Return to Castle Wolfenstein

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27481 downloads

Uploaded:07-11-2002

A Night at the Opera

kf_box.zip | 3.88 MB

alpine region of Germany. There are rumours that these performances involve the ignition of young ladies live on stage! For the love of art and ladies, please put an end to this monstrosity. Once you have been plugged into the theatre's ventilation system by our specialists, you'll have to continue on your own. Good luck and get yourself a haircut.

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8102 downloads

Uploaded:11-13-2006

Stalingrad - SP Mission

stalingradspecial.zip | 141.47 MB

II battle for Stalingrad (Now known as Volgograd). A troop of 57th infantry division stayed behind in the city after the Germans had tkaen it over. A few soldiers led by Gennady Lukovoi continued to deliver diversional strikes in the city and nearbyvillages which was very damamging to the German military machine. After a few months Lukovoi was captured by Germans. He was liberated in 1945 by Soviet troops, but charged with being a traitor in 1947. He was executed by shooting on November, 12, 1947.

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27179 downloads

Uploaded:09-22-2002

Time Gate

timegate.zip | 72.8 MB

released the first sp adventure to the Wolf Community..simply known as Tomb..now here we are months later and we have a full blown adventure. Tomb expanded over the weeks with new segments added every few weeks.Finally after Tomb4 was out,the team took a break and we skipped to Time Gate 6..so what happened to part 5? After a bit of head scratching and trying guess how tomb4 went from underground zombie battles to part 6?.. and now I'm fighting the Germans in a close replay of the original sp game's village level. Oh well I thought,let's give this a try,so I played thru to a new area of icy cold terrain that lead to a cable car area.Right when things started to get good..BOOM..Game over. After a bit of frustration,and a few more weeks waiting..Time Gate has arrived. Now after bringing some pretty good sp play to the community,Priv has returned with help! pals BBald and Vondur The new Time Gate has reworked the 4 original segments into..now the missing part 5 that ties into the previously relesed demo part 6. Now are we confused? it's kind of like watching the Star Wars movies if you were around when the originals were released..now we go backwards years later and see how things got started. Ok back to TG {Time Gate} Priv has reworked those original levels..they were really dark,and hard to see,into a very welcomed more lighted Tomb. The game now has an opening cut movie sequence..that show's our character arrive in a dig site in Germany 1995,and then descend into the original Tomb1 level. Now we're off... Tombs 1-4 are dark spooky and have some really nice original maps and designs.The tight quarters in some areas are a nice change from time to time to backpedal away from the oncoming enemies. It's also now nice to see how Priv's mapping got better and better as each new level progresses in the Tomb series of the TG series. The supplies are a bit hard to run across in the beginning levels,and you really have to move about to avoid the oncoming flying skulls..the zombies toss at you. I was really impressed with the look and feel to being way underground and secluded thru out the whole 4 series map pack,the tall winding stairway that spirals up to the level above brings back memories of classic "Journey to the Center of the Earth" movies with the caves and crystals you'll see. There are some hard to find lever devices you need to find to advance thru barred doors,some are in the room you occupy,and some are hidden not on the walls but where you least likely will look. Once you finally make your way thru the 4 part Tomb series you come upon the game's title character,the Time Gate itself,a huge circle of metal with blue sparks..a bit of Stargate movie/tv series was here as inspiration I presume :) huh Priv. Once you step thru,you see another cutscene movie,that's actually now,the then missing part 5..our character is told that he's back in WW2 and the only way back home is to locate the Time Gate portal of this era..oh by the way,the Germans are in possesion of the WW2 era gate and a familiar character is running the project..but you'll have to play thru the missions to see who it is! Part 6 is now underway,you do replay the original release that was out before this new improved version was released,but after you get to the cable car area that ended..it continues on! To those that have played the mp_tram map,this will be a bit familiar and you just know that along the way,your going to run across an ill tempered German when you arrive on the other end. The 12 total segments that comprise the TG series are really well put together,I was really impressed with the detail of the upper cable car station,the areas that were above the station were a real treat to move about and take apart the enemy. Each new level you progressed thru looks really well planned not rushed and hurried to get you on to the next.Each new level smoothly blends into a new style of map.I was really impressed with map 9 the snowy cold atmosphere following the train tracks to it's new location. As to weapons and enemies YES they all do make appearances from the lowly mechanic firing his Luger to the Final version of the "Super Soldier".oh yea those black leathered "Elite Babes" are in for the kill too :) The balance is well done the game will give you an advantage from time to time,you face off against a lone patrolling guard and then later you may face overwhelming odds..but you do want a challenge right! First aid and ammo were set in all the much needed places after an intense firefight. If you love single player maps? then take the time to download this one. If your wanting to take a break from multi..then this is the answer. Hopefully this now 3 man team might seek out some added help and expand the team and bring us another fun sp adventure!! Det Pak

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11215 downloads

Uploaded:09-30-2005

Project 51 RTCW - SP

project_51.zip | 125.05 MB

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5784 downloads

Uploaded:03-05-2003

Wotan

wotan.zip | 9.25 MB

will enable them to defeat the Allies. This adventure takes place at night,the lighting is perfect on a full moon,and the AI enemies are nicely placed for a fair fight,the standard mp-40,thompson and fg-42 make appearances as well as replacement ammo and health kits. This is a short adventure taking under an hour to complete. Bill Brown's music accompanies the game, the leather clad nazi babes make their appearance mid-game so be careful with their black outfits in the night! The game's main battleground is a custom castle,containing the resting place of Wotan. Overall a good single player map,and worth the download! "flipmode" is cranking out some nice work..so give this a try! Reviewed by Det Pak

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3483 downloads

Uploaded:07-03-2010

Airport Assault

airport.zip | 37.41 MB

Splash Damage Forums. We hope you enjoy yet another RTCW sp map.

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4064 downloads

Uploaded:12-22-2008

SP - Wolfenstein 3D

wolfenstein_3d_e1m1.zip | 22.51 MB

Pirate When a mapper gets bored and run out of ideas, what do you do? Usually a remake of Doom E1M1. But... what started the FPS genre before Doom? Wolfenstein 3-D! This is my modest tribute to W3D, and all the happy hours i spent playing it.

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4342 downloads

Uploaded:05-06-2009

Arkot_Mappack

arkot_mappack.zip | 75.17 MB

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28835 downloads

Uploaded:07-19-2002

Alone At War - Offlag 1-4

sp_offlag_levels_1-4_final.zip | 21.61 MB

this maps. In \"Offlag\" you will be required to use different tactics, ... and choose your weapons wisely, depending on situation. Each drop of your blood will be precious so running on the enemies hoping they will miss you will be stupid. You will have to think... and plan your strategies! I scripted enemies so they can have much freedom to make its own decisions. Levels are now even more \"independent\" and you can play them several times and each time you will encounter different configuration and strategies of enemy. This is specially enforced in level 3 and 4. Reach in natural environment scenarios and detailed maps and are very important to me. This is why you may find \"Offlag\" series to have heavy toe on your computer if your processor is under 800Mhz and you have not the best video card. Computers evolve very fast but mapping takes long time. This is why I try rather make more complex maps instead of maps low in detail that may be nice played on some old systems now, but in one year will be too odd and empty. I will recommend minimum processor of 800Mzh. with full multimedia support. Your video card MUST be AGP, OpenGL compatible and should have minimum 32Mb Ram. Personally I love GeForse cards. My GeForce2 Titanium card although a bit old has 6.4GB/sec memory bandwidth 64Mb DDR memory and handles 31M triangles/sec. This is far more that you need to play those maps. Because 3 of 4 maps are outdoor maps you may encounter height polys. \"Top\" visual places can have as much as 38.000 polys. Official map \"forests\" I believe have about 24.000 at maximum.

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1605 downloads

Uploaded:07-03-2010

Hddl_v1.1

hddl_v1.1.zip | 16.11 MB

level that would be the level 5.

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1967 downloads

Uploaded:02-02-2010

West War

west_war.zip | 30.66 MB

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5932 downloads

Uploaded:01-15-2007

Operation Trondheim: Iron Cross

rtcw_sp_iron_cross.rar | 97.33 MB

choose from! ...And then there is the single player side of the game.. I, myself, just started playing the stock single player again a week ago, (as it never ceases to amaze me, for the age of this game) having played just about all of the SP maps and mods out there for this game! ...But now, I have a new interest! Introducing [b]Operation Trondheim: Iron Cross[/b], which is the third part in this series! (I remember some comments on the whereabouts of this version, here you go...) This is a Russian mod, which first made it's debut way back, and sadly, I had never heard about it until it recently showed up in the email...but, because it is Russian in origin, it helps if you're fluent in the language to follow along, however, it's workable if you're not. Some background story to set the mood: [i]“June 23, 1941 at the Norwegian coast, was ordered off the English coast, which is the port of Trondheim, a strategic unit for the soldiers of the German forces. The value of the port was Lokatore, which German intelligence diverted all Allied movement in the northern seas. The situation worsened the night of 24 June, when some Trondheim emerged nejdannye guests: Spec. Troops from the Soviet Army, very few thugs for the sole purpose of seizing codes shifrovok any price, even if in the face Allies. Conflict broke out between the three forces-Russians, Germans and the British is the only of its kind, in the history of the Second World War! Adam Stec-Private, which is less than two days a hero Fashistsky Germany. Thanks to the courage and dedication of Adolf ideas, he alone was able to preserve Trondheimski radar and realized early arrival of standby troops to counter attacks."[/i] A definate must have!

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5310 downloads

Uploaded:11-05-2006

RtCW-SP-Mission: Stalingrad

rtcw_stalingrad.zip | 527.57 MB

528 MB

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2344 downloads

Uploaded:03-24-2011

Enigma_v2.0

enigma_v2.0.zip | 7.77 MB

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2021 downloads

Uploaded:07-15-2010

Beach Attack

beach_attack.zip | 50.43 MB

Xlab Attack to be out for quite a while. Keep in mind that this map is only a beta. Any errors or bugs will most likely be fixed in the final version. Enjoy!

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1830 downloads

Uploaded:05-12-2010

Fatal Freight Station

fatal_freight_station.pk3 | 17.15 MB

readme. Enjoy!

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3258 downloads

Uploaded:03-25-2007

Saboteur

saboteur.zip | 47.43 MB

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3457 downloads

Uploaded:03-25-2007

The Rate is More Than Life

the_rate_is_more_than_life.zip | 88.41 MB

folder trimtl. 3. To play original last level, delete the file \"sp_trimtl_map5.pk3\".

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4730 downloads

Uploaded:11-07-2005

The Enemy Castle

new_enemy1.rar | 10.77 MB

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4033 downloads

Uploaded:09-30-2005

Battle RTCW - SP

battle.zip | 8.57 MB

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11258 downloads

Uploaded:03-29-2003

Battlefield Map Pack

battlefieldmp.zip | 12.25 MB

predecessor, with the Allies attempting to blast there way into an Axis military installation across a high bridge. The Allies must storm the fortified Axis base to locate, steal, and transmit top secret Axis documents. Dangerous Waters - A smaller, more in-your-face map in which Allied forces are taking over an Axis U-boat base. Axis forces must escort the last remaining U-boat out of the pen, even if it means blasting their way out... Railed - A secret Axis radar prototype is scheduled to be shipped out from an abandoned factory. Allied forces must navigate through the facility, steal the prototype, and then escape to the waiting truck. Vapor - This is a \'TFC style\' CP map that I had originally indented to release with an older map of mine, \'Toxicity\'. It never got released, and has been sitting in my maps folder for a while. I thought I would include it in this map pack, so I cleaned it up a little and stuck it in.

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326 downloads

Uploaded:08-17-2012

sp_beach

sp_beach.zip | 28.13 MB

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1549 downloads

Uploaded:09-24-2010

Hell_Mappack Remake

hell_mappack_2.zip | 12.19 MB

you enjoy this mappack!

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1592 downloads

Uploaded:06-28-2010

Timegate_patch

tg_patch_v1.1.zip | 19.69 MB

called "tomb4" on video option Vertex mode(low). Two missing texture: One: on level nine (ber) near the end is what should be sand bags near a machine gun. This was just gray texture but now should actually show as sand bags. Two: in the last level "labor3" near the beginning there are some trusses in the ceiling showed as gray. This should also be corrected. Note: Added all RCD files on this patch for loading respectives levels more quickly. Brazil, 06/26/2010. Vicpas.

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2663 downloads

Uploaded:02-02-2010

Devil's Manor

devils_manor.zip | 33.17 MB

Wolfenstein/main/ directory 2) Start Return to Castle Wolfenstein Single Player from the shortcut 3) Bring down the console by pressing the ~ (tilde) key 4) type "/spdevmap manor1" (without the quotes), followed by enter.

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57686 downloads

Uploaded:07-11-2002

Market Garden

mp_marketgarden.zip | 12.26 MB

players are already going to be spread out quite a bit. Add the fact that both sides need offense and defense, and you split up the teams even more. If you had about 15 players on each side, you'll get an alright battle but I suggest more like 20 players a team. Aside from being an overly large map, the level design is really good. The houses and back alleys look really good. The two objective areas don't offer much defense, especially the Axis water tower. Its just too easy to come up around the wire fence from the water and get the Axis objective. The technical side is very nice. The sounds are great: battle sounds on the war torn street, music from a few buildings, and even wind from the top of the bridge! I was unable to find any problems with spawn points. The textures and lighting where all first rate too. It just took so long to load because of the map's size. Overall a nice map for large scale battles but if you can't find enough people its kinda boring. Drill Sgt Dante

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7550 downloads

Uploaded:07-11-2002

DDay 2

mk_d_day2.zip | 1.78 MB

from the Beach Radio This is the second version of Marko's map D-Day. It has fixed textures, scripts, and some added features. This map takes place on a beach where the Allies are trying to steal Axis War Documents and transmit them on the Beach Radio. Textures fit the map and all appeared clean except for one barbwire that isn't very noticeable. The sound of the map fits with gun fire hear in the background and explosions. Lighting is clean and good looking. ::::SUGGESTIONS:::: -add fire on axis base? (on D-Day Allied ships were firing on the Axis beachheads.) -shrink beach a bit unless you intend to have a huge amount of players. Overall this is a nice improvement over the original (especially the allied spawn point). Get this map if you liked Beach Invasion. Digital Bath

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10622 downloads

Uploaded:07-11-2002

Hellchick's Mappack

hc_mappack01.zip | 41.04 MB

192.246.40.42:27960. The server will be running custom / community maps and there are 24 client slots available at the time of this writing. The current mappack is running and contains the following maps:
Mitchell Down
Eye of Horus
Tundra Outpost
Wizernes
Vemork
You can either DL the entire mappack or just click on the maps you need. Check out Hellchick's Wolf Server for more info on the server. Also, below you can see who's currently playing at the server, what map is playing and more! Note: You'll need Q3Plug to view the above applet!

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521 downloads

Uploaded:10-18-2011

sp_skins

sp_skins.zip | 8.16 MB

3. Call the console and type \"/spdevmap skins\" without quotes.

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2214 downloads

Uploaded:12-30-2010

Byblos_Harbour_v1.02

byblos_harbour_1.02.zip | 22.8 MB

of Byblos is much more detailed than the engine limitations allow.

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1967 downloads

Uploaded:02-26-2010

Arkot_Castlekeep

arkot_castlekeep.zip | 9.93 MB

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2166 downloads

Uploaded:09-15-2007

Return -SP

sp_return.zip | 8.27 MB

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4341 downloads

Uploaded:09-29-2005

Ghosts of War RTCW - SP

ghosts_of_war.zip | 21.68 MB

folder: ghostsofwar.bat ghostsofwar.pk3 2) Start ghostsofwar.bat Problems: on some versions \"Return to Castle Wolfenstein\" can disappear textures.

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1920 downloads

Uploaded:09-29-2005

Stolen Artifact RTCW - SP

stolen_artifact.zip | 7.06 MB

art3 - not included Author: Rand Phares (grayman) E-mail: rsphares@yahoo.com Description: Single player map for Return to Castle Wolfenstein. This map is intended to be the first of three. Special thanks to: Folks on the Tram Forum for answering my newbie quesions. Instructions: 1) Place the sp_art directory and contents in your Return to Castle Wolfenstein directory (i.e. /../RTCW/sp_art) 2) Run the file sp_art/sp_art.bat. Story: The Germans have increased their activity in the area of Castle Steingut, blocking the normal mountain passes and repairing an old tunnel network. Our intelligence sources have come up blank on why the Germans are there. But what interests them, interests us. Your objectives are to learn what the Germans are up to, and, if necessary, find a way into the castle. Retrieve any items of interest for study in London, of course. Partisans in the nearby village will sneak you into the tunnels, after which you\'re on your own. Single Player: Yes Multiplayer: No Bot Support: N/A New Textures: No New Sounds: Yes Build Time: 2 months Compile Machine: PII 450mhz with 128mb RAM Compile Time: 30 minutes (-light -extra) Base: New map from scratch Editor(s) used: GtkRadiant 1.2.11 Crimson Editor 3.40 Paint Shop Pro 7.0 Cool Edit 2000 1.1 =========================================================================

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2629 downloads

Uploaded:09-29-2005

West Castle RTCW - SP

west_castle.zip | 6.53 MB

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15222 downloads

Uploaded:10-04-2002

Operation Vorsichtig

opervors.zip | 37.7 MB

most brave and experienced men of the Allied Forces of World War II. You are given only the most dangerous of assignments, and this time they have found something really appropriate for you. They are sending you on a special Covert Operation far into Nazi occupied territory. Alone, you will have to penetrate a hidden Nazi stronghold, going only by the name of the 'Outpost'. Your main mission objective is: To locate and eliminate one of the Nazi legion's most dangerous leaders. An officer who survived the fall of Castle Wolfenstein. His name is Oberst Bertrand B. Vorsichtig." Here's a really well done single player adventure,the story is a bit of a sequel to the original RtCW sp,but a new adventure in it's own right. BJ has been promoted to captain,and has a very tough assignment,going into the heart of Nazi territory to eliminate a surviving officer that is attempting to pick up the work left off by Deaths Head from the original game. The mission opens as BJ is taking a boat to the very secured area which Vorsichtig is working. Tef Johs has created a very familiar feel to the game,but has also not in the least copied or cloned any of the original adventures ideas or terrain. A very military feel is attached to the opening levels,no zombies,warriors or the occult are involved. The game is set to the toughest levels by default,the German AI is very difficult to kill.Armed with only a colt 45 and knife at the start,you'll have to really earn that first dropped MP-40. Once the game gets going,you better remember where the quick save button is..you'll need it.BJ will take on some very tough situations,entering rooms outnumbered,and facing overwhelming odds..I loved it. Each level will require you to complete certain objectives to progress onto the next level..and Tef has tossed in some secret areas,so keep your eyes peeled. Technically the maps are smooth and not quite linear,you'll have to move around and sometimes double back to move on. Locked doors requiring access will have you searching other rooms for that elusive lever to be pulled..reminds me a bit of the original "Tomb Raider" series..go backwards to go forwards sometimes. Without giving away to much plot or surprises,Tef has made an excellent combat feel to the adventure,and it'll require you to stop and think before rushing in to face an unseen enemy behind a newly unlocked door! Also stop and take note to the excellent mapping of the offices of certain German officers,Tef has custom made typewriters,PA and intercom systems and extensive custom modeling in the later "Lab" areas,no new sounds are included..Drats,I'd loved to have helped in that dept :) but Tef has reused some of the original game's in new places and done some fancy editing to the German conversations,changed them up a bit,yea we heard those lines in the original RtCW,but not quite in the same way.Most all the weapons will be made available as to enemies your familiar with. Does the game have any bad points...well yea,2 things that could of been better. 1) Doors swing inwards towards you,and really made moving,or escaping difficult in comabat situations,and second,the meeting with Vorsichtig wasn't really built up,I had killed him,and the game was over..and I had no idea it was him. But take the time to download this treat,and take time to E mail Tef as well and thank him for the months..yes the months he spent to put this together. if you need those elusive cheats or want to get past the opening scenes feel free to E mail me,I don't want to give away how to do it here. Tef I hope you can eventually bring us another sp adventure! Det Pak

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9461 downloads

Uploaded:07-19-2002

Metro 3

metro3.zip | 7.61 MB

metro2 before. After you re leaved russia you´re "u-boot" arrived the beach of Blaavand in Denmark. We heard about some mysterious things in this area. Find the german bunker "Batterie Vogelnest" and kill the enemys.

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8971 downloads

Uploaded:07-11-2002

Metro 2

metro2.zip | 12.76 MB

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12074 downloads

Uploaded:07-11-2002

Brabant

sp_brabant.zip | 7.33 MB

behind enemy lines. Their mission is to hold the bridge at Arnhem until they are relieved by allied ground forces.These ground forces need to cross the south of the Netherlands beforethey can reach the paratroopers. Along the way they encounter heavy nazi resistance. As part of these ground forces, your mission is to liberate a small village nearby Eindhoven. In order to accomplish this, you must eliminate the nazi officer who has taken residence in the village.

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235346 downloads

Uploaded:07-11-2002

Metro

metro.zip | 10.46 MB

failed. You have to help them to get control over the first area. The second part of the level, you´ve to clean alone from the "Wehrmacht". To break through a wall to the german side you have to search the dynamite. ...to be continued... ;)

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25297 downloads

Uploaded:07-11-2002

Axis Complex

axiscomplex.zip | 3.02 MB

table anyway?). The Allies need to blow atleast one of two doors to get into the Axis base. The first door is easy enough to get but doesn't offer an easy path. There is a forward deployment flag near the original spawn point intended to reduce spawn killing. There is alot of boxes that offer great hiding spots for the Axis in the long corridors. A great spot is right outside the documents room which features a large pilliar. You can go either way aroung the pilliar and trick the deffenders sometimes (I got both CaNNoN and Syke0ne a few times each with this one.). Don't forget to look for the ducts; they can be hard to find. Technically this map works very well. The spawning seems to work. The doors work. The objectives work. The lighting works. The textures work. Everything seems to work. It even has rolling hills that look very nice. Drill Sgt Dante

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15787 downloads

Uploaded:07-11-2002

Wolf Mappack 2

by_wolf_mappack_2.zip | 47.68 MB

maps: airstrip2 DamtheMan_final mk_brunwald_castle mk_carnage_canyon mk_deep_blue mk_temple mp_bridge mp_chateau mp_horus2 mp_norway mp_odfts mp_tundra mp_vista mp_wizernes

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1573 downloads

Uploaded:11-05-2010

Return to Castelvecchio

return_to_castelvecchio.zip | 21.17 MB

when a voice teachs the user about the history of the museum. This work was made to show that a videogame could be used to teach something.

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2003 downloads

Uploaded:09-24-2010

The Fortress 2

the_fortress_2_v1.0.zip | 50.24 MB

textures/common/areaportal and Hint brushes. 2 - Added more effects on explosions (Cannons and vehicles) 3 - Added camera interruption on level 2 (all cutscene). 4 - Solved the minor bugs that are on version Beta. 5 - Removed some models and textures for optimization. 6 - Added new models for explosions effects. 7 - Solved problems with terrain on level 3 with option \"video vertex(low)\". 8 - Some changes were made on gameplay. 9 - Added new sounds for weapons (MG42, MP40 and Dynamite) Note: To play with original weapons\'s sounds, delete the file sp_new_sound_weapons.pk3.

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1825 downloads

Uploaded:08-17-2010

Project-X Demo

demo_projectx.zip | 28.26 MB

our military information it is known that nearby from here there is an entrance in pyramidal tunnels the occupied North African branch of paranormal division SS. Also on a military information it is known that through pyramidal tunnels it is possible to get in X-Laboratory and church.

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1577 downloads

Uploaded:02-26-2010

Opof

25opof.zip | 1 MB

using the shortcut. I hope you enjoy.

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2098 downloads

Uploaded:09-12-2007

EPOWC

epowc.zip | 9.91 MB

Download

2361 downloads

Uploaded:01-31-2007

The Hill SP

rtcwspthehill.zip | 14.68 MB

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4083 downloads

Uploaded:02-20-2006

Hindenburg

hindenburg.zip | 9.76 MB

prayers have been answered! This is a great new map for all the die-hard SP-Wolf fans out there that are looking for a new challenge! Enjoy.

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3166 downloads

Uploaded:09-30-2005

Rocket RTCW - SP

rocket.zip | 39.68 MB

Download

14924 downloads

Uploaded:08-23-2003

Mages Skulls

magesskulls.zip | 27.21 MB

play. This time your character isn't BJ and your in some very unfamilar terrain. Starting out up high in the chasms and mountains,this is a very "watch your step" adventure. Including new custom textures,models,sounds and voice scripting."KAT" has mapped out some incredible chasms and caves,narrow passages and..well once you get to your final goal,it actually gets better inside. I hate to give away too much..but inside you change pace gamewise,going from Axis fighting outdoors to the supernatural inside Very tricky secret passages,booby traps,and a very inspired "Indiana Jones Last Crusade" styled..get past the 3 traps to achieve your prize to win! Without giving away any more..JUST GET THIS. Reviewed by Det Pak * Map and General Information * Information ================================================================ Title : Mages Skulls Date : (FINAL) August03 PK3 file : spkat_**.pk3 : Author : Quake3Bits - Ken 'kat' Beyer & Nigel Cooney Email : info@quake3bits.com (subject 'maps') Website : http://www.quake3bits.co.uk Forum : http://www.cpdt.com/forum Description : Single Player 'minimod' for Return to Castle Wolfenstein Additional Credits : ID Software for allowing us to do what we do to the game! : Map testers - EMSIPEs crew, DemonSpawn, Eskimo Roll, BNA : Arno, the guys at KoS, Sock (last but not least..!) : guys @ Q3W-LE (esp Erasor) : guys @ Splash Damage (esp sock and djbob) : guys @ rtcw.co.uk : guys at KoS's place (esp Det Pak KoS and Pizpot) : guys at Tram Design : Special thanks to DemonSpawn, Cacabunny, Zer0Logic, : Exender, ButterB, Eskimo Roll, sock, djbob, Erasor, : Det Pak, Pizpot : extra special mention to Karloff : ....anybody else..! ================================================================ Play Information Game type : Single Player (SP) RtCW Bots : 'optimized' aas files (rcd included) see 'README 1st.rtf' for extensive installation instructions ================================================================ Construction Base : nothing Editor : GTKRadiant 1.x.x + GTKq3map : Q3Map2 (2.3.38) : Q3Map2Toolz : Corel PhotoPaint - 2D artwork : GMax - 3D models : MilkShape - 3D models : CrimsonEditor : Creative WaveStudio - audio : Notepad : WinZip : WinRar Known Bugs : n/a Build Time : over 18 months (ish) Textures : default and some custom Models : default + custom Sound : default + custom Compile machine : Athlon XP2000+ : 1gig DDR RAM, ATI9000Pro 128MB Test Machines sys1 :Athlon 1.33, 768SDRAM, ATI9000Pro 128MB :FPS range 35-90 @ 1024x768 (FPS locked at default 90) sys2 :PIII600, 512SDRAM, GF2 32MB :FPS range 15-60 @ 1024x768 sys3 :Athlon 2000+, 1gigDDRRAM, ATI8500 64MB :FPS range 45-90 1280x1024 (FPS locked at default 90) sys4 :Athlon 2200+, 512DDRRAM, GF4 TI4200 64MB (8xAGP) :FPS range [not available] q3map compile Time q3map2 - 2.3.38 -BSP -fullvis -light -fast -nocollapse -patchshadows -shade -shadeangle 30 -samples 3 spkat_cine1 : TOTAL - approx 15mins episode1 : TOTAL - approx 1hr episode2 : TOTAL - approx 1hr Brushes count spkat_cine1 : 250 episode1 : 4676 episode2 : 10413 Entity count spkat_cine1 : 100 episode1 : 646 (uncompiled) : 641 (ingame) episode2 : 1322 (uncompiled) : 821 (ingame) =============================================================== Distribution / Copyright / Permissions Do not distribute these files without this readme present. If you wish to include these files on a CD for distribution please contact the author below. Copyright © 2003 Ken Beyer (info@quake3bits.com - subject 'MagesSkulls') 'Return to Castle Wolfenstein' is a registered trademark of id Software, Inc.

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18853 downloads

Uploaded:04-12-2003

Frostbite

te_frostbite.zip | 7.72 MB

eyes in even the brightest cfgs. I sacrificed the nice fine shadows so that it wouldn\'t go full bright under vertex lighting. The map is now set at night time. This was done so the snow could be made darker, and it also explains all the lights and lit fireplaces. Spawn selection should work properly for axis now. ie Axis Side will spawn upstairs, and Allied Side will spawn in the garage. The siren has been changed: Will fade out by itself after a few honks. It can no longer be turned off by players; The switch has been replaced by a barrel. The map should now look nice under vertex lighting (no super bright walls). The shape of the transmitter building has been changed slightly to fix the bug where people were getting stuck or falling off the outer ladder. Several more minor changes. See changes.txt for complete list.

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10746 downloads

Uploaded:03-29-2003

Ameland

sp_ameland.zip | 10.1 MB

safely.\"

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8168 downloads

Uploaded:03-04-2003

Clonewar 2044

clonewar2044.zip | 4.13 MB

Reich near,the Axis develop a time transporter and a small group of soldiers and scientists have set up shop in the future,100 years to be exact in 2044. A remarkable discovery is made by the Axis scientists in this time period "cloning" the ability to duplicate from one... into countless millions! With the ability to provide a non stop onslaught of manpower,the Allies will certainly fall. Your mission as BJ is to gain access to the time portal,travel into the future and destroy the cloning lab. I personally am a fan of single player missions and after playing remarkable efforts like "TimeGate" and "Operation: Vorsichtig" I'm skeptical on efforts to top them. Flipmode hasn't quite made this adventure as long as the 2 previous mentioned sp adventures were..Yet. and yes the door is open to a sequel..or should I say the timeportal is open for more. Taking the basics of the original game and creating a new enviroment is the map's overall biggest treat,this isn't a castle or crypt or even Europe! The skies are red.What has happened to the earth in the interval between 1944 and 2044? Perhaps more details will be told in the next installment. New skies and some nice "Quake" like enviroments abound from the start to end..well you'll see. The Sten silencer is the main weapon of choice here,and health pickups are few and far between,also be very careful with ammo,I found myself once totally without. Also take time and check out the custom designing and the wickedly nice futuristic "Wolf Logo". I certainly hope flipmode continues this adventure! Review by Det Pak

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28960 downloads

Uploaded:09-04-2002

Normandy Breakout

mp_breakout.zip | 21.01 MB

take back Europe. The Germans had held the French people and it's towns under their control for most of the waring years.Now the cold hard facts are approaching upon them fast..the war is going to be won or lost..in the here and now...each battle could spell disaster for either side. Now the story,the Allies have pushed cross country and entered the town,and are ordred to destroy the German 88 artillery cannon which is now pounding the streets..and them as well. An Allied field command radio has been set up to call in re enforcements,the Axis orders are to destroy it and stop the Allies from destroying their gun and advancing any further into France.A nice dual objective map. Menzel was inspired from the real battle from St. Lo and has recreated the battle with astonshing accuracy..stone streets huge archways with town gates.The map's layout is tight quartered with inevitable firefights mid street.Menzel has added blown out burning buildings that are partially useable as defense or offense as incoming shells hit the streets and buildings,pieces of stone and debris can be seen from the impacts! A new massive 3 story church on the axis side of town will make the snipers of RTCW love this map even more..but there's a nice touch to hurt them,just explore the map and you'll see. Menzel's latest edition to his mapping skills is a menacing U.S. P-51 Mustang that flys over the town dropping bombs! So Axis forces keep your heads up..and Allied players can use the plane as a guide to lead them to their goal. Also he's imported a custom model car of the era that's been bombed..hope he was insured! As to sounds,well I'll let you be the judge of that,but if you have nice pc speakers..turn em up.There's all new custom sounds...well over a dozen. Each class will play key roles on the map,and yes all of them are needed.Menzel has masterfully fused the tight streets into a central hotel area for the maps key capture area. Soldiers and Medics may lead the way with an Engineer or 2 close behind..an alternate path for the teams is to use the sewer system to cut across under the town.The Engineer will be needed to gain access on the far end of the map.A gate design allows both teams to enter but..not be able to exit on the far end.So keep that dynamite handy. Lt's won't be able to airstrike quite so often on "Breakout" his skills as ammo dispenser will make him possibly the most valuable member. Testing the map on Menzel's test server I had an absolute wonderful game each time,the map is well balanced,if one team decides to take defense and hold back on offense the map will keep you coming back for more! While the axis gun is in the open and easy to access it's surrounded by open windows from 2 sides for defense,on the other side the Allies are upstairs on the top floor in a much smaller room to defend. "Breakout" like Menzel's 2 past releases "Tundra Outpost" and "Foo Fighter" will require teamwork..absolute teamwork,no hotdog solo heroes will make it to destroy the goal alone,if RTCW was designed for teamplay,this is it! IF servers would set up for a max lives feature this map would be one of the most realistic WW2 maps to play online. Menzel's "Breakout" map was in development as far back as March and was actually put on hold so he could complete "Foo Fighter" some may compare this to "Market Garden",true both maps are in scale and size,and both have dual goals,but Breakout stands alone as one of the most teambased maps to play online.And if your asking if Menzel sent me a check to write up this review? No..I should have sent him one for allowing me to do the sounds for this map Tom the checks in the mail Enjoy! Det Pak

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29458 downloads

Uploaded:09-04-2002

Kung Fu Grip

kungfugrip.zip | 8.13 MB

into Kung Fu Grip. Much of it is clever or just plain fun (and there's some good music too!) The maker didn't cut corners or do a quick job, but instead took the time to add the subtle details that make this map attractive. Unfortunately, a map of this type really doesn't fit into the game's theme. Though having the Allies on defense with the Axis required to complete the objective is a fresh change, it seems that in this case the odds are weighted in the Allies' favor. Review by Subwolfer This map is defintly one for any Toysoldiers or Home of the Gamer fan (Except the good part is that it has an objective). It is so big you'll never get bored. Riding a train around the room, sitting on the back of a remote control car, and even taking a bath are one of the many things this map has to offer. The axis and the allies have a good balance between winning and losing. The axis are trying to steal the rtcw key from the allies. They must break into a fish aquarium and deliver the key to the computer ASAP to transmit the key over the internet. To beat this game will take strategy on the axis team. Make sure you know your surroundings because enough falls can eat your life away. Travel through the "air ducts" to get into the room where the key is located or the old fashioned way of walking through the door. The music is great in this map. It is awesome because of the dynamics of the sound. The closer you get to the stereo the louder it gets. Also, there are two tracks of music in this map. One is to listen before you get the key and the other you will hear when you "hopefully" steal the key from the allies. A word of advice - Whenever you see carpet jump on it. That's all I'll say about that. One thing that I really noticed in this map was the detail. It is so awesome because you can just about read anything - even on the shampoo bottle. A picture hangs up of "you know who" and a Playboy magazine attracts any axis - Well, mainly because there is a spawn point nearby - Yeah, that's why it's popular... So for anyone who is looking for a map like Toysoldier with an objective or just a different map from the bunches of others - check out "Kung Fu Grip" I give it a 7 out of 10! Reviewed and Played by Sh0rD Wow, kung fu grip, what a map! I mean its got all the good stuff, action, interactive objects and chicks, there are some pretty messed up pictures around this crazy guys house. So have fun, welcome to the fully interactice cereal killer and RTCW gamer, lol. Well this map doesnt seem to have any errors, i did get on one of those little darts as it was shooting it and it shot me to the glass tank and anouther dart hit me but it didnt kill me, instead it pushed me threw the glass, but unforunately i couldnt get out, so i tried to kill the fish, no luck, i drowned. Well i usually review maps for like 10 mabye 15 min. And i played this map for like 30 min by myself lol, thats how great it is, it gets a little boring but if you turn gravity lower you get to have some more fun things to do, lol, and the music is kicking, i didnt try to do the objective, just run around and shoot crap. Well all i gotta say is this map rocks, get it, play it, and laugh like a litte girl when you get killed by the metal fish in the fish tank! Reviewed by KoRn-Warrior-

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5951 downloads

Uploaded:08-01-2002

Tourney

sp_tourney0.zip | 178.98 KB

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108390 downloads

Uploaded:07-11-2002

Enigma

enigma.zip | 3.28 MB

convoys sailing the Atlantic to supply England's war effort. The largest problem of the allied military forces in those days is named "ENIGMA" : a machine newly inserted on the German U-Boats designed to encode radio messages.you once again assume the role of BJ to capture and safely retrieve an "Enigma" machine. [/quote] Here's a nice single player adventure,which once again you take to combat as BJ. The game starts out in enemy territory as BJ fights his way into the heart of the German defense in search of the German U-Boat radio decoder machine "Enigma". The maps are solid with bug free play,the AI enemies respond well and make for some tatical decisions to be made.Moving on to the next map segment isn't a simple passing thru the door,a nice addition to the game called Looking around for a hiiden switch etc is tossed in. The maps are pretty standard in design,but designs and layout are original. Familiar characters from the original game make appearances and most of the original voice scripts are repeated,but with new scenary. Overall SP fans will enjoy this.I certainly did. As to faults,none really in mapping or scripts or on the technical side,I would have thought BJ would have been a bit more equipped on the start of his mission,no grenades or American weapons,but then again maybe we just pick up BJ during a short handed moment? Download and Enjoy! Hurry up Fangio we want more! Det Pak

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12852 downloads

Uploaded:07-11-2002

Kriegsmarine Depot 1

kdepot1.zip | 2.47 MB

lightly gaurded, but watch out! The scripting is average but the AI is a little hard!" Objectives: 1.Eliminate Quartermaster 2.Power Antenna Repeater 3.Escape Now, I am not German, nor do I speak it, but I knew that Kreigsmarine meant submarine. The thought of going undercover on a submarine is similar to a mission out of Medal of Honor: Allied Assault however, the objectives on this are quite different. This seemed like a lot of fun to do. I began in this small room with ammo in a corner. I proceeded out and was looking around the room. I wasn't paying attention so this guard came up to me and killed me. Now the readme states that the AI is "a little hard". Now this is not by any means a criticism, but I was killed over and over again. I am not very good in the single player portion of the game for some reason, so I had to play again and again. To a more experienced player this mission will probably seem easier. I have to learn to aim more towards the head. Once I finally moved on beyond the first two rooms, the game got interesting. You need a combination of hits and dodging to get past the guards. You will not be completely overwhelmed, but it does have difficulty, which in itself is good, because no one wants to play a game that they beat in a day. I don't want to say too much and spoil the surprises that this SP map has to offer, so I give my recommendation to everyone that this is a very worthwhile map. I personally wish there was more ammo and medicine around but that's because I'm not very good. Paul AKA Madmanfrommars

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1663 downloads

Uploaded:07-07-2011

Greenbrier on the Rhine

greenbrier_on_the_rhine.zip | 27.38 MB

is similar to the real bunker, with some Rtcw goodness added. Vicpas (author of The Fortress) has helped eliminate bugs, and add cool features as well. Without him, this mappack would be full of bugs. This mappack is version 1.0, which means that most bugs are gone. That\'s basically all to say. Enjoy!

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1618 downloads

Uploaded:01-22-2011

Olivet Castle Beta 2

olivet_castle_beta2.zip | 34.86 MB

map! Also, if you have the first version of this map, I recommend you delete it, since this version is much better. Mike Smith

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1412 downloads

Uploaded:12-27-2010

Christmas Map

christmas_map_beta_1.zip | 19.12 MB

a few \"Easter eggs\" in this map; you will find them if you don\'t rush through the map. We realize this map has quite a few bugs, although none of them affect gameplay. The next beta version of this map might be split into 2 levels because of the low fps in this version. We hope you enjoy this map. Merry Christmas to all Rtcw sp players! Ron and Mike Smith

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2213 downloads

Uploaded:12-09-2010

Normandy

normandy.zip | 22.92 MB

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293 downloads

Uploaded:07-10-2010

Pack_SP_Tutorial

pack_sp_tutorial.zip | 16.36 MB

- sptut1 (small tutorial map that shows the basics of SP mapping for RTCW. 4 - Surfaces (Enjoy the surfaces)

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2814 downloads

Uploaded:03-23-2008

Clonewar Village

rtcwspclonewarvillagev1.1.rar | 19.88 MB

succeeded. Apparently they plan to travel to the future in order to use a technology called “cloning”. Their main objective is reproducing human beings, and you can imagine the German intention is not to create civilians. If they succeed they could send back an incredible huge army of clones taken from their best forces. The allies need to steal this project, destroy all communications, kill all resistance and take the control of the village and the Timeportal to use this technology for the fate of the free world.”

