Stalker

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10131 downloads

Uploaded:05-03-2010

AtmosFear for S.T.A.L.K.E.R. - Clear Sky

atmosfear_cs_1.3_complete.7z | 90.33 MB

existing in vanilla version. Also a full weather cycle has been created for Agroprom Underground. The vision distances for some weather cycles has been increased (and reduced for other) so on a clear day you can now see almost across the whole area. The weather behavior has been altered. There are now 2 main weathers cycles, good and bad. They change in 2h - 8h periods depending on the area. The weather still changes from hour to hour within each period. Different weather balance graphs for each area have been implemented. Swamps, Red Forest and Yantar are often foggy. Agroprom, Cordon and Warehouses are mostly clear with more storms. Dark Valley and Limansk are rainy and stormy so don't expect much sun there. The rest of the areas have the weather balanced more or less equally. Over 90 new sky textures has been added. Those include newly rendered textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus and STALKER Complete by ArtistPavel. The mod also replaces vanilla blowout sequence making blowouts dark and gloomy, showing strange atmospherical phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. To check what's new in v1.3 see readme file. More screenshots and installation guide here: http://atmosfear.crommcruac.com

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113038 downloads

Uploaded:12-30-2009

S.M.R.T.E.R. Pripyat

smrter_0.41_alpha.7z | 243.85 MB

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12698 downloads

Uploaded:03-13-2010

CoP Trader Mod

cop_trader_mod.rar | 13.14 KB

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27604 downloads

Uploaded:02-17-2010

CoP Spawn Menu Mod

cop_spawn_menu_modv1.1.rar | 14.54 KB

Items, Ammo, Weapons, other Misc Items. - Allows spawning of NPCs at an offset from the player.

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29661 downloads

Uploaded:11-20-2009

All Starting Equipment

starting_equipments.rar | 7.29 KB

the way to go

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12474 downloads

Uploaded:10-29-2008

Helios (Spawn Menu) Mod

helios_spawn_menu_mod_1.3.rar | 26.6 MB

spawning. Now you don't have to run away when something is spawned near you! Ability to offset monsters/stalkers in-game, in four directions. -Minor re-balancing of cut-out monsters. Yes, I know some are too powerful or too weak. The reason behind this is that their statistics were unfinished by GSC, leaving modders to improvise. -Fixed some Cat sounds. >_>

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23297 downloads

Uploaded:05-24-2010

S.M.R.T.E.R. Pripyat Weapons Addon

s.m.r.t.e.r._0.41_weapons_addon_light.7z | 31.78 MB

SR25 It also adds Snag's unique AKSU with a fixed scope attached. more will follow.

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16238 downloads

Uploaded:06-12-2007

Sidorovich Unlocked

sidorovich_unlocked.zip | 1 KB

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10919 downloads

Uploaded:04-25-2010

Absolute Scopes Texture Pack for SCoP

absolute_scopes_v1.2.zip | 20.2 MB

(widescreen) aspect ratio versions. What's new: - 4:3 textures fixed by b1ub4k - Optional config files for DX9 and DX10

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27276 downloads

Uploaded:10-13-2009

S.T.A.L.K.E.R. Oblivion Lost U.L.T.I.M.A.T.E.

s.t.a.l.k.e.r.20u.l.t.i.m.a.t.e.7z | 811.83 MB

textures Arena Extension Stalker Arcade InGameCC mod RepairMod Real difficulty Strelok Suit RFYL** DetectorMod Quest Overhaul ArtifactWeight Bolt Retextured Attachment Retextured Grenades Retextured Binocular Retextured NMDG: No More Diving Goggles Knife Retextured Real Winchester1300 and SPAS12 Nightvisions and enviromental ambient All Monsters Parts Monster Hordes Zone Life Outfits Pell-Mell 7 New Unique Weapons 1 Old-New Unique Weapon Real Reputation Free Life ArcadeHeal Tough Guys...and other

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12232 downloads

Uploaded:09-27-2008

Extra weight mod by Lux (5000kg)

extra_weight_mod_by_lux_5000kg_v1.0.zip | 6.07 KB

Cordon to Garbage that I had to post this :D Also, it's a one-file solution, no more system.ltx editing like before, only actor.ltx. More details in readme below!

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10697 downloads

Uploaded:02-08-2010

Super Cheat Mod

69super_cheat_mod_1.0.7z | 34.13 KB

around in-game, and not have to be constantly on your toes for a mutant attack or something this is the mod for you! Features are as follows: -Starts a new game with a super modified leather jacket(!) "armor", that is essentially bulletproof. If you stand up to a guy as he loads shotgun blast after shotgun blast at you for awhile, you will notice your health going down a bit... -Starts a new game with a godlike artifact that does everything good in a big way, including healing, and reduces everything bad in a big way. Combine with the above and you are basically invincible... -Starts a new game with a modified FN2000, with 999 ammo clip and an insanely powerful impact. You can use this to play with the physics in the game as well... -Starts a new game with 250000 credits. (Not that you will need it...)

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15056 downloads

Uploaded:11-20-2009

S.M.R.T.E.R. Pripyat

s.m.r.t.e.r._pripyat_v0.31_alpha.7z | 124.34 MB

42 hidden stashes - added more irradiated zones - added ~50 anomalies in Zaton - added new anomaly field spawning random artifacts in Zaton - added 2 Psi-Zones in Zaton - added 9 smart terrains in Zaton - added 6 smart terrains in Jupiter - added 6 smart terrains in Jupiter Underground - added 7 smart terrains in Pripyat - added 24 new Outfits and helmets (Outfit Mod) - added Zombies to the range of mutants - added Izloms to the range of mutants - added regular Levelchangers to Jupiter and Pripyat Underground - added AK74u with dotsight (Arsenal Mod SoC) - added HK416 (Arsenal Mod SoC) - added HK417 Sniper (Arsenal Mod SoC) - added SR25 Sniper (Arsenal Mod SoC) - added Gewehr 43 (Arsenal Mod SoC) - added MP7a3 (Arsenal Mod SoC) - added Arctic Warfare - added AK 47 (Modern Mod) - added Benelli M3 (Modern Mod) - added Spas 12 (Modern Mod) - added Walther P99 (Modern Mod) - added HK USP Match (Modern Mod) - added M4a1 (Modern Mod) - added XM8 (Modern Mod) - added silencers and scopes (for arsenal weapons) - added nightvision to seva suit - added fireplace to dangerous cave - added some scripted spawns (quest related) - Jupiter Underground is now redoable - Cleaned up the HUD, made it smaller - NPC Counter removed - noise and visual indicators removed - smaller warning icons in HUD - removed 'slightly damaged' icons for weapons, suit and helmet - quick button indicators removed - increased amount of blood - new hit texture for monsters - traders buy heavier damaged goods - weight limit increased to 80kg - added teleporters (increases the size of the maps a little bit) - replaced the bolt with a throwing knife - allowed weapons in base - intro screens can now be skipped by a single press on Esc - changed a lot of the vanilla spawns, made them more versatile - reworked phantoms, poltergeists and psy dogs - tweaked some of the monster relations - increased the number of 'jobs' on some smart terrains - loading screen has been changed

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100470 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. World Wide Patch

stkww10005.exe | 33.88 MB

crashes. This isn't the full change log according to Oblivion Lost. [quote]"Implemented - compression option to switch off the network traffic on a server networked games (default is off). This solves the problem of overloading the CPU servers with low productivity. - A bug in the dialogue. This error resulted in the fact that dialogues with a high degree of nesting were lopping. - The possibility of creating servers for tournaments. Access to the players on the list server implemented on the server (login and password). Fixed-over 10 crashes in multiplayer game - Maintenance of statistics on MP-match points, the use of weapons, and per-zone hit points"[/quote]

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1157 downloads

Uploaded:01-10-2011

CoP Spawn Menu mMod - French

cop_spawn_menu_mod_v1.1_fr.zip | 17.57 KB

generate NPCs, ammunition, weapons and other ... Effets: - Réactive and rèajuste un menu de debuggage crée par GSC. - Ajoute une nouvelle option de génération d\'objets dans le menu principal lors des parties solo. - Offre la possibilité de générer des PNJs, munitions, armes et autres...

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8457 downloads

Uploaded:05-01-2010

Clear Sky Complete

clear_sky_complete_v1.1.2_setup.exe | 356.21 MB

focus on improving the original game’s graphics, sound, and atmosphere, while preserving its core elements. Built upon the success of STALKER Complete 2009 (which was downloaded well over 100,000 times), this entry in the Complete collection continues the tradition of aesthetically updating the game without changing the original story or gameplay. Fans can expect a polished and pure Zone experience designed around the most graphically demanding title of the S.T.A.L.K.E.R series - S.T.A.L.K.E.R. Clear Sky. [img]http://img203.imageshack.us/img203/3738/43103319115321a9a135o.jpg[/img] [img]http://paveldolgov.com/images/blogspotimages/moddb/graphics.png[/img] S.T.A.L.K.E.R. Clear Sky is a graphically improved prequel that integrates newer visual technology that we introduced in our previous mod for S.T.A.L.K.E.R. Shadow of Chernobyl. This gave us a solid foundation for further enhancements, letting us focus solely on the design elements of the games’ art style and aesthetics. The most notable feature is the introduction of the brand new set of distant scenery textures that put the player in the middle of a large open world, rather than the previously “enclosed” map. The original photographs used in this project were captured by our studio during our travels to the Russian industrial town of Mednogorsk, which represents how Pripyat once was. Once we returned to the studio we applied our graphic design expertise to edit our real-life environment captures to closely match the fictional in-game Zone environment. Other graphical enhancements include stunning new lighting effects, natural daytime/nighttime transitions, vivid sunsets/sunrises, redesigned emissions, a new high resolution nighttime constellation map, a full moon, and many other aesthetic improvements too numerous to list. [img]http://paveldolgov.com/images/blogspotimages/moddb/textures.png[/img] S.T.A.L.K.E.R. Clear Sky features improved textures compared to S.T.A.L.K.E.R. Shadow of Chernobyl, however there was still a lot of room for refinement. Instead doing a total retexture, we only needed to replace select sets with respect to game designer's vision. This new texture set contains the best work by the community along with the introduction of new rendering techniques authored by our studio, such as: * Reworked foliage and terrain, making the grass draw line less noticeable * Detailed textures for most of the weapons * Replaced bricks, concrete, metal and ground textures * Refined human and mutant textures * New details such as smoldering firewood, leaves, and stones * Vehicles now appear realistically rusted and abandoned [img]http://paveldolgov.com/images/blogspotimages/moddb/sound.png[/img] The purpose of this sound overhaul was to further enhance the ambience and atmosphere of the Zone with the addition of higher quality and more realistic ambient audio files. Each map now includes a sound theme that varies between night and day. All this has been integrated without diminishing the original sounds unique to Clear Sky, ensuring a superior audio experience. All weapon sounds have been replaced with comprehensive analogues, and footsteps, bullet impacts, anomalies, creatures, and many other sound categories have been improved. [img]http://paveldolgov.com/images/blogspotimages/moddb/music.png[/img] This mod introduces nearly a hundred acoustic guitar and vocal songs. They have been added to campfire music sets, and are unique to each faction. This live music was recorded specifically for this game, creating an unforgettable ambience. Also, some new and familiar music tracks can be heard on the radio and megaphones throughout the Zone. However, this mod doesn't modify the dynamic combat music, which can still be turned on and off in the game options. [img]http://paveldolgov.com/images/blogspotimages/moddb/bugfixes.png[/img] Bug fixes are the specialty of the Sky Reclamation Project, a community patch which brings the joint effort of a large number of community members together to address bugs still present in Clear Sky after its final patch, and eliminates many game breaking issues. This mod is included in Clear Sky Complete, and features: * Crash Fixes - many potential “crash to desktop” errors have been eliminated. * Quest Fixes - fixed bugs in 9 quests that couldn't be completed under certain conditions. * Gameplay Fixes - fixed a large number of gameplay bugs that could keep the game from progressing, like preventing the accidental death of important characters and other triggered events. * Weapon Fixes - fixed animations, incorrect ironsight positions and corrected the depth of field effect on most weapons. [img]http://paveldolgov.com/images/blogspotimages/moddb/tweaks.png[/img] Various tweaks have been implemented in Clear Sky Complete to create a more fluid experience for a player and to maintain continuity with other games in the S.T.A.L.K.E.R. series. Noticeable tweaks include: * Reducing the grenades available to NPCs to prevent “grenade spamming” * Bandages and medkits heal and stop bleeding, and less bleeding in general * All pistols now have ironsights * Weapons now have real-life names * Enabled trading weapons with NPCs, and NPCs now sell ammo and supplies * Reduced military minigunner's vision distance * Added the ability to carry explosives * Corrected Bandit behavior so they won't mug the player if their player-status is friendly * Increased flashlight output [img]http://paveldolgov.com/images/blogspotimages/moddb/features.png[/img] * [b]The Wish Granter[/b] - activated via the ESC F1 keyboard shortcut, it is a hidden interface designed to let you enable vehicles, control weather, and place anomalies, characters, mutants and much more on the map. You can essentially build the game around your preferences through this interface. * [b]Sleeping Bag[/b] - allows the player sleep in-game, and now features an advanced safety level indicator. * [b]Gnomus' Scopes[/b] - a scope system similar to one used in most modern FPS games. * [b]Elite Nightvision[/b] - improved black & white night vision. * [b]Teleport[/b] - allows the player to jump between points in the environment with the ability to save custom coordinates for future use. [img]http://paveldolgov.com/images/blogspotimages/moddb/ui.png[/img] With the new user interface update you no longer have to skip through introductory movies. Also, the HUD colors have been muted so they don't distract and the inventory window is now semi-transparent, which allows the player to view the weapon currently being equipped. Also, the ESC+S shortcut from Stalker Complete 2009 is added, which works like a “smart quick-save” creating a separate save file with level name, in-game date, and time each time it’s used. A collection of screenshots showcasing enhanced weather, textures, environments: [b]Site Admin Note:[/b] This mod has been out for a while and I had started to add it to the site but it somehow got lost in the process and I would like to personally apologize to the fans out there for not having this on here earlier.

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26859 downloads

Uploaded:12-08-2008

Atlas (Spawn Menu) Mod

atlas_spawn_menu_mod_1.1.rar | 6.89 MB

spawn, no more fixed values for ammo. -2 new seperate spawnable monsters, (rat and ghost). -A total of 12 new skins, (3 zombie, 1 chimera, 1 burer, 1 boar, 1 dog, 1 pseudo-giant, 3 rat, 1 ghost). Keep in mind that I only use skins found in SHoC, which means NO custom content. -Tweaked speeds of some cut-out monsters to remove 'skating' effect. -Fixed monster game relations and changed SHoC's NPC detection for Clear Sky's. You can remove "game_relations.ltx" and "m_stalker.ltx" if you don't want want them. -Minor cut-out monster rebalancing.

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3123 downloads

Uploaded:02-17-2010

CoP Spawn Menu Mod

skidz_spawn_menu_mod.rar | 13.94 KB

Items, Ammo, Weapons, other Misc Items.

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32869 downloads

Uploaded:10-05-2009

Sell Everything

sell_all.rar | 7.83 KB

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24998 downloads

Uploaded:07-12-2009

Clear Sky Patch

stkcstolpackefigspcjhpatchany10.zip | 71.28 MB

fixed Alt+TAB task switch error, when the OS didn't have other windowed applications running Single player: * fixed an error with stalkers using non-combat smart-covers during fight Network game: * fixed an error with different CD-key case * console command make_config_dump no longer leads to game crashes * console command make_config_dump no longer leads to FPS reduction * improved anti-cheating system * added important packages encryption feature * extended the number of parameters transferred by make_config_dump console command * changed the system of banned player check

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30570 downloads

Uploaded:09-08-2008

Clear Sky: Game Database Unpacker

stalker_soc_and_cs_unpacker.zip | 487.59 KB

credit goes to a 3rd party of which I don't know the name, for now I will thank Jarvis for getting me the original link to this file.

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4125 downloads

Uploaded:05-03-2010

Absolute Structures Texture Pack for CS

absolute_structures_v1.0.7z | 160.39 MB

Compilation and NeilMC's Graphics Pack. All the textures in the pack has been sharpened on MIP map level. It means gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Most of the textures are the same resolution as vanilla so they don't require much more RAM to load. You can use them even on low spec machines.

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110353 downloads

Uploaded:10-01-2008

Oblivion Lost 2.2 for 1.005

ol22_for_10005.7z | 169.51 MB

the best mod features: Total free play, modified A-Life, reality enhancement, better AI, faction wars with cooperative game play. It is recommended to play in HELL difficulty! This mod works properly only with 1.0004 and 1.0005 patch! Although the 1.0005 version is working with the 1.0006 patch as well, but that is just an MP Patch.

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34897 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. World Wide Patch

stkww10004.exe | 19.08 MB

version. Connectivity. Connecting to the server will be possible only if the host's version of the game is the same as yours. Patch 1.0004 changes and fixes: Optimization: 1. Calculating detailed objects was moved to the second CPU stream. 2. Engine optimization, which resulted in FPS 10-15% gain. 3. Shaders optimization. MP features: 1. Implemented the standalone dedicated server. 2. Retail version now works correctly with the standalone dedicated server. 3. Added remote control for the dedicated server. 4. Max ping disconnect option implemented. 5. Self-correcting network packets wrapper was implemented. This resulted in better ping values and traffic reduction by 50-100%. 6. Artifacts counter is not shown in the statistics. 7. Checking available maps without disconnecting the current game is now possible. 8. The list of the players is not dropped to the beginning upon the attempt to scroll it. Now it became easier to put the players on ban voting. 9. Fixed some bugs with defining the cause of death. 10. The exploded grenade does not continue lying on the ground after the detonation. 11. Fixed the artifact activation and the spawned anomalous zone functioning algorithm. MP crash fix: Fixed all known crashes. SP fixes: 1. Fixed the bug with shooting from the grenade launcher. The grenade is fired with the first shot now. 2. Fixed the disappearing weapons when crouching for a long time. 3. Fixed the game crash on Pripyat location, when the player approached any of the monolithians' camps. 4. Fixed Voronin's tasks to eliminate the bandit Poker. 5. Fixed the random quests at the Wild Territory. 6. Fixed the random task to destroy the bandits' camp at the Cordon. 7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley. 8. Fixed the bug with the automatic task to defend the camp when switching location or saving/loading the game. 9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearby. 10. Fixed the task to destroy the mutants lair. 11. Fixed the random tasks with the raids of characters' camps. 12. Fixed the choice of goods at Barkeep and Petrenko after completing the random tasks. 13. The wounded do not run away from the grenade now. 14. The zombies at Yantar do not run from the grenade now. 15. Fixed the crash caused by the patrol route at Yantar. 16. Fixed the crash caused by the patrol route at Agroprom Research Institute. 17. Fixed the task with getting rid of the Duty group in the village at the Military Warehouses level. 18. Fixed the bug with repeating the scene of the Duty group ambush at the beginning of the Military Warehouses level. 19. Fixed the bug with camera fly-through on the stadium at Pripyat. 20. Fixed the bug with Bes character, when the latter couldn't be healed.[/quote]

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16538 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. US Patch

stkus10004.exe | 14.61 MB

version. Connectivity. Connecting to the server will be possible only if the host's version of the game is the same as yours. Patch 1.0004 changes and fixes: Optimization: 1. Calculating detailed objects was moved to the second CPU stream. 2. Engine optimization, which resulted in FPS 10-15% gain. 3. Shaders optimization. MP features: 1. Implemented the standalone dedicated server. 2. Retail version now works correctly with the standalone dedicated server. 3. Added remote control for the dedicated server. 4. Max ping disconnect option implemented. 5. Self-correcting network packets wrapper was implemented. This resulted in better ping values and traffic reduction by 50-100%. 6. Artifacts counter is not shown in the statistics. 7. Checking available maps without disconnecting the current game is now possible. 8. The list of the players is not dropped to the beginning upon the attempt to scroll it. Now it became easier to put the players on ban voting. 9. Fixed some bugs with defining the cause of death. 10. The exploded grenade does not continue lying on the ground after the detonation. 11. Fixed the artifact activation and the spawned anomalous zone functioning algorithm. MP crash fix: Fixed all known crashes. SP fixes: 1. Fixed the bug with shooting from the grenade launcher. The grenade is fired with the first shot now. 2. Fixed the disappearing weapons when crouching for a long time. 3. Fixed the game crash on Pripyat location, when the player approached any of the monolithians' camps. 4. Fixed Voronin's tasks to eliminate the bandit Poker. 5. Fixed the random quests at the Wild Territory. 6. Fixed the random task to destroy the bandits' camp at the Cordon. 7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley. 8. Fixed the bug with the automatic task to defend the camp when switching location or saving/loading the game. 9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearby. 10. Fixed the task to destroy the mutants lair. 11. Fixed the random tasks with the raids of characters' camps. 12. Fixed the choice of goods at Barkeep and Petrenko after completing the random tasks. 13. The wounded do not run away from the grenade now. 14. The zombies at Yantar do not run from the grenade now. 15. Fixed the crash caused by the patrol route at Yantar. 16. Fixed the crash caused by the patrol route at Agroprom Research Institute. 17. Fixed the task with getting rid of the Duty group in the village at the Military Warehouses level. 18. Fixed the bug with repeating the scene of the Duty group ambush at the beginning of the Military Warehouses level. 19. Fixed the bug with camera fly-through on the stadium at Pripyat. 20. Fixed the bug with Bes character, when the latter couldn't be healed.[/quote]

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29858 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. United States Patch

stkus10005.exe | 29.46 MB

crashes. This isn't the full change log according to Oblivion Lost. [quote]"Implemented - compression option to switch off the network traffic on a server networked games (default is off). This solves the problem of overloading the CPU servers with low productivity. - A bug in the dialogue. This error resulted in the fact that dialogues with a high degree of nesting were lopping. - The possibility of creating servers for tournaments. Access to the players on the list server implemented on the server (login and password). Fixed-over 10 crashes in multiplayer game - Maintenance of statistics on MP-match points, the use of weapons, and per-zone hit points"[/quote]

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15830 downloads

Uploaded:02-08-2010

Voron COP

voron_cop_v1.1.zip | 23.62 KB

list the items by clicking on the buttons at the top of the window. You are also able to transport you instantly in the level with the new Teleporter dialog. Enjoy!

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14638 downloads

Uploaded:10-23-2009

Better Weapons, More Realistic

realisticweapons1.1.zip | 4.31 MB

m , the cadence of shoot are increased in 625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON, i found it in Wikipedia xD.

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13114 downloads

Uploaded:02-08-2010

Call of Pripyat Patch

stalker_cop1602ru.zip | 49.86 MB

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3105 downloads

Uploaded:02-27-2009

Real Cordon Flash Drive Fix

real_cordon_flash_drive_fix_v2.0.zip | 2.45 KB

mod to prevent Drifter from dying and not giving you the info.

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7355 downloads

Uploaded:09-24-2008

Russian Audio Mod Full

russianaudiomodfull.zip | 115.39 MB

should get the earlier released version of this mod.

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7939 downloads

Uploaded:10-02-2008

ABC - Sleeping Bag Mod

abc_sleep_mod.zip | 940.57 KB

trader, when the level start you will see your sleeping bag :) This mod is part of the new ABC version, which was already planned, but v8motorhead was asking in my thread how to do it and i posted how i would do, then i did the code and i decided to release it as mini mod. enjoy.[/quote]

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5723 downloads

Uploaded:09-21-2008

STALKER FOV SWITCHER

fov_switcher_v12.7z | 3.32 KB

versions 1.0003-1.0006 and build 3120 are supported. Run the patcher again to restore original FOV and original xrgame.dll. I do not recommend to create a server/clients in the Internet, using changed xrgame.dll. It will not be possible to communicate. Or it will be necessary to agree in advance that on all computers in a network would be the same xrgame.dll.

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13963 downloads

Uploaded:09-26-2010

S.T.A.L.K.E.R. Weather Overhauled

swo_v3.1_lite.rar | 131.48 MB

learned thru this time is implemented to acheive best possible effect both - technically and visually. Please enjoy the new SWO - my final nad best entry to the SoC modding scene. Trojanuch [/quote] ------------------------------------------------------------------------------------- [b]Features:[/b] ------------------------------------------------------------------------------------- - dynamic weather system, composed of 7 unique 24h cycles - every single day in-game is differen weather-wise - fully implemented sun (and moon) flares - both perfeclty matching sky texture - almost all sky textures from SHOC, CS and StalkerSkies pack used. All of them hand-reedited to achieve the best quality skies in SoC ever! - smart dynamic scheme creating random yet realistic weather condition chains - no awkward 'weather jumps' form clear to storm - all changes are fluid with clouds gathering at fist before the rain starts - as always: sunrise and sunset timezone synchronization (Kiev, 01.05.2012) and semi-real, east-west sun arch (sun rises in the east and sets in the west) - best graphical quality achievable in SoC (3+ years of SoC weather editing experience) - available in 2 versions: BASIC (weather related features only) or FULL (incl. Ambient Audio Overhaul, Particle Enhancement v3 and other addons) - fully compatibile with Oblivion Lost v2.2 (via included comp-pack) and Priboy Story v1.1 (just install on top) ------------------------------------------------------------------------------------- [b]Changelog:[/b] ------------------------------------------------------------------------------------- [b]v3.0[/b] - initial release of dynamic weather SWO [b]v3.1[/b] - all sky textures reedited (recoloration, bluring, bug fixes) - all sky textures size increased to 6144x1024 - added 7 new completely sunrise sequences (1 for each weather preset) - this is my 'opus magnum' to be honest - fixed a lot of various bugs reported by users - switched shader support to Sky4CE 2.0 / tweaked weather to fit SSAO (was 1.8) - made sun flares finally look properly for all presets (used to look baloon-like for clear presets before) - completely revampled night and moon appearence [b]Dynamic Weather Demonstration[/b] [b]Gameplay Demonstration[/b] [b]Atmospheric Demonstration #1[/b] [b]Atmospheric Demonstration #2[/b] [b]Screenshot Gallery slideshow[/b]

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2113 downloads

Uploaded:09-12-2010

S.C.O.P.: Realistic

s.c.o.p._realistic.rar | 90.54 MB

(ground, rocks, trees, sky...). - Simulated real lighting and colors. - Included some sky textures from Atmosfear 2. with Panoramic mod. - Asphalt textures from Ceano\'s Graphic Compilation. - Included some level music from SoC. It\'s optional.

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34807 downloads

Uploaded:05-03-2010

STALKER Complete 2009

stalker_complete_2009_v1.4.4_setup.exe | 703.1 MB

graphics and added functionality that don’t change the original story or gameplay. The game hasn’t been changed beyond recognition, but rather enhanced while preserving the core elements that made it the unique experience it is. What makes this mod different? It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments. It features artistic works and modifications from many community members unified under one art direction. The game has been redesigned with new visual qualities, and is offered as one convenient, complete package to reach a user base beyond the modding community. This mod has been created with a thought of bringing the beautiful and immersive game of S.T.A.L.K.E.R. Shadow of Chernobyl from the previous generation when it was created to an up-to-date experience you’d expect from games currently being developed. The following list details the carefully chosen collection of technically advanced and aesthetically brilliant modifications that were created by talented modders, concept artists, and programmers over the past two years. They are meant to technically and artistically enhance the original feel and atmosphere the developers meant you to experience, without compromising it in the process. You’ll notice every single detail has been retouched and has a polished feel to it. This is ideal for first time players or people who finished the game in the past and now are coming back to replay it on newer, more powerful hardware on improved resolution and graphics. Natural lighting, vast panoramic views, depth of field, parallax mapping, SSAO, over 900 reworked texture files, including vehicles and armor suites with manual bump editing, you won't believe it's the same game. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/weather.gif[/img] Developed by a professional art studio, the weather system in Stalker Complete 2009 is a pinnacle of visual game design. It features work by several artists including challenge winners from conceptart.org (the largest concept art community which produces works for games and movie industries). It’s based on the same elements and principles found in representational art such as aerial perspective, composition, balance, and color theory, to name a few. The key features include: * Natural multi-phase day and night transitions, based on daily observations, photographs, and studies by artists from Dolgov Studios * Vast distant views, creating large open world around the player. * New multi-phase moon design authored by Dolgov Studios. * Proper sun travel according to date (01.05.2012) and geographic location (Ukraine). * Enhanced High Dynamic Range lighting and Sun effects (including realistic sunsets and sunrises). * Increased weather cycling. * Different types of storms, both fast and slow. * Wet surfaces during rain. * High resolution nighttime constellation map. * Improved water animations. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/graphics.gif[/img] This mod takes full advantage of Shader Model 3.0 and introduces advanced shader technology first seen in the game “Crysis”. This tool allows creating close-to-life illusions of true relief and depth, in addition to adding rendering techniques creating an enormous difference in the way the game looks. Improvements include: * Parallax Occlusion Mapping - Gives 2D textures the illusion of 3D geometry, most visible on surfaces such as brick walls. * Screen Space Ambient Occlusion - a shading method, approximating the way light radiates in real life, creating soft shadows in corners and hard to reach places. * Depth of Field - A shading method that approximates the way light radiates in real life, creating soft shadows in corner-type places with a difficult lighting sample. * Motion Blur - A streaking effect frequently used to show a sense of speed when the camera quickly moves around. * Particle system - Enhanced rendering of fire, explosions, smoke, muzzle, sparks, falling leaves, anomalies, fog, and more. * Water Shaders - Improved water effects ported from S.T.A.L.K.E.R. Clear Sky. * Fire Dynamic Lighting - Fire now illuminates the surroundings, casting dynamic shadows. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/textures.gif[/img] This mod includes a texture overhaul featuring the “Photorealistic Zone”, a total rework of every texture in game by Argus over a nine month period. Special attention has been given to preserve the game’s original look while the original textures have been replaced with higher quality versions and manually bump-edited files. The textures are heavily optimized to reduce performance impact. Elements that are improved include: * Locations - All location textures have been replaced with higher quality photographs with partial use of original files and assets other games in the S.T.A.L.K.E.R. series. * Living Creatures - Mutated creatures have soaking wet flesh showing through wounds, creating a disturbingly graphic effect. Also, all humans in Zone have been retouched down to even the finest details (armor, shoes, wrinkles, faces, even their eyeballs). * Vehicles - 20 year old vehicles in the Zone now appear realistically rusted and abandoned. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/bugfixes.gif[/img] The game’s notorious reputation of being a huge bugfest ends here. Over the past two years a joint community effort has accumulated fixes for most known bugs and crash to desktop exits left out by developers after patch 1.0005. With the release of the unofficial community patch, bug fixes and numerous positive gameplay tweaks are implemented, such as realistic weapons names, reduced head bobbing, increased actor’s height, increased inventory weight limit, extended quest times, and more. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/ai.gif[/img] Artificial Intelligence received major reworking: * New abilities - NPCs can avoid anomalies, remove dead bodies from camp sites, throw grenades, change armor, and even heal other NPCs. You can also give weapons and armor to NPCs by selling or dropping it near them and giving them privacy to equip them (NPC’s preferences may prevent them from accepting the items, however). * Early detection - removed the ability for NPC's to notice you at unrealistically large distances. * Stealth - Removed the ability for NPC’s to notice the player at unrealistically large distances. * Death panic - Reduced the sound distance of death cries (in the original game it caused the entire camp to alert once one member was hit, as it was set to be heard at a great distance). [img]http://www.paveldolgov.com/images/blogspotimages/moddb/sound.gif[/img] This mod replaces a massive amount of in-game sounds, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with higher quality versions. Also, the mod adds unique ambient sounds for each weather cycle. “Repetitive” NPCs will now only say their lines once (such as the “Get out of here, stalker” line), and hundreds of additional ambient sounds like bar kitchen cooking, nighttime horror sounds, fog sounds, and more have been added to the game, creating a more immersive audio experience. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/music.gif[/img] The mod also adds a new music collection, featuring 84 new acoustic guitar compositions added to the existing set plus a few vocal songs in authentic language unique to each faction. This is the only music mod where compositions have been performed live and recorded specifically for this game by a musician (no MIDI or generic karaoke tracks were used). This is live music with human touch that blends seamlessly with the ambient soundtrack, and makes you want to spend more time by the campfire. Also, NPCs will now randomly play the harmonica in addition to the guitar. Finally, 19 authentic music tracks can be heard on the radio and from the megaphones throughout the Zone. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/localization.gif[/img] S.T.A.L.K.E.R. Shadow of Chernobyl is not exactly a textbook example when it comes to localization. Misspelled words, typos, grammatical errors, and humor lost in translation can be charming at times given the context, but creating unnecessary difficulty in understanding their meaning. Most of the text received a grammar-friendly rewrite, providing a much improved English localization. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/userinterface.gif[/img] A visual overhaul mod isn’t complete without a new, custom user interface. This is why we are proud to present our very own Main Menu, Loading Screen, and redesigned HUD. Created by our graphic design firm, the interface incorporates existing in-game art and photographs of actual Chernobyl disaster zone artifacts, adding a unique art style and authentic feel. Certain buttons have been conveniently reorganized for more intuitive access and new shortcuts added, such as ESC S which works like a “smart quick-save”, creating a separate save file with the level name, in-game date, and timestamp each time it’s used. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/features.gif[/img] * Sleeping Bag - It’s always in the inventory and allows the player sleep in-game. * Faction Change and Reset - Now players have the ability to reset hostile status and join factions outside of the storyline. * Ragdoll Physics - Natural death and hit animation, and kills will no longer cause extreme ragdoll effects. * Bulb tweak - Now you can shoot the lights out! * Gnomus' Scopes - High resolution scopes for widescreen and standard monitors. * Repair Kit - A special item to the game that allows you to repair weapons and armors out in the Zone. The only way to get this rare item is to loot it from a NPC’s corpse. * Repair Services - The bar trader and Screw now sell weapons and armor repair services. * Chernobyl TV - Replaced the original TV animation with actual Chernobyl footage. * Elite Nightvision - Black & white night vision based on the psy_antenna postprocess effect. This one really makes you see in the dark. * ZRP Teleport - The ESC J shortcut lets you jump between the points in the environment. * Third-Person View - Press F1, F2 and F3 to cycle through camera views and + or - to zoom in & out (by default this feature enables camera toggle only, add -psp switch to a shortcut to activate a third-person gameplay, please refer to Technical FAQ page 15 for assistance). * Other features - Authentic food and drink skins, the ability to drag dead creatures’ bodies, the ability to carry selected explosive fuel cans & barrels, the ability to shoot birds, and more! [img]http://www.paveldolgov.com/images/blogspotimages/moddb/freeplay.gif[/img] After your journey ends with the “good” ending, you’ll get the dialogue that will let you continue the game in freeplay mode, allowing creatures and NPCs to migrate freely about in the environment. It will be a living and breathing zone with self sustained A-Life and unscripted events. This feature doesn’t remove the ending scene, so players will still have the enjoyment of viewing the cinematic completion of the game. You can skip the entire story line from the start by pressing ESC T while in-game and teleporting to the last map or by clicking Freeplay and “Equip for Level” to start from the first map. There is also a large number of small subtle changes that make big difference in overall experience. ReadMe contains extended list of mods and their respective authors who contributed to this project. This mod will run smooth as long as you have a video card with Shader Model 3.0 and large amount of memory to accommodate textures, it performs better than S.T.A.L.K.E.R. Clear Sky/Call of Pripyat, while providing similar and often better visuals, it's DirectX9 and the X-Ray engine at full potential. Designed and tested for STALKER version 1.0005/1.0006. Starting a new game is required!

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6638 downloads

Uploaded:04-02-2010

Anomalous Artifact Hunters

anomalous_artifact_hunters.zip | 168.99 KB

rewarding. There are 2 versions included you can choose to install.

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1348 downloads

Uploaded:08-15-2009

Pistol Ironsights Mod

pistol_ironsights_mod_v1.1.zip | 1.59 MB

spent many hours dialing in the pistols to shoot correctly, but not to effect it so it is spot on every time. Simply, I did not mess with the radius and deflection aspects. Next I cleaned up the code layout that occurs from unpacking, which leads to some dirty code. I spent many hours testing and trying to make sure that there were no issues, but I can't assure that every machine will be flawless. All tests were done under maximum game settings.[/quote] Updates: Ver 1.1 - Added a pistol that was overlooked when zipping this mod together, the SIG 220. Sorry all for the oversight.

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12523 downloads

Uploaded:07-12-2009

Clear Sky Patch

stkcsforpackefigspcjhpatchany10.zip | 70.16 MB

Alt+TAB task switch error, when the OS didn't have other windowed applications running Single player: * fixed an error with stalkers using non-combat smart-covers during fight Network game: * fixed an error with different CD-key case * console command make_config_dump no longer leads to game crashes * console command make_config_dump no longer leads to FPS reduction * improved anti-cheating system * added important packages encryption feature * extended the number of parameters transferred by make_config_dump console command * changed the system of banned player check

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60145 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. Patch (World Wide)

stkww10001.exe | 8.44 MB

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1184 downloads

Uploaded:09-19-2008

Clear Sky Flash Drive MOD

scs_flashdrive_mod.rar | 4.15 KB

"bug free". Game still has bugs that prevent you to get certain Flash Drives in certain situation. Example. Swamps when you are supposed to go top of the Tower before "blow out", if you dont go top of the Tower you cant get the first Flash Drive as a reward. Thats why i created this MOD. You can still collect / find the Flash Drives (no one is forcing you to return all Flash Drives what this MOD gives you), but if you cant get the Flash Drives becouse guest bugs (or you just missed one) you can still return "missed" Flash Drives. ________________________________ Question: Why i didnt just ADD Flash Drives to Trader? Answer: I couldnt, those wouldnt show up, maybe becouse many .Scripts has made Flash Drives AS "No Tradable" (All other "non guest" items was in the Trade window) If you want to MOD other Faction Leaders to give Flash Drives go ahead. Maybe i will do that, maybe i wont.

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2765 downloads

Uploaded:04-23-2008

STALKER Weather Overhauled

s.w.o.v2.2.1_update.rar | 654.98 KB

fixed ogg comments for thunder sounds by hectrol (thx to Shadow State) - changed the sunset timings - the 'true' night begins later (thx to Eric the fish) - added config presets for Sky4CE [b]This update requires that [url="http://stalker.filefront.com/file/STALKER_Weather_Overhauled;89293"]STALKER Weather Overhauled 2.2[/url] be installed[/b]

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8502 downloads

Uploaded:08-19-2010

AtmosFear 2 for CoP

atmosfear_2.1_cop.7z | 178.57 MB

blowout sequence. 7 dynamic weather cycles Full weather cycle for Jupiter Underground Increased vision distances Altered weather behaviour Different weather balance graphs for each area 120+ new photorealistic sky textures AtmosFear: Blowout (optional)
Reworked blowout sequence AtmosFear 2: Fallout (optional)
Deadly radioactive and acidic fallouts occur in The Zone Dynamic depth of field (DOF) Optional high-resolution and ultra-resolution texture packs Included option pack with various tonal range, night brightness, weather periods length and balance settings Optional Ambient Audio Overhaul Core by imperialreign

3 additional dynamic weather cycles has been added to 4 existing in vanilla version. Also a full weather cycle has been created for Jupiter Underground. The vision distances for some weather cycles has been increased (and reduced for other) so on a clear day you can now see almost across the whole area. The weather behaviour has been altered.
There are now 2 main weathers cycles, good and bad. They change in 2h - 8h periods depending on the area. The weather still changes from hour to hour within each period. Different weather balance graphs for each area have been implemented.
Zaton is often foggy as it is a swamp like area. Jupiter is mostly clear with more storms. Pripyat is rainy and stormy so don't expect much sun there. Over 120 new photorealistic sky textures has been rendered for that mod. AtmosFear: Blowout
The mod also replaces vanilla blowout sequence making blowouts dark and gloomy, showing strange atmospherical phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. Particle waves sweeping across the area. New sound and environment effects created by imperialreign has been implemented. Various NPCs fate after blowout (those not in the cover). Various blowout warnings. AtmosFear: Fallout
The Zone is now even more hostile as radioactive and acidic fallouts occur from time to time. They can cause significant damage if player caught in the open without decent protection from armor, artifacts or drugs. The nearest cover is shown on the minimap when radiation or biohazard levels become deadly. Acidic fallout very quickly degrades the armor/helmets. More screenshots, installation guide, F.A.Q. here:
http://atmosfear.crommcruac.com

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2437 downloads

Uploaded:05-01-2010

Removable Quest Items

removablequestitems.rar | 4.5 KB

is useful if you're playing freeplay and you don't want to drag all the documents around.

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24087 downloads

Uploaded:10-29-2009

Full Upgrades for Weapons and Armors Mod

full_upgrades_mod_1.0.rar | 67.01 KB

the help of other specialists. Some changes were also made to upgrade schemes: * After you purchase Tier 1 upgrades, you can now directly buy Tier 3 upgrades without the need of Tier 2 upgrades, provided that you give mechanics the tools they need. * The Night Vision scope upgrades of G36, VSS, SVU, and SVD require buying Contrast Sight upgrade first. (Because they both modify the same property, I treat Night Vision as the upgrade for Contrast Sight.) * The Auto-Targeting upgrade of F2000 requires buying Adjustable Scope upgrade first. (Due to some technical issues and personal preference.)

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1588 downloads

Uploaded:10-17-2009

S.T.A.L.K.E.R. Oblivion Lost U.L.T.I.M.A.T.E.

1.0004.arena.fix.zip | 8.51 KB

patch. ---------------------------------------------------------------------------------

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4545 downloads

Uploaded:07-13-2009

Clear Sky Patch

stkcsruspackrpatchany10fixed.zip | 60.69 MB

Alt+TAB task switch error, when the OS didn't have other windowed applications running Single player: * fixed an error with stalkers using non-combat smart-covers during fight Network game: * fixed an error with different CD-key case * console command make_config_dump no longer leads to game crashes * console command make_config_dump no longer leads to FPS reduction * improved anti-cheating system * added important packages encryption feature * extended the number of parameters transferred by make_config_dump console command * changed the system of banned player check

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2570 downloads

Uploaded:02-27-2009

Faction Wars Respawn Fix

faction_wars_respawn_fix_v1.01.zip | 6.3 KB

rival faction is concerned. On account of the above, auto-quest spam has been significantly reduced.

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327 downloads

Uploaded:10-01-2008

\'Vintorez\' Sniper Rifle Mod

7.62_vintorez_weapon_mod.rar | 253.19 KB

into the game, you are still able to purchase the old one if you want. [quote]This \"Vintorez\" sniper rifle has been modified with its bullet power, speed, fire modes and distance. Also its clip has been lowered to five bullets due to the 7.62x54 calibre. It has been modified to shoot single shots.[/quote]

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1338 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. Chinese Patch

stkch10004.exe | 26.18 MB

version. Connectivity. Connecting to the server will be possible only if the host's version of the game is the same as yours. Patch 1.0004 changes and fixes: Optimization: 1. Calculating detailed objects was moved to the second CPU stream. 2. Engine optimization, which resulted in FPS 10-15% gain. 3. Shaders optimization. MP features: 1. Implemented the standalone dedicated server. 2. Retail version now works correctly with the standalone dedicated server. 3. Added remote control for the dedicated server. 4. Max ping disconnect option implemented. 5. Self-correcting network packets wrapper was implemented. This resulted in better ping values and traffic reduction by 50-100%. 6. Artifacts counter is not shown in the statistics. 7. Checking available maps without disconnecting the current game is now possible. 8. The list of the players is not dropped to the beginning upon the attempt to scroll it. Now it became easier to put the players on ban voting. 9. Fixed some bugs with defining the cause of death. 10. The exploded grenade does not continue lying on the ground after the detonation. 11. Fixed the artifact activation and the spawned anomalous zone functioning algorithm. MP crash fix: Fixed all known crashes. SP fixes: 1. Fixed the bug with shooting from the grenade launcher. The grenade is fired with the first shot now. 2. Fixed the disappearing weapons when crouching for a long time. 3. Fixed the game crash on Pripyat location, when the player approached any of the monolithians' camps. 4. Fixed Voronin's tasks to eliminate the bandit Poker. 5. Fixed the random quests at the Wild Territory. 6. Fixed the random task to destroy the bandits' camp at the Cordon. 7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley. 8. Fixed the bug with the automatic task to defend the camp when switching location or saving/loading the game. 9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearby. 10. Fixed the task to destroy the mutants lair. 11. Fixed the random tasks with the raids of characters' camps. 12. Fixed the choice of goods at Barkeep and Petrenko after completing the random tasks. 13. The wounded do not run away from the grenade now. 14. The zombies at Yantar do not run from the grenade now. 15. Fixed the crash caused by the patrol route at Yantar. 16. Fixed the crash caused by the patrol route at Agroprom Research Institute. 17. Fixed the task with getting rid of the Duty group in the village at the Military Warehouses level. 18. Fixed the bug with repeating the scene of the Duty group ambush at the beginning of the Military Warehouses level. 19. Fixed the bug with camera fly-through on the stadium at Pripyat. 20. Fixed the bug with Bes character, when the latter couldn't be healed.[/quote]

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42398 downloads

Uploaded:04-26-2008

Oblivion Lost

oblivion_lost_2.0.7z | 112.23 MB

[url="http://stalker.filefront.com/file/Oblivion_Lost_20_10004_Compatability_Patch;89585"]THIS[/url] patch!!! [quote] What is the purpose of this mod? The purpose of this mod is to get closer to the old Oblivion Lost, and give the best performance possible, while implementing the best mod features: Total Freeplay, Modified A-Life, and Reality Enhancement. It is recommended to play in HELL difficulty! This mod works properly only with 1.0004 or 1.0005 patch! The default is 1.0005! The default version working with the 1.0006 patch aswell, but that is just an MP Patch. If you want to play with the 1.0004 patch, then you must install the OL1.0004 compatible patch. FEATURES: FREEPLAY - Although you can follow the storyline, it is not necessary, you can explore all levels without completing them, but you must have the decoder to be able to get to Monolith Control and NPP Stancia2. - Removed the scripted blowout from Stancia1 and the dead zone from Stancia2, so you can explorate the whole Power Plant. - The last portal teleports the actor to the court, so the game is open-ended, you can make your way back to the previous levels. - New level changers (NPP Stancia2 to Control Room, Control Room to Sarcophagus, Sarcophagus to NPP Stancia1, NPP Stancia1 to Pripyat, Cordon'to Dark Valley). A-LIFE - Now almost everything can happen, there's a chance to meet any NPC on any level. - Sometimes the army raids, sometimes they don't, this is totally random, too. - The mutants are making their way through the Zone in big hordes. - The mutants are entering places where they could not enter before, so there's an increased chance to meet them in npc populated areas. - Sometimes you may happen upon unique situations, it can be very hard or even funny. - You will not have the same situations 2 times on the same level. - The respawn can be very random, there's a chance to meet different types of mutants then before. - The bugs of the older versions and the vanilla bugs have been corrected, now you won't see any failed quests and Quest NPC's who die before you can complete their quests, also the vanilla respawn is working properly and balanced. FACTION WARS - There's a chance to meet any faction in any level, also it's totally random. - A message will give you notice about the random events. - The Military attacks the bandits in the carpark. - The Military attacks the loners and the bandits in the Hangar. - You can meet Mercenaries in Agroprom. - The Duty and the Military attacks Borov's base. - The Freedom attacks the Duty base. - The Military sometimes attacks Rostok Wild Territory. - The Duty attacks the Freedom base. - All factions try to reach the center of the Zone, and there's a chance to some of them become zombified by the Psy Emission. REALISM - All weapons are stronger and well-balanced. - Almost to all weapons are able to attach addons. - Added realistic sounds to the weapons, rounds, ammos, materials and environment. - NPC's can bleed, if they are hurt they fall down to the ground and if they don't receive any medkits within a minute, then they die. - Bandages and foods don't heal the actor. - The average bleeding doesn't stop by itself, only the minor. - Added realistic head-bobbing to the actor when he is heavily wounded. - Well-balanced armor degradation. - The crosshair is reduced to a dot. - New sniper weapon scopes. -There is a huge difference between day and night, you can sneak in the pitch black, but it's not very easy, I had to make a compromise between a good stealth and bugfree npc behaviour. - If the actor turns on the flashlight at night, then his enemies spot him immediately. - Reduced the sound volume of the Knife, now it's a dangerous and invisible weapon during night, presumably the NPC's won't notice the actor if he is smart enough. - The quality of the weapons which are looted from corpses is generally very bad. NEW WEAPONS - BM16 Long Rifle - M-134 Minigun - AK-47 REWORKED AI - The npc's can avoid anomalies. - The npc's can throw grenades. - The npc's can use medkits, heal themselves and each other. - The npc's can upgrade and replace their armor and they will collect suits and weapons found laying about. - There are no dead npc's around campfires, but if someone dies near one, the campers will drag the corpse away. RE-ENABLED CONTROLLER AI - The controller can take control on the npc's and lead them against his enemies. - If an npc is inside the controller's aura, then he will immediately become zombified. - When the controller dies, then "controlled" npc's will return to normal. WEATHER - There are 24 hour cycle weathers in all levels. - The night is dark and scary. - Restored the Sun and the Moon. - Atmospheric sky textures. - In NPP Stancia2 the weather is always rainy and cloudy, it fits in to the atmosphere of the Nuclear Plant. BLOWOUT - The blowout is totally random, you never know when it will happen. - So there are many hideouts in each level, but carrying antirad is very important. - The npc's are running to hideouts, while being attacked - they fire back, at the end of blowout - they return to usual places. They protect the hideouts from enemies. - The strength of the blowout is always stronger and stronger if you are closer to the NPP. In the NPP blowouts are deadly, you must runn down to the Sarcophagus as soon as you can. - The mutants lie on the ground during the high radiation sequence of blowouts, they feel pain from that. - More mutants will appear after blowout and give madness to the environment. - Artifacts will birth from anomalies after blowout. - The blowout will continue if you save and load the game or move to an other level, you can't bypass it. DYNAMIC ANOMALIES - The anomalies change their positions after blowouts. - Stronger anomalies can appear and they will be very deadly. - Be careful of them if you are driving cars, now the routine which you learn in the vanilla game is useless. DYNAMIC HUD - Player's field of view lowers when you wear suits with masks, condensation effect (glass becomes covered with moisture) ARTIFACT TRANSMUTATION - It's a kind of alchemy, as you can see in other rpg games. You can modify artifacts by placing them in the proper anomaly, but be careful, you can ruin them too. There are "recipts" hidden in the zone, and you need to find them, or get them with completing quests. These papers contain the solution for creating unique items, so you should carefully read them. There are different levels for artifacts, each with new features. If you are lucky, you will be able to create a new artifact with unique properties. SLEEPING - Now Marked One gets tired after 30 hours of action: it begins to double your vision, etc. If you continue to play and will not sleep, Marked One will fall asleep approximately after 6 hours. - You can't sleep for a while if you had an energy drink. - You can't sleep during blowout. - To sleep, use the sleeping bag in your inventory.. MUTANTS - Added all cutout mutants (Dwarf, Chimera, Cat, Zombie, Izlom) - Theyhave many different types of skins. - Added the Psy Dog as a new mutant (with attack effector). - Two boss enemy characters (Burer and Koshei) - they are tougher and have stronger attacks then the usual mutants. VEHICLES - Added all drivable vehicles (Niva, Zaz, Kamaz, Tractor, UAZ, BTR, Moskvich). - The vehicles don't float. - Well-balanced driving properties. - Added realistic engine and gear sounds to the UAZ. MISCELLANEOUS - Replaced main menu music. - Main menu from the 2215 beta. - Added the "Turn on the engine" to the options/controls. - Added the AMK Options menu, you can disable the Suit HUD visors. - NPC's can buy anything from the actor but in very low prices. - All traders can repair. - New stalker and weapon textures. - Additional skins for stalkers and bandits. - Traders sell their supplies at very high prices, but they pay very low prices for everything, now they are well-balanced. - Finding a medkit is not so easy, also it's very expensive to purchase them. - Shootable crows. - You can place markers on the pda map with GPS. - Reworked the helicopter AI. Now they use rockets and will sometimes use evasive maneuvers. If the pilot loses the player from it's FOV (Field of Vision), then it will halt it's attack and fly away. - Antigas armors enabled. - The npc's can play the harmonica. - Alcolholism, don't drink too much vodka. - Replaced some dialog sounds to russian. - Added some songs to the camping stalkers. - Sidequests and autoquests have no time limit. - You can obtain the quests again after 1 day. - In standard task of the "Kill stalker" type, now, there are several ways to end task - victim can pay for its life. - A lot of vanilla bugfixes.[/quote]

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1654 downloads

Uploaded:03-19-2011

Weapon skins by hatzcooc

weapon_skin_pack_1.zip | 9.51 MB

knife texture + darker weapon addon textures

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1413 downloads

Uploaded:06-19-2010

Faction Wars for FreeplayStart

f.w._for_f.s.zip | 2.16 MB

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5565 downloads

Uploaded:04-05-2010

Dade's CoP MOD

dadescopmod1.3.zip | 373.99 MB

objects, weapons and armors - Predator Night Vision - Limping added - Your view will move with big impacts (also the rest of stalkers) - No energy loss when jumping - Larger sprints - No default health recover - Acid rains - Death corpses disappears after 96 hours of his death (of the game) - Added possibility of moving objects - When starting the game, we won't get the detectors and some supplies have been changed - Depending on KGB budget you will start with 2000 RU (50 euros approx.) or 8000 RU (200 euros approx.) - You will have high chances to find some objects in certain localizations of the Zone - Aiming Sway - Money loot from dead bodies - Items spawn system rebalanced - Little more chances to weapons in good conditions Zone Warfare - Reworked factions relations - Real fights between mutants - New Faction: Renegades! (similar to bandits but hostile towards the player) - More battles between factions - Pripyat is now more populated - Stalkers rank and faction is going to affect their combat behaviour Graphics - Added AtmosFear CoP 1.3 & AtmosFear Fallout - Added new textures for guitars (My Guitar 2) - Enhanced textures of maps for PDA and MiniMap (Hight Quality Maps :: for the low PCs folks) - Better Svarog display (Svarog MK2) - Greener Zone (Green Zone 2.0) - Added S.T.A.L.K.E.R. CoP Ceano's Graphic Compilation - Zombied stalkers necrosis is noticeable - Added C.O.P. Variation Mod Pre-Release - Gnomus scopes - Some weapons animations improved by Gosuke Weapon Mod 6 - Improved NightVision Sound - Improved weapon sounds - Improved Sound Effects Mod included - Some sounds from Call of Pripyat Sound overhaul 1.2 Artificial Intelligence - 150º Field of View - Enhanced distance of view (200 Meters). If meteorological circumstances allows it: · Up to 300 meters when the day is clear · No more than 50 meters with heavy fog - Stalkers heal have been increased (50% more) - Moral is now important for stalkers - Better aiming of stalkers when crouching - Some stalkers, if needed, will comply a full crouch ('lay down' of X-Ray Engine) - Stalkers now play harmonica - Added by AI Additions Mod: · NPCs now uses medic kits and banages (depending on health and wounds, and of course, if they are covered) · NPCs now reload weapons · If an NPC become the lucky owner of a grenade launcher, be sure he will use it (if he dont risks his life using it) · Now NPCs fight each others if they are from rival factions · NPcs are now able to attache sights, silencer or grenade launchers on their weapons · NPCs will stop shooting if a friend is in their line of fire - Stalkers travels more trough the Zone - Panic and morale implemented - Sound perception enhanced Protections - Weight reduced on almost all the armors - The Exo suit can increment your weight capacity up to 300 Kg - Armors and helms protection changed - Fixed suit durability Economy - Reworked based on Demand and Offer law - Opening of market with stalkers and traders (¡be carefull with ratios!) - Added mutant parts to the economy system - Trading overhauled: · Stalkers are going to pay generally more than most traders (as it's cheaper for them to buy from you than from traders) · Synch is a bandit trader, hence he wont buy anything from you that can be stealed to other stalkers at Zaton · Medics are going to sell/buy medical stuff at lower rates than before · Scientists are the higher buyers of Zone related stuff. On the other hand, they sell medical and high tech stuff at lower prices HUD - Sound and vision indicators off - Minimalist crosshair - Power indicator when throwing nades off - Damage indicator off - Grenades indicator off - Bleed and radiation effects - Masks overlay if wearing helmets - Suit overlay if suit has helmet - Hit effect Armament - Real weapons value (WikiPedia) - Weapons no longer zoom when aiming with the ironsights - Devasting grenades - Improved Winchester 1300 animation - Ballistic system reworked Bestiary - Bear (v1.2) - PseudoDog · Resistence values changed · Pseudodog tail - Blind Dog · Field and distance of view consistently reduced · Blind Dog is now a world perceptive creature (you can void them by not making any noise) · Faster movements while attacking or panic · Mutant dog tail - Cat · Speed increased - Fracture - PseudoGiant · Pseudogiant hand - Zombie · Zombie hand - Zombied S.T.A.L.K.E.R. · Field and distance of view enhanced · Resistence values changed - Boar · Boar leg - BloodSucker · Bloodsucker tentacles - Flesh · Mutant flesh eye - Snork · Snork leg - Rat · Tushkano face - Controller · Controller hand - Poltergeist · Poltergeist glas - Chimera · Chimera teeth · Fire Chimera properly implemented Plans for furture versions of this modification are subject to change given the realm of plausbility for completion, and desire given. Collaboration with others is welcome. Suggestions, bug-reports, and various other requests and inquiries should be fielded here: http://stalkerhispano.com/foros/viewtopic.php?f=140&t=48279 - Added some variables to sound perception - Crows BugFix

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2167 downloads

Uploaded:04-02-2010

Stalkers Artifact Loot

stalkers_artifact_loot.zip | 88.24 KB

find a few artifacts on a stalker, in the EXTREME edition you will find a full load with every artifact on zombie stalkers and regular stalkers will occasionally have a few.

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13625 downloads

Uploaded:01-17-2010

Carry Max 75KG. Mod

carry_max75kg_stalker_cop.7z | 9.47 KB

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1872 downloads

Uploaded:10-13-2009

Quick Mode

86quick_mode.zip | 125.52 KB

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7156 downloads

Uploaded:10-08-2009

Real Weapon Names + Descriptions

st_items_weapons.xml | 30.35 KB

Eagle. And the same goes for all the guns in the game. They all have descriptions as well. The only thing not done is ammo descriptions due to the fact no one reads them. Hopefully we can all get some better English text mods in the coming weeks.

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8588 downloads

Uploaded:07-20-2009

Float 32 Mod

float32_2.0.msi | 274 KB

on that page. The mod increase performance for about 30% and get shadows and lights to look smoother. Enjoy!

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4505 downloads

Uploaded:07-12-2009

S.T.A.L.K.E.R. ARCADE

stalker20arcade.7z | 793.92 MB

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1643 downloads

Uploaded:10-15-2008

Helios Spawn Menu Mod

helios_spawn_menu_mod_1.0.rar | 8.25 KB

section) -NO new game required, works with any saved game. So don't give me excuses not to try it out! :) What is it? Helios Spawn Menu Mod is a collection of three small scripts for spawning artifacts, armour, weapons, ammo, quest items, monsters, and stalkers. How does it work? Helios Spawn Menu Mod is enabled through the main menu (not to interfere with ANY in-game key bindings) using specific key bindings in order to spawn either items or an NPC. If items are spawned, they will go directly inside Scar's inventory. If a monster/stalker is spawned, it will spawn near Scar after the main menu is closed. Instructions: 1) After downloading the mod, place the gamedata folder inside Clear Sky's main directory. Usually it is C:Program FilesGSC World PublishingClear Sky. 2) Run Clear Sky. 3) Either start a new game or load a saved game. 4) Press ESC while in-game. 5) After the main menu is brought up, press the following keys to spawn something. NOTE: You can press different keys any number of times to spawn either a lot of items or a squad of monsters/stalkers. However, this will usually result in a little bit of lag when spawning in large quantities. I also would advise you to download separate mods to go along with Helios Spawn Menu. More info at bottom. 6) Press "Return to Game". 7) That's it! Either items have been spawned in your inventory or an NPC is near you. Known Bug: Only press the binded keys after you load or start a new game. Unless you like crashes... Key Bindings: Because I have yet to finalize a separate menu for spawning, each key has to be memorized for now. Remember: Numbers 1-0 = Items. First row of keyboard or keys Q-Y = Humanoid mutants. Second row of keyboard or keys A-L = Stalkers. Third row of keyboard or keys Z-B = Domestic mutants. I use the term "domestic" simply because rats and pigs don't scare me. :P NOTE: If you are not using a QWERTY keyboard, or simply not happy with the key bindings, they can be changed in "Helios.ltx" using Notepad. The script is pretty straight-forward so I won't go into any details. Pressing a key will result in the following: Numbers: 1 = All artifacts + detectors, including the Compass artifact. 2 = All armors. 3 = All weapons. 4 = Pistol ammo: 50*9x18 pmm, 50*9x18 fmj, 50*11.43x23 hydro, 50*11.43x23 fmj. I also included the machine-gun ammo (100*PKM) here to save space. 5 = Shotgun ammo: 25*12x70 buck, 25*12x76 dart, 25*12x76 zhekan. Also here is 75*9x19 pbp, 75*9x19 fmj. 6 = Assault rifle ammo: 75*5.45x39 ap, 75*5.45x39 fmj, 75*5.56x45 ss190, 75*5.56x45 ap, 75*9x39 ap, 75*9x39 pab9. 7 = Sniper ammo: 25*7.62x54 7h14, 25*7.62x54 7h1, 25*7.62x54 ap. Also here are 25 Gauss rounds. 8 = Grenades: 5*rgd5, 5*f1, 5*gd-05(SMOKESCREEN! YAY!). Also here are 5*og-7b, 5*vog-25p, 5*vog-25, 5*m209 grenades. 9 = Medical and food supplies: 10 x bandages, 2 x regular medkits, 2 x scientific medkits, 2 x army medkits, 5 x antirad, 1 x bread, 1 x sausage, 1 x canned food, 2 x vodka, 5 x energy drinks. 0 = Misc. and quest items: This category is experimental simply because I included everything here that I couldn't fit into other categories. Everything from a harmonica to monster parts is included here, so try it out for yourself. I included quest items but somehow they aren't working for me. Give it a try and tell me if it works. :/ NOTE: I tried to balance the ammo in relatively small quantities. If you are not happy with this, change "Helios.ltx" using Notepad. This goes for other items as well. First Row: Q = Snorky Snorks! (As in: Imagine the Q is a gasmask.) W = Bloodsuckers, including Marsh Bloodsuckers. (As in: WHY?! WHY WOULD YOU LET THESE HORRIBLE THINGS INTO THIS MOD?!) E = Pseudo-Giants. (As in: Enourmous) R = Controllers. (As in: contRolleR) T = Telekinetic Poltergeists. (As in: Telekinetic) Y = Fire Poltergeists. (As in: flaYm on!) Second Row: A = Clear Sky. S = Stalkers. (As in: Stalkers) D = Duty. (As in: Duty) F = Freedom. (As in: Freedom) G = Mercenaries. (As in: don't forGet, they're friendly!) H = Renegades. (As in: Horrible rip-off of Bandits.) J = Bandits. K = Military. L = Monolith. (As in: monoLith) First Row: Z = Rats. (As in: Zee fromage.) X = Blind Dogs. (As in: X_X) C = Pseudo-Dogs. (As in: if it looks like a Cat, and smells like a Cat...) V = Fleshes (As in: Vot zee heck is zat thing? o_O) B = Boars. (As in: Boars) Regarding Other Mods: I choose to make Helios Spawn Menu separate from any modification for the sake of realism and in order for the player to customize the game as they see fit. If you want to add more to your gaming experience, I recommend these mods: 1) Any God or high jumping mod to get away easily from large spawned quantities of monsters or stalkers. 2) Trader mod to make monster parts sellable to traders (you can sell them to stalkers currently though) or balance the prices of items (especially PKM machine-gun or Compass artifact). 3) Enable Scar to fire in stalker camps. Commonly done through "sr_no_weapon.ltx". 4) Any AI mods. Just remember to correctly add the scripts into the gamedata folder, since they can rewrite themselves. Fun things to do with Helios Spawn Menu Mod:1) Spawn a bloodsucker near Lebedev. 2) Wage massive sieges on camps. 3) Leave stalkers in places they never got to before and then see what happened to them. For example, Duty in Marsh. This is actually pretty interesting because all spawned characters randomly roam an area. 4) Gigantic mutant armies! 5) Did somebody say FFA? Planned features: -Seperate spawn menu, similar to G-MOD for HL2. Currently working on it. No major luck so far, but I think I'm finally getting a break. -Zombies. For some reason, I can't find the correct tags of zombie models. I did find two, but they're very buggy when I ran it in my game, so I decided to leave them out for now. I promise you, I will not rest until large zombie hordes flailing kalashnikovs can be spawned! :P -Psy-Dogs. -Tagging and removal of characters. Perhaps selection and movement commands. PERHAPS. Removal: Simply remove the downloaded scripts in the gamedata folder. Ask me before use in other modifications. Have fun!

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3129 downloads

Uploaded:10-01-2008

PLR\'s Realistic Weapons

plrsrealisticweapons_v2.5.rar | 375.63 KB

big damage boost and are no longer useless. an AKS-74U will kill a fairly well armored target with 3-4 shots to the chest with AP ammo and light armored targets like bandits will go down fast. -All weapons have had their accuracy improved, I used real MOA data where available, for example the AKS-74U will shoot about 1 inch groupings at 50m. I did not have MOA data for all firearms so I used educated guesses where needed, all firearms should perform fairly close to their real life counterparts. I did not have much MOA data for handguns but they all should perform in a believable manner. If you take your time it is very possible to headshot people from 100m with iron sights. The same applies to you of course so stealth is important, to balance this out guns do much more damage with silencers on then they used to to silencer headshots are possible to maintain stealth. -Weapons no longer auto-compensate themselves from recoil, after a shot you will have to manually readjust the gun to get it back on target, this makes the recoil of each gun a bigger factor when choosing it, adds an additional element of skill to firefights and long range shots, and makes semi-auto much more useful than it was before, firing a gun full-auto will require quick bursts and trying to dump the whole mag will result in the gun going out of control. This would have caused the AI to have lost all ability to recover from recoil, but luckily GSC saw this and had an unused command sitting around that lets you define a seperate cam_relax rate for the AI. -Muzzle velocities and weight have been adjusted where appropriate, for the most part GSC did a good job on these and they were all accurate, but a few like the SVD and SVU were set at very low leels compared to their real velocities. -Bullets will now travel much farther before the game stops tracking them, this will aid in long range plinking. This may cause an FPS drop in very large firefights though, I cant be certain. -SVU changed to an SVU-A to make it a bit more different than the SVD, it has reduced accuracy compared to SVD but it has the capability to fire full-auto at 600 RPM incase you have trouble up close. -New HUD positions as done by Angus McFisticuffs -Sights have been adjusted so you keep a 90 degree FOV with them raised, this feels much more natural and makes using the sights in close combat a lot easier. -Probably a few other things I\'m missing.

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1900 downloads

Uploaded:10-01-2008

Sgt. Kelly\'s Weapon Pack

sgtkelly_mod_v1.1.zip | 4.28 MB

slightly modified unique weapon. [MP5-45](Thanks to Parabellum9x19) - Two new grenade types. (WP and Napalm) (Thanks to Parabellum9x19) - Freedom Mechanic can repair weapons. (Thanks go to MoDD) - Modified \"Silenced Silencers v.2\". (Thanks to Broken181) - Modified \"STALKER Real Gun Names mod v.3\". (Thanks go to Kyodan) - Modified \"Lexx\'s Antigas-Armor-Mod v.4.1\". (Thanks to Stefan \"Lexx\" Keßner) - Modified trader files for use with unique weapons. - Modified treasure manager to implement unique weapons. - Custom sounds for unique weapons. - Custom sounds for standard weapons. - Unique weapons sell for more. - Multiple stock unique weapons modified. - Low Quality Gauss and FN2000 can be bought at Yantar.[/quote]

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734 downloads

Uploaded:09-28-2008

IL 86 Texture Tweak

il86_retex.zip | 2.31 MB

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14361 downloads

Uploaded:09-11-2008

Clear Sky Patch

stkcs_v1.5.04_forpackefigspatchany4.exe | 55.41 MB

: [b]Added[/b] - added stamina indicator to HUD. - added ability to move ammo from the container to the inventory and back by double-clicking. - added game autosave after intro cut scene. - added items to secret locations in the Swamps level. - added ability for the Duty technician to upgrade exoskeletons. - added ability for the Freedom technician to upgrade AC-96/2. [b] Changed[/b] - increase the amount of money the Bandit faction trader has. - considerably increased the likelihood of getting a “return item” job at the Cordon, Agroprom and Military Warehouses. - removed machine gunner and sniper invulnerability at the Deserted Hospital level. - during emissions the player no longer loses control if he is in cover. - increased monster vulnerability to grenades. - fixed ammo and armor prices. [b]Fixed[/b] - fixed error related to a large number of ammo in crates in camps, which caused a crash due to excessive identifiers. - fixed error which damaged save game files after switching between them in the loading menu, which caused various random errors while playing. - fixed error which caused the Bandit faction trader to take money from the player for completing the “Take over the flea market together with the bandits” job, instead of giving him money. - fixed error which prevented the main mission from appearing in the Limansk level if the player entered it from the Red Forest level before completing the “Help Clear Sky capture the bridge” job. - fixed error which caused the situation during the “Help Clear Sky capture the bridge” job to be saved incorrectly. - fixed error which caused a crash during the conversation with the Freedom squad leader near the mercenary base. - fixed an incorrect patrol route at the Military Warehouses level, which caused crashes. - fixed error in the Freedom leader dialogue, which caused a crash if the player, having brought back the dead squad’s PDA, closed the dialogue window early and then reinitiated the dialogue. - fixed error in the mugging scene which caused a crash. - fixed error which caused the Freedom technician to not take his friend’s PDA on job completion. - fixed error which prevented the “Talk to Wild Napr” job from being completed if the diggers had already been freed from the concentration camp. - fixed error at the Cordon level which allowed the machine gun to continue firing, even after the machine gunner had been killed. - fixed error which caused a crash at the entrance to the Dark Valley level. - fixed error at the Dark Valley level which caused a crash if the tunnel at the mercenary base was blown up prematurely. - fixed several random crash errors. - fixed some errors in the Faction War. - fixed error which caused squads to leave control points. - fixed error which caused a crash when attempting to load the last saved game if there were no saved games. - fixed error which caused a crash when attempting to throw away a weapon twice using the “Throw away weapon” button with an open inventory. - fixed error which caused premature activation of level-to-level passages. - fixed error which prevented the “Kill blind dogs” job from being completed if the digger killed the dogs himself. - fixed error which made it possible to complete jobs to deliver items even if there weren’t as many items as needed, causing a crash. - fixed error which caused a crash if all members of a squad which gave the player a job died. - fixed frequent server and client crashes in the multiplayer. - fixed error which caused weapon mods to disappear if weapons were left at a considerable distance away from the player. - fixed error which prevented the message informing the player that he is leaving the crow shooting area from disappearing. - fixed some errors related to emissions, including crash errors.[/quote]

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4322 downloads

Uploaded:09-08-2008

Clear Sky English Patch

v1.01_stkcstolpackefigspatchany3.exe | 55.6 MB

countries....) [quote] Minimum: Microsoft Windows 2000 (SP4) / XP /Vista Intel Pentium 4 mit 2 GHz / AMD XP 2200 + 512 MB Ram 10 GB free hard disc space 128 MB Direct X 9c compatible card Keyboard, Mouse Lan/Internet for Multiplayer Recommended Microsoft Windows XP /Vista Intel Core 2 Duo E6400 / AMD 64 X2 4200 + 1,5 GBRam 10 GB free hard disc space 256 MB Direct X 9c compatible card Keyboard, Mouse Lan/Internet for Multiplayer Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories, artifact fields and spheres of influence. There are no more old enemies or friends – now everyone is for himself. The Factions War has started between the groupings. The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character will have to play the key role in the events, which led to creation of the Zone up to the point from which the original S.T.A.L.K.E.R. game begins. What’s waiting for stalkers in the opened depths of the Zone? Which new challenges bear in the new territories? Why blowouts continue shaking the Zone? Why did the Zone change? How to remove its instability? Which faction will take the upper hand in the clan opposition? Why did Strelok end up in the death truck? What happened to Strelok prior to that? Was there any other choice to make? These and many other questions will get answered in the official prequel S.T.A.L.K.E.R.: Clear Sky. Just like its predecessor, Clear Sky perfectly captures the sinister atmosphere within the death Zone. DirectX 10 support enables spectacular graphics, including dynamic transitions between day and night with absolutely realistic light effects, as well as very detailed landscapes and lifelike animations. At the same time, the developers saw to it that S.T.A.L.K.E.R. Clear Sky also works with DirectX 8 and DirectX 9. Special attention was given to realistic, independent thinking and actions of the NPCs. The artificial intelligence from the predecessor game was strongly improved, so that foes and allies now make their own situation-based decisions that impact the further course of the game. For instance, the outcome of battles is not predetermined. Only in the last few levels is the player guided towards a given end of the story, which leads to the events described in Shadow of Chernobyl. Key features Unique mix of action-laden first-person shooter and complex role-playing game Gigantic scope: many new levels are available, plus some completely overhauled levels from S.T.A.L.K.E.R. Shadow of Chernobyl and many side quests with motivating rewards Realistic simulation of the extensive S.T.A.L.K.E.R. world: enemy factions fight each other, mutants hunt of their own accord. Intermediate movie-quality cut scenes complement the thrilling back-story leading up to the events of S.T.A.L.K.E.R. Shadow of Chernobyl Numerous new in game features, such as fast travel, or extensive modification and repairing armor and weapons Greatly improved artificial intelligence Complete DirectX 10 support for state-of- the-art graphic effects (God rays, soft particles, SSAO, dynamic volumetric smoke, dynamically wetting surface (rain effect) etc.) Dynamic transitions between day and night with realistic weather effects Detailed graphics, including an all-new animation engine Hugely expanded multiplayer part with many varied game modes and up to 32 players online or over LAN. [/quote]

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4509 downloads

Uploaded:12-11-2007

UI Mod (Final)

stalker_uimod_final.zip | 4.35 MB

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16874 downloads

Uploaded:04-07-2007

No Headbobbing Mini Mod

no_head_bobbing.zip | 3.9 KB

Download

9045 downloads

Uploaded:04-03-2007

STALKER Accuracy Mod

deadeyedick_mod.zip | 4.41 KB

Download

96240 downloads

Uploaded:03-29-2007

Trader Mod

trader_modv1.1.zip | 3.49 MB

Download

115 downloads

Uploaded:04-26-2012

Muzzle Flash Alignment Fix (Widescreen)

69fixed_muzzle_flash.zip | 18.36 KB

misaligned, notably with the snipers and most profoundly with the SVUmk-2. For more info refer to the readme. This is a fix for widescreen resolutions.

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161 downloads

Uploaded:05-17-2011

Real ACOG Reticles

acog_replacements.7z | 14.45 MB

real world reticles. More information in the Readme.

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834 downloads

Uploaded:10-05-2010

Faction Wars for Rebalanced v1.05

rebalanced_v1.05_fw.rar | 2.04 MB

Monolitians in Rostok, Mercs in Yantar... All is possible. Obviously, certain quest are now impossible to complete so the mod is indicated for players who dont care about the main story and are interested only in freeplay.

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2353 downloads

Uploaded:09-12-2010

Faction Fronts: Clear Sky

20102f082f282ffaction_fronts_1.2.2.exe | 399.79 MB

more variational and better balanced game. Adding new items and weapons. Making major enhancements to the AI and Faction wars, creating a completely unpredictable experience! Also revamping the aesthetics of the game along the way. You can expect a polished, refined zone experience. Full of variation and unpredictable events.

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217 downloads

Uploaded:09-02-2010

Colt M1911 Re-texture

colt_m1911_reskin.zip | 468.82 KB

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13080 downloads

Uploaded:08-28-2010

Vehicles for CoP

sborochka_tachek.rar | 28.8 MB

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367 downloads

Uploaded:08-28-2010

SVD & DE Reskin\'s

weapons_reskins_pack.rar | 10.87 MB

Download

2341 downloads

Uploaded:07-03-2010

CS Complete Realistic Weapons

cs_complete_realistic_weapons.rar | 168.78 KB

you) can be killed with one, well-placed shot. You will need to take cover whenever you can find it, and don't expect to run into the open, weapons drawn firing randomly into the crowd. You will die quickly. This makes traveling through the Zone a much more deadly yet exciting adventure.

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3651 downloads

Uploaded:05-04-2010

Gnomus Scopes for SOC

gnomuss_scopes_v2.1.zip | 8.91 MB

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708 downloads

Uploaded:04-25-2010

Making Money - Loot Mod (v1.05)

making_money_v1.05.zip | 1.16 MB

effect in the game wahtsoever but can be sold within the price range of 50 RP to 300+ RP based on the item and people you sell. In short, cigarettes should be quite common and can be sold at a small price. PDAs are less common and are more expensive and encrypted flash drives should be rare but most expensive out of the three. This mod is also designed to be compatible with the ATM Sleeping bag mod but comes with a standalone version for people that don't want to use that mod. If you do wish to use both you MUST install the ATM sleeping bag mod FIRST and then OVERWRITE with this mod.

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280 downloads

Uploaded:04-25-2010

Add/Remove Flashlight

addremoveflashlight.rar | 4.03 KB

will remove it. Pressing the "B" key at pause menu again will give you flashlight back. This mod is purely esthetical and has no practical purpose. It's useful if you want to take screenshot of your character from third person perspective, so that flashlight won't be sticking out of your forehead.

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5149 downloads

Uploaded:04-10-2010

Stalker CoP IronSight Fix

ironsight_align_v1_1.zip | 77.32 KB

reworked. Now you can aim exactly what you want to shoot, not below.

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3485 downloads

Uploaded:03-29-2010

All Armed to the Teeth

stalker_cop_armed_to_teeth.zip | 52.09 KB

too. - The player have 2.500.000 RU to spend. - Sway effect when aiming have been added. - Beard, The Barkeeper at Skadovsk sells almost everything, including Gauss Rifle, special weapons and artifacts. (Based on "Beard the Trader" mod) - It will also enable all mechanics to make all upgrades without any tools or restrictions. (credits to kzmajra@operamail.com) It is funny to watch fully equipped squads fighting between them or against you. Stalkers use mostly special Groza fully upgraded assault rifles with armor piercing rounds and F1 grenades. Bandits use mostly special SIG 550 fully upgraded assault rifles with armor piercing rounds and F1 grenades. Both groups use fully upgraded EXO skeletons, and in some cases special PK fully upgraded machine guns and Gauss guns. No modifications has been done to the original AI behavior, physics or ballistics. I think the Vanilla version has the best balance in this aspects. Spanish: Stalker C.O.P. MOD Todos armados hasta los dientes - Los escuadrones de Stalkers y bandidos en Zaton poseen las armas mas poderosas del juego. - La frecuencia de creacion y el numero posible de escuadrones se ha incrementado. - El jugador tiene al inicio 2.500.000 RU para gastar. - Se habilito el efecto de balanceo del arma cuando se apunta. - Beard, el comerciante del bar en Skadovsk vende practicamente todo, incluyendo el rifle Gauss, armas especiales y artefactos. (basado en el mod "Beard the Trader") - Todos los mecanicos pueden hacer todas las mejoras sin herramientas ni restricciones. (creditos a kzmajra@operamail.com) Es divertido observar a los escuadrones enemigos totalente equipados luchar entre ellos, o contra el jugador. Los Stalkers usan generalmente fusiles de asalto especiales Groza totalmente mejorados con balas antiblindaje y granadas F1. Los Bandidos usan generalmente fusiles de asalto especiales SIG 550 totalmente mejorados con balas antiblindaje y granadas F1. Anbos grupos usan EXO esqueletos totalmente mejorados, y en algunos casos ametralladoras especiales PK totalmente mejoradas y rifles Gauss. No se hicieron modificaciones al juego original en el comportamiento de la inteligencia artificial, la física o la balitica. Creo que la version original tiene el mejor balance en estos aspectos.

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740 downloads

Uploaded:03-24-2010

Dynamic Hud 1.1 by Slevin Kelevra

dinamic_hudcop_v1.1.rar | 20.2 MB

mod does not incorporate any hud changes to make the default Stalker hud more appealing with this mod. I'm in talks with another modder right now to get a modded hud for this mod so as to make it more appealing. Here is a video to show you what it basically does. http://www.youtube.com/user/lucian82#p/a/u/0/3dQ4dmPSaxM

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517 downloads

Uploaded:03-18-2010

Weapon Add-On Fix

weapons_addon_fix_v1.1.rar | 10.92 KB

these files fix the issue behind it. This small "mod" enables the silencer, scope and grenade launcher for numerous weapons, which had previously been unable to use them. Nearly the same, in better and functional not based on a modified Mod but on the vanilla 1.004 version.

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2707 downloads

Uploaded:03-18-2010

Kohuke's Mod Compilation

kohuke_mod.zip | 164.88 MB

readme), which reset you carry weight and jump power to original; also the weapon degradation is added back in. The mod is designed the way I like my game and probably will not make any different versions of it. FULL DESCRIPTION AND INFO ON INSTALLING IN THE README FILE. In this mod you'll get: * carry limit rised to 2,000 kg (I'm a packrat - that's why) * jump power increased * weapons most weapons can take silencer and scopes * weapons degrade very little over time * knife does major damage now * bodies drop more goodies * traders buy stuff in any condition * starting equipment has 1 Tier 1 toolkit, 1 vodka, more ammo, food, meds, 1 anabiotic drug, the simple detector is replaced with veles. Incorporated the following mods: * Phonixheart - traders sell toolkits * Nazgutek and angrydog - bugfixes * Az - brighter flashlight and better rain * Kane4 - nightvision * krilatizmajra - svarog display better * Nordom, Ceive, Nawheel and dDefinder - better soundeffects * Darkenneko - variation mod * shua - high quality PDA maps * Chuppachup - better terrain * XoBaR Increase view distance * Mori - Wear Your Goddamn Helmet Mod You MUST start a NEW GAME! Have fun! NOTE: This mod might not be compatible with any other mods. Compile this with othet mods at your own risk.

Download

456 downloads

Uploaded:03-13-2010

Dade's CoP Mod

dadescopmod12.zip | 80.27 MB

objects, weapons and armors - Predator Night Vision - Limping added - Your view will move with big impacts (also the rest of stalkers) - No energy loss when jumping - Larger sprints - No default health recover - Acid rains - Death corpses disappears after 96 hours of his death (of the game) - Added possibility of moving objects - When starting the game, we won't get the detectos and some supplies have been changed - Depending on KGB budget you will start with 2000 RU (50 euros approx.) or 16000 RU (400 euros approx.) - You will have high chances to find some objects in certain localizations of the Zone Graphics - Added AtmosFear CoP 1.3 & AtmosFear Fallout - Added new textures for guitars (My Guitar 2) - Enhanced textures of maps for PDA and MiniMap (Hight Quality Maps :: for the low PCs folks) - Better Svarog display (Svarog MK2) Sound - Improved weapon sounds - Improved Sound Effects Mod included Artificial Intelligence - 150º Field of View - Enhanced distance of view (200 Metros). If meteorological circumstances allows it: · Up to 300 meters when the day is clear · No more than 50 meters with heavy fog - Stalkers heal have been increased (50% more) - Moral is now important for stalkers - Better aiming of stalkers when crouching - Some stalkers, if needed, will comply a full crouch ('lay down' of X-Ray Engine) - Stalkers now play harmonica - Added by AI Additions Mod: · NPCs now uses medic kits and banages (depending on health and wounds, and of course, if they are covered) · NPCs now reload weapons · If an NPC become the lucky owner of a grenade launcher, be sure he will use it (if he dont risks his life using it) · Now NPCs fight each others if they are from rival factions · NPcs are now able to attache sights, silencer or grenade launchers on their weapons · NPCs will stop shooting if a friend is in their line of fire Protections - Weight reduced on almost all the armors - The Exo suit can increment your weight capacity up to 300 Kg - Armors and helms protection changed - Fixed suit durability Economy - Reworked based on Demand and Offer law - Opening of market with stalkers and traders (¡be carefull with ratios!) Interface - Changes ih the HUD: · Sound and vision indicators off · Minimalist crosshair · Power indicator when throwing nades off · Damage indicator off · Grenades indicator off Armament - Real weapons value (WikiPedia) - Weapons no longer zoom when aiming with the ironsights - Devasting grenades Bestiary - Bear (v1.2) - PseudoDog · Field and distance of view enhanced · Resistence values changed - Blind Dog · Field and distance of view enhanced · Resistence values changed · Speed increased - Cat · Speed increased - Fracture (v1.2) - PseudoGiant (v1.2) - Zombie (v1.2) - Zombied S.T.A.L.K.E.R. · Field and distance of view enhanced · Resistence values changed Plans for furture versions of this modification are subject to change given the realm of plausbility for completion, and desire given. Collaboration with others is welcome. Suggestions, bug-reports, and various other requests and inquiries can be written at: - STALKERHispano International Forums: http://stalkerhispano.com/foros/viewtopic.php?f=148&t=49783 - GSC Forums: http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr3&thm_page=6&thm_id=1841&sec_id=18#35422 - Here posting comments :) -

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9610 downloads

Uploaded:02-28-2010

SMRTER 0.41 + Voron 1.1 Expanded Spawn Menu

smrter_0.41_voron_1.1_expanded_spawn_menuv1.zip | 777.08 KB

Attatchements, Ammo, and even added the 'elusive' sniper rifle toolkit! Additionally I added the general repair toolbox in the foods. Now you have access to the entire arsenal... GET OUT OF HERE STALKER!

Download

2863 downloads

Uploaded:02-08-2010

Voron CS

voron_cs_v1.1.zip | 20.34 KB

category's, you can list them by clicking on buttons at the top of the window.

Download

155 downloads

Uploaded:12-30-2009

Codename

shotgun_.zip | 12.6 KB

some ammo. Have fun with your new toy!

Download

16990 downloads

Uploaded:11-24-2009

FOV Switcher

fov_switcher_v16.7z | 13.73 MB

the world seems more volumetric.

Download

412 downloads

Uploaded:11-02-2009

CoP PLUS Medicals

cop_plus_medicals.rar | 5.35 KB

you can find yourself immobilized and/or unable to sprint for a while after medicating. The ideal way to use this is to deselect any and all meds from the quick-use slots - ie. access meds from the inventory. The purpose of it is to compensate for the overabundance of Medkits and Bandages etc. and make healing a more tactical process where you have to find cover and take time to heal. The alcohol effect is supposed to impair your combat effectiveness for a little while, but in CoP doesn't work as well for this purpose as it does in Shadow of Chernobyl (the two games use different effectors and I haven't been able to duplicate the ones from SoC in CoP even when I copy across what I think are the relevant files - SoC makes things very blurry and sways a lot whereas CoP has less blur and some weird screen whiteout effect that comes and goes - so I've had to go really gently with the amount of effect each use has). If you like the Power / Endurance drop effect but not the rest then for amount and time of boost effect I've left original values in place but remarked out with semicolons - so go into each section and make the originals active - and for the alcohol effect just remark out the relevant line for each item - and you'll see the power value there so can mess with it too if you want - it's all customizable which is the great thing about STALKER games! :-)

Download

2656 downloads

Uploaded:10-29-2009

S.T.A.L.K.E.R Re-Animation Project

srapv1.2a.rar | 28.4 MB

other mods and skins(replacement textures).

Download

756 downloads

Uploaded:10-23-2009

Relations, Traders and Weapons 1.0004

relations_traders_and_weapons_betav1.1.zip | 55.23 MB

Mod adds a less-functional Gauss Rifle and FN 2000 to buy from the Scientists, and adds many other new weapons. Enjoy, and remember: This, so far, only works with Patch 1.0004. More details in Readme.

Download

7417 downloads

Uploaded:10-13-2009

More Campfire Music!

more_campfire_music.zip | 8.15 MB

for some reason they don't show up in the game, so the author got them working.

Download

2003 downloads

Uploaded:07-17-2009

Faction War Changes Mod

faction_war_changes_mod.zip | 34.89 KB

respawns every game hour, and the factions will try to take all of the points that they are assigned in the all.spawn and faction.ltx files not just the entrances and exits option 2 is lower squad numbers, respawn every 3 game hours, all points enabled option 3 is high squad limits, respawns every hour, all points. option 4 is normal faction war except respawns every game hour.

Download

19637 downloads

Uploaded:07-13-2009

S.T.A.L.K.E.R. Oblivion Lost 2009

socol2009_rc1.exe | 770.35 MB

Oblivion Lost 2.2 mod, created by Kanyhalos and OLP Team. It represents the merging of some very popular SoC mods released in these last two years. It includes dynamic weather and sky; new lightning effects, shaders, textures and bump maps; new improved sounds; new weapons; new gameplay additions and more. It’s my ideal SoC version and I hope you’ll have fun with it!

Download

9537 downloads

Uploaded:05-27-2009

STALKER Complete 2009

stalker_complete_2009.7z | 390.47 MB

you've never seen before with graphics 2.0, unlike other global mods, this one doesn't alter the original story and gameplay: STALKER Complete 2009 Version 1.3 by artistpavel ---------------------------------------- This mod has been created with a thought of bringing the beautiful and immersive game of STALKER from the last generation era, when it was created to an up-to-date experience you'd expect from games you play in 2009. I did not try to include every single mod out there that changes the game beyond recognition, that was not the point. The following list is the carefully chosen essential collection of most advanced and aesthetically pleasant modifications, created by talented concept artists and programmers in the past 2 years. These are meant to technically and artistically enhance the game without compromising the original feel and atmosphere developers meant you to see. You'll notice every single detail has been retouched and has a polished feel to it. This is ideal for first time players or people who have beaten the game when it first came out and now are coming back to replay it on new rig with higher resolution and better graphics.

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16831 downloads

Uploaded:05-04-2009

Faction Commander

factioncommander_2.5_final.7z | 5.15 MB

follows. The command system is composed of six commands which include Default, Assemble, Expansion, Cancel, Attack, and Defend command. You could choose the action magnitude of a command. Non-player factions also have their commanders who use artificial intelligence and could make counteractions to their enemy. You could choose four levels of artificial intelligence, they are Disable, Normal, Hard and Insane.

Download

347 downloads

Uploaded:04-28-2009

Strelok Suit with Enhancement v1.1 patch

strelok_suit_compatibility_with_enhancement_v1.1_patch.zip | 433.26 KB

mesh. It doesn't replace the Stalker suit but adds a new suit to the Barman for sale. This mod also adds a new Marked One icon. Order of mods instaltation: 1. STALKER Enhancement v1.0 2. STALKER Enhancement update to v1.1 3. Strelok Suit (don't worry about overwriting Enhancement mod files, that's why this patch is out ;D) 4. Strelok Suit compatibility with STALKER Enhancement patch (this mod)

Download

7951 downloads

Uploaded:04-06-2009

CS:Enhanced

cs_enhanced_v1.2.rar | 86.35 MB

Download

580 downloads

Uploaded:01-19-2009

Additional Nightvisions

additional_nightvisions.rar | 3.7 MB

interesting.

Download

836 downloads

Uploaded:12-30-2008

Gosuke Weapon Mod 5

gosuke_weapon_mod_5_v11.7z | 2 MB

texture and sound. added new sprint motion. changed hud position. 2008/11/23 ver 1.0 first release.

Download

4195 downloads

Uploaded:11-27-2008

Atlas (Spawn Menu) Mod

atlas_spawn_menu_mod_1.0.rar | 587.4 KB

spawning artifacts, armour, weapons, ammo, quest items, monsters, and stalkers. Everything else is either for the cut-out monsters or the menu. How does it work? Atlas Mod is enabled through the main menu. If items are spawned, they will go directly inside Strelok's inventory. If a monster/stalker is spawned, it will spawn according to the co-ordinates you enter into the location console included in the menu. If you don't enter anything, it will spawn right near you.

Download

885 downloads

Uploaded:10-01-2008

Finnish RK 95 TP Mod

rk95.zip | 2.99 MB

as some of RK 95 in real life actually do. It comes with trader mod (more equipment in those) and real gun names mod. And it also fixes (trader mod) issue when dropping Beretta of HP-SA pistols. [/quote]

Download

78 downloads

Uploaded:10-01-2008

Sgt. Kelly's Weapon Pack

sgtkelly_mod_v1.rar | 932.6 KB

of the modified and new weapons, check out the list below. [quote] -- AK-74 (Tactical) -- A percision AK-74 with 3 round burst capability and a silencer mount. The inner mechanisms have been completely replaced with lighter and more durable parts. Durability: Very High Rate of Fire: Very High Fire Modes: 1, 3 Damage: Medium Attachables: Scope, Silencer Accuracy: High Handling: Very Good Recoil: Very Low Weight: Light This weapon can be found on Ghost and in a stach in Military Warehouses. -- H&K G36 (Railed) -- A heavily modified Sniper G36 with a grenade launcher mount. The rifle has been bored to use the potent 9x39 rounds and contains Gravi and Spring artifacts in the barrel. These artifacts allow the rounds to be used to their full potential, allowing them to reach ranges of over 600 meters. Unfortunately, these artifacts cause the gun to be heavy and recoil prone. Durability: Low Rate of Fire: Low Fire Modes: 1, Auto Damage: Very High Attachables: Grenade Launcher Accuracy: Very High Handling: Good Recoil: Very High Weight: Heavy This weapon can be found on Fang and in a stach in Red Forest. It can also be bought in Militart Warehouses. -- Groza OC-14 (Railed) -- A Groza with a non-standard barrel. It has a silencer mount and scope rails. The barrel modifications are very finely done and are sensitive to dirt and other debris. It has been modified to accept PAB-9 rounds and nothing else. Durability: Very Low Rate of Fire: High Fire Modes: 1, Auto Damage: High Attachables: Scope, Silencer Accuracy: High Handling: Very Good Recoil: Very Low Weight: Moderate This weapon can be bought from the Duty Trader and found in Rostok. -- Enfield L85A1 (Railed) -- An Enfield with a modified Barrel and extended clip. It has an enhanced scope, silencer mounts and grenade rails. The barrel modifications were made very skillfully and are very durable. Durability: Very High Rate of Fire: Medium Fire Modes: 1, Auto Damage: Medium-High Attachables: Silencer, Grenade Launcher Accuracy: Medium Handling: Good Recoil: Medium Weight: Heavy This weapon can be bought in Yantar and found in Military Warehouses. -- Fort 12 Mk.2 -- A military modified Fort 12 pistol. It accepts .45 rounds. Durability: Low Rate of Fire: Very Low Fire Mode: 1 Damage: Medium Attachable: Silencer Accuracy: Low Handling: Very Good Recoil: Very Low Weight: Light This weapon can be found in Dark Valley. -- Walther P99-A (Auto) -- An automatic P99 created in The Zone. It is not very durable and has high recoil, but it gets the job done. Durability: Very Low Rate of Fire: Medium Fire Mode: Auto Damage: Very Low Attachable: None Accuracy: Low Handling: Good Recoil: Medium Weight: Light This weapon can be bought from the Duty Trader and found in Rostok. -- Walther P99-DA (Duty Auto) -- A high quality P99-A modified by the Duty Faction. Gravi weights in the barrel increase bullet velocity and decrease recoil. The inner workings are coated with lubricants and anti-rust solutions to make it more reliable. Durability: High Rate of Fire: Low Fire Mode: Auto Attachable: Silencer Accuracy: Medium-Low Handling: Very Good Recoil: Low Weight: Light This weapon can be bought from the Duty Trader and found in Agroprom. It can also be found on Fang.[/quote] And as an added bonus, Lexx's Antigas suits are included inside as well! Check it out. :)

Download

1807 downloads

Uploaded:10-01-2008

Weapon Customize MOD

wpn_customize_1.1.rar | 352.25 KB

Download

2304 downloads

Uploaded:10-01-2008

S.T.A.L.K.E.R. Sound Overhaul

sound_overhaul_107rc1.rar | 14.24 MB

made for vanilla Stalker, so if you want to use mods that tweak the weapon ltx's, you'll need to merge the sound part from the ltx's included in this mod. -New ambient sounds (spooky night sounds, crickets, etc..) -New thunder sounds. -New anomaly sounds. -New interface sounds: Inventory, pda messages, detector, geiger counter, etc. -New bullet sounds: Impact and fly-by. -Integrated parts of annoying audio fix: No more "hello hello" at Yantar or "come in, don't just stand there" at the Bar... -New footsteps. -Replaced the "on alert" heavy breathing for npc's to a equipment clatter. (Thanks to johnnythewolf for the idea) -New main menu music.[/quote]

Download

137 downloads

Uploaded:10-01-2008

Silent Bar Patrons

silent_bar_v1_by_vc.zip | 5.17 KB

that. :) I very much recommend this mod, especially to those who have played through the game multiple times and know what the Bar patrons have to say and all. A very nifty mod, this is!

Download

5085 downloads

Uploaded:09-25-2008

Gnomus's Scopes For Clear Sky

gnomus_scopes_for_cs_v1.0.zip | 2.67 MB

some extras. Red and Green PSOP scopes are included as well as a new mercenary icon. Some people were thinking the default one was really ugly so I took a crack at a new one. 8) PLEASE READ Installation instructions first if you already have custom mods installed which you do not want effected by this mod! Known issues: For some reason after you instal this mod the binocs get formatted with two clear pillorboxes. One on each side. At this point I am unable to fix this so if this effect bothers you don't instal the mod. Besides the visual problem the binocs work normaly. This effect happened to me under both wide and full screen aspects even though the binocular texture and config files weren't touched in any way. Go figure! Tested under: Full screen 1600 x 1200 and widescreen 2560 x 1600 1920 x 1080 with the only issue being the previously mentioned one.

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45491 downloads

Uploaded:09-23-2008

S.H.A.R.P.E.R. - FULL version - 832 textures!

cs_sharper_full_by_skeleton.zip | 230.75 MB

love ClearSky and I love even more now: :D - 832 textures are included in this mod! - No need to start a new game - Only textures - Same pixel size, so no FPS hit - Vanilla monsters is includded - FIX v1.0 is includded

Download

16310 downloads

Uploaded:09-13-2008

STALKER C.S Trader Mod

t.m._for_c.s.rar | 3.63 KB

Download

10949 downloads

Uploaded:08-19-2008

Oblivion Lost 2.2 for 1.0004

ol22_for_10004.7z | 169.51 MB

the best mod features: Total free play, modified A-Life, reality enhancement, better AI, faction wars with cooperative game play. It is recommended to play in HELL difficulty! This mod works properly only with 1.0004 and 1.0005 patch! Although the 1.0005 version is working with the 1.0006 patch as well, but that is just an MP Patch. The version for 1.0005 is here: http://stalker.filefront.com/file/Oblivion_Lost_22_for_1005;93039

Download

26996 downloads

Uploaded:07-08-2007

STALKER Skies

stalkerskies_1.1.rar | 26.57 MB

adds a complete set of new sky textures, replacing every sky texture used in game. The rain texture has also been replaced. Finally, the default weather has been completely changed, to included ambiance and fog/sun colors matching the new textures, full sky rotation, full sun/milky way rotation.[/quote] ***You can also download it here: [url]http://www.torn-stars.com/images/StalkerSkies_1.1.rar[/url]***

Download

499 downloads

Uploaded:06-11-2012

S.T.A.L.K.E.R. Shadow of Chernobyl Stashed Compatibility pack

stashed_compatibility_pack.rar | 11.94 KB

made by asker. But the real credit should therefore go to Proton (AKA Doug Wolanick).

Download

142 downloads

Uploaded:08-11-2011

Groza OC-14 Re-Touch

oc14_enhanced.rar | 1.24 MB

Download

391 downloads

Uploaded:07-14-2011

CoP Remix

cop_remix_v1.2.zip | 6.86 MB

Pripyat. Weapons now have the same rate of fire, muzzle velocity and effective range as the real ones, scope zooms are the same as the real PSO-1 and SUSAT scopes, many new armors have been added, artifact properties have been modified and much more.

Download

2284 downloads

Uploaded:03-19-2011

L.U.R.K. Artifacts, Recoil, Ammo Weight Fix

recoil_artifacts_ammo_weight_fix.zip | 233.78 KB

with the S.T.A.L.K.E.R. mod L.U.R.K., version 1.1 (most recent version).

Download

4210 downloads

Uploaded:12-29-2010

Absolute Structures Texture Pack

absolute_structures_soc_v1.0.7z | 135.48 MB

in the pack has been sharpened. This include gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Most of the textures are the same resosution as vanilla so they don\'t require much more RAM to load. You can use them even on low spec machines.

Download

4582 downloads

Uploaded:12-29-2010

Absolute Nature Texture Pack for SoC

absolute_nature_soc_v1.3.7z | 142.03 MB

example Yantar is completely dead area, Agroprom institute surroundings are lush and green. Red forest trees have the strange genetic mutation or disease that makes the them reddish. Dark valley is already touched by the same disease as Red Forest with everything looking rotten. FEATURES This texture pack contains edited vanilla textures of ground and foliage. It also contains few textures from Argus texture pack. All the textures in the pack has been sharpened. This include gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Ground texture MIP maps has been edited manually to add more features visible in the distance. This texture pack also includes new grass textures, sligtly different for each level to add some variety. It also contains new tree and bush textures. There are 3 different texture resolution options: default (the same resolution as vanilla) high (tree and bush textures are 1024x1024 and grass texture resolution is doubled ultra (tree and bush textures are 2048x2048 and grass texture resolution is doubled)

Download

243 downloads

Uploaded:10-20-2010

Retexture ak74

ak_74_textures.zip | 1.75 MB

Download

1596 downloads

Uploaded:09-12-2010

STALKER Font for Windows

amazstalker.zip | 115.29 KB

Winzip software to uncompress it.

Download

4542 downloads

Uploaded:08-28-2010

Spartan 11:11 Mod

spartan_1111_mod_beta_dc_v0.65.5.7z | 194.52 MB

everywhere, International Factions are also in the Zone. Fire fights are common amongst Factions and deadly Mutants don’t care to crash the party. Fight, survive and work your way to the Free play mode. The Zone is now, a WAR ZONE!

Download

1245 downloads

Uploaded:08-23-2010

X-Tream HUD CoP

xtrean_hud_cop_v1.0.7z | 17.13 MB

Version, only not Armour but Helmets.

Download

477 downloads

Uploaded:08-16-2010

S.T.A.L.K.E.R. Loading Screens

loading_screens_by_piterq_v2.0.rar | 64.55 MB

X19, Agroprom Underground, Control Monolith and Sarcophagus.

Download

614 downloads

Uploaded:08-15-2010

TGZ HUD

tgz_hud.rar | 2.15 MB

player would want to keep. It just moves them, shrinks them and has a bit of a different color and feel. Two version are included in this download - a widescreen version and a standard screen version.

Download

500 downloads

Uploaded:08-05-2010

Gauss Rifle and Exo Suit Upgrade

gauss_rifle_and_exo_suit_password_is_omg.zip | 49.75 KB

it\'s cheaper and available at all traders.

Download

1000 downloads

Uploaded:05-10-2010

XoBaR's Minimalist HUD

stalker_clear_sky_minimalist_hud_v1.1.rar | 7.12 MB

right-click) - no enemy positions on PDA (thx to Ceano) - no PDA sounds when detecting NPC nearby optional : - new "grenade warning" icon - no "grenade warning" icon

Download

14810 downloads

Uploaded:04-10-2010

Absolute Structures Texture Pack for SCoP

absolute_structures_v1.0.zip | 207.34 MB

Compilation and NeilMC's Graphics Pack. All the textures in the pack has been sharpened on MIP map level. It means gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Most of the textures are the same resolution as vanilla so they don't require much more RAM to load. You can use them even on low spec machines.

Download

590 downloads

Uploaded:04-09-2010

Sgthaarde's H&K MP5

sgthaardes_hkmp5_1.0.zip | 721.56 KB

Download

489 downloads

Uploaded:04-03-2010

Black Kite Professional

black_kite_professional.zip | 1.61 MB

little more enhancement or a lot. Also included are SIX awesome skins, you can install the one you like using the included instructions. Skins - Black Gun Gold Plated Blue Camo Crimson Camo Dark Camo Regular Camo

Download

1698 downloads

Uploaded:04-02-2010

Ultimate Exoskeleton Mod

ultimate_exoskeleton.zip | 8.63 KB

at Sidorovich and Barkeep

Download

651 downloads

Uploaded:04-02-2010

Hide HUD

toggleable_hud.rar | 2.34 KB

Download

271 downloads

Uploaded:03-29-2010

New CS Hud

krebs_cs_hud_2.0.7z | 1.04 MB

Download

858 downloads

Uploaded:03-24-2010

Clear Sky Bugfix Mod

bugfix_v_1_2.zip | 41.12 KB

mod released by me.

Download

2413 downloads

Uploaded:03-18-2010

Better Starting Equipment (Not overpowered)

beter_equipment_at_start_not_overpowered.rar | 755.29 KB

limit and startup-equipment

Download

353 downloads

Uploaded:03-13-2010

G36 Urban Warfare

g36_urban_warfare.7z | 3.41 MB

Download

2417 downloads

Uploaded:02-28-2010

Fixed Iron Sights (All Resolutions)

fixed_ironsights.zip | 1.35 MB

weapon config files. A sound mod is also included, mainly so the game doesn't break when you try installing the mod.

Download

2012 downloads

Uploaded:02-14-2010

Nightvision Variations

nightvision_variations.zip | 16.83 KB

generation to various colors (the first generation stay in green) and to extend the flashlight scope. ********** Francais : ********** Ce mod a pour but de changer la vision nocturne de seconde et de troisieme generation en differentes couleurs (la 1ere generation reste en vert) et d'allonger la portée de le lampe torche.

Download

8714 downloads

Uploaded:02-14-2010

Russian Audio Dialogue Mod

stalkercop_russianmod.zip | 43 MB

all replaced with Russian when he replaced the localization file and had some unrelated text mods, so he made this mod as a much simpler solution without conflicts. The author also made this video after listening to the English files and finding them pretty entertaining:

Download

3440 downloads

Uploaded:01-30-2010

Fix for AMK.1.4

fix.zip | 7.96 KB

Download

7491 downloads

Uploaded:01-25-2010

Improved Svarog Display

improvedsvarogdisplay.rar | 112.61 KB

artifacts. Now it'll be much easier to see them. Happy artifact hunting!

Download

6583 downloads

Uploaded:01-25-2010

Buy Toolkit 3

buy_toolkit_3.zip | 16.54 KB

it probably could have been done better. Have fun with your tier 3 upgrades! Only thing that was odd was that after I gave the first mechanic the 3rd toolkit, I somehow got the second toolkit as well. I tried again, and it didn't happen. No idea why it did this, but I just gave that toolkit to the 2nd mechanic. Apart from this bug, you will still need to find the 1st and 2nd toolkits.[/quote] If you don't want to wait around for the tier 3 upgrades this mod is for you! See the above description and readme for full details!

Download

11746 downloads

Uploaded:01-25-2010

AMK Mod v1.4

j.js_mod_pack.rar | 239.07 MB

1.4 addon clear sky dynamic music *gnomuss scopes v2 *nature grass mod v1.0 more brown-yellow version *new sounds *some texture Greets from Lithuania :)

Download

1066 downloads

Uploaded:01-07-2010

Sidorovich MoD

sidorovich_mod.rar | 3.65 KB

for those rookie's out there who want a bit more $$$ for their items. Credit to Balnazzar for the Trader Mod.

Download

2181 downloads

Uploaded:01-07-2010

Voron CS

voron_cs_v1.0.zip | 4.31 KB

Download

2022 downloads

Uploaded:01-07-2010

STALKER CoP Compile

21syl_early_mod.zip | 103.05 MB

Download

5427 downloads

Uploaded:12-17-2009

White Mod

s.cop.white_mod_gamma.zip | 65.55 MB

Download

573 downloads

Uploaded:11-13-2009

Dade's CoP MOD

dades_cop_mod.zip | 29.98 MB

substantial changes on the HUD: vision and sound indicators disappear, as well as cross-hair, grenade launching meter, as well as damage & grenade indicators. Personally, I suggest you not to cross swamps; if you need so, check it with binoculars, it can be a mortal trap. Creatures also suffers some changes, mainly on their field and distance of view, as on their immunities (from bullets and explosions mainly). From others authors, together with graphics and sound enhancements, there is a hard modification on weapons based on real data. Moreover, weapons no longer zooms when using the iron-sights and grenades (all kinds) are much more destructive than before. Regarding future versions, I have no clue! Many ideas on my mind (for example, acid rain), but let see what I can do - of course, collaborations are well accepted. Anyway, I wish to make a high review of the commerce system, discounts and quest prizes, and of course, apply any suggestion purposed. For any suggestion, bug-report or whatever, feel free to visit: http://stalkerhispano.com/foros/proyectos/dade-s-cop-mod.php

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326 downloads

Uploaded:10-17-2009

Relations, Traders, and Weapons

relations_traders_and_weapons_betav1.02.zip | 58.76 MB

Kelly's Mod adds many neat features like the 'MP5 .45' and the 'Powered USP'. [quote]This mod is in Beta, meaning, it is being tested. I have uploaded this for you to have you guys test it and make suggestions, or even submit more mods to it (don't forget to send me screenshots if you want!). HOWEVER! If you download this, you agree that I am NOT responsible for any damages to your PC/game. If you do not want to accept this, then just don't download it. Enjoy, and credits are in the Readme.[/quote]

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1743 downloads

Uploaded:10-17-2009

CoP PLUS

cop_plus.rar | 22.52 MB

customised or even returned to normal for those who just want the weapon tweaks and sounds - see the readme for details. Patterning is a problem when messing with ground textures - there may be a bit visible but its not too bad. These are not custom textures - they're just mix n match renames. The weapon tweaks are work in progress - and they are done with GAMEPLAY in mind - NOT realism - so theres no point carrying on about incorrect muzzle velocities etc.

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913 downloads

Uploaded:09-09-2009

Spartan 11:11 Mod

spartan_1111_mod_beta_se_addonv0.2.ace | 8.2 MB

see the readme for the full list!

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3956 downloads

Uploaded:09-02-2009

Sky Reclamation Project

srp_v1.0.0.zip | 8.49 MB

rare crash in the Red Forest which would occur if the player followed one of Strelok's helpers into the ambush at the Witch Circle, when the ambush squad had already been killed. (Decane) + Fixed a possible all.spawn Army Warehouses waypoint CTD when mutants attack the military base (thanks smoq2). (New game required) + Fixed a typo in the all.spawn (thanks PhoenixHeart). (New game required) Quest fixes: + Fixed the Clear Sky "Find a way to Chernobyl NPP" quest not completing. (Decane) + Fixed the Army Warehouses Return Item quest where multiple Flame artifacts would be demanded from the player for completion of the task if the player was in possession of more than one Flame artifact upon returning to the quest-giver. (Decane) + Fixed the Army Warehouses Return Item quest where multiple boxes of 7.62x54 mm 7N1 rounds would be demanded from the player for completion of the task if the player was in possession of more than one box of 7.62x54 mm 7N1 rounds upon returning to the quest-giver. (Decane) + Fixed the Army Warehouses Return Item quest where multiple Meat Chunk artifacts would be demanded from the player for completion of the task if the player was in possession of more than one Meat Chunk artifact upon returning to the quest-giver. (Decane) + Fixed the Freedom barman's quest to eliminate the threat at the gas station being canceled when the player completes the task. (Decane) + Fixed the Freedom "Respond to the SOS signal" quest where, if the player initially fails the quest, they will keep receiving and failing the quest each time thereafter, whenever they go near the dead squad. (Decane) + Fixed the issue in the Cordon where the player could pay the stalker squad on the hill multiple times for their assistance in dealing with the vehicle station military squad. (Decane) + Fixed the issue where Drifter didn't offer any reward after you saved him from dogs. He should offer you a stash info which contains the third cordon flash drive "electronic stabilization system for shotguns". (Decane) Gameplay fixes: + Corrected global dialog & message texts. (Decane) + Fixed armor descriptions pertaining to artifact containers and upgrade possibilities. (Decane) + Fixed a multitude of info_portion and texture related console errors. (Decane) + Fixed the issue where the player's weapon would sometimes be intermittently holstered during a firefight at the bandit base, despite being an enemy to the bandits. (Decane) + Fixed the issue where Yoga and Flayer of the bandit faction could get gunned down prematurely, in most circumstances by Duty (thanks Red7204). + Made Sergeant Cheersov temporarily invulnerable during the snork attack in Agroprom to prevent his premature demise (thanks Red7204). + Fixed the issue where Yoga would not disappear when he is supposed to during a raid on the bandit base (thanks Red7204). (New game required) + Resolved the error where the player could not drag and drop objects with the SEVA suit equipped (thanks OGSM Team). + Made a number of characters invulnerable, to prevent the accidental death of important characters like traders and mechanics, or the random death of others such as Drifter and Hound (thanks Vandal & Decane). + Fixed the bad timer on artifact respawn times (thanks Pavlov). (New game required) + Fixed the Professor Beanpolev dialog, which could trigger over his normal greet dialog and sound strange. (Decane) Weapon fixes: + Fixed the wrong ironsight positions on most weapons in the game (thanks Angus McFisticuffs & burger & Tariq). + Synchronized the sounds and animations of the chaser 13 and lr300 (thanks Gosuke). + Fixed a multitude of errors and inconsistencies concerning the weapon upgrade system (thanks DerHeiligeApfel). For the complete change log, see "Weapon Upgrade System Notes". + Synchronized the depth of field -effect occurring when weapons are reloaded with each weapon's respective animation (see "reload_dof doc"). (Decane) + Synchronized the bore and reload sounds of the following weapons: Abakan, AK-74, AK-74u, BM16, FN F2000, G36, LR-300, PKM, SVD, SVU, TOZ-34 (thanks RoboMook & smrtphoneusr). + Added a sound for the 2nd bore animation of the following weapons: G36, L85, LR-300, MP5, SIG 550. (Decane) Graphical fixes: + Fixed the DX10 wet surfaces effect (thanks BaconBuster). + Made camo nets and fences visible on ATi based graphics cards (thanks MacroN). + Improved performance and enhanced the general image quality when playing the game in DX10 mode (no change for DX9 mode) (thanks jjwalker). + Disabled the annoying, redundant flashing diskette icon appearing on screen every now and then. (Decane) + Replaced the weapon icons in inventory view for the PMm, PB1, RPG-7 and AK74/2U to icons that represent their real look (thanks Marked_2 & Danila_STALKER & BobBQ). + Replaced the inventory icon for the exoskeleton to one which matches the in-game model. (Decane) + Resolved an error with the "Sunrise" Suit arm texture (thanks Kill_the_Strelok). For more details, see the readme below.

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908 downloads

Uploaded:08-28-2009

Ergo's Finnish RK-95 TP

ergosrk95tp.zip | 5.53 MB

the Rk 62, It is considered to be the best AK-47 variant in the world by many experts, due to the superior quality of materials and workmanship. This special variant uses 5.56x45 mm ammo. The mod adds a new assault rifle into game. It's accurate, quite powerful and very reliable, but the firing rate is a bit slower than other assault rifles.

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4636 downloads

Uploaded:08-14-2009

Float 32 Mod

float32_fixed_ati_shaders.zip | 8.7 KB

on that page. The mod increase performance for about few percentage and get shadows and lights to look smoother. Enjoy!

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3717 downloads

Uploaded:07-13-2009

Reaper's Photo Realistic Weapons

reapersrpw.rar | 79.84 MB

Każda tekstura posiada swoja bumpmapę, ikonę itd. Tekstury są w 2 wersjach, dla Cienia Czarnobyla oraz Czystego Nieba. Do tego specjalne wersje dla najpopularniejszych modów: Priboi Story oraz Oblivion Lost. UWAGA, by tesktury dobrze działały z wspomnianymi modami patrz INSTALACJA w ReadMe!!! This is a reskin for all weapons, ammo, scope rectiles and knife for S.T.A.L.K.E.R. Shadow of Chernobyl and Clear Sky. All new textures have got their own bumpmap, icon etc. There are also special versions for mods: Priboi Story and Oblivion Lost. IMPORTANT, for correct installation check INSTALLATION in ReadMe!!! PS Szkoda, że można hostować tylko 10 screenów... Więcej screenów w paczce. Sorry, I can’t show You more screens. Fileront gave place only for 10..More screenshots in package. Reaper

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11230 downloads

Uploaded:06-26-2009

ATM Sleeping Bag

atm_sleeping_bag_v1.0.0b.zip | 568.92 KB

below for details. Thanks to RemCoV (OGSM) for supplying the original Russian version of the mod.

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360 downloads

Uploaded:06-23-2009

New Hud for Clear Sky

new_hud_v_1.2.7z | 1.28 MB

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2212 downloads

Uploaded:05-04-2009

Clear Sky Patch

stkcstol_1509.zip | 66.68 MB

screenshots from the player’s screen. Improved integrated anti-cheating system that allows the remote admins to track the modifications in network game parameters. Fixed bug with killing the player after respawn. Improved player-checking system upon connection. Fixed bug with RPG-7. Fixed bug in buy menu. Added new effect High Definition Ambient Occlusion. Increased the game stability. Changes of game balance in Multi-player: - Increased damage dealt by "Tunder С14", "SA Avalanche ". - Added possibility to attach scope to "SA Avalanche". - "UDP Compact" pistol now has an increased cartridge (12 bullets).

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661 downloads

Uploaded:04-26-2009

Strelok Suit

strelok_suit.zip | 4.7 MB

as Strelok recorded in his flash drive. Thus the anomaly protection is bit lower, but it has increased bullet and shrapnell protection with new kevlar plates. The suit was found by an unknown stalker somewhere in the underground tunnels bellow Agroprom Research Institute, presumably in Strelok's secret hideout. Important! Do not use my SEVA Stalker Suit with this mod because this suit is made to be custom and unique. it will only ruin the effect of this suit. You don't want the entire Loner faction to look like you :D

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5045 downloads

Uploaded:04-14-2009

Free Play

freeplay_v1.1.rar | 19.5 KB

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780 downloads

Uploaded:04-06-2009

Restored TOZ-34 Shotgun

restored_toz34_shotgun.rar | 3.6 KB

1.0005 version, should work on other versions. POL: TOZ-34 jest bardzo rzadka bronia w grze. Ten prosty mod umozliwi ci kupno tej strzelby u Sidorowicza. Znajdziesz go na poczatku gry w Kordonie. Testowano na wersji 1.0005, powinno dzialac tez na innych.

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2405 downloads

Uploaded:03-17-2009

Repair Kit

repair_kit_v1.1.zip | 4.56 MB

want to repair, you must unequip everything (including your armor), then equip the one item you wish to repair. After that, just click the repair kit and your item should be repaired. There are options so you can use this mod with Oblivion Lost or Oblivion Lost + Arsenal Merge. To do that you must use the folder with the name of the mod you're using. You can also change options for the actual repair kit, in the options folder.

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959 downloads

Uploaded:03-12-2009

Repair Kit

repair_kit_v1.0.zip | 3.18 MB

want to repair, you must unequip everything (including your armor), then equip the one item you wish to repair. After that, just click the repair kit and your item should be repaired. I've included many options so you can use this mod with Oblivion Lost or Oblivion Lost + Arsenal Merge. To do that you must use the folder with the name of the mod you're using. You can also change options for the actual repair kit, in the options folder. To use this mod with other major mods that edit the same files, you will need to merge them. It's usually very easy, all you need is something like Notepad++ and some common sense.

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622 downloads

Uploaded:03-07-2009

Newmod

newmod.rar | 153.4 MB

par. Check the readme for full details!

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219 downloads

Uploaded:03-04-2009

SIG550

wpn_sig550.dds | 1 MB

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973 downloads

Uploaded:02-27-2009

More Artifacts

more_artifacts.rar | 171.12 KB

artifacts in your belt.

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2126 downloads

Uploaded:02-03-2009

Panoramic Mod 2.1 Final for Oblivion Lost 2.2

panoramic_mod_2.1_final_for_ol2.2.7z | 15.58 MB

THIS MOD GOES TO ARGUS.

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1594 downloads

Uploaded:02-03-2009

STALKER Weather Overhauled 2.2.2 for Oblivion Lost 2.2

s.w.o.v2.2.2_for_ol2.2.7z | 18.54 MB

sunrises, WAY better dynamic lighting, and a whole lot of other features too long to list here. This is the full version, with the latest patch. ALL CREDIT FOR THIS MOD GOES TO TROJANUCH. Original mod page: http://stalker.filefront.com/file/STALKER_Weather_Overhauled;89293

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1228 downloads

Uploaded:01-28-2009

All armor mod v1.0005

all_armor_mod_v10005.rar | 1.48 MB

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236 downloads

Uploaded:01-08-2009

3 New Weapon Skins

mynewskins.zip | 977.22 KB

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291 downloads

Uploaded:12-16-2008

S.T.A.L.K.E.R Fun Video

stalker.zip | 68.54 MB

enthält Spoiler!! Installierte MOD´s - Invasion MOD - Inferno MOD - Viele kleinere... Viel Spaß wünsche ich euch ;)

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5562 downloads

Uploaded:11-01-2008

trader overhaul v1.0

trader_ovehaul_v1.0.zip | 21.82 KB

This is a repost of a file previously on the site. The author sent us the wrong files the first time, this should work correctly.

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1553 downloads

Uploaded:10-25-2008

No More Fences

no_more_fences_1.0_dez0wave.zip | 439.42 KB

compatible with any mod, that does not alter the files in the mod. Maybe it would have been wiser to release it last year, when it was interesting to go thru the level boundaries somehow in shoc, maybe it can still make some fun for a while.

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609 downloads

Uploaded:10-23-2008

Spawner

spawner.7z | 2.45 MB

(though in russian). Also Helios mod spawns too much for the game to remain challenging. It is intended for v1.5.05 of Clear Sky, although works on 1.5.03 and 1.5.04 as well.

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1784 downloads

Uploaded:10-20-2008

Helios (Spawn Menu) Mod

helios_spawn_menu_mod_1.1.rar | 26.6 MB

flash drives. (Thanks WeenFan!)

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1011 downloads

Uploaded:10-15-2008

Buyable G-36 and RG-6 grenade launcher

g36rg6_mod.zip | 6.61 KB

only one with this problem. Those who did find it said that they got it after completing a quest in the Warehouses, finding it in a stash there or buying it from the Hermit (this I tried and it never worked). So I’ve created a “mod” that allows you to buy the G-36 and the RG-6 grenade launcher from the Hermit without fail. There are two versions, one with both weapons and one without the RG-6. It’s been tested on v1.5.05 but it may work with previous versions. Oh yeah...enjoy!

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706 downloads

Uploaded:10-13-2008

Quiet Night Vision

quiet_nightvision.zip | 4.14 KB

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898 downloads

Uploaded:10-12-2008

Variational Weapons for OL2.2 + Arsenal

variational_weapons_for_ol2.2_arsenal.zip | 1.25 MB

weapons are more different among themselves. --> Oblivion Lost weapons edited, too --> yeah, even a few of the endless AKs and other same weapons are now differrent (but not all of them, so dont blame me if you will find two different but same weapons) --> If you give me enough feedback I will make more AKs different.So its up to you.... Oh, dont be worried about the texture folder,it will just overwrite one file. --> One of the Intros will be different. Not a big one, but its enough. Just to remember you, that I made that mod ;) It's based on my previous edit. That means... Sig550,LR300,L85 [...] < AKs,Abakan,Groza - damage AKs,Abakan,Groza < Sig550,LR300,L85 [...] - accuraty Oh, dont be worried about the texture folder,it will just overwrite one file. --> One of the Intros will be different. Not a big one, but its enough. Just to remember you, that I made that mod ;)

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3031 downloads

Uploaded:10-12-2008

UI fix for OL 2.2 + ARSENAL RC1 - v0.2

ui_fix_for_ol_2.2_arsenal_rc1_v0.2.rar | 3.57 MB

for submachine guns, all weapon addons, and all armors. Sleeping bag is still messed up + two artifacts + submachine gun ammo + all sub machine gun weapons. No idea how to fix them though. All i did was copy ui_icon_equipment.dds from the ARENAL MOD RC1 and change the grid locations in the all the 80 or so ARSENAL MOD RC1 weapon.ltx files from OL 2.2 + ARSENAL RC1 - v0.2. I changed the grid values only nothing else to the orignal values set in the ARENSAL MOD RC1.

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1649 downloads

Uploaded:10-11-2008

Gnomus Scope Fix for CS

gnomuss_scope_fix_for_cs.zip | 579.51 KB

anyone knows how to spawn an fn let me know and I will test it as well. I have also created two new textures for the binocs. One is like the existing binocs but with a bit of a green reticle glow and is based off the games default binoc texture. The other is based on the AMK binoc reticle. If you want the default binoc just leave things as is. If you prefer the AMK style binoc then remove the existing binoc or disable it and rename the one called: wpn_crosshair_bino_amk.dds to wpn_crosshair_bino.dds and that one will be used instead.

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1770 downloads

Uploaded:10-10-2008

Clear Sky Ambient Audio Overhaul

cs_ambient_audio_overhaul_v03b.zip | 16.59 MB

ones, as well as including more types of ambient sounds not originally part of the game. This mod replaces many of the ambient audio sounds, and adds in new ones as well, along with addressing some "annoying" audio issues (i.e. extremelly loud faction base radio music, the aggrevating Duty megaphone announcements, etc). This version sees more fine-tuning of the ambient environment audio, fixes a couple of small issues, and further broadens the ambient "tone" of a few of the locales. Feedback is very much appreciated!! For the time being, enjoy!

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1997 downloads

Uploaded:10-10-2008

AK-47 for Clear Sky

ak47_for_clear_sky.zip | 3.39 MB

eventually i gave up and did it myself. ------------------------------------------------------------------------------------- if you haven't downloaded my "STALKER gameplay improvements" or TW33Krs very good ballistics mod (that i have forgotten the name of) the AK-74 and 47 will feel very over powered. ------------------------------------------------------------------------------------- You will not need to start a new game but i have so far only made it so that you can only buy it from the trader at the dark valley (if ur a member of freedom) and the cordon(if you area member of The S.T.A.L.K.E.R.S) and you are given it at the start of the game (and clear sky have them as well).

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2678 downloads

Uploaded:10-09-2008

SEVA Suit upgrade Mod (small fix)

seva_suit_upgrades_1.1.zip | 2.01 KB

SEVA suit, was missing and not working before. Sorry for the trouble

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12744 downloads

Uploaded:10-08-2008

Full Upgrades for Armors and Weapons Mod

full_upgrades_for_armors_and_weapons_mod_1.0.zip | 696.26 KB

fully upgraded pistols, which you couldn't before and fixes a few "problems" with some outfit files in v1.5.0.5 : * exo-outfits' composite plates upgrade doesn't work * o_svoboda_exo_outfit_up.ltx file is uncomplete/contains mistakes * o_scientific_outfit_up.ltx file contains some mistakes

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540 downloads

Uploaded:10-08-2008

Compass Fix

compass_fix.rar | 4.11 KB

naprawic bug u Lesnika w Czerwonym Lesie. Po prostu naprawilem artefakt zwanym Kompasem. Patch ten wspolpracuje z kazdym oficjalnym, wydanym przez GSC.

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1539 downloads

Uploaded:10-07-2008

Trader for OL2.2 + Arsenal (SoC)

trader_for_ol2.2_arsenal.zip | 629.68 KB

trader --> in the vanilla game you can buy ALL stuff by the barman now it should be like this.... Barman --> silencer / Weapons and outfits that are "neutral", like AK47 (dont be used by Freedom or Duty) Duty --> grenadelauncher / G36 / HK416 / Famas / RK [etc.] Freedom --> Scopes / SG550 / AUG / XM8 / GALIL [etc.]

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2056 downloads

Uploaded:10-04-2008

Flashlight Range Extender

flashlightrangemod01.zip | 1.4 KB

but it allows the player to explore the game at night time without the need for night vision.

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443 downloads

Uploaded:10-03-2008

Black Desert Eagle

blackdeagle.rar | 971.13 KB

Download

5612 downloads

Uploaded:10-02-2008

ABC - Free Play + Updates

abc_modv1.0.zip | 23.61 MB

is no team behind it, its just me, one person and it was my 1st mod and also my last mod for stalker, maybe i will update it when they release a new patch, just to make it compatible and add Free Play from begin, since they idea, is very different. Anyway, this update fix problems from the old version and bring much more unique features. Starting a new game, is a must to experience this mod, this doesnt change the main story, but get the best things from the game to make it better. The whole game levels will give you a different feeling, there are many type of different NPCs going through the levels, this is also one of the features, the fights will be more intense and the night will be scary, the blowout waves will be different in almost every level and there will be 2 options, take cover and hide till the wave is gone or experience it during a walk or a fight, the choice is yours.[/quote] Features : [quote]- \"Free Play\" You can finish the game as many times as you want and when you finish for the 1st time, the next time when you go to NPP level, there will be no radiation during the blowout, so you can explore more and once you finish the game with true ending or join the C-Consciousness project or refuse to join, then you wake up in one of those \"dead trucks\" , that means you can also make a wish and go from there till last level, after you finish will also unlock the others factions, so you will be able to join any of them by talking to Cordon trader. Info: Once you finish and if you go back to NPP levels again, it will be very different, there will be the blowout, but no timer, so you can explore, but this time, there will be not just npcs, but mutants and same thing for last level, funny thing to see fracture climbing walls. (Need to start a new game or load a save game before prypiat) PS: You will wake up from a random dream, so every time you wish to finish the game there will be a chance to see a new one and one of them is \"new\". Info: If you want to see the Stadium, do go to main entrace, just go to left or right, there is place where you can get through the large fence. - \"Blowout Waves\" It\'s totaly random, with random sky and random effects and for every level it will have a different feeling, because as you advance there will be more effects, like psy phantoms, psy dog and mutants that spawn during the blowout, this brings a little bit of more tension, since you have no idea when it gonna happen, there is no timer, but instead of hiding, you can experience the whole thing during a walk or a fight and its more short than the one you are used with the last level, the blowout is more short, but it\'s in form of waves, so it feels more longer and those waves will hurt you, but not enough to kill you, so vodka and others radiation kits are really needed on the 1st levels, you will find enough of them. PS: I added a \"show off\" feature, so you can start a new game and see how the mod feels to you, after 5 minutes you will see the blowout wave. - \"Join any faction\" (Monolith, Military, Freedom, Ecologist, Bandit, Mercenary and Duty) That is right, you will be able to join any faction, though there is no need to join Duty or Freedom using this method, in fact i could be friend of both faction just doing certain quests. Info: To join most of those factions, 1st you must finish the game, but Ecologist, Freedom and Duty is on by default, why? because those dont have many conflict with others stuffs and you can make any quest. Then after you finish the game, you will have access to join the others factions, it\'s something very different, because every faction will sort give you a unique experience. For instance, if you join Monolith, you will have a hell of time in most levels, but in radar and npp levels they will help you, same for Militaries, but in the last level there will be just monoliths. Also you will only see this option if you have more then 10000RU or 50000RU for others factions. - \"Repair Faction Status\" & Quit Faction. Have you messed up the stuffs with a certain faction? no problema, just go to trader and ask if him can fix it. INFO: Only for Loners, Duty and Freedom, since the others factions you are always an enemy, you can join to fix it. You can also quit any faction. - \"Configure this mod\" - i left out some settings that the player can configure, just open db.script and read the information. some of these settings are: Join all factions, horror time, Blowout wave, etc... INFO: I STRONG RECOMMEND TO LEAVE THE DEFAULT SETTINGS, its the way this mod is meant to be played, though there is no problem configuring join all faction to \"yes\", this way it will be from the begin, but some factions may no allow you to do certain quests, that is why i made it to be only after you finish the game. - \"Horror time\" Now it\'s great, it\'s not just about spawing more mutants, there will be special effect and depending of the level, different type of mutants will spawn near you and also psy phantoms, you will know when this gonna happen when you hear a scary scream. - Artifact Activation with unique hude textures and idle sound. - Artifact Repair (Battery Artifact) As the name say, it repair weapons(87%) and suits(90%), thanks to: \"Frag Maniac (AKA >Omen< \", he gave me the idea to make a root repair kit and i thought about making an artifact that can repair weapons and suit , i didnt make it 100% because it would make the traders repair useless, so 87% is good number for weapons and 90% for suit. - ZONE TV - TV now makes sense and have some funny stuff, see picture. PS: There are much more cool stuffs, but i wont spoil it, just download it :D - Take money from NPCs, you will be able to buy more weapons if you start a new game, it\'s fair because there are more mutants and a-life is more wild, not to mention i think this is the only mod that add more animals and they are mad! INFO: It\'s random and by rank, high ranked stalkers will drop more money. - A-life even more wild (may be not compatile with others alife mods, since this is \"alife mod\" itself), the 1st version was already very wild and you can complete all quests, also there is all the others fixed quests from the old version that have 10 days quest, so it\'s a woth starting a new game and exploring the levels. - BIG Fix: mutants spawns tweaked, it\'s perfect now, there will be no mutants spawing when the level load, thuskano and fracture tweaked, now NPCs can attack them. - Main story npcs with unique suits and same face, i thought they should stand out from the others, they also get better weapons and better protection from the suit. (need to start new game) - \"New NPCs\" (see pictures) and NPCs with better weapons from begin, now they can fight those mutants and bandits aint anymore just a target practice.(need to start new game) - Enabled PSY Dog in Pripyat and others levels. - \"Black Bolt\" - Bolt Artifact, it\'s a lethal weapon for short distance, but you will need atleast another artifact to balance the radiation. - Knife throwing - Yes that is right, just like the name safe, you will be able to buy a collection of 1000 knives throwing. Very good for medium range and even far away, i bet you will be playing around far away to see if you can hit some one. :D Info: The animation is a little bit weird, but it works, i tried to make mini knifes, but i was running out of time, if anyone want to make a mini knife from the bolt texture, be my guest and email me and fix it. - Dream Mod - \"No Hunger\", you don\'t need to look for food anymore, so you can just sleep and you wont wake up dead. - All Suits tweaked and all Exo-Suits can carry additional weight and sprint as well, there is also up to 40 suits from the old version and all of them updated for the night vision and the extra weight. - 3 types of night vision, most suits that didnt have a night vision, now they do and those suit that had bad night vision, now they get a new one and the others remain with the good NV, since the night its more dark and npc can see better, i thought its a fair trade. - The whole weather system tweaked again, but its much more nice now, both NPP level are more clear and pripyat back to my \"default\" settings, so its more random now and thunderbolts are much more intense. - All traders tweaked, you will see much more items, when you finish the 1st mision, talk to Wolf to unlock the others weapons from Cordon trader. You should get a pause of 2 seconds, no big... - Added Trader to pripyat You must follow that group of stalker and if one of them is alive you will be able to buy stuffs, also they will take over that big building by the left of the subway. - More physic objects. - 3 knives - you spawn with default knife and can buy more 2 from trader. Tip: to switch knife just sell your knife to trader and buy a new one or buy a different one and drop the active knife, then drop the other one and pick up the one you want to be active in your slot, if you drop the active knife and try to move the one that is in your bag, will make the game crash. - You can buy better detectors from trader - use the knife tip. - You will start the game with better weapon, \"Auto walther\" and alot ammo, a scientic medkit, antirad, 2 grenades and 1 knife. - Added more weapons, 2 Auto Pistol: Walther and Beretta. More unique weapons from the old version: Super Gaus, Gauss Pistol, Zone TR 301(LR300 different texture and features), 2 MP5(one Golden mp5 and the other is a MP5 mod) - Blood Tweaked - Added harmonica to all Stalkers and no error messages, i would add more, but i couldnt find harmonica songs. - Game Relations tweaked - and many others small stuffs/fix and as usual, i probably forgot to mention something. - All the others features from the 1st version of this mod see here: http://stalker.filefront.com/file/ABC_Advanced_Balance_and_Collision;79656[/quote]

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806 downloads

Uploaded:10-01-2008

Dragunov Headsplitter 3000, Auto-Beretta and Hand-Cannon

chove_equaliser_pack.zip | 1.95 MB

abundant 5.45mm round. Also uses a modified scope with a central red pointer, thanks to the Advanced Scope Pack V2 by Domm. A sawn-off double-barreled shotgun which fits in your pistol slot. The Hand-Cannon! A Beretta which can be set for single or full-automatic fire. It's 25 bullet mag takes the 19mm projectile. All these are virtually given to you by Sid at the beginning of the game.

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60 downloads

Uploaded:10-01-2008

GP 37 Reworked

gp37_reworked.zip | 245.75 KB

Download

904 downloads

Uploaded:10-01-2008

Deadly Snipers

deadly_snipers_v1.zip | 262.85 KB

Download

514 downloads

Uploaded:10-01-2008

AdvancedScopes Mod

ascopes_cccp_v11.0.zip | 854.79 KB

circle in the middle), check out the screenshots. [/quote]

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220 downloads

Uploaded:10-01-2008

Sniper Stalker

sniperstalkerv101.zip | 257.34 KB

ammo.

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485 downloads

Uploaded:10-01-2008

Fangs's AKS-74U

fang_aks74u.zip | 13.25 MB

grip area 2. MP5 fire regulator 3. MP5 silencer when attached 4. blue stripe on mag to somehow indicate that it uses AKS-74U non-standard ammo and a larger capacity mag 5. "heat dispersion system" in several places to enable higher RPM and prevent overheating and stalling 6. engraved cyrillic letter "F" to indicate alleged Fang's ownership of the gun 7. "repaired" and upgraded handgrip with less slick and more shock-absorbing material near the trigger 7. other minor modifications[/quote]

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417 downloads

Uploaded:10-01-2008

G36 Crosshair

g36_zf.zip | 143.3 KB

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414 downloads

Uploaded:10-01-2008

LR300 Special Purpose Rifle

staker_lr300_spr.zip | 80.11 KB

even be silenced.

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428 downloads

Uploaded:10-01-2008

Gauss S-AR Mod

gauss_sar_mod.rar | 1.1 MB

the trader in Yantar, and you get a high-powered Gauss weapon with pinpoint accuracy and no recoil. :rock: All in all, a nifty \'lil mod that can be used to annihilate anyone and everything in your path. :p

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296 downloads

Uploaded:10-01-2008

Weapon Changes

weaponchangesv1.zip | 699.79 KB

Download

79 downloads

Uploaded:10-01-2008

Weapon Customize MOD

wpn_customize_1.0.zip | 163.18 KB

Download

334 downloads

Uploaded:10-01-2008

2 Tone Colt Skin

2tonecolt.zip | 324.43 KB

Download

1899 downloads

Uploaded:10-01-2008

Awesome Shotgun Sound

awesomeshotgunsound.zip | 49.58 KB

I\'m very satisfied with this...

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272 downloads

Uploaded:10-01-2008

New MP5 and L85 Sounds

mp5l85.zip | 45.87 KB

Download

15601 downloads

Uploaded:10-01-2008

OL2.2 + Arsenal mod

ol2.2_aresenal_mod.zip | 11.85 MB

Download

5651 downloads

Uploaded:10-01-2008

Oblivion Lost

oblivion_lost_1.3.7z | 105.68 MB

ambitious mods out there today. This mod aims to bring Shadow of Chernobyl back to its original "Oblivion Lost" roots and adds in some of the gameplay features we STALKER fans have longed for, like FREEPLAY (explore the zone after the final NPP mission), improved A-Life, and so much more!!! [quote]FEATURES: FREEPLAY - New level changers (Stancia2 to Control Room, Control Room to Sarcophagus, Sarcophagus to Stancia1, Stancia1 to Pripyat, Cordon to Dark Valley and a new Radar to Bunker) - Removed the scripted blowout from Stancia1 and the dead zone from Stancia2, so you can explorate the whole Power Plant - The last portal teleports the actor to the court, so the game is open-ended A-LIFE - Now almost everything can be happened, there's a chance to meet any NPC's on other levels - Sometimes the army raids, sometimes not, this is totally random, too - The mutants are making their ways through pass the Zone in big hordes - The mutants are entering places what they aren't entered before, so there's an increased chance to meet them in human-being places REALISM - All weapons are strongers and well-balanced - Almost to all weapons be able to attach addons - Added realistic sounds to the weapons, rounds, ammos, materials, environment - NPC's are bleeding, if they are hurted then fall down to the ground, and if they don't receive any medkits about a minute, then they die - Bandages and foods don't heal the actor - The average bleeding don't stop by itself, only the minor - Added realistic head-bobbing to the actor when he is heavily wounded - Well-balanced armor degradation - The crosshair is reduced to a dot - Reduced HUD and removed NPC counter STEALTH - The NPC's can't notice the actor during night if his flashlight is turned off - If the actor turns on the flashlight, then his enemies spot him immediatelly - Reduced the sound volume of the Knife, now it's a dangerous and invisible weapon during night, presumably the NPC's won't notice the actor if he is smart enough WEATHER - There are 24 hours cycle weathers in all levels - The night is dark and scary - Restored the Sun and the Moon - Atmospheric sky textures BLOWOUT - The blowout is totally random, you never know that when it will start - The blowout spawns mutants and artifacts in random places - The NPC's are falling down when the blowout starts, and they stunned to the ground when it explodes, also the actor is slowered and has got some minor effectors - The blowout is dark at night and shiny at daylight - If the weather is rainy, then the blowout increases the intensity of the rain, the thunders and the wind MUTANTS - Added all cutout mutants (Dwarf, Chimera, Cat, Zombie, Izlom) - They have got so many different types of skins - Added the Psy Dog as a new mutant (with attack effector) - Two boss enemy characters (Burer and Koshei) - you can kill them with special methods VEHICLES - Added all drivable vehicles (Niva, Zaz, Kamaz, Tractor, UAZ, BTR, Moskvich) - The vehicles aren't floating - Well-balanced driving properties - Added realistic engine and gear sounds to the UAZ ARTIFACT ACTIVATION - This is a method of transforming the artifacts created by an anomaly back to the anomaly they were originally created in - Each artifacts have got different HUDs MISCELLANEOUS - Replaced main menu music - Main menu from the 2215 beta - Added the "Turn on the engine" to the options/controls - NPC's can buy everything from the actor but in very low prices - All traders can repair - New stalker and weapon textures - More types of skins of stalkers and bandits - Sleeping bag - Replaced some dialog sounds to russian - Added some songs to the camping stalkers[/quote] EDIT: Don't forget to grab the [url="http://stalker.filefront.com/file/Oblivion_Lost_Cumulative_Patch;88621"]patch[/url]!!

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13845 downloads

Uploaded:10-01-2008

Transport Mod

transport_mod_v1.0.zip | 3.84 MB

trucks, tractors, etc... All in all, a very interesting mod for those of you who wish to explore the Zone in a vehicle, not on foot. :p After you download the mod, why not [url="http://stalker.filefront.com/file/Transport_Mod_Patch;77778"]grab the patch[/url]?

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303 downloads

Uploaded:10-01-2008

High-res Vodka Pack

vodka_pack.rar | 1.42 MB

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527 downloads

Uploaded:10-01-2008

LR300 Skin

lr300_skin.rar | 111.02 KB

that roughed up look present, so it still fits in with the zone.

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173 downloads

Uploaded:10-01-2008

GOLD DESERT EAGLE

gold_deagle_v1.03.zip | 2.31 MB

Download

240 downloads

Uploaded:10-01-2008

Scharfschutzen\'s Real M4a1 FIXED

scharfschutzens_m4a1_1.01.zip | 1.06 MB

(just because it looks cool). Thanks for all the comments on the first version! If I knew how to do bump maps I would do em\' in a second, but im new and im just gettin my feet wet here. In Progress: SOCOM USP .45 (Yes like the one from Metal Gear!) Springfield Armory M1911 .45

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204 downloads

Uploaded:10-01-2008

Modern Colt 1911

modern_colt_1911.rar | 1.18 MB

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48 downloads

Uploaded:10-01-2008

Retextured PB

rugged_pb2.zip | 911.79 KB

Download

86 downloads

Uploaded:10-01-2008

Lr3000 Reskin

lr3000_reskin_v1.rar | 837.11 KB

Download

114 downloads

Uploaded:10-01-2008

Retextured PM and PB

pistol_retextures_v1.zip | 769.68 KB

this mod, the PMm Makarov and PBb Silenced Pistol will both have better textures. I TAKE NO CREDIT FOR MAKING THESE, they were made by Balnazzar, I just removed the cheap radioactive markings.[/quote] - Gohda

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681 downloads

Uploaded:09-30-2008

Freedom Mechanic fix V2

mechanicfixv2.zip | 3.82 KB

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40 downloads

Uploaded:09-30-2008

Clear Sky DX10 Features Video

features_demo.zip | 35.74 MB

WILL be drooling all over your keyboard.

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31 downloads

Uploaded:09-30-2008

Latest Trailer

trailer25.zip | 85.4 MB

Download

33 downloads

Uploaded:09-30-2008

New STALKERs trailer

stalkers_trailer.rar | 132.79 MB

Download

50 downloads

Uploaded:09-30-2008

New High Def Aftermath Trailer

german_aftermath_trailer.rar | 151.87 MB

with [url=\"http://stalker.filefront.com/file/STALKER_Aftermath_Trailer;73655\"]this version[/url] for now.

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9295 downloads

Uploaded:09-30-2008

S.T.A.L.K.E.R. Official Soundtrack

stksoundtrack.zip | 69.56 MB

disc. The files are available in *ogg format with the quality of variable 160 kb/s.[/quote] The Official S.T.A.L.K.E.R. site has added up 16 tracks from the official S.T.A.L.K.E.R. SoundTrack for our downloading and listening pleasure. [quote]01 Mutation (music by MoozE) 02 Dead Cities Pt.2 (music by MoozE) 03 Radwind Pt.1 (music by MoozE) 04 Tunnels (music by MoozE) 05 The Thing (music by MoozE) 06 S.A.D. (music by MoozE) 07 Cold/Freezing Out (music by MoozE) 08 Zone Triggers (music by MoozE) 09 Radwind Pt.2 (music by MoozE) 10 Sleeping In Ashes v.2 (music by MoozE) 11 Rads Pt.1 (music by MoozE) 12 Dirge for the Planet (lyrics by O.Yavorsky, music by FireLake) 13 Fighting unknown (music by FireLake) 14 Against the ionized odds (music by FireLake)[/quote]

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6823 downloads

Uploaded:09-30-2008

Clear Sky Patch

v1.5.05_stkcstolpackefigspatchany5.exe | 56.12 MB

saved games will be compatible with patch 1.5.05.[/b] [quote]----------------------------------------------------------------------------------- Change Log for 1.5.05 ----------------------------------------------------------------------------------- Saved games: 1.5.04 saved games will be compatible with patch 1.5.05. Game changes: - Fixed an error which prevented the guide from leading the player to the Cordon. This was caused by the fact that the autosave function failed to save all data, and once such a saved game was loaded, the game became impossible to complete. If this error occurred, it was necessary to restart the game from the beginning. - Fixed a bug with secondary objectives (Deliver item), which caused the arrow to point to the wrong NPC after a save/load. - Changed the reward for lowering the bridge in the Red Forest. - Changed the reward for killing bandits at the Freedom base filling station. - Fixed the Freedom technician’s dialogue. After accepting a secondary objective, it became impossible to undertake/complete objectives to find flash drives. - Fixed an error, which caused the situation to be displayed incorrectly in the PDA Faction War section. - Fixed an error, which caused the number of grenades for the grenade launcher attachment to be saved incorrectly following modifications. - Fixed an error, which caused FPS to fall when the cursor was moved over headings on the PDA map. - Fixed an error, which sometimes caused the game to crash to desktop when the game was saved during an NPC death animation sequence. - Fixed an error, which caused carried weight to be calculated incorrectly when a suit was upgraded or artifacts attached. - Fixed an error, which sometimes caused faction strength to be displayed incorrectly in the PDA statistics. - Fixed an error, which caused the game to crash following the loading of a saved game due to incorrect saving of monster animations and armed NPC grenades. - Fixed an error, which sometimes caused ammo to be displayed incorrectly after searching bodies. - Fixed an error, which sometimes caused individual NPCs to be enemies, while the rest of their faction was neutral or friendly. - Fixed several minor HUD, inventory, PDA and main menu errors. - Minor rebalancing of trade and items that pop out of dead bodies. - Fixed a problem, which allowed the player to leave the Zone in the water part of the game (first visit to the Swamps). - Changed the process for rewards given for joining factions. - Changed rewards for destroying faction bases. - Fixed game crashes during conversations with enemy technicians. - Added ability to upgrade GP 37 with the help of Freedom and Bandit technicians. Multiplayer: - Added ability to ban and kick players from the game using their GUID (serial number), in addition to name and IP. - Fixed several errors in multiplayer chat, including the fact that the following letters could not be entered in some circumstances: A, Z, X, C, V. - Fixed a large number of various errors which caused client and server crashes in the multiplayer. - Added IP filter (for games in certain subnets). Fixed the following script crashes: - smart_terrain.script:227: attempt to index local 'obj' (a nil value) - smart_terrain.script:1003: attempt to index field '?' (a nil value) - sim_combat.script:950: attempt to index a nil value - sim_board.script:688: attempt to index local 'obj' (a nil value) - smart_terrain.script:288: attempt to call method 'clear_smart_terrain' (a nil value) - bind_monster.script:72: attempt to index field '?' (a nil value) - xr_effects.script:1607: attempt to index field '?' (a nil value) - ! [LUA][ERROR] ERROR: There is no task with entity_id(_g.script:973: bad argument 2 to 'format' (string expected, got nil)) - ! [LUA][ERROR] ERROR: error. val_smart_terrain_5_0_freedom_antenna(_g.script:97 3: bad argument 2 to 'format' (string expected, got nil)) - fixed crash (task_objects.script:2231: attempt to call global 'blowout_hit_with_pp_and_cam_effectors' (a nil value)) - fixed crash (ERROR: Invalid AI map at kamp point [mar_smart_terrain_6_8_kamp_1](_g.script:973: bad argument 2 to 'format' (string expected, got nil))) - fixed crash (sim_combat.script:429: attempt to index local 'comander' (a nil value)) - fixed crash (task_objects.script:580: attempt to concatenate field 'id' (a nil value)) Thanks to user madafraga for this POLISH translation of the changelog. Zmiany w grze: - Naprawiono błąd, który sprawiał, że przewodnik nie był w stanie doprowadzić gracza do Kordonu. Było to spowodowane faktem, iż autozapis nie zapisywał wszystkich danych. W sytuacji, kiedy taki stan gry był odgrywany, nie dało się ukończyć gry i trzeba było rozpoczynać ją od samego początku. - Naprawiono błąd związany z pobocznymi zadaniami (dostarczanie przedmiotów). Po zapisaniu/odegraniu stanu gry strzałka wskazywała nie tego NPC, co trzeba. - Zmieniono nagrodę za opuszczenie mostu w Czerwonym Lesie - Zmieniono nagrodę za zabicie wrogów na stacji benzynowej w bazie Wolności. - Naprawiono rozmowę z technikiem Wolności. Po podjęciu pobocznego zadania, było niemożliwe zabranie się/ukończenie zbierania dysków. - Naprawiono błąd, który powodował, że PDA źle wyświetlał statystki ugrupowań. - Naprawiono błąd, który sprawiał, że liczba pocisków w po modyfikacji polegającej na dodaniu granatnika była wyświetlana błędnie. - Zlikwidowano błąd, który sprawiał spadek liczby wyświetlanych klatek na sekundę (FPS-ów), kiedy kursor przesuwał się po nagłówkach mapy w PDA. - Naprawiono błąd, który powodował, że gra wyłączała się, kiedy zapisywano stan gry podczas sceny śmierci NPC. - Poprawiono błąd, który sprawiał, że źle obliczał się ciężar, kiedy dokonywano usprawnień lub przyłączano artefakty. - Naprawiono błąd, który czasami błędnie wskazywał siły frakcji w statystykach w PDA. - Usunięto błąd powodujący wyłączanie się gry podczas ładowania zapisanego stanu gry z powodu błędu przy zapisie w trakcie scen z potworami i uzbrojonych w granaty NPC. - Naprawiono błąd, który sprawiał, że błędnie podawana była ilość amunicji w trakcie przeszukiwania ciał. Poprawiono błąd powodujący, że jeden NPC był wrogo nastawiony, natomiast cała jego frakcja zachowywała się neutralnie lub po przyjacielsku. - Naprawiono kilka mniej ważnych błędów HUD-a, plecaka, PDA i menu głównego. - Naprawiono usterkę powodującą wyrównanie wartości handlowej przedmiotów, które zdobywało się po przeszukiwaniu zwłok. - Usunięto błąd, który pozwalał graczowi na opuszczenie Strefy w wodnej części gry (pierwsza wizyta na Bagnach). - Zmieniono system nagradzania za przyłączanie się do ugrupowań. - Inaczej wynagradzano za niszczenie baz różnych frakcji. - Wyeliminowano usterkę, która powodowała wyjście do systemu podczas rozmowy z wrogimi technikami. - Dodano umiejętność ulepszania GP37, korzystając z pomocy techników z frakcji Wolność i Bandytów. Gra wieloosobowa - Dodano możliwość banowania i wyrzucania graczy z rozgrywki, korzystając z ich GUID (numeru seryjnego), w związku z nazwą użytkownika i adresem IP. - Naprawiono kilka błędów w czacie w grze wieloosobowej. Wcześniej w niektórych okolicznościach nie można było wpisywać następujących liter: A, Z, X, C, V. - Usunięto dużą liczbę błędów, które utrudniały pracę klienta gry wieloosobowej i powodowały awarie serwerów. - Dodano filtr adresów IP (dla rozgrywek w niektórych podsieciach) Poprawki naniesione do skryptu: - smart_terrain.script:227: attempt to index local 'obj' (a nil value) - smart_terrain.script:1003: attempt to index field '?' (a nil value) - sim_combat.script:950: attempt to index a nil value - sim_board.script:688: attempt to index local 'obj' (a nil value) - smart_terrain.script:288: attempt to call method 'clear_smart_terrain' (a nil value) - bind_monster.script:72: attempt to index field '?' (a nil value) - xr_effects.script:1607: attempt to index field '?' (a nil value) - ! [LUA][ERROR] ERROR: There is no task with entity_id(_g.script:973: bad argument 2 to 'format' (string expected, got nil)) - ! [LUA][ERROR] ERROR: error. val_smart_terrain_5_0_freedom_antenna(_g.script:973: bad argument 2 to 'format' (string expected, got nil)) - fixed crash (task_objects.script:2231: attempt to call global 'blowout_hit_with_pp_and_cam_effectors' (a nil value)) - fixed crash (ERROR: Invalid AI map at kamp point [mar_smart_terrain_6_8_kamp_1](_g.script:973: bad argument 2 to 'format' (string expected, got nil))) - fixed crash (sim_combat.script:429: attempt to index local 'comander' (a nil value)) - fixed crash (task_objects.script:580: attempt to concatenate field 'id' (a nil value)) [/quote]

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201 downloads

Uploaded:09-30-2008

Stalker Forever!: Wired PDA

stalker_forever_wired_pda.rar | 186.35 KB

GSC. Reworked coordinates, and voila here it is. Upcoming mod: major interface modification (in progress)

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468 downloads

Uploaded:09-28-2008

Clear Sky Faction Mod

clear_sky_faction_mod.rar | 25.97 MB

localizated at Yantar. Ecologs Had Renamed to Clear Sky.Merc will attack Clear Sky Faction at Random Time. Clear Sky Menbers only apear after the task of shut down the "Brainlab" of Yantar. Change Log of 2.1: - Added Dark Nights - Fixed Stalkers doesn't Envade Anomalys - Now They Envade and will not Loot Bodies in Anomalys - Fixed Weapons - Now you can attach silincers , granade lunchers (M06 Granade Luncher for NATO and the other granade lunchers for another Rifles) - Added Bleed to NPC - Added Repair Mod - Improved NPC Travel - You can meet any NPC and it causes some fights in Certain Levels ------------------------------------------------------------------------------------ Discussion Threads: Use this Threads if you founded any bug or for give feed back: GSC Forum: http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=10&thm_id=15185&sec_id=16 FileFront Forum: http://forums.filefront.com/s-t-l-k-e-r-soc-modding-editing/379509-clear-ssky-faction-mod-xratx-2-0-shoc.html

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45 downloads

Uploaded:09-28-2008

Faction_weapons

faction_weapons_clear_sky.zip | 470.83 KB

easy. The mod doesn't change the weapons you get by joining a faction ! Maybe I will correct that, too. But I don't know, we will see.... Before your are using this mod please make a back up.... Any feedback is welcome

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1427 downloads

Uploaded:09-28-2008

Improved Sound Effects: Clear Sky

improvedsoundeffectscs_v12.zip | 2.21 MB

SoC. Files have been properly commented Replaced sounds to: -Weapon Fire, Reload, draw, and holster -Devices -PDA -Bullet hit flesh -Doors -bullet whine -Interface -3 detectors -actor footstep and death -bullet impact -glass -wood -ragdoll -Nightvision --CHANGES in v1.2-- -Synced weapon reload sounds (some with config file) -Reduced weapon sound length to prevent memory usage. -Grenade Launcher uses correct fire sound. -Made a new sound for PKM reload as it was using sig220's reload sound. -SPAZ shotguns now have a weapon cock sound after fire. -Fixed wincheaster1300 shotgun using SPAZ fire sounds.

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352 downloads

Uploaded:09-25-2008

--Realism ModPack --

s.t.a.l.k.e.rclearskyrealismmodpackv1.2.7z | 12.6 MB

finally an unknown place!! -Mod in English now! (if you want to change that, go into Gamedata/config/localization.ltx and change the language to whatever you want: Fra, Rus,Eng etc..) -No more MINIMAP (mod by DeadlyTigger). If you are lost, look in your pda map, thats real life. -No Beep when npc around. -No Enemy or Mutant red dot on PdaMap (by Blackheim) -Don't forget to install the S.H.A.R.P.E.R-texture Mod as it is to big for me to put it in this modpack. You can download it at http://stalker.filefront.com/file/SHARPER_FULL_version_832_textures;94212 Changelog v1.1: -Less Artifacts in dead body. -Vanilla item after tutorial

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1583 downloads

Uploaded:09-25-2008

Clear Sky Invulnerable Trader

clear_sky_invulnerable_trader_3.0.zip | 2.22 MB

with the last version. A problem with the meshes made all npc's invulnerable. I tested this by going on a killing spree. The result being, all npc's except traders, were promptly put out of their misery. So this is a fixed version. Thanks for downloading my mods, I appreciate the feedback for letting me know my mods are good or that I messed up and need to fix an error.

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1229 downloads

Uploaded:09-24-2008

SOC Nightvision

soc_nightvision_1.0.rar | 1.03 KB

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556 downloads

Uploaded:09-24-2008

Colt1911 At Start

colt1911_at_start.rar | 2.69 KB

grenade .45ACP .45ACP .45ACP .45ACP Knife 60rubles (start with 40 and u get 60 from wolf, so it equalizes out to 100) Credits: Oblivion Lost Team, swede96 AkA K-Jay.

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5428 downloads

Uploaded:09-24-2008

Flash Drive Mod

flash_drive_mod_3.0.zip | 16.12 KB

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7372 downloads

Uploaded:09-22-2008

ClearSky MOD Pack

badmotha_cs_mods_v1.zip | 4.62 MB

requested mods for FileFront forums. As you know we're tryin to make ClearSky better toned for varity of what players have asked for. Well has alot of imrovements and fixes. But it's not too over the top, like some mods.

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1301 downloads

Uploaded:09-22-2008

Ambient Audio Overhaul

ambient_audio_overhaul_v095.zip | 124.09 MB

update many of the ambient sounds with improved quality sounds. The idea is to add some more atmosphere and ambience to the Zone. I've also started fixing some annoying audio issues as well, you'll no longer hear Sakharov from outside the mobile lab, no longer hear bar patrons from outside the bar proper, etc. This is still a work in progress, so feedback is most entirelly welcome!! Enjoy!

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25709 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. World Wide Patch

stkww13.exe | 9.64 MB

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17478 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. Patch (US ONLY)

stkus10001.exe | 3.87 MB

Download

4672 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. Digital Distribution Patch

stkdd10005.exe | 29.39 MB

MP crashes. This isn't the full change log according to Oblivion Lost. [quote]"Implemented - compression option to switch off the network traffic on a server networked games (default is off). This solves the problem of overloading the CPU servers with low productivity. - A bug in the dialogue. This error resulted in the fact that dialogues with a high degree of nesting were lopping. - The possibility of creating servers for tournaments. Access to the players on the list server implemented on the server (login and password). Fixed-over 10 crashes in multiplayer game - Maintenance of statistics on MP-match points, the use of weapons, and per-zone hit points"[/quote]

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1117 downloads

Uploaded:09-21-2008

Starter Equipment Mod

starter_equipment_mod_1.1a.rar | 1.32 KB

rounds 1x CS-1 Suit Note: This is not an update. This is a separate version for those who don't want to have the bear detector from the start

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357 downloads

Uploaded:09-20-2008

Endgame: S.T.A.L.K.E.R. Clear Sky

endgame_v1.05_for_stalkercs_by_chromatik.zip | 296.89 KB

features will be coming in the next release. I wanted to make sure the first one was bug free first. 1.05 Change List * Fixed bug in m_stalker.ltx where enemies would not fire on you * Added tweaks for zombie awareness * Removed weapon restriction in faction bases. (credit to m0r3g0r3 from the Easy Start mod) * Changed Flashlight to mirror OL 2.2. but gave slightly more range * Implemented Script Fixes by EyesOfARaven to help mitigate CTD errors (I could not continue past Lemansk and this resolved for me and many others), For more info go to his thread at: http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=16809&sec_id=19 --- Endgame is the way I like to play and it gives a more traditional shooter feel while leaving other aspects intact. Some mutants are easier to bring down (more realistic). Aiming is significantly better (not as realistic). Enemies no longer spot you from across the map, and sneaking up on them is easier, They also have the same limits of sight in darkness as you (human AI only). Weapon damages have been increased significantly to the point of overkill. Do not run in like Rambo, you will die very quickly. Again this is the way I like to play. I made an Endgame mod for other games including Shadow of Chernobyl, but this is the first one I'm sharing with others. If this does not suit your play style feel free to tweak it to your liking (or use something else.) I enjoy the S.T.A.L.K.E.R. games immensely, The immersion and gameplay are what I've been looking for in a shooter for very long time. That said I never liked the fact that you had to wait 5 minutes for your crosshair to focus while enemies with perfect aim hit you with a sawed off shotgun from a mile away. I also had serious issues with the fact that I had to empty a whole clip of ammo into one Bloodsucker/ pseudo dog etc just to bring it down. At the end of the day, mutant yes, but its still flesh and bone, and no amount of radiation grants armor plating to an animal. stick out tongue.

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4095 downloads

Uploaded:09-19-2008

Clear Sky -- Any NPC trade fix

all_npc_trade_fix.zip | 3 KB

vanilla for the medkits, etc. Feel free to edit as you please.

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7620 downloads

Uploaded:09-17-2008

STALKER Clear Sky accuracy fix

ol_to_cs_accuracy_fix.zip | 256.41 KB

alter the hit_power as i find that with more NPCs you tend to get hit more, so more realistic 1 shot kill values are omitted for the fun factor. Also tends to force player to only aim for the head instead of just anywhere and makes the gun fights a little longer. I also did not alter the grenades values because on master the NPCs can now throw perfect nades twice as far as you. Support for this can be found in the FF Stalker CS modding forum http://forums.filefront.com/s-t-l-k-e-r-cs-modding-editing-1532/

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11177 downloads

Uploaded:09-11-2008

Clear Sky Patch

stkcs_v1.5.04_tolpackefigspatchany4.exe | 56.24 MB

game. [quote]S.T.A.L.K.E.R. Clear Sky v1.5.04 fixes : [b]Added[/b] - added stamina indicator to HUD. - added ability to move ammo from the container to the inventory and back by double-clicking. - added game autosave after intro cut scene. - added items to secret locations in the Swamps level. - added ability for the Duty technician to upgrade exoskeletons. - added ability for the Freedom technician to upgrade AC-96/2. [b] Changed[/b] - increase the amount of money the Bandit faction trader has. - considerably increased the likelihood of getting a “return item” job at the Cordon, Agroprom and Military Warehouses. - removed machine gunner and sniper invulnerability at the Deserted Hospital level. - during emissions the player no longer loses control if he is in cover. - increased monster vulnerability to grenades. - fixed ammo and armor prices. [b]Fixed[/b] - fixed error related to a large number of ammo in crates in camps, which caused a crash due to excessive identifiers. - fixed error which damaged save game files after switching between them in the loading menu, which caused various random errors while playing. - fixed error which caused the Bandit faction trader to take money from the player for completing the “Take over the flea market together with the bandits” job, instead of giving him money. - fixed error which prevented the main mission from appearing in the Limansk level if the player entered it from the Red Forest level before completing the “Help Clear Sky capture the bridge” job. - fixed error which caused the situation during the “Help Clear Sky capture the bridge” job to be saved incorrectly. - fixed error which caused a crash during the conversation with the Freedom squad leader near the mercenary base. - fixed an incorrect patrol route at the Military Warehouses level, which caused crashes. - fixed error in the Freedom leader dialogue, which caused a crash if the player, having brought back the dead squad’s PDA, closed the dialogue window early and then reinitiated the dialogue. - fixed error in the mugging scene which caused a crash. - fixed error which caused the Freedom technician to not take his friend’s PDA on job completion. - fixed error which prevented the “Talk to Wild Napr” job from being completed if the diggers had already been freed from the concentration camp. - fixed error at the Cordon level which allowed the machine gun to continue firing, even after the machine gunner had been killed. - fixed error which caused a crash at the entrance to the Dark Valley level. - fixed error at the Dark Valley level which caused a crash if the tunnel at the mercenary base was blown up prematurely. - fixed several random crash errors. - fixed some errors in the Faction War. - fixed error which caused squads to leave control points. - fixed error which caused a crash when attempting to load the last saved game if there were no saved games. - fixed error which caused a crash when attempting to throw away a weapon twice using the “Throw away weapon” button with an open inventory. - fixed error which caused premature activation of level-to-level passages. - fixed error which prevented the “Kill blind dogs” job from being completed if the digger killed the dogs himself. - fixed error which made it possible to complete jobs to deliver items even if there weren’t as many items as needed, causing a crash. - fixed error which caused a crash if all members of a squad which gave the player a job died. - fixed frequent server and client crashes in the multiplayer. - fixed error which caused weapon mods to disappear if weapons were left at a considerable distance away from the player. - fixed error which prevented the message informing the player that he is leaving the crow shooting area from disappearing. - fixed some errors related to emissions, including crash errors.[/quote]

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11435 downloads

Uploaded:09-10-2008

Stalker CS Weight mod

weight_mod_v1.1.zip | 12.54 KB

Download

1124 downloads

Uploaded:09-10-2008

Easy Start

easystartmod_1.0.zip | 1.03 MB

have more staff to sell 8.No restriction weapon in camp 9.The trader give more ammo before tutorial, but only for pistol 10.Hard shot damage

Download

370 downloads

Uploaded:08-17-2008

Normal Accuracy PLUS

normal_accuracy_plus.rar | 92.64 KB

needed it). This is definitely compatible with STALKER 1.0004 and should be ok with 1.0005 as well - it includes Normal Accuracy.

Download

16534 downloads

Uploaded:07-06-2008

Oblivion Lost (1.0005 release)

oblivion_lost_2.1.1_for_1.0005.rar | 241.77 MB

best performance possible, while implementing the best mod features: Total Freeplay, Modified A-Life, and Reality Enhancement. [/quote]

Download

2744 downloads

Uploaded:09-14-2007

Stashed Mod

stashed_01.zip | 76.59 KB

the start of a new game

Download

1375 downloads

Uploaded:05-15-2007

Strelok' Sniper & GunPowder Weapons Pack 2

strelok_sniper_gpwp2.zip | 4.29 MB

Retrofitted to cheaper 9x39mm ammo 4. 15-round mag 4. Rebuilt with lighter alloys and polymers it enables increased mobility (running) 5. Suppressed sound: added unique suppressed sound 6. scope magnification adjusted to mid-to-long range (similar to Vintorez magnification)[/quote] This mod also reskins the FN F2000, HK MP5, Nikonov AN-94 "Abakan".

Download

234 downloads

Uploaded:08-08-2012

Stashed for AMK

stashed_for_amk.7z | 11.64 KB

Download

180 downloads

Uploaded:08-08-2012

Electro Artifacts Always Visible

electro_artifacts_always_visible_1.0.zip | 2.19 KB

regardless of the time of day. Should be compatible with all versions of S.T.A.L.K.E.R.: Shadow of Chernobyl.

Download

147 downloads

Uploaded:07-01-2012

MEHUD

mehud_v4.rar | 2.79 MB

relevant info MAIN HOMEPAGE: http://www.moddb.com/mods/mehud-4 CURRENT VERSIONS: [Standard Version] [No-minimap version] CHANGES: 1) Minimap (optional) has been shrunken and moved further into corner of screen 2) General \'style\' has been improved 3) All icons have been moved to the bottom of the screen, shrunken and desaturated 4) Noise and sight meters have been removed 5) All PDA/NPC alert sounds have been muted 6) Health and stamina bars have been moved to the bottom left of the screen

Download

808 downloads

Uploaded:05-18-2012

Pripyat realistic weapons

pripyat_realistic_weapons.zip | 131.79 KB

make them crazy strong, so, do this only if you want to. This should work with any mod, it is very basic, however i cannot say anything for mods that change models or add weapons.

Download

367 downloads

Uploaded:03-15-2012

Increased Spawns

cop.rar | 22.58 MB

Download

163 downloads

Uploaded:03-15-2012

S.T.A.L.K.E.R Configuration File Cleaner

cleanconfigs.zip | 2.7 KB

only is this less horrifyingly ugly, but it makes editing things in Vim or other advanced text editors much easier. In other words, this script will turn the following: [pre] variable1 = 1 var2 = 2 mylongvariablename = 3 [/pre] into [pre] variable1 = 1 var2 = 2 mylongvariablename = 3 [/pre] Vertical alignment is calculated per-section, so one long variable name in a single section won\'t push all the alignments way off to the right. Tabs are used on both sides of the equal sign so that block-assignments such as [pre] var = val1, val2, val3, val4 [/pre] retain their correct alignment, without needing to mix spaces and tabs (always the wrong thing to do).

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88 downloads

Uploaded:03-15-2012

ZoA-Stashed Merge

zoastashed.rar | 29.67 KB

some type of loot. No more crossing a giant area of radiation, fighting off blooksuckers and bandits just to find an empty stash.\"

Download

745 downloads

Uploaded:03-15-2012

Windows STALKER Theme/Cursors

theams.zip | 20.62 MB

Download

47 downloads

Uploaded:02-29-2012

Reaper\'s Winterized Suits

reaperswinterizedsuitsv0.6.rar | 37.13 MB

and caps. Faces are more reddish on cheeks, noses and ears. Dead bodies are covered in lots of snow. Przedstawiam „zimowy” reskin dla wszystkich kombinezonów dla S.T.A.L.K.E.R.-a „Cienia Czarnobyla”, a także dla twarzy, rąk oraz trupów. Kombinezony są ośnieżone, niektórym stalkerom (a także wojsku, bandytom etc.) dodałem rękawiczki, czapki, szaliki itp.(co widać na screenach). Twarze stalkerów są zarumienione od zimna. Ciała już jakiś czas w Zonie są pokryte śniegiem. Myślę, że będzie to dobre uzupełnienie do różnych zimowych modów.

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238 downloads

Uploaded:01-20-2012

Tracer Round Mod

tracer_mod_v1.0_warburg.zip | 8.44 KB

Download

151 downloads

Uploaded:01-09-2012

Maxed Weapons Fire Distance

weaponsfiredistance.rar | 5.91 KB

in weapons.ltx from 3 to 1000000. Now weapons can be fired across large distances, so feel free to start using your handgun and assault rifle the way that they work in real life! All credit for the concept, planning, and proof of concept for this mod goes to stalkerStalker of the GSC modding community.

Download

243 downloads

Uploaded:01-09-2012

Sawn Off Sidearm

w_bm16.zip | 2.24 KB

Download

303 downloads

Uploaded:01-09-2012

Flash Light mod

flash_light_mod.zip | 1.43 KB

Download

203 downloads

Uploaded:12-01-2011

Squishy NPCs for Clear Sky

squishy_npcs.zip | 5.84 KB

identical wound. No more emptying entire magazines into guys wearing medium-level armor to get them to fall down.

Download

282 downloads

Uploaded:12-01-2011

No Weapon Sway

no_weapon_sway_v1.0.rar | 708 B

aim for about a second or so, which in STALKER is game breaking because of how fast combat can be.

Download

173 downloads

Uploaded:12-01-2011

Desert Fox\'s H&K G3 FIX

desert_foxs_hk_g3_v1.1.zip | 4.14 MB

weapon). Note: THIS CAN ONLY BE USED WITH STALKER COMPLETE 2009 AND THE REALISTIC WEAPONS ADD-ON OR THE STALKER RE-ANIMATION PROJECT!

Download

574 downloads

Uploaded:12-01-2011

Lots of Improvements (Weapons, Traders and More!)

lots_of_improvements.rar | 49.81 MB

guns at any quality. You\'ll get less money for the lower quality weapons. Changes have been made to bullet sounds, weapon attachments and handling. You will now find more artifacts and they are a bit easier to find. Everyone in the game now speaks Russian (text is still in English). This can easily be removed if you prefer the English voices. See the readme for more!

Download

95 downloads

Uploaded:11-08-2011

Desert Fox's H&K G3

desert_foxs_hk_g3.zip | 4.14 MB

Weapons add-on OR the Re-Animation Project already installed. Enjoy.

Download

78 downloads

Uploaded:11-08-2011

Vanilla Redux

vanilla_redux_1.0.zip | 5.69 MB

language text), \"Key Cards and Flash Drives\" (Borov and Barmans key cards, hotel key and new flash drive icons) and \"Disable Camera Flyby Cut-scenes\" (removes the cut-scenes in Agroprom and Wild Territory). Includes a lot of other tweaks to improve the single player game slightly, in particular the PDA and inventory screens. See the full list below. Contains a modified all.spawn so requires that no other mods are installed and a new game must be started.

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98 downloads

Uploaded:10-23-2011

S.T.A.L.K.E.R Peaceful Ending Monolith

peaceful_monolith_ending.mp3 | 2.1 MB

making the modifications.

Download

72 downloads

Uploaded:10-23-2011

Yugoslavian Army Reskin

vj.rar | 1.29 MB

Download

165 downloads

Uploaded:10-23-2011

Dynamic Depth Of Field Shaders

dynamic_depth_of_field_shaders_by_meltac_1.01.zip | 125.43 KB

which incorporated DOF only for long distances, and statically. [i]This mod is compatible with 98% of other mods and is highly recommended.[/i] [b]Main Features:[/b] [b]Near DOF[/b]: Unlike in the original shaders from Sky4Ace, not only objects far away but also those to which you are very close will be blurred (when you don\'t focus them). [b]Full Dynamic DOF ( \"auto-focus\" )[/b]: The depth effect depends on your target distance, meaning that objects which are further away or much closer than those you are focusing will be blurred - the way your digital camera does it in auto-focus mode. This effect is well-known from Stalker CoP and other newer games. [b]Zoom DOF[/b]: When zooming in weapon aim mode (with or without scope), the regions further away from the screen center will be continuously blurred, like in other games (e.g. Far Cry 2). This effect was requested long ago by the community but so far nobody had found a way to realize it because it can\'t be done by shaders only but needs some scripting. [b]Alternative blur algorithms[/b]: In addition to the classic method by Sky4Ace, a simple gaussian blur algorithm is provided to incorporate the intended depth effect. Users may choose which one to have the work done (using a console setting). [b]Heavy configurable[/b]: All the above effects may be deactivated or adjusted to your favor (check shaders/r2/ShaderSettings.txt).

Download

153 downloads

Uploaded:10-23-2011

Colt Woodsman

woodsman.7z | 1.97 MB

Download

799 downloads

Uploaded:10-04-2011

Odog\'s Exoskeleton Mod

odog_exo_mod.rar | 119.26 MB

Download

276 downloads

Uploaded:10-04-2011

Guaranteed Mutant Body Part Drops

guaranteed_body_part_drops.zip | 32.3 KB

don\'t kill you any slower, and blind dogs are just as annoying. Enjoy.

Download

47 downloads

Uploaded:10-04-2011

Croatian UN and MP uniforms

cro_mercs.rar | 887.6 KB

Download

73 downloads

Uploaded:09-30-2011

S.T.A.L.K.E.R. Intro Screens

s.t.a.l.k.e.r._intro_screens_by_p.i.t.e.r..7z | 7.08 MB

Monolith and Sarcophagus.

Download

1832 downloads

Uploaded:09-21-2011

Call of Pripyat Reloaded

call_of_pripyat_reloaded_0.7.rar | 1 B

medpacks or drugs. New side effects have also been added to the medication. I also tweaked the A.I. Additions mod that, in addition to drastically improving the A.I., allows NPC\'s to use grenade launchers, to choose their weapons depending on engagement ranges, or even to go on melee attack, knife on. NPC\'s can alose knock you out, steal your weapon, manage their own backpack, go stealth, cover themselves,... Finally, I made some slight adjustments in order to fix a few remaining bugs form the Vanilla game (mostly with wide-screen textures). And I also added specific scopes for sniper rifles.[/quote] As you can see this mod changes quiet a bit (and weighs in at over 1 GB), 56k\'ers need not apply. This mod changes a lot about the vanilla game, from textures to weapons, AI to damage. There isn\'t much it doesn\'t do. See the readme for full details!

Download

323 downloads

Uploaded:09-21-2011

p.r.i.p.y.a.t.a.n. new_textures and weapons characters

p.r.i.p.y.a.t.a.n._new_textures_and_weapons_characters.zip | 1 B

changes the main menu music. This mod REQUIRES the P.R.I.P.Y.A.T.A.N. Arms mod to function.

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82 downloads

Uploaded:09-16-2011

Green Fruitpunch Anomalies - For Complete 2009

green_fruitpunch_addon_v1.0.zip | 1.81 MB

original, acidic green!

Download

224 downloads

Uploaded:08-29-2011

AMK Settings Hot Swapper

amk_setting_hotswapper.rar | 45.35 KB

the option to make a choice from the AMK installer. It has settings to change between strong/weaker monster and visible/invisible anomalies.

Download

326 downloads

Uploaded:08-29-2011

LURK HUD for AMK

minimal_lurk_hud_for_amk.zip | 1.55 MB

Download

415 downloads

Uploaded:07-31-2011

FISH SPAWN

fish_spawn_2011_alpha1.zip | 32.73 MB

Download

272 downloads

Uploaded:07-31-2011

Dexxx Blowout & Dezowave Psyzone Merge

dexxx_blowout_dezowave_psyzone_merged_v1.0.7z | 3.12 MB

incorporate the NPC hiding scheme from OGSM (i.e. computer players hide in shelters during blowouts). There may be a few bugs in this version.

Download

536 downloads

Uploaded:07-31-2011

Improved HUD

improved_hud.7z | 1.34 MB

Download

47 downloads

Uploaded:07-14-2011

SHOC Graphic Pack

shoc_graphic_pack.rar | 14.07 MB

Download

106 downloads

Uploaded:07-14-2011

Graphic Pack for ShoC

graphic_pack.rar | 7.31 MB

Download

130 downloads

Uploaded:07-14-2011

Key Cards and Flash Drives

key_cards_and_flash_drives_1.0.zip | 2.11 MB

Also adds a few text fixes associated with these items. Contains a modified all.spawn so requires that no other mods are installed and a new game must be started (sorry!).

Download

324 downloads

Uploaded:07-14-2011

Localisation Fix

localisation_fix_for_vanilla_1.1.zip | 3.52 MB

descriptions improved, subtitles matched to the audio and NPC icons for incoming messages have been fixed. It also modifies some audio and corrects some hud elements. Contains a modified all.spawn so requires that no other mods are installed and a new game must be started. This updated version adds a few new fixes to the English language text files that were missed from version 1.0 and also adds a few HUD and PDA fixes.

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259 downloads

Uploaded:07-07-2011

geiger_clicks

geiger_clicks.zip | 576.7 KB

because it only add new sounds, no config file are used...

Download

67 downloads

Uploaded:07-07-2011

Disable Camera Flyby Cutscenes

disable_flyby_cutscenes.zip | 2.4 MB

well. Contains a modified all.spawn so requires that no other mods are installed and a new game must be started.

Download

20 downloads

Uploaded:07-07-2011

Localisation Fix

localisation_fix_for_vanilla.zip | 3.5 MB

descriptions improved, subtitles matched to the audio and NPC icons for incoming messages have been fixed. It also modifies some audio and corrects some hud elements. Contains a modified all.spawn so requires that no other mods are installed and a new game must be started.

Download

565 downloads

Uploaded:06-21-2011

Stalker-COP 3GB RAM

stalkercop_3gb_ram_v1.6.02.7z | 246.08 KB

read-me for full tech details.

Download

588 downloads

Uploaded:06-13-2011

L.U.R.K. Artifacts, Recoil, Ammo Weight fix update

recoil_artifacts_ammo_weight_fix_update_1.1.zip | 234.08 KB

with the S.T.A.L.K.E.R. mod L.U.R.K., version 1.1 (most recent version).

Download

960 downloads

Uploaded:06-07-2011

Spartan 11:11 Mod PATCH

spartan_1111_mod_patch_build_4.7z | 4.09 MB

DC v0.65.5\" installed

Download

281 downloads

Uploaded:05-27-2011

Scope Replacement & Other Shenanigans

cop_mod_1.05.zip | 69.84 MB

to it and this mod is the result. Many additional changes and additions have been made. I cannot possibly take all the credit, however, because many of the added features have been taken from other mods. This mod would not be what it is now without them. Changes and additions include; - Altered consumable stats (more effects to medkits, slower healing, etc.) - Altered equipment stats (armor durability, ammo weight, etc.) - Altered player stats (stamina, speed, weight capacity, etc.) - Altered weapon stats (velocity, weight, ROF, etc. based on real-world stats) - Altered zoom stats (no ADS zoom without scope, scope zoom based on actual stats) - Fixed iron sight alignment - Improved AI (longer visual range, capable of using grenades, medkits, etc.) - New consumable (epinephrine) - New sound effects (environmental, weapons, etc.) - New weapons (XM8, UMP45, VSK-94, Saiga-12K) - New weapons by modification (L86A2 LSW, SVU-A, AN-94 Marksman) - Replaced flashlight effect (based on high-performance LED lights) - Replaced scope reticles (based on real-world counterparts)

Download

507 downloads

Uploaded:05-09-2011

God Rays (aka Sun Shafts) Mod (Alpha) for Call of Pripyat

blueshades_god_rays_mod_cop.zip | 50.29 KB

of day. The mod is completely analogous to the same mod for STALKER:CS, so please refer to the original description: http://stalker.filefront.com/file/God_Rays_aka_Sun_Shafts_Mod;97191

Download

187 downloads

Uploaded:05-09-2011

N52 Mini Mod

n52s_mini_mod.zip | 12.31 MB

Download

175 downloads

Uploaded:04-26-2011

Scope Replacement & Other Shenanigans

cop_mod_1.04.zip | 25.69 MB

to it and this mod is the result. Many additional changes and additions have been made. I cannot possibly take all the credit, however, because many of the added features have been taken from other mods. This mod would not be what it is now without them. Changes and additions include; - Altered consumable stats (more effects to medkits, slower healing, etc.) - Altered equipment stats (armor durability, ammo weight, etc.) - Altered player stats (stamina, speed, weight capacity, etc.) - Altered weapon stats (velocity, weight, ROF, etc. based on real-world stats) - Altered zoom stats (no ADS zoom without scope, scope zoom based on actual stats) - Fixed iron sight alignment - Improved AI (longer visual range, capable of using grenades, medkits, etc.) - New consumable (epinephrine) - New sound effects (environmental, weapons, etc.) - New weapons (XM8, UMP45, VSK-94) - New weapons by modification (L86A2 LSW, SVU-A) - Replaced flashlight effect (based on high-performance LED lights) - Replaced scope reticles (based on real-world counterparts)

Download

294 downloads

Uploaded:04-11-2011

Asphalt Retex (Adds Puddles)

puddles.rar | 29.43 MB

Download

241 downloads

Uploaded:04-02-2011

NanoCell Inventory

nanocell_inventory_cop.zip | 324.36 KB

widescreen).

Download

706 downloads

Uploaded:03-31-2011

Vulcano Mod

vulcano_minigun_mod.zip | 349.5 KB

Download

369 downloads

Uploaded:03-25-2011

Axone Mod

axone_mod.rar | 993.57 KB

Download

262 downloads

Uploaded:03-14-2011

Sclera\'s Interface Mod

sim.zip | 2.92 MB

type. PDA - Several PDA\'s are included, using graphics of modern smartphones. A default is installed, options can be found in the options folder. Cursor - Three cursors are available; tiny, small, and medium. Medium is installed by default, others are included in the options folder. Sound - New \'contact in range\' beep, and three sets of PDA sounds. A default is installed, options in the options folder. Hit marker - Subtle blood splat effect, without compromising the ability to determine the direction of the bullet. PDAs



HIT INDICATOR



HEALTH BARS



CURSORS

Download

346 downloads

Uploaded:01-28-2011

Winter Add-On Textures

winter_addon.zip | 6.56 MB

Download

11050 downloads

Uploaded:01-20-2011

Absolute Nature 2 Texture Pack for CoP

absolute_nature_2_cop.7z | 167.66 MB

different foliage and ground textures. The goal of this texture pack is to improve overall sharpness and quality of the ground and foliage textures in the game. All areas can have unique look and feel with slightly different textures for each of them. All the textures in the pack has been sharpened. This include gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Features Textures gradually sharpened on MIP-map level.Visible features on the ground in the distanceNew rendered grass, tree, bush and reed textures5 styles to choose from: default, green (summer), dry (autumn) rotten and dead.Each area can have different style applied.New ground textures.Fixed ground bump maps with proper specular intensity channel.3 texture resolution options to choose: default (the same as vanilla), high and ultra.

Download

811 downloads

Uploaded:01-10-2011

Call of Pripyat Corpses

cop_corpses.rar | 6.8 KB

Download

159 downloads

Uploaded:12-31-2010

Atmosfear 2 Traduction Française

atmosfear_2_traduction_franaise_v1.0.zip | 1.74 KB

d\'alerte/missions des retombées radioactives et chimique du MOD \"Atmosfear 2 for S.T.A.L.K.E.R. - Call Of Pripyat v2.1\" par Cromm Cruac

Download

122 downloads

Uploaded:12-31-2010

Silent Killer

cop_silent_killer.rar | 6.08 KB

Download

268 downloads

Uploaded:12-31-2010

Novice Mod

cop_novice.rar | 17.38 KB

desc_character_general or actor.ltx file.

Download

3359 downloads

Uploaded:12-31-2010

SDK for X-Ray 1.6

xraycopsdksetup.exe | 446.26 MB

Development Kit for X-Ray 1.6 engine (S.T.A.L.K.E.R.: Call of Pripyat version) under the Christmas tree. Please, note the following key features of the SDK 0.7: [list] [*]For the first time the SDK contains full set of instruments allowing you to create both single- and multiplayer levels. [*]The tools are partially documented (in Russian only). [/list] [b]! The tools are offered \'as is\' and GSC Game World is unable to provide any technical support on this SDK. All the tools questions must be discussed on forum.[/b] Have fun with the tools and Happy New Year!

Download

403 downloads

Uploaded:12-23-2010

CRO White Wolf's M16A1

whitewolf_m16.rar | 7.12 MB

scope, grenade launcher and silencer. More details are in the readme.

Download

1668 downloads

Uploaded:12-10-2010

Absolute Nature Texture Pack for SCoP

absolute_nature_v1.3_update.7z | 29.91 MB

are 3 different texture resolution options: * default the same resolution as vanilla * high tree and bush textures are 1024x1024 and grass texture resolution is doubled * ultra tree and bush textures are 2048x2048 and grass texture resolution is doubled There are 3 seasonal options to install: early spring, summer, autumn.

Download

19 downloads

Uploaded:11-09-2010

Clear Sky Reloaded

clear_sky_reloaded.7z | 11.02 MB

Inspired by the experience offered by mods like LURK and Complete 2009, Stalker CS Reloaded aims to provide Clear sky as it should be, all, whether the field of graphics, optimization, and the gameplay has been designed to offer the definitive Hardcore experience of STALKER Clear Sky, the mod is progressing rapidly and with your feedback and comments I hope to soon offer a version 1.0 reference! The main change is the latest work so much on the gameplay with a complete overhaul of all aspects of the game to improve gameplay and make changes at depths on the ballistic, the economy, the war of factions. First mod was balanced to provide a scalable game experience may be suitable for all players seeking a Part optimized only to those who want a complete overhaul of the gaming experience. Here is a list of additions: - Massive bugfix with ZRP project. - Ballistic completely redesigned to be realistic and balanced. - The type of ammunition has become more important. - Complete overhaul of the AI with many bug fixes and the ability to use much better than previously covered. - The economy has been completely redesigned. - The artifacts are more important. - The war of factions has been completely reworked. - Changing the medical system to be more hardcore and oriented like a RPG. - Make monsters less resistant but more aggressive. - Modifies the rewards of quests. - Every game is now harder and the reward is really exploit all of the possibilities. Features: - Added a sleeping bag. - Added ironsight. - The artifacts can be found (rarely) on the bodies of stalkers. - The detectors have been reworked. To maximize the potential of the engine, the great weather system developed by Artistpavel is integrated into the mod and is enhanced with many new textures and improved contrast ratio. Everything is optimized to avoid drop FPS in-game. The shaders have been reworked from work Float32 Gosuke to correct errors and optimize graphics performance. Some malfunctioning effects on DX10 were reintroduced. Changes of texture were the main objective of the mod. Absolutely all the textures have been reworked from the best work of the community and adding many new HD textures. The mod therefore includes more than 2,500 new textures in very high quality and with a maximum resolution to increase the size of some perfomances textures has been reduced while reworking their looks to gain fluency and quality. The textures of the weapons have also been completely redone to emphasize the "damaged" aspect while making them more true to real life models. Special Thanks to argus, Artistpavel, NMC and 4Aces for their fantastic work ! To maintain and improve the sound environment of Stalker. All of the sound effects, footsteps, collisions, voice, monsters, natural sounds, detectors were replaced by new high quality sounds. The music themes has been replaced by tracks from Fallout, Metro 2033 and others to amplify the immersion, and the the sounds of firearms have been fully reworked for greater realism with new high quality sounds, the sounds of reloading have been replaced to be more synchronized with the animation and sound effects of impacts were replaced.

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489 downloads

Uploaded:10-31-2010

S.T.A.L.K.E.R. Loading Screens

stalker_loading_screens_final.rar | 65.26 MB

Yantar, Red Forest, Pripyat, Chernobyl NPP,Chernobyl NPP 2 ,X16, X18, X19, Agroprom Underground, Control Monolith and Sarcophagus. Contain 331 screens. Enjoy S.T.A.L.K.E.R.s!!!

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221 downloads

Uploaded:10-31-2010

Hunter\'s Weapon Retexture

hs_wra1.zip | 1.44 MB

Download

29952 downloads

Uploaded:10-20-2010

Jamm\'s Weapon Sound Pack

jamms_weapon_sound_pack.zip | 3.05 MB

still being consistent within the rest of the game\'s ambiance.

Download

277 downloads

Uploaded:10-20-2010

STALKER SoC HD Wallpaper

stalker_soc.rar | 1.11 MB

Download

688 downloads

Uploaded:10-20-2010

The Perfect Raindrop

the_perfect_raindrop.zip | 2.79 KB

Download

120 downloads

Uploaded:10-12-2010

XRAY Vesper 2400 PDA

xray_vesper_2400_pda.zip | 1.83 MB

Download

2536 downloads

Uploaded:10-08-2010

SMRTER v0.41 Fixs-N-Tweaks

sup3rsm4rtfixbyc4pt0r.zip | 22.77 MB

have also been added.

Download

347 downloads

Uploaded:10-08-2010

Urban Camo Hands and Arms

urban_camo_hands_and_arms.zip | 5.59 MB

was allot of requests for Urban camouflage on the existing camo gloves. Being a huge fan of urban camo myself, I decided to make my own and share them with you all! Enjoy! This is my first mod, so if there is any issues please leave a comment and I\'ll fix it ASAP. [/quote] Features -------- -Custom Bump Map for HDR Lighthing (May be updated in the future) -Hand painted urban style camo cloth -Matching camo sleeves for the arms -Fully compatible with Smart Mod Manager for easy instillation and removal

Download

488 downloads

Uploaded:10-05-2010

Nature Mod: Call of Pripyat

nature_mod_call_of_pripyat.7z | 36.2 MB

chernobyl and matched the vegetations\' color to the time of year that \'Call of pripyat\' is set.

Download

1475 downloads

Uploaded:09-24-2010

Berill-5M Armor Upgrade FIX

berill5m_fix.zip | 179.13 KB

Download

417 downloads

Uploaded:09-20-2010

J.J's Mod Repack by LiquidBronze

jjs_repack_by_lb.r03.rar | 30.07 MB

faction change b2 *AMK 1.4 addon clear sky dynamic music *gnomuss scopes v2 *nature grass mod v1.0 more brown-yellow version **Authenticity Sound Pack- Russian language spoken-author unknown **Ambient/Weapon sounds- AMK and Darius 6 **Clear Sky Trader model- converted by Hayk **New random NPC textures and head models-authors unknown **Clear Sky Lost Suits- xRatx **Panoramic Mod 2.0+r2 fix for AMK (for WS)- Argus/KTO **News TV - OcramX **Photorealistic Zone- Argus **Photorealistic Zone creatures-Argus **Less Generic Stalkers, Rookies & Bandits-jrmy **Russian Stop signs-martdms **Blood of the Monolith reskin by- Steph **Loading screens v2.0- piterq ***All shotgun types now go in primary slot (1), except the TOZ-34 ***MP5 now goes in primary slot (1) ***Minimal HUD: no mini-map/status, no weapon indicator, only health/armor bar ***Removed a number of music/sounds considered non-atmospheric ***Mutant health individually adjusted And more!!! This is just part 4 of the mod. Grab [url="http://stalker.filefront.com/file/;116870"]Part 1[/url], [url="http://stalker.filefront.com/file/;116887"]Part 2[/url] and [url="http://stalker.filefront.com/file/;116888"]Part 3[/url]!!!!

Download

399 downloads

Uploaded:09-20-2010

J.J's Mod Repack by LiquidBronze

jjs_repack_by_lb.r02.rar | 256 MB

faction change b2 *AMK 1.4 addon clear sky dynamic music *gnomuss scopes v2 *nature grass mod v1.0 more brown-yellow version **Authenticity Sound Pack- Russian language spoken-author unknown **Ambient/Weapon sounds- AMK and Darius 6 **Clear Sky Trader model- converted by Hayk **New random NPC textures and head models-authors unknown **Clear Sky Lost Suits- xRatx **Panoramic Mod 2.0+r2 fix for AMK (for WS)- Argus/KTO **News TV - OcramX **Photorealistic Zone- Argus **Photorealistic Zone creatures-Argus **Less Generic Stalkers, Rookies & Bandits-jrmy **Russian Stop signs-martdms **Blood of the Monolith reskin by- Steph **Loading screens v2.0- piterq ***All shotgun types now go in primary slot (1), except the TOZ-34 ***MP5 now goes in primary slot (1) ***Minimal HUD: no mini-map/status, no weapon indicator, only health/armor bar ***Removed a number of music/sounds considered non-atmospheric ***Mutant health individually adjusted And more!!! This is just part 3 of the mod. Grab [url="http://stalker.filefront.com/file/;116870"]Part 1[/url], [url="http://stalker.filefront.com/file/;116887"]Part 2[/url] and [url="http://stalker.filefront.com/file/;116890"]Part 4[/url]!!!!

Download

403 downloads

Uploaded:09-20-2010

J.J's Mod Repack by LiquidBronze

jjs_repack_by_lb.r01.rar | 256 MB

faction change b2 *AMK 1.4 addon clear sky dynamic music *gnomuss scopes v2 *nature grass mod v1.0 more brown-yellow version **Authenticity Sound Pack- Russian language spoken-author unknown **Ambient/Weapon sounds- AMK and Darius 6 **Clear Sky Trader model- converted by Hayk **New random NPC textures and head models-authors unknown **Clear Sky Lost Suits- xRatx **Panoramic Mod 2.0+r2 fix for AMK (for WS)- Argus/KTO **News TV - OcramX **Photorealistic Zone- Argus **Photorealistic Zone creatures-Argus **Less Generic Stalkers, Rookies & Bandits-jrmy **Russian Stop signs-martdms **Blood of the Monolith reskin by- Steph **Loading screens v2.0- piterq ***All shotgun types now go in primary slot (1), except the TOZ-34 ***MP5 now goes in primary slot (1) ***Minimal HUD: no mini-map/status, no weapon indicator, only health/armor bar ***Removed a number of music/sounds considered non-atmospheric ***Mutant health individually adjusted And more!!! This is just part 2 of the mod. Grab [url="http://stalker.filefront.com/file/;116870"]Part 1[/url], [url="http://stalker.filefront.com/file/;116888"]Part 3[/url] and [url="http://stalker.filefront.com/file/;116890"]Part 4[/url]!!!!

Download

516 downloads

Uploaded:09-18-2010

J.J's Mod Repack by LiquidBronze

jjs_repack_by_lb.r00.rar | 256 MB

faction change b2 *AMK 1.4 addon clear sky dynamic music *gnomuss scopes v2 *nature grass mod v1.0 more brown-yellow version **Authenticity Sound Pack- Russian language spoken-author unknown **Ambient/Weapon sounds- AMK and Darius 6 **Clear Sky Trader model- converted by Hayk **New random NPC textures and head models-authors unknown **Clear Sky Lost Suits- xRatx **Panoramic Mod 2.0+r2 fix for AMK (for WS)- Argus/KTO **News TV - OcramX **Photorealistic Zone- Argus **Photorealistic Zone creatures-Argus **Less Generic Stalkers, Rookies & Bandits-jrmy **Russian Stop signs-martdms **Blood of the Monolith reskin by- Steph **Loading screens v2.0- piterq ***All shotgun types now go in primary slot (1), except the TOZ-34 ***MP5 now goes in primary slot (1) ***Minimal HUD: no mini-map/status, no weapon indicator, only health/armor bar ***Removed a number of music/sounds considered non-atmospheric ***Mutant health individually adjusted And more!!! This is just part 1 of the mod. Grab [url="http://stalker.filefront.com/file/;116887"]Part 2[/url], [url="http://stalker.filefront.com/file/;116888"]Part 3[/url] and [url="http://stalker.filefront.com/file/;116890"]Part 4[/url]!!!!

Download

202 downloads

Uploaded:09-18-2010

Dade's CoP MOD

dadescopmod1.4.zip | 446.8 MB

[url="http://stalkerhispano.com/descargas/s-t-a-l-k-e-r-call-of-pripyat/mods-singleplayer/dades-cop-mod-1-4.php"]THIS LINK[/url] to download. When STALKERHispano site pop-ups just look at the right side of your screen and look for Download or Mirror 1 Buttons. I suggest to click on Mirror 1 button as Download button is giving problems to some users. When you click on Mirror 1 another page will appear then click to Download Moreover, if your are not a STALKERHispano user, you will be forced to wait few seconds before starting the download. This modification attempts to provide a new level of intensity, while emphasizing aspects of realism. GamePlay - Max. weight to run 25 kg - Max. weight to walk 50 kg - Review of all weights of objects, weapons and armors - Predator Night Vision - Limping added - Your view will move with big impacts (also the rest of stalkers) - No energy loss when jumping - Larger sprints - No default health recover - Acid rains - Death corpses disappears after 96 hours of his death (of the game) - Added possibility of moving objects - When starting the game, we won't get the detectors and some supplies have been changed - Depending on KGB budget you will start with 2000 RU (50 euros approx.) or 8000 RU (200 euros approx.) - You will have high chances to find some objects in certain localizations of the Zone - Aiming Sway - Money loot from dead bodies - Items spawn system rebalanced - Little more chances to get weapons in good conditions - Now you can bring out quest items from inventory - Realistic damage scale versus the player (for example, headshots = damage x 2) Zone Warfare - Reworked factions relations - Real fights between mutants - New Faction: Renegades! (similar to bandits but hostile towards the player) - More battles between factions - Pripyat is now more populated - Stalkers rank and faction is going to affect their combat behaviour Graphics - Added new textures for guitars (My Guitar 2) - Enhanced textures of maps for PDA and MiniMap (Hight Quality Maps :: for the low PCs folks) - Better Svarog display (Svarog MK2) - Greener Zone (Green Zone 2.0) - Added S.T.A.L.K.E.R. CoP Ceano's Graphic Compilation - Zombied stalkers necrosis is noticeable - Added C.O.P. Variation Mod Pre-Release - Gnomus scopes - Some weapons animations improved by Gosuke Weapon Mod 6 - Improved NightVision - AtmosFear 2.1 with Blowouts y Fallout addons - Dynamic Deep of Field (thanks to AtmosFear) - New Gloves by FNX included Sound - Improved weapon sounds - Improved Sound Effects Mod included - Some sounds from Call of Pripyat Sound overhaul 1.2 - New blowouts sounds thanks to AtmosFear Artificial Intelligence - 150º Field of View - Enhanced distance of view (200 Meters). If meteorological circumstances allows it: · Up to 300 meters when the day is clear · No more than 50 meters with heavy fog - Stalkers heal have been increased (50% more) - Moral is now important for stalkers - Better aiming of stalkers when crouching - Some stalkers, if needed, will comply a full crouch ('lay down' of X-Ray Engine) - Stalkers now play harmonica - Added by AI Additions Mod: · NPCs now uses medic kits and banages (depending on health and wounds, and of course, if they are covered) · NPCs now reload weapons · If an NPC become the lucky owner of a grenade launcher, be sure he will use it (if he dont risks his life using it) · Now NPCs fight each others if they are from rival factions · NPcs are now able to attache sights, silencer or grenade launchers on their weapons · NPCs will stop shooting if a friend is in their line of fire - Stalkers travels more trough the Zone - Panic and morale implemented - Sound perception enhanced - Alundaio's Various AI Mod 1.06: · Hostile Relations. Stalkers will turn hostile if you point a gun in there face by a small chance. · Range modifiers. During the night, each stalker's range will slowly lower on each hour. It is also affected by rain. · Stalker Injury. Combo hits to limbs will result in certain events. For example, shooting an enemy in both upper arms within a short period of time will prevent enemy stalkers from being able to throw grenades for a short period of time. · Enemy Ignore. Thanks to Trojanuch we have discovered (from what I was told) a vanilla bug in which stalkers never leave combat idle in which they will wait till they see their last known enemy forever. Also this module aims to improve stealthy gameplay ( Silencers and knife ) by making how long they search for the actor or enemy dynamic and based off of many circumstances and conditions. · Companion Manager. For now, you can ask all friendly stalkers to join you on your journey through the zone! - Stalkers will now take mutant parts and artifacts from dead bodies. Protections - Weight reduced on almost all the armors - The Exo suit can increment your weight capacity up to 300 Kg - Armors and helms protection changed - Fixed suit durability Economy - Reworked based on Demand and Offer law - Opening of market with stalkers and traders (¡be carefull with ratios!) - Added mutant parts to the economy system - Trading overhauled: · Stalkers are going to pay generally more than most traders (as it's cheaper for them to buy from you than from traders) · Synch is a bandit trader, hence he wont buy anything from you that can be stealed to other stalkers at Zaton · Medics are going to sell/buy medical stuff at lower rates than before · Scientists are the higher buyers of Zone related stuff. On the other hand, they sell medical and high tech stuff at lower prices - Added knifes to the market HUD - Sound and vision indicators off - Minimalist crosshair - Power indicator when throwing nades off - Damage indicator off - Grenades indicator off - Bleed and radiation effects - Masks overlay if wearing helmets - Suit overlay if suit has helmet - Hit effect Armament - Real weapons value (WikiPedia) - Weapons no longer zoom when aiming with the ironsights - Devasting grenades - Ballistic system reworked Bestiary - Bear (v1.2) - PseudoDog · Resistence values changed · Pseudodog tail - Blind Dog · Field and distance of view consistently reduced · Blind Dog is now a world perceptive creature (you can void them by not making any noise) · Faster movements while attacking or panic · Mutant dog tail - Cat · Speed increased - Fracture - PseudoGiant · Pseudogiant hand - Zombie · Zombie hand - Zombied S.T.A.L.K.E.R. · Field and distance of view enhanced · Resistence values changed - Boar · Boar leg - BloodSucker · Bloodsucker tentacles - Flesh · Mutant flesh eye - Snork · Snork leg - Rat · Tushkano face - Controller · Controller hand - Poltergeist · Poltergeist glas - Chimera · Chimera teeth · Fire Chimera properly implemented - Added some variables to sound perception - Crows BugFix Plans for furture versions of this modification are subject to change given the realm of plausbility for completion, and desire given. Collaboration with others is welcome. Suggestions, bug-reports, and various other requests and inquiries should be fielded to dade@stalkerhispano.com ___________ New on 1.4: GamePlay - Now you can bring out quest items from inventory - Realistic damage scale versus the player (for example, headshots = damage x 2) Zone Warfare - Project MAIO updated to 0.2.6 Graphics - AtmosFear 2.1 with Blowouts y Fallout addons - Dynamic Deep of Field (thanks to AtmosFear) - New Gloves by FNX included Artificial Intelligence - Alundaio's Various AI Mod 1.06: · Hostile Relations. Stalkers will turn hostile if you point a gun in there face by a small chance. · Range modifiers. During the night, each stalker's range will slowly lower on each hour. It is also affected by rain. · Stalker Injury. Combo hits to limbs will result in certain events. For example, shooting an enemy in both upper arms within a short period of time will prevent enemy stalkers from being able to throw grenades for a short period of time. · Enemy Ignore. Thanks to Trojanuch we have discovered (from what I was told) a vanilla bug in which stalkers never leave combat idle in which they will wait till they see their last known enemy forever. Also this module aims to improve stealthy gameplay ( Silencers and knife ) by making how long they search for the actor or enemy dynamic and based off of many circumstances and conditions. · Companion Manager. For now, you can ask all friendly stalkers to join you on your journey through the zone! - Stalkers will now take mutant parts and artifacts from dead bodies. Economy - Added knifes to the market Sound - New blowouts sounds thanks to AtmosFear Armament - Winchester animation restored HUD - Dynamic HUD updated to 1.2 Bestiary - Cat · Solved problems with 'ubercats' (now they are not godlike)

Download

184 downloads

Uploaded:09-12-2010

AKS-74U (v2.0)

aks74u_v2.0.zip | 1.29 MB

lenses.

Download

2458 downloads

Uploaded:09-12-2010

Modern AKs-74M

crowhitewolfsmodernak74s.zip | 856.15 KB

Download

151 downloads

Uploaded:09-12-2010

AK-74 Re-texture

ak74.zip | 492.72 KB

Download

188 downloads

Uploaded:09-12-2010

AK-47 Retexture

ak47.zip | 1 MB

in ReadMe)

Download

26 downloads

Uploaded:09-02-2010

IB\'S PM Retexture

pm.rar | 137.7 KB

Download

60 downloads

Uploaded:09-02-2010

Aks-74U Reskin

aks74u_reskin.zip | 4.42 MB

Download

3223 downloads

Uploaded:09-02-2010

S.M.R.T.E.R. 0.41 Armor & Weapons Descriptions Fix

s.m.r.t.e.r._0.41_armor_weapons_descriptions_fix.zip | 224.53 KB

scientific suits now start with 1 container like supposed to Cleaned up code a little Thanks to smrtphoneusr and the team for the S.M.R.T.E.R. mod so far. You can use these in it if you want to.

Download

627 downloads

Uploaded:08-28-2010

Daniel\'s mod for OL 2.2

daniels_mod_v1.0_for_ol_2.2.zip | 91.81 MB

allowing you to return to the Zone after visiting the CNPP. It also makes changes to the text, spelling, poor translations; adds keys, detectors, flash drives, vanilla HUD elements, new Bar radio station; and several changes to the final level. That\'s just a fraction of what this add-on mod does, for a complete list please read the mods documentation. This mod comes with an installer, simply add Oblivion Lost 2.2 to the game first then run the installer to add the new content and changes.

Download

746 downloads

Uploaded:08-28-2010

Military Stalker

military_stalker_v1.0_.rar | 77.01 MB

Download

2841 downloads

Uploaded:08-28-2010

S.M.R.T.E.R. 0.41 Armor and Misc. Descriptions Fixes

s.m.r.t.e.r._0.41_weapons_addon_descriptions_fix.zip | 48.87 MB

Addon (Lite). You must have S.M.R.T.E.R. 0.41 installed, you do not need Pripyat Weapons Addon (Lite) as I\'ve included it\'s files in this one. Credit goes to smrtphoneusr and the S.M.R.T.E.R. team for their work this far, they have my permission to use these in their mods if they so choose. Happy Stalking :)

Download

229 downloads

Uploaded:08-28-2010

StalkerMaintUtility

stalkermaintutility.rar | 556.92 KB

- StalkerMaintReadMe.txt StalkerMaintSetup.exe StalkerMaintSetup.msi StalkerMaintScreenie1.jpg StalkerMaintScreenie2.jpg WinRar v3.6.2 was used.

Download

658 downloads

Uploaded:08-23-2010

Spartan 11:11 Mod

spartan_1111_mod_beta_dc_v0.65.1.7z | 193.04 MB

Beta DC v0.65.1 More than the Zone can agree. Now the Zone, is a War Zone!

Download

466 downloads

Uploaded:08-23-2010

Modders Resource - Stalker Accessories

stalker_outfit_modders_resource.rar | 362.98 KB

Helmet and last but not least a Belt.

Download

1005 downloads

Uploaded:08-19-2010

Sniper Rifle Mod

sniper_rifle_mod_v1.0a.zip | 2.2 MB

a realism mod nor does it make the sniper rifle a god weapon, it is for fun and sniper fans.

Download

151 downloads

Uploaded:08-16-2010

Wallpapers by PITERQ

screens_by_piterq.rar | 8.17 MB

Download

638 downloads

Uploaded:08-16-2010

X-Tream HUD

xtream_hud_v1.0.7z | 19.96 MB

Download

11344 downloads

Uploaded:08-16-2010

P.R.I.P.Y.A.T.A.N.

p.r.i.p.y.a.t.a.n.7z | 530.54 MB

Download

37 downloads

Uploaded:08-15-2010

STALKER: 3D Cases

stalker_3d_cases.rar | 9.71 MB

Download

89 downloads

Uploaded:08-05-2010

STALKER: 3D Boxes

stalker_3d_boxes.rar | 8.25 MB

Download

472 downloads

Uploaded:07-27-2010

Healing Bandages

healing_bandages.zip | 263.18 KB

Download

517 downloads

Uploaded:07-13-2010

MUTATED Skinpack

mutated_skinpack.zip | 21.27 MB

Psydog -Chimera -Snork -Bloodsucker -Fleshes -Poltergeist -Tushkano -Pseudogiant The main objective is give a vivid appaerance to these creatures, rather than seeing them as horror decoration. Also, MUTATED comes with some new UI icons, including cut mutants and other texures as bonus (see readme for more details)

Download

366 downloads

Uploaded:07-13-2010

SHOTGUN MOD CoP

shotgun_mod_cop_v1.0.zip | 2.99 MB

shotty fans.

Download

3050 downloads

Uploaded:07-13-2010

S.M.R.T.E.R weapon description entry fix

smrter_v041_fixed_descriptions.zip | 13.32 KB

and gramatical errors that were included in the original.

Download

196 downloads

Uploaded:06-19-2010

Niko Bellic Skin

niko_strelok_mod.rar | 196.83 KB

Download

391 downloads

Uploaded:06-19-2010

MP5/BM16 MOD

mp5_bm16_mod.zip | 1.23 MB

Download

3365 downloads

Uploaded:06-14-2010

Full Equipment Upgrades for Clear Sky Complete

full_equipment_upgrades_for_clear_sky_complete.zip | 156.41 KB

so you can still use all upgrades.

Download

237 downloads

Uploaded:06-10-2010

Mapmod - NPC Markers be Gone

npcmarkersbegone.rar | 326.14 KB

surprise and challange. For this purpose the PDA and the minimap will no longer act like a magic device, so it will not display NPCs. Check readme for more details.

Download

278 downloads

Uploaded:06-10-2010

CS Clear Inventory

clear_inventory.zip | 386.53 KB

Download

1664 downloads

Uploaded:06-10-2010

SCoP - White Mod

scop.white.mod.zip | 46.63 MB

will be easier to locate against the white snowy ground.

Download

654 downloads

Uploaded:06-10-2010

Spetsnaz Mod

engraphos.mod.05.spesnatz.zip | 1.55 MB

English and French (See the readme for full details)

Download

532 downloads

Uploaded:06-10-2010

Kalashnik555's MOD

kalashnik555s_mod.zip | 14.66 MB

Download

955 downloads

Uploaded:06-10-2010

New Gloves

arm_retex.rar | 2.04 MB

Download

293 downloads

Uploaded:06-03-2010

Spetsnaz Mod

engraphos.mod.03.b.zip | 1.84 MB

average knowledge of the zone. -------- Le major est un agent du Service de sécurité ukrainien, avant cette toutefois, il aurait été une expérience stalker expliquant sa connaissance supérieure à la moyenne de la zone. Equipment : - Stalker Suit [uniq suit no upgrades for this] - helmet Sphere M12 Helmet - L-85 uniq + 400 bulets - VSS-Vintorez sniper rifle + 150 bulets - PM Makarov Ceremonial + 150 bulets - 20 Anti-radiation drugs - 20 Army medkit - 3 Tourists Breakfast can - 12 bandages - 4 F1 grenade - TOZ-34 + 20 bucks Stats à entrer dans la zone: - Degtyarev Major - Le vétéran - Expert - Affiliation - militaire Equipement: - Suit Stalker [uniq costume aucune mise à jour pour cet costume] - Casque Sphere M12 Helmet - L-85 uniq + 400 bulets - Sniper VSS Vintorez fusil + 150 bulets - PM Makarov Ceremonial + 150 bulets - 20 médicaments anti-radiations - 20 medkit Armée - 3 Breakfast can - 12 pansements - 4 F1 grenade - TOZ-34 + 20 bulets

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229 downloads

Uploaded:06-03-2010

Camo Mercenaries

camo_killers.zip | 2.56 MB

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1819 downloads

Uploaded:06-03-2010

Faction Wars for Oblivion Lost 2.2

faction_wars_for_o.l_2.2.zip | 2.4 MB

Monolitians in Rostok, Mercs in Yantar... All is possible. Obviously, certain quest are now impossible to complete so the mod is indicated for players who dont care about the main story and are interested only in freeplay.

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251 downloads

Uploaded:06-01-2010

Lektors Minimod

lektors_minimod.zip | 223.38 KB

pasie - gęściej ułożona siatka plecaka ENG Simple mod which: - remove time limits from quest - completing side quest for factions ( Duty or Freedom ) won't destroy contacts with oposite faction - now you can carry 1000kg - 18 slots for artifacts - more lines in inventory

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150 downloads

Uploaded:05-31-2010

Spetsnaz Mod

engraphos.mod.03.zip | 2.47 MB

toutefois, il aurait été une expérience stalker expliquant sa connaissance supérieure à la moyenne de la zone. -------- The Major is an agent for the Ukraine Security Service, prior to this however he was supposedly an experienced stalker explaining his above average knowledge of the zone.

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5419 downloads

Uploaded:05-30-2010

Better Blood

betterblood.zip | 663.23 KB

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582 downloads

Uploaded:05-30-2010

Winter Mod (BETA)

winter_modbeta.zip | 13.8 MB

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1509 downloads

Uploaded:05-24-2010

All Armed to the Teeth - Light

stalker_cop_armed_to_teeth_light.zip | 84.88 KB

everything, including Gauss Rifle and artifacts. Based on "Barkeeper sells everything" mod by me. - The player have 2.500.000 RU to spend. - It will also enable all mechanics to make all upgrades without any tools or restrictions. (credits to kzmajra@operamail.com) - Each faction wears a diferent suit, generally EXO skeletons of different colors. - Each faction use a different weapon model, generally Unique fully upgraded weapons with armor piercing rounds. - Sway effect when aiming have been added. - Some secret places and stashes have better staff. The purpose of this mod is to replay the game having a very different experience. The mod tries to make the game more hard and fun for people that had already been played the original version. The mod respects the style and balance of the original game version. Spanish: Stalker C.O.P. MOD Todos armados hasta los dientes Light - Todos los personajes poseen las armas y armaduras mas poderosas de la versión original del juego. - Los comerciantes de los bares de Skadovsk Y Yanov venden todo lo que existe en el juego, incluyendo el Rifle Gauss y los artefactos. Basado en mi mod "Barkeeper sells everything". - El jugador tiene al inicio 2.500.000 RU para gastar. - Todos los mecanicos pueden hacer todas las mejoras sin herramientas ni restricciones. (creditos a kzmajra@operamail.com) - Cada faccion viste una armadura diferente, generalmente EXO esqueletos de diferetes colores. - Cada faccion usa un modelo de arma diferente, generalmente armas especiales totalmente mejoradas con balas antiblindaje. - Se agrego un efecto de balanceo al apuntar el arma. - Algunos lugares secretos y escondites tienen mejores cosas. El proposito de este mod is volver a jugar teniendo una experiencia muy diferente. El mod trata de hacer al juego mas desafiante y divertido para aquellos que ya jugaron la versión original. El mod respeta el estilo y el balance de la versión original del juego.

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1063 downloads

Uploaded:05-24-2010

SC 2012 Weapon Revamp

sc_2012_weapon_revamp.rar | 23.36 MB

SoC's issue wasn't improved with until recently. Unfortunately, SC 2012, with all of its great improvements, didn't include this. Therefore SC 2012 can only benefit from this addon, which introduces a couple of big changes to SoC's combat system, most importantly Kingfriday's complete re-animation of every weapon in the game. With that, sounds from SC 2012 and others listed below and modification of the weapon characteristics are added which add an incredible sense of realism. As a result, gun fights are very smooth and much more intense.

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69 downloads

Uploaded:05-17-2010

CS Rad Inventory

cs_rad_inventory.zip | 2.02 MB

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529 downloads

Uploaded:05-17-2010

S.CoP - Green Mod

scop_green_mod.zip | 106.69 MB

deadly Blowouts and no Blowout warnings - Dynamic Huds for Suits/Helmets - Integrated "new" monsters like Cat, Zombies and Fracture - Integrated new Suit (Ecolog) - AK47 slightly more robust - BM16 can be single handed - New Ambietes - ...

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170 downloads

Uploaded:05-03-2010

C.O.P. AUDIO Russo+Scritte ITA

c.o.p._audio_originale_russosottotitoli_in_ita.rar | 284.24 KB

gioco o creare dentro call of Pripyat una cartella gamedata e copiarci sopra questa.I personaggi parleranno in Russo ,per un maggior realismo e le scritte e i dialoghi da leggere saranno in italiano.

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3147 downloads

Uploaded:05-03-2010

Absolute Nature Texture Pack for CS

absolute_nature_cs_v1.1.7z | 127.19 MB

and IndigoSC's Green Zone. Textures has been edited on MIP map level which means that every MIP map in every texture has been sharpened gradually according to display distance. This results in overall sharpness of the image. Ground texture MIP maps has been edited manually to add more features visible in the distance. There are 3 ground/foliage seasonal options to install: - early spring - summer - autumn Most of the textures are the same resolution as vanilla so they don't require much more RAM to load. You can use them even on low spec machines.

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1353 downloads

Uploaded:05-03-2010

All Armed to the Teeth 2

stalker_cop_armed_to_teeth_2.zip | 21.77 MB

people that had already been played the original version. The mod respects the style and balance of the original game version. - All NPCs have the most powerfull weapons and armors in the original (vanilla) game version. - Each faction wears a diferent suit, generally EXO skeletons of different colors. - Each faction use a different weapon model, generally Unique fully upgraded weapons with armor piercing rounds. - Sway effect when aiming have been added. - Some secret places and stashes have better staff. - Trade prices of weapons have been changed to balance the economy, because of the use of more expensive weapons. - The Hud crosshair have been disable. - Compact HUD Mod from smrtphoneusr added: - warning icons are much smaller - changed the position of the booster icons, also resized them - main HUD is further in the lower right corner to take up less screen space - removed quick button indicators - removed noise and visual indicators - removed NPC Counter - Dynamic Hud Mod from Ceano added: - Adds a dynamic hud (mask) for all helmets in the game. Spanish: Stalker C.O.P. MOD Todos armados hasta los dientes 2 El proposito de este mod is volver a jugar teniendo una experiencia muy diferente. El mod trata de hacer al juego mas realista, dificil y divertido para aquellos que ya jugaron la versión original. El mod respeta el estilo y el balance de la versión original del juego. - Todos los personajes poseen las armas y armaduras mas poderosas de la versión original del juego. - Cada faccion viste una armadura diferente, generalmente EXO esqueletos de diferetes colores. - Cada faccion usa un modelo de arma diferente, generalmente armas especiales totalmente mejoradas con balas antiblindaje. - Se agrego un efecto de balanceo al apuntar el arma. - Algunos lugares secretos y escondites tienen mejores cosas. - Los precios de comercializacion de las armas han sido cambiados para balancear la economia, debido al uso de armas mas caras. - La mira artificial ha sido removida. - Compact HUD Mod de smrtphoneusr agrega: - Los iconos de advertencia son mucho mas pequeños - Se cambio la posicion de los iconos de aceleracion, tambien se les modifico el tamaño. - Los indicadores principales se movieron mas hacia abajo a la derecha para que ocupen menos pantalla. - Se removieron los indicadores de botones de acceso rapido. - Se removieron los indicadores de ruido y visibilidad. - Se removio el contador de personajes. - Dynamic Hud Mod de Ceano agrega: - Agrega una mascara dinamica para cada casco del juego.

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233 downloads

Uploaded:05-01-2010

S.o.C. No Scope No Zoom for Sll Weapons

s.o.c._no_scope_no_zoom_for_all_weapons.rar | 91.56 KB

silenziatore,il lanciagranate e lo scope appena si troval'arma e si hanmno i pezzi da montare.

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216 downloads

Uploaded:04-26-2010

Making Money - Loot Mod

making_money_v1.zip | 1.16 MB

effect in the game wahtsoever but can be sold within the price range of 50 RP to 300+ RP based on the item and people you sell. In short, cigarettes should be quite common and can be sold at a small price. PDAs are less common and are more expensive and encrypted flash drives should be rare but are most expensive out of the three. This mod is also designed to be compatible with the ATM Sleeping bag mod but comes with a standalone version for people that don't want to use that mod. If you do wish to use both you MUST install the ATM sleeping bag mod FIRST and then OVERWRITE with this mod.

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234 downloads

Uploaded:04-26-2010

XoBaR's Correctif traduction (French)

stalker_cop_correctif_traduction_fr_v1.55.rar | 198.63 KB

la version française officielle. Merci à Bast.

Download

678 downloads

Uploaded:04-25-2010

Afterlife Camera

afterlifecamera.rar | 3.81 KB

what happens in the Zone without you. Note that you'll only be able to watch NPC and mutants relatively close to you. This mod is made for fun, so I hope you'll enjoy it.

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1792 downloads

Uploaded:04-25-2010

Invulnerable NPCs

invulnerablenpcs.rar | 42.11 KB

"DoItYourself Instructions.txt" for more details.

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554 downloads

Uploaded:04-25-2010

RCOM Beta

rcom_beta_v.1.0.5.zip | 139.42 MB

AI, mutants, armor, economy, upgrades, effects upon getting shot, and many more things mentioned in the feature list. I also have replaced all of Nimbles's guns with guns that are "Artifact Mods" instead; not because they are realistic (well, not anymore than an artifact itself anyway) but because they are a ton of fun. Most features don't need a new game, but to get everything working properly you will need one. NOTE: THIS MOD IS INTENDED FOR MASTER DIFFICULTY. On lower difficulties it will be less realistic due to the player being able to take more damage from just about everything. Shooting in the open will get you killed fast.

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11879 downloads

Uploaded:04-25-2010

Absolute Nature Texture Pack for SCoP

absolute_nature_v1.1.zip | 176.2 MB

and IndigoSC's Green Zone. Textures has been edited on MIP map level which means that every MIP map in every texture has been sharpened gradually according to display distance. This results in overall sharpness of the image. Ground texture MIP maps has been edited manually to add more features visible in the distance. There are 3 ground/foliage seasonal options to install: - early spring - summer - autumn Most of the textures are the same resolution as vanilla so they don't require much more RAM to load. You can use them even on low spec machines. What's new in this version: - Optional autumn texture pack has been added - Some transparency fixes has been done

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5286 downloads

Uploaded:04-25-2010

Absolute Scopes - S.M.R.T.E.R. Add-on

absolute_scopes_smrter_addon.zip | 10.64 MB

also holds the separate reticle for sniper rifles like AWM, H&K417 and M16 scope. You can choose from 4 different screen aspect ratio versions: 4:3, 5:4, 16:9 (widescreen) or 16:10 (widescreen).

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503 downloads

Uploaded:04-17-2010

Close Combat - CoP MP Map - Official

setupmpclosecombat.exe | 5.62 MB

map, named 'close combat' is a compact game location featuring a warehouse of containers in the Jupiter factory locale. The map is designed for dynamic play with use of close- and medium-range weapons. An interesting touch about the map is availability of one store per two teams for selling picked-up items in TDM (team deathmatch) mode.

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711 downloads

Uploaded:04-15-2010

S.T.A.L.K.E.R. Call of Pripyat: Redux v0.81 Patch

cop_redux_v0.81_beta_patch.rar | 4.95 MB

showing the differences between weapon statistics better - Ironsights have been corrected for numerous weapons - Radiation has been downtuned in damage - Stopped the regen of health when sated - Detector beep when near stalkers has been removed (finally!) - Possibly improved performance - Fixed a couple of dialogues that had broken - Fixed a bug where Stalkers might drop 100 bandages - Temporarily removes all stashes from the game due to massive vanilla overstocking - Credit has been given where missed in the read-me This patch should be applied directly over Redux v0.8, over-writing all files. A new game MUST be started for the changes to take effect.

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1678 downloads

Uploaded:04-15-2010

HARSH ZONE

h.a.r.s.h._zone_alpha_0.3.rar | 164.24 MB

while stealing your weapon. Enhanced Player reactions to the world around him/her. Getting hit hard hurts and you'll notice it when your view wavers like a punching bag getting beaten to a pulp. Push your body too hard and sleep deprivation will start to take effect, drink too much and you might pass out somewhere you really don't want to. You get the idea. Enhanced Damage reaction based on body parts. Why should getting hit in the neck do the same damage as getting hit in the arm? Now vital areas and joints take more damage, ending fights quicker and more brutally than before.. Beware though, what affects the NPC's also affects you. Minimalistic Hud with only the features a player should have to constantly monitor.. Want a map, pull out your PDA, otherwise stop complaining and go play a pansy mod. Trade is now not useless.. Ammo and Medkits are scarce amongst your victims and now you won't recieve any weekly "Gifts" after completing two certain achievements.. Now you must rely on the likes of Owl and Hawaiaan to get your necessities. Artifacts can now be found on the bodies of your victims.... But, just to be fair, the chance of finding artifacts on dead bodies is even less than the respawning of artifacts in anomalies after a blowout. And to compensate for the fact that you can find artifacts in other places, their trade price has gone down 50%.. Have fun earning enough money for that precious CS-1 suit. Gimped Start. Your Commanding Officer was a cheap bastard and offered you no equipment and only basic essentials that would last a couple days. With your trusty PM and dapper Leather Jacket, you head out into the zone like the bad ass you are, who needs equipment when you're just plain amazing? More realistic carrying weights.. Your maximum rate for running is 30KG before you start suffering from massive stamina loss. Your maximum rate for walking is 45KG before you start suffering from minor stamina loss while walking. Suits will obviously compensate for that short coming, but now more than ever, Energy drinks should be in your inventory. The last thing you need on your mind is having to run away from a pack of Psuedo Dogs only to have to stop every 30 steps because you decided you wanted to play Captain Pack Rat.. Pick and choose your essentials wisely. Traders have become more stringent in their weapon return policies btw, so don't go around picking up every tom, dick and MP5 you find during your adventures.. Take the ammo and move on, best advice you'll ever get.

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4164 downloads

Uploaded:04-15-2010

No Armor Degrade

no_armor_degrade.rar | 4.24 KB

Download

293 downloads

Uploaded:04-15-2010

Raw's Revamp for CoP

rrcop_099.zip | 261.05 KB

S.T.A.L.K.E.R. - Call of Pripyat.

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533 downloads

Uploaded:04-10-2010

S.T.A.L.K.E.R. Call of Pripyat: Redux v0.8

cop_redux_v0.8_open_beta.rar | 211.32 MB

interest to the Zone we all love. After weeks of hard work, CoP: Redux Open Beta v0.8 is ready for testing. Features ------------------------[Combat]--------------------------- - Weapons rebalanced for realism - Weapon names and descriptions made realistic - Removed almost all zoom from regular iron-sights - Tracers removed from regular ammo - Mutant damage resistance adjusted to be more realistic - S.T.A.L.K.E.R. damage resistance adjusted for realism - Removed grenade indicator ----------------[Artifacts and Anomalies]------------------ - Artifact overhaul - over 50 brand-new artifacts now in game with never-before-seen names, descriptions and effects - Anomalies now have a maximum of one artifact at a time - S.T.A.L.K.E.R.s now have a very small chance to drop artifacts - Radiation is twice as deadly -------------------------[Items]--------------------------- - Item drop-rates have been made much more realistic - Added 15 new food and drink items - Added 2 new medicinal items - Added 1 new outfit - Improved descriptions and names of vanilla outfits - Made statistics more realistic for vanilla outfits - Improved descriptions and names for almost all items - Adjusted weights of almost all items - Medkits now heal less all-round - Bandages now heal a lot, lot less than before - Food no longer heals - You will now get hungry more quickly - S.T.A.L.K.E.R.s no longer give away their hard-earned goods to you after completing achievements - You can now starve to death - S.T.A.L.K.E.R.s now drop weapons anywhere from 40 to 100% condition -----------------------[Graphics]-------------------------- - 'AtmosFear' and 'AtmosFear Blowout' integrated - 'Green Zone' integrated - 'CoP Variation' integrated, adding hundreds of new skins for all factions, as well as zombified S.T.A.L.K.E.R.s - Flashlight adjusted -------------------------[Misc]---------------------------- - 'CoP Sound Overhaul' integrated - Added/improved a lot of music, mainly from SHOC - Starting loadout changed - Corpse dragging re-enabled (Ctrl-F) - Removed crosshair - Maximum carried weight changed to 30kg and 45kg for sprinting and moving, respectively. - Added dozens of brand-new random phrases to S.T.A.L.K.E.R.s - Corrected some translations and improved some text segments - Removed alarms and lockdowns from safe-areas - Allowed weapons into safe-areas - Removed blowout warnings, but not the task to find shelter - Altered mutant relations to remove circling behaviour - Adjusted game-start time - Reduced corpse-stay time to simulate scavenger feeding - Modified 'Project M.A.I.O' integrated - Significantly improves A.I behaviour ----------------------[HUD + Visual]----------------------- - New HUD implemented, designed specially for Redux - New loading screen ------------------------[Economy]-------------------------- - Re-balanced entire economy - money is now much more valuable, and surviving will require good management of your money - All items have been revalued - Goods sold by Traders and prices paid have been reworked - Traders now buy items to a minimum of 65% condition Please remember that this is a beta, there will be errors, bugs and typos, as well as the possibility of things not working exactly as they should. Please report anything out of the ordinary, and leave feedback on the official forums: http://z4.invisionfree.com/STALKERRE/index.php?act=idx

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55 downloads

Uploaded:04-10-2010

XoBaR's Minimalist HUD

stalker_clear_sky_minimalist_hud.rar | 6.93 MB

right-click) - no enemy positions on PDA (thx to Ceano) - no PDA sounds when detecting NPC nearby optional : - new "grenade warning" icon - no "grenade warning" icon

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1731 downloads

Uploaded:04-10-2010

Absolute Nature Texture Pack for SCoP

absolute_nature_v1.0.zip | 141.3 MB

and IndigoSC's Green Zone. Textures has been edited on MIP map level which means that every MIP map in every texture has been sharpened gradually according to display distance. This results in overall sharpness of the image. Ground texture MIP maps has been edited manually to add more features visible in the distance. Most of the textures are the same resolution as vanilla so they don't require much more RAM to load. You can use them even on low spec machines.

Download

808 downloads

Uploaded:04-10-2010

Absolute Scopes Texture Pack for SCoP

absolute_scopes_v1.0.zip | 9.85 MB

reticules. They are in 3 different colors to choose from (green, amber, and red) and in 4x3 or 16x10 (widescreen) versions.

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524 downloads

Uploaded:04-09-2010

Player Freedom Armor Gasmask Edit

player_freedom_armor_gasmask_edit_1.0.zip | 336.03 KB

one with a full gas mask.

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2369 downloads

Uploaded:04-05-2010

Calibration Tools from Nimble

nimble_toolkit_3_for_smrterv0.41a.zip | 118.75 KB

Pripyat yourselves.

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248 downloads

Uploaded:04-05-2010

SCoP - Green Mod (Delta)

scop_green_mod_delta.zip | 51.18 MB

deadly Blowouts and no Blowout warnings - Dynamic Huds for Suit/Helm damages - Integrated "new" monsters like Cat, Zombies and Fracture - Integrated new Suit (Ecolog) - AK47 slightly more robust - BM16 can be single handed - New Ambiances

Download

683 downloads

Uploaded:04-05-2010

No Blowout Warnings

noblowoutwarnings11.rar | 18.72 KB

blowouts and increased damage modules.

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501 downloads

Uploaded:04-05-2010

COP Tweak Piglet

cop_tweak_piglet.7z | 6.34 MB

Read below for more words!

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1977 downloads

Uploaded:04-05-2010

LTX Quick Editor

ltx_quick_edit.zip | 213.05 KB

to be able to selectively edit certain values on a needed basis. I've included some filters for the weapon files. NOTE: Only the first found Key in the file will be read/replaced. Also some values just don't show up. I really can't figure out why. It's really not my fault they use such a stupid method to store data in a file.

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538 downloads

Uploaded:04-02-2010

Spooky Flashlight

spooky_flashlight.zip | 157.08 KB

style shoulder mounted flashlight.

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303 downloads

Uploaded:04-02-2010

Freedom 4 Color Pack

freedom_4_color_pack.zip | 3.78 MB

Download

581 downloads

Uploaded:03-29-2010

Mykeh's Realism Mod and More

mykehs_realism_mod_v1.0.rar | 43.34 MB

PDA - Realistic aiming, and weapon damage - Various other sound replacements

Download

1858 downloads

Uploaded:03-29-2010

Spartan 11:11 Mod

spartan_1111_mod_beta_dc_v0.6.7z | 186.96 MB

Enjoy.

Download

134 downloads

Uploaded:03-29-2010

STALKER Rats and Spiders Combat Song

ratsandspiders.zip | 15.33 MB

unzipped folder.

Download

406 downloads

Uploaded:03-29-2010

Bug Fix for Kohuke's Mod Compilation

bug_fix_kohuke_mod.zip | 4.48 KB

fixes coming as soon I find anything to fix. If you find anything wrong, that might make your game to crash, just let me know @ bekhkhit@hotmail.com

Download

423 downloads

Uploaded:03-29-2010

Max Call Of Pripyat International MOD

max_callofpripyat_internationalmod.zip | 11.14 MB

folder: -- MOD requires a new game to avoid eventual crashes and replaces all my testing previous version (MiniMod 1,2... They can be deleted because obsolete). Good look and have fun

Download

615 downloads

Uploaded:03-24-2010

Add-On for Kohuke's Mod Compilation

kohuke_mod_add_on_v1.zip | 3.7 KB

NPC: * NPC does not take: ---* Grenades ---* Weapon add-ons ---* Medical Supplies ---* Food ---* Detectors ---* Special weapons ---* Ammo Everything else not listed here will be looted. No need to start a new game, should work with every other mod, that doesn't change looting. This is only compatible with CoP!

Download

356 downloads

Uploaded:03-24-2010

Clear Sky Radioactive Emissions

cs_radioactive_emission_v2.zip | 17.43 KB

reduces the effect of radiation damage based on your current suit.

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1039 downloads

Uploaded:03-24-2010

COP Scope Magnification Fix

cop_1.6.02_scope_magnification_mod.zip | 201.16 KB

the long range attached scopes useful for sniping, similar to the (upgraded) fn2000, (upgraded) l86, Vintorez, SVU, SVD and Gauss. Taking the following values as given (magnification = scope_zoom_factor): 6x = 5, 5x = 10, 4x = 15, 3.5x = 20, 2.7x = 30, 1.6x = 40 (please note that they are probably nowhere near accurate, as i didn't bother taking measurements.) the new values are: scopes: (all magnification values increased) - PSO1 (normal, contrast, nightvision) = 5x - SUSAT (normal, contrast, nightvision, custom) = 4x - PSO1 assault = 2.7x - SUSAT assault = 1.6x weapons: (upgraded g36, normal fn2000 zoom increased) - Gauss, Upg. SVD = 6x - Upg. Vintorez, Upg. SVU = 5x - Upg. FN2000, upg. l86, Upg. g36 = 4x - SVD, Vintorez = 4x - SVU = 3.5x - FN2000, l86, g36 = 2.7x Also changed the English description on the g36's first scope upgrade, to what it really does. (increases the zoom magnification)

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980 downloads

Uploaded:03-24-2010

XoBaR's Light HUD

stalker_cop_light_hud_no_pda_sounds_v1.2.rar | 2.05 MB

the help of Shua. I also removed the grenade icons, and I deleted the PDA sounds wich indicate the presence of the NPC nearby. I made two versions of the Light HUD : one with the minimap, another without the minimap. See the screenshots in the archive. Thanks to smrtphoneusr

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137 downloads

Uploaded:03-24-2010

MaxC.O.P.MiniMod

maxc.o.p.minimodver.03.zip | 7.27 MB

Download

110 downloads

Uploaded:03-24-2010

Improved Strelok Meshes for SoC

improvedstrelokmeshes.zip | 5.11 MB

in final cinematics.

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1002 downloads

Uploaded:03-24-2010

XoBaR's Increase knife range

stalker_cop_increase_knife_range.rar | 3.49 KB

which are too large.

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63 downloads

Uploaded:03-24-2010

XoBaR's Correctif traduction (French)

stalker_cop_correctif_trad_fr_v1.52.rar | 198.43 KB

la version française officielle. Merci à Bast.

Download

1794 downloads

Uploaded:03-24-2010

CoP Remix

cop_remix_1.1.zip | 6.83 MB

Pripyat. See the readme for the full list of changes

Download

309 downloads

Uploaded:03-24-2010

Faiakes Harcore Mod

faiakes_hardcore_mod_1.0.zip | 19.57 KB

economy of the game pointless (and the game too easy). My solution was simple: 1) Raised the minimum used condition of weapons and armour required by traders to 80% 2) Reduced the amount of Food & Drugs bodies leave 3) Reduced the amount of Bullets bodies and weapons leave Raising the right equipment is now more of a challenge and you have to conserve ammo and resources, like any proper post-apocalyptic scenario would demand. Plus, the weight limitations make more sense (don't bother carry anything with more than one bar of wear, and even most of those you won't be able to sell. Use anyone you find along the way to see if you should bother to continue carrying something).

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739 downloads

Uploaded:03-18-2010

Leandro's Widescreen UI (John2022Tweak)

stalker_leandros_widescreen_ui_john2022tweak.rar | 1.14 MB

artifacts grid/slots. We can now have up to 16 artifacts on your belt, in total respect with the UI.

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3025 downloads

Uploaded:03-18-2010

Real Weapon Names Call of Pripyat (ENG)

stalker_cop_real_weapon_names_eng.zip | 94.32 KB

names and descriptions to their real designations, and also made the same changes to all of the references to specific weapons I could find in the NPC dialogue and loading screen tips.

Download

327 downloads

Uploaded:03-18-2010

English Patch for Crimson Legacy

crimson_legacy_eng_patch.zip | 32.82 KB

Search the "locatlization.ltx" file, open it with wordpad, DELETE ONLY "string_table_includes", but don't delete anything else; save and open the game again.

Download

3344 downloads

Uploaded:03-18-2010

C.O.P. Variation Mod

cop_v.m._1.0_prerelease.rar | 123.44 MB

and variations to the world, many new sorts of Stalkers will be met during your play through the zone, and some optional items have been included. This is the pre-release of the final version, if all turns out well, the actual release of 1.0 will include a few more optional choices.

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1760 downloads

Uploaded:03-18-2010

M.I.S.T.Y.

m.i.s.t.y.rar | 58.68 MB

foggy with some Autumn feeling, and some clear periods. -Sky is changed with some known textures, ground, rocks... Some of the textures are retouched or removed. -Level music from SoC and CS is included. It's optional. -This mod is tested on 1.6.02. version and DX10 renderer, but it should work with other DX paths. Starac/Ancient.

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688 downloads

Uploaded:03-18-2010

Svarog MK2 RAD

svarog_mk2_rad.7z | 3.47 KB

Download

212 downloads

Uploaded:03-13-2010

KREB´s Texture Pack

krebs_texture_pack.7z | 99.9 MB

Download

20829 downloads

Uploaded:03-13-2010

S.M.R.T.E.R. Pripyat v0.41 Options Pack

smrter_pripyat_v041_options_pack.7z | 22.58 MB

NPCs (more vanillaish behaviour of NPCs) - Less Bloodsplatter (with HUD Masks) - Less Bloodsplatter (without HUD Masks) - No Bloodsplatter (with HUD Masks) - No Bloodsplatter (without HUD Masks) - Less Loot - New Compass (comes in 4 Variations) - Reenable Crosshair - Replace Winchester 1300 with Mossberg 590 - Retail English Language - Retail German Language - Smaller Crosshair (requires Reenable Crosshair Option) - Vanilla HUD - Vanilla Weight Limit Included Fixes: - All Previously Released Fixes for S.M.R.T.E.R. Pripyat - Widescreen Ironsight Fixes - 4:3 Ironsight Fixes

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2066 downloads

Uploaded:03-13-2010

Green Zone

86green_zone_2.0.rar | 14.19 MB

HERE: http://stalker.filefront.com/file/Green_Zone;111355

Download

2370 downloads

Uploaded:03-13-2010

Aiming Sway

stalker_cop_aiming_sway.zip | 1.42 KB

Download

1101 downloads

Uploaded:03-13-2010

Crimson Legacy

crimsonlegacy0.5beta.zip | 467.83 MB

may not know Spanish, but that's fine, I'll make an English Patch for version 1.0 of this mod. The mod is a compilation of existing mod, and the merging of such, plus some tweaks and other interesting things I found scavenging the unpacked vanilla gamedata files. So, the mod mainly contains: No time limit on quest, no headbobbing real gun names and damage extended torch range CLEAR SKY ARTIFACTS (I recycled ShoC artifacts, couldn't change the meshes but tweaked textures and aritfacts values, thanks to Vintar on GSC forums). Photorealistic Zone (Argus team) SWO 3 + ALL Addons (excepting extras) + hotfix 2 + AAO (from imperialreign) repair mod 2.0 some skins improved the current night vission using the .ppe files from "additional NV" (imperialreign) some nice sking from some people (credits on Spanish Readme until I make English Patch) Rules on Engagement + AI Pack RC + AI Additions + compatibility patch (artistpavel) my own Strelok suit (hand over Ghost Suit and get Strelok Suit that Ecologist was saving for Ghost xD) Exo and SEVA's from Monolith, Mercs, Duty and Freedom on sale GAUSS RIFFLE ON SALE (with ammo at eco. bunker on yantar) Fused the ShoC and CSky maps 8 Artifact slots on belt and other little tweaks I made myself... Why is no English patch yet? I want to make sure that I'll not make any other change to text files, so I can translate myself from spanish to English every file. Please be patient.

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658 downloads

Uploaded:03-13-2010

Hardcore Mode, the Mod

hardcore_mode_v1.1.7z | 3.85 MB

killing people). -Lowered effectiveness of health items, now you can't chain chug them to keep yourself up in a firefight! -Anomalies and radiation are more dangerous across the board! -Enemies drop much, much fewer health related items, medical supplies on traders actually get bought now! -Enemies can see you from farther away now, some are tougher, and some are faster! -Armor re-balance, doubled the costs and they provide much less anomalous protection. -Purchase new items from Nimble! -Stashes are gone (until I can get the stash system back to the way it was in the previous games). See readme for full list of changes. Requires a new game.

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1167 downloads

Uploaded:03-13-2010

AtmosFear for S.T.A.L.K.E.R. - Call of Pripyat - Option Pack

atmosfear_cp_1.3_option_pack.zip | 955.29 KB

range that is responsible for overall 'tint' of the colors. - Night brightness (You can choose the brightness of the nights) - Weather periods length (You can choose how fast the weather changes from good to bad) - Weather balance (Choose what weather you prefer, bad or good) - Alternative console settings (You can install and load alternative console settings, if you like bloom or don't like DOF) More info in readme file and in 'docs' folder in the archive

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115 downloads

Uploaded:03-06-2010

Crimson Legacy (Spanish Beta)

crimson_legacy_03_beta.zip | 137.07 MB

Shinigami (japanese for "The Death") is not human, is a soul bring back to life in his restored human body, but, who cares? the important thing is that he is awesome and strong and resist radiation and psi damage. So what? I MADE AN OUTFIT WITH THIS ABILITIES (resist hellish radiation and psi damage and heals 3 times faster than Healing Berill; note: get tired too fast). This is a pseudo-realism mod made with a compilation and recombination of existing (popular and not so) mods from other authors, and tweaks (after making then compatible, alter some numbers, why not?), and some other crazy things I wanted, such as 8 artefacts on belt, some retexture, find artefacts in death bodies and "be able to steal" the outfit from other stalkers. And more retexture, and more tweaks on all the mods I know I can modify. And so, this is 0.3 because I made other BETAs before, and they were a total fail. I know they have errors (some of them may never be solved), but once we know the mod is stable, I personally will make the patch for english translation and include it in the .zip. Some of you may be asking. What the Hell has the "Shiniwhat" to do with this? Well, in my community I participate in creative writting, making an altern version of Shinigami being a stalker who can't use his powers because that makes him got awfully tired. So. Spanish mod BETA. If you want to risk, you can try. Or wait some weeks for english patch (I want to be sure that I don't have to correct more spanish text files before translating)

Download

283 downloads

Uploaded:03-06-2010

Hardcore Mode, The Mod

hardcore_mode_v1.01.7z | 429.04 KB

standing is adjusted like the description says (so bandits are now hostile throughout the zone). -Lowered effectiveness of health items, now you can't chain chug them to keep yourself up in a firefight! -Anomalies and radiation are more dangerous across the board! -Enemies drop much, much fewer health related items, medical supplies on traders actually get bought now! -Enemies can see you from farther away now, some are tougher, and some are faster! -Armor re-balance, doubled the costs and they provide much less anomalous protection. See readme for full list of changes. Requires a new game.

Download

3195 downloads

Uploaded:03-06-2010

STALKER Complete 2009

stalker_complete_2009_v1.4.3_setup.exe | 660.2 MB

site on 12-08-2009. All comments were lost unfortunately. [/b] An oft-praised mod for S.T.A.L.K.E.R.: Shadow of Chernobyl which combines many different mods to massively upgrade the game without major gameplay changes, giving you a polished yet pure Zone experience. Contained within are new textures, sounds, music, sky, weather system and visual effects, along with bug fixes, AI improvements, upgraded graphics, ragdoll physics, a revamped user interface and so much more.

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2021 downloads

Uploaded:03-06-2010

BEAST - Needless Weight

no_inv_weight_0.6.rar | 11.82 KB

always burdened with 4.5 KG of weight that you have no choice but to carry. Your maximum 50.0 KG is really 45.5 KG in disguise. This mod simply makes the above items weightless giving back the 4.5 KG stolen from you. As an extra, Tool Kits are also weightless.

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10588 downloads

Uploaded:03-06-2010

AtmosFear for Call of Pripyat -High Resolution Texture Pack

atmosfear_cp_1.3_hires_tex_pack.zip | 92.84 MB

work. This hi-res texture pack requires at least 500MB more RAM memory than vanilla. Installing this pack can cause memory problems on systems with less than 3GB RAM.

Download

2822 downloads

Uploaded:03-06-2010

Shadow of Pripyat

shadow_of_pripyat_v0_9b.rar | 8.88 MB

extent) and re-enables most of the faction armor - on top of which adding some content from Clear Sky, such as the CS-1 Body Armor. Unlike most modifications which seek to rebuild the game from the ground up, Shadow is meant to add a subtle twist to the game. Visually, there is little to no change, but on a gameplay level, most special characters become much more challenging fights and it adds a certain level of difficulty to otherwise easy fights. As it began with artifact modification in mind, it also ups the prices for most artifacts, while making them suitably more effective - there's more incentive to both sell and keep artifacts, resulting in some hard choices - especially as faction outfits often sacrifice protection for artifact containers, and vice versa. This mod has been tested for compatibility with: - Call of Pripyat Variation Mod (0.3) - works fine, stable, but some unique weapons may not spawn. - Call of Pripyat Atmosfear - works fine, no conflicts. I currently would not encourage using it alongside SMRTR Pripyat for stability reasons. New features in Version 0.9b are slightly larger squads, allowing A-Life to be more confident and bold - artifact hunting and faction conflicts occur more regularly as a result. Faction relations are also more dynamic - eventually, even without doing quests, you can improve or utterly destroy your relationship with a faction. Quest impact is also modified so that Loners or Bandits will become hostile upon completion of some quests.

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226 downloads

Uploaded:03-06-2010

Green Zone

green_zone_1.0.rar | 8.73 MB

Download

2246 downloads

Uploaded:03-06-2010

S.T.A.L.K.E.R. Particle Paradise

gamedata20pp.rar | 462.94 MB

overhauled to the new environment of the game including the sounds and stalkers. The weapons are edited too. And ALL particles are enhanced, like artifacts, anomaly's, post-processes like radiation, night-visions, Extreme explosions, Extreme anomaly blowouts, even the leaves falling of a bush or tree are edited (don't know you'll see the difference) But the file that is in this file that makes that possible is Particles.xr a file that was 1.4 mb to 1.5 mb, and that seems not much but in effects that's 300 effects more. Even mutants have their own particle like boodsucker invisibility. Just check it out! Float32 And Sky4ceGraphics 1.78 included too.[/quote] This mod is a complete overhaul of the texturs, sounds, weapons, particle effects and much more.

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218 downloads

Uploaded:02-28-2010

Zastava M70AB2

crowhitewolfs.m70ab2.zip | 2.22 MB

Download

443 downloads

Uploaded:02-28-2010

S.A.D.I.S.T.

s.a.d.i.s.t.0.4.zip | 169.66 KB

everything. If you like punishing yourself S.A.D.I.S.T. is for you.

Download

3129 downloads

Uploaded:02-28-2010

Better Lighting and Shadows

call_of_pripyat_better_lighting_shadows.zip | 2.66 KB

look of Call Of Pripyat, but it's certainly an improvement (in my opinion). If anything, you've got nothing to lose.

Download

16339 downloads

Uploaded:02-28-2010

AtmosFear for S.T.A.L.K.E.R. - Call of Pripyat

atmosfear_cp_1.3.zip | 35.18 MB

existing in vanilla version. Also a full weather cycle has been created for Jupiter Underground. The vision distances for some weather cycles has been increased (and reduced for other) so on a clear day you can now see almost across the whole area. The weather behaviour has been altered. There are now 2 main weathers cycles, good and bad. They change in 2h - 8h periods depending on the area. The weather still changes from hour to hour within each period. Different weather balance graphs for each area have been implemented. Zaton is often foggy as it is a swamp like area. Jupiter is mostly clear with more storms. Pripyat is rainy and stormy so don't expect much sun there. Over 90 new sky textures has been added. Those include newly rendered textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus and STALKER Complete by ArtistPavel. The mod also replaces vanilla blowout sequence making blowouts dark and gloomy, showing strange atmospherical phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. To check what's new in v1.3 see readme file. More screenshots, videos, installation guide and download links here: http://atmosfear.crommcruac.com

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2268 downloads

Uploaded:02-28-2010

Shadow of Pripyat

shadow_of_pripyat_0_9a.rar | 516.98 KB

re-enables most of the faction armor - on top of which adding some content from Clear Sky, such as the CS-1 Body Armor. Unlike most modifications which seek to rebuild the game from the ground up, Shadow is meant to add a subtle twist to the game. Visually, there is little to no change, but on a gameplay level, most special characters become much more challenging fights and it adds a certain level of difficulty to otherwise easy fights. As it began with artifact modification in mind, it also ups the prices for most artifacts, while making them suitably more effective - there's more incentive to both sell and keep artifacts, resulting in some hard choices - especially as faction outfits often sacrifice protection for artifact containers, and vice versa. This mod has been tested for compatibility with: - Call of Pripyat Variation Mod (0.3) - works fine, stable, but some unique weapons may not spawn. - Call of Pripyat Atmosfear - works fine, no conflicts. I currently would not encourage using it alongside SMRTR Pripyat for stability reasons.

Download

665 downloads

Uploaded:02-28-2010

Supersnoic Gun Sounds

supersonic_gunshots.zip | 85.56 KB

Download

2052 downloads

Uploaded:02-28-2010

C.O.P. Variation Mod

cop_v.m._0.9.rar | 107.71 MB

and variations to the world.

Download

1499 downloads

Uploaded:02-22-2010

Disable Grass (Transparent ReTex)

disable_grass_transparent_retexv1.zip | 1.04 MB

(manipulated by detail slider). I made this for myself since my computer can't keep up with the better graphical features, so I simply cut the losses and disable grass completely to inch a better framerate, and eliminate the rather silly 'end grass' render as I run across the zone! And lastly... THIS IS A SIMPLE TEXTURE REPLACER! NO NEW SAVE REQUIRED! Enjoy! :D

Download

833 downloads

Uploaded:02-22-2010

Compact HUD Variation Pack

compact_hud_variation_pack.zip | 12.25 MB

to release it for anyone who wants this amazing mod but also wants another part of the HUD there. There are three variation and the original featured. Pictures will show what each one looks like excluding the original.

Download

90 downloads

Uploaded:02-22-2010

XoBaR's Correctif traduction (French)

stalker_cop_correctif_traduction_fr_1.5.rar | 198.38 KB

la version française officielle. Merci à Bast.

Download

1847 downloads

Uploaded:02-22-2010

XoBaR's Increase View Distance

stalker_cop_increase_view_distance.rar | 146.52 KB

weathers : no change (350)

Download

596 downloads

Uploaded:02-22-2010

XoBaR's Light HUD

stalker_cop_light_hud_no_pda_sounds.rar | 1.6 MB

the presence of the NPC nearby. (you can easily keep the grenade icon or the PDA sounds by juste deleting one file) Thanks to smrtphoneusr.

Download

556 downloads

Uploaded:02-22-2010

Fixed Crosshairs for Widescreen Resolutions (plus Sound Mod)

fixed_xhairs.zip | 1.35 MB

existing weapon config files. A sound mod is also included, mainly so the game doesn't break when you try installing the mod.

Download

7519 downloads

Uploaded:02-22-2010

Improved Sound Effects: Call of Pripyat

improvedsoundfxforcop_1.1.rar | 6.26 MB

port of Improved Sound Effects for SoC & Clear Sky. Minor tweaks have been made to adjust the AI dection range of the sound effects. Replaced sounds to: -All weapon fire sounds certain reload sounds -Bullet whine and impact -Interface/Invertory -Detectors/PDA -Footsteps and death -Ragdolls -Some Ambient Background -Barrel and metal box physics -RPG Rockets and Explosions -Heli explosion, rockets, and gunfire -Doors ------------ ----v1.1---- ------------ -Redone most sound file comments which resulted in AI detection range tweaks -Switching weapons or equipment can now be detected by AI in close range (was disabled by default) -Increased volume of Bullet impact, contact beep and footsteps. (not AI related) -Changed gunshots of Groza and Abakan -Add new Eliminator and silencer gunshots -Fix some config issues

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5516 downloads

Uploaded:02-22-2010

XoBaR's FOV booster

stalker_cop_fov_booster_1.1.rar | 10.76 MB

of the RPG-7 which was bugged in the vanilla game. You can choose between 4 values for the FOV : 75°, 83°, 85° or 90°. Thanks to MacroN.

Download

268 downloads

Uploaded:02-22-2010

C.O.P. Variation Mod

c.o.p._v.m._0.81.rar | 7.37 MB

and variations to the world. [url="http://stalker.filefront.com/file/COP_Variation_Mod;110807"]This is a patch and requires 0.8.[/url]

Download

2727 downloads

Uploaded:02-22-2010

CyberVISION MOD

cybervision_mod_v1.0.zip | 121.81 MB

Realistic Weapons v1.0 Mods. All you need to know is included in the readme file.

Download

8786 downloads

Uploaded:02-22-2010

Wear Your Goddamn Helmet Mod

wearyourgoddamnhelmetmod.rar | 5.09 KB

fingerless gloves.

Download

625 downloads

Uploaded:02-22-2010

Real Weapons Names ITA

nomi_armi_reali.7z | 9.86 KB

cambia i nomi fittizzi delle armi con quelli reali. Occorre modificare oppurtunatamente il file fsgame.ltx prima di poterlo utilizzare.

Download

910 downloads

Uploaded:02-18-2010

Clear Sky Battle Music Tntegration

cop_cs_music_mod.zip | 28.29 MB

humans in both Clear Sky and Call of Pripyat. (If you have never heard it play, then you need to have it enabled via option menu.) You get two choices; either have the game play the music from both Clear Sky and Call of Pripyat or just Clear Sky. See readme for more details.

Download

750 downloads

Uploaded:02-18-2010

C.O.P. Variation Mod

c.o.p._v.m._0.8.rar | 57.82 MB

and variations to the world.

Download

123 downloads

Uploaded:02-18-2010

House Ordos STALKER 2062 AD

house_ordos_stalker_2062_ad.rar | 13.77 MB

included in the archive (You will need Adobe Acrobat Reader) for full details, as the full readme isn't posted below.

Download

138 downloads

Uploaded:02-18-2010

Black Chaser 13

black_chaser_13.rar | 2.47 MB

Download

354 downloads

Uploaded:02-18-2010

S.T.A.L.K.E.R. Clear Sky Pistol Realism Mod

s.t.a.l.k.e.r._clear_sky_pistol_realism_modv1.rar | 33.99 KB

optimized, and they will also degrade at a slower rate. The MP5 is included in this mod.

Download

252 downloads

Uploaded:02-17-2010

House Ordos - Clear Sky 2062 A.D.

house_ordos_clear_sky_2062_a.d.zip | 23.26 MB

the behavior. To ease your life you can also repair your weapons and armors by all the main tinkers. Do you know "Stalker 2062 A.D."? Well, this is the prequel![/quote] This is the prequel to the popular STALKER 2062 AD Mod for Shadow of Chernobyl. The weapons have new names, new ammo's, grenades and accessories.

Download

1073 downloads

Uploaded:02-17-2010

Improved Sound Effects: Call of Pripyat

improvedsoundfxforcop_1.0.rar | 3.47 MB

Clear Sky. Files have been properly commented Replaced sounds to: -All weapon fire sounds certain reload sounds -Bullet whine and impact -Interface -Detectors/PDA -Actor footstep and death -ragdoll -Some Ambient Background -Barrel and metal box physics -RPG Rockets and Explosions -Heli explosion, rockets, and gunfire -Doors

Download

275 downloads

Uploaded:02-17-2010

Dade's CoP Mod

dades_cop_mod1.1.zip | 29.85 MB

relating prices with law of supply and demand (for example, soviet weapons are cheaper), plus the market has been opened to extend trading with stalkers and traders; be careful with ratios (some will pay more for certain products than others). In addition to realism, max weight has been set up to 25 Kg (after 30 you wont be able to walk); although weight of all objects has been reviewed to lower numbers. If your intention is to collect goods in the Zone, you can still use the bandits lite outfit (1kg & able to carry 5 artifacts) or the exoskeleton which will increase your charge capacity to 300 Kg. Also, protection versus radiation and chemical burn have been deleted from default protections (except with the scientific outfits). I have also included the fancy Predator Night Vision from the mod made by Dark Trinity, Night Vision Variations. Definitely, you will need to use all the catalog of drugs and antibiotics from now on. Happy hardcore gaming! :) Some things you'll notice, emphasizing this goal, is the minimalistic HUD interface. The field of vision, and general awareness of mutated creatures has been modified to better reflect your own perceptions, leading to more intensity in open areas. Their immunities have been modified in tandem with such changes. This modification incorporates works from other authors, including aesthetic and audible enhancements, as well as weapon parameters developed in order to accurately reflect their real life counterparts, such as higher accuracy and damage variables. Plans for future versions of this modification are subject to change given the realm of plausibility for completion, and desire given. Collaboration with others is welcome. Suggestions, bug-reports, and various other requests and inquiries should be fielded here: http://stalkerhispano.com/foros/viewtopic.php?f=140&t=48279

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824 downloads

Uploaded:02-17-2010

Scope Replacement & Other Shenanigans

cop_mod_1.02.zip | 3.86 MB

Real Gun Name English" by bobtail, not to mention the fact that I also forgot to revert the Exoskeleton's weight settings. The two mistakes have been undone, and I really do apologize for the fiasco. To make up for it somehow, I added a new scope reticle; the 1.5x16 ACOG. By the way, don't be alarmed at how TINY this version's filesize is--the archive contains the entire mod, and is not an incremental update. The source files for the reticles that I have created that came with the previous two versions were huge, but after simplifying them to have plain black background, their size went down considerably. And, no matter how many times and people ask, this will NOT work with the S.M.R.T.E.R. mod, or any other mods that use conflicting configuration files. Stop blaming how the mod is crashing your game, because it's not as simple as merely overwriting the existing mod files with the ones in this mod.[/quote] This updated version of the mod corrects various problems with the earlier versions of the mod. See the readme and changelog for full details.

Download

1491 downloads

Uploaded:02-15-2010

Stalker Extrem Mod (Beta)

s.t.a.l.k.e.r_extrem_mod_1.5_beta.rar | 1.61 GB

in configs and textures, Thx for Artistpavel and Holden, our two masters awesome and has all the STALKER community so active and enjoyable, and GSC Gameworld has obviously you're the best ... ENJOY! The balance of the game has been completely reworked since the first version of many popular features of the community have been built and modified for a game more dynamic, more unpredictable ... Complete overhaul of AI, the stalkers can perform more actions than ever, trying to survive above all, will flee if the battle seems to them too unbalanced, will be much more attentive to noise, again, depending on the weather they will be more or less capable identify the player, 'infiltration is really possible and is often paid (the same behavior has been built has some mutants that may very well not see you) A-life is more dynamic, Respawn have been improved, some monsters ever seen in Lurk or Amk are integrated, monsters that can not normally see that in the groundwater can be encountered at the surface, the packs of mutants are more numerous, more aggressive and really attack in groups. The weapons available to the NPC is more varied, depending on their skills in action, may now see effective weapons in the cord, group leaders are obviously better equipped than the average, have seen a special weapon. The ABC Sleeping Bag Mod and repair mod is added. The weather has been completely reworked from the work of trojacnuch and Artistpavel, the horizon is wide now, the cycle méteo random and dynamic. I also added a method similar to the mist mode "mist" of the weather AMK has a specific time of day. Mod arsenal was built and has reworked animations from Supplemental Gosuke few independent weapons have been added. The Ballistic has been reworked to be more realistic and vibrant without becoming burdensome, the accuracy is very variable depending on the weapon, choose the type of cartridge is an important point, as the choice of additional equipment, weapons jammed slower but this factor also depends on the weapon damage suffered, making the fighting more difficult and nervous x) Some animations have been completely reworked and some textures Full re-textured from the work of Argus, artistapavel, many textures and Clear Sky Call of Prypiat have also been added, I reworked some part of it. Shaders advanced From Artispavel modified with shaders of Clear Sky and Call of Prypiat, parallax occlusion mapping, dynamic soft shadows, advanced depth on Field, Enhanced Water ... I added a nice interface, simple and functional, I also completely reworked icons NPC and player after my own screens The campfire music has been completely reworked with hundreds of new acoustic music which adds a certain atmosphere around the campfires, the other NPC's comment that sometimes the music just heard and can play a song in their turn, the NPC now also play the harmonica (19 songs)

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993 downloads

Uploaded:02-15-2010

CoP Remix

cop_remix_1.0.zip | 153.97 KB

Version 1.0 includes the following changes. * First person sound effects (footsteps and gunshots) are now much louder. * Jump height increased slightly. * New starting equipment. You now start with a Berill-5M Armored Suit and the Steel Helmet, which has been renamed to the Sphere-08 Helmet. You also start with more ammunition. * Weapon stats have been made more realistic. All rifles now have the exact same fire rate and effective range as the real things. * Suit and helmet stats have been changed for more realism and balance. The SEVA suit now comes with a first generation night vision module. * 14 new suits have been added to the game! Unfortunately, due to the drastically changed inventory in Call of Pripyat, the suits do not have a unique icon in the inventory. Of course the skin is still what it should be for each and every suit. They are all upgradeable and they can all be bought/sold. * Your head is no longer visible in third person view with every suit. * The Exoskeleton is now compatible with other helmets. * Artifact prices and properties have been changed slightly. Health and endurance artifacts are no longer useless. The Heart of the Oasis and Compass artifacts have no negative properties, and the Compass has different properties. Several other artifacts have been changed. * Weapon names, several NPC names, and several outfit names have been changed. * New bullet caliber has been added to the game - the .50 caliber Action Express round (12.7 x 33mm). It is exclusive to the IMI Desert Eagle (Black Kite). They Desert Eagle/Black Kite is no longer compatible with .45 ACP rounds. There are two versions; normal and hydro shock. Owl will sell them after doing his missions. * Some changes have been made to Owl and Hawaiian's inventory. Owl more readily sells the advanced PSO-1 scopes and SUSAT scopes. Hawaiian sells better suits and PKM ammo without having to side heavily with Freedom or Duty. * Any suit that comes with an integrated helmet has some sort of night vision module. Which generation depends on the suit.

Download

67 downloads

Uploaded:02-15-2010

Blue BM-16

blue_bm16.rar.zip | 1.19 MB

Download

632 downloads

Uploaded:02-14-2010

White Mod Light

thesnowmod.zip | 53.45 MB

NO NEW GAME REQUIRED!!![/quote] This mod is a "light" version of the [url="http://stalker.filefront.com/file/White_Mod;108051"]White Mod[/url] from Dzeri that removes all of the other stuff and just leaves the white stuff (and no, not the filling from oreos)

Download

2249 downloads

Uploaded:02-14-2010

Svarog MK2

svarogmk21.0.zip | 4.67 KB

Download

497 downloads

Uploaded:02-14-2010

Scope Replacement & Other Shenanigans

cop_mod_1.01.zip | 26.21 MB

I decided that there were some serious glitches that had to be fixed. And if I'm going to release another version, then why not put some new stuff in it as well? This version adds four more reticles for the scopes; POSP 6x24, CWS, NSPU-3 and PSO 2.5x18. Also included are some minor fixes, as well as HUGE overhaul for the magnifications settings used by the scopes in the game so that they will accurately depict the magnification levels. Refer to the readme for more detailed information. Again, the source files for the reticles are included for those who wish to make use of them.[/quote]

Download

840 downloads

Uploaded:02-14-2010

C.O.P. Variation Mod

c.o.p._v.m._0.7.rar | 56.82 MB

and variations to the world.

Download

336 downloads

Uploaded:02-11-2010

Behemoth Mod

behemoth_mod_v1.1.zip | 25.37 KB

time limits on quests

Download

646 downloads

Uploaded:02-10-2010

Realistic Combat Overhaul with Artifact Guns

realistic_combat_overhaul_beta_v1.0.3.zip | 5.76 MB

changes to the AI, mutants, and getting shot effects. I later decided to replace all of Nimbles's guns with guns that are "Artifact Mods" instead; not because they are realistic (well, not anymore than an artifact itself anyway) but because they are a ton of fun. NOTE: THIS MOD IS INTENDED FOR MASTER DIFFICULTY. On lower difficulties it will be less realistic due to the player being able to take more damage from just about everything. Shooting in the open will get you killed fast.

Download

404 downloads

Uploaded:02-10-2010

Arm Reskins

act_arm_perchatka.zip | 2.38 MB

Download

728 downloads

Uploaded:02-10-2010

Scope Replacement & Other Shenanigans

cop_mod.zip | 17.88 MB

nothing too major or game-breaking. But, really, I mainly made this mod for the scopes, and the rest were pastimes. This is the first mod for a STALKER game that I have released to the public, and I hope that it doesn't crash and burn anyone's games. It didn't, at least for mine, and has proven to be quite stable. That's to be expected, because most changes are very minor. Post all of your questions, compliments or hate and rage in the comments.[/quote] As the author states, this is mostly a re-do of the scopes in the game to have cooler reticules. There are other things thrown in there as well. See the readme for full details.

Download

1581 downloads

Uploaded:02-10-2010

Silent Nightvision

silent_nightvision.zip | 4.07 KB

more below.

Download

196 downloads

Uploaded:02-10-2010

Vintorez Ammo Mod

10vintorez_ammo_mod.zip | 2.27 KB

Download

141 downloads

Uploaded:02-10-2010

VAL Ammo Mod

vintorez_ammo_mod.zip | 2.27 KB

Download

91 downloads

Uploaded:02-10-2010

Behemoth Mod

behemoth_mod.zip | 10.87 KB

out the duty base with a pistol give it a shot. The mod raises your carry weight to 5000Kg and makes you pretty much invincible.

Download

890 downloads

Uploaded:02-10-2010

BRIGHTER NIGHT

bright_night_mod_by_dj_pico.rar | 5.23 KB

Download

69 downloads

Uploaded:02-08-2010

VAL Ammo Mod

val_ammo_mod.zip | 2.29 KB

Download

3447 downloads

Uploaded:02-08-2010

Call of Pripyat Patch

stalker_cop1601ru.zip | 40.22 MB

Download

8361 downloads

Uploaded:02-04-2010

AtmosFear for S.T.A.L.K.E.R. - Call of Pripyat

atmosfear_cp_1.2.zip | 31.71 MB

existing in vanilla version. Also a full weather cycle has been created for Jupiter Underground. The vision distances for some weather cycles has been increased (and reduced for other) so on a clear day you can now see almost across the whole area. Over 90 new sky textures has been added. Those include newly rendered textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus. The mod also replaces vanilla blowout sequence making blowouts dark and gloomy, showing strange atmospherical phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. To check what's new in v1.2 see readme file. More screenshots, videos, installation guide and download links here: http://atmosfear.crommcruac.com

Download

967 downloads

Uploaded:02-03-2010

Artifact activation

ar_activation.rar | 4.27 MB

Download

1137 downloads

Uploaded:02-03-2010

Clear Sky Bugfix mod

bugfix_v_1_1.zip | 32.94 KB

more details) The trader and secret trader at Agroprom stalker base are now indestructible, so the bandits won't be killing them anytime soon. Temporary patch on some stashes in yantar/agroprom (see readme for more details) Fixed a bug with the Akm-74/2U which would make it sometimes weight 17kg when upgraded Finally included correct SVU files (this is the end of it, unless someone bring s it up again) For more information, refer to the readme file for more details and credit to other modders where it is due. If there are any bugs in this (hopefully not) or other bugs you want corrected in future Bug fix releases, PLEASE leave them as comments on this file. At some point, the bug fix mods will be merged with the SRP mod. Stay tuned!

Download

614 downloads

Uploaded:02-03-2010

AtmosFear for S.T.A.L.K.E.R. - Call of Pripyat

atmosfear_cp_1.1.zip | 27.51 MB

textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus. The vision distances for some weather cycles has been increased (and reduced for other) so you on a clear day can now see almost across the whole area. You need to use your binoculars though as the distant objects are out of focus and blurry. The in-game console settings has been carefully tweaked to create a slightly hazy but atmospheric look. What's new in v1.1: - New horizon line created for clear and partly cloudy cycles. Now on the clear weather you can spot Chernobyl NPP to the north, radar at Limansk to the SW and even brain scorcher antennas in the hills to the SE. - Additional weather cycle created for foggy weather with very limited vision distance. - 26 additional textures has been added. - Vision distance for partly cloudy weather has been increased. - Alternative settings removing bloom and lowering DOF effect included.

Download

532 downloads

Uploaded:02-03-2010

COP Variation Mod

cop_variation_mod_0.6.rar | 51.68 MB

and variations to the world.

Download

363 downloads

Uploaded:02-03-2010

COP Variation Mod

cop_variation_mod_0.61_patch.rar | 7.17 KB

and variations to the world.

Download

101 downloads

Uploaded:01-30-2010

French Translation for CoP

maccinv_traduction_fr_prypiat_0.4_27.01.2010.zip | 629.6 KB

Prypiat. Corrections - fichier st_dialogs_jupiter : défaut de syntaxe faisant planter le jeu lors de son lancement: ENORME :-((( - Nombreuses traductions refaites pour une meilleure compréhension des missions. - Nombreuses fautes d'orthographe et de grammaire. - Ensemble des noms repris : PNJ et PJ, lieux, anomalies...Trop de différences entre certains, pouvant amener à une confusion certaine. Les plus : - Ajout des cinématiques traduites. - Ajout de la traduction pour le multiplayer.

Download

663 downloads

Uploaded:01-30-2010

French Translation for CoP

maccinv_traduction_fr_prypiat_0.4.1_30.01.2010.zip | 629.56 KB

1.6.0.1 de S.T.A.L.K.E.R. Call of Prypiat. Mettre le dossier Gamedata dans le dossier du jeu situé dans Program Files ou Program Files (x86) Exemple de structure correcte: C:Program Files (x86)GSC World PublishingS.T.A.L.K.E.R - Call of Pripyatgamedata Remplacer le fichier fsgame.ltx situé dans le dossier S.T.A.L.K.E.R - Call of Pripyat, par celui existant dans l'archive, afin de valider les accès des nouveaux fichiers traduits. Corrections - Nombreuses traductions refaites pour une meilleure compréhension des missions. - Nombreuses fautes d'orthographe et de grammaire. - Ensemble des noms repris : PNJ et PJ, lieux, anomalies...Trop de différences entre certains, pouvant amener à une confusion certaine. - Le fichier st_dialogs_zaton corrigé, pour les raisons citées précédemment. - Le fichier st_dialogs_jupiter en cours de correction, pour les raisons citées précédemment.

Download

241 downloads

Uploaded:01-30-2010

C.O.P. Variation Mod

c.o.p._variation_mod.rar | 40.16 MB

and variations to the world.

Download

925 downloads

Uploaded:01-26-2010

AtmosFear Blowout Expansion for S.T.A.L.K.E.R. - Call of Pripyat

atmosfear_blowout_exp_cp_1.0.zip | 4.64 MB

file. Blowouts are now dark and gloomy, showing strange atmospheric phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. Screenshots, video, downloads and installation instructions here: http://atmosfear.crommcruac.com/call-of-pripyat/

Download

46 downloads

Uploaded:01-25-2010

COP Variation Mod

call_of_pripyat_variation_mod.rar | 23 MB

skins the author would be grateful.

Download

317 downloads

Uploaded:01-25-2010

Less AI Grenading

less_grenade_mod.zip | 25.96 KB

be up in separately, in a second.

Download

172 downloads

Uploaded:01-25-2010

Clear Sky Bugfix Mod

bugfix_v_0_1.zip | 15.72 KB

(hopefully enough credit given in readme)

Download

405 downloads

Uploaded:01-25-2010

RAMBO Mod

stalker_cs_rambo_mod.zip | 859.01 KB

Download

252 downloads

Uploaded:01-25-2010

Call of Pripyat Variation Mod

call_of_pripyat_variation_mod_0.2.rar | 24.49 MB

and variations to the world.

Download

693 downloads

Uploaded:01-25-2010

CS Remix

57cs_remix_1.3.zip | 449.75 KB

HAVE NOT TESTED THE MOD ON PREVIOUS VERSIONS! Version 1.3 INCLUDES ALL OF THE CHANGES FROM version 1.0, 1.1, and 1.2. Version 1.3 has the following changes: - Added another new artifact, the "Shell Battery", which is the Battery artifact that protected from Burns in Shadow of Chernobyl. This can be found in stashes and bought from a trader. - Several suit properties slightly changed. - Wind of Freedom suit has now been changed to the Guardian of Freedom suit, and the new added Freedom Suit is now the Wind of Freedom suit. The normal Guardian of Freedom suit is now known as the "Freedom Berill". - Stashes changed, a compass can now be found in very few stashes. - Rewards have been changed. You receive slightly different items for joining factions. Leshiy now offers much better rewards. - 7.62 x 54mm AP rounds can now be purchased from several traders and found in several stashes (it used to be incompatible with any weapon and unobtainable, except for one 30 round box). These are the most powerful 7.62mm rounds in the game, but not quite as accurate as the 7.62 x 54mm 7H14 rounds (the ones that cost 1000 RU per box, the ones that are 450 RU per box are utterly inferior). - 9 x 39mm SP5 rounds can now be purchased from several traders and found in several stashes (it used to be unobtainable and incompatible with any weapon). These rounds offer the best accuracy out of any 9 x 39mm round, but not quite as powerful as the 9 x 39mm SP6 rounds. - The Dragunov SVD, SVU, and PKM are now compatible with the 7.62 x 54mm AP rounds. - The VSS Vintorez, AS Val, and Groza OTs-14 are now compatible with 9 x 39mm SP5 rounds. - The first person skin for the SEVA suit and PSZ-9MD Universal Protection is now BLACK. See the README For the rest of the details!!!

Download

70 downloads

Uploaded:01-25-2010

French Translation for CoP

traduction_fr_prypiat_0.3_19.01.2010.zip | 641.04 KB

jouer) Version 0.3 du 19.01.2010

Download

74 downloads

Uploaded:01-25-2010

Retextured PM and PB

pm_pb_retextured.zip | 998.77 KB

Download

214 downloads

Uploaded:01-25-2010

AtmosFear for S.T.A.L.K.E.R. - Call of Pripyat

atmosfear_cp_1.0.zip | 20.45 MB

textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus. The vision distances for some weather cycles has been increased (and reduced for other) so you on a clear day can now see almost across the whole area. You need to use your binoculars though as the distant objects are out of focus and blurry. The in-game console settings has been carefully tweaked to create a slightly hazy but atmospheric look.

Download

1727 downloads

Uploaded:01-25-2010

AtmosFear for S.T.A.L.K.E.R. - Clear Sky

atmosfear_cs_1.0.zip | 20.45 MB

textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus. The vision distances for some weather cycles has been increased (and reduced for other) so you on a clear day can now see almost across the whole area. You need to use your binoculars though as the distant objects are out of focus and blurry. The in-game console settings has been carefully tweaked to create a slightly hazy but atmospheric look.

Download

125 downloads

Uploaded:01-25-2010

Clear Sky Bugfix Mod

bugfix_v_1_0.zip | 18.82 KB

found somewhere in Duty base. Several weapons including the SVU, Walther P9m, and SIG 5K. It also includes Isilidur's freedom mechanic fix, and red2704's bandit characters fix. If there are any bugs, leave them as a comment on this file. -Fluffy22

Download

468 downloads

Uploaded:01-25-2010

OGSM CS BUILD 3 TEXTURES

ogsm_textures.zip | 86.16 MB

Download

704 downloads

Uploaded:01-25-2010

OGSM CS BUILD 3

ogsm.zip | 64.69 MB

ECT. This is the newest version of the mod, with it includes patch 3. This is only a build but it is pretty cool. Expect Glitches.

Download

1289 downloads

Uploaded:01-17-2010

Peaceful Stalkers

peaceful_stalkers.rar | 3.9 KB

Download

2002 downloads

Uploaded:01-17-2010

RealTime mod

realtime_stalker_cop.7z | 3.3 KB

Download

1097 downloads

Uploaded:01-17-2010

Stalker Weapons Retex

retex.rar | 60.96 MB

Download

865 downloads

Uploaded:01-17-2010

Realistic Combat Overhaul Beta

31realistic_combat_overhaul_beta_v1.0.2.zip | 5.73 MB

changes to the AI, mutants, and getting shot effects. I later decided to replace all of Nimbles's guns with guns that are "Artifact Mods" instead; not because they are realistic (well, not anymore than an artifact itself anyway) but because they are a ton of fun. NOTE: THIS MOD IS INTENDED FOR MASTER DIFFICULTY. On lower difficulties it will be less realistic due to the player being able to take more damage from just about everything. Shooting in the open will get you killed fast. INSTALLATION: Copy the the folders "gamedata" and "bin" into your Stalker directory. I suggest backing up your xr_Game.dll in the bin directory of your Stalker directory, because that it the one thing this mod overwrites. This mod can be used with other mods that don't contain any files that this overwrites other than the xr_Game.dll, which gets overwritten even on the vanilla version.

Download

499 downloads

Uploaded:01-17-2010

Bar Prop 2010

bar_prop_2010.rar | 915.5 KB

Download

297 downloads

Uploaded:01-07-2010

Clear Sky Desert Skin

cs_desert_skin_1.5.7z | 11.84 MB

skin of Clear sky faction suits. These are better for swamps, than the old ones, because of the color (to desert of the swamps better brown, than blue and white) Game: Stalker - Clear sky Patch: Any

Download

1292 downloads

Uploaded:01-07-2010

Voron COP

voron_cop_v1.0.zip | 4.69 KB

PDA infos.

Download

6554 downloads

Uploaded:01-07-2010

Visible range mod

visible_range_mod.rar | 616.18 KB

much more rich than before, plus it's really helpful for better orientation.

Download

1604 downloads

Uploaded:01-07-2010

Natural English Language for OL2.2

natural_english_language_v1.1.1_for_ol2.2.7z | 223.97 KB

Kanyhalos and others) experience for English language players. It corrects many vanilla Russian to English translation errors, incorporating many of the corrections from the excellent Raw Onion Revamp 1.05 Mod made by tharawdeal and onionradish for the vanilla game (please see the original Raw Onion Revamp 1.05 readme included in this package). I have gone to great lengths to not only merge the above mod into OL2.2, but also to add to and increase it's scope by correcting many of the issues that stemmed from Russian to English translations in the OL2.2 mod itself. Also, in the course of working on the mod, any bugs or errors that I came across that I could fix, I did; so the mod contains a few things that go beyond the scope of just a text file edit.

Download

3292 downloads

Uploaded:12-30-2009

Mega Artefact

mega_weponartefact.rar | 14.53 KB

Download

6472 downloads

Uploaded:12-30-2009

All Starting Tools

data.zip | 220.86 KB

Download

2224 downloads

Uploaded:12-30-2009

Autosave

autosave1.0.zip | 99.65 KB

1.0004 vanilla. Just unpack it into the gamedata folder and [i]voila[/i]. Starting a new game is not needed. You're free to include this minimod in other, bigger ones as long as credit is given. ~ utak3r ~

Download

3598 downloads

Uploaded:12-21-2009

Hi-Res Pistol Pack

hires_pistolpack.zip | 5.37 MB

Download

1454 downloads

Uploaded:12-19-2009

French Translation for CoP

maccinv_traduction_fr_prypiat_0.2_18.12.2009.zip | 262.28 KB

trop important, mais bon...) - st_dialogs_zaton - st_dialogs_jupiter Ces 3 fichiers restants sont en anglais, d'une très grande qualité de traduction (Merci à Tagaziel de FileFront).

Download

1721 downloads

Uploaded:12-17-2009

S.T.A.L.K.E.R. Call of Pripyat - Serbian

s.t.a.l.k.e.r._copserbian_v.1.0.zip | 8.91 MB

Audio translations for closing video (outro) soon will be finished and will be published as a supplement to this translation. Hopefully it will be very soon. Authors: Group of stalkers from BENCHforum and the Forum Sveta Kompjutera --------------------------------------------------------- Ovo je kompletan prevod teksta za S.T.A.L.K.E.R.: Call of Pripyat na srpski jezik.Uz prevod teksta nalaz se i audio prevod za uvodni video (intro).Audio prevod za odjavni video (outro) ce biti uskoro zavrsan i bice objavljen kao dodatak ovom prevodu.Nadam se uskoro. Autori: Grupa stalkera sa BENCHforum-a i Foruma Sveta Kompjutera.

Download

175 downloads

Uploaded:12-17-2009

The Projects

the_projects.rar | 25.35 MB

Download

501 downloads

Uploaded:12-17-2009

CS Remix

cs_remix_v1.2.zip | 323 KB

HAVE NOT TESTED THE MOD ON PREVIOUS VERSIONS! Main modifications include: - 12 new suits have been added to the game! Several of these suits were available in S.T.A.L.K.E.R. Shadow of Chernobyl. Each suit has the correct skin and realistic properties. All suits can be upgraded and they can be purchased from traders. Most of these suits have the correct inventory picture as well. - TWO new artifacts added to the game! The new artifacts are the Spring and the Pellicle, both of which were in SoC. The properties for the Spring are as follows: - Max Weight: +50 kg - Impact: +30 - Rupture: +30 - Bulletproof Cap: +30 - Explosion: +30 - Price: 50000 RU The Impact/Rupture/Bulletproof Cap/Explosion properties DO NOT show up in the inventory, but they really do exist. The Pellicle's properties are unchanged, but the price has been changed. - Chemical: +30 - Price: 30000 RU Look for these artifacts in places where they were in the old game. They can also be purchased from the trader in the Red Forest (mining tunnel), and they appear in a few secret stashes. DO NOT DROP THE PELLICLE ARTIFACT! DOING SO WILL CRASH THE GAME! You can safely buy them, sell them, and stash them though. - Many existing suit stats have been changed. - Weapon stats and upgrades have been changed for further realism. - Weapon and suit prices changed for more realism. - Nearly every artifact has new properties, and many artifact prices have been changed! - Many traders have new equipment and prices. Check out the trader in the Red Forest mining tunnel. He sells a variety of rare weapons and artifacts, including the two new ones. The Clear Sky trader also has much better equipment, and every faction trader sells items that their faction's fighters use. Sakharov sells a huge variety of suits, including most new Exoskeletons. He and the Clear Sky trader both sell the Gauss gun. - New starting equipment. You now start with a Bandit jacket (skin has been changed to the long coat) and a Vintar BC, which Scar (protagonist) is seen carrying in the opening cutscene. You also start with three special artifacts. - Several faction relations have been changed. The Military, the Renegades, and the Bandits in Limansk are neutral to the player, if the player is not in a faction and has not angered that faction. The Mercenaries are allies to the player. - Changed most stashes, better content in most of them. - Clear Sky faction and Monolith faction have been made much more powerful. Beware of the Monolith! They can quickly seize the Military Warehouses. - Several technicians can upgrade a slightