Stalker

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104264 downloads

Uploaded:12-30-2009

S.M.R.T.E.R. Pripyat

smrter_0.41_alpha.7z | 243.85 MB

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93672 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. World Wide Patch

stkww10005.exe | 33.88 MB

crashes. This isn't the full change log according to Oblivion Lost. [quote]"Implemented - compression option to switch off the network traffic on a server networked games (default is off). This solves the problem of overloading the CPU servers with low productivity. - A bug in the dialogue. This error resulted in the fact that dialogues with a high degree of nesting were lopping. - The possibility of creating servers for tournaments. Access to the players on the list server implemented on the server (login and password). Fixed-over 10 crashes in multiplayer game - Maintenance of statistics on MP-match points, the use of weapons, and per-zone hit points"[/quote]

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55950 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. Patch (World Wide)

stkww10001.exe | 8.44 MB

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8226 downloads

Uploaded:03-13-2010

CoP Trader Mod

cop_trader_mod.rar | 13.14 KB

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12868 downloads

Uploaded:10-23-2009

Better Weapons, More Realistic

realisticweapons1.1.zip | 4.31 MB

m , the cadence of shoot are increased in 625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON, i found it in Wikipedia xD.

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22173 downloads

Uploaded:12-08-2008

Atlas (Spawn Menu) Mod

atlas_spawn_menu_mod_1.1.rar | 6.89 MB

spawn, no more fixed values for ammo. -2 new seperate spawnable monsters, (rat and ghost). -A total of 12 new skins, (3 zombie, 1 chimera, 1 burer, 1 boar, 1 dog, 1 pseudo-giant, 3 rat, 1 ghost). Keep in mind that I only use skins found in SHoC, which means NO custom content. -Tweaked speeds of some cut-out monsters to remove 'skating' effect. -Fixed monster game relations and changed SHoC's NPC detection for Clear Sky's. You can remove "game_relations.ltx" and "m_stalker.ltx" if you don't want want them. -Minor cut-out monster rebalancing.

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19883 downloads

Uploaded:07-12-2009

Clear Sky Patch

stkcstolpackefigspcjhpatchany10.zip | 71.28 MB

fixed Alt+TAB task switch error, when the OS didn't have other windowed applications running Single player: * fixed an error with stalkers using non-combat smart-covers during fight Network game: * fixed an error with different CD-key case * console command make_config_dump no longer leads to game crashes * console command make_config_dump no longer leads to FPS reduction * improved anti-cheating system * added important packages encryption feature * extended the number of parameters transferred by make_config_dump console command * changed the system of banned player check

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22686 downloads

Uploaded:02-17-2010

CoP Spawn Menu Mod

cop_spawn_menu_modv1.1.rar | 14.54 KB

Items, Ammo, Weapons, other Misc Items. - Allows spawning of NPCs at an offset from the player.

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106381 downloads

Uploaded:10-01-2008

Oblivion Lost 2.2 for 1.005

ol22_for_10005.7z | 169.51 MB

the best mod features: Total free play, modified A-Life, reality enhancement, better AI, faction wars with cooperative game play. It is recommended to play in HELL difficulty! This mod works properly only with 1.0004 and 1.0005 patch! Although the 1.0005 version is working with the 1.0006 patch as well, but that is just an MP Patch.

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32331 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. World Wide Patch

stkww10004.exe | 19.08 MB

version. Connectivity. Connecting to the server will be possible only if the host's version of the game is the same as yours. Patch 1.0004 changes and fixes: Optimization: 1. Calculating detailed objects was moved to the second CPU stream. 2. Engine optimization, which resulted in FPS 10-15% gain. 3. Shaders optimization. MP features: 1. Implemented the standalone dedicated server. 2. Retail version now works correctly with the standalone dedicated server. 3. Added remote control for the dedicated server. 4. Max ping disconnect option implemented. 5. Self-correcting network packets wrapper was implemented. This resulted in better ping values and traffic reduction by 50-100%. 6. Artifacts counter is not shown in the statistics. 7. Checking available maps without disconnecting the current game is now possible. 8. The list of the players is not dropped to the beginning upon the attempt to scroll it. Now it became easier to put the players on ban voting. 9. Fixed some bugs with defining the cause of death. 10. The exploded grenade does not continue lying on the ground after the detonation. 11. Fixed the artifact activation and the spawned anomalous zone functioning algorithm. MP crash fix: Fixed all known crashes. SP fixes: 1. Fixed the bug with shooting from the grenade launcher. The grenade is fired with the first shot now. 2. Fixed the disappearing weapons when crouching for a long time. 3. Fixed the game crash on Pripyat location, when the player approached any of the monolithians' camps. 4. Fixed Voronin's tasks to eliminate the bandit Poker. 5. Fixed the random quests at the Wild Territory. 6. Fixed the random task to destroy the bandits' camp at the Cordon. 7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley. 8. Fixed the bug with the automatic task to defend the camp when switching location or saving/loading the game. 9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearby. 10. Fixed the task to destroy the mutants lair. 11. Fixed the random tasks with the raids of characters' camps. 12. Fixed the choice of goods at Barkeep and Petrenko after completing the random tasks. 13. The wounded do not run away from the grenade now. 14. The zombies at Yantar do not run from the grenade now. 15. Fixed the crash caused by the patrol route at Yantar. 16. Fixed the crash caused by the patrol route at Agroprom Research Institute. 17. Fixed the task with getting rid of the Duty group in the village at the Military Warehouses level. 18. Fixed the bug with repeating the scene of the Duty group ambush at the beginning of the Military Warehouses level. 19. Fixed the bug with camera fly-through on the stadium at Pripyat. 20. Fixed the bug with Bes character, when the latter couldn't be healed.[/quote]

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27709 downloads

Uploaded:09-08-2008

Clear Sky: Game Database Unpacker

stalker_soc_and_cs_unpacker.zip | 487.59 KB

credit goes to a 3rd party of which I don't know the name, for now I will thank Jarvis for getting me the original link to this file.

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27721 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. United States Patch

stkus10005.exe | 29.46 MB

crashes. This isn't the full change log according to Oblivion Lost. [quote]"Implemented - compression option to switch off the network traffic on a server networked games (default is off). This solves the problem of overloading the CPU servers with low productivity. - A bug in the dialogue. This error resulted in the fact that dialogues with a high degree of nesting were lopping. - The possibility of creating servers for tournaments. Access to the players on the list server implemented on the server (login and password). Fixed-over 10 crashes in multiplayer game - Maintenance of statistics on MP-match points, the use of weapons, and per-zone hit points"[/quote]

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29868 downloads

Uploaded:10-05-2009

Sell Everything

sell_all.rar | 7.83 KB

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10211 downloads

Uploaded:10-29-2008

Helios (Spawn Menu) Mod

helios_spawn_menu_mod_1.3.rar | 26.6 MB

spawning. Now you don't have to run away when something is spawned near you! Ability to offset monsters/stalkers in-game, in four directions. -Minor re-balancing of cut-out monsters. Yes, I know some are too powerful or too weak. The reason behind this is that their statistics were unfinished by GSC, leaving modders to improvise. -Fixed some Cat sounds. >_>

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25160 downloads

Uploaded:10-13-2009

S.T.A.L.K.E.R. Oblivion Lost U.L.T.I.M.A.T.E.

s.t.a.l.k.e.r.20u.l.t.i.m.a.t.e.7z | 811.83 MB

textures Arena Extension Stalker Arcade InGameCC mod RepairMod Real difficulty Strelok Suit RFYL** DetectorMod Quest Overhaul ArtifactWeight Bolt Retextured Attachment Retextured Grenades Retextured Binocular Retextured NMDG: No More Diving Goggles Knife Retextured Real Winchester1300 and SPAS12 Nightvisions and enviromental ambient All Monsters Parts Monster Hordes Zone Life Outfits Pell-Mell 7 New Unique Weapons 1 Old-New Unique Weapon Real Reputation Free Life ArcadeHeal Tough Guys...and other

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93838 downloads

Uploaded:03-29-2007

Trader Mod

trader_modv1.1.zip | 3.49 MB

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15489 downloads

Uploaded:11-24-2009

FOV Switcher

fov_switcher_v16.7z | 13.73 MB

the world seems more volumetric.

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10627 downloads

Uploaded:09-27-2008

Extra weight mod by Lux (5000kg)

extra_weight_mod_by_lux_5000kg_v1.0.zip | 6.07 KB

Cordon to Garbage that I had to post this :D Also, it's a one-file solution, no more system.ltx editing like before, only actor.ltx. More details in readme below!

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29752 downloads

Uploaded:05-03-2010

STALKER Complete 2009

stalker_complete_2009_v1.4.4_setup.exe | 703.1 MB

graphics and added functionality that don’t change the original story or gameplay. The game hasn’t been changed beyond recognition, but rather enhanced while preserving the core elements that made it the unique experience it is. What makes this mod different? It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments. It features artistic works and modifications from many community members unified under one art direction. The game has been redesigned with new visual qualities, and is offered as one convenient, complete package to reach a user base beyond the modding community. This mod has been created with a thought of bringing the beautiful and immersive game of S.T.A.L.K.E.R. Shadow of Chernobyl from the previous generation when it was created to an up-to-date experience you’d expect from games currently being developed. The following list details the carefully chosen collection of technically advanced and aesthetically brilliant modifications that were created by talented modders, concept artists, and programmers over the past two years. They are meant to technically and artistically enhance the original feel and atmosphere the developers meant you to experience, without compromising it in the process. You’ll notice every single detail has been retouched and has a polished feel to it. This is ideal for first time players or people who finished the game in the past and now are coming back to replay it on newer, more powerful hardware on improved resolution and graphics. Natural lighting, vast panoramic views, depth of field, parallax mapping, SSAO, over 900 reworked texture files, including vehicles and armor suites with manual bump editing, you won't believe it's the same game. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/weather.gif[/img] Developed by a professional art studio, the weather system in Stalker Complete 2009 is a pinnacle of visual game design. It features work by several artists including challenge winners from conceptart.org (the largest concept art community which produces works for games and movie industries). It’s based on the same elements and principles found in representational art such as aerial perspective, composition, balance, and color theory, to name a few. The key features include: * Natural multi-phase day and night transitions, based on daily observations, photographs, and studies by artists from Dolgov Studios * Vast distant views, creating large open world around the player. * New multi-phase moon design authored by Dolgov Studios. * Proper sun travel according to date (01.05.2012) and geographic location (Ukraine). * Enhanced High Dynamic Range lighting and Sun effects (including realistic sunsets and sunrises). * Increased weather cycling. * Different types of storms, both fast and slow. * Wet surfaces during rain. * High resolution nighttime constellation map. * Improved water animations. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/graphics.gif[/img] This mod takes full advantage of Shader Model 3.0 and introduces advanced shader technology first seen in the game “Crysis”. This tool allows creating close-to-life illusions of true relief and depth, in addition to adding rendering techniques creating an enormous difference in the way the game looks. Improvements include: * Parallax Occlusion Mapping - Gives 2D textures the illusion of 3D geometry, most visible on surfaces such as brick walls. * Screen Space Ambient Occlusion - a shading method, approximating the way light radiates in real life, creating soft shadows in corners and hard to reach places. * Depth of Field - A shading method that approximates the way light radiates in real life, creating soft shadows in corner-type places with a difficult lighting sample. * Motion Blur - A streaking effect frequently used to show a sense of speed when the camera quickly moves around. * Particle system - Enhanced rendering of fire, explosions, smoke, muzzle, sparks, falling leaves, anomalies, fog, and more. * Water Shaders - Improved water effects ported from S.T.A.L.K.E.R. Clear Sky. * Fire Dynamic Lighting - Fire now illuminates the surroundings, casting dynamic shadows. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/textures.gif[/img] This mod includes a texture overhaul featuring the “Photorealistic Zone”, a total rework of every texture in game by Argus over a nine month period. Special attention has been given to preserve the game’s original look while the original textures have been replaced with higher quality versions and manually bump-edited files. The textures are heavily optimized to reduce performance impact. Elements that are improved include: * Locations - All location textures have been replaced with higher quality photographs with partial use of original files and assets other games in the S.T.A.L.K.E.R. series. * Living Creatures - Mutated creatures have soaking wet flesh showing through wounds, creating a disturbingly graphic effect. Also, all humans in Zone have been retouched down to even the finest details (armor, shoes, wrinkles, faces, even their eyeballs). * Vehicles - 20 year old vehicles in the Zone now appear realistically rusted and abandoned. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/bugfixes.gif[/img] The game’s notorious reputation of being a huge bugfest ends here. Over the past two years a joint community effort has accumulated fixes for most known bugs and crash to desktop exits left out by developers after patch 1.0005. With the release of the unofficial community patch, bug fixes and numerous positive gameplay tweaks are implemented, such as realistic weapons names, reduced head bobbing, increased actor’s height, increased inventory weight limit, extended quest times, and more. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/ai.gif[/img] Artificial Intelligence received major reworking: * New abilities - NPCs can avoid anomalies, remove dead bodies from camp sites, throw grenades, change armor, and even heal other NPCs. You can also give weapons and armor to NPCs by selling or dropping it near them and giving them privacy to equip them (NPC’s preferences may prevent them from accepting the items, however). * Early detection - removed the ability for NPC's to notice you at unrealistically large distances. * Stealth - Removed the ability for NPC’s to notice the player at unrealistically large distances. * Death panic - Reduced the sound distance of death cries (in the original game it caused the entire camp to alert once one member was hit, as it was set to be heard at a great distance). [img]http://www.paveldolgov.com/images/blogspotimages/moddb/sound.gif[/img] This mod replaces a massive amount of in-game sounds, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with higher quality versions. Also, the mod adds unique ambient sounds for each weather cycle. “Repetitive” NPCs will now only say their lines once (such as the “Get out of here, stalker” line), and hundreds of additional ambient sounds like bar kitchen cooking, nighttime horror sounds, fog sounds, and more have been added to the game, creating a more immersive audio experience. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/music.gif[/img] The mod also adds a new music collection, featuring 84 new acoustic guitar compositions added to the existing set plus a few vocal songs in authentic language unique to each faction. This is the only music mod where compositions have been performed live and recorded specifically for this game by a musician (no MIDI or generic karaoke tracks were used). This is live music with human touch that blends seamlessly with the ambient soundtrack, and makes you want to spend more time by the campfire. Also, NPCs will now randomly play the harmonica in addition to the guitar. Finally, 19 authentic music tracks can be heard on the radio and from the megaphones throughout the Zone. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/localization.gif[/img] S.T.A.L.K.E.R. Shadow of Chernobyl is not exactly a textbook example when it comes to localization. Misspelled words, typos, grammatical errors, and humor lost in translation can be charming at times given the context, but creating unnecessary difficulty in understanding their meaning. Most of the text received a grammar-friendly rewrite, providing a much improved English localization. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/userinterface.gif[/img] A visual overhaul mod isn’t complete without a new, custom user interface. This is why we are proud to present our very own Main Menu, Loading Screen, and redesigned HUD. Created by our graphic design firm, the interface incorporates existing in-game art and photographs of actual Chernobyl disaster zone artifacts, adding a unique art style and authentic feel. Certain buttons have been conveniently reorganized for more intuitive access and new shortcuts added, such as ESC S which works like a “smart quick-save”, creating a separate save file with the level name, in-game date, and timestamp each time it’s used. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/features.gif[/img] * Sleeping Bag - It’s always in the inventory and allows the player sleep in-game. * Faction Change and Reset - Now players have the ability to reset hostile status and join factions outside of the storyline. * Ragdoll Physics - Natural death and hit animation, and kills will no longer cause extreme ragdoll effects. * Bulb tweak - Now you can shoot the lights out! * Gnomus' Scopes - High resolution scopes for widescreen and standard monitors. * Repair Kit - A special item to the game that allows you to repair weapons and armors out in the Zone. The only way to get this rare item is to loot it from a NPC’s corpse. * Repair Services - The bar trader and Screw now sell weapons and armor repair services. * Chernobyl TV - Replaced the original TV animation with actual Chernobyl footage. * Elite Nightvision - Black & white night vision based on the psy_antenna postprocess effect. This one really makes you see in the dark. * ZRP Teleport - The ESC J shortcut lets you jump between the points in the environment. * Third-Person View - Press F1, F2 and F3 to cycle through camera views and + or - to zoom in & out (by default this feature enables camera toggle only, add -psp switch to a shortcut to activate a third-person gameplay, please refer to Technical FAQ page 15 for assistance). * Other features - Authentic food and drink skins, the ability to drag dead creatures’ bodies, the ability to carry selected explosive fuel cans & barrels, the ability to shoot birds, and more! [img]http://www.paveldolgov.com/images/blogspotimages/moddb/freeplay.gif[/img] After your journey ends with the “good” ending, you’ll get the dialogue that will let you continue the game in freeplay mode, allowing creatures and NPCs to migrate freely about in the environment. It will be a living and breathing zone with self sustained A-Life and unscripted events. This feature doesn’t remove the ending scene, so players will still have the enjoyment of viewing the cinematic completion of the game. You can skip the entire story line from the start by pressing ESC T while in-game and teleporting to the last map or by clicking Freeplay and “Equip for Level” to start from the first map. There is also a large number of small subtle changes that make big difference in overall experience. ReadMe contains extended list of mods and their respective authors who contributed to this project. This mod will run smooth as long as you have a video card with Shader Model 3.0 and large amount of memory to accommodate textures, it performs better than S.T.A.L.K.E.R. Clear Sky/Call of Pripyat, while providing similar and often better visuals, it's DirectX9 and the X-Ray engine at full potential. Designed and tested for STALKER version 1.0005/1.0006. Starting a new game is required!

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22182 downloads

Uploaded:10-29-2009

Full Upgrades for Weapons and Armors Mod

full_upgrades_mod_1.0.rar | 67.01 KB

the help of other specialists. Some changes were also made to upgrade schemes: * After you purchase Tier 1 upgrades, you can now directly buy Tier 3 upgrades without the need of Tier 2 upgrades, provided that you give mechanics the tools they need. * The Night Vision scope upgrades of G36, VSS, SVU, and SVD require buying Contrast Sight upgrade first. (Because they both modify the same property, I treat Night Vision as the upgrade for Contrast Sight.) * The Auto-Targeting upgrade of F2000 requires buying Adjustable Scope upgrade first. (Due to some technical issues and personal preference.)

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12079 downloads

Uploaded:09-26-2010

S.T.A.L.K.E.R. Weather Overhauled

swo_v3.1_lite.rar | 131.48 MB

learned thru this time is implemented to acheive best possible effect both - technically and visually. Please enjoy the new SWO - my final nad best entry to the SoC modding scene. Trojanuch [/quote] ------------------------------------------------------------------------------------- [b]Features:[/b] ------------------------------------------------------------------------------------- - dynamic weather system, composed of 7 unique 24h cycles - every single day in-game is differen weather-wise - fully implemented sun (and moon) flares - both perfeclty matching sky texture - almost all sky textures from SHOC, CS and StalkerSkies pack used. All of them hand-reedited to achieve the best quality skies in SoC ever! - smart dynamic scheme creating random yet realistic weather condition chains - no awkward 'weather jumps' form clear to storm - all changes are fluid with clouds gathering at fist before the rain starts - as always: sunrise and sunset timezone synchronization (Kiev, 01.05.2012) and semi-real, east-west sun arch (sun rises in the east and sets in the west) - best graphical quality achievable in SoC (3+ years of SoC weather editing experience) - available in 2 versions: BASIC (weather related features only) or FULL (incl. Ambient Audio Overhaul, Particle Enhancement v3 and other addons) - fully compatibile with Oblivion Lost v2.2 (via included comp-pack) and Priboy Story v1.1 (just install on top) ------------------------------------------------------------------------------------- [b]Changelog:[/b] ------------------------------------------------------------------------------------- [b]v3.0[/b] - initial release of dynamic weather SWO [b]v3.1[/b] - all sky textures reedited (recoloration, bluring, bug fixes) - all sky textures size increased to 6144x1024 - added 7 new completely sunrise sequences (1 for each weather preset) - this is my 'opus magnum' to be honest - fixed a lot of various bugs reported by users - switched shader support to Sky4CE 2.0 / tweaked weather to fit SSAO (was 1.8) - made sun flares finally look properly for all presets (used to look baloon-like for clear presets before) - completely revampled night and moon appearence [b]Dynamic Weather Demonstration[/b] [b]Gameplay Demonstration[/b] [b]Atmospheric Demonstration #1[/b] [b]Atmospheric Demonstration #2[/b] [b]Screenshot Gallery slideshow[/b]

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24233 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. World Wide Patch

stkww13.exe | 9.64 MB

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15499 downloads

Uploaded:05-04-2009

Faction Commander

factioncommander_2.5_final.7z | 5.15 MB

follows. The command system is composed of six commands which include Default, Assemble, Expansion, Cancel, Attack, and Defend command. You could choose the action magnitude of a command. Non-player factions also have their commanders who use artificial intelligence and could make counteractions to their enemy. You could choose four levels of artificial intelligence, they are Disable, Normal, Hard and Insane.

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8207 downloads

Uploaded:05-03-2010

AtmosFear for S.T.A.L.K.E.R. - Clear Sky

atmosfear_cs_1.3_complete.7z | 90.33 MB

existing in vanilla version. Also a full weather cycle has been created for Agroprom Underground. The vision distances for some weather cycles has been increased (and reduced for other) so on a clear day you can now see almost across the whole area. The weather behavior has been altered. There are now 2 main weathers cycles, good and bad. They change in 2h - 8h periods depending on the area. The weather still changes from hour to hour within each period. Different weather balance graphs for each area have been implemented. Swamps, Red Forest and Yantar are often foggy. Agroprom, Cordon and Warehouses are mostly clear with more storms. Dark Valley and Limansk are rainy and stormy so don't expect much sun there. The rest of the areas have the weather balanced more or less equally. Over 90 new sky textures has been added. Those include newly rendered textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus and STALKER Complete by ArtistPavel. The mod also replaces vanilla blowout sequence making blowouts dark and gloomy, showing strange atmospherical phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. To check what's new in v1.3 see readme file. More screenshots and installation guide here: http://atmosfear.crommcruac.com

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28222 downloads

Uploaded:11-20-2009

All Starting Equipment

starting_equipments.rar | 7.29 KB

the way to go

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10490 downloads

Uploaded:01-25-2010

AMK Mod v1.4

j.js_mod_pack.rar | 239.07 MB

1.4 addon clear sky dynamic music *gnomuss scopes v2 *nature grass mod v1.0 more brown-yellow version *new sounds *some texture Greets from Lithuania :)

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14721 downloads

Uploaded:11-20-2009

S.M.R.T.E.R. Pripyat

s.m.r.t.e.r._pripyat_v0.31_alpha.7z | 124.34 MB

42 hidden stashes - added more irradiated zones - added ~50 anomalies in Zaton - added new anomaly field spawning random artifacts in Zaton - added 2 Psi-Zones in Zaton - added 9 smart terrains in Zaton - added 6 smart terrains in Jupiter - added 6 smart terrains in Jupiter Underground - added 7 smart terrains in Pripyat - added 24 new Outfits and helmets (Outfit Mod) - added Zombies to the range of mutants - added Izloms to the range of mutants - added regular Levelchangers to Jupiter and Pripyat Underground - added AK74u with dotsight (Arsenal Mod SoC) - added HK416 (Arsenal Mod SoC) - added HK417 Sniper (Arsenal Mod SoC) - added SR25 Sniper (Arsenal Mod SoC) - added Gewehr 43 (Arsenal Mod SoC) - added MP7a3 (Arsenal Mod SoC) - added Arctic Warfare - added AK 47 (Modern Mod) - added Benelli M3 (Modern Mod) - added Spas 12 (Modern Mod) - added Walther P99 (Modern Mod) - added HK USP Match (Modern Mod) - added M4a1 (Modern Mod) - added XM8 (Modern Mod) - added silencers and scopes (for arsenal weapons) - added nightvision to seva suit - added fireplace to dangerous cave - added some scripted spawns (quest related) - Jupiter Underground is now redoable - Cleaned up the HUD, made it smaller - NPC Counter removed - noise and visual indicators removed - smaller warning icons in HUD - removed 'slightly damaged' icons for weapons, suit and helmet - quick button indicators removed - increased amount of blood - new hit texture for monsters - traders buy heavier damaged goods - weight limit increased to 80kg - added teleporters (increases the size of the maps a little bit) - replaced the bolt with a throwing knife - allowed weapons in base - intro screens can now be skipped by a single press on Esc - changed a lot of the vanilla spawns, made them more versatile - reworked phantoms, poltergeists and psy dogs - tweaked some of the monster relations - increased the number of 'jobs' on some smart terrains - loading screen has been changed

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15001 downloads

Uploaded:06-12-2007

Sidorovich Unlocked

sidorovich_unlocked.zip | 1 KB

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22186 downloads

Uploaded:05-24-2010

S.M.R.T.E.R. Pripyat Weapons Addon

s.m.r.t.e.r._0.41_weapons_addon_light.7z | 31.78 MB

SR25 It also adds Snag's unique AKSU with a fixed scope attached. more will follow.

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14373 downloads

Uploaded:10-01-2008

OL2.2 + Arsenal mod

ol2.2_aresenal_mod.zip | 11.85 MB

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14562 downloads

Uploaded:02-08-2010

Voron COP

voron_cop_v1.1.zip | 23.62 KB

list the items by clicking on the buttons at the top of the window. You are also able to transport you instantly in the level with the new Teleporter dialog. Enjoy!

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3435 downloads

Uploaded:09-02-2009

Sky Reclamation Project

srp_v1.0.0.zip | 8.49 MB

rare crash in the Red Forest which would occur if the player followed one of Strelok's helpers into the ambush at the Witch Circle, when the ambush squad had already been killed. (Decane) + Fixed a possible all.spawn Army Warehouses waypoint CTD when mutants attack the military base (thanks smoq2). (New game required) + Fixed a typo in the all.spawn (thanks PhoenixHeart). (New game required) Quest fixes: + Fixed the Clear Sky "Find a way to Chernobyl NPP" quest not completing. (Decane) + Fixed the Army Warehouses Return Item quest where multiple Flame artifacts would be demanded from the player for completion of the task if the player was in possession of more than one Flame artifact upon returning to the quest-giver. (Decane) + Fixed the Army Warehouses Return Item quest where multiple boxes of 7.62x54 mm 7N1 rounds would be demanded from the player for completion of the task if the player was in possession of more than one box of 7.62x54 mm 7N1 rounds upon returning to the quest-giver. (Decane) + Fixed the Army Warehouses Return Item quest where multiple Meat Chunk artifacts would be demanded from the player for completion of the task if the player was in possession of more than one Meat Chunk artifact upon returning to the quest-giver. (Decane) + Fixed the Freedom barman's quest to eliminate the threat at the gas station being canceled when the player completes the task. (Decane) + Fixed the Freedom "Respond to the SOS signal" quest where, if the player initially fails the quest, they will keep receiving and failing the quest each time thereafter, whenever they go near the dead squad. (Decane) + Fixed the issue in the Cordon where the player could pay the stalker squad on the hill multiple times for their assistance in dealing with the vehicle station military squad. (Decane) + Fixed the issue where Drifter didn't offer any reward after you saved him from dogs. He should offer you a stash info which contains the third cordon flash drive "electronic stabilization system for shotguns". (Decane) Gameplay fixes: + Corrected global dialog & message texts. (Decane) + Fixed armor descriptions pertaining to artifact containers and upgrade possibilities. (Decane) + Fixed a multitude of info_portion and texture related console errors. (Decane) + Fixed the issue where the player's weapon would sometimes be intermittently holstered during a firefight at the bandit base, despite being an enemy to the bandits. (Decane) + Fixed the issue where Yoga and Flayer of the bandit faction could get gunned down prematurely, in most circumstances by Duty (thanks Red7204). + Made Sergeant Cheersov temporarily invulnerable during the snork attack in Agroprom to prevent his premature demise (thanks Red7204). + Fixed the issue where Yoga would not disappear when he is supposed to during a raid on the bandit base (thanks Red7204). (New game required) + Resolved the error where the player could not drag and drop objects with the SEVA suit equipped (thanks OGSM Team). + Made a number of characters invulnerable, to prevent the accidental death of important characters like traders and mechanics, or the random death of others such as Drifter and Hound (thanks Vandal & Decane). + Fixed the bad timer on artifact respawn times (thanks Pavlov). (New game required) + Fixed the Professor Beanpolev dialog, which could trigger over his normal greet dialog and sound strange. (Decane) Weapon fixes: + Fixed the wrong ironsight positions on most weapons in the game (thanks Angus McFisticuffs & burger & Tariq). + Synchronized the sounds and animations of the chaser 13 and lr300 (thanks Gosuke). + Fixed a multitude of errors and inconsistencies concerning the weapon upgrade system (thanks DerHeiligeApfel). For the complete change log, see "Weapon Upgrade System Notes". + Synchronized the depth of field -effect occurring when weapons are reloaded with each weapon's respective animation (see "reload_dof doc"). (Decane) + Synchronized the bore and reload sounds of the following weapons: Abakan, AK-74, AK-74u, BM16, FN F2000, G36, LR-300, PKM, SVD, SVU, TOZ-34 (thanks RoboMook & smrtphoneusr). + Added a sound for the 2nd bore animation of the following weapons: G36, L85, LR-300, MP5, SIG 550. (Decane) Graphical fixes: + Fixed the DX10 wet surfaces effect (thanks BaconBuster). + Made camo nets and fences visible on ATi based graphics cards (thanks MacroN). + Improved performance and enhanced the general image quality when playing the game in DX10 mode (no change for DX9 mode) (thanks jjwalker). + Disabled the annoying, redundant flashing diskette icon appearing on screen every now and then. (Decane) + Replaced the weapon icons in inventory view for the PMm, PB1, RPG-7 and AK74/2U to icons that represent their real look (thanks Marked_2 & Danila_STALKER & BobBQ). + Replaced the inventory icon for the exoskeleton to one which matches the in-game model. (Decane) + Resolved an error with the "Sunrise" Suit arm texture (thanks Kill_the_Strelok). For more details, see the readme below.

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12269 downloads

Uploaded:08-28-2010

Vehicles for CoP

sborochka_tachek.rar | 28.8 MB

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14831 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. US Patch

stkus10004.exe | 14.61 MB

version. Connectivity. Connecting to the server will be possible only if the host's version of the game is the same as yours. Patch 1.0004 changes and fixes: Optimization: 1. Calculating detailed objects was moved to the second CPU stream. 2. Engine optimization, which resulted in FPS 10-15% gain. 3. Shaders optimization. MP features: 1. Implemented the standalone dedicated server. 2. Retail version now works correctly with the standalone dedicated server. 3. Added remote control for the dedicated server. 4. Max ping disconnect option implemented. 5. Self-correcting network packets wrapper was implemented. This resulted in better ping values and traffic reduction by 50-100%. 6. Artifacts counter is not shown in the statistics. 7. Checking available maps without disconnecting the current game is now possible. 8. The list of the players is not dropped to the beginning upon the attempt to scroll it. Now it became easier to put the players on ban voting. 9. Fixed some bugs with defining the cause of death. 10. The exploded grenade does not continue lying on the ground after the detonation. 11. Fixed the artifact activation and the spawned anomalous zone functioning algorithm. MP crash fix: Fixed all known crashes. SP fixes: 1. Fixed the bug with shooting from the grenade launcher. The grenade is fired with the first shot now. 2. Fixed the disappearing weapons when crouching for a long time. 3. Fixed the game crash on Pripyat location, when the player approached any of the monolithians' camps. 4. Fixed Voronin's tasks to eliminate the bandit Poker. 5. Fixed the random quests at the Wild Territory. 6. Fixed the random task to destroy the bandits' camp at the Cordon. 7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley. 8. Fixed the bug with the automatic task to defend the camp when switching location or saving/loading the game. 9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearby. 10. Fixed the task to destroy the mutants lair. 11. Fixed the random tasks with the raids of characters' camps. 12. Fixed the choice of goods at Barkeep and Petrenko after completing the random tasks. 13. The wounded do not run away from the grenade now. 14. The zombies at Yantar do not run from the grenade now. 15. Fixed the crash caused by the patrol route at Yantar. 16. Fixed the crash caused by the patrol route at Agroprom Research Institute. 17. Fixed the task with getting rid of the Duty group in the village at the Military Warehouses level. 18. Fixed the bug with repeating the scene of the Duty group ambush at the beginning of the Military Warehouses level. 19. Fixed the bug with camera fly-through on the stadium at Pripyat. 20. Fixed the bug with Bes character, when the latter couldn't be healed.[/quote]

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20061 downloads

Uploaded:03-13-2010

S.M.R.T.E.R. Pripyat v0.41 Options Pack

smrter_pripyat_v041_options_pack.7z | 22.58 MB

NPCs (more vanillaish behaviour of NPCs) - Less Bloodsplatter (with HUD Masks) - Less Bloodsplatter (without HUD Masks) - No Bloodsplatter (with HUD Masks) - No Bloodsplatter (without HUD Masks) - Less Loot - New Compass (comes in 4 Variations) - Reenable Crosshair - Replace Winchester 1300 with Mossberg 590 - Retail English Language - Retail German Language - Smaller Crosshair (requires Reenable Crosshair Option) - Vanilla HUD - Vanilla Weight Limit Included Fixes: - All Previously Released Fixes for S.M.R.T.E.R. Pripyat - Widescreen Ironsight Fixes - 4:3 Ironsight Fixes

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7444 downloads

Uploaded:02-14-2010

Russian Audio Dialogue Mod

stalkercop_russianmod.zip | 43 MB

all replaced with Russian when he replaced the localization file and had some unrelated text mods, so he made this mod as a much simpler solution without conflicts. The author also made this video after listening to the English files and finding them pretty entertaining:

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16587 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. Patch (US ONLY)

stkus10001.exe | 3.87 MB

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12033 downloads

Uploaded:10-08-2008

Full Upgrades for Armors and Weapons Mod

full_upgrades_for_armors_and_weapons_mod_1.0.zip | 696.26 KB

fully upgraded pistols, which you couldn't before and fixes a few "problems" with some outfit files in v1.5.0.5 : * exo-outfits' composite plates upgrade doesn't work * o_svoboda_exo_outfit_up.ltx file is uncomplete/contains mistakes * o_scientific_outfit_up.ltx file contains some mistakes

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9481 downloads

Uploaded:02-08-2010

Super Cheat Mod

69super_cheat_mod_1.0.7z | 34.13 KB

around in-game, and not have to be constantly on your toes for a mutant attack or something this is the mod for you! Features are as follows: -Starts a new game with a super modified leather jacket(!) "armor", that is essentially bulletproof. If you stand up to a guy as he loads shotgun blast after shotgun blast at you for awhile, you will notice your health going down a bit... -Starts a new game with a godlike artifact that does everything good in a big way, including healing, and reduces everything bad in a big way. Combine with the above and you are basically invincible... -Starts a new game with a modified FN2000, with 999 ammo clip and an insanely powerful impact. You can use this to play with the physics in the game as well... -Starts a new game with 250000 credits. (Not that you will need it...)

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11271 downloads

Uploaded:07-12-2009

Clear Sky Patch

stkcsforpackefigspcjhpatchany10.zip | 70.16 MB

Alt+TAB task switch error, when the OS didn't have other windowed applications running Single player: * fixed an error with stalkers using non-combat smart-covers during fight Network game: * fixed an error with different CD-key case * console command make_config_dump no longer leads to game crashes * console command make_config_dump no longer leads to FPS reduction * improved anti-cheating system * added important packages encryption feature * extended the number of parameters transferred by make_config_dump console command * changed the system of banned player check

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7711 downloads

Uploaded:05-01-2010

Clear Sky Complete

clear_sky_complete_v1.1.2_setup.exe | 356.21 MB

focus on improving the original game’s graphics, sound, and atmosphere, while preserving its core elements. Built upon the success of STALKER Complete 2009 (which was downloaded well over 100,000 times), this entry in the Complete collection continues the tradition of aesthetically updating the game without changing the original story or gameplay. Fans can expect a polished and pure Zone experience designed around the most graphically demanding title of the S.T.A.L.K.E.R series - S.T.A.L.K.E.R. Clear Sky. [img]http://img203.imageshack.us/img203/3738/43103319115321a9a135o.jpg[/img] [img]http://paveldolgov.com/images/blogspotimages/moddb/graphics.png[/img] S.T.A.L.K.E.R. Clear Sky is a graphically improved prequel that integrates newer visual technology that we introduced in our previous mod for S.T.A.L.K.E.R. Shadow of Chernobyl. This gave us a solid foundation for further enhancements, letting us focus solely on the design elements of the games’ art style and aesthetics. The most notable feature is the introduction of the brand new set of distant scenery textures that put the player in the middle of a large open world, rather than the previously “enclosed” map. The original photographs used in this project were captured by our studio during our travels to the Russian industrial town of Mednogorsk, which represents how Pripyat once was. Once we returned to the studio we applied our graphic design expertise to edit our real-life environment captures to closely match the fictional in-game Zone environment. Other graphical enhancements include stunning new lighting effects, natural daytime/nighttime transitions, vivid sunsets/sunrises, redesigned emissions, a new high resolution nighttime constellation map, a full moon, and many other aesthetic improvements too numerous to list. [img]http://paveldolgov.com/images/blogspotimages/moddb/textures.png[/img] S.T.A.L.K.E.R. Clear Sky features improved textures compared to S.T.A.L.K.E.R. Shadow of Chernobyl, however there was still a lot of room for refinement. Instead doing a total retexture, we only needed to replace select sets with respect to game designer's vision. This new texture set contains the best work by the community along with the introduction of new rendering techniques authored by our studio, such as: * Reworked foliage and terrain, making the grass draw line less noticeable * Detailed textures for most of the weapons * Replaced bricks, concrete, metal and ground textures * Refined human and mutant textures * New details such as smoldering firewood, leaves, and stones * Vehicles now appear realistically rusted and abandoned [img]http://paveldolgov.com/images/blogspotimages/moddb/sound.png[/img] The purpose of this sound overhaul was to further enhance the ambience and atmosphere of the Zone with the addition of higher quality and more realistic ambient audio files. Each map now includes a sound theme that varies between night and day. All this has been integrated without diminishing the original sounds unique to Clear Sky, ensuring a superior audio experience. All weapon sounds have been replaced with comprehensive analogues, and footsteps, bullet impacts, anomalies, creatures, and many other sound categories have been improved. [img]http://paveldolgov.com/images/blogspotimages/moddb/music.png[/img] This mod introduces nearly a hundred acoustic guitar and vocal songs. They have been added to campfire music sets, and are unique to each faction. This live music was recorded specifically for this game, creating an unforgettable ambience. Also, some new and familiar music tracks can be heard on the radio and megaphones throughout the Zone. However, this mod doesn't modify the dynamic combat music, which can still be turned on and off in the game options. [img]http://paveldolgov.com/images/blogspotimages/moddb/bugfixes.png[/img] Bug fixes are the specialty of the Sky Reclamation Project, a community patch which brings the joint effort of a large number of community members together to address bugs still present in Clear Sky after its final patch, and eliminates many game breaking issues. This mod is included in Clear Sky Complete, and features: * Crash Fixes - many potential “crash to desktop” errors have been eliminated. * Quest Fixes - fixed bugs in 9 quests that couldn't be completed under certain conditions. * Gameplay Fixes - fixed a large number of gameplay bugs that could keep the game from progressing, like preventing the accidental death of important characters and other triggered events. * Weapon Fixes - fixed animations, incorrect ironsight positions and corrected the depth of field effect on most weapons. [img]http://paveldolgov.com/images/blogspotimages/moddb/tweaks.png[/img] Various tweaks have been implemented in Clear Sky Complete to create a more fluid experience for a player and to maintain continuity with other games in the S.T.A.L.K.E.R. series. Noticeable tweaks include: * Reducing the grenades available to NPCs to prevent “grenade spamming” * Bandages and medkits heal and stop bleeding, and less bleeding in general * All pistols now have ironsights * Weapons now have real-life names * Enabled trading weapons with NPCs, and NPCs now sell ammo and supplies * Reduced military minigunner's vision distance * Added the ability to carry explosives * Corrected Bandit behavior so they won't mug the player if their player-status is friendly * Increased flashlight output [img]http://paveldolgov.com/images/blogspotimages/moddb/features.png[/img] * [b]The Wish Granter[/b] - activated via the ESC F1 keyboard shortcut, it is a hidden interface designed to let you enable vehicles, control weather, and place anomalies, characters, mutants and much more on the map. You can essentially build the game around your preferences through this interface. * [b]Sleeping Bag[/b] - allows the player sleep in-game, and now features an advanced safety level indicator. * [b]Gnomus' Scopes[/b] - a scope system similar to one used in most modern FPS games. * [b]Elite Nightvision[/b] - improved black & white night vision. * [b]Teleport[/b] - allows the player to jump between points in the environment with the ability to save custom coordinates for future use. [img]http://paveldolgov.com/images/blogspotimages/moddb/ui.png[/img] With the new user interface update you no longer have to skip through introductory movies. Also, the HUD colors have been muted so they don't distract and the inventory window is now semi-transparent, which allows the player to view the weapon currently being equipped. Also, the ESC+S shortcut from Stalker Complete 2009 is added, which works like a “smart quick-save” creating a separate save file with level name, in-game date, and time each time it’s used. A collection of screenshots showcasing enhanced weather, textures, environments: [b]Site Admin Note:[/b] This mod has been out for a while and I had started to add it to the site but it somehow got lost in the process and I would like to personally apologize to the fans out there for not having this on here earlier.

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7996 downloads

Uploaded:02-22-2010

Wear Your Goddamn Helmet Mod

wearyourgoddamnhelmetmod.rar | 5.09 KB

fingerless gloves.

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3790 downloads

Uploaded:05-13-2007

Vehicle Mod

niva_btr.zip | 3.67 MB

Download

4853 downloads

Uploaded:09-21-2008

STALKER FOV SWITCHER

fov_switcher_v12.7z | 3.32 KB

versions 1.0003-1.0006 and build 3120 are supported. Run the patcher again to restore original FOV and original xrgame.dll. I do not recommend to create a server/clients in the Internet, using changed xrgame.dll. It will not be possible to communicate. Or it will be necessary to agree in advance that on all computers in a network would be the same xrgame.dll.

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3919 downloads

Uploaded:12-11-2007

UI Mod (Final)

stalker_uimod_final.zip | 4.35 MB

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15614 downloads

Uploaded:02-28-2010

AtmosFear for S.T.A.L.K.E.R. - Call of Pripyat

atmosfear_cp_1.3.zip | 35.18 MB

existing in vanilla version. Also a full weather cycle has been created for Jupiter Underground. The vision distances for some weather cycles has been increased (and reduced for other) so on a clear day you can now see almost across the whole area. The weather behaviour has been altered. There are now 2 main weathers cycles, good and bad. They change in 2h - 8h periods depending on the area. The weather still changes from hour to hour within each period. Different weather balance graphs for each area have been implemented. Zaton is often foggy as it is a swamp like area. Jupiter is mostly clear with more storms. Pripyat is rainy and stormy so don't expect much sun there. Over 90 new sky textures has been added. Those include newly rendered textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus and STALKER Complete by ArtistPavel. The mod also replaces vanilla blowout sequence making blowouts dark and gloomy, showing strange atmospherical phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. To check what's new in v1.3 see readme file. More screenshots, videos, installation guide and download links here: http://atmosfear.crommcruac.com

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2710 downloads

Uploaded:02-17-2010

CoP Spawn Menu Mod

skidz_spawn_menu_mod.rar | 13.94 KB

Items, Ammo, Weapons, other Misc Items.

