Soldier of Fortune
and improved * bug with textures larger than 256x256 solved * batch conversion no longer needs file after file selection (multiple file selection) * open/import dialogs remember directories used * tool remembers last 5 m32 files opened * the drive selection box i forgot in the batch conversion wizard in previous releases has been added... sorry for this stupid mistake :) * a lot of new things, can't remember what wasn't there in the previous beta, sorry :)[/b] Well what are you waiting for!? Download it! :D
create alpha-textures (tutorial included)... Great stuff! And a must-have for mappers!
to firstname.lastname@example.org ***Updated*** The color hack has been updated, with a new section in the readme that explains how to change the colours. Apperantly many people were having problems with this.
delete the left over TGA files if you tell it to. Nothing fantastic but it's better than doing each TGA individually." [b]Note:[/b] It requires that you have TGA2M32 and the INI file in the same path as the script.
TGA to (a faked) M32 file format. Input format specs: TGA: 24-bit, uncompressed, 16x16, 16x32, 32x16, 32x32, 32x64, 64x32, 64x64, 64x128, 128x64, 128x128, 256x256, 512x512 A detailed readme file is included in the .zip file.