Return to Castle Wolfenstein

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517921 downloads

Uploaded:11-05-2002

RTCW Patch 1.4 (Windows)

wolf_update_1_4.exe | 11.5 MB

version of the game.

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87629 downloads

Uploaded:05-08-2006

Return to Castle Wolfenstein 1.41b Patch (win32)

wolf1.41bwin32.zip | 543.73 KB

release of the Quake III Arena source code under GPL. You need to upgrade to the latest through the usual installers first, and then replace the engine binaries with the newer ones contained in the zip files below. There are zips available for all the operating systems we support.

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396533 downloads

Uploaded:12-05-2002

RTCW Patch 1.41

wolf_update_1_41.exe | 6.94 MB

added in 1.41 ======================= - Fixed bug in Anti-lag weapon prediction code where Player's body remains present, animated with Medic icon - Even when player has "tapped out". - Fixed miscellaneous issues in anti-lag code that generated unpredictable results. Enjoy!

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83946 downloads

Uploaded:07-11-2002

RTCW Patch 1.33 (Windows)

wolf_update_133.exe | 9.94 MB

installed. Also, this patch [b]DOES NOT[/b] change the protocol version from the previous map. Please see the readme file for more specific information.

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24097 downloads

Uploaded:01-14-2002

RTCW Patch 1.1

wolf_1_1.exe | 1.48 MB

everyone, Been following the forums post-update release and I'm seeing a lot about installation problems and a lot of people are asking me on ICQ about a non-install version of the patch. There's no need: there is a link at the top of the readme that explains how to extract the files if you're having problems with the installer. There's also info in the readme about what's compatible with what: those who've upgraded to 1.1 can play on 1.0 servers, but we encourage everyone to update so the multiplayer issues get fixed Thanks, Caryn Law[/quote] This update for Return to Castle Wolfenstein is primarily to resolve multiplayer server specific issues that have come up. This update will upgrade your full version RTCW retail game to version 1.1 The addressed issues are as follows: - Zombie Clients issue resolved - Lieutenant grenade spamming solved - Issue with loading single-player maps fixed - Various server stability issues implemented - Link to easily find future updates - Added Voice-Chat abuse fix A few quick notes from me after reading the readme (which is below this description):You WILL still be able to play against people that have not updated their game with this patch and vice versa. This patch will not impact your single player save games in any way (it's a "multiplayer patch")

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77099 downloads

Uploaded:07-11-2002

Game of the Year Mappack

goty_mappack.exe | 49.03 MB

have your version of Wolfenstein updated to v1.33 or higher for these maps to work properly! If you're using a "Game of the Year" edition of Wolfenstein, you do not need this pack - you've already got all these maps. [img]http://www.gamingfiles.com/screenshots/13/news/1368a.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/news/1368b.jpg[/img]
[img]http://www.gamingfiles.com/screenshots/13/news/1368c.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/news/1368d.jpg[/img]

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41704 downloads

Uploaded:03-15-2002

RTCW Patch 1.3

wolf_update_1_3.exe | 7.98 MB

enhance your gameplay experience."

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3699 downloads

Uploaded:05-08-2006

Return to Castle Wolfenstein 1.41b Patch (linux)

wolf1.41blinux.zip | 828.11 KB

release of the Quake III Arena source code under GPL. You need to upgrade to the latest through the usual installers first, and then replace the engine binaries with the newer ones contained in the zip files below. There are zips available for all the operating systems we support.

Download

15832 downloads

Uploaded:07-11-2002

RTCW Patch 1.32

wolf_update_132.exe | 16.53 MB

way map designers can control spawn points (gives them more freedom) 3. Adds support for the PunkBuster Web Tool. Now admins can change settings on their servers by accessing them through any web browser. 4. Adds support for ATI Radeon users in the single player mode of Wolfenstein.

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10921 downloads

Uploaded:12-06-2002

RTCW Patch 1.41

wolf-linux-update-1.41.x86.run | 4.78 MB

in 1.41 ======================= - Fixed bug in Anti-lag weapon prediction code where Player's body remains present, animated with Medic icon - Even when player has "tapped out". - Fixed miscellaneous issues in anti-lag code that generated unpredictable results. Enjoy!

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146759 downloads

Uploaded:11-05-2002

RTCW Patch 1.4 (Windows)

wolf_update_1_4_lite.exe | 5 MB

previous version of the game.