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12974 downloads

Uploaded:10-01-2008

Transport Mod

transport_mod_v1.0.zip | 3.84 MB

trucks, tractors, etc... All in all, a very interesting mod for those of you who wish to explore the Zone in a vehicle, not on foot. :p After you download the mod, why not [url="http://stalker.filefront.com/file/Transport_Mod_Patch;77778"]grab the patch[/url]?

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8484 downloads

Uploaded:09-30-2008

S.T.A.L.K.E.R. Official Soundtrack

stksoundtrack.zip | 69.56 MB

disc. The files are available in *ogg format with the quality of variable 160 kb/s.[/quote] The Official S.T.A.L.K.E.R. site has added up 16 tracks from the official S.T.A.L.K.E.R. SoundTrack for our downloading and listening pleasure. [quote]01 Mutation (music by MoozE) 02 Dead Cities Pt.2 (music by MoozE) 03 Radwind Pt.1 (music by MoozE) 04 Tunnels (music by MoozE) 05 The Thing (music by MoozE) 06 S.A.D. (music by MoozE) 07 Cold/Freezing Out (music by MoozE) 08 Zone Triggers (music by MoozE) 09 Radwind Pt.2 (music by MoozE) 10 Sleeping In Ashes v.2 (music by MoozE) 11 Rads Pt.1 (music by MoozE) 12 Dirge for the Planet (lyrics by O.Yavorsky, music by FireLake) 13 Fighting unknown (music by FireLake) 14 Against the ionized odds (music by FireLake)[/quote]

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6301 downloads

Uploaded:09-24-2008

Russian Audio Mod Full

russianaudiomodfull.zip | 115.39 MB

should get the earlier released version of this mod.

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41841 downloads

Uploaded:04-26-2008

Oblivion Lost

oblivion_lost_2.0.7z | 112.23 MB

[url="http://stalker.filefront.com/file/Oblivion_Lost_20_10004_Compatability_Patch;89585"]THIS[/url] patch!!! [quote] What is the purpose of this mod? The purpose of this mod is to get closer to the old Oblivion Lost, and give the best performance possible, while implementing the best mod features: Total Freeplay, Modified A-Life, and Reality Enhancement. It is recommended to play in HELL difficulty! This mod works properly only with 1.0004 or 1.0005 patch! The default is 1.0005! The default version working with the 1.0006 patch aswell, but that is just an MP Patch. If you want to play with the 1.0004 patch, then you must install the OL1.0004 compatible patch. FEATURES: FREEPLAY - Although you can follow the storyline, it is not necessary, you can explore all levels without completing them, but you must have the decoder to be able to get to Monolith Control and NPP Stancia2. - Removed the scripted blowout from Stancia1 and the dead zone from Stancia2, so you can explorate the whole Power Plant. - The last portal teleports the actor to the court, so the game is open-ended, you can make your way back to the previous levels. - New level changers (NPP Stancia2 to Control Room, Control Room to Sarcophagus, Sarcophagus to NPP Stancia1, NPP Stancia1 to Pripyat, Cordon'to Dark Valley). A-LIFE - Now almost everything can happen, there's a chance to meet any NPC on any level. - Sometimes the army raids, sometimes they don't, this is totally random, too. - The mutants are making their way through the Zone in big hordes. - The mutants are entering places where they could not enter before, so there's an increased chance to meet them in npc populated areas. - Sometimes you may happen upon unique situations, it can be very hard or even funny. - You will not have the same situations 2 times on the same level. - The respawn can be very random, there's a chance to meet different types of mutants then before. - The bugs of the older versions and the vanilla bugs have been corrected, now you won't see any failed quests and Quest NPC's who die before you can complete their quests, also the vanilla respawn is working properly and balanced. FACTION WARS - There's a chance to meet any faction in any level, also it's totally random. - A message will give you notice about the random events. - The Military attacks the bandits in the carpark. - The Military attacks the loners and the bandits in the Hangar. - You can meet Mercenaries in Agroprom. - The Duty and the Military attacks Borov's base. - The Freedom attacks the Duty base. - The Military sometimes attacks Rostok Wild Territory. - The Duty attacks the Freedom base. - All factions try to reach the center of the Zone, and there's a chance to some of them become zombified by the Psy Emission. REALISM - All weapons are stronger and well-balanced. - Almost to all weapons are able to attach addons. - Added realistic sounds to the weapons, rounds, ammos, materials and environment. - NPC's can bleed, if they are hurt they fall down to the ground and if they don't receive any medkits within a minute, then they die. - Bandages and foods don't heal the actor. - The average bleeding doesn't stop by itself, only the minor. - Added realistic head-bobbing to the actor when he is heavily wounded. - Well-balanced armor degradation. - The crosshair is reduced to a dot. - New sniper weapon scopes. -There is a huge difference between day and night, you can sneak in the pitch black, but it's not very easy, I had to make a compromise between a good stealth and bugfree npc behaviour. - If the actor turns on the flashlight at night, then his enemies spot him immediately. - Reduced the sound volume of the Knife, now it's a dangerous and invisible weapon during night, presumably the NPC's won't notice the actor if he is smart enough. - The quality of the weapons which are looted from corpses is generally very bad. NEW WEAPONS - BM16 Long Rifle - M-134 Minigun - AK-47 REWORKED AI - The npc's can avoid anomalies. - The npc's can throw grenades. - The npc's can use medkits, heal themselves and each other. - The npc's can upgrade and replace their armor and they will collect suits and weapons found laying about. - There are no dead npc's around campfires, but if someone dies near one, the campers will drag the corpse away. RE-ENABLED CONTROLLER AI - The controller can take control on the npc's and lead them against his enemies. - If an npc is inside the controller's aura, then he will immediately become zombified. - When the controller dies, then "controlled" npc's will return to normal. WEATHER - There are 24 hour cycle weathers in all levels. - The night is dark and scary. - Restored the Sun and the Moon. - Atmospheric sky textures. - In NPP Stancia2 the weather is always rainy and cloudy, it fits in to the atmosphere of the Nuclear Plant. BLOWOUT - The blowout is totally random, you never know when it will happen. - So there are many hideouts in each level, but carrying antirad is very important. - The npc's are running to hideouts, while being attacked - they fire back, at the end of blowout - they return to usual places. They protect the hideouts from enemies. - The strength of the blowout is always stronger and stronger if you are closer to the NPP. In the NPP blowouts are deadly, you must runn down to the Sarcophagus as soon as you can. - The mutants lie on the ground during the high radiation sequence of blowouts, they feel pain from that. - More mutants will appear after blowout and give madness to the environment. - Artifacts will birth from anomalies after blowout. - The blowout will continue if you save and load the game or move to an other level, you can't bypass it. DYNAMIC ANOMALIES - The anomalies change their positions after blowouts. - Stronger anomalies can appear and they will be very deadly. - Be careful of them if you are driving cars, now the routine which you learn in the vanilla game is useless. DYNAMIC HUD - Player's field of view lowers when you wear suits with masks, condensation effect (glass becomes covered with moisture) ARTIFACT TRANSMUTATION - It's a kind of alchemy, as you can see in other rpg games. You can modify artifacts by placing them in the proper anomaly, but be careful, you can ruin them too. There are "recipts" hidden in the zone, and you need to find them, or get them with completing quests. These papers contain the solution for creating unique items, so you should carefully read them. There are different levels for artifacts, each with new features. If you are lucky, you will be able to create a new artifact with unique properties. SLEEPING - Now Marked One gets tired after 30 hours of action: it begins to double your vision, etc. If you continue to play and will not sleep, Marked One will fall asleep approximately after 6 hours. - You can't sleep for a while if you had an energy drink. - You can't sleep during blowout. - To sleep, use the sleeping bag in your inventory.. MUTANTS - Added all cutout mutants (Dwarf, Chimera, Cat, Zombie, Izlom) - Theyhave many different types of skins. - Added the Psy Dog as a new mutant (with attack effector). - Two boss enemy characters (Burer and Koshei) - they are tougher and have stronger attacks then the usual mutants. VEHICLES - Added all drivable vehicles (Niva, Zaz, Kamaz, Tractor, UAZ, BTR, Moskvich). - The vehicles don't float. - Well-balanced driving properties. - Added realistic engine and gear sounds to the UAZ. MISCELLANEOUS - Replaced main menu music. - Main menu from the 2215 beta. - Added the "Turn on the engine" to the options/controls. - Added the AMK Options menu, you can disable the Suit HUD visors. - NPC's can buy anything from the actor but in very low prices. - All traders can repair. - New stalker and weapon textures. - Additional skins for stalkers and bandits. - Traders sell their supplies at very high prices, but they pay very low prices for everything, now they are well-balanced. - Finding a medkit is not so easy, also it's very expensive to purchase them. - Shootable crows. - You can place markers on the pda map with GPS. - Reworked the helicopter AI. Now they use rockets and will sometimes use evasive maneuvers. If the pilot loses the player from it's FOV (Field of Vision), then it will halt it's attack and fly away. - Antigas armors enabled. - The npc's can play the harmonica. - Alcolholism, don't drink too much vodka. - Replaced some dialog sounds to russian. - Added some songs to the camping stalkers. - Sidequests and autoquests have no time limit. - You can obtain the quests again after 1 day. - In standard task of the "Kill stalker" type, now, there are several ways to end task - victim can pay for its life. - A lot of vanilla bugfixes.[/quote]

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44893 downloads

Uploaded:09-23-2008

S.H.A.R.P.E.R. - FULL version - 832 textures!

cs_sharper_full_by_skeleton.zip | 230.75 MB

love ClearSky and I love even more now: :D - 832 textures are included in this mod! - No need to start a new game - Only textures - Same pixel size, so no FPS hit - Vanilla monsters is includded - FIX v1.0 is includded

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16156 downloads

Uploaded:04-07-2007

No Headbobbing Mini Mod

no_head_bobbing.zip | 3.9 KB

Download

10880 downloads

Uploaded:09-10-2008

Stalker CS Weight mod

weight_mod_v1.1.zip | 12.54 KB

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7718 downloads

Uploaded:10-30-2008

PDA Maps with Point Names - Map-Pack

pda_map_pack_1.2.zip | 10.56 MB

as well, and will look the same - tested on 1.5.05, but I've used files from 1.5.06 so there should be no problems - Military Warehouses is now 100% correct thanks to files from 1.5.06 - you DO NOT have to have 1.5.06 to have the SAME correct PDA map of Mil.W. level - old warehouses map and it's global-map-fix are gone from this mod - added my mod which makes dead bodies on minimap blue More details in README. Also, I have a new homepage, which contains mirrors for ALL OF MY MODS, and all versions (even the old ones). http://stalker.web-pda.info Discussion about this mod still take place on this forum: http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=18415&page=2&sec_id=22 You can also post comments here, or you can mail me, or whatever you like.

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6978 downloads

Uploaded:10-02-2008

ABC - Sleeping Bag Mod

abc_sleep_mod.zip | 940.57 KB

trader, when the level start you will see your sleeping bag :) This mod is part of the new ABC version, which was already planned, but v8motorhead was asking in my thread how to do it and i posted how i would do, then i did the code and i decided to release it as mini mod. enjoy.[/quote]

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4357 downloads

Uploaded:04-10-2010

Stalker CoP IronSight Fix

ironsight_align_v1_1.zip | 77.32 KB

reworked. Now you can aim exactly what you want to shoot, not below.

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7313 downloads

Uploaded:09-21-2009

Sky Reclamation Project

srp_v1.0.1.zip | 8.49 MB

are as follows: Crash fixes: + Fixed a rare crash in the Red Forest which would occur if the player followed one of Strelok's helpers into the ambush at the Witch Circle, when the ambush squad had already been killed. + Fixed a possible all.spawn Army Warehouses waypoint CTD when mutants attack the military base (thanks smoq2). (New game required) + Fixed a typo in the all.spawn (thanks PhoenixHeart). (New game required) Quest fixes: + Fixed the Clear Sky "Find a way to Chernobyl NPP" quest not completing. + Fixed the Army Warehouses Return Item quest where multiple Flame artifacts would be demanded from the player for completion of the task if the player was in possession of more than one Flame artifact upon returning to the quest-giver. + Fixed the Army Warehouses Return Item quest where multiple boxes of 7.62x54 mm 7N1 rounds would be demanded from the player for completion of the task if the player was in possession of more than one box of 7.62x54 mm 7N1 rounds upon returning to the quest-giver. + Fixed the Army Warehouses Return Item quest where multiple Meat Chunk artifacts would be demanded from the player for completion of the task if the player was in possession of more than one Meat Chunk artifact upon returning to the quest-giver. + Fixed the Freedom barman's quest to eliminate the threat at the gas station being canceled when the player completes the task. + Fixed the Freedom "Respond to the SOS signal" quest where, if the player initially fails the quest, they will keep receiving and failing the quest each time thereafter, whenever they go near the dead squad. + Fixed the issue in the Cordon where the player could pay the stalker squad on the hill multiple times for their assistance in dealing with the vehicle station military squad. + Fixed the issue where Drifter didn't offer any reward after you saved him from dogs. He should offer you a stash info which contains the third cordon flash drive "electronic stabilization system for shotguns". + Fixed the issue with the first Clear Sky Return Item quest where the Makarov PM on the soldier's corpse is actually not "modified", despite the quest description clearly stating that it is. Gameplay fixes: + Corrected global dialog & message texts. + Fixed armor descriptions pertaining to artifact containers and upgrade possibilities. + Assigned unique names to some quest weapons & armors which were missing them. + Fixed a multitude of info_portion and texture related console errors. + Fixed the issue where the player's weapon would sometimes be intermittently holstered during a firefight at the bandit base, despite being an enemy to the bandits. + Fixed the issue where Yoga and Flayer of the bandit faction could get gunned down prematurely, in most circumstances by Duty (thanks Red7204). + Made Sergeant Cheersov temporarily invulnerable during the snork attack in Agroprom to prevent his premature demise (thanks Red7204). + Fixed the issue where Yoga would not disappear when he is supposed to during a raid on the bandit base (thanks Red7204). (New game required) + Resolved the error where the player could not drag and drop objects with the SEVA suit equipped (thanks OGSM Team). + Made a number of characters invulnerable, to prevent the accidental death of important characters like traders and mechanics, or the random death of others such as Drifter and Hound (thanks Vandal). + Fixed the bad timer on artifact respawn times (thanks Pavlov). (New game required) + Fixed the Professor Beanpolev dialog, which could trigger over his normal greet dialog and sound strange. + Fixed the Uncle Yar dialog succeeding the completion of the night bloodsucker quest, where the player could only reply to Yar's greeting with a prompt "Bye." + Fixed the issues with the Professor Sakharov dialog where (a) he would ask the player to go see Lefty even after the player had restarted the cooling device, and (b) the player could ask for information about zombie attacks even after that is no longer contemporary. Weapon fixes: + Fixed the wrong ironsight positions on most weapons in the game (thanks Angus McFisticuffs & burger & Tariq). + Synchronized the sounds and animations of the Winchester 1300 (= Chaser 13) and LR300 (thanks Gosuke). + Fixed a multitude of errors and inconsistencies concerning the weapon upgrade system (thanks DerHeiligeApfel). For the complete change log, see "Weapon Upgrade System Notes". + Synchronized the depth of field -effect occurring when weapons are reloaded with each weapon's respective animation (see "reload_dof doc"). + Synchronized the bore and reload sounds of the following weapons: Abakan, AK-74, AK-74u, BM16, FN F2000, G36, LR-300, PKM, SVD, SVU, TOZ-34 (thanks RoboMook & smrtphoneusr). + Added a sound for the 2nd bore animation of the following weapons: G36, L85, LR-300, MP5, SIG 550. + Made the two second-tier SPAS-12 & Winchester 1300 upgrades mutually exclusive, as they should be. (New game required) Graphical fixes: + Fixed the DX10 wet surfaces effect (thanks BaconBuster). + Made camo nets and fences visible on ATi based graphics cards (thanks MacroN). + Improved performance and enhanced the general image quality when playing the game in DX10 mode (no change for DX9 mode) (thanks jjwalker). + Disabled the annoying, redundant flashing diskette icon appearing on screen every now and then. + Replaced the weapon icons in inventory view for the PMm, PB1, RPG-7 and AK74/2U to icons that represent their real look (thanks Marked_2 & Danila_STALKER & BobBQ). + Replaced the inventory icon for the exoskeleton to one which matches the in-game model. + Resolved an error with the "Sunrise" Suit arm texture (thanks Kill_the_Strelok). For more details, see the readme below.

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3660 downloads

Uploaded:11-27-2008

Atlas (Spawn Menu) Mod

atlas_spawn_menu_mod_1.0.rar | 587.4 KB

spawning artifacts, armour, weapons, ammo, quest items, monsters, and stalkers. Everything else is either for the cut-out monsters or the menu. How does it work? Atlas Mod is enabled through the main menu. If items are spawned, they will go directly inside Strelok's inventory. If a monster/stalker is spawned, it will spawn according to the co-ordinates you enter into the location console included in the menu. If you don't enter anything, it will spawn right near you.

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4997 downloads

Uploaded:09-25-2008

Affinity Fix Quad Core

affinity.zip | 51.66 KB

Download

8063 downloads

Uploaded:07-20-2009

Float 32 Mod

float32_2.0.msi | 274 KB

on that page. The mod increase performance for about 30% and get shadows and lights to look smoother. Enjoy!

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3771 downloads

Uploaded:09-19-2008

Clear Sky -- Any NPC trade fix

all_npc_trade_fix.zip | 3 KB

vanilla for the medkits, etc. Feel free to edit as you please.

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16760 downloads

Uploaded:06-03-2007

Weight Mod

weight_mod.rar | 9.6 KB

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3147 downloads

Uploaded:05-04-2010

Gnomus Scopes for SOC

gnomuss_scopes_v2.1.zip | 8.91 MB

Download

7075 downloads

Uploaded:01-25-2010

Improved Svarog Display

improvedsvarogdisplay.rar | 112.61 KB

artifacts. Now it'll be much easier to see them. Happy artifact hunting!

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1489 downloads

Uploaded:11-20-2009

Supersoldier Mod

supersoldier.zip | 12.46 KB

have fun!

Download

7137 downloads

Uploaded:09-17-2008

STALKER Clear Sky accuracy fix

ol_to_cs_accuracy_fix.zip | 256.41 KB

alter the hit_power as i find that with more NPCs you tend to get hit more, so more realistic 1 shot kill values are omitted for the fun factor. Also tends to force player to only aim for the head instead of just anywhere and makes the gun fights a little longer. I also did not alter the grenades values because on master the NPCs can now throw perfect nades twice as far as you. Support for this can be found in the FF Stalker CS modding forum http://forums.filefront.com/s-t-l-k-e-r-cs-modding-editing-1532/

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10707 downloads

Uploaded:09-11-2008

Clear Sky Patch

stkcs_v1.5.04_tolpackefigspatchany4.exe | 56.24 MB

game. [quote]S.T.A.L.K.E.R. Clear Sky v1.5.04 fixes : [b]Added[/b] - added stamina indicator to HUD. - added ability to move ammo from the container to the inventory and back by double-clicking. - added game autosave after intro cut scene. - added items to secret locations in the Swamps level. - added ability for the Duty technician to upgrade exoskeletons. - added ability for the Freedom technician to upgrade AC-96/2. [b] Changed[/b] - increase the amount of money the Bandit faction trader has. - considerably increased the likelihood of getting a “return item” job at the Cordon, Agroprom and Military Warehouses. - removed machine gunner and sniper invulnerability at the Deserted Hospital level. - during emissions the player no longer loses control if he is in cover. - increased monster vulnerability to grenades. - fixed ammo and armor prices. [b]Fixed[/b] - fixed error related to a large number of ammo in crates in camps, which caused a crash due to excessive identifiers. - fixed error which damaged save game files after switching between them in the loading menu, which caused various random errors while playing. - fixed error which caused the Bandit faction trader to take money from the player for completing the “Take over the flea market together with the bandits” job, instead of giving him money. - fixed error which prevented the main mission from appearing in the Limansk level if the player entered it from the Red Forest level before completing the “Help Clear Sky capture the bridge” job. - fixed error which caused the situation during the “Help Clear Sky capture the bridge” job to be saved incorrectly. - fixed error which caused a crash during the conversation with the Freedom squad leader near the mercenary base. - fixed an incorrect patrol route at the Military Warehouses level, which caused crashes. - fixed error in the Freedom leader dialogue, which caused a crash if the player, having brought back the dead squad’s PDA, closed the dialogue window early and then reinitiated the dialogue. - fixed error in the mugging scene which caused a crash. - fixed error which caused the Freedom technician to not take his friend’s PDA on job completion. - fixed error which prevented the “Talk to Wild Napr” job from being completed if the diggers had already been freed from the concentration camp. - fixed error at the Cordon level which allowed the machine gun to continue firing, even after the machine gunner had been killed. - fixed error which caused a crash at the entrance to the Dark Valley level. - fixed error at the Dark Valley level which caused a crash if the tunnel at the mercenary base was blown up prematurely. - fixed several random crash errors. - fixed some errors in the Faction War. - fixed error which caused squads to leave control points. - fixed error which caused a crash when attempting to load the last saved game if there were no saved games. - fixed error which caused a crash when attempting to throw away a weapon twice using the “Throw away weapon” button with an open inventory. - fixed error which caused premature activation of level-to-level passages. - fixed error which prevented the “Kill blind dogs” job from being completed if the digger killed the dogs himself. - fixed error which made it possible to complete jobs to deliver items even if there weren’t as many items as needed, causing a crash. - fixed error which caused a crash if all members of a squad which gave the player a job died. - fixed frequent server and client crashes in the multiplayer. - fixed error which caused weapon mods to disappear if weapons were left at a considerable distance away from the player. - fixed error which prevented the message informing the player that he is leaving the crow shooting area from disappearing. - fixed some errors related to emissions, including crash errors.[/quote]

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10192 downloads

Uploaded:04-25-2010

Absolute Scopes Texture Pack for SCoP

absolute_scopes_v1.2.zip | 20.2 MB

(widescreen) aspect ratio versions. What's new: - 4:3 textures fixed by b1ub4k - Optional config files for DX9 and DX10

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6561 downloads

Uploaded:10-13-2009

More Campfire Music!

more_campfire_music.zip | 8.15 MB

for some reason they don't show up in the game, so the author got them working.

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1741 downloads

Uploaded:07-30-2009

STALKER FOV SWITCHER

fov_switcher_v14.7z | 10.72 MB

the world seems more volumetric.

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19144 downloads

Uploaded:07-13-2009

S.T.A.L.K.E.R. Oblivion Lost 2009

socol2009_rc1.exe | 770.35 MB

Oblivion Lost 2.2 mod, created by Kanyhalos and OLP Team. It represents the merging of some very popular SoC mods released in these last two years. It includes dynamic weather and sky; new lightning effects, shaders, textures and bump maps; new improved sounds; new weapons; new gameplay additions and more. It’s my ideal SoC version and I hope you’ll have fun with it!

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3760 downloads

Uploaded:07-12-2009

S.T.A.L.K.E.R. ARCADE

stalker20arcade.7z | 793.92 MB

Download

2299 downloads

Uploaded:02-27-2009

Real Cordon Flash Drive Fix

real_cordon_flash_drive_fix_v2.0.zip | 2.45 KB

mod to prevent Drifter from dying and not giving you the info.

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2699 downloads

Uploaded:10-01-2008

PLR\'s Realistic Weapons

plrsrealisticweapons_v2.5.rar | 375.63 KB

big damage boost and are no longer useless. an AKS-74U will kill a fairly well armored target with 3-4 shots to the chest with AP ammo and light armored targets like bandits will go down fast. -All weapons have had their accuracy improved, I used real MOA data where available, for example the AKS-74U will shoot about 1 inch groupings at 50m. I did not have MOA data for all firearms so I used educated guesses where needed, all firearms should perform fairly close to their real life counterparts. I did not have much MOA data for handguns but they all should perform in a believable manner. If you take your time it is very possible to headshot people from 100m with iron sights. The same applies to you of course so stealth is important, to balance this out guns do much more damage with silencers on then they used to to silencer headshots are possible to maintain stealth. -Weapons no longer auto-compensate themselves from recoil, after a shot you will have to manually readjust the gun to get it back on target, this makes the recoil of each gun a bigger factor when choosing it, adds an additional element of skill to firefights and long range shots, and makes semi-auto much more useful than it was before, firing a gun full-auto will require quick bursts and trying to dump the whole mag will result in the gun going out of control. This would have caused the AI to have lost all ability to recover from recoil, but luckily GSC saw this and had an unused command sitting around that lets you define a seperate cam_relax rate for the AI. -Muzzle velocities and weight have been adjusted where appropriate, for the most part GSC did a good job on these and they were all accurate, but a few like the SVD and SVU were set at very low leels compared to their real velocities. -Bullets will now travel much farther before the game stops tracking them, this will aid in long range plinking. This may cause an FPS drop in very large firefights though, I cant be certain. -SVU changed to an SVU-A to make it a bit more different than the SVD, it has reduced accuracy compared to SVD but it has the capability to fire full-auto at 600 RPM incase you have trouble up close. -New HUD positions as done by Angus McFisticuffs -Sights have been adjusted so you keep a 90 degree FOV with them raised, this feels much more natural and makes using the sights in close combat a lot easier. -Probably a few other things I\'m missing.

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2668 downloads

Uploaded:09-16-2008

No Head Bob

noheadbob.zip | 1.53 KB

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4124 downloads

Uploaded:12-29-2010

Absolute Nature Texture Pack for SoC

absolute_nature_soc_v1.3.7z | 142.03 MB

example Yantar is completely dead area, Agroprom institute surroundings are lush and green. Red forest trees have the strange genetic mutation or disease that makes the them reddish. Dark valley is already touched by the same disease as Red Forest with everything looking rotten. FEATURES This texture pack contains edited vanilla textures of ground and foliage. It also contains few textures from Argus texture pack. All the textures in the pack has been sharpened. This include gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Ground texture MIP maps has been edited manually to add more features visible in the distance. This texture pack also includes new grass textures, sligtly different for each level to add some variety. It also contains new tree and bush textures. There are 3 different texture resolution options: default (the same resolution as vanilla) high (tree and bush textures are 1024x1024 and grass texture resolution is doubled ultra (tree and bush textures are 2048x2048 and grass texture resolution is doubled)

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9208 downloads

Uploaded:02-28-2010

SMRTER 0.41 + Voron 1.1 Expanded Spawn Menu

smrter_0.41_voron_1.1_expanded_spawn_menuv1.zip | 777.08 KB

Attatchements, Ammo, and even added the 'elusive' sniper rifle toolkit! Additionally I added the general repair toolbox in the foods. Now you have access to the entire arsenal... GET OUT OF HERE STALKER!

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13130 downloads

Uploaded:01-17-2010

Carry Max 75KG. Mod

carry_max75kg_stalker_cop.7z | 9.47 KB

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10680 downloads

Uploaded:06-26-2009

ATM Sleeping Bag

atm_sleeping_bag_v1.0.0b.zip | 568.92 KB

below for details. Thanks to RemCoV (OGSM) for supplying the original Russian version of the mod.

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27106 downloads

Uploaded:10-01-2008

PRIBOI STORY

priboi_story_1.1_dez0wave.7z | 265.07 MB

this version brings all the cutout features from PS 1.0. However we are already working on 1.2, and that will bring more fun, and almost each level will contain new alife. In 1.1, mostly we concentrated to fix what we can, there were some bugs, most of them was acceptable, but we tried to clean the mod as much as we could. This mod is not an other serious sam style braindead shooting simulator. We aimed on adventure - rpg elements, however the life in the zone is not easy as you would think. If you think your pc can handle some graphics tuning, we tested priboi 1.1 with Sky4ce Skygraphics 1.81 mod. You can grab it from here: Download: http://depositfiles.com/files/6880508 (v1.81) You may find more info about us at our website, or we can inform you about the progress in email too. The 1.1 version contains all PS 1.0 features, we included the 1.0 readme too, so you will find everything in 1 place. We hope you will have more fun in this version. We included some weapons and some new drivable vehicles, and optimized the levels. If you have a question, or just want to say something, you will find us at GSC Forum, or our main site. We have a nice, small community here.

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1991 downloads

Uploaded:05-01-2010

Removable Quest Items

removablequestitems.rar | 4.5 KB

is useful if you're playing freeplay and you don't want to drag all the documents around.

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3369 downloads

Uploaded:03-29-2010

All Armed to the Teeth

stalker_cop_armed_to_teeth.zip | 52.09 KB

too. - The player have 2.500.000 RU to spend. - Sway effect when aiming have been added. - Beard, The Barkeeper at Skadovsk sells almost everything, including Gauss Rifle, special weapons and artifacts. (Based on "Beard the Trader" mod) - It will also enable all mechanics to make all upgrades without any tools or restrictions. (credits to kzmajra@operamail.com) It is funny to watch fully equipped squads fighting between them or against you. Stalkers use mostly special Groza fully upgraded assault rifles with armor piercing rounds and F1 grenades. Bandits use mostly special SIG 550 fully upgraded assault rifles with armor piercing rounds and F1 grenades. Both groups use fully upgraded EXO skeletons, and in some cases special PK fully upgraded machine guns and Gauss guns. No modifications has been done to the original AI behavior, physics or ballistics. I think the Vanilla version has the best balance in this aspects. Spanish: Stalker C.O.P. MOD Todos armados hasta los dientes - Los escuadrones de Stalkers y bandidos en Zaton poseen las armas mas poderosas del juego. - La frecuencia de creacion y el numero posible de escuadrones se ha incrementado. - El jugador tiene al inicio 2.500.000 RU para gastar. - Se habilito el efecto de balanceo del arma cuando se apunta. - Beard, el comerciante del bar en Skadovsk vende practicamente todo, incluyendo el rifle Gauss, armas especiales y artefactos. (basado en el mod "Beard the Trader") - Todos los mecanicos pueden hacer todas las mejoras sin herramientas ni restricciones. (creditos a kzmajra@operamail.com) Es divertido observar a los escuadrones enemigos totalente equipados luchar entre ellos, o contra el jugador. Los Stalkers usan generalmente fusiles de asalto especiales Groza totalmente mejorados con balas antiblindaje y granadas F1. Los Bandidos usan generalmente fusiles de asalto especiales SIG 550 totalmente mejorados con balas antiblindaje y granadas F1. Anbos grupos usan EXO esqueletos totalmente mejorados, y en algunos casos ametralladoras especiales PK totalmente mejoradas y rifles Gauss. No se hicieron modificaciones al juego original en el comportamiento de la inteligencia artificial, la física o la balitica. Creo que la version original tiene el mejor balance en estos aspectos.

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2514 downloads

Uploaded:02-08-2010

Voron CS

voron_cs_v1.1.zip | 20.34 KB

category's, you can list them by clicking on buttons at the top of the window.

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6316 downloads

Uploaded:12-30-2009

All Starting Tools

data.zip | 220.86 KB

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5805 downloads

Uploaded:06-20-2009

Faction Commander

factioncommander_2.5_final_patch1.rar | 36.12 KB

entrence of Agroprom. * Side quest of Stalker scientific group at the swamp of Agroprom. * Main quest of Stalker messenger at the lagoon of Garbage. (haven't tested it yet, sorry) * some other side quests that I don't have time to test...

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15900 downloads

Uploaded:09-13-2008

STALKER C.S Trader Mod

t.m._for_c.s.rar | 3.63 KB

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3093 downloads

Uploaded:12-31-2010

SDK for X-Ray 1.6

xraycopsdksetup.exe | 446.26 MB

Development Kit for X-Ray 1.6 engine (S.T.A.L.K.E.R.: Call of Pripyat version) under the Christmas tree. Please, note the following key features of the SDK 0.7: [list] [*]For the first time the SDK contains full set of instruments allowing you to create both single- and multiplayer levels. [*]The tools are partially documented (in Russian only). [/list] [b]! The tools are offered \'as is\' and GSC Game World is unable to provide any technical support on this SDK. All the tools questions must be discussed on forum.[/b] Have fun with the tools and Happy New Year!

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7324 downloads

Uploaded:02-22-2010

Improved Sound Effects: Call of Pripyat

improvedsoundfxforcop_1.1.rar | 6.26 MB

port of Improved Sound Effects for SoC & Clear Sky. Minor tweaks have been made to adjust the AI dection range of the sound effects. Replaced sounds to: -All weapon fire sounds certain reload sounds -Bullet whine and impact -Interface/Invertory -Detectors/PDA -Footsteps and death -Ragdolls -Some Ambient Background -Barrel and metal box physics -RPG Rockets and Explosions -Heli explosion, rockets, and gunfire -Doors ------------ ----v1.1---- ------------ -Redone most sound file comments which resulted in AI detection range tweaks -Switching weapons or equipment can now be detected by AI in close range (was disabled by default) -Increased volume of Bullet impact, contact beep and footsteps. (not AI related) -Changed gunshots of Groza and Abakan -Add new Eliminator and silencer gunshots -Fix some config issues

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3155 downloads

Uploaded:01-30-2010

Fix for AMK.1.4

fix.zip | 7.96 KB

Download

8256 downloads

Uploaded:11-24-2009

Less Stress - Mod for Call of Pripyat

less_stress.rar | 285.55 KB

you better weapons and much more! See the readme for full details!

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1501 downloads

Uploaded:04-25-2010

Invulnerable NPCs

invulnerablenpcs.rar | 42.11 KB

"DoItYourself Instructions.txt" for more details.

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6183 downloads

Uploaded:04-02-2010

Anomalous Artifact Hunters

anomalous_artifact_hunters.zip | 168.99 KB

rewarding. There are 2 versions included you can choose to install.

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2097 downloads

Uploaded:02-28-2010

Shadow of Pripyat

shadow_of_pripyat_0_9a.rar | 516.98 KB

re-enables most of the faction armor - on top of which adding some content from Clear Sky, such as the CS-1 Body Armor. Unlike most modifications which seek to rebuild the game from the ground up, Shadow is meant to add a subtle twist to the game. Visually, there is little to no change, but on a gameplay level, most special characters become much more challenging fights and it adds a certain level of difficulty to otherwise easy fights. As it began with artifact modification in mind, it also ups the prices for most artifacts, while making them suitably more effective - there's more incentive to both sell and keep artifacts, resulting in some hard choices - especially as faction outfits often sacrifice protection for artifact containers, and vice versa. This mod has been tested for compatibility with: - Call of Pripyat Variation Mod (0.3) - works fine, stable, but some unique weapons may not spawn. - Call of Pripyat Atmosfear - works fine, no conflicts. I currently would not encourage using it alongside SMRTR Pripyat for stability reasons.

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3790 downloads

Uploaded:12-27-2008

Faction Commander

factioncommander_2.0final.7z | 3.04 MB

follows. The command system of this mod is composed of six types of commands. The commands include Default, Assemble, Expansion, Cancel, Attack, and Defend command. You could choose the magnitude of the action of command. Non-player factions also have their commanders who use artificial intelligence and could make counteractions to their enemy. You could choose four levels of artificial intelligence, they are Disable, Normal, Hard and Insane. [url="http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=19724&sec_id=22"]Discussion thread for Faction Commander 2.0[/url] Faction Commander 2.0 - Advanced Assistants Demo Faction Commander 2.0 - Mutant Infestation Demo

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15267 downloads

Uploaded:09-13-2008

CLEAR SKY - Carry More

max_weight_500.zip | 11 KB

thought it was annoying after a shootout, you couldn't loot very much of the bodies and make money! Does NOT require a new game! Hope you like! More mods soon.

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3828 downloads

Uploaded:12-29-2010

Absolute Structures Texture Pack

absolute_structures_soc_v1.0.7z | 135.48 MB

in the pack has been sharpened. This include gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Most of the textures are the same resosution as vanilla so they don\'t require much more RAM to load. You can use them even on low spec machines.

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4413 downloads

Uploaded:08-28-2010

Spartan 11:11 Mod

spartan_1111_mod_beta_dc_v0.65.5.7z | 194.52 MB

everywhere, International Factions are also in the Zone. Fire fights are common amongst Factions and deadly Mutants don’t care to crash the party. Fight, survive and work your way to the Free play mode. The Zone is now, a WAR ZONE!

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4861 downloads

Uploaded:04-14-2009

Free Play

freeplay_v1.1.rar | 19.5 KB

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2941 downloads

Uploaded:01-28-2009

Faction Wars

faction_wars.rar | 1.03 MB

they will do as they see fit, and each play is totally different, you can have quite a low key game, such as maybe duty and freedom having small skirmishes around each map and some factions spreading around, to it having a huge jump in wackiness, and have the monolith stream in from the north and take over the entire bar area from the stalkers and the duty. All is possible and all is random, given a small while, the zone will grow into a war zone, at the start it will seem the same, but later on you will notice a HUGE difference, and before you think this is some low key faction war spawns, think again, factions makeovers, troops around the zone in real time, in online and offline mode, unlike other faction war mods which just spawned a few people, this goes a step further, and unleashes a key aspect of the Stalker A-life in factions, which should have been there from the start.

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3713 downloads

Uploaded:10-14-2008

Money Mod

moneymodv1.zip | 117.37 KB

1. You can tweak # and probabilities in death files, but I don't want to right now. Will change probabilities and # in next release.

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2861 downloads

Uploaded:10-12-2008

UI fix for OL 2.2 + ARSENAL RC1 - v0.2

ui_fix_for_ol_2.2_arsenal_rc1_v0.2.rar | 3.57 MB

for submachine guns, all weapon addons, and all armors. Sleeping bag is still messed up + two artifacts + submachine gun ammo + all sub machine gun weapons. No idea how to fix them though. All i did was copy ui_icon_equipment.dds from the ARENAL MOD RC1 and change the grid locations in the all the 80 or so ARSENAL MOD RC1 weapon.ltx files from OL 2.2 + ARSENAL RC1 - v0.2. I changed the grid values only nothing else to the orignal values set in the ARENSAL MOD RC1.

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5416 downloads

Uploaded:09-28-2008

Hades' Real Gore Mod for CS 1.5.04

hades_real_gore_mod_for_cs_1.5.04.zip | 532.21 KB

more realistic. 4. Blood puff is more misty and realistic.

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966 downloads

Uploaded:01-10-2011

CoP Spawn Menu mMod - French

cop_spawn_menu_mod_v1.1_fr.zip | 17.57 KB

generate NPCs, ammunition, weapons and other ... Effets: - Réactive and rèajuste un menu de debuggage crée par GSC. - Ajoute une nouvelle option de génération d\'objets dans le menu principal lors des parties solo. - Offre la possibilité de générer des PNJs, munitions, armes et autres...

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8382 downloads

Uploaded:08-19-2010

AtmosFear 2 for CoP

atmosfear_2.1_cop.7z | 178.57 MB

blowout sequence. 7 dynamic weather cycles Full weather cycle for Jupiter Underground Increased vision distances Altered weather behaviour Different weather balance graphs for each area 120+ new photorealistic sky textures AtmosFear: Blowout (optional)
Reworked blowout sequence AtmosFear 2: Fallout (optional)
Deadly radioactive and acidic fallouts occur in The Zone Dynamic depth of field (DOF) Optional high-resolution and ultra-resolution texture packs Included option pack with various tonal range, night brightness, weather periods length and balance settings Optional Ambient Audio Overhaul Core by imperialreign

3 additional dynamic weather cycles has been added to 4 existing in vanilla version. Also a full weather cycle has been created for Jupiter Underground. The vision distances for some weather cycles has been increased (and reduced for other) so on a clear day you can now see almost across the whole area. The weather behaviour has been altered.
There are now 2 main weathers cycles, good and bad. They change in 2h - 8h periods depending on the area. The weather still changes from hour to hour within each period. Different weather balance graphs for each area have been implemented.
Zaton is often foggy as it is a swamp like area. Jupiter is mostly clear with more storms. Pripyat is rainy and stormy so don't expect much sun there. Over 120 new photorealistic sky textures has been rendered for that mod. AtmosFear: Blowout
The mod also replaces vanilla blowout sequence making blowouts dark and gloomy, showing strange atmospherical phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. Particle waves sweeping across the area. New sound and environment effects created by imperialreign has been implemented. Various NPCs fate after blowout (those not in the cover). Various blowout warnings. AtmosFear: Fallout
The Zone is now even more hostile as radioactive and acidic fallouts occur from time to time. They can cause significant damage if player caught in the open without decent protection from armor, artifacts or drugs. The nearest cover is shown on the minimap when radiation or biohazard levels become deadly. Acidic fallout very quickly degrades the armor/helmets. More screenshots, installation guide, F.A.Q. here:
http://atmosfear.crommcruac.com

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5121 downloads

Uploaded:05-30-2010

Better Blood

betterblood.zip | 663.23 KB

Download

2099 downloads

Uploaded:10-01-2008

S.T.A.L.K.E.R. Sound Overhaul

sound_overhaul_107rc1.rar | 14.24 MB

made for vanilla Stalker, so if you want to use mods that tweak the weapon ltx's, you'll need to merge the sound part from the ltx's included in this mod. -New ambient sounds (spooky night sounds, crickets, etc..) -New thunder sounds. -New anomaly sounds. -New interface sounds: Inventory, pda messages, detector, geiger counter, etc. -New bullet sounds: Impact and fly-by. -Integrated parts of annoying audio fix: No more "hello hello" at Yantar or "come in, don't just stand there" at the Bar... -New footsteps. -Replaced the "on alert" heavy breathing for npc's to a equipment clatter. (Thanks to johnnythewolf for the idea) -New main menu music.[/quote]

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16318 downloads

Uploaded:07-06-2008

Oblivion Lost (1.0005 release)

oblivion_lost_2.1.1_for_1.0005.rar | 241.77 MB

best performance possible, while implementing the best mod features: Total Freeplay, Modified A-Life, and Reality Enhancement. [/quote]

Download

12968 downloads

Uploaded:04-17-2008

STALKER Weather Overhauled

s.w.o.v2.2_full.rar | 154.6 MB

v2.2. [b][u]Features:[/u][/b] [b]- compatibilty packages for AMK v1.4 (incl. translated eng v1.x and v2.x series) and OLP v1.3.3 (separate readme's in proper folders)[/b] [b]- new, completely overhauled weather settings for all outdoor game levels (full and unified cycle for Cordon, Garbage, Pripyat, Yantar, Dark Valley etc) making the game radically changed in its visual outcome.[/b] [b]- included Sky4CE SkyGraphics Mod v1.77 - introduced depth of field effect[/b] - more detailed weather cycle, number of phases multiplied (there are more than 40 phases of the cycle, instead of vanilla 24) - a lot of 30 minutes and even 15 minutes phases (instead of commonly used 1h ones) to better reflect and control the subtle lighting weather changes - cycle synchronized for Kiev, UK, 01.05.2012 (original idea by MrKlorox Badmagic and their DarkerNights mod, so credits for it go to them), timings takne by web calculators , accurracy - minute scale. - new, sun-based lighting system which makes the game look much more like real-life. During the day the sun always gives at least some lighting, but the color, intensity of it and the way it transits form one setting to another is depended on the time, clouds, fog, angle etc. - proper light and shadow balance. Shadows are properly desaturated and dark and accurately contrasted with areas lighted up by the sun. - completely re-done sun and shadow positioning - shadows are realistically long and point to the proper direction. All this perfectly synchronized with time of day, geographical orientation (sun rises in the east and sets in the west) and visible sun position. - visible sun travel "emulated" with proper sky texture transition and sky texture color settings - realistic sunsets and sunrises - effective, completely redone rain periods and thunder-storms - included StalkerSkies and S.H.A.R.P.E.R.v95 - included thunder sounds by Darius6 and Hectrol, also reconfigured thunderbolts to make them more random and effective - three optional night variations - darker, brighter and normal - BETA FEATURE: added full weather cycle for all indoor game levels - so that you can see the proper weather trough all gaps, windows, holes etc.

