Z To configure the hot keys, right-click on your current game's icon in the system tray, and choose "Settings...". From there, use the interface to select your new keys. BEWARE: If you position your desktop's icons in certain places, using the Screen Modifier may jumble them. You have been warned... ;)
WolfBot
C:\Program Files\Return to Castle Wolfenstein\. Be sure to have "keep directory structures" switched on when unzipping the file. Linux : Extract the ZIP archive to your root RTCW folder, usually located at /usr/local/games/wolfenstein. 2. How to run WolfBot --------------------- You can run WolfBot by either selecting it from the mods list in the main menu or by creating a shortcut to the WolfMP.exe : Wolfmp.exe +set fs_game wolfbot 3. Adding Bots -------------- You can add bots using the ingame menu or the console command "bot_connect". Press 'b' or type "/bot_menu" in the console (without the quotes) to bring up the ingame menu. Bot Menu Options : 1. Add Bot Adds a bot to the game. You can specify the bots Team and Playerclass. 2. Remove Bot Removes a random bot from the game. 3. Add Random Bot A quick variant of Add Bot. This adds a bot with a random class to the game. 4. Remove all Bots Removes all bots from the game. 5. Fill Server This fills the server with Bots. A few examples how to use the "bot_connect" console command : Syntax : bot_connect [team] [playerclass] [skill] [weapon] /bot_connect This would add a bot with a random class/weapon and skill 'normal' to the team with less players. /bot_connect red This would add a bot with a random class/weapon and skill 'normal' to the red (axis) team. /bot_connect blue engineer This would add an engineer bot with skill 'normal' to the blue team. /bot_connect red medic easy This would add a medic bot with skill 'easy' to the red team. /bot_connect blue soldier hard mauser This would add a soldier bot to the blue team with skill 'hard' and the mauser rifle as primary weapon. 4. Other Console Commands ------------------------- bot_remove Removes a random bot from the game. bot_removeall Removes all bot clients from the game. 5. Console Variables -------------------- wb_autoEngineer (default 1) Makes sure there is at least one engineer on each team if either team has a bomb objective. Set to 0 to disable. wb_allowSuicide (default 0) Allows a bot to commit suicide if being stuck in a position for longer then 10 seconds. Set to 1 to enable. wb_allowRadio (default 1) Allows bots to issue radio commands. Set to 0 to disable. 6. Other Notes -------------- Supported Maps : mp_beach mp_base mp_village mp_sub (Bots keep drowning quite often though) mp_chateau mp_rocket mp_dam mp_assault mp_castle So far the only supported gametype is "Wolf MP". This release is sort of an 'alpha version' so if you experience any problems please post it in the wolfbot forums. ______________________________________________________________ kaji, kaji@planetquake.com
Mages Skulls
play. This time your character isn't BJ and your in some very unfamilar terrain. Starting out up high in the chasms and mountains,this is a very "watch your step" adventure. Including new custom textures,models,sounds and voice scripting."KAT" has mapped out some incredible chasms and caves,narrow passages and..well once you get to your final goal,it actually gets better inside. I hate to give away too much..but inside you change pace gamewise,going from Axis fighting outdoors to the supernatural inside Very tricky secret passages,booby traps,and a very inspired "Indiana Jones Last Crusade" styled..get past the 3 traps to achieve your prize to win! Without giving away any more..JUST GET THIS. Reviewed by Det Pak * Map and General Information * Information ================================================================ Title : Mages Skulls Date : (FINAL) August03 PK3 file : spkat_**.pk3 : Author : Quake3Bits - Ken 'kat' Beyer & Nigel Cooney Email : info@quake3bits.com (subject 'maps') Website : http://www.quake3bits.co.uk Forum : http://www.cpdt.com/forum Description : Single Player 'minimod' for Return to Castle Wolfenstein Additional Credits : ID Software for allowing us to do what we do to the game! : Map testers - EMSIPEs crew, DemonSpawn, Eskimo Roll, BNA : Arno, the guys at KoS, Sock (last but not least..!) : guys @ Q3W-LE (esp Erasor) : guys @ Splash Damage (esp sock and djbob) : guys @ rtcw.co.uk : guys at KoS's place (esp Det Pak KoS and Pizpot) : guys at Tram Design : Special thanks to DemonSpawn, Cacabunny, Zer0Logic, : Exender, ButterB, Eskimo Roll, sock, djbob, Erasor, : Det Pak, Pizpot : extra special mention to Karloff : ....anybody else..! ================================================================ Play Information Game type : Single Player (SP) RtCW Bots : 'optimized' aas files (rcd included) see 'README 1st.rtf' for extensive installation instructions ================================================================ Construction Base : nothing Editor : GTKRadiant 1.x.x + GTKq3map : Q3Map2 (2.3.38) : Q3Map2Toolz : Corel PhotoPaint - 2D artwork : GMax - 3D models : MilkShape - 3D models : CrimsonEditor : Creative WaveStudio - audio : Notepad : WinZip : WinRar Known Bugs : n/a Build Time : over 18 months (ish) Textures : default and some custom Models : default + custom Sound : default + custom Compile machine : Athlon XP2000+ : 1gig DDR RAM, ATI9000Pro 128MB Test Machines sys1 :Athlon 1.33, 768SDRAM, ATI9000Pro 128MB :FPS range 35-90 @ 1024x768 (FPS locked at default 90) sys2 :PIII600, 512SDRAM, GF2 32MB :FPS range 15-60 @ 1024x768 sys3 :Athlon 2000+, 1gigDDRRAM, ATI8500 64MB :FPS range 45-90 1280x1024 (FPS locked at default 90) sys4 :Athlon 2200+, 512DDRRAM, GF4 TI4200 64MB (8xAGP) :FPS range [not available] q3map compile Time q3map2 - 2.3.38 -BSP -fullvis -light -fast -nocollapse -patchshadows -shade -shadeangle 30 -samples 3 spkat_cine1 : TOTAL - approx 15mins episode1 : TOTAL - approx 1hr episode2 : TOTAL - approx 1hr Brushes count spkat_cine1 : 250 episode1 : 4676 episode2 : 10413 Entity count spkat_cine1 : 100 episode1 : 646 (uncompiled) : 641 (ingame) episode2 : 1322 (uncompiled) : 821 (ingame) =============================================================== Distribution / Copyright / Permissions Do not distribute these files without this readme present. If you wish to include these files on a CD for distribution please contact the author below. Copyright © 2003 Ken Beyer (info@quake3bits.com - subject 'MagesSkulls') 'Return to Castle Wolfenstein' is a registered trademark of id Software, Inc.
Wotan
will enable them to defeat the Allies. This adventure takes place at night,the lighting is perfect on a full moon,and the AI enemies are nicely placed for a fair fight,the standard mp-40,thompson and fg-42 make appearances as well as replacement ammo and health kits. This is a short adventure taking under an hour to complete. Bill Brown's music accompanies the game, the leather clad nazi babes make their appearance mid-game so be careful with their black outfits in the night! The game's main battleground is a custom castle,containing the resting place of Wotan. Overall a good single player map,and worth the download! "flipmode" is cranking out some nice work..so give this a try! Reviewed by Det Pak
Operation Evil Eye
Psychic Connections to their ancestral past. Several botched attempts resulted in many German scientists untimely deaths and subsequently the entire "Project Resurrection", was shelved. In the summer of 1942, the feverish quest for a supreme Supernatural Fatherland was rekindled by the breakthrough discovery of the hidden Burial site of High Priestess Vimmola Dardienna Blavatsky, grand spiritualist of the Covenant of Daknspeuk, scripter of the "Ancient tomb of Daknspeuk" or "Death Speak". Once deciphered by Mystic Adept, Madame Blavatsky, the great, great granddaughter of Vimmola Blavatsky; the secret burial crypt of Vilmhelm Krushner "William the Crusher" First Knight of Dellok "The Dealer of Punishment and Justice" for his Lord Heinrich I was discovered. With the tomb and crypt both known by the Reich’s SS Paranormal Division, a rejuvenated "Project Resurrection" has once again thrown the world into a collision course with this veiled darkness of unholy terror."
Wroclaw
taken control of the first communication center and are using it to call in the B-1 Bombers. Destroying the remaining Axis transmitter should slow the Axis push into Russia, by crippling the Wroclaw communication network. There is no chance for victory without keeping the Allied transmitter intact."
RTCW Single Player Demo
(256 MB under Mac OS X) Graphics Accelerated Video Card
Apicalypse II
humor at appropriate times, and a soundtrack that fits so well you'd think it was made just for this video. At over 21 minutes in length, it's more of a short movie than anything else. If the entire film was one long, continuous barrage of action scenes, surely the viewer would get bored quickly. Fortunately, this is not the case, as it is divided into distinct "sections." Introduction Section 1: The Action Section 2: The Armored Fist section 3: The Moves Section 4: The Sleepmode Credits Don't let it's large size deter you. Apicalypse II is worth every megabyte. Review by Subwolfer
Kung Fu Grip
into Kung Fu Grip. Much of it is clever or just plain fun (and there's some good music too!) The maker didn't cut corners or do a quick job, but instead took the time to add the subtle details that make this map attractive. Unfortunately, a map of this type really doesn't fit into the game's theme. Though having the Allies on defense with the Axis required to complete the objective is a fresh change, it seems that in this case the odds are weighted in the Allies' favor. Review by Subwolfer This map is defintly one for any Toysoldiers or Home of the Gamer fan (Except the good part is that it has an objective). It is so big you'll never get bored. Riding a train around the room, sitting on the back of a remote control car, and even taking a bath are one of the many things this map has to offer. The axis and the allies have a good balance between winning and losing. The axis are trying to steal the rtcw key from the allies. They must break into a fish aquarium and deliver the key to the computer ASAP to transmit the key over the internet. To beat this game will take strategy on the axis team. Make sure you know your surroundings because enough falls can eat your life away. Travel through the "air ducts" to get into the room where the key is located or the old fashioned way of walking through the door. The music is great in this map. It is awesome because of the dynamics of the sound. The closer you get to the stereo the louder it gets. Also, there are two tracks of music in this map. One is to listen before you get the key and the other you will hear when you "hopefully" steal the key from the allies. A word of advice - Whenever you see carpet jump on it. That's all I'll say about that. One thing that I really noticed in this map was the detail. It is so awesome because you can just about read anything - even on the shampoo bottle. A picture hangs up of "you know who" and a Playboy magazine attracts any axis - Well, mainly because there is a spawn point nearby - Yeah, that's why it's popular... So for anyone who is looking for a map like Toysoldier with an objective or just a different map from the bunches of others - check out "Kung Fu Grip" I give it a 7 out of 10! Reviewed and Played by Sh0rD Wow, kung fu grip, what a map! I mean its got all the good stuff, action, interactive objects and chicks, there are some pretty messed up pictures around this crazy guys house. So have fun, welcome to the fully interactice cereal killer and RTCW gamer, lol. Well this map doesnt seem to have any errors, i did get on one of those little darts as it was shooting it and it shot me to the glass tank and anouther dart hit me but it didnt kill me, instead it pushed me threw the glass, but unforunately i couldnt get out, so i tried to kill the fish, no luck, i drowned. Well i usually review maps for like 10 mabye 15 min. And i played this map for like 30 min by myself lol, thats how great it is, it gets a little boring but if you turn gravity lower you get to have some more fun things to do, lol, and the music is kicking, i didnt try to do the objective, just run around and shoot crap. Well all i gotta say is this map rocks, get it, play it, and laugh like a litte girl when you get killed by the metal fish in the fish tank! Reviewed by KoRn-Warrior-
Operation Evil Eye
untimely deaths and subsequently the entire "Project Resurrection", was shelved. In the summer of 1942, the feverish quest for a supreme Supernatural Fatherland was rekindled by the breakthrough discovery of the hidden Burial site of High Priestess Vimmola Dardienna Blavatsky, grand spiritualist of the Covenant of Daknspeuk, scripter of the "Ancient tomb of Daknspeuk" or "Death Speak". Once deciphered by Mystic Adept, Madame Blavatsky, the great, great granddaughter of Vimmola Blavatsky; the secret burial crypt of Vilmhelm Krushner ("William the Crusher") First Knight of Dellok and "The Dealer of Punishment and Justice" for his Lord Heinrich I was discovered. With the tomb and crypt both known by the Reich’s SS Paranormal Division, a rejuvenated "Project Resurrection" has once again thrown the world into a collision course with this veiled darkness of unholy terror."
RTCW Multiplayer Test 2 - Mac OS X
currently work and is disabled by default. Don't turn it on. - This is not a fully optimized build. Thank you for your participation in the Return to Castle Wolfenstein (RTCW) Multiplayer TEST. This TEST consists of one multiplayer map and represents an unsupported version of the multiplayer mode of RTCW. This is a TEST and players may find compatibility and performance issues. The purpose of this test is to report these issues so that we can address them prior to the release of the game. Players should also understand that the system requirements for this Multiplayer TEST are higher and different than what we anticipate for the retail version of Return to Castle Wolfenstein. What's changed between Multplayer Test 1 and the latest test? Below you'll find some of the more notable changes. [b]1) Hud[/b]On the compass, Engineers can see which direction their dynamite objectives are in the world. You'll see a shield icon in the lower left, above your health letting you know when you're invulnerable (when you first reinforce and when revived by a medic). Messages have been moved around. Assorted changes. [b]2) Beach[/b]The Axis team will no longer have the option to spawn in the forward bunker. They can deny the Allies this spawn position by taking the flag from them and returning it to a "null" state. Dynamiting objectives has been tightened up. It's always best to plant the dynamite if you see the dynamite icon. If you hear the "Dynamite planted..." message, your objective will be destroyed. [b]3) Weapons[/b]MG42's take more damage. Ammo count modified for many weapons (depending on class as well). Flamethrower's damage tweaked and movement speed reduced. [b]4) Classes[/b]When revived by a medic, you revive with the amount of ammo you passed out with. Medic's now get 10 revives. Good for altered max lives games as well as Stopwatch matches. LT's can no longer pick up the Soldier specific weapons. Engineers now get 8 grenades and another clip. Engineers must now arm the dynamite they place. When you toss out a dynamite, you will automatically switch to the pliers. [b]5) Networking[/b]Wolf MP is now using full TA networking. [b]6) Stopwatch Mode[/b]Stopwatch mode can be played in one of two ways. ABBA, or ABAB. We recommend playing in ABBA mode as this allows both sides a chance to set the clock. Stopwatch is played in two rounds. Which round you are in is displayed on the HUD, atop the Stopwatch icon. Try to beat the other teams' time! [b]7) Max Lives[/b]Added max number of lives/reinforcements. When this is set, you will only get as many lives/reinforcements as set by the Server. Once you are out of lives/reinforcements, you will only be able to follow the view of other team members. Once a team is out of lives/reinforcements, the round, or match will end. We suggest only running with max lives changed during Tourney Mode. We suggest playing with an unlimited number of lives during net play. Setting max lives to a different value can produce some hectic and frantic gameplay. We suggest practicing safe max lives with only those you know. [b]8) Tourney Mode[/b]When playing under this mode, there is an infinite warm-up time. Once all players in the game decide that the match should start, someone can callvote for "Match Start", if passed, the game will begin. Optionally, you can set the minimum number of clients for this mode. This option can be found on the Advance Server Setup screen. Once this number of people have joined the server, the game will automatically force a Match Start, allowing 20 more seconds before the game begins. Once the game begins, you will not be able to switch teams. If a player tries to connect with this enabled and the game is outside of the warmup phase, they will only be able to join as a spectator. This mode can not be played with one person. If two people are playing in this mode and one leaves, or joins the Spectators, the game will stop and the match will have to be re-started. You can set this mode to be played with all gametypes and settings. This is the preferred on-line method to play with Max Lives. [b]9) Other[/b]You no longer "time-out" to the Reinforcement Queue. You must tap out. If you are "dismembered beyond repair", you will automatically enter the reinforcement queue. If friendly-fire is enabled on your server, when killed by a team mate, the complaint system will pop up. If you vote yes, the team mate responsible for your death will have a complaint filed against them. Once they hit the server's setting for number of complaints until kicked, they will be kicked. There is a 30 second delay before you can join a different team as well as the chance of being caught in the middle of a deployment. So maximum time before being able to join another team is 30 seconds +max reinforcement time for the team on the specific level. This is default behavior. By setting Tourney Mode to "Yes", no team switching is allowed. Switching teams for an ill-effect is frowned upon. Spectators are now listed on the team/score panel. Map_restart functions just as warmup mode. Spectators can only talk to each other, not to the Axis or Allied teams. There is now a callvote menu option. Voting that is in progress will be displayed on-screen. Various quickchats moved around. [b]10) Resetting to Defaults[/b]If you run into a situation where your config becomes trashed, or you don't like the settings you've created, run WolfMP by selecting "RTCW MP TEST 2 (SAFE MODE)" from your Start menu, under "Return To Castle Wolfenstein Multiplayer TEST 2". This will set all settings to their default values. [b]11) Pure Server[/b]The Pure Server option for servers is not currently functional for Map Test 2. Do not set Pure Server to "Yes" when hosting a Map Test 2 server. It will prevent any clients from joining your server. A client trying to join a Pure Server will receive the following error: "[i]VM_CreateOnCGame[/i]" If you get this message, try another server.
No Alarms
speakers, but air-raid sirens irritate the neighbors. What this does is turn them off, everything else in the game will remain the same.
Metro
failed. You have to help them to get control over the first area. The second part of the level, you´ve to clean alone from the "Wehrmacht". To break through a wall to the german side you have to search the dynamite. ...to be continued... ;)
Market Garden
players are already going to be spread out quite a bit. Add the fact that both sides need offense and defense, and you split up the teams even more. If you had about 15 players on each side, you'll get an alright battle but I suggest more like 20 players a team. Aside from being an overly large map, the level design is really good. The houses and back alleys look really good. The two objective areas don't offer much defense, especially the Axis water tower. Its just too easy to come up around the wire fence from the water and get the Axis objective. The technical side is very nice. The sounds are great: battle sounds on the war torn street, music from a few buildings, and even wind from the top of the bridge! I was unable to find any problems with spawn points. The textures and lighting where all first rate too. It just took so long to load because of the map's size. Overall a nice map for large scale battles but if you can't find enough people its kinda boring. Drill Sgt Dante
Hellchick's Mappack
192.246.40.42:27960.
The server will be running custom / community maps and there are 24 client slots available at the time of this writing. The current mappack is running and contains the following maps:
Mitchell Down
Eye of Horus
Tundra Outpost
Wizernes
Vemork
You can either DL the entire mappack or just click on the maps you need.
Check out Hellchick's Wolf Server for more info on the server.
Also, below you can see who's currently playing at the server, what map is playing and more!
Note: You'll need Q3Plug to view the above applet!
RTCWFiles Map Pack - December 2001
fine maps! The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles December Map Pack - Readmes" folder. Included in this map pack are the following maps: - Generator - Silo Base - Final Fight - Old Town Check the included readme.htm for detailed information on each of the included maps!
Unsilenced Sten fixed models
remove overheating are featured in the original release : http://returntocastlewolfenstein.filefront.com/file/Unsilenced_Sten;118572
w3d_sec
original X-Y dimensions. However, the \'Z\' was made by me.
Surface_pack1
textures!! im not saying these textures are the best, but they look ok on the most part, theres not that many but some may prove usefull to some people, i wasnt going to release them at first i was making them for myself, but i thought maybe some people could find them useful and use um. Happy mapping! cya
Return to Castelvecchio
when a voice teachs the user about the history of the museum. This work was made to show that a videogame could be used to teach something.
Pack_SP_Tutorial_3
E_mails Address: ? 03 - File: damages - Author: Muffinman - E_mails Address: ? 04 - File: door2 - Author: KoS - E_mails Address: kos@vestlandet.com 05 - File: Kos_shooter - Author: KoS - E_mails Address: kos@vestlandet.com 06 - File: Kos_shooter2 - Author: KoS - E_mails Address: kos@vestlandet.com 07 - File: mortar - Author: Tunnleram - E_mails Address: ? 08 - File: my_portal - Author: ? - E_mails Address: ? 09 - File: rain1: Author: KoS - E_mails Address: kos@vestlandet.com 10 - File: sparks Author: ? - E_mails Address: ?
Pack_SP_Tutorial_2
E_mails Address: nib@nibsworld.com 03 - File: Bridge_mover - Author: BOlty BOy - E_mails Address: ? 04 - File: grass_tut - Author: Pazur - E_mails Address: ? 05 - File: portal_mirrors - Author: ? - E_mails Address: ? 06 - File: radskybox_v6 - Author: Detoeni - E_mails Address: ? 07 - File: spotlight_tut - Author: Beau (demonspawn) Sutton - E_mails Address: demonspawn@shaw.ca 08 - File: storm - Author: Beau (demonspawn) Sutton - E_mails Address: demonspawn@shaw.ca 09 - File: tut02_lift1: Author: Sock and djbob - E_mails Address: sock@planetquake.com / djbob@splashdamage.com 10 - File: tut02_lift2: Author: Sock and djbob - E_mails Address: sock@planetquake.com / djbob@splashdamage.com
Behind Enemy Lines: The Making of Return to Castle Wolfenstein
Director), Greg Goodrich (Executive Producer), and Corky Lehmkuhl (Character Designer).
GMAI
skill and play the map. Note: if the map don't start, edit the shortcut and indicate the new directory.
RTCW Map Downloader
from HTTP and then reconnects you to the server you were playing on. It works on all versions of RTCW, including 1.0, 1.33 and 1.4, as long as the in-game download system is enabled on both client and server.
MP Trenchtoast
mine;-)). Installation: Extract mp_trenchtoast.pk3 into your "Return To Castle Wolfenstein\main\" directory. Email: mkem01 AT seznam DOT cz
WolfTactics
a couple of buddies of mine (thanks [i]Bite_Me & Deadeye[/i]) had started playing it again, they had also started to spread the word, and asked what I could do to help. So, here it is, from what I remember of it, it\'s a kick-ass mod, and deserves a long life!
Stolen Artifact RTCW - SP
art3 - not included Author: Rand Phares (grayman) E-mail: rsphares@yahoo.com Description: Single player map for Return to Castle Wolfenstein. This map is intended to be the first of three. Special thanks to: Folks on the Tram Forum for answering my newbie quesions. Instructions: 1) Place the sp_art directory and contents in your Return to Castle Wolfenstein directory (i.e. /../RTCW/sp_art) 2) Run the file sp_art/sp_art.bat. Story: The Germans have increased their activity in the area of Castle Steingut, blocking the normal mountain passes and repairing an old tunnel network. Our intelligence sources have come up blank on why the Germans are there. But what interests them, interests us. Your objectives are to learn what the Germans are up to, and, if necessary, find a way into the castle. Retrieve any items of interest for study in London, of course. Partisans in the nearby village will sneak you into the tunnels, after which you\'re on your own. Single Player: Yes Multiplayer: No Bot Support: N/A New Textures: No New Sounds: Yes Build Time: 2 months Compile Machine: PII 450mhz with 128mb RAM Compile Time: 30 minutes (-light -extra) Base: New map from scratch Editor(s) used: GtkRadiant 1.2.11 Crimson Editor 3.40 Paint Shop Pro 7.0 Cool Edit 2000 1.1 =========================================================================
Stalingrad RTCW - SP
-.- Email Address : a2@TrondheimSite.com Home Page : -.- Game : Return to Castle Wolfenstein - Single Player ================================================================ * Construction * Map base : New Map Custom textures : -.- Custom sounds : Boom.wav, Flyby.wav, and Underground.wav by Vovstein Custom models used : Some Models by Vovstein Editors used : -.- Other utilities used : -.- Known bugs : none ================================================================= * Installation Information and how to play * - Unzip to your C:\\Return to Castle Wolfenstein folder where C = the drive you installed RTCW on. - Play using the shortcut. ================================================================= Return to Castle Wolfenstein is an excellent game idealized by Gray Matter Studios INC, using the engine of the game Quake III\'s ID Software. Unhappily few mappers were interested in doing Mods or maps (Single Player), to give continuity the saga of the hero B.J. Blazkowicz. ================================================================ Enjoy and thank you. Vovstein.
Operation Redmoon RTCW - SP
will not give support to anybody installing this game in the wrong folders! the folder MUST be X:\\(your path)\\Return to castle wolfenstein\\redmoon as pointed by the installer There will be placed in your desktop by the installer two shorcuts One says Redmoon first run (use this of course) and Redmoon Reloaded (if you have a saved game and want to get to the cheese fast). ----------- description and bugs ------------------------------------- Redmoon chapter one. \"Rumors and superstitions\" Father\'s day edition. Public level test before final release. The following bugs have been noticed to date. Some soldiers seem to be waiting because one soldier is dead and blocking the way. You may get to break some secret walls that were meant to be broken only by trigger. There are zombies, but not in the normal game play. Depending on the final size this should be a 3 levels chapter. As far as i can tell there should be enough light in the level. -----------------Please--------------------------------- Save and save often. If there is a multiple directional corridor go into one branch at the time, if you peek around both directions, you will call in more enemies that you could handle at once, if this happens run away or take cover. When in doubt if jumping or not SAVE your game. When in doubt if enter or not a strange place SAVE your game. If you happen to experience a weird bug while reloading your game, next time try saving your game facing a wall. (with the lower FPS on screen) I didn\'t happened to me, but just in case. Frank Berloff mapper http://www.homestead.com/lambdabase/files/index.html Thanks to Tram Design forums for help and more Tram design forums http://www.tramdesign.net/NonCGI/ultimatebb.php Tram design mapping tutorials http://www.planetwolfenstein.com/tramdesign/resources.html (and for this father\'day 0 wait time download link). In case of comments / questions / please contact me at KoS forums http://kos.spot.com.au/forum/index.php KoS Mapping tutorials. http://kos.nem3d.net/index.html Also thanks to Surface forums http://www.wolfensteinx.com/surface/forums/ Surface mapping tutorials http://www.wolfensteinx.com/surface/tutorials.html I would also like to thank KoS forums and Surface forums. All of the beta testers at Tram Design, KoS, Surface, forums. Without them i wouldn\'t know if do the right thing. Don\'t drink and play. ;) Friday the 13th, June 2003. (yeah i know wish me luck) :P Forgive by english. ----------------------------------------------------------------------------------------------
DeGeneration BETA 2
are some noteable fixes in this version of DeGeneration. For starters there is no longer a .EXE file, all instaling is now done by simply unzipping the folder, in addition support for MAC's has finally been added.
Full List of Bug Fixes and Enhancements
--------------------------------------
Fixed - Player kicks at map change resolved
Fixed - scoreboard clientnames repeating when player count greater than 30
Fixed - spectator mode message "following" overlapped with player name
Fixed - Referee voting not available
Fixed - Ready up instructions being displayed in intermission when g_doIntermission is not set
Fixed - g_partValueScale cvars not duplicated on clients
Fixed - life stats not recording ammo given for LT
Fixed - Killed player records death when tk'd
Fixed - Client ready status cleared on respawn during warmup
Fixed - Intermission stopwatchmode "stopwatch now set to X:XX" offsets
scores
Fixed - Warmup respawn is not instant
Fixed - client memory usage continuously increase on map change
updated - clients changing teams now retain their score
Updated - scoreboard now shows all players in server (max 64)
Updated - scoreboard Timelimit display shows time limit
scenerio as "(scenerio name) timelimit: (XX:XX)/(OVERTIME!)" ; static
total timelimit while in warmup; "No timelimit" if there is no
timelimit set
Updated - hud shows timelimit scenerio below time display
Updated - hud shows "OVERTIME" instead of "0:00" if timelimit has run out
Updated - Warmup display now shows "Gametype: (gametype) (scenerio name) timelimit: XX"
Updated - team score total is now kept seperate from dynamic team score total
Updated - Referee vote now passes automatically
Updated - Disabled complaint popups during warmup
Updated - Ingame server browser now shows only DeGeneration servers
DeGeneration BETA 2 Patch
enjoy DeGeneration in all of its glory. In addition several bug fixes have been made: Full List of Bug Fixes and Enhancements -------------------------------------- Fixed - Player kicks at map change resolved Fixed - scoreboard clientnames repeating when player count greater than 30 Fixed - spectator mode message \"following\" overlapped with player name Fixed - Referee voting not available Fixed - Ready up instructions being displayed in intermission when g_doIntermission is not set Fixed - g_partValueScale cvars not duplicated on clients Fixed - life stats not recording ammo given for LT Fixed - Killed player records death when tk\'d Fixed - Client ready status cleared on respawn during warmup Fixed - Intermission stopwatchmode \"stopwatch now set to X:XX\" offsets scores Fixed - Warmup respawn is not instant Fixed - client memory usage continuously increase on map change updated - clients changing teams now retain their score Updated - scoreboard now shows all players in server (max 64) Updated - scoreboard Timelimit display shows time limit scenerio as \"(scenerio name) timelimit: (XX:XX)/(OVERTIME!)\" ; static total timelimit while in warmup; \"No timelimit\" if there is no timelimit set Updated - hud shows timelimit scenerio below time display Updated - hud shows \"OVERTIME\" instead of \"0:00\" if timelimit has run out Updated - Warmup display now shows \"Gametype: (gametype) (scenerio name) timelimit: XX\" Updated - team score total is now kept seperate from dynamic team score total Updated - Referee vote now passes automatically Updated - Disabled complaint popups during warmup Updated - Ingame server browser now shows only DeGeneration servers
BasOr2 - Correct Map!
because they were never sent to me - I would have gone and gotten the screens off the first attempt, but am not sure if those screens were of the old Basor or the new Basor.. Sorry for the lack of screenies, but it is an RTCW map that looked fantastic from what I saw.
{NoX} TownSquare
Top Secret Documents. Escape with the Axis Top Secret Documents at the Allied truck. Destroy the Axis Objective Room door. Destroy the lower tunnel entrance. *Axis Objectives* Prevent the Allies from stealing the Top Secret Documents. Prevent the Allies from reaching the truck with the documents. Defend the Objective Room door. Prevent the Allies from destroying the lower tunnel entrance if possible. * Construction * Base : Made from scratch Editor(s) used : GTKRadiant 1.3.12 Known Bugs : None. Build Machine : AMD Athlon XP 2400+, 512MB PC2700 DDR, GeForce4 Ti4200 Brushes : 770 Entities : 290 * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. This archive may be distributed over the Internet and/or BBS systems as long as this txt is included with the distribution. You may NOT distribute this BSP commercially in ANY way without my express permission.