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1370 downloads

Uploaded:09-12-2007

SP-5n4k3-wolf

sp5n4k3wolf.zip | 4.57 MB

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1344 downloads

Uploaded:02-19-2007

RTCW SP - Castle Keep

rtcwspcastlekeep.zip | 7.01 MB

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3641 downloads

Uploaded:10-03-2005

Kicha

kicha.zip | 20.89 MB

Sergey Bushanskiy E-mail: cf-krot@list.ru Home Page: http://combat-folk.ru Description: Single player map for Return to Castle Wolfenstein Release Date: May. 04, 2005 Special thanks to: Gray Matter, Id Software and Nerve for creating an awesome game. ========================================================================= Instructions: 1) Place kicha.pk3 in your Return to Castle Wolfenstein/main/ directory 2) Start Return to Castle Wolfenstein Single Player from the shortcut 3) Bring down the console by pressing the ~ (tilde) key 4) type \"/spdevmap kicha\" (without the quotes), followed by enter. IMPORTANT: If the terrain doesn\'t show up, set \"Lighting\" to \"Light Map (High)\" in the System Options menu. Gametypes supported: Single Player New Textures: Yes New Sounds: Yes Build Time: 1 months Brushcount: 947 brushes Compile Utility: Q3Map2 version 2.5.3 Compile Machine: Pentium4 3GHz 800MHz Northwood HT, with 1Gb Dual DDR-400 Geil Compile Time: bsp: 37 seconds vis: 10 seconds light: 1 minutes 15 seconds Base: New map from scratch Editors used: GTK Radiant 1.2.11; WolfRadiant 1.0; WolfToolsSDK ========================================================================= System Requirements ========================================================================= Minimum Configuration = 800 mhz Intel Pentium or AMD processor = 512 MB RAM = 3D video card with 64+ MB video memory which fully supports DirectX 8.0 Recommended Configuration = Windows XP or Windows 2000 = 2.0+ GHz Intel Pentium IV or AMD Athlon processor = 512 MB RAM = 3D video card with 128+ MB video memory which fully supports DirectX 8.1 Map kicha has been tested with the following 3D video cards under Windows XP: ATI Radeon 9800SE, ATI Radeon x800xt-PE Nvidia GeForce3 Ti 200, Nvidia GeForce 6600GT ========================================================================= Copyright / Permissions You may distribute this archive in any format, providing that all original files are intact. NOTHING may be used from this pk3 without prior permission from the author. -Northerner

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3711 downloads

Uploaded:09-30-2005

Gorge RTCW - SP

gorge.zip | 31.37 MB

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1964 downloads

Uploaded:09-30-2005

Operation V RTCW - SP

operation_v.zip | 5.68 MB

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2868 downloads

Uploaded:08-08-2005

The Fortress

the_fortress.zip | 12.03 MB

06/03/2005 Emails Address : vicpas@ig.com.br / vicpas1@gmail.com Home Page : -.- Game : Return to Castle Wolfenstein - Single Player ================================================================ * Construction * Map base : New Map Custom textures : Lavahell.jpg (Quake III), RTCW.jpg, Wolfenstein.jpg and Onmix for the mirror Custom sounds : Boom.wav, Flyby.wav, Of1.wav and Underground.wav by Vovstein Custom models used : Some Models by Vovstein, One model from Mages Skulls and http://fps.brainerd.net/mapmodels.htm Custom prefabs : None Editors used : GTK Radiant 1.2.11 with update 1.2.13 Other utilities used : -.- Known bugs : Some textures with video option Lighning: Light Map (High) ================================================================= * Installation Information and how to play * - Unzip to your C:Return to Castle Wolfenstein folder where C = the drive you installed RTCW on. - Play using the shortcut and when the main menu appears, click in play button and after choose your favorite skill. ================================================================= * Description * This map is my first single player map. This was made in about 8 month's time on and off and was created to learn about single player mapping ================================================================ * Map Info * Compiled with: PC AMD K6 III 400 MHZ with 198 MB RAM Video Card - VooDoo 3 3000 with l6 MB BSP, -meta, -Vis, -Light -fast -filter (45 minutes to compile and about 37 minutes to AAS) ================================================================ * Thanks to * Pizpot by the Begin in Move3 Kim "the Pirate" by informations and attention (Start map's author) Vovstein by good models Frank Berloff (RedMoon map's author) BeauSutton and DemonSpawn by Mirror and Lightning (Textures and Tutoriais)(OEE map's authors) Privater and Vondur by informations and attention (Timegate's authors) http://kos.spot.com.au/ (KoS Virtual World) http://fps.brainerd.net/mapmodels.htm http://www.wolfensteinx.com/surface/ http://www.nibsworld.com/rtcw/ http://www.planetwolfenstein.com/tramdesign/ http://www.planetwolfenstein.com/ http://www.planetphillip.com/ Phillip Marlowe by distribute in RTCW maps's site and by "Text" for briefing 1 ================================================================ Testers: André Paiva, Marcelo Amorim and Pedro Pasquino Neto(aka Netinho) . ================================================================ * Copyright / Permissions * This level is (c) by Vicpas(2005). All rights reserved. Authors MAY NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, or any of it's assets (models, textures, sounds, etc) i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this ZIP and associated files through the (internet, FTP, local BBS etc.), provided you include this file and leave the archive intact. ================================================================ Note: 1-Play this level with video option {System/Lightning: Vertex(low)} 2-If somebody knows as solving my textures bugs, please email me. 3-If i forgot somebody, please forgive me ================================================================ Return to Castle Wolfenstein is an excellent game idealized by Gray Matter Studios INC, using the engine of the game Quake III's ID Software. Unhappily few mappers were interested in doing Mods or maps (Single Player), to give continuity the saga of the hero B.J. Blazkowicz. ================================================================ Enjoy and thank you. Vicpas. [b]Note: Additional screenshots sent in by the developer, and added 23/01/2006.[/b]

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1111 downloads

Uploaded:07-31-2004

Ameland

mpamelandfinal.zip | 3.01 MB

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4876 downloads

Uploaded:03-24-2004

Castle Keep

castlekeep.zip | 7.01 MB

extractor will open with a default file/installation path already highlighted, this is C:\\Program Files\\Return to Castle Wolfenstein\\spkat3 by default, and click the \'Unzip\' button. The archive will now be installed to that location. - If this isn\'t where you have RtCW installed either edit the path or click the \'Browse\' button and select the correct folder/location [the files need to be placed in a folder called \'spkat3\' directly under the main Return to Castle Wolfenstein folder for the minimod to work properly]. - Optionally you can also click the \'Run WinZip\' button to open the WinZip application and manually extract the files to the correct location as per \'spkat3\' above. - If correctly installed you should have a folder called \'spakt3\' in the \'Return to Castle Wolfenstein\' folder and several files therein contained.. casltekeep.pk3 Castlekeep.bat castlekkeep.ico Readme.txt Readme_2nd.txt 2 : shortcuts and running the mod - Open the newly created spkat3 folder and find the file called \'castlekkep.bat\' you can run the mod directly from this file in it\'s current location by double clicking. - Alternatively if you right click and select \'Send to > Desktop\' it will create an icon on your desktop which you can then double click to launch the mod. - For Win98 you may need to create a shortcut in the installation folder [right click & select \'create shortcut\'] and then manually move the new icon to your desktop. If you have any installation problems or general comments please mail them to info@castlekeep.ndo.co.uk or post a message on the Quake3Bits forum the forum link at http://www.castlekeep.ndo.co.uk

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8973 downloads

Uploaded:08-15-2003

MML Church

mml_church_v1.zip | 11.49 MB

http://www.rtcwfiles.com/file.info?ID=17767 --------------------------------------- Story: --------------------------------------- It is the Autumn of 1944. The Axis powers are in retreat - the German War Machine having pushed beyond it's limits. The Italians have already crumbled, and the Allies are pushing north through Italy. The Germans are getting desperate for any means to hold back the enemy. During all this, German scientists become aware of a powerful ancient relic, supposed to hold terrifying powers that would enable them to stop the Allied advance, and destroy them once and for all. Allied code-breakers scanning the radio-waves intercept, through the terrible interference, a message encoded using a top secret encryption code. It is seemingly of the utmost importance to the Axis: 'You ... get ... Relic ... all costs. Prio(-ity) for ... (m-)ission comes ... ... Fuhrer ... ... available troops ... ... be sent ... ... abandoned chur(-ch) where ... relic is belie(-ved) to ... This ... is ... in the ... (m-)ountains, south of ...' Although unable to decipher the location, spotter planes have become aware of many Axis forces moving towards a central point, located in the mountains. It is believed they are responding to the urgent mission. The Allies have to move quickly - the deserted church is ahead of the front line, and few troops are available to get there in time. No-one knows how serious the Axis are about this, it might well be a decoy - hence reinforcements will only be sent as they are needed. --------------------------------------- Level info: --------------------------------------- This map is designed for smallish teams, from 1 to 6 players. It is small, and has a lot of vertical layers. It also has a new feature - respawn times that change depending on the number of players in each team. The more team members, the longer the respawn time. Also, there is an alarm that Allies can switch on and Axis can switch off, that shortens the Allied respawn time. There are a couple of easter eggs in there just for the bored ;) --------------------------------------- Playing instructions: --------------------------------------- To join a server playing this map: 1) Join as normal - RTCW will load the map up automatically. To set up a server: 1) Load up RTCW in MP mode. 2) Choose 'Create server'. 3) Find MML Church (V1) in the list of SW / MP maps. 4) Set server options according to how you wish them to be. 5) Choose 'Accept'.

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6626 downloads

Uploaded:06-22-2003

Operation Redmoon

opredmoonfde.zip | 3.24 MB

to be waiting because one soldier is dead and blocking the way. You may get to break some secret walls that were meant to be broken only by trigger. Depending on the final size this should be a 3 levels chapter. As far as i can tell there should be enough light in the level.[/quote]

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24139 downloads

Uploaded:01-11-2003

Foo Fighter Tournament Edition

te_ufo.zip | 8.61 MB

could swiftly end the war! Their mission is to break into a top secret facility along the coast of Germany and steal information on the new discovery they have obtained.What's so important that they have to get in!! Well if your reading this for the first time ..I'm not telling,but once inside a startling discovery awaits.The Allies have to blast thru one of 2 available Gates in the front and push into the complex,one capture point is inside for the Allies to take. It's hard to believe that after "Tundra Outpost" was so well recieved that Menzel could equal his first outing. The night mission is such a contrast to the last daylight/cold artic meeting with the Axis that "Foo Fighter" is a totally new experience from the last map. Lighting and attention to detail inside the Axis base are top notch,the balance of the gameplay does favor the Axis though..But wait,aren't the Allies supposed to be the underdogs in this mission?? This is one of the most original storylines yet for a RTCW map and I highly recommend this one for your collection! Det Pak

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24729 downloads

Uploaded:11-03-2002

RTCWFiles Map Pack - September&October 2002

rtcwfiles_mappack_2002_septemberoctober.zip | 92.94 MB

(1.1) Das Raetsel (1.0) Allied Infiltration Resurrection Hitler\'s Mansion (Final) Theodor (Final) Valor Dakota Silo Complex USS ATAC Deathmatch: Crane Tech Arena Other: Trick Jump (1.01)

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7232 downloads

Uploaded:07-11-2002

Enigma Part 2

enigma2.zip | 4.16 MB

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10621 downloads

Uploaded:07-11-2002

Wizernes

mp_wizernes.zip | 4.16 MB

is a total of 6 objectives which apply to both sides.The Allies description is below. 1. Destroy the Axis Control Center. 2. Capture the Axis gun Tower. 3. Do not let the Axis past the side Entrance. 4. Destroty the Axis side Entrance. 5. Defend the Allied Gun Tower. 6. Defend the Allied control center. For Axis its just the same except you Destroy the Allied control center etc.. [b]Overall:[/b] I've been playing this map on the net and it's great fun.This map is like a ctf map i.e the two bases are exactly the same and the objectives are placed in the same place :(. only one or two other problems with this map is some of the textures appear blurry/misplaced but blame GTK not Sage cause believe me its buggy as hell for rtcw :(.Another little problem is that some of the ladders can't be seen until you get right upto them. Although this map is like a ctf map it didnt get boring like others can do :) mainly because its not easy to complete the objectives and you actually have to work as a team on this map. I would recommend getting this map because its just so much fun :D. So stop reading and go download. [img]http://www.gamingfiles.com/screenshots/13/files_extra/1546-1.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1546-2.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1546-3.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1546-4.jpg[/img]

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5262 downloads

Uploaded:07-11-2002

Auschwitz

auschwitz.zip | 5.04 MB

the crematorium." WWII has always been one of my favorite topics in Global Studies. From what I remember, Auschwitz was a large Nazi concentration camp, which the Americans liberated. This is a good idea for a map so I gave it a try. I began in a building (wowJ). There was a radio in the room broadcasting some guy speaking in German. Actually it was a nice detail and it fit in. Upon exiting I saw a series of buildings, all identical, but well done. I made my way to what I believed was the German side of the camp. Fences and barbed wire provided an effective blockade so I had to walk along the fence to get through, where no doubt a German sniper would snipe me as I walked. I eventually entered a building that appeared to be the commandant's office. I completed my primary objective and after looking around for a little bit I left. For his first map, this was a good one. Great for practice or warm-up rounds where you do not want to navigate a very complicated map. His other maps are even better so look them up. Paul AKA Madmanfrommars

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13713 downloads

Uploaded:07-11-2002

RTCWFiles Map Pack - April 2002 (part 2 of 2)

rtcwfiles_april_2002_mappack_part2.zip | 36.04 MB

server. ---------------------------------------------------------------- RTCWFiles.com April 2002 Map Pack part 2 of 2! This second mappack has a total of 13 maps in it (1 Single Player, 10 mp maps, 1 Deathmatch and 1 Capture the Flag)! ---------------------------------------------------------------- Kudo's for this pack go out to: HC|Teal'c, FLAG-(BAD)-MAN, Dallas "Duke" Matthews, ChuxterofDOOM!,The Lone Duck, Marko, CptnTriscuit (x3), [QC] General Electric (x2) and Drakir. Thanks for your outstanding maps, keep up the good work guys! ---------------------------------------------------------------- The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles April Map Pack part 2 - Readmes" folder. ---------------------------------------------------------------- Included in this map pack are the following maps: Single Player: - Kriegsmarine Depot 1 Regular Multiplayer: - Carentan - DeathWish - Flooded Town 2 - Hydro Final - Storage 2 - Enigma - F.I.B.U.A. - Attack - Salsa - Flooded Ruins - Vemork Deathmatch - BD Tournament Capture The Flag - Day After Check the included readme.htm for detailed information on each of the included maps!

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4699 downloads

Uploaded:07-11-2002

Marko\'s MK Mappack

mk_maps.exe | 5.09 MB

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1162 downloads

Uploaded:08-06-2012

sp_beach

97sp_beach.zip | 28.18 MB

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1706 downloads

Uploaded:10-26-2011

Munich

munich.zip | 17.02 MB

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525 downloads

Uploaded:10-18-2011

sp_ai_list1

sp_ai_list.zip | 1.77 MB

find out which skins they are using.

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1221 downloads

Uploaded:04-23-2011

Patch_OTT&GOW_ENG

patch_ottgow_eng.zip | 7.51 MB

Alert). 3 - Operation Trondheim III (Iron Cross). 4 - Ghosts of War Note: Only texts will be converted, Sorry about any Russian dialogues.

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1768 downloads

Uploaded:02-06-2011

w3d_sec

w3d_sec.zip | 7.05 MB

original X-Y dimensions. However, the \'Z\' was made by me.

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1599 downloads

Uploaded:12-17-2010

Temp

temp.zip | 2.05 MB

graphics aren\'t very good. There is no story and the name of the map temp(orary) implies that this map actually was only supposed to be a temporary map, with a sole purpose of learning. The map however just kept growing, way beyond a simple test map. Creating the map and especially the scripts were a real challenge. Building the map with gtkradiant wasn\'t so difficult, however the mapscripts (elevator, ...) and the ai behavior took quite a lot of time, especially since the information about this was very scarce. It took me quite some time to complete, but I had quite a lot of fun creating it. I\'ll probably upload the map in the nearby future, even thought I doubt that there are (m)any fans of the singleplayer of rtcw around these days.

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1535 downloads

Uploaded:12-09-2010

Byblos Harbour

byblos_harbour.zip | 21.79 MB

harbour of Byblos is much more detailed than the engine limitations allow. Mission: You must attack a fishermen harbour and clean it from the Germans, collect some maps, and you could destroy weapons if you like (optional). This is not an easy map but you can make it.

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1145 downloads

Uploaded:07-15-2010

sp_sound_patch_Stalingrad_SE

sp_sound_patch_stalingrad_se.zip | 4.95 MB

Edition. ================================================================= * Note * - These files were extrated from addon Stalingrad made by Vladimir Vovstein. =================================================================

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1427 downloads

Uploaded:02-26-2010

Move33

54move33.zip | 393.97 KB

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1241 downloads

Uploaded:02-11-2010

Hell_Mappack

47hell_mappack.zip | 8.71 MB

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1443 downloads

Uploaded:02-02-2010

GMAI

gmai.zip | 1.12 MB

skill and play the map. Note: if the map don't start, edit the shortcut and indicate the new directory.

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209 downloads

Uploaded:05-18-2008

Operation Redwolf - Muliplayer

mp_redwolfb1.zip | 18.19 MB

of a super soldier to turn the tide of the war in their favor. Allies: Your job is to break into the old heavily fortified retreat and recover the alien body at all costs. Once you have stolen the alien, you need to get to the radio room and transmit your success. Beware the Axis have been made aware of your operation and are preparing for your arrival! Axis: Nearing completion of the Transmogrification test sequence, your unit was about to celebrate to your success until a disturbing radio message arrived. The allies have become aware of your impending success as well, and have dispatched a Ranger unit to stop you. At all costs the allies must not succeed. Defend the fort and its precious cargo to the last man!

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1764 downloads

Uploaded:09-13-2007

Relic Hunt

relic_hunt.zip | 8.05 MB

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1838 downloads

Uploaded:06-30-2007

The Fortress 2

the_fortress_2.zip | 50.34 MB

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1531 downloads

Uploaded:01-23-2006

PHM\'s Hauptquartier

phms_hauptquartier_bugfix.zip | 18.06 MB

install this pakage, simply copy the directory \"Phm\" in the Return to Castle Wolfenstein-directory. The new directory should be in the same level like \"Main\". Start the game by using the file \"Phm.bat\" in the directory \"Phm\". The file \"!Phm_eng.pk3\" contains English mission descriptions. If you want to use them, rename the file to \"Phm_eng.pk3\" (remove the quotation mark at the beginning). Nevertheless some textures and sounds are only available in German. On weaker systems performance problems may occur while playing the first mission. If required adjust the brightness in the game menu or via the monitor, if the mission environments look too bright or too dark. Game references: The missions are explained in detail at the mission briefing and in the note book. Besides, at the first mission advices are printed via the console at certain times. Technical features: extensive texture and shader definitions (realistic running and shooting sounds) realistic und variable use of textures extensive scripts (variable happening at a different behavior) no occurrence of double opponents (singular computer controlled players) extensive clipping (realistic waypoints and realistic behavior of computer controlled players) german and english mission texts available separate singleplayer modification (use of extended menu and information possibilities, i.e. the note book)

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2501 downloads

Uploaded:09-29-2005

Stalingrad RTCW - SP

stalingrad.zip | 19.9 MB

-.- Email Address : a2@TrondheimSite.com Home Page : -.- Game : Return to Castle Wolfenstein - Single Player ================================================================ * Construction * Map base : New Map Custom textures : -.- Custom sounds : Boom.wav, Flyby.wav, and Underground.wav by Vovstein Custom models used : Some Models by Vovstein Editors used : -.- Other utilities used : -.- Known bugs : none ================================================================= * Installation Information and how to play * - Unzip to your C:\\Return to Castle Wolfenstein folder where C = the drive you installed RTCW on. - Play using the shortcut. ================================================================= Return to Castle Wolfenstein is an excellent game idealized by Gray Matter Studios INC, using the engine of the game Quake III\'s ID Software. Unhappily few mappers were interested in doing Mods or maps (Single Player), to give continuity the saga of the hero B.J. Blazkowicz. ================================================================ Enjoy and thank you. Vovstein.

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1802 downloads

Uploaded:09-29-2005

Operation Redmoon RTCW - SP

operation_redmoon_12.zip | 5.1 MB

will not give support to anybody installing this game in the wrong folders! the folder MUST be X:\\(your path)\\Return to castle wolfenstein\\redmoon as pointed by the installer There will be placed in your desktop by the installer two shorcuts One says Redmoon first run (use this of course) and Redmoon Reloaded (if you have a saved game and want to get to the cheese fast). ----------- description and bugs ------------------------------------- Redmoon chapter one. \"Rumors and superstitions\" Father\'s day edition. Public level test before final release. The following bugs have been noticed to date. Some soldiers seem to be waiting because one soldier is dead and blocking the way. You may get to break some secret walls that were meant to be broken only by trigger. There are zombies, but not in the normal game play. Depending on the final size this should be a 3 levels chapter. As far as i can tell there should be enough light in the level. -----------------Please--------------------------------- Save and save often. If there is a multiple directional corridor go into one branch at the time, if you peek around both directions, you will call in more enemies that you could handle at once, if this happens run away or take cover. When in doubt if jumping or not SAVE your game. When in doubt if enter or not a strange place SAVE your game. If you happen to experience a weird bug while reloading your game, next time try saving your game facing a wall. (with the lower FPS on screen) I didn\'t happened to me, but just in case. Frank Berloff mapper http://www.homestead.com/lambdabase/files/index.html Thanks to Tram Design forums for help and more Tram design forums http://www.tramdesign.net/NonCGI/ultimatebb.php Tram design mapping tutorials http://www.planetwolfenstein.com/tramdesign/resources.html (and for this father\'day 0 wait time download link). In case of comments / questions / please contact me at KoS forums http://kos.spot.com.au/forum/index.php KoS Mapping tutorials. http://kos.nem3d.net/index.html Also thanks to Surface forums http://www.wolfensteinx.com/surface/forums/ Surface mapping tutorials http://www.wolfensteinx.com/surface/tutorials.html I would also like to thank KoS forums and Surface forums. All of the beta testers at Tram Design, KoS, Surface, forums. Without them i wouldn\'t know if do the right thing. Don\'t drink and play. ;) Friday the 13th, June 2003. (yeah i know wish me luck) :P Forgive by english. ----------------------------------------------------------------------------------------------

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343 downloads

Uploaded:07-31-2004

WoD Basement

wodbasement.zip | 11.8 MB

players!

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5790 downloads

Uploaded:11-10-2003

Air Ship

airship.zip | 13.2 MB

airship construction facility. [*]Allies aim to blow up the 'uber airship' and capture the base. [/list] [list] [*]Axis must stop the allies from blowing up the ship but they must also blow up the base to prevent it from falling into enemy hands intact.[/list] NOTE - teamplay is important as both objectives can only be reached by triggered rampways that return to their starting positions - someone is needed to activate these ramps for the engineer! Doing it alone is possible but you have to be quick. The map has two main ends/areas seperated by the centre flag area. The whole of this central area is undercover rendering airstrikes and artillery useless. There is a deeper underground route which is dodgy. THANKS TO: [list] [*]To everyone that helped me make this map[/list] Legal Notice: Do whatever you like with it, but please don't alter it without asking me first.

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3758 downloads

Uploaded:10-28-2003

Start

start.zip | 1.35 MB

Organisation Executive - which operates in occupied Denmark. Your task is to break into the Hansted fortress. This enormous gun site, along with its counterpart in Kristianssand in Norway, blocks all allied attempts to enter Skagerak and the Baltic. In Oslo Fjord a small group of Commando soldiers, carrying vital information concerning secret German research, are on their way south - towards the huge cannons of Hansted ! The local resistance group have dug into one of the bunker system\'s sewers. Use this as your entry point. Enter the site, and render cannons, flak and radio/radar systems inoperable - at least for a few hours. Cause chaos and disruption, but above all, remain alive until the cannon are disabled. It\'s tough, son, but after the cannon are disabled, you are expendable. We have no means of getting you out. Your survival depends entirely on your own skills. Good luck, Soldier! ============================================================================= * Play Information * Map # : The first, obviously... Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No New Sounds : Yes. Some ratty comments. New Graphics : No, the game is amply supplied... New Music : do. Demos Replaced : None. Work it out for yourself :) To play, dump the \'start.pk3\' file in your ./wolfenstein/main directory. Crank the game up, pull a terminal and write: /spdevmap start And the game should be rolling...

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7759 downloads

Uploaded:10-05-2003

SP Korfe

sp_korfe.zip | 5.64 MB

found near by and has been taken to Korfe. It is thought that the Germans may have found the lost treasures of the Knights Templar. Such a treasure, if it exists, must be recovered at all cost. Your job is to gain entry to the castle. There is a large garrison in the near by village so don\'t do anything to alert the Germans to your presence. Take out the radio operator to stop the Germans calling for help. Find the artifact and make good your escape. Good luck. It is recommend that you run this map with the 1.33 patch installed. Please install by unzipping this file to C/…/Return to Castle Wolfenstein. **Do not place this file in / Return to Castle Wolfenstein/Main** Go to this directory and right click on the bat file \"sp_korfe\" and send to desktop. You will now find a shortcut on your desktop from which you can run this map.

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12298 downloads

Uploaded:09-20-2003

Hidden Wolf

hiddenwolf.zip | 11.91 MB

the sub and destroy it!

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6378 downloads

Uploaded:08-29-2003

The Chalice

chalice.zip | 3.16 MB

================================================================= * Description * This map is my first single player map. This was made in about a month\'s time on and off and was mostly created to 1) Learn a little about single player mapping 2) Take a break from working on DeGeneration 3) To find inspiration 4) Look for kewl single player features to possible incorporate into DeGeneration. This is nowhere near perfect, the AI aren\'t completely tweaked, the second map makes no sense in the scheme of things, I didn\'t do any optimization in terms of cluster portals, only two people have tested it, and it\'s a bit hard from what I\'ve been told. I\'m simply releasing this in the hopes one person might have fun with it and also to release the source so that people might learn from it...hopefully something good lol I\'d had to give people any bad habits haha You\'ll find the .map files in the maps folder inside the .pk3. On the last day I worked on this I said: I\'m stopping now since I have to get back to my other projects. Next time I revisit single player mapping I\'ll make something much better. ================================================================ * Story * THE CHALICE Classified TOP SECRET Codename: Treasure Chest The Germans have discovered a Chalice wielding strange powers in the crypts to the East. We do not know the full ramifications of this discovery, but nonetheless we would like you to check it out and see if you can recover this item. You\'ll have to move quickly. There\'s no doubt they will dispatch scientists to inspect the artifact and determine its worth. We can not take the chance of this happening. The passages you\'ll have to infiltrate aren\'t well traveled and the exact area where they are keeping it is unknown. Based on information from villagers the markings on this rough map should show a back way in. Once inside you will have to dynamite the upper level to gain access to the lower one. The only other way would be the front entrance over the mountains. Don\'t worry. With all the demolition the Germans are doing down there they won\'t even realize you\'ve arrived. Good Luck Agent Blazkowicz and Gods Speed. ================================================================ * Hints * 1) Make sure you use your dynamite wisely. 2) There is always a way out. 3) Read the letters. They might give you some insight if you\'re stuck. 4) Conserve your ammo. Aim for the head to kill your enemies quicker. 5) Don\'t rush in. ================================================================

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1451 downloads

Uploaded:08-26-2003

HS Base Wars

hs_base_wars.zip | 4.81 MB

base. Objectives : Allies \"Primary Objective :** Defend the weld tanks.\" : Allies \"Primary Objective :** Defend the Allied bridge.\" : Allies \"Primary Objective :** Steal the Axis radio codes and take them to the radios in your radio room.\" : Allies \"Secondary Objective :** Destroy the Axis bridge.\" : Axis \"Primary Objective :** Steal the Allied weld tanks and take them to the truck in your truck bay.\" : Axis \"Secondary Objective :** Destroy the Allied bridge.\" : Axis \"Primary Objective :** Defend the radio codes.\" : Axis \"Primary Objective :** Defend the Axis bridge.\"

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2382 downloads

Uploaded:08-14-2003

U-Boat Assault

mp_uboat.zip | 4.21 MB

all files necessary to run this map Author: Vulture1412 AKA =WSS=Vulture Email address: vulture@wssclan.20megsfree.com Note: I would like to hear any and all comments and critisism. If you would like to contact me feel free to send me an e-mail at vulture@wssclan.20megsfree.com Installation instructions: Place the PK3 zip in your Main folder in your Return to Castle Wolfenstein directory. If you want to check out the map: Bring down the console with Tilde Type in /sv_pure 0 (enter) \\devmap mp_uboat (enter) U-boatAssault We have learned, through the Resistance that Axis scientists are working on a new type of submarine. According to our sources, this new class of u-boat will have a greater range of travel as well as the ability to mask itself from sonar. This development could easily alter the balance of power in the Atlantic in the Axis favor. Through these same sources we have managed to locate the Axis base where the Prototype for the u-boat is being completed. Your mission is to storm the beach, breach the base defenses, and destroy the Prototype. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Axis respawn= 20 Ally respawn= 15 Round timelimit= 14 Recommended amount of players=20-32 THANKS I would like to thank everyone even if I forget to mention you by name. Tunnelram and all the people at Tram Design for alot of general help Bubba at Bubbas Arena for some nice prefabs RTCW Files for just being there Kos for the lift tutorial And to all the members of =WSS= Clan for thier assistance in testing this map and patience with me. =WSS= Rev Den =WSS= Pink =WSS= Nasty Wolf =WSS= ATECH =WSS= QED =WSS= Reich =WSS= H20 =WSS= Red =WSS= Chavez =WSS= Batts =WSS= RCMcahaffey You can visit them at http://www.wssclan.20megsfree.com +++++++++Copyright++++++++++++++++ Authors MAY NOT use this level as a base to build additional levels. This file may not be distributed with any modifications. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on ANY CD or distribute it in any way without my explicit permission.

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3908 downloads

Uploaded:05-19-2003

POW Escape

mp_powescape_v101.zip | 12.55 MB

the documents south to the train and escape with as many pow's as you can 3. Prevent axis retrieving the soldier activation key dropped by parachute somewhere to the south of the camp 4. Prevent axis activating the soldiers with the key Secondary 1. Capture and hold the North supply room to aid escape 2. Capture and hold the Front gate area to aid escape Axis ------ 1. Prevent Allies stealing the top secret documents from the reearch facility 2. Prevent Allies from escaping on the train with the documents 3. Retrieve the soldier activation key dropped by parachute somewhere to the south of the camp 4. Activate the soldiers with the key Secondary 1. Hold the North supply room 2. Hold the Front gate area

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8378 downloads

Uploaded:04-13-2003

Fun Beach

fun_beach_2.zip | 1.71 MB

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9337 downloads

Uploaded:03-01-2003

Operation Evil Eye

operation_evil_eye2.zip | 14.71 MB

Psychic Connections to their ancestral past. Several botched attempts resulted in many German scientists untimely deaths and subsequently the entire "Project Resurrection", was shelved. In the summer of 1942, the feverish quest for a supreme Supernatural Fatherland was rekindled by the breakthrough discovery of the hidden Burial site of High Priestess Vimmola Dardienna Blavatsky, grand spiritualist of the Covenant of Daknspeuk, scripter of the "Ancient tomb of Daknspeuk" or "Death Speak". Once deciphered by Mystic Adept, Madame Blavatsky, the great, great granddaughter of Vimmola Blavatsky; the secret burial crypt of Vilmhelm Krushner "William the Crusher" First Knight of Dellok "The Dealer of Punishment and Justice" for his Lord Heinrich I was discovered. With the tomb and crypt both known by the Reich’s SS Paranormal Division, a rejuvenated "Project Resurrection" has once again thrown the world into a collision course with this veiled darkness of unholy terror."

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4133 downloads

Uploaded:02-23-2003

Wroclaw

mp_wroclaw_beta.zip | 10.26 MB

taken control of the first communication center and are using it to call in the B-1 Bombers. Destroying the remaining Axis transmitter should slow the Axis push into Russia, by crippling the Wroclaw communication network. There is no chance for victory without keeping the Allied transmitter intact."

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7486 downloads

Uploaded:01-20-2003

Operation Stutze

opstutze.zip | 1.23 MB

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1744 downloads

Uploaded:10-02-2002

Valor

valor.zip | 4.34 MB

reason this is a voluntary mission only. Those of you who step forward, and sacrifice your life for your nation, Will Be Remembered as THE MEN OF VALOR.... Your mission will be to infiltrate the enemy bunker, and destroy the chemical stockpile. By doing this you, will be exposed to the chemicals inside, and death, well lets pray soldier. You will never be forgotten !!!" Looks like mp_beach?? But no, it is different. Simple, easy to follow layout: destroy 3 walls and then the objective. That's 4 things to destroy, so don't leave your TNT at home. You'll probably notice the one untextured box -- it really stands out. I think it's fair to summarize this map as a smaller version of mp_beach. Probably only suitable for smaller crowds, Valor is well designed and has some great fun potential, but may get old rather quickly. Review by Subwolfer

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981 downloads

Uploaded:09-29-2002

Hot Talk

hotalk.zip | 407.35 KB

talk, she has about 5 lines to say."

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1984 downloads

Uploaded:09-20-2002

Hitler's Mansion

mp_hitlers_mansion.pk3 | 3.98 MB

the generator room, solid objects pass straight through each other, textures aren't well done in some areas, and various other unrealistic elements exist. Almost the entire map has a low ambient light (not that that's a bad thing). Review by Subwolfer

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532 downloads

Uploaded:08-24-2002

SP Map Demonstration

move3.zip | 97.86 KB

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226 downloads

Uploaded:08-08-2002

Sneakers Village

mp_sneaker.pk3 | 1.74 MB

Allies complete all objectives, they still will not win. This is one map you may safely pass over. Review by Subwolfer

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6832 downloads

Uploaded:08-02-2002

Soul Portal

mpsoulportal2.zip | 9.3 MB

the information into the Soul Portal control panel. The Axis must destroy the Supply Train control panel and the Soul Portal before the Allies complete the project."

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8401 downloads

Uploaded:07-24-2002

HDDL

hddl.zip | 7.49 MB

***************************************** Install: unzipp in the folder .../rtcw/main Start: enter in the console : /spdevmap lev1 (you can start the other levels by changing 1 into 2, 3 or 4) Story : Dropped behind the German's lines... fight ! Great Thanks to : - planetwolfenstein.com... for the Tips in their forum - Fiesling and the Loso Studio... for their tutorials (sharpened) - and Peggy for the tests !!!!!! Tips, rules and answers at : lemmy-music@t-online.de[/quote]

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886 downloads

Uploaded:07-20-2002

Soul Portal

mpsoulportal.zip | 9.11 MB

Spawn secret forces, in order to do this they must obtain The Book Of the dead and feed the information into the Soul Portal control panel. The Axis must destroy the Supply Train control panel and the Soul Portal before the Allies complete the project.

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515 downloads

Uploaded:07-11-2002

Assassination

assassination_beta.zip | 16.86 MB

over the mountain. After that is another valley with a very well thought out mansion complete with a garage and baskeball net (but where's the jeep going to drive?). The manson has lots of detail and even incorporates out of the way spots into real paths taken by players. Perhaps it doesn't give the Axis a real choice on where to defend though. Most of the action is around the difficult basement and bunker door. Once the bunker is blown open its just a matter of getting a bullet in the corner (I've gone past two flame throwers and won almost before they could respond). There are so many paths in the mine and tunnels that its easy to get lost at first. The rest of the map is alright. The spawn points work for the most part. The textures are good and I don't recall any outstanding faults. Because of the nature of the final objective (blow up a simple target) there can be extra trouble from cheaters who blast through was and such. The Hitler model is perhaps to easy to destroy but the door can be a bitch to blast because of defenders so I guess it balances. This map is alright. For a beta its pretty good. Drill Sgt Dante

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15585 downloads

Uploaded:07-11-2002

The Tank

mp_tank_final.zip | 4.92 MB

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2687 downloads

Uploaded:07-11-2002

Eye of The Horus

mp_horus2.zip | 13.01 MB

Players should no longer spawn on the head of someone else (15 Spawnpoint for each side) Fixed terrain vis bug behind the allied spawn-point But didn't manage to fix the vis bug in the big cave

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7417 downloads

Uploaded:07-11-2002

Blitzkrieg Forest

bk_forestb1.zip | 1.43 MB

captures all the capture points 1st wins. 1.Primary Allied Flag 2.Secondary Allied flag 3.Center allied Flag 4.Center Axis Flag 5.Secondary Axis flag 6.Primary Axis Flag [b]Overall:[/b] A great map apart form on or two bugs. The bugs are in a certain place of the map I was climbing the hills and i got to the top and tried jumping on the top of the tree. I coulda easily made the jump in real life (only about 1/2 foot away) but instead i got stuck between the tree and the hill :( the only way to get out was to take my own life (in the game of course)). Another problem was a building in the Axis camp when i got close to it you couldnt see the walls only the outside of the map? and once inside and ready to leave by the doorway you couldnt see the outside of the map? I reckon they but some kinda nodraw brush in the doorway which has gone wrong. Yet another problem is at the back of one of the buildings in the Axis camp you are supposed to beable to climb through the window cause a ladder sign shows up where there is a slanted piece of wood underneath the window.2 more problems for me are the positioning of the flags arnt exactly great especially the axis and allied centre capture points because i feel there to close to each other.The other problem what people might find annoying is the spawn times read the readme.txt file for more info. Now to the good points :) :D. Those are the fact that the map is huge :) the design/layout is good theres plenty of sniping places including guard towers and buildings :) Its loads of fun in multiplayer with more than one way to get to the objecitves (apart from the allied primary capture point)And the fact that this map is built for alot of players should mean more action on the battle field along with other stuff :). I would deffinatley recommend this map. The bad points are minor really and i only listed them out of your interest. So if you can put up with them (you know you can) Stop reading and start downloading and maybe I'll see you on the battlefield? [img]http://www.gamingfiles.com/screenshots/13/files_extra/1544-2.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1544-3.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1544-4.jpg[/img]

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2826 downloads

Uploaded:07-11-2002

Norway

mp_norway.pk3 | 2.36 MB

Capture the Sub - Capture the Radio Station - Capture the Machine Shop - Capture the Lookout Tower - Capture the Inner Gate - Capture the Barracks

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8568 downloads

Uploaded:07-11-2002

Project Schwalbe Me-262

mp_schwalbe.zip | 15.63 MB

over..was it worth it..After loading the map on your selector you'll see real WW2 footage of the Me-262 in action..this is a good start Of course you'll have to decide for yourself? I've got this one on my favorites list and look forward to the next TurboPoint map! The layout is wonderful to look at a wide open snow covered ranges leading into a railroad warehouse,a foot bridge to cross an ice cold river,and by the way it's really cold,like the earlier map mp_Vemork,the water will do health damage,so swim fast. A mountain dividing the Allied forces from the Axis base,contains an eye opening mineshaft design,including a bottomless pit to be avoided. The lighting inside the mineshafts is one of beauty. Upon exit the Allies will enter the Axis compound containing their 2 objectives,stealing the secret documents,and destroying the very well done fabricated German Messerschmitt Me-262. Early into WW2 the German high command developed this new Jet wonder armed with 4 30MM cannons,24 R4M Rockets.Reaching speeds of 470 mph and a range of over 500 miles this was a terrible blow to the Allied bombers over Europe. Destroying the jet is a bonus,but the Allies need the technical info to help find weaknesses in the ME-262. The interior base has a few nice surprises,I won't give them away but I stopped and said ..wow The interior base has the familiar textures,but some slick new sounds are tossed in.As some of you may know I do sound work for mappers and weapon sounds for the Special Forces Mod. And Turbo has come up with some really nice sounds.Trees rustle as you climb them,the wooden bridges creak and nice mine shaft sounds too. The map will support up to 20 per team,the map is large and spacious in the objective areas.The Engineer class will be a popular choice with a lot to blow up,stick close to them,they're vital. Sights,sounds and gameplay are all here! Technically the map ran smooth on my machine high FPS and little stutter. The only fault I've found is the Allies ability to locate the documents. The compass locater would not lead me to them,it's possible the map designer did this on purpose? The documents aren't in clear view and will take some exploring to find them. The objectives are 2 fold,the escaping player carrying the documents won't win the round by getting to the waiting boat,until the Allies also destroy the jet. But a nice exit movie is shown upon the Allies winning the round. is Schwalbe worth the download? RtCW players..Christmas has come early!! Det Pak * Thanks to "1st Lt. J. Striker" for helping on this review ---------------------------------------------------------------------------------------------------- Map description: The Axis have developed the first ever jet aircraft, the ME262, otherwise known as "The Schwalbe". The Allied inteligence have discovered the location of the base, and are providing covering air support. The allied ground forces must infiltrate the axis base and destroy the prototype. They must then steal plans and escape via the boat waiting at the river. The allies CANNOT escape until the ME262 is destroyed, even though they can steal the plans at any time. The axis must defend both the ME262 and the plans, and also try and keep control of the mines, which provide passage into the base. They can also slow down the allied advance by destroying the footbridge that crosses the river, forcing the allies over the train bridge or through the very cold river, which will sap their strength.

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451 downloads

Uploaded:11-02-2011

Surfaces

surfaces.zip | 6.17 MB

Initial results have been implemented based on the Quake III engines, while in the game \"Return to Castle Wolfenstein\" (RtCW) used variation has been found to be optimal.

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11 downloads

Uploaded:10-07-2011

Salsa

mp_salsa.zip | 955.83 KB

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58 downloads

Uploaded:06-01-2011

mp beachwar8

mp_beachwar8.pk3 | 15.36 MB

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406 downloads

Uploaded:01-22-2011

Patches_for_maps_RTCW_SP

patches_for_maps_rtcw_sp.zip | 4.56 MB

all RTCW\'s fans for creating various maps single player.

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68 downloads

Uploaded:01-22-2011

mp_beach_war2

mp_beachwar2.pk3 | 8.86 MB

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95 downloads

Uploaded:01-07-2011

mp_beach_war beta 1

mp_beach_war.pk3 | 10.96 MB

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297 downloads

Uploaded:12-17-2010

Surface_pack1

surface_pack1.zip | 7.04 MB

textures!! im not saying these textures are the best, but they look ok on the most part, theres not that many but some may prove usefull to some people, i wasnt going to release them at first i was making them for myself, but i thought maybe some people could find them useful and use um. Happy mapping! cya

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86 downloads

Uploaded:11-19-2010

The Pirate\'s artwork collection

the_pirates_artwork.zip | 2.49 MB

[url\"=http://returntocastlewolfenstein.filefront.com/file/Start;20094\"]Start[/url] - [url=\"http://returntocastlewolfenstein.filefront.com/file/SP_Wolfenstein_3D;96590\"]Wolfenstein 3D[/url] Prefabs are given with their respective readme files and compiled data for preview. All these are licenced under [url=\"http://www.gnu.org/licenses/gpl.html\"]GNU GPL[/url] and were disigned by Kim \"The Pirate\" Christensen. [url=\"http://pirat.snotboble.net/en_rtcw_map.html\"]http://pirat.snotboble.net/en_rtcw_map.html[/url]

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48 downloads

Uploaded:10-28-2010

mp_handageddon(final)

mp_handageddon.zip | 12.97 MB

giant skeleton that literally breathes fire.

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50 downloads

Uploaded:09-14-2010

mp_beach555v33

mp_beach555v33.pk3 | 1.79 MB

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1501 downloads

Uploaded:07-30-2010

Olivet Castle

olivet_castle.pk3 | 34.15 MB

a chill down your spine. Enjoy!

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174 downloads

Uploaded:07-15-2010

Pack_SP_Tutorial_3

pack_sp_tutorial_3.zip | 5.84 MB

E_mails Address: ? 03 - File: damages - Author: Muffinman - E_mails Address: ? 04 - File: door2 - Author: KoS - E_mails Address: kos@vestlandet.com 05 - File: Kos_shooter - Author: KoS - E_mails Address: kos@vestlandet.com 06 - File: Kos_shooter2 - Author: KoS - E_mails Address: kos@vestlandet.com 07 - File: mortar - Author: Tunnleram - E_mails Address: ? 08 - File: my_portal - Author: ? - E_mails Address: ? 09 - File: rain1: Author: KoS - E_mails Address: kos@vestlandet.com 10 - File: sparks Author: ? - E_mails Address: ?

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203 downloads

Uploaded:07-15-2010

Pack_SP_Tutorial_2

pack_sp_tutorial_2.zip | 11.81 MB

E_mails Address: nib@nibsworld.com 03 - File: Bridge_mover - Author: BOlty BOy - E_mails Address: ? 04 - File: grass_tut - Author: Pazur - E_mails Address: ? 05 - File: portal_mirrors - Author: ? - E_mails Address: ? 06 - File: radskybox_v6 - Author: Detoeni - E_mails Address: ? 07 - File: spotlight_tut - Author: Beau (demonspawn) Sutton - E_mails Address: demonspawn@shaw.ca 08 - File: storm - Author: Beau (demonspawn) Sutton - E_mails Address: demonspawn@shaw.ca 09 - File: tut02_lift1: Author: Sock and djbob - E_mails Address: sock@planetquake.com / djbob@splashdamage.com 10 - File: tut02_lift2: Author: Sock and djbob - E_mails Address: sock@planetquake.com / djbob@splashdamage.com

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1521 downloads

Uploaded:02-25-2010

Hell_Mappack Final

hell_mappack_final.zip | 10.57 MB

version.

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678 downloads

Uploaded:02-11-2010

Arkot_Castlekeep

arkot_castlekeep.rar | 9.95 MB

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169 downloads

Uploaded:04-04-2009

Desert Fox

desertfox.zip | 5.49 MB

costs.

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571 downloads

Uploaded:03-19-2009

Modifying a BSP File (Binary Space Partitioning)

25modifie_a_bsp_3dgame_level.zip | 138.64 KB

for all ID-Tech3 based games! This tutorial is provided as HTML- and PDF-Document.

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177 downloads

Uploaded:09-10-2008

mp - Braundorf

braundorf_b4.zip | 9.65 MB

destroy the facility.

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220 downloads

Uploaded:08-27-2008

Supply Depot

supplydepot_b1.zip | 9.38 MB

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109 downloads

Uploaded:08-20-2008

Pirate

pirate_b1.zip | 4.48 MB

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101 downloads

Uploaded:08-11-2008

mp Natterbase

mp_natterbase1_2.zip | 15.05 MB

destroy the power turbine near the base to disable the flak gun. Axis must defend at all costs!

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114 downloads

Uploaded:07-31-2008

Braundorf

braundorf_b2.zip | 9.93 MB

will destroy the facility.

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217 downloads

Uploaded:04-27-2008

Jump Attak

jump_attak.pk3 | 1.34 MB

[i]fragging good fun[/i]! There are several structures and objects spread about which make for great places to get cover for reloading, or for making some good long distance shots without exposing your whole body. The [i]fun[/i] part of this map comes from the 'jump pads' which are placed in the compound, this pads act as trampolines, which means, when you run up to them, they will propel you into the air in the direction that you are running; Doing this will allow you to clear walls, etc, in a single bound which is great if you find yourself caught in a hail of bullets! Be sure to have some Engineers on your team as well, as there are doors and barbed wire obsticles that will need to be blown up in order to clear the way. Kap. Von Braun, part of the Soldiers for Vengeance clan, has also included some underground tunnels in this map, which will allow you to venture from one part of the map to another, but beware, this is a great place to set up an ambush... [img]http://bp0.blogger.com/_E_0XBk_E9-g/RnCQqiDQ25I/AAAAAAAAAAY/Wvt-ileslNM/s320/sfv.jpg[/img] As with most maps designed with Castle Wolfenstein, the bragging rights will go to whoever is successful at enforcing their team's objectives...will it be you? Enjoy!

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139 downloads

Uploaded:11-10-2007

Radar Bunker

radarbunker.zip | 5.81 MB

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173 downloads

Uploaded:10-09-2007

Radar Bunker

as_radarbunker_beta.zip | 5.92 MB

Download

199 downloads

Uploaded:09-24-2007

Braundorf

braundorf_b1.zip | 9.29 MB

will destroy the facility.

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1544 downloads

Uploaded:09-12-2007

Stop Them

stopthem.zip | 3.63 MB

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393 downloads

Uploaded:05-28-2007

BasOr 2

mp_basor2light.zip | 3.45 MB

goodness to enhance your gaming experience! The [b]Basor 2 light [/b] version also now works with the RTCW [file="22685"]OSP mod[/file]. You still have the same challenges, The Allies have broken into a secret base somewhere in somewhere! The BasOr is an Axis-Fortress surrounded by a small town. The enemies must get in through the West-Wall, planting dynamite charges to get inside the fascinatingly large complex riddled with secret passages, tunnels & ducts. And capture the flag which is on the roof. Another possibility is, they go through the back entrance, which is open but ends near the Axis-Barracks. The secret documents are in the War-Rooms down at B-Level. Allies must steal it and try to transmit it in the Radio-Room, which is also close to the Axis-Barracks. [list] There are 4 Ways from the outside of The BasOr down to the War-Rooms: [*]Through the Stockroom, requires an engineer! [*]Through the Elevator [*]Through the Back Stairway [*]Through the Ducts [/list] Refer to the readme for more information.

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139 downloads

Uploaded:05-14-2007

G-Rush

grush_v1.zip | 28.78 MB

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209 downloads

Uploaded:03-30-2007

Stalingrad AS

stalingrad_as.zip | 5.85 MB

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203 downloads

Uploaded:08-29-2006

mp_Canon

axis_cannon.zip | 3.81 MB

more experienced, and his skills increase, his maps will benefit, but not as much as the community! This map is an objective based map where the Allies have to destroy a cannon; to which the Axis must defend at all costs. Once...or [i]if[/i] the Allies manage to plant the dynamite, it will be difficult for the Axis to disarm! Defence is the name of this game!