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2497 downloads

Uploaded:10-29-2009

S.T.A.L.K.E.R Re-Animation Project

srapv1.2a.rar | 28.4 MB

other mods and skins(replacement textures).

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3374 downloads

Uploaded:04-22-2009

UI & HUD Overhaul

ui_hud_overhaul_v1.5.zip | 4.71 MB

post-processing effects for each type of anomaly, and the radiation effects are a lot clearer than with vanilla SoC. The nightvisions have been replaced with better ones from Clear Sky. Whenever you get a new objective, or complete one, a news item will temporarily pop up and give you more information. Also whenever you get information for a stash, a news item will pop up and tell you which level it's on(esc = Escape A.K.A. Cordon, gar = Garbage, etc.), as well as some more info. If you play with a different mod that has cars in it(Oblivion Lost 2.2 or something), you now get a car condition bar to see how much damage your car can take before exploding. Some people may not want this, so the option to disable it is in the #options folder.

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3416 downloads

Uploaded:11-22-2008

Main Menu Mods Compilation

cs_main_menu_mods_compilation1.1.zip | 35.26 MB

ultimate compilation of any of the mods that are called through main menu, and now you can do it all from the game 99,9% of times! Mods included: [url="http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=18748&sec_id=21"]Cheat mod 1.02a (or 1.03) with vehicles pack [/url] [url="http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=19171&sec_id=21"]Helios Spawn menu 1.3[/url] [url="http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=19310&page=10&sec_id=22"]Faction Commander 1.6 (but without optional mutant pack)[/url] These three mods will allow you to: - spawn almost any object or live being in this game, including cut-out mutants (through Helios mod!) - spawn squads of any faction - spawn stalkers in any of N-S-W-E directions, or spawn them with delay - control your faction membership, and their attitude and aggressiveness - make yourself "terminator" with super-jump, super-speed, and super-resistances - make or lose money - drive vehicles - speed the time up or down - enable level changers and gateways at guides - walk through walls and obstacles - .. and so much much more! For more details see the download pages of the mods which are included here! [url="http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=19019&page=1&sec_id=22"]Discussion thread for this mod[/url]

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7655 downloads

Uploaded:10-02-2008

ABC INFERNO

abc_inferno_fixed.rar | 93.33 MB

"realism mod", though many things will have a sort of "realism", this version is very different from the ABC 1.0, i did many changes in the gameplay, AI and Stalker & Weapons damages. When you start, you wont see all the mod potential, you will probably need to play 2-4 hours, because everything in game is affected by your skill which is based on your rank, i.e. weapons and suits, those 2 items will work depending of your skill and depending of the item, some items will work better and advanced items wont work very well, so when you start you will need to pick the correct items and as you advance, those advanced items will work better. The things will get better and worse as you advance through the ranks. Ah there is a cool thing that you can do if you get the super gauss, it work very well for throwing explosive items far away. Very cool, check out my video.[/quote] Be sure to check out a teaser video [url="http://www.youtube.com/watch?v=FpQfLrvCKOY"]here[/url] .

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3775 downloads

Uploaded:10-01-2008

Additional Add-ons Mod

additional_addons.zip | 649.81 KB

Download

14234 downloads

Uploaded:09-11-2008

Clear Sky Patch

stkcs_v1.5.04_forpackefigspatchany4.exe | 55.41 MB

: [b]Added[/b] - added stamina indicator to HUD. - added ability to move ammo from the container to the inventory and back by double-clicking. - added game autosave after intro cut scene. - added items to secret locations in the Swamps level. - added ability for the Duty technician to upgrade exoskeletons. - added ability for the Freedom technician to upgrade AC-96/2. [b] Changed[/b] - increase the amount of money the Bandit faction trader has. - considerably increased the likelihood of getting a “return item” job at the Cordon, Agroprom and Military Warehouses. - removed machine gunner and sniper invulnerability at the Deserted Hospital level. - during emissions the player no longer loses control if he is in cover. - increased monster vulnerability to grenades. - fixed ammo and armor prices. [b]Fixed[/b] - fixed error related to a large number of ammo in crates in camps, which caused a crash due to excessive identifiers. - fixed error which damaged save game files after switching between them in the loading menu, which caused various random errors while playing. - fixed error which caused the Bandit faction trader to take money from the player for completing the “Take over the flea market together with the bandits” job, instead of giving him money. - fixed error which prevented the main mission from appearing in the Limansk level if the player entered it from the Red Forest level before completing the “Help Clear Sky capture the bridge” job. - fixed error which caused the situation during the “Help Clear Sky capture the bridge” job to be saved incorrectly. - fixed error which caused a crash during the conversation with the Freedom squad leader near the mercenary base. - fixed an incorrect patrol route at the Military Warehouses level, which caused crashes. - fixed error in the Freedom leader dialogue, which caused a crash if the player, having brought back the dead squad’s PDA, closed the dialogue window early and then reinitiated the dialogue. - fixed error in the mugging scene which caused a crash. - fixed error which caused the Freedom technician to not take his friend’s PDA on job completion. - fixed error which prevented the “Talk to Wild Napr” job from being completed if the diggers had already been freed from the concentration camp. - fixed error at the Cordon level which allowed the machine gun to continue firing, even after the machine gunner had been killed. - fixed error which caused a crash at the entrance to the Dark Valley level. - fixed error at the Dark Valley level which caused a crash if the tunnel at the mercenary base was blown up prematurely. - fixed several random crash errors. - fixed some errors in the Faction War. - fixed error which caused squads to leave control points. - fixed error which caused a crash when attempting to load the last saved game if there were no saved games. - fixed error which caused a crash when attempting to throw away a weapon twice using the “Throw away weapon” button with an open inventory. - fixed error which caused premature activation of level-to-level passages. - fixed error which prevented the “Kill blind dogs” job from being completed if the digger killed the dogs himself. - fixed error which made it possible to complete jobs to deliver items even if there weren’t as many items as needed, causing a crash. - fixed error which caused a crash if all members of a squad which gave the player a job died. - fixed frequent server and client crashes in the multiplayer. - fixed error which caused weapon mods to disappear if weapons were left at a considerable distance away from the player. - fixed error which prevented the message informing the player that he is leaving the crow shooting area from disappearing. - fixed some errors related to emissions, including crash errors.[/quote]

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18205 downloads

Uploaded:06-17-2007

Realism Graphic Mod

realism_graphic_mod_v2.0.zip | 1.05 MB

Download

8824 downloads

Uploaded:04-03-2007

STALKER Accuracy Mod

deadeyedick_mod.zip | 4.41 KB

Download

179 downloads

Uploaded:05-09-2011

N52 Mini Mod

n52s_mini_mod.zip | 12.31 MB

Download

14454 downloads

Uploaded:04-10-2010

Absolute Structures Texture Pack for SCoP

absolute_structures_v1.0.zip | 207.34 MB

Compilation and NeilMC's Graphics Pack. All the textures in the pack has been sharpened on MIP map level. It means gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Most of the textures are the same resolution as vanilla so they don't require much more RAM to load. You can use them even on low spec machines.

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2319 downloads

Uploaded:03-18-2010

Better Starting Equipment (Not overpowered)

beter_equipment_at_start_not_overpowered.rar | 755.29 KB

limit and startup-equipment

Download

12500 downloads

Uploaded:02-08-2010

Call of Pripyat Patch

stalker_cop1602ru.zip | 49.86 MB

Download

6304 downloads

Uploaded:01-25-2010

Buy Toolkit 3

buy_toolkit_3.zip | 16.54 KB

it probably could have been done better. Have fun with your tier 3 upgrades! Only thing that was odd was that after I gave the first mechanic the 3rd toolkit, I somehow got the second toolkit as well. I tried again, and it didn't happen. No idea why it did this, but I just gave that toolkit to the 2nd mechanic. Apart from this bug, you will still need to find the 1st and 2nd toolkits.[/quote] If you don't want to wait around for the tier 3 upgrades this mod is for you! See the above description and readme for full details!

Download

1962 downloads

Uploaded:12-30-2009

Autosave

autosave1.0.zip | 99.65 KB

1.0004 vanilla. Just unpack it into the gamedata folder and [i]voila[/i]. Starting a new game is not needed. You're free to include this minimod in other, bigger ones as long as credit is given. ~ utak3r ~

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1020 downloads

Uploaded:08-15-2009

Pistol Ironsights Mod

pistol_ironsights_mod_v1.1.zip | 1.59 MB

spent many hours dialing in the pistols to shoot correctly, but not to effect it so it is spot on every time. Simply, I did not mess with the radius and deflection aspects. Next I cleaned up the code layout that occurs from unpacking, which leads to some dirty code. I spent many hours testing and trying to make sure that there were no issues, but I can't assure that every machine will be flawless. All tests were done under maximum game settings.[/quote] Updates: Ver 1.1 - Added a pistol that was overlooked when zipping this mod together, the SIG 220. Sorry all for the oversight.

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2260 downloads

Uploaded:02-27-2009

Faction Wars Respawn Fix

faction_wars_respawn_fix_v1.01.zip | 6.3 KB

rival faction is concerned. On account of the above, auto-quest spam has been significantly reduced.

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1564 downloads

Uploaded:12-16-2008

FOV Switcher

fov_switcher_v13.zip | 16.96 KB

the world seems more volumetric.

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1996 downloads

Uploaded:10-21-2008

Faction Changer Mod

factionchanger_0.1.rar | 7.92 KB

Download

7730 downloads

Uploaded:09-29-2008

(G) mod

g_mod_v_3_0_final.rar | 26.03 MB

Date: 2008.09.29 *********************************************************** * (G) mod version 3.0 final *********************************************************** Improved weapons & armors. Balanced weapon upgrades. Low degrading weapons. Suit weight bonus. Any trader buy fair price. Better starter items. Removes night (by ilurker) More ammo, weapon drop. 0.1% armor & artifact drop rate. Enabled weapons in HQs Minimap Mod - Blue Dot for Dead Bodies (v1.1) by Lux aka LuxZg Reskin: Darker weapons. Binoc (by Gnomus) Full screen scope (by Gnomus) Improved night vision (by ABC inferno) Knife (by ABC inferno) New Marked One Icon by Degenero.

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3548 downloads

Uploaded:09-20-2008

Better Weapon Sounds

betterweaponsounds_b2.zip | 523.86 KB

Shadow of Chernobyl. All sounds have been ogg commented and are error free. Beta 2 PKM sound added.

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11190 downloads

Uploaded:03-30-2007

Non Degrading Armor

nodegradearmor.rar | 2.2 KB

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3042 downloads

Uploaded:09-02-2010

S.M.R.T.E.R. 0.41 Armor & Weapons Descriptions Fix

s.m.r.t.e.r._0.41_armor_weapons_descriptions_fix.zip | 224.53 KB

scientific suits now start with 1 container like supposed to Cleaned up code a little Thanks to smrtphoneusr and the team for the S.M.R.T.E.R. mod so far. You can use these in it if you want to.

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11153 downloads

Uploaded:08-16-2010

P.R.I.P.Y.A.T.A.N.

p.r.i.p.y.a.t.a.n.7z | 530.54 MB

Download

3001 downloads

Uploaded:07-13-2010

S.M.R.T.E.R weapon description entry fix

smrter_v041_fixed_descriptions.zip | 13.32 KB

and gramatical errors that were included in the original.

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1665 downloads

Uploaded:04-05-2010

LTX Quick Editor

ltx_quick_edit.zip | 213.05 KB

to be able to selectively edit certain values on a needed basis. I've included some filters for the weapon files. NOTE: Only the first found Key in the file will be read/replaced. Also some values just don't show up. I really can't figure out why. It's really not my fault they use such a stupid method to store data in a file.

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2412 downloads

Uploaded:03-18-2010

Kohuke's Mod Compilation

kohuke_mod.zip | 164.88 MB

readme), which reset you carry weight and jump power to original; also the weapon degradation is added back in. The mod is designed the way I like my game and probably will not make any different versions of it. FULL DESCRIPTION AND INFO ON INSTALLING IN THE README FILE. In this mod you'll get: * carry limit rised to 2,000 kg (I'm a packrat - that's why) * jump power increased * weapons most weapons can take silencer and scopes * weapons degrade very little over time * knife does major damage now * bodies drop more goodies * traders buy stuff in any condition * starting equipment has 1 Tier 1 toolkit, 1 vodka, more ammo, food, meds, 1 anabiotic drug, the simple detector is replaced with veles. Incorporated the following mods: * Phonixheart - traders sell toolkits * Nazgutek and angrydog - bugfixes * Az - brighter flashlight and better rain * Kane4 - nightvision * krilatizmajra - svarog display better * Nordom, Ceive, Nawheel and dDefinder - better soundeffects * Darkenneko - variation mod * shua - high quality PDA maps * Chuppachup - better terrain * XoBaR Increase view distance * Mori - Wear Your Goddamn Helmet Mod You MUST start a NEW GAME! Have fun! NOTE: This mod might not be compatible with any other mods. Compile this with othet mods at your own risk.

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1174 downloads

Uploaded:01-17-2010

Peaceful Stalkers

peaceful_stalkers.rar | 3.9 KB

Download

1233 downloads

Uploaded:11-20-2009

Monolith Mod

monolith.zip | 53.73 KB

properties. The Renegades, Bandits in Limansk, and Military are now neutral to the player. The Monolith faction is friendly to the player. With the Monolith as your allies, you now have new quests in which you assist the Monolithians in capturing parts of The Zone. These parts include the Military Warehouses, the Garbage, the Red Forest, and Yantar. Other changes make high end weapons more reliable. You can also sprint with the Exoskeleton, RP-74, RPG-7, SVD, and Bulldog 6. Several suits have had their properties changed. The SEVA suit, Bulat suit, PSZ-9D Duty suit, and the Exoskeleton come with five artifact containers. The Stalker suit comes with three artifact containers, instead of two. The Exoskeleton skin has been changed from the Loner Exoskeleton skin to the Mercenary Exoskeleton skin. The Stalker suit, SEVA suit, and Bulat suit also have new skins which are surprised. To help you fight The Zone, you have been given better starting equipment. You now start the game with a Vintar BC, which Scar (protagonist) carried in the opening cutscene. You also start with a Kora-919 pistol (Colt M1911A1), a Stalker suit, lots of ammo, and three surprise artifacts. See the readme for more specific details.

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10340 downloads

Uploaded:11-13-2009

Detailed and Translated COP Maps Package

detailed_cop_maps_translated.zip | 27.38 MB

Pripyat city and X8 secret laboratory.

Download

2157 downloads

Uploaded:05-18-2009

Clear Sky Faction Mod

csfm_2.4.7z | 186.16 MB

customization Check CUSTOMIZATION READ ME!

Download

5179 downloads

Uploaded:05-04-2009

Clear Sky Patch

stkcsfor_1509.zip | 67.04 MB

screenshots from the player’s screen. Improved integrated anti-cheating system that allows the remote admins to track the modifications in network game parameters. Fixed bug with killing the player after respawn. Improved player-checking system upon connection. Fixed bug with RPG-7. Fixed bug in buy menu. Added new effect High Definition Ambient Occlusion. Increased the game stability. Changes of game balance in Multi-player: - Increased damage dealt by "Tunder С14", "SA Avalanche ". - Added possibility to attach scope to "SA Avalanche". - "UDP Compact" pistol now has an increased cartridge (12 bullets).

Download

1024 downloads

Uploaded:12-01-2008

A Free Life mod

a_free_life_mod.rar | 860.32 KB

special weapons and suits. Check the readme for full details.

Download

3178 downloads

Uploaded:10-05-2008

New Improved Bump Maps (FULL)

fullbumpmap.rar | 938.33 MB

Download

1762 downloads

Uploaded:10-01-2008

SRP Minigun

srp_minigun.rar | 622.13 KB

Download

8133 downloads

Uploaded:09-08-2008

Clear Sky English Patch

v1.01_stkcsforpackefigspatchany3.exe | 54.52 MB

countries....) [quote] Minimum: Microsoft Windows 2000 (SP4) / XP /Vista Intel Pentium 4 mit 2 GHz / AMD XP 2200 + 512 MB Ram 10 GB free hard disc space 128 MB Direct X 9c compatible card Keyboard, Mouse Lan/Internet for Multiplayer Recommended Microsoft Windows XP /Vista Intel Core 2 Duo E6400 / AMD 64 X2 4200 + 1,5 GBRam 10 GB free hard disc space 256 MB Direct X 9c compatible card Keyboard, Mouse Lan/Internet for Multiplayer Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories, artifact fields and spheres of influence. There are no more old enemies or friends – now everyone is for himself. The Factions War has started between the groupings. The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character will have to play the key role in the events, which led to creation of the Zone up to the point from which the original S.T.A.L.K.E.R. game begins. What’s waiting for stalkers in the opened depths of the Zone? Which new challenges bear in the new territories? Why blowouts continue shaking the Zone? Why did the Zone change? How to remove its instability? Which faction will take the upper hand in the clan opposition? Why did Strelok end up in the death truck? What happened to Strelok prior to that? Was there any other choice to make? These and many other questions will get answered in the official prequel S.T.A.L.K.E.R.: Clear Sky. Just like its predecessor, Clear Sky perfectly captures the sinister atmosphere within the death Zone. DirectX 10 support enables spectacular graphics, including dynamic transitions between day and night with absolutely realistic light effects, as well as very detailed landscapes and lifelike animations. At the same time, the developers saw to it that S.T.A.L.K.E.R. Clear Sky also works with DirectX 8 and DirectX 9. Special attention was given to realistic, independent thinking and actions of the NPCs. The artificial intelligence from the predecessor game was strongly improved, so that foes and allies now make their own situation-based decisions that impact the further course of the game. For instance, the outcome of battles is not predetermined. Only in the last few levels is the player guided towards a given end of the story, which leads to the events described in Shadow of Chernobyl. Key features Unique mix of action-laden first-person shooter and complex role-playing game Gigantic scope: many new levels are available, plus some completely overhauled levels from S.T.A.L.K.E.R. Shadow of Chernobyl and many side quests with motivating rewards Realistic simulation of the extensive S.T.A.L.K.E.R. world: enemy factions fight each other, mutants hunt of their own accord. Intermediate movie-quality cut scenes complement the thrilling back-story leading up to the events of S.T.A.L.K.E.R. Shadow of Chernobyl Numerous new in game features, such as fast travel, or extensive modification and repairing armor and weapons Greatly improved artificial intelligence Complete DirectX 10 support for state-of- the-art graphic effects (God rays, soft particles, SSAO, dynamic volumetric smoke, dynamically wetting surface (rain effect) etc.) Dynamic transitions between day and night with realistic weather effects Detailed graphics, including an all-new animation engine Hugely expanded multiplayer part with many varied game modes and up to 32 players online or over LAN. [/quote]

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522 downloads

Uploaded:08-06-2008

Normal Accuracy

normal_accuracy.rar | 92.4 KB

becomes effective from 10 to 1000 (presumably meters). This should also work with Stalker 1.0005 - but I haven't tried it as I use mods that require 1.0004 and I didn't want to have to patch up just to check this and then reinstall the game to get back to 1.0004 and reinstall the mods etc. etc. A kind downloader could verify it operates in 1.0005 maybe? :-) To follow at some point in the future will be my own modified weapon and ammo configs - ie. to make some ammo types behave more correctly in relation to each other, some weapons to have more unique traits and darts and slugs to make nice big holes in things :-)

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29515 downloads

Uploaded:04-19-2007

Ultra Graphics Mode

ultra_graphic_mode_v1.1.rar | 3.7 MB

is enabled and tweaked to not causing any slowdowns [*]- Emulated Temporal Supersampling [*]- Improved Bump-Mapping [*]- Improved Parallax-Mapping [*]- Radiocity [*]- Refractions [*]- Better reflections [*]- Dynamic Sky [/list]

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10635 downloads

Uploaded:01-20-2011

Absolute Nature 2 Texture Pack for CoP

absolute_nature_2_cop.7z | 167.66 MB

different foliage and ground textures. The goal of this texture pack is to improve overall sharpness and quality of the ground and foliage textures in the game. All areas can have unique look and feel with slightly different textures for each of them. All the textures in the pack has been sharpened. This include gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Features Textures gradually sharpened on MIP-map level.Visible features on the ground in the distanceNew rendered grass, tree, bush and reed textures5 styles to choose from: default, green (summer), dry (autumn) rotten and dead.Each area can have different style applied.New ground textures.Fixed ground bump maps with proper specular intensity channel.3 texture resolution options to choose: default (the same as vanilla), high and ultra.

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1429 downloads

Uploaded:09-12-2010

STALKER Font for Windows

amazstalker.zip | 115.29 KB

Winzip software to uncompress it.

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580 downloads

Uploaded:08-16-2010

X-Tream HUD

xtream_hud_v1.0.7z | 19.96 MB

Download

3125 downloads

Uploaded:06-14-2010

Full Equipment Upgrades for Clear Sky Complete

full_equipment_upgrades_for_clear_sky_complete.zip | 156.41 KB

so you can still use all upgrades.

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1294 downloads

Uploaded:05-03-2010

All Armed to the Teeth 2

stalker_cop_armed_to_teeth_2.zip | 21.77 MB

people that had already been played the original version. The mod respects the style and balance of the original game version. - All NPCs have the most powerfull weapons and armors in the original (vanilla) game version. - Each faction wears a diferent suit, generally EXO skeletons of different colors. - Each faction use a different weapon model, generally Unique fully upgraded weapons with armor piercing rounds. - Sway effect when aiming have been added. - Some secret places and stashes have better staff. - Trade prices of weapons have been changed to balance the economy, because of the use of more expensive weapons. - The Hud crosshair have been disable. - Compact HUD Mod from smrtphoneusr added: - warning icons are much smaller - changed the position of the booster icons, also resized them - main HUD is further in the lower right corner to take up less screen space - removed quick button indicators - removed noise and visual indicators - removed NPC Counter - Dynamic Hud Mod from Ceano added: - Adds a dynamic hud (mask) for all helmets in the game. Spanish: Stalker C.O.P. MOD Todos armados hasta los dientes 2 El proposito de este mod is volver a jugar teniendo una experiencia muy diferente. El mod trata de hacer al juego mas realista, dificil y divertido para aquellos que ya jugaron la versión original. El mod respeta el estilo y el balance de la versión original del juego. - Todos los personajes poseen las armas y armaduras mas poderosas de la versión original del juego. - Cada faccion viste una armadura diferente, generalmente EXO esqueletos de diferetes colores. - Cada faccion usa un modelo de arma diferente, generalmente armas especiales totalmente mejoradas con balas antiblindaje. - Se agrego un efecto de balanceo al apuntar el arma. - Algunos lugares secretos y escondites tienen mejores cosas. - Los precios de comercializacion de las armas han sido cambiados para balancear la economia, debido al uso de armas mas caras. - La mira artificial ha sido removida. - Compact HUD Mod de smrtphoneusr agrega: - Los iconos de advertencia son mucho mas pequeños - Se cambio la posicion de los iconos de aceleracion, tambien se les modifico el tamaño. - Los indicadores principales se movieron mas hacia abajo a la derecha para que ocupen menos pantalla. - Se removieron los indicadores de botones de acceso rapido. - Se removieron los indicadores de ruido y visibilidad. - Se removio el contador de personajes. - Dynamic Hud Mod de Ceano agrega: - Agrega una mascara dinamica para cada casco del juego.

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921 downloads

Uploaded:08-21-2009

Total Factional Warfare

total_factional_warfare_v0.8.8beta.zip | 95.97 MB

faction in control of the whole Zone. For the purpose of the mod the main story has been completly removed, and to add to the flavour I created a new main character and a new backstory.

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3616 downloads

Uploaded:07-13-2009

Reaper's Photo Realistic Weapons

reapersrpw.rar | 79.84 MB

Każda tekstura posiada swoja bumpmapę, ikonę itd. Tekstury są w 2 wersjach, dla Cienia Czarnobyla oraz Czystego Nieba. Do tego specjalne wersje dla najpopularniejszych modów: Priboi Story oraz Oblivion Lost. UWAGA, by tesktury dobrze działały z wspomnianymi modami patrz INSTALACJA w ReadMe!!! This is a reskin for all weapons, ammo, scope rectiles and knife for S.T.A.L.K.E.R. Shadow of Chernobyl and Clear Sky. All new textures have got their own bumpmap, icon etc. There are also special versions for mods: Priboi Story and Oblivion Lost. IMPORTANT, for correct installation check INSTALLATION in ReadMe!!! PS Szkoda, że można hostować tylko 10 screenów... Więcej screenów w paczce. Sorry, I can’t show You more screens. Fileront gave place only for 10..More screenshots in package. Reaper

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2798 downloads

Uploaded:01-17-2009

God Rays (aka Sun Shafts) Mod

blueshades_god_rays_mod.zip | 31.83 KB

mod for you. There are other mods out there that do it, but this one does just that and nothing besides that.

Download

881 downloads

Uploaded:11-09-2008

Vandals Immortality Fix

vimfix110.zip | 115.79 KB

and prevents important characters from randomly dying. Now features greatly improved script implementation, reliability and performance. This is the zip file, recommended for experienced users and those who have already installed mods for S.T.A.L.K.E.R: Clear Sky. If you do not have any other mods installed, it is recommended that you download the executable setup file instead.

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1514 downloads

Uploaded:10-01-2008

ENB Series

enbseries_stalker_v0068.zip | 69.44 KB

Download

6728 downloads

Uploaded:09-30-2008

Clear Sky Patch

v1.5.05_stkcstolpackefigspatchany5.exe | 56.12 MB

saved games will be compatible with patch 1.5.05.[/b] [quote]----------------------------------------------------------------------------------- Change Log for 1.5.05 ----------------------------------------------------------------------------------- Saved games: 1.5.04 saved games will be compatible with patch 1.5.05. Game changes: - Fixed an error which prevented the guide from leading the player to the Cordon. This was caused by the fact that the autosave function failed to save all data, and once such a saved game was loaded, the game became impossible to complete. If this error occurred, it was necessary to restart the game from the beginning. - Fixed a bug with secondary objectives (Deliver item), which caused the arrow to point to the wrong NPC after a save/load. - Changed the reward for lowering the bridge in the Red Forest. - Changed the reward for killing bandits at the Freedom base filling station. - Fixed the Freedom technician’s dialogue. After accepting a secondary objective, it became impossible to undertake/complete objectives to find flash drives. - Fixed an error, which caused the situation to be displayed incorrectly in the PDA Faction War section. - Fixed an error, which caused the number of grenades for the grenade launcher attachment to be saved incorrectly following modifications. - Fixed an error, which caused FPS to fall when the cursor was moved over headings on the PDA map. - Fixed an error, which sometimes caused the game to crash to desktop when the game was saved during an NPC death animation sequence. - Fixed an error, which caused carried weight to be calculated incorrectly when a suit was upgraded or artifacts attached. - Fixed an error, which sometimes caused faction strength to be displayed incorrectly in the PDA statistics. - Fixed an error, which caused the game to crash following the loading of a saved game due to incorrect saving of monster animations and armed NPC grenades. - Fixed an error, which sometimes caused ammo to be displayed incorrectly after searching bodies. - Fixed an error, which sometimes caused individual NPCs to be enemies, while the rest of their faction was neutral or friendly. - Fixed several minor HUD, inventory, PDA and main menu errors. - Minor rebalancing of trade and items that pop out of dead bodies. - Fixed a problem, which allowed the player to leave the Zone in the water part of the game (first visit to the Swamps). - Changed the process for rewards given for joining factions. - Changed rewards for destroying faction bases. - Fixed game crashes during conversations with enemy technicians. - Added ability to upgrade GP 37 with the help of Freedom and Bandit technicians. Multiplayer: - Added ability to ban and kick players from the game using their GUID (serial number), in addition to name and IP. - Fixed several errors in multiplayer chat, including the fact that the following letters could not be entered in some circumstances: A, Z, X, C, V. - Fixed a large number of various errors which caused client and server crashes in the multiplayer. - Added IP filter (for games in certain subnets). Fixed the following script crashes: - smart_terrain.script:227: attempt to index local 'obj' (a nil value) - smart_terrain.script:1003: attempt to index field '?' (a nil value) - sim_combat.script:950: attempt to index a nil value - sim_board.script:688: attempt to index local 'obj' (a nil value) - smart_terrain.script:288: attempt to call method 'clear_smart_terrain' (a nil value) - bind_monster.script:72: attempt to index field '?' (a nil value) - xr_effects.script:1607: attempt to index field '?' (a nil value) - ! [LUA][ERROR] ERROR: There is no task with entity_id(_g.script:973: bad argument 2 to 'format' (string expected, got nil)) - ! [LUA][ERROR] ERROR: error. val_smart_terrain_5_0_freedom_antenna(_g.script:97 3: bad argument 2 to 'format' (string expected, got nil)) - fixed crash (task_objects.script:2231: attempt to call global 'blowout_hit_with_pp_and_cam_effectors' (a nil value)) - fixed crash (ERROR: Invalid AI map at kamp point [mar_smart_terrain_6_8_kamp_1](_g.script:973: bad argument 2 to 'format' (string expected, got nil))) - fixed crash (sim_combat.script:429: attempt to index local 'comander' (a nil value)) - fixed crash (task_objects.script:580: attempt to concatenate field 'id' (a nil value)) Thanks to user madafraga for this POLISH translation of the changelog. Zmiany w grze: - Naprawiono błąd, który sprawiał, że przewodnik nie był w stanie doprowadzić gracza do Kordonu. Było to spowodowane faktem, iż autozapis nie zapisywał wszystkich danych. W sytuacji, kiedy taki stan gry był odgrywany, nie dało się ukończyć gry i trzeba było rozpoczynać ją od samego początku. - Naprawiono błąd związany z pobocznymi zadaniami (dostarczanie przedmiotów). Po zapisaniu/odegraniu stanu gry strzałka wskazywała nie tego NPC, co trzeba. - Zmieniono nagrodę za opuszczenie mostu w Czerwonym Lesie - Zmieniono nagrodę za zabicie wrogów na stacji benzynowej w bazie Wolności. - Naprawiono rozmowę z technikiem Wolności. Po podjęciu pobocznego zadania, było niemożliwe zabranie się/ukończenie zbierania dysków. - Naprawiono błąd, który powodował, że PDA źle wyświetlał statystki ugrupowań. - Naprawiono błąd, który sprawiał, że liczba pocisków w po modyfikacji polegającej na dodaniu granatnika była wyświetlana błędnie. - Zlikwidowano błąd, który sprawiał spadek liczby wyświetlanych klatek na sekundę (FPS-ów), kiedy kursor przesuwał się po nagłówkach mapy w PDA. - Naprawiono błąd, który powodował, że gra wyłączała się, kiedy zapisywano stan gry podczas sceny śmierci NPC. - Poprawiono błąd, który sprawiał, że źle obliczał się ciężar, kiedy dokonywano usprawnień lub przyłączano artefakty. - Naprawiono błąd, który czasami błędnie wskazywał siły frakcji w statystykach w PDA. - Usunięto błąd powodujący wyłączanie się gry podczas ładowania zapisanego stanu gry z powodu błędu przy zapisie w trakcie scen z potworami i uzbrojonych w granaty NPC. - Naprawiono błąd, który sprawiał, że błędnie podawana była ilość amunicji w trakcie przeszukiwania ciał. Poprawiono błąd powodujący, że jeden NPC był wrogo nastawiony, natomiast cała jego frakcja zachowywała się neutralnie lub po przyjacielsku. - Naprawiono kilka mniej ważnych błędów HUD-a, plecaka, PDA i menu głównego. - Naprawiono usterkę powodującą wyrównanie wartości handlowej przedmiotów, które zdobywało się po przeszukiwaniu zwłok. - Usunięto błąd, który pozwalał graczowi na opuszczenie Strefy w wodnej części gry (pierwsza wizyta na Bagnach). - Zmieniono system nagradzania za przyłączanie się do ugrupowań. - Inaczej wynagradzano za niszczenie baz różnych frakcji. - Wyeliminowano usterkę, która powodowała wyjście do systemu podczas rozmowy z wrogimi technikami. - Dodano umiejętność ulepszania GP37, korzystając z pomocy techników z frakcji Wolność i Bandytów. Gra wieloosobowa - Dodano możliwość banowania i wyrzucania graczy z rozgrywki, korzystając z ich GUID (numeru seryjnego), w związku z nazwą użytkownika i adresem IP. - Naprawiono kilka błędów w czacie w grze wieloosobowej. Wcześniej w niektórych okolicznościach nie można było wpisywać następujących liter: A, Z, X, C, V. - Usunięto dużą liczbę błędów, które utrudniały pracę klienta gry wieloosobowej i powodowały awarie serwerów. - Dodano filtr adresów IP (dla rozgrywek w niektórych podsieciach) Poprawki naniesione do skryptu: - smart_terrain.script:227: attempt to index local 'obj' (a nil value) - smart_terrain.script:1003: attempt to index field '?' (a nil value) - sim_combat.script:950: attempt to index a nil value - sim_board.script:688: attempt to index local 'obj' (a nil value) - smart_terrain.script:288: attempt to call method 'clear_smart_terrain' (a nil value) - bind_monster.script:72: attempt to index field '?' (a nil value) - xr_effects.script:1607: attempt to index field '?' (a nil value) - ! [LUA][ERROR] ERROR: There is no task with entity_id(_g.script:973: bad argument 2 to 'format' (string expected, got nil)) - ! [LUA][ERROR] ERROR: error. val_smart_terrain_5_0_freedom_antenna(_g.script:973: bad argument 2 to 'format' (string expected, got nil)) - fixed crash (task_objects.script:2231: attempt to call global 'blowout_hit_with_pp_and_cam_effectors' (a nil value)) - fixed crash (ERROR: Invalid AI map at kamp point [mar_smart_terrain_6_8_kamp_1](_g.script:973: bad argument 2 to 'format' (string expected, got nil))) - fixed crash (sim_combat.script:429: attempt to index local 'comander' (a nil value)) - fixed crash (task_objects.script:580: attempt to concatenate field 'id' (a nil value)) [/quote]

Download

550 downloads

Uploaded:09-23-2008

(G) mod

g_mod_pack_v_1_1.rar | 19.05 MB

Date: 2008.09.23 * *********************************************************** * (G) mod version 1.1 * *********************************************************** Improved night vision (ABC inferno) Improved upgrades: Weapons more damage, accuracy. Armors more defense. Retextured: Knife (ABC inferno) Aksu G36 (BosnisHazard) Lr300 (Scharfschutzen) Svd (Marco_M) Vintorez (YoJimbO) Groza Mp5 Sig550 Upgrades Binoc (Gnomus) Full screen scope (Gnomus) New Marked One Icon by Degenero. All trader buy all item. Better starter items.

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10658 downloads

Uploaded:01-30-2008

S.T.A.L.K.E.R. Weather Overhauled PART 1

s.w.o.v2.0_full.part1.rar | 95 MB

[url="http://stalker.filefront.com/file/STALKER_Weather_Overhauled_PART_2;86245"]here[/url]. [quote] - new, sun-based lighting system which makes the game look much more like real-life - during the day the sun always gives at least some lighting, but the color, intensity of it and the way it transits form one setting to another is depended on the time, clouds, fog, angle etc. - realistic sunsets and sunrises - new weather settings for all outdoor game levels (clear weather for Pripyat, Yantar, Dark Valley etc) - included StalkerSkies and S.H.A.R.P.E.R.v95 - effective rain periods, thunder-storms - included thunder sounds by Darius6, also reconfigured thunderbolts to make them more random and effective - completely re-done sun positioning / shadow settings - shadows are realistically long (check out the screens) and point to the proper direction. All this perfectly synchronized with time of day, geographical orientation (sun rises in the east and sets in the west) and visible sun position - sun travel "emulated" with proper sky texture transition and sky texture color settings - realistically dark, spooky but playable nights - more detailed cycle, number of periods multiplied (there are more than 40 periods of the cycle, instead of vanilla 24) - a lot of 30 minutes and even 15 minutes periods (instead of commonly used 1h ones) to better reflect and control the subtle lighting weather changes - cycle synchronized for Kiev, UK, 01.05.2012 (original idea by MrKlorox Badmagic and their DarkerNights mod, so credits for it go to them - I recalculated the timings and since my sunrises and sunsets are animated, they are perfectly synchronized to the minute) - two optional versions - darker and brighter nights[/quote]

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5274 downloads

Uploaded:04-03-2007

STALKER Artifact mod

artefactmod.zip | 4.54 KB

Download

512 downloads

Uploaded:06-21-2011

Stalker-COP 3GB RAM

stalkercop_3gb_ram_v1.6.02.7z | 246.08 KB

read-me for full tech details.

Download

2002 downloads

Uploaded:03-19-2011

L.U.R.K. Artifacts, Recoil, Ammo Weight Fix

recoil_artifacts_ammo_weight_fix.zip | 233.78 KB

with the S.T.A.L.K.E.R. mod L.U.R.K., version 1.1 (most recent version).

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1871 downloads

Uploaded:03-13-2010

Green Zone

86green_zone_2.0.rar | 14.19 MB

HERE: http://stalker.filefront.com/file/Green_Zone;111355

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3059 downloads

Uploaded:02-28-2010

Better Lighting and Shadows

call_of_pripyat_better_lighting_shadows.zip | 2.66 KB

look of Call Of Pripyat, but it's certainly an improvement (in my opinion). If anything, you've got nothing to lose.

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3685 downloads

Uploaded:10-29-2009

Headbob FIX

headbob_fix.rar | 1.59 KB

out with semicolons so can be seen for reference. The file is GAMEDATA / CONFIGS / MISC / effectors.ltx It can be edited using Notepad. If you already have mods installed that contain that effectors.ltx file then simply edit the one you already have.

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6534 downloads

Uploaded:10-26-2009

STALKER Complete 2009

stalker_complete_2009_v1.4.1_setup.exe | 565.11 MB

experience you'd expect from games you play in 2009. We did not try change the game beyond recognition, that was not the point. The following list is the carefully chosen essential collection of most advanced and aesthetically pleasant modifications, created by talented modders, concept artists and programmers in the past 2 years. These are meant to technically and artistically enhance the game without compromising the original feel and atmosphere developers meant you to see. You'll notice every single detail has been retouched and has a polished feel to it. It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments. It features work by many authors from Stalker community under one art direction, redesigned with new visual qualities and offered as one convenient package to reach user base beyond modding community. This is ideal for first time players or people who beat the game when it first came out and now are coming back to replay it on new rig with higher resolution and better graphics.

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1640 downloads

Uploaded:10-13-2009

Quick Mode

86quick_mode.zip | 125.52 KB

Download

4429 downloads

Uploaded:08-14-2009

Float 32 Mod

float32_fixed_ati_shaders.zip | 8.7 KB

on that page. The mod increase performance for about few percentage and get shadows and lights to look smoother. Enjoy!

Download

4255 downloads

Uploaded:07-13-2009

Clear Sky Patch

stkcsruspackrpatchany10fixed.zip | 60.69 MB

Alt+TAB task switch error, when the OS didn't have other windowed applications running Single player: * fixed an error with stalkers using non-combat smart-covers during fight Network game: * fixed an error with different CD-key case * console command make_config_dump no longer leads to game crashes * console command make_config_dump no longer leads to FPS reduction * improved anti-cheating system * added important packages encryption feature * extended the number of parameters transferred by make_config_dump console command * changed the system of banned player check

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2267 downloads

Uploaded:03-17-2009

Repair Kit

repair_kit_v1.1.zip | 4.56 MB

want to repair, you must unequip everything (including your armor), then equip the one item you wish to repair. After that, just click the repair kit and your item should be repaired. There are options so you can use this mod with Oblivion Lost or Oblivion Lost + Arsenal Merge. To do that you must use the folder with the name of the mod you're using. You can also change options for the actual repair kit, in the options folder.

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8889 downloads

Uploaded:10-02-2008

Terrain Pack

neilmc_terrain_pack_cs.rar | 21.17 MB

create a detailed and realistic game vista.

Download

1417 downloads

Uploaded:10-01-2008

Real Gun Names Mod PL

real_gun_names_0.3_md_pl.zip | 93.51 KB

Wnosi ona takie poprawki, jak pominiete dialogi wystepujace w grze.

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4880 downloads

Uploaded:09-25-2008

Gnomus's Scopes For Clear Sky

gnomus_scopes_for_cs_v1.0.zip | 2.67 MB

some extras. Red and Green PSOP scopes are included as well as a new mercenary icon. Some people were thinking the default one was really ugly so I took a crack at a new one. 8) PLEASE READ Installation instructions first if you already have custom mods installed which you do not want effected by this mod! Known issues: For some reason after you instal this mod the binocs get formatted with two clear pillorboxes. One on each side. At this point I am unable to fix this so if this effect bothers you don't instal the mod. Besides the visual problem the binocs work normaly. This effect happened to me under both wide and full screen aspects even though the binocular texture and config files weren't touched in any way. Go figure! Tested under: Full screen 1600 x 1200 and widescreen 2560 x 1600 1920 x 1080 with the only issue being the previously mentioned one.

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1525 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. CZ Patch

stkcz10004.exe | 56.24 MB

version. Connectivity. Connecting to the server will be possible only if the host's version of the game is the same as yours. Patch 1.0004 changes and fixes: Optimization: 1. Calculating detailed objects was moved to the second CPU stream. 2. Engine optimization, which resulted in FPS 10-15% gain. 3. Shaders optimization. MP features: 1. Implemented the standalone dedicated server. 2. Retail version now works correctly with the standalone dedicated server. 3. Added remote control for the dedicated server. 4. Max ping disconnect option implemented. 5. Self-correcting network packets wrapper was implemented. This resulted in better ping values and traffic reduction by 50-100%. 6. Artifacts counter is not shown in the statistics. 7. Checking available maps without disconnecting the current game is now possible. 8. The list of the players is not dropped to the beginning upon the attempt to scroll it. Now it became easier to put the players on ban voting. 9. Fixed some bugs with defining the cause of death. 10. The exploded grenade does not continue lying on the ground after the detonation. 11. Fixed the artifact activation and the spawned anomalous zone functioning algorithm. MP crash fix: Fixed all known crashes. SP fixes: 1. Fixed the bug with shooting from the grenade launcher. The grenade is fired with the first shot now. 2. Fixed the disappearing weapons when crouching for a long time. 3. Fixed the game crash on Pripyat location, when the player approached any of the monolithians' camps. 4. Fixed Voronin's tasks to eliminate the bandit Poker. 5. Fixed the random quests at the Wild Territory. 6. Fixed the random task to destroy the bandits' camp at the Cordon. 7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley. 8. Fixed the bug with the automatic task to defend the camp when switching location or saving/loading the game. 9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearby. 10. Fixed the task to destroy the mutants lair. 11. Fixed the random tasks with the raids of characters' camps. 12. Fixed the choice of goods at Barkeep and Petrenko after completing the random tasks. 13. The wounded do not run away from the grenade now. 14. The zombies at Yantar do not run from the grenade now. 15. Fixed the crash caused by the patrol route at Yantar. 16. Fixed the crash caused by the patrol route at Agroprom Research Institute. 17. Fixed the task with getting rid of the Duty group in the village at the Military Warehouses level. 18. Fixed the bug with repeating the scene of the Duty group ambush at the beginning of the Military Warehouses level. 19. Fixed the bug with camera fly-through on the stadium at Pripyat. 20. Fixed the bug with Bes character, when the latter couldn't be healed.[/quote]

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4381 downloads

Uploaded:09-17-2008

weapon damage/accuracy and Ironsights

weapon_damage_iron_sight_clear_sky_.zip | 152.91 KB

tested the firedistance yet, but it schould be better than before. Also the pistols are using the Ironsight again --> thanks for that, Karstux

Download

4034 downloads

Uploaded:06-23-2007

VideoCC Mod

stalker_videocc_v1.11.zip | 256.31 KB

Download

424 downloads

Uploaded:06-11-2012

S.T.A.L.K.E.R. Shadow of Chernobyl Stashed Compatibility pack

stashed_compatibility_pack.rar | 11.94 KB

made by asker. But the real credit should therefore go to Proton (AKA Doug Wolanick).