OSP Wolf
listed in the enclosed the INSTALL.txt file. To start up a DEDICATED OSP server, in a DOS shell, type: --------------------------------------------------------- WolfMP +set dedicated 2 +set fs_game osp +exec .cfg To start up a LISTEN OSP server (where a client and server run in the same machine), type: ---------------------------------------------------------- WolfMP +set fs_game osp +exec .cfg ======= Details ======= There have been MANY features added to the default Return to Castle Wolfenstein multi-player game: - Enhanced match mode play, with all commands needed to conduct organized games on any server (pausing, team locking, ready-up, etc.). - Extensive in-game player and match statistics. - Advanced and configurable voting system. - Remote admin ("Referee") capabilities with many commands available to control the match and players. - "Multiview" spectator support for in-game and demo playback, with the ability to spectate multiple players at once within a convenient windowing environment. - Configurable client-side modifications that allow for extra visual settings. - Enhanced UI with additional "tooltip" help information on added OSP options, in all supported languages. - "Democast" support for demo/shoutcast synchronized playback. - Enhanced latency support for laggier network connections. - Truly random reinforcement time offsets on match starts. The respawn times are still the same for each side on each map, but the offsets of when they count down to 0 is now completely randomized. cg_drawcrosshairnames: 0 - none, 1-On-All, 2-On-NoAmmo [*] Add: chat beep options (cg_chatbeep - 0/none, 1/all, 2/teamchat only) --> Different tones for normal and team chat [*] Add: Teammates who are dead but revivable are shown with a "*" to the left of their class/name on the team overlay. [*] Add: Replaced unbound commands displaying "???" with "[command_name]" so you can tell what the actual command for the bind supposed to be. [*] Add: "ready" status shown (on the scoreboard) for players in warmup: - red "?" = not ready - green "!" = ready [*] Add: Demo player: - Dir listing/navigation - Double-click to expand dir - Double-click to load a demo - On/off button for timedemo [*] Add: option to ignore players: - ignore - no gives usage + current ignore list - of -1 means ignore all - ignore_remove - of -1 removes all ignores[/list]
Weapons Management with the Mouse
weapon RMB – Pull out a grenade Roll mouse wheel up – Pull out your submachine gun/primary weapon Roll mouse wheel down – The first time you roll this down you get your “first special” weapon. Medics get a needle; Lieutenants get air strike smoke; Engineers get the dynamite. The second time you roll it you get the other special item: a medic/ammo pack or the engineer tool. The script works in this fashion because you may need the needle or airstrike instantly to deal with a situation, but the secondary functions are usually used when you have a split second of breathing space. Click scroll wheel – Toggle crouching on/off. This button could easily be set to reload your current weapon, but I crouch often enough that I wanted that function readily accessible. Ideas for Expansion: If you wanted to get fancy, this could be combined with a class-selector script to further customize weapons commands based on class. For example, the scroll wheel down functionality could vary for soldiers (pull a pistol for panzerfaust users, adjust sniper zoom when equipped with a mauser, etc). Additionally, you could configure the “pull grenade” command to chat a warning to your team, (Heads up! I’m priming a GRENADE!) but that could result in a lot of false warnings and end up being quite annoying.
OGG Snipers
objective is to get points for your kills. Which would be monitored by the Judges...(as well as anytime limit they want to set.) So not good for pub servers persay, but righteous fun for Clan practices and or Special Events such as the kind www.ogguild.com provide.
Online Gamers Guild Tourney Arena
folder. ================================================================= * Description * Re-made for www.ogguild.com, from dm_arena. OGG approached me and asked for the map to be in the event. I knew there we\'re numerous bugs about dm_arena, and furthermore aspects of it that really arent needed for a true tourney competition, the kind that www.ogguild.com have.. So i felt compelled to give the map a make-over and tailor it to this specific Competition. It is still a DM style map. however there is a flag now; but that is only for additional points... which certain mods can disable if they wish. Ultimately, this is not a recomended pub map, except amongst friends.. Better suited for clan practice/scrims & or web sponsored events. It needs to be monitored, etc.. ================================================================
Game Pulse
It retrieves information such as server status, ping, map, connected players, and other server variables. Alerts can be generated to flash the system tray icon, play an audio wave file, and popup a small window telling you the server and players that have connected. This allows you to jump in on the fun as soon as a game gets started! Alerting is the coolest feature about GamePulse which will trigger both visual and audio cues to notify you that a server has new players. The system tray icon will flash, your selected wave file plays, and a small popup similar to the one you\'d find in Windows Messenger prompts you with the server name and list of current players. The application has a simplified layout providing you with a graphical status of each server--black (unknown), red (error), yellow (server has no players), or green (server has active players). There is absolutely no spyware in this software. This software is free for users that only want to monitor up to 5 servers. For more information please go to http://www.tmsoft.com/
Depot II for RTCW **UNOFFICIAL
folder. e.g. C:\program files\rtcw\main\mp_depot2.pk3 Map Details: Allies have returned to the depot on assignment to seek out and eliminate all german forces. The axis rebuilt their fortifications and are preparing for an onslaught. This map is sized appropriately for 64 players or more. Depot II is the UNOFFICIAL sequel to one of RTCW's most popular maps. Features: --Basketball Hoop & Club for defense recreation --Balanced objectives --Extra paths, rooms, and hiding spots Servers: You can join our dedicated Depot II shrubmod server Happy Penguin Elite at 129.21.121.46:27960 Credits: LAShock and AlphaNeo of G|Unit for art contribution Hawkeye, Liquidman, and the HP crew for beta testing EnigmaColossus for hosting
Bani Class Script
johanhendrickx_@hotmail.com Installation: ---------------- Unzip the zip file and place the BANI CLASS SCRIPT 2.pk3 in your RTCW/MAIN Now run wolf toggle your console and type: /exec banimodscript.cfg Stats: ---------------- New Sounds: Yes (some small confrim sounds) File Description: ---------------- This File is for class selecting and it supports the latest bani extra's Example: ---------------- Execute the banimodscript file ( /exec banimodscript.cfg) You will get a menu you can chose between SMG option and TEAM options *For Example I want to spawn as Pilot with Sten* (If you don't have menu: Press KP_ENTER to get the Main Menu -Pick the SMG Menu to pick a sten -Now Select team -And chose pilot class Keys: ---------------- Here are the keys with functions: *6 soldiers mean 6 soldiers with different guns KP_NUMLOCK: Soldier KP_SLASH: Soldier KP_*: Soldier KP_MINUS: Soldier KP_HOME: Soldier KP_UPARROW: Soldier KP_PGUP: Soldier KP_PLUS: Lieutenant KP_LEFTARROW: Lieutenant KP_5: Lieutenant KP_RIGHTARROW: Engineer KP_END: Medic KP_DOWNARROW: Pilot KP_PGDN: Co KP_DEL: Spy KP_INS: Scout WARNING!: ----------------- still file will bind the following keys: KP_NUMLOCK KP_SLASH * KP_MINUS KP_HOME KP_UPARROW KP_PGUP KP_PLUS KP_LEFTARROW KP_5 KP_RIGHTARROW KP_END KP_DOWNARROW KP_PGDN KP_DEL KP_INS KP_ENTER f6 f7 f8 History: ----------------- Version 2: -Updated and Added new sound effects -Added SMG Options -Added Main (SMG/TEAM OPTIONS) Special Thanks: ----------------- I'd like to really thank these guys for the time they spent testing the file, finding bugs and giving me ideas of improvements: - [av] bani *If I forgot anyone please don't get mad I am a human to. Feedback: ----------------- All feedback, comments, questions and suggestions are welcome on my website: http://www.hitman.makes.it
SDM Sound Pack
ET MADAARON>SDM< HTTP://SONICDEATHMONKEY.AOWC.NET/MAIN.ASP
The Chalice
================================================================= * Description * This map is my first single player map. This was made in about a month\'s time on and off and was mostly created to 1) Learn a little about single player mapping 2) Take a break from working on DeGeneration 3) To find inspiration 4) Look for kewl single player features to possible incorporate into DeGeneration. This is nowhere near perfect, the AI aren\'t completely tweaked, the second map makes no sense in the scheme of things, I didn\'t do any optimization in terms of cluster portals, only two people have tested it, and it\'s a bit hard from what I\'ve been told. I\'m simply releasing this in the hopes one person might have fun with it and also to release the source so that people might learn from it...hopefully something good lol I\'d had to give people any bad habits haha You\'ll find the .map files in the maps folder inside the .pk3. On the last day I worked on this I said: I\'m stopping now since I have to get back to my other projects. Next time I revisit single player mapping I\'ll make something much better. ================================================================ * Story * THE CHALICE Classified TOP SECRET Codename: Treasure Chest The Germans have discovered a Chalice wielding strange powers in the crypts to the East. We do not know the full ramifications of this discovery, but nonetheless we would like you to check it out and see if you can recover this item. You\'ll have to move quickly. There\'s no doubt they will dispatch scientists to inspect the artifact and determine its worth. We can not take the chance of this happening. The passages you\'ll have to infiltrate aren\'t well traveled and the exact area where they are keeping it is unknown. Based on information from villagers the markings on this rough map should show a back way in. Once inside you will have to dynamite the upper level to gain access to the lower one. The only other way would be the front entrance over the mountains. Don\'t worry. With all the demolition the Germans are doing down there they won\'t even realize you\'ve arrived. Good Luck Agent Blazkowicz and Gods Speed. ================================================================ * Hints * 1) Make sure you use your dynamite wisely. 2) There is always a way out. 3) Read the letters. They might give you some insight if you\'re stuck. 4) Conserve your ammo. Aim for the head to kill your enemies quicker. 5) Don\'t rush in. ================================================================
Alpin Express
whoever just please dont alter without asking me first neil@d-dpt.fsnet.co.uk Many thanks to the clever people that have created the game RTCW and the people that have created and made accessible all of the tools for level editing - top notch! Thanks also for all of the tutorials out there, Deteoni and the politically incorrect tiger from the Surface mapping forum for their help on using the above mentioned. Thanks EasyGeeza for his ideas and suggestions - cheers mate! To install simply unzip into your RTCW/Main folder and there you go!
Password2
Allies Objectives: 1. Spy the Password and input it to start process to get objective. This process can be stopped by Emergecy Button, so prevent Axis from pressing the button. If process if aborted, password will be changed. 2. Steal the Endoarm. 3. Escape with the Endoarm to the waiting Truck. 4. Breach the Vehicle Lift for shortcut. 5. Capture the Flag. Axis Objectives: 1. Prevent the Allies from spying the Password and input it. If Password is input, push the Emergency Button to abort process. If process if aborted, password will be changed. 2. Prevent Allies from stealing the Endoarm. 3. Prevent Allies from escaping with the Endoarm. 4. Defend the Vehicle Lift. 5. Hold the Flag.
Hydro Dam
Objectives: Hold Axis Base Flag Capture the Allied Base Flag Dynamite the Allied Door Defend the Axis Door Defend the Documents Steal the Gold Escape with Gold
Operation Redmoon
to be waiting because one soldier is dead and blocking the way. You may get to break some secret walls that were meant to be broken only by trigger. Depending on the final size this should be a 3 levels chapter. As far as i can tell there should be enough light in the level.[/quote]
Female Conversion Pack
on unpure servers or servers which have this pack installed.
Panther\'s Sonic Thunder Sound Mod
CDs. While some sounds from these are perfect and need no editing, not many are, and unfortunatley RTCW makes use of a lot of these. This in my opinion make things all to familiar. Familiarity breeds contempt. This in turn is a big stumbling block when it comes to effective immersion of the player in the game world. You\'ll find in this mod new sounds for the weapons firing. They were designed especially to blend into the atmosphere and immerse you in the fantastic world of RTCW.\"
Foo Fighter Tournament Edition
could swiftly end the war! Their mission is to break into a top secret facility along the coast of Germany and steal information on the new discovery they have obtained.What's so important that they have to get in!! Well if your reading this for the first time ..I'm not telling,but once inside a startling discovery awaits.The Allies have to blast thru one of 2 available Gates in the front and push into the complex,one capture point is inside for the Allies to take. It's hard to believe that after "Tundra Outpost" was so well recieved that Menzel could equal his first outing. The night mission is such a contrast to the last daylight/cold artic meeting with the Axis that "Foo Fighter" is a totally new experience from the last map. Lighting and attention to detail inside the Axis base are top notch,the balance of the gameplay does favor the Axis though..But wait,aren't the Allies supposed to be the underdogs in this mission?? This is one of the most original storylines yet for a RTCW map and I highly recommend this one for your collection! Det Pak
shrub mod
and even unlimited-lives gameplay. Most of these changes are optional, at the administrator\'s discretion. The main features are: Allow / Disallow Soldier Guns | Ammo Giving / Donating | Ammo Hints | Ammo Packs Give Syringes and Pistol Rounds and Helmets | Axis / Allies Left | Binoculars for Non-LTs | Cancel Vote | Censor Chat | Clan Alignment | Classes | Client Number Finder | Corpse Dragging | Custom Bonus Points Values | Disable Checkpoint Flag Wins | Disable Corpse Sinking | Disable Flag Points | Disable Map-Starting Votes | Disable Medic Self-Healing when Carrying an Objective | Disallow Late Joins | Disallow Specific Votes | Dynamite Warnings | Force Respawn | Force Team | Freeze Tag | Flamethrower Self-Damage in FF-Off Mode | Fun Mode | Gib Reporting / Gib Points | Group / Name-Matching Private Messaging | Headshot Practice Mode | Helmet Protects from Head Shots | Ignore Clents | Ignore Complaint Forms | Kill Player | Lag Compensation | Launch / Throw / Fling | Leg Shot Temporary Speed Reduction | Limit Soldier Weapons | Lock / Unlock Teams | Orient / Disorient / Shake Player | Play Dead | Print Commands | Private Messaging | Proximity Mines | Revive Underwater | LT Damage Return | Property Damage | Rotating Server Messages / MOTDs | Shoving | Show Revives | Shuffle Teams & Auto Team Shuffling | Slapping | Spectator Locking | Spectators can Talk to Non-Specs | Start of Round Ammo Request Penalty | Statistics | Touch Gib | Uncap Ammo | Warmup Damage | Warmup Freezing See shrub\'s site for further information.
Wolf Runner
downloading and installing the full version." The version addresses the following issues: 1. Corrected Linux commandline, was using vm_game 2 but according to id's linux faq, this must be set to vm_game 0 2. Fixed default Max fps to 20 from 50 3. Removed comment regarding linux with using master3.idsoftware.com from cfg
Keep The Faith
and valubles in this area. The allies have to take this territory to stop the Nazi's from continuing this ravage. The Axis also need to conquer this settlement if they want to continue this ravage and continue expanding their wealth. The axis and the allies both have established a small base of operation in this area. And within those bases are secret war plans. It's imperitive for both sides to get a hold of them! Keep the faith!" This map is great. It has a great design. Each team has even spawn areas, sewer access, and town tunnels. The town is a bombarded town with boxes, rubble, and some nice buildings to fight in. The spawns consist of a objective bunker, each with a door access and a upper acces. The sewers are intricate and probably wind all the way under the level. The objective bunkers are designed different but fairly. This map is a nice map, and i think you should play it. The only bad thing about it is the wind, even tho it has a nice affect, it is always on......anywhere, you get a headache but after a few rounds you get used to it. Good work Cyrex! Reviewed by KoRn-Warrior-
The Lighthouse
stating to come to a remote side of an island and there you shall be repaired and sent back in to the battle for your revenge! This island you know has a Lighthouse with a dock sufficient for repairs, as you end your static filled call you hear a click on the other side, you scramble to the helm and call for full speed a head for that click you know is your enemy listening in. You franticly try to call to the helpless island to warn them but to no avail. As you forge a head you cant help but wonder what is going on at that little island that houses THE LIGHTHOUSE. Allies: As you try to track ships you come across a static filled message helping an enemy battle ship wounded from the previous night. Your break has come as you over hear the destination of this wounded ship, your chance has come. Sweats beading down your Private face as you franticly make your call to intercept this wounded ship. You get calm cool orders back that you and the company you are with are the only ones available in this short of time, \"you must at all cost destroy the light on the lighthouse and allow that ship to break up on the rocks of the island as the fog rolls in\". As you hang up your team heads to the little village that stands between you and the lighthouse, your mind focused and your orders received. As you go through town you know......... It\'s them or me.....\"
RTCWFiles Map Pack - September&October 2002
(1.1) Das Raetsel (1.0) Allied Infiltration Resurrection Hitler\'s Mansion (Final) Theodor (Final) Valor Dakota Silo Complex USS ATAC Deathmatch: Crane Tech Arena Other: Trick Jump (1.01)
RTCW Patch 1.33 (Macintosh)
duplicate them on our test machines yet." - Westlake Interactive
Chicken Pot Pie\'s Topless Pack
for the SP game. WARNING: Contains nudity. No one under 18 is allowed to download this!!!!!!
WolfTV Server 1.0
server. To spectate in a WolfTV server, only this small map is needed.
Linux MP Demo with media
DEMO, or if you want to play the demo and you don't have the files from the Windows version of the Return To Castle Wolfenstein Multiplayer DEMO, this is what you should download. [/quote]
HDDL
***************************************** Install: unzipp in the folder .../rtcw/main Start: enter in the console : /spdevmap lev1 (you can start the other levels by changing 1 into 2, 3 or 4) Story : Dropped behind the German's lines... fight ! Great Thanks to : - planetwolfenstein.com... for the Tips in their forum - Fiesling and the Loso Studio... for their tutorials (sharpened) - and Peggy for the tests !!!!!! Tips, rules and answers at : lemmy-music@t-online.de[/quote]
Female Default Skins
backpacks, and wear their helmets, like the RTCW army recommends.
Multiplayer German Skinpack
flags - Replaces recruitment posters with real SS recruitment posters - Replaces dead officer's uniform with real SS uniform - Replaces eagle logos in limbo screen by nazi symbol Warning: If any of these things offends you in any way, don't download it.
Objects Skinpack
flags. Boards, doors, trucks with svastikas. Airplanes and vehicles - changed skins Modified boards, parts of walls and doors too. healthpacks - changed skins for better visibility. Venom Gun : new, steel design[/quote] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1602.jpg[/img]
Black & White
somewhat of a readme ;) [b]How to install:[/b] Place the .zip file in your Program FilesWinampSkins directory. You don't need to unzip the .zip files! Then run winamp and press alt+s and select the skin! That's it!
Team Sniper
extract it into the return to castle wolfensteinmain folder and type exec teamsniper.cfg in the console.
Third Person
lacking the actual shooting animation for the player so I couldnt get a nice killing piccy :D It's also very easy to switch this script on and off whenever you need it. Sorta fun to play around with it aswell, I was surprised I managed to kill ppl in 3rd person, looks like max payne had taught me fell :)
Preset Binds
6 SETTINGS ALLOWS YOU TO CHOOSE FROM HIGH QUALITY VIDEO/SLOW FPS TO LOW QUALITY VIDEO/FAST FPS OR SOMEWHERE BETWEEN..... ALL FROM INSIDE THE GAME WITHOUT GOING TO THE OPTIONS MENU..... NOTE...AFTER YOU MAKE YOUR SELECTION....YOU NEED TO EXECUTE A VIDEO RESTART.....[/quote]
Level Selector (Updated)
difficutly level all the time... Enjoy!![/quote] This will enable level selection thru the main menu. Read the Readme. From the author: [quote]This will give you all of the levels in the game Right now its only accessable through the main menu In the future it will be accessable thru the ingame menu I will include the gun scripts b/c when you start a new level using this you start out with no weapons. So i have included a script which will give you some of the weapons as i am still tryin to figure out the other cmd's for the weapons but these are the basic. I will be coming out with another version soon....... ~Ätty~[/quote]
Multiplayer Script
with keys, no limbomenu needed anymore - Change your team with keys, no limbomenu needed anymore - Record demos, Change Teamoverlay - Help file included You can easily customise all the binds. Also it comes in a self extracting exe file which makes it very easy to install.
Axis and Allies Sound Pack
in natural german language. #This soundpack only works for multiplayer option of RTCW.
Limbo Script (Class Select)
your Team/Class/Weapon and resets it self back for next time to be used. You just press F1 and follow the onscreen instructions.[/quote] For the full info, read the readme file below!
German GameVoice Script for RTCW
Need Backup > We need an Engineer > and lots more
Wolfenstein Boothbabes Screensaver!!!
installed!
Click the thumbnail below for a 1024x768 sized screenshot! Enjoy!
Click for a larger version
Again, a MUST HAVE and the first RTCWFiles.com Files of the Week ever!
Wolf Theme
your desktop and want to have the whole set this one is for you.
Wolf-1 800x600
Media > Wallpapers File Section where every somewhat standard screen resolution has it's own subcategory...
Undead Legion - 800x600
"Official" description reads: "Himmler's Paranormal SS Division raises legions of undead to turn the tide of the war against the allies." Anyways, lemme also add that I found 3 seperate wallpapers in this file, one without the RTCW logo, one with just the RTCW logo and one with name of da game with Wolfenstein written in the typical wolfenstein font. This wallpaper is also available in other sizes, just browse our Media > Wallpapers File Section where every somewhat standard screen resolution has it's own subcategory... I figured why not? After all... I am da Pro-Filer :D Well enjoy the wallpaper and have a good one! :beer:
Venom Soldiers - 800x600
and the background of the wallpaper looks pretty darn evil (black clouds and flame colored glows). The "Official" description reads: "Venom soldiers and their deadly venom guns are among the most feared of nazi adversaries." This wallpaper contains 2 different versions of the wallpaper, well not much difference it's just that one wallpaper contains just the RTCW logo and the other wallpaper carries da name of da game with Wolfenstein written in the typical wolfenstein font. Kind of a waste of bandwidth to me but oh well :D This wallpaper is also available in other sizes, just browse our Media > Wallpapers File Section where every somewhat standard screen resolution has it's own subcategory... I figured why not? After all... I am da Pro-Filer :D Well enjoy the wallpaper and have a good one! :beer:
RTCW Baddies - 1024x768
Media > Wallpapers File Section where every somewhat standard screen resolution has it's own subcategory...
Concept Art Pack -1024x768
standard screen resolution has it's own subcategory...
Venom Soldiers - 1024x768
and the background of the wallpaper looks pretty darn evil (black clouds and flame colored glows). The "Official" description reads: "Venom soldiers and their deadly venom guns are among the most feared of nazi adversaries." This wallpaper contains 2 different versions of the wallpaper, well not much difference it's just that one wallpaper contains just the RTCW logo and the other wallpaper carries da name of da game with Wolfenstein written in the typical wolfenstein font. Kind of a waste of bandwidth to me but oh well :D This wallpaper is also available in other sizes, just browse our Media > Wallpapers File Section where every somewhat standard screen resolution has it's own subcategory... I figured why not? After all... I am da Pro-Filer :D Well enjoy the wallpaper and have a good one! :beer:
Elite Guard - 1024x768
Beautiful but deadly." This wallpaper contains 2 different versions of the wallpaper, well not much difference it's just that one wallpaper contains just the RTCW logo and the other wallpaper carries da name of da game with Wolfenstein written in the typical wolfenstein font. This wallpaper is also available in other sizes, just browse our Media > Wallpapers File Section where every somewhat standard screen resolution has it's own subcategory...
Deathshead\'s Army - 1024x768
reads: "Deathshead and his army of creatures set on destroying the allies." This wallpaper contains 2 different versions of the wallpaper, well not much difference it's just that one wallpaper contains just the RTCW logo and the other wallpaper carries da name of da game with Wolfenstein written in the typical wolfenstein font. Kind of a waste of bandwidth to me but oh well :D This wallpaper is also available in other sizes, just browse our Media > Wallpapers File Section where every somewhat standard screen resolution has it's own subcategory... I figured why not? After all... I am da Pro-Filer :D Well enjoy the wallpaper and have a good one! :beer:
Intro Cinematic Movie
3 minutes :D The screensize is 284x126 pixels, below is a real-size scrapshot I took. I think in the background you hear Todd Hollenshead talking / explaining the trailer, but I'm not sure whose voice it is exactly... :D This movie was filmed by a [url=http://www.wolfensteincenter.com/]WolfensteinCenter[/url] reader. Thanks MGON.
Omaha Beach
really cheap if abused). The inside of the base has the Secret Documents close to the outside which balances out since the route the Allies need to take afterwards is quite open. To one side of the map is an iron signal tower which can be climbed and offers a good spot to snipe from, maybe too good. There is also a path in the middle of the cliff covered with barbed wire. Maybe the maker thought it could be useful if one could get around the wire but you can't so it isn't. Gun placements are odd in places but excellenant in others. Behind the scenes is pretty good in this level too. The spawn points really need to be fixed. They are perhaps the biggest problem. The textures are great and the doors work with no problems. The objective markers don't register the break through in the walls though. All in all this is a good map. The balance can get bad if the Axis choose to be cheap but its still fun. Take it for a spin and I think you'll like it. Drill Sgt Dante ***** New File Updates ***** The beach and Allied spawning boats have been pushed back to make getting blown up as soon as you leave the boats less likely (Although it was very likely in the real invasions, this is a game and we want to have fun.). It's now a little harder to get out of the base with the documents which should bring the rest of the base into play more. The water isn't such a hassle and a doors been put in for extra cover. Spawn points have been fixed too. Yes! Overall the maps more balanced and the action is better spread out. Script errors have been fixed aswell. A good map just got better ***** New File Updates *****
Deathmatch Killhouse
two floors plus a roof. Players can access the house by the front door or go around back and climb the fire escape to the roof. Its a small map with little extras but if played with a couple of people that know each other this map could get fun. Drill Sgt Dante
V2 Base
base, steal the V2 Rocket documents and transmit them at the Axis radio station. There is only one exit route in the game until the Allied forces has destroyed that store room wall in the basement, that will provide a secondary exit. Axis are just about to test the first V2 Rocket and are also planning an attack on London. They absolutely need to defend the base at all cost and stop the Allied attack. Allied Objectives Destroy the Base Wall Steal the V2 war documents and transmit them at axis radio station Destroy the Storage Room wall Capture the fortress area and hold it Axis Objectives Defend the base and the base wall Protect the secret V2 war documents Prevent allies from destroying the storage room wall Capture the fortress area and hold it
Death Wish
Allies come ashore in their Higgins boats and must make their way across the sandy beaches up to the barbed wire fence and blow an opening to advance thru the wire, off the beach and into the lower bunker to a flag capture point.The beach has the anti tank stoppers,mortar round craters for the allies to take cover behind and in. Chuxter offered one of the first "wolf maps" with respawning weapons and ammo ,this allowed all classes to load up and keep the action moving at a more brisk pace. The objective is for the Allies to get up to the upper areas of the bunkers and destroy 2 anti aircraft guns on the map. The map offers many routes and alternate paths for both teams to take. unlike the unrealistic mp_beach the axis won't be hoping over the walls to fight on the beaches,featuring 2 massive mp-40 mounted gun bunkers, a smart Axis player will stay put and let the fight come to them. The Allies will have a strong challenge in this map,but will find a victory well worth the fight. If realism is wanted? I suggest admins to give the limited lives feature a tryout! Say Allies get 5 lives to the Axis 3 per player rounds. (this feature wasn't available when this map was released!) Ohh did I mention the beaches also have landmines? This was also a first for a RtCW map..so watch your step. Gentlemen keep your weapons free of sand and saltwater, and I'll see you on the beaches. [CTF]Det Pak
RTCWFiles Map Pack - May 2002 (part 2 of 2)
slowdown! ---------------------------------------------------------------------------------------------------- RTCWFiles.com May 2002 Map Pack part 2 of 2! This second mappack has a total of 9 maps in it (1 Checkpoint, 1 Deathmatch, 1 Team Deathmatch and 6 Objective Maps)! ---------------------------------------------------------------------------------------------------- Kudo's for this pack go out to: Grunt, Kriteria, SCDS_reyalP, HBe99, Rasta, DayWalker and NightWulf, SweetMarmelade, Marko and Spawn. Thanks for your outstanding maps, keep up the good work guys! ---------------------------------------------------------------------------------------------------- The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles May Map Pack part 2 - Readmes" folder. ---------------------------------------------------------------------------------------------------- Included in this map pack are the following maps: Objective: - Formula - Jointstein - Faustlager - Bomberman - Airport - Vergeldum3 Checkpoint: - Town Deathmatch - Fatality Team Deathmatch - Narf Practice Check the included readme.htm for detailed information on each of the included maps!
RTCWFiles Map Pack - May 2002 (part 1 of 2)
1 week vacation to the Caribbean! Woo Hoo.. Anyways.... ----------------------------------------------------------------------------------------------------------------------------- Here's the RTCWFiles.com May 2002 Map Pack part 1 of 2! It's one with a total of 7 maps (2 Deathmatch, 1 King Of The Hill, 1 Singleplayer and 3 Objective maps)! Kudos Going Out To The Following For Their Map Submissions: electrocutioner, RA$TA, Zuki, theKapn, Lag Killer, Fargo_NL®, and Giles314 ---------------------------------------------------------------------------------------------------- The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles May Map Pack part 1 Readme's" folder. ---------------------------------------------------------------------------------------------------- Included in this map pack are the following maps: Single Player: - Metro - RTDM Multiplayer: - Streets - The Guns - Fareinheit Deathmatch - War between Console and PC King Of The Hill - King Of Da Hill 2 Check the included readme.htm for detailed information on each of the included maps!
RTCWFiles Map Pack - March 2002 (part 1 of 2)
Hegel, Menzel, Badidea/DarkXeno, TanyaCheex, PC Kwik Software, Marko, The Unforgiven, Rasta and "Unknown / Anonymous" :D for their fine maps! The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles March Map Pack part 1 - Readmes" folder. Included in this map pack are the following maps: Deathmatch: - Duel Grounds - Team Deathmatch Lueneburg Checkpoint: - Dark Regular Multiplayer: - MP Ardennes (Blitzkrieg) - Axis Complex - MP 2Towers - Rammstein - MP Manor 2 - MP UFO - MP Tank - MP SeekersDream - MP Divine - DDay Check the included readme.htm for detailed information on each of the included maps!
RTCWFiles Map Pack - January 2002
Kuja & Varno, The Unforgiven, TanyaCheex, Spawn, Anavrin, Sage, Nathan Snyder, Procedure, Drakir, ChuxterofDOOM, Marko (4x), Rummie and Menzel for their fine maps! The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles January Map Pack - Readmes" folder. Included in this map pack are the following maps: - Duel - Beach Checkpoint - Carentan Streets - Norway - Terra - Operation demons from the sky - Blitzkrieg Forest - Wizernes - Dubois Business College (DBC) - Chateau - Creature - The Bridge - Dam the Man - Carnage Canyon - Brunwald Castle - Airstrip 2 - Deep Blue - Tundra Outpost - Temple Check the included readme.htm for detailed information on each of the included maps!
RTCWFiles Map Pack - February 2002
this it means you brought it in! Thumbs Up for [P.I.S.] Schneewitchen, LoC, Nathan Gardner, SykeOne, PsyCadelik, Marko, jester, Fiesling, TanyaCheex, Nemos, Justice-DK, Fraggaholic, Roy Munson, Rasta, SykeOne, Nib, Necro, PC Kwik Software, ChuxterofDOOM, [W.O.L.F.]sil3ncer01, -distort-, Drakir (2x), Hegel and Unknown / Anonymous (3x) :D for their fine maps! The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles February Map Pack - Readmes" folder. Included in this map pack are the following maps: Deathmatch: - Dust Deathmatch - Infected - Intensity - Ware Checkpoint: - TrenchStorm Regular Multiplayer: - Aerial Bombardment - Midnight Vista - Terrorism map - Flooded Town - Crossing - Eye of The Horus - Difficult Times - Power Dam - Fort Paderborn V1 - Stalag 13 - MP Recipe - MP Lueneburg - MP Complex - Bunker - POW Camp - MP Divine - Big Shell - MP Winter - MP Snow - Big Guns - Manor - Omaha Beach
Wolf Mappack 2
maps: airstrip2 DamtheMan_final mk_brunwald_castle mk_carnage_canyon mk_deep_blue mk_temple mp_bridge mp_chateau mp_horus2 mp_norway mp_odfts mp_tundra mp_vista mp_wizernes
RTCWFiles Map Pack - March 2002 (part 2 of 2)
HBe99 (2x), SkullSplitter, -SeeD- Digital Bath (2x) and TanyaCheex for their fine maps! The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles March Map Pack part 2 - Readmes" folder. Included in this map pack are the following maps: Deathmatch: - SeeD's Iceworld - Team Toysoldiers Regular Multiplayer: - Mitchell Down - Holy Secrets - Deckard Ex - Secret Axis Training Bunker - Skull Bunker - Formula - Seed's Snooper Turm Check the included readme.htm for detailed information on each of the included maps!