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17056 downloads

Uploaded:07-11-2002

RTCW Patch 1.31 (Windows)

wolf_update_131_full.exe | 8.36 MB

Return to Castle Wolfenstein. In addition, we've added new features that will enhance your gameplay experience."

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2117072 downloads

Uploaded:12-13-2001

RTCW Single Player Demo

wolf_spdemo.exe | 114.1 MB

and "Surviving the Catacombs" (Crypt1), including the cinematics that go along with these levels! Thanks Caryn Law for the info! The full requirements are: 400 MHZ Intel or AMD - 128 MB RAM - 16 MB vRAM 3D Card with OpenGL Support Needed diskspace for the demo is unknown, but the game will use up 300 MB HD space for a swap file.

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8259 downloads

Uploaded:01-20-2003

RTCW Patch 1.41 (Macintosh)

rtcw_141beta.sit | 16.19 MB

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6146 downloads

Uploaded:12-18-2002

RTCW Single Player Demo

rtcw_demo.sit | 106.02 MB

(256 MB under Mac OS X) Graphics Accelerated Video Card

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4916 downloads

Uploaded:08-29-2002

RTCW Patch 1.33 (Macintosh)

rtcw_1.33_beta_updater.sit | 17.1 MB

duplicate them on our test machines yet." - Westlake Interactive

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5714 downloads

Uploaded:08-01-2002

RTCW Multiplayer Test 2 - Mac OS X

wolfmp-test2-beta.bin | 58.73 MB

currently work and is disabled by default. Don't turn it on. - This is not a fully optimized build. Thank you for your participation in the Return to Castle Wolfenstein (RTCW) Multiplayer TEST. This TEST consists of one multiplayer map and represents an unsupported version of the multiplayer mode of RTCW. This is a TEST and players may find compatibility and performance issues. The purpose of this test is to report these issues so that we can address them prior to the release of the game. Players should also understand that the system requirements for this Multiplayer TEST are higher and different than what we anticipate for the retail version of Return to Castle Wolfenstein. What's changed between Multplayer Test 1 and the latest test? Below you'll find some of the more notable changes. [b]1) Hud[/b]On the compass, Engineers can see which direction their dynamite objectives are in the world. You'll see a shield icon in the lower left, above your health letting you know when you're invulnerable (when you first reinforce and when revived by a medic). Messages have been moved around. Assorted changes. [b]2) Beach[/b]The Axis team will no longer have the option to spawn in the forward bunker. They can deny the Allies this spawn position by taking the flag from them and returning it to a "null" state. Dynamiting objectives has been tightened up. It's always best to plant the dynamite if you see the dynamite icon. If you hear the "Dynamite planted..." message, your objective will be destroyed. [b]3) Weapons[/b]MG42's take more damage. Ammo count modified for many weapons (depending on class as well). Flamethrower's damage tweaked and movement speed reduced. [b]4) Classes[/b]When revived by a medic, you revive with the amount of ammo you passed out with. Medic's now get 10 revives. Good for altered max lives games as well as Stopwatch matches. LT's can no longer pick up the Soldier specific weapons. Engineers now get 8 grenades and another clip. Engineers must now arm the dynamite they place. When you toss out a dynamite, you will automatically switch to the pliers. [b]5) Networking[/b]Wolf MP is now using full TA networking. [b]6) Stopwatch Mode[/b]Stopwatch mode can be played in one of two ways. ABBA, or ABAB. We recommend playing in ABBA mode as this allows both sides a chance to set the clock. Stopwatch is played in two rounds. Which round you are in is displayed on the HUD, atop the Stopwatch icon. Try to beat the other teams' time! [b]7) Max Lives[/b]Added max number of lives/reinforcements. When this is set, you will only get as many lives/reinforcements as set by the Server. Once you are out of lives/reinforcements, you will only be able to follow the view of other team members. Once a team is out of lives/reinforcements, the round, or match will end. We suggest only running with max lives changed during Tourney Mode. We suggest playing with an unlimited number of lives during net play. Setting max lives to a different value can produce some hectic and frantic gameplay. We suggest practicing safe max lives with only those you know. [b]8) Tourney Mode[/b]When playing under this mode, there is an infinite warm-up time. Once all players in the game decide that the match should start, someone can callvote for "Match Start", if passed, the game will begin. Optionally, you can set the minimum number of clients for this mode. This option can be found on the Advance Server Setup screen. Once this number of people have joined the server, the game will automatically force a Match Start, allowing 20 more seconds before the game begins. Once the game begins, you will not be able to switch teams. If a player tries to connect with this enabled and the game is outside of the warmup phase, they will only be able to join as a spectator. This mode can not be played with one person. If two people are playing in this mode and one leaves, or joins the Spectators, the game will stop and the match will have to be re-started. You can set this mode to be played with all gametypes and settings. This is the preferred on-line method to play with Max Lives. [b]9) Other[/b]You no longer "time-out" to the Reinforcement Queue. You must tap out. If you are "dismembered beyond repair", you will automatically enter the reinforcement queue. If friendly-fire is enabled on your server, when killed by a team mate, the complaint system will pop up. If you vote yes, the team mate responsible for your death will have a complaint filed against them. Once they hit the server's setting for number of complaints until kicked, they will be kicked. There is a 30 second delay before you can join a different team as well as the chance of being caught in the middle of a deployment. So maximum time before being able to join another team is 30 seconds +max reinforcement time for the team on the specific level. This is default behavior. By setting Tourney Mode to "Yes", no team switching is allowed. Switching teams for an ill-effect is frowned upon. Spectators are now listed on the team/score panel. Map_restart functions just as warmup mode. Spectators can only talk to each other, not to the Axis or Allied teams. There is now a callvote menu option. Voting that is in progress will be displayed on-screen. Various quickchats moved around. [b]10) Resetting to Defaults[/b]If you run into a situation where your config becomes trashed, or you don't like the settings you've created, run WolfMP by selecting "RTCW MP TEST 2 (SAFE MODE)" from your Start menu, under "Return To Castle Wolfenstein Multiplayer TEST 2". This will set all settings to their default values. [b]11) Pure Server[/b]The Pure Server option for servers is not currently functional for Map Test 2. Do not set Pure Server to "Yes" when hosting a Map Test 2 server. It will prevent any clients from joining your server. A client trying to join a Pure Server will receive the following error: "[i]VM_CreateOnCGame[/i]" If you get this message, try another server.