Download

607 downloads

Uploaded:03-15-2012

Windows STALKER Theme/Cursors

theams.zip | 20.62 MB

Download

236 downloads

Uploaded:12-01-2011

No Weapon Sway

no_weapon_sway_v1.0.rar | 708 B

aim for about a second or so, which in STALKER is game breaking because of how fast combat can be.

Download

2800 downloads

Uploaded:08-28-2010

S.M.R.T.E.R. 0.41 Armor and Misc. Descriptions Fixes

s.m.r.t.e.r._0.41_weapons_addon_descriptions_fix.zip | 48.87 MB

Addon (Lite). You must have S.M.R.T.E.R. 0.41 installed, you do not need Pripyat Weapons Addon (Lite) as I\'ve included it\'s files in this one. Credit goes to smrtphoneusr and the S.M.R.T.E.R. team for their work this far, they have my permission to use these in their mods if they so choose. Happy Stalking :)

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554 downloads

Uploaded:05-30-2010

Winter Mod (BETA)

winter_modbeta.zip | 13.8 MB

Download

3615 downloads

Uploaded:05-03-2010

Absolute Structures Texture Pack for CS

absolute_structures_v1.0.7z | 160.39 MB

Compilation and NeilMC's Graphics Pack. All the textures in the pack has been sharpened on MIP map level. It means gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Most of the textures are the same resolution as vanilla so they don't require much more RAM to load. You can use them even on low spec machines.

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5160 downloads

Uploaded:04-25-2010

Absolute Scopes - S.M.R.T.E.R. Add-on

absolute_scopes_smrter_addon.zip | 10.64 MB

also holds the separate reticle for sniper rifles like AWM, H&K417 and M16 scope. You can choose from 4 different screen aspect ratio versions: 4:3, 5:4, 16:9 (widescreen) or 16:10 (widescreen).

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3930 downloads

Uploaded:04-15-2010

No Armor Degrade

no_armor_degrade.rar | 4.24 KB

Download

2222 downloads

Uploaded:03-13-2010

Aiming Sway

stalker_cop_aiming_sway.zip | 1.42 KB

Download

2715 downloads

Uploaded:03-06-2010

Shadow of Pripyat

shadow_of_pripyat_v0_9b.rar | 8.88 MB

extent) and re-enables most of the faction armor - on top of which adding some content from Clear Sky, such as the CS-1 Body Armor. Unlike most modifications which seek to rebuild the game from the ground up, Shadow is meant to add a subtle twist to the game. Visually, there is little to no change, but on a gameplay level, most special characters become much more challenging fights and it adds a certain level of difficulty to otherwise easy fights. As it began with artifact modification in mind, it also ups the prices for most artifacts, while making them suitably more effective - there's more incentive to both sell and keep artifacts, resulting in some hard choices - especially as faction outfits often sacrifice protection for artifact containers, and vice versa. This mod has been tested for compatibility with: - Call of Pripyat Variation Mod (0.3) - works fine, stable, but some unique weapons may not spawn. - Call of Pripyat Atmosfear - works fine, no conflicts. I currently would not encourage using it alongside SMRTR Pripyat for stability reasons. New features in Version 0.9b are slightly larger squads, allowing A-Life to be more confident and bold - artifact hunting and faction conflicts occur more regularly as a result. Faction relations are also more dynamic - eventually, even without doing quests, you can improve or utterly destroy your relationship with a faction. Quest impact is also modified so that Loners or Bandits will become hostile upon completion of some quests.

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1485 downloads

Uploaded:01-07-2010

Natural English Language for OL2.2

natural_english_language_v1.1.1_for_ol2.2.7z | 223.97 KB

Kanyhalos and others) experience for English language players. It corrects many vanilla Russian to English translation errors, incorporating many of the corrections from the excellent Raw Onion Revamp 1.05 Mod made by tharawdeal and onionradish for the vanilla game (please see the original Raw Onion Revamp 1.05 readme included in this package). I have gone to great lengths to not only merge the above mod into OL2.2, but also to add to and increase it's scope by correcting many of the issues that stemmed from Russian to English translations in the OL2.2 mod itself. Also, in the course of working on the mod, any bugs or errors that I came across that I could fix, I did; so the mod contains a few things that go beyond the scope of just a text file edit.

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1875 downloads

Uploaded:01-07-2010

STALKER CoP Compile

21syl_early_mod.zip | 103.05 MB

Download

3491 downloads

Uploaded:11-13-2009

Realistics Weapons

realisticweapons1.2.zip | 3.9 MB

Download

2324 downloads

Uploaded:10-17-2009

Natural Flashlight

natural_flashlight.zip | 610.79 KB

Download

1766 downloads

Uploaded:06-17-2009

STALKER Multiplayer Unofficial Patch

stalker_patch_702c_ww.7z | 49.63 MB

claims to them will be erroneous too. Initially the Patch was reflected for decision of the most persuasive problems of a multiplayer, such as a necessity to vote every Five minutes for change of weather on clear or the narrowed corner of the review (FOV). But more functions were added like the perspective support of unofficial maps and correction of errors of a drawing in r2. Plus alternative r2-render on the basis of just one shader from the some old version of float32 mod. See the readme for full details

Download

362 downloads

Uploaded:06-10-2009

New clear sky hud

new_hud.7z | 1.59 MB

contamination level. And there's no map anymore, so, you will have to look to the PDA (as in real) and also, there's no more compass.

Download

1660 downloads

Uploaded:05-24-2009

Unreal Freeplay Mod Mix

shoc_unr_mod_v.1.01.zip | 787.37 MB

on freeplay. Apart from integrated mods functions it contains also some new (sometimes experimental) features, in example possibility to shortcut main story line, different and enhanced TV and radio programs in the Zone, operational ladders in NPP area, pain after the wound and some others. Mod was created and tested on version 1.0005. Mod version: 1.01 unpacked size: 1.5 GB (contains full Photorealistic Zone textures and Weather Overhaul tetures) Mod description follows, read README file in the package and below for more information.

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910 downloads

Uploaded:02-27-2009

More Artifacts

more_artifacts.rar | 171.12 KB

artifacts in your belt.

Download

7943 downloads

Uploaded:11-05-2008

Stalker - Rebalanced

stalkerrebalanced_v105.zip | 528.97 MB

a realism mod, I have rebalanced many aspects including the weapons and ballistics to what I consider to be fair to gameplay, not necessarily realistic. This mod has only been tested for balance on the 'Master' skill setting, so I have disabled all other settings. What does all this mean for you? This mod enhances the retail version of Stalker through improved; graphics, sound, performance, balance, AI/A-life, day/night weather, weapon ballistics & ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets, bug fixes and generally removes a lot of the things that just really annoy. Version 1.05 is two years worth of work by the author. After this there will not be any more versions of this mod, this is Reb Final. Don't forget to grab the [url="http://stalker.filefront.com/file/;97193"]HOTFIX![/url]

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1660 downloads

Uploaded:10-20-2008

Helios (Spawn Menu) Mod

helios_spawn_menu_mod_1.1.rar | 26.6 MB

flash drives. (Thanks WeenFan!)

Download

1079 downloads

Uploaded:10-14-2008

Arsenal M16A4 ReSkin

camo_ninjas_arsenal_m16a4.rar | 15.08 MB

m16a1/a2/a3/a4, the ACOG scope and the m203 Grenade launcher! please note that this mod was designed by me to us the M16A4 with attachements specifically. other weaponry including the M203 or ACOG may look a little odd. to install; unpack the wrar file and put the gamedata in the main STALKER SHOC directory, then run the game. you may want to back-up or delete any existing non-arsenal RC.1 - 1.1 gamedata's as this will crash the game. I don't require any credit for this mod as it is a simple reskin. Cheers and thanks for your muchly appreciated download. >:D MUCH credit to the many creators and collaborators that created the Arsenal mod, thou shalt live forever in STALKER history!

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4242 downloads

Uploaded:10-08-2008

Improved Sound Effects: Clear Sky

improvedsoundeffectscsv13.zip | 3.04 MB

Sound Effects for SoC. Files have been properly commented Replaced sounds to: -Weapon Fire, Reload, draw, and holster -Devices -PDA -Bullet hit flesh -Doors -bullet whine -Interface -3 detectors -actor footstep, death, hurt and pain -bullet impact -glass -wood -ragdoll -Nightvision -Barrel -Metal -RPG Explosions -Heli explosion and rocket -Ambient Backgrounds --v1.3-- Replaced sounds to: Ambient Background Actor hurt and pain -Added new sounds for weapon Draw, Reload, Silencer fire noises -Changed Contact sound -Changed chain hook noise for footsteps -Changed Generic Noise -F1 Grenade will use its own sound explode sound -Lr300, Val, Vintorez will use their own weapon reload sound instead of the gorza -Config file changes --v1.2a-- -Switched footstep tin and metal sounds -Synced hunting rifle and sawn-off shotgun reload. -Fixed sig550 reload and fire (whoops)

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2511 downloads

Uploaded:10-01-2008

Weapon Mod (FN P90, PKM)

gosuke_weapon_mod.zip | 6.13 MB

Download

1769 downloads

Uploaded:10-01-2008

AdvancedScopes pack2

ascopes_cccp_pack2.zip | 3.5 MB

ready to release my new scopes pack! What\'s new? Well, in this pack you’ll find 4 completely new scope\'s textures. Higher quality and improved design +ASYS scope.[/quote]

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2532 downloads

Uploaded:10-01-2008

Viper to Pistol Slot Mod

mp5viperslot1.zip | 129.86 KB

Download

1834 downloads

Uploaded:09-22-2008

Mechanic Fix

mechanic_fix_4.zip | 4.02 KB

Download

2141 downloads

Uploaded:09-21-2008

UI Mod

stalker_uimod.zip | 3.54 MB

Download

4888 downloads

Uploaded:09-20-2008

Clear Sky Flash Drive MOD

scs_flashdrive_mod_v1.01.rar | 6.29 KB

"new game" and "current game" stalkers/Loners Faction version. Others should be too, if i didnt make a typo. [I need info about Duty Faction if it works.] Game still has bugs that prevent you to get certain Flash Drives in certain situation. Example. Swamps when you are supposed to go top of the Tower before "blow out", if you dont go top of the Tower you cant get the first Flash Drive as a reward. Thats why i created this MOD. You can still collect / find the Flash Drives (no one is forcing you to return all Flash Drives what this MOD gives you), but if you cant get the Flash Drives becouse guest bugs (or you just missed one) you can still return "missed" Flash Drives. Question: Why i didnt just ADD Flash Drives to Trader? Answer: I couldnt, those wouldnt show up, maybe becouse many .Scripts has made Flash Drives AS "non buyable" from Traders or i just couldn know how (all other items showed in my Trader MOD) You can freely MOD this one and use it your own MOD. You can credit me if you want to. Release history: v1.01 - Added Current Game Bandits, Freedom and Duty Factions (to give Flash Drives when joining) v1.00 - New Game / Current Game Stalkers/Loners

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1689 downloads

Uploaded:09-13-2008

Improved Arms for CS

improved_arms_for_cs_1_0.rar | 25.12 MB

more details on the skin of hands. And now also in the nails. -- Recalibrate the tone, contrast, etc. .. of colors. -- And with filtering "S.H.A.R.P.E.N." [Accentuation of the details] Also includes an extra skin ["Bonus_option" folder], with the original patch replaced by another of collector's edition of CS. I hope you like.

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4124 downloads

Uploaded:09-13-2008

EasyStart - DetectorMod 1.5.04

easystartdetectormod_v.2.0.zip | 27.05 KB

detector (simple detector detect on 5 steps, insted 3) 7.First trader have more staff to sell 8.No restriction weapon in special place 9.The trader give vintorez + bullets 10.Better hit probability

Download

10624 downloads

Uploaded:09-10-2008

Clear Sky Patch

v1.5.03_stkcsforpackefigspatchany3.exe | 54.52 MB

improvements[/b] MultiSample anti aliasing Added the possibility of using specialised shelters in a fight Improved lighting of dynamic objects Changes in fight balance, now some of the opponents are more difficult Changes in economic balance Added secondary tasks Changed some animations in multiplayer Improved sorting minor assignments in PDA Added the ability to communicate with the storyline characters and commanders of detachments, while not removing weapons Added description of the contents of cache when purchasing information about it Added additional information in the pop-up hints in the PDA Changed range of items from traders at some levels Changed simulation balance of life. (intensity of events, the strength of mutants) Added the ability to recover belongings after a robbery in the basement at the landfill. At the entrance/exit to landfill now only some money is confiscated Added awards for entering groups Changed filtration system messages in the PDA log Added illumination flares at 'Limansk' and in the 'Red Forest' Increased reward for the capture of enemy bases in faction battles Brackets no longer allowed in the names of files for save/load Added use of localised strings in the game console, chatrooms, etc [b] Game fixes[/b] Game optimised and improved by approximately 5% Significantly improved overall stability of the game Fixed saving errors, that lead to crashing the game Reduced loading times by 10-15% Fixed crashing bug Fixed a bug, allowing characters to run with a loaded grenade in their hand Fixed spontaneous launch of music, turned off in the settings Fixed bugs in the caches, including incorrect saving and accumulation (disappearance) of objects in the caches Fixed bug at automatic crashing of a series of buildings, which did not crash Fixed bugs in some secondary quests Fixed algorithm of conductors. Now they can bring you in more locations Fixed bug which allowed the player to become hostile in the Clear Sky faction Fixed starting position of a player in the transition between locations Fixed errors in detector's response to the anomaly and artifacts. Detector no longer responds to the artifacts, which it cannot show Fixed issuing awards at the 'Dept' base Fixed minor defects in the PDA interface and multiplayer main menu Fixed bugs that crashed the game when joining the Dept faction Fixed minor bugs in the behaviour of mutants after death (disappearance of corpses, continued play of animations) Corrected the appearance of things in boxes that belong to camps Fixed shooting through trees, including shooting with a machine gun Improved visual representation of some anomalies Fixed the appearance of some stalkers from the Freedom faction Fixed some errors in the text Fixed errors with inability of improving certain subjects Fixed a bug which didn't let you use an existing grenade in the inventory Characters will no longer provide secondary assignments during attack and defence of camps Some traders were given improved weapons to sell Added hiding places for the release of Deep Valley Fixed bug with activation of detector from inventory Fixed FPS drops in the main menu Fixed double buffering of supersample Fixed bug with the PNV effect, which remained after lifting the costume which supports it Fixed display font in DX10 Fixed bugs with key settings in game options Fixed command history in console after clearing log [b] Multiplayer improvements[/b] Added multiplayer map "Rambase" Changed multiplayer balance Fixed bug with indicator of health while using healthpacks when a player is invulnerable Fixed bug with the opening of the inventory, when the player died in some game modes Fixed bug with a pause when client connects Improved 'Buy' menu Fixed BattlEye (anti-cheat) support Improved patching system Fixed incorrect error message Fixed bug with moving items into backpack Changed the first bullet dispersion[/quote]

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26863 downloads

Uploaded:07-08-2007

STALKER Skies

stalkerskies_1.1.rar | 26.57 MB

adds a complete set of new sky textures, replacing every sky texture used in game. The rain texture has also been replaced. Finally, the default weather has been completely changed, to included ambiance and fog/sun colors matching the new textures, full sky rotation, full sun/milky way rotation.[/quote] ***You can also download it here: [url]http://www.torn-stars.com/images/StalkerSkies_1.1.rar[/url]***

Download

1409 downloads

Uploaded:09-24-2010

Berill-5M Armor Upgrade FIX

berill5m_fix.zip | 179.13 KB

Download

977 downloads

Uploaded:08-19-2010

Sniper Rifle Mod

sniper_rifle_mod_v1.0a.zip | 2.2 MB

a realism mod nor does it make the sniper rifle a god weapon, it is for fun and sniper fans.

Download

481 downloads

Uploaded:05-17-2010

S.CoP - Green Mod

scop_green_mod.zip | 106.69 MB

deadly Blowouts and no Blowout warnings - Dynamic Huds for Suits/Helmets - Integrated "new" monsters like Cat, Zombies and Fracture - Integrated new Suit (Ecolog) - AK47 slightly more robust - BM16 can be single handed - New Ambietes - ...

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608 downloads

Uploaded:05-10-2010

XoBaR's Minimalist HUD

stalker_clear_sky_minimalist_hud_v1.1.rar | 7.12 MB

right-click) - no enemy positions on PDA (thx to Ceano) - no PDA sounds when detecting NPC nearby optional : - new "grenade warning" icon - no "grenade warning" icon

Download

3058 downloads

Uploaded:05-03-2010

Absolute Nature Texture Pack for CS

absolute_nature_cs_v1.1.7z | 127.19 MB

and IndigoSC's Green Zone. Textures has been edited on MIP map level which means that every MIP map in every texture has been sharpened gradually according to display distance. This results in overall sharpness of the image. Ground texture MIP maps has been edited manually to add more features visible in the distance. There are 3 ground/foliage seasonal options to install: - early spring - summer - autumn Most of the textures are the same resolution as vanilla so they don't require much more RAM to load. You can use them even on low spec machines.

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670 downloads

Uploaded:04-05-2010

No Blowout Warnings

noblowoutwarnings11.rar | 18.72 KB

blowouts and increased damage modules.

Download

656 downloads

Uploaded:03-18-2010

Leandro's Widescreen UI (John2022Tweak)

stalker_leandros_widescreen_ui_john2022tweak.rar | 1.14 MB

artifacts grid/slots. We can now have up to 16 artifacts on your belt, in total respect with the UI.

Download

1402 downloads

Uploaded:02-22-2010

Disable Grass (Transparent ReTex)

disable_grass_transparent_retexv1.zip | 1.04 MB

(manipulated by detail slider). I made this for myself since my computer can't keep up with the better graphical features, so I simply cut the losses and disable grass completely to inch a better framerate, and eliminate the rather silly 'end grass' render as I run across the zone! And lastly... THIS IS A SIMPLE TEXTURE REPLACER! NO NEW SAVE REQUIRED! Enjoy! :D

Download

1834 downloads

Uploaded:02-14-2010

Nightvision Variations

nightvision_variations.zip | 16.83 KB

generation to various colors (the first generation stay in green) and to extend the flashlight scope. ********** Francais : ********** Ce mod a pour but de changer la vision nocturne de seconde et de troisieme generation en differentes couleurs (la 1ere generation reste en vert) et d'allonger la portée de le lampe torche.

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2165 downloads

Uploaded:02-14-2010

Svarog MK2

svarogmk21.0.zip | 4.67 KB

Download

859 downloads

Uploaded:01-26-2010

AtmosFear Blowout Expansion for S.T.A.L.K.E.R. - Call of Pripyat

atmosfear_blowout_exp_cp_1.0.zip | 4.64 MB

file. Blowouts are now dark and gloomy, showing strange atmospheric phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. Screenshots, video, downloads and installation instructions here: http://atmosfear.crommcruac.com/call-of-pripyat/

Download

5112 downloads

Uploaded:12-17-2009

White Mod

s.cop.white_mod_gamma.zip | 65.55 MB

Download

4514 downloads

Uploaded:10-13-2009

Realistic Weapons Ballistics and Sounds

realisticweapons.zip | 2.21 MB

625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in the other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON)

Download

880 downloads

Uploaded:08-28-2009

Clean UI

clean_ui_v0.96.zip | 4.8 MB

This mod does not require you to start a new game. • This mod may not work properly for 16:9 (widescreen) users. • This mod is SRP 0.8.2 -compatible.

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2586 downloads

Uploaded:05-04-2009

Gosuke Weapon Mod 4

gosuke_weapon_mod_4_v131_fixed.rar | 8.58 MB

and PKM. This was fixed and re-submitted by "Bad_Motha" to fix typos of file names and typos within certain files, which allows this mod to work without crashing. I currently installed with other mods. This might have issues with some mods.

Download

1263 downloads

Uploaded:04-06-2009

Clear Sky Faction Mod

csfm_2.3.1.rar | 113.68 MB

"Customization Read Me!" for a full mod customization.

Download

4978 downloads

Uploaded:02-17-2009

STALKER Weather Overhauled

swo_v3.0.rar | 220.93 MB

from SHOC, CS and StalkerSkies pack used. All of them hand-reedited - smart dynamic scheme creating random yet realistic weather condition chains - as always: sunrise and sunset timezone synchronization and semi-real, east-west sun arch - overall improvement in visual quality - easy installation process via full Smart Mod Manager support [b]Dynamic Weather Demonstration[/b] [b]Gameplay Demonstration[/b] [b]Atmospheric Demonstration #1[/b] [b]Atmospheric Demonstration #2[/b] [b]Screenshot Gallery slideshow[/b]

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1648 downloads

Uploaded:12-03-2008

How to mod 2.0

how_to_mod_v2.rar | 4.91 MB

formats.

Download

5380 downloads

Uploaded:11-01-2008

trader overhaul v1.0

trader_ovehaul_v1.0.zip | 21.82 KB

This is a repost of a file previously on the site. The author sent us the wrong files the first time, this should work correctly.

Download

1000 downloads

Uploaded:10-18-2008

Vandalised Firearms

vfire120.zip | 763.79 KB

ammunition, further modified NPC combat AI, pistol iron sights from Karstux and modified grenades and grenade launchers. This is the zip file, recommended for experienced users and those who have already installed mods for S.T.A.L.K.E.R: Clear Sky. If you do not have any other mods installed, it is recommended that you download the executable setup file instead.

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429 downloads

Uploaded:10-05-2008

S.T.A.L.K.E.R.Weather_Overhauled

s.t.a.l.k.e.r.weather_overhauled_by_trojanuch.rar | 27.88 MB

the weather cycle which was used in the Oblivion Lost mod; During his work on it, he started to change more and more variables, replace the sky textures, create new periods and so on, that, along with some other changes and additions gave life to this mod, S.T.A.L.K.E.R.Weather_Overhauled. [b]Some of the features of this mod include:[/b] New weather settings for all outdoor game levels (clear weather for Pripyat, Yantar, Dark Valley etc) Included StalkerSkies and Float32 Effective rain periods, thunder-storms Completely re-done sun positioning / shadow settings - shadows are realistically long (check out the screens) and point to the proper direction. All this perfectly synchronized with time of day, geographical orientation (sun rises in the east and sets in the west) and visible sun position Sun travel "emulated" with proper sky texture transition and sky texture color settings New, sun-based lighting system which makes the game look much more like real-life - during the day the sun always gives at least some lighting, but the color, intensity of it and the way it transits form one setting to another is depended on the time, clouds, fog, angle etc. S.T.A.L.K.E.R.Weather_Overhauled is what you're after if you want to dress up the effects of your S.T.A.L.K.E.R game, and enjoy a whole new realism while you are fighting for your very survival. [b][i]Note:[/b] If you find that the nights are to dark for your tastes, the developer has provided a quick fix to lighten things up a bit, [file="85176"]download it here[/file]![/i] Refer to the readme for more information.

Download

440 downloads

Uploaded:10-03-2008

Black Desert Eagle

blackdeagle.rar | 971.13 KB

Download

1804 downloads

Uploaded:10-01-2008

Sgt. Kelly\'s Weapon Pack

sgtkelly_mod_v1.1.zip | 4.28 MB

slightly modified unique weapon. [MP5-45](Thanks to Parabellum9x19) - Two new grenade types. (WP and Napalm) (Thanks to Parabellum9x19) - Freedom Mechanic can repair weapons. (Thanks go to MoDD) - Modified \"Silenced Silencers v.2\". (Thanks to Broken181) - Modified \"STALKER Real Gun Names mod v.3\". (Thanks go to Kyodan) - Modified \"Lexx\'s Antigas-Armor-Mod v.4.1\". (Thanks to Stefan \"Lexx\" Keßner) - Modified trader files for use with unique weapons. - Modified treasure manager to implement unique weapons. - Custom sounds for unique weapons. - Custom sounds for standard weapons. - Unique weapons sell for more. - Multiple stock unique weapons modified. - Low Quality Gauss and FN2000 can be bought at Yantar.[/quote]

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2543 downloads

Uploaded:09-30-2008

Non-degrading Armor & Extra Armor Features v1.0

nondegrading_armor_extra_armor_features_v1.0.zip | 5.79 KB

artefact slots. - No armor prevents the player from running.

Download

2935 downloads

Uploaded:09-27-2008

Realistic Weapons and Ballistics by Tw33kR

realistic_weapons_and_ballistics_v1_01_by_tw33kr.zip | 106.11 KB

for incorporation into other mods. See the Key Features below and enjoy :) V1.01 Fixes a bug causing a crash when travelling from the swamps to cordon along with some other minor adjustments.

Download

1777 downloads

Uploaded:09-27-2008

ASuper Gun Compilation

asuper_gun_compilation_v1.00.zip | 2 MB

job that I will cease to use my own work. Gnomus also made some beautiful scopes which are way better visually than the vanilla. I included all this into one nice simple mod. This can easily and simply over write existing weapons in other people's compilation mods. Which can be useful if you don't like the weapon mods included. MODS INCLUDED: ****Tw33kR's Ballistics Mod V1**** -Close values to real life counter-parts wherever it was possible. -Tweaked ammo values and more realistic ballistics. -Better more realistic accuracy. -Mp5 and Sawn-off shotty now fit in pistol slot. -Ironsights for pistols. -Better F1 Grenade scrapnel damage. -More silent Silencers by 40%. -No zoom when looking through iron sights. -Other great stuff(see link for more info) link to his mod here --> http://stalker.filefront.com/file/Realistic_Weapons_and_Ballistics_by_Tw33kR;94274 ****Gnomus's Scopes V1.00 Complete Set**** -Mercenary Scar Icon he made -Great looking scopes ported from SoC plus new ones link to his mod here --> http://stalker.filefront.com/file/Gnomuss_Scopes_For_Clear_Sky;94285 ****Me -> Alundaio**** -More silent Knife (Was too loud to enemies IMO, everyone heard me knife a dude in the back) **** Christian's TOZ-34 Ironsight Fix **** -TOZ-34 is now held straight link to his mod here --> http://stalker.filefront.com/file/TOZ34_zoom_mod;94291 ***NOTE***

Download

1603 downloads

Uploaded:09-25-2008

Realistic Weapons and Ballistics by Tw33kR

realistic_weapons_and_ballistics_by_tw33kr.rar | 102.14 KB

ideal for incorporation into other mods. See the Key Features below and enjoy :)

Download

3110 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. Polish Patch

stkpl10004.exe | 58.74 MB

version. Connectivity. Connecting to the server will be possible only if the host's version of the game is the same as yours. Patch 1.0004 changes and fixes: Optimization: 1. Calculating detailed objects was moved to the second CPU stream. 2. Engine optimization, which resulted in FPS 10-15% gain. 3. Shaders optimization. MP features: 1. Implemented the standalone dedicated server. 2. Retail version now works correctly with the standalone dedicated server. 3. Added remote control for the dedicated server. 4. Max ping disconnect option implemented. 5. Self-correcting network packets wrapper was implemented. This resulted in better ping values and traffic reduction by 50-100%. 6. Artifacts counter is not shown in the statistics. 7. Checking available maps without disconnecting the current game is now possible. 8. The list of the players is not dropped to the beginning upon the attempt to scroll it. Now it became easier to put the players on ban voting. 9. Fixed some bugs with defining the cause of death. 10. The exploded grenade does not continue lying on the ground after the detonation. 11. Fixed the artifact activation and the spawned anomalous zone functioning algorithm. MP crash fix: Fixed all known crashes. SP fixes: 1. Fixed the bug with shooting from the grenade launcher. The grenade is fired with the first shot now. 2. Fixed the disappearing weapons when crouching for a long time. 3. Fixed the game crash on Pripyat location, when the player approached any of the monolithians' camps. 4. Fixed Voronin's tasks to eliminate the bandit Poker. 5. Fixed the random quests at the Wild Territory. 6. Fixed the random task to destroy the bandits' camp at the Cordon. 7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley. 8. Fixed the bug with the automatic task to defend the camp when switching location or saving/loading the game. 9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearby. 10. Fixed the task to destroy the mutants lair. 11. Fixed the random tasks with the raids of characters' camps. 12. Fixed the choice of goods at Barkeep and Petrenko after completing the random tasks. 13. The wounded do not run away from the grenade now. 14. The zombies at Yantar do not run from the grenade now. 15. Fixed the crash caused by the patrol route at Yantar. 16. Fixed the crash caused by the patrol route at Agroprom Research Institute. 17. Fixed the task with getting rid of the Duty group in the village at the Military Warehouses level. 18. Fixed the bug with repeating the scene of the Duty group ambush at the beginning of the Military Warehouses level. 19. Fixed the bug with camera fly-through on the stadium at Pripyat. 20. Fixed the bug with Bes character, when the latter couldn't be healed.[/quote]

Download

2774 downloads

Uploaded:09-21-2008

Nightvision Upgrade Fix

nightvision_upgrade_fix_1.1.zip | 15.14 KB

themselves. It has been tested and confirmed to be savegame compatible and should work even if you have upgraded your armor before installing. Please post below if you encounter any problems.

Download

5781 downloads

Uploaded:09-20-2008

Ultimate Weapon Collection

ultimate_weapon_collection.zip | 32.22 MB

different mods packed together in a high compression archive. All credit goes to the original authors.

Download

4650 downloads

Uploaded:09-20-2008

Stalker Clear Sky full map-medium

stalker_clear_sky_full_mapmedium.jpg | 2.45 MB

Tom's original mappack is rather heavy (75Mbs), so now you can pick only this medium sized .jpg with pixel dimensions of 2085x5407. Download Tom's original mappack if you like to have even larger version of this :) This is just plain map, no places etc. named in it. Bloody great map!

Download

10800 downloads

Uploaded:08-19-2008

Oblivion Lost 2.2 for 1.0004

ol22_for_10004.7z | 169.51 MB

the best mod features: Total free play, modified A-Life, reality enhancement, better AI, faction wars with cooperative game play. It is recommended to play in HELL difficulty! This mod works properly only with 1.0004 and 1.0005 patch! Although the 1.0005 version is working with the 1.0006 patch as well, but that is just an MP Patch. The version for 1.0005 is here: http://stalker.filefront.com/file/Oblivion_Lost_22_for_1005;93039

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14666 downloads

Uploaded:06-19-2007

Vehicle Enhanced

sp_vehicles_enhanced_v1.0.zip | 2.2 MB

[url="http://stalker.filefront.com/file/Vehicle_Enhanced_Patch;80214"]Don't forget to grab the patch[/url] (Requires a start of a new game) *****

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698 downloads

Uploaded:10-04-2011

Odog\'s Exoskeleton Mod

odog_exo_mod.rar | 119.26 MB

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210 downloads

Uploaded:08-29-2011

AMK Settings Hot Swapper

amk_setting_hotswapper.rar | 45.35 KB

the option to make a choice from the AMK installer. It has settings to change between strong/weaker monster and visible/invisible anomalies.

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294 downloads

Uploaded:08-29-2011

LURK HUD for AMK

minimal_lurk_hud_for_amk.zip | 1.55 MB

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1545 downloads

Uploaded:03-19-2011

Weapon skins by hatzcooc

weapon_skin_pack_1.zip | 9.51 MB

knife texture + darker weapon addon textures

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2484 downloads

Uploaded:10-08-2010

SMRTER v0.41 Fixs-N-Tweaks

sup3rsm4rtfixbyc4pt0r.zip | 22.77 MB

have also been added.

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1115 downloads

Uploaded:08-23-2010

X-Tream HUD CoP

xtrean_hud_cop_v1.0.7z | 17.13 MB

Version, only not Armour but Helmets.

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1329 downloads

Uploaded:06-19-2010

Faction Wars for FreeplayStart

f.w._for_f.s.zip | 2.16 MB

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288 downloads

Uploaded:06-03-2010

Spetsnaz Mod

engraphos.mod.03.b.zip | 1.84 MB

average knowledge of the zone. -------- Le major est un agent du Service de sécurité ukrainien, avant cette toutefois, il aurait été une expérience stalker expliquant sa connaissance supérieure à la moyenne de la zone. Equipment : - Stalker Suit [uniq suit no upgrades for this] - helmet Sphere M12 Helmet - L-85 uniq + 400 bulets - VSS-Vintorez sniper rifle + 150 bulets - PM Makarov Ceremonial + 150 bulets - 20 Anti-radiation drugs - 20 Army medkit - 3 Tourists Breakfast can - 12 bandages - 4 F1 grenade - TOZ-34 + 20 bucks Stats à entrer dans la zone: - Degtyarev Major - Le vétéran - Expert - Affiliation - militaire Equipement: - Suit Stalker [uniq costume aucune mise à jour pour cet costume] - Casque Sphere M12 Helmet - L-85 uniq + 400 bulets - Sniper VSS Vintorez fusil + 150 bulets - PM Makarov Ceremonial + 150 bulets - 20 médicaments anti-radiations - 20 medkit Armée - 3 Breakfast can - 12 pansements - 4 F1 grenade - TOZ-34 + 20 bulets

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925 downloads

Uploaded:03-24-2010

XoBaR's Increase knife range

stalker_cop_increase_knife_range.rar | 3.49 KB

which are too large.

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345 downloads

Uploaded:03-13-2010

G36 Urban Warfare

g36_urban_warfare.7z | 3.41 MB

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1056 downloads

Uploaded:03-13-2010

Crimson Legacy

crimsonlegacy0.5beta.zip | 467.83 MB

may not know Spanish, but that's fine, I'll make an English Patch for version 1.0 of this mod. The mod is a compilation of existing mod, and the merging of such, plus some tweaks and other interesting things I found scavenging the unpacked vanilla gamedata files. So, the mod mainly contains: No time limit on quest, no headbobbing real gun names and damage extended torch range CLEAR SKY ARTIFACTS (I recycled ShoC artifacts, couldn't change the meshes but tweaked textures and aritfacts values, thanks to Vintar on GSC forums). Photorealistic Zone (Argus team) SWO 3 + ALL Addons (excepting extras) + hotfix 2 + AAO (from imperialreign) repair mod 2.0 some skins improved the current night vission using the .ppe files from "additional NV" (imperialreign) some nice sking from some people (credits on Spanish Readme until I make English Patch) Rules on Engagement + AI Pack RC + AI Additions + compatibility patch (artistpavel) my own Strelok suit (hand over Ghost Suit and get Strelok Suit that Ecologist was saving for Ghost xD) Exo and SEVA's from Monolith, Mercs, Duty and Freedom on sale GAUSS RIFFLE ON SALE (with ammo at eco. bunker on yantar) Fused the ShoC and CSky maps 8 Artifact slots on belt and other little tweaks I made myself... Why is no English patch yet? I want to make sure that I'll not make any other change to text files, so I can translate myself from spanish to English every file. Please be patient.

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1978 downloads

Uploaded:03-06-2010

BEAST - Needless Weight

no_inv_weight_0.6.rar | 11.82 KB

always burdened with 4.5 KG of weight that you have no choice but to carry. Your maximum 50.0 KG is really 45.5 KG in disguise. This mod simply makes the above items weightless giving back the 4.5 KG stolen from you. As an extra, Tool Kits are also weightless.

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10546 downloads

Uploaded:03-06-2010

AtmosFear for Call of Pripyat -High Resolution Texture Pack

atmosfear_cp_1.3_hires_tex_pack.zip | 92.84 MB

work. This hi-res texture pack requires at least 500MB more RAM memory than vanilla. Installing this pack can cause memory problems on systems with less than 3GB RAM.

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985 downloads

Uploaded:02-03-2010

Clear Sky Bugfix mod

bugfix_v_1_1.zip | 32.94 KB

more details) The trader and secret trader at Agroprom stalker base are now indestructible, so the bandits won't be killing them anytime soon. Temporary patch on some stashes in yantar/agroprom (see readme for more details) Fixed a bug with the Akm-74/2U which would make it sometimes weight 17kg when upgraded Finally included correct SVU files (this is the end of it, unless someone bring s it up again) For more information, refer to the readme file for more details and credit to other modders where it is due. If there are any bugs in this (hopefully not) or other bugs you want corrected in future Bug fix releases, PLEASE leave them as comments on this file. At some point, the bug fix mods will be merged with the SRP mod. Stay tuned!

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1434 downloads

Uploaded:12-19-2009

French Translation for CoP

maccinv_traduction_fr_prypiat_0.2_18.12.2009.zip | 262.28 KB

trop important, mais bon...) - st_dialogs_zaton - st_dialogs_jupiter Ces 3 fichiers restants sont en anglais, d'une très grande qualité de traduction (Merci à Tagaziel de FileFront).

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1598 downloads

Uploaded:12-17-2009

S.T.A.L.K.E.R. Call of Pripyat - Serbian

s.t.a.l.k.e.r._copserbian_v.1.0.zip | 8.91 MB

Audio translations for closing video (outro) soon will be finished and will be published as a supplement to this translation. Hopefully it will be very soon. Authors: Group of stalkers from BENCHforum and the Forum Sveta Kompjutera --------------------------------------------------------- Ovo je kompletan prevod teksta za S.T.A.L.K.E.R.: Call of Pripyat na srpski jezik.Uz prevod teksta nalaz se i audio prevod za uvodni video (intro).Audio prevod za odjavni video (outro) ce biti uskoro zavrsan i bice objavljen kao dodatak ovom prevodu.Nadam se uskoro. Autori: Grupa stalkera sa BENCHforum-a i Foruma Sveta Kompjutera.

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1694 downloads

Uploaded:10-17-2009

CoP PLUS

cop_plus.rar | 22.52 MB

customised or even returned to normal for those who just want the weapon tweaks and sounds - see the readme for details. Patterning is a problem when messing with ground textures - there may be a bit visible but its not too bad. These are not custom textures - they're just mix n match renames. The weapon tweaks are work in progress - and they are done with GAMEPLAY in mind - NOT realism - so theres no point carrying on about incorrect muzzle velocities etc.

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7045 downloads

Uploaded:10-08-2009

Real Weapon Names + Descriptions

st_items_weapons.xml | 30.35 KB

Eagle. And the same goes for all the guns in the game. They all have descriptions as well. The only thing not done is ammo descriptions due to the fact no one reads them. Hopefully we can all get some better English text mods in the coming weeks.

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3449 downloads

Uploaded:08-28-2009

Total Factional Warfare

total_factional_warfare_v0.9beta.zip | 95.96 MB

faction in control of the whole Zone. For the purpose of the mod the main story has been completely removed, and to add to the flavor I created a new main character and a new back story. Please read the [b]whole[/b] README below during download. This version is the current, stable, version. New game required in order to play.

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1940 downloads

Uploaded:08-14-2009

Pistol Ironsights Mod

pistol_mod_v1.2.zip | 3.05 MB

to a closer aim tolerance to front and rear sight, much more accurate at distance. Improved hit power balance between weapons and their tech upgrades. Corrected and removed the crosshair zoom on SIG 220.... Opps, I was tired and that slipped through! What you will find in this mod: ALL pistols have ironsights. (*Tested in 4x3) Prices for pistols have been changed. Hit power has been changed to be more appropriate to the weapon class. IE: a .45 hits harder than a 9mm, but is harder to control and some what less accurate when fired quickly. Bullet speeds and range have been increased to match ammo class. ALL pistols have multi fire rates. (Yes I know it is not accurate to the gun, but it was for fun. If that bothers you, just leave it set on single shot.) ALL pistols now have silencer capability and all tech mods are available to use. Bear in mind that some tech mods may have an effect that works against another, so choose wisely. Also upgrade factors have been improved and costs have been changed accordingly to improvement. IE: Pistols can carry more ammo in a clip with upgrade, but the cost to do this has gone up dependent on the weapon and the number of rounds added.

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573 downloads

Uploaded:07-10-2009

Realistic weapon damage mod

realistic_weapon_damage_mod_v1.0.zip | 626.76 KB

use a silencer and the SiG 550 can be attached with a SUSAT scope and silencer. Enjoy!! By ImperialTrooper Be free to do as you please with this mod - :)

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632 downloads

Uploaded:04-26-2009

Strelok Suit

strelok_suit.zip | 4.7 MB

as Strelok recorded in his flash drive. Thus the anomaly protection is bit lower, but it has increased bullet and shrapnell protection with new kevlar plates. The suit was found by an unknown stalker somewhere in the underground tunnels bellow Agroprom Research Institute, presumably in Strelok's secret hideout. Important! Do not use my SEVA Stalker Suit with this mod because this suit is made to be custom and unique. it will only ruin the effect of this suit. You don't want the entire Loner faction to look like you :D

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7854 downloads

Uploaded:04-06-2009

CS:Enhanced

cs_enhanced_v1.2.rar | 86.35 MB

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1381 downloads

Uploaded:03-12-2009

Cool Mod

cool_mod.rar | 1.08 MB

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1176 downloads

Uploaded:01-28-2009

All armor mod v1.0005

all_armor_mod_v10005.rar | 1.48 MB

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1336 downloads

Uploaded:11-06-2008

Faction Commander

factioncommander_1.0.7z | 24.7 MB

classes of action codes. The commands include Default, Assemble, Expansion, Cancel, Attack, and Defend command. The action codes consist of Green, Yellow and Red code which represent the magnitude of an action. Non-player factions also have their commanders who use artificial intelligence and could make counteractions to their enemy. You could choose four levels of artificial intelligence, they are Disable, Normal, Hard and Insane.

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751 downloads

Uploaded:11-01-2008

Mutantparts v1.0 + AMK Mutants R3 [ENG]

mutantparts_v1.0_amk_mutants_r3_first_emperor_engv2.zip | 824.92 KB

every version of the game, however it's recommended to use 1.505 or 1.506 since it's not tested on other versions. Check the readme for full details.

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11689 downloads

Uploaded:10-31-2008

Graphics Pack (Clear Sky)

graphics_pack_clear_sky_v.1.0.rar | 94.63 MB

counter-parts. ie., materials will now show varying degrees of shininess depending on what they are made of. Terrain now has a rougher surface texture- these textures are revised final editions of the Terrain Mod. Objects/ materials affected: *All Wood, metal, concrete, bricks, gloss-painted walls/vinyl-wallpaper, wall/floor tiles and cloth (tents/ mattresses, sofas, but not uniforms/ clothing) *All terrain (rougher surface textures, which react to lighting direction).