Wolfenstein Admin Bot
Killers, fast, although it also gives you a lot of other things. WAB works by a combination of tailing your server's log files and using RCON commands. Its anti-TK logic is much more sophisticated than simply looking at scores, and will kick most intentional TKers in two to three TKs.
RTCW 1.33 Manual Upgrade
patch does the same like the official but it let the user choose the destination dir instead of the patch looking for an installation path in the windows registry. [b]The developer, although has tested this and assures us that it works, claims NO RESPONSIBILITY or fault if this messes up your system, USE AT YOUR OWN RISK!!![/b]
Wolf Downgrade 1.0
tested numerous times successfully by the author, the author claims no responsibility if this causes problems to your computer.
RTCW Colored Name Editor - exe only
than this one, it's 1.63 MB This easy to use name editor allows you to create cool colored names for use in RTCW. You can apply 8 basic colors to (parts of) your name and immediately preview it. Then it's as simple as copying and pasting the "code" into your .cfg file or into the game itself when you change your name! An example: ^1Pro^7-^4Filer will result in: [b]Pro-Filer[/b] :D That's my nick in the colors of the Dutch flag! (after all... if it ain't Dutch, it ain't much! ;)) Well, here's a full size shotty for your enjoyment:
Surfaces
Initial results have been implemented based on the Quake III engines, while in the game \"Return to Castle Wolfenstein\" (RtCW) used variation has been found to be optimal.
The Pirate\'s artwork collection
[url\"=http://returntocastlewolfenstein.filefront.com/file/Start;20094\"]Start[/url] - [url=\"http://returntocastlewolfenstein.filefront.com/file/SP_Wolfenstein_3D;96590\"]Wolfenstein 3D[/url] Prefabs are given with their respective readme files and compiled data for preview. All these are licenced under [url=\"http://www.gnu.org/licenses/gpl.html\"]GNU GPL[/url] and were disigned by Kim \"The Pirate\" Christensen. [url=\"http://pirat.snotboble.net/en_rtcw_map.html\"]http://pirat.snotboble.net/en_rtcw_map.html[/url]
Bani Mod
sounds Contains hitsounds bugfixes g_emptyscript no longer executes during warmups or intermissions 2 serious server-crash exploits fixed. admins may configure the server to perform various actions against players who try to crash the server with these exploits. g_exploitaction 0 logs the player, g_exploitaction 1 kicks the player, g_exploitaction 2 perm bans the player via guid. no lowscore kicks during warmup optimizations remaining bot code removed lower cpu usage for maps with lots of props sinking corpses and items now take virtually zero bandwidth (they used to take lots) hitsounds New quake3-style hitsounds are available if the server has the media pack installed. Server may enable them for all players by default with g_hitsound 1. Players may toggle hitsounds on and off with /hitsound. deployable mg42 deployable mg42 now has limited ammo. lieutenants may refill deployable mg42s via ammopacks. uber +activate +activate on players shoves them +activate while pointing at a dead player performs a medic lock +activate while crouched opens doors silently anti name spamming g_maxNameChangesAllowed (default 6) prevents players from spamming the server with name change scripts. The value for this cvar is the same as g_voiceChatsAllowed, eg how many changes allowed in a 30 second period. anti chat spamming g_maxChatRepeats (default 3) defines the number of times a player may say the same text in a row. this helps prevent annoying clan recruitment messages and other similar chat spams. force client downloads On pure servers (g_pure 1), clients may still be able to connect with missing pk3 files if they have cl_allowdownload 0. This is a bug in the rtcw server engine. You may force all clients to download server referenced pk3 files with g_forcedownload 1 landmines New ET-style landmines, enabled via g_mines 1 (default 0) Players drop them with /mine and arm them with pliers. Spies may spot enemy mines, and score 1 point for doing so. Optional mine model pack may be installed on the server for realistic mines and mine flags. If you deploy the mine model pack on your server, it is recommended to set g_forcedownload 1 so that clients do not get corrupted models if they connect without the pk3. scout No longer slowed down when dropping decoys Scout decoys float in water with g_floatitems 1 goldrush Players killed with more than 15 gold explode. g_mingold allows admins to set a minimum amount of gold allowed before cashing in at a checkpoint. 8-level semiadmin There are now 8 levels of semiadmin, controlled through g_semiadmincmds1-8 and g_semiadminpassword1-8 To auto-login a player into a specific semiadmin level, eg semiadmin level 5, put the word "semiadmin5" in their guid file. kick callvotes Kick callvotes now display the number of teamkills the player has committed, if any. clientkill Alternate names for this command are now zap,zot,lightning complaints Automatically /vsay ff when players file complaints. fireteams Type /ft ? or /fireteam ? in console for full instructions. short team overlay Type /overlay to cycle through new team overlay modes. spies spies may be unmasked with binoculars spy starts with smg and 1 clip spy knife does 60 damage spy knife backstab always kills tk complaints players no longer allowed to file complaints against semiadmins. misc gibbing yourself no longer penalizes -3 shove is delagged now knife is delagged now spectator attack cycles to next player as normal, but /alt cycles to the previous player... +activate while pointing at a player jumps to spectating that player directly. +activate while spectating a player drops you back out into free floating spectator mode. pliers pliers can hurt players now pliers work underwater naughty player punishment drunk (clientnum) - makes a player drunk, sober (clientnum) removes it. flip (clientnum) - flips a player's screen, unflip (clientnum) removes it. map timelimit Admins may extend the map time with addtime . minutes may be negative. new defaults g_settings, g_players, g_choosesmg default to 1 g_kickablegrenades default to 1 g_throwablepacks default to 3 (both ammo and medpacks) g_dropclips defaults to 1 g_shove defaults to 1 g_revivedismisscomplaint defaults to 1 g_playdead defaults to 1 g_warmupDamage defaults to 1 g_waterRevive defaults to 1 g_ammoHints defaults to 1 g_medicmultirevive defaults to 1 g_audiblecountdown defaults to 1 linux map-specific scripts are always lowercased (to prevent players from circumventing map-specific configs by callvoting a map with a mixed-case map name) For more information, see the Bani Mod Official 1.1.99 Beta Thread
Modifying a BSP File (Binary Space Partitioning)
for all ID-Tech3 based games! This tutorial is provided as HTML- and PDF-Document.
Wolfenskins Axis Mechanics (SP)
like the Blackguards Jumpsuits, yet still maintain a uniform look! Added to these custom Black Leather Jackets and Vests are these upgrades as well: .1. Custom Turtle Neck Collars. .2. Custom Sleeves on the Black Leather Jacket. .3. Custom Black Leather Belt on Jackets and Vests. .4. Re-sized Black Leather Vest Mid-Section to Fit. .5. The 4 Mechanics Classes / Insignias on Sleeves. The New Black Leather Jackets resemble Bomber/Biker style and look very good! To round up this offering, I reworked the Mechanics Caps as follows: .1. Darkend the Cap from Gray to Black. .2. Custom Cap-Bill ... Black Leather instead of Cloth. .3. For 3 Mechanics Classes / Custom Insignias on front.* Most of the different Soldiers and Elite Guard-Honeys have quite a few "Skin" mods available already!! Come to think of it, even Helga has her own "Skin" mod! If your going to upgrade your Soldiers & Elite Guard-Honeys, you might as well upgrade your Mechanics as well! Let's not forget that the Axis Mechanics are killers too and do come packing "Heat". However, next time they brandish that German Luger.. They will be dressed to kill!
mp Natterbase
destroy the power turbine near the base to disable the flak gun. Axis must defend at all costs!
Peñarol vs Nacional
Peñarol this is my first submit Feel free to use it,but give me credit if you use it please :( yea i know this skin is not good for you but is my first skin.i maded this thing from scratch, Leandro
Operation Redwolf - Muliplayer
of a super soldier to turn the tide of the war in their favor. Allies: Your job is to break into the old heavily fortified retreat and recover the alien body at all costs. Once you have stolen the alien, you need to get to the radio room and transmit your success. Beware the Axis have been made aware of your operation and are preparing for your arrival! Axis: Nearing completion of the Transmogrification test sequence, your unit was about to celebrate to your success until a disturbing radio message arrived. The allies have become aware of your impending success as well, and have dispatched a Ranger unit to stop you. At all costs the allies must not succeed. Defend the fort and its precious cargo to the last man!
Jump Attak
[i]fragging good fun[/i]! There are several structures and objects spread about which make for great places to get cover for reloading, or for making some good long distance shots without exposing your whole body. The [i]fun[/i] part of this map comes from the 'jump pads' which are placed in the compound, this pads act as trampolines, which means, when you run up to them, they will propel you into the air in the direction that you are running; Doing this will allow you to clear walls, etc, in a single bound which is great if you find yourself caught in a hail of bullets! Be sure to have some Engineers on your team as well, as there are doors and barbed wire obsticles that will need to be blown up in order to clear the way. Kap. Von Braun, part of the Soldiers for Vengeance clan, has also included some underground tunnels in this map, which will allow you to venture from one part of the map to another, but beware, this is a great place to set up an ambush... [img]http://bp0.blogger.com/_E_0XBk_E9-g/RnCQqiDQ25I/AAAAAAAAAAY/Wvt-ileslNM/s320/sfv.jpg[/img] As with most maps designed with Castle Wolfenstein, the bragging rights will go to whoever is successful at enforcing their team's objectives...will it be you? Enjoy!
BasOr 2
goodness to enhance your gaming experience! The [b]Basor 2 light [/b] version also now works with the RTCW [file="22685"]OSP mod[/file]. You still have the same challenges, The Allies have broken into a secret base somewhere in somewhere! The BasOr is an Axis-Fortress surrounded by a small town. The enemies must get in through the West-Wall, planting dynamite charges to get inside the fascinatingly large complex riddled with secret passages, tunnels & ducts. And capture the flag which is on the roof. Another possibility is, they go through the back entrance, which is open but ends near the Axis-Barracks. The secret documents are in the War-Rooms down at B-Level. Allies must steal it and try to transmit it in the Radio-Room, which is also close to the Axis-Barracks. [list] There are 4 Ways from the outside of The BasOr down to the War-Rooms: [*]Through the Stockroom, requires an engineer! [*]Through the Elevator [*]Through the Back Stairway [*]Through the Ducts [/list] Refer to the readme for more information.
mp_Canon
more experienced, and his skills increase, his maps will benefit, but not as much as the community! This map is an objective based map where the Allies have to destroy a cannon; to which the Axis must defend at all costs. Once...or [i]if[/i] the Allies manage to plant the dynamite, it will be difficult for the Axis to disarm! Defence is the name of this game!
The Anger of the Guns
actually improves the feel of the video. It matched beautifully, making pieces of the video almost moving. The camera angles chosen add another dimension to the video which you do not often see in game videos, giving it an almost professoinal feel. The style is consistent throughout and, while the video is very long, it is not repetitive. If you're looking for a well-made video featuring the best parts of RTCW then look no further. Download and enjoy now.
MP Forestlights
have what it takes to survive the dredges of village house to house combat?
PHM\'s Hauptquartier
install this pakage, simply copy the directory \"Phm\" in the Return to Castle Wolfenstein-directory. The new directory should be in the same level like \"Main\". Start the game by using the file \"Phm.bat\" in the directory \"Phm\". The file \"!Phm_eng.pk3\" contains English mission descriptions. If you want to use them, rename the file to \"Phm_eng.pk3\" (remove the quotation mark at the beginning). Nevertheless some textures and sounds are only available in German. On weaker systems performance problems may occur while playing the first mission. If required adjust the brightness in the game menu or via the monitor, if the mission environments look too bright or too dark. Game references: The missions are explained in detail at the mission briefing and in the note book. Besides, at the first mission advices are printed via the console at certain times. Technical features: extensive texture and shader definitions (realistic running and shooting sounds) realistic und variable use of textures extensive scripts (variable happening at a different behavior) no occurrence of double opponents (singular computer controlled players) extensive clipping (realistic waypoints and realistic behavior of computer controlled players) german and english mission texts available separate singleplayer modification (use of extended menu and information possibilities, i.e. the note book)
The Trenches
load out that Central Powers and Allies are issued: Soldiers: Battle knife Standard sidearm One two handed weapon Rifle Mobile Machine gun Trench Mortar Flamethrower Sniper Rifle 3 Hand Grenades Engineers: Battle knife Standard sidearm Rifle 2 Hand Grenades Pliers and dynamite Air support canister Medics: Battle knife Standard sidearm Rifle 2 Hand Grenades Mobile medical supplies Lieutenants: Battle knife Standard sidearm Rifle 1 Hand Grenade Binoculars Radio for calling field artillery Ammo Packs
Wolfplayer (WinAmp Skin)
is... Achtung! Great looking skin, matches the game perfectly. Northerner
RTCW-WildWest trailer
and personal action with the J Giles Band setting the pace. If you're wondering how you can join the WildWest and enjoy hours of gameplay, while getting to know the friendliest gaming community, all you need is the retail version of RTCW and download the latest version of this mod. [url="http://returntocastlewolfenstein.filefront.com/file/WildWest_zip;43626"]v1.613 zip[/url] [url="http://returntocastlewolfenstein.filefront.com/file/WildWest_exe;43624"]v1.613 exe[/url]
Chriptor\'s RTCW Skinpack
pack includes WWII symbols which may offend some, RTCWFiles excepts no responsiblity for the content and you use this file at your own risk! [/b] [i]RTCWFiles Staff note: Sorry for any confusion regarding the earlier posting of this file in the wrong catagory, it has since been corrected.[/i]
DGDM Underground
you\'ll enjoy this map greatly! See the readme for more information.
CTF Valley
a showcase of the CTF script. The map itself was rather bland. CTF Multidemo still became rather popular because it offered fast-paced, well-balanced gameplay. It also was a really good training of aiming skills... CTF Valley offeres the same cool gameplay and training, but adds nice surroundings and a cool layout. It is a rather resource intensive map. RTCW is almost five years old now and hardware has moved on since then. RedTop decided to design a map with good looks even though it would run with less fps then the original maps. This doesn\'t mean that the map is unplayable however. RedTop still manages to get a solid 76 fps with his trusty old GF4 Ti4200 and AMD 64 3200+. Clanmates with deeper pockets still play at 125 fps. The objective of the map is to demoralize the enemy by stealing their holy chalice (no kiddin\'). Bring home the objective three times and your team wins. Players that bring home an objective will be instantly sacrificed and will have to respawn. This map is best played 1on1, 2on2 or 3on3. Lieutenants only, no airstrikes or artillery. Have fun people! Thanks go out to: -------------- ReyalP for his CTF script, Repetitive Frag Injury for the cool times we had, verdiend! for offering me shelter from the cruel clanless world. Visit www.configarmory.nl for RTCW configuration explanation, RTCW server configuration explanation and RedTop\'s custom maps. -Northerner
WildWest (zip)
note, that you [b]MUST[/b] have RTCW installed on your computer and a working CD key in order to play WildWest. If you're tired of the fast paced spawn-run-die atmosphere of most FPS games, or if you're just looking for something different, then you're in the right place! The community is modest in size, and some of the most friendliest you'll ever come across! The maps are top-notch, and with the anti-lag code in this new version, it's a fairly level playing field for all! Although all players in the WildWest community will help you with objectives, locations, and directions...it's important to note that the official testers of the game will be displaying the [b]=WW=[/b] tag; (not to be confused with a clan tag) What does this mean? It means that these people are obligated to answer your questions, and/or show you around the maps along with any secrets within the maps; If you are having any issues, or require more information, you can either post it here, or check the Gaming Forums thread located [url="http://forums.filefront.com/showthread.php?p=2049953#post2049953"]here[/url].
WildWest 1.6 Trailer
trailer! Not all the maps released with the 1.6 beta are shown in this clip, but it's still a whole lotta rootin' tootin' fun to watch! So sit back, brush the dust of your hat and enjoy!
ET Soundpack MSN Plus
http://messenger.msn.com/ ) *MSN Plus! 2 or 3 ( http://www.msgplus.net )
Axis Rail Checkpoint
time: 10 minutes Overview: Allied forces are attempting to determine the location of a weapons train carrying V2 rockets by stealing a logbook from an Axis rail checkpoint. Allied Objectives: 1 - Steal the Logbook containing details of the weapons trains wherabouts from the Checkpoint Office. 2 - Get to the Radio Room and transmit the Logbook information to HQ. 3 - Destroy the Damaged Wall to capture the South Annex. 4 - Breach the Maintenance Access Door to create a route through the main checkpoint buildings to the Office. Axis Objectives: 1 - Prevent the Allies from stealing the Logbook from the Checkpoint Office. 2 - Stop the Allies before they transmit the Logbook information. 3 - Defend the Damaged Wall of the South Annex. 4 - Stop the Allies from breaching the Maintenance Access Door. Installation ============ Extract mp_checkpoint.pk3 to \\main in your Wolfenstein folder. Other Information ================= Author: Andrew Palmer (than) Email: andyp_123[AT]vodafone[DOT]net Website: than.spawnpoint.org Release: 15/05/2005 Build Time: Ages Compile Time: 2 hours or so Build Machine: My work pc (2.2ghz, 512mb) New Textures: A few minor things. The loading screen and objective pics had a lot of work put into them. Brushes: Lots Bugs: The Allied forward spawn points don\'t work in RTCW versions prior to 1.32. Source included: Yes, look in the \\maps directory in the .pk3 - maybe you could fix the bugs for me ;) ...or convert level to work with ET. Thanks: Grey Matter, Nerve, id Software - for making such a cool game Splash Damage - for inspiration in the form of Enemy Territory (awesome work, guys) GTK Radiant Team - for making a very good editor. The mod community - for new maps, mods, tools etc. and generally driving everything forward. You are all great :) Porn - for being there when I needed you most I\'d also like to thank anyone or anything else that has helped in any way. THANKS! Notes ===== This is my first Q3 engine level, and possibly my last. It\'s also going to be the last level I build without having a very thorough plan beforehand. Too often I will build an area of a map without having any real idea of what is going to come next, and so the map ends up being a bit of a mess, and takes me longer to build. From now on, I plan ahead! The base of this level is a small test map I made when applying for a job at Splash Damage a long time ago (they were still making Enemy Territory, I think the SP portion had just been canned.) The test consisted of the service shed, and cliffside rail tracks and was less detailed. I\'m surprised I even got an interview :) The rest of the level was built later. Some of it was made a while after I started at Rebellion (Late 2003), and most of it was made in the past month to mark my leaving Rebellion (mid 2005.) Because of the aforementioned lack of planning, a lot of the stuff I made for the level was scrapped, and some of the final thing I\'m still unhappy with. Because of the way I built the map (all the buildings in one room, under one sky) there are a few problems with visibility. I think this could be fixed by knowing what the heck one is doing when it comes to placing hints. I don\'t know enough about hints to place them for efficient portal generation :( Still, it generally runs about as well as some of the Official Wolf MP maps. I narrowly avoided disaster after releasing this map with very dark lighting. I had a quick playtest at work, and found that the level was near pitch black on everyone else\'s machines. I\'ve managed to get Q3map2 working properly now, so I recompiled the level with increased gamma settings. It looks fine in-game with r_gamma 1.3, but I still prefer how it looks with 2. I decided not to brighten the map further because it will spoil the map for those with bright monitors, such as myself. Generally I find pictures too dark if the monitor is old and shit, or if you try and run stuff in too high a resolution. For anyone that cares/was wondering, I made this map RTCW only, despite the release of ET because I don\'t play either anymore, and setting up the gameplay in ET is a lot more complicated. The level also looks worse next to the ET maps (which are awesome) than the RTCW multiplayer maps :) The roq files was a massive pain in the arse to make. I couldn\'t get the cl_avidemo command to work, so I ended up just making all the frames in photoshop myself. Whilst I was half way through doing this, I realised that I could have just used FRAPS. What a fucking nightmare >:( Still, I think it gives my roq a touch of personality compared to the usual stuff. Same goes for my loading screen. I wish I had used better shots for the roq, since I decided not to use it for the overview in the end. It\'s done now, it was really annoying, and I\'m not doing it again, when only server admins will ever see it. I hope people notice the small touches I have added to my map. There are a couple of Rebellion in-jokes, so most people won\'t appreciate them :/ Compile Info ============ Compiling this on my home PC was a nightmare. I only have 256mb RAM, so q3map was doing a lot of disk -accessing, which slowed things down a LOT - VIS took over 16 hours for instance. Luckily, I was able to compile on my work pc, which has 512mb RAM, and didn\'t need to use the windows swap file. Vis only took about an hour. As a note to myself, and anyone who wishes to edit the included source map, my compile settings were as follows: q3map2.exe -game wolf -fs_game main -fs_basepath f:\\games\\return~1 -meta f:\\games\\return~1\\main\\maps\\mp_checkpoint_FINAL.map q3map2.exe -game wolf -fs_game main -fs_basepath f:\\games\\return~1 -vis -saveprt f:\\games\\return~1\\main\\maps\\mp_checkpoint_FINAL.map q3map2.exe -game wolf -fs_game main -fs_basepath f:\\games\\return~1 -light -super 2 -gamma 1.25 -filter f:\\games\\return~1\\main\\maps\\mp_checkpoint_FINAL.map The Q3map2 version I used was 2.5.16 (2004-10-18) Legal Things ============ This level is copyright 2005, Andrew Palmer You MAY NOT in ANY way make any profit off this map. The only people allowed to do so are the authors of the game that it is for use with (explicitly id Software, Nerve and Grey Matter.) You MAY distribute this level in any FREE channel, such as the internet, a network, via email etc. You MAY use this level as a base to build additional levels, but please give me some credit for any of my work that you use. You MAY NOT use this level as a reason for growing hair of any kind. This also includes the wearing of false hair including, but not limited to wigs, false beards, moustaches, eyebrows and murkins.
Arena Editor
documention; Please the readme for more information and screenshot.
DM_Beach
a Deathmatch map, so, no objectives! In case you forget this fact, you will be reminded when you see a cover over the Murder hole, a wall where the ducts should be and as for the beach itself...you can look, but not touch. All the fighting occurs within the sea wall. There are other changes to the map, such as a back way out of the forward bunker; the rest, you\'ll have to find out for yourself. Thanks to Voodoo, and his brother Standard for the tour!
UA Skins
Allies and the Axis, any feedback can be directed to their website: http://home.cogeco.ca/~uawarzone
Bank Raid
alleys, explorable houses and other features to keep play varied and unpredictable. In a new and interesting twist (as far as I know it's new anyway) - the Axis can accelerate their win by destroying the Allied escape truck or they can simply try and hold out till the time runs out. This does make it much harder for the Allies as they have to protect their truck AND steal the gold. However, the myriad of alleys, routes to and from the objective and multiple routes to the truck should balance this issue." Wow, this map is cool. It has alot of alleyways and buildings which make for some interesting gameplay. Also, there are some cool underground hallways and vents. There are some staircases and some rather large buildings. With some sweet buildings, great design, and endless streets of action, this map is a must have! Only thing I would think is wrong with it is that its so large and the textures are very close to the same that you get lost alot. Reviewed by KoRn-Warrior-
Special Weapons Only Script
main gun/ More details in the actual script.
The Escape
te_escape.pk3 in your /main directory. .-\'´\'-..-\'´\'-..-\'´\'-..-\'´\'-..-\'´\'-. Briefing: In the deeps of Castle Wolfenstein, the Axis Paranormal group has uncovered the Unholy Grail, an ancient relic used by the dark druids in the time of Heinrich I. The germans believe they can harness the grail\'s malicious energies and use it as a weapon in the war. The allied commando soldiers\' mission is to breach the axis defences of the castle, get the cursed relic and escape, bring the loot to Great Britain for examination and possible destruction. .-\'´\'-..-\'´\'-..-\'´\'-..-\'´\'-..-\'´\'-. Game : Return to Castle Wolfenstein Title : The Escape tournament ed. Filename : te_escape.pk3 Release date : 2004-12-17 Program : GTK Radiant 1.4.0 Build time : DUNNO! lots of hours! Compile time : 5 hours approx. Compile machine : P4 2.6 512 MB DDRAM New: Textures : 1 new in the pk3. some others were included just in case. Sounds : Yes 3. Models: : No. *Note* If you\'re missing textures it\'s because your sp_paks are missing or invalid. -Northerner
Base Race
can be used by engineers to build up different parts of your base, from defensive walls to lookout towers. Different capture pads correspond to different base Constructions, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be \'synergized\' by completing combinations of other constructions. The first team to complete all 18 constructions / upgrades or have the most completed when the timer runs out wins!
ET Auto Reply
available, for example you can customize this program to say "We Need an Engineer" when dynamite has been planted somewhere.
Absent Death by =FF=PiMp-SlAcK
\"Transmitting Room\", and Transmit the \"Top Secret Code Book\" -Northerner
A WiCked Movie
kills list. watch health and ammo as best as you can. i wanted to do more than just short clips of frags and made a whole walkthrough of the game and show the struggles the push and team effort envolved in Winning. enjoy -Jeff [/quote] [b] Note : [/b] The movie is about 23 minutes long and it only shows multiplayer gameplay from RTCW . - Loky3000
Skyscraper
way these humans fought, the Aliens decided to have a contest in an arena of their own design, a strange alien world with a gigantic Skyscraper as the only building. The Aliens gave each side a special \'Orb\' to protect. This Orb is the key for a return trip home but only for the enemy. You must infiltrate the enemy\'s stronghold and steal their Orb and return it to the Motherorb at the top of the skyscraper to go home, the loser will remain trapped FOREVER! This is basically an Objective or Stopwatch mode type game.
BasOr2
check the readme for more details. SCREENSHOTS: To make all our lives easier, just click this link for screenies! It also has some awesome info about the map. http://www.aeonizm.net/zycr/
DeGeneration Promo Video!
awesome! This is an RTCW mod that offers so much. Mobile MG-42's, Para-spawns (you respawn in mid air and parachute in), as well as a slough of new maps that look like would be some of the best maps ever had they been released on their own - it makes it even better that they are part of a modification for RTCW. There are not many for Return to Castle Wolfenstein, and DeGeneration is destined to take the show :rock:. Download the video now and see why I am so excited about this upcoming mod! Also, be sure to check out their site for more information: http://www.planetwolfenstein.com/tramdesign/degeneration/ - Jdawgg
DeGeneration Promo Video 2
catch a glimpse of the new gameplay the mod adds. And don't forget to go read that interview!
DeGeneration Public BETA Build
has put together one awesome multi-player mod which is centered around the completion of your team's generator or the destruction of your opponents generator in order to win the game. I had the pleasure of BETA testing this mod for the past couple of months, and I must say I am psyched. I wonder how many downloads this puppy is going to get here on RTCW Files alone - my bet is 10 - 20 thousand downloads :p. Get this mod now and start fragging with what could very well be the most fun modification I have ever played! :rock: Editor's Rating: As you can see, I also provided a rating on this mod. I would like to explain how I made my decisions... First off, Tech got a 9/10 because many of the stock textures, sounds, voices, and animations have yet to be changed. However, there is just so much new content that all of the un-changed content is negligible. Fun Factor received a 10/10 for one simple reason - this mod = :rock:. Balance was rated a 10/10 because it is a well-rounded mod that induces great teamwork. Each side can choose to defend and build their generator or attack and destroy the enemy generator. From main gametype performance to smaller details such as mobile MG-42's this mod is quite balanced. For instance, you need an engineer to disassemble and assemble an MG-42 but they are not allowed to carry the weapon themselves ;). Stability received a 9/10 because during testing there was one or two maps that on occasion would have excessive packet-loss errors which caused the player to experience tremendous amounts of lag. They tweaked and fixed much of it, but it is still present on occasion. Nothing bad enough to lower the rank any lower than a 9 in this category though. Quality gets a 10/10 because an excruciating amount of detail went into making this mod. Between paraspawns, mobile MG-42's, Crates that fall from the sky containing parts, Generators, and the cutscenes this is a very high quality modification. Oh, and by the way, the theme music is bound to make you :rock: exactly the way the smiley does it hehe. Creativity was a tough rating. I could not pull myself to give it a 10. I would have preferred to give it a 9.5/10 but it was not an option. The DG team focused the mod around Nikola Tesla. However, a good chunk of RTCW's single-player plot was also based around Tesla's experiments. However, the impressive gametype the DG team came up with deserves a very high rating all by itself. It provides the most fun I have had in years with a First Person Shooter. Thus, Creativity clocks in at 9/10. Overall rating (my overall rating, not mathematic's overall rating :p) is a 9.5/10. I believe this mod has great potential. This is only the BETA release and it will shock you when you see just how well-rounded this first BETA actually is. I remember the first BETA of Desert Combat (the most popular modification for Battlefield 1942). I remember being wowed by it. Looking back on it now, I laugh as Desert Combat has evolved so much. Assuming DeGeneration does the same thing, it is hard to imagine how great this mod might develop into! Great job Tram Design!! :rock: Great Job!!!
Beach Tribute
Bravo- Prefabs(assault boats,kammandant house,officers quarters,deployment stairs,) Installation: Place .pk3 file into your RTCW/main directory. Contacts: Mapper E-mails> Alpha@Mapperstein.com Bravo@Mapperstein.com Map Feedback> BeachTribute@Mapperstein.com Credits: Beach Tribute is exactly what it says.A tribute to ID,Activision,Nerve, and the Playing Community.Everyone loves MP_Beach.....So,with all the \"Other\" remakes,We figured why not 1 more lol.... Copyrights: All original Beach stuff and Concepts(Theres not much left though,since I rebuilt everything from scratch)is Wolfensteins... All Modifications and Additions is Mappersteins. ****Please have respect for our hard work and do not \"Alter\" the Map or \"Convert\" it without asking first...**** Beach Tribute Story Line: \"It\'s Been 18 months since the Allies successfully invaded the Beach.After careful examination of the War Documents,they were found to be a \"Decoy\" planted by S.S. Agents.The Allies have recieved word, from their \"Double Agent\" Kessler,that the base construction is complete.Kessler has also informed the Allies that the base is now an \"Extremely Armed and Defendable Facility\".Kessler also sent a recent message,with Base schematics and strategic information.The Allies,having used this info,believe that there is a List with Axis Base and Allied P.O.W. Camp locations.The Allies, are going in Fast and Hard,under the cover of Night and Fog.The Air Force is air dropping some Bunkers to aid the allies in their mission. Good Luck....and Have Fun....\" Team Objectives: Allies> 1)\"Penetrate Beach Wall\" 2)\"Penetrate Supply Tunnel\" 3)\"Shutdown Security Grid\" 4)\"Penetrate Basement Access Door\" 5)\"Steal the List\" 6)\"Escape\" Axis> 1)\"Defend the Beach Wall\" 2)\"Defend the Supply Tunnel Entrance\" 3)\"Defend the Security Grid\" 4)\"Defend the Basement Access Door\" 5)\"Defend the Vault\" 6)\"Stop the Allied Escape\" Spawn Flags: There are two \"non-objective\" spawn flags in Beach Tribute. One is at the Forward Bunker(Allies Only). Allows the Allies to spawn in Upper and Lower Forward Bunker. The Second is in the Supply Bunker(Allies & Axis). Allows the Allies to spawn in Supply Bunker,and the Axis to spawn in Supply Tunnel Barracks. Limbo Spawn Choices: The optional spawn points are organized by tags. (X) for Axis specific spawns. (A) for Allied specific spawns. Known issue: If you are on the Axis team and select \"Spawn Closest to Allies Side\",you will spawn in the Infirmary in the Basement. This is not a \"BUG\". Reason for this is that the spawn point in basement is actually closer to the Allied side in distance. Compared to the Axis Barracks spawn upstairs.To spawn in Axis Barracks, select closest to Axis Side. Enjoy the Map!!!!!!