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7576 downloads

Uploaded:07-11-2002

RTCW Patch 1.33 (Windows)

wolf_update_133_lite.exe | 4.06 MB

NOT[/b] be able to play on servers with the 1.32 patch installed. Also, this patch [b]DOES NOT[/b] change the protocol version. Please see the readme file for more specific information.

Download

1980 downloads

Uploaded:07-11-2002

Game of the Year Mappack

wolf-linux-goty-maps.x86.run | 49.53 MB

have your version of Wolfenstein updated to v1.33 or higher for these maps to work properly! If you're using a "Game of the Year" edition of Wolfenstein, you do not need this pack - you've already got all these maps. [img]http://www.gamingfiles.com/screenshots/13/news/1368a.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/news/1368b.jpg[/img]
[img]http://www.gamingfiles.com/screenshots/13/news/1368c.jpg[/img] [img]http://www.gamingfiles.com/screenshots/13/news/1368d.jpg[/img]

Download

46470 downloads

Uploaded:07-11-2002

Trench Toast

wolf_mp1.exe | 3.89 MB

and Activision! This map is not available in the current retail version, however this map is available in the RTCW Multiplayer Demo (no not the Tests) that was just released! Here's the description: Trench Toast is a terrain-based map that features lots of fortifications and sniper positions, as well as a number of canals and trenches for players to use as cover. The new map supports far more players--up to 32--than the original checkpoint map included in Wolfenstein, and it features lots of hidden areas and a wide-open style rather than the streets featured in the other checkpoint map. Here's some extra screenshot (click on them for full size) for you to drool over :D Now this is an official map so you know it'll be good! Post your comments below (registration is free or you can post as a guest!) on what you think about Trench Toast.

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1874 downloads

Uploaded:12-28-2001

RTCW French Single Player Demo - Windows

wolfspdemofr.exe | 114.18 MB

only demo is for you! This demo comes with 2 levels from the full game, "Escape from the Castle" (Escape1) and "Surviving the Catacombs" (Crypt1), including the cinematics that go along with these levels! Thanks Caryn Law for the info! The full requirements are: 400 MHZ Intel or AMD - 128 MB RAM - 16 MB vRAM 3D Card with OpenGL Support Needed diskspace for the demo is unknown, but the game will use up 300 MB HD space for a swap file. [b]Note:[/b] This is the French Single Player demo! You can find the English SP demo on RTCWFiles.com aswel!