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1677 downloads

Uploaded:10-30-2008

STALKER CS Reality

stalker_cs_reality_1.5_v1.5.05.rar | 159.46 KB

all firearms. Decreased detonation time for grenades. Raised accuracy of PKM, decreased feedback, changed cooldown time. Returned iron sights for all pistols, as it was in Shadow of Chernobyl. Fixed iron sights on all guns in which bullets flew too high: LR300, VAL, and Sig-550. Enabled moving iron sights. Sight bar size has been reduced. Slightly tuned settings on the machine gunner on Cordone, since his sniper accuracy really got to me. Fixed tracers. Disabled tracers for SVD, SVU, VAL, Vintorez, pistol rounds, and 12-caliber. Now only 5.45x39, 5.56x45, and machine gun bullets have tracers. Disabled flash for Vintorez, VAL, and PB (pistol with the integrated suppressor). Now only slight smoke appears after shooting, like for shots with a suppressor.

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1236 downloads

Uploaded:10-08-2008

No Intro Fix

no_intro_fix_v1.0.zip | 2.04 KB

searching for the solution I had only one way of telling if it works - if game menu appears all is well. If not - game will crash. So if you can't start your game with my mod, just delete that one and only file.. Please report if it works with your version of game!

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715 downloads

Uploaded:10-05-2008

Fixed Widescreen Scopes (16:9)

fixed_widescreen_scopes_16_9_v1.0.rar | 4.07 MB

anymore; they are perfect circles. This is for those who want to run the stock scopes as GSC intended them to be, but run the game in 16:9 (Stalker at 1920 x 1080 with maxed out settings and Ultra Graphics Mod is a beauty, by the way). If anyone wants, I\'ll make a 16:10 version for the more common widescreen monitors. I run an HDTV, hence the 16:9.

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5412 downloads

Uploaded:10-02-2008

ABC - Free Play + Updates

abc_modv1.0.zip | 23.61 MB

is no team behind it, its just me, one person and it was my 1st mod and also my last mod for stalker, maybe i will update it when they release a new patch, just to make it compatible and add Free Play from begin, since they idea, is very different. Anyway, this update fix problems from the old version and bring much more unique features. Starting a new game, is a must to experience this mod, this doesnt change the main story, but get the best things from the game to make it better. The whole game levels will give you a different feeling, there are many type of different NPCs going through the levels, this is also one of the features, the fights will be more intense and the night will be scary, the blowout waves will be different in almost every level and there will be 2 options, take cover and hide till the wave is gone or experience it during a walk or a fight, the choice is yours.[/quote] Features : [quote]- \"Free Play\" You can finish the game as many times as you want and when you finish for the 1st time, the next time when you go to NPP level, there will be no radiation during the blowout, so you can explore more and once you finish the game with true ending or join the C-Consciousness project or refuse to join, then you wake up in one of those \"dead trucks\" , that means you can also make a wish and go from there till last level, after you finish will also unlock the others factions, so you will be able to join any of them by talking to Cordon trader. Info: Once you finish and if you go back to NPP levels again, it will be very different, there will be the blowout, but no timer, so you can explore, but this time, there will be not just npcs, but mutants and same thing for last level, funny thing to see fracture climbing walls. (Need to start a new game or load a save game before prypiat) PS: You will wake up from a random dream, so every time you wish to finish the game there will be a chance to see a new one and one of them is \"new\". Info: If you want to see the Stadium, do go to main entrace, just go to left or right, there is place where you can get through the large fence. - \"Blowout Waves\" It\'s totaly random, with random sky and random effects and for every level it will have a different feeling, because as you advance there will be more effects, like psy phantoms, psy dog and mutants that spawn during the blowout, this brings a little bit of more tension, since you have no idea when it gonna happen, there is no timer, but instead of hiding, you can experience the whole thing during a walk or a fight and its more short than the one you are used with the last level, the blowout is more short, but it\'s in form of waves, so it feels more longer and those waves will hurt you, but not enough to kill you, so vodka and others radiation kits are really needed on the 1st levels, you will find enough of them. PS: I added a \"show off\" feature, so you can start a new game and see how the mod feels to you, after 5 minutes you will see the blowout wave. - \"Join any faction\" (Monolith, Military, Freedom, Ecologist, Bandit, Mercenary and Duty) That is right, you will be able to join any faction, though there is no need to join Duty or Freedom using this method, in fact i could be friend of both faction just doing certain quests. Info: To join most of those factions, 1st you must finish the game, but Ecologist, Freedom and Duty is on by default, why? because those dont have many conflict with others stuffs and you can make any quest. Then after you finish the game, you will have access to join the others factions, it\'s something very different, because every faction will sort give you a unique experience. For instance, if you join Monolith, you will have a hell of time in most levels, but in radar and npp levels they will help you, same for Militaries, but in the last level there will be just monoliths. Also you will only see this option if you have more then 10000RU or 50000RU for others factions. - \"Repair Faction Status\" & Quit Faction. Have you messed up the stuffs with a certain faction? no problema, just go to trader and ask if him can fix it. INFO: Only for Loners, Duty and Freedom, since the others factions you are always an enemy, you can join to fix it. You can also quit any faction. - \"Configure this mod\" - i left out some settings that the player can configure, just open db.script and read the information. some of these settings are: Join all factions, horror time, Blowout wave, etc... INFO: I STRONG RECOMMEND TO LEAVE THE DEFAULT SETTINGS, its the way this mod is meant to be played, though there is no problem configuring join all faction to \"yes\", this way it will be from the begin, but some factions may no allow you to do certain quests, that is why i made it to be only after you finish the game. - \"Horror time\" Now it\'s great, it\'s not just about spawing more mutants, there will be special effect and depending of the level, different type of mutants will spawn near you and also psy phantoms, you will know when this gonna happen when you hear a scary scream. - Artifact Activation with unique hude textures and idle sound. - Artifact Repair (Battery Artifact) As the name say, it repair weapons(87%) and suits(90%), thanks to: \"Frag Maniac (AKA >Omen< \", he gave me the idea to make a root repair kit and i thought about making an artifact that can repair weapons and suit , i didnt make it 100% because it would make the traders repair useless, so 87% is good number for weapons and 90% for suit. - ZONE TV - TV now makes sense and have some funny stuff, see picture. PS: There are much more cool stuffs, but i wont spoil it, just download it :D - Take money from NPCs, you will be able to buy more weapons if you start a new game, it\'s fair because there are more mutants and a-life is more wild, not to mention i think this is the only mod that add more animals and they are mad! INFO: It\'s random and by rank, high ranked stalkers will drop more money. - A-life even more wild (may be not compatile with others alife mods, since this is \"alife mod\" itself), the 1st version was already very wild and you can complete all quests, also there is all the others fixed quests from the old version that have 10 days quest, so it\'s a woth starting a new game and exploring the levels. - BIG Fix: mutants spawns tweaked, it\'s perfect now, there will be no mutants spawing when the level load, thuskano and fracture tweaked, now NPCs can attack them. - Main story npcs with unique suits and same face, i thought they should stand out from the others, they also get better weapons and better protection from the suit. (need to start new game) - \"New NPCs\" (see pictures) and NPCs with better weapons from begin, now they can fight those mutants and bandits aint anymore just a target practice.(need to start new game) - Enabled PSY Dog in Pripyat and others levels. - \"Black Bolt\" - Bolt Artifact, it\'s a lethal weapon for short distance, but you will need atleast another artifact to balance the radiation. - Knife throwing - Yes that is right, just like the name safe, you will be able to buy a collection of 1000 knives throwing. Very good for medium range and even far away, i bet you will be playing around far away to see if you can hit some one. :D Info: The animation is a little bit weird, but it works, i tried to make mini knifes, but i was running out of time, if anyone want to make a mini knife from the bolt texture, be my guest and email me and fix it. - Dream Mod - \"No Hunger\", you don\'t need to look for food anymore, so you can just sleep and you wont wake up dead. - All Suits tweaked and all Exo-Suits can carry additional weight and sprint as well, there is also up to 40 suits from the old version and all of them updated for the night vision and the extra weight. - 3 types of night vision, most suits that didnt have a night vision, now they do and those suit that had bad night vision, now they get a new one and the others remain with the good NV, since the night its more dark and npc can see better, i thought its a fair trade. - The whole weather system tweaked again, but its much more nice now, both NPP level are more clear and pripyat back to my \"default\" settings, so its more random now and thunderbolts are much more intense. - All traders tweaked, you will see much more items, when you finish the 1st mision, talk to Wolf to unlock the others weapons from Cordon trader. You should get a pause of 2 seconds, no big... - Added Trader to pripyat You must follow that group of stalker and if one of them is alive you will be able to buy stuffs, also they will take over that big building by the left of the subway. - More physic objects. - 3 knives - you spawn with default knife and can buy more 2 from trader. Tip: to switch knife just sell your knife to trader and buy a new one or buy a different one and drop the active knife, then drop the other one and pick up the one you want to be active in your slot, if you drop the active knife and try to move the one that is in your bag, will make the game crash. - You can buy better detectors from trader - use the knife tip. - You will start the game with better weapon, \"Auto walther\" and alot ammo, a scientic medkit, antirad, 2 grenades and 1 knife. - Added more weapons, 2 Auto Pistol: Walther and Beretta. More unique weapons from the old version: Super Gaus, Gauss Pistol, Zone TR 301(LR300 different texture and features), 2 MP5(one Golden mp5 and the other is a MP5 mod) - Blood Tweaked - Added harmonica to all Stalkers and no error messages, i would add more, but i couldnt find harmonica songs. - Game Relations tweaked - and many others small stuffs/fix and as usual, i probably forgot to mention something. - All the others features from the 1st version of this mod see here: http://stalker.filefront.com/file/ABC_Advanced_Balance_and_Collision;79656[/quote]

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1365 downloads

Uploaded:10-02-2008

ABC - Sleeping Bag Mod PL

abc_sleeping_bag_mod_pl.zip | 765.16 KB

gry bedziesz mial swoj spiwor. Polish Translation of Speed's Sleeping Bag Mod.

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835 downloads

Uploaded:10-01-2008

Deadly Snipers

deadly_snipers_v1.zip | 262.85 KB

Download

894 downloads

Uploaded:10-01-2008

Weapon Ballistics

weaponballisticsv1.rar | 93.85 KB

be compatible with mods like: ABC, or Faikies. The original weapon files were a bit off on the Muzzle Velocity, effective range, and speed of the bullet.Also I changed a few settings like now the OC-14 Groza now fires both 7.62(AK's),9mm (another version of the groza) and PAB-1rounds, so no need going off trying to find that "rare" Groza. Weapon names are updated and the real names. I also used tvanr's Weapon Changes that disables the zooming of non scoped weapons.[/quote]

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1733 downloads

Uploaded:10-01-2008

Weapon Customize MOD

wpn_customize_1.1.rar | 352.25 KB

Download

425 downloads

Uploaded:10-01-2008

Merc Retexture Mod

merc_retextures_v3.rar | 4.09 MB

well as Exo and SEVA skins.

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2731 downloads

Uploaded:09-30-2008

S.I.M. ( STALKER IMMERSION MOD )

s.i.m_v1.0.zip | 20.04 MB

mods out right now that try to do too much realism, or make things way too unrealstic. This mod doesnt do that, but supports what the orginal DEV's worked towards ( IMO ) WIth this mod everything is important, like stalker stashes and upgrading your weapons and armor. This mod DOES make things harder, but in a challenging NON uber enemy way. I have included two mods with this, a FULL VERSION and a LITE Version for those that just want the gameplay changes without all the extra goodies, and to make your own mods from. Its all about survival! Please read the README for more info

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3539 downloads

Uploaded:09-26-2008

Mechanic Upgrades MOD

tfish_mech_upgr_mod.zip | 13.2 KB

you know how to, you can add any that I missed as you find them. Tested with CS patch 1.5.0.4 but I wouldn't be suprised if it worked for earlier versions? Let me know. Should NOT need to start a new game; that is, it works fine with my 1.5.0.4 saved games.

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1905 downloads

Uploaded:09-25-2008

Healing Bandages and Medkits that Stop Bleeding

healing_bandages_and_medkits_stop_bleedings_csv1.1.zip | 3.73 KB

applying any of them. So with this mod used as it is - you get "some" health and good chances to stop bleeding with 1 bandage applied, about half your health and probably stopped bleeding with 2 bandages (except if you're bleeding real badly :P ) and with medkits you stop bleeding completely right after applying first medkit (doesn't matter which type) and your health increase from using medkits stays as it is. Hopefully this won't change the game a lot for you, but will make it easier to keep you healthy in those situations when you don't have time to think about "is it bandage or medkit that I've just used?" :P Hope you'll like it, post comments pls :)

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5249 downloads

Uploaded:09-24-2008

Flash Drive Mod

flash_drive_mod_3.0.zip | 16.12 KB

Download

7214 downloads

Uploaded:09-22-2008

ClearSky MOD Pack

badmotha_cs_mods_v1.zip | 4.62 MB

requested mods for FileFront forums. As you know we're tryin to make ClearSky better toned for varity of what players have asked for. Well has alot of imrovements and fixes. But it's not too over the top, like some mods.

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1142 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. Digital Distribution Patch

stkdd13.exe | 9.99 MB

below!

Download

443 downloads

Uploaded:09-13-2008

CLEAR SKY - Carry More

max_weight_200.zip | 11 KB

thought it was annoying after a shootout, you couldn't loot very much of the bodies and make money! Requires a new game to be started. Loading up a saved game will result in your health slowly draining for some reason. Hope you like! More mods soon.

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1572 downloads

Uploaded:09-13-2008

Easy Start + Detector

easystartmod_1.1_detector.zip | 26.99 KB

steps, insted 3) 7.First trader have more staff to sell 8.No restriction weapon in special place 9.The trader give vintorez + bullets 10.Power shot damage

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3540 downloads

Uploaded:09-09-2008

Weight Mod for Stalker CS

weight_mod_v1.0.zip | 12.48 KB

Download

2730 downloads

Uploaded:04-23-2008

STALKER Weather Overhauled

s.w.o.v2.2.1_update.rar | 654.98 KB

fixed ogg comments for thunder sounds by hectrol (thx to Shadow State) - changed the sunset timings - the 'true' night begins later (thx to Eric the fish) - added config presets for Sky4CE [b]This update requires that [url="http://stalker.filefront.com/file/STALKER_Weather_Overhauled;89293"]STALKER Weather Overhauled 2.2[/url] be installed[/b]

Download

3367 downloads

Uploaded:02-05-2008

SniperElite Pro-mod

sniperelite_promod.zip | 7.79 MB

players who like sniping, and realism. New telescopic sights has been added with a drop scale which will permit you to make the long range sharp shots. The effect of the realism has also been improved by many changes made to the ballistics of the game. Assault rifles and sniper rifles have more fire power now, generally one shot is enough to kill an NPC with a sniper rifle, 1-3 shots with an assault rifle. Other wpns\' power has also been increased. The same goes for the enemies: their wpns are as strong as yours.[/quote]

Download

10146 downloads

Uploaded:09-14-2007

Weight Carrying Mod

stalker1_4weightmod.zip | 10.45 KB

Download

4188 downloads

Uploaded:06-24-2007

STALKER Skies

stalkerskies.rar | 26.57 MB

Finally, the default weather has been completely changed, to included ambience and fog/sun colors matching the new textures, full sky rotation, full sun/milky way rotation. [/quote]

Download

189 downloads

Uploaded:08-08-2012

Stashed for AMK

stashed_for_amk.7z | 11.64 KB

Download

135 downloads

Uploaded:08-08-2012

Electro Artifacts Always Visible

electro_artifacts_always_visible_1.0.zip | 2.19 KB

regardless of the time of day. Should be compatible with all versions of S.T.A.L.K.E.R.: Shadow of Chernobyl.

Download

720 downloads

Uploaded:05-18-2012

Pripyat realistic weapons

pripyat_realistic_weapons.zip | 131.79 KB

make them crazy strong, so, do this only if you want to. This should work with any mod, it is very basic, however i cannot say anything for mods that change models or add weapons.

Download

327 downloads

Uploaded:03-15-2012

Increased Spawns

cop.rar | 22.58 MB

Download

201 downloads

Uploaded:01-09-2012

Sawn Off Sidearm

w_bm16.zip | 2.24 KB

Download

150 downloads

Uploaded:12-01-2011

Desert Fox\'s H&K G3 FIX

desert_foxs_hk_g3_v1.1.zip | 4.14 MB

weapon). Note: THIS CAN ONLY BE USED WITH STALKER COMPLETE 2009 AND THE REALISTIC WEAPONS ADD-ON OR THE STALKER RE-ANIMATION PROJECT!

Download

1729 downloads

Uploaded:09-21-2011

Call of Pripyat Reloaded

call_of_pripyat_reloaded_0.7.rar | 1 B

medpacks or drugs. New side effects have also been added to the medication. I also tweaked the A.I. Additions mod that, in addition to drastically improving the A.I., allows NPC\'s to use grenade launchers, to choose their weapons depending on engagement ranges, or even to go on melee attack, knife on. NPC\'s can alose knock you out, steal your weapon, manage their own backpack, go stealth, cover themselves,... Finally, I made some slight adjustments in order to fix a few remaining bugs form the Vanilla game (mostly with wide-screen textures). And I also added specific scopes for sniper rifles.[/quote] As you can see this mod changes quiet a bit (and weighs in at over 1 GB), 56k\'ers need not apply. This mod changes a lot about the vanilla game, from textures to weapons, AI to damage. There isn\'t much it doesn\'t do. See the readme for full details!

Download

299 downloads

Uploaded:09-21-2011

p.r.i.p.y.a.t.a.n. new_textures and weapons characters

p.r.i.p.y.a.t.a.n._new_textures_and_weapons_characters.zip | 1 B

changes the main menu music. This mod REQUIRES the P.R.I.P.Y.A.T.A.N. Arms mod to function.

Download

508 downloads

Uploaded:07-31-2011

Improved HUD

improved_hud.7z | 1.34 MB

Download

449 downloads

Uploaded:05-09-2011

God Rays (aka Sun Shafts) Mod (Alpha) for Call of Pripyat

blueshades_god_rays_mod_cop.zip | 50.29 KB

of day. The mod is completely analogous to the same mod for STALKER:CS, so please refer to the original description: http://stalker.filefront.com/file/God_Rays_aka_Sun_Shafts_Mod;97191

Download

29896 downloads

Uploaded:10-20-2010

Jamm\'s Weapon Sound Pack

jamms_weapon_sound_pack.zip | 3.05 MB

still being consistent within the rest of the game\'s ambiance.

Download

2255 downloads

Uploaded:09-12-2010

Faction Fronts: Clear Sky

20102f082f282ffaction_fronts_1.2.2.exe | 399.79 MB

more variational and better balanced game. Adding new items and weapons. Making major enhancements to the AI and Faction wars, creating a completely unpredictable experience! Also revamping the aesthetics of the game along the way. You can expect a polished, refined zone experience. Full of variation and unpredictable events.

Download

2027 downloads

Uploaded:09-12-2010

S.C.O.P.: Realistic

s.c.o.p._realistic.rar | 90.54 MB

(ground, rocks, trees, sky...). - Simulated real lighting and colors. - Included some sky textures from Atmosfear 2. with Panoramic mod. - Asphalt textures from Ceano\'s Graphic Compilation. - Included some level music from SoC. It\'s optional.

Download

925 downloads

Uploaded:06-10-2010

New Gloves

arm_retex.rar | 2.04 MB

Download

1468 downloads

Uploaded:05-24-2010

All Armed to the Teeth - Light

stalker_cop_armed_to_teeth_light.zip | 84.88 KB

everything, including Gauss Rifle and artifacts. Based on "Barkeeper sells everything" mod by me. - The player have 2.500.000 RU to spend. - It will also enable all mechanics to make all upgrades without any tools or restrictions. (credits to kzmajra@operamail.com) - Each faction wears a diferent suit, generally EXO skeletons of different colors. - Each faction use a different weapon model, generally Unique fully upgraded weapons with armor piercing rounds. - Sway effect when aiming have been added. - Some secret places and stashes have better staff. The purpose of this mod is to replay the game having a very different experience. The mod tries to make the game more hard and fun for people that had already been played the original version. The mod respects the style and balance of the original game version. Spanish: Stalker C.O.P. MOD Todos armados hasta los dientes Light - Todos los personajes poseen las armas y armaduras mas poderosas de la versión original del juego. - Los comerciantes de los bares de Skadovsk Y Yanov venden todo lo que existe en el juego, incluyendo el Rifle Gauss y los artefactos. Basado en mi mod "Barkeeper sells everything". - El jugador tiene al inicio 2.500.000 RU para gastar. - Todos los mecanicos pueden hacer todas las mejoras sin herramientas ni restricciones. (creditos a kzmajra@operamail.com) - Cada faccion viste una armadura diferente, generalmente EXO esqueletos de diferetes colores. - Cada faccion usa un modelo de arma diferente, generalmente armas especiales totalmente mejoradas con balas antiblindaje. - Se agrego un efecto de balanceo al apuntar el arma. - Algunos lugares secretos y escondites tienen mejores cosas. El proposito de este mod is volver a jugar teniendo una experiencia muy diferente. El mod trata de hacer al juego mas desafiante y divertido para aquellos que ya jugaron la versión original. El mod respeta el estilo y el balance de la versión original del juego.

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670 downloads

Uploaded:04-25-2010

Making Money - Loot Mod (v1.05)

making_money_v1.05.zip | 1.16 MB

effect in the game wahtsoever but can be sold within the price range of 50 RP to 300+ RP based on the item and people you sell. In short, cigarettes should be quite common and can be sold at a small price. PDAs are less common and are more expensive and encrypted flash drives should be rare but most expensive out of the three. This mod is also designed to be compatible with the ATM Sleeping bag mod but comes with a standalone version for people that don't want to use that mod. If you do wish to use both you MUST install the ATM sleeping bag mod FIRST and then OVERWRITE with this mod.

Download

791 downloads

Uploaded:04-10-2010

Absolute Scopes Texture Pack for SCoP

absolute_scopes_v1.0.zip | 9.85 MB

reticules. They are in 3 different colors to choose from (green, amber, and red) and in 4x3 or 16x10 (widescreen) versions.

Download

5440 downloads

Uploaded:04-05-2010

Dade's CoP MOD

dadescopmod1.3.zip | 373.99 MB

objects, weapons and armors - Predator Night Vision - Limping added - Your view will move with big impacts (also the rest of stalkers) - No energy loss when jumping - Larger sprints - No default health recover - Acid rains - Death corpses disappears after 96 hours of his death (of the game) - Added possibility of moving objects - When starting the game, we won't get the detectors and some supplies have been changed - Depending on KGB budget you will start with 2000 RU (50 euros approx.) or 8000 RU (200 euros approx.) - You will have high chances to find some objects in certain localizations of the Zone - Aiming Sway - Money loot from dead bodies - Items spawn system rebalanced - Little more chances to weapons in good conditions Zone Warfare - Reworked factions relations - Real fights between mutants - New Faction: Renegades! (similar to bandits but hostile towards the player) - More battles between factions - Pripyat is now more populated - Stalkers rank and faction is going to affect their combat behaviour Graphics - Added AtmosFear CoP 1.3 & AtmosFear Fallout - Added new textures for guitars (My Guitar 2) - Enhanced textures of maps for PDA and MiniMap (Hight Quality Maps :: for the low PCs folks) - Better Svarog display (Svarog MK2) - Greener Zone (Green Zone 2.0) - Added S.T.A.L.K.E.R. CoP Ceano's Graphic Compilation - Zombied stalkers necrosis is noticeable - Added C.O.P. Variation Mod Pre-Release - Gnomus scopes - Some weapons animations improved by Gosuke Weapon Mod 6 - Improved NightVision Sound - Improved weapon sounds - Improved Sound Effects Mod included - Some sounds from Call of Pripyat Sound overhaul 1.2 Artificial Intelligence - 150º Field of View - Enhanced distance of view (200 Meters). If meteorological circumstances allows it: · Up to 300 meters when the day is clear · No more than 50 meters with heavy fog - Stalkers heal have been increased (50% more) - Moral is now important for stalkers - Better aiming of stalkers when crouching - Some stalkers, if needed, will comply a full crouch ('lay down' of X-Ray Engine) - Stalkers now play harmonica - Added by AI Additions Mod: · NPCs now uses medic kits and banages (depending on health and wounds, and of course, if they are covered) · NPCs now reload weapons · If an NPC become the lucky owner of a grenade launcher, be sure he will use it (if he dont risks his life using it) · Now NPCs fight each others if they are from rival factions · NPcs are now able to attache sights, silencer or grenade launchers on their weapons · NPCs will stop shooting if a friend is in their line of fire - Stalkers travels more trough the Zone - Panic and morale implemented - Sound perception enhanced Protections - Weight reduced on almost all the armors - The Exo suit can increment your weight capacity up to 300 Kg - Armors and helms protection changed - Fixed suit durability Economy - Reworked based on Demand and Offer law - Opening of market with stalkers and traders (¡be carefull with ratios!) - Added mutant parts to the economy system - Trading overhauled: · Stalkers are going to pay generally more than most traders (as it's cheaper for them to buy from you than from traders) · Synch is a bandit trader, hence he wont buy anything from you that can be stealed to other stalkers at Zaton · Medics are going to sell/buy medical stuff at lower rates than before · Scientists are the higher buyers of Zone related stuff. On the other hand, they sell medical and high tech stuff at lower prices HUD - Sound and vision indicators off - Minimalist crosshair - Power indicator when throwing nades off - Damage indicator off - Grenades indicator off - Bleed and radiation effects - Masks overlay if wearing helmets - Suit overlay if suit has helmet - Hit effect Armament - Real weapons value (WikiPedia) - Weapons no longer zoom when aiming with the ironsights - Devasting grenades - Improved Winchester 1300 animation - Ballistic system reworked Bestiary - Bear (v1.2) - PseudoDog · Resistence values changed · Pseudodog tail - Blind Dog · Field and distance of view consistently reduced · Blind Dog is now a world perceptive creature (you can void them by not making any noise) · Faster movements while attacking or panic · Mutant dog tail - Cat · Speed increased - Fracture - PseudoGiant · Pseudogiant hand - Zombie · Zombie hand - Zombied S.T.A.L.K.E.R. · Field and distance of view enhanced · Resistence values changed - Boar · Boar leg - BloodSucker · Bloodsucker tentacles - Flesh · Mutant flesh eye - Snork · Snork leg - Rat · Tushkano face - Controller · Controller hand - Poltergeist · Poltergeist glas - Chimera · Chimera teeth · Fire Chimera properly implemented Plans for furture versions of this modification are subject to change given the realm of plausbility for completion, and desire given. Collaboration with others is welcome. Suggestions, bug-reports, and various other requests and inquiries should be fielded here: http://stalkerhispano.com/foros/viewtopic.php?f=140&t=48279 - Added some variables to sound perception - Crows BugFix

Download

1538 downloads

Uploaded:04-02-2010

Ultimate Exoskeleton Mod

ultimate_exoskeleton.zip | 8.63 KB

at Sidorovich and Barkeep

Download

417 downloads

Uploaded:03-29-2010

Max Call Of Pripyat International MOD

max_callofpripyat_internationalmod.zip | 11.14 MB

folder: -- MOD requires a new game to avoid eventual crashes and replaces all my testing previous version (MiniMod 1,2... They can be deleted because obsolete). Good look and have fun

Download

1756 downloads

Uploaded:03-24-2010

CoP Remix

cop_remix_1.1.zip | 6.83 MB

Pripyat. See the readme for the full list of changes

Download

2882 downloads

Uploaded:03-18-2010

Real Weapon Names Call of Pripyat (ENG)

stalker_cop_real_weapon_names_eng.zip | 94.32 KB

names and descriptions to their real designations, and also made the same changes to all of the references to specific weapons I could find in the NPC dialogue and loading screen tips.

Download

3276 downloads

Uploaded:03-18-2010

C.O.P. Variation Mod

cop_v.m._1.0_prerelease.rar | 123.44 MB

and variations to the world, many new sorts of Stalkers will be met during your play through the zone, and some optional items have been included. This is the pre-release of the final version, if all turns out well, the actual release of 1.0 will include a few more optional choices.

Download

1724 downloads

Uploaded:03-18-2010

M.I.S.T.Y.

m.i.s.t.y.rar | 58.68 MB

foggy with some Autumn feeling, and some clear periods. -Sky is changed with some known textures, ground, rocks... Some of the textures are retouched or removed. -Level music from SoC and CS is included. It's optional. -This mod is tested on 1.6.02. version and DX10 renderer, but it should work with other DX paths. Starac/Ancient.

Download

647 downloads

Uploaded:03-13-2010

Hardcore Mode, the Mod

hardcore_mode_v1.1.7z | 3.85 MB

killing people). -Lowered effectiveness of health items, now you can't chain chug them to keep yourself up in a firefight! -Anomalies and radiation are more dangerous across the board! -Enemies drop much, much fewer health related items, medical supplies on traders actually get bought now! -Enemies can see you from farther away now, some are tougher, and some are faster! -Armor re-balance, doubled the costs and they provide much less anomalous protection. -Purchase new items from Nimble! -Stashes are gone (until I can get the stash system back to the way it was in the previous games). See readme for full list of changes. Requires a new game.

Download

110 downloads

Uploaded:03-06-2010

Crimson Legacy (Spanish Beta)

crimson_legacy_03_beta.zip | 137.07 MB

Shinigami (japanese for "The Death") is not human, is a soul bring back to life in his restored human body, but, who cares? the important thing is that he is awesome and strong and resist radiation and psi damage. So what? I MADE AN OUTFIT WITH THIS ABILITIES (resist hellish radiation and psi damage and heals 3 times faster than Healing Berill; note: get tired too fast). This is a pseudo-realism mod made with a compilation and recombination of existing (popular and not so) mods from other authors, and tweaks (after making then compatible, alter some numbers, why not?), and some other crazy things I wanted, such as 8 artefacts on belt, some retexture, find artefacts in death bodies and "be able to steal" the outfit from other stalkers. And more retexture, and more tweaks on all the mods I know I can modify. And so, this is 0.3 because I made other BETAs before, and they were a total fail. I know they have errors (some of them may never be solved), but once we know the mod is stable, I personally will make the patch for english translation and include it in the .zip. Some of you may be asking. What the Hell has the "Shiniwhat" to do with this? Well, in my community I participate in creative writting, making an altern version of Shinigami being a stalker who can't use his powers because that makes him got awfully tired. So. Spanish mod BETA. If you want to risk, you can try. Or wait some weeks for english patch (I want to be sure that I don't have to correct more spanish text files before translating)

Download

1997 downloads

Uploaded:02-28-2010

C.O.P. Variation Mod

cop_v.m._0.9.rar | 107.71 MB

and variations to the world.

Download

5249 downloads

Uploaded:02-22-2010

XoBaR's FOV booster

stalker_cop_fov_booster_1.1.rar | 10.76 MB

of the RPG-7 which was bugged in the vanilla game. You can choose between 4 values for the FOV : 75°, 83°, 85° or 90°. Thanks to MacroN.

Download

331 downloads

Uploaded:02-11-2010

Behemoth Mod

behemoth_mod_v1.1.zip | 25.37 KB

time limits on quests

Download

1547 downloads

Uploaded:02-10-2010

Silent Nightvision

silent_nightvision.zip | 4.07 KB

more below.

Download

136 downloads

Uploaded:02-10-2010

VAL Ammo Mod

vintorez_ammo_mod.zip | 2.27 KB

Download

994 downloads

Uploaded:01-07-2010

Sidorovich MoD

sidorovich_mod.rar | 3.65 KB

for those rookie's out there who want a bit more $$$ for their items. Credit to Balnazzar for the Trader Mod.

Download

1272 downloads

Uploaded:01-07-2010

Voron COP

voron_cop_v1.0.zip | 4.69 KB

PDA infos.

Download

6313 downloads

Uploaded:01-07-2010

Visible range mod

visible_range_mod.rar | 616.18 KB

much more rich than before, plus it's really helpful for better orientation.

Download

3185 downloads

Uploaded:12-30-2009

Mega Artefact

mega_weponartefact.rar | 14.53 KB

Download

4419 downloads

Uploaded:12-10-2009

Hive-Mind COP MOD

stalker_cop_hivemind_mod_beta_b100.rar | 383.14 MB

and many other changes This mod is a BETA and a WIP. See the readme for full details. [b]STALKER Files Note: This mod was submitted a while ago but due to tech issues it has taken a long time to get it added to the site. On behalf of FileFront and the STALKER Files Staff I apologize for the delay. -FFxSTALKERx[/b]

Download

2047 downloads

Uploaded:12-06-2009

Oblivion Lost v2.2

oblivion_lost_v2.2_se_v0.9.7z | 29.06 MB

patch doesn't add a ton of textures or anything, I wanted to make this as small in size as possible. Previously most of these mods were available but not compatible with each other. I've made them compatible with OL v2.2 and added a few things of my own.[/quote]

Download

1162 downloads

Uploaded:10-17-2009

Artifact N Outfit Mod

artifact_n_outfit_mod_v1.0.zip | 4.09 MB

and high value. It is rare in the game and can be difficult to acquire at times. There is one Quest artifact that is greatly increased in user ability should you decide to keep it rather than conclude the quest, though it is better to finish the quest for the games sake.

Download

1525 downloads

Uploaded:10-17-2009

S.T.A.L.K.E.R. Oblivion Lost U.L.T.I.M.A.T.E.

1.0004.arena.fix.zip | 8.51 KB

patch. ---------------------------------------------------------------------------------

Download

171 downloads

Uploaded:10-17-2009

Relations, Traders, and Weapons

relations_traders_and_weapons_betav1.0.zip | 49.62 MB

the "Real Reputation" mod by Isilidur. Full credits in Readme. [quote]These mods together create a very fun game, HOWEVER, this is still Beta V1.0. I uploaded this for your testing, as I simply do not have time right now. I love feedback, and suggestions, as this improves my skill at mods. NOTE: If this causes damages to your PC/game, I am not responsible. If you download and install this, you accepted that I am NOT responsible. You have been warned. Though I don't this will murder your game/PC.[/quote] Screenshots coming soon! Feel free to contribute!

Download

1001 downloads

Uploaded:10-13-2009

Clean UI

clean_ui_v0.99.zip | 9.78 MB

IS 16:9 AND 16:10 COMPATIBLE! PS: This will be the last version I release of this mod. I left the version number at 0.99 in case someone wants to pick up where I left off and align the weapon attachments for widescreen resolutions and release that as v1.0. Thanks for all the feedback everyone, and enjoy the mod!!

Download

2117 downloads

Uploaded:05-04-2009

Clear Sky Patch

stkcstol_1509.zip | 66.68 MB

screenshots from the player’s screen. Improved integrated anti-cheating system that allows the remote admins to track the modifications in network game parameters. Fixed bug with killing the player after respawn. Improved player-checking system upon connection. Fixed bug with RPG-7. Fixed bug in buy menu. Added new effect High Definition Ambient Occlusion. Increased the game stability. Changes of game balance in Multi-player: - Increased damage dealt by "Tunder С14", "SA Avalanche ". - Added possibility to attach scope to "SA Avalanche". - "UDP Compact" pistol now has an increased cartridge (12 bullets).

Download

699 downloads

Uploaded:04-06-2009

Restored TOZ-34 Shotgun

restored_toz34_shotgun.rar | 3.6 KB

1.0005 version, should work on other versions. POL: TOZ-34 jest bardzo rzadka bronia w grze. Ten prosty mod umozliwi ci kupno tej strzelby u Sidorowicza. Znajdziesz go na poczatku gry w Kordonie. Testowano na wersji 1.0005, powinno dzialac tez na innych.

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2029 downloads

Uploaded:02-03-2009

Panoramic Mod 2.1 Final for Oblivion Lost 2.2

panoramic_mod_2.1_final_for_ol2.2.7z | 15.58 MB

THIS MOD GOES TO ARGUS.

Download

589 downloads

Uploaded:01-17-2009

Improved Artifacts

improved.artifacts.v1.rar | 3.91 KB

Download

1002 downloads

Uploaded:11-27-2008

Gosuke Weapon Mod 5

gosuke_weapon_mod_5.zip | 2.57 MB

Download

1610 downloads

Uploaded:11-22-2008

Faction Commander

factioncommander_1.6.7z | 80.56 KB

classes of action codes. The commands include Default, Assemble, Expansion, Cancel, Attack, and Defend command. The action codes consist of Green, Yellow and Red code which represent the magnitude of an action. Non-player factions also have their commanders who use artificial intelligence and could make counteractions to their enemy. You could choose four levels of artificial intelligence, they are Disable, Normal, Hard and Insane. Some useful links: [URL="http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=19310&sec_id=22"]Official discussion thread[/URL]

Download

656 downloads

Uploaded:11-18-2008

Faction Commander - Optional Cut Creatures

factioncommander_1.5_cutpack.7z | 24.63 MB

would be spawned in respawn point after you install this mod.

Download

290 downloads

Uploaded:11-09-2008

Vandals Immortality Fix

vimfix110.exe | 139.55 KB

and prevents important characters from randomly dying. Now features greatly improved script implementation, reliability and performance. This is the executable setup file, recommended for inexperienced users and those who have not already installed mods for S.T.A.L.K.E.R: Clear Sky. If already have other mods for S.T.A.L.K.E.R: Clear Sky installed, it is recommended that you download the zip file instead.

Download

5929 downloads

Uploaded:11-05-2008

Jaco CS Graphics Quality Mod

cs_graphics_quality_mod_v1.0.rar | 196.16 MB

god´s ray, better shadows and more spectacular thunderstorms.

Download

47565 downloads

Uploaded:11-04-2008

Clear Sky Patch

stkcs_v1.5.07_forpackefigspatchany7.exe | 53.64 MB

version of the game.

Download

231 downloads

Uploaded:10-29-2008

Chicks Mod

chickmod.zip | 13.32 MB

seems reasonable in an all male zone. NO ADULT CONTENT. Done with Paint, so the texturing might not be truelly authentic "weathered" look. SEE README. -RoosterCantrell

Download

586 downloads

Uploaded:10-23-2008

Spawner

spawner.7z | 2.45 MB

(though in russian). Also Helios mod spawns too much for the game to remain challenging. It is intended for v1.5.05 of Clear Sky, although works on 1.5.03 and 1.5.04 as well.

Download

614 downloads

Uploaded:10-19-2008

Enhanced Consumables

46enhanced_consumables_1.1 | 4.41 KB

Drinks, Anti-Rads, Medkits and Bandages in a way that adds depth and realism to this often overlooked aspect of S.T.A.L.K.E.R. See the readme below for more details. -Parts

Download

394 downloads

Uploaded:10-18-2008

Vandalised Firearms

vfire120.exe | 808.81 KB

ammunition, further modified NPC combat AI, pistol iron sights from Karstux and modified grenades and grenade launchers. This is the executable setup file, recommended for beginners and those who have not yet installed modifications for S.T.A.L.K.E.R: Clear Sky. If you already have mods installed, it is recommended that you download the zip file instead.

Download

2283 downloads

Uploaded:10-16-2008

Metal & Concrete Pack (Part 1)

metal_concrete_pack_part_1.rar | 8.67 MB

believable in-game objects.

Download

775 downloads

Uploaded:10-13-2008

Nebo Original Models Recovered for CS

nebo_original_models_recovered_for_cs.rar | 24.62 MB

that GSC removed later. Brief history: Hi, I'm Hectrol, a pseudo Modder and one of the StalkerSpain community admin. Some of our users cursed to GSC because they eliminated some of the higher quality models of Clear Sky Faction members, which they saw in the publicity of Clear Sky and one Leake BETA. One user in particular (IVAN) collect this material in the hope that they could carry out the conversion, but nobody had the necessary experience nor tools. So we decided to ask for help to the most amazing Modder that we knew, Gosuke. I get in touch with him. He replied and accessed to collaborate with us with him work. A few days later .. Miracle! Gosuke makes reality our desire as the Genius of Chernobyl. Fantastic! Amazing! And here are the models inexplicably disappeared for all fans of Clear Sky. Thank you very much Gosuke, You are a great guy!! You are the best!! ^___^

Download

1734 downloads

Uploaded:10-10-2008

Clear Sky Ambient Audio Overhaul

cs_ambient_audio_overhaul_v03b.zip | 16.59 MB

ones, as well as including more types of ambient sounds not originally part of the game. This mod replaces many of the ambient audio sounds, and adds in new ones as well, along with addressing some "annoying" audio issues (i.e. extremelly loud faction base radio music, the aggrevating Duty megaphone announcements, etc). This version sees more fine-tuning of the ambient environment audio, fixes a couple of small issues, and further broadens the ambient "tone" of a few of the locales. Feedback is very much appreciated!! For the time being, enjoy!

Download

1483 downloads

Uploaded:10-07-2008

Trader for OL2.2 + Arsenal (SoC)

trader_for_ol2.2_arsenal.zip | 629.68 KB

trader --> in the vanilla game you can buy ALL stuff by the barman now it should be like this.... Barman --> silencer / Weapons and outfits that are "neutral", like AK47 (dont be used by Freedom or Duty) Duty --> grenadelauncher / G36 / HK416 / Famas / RK [etc.] Freedom --> Scopes / SG550 / AUG / XM8 / GALIL [etc.]

Download

1020 downloads

Uploaded:10-05-2008

Fixed Widescreen Scopes (16:10)

fixed_widescreen_scopes_16_10_v1.1.rar | 3.86 MB

the stock scopes but they are not stretched ovals anymore; they are perfect circles.

Download

1989 downloads

Uploaded:10-04-2008

Flashlight Range Extender

flashlightrangemod01.zip | 1.4 KB

but it allows the player to explore the game at night time without the need for night vision.

Download

452 downloads

Uploaded:10-01-2008

Fist Attack Mod

gosuke_fist_mod.zip | 1.06 MB

Download

690 downloads

Uploaded:10-01-2008

G36 and lr300 Aimpoint Mod

g36_and_lr300_aimpoint_mod.zip | 4.98 MB

to be done to get the effect, had some serious contenuity errors with his aimpoint as it looked nothing like the sight on the lr300, nor did it allow for grenade launchers to not look all hellishly out of place since it was designed for an lr300 without one. I also added a 16 by 9 ratio aimpoint as I tested and developed these for that aspect ratio, but I converted them to a 4 by 3 ratio since before the 1.3 patch, that was all we could use and I dont want to leave any one out of this.[/quote]

Download

469 downloads

Uploaded:10-01-2008

Fangs's AKS-74U

fang_aks74u.zip | 13.25 MB

grip area 2. MP5 fire regulator 3. MP5 silencer when attached 4. blue stripe on mag to somehow indicate that it uses AKS-74U non-standard ammo and a larger capacity mag 5. "heat dispersion system" in several places to enable higher RPM and prevent overheating and stalling 6. engraved cyrillic letter "F" to indicate alleged Fang's ownership of the gun 7. "repaired" and upgraded handgrip with less slick and more shock-absorbing material near the trigger 7. other minor modifications[/quote]

Download

377 downloads

Uploaded:10-01-2008

MP5\\VIPER Upgrade

mp5_upgrade.zip | 1.87 MB

Download

362 downloads

Uploaded:10-01-2008

L85 Weapon Pack

l85_weapon_pack.rar | 28.2 KB

Download

76 downloads

Uploaded:10-01-2008

Weapon Customize MOD

wpn_customize_1.0.zip | 163.18 KB

Download

1763 downloads

Uploaded:10-01-2008

Annoying Audio Fix

annoying_audio_fix_1.3.zip | 11.9 MB

the Scientist trader is one example. See the readme for full details!

Download

3511 downloads

Uploaded:10-01-2008

S.T.A.L.K.E.R. - Priboi Story 1.1

priboi_story_1.1_fix2_for_1.0004.zip | 4.59 MB

from 1.1 release.

Download

4706 downloads

Uploaded:10-01-2008

Transport Mod Patch

transport_mod_v1.0_patch.zip | 33.05 KB

and minor issues with the character have been fixed. More information on the mod itself can be found [file=\"77758\"]this page (click)[/file]. :)

Download

371 downloads

Uploaded:10-01-2008

Improved Vehicle Bump Maps

bumpedvehicles.rar | 9.94 MB

Download

506 downloads

Uploaded:10-01-2008

Hand Texture Replacements

handmod1.rar | 1.02 MB

camouflage and green cotton gloves -U.S BDU Camouflage and full gloves -Duty black full gloves and sleeves -Bandit brown leather coat and green cotton gloves[/quote]

Download

223 downloads

Uploaded:10-01-2008

Gold Knife

gold_knife_v1.zip | 288.08 KB

Download

234 downloads

Uploaded:10-01-2008

Ghost's AKS-74U

ghost_aks74u.zip | 13.53 MB

silencer when attached 4. orange stripe on mag to somehow indicate that it uses AKS-74U non-standard ammo 5. back and front end of the "internally integrated scope" 6. modified G36 scope lens with a light green marks under the black dot to help aim in darker areas 7. other minor modifications Features: 1. High accuracy, lower damage submachine gun 2. Firing modes: single, 2, 3, and Auto 3. Internally integrated scope -- not as powerful optics as on other add-on or fixed external scopes 4. Uses commonly available 9x18mm (pistol) ammo 5. Firing sound: added unique firing sound 6. Suppressed sound: added unique suppressed sound[/quote]

Download

665 downloads

Uploaded:09-30-2008

Freedom Mechanic fix V2

mechanicfixv2.zip | 3.82 KB

Download

1404 downloads

Uploaded:09-30-2008

Clear Sky Weapon Damage

clear_sky_weapon_damage.zip | 148.49 KB

the game were pretty useless.But that was the past! Now they improve the damage five times more than before! (Just for the detail -> every damageupgrade is ca. by 0.25! previously 0.5) It's based on my other mod "Faction weapons", that means... Sig550,LR300,L85 [...] < AKs,Abakan,Groza - damage AKs,Abakan,Groza < Sig550,LR300,L85 [...] - accuraty Thanks goes for Karstux -> he did the Ironsight - mod

Download

997 downloads

Uploaded:09-30-2008

Multiplayer Map Pack "SVALKA"

svalka_v22.7z | 89.06 MB

enabled by default - no need to enter unlock codes) +minimaps and coords on global map for all (hidden and bonus) maps work now +no more false artefacthunt mode in map list for Pool +added descriptions for Pool and Dark valley in Russian/English +rate of the weather change is slowed down by 10 times and corresponds to real - no need to vote for clear weather every five minutes +new knife config with fixed position in hand is included

Download

737 downloads

Uploaded:09-28-2008

No Mini-Map Mod

nominimap_mod_v2.zip | 274.12 KB

topics, I decided to post it here. And now with version 2, this mod also removes the beeps of your PDA detecting NPC's; thus making the absence of your mini-map complete.

Download

2178 downloads

Uploaded:09-27-2008

--Realism ModPack v1.4--

s.t.a.l.k.e.rclearskyrealismmodpackv1.4optimizedandfinal.7z | 12.47 MB

backward now. -Realistic weapons and ballistics by tw33kr. MP5 and SmallShotgun can be in Gun slot now.. ********************************************* WITH THIS MOD -->Realistic Weapons And Ballistics- You MUST NOT UPGRADE YOUR WEAPON REGARDING ACCURACY AND RECOIL. Weapons are already at realistic value. All the other upgrades (rpm,changeAmmo,betterreloading etc..) are fine. IF YOU DO UPGRADE ACCURACY OR RECOIL ----->you will end with an UBER WEAPON! with some weird things (like better accuracy when standing up than when crouching, recoil going a bit down..) But i tell you,this mod is worth it.. (if you still dont want this mod, delete the Gamedata/Configs/Weapons directory. But it will be vanilla then) ********************************************* -Faction War New version!!! EPIC BATTLE in the SWAMP! (if you have trouble after capturing the bandit base in swamp, just install this fix from: http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=16809&sec_id=19 or there: http://www.mediafire.com/?zxwmmrymjxh credit to EyesofaRaven for that. And a deep thanks. ********************************************** -And many tweaks by me (cheaper artefacts found on dead bodies, shotgun a bit less accurate, better ironsight etc etc..)

Download

1576 downloads

Uploaded:09-26-2008

Minimap Mod - Blue Dot for Dead Bodies

minimap_mod_blue_dot_for_dead_bodies_v1.1.zip | 1.5 KB

exchanged his orange color for light-blue (orange was way too similar to neutral stalkers on minimap) I hope you'll like it :) Rest of info in readme!

Download

1567 downloads

Uploaded:09-25-2008

Arena Extension 0.3.1 English

arena_extension_mod_english_1.1.rar | 8.93 MB

of new random battles, Arnie has a life now instead of sitting in his little corner of the arena, battles against mutants are now possible, and so is weapon selection, along with much more! I have also included a few optional extras. The list is included in the .rar file. The original Russian sounds are also included if you get tired of my voice-acting. :D Credits to the original mod authors and GSC are implied. If you would like to include this mod in a compilation, please ask. I will definitely let you if you include the original authors and me in the credits. Here are a few videos. Thanks to Jamie1992 for making them. http://uk.youtube.com/watch?v=K1AR7mGGOhI http://uk.youtube.com/watch?v=P-cV70Pn8XY

Download

4618 downloads

Uploaded:09-24-2008

Fair Trade

fair_trade_1.1.zip | 43.55 KB

for weapons and other commonly-found items, and 4-8 times the RU for rarer items, such as armour and artifacts. The current version, 1.1, attempts to implement some sort of difficulty curve - cheap items found at the beginning of the game will be traded for more (compared to their usual price) than more expensive items commonly found later. This mod does nothing to reduce the ridiculous markup that every trader has, however. By default, this includes a modified version of luka00's Trader Mod, but if you don't want that included, simply overwrite the files in the "trade" folder with the files in the "No Tradermod" folder. I've modified luka00's to trade with several other traders, and with higher prices (his seemed to make things a bit too easy). Input is welcome.

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1459 downloads

Uploaded:09-23-2008

Reaper's Warsaw Pact Weapons Reskin

warsawpactweapons.rar | 12.64 MB

lat 80. SWD natomiast jest w pełnym klasycznym drewnie z gdzieniegdzie pozdzieranym laminatem. Do tego mały recolor dla granatu F-1 oraz siatka Dragunowa dla PSO-1. ENG This is a pack of new textures for SVD, AK-74S, AKS-74U, F-1 grenade, AS Val, VSS and PSO-1 scope. AK-74S and AKS-74Udon't have a cllasic wooden furniture besouse everone made it in therir reskins. I gave them a handguards made with "plum" plastic from late '80. SWD has classic wood furnitures. Every new texture have their own bumpmaps and icons. REAPER

Download

856 downloads

Uploaded:09-21-2008

Modding Tutorial

tutorial.zip | 1.24 MB

Download

554 downloads

Uploaded:09-21-2008

Chernobyl Chef

chernobylchef1.zip | 82.64 KB

Download

1154 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. Digital Distribution Patch

stkdd10004.exe | 14.54 MB

version will work with 1.0004 version. Connectivity. Connecting to the server will be possible only if the host's version of the game is the same as yours. Patch 1.0004 changes and fixes: Optimization: 1. Calculating detailed objects was moved to the second CPU stream. 2. Engine optimization, which resulted in FPS 10-15% gain. 3. Shaders optimization. MP features: 1. Implemented the standalone dedicated server. 2. Retail version now works correctly with the standalone dedicated server. 3. Added remote control for the dedicated server. 4. Max ping disconnect option implemented. 5. Self-correcting network packets wrapper was implemented. This resulted in better ping values and traffic reduction by 50-100%. 6. Artifacts counter is not shown in the statistics. 7. Checking available maps without disconnecting the current game is now possible. 8. The list of the players is not dropped to the beginning upon the attempt to scroll it. Now it became easier to put the players on ban voting. 9. Fixed some bugs with defining the cause of death. 10. The exploded grenade does not continue lying on the ground after the detonation. 11. Fixed the artifact activation and the spawned anomalous zone functioning algorithm. MP crash fix: Fixed all known crashes. SP fixes: 1. Fixed the bug with shooting from the grenade launcher. The grenade is fired with the first shot now. 2. Fixed the disappearing weapons when crouching for a long time. 3. Fixed the game crash on Pripyat location, when the player approached any of the monolithians' camps. 4. Fixed Voronin's tasks to eliminate the bandit Poker. 5. Fixed the random quests at the Wild Territory. 6. Fixed the random task to destroy the bandits' camp at the Cordon. 7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley. 8. Fixed the bug with the automatic task to defend the camp when switching location or saving/loading the game. 9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearby. 10. Fixed the task to destroy the mutants lair. 11. Fixed the random tasks with the raids of characters' camps. 12. Fixed the choice of goods at Barkeep and Petrenko after completing the random tasks. 13. The wounded do not run away from the grenade now. 14. The zombies at Yantar do not run from the grenade now. 15. Fixed the crash caused by the patrol route at Yantar. 16. Fixed the crash caused by the patrol route at Agroprom Research Institute. 17. Fixed the task with getting rid of the Duty group in the village at the Military Warehouses level. 18. Fixed the bug with repeating the scene of the Duty group ambush at the beginning of the Military Warehouses level. 19. Fixed the bug with camera fly-through on the stadium at Pripyat. 20. Fixed the bug with Bes character, when the latter couldn't be healed.[/quote]

Download

4547 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. Digital Distribution Patch

stkdd10005.exe | 29.39 MB

MP crashes. This isn't the full change log according to Oblivion Lost. [quote]"Implemented - compression option to switch off the network traffic on a server networked games (default is off). This solves the problem of overloading the CPU servers with low productivity. - A bug in the dialogue. This error resulted in the fact that dialogues with a high degree of nesting were lopping. - The possibility of creating servers for tournaments. Access to the players on the list server implemented on the server (login and password). Fixed-over 10 crashes in multiplayer game - Maintenance of statistics on MP-match points, the use of weapons, and per-zone hit points"[/quote]

Download

845 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. CZ Patch

stkcz10005.exe | 71.02 MB

crashes. This isn't the full change log according to Oblivion Lost. [quote]"Implemented - compression option to switch off the network traffic on a server networked games (default is off). This solves the problem of overloading the CPU servers with low productivity. - A bug in the dialogue. This error resulted in the fact that dialogues with a high degree of nesting were lopping. - The possibility of creating servers for tournaments. Access to the players on the list server implemented on the server (login and password). Fixed-over 10 crashes in multiplayer game - Maintenance of statistics on MP-match points, the use of weapons, and per-zone hit points"[/quote]

Download

2843 downloads

Uploaded:09-18-2008

S.H.A.R.P.E.R. textures - 1 of 3 - NPCs-Monsters

cs_sharper_1_of_3_by_skeleton_v1dot0.zip | 71.41 MB

SkeletonX =================================================================== --------------------------------------------------- FEATURES --------------------------------------------------- This mod will "improve" your textures. There is no screenshot that really show the "effect". Install and test them... I love ClearSky and I love even more now: :D

Download

841 downloads

Uploaded:09-17-2008

Carry Craze

carry_craze.zip | 20.21 KB

stuff, Cheaty stuff, CRAZY Cheaty Stuff Read the readme for the install pattern and the sizes of each carry pack in each folder. Have fun! -KirbyPoP (P.S. I never answer my E-mail so don't expect many replies)

Download

4918 downloads

Uploaded:09-16-2008

Real Weapon Names Clear Sky (ENG - ITA) - FIXED

real_weapon_name_cs_eng_ita_fixed.zip | 74.67 KB

game (Tasks, dialogs) FIXED: Error causing CTD in the English version of the weapon description XML file. ... sorry for that...

Download

4613 downloads

Uploaded:09-14-2008

Accuracy mod + Less Grenades

accuracy_mod.zip | 138.56 KB

modifications, etc etc

Download

995 downloads

Uploaded:09-13-2008

Real Weapon Names Clear Sky (ENG - ITA)

real_weapon_name_cs_eng_ita.zip | 74.67 KB

game (Tasks, dialogs)

Download

8289 downloads

Uploaded:09-10-2008

Clear Sky Patch

v1.5.03_stkcstolpackefigspatchany3.exe | 55.6 MB

game. [quote][b]General changes and improvements[/b] MultiSample anti aliasing Added the possibility of using specialised shelters in a fight Improved lighting of dynamic objects Changes in fight balance, now some of the opponents are more difficult Changes in economic balance Added secondary tasks Changed some animations in multiplayer Improved sorting minor assignments in PDA Added the ability to communicate with the storyline characters and commanders of detachments, while not removing weapons Added description of the contents of cache when purchasing information about it Added additional information in the pop-up hints in the PDA Changed range of items from traders at some levels Changed simulation balance of life. (intensity of events, the strength of mutants) Added the ability to recover belongings after a robbery in the basement at the landfill. At the entrance/exit to landfill now only some money is confiscated Added awards for entering groups Changed filtration system messages in the PDA log Added illumination flares at 'Limansk' and in the 'Red Forest' Increased reward for the capture of enemy bases in faction battles Brackets no longer allowed in the names of files for save/load Added use of localised strings in the game console, chatrooms, etc [b] Game fixes[/b] Game optimised and improved by approximately 5% Significantly improved overall stability of the game Fixed saving errors, that lead to crashing the game Reduced loading times by 10-15% Fixed crashing bug Fixed a bug, allowing characters to run with a loaded grenade in their hand Fixed spontaneous launch of music, turned off in the settings Fixed bugs in the caches, including incorrect saving and accumulation (disappearance) of objects in the caches Fixed bug at automatic crashing of a series of buildings, which did not crash Fixed bugs in some secondary quests Fixed algorithm of conductors. Now they can bring you in more locations Fixed bug which allowed the player to become hostile in the Clear Sky faction Fixed starting position of a player in the transition between locations Fixed errors in detector's response to the anomaly and artifacts. Detector no longer responds to the artifacts, which it cannot show Fixed issuing awards at the 'Dept' base Fixed minor defects in the PDA interface and multiplayer main menu Fixed bugs that crashed the game when joining the Dept faction Fixed minor bugs in the behaviour of mutants after death (disappearance of corpses, continued play of animations) Corrected the appearance of things in boxes that belong to camps Fixed shooting through trees, including shooting with a machine gun Improved visual representation of some anomalies Fixed the appearance of some stalkers from the Freedom faction Fixed some errors in the text Fixed errors with inability of improving certain subjects Fixed a bug which didn't let you use an existing grenade in the inventory Characters will no longer provide secondary assignments during attack and defence of camps Some traders were given improved weapons to sell Added hiding places for the release of Deep Valley Fixed bug with activation of detector from inventory Fixed FPS drops in the main menu Fixed double buffering of supersample Fixed bug with the PNV effect, which remained after lifting the costume which supports it Fixed display font in DX10 Fixed bugs with key settings in game options Fixed command history in console after clearing log [b] Multiplayer improvements[/b] Added multiplayer map "Rambase" Changed multiplayer balance Fixed bug with indicator of health while using healthpacks when a player is invulnerable Fixed bug with the opening of the inventory, when the player died in some game modes Fixed bug with a pause when client connects Improved 'Buy' menu Fixed BattlEye (anti-cheat) support Improved patching system Fixed incorrect error message Fixed bug with moving items into backpack Changed the first bullet dispersion[/quote]

Download

1169 downloads

Uploaded:09-08-2008

Carrymod

clearsky_carrymod_v1.zip | 120.47 KB

Download

1905 downloads

Uploaded:09-06-2008

Minigraph

minigraph2.rar | 11.49 MB

(ukrainian MSW) change on Specnaz Logo - Fire vehicles are now more red not pink :p - Blue bus are more faded and rusty. - Secret box changes from blue box to camo nuclear mines :) - When You load any map You can see new screens. - New bar logo and new posters in bar ( everything handmade in photoshop ) - New loading screen ( asus let's game changes on 3dfx let's game ) - Sharper Traktor vehicles textures , more faded and rusty. - Sharper trees textures. - New FN2000 camo :p - New SVD DRAGUNOV camo :) - New scientist suit textures

Download

651 downloads

Uploaded:08-03-2008

S.T.A.L.K.E.R Scope Mod

gamedata.zip | 228.25 KB

mod, those will come later.) I made this to see if you guys like it, feedback is highly appreciated. This is my first mod in 2 years, I've done alot of modding for other games but they all had shitty Quake 3 Engines, haha. Oh well, back onto subject. The mod gives the scope a more realistic feeling by changing the scope completely. (Just look at the screenshots) The glass of the scope is broken, which gives it a real "The Zone" feeling. [b]So, how do I install your mod?[/b] Simply extract the file into C:program filesTHQS.T.A.L.K.E.R. - Shadow of Chernobyl. I hope you enjoy!

Download

4352 downloads

Uploaded:05-04-2008

Particle Enhancement

particle_enhancement_v2.rar | 950.47 KB

Small file size, no new game required, and compatible with most mods (now compatible with Oblivion Lost, SRP & Gosuke\'s P90). I only know of AMK that this will not be compatible with (maybe version 3!).

Download

814 downloads

Uploaded:02-08-2008

No Bar Alert

no_bar_alert_1.0.rar | 1.37 KB

Download

8196 downloads

Uploaded:01-30-2008

S.T.A.L.K.E.R. Weather Overhauled PART 2

s.w.o.v2.0_full.part2.rar | 84.48 MB

also download [b]PART 1[/b] which can be found [url="http://stalker.filefront.com/file/STALKER_Weather_Overhauled_PART_1;86244"]here[/url]. [quote] - new, sun-based lighting system which makes the game look much more like real-life - during the day the sun always gives at least some lighting, but the color, intensity of it and the way it transits form one setting to another is depended on the time, clouds, fog, angle etc. - realistic sunsets and sunrises - new weather settings for all outdoor game levels (clear weather for Pripyat, Yantar, Dark Valley etc) - included StalkerSkies and S.H.A.R.P.E.R.v95 - effective rain periods, thunder-storms - included thunder sounds by Darius6, also reconfigured thunderbolts to make them more random and effective - completely re-done sun positioning / shadow settings - shadows are realistically long (check out the screens) and point to the proper direction. All this perfectly synchronized with time of day, geographical orientation (sun rises in the east and sets in the west) and visible sun position - sun travel "emulated" with proper sky texture transition and sky texture color settings - realistically dark, spooky but playable nights - more detailed cycle, number of periods multiplied (there are more than 40 periods of the cycle, instead of vanilla 24) - a lot of 30 minutes and even 15 minutes periods (instead of commonly used 1h ones) to better reflect and control the subtle lighting weather changes - cycle synchronized for Kiev, UK, 01.05.2012 (original idea by MrKlorox Badmagic and their DarkerNights mod, so credits for it go to them - I recalculated the timings and since my sunrises and sunsets are animated, they are perfectly synchronized to the minute) - two optional versions - darker and brighter nights[/quote] Don't forget to grab the quick fix [url="http://stalker.filefront.com/file/STALKER_Weather_Overhauled_Quick_Fix;86268"]here[/url]!!!

Download

2553 downloads

Uploaded:09-14-2007

Stashed Mod

stashed_01.zip | 76.59 KB

the start of a new game

Download

13059 downloads

Uploaded:06-19-2007

NUCLEAR SNOW

stalker_nuclearsnow.rar | 351.58 MB

\"Sin City\" as a reference so you kind get the feel from that. [quote]-Retexturing of over 3000 textures -Stronger bumpmaps -Stronger parallaxmaps -Bigger bloodmarks -Bigger bloodpuffs -Light from headlamp extended -Weathercolors altered -Fireparticles extended -Modified Carrymod2 inserted, compatible with Carrymod3[/quote]

Download

5493 downloads

Uploaded:04-17-2007

Repair Mod (Rus Eng Ger)

stalker_repair_mod_eng_ger_rus_working_v122.zip | 305.84 KB

the price of the item new). While some of material in it is new, the whole concept of the traders being able to repair items isn\'t, so we would like to see a little more added to it here and there. :)

Download

3538 downloads

Uploaded:03-28-2007

Trader Mod

trader_mod.zip | 3.47 MB

items available. Created by balnazzar. This one weighs in at around 3 MB.

Download

102 downloads

Uploaded:04-26-2012

Muzzle Flash Alignment Fix (Widescreen)

69fixed_muzzle_flash.zip | 18.36 KB

misaligned, notably with the snipers and most profoundly with the SVUmk-2. For more info refer to the readme. This is a fix for widescreen resolutions.

Download

213 downloads

Uploaded:01-20-2012

Tracer Round Mod

tracer_mod_v1.0_warburg.zip | 8.44 KB

Download

189 downloads

Uploaded:12-01-2011

Squishy NPCs for Clear Sky

squishy_npcs.zip | 5.84 KB

identical wound. No more emptying entire magazines into guys wearing medium-level armor to get them to fall down.

Download

70 downloads

Uploaded:10-23-2011

Yugoslavian Army Reskin

vj.rar | 1.29 MB

Download

242 downloads

Uploaded:10-04-2011

Guaranteed Mutant Body Part Drops

guaranteed_body_part_drops.zip | 32.3 KB

don\'t kill you any slower, and blind dogs are just as annoying. Enjoy.

Download

402 downloads

Uploaded:07-31-2011

FISH SPAWN

fish_spawn_2011_alpha1.zip | 32.73 MB

Download

251 downloads

Uploaded:07-31-2011

Dexxx Blowout & Dezowave Psyzone Merge

dexxx_blowout_dezowave_psyzone_merged_v1.0.7z | 3.12 MB

incorporate the NPC hiding scheme from OGSM (i.e. computer players hide in shelters during blowouts). There may be a few bugs in this version.

Download

302 downloads

Uploaded:07-14-2011

Localisation Fix

localisation_fix_for_vanilla_1.1.zip | 3.52 MB

descriptions improved, subtitles matched to the audio and NPC icons for incoming messages have been fixed. It also modifies some audio and corrects some hud elements. Contains a modified all.spawn so requires that no other mods are installed and a new game must be started. This updated version adds a few new fixes to the English language text files that were missed from version 1.0 and also adds a few HUD and PDA fixes.

Download

61 downloads

Uploaded:07-07-2011

Disable Camera Flyby Cutscenes

disable_flyby_cutscenes.zip | 2.4 MB

well. Contains a modified all.spawn so requires that no other mods are installed and a new game must be started.

Download

529 downloads

Uploaded:06-13-2011

L.U.R.K. Artifacts, Recoil, Ammo Weight fix update

recoil_artifacts_ammo_weight_fix_update_1.1.zip | 234.08 KB

with the S.T.A.L.K.E.R. mod L.U.R.K., version 1.1 (most recent version).

Download

937 downloads

Uploaded:06-07-2011

Spartan 11:11 Mod PATCH

spartan_1111_mod_patch_build_4.7z | 4.09 MB

DC v0.65.5\" installed

Download

358 downloads

Uploaded:03-25-2011

Axone Mod

axone_mod.rar | 993.57 KB

Download

330 downloads

Uploaded:01-28-2011

Winter Add-On Textures

winter_addon.zip | 6.56 MB

Download

393 downloads

Uploaded:12-23-2010

CRO White Wolf's M16A1

whitewolf_m16.rar | 7.12 MB

scope, grenade launcher and silencer. More details are in the readme.

Download

336 downloads

Uploaded:10-08-2010

Urban Camo Hands and Arms

urban_camo_hands_and_arms.zip | 5.59 MB

was allot of requests for Urban camouflage on the existing camo gloves. Being a huge fan of urban camo myself, I decided to make my own and share them with you all! Enjoy! This is my first mod, so if there is any issues please leave a comment and I\'ll fix it ASAP. [/quote] Features -------- -Custom Bump Map for HDR Lighthing (May be updated in the future) -Hand painted urban style camo cloth -Matching camo sleeves for the arms -Fully compatible with Smart Mod Manager for easy instillation and removal

Download

406 downloads

Uploaded:09-20-2010

J.J's Mod Repack by LiquidBronze

jjs_repack_by_lb.r03.rar | 30.07 MB

faction change b2 *AMK 1.4 addon clear sky dynamic music *gnomuss scopes v2 *nature grass mod v1.0 more brown-yellow version **Authenticity Sound Pack- Russian language spoken-author unknown **Ambient/Weapon sounds- AMK and Darius 6 **Clear Sky Trader model- converted by Hayk **New random NPC textures and head models-authors unknown **Clear Sky Lost Suits- xRatx **Panoramic Mod 2.0+r2 fix for AMK (for WS)- Argus/KTO **News TV - OcramX **Photorealistic Zone- Argus **Photorealistic Zone creatures-Argus **Less Generic Stalkers, Rookies & Bandits-jrmy **Russian Stop signs-martdms **Blood of the Monolith reskin by- Steph **Loading screens v2.0- piterq ***All shotgun types now go in primary slot (1), except the TOZ-34 ***MP5 now goes in primary slot (1) ***Minimal HUD: no mini-map/status, no weapon indicator, only health/armor bar ***Removed a number of music/sounds considered non-atmospheric ***Mutant health individually adjusted And more!!! This is just part 4 of the mod. Grab [url="http://stalker.filefront.com/file/;116870"]Part 1[/url], [url="http://stalker.filefront.com/file/;116887"]Part 2[/url] and [url="http://stalker.filefront.com/file/;116888"]Part 3[/url]!!!!

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178 downloads

Uploaded:09-18-2010

Dade's CoP MOD

dadescopmod1.4.zip | 446.8 MB

[url="http://stalkerhispano.com/descargas/s-t-a-l-k-e-r-call-of-pripyat/mods-singleplayer/dades-cop-mod-1-4.php"]THIS LINK[/url] to download. When STALKERHispano site pop-ups just look at the right side of your screen and look for Download or Mirror 1 Buttons. I suggest to click on Mirror 1 button as Download button is giving problems to some users. When you click on Mirror 1 another page will appear then click to Download Moreover, if your are not a STALKERHispano user, you will be forced to wait few seconds before starting the download. This modification attempts to provide a new level of intensity, while emphasizing aspects of realism. GamePlay - Max. weight to run 25 kg - Max. weight to walk 50 kg - Review of all weights of objects, weapons and armors - Predator Night Vision - Limping added - Your view will move with big impacts (also the rest of stalkers) - No energy loss when jumping - Larger sprints - No default health recover - Acid rains - Death corpses disappears after 96 hours of his death (of the game) - Added possibility of moving objects - When starting the game, we won't get the detectors and some supplies have been changed - Depending on KGB budget you will start with 2000 RU (50 euros approx.) or 8000 RU (200 euros approx.) - You will have high chances to find some objects in certain localizations of the Zone - Aiming Sway - Money loot from dead bodies - Items spawn system rebalanced - Little more chances to get weapons in good conditions - Now you can bring out quest items from inventory - Realistic damage scale versus the player (for example, headshots = damage x 2) Zone Warfare - Reworked factions relations - Real fights between mutants - New Faction: Renegades! (similar to bandits but hostile towards the player) - More battles between factions - Pripyat is now more populated - Stalkers rank and faction is going to affect their combat behaviour Graphics - Added new textures for guitars (My Guitar 2) - Enhanced textures of maps for PDA and MiniMap (Hight Quality Maps :: for the low PCs folks) - Better Svarog display (Svarog MK2) - Greener Zone (Green Zone 2.0) - Added S.T.A.L.K.E.R. CoP Ceano's Graphic Compilation - Zombied stalkers necrosis is noticeable - Added C.O.P. Variation Mod Pre-Release - Gnomus scopes - Some weapons animations improved by Gosuke Weapon Mod 6 - Improved NightVision - AtmosFear 2.1 with Blowouts y Fallout addons - Dynamic Deep of Field (thanks to AtmosFear) - New Gloves by FNX included Sound - Improved weapon sounds - Improved Sound Effects Mod included - Some sounds from Call of Pripyat Sound overhaul 1.2 - New blowouts sounds thanks to AtmosFear Artificial Intelligence - 150º Field of View - Enhanced distance of view (200 Meters). If meteorological circumstances allows it: · Up to 300 meters when the day is clear · No more than 50 meters with heavy fog - Stalkers heal have been increased (50% more) - Moral is now important for stalkers - Better aiming of stalkers when crouching - Some stalkers, if needed, will comply a full crouch ('lay down' of X-Ray Engine) - Stalkers now play harmonica - Added by AI Additions Mod: · NPCs now uses medic kits and banages (depending on health and wounds, and of course, if they are covered) · NPCs now reload weapons · If an NPC become the lucky owner of a grenade launcher, be sure he will use it (if he dont risks his life using it) · Now NPCs fight each others if they are from rival factions · NPcs are now able to attache sights, silencer or grenade launchers on their weapons · NPCs will stop shooting if a friend is in their line of fire - Stalkers travels more trough the Zone - Panic and morale implemented - Sound perception enhanced - Alundaio's Various AI Mod 1.06: · Hostile Relations. Stalkers will turn hostile if you point a gun in there face by a small chance. · Range modifiers. During the night, each stalker's range will slowly lower on each hour. It is also affected by rain. · Stalker Injury. Combo hits to limbs will result in certain events. For example, shooting an enemy in both upper arms within a short period of time will prevent enemy stalkers from being able to throw grenades for a short period of time. · Enemy Ignore. Thanks to Trojanuch we have discovered (from what I was told) a vanilla bug in which stalkers never leave combat idle in which they will wait till they see their last known enemy forever. Also this module aims to improve stealthy gameplay ( Silencers and knife ) by making how long they search for the actor or enemy dynamic and based off of many circumstances and conditions. · Companion Manager. For now, you can ask all friendly stalkers to join you on your journey through the zone! - Stalkers will now take mutant parts and artifacts from dead bodies. Protections - Weight reduced on almost all the armors - The Exo suit can increment your weight capacity up to 300 Kg - Armors and helms protection changed - Fixed suit durability Economy - Reworked based on Demand and Offer law - Opening of market with stalkers and traders (¡be carefull with ratios!) - Added mutant parts to the economy system - Trading overhauled: · Stalkers are going to pay generally more than most traders (as it's cheaper for them to buy from you than from traders) · Synch is a bandit trader, hence he wont buy anything from you that can be stealed to other stalkers at Zaton · Medics are going to sell/buy medical stuff at lower rates than before · Scientists are the higher buyers of Zone related stuff. On the other hand, they sell medical and high tech stuff at lower prices - Added knifes to the market HUD - Sound and vision indicators off - Minimalist crosshair - Power indicator when throwing nades off - Damage indicator off - Grenades indicator off - Bleed and radiation effects - Masks overlay if wearing helmets - Suit overlay if suit has helmet - Hit effect Armament - Real weapons value (WikiPedia) - Weapons no longer zoom when aiming with the ironsights - Devasting grenades - Ballistic system reworked Bestiary - Bear (v1.2) - PseudoDog · Resistence values changed · Pseudodog tail - Blind Dog · Field and distance of view consistently reduced · Blind Dog is now a world perceptive creature (you can void them by not making any noise) · Faster movements while attacking or panic · Mutant dog tail - Cat · Speed increased - Fracture - PseudoGiant · Pseudogiant hand - Zombie · Zombie hand - Zombied S.T.A.L.K.E.R. · Field and distance of view enhanced · Resistence values changed - Boar · Boar leg - BloodSucker · Bloodsucker tentacles - Flesh · Mutant flesh eye - Snork · Snork leg - Rat · Tushkano face - Controller · Controller hand - Poltergeist · Poltergeist glas - Chimera · Chimera teeth · Fire Chimera properly implemented - Added some variables to sound perception - Crows BugFix Plans for furture versions of this modification are subject to change given the realm of plausbility for completion, and desire given. Collaboration with others is welcome. Suggestions, bug-reports, and various other requests and inquiries should be fielded to dade@stalkerhispano.com ___________ New on 1.4: GamePlay - Now you can bring out quest items from inventory - Realistic damage scale versus the player (for example, headshots = damage x 2) Zone Warfare - Project MAIO updated to 0.2.6 Graphics - AtmosFear 2.1 with Blowouts y Fallout addons - Dynamic Deep of Field (thanks to AtmosFear) - New Gloves by FNX included Artificial Intelligence - Alundaio's Various AI Mod 1.06: · Hostile Relations. Stalkers will turn hostile if you point a gun in there face by a small chance. · Range modifiers. During the night, each stalker's range will slowly lower on each hour. It is also affected by rain. · Stalker Injury. Combo hits to limbs will result in certain events. For example, shooting an enemy in both upper arms within a short period of time will prevent enemy stalkers from being able to throw grenades for a short period of time. · Enemy Ignore. Thanks to Trojanuch we have discovered (from what I was told) a vanilla bug in which stalkers never leave combat idle in which they will wait till they see their last known enemy forever. Also this module aims to improve stealthy gameplay ( Silencers and knife ) by making how long they search for the actor or enemy dynamic and based off of many circumstances and conditions. · Companion Manager. For now, you can ask all friendly stalkers to join you on your journey through the zone! - Stalkers will now take mutant parts and artifacts from dead bodies. Economy - Added knifes to the market Sound - New blowouts sounds thanks to AtmosFear Armament - Winchester animation restored HUD - Dynamic HUD updated to 1.2 Bestiary - Cat · Solved problems with 'ubercats' (now they are not godlike)

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2421 downloads

Uploaded:09-12-2010

Modern AKs-74M

crowhitewolfsmodernak74s.zip | 856.15 KB

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609 downloads

Uploaded:08-28-2010

Daniel\'s mod for OL 2.2

daniels_mod_v1.0_for_ol_2.2.zip | 91.81 MB

allowing you to return to the Zone after visiting the CNPP. It also makes changes to the text, spelling, poor translations; adds keys, detectors, flash drives, vanilla HUD elements, new Bar radio station; and several changes to the final level. That\'s just a fraction of what this add-on mod does, for a complete list please read the mods documentation. This mod comes with an installer, simply add Oblivion Lost 2.2 to the game first then run the installer to add the new content and changes.

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471 downloads

Uploaded:08-05-2010

Gauss Rifle and Exo Suit Upgrade

gauss_rifle_and_exo_suit_password_is_omg.zip | 49.75 KB

it\'s cheaper and available at all traders.

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506 downloads

Uploaded:07-13-2010

MUTATED Skinpack

mutated_skinpack.zip | 21.27 MB

Psydog -Chimera -Snork -Bloodsucker -Fleshes -Poltergeist -Tushkano -Pseudogiant The main objective is give a vivid appaerance to these creatures, rather than seeing them as horror decoration. Also, MUTATED comes with some new UI icons, including cut mutants and other texures as bonus (see readme for more details)

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194 downloads

Uploaded:06-19-2010

Niko Bellic Skin

niko_strelok_mod.rar | 196.83 KB

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222 downloads

Uploaded:06-10-2010

Mapmod - NPC Markers be Gone

npcmarkersbegone.rar | 326.14 KB

surprise and challange. For this purpose the PDA and the minimap will no longer act like a magic device, so it will not display NPCs. Check readme for more details.

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270 downloads

Uploaded:06-10-2010

CS Clear Inventory

clear_inventory.zip | 386.53 KB

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217 downloads

Uploaded:06-03-2010

Camo Mercenaries

camo_killers.zip | 2.56 MB

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1712 downloads

Uploaded:06-03-2010

Faction Wars for Oblivion Lost 2.2

faction_wars_for_o.l_2.2.zip | 2.4 MB

Monolitians in Rostok, Mercs in Yantar... All is possible. Obviously, certain quest are now impossible to complete so the mod is indicated for players who dont care about the main story and are interested only in freeplay.

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1036 downloads

Uploaded:05-24-2010

SC 2012 Weapon Revamp

sc_2012_weapon_revamp.rar | 23.36 MB

SoC's issue wasn't improved with until recently. Unfortunately, SC 2012, with all of its great improvements, didn't include this. Therefore SC 2012 can only benefit from this addon, which introduces a couple of big changes to SoC's combat system, most importantly Kingfriday's complete re-animation of every weapon in the game. With that, sounds from SC 2012 and others listed below and modification of the weapon characteristics are added which add an incredible sense of realism. As a result, gun fights are very smooth and much more intense.

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221 downloads

Uploaded:05-01-2010

S.o.C. No Scope No Zoom for Sll Weapons

s.o.c._no_scope_no_zoom_for_all_weapons.rar | 91.56 KB

silenziatore,il lanciagranate e lo scope appena si troval'arma e si hanmno i pezzi da montare.

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213 downloads

Uploaded:04-26-2010

Making Money - Loot Mod

making_money_v1.zip | 1.16 MB

effect in the game wahtsoever but can be sold within the price range of 50 RP to 300+ RP based on the item and people you sell. In short, cigarettes should be quite common and can be sold at a small price. PDAs are less common and are more expensive and encrypted flash drives should be rare but are most expensive out of the three. This mod is also designed to be compatible with the ATM Sleeping bag mod but comes with a standalone version for people that don't want to use that mod. If you do wish to use both you MUST install the ATM sleeping bag mod FIRST and then OVERWRITE with this mod.

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266 downloads

Uploaded:04-25-2010

Add/Remove Flashlight

addremoveflashlight.rar | 4.03 KB

will remove it. Pressing the "B" key at pause menu again will give you flashlight back. This mod is purely esthetical and has no practical purpose. It's useful if you want to take screenshot of your character from third person perspective, so that flashlight won't be sticking out of your forehead.

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1665 downloads

Uploaded:04-15-2010

HARSH ZONE

h.a.r.s.h._zone_alpha_0.3.rar | 164.24 MB

while stealing your weapon. Enhanced Player reactions to the world around him/her. Getting hit hard hurts and you'll notice it when your view wavers like a punching bag getting beaten to a pulp. Push your body too hard and sleep deprivation will start to take effect, drink too much and you might pass out somewhere you really don't want to. You get the idea. Enhanced Damage reaction based on body parts. Why should getting hit in the neck do the same damage as getting hit in the arm? Now vital areas and joints take more damage, ending fights quicker and more brutally than before.. Beware though, what affects the NPC's also affects you. Minimalistic Hud with only the features a player should have to constantly monitor.. Want a map, pull out your PDA, otherwise stop complaining and go play a pansy mod. Trade is now not useless.. Ammo and Medkits are scarce amongst your victims and now you won't recieve any weekly "Gifts" after completing two certain achievements.. Now you must rely on the likes of Owl and Hawaiaan to get your necessities. Artifacts can now be found on the bodies of your victims.... But, just to be fair, the chance of finding artifacts on dead bodies is even less than the respawning of artifacts in anomalies after a blowout. And to compensate for the fact that you can find artifacts in other places, their trade price has gone down 50%.. Have fun earning enough money for that precious CS-1 suit. Gimped Start. Your Commanding Officer was a cheap bastard and offered you no equipment and only basic essentials that would last a couple days. With your trusty PM and dapper Leather Jacket, you head out into the zone like the bad ass you are, who needs equipment when you're just plain amazing? More realistic carrying weights.. Your maximum rate for running is 30KG before you start suffering from massive stamina loss. Your maximum rate for walking is 45KG before you start suffering from minor stamina loss while walking. Suits will obviously compensate for that short coming, but now more than ever, Energy drinks should be in your inventory. The last thing you need on your mind is having to run away from a pack of Psuedo Dogs only to have to stop every 30 steps because you decided you wanted to play Captain Pack Rat.. Pick and choose your essentials wisely. Traders have become more stringent in their weapon return policies btw, so don't go around picking up every tom, dick and MP5 you find during your adventures.. Take the ammo and move on, best advice you'll ever get.

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51 downloads

Uploaded:04-10-2010

XoBaR's Minimalist HUD

stalker_clear_sky_minimalist_hud.rar | 6.93 MB

right-click) - no enemy positions on PDA (thx to Ceano) - no PDA sounds when detecting NPC nearby optional : - new "grenade warning" icon - no "grenade warning" icon

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2280 downloads

Uploaded:04-05-2010

Calibration Tools from Nimble

nimble_toolkit_3_for_smrterv0.41a.zip | 118.75 KB

Pripyat yourselves.

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603 downloads

Uploaded:04-02-2010

Hide HUD

toggleable_hud.rar | 2.34 KB

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266 downloads

Uploaded:03-29-2010

New CS Hud

krebs_cs_hud_2.0.7z | 1.04 MB

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333 downloads

Uploaded:03-24-2010

Clear Sky Radioactive Emissions

cs_radioactive_emission_v2.zip | 17.43 KB

reduces the effect of radiation damage based on your current suit.

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986 downloads

Uploaded:03-24-2010

COP Scope Magnification Fix

cop_1.6.02_scope_magnification_mod.zip | 201.16 KB

the long range attached scopes useful for sniping, similar to the (upgraded) fn2000, (upgraded) l86, Vintorez, SVU, SVD and Gauss. Taking the following values as given (magnification = scope_zoom_factor): 6x = 5, 5x = 10, 4x = 15, 3.5x = 20, 2.7x = 30, 1.6x = 40 (please note that they are probably nowhere near accurate, as i didn't bother taking measurements.) the new values are: scopes: (all magnification values increased) - PSO1 (normal, contrast, nightvision) = 5x - SUSAT (normal, contrast, nightvision, custom) = 4x - PSO1 assault = 2.7x - SUSAT assault = 1.6x weapons: (upgraded g36, normal fn2000 zoom increased) - Gauss, Upg. SVD = 6x - Upg. Vintorez, Upg. SVU = 5x - Upg. FN2000, upg. l86, Upg. g36 = 4x - SVD, Vintorez = 4x - SVU = 3.5x - FN2000, l86, g36 = 2.7x Also changed the English description on the g36's first scope upgrade, to what it really does. (increases the zoom magnification)

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676 downloads

Uploaded:03-24-2010

Dynamic Hud 1.1 by Slevin Kelevra

dinamic_hudcop_v1.1.rar | 20.2 MB

mod does not incorporate any hud changes to make the default Stalker hud more appealing with this mod. I'm in talks with another modder right now to get a modded hud for this mod so as to make it more appealing. Here is a video to show you what it basically does. http://www.youtube.com/user/lucian82#p/a/u/0/3dQ4dmPSaxM

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103 downloads

Uploaded:03-24-2010

Improved Strelok Meshes for SoC

improvedstrelokmeshes.zip | 5.11 MB

in final cinematics.

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256 downloads

Uploaded:03-06-2010

Hardcore Mode, The Mod

hardcore_mode_v1.01.7z | 429.04 KB

standing is adjusted like the description says (so bandits are now hostile throughout the zone). -Lowered effectiveness of health items, now you can't chain chug them to keep yourself up in a firefight! -Anomalies and radiation are more dangerous across the board! -Enemies drop much, much fewer health related items, medical supplies on traders actually get bought now! -Enemies can see you from farther away now, some are tougher, and some are faster! -Armor re-balance, doubled the costs and they provide much less anomalous protection. See readme for full list of changes. Requires a new game.

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3144 downloads

Uploaded:03-06-2010

STALKER Complete 2009

stalker_complete_2009_v1.4.3_setup.exe | 660.2 MB

site on 12-08-2009. All comments were lost unfortunately. [/b] An oft-praised mod for S.T.A.L.K.E.R.: Shadow of Chernobyl which combines many different mods to massively upgrade the game without major gameplay changes, giving you a polished yet pure Zone experience. Contained within are new textures, sounds, music, sky, weather system and visual effects, along with bug fixes, AI improvements, upgraded graphics, ragdoll physics, a revamped user interface and so much more.

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213 downloads

Uploaded:02-28-2010

Zastava M70AB2

crowhitewolfs.m70ab2.zip | 2.22 MB

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2287 downloads

Uploaded:02-28-2010

Fixed Iron Sights (All Resolutions)

fixed_ironsights.zip | 1.35 MB

weapon config files. A sound mod is also included, mainly so the game doesn't break when you try installing the mod.

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816 downloads

Uploaded:02-22-2010

Compact HUD Variation Pack

compact_hud_variation_pack.zip | 12.25 MB

to release it for anyone who wants this amazing mod but also wants another part of the HUD there. There are three variation and the original featured. Pictures will show what each one looks like excluding the original.

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890 downloads

Uploaded:02-18-2010

Clear Sky Battle Music Tntegration

cop_cs_music_mod.zip | 28.29 MB

humans in both Clear Sky and Call of Pripyat. (If you have never heard it play, then you need to have it enabled via option menu.) You get two choices; either have the game play the music from both Clear Sky and Call of Pripyat or just Clear Sky. See readme for more details.

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809 downloads

Uploaded:02-17-2010

Scope Replacement & Other Shenanigans

cop_mod_1.02.zip | 3.86 MB

Real Gun Name English" by bobtail, not to mention the fact that I also forgot to revert the Exoskeleton's weight settings. The two mistakes have been undone, and I really do apologize for the fiasco. To make up for it somehow, I added a new scope reticle; the 1.5x16 ACOG. By the way, don't be alarmed at how TINY this version's filesize is--the archive contains the entire mod, and is not an incremental update. The source files for the reticles that I have created that came with the previous two versions were huge, but after simplifying them to have plain black background, their size went down considerably. And, no matter how many times and people ask, this will NOT work with the S.M.R.T.E.R. mod, or any other mods that use conflicting configuration files. Stop blaming how the mod is crashing your game, because it's not as simple as merely overwriting the existing mod files with the ones in this mod.[/quote] This updated version of the mod corrects various problems with the earlier versions of the mod. See the readme and changelog for full details.

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835 downloads

Uploaded:02-14-2010

C.O.P. Variation Mod

c.o.p._v.m._0.7.rar | 56.82 MB

and variations to the world.

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869 downloads

Uploaded:02-10-2010

BRIGHTER NIGHT

bright_night_mod_by_dj_pico.rar | 5.23 KB

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3356 downloads

Uploaded:02-08-2010

Call of Pripyat Patch

stalker_cop1601ru.zip | 40.22 MB

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8354 downloads

Uploaded:02-04-2010

AtmosFear for S.T.A.L.K.E.R. - Call of Pripyat

atmosfear_cp_1.2.zip | 31.71 MB

existing in vanilla version. Also a full weather cycle has been created for Jupiter Underground. The vision distances for some weather cycles has been increased (and reduced for other) so on a clear day you can now see almost across the whole area. Over 90 new sky textures has been added. Those include newly rendered textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus. The mod also replaces vanilla blowout sequence making blowouts dark and gloomy, showing strange atmospherical phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. To check what's new in v1.2 see readme file. More screenshots, videos, installation guide and download links here: http://atmosfear.crommcruac.com

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697 downloads

Uploaded:01-25-2010

OGSM CS BUILD 3

ogsm.zip | 64.69 MB

ECT. This is the newest version of the mod, with it includes patch 3. This is only a build but it is pretty cool. Expect Glitches.

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1933 downloads

Uploaded:01-17-2010

RealTime mod

realtime_stalker_cop.7z | 3.3 KB

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472 downloads

Uploaded:01-17-2010

Bar Prop 2010

bar_prop_2010.rar | 915.5 KB

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708 downloads

Uploaded:11-18-2009

S.T.A.L.K.E.R. Call Of Pripyat Benchmarker

stkcopbenchsetup.exe | 421.07 MB

graphical modes and find out how well your system is balanced for gaming and S.T.A.L.K.E.R.: Call of Pripyat in particular. This benchmark is based on one of the ingame locations – Pripyat . The testing process includes four stages, those utilizing various weather and time of the day settings (day, night, rain, bright sun). In order to test your system thoroughly the benchmark is provided with a number of presets and options including different versions of DirectX (9.0, 10.0, 11), screen resolutions, antialiasing etc, all at your disposal. If you like competitions pay attention to the special Test and Rate feature we included into this benchmark. The Test and Rate mode enables you to compare your performance results with those of other players. Be assured, when sending us your test results, we collect only the data explicitly visible in the query; GSC Game World has no commercial or harmful purpose with this test. Independently of the results, every participant will receive a present of personalized web banner with the rating place and overall achievement marked on it.Names and test results will be placed in the official rating boards that will launch publicly once we receive the first 500 test results.

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305 downloads

Uploaded:11-13-2009

Scary Monolith

scarymonolith1.1.zip | 12.53 MB

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1197 downloads

Uploaded:11-04-2009

Weapon Mod CoP

weapon_mod_call_of_pripyat.zip | 455.09 KB

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2267 downloads

Uploaded:11-04-2009

Compact HUD for CoP *Proper*

compact_hud_copproper.rar | 592.25 KB

is further in the lower right corner to take up less screen space - removed quick button indicators - removed noise and visual indicators - removed NPC Counter This mod can be used at all resolutions. Starting a new game is not required.

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731 downloads

Uploaded:10-23-2009

Relations, Traders and Weapons 1.0004

relations_traders_and_weapons_betav1.1.zip | 55.23 MB

Mod adds a less-functional Gauss Rifle and FN 2000 to buy from the Scientists, and adds many other new weapons. Enjoy, and remember: This, so far, only works with Patch 1.0004. More details in Readme.

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2887 downloads

Uploaded:10-23-2009

Better Blowout Sounds

betterblowoutsounds.zip | 2.01 MB

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317 downloads

Uploaded:10-17-2009

Relations, Traders, and Weapons

relations_traders_and_weapons_betav1.02.zip | 58.76 MB

Kelly's Mod adds many neat features like the 'MP5 .45' and the 'Powered USP'. [quote]This mod is in Beta, meaning, it is being tested. I have uploaded this for you to have you guys test it and make suggestions, or even submit more mods to it (don't forget to send me screenshots if you want!). HOWEVER! If you download this, you agree that I am NOT responsible for any damages to your PC/game. If you do not want to accept this, then just don't download it. Enjoy, and credits are in the Readme.[/quote]

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1182 downloads

Uploaded:10-13-2009

Better weapons, more realistic

betterealisticweapons.rar | 2.19 MB

625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in the other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON)

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2145 downloads

Uploaded:10-13-2009

Weapon mod - Call of Pribyat

weapon_mod_call_of_pribyat.zip | 196.47 KB

mid-damage-values. Pistols are worth using now! Higher rpm, damage and accuracy. Shotguns are serious Close Combat guns. BM16 can used with detector now. Sniper are the most accurate weapons but wont kill with one shot... unless you hit the head of course Also all ballistics are re-balanced. 5.56x45 is accurate. Mid-penetrating armor 5.45x39 is strong. Highly penetrating. 9x18mm is mid-damage and mid-penetrating (about 80% more lethal) 9x19mm slightly more damage then 9x18mm ... Flashlight is smaller and makes the nights more intense Cross-hair is just a small dot now But this is no realism-mod! The rifles aren't so accurate that a sniper is useless. The values are balanced but still different from each other.

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574 downloads

Uploaded:08-28-2009

Total Factional Warfare

total_factional_warefare_v0.8.9_with_patch1.zip | 95.99 MB

faction in control of the whole Zone. For the purpose of the mod the main story has been completely removed, and to add to the flavor I created a new main character and a new back story. Please ignore the installation instructions in Patch1 README, patch is already merged into the mod.

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885 downloads

Uploaded:08-28-2009

Ergo's Finnish RK-95 TP

ergosrk95tp.zip | 5.53 MB

the Rk 62, It is considered to be the best AK-47 variant in the world by many experts, due to the superior quality of materials and workmanship. This special variant uses 5.56x45 mm ammo. The mod adds a new assault rifle into game. It's accurate, quite powerful and very reliable, but the firing rate is a bit slower than other assault rifles.

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385 downloads

Uploaded:07-17-2009

S.T.A.L.K.E.R. ARCADE scopes

s.t.a.l.k.e.r._arcade_scopes.zip | 8.63 MB

your modification !!! ---------------------------------------------------------------------------------- I found little no-bug in STALKER ARCADE. Winchester 1300 has realistic RPM ( round per minute ) - crazy very slowly reload. In the "Winchester 1300 RPM FIX" folder you found a fix for this problem. Thats ALL - sorry I must going back to the ZONE. One month I only tested my mod-compilation "SA" that I could normally play the game;-)

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1904 downloads

Uploaded:07-17-2009

Faction War Changes Mod

faction_war_changes_mod.zip | 34.89 KB

respawns every game hour, and the factions will try to take all of the points that they are assigned in the all.spawn and faction.ltx files not just the entrances and exits option 2 is lower squad numbers, respawn every 3 game hours, all points enabled option 3 is high squad limits, respawns every hour, all points. option 4 is normal faction war except respawns every game hour.

Download

481 downloads

Uploaded:06-19-2009

Decane's Clean UI

clean_ui_v0.9.zip | 4.31 MB

This mod does not require you to start a new game. ¤ This mod may not work properly for 16:9 (widescreen) users. ¤ This mod is SRP 0.7.2 -compatible.

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394 downloads

Uploaded:05-27-2009

Unreal mod reduced textures patch for v.1.01

shoc_unr_redtex_patch_v.11.zip | 252.2 MB

adaptors. If you are experiencing problems with too detailed textures on older machines, you can use this patch. It removes photorealistic detailed textures and uses default textures instead. Package still contains Weather Overhaul textures. New game is not required.

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3360 downloads

Uploaded:05-27-2009

STALKER Complete 2009

stalker_complete_2009_patch_1.32.7z | 178.07 MB

most immersive, atmospheric shooter, or you're back for replay, this mod is for you, I'v been working on it for several months and here it is, the world of STALKER like you've never seen before with graphics 2.0, unlike other global mods, this one doesn't alter the original story and gameplay: STALKER Complete 2009 Version 1.32 by artistpavel ---------------------------------------- This mod has been created with a thought of bringing the beautiful and immersive game of STALKER from the last generation era, when it was created to an up-to-date experience you'd expect from games you play in 2009. I did not try to include every single mod out there that changes the game beyond recognition, that was not the point. The following list is the carefully chosen essential collection of most advanced and aesthetically pleasant modifications, created by talented concept artists and programmers in the past 2 years. These are meant to technically and artistically enhance the game without compromising the original feel and atmosphere developers meant you to see. You'll notice every single detail has been retouched and has a polished feel to it. This is ideal for first time players or people who have beaten the game when it first came out and now are coming back to replay it on new rig with higher resolution and better graphics. Screenshots can be found here: http://www.flickr.com/photos/artistpavel/sets/72157608341111036/detail/

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9489 downloads

Uploaded:05-27-2009

STALKER Complete 2009

stalker_complete_2009.7z | 390.47 MB

you've never seen before with graphics 2.0, unlike other global mods, this one doesn't alter the original story and gameplay: STALKER Complete 2009 Version 1.3 by artistpavel ---------------------------------------- This mod has been created with a thought of bringing the beautiful and immersive game of STALKER from the last generation era, when it was created to an up-to-date experience you'd expect from games you play in 2009. I did not try to include every single mod out there that changes the game beyond recognition, that was not the point. The following list is the carefully chosen essential collection of most advanced and aesthetically pleasant modifications, created by talented concept artists and programmers in the past 2 years. These are meant to technically and artistically enhance the game without compromising the original feel and atmosphere developers meant you to see. You'll notice every single detail has been retouched and has a polished feel to it. This is ideal for first time players or people who have beaten the game when it first came out and now are coming back to replay it on new rig with higher resolution and better graphics.

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1180 downloads

Uploaded:05-24-2009

Bump Mapped 1935 Hand Texture

1935_hands_bumpmappedv1.rar | 600.03 KB

other pretty bump mapped objects :)

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1776 downloads

Uploaded:05-21-2009

Photorealistic Zone v1.0 for Oblivion Lost 2.2 Compatibility Patch

photorealistic_zone_v1.0_for_oblivion_lost_2.2_patch.zip | 199.36 KB

correctly merges the texture.ltx files from both mods. I've included compatibility patches for Oblivion Lost 2.2 and Oblivion Lost 2.2 merged with Arsenal RC1, if you happen to use that. I've also included patches for the new Photorealistic Zone - Creatures v0.6 mod aswell, you may download this mod from Argus' website. There are 4 options: Photorealistic Zone v1.0 for Oblivion Lost 2.2 Photorealistic Zone v1.0 for Oblivion Lost 2.2 + Arsenal RC1 Merge Photorealistic Zone v1.0 + Photorealistic Zone - Creatures v0.6 for Oblivion Lost 2.2 Photorealistic Zone v1.0 + Photorealistic Zone - Creatures v0.6 for Oblivion Lost 2.2 + Arsenal RC1 Merge Each option has one file - textures.ltx.

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384 downloads

Uploaded:05-10-2009

LowTech Bandit FIX

lowtech_bandit_v.2_fix.zip | 4.46 MB

updates v.3 update- still working on assalt bandit for cs and rookie Hope you enjoy stalkers! =D

Download

424 downloads

Uploaded:05-10-2009

STALKER Enhancement update to v1.2

stalker_enhancement_update_to_v1.2.7z | 5.81 MB

for my Update to v1.1, just the base mod linked above. Mod description: Balanced (and increased) weapons and outfit condition decrease rate. Improved some textures (minor updates, may not be visible, but they are there). Trader's merchandise now depends on your progress with main missions. Calibrated scopes and reticles mod is optional if you don't like or don't want Gnomus' scopes. It can be found in CalibratedScopes folder. Light has further range. Belt now has 20 slots. Note for text bellow: equiped in slot = can be used via hotkey (knife, binoculars, light) Flashlight, binoculars, PDA, knife and detector which are equiped in slot (not belt but their own slot) are only shown in trade screen. To equip/unequip an item from it's slot you need to buy/sell it or move from/to chest. To equip a better detector first sell the old one then buy the new one. You can put their duplicates, which will be shown in the inventory, to the belt to make it look like you equiped them. They all weight 0 kg so no worries about unnecessary weight. The bolt can only be purchased from Sidorovich. The knife and binoculars can be dropped when equiped by using "drop weapon" command (default: G) and can be picked up without crashing the game. Important/Attention: When one of above items is not equiped and it is on belt do not use the "move to slot" command via right-click menu or the game will crash. Included mods: Gnomus scope mod - reallistic scopes. Author: Gnomus Dunin ammo mod - changes the number of ammunition in the box (before it was varrying, now it is constant - how many ammo in the clip, so many in the box). Author: Dunin Radio mod - more songs on the radio in the 100 Rads bar and megaphone. Author: Theophagy Satellite map mod - gray-blue satellite map of the Zone. Author: Silenzio Harmonica mod - NPCs can now play harmonica too. Author: Gordon-X Calibrated scopes and reticles mod - realistic and calibrated scopes. Author: PieJesu Weather overhaul mod - improved nights, rain, added fog, etc. Author: TheVoodoo Rules of engagement mod - tweaked NPC vission distance and player's probability of being seen. Author: KoGar Repair mod - Sidorovich, Barman, Sakharov and Screw can repair your weapons and outfit. Author: Shebuka Show reward mod - before you take a task, it's reward are shown, so you'll know if the task is worth it's reward. Author: Onionradish

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1448 downloads

Uploaded:05-09-2009

Ambient Audio Overhaul

pt1_aao_v18.zip | 40.98 MB

realistic ambient audio files. AAO v1.8 now includes dynamic environments, ever game level now has it's own "tone."

Download

1405 downloads

Uploaded:05-04-2009

Gnomus Scopes Addition

gnomus_scope_addition_2.zip | 1.44 MB

format are included.

Download

1503 downloads

Uploaded:05-04-2009

Natural English Language Mod 1.0 for Oblivion Lost 2.2 + Arsenal RC1 Merge v0.2

natural_english_language_v1.0_ol2.2arsenal_rc1_merge.zip | 58.88 KB

came with Oblivion Lost 2.2, aswell as a ton of other things that in general makes the mod A LOT better. Unfortunatly if you tried to use the mod with Arsenal RC1 merged into Oblivion Lost 2.2, you either got a crash or some features were missing. This small patch fixes that crash and adds the mod's features to the Arsenal RC1 files. I've also added some other fixes I've made. This is sort of a temporary patch until elgen can release a new official version that's compatible with Oblivion Lost 2.2 + Arsenal RC1 Merge. REQUIRED MODS: ---------- Oblivion Lost 2.2 Arsenal RC1 Oblivion Lost 2.2 + Arsenal RC1 Merge - v0.2 Natural English Language Mod 1.0 for Oblivion Lost 2.2

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526 downloads

Uploaded:04-18-2009

MissionMOD

missionmod.barkeep.zip | 196.49 KB

other changes.

Download

314 downloads

Uploaded:04-14-2009

New Inventory Screens

inventory_screens.zip | 11.45 MB

you can choose from. Looks a lot better if you join like Bandits, and you have that kickass trenchcoat on. I also included a new Transparent inventory screen, you should be able to use this with whatever pictur you choose. I did not make this, Thnak Fanatical Commissar for his work on this.

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1250 downloads

Uploaded:03-14-2009

Reaper's Warsaw Pact Weapons Reskin PR

reapersprwarsawpactweapons2.0.rar | 43.38 MB

multiplayer icon. Pack has version fo Shadow of Chernobyl and Clersky. 1.Weapons: -AK-74S (Akm 74/2) -AKS-74U (Akm 74/2u) -AN-94 Abakan (Obokan) -VSS Vintorez (Wintar BC) -AS Val (VLA) -PM (PMm) -Fort 12 (Fort-12Mk2) -6P9 (PBs 1) -TOZ 34 (TOS 34) -BM 16 (Sawed-Off) -RG-6 (Bulldog 6) -RPG-7W (RPG-7u) -SVD (SWDmk2) -SVU (SWUmk2) -Groza OC-14-4A (Tunder s14) -PK (RP-74, only Clera Sky) 2. Scopes: -PSO-1 -rectile for PSO-1 -rectile for PGo-7 (RPG-7V scope) 3.Grenades: -VOG-25 -VOG-25P -PG-7V (RPG-7V grenade) -F1 -RGD-05 4.Ammo: -5,45x39 -5,45x39 PB 7N22 -7,62x54R 7N1 -7,62x54R PB -7,62x54R -9x18 -9x18 PB -9x39 PAB-9 -9x39 SP-5 -9x39 SP-6 And for: -GP-25 -PBS-1 silencer

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886 downloads

Uploaded:03-12-2009

Repair Kit

repair_kit_v1.0.zip | 3.18 MB

want to repair, you must unequip everything (including your armor), then equip the one item you wish to repair. After that, just click the repair kit and your item should be repaired. I've included many options so you can use this mod with Oblivion Lost or Oblivion Lost + Arsenal Merge. To do that you must use the folder with the name of the mod you're using. You can also change options for the actual repair kit, in the options folder. To use this mod with other major mods that edit the same files, you will need to merge them. It's usually very easy, all you need is something like Notepad++ and some common sense.

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204 downloads

Uploaded:03-12-2009

NoMoreBoringCordon

nomoreboringcordon_1.0.rar | 3.76 MB

the readme for full details!

Download

455 downloads

Uploaded:03-12-2009

SEPULMAN'S HUD

sepulmans_hud.rar | 820.7 KB

Download

507 downloads

Uploaded:02-27-2009

STALKER MOVIE - Original soundtrack theme for menu

stalker_ost_main_theme.zip | 1.69 MB

awesome and haunting original soundtrack.

Download

753 downloads

Uploaded:02-10-2009

In Game CC and Subtitles for Oblivion Lost 2.2

ingamecc_for_ol2.2.zip | 1.48 MB

with Arena Extension and Arsenal. All credit goes to fi csoport. Original mod page: http://stalker.filefront.com/file/In_Game_CC_and_Subtitles;90520x#1577323

Download

1559 downloads

Uploaded:02-03-2009

STALKER Weather Overhauled 2.2.2 for Oblivion Lost 2.2

s.w.o.v2.2.2_for_ol2.2.7z | 18.54 MB

sunrises, WAY better dynamic lighting, and a whole lot of other features too long to list here. This is the full version, with the latest patch. ALL CREDIT FOR THIS MOD GOES TO TROJANUCH. Original mod page: http://stalker.filefront.com/file/STALKER_Weather_Overhauled;89293

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2888 downloads

Uploaded:01-17-2009

Stalker - Rebalanced Hotfix

stalkerrebalanced_v1053_hotfix.zip | 10.8 MB

tidy up a number of issues that slipped through in the main release, more detail can be found in the readme file included. Enjoy, Shadow.

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566 downloads

Uploaded:01-12-2009

Variational Weapons

variational_weapons_v3.zip | 41.07 MB

Aks are worthless, they do more damage tha the NATO-rifles. Also My own textures for the OL-weapons are in this mod.If you are using static light they look ugly-chromed, they will changes this.They will also look better on Dynamic-lightning. New weapon-sounds are they're, too. If you wanna know whats more in this little peace of mine than look in the readme... The weapons are almost perfect for my opinion, but this is not my final version! The next will also have different rounds-per-minute rates. (G36's have this already) You see I don't give up on OL2.2 + Arsenal! But you should know that I'm not working on this anymore... My next version will be for the "Supermod Pack V2.1 for Oblivion Lost 2.2".

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333 downloads

Uploaded:01-06-2009

OL2.2 + Arsenal German Patch

ol2.2_arsenal_german_patch.zip | 1.51 MB

language....and don't worry that you wont understand the game anymore, it will be still in German

Download

701 downloads

Uploaded:12-23-2008

Weapon Fixes (with weapon idle animation)

fixes_with_animation.rar | 145.29 KB

idle animation is where the weapon goes up in the air and unloads and reloads, etc.... -restores all grenade launcher velocity values to about stalker shoc values (no more weak grenade launchers spitting out grenades) -increased weapon accuracy and damages -can use all upgrades -increased groza,val,vintorez bullet velocities closer to real world value -all weapons that can accept scopes and genade launchers will without upgrading (including the gp37 and il86). -tweaked cordon minigun -no weapon jamming or degredation (or very,very little) -can run with all weapons (sniper rifle, bulldog 6, etc..except rpg7 because it causes ctd) -removed tracers -restored groza, fn2000, vintorez to about shoc values -increased knife distance and damage so you can actually use the knife now. -this mod can also be added or removed at any time in the game

Download

120 downloads

Uploaded:12-15-2008

Shiny Desert Eagle

shiny_desert_eagle.zip | 269.27 KB

Download

388 downloads

Uploaded:12-01-2008

Brandead's CS mod

brandead_cs_mod_v1.5.zip | 3.12 MB

other STALKERs will drop more items. Check the readme for full details.

Download

7575 downloads

Uploaded:11-23-2008

Basix Monstrosity CS

basixmonstrositycs25.zip | 152.97 MB

usual Basix NPC Weapons Rebalancing Mod, Environmental GFX Mod, Weapons Expansion Mod, and other features.

Download

13956 downloads

Uploaded:11-04-2008

Clear Sky Patch

stkcs_v1.5.07_tolpackefigspatchany7.exe | 54.38 MB

version of the game.

Download

193 downloads

Uploaded:10-30-2008

Vandals Immortality Fix

vimfix100.zip | 22.09 KB

and prevents important characters from randomly dying. This is the zip file, recommended for experienced users and those who have already installed mods for S.T.A.L.K.E.R: Clear Sky. If you do not have any other mods installed, it is recommended that you download the executable setup file instead.

Download

278 downloads

Uploaded:10-26-2008

CS Alife Actor

cs_alife_actor.zip | 3.89 MB

Download

1656 downloads

Uploaded:10-24-2008

BloodyMess

bloodymess_v1.1.zip | 687.15 KB

take out what you dont want if you just want the blood or the less grenades.

Download

160 downloads

Uploaded:10-21-2008

BIG 12 CAMO HANDS PACK

12_hands.zip | 4.21 MB

Download

682 downloads

Uploaded:10-19-2008

CS Vehicles + Helios Spawn Menu + Time changer

cs_vehicles_with_helios_spawn_menu_time_changer.zip | 4.21 MB

main menu, Press F2 - slowest time factor F3 - default time facotr F4 - faster time factor F5 - fastest time factor

Download

583 downloads

Uploaded:10-18-2008

Clear Sky : Summoner Mod

summoner_v0.3.7z | 24.7 MB

addition, it's also possible to summon the mutants which are cut by the develpoers in the original Stalker, such as burer and chimera. In order to summon, you have to ensure there's at least one body part of a mutant such as "dog tail" in your inventory. The summoning process will consume the mutant's body part which correspond to the type of mutant that you could summon. Then go to the main menu by pressing ESC, and then press: key 1 : This allows you to summon a group of mutants instantly, which consumes all the corpse ingredients in your inventory. key 2 : This allows you to summon one of the weakest mutant, which consumes one corpse ingredient. key s : This allows you to summon one of the strongest mutant, which consumes one corpse ingredient. Each Type of creatures has diffent strength. The strength of the creatures you have summoned has something to do with your rank. For example, master has a much better chance to summon strongest creatures than novice. The dead body of a mutant has a chance to spawn corpse ingredient which could be used for summoning, the probability is 50 percent. This rule only applies to the mutants respawned after you install this mod. In addition, you could go to the bunker in Yantar and buy corpse ingredients from the scientist. This mod also integrates the time acceleration function which lets time elapse more quickly. To enable or disable it, go to main menu and press key F1. After installation, you don't need restart game to adapt this mod.

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439 downloads

Uploaded:10-16-2008

PDA map with point names - Yantar

yantar_pda_map_with_points_1.1.zip | 808.61 KB

with mipmap levels in v1.1 ! Works fine, and there is only one file you need to use.. Rest of info in readme, I'll just point here to the original thread containing idea about this mod, and which will be updated with future versions and maps as well: http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=18415&page=2&sec_id=22 As a tip - you can find other versions and download mirrors there as well, including an all-in-one map-pack with all the maps I've made so far. Also make sure to check my Filefront profile in which you can find same kind of map mods for other levels too!

Download

996 downloads

Uploaded:10-15-2008

Buyable G-36 and RG-6 grenade launcher

g36rg6_mod.zip | 6.61 KB

only one with this problem. Those who did find it said that they got it after completing a quest in the Warehouses, finding it in a stash there or buying it from the Hermit (this I tried and it never worked). So I’ve created a “mod” that allows you to buy the G-36 and the RG-6 grenade launcher from the Hermit without fail. There are two versions, one with both weapons and one without the RG-6. It’s been tested on v1.5.05 but it may work with previous versions. Oh yeah...enjoy!

Download

1607 downloads

Uploaded:10-15-2008

Helios Spawn Menu Mod

helios_spawn_menu_mod_1.0.rar | 8.25 KB

section) -NO new game required, works with any saved game. So don't give me excuses not to try it out! :) What is it? Helios Spawn Menu Mod is a collection of three small scripts for spawning artifacts, armour, weapons, ammo, quest items, monsters, and stalkers. How does it work? Helios Spawn Menu Mod is enabled through the main menu (not to interfere with ANY in-game key bindings) using specific key bindings in order to spawn either items or an NPC. If items are spawned, they will go directly inside Scar's inventory. If a monster/stalker is spawned, it will spawn near Scar after the main menu is closed. Instructions: 1) After downloading the mod, place the gamedata folder inside Clear Sky's main directory. Usually it is C:Program FilesGSC World PublishingClear Sky. 2) Run Clear Sky. 3) Either start a new game or load a saved game. 4) Press ESC while in-game. 5) After the main menu is brought up, press the following keys to spawn something. NOTE: You can press different keys any number of times to spawn either a lot of items or a squad of monsters/stalkers. However, this will usually result in a little bit of lag when spawning in large quantities. I also would advise you to download separate mods to go along with Helios Spawn Menu. More info at bottom. 6) Press "Return to Game". 7) That's it! Either items have been spawned in your inventory or an NPC is near you. Known Bug: Only press the binded keys after you load or start a new game. Unless you like crashes... Key Bindings: Because I have yet to finalize a separate menu for spawning, each key has to be memorized for now. Remember: Numbers 1-0 = Items. First row of keyboard or keys Q-Y = Humanoid mutants. Second row of keyboard or keys A-L = Stalkers. Third row of keyboard or keys Z-B = Domestic mutants. I use the term "domestic" simply because rats and pigs don't scare me. :P NOTE: If you are not using a QWERTY keyboard, or simply not happy with the key bindings, they can be changed in "Helios.ltx" using Notepad. The script is pretty straight-forward so I won't go into any details. Pressing a key will result in the following: Numbers: 1 = All artifacts + detectors, including the Compass artifact. 2 = All armors. 3 = All weapons. 4 = Pistol ammo: 50*9x18 pmm, 50*9x18 fmj, 50*11.43x23 hydro, 50*11.43x23 fmj. I also included the machine-gun ammo (100*PKM) here to save space. 5 = Shotgun ammo: 25*12x70 buck, 25*12x76 dart, 25*12x76 zhekan. Also here is 75*9x19 pbp, 75*9x19 fmj. 6 = Assault rifle ammo: 75*5.45x39 ap, 75*5.45x39 fmj, 75*5.56x45 ss190, 75*5.56x45 ap, 75*9x39 ap, 75*9x39 pab9. 7 = Sniper ammo: 25*7.62x54 7h14, 25*7.62x54 7h1, 25*7.62x54 ap. Also here are 25 Gauss rounds. 8 = Grenades: 5*rgd5, 5*f1, 5*gd-05(SMOKESCREEN! YAY!). Also here are 5*og-7b, 5*vog-25p, 5*vog-25, 5*m209 grenades. 9 = Medical and food supplies: 10 x bandages, 2 x regular medkits, 2 x scientific medkits, 2 x army medkits, 5 x antirad, 1 x bread, 1 x sausage, 1 x canned food, 2 x vodka, 5 x energy drinks. 0 = Misc. and quest items: This category is experimental simply because I included everything here that I couldn't fit into other categories. Everything from a harmonica to monster parts is included here, so try it out for yourself. I included quest items but somehow they aren't working for me. Give it a try and tell me if it works. :/ NOTE: I tried to balance the ammo in relatively small quantities. If you are not happy with this, change "Helios.ltx" using Notepad. This goes for other items as well. First Row: Q = Snorky Snorks! (As in: Imagine the Q is a gasmask.) W = Bloodsuckers, including Marsh Bloodsuckers. (As in: WHY?! WHY WOULD YOU LET THESE HORRIBLE THINGS INTO THIS MOD?!) E = Pseudo-Giants. (As in: Enourmous) R = Controllers. (As in: contRolleR) T = Telekinetic Poltergeists. (As in: Telekinetic) Y = Fire Poltergeists. (As in: flaYm on!) Second Row: A = Clear Sky. S = Stalkers. (As in: Stalkers) D = Duty. (As in: Duty) F = Freedom. (As in: Freedom) G = Mercenaries. (As in: don't forGet, they're friendly!) H = Renegades. (As in: Horrible rip-off of Bandits.) J = Bandits. K = Military. L = Monolith. (As in: monoLith) First Row: Z = Rats. (As in: Zee fromage.) X = Blind Dogs. (As in: X_X) C = Pseudo-Dogs. (As in: if it looks like a Cat, and smells like a Cat...) V = Fleshes (As in: Vot zee heck is zat thing? o_O) B = Boars. (As in: Boars) Regarding Other Mods: I choose to make Helios Spawn Menu separate from any modification for the sake of realism and in order for the player to customize the game as they see fit. If you want to add more to your gaming experience, I recommend these mods: 1) Any God or high jumping mod to get away easily from large spawned quantities of monsters or stalkers. 2) Trader mod to make monster parts sellable to traders (you can sell them to stalkers currently though) or balance the prices of items (especially PKM machine-gun or Compass artifact). 3) Enable Scar to fire in stalker camps. Commonly done through "sr_no_weapon.ltx". 4) Any AI mods. Just remember to correctly add the scripts into the gamedata folder, since they can rewrite themselves. Fun things to do with Helios Spawn Menu Mod:1) Spawn a bloodsucker near Lebedev. 2) Wage massive sieges on camps. 3) Leave stalkers in places they never got to before and then see what happened to them. For example, Duty in Marsh. This is actually pretty interesting because all spawned characters randomly roam an area. 4) Gigantic mutant armies! 5) Did somebody say FFA? Planned features: -Seperate spawn menu, similar to G-MOD for HL2. Currently working on it. No major luck so far, but I think I'm finally getting a break. -Zombies. For some reason, I can't find the correct tags of zombie models. I did find two, but they're very buggy when I ran it in my game, so I decided to leave them out for now. I promise you, I will not rest until large zombie hordes flailing kalashnikovs can be spawned! :P -Psy-Dogs. -Tagging and removal of characters. Perhaps selection and movement commands. PERHAPS. Removal: Simply remove the downloaded scripts in the gamedata folder. Ask me before use in other modifications. Have fun!

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541 downloads

Uploaded:10-13-2008

CTD 'alive' Bug Fix

scripts.zip | 14.79 KB

Download

688 downloads

Uploaded:10-13-2008

Quiet Night Vision

quiet_nightvision.zip | 4.14 KB

Download

880 downloads

Uploaded:10-12-2008

Variational Weapons for OL2.2 + Arsenal

variational_weapons_for_ol2.2_arsenal.zip | 1.25 MB

weapons are more different among themselves. --> Oblivion Lost weapons edited, too --> yeah, even a few of the endless AKs and other same weapons are now differrent (but not all of them, so dont blame me if you will find two different but same weapons) --> If you give me enough feedback I will make more AKs different.So its up to you.... Oh, dont be worried about the texture folder,it will just overwrite one file. --> One of the Intros will be different. Not a big one, but its enough. Just to remember you, that I made that mod ;) It's based on my previous edit. That means... Sig550,LR300,L85 [...] < AKs,Abakan,Groza - damage AKs,Abakan,Groza < Sig550,LR300,L85 [...] - accuraty Oh, dont be worried about the texture folder,it will just overwrite one file. --> One of the Intros will be different. Not a big one, but its enough. Just to remember you, that I made that mod ;)

Download

204 downloads

Uploaded:10-11-2008

PDA map with point names - Garbage

garbage_pda_map_with_points_0.9_filefront.zip | 2.43 MB

to use.. Rest of info in readme, I'll just point here to the original thread containing idea about this mod, and which will be updated with future versions and maps as well: http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=18415&page=2&sec_id=22

Download

1609 downloads

Uploaded:10-11-2008

Gnomus Scope Fix for CS

gnomuss_scope_fix_for_cs.zip | 579.51 KB

anyone knows how to spawn an fn let me know and I will test it as well. I have also created two new textures for the binocs. One is like the existing binocs but with a bit of a green reticle glow and is based off the games default binoc texture. The other is based on the AMK binoc reticle. If you want the default binoc just leave things as is. If you prefer the AMK style binoc then remove the existing binoc or disable it and rename the one called: wpn_crosshair_bino_amk.dds to wpn_crosshair_bino.dds and that one will be used instead.

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1960 downloads

Uploaded:10-10-2008

AK-47 for Clear Sky

ak47_for_clear_sky.zip | 3.39 MB

eventually i gave up and did it myself. ------------------------------------------------------------------------------------- if you haven't downloaded my "STALKER gameplay improvements" or TW33Krs very good ballistics mod (that i have forgotten the name of) the AK-74 and 47 will feel very over powered. ------------------------------------------------------------------------------------- You will not need to start a new game but i have so far only made it so that you can only buy it from the trader at the dark valley (if ur a member of freedom) and the cordon(if you area member of The S.T.A.L.K.E.R.S) and you are given it at the start of the game (and clear sky have them as well).

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1343 downloads

Uploaded:10-06-2008

AS VAL/Vintorez Retexture by Millenia

rel.rar | 3.3 MB

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1059 downloads

Uploaded:10-06-2008

Drop Mod SCS

drop_mod_scs_v1.2.rar | 771.3 KB

health items, weapons & ammo. Unlike V1 of my dropmod there is now only a small chance you will find artifacts on a corpse

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865 downloads

Uploaded:10-06-2008

CS Horror Mod

horrormod_02.zip | 14.21 MB

this version but in future releases I will keep it a secret, this is mainly for testing purposes. You have to talk to the captured commander for the first time after talking to father valerian, this will activate the attack. There is also a new event when you ask the soldier under the bridge in cordon "who are you?" and follow the dialog chain. The Horror mod for CS is an attempt to create a "scarier" atmosphere to play in and generaly make survival a struggle. In its current state it is quite difficult. Even on novice you can be killed very quickly. You will have a hard time finding ammo and other supplies so don't run in all guns blazing or you will quickly find yourself lying face down in the dirt :) :Added in 0.2: (full feature list in readme below) - added extra mutant spawns in the swamps via dialog, some are large packs of mutants so be careful :). - Added a mutant attaack to the loner base in cordon, you have to question the commander for the first time and then they spawn. - Added a little something extra to the conversation with the military stalker under the bridge, you have to ask him "who are you?" to see what I mean. - you can now take out your weapons in a faction base. - changed the ammount of ammo recieved from the trader at the beginning of the game to be even lower. - Added 3 new music tracks that play in the swamps and cordon. - Removed the new dynamic music, might do this at a later date.

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258 downloads

Uploaded:10-05-2008

Medkit Mod

medkit_mod_v1.0.zip | 6.17 KB

you're taking cover when under fire if you want to use a medkit. Recomended for advanced users who play on master. You may tweak or use this mod in your mods but please give me credit. Features - v1.0 - Medkit: +25% Health. -100% stamina. - Army Medkit: +33 Health. -100% Stamina. -10% Bleeding. - Science Medkit: +66% Health. -100% Stamina. -15% Bleeding. -25% Radiation. - Bandage: -25% bleeding. -10% Stamina - Energy Drink: +25% Stamina - Descripions for modified items changed to reflect new stats

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684 downloads

Uploaded:10-05-2008

Drop Mod SCS

drop_mod_scs_v1.rar | 411.07 KB

S.T.A.L.K.E.R. - Shadow of Chernobyl a while back. After no luck in finding one for Clear Sky i decided to make one myself. This is my 1st attempt at a S.T.A.L.K.E.R mod so please leave feedback and/or any bug reports.

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150 downloads

Uploaded:10-05-2008

S.T.A.L.K.E.R.Weather_Overhauled

s.t.a.l.k.e.r.weather_overhauled_dark_nights_fix.rar | 4.1 KB

does not change the way in which the nights are lit up, it only lightens them up generally. Some interesting news regarding this mod the dark nights and realism, the developer is looking at ways to add moonlight, to better solve the issue of the nights being too dark. The developer started this mod out as a little tweak to the weather cycle which was used in the Oblivion Lost mod; During his work on it, he started to change more and more variables, replace the sky textures, create new periods and so on, that, along with some other changes and additions gave life to this mod, S.T.A.L.K.E.R.Weather_Overhauled. Refer to the readme for more information including how to use this quick fix.

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2328 downloads

Uploaded:10-05-2008

Sky4CE SkyGRAPHICS Mod

sky4ce_skygraphics_mod_v1.5.rar | 52.31 KB

S.T.A.L.K.E.R, never seen in any videogame before (except some next-gen games which are still in development, e.g. Crysis , Unreal3 and others) The mod is based on the original Parallax Occlusion HLSL code (Policarpo2005, McGuire2005, Tatarchuk2006), heavily modified by Sky4CE to allow for a considerably higher performance and maximum optimization. You might have heard of Parallax Occlusion Mapping being referred to as Steep Parallax Mapping, Per-Pixel Displacement Mapping With Distance Function, Relief Mapping, Interval Mapping - all of those are alternative names for Parallax Occlusion Mapping. This technology creates a very close-to-life illusion of true relief , turning flat textures into something that looks much like an actual relief made of polygons. A similar effect can be achieved via Bump Mapping or Parallax Mapping, but the difference between Parallax Occlusion Mapping and these two is utterly astonishing.[/quote] Make sure you read the Read Me [b]CAREFULLY[/b] before using to see if you computer and settings can handle this graphics mod.

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554 downloads

Uploaded:10-04-2008

Fair Trade

fair_trade_1.0.zip | 24.24 KB

ridiculous markup that every trader has, however. By default, this includes luka00's Trader Mod, but if you don't want that included, there's instructions in README.txt on how to change that. Changelog: 1.0b - Original. 1.0 - Drastically reduced the payout for weapons/ammo/misc items, somewhat reduced payout for unique items, and artifacts/armour are still the same, because both are impossible to find. Increased the difference between friendly and neutral buying prices.

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2760 downloads

Uploaded:10-03-2008

Basix GFX-CS

basixgfxcs.zip | 137.65 MB

blood, different weather, etc. This could work with 1.5.04, but the mod includes new files from the 1.5.05 patch. See more in the ReadMe.

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615 downloads

Uploaded:10-02-2008

No Garbage Mugging Fix

no_garbage_mugging_1.0b.zip | 2.1 KB

the mission simply kill the 2 bandits and look in the box. Personally i prefer the first one as it adds a challenge of getting your stuff back with a pistol however some people may want to avoid the hassle. If you want to use it in your mods AND publish it, please give me credit for the find. Thanks.

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741 downloads

Uploaded:10-02-2008

No Garbage Mugging Fix

no_garbage_mugging_1.0a.zip | 2.03 KB

I'm assuming most people will want this one. If you wish to use it in your mods AND publish it, please give me credit for the find. Thanks.

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757 downloads

Uploaded:10-01-2008

Dragunov Headsplitter 3000, Auto-Beretta and Hand-Cannon

chove_equaliser_pack.zip | 1.95 MB

abundant 5.45mm round. Also uses a modified scope with a central red pointer, thanks to the Advanced Scope Pack V2 by Domm. A sawn-off double-barreled shotgun which fits in your pistol slot. The Hand-Cannon! A Beretta which can be set for single or full-automatic fire. It's 25 bullet mag takes the 19mm projectile. All these are virtually given to you by Sid at the beginning of the game.

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692 downloads

Uploaded:10-01-2008

Gosuke Weapon Mod 2 (Shotgun)

gosuke_weapon_mod_2.zip | 677.14 KB

semi-automatic[/b] [b]SPSA14(SPAS12) pump action[/b]

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59 downloads

Uploaded:10-01-2008

GP 37 Reworked

gp37_reworked.zip | 245.75 KB

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64 downloads

Uploaded:10-01-2008

Unsilenced Vintorez and Val Mod

unsilenced_vintorez_and_val_beta.zip | 1.27 MB

the colling holes have not been bump mapped on, I have little idea how to bump map, so if you want to take the skin and enhance it, feel free to re- release it yourself, just gimme some credit thought.