Beach II Frostbite
not until later when the Axis learn from a Captured O.S.A. Agent that the Allies have taken the base and Claimed it for their own and are now working on a design for a new type of Weapon The Axis MUST Stop the Allies from developing their Weapon if they hope the ever beat them ____________ (Installation) ------------ Just extract the PK3 to your Wolfenstein Directory Example: C:\\program files\\Return to castle wolfenstein\\main\\NEWPK3 NOTE: Not all Players install to the Default Directory in this case you need to find your Main dir wherever you installed wolf too for any help email me at HellRaiserKANE@Adelphia.net ________________ (Play Information) ---------------- Axis Respawn: 15 Allies Respawn: 20 Timelimit: 20 (will go into sudden death if objective not obtained from either side Example: Like Depot) Number of Objectives: 6 Wolf MP: YES SW: YES CP: NO the map will support more then 32 players if needed __________ (Objectives) ---------- ______ (Allies) ------ Destroy the Axis Radio Submarine Defend the Seawall Defend the Blueprints Prevent Transmission of Blueprints if stolen Protect the Basement Blast Door Guard the Trenches ____ (Axis) ---- Defend the Radio Submarine Breach SeaWall Find and steal the Blueprints Transmit the Stolen Blueprints Destroy the Basement Blast Door Claim the Trenches __________ (Extra Info) ---------- NOTE: This map is more geared for Shrub MOD Play BUT is definetly setup to be used on Bani,Shrub, or just Plain Wolf Also this map is more setup for 45 min rounds i was aiming to create a decent map for the 45min servers This map has Hidden Goodies ALL OVER IT to make things interesting just look around FYI: Find your way into the Armory and Enjoy its Treasures :) Another FYI: Lots Of Sniper Areas and Snipers are Higly Recommended for this Level Keep in mind its a Beta i have spent Hours touching up so i doubt u will find any errors if you do please email them to me Email is at the bottom of the Readme this map takes alot of teamwork and I mean ALOT of Teamwork but it makes it really fun to play i know me and our Clan like it Basically Guys Download it Enjoy it Cant Hurt To Try It HellRaiserKANE ____________ (Construction) ------------ Editor: GTK Radient Known Bugs: None __________ (Tech Specs) ---------- Total Brushes:7828 Total Entities: 1000 Net Brush Count: 2604 (Non Entity) i would also like to add All original CAD and work in the map belongs to its original creators i claim no credit for the base parts of this map only credit i take is for new storyline and all changes that you see HellRaiserKANE Email: HellRaiserKANE@Adelphia.net NOTE: Mappers can use the resources in this map for learning only do not republish this map
Fast
dzm_trickjump. i did use 333 fps and 125 fps both to get that time. The time can be beat so if you are up to it try and please send me the demo! cause i want to see what the best possible time is for that map. my email is: donnie117@msn.com clan webpage is: www.gfuclan.com
UDS: The Movie
:. .: Written By: Kevin "Insanity@UDS" Strong :. .: Directed By: Kevin "Insanity@UDS" Strong :. .: Produced By: Goosh Design Services :. .: Date: 14th March 2004 :. .: Length: 7 Minutes, 53 Seconds. :. .: Size: 216mb :. .: Codec: Xvid MPEG 4 :. .: Music: Barbossa Is Hungry - Pirates Of The Caribbean OST :. .: Re-Birth - Ill Nino :. .: Phenomenon - Limp Bizkit :. .: Rocking With The Best - Bonfunk MC's :. .: Resolution: 640x480 :. .............................................................................. Ever since UDS started out as a fun clan in early 2001 we have played RTCW with a certain attitude - "It's only Fun!". Over the years UDS has become more competitive, and are now recognised as a Gaming Clan due to their achievements of becoming Clanbase UK #1 this year, entered into the RTCW.no leagues, the Clanbase Open Cup (Premiere Division) and also being invited into the Euro-Elite Insanity CUp (ran by rTG Clan). This has also been shown by the achievement of sponsorship by www.bmfsystems.com early this year. I decided to make a small video to show some of UDS' more recent moments against some of the friendliest, and talented clans europe has to offer. It's not meant to be a trendsetter in video production or machinima, just a good ole lil video to watch to show some moments of ownage (and not so ownage). I hope you guys enjoy it. Peace & Out Goosh aka =UDS=Insanity PS - The console kills are slightley messed up since UDS adopted a OSP clan tag recently, and the console doesnt show OSP colours, so I couldnt rip them! PPS - Enjoy the little bonus video. .............................................................................. Contact: Goosh Design Services ......................................... http://www.goosh.co.uk #gooshdesign @ QuakeNet - speak to [UDS]Insanity enquiries@goosh.co.uk additional Questions, or anything =UDS=Insanity ......................................... http://www.udsclan.co.uk #=UDS= @ Quakenet insanity@udsclan.co.uk .............................................................................. Thanks: - All the clans involved that made UDS a worthwhile experience. - My long suffering girlfriend Jen, for putting up with my addiction to gaming!. Luv ya babes XxX! - All members past and present that have played with UDS! - The UDS Multigaming clanfor their support throughout all my production! - BMF Systems for their kind sponsorship! - And you guys for watching the movie - thanks! ..............................................................................
MP-Industrial
een_hongerig_beestje@hotmail.com URL: none, still working on it. description: Final layout of MP-Industrial, but without objectives ==================================================== play information gametype: wolfmp, wolfsw new sounds: not yet :) new graphics: a few new textures how to play: place the mp_industrial_fb.pk3 in your main folder and select it from the menu in game. ==================================================== construction base: scratch editor: GTK Radiant 1.4.0 other programs: psp7 (graphics) know bugs: none known at this time. build time: overall, 3 months ==================================================== important information this is the first playable test only, it is complete enough to run on a server, and is meant as a test of playability only. you will see that the lighting is not yet fully polished in a lot of places. there are things scheduled to be remade and put in once there is enough feedback on what is needed or should be removed, some things are as follows, - more lighting in quite a few places. - some building corrections what is really needed is feedback on the frag-ability. There are other things i have not mentioned that are to be redone, so if you see something out of the ordinary be sure to mention it, all comments are welcome and appreciated !! e-mail at een_hongerig_beestje@hotmail.com or pm me in the splashdamage forum D3C0Y www.splashdamage.com ====================================================
Castle Keep
extractor will open with a default file/installation path already highlighted, this is C:\\Program Files\\Return to Castle Wolfenstein\\spkat3 by default, and click the \'Unzip\' button. The archive will now be installed to that location. - If this isn\'t where you have RtCW installed either edit the path or click the \'Browse\' button and select the correct folder/location [the files need to be placed in a folder called \'spkat3\' directly under the main Return to Castle Wolfenstein folder for the minimod to work properly]. - Optionally you can also click the \'Run WinZip\' button to open the WinZip application and manually extract the files to the correct location as per \'spkat3\' above. - If correctly installed you should have a folder called \'spakt3\' in the \'Return to Castle Wolfenstein\' folder and several files therein contained.. casltekeep.pk3 Castlekeep.bat castlekkeep.ico Readme.txt Readme_2nd.txt 2 : shortcuts and running the mod - Open the newly created spkat3 folder and find the file called \'castlekkep.bat\' you can run the mod directly from this file in it\'s current location by double clicking. - Alternatively if you right click and select \'Send to > Desktop\' it will create an icon on your desktop which you can then double click to launch the mod. - For Win98 you may need to create a shortcut in the installation folder [right click & select \'create shortcut\'] and then manually move the new icon to your desktop. If you have any installation problems or general comments please mail them to info@castlekeep.ndo.co.uk or post a message on the Quake3Bits forum the forum link at http://www.castlekeep.ndo.co.uk
City][Pack Sound and Skins mod
|TFP|RED-BARON = ================================================= This package is part of a set of different skin and sound packs for RTCW. The serie is labeled as: mp_x_.pk3 ================== = how to install = ================== Remove any other sound and skin packs in your \"main\" folder an in your modfolders (like \"shrubmode\") of your \"Return to Castle Wolfenstein\" folder! Copy all \".pk3\" files in the \"Main\" folder of your \"Return to Castle Wolfenstein\" directory. That\'s all! NOTE: Will NOT work on pure servers. NOTE: Do not *rename* this file in any way! OTHERWISE IT WILL *NOT* WORK!!! ============================= = how to use the soundfiles = ============================= To use the new voices, there are two ways: take the quickchatmenu or use them direct with keybindings! These new commands are added: Sniper, Grenade, SFallBack, SLeftflank, SRightflank, SMoveIn, OpenFire, SNow, SFire, Gotone, Hold, CoverYou, Fun, Getdown, Attack, Tooklong, Onmyway, Crazy, Enemy Quickchatmenu: v71 Sniper! v81 Took long enough! v72 Grenade! v82 On my way! v73 Left flank! v83 The enemy! v74 Right flank! v84 You are crazy! v75 Fall back! v85 Enemy down! v76 Move In! v86 Get down! v77 Open Fire! v87 Now! v78 Hold position! v88 Fire! Bindings (examples): bind o \"vsay_team Sniper\" bind k \"vsay_team Getdown\" bind 9 \"vsay_team SNow\" =================== = to server hosts = =================== It would be easier for the public if the servers are labeled as a host for custom packs. So if you host a server and it is allowed to use skin or sound packs, or you uploaded this packs, please label it for the public. ================== = special thanks = ================== Testing: Berzerkr (GER), City][Sepp, City][kc2k, City][Fidel, City][Faddi, City][Oldie, City][Cooper, City][Maverick, City][CDFresser, HerrK and to all others, that I forgot! GFX: CobraCommander and xlr8shun for using some of their well done graphics! :WS:Tspoon for using his marvellous fonts and for skinning the logo! Server: [4 Black Scorpions Clan](they didn\'t know it, but I\'ve been using their server to try out the skin and sound packs, I joined as a \"SPECTATOR\" and blocked other players! ;) =========== = contact = =========== WolfensteinCity: http://www.rtcw-city.de TheFearlessPigs: http://www.tfp-clan.de Email: schubi@rtcw-city.de
Beach REMAKE
I left for people to find. The far generator in the war room can be blown up, destroying the wall behind it. Giving another way out of the war room. The new basement route is through my office, \"Deicide\'s office\". Accessed by blowing up a file cabinet in the far corner. Grenades will take out the cabinet and generator. -*-*-*-*-*-*-*-*-*-* Author: De-i-cide. Website: shedmoreblood.com
Mult1task 2
it. ======================== I included the Codec in the zip incase you didn\'t have it. -multi
OSP Wolf
listed in the enclosed the INSTALL.txt file. To start up a DEDICATED OSP server, in a DOS shell, type: --------------------------------------------------------- WolfMP +set dedicated 2 +set fs_game osp +exec .cfg To start up a LISTEN OSP server (where a client and server run in the same machine), type: ---------------------------------------------------------- WolfMP +set fs_game osp +exec .cfg ======= Details ======= There have been MANY features added to the default Return to Castle Wolfenstein multi-player game: - Enhanced match mode play, with all commands needed to conduct organized games on any server (pausing, team locking, ready-up, etc.). - Extensive in-game player and match statistics. - Advanced and configurable voting system. - Remote admin ("Referee") capabilities with many commands available to control the match and players. - "Multiview" spectator support for in-game and demo playback, with the ability to spectate multiple players at once within a convenient windowing environment. - Configurable client-side modifications that allow for extra visual settings. - Enhanced UI with additional "tooltip" help information on added OSP options, in all supported languages. - "Democast" support for demo/shoutcast synchronized playback. - Enhanced latency support for laggier network connections. - Truly random reinforcement time offsets on match starts. The respawn times are still the same for each side on each map, but the offsets of when they count down to 0 is now completely randomized. cg_drawcrosshairnames: 0 - none, 1-On-All, 2-On-NoAmmo [*] Add: chat beep options (cg_chatbeep - 0/none, 1/all, 2/teamchat only) --> Different tones for normal and team chat [*] Add: Teammates who are dead but revivable are shown with a "*" to the left of their class/name on the team overlay. [*] Add: Replaced unbound commands displaying "???" with "[command_name]" so you can tell what the actual command for the bind supposed to be. [*] Add: "ready" status shown (on the scoreboard) for players in warmup: - red "?" = not ready - green "!" = ready [*] Add: Demo player: - Dir listing/navigation - Double-click to expand dir - Double-click to load a demo - On/off button for timedemo [*] Add: option to ignore players: - ignore - no gives usage + current ignore list - of -1 means ignore all - ignore_remove - of -1 removes all ignores[/list]
Wolfbot Waypoints
you're favorite map on the list, it probably hasn't been waypointed yet. But this a continuing effort so it will probably be done sooner or later. Installation Instructions: ------------------------------------------------------ Just add the wppak1.pk3 to your wolfbot folder. How to use: -------------------------------------------------------- Start Wolfbot, Load map, Add bots & Enjoy Supported maps: Map Name Author -------------------------------------------------------- 1v1 FlagMan aiming The Ghost axis_complex The Ghost back_to_carnage Denny badplace2 Fish bases Kyle Albert bk_forestb1 The Ghost border The Ghost bp_valhalla SysRq btoys_deathmatch Kyle Albert bunker The Ghost ctf_demo The Ghost ctm_defense (EC)Bystander dm_cold_meal Denny dm_prisonyard Denny DamtheMan_Final The Ghost denoflions_dual The Ghost dm_bismarck Denny Final_Deathwish The Ghost Fuel_depot Denny fun_beach dr.metzger gsduel Denny hydro_dam_v2 Denny infamy The Ghost LetGo_01 The Ghost LetGo_02 The Ghost mk_airport Masteries mk_d_day2 Denny mk_flooded_town2 Denny mk_temple2 Denny mml_church_v1 Kyle Albert mml_footy_v1 The Ghost MONTEZUMAS The Ghost mp_basement The Ghost mp_beachiiv2 The Ghost mp_bob1 The Ghost mp_bridge dr.metzger mp_bunkerhill Fish mp_castle Denny mp_castle_siege The Ghost mp_crossing Denny mp_cryptarena The Ghost mp_ctfmultidemo dr.metzger mp_dark The Ghost mp_dayafter Tobi mp_depot SysRq mp_destruction The Ghost mp_drak_duel The Ghost Mp_fatality Denny mp_fibua Denny mp_frostbite The Ghost mp_generator SysRq mp_guns Denny mp_ice dr.metzger mp_interception The Ghost mp_island The Ghost mp_keep dr.metzger mp_Lumber-Factory The Ghost mp_marketgarden The Ghost mp_murderhill The Ghost mp_norway The Ghost mp_odfts Denny mp_omaha_2 {[M]} mp_pacific FlagMan mp_pburg Tobi mp_q3dm17 The Ghost mp_radarlove Tobi mp_rennes The Ghost Mp_resurrection The Ghost MP_Rocketaway Denny mp_science The Ghost mp_tank CrapShooT mp_techarena The Ghost mp_TigerMold Denny mp_toxicity The Ghost mp_tram Sniper mp_trenchtoast The Ghost mp_tundra Sniper mp_twilight The Ghost Mp_ufo The Ghost mp_vista Tobi mp_wizernes Sniper mp_wroclaw_beta Denny mp_zion The Ghost oGg_tourney1 The Ghost RAMMSTEIN Fan se_airstrip The Ghost se_bunker_v2 The Ghost se_mitchelldown CrapShooT se_mitchelldown_v2 The Ghost se_mtn_assault_v2 The Ghost seeds_iceworld Denny sf_cobra The Ghost snipers Denny te_frostbite The Ghost Te_tundrab2 The Ghost te_ufo The Ghost Toxic_speedball The Ghost valor Kyle Albert Wolf_2Fort Denny ypg_kings The Ghost -------------------------------------------------------------
ARSR Sniper Beach 2
stealthy movement. Teamwork is recommended, and patience is usually required. The terrain itself has not been modified; rather we have added objects to the basic map and removed all objectives. Additions: By far the most popular addition is \"The ZONE\", an area at the back of the axis base that allies have access to. Also included are areas on both sides of the map for allies and axis in the mountains. The map has several new structures. There is a bridge leading to a portal for access to the axis mountains which overlook the beach, and a similar portal by the hill leading to the opposite mountains, which have access to the back of the axis base. This forces both teams to watch their backs, unless they are in the mountains. Even though it may seem axis can access the beach and allies can access the base, under normal circumstances crossing over to the enemy\'s side is not possible. Spectators have access to both sides though, through a small hole in the invisible barrier over the forward bunker. Other structures include a wooden addition to the area behind the forward bunker, and three new hideouts on the beach. One being the Captured Axis Bunker, when you walk through the door look in the far right hand corner and drop a grenade there, part of the wall and part of the floor will crumble away giving you access from the water, you can blow this wall up from either side, any explosives (panzers, grenades, and dynamite) will destroy it, but nothing else. Several ladders were added to the for ease of movement. Surprises: \"The Lounge\" and \"The Death Chamber\", you\'ll have to solve those riddles on your own. There are also hidden portals for each team, two for each, you have to discover them on your own, they are used for quick movement across the map. ENJOY!!!!
NoX Invasion
Wolfenstein game and patched to Wolf MP 1.4 or higher. ================================================================ Title : {NoX} Invasion Filename : nox_invasion.pk3 Author : {NoX}MessiaH Email Address : themessiah289@hotmail.com * Play Information * Wolf MP : Yes Wolf SW : No Wolf CP : No It is recommended to play this map with a set max lives limit. Preferably about 7 lives. Map supports 24 players on each team. Maximum of 48 players total. But, 48 players would be hell on this map. * Objectives * None, deathmatch only. * Construction * Base : Made from scratch Editor(s) used : GTKRadiant 1.3.12 Known Bugs : None. Build Machine : AMD Athlon XP 2400+, 512MB PC2700 DDR, GeForce4 Ti4200 Brushes : 1223 Entities : 255 * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. This archive may be distributed over the Internet and/or BBS systems as long as this txt is included with the distribution. You may NOT distribute this BSP commercially in ANY way without my express permission.
Wild West
Gringo Starr, and conversion of Kung-Fu-Grip originally by Hummer, ported to WildWest by Capt.Queeg [*]New weapon models [*]New player pain animations [*]And more...[/list] A HUGE thank-you to diligent our testers, and all those involved with helping develop this major update to the mod. I personally think we have done a fantastic job, and any of you who tried the older versions will be very happy with the additions / enhancements & improvements included in this new release.
Wild West
Gringo Starr, and conversion of Kung-Fu-Grip originally by Hummer, ported to WildWest by Capt.Queeg [*]New weapon models [*]New player pain animations [*]And more...[/list] A HUGE thank-you to diligent our testers, and all those involved with helping develop this major update to the mod. I personally think we have done a fantastic job, and any of you who tried the older versions will be very happy with the additions / enhancements & improvements included in this new release.
RtCW / ET Xmas Helmet Skin & Model
2003/12/25 by towofu towofu@nifty.com http://towofu.s5.xrea.com/rtcw/index.html ***************************************************************************
Santa Mod
browser will filter the servers running santamod for you. Server admins, simply run santamod as you would any other mod, by adding "+fs_game santamod" to your command line I have included a sample santa_server.cfg file which you may want to use, in which case you may want to edit the MoTD, server name, max_rate , add a rotation script ect. A command line emaple to run a internet server: wolfMP.exe +set dedicated 2 +set sv_punkbuster 1 +set com_hunkMegs 64 +set com_zoneMegs 24 +set vm_game 0 +set fs_game santamod +exec santa_server.cfg Enjoy this festive treat from Hewster http://www.the-wildwest.co.uk
Santa Mod
browser will filter the servers running santamod for you. Server admins, simply run santamod as you would any other mod, by adding "+fs_game santamod" to your command line I have included a sample santa_server.cfg file which you may want to use, in which case you may want to edit the MoTD, server name, max_rate , add a rotation script ect. A command line emaple to run a internet server: wolfMP.exe +set dedicated 2 +set sv_punkbuster 1 +set com_hunkMegs 64 +set com_zoneMegs 24 +set vm_game 0 +set fs_game santamod +exec santa_server.cfg Enjoy this festive treat from Hewster http://www.the-wildwest.co.uk
OSXarena
Level, An Obstacle course, A Nade Training Level, Two Run and Gun Training Levels, A Leapfrog Cover Tactic Training Level, And a Crazy Fun Training Level. Some of this map is intended for Single Players, While some Requires Multiplayer. Hope it is useful to you all, it has been to our clan; so if you don\'t improve on something, you are using the map wrong. Objectives: No objectives, just training Game Types: MP # of Players: 1-14 Bugs/Known Errors: None
The Maginot Line
Block Primary Objective: Defend the Maginot Outpost Gates Primary Objective: Hold the Maginot Tower Guns Primary Objective: Defend Maginot Artillery Installation Primary Objective: Hold the Maginot Interior Flag Secondary Objective: Hold the Bunker Flag Axis Objectives: Primary Objective: Breach the Security Block Primary Objective: Breach the Maginot Outpost Gates Primary Objective: Commandeer the Tower Guns Primary Objective: Destroy the Artillery Installation Primary Objective: Capture the Maginot Interior Flag Secondary Objective: Capture the Bunker Flag Game Types: SW # of Players: 2-26 Bugs/Known Errors: None
Rcon Unlimited
of Rcon Commander, giving you many more options and abilities.
Air Ship
airship construction facility. [*]Allies aim to blow up the 'uber airship' and capture the base. [/list] [list] [*]Axis must stop the allies from blowing up the ship but they must also blow up the base to prevent it from falling into enemy hands intact.[/list] NOTE - teamplay is important as both objectives can only be reached by triggered rampways that return to their starting positions - someone is needed to activate these ramps for the engineer! Doing it alone is possible but you have to be quick. The map has two main ends/areas seperated by the centre flag area. The whole of this central area is undercover rendering airstrikes and artillery useless. There is a deeper underground route which is dodgy. THANKS TO: [list] [*]To everyone that helped me make this map[/list] Legal Notice: Do whatever you like with it, but please don't alter it without asking me first.
Great Escape
into the sunset! I strongly recommend you watch the movie... it\'s much better than this map ;-) Just put the \'mp_gescape.pk3\' file into your \'rtcw/main\' folder have fun, FallenAngel / rInGwRaItH
Band of Brothers
resolution. [*]Several textures have been used from unknown community sources. If you see an object that belongs to you, please notify the mod team so credit can be attributed.[/list] -Enjoy! Installation:[list] [*]Download the zip files containing the BoB Mod demo. [*]Create a folder called "BoB" in the RtCW directory. [*]Place all of the contents of the zip (3 pk3s, two dlls, and two txts) into the BoB folder [*]Run RtCW, and select the BoB mod from the mod listing.[/list] -Play! What's in the BoB Mod Demo: [list][*]All weapons are stronger and have historically accurate rates of fire. Venom has been modelled after the BAR. Weapon ranges/accuracies/clip sizes have also been remodelled. [*]Scoped removed from the mauser rifle. [*]Running speeds adjusted depending on weapon carried. [*]Reloads allowed while leaning. [*]Syringes can be used underwater. [*]Panzerfaust no longer requires a spinup time. Fires immediately after trigger is pulled. [*]Weapons recoil when fired. Crouching decreases the recoil. [*]Gravity increased (was 800, now 1050). [*]Replaced Airstrikes with Red Smoke Grenades. Medics and Lieutenants have Smoke Grenades. [*]Enhanced locational damage. Legshots will slow a player down. This can be healed by medics. [*]Flamethrower is 2x stronger. [*]Bodies disappear after one minute. [*]Only Americans can start with Thompsons, only Germans can start with MP40s. [*]Medics have no primary weapon. [*]Grenades can be thrown slightly farther. [*]Altered death messages. [*]Repositioned first person models. If you do not like the new ones, type "/cg_ironsites 0" in the console. "/cg_ironsites 2" will enable them. [*]Removed the trails that followed grenades and mortars. [*]Weapons bob more. [*]SMG's produce smoke when fired, accept Sten MKII (Suppressed). [*]Sharpened weapon skins. [*]New thirdperson Thompson model. [*]New knife model, a bayonette. [*]Allied Lieutenants and Soldiers have grenades on torso models. [*]Each class has a unique face. [*]New menu, with new music. [*]As many "Wolf" insignias have been removed as possible, most replaced with Iron Crosses.[/list]
Start
Organisation Executive - which operates in occupied Denmark. Your task is to break into the Hansted fortress. This enormous gun site, along with its counterpart in Kristianssand in Norway, blocks all allied attempts to enter Skagerak and the Baltic. In Oslo Fjord a small group of Commando soldiers, carrying vital information concerning secret German research, are on their way south - towards the huge cannons of Hansted ! The local resistance group have dug into one of the bunker system\'s sewers. Use this as your entry point. Enter the site, and render cannons, flak and radio/radar systems inoperable - at least for a few hours. Cause chaos and disruption, but above all, remain alive until the cannon are disabled. It\'s tough, son, but after the cannon are disabled, you are expendable. We have no means of getting you out. Your survival depends entirely on your own skills. Good luck, Soldier! ============================================================================= * Play Information * Map # : The first, obviously... Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No New Sounds : Yes. Some ratty comments. New Graphics : No, the game is amply supplied... New Music : do. Demos Replaced : None. Work it out for yourself :) To play, dump the \'start.pk3\' file in your ./wolfenstein/main directory. Crank the game up, pull a terminal and write: /spdevmap start And the game should be rolling...
German Spiked Helmet
Honor. --------------------- Installation: Place \"mp_bis_mp40moh.pk3\" into your Main folder found in the rtcw directory.
SyStats
supports Wolfenstein Enemy Territory as well as the original Return to Castle Wolfenstein and RTCW with Shrub or OSP. 2) Features For the supported games, SyStats is able to generate the following informations: * Information about rounds : - total number of rounds - number of rounds per map - play time per map - play time per round - parameters of each round (ex.: hostname, gamename, game_type, etc.) * Information about players : - player name (with color tags) - total xp points - number of times on the winning team - number of times on the losing team * Statistics per player : (NOTE: These statistics are available on a global player basis as well as on a per-map, per-class and per-team basis) - play time (in seconds) - kills - deaths - teamkills - teamdeaths - suicides - revives - revived (number of time the player got revived) - dynamite plants - dynamite diffuses - ammo packs given - health packs given - repairs (number of time the player repaired an element on the map) - uniform steals * Statistics between players : (NOTE: These statistics note how many times an event has happened between two players, for example, how many times player1 killed player2) - kills - teamkills - revives - health given - ammo given * Weapon statistics per player : (NOTE: These statistics note how many times an event has happened to a player with an associated weapon) - kills - deaths - teamkills - teamdeaths - suicides * Accuracy statistics per player : (NOTE: These statistics are also associated with a weapon and they allow computation of %accuracy and %headshots) - number of shots - number of hits - number of headshots * Chat statistics per player : (NOTE: These statistics can be turned off) - number of global messages sent - number of team messages sent - number of buddy messages sent - last global message sent - last team message sent - last buddy message sent 2) Requirements To use SyStats, the administrator must be able to install/configure the following software elements: * MySQL database 4.0.x or 4.1.x (tested using 4.0.12) http://www.mysql.com (MySQL 3.x does not support the UNION keyword which is often used on the PHP side.) * Apache web server (tested using 2.0.46) httpd.apache.org * PHP 4.2+ (tested using 4.3.1) http://www.php.net In addition to PHP, some PHP extensions must be enabled in order for SyStats to work properly : * GD2 * MySQL In addition to PHP, some PHP packages must be installed and configured in order for SyStats to work properly : * Smarty (tested using 2.5.0-RC2) smarty.php.net * PEAR and PEAR:B pear.php.net * jpGraph (tested using 1.12.1) http://www.aditus.nu/jpgraph Optionnally, the administrator can use the following to create the SyStats database on the MySQL server : * Perl
SyStats
supports Wolfenstein Enemy Territory as well as the original Return to Castle Wolfenstein and RTCW with Shrub or OSP. 2) Features For the supported games, SyStats is able to generate the following informations: * Information about rounds : - total number of rounds - number of rounds per map - play time per map - play time per round - parameters of each round (ex.: hostname, gamename, game_type, etc.) * Information about players : - player name (with color tags) - total xp points - number of times on the winning team - number of times on the losing team * Statistics per player : (NOTE: These statistics are available on a global player basis as well as on a per-map, per-class and per-team basis) - play time (in seconds) - kills - deaths - teamkills - teamdeaths - suicides - revives - revived (number of time the player got revived) - dynamite plants - dynamite diffuses - ammo packs given - health packs given - repairs (number of time the player repaired an element on the map) - uniform steals * Statistics between players : (NOTE: These statistics note how many times an event has happened between two players, for example, how many times player1 killed player2) - kills - teamkills - revives - health given - ammo given * Weapon statistics per player : (NOTE: These statistics note how many times an event has happened to a player with an associated weapon) - kills - deaths - teamkills - teamdeaths - suicides * Accuracy statistics per player : (NOTE: These statistics are also associated with a weapon and they allow computation of %accuracy and %headshots) - number of shots - number of hits - number of headshots * Chat statistics per player : (NOTE: These statistics can be turned off) - number of global messages sent - number of team messages sent - number of buddy messages sent - last global message sent - last team message sent - last buddy message sent 2) Requirements To use SyStats, the administrator must be able to install/configure the following software elements: * MySQL database 4.0.x or 4.1.x (tested using 4.0.12) www.mysql.com (MySQL 3.x does not support the UNION keyword which is often used on the PHP side.) * Apache web server (tested using 2.0.46) httpd.apache.org * PHP 4.2+ (tested using 4.3.1) www.php.net In addition to PHP, some PHP extensions must be enabled in order for SyStats to work properly : * GD2 * MySQL In addition to PHP, some PHP packages must be installed and configured in order for SyStats to work properly : * Smarty (tested using 2.5.0-RC2) smarty.php.net * PEAR and PEAR:B pear.php.net * jpGraph (tested using 1.12.1) www.aditus.nu/jpgraph Optionnally, the administrator can use the following to create the SyStats database on the MySQL server : * Perl
SyStats
supports Wolfenstein Enemy Territory as well as the original Return to Castle Wolfenstein and RTCW with Shrub or OSP. 2) Features For the supported games, SyStats is able to generate the following informations: * Information about rounds : - total number of rounds - number of rounds per map - play time per map - play time per round - parameters of each round (ex.: hostname, gamename, game_type, etc.) * Information about players : - player name (with color tags) - total xp points - number of times on the winning team - number of times on the losing team * Statistics per player : (NOTE: These statistics are available on a global player basis as well as on a per-map, per-class and per-team basis) - play time (in seconds) - kills - deaths - teamkills - teamdeaths - suicides - revives - revived (number of time the player got revived) - dynamite plants - dynamite diffuses - ammo packs given - health packs given - repairs (number of time the player repaired an element on the map) - uniform steals * Statistics between players : (NOTE: These statistics note how many times an event has happened between two players, for example, how many times player1 killed player2) - kills - teamkills - revives - health given - ammo given * Weapon statistics per player : (NOTE: These statistics note how many times an event has happened to a player with an associated weapon) - kills - deaths - teamkills - teamdeaths - suicides * Accuracy statistics per player : (NOTE: These statistics are also associated with a weapon and they allow computation of %accuracy and %headshots) - number of shots - number of hits - number of headshots * Chat statistics per player : (NOTE: These statistics can be turned off) - number of global messages sent - number of team messages sent - number of buddy messages sent - last global message sent - last team message sent - last buddy message sent 2) Requirements To use SyStats, the administrator must be able to install/configure the following software elements: * MySQL database 4.0.x or 4.1.x (tested using 4.0.12) www.mysql.com (MySQL 3.x does not support the UNION keyword which is often used on the PHP side.) * Apache web server (tested using 2.0.46) httpd.apache.org * PHP 4.2+ (tested using 4.3.1) www.php.net In addition to PHP, some PHP extensions must be enabled in order for SyStats to work properly : * GD2 * MySQL In addition to PHP, some PHP packages must be installed and configured in order for SyStats to work properly : * Smarty (tested using 2.5.0-RC2) smarty.php.net * PEAR and PEAR::DB pear.php.net * jpGraph (tested using 1.12.1) www.aditus.nu/jpgraph Optionnally, the administrator can use the following to create the SyStats database on the MySQL server : * Perl
Demo Cam
person mode --Watch the demo at multiple speeds(slow motion, etc.) --Toggle everything on the Hud(Heads Up Display) --Take .jpeg screenshot & 30 .tga screenshots a second /////////////////////////////////////////////////////////////////////////////////////// /////////////////Installation////////////////////////////////////////////////////////// --Place DemoCam.cfg in your Wolfenstein *Main Folder --Type \"/exec DemoCam.cfg\" in the game console to execute DemoCam (without \"\") /////////////////////////////////////////////////////////////////////////////////////// ////////////////////Usage////////////////////////////////////////////////////////////// This script uses only buttons on the keypad / (/) / / (-) / ____/ ____/ ____/ ____/ 7 / 8 / 9 / / ____/ ____/ ____/ / (+) / 4 / 5 / 6 / / ____/ ____/ ____/ ____/ 1 / 2 / 3 / / ____/ ____/ ____/ / / 0 / . / / __________/ ____/ ____/ 0 Takes jpeg screenshot 1 Front/Back view 2&8 Changes camera range 3 Sets speed to default 4&6 Rotates camrea 10 degrees 5 Toggles thirdperson mode 7&9 Rotates camera 45 degrees + Raises speed - Slows speed / Takes 30 .tga screenshots per second . Toggles Hud(Heads Up Display) ////////////////////////////////////////////////////////////////////////////////////////
WolfLauncher
Wolfenstein servers. These shortcuts will launch wolf/ET and connect to your chosen server IP with your selected password when doubleclicked. Multiple icons are included for grouping server types etc. INSTALL: Extract the zipped file anywhere, and double-click setup.exe to run the installer. Follow the usual 'next, next, next, next, finish' routine. Once the installer has finished..... RUN: Double click the WolfLauncher desktop shortcut. ---------------------------------------------------------------- HELP: The WolfLauncher window should be fairly self explanatory. NAME: The NAME you give your shortcut can be anything, but it MUST be unique. If you duplicate the name of an existing shortcut, it will be overwritten with the new settings. IPORT: You can retrieve IPort numbers from most server browsers. Gamespy: right click on the server and select 'copy IP address'. All seeing eye: Right click on the server and select 'copy to clipboard > server address' Pathfinder: In the 'Serverlist' tab you will find a list of IPort numbers to the far right. Right click and 'copy cell'. You can paste them into Wolflauncher using 'Ctrl+V' or right click&paste. PASSWORD: If you/your clan runs a server you can enter your 'match' or 'private slot' password. The shortcut continues to work when the server goes public or re-passworded. RADIOBUTTONS: Standard/GoTY install path: refers to your RtCW installation path. Select either radiobutton to show the path in a text label above. CUSTOM PATH: Check the box if your RtCW is not installed in either the standard or GoTY paths shown in the radiobuttons. Click the 'Browse' button, and navigate to the folder containing 'WolfMP.exe' . ENABLE ET: Check the box if you want to connect to an Enemy Territory server.