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19882 downloads

Uploaded:12-06-2002

RTCW Mod Source Code 1.41

wolf_srcmod_141.exe | 7.17 MB

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5629 downloads

Uploaded:08-01-2002

Linux MP Demo with media

wolfmpdemo-linux-1.1-mp.x86.run | 66.42 MB

DEMO, or if you want to play the demo and you don't have the files from the Windows version of the Return To Castle Wolfenstein Multiplayer DEMO, this is what you should download. [/quote]

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1298 downloads

Uploaded:08-01-2002

Linux MP Demo without media

wolfmpdemo-linux-nomedia-1.1-mp.x86.run | 4.33 MB

installer you will need to copy manually the demomain/pak0.pk3 file (or symlink it from your win32 installation): [/quote]

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2921 downloads

Uploaded:07-11-2002

RTCW Patch 1.33 (Linux)

wolf-linux-1.33.x86.run | 7.42 MB

to this patch, you WILL NOT be able to play on servers with the 1.32 patch installed. Also, this patch DOES NOT change the protocol version from the previous map.

Download

610 downloads

Uploaded:07-11-2002

RTCW Patch 1.33 (Linux)

wolf-linux-1.32-1.33-up.x86.run | 7.12 MB

installed. Also, this patch DOES NOT change the protocol version from the previous map.

Download

408 downloads

Uploaded:07-11-2002

RTCW Patch 1.32

wolf_linux_1.32x86.run | 22.25 MB

way map designers can control spawn points (gives them more freedom) 3. Adds support for the PunkBuster Web Tool. Now admins can change settings on their servers by accessing them through any web browser. 4. Adds support for ATI Radeon users in the single player mode of Wolfenstein. SOURCE: PlanetWolfenstein.com

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1203 downloads

Uploaded:07-11-2002

Trench Toast

wolfmp-linux-1.1-mp.x86.run | 7.93 MB

Download

14483 downloads

Uploaded:07-11-2002

Trench Toast

wolf_mp1_noinstall.zip | 3.33 MB

map is available in the RTCW Multiplayer Demo (no not the Tests) that was just released! Here's the description: Trench Toast is a terrain-based map that features lots of fortifications and sniper positions, as well as a number of canals and trenches for players to use as cover. The new map supports far more players--up to 32--than the original checkpoint map included in Wolfenstein, and it features lots of hidden areas and a wide-open style rather than the streets featured in the other checkpoint map. [quote]For anyone that is having problems installing the new TrenchToast map (particularly server admins that have copied their Wolf directory to multiple machines), we have created “Wolf_MP1_NoInstall.zip” which allows you to simply extract the necessary files to your Wolfenstein directory, regardless of original install process or install location. This should only be necessary for people that did not go through the normal install process for the retail game. [/quote]

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1053 downloads

Uploaded:07-11-2002

Wolf Source Code

wolf_source.exe | 6.36 MB

Download

988 downloads

Uploaded:07-11-2002

RTCW Multiplayer Mod Source Code

wolf_133_src.exe | 1.22 MB

little list but then my PC just froze :D but I´ll summarize it now:AI / Bot code UI (user interface) code General Functions / effects code (stuff like the flamethrower effect (1399 lines if I remember correctly) and trail effects etc.) More source code :D All in all, this is a must have for any mod team or anyone that has the brains to do something nice with it like changing the entire look of the RTCW MP Menu layout or maybe play around with the flamethrower effect (did anyone say green chemical flamethrower? I'm sure it's do-able with this source code!) Please check the readme (below) and the License agreement after installation. And don't forget to send your mods to files @ rtcwfiles.com :D

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103952 downloads

Uploaded:12-21-2001

RTCW Multiplayer Demo

wolf_mpdemo.exe | 66.28 MB

[file=1449]can also be downloaded separately[/file] for users that already have the RTCW RETAIL version: Trench Toast is a terrain-based map that features lots of fortifications and sniper positions, as well as a number of canals and trenches for players to use as cover. The new map supports far more players--up to 32--than the original checkpoint map included in Wolfenstein, and it features lots of hidden areas and a wide-open style rather than the streets featured in the other checkpoint map. Here's some extra screenshot for the Trench Toast map (click on them for full size) for you to drool over :D Enjoy!

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