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505 downloads

Uploaded:03-11-2006

MP Trenchtoast

mp_trenchtoast.zip | 11.58 MB

mine;-)). Installation: Extract mp_trenchtoast.pk3 into your "Return To Castle Wolfenstein\main\" directory. Email: mkem01 AT seznam DOT cz

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195 downloads

Uploaded:02-28-2006

MP Forestlights

mp_forestlights_b2.zip | 6.67 MB

have what it takes to survive the dredges of village house to house combat?

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2581 downloads

Uploaded:01-06-2006

PHM\'s Hauptquartier

phms_hauptquartier.zip | 17.91 MB

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1137 downloads

Uploaded:10-29-2005

The Enemy Castle

theenemycastle.zip | 9.53 MB

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446 downloads

Uploaded:09-29-2005

Dem Siege

dem_siege.zip | 12.22 MB

must defend the objectives or all will be lost.

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163 downloads

Uploaded:09-07-2005

DGDM Underground

dgdm_underground.zip | 26.29 MB

you\'ll enjoy this map greatly! See the readme for more information.

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222 downloads

Uploaded:06-30-2005

CTF Valley

ctf_valley.zip | 3.53 MB

a showcase of the CTF script. The map itself was rather bland. CTF Multidemo still became rather popular because it offered fast-paced, well-balanced gameplay. It also was a really good training of aiming skills... CTF Valley offeres the same cool gameplay and training, but adds nice surroundings and a cool layout. It is a rather resource intensive map. RTCW is almost five years old now and hardware has moved on since then. RedTop decided to design a map with good looks even though it would run with less fps then the original maps. This doesn\'t mean that the map is unplayable however. RedTop still manages to get a solid 76 fps with his trusty old GF4 Ti4200 and AMD 64 3200+. Clanmates with deeper pockets still play at 125 fps. The objective of the map is to demoralize the enemy by stealing their holy chalice (no kiddin\'). Bring home the objective three times and your team wins. Players that bring home an objective will be instantly sacrificed and will have to respawn. This map is best played 1on1, 2on2 or 3on3. Lieutenants only, no airstrikes or artillery. Have fun people! Thanks go out to: -------------- ReyalP for his CTF script, Repetitive Frag Injury for the cool times we had, verdiend! for offering me shelter from the cruel clanless world. Visit www.configarmory.nl for RTCW configuration explanation, RTCW server configuration explanation and RedTop\'s custom maps. -Northerner

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121 downloads

Uploaded:05-21-2005

PALEjump

palejump.zip | 292.91 KB

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93 downloads

Uploaded:05-16-2005

Axis Rail Checkpoint

axis_rail_checkpoint.zip | 6.7 MB

time: 10 minutes Overview: Allied forces are attempting to determine the location of a weapons train carrying V2 rockets by stealing a logbook from an Axis rail checkpoint. Allied Objectives: 1 - Steal the Logbook containing details of the weapons trains wherabouts from the Checkpoint Office. 2 - Get to the Radio Room and transmit the Logbook information to HQ. 3 - Destroy the Damaged Wall to capture the South Annex. 4 - Breach the Maintenance Access Door to create a route through the main checkpoint buildings to the Office. Axis Objectives: 1 - Prevent the Allies from stealing the Logbook from the Checkpoint Office. 2 - Stop the Allies before they transmit the Logbook information. 3 - Defend the Damaged Wall of the South Annex. 4 - Stop the Allies from breaching the Maintenance Access Door. Installation ============ Extract mp_checkpoint.pk3 to \\main in your Wolfenstein folder. Other Information ================= Author: Andrew Palmer (than) Email: andyp_123[AT]vodafone[DOT]net Website: than.spawnpoint.org Release: 15/05/2005 Build Time: Ages Compile Time: 2 hours or so Build Machine: My work pc (2.2ghz, 512mb) New Textures: A few minor things. The loading screen and objective pics had a lot of work put into them. Brushes: Lots Bugs: The Allied forward spawn points don\'t work in RTCW versions prior to 1.32. Source included: Yes, look in the \\maps directory in the .pk3 - maybe you could fix the bugs for me ;) ...or convert level to work with ET. Thanks: Grey Matter, Nerve, id Software - for making such a cool game Splash Damage - for inspiration in the form of Enemy Territory (awesome work, guys) GTK Radiant Team - for making a very good editor. The mod community - for new maps, mods, tools etc. and generally driving everything forward. You are all great :) Porn - for being there when I needed you most I\'d also like to thank anyone or anything else that has helped in any way. THANKS! Notes ===== This is my first Q3 engine level, and possibly my last. It\'s also going to be the last level I build without having a very thorough plan beforehand. Too often I will build an area of a map without having any real idea of what is going to come next, and so the map ends up being a bit of a mess, and takes me longer to build. From now on, I plan ahead! The base of this level is a small test map I made when applying for a job at Splash Damage a long time ago (they were still making Enemy Territory, I think the SP portion had just been canned.) The test consisted of the service shed, and cliffside rail tracks and was less detailed. I\'m surprised I even got an interview :) The rest of the level was built later. Some of it was made a while after I started at Rebellion (Late 2003), and most of it was made in the past month to mark my leaving Rebellion (mid 2005.) Because of the aforementioned lack of planning, a lot of the stuff I made for the level was scrapped, and some of the final thing I\'m still unhappy with. Because of the way I built the map (all the buildings in one room, under one sky) there are a few problems with visibility. I think this could be fixed by knowing what the heck one is doing when it comes to placing hints. I don\'t know enough about hints to place them for efficient portal generation :( Still, it generally runs about as well as some of the Official Wolf MP maps. I narrowly avoided disaster after releasing this map with very dark lighting. I had a quick playtest at work, and found that the level was near pitch black on everyone else\'s machines. I\'ve managed to get Q3map2 working properly now, so I recompiled the level with increased gamma settings. It looks fine in-game with r_gamma 1.3, but I still prefer how it looks with 2. I decided not to brighten the map further because it will spoil the map for those with bright monitors, such as myself. Generally I find pictures too dark if the monitor is old and shit, or if you try and run stuff in too high a resolution. For anyone that cares/was wondering, I made this map RTCW only, despite the release of ET because I don\'t play either anymore, and setting up the gameplay in ET is a lot more complicated. The level also looks worse next to the ET maps (which are awesome) than the RTCW multiplayer maps :) The roq files was a massive pain in the arse to make. I couldn\'t get the cl_avidemo command to work, so I ended up just making all the frames in photoshop myself. Whilst I was half way through doing this, I realised that I could have just used FRAPS. What a fucking nightmare >:( Still, I think it gives my roq a touch of personality compared to the usual stuff. Same goes for my loading screen. I wish I had used better shots for the roq, since I decided not to use it for the overview in the end. It\'s done now, it was really annoying, and I\'m not doing it again, when only server admins will ever see it. I hope people notice the small touches I have added to my map. There are a couple of Rebellion in-jokes, so most people won\'t appreciate them :/ Compile Info ============ Compiling this on my home PC was a nightmare. I only have 256mb RAM, so q3map was doing a lot of disk -accessing, which slowed things down a LOT - VIS took over 16 hours for instance. Luckily, I was able to compile on my work pc, which has 512mb RAM, and didn\'t need to use the windows swap file. Vis only took about an hour. As a note to myself, and anyone who wishes to edit the included source map, my compile settings were as follows: q3map2.exe -game wolf -fs_game main -fs_basepath f:\\games\\return~1 -meta f:\\games\\return~1\\main\\maps\\mp_checkpoint_FINAL.map q3map2.exe -game wolf -fs_game main -fs_basepath f:\\games\\return~1 -vis -saveprt f:\\games\\return~1\\main\\maps\\mp_checkpoint_FINAL.map q3map2.exe -game wolf -fs_game main -fs_basepath f:\\games\\return~1 -light -super 2 -gamma 1.25 -filter f:\\games\\return~1\\main\\maps\\mp_checkpoint_FINAL.map The Q3map2 version I used was 2.5.16 (2004-10-18) Legal Things ============ This level is copyright 2005, Andrew Palmer You MAY NOT in ANY way make any profit off this map. The only people allowed to do so are the authors of the game that it is for use with (explicitly id Software, Nerve and Grey Matter.) You MAY distribute this level in any FREE channel, such as the internet, a network, via email etc. You MAY use this level as a base to build additional levels, but please give me some credit for any of my work that you use. You MAY NOT use this level as a reason for growing hair of any kind. This also includes the wearing of false hair including, but not limited to wigs, false beards, moustaches, eyebrows and murkins.

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247 downloads

Uploaded:04-03-2005

DM_Beach

dm_beach.zip | 1.38 MB

a Deathmatch map, so, no objectives! In case you forget this fact, you will be reminded when you see a cover over the Murder hole, a wall where the ducts should be and as for the beach itself...you can look, but not touch. All the fighting occurs within the sea wall. There are other changes to the map, such as a back way out of the forward bunker; the rest, you\'ll have to find out for yourself. Thanks to Voodoo, and his brother Standard for the tour!

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4297 downloads

Uploaded:02-25-2005

Bank Raid

mp_bankraid_final.zip | 6 MB

alleys, explorable houses and other features to keep play varied and unpredictable. In a new and interesting twist (as far as I know it's new anyway) - the Axis can accelerate their win by destroying the Allied escape truck or they can simply try and hold out till the time runs out. This does make it much harder for the Allies as they have to protect their truck AND steal the gold. However, the myriad of alleys, routes to and from the objective and multiple routes to the truck should balance this issue." Wow, this map is cool. It has alot of alleyways and buildings which make for some interesting gameplay. Also, there are some cool underground hallways and vents. There are some staircases and some rather large buildings. With some sweet buildings, great design, and endless streets of action, this map is a must have! Only thing I would think is wrong with it is that its so large and the textures are very close to the same that you get lost alot. Reviewed by KoRn-Warrior-

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1623 downloads

Uploaded:12-21-2004

The Escape

te_escape.zip | 4.69 MB

te_escape.pk3 in your /main directory. .-\'´\'-..-\'´\'-..-\'´\'-..-\'´\'-..-\'´\'-. Briefing: In the deeps of Castle Wolfenstein, the Axis Paranormal group has uncovered the Unholy Grail, an ancient relic used by the dark druids in the time of Heinrich I. The germans believe they can harness the grail\'s malicious energies and use it as a weapon in the war. The allied commando soldiers\' mission is to breach the axis defences of the castle, get the cursed relic and escape, bring the loot to Great Britain for examination and possible destruction. .-\'´\'-..-\'´\'-..-\'´\'-..-\'´\'-..-\'´\'-. Game : Return to Castle Wolfenstein Title : The Escape tournament ed. Filename : te_escape.pk3 Release date : 2004-12-17 Program : GTK Radiant 1.4.0 Build time : DUNNO! lots of hours! Compile time : 5 hours approx. Compile machine : P4 2.6 512 MB DDRAM New: Textures : 1 new in the pk3. some others were included just in case. Sounds : Yes 3. Models: : No. *Note* If you\'re missing textures it\'s because your sp_paks are missing or invalid. -Northerner

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917 downloads

Uploaded:12-20-2004

Base Race

baserace_beta2.zip | 5.75 MB

can be used by engineers to build up different parts of your base, from defensive walls to lookout towers. Different capture pads correspond to different base Constructions, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be \'synergized\' by completing combinations of other constructions. The first team to complete all 18 constructions / upgrades or have the most completed when the timer runs out wins!

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581 downloads

Uploaded:11-30-2004

Sniper Plex

mp_sniperplexv1.zip | 1.25 MB

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1908 downloads

Uploaded:11-16-2004

Absent Death by =FF=PiMp-SlAcK

mp_absentdeath.zip | 5.38 MB

\"Transmitting Room\", and Transmit the \"Top Secret Code Book\" -Northerner

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2405 downloads

Uploaded:11-04-2004

Market Garden

anx_mg_final.zip | 13.22 MB

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590 downloads

Uploaded:09-17-2004

Skyscraper

skyscraper.zip | 3.42 MB

way these humans fought, the Aliens decided to have a contest in an arena of their own design, a strange alien world with a gigantic Skyscraper as the only building. The Aliens gave each side a special \'Orb\' to protect. This Orb is the key for a return trip home but only for the enemy. You must infiltrate the enemy\'s stronghold and steal their Orb and return it to the Motherorb at the top of the skyscraper to go home, the loser will remain trapped FOREVER! This is basically an Objective or Stopwatch mode type game.

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83 downloads

Uploaded:08-01-2004

BasOr2

mpbasor.zip | 15 MB

check the readme for more details. SCREENSHOTS: To make all our lives easier, just click this link for screenies! It also has some awesome info about the map. http://www.aeonizm.net/zycr/

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382 downloads

Uploaded:07-31-2004

{WoD} Valley v3

mpwodvalley3.zip | 14.88 MB

out to these two mappers for their wonderful work :rock:

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354 downloads

Uploaded:07-31-2004

BasOr2 - Correct Map!

mpbasor2.rar | 7.35 MB

because they were never sent to me - I would have gone and gotten the screens off the first attempt, but am not sure if those screens were of the old Basor or the new Basor.. Sorry for the lack of screenies, but it is an RTCW map that looked fantastic from what I saw.

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765 downloads

Uploaded:07-18-2004

Destruction 2

mpdestruction2.zip | 1.31 MB

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2444 downloads

Uploaded:07-18-2004

ANX Marketgarden

anxmarketgardenbetav02.zip | 12.86 MB

Download

1537 downloads

Uploaded:05-18-2004

Beach Tribute

beachtribute.zip | 4.55 MB

Bravo- Prefabs(assault boats,kammandant house,officers quarters,deployment stairs,) Installation: Place .pk3 file into your RTCW/main directory. Contacts: Mapper E-mails> Alpha@Mapperstein.com Bravo@Mapperstein.com Map Feedback> BeachTribute@Mapperstein.com Credits: Beach Tribute is exactly what it says.A tribute to ID,Activision,Nerve, and the Playing Community.Everyone loves MP_Beach.....So,with all the \"Other\" remakes,We figured why not 1 more lol.... Copyrights: All original Beach stuff and Concepts(Theres not much left though,since I rebuilt everything from scratch)is Wolfensteins... All Modifications and Additions is Mappersteins. ****Please have respect for our hard work and do not \"Alter\" the Map or \"Convert\" it without asking first...**** Beach Tribute Story Line: \"It\'s Been 18 months since the Allies successfully invaded the Beach.After careful examination of the War Documents,they were found to be a \"Decoy\" planted by S.S. Agents.The Allies have recieved word, from their \"Double Agent\" Kessler,that the base construction is complete.Kessler has also informed the Allies that the base is now an \"Extremely Armed and Defendable Facility\".Kessler also sent a recent message,with Base schematics and strategic information.The Allies,having used this info,believe that there is a List with Axis Base and Allied P.O.W. Camp locations.The Allies, are going in Fast and Hard,under the cover of Night and Fog.The Air Force is air dropping some Bunkers to aid the allies in their mission. Good Luck....and Have Fun....\" Team Objectives: Allies> 1)\"Penetrate Beach Wall\" 2)\"Penetrate Supply Tunnel\" 3)\"Shutdown Security Grid\" 4)\"Penetrate Basement Access Door\" 5)\"Steal the List\" 6)\"Escape\" Axis> 1)\"Defend the Beach Wall\" 2)\"Defend the Supply Tunnel Entrance\" 3)\"Defend the Security Grid\" 4)\"Defend the Basement Access Door\" 5)\"Defend the Vault\" 6)\"Stop the Allied Escape\" Spawn Flags: There are two \"non-objective\" spawn flags in Beach Tribute. One is at the Forward Bunker(Allies Only). Allows the Allies to spawn in Upper and Lower Forward Bunker. The Second is in the Supply Bunker(Allies & Axis). Allows the Allies to spawn in Supply Bunker,and the Axis to spawn in Supply Tunnel Barracks. Limbo Spawn Choices: The optional spawn points are organized by tags. (X) for Axis specific spawns. (A) for Allied specific spawns. Known issue: If you are on the Axis team and select \"Spawn Closest to Allies Side\",you will spawn in the Infirmary in the Basement. This is not a \"BUG\". Reason for this is that the spawn point in basement is actually closer to the Allied side in distance. Compared to the Axis Barracks spawn upstairs.To spawn in Axis Barracks, select closest to Axis Side. Enjoy the Map!!!!!!

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1796 downloads

Uploaded:04-26-2004

Beach II Frostbite

mpfrost.zip | 7.17 MB

not until later when the Axis learn from a Captured O.S.A. Agent that the Allies have taken the base and Claimed it for their own and are now working on a design for a new type of Weapon The Axis MUST Stop the Allies from developing their Weapon if they hope the ever beat them ____________ (Installation) ------------ Just extract the PK3 to your Wolfenstein Directory Example: C:\\program files\\Return to castle wolfenstein\\main\\NEWPK3 NOTE: Not all Players install to the Default Directory in this case you need to find your Main dir wherever you installed wolf too for any help email me at HellRaiserKANE@Adelphia.net ________________ (Play Information) ---------------- Axis Respawn: 15 Allies Respawn: 20 Timelimit: 20 (will go into sudden death if objective not obtained from either side Example: Like Depot) Number of Objectives: 6 Wolf MP: YES SW: YES CP: NO the map will support more then 32 players if needed __________ (Objectives) ---------- ______ (Allies) ------ Destroy the Axis Radio Submarine Defend the Seawall Defend the Blueprints Prevent Transmission of Blueprints if stolen Protect the Basement Blast Door Guard the Trenches ____ (Axis) ---- Defend the Radio Submarine Breach SeaWall Find and steal the Blueprints Transmit the Stolen Blueprints Destroy the Basement Blast Door Claim the Trenches __________ (Extra Info) ---------- NOTE: This map is more geared for Shrub MOD Play BUT is definetly setup to be used on Bani,Shrub, or just Plain Wolf Also this map is more setup for 45 min rounds i was aiming to create a decent map for the 45min servers This map has Hidden Goodies ALL OVER IT to make things interesting just look around FYI: Find your way into the Armory and Enjoy its Treasures :) Another FYI: Lots Of Sniper Areas and Snipers are Higly Recommended for this Level Keep in mind its a Beta i have spent Hours touching up so i doubt u will find any errors if you do please email them to me Email is at the bottom of the Readme this map takes alot of teamwork and I mean ALOT of Teamwork but it makes it really fun to play i know me and our Clan like it Basically Guys Download it Enjoy it Cant Hurt To Try It HellRaiserKANE ____________ (Construction) ------------ Editor: GTK Radient Known Bugs: None __________ (Tech Specs) ---------- Total Brushes:7828 Total Entities: 1000 Net Brush Count: 2604 (Non Entity) i would also like to add All original CAD and work in the map belongs to its original creators i claim no credit for the base parts of this map only credit i take is for new storyline and all changes that you see HellRaiserKANE Email: HellRaiserKANE@Adelphia.net NOTE: Mappers can use the resources in this map for learning only do not republish this map

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323 downloads

Uploaded:03-24-2004

MP-Industrial

mpindustrial.zip | 1.59 MB

een_hongerig_beestje@hotmail.com URL: none, still working on it. description: Final layout of MP-Industrial, but without objectives ==================================================== play information gametype: wolfmp, wolfsw new sounds: not yet :) new graphics: a few new textures how to play: place the mp_industrial_fb.pk3 in your main folder and select it from the menu in game. ==================================================== construction base: scratch editor: GTK Radiant 1.4.0 other programs: psp7 (graphics) know bugs: none known at this time. build time: overall, 3 months ==================================================== important information this is the first playable test only, it is complete enough to run on a server, and is meant as a test of playability only. you will see that the lighting is not yet fully polished in a lot of places. there are things scheduled to be remade and put in once there is enough feedback on what is needed or should be removed, some things are as follows, - more lighting in quite a few places. - some building corrections what is really needed is feedback on the frag-ability. There are other things i have not mentioned that are to be redone, so if you see something out of the ordinary be sure to mention it, all comments are welcome and appreciated !! e-mail at een_hongerig_beestje@hotmail.com or pm me in the splashdamage forum D3C0Y www.splashdamage.com ====================================================

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2330 downloads

Uploaded:01-27-2004

Beach REMAKE

herbsmokersbeach.zip | 2.53 MB

I left for people to find. The far generator in the war room can be blown up, destroying the wall behind it. Giving another way out of the war room. The new basement route is through my office, \"Deicide\'s office\". Accessed by blowing up a file cabinet in the far corner. Grenades will take out the cabinet and generator. -*-*-*-*-*-*-*-*-*-* Author: De-i-cide. Website: shedmoreblood.com

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468 downloads

Uploaded:01-20-2004

{NoX} TownSquare

nox_townsquare.zip | 1.87 MB

Top Secret Documents. Escape with the Axis Top Secret Documents at the Allied truck. Destroy the Axis Objective Room door. Destroy the lower tunnel entrance. *Axis Objectives* Prevent the Allies from stealing the Top Secret Documents. Prevent the Allies from reaching the truck with the documents. Defend the Objective Room door. Prevent the Allies from destroying the lower tunnel entrance if possible. * Construction * Base : Made from scratch Editor(s) used : GTKRadiant 1.3.12 Known Bugs : None. Build Machine : AMD Athlon XP 2400+, 512MB PC2700 DDR, GeForce4 Ti4200 Brushes : 770 Entities : 290 * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. This archive may be distributed over the Internet and/or BBS systems as long as this txt is included with the distribution. You may NOT distribute this BSP commercially in ANY way without my express permission.

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747 downloads

Uploaded:01-15-2004

Mount George Mill

mp_mgm.zip | 5.23 MB

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1152 downloads

Uploaded:01-13-2004

ARSR Sniper Beach 2

arsr_sniperbeach_2.zip | 2.01 MB

stealthy movement. Teamwork is recommended, and patience is usually required.  The terrain itself has not been modified; rather we have added objects to the basic map and removed all objectives.   Additions: By far the most popular addition is \"The ZONE\", an area at the back of the axis base that allies have access to. Also included are areas on both sides of the map for allies and axis in the mountains. The map has several new structures.  There is a bridge leading to a portal for access to the axis mountains which overlook the beach, and a similar portal by the hill leading to the opposite mountains, which have access to the back of the axis base.  This forces both teams to watch their backs, unless they are in the mountains.  Even though it may seem axis can access the beach and allies can access the base, under normal circumstances crossing over to the enemy\'s side is not possible.  Spectators have access to both sides though, through a small hole in the invisible barrier over the forward bunker.   Other structures include a wooden addition to the area behind the forward bunker, and three new hideouts on the beach. One being the Captured Axis Bunker, when you walk through the door look in the far right hand corner and drop a grenade there, part of the wall and part of the floor will crumble away giving you access from the water, you can blow this wall up from either side, any explosives (panzers, grenades, and dynamite) will destroy it, but nothing else. Several ladders were added to the for ease of movement.   Surprises: \"The Lounge\" and \"The Death Chamber\", you\'ll have to solve those riddles on your own. There are also hidden portals for each team, two for each, you have to discover them on your own, they are used for quick movement across the map.   ENJOY!!!!

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656 downloads

Uploaded:01-05-2004

NoX Invasion

nox_invasion.zip | 1.37 MB

Wolfenstein game and patched to Wolf MP 1.4 or higher. ================================================================ Title : {NoX} Invasion Filename : nox_invasion.pk3 Author : {NoX}MessiaH Email Address : themessiah289@hotmail.com * Play Information * Wolf MP : Yes Wolf SW : No Wolf CP : No It is recommended to play this map with a set max lives limit. Preferably about 7 lives. Map supports 24 players on each team. Maximum of 48 players total. But, 48 players would be hell on this map. * Objectives * None, deathmatch only. * Construction * Base : Made from scratch Editor(s) used : GTKRadiant 1.3.12 Known Bugs : None. Build Machine : AMD Athlon XP 2400+, 512MB PC2700 DDR, GeForce4 Ti4200 Brushes : 1223 Entities : 255 * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. This archive may be distributed over the Internet and/or BBS systems as long as this txt is included with the distribution. You may NOT distribute this BSP commercially in ANY way without my express permission.

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583 downloads

Uploaded:12-17-2003

OSXarena

osxarenaupdate.zip | 3.52 MB

Level, An Obstacle course, A Nade Training Level, Two Run and Gun Training Levels, A Leapfrog Cover Tactic Training Level, And a Crazy Fun Training Level. Some of this map is intended for Single Players, While some Requires Multiplayer. Hope it is useful to you all, it has been to our clan; so if you don\'t improve on something, you are using the map wrong. Objectives: No objectives, just training Game Types: MP # of Players: 1-14 Bugs/Known Errors: None

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796 downloads

Uploaded:12-17-2003

The Maginot Line

osxthemaginotline.zip | 2.61 MB

Block Primary Objective: Defend the Maginot Outpost Gates Primary Objective: Hold the Maginot Tower Guns Primary Objective: Defend Maginot Artillery Installation Primary Objective: Hold the Maginot Interior Flag Secondary Objective: Hold the Bunker Flag Axis Objectives: Primary Objective: Breach the Security Block Primary Objective: Breach the Maginot Outpost Gates Primary Objective: Commandeer the Tower Guns Primary Objective: Destroy the Artillery Installation Primary Objective: Capture the Maginot Interior Flag Secondary Objective: Capture the Bunker Flag Game Types: SW # of Players: 2-26 Bugs/Known Errors: None

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2398 downloads

Uploaded:11-24-2003

OGG Snipers

ogg_snipers-v2.zip | 3.76 MB

objective is to get points for your kills. Which would be monitored by the Judges...(as well as anytime limit they want to set.) So not good for pub servers persay, but righteous fun for Clan practices and or Special Events such as the kind www.ogguild.com provide.

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1291 downloads

Uploaded:11-10-2003

Great Escape

gescape.zip | 3.72 MB

into the sunset! I strongly recommend you watch the movie... it\'s much better than this map ;-) Just put the \'mp_gescape.pk3\' file into your \'rtcw/main\' folder have fun, FallenAngel / rInGwRaItH

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1867 downloads

Uploaded:10-27-2003

Axis Lab

axis_lab_beta_2.zip | 4.97 MB

hidden in the mountains near Innsbruck Austria. The Germans are developing chemical weapons to be installed in long range missles. The lab in hidden under a farm. Allies objective is to infiltrate the base by night, discover the location of lab documentation and transmit them to allied command via the axis radio room. ========================================================== **Map Info Title :Axis Lab Beta 2 Filename :mp_axis_lab_b2.bsp Game/mod :Wolfenstein - wolfmp/ wolfsw Author :Jon Swenson Email address :jonswensone@hotmail.com Clan Web Address :www.nkelite.com ========================================================== **Build Info Base :Scratch Editor(s) Used :Wolf Radiant, Corel Photo-Paint Build time :3 months Compile time :30 minutes ========================================================== **Installation Extract mp_axis_lab_b2.pk3 into your wolfenstein\\main directory. ========================================================== **Playing Run wolfmp.exe bring down console \"~\" and type... /map mp_axis_lab_b2 ========================================================== **Play Information Single Player : NO Cooperative : NO Deathmatch : NO wolfmp : YES wolfsw : YES wolfcp : NO Difficulty Settings : NO New Sounds : YES New Graphics : YES New Music : NO ========================================================== **Special Thanks to... Nibs Mapper Resource Center for help on scripting http://www.nibsworld.com/rtcw/ ========================================================== Since the first beta we took out the fog which was causing bad frame rates and sped up the speed of the elevator. The outside got a little makeover too. Mail me suggestions, complaints, comments and or ideas for improvement ** known bugs: none ===========================================================

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2167 downloads

Uploaded:10-27-2003

Ruiner

mp_ruiner.zip | 8.33 MB

www.wolfenstein-mtl.com (clan site) Custom sounds provided by: Crash(MTL) and Kruoz(MTL) Installation: just extrac the pk.3 file into your main folder and enjoy :D -=Storyline=- The axis have located the last artifact required to complete the summoning of the evil lord Ruiner, his head, safely hidden in an acient temple...the summoning has begun! and in 30 minutes the evil lord will arise! the allies must prevent the summoning at all cost! and there only chances are by getting there hands on the head before the ceremony is complete and bring it back to safety! will the allies be able to stop it in time?? or will the axis be able to put theire evil scheme in motion???? ONLY TIME WILL TELL!

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5214 downloads

Uploaded:10-18-2003

Password2

mp_password2_v1.zip | 5.78 MB

12x12 players. - Map has "Password" gimmick, generate random number and player must input correct password to get objective. Allies Objectives: 1. Spy the Password and input it to start process to get objective. This process can be stopped by Emergecy Button, so prevent Axis from pressing the button. If process is aborted, password will be changed. 2. Steal the Endoarm. 3. Escape with the Endoarm to the waiting Truck. 4. Breach the Service Door. 5. Capture the Flag. Axis Objectives: 1. Prevent the Allies from spying the Password and input it. If Password is input, push the Emergency Button to abort process. If process is aborted, password will be changed. 2. Prevent Allies from stealing the Endoarm. 3. Prevent Allies from escaping with the Endoarm. 4. Defend the Service Door. 5. Hold the Flag. ====================================================================== INSTALLATION ====================================================================== Extract zip and place "mp_password2_v1.pk3" to GameFoldermain ====================================================================== TIPS ====================================================================== - For Allies, east way should be good choise if Axis defending tight. - For Axis, if Allies input the password, Emergency Button can stop them.

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637 downloads

Uploaded:10-11-2003

Online Gamers Guild Tourney Arena

showletter.zip | 1.34 MB

folder. ================================================================= * Description * Re-made for www.ogguild.com, from dm_arena. OGG approached me and asked for the map to be in the event. I knew there we\'re numerous bugs about dm_arena, and furthermore aspects of it that really arent needed for a true tourney competition, the kind that www.ogguild.com have.. So i felt compelled to give the map a make-over and tailor it to this specific Competition. It is still a DM style map. however there is a flag now; but that is only for additional points... which certain mods can disable if they wish. Ultimately, this is not a recomended pub map, except amongst friends.. Better suited for clan practice/scrims & or web sponsored events. It needs to be monitored, etc.. ================================================================

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551 downloads

Uploaded:10-06-2003

CTF-Prophecy

ctf-prophecy.zip | 250.54 KB

due to his leaving #P# i took it on me to make the map... some servers where the map is already running : - 130.89.170.125:27960 - 212.13.197.137:27970 Hafe fun & comments are welcome... To install: Just place the .pk3 file in RTCW main folder.

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1331 downloads

Uploaded:10-05-2003

Utopia

mp_utopia_beta.zip | 15.19 MB

extract the pk3 file or it will not work properly. Please remove any previous installation of mp_utopia_beta before loading, or things may not work. ================================================================ --- General information --- ================================================================ Title: Utopia - This map is playable in MP and SW mode . Version: 0.95 - Beta. Game: RTCW (Return to Castle Wolfenstein). Filename: mp_utopia_beta.pk3. Filesize: 16 Megabytes. Author: Dave - Aka Cyrex{UAT}. Email address: daveyeah@softhome.net - Send bugs or comments here (begin subject with utopia). Location: Gouda - The Netherlands. Clan url: http://www.uat.vze.com - Urban Assault Team . Recommended system: At least a AMD XP2000, 256MB RAM and ATI 8500 or higher. Maps: This is my 2nd RTCW map, the other was mp_faith (also did maps for: Max Payne, RA2 and Emperor). Finish date: 24 July 2003. ================================================================ --- Story --- ================================================================ The second world war is near the end. This once peacefull mountain site (nicknamed utopia by the germans) now is one of the last axis secret hideout places. Earlier attempts to conquer this territory were invain. After those attacks the germans pumped up the already fortress like defence even more. Altho it might seem a difficult task the allied forces have to conquer this area in order to steal the documents which hold vital information about a handfull high ranking german officiers. ================================================================ --- Objectives --- ================================================================ Allied Objectives: Primary Objective: To take over this area steal the axis plans! Primary Objective: Transmit the plans by the radio! Secondary Objective: Destroy the axis bunker door in order to take the flag! Secondary Objective: Take the flag inside the axis bunker! Axis Objectives: Primary Objective: Prevent the allied forces from taking the plans! Primary Objective: In case the allies take the plans stop them from transmitting! Secondary Objective: Stop the allies from blowing the bunker door! Secondary Objective: Don\'t let the allied forces take the flag! ================================================================ --- Map info --- ================================================================ Game types: MP & SW. Player support: 32 players (64 players workz). Numbers of teams: 2. Global speed: 85fps (XP2200, 512DDR, Radeon 8500). Notes: Might run slow on some systems, as the complexity is double of that of developers maps. Music: Andre Rieu - The 2nd Waltz, Bach - Air, Beethoven - Fur Elise, Mozart - Fantasia, Tchaikovsky - Dance Of The Sugar Plume Fair.

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1985 downloads

Uploaded:10-05-2003

MP Korfe

mp_korfe.zip | 5.34 MB

Radio Room and transmit the Secret Plans. 3. Take and Hold West Bailey. 4. Enter the Keep. AXIS OBJECTIVES: 1. Prevent Allies from stealing the Axis Secret Plans. 2. Stop the Allies before they transmit the Secret Plans. 3. Hold the West Bailey. 4. Defend the Keep. NOTES ON SPAWNING: When the game starts the Allies will spawn at the Lower Gate until the flag is taken. They will then spawn in the Old Hall unless the flag is retaken by the Axis team. The Axis team at this time has no forward spawn. Once the Objective has been taken by the Allies they will spawn in the Castle and the Axis will spawn at the Lower Gate. If the Axis take the flag, they will then spawn at the Old Hall unless the flag is retaken by the Allies. The Objective must be taken to the Radio Room in the Old Hall Good luck. __________________

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2651 downloads

Uploaded:10-02-2003

Konzentration Lager

mp_lager.zip | 6.66 MB

Castle Wolfenstein\Main\. That's it! You're ready to play ------------------------------- 2-File Info: Map Overview: Allied forces have invaded a German concentration camp and are trying to obtain camp records that would incriminate the German government for the attrocities they commited against their prisoners. The Axis must prevent the Allies from obtaining the records. The only way for the Axis to stop the Allies from escaping is to destroy the Allied escape truck. Stay away from the electric fence!! Specs: -duel objective -small map -up to 14 V. 14 spawn ------------------------------- Developer: HuggyBear (a.k.a. Ryan Brantley) contact: ryanbrantley@bellsouth.net

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5020 downloads

Uploaded:09-24-2003

Valley of Kings

ypg_kings.exe | 8.96 MB

balanced, has protected spawn points, looks awesome, and has low r_speeds (10k max) which all translate into a very fun map! Let me tell you, YouPlayGames has been beta testing the map; this map is a lot of fun! Also check out the interview w/ Rummie @ http://www.youplaygames.com/Maps.aspx

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2240 downloads

Uploaded:09-22-2003

Fort Verlauf

mp_fortverlauf_f.zip | 13.3 MB

lights --Adjusted terrains for higher FPS Objectives: --MP gameplay; dynamite objectives --Axis must defend their top scientist's escape chopper and defeat the allied invasion. --Allies must infiltrate Fort Verlauf and destroy the prototype helicopter while protecting their field operations. Features: --Supports up to 64 players --3 Potential spawn locations per team --Dozens of hiding places, some sniper spots --Club, with some music --**NEW** Grab the Gate flag or the Power core flag to reduce your team's respawn time!! Can drastically alter game outcome. --**BONUS** Be sure to get the DNCSounds pak to play with. It adds Duke Nukem and Cartman sounds into the Voice Chat menus. --Deployment flags reduce respawn time by 5 seconds for that team as long as they hold it --The result of fighting over respawn flags is not yet known.

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8443 downloads

Uploaded:09-22-2003

Depot II for RTCW **UNOFFICIAL

mp_depot2.zip | 3.68 MB

folder. e.g. C:\program files\rtcw\main\mp_depot2.pk3 Map Details: Allies have returned to the depot on assignment to seek out and eliminate all german forces. The axis rebuilt their fortifications and are preparing for an onslaught. This map is sized appropriately for 64 players or more. Depot II is the UNOFFICIAL sequel to one of RTCW's most popular maps. Features: --Basketball Hoop & Club for defense recreation --Balanced objectives --Extra paths, rooms, and hiding spots Servers: You can join our dedicated Depot II shrubmod server Happy Penguin Elite at 129.21.121.46:27960 Credits: LAShock and AlphaNeo of G|Unit for art contribution Hawkeye, Liquidman, and the HP crew for beta testing EnigmaColossus for hosting

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2394 downloads

Uploaded:09-15-2003

Trick Jump

tj3_final.zip | 2.35 MB

weeks Compile: BSP -meta, -vis, -light -fast -filter ----Thanks---------- Thanks alot to all that helped test this: Penn, Taz, Plague, Cream and Shad and others. And of course a great thanks to omg for allowing me to use the server :) ----Copyright------- Authors MAY NOT use this level as a base to build additional levels. This file may not be distributed with any modifications. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on ANY CD or distribute it in any way without my explicit permission.

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248 downloads

Uploaded:09-13-2003

Gold Temple

_3goldtemple.zip | 1.31 MB

http://www.hitman.makes.it e-mail: johanhendrickx_@hotmail.com Installation: ---------------- Unzip the zip file and place the ^3Goldtemple.pk3 in your rtcw/main To load the map do this: Toggle console ingame and type: /callvote map ^3Goldtemple Toggle console ingame and type: /map ^3Goldtemple *the bsp is: ^3Goldtemple.bsp Stats: ---------------- New Textures: yes New Sounds: yes Map Description: ---------------- This map is specialy designed for goldrush (banimod gametype that uses cp) The map has some new stuff the rtcw community has never seen before here are some examples: - Cow Spots: The cow spots are special places for cow to hide the axis cow spot is hidden in their basement the allied cowspot is hidden in the allied upper deployment - Cashing Sound (at all 4 cheackpoints) Every time you cash you will here a cash sound - Audio Equipment Both Sides have some audio equipment near there spawm area only the cow button has a special task the rest it just for fun And Lots of more new stuff that makes the goldrush gameplay even better. *Map forces to Cp-mode Objectives: ---------------- 1. Kill the enemy, Collect the gold, Bring it to your cow Special Thanks: ----------------- I'd like to really thank these guys for the time they spent testing the map, finding bugs and giving me ideas of improvements: - Everyone On =FF=InstaGIB (goldrush server) - =FF= Clan - =FF= H o s t - =TEF= Sweetjosh - Marko *If I forgot anyone please don't get mad I am a human to. Copyright notice: ----------------- sheep.wav, salk.wav, tingee.wav, booby.wav, and long-oie.wav are original artistic works of Johan "Hity" Hendrickx ,Copyright 2003. the rest of the sound were found with google. "Cow spots" are the original artistic idea's of Johan "Hity" Hendrickx. All costum textures are original artistic works of Johan "Hity" Hendrickx, Copyright 2003. The files in this package are intended for use with the Return To CastleWolfenstein(tm) map known as "][KoD][Goldtemple", and may not be copied,reproduced, manipulated or used in any way, for personal or commercial use, without express written permission from the author. Unauthorized use or reproduction constitutes copyright infringement and is a violation of federal copyright law. Return to Castle Wolfenstein(tm) is a registered trademark of id Software, Inc. in the United States. Feedback: ----------------- All feedback, comments, questions and suggestions are welcome on my website: http://www.hitman.makes.it THANK YOU FOR YOUR ATTENTION!

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366 downloads

Uploaded:09-13-2003

CTF New Style

_3ctf_newstyle.zip | 536 KB

johanhendrickx_@hotmail.com Installation: ---------------- Unzip the zip file and place the ^3CTF_NewStyle.pk3 in your rtcw/main To load the map do this: Toggle console ingame and type: /callvote map ^3CTF_NewStyle Toggle console ingame and type: /map ^3CTF_NewStyle *the bsp is: ^3CTF_NewStyle Stats: ---------------- New Textures: yes New Sounds: yes Map Description: ---------------- This is a map is based on multidemo (SCDS_reyalP) gametype which uses concept of multiple flag CTF for wolf and the cp mode is very special to you have to hold the flag for 5 mins (Rasta Script) MP/SW: Capture the enemy locknar 3 times to win CP: Capture the flag and hold it for 5 mins GOLDRUSH: Kill the enemy cash the gold Special Thanks: ----------------- I\'d like to really thank these guys for the time they spent testing the map, finding bugs and giving me ideas of improvements: - SCDS_reyalP - Rasta *If I forgot anyone please don\'t get mad I am a human to. Feedback: ----------------- All feedback, comments, questions and suggestions are welcome on my website: http://www.hitman.makes.it THANK YOU FOR YOUR ATTENTION!

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460 downloads

Uploaded:09-12-2003

Time to Die

time2die.zip | 2.96 MB

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1171 downloads

Uploaded:09-08-2003

Axis Lab

axis_lab_beta_1.zip | 5.79 MB

in long range missles. They also have an advanced cloning division. The lab in hidden under a farm. Allies objective is to infiltrate the base, discover the location of all lab documentation and transmit them to allied command.

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961 downloads

Uploaded:08-31-2003

Grand Theft Airborne

mp_gta_1.1.zip | 4.42 MB

to steal several Axis vehicles. The Allies have made off with a truck or two, a tank here or there, and several planes. One Axis plane in particular was stolen from an airbase in Holland. It contained hidden away all of the details and locations of the German heavy-weapons factories. The pilot who stole the plane was one of two spies who infiltrated the German base and took the plane. One man escaped by truck, the other - the pilot - did not get away unharmed. He was shot several times by Nazi soldiers on his way out of the airfield. The pilot took the plane and landed it at a base on the island of Vis in Yugoslavia. The pilot died shortly after landing. He was unable to tell others at the base of what has hidden away in the plane. Shortly after the plane was stolen, a large Axis force was deployed to the island air base to destroy the plane at all costs and their orders were not to leave any survivors. The other spy who escaped by truck was able to get word to Allied command that the stolen plane contained important data and that thousands, if not millions of lives were at stake. Since the air base is in a valley on the island, radio communications are not so good, so Allied soldiers are being dispatched to protect the plane and use its hidden contents. In a short time, the Axis will either destroy the plane and many people\'s lives will be lost, or the Allies will hold off the attackers until reinforcements arrive to gather the vital data from the stolen plane. -------------------------------------------------------------------------------------------- *** Map Details *** This map is the first of its kind (that I know of). The location of the final objective is not known to the attacking force. They must first locate the plane and then destroy it. The plane can be in one of three hangars at the base, and the location is different everytime the map is played. -------------------------------------------------------------------------------------------- *** Allied Objectives *** Defend the stolen plane until reinforcements can arrive. Maintain control of the Warehouse -------------------------------------------------------------------------------------------- *** Axis Objectives *** Locate and Destroy the stolen plane Take control of the Warehouse to deploy reinforcements -------------------------------------------------------------------------------------------- *** Map Features *** -Dynamic Objectives - Stolen plane is in one of three locations - Different every time -Doors above and below ground are only openable by the Allied team. The buttons do not work for the Axis team. -Large underground warehouse gives attacking team several ways to get to objective. -Anytime a door is blown up, the base alarm sounds and boats off-shore will fire on the island until the alarm is deactivated. -When either of the south entrances to the underground warehouse are blown open by Axis dynamite, the steam pipes will burst blowing painful steam down into the doorway. The valve has to be closed to stop the flow of steam.

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344 downloads

Uploaded:08-30-2003

Grand Theft Airborne

mp_gta.zip | 4.41 MB

made off with a truck or two, a tank here or there, and several planes. One Axis plane in particular was stolen from an airbase in Holland. It contained hidden away all of the details and locations of the German heavy-weapons factories. The pilot who stole the plane was one of two spies who infiltrated the German base and took the plane. One man escaped by truck, the other - the pilot - did not get away unharmed. He was shot several times by Nazi soldiers on his way out of the airfield. The pilot took the plane and landed it at a base on the island of Vis in Yugoslavia. The pilot died shortly after landing. He was unable to tell others at the base of what has hidden away in the plane. Shortly after the plane was stolen, a large Axis force was deployed to the island air base to destroy the plane at all costs and their orders were not to leave any survivors. The other spy who escaped by truck was able to get word to Allied command that the stolen plane contained important data and that thousands, if not millions of lives were at stake. Since the air base is in a valley on the island, radio communications are not so good, so Allied soldiers are being dispatched to protect the plane and use its hidden contents. In a short time, the Axis will either destroy the plane and many people's lives will be lost, or the Allies will hold off the attackers until reinforcements arrive to gather the vital data from the stolen plane. -------------------------------------------------------------------------------------------- *** Map Details *** This map is the first of its kind (that I know of). The location of the final objective is not known to the attacking force. They must first locate the plane and then destroy it. The plane can be in one of three hangars at the base, and the location is different everytime the map is played. -------------------------------------------------------------------------------------------- *** Allied Objectives *** Defend the stolen plane until reinforcements can arrive. Maintain control of the Warehouse -------------------------------------------------------------------------------------------- *** Axis Objectives *** Locate and Destroy the stolen plane Take control of the Warehouse to deploy reinforcements -------------------------------------------------------------------------------------------- *** Map Features *** -Dynamic Objectives - Stolen plane is in one of three locations - Different every time -Doors above and below ground are only openable by the Allied team. The buttons do not work for the Axis team. -Large underground warehouse gives attacking team several ways to get to objective. -Anytime a door is blown up, the base alarm sounds and boats off-shore will fire on the island until the alarm is deactivated. -When either of the south entrances to the underground warehouse are blown open by Axis dynamite, the steam pipes will burst blowing painful steam down into the doorway. The valve has to be closed to stop the flow of steam.