WolfLauncher
with your selected password when doubleclicked. Multiple icons are included for grouping server types etc. INSTALL: Extract the zipped file anywhere, and double-click setup.exe to run the installer. Follow the usual 'next, next, next, next, finish' routine. Once the installer has finished..... RUN: Double click the WolfLauncher desktop shortcut. ---------------------------------------------------------------- HELP: The WolfLauncher window should be fairly self explanatory. NAME: The NAME you give your shortcut can be anything, but it MUST be unique. If you duplicate the name of an existing shortcut, it will be overwritten with the new settings. IP:PORT: You can retrieve IP:Port numbers from most server browsers. Gamespy: right click on the server and select 'copy IP address'. All seeing eye: Right click on the server and select 'copy to clipboard > server address' Pathfinder: In the 'Serverlist' tab you will find a list of IP:Port numbers to the far right. Right click and 'copy cell'. You can paste them into Wolflauncher using 'Ctrl+V' or right click&paste. PASSWORD: If you/your clan runs a server you can enter your 'match' or 'private slot' password. The shortcut continues to work when the server goes public or re-passworded. RADIOBUTTONS: Standard/GoTY install path: refers to your RtCW installation path. Select either radiobutton to show the path in a text label above. CUSTOM PATH: Check the box if your RtCW is not installed in either the standard or GoTY paths shown in the radiobuttons. Click the 'Browse' button, and navigate to the folder containing 'WolfMP.exe' . ENABLE ET: Check the box if you want to connect to an Enemy Territory server.
Axis Lab
hidden in the mountains near Innsbruck Austria. The Germans are developing chemical weapons to be installed in long range missles. The lab in hidden under a farm. Allies objective is to infiltrate the base by night, discover the location of lab documentation and transmit them to allied command via the axis radio room. ========================================================== **Map Info Title :Axis Lab Beta 2 Filename :mp_axis_lab_b2.bsp Game/mod :Wolfenstein - wolfmp/ wolfsw Author :Jon Swenson Email address :jonswensone@hotmail.com Clan Web Address :www.nkelite.com ========================================================== **Build Info Base :Scratch Editor(s) Used :Wolf Radiant, Corel Photo-Paint Build time :3 months Compile time :30 minutes ========================================================== **Installation Extract mp_axis_lab_b2.pk3 into your wolfenstein\\main directory. ========================================================== **Playing Run wolfmp.exe bring down console \"~\" and type... /map mp_axis_lab_b2 ========================================================== **Play Information Single Player : NO Cooperative : NO Deathmatch : NO wolfmp : YES wolfsw : YES wolfcp : NO Difficulty Settings : NO New Sounds : YES New Graphics : YES New Music : NO ========================================================== **Special Thanks to... Nibs Mapper Resource Center for help on scripting http://www.nibsworld.com/rtcw/ ========================================================== Since the first beta we took out the fog which was causing bad frame rates and sped up the speed of the elevator. The outside got a little makeover too. Mail me suggestions, complaints, comments and or ideas for improvement ** known bugs: none ===========================================================
Ruiner
www.wolfenstein-mtl.com (clan site) Custom sounds provided by: Crash(MTL) and Kruoz(MTL) Installation: just extrac the pk.3 file into your main folder and enjoy :D -=Storyline=- The axis have located the last artifact required to complete the summoning of the evil lord Ruiner, his head, safely hidden in an acient temple...the summoning has begun! and in 30 minutes the evil lord will arise! the allies must prevent the summoning at all cost! and there only chances are by getting there hands on the head before the ceremony is complete and bring it back to safety! will the allies be able to stop it in time?? or will the axis be able to put theire evil scheme in motion???? ONLY TIME WILL TELL!
Password2
12x12 players. - Map has "Password" gimmick, generate random number and player must input correct password to get objective. Allies Objectives: 1. Spy the Password and input it to start process to get objective. This process can be stopped by Emergecy Button, so prevent Axis from pressing the button. If process is aborted, password will be changed. 2. Steal the Endoarm. 3. Escape with the Endoarm to the waiting Truck. 4. Breach the Service Door. 5. Capture the Flag. Axis Objectives: 1. Prevent the Allies from spying the Password and input it. If Password is input, push the Emergency Button to abort process. If process is aborted, password will be changed. 2. Prevent Allies from stealing the Endoarm. 3. Prevent Allies from escaping with the Endoarm. 4. Defend the Service Door. 5. Hold the Flag. ====================================================================== INSTALLATION ====================================================================== Extract zip and place "mp_password2_v1.pk3" to GameFoldermain ====================================================================== TIPS ====================================================================== - For Allies, east way should be good choise if Axis defending tight. - For Axis, if Allies input the password, Emergency Button can stop them.
Gtk Radiant
for Quake II editing. The release is split into two files depending on the games you want, GtkRadiantSetup-1.3.12-IdHL.exe for Quake II, Quake III Arena, Return to Castle Wolfenstein, Enemy Territory and HL/CS. GtkRadiantSetup-1.3.12-Raven.exe for Raven games, EF, JKII, SoF2 and Jedi Academy. The files are available from the files section, you can use the download selector to find the right files. They are also available on the BitTorrent tracker. We want to thank Raven for help and testing on Jedi Academy support. They used GtkR in house to produce the game, but there is still a bit of effort to package everything into a public release, and we thank them for helping with that. The Linux release is being delayed, we're having some weirdness with the binaries. There should be a new release for OSX soon also, Anders Gudmundson has been throwing in a lot of work to make sure that happens. It's always a good time for testing, bug reports and feedback! See the GtkRadiant forum on map-center.com, and the FAQ item about bug reports.
The Search For Sachmo: Edited Version
Mass casualty server. After the Valley of the Sachmo, and EMT playground, Sachmo sightings have been reported on the Mass Casualty wolf server. The evil DARTH ZOG has just allied with Hitler, and are holding our beloved Sachmo prisoner. Watch as the EMT\'s Supabon their way across the Beach in their SEARCH FOR SACHMO. Will DARTH ZOG survive?? Will SACHMO be rescued?? Only time will tell if the EMT\'s will be united once again.
CTF-Prophecy
due to his leaving #P# i took it on me to make the map... some servers where the map is already running : - 130.89.170.125:27960 - 212.13.197.137:27970 Hafe fun & comments are welcome... To install: Just place the .pk3 file in RTCW main folder.
Utopia
extract the pk3 file or it will not work properly. Please remove any previous installation of mp_utopia_beta before loading, or things may not work. ================================================================ --- General information --- ================================================================ Title: Utopia - This map is playable in MP and SW mode . Version: 0.95 - Beta. Game: RTCW (Return to Castle Wolfenstein). Filename: mp_utopia_beta.pk3. Filesize: 16 Megabytes. Author: Dave - Aka Cyrex{UAT}. Email address: daveyeah@softhome.net - Send bugs or comments here (begin subject with utopia). Location: Gouda - The Netherlands. Clan url: http://www.uat.vze.com - Urban Assault Team . Recommended system: At least a AMD XP2000, 256MB RAM and ATI 8500 or higher. Maps: This is my 2nd RTCW map, the other was mp_faith (also did maps for: Max Payne, RA2 and Emperor). Finish date: 24 July 2003. ================================================================ --- Story --- ================================================================ The second world war is near the end. This once peacefull mountain site (nicknamed utopia by the germans) now is one of the last axis secret hideout places. Earlier attempts to conquer this territory were invain. After those attacks the germans pumped up the already fortress like defence even more. Altho it might seem a difficult task the allied forces have to conquer this area in order to steal the documents which hold vital information about a handfull high ranking german officiers. ================================================================ --- Objectives --- ================================================================ Allied Objectives: Primary Objective: To take over this area steal the axis plans! Primary Objective: Transmit the plans by the radio! Secondary Objective: Destroy the axis bunker door in order to take the flag! Secondary Objective: Take the flag inside the axis bunker! Axis Objectives: Primary Objective: Prevent the allied forces from taking the plans! Primary Objective: In case the allies take the plans stop them from transmitting! Secondary Objective: Stop the allies from blowing the bunker door! Secondary Objective: Don\'t let the allied forces take the flag! ================================================================ --- Map info --- ================================================================ Game types: MP & SW. Player support: 32 players (64 players workz). Numbers of teams: 2. Global speed: 85fps (XP2200, 512DDR, Radeon 8500). Notes: Might run slow on some systems, as the complexity is double of that of developers maps. Music: Andre Rieu - The 2nd Waltz, Bach - Air, Beethoven - Fur Elise, Mozart - Fantasia, Tchaikovsky - Dance Of The Sugar Plume Fair.
MP Korfe
Radio Room and transmit the Secret Plans. 3. Take and Hold West Bailey. 4. Enter the Keep. AXIS OBJECTIVES: 1. Prevent Allies from stealing the Axis Secret Plans. 2. Stop the Allies before they transmit the Secret Plans. 3. Hold the West Bailey. 4. Defend the Keep. NOTES ON SPAWNING: When the game starts the Allies will spawn at the Lower Gate until the flag is taken. They will then spawn in the Old Hall unless the flag is retaken by the Axis team. The Axis team at this time has no forward spawn. Once the Objective has been taken by the Allies they will spawn in the Castle and the Axis will spawn at the Lower Gate. If the Axis take the flag, they will then spawn at the Old Hall unless the flag is retaken by the Allies. The Objective must be taken to the Radio Room in the Old Hall Good luck. __________________
Uber
The official release date of this movie was 08/6/2003. You can contact the WolfMasters clan at http://wm.twintipped.com , http://www.twintipped.com/wolfmasters/ , or the head author directly at outerspaceapple@hotmail.com. Note: this movie was created entirely with default server settings (gravity, speed, etc..) so if u wana know how we did the trickjumps, please dont email me and nag me on how u cant do it. Go to the site http://dzm.shrimpwars.be/forum/index.php and click on \"the dzm_trickjump map.\" you\'ll find all the help you want.
Konzentration Lager
Castle Wolfenstein\Main\. That's it! You're ready to play ------------------------------- 2-File Info: Map Overview: Allied forces have invaded a German concentration camp and are trying to obtain camp records that would incriminate the German government for the attrocities they commited against their prisoners. The Axis must prevent the Allies from obtaining the records. The only way for the Axis to stop the Allies from escaping is to destroy the Allied escape truck. Stay away from the electric fence!! Specs: -duel objective -small map -up to 14 V. 14 spawn ------------------------------- Developer: HuggyBear (a.k.a. Ryan Brantley) contact: ryanbrantley@bellsouth.net
Panzahmovie 2
kbps Releasedate 26 September 2003 /-\-/-\-/ Frags and Movie (except for in- & outro) were made by Frog aka AmmoX manassehutte@hotmail.com irc: all channels (quakenet) mentioned below (when i'm online..) /-\-/-\-/ The Intro and Outro were made by Demanufacturer www.dinfw.com #dinfw @ irc.aus3d.net deman@dinfw.com /-\-/-\-/ All special effects (like the big letters of the consoletext, the freeflight- and rocketcamera) in this movie were made with: Extended Demo Viewer (EDV) created by fretn http://edv.d-e-sign.be HTTP://BOOZZE.BROCK.BE !!! (so not http://brock.boozze.be like i put in the credits :( ) #-=[bzz]=- @ quakenet.org Hot chicks, call ++32 / 051 48 76 82 /-\-/-\-/ Other publications by Frog: Panzahmovie 1: (56 MB ; 31 October 2002) -http://www.cs.vu.nl/storm/tmp/FrogPanzah.avi -http://www.own-age.com/vids/videoprofile.asp?id=261 -http://www.swertcw.com/download.php?id=104 -http://www.demohq.com/download.php?op=viewdownloaddetails&lid=144&ttitle=FrogPanzah Columns: http://www.xfire.be/content/show/index.php?show=85 http://www.xfire.be/content/show/index.php?show=63 http://www.xfire.be/content/show/index.php?show=55 /-\-/-\-/ Rest of the credits as shown in the movie: /-\-/ Thanks Shaolin Fabolous CIS Clans: Xtreme Phenomenons - #Xph Online Multiplayer Gaming! - #omg! Amnesia - #.@ Independent - #ind Allied/Axis Commando Forces - #[ACF] BooZZe - #-=[bzz]=- Sites: Crossfire - www.xfire.be YAWn! - www.yawn.be /-\-/ Used Programs Extended Demo Viewer Adobe Premier 6.5 Adobe After Effects 5.0 Adobe Photoshop 7.0 Quake Video Maker /-\-/ Music Clawfinger - Out To Get Me Beef - Take It Easy Efteling - Villa Volta /-\-/ I will quit playing RTCW now. I would like to thank and greet a couple of people who made this community a better place :) assass blizzard daruda dolt eisenhower fubar golddragon greetje jak jappio jehuty kevin knot lakedrake mayhem moby naxid neon ninjai nuke pack phx pitt rat raza squ superzaadje syl tziek vlek waxi zox and many others... /-\-/ Thanks for watching/reading :p
Dancing in the Beach
second one is about some axis players doing tricks and dancing breakdance in the docs room. The high filesize is because the image quality so the video can be displayed in full screen with a 1280x1024 resolution. File info: Title..................Dancing in the Beach Author.................redRum / Cyanure Ill studios Lenght.................5:47 Compressed Size........139MB (145.775.906 bytes) Uncompressed Size......145MB (152.934.404 bytes) VideoCodec.............DivX The video will not be displayed if you don't have the DivX codecs installed. DivX homepage @ http://www.divx.com/
Valley of Kings
balanced, has protected spawn points, looks awesome, and has low r_speeds (10k max) which all translate into a very fun map! Let me tell you, YouPlayGames has been beta testing the map; this map is a lot of fun! Also check out the interview w/ Rummie @ http://www.youplaygames.com/Maps.aspx
Fort Verlauf
lights --Adjusted terrains for higher FPS Objectives: --MP gameplay; dynamite objectives --Axis must defend their top scientist's escape chopper and defeat the allied invasion. --Allies must infiltrate Fort Verlauf and destroy the prototype helicopter while protecting their field operations. Features: --Supports up to 64 players --3 Potential spawn locations per team --Dozens of hiding places, some sniper spots --Club, with some music --**NEW** Grab the Gate flag or the Power core flag to reduce your team's respawn time!! Can drastically alter game outcome. --**BONUS** Be sure to get the DNCSounds pak to play with. It adds Duke Nukem and Cartman sounds into the Voice Chat menus. --Deployment flags reduce respawn time by 5 seconds for that team as long as they hold it --The result of fighting over respawn flags is not yet known.
Seismovision
Tournament, Unreal Tournament 2003, Tactical Ops Retail, Star Trek Voyager Elite Force, Return to Castle Wolfenstein, Return to Castle Wolfenstein: Enemy Territory (inc. MP), Star Wars: Jedi Knight 2 and Soldier of Fortune 2 by simply double-clicking onto a demo in Windows Explorer or even play them directly from your Desktop or compressed archive or network. You only need to have the game installed and Seismovision configured to play the demo. Seismovision supports 13 games, 2 Retail mods with 25 Demo types. The AVA (Auto-Version Adaptation) ’technology’ makes Seismovision the best demo player as it can adapt to the game version (if supported) and play the older type demo. The Update System lets you keep you easily up-to-date. The Seismovision Wizard will guide you easily through the configuration process of setting your games for optimal demo play. This ‘Demodiversity’ makes it a must for every professional and amateur gamer.
Seismovision
Quake 3 Arena, Half-Life, Counter-Strike Retail, Unreal Tournament, Unreal Tournament 2003, Tactical Ops Retail, Star Trek Voyager Elite Force, Return to Castle Wolfenstein, Return to Castle Wolfenstein: Enemy Territory (inc. MP), Star Wars: Jedi Knight 2 and Soldier of Fortune 2 by simply double-clicking onto a demo in Windows Explorer or even play them directly from your Desktop or compressed archive or network. You only need to have the game installed and Seismovision configured to play the demo. Seismovision supports 13 games, 2 Retail mods with 25 Demo types. The AVA (Auto-Version Adaptation) ’technology’ makes Seismovision the best demo player as it can adapt to the game version (if supported) and play the older type demo. The Update System lets you keep you easily up-to-date. The Seismovision Wizard will guide you easily through the configuration process of setting your games for optimal demo play. This ‘Demodiversity’ makes it a must for every professional and amateur gamer.
Seismovision
Unreal Tournament 2003, Tactical Ops Retail, Star Trek Voyager Elite Force, Return to Castle Wolfenstein, Return to Castle Wolfenstein: Enemy Territory (inc. MP), Star Wars: Jedi Knight 2 and Soldier of Fortune 2 by simply double-clicking onto a demo in Windows Explorer or even play them directly from your Desktop or compressed archive or network. You only need to have the game installed and Seismovision configured to play the demo. Seismovision supports 13 games, 2 Retail mods with 25 Demo types. The AVA (Auto-Version Adaptation) ’technology’ makes Seismovision the best demo player as it can adapt to the game version (if supported) and play the older type demo. The Update System lets you keep you easily up-to-date. The Seismovision Wizard will guide you easily through the configuration process of setting your games for optimal demo play. This ‘Demodiversity’ makes it a must for every professional and amateur gamer.
Trick Jump
weeks Compile: BSP -meta, -vis, -light -fast -filter ----Thanks---------- Thanks alot to all that helped test this: Penn, Taz, Plague, Cream and Shad and others. And of course a great thanks to omg for allowing me to use the server :) ----Copyright------- Authors MAY NOT use this level as a base to build additional levels. This file may not be distributed with any modifications. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on ANY CD or distribute it in any way without my explicit permission.
Q3E Minimizer
up many system resources, leaving it all for fragging! -Icon in the system tray changes depending what game is running -Left-Clicking on the system tray icon will bring up the hot keys window, If game is running, it will instead restore the game -Right-Clicking the icon will access a simple menu to configure or quit the minimizer. -Quitting the minimizer will automatically restore the game. -Version 1.0 Supports the following Q3-based games: *Quake III Arena *Star Trek Voyager: Elite Force (SP) *Star Trek Voyager: Elite Force Holomatch (MP) *Star Trek: Elite Force II *Star Wars: Jedi Knight II: Jedi Outcast (SP) *Star Wars: Jedi Knight II: Jedi Outcast (MP) *Star Wars: Jedi Knight: Jedi Academy Demo *Return to Castle Wolfenstein (SP + MP) [Wolfenstein had the nifty feature of naming both MP and SP windows the same thing, so I was able to put SP and MP in one option. ^_^] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Instructions for Use: 1. Extract the Q3E Minimizer.exe to anywhere in your computer (Location will NOT affect it's functioning) 2. Upon opening it, the main window will appear. In the drop-down menu located near the bottom of the window, choose which game you would like the minimizer to currently focus on. 3. Start up that game as you would normally. 4. To minimize the game, press the default keys: Control-Z 5. To restore, press Shift-Control-Z To configure the hot keys, right-click on your current game's icon in the system tray, and choose "Settings...". From there, use the interface to select your new keys. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gold Temple
http://www.hitman.makes.it e-mail: johanhendrickx_@hotmail.com Installation: ---------------- Unzip the zip file and place the ^3Goldtemple.pk3 in your rtcw/main To load the map do this: Toggle console ingame and type: /callvote map ^3Goldtemple Toggle console ingame and type: /map ^3Goldtemple *the bsp is: ^3Goldtemple.bsp Stats: ---------------- New Textures: yes New Sounds: yes Map Description: ---------------- This map is specialy designed for goldrush (banimod gametype that uses cp) The map has some new stuff the rtcw community has never seen before here are some examples: - Cow Spots: The cow spots are special places for cow to hide the axis cow spot is hidden in their basement the allied cowspot is hidden in the allied upper deployment - Cashing Sound (at all 4 cheackpoints) Every time you cash you will here a cash sound - Audio Equipment Both Sides have some audio equipment near there spawm area only the cow button has a special task the rest it just for fun And Lots of more new stuff that makes the goldrush gameplay even better. *Map forces to Cp-mode Objectives: ---------------- 1. Kill the enemy, Collect the gold, Bring it to your cow Special Thanks: ----------------- I'd like to really thank these guys for the time they spent testing the map, finding bugs and giving me ideas of improvements: - Everyone On =FF=InstaGIB (goldrush server) - =FF= Clan - =FF= H o s t - =TEF= Sweetjosh - Marko *If I forgot anyone please don't get mad I am a human to. Copyright notice: ----------------- sheep.wav, salk.wav, tingee.wav, booby.wav, and long-oie.wav are original artistic works of Johan "Hity" Hendrickx ,Copyright 2003. the rest of the sound were found with google. "Cow spots" are the original artistic idea's of Johan "Hity" Hendrickx. All costum textures are original artistic works of Johan "Hity" Hendrickx, Copyright 2003. The files in this package are intended for use with the Return To CastleWolfenstein(tm) map known as "][KoD][Goldtemple", and may not be copied,reproduced, manipulated or used in any way, for personal or commercial use, without express written permission from the author. Unauthorized use or reproduction constitutes copyright infringement and is a violation of federal copyright law. Return to Castle Wolfenstein(tm) is a registered trademark of id Software, Inc. in the United States. Feedback: ----------------- All feedback, comments, questions and suggestions are welcome on my website: http://www.hitman.makes.it THANK YOU FOR YOUR ATTENTION!
CTF New Style
johanhendrickx_@hotmail.com Installation: ---------------- Unzip the zip file and place the ^3CTF_NewStyle.pk3 in your rtcw/main To load the map do this: Toggle console ingame and type: /callvote map ^3CTF_NewStyle Toggle console ingame and type: /map ^3CTF_NewStyle *the bsp is: ^3CTF_NewStyle Stats: ---------------- New Textures: yes New Sounds: yes Map Description: ---------------- This is a map is based on multidemo (SCDS_reyalP) gametype which uses concept of multiple flag CTF for wolf and the cp mode is very special to you have to hold the flag for 5 mins (Rasta Script) MP/SW: Capture the enemy locknar 3 times to win CP: Capture the flag and hold it for 5 mins GOLDRUSH: Kill the enemy cash the gold Special Thanks: ----------------- I\'d like to really thank these guys for the time they spent testing the map, finding bugs and giving me ideas of improvements: - SCDS_reyalP - Rasta *If I forgot anyone please don\'t get mad I am a human to. Feedback: ----------------- All feedback, comments, questions and suggestions are welcome on my website: http://www.hitman.makes.it THANK YOU FOR YOUR ATTENTION!
NEVER SAY NEVER - a Four Kings.RTCW Trick Jump Movie
represents an extended trick jump selection hopefully showing new content. Ogdoad was given the task of finding new jumps, or re-doing some of those that he found. There are a couple of shots here which aren\'t original, but the way they\'re are presented is. Sit back, turn off your mobile phone, relax, enjoy the show, and remember not to be a raziel style bitch on your way out. =) [b]Notes:[/b] - ANY PLAY BACK PROBLEMS SHOULD BE RESOLVED BY INSTALLING THE GORDIAN KNOT CODEC PACK - IF YOU STILL HAVE PROBLEMS USE THE DIVX PLAYER BUNDLED WITH DIVX - FROM HTTP://WWW.DIVX.COM
Axis Lab
in long range missles. They also have an advanced cloning division. The lab in hidden under a farm. Allies objective is to infiltrate the base, discover the location of all lab documentation and transmit them to allied command.
Wolf Bots
menu. Bot Menu Options : 1. Add Bot Adds a bot to the game. You can specify the bots Team and Playerclass. 2. Remove Bot Removes a random bot from the game. 3. Add Random Bot A quick variant of Add Bot. This adds a bot with a random class to the game. 4. Remove all Bots Removes all bots from the game. 5. Fill Server This fills the server with Bots. A few examples how to use the "bot_connect" console command : Syntax : bot_connect [team] [playerclass] [skill] [weapon] /bot_connect This would add a bot with a random class/weapon and skill 'normal' to the team with less players. /bot_connect red This would add a bot with a random class/weapon and skill 'normal' to the red (axis) team. /bot_connect blue engineer This would add an engineer bot with skill 'normal' to the blue team. /bot_connect red medic easy This would add a medic bot with skill 'easy' to the red team. /bot_connect blue soldier hard mauser This would add a soldier bot to the blue team with skill 'hard' and the mauser rifle as primary weapon. 4. Other Console Commands ------------------------- bot_remove Removes a random bot from the game. bot_removeall Removes all bot clients from the game. 5. Console Variables -------------------- wb_autoEngineer (default 1) Makes sure there is at least one engineer on each team if either team has a bomb objective. Set to 0 to disable. wb_allowSuicide (default 0) Allows a bot to commit suicide if being stuck in a position for longer then 10 seconds. Set to 1 to enable. wb_allowRadio (default 1) Allows bots to issue radio commands. Set to 0 to disable. 6. Other Notes -------------- Supported Maps : mp_beach mp_base mp_village mp_sub (Bots keep drowning quite often though) mp_chateau mp_rocket mp_dam mp_assault mp_castle
YAWn!
solution. YAWn! is a little program that takes care of nicklamers, and furthermore will give people the opportunity to register a nick."
GameInfoBot
upcoming games updated with available players plus a lot more. It has been tested extensively against Quake 3 and rtcw but can possibly work with other quake 3 engine based games. For more info on features, and screenshots, click here.
RTCW Logfile Analyzer
ready for uploading to your clansite!" Documentation can be found here.
Grand Theft Airborne
to steal several Axis vehicles. The Allies have made off with a truck or two, a tank here or there, and several planes. One Axis plane in particular was stolen from an airbase in Holland. It contained hidden away all of the details and locations of the German heavy-weapons factories. The pilot who stole the plane was one of two spies who infiltrated the German base and took the plane. One man escaped by truck, the other - the pilot - did not get away unharmed. He was shot several times by Nazi soldiers on his way out of the airfield. The pilot took the plane and landed it at a base on the island of Vis in Yugoslavia. The pilot died shortly after landing. He was unable to tell others at the base of what has hidden away in the plane. Shortly after the plane was stolen, a large Axis force was deployed to the island air base to destroy the plane at all costs and their orders were not to leave any survivors. The other spy who escaped by truck was able to get word to Allied command that the stolen plane contained important data and that thousands, if not millions of lives were at stake. Since the air base is in a valley on the island, radio communications are not so good, so Allied soldiers are being dispatched to protect the plane and use its hidden contents. In a short time, the Axis will either destroy the plane and many people\'s lives will be lost, or the Allies will hold off the attackers until reinforcements arrive to gather the vital data from the stolen plane. -------------------------------------------------------------------------------------------- *** Map Details *** This map is the first of its kind (that I know of). The location of the final objective is not known to the attacking force. They must first locate the plane and then destroy it. The plane can be in one of three hangars at the base, and the location is different everytime the map is played. -------------------------------------------------------------------------------------------- *** Allied Objectives *** Defend the stolen plane until reinforcements can arrive. Maintain control of the Warehouse -------------------------------------------------------------------------------------------- *** Axis Objectives *** Locate and Destroy the stolen plane Take control of the Warehouse to deploy reinforcements -------------------------------------------------------------------------------------------- *** Map Features *** -Dynamic Objectives - Stolen plane is in one of three locations - Different every time -Doors above and below ground are only openable by the Allied team. The buttons do not work for the Axis team. -Large underground warehouse gives attacking team several ways to get to objective. -Anytime a door is blown up, the base alarm sounds and boats off-shore will fire on the island until the alarm is deactivated. -When either of the south entrances to the underground warehouse are blown open by Axis dynamite, the steam pipes will burst blowing painful steam down into the doorway. The valve has to be closed to stop the flow of steam.
