Soldier of Fortune
even 1kb in size!" [b]Install:[/b] Game path must be C:Program FilesRavenSOF copy compfull.bat into C:Program FilesRavenSOFBase aswell as the three compiling tools sofaghrad.exe, sofvis.exe and sofbsp.exe and your map. Then right click on the bat file and click edit. Fill in the and with your maps name .map for the .bsp for the for example mymap.map and mymap.bsp what ever you saved it as remember take off both the < and > signs. Big thanks go out to Terror[VM] and his side kick brother.
it, and start mapping. If you really don't know anything about mapping, you might have some trouble with it, but Intruder also gives hints on how a level should be, and how it should not be... I could go on for hours on how much information this zip file contains, but I'm not gonna, so just download it and see for yourself! Please direct comments / suggestions to Intruder **UPDATED** "I just revised my tutorial, I had to add some files and stuff to it so they can just install the sdk and then they install my files and they are all set to go and start editing, even added a sample map that they can build onto and I made everything much more simple for the install and getting it up." Be sure to redownload this update if you liked the tutorial! Gregg/Intruder
ease creation. * .SHADER, .JPG, .TGA and .M32 texture-support * Model-viewer (Get QuArK 4.07 for a model-editor of Quake 1 and Quake 2 models) * Texture-browser with textures neatly grouped into categories. * Extendability with plug-ins coded in Python by users of QuArK. * Unique and editable tree-view display, which shows objects that the map/model consists of. * 3D preview with software-, 3Dfx(Glide)- and OpenGL render. * Colored lights in OpenGL 3D preview. * 2-, 3- and 4-view layout of map-editor. * Textured view edit in map-editor. * Manipulate brushes, textures and entities directly in the 3D windows. * Player-, monster- and item-models viewable in 3D preview (Not all games). * Mailing-lists supplied by eGroups, for easy communication to and from QuArK users. * Extremly newbie-friendly map-editor, very different from other popular map-editors, with context help and intutive functions. * Customizable keys, mouse-buttons, colors and more. * Unique high accuracy of brush- and texture-alignment in map-editor (Requires special build-programs). * Negative brushes - creates a movable hole, instead of physical carving/brush subtraction. * Mirror-, Duplicator- and Hollow maker functions for easy map-making. ... and much much more
the txt file. The m32 files go into your sof/base/textures/sky folder, and the txt file goes in sof/base/pics/sky folder. To use it in the map editor, under worldspawn, enter the key sky, and a value of "simpl" for it." - Fornicate Well, contact Fornicate, the author of these files for question, SoFFiles.com has got nothing to do with it, I have no idea what it's for. I think it's only usefull for people making there own maps. Add comments below if you want... Updated: After I asked Fornicate for some more specific details, here's what he sent: "The point of this file is to assist mappers by giving them more media to use within their maps. The game comes with 10 or so different skies, and I figuresd out how to put my out "skyboxes" together, allowing me to make any environment my little heart desires for my maps. This one is just a simple sunset on a grassy plane. To use it, the textures go in the sof/base/textures/sky folder, and the txt file must go into the base/pics/sky folder. Once there, a mapper can utilize the sky under the worldspawn, by entering a key of "sky", and entering the value of "simpl". Once people start making skyboxes, jungle or woods environment wont seem so hard to create. I hope this explains it better." - Fornicate So yes, that explains it better Fornicate, thanks! Enjoy!
to move across the map using the current release of the SoF SDK tool kit. God Bless that man for all his help!" So God Bless ControL, Scott McNutt and Holland!!! That Holland part is completely unrelated but it just had to be said :) So this download is basically for people who are working on their own maps, especially single player maps to do "scripted scenes". Instructions are included in the zip file!