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4987 downloads

Uploaded:08-21-2003

Bunker Hill -Final Assault-

mp_bunkerhill.zip | 18.68 MB

21.8.2003 Contact: fieslings-place@t-online.de Installation: Copy the file mp_bunkerhill.pk3 into your /main folder and start rtcw enter the console and type: /map mp_bunkerhill or start a server and pick Bunker-Hill from Maplist. Enjoy. ;) ** Favorite German Editing Page: www.level-designer.de ** (don\'t miss a visit) About the map: Just a steal and escape with docus map. THis map was my friend for the last 1,5 years. I worked at it for one week and then stopped for months and did other stuff. But now i finally made it and get it to a release. So maybe the map looked a bit mixed up in her style but i would get insane if i rebuild the whole stuff. ;) I lost an earlier version then my harddisk failed (with the terrain file) Issues: The Map was tested only for wolfmp and wolfsw but should work fine with OSP. In the documents room, the player-model is pitch black and i couldn\'t figure out why (added ligh_juniors and tried several other stuff). The truck looks a little bit like he is sliding. the terrain design looks a bit flat (yes i know the world is no plate. ;) **Credits** -to Nightwulf for the scripting -to ydnar for q3map2 -to francesco for easygen (great tool) -to the rtg clan (for alpha testings on their server) -cha0s for dripping water-stuff -to all guys i missed. :) -stone textures taken from the map-Center stone-challenge -some textures i found in www from various unkown artists. **Legals** Decompiling the map and/or using parts of the map to enhance your creations is strictly forbidden!! You can take the shaders and textures from the .pk3 (as usually) but please give credits. If you want to publish the map on print media or CD\'S let me know and contact me over at fieslings-place@t-online.de

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6672 downloads

Uploaded:08-14-2003

TrickJump 2

trickjump2.zip | 902.76 KB

script of ctf_multidemo. Creators: {AM}SilverK {AM}spOOky.

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734 downloads

Uploaded:08-09-2003

Uber Lab

mp_uberlab.zip | 1.19 MB

machinery and destroy the V2 rocket. Axis Objectives: Primary Objective: Defend the Axis lab machinery. Primary Objective: Defend the V2 rocket. Secondary Objective: Defend the back entrance door. Allied Objectives: Primary Objective: Destroy the Axis lab machinery. Primary Objective: Destroy the V2 rocket. Secondary Objective: Destroy the back entrance door. Beta Testing : [BAC]Morphine This is my first released map for RTCW. Thanks to everyone who\'s helped me in the [SfS] clan. I am starting a new RTCW map called Area19. Area19 will be much larger than this map! ================================================================

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792 downloads

Uploaded:08-02-2003

Factory

dm_factory.zip | 742.88 KB

a useless map this is just for you. Why was this submitted?? Hopefully next try..but not this one! Reviewed by Det Pak

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1398 downloads

Uploaded:07-29-2003

At Home

athome.zip | 8.51 MB

and Allies. Recommended # of Players: 10-20

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5591 downloads

Uploaded:07-28-2003

Natterbase

mp_natterbase.zip | 17.57 MB

provide air support for allied ground forces. Allies must destroy the power turbine near the base to disable the flak gun. Axis must defend at all costs!

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765 downloads

Uploaded:07-27-2003

Total Annilation

ta.zip | 1021.02 KB

pk3\'in :- #Sicko** This map is in a beta stage at the moment, i will be updating it very soon. Please e-mail me with queries, suggestions likes and your dislikes:- if any :( my e-mail is mark_challis@msn.com The map at the moment is a Team-DeathMatch arena style map, you go around in a small village, all buildings can be entered, some can even be blown up !

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6070 downloads

Uploaded:07-25-2003

Alpin Express

alpinexpressfinal_b.zip | 5.33 MB

whoever just please dont alter without asking me first neil@d-dpt.fsnet.co.uk Many thanks to the clever people that have created the game RTCW and the people that have created and made accessible all of the tools for level editing - top notch! Thanks also for all of the tutorials out there, Deteoni and the politically incorrect tiger from the Surface mapping forum for their help on using the above mentioned. Thanks EasyGeeza for his ideas and suggestions - cheers mate! To install simply unzip into your RTCW/Main folder and there you go!

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1571 downloads

Uploaded:07-13-2003

Nazi Island

nisland.zip | 7.63 MB

crash you to the main menu of wolf.* installing: C:/program files\\return to castle wolfenstein\\main\\ place the .pk3 in main.

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1280 downloads

Uploaded:07-13-2003

Hitlers Bunker

hitlers_bunker.zip | 2.9 MB

crash you to the main menu of wolf.* installing: C:/program files\\return to castle wolfenstein\\main\\ place the .pk3 in main.

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739 downloads

Uploaded:07-13-2003

Crypt

mp_crypt.zip | 1.13 MB

you to the main menu of wolf.* installing: C:/program files\\return to castle wolfenstein\\main\\ place the .pk3 in main.

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2100 downloads

Uploaded:07-13-2003

Password2

mp_password2_beta3.zip | 4.33 MB

Allies Objectives: 1. Spy the Password and input it to start process to get objective. This process can be stopped by Emergecy Button, so prevent Axis from pressing the button. If process if aborted, password will be changed. 2. Steal the Endoarm. 3. Escape with the Endoarm to the waiting Truck. 4. Breach the Vehicle Lift for shortcut. 5. Capture the Flag. Axis Objectives: 1. Prevent the Allies from spying the Password and input it. If Password is input, push the Emergency Button to abort process. If process if aborted, password will be changed. 2. Prevent Allies from stealing the Endoarm. 3. Prevent Allies from escaping with the Endoarm. 4. Defend the Vehicle Lift. 5. Hold the Flag.

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629 downloads

Uploaded:07-05-2003

Sniper Room

sniperhouse.zip | 839.14 KB

then it should load up VenomousCobra, www.freewebs.com/venomouscobra/ v_cobra1@hotmail.com This map is a deathmatch file, its for those people who like sniping. Great Sniping map To Install the file you will need to unzip the map and extract it into your Returntocastlewolfenstien/main Thank you for downloading my map If you have any suggestions email me at v_cobra1@hotmail.com Special thanks for the people who are in the Mapping & Skinning fourms to help me with all my questions And a very special thanks for RTCWfiles posting the map Expect a part 2 of this map

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7166 downloads

Uploaded:07-02-2003

Beach Redemption

mp_beachiiv2.zip | 22 MB

they escape with the uber-cannon documents. -Destroy the allied submarine to hault the allied forces. -Hold the Forward Bunker. Objectives: Allies -Breach the Sea Wall. -Breach the Sea Wall Door. -Steal the top secret uber-cannon plans. -Bring the documents to the submarine for transmission. -Protect the submarine from being sunk. -Capture the Forward Bunker. Story ---------- The date is August 19th, 1945. Allied forces have recieved information on a new weapon being tested on a remote beach located on the German coastline between Denmark and Poland. Two months ago, we sent in a coalition of English and American troops to halt the construction of this massive weapon of disaster. Unfortunately, these troops were slaughtered upon landing via mortar fire and landmines. We had no choice but to abort the mission and abandon the objective. However, recently we have learned that this weapon has reached a critical stage and its final construction cannot proceed without the proper equipment. We will be landing off the German coast in the Baltic Sea at 0400 hours. This should offer us maximum suprise and give us the greatest chance to succeed. Our mission is to infiltrate the beach installation and extract the construction plans and documentation for the new weapon. Axis forces will most likely try to disable the submarine so we must protect it until we can disembark safely with the objective.

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1152 downloads

Uploaded:06-27-2003

Beach Redemption

mp_beachii.zip | 21.47 MB

they escape with the uber-cannon documents. -Destroy the allied submarine to hault the allied forces. -Hold the Forward Bunker. Objectives: Allies -Breach the Sea Wall. -Breach the Sea Wall Door. -Steal the top secret uber-cannon plans. -Bring the documents to the submarine for transmission. -Protect the submarine from being sunk. -Capture the Forward Bunker.

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1166 downloads

Uploaded:06-25-2003

Da Docks

da_docks.zip | 10.8 MB

map detailing the entire Axis\'s hidden bases. On a clear moonlight night, the Allies arrive at Da Docks to prepare their invasion. With their U-Boat waiting at one of the Docks to receive the Axis\'s Top Secret Base Map. Fortunate for the Axis people... they were having a party in the Recreation Center. One of the watchmen notices the number of ships down at the Docks and warns the Axis\'s army to get prepared to fight off the invasion. Allies have been spotted at Da_Docks... The tight battle on Da Docks will prove to be a great one, as both opponents strive to win. The trouble for the Allies will be in getting the Top Secret Axis Base Map back to the U-Boat before their time runs out. Good Luck to you all... Enjoy Da Game Da =>R!PR!PR!P

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4304 downloads

Uploaded:06-25-2003

The Border

border.zip | 3.91 MB

the Allies and end it in favor of the Axis.. Allies Mean while all along the Allies had there own plan, they have seen the atrocities that have commenced on the Axis side and to prove it they must obtain the documents that are hidden deep with in the Axis compound.... All they know is they both must cross \"The Border\"! Gameplay: Allies Gain access to the main building by blowing the door or by way of the garage and blow that door also. Steal the docs in the basement and return them to your radio room. Axis Blow the wall door and the bunker door to gain access, Steal the docs in the basement and return them to your radio room. MP_ Level for Return to Castle Wolfenstein by Halister.

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1095 downloads

Uploaded:06-25-2003

MP Imen

mp_imen.zip | 12.34 MB

files necessary to run this map Author: Vulture1412 AKA =WSS=Vulture Email address: vulture@wssclan.20megsfree.com Note: This is my third release, I hope you enjoy it. I would like to hear any and all comments and critisism. If you would like to contact me feel free to send me an e-mail at vulture@wssclan.20megsfree.com Installation instructions: Place the PK3 zip in your Main folder in your Return to Castle Wolfenstein directory. If you want to check out the map: Bring down the console with Tilde Type in /sv_pure 0 (enter) \\Devmap mp_imen (enter)

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13571 downloads

Uploaded:06-23-2003

MGS2 Liner

liner_final.exe | 38.93 MB

levels: 1 Difficulty levels included? No Background story? No

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2285 downloads

Uploaded:06-23-2003

Delivery

mp_delivery.zip | 11.35 MB

final state. OVERVIEW \"The delivery has been made, but the Allies strike and steals one of the two packing cases. The Axis are now left with only one option, destroy the stolen case. The Allies take the same approach.\" FEATURES * It\'s a LARGE map, intended for at least 12v12 play, and \"spawn equiped\" for 32v32. * Dual explosive objectives, with good play balance * The foundry contains a central spawn capture flag * Drop down/retractable ladders at four points in the map * Elevators * Custom Textures * Custom Sounds * Monitor cameras for objective views

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303 downloads

Uploaded:06-23-2003

Delivery

mp_delivery_map.zip | 1.03 MB

makers to do the same!

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1168 downloads

Uploaded:06-22-2003

POW Escape

be_powescape_v101.zip | 4.74 MB

and escape with as many pow's as you can 3. Prevent Allies retrieving the soldier activation key dropped by parachute somewhere to the south of the camp 4. Prevent Allies activating the soldiers with the key Secondary 1. Capture and hold the North supply room to aid escape 2. Capture and hold the Front gate area to aid escape Allies ------ 1. Prevent Axis stealing the top secret documents from the reearch facility 2. Prevent Axis from escaping on the train with the documents 3. Retrieve the soldier activation key dropped by parachute somewhere to the south of the camp 4. Activate the soldiers with the key Secondary 1. Hold the North supply room 2. Hold the Front gate area

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8383 downloads

Uploaded:06-22-2003

Hydro Dam

hydro_dam_v2.zip | 2.55 MB

Objectives: Hold Axis Base Flag Capture the Allied Base Flag Dynamite the Allied Door Defend the Axis Door Defend the Documents Steal the Gold Escape with Gold

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3507 downloads

Uploaded:06-22-2003

MP Office

mp_office.zip | 13.41 MB

destroy the generator in the passcode protected sector. Remember, there is no spoon. -Allied Objectives- Primary Objective: Retrieve the Secret Passcodes from the Server Room. Primary Objective: Enter the Passcodes into the Basement Terminal to gain access to the Generator. Primary Objective: Destroy the Generator in the Passcode Protected Sector. Secondary Objective: Destroy the 2nd floor Fire Doors. Secondary Objective: Destroy the 1st floor Training Room Wall. Secondary Objective: Destroy the Vending Machines to gain access to the air ducts. -Axis Objectives- Primary Objective: Prevent the Allies from obtaining the Secret Passcodes. Primary Objective: Stop the Allies from unlocking the Basement Terminal. Primary Objective: Defend the Generator in the Passcode Protected Sector at all costs. Secondary Objective: Defend the 2nd floor Fire Doors. Secondary Objective: Defend the 1st floor Training Room Wall. Secondary Objective: Defend the Vending Machines. NOTES ======== * Dual objective for Allies...must first get the passcodes to the terminal before the doors to the generator will open. * Three hatches to the basement floor...located in the far corner offices of the 1st floor. * Hatch and Stairwell doors have special signs to distinguish themselves from other more normal doors. * Exit signs in spawn areas to help spawning players get their bearings quickly. * Electronic message boards that give the status of the map objectives. BACK HISTORY ============ This map is as close to a 1:1 representation of my workplace office as possible in the rtcw engine. Notice the roq movie for a quick comparison to reality. When challenged by a co-worker to map our office building, I decided to go for it, even though I had never created a map for any game before. I originally intended to allow the players to explode every window in the building, as I thought it would be really cool to hear glass explosions all around you as you got into fire fights. Unfortunately, the rtcw engine wasn\'t designed to allow that many explosive objects in a map. :( This map is intended to have a small, claustrophobic feel to it. You\'re fighting in an office building for goodness sake!

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314 downloads

Uploaded:05-25-2003

Missile Silo

mp_missile_silo.zip | 2.98 MB

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918 downloads

Uploaded:05-25-2003

Wetlands

wetlands.zip | 4.64 MB

a large step up for my maps i would say.\"

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1498 downloads

Uploaded:05-25-2003

Den of Lions: Lair

denoflions_lair_final.zip | 11.1 MB

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345 downloads

Uploaded:05-25-2003

Fort Verlauf

mp_fortverlauf.zip | 7.93 MB

are placed in areas with multiple exits and hiding places. However, a good team will still spawnkill a bad team. Both objectives are easily defendable. All weapons were taken into account, and there are good spots for snipers, flamers, panzers, and airstrikes to control areas. B. Fun: Not everyone wants to blow up the objective over and over every single day. People like secret areas where they can stab each other and chat. Verlauf has sports, music, and dancing for anyone's recreational needs. Chuck nades at the axis basketball goal, dive off the 3rd story power core to goomba, or hit the DJ Booth in the club. C. Spawn-timer reduction flags: Sometimes its a pain to wait a whole 30 seconds to respawn. Due to the success of wolf scripting, I was able to add extra capture-flags into the map. Upon claiming one of these areas, your team will receive a 5 second respawn-time reduction. If your team holds both flags, then your default respawn time will be 20 seconds (instead of 30). There is no way to monitor whether the flags are under your control. So you will have to keep in contact with your team-mates (this is what teamplay is all about)."

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6606 downloads

Uploaded:05-23-2003

Kung Fu Grip

te_kungfugrip.zip | 8.86 MB

trying to suppress the evil doings of the Axis. However, many of the games secrets can be released with the coveted "CD-Key." If the Axis were to get a hold of the CD-Key, they could transmit it across the Internet and bring the Allied forces to their knees with the secrets of the game. The Allied forces are the sole protectors of the CD-Key, and they have hidden it in a chest in a fish tank within the house. However, deep reconnaissances done by Axis forces have discovered the hiding place of the CD-Key. Now, a crack squad of Axis troops has been deployed to recover the CD-Key, and transmit it to other Axis forces across the globe. Allied forces have caught wind of the Axis troop movement, and are on their way to guard the CD-Key."

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7635 downloads

Uploaded:05-23-2003

Infamy

infamy.zip | 11.15 MB

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482 downloads

Uploaded:05-23-2003

Stalingrad Wolf

rebelmappack.zip | 1.53 MB

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1328 downloads

Uploaded:05-23-2003

Train Seige

train_siege.zip | 3.38 MB

located on an Axis train heading for an unknown destination. The Allied forces must hijack an Axis train and intercept this train, and take control of it, without completely destroying the plane or any of its components. The Allies can then hopefully use the Axis' own technology against them in hopes of countering this new threat to Allied fighter pilots."

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960 downloads

Uploaded:05-22-2003

Delivery

mp_delivery_beta.zip | 13.37 MB

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533 downloads

Uploaded:05-21-2003

Doppelganger

mp_doppelganger.zip | 5.28 MB

comments and feedback are always welcome."

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2252 downloads

Uploaded:05-21-2003

Snipe Range

sniperange.zip | 615 KB

day project to study up on scriptmovers & I don't want to spend any more time on it."

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2358 downloads

Uploaded:05-14-2003

Trainyard

trainyard.zip | 2.19 MB

which they are about to transfer toxic gas from a wagon that will be used to make bombs against allied forces. Allies therefore have to destroy the wagon containing gas in the axis trainyard. On their side, Axis have to block the allied progression by blowing the bridge they use to bring their reinforcements."

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578 downloads

Uploaded:04-30-2003

Vaultbust

mp_vb.zip | 2.24 MB

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3803 downloads

Uploaded:04-28-2003

Zelda

mp_zeldab1.zip | 11.28 MB

line other than to say that the war has entered into the Golden Land of Hyrule, where the most powerful artifact in the universe, the sacred Triforce, which has the ability to grant whomever possesses it a wish that is in their heart, is located. It is secured in the Temple of Time, and the Axis forces would be able to win theWar if they could break in and steal it! This will not be an easy mission, as the fate of the universe depends on the Allies defending this precious artifact.\"

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161 downloads

Uploaded:04-27-2003

Thightfight

mp_tightfight_v1.0.zip | 2.69 MB

the documents. The Allies must escape with the docs and transmit them from the nearby radiostation. The axis must defend the documents, and also try to keep the allies out of the base. They should protect the two entrances to the base.\"

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28 downloads

Uploaded:04-27-2003

Vaultbust

vaultbust.zip | 2.3 MB

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596 downloads

Uploaded:04-27-2003

Fort

mp_fort.zip | 3.1 MB

the river, it give access to the fort by a little hole used for evacuating water or directly by a jump in the trench. they are several ways to enter the fort. The main gate, also a primary objective, three grid in the fort\'s trench (one under the main gate, and one fort each bunker. Note that each grid destroy gonna activate an alarmbox).\"

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1134 downloads

Uploaded:04-27-2003

Schatten (Shadow) Castle

mp_schatten.zip | 10.11 MB

textures and sound effects,exploring this Wolfenstein styled castle will reveal hidden passages,spike pits,water traps,and roaming ghosts. An inspiration,from believe this or not Disney's "Snow White" will make the child's classic very deadly,so download this beauty of a map and..oh yea did I mention a lot of action from the Axis and Allies battling it out tossed in! Review by Det Pak

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904 downloads

Uploaded:04-26-2003

The Basor

mp_basor.zip | 15 MB

inside the fascinatingly large complex riddled with secret passages, tunnels & ducts. And capture the flag which is on the roof. Second possibility is, they go through the back entrance, which is open but ends near the Axis-Barracks. The secret documents are in the War-Rooms down at B-Level. Allies must steal it and try to transmit it in the Radio-Room, which is also close to the Axis-Barracks."

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1155 downloads

Uploaded:04-12-2003

Armegeddon

armegeddonfinal.zip | 3.38 MB

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3558 downloads

Uploaded:04-12-2003

Fun Beach

fun_beach.zip | 1.43 MB

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962 downloads

Uploaded:04-10-2003

Dam

dmdam.zip | 1.48 MB

to include obvious errors: caulking errors and overlapping brushes. Review by Subwolfer From the author: \"ok this is your basic DM style map, dm meaning death match, of corse, Ok, now in this map you are on a dam in the mountains somewhere i don\'t know where, lol, now, axis and allies start at oppisite sides of the dam, there are mg42 bunkers for each side, the point of this map is just to kill each other, death match, lol, ok the idea is to see which team lasts longest on i would say 10 lives. do NOT jump off the sides, uless you want to go for a swim untill you drown, there is no way up, if you get shot off or something, you might as well type in the console /kill, or hold a nade.\"

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577 downloads

Uploaded:04-10-2003

Fuel Depot

dm_fuel_depot.zip | 3.91 MB

causing it to be more than twice as large as needed. Review by Subwolfer From the author: "this map is called dm_fuel_depot, this is my second map, the first one i must admit, was realy choppy to say the least, and the guy who reviews this one, this time, can you tell me what you thought? i would realy like to know. ok guys, who ever downloads this map, you may want to read the READ ME!!!!!!! file. k it will help you understand the theme of this map. thanks"

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652 downloads

Uploaded:04-10-2003

Booze

ctf_boozze.zip | 647.24 KB

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4603 downloads

Uploaded:04-09-2003

Band of Brothers 1

mp_bob1.zip | 7.13 MB

However the paratroopers are scattered across the countryside before the designated jumps due to German anti flak fire. Lt. Winters finds himself landing in enemy territory on his drop. Eventually Winters finds himself reunited with members of Easy Company who are scattered across the area as well. Winters and his small group as well as members of the 82nd airborne arrive at a makeshift HQ center.Finding himself forced to command his team once it becomes apparent that Easy's C.O. has been killed in the drop. Winters is given the task of destroying a German garrison which contains 4, 88 artillery guns firing on Utah Beach. Easy Company's performance of the mission is now a text book operation demonstrated at West Point Academy today. ---------------------------------------------------------------------------------------------- Nick aka Lt.Spears has done a pretty good job at recreating the episode and actual events from the series.The German 88 guns are seperated about 150 yards apart in a L shaped defensive bunker position,connected by trenchs.The trenches depths are really well done as with the original historical account of different depths connecting the guns,so be prepared to go from head high coverage to just knee high levels..it's a nice touch of realism.Cover on the field isn't available across the open areas so snipers and field combat will be the normal situation for this part of the map.The Allies mission like the real one is to TnT the 4 guns,so a team of engineers will need to work together not to run to blown guns and waste valuable time lost on who is going where. A well organized German team can take to the trenches and defend.Unlike most RtCW maps "Gun Assault" will be an exercise in patience and movement,the treelines and tall hedgerows make seeing the enemy for both sides difficult.While this map may not be considered a typical fragfest winner takes all,this can be used for team training,and I'd say possibly as Clan recruting..a new team of tryouts could take on current members to prove themselves,while "Gun Assault" does have it's team balance and respawn issues you will actually find this one of the best 5 vs 5 or possibly up to 10 per team maps out to play,No this isn't going to appear on a major server hosting 64.It's not intended as that. But a continuing series of maps with stradegy as the principal purpose and skilled players...BoB series should add a new light to RtCW. *Update I've contacted Nick the maps author and an update is planned to repair some gameplay issues,and some minor fixes. Look for my rating to go up on this afterwards! Det Pak

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352 downloads

Uploaded:04-08-2003

Llowes

llowes.zip | 9.48 MB

Download

365 downloads

Uploaded:04-06-2003

Facility

mp_facility.zip | 7.42 MB

Download

269 downloads

Uploaded:03-31-2003

Nein Allein

mp_nein_allein_1.1.zip | 6.13 MB

Download

5989 downloads

Uploaded:03-31-2003

Den of Lions

denoflions_dual_final.zip | 8.17 MB

the map: "The story is the Allies have occuppied the old farmhouse to invade the Axis complex and destroy their radar. The Allies just recieved munitions and the Axis are to blow it up to render the Allies incapable of an attack. Plenty of sniper areas... and the no mans land is a way to flank the Allies...as is the lion/antiaircraft area a way to flank the Axis" Den of Lions returns a bit closer to the first release Callfire,more WW2 war related with more outdoor and interior fighting this time,but not to be forgotten underground tunnels and elaborate sewer systems are also in the offering here.Along the Allied and Axis objective areas,stop and look up at the immense size of the buildings on this map,the architecture is amazing and the size dwarfs you as a player. Rivr has once again made my reviewing a map so easy..GET this one!! Fantastic landscaping towering waterfalls,dark tunnels and beautiful lighting will have you exploring this map solo,and it's advisable to explore this one,or come gametime you'll be following the crowd,hoping the guy beside you knows where to go! Both teams are on the offense,and defense,this dual objective map will most likely go the timelimit and into overtime on many games. Like his last map mp_Resurrection,Rivr has opted to place ammo and med packs in strategic areas so a LT. off on an offense raid can go about his mission helping his squad. Once again..{and thank you Rivr},both objectives are inside,so it will take a real military squad to get in and accomplish the objective,no Lt. canister tossing contest on this one. Both sides have to dynamite their objectives! and moving from outdoor terrain inside will require teamwork on a heavily guarded position. All I can say is..Get this one. You won't be disapointed..and if we're really nice maybe we can talk Dan"RivrStyx" into a sequel to "Resurrection" Reviewed by Det Pak

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139 downloads

Uploaded:03-30-2003

Grand Theft Airborne

mp_gta_beta2.zip | 3.9 MB

stolen from an airbase in Holland. It contained hidden away all of the details and locations of the German heavy-weapons factories. The pilot who stole the plane was one of two spies who infiltrated the German base and took the plane. One man escaped by truck, the other - the pilot - did not get away unharmed. He was shot several times by Nazi soldiers on his way out of the airfield. The pilot took the plane and landed it at a base on the island of Vis in Yugoslavia. The pilot died shortly after landing. He was unable to tell others at the base of what has hidden away in the plane. Shortly after the plane was stolen, a large Axis force was deployed to the island air base to destroy the plane at all costs and their orders were not to leave any survivors. The other spy who escaped by truck was able to get word to Allied command that the stolen plane contained important data and that thousands, if not millions of lives were at stake. Since the air base is in a valley on the island, radio communications are not so good, so Allied soldiers are being dispatched to protect the plane and use its hidden contents. In a short time, the Axis will either destroy the plane and many people's lives will be lost, or the Allies will hold off the attackers until reinforcements arrive to gather the vital data from the stolen plane."

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1771 downloads

Uploaded:03-30-2003

Blauckaus

mp_blauckaus.zip | 8.74 MB

capture the avanced flag in the stock area and still the axis doc to transmit it in the radio room on the top of the base.\"

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489 downloads

Uploaded:03-29-2003

Refinery

mp_refinery.zip | 4.4 MB

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1591 downloads

Uploaded:03-29-2003

Motel

mp_motel.zip | 1008.16 KB

each other.\"

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140 downloads

Uploaded:03-29-2003

Revenge

mp_revenge.zip | 4.92 MB

out for the runway though, the Axis have planted landmines along it\'s entire length!\"

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566 downloads

Uploaded:03-29-2003

The Extraction

theextraction_final.zip | 6.72 MB

stop the production efforts, and escape with the blueprints for the cannon.\"

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624 downloads

Uploaded:03-29-2003

Wolf 2Fort

wolf_2fort.zip | 7.62 MB

as a base. They seek the Axis Teams\' documents for intelligence and rid themselves of the nazis!\" \"An added bonus is that if no objective is met, flag ownage will decide the winner! Server bonus: the map will default to axis win in a empty server, so the rotation of maps can continue.\"

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10 downloads

Uploaded:03-29-2003

Nein Allein

mp_nein_allein.zip | 5.71 MB

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340 downloads

Uploaded:03-29-2003

Fidel\'s Complex

fidels-complex_final.zip | 7.58 MB

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349 downloads

Uploaded:03-29-2003

V2 Complex

v2_complex.zip | 3.37 MB

team differntly, now the map is called v2_complex don\'t think the map is small its realy pretty sizey, the hall way entrances some times are hard to see, since this is my first map bear with me on the scale, some things can be pretty bige, and i appologize, welli hope you like me map!\"

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244 downloads

Uploaded:03-15-2003

WildWest Canyon

wildwest_canyon.zip | 8.93 MB

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354 downloads

Uploaded:03-09-2003

Boobie Trap

kk_boobietrap.zip | 339.88 KB

these maps, combined with the amature mapping errors, force me to give the suggestion: Don't waste your time downloading this. Review by Subwolfer

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447 downloads

Uploaded:03-09-2003

Classic Dam

mp_classicdam_beta2.pk3 | 1.12 MB

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392 downloads

Uploaded:03-09-2003

Dora

mp_dora.zip | 14.13 MB

though it lacks good shadowing and texturing (even though there are no overlapping or errors) it makes up for in design. Most of the map is all one gray texture which gets kind of boring but the design of the map is great. The map is rather large and the axis gun looks cool. The map has a great design but it looses its greatness because of the entire map having unrealistic texturing and shadowing. If you don't mind textures and shadowing off then play this map because its design is wonderful. Reviewed by KoRn-Warrior-

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1005 downloads

Uploaded:03-09-2003

Rennes

mp_rennes.pk3 | 14.28 MB

these papers and transmit the details via the secret radio in the pub. The Axis must stop the Allies from taking the documents and transmitting the documents." Wonderful map. This map is based in a French town that has been destroyed by the Axis. It looks like its either been raided or bombed because their is rubble all over the place. The Allies need to get the Axis Secret plans and transmit them. The secret plans are located in the church across from the initial Allied spawn. The Axis have to defend and hold off the Allies until the time runs out. The Allies can hasten their victory if they destroy the Sewer Gate or the Church Side gate with dyno. The Axis must thus guard the sewer and the Church as well as possible. The Allies start out on the south end of the map and have to travel threw a destroyed city to a bridge. When they get to the bridge they can either jump into the water and destroy the sewer grate to go into the sewer area (a fully submerged pipeline) and then swim until they make it to a fan room and finally to the basement area of the church. Or the allies can cross the bridge and continue on in the city and attacking the church from the front. The above ground way is more hazardous because you must pass the Axis spawn to get to the church. The sewer way is not as haradous but the access ladder to the church is a killer. The Church is a one room church with a small hallway leading to the church side access door which needs to be blown with the dynomite. The sewer access is inside the main church room. When going into the sewer as allies, you do not need to be an engineer to advance to the church area. Their is a small vent that goes past the sewer gate but it is a deathtrap if any axis are on the other side. It also hastens your attack if you destroy the gate. After the allies get into the church they must steal the secret plans. The secret plans are located in the main church room on the table infront of the pews. The Church is nicely designed and has some cool looking stained glass windows in it. The church is a gothic design and looks really cool from the inside and out. After the allies steal the objective they have 3 options. One is to down into the sewer, anouther is to take the side door (if blown) to the church yard, and the other is to take the main door to the church yard. The last 2 ways are more dangerous because you will be attacked by alot of Axis that spawn right beside the path that you need to travel so the sewer access is the best way to go. Then after you choose your path you must head back to the spawn and transmit the secret plans. Some cool and unique things in the map besides its dawn time set and its bombarded town look is the plane that crashed in the water, the underwater plants, and the multiple houses that you can go in. Near the allied spawn their are multiple houses with multiple stories. You can shoot out the windows even though they don't have the best locations they can still help alot. When traveling over the initial bridge you start finding more and more buildings that have multiple stories but are destroyed. You can still go up but it is not as easy, and i think its worth it because the location is more strategic and your range of attack is much greater as all the walls are blown away. Some tips and tricks on the map are to use the destroyed town as an advantage. When you are going to attack, try to hide by the rubble or stay close to the sides of the street just incase you are outnumbered so you can retreat into the alleyways or the destroyed buildings. Also, when in the sewer, you should throw a grenade threw the Sewer Gate aiming at the vent so you can destroy the exit to the vent and reduce the risk of dying and the risk of blowing yourself up. Also, when going up the ladder to the church access area, if your an lt, use your airstrike to break the grate. If you use that you will save your nade and reduce the risk of killing yourself. The map is probably ment for 14-20 people, but i could see it with more. It has a good story behind it, great textures, unique and strategic design, and flawless mapping. This map is just as good as the stock maps, it has the design and has no seeable bugs (none i have seen). Good job eyeronik, you are a very good mapper and show some veteran mapping skills. Reviewed by KoRn-Warrior- Following along similar lines to Menzel's "Normandy Breakout" The Allies and Axis are once again fighting in a French town. A great effort and worth the download,the bridge intown is really nice in design and has an authentic European look! The sewer exit that may be used has one bad catch..well bad if your on the Allies, after exiting the water and getting up the steps..a documents runner will be on the axis side of the bridge, a nice feature to give the axis a balance on sewer rat runners. Also a map credits "Easter Egg" is hidden on the map, of course being in spectator mode is the best way to find it. Det Pak

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25 downloads

Uploaded:03-08-2003

The Extraction

theextraction.zip | 6.73 MB

the production efforts, and escape with the blueprints for the cannon."

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228 downloads

Uploaded:03-02-2003

Slide

mp_slide_beta.zip | 5.33 MB

Then i jumped off it and hit the ground going really fast. I also managed to hit a building and some wooden boards. This map is great because you can go down a slide, and hop to your death. If you want more detail on this map, then here it is.....this map has an objective, ok layout, and some nice looking lighting and textures but the highlight of the map.....is jumping or sliding to your death! Reviewed by KoRn-Warrior-

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401 downloads

Uploaded:03-02-2003

Wine Raid

mp_wineraid.zip | 8.59 MB

several Allied soldiers plan to infiltrate the Axis base and steal the wine. However, the Axis soldiers have been planning to get tanked off the wine for weeks and intend to fight to the death to protect it.\"

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785 downloads

Uploaded:03-01-2003

MML Church

mml_church_b3.zip | 11.43 MB

in a realistic fashion. Down in the cellar, a moldy fog looming over the ground is a nice touch. If you jump on the chandeliers, they swing back and forth! At the beginning and end of the map, organ music plays. There is even an organ you can walk up to and play yourself! This map also includes a revolutionary new feature: The spawn times are automatically adjusted on-the-fly based on how many players are on each team! In addition, the Allied spawn time is decreased whenever the "alarm" is active. Review by Subwolfer I have been waiting for this map to come out for along time. This map is what it says, a chruch. The church is huge, with 3 walkways above the groud level and 1-2 underground levels. The map has the perfect lighting making for a eary feel to the map. Their are chandeliers that swing and a playable organ adding even more uniqueness to this map. The map is also unique in the fact that the axis are attacking and stealing the Relic and the allies are defending it (like ice). Axis start outside the church and have to go threw one of 2 doorways into the main church area. In this area it is dark blue lighting affect (like dawn) with realistic light coming threw the stained glass windows. Their are chandeliers haning over head, and alot of church benches designed like a real church. After you get in you can either go around the main church area or go into side walkways leading to the objective, the cellar, or higher levels of the main church room. The cellar has some cool walkways and even access to a sewer area. The sewer area has water with wood boards connecting opposite sides of the stream. This area is were you should most likely go to escape with the Relic. The Relic is located in a room close to the right side of the main room. I accessed the room by jumping down from the 3rd floor walkway onto some barrels, then onto the main room. The main room has the relic with a red glow around it, and has the playable organ. Unfortunately, i didn't play the organ too much, so i didn't see any sort of ghost. In the main room their is a walkway down to the cellar area where you can access the sewer walkways. After getting into their you find a grate that opens up outside the church. I then droped off the objective in the truck. The objectives are: The Axis objective is to steal the Relic and escape threw the Truck that is located outside the Church (where they spawn). The Allies objective is basically to defend the Relic and wait till time runs out. They can also set off the alarm which lowers the spawn time for allies meaning faster spawn that gives the Allies an advantage. The map has some very cool new things to it, and it is a great map. It is not a large map, but it uses its small size very well as it has multiple vertical layers making for more of an attack from above feel. My opinion on the map: My personal favorite part is being a trapese monkey and hoping from one walkway to the other by way of the swinging chandliers. Good job on this map, if anything i would recommend adding some more rooms, or make it so the Axis have the plant dyno to get into the main way of the church, but can take the sewer access right away. This map has a nice, fresh feel and look to it, i can't wait for it to get on servers and see the final. Good Job Gerbil! Reviewed by KoRn-Warrior- Note: The source file for this map is available.

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427 downloads

Uploaded:03-01-2003

Awareness Training Arena

wolf_awarenesstraining.zip | 397.75 KB

probably best with 1 on 1, mabye 2 on 2. The map has 4 equally sized rooms, with walkways connecting them and 2 diagnol walkways connecting the opposite ones. This maps is only for training and it really has no other value. The textures are plain and the design is plain. It might be fun and helpful for a little bit, but it really doesn't have any appeal. Its an ok map, but there are many others that are better. Reviewed by KoRn-Warrior-

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4586 downloads

Uploaded:02-22-2003

MML Headshot

mml_headshot.zip | 876.78 KB

Certainly some weapons as standard would not allow for balanced play in such a small area (panzer mainly, but 1 on 1s with panzers are never a good idea!). It has various options for changing the layout of the arena. Levers located near the spawn points can be used to raise and lower walls, floors, boxes and grates in any combination. Players get ready for the duel by dropping into the start pits. Lights indicate whether start pits have people in them - green indicates people waiting, red shows the start pit is empty for that team. Press the 'duel' button to begin the duel. A duel CAN ONLY BEGIN when both start pits have people in them - indicated by green lights for both Axis and Allies. The arena doors ONLY RESET WHEN THE ARENA FLOOR IS EMPTY. This means remaining players must suicide to get out (typing /kill in console is simplest manner). When the arena is empty, people can start getting in the pit. This is not a bug, it's a feature - duelling is intended for people with full health. Suiciding is the quickest means of recharging a player to maximum health / ammo. A knock-on effect is that the server should NOT kick players for low negative scores!" This map is a great map. If you like to duel, i know i do, then you will love this map. Each person has a selection of four levers. The levers are floor, walls, boxes, and grates. The floor lever raises certian sections of the arena to block of areas. The wall lever raises walls in certain areas making for more of close combat dueling. The boxes lever raises boxes, which provide cover and obsticales in battle. The grates lever raises grated walls, which can be seen threw. Each player has to iniciate the duel by jumping into a pit with 2 doors (like gladiatior style stuff) and then press a duel button. The duel will start when both buttons are pressed. You can't shoot into the arena unless you are in the arena. You can't throw grenades or shoot over the arena to the other side. Its a flawless map and it is the greatest training map thus far in my opinion. To restart the duel you have to kill yourself by typing /kill in console. You do not have to use all the levers, you can have a mixture of boxes and grates, or just grates, or all of them, or whatever you want. Its a great map, i am going to try it out and duel someone in it asap. Reviewed by KoRn-Warrior-

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300 downloads

Uploaded:02-22-2003

SA Bases

sa_bases_final.zip | 253.3 KB

wasn't designed for looks! Review by Subwolfer Though you may see this map and think it sucks because of its graphics, it doesn't. It is very well designed, in a simplistic sense. It has identical "forts" that are across from each other, their is a small feild with walls and barb wire that seperate them. The axis have to steal the allies documents, and the allies must steal the axis gold. This is a simplistic duel objective map. It is also one of the only maps i have seen with a dead person that isn't a multiplayer person. Under the axis gold table their is a dead allie or axis, i think its kinda cool. The map is quite small tho, and it would be a short fight because whoever pushes threw first basically wins. The map has some issues but nothing major. One of the more annoying issues is the barb wire, which looks normal, but you cant run threw it. It makes a very loud hiss noise and eats your life away very fast. Overall, the maps design is good, and the concept and originality of it are pretty fair, but the textures and "looks" of the map are poor. The map has no lighting, so its all the same light, and it has rather plain and unrealistic textures. If you don't mind bad looks and like some moderate gameplay, check this out. Reviewed by KoRn-Warrior-

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2413 downloads

Uploaded:02-22-2003

Close Combat

tdm_close_combat.zip | 6.83 MB

and health, in various locations. The song Take A Look Around by Limp Bizkit (Mission: Impossible II Theme) is quietly playing in the background throughout the map. Dang, so many good maps out in a row. This map is SWEET! This map has it all. Nice design, good gameplay, nice music, unique objectives and objects. This map rocks. Well first off, this map has james bond 007 music in the background, which is totally perfect for the map. The map has pretty much the same bunkers opposing each other, in the middle is a small outpost surrounded by trenches. The outpost holds a flag. In the 2nd floor of the outpost theirs a stamina boost bottle, which is unique to me as far as MP maps go. In the axis and allie bunkers their is an assortment of SP objects like a flak jaket and hot meals, etc. These objects have been in alot of maps, but very few have had them so they work. You can heal yourself by getting a hot meal or health packets, you can get grenades from grenade pouches, you can get a flak jacket from a bunker, and you can get stamina boost. This map has awsome design with plenty of mg42's to go around. This map is A class, good job! Reviewed by KoRn-Warrior-

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1620 downloads

Uploaded:02-21-2003

LetGo Mappack

letgo_rctw.zip | 1.9 MB

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370 downloads

Uploaded:02-17-2003

Potnoodle

potnoodle.zip | 408.38 KB

release. See, if your first map looks like erm, whats a better word for it, well fine......crap, then you will be remembered as being the mapper who got 3 downloads on RTCWFiles (one would be me, unfortunately). This map is a map you keep to yourself (learning is ok, but giving a "learing progress" map to the public is a bad thing). I can say this is the first map were i walk right into a wall of water, and the first map were i couldnt get to a huge path of walkways as axis. And this map is also the first map where most of the walls are made of radio textures and others are textures that have been overlapped atleast 10 times. This map has alot of new things in it, ofcourse all of these are bad, but it still has something new. If you like to see errors on RTCW, try scratching the disc, not downloading this map. Reviewed by KoRn-Warrior-

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997 downloads

Uploaded:02-12-2003

Armegeddon

mp_armegeddon.zip | 3.49 MB

houses to explore. It has a large graveyard area with a church and a tower. Both the church and the tower can be walked into, the tower has 3 floors. The church has everything: benchs, crosses...the whole deal. The map is pretty simple, and it's a very good map for new mapper. It does have its new mapper characteristics as some walls are out of place and look strange. Also, one area (unaccessable but seeable in Specatator view) has some missing textures. It is also missing a limbo picture and limbo objectives but overall the map is great. Very good job Vulture, keep up the good work! Reviewed by KoRn-Warrior-

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787 downloads

Uploaded:02-01-2003

Wine Raid

mp_wineraid_fb.zip | 2.22 MB

Allied soldiers plan to infiltrate the Axis base and steal the wine. However, the Axis soldiers have been planning to get tanked off the wine for weeks and intend to fight to the death to protect it." Well, what can I say. It's a conversion of the first part of RTCW:SP. The map is basically the same with a few things changed such as some doors removed, a few weapons removed, and MP aspects added. The design is the same, and thats where it gets bad. The level is designed for SP, as one guy fights against multiple people. It doesn't work out so well in MP. Its a good map, but its nothing special, it's just SP gone MP. Mabye some other parts of the SP game converted would be better, but not this one. Reviewed by KoRn-Warrior-

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651 downloads

Uploaded:02-01-2003

Planes

planepack.zip | 19.73 KB

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750 downloads

Uploaded:02-01-2003

Brycean Sand

bryceansand.zip | 584.62 KB

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1355 downloads

Uploaded:01-24-2003

Bunker Hill

bunkerhill-test.zip | 4.79 MB

balanced with inside hallways winding threw a hill imbeded bunker. I also love the birds outside, since im a Market Garden Child myself, and so it adds a touch of home for me lol. Also, there is a small swamp outside with murky green waters underwater and a underwater access whole. The only thing that i think is off on this map is the boat in the swamp is not solid and so you just go right into the water when you try to hop on it. The best part about this map is the fully underwater hallways that are murky green. Remindes me of either the move Deep Blue See or Metal Gear Solid 2. This map isnt final, but it sure rocks so far. Good job Fiesling. Reviewed by KoRn-Warrior-

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2127 downloads

Uploaded:01-21-2003

Rocket Silo

mp_rocket_silo.zip | 23.65 MB

2. Secondary objective 3: Destroy the fuel pump downstairs. Secondary objective 4: Close to the silo airlock is a small, not well guarded entry to the silo. Destroy the fence to gain access to silo 2. Primary objective: Destroy the V2-rocket. This map is pretty sweet. It has an evening jungle type feel to it. I like the design and the textures are cool. The trees and tanks add a cool touch to it. The axis spawn room is highly detailed and shows a lot of uniqueness. The end tunnel with two trucks in it shows little use and it kinda is odd. The rocket bay room is ok but could have more details. Overall this map is pretty good, check it out. Reviewed by KoRn-Warrior-

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3097 downloads

Uploaded:01-21-2003

Bases

bases.zip | 2.69 MB

is rather plain, and there's no custom textures, sounds, or models. It does, however, have a well-designed layout. The main routes to the opposite end of the map are an open courtyard and two narrow side passageways, one on each side of the courtyard. You'll have to apply sufficient pressure to one of the routes in order to break through, while ensuring you have adequate defense covering the other two routes. If you're looking for a fair match where strategy will determine the victor, give Bases a try. Review by Subwolfer Well this map is pretty basic. The design is pretty basic with identical sides, and courtyards connecting them, but the constant use of one wall texture and the redundance and lack of great textures makes the map not worth getting. Its a basic map, but it lacks what the other basic maps have. Its quite small and has some strange things in it like a pully elivator and a glowing fridge. If you want a basic map on a lower level of texturing and design then check it out, and did i mention some annoying sounds? Not to be rude, but its just not anything new and doesn't hold up to todays mapping "standards". Reviewed by KoRn-Warrior-

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1134 downloads

Uploaded:01-20-2003

Home Sweet Home

dm_hsh.zip | 3.52 MB

line the wall. I personally like the Calvin and Hobbes ones as I’m a big fan of them. Excellent design considering the developer was only nine! Wow! One criticism I have would be that it is hard to maneuver around the map. When climbing the stairs it takes a while so you’ll surely be shot as you’re trying to make your way up. Its fun, and I can’t wait to see what he comes out with next. Paul AKA Madmanfrommars

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1001 downloads

Uploaded:01-20-2003

Bank Raid

mp_bankraid_beta3.zip | 5.7 MB

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1144 downloads

Uploaded:01-20-2003

The Interception Fix

mp_interception_fix.zip | 80.88 KB

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1015 downloads

Uploaded:01-20-2003

Da Prison

da_prison.zip | 5.75 MB

to get back outside the prison with the list."

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1770 downloads

Uploaded:01-11-2003

Bank Raid

mp_bankraind_beta1a.zip | 5.43 MB

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1550 downloads

Uploaded:01-11-2003

Shadow Moses: Part I

mp_se_smoses1.zip | 5.97 MB

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475 downloads

Uploaded:01-11-2003

Bank Raid

mp_bankraid_beta1.zip | 4.41 MB

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19864 downloads

Uploaded:01-10-2003

Frostbite

mp_frostbite.zip | 5.47 MB

counter-offensive by cutting off the fuel supply lines to the panzer units from the Axis' hidden fuel depots. The Allies have discovered a base with the depot locations and destination routes. Your mission is to get in, steal the documents and transmit from the Axis radio located near the base. The weather is at it's worst and the cold is extreme, but you must succeed at all costs... and avoid the Frostbite! -------------------------------------------------------------------------------------------------- After recieving an early beta of Frostbite,I sent an E mail to Moonkey asking if he wanted to get some help on adding some sound effects into this map? After a reply of yes,I loaded back up the map and gave it a good run thru. After my initial tour I was sure that Frostbite was heavily inspired by the official map mp_Ice. The Allies start off inside the huts down below the axis base,having 2 routes to take,the first..and most direct is a straight into the teeth frontal attack,a ladder leading up to the second floor and straight into the flag capture is there,or the allies can blow a door on the first floor below and gain access.The second route is going around the hill and having to blast thru the wall's main door,but caution will be needed here,the Axis can hop the wall and defuse the dynamite! Once inside a nice mapping layout by Moonkey is in store,the map is 2 levels with multiple routes to the back of the base,this where the axis have left the fueling routes.{The allied objective} The defending team can either fall back to defend the documents or go into a counter offensive by letting the allied team get in..now why should they do this? Well the flag capture point is at the front end of the base,the axis can fall back recapture the base,once the base is taken,they can now either cut off the allied run for the radio transmitter or once again leave the base and really dig in at the radio tower outside the base.With no tunnels or sewer exits,the Allied forces must now backtrack to the transmitter. Frostbite is perfect for a 10 vs 10 players per team match,while not a huge map Moonkey has utilized every inch of space to it's fullest advantage,and broken up the levels with tight garage tunnels below leading into a mid base open area,and also upstairs he's added long hallways and catwalks over the garage floor below. Mp_Frostbite will remind you of Ice in it's objective and playability,but it also has it's own twists and turns! The map has really nice framerates and should perform well on most pc's I hope you enjoy the sounds I've added to the map,virtually all of them will be new for a RtCW map. The Alarm is a nice breakaway from the standard your used to hearing when a gate is blown.The {Assault sp level map} for example. and listen closely to the radio broadcast in the lounge..it's the beloved Furher motivating the Axis forces to keep fighting on!! authentic WW2 German music is on the record player and a new background battlefield soundtrack should get your GI blood going. reviewed by Det Pak

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13809 downloads

Uploaded:01-09-2003

POW Escape

mp_powescape_rc2.zip | 8.87 MB

experiments are conducted here remains unknown but reportedly invovles some sort of maturation chambers used to mutate humans into super soldiers. Through the usual channels, they have sent information about the location of the facility. Originally, our plans were to dig a tunnel to the west of the camp to outside the main fence, but now we've decided to dig north to the research facility location. With any luck we can break through a wall into the facility with enough men to hold off any resistance. July 7, 1943, 1:02 Great news today, Command sent word that they have an operative replacing the train driver on the south line. He will be able to hold the train for 20minutes as the men escape the camp. This increases our chances considerably. Yesterday, the final stage of the tunnel to the research area was completed and the explosives readied. Tonight we will infiltrate the facility, Some of our men will create a diversion at the north gate and make their way to our location if they are able to sneak through. Once we're inside we must destroy the maturation chambers and locate the documents which will reveal detailed imformation about what Axis were planning. Once this is done, we must take the documents to the train station located to the south of the camp and sneak them, and as many pow's as we can onboard. Finally the truth will be known and many of us will have escaped to freedom, God be with us. Special Functionality Random Documents Objective -------------------------- The Documents are placed randomly in one of the four labs at the beginning of the match. To provide for more varied gameplay each match. Taps give health ---------------- All taps and showers in the map when turned on can give out 5 health at 3 second intervals. Water supply pump destructable ------------------------------ Either Axis or ally team can destroy the water pump with TNT located at the south-east of the camp. All taps in the facility will then not function for the remainder of the match. Alternate route out of the camp ------------------------------- The General's car can be pushed down the hill and will crash through the fence, providing an alternate route out. Review POW Escape is a wonderful map. Its a mix of realistic mapping and futuristic mapping. Its basic plot is about the allies escaping the POW camp. The allie objectives are located in a underground lab. Their are clone chambers and some other sweet stuff. This map has superb textures, flawless mapping, and smooth realistic looks and sounds. Basically....this map ROCKS! It is wonderful and flawless. It is probably one of the largest maps in RTCW history and one of the few snow maps. With randomly placed objectives, a moving train, and healing water taps, this level is one of the best maps around and one that is growing in popularity every day. In a few weeks, its final release will come out with some sweet suprises! Reviewed by KoRn-Warrior-

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247 downloads

Uploaded:01-06-2003

Northern Hideout

mp_northern_hideout.zip | 8.2 MB

entering the fortress the Allies must destroy three different Radio sets to claim victory. These are some tough radios too, some take extra dynamite! Can't bet that German engineering. The layout is realitively open and has plenty of paths. The unique thing about this map is the underground tunnel. It has a massive gap in the ground spanned by a single train car. The only way to cross the gap is by using the train car but I dare you to try and cross without it. Technically this map adequate. I'm loath to put down this map since the maker of this map is a friend of mine and I know how much time he put into it. There are some texture errors still lurking in this map but they are minor and don't affect the game play. Some places also kill the FPS but its not too bad. The scripting with the train car is real good though, and it was made before the 1.32 patch with better moving object support. Drill Sgt Dante P.S. This is my first real action on the site in over a month. My computer crashed and my hard drive was wiped clean. I'm back!

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257 downloads

Uploaded:01-06-2003

Weir

mp_weir_beta2.zip | 3.46 MB

Return the missile codes to the Wier office for transmission - Destroy the missile guidance system Axis Objectives: - Protect the Wier hatch from Allied entry - Prevent any Allied infiltration past the blast doors - Stop the Allied army from obtaining the missile co-ordinates - Retrieve the missile co-ordinates before Allied transmission - Protect the missile guidance system BUGS : all known bugs fixed! Digital Bath

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3205 downloads

Uploaded:01-05-2003

Zion Castle

mp_zion.zip | 17.07 MB

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6646 downloads

Uploaded:12-29-2002

Montezuma's Revenge

montezumas.zip | 8.66 MB

breaks away from the usual atmosphere of most WW2 maps. The Allies are to get into the mine shafts and capture a relic contaning the former leaders spirit before the Axis can. The map starts with the Allies arriving by truck and having to enter the mine where the axis forces are hard at work trying to recover the relic,the map is basically 3 levels,with access by direct conecting slanting mineshafts or the usual ladders that take you from level to level. The map will be a treat for players who like an honest firefight and not a Lt. airstrike nonstop canister tossing contest.being below ground will force a Lt to participate in the objective. Narrow mineshafts and tight quarters will see lots of medics needed, with the usual Thompson and mp-40 crossfire to contend with,Osias has tossed in a treat of booby traps for both sides to deal with. relic statues spit fire and flames,darts come from the walls to add insult to inqury,and a vey clever stone trap that will crush a player if he doesn't pass carefully thru the trap.There are others..but I'll let you find these for yourself. Also a huge boulder sits atop an inclinded mine shaft for the Allies to make use of.{Whistling the Raiders of the Lost Ark Theme}as I type this :) The map is very good quality with a very original theme. I highly advise to take time..and explore the map before joining a server,an Allied runner lost and confused on an escape can be very costly. While the map is considered to be small in scale,it will offer a fast paced multi player treat for you. Enough reading this review...get it now! oh don't be surprised if you see a guy with a fedora and whip in the tunnels,he might just be looking for this relic as well for some musuem! Det Pak

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1515 downloads

Uploaded:12-29-2002

Nibelheim (Castle 6)

castle6.zip | 5.62 MB

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1725 downloads

Uploaded:12-29-2002

Shadow Moses: Part I

mp_smoses1.zip | 5.93 MB

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6451 downloads

Uploaded:12-20-2002

Operation Twilight

mp_twilight.zip | 10.73 MB

the steam coming out of pipes to the beer cans in the bar. The lighting is also excellent. The outside of the base is lit nicely, against the setting-sun sky. The objectives for both the Allies and Axis are listed in-game as being the same, however the Axis are actually the defenders, while the Allies are attacking. Review by Subwolfer

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3769 downloads

Uploaded:12-20-2002

Science

mp_science.zip | 6.68 MB

Axis must then get the Intel hyperthreading plans from inside the room and escape with it through the fire escape at the back of the ground floor behind the eating area.\"

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3237 downloads

Uploaded:12-14-2002

Foo Fighter Tournament Edition

te_ufob1.zip | 8.57 MB

indoors. (2 level building, 4 spawns 1st floor, 4 spawns 2nd floor.) Axis/Allied spawn times changed: Axis changed to 32 seconds. Allies spawn time is based on who controls the flag - if Axis control allied spawn is 26 seconds, if Allied control it's 22. Also reduced the number of spawn points to 8 per team. Allies also have the ability to spawn at original location or at flag if they control the FDA (previously only at flag when they controlled the FDA) Additional route to rooftop from ducts. The ducts now split and offer two ways into the exam room, one origInal under the exam room stairs, a second way to roof of exam room. Overhangs on exam room have been lengthened to minimize axis's view while leaning out exam windows. Various lighting fixes. Character models are no longer extremely dark.

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12413 downloads

Uploaded:12-08-2002

Keep The Faith

mp_faith.zip | 13.9 MB

and valubles in this area. The allies have to take this territory to stop the Nazi's from continuing this ravage. The Axis also need to conquer this settlement if they want to continue this ravage and continue expanding their wealth. The axis and the allies both have established a small base of operation in this area. And within those bases are secret war plans. It's imperitive for both sides to get a hold of them! Keep the faith!" This map is great. It has a great design. Each team has even spawn areas, sewer access, and town tunnels. The town is a bombarded town with boxes, rubble, and some nice buildings to fight in. The spawns consist of a objective bunker, each with a door access and a upper acces. The sewers are intricate and probably wind all the way under the level. The objective bunkers are designed different but fairly. This map is a nice map, and i think you should play it. The only bad thing about it is the wind, even tho it has a nice affect, it is always on......anywhere, you get a headache but after a few rounds you get used to it. Good work Cyrex! Reviewed by KoRn-Warrior-

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3199 downloads

Uploaded:12-08-2002

Q3DM17

mp_q3dm17.zip | 2.45 MB

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9895 downloads

Uploaded:12-07-2002

Aim Practice

mp_aim.zip | 1.64 MB

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930 downloads

Uploaded:12-07-2002

Canyon Tactics

canyontactics2.zip | 1.41 MB

weapon being held in the storage area. Protect the Experimental Weapon at all costs! Allied: Intelligence sources have given us the location of a new Experimental Weapon that the Axis are holding for transport at a remote canyon base. Your team must gain access to the base and destroy the weapon. Use the nearby caves for covert entry. Good luck soldier!\"

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3309 downloads

Uploaded:12-07-2002

Secret Bay

mp_sbay_final.zip | 8.11 MB

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4605 downloads

Uploaded:12-01-2002

The Lighthouse

mp_thelighthouse.zip | 4.6 MB

stating to come to a remote side of an island and there you shall be repaired and sent back in to the battle for your revenge! This island you know has a Lighthouse with a dock sufficient for repairs, as you end your static filled call you hear a click on the other side, you scramble to the helm and call for full speed a head for that click you know is your enemy listening in. You franticly try to call to the helpless island to warn them but to no avail. As you forge a head you cant help but wonder what is going on at that little island that houses THE LIGHTHOUSE. Allies: As you try to track ships you come across a static filled message helping an enemy battle ship wounded from the previous night. Your break has come as you over hear the destination of this wounded ship, your chance has come. Sweats beading down your Private face as you franticly make your call to intercept this wounded ship. You get calm cool orders back that you and the company you are with are the only ones available in this short of time, \"you must at all cost destroy the light on the lighthouse and allow that ship to break up on the rocks of the island as the fog rolls in\". As you hang up your team heads to the little village that stands between you and the lighthouse, your mind focused and your orders received. As you go through town you know......... It\'s them or me.....\"

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590 downloads

Uploaded:11-27-2002

Elphi One

mp_elphi.pk3 | 2.66 MB

Elphinestone Secondary School is where the documents are, and the tasteless suffering is occuring. Your mission is to steal the documents and transmit them to the authorities so a vaccine can be created.\"

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1408 downloads

Uploaded:11-27-2002

The Soft Drink Battle Arena

tsdba.zip | 10.81 MB

machines to win. This map is great. Its funny and its cool because its not the battle of the countries but its the battle of the beverages lol. This map is very small. It has 3 floors and a bunch of pop machines. Its sorta like a stadium with benches and stuch, but a very small one. This map is cool but it probably a try and never try again. Good job making this funny map for RTCW. Reviewed by KoRn-Warrior-

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3613 downloads

Uploaded:11-23-2002

Toxicity Speedball

toxicity_speedball.zip | 4.02 MB

strategic position you desire. The Axis flag and the Allied flag are both located in the main area of the map, along with the forward spawn flag. Each team must try to obtain the enemy’s flag from the central area, and escort it to their enemy’s side of the map to the capture point, easily identified by a ring of rising little glowing things…don’t ask." This map is as great, if not greater than Toxicity. The map is more of a competition map like many Quake III maps. It has conflicting objectives and a key spawn point. Some really cool looking capture points and a great map design makes this map tons of fun. If a person that has a server and likes a new and unique map, definately add this one to your rotation. Reviewd by KoRn-Warrior-

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3645 downloads

Uploaded:11-23-2002

The Interception

mp_interception.zip | 7.48 MB

data would allow Axis to locate several key Allied installations. Fortunately for the Allies, Axis has yet to fully understand the data they've gotten, but it's believed that they will soon crack the encryption once they get their top decipher team on the job. The Allies realize they must strike now, but because the Axis base is heavily guarded by anti-aircraft guns, a paratrooper division must jump just outside the base to the West. They must take out the base's defenses and render its communication and intelligence gathering abilities useless at all costs to keep the location of the Allied bases a secret." Bravo Tram Design Bravo, this map is wonderful. It takes the best aspects of such hits as Beach Invasion and Axis complex and adds a lovely new inventive twist to them, with many more better textured bunkers and tons of better strategic spots and some really unique things aswell. This map is mostly like Beach Invasion and Axis Complex because the Axis guard the bunker and the Allies try to infultrate it and get the objective. This map is like that except the Axis can attack aswell and cause the Allies to be routed to a different spawn area and a different way to attack from. The map is flawless in texture and from what i observed this map is the next Beach, this map is great. You can totally tell that the full meal deal was put into this map, great textures, perfect sound, and a wonderful design lead up to making this map just plain out SWEET! I hope i see some servers put this one up, its definately one of the best i have seen in many months. Reviewd by KoRn-Warrior-

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7632 downloads

Uploaded:11-22-2002

Castle Siege

mp_castle_siege.zip | 2.35 MB

jumped off the top, believe me, i was flying for 5 seconds until i hit the ground. The map has tanks, it has some nice texture and sound. Overall this map is unique, fun, and definately a "must-play before throw away" kind of map. Keep up the good mapping! Reviewed by KoRn-Warrior-

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2208 downloads

Uploaded:11-17-2002

Operation Convoy

mp_convoy.zip | 2.71 MB

way for Operation Convoy.\"

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676 downloads

Uploaded:11-17-2002

Stellars Doom

mp_stellarsdoom_final.zip | 6.78 MB

The ALLIES have to defend the scroll at all cost." This map is quite differnet. The map looks like a pyramid and a loud shock sound all around, and some doors.....and no lightmaping and alot of Wolf3D like textures. This map has a strange design and uses weird objects (some are objectives from previous maps like mp_keep) and other things, but some of the stranges things some to play when u spawn by a huge yellow beam....and guess what that beam does, well all i can say is it isnt pretty. The beam rips you apart faster than you can say "chalupa". Then the objective, wow, all i can say is creepy. Its a rotating box with some walls around it that u can walk threw, and then at the top is a hole that shoots out this really loud electric shot. The electric shot is probably the best thing in the map. The objective is an open book. Well basically, the map design isnt to great, the map textures arnt good either, and the map sound gave me a headache. Some stuff is just strange and confusing. This map is ok but i definately think it could be better. Reviewed by KoRn-Warrior-

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1949 downloads

Uploaded:11-16-2002

Garage

mp_garage.zip | 1.22 MB

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3138 downloads

Uploaded:11-16-2002

Egypt Team Temple

teamtemple_rtcw.zip | 8.91 MB

Arena / Quake 3 TeamArena / Threewave - Return to Castle Wolfenstein - Soldier of Fortune II - Double Helix - Star Trek Voyager Elite Force - Star Wars JK II Jedi Outcas My objectives to achieve this were first, that the map looks pretty much the same in all games, and second, that the map would be compatible with all mods in each game. The result is a unique gameplay."

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169 downloads

Uploaded:11-16-2002

Stellars Doom

mp_stellarsdoom.zip | 6.75 MB

The ALLIES have to defend the scroll at all cost."

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1521 downloads

Uploaded:11-13-2002

Silencer

mp_silencer.pk3 | 16.21 MB

the nearby city over to those to come secret invasion plans of the Germans. The invasion in England is approaching briefly. The allied have to find the invasion plans an bring the to the gunboat.A further team of the Allied tries to penetrate with life boats over the duct system unnoticed into the city. The combat ship of the Allied prevents the German submarine from running out and represents thus a large danger for these. The divers of the German navy will set everything to destroy this ship. An invasion would be then no more to turn away."

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3059 downloads

Uploaded:11-10-2002

The Day After

mp_dayafter_v1-1.zip | 7.09 MB

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811 downloads

Uploaded:11-09-2002

Secret Bay

mp_sbay.zip | 3.49 MB

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1641 downloads

Uploaded:11-02-2002

Chaos

mp_chaos.pk3 | 1.69 MB

through the air. Unfortunately I missed the tower and killed myself. Once I finally got into the tower I looked around the map in all my glory. I was going to get down, but then I realized that there was no way to get down, hence the name “Suicide Sniper Tower”. After respawning I decided to explore other parts of the map. There were various other buildings and traps that would get you killed if you were not careful. Watch out for the bridge. A fun map with some interesting turns, you don’t need too many people, or a particularly good computer, just take time to enjoy it. Paul AKA Madmanfrommars This map is so sweet. I like almost everything about it. The map has towers and outposts, walkways and huge fields of barrels. The map is set in the dark and is one wonderful fragging time. There is a huge tower that you can see most of the map from. The map seems to have an almost perfict flow and the design is flawless. I played it for awhile and i still couldnt find the objective but i think this would be a great stopwatch team deathmatch map. Their are bunkers and roofs with mounted guns. This map is great and is very unique in so many ways. I recommend you download it and i hope servers get it up on the rotation because it is one awsome map! Reviewed by KoRn-Warrior-

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1069 downloads

Uploaded:11-02-2002

Crypt Arena

mp_cryptarena.pk3 | 344.98 KB

map may be good for a one-on-one battle. Review by Subwolfer This map is pretty cool. It is very small but the sides are even. It is based off the crypt style sp missions. It is dark and its pretty sweet. The spawns are full of ammo for every gun and even the gun for it. If you spawn as a sniper and run out of ammo while shooting from your spawn you can just drop your sniper and pick up a thompson, sten, mp40, or venom and rush em with a good amount of ammo. I would recommend this to any clans that want to work on close quater batters. This map is also cool for learning how to fight in darker places. The map is even on both sides and has a nice arsinal of weapons in both spawns. Reviewed by KoRn-Warrior-

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4039 downloads

Uploaded:11-01-2002

Snowfun

mp_snowfun.zip | 6.09 MB

old bridge and ended up in a forest. I hoped that I would end up better then the crashed and burning plane that lay in wreckage. I hiked through the snow in the forest until I came to a small outpost. It was fairly ordinary, and nothing special. I passed by the V2 (or perhaps V3?) rockets and continued on. All in all, it’s a decent map. Nothing on it makes it stand out from other maps, but it was well done and can still be a lot of fun. At least 10 people, if not more. Also have a good system to go along with it. Lots of wide-open areas and fog need a lot of resources. Paul AKA Madmanfrommars

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1472 downloads

Uploaded:11-01-2002

Stalingrad

mp_stalin.pk3 | 3.98 MB

door everything seems to look the same. The walls and even the ladders have different variations of the same texture. The map has some mortar tanks that have very primative looking mortar textures, and the map gets redundant and has many slaughter holes. The map is a good start but i think the mapper should have takin a bit longer to make it look a bit better. Reviewed by KoRn-Warrior-

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7242 downloads

Uploaded:11-01-2002

Operation Vorsichtig Patch

opervors_fix.zip | 33.75 KB

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426 downloads

Uploaded:10-27-2002

Savo Trenches

mp_savo.pk3 | 2.64 MB

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1573 downloads

Uploaded:10-27-2002

Tundra Outpost Tournament Edition

te_tundrab1.zip | 3.76 MB

players on what areas if any need to be addressed to make the map more balanced and enjoyable."

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964 downloads

Uploaded:10-27-2002

Tech Arena

mp_techarena.zip | 3.78 MB

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11570 downloads

Uploaded:10-23-2002

Trick Jump

dzm_trickjump.zip | 552.83 KB

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538 downloads

Uploaded:10-21-2002

Room

dm_roombeta.zip | 654.89 KB

If it had alot more work done to it it might be as big as Toy Soldiers. Reviewed by KoRn-Warrior-

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744 downloads

Uploaded:10-20-2002

Classic Dam

mp_classicdam_beta.pk3 | 1.42 MB

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1376 downloads

Uploaded:10-19-2002

Yellow Terrain

yellow_terrain_beta.zip | 7.23 MB

original and has a cool desert look to it. It looks like an abandon coloseum. It has some nice terrian, that is yellow, but still nice :lol:. The map has one of the coolest courtyard areas of most new maps I have seen. It has a two level courtyard with a pretty big catwalk around it, on the bottom ground level there is rocks and the entrance to some sort of coloseum, and the catwalk has some really cool rooms that have slits to fire out of them. This map is great and i think it will be a very cool map when its finished. Reviewed by KoRn-Warrior-

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2734 downloads

Uploaded:10-19-2002

USS ATAC

mp_uss_atac_battleship.zip | 7.02 MB

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785 downloads

Uploaded:10-18-2002

Crane

dm_crane.zip | 475.24 KB

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13227 downloads

Uploaded:10-10-2002

Special Edition Map Pack Patch

mp_se_pak_v2.zip | 7.3 MB

un-patched versions of the maps.

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719 downloads

Uploaded:10-06-2002

Silo Complex

silo_complex.zip | 3.53 MB

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431 downloads

Uploaded:10-06-2002

Dakota

mp_dakota.zip | 1.92 MB

a ship that doesn't look like a ship, objectives that aren't named, and the list goes on and on. I'm left to wonder, what's the point? Review by Subwolfer

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35424 downloads

Uploaded:10-04-2002

Special Edition Map Pack

mp_se_pak.zip | 29.72 MB

(se_mtn_assault) "You may recognize these names, but rest assured these are not the same maps you had previously installed. Each map has been tweaked for performance and gameplay. Airstrip and the Bunker have been totally redesigned and bear little resemblence to the originals. These maps are not meant to replace the original maps either, rather they should be looked at as entirely new maps. We hope that this map pack revives interest in custom maps and in the game itself. This pack includes the first 4 missions in the Special Edition series and there will be expansion maps added in the future. These maps are intended to be played in order to follow the storyline." ---------------------------------------------------------------------------------------------------- Rummie and Nib have taken their now classic maps and reworked them into streamlined more fps and gameplayer friendly and exciting versions. Dividing their 2 maps and interchanging the stories to meet the following mappers work is a first for RtCW,a total of 4..hopefully more mappers can combine efforts and continue to bring us more story driven linked maps. **** Det Pak They have arrived. It seemed like only yesterday I heard rumors of a "special edition" of the nib and rummie maps. I was excited at the idea itself but the outcome blows my first concepts of it away. The maps are really remade to look real, most of these maps are the most realistic looking maps on RTCW to date. Nib's Bunker map has been redesigned to some extent to make it one of the funnest maps i have played. Nib and Rummie definately have spent a long time on this map pak but i think the wait was worth it. Airstrip and Bunker are probably my favorites of the maps, but all of them look remastered to their ultimate perfection. And also a nice tip about the maps is the mappers like to play on them, so you might see Rummie running at you with a grenade. I rank this map pak as one if not the greatest map pak for RTCW to date. GOTY competes with it but this one is really good and shows the maximum of RTCW. Good work Nib and Rummie, Keep it up! Reviewed by KoRn-Warrior-

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827 downloads

Uploaded:09-29-2002

Theodor

mp_theodor.zip | 6.08 MB

weapon before it can be used.\"

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10431 downloads

Uploaded:09-15-2002

Resurrection

mp_resurrection_final.zip | 20.21 MB

Resurrection" to raise dead soldiers to form an army of the undead to defeat the Allies. Technically the map has some of the newest sights to a multi player RtCW map..lightning and rain.. look close at the water out front..the raindrops actually can be seen striking the pond! Fans...including myself of the original RtCW single player adventure which took our hero BJ into the crypts to face the undead..will love RivrStyx's map theme. Ghosts can be seen in certain areas if you are in the right spots at the right times. Overall the map like his previous map "Callfire" will need some serious exploring to learn your way about,RivrStyx has once again made another multi leveled map that few mappers even try to design! Gameplay is evenly balanced around the map..both teams will have multiple routes to take,outside the mansion the Allies can either assault the main gate..opps I mean the massively huge main gate and push their way into the front of the mansion to capture the map's one advance point or they can take an alternate route thru the basement,torture chambers over the open pit and the misty lower parts of the mansion's grounds into the crypts.Once inside the grounds the Allies need to take the book and escape back to the raft.Where's the book? Well I'm not telling..you'll enjoy moving thru the map to find it yourself The interiors of the house are massive with traditional spooky items..rocking chairs moving with no one in them,howls,evil laughs,glowing eyes and a grandfather clock that runs backwards.Some superb lighting effects..or should I say lack of lighting give the interior mansion the chill it deserves.. Overall this map is an absolute must get for your custom map collection. "Mp_Resurrection is one of the top 5 Custom maps for RtCW for 2002" Det Pak

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2093 downloads

Uploaded:09-15-2002

Allied Infiltration

maswdm1.zip | 6.12 MB

blue prints from the inner complex. Primary Objective: Get to the rendezvous point with V2 blue prints.

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2061 downloads

Uploaded:09-14-2002

Das Raetsel

mp_raetsel.zip | 3.03 MB

balance are good. The map would be excellent for smaller teams... anywhere from a 10 on 10 to a one-on-one match. There aren't any extraneous places to go, making the learning of the layout easy. The Allies spawn in a tranquil nighttime setting in the forest, with crickets chirping, and have to make their way into the complex where most of the action will be. Each of the map's main areas is close to the next (Allied spawn, complex entrance, forward spawn flag, axis spawn, enigma machine, and escape point). The quality is good: lighting is done well and there's no technical errors. This one's worth adding to your collection. Review by Subwolfer

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12637 downloads

Uploaded:09-10-2002

RTCWFiles Map Pack - August 2002

rtcwfiles_mappack_2002_august.zip | 55.71 MB

Damorone (1.0 Final) ks^ Clan Practice Map Jungle 4 German Airfield (2.0) Radar Love Hydro Dam (1.2) Single Player: Tourney Checkpoint: Hy Tyde =nXs= (1.0) King of the Hill: Apical - King Of The Hill (1.0) Deathmatch: DM Arena (1.1 Final)

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2874 downloads

Uploaded:09-09-2002

Axis Wellness Center

mp_wellness11.zip | 8.15 MB

themselves." The allies have a huge fire! They need water! What are they going to do? There's a swimming pool! Are they going to pump the water out?? NO! They're going to break into the axis base to steal a bottle of water. (The storyline is more like something out of the three stooges). Aside from the ridiculous storyline, this is actually a pretty cool map. The main room contains a swimming pool. Up along the side wall is a ladder which can lead to overhead platforms. There is also a gigantic diving board. I climed up and prepared my dive. As I was jumping, you could hear the sound of the diving board. I twisted and I turned (and I wished at that moment that there was a third person mode), and I landed in the water. For my next dive I dove off the platform, but missed the pool. What I heard was this bone crunching sound, which I personally though pretty funny. I spawned near where I was killed, so I walked over and looked at my little broken body. I did this over and over again. (You see how much of a life I have). After all my fun with the swimming pool, I decided to move on. I came upon the strangest looking helicopter I've ever seen. The texture on it looked like those jaguar spots you'd find on hippie and old man convertibles. It was hideous, so I needed to blow it to bits. Now the objective of this map is silly, but this map can still be a lot of fun. Instead of killing each other, have a diving competition. One person from each side as judges, each team takes turns diving and seeing what they can do with the admittedly limited control. Paul AKA Madmanfrommars

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432 downloads

Uploaded:09-02-2002

El Dorado

mp_el_dorado_b8.zip | 9.8 MB

map is a beta, many texture overlaps and just a non finished look to the buildings, stairs, and posts in the caves, the map looks ok, i sorta like the design but it seems after you die once as axis then you are forced to go to the caves, i dont know for sure, it may turn out great, the buildings, to me, seem to have weird textures making them look almost white and not realistic, i like the trees, and i like the ground and mountians, the gold plated everything is kinda weird but i do like the axis spawn in the room leading to the underground area, it looks great, i think it seems to look wierd because some rooms have like alot of work and textures and good lighting and then you go down a latter or out a door and there is a minimul amout of texture and the lighting looks strange. I know this map will be cool though, good work! Reviewed by KoRn-Warrior-

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753 downloads

Uploaded:08-31-2002

Hy Tyde =nXs=

mp_hy_tyde.zip | 6.14 MB

below). For each team, three of the enemy's walkways can be destroyed, adding an extra level of strategy to this CP map. Positioned throughout the map are 6 flags... get all of them and win! Review by Subwolfer Wow, this map is very nice! It is basically a construction of 4 water planted towers and 4 mountian planted bunkers, has a nice battle area and is very open. It has some nice sniper spots. Also it has about 15ft of water under the 4 towers, all the towers have catwalks everywhere connecting to each tower and bunker and a bottom middle catwalk area. I think this map will be great. The gun at the start is quiet hard to get into and the flags on the towers take a lot of effort and time to actually turn into your sides flag, Some missleading areas like a gated off area with a door might confuse people but all around this map is going to be great. Good work and i hope the final is awsome and flawless! Reviewed by KoRn-Warrior-

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7260 downloads

Uploaded:08-31-2002

Hydro Dam

am_hydro_dam.zip | 1.84 MB

each team to win, there is also an underground section that links either side as well as the middle section." The very name of the map intrigued me. It has a good premise of what an actual WWII battle would have been. The Allies and the Axis fighting over a dam that was probably necessary to provide power for them. I flipped on my test server and began as the allies. I found myself spawning into a cellar. I enjoyed the rendition of Moonlight Sonata, which was found on the radio. I made my way up the staircase and I came into a large open area. Now when I say open area you might think this giant area where snipers will pick you off like flies. Although there is an open area where people might cross to get to the other base, there are structures and barriers along the way, which can help you. Along either side is water. The water can provide good cover when attempting to cross to the other side. Its harder for snipers to pick you out, just make sure that an enemy isn't swimming towards you. Now there are several entrances to each base. Had I been playing with people I would probably not go through the main entrance so I took a side door. I ended up in the Axis cellar where I heard some more beautiful music of which I didn't know the name. Another way to cross the bases is an underground passageway that connects them. I immediately see the potential for rocket personnel, which, if they were camped there, would blast your heads off if you were not careful. The bases are basically identical except for of course, various flags. Now although I am a fan of music most of you are probably more interested to hear how this map looks and how it plays. Aesthetically this map is very well designed and is very well laid out so neither side gets an advantage over the other. With many different avenues of attack possible you will defiantly not get bored because you are forced to do the same moves over and over again. It is a nice map to look at, and even with the open area in all its glory and detail, it is not so huge that it lowers your frame rate a great deal. I run on high graphics and 1024 X 768. And on my aging system, a P3 850, with a geforce2, I noticed no choppyness (if that's a real word). All in all this might seem like a fairly average map. But with fun objectives and many different ways to accomplish them this is defiantly a map that you will play for a long time over. Paul AKA Madmanfrommars

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1625 downloads

Uploaded:08-30-2002

Radar Love

mp_radarlove.zip | 9.66 MB

made this sound interesting. I began thinking, hmm, I love radar, I guess… Anyway I downloaded this map and gave it a shot. I began on the outskirts of an old remote town. It was a cloudy day and the only sound was that of an old windmill creaking in the distance. I entered the nearest building I could, which happened to be a barn. At first it seemed fairly uninteresting. There was hay (too bad you can't hide in it), and there were barrels. Useless barrels. I thought, hmm, nothing in here to interest me, until I saw a ladder. I climbed that ladder and I was led to a series of metal beams and bars that crisscrossed and interconnected throughout the ceiling of the barn. I was about to leave when I noticed something new again. A stairway, that led to the basement. Upon arriving in the basement I then discovered some secret tunnels. By taking one tunnel, I was forced to bust through a wall, to discover… I really don't want to give everything away. Half the fun is discovering for yourself. I took the rest of the intricate series of walkways and I ended up in another building which I took my leave of. Finally I ended up at the radar station. To gain access through the front door I would have to bust through the wall. Another entrance would be to go in the river and bust down the fence that covers the entrance to another tunnel where I would have to yet again bust down yet another wall. This is a fairly good map, and it has the potential to be even better. Busting down walls time and time again was getting frustrating. I was a lieutenant and after I used up my only grenade, I had trouble busting down remaining walls. This problem would also go for a medic and probably the other classes as well once their grenades have been used up. Once that bug is fixed, this can be a very fun and very enjoyable map. Paul AKA Madmanfrommars

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227 downloads

Uploaded:08-30-2002

Hydrus City

hydrus_city_beta1.zip | 1.42 MB

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5355 downloads

Uploaded:08-30-2002

Operation Evil Eye

operation_evil_eye.zip | 9.24 MB

untimely deaths and subsequently the entire "Project Resurrection", was shelved. In the summer of 1942, the feverish quest for a supreme Supernatural Fatherland was rekindled by the breakthrough discovery of the hidden Burial site of High Priestess Vimmola Dardienna Blavatsky, grand spiritualist of the Covenant of Daknspeuk, scripter of the "Ancient tomb of Daknspeuk" or "Death Speak". Once deciphered by Mystic Adept, Madame Blavatsky, the great, great granddaughter of Vimmola Blavatsky; the secret burial crypt of Vilmhelm Krushner ("William the Crusher") First Knight of Dellok and "The Dealer of Punishment and Justice" for his Lord Heinrich I was discovered. With the tomb and crypt both known by the Reich’s SS Paranormal Division, a rejuvenated "Project Resurrection" has once again thrown the world into a collision course with this veiled darkness of unholy terror."

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486 downloads

Uploaded:08-23-2002

Platforms

platforms_beta.zip | 1.29 MB

quite nice (nighttime, with a mountainscape in the background.) This map is a sniper's dream. Several strategically placed sniping areas give a wide angle of fire, while keeping the sniper well protected. On the top of each drawbridge is a flag... if you can manage to get to the enemy's, you win. Review by Subwolfer Wow, this map is awesome. I love the sniping points. To sum up the map it is a water meets damaged bridge map and it works and rocks. Water bunkers and army ships make this map a unique. Also with great quality and beautiful background this map is definitely well made. The thing i liked about the map is it introduced 2 things that I haven't seen in a map before. First, the whole lower layer ways water filled making the ground a death trap but a necessity if u are playing CP. Also I thought that the guns in the middle rock.... you press the button and they fire to the flags on either bridge. I can't wait to see the final. Only one suggestion. Make a latter on the middle fort so you can elevate yourself to fight against other people that are on either bridge. This map is by far one of the best maps I've seen in a long time. Good Work! Reviewed by KoRn-Warrior-

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1443 downloads

Uploaded:08-23-2002

German Airfield

germanairfield2.zip | 2.36 MB

the Main gate, steal the documents, destroy the Radio tower door, and transmit the documents from the radio tower.\"

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1077 downloads

Uploaded:08-19-2002

Jungle 4

mp_jungle4.zip | 8.54 MB

flat, but the fog and plants make up for that. Unfortunately, the map is split up into 4 .pk3 files, against good policy. If you want to experience a cool jungle setting and some unique gameplay, check this map out. Review by Subwolfer

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1094 downloads

Uploaded:08-18-2002

Soccer

mp_soccer_rc2.zip | 13.91 MB

and now he wants revenge. He has send his best commando\'s to the allied stadium to steal the worldcup in the managers office. But the allies expected this from hitler, so they have modified their stadium to a small battleground. Now it\'s up to the axis to break through the allied defense, steal the cup and escape with it in their fast fuel truck.\"

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1689 downloads

Uploaded:08-18-2002

Apical - King Of The Hill

apical_koth.zip | 727.37 KB

teams/players is 15 seconds. Wow, King Of The Hill has made its way to RTCW. The map is very nice. It has symmetrical sides and wonderful textures. It has multiple floors and a cool new ladder texture that looks like red vines. This map is probably in the same size environment as some dm maps but because of its multiple layers it seems a lot larger. You fall to your death a lot. Also i played for a few mins and i walked and shot and pushed about everything and i still couldn't get to the middle. Its probably just me but i thought the objective was a little to hard to obtain. The mounted machine guns give a nice touch of action in the map. The map is flawless in errors or texture overlaps to my eye. I like the color of the map, all green. Over all this map is good to get and mess around with but not something i think will be a big hit. Hopefully there will be a 2.0 that has easier access to the flag. Still a good map though, good work! Reviewed by KoRn-Warrior-

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662 downloads

Uploaded:08-17-2002

Password

mp_password_beta1.zip | 7.61 MB

enemy." "This map is for testing a new script I am calling "Password gimmick". Script will generate a random 4-digit number per game, players need to find that number and must input it to complete objectives."

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43 downloads

Uploaded:08-15-2002

Theodor

theodor_beta.zip | 3.37 MB

weapon before it can be used." This map looks and works great! In fact, one might suspect that it's a final version (it isn't). Can't wait for Detoeni to release the final so we can see this played on some servers!

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1429 downloads

Uploaded:08-15-2002

DM Arena

dm_arena_final.zip | 1.39 MB

with as many as you can gather. In this version there are no Objectives, only to frag and live..and hopefully get better at aiming.. Works well with OSP and other mods as well..." This is a nice map. It takes some of the sp textures and even that cool armor guy from sp and chateau. It's basically a coliseum with a bunch of boxes in it. A bit large for a one on one map but its still nice. Unfortunately there were many times were i couldn't see at all...only my gun. ...and also many wonderful dead ends. It has a cool castle top tower area. The textures are fine and it looks nice but a few things makes this map a play once map, might be fun for a few times but not much more. Also the door at the end that is open kinda makes them think there is an outside but, even though the crack is big enough for a soldier, it doesn't let you through. Its an ok map but it could be better. Reviewed by KoRn-Warrior-

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252 downloads

Uploaded:08-15-2002

Red Oak Court

red_oak.zip | 1.4 MB

there....but since rtcw came out, i wanted to make the neighborhood the center of destruction...ive been a ...shlep on getting the simple script made...and right now it is incomplete...but for me i love the fact that i get to blow up shit. And that is a perk of this map..it is as interactive as i could make it..if you see a ledge ...more then likely you can jump and climb ontop of it..similar to q3\'s UT...also many things are \"breakable\" which i havent noticed too much in rtcw besides wall boards and chairs..anyways..play on and give me some feedback.\"

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2937 downloads

Uploaded:08-10-2002

ks^ Clan Practice Map

mp_practice.zip | 168.94 KB

types of practice. With each target you destroy, receive a message from a member of the ks^ Clan!

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798 downloads

Uploaded:08-10-2002

Genesis

mp_genesis_b.zip | 10.88 MB

Download

2278 downloads

Uploaded:08-08-2002

The Guns of Damorone

mp_island2.zip | 4.61 MB

decided to give it a run through. The objectives seemed fun. The axis has big guns, allies gotta destroy supplies. Simple enough. Yeah right... While playing as the allies I was deposited on a ship. I had to swim to shore. I walked around a steep hillside and came upon a set of doors. Upon entering I found what seemed to be a command center. Upon ascending to the upper level I was enchanted by a beautiful rendition of "Ave Maria". I decided to take leave of the music and crossed a nearby bridge. When walking across this bridge I realized how big of a map this is. It would probably be good for at least ten players on each side. Now when the description said "big guns", they meant it. These were huge! Big guns and big missiles. While I wasn't paying attention I fell into a room which contained one of the stock piles. Had I been an engineer I could have blown it up but as a lieutenant I was out of luck. All around a pretty good map. There was some very beautiful scenery. Lots of different ways to attack makes for some fun gameplay. Well worth the download. Paul AKA Madmanfrommars

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575 downloads

Uploaded:08-08-2002

The Guns of Damorone

mp_island.zip | 3.87 MB

Download

1241 downloads

Uploaded:08-07-2002

Heavy Water

heavy_water_2.zip | 5.31 MB

weapon so great in power that the free world will capitulate under the shadow of certain annihilation. The Atom Bomb. Under the guise of a crematorium handling the disposal of combatants and civillians alike,shipments of Heavy Water have been arriving to enable the prototype Atomic Reactor to produce weapon grade enriched Uranium. The Allies have recieved information regarding the true nature of the plant and a mission has been urgently called. The plant must be destroyed utterly before enriched Uranium can be processed, all personel within the plant, neutralised. It is believed that the manufacturing process is flawed, if both Heavy Water holding tanks were to be suddenly opened, it is believed that a "Critical Mass" event would cause massive and total destruction. The destiny of the free world will be decided here, in this time: "Move out soldiers!" +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Gameplay: This map has one main objective at its core:to start a "Critical Mass" process by triggering two Heavy Water dump tanks which are controlled from a central point in the main machine/pump area. This triggering can only be done simultaneously by two team members pushing the triggers virtually at the same time! A second either way and the reaction will NOT begin! Similarly the opposing team(Axis in the case of defending the installation)can only deactivate the process in the same way as the Allies, two players simultaneously, all this while under intense fire!!! For Clan challenge, this surely seperates the men from the boys.

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7304 downloads

Uploaded:08-06-2002

RTCWFiles Map Pack - July 2002 (part 2 of 2)

rtcwfiles_mappack_july_2.zip | 35.17 MB

Course Escape German Airfield (1.0) Holly Secrets (Final) Toxicity (Final) Valhalla Capture the Flag: Aim Practice 1.0 (Final) CTM Close Combat CTM Heavy Weapons Deathmatch: Apical Arena (1.2 Final) Checkpoint: Stronghold

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150 downloads

Uploaded:08-05-2002

Heavy Water

mp_heavy_water.zip | 5.4 MB

regarding a project to develop a new weapon, a weapon so great in power that the free world will capitulate under the shadow of certain annihilation. The Atom Bomb. Under the guise of a crematorium handling the disposal of combatants and civillians alike,shipments of Heavy Water have been arriving to enable the prototype Atomic Reactor to produce weapon grade enriched Uranium. The Allies have recieved information regarding the true nature of the plant and a mission has been urgently called. The plant must be destroyed utterly before enriched Uranium can be processed, all personel within the plant, neutralised. It is believed that the manufacturing process is flawed, if both Heavy Water holding tanks were to be suddenly opened, it is believed that a "Critical Mass" event would cause massive and total destruction. The destiny of the free world will be decided here, in this time: "Move out soldiers!"

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7697 downloads

Uploaded:08-04-2002

RTCWFiles Map Pack - July 2002 (part 1 of 2)

rtcwfiles_mappack_july_1.zip | 48.3 MB

Mold Deathmatch: BloodBath Other: WolfTV Waiting Room

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1179 downloads

Uploaded:08-04-2002

Normandy Breakout

mp_breakoutbeta.zip | 15.17 MB

final version.

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706 downloads

Uploaded:08-01-2002

Final Days

mp_finaldays.zip | 5.5 MB

his personal copy of Mein Kampf. The Allies only have one objective left, take control of Hitler\'s bunker, steal Mein Kampf and return it to their superior officers.\"

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921 downloads

Uploaded:08-01-2002

Hotel

hotel_b1.zip | 15.29 MB

Download

877 downloads

Uploaded:07-31-2002

CTM Obstacle Course

ctm_obstaclecourse.zip | 524.13 KB

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753 downloads

Uploaded:07-31-2002

Frontline

frontline_beta.zip | 1.01 MB

Download

1877 downloads

Uploaded:07-31-2002

Bismarck's Assault -Duell-

dm_bismarck.zip | 3.2 MB

you could want in a ship. :-) Okay anyway...I walked around the map. Its pretty nice. Well detailed, all the textures were good. I entered a building and found a lot of places to hide and kill people without them even noticing, and that’s always a plus :-). 15-20 people would be a good number of people to use on this map. It’s a lot of fun for deathmatch, well worth the download. Paul AKA Madmanfrommars

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1011 downloads

Uploaded:07-25-2002

Brescia

brescia1_1.zip | 3.31 MB

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3734 downloads

Uploaded:07-24-2002

Holly Secrets

holly_secrets2.zip | 6.07 MB

identical buildings and a half built church. I was wrong, very wrong. I exited the building and I saw this incredibly beautiful town and an amazing sunset. I was so overwhelmed that I walked into a heap of barbed wire and killed myself. After respawning I decided to proceed towards the church. I had to blow my way through the main gate, so while I was waiting for the dynamite to explode I walked to the center square. There I saw this amazingly detailed and beautiful statue with a highly detailed dedication plaque. I couldn't read it however, as it was in German. Apparently I was so busy looking at the statue that I was too close to the dynamite when it blew up. I walked back over to the church and went inside. It was absolutely breathtaking. Stained glass windows, beautiful alter, it had everything. Looking around, I was amazed. Even when going into the attic, I was not disappointed by the level of detail I saw, however, it nearly killed my computer. You'd better have a good computer to run this map. I have a p3 850 with 512 ram and a geforce2 64mb. I run on high graphics with 1024x768 resolution. I had to turn the resolution down to 800x600 and a few settings down so as not to experience choppiness, but it is quite understandable due to the high detail used on this map. All around this is a beautiful map, which gives no particular advantage to either side, plenty of places for multiple types of attacks, and many routes to get to where you want. Paul AKA Madmanfrommars

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1029 downloads

Uploaded:07-23-2002

Stronghold

mp_stronghold.zip | 1.85 MB

Download

2158 downloads

Uploaded:07-23-2002

Apical Arena

apicalarena.zip | 804.24 KB

room that was halfway filled with water. Upon exiting it I found myself in a large room which looked the same all around. There were biohazard signs, and more doors to identical rooms to the one I spawned in. Looking around the map seemed quite ordinary. I climbed up to the higher level and although well designed, it was nothing spectacular. A missing texture on truck tires was the only actual "bug" I saw. This map is pretty well laid out, it is just not that special. It is a simple deathmatch map which in its way isn't too bad. Paul AKA Madmanfrommars

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2795 downloads

Uploaded:07-23-2002

Six 4 Fun Contest

six4fun.zip | 11.84 MB

SHINY PIPES von hOlycOw THE CUBE von MajorFleischer Congrats to all the winners!!! and thanks to SweetMarmelade for letting us host this!!!

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532 downloads

Uploaded:07-21-2002

CTM Engineer

ctm_engineer.zip | 332.04 KB

Download

1115 downloads

Uploaded:07-21-2002

CTM Heavy Weapons

ctm_heavyweapons.zip | 66.54 KB

Download

1005 downloads

Uploaded:07-21-2002

CTM Close Combat

ctm_closecombat.zip | 47.19 KB

Download

1680 downloads

Uploaded:07-21-2002

Battle Valley

battlevalley.zip | 2.79 MB

entire west-coast of the USA. We were given the order to protect these documents at all costs even if it ment giving up our own lives doing so... Our engineers had devised a way so that the documents could not be retreived until 3 objectives where blown to smittereens. These where to guard the Tunneldoor which leads to the documents, the Guard-Tower which overlooks the missilesilo, and last but not least our communicationstower. If these 3 where blown up the documents would be revealed. Not a day goes by without seeing the faces of my fallen combatants. There was blood everywhere. We where invaded by a special task force from Germany to retreive the documents and use them giving there lives for the fatherland. I was one of the few survivors of this horrible bloodbad and will be carved in my memory as \"BATTLE VALLEY\" forever!\"

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641 downloads

Uploaded:07-19-2002

German Airfield

-german_airfield-.zip | 1.08 MB

The allies must destroy the entrey gate, steal the documents, destroy the Radio tower door, and transmit the documents from the radio tower.

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2566 downloads

Uploaded:07-19-2002

Toxicity

toxicity.zip | 4.09 MB

Download

97 downloads

Uploaded:07-19-2002

Battle Valley

mp_bvalley.pk3 | 2.79 MB

entire west-coast of the USA. We were given the order to protect these documents at all costs even if it ment giving up our own lives doing so... Our engineers had devised a way so that the documents could not be retreived until 3 objectives where blown to smittereens. These where to guard the Tunneldoor which leads to the documents, the Guard-Tower which overlooks the missilesilo, and last but not least our communicationstower. If these 3 where blown up the documents would be revealed. Not a day goes by without seeing the faces of my fallen combatants. There was blood everywhere. We where invaded by a special task force from Germany to retreive the documents and use them giving there lives for the fatherland. I was one of the few survivors of this horrible bloodbad and will be carved in my memory as "BATTLE VALLEY" forever!"

Download

100 downloads

Uploaded:07-19-2002

Battle Valley

mp_bvalley.zip | 2.76 MB

entire west-coast of the USA. We were given the order to protect these documents at all costs even if it ment giving up our own lives doing so... Our engineers had devised a way so that the documents could not be retreived until 3 objectives where blown to smittereens. These where to guard the Tunneldoor which leads to the documents, the Guard-Tower which overlooks the missilesilo, and last but not least our communicationstower. If these 3 where blown up the documents would be revealed. Not a day goes by without seeing the faces of my fallen combatants. There was blood everywhere. We where invaded by a special task force from Germany to retreive the documents and use them giving there lives for the fatherland. I was one of the few survivors of this horrible bloodbad and will be carved in my memory as "BATTLE VALLEY" forever!"

Download

3345 downloads

Uploaded:07-11-2002

Alone At War - Offlag

sp-aaw-beta_levels_1_2_3.zip | 16.45 MB

was hard to manage low polys. Expect about 20.000 in same places or more....... Hm.....

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6539 downloads

Uploaded:07-11-2002

Return To Dungeon Master Entrance

rtdm.zip | 2.7 MB

Download

4056 downloads

Uploaded:07-11-2002

Tomb 4

tomb4.zip | 4 MB

gets in Germany 1945."

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4584 downloads

Uploaded:07-11-2002

Tomb 3

tomb3.zip | 2.67 MB

Download

17858 downloads

Uploaded:07-11-2002

Tomb

tomb.zip | 3.36 MB

it, you will have to enter into RTCW menu and then bring down the console (hit the tilde ~ key which is located below the Esc key) and type in /spdevmap tomb1. [b]Review[/b] This map is alrdy a must get just because it's the first ever RTCW custom made singleplayer map. And it's not a bad one that's for sure. It consists of a small 3 map sp "campaign" A modern look is given to the map, and it is actually done very well. I'd even say the atmosphere is better than RTCWs tomb maps. It's also very dark, and has less enemies than the official maps. Which adds to the effect, it's dark, foggy and rather scary. The architecture is very good, proffessional, arches, gothic architecture. Problem is it aint varied enough, you pass trough areas which look like the one you just passed trough before, I think there are 2 or 3 halls there with little difference. That being pretty much the only flaw I could think off. As everything else was a sweet trip. I cant talk much about all the small surprises you'll encounter as it would spoil it. The darkness gives the maps a really special, ancient feel. It looks like the axis once tried to invade that place, or perhaps there was a war once there between 2 sides ? Who knows, but you wont go there with weapons that's for sure, all weapons/items you get is what you find from skeletons, a submachine gun a knife, some grenades not much ammo either, though you tend to have a pile of ammo at the end of it, nevertheless the fact that any of the weapons you have aint very good against your only enemy makes even the few enemies you'll find a nice challenge. I know I promised not to spoil anything big but there's also a gun emplacement, and it was a blast. Jumping behind that machine gun and opening fire on the zombies. Though you had to stop from time to time to see if it's alrdy dead or not, but seeing it's still coming was just perfect. I wish the official sp maps would have had these cos you wouldnt have made a difference. Quite often you didnt even see the zombies coming, you heard it perhaps breaking out, you might even hear some noise, but all you really hear is the sound its limbs make dragging on the ground. And when you finally see it then it will be a surprise, lighting up the area and its face with your mp40 fire. Actually the only lights you'll see during these levels are the 2 lamps at the end, and they just aint there, there's even a story behind that, perfectly fitting into the area. It aint easy to describe the atmosphere you just have to play it and find it out for yourself. The ending actually seemed to hint that the campaign will continue, and if not then I certainly hope it does *hint*author*hint* Basically only thing what keeps the map away from getting a perfect score is the fact that it could have been a bit more varied with the areas and that the readme could be better with its instructions. But that's only a small thing compared to all the pros it has. Again, a must download!

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4921 downloads

Uploaded:07-11-2002

WolfTV Waiting Room

wtv0.pk3 | 760.18 KB

available at the GTV site.

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452 downloads

Uploaded:07-11-2002

SeeD's Snooper Turm

seeds_snooperturm.zip | 848.37 KB

a good map to train a team to use a mauser the right way. Drill Sgt Dante

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1092 downloads

Uploaded:07-11-2002

MP Shooting Alley

mp_shoot.zip | 342.72 KB

one cannot enter, and some alleys. That is it. What sets this apart from being a second-rate map to a good shooting range is the fact that there are targets sprinkled throughout the map. Around every turn, in front of every door, and even on top of the buildings there are people. Not bots, not even real people, just stand ups of a person. It is disassembled into pieces. For example. When I go up to one, and shoot it in the head. The head breaks off but the rest of the body is still there. I can do this for either arm, either leg, and the torso section. This allows you to know where you have hit your target. This is a basic map, not good for most game play, but for improving skills, its right on target. Paul AKA Madmanfrommars

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880 downloads

Uploaded:07-11-2002

Mirrors

rtcw_mirror.zip | 194.8 KB

possibilities, rooms full of breakable mirrors.. etc. The readme contains all the instructions you need to use it.

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1817 downloads

Uploaded:07-11-2002

Mapping Tutorials

0111tutorials.zip | 132.66 KB

to make GTKRadiant to work with RTCW 2nd zip teaches you how to compress your map for use with RTCW It's made by the same Tramdesign guys who made the map Generator very popular, Tunnleram and TiCaL Definetly worth a download if you want to get into RTCW mapping and dont know how.

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3646 downloads

Uploaded:07-11-2002

Valhalla

mp_valhalla.zip | 8.86 MB

Download

5151 downloads

Uploaded:07-11-2002

Aim Practice

aim_practice.zip | 2.08 MB

Download

5891 downloads

Uploaded:07-11-2002

Assassination Final

assassination.zip | 12.64 MB

maps, and wanted to try something innovative. The objective is to assassinate Hitler. This is the first map of it's kind." Well let me ask you this. Who would pass up a chance to blow Hitler into little pieces? I couldn't. As soon as I read the description of this map I had to try it out. I chose an allied engineer as I thought demolition skills would be necessary. I ended up at a small area surrounded by mountains. I immediately saw all the detail put into this with a plane that was smashed into the side of the mountain. My only exit appeared to be a set of train tracks. While walking through them I hoped I wouldn't end up like a character in one of those loony toon cartoons who gets run over by a train. Following the tracks led me to a series of tunnels. Following them through led me to some bunkers and eventually to a house. Stepping inside this house was like stepping into the past. Everything that could have been there was. Even a library with Hitler's easy chair in front of the fire place, with a radio playing some quiet music. I decided to go upstairs where I found Hitler's bedroom. After jumping on his bed I moved to the bathroom. This map contains some of the only reflective texturing found in Return to Castle Wolfenstein. For fun I planted dynamite in the bath tub and left. Going downstairs and exploring more of this highly detailed map let me to a series of underground tunnels under the house. Many tricks lay around here. I blew myself up a couple of times. This is one of the best maps I have seen in a long time. You can play it over and over again. Even if you're not actually shooting, it's a lot of fun to walk around the house. I've discovered new things every time. The large file size didn't bother me as I have a broadband modem, but it might make some people on slower connections think twice about downloading. This is worth every megabyte. Paul AKA Madmanfrommars

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2020 downloads

Uploaded:07-11-2002

Hydro

am_hydro_final.zip | 1.77 MB

docs/gold objectives.

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2638 downloads

Uploaded:07-11-2002

Airstrip

airstrip2.zip | 3.5 MB

objectives are destroyed, rubble is left in place - The Anti-Aircraft guns look better and now explode correctly - A new subterrainian tunnel network has been added that can be accessed from the Main Hanger and the axis spawn area - this gives additional access to the Control tower and both AA buildings - The dock house now allows access to one AA gun once the door is blown - Allied and Axis Spawn points have been fixed - The allies now have a forward respawn flag in the Hangers - Many other changes to enhance game play

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6344 downloads

Uploaded:07-11-2002

Aerial Bombardment

aerialbomb.zip | 4.72 MB

secret files. I began as the allies and I spawned in the allied base (makes sense doesn't it?). While exploring my little base I found not much of interest, boxes, machine guns. Moving outside, I found myself walking along walls, dodging barbed wire, looking in houses, fairly uninteresting stuff like that. It seemed that the allies had a pretty well fortified base, and it would be hard for the Axis to break into it. I decided to respawn as the Axis so I could get a look inside their base. They had a flimsy makeshift base (not a criticism against the mapper, I mean that it was flimsy tents like a base would have been). After busting through the allied fort wall, I marched over there and stole the plans! (which is pretty easy if there is no one on the other team). All around a good map. It's a lot of fun, good for, I'd say, maybe 5-10 peeps on each side. Lots of detail, even a helicopter with a moving propeller, and explosions in the distance. Paul AKA Madmanfrommars

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751 downloads

Uploaded:07-11-2002

Terrorism map

terrorism.zip | 1.68 MB

chemical machine. Sgt-Brewskie Raptor wrote a damn longer review here but had the damn IE crash and lost all he wrote. Basically the map is very linear, small and short. For the good sides it has quite a few nice places for firefights. While there is only 1 way to archieve everything which id say is the biggest fault for this map it can still be fun as long as there arent too many or too few folks playing.

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1159 downloads

Uploaded:07-11-2002

Stalag 13

stalag13.zip | 7.17 MB

Stop Hogan's Heroes from escaping Stalag 13 - Guard Colonel Klink's war documents (that means you... Shultz!) - Guard the flag at the Hammelburg Brew Haus ******************************************************************************** Map description: Allies start in the barracks at Stalag 13 and, by using cunning and a previously acquired cache of weapons, must blow the tunnels and escape. Colonel Klink is just about to leave for Berlin with his secret war documents and your mission, should you choose to accept it, is to steal them and transmit the information to London in your underground radio room. If this is not too much to ask already, try to escape the Stalag and head for Hammelburg to enjoy a frosty cold one with the Underground.

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1029 downloads

Uploaded:07-11-2002

High Stake

stake.zip | 2.81 MB

But be careful, Allies have got secret plans that Axis intelligence is trying to get... ADMIN NOTE: [i]This is yet another first from your staff here at RTCWFiles.com. The author sent me an email today stating that he only sent this map to me, so if you see it somewhere else, they got it from us first.[/i] We appreciate Kap00ch sending this map to us first, and I got this map up right after I got it LAST night. Thanks! BUG/SUGGESTIONS:::: -there is a high r_speed on and near the bridge, you should fix that up. -Place of the map are a little dark and are hard to find ladders and getting up boxes. -In the pipes entrence if you look from up top down on the pipe that comes in it is coming through the wall (is that suppose to be?)

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1045 downloads

Uploaded:07-11-2002

Skull Bunker (Final)

skullbunker_final.zip | 9.22 MB

Capture the tower. 4. Destroy the V2 electrical control panel 5. Capture the outpost [b]ADMIN NOTE:[/b][i] This final version of SkullBunker was given to our site as an "exclusive" so if you see this final version on another site, they have not given proper credit to our site and have downloaded it from us.[i]

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2172 downloads

Uploaded:07-11-2002

Silo Base

silo_base_final.exe | 1.14 MB

to destroy and the map is quite narrow which means it might be a hard task and maybe a bit unfair for Allies. I hope it all turns out well.... Allies Objectives: - Destroy the Axis Silo Control equipment - Destroy the Axis Radio transmission equipment in the back room of the axis base Axis Objectives: - Stop the Allies invasion - Silo base entrance and the equipment

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627 downloads

Uploaded:07-11-2002

Secret Axis Training Bunker

satb.pk3 | 4.51 MB

areas is very hard to understand with ladders and ropes and winding stairs. It can make the battle interesting but tends to make it confusing instead. There is also a hidden picture room but don't ask me how to get there. Technically this map isn't the best either. Many textures need to be fixed to because they are of center or are repeated too many times on one object. The spawn points have some problems but not real bad. The sound and lighting could use a little work, especially in the Allied spawn. Try and blow up the gate near the Allied spawn too, it should be an objective but isn't. Overall this map could have used some more testing before release but is still a playable stage. Its worth a download if you just have to play everything but I'd rather wait for an update. Drill Sgt Dante

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1128 downloads

Uploaded:07-11-2002

Rammstein

rammstein.zip | 3.28 MB

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1336 downloads

Uploaded:07-11-2002

Power Dam

powerdam.zip | 2.29 MB

excess stored water or risk collapsing. The raiders intend to “blow” the flood gate controls and halt the venting process, thereby destroying the dam and its generating station. In addition to this bit of mayhem, it is vitally important that they secure the nearby gate used to supply the personnel at the dam. This gate is to serve as their escape route. (There boat won’t do much good when the dam goes.)

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1482 downloads

Uploaded:07-11-2002

POW Camp

powcamp.zip | 4.42 MB

NOTES (REVISED): Not a bad map overall, but I didn't care too much for the outside building and wall textures, seemed a bit too dark. Once you breach the front gate, it seemed a bit too easy to walk right in the front door and go straight to the basement to blow the lab up.

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1194 downloads

Uploaded:07-11-2002

Old Town

old_town.exe | 1.13 MB

HotShot [b]Description:[/b] A conversion of the old_town map from the silver Forces mod for Soldier Of Fortune. [b]Objectives:[/b] 3 Objectives for the Allies to complete and the Axis to defend. 1.capture the Courtyard 2.Destroy the Axis X-Lab entrance door 3.Destroy the Axis X-Lab machinery [img]http://www.gamingfiles.com/screenshots/13/files_extra/1510-1.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1510-2.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1510-3.jpg[/img] [b]Overall:[/b] I've never played the silver forces map for SoF but I'm sure alot of you have and if you like this map then im sure you will like it now :).Basically for those that haven't heard of it. This map is an old town with broken ground buildings etc..This is a good map and the design is good 2 the building actually look and make you feel as though they have been blown up theres some nice sounds in there 2 such as planes flying by and the noise for the Axis X_Lab door. Its an average size map with alot of accesible areas.My favourite part is the way you can get on the rooftop and snipe from it which you can see the whole of the courtyard.I dont think this is Marko's (the maker of this map)best map but i certainally know its not his worst. If you havent done so already grab this map now and once downloaded and installed go play it with about 10 people on each side (maximum) and enjoy what you've got. :).

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1018 downloads

Uploaded:07-11-2002

MP Winter

mp_winter.zip | 3.37 MB

of sand bags and a half buried truck on the beach. The door to the war room doesn't swing open but rather disappears, which changes to game play alittle bit but not much. Now for the map specialty. The new textures are pretty good in my opinion. Some of the ground textures cut off real quick but its not too bad. The spots that were ground in the original still shoot up dirt when hit but the others shoot up snow. Inside the base has been spruced up quite a bit. Hard wood floors, carpeting, and even the walls look fancier. Its a nice change to the old school beach. Try it out. Drill Sgt Dante

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149 downloads

Uploaded:07-11-2002

MP Wesdyzio

mp_wesdyzio_beta2.zip | 2.46 MB

must dynamite to get inside. Once inside you have to make your way to the basement to where the generator is. You can go through the ventilation ducts which split off at a junction, so you have to pick which way you want to go, the other option is to find the stairwell that leads to the basement. Note From Reviewer: The overview and first objective from the limbo menu are written in Polish, but you can tell by the picture what the objective or goal is.

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1802 downloads

Uploaded:07-11-2002

Midnight Vista

mp_vista.zip | 1.25 MB

The lighting is quite dramatic at times and I utilized some good ambient sounds as well. The terrain has a lot of drop offs and stairs which adds a lot of hearthrobbing action when your making a run w/ the documents. After seriouse testing of this map privatly it is now available. [/quote] The map has quite an intresting concept, the nice and big stairways leading to the mansion, quite a few secondary routes. It's not a very large map as you can clearly shoot from one side to the other, but it should offer some nice fun with the right amount of people.

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2660 downloads

Uploaded:07-11-2002

Vemork

mp_vemork.zip | 6.05 MB

base. The main gate to the Axis base is at the end of a bridge and both the Bridge and the Main Gate can be blown up with dynamite to give either side the advantage. There are side entrances on both sides of the map that both require some dynamite. The Axis have a little trouble getting around after spawning so I'd suggest blowing the fire exit to allow for quicker movement. I really like the dogs in the pound on the same side as the transmitter. Any who play this map should take a few seconds to check it out. Technically this map is very good. I find the scripting for the dogs very nice. All the textures are very nice and the sounds and lighting are good too. Objectives are also very nice. Overall this map is quite good, perhaps one of the best on the site. This is a must get for all. Drill Sgt. Dante center>

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8822 downloads

Uploaded:07-11-2002

Foo Fighter

mp_ufo.zip | 8.49 MB

into a top secret facility along the coast of Germany and steal information on the new discovery they have obtained.What's so important that they have to get in!! Well if your reading this for the first time ..I'm not telling,but once inside a startling discovery awaits.The Allies have to blast thru one of 2 available Gates in the front and push into the complex,one capture point is inside for the Allies to take. It's hard to believe that after "Tundra Outpost" was so well recieved that Menzel could equal his first outing. The night mission is such a contrast to the last daylight/cold artic meeting with the Axis that "Foo Fighter" is a totally new experience from the last map. Lighting and attention to detail inside the Axis base are top notch,the balance of the gameplay does favor the Axis though..But wait,aren't the Allies supposed to be the underdogs in this mission?? This is one of the most original storylines yet for a RTCW map and I highly recommend this one for your collection! Det Pak

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9454 downloads

Uploaded:07-11-2002

Tundra Outpost

mp_tundra.zip | 2.24 MB

inland. Tom "Menzel" Haskins first RTCW map release is a sweet one at that The Allies spawn at the far end of the map under an artic snowfall and all is quiet..proceeding thru the tunnel the team comes up on an Axis base. Their orders are clear..NO Failure Menzel has set up one of the toughest goals of any RTCW map..and it's just the start..getting thru the bottleneck wall and getting into the base further.I've spent most of the timelimit just trying to get beyond this point. Once inside the Allies have 2 directions to go... up the ladder and thru the back way of the base,or go thru the capture tunnel and hold their goal At the end of the tunnel the Axis base awaits up a sloping hill,much to the Axis' delight this can be a challenge for the Allies to advance. If the odds are tough,the Allied team can take to the sewer system at the edge of the lake..and what a nice touch visually to the map,the lake is frozen over,so you can go ice skating! Once in the sewer system the Allies have 2 ways to go from there! The maps best effect to me are the lighting,not quite daylight and not a night mission,perhaps an artic twilight? This map will definately give the Allied team are hard time,but winning on this map will be a most deserving reward! This map if? completed by the Allies as ordered could lead to a nice sequel..Like to see what happens next! Det Pak

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3305 downloads

Uploaded:07-11-2002

ToySoldiers

mp_toysoldiers.zip | 4.63 MB

made it great. All the models from Star Wars are gone, which means the space seems even more empty and drab then before. Also, you no longer have the option of turning on the music which sucks the fun right out of the game. In between the two rooms players start with is another room with boxes and selves, not much there. The rooms are conected by portholes which look cool. The jump pads are still there but it doesn't make up for what is lost. The technical aspect of this map is just about perfect. I couldn't find any flaws with the scripting. The lack of sounds, especially the Ozzy music, really hurts this map. I thought the porthole where a nice touch though. Overall this map comes as a let down after the sucess of Team Toysoldiers. Its not a bad map but its just not as fun. Drill Sgt Dante Axis side is lit RED Allies side is lit BLUE Allies Objectives: - Steal the enemy War Docs - Deffend your War Docs - Transmit the War Docs from the radio in the desk draw Axis Objectives: - Steal the enemy War Docs - Deffend your War Docs - Transmit the War Docs from the radio in the desk draw There are 22 spawn points per side so you could have a 44 player game.

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8639 downloads

Uploaded:07-11-2002

Difficult Times

mp_theriver.zip | 2.53 MB

fixed the flag so the Allies only spawn there when they control it, added more spawn points for both sides (around 20 each side now), rebuilt a set of stairs which were dificult to navigate and changed a few textures. [/quote] So basically the fixes are: - Axis Spawnpoints changed - Added easier exit for the axis - Raised the vertical arc of the MG42's (they point down more) - fixed the flag so the Allies only spawn there when they control it - Added more spawn points - Some architecture and texture fixes Enjoy

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1409 downloads

Uploaded:07-11-2002

Terra

mp_terra.zip | 2.97 MB

the Nazi Cross. 2. Destroy the Rocket. 3. Take the Gold to the trucks. [img]http://www.gamingfiles.com/screenshots/13/files_extra/1514-1.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1514-2.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1514-3.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1514-4.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1514-5.jpg[/img] [b]overall:[/b]This map has its good sides and bad sides. So i will start with the bad sides 1st. One of the dissapointments is the fact that the Axis can blow up the cross and rocket, which means some cheating could be done. The map is very one sided with the Axis having ALOT of gun turrets and there is none outside of the castle for the Allies to get to grips with. Also there is a capture point at the back of the castle but the Axis can't gain control of this? but the Allies can, and its not placed very well either because there is no protection. Maybe it should be placed in a hut or some other small building?.1 more thing i did not like is the placement of the objectives. The cross can be awkward to get to as you have to jump from a higher spot onto the wall where the cross is,and there isnt much room for you to get infront of the cross place the dynamite so watch your step. The rocket and gold is the hardest to find. You have to blow open a hatch then drop down and make your way to the rocket (and ignore the well cause u fall u die). You may or you may not notice the Gold on the table in the same room as the rocket?. I know i did not spot it the 1st time i played as the fog/mist makes it hard to see.so look out for the gold on the table..so look out for the gold on the table. The good sides to the map are the Layout and design i know i said the objectives were not placed well but the way the Author as made/constructed this map is good.Its big but not too big, theres some nice sound effects such as the wind blowing the radios transmitting etc..I like the clouds that was moving and the lighting in this map is good its set at night and its not to dark nor to bright.So overall with a few more improvements this could be a great map. Note: Unfortunatly the map doesnt come with a readme, so you gotta install it without any instructions gives (ofcourse it installs like any other rtcw map so it shouldn't be a problem)

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2403 downloads

Uploaded:07-11-2002

The Tank

mp_tank_b.zip | 6.21 MB

intresting to see ppl have half of theyr ppl defending theyr objective and the other half trying to get the enemies objective, instead of the usual "Full rush" gameplay. The Allies have to blow up Axis prototype tank(yeap I knew you all were waiting for something new, now you got it), while the Axis has to get theyr War Documents, both sides also have some extra objectives (blow up a wall, capture/hold flag) Axis: -Defend the prototype Tank -Steal top secret war documents -Destroy the Bridge or defend the road post -Do not let Allies Breach the Main Garage Door Allies: -Destroy german prototype Tank -Prevent Axis from stealing top secret war documents -Take control over road post flag pole -Destroy the main garage door Id Reccomend playing the map through a few times on both sides before you actually try to play it in net, cos you'll get lost for sure, or atleast very confused, there are always more than 1 way to go, no matter where you are. The allies have tons of ways to get into the Facility, all of them are very intresting and have theyr pros and cons. This makes it quite hard for the axis to keep track of everything as the axis can pop out from everywhere, fortunatly they can seal off some routes and they also have some nice defence positions to use, so the main entry points can be protected nicely(hopefully for them) I started my first time trough as the allies player, I got lost when I got into the facility, took a while to actually find the objective, but while I was doing that I had the time to explore every single room that place has. And I must say this map might just as well be the most detailed one out there currently. It alrdy seemed as the architecture and detail was a bit of a overkill, as all the stuff in every room got a bit confusing when you'r used to seeing just the usual dull rooms, though this lets you have very long firefights in every room. And really the architecture and technical side of this map is superb, eyecandy i'd say. Though I found quite a few places where the textures should have been a bit darker as they sorta shined out from the rest of the enviroment. Even with its big size and tons of architecture it didnt hurt the r_speed, which was very nice. I'd reccomend atleast 20-30 players(the more players it has, the better it gets) for this map as its big and with 5 or so players on each side it can get a bit boring and hard, especially for the 5 axis players to try to cover all the possible entry points. Though only defencive tactics is used(which cant be done with and winning btw, since they still have theyr own objective) then the axis players can very nicely take some good positions in the big garage the tank is held in, some very good and defended positions, though the allies can snatch some nice positions themselves as well, like I said there's tons of cover to find in every place you go, quite hard to see your target constantly. Makes it harder for the snipers. Overall the map will deffinetly be tons of fun with the right amount of players, with its big size and detailed enviroment it wont be getting boring that fast. [img]http://www.gamingfiles.com/screenshots/13/files_extra/1723-1.jpg[/img] A nice view to the facility [img]http://www.gamingfiles.com/screenshots/13/files_extra/1723-2.jpg[/img] The tank garage

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578 downloads

Uploaded:07-11-2002

Streets

mp_streets_beta.zip | 2.74 MB

Allies must transmit its contents back to Allied Intelligence. There are two sites suitable to transmit the code book, in two different structures within the town. Transmitting the codes at either site will be considered completing the mission successfully. The Axis' job is to protect the code book at all costs. There are two bridges separating the town. Engineers have determined that the Main Bridge is not 100% stable and charges planted in the right places could bring the bridge down completely. As the Main Bridge is the fastest way in or out of town, the Axis would benefit from destroying this bridge. There is a radio transmitter on the Axis side of town as well. The Axis mission is to destroy this to prevent the Allies from transmitting the contents of the Enigma Code Book. Once this radio is destroyed, the Allies can only transmit in one other place. The Axis must stop the Allies at all costs.

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2573 downloads

Uploaded:07-11-2002

MP Snow

mp_snow.zip | 5.36 MB

transmitter room on the observation deck (1) 3. On the metal walkway leading from the radio room to the stairs that lead up from the trench/or front stairwell to the basement) REVIEWERS NOTE: With this being the 2nd version of mp_beach that we have received, I believe that this is a good update for this map, textures are pretty good both on the outside and the inside. I really liked the additional mounted gun positions. Should do quite well in our download department versus the other maps. CaNNoN

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289 downloads

Uploaded:07-11-2002

MP SeekersDream

mp_seekersdream.zip | 3.08 MB

The place where most of the action takes place is the lab where the captured P51 plane is being held. So much so that the lab controls are almost forgoten about. This is because the map is setup so that the Allies must blow up the lab door and then blow up the plane inside the lab. Having two objectives so close together makes the area the focal point. It can be difficult too get through the door but its the only way. This gives the Axis side some help defending and they need it. There's a million different ways around the base but the lab door is the only way to the plane. The only thing I had a problem with was the Axis spawning room was right in the middle of the Allies normal path and at times you'd be in a fight right off the bat. Technically this map rocks. No problems that I could see. The only thing that could have used a little work were the models for the Axis planes. They where alright but not much to look at. All in all this map is really good. Drill Sgt Dante

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1279 downloads

Uploaded:07-11-2002

Difficult Times

mp_river.zip | 2.71 MB

totally different names: Difficult times and mp river. Well I finally choosed Difficult times as the actual name of the map and mp_river just as the short name for the pak and map file :) So the Allies have to break into the installation, found 3 ways to do that. Trough the front wall you can blow up, and propably get caught in crossfire from both sides, elevated positions, fortunatly the area is full of grates, but not tall enough, might save you from a few bullets when you crouch though. Second way is to go with the tram, which fortunatly moves quite fast but still leaves you without cover for some time, but if you load it up with enough ppl who each cover a certain area atleast half should make it trough aslong as someone doesnt send a panzerfaust into the tram :D and as long as all enemy gets taken down fast. And the 3rd way is quite similiar to the second, only you go on the cables, fun considering the height is quite nice, though when you get in trouble and have the river under your feet you can make a nice dive and escape. Overall there are no gun points even though allies could use a few to atleast give em some back up when they try to get in. Seemed not very balanced. Though Axis has a bit longer respawn time. Now for the actual tech/mapping side: The author had used some curved surfaces, custom textures and custom models, which was very nice of him :) I first thought it was a bit wierd that there were so many ladders, It aint very confy for ppl to constantly climb ladders in real life. And quite a few rooms were totally empty, while some other rooms were actually very nicely mapped. And the nifty detail behind some of the elements.. Like the hole in the wall and the shovels and lamps near it showing there had been some work on it (though why dig a hole into your front wall, from the inside, maybe repairs ?) The flag seemed a bit useless, as it was right next to the bridge machinery which had to be blown up in order to lower the bridge, though after you actually crossed the bridge you had quite a long run before you reached the truck, all in open allowing snipers to take down the folks who even got near to the dropped documents. I'd want to play it online with 15-20 folks to see how it goes and if I was correct or not but currently Id say the map could offer some nice fun with enough people.

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502 downloads

Uploaded:07-11-2002

Reich

mp_reich_beta.exe | 2.51 MB

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574 downloads

Uploaded:07-11-2002

MP Recipe

mp_recipe.zip | 1.69 MB

they must make it to the security gate located on the east side of the map to escape.

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5622 downloads

Uploaded:07-11-2002

Omaha Beach

mp_omaha_2.zip | 1.59 MB

really cheap if abused). The inside of the base has the Secret Documents close to the outside which balances out since the route the Allies need to take afterwards is quite open. To one side of the map is an iron signal tower which can be climbed and offers a good spot to snipe from, maybe too good. There is also a path in the middle of the cliff covered with barbed wire. Maybe the maker thought it could be useful if one could get around the wire but you can't so it isn't. Gun placements are odd in places but excellenant in others. Behind the scenes is pretty good in this level too. The spawn points really need to be fixed. They are perhaps the biggest problem. The textures are great and the doors work with no problems. The objective markers don't register the break through in the walls though. All in all this is a good map. The balance can get bad if the Axis choose to be cheap but its still fun. Take it for a spin and I think you'll like it. Drill Sgt Dante ***** New File Updates ***** The beach and Allied spawning boats have been pushed back to make getting blown up as soon as you leave the boats less likely (Although it was very likely in the real invasions, this is a game and we want to have fun.). It's now a little harder to get out of the base with the documents which should bring the rest of the base into play more. The water isn't such a hassle and a doors been put in for extra cover. Spawn points have been fixed too. Yes! Overall the maps more balanced and the action is better spread out. Script errors have been fixed aswell. A good map just got better ***** New File Updates *****

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977 downloads

Uploaded:07-11-2002

Operation demons from the sky

mp_odfts.zip | 3.42 MB

up the wooden door located in the bottom left of the map 2 :steal the secret documents located in the bottom left of the map 3 :escort the docs to the local resistance located in the upper left of the map Map Review By HotShot [b]Objectives:[/b] 3 Objectives for the Allies to complete and the Axis to protect.(note: that i didn't give the full description of the objectives because they were to long and the parts i skipped werent important to include although i was[ ROFLMAO the 1st time i read them) 1.Destroy the doorway that holds the war documents. 2.Steal the Axis War Documents 3.Return the documents to the local Resistance. [b]overall:[/b]This map has a strange if not trendy name but dont let that fool you into thinking its great.When i 1st saw the name of this map i thought it was gonna be great if not atleast interesting.Ok heres the problems with this map is the player can get of map i.e.. where they shouldnt get like behind the buildings/walls See the screenshot i took. i was of map on the floor and jumped into the open space and took a screengrab b4 i died :). The other problems are the textureing isn't great take a look at some of the roof tops and you will notice the roof has different textures.Also the buildings you can go in are to small/tight.The last and main problem is the last objective (Take the Documents to the local Resistance) its hard to find where your supposed to take the documents as theres no signal on the compass and no signs to direct you. You actually have to make your way to an allyway/passage and when you get so far up it the game will end. What that has to do with the local resistance i have no idea?.Apart from them problems this map should provide a couple of hours fun in multiplayer its a fairly big map so best to try on your own 1st so you know your way around.A nice idea for a map but could do with improving but Should still be fun :). [img]http://www.gamingfiles.com/screenshots/13/files_extra/1538-1.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1538-2.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1538-3.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1538-4.jpg[/img]

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283 downloads

Uploaded:07-11-2002

MP MurderHill (Public Alpha Test)

mp_murderhill_a15.zip | 2.7 MB

To win, a team must hold the transmitter (represented by a checkpoint flag) for a total of 7 minutes. The transmitter does not have to be held continuously for that time, but if it changes hands in less than 10 seconds, neither team gains any time. As a teams transmission nears completion warning messages are put on the screen.[/quote]

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455 downloads

Uploaded:07-11-2002

MP Manor 2

mp_manor2.zip | 3.86 MB

Resistance.

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152 downloads

Uploaded:07-11-2002

Manor

mp_manor.zip | 4.12 MB

the manor is rather open and could use a bit of cover too. A nice touch though was the well and the first bit after it. The scripting was great for a first time map maker too. I didn't find any mistakes with the sounds, lighting, textures, spawning, or doors. A small note to the maker, there is a small gap between the well wall and the ground. It doesn't affect the game play at all but you might want to change it anyway. This map is by no means confusing but is still enjoyable. Expect to see some good things from Hegel in the future. Drill Sgt Dante

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926 downloads

Uploaded:07-11-2002

Kamikaze

mp_kamikaze_b8.zip | 5.58 MB

or control panel of some kind. The objectives are written in Japanese.

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1163 downloads

Uploaded:07-11-2002

Hitler's Dream

mp_hitlersdream.zip | 3.03 MB

secret aircraft,of course it was not possible to create them at the time.In his dream the allies are attacking his secret aircraft facility attempting to destroy the control room rendering the aircraft inoperable. First off it isn't even compiled with lighting so the lights on the map are pointless. Good attempt at a first map but please use Tram Design's forums for help. The map consists of really 3 main places to fight, the allied respawn, camp, and the control center area. Some of the textures on this map are missing and do not fit the theme. There was no lighting on this map (hope this is not a final)(tip on compiling use BSP, -vis, -light). Script on map was nice and clean. ::::SUGGESTIONS:::: -Compile with light. -Add the custom textures to the .pk3. -Fix texture problems (alignment) -Make it bigger and more realistic. I don't think nazi flags consists of 4 sides and are thick as a wall. Overall this map is a decent attempt at a first map but still needs a LOT of work. Digital Bath

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3126 downloads

Uploaded:07-11-2002

Big Guns

mp_guns.zip | 2.66 MB

the reivew. This map starts the Allies out in a train and they must climb crane hooks (Why? I don't know but it works.) to get to a town. On the other side of the town is an Axis base with two very large guns mounted on it. These guns are the final objective of the map. There are a multitude of paths the Allies can take through the town but the Axis can still muster a defense inside the base or even at the train. Technically this map is pretty sound. There are a wide variety of door types, all of which work perfectly. The textures, sound, and lighting are great. The objectives work the way they're supposed to and register with the objective markers. I don't know if the spawn points are in proper order though. This is an update of an older file so if you liked the other one then get this. If you didn't play the old version but like interseting levels then get this. Get this! Drill Sgt Dante

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2769 downloads

Uploaded:07-11-2002

Generator

mp_generator.zip | 11.56 MB

Overview[/b]: Allied forces hijack an Axis supply train in an attempt to break into their compound and destroy their power generators. Generator is an origional that is a change from the official maps. Its not a small map, but there arn't really any large areas like the official maps. Its has a lot or rooms, corridors, some outdoor areas and places that make good cover and hiding spots. Because of this it doesnt seem like a good map for sniping, but flamethrowers and venoms should have a good time :) The architecture is similar to the official maps and feels a lot like them in parts, the textures are just as good, also this map used textures from kingpin and sounds from DoD which explains the download size. Replayability. Like most maps it will get dull after a while, but only time will tell how long that will be.... Overall Generator is a quality map, but to see how it will look compared to other user made maps we will have to wait because so far this is the only one. [b]Reviewed by Nasher[/b]

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625 downloads

Uploaded:07-11-2002

Formula

mp_formula2.zip | 3.69 MB

hidden Wall. Primary Objective: Destroy the Safe. Primary Objective: Steal the Secret Formula-Book and walk back in direction to the Allies Startpoint. If you near the Escape-truck, walk behind and jump on it. Axis Objectives: Secondary Objective: Hold off the Allied invasion before they breach the Main Gate. Secondary Objective: Hold off the Allied invasion before they breach the first secret Wall. Secondary Objective: Hold the second hidden Wall. Primary objective : Defend the Safe. Primary objective : Defend the Secret Formula-Book.

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1575 downloads

Uploaded:07-11-2002

Final Stand

mp_finalstand_beta.zip | 7.79 MB

bridge level despite the similar theme.[/quote] Axis Objectives: PRIMARY: Destroy the Bridge SECONDARY: Destroy Sewer Hatch (shortcut to bridge) SECONDARY: Destroy the Alley Gate (shortcut to bridge) SECONDARY: Take the Tavern Courtyard respawn flag Allied Objectives: PRIMARY: Defend the Bridge SECONDARY: Defend the Sewer Hatch SECONDARY: Defend the Alley Gate SECONDARY: Hold the Tavern Courtyard

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90 downloads

Uploaded:07-11-2002

MP FinalDays

mp_finaldays_beta.zip | 5.55 MB

personal copy of Mein Kampf. The Allies only have one objective left, take control of Hitler's bunker, steal Mein Kampf and return it to their superior officers.

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2997 downloads

Uploaded:07-11-2002

Dam the Man

mp_finaldammap.zip | 5.54 MB

objective map like the depot from multiplayer. The Allies have to destroy the Dam generators and the Axis have to steal the Mission documents and transmit them at the Dam generator control room. It is done so get it while it's red hot. Go soldier now now now!!!! thanks again![/quote] [b]Axis Objectives:[/b] - Defend the Dam Generators (prim.) - Steal the Allied Mission Documents (prim.) - Destroy the North Gate - Secure the South Gate - Take the Forward Deployment Area [b]Allies Objectives:[/b] - Destroy the Dam Generators (prim.) - Defend the Allied Mission Documents (prim.) - Secure the North Gate - Destroy the South Gate - Take the Forward Deployment Area (prim.) = Primary Objective

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3201 downloads

Uploaded:07-11-2002

Enigma

mp_enigma.pk3 | 5.62 MB

[url=http://www.rtcwworld.com]RTCWWorld.com[/url]

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284 downloads

Uploaded:07-11-2002

Downtown (Beta 1)

mp_downtown_beta1.zip | 1.82 MB

which are very very repetative and reused a lot. The objectives seemed to work fine except finding the Enigma which I failed to fine. Lighting was good. SUGGESTIONS:::: Don't use the same textures over and over. Make the buildings more complex and the places around it. Overall this map needs to be fixed up and redone. I know this is a beta1 but it should be thoughout more and textured better.

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1122 downloads

Uploaded:07-11-2002

Divine Retribution

mp_divine2.zip | 2.21 MB

this update a few new routes have been implemented and a couple of glitches fixed.

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880 downloads

Uploaded:07-11-2002

Dubois Business College (DBC) - Updated!

mp_dbc.zip | 9.09 MB

system date to 10 or 11 january 2002 before running the mp_dbc.exe file, this worked for me. This map is Nathans first attempt with GTK Radiant, or any quake engine editor. He has mapped his college for fragging (we all know you just want to rip schools appart) [b]Allies Objectives:[/b] Destroy EPB computer room and server room. [b]Axis Objectives:[/b] Protect these rooms, until the secret message is transmitted.

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1868 downloads

Uploaded:07-11-2002

Crossing

mp_crossing.zip | 2.44 MB

before reinforcements can be alerted. the map feels quite big at first, because there are tons of houses to jump into and quite a few different routes to the objective. Note that because of some crashing bug the map is just fast vis so it doesnt look as good as it could on the graphical side, but gameplay matters more eh ? When I first started I was greeted with a nice sea which felt nicely stormy, added some kewl atmosphere from the beginning. There arent that many gun points(1 for allies and 2 for axis) but they are quite nicely placed and there are alternate routes around the bunker with 2 axis guns. There should be tons of gunfights in the center of the village as there are tons of buildings between the objective and the place where allies start from. And it aint really that usefull for the axis to just sit in the bunker and cover 1/3 of the area while the allies can easily sneak behind em. I found that layout quite nice as the axis has to protect theyr objective quite well, to win. While the allies have to attack in a group aswell, I imagine a lone allie would get taken down quite easily by the axis folks deffending the objective and running around in the village. For the technical side one of the things I noticed is that the terrain around the canal could be better as it was a rather simple. But I must say its a very good map for the authors first rtcw map. And it could deffinetly offer some nice fun, especially between 2 good groups of players as it seemed very balanced. Though its a bit of a shame the map didnt get a full compile. Maybe some helpfull folks could give some nice feedback or help so the author can perfect it a bit ? :)

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1385 downloads

Uploaded:07-11-2002

Creature

mp_creature.zip | 1.82 MB

and destroy any evidence of this Nazi super-soldier. [b]Map Focus:[/b] This map was basically a learning experience for me, as it was my first map for any 3D game. My focus was on keeping it small and playable for a smaller group of players. I also attempted to use as many different features of the editor (GTKRadiant 1.1.1) as possible. Another goal was to make it somewhat humorous, without overdoing it. One of the things that I liked most about the map is the scenery in the outside area, as well as the climbable trees (which may not be used much in this map, but is probably a great idea for another map). [b]Players:[/b] 8-12 is ideal, but up to 32 are supported!

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8982 downloads

Uploaded:07-11-2002

Chateau

mp_chateau.zip | 3.4 MB

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6355 downloads

Uploaded:07-11-2002

The Bridge

mp_bridgefinal.zip | 3.63 MB

outside. Most of the buildings were quite ordinary. I crossed the bridge. Nice bridge I guess. Nothing exciting. As I explored the Axis base I found out that it was the same as the allied base except for the different flags. One nice thing I found was in the water underneath the bridge, there were underwater tunnels, which lead to either side. That's about it. For what is there, its done well, but its pretty boring. Paul AKA Madmanfrommars

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8947 downloads

Uploaded:07-11-2002

Bismarck

mp_bismarck.zip | 10.57 MB

joy. Allied Forces have to steal the plans and escape with them. On the other hand Axis have to steal a spylist to get rid of Allied Spies that can destroy the whole Invasion.So don't let the Axis get this list, or your Intelligence squad are done for. Great layout and great objectives. This map flows very well and is nice to have a dual objective on it which makes it harder since both respawns are by the documents.Teamplay is essential and both teams can either go full blown offensive or defensive postures. Nice textures with only a few minor flaws,doors openinginwards and a fence in the axis base you can walk thru.The church looks so realistic,one of the best built of all I've seen for a RtCW multi map. Also the destroyed fences and bent road sign gives the map a good atmosphere.a barn placed about midways on one of the routes will offer snipers cover for oncoming enemies,the other path down a long narrow railroad tunnel will provide some tight firefights and keep medics busy.Overall this map is a great map and I hope to see it being played on many servers.Nice job Fiesling. Also if you want to explore the map solo before hand..there's a secret level that's hidden within the map,dedicated to the original Wolf mission. Det Pak

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1498 downloads

Uploaded:07-11-2002

Attack

mp_attack.zip | 1.78 MB

the wall and rain bullets and grenades down onto the bridge. The Axis have no way to get to the dynamite once its planted and the gate can't be shot through. Both of these would be nice. But if that happens then the Allies need more cover to shoot from, but not much. The inside of the base is rather dull but still plays nice. Perhaps if the mounted gun was in a better spot it would be off some better use. There is a wooden tower on the Allies side that would look great if the top gets exploded with a rocket but the rocket just goes right through. The technical side of this map is alright. The lighting is a little drab but nothing bad. Same thing goes for the sound and textures. The objectives and spawn points work well, which is a plus. Overall, this map is alright but is rather drab and uninteresting. Drill Sgt Dante

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813 downloads

Uploaded:07-11-2002

Ark

mp_arkbeta.zip | 1.1 MB

tied to with the girl and a model of the Ark (I really hope that gets fixed in the final). The Allies have two paths from the starting point. One path leads to a forward spawn point and the other to a gate that must be blown up. If the gate isn't blown the Allies can't escape with the Ark so the Axis can put all the defense about the gate and not have to worry about anything else. That doesn't mean the map gets boring from defending one spot. The forward spawn point opens up near the other side of the gate so the Allies can attack the rear of the Axis guard. Outside of that the field is pretty open yet still has some cover (go figure). There are a couple of paths that around the edge which lead to some nice vantage points. Beyond the layout of the map is pretty good too. Some nice gun placement (Could I suggest one facing out from the forward spawn point? Yes I can suggest.). The textures are good but the sky needs something that says "Wraith of God". Spawn placement is good but one Allied spawn is backwards. Had some nice detail to boot. This one has promise of involving strategy and nostalgia for one great map. Drill Sgt Dante ***** File Update ***** This file has been updated and you should now be down loading the 2nd beta file. The first was not intended to be released. This version is supposed to have a model for the ark and better graphics. ***** File Update *****

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4497 downloads

Uploaded:07-11-2002

MP Ardennes (Blitzkrieg)

mp_ardennes.zip | 13.98 MB

which stores some expensive relics. Its the allies task to blow up the entrance to that chapel, steal the relic and escape with it to the Allied truck which will take the relic to London for further research. If the allies want to be able to escape this Ardennes town, they'll have to find a way to open the town gates. This can be done by destroying the town control center and pressing the switch found behind one of the controls. - Allied objectives: -------------------- - Destroy the Axis control center, - Find the hidden switch that controls the gates - Invade the town and destroy the Chapel entrance which stores the relic - Steal the relic and escape the town with the Allied truck. - Axis objectives: ------------------ - Defend the control center at all costs - keep the town gates closed - Dont let the relic get stolen,defend the chapel entrance - Allies cannot escape with the relic, prevent them reaching the Allied truck. [b]Review[/b] Ok the size of this one is quite big but it will be worth it even when you'r on a slow modem :) Alrdy while starting up the map you'll see a nice movie showing just how many houses that map has (tons) Though many of these houses look quite similiar to each other and it can be very confusing at first (it was for me) So the best way would be going trough the map a few times and try to find all the objectives, cos without knowing those you'll be quite useless. The machinegun emplacements are in very good and strategic places so whoever controls them can give some nice cover fire or keep a whole load of ppl from going past. Propably music is what makes it such a big download since there are really lots of it, I found some nice piano song playing while passing trough a house and found it quite relaxing actually, sit there for a couple of minutes :D While you have constant bombing on the background, birds singing etc. Very nice there. The architecture is quite varied actually even though the overall look of the buildings ends up being quite similar to each other, the tight alleys can make it look a bit linear and very confusing. However the author spent a lot time on building all those buildings. There are also quite a few sniper nests, some are obvious, some are not, sometimes you can find one from a place you wouldnt have even thought of. like climbing on a tree, or just doing some jumping and getting on some ledge. Another thing you'll notice is that there are tons of boxes around, no barrels, boxes, and too much of em, a bit nitpicking here but it could have had more variations. While seeing a broken cart was a nicer sight. The lightning could have been more atmospheric I suppose and some areas were totally unlighted while they shouldnt have been, but it doesnt affect overall gameplay that much. And I could just imagine that map with 25-30 peeps on it. Close quarters firefights on alleys, taking cover behind buildings and boxes, fighting over every alley trying to progress. Should be tense and deffinetly offer many variations and approaching styles. The download will be big but it will also be worth it, lots of hours was spent on this map and even though there have alrdy been quite a few village maps this one still manages to add something new with its objective based gameplay and detailed map architecture. You just wont be finding an empty corner.

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146 downloads

Uploaded:07-11-2002

MP Alp's Rocket

mp_alps_rocket.zip | 3.2 MB

work done on it so it actually blows up. The escape door would be similar to the bunker door in the beach map but there are so many other entrances that its just an out of the way objective. The forward spawn point doesn't work so that the Allies actually spawn in advance. Axis dynamite can also blow up the objectives so be careful. The Allies are the default winners so the Axis don't actually win if the time runs out and the objectives aren't blown up. I don't say these things to put down the map but to try and help the mapper know the problems and fix them (its the maps beta, check the read me file). Outside of those issues the map is pretty good. No other spawn mistakes that I found. Textures and terrain looks good. Some of the lighting could use a little work but works out fine. By the way, the maps name appears in game as Del4. Why? I don't know. I think this map is okay now but with some work could turn into a very interesting and strategical map. Drill Sgt Dante

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1096 downloads

Uploaded:07-11-2002

Rocket In The Alps

mp_alpsrocket_final.zip | 4.14 MB

way around the bath I came to this cement path going up the side of the mountain so I took it. It let me to a tower where the first capture point was located. I then walked toward what appeared to be a big building There was certainly no small amount of barbed wire along my trek. I hit it a couple of times too. I entered this large area. All I saw was that big building and a tower. I climbed the tower, and I also found a stationary machine gun. Its not a bad setup. A sniper facing one direction, the machine gun in the other. As I came down I noticed a path going away from the area had another machine gun. I went to enter the building where I found another machine gun blocking the way! In addition to this there was still so much barbed wire I had to reply a couple of times. I took a path around that didn't have a gun. After dodging the wire and working my way through tunnels and paths I busted through the door and came to the Axis base. Intricately laid out it served its purpose. Easily defensible, yet not completely entrenched that attack is impossible. Here is where you would attack your targets. Graphically this is a decent map. My test system has a p3 850 and a geforce2 64mg. I run with high graphics and 1024X768. I had no problems, even in the larger areas. The layout can be confusing at first, but after a couple of plays you get used to it. There is sufficient lighting throughout the map. Certain areas are dark, but not so dark that you can't possibly see what you are doing. Its obvious that the Axis has the advantage. They have a heavily fortified entrenchment where they can pick you out and mash you to bits. While the barbed wire tore me apart many times, it will also do the same for both sides, so if a clumsy Nazi wanders into it he'll be killed as easily as an allied solider. All around an excellent, fun map that you will no doubt play many times over and not grow bored with within the first five minutes. Paul AKA Madmanfrommars

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957 downloads

Uploaded:07-11-2002

Airstrip

mp_airstrip.zip | 1.59 MB

the Axis to defend. 1. Destroy the 1st Anti Aircraft Gun 2. Destroy the 2nd Anti Aircraft Gun 3. Destroy the Traffic Control Tower 4. Destroy the Main Hangar [b]overall:[/b] A strange yet fun map. Ive never been to an airport but im open to offers for a free plane ticket abroad lol. Anyway this airport seems weird to me it is cut of by water at one end of the map it has trenches and huge closed of hangars. I dont no why an aiprot would have trenches but this one does its a medium sized map at night time with alot of buildings and different routes to gain access to the objectives. The weird thing in this map is the 2 objectives where you have to destroy the AA Guns (Anti Aircraft) I destroyed them in a none distructive kinda way i.e.. i placed the dynamite ran like hell for cover and it said they were destroyed when the dynamite blew its fuse. I go back up to have a look and the gun was still there?.Anyway if you want a change from the usual maps you play then this will keep you occupied for awhile. [img]http://www.gamingfiles.com/screenshots/13/files_extra/1541-1.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1541-2.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1541-3.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1541-4.jpg[/img]

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1165 downloads

Uploaded:07-11-2002

Aftermath

mp_aftermath.zip | 2.27 MB

at d_oracle@hotmail.com This map is set in a German Town that has been bombarded. [b]Objective Info:[/b] The Allies have captured the train station leading to Berlin. [b]Axis Objectives:[/b] 1) Destroy town wall so that the troops and the tank may advance. 2) Destroy the barricades the Allies have placed on the bridge to stop the tank advancing. 3) Destroy the supply train heading to Berlin for an attack. [b]Allied Objectives[/b] 1) Defend the town walls. 2) Defend the bridge barricades. 3) Defend the supply train. Known Bugs: There might be some glitches in the map. These problems will not be of harm. Please enjoy this map for your multiplayer needs :) [b]Installation:[/b] Use a zip program (eg Winzip) to Simply extract the mp_aftermath.pk3 into youre RTCW/Main directory.

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2494 downloads

Uploaded:07-11-2002

Twin Towers

mp_2towers.zip | 2.13 MB

stage is setup with the main castle in the middle of a lake and a second tower on the main land. Most of the areas are very open and snipers will have a field day. There are also a variety of paths to take that are all quite different. The lake can also provide cover from snipers if you're having trouble getting around. The tall tower has a breach in the water that can be opened with a grenade for an extra trick. Technically this map is alright; its not great and its not bad either. The textures are pretty good and the architexture is great. The trees in this stage can be climbed and offer more sniper nests. Sound and lighting are good as well. The gates can be blown by either side on this map and I don't know if thats a blessing or not. Some of the objective markers don't register right though which is a bad thing. I can't vouch for the spawn points or balance but it should be a good map. Check this one out, especially if you like sniping. Drill Sgt Dante

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3700 downloads

Uploaded:07-11-2002

X Lab

mk_x_lab.zip | 1.79 MB

range and difficult for snipers. Another feature to this map is that the creator has gone out of his way in making spawn killing very difficult by putting the spawn points up on ledges. The only down point I have found with the level design is that defense is difficult because of a lack of choke points. The first real choke point is at the lab's main door and offers little cover for a defender. Once inside the lab the Allies don't have far to go to get to the final objective and the Axis have trouble getting there any quicker then the Allies do. Technically this map is pretty good. Textures seem pretty good and the lighting looks very nice. There was an issue or two with spawn points but nothing bad. No outstanding scripting achievements or errors. In the end this map offers alot of in your face fighting and does it the right way. Drill Sgt Dante

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1359 downloads

Uploaded:07-11-2002

Temple 2

mk_temple2.zip | 1.29 MB

obelisk and return the obelisk to their truck. I arrived at an archaeological excavation inside a tomb. Interesting that a tomb thousands of years old has no texture on the ceiling. I proceeded along to another room, which again had no ceiling. Moving through I found a skeleton. I was hoping I could take him home and show the insurance company so I could collect on his policy but no such luck. It was around here that I encountered the first of many traps. I don't want to say anything because that would spoil the surprise. Moving ahead I reached my first objective. I proceeded down to look for old fossil face (the crypt). It wasn't long before I found him. The room that he was in had a fog texture on the ground, which gave an eerie (SP?) appearance to the room. After planting the bomb on my deteriorating friend, I took the obelisk to finish my next objective. After running into another trap I made my way back to where I came. I again saw my skeletal friend. He seemed to have died looking up. I wonder if he was upset about the lack of texturing across much of the ceiling. All around a good map. The tricks that you'll find are very original and the entire crypt is really creepy. For the most part it is well put together, and can make for some very fun gameplay. If you want a well laid out and detailed map (who doesn't?) and you also want some originality mixed with something that looks like it came out of a Stephen King novel, this should definitely be on your computer. Paul AKA Madmanfrommars

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999 downloads

Uploaded:07-11-2002

Temple

mk_temple.zip | 1.08 MB

hidden in the temple. Allies have to infiltrate the temple, find the crypt coffin which contains the obelisk and return the obelisk to their truck. This map also has an Easter Egg in it... There's another way of getting out of the crypt... :D

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3412 downloads

Uploaded:07-11-2002

Flooded Town

mk_flooded_town.zip | 1.03 MB

Axis Relay base which is half way to the dam and capture a flag which will let them respawn in a safer place, closer to the Dam. Axis players spawn directly in the dam. There are 2 different ways to access the Dam Pwer generator: either by breaching the Axis Dam Hatch in the Power transforming room or by breaching the Dam Security Door at the bottom of the Dam Staircase.

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1201 downloads

Uploaded:07-11-2002

Deep Blue

mk_deep_blue.zip | 1.56 MB

airstikes and had to swap the spawn points because I coudn't make objectives that could only be destroyed by Axis guys. Therefore, the map is played the other way round: Allies aren't defending anymore...

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5343 downloads

Uploaded:07-11-2002

Carnage Canyon (Updated)

mk_carnage_canyon.zip | 1.4 MB

tweaks and addys. Enjoy! Allies arrive on the Axis beach of Carnage Canyon and have to break through the Axis defence and fight their way up to the underground facility which gives access to the 2 beach bunkers in order to destroy the communication equipment. [b]Allies Objectives:[/b] - Breach the Sea Wall - Destroy on of the 2 Axis underground facility entrance doors - Destroy the Axis Radio transmission equipment in the Axis Back bunker [b]Axis Objectives:[/b] - Stop the Allies invasion - Protect the underground facility entrance and the radio equipment

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2724 downloads

Uploaded:07-11-2002

Brunwald Castle (Updated)

mk_brunwald_castle.zip | 1.2 MB

improve the atmosphere and modified textures/brushes to improve the map's FPS. This is the very final version of this map. Allies arive near the Axis Castle. They can either get in through the main gate or use 2 of the doors in the water ditch. They then have to get past a second gate or go through the castle village in order to reach the Axis Headquarters where the Electic Equipment is [b]Allies Objectives:[/b] - Breach the Castle Gates - Destroy the Castle Electricity Equipment [b]Axis Objectives:[/b] - Stop the Allies invasion - Protect the electric equipment

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4257 downloads

Uploaded:07-11-2002

Mitchell Down

mitchelldown.zip | 15.58 MB

isn't hard to find. Despite the open areas sniping can be difficult becase of the fog and the layout of the river. Most "sniper nests" are easy to compromise just by trying to get around the map. The size of the map just begs for large teams inorder for the full potential to be realized. Technically I can't see any real mistakes with this map. The sound is seems simple until you hear the church bells ring. Amazing effect. The textures are really good except perhaps the cockpits of the downed airplane. Maybe the trigger area of the Allied truck should include just out side the rear of the truck but its not necessary. I don't quite understand the use of the flag. It doesn't seem to offer any advantage to either side. This map is a great file. When you go to join a server pick one with plenty of people in it for a real sense of teamwork. Drill Sgt Dante

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657 downloads

Uploaded:07-11-2002

Labyrinth

labyrinth_beta.zip | 1.54 MB

with the documents! Axis: 1. Prevent the allies from breaching the labyrinth. 2. Don't let the allies steal the secret documents. 3. Prevent the allies from blowing up the document box. This map at first looks like a big round maze with a big tower in the middle. The objectives need to be rethought or just totally new ones. Some of the problems with this map are lighting, which needs lights and more lighting in some parts that are outside. Textures in some spots are also not lined up or don't look right. The objectives are nice other then the first one (Breach the Labyrinth) which is pointless since the Allies can have dynamite planted 5 seconds into the game. Also when the Allies have blown up the box and stolen the documents there is no where to go to win. There is no ambient sound for the map (yet). Suggestions:::Rethink on how to get out and onto the map from respawn, rethinking the objectives (have the documents transmited or something), and fix lighting/textures. Overall this map needs work but is still good for a beta. Needs new and or better lighting and fix the objectives up. Digital Bath

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1107 downloads

Uploaded:07-11-2002

Freeland

freeland_1.0.zip | 3.72 MB

the water and making it deadly on contact. The Allies must break in and steal the research papers from the Axis to transmit them back to head quarters. Keep in mind that all of that was just speculation on my part. The layout of this map is good. Despite having a terrible experience on this stage last time I played I think that the design is good. Perhaps a door that leads from the fenced in area to right behind the water would encourage the Allies to use that area to cut off the Axis from the flag alot more. Otherwise the fight takes place mainly at the flag or towards the Allies side. The Axis don't have to do too much to stay a head of the game but the Allies need to use team work to win. One such example is the fence outside the Axis base. The Allies can 'boost' over the fence and go around the main entrance. Technically this map is pretty good. I couldn't find any errors with it. He even removed a lot of textures that players wouldn't normally see to improve game speed. Drill Sgt Dante _________________________________________________________ ADMIN NOTE: New readme file in english was sent to me on April 5, 2002 by the author of this map. CaNNoN

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2882 downloads

Uploaded:07-11-2002

Fort Paderborn V1

fort_paderborn_v1.zip | 3.07 MB

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483 downloads

Uploaded:07-11-2002

Final Fight

final_fight.zip | 1.26 MB

screenshots for the capture points.)Note: At the capture point in the cells you have to blow part of the railings up with a grenade to get access to the flag. [img]http://www.gamingfiles.com/screenshots/13/files_extra/1495-1.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1495-2.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/files_extra/1495-3.jpg[/img] [b]Overall:[/b] This is a tightly made map with small rooms which should mean alot of killing :) The maker ofd this map Milypan said he put 8 spawn points for each side so i would reccomend playing with a maximum of 16 players (8 on each side).There is 3 capture points and the fact that these are in tightly made places gives the map a + and - point. Ther - side is that there is not much room to get about in but in the kitchen you can atleast blow up the furniture :). The + side is that it makes it that little bit easier to defend the capture points.Overall this is not my kind of map but looking at it on a neutral perspective (big word for me lol) Its an ok map which will allow for quick killing and it will also require each side to work as a team. There is a secret passage that leads to one of the capture points but which one you will have to find out yourself ;). Theres no hint in the map to get you to this passage so ill give you a clue. Look for a certain medipack and blow it up or think what its like to be locked up!. If you want a change from the standard maps and like fiercly faught battles which will require alot of team work then get this map. Also with this being a fairly small map with a maximum of 16 players it should mean less lag :)

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894 downloads

Uploaded:07-11-2002

F.I.B.U.A.

fibua.zip | 1.58 MB

supply convoy located in the northernmost section of the village. The Allies, in hopes to liberate the village, must destroy this convoy to weaken Axis field strength and force a retreat. The Axis must defend their supplies long enough for reinforcements to arrive. I spawned to hear the fire of guns. At first I was surprised because I was the only person there but then I realized that the gun fire was fake (I'm not very smart). I proceeded through a series of dark walkways. The first building I encountered that I could enter, I did. It was dark. Extremely dark. So dark I had no idea where I was going, and the only reason I knew I had to climb a ladder was by the cursor. I proceeded into the courtyard and completed the first of two allied objectives, which isn't too hard if there's no one against you. The courtyard was average. There were four trees in each corner, nothing special. Its not very defensible as there are not many places to hide so capturing it is easy, just make a run of a few people and you can't loose. I found myself in a grave yard with a suddle rendition of Moonlight Sonata playing. After destroying all the tombstones (yes, I am deeply disturbed) I ended up at the convoy area, to complete the second and final objective. Just plant a bomb and I'm done. Before I did that I looked around. Another building far too dark. That was all that was there so I planted the bomb and I won. All around a fairly well designed map. I know that mappers are supposed to be realistic, and dim light is fine, but having NO light in buildings is a little extreme. Also the objectives are too easy to complete. With simple undefendable areas, the allies have an advantage. This has potential to be a good map, just a few things to work out first. Paul AKA Madmanfrommars

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2875 downloads

Uploaded:07-11-2002

Ice Castle

esp_icecastle.zip | 1.34 MB

reminds me of playing with legos as a child. The Allies must cross a small 'lake' with an island in the middle for cover, to get to the Axis castle. The castle is just a couple of turrets connected by walls and a basement. The whole level just feels too symmetrical and it needs sprucing up, like barracks or other realistic buildings or rooms inside the castle. Tehcnically the map is suprisingly good for a first map. The look of the water while swiming in it is fantastic. It looks like cloudly water and you can only see so far in it. Real nice touch. The textures, although not inspiring, do fit. Lighting is kinda poor in some places but it can be hard to get that to work right. Overall this map is small and simple, perhaps a nice training ground for newbies. However, veterans will find this map too bland for their tastes. Drill Sgt Dante

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291 downloads

Uploaded:07-11-2002

Deckard Ex

deckard_ex.zip | 2.29 MB

the garage door for more access but its not important. There is also a forward spawn flag inside the base which is very useful to the Allies. The Axis base can be a bit confusing at first too although its interesting to say the least. The field in between the building is nice looking but a little too big. Technically this map works well. The spawn points and objectives work well. The lighting is ertreamly simple but works. There's something in the Axis base that slows down the map when looking in its direction. That can really hurt the map on slower computers. Other than that the things behind the scenes work well. Deckard is an okay map with good detail that perhaps slows it down in certain places. Drill Sgt Dante

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823 downloads

Uploaded:07-11-2002

Death Wish

death_wish_full.zip | 3.2 MB

Barrier. 2. Defend the Barracks. 3. Deny Foward Deployment. 4. Defend Flak Gun #1. 5. Defend Flak Gun #2. REVIEW: This map is a very good recreation of Omaha Beach during the morning of D-day. This map is a very good map for large groups of people due to the mg42 placements (good thing, realistic). One of the major problem is after the first objective is taken the map bottle necks since the only way up is underground through the tunnel system. The mines are very very cool. Some of the problems on this map are the mg42s can go down right into the wall, lighting down below could use a bit of working being darkened. Suggestions: Fix the MG42s, relight in the tunnels, and have the left side open to get up into the map for another route to be defended. Overall this is a very good recreation of Omaha beach. Other then a few little mistakes and lighting this map is pretty good. Note: Size vs. Usefulness got a lower rating due to half the map isnt even used. SOURCE: RTCW.CO.UK Digital Bath

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3948 downloads

Uploaded:07-11-2002

DDay

dday_final.zip | 1.49 MB

has different manners of defense. The Allies should be able to get into the base by using some skill. Its just hard enough to make it interesting. The inside the base has the documents on the opposite side of the map from the points of major access. This helps spread the action out which is important. There are a couple of ways through to the documents; a wide frontal path, an extra back path, and an air duct path. The war room has more space then before because the catwalk has been removed. Think of it like the beach's war room but with more space and entrances. Technically, this map is great. Nice sounds, textures, and lighting. The objectives work perfect. The only problem I found was spawn points on the Axis side had a little problem with being on top of each other at times. This map is a must get. You'll love it. By the way, I like the radio in the war room. I feel like a DJ behind it. Drill Sgt Dante

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1020 downloads

Uploaded:07-11-2002

Military Complex

complexv2.zip | 2.98 MB

Other minor fixes such as textures and lighting.

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63822 downloads

Uploaded:07-11-2002

The Complex

complex.zip | 2.4 MB

War Documents -Stop the Allies from Transmitting -Hold the Tower Spawn Point Allies: -Destroy the Breach Points -Steal the Secret Documents -Transmit the Secret Documents -Capture the Tower Spawn Point The map seems rather small at first, but actually half of it is underground :) Mg42's have a very important part on ground. They pretty much point to key areas on both side. The side who has em can quite nicely own ground areas, though both sides have a equal amount of machine guns so its like a neverending battle on who can hold them longer. As I said half of the map is underground, and so is the objective, there are quite a few ways to reach it, and quite a few ways to get out with it. A good strategical exit however cant be blown up underground as you cant plant the dynamite close enough to it, I liked that touch as you'd either need to run back, go trough the axis complex or have some brave engineer run trough axis gunfire and plant a dynamite ontop of the exit to blow it up, so the guy with the documents can get out and make the run for the car, the safest way however would be running back, hoping the tower is still under allies control so they can provide some cover while again the dude with the documents has to make a run for the car. An intresting map, short rounds, and not too much ppl makes it quite fun, though there were some problems as I got stuck to one of the MG42s in the tower and had to mess around quite a bit with it to get free. As the author suggested, not more than 20-30 players on it.

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2540 downloads

Uploaded:07-11-2002

Bunker

bunker.zip | 2.52 MB

enter through one of the two ladders located near the two outside machine gun nests. Once inside, you have to make your way to the vault to get the enigma machine. Reviewer Additional Comment: This map ROCKS! If your going to download a new map, DOWNLOAD THIS ONE. I'm predicting that this one will be one of, if not the most downloaded map on our site. This is the first map I have reviewed that I have made this comment on, check it out and I think you will agree. CaNNoN

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1588 downloads

Uploaded:07-11-2002

Big Shell Final

bigshellfinal.zip | 4.66 MB

the most part completely open. The Axis can easly rain bullets on the Allies while they try and climb the ladders, making it very lopsided. As for technique, its pretty bad. The forward deployment will deploy Axis soldiers even when the Allies have it. There are some explosive drums that keep "bouncing". In some of the upper tunnels there is water that just "ends" in space (Why is there water up there?). Plenty of mistakes in this one. Its a pretty poor map that the developer probably used to learn mapping with. Drill Sgt Dante

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788 downloads

Uploaded:07-11-2002

Azteca

azteca_beta.zip | 2.5 MB

coffin, and steal the corpse inside. The back of the ruins also needs to be blown by an engineer to clear it out, presumeably for the escape. This is a very neat map with a lot of potential. I already found a few bugs in the map that I will email to the creator. First, when I went to steal the corpse, the model was missing for some reason. I saw the lovely primary colored right angle.... I blew up the casket, stole the corpse, blew up the outside, and prepared to escape to the trucks. Nothing happened. I reviewed the objectives, and I had already completed all three. I continued to run around the map until I decided to play with the mounted guns. The very top mounted gun on top of the ruins would not let me release from it. I was stuck from there. A few bugs to work out, but a great effort that looks like it will be really fun in the online gaming world. Tech - 4 Balance - 8 Quality - 8 Stability - 4 Creativity - 4 Item Placement - 7 Size vs. Usefullness - 8 Installation Instructions - 2 FunFactor - 9 [b]Total[/b] - 6.3 [b]Brews review[/b] Not a lot is realy known about this map other then what is in the Readme file.....which is not really a lot..... Azteca is an interesting map, though obviously in beta form. With a bit of work this could be a fun map for small teams. The one major gripe I have with the map is the size of the hole you have to clime down to get to the crypt. It seems that everytime I try to go down that hole an enemy comes up from behind and sends me to oblivion. One good thing about this, however, is that it would encourage team work on the part of the allies to guard the hole whilst other team members scramble down. Without having someone there to watch your butt you gonna loose your butt, trying to get down that hole. But the sorry fact is that it is very hard to find a server where everybody isn't out for themselves....leaving you with your butt hanging out..... Another gripe I have is trying to get down after you spawn from the top of the pyramid when playing the Axis side. There are steps to get down but it is very dark on that side and it is not obvious about what you should do.....one wrong step and your at the bottom of the pyramid, with a big hit to your health. When standing outside the pyramid you can plainly see the steps but when you are new to the map and are spawned up there on that pyramid it is quite confusing. There are some new sounds to be heard though. Giving the map a rather spooky atmosphere...even though they are a bit on the repetitive side. This is the reason I gave it a rather high rating in the Tech area. Overall I would say that this is a good start on a map that is very different from those you've seen before, hence I gave the map a high mark on Creativity. There are other questionable things in the map....like what the heck is that catwalk for and how is it floating up there without supports?.....but with the problems aside I would say this could be a fun map to play. Oh...and one more thing...... I wish people making maps for RtCW would say in the readme who they are..... Tech - 8 Quality - 8 Creativity - 9 Item Placement - 8 FunFactor - 7 [b]Total[/b] - 7.2

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1087 downloads

Uploaded:07-11-2002

Town

cp_town.zip | 10.63 MB

control point around the map. These capture points are located in the courtyard, crypt, sewers and forest areas. [b]This map is also available in a mappack along with the other "grid 2002" contest winners, you can find the mappack HERE![/b]

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1422 downloads

Uploaded:07-11-2002

Flooded Ruins

mp_floodedruins.zip | 873.39 KB

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957 downloads

Uploaded:07-11-2002

Dark

mp_dark.zip | 2.24 MB

chateau. There have been no changes made that I could see except the exit is blocked up. There are 6 flags in all and they are very spread out. The landscape is meant for one person taking there time going up hill, not for many people rushing this way and that. This map is pretty much technically sound. The objective markers didn't show up. Everything else seemed alright. I don't know how the spawn points will react to multiple players though. It really isn't creative at all, even less than the multiplayer chateau map. I'd pass over this one if I where you. Drill Sgt Dante

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1300 downloads

Uploaded:07-11-2002

Carentan Streets

mp_carentan.zip | 4.47 MB

today. However, due to certain circumstances there won't be a final / newer version and this file (which is actually the beta some of you downloaded already). This Checkpoint map by Chris "GOD or Kuja" L and Kevin "Varno" is called "Carentan Streets". From the info I dug up out of the readme and the .script and .arena files the description of the map is "Secure Carentan"... wow ;) However, I've heard from other folks that it's a big map with some nice camping areas near ech flag. Anyways here's the checkpoints I found... I didn't get a chance to give this map a spin since RTCW won't run on this piece of **** computer here at work. But I'm sure HotShot will have a review up here soon! [b]Checkpoints:[/b] - Allied Street - Allied Courtyard - Street Control Point 1 - Street Control Point 2 - Axis Courtyard - Axis Street [b]And here's 6 screenies that were included in the download:[/b]

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1398 downloads

Uploaded:07-11-2002

Beach Checkpoint

mp_beachcp.zip | 1.54 MB

updated file now includes a missing arena file and readme.txt because some users were having difficulty loading the RTCW Beach Checkpoint.

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444 downloads

Uploaded:07-11-2002

Takeover

hs_takeover.zip | 1.98 MB

enemy base, both sides have their own which looks different, yet they still are equal. The objective is to basically overrun the base and reach the flag, to win. [quote]1st of all this map based on strategic gameplay. Should each team do there job propper it will be very hard for the oponents to complete there objectives. Thats providing they use the map to its full potential!. This map is basically a capture point map which includes one or two other objectives. Axis have just taken over an abandoned church and are now attempting to capture the Allied fort to gain full control of the land. The Allies must prevent the Axis from doing this by taking over the church and getting rid of the Axis for good.[/quote] |~~~~~~~~~~~~~~~~~~| |Allied Objectives:| |~~~~~~~~~~~~~~~~~~| 1. Capture the Church 2. Destroy the Church gates for easier access into the Church. 3. Stop the Axis form capturing the Fort. 4. Do not let the Axis destroy the Fort Doors. |~~~~~~~~~~~~~~~| |Axis Objectives| |~~~~~~~~~~~~~~~| 1. Capture the Fort. 2. Destroy the Fort Doors to enable easier access into the Fort. 3. Stop the Allies from capturing the Church 4. Do not let the Allies destroy the church gates. Also when you've tested the map and found more bugs/errors or just got some good and helpful suggestions check out the [url=http://forums.filesnetwork.com/showthread.php?s=&threadid=1824]feedback thread[/url]

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849 downloads

Uploaded:07-11-2002

TrenchStorm

cp-trenchstorm.zip | 278.15 KB

Axis and the Allies spawn at opposite sides of the map. Each has their own flag plus there is a flag in the middle. Whoever gets all three flags in their color wins....Simple enough huh? Also, like the Infected map, there are very sparse instructions in the readme.

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1691 downloads

Uploaded:07-11-2002

Valkrys Arena

dm_arena.zip | 599.48 KB

level to watch the game. Cool idea!!!

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2236 downloads

Uploaded:07-11-2002

Narf Practice

mp_narfpractice.zip | 1012.35 KB

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2671 downloads

Uploaded:07-11-2002

Snow

mp_snow_release.zip | 683.49 KB

very well balanced map if anyone has played the CS (Counter-Strike) version of this map. It consists of 6 Capture Points positioned in key places all over the map. The textures of this map almost all fit together and fit the theme of a winter battle zone. Some textures seemed to over duplicate each other, or just not link up to the next one. The script was clean and no bugs. No additional sounds to map other then enemy and teammate gun fire. The dimensions of the map aren't an exact clone of the CS one but still looks good. ::::SUGGESTIONS:::: -Use custom textures to make some spots look better. -Put in a MP mode where Axis are trying to destroy some Allied supplies in the normal CS bomb spots. Overall this map is a good recreation of the CS map "Dust" (de_dust). It has nice textures and good capture points. Digital Bath [b]ADMIN NOTE:[/b] This map will overwrite any previous maps by the same name of mp_snow.

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2473 downloads

Uploaded:07-11-2002

Deathmatch Killhouse

dm_killhouse.zip | 1.39 MB

two floors plus a roof. Players can access the house by the front door or go around back and climb the fire escape to the roof. Its a small map with little extras but if played with a couple of people that know each other this map could get fun. Drill Sgt Dante

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3065 downloads

Uploaded:07-11-2002

MurderHill

mp_murderhill_b2.zip | 2.47 MB

transmission. To win, a team must hold the transmitter (represented by a checkpoint flag) for a total of 7 minutes. The transmitter does not have to be held continuously for that time, but if it changes hands in less than 10 seconds, neither team gains any time. As a teams transmission nears completion warning messages are put on the screen. Since the match time is variable, the in game match timer starts at 0.

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1212 downloads

Uploaded:07-11-2002

King Of Da Hill 2

koth2.zip | 267.94 KB

or for small 1on1 or 2on2 fights.

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176 downloads

Uploaded:07-11-2002

MurderHill

mp_murderhill_b1.zip | 2.5 MB

transmission. To win, a team must hold the transmitter (represented by a checkpoint flag) for a total of 7 minutes. The transmitter does not have to be held continuously for that time, but if it changes hands in less than 10 seconds, neither team gains any time. As a teams transmission nears completion warning messages are put on the screen.

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1074 downloads

Uploaded:07-11-2002

King of the Hill Test Map

ktohtest.zip | 183.73 KB

minutes, in this case). The team need not hold the objective continuously, but periods shorter than 10 seconds are not counted. Warnings are displayed as each team approaches the winning time. A click sound is made each time the allies hold the objective for 10 seconds, and a clank sound is made when the axis holds it. Servers running this map should use WOLFMP game mode, not WOLFSW or WOLFCP. [b]Known bugs:[/b] The standard match timer is still there, but it doesn't mean much. Even with the sounds and warning messages there isn't much feedback on the status of the match. This feedback could be implemented with movers and game geometry. Check the included readme.txt for installation instructions.

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585 downloads

Uploaded:07-11-2002

Escape

mp_escape.zip | 3.58 MB

be found throughout the map: most noticeably missing textures, and most severely the fact that the Allies can win without completing all objectives. Review by Subwolfer

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4245 downloads

Uploaded:07-11-2002

Steinburg

mp_burg.zip | 8.81 MB

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3746 downloads

Uploaded:07-11-2002

Acropolis

mp_acropolis.zip | 10.64 MB

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184 downloads

Uploaded:07-11-2002

Brescia

brescia.pk3 | 3.36 MB

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654 downloads

Uploaded:07-11-2002

Launch (Final)

launch_final.zip | 14.52 MB

in a Waco glider. They must capture a sample of this new chemical for analysis and escape in the field car provided by the French Resistance.

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4893 downloads

Uploaded:07-11-2002

Night Raid

mp_nightraid.zip | 6.73 MB

dark! The story is: An Allied unit has managed to reach an important town deep in Axis territory. On this foggy night under cover of darkness, they have 15 minutes to steal a set of vital personnel files and escape in the truck before superior Axis reinforcements can arrive...      On the surface, Night Raid looks like an excellent map: a detailed town, heavy fog and nighttime combine to create great atmosphere. But dig deeper, and it gets even better!      The focal point of the map is the Main Building, a five-story office building. Each level is filled with rooms, many of which don't serve any particular purpose. But that's not a bad thing... it doesn't hurt to have extra detail, and there's plenty of places to hide! On the fifth floor are the documents. The roof is accessible, and parts of it can be destroyed to give the Axis a camping spot overlooking the docs. On the other hand, if the Allies do grab the docs, they can take the garbage chute straight down to a dumpster just outside the building.      The layout of the streets, buildings, and objectives can be confusing until you've played a couple times. Allies spawn next to a pond. Cross that pond, and you can capture the Warehouse forward spawn flag and go to the Main Building. On the opposite side of the Main Building is the Axis Compound/spawn point. Past the Axis Compound and through a beautiful park is the escape point (to take the docs to). Aside from the main areas of the map, there are numerous other buildings in out-of-the-way areas. Many are accessible (interesting breakable wooden doors.) Their main functions seem to be added detail, hiding places, and access points to the sewer network. A complex sewer system runs under the city. You can sneak past the fighting on the streets to almost any locale on the map. But beware! You'll get lost easily! There's also a nice cemetery. Have an engineer destroy the coffin to gain an extra route into the sewer system.      Night Raid boasts a neat feature I've never seen before. From the Axis compound a Panzer tank can be summoned via radio. Call it, and watch as a garage door opens, the tank rolls down the street, rotates it's turret, and stands ready to target and destroy advancing Allied forces! But the Allies can call in a heavy airstrike from the encampment at their spawn point, destroying the tank. Here's where the strategy and teamwork come in: there's only one tank and one airstrike per round. And someone from either team can call either one, in either order. So if an Axis player sneaks into the Allied spawn, he can use their airstrike before the tank is in position to be destroyed, thus leaving the tank indestructible for the rest of the round.      For general play, Night Raid is up to par with some of the great MP maps like Marketgarden. But for organized, strategic battles where teamwork is prevalent, Night Raid is unmatched. Review by Subwolfer

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1256 downloads

Uploaded:07-11-2002

Tiger Mold

mp_tigermold.zip | 6.53 MB

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442 downloads

Uploaded:07-11-2002

Toxicity

toxicity_beta_build_2.zip | 4.38 MB

a mini review..Good ..nuff' said.Get it,If nice tight firefights are your thing? you'll like this,like seeing green toxic stuff,with explosive barrells? then this is for you! oh yea don't step in it,and soldier,wipe your boots,that stuff is eating the sole away. With just a mere almost,4 megs to download CptnTriscuit has made the basic room to room map really work well. Those catwalks and design sure remind me of another game I used to play..that guy named Gordon Free... drats what was his name?? For the final version..if Cptn adds some cool sound effects tossed in and some eager players to try the next edition,this is going to get even better ..in the meantime check this Toxic treat out! Det Pak

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2533 downloads

Uploaded:07-11-2002

Mountain Assault

mtn_assault.zip | 7.25 MB

the Wendelstein mountain range. The allies must take this communications center out. - Allied Primary Objectives: Destroy the Radio tower, destroy the radio equipment and destroy the radar room - Allied Secondary Objectives: Capture forward deployment, infiltrate the sewer entrance and destroy the garage door switch to ensure easy access to the compound. - Axis Primary Objectives: Defend all communications equipment (Radio tower, Radar room and radio equipment) - Axis Secondary Objectives: Protect sewer entrance, defend the forward deployment zone and ensure garage door stays closed to defend against the allies having easy access to the compound.

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168 downloads

Uploaded:07-11-2002

Canyon Tactics

canyontactics.zip | 1.38 MB

weapon being held in the storage area. Protect the Experimental Weapon at all costs! Set ambushes in the tunnels, hold the bridge area and make sure you've got some Engineers on defence near the Cave Gate objective. Don't charge too far away from the base or a sneaky Allied Engineer will ruin your hopes of a promotion from guard duty;) Allied: Intelligence sources have given us the location of a new Experimental Weapon that the Axis are holding for transport at a remote canyon base. Your team will be air dropped near the entrance to a large underground cavern, from which you should be able to access the canyon base through smaller caves. Stick together, use scouts, and watch the friendly fire. Holding the bridge area is key to stopping counter offensive attacks. Protect the Allied Engineers. Good luck soldier!"

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3268 downloads

Uploaded:07-11-2002

V2 Base

mp_v2base.zip | 2.75 MB

base, steal the V2 Rocket documents and transmit them at the Axis radio station. There is only one exit route in the game until the Allied forces has destroyed that store room wall in the basement, that will provide a secondary exit. Axis are just about to test the first V2 Rocket and are also planning an attack on London. They absolutely need to defend the base at all cost and stop the Allied attack. Allied Objectives Destroy the Base Wall Steal the V2 war documents and transmit them at axis radio station Destroy the Storage Room wall Capture the fortress area and hold it Axis Objectives Defend the base and the base wall Protect the secret V2 war documents Prevent allies from destroying the storage room wall Capture the fortress area and hold it

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3016 downloads

Uploaded:07-11-2002

The Philadelphia Experiment

philexperiment.zip | 14.65 MB

thrown. The ship disappeared and all seemed well.The truth of this experiment has been almost as famous as the Roswell incident involving,yet again the military and a flying saucer. The so-called or unknown truth has prompted books and even movies on the wartime event.Did the ship really vanish? reports have said men reappeared half lodged in bulk heads of the ship,burnt and some even disapearead like ghosts and re appeared before witness hours after the event. 2002 RtCW mapper "Rummie" has followed along with same style of mapping that "Menzel" created with Foo Fighter. The U.S. Navy are about to attempt to disquise or "cloak" an entire ship from radar and yes the human eye,this experiment,if successfull would rapidly speed up the end of WW2 for the United States. Rummie has added a twist to the now known event..The German high command has somehow learned of the experiment to take place and has breached the waters of the U.S. by submarine and sent in a team of Germany's best to destroy the power supply in the ship. Rummie has used his style of mapping to finally bring a navy based adventure to a mostly land based army game pretty well. If any of you have played his 2 previous maps Airstrip2 or Mitchell Down you know what you'll get here,multiple routes for the attacking team and large wide open areas for a lot of combat. So go download this and..try not to disapear before the game ends! Det Pak For a more detailed decription of the events visit this site: http://www.softwareartist.com/philexp.html "Just to be clear, I do not believe the experiment ever took place. This map is ficticious and not meant to be realistic in any way. The ship is my vision of a WW2 ship and is not realistic in any way and certainly not historically acurate. The Naval Yard itself is not historically correct." Rummie On to the good stuff.... Axis forces have learned of the experiment and dispatched troops to the Philadelphia Naval Yard in an attempt to sabotage the experiment. An invisible ship would destroy the German U-boat advantage. The Axis must gain access to the ship and destroy the main power coupling. Allied Objectives: Primary Objective: Protect the Main Power Coupling at all costs Secondary Objective: Capture the warehouse flag to delay Axis rienforcements Secondary Objective: Protect the Weak Deck Plating Secondary Objective: Protect the Sewer Grating Axis Objectives: Primary Objective:Destroy the Main Power Coupling to sabotage the experiment Secondary Objective:Capture the warehouse flag Secondary Objective: Destroy the Weak Deck Plating Secondary Objective: Destroy the Sewer Grating Game Type(s): MP and SW modes Number of Teams: 2, Axis and Allies. Recommended # of Players: 12-48 supports 24 players per side

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2390 downloads

Uploaded:07-11-2002

CallFire

mp_callfire_nochopper.zip | 7.29 MB

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76 downloads

Uploaded:07-11-2002

Toxicity

toxicity_beta.zip | 3.42 MB

tight firefights are your thing? you'll like this,like seeing green toxic stuff,with explosive barrells? then this is for you! oh yea don't step in it,and soldier,wipe your boots,that stuff is eating the sole away. With just a mere almost,4 megs to download CptnTriscuit has made the basic room to room map really work well. Those catwalks and design sure remind me of another game I used to play..that guy named Gordon Free... drats what was his name?? For the final version..if Cptn adds some cool sound effects tossed in and some eager players to try the next edition,this is going to get even better ..in the meantime check this Toxic treat out! Det Pak

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134 downloads

Uploaded:07-11-2002

V2 Base

mp_v2baseb3.zip | 3.73 MB

the Allied attack at all costs!

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2000 downloads

Uploaded:07-11-2002

Footy

mml_footy_v1.zip | 1.86 MB

their docs, then return with the docs to your own end to win. At the same time you must prevent your enemy from doing the same with your docs. There's no cover on the pitch at all, although some cover can be found around the stadium. If all that sounds too easy, respawn time is set to 10 seconds for both sides. That's right, 10 seconds. It should be carnage...

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332 downloads

Uploaded:07-11-2002

Satellite

mp_satellitebeta1.pk3 | 4.59 MB

with the chopper

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831 downloads

Uploaded:07-11-2002

Radars

radars.zip | 3.3 MB

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147 downloads

Uploaded:07-11-2002

The Raid

mp_the_raid.zip | 2.06 MB

mp_the_raid.ace file to your "Return to Castle WolfensteinMain" folder.[/quote] I zipped the map back up with the original readme with winzip since not everyone has winace and the rest of the hosted maps are compressed that way. So please read the readme like this:[quote] Unzip the mp_the_raid.zip file to your "Return to Castle WolfensteinMain" folder.[/quote]

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6520 downloads

Uploaded:07-11-2002

The Trenches

mp_trench.zip | 4.59 MB

mines!!!!

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1530 downloads

Uploaded:07-11-2002

Backyard Toys

backyard_toys_v13.zip | 1.41 MB

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3602 downloads

Uploaded:07-11-2002

CallFire

mp_callfire_final5_31.zip | 7.4 MB

this beauty.Quake mapper RivrStyx has jumped over to bless us with arcitecture wonder. Here's the facts... The Allies need to blow up two radios..ok this has been done before..yea right,here's the challenge..finding the radios first!! I honestly can't place a location for this map.. war torn France?,the jungles of South America? Mexico,Germany?? little info was supplied to the background for the maps story. This map is a level designer's nightmare and a players dream! I was really impressed with the multiple..and believe me I mean multiple levels and routes this map has got!! The FPS are incredible for all the info you see packed on the screen at once,little stuttering and high rates running in the 50-90's range Getting lost is going to happen,there are levels within levels..this will definately confuse a newcomer to the server..I'm still running about myself consulting the compass.You can be on ground level going in one door cross the room,and whoa watch that 2 story drop off the balcony going out the other door. Sticking close to an engineer will help,he has the compass guiding him to the objectives.There are lots and I mean lots of small areas for the Axis camper to wait,small ledges,dark corners,climable trees..it's here just pick a spot. The campers may end up waiting on few victims and long spans for Allied soldiers to appear,this map has more twists and turns than a "Tom Clancy" novel.The Allies would best work sticking together in small teams following an Engineer to win. The map should prove to be a worthy balanced multiplayer experience there are no bottlenecked combat areas,multiple routes to the 2 objectives are all over.The sounds are really impressive all the subtle details are there,textures are widely used all over! Soldiers will find Panzer ammo in a supply room with grenades for all to scoop up,sorry Lt. but your not needed in this room..LOL A few custom Quake prefabs appear thruout the map,notably the "Gargoyle statues" that spit butterflys from the mouths at the Allied spawn area,yep you read that right Butterflys..all this war and carnage and butterflys flutter off into the trees..war is hell huh? Quake mapping appears to have been a main design here,to those of you that have played Quake3 arena deathmatch,your well aware of the multiple levels and areas those maps have,it's obvious Mr RivrStyx carried his talents and Quake leveling designs to this map! Also the water areas and the jungle sounds,sewer areas really remind me of some of Half Llife's best Counter Strike maps..this map is a mixture of 3 of online's best games... RtCW meets Quake vs Counter Strike! Ok is there any bad to this map? Well..this is always a personal choice.Upon the Allies spawn,the well known incoming mortars from our beloved "Beach" map are hurled and incoming..upon rounding the damaged building areas you see a hovering Green helicopter launching the rounds..Ok personally these really are out of place for this map.Helicopters were NOT in WW2 and the copters are green? even if the German High Command known for their advanced weaponary had developed the birth of this avation wonder,they aren't the traditonal grey with german markings.They just really don't fit into the RtCW theme well The textures are wonderful..but again they change gears a bit too fast sometimes..you feel your on one side of town in France..run out the door drop a level and ..wait the jungles of South America the next?? Then you seem to be in a barn Hay Loft the next in Kansas!! A bit of texture overkill in a few areas. I really hope RivrStyx does a bit more studying into WW2 history,tones the multiple levels and changing textures down a small bit and brings us another map..soon. get this..it's a well done map!..minus my picky dislikes..let me know what you think..and see you in the jungles..err buidings..I meant rooftops..ohh see you in "Callfire" Det Pak

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1767 downloads

Uploaded:07-11-2002

Formula

mp_formulav2.1.zip | 5.17 MB

few additions to this map have been made,the Allies now can climb up to the top of their starting point..why? don't ask me? it's really of no use except to waste valuable time to look at the Axis fortress. The bad gameplay to this map is still here,this map is absolutely the most biased Axis map to play online I've ever played.The Axis will spawn right on top of the objective.The Allies have no way to begin an offense,a wall below the mechanics greasepit is there to be blown to gain access to the lower level of the base.BUT here's what makes it Pro Axis the greasepit is..well a blind man could throw grenades from 100 yards into it and blow the Allied engineer to bits,the wall also has a CONVIENT brick missing at the blast point so once again the AXIS can toss grenades or use a flamethrower to eradicate the Allied offense... the small room the Allies have to cram into is a deathtrap,overall in multi player games the Axis won 9 of 10 games,the 1 game the Allies did win was only because the Axis players had gotten bored and left the server giving the Allies a manpower advantage,and yet it was still not an easy win. Overall avoid this lop-sided Axis shooting gallery. The good points..well I did find a few good things to the map,the skybox was good and the FPS was really well done at 90 and the lowest dip was to 45. Spawn camping is not a problem,the Axis really have no need to camp.The Allies have to run 9/10 of the way across the map to reach the safe,while the axis merely spawn,grab a chair and wait next to the safe. To sum it all up,if you want an easy win choose the Axis..but after you win over and over,you'll depart the server knowing it was way too easy. Det Pak

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259 downloads

Uploaded:07-11-2002

Vergeldum3

mp_vergeldum3.zip | 2.33 MB

the allied planes won't be shot down. 2. Destroy the main computer that controls the rockets, thus preventing them from being launched. [b]Axis Objectives:[/b] 1. Defend the anti-aircraft gun 2. Defend the computer that controls the nukes! [b]This map is also available in a mappack along with the other "grid 2002" contest winners, you can find the mappack HERE![/b]

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5248 downloads

Uploaded:07-11-2002

Airport

mk_airport.zip | 1.74 MB

stored them in the airport administration building. Allies therefore have to get the documents back and transmit them in order to avoid loosing them defientely and also destroy the airport V2 launch beacon and control tower equipment so that axis forces can't use the airport equipement anymore. The airport being hidden in the middle of the mountains, access is very difficult. Fortunately, a breach in the airport water filtering system has been opened..... Objectives: ---------------- 1. Destroy/Defend the V2 Launch Beacon 2. Destroy/Defend the Control Tower Equipment 3. Destroy/Defend the Administration building door 4. Steal the War Documents 5. Trnsmit the Documents from the Water Treatment building radio [b]This map is also available in a mappack along with the other "grid 2002" contest winners, you can find the mappack HERE![/b]

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2013 downloads

Uploaded:07-11-2002

Bomberman

bomberman.zip | 6.2 MB

in the contest.This map is way to dark,drab, and confusing. Not much objective play.both sides grab a nitro box and basically race,mostly lost and in the dark to the objective room.A simply grenade drops the door to enter the objective room.Lt.'s and Engineers have almost next to nothing to do in this map.Most players will be medics.Simply to stay alive and race the other medic on the opposing team to the objective. This is a pretty sad map winner.As much as I'm tired of playing the old standard maps..even they would appeal to me more than this. Final word..don't waste your time with this. Det Pak

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1476 downloads

Uploaded:07-11-2002

Faustlager

mp_faustlager.zip | 3.15 MB

unknown.

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1190 downloads

Uploaded:07-11-2002

Jointstein

jointstein.zip | 2.38 MB

up buildings. They decide to smoke a big spliffy joint. Both recognize that something is missing for total relaxing, and hell yea: Axis only found papers, Allies just have tha Grass. Guess What... you have to put both together now, so for escaping the documents-stealing for a while you have to reach this final goal, get the papers (or the grass) and make yourself a fine day soldier...

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1449 downloads

Uploaded:07-11-2002

Fahrenheit

fahrenheit.zip | 12.31 MB

the possibilty to end their experiments succesfully. The experiment was to freeze and reanimate living humans. The OSS assumes, that the axis are going to freeze leading persons of party and military, to reanimate them in the future. Then these persons should support and organize the rebuild of the empire. Our airforces found a little base in the Alps, which got all possibilities to accomplish such a project. Review........... A really huge map where the allies are attempting to steal the postion maps and deliver them to the awaiting truck. Right lets get the bad things about this map over with. Basically this map is to big for its own good, there is lots of detail in the map which can prove to be good but I always had bad fps and my connection was often interupted. Frame rates dropped drastically for me when cannisters had been thrown or if there was alot of people playing the map and firing at once. Also I found it very hard to find the objectives and only stumbled across them by accident. The 1st fault you will find with this map when playing on the allies side is that the dynamite symbol doesn't show up at the base entrance. It says you are near the base entrance which helps in a small way. Another problem with this map is the compass. It is totally useless in this map due to the way the objectives are placed. So dont bother trying to use it or else you will just end up going round in circles. Also the forward spawn flag can be seen from inside the train craidge. By this I mean if the Allies have captured the forward spawn and you stand inside the carridge then you will see the axis flag sticking through the roof. Another problem is the placement of the Axis spawn, at the start of the round they spawn way to close to the Allies giving them an easy advantage over the Allies at the start of a match. More so if there is a decent sized amount of players involved. Now for the worst Problem in any map I have ever seen. When you shoot in this map you get some kind of weird black dot apearing on your screen resulting in a dramatic loss in your view. This results in making it near impossible to aim at your enemy and kill them. You are basically relying on luck. :( Now the good points :) The main good points in this map are that although it is a huge map it doesnt look empty. The maker has filled it up nicely with trains buildings aswell as boxes and automobiles aswell as other stuff. There is plenty of routes to take in this map making it hard to defend aswell as complete the objectives. The texturing is good in most places along with the lighting. The thing that stands out the most in this map for me is the sounds. Hou can hear what I assume is Hitlers voice blasting out all sorts on the speakers that are placed around the map. Overall this map has great potential and if the maker chooses to fix those problems im sure it will be a big hit. As it stands in its current state though I wouldnt recommend it unless you have a decent pc with a decent connection or unless you want to hear the sounds I enjoyed so much. HotShot

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602 downloads

Uploaded:07-11-2002

Schattenburg

schattenburg.zip | 8.73 MB

cannot plant the 2 dynamites at the same time) [b]Allied Objectives:[/b] 1. Defend the Bridge! Without it you won't be able to make it back with the documents and escape! 2. Steal the Documents from inside the Castle and make it back to the truck to escape!

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2589 downloads

Uploaded:07-11-2002

The Guns

mp_theguns.zip | 19.53 MB

between the chain of islands.Airstrikes and naval bombardment have proven to be ineffective.In desperation the Allies have resorted to infiltration to destroy the "TheGuns" Based on the best selling book,then later the movie "The Guns of Navarone" Half Life - Counter Strike mapper LaGkiller has tried his hand at his first RtCW map. The detail to the interior of the axis cave,ammo hoist lifts and especially to the German cannons is superb in detail.He has custom made the Nazi eagle statue to place on the map,a nice touch from the movie as well.Sounds on the maps are the standard and gameplay is well divided into several sections.Spawn camping has been nicely eliminated. The maps major faults are a lack of FPS on a lot of servers.Hopefully a new build to the map may come along eventually,Airstrikes and dynamite explosions will drop framerates to 1-5 or totally freeze a screen til the explosions are over,the other fault to the map is,the axis spawn at the capture point at game's start and can easily take defensive positions before the allies can organize an offense,a suggestion..spawn the axis further back in the caves and give both teams equal time to reach the main gate,the axis have way to big an advantage at the start.Also the side ladders on the cannons themselves need to be easier to climb. A large crowd would make for some exciting games! This is nearly 20 megs to download,but to serious mappers it's worth the time and harddrive space.Hopefully LaG will learn a lot from the very few minor mistakes on the framerates and return with another superb map! **Also look for the hidden "LaGkiller" logo on the map** Det Pak

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1035 downloads

Uploaded:07-11-2002

Angel Of Death

mp_angel_beta2.zip | 4.19 MB

tentative hold. Allies are advancing into Axis territory faster than the Axis can replenish supplies and troops, but we're feeling the crunch as well. We need to eliminate all Axis presence in France, and pave the way to Berlin. On a routine patrol, our Allied forces came across a lone Axis airfield set into the hills. We had no idea there was an installation in the area, but naturally, we advanced to overtake it. We were crushed by elite Axis troops guarding the field. Before the Axis could completely squash the Ally invasion, however, a single Ally message was sent to HQ from the Axis communication bunker: Axis airfield heavy resistence. Charlie company all but destroyed. One aircraft inside facility, type unknown. Large, jet, dual engine, prepared to launch. Unknown ordinence, large canisters containing green fluid. Recommend full strike. Over. Nothing more was heard of Charlie company. It is unknown why the field was so heavily defended, or what this unknown type of aircraft is. It is also unknown what type of ordinence it carries, although the boys over at the think tank expect it's some type of chemical or biological agent. It is assumed that this craft is new, or a prototype, and it's range is unknown. It may just be a puddle jumper, but for all we know it may have the ability to jump the pond... if you get my drift soldier. We can't take chances at this stage of the game. Get over there and bring me a piece of that thing to hang on my wall. Dismissed.

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101 downloads

Uploaded:07-11-2002

TigerMold

mp_tigermold.pk3 | 6.28 MB

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296 downloads

Uploaded:07-11-2002

Storage 2

mp_storage2.zip | 4.32 MB

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256 downloads

Uploaded:07-11-2002

Hades

mp_hades_beta.zip | 2.13 MB

effort. SOURCE: [url=http://www.planet-wolfenstein.ch/news.php]PlanetWolfenstein.ch[/url]

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1385 downloads

Uploaded:07-11-2002

Carentan

mp_carentan.pk3 | 4.78 MB

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147 downloads

Uploaded:07-11-2002

Angel of Death

mp_angel.zip | 3.5 MB

tentative hold. Allies are advancing into Axis territory faster than the Axis can replenish supplies and troops, but we're feeling the crunch as well. We need to eliminate all Axis presence in France, and pave the way to Berlin. On a routine patrol, our Allied forces came across a lone Axis airfield set into the hills. We had no idea there was an installation in the area, but naturally, we advanced to overtake it. We were crushed by elite Axis troops guarding the field. Before the Axis could completely squash the Ally invasion, however, a single Ally message was sent to HQ from the Axis communication bunker: Axis airfield heavy resistence. Charlie company all but destroyed. One aircraft inside facility, type unknown. Large, jet, dual engine, prepared to launch. Unknown ordinence, large canisters containing green fluid. Recommend full strike. Over. Nothing more was heard of Charlie company. It is unknown why the field was so heavily defended, or what this unknown type of aircraft is. It is also unknown what type of ordinence it carries, although the boys over at the think tank expect it's some type of chemical or biological agent. It is assumed that this craft is new, or a prototype, and it's range is unknown. It may just be a puddle jumper, but for all we know it may have the ability to jump the pond... if you get my drift soldier. We can't take chances at this stage of the game. Get over there and bring me a piece of that thing to hang on my wall. Dismissed.[/quote]

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3607 downloads

Uploaded:07-11-2002

Flooded Town 2

mk_flooded_town2.zip | 1.24 MB

Axis Relay base which is half way to the dam and capture a flag which will let them respawn in a safer place, closer to the Dam. Axis players spawn directly in the dam. There are 2 different ways to access the Dam Power generator: either by breaching the Axis Dam Hatch in the Power transforming room or by breaching the Dam Security Door at the bottom of the Dam Staircase.

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7193 downloads

Uploaded:07-11-2002

Death Wish

final_deathwish.zip | 5.28 MB

Allies come ashore in their Higgins boats and must make their way across the sandy beaches up to the barbed wire fence and blow an opening to advance thru the wire, off the beach and into the lower bunker to a flag capture point.The beach has the anti tank stoppers,mortar round craters for the allies to take cover behind and in. Chuxter offered one of the first "wolf maps" with respawning weapons and ammo ,this allowed all classes to load up and keep the action moving at a more brisk pace. The objective is for the Allies to get up to the upper areas of the bunkers and destroy 2 anti aircraft guns on the map. The map offers many routes and alternate paths for both teams to take. unlike the unrealistic mp_beach the axis won't be hoping over the walls to fight on the beaches,featuring 2 massive mp-40 mounted gun bunkers, a smart Axis player will stay put and let the fight come to them. The Allies will have a strong challenge in this map,but will find a victory well worth the fight. If realism is wanted? I suggest admins to give the limited lives feature a tryout! Say Allies get 5 lives to the Axis 3 per player rounds. (this feature wasn't available when this map was released!) Ohh did I mention the beaches also have landmines? This was also a first for a RtCW map..so watch your step. Gentlemen keep your weapons free of sand and saltwater, and I'll see you on the beaches. [CTF]Det Pak

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643 downloads

Uploaded:07-11-2002

Street Fighting Man

mp_streets.zip | 7.52 MB

folder anyway. I spawned in the allied spawn point (gasp!). Fairly uninteresting. Some pictures up on the wall, looks like something my grandmother kept in her house. I jumped out the window to explore this dreary looking town. It was boring really. Buildings all looked the same and you couldn't enter them. It was an okay map. The sound patch is completely useless, as is playing this with more then 15 people, its not that big and many people can just become annoying. Paul AKA Madmanfrommars

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1577 downloads

Uploaded:07-11-2002

BloodBath

bloodbath.zip | 344.17 KB

shaking. You might be thinking “WTF??” I can’t explain it. The textures of the floor were shaking and convulsing, and disappearing and reappearing. I barley started walking when I suddenly found myself somewhere else. Don’t ask... The map was barley textured. There was no sky, plane walls, inaccessible pathways, some wires ran across the ceiling but I don’t know what the heck that was about. Very poorly designed map. A ton of flaws make this impossible to play on. Don’t even bother. Paul AKA Madmanfrommars

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1074 downloads

Uploaded:07-11-2002

Cold Meal

dm_cold_meal_(streamload).zip | 6.57 MB

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489 downloads

Uploaded:07-11-2002

Electro Duel

bd_electro_duel_beta2.zip | 92.72 KB

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457 downloads

Uploaded:07-11-2002

WR Duel

wrduelv5.pk3 | 1.39 MB

after both duelers are ready and the moderator at switch 1 hits the switch. The only way out is to loose and die or win and be teleported back up top by the moderator at switch 2. Health packs are availiable to the winner up top and regenerate after a little time. This is a very interesting map. I spawned on this high level with switches, teleport pads, and a clear floor. The switches would open up doors, that are only accessable if you use the right teleport pad. It’s a fun map, great for a large amount of people for death match. There are some dead ends so make sure you got people on your team willing to help you out. Paul AKA Madmanfrommars

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2009 downloads

Uploaded:07-11-2002

Backyard Toys Deathmatch

btoys_deathmatch_final.zip | 658.66 KB

up of lego pieces! Certainly a very original idea. This must have been no easy map to make. The giant lego pieces alone must have taken a lot of work, not to mention the texturing. The map itself is not that big. 10 people is a good number. There’s a lot of “trees”. The map is also in low gravity, which is kinda cool. There are a few shakey shadows, but that’s about my only complaint. Paul AKA Madmanfrommars

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806 downloads

Uploaded:07-11-2002

War between PC and console

mp_warpcconsole.zip | 1.48 MB

THIS. WE (RTCWFILES.COM) ARE NOT RESPONCIBLE FOR YOUR ACTIONS.********* Basic Deathmatch map. Lots of hidden secrets just waiting to be found. Rather small and would be most enjoyable with 23-28 ppl per side. Have fun!

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692 downloads

Uploaded:07-11-2002

Fatality

mp_fatality.zip | 220 KB

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627 downloads

Uploaded:07-11-2002

Team Deathmatch Lueneburg

tdm_lueneburg.zip | 1.24 MB

objectives, it should just be a Team-Deathmatch without needing a mod :) Well, and remember, its TEAM-deathmatch, so dont shoot your mates :P

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825 downloads

Uploaded:07-11-2002

SeeD's Iceworld

seeds_iceworld.zip | 907.81 KB

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800 downloads

Uploaded:07-11-2002

Dust Deathmatch

pis_dust_dm_beta.zip | 606.54 KB

something for snipers. Putting in some cover in the open spaces might help also. Technically, the map could use a bit of work too. Spawn points are the kind where you spawn inside of someone else. The lighting is wierd as well. In certain places the lighting is very bright or very dark. Where the two meet isn't shaded, just a line. In some spots though, the dark shadows are great for hiding in. Textures aren't great and aren't bad, just there. For those of you that enjoy the simplistic deathmatch style maps, you'll enjoy this one. Its a really big map so bring a couple of friends to fill it up. Drill Sgt Dante

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423 downloads

Uploaded:07-11-2002

Intensity

mp_intensity.zip | 311.26 KB

than anything else I've played in any first person shooter. You've actually got a better chance of falling to your death than being shot up. The map itself is overly simple and unrealistic. It boils down to a spiral ramp, a walk way around the building, and a small attic. Textures are for the most part weak and the lighting is just as absurd as the level design. The scripting in this level has been kept to a minimum. Its one door doesn't even work, thats how little scripting this map has. If you like the idea of an intense fire fight while trying to keep from falling off a ledge, then try this map. Otherwise, its not good at all. Drill Sgt Dante

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3079 downloads

Uploaded:07-11-2002

Home of the Gamer

mp_gamershome.zip | 6.24 MB

with lots of places to hide and fight. The axis and allies can not be spawn killed due to the nice spawn points. Great custom textures and flow. The lighting of the map is good and so are the textures. The inside of the computer where the Axis spawn seems a bit odd to have a floopy disk in there, could of made it a slot or something. One problem was in the water when u go in there you aren't in water you are in normal land since you can fire in there. Suggestions: Fix the water problem. Add another room? Overall this map is fun and will be a great deathmatch due to more open fighting. Digital Bath

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210 downloads

Uploaded:07-11-2002

Duel

mp_duel.zip | 106.38 KB

shouldn't have lag problems on this one :)

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1124 downloads

Uploaded:07-11-2002

Duel Grounds

mp_drak_duel.pk3 | 408.01 KB

off first. Thats because the spawn points have two exits, each one opposite the enemy's identical spawn point exit. Visually, the map is impressive. The textures, lighting, and outside the map visuals are all wonderful. Too bad it doesn't make up for the level design. An interesting note though; the tanks near the spawn points can have grenades thrown through them. I suggest you just pass this one over and try one of Drakir's maps. Drill Sgt Dante

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641 downloads

Uploaded:07-11-2002

Infected

infected.zip | 199.44 KB

RtCW. Type /map infected and it should load up. A more usefull readme file would go a long way with this map..... This is a very small map mainly for DeathMatch. I kinda like the idea of having ammo laying around to pick. I hope other map makers will start doing this too. Digital Bath

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1970 downloads

Uploaded:07-11-2002

Duel

gsduel.zip | 179.52 KB

console

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4675 downloads

Uploaded:07-11-2002

Team Toysoldiers

dm_toysoldiers.zip | 8.69 MB

models of Star Wars vehicles scattered around the room which add not only cover but atmosphere. The room may seem to open at first but after you discover the jump pads it becomes just right. The floor is for the most part overlooked by players so a sniper could hide there but it doesn't offer many targets at that angle. Perhaps the most interesting part of the map is the ceiling fan. The only way to it is one of the jump pads and its almost impossible to get down from without dying. The great part about it is not only does it offer a view over the entire stage but getting on to one of the fan blades is great fun. The first time I did it I was like "Wooo Whooo!". Its one experience not to be missed. The technical aspects of this map are quite nice as well. Spawn points are clean and the textures look great. The sound is pretty good. If you stay around the computer it'll will say some thing like "You spend too much time here. Move!" and it says another thing for the fann too. Then perhaps the best sound I've come across in a RTCW map, an Ozzy song playing on the radio! You can turn the radio on and off to control the music. Too bad you can't put on a different track or something; even an Ozzy song can get boring after two or three dozen times. This map is a must get. It may be a deathmatch but its really fun. P.S. The instruction rating really lowers the overall rating that would be 9.0 without the instruction rating. Sorry, really poor read me file. Drill Sgt Dante

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3101 downloads

Uploaded:07-11-2002

Sniperville

dm_snipeville.zip | 12.09 MB

hide behind and kill. There are not custom textures just basic textures that repeat over and over. There is a song that is going on in the Allied "base" which is pretty cool but cuts if u go on top of the roof or on the stairs. Lighting is dim but you can still see making sniping harder but more challenging at the same time. ::::SUGGESTIONS:::: -make it wider -put clipping on top of the barbwire so no one can get out and use the outside of the wall (if low gravity is on). Overall this map is good for practicing your sniping skills and having a bit of fun while doing it. Digital Bath

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545 downloads

Uploaded:07-11-2002

BD_Tournament

bd_tournament.zip | 242.3 KB

When I looked up there was a mirror. This is a very small map with not many places to go. Play with anymore then six people, and you just end up blowing everyone up at once. For the design, its not too bad, just not great. There are certainly worse maps out there which make this one look good. Paul AKA Madmanfrommars

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1065 downloads

Uploaded:07-11-2002

Tournament Arena

arena_btest1.zip | 933.16 KB

The ladders lead to the stands and a switch which opens the door. The door leads to the arena floor where boxes and concrete provide cover. The watchers can enjoy the match without fear of getting hit by a stray bullet (except from other watchers) because of an invisible wall like hockey has. It may sound useless considering spectator mode but it allows people to cheer on there teamates and means you don't have to go through the limbo screen either. Drill Sgt Dante

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799 downloads

Uploaded:07-11-2002

CTM Offense

ctm_offense.zip | 92.21 KB

the center of the map wins.

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696 downloads

Uploaded:07-11-2002

Ware

ware.zip | 155.89 KB

trying to get into a room. Spawn points start you out with your back to a wall or corner so you don't get killed without having a chance to fight back. Its kind of small so keep the players down and speed up the respawn time. As with all the death match levels, no objective to worry about execpt killing others. The textures, lighting, spawn points, and doors all work or look great. There is breakable stuff in effect too, although not so much that it really effects the game play. If you want a tight area to paint red with enemy blood, download this one. Source: http://mapcentral.euro-wolfenstein.com Drill Sgt Dante

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2314 downloads

Uploaded:07-11-2002

Operation Cobra

sf_cobrar1.zip | 9.96 MB

allies back to the rail line and keep the town secure from Allied liberation! The map is a flag/zone capture map. There are 5 flags through the level that both teams fight to capture. The team to capture all flags wins that round. When the middle (3rd) flag is captured, that teams next spawn points will be shifted forward a little as a reward. When the other team secures the 3rd flag the spawn spots move back and the capturing teams spawning is now moved forward.

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1129 downloads

Uploaded:07-11-2002

CTM Defense

ctm_defense.zip | 160.53 KB

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612 downloads

Uploaded:07-11-2002

The Day After

mp_dayafter.zip | 5.2 MB

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4137 downloads

Uploaded:07-11-2002

Communique

ctf_base.zip | 1.96 MB

bases. Capture the flag is all done via the map's script file and entity info. The source code isn't even available at this very moment. Great stuff since you don't even need to download a mod. One note is that capturing the flag requires bringing the flag to the capture area (the coloured light), rather than to the base flag. If your flag's not at base, the door will close, and you won't be able to capture.[/quote]

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1667 downloads

Uploaded:07-11-2002

CTF Tech Demo

ctfdemo.zip | 664.31 KB

to download a mod. One note is that capturing the flag requires bringing the flag to the capture area (the light), rather than to the base flag. So, if you somehow removed the door, you can capture without having to have your flag at base. This is a limitation I cannot fix this moment with the tools I have.

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4972 downloads

Uploaded:07-11-2002

RTCWFiles Map Pack - June 2002 (part 2 of 2)

rtcwfiles_june_2002_mappack_part2.zip | 54.61 MB

included in this file! Kudo's going out to the following mappers: RivrStyx, Jim McDermott, Rummie, ###SteelRat, Nib, turbopoint and Zig-Zag. Excellent Job Guys! The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles June Map Pack part 1 - Readme folder. Included in this map pack are the following maps: [b]Single Player:[/b] - Brabant SP by Arno Ansems [b]MultiPlayer:[/b] - Auschwitz by Zig-Zag - Project Schwalbe Me-262 by turbopoint - Mountain Assault by Nib - V2 Base by ###SteelRat - The Philadelphia Experiment by Rummie - CallFire (No Chopper) by RivrStyx [b]Team Deathmatch:[/b] - Valkrys Arena (1.0) by Jim McDermott Check the included readme file for detailed information on each of the included maps!

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4241 downloads

Uploaded:07-11-2002

RTCWFiles Map Pack - June 2002 (part 1 of 2)

rtcwfiles_mappack_-_june_2002_part_1_of_2.zip | 25.86 MB

---------------------------------------------------------------------------------------------------- Here is the RTCWFiles.com June 2002 Map Pack part 1 of 2! This map pack covers final version maps only (so no alpha's, beta's nor demo's) that we received June 2 through June 15, 2002. 8 maps are included in this file! Kudo's going out to the following mappers: RivrStyx, ATB (x2), IW|W Valkrys, =Denny=, [MML]Gerbil, Dirty German and Nathan Gardner. Excellent Job Guys! The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles June Map Pack part 1 - Readme folder. Included in this map pack are the following maps: Objective: - Footy - Backyard Toys - Radars - Callfire - Trench Deathmatch: - Cold Meal - Arena Team Deathmatch: - Backyard Toys Check the included readme.htm for detailed information on each of the included maps! ---------------------------------------------------------------------------------------------------- The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles June Map Pack part 1 - Readmes" folder. ----------------------------------------------------------------------------------------------------

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3744 downloads

Uploaded:07-11-2002

RTCWFiles Map Pack - May 2002 (part 2 of 2)

rtcwfiles_may_2002_mappack_part2.zip | 32.88 MB

slowdown! ---------------------------------------------------------------------------------------------------- RTCWFiles.com May 2002 Map Pack part 2 of 2! This second mappack has a total of 9 maps in it (1 Checkpoint, 1 Deathmatch, 1 Team Deathmatch and 6 Objective Maps)! ---------------------------------------------------------------------------------------------------- Kudo's for this pack go out to: Grunt, Kriteria, SCDS_reyalP, HBe99, Rasta, DayWalker and NightWulf, SweetMarmelade, Marko and Spawn. Thanks for your outstanding maps, keep up the good work guys! ---------------------------------------------------------------------------------------------------- The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles May Map Pack part 2 - Readmes" folder. ---------------------------------------------------------------------------------------------------- Included in this map pack are the following maps: Objective: - Formula - Jointstein - Faustlager - Bomberman - Airport - Vergeldum3 Checkpoint: - Town Deathmatch - Fatality Team Deathmatch - Narf Practice Check the included readme.htm for detailed information on each of the included maps!

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4043 downloads

Uploaded:07-11-2002

RTCWFiles Map Pack - May 2002 (part 1 of 2)

rtcwfiles_may_2002_mappack_part1.zip | 54.26 MB

1 week vacation to the Caribbean! Woo Hoo.. Anyways.... ----------------------------------------------------------------------------------------------------------------------------- Here's the RTCWFiles.com May 2002 Map Pack part 1 of 2! It's one with a total of 7 maps (2 Deathmatch, 1 King Of The Hill, 1 Singleplayer and 3 Objective maps)! Kudos Going Out To The Following For Their Map Submissions: electrocutioner, RA$TA, Zuki, theKapn, Lag Killer, Fargo_NL®, and Giles314 ---------------------------------------------------------------------------------------------------- The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles May Map Pack part 1 Readme's" folder. ---------------------------------------------------------------------------------------------------- Included in this map pack are the following maps: Single Player: - Metro - RTDM Multiplayer: - Streets - The Guns - Fareinheit Deathmatch - War between Console and PC King Of The Hill - King Of Da Hill 2 Check the included readme.htm for detailed information on each of the included maps!

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6474 downloads

Uploaded:07-11-2002

RTCWFiles Map Pack - March 2002 (part 1 of 2)

rtcwfiles_march_2002_mappack_part1.zip | 50.33 MB

Hegel, Menzel, Badidea/DarkXeno, TanyaCheex, PC Kwik Software, Marko, The Unforgiven, Rasta and "Unknown / Anonymous" :D for their fine maps! The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles March Map Pack part 1 - Readmes" folder. Included in this map pack are the following maps: Deathmatch: - Duel Grounds - Team Deathmatch Lueneburg Checkpoint: - Dark Regular Multiplayer: - MP Ardennes (Blitzkrieg) - Axis Complex - MP 2Towers - Rammstein - MP Manor 2 - MP UFO - MP Tank - MP SeekersDream - MP Divine - DDay Check the included readme.htm for detailed information on each of the included maps!

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6853 downloads

Uploaded:07-11-2002

RTCWFiles Map Pack - January 2002

rtcwfiles_january_2002_mappack.zip | 55 MB

Kuja & Varno, The Unforgiven, TanyaCheex, Spawn, Anavrin, Sage, Nathan Snyder, Procedure, Drakir, ChuxterofDOOM, Marko (4x), Rummie and Menzel for their fine maps! The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles January Map Pack - Readmes" folder. Included in this map pack are the following maps: - Duel - Beach Checkpoint - Carentan Streets - Norway - Terra - Operation demons from the sky - Blitzkrieg Forest - Wizernes - Dubois Business College (DBC) - Chateau - Creature - The Bridge - Dam the Man - Carnage Canyon - Brunwald Castle - Airstrip 2 - Deep Blue - Tundra Outpost - Temple Check the included readme.htm for detailed information on each of the included maps!

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8601 downloads

Uploaded:07-11-2002

RTCWFiles Map Pack - February 2002

rtcwfiles_february_2002_mappack.zip | 75.26 MB

this it means you brought it in! Thumbs Up for [P.I.S.] Schneewitchen, LoC, Nathan Gardner, SykeOne, PsyCadelik, Marko, jester, Fiesling, TanyaCheex, Nemos, Justice-DK, Fraggaholic, Roy Munson, Rasta, SykeOne, Nib, Necro, PC Kwik Software, ChuxterofDOOM, [W.O.L.F.]sil3ncer01, -distort-, Drakir (2x), Hegel and Unknown / Anonymous (3x) :D for their fine maps! The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles February Map Pack - Readmes" folder. Included in this map pack are the following maps: Deathmatch: - Dust Deathmatch - Infected - Intensity - Ware Checkpoint: - TrenchStorm Regular Multiplayer: - Aerial Bombardment - Midnight Vista - Terrorism map - Flooded Town - Crossing - Eye of The Horus - Difficult Times - Power Dam - Fort Paderborn V1 - Stalag 13 - MP Recipe - MP Lueneburg - MP Complex - Bunker - POW Camp - MP Divine - Big Shell - MP Winter - MP Snow - Big Guns - Manor - Omaha Beach

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4626 downloads

Uploaded:07-11-2002

RTCWFiles Map Pack - December 2001

rtcwfiles_december_2001_mappack.zip | 14.91 MB

fine maps! The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles December Map Pack - Readmes" folder. Included in this map pack are the following maps: - Generator - Silo Base - Final Fight - Old Town Check the included readme.htm for detailed information on each of the included maps!

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26259 downloads

Uploaded:07-11-2002

RTCWFiles Map Pack - April 2002 (part 1 of 2)

rtcwfiles_april_2002_mappack_part1.zip | 94.94 MB

part 1 of 2! It's one with a total of 20 maps (2 Single Player, 3 Deathmatch, 2 Team Deathmatch and 13 "regular multiplayer" maps)! Thumbs Up for karloff, Priv, Splash Damage, Fiesling (2x), Hummer and Ender, eraser, Marko (3x), =[AF]=Eddie, TanyaCheex, HBe99, BODHI, EsP_187, Haakon A. Myhra, mEnC2k, STIMEY///, Digital Bath and Lizard for their fine maps! The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles April Map Pack part 1 - Readmes" folder. Included in this map pack are the following maps: Single Player: - A night at the Opera - Tomb 4 Regular Multiplayer: - Market Garden - Bismarck - Assassination Final - Freeland - X Lab - DDay 2 - Temple 2 - Hitler's Dream - ToySoldiers - Formula - AlpsRocket - Ice Castle - Vemork Deathmatch: - Crypt Arena - Home of the Gamer - Sniperville Team Deathmatch: - Deathmatch Killhouse - Snow Check the included readme.htm for detailed information on each of the included maps!

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4542 downloads

Uploaded:07-11-2002

Marko's Map Pack

marko_maps1.zip | 2.79 MB

(Final)[/url] [url="/file.info?ID=1466"]Carnage Canyon (Final)[/url] This mappack containt 2 very nice maps: Carnage canyon and Silo base. [b]Silo Base:[/b] Allies Objectives: - Destroy the Axis Silo Control equipment - Destroy the Axis Radio transmission equipment in the back room of the axis base Axis Objectives: - Stop the Allies invasion - Silo base entrance and the equipment "Allies start in a sorage area which leads to the axis Silo Base. They have 2 objectives to destroy and the map is quite narrow which means it might be a hard task and maybe a bit unfair for Allies. I hope it all turns out well...." [b]Carnage canyon:[/b] Allies Objectives: - Breach the Sea Wall - Destroy the Axis underground facility entrance door - Destroy the Axis Radio transmission equipment in the Axis Back bunker Axis Objectives: - Stop the Allies invasion - Protect the underground facility entrance and the radio equipment "Allies arrive on the Axis beach of Carnage Canyon and have to break through the Axis defence and fight their way up to the underground facility which gives access to the 2 beach bunkers in order to destroy the communication equipment." Note: This mappack contains 2 outdated maps, the updated and FINAL versions of the 2 maps in this map pack can be found through the links below: [url="/file.info?ID=1465"]Silo Base (Final)[/url] [url="/file.info?ID=1466"]Carnage Canyon (Final)[/url] Now for the reviews on both maps. [b]Silo base[/b] Map Review By HotShot Objectives-There's 2 objectives (See screenshots) for the Allies. 1. Destroy the Silo Controls [img]http://www.gamingfiles.com/screenshots/13/files_extra/1422_silobase2.jpg[/img] 2. Destroy the Axis Radio Transmission Center. [img]http://www.gamingfiles.com/screenshots/13/files_extra/1422_silobase1.jpg[/img] Overall- This is a decent map. The Allies start of in a room with bunkers, and the Axis start of inside the base. the layout of this map is nice. Outside of the bunker room the Allies will have to blow up the tunnel walls with grenades to get towards the main base.The outside area of the map is fairly big so theres plenty of room to get about :). Also Marko has placed some signs around the map so the Allies can find there way to there objectives. So you have no excuse for getting lost. The plus sign for the Axis is that there is on or two gun placements that can be accessed easily and one of them is in a good place to defend the silo controls :). Theres plenty of crates for you to get cover and there is also some truck trailers for you to hide in. The textures in this map are mainly from the game but they look ok. The good thing about the texturing is that Marko hasn't used all the same textures for buildings or tunnels etc.. This map will prove to be fun with alot of players as its fairly big. Its nicely balanced so there aint much advantage for each side. I would recommend this map especially if you like playing it with alot of people because that will be its strong point. Note: This mappack contains 2 outdated maps, the updated and FINAL versions of the 2 maps in this map pack can be found through the links below: [url="/file.info?ID=1465"]Silo Base (Final)[/url] [url="/file.info?ID=1466"]Carnage Canyon (Final)[/url] [b]Carnage canyon[/b] Map Review By HotShot Objectives-There is a total of 3 objectives (see screenshots) for the Allies to complete. 1. Breach the sea wall. [img]http://www.gamingfiles.com/screenshots/13/files_extra/1422_carnage2.jpg[/img] 2. Destroy the Axis underground facility entrance door. [img]http://www.gamingfiles.com/screenshots/13/files_extra/1422_carnage3.jpg[/img] 3. Destroy the radio transmitter in the Axis back Bunker. [img]http://www.gamingfiles.com/screenshots/13/files_extra/1422_carnage1.jpg[/img] Overall-This map has 3 simple objectives which can only be done in the right oreder :). Each objective leads to another so it wont be to confusing. There is a slight error with the 3rd objective. The error is that the dynamite symbol does not show up when you are near the transmitter. Instead it just says you are near the Bunker Transmitter Center. But that is a minor flaw because the bunker is small enough for you to place your dynamite anywhere inside it and it will still blow up the radio transmitter.One more minor error is that a couple of textures appear blurry but you wont have much time to be bothered about this :) As for the rest of the map the outside areas are quite large and there is rocks on the floor which means u can go various ways. Inside the base there is a few different corridors leading to the back bunker which will make things that little easier for the Allies :). Also for the Axis they have acces to the sea wall so if your quick and good enogh you may stop the allies from breaching it. But personaly i would stay and defend the facility door. Three of my favourite parts of this map are the beach (where the allies start of) and the button that launches mortars. The 3rd is the bunkers which will allow all those who love sniping to strutt there stuff :) Overall apart from one or two minor errors this is a great map and should be lots of fun with a fairly large amount of players. [b]Indevidual scores[/b] [i]Silo base:[/i] Tech 6 Balance 8 Quality 7 FunFactor 7 Stability 9 Creativity 7 Size vs. Usefullness 8 Installiation Instructions 10 [i]Carnage canyon[/i] Tech 7 Balance 7 Quality 8 FunFactor 9 Stability 8 Creativity 9 Size vs. Usefullness 9 Installiation Instructions 10 Note: This mappack contains 2 outdated maps, the updated and FINAL versions of the 2 maps in this map pack can be found through the links below: [url="/file.info?ID=1465"]Silo Base (Final)[/url] [url="/file.info?ID=1466"]Carnage Canyon (Final)[/url]

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4145 downloads

Uploaded:07-11-2002

RTCWFiles Map Pack - March 2002 (part 2 of 2)

rtcwfiles_march_2002_mappack_part2.zip | 51.44 MB

HBe99 (2x), SkullSplitter, -SeeD- Digital Bath (2x) and TanyaCheex for their fine maps! The original readme.txt files that came with the map can be found in the "Return to Castle Wolfenstein/Main/RTCWFiles March Map Pack part 2 - Readmes" folder. Included in this map pack are the following maps: Deathmatch: - SeeD's Iceworld - Team Toysoldiers Regular Multiplayer: - Mitchell Down - Holy Secrets - Deckard Ex - Secret Axis Training Bunker - Skull Bunker - Formula - Seed's Snooper Turm Check the included readme.htm for detailed information on each of the included maps!

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