Grand Theft Airborne
made off with a truck or two, a tank here or there, and several planes. One Axis plane in particular was stolen from an airbase in Holland. It contained hidden away all of the details and locations of the German heavy-weapons factories. The pilot who stole the plane was one of two spies who infiltrated the German base and took the plane. One man escaped by truck, the other - the pilot - did not get away unharmed. He was shot several times by Nazi soldiers on his way out of the airfield. The pilot took the plane and landed it at a base on the island of Vis in Yugoslavia. The pilot died shortly after landing. He was unable to tell others at the base of what has hidden away in the plane. Shortly after the plane was stolen, a large Axis force was deployed to the island air base to destroy the plane at all costs and their orders were not to leave any survivors. The other spy who escaped by truck was able to get word to Allied command that the stolen plane contained important data and that thousands, if not millions of lives were at stake. Since the air base is in a valley on the island, radio communications are not so good, so Allied soldiers are being dispatched to protect the plane and use its hidden contents. In a short time, the Axis will either destroy the plane and many people's lives will be lost, or the Allies will hold off the attackers until reinforcements arrive to gather the vital data from the stolen plane. -------------------------------------------------------------------------------------------- *** Map Details *** This map is the first of its kind (that I know of). The location of the final objective is not known to the attacking force. They must first locate the plane and then destroy it. The plane can be in one of three hangars at the base, and the location is different everytime the map is played. -------------------------------------------------------------------------------------------- *** Allied Objectives *** Defend the stolen plane until reinforcements can arrive. Maintain control of the Warehouse -------------------------------------------------------------------------------------------- *** Axis Objectives *** Locate and Destroy the stolen plane Take control of the Warehouse to deploy reinforcements -------------------------------------------------------------------------------------------- *** Map Features *** -Dynamic Objectives - Stolen plane is in one of three locations - Different every time -Doors above and below ground are only openable by the Allied team. The buttons do not work for the Axis team. -Large underground warehouse gives attacking team several ways to get to objective. -Anytime a door is blown up, the base alarm sounds and boats off-shore will fire on the island until the alarm is deactivated. -When either of the south entrances to the underground warehouse are blown open by Axis dynamite, the steam pipes will burst blowing painful steam down into the doorway. The valve has to be closed to stop the flow of steam.
HS Base Wars
base. Objectives : Allies \"Primary Objective :** Defend the weld tanks.\" : Allies \"Primary Objective :** Defend the Allied bridge.\" : Allies \"Primary Objective :** Steal the Axis radio codes and take them to the radios in your radio room.\" : Allies \"Secondary Objective :** Destroy the Axis bridge.\" : Axis \"Primary Objective :** Steal the Allied weld tanks and take them to the truck in your truck bay.\" : Axis \"Secondary Objective :** Destroy the Allied bridge.\" : Axis \"Primary Objective :** Defend the radio codes.\" : Axis \"Primary Objective :** Defend the Axis bridge.\"
Orchestra Sound Pack
----------------------- Created by the muffin man copyright All Star design 2003 www.themuffinman.tk chickenmassacre@hotmail.com Installation Instructions; Please extract mp_pak_orchestra.pk3 to your RTCW\\main directory (e.g. \"c:\\program files\\return to castle wolfenstein\\main\") File Info; This file is a soundpack mod for RTCW, it is a unique soundpack that turns Wolfenstein into a music creation software. Each shot you make, hit you take, and move you make will give out a different sound. This is great in a group to record a full song. Please get your clan together and make a song using this mod and send to chickenmassacre@hotmail.com or post on www.themuffinman.tk The best one will be made available for download on www.themuffinman.tk This mod is obviously not intended to be used in actual game play but by all means do, its hella funny! Version changes: 1.0. Original Version 1.1 added world ambient sounds added no ammo sound and change weapon sounds changed a few other sounds updated readme
Disturbed
osp 0.82 Combustion 2.0 Adobe After Effects Codec : Xvid (single pass) http://www.xvid.org/ Music : \"To The Pirates Cave\" - Klaus Badelt \"Faint\" - Linkin Park \"Paranoid\" - Megadeath \"Down With The Sickness\" - Disturbed \"Rock Your Body\" - Justin Timberlake Frags By : saVage - #unicon Contact : #Shaolinproductions (irc.quakenet.net) www.shaolinproductions.org Artwork Designer : Adam Holt A.K.A Ads (c) 2003 SHAOLIN PRODUCTIONS (c) respected copyright owners of music works
Bunker Hill -Final Assault-
21.8.2003 Contact: fieslings-place@t-online.de Installation: Copy the file mp_bunkerhill.pk3 into your /main folder and start rtcw enter the console and type: /map mp_bunkerhill or start a server and pick Bunker-Hill from Maplist. Enjoy. ;) ** Favorite German Editing Page: www.level-designer.de ** (don\'t miss a visit) About the map: Just a steal and escape with docus map. THis map was my friend for the last 1,5 years. I worked at it for one week and then stopped for months and did other stuff. But now i finally made it and get it to a release. So maybe the map looked a bit mixed up in her style but i would get insane if i rebuild the whole stuff. ;) I lost an earlier version then my harddisk failed (with the terrain file) Issues: The Map was tested only for wolfmp and wolfsw but should work fine with OSP. In the documents room, the player-model is pitch black and i couldn\'t figure out why (added ligh_juniors and tried several other stuff). The truck looks a little bit like he is sliding. the terrain design looks a bit flat (yes i know the world is no plate. ;) **Credits** -to Nightwulf for the scripting -to ydnar for q3map2 -to francesco for easygen (great tool) -to the rtg clan (for alpha testings on their server) -cha0s for dripping water-stuff -to all guys i missed. :) -stone textures taken from the map-Center stone-challenge -some textures i found in www from various unkown artists. **Legals** Decompiling the map and/or using parts of the map to enhance your creations is strictly forbidden!! You can take the shaders and textures from the .pk3 (as usually) but please give credits. If you want to publish the map on print media or CD\'S let me know and contact me over at fieslings-place@t-online.de
MML Church
http://www.rtcwfiles.com/file.info?ID=17767 --------------------------------------- Story: --------------------------------------- It is the Autumn of 1944. The Axis powers are in retreat - the German War Machine having pushed beyond it's limits. The Italians have already crumbled, and the Allies are pushing north through Italy. The Germans are getting desperate for any means to hold back the enemy. During all this, German scientists become aware of a powerful ancient relic, supposed to hold terrifying powers that would enable them to stop the Allied advance, and destroy them once and for all. Allied code-breakers scanning the radio-waves intercept, through the terrible interference, a message encoded using a top secret encryption code. It is seemingly of the utmost importance to the Axis: 'You ... get ... Relic ... all costs. Prio(-ity) for ... (m-)ission comes ... ... Fuhrer ... ... available troops ... ... be sent ... ... abandoned chur(-ch) where ... relic is belie(-ved) to ... This ... is ... in the ... (m-)ountains, south of ...' Although unable to decipher the location, spotter planes have become aware of many Axis forces moving towards a central point, located in the mountains. It is believed they are responding to the urgent mission. The Allies have to move quickly - the deserted church is ahead of the front line, and few troops are available to get there in time. No-one knows how serious the Axis are about this, it might well be a decoy - hence reinforcements will only be sent as they are needed. --------------------------------------- Level info: --------------------------------------- This map is designed for smallish teams, from 1 to 6 players. It is small, and has a lot of vertical layers. It also has a new feature - respawn times that change depending on the number of players in each team. The more team members, the longer the respawn time. Also, there is an alarm that Allies can switch on and Axis can switch off, that shortens the Allied respawn time. There are a couple of easter eggs in there just for the bored ;) --------------------------------------- Playing instructions: --------------------------------------- To join a server playing this map: 1) Join as normal - RTCW will load the map up automatically. To set up a server: 1) Load up RTCW in MP mode. 2) Choose 'Create server'. 3) Find MML Church (V1) in the list of SW / MP maps. 4) Set server options according to how you wish them to be. 5) Choose 'Accept'.
TrickJump 2
script of ctf_multidemo. Creators: {AM}SilverK {AM}spOOky.
U-Boat Assault
all files necessary to run this map Author: Vulture1412 AKA =WSS=Vulture Email address: vulture@wssclan.20megsfree.com Note: I would like to hear any and all comments and critisism. If you would like to contact me feel free to send me an e-mail at vulture@wssclan.20megsfree.com Installation instructions: Place the PK3 zip in your Main folder in your Return to Castle Wolfenstein directory. If you want to check out the map: Bring down the console with Tilde Type in /sv_pure 0 (enter) \\devmap mp_uboat (enter) U-boatAssault We have learned, through the Resistance that Axis scientists are working on a new type of submarine. According to our sources, this new class of u-boat will have a greater range of travel as well as the ability to mask itself from sonar. This development could easily alter the balance of power in the Atlantic in the Axis favor. Through these same sources we have managed to locate the Axis base where the Prototype for the u-boat is being completed. Your mission is to storm the beach, breach the base defenses, and destroy the Prototype. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Axis respawn= 20 Ally respawn= 15 Round timelimit= 14 Recommended amount of players=20-32 THANKS I would like to thank everyone even if I forget to mention you by name. Tunnelram and all the people at Tram Design for alot of general help Bubba at Bubbas Arena for some nice prefabs RTCW Files for just being there Kos for the lift tutorial And to all the members of =WSS= Clan for thier assistance in testing this map and patience with me. =WSS= Rev Den =WSS= Pink =WSS= Nasty Wolf =WSS= ATECH =WSS= QED =WSS= Reich =WSS= H20 =WSS= Red =WSS= Chavez =WSS= Batts =WSS= RCMcahaffey You can visit them at http://www.wssclan.20megsfree.com +++++++++Copyright++++++++++++++++ Authors MAY NOT use this level as a base to build additional levels. This file may not be distributed with any modifications. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on ANY CD or distribute it in any way without my explicit permission.
WolfTV Server 1.0d
Install Running the WolfTV Server Admining WolfTV WolfTV Chains and Redirection Relationship to RTCW (and Command Syntax) Command Line Console Commands Choosing a Maxclients Common Problems Unable to Bind Socket Error Using WolfTV How to connect Commands Normal Commands tv_nextgame tv_nextview tv_watch tv_help tv_admin tv_camera tv_playerlist tv_status tv_gamelist tv_silent tv_nospeech tv_messages Admin Commands tv_connect tv_disconnect tv_kick tv_centerprint tv_demo tv_stop tv_record tv_stoprecord tv_description tv_freemove tv_playerinfo tv_ban tv_removeban tv_listbans Other Features Rcon Common Tasks Remove Team Chat from a Demo Connecting WolfTV to a Server Becoming Cameraman Chaining WolfTV How WolfTV Works The Camera CL_timenudge
WolfTV Server 1.0d
Server Installation Quick Install Advanced Install Running the WolfTV Server Admining WolfTV WolfTV Chains and Redirection Relationship to RTCW (and Command Syntax) Command Line Console Commands Choosing a Maxclients Common Problems Unable to Bind Socket Error Using WolfTV How to connect Commands Normal Commands tv_nextgame tv_nextview tv_watch tv_help tv_admin tv_camera tv_playerlist tv_status tv_gamelist tv_silent tv_nospeech tv_messages Admin Commands tv_connect tv_disconnect tv_kick tv_centerprint tv_demo tv_stop tv_record tv_stoprecord tv_description tv_freemove tv_playerinfo tv_ban tv_removeban tv_listbans Other Features Rcon Common Tasks Remove Team Chat from a Demo Connecting WolfTV to a Server Becoming Cameraman Chaining WolfTV How WolfTV Works The Camera CL_timenudge
Uber Lab
machinery and destroy the V2 rocket. Axis Objectives: Primary Objective: Defend the Axis lab machinery. Primary Objective: Defend the V2 rocket. Secondary Objective: Defend the back entrance door. Allied Objectives: Primary Objective: Destroy the Axis lab machinery. Primary Objective: Destroy the V2 rocket. Secondary Objective: Destroy the back entrance door. Beta Testing : [BAC]Morphine This is my first released map for RTCW. Thanks to everyone who\'s helped me in the [SfS] clan. I am starting a new RTCW map called Area19. Area19 will be much larger than this map! ================================================================
Bani-Mod Class Script
KP_END KP_DOWNARROW KP_PGDN KP_DEL KP_INS KP_ENTER f6 f7 f8 Key guide: ---------------- Here are all the keys that are used for the script and with there function Start Keys: KP_ENTER Get's you to pick a team mode Select team keys: F6 Allies F7 Axis F8 Spector Respawn modify keys: KP_NUMLOCK: Soldier with Flame Thrower KP_SLASH: Soldier with Mauser KP_*: Soldier with Panzerfaust KP_MINUS: Soldier with Venom Gun KP_HOME: Soldier with MP40 KP_UPARROW: Soldier with Thompson KP_PGUP: Soldier with Sten KP_PLUS: Lieutenant with MP40 KP_LEFTARROW: Lieutenant with Thompson KP_5: Lieutenant with Sten KP_RIGHTARROW: Engineer with Thompson KP_END: Medic with Thompson KP_DOWNARROW: Pilot with Thompson KP_PGDN: Co with Shotgun KP_DEL: Spy with Thompson KP_INS: Scout with Sten
Config-Nomad
Gamesnet ===================================================================================================== The mother of all scripts...
Factory
a useless map this is just for you. Why was this submitted?? Hopefully next try..but not this one! Reviewed by Det Pak
Herr Renz
all kinds of stuff, like a nade boost and a litle trickjump =) i start making this one when i was on smallband for a day so i\'ve only had a few demo\'s... (so some of the kills were prolly not good enough to be in a movie but i didn\'t had any better on that moment...) also i\'ve made the size as small as possible, only 115megs for 10.49 minutes... so the sound quality may be a little low (96kbps) but that way i could keep the 30fps for a better visual quality =) Enjoy the movie and give feedback if you have any idea\'s to make my next movie better... if you have problems playing the video install the latest DivX codec @ http://www.divx.com/ i made this movie with the help of a great tutoriat made by mehukatti @ www.apicalypse.tk (for the audiocodec i asked info from GMPO Veracious)
Natterbase
provide air support for allied ground forces. Allies must destroy the power turbine near the base to disable the flak gun. Axis must defend at all costs!
Total Annilation
pk3\'in :- #Sicko** This map is in a beta stage at the moment, i will be updating it very soon. Please e-mail me with queries, suggestions likes and your dislikes:- if any :( my e-mail is mark_challis@msn.com The map at the moment is a Team-DeathMatch arena style map, you go around in a small village, all buildings can be entered, some can even be blown up !
YAWn
the solution. YAWn! is a little program that takes care of nicklamers, and furthermore will give people the opportunity to register a nick.\"
WolfLauncher
connect to your chosen server IP with your selected password when doubleclicked. Multiple icons are included for grouping server types etc. INSTALL: Extract the zipped file anywhere, and double-click setup.exe to run the installer. Follow the usual 'next, next, next, next, finish' routine. Once the installer has finished..... RUN: Double click the WolfLauncher desktop shortcut.
WolfLauncher
to your chosen server IP with your selected password when doubleclicked. Multiple icons are included for grouping server types etc. INSTALL: Extract the zipped file anywhere, and double-click setup.exe to run the installer. Follow the usual 'next, next, next, next, finish' routine. Once the installer has finished..... RUN: Double click the WolfLauncher desktop shortcut.
Nazi Island
crash you to the main menu of wolf.* installing: C:/program files\\return to castle wolfenstein\\main\\ place the .pk3 in main.
Hitlers Bunker
crash you to the main menu of wolf.* installing: C:/program files\\return to castle wolfenstein\\main\\ place the .pk3 in main.
Crypt
you to the main menu of wolf.* installing: C:/program files\\return to castle wolfenstein\\main\\ place the .pk3 in main.
When RTCW was Born
bit entitled \"Even Pjoter was bad :)\". After the flashbacks there are some newer clips of Cows owning it up.
Sniper Room
then it should load up VenomousCobra, www.freewebs.com/venomouscobra/ v_cobra1@hotmail.com This map is a deathmatch file, its for those people who like sniping. Great Sniping map To Install the file you will need to unzip the map and extract it into your Returntocastlewolfenstien/main Thank you for downloading my map If you have any suggestions email me at v_cobra1@hotmail.com Special thanks for the people who are in the Mapping & Skinning fourms to help me with all my questions And a very special thanks for RTCWfiles posting the map Expect a part 2 of this map
Beach Redemption
they escape with the uber-cannon documents. -Destroy the allied submarine to hault the allied forces. -Hold the Forward Bunker. Objectives: Allies -Breach the Sea Wall. -Breach the Sea Wall Door. -Steal the top secret uber-cannon plans. -Bring the documents to the submarine for transmission. -Protect the submarine from being sunk. -Capture the Forward Bunker. Story ---------- The date is August 19th, 1945. Allied forces have recieved information on a new weapon being tested on a remote beach located on the German coastline between Denmark and Poland. Two months ago, we sent in a coalition of English and American troops to halt the construction of this massive weapon of disaster. Unfortunately, these troops were slaughtered upon landing via mortar fire and landmines. We had no choice but to abort the mission and abandon the objective. However, recently we have learned that this weapon has reached a critical stage and its final construction cannot proceed without the proper equipment. We will be landing off the German coast in the Baltic Sea at 0400 hours. This should offer us maximum suprise and give us the greatest chance to succeed. Our mission is to infiltrate the beach installation and extract the construction plans and documentation for the new weapon. Axis forces will most likely try to disable the submarine so we must protect it until we can disembark safely with the objective.
Beach Redemption
they escape with the uber-cannon documents. -Destroy the allied submarine to hault the allied forces. -Hold the Forward Bunker. Objectives: Allies -Breach the Sea Wall. -Breach the Sea Wall Door. -Steal the top secret uber-cannon plans. -Bring the documents to the submarine for transmission. -Protect the submarine from being sunk. -Capture the Forward Bunker.
Da Docks
map detailing the entire Axis\'s hidden bases. On a clear moonlight night, the Allies arrive at Da Docks to prepare their invasion. With their U-Boat waiting at one of the Docks to receive the Axis\'s Top Secret Base Map. Fortunate for the Axis people... they were having a party in the Recreation Center. One of the watchmen notices the number of ships down at the Docks and warns the Axis\'s army to get prepared to fight off the invasion. Allies have been spotted at Da_Docks... The tight battle on Da Docks will prove to be a great one, as both opponents strive to win. The trouble for the Allies will be in getting the Top Secret Axis Base Map back to the U-Boat before their time runs out. Good Luck to you all... Enjoy Da Game Da =>R!PR!PR!P
The Border
the Allies and end it in favor of the Axis.. Allies Mean while all along the Allies had there own plan, they have seen the atrocities that have commenced on the Axis side and to prove it they must obtain the documents that are hidden deep with in the Axis compound.... All they know is they both must cross \"The Border\"! Gameplay: Allies Gain access to the main building by blowing the door or by way of the garage and blow that door also. Steal the docs in the basement and return them to your radio room. Axis Blow the wall door and the bunker door to gain access, Steal the docs in the basement and return them to your radio room. MP_ Level for Return to Castle Wolfenstein by Halister.
MP Imen
files necessary to run this map Author: Vulture1412 AKA =WSS=Vulture Email address: vulture@wssclan.20megsfree.com Note: This is my third release, I hope you enjoy it. I would like to hear any and all comments and critisism. If you would like to contact me feel free to send me an e-mail at vulture@wssclan.20megsfree.com Installation instructions: Place the PK3 zip in your Main folder in your Return to Castle Wolfenstein directory. If you want to check out the map: Bring down the console with Tilde Type in /sv_pure 0 (enter) \\Devmap mp_imen (enter)
Delivery
final state. OVERVIEW \"The delivery has been made, but the Allies strike and steals one of the two packing cases. The Axis are now left with only one option, destroy the stolen case. The Allies take the same approach.\" FEATURES * It\'s a LARGE map, intended for at least 12v12 play, and \"spawn equiped\" for 32v32. * Dual explosive objectives, with good play balance * The foundry contains a central spawn capture flag * Drop down/retractable ladders at four points in the map * Elevators * Custom Textures * Custom Sounds * Monitor cameras for objective views
4Kings Movie Trailer
teaser trailer ======================== what: game/music video/trailer when: 24th may 2003 who: Four Kings (http://www.four-kings.com ) produced by: shaolin (http://shaolinproductions.org ) using: wolfenstein, virtual dub adobe photoshop, adobe after effects, sonic foundry vegas visual codec: divx 5.05 (triple pass) (http://www.divx.com) audio codec: mp3 (http://www.riphelp.com/downloads/radium_codec.html) running time: 3:08
POW Escape
and escape with as many pow's as you can 3. Prevent Allies retrieving the soldier activation key dropped by parachute somewhere to the south of the camp 4. Prevent Allies activating the soldiers with the key Secondary 1. Capture and hold the North supply room to aid escape 2. Capture and hold the Front gate area to aid escape Allies ------ 1. Prevent Axis stealing the top secret documents from the reearch facility 2. Prevent Axis from escaping on the train with the documents 3. Retrieve the soldier activation key dropped by parachute somewhere to the south of the camp 4. Activate the soldiers with the key Secondary 1. Hold the North supply room 2. Hold the Front gate area
Punkbuster Log Parser
#9001) are recorded. You can merge the results of a scanned log with your pbbans.dat file, all bans are ordered by timestamp with the most recent listed last.
MP Office
destroy the generator in the passcode protected sector. Remember, there is no spoon. -Allied Objectives- Primary Objective: Retrieve the Secret Passcodes from the Server Room. Primary Objective: Enter the Passcodes into the Basement Terminal to gain access to the Generator. Primary Objective: Destroy the Generator in the Passcode Protected Sector. Secondary Objective: Destroy the 2nd floor Fire Doors. Secondary Objective: Destroy the 1st floor Training Room Wall. Secondary Objective: Destroy the Vending Machines to gain access to the air ducts. -Axis Objectives- Primary Objective: Prevent the Allies from obtaining the Secret Passcodes. Primary Objective: Stop the Allies from unlocking the Basement Terminal. Primary Objective: Defend the Generator in the Passcode Protected Sector at all costs. Secondary Objective: Defend the 2nd floor Fire Doors. Secondary Objective: Defend the 1st floor Training Room Wall. Secondary Objective: Defend the Vending Machines. NOTES ======== * Dual objective for Allies...must first get the passcodes to the terminal before the doors to the generator will open. * Three hatches to the basement floor...located in the far corner offices of the 1st floor. * Hatch and Stairwell doors have special signs to distinguish themselves from other more normal doors. * Exit signs in spawn areas to help spawning players get their bearings quickly. * Electronic message boards that give the status of the map objectives. BACK HISTORY ============ This map is as close to a 1:1 representation of my workplace office as possible in the rtcw engine. Notice the roq movie for a quick comparison to reality. When challenged by a co-worker to map our office building, I decided to go for it, even though I had never created a map for any game before. I originally intended to allow the players to explode every window in the building, as I thought it would be really cool to hear glass explosions all around you as you got into fire fights. Unfortunately, the rtcw engine wasn\'t designed to allow that many explosive objects in a map. :( This map is intended to have a small, claustrophobic feel to it. You\'re fighting in an office building for goodness sake!
Fort Verlauf
are placed in areas with multiple exits and hiding places. However, a good team will still spawnkill a bad team. Both objectives are easily defendable. All weapons were taken into account, and there are good spots for snipers, flamers, panzers, and airstrikes to control areas. B. Fun: Not everyone wants to blow up the objective over and over every single day. People like secret areas where they can stab each other and chat. Verlauf has sports, music, and dancing for anyone's recreational needs. Chuck nades at the axis basketball goal, dive off the 3rd story power core to goomba, or hit the DJ Booth in the club. C. Spawn-timer reduction flags: Sometimes its a pain to wait a whole 30 seconds to respawn. Due to the success of wolf scripting, I was able to add extra capture-flags into the map. Upon claiming one of these areas, your team will receive a 5 second respawn-time reduction. If your team holds both flags, then your default respawn time will be 20 seconds (instead of 30). There is no way to monitor whether the flags are under your control. So you will have to keep in contact with your team-mates (this is what teamplay is all about)."
Kung Fu Grip
trying to suppress the evil doings of the Axis. However, many of the games secrets can be released with the coveted "CD-Key." If the Axis were to get a hold of the CD-Key, they could transmit it across the Internet and bring the Allied forces to their knees with the secrets of the game. The Allied forces are the sole protectors of the CD-Key, and they have hidden it in a chest in a fish tank within the house. However, deep reconnaissances done by Axis forces have discovered the hiding place of the CD-Key. Now, a crack squad of Axis troops has been deployed to recover the CD-Key, and transmit it to other Axis forces across the globe. Allied forces have caught wind of the Axis troop movement, and are on their way to guard the CD-Key."
Train Seige
located on an Axis train heading for an unknown destination. The Allied forces must hijack an Axis train and intercept this train, and take control of it, without completely destroying the plane or any of its components. The Allies can then hopefully use the Axis' own technology against them in hopes of countering this new threat to Allied fighter pilots."
Snipe Range
day project to study up on scriptmovers & I don't want to spend any more time on it."
POW Escape
the documents south to the train and escape with as many pow's as you can 3. Prevent axis retrieving the soldier activation key dropped by parachute somewhere to the south of the camp 4. Prevent axis activating the soldiers with the key Secondary 1. Capture and hold the North supply room to aid escape 2. Capture and hold the Front gate area to aid escape Axis ------ 1. Prevent Allies stealing the top secret documents from the reearch facility 2. Prevent Allies from escaping on the train with the documents 3. Retrieve the soldier activation key dropped by parachute somewhere to the south of the camp 4. Activate the soldiers with the key Secondary 1. Hold the North supply room 2. Hold the Front gate area
Trainyard
which they are about to transfer toxic gas from a wagon that will be used to make bombs against allied forces. Allies therefore have to destroy the wagon containing gas in the axis trainyard. On their side, Axis have to block the allied progression by blowing the bridge they use to bring their reinforcements."
Zelda
line other than to say that the war has entered into the Golden Land of Hyrule, where the most powerful artifact in the universe, the sacred Triforce, which has the ability to grant whomever possesses it a wish that is in their heart, is located. It is secured in the Temple of Time, and the Axis forces would be able to win theWar if they could break in and steal it! This will not be an easy mission, as the fate of the universe depends on the Allies defending this precious artifact.\"
Thightfight
the documents. The Allies must escape with the docs and transmit them from the nearby radiostation. The axis must defend the documents, and also try to keep the allies out of the base. They should protect the two entrances to the base.\"
Fort
the river, it give access to the fort by a little hole used for evacuating water or directly by a jump in the trench. they are several ways to enter the fort. The main gate, also a primary objective, three grid in the fort\'s trench (one under the main gate, and one fort each bunker. Note that each grid destroy gonna activate an alarmbox).\"
Schatten (Shadow) Castle
textures and sound effects,exploring this Wolfenstein styled castle will reveal hidden passages,spike pits,water traps,and roaming ghosts. An inspiration,from believe this or not Disney's "Snow White" will make the child's classic very deadly,so download this beauty of a map and..oh yea did I mention a lot of action from the Axis and Allies battling it out tossed in! Review by Det Pak
The Basor
inside the fascinatingly large complex riddled with secret passages, tunnels & ducts. And capture the flag which is on the roof. Second possibility is, they go through the back entrance, which is open but ends near the Axis-Barracks. The secret documents are in the War-Rooms down at B-Level. Allies must steal it and try to transmit it in the Radio-Room, which is also close to the Axis-Barracks."
RTCW Voice Comm
communicate to your teammate. This is why I named this program the Voice comm software for modem users! Features of the program: The program will see if you or another player is using the say or say_team command to chat on the sever. If you or they are, then the Text-To-Speech engine will say the text that you or they typed in. It also uses Speech-to-Text technology (speech recognition, SR) so you dont need to type in messages during gameplay - just speak into your mic. This program does NOT use any bandwidth while playing Wolfenstein. This is especially great for all you dial up 56k'ers out there (like me!) The TTS engine will not speak the radio commands that are already in wolfenstein. (eg. the "FIRE IN THE HOLE" radio message will not be played by the TTS engine.)" NOTE: You may also need the Microsoft Speech API.
Frostbite
eyes in even the brightest cfgs. I sacrificed the nice fine shadows so that it wouldn\'t go full bright under vertex lighting. The map is now set at night time. This was done so the snow could be made darker, and it also explains all the lights and lit fireplaces. Spawn selection should work properly for axis now. ie Axis Side will spawn upstairs, and Allied Side will spawn in the garage. The siren has been changed: Will fade out by itself after a few honks. It can no longer be turned off by players; The switch has been replaced by a barrel. The map should now look nice under vertex lighting (no super bright walls). The shape of the transmitter building has been changed slightly to fix the bug where people were getting stuck or falling off the outer ladder. Several more minor changes. See changes.txt for complete list.
Dam
to include obvious errors: caulking errors and overlapping brushes. Review by Subwolfer From the author: \"ok this is your basic DM style map, dm meaning death match, of corse, Ok, now in this map you are on a dam in the mountains somewhere i don\'t know where, lol, now, axis and allies start at oppisite sides of the dam, there are mg42 bunkers for each side, the point of this map is just to kill each other, death match, lol, ok the idea is to see which team lasts longest on i would say 10 lives. do NOT jump off the sides, uless you want to go for a swim untill you drown, there is no way up, if you get shot off or something, you might as well type in the console /kill, or hold a nade.\"
Fuel Depot
causing it to be more than twice as large as needed. Review by Subwolfer From the author: "this map is called dm_fuel_depot, this is my second map, the first one i must admit, was realy choppy to say the least, and the guy who reviews this one, this time, can you tell me what you thought? i would realy like to know. ok guys, who ever downloads this map, you may want to read the READ ME!!!!!!! file. k it will help you understand the theme of this map. thanks"
Band of Brothers 1
However the paratroopers are scattered across the countryside before the designated jumps due to German anti flak fire. Lt. Winters finds himself landing in enemy territory on his drop. Eventually Winters finds himself reunited with members of Easy Company who are scattered across the area as well. Winters and his small group as well as members of the 82nd airborne arrive at a makeshift HQ center.Finding himself forced to command his team once it becomes apparent that Easy's C.O. has been killed in the drop. Winters is given the task of destroying a German garrison which contains 4, 88 artillery guns firing on Utah Beach. Easy Company's performance of the mission is now a text book operation demonstrated at West Point Academy today. ---------------------------------------------------------------------------------------------- Nick aka Lt.Spears has done a pretty good job at recreating the episode and actual events from the series.The German 88 guns are seperated about 150 yards apart in a L shaped defensive bunker position,connected by trenchs.The trenches depths are really well done as with the original historical account of different depths connecting the guns,so be prepared to go from head high coverage to just knee high levels..it's a nice touch of realism.Cover on the field isn't available across the open areas so snipers and field combat will be the normal situation for this part of the map.The Allies mission like the real one is to TnT the 4 guns,so a team of engineers will need to work together not to run to blown guns and waste valuable time lost on who is going where. A well organized German team can take to the trenches and defend.Unlike most RtCW maps "Gun Assault" will be an exercise in patience and movement,the treelines and tall hedgerows make seeing the enemy for both sides difficult.While this map may not be considered a typical fragfest winner takes all,this can be used for team training,and I'd say possibly as Clan recruting..a new team of tryouts could take on current members to prove themselves,while "Gun Assault" does have it's team balance and respawn issues you will actually find this one of the best 5 vs 5 or possibly up to 10 per team maps out to play,No this isn't going to appear on a major server hosting 64.It's not intended as that. But a continuing series of maps with stradegy as the principal purpose and skilled players...BoB series should add a new light to RtCW. *Update I've contacted Nick the maps author and an update is planned to repair some gameplay issues,and some minor fixes. Look for my rating to go up on this afterwards! Det Pak
Den of Lions
the map: "The story is the Allies have occuppied the old farmhouse to invade the Axis complex and destroy their radar. The Allies just recieved munitions and the Axis are to blow it up to render the Allies incapable of an attack. Plenty of sniper areas... and the no mans land is a way to flank the Allies...as is the lion/antiaircraft area a way to flank the Axis" Den of Lions returns a bit closer to the first release Callfire,more WW2 war related with more outdoor and interior fighting this time,but not to be forgotten underground tunnels and elaborate sewer systems are also in the offering here.Along the Allied and Axis objective areas,stop and look up at the immense size of the buildings on this map,the architecture is amazing and the size dwarfs you as a player. Rivr has once again made my reviewing a map so easy..GET this one!! Fantastic landscaping towering waterfalls,dark tunnels and beautiful lighting will have you exploring this map solo,and it's advisable to explore this one,or come gametime you'll be following the crowd,hoping the guy beside you knows where to go! Both teams are on the offense,and defense,this dual objective map will most likely go the timelimit and into overtime on many games. Like his last map mp_Resurrection,Rivr has opted to place ammo and med packs in strategic areas so a LT. off on an offense raid can go about his mission helping his squad. Once again..{and thank you Rivr},both objectives are inside,so it will take a real military squad to get in and accomplish the objective,no Lt. canister tossing contest on this one. Both sides have to dynamite their objectives! and moving from outdoor terrain inside will require teamwork on a heavily guarded position. All I can say is..Get this one. You won't be disapointed..and if we're really nice maybe we can talk Dan"RivrStyx" into a sequel to "Resurrection" Reviewed by Det Pak
Grand Theft Airborne
stolen from an airbase in Holland. It contained hidden away all of the details and locations of the German heavy-weapons factories. The pilot who stole the plane was one of two spies who infiltrated the German base and took the plane. One man escaped by truck, the other - the pilot - did not get away unharmed. He was shot several times by Nazi soldiers on his way out of the airfield. The pilot took the plane and landed it at a base on the island of Vis in Yugoslavia. The pilot died shortly after landing. He was unable to tell others at the base of what has hidden away in the plane. Shortly after the plane was stolen, a large Axis force was deployed to the island air base to destroy the plane at all costs and their orders were not to leave any survivors. The other spy who escaped by truck was able to get word to Allied command that the stolen plane contained important data and that thousands, if not millions of lives were at stake. Since the air base is in a valley on the island, radio communications are not so good, so Allied soldiers are being dispatched to protect the plane and use its hidden contents. In a short time, the Axis will either destroy the plane and many people's lives will be lost, or the Allies will hold off the attackers until reinforcements arrive to gather the vital data from the stolen plane."
Blauckaus
capture the avanced flag in the stock area and still the axis doc to transmit it in the radio room on the top of the base.\"
OSP Wolf
basic game. In addition to more controls for organized match play, OSP adds extras for casual play, such as weapon/match stats, enhanced voice-overs, helpful UI controls, more client options, etc. There have been MANY features added to the default Return to Castle Wolfenstein multi-player game: - Enhanced match mode play, with all commands needed to conduct organized games on any server (pausing, team locking, ready-up, etc.). - Extensive in-game player and match statistics. - Advanced and configurable voting system. - Remote admin ("Referee") capabilities with many commands available to control the match and players. - "Multiview" spectator support for in-game and demo playback, with the ability to spectate multiple players at once within a convenient windowing environment. - Configurable client-side modifications that allow for extra visual settings. - Enhanced UI with additional "tooltip" help information on added OSP options, in all supported languages. - "Democast" support for demo/shoutcast synchronized playback. - Enhanced latency support for laggier network connections. - Truly random reinforcement time offsets on match starts. The respawn times are still the same for each side on each map, but the offsets of when they count down to 0 is now completely randomized.
OSP Wolf
modifications to class structures, etc.), rather, it enhances what already is there in the basic game. In addition to more controls for organized match play, OSP adds extras for casual play, such as weapon/match stats, enhanced voice-overs, helpful UI controls, more client options, etc. There have been MANY features added to the default Return to Castle Wolfenstein multi-player game: - Enhanced match mode play, with all commands needed to conduct organized games on any server (pausing, team locking, ready-up, etc.). - Extensive in-game player and match statistics. - Advanced and configurable voting system. - Remote admin ("Referee") capabilities with many commands available to control the match and players. - "Multiview" spectator support for in-game and demo playback, with the ability to spectate multiple players at once within a convenient windowing environment. - Configurable client-side modifications that allow for extra visual settings. - Enhanced UI with additional "tooltip" help information on added OSP options, in all supported languages. - "Democast" support for demo/shoutcast synchronized playback. - Enhanced latency support for laggier network connections. - Truly random reinforcement time offsets on match starts. The respawn times are still the same for each side on each map, but the offsets of when they count down to 0 is now completely randomized.
Revenge
out for the runway though, the Axis have planted landmines along it\'s entire length!\"
twUtils
very important for good team work. Also this mod has some more *DUM* features details below.\"
The Extraction
stop the production efforts, and escape with the blueprints for the cannon.\"
Wolf 2Fort
as a base. They seek the Axis Teams\' documents for intelligence and rid themselves of the nazis!\" \"An added bonus is that if no objective is met, flag ownage will decide the winner! Server bonus: the map will default to axis win in a empty server, so the rotation of maps can continue.\"
WildWest Patch 1.14a
source Single & Duel colt fire rate has been decreased, and quick tapping of fire button now has no increased effect on fire rate. Single colt is power is raised from 30 to 35. Duel colt power has been increased from 24 to 30. Single colt accuracy has been decreased. Duel colt accuracy has been increased. Henry power is increased from 42 to 45. Henry accuracy increased slightly. Musket reload is now always manual, so you can change weapon straight after you have fired, without waiting for the reload first. Focused Musket aim movement has been increased. Knife damage is now approx 50% less. Health re-charge is now 2 points per second up to 35, if stamina is over 75% full. Health re-charge is now 1 point per second over 35 up to 70, if stamina is 85% full. Players can always do a minimum jump height of around 35% of maximum, no matter how low their health or stamina is. Class starting & maximum ammo amounts has been adjusted. Overall these amounts are lower, in particular the amount of explosives all classes can carry. Both fused Bombs and TNT sticks now extinguish in water. Introduction of foreign language menu’s (although still not fully translated). Bug fixes: Joining a WildWest game from 3rd party game browsers should now not cause any problems. There was a problem with the game loading some original wolf models & sounds. Joining a WildWest game from standard wolf game browser, after playing standard wolf, is now nearly perfect, some gun sounds still remain, but I can live with that. There are several other tweaks and adjustments.
WildWest Patch 1.14a
source Single & Duel colt fire rate has been decreased, and quick tapping of fire button now has no increased effect on fire rate. Single colt is power is raised from 30 to 35. Duel colt power has been increased from 24 to 30. Single colt accuracy has been decreased. Duel colt accuracy has been increased. Henry power is increased from 42 to 45. Henry accuracy increased slightly. Musket reload is now always manual, so you can change weapon straight after you have fired, without waiting for the reload first. Focused Musket aim movement has been increased. Knife damage is now approx 50% less. Health re-charge is now 2 points per second up to 35, if stamina is over 75% full. Health re-charge is now 1 point per second over 35 up to 70, if stamina is 85% full. Players can always do a minimum jump height of around 35% of maximum, no matter how low their health or stamina is. Class starting & maximum ammo amounts has been adjusted. Overall these amounts are lower, in particular the amount of explosives all classes can carry. Both fused Bombs and TNT sticks now extinguish in water. Introduction of foreign language menu’s (although still not fully translated). Bug fixes: Joining a WildWest game from 3rd party game browsers should now not cause any problems. There was a problem with the game loading some original wolf models & sounds. Joining a WildWest game from standard wolf game browser, after playing standard wolf, is now nearly perfect, some gun sounds still remain, but I can live with that. There are several other tweaks and adjustments.
V2 Complex
team differntly, now the map is called v2_complex don\'t think the map is small its realy pretty sizey, the hall way entrances some times are hard to see, since this is my first map bear with me on the scale, some things can be pretty bige, and i appologize, welli hope you like me map!\"
Apicalypse: Fraghunter
effect-filled action by Mehukatti exclusively. Pure public server chaos (hence the name), a simple show-off, make Apicalypse: Fraghunter a fine tribute to all good fragmovies. Even though a part of the Apicalypse movie series, Fraghunter should not be considered as Apicalypse 3 and should be taken for what it is: fraghunting on the already legendary mp_beach." Length: 11:50
Boobie Trap
these maps, combined with the amature mapping errors, force me to give the suggestion: Don't waste your time downloading this. Review by Subwolfer
Dora
though it lacks good shadowing and texturing (even though there are no overlapping or errors) it makes up for in design. Most of the map is all one gray texture which gets kind of boring but the design of the map is great. The map is rather large and the axis gun looks cool. The map has a great design but it looses its greatness because of the entire map having unrealistic texturing and shadowing. If you don't mind textures and shadowing off then play this map because its design is wonderful. Reviewed by KoRn-Warrior-
Rennes
these papers and transmit the details via the secret radio in the pub. The Axis must stop the Allies from taking the documents and transmitting the documents." Wonderful map. This map is based in a French town that has been destroyed by the Axis. It looks like its either been raided or bombed because their is rubble all over the place. The Allies need to get the Axis Secret plans and transmit them. The secret plans are located in the church across from the initial Allied spawn. The Axis have to defend and hold off the Allies until the time runs out. The Allies can hasten their victory if they destroy the Sewer Gate or the Church Side gate with dyno. The Axis must thus guard the sewer and the Church as well as possible. The Allies start out on the south end of the map and have to travel threw a destroyed city to a bridge. When they get to the bridge they can either jump into the water and destroy the sewer grate to go into the sewer area (a fully submerged pipeline) and then swim until they make it to a fan room and finally to the basement area of the church. Or the allies can cross the bridge and continue on in the city and attacking the church from the front. The above ground way is more hazardous because you must pass the Axis spawn to get to the church. The sewer way is not as haradous but the access ladder to the church is a killer. The Church is a one room church with a small hallway leading to the church side access door which needs to be blown with the dynomite. The sewer access is inside the main church room. When going into the sewer as allies, you do not need to be an engineer to advance to the church area. Their is a small vent that goes past the sewer gate but it is a deathtrap if any axis are on the other side. It also hastens your attack if you destroy the gate. After the allies get into the church they must steal the secret plans. The secret plans are located in the main church room on the table infront of the pews. The Church is nicely designed and has some cool looking stained glass windows in it. The church is a gothic design and looks really cool from the inside and out. After the allies steal the objective they have 3 options. One is to down into the sewer, anouther is to take the side door (if blown) to the church yard, and the other is to take the main door to the church yard. The last 2 ways are more dangerous because you will be attacked by alot of Axis that spawn right beside the path that you need to travel so the sewer access is the best way to go. Then after you choose your path you must head back to the spawn and transmit the secret plans. Some cool and unique things in the map besides its dawn time set and its bombarded town look is the plane that crashed in the water, the underwater plants, and the multiple houses that you can go in. Near the allied spawn their are multiple houses with multiple stories. You can shoot out the windows even though they don't have the best locations they can still help alot. When traveling over the initial bridge you start finding more and more buildings that have multiple stories but are destroyed. You can still go up but it is not as easy, and i think its worth it because the location is more strategic and your range of attack is much greater as all the walls are blown away. Some tips and tricks on the map are to use the destroyed town as an advantage. When you are going to attack, try to hide by the rubble or stay close to the sides of the street just incase you are outnumbered so you can retreat into the alleyways or the destroyed buildings. Also, when in the sewer, you should throw a grenade threw the Sewer Gate aiming at the vent so you can destroy the exit to the vent and reduce the risk of dying and the risk of blowing yourself up. Also, when going up the ladder to the church access area, if your an lt, use your airstrike to break the grate. If you use that you will save your nade and reduce the risk of killing yourself. The map is probably ment for 14-20 people, but i could see it with more. It has a good story behind it, great textures, unique and strategic design, and flawless mapping. This map is just as good as the stock maps, it has the design and has no seeable bugs (none i have seen). Good job eyeronik, you are a very good mapper and show some veteran mapping skills. Reviewed by KoRn-Warrior- Following along similar lines to Menzel's "Normandy Breakout" The Allies and Axis are once again fighting in a French town. A great effort and worth the download,the bridge intown is really nice in design and has an authentic European look! The sewer exit that may be used has one bad catch..well bad if your on the Allies, after exiting the water and getting up the steps..a documents runner will be on the axis side of the bridge, a nice feature to give the axis a balance on sewer rat runners. Also a map credits "Easter Egg" is hidden on the map, of course being in spectator mode is the best way to find it. Det Pak
The Extraction
the production efforts, and escape with the blueprints for the cannon."
Awakened
nearly all weapons, especially the Thompson SMG. Increase the damage and spreads of all weapons. It's a lot harder to kill someone across an entire map with an SMG now. Movement speeds changed depending on whatever primary weapon you hold, even SMGs. Scope removed from the Mauser. The mauser is very accurate now without it. If you still want to snipe, drop the Mauser and pick it up again. This is a dumb glitch I can't figure out. Mauser magazine reduced to five rounds. Mauser soldiers have 30 rounds total. Medics are now able to revive enemy players and will recieve points for doing so. You don't have to help the enemy if you don't want to. Medics do not start with a primary weapon. Medics should not attack or be attacked. Not saying it won't happen though. It's up to the players. African American skins removed. I am not being racist with this. African American forces were scarce in WWII. Do you actually believe a bunch of Caucasian soldiers in the 1940s would be taking orders from an African American Lieutenant? Please take no offense from this change. It is a realism mod. Rates of fire increased for the SMGs and the MG42. Decreased for the Mauser. New sounds for almost all weapons. Point system adjusted for balance. Panzerfaust soldiers get only two rockets. They also move faster. Soldiers get one extra magazine for SMGs. Medics have double the default syringes. Venom has been converted into a slow firing, accurate infantry support weapon. It has the qualities of an older Gatling Gun. Tracer visibility decreased. Medics are easier to identify (armband and allied helmet has red cross now).
Slide
Then i jumped off it and hit the ground going really fast. I also managed to hit a building and some wooden boards. This map is great because you can go down a slide, and hop to your death. If you want more detail on this map, then here it is.....this map has an objective, ok layout, and some nice looking lighting and textures but the highlight of the map.....is jumping or sliding to your death! Reviewed by KoRn-Warrior-
Rotten Trickjump
perfect choice to serve as the background music. Watch this awesome video, then try the Trickjump map for yourself!
Wine Raid
several Allied soldiers plan to infiltrate the Axis base and steal the wine. However, the Axis soldiers have been planning to get tanked off the wine for weeks and intend to fight to the death to protect it.\"
MML Church
in a realistic fashion. Down in the cellar, a moldy fog looming over the ground is a nice touch. If you jump on the chandeliers, they swing back and forth! At the beginning and end of the map, organ music plays. There is even an organ you can walk up to and play yourself! This map also includes a revolutionary new feature: The spawn times are automatically adjusted on-the-fly based on how many players are on each team! In addition, the Allied spawn time is decreased whenever the "alarm" is active. Review by Subwolfer I have been waiting for this map to come out for along time. This map is what it says, a chruch. The church is huge, with 3 walkways above the groud level and 1-2 underground levels. The map has the perfect lighting making for a eary feel to the map. Their are chandeliers that swing and a playable organ adding even more uniqueness to this map. The map is also unique in the fact that the axis are attacking and stealing the Relic and the allies are defending it (like ice). Axis start outside the church and have to go threw one of 2 doorways into the main church area. In this area it is dark blue lighting affect (like dawn) with realistic light coming threw the stained glass windows. Their are chandeliers haning over head, and alot of church benches designed like a real church. After you get in you can either go around the main church area or go into side walkways leading to the objective, the cellar, or higher levels of the main church room. The cellar has some cool walkways and even access to a sewer area. The sewer area has water with wood boards connecting opposite sides of the stream. This area is were you should most likely go to escape with the Relic. The Relic is located in a room close to the right side of the main room. I accessed the room by jumping down from the 3rd floor walkway onto some barrels, then onto the main room. The main room has the relic with a red glow around it, and has the playable organ. Unfortunately, i didn't play the organ too much, so i didn't see any sort of ghost. In the main room their is a walkway down to the cellar area where you can access the sewer walkways. After getting into their you find a grate that opens up outside the church. I then droped off the objective in the truck. The objectives are: The Axis objective is to steal the Relic and escape threw the Truck that is located outside the Church (where they spawn). The Allies objective is basically to defend the Relic and wait till time runs out. They can also set off the alarm which lowers the spawn time for allies meaning faster spawn that gives the Allies an advantage. The map has some very cool new things to it, and it is a great map. It is not a large map, but it uses its small size very well as it has multiple vertical layers making for more of an attack from above feel. My opinion on the map: My personal favorite part is being a trapese monkey and hoping from one walkway to the other by way of the swinging chandliers. Good job on this map, if anything i would recommend adding some more rooms, or make it so the Axis have the plant dyno to get into the main way of the church, but can take the sewer access right away. This map has a nice, fresh feel and look to it, i can't wait for it to get on servers and see the final. Good Job Gerbil! Reviewed by KoRn-Warrior- Note: The source file for this map is available.
Awareness Training Arena
probably best with 1 on 1, mabye 2 on 2. The map has 4 equally sized rooms, with walkways connecting them and 2 diagnol walkways connecting the opposite ones. This maps is only for training and it really has no other value. The textures are plain and the design is plain. It might be fun and helpful for a little bit, but it really doesn't have any appeal. Its an ok map, but there are many others that are better. Reviewed by KoRn-Warrior-
Good Game
now, i already said the whole thing. If you like spending 4 minutes listening to a guy say good game, and some spiffy techno music then download it. But if your sane like the rest of us, don't :p Reviewed by KoRn-Warrior-
MML Headshot
Certainly some weapons as standard would not allow for balanced play in such a small area (panzer mainly, but 1 on 1s with panzers are never a good idea!). It has various options for changing the layout of the arena. Levers located near the spawn points can be used to raise and lower walls, floors, boxes and grates in any combination. Players get ready for the duel by dropping into the start pits. Lights indicate whether start pits have people in them - green indicates people waiting, red shows the start pit is empty for that team. Press the 'duel' button to begin the duel. A duel CAN ONLY BEGIN when both start pits have people in them - indicated by green lights for both Axis and Allies. The arena doors ONLY RESET WHEN THE ARENA FLOOR IS EMPTY. This means remaining players must suicide to get out (typing /kill in console is simplest manner). When the arena is empty, people can start getting in the pit. This is not a bug, it's a feature - duelling is intended for people with full health. Suiciding is the quickest means of recharging a player to maximum health / ammo. A knock-on effect is that the server should NOT kick players for low negative scores!" This map is a great map. If you like to duel, i know i do, then you will love this map. Each person has a selection of four levers. The levers are floor, walls, boxes, and grates. The floor lever raises certian sections of the arena to block of areas. The wall lever raises walls in certain areas making for more of close combat dueling. The boxes lever raises boxes, which provide cover and obsticales in battle. The grates lever raises grated walls, which can be seen threw. Each player has to iniciate the duel by jumping into a pit with 2 doors (like gladiatior style stuff) and then press a duel button. The duel will start when both buttons are pressed. You can't shoot into the arena unless you are in the arena. You can't throw grenades or shoot over the arena to the other side. Its a flawless map and it is the greatest training map thus far in my opinion. To restart the duel you have to kill yourself by typing /kill in console. You do not have to use all the levers, you can have a mixture of boxes and grates, or just grates, or all of them, or whatever you want. Its a great map, i am going to try it out and duel someone in it asap. Reviewed by KoRn-Warrior-
SA Bases
wasn't designed for looks! Review by Subwolfer Though you may see this map and think it sucks because of its graphics, it doesn't. It is very well designed, in a simplistic sense. It has identical "forts" that are across from each other, their is a small feild with walls and barb wire that seperate them. The axis have to steal the allies documents, and the allies must steal the axis gold. This is a simplistic duel objective map. It is also one of the only maps i have seen with a dead person that isn't a multiplayer person. Under the axis gold table their is a dead allie or axis, i think its kinda cool. The map is quite small tho, and it would be a short fight because whoever pushes threw first basically wins. The map has some issues but nothing major. One of the more annoying issues is the barb wire, which looks normal, but you cant run threw it. It makes a very loud hiss noise and eats your life away very fast. Overall, the maps design is good, and the concept and originality of it are pretty fair, but the textures and "looks" of the map are poor. The map has no lighting, so its all the same light, and it has rather plain and unrealistic textures. If you don't mind bad looks and like some moderate gameplay, check this out. Reviewed by KoRn-Warrior-
Close Combat
and health, in various locations. The song Take A Look Around by Limp Bizkit (Mission: Impossible II Theme) is quietly playing in the background throughout the map. Dang, so many good maps out in a row. This map is SWEET! This map has it all. Nice design, good gameplay, nice music, unique objectives and objects. This map rocks. Well first off, this map has james bond 007 music in the background, which is totally perfect for the map. The map has pretty much the same bunkers opposing each other, in the middle is a small outpost surrounded by trenches. The outpost holds a flag. In the 2nd floor of the outpost theirs a stamina boost bottle, which is unique to me as far as MP maps go. In the axis and allie bunkers their is an assortment of SP objects like a flak jaket and hot meals, etc. These objects have been in alot of maps, but very few have had them so they work. You can heal yourself by getting a hot meal or health packets, you can get grenades from grenade pouches, you can get a flak jacket from a bunker, and you can get stamina boost. This map has awsome design with plenty of mg42's to go around. This map is A class, good job! Reviewed by KoRn-Warrior-
Potnoodle
release. See, if your first map looks like erm, whats a better word for it, well fine......crap, then you will be remembered as being the mapper who got 3 downloads on RTCWFiles (one would be me, unfortunately). This map is a map you keep to yourself (learning is ok, but giving a "learing progress" map to the public is a bad thing). I can say this is the first map were i walk right into a wall of water, and the first map were i couldnt get to a huge path of walkways as axis. And this map is also the first map where most of the walls are made of radio textures and others are textures that have been overlapped atleast 10 times. This map has alot of new things in it, ofcourse all of these are bad, but it still has something new. If you like to see errors on RTCW, try scratching the disc, not downloading this map. Reviewed by KoRn-Warrior-
Armegeddon
houses to explore. It has a large graveyard area with a church and a tower. Both the church and the tower can be walked into, the tower has 3 floors. The church has everything: benchs, crosses...the whole deal. The map is pretty simple, and it's a very good map for new mapper. It does have its new mapper characteristics as some walls are out of place and look strange. Also, one area (unaccessable but seeable in Specatator view) has some missing textures. It is also missing a limbo picture and limbo objectives but overall the map is great. Very good job Vulture, keep up the good work! Reviewed by KoRn-Warrior-
TK Another Day
video follows a team-killer who\'s made some revenge-hungry enemies. Appropriate background music, superb directing and editing, and a funny storyline make this one movie you\'ll certainly want to see. Review by Subwolfer
RTCW Voice Comm
communicate to your teammate. This is why I named this program the Voice comm software for modem users! Features of the program: The program will see if you or another player is using the say or say_team command to chat on the sever. If you or they are, then the Text-To-Speech engine will say the text that you or they typed in. It also uses Speech-to-Text technology (speech recognition, SR) so you dont need to type in messages during gameplay - just speak into your mic. This program does NOT use any bandwidth while playing Wolfenstein. This is especially great for all you dial up 56k'ers out there (like me!) The TTS engine will not speak the radio commands that are already in wolfenstein. (eg. the "FIRE IN THE HOLE" radio message will not be played by the TTS engine.)" NOTE: You may also need the Microsoft Speech API.
Wine Raid
Allied soldiers plan to infiltrate the Axis base and steal the wine. However, the Axis soldiers have been planning to get tanked off the wine for weeks and intend to fight to the death to protect it." Well, what can I say. It's a conversion of the first part of RTCW:SP. The map is basically the same with a few things changed such as some doors removed, a few weapons removed, and MP aspects added. The design is the same, and thats where it gets bad. The level is designed for SP, as one guy fights against multiple people. It doesn't work out so well in MP. Its a good map, but its nothing special, it's just SP gone MP. Mabye some other parts of the SP game converted would be better, but not this one. Reviewed by KoRn-Warrior-
Bunker Hill
balanced with inside hallways winding threw a hill imbeded bunker. I also love the birds outside, since im a Market Garden Child myself, and so it adds a touch of home for me lol. Also, there is a small swamp outside with murky green waters underwater and a underwater access whole. The only thing that i think is off on this map is the boat in the swamp is not solid and so you just go right into the water when you try to hop on it. The best part about this map is the fully underwater hallways that are murky green. Remindes me of either the move Deep Blue See or Metal Gear Solid 2. This map isnt final, but it sure rocks so far. Good job Fiesling. Reviewed by KoRn-Warrior-
TFP Soundpack
sounds. You may need to put the following in autoexec.cfg: set com_hunkmegs "256" //(if you have 512MB RAM) set com_soundmegs "32" set com_zonemegs "32"
Rocket Silo
2. Secondary objective 3: Destroy the fuel pump downstairs. Secondary objective 4: Close to the silo airlock is a small, not well guarded entry to the silo. Destroy the fence to gain access to silo 2. Primary objective: Destroy the V2-rocket. This map is pretty sweet. It has an evening jungle type feel to it. I like the design and the textures are cool. The trees and tanks add a cool touch to it. The axis spawn room is highly detailed and shows a lot of uniqueness. The end tunnel with two trucks in it shows little use and it kinda is odd. The rocket bay room is ok but could have more details. Overall this map is pretty good, check it out. Reviewed by KoRn-Warrior-
Bases
is rather plain, and there's no custom textures, sounds, or models. It does, however, have a well-designed layout. The main routes to the opposite end of the map are an open courtyard and two narrow side passageways, one on each side of the courtyard. You'll have to apply sufficient pressure to one of the routes in order to break through, while ensuring you have adequate defense covering the other two routes. If you're looking for a fair match where strategy will determine the victor, give Bases a try. Review by Subwolfer Well this map is pretty basic. The design is pretty basic with identical sides, and courtyards connecting them, but the constant use of one wall texture and the redundance and lack of great textures makes the map not worth getting. Its a basic map, but it lacks what the other basic maps have. Its quite small and has some strange things in it like a pully elivator and a glowing fridge. If you want a basic map on a lower level of texturing and design then check it out, and did i mention some annoying sounds? Not to be rude, but its just not anything new and doesn't hold up to todays mapping "standards". Reviewed by KoRn-Warrior-
Home Sweet Home
line the wall. I personally like the Calvin and Hobbes ones as I’m a big fan of them. Excellent design considering the developer was only nine! Wow! One criticism I have would be that it is hard to maneuver around the map. When climbing the stairs it takes a while so you’ll surely be shot as you’re trying to make your way up. Its fun, and I can’t wait to see what he comes out with next. Paul AKA Madmanfrommars
Team Conversion Wolfenstein
from the opposite team. When he revives a victim from the other team, the victim gets converted to the medic\'s team. When there\'s only one player remaining in a certain team, the game enters bunny mode, and that player becomes the bunny. The bunny is a powerful player with a lot of health and an altered venom gun (does more damage, doesn\'t heat up, and doesn\'t slow you down). As a bunny you can do 2 things, you can try to last out the rest of the gametime, which is a fairly hard thing to do. Most players decide to go hiding, but with like 7-15 other players looking for you, you\'ll be found sooner or later. As an alternative, the bunny can revive one person back to full health. After that he\'s bunny no longer, but his team is back up to 2 players. Of course, if you end up reviving a soldier, and you\'re an engineer yourself, it\'ll be fairly hard to convert more players to your own team. So play it smart. Their are a few ways to \'win\' the game: When one team fully converts the other, the final bunny is the ultimate loser. The bunnykiller and bunnyreviver are more or less the winners of the game. If the gametime is over and there\'s no bunny at that time, the winning team is the team with most players in it. If the gametime is over and there is a bunny left, that bunny is the big winner, since he managed to stay alive until the end of the game.
Frostbite
counter-offensive by cutting off the fuel supply lines to the panzer units from the Axis' hidden fuel depots. The Allies have discovered a base with the depot locations and destination routes. Your mission is to get in, steal the documents and transmit from the Axis radio located near the base. The weather is at it's worst and the cold is extreme, but you must succeed at all costs... and avoid the Frostbite! -------------------------------------------------------------------------------------------------- After recieving an early beta of Frostbite,I sent an E mail to Moonkey asking if he wanted to get some help on adding some sound effects into this map? After a reply of yes,I loaded back up the map and gave it a good run thru. After my initial tour I was sure that Frostbite was heavily inspired by the official map mp_Ice. The Allies start off inside the huts down below the axis base,having 2 routes to take,the first..and most direct is a straight into the teeth frontal attack,a ladder leading up to the second floor and straight into the flag capture is there,or the allies can blow a door on the first floor below and gain access.The second route is going around the hill and having to blast thru the wall's main door,but caution will be needed here,the Axis can hop the wall and defuse the dynamite! Once inside a nice mapping layout by Moonkey is in store,the map is 2 levels with multiple routes to the back of the base,this where the axis have left the fueling routes.{The allied objective} The defending team can either fall back to defend the documents or go into a counter offensive by letting the allied team get in..now why should they do this? Well the flag capture point is at the front end of the base,the axis can fall back recapture the base,once the base is taken,they can now either cut off the allied run for the radio transmitter or once again leave the base and really dig in at the radio tower outside the base.With no tunnels or sewer exits,the Allied forces must now backtrack to the transmitter. Frostbite is perfect for a 10 vs 10 players per team match,while not a huge map Moonkey has utilized every inch of space to it's fullest advantage,and broken up the levels with tight garage tunnels below leading into a mid base open area,and also upstairs he's added long hallways and catwalks over the garage floor below. Mp_Frostbite will remind you of Ice in it's objective and playability,but it also has it's own twists and turns! The map has really nice framerates and should perform well on most pc's I hope you enjoy the sounds I've added to the map,virtually all of them will be new for a RtCW map. The Alarm is a nice breakaway from the standard your used to hearing when a gate is blown.The {Assault sp level map} for example. and listen closely to the radio broadcast in the lounge..it's the beloved Furher motivating the Axis forces to keep fighting on!! authentic WW2 German music is on the record player and a new background battlefield soundtrack should get your GI blood going. reviewed by Det Pak
Beach Raid
game. "Thy movie is dedicated to the panzer. It contains lots of violence and the gibbing of many a foe. Unfortunately the file size is a bit large, but I tried to make it worth the time to download. It mixes a bit of drama, trick shots, comedy, and of course pointless violence."
POW Escape
experiments are conducted here remains unknown but reportedly invovles some sort of maturation chambers used to mutate humans into super soldiers. Through the usual channels, they have sent information about the location of the facility. Originally, our plans were to dig a tunnel to the west of the camp to outside the main fence, but now we've decided to dig north to the research facility location. With any luck we can break through a wall into the facility with enough men to hold off any resistance. July 7, 1943, 1:02 Great news today, Command sent word that they have an operative replacing the train driver on the south line. He will be able to hold the train for 20minutes as the men escape the camp. This increases our chances considerably. Yesterday, the final stage of the tunnel to the research area was completed and the explosives readied. Tonight we will infiltrate the facility, Some of our men will create a diversion at the north gate and make their way to our location if they are able to sneak through. Once we're inside we must destroy the maturation chambers and locate the documents which will reveal detailed imformation about what Axis were planning. Once this is done, we must take the documents to the train station located to the south of the camp and sneak them, and as many pow's as we can onboard. Finally the truth will be known and many of us will have escaped to freedom, God be with us. Special Functionality Random Documents Objective -------------------------- The Documents are placed randomly in one of the four labs at the beginning of the match. To provide for more varied gameplay each match. Taps give health ---------------- All taps and showers in the map when turned on can give out 5 health at 3 second intervals. Water supply pump destructable ------------------------------ Either Axis or ally team can destroy the water pump with TNT located at the south-east of the camp. All taps in the facility will then not function for the remainder of the match. Alternate route out of the camp ------------------------------- The General's car can be pushed down the hill and will crash through the fence, providing an alternate route out. Review POW Escape is a wonderful map. Its a mix of realistic mapping and futuristic mapping. Its basic plot is about the allies escaping the POW camp. The allie objectives are located in a underground lab. Their are clone chambers and some other sweet stuff. This map has superb textures, flawless mapping, and smooth realistic looks and sounds. Basically....this map ROCKS! It is wonderful and flawless. It is probably one of the largest maps in RTCW history and one of the few snow maps. With randomly placed objectives, a moving train, and healing water taps, this level is one of the best maps around and one that is growing in popularity every day. In a few weeks, its final release will come out with some sweet suprises! Reviewed by KoRn-Warrior-
Ralph Move
ancient village of Germania with it\'s state-of-the-art alarm systems and various undead workers. Those of you who have played the hit Hist-O-Game \"Return to Castle Wolfenstein\" will know much about this. Teaching important lessons about history under the guise of a plotless shoot-em-up, \"Return to Castle Wolfenstein\" has taught thousands of just what it was like for the single American soldier who single handedly ended World War II, and saved the world from a terror from beyond the grave. But there\'s another part of the popular Hist-O-Game. Return to Castle Wolfenstein also features a multiplayer version (I\'m just as shocked as you are!), where players all over the world can simulate what it might have been like if World War II was fought with up to 25 people on a side, rather than the \"one man against an army\" of reality. And in this multiplayer are various high-pitched screeching Germans shouting out random slogans in their native tongue, but switching to English for the real important stuff. What we have here is a never before released hit single by the screechy-voiced German himself. This man can often be heard screaming out \"Ralph Move!\" or \"Fire in Zee Hole!\" during gameplay, and has accrued quite a following of loyal (though still nazi-hating) fans. So we new present to you, \"Ralph Move,\" the hit single by Screechy Voiced German and the London Symphony Orchestra. We hope you enjoy it.\"
Northern Hideout
entering the fortress the Allies must destroy three different Radio sets to claim victory. These are some tough radios too, some take extra dynamite! Can't bet that German engineering. The layout is realitively open and has plenty of paths. The unique thing about this map is the underground tunnel. It has a massive gap in the ground spanned by a single train car. The only way to cross the gap is by using the train car but I dare you to try and cross without it. Technically this map adequate. I'm loath to put down this map since the maker of this map is a friend of mine and I know how much time he put into it. There are some texture errors still lurking in this map but they are minor and don't affect the game play. Some places also kill the FPS but its not too bad. The scripting with the train car is real good though, and it was made before the 1.32 patch with better moving object support. Drill Sgt Dante P.S. This is my first real action on the site in over a month. My computer crashed and my hard drive was wiped clean. I'm back!
Weir
Return the missile codes to the Wier office for transmission - Destroy the missile guidance system Axis Objectives: - Protect the Wier hatch from Allied entry - Prevent any Allied infiltration past the blast doors - Stop the Allied army from obtaining the missile co-ordinates - Retrieve the missile co-ordinates before Allied transmission - Protect the missile guidance system BUGS : all known bugs fixed! Digital Bath
shrub mod
and even unlimited-lives gameplay. Most of these changes are optional, at the administrator's discretion. The main features are: Allow / Disallow Soldier Guns | Ammo Giving / Donating | Ammo Hints | Ammo Packs Give Syringes and Pistol Rounds and Helmets | Axis / Allies Left | Binoculars for Non-LTs | Cancel Vote | Censor Chat | Clan Alignment | Classes | Client Number Finder | Corpse Dragging | Custom Bonus Points Values | Disable Checkpoint Flag Wins | Disable Corpse Sinking | Disable Flag Points | Disable Map-Starting Votes | Disable Medic Self-Healing when Carrying an Objective | Disallow Late Joins | Disallow Specific Votes | Dynamite Warnings | Force Respawn | Force Team | Freeze Tag | Flamethrower Self-Damage in FF-Off Mode | Fun Mode | Gib Reporting / Gib Points | Group / Name-Matching Private Messaging | Headshot Practice Mode | Helmet Protects from Head Shots | Ignore Clents | Ignore Complaint Forms | Kill Player | Lag Compensation | Launch / Throw / Fling | Leg Shot Temporary Speed Reduction | Limit Soldier Weapons | Lock / Unlock Teams | Orient / Disorient / Shake Player | Play Dead | Print Commands | Private Messaging | Proximity Mines | Revive Underwater | LT Damage Return | Property Damage | Rotating Server Messages / MOTDs | Shoving | Show Revives | Shuffle Teams & Auto Team Shuffling | Slapping | Spectator Locking | Spectators can Talk to Non-Specs | Start of Round Ammo Request Penalty | Statistics | Touch Gib | Uncap Ammo | Warmup Damage | Warmup Freezing See shrub's site for further information.
Montezuma's Revenge
breaks away from the usual atmosphere of most WW2 maps. The Allies are to get into the mine shafts and capture a relic contaning the former leaders spirit before the Axis can. The map starts with the Allies arriving by truck and having to enter the mine where the axis forces are hard at work trying to recover the relic,the map is basically 3 levels,with access by direct conecting slanting mineshafts or the usual ladders that take you from level to level. The map will be a treat for players who like an honest firefight and not a Lt. airstrike nonstop canister tossing contest.being below ground will force a Lt to participate in the objective. Narrow mineshafts and tight quarters will see lots of medics needed, with the usual Thompson and mp-40 crossfire to contend with,Osias has tossed in a treat of booby traps for both sides to deal with. relic statues spit fire and flames,darts come from the walls to add insult to inqury,and a vey clever stone trap that will crush a player if he doesn't pass carefully thru the trap.There are others..but I'll let you find these for yourself. Also a huge boulder sits atop an inclinded mine shaft for the Allies to make use of.{Whistling the Raiders of the Lost Ark Theme}as I type this :) The map is very good quality with a very original theme. I highly advise to take time..and explore the map before joining a server,an Allied runner lost and confused on an escape can be very costly. While the map is considered to be small in scale,it will offer a fast paced multi player treat for you. Enough reading this review...get it now! oh don't be surprised if you see a guy with a fedora and whip in the tunnels,he might just be looking for this relic as well for some musuem! Det Pak
Operation Twilight
the steam coming out of pipes to the beer cans in the bar. The lighting is also excellent. The outside of the base is lit nicely, against the setting-sun sky. The objectives for both the Allies and Axis are listed in-game as being the same, however the Axis are actually the defenders, while the Allies are attacking. Review by Subwolfer
Science
Axis must then get the Intel hyperthreading plans from inside the room and escape with it through the fire escape at the back of the ground floor behind the eating area.\"
Foo Fighter Tournament Edition
indoors. (2 level building, 4 spawns 1st floor, 4 spawns 2nd floor.) Axis/Allied spawn times changed: Axis changed to 32 seconds. Allies spawn time is based on who controls the flag - if Axis control allied spawn is 26 seconds, if Allied control it's 22. Also reduced the number of spawn points to 8 per team. Allies also have the ability to spawn at original location or at flag if they control the FDA (previously only at flag when they controlled the FDA) Additional route to rooftop from ducts. The ducts now split and offer two ways into the exam room, one origInal under the exam room stairs, a second way to roof of exam room. Overhangs on exam room have been lengthened to minimize axis's view while leaning out exam windows. Various lighting fixes. Character models are no longer extremely dark.
Canyon Tactics
weapon being held in the storage area. Protect the Experimental Weapon at all costs! Allied: Intelligence sources have given us the location of a new Experimental Weapon that the Axis are holding for transport at a remote canyon base. Your team must gain access to the base and destroy the weapon. Use the nearby caves for covert entry. Good luck soldier!\"
RTCW Voice Comm
communicate to your teammate. This is why I named this program the Voice comm software for modem users! Features of the program: The program will see if you or another player is using the say or say_team command to chat on the sever. If you or they are, then the Text-To-Speech engine will say the text that you or they typed in. It also uses Speech-to-Text technology (speech recognition, SR) so you dont need to type in messages during gameplay - just speak into your mic. This program does NOT use any bandwidth while playing Wolfenstein. This is especially great for all you dial up 56k'ers out there (like me!) The TTS engine will not speak the radio commands that are already in wolfenstein. (eg. the "FIRE IN THE HOLE" radio message will not be played by the TTS engine.)" NOTE: You may also need the Microsoft Speech API.
Elphi One
Elphinestone Secondary School is where the documents are, and the tasteless suffering is occuring. Your mission is to steal the documents and transmit them to the authorities so a vaccine can be created.\"
WolfTV Server 1.0c
connect to the WolfTV server. This version is compatible with RTCW 1.4. To spectate in a WolfTV server, only this small map is needed.
WolfTV Server 1.0c
connect to the WolfTV server. This version is compatible with RTCW 1.4. To spectate in a WolfTV server, only this small map is needed.
The Soft Drink Battle Arena
machines to win. This map is great. Its funny and its cool because its not the battle of the countries but its the battle of the beverages lol. This map is very small. It has 3 floors and a bunch of pop machines. Its sorta like a stadium with benches and stuch, but a very small one. This map is cool but it probably a try and never try again. Good job making this funny map for RTCW. Reviewed by KoRn-Warrior-
Toxicity Speedball
strategic position you desire. The Axis flag and the Allied flag are both located in the main area of the map, along with the forward spawn flag. Each team must try to obtain the enemy’s flag from the central area, and escort it to their enemy’s side of the map to the capture point, easily identified by a ring of rising little glowing things…don’t ask." This map is as great, if not greater than Toxicity. The map is more of a competition map like many Quake III maps. It has conflicting objectives and a key spawn point. Some really cool looking capture points and a great map design makes this map tons of fun. If a person that has a server and likes a new and unique map, definately add this one to your rotation. Reviewd by KoRn-Warrior-
The Interception
data would allow Axis to locate several key Allied installations. Fortunately for the Allies, Axis has yet to fully understand the data they've gotten, but it's believed that they will soon crack the encryption once they get their top decipher team on the job. The Allies realize they must strike now, but because the Axis base is heavily guarded by anti-aircraft guns, a paratrooper division must jump just outside the base to the West. They must take out the base's defenses and render its communication and intelligence gathering abilities useless at all costs to keep the location of the Allied bases a secret." Bravo Tram Design Bravo, this map is wonderful. It takes the best aspects of such hits as Beach Invasion and Axis complex and adds a lovely new inventive twist to them, with many more better textured bunkers and tons of better strategic spots and some really unique things aswell. This map is mostly like Beach Invasion and Axis Complex because the Axis guard the bunker and the Allies try to infultrate it and get the objective. This map is like that except the Axis can attack aswell and cause the Allies to be routed to a different spawn area and a different way to attack from. The map is flawless in texture and from what i observed this map is the next Beach, this map is great. You can totally tell that the full meal deal was put into this map, great textures, perfect sound, and a wonderful design lead up to making this map just plain out SWEET! I hope i see some servers put this one up, its definately one of the best i have seen in many months. Reviewd by KoRn-Warrior-
Castle Siege
jumped off the top, believe me, i was flying for 5 seconds until i hit the ground. The map has tanks, it has some nice texture and sound. Overall this map is unique, fun, and definately a "must-play before throw away" kind of map. Keep up the good mapping! Reviewed by KoRn-Warrior-
Stellars Doom
The ALLIES have to defend the scroll at all cost." This map is quite differnet. The map looks like a pyramid and a loud shock sound all around, and some doors.....and no lightmaping and alot of Wolf3D like textures. This map has a strange design and uses weird objects (some are objectives from previous maps like mp_keep) and other things, but some of the stranges things some to play when u spawn by a huge yellow beam....and guess what that beam does, well all i can say is it isnt pretty. The beam rips you apart faster than you can say "chalupa". Then the objective, wow, all i can say is creepy. Its a rotating box with some walls around it that u can walk threw, and then at the top is a hole that shoots out this really loud electric shot. The electric shot is probably the best thing in the map. The objective is an open book. Well basically, the map design isnt to great, the map textures arnt good either, and the map sound gave me a headache. Some stuff is just strange and confusing. This map is ok but i definately think it could be better. Reviewed by KoRn-Warrior-
shrub mod
changes to gameplay that would be useful to one-life, limited-lives, and even unlimited-lives gameplay. Most of these changes are optional, at the administrator's discretion. The main features are: Allow / Disallow Soldier Guns | Ammo Giving / Donating | Ammo Hints | Ammo Packs Give Syringes and Pistol Rounds and Helmets | Axis / Allies Left | Binoculars for Non-LTs | Cancel Vote | Censor Chat | Clan Alignment | Classes | Client Number Finder | Corpse Dragging | Custom Bonus Points Values | Disable Checkpoint Flag Wins | Disable Corpse Sinking | Disable Flag Points | Disable Map-Starting Votes | Disable Medic Self-Healing when Carrying an Objective | Disallow Late Joins | Disallow Specific Votes | Dynamite Warnings | Force Respawn | Force Team | Freeze Tag | Flamethrower Self-Damage in FF-Off Mode | Fun Mode | Gib Reporting / Gib Points | Group / Name-Matching Private Messaging | Headshot Practice Mode | Helmet Protects from Head Shots | Ignore Clents | Ignore Complaint Forms | Kill Player | Lag Compensation | Launch / Throw / Fling | Leg Shot Temporary Speed Reduction | Limit Soldier Weapons | Lock / Unlock Teams | Orient / Disorient / Shake Player | Play Dead | Print Commands | Private Messaging | Proximity Mines | Revive Underwater | LT Damage Return | Property Damage | Rotating Server Messages / MOTDs | Shoving | Show Revives | Shuffle Teams & Auto Team Shuffling | Slapping | Spectator Locking | Spectators can Talk to Non-Specs | Start of Round Ammo Request Penalty | Statistics | Touch Gib | Uncap Ammo | Warmup Damage | Warmup Freezing See shrub's site for further information.
Egypt Team Temple
Arena / Quake 3 TeamArena / Threewave - Return to Castle Wolfenstein - Soldier of Fortune II - Double Helix - Star Trek Voyager Elite Force - Star Wars JK II Jedi Outcas My objectives to achieve this were first, that the map looks pretty much the same in all games, and second, that the map would be compatible with all mods in each game. The result is a unique gameplay."
Team Conversion Wolfenstein
the other team, the victim gets converted to the medic's team. When there's only one player remaining in a certain team, the game enters bunny mode, and that player becomes the bunny. The bunny is a powerful player with a lot of health and an altered venom gun (does more damage, doesn't heat up, and doesn't slow you down). As a bunny you can do 2 things, you can try to last out the rest of the gametime, which is a fairly hard thing to do. Most players decide to go hiding, but with like 7-15 other players looking for you, you'll be found sooner or later. As an alternative, the bunny can revive one person back to full health. After that he's bunny no longer, but his team is back up to 2 players. Of course, if you end up reviving a soldier, and you're an engineer yourself, it'll be fairly hard to convert more players to your own team. So play it smart. Their are a few ways to 'win' the game: When one team fully converts the other, the final bunny is the ultimate loser. The bunnykiller and bunnyreviver are more or less the winners of the game. If the gametime is over and there's no bunny at that time, the winning team is the team with most players in it. If the gametime is over and there is a bunny left, that bunny is the big winner, since he managed to stay alive until the end of the game. New in this release (among other stuff) is the addition of (pretty basic) per-class experience levels. Depending on your amount of kills (and revives, medpacks, ammopacks is you're a medic/lieut) you will reach a certain XP level (you can see your XP at the bottom of your HUD. There are 8 xp levels per class, your XP keeps growing as long as you stay connected to the server (that means it remains the same when there's only a mapchange). You can see what xp level a guy is by the color of the name above his head. You can also see this of the enemy players. It can be of great advantage for your team to first try to convert high xp ppl, since these have better 'player mods'. They do more damage per shot, have more health, give more health or ammo in their packs... stuff like that.
OSP Wolf
characteristics, modifications to class structures, etc.), rather, it enhances what already is there in the basic game. In addition to more controls for organized match play, OSP adds extras for casual play, such as weapon/match stats, enhanced voice-overs, helpful UI controls, more client options, etc. There have been MANY features added to the default Return to Castle Wolfenstein multi-player game: - Enhanced match mode play, utilizing player "ready-up" to force synchronized matches (all modes of play). - Extensive in-game player and match statistics. - Advanced and configurable voting system. - Remote admin ("Referee") capabilities with many commands available to control the match and players. - Configurable client-side modifications that allow for extra visual settings. - Ability for teams to "lock out" spectators to prevent giving away strategy and cheating posibilities with Internet voice communication mechanisms. - Game "timeouts" for match play that allow for a pause in the action (i.e. a lagged/crashed player). - Enhanced UI with additional "tooltip" help information on added OSP options, in all supported languages. - Enhanced latency support for laggier network connections. - Truly random reinforcement time offsets on match starts. The respawn times are still the same for each side on each map, but the offsets of when they count down to 0 is now completely randomized.
Silencer
the nearby city over to those to come secret invasion plans of the Germans. The invasion in England is approaching briefly. The allied have to find the invasion plans an bring the to the gunboat.A further team of the Allied tries to penetrate with life boats over the duct system unnoticed into the city. The combat ship of the Allied prevents the German submarine from running out and represents thus a large danger for these. The divers of the German navy will set everything to destroy this ship. An invasion would be then no more to turn away."
OSP Wolf
etc.), rather, it enhances what already is there in the basic game. In addition to more controls for organized match play, OSP adds extras for casual play, such as weapon/match stats, enhanced voice-overs, helpful UI controls, more client options, etc. There have been MANY features added to the default Return to Castle Wolfenstein multi-player game: - Enhanced match mode play, utilizing player "ready-up" to force synchronized matches (all modes of play). - Extensive in-game player and match statistics. - Advanced and configurable voting system. - Remote admin ("Referee") capabilities with many commands available to control the match and players. - Configurable client-side modifications that allow for extra visual settings. - Ability for teams to "lock out" spectators to prevent giving away strategy and cheating posibilities with Internet voice communication mechanisms. - Game "timeouts" for match play that allow for a pause in the action (i.e. a lagged/crashed player). - Enhanced UI with additional "tooltip" help information on added OSP options, in all supported languages. - Enhanced latency support for laggier network connections. - Truly random reinforcement time offsets on match starts. The respawn times are still the same for each side on each map, but the offsets of when they count down to 0 is now completely randomized.
Ten Reasons You Play Too Much Return to Castle Wolfenstein
footage, it has real-life footage of the clan dressed in RTCW costumes, doing RTCW-related activities! Excellent editing, realistic props, and an amusing storyline make this video a must-watch. Review by Subwolfer
Chaos
through the air. Unfortunately I missed the tower and killed myself. Once I finally got into the tower I looked around the map in all my glory. I was going to get down, but then I realized that there was no way to get down, hence the name “Suicide Sniper Tower”. After respawning I decided to explore other parts of the map. There were various other buildings and traps that would get you killed if you were not careful. Watch out for the bridge. A fun map with some interesting turns, you don’t need too many people, or a particularly good computer, just take time to enjoy it. Paul AKA Madmanfrommars This map is so sweet. I like almost everything about it. The map has towers and outposts, walkways and huge fields of barrels. The map is set in the dark and is one wonderful fragging time. There is a huge tower that you can see most of the map from. The map seems to have an almost perfict flow and the design is flawless. I played it for awhile and i still couldnt find the objective but i think this would be a great stopwatch team deathmatch map. Their are bunkers and roofs with mounted guns. This map is great and is very unique in so many ways. I recommend you download it and i hope servers get it up on the rotation because it is one awsome map! Reviewed by KoRn-Warrior-
Crypt Arena
map may be good for a one-on-one battle. Review by Subwolfer This map is pretty cool. It is very small but the sides are even. It is based off the crypt style sp missions. It is dark and its pretty sweet. The spawns are full of ammo for every gun and even the gun for it. If you spawn as a sniper and run out of ammo while shooting from your spawn you can just drop your sniper and pick up a thompson, sten, mp40, or venom and rush em with a good amount of ammo. I would recommend this to any clans that want to work on close quater batters. This map is also cool for learning how to fight in darker places. The map is even on both sides and has a nice arsinal of weapons in both spawns. Reviewed by KoRn-Warrior-
Snowfun
old bridge and ended up in a forest. I hoped that I would end up better then the crashed and burning plane that lay in wreckage. I hiked through the snow in the forest until I came to a small outpost. It was fairly ordinary, and nothing special. I passed by the V2 (or perhaps V3?) rockets and continued on. All in all, it’s a decent map. Nothing on it makes it stand out from other maps, but it was well done and can still be a lot of fun. At least 10 people, if not more. Also have a good system to go along with it. Lots of wide-open areas and fog need a lot of resources. Paul AKA Madmanfrommars
Stalingrad
door everything seems to look the same. The walls and even the ladders have different variations of the same texture. The map has some mortar tanks that have very primative looking mortar textures, and the map gets redundant and has many slaughter holes. The map is a good start but i think the mapper should have takin a bit longer to make it look a bit better. Reviewed by KoRn-Warrior-
WildWest Sound Pack
theme. Put this file in your RTCW->WildWest folder. Note: Will only work on unpure servers, or servers which have this pack on them.
OSP Wolf
basic game. In addition to more controls for organized match play, OSP adds extras for casual play, such as weapon/match stats, enhanced voice-overs, helpful UI controls, more client options, etc. There have been MANY features added to the default Return to Castle Wolfenstein multi-player game: - Enhanced match mode play, utilizing player "ready-up" to force synchronized matches (all modes of play). - Extensive in-game player and match statistics. - Advanced and configurable voting system. - Remote admin ("Referee") capabilities with many commands available to control the match and players. - Configurable client-side modifications that allow for extra visual settings. - Ability for teams to "lock out" spectators to prevent giving away strategy and cheating posibilities with Internet voice communication mechanisms. - Game "timeouts" for match play that allow for a pause in the action (i.e. a lagged/crashed player). - Enhanced UI with additional "tooltip" help information on added OSP options, in all supported languages. - Enhanced latency support for laggier network connections. - Truly random reinforcement time offsets on match starts. The respawn times are still the same for each side on each map, but the offsets of when they count down to 0 is now completely randomized.
Deninja Part 2 "Rocketstalker"
of matrix type movement, jumping really far and killing a guy going up a ladder. Nice scene transition and music makes this video a nice thing to check out. Reviewed by KoRn-Warrior-
Tundra Outpost Tournament Edition
players on what areas if any need to be addressed to make the map more balanced and enjoyable."
Stormtrooper Stomp
and played all the instruments. The only thing that is not original is the voice samples from the game I inserted here and there.[/quote]
WildWest
some of that periods most gruesome characters. An ex-Mexican army captain turned bandit, driven by a personal vendetta, has formed a mob of some of the most ruthless Mexican bandits to sweep a reign of terror through the land. Players can choose to take on the role of a Bandit or Cowboy as these two groups confront each other in all out gunfights through various scenarios."
Room
If it had alot more work done to it it might be as big as Toy Soldiers. Reviewed by KoRn-Warrior-
Yellow Terrain
original and has a cool desert look to it. It looks like an abandon coloseum. It has some nice terrian, that is yellow, but still nice :lol:. The map has one of the coolest courtyard areas of most new maps I have seen. It has a two level courtyard with a pretty big catwalk around it, on the bottom ground level there is rocks and the entrance to some sort of coloseum, and the catwalk has some really cool rooms that have slits to fire out of them. This map is great and i think it will be a very cool map when its finished. Reviewed by KoRn-Warrior-
HeadShot Night
not cause damage. This causes it to be much more challenging to play the game.\" \"Drop in to our server where we run HeadShot Mode every Friday & Saturday night. It requires no extra download to connect. Server Name: [NW]NakedWarriorsHeadshot\"
Dakota
a ship that doesn't look like a ship, objectives that aren't named, and the list goes on and on. I'm left to wonder, what's the point? Review by Subwolfer
Special Edition Map Pack
(se_mtn_assault) "You may recognize these names, but rest assured these are not the same maps you had previously installed. Each map has been tweaked for performance and gameplay. Airstrip and the Bunker have been totally redesigned and bear little resemblence to the originals. These maps are not meant to replace the original maps either, rather they should be looked at as entirely new maps. We hope that this map pack revives interest in custom maps and in the game itself. This pack includes the first 4 missions in the Special Edition series and there will be expansion maps added in the future. These maps are intended to be played in order to follow the storyline." ---------------------------------------------------------------------------------------------------- Rummie and Nib have taken their now classic maps and reworked them into streamlined more fps and gameplayer friendly and exciting versions. Dividing their 2 maps and interchanging the stories to meet the following mappers work is a first for RtCW,a total of 4..hopefully more mappers can combine efforts and continue to bring us more story driven linked maps. **** Det Pak They have arrived. It seemed like only yesterday I heard rumors of a "special edition" of the nib and rummie maps. I was excited at the idea itself but the outcome blows my first concepts of it away. The maps are really remade to look real, most of these maps are the most realistic looking maps on RTCW to date. Nib's Bunker map has been redesigned to some extent to make it one of the funnest maps i have played. Nib and Rummie definately have spent a long time on this map pak but i think the wait was worth it. Airstrip and Bunker are probably my favorites of the maps, but all of them look remastered to their ultimate perfection. And also a nice tip about the maps is the mappers like to play on them, so you might see Rummie running at you with a grenade. I rank this map pak as one if not the greatest map pak for RTCW to date. GOTY competes with it but this one is really good and shows the maximum of RTCW. Good work Nib and Rummie, Keep it up! Reviewed by KoRn-Warrior-
Valor
reason this is a voluntary mission only. Those of you who step forward, and sacrifice your life for your nation, Will Be Remembered as THE MEN OF VALOR.... Your mission will be to infiltrate the enemy bunker, and destroy the chemical stockpile. By doing this you, will be exposed to the chemicals inside, and death, well lets pray soldier. You will never be forgotten !!!" Looks like mp_beach?? But no, it is different. Simple, easy to follow layout: destroy 3 walls and then the objective. That's 4 things to destroy, so don't leave your TNT at home. You'll probably notice the one untextured box -- it really stands out. I think it's fair to summarize this map as a smaller version of mp_beach. Probably only suitable for smaller crowds, Valor is well designed and has some great fun potential, but may get old rather quickly. Review by Subwolfer
Bani Mod
RTCW. For admins, banimod provides many new powerful features for controlling your servers. For players, banimod introduces unique new gametypes, player classes, and game modes. Every feature in banimod is optional and can be completely disabled if desired. Cheat fixes: The sniper no-recoil cheat The "unkickable players" cheat The ff-off team-switch cheat The vsay cheat The same-team disarm dynamite exploit The engineer mg42 exploit The mg42 suicide bug Features for players: Neil Toronto's "unlagged" code is integrated into the server, which makes the game playable for narrowband clients. New game types - Goldrush, Assassin, King Of The Hill, Dynamite the Hill, and Ultra Checkpoint. New player classes - Commanding Officer, Spy, Scout, Rocket Pilot New weapon modes - instagib, headshot-only, poison knives Low grav gameplay is now possible though the cvar g_airAccuracy and g_persistentgravity Dynamite can now be shootable by the engineer who dropped it Fearures for admins: Administrators may grant "semi admin" access to give individuals limited server control without having to give full rcon access. Individual maps may be locked out. Tired of mp_beach? Lock it out! Individual votes may be locked out. Want to enable kick votes but disable map and gametype changes? It is now possible! A powerful game menuing system is available. Admins may allow players to vote to change gravity, speed, and other physics of the game. Llamas and muppets making your pub servers intolerable? Anti-spawnkilling and anti-camping mechanisms are available. Extended verbose logging of game events is available. To install: Win32: Make a directory at the same level as your wolfenstein/main directory called bani, eg wolfenstein/bani and put the qagame_mp_x86.dll file there. Start up the server as usual but with the addition of +set fs_game bani on the command line. Linux: Make a directory ~/.wolf/bani and put the qagame.mp.i386.so file there. Add the parameter +set fs_game bani to your server commandline. See Bani's Site for further information.
Hitler's Mansion
the generator room, solid objects pass straight through each other, textures aren't well done in some areas, and various other unrealistic elements exist. Almost the entire map has a low ambient light (not that that's a bad thing). Review by Subwolfer
Resurrection
Resurrection" to raise dead soldiers to form an army of the undead to defeat the Allies. Technically the map has some of the newest sights to a multi player RtCW map..lightning and rain.. look close at the water out front..the raindrops actually can be seen striking the pond! Fans...including myself of the original RtCW single player adventure which took our hero BJ into the crypts to face the undead..will love RivrStyx's map theme. Ghosts can be seen in certain areas if you are in the right spots at the right times. Overall the map like his previous map "Callfire" will need some serious exploring to learn your way about,RivrStyx has once again made another multi leveled map that few mappers even try to design! Gameplay is evenly balanced around the map..both teams will have multiple routes to take,outside the mansion the Allies can either assault the main gate..opps I mean the massively huge main gate and push their way into the front of the mansion to capture the map's one advance point or they can take an alternate route thru the basement,torture chambers over the open pit and the misty lower parts of the mansion's grounds into the crypts.Once inside the grounds the Allies need to take the book and escape back to the raft.Where's the book? Well I'm not telling..you'll enjoy moving thru the map to find it yourself The interiors of the house are massive with traditional spooky items..rocking chairs moving with no one in them,howls,evil laughs,glowing eyes and a grandfather clock that runs backwards.Some superb lighting effects..or should I say lack of lighting give the interior mansion the chill it deserves.. Overall this map is an absolute must get for your custom map collection. "Mp_Resurrection is one of the top 5 Custom maps for RtCW for 2002" Det Pak
Allied Infiltration
blue prints from the inner complex. Primary Objective: Get to the rendezvous point with V2 blue prints.
Das Raetsel
balance are good. The map would be excellent for smaller teams... anywhere from a 10 on 10 to a one-on-one match. There aren't any extraneous places to go, making the learning of the layout easy. The Allies spawn in a tranquil nighttime setting in the forest, with crickets chirping, and have to make their way into the complex where most of the action will be. Each of the map's main areas is close to the next (Allied spawn, complex entrance, forward spawn flag, axis spawn, enigma machine, and escape point). The quality is good: lighting is done well and there's no technical errors. This one's worth adding to your collection. Review by Subwolfer
Axis Wellness Center
themselves." The allies have a huge fire! They need water! What are they going to do? There's a swimming pool! Are they going to pump the water out?? NO! They're going to break into the axis base to steal a bottle of water. (The storyline is more like something out of the three stooges). Aside from the ridiculous storyline, this is actually a pretty cool map. The main room contains a swimming pool. Up along the side wall is a ladder which can lead to overhead platforms. There is also a gigantic diving board. I climed up and prepared my dive. As I was jumping, you could hear the sound of the diving board. I twisted and I turned (and I wished at that moment that there was a third person mode), and I landed in the water. For my next dive I dove off the platform, but missed the pool. What I heard was this bone crunching sound, which I personally though pretty funny. I spawned near where I was killed, so I walked over and looked at my little broken body. I did this over and over again. (You see how much of a life I have). After all my fun with the swimming pool, I decided to move on. I came upon the strangest looking helicopter I've ever seen. The texture on it looked like those jaguar spots you'd find on hippie and old man convertibles. It was hideous, so I needed to blow it to bits. Now the objective of this map is silly, but this map can still be a lot of fun. Instead of killing each other, have a diving competition. One person from each side as judges, each team takes turns diving and seeing what they can do with the admittedly limited control. Paul AKA Madmanfrommars
EasyChat
may not be as fast as keybinds but once used to it, its even better.. cause you\'ll only have to use 7 keys for 47 comments.\" \"So far there are 7 Mapscripts; Assault/Base/Beach/Castle/Ice/Tram and Vi