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421 downloads

Uploaded:10-01-2008

Deadly Desert Eagle

deadly_deagle.zip | 215.86 KB

Download

453 downloads

Uploaded:10-01-2008

AdvancedScopes Mod

ascopes_cccp_v11.0.zip | 854.79 KB

circle in the middle), check out the screenshots. [/quote]

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522 downloads

Uploaded:10-01-2008

Auto Shotgun

autoshotgun1.0.rar | 308.59 KB

Download

673 downloads

Uploaded:10-01-2008

Silent Silencers

silent_silencers_v3.0.zip | 183.82 KB

reload, draw, empty click, and holster sounds to be more quiet, and re-adjusted the silencer loudness of all the weapons that allow them, accordingly.[/quote]

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63 downloads

Uploaded:10-01-2008

Sgt. Kelly's Weapon Pack

sgtkelly_mod_v1.rar | 932.6 KB

of the modified and new weapons, check out the list below. [quote] -- AK-74 (Tactical) -- A percision AK-74 with 3 round burst capability and a silencer mount. The inner mechanisms have been completely replaced with lighter and more durable parts. Durability: Very High Rate of Fire: Very High Fire Modes: 1, 3 Damage: Medium Attachables: Scope, Silencer Accuracy: High Handling: Very Good Recoil: Very Low Weight: Light This weapon can be found on Ghost and in a stach in Military Warehouses. -- H&K G36 (Railed) -- A heavily modified Sniper G36 with a grenade launcher mount. The rifle has been bored to use the potent 9x39 rounds and contains Gravi and Spring artifacts in the barrel. These artifacts allow the rounds to be used to their full potential, allowing them to reach ranges of over 600 meters. Unfortunately, these artifacts cause the gun to be heavy and recoil prone. Durability: Low Rate of Fire: Low Fire Modes: 1, Auto Damage: Very High Attachables: Grenade Launcher Accuracy: Very High Handling: Good Recoil: Very High Weight: Heavy This weapon can be found on Fang and in a stach in Red Forest. It can also be bought in Militart Warehouses. -- Groza OC-14 (Railed) -- A Groza with a non-standard barrel. It has a silencer mount and scope rails. The barrel modifications are very finely done and are sensitive to dirt and other debris. It has been modified to accept PAB-9 rounds and nothing else. Durability: Very Low Rate of Fire: High Fire Modes: 1, Auto Damage: High Attachables: Scope, Silencer Accuracy: High Handling: Very Good Recoil: Very Low Weight: Moderate This weapon can be bought from the Duty Trader and found in Rostok. -- Enfield L85A1 (Railed) -- An Enfield with a modified Barrel and extended clip. It has an enhanced scope, silencer mounts and grenade rails. The barrel modifications were made very skillfully and are very durable. Durability: Very High Rate of Fire: Medium Fire Modes: 1, Auto Damage: Medium-High Attachables: Silencer, Grenade Launcher Accuracy: Medium Handling: Good Recoil: Medium Weight: Heavy This weapon can be bought in Yantar and found in Military Warehouses. -- Fort 12 Mk.2 -- A military modified Fort 12 pistol. It accepts .45 rounds. Durability: Low Rate of Fire: Very Low Fire Mode: 1 Damage: Medium Attachable: Silencer Accuracy: Low Handling: Very Good Recoil: Very Low Weight: Light This weapon can be found in Dark Valley. -- Walther P99-A (Auto) -- An automatic P99 created in The Zone. It is not very durable and has high recoil, but it gets the job done. Durability: Very Low Rate of Fire: Medium Fire Mode: Auto Damage: Very Low Attachable: None Accuracy: Low Handling: Good Recoil: Medium Weight: Light This weapon can be bought from the Duty Trader and found in Rostok. -- Walther P99-DA (Duty Auto) -- A high quality P99-A modified by the Duty Faction. Gravi weights in the barrel increase bullet velocity and decrease recoil. The inner workings are coated with lubricants and anti-rust solutions to make it more reliable. Durability: High Rate of Fire: Low Fire Mode: Auto Attachable: Silencer Accuracy: Medium-Low Handling: Very Good Recoil: Low Weight: Light This weapon can be bought from the Duty Trader and found in Agroprom. It can also be found on Fang.[/quote] And as an added bonus, Lexx's Antigas suits are included inside as well! Check it out. :)

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386 downloads

Uploaded:10-01-2008

LR300 Special Purpose Rifle

staker_lr300_spr.zip | 80.11 KB

even be silenced.

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519 downloads

Uploaded:10-01-2008

Super Groza

super_groza_1.0.zip | 671.17 KB

one (ammunition types it will fire can be found in the Readme below). Oh yeah, we also thought it\'d be proper to mention that it also has a grenade launcher. :p

Download

551 downloads

Uploaded:10-01-2008

Accurate SA80A2

accurate_sa80a2.rar | 895.6 KB

very brief overview of this mod. In actuality, the changes run far deeper, and is very cool. :)

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314 downloads

Uploaded:10-01-2008

\'Vintorez\' Sniper Rifle Mod

7.62_vintorez_weapon_mod.rar | 253.19 KB

into the game, you are still able to purchase the old one if you want. [quote]This \"Vintorez\" sniper rifle has been modified with its bullet power, speed, fire modes and distance. Also its clip has been lowered to five bullets due to the 7.62x54 calibre. It has been modified to shoot single shots.[/quote]

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2152 downloads

Uploaded:10-01-2008

Weapon Damage Mod

weapons.zip | 94.02 KB

Download

1892 downloads

Uploaded:10-01-2008

Awesome Shotgun Sound

awesomeshotgunsound.zip | 49.58 KB

I\'m very satisfied with this...

Download

126 downloads

Uploaded:10-01-2008

Silent Bar Patrons

silent_bar_v1_by_vc.zip | 5.17 KB

that. :) I very much recommend this mod, especially to those who have played through the game multiple times and know what the Bar patrons have to say and all. A very nifty mod, this is!

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837 downloads

Uploaded:10-01-2008

S.T.A.L.K.E.R Weapon Sound Pack

recorded_real_rifle_sounds.rar | 396.68 KB

MP5 9x19 mm FN 2000 .223 NATO GROZA SP-6 9x39mm IR300 .223 NATO[/quote]

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1763 downloads

Uploaded:10-01-2008

Improve Sound Effects

improved_sound_effects_v0.9.zip | 2.31 MB

Damage -Most Weapon fire sounds replaced[/quote]

Download

607 downloads

Uploaded:10-01-2008

Fullmetal FM

stalker_fullmetal_fm.rar | 50.07 MB

Download

217 downloads

Uploaded:10-01-2008

Improved Sound Effects

improved_sound_effects_v0.8.zip | 1.53 MB

and all hit/hurt/pain sounds have been replaced as well. [quote] *v0.8 April 16, 2007* -Fixed game crash relating to Desert Eagle and bullet hit pain sounds having 2 channels -Fixed two wrong Shot Sounds used for ak74 -All hit/hurt/pain sounds replaced -Added separate die/hurt sounds for multiplayer -More weapon fire sounds replaced -All bullet Sounds replaced [/quote] A really groovy sound mod, and is definitely up there on the scale, rivaling other, top-notch sound mods - such as Akame's Sound Mod. :mepimp:

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1231 downloads

Uploaded:10-01-2008

Akame\'s Sound Mod

akamestalkersaundmodv1_1.zip | 2.89 MB

one weighs in at 2.89 MB. :)

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241 downloads

Uploaded:10-01-2008

Annoying Audio Mod

annoying_audio_mod_1.2.zip | 11.67 MB

Download

7450 downloads

Uploaded:10-01-2008

S.T.A.L.K.E.R. - Priboi Story 1.1

priboi_story_1.1_fix2_for_1.0005.zip | 4.6 MB

we fixed what we found.

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638 downloads

Uploaded:10-01-2008

Oblivion Lost Cumulative Patch

ol1.3.3.patch.7z | 15.36 MB

the final NPP mission), improved A-Life, and so much more!!! This patch adds in many new features, such as... [quote]Reworked stalker AI - the npc's are avoiding the anomalies - the npc's are throwing grenades - totally reworked stealth and reactions - there are no dead npc's around campfires Weapons - all weapons reworked, they have realistic recoil - beta-style weapon positions in HUD - new weapon AK-47 (new model) Re-enabled controller AI - the controller can take control on the npc's and lead them against his enemies - if and npc is inside the controller's aura, then he immediatelly become zombified - when the controller die, then npc return to normal npc what was before Extended random events - now not just the fractions attack each other, the mutants are trying to take territories - a message will notice you, like in the fraction wars - you can had some surprises in each levels Reworked weather - the weather is much more realistic and fit in to Chernobyl - there are no more suddenly intensive storms, they are balanced - much better blowout appearance, has got a new effector Quest management - sidequests and autoquests has no time limit - you can obtain the quests again after 1 day - show reward included Reworked spawning system - now much more mutants respawning, but not the same type of mutants was before - there's a chance to meet a bloodsucker instead of a dog - using the sleeping bag increases the respawn chance in the actual level Textures - beta style actor arm textures - new skins for some mutants - unique Chimera skin Other - added a better effector to the Psy Dog - italian and french translation - more blowout hideouts[/quote] [b]This patch requires that [url="http://stalker.filefront.com/file/Oblivion_Lost;86329"]Oblivion Lost 1.3[/url] be installed but you DO NOT NEED Patch 1.3.2. installed.[/b]

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376 downloads

Uploaded:10-01-2008

Reaper's Duty Reskin

reapersdutyreskin.rar | 7.38 MB

resolutions: 1280x1024 and 1024x768. PL Oto reskin dla stalkerów z "Powinności". Teraz niektóre elementy ich kombinezonów są w ukraińskim wzorze kamuflującym. Cały kombinezon jest robiony na planie rosyjskiej Gorki. Mają także nowe kamizelki, egzoszkielety itd. Jako bonus znajdziecie tapetkę Powinności w dwóch rozdzielczościach: 1280x1024 i 1024x768. sorry about english, it is not my familiar language REAPER

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70 downloads

Uploaded:10-01-2008

Jamies Exoskeleton Black pack

jamies_exoskeleton_black_pack.rar | 3.58 MB

Orange 3.Black and Blue 4.Black and Light Blue 5.Black Stealth (from First Exo pack i put it in to round it off to five and it goes with the pack as it is black)[/quote]

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99 downloads

Uploaded:10-01-2008

Exoskeleton Reskin Pack

jamies_exoskeleton_reskin_pack.rar | 5.89 MB

Mod[/url] to access them at the start of the game.

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1392 downloads

Uploaded:10-01-2008

X-46 Advanced Battlearmor Suit

x46_20.zip | 1.79 MB

chemical burn protection 4. Heavy anti-bleeding protection 5. Heavy anti-electrical shock protection 6. Complete mutant claw/fang attack protection 7. Complete radiation protection (can now escape from the radiation dirt devils if you move quickly enough) 8. approx. 200kg load weight and full sprint up to that weight (over weight stops you immediately) 9. Blue tinted night vision[/quote] This latest version includes a reskin by [b]Giv_Em_Hell[/b].

Download

375 downloads

Uploaded:10-01-2008

4 PDA Skins

pda_skins.rar | 1010 KB

Download

105 downloads

Uploaded:10-01-2008

Business PDA skin

business_pda_skin_v1.0.rar | 334.62 KB

Download

15 downloads

Uploaded:10-01-2008

Glock Retexture for H&K USP

glock_retexture_for_hk_usp.zip | 1.22 MB

weapons. If you have any requests, leave comments telling me what you want.!!

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147 downloads

Uploaded:10-01-2008

Siro\'s SPAS 12 Shotgun

siros_spas12_shotgun.rar | 361.06 KB

resemble a picture I used as a reference. I didn\'t use the whole 2215 skin due to the logo saying it was made by Benelli when in fact it was Franchi that produced this shotgun. Other than that, it was also very similar to the default skin. I did my best, I hope you like it. :)

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549 downloads

Uploaded:10-01-2008

Camo Weapons Pack 2

camo_weapons_pack_2.zip | 6.25 MB

Download

252 downloads

Uploaded:10-01-2008

Retextured Groza

groza_retexture_v1.zip | 743.84 KB

Download

3018 downloads

Uploaded:09-30-2008

--Realism Mod Pack --

realismmodpackv2.0.7z | 3.22 MB

Clear Sky --Realism ModPack v2.0-- by RastaKoueR Game version: 1.5.0.5 (or newer) Game localization: EnG, FR. Release date: 2008-09-29 -Just install what you need. -Play. There is more info about mods in their own readme. ================================================================== Recommendations: - install all of the mods in the pack to get a realistic experience. (I stil have some bugs with factionWar though. Dunno why. So you may not want to install this one.) -WITH THIS MOD "-Real Weapon Behaviour and Ballistics-" You MUST NOTUPGRADE YOUR WEAPON REGARDING ACCURACY AND RECOIL, all the other upgrades (rpm,changeAmmo etc..) are fine. IF YOU DO UPGRADE ACCURACY OR RECOIL ----->you will end with an UBER WEAPON! with some weird things (like better accuracy when standing up than when crouching, recoil going a bit down..) But i tell you,this mod is worth it.. (if you still dont want this mod, delete the Gamedata/Configs/Weapons directory. But it will be vanilla then) Tw33kr is working on a fix as we speak. =================================================================== --Realism ModPack-- is basically a compilation of modifications that i liked/loved. It makes Clearsky what it should be. .AND FOR THAT I DEEPLY THANK ALL THE MODDERS. I kneel before you guys. To modders: small modifications may be made (by me) to some mods below, don't hesitate to mail me if that bothers you. Don't forget to install the S.H.A.R.P.E.R-texture Mod as it is to big for me to put it in this modpack. It makes the game even more beautiful and You can download it at http://stalker.filefront.com/file/SHARPER_FULL_version_832_textures;94212 ===================================================================

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1682 downloads

Uploaded:09-30-2008

Multiplayer Map Pack "SVALKA"

svalka_v23.7z | 239.97 MB

stadium (by MacroN) Mountain station (by the Community of Independent Mapmakers) Pripyat.Avtovokzal. (by the Community of Independent Mapmakers) Kladbishe tehniki (by the Community of Independent Mapmakers) RLS Duga-1 (by the Community of Independent Mapmakers) Darkvalley.Original. (by the Community of Independent Mapmakers) Escape 1154 (by the Community of Independent Mapmakers) +new fine morning weather in voting (instead of cloudy) +unlocked hidden maps testers_mp_bath (Bath) è testers_mp_military_2 (Blood village) +unlocked bonus maps (Pool, Dark valley and 4 new skins are enabled by default - no need to enter unlock codes) +minimaps and coords on global map for all (hidden and bonus) maps work now +no more false artefacthunt mode in map list for Pool +added descriptions for Pool and Dark valley in Russian/English +rate of the weather change is slowed down by 10 times and corresponds to real - no need to vote for clear weather every five minutes +new knife config with fixed position in hand is included

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279 downloads

Uploaded:09-29-2008

SSDangerDoom's Stalker CS menu music mod

dangerdooms_menu_music_mod.zip | 5.13 MB

contact me on Xfire Xfire: nicholasanthoneymaxwell Or if you would just like to chat contact me there as well. Link to the song http://www.youtube.com/watch?v=Pt-NvcuDVBc

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794 downloads

Uploaded:09-29-2008

Russian Stalker Names

russianstalkernames.zip | 11.76 KB

the readme that this mod will only work WITH A NEW GAME. For some reason all stalker names are generated when starting a game. Installing this mod and loading a saved game won't cause any problems, the stalkers will just keep their english names.

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720 downloads

Uploaded:09-28-2008

IL 86 Texture Tweak

il86_retex.zip | 2.31 MB

Download

460 downloads

Uploaded:09-28-2008

Clear Sky Faction Mod

clear_sky_faction_mod.rar | 25.97 MB

localizated at Yantar. Ecologs Had Renamed to Clear Sky.Merc will attack Clear Sky Faction at Random Time. Clear Sky Menbers only apear after the task of shut down the "Brainlab" of Yantar. Change Log of 2.1: - Added Dark Nights - Fixed Stalkers doesn't Envade Anomalys - Now They Envade and will not Loot Bodies in Anomalys - Fixed Weapons - Now you can attach silincers , granade lunchers (M06 Granade Luncher for NATO and the other granade lunchers for another Rifles) - Added Bleed to NPC - Added Repair Mod - Improved NPC Travel - You can meet any NPC and it causes some fights in Certain Levels ------------------------------------------------------------------------------------ Discussion Threads: Use this Threads if you founded any bug or for give feed back: GSC Forum: http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=10&thm_id=15185&sec_id=16 FileFront Forum: http://forums.filefront.com/s-t-l-k-e-r-soc-modding-editing/379509-clear-ssky-faction-mod-xratx-2-0-shoc.html

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1478 downloads

Uploaded:09-27-2008

Oblivion Lost 2.2 - ITALIANO

oblivion_lost_2.2_italiano.rar | 3.15 MB

2.2. --------------------------------------------------------------------------- Obl.Lost 2.2 patch 1.0004-->>http://stalker.filefront.com/file/Oblivion_Lost_22_for_10004;93167 Obl.Lost 2.2 patch 1.0005-->>http://stalker.filefront.com/file/Oblivion_Lost_22_for_1005;93039 --------------------------------------------------------------------------- It's simply the full Italian translation of the files needed to play with Oblivion Lost 2.2 in Italian language. ---------------------------------------------------------------------------

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2759 downloads

Uploaded:09-26-2008

Realistic Flashlight for Clearsky

realistic_flashlight_for_clearsky_1.0.zip | 1.63 KB

to remove that imppression by making it a bit less white (very light yellow) and removing the blinding effect u get from the reflexion of light on walls (was realy annoying in interiors) i also made the flashlight illumitate a bigger part of the corpse of the wearer. so now instead of just seeing heads walking around in the dark u can see the whole torso too. feature: - beter color - doesnt blind urself in interiors - beter visibility of wearer in darkness - range increased to 18 Meters use and abuse at ur will in ur own mods, just give the right credits by Ka-Oz

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2260 downloads

Uploaded:09-26-2008

Accuracy and Weight

accuracyweight_mod.rar | 10.18 KB

before stopping completely.

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812 downloads

Uploaded:09-25-2008

Satellite MapMod

scs_mapmod_v1.zip | 11.65 MB

this webpage). Why? I really don't like it when some people rush into things, mess something up and then start asking questions for which answers are right in front of them.

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1102 downloads

Uploaded:09-25-2008

Improve Sound Effects: Clear Sky

improvesoundeffectscs_v11.zip | 2.22 MB

to: Weapon reload actor footstep (water) devices PDA Bullet hit flesh Doors -Fixed some off sync replaced reload sounds -Fixed pistols with improper draw sounds -Fixed certain weapon with improper fire sounds -Redone certain weapon fire and reload sounds

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1562 downloads

Uploaded:09-25-2008

Clear Sky Invulnerable Trader

clear_sky_invulnerable_trader_3.0.zip | 2.22 MB

with the last version. A problem with the meshes made all npc's invulnerable. I tested this by going on a killing spree. The result being, all npc's except traders, were promptly put out of their misery. So this is a fixed version. Thanks for downloading my mods, I appreciate the feedback for letting me know my mods are good or that I messed up and need to fix an error.

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1409 downloads

Uploaded:09-24-2008

(G) mod

g_mod_v_2_0.rar | 19.05 MB

Date: 2008.09.24 *********************************************************** * (G) mod version 2.0 *********************************************************** Weapons more damage, accuracy. Armors more basic defense. Grenade launchers +range. + 50 basic weight, +suit weight bonus Traders buy fair price. Better starter items.

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734 downloads

Uploaded:09-23-2008

Russian Audio Mod

russianaudiomod.zip | 42.49 MB

will still be in english.

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3270 downloads

Uploaded:09-23-2008

STOC-MOD

stoc_v101.rar | 12.31 MB

newer) Game localization: ENG Release date: 2008-09-23 =================================================================== Modifications 1.01 =================================================================== + Fixed a bug in _g.script that caused the game to crash when loading stash that contains handgrenades + Reduced ammo dammage (But bullets are still VERY DEADLY) + Updated Freedom Mechanic Fix to 4.0 by Isilidur + Stalkers can die from bleeding (Again not just stalkers, but all humans) + Reduced the Machine gunner at Cordon even a little more...

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2600 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. Russian Patch

stksfkrpatchany5.exe | 39.02 MB

change log is in Russian, as soon as it is translated we will post it for you. This isn't the full change log according to Oblivion Lost. [quote]"Implemented - compression option to switch off the network traffic on a server networked games (default is off). This solves the problem of overloading the CPU servers with low productivity. - A bug in the dialogue. This error resulted in the fact that dialogues with a high degree of nesting were lopping. - The possibility of creating servers for tournaments. Access to the players on the list server implemented on the server (login and password). Fixed-over 10 crashes in multiplayer game - Maintenance of statistics on MP-match points, the use of weapons, and per-zone hit points"[/quote]

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5778 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. Polish Patch

stkpl10005.exe | 73.53 MB

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1088 downloads

Uploaded:09-21-2008

Starter Equipment Mod

starter_equipment_mod_1.1a.rar | 1.32 KB

rounds 1x CS-1 Suit Note: This is not an update. This is a separate version for those who don't want to have the bear detector from the start

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345 downloads

Uploaded:09-21-2008

Siro's Duty Pack For Clear Sky

siros_duty_pack_for_clear_sky.rar | 1.58 MB

ingame fine for me. I will be trying lots of other files in this way to for fun and experimentation purposes.

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1214 downloads

Uploaded:09-20-2008

S:CS MaxWeight-500 Steam

maxweight500steam1.5.04.zip | 11.33 KB

but it has not been tested. The max weight has been increased to 500, but I've included instructions on how to set it to whatever you want. As usual, use at your own risk. Saved games should be unaffected and your PC should not catch on fire.

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2586 downloads

Uploaded:09-20-2008

Calibrated Scopes and Reticles

calibrated_scopes_reticles.zip | 5.55 MB

and the RPG Pattern Rangefinder.

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1331 downloads

Uploaded:09-20-2008

10% more Accuracy and more silent Silencers

accurate_silent_mod_v1.00.zip | 263.62 KB

will not jam on every clip like before. The silencers are more silent to enemies. I think... Atleast in SOCH it did.

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2097 downloads

Uploaded:09-20-2008

Freedom mechanic fix

mechanic_fix_3.zip | 4.02 KB

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2567 downloads

Uploaded:09-19-2008

S.H.A.R.P.E.R. textures - 2 of 3 - Items-Weapons-Vehicles

cs_sharper_2_of_3_by_skeleton_v1dot0.zip | 64 MB

Skeleton ========================================================================== This mod will "improve" your textures. There is no screenshot that really show the "effect". Install and test them... I love ClearSky and I love even more now: :D

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374 downloads

Uploaded:09-13-2008

Clear Sky Carrymod2 (carry and trade explosives)

clearsky_carrymod_v2.zip | 1.27 MB

trade with them. Some dead NPC:s has had the habit of collecting explosives so you'll find these on their bodies.

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258 downloads

Uploaded:09-12-2008

STALKERHispano Clear Sky Dedicated Server Package

stalker_clear_sky_dedicato.exe | 345.76 MB

Sky Dedicated Server without the need of installing the whole game, and therefore it consume less resources. The main objective in this first release was to reach 1 Gb for the entire uncompressed pack and, as you can see, it is still an objective. Unfortunately, the remaining files of the package that will be removed on the next release are not so huge and taking into account future patches, probably the total size will increase release by release rather than go down. I would like to clarify that this package is not meant for piracy purposes, in fact, it has only the necessary files to run a Dedicated Server, and even some dlls are not here as they are not requested by the application; by so I discard any possibility to obtain any illegal copy of the game from this package.

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1065 downloads

Uploaded:09-10-2008

Easy Start

easystartmod_1.0.zip | 1.03 MB

have more staff to sell 8.No restriction weapon in camp 9.The trader give more ammo before tutorial, but only for pistol 10.Hard shot damage

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245 downloads

Uploaded:08-24-2008

Normal Accuracy PLUS for O.L. 2.2

normal_accuracy_plus_for_o.l._2.2_v1.1.rar | 263.01 KB

much the contents of Normal Accuracy PLUS ported into Oblivion Lost 2.2.

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4539 downloads

Uploaded:07-06-2008

Oblivion Lost Fix ONLY

oblivion_lost_2.1.1.rar | 33.6 KB

you can continue. Fixes: - Fixed the controller problems in Army Warehouses - Fixed the bright night issues - Fixed the underground ambient issues - Fixed the properties of the Sphere artifact - Fixed the 9x18 ammo prices Bugreports thanks for Ceano, johnnythewolf, nandersen, Atrocious

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3094 downloads

Uploaded:05-28-2008

Nature Mod Winter Edition

naturemod_v2.0winter_edition.7z | 27.7 MB

this mod needed.

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2039 downloads

Uploaded:05-09-2008

P90/PKM for Oblivion Lost 2.0

p90_pkm_for_oblivion_lost_2.zip | 7.62 MB

add-on version for Oblivion Lost 2.0. http://stalker.filefront.com/file/Oblivion_Lost;89584 It is based on the Weapon Mod by gosuke: http://stalker.filefront.com/file/Weapon_Mod_FN_P90_PKM;89819 Additional changes by me ------------------------ - Added a new (better imho) PKM shot sound - Fixed ogg comments on all sounds - Changed descriptions of PKM, P90 and ammo. Thanx to Wikipedia. - Added new ammo for the Minigun (1000 round boxes) - Made drops of P90 ammunition only happen in levels up to military warehouses - Made drops of PKM ammunition only happen in levels beyond military warehouses - Lowered the number of P90/PKM ammunition offered by Barkeep - Lowered the frequency of drops of P90/PKM ammunition - Reduced prices of P90 and PKM - Made Minigun and PKM only usable with Exoskeleton (can be changed - read in info.txt) - Optional and NOT ALWAYS COMPATIBLE (read below): - Bandit leader at Garbage uses P90 - Some bandits and loners at the Dark Valley use P90 - Monolith leader and some EXO-Monolith at Pripyat use PKM P90/PKM for NPCs ---------------- You can give P90 and PKm to some NPCs by using the patch in the P90PKM_FOR_NPCs folder. BUT: You will have to start a new game, to enable the changes! AND: This NPC patch IS NOT COMPATIBLE with my other Oblivion Lost add-ons, such as "Faction Change And Reset" or "VI-NPC Invulnerable"! I will probably make patches for that and publish them in the comments section of those mods download pages. To enable the P90/PKM for NPCs feature, copy the gamedata folder of the P90PKM_FOR_NPCs folder into your STALKER directory (where you've already installed this P90/PKM mod) and overwrite the existing files. Mod compatibility ----------------- This add-on is compatible with Oblivion Lost 2.0 and also with my other add-ons for OL2.0. BUT: The P90PKM_FOR_NPCs patch IS NOT YET COMPATIBLE with other OL2.0 add-ons by me! Savedgame compatibility ----------------------- This mod is compatible with your Oblivion Lost 2.0 savedgames, as long as you DON'T use the P90PKM_FOR_NPCs patch. Credits ------- Special thanks to EggChen for doing the particles.xr merging for me! gosuke and SFPS for bringing us the P90 and PKM! Kanyhalos for making a great mod! Thanks to anyone who helped me on the forums! Atrocious

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695 downloads

Uploaded:04-27-2008

Nightvision binocs

w_binoc.ltx | 3.92 KB

at some time and thought it was a good idea. i experimented, and sure enough the first time i got it right by chance. not a programmer by any means, but know my way around some codes... don\'t bother with any credit if you want to use it, all it does is add: \"nightvision_sect = effector_nightvision_good\" (without quotations) into the ltx file. simply press your designated night vision key while using the binoculars to activate the night vision... oh yeah... like any other mod, make sure your fs_game.ltx gives preference to file directories over the databases.

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1802 downloads

Uploaded:04-03-2008

S.T.A.L.K.E.R. H.E.L.L.

s.t.a.l.k.e.r._h.e.l.l_v2.zip | 73.81 MB

boxes suits items reactivated monsters script spawns scripts load menus hud npcs can throw granades, change clothes and move dead bodies

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5349 downloads

Uploaded:02-26-2008

Oblivion Lost Cumulative Patch

ol1.3.2.patch.7z | 7.18 MB

the final NPP mission), improved A-Life, and so much more!!! This patch adds in a new A-Life System. [quote]New A-Life System There's a chance to meet fractions in each levels, also it's totally random. Cordon: - The Military attacks the bandits in the carpark Garbage: - The Military attacks the loners and the bandits in the Hangar Agroprom: - You can meet Mercenaries somewhere around the lake Dark Valley: - The Duty and the Military attacks the bandit base Bar: - The Freedom attacks the Duty base Rostok: - The Military sometimes attacks Rostok Army Warehouses: - The Duty and the Military attacks the Freedom base Red Forest: - All fractions try to reach the center of the Zone, and there's a chance to some of them become zombified by the Psy Emission . - A message will notice you about the random events - Random mutant spawn system - Improved respawn rates Random weather - Now you don't know what will happen in the skies in the next minute, there's a chance to had intensive storms anytime New weapons - BM16 Long Rifle - you can buy it from the Barkeep if you have 12000ru - M-134 Minigun - there's a unique quest to obtain it Improved realism - All weapons tweaked and more balanced - NPC and actor damages more balanced - Added better sounds for the weapons and better battle sounds - Added better skins for cats, zombies and the bandit leader - Added a more transparent moon texture - Improved the driving parameters of the Moskvich - The damage of the blowout is lowered and more balanced[/quote] [b]This patch requires that [url="http://stalker.filefront.com/file/Oblivion_Lost;86329"]Oblivion Lost 1.3[/url] be installed ( You do not need 1.3.1 installed)[/b]

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4300 downloads

Uploaded:02-11-2008

Oblivion Lost Patch

ol1.3.1.patch.7z | 969.83 KB

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1700 downloads

Uploaded:01-30-2008

Repair Kit with Choco Egg Mod

repairkit_chocoegg_v100.zip | 880.64 KB

foods made in japan.[/quote]

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520 downloads

Uploaded:01-26-2008

Skip Monolog Mini-Mod

sidrovich_skip_monolog_v10.zip | 121.11 KB

time you need to start a new game to test a feature. I have also included Sidrovich Unlocked by DC Doom, as this is also handy not having to open Sid's door every single time!

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2205 downloads

Uploaded:11-21-2007

Show Reward Mini Mod

show_reward_1.03.zip | 25.29 KB

Chernobyl. [quote]Before taking on your next side mission, wouldn\'t it be nice to know what the reward is? The Show Reward mod displays the promised reward for side quests with the mission description. Reward items and RU are displayed before taking on a mission, so the Marked One can see what he\'ll be risking his neck for. For cash-only missions, if it\'s necessary to return to collect the reward, that\'s now shown with the cash value. [/quote]

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2356 downloads

Uploaded:07-08-2007

STALKER Skies Patch

stalkerskies_1.1_patch.rar | 2.4 KB

texture has also been replaced. Finally, the default weather has been completely changed, to included ambiance and fog/sun colors matching the new textures, full sky rotation, full sun/milky way rotation.[/quote] Changes: [quote]weather_default.ltx has been adjusted to give more accurate east (south-east) and west (south-west) dawn and dusk. Sun flares have been removed as it only shows up sometimes, and might give the impression of two suns in the sky. The height of the sun during the day was also tweaked down to more realistic levels.[/quote]

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2580 downloads

Uploaded:06-15-2007

No Hunger Mod

nohungermod.rar | 17.36 KB

Download

5592 downloads

Uploaded:06-10-2007

S.T.A.L.K.E.R. REDUX VERSION

redux_v1.02.zip | 8.82 MB

realistic\". It adds in support for silencers on more weapons, 9 new pieces of armor, and makes artifacts play a larger rule.

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6372 downloads

Uploaded:05-29-2007

SANEX A-LIFE MOD

40_sanex_alife_mo.rar | 83.91 KB

of the game it turned out to be different: things did have a life, but only within specific areas of the Zone. They may escape these areas only under two conditions: 1. They chase something. 2. They are running away from something. Therefore what you have is, on the map Cardon, the dogs not far from the wagon will walk around that area forever until one of the scenarios takes place. I, in my mod, removed these area restrictions for ALL monsters and for some NPCs. What is the result? For example the dogs near the wagon now can walk, for example, to the wounded stalker that is there and eat him. Members of the Zone can now freely roam around the entire map. This gives way to many interesting situations. For example a large brood of dogs, 20 of them, roamed towards the military and attacked them. The same will situations will happen with NPCs. For example we take the Rookie Camp. Before nobody would leave the camp, but now 1-2 stalkers will periodically leave.

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1462 downloads

Uploaded:05-28-2007

Turgo\'s Edited Advanced Mapping System

turgoseditedadvanced_mapping_system_v2.0a.zip | 963.36 KB

few areas - has been replaced with an easier to see/read font. Check it out. :)

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196 downloads

Uploaded:05-28-2007

Pitch Black

pitch_black_v2.rar | 138.03 KB

dark enough to the point where you can't see the weapon in your own hands, and must remain silent and calm, for an enemy may be only two feet away... :eek: [quote]How would you like "The Zone" to be so dark at night that you cannot tell what the weapon looks like in your hand, even with NV on? Well, now you can with "Pitch Black"...That's right, now you not only have to worry about the Bandit about to pop a cap in your buttocks, but you also have to worry about that landmine you can't see at your feet...BOOM!!...Ooppsss...:) When the sun goes down in the Zone you better hope to have a good hiding place.[/quote]

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3906 downloads

Uploaded:05-24-2007

Rules of Engagement

rules_of_engagement.zip | 12.23 KB

NPC\'s will still see you.

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1955 downloads

Uploaded:05-24-2007

OL Mod

olmod2.zip | 56.07 MB

features!!! [quote]- This Mod is updated to Patch 1.0003! (Every change is included!) - Float32 Mod included! (If you encounter problems, just delete the gamedatashaders folder!) - Sleep Mod added - Repair Mod added and tweaked - Tushkanos spawn more often and in multiple regions! - Traders have a theme now and sell more stuff! - Carry Mod 3 included - You can carry a maximum of 80kg (60kg before) - Tweaked the detection of Army, Bandits and other Stalkers - Other Stalkers now have a chance of 60% to see items and pick them up (better weapons f.e) - Value and weight of food lowered - Annoying Phrases commented out ('Hello! Hello!' or 'Come in! Don't stand there!' for example) - A little less Stalkers and a bit more mutants are spawning now (really, just little tweaking here!) - LOTS of Quests fixed and reenabled! (Reputation Rewards for example!) - Questtime for Sidequests increased to 10 days (1 day before) - Range for torch increased and colour for torch tweaked a little - Inventory grid is now smaller (You see more items at once. Just a little smaller!) - Explosives explode now after 1 second (before roughly 5 seconds) - Weather completely changed (darker nights and rotating sky,sun and shadows!) - Nights are not that dark anymore and days are brighter - An ingame day is now longer (about 5 hours) - Camping Stalkers and Bandits play the harmonica again! - New Skin for the Leatherjacket (Camo-Style) - New Skin for the PDA - Better Blood Textures and more visible blood puffs - High-Resolution Textures for the Energy-Dink (Coke!), Food and Vodka - Real Cigarett Textures now (Marlboro and Lucky Strike for example) - Sound Effects changed (used some Sounds from 'Improved Sound Effects' - Included improved Zombie Skins - Cleaned up some files from useless code - Included 'Sound Theme' Mod (more different music in the bar)[/quote]

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2975 downloads

Uploaded:05-23-2007

Sgt Kelly\'s Mod

sgtkelly_mod_v1.2.zip | 20.05 MB

Parabellum9x19) - Two new grenade types. (WP and Napalm) (Thanks to Parabellum9x19) - Freedom Mechanic can repair weapons. (Thanks go to MoDD) - Modified \"Silenced Silencers v.2\". (Thanks to Broken181) - Modified \"STALKER Real Gun Names mod v.3\". (Thanks go to Kyodan) - Modified \"Lexx\'s Antigas-Armor-Mod v.4.1\". (Thanks to Stefan \"Lexx\" Keßner) - Modified trader files for use with unique weapons. - Modified treasure manager to implement unique weapons. - Custom textures for unique weapons. - Custom sounds for unique weapons. - Custom sounds for standard weapons. - Unique weapons sell for more. - Multiple stock unique weapons modified. - Low Quality Gauss and FN2000 can be bought at Yantar. - Custom skins for all unique weapons.[/quote]

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1174 downloads

Uploaded:05-02-2007

Survival Guide Artefacts

sgart_rev.zip | 153.12 KB

Download

2874 downloads

Uploaded:04-30-2007

Repair Mod (Rus - Ita - Eng - Fra - Esp - Cze - Ger)

stalker_repair_mod_multilingual_v2.4.rar | 381.32 KB

[url="http://stalker.filefront.com/file/Repair_Mod_RusItaEngFraEspGer;78219"]Repair Mod (Rus-Ita-Eng-Fra-Esp-Ger) 2.3[/url], and [url="http://stalker.filefront.com/file/Repair_Mod_Italian_Only;77792"]Repair Mod (Italian)[/url]. This mod gives all the main traders the ability to repair weapons and armor.

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9593 downloads

Uploaded:04-15-2007

Weather Overhaul

weather_overhaul_v101.zip | 417.48 KB

update fixes the problems people were having with HDR redering turned off. :)

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2778 downloads

Uploaded:04-09-2007

Realism Mod

realismmod.rar | 782.11 KB

Download

5475 downloads

Uploaded:04-05-2007

STALKER Quest Mod

stalker_quest_mod_by_azzer.rar | 7.08 KB

Download

9308 downloads

Uploaded:03-30-2007

Prefetch Tweak Mod

prefetch_tweak_v0.01.zip | 9.94 KB

Download

114 downloads

Uploaded:07-01-2012

MEHUD

mehud_v4.rar | 2.79 MB

relevant info MAIN HOMEPAGE: http://www.moddb.com/mods/mehud-4 CURRENT VERSIONS: [Standard Version] [No-minimap version] CHANGES: 1) Minimap (optional) has been shrunken and moved further into corner of screen 2) General \'style\' has been improved 3) All icons have been moved to the bottom of the screen, shrunken and desaturated 4) Noise and sight meters have been removed 5) All PDA/NPC alert sounds have been muted 6) Health and stamina bars have been moved to the bottom left of the screen

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148 downloads

Uploaded:03-15-2012

S.T.A.L.K.E.R Configuration File Cleaner

cleanconfigs.zip | 2.7 KB

only is this less horrifyingly ugly, but it makes editing things in Vim or other advanced text editors much easier. In other words, this script will turn the following: [pre] variable1 = 1 var2 = 2 mylongvariablename = 3 [/pre] into [pre] variable1 = 1 var2 = 2 mylongvariablename = 3 [/pre] Vertical alignment is calculated per-section, so one long variable name in a single section won\'t push all the alignments way off to the right. Tabs are used on both sides of the equal sign so that block-assignments such as [pre] var = val1, val2, val3, val4 [/pre] retain their correct alignment, without needing to mix spaces and tabs (always the wrong thing to do).

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76 downloads

Uploaded:03-15-2012

ZoA-Stashed Merge

zoastashed.rar | 29.67 KB

some type of loot. No more crossing a giant area of radiation, fighting off blooksuckers and bandits just to find an empty stash.\"

Download

41 downloads

Uploaded:02-29-2012

Reaper\'s Winterized Suits

reaperswinterizedsuitsv0.6.rar | 37.13 MB

and caps. Faces are more reddish on cheeks, noses and ears. Dead bodies are covered in lots of snow. Przedstawiam „zimowy” reskin dla wszystkich kombinezonów dla S.T.A.L.K.E.R.-a „Cienia Czarnobyla”, a także dla twarzy, rąk oraz trupów. Kombinezony są ośnieżone, niektórym stalkerom (a także wojsku, bandytom etc.) dodałem rękawiczki, czapki, szaliki itp.(co widać na screenach). Twarze stalkerów są zarumienione od zimna. Ciała już jakiś czas w Zonie są pokryte śniegiem. Myślę, że będzie to dobre uzupełnienie do różnych zimowych modów.

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131 downloads

Uploaded:01-09-2012

Maxed Weapons Fire Distance

weaponsfiredistance.rar | 5.91 KB

in weapons.ltx from 3 to 1000000. Now weapons can be fired across large distances, so feel free to start using your handgun and assault rifle the way that they work in real life! All credit for the concept, planning, and proof of concept for this mod goes to stalkerStalker of the GSC modding community.

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269 downloads

Uploaded:01-09-2012

Flash Light mod

flash_light_mod.zip | 1.43 KB

Download

501 downloads

Uploaded:12-01-2011

Lots of Improvements (Weapons, Traders and More!)

lots_of_improvements.rar | 49.81 MB

guns at any quality. You\'ll get less money for the lower quality weapons. Changes have been made to bullet sounds, weapon attachments and handling. You will now find more artifacts and they are a bit easier to find. Everyone in the game now speaks Russian (text is still in English). This can easily be removed if you prefer the English voices. See the readme for more!

Download

81 downloads

Uploaded:11-08-2011

Desert Fox's H&K G3

desert_foxs_hk_g3.zip | 4.14 MB

Weapons add-on OR the Re-Animation Project already installed. Enjoy.

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63 downloads

Uploaded:11-08-2011

Vanilla Redux

vanilla_redux_1.0.zip | 5.69 MB

language text), \"Key Cards and Flash Drives\" (Borov and Barmans key cards, hotel key and new flash drive icons) and \"Disable Camera Flyby Cut-scenes\" (removes the cut-scenes in Agroprom and Wild Territory). Includes a lot of other tweaks to improve the single player game slightly, in particular the PDA and inventory screens. See the full list below. Contains a modified all.spawn so requires that no other mods are installed and a new game must be started.

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97 downloads

Uploaded:10-23-2011

S.T.A.L.K.E.R Peaceful Ending Monolith

peaceful_monolith_ending.mp3 | 2.1 MB

making the modifications.

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144 downloads

Uploaded:10-23-2011

Dynamic Depth Of Field Shaders

dynamic_depth_of_field_shaders_by_meltac_1.01.zip | 125.43 KB

which incorporated DOF only for long distances, and statically. [i]This mod is compatible with 98% of other mods and is highly recommended.[/i] [b]Main Features:[/b] [b]Near DOF[/b]: Unlike in the original shaders from Sky4Ace, not only objects far away but also those to which you are very close will be blurred (when you don\'t focus them). [b]Full Dynamic DOF ( \"auto-focus\" )[/b]: The depth effect depends on your target distance, meaning that objects which are further away or much closer than those you are focusing will be blurred - the way your digital camera does it in auto-focus mode. This effect is well-known from Stalker CoP and other newer games. [b]Zoom DOF[/b]: When zooming in weapon aim mode (with or without scope), the regions further away from the screen center will be continuously blurred, like in other games (e.g. Far Cry 2). This effect was requested long ago by the community but so far nobody had found a way to realize it because it can\'t be done by shaders only but needs some scripting. [b]Alternative blur algorithms[/b]: In addition to the classic method by Sky4Ace, a simple gaussian blur algorithm is provided to incorporate the intended depth effect. Users may choose which one to have the work done (using a console setting). [b]Heavy configurable[/b]: All the above effects may be deactivated or adjusted to your favor (check shaders/r2/ShaderSettings.txt).

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141 downloads

Uploaded:10-23-2011

Colt Woodsman

woodsman.7z | 1.97 MB

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22 downloads

Uploaded:10-22-2011

Ultra Real Lighting with no FPS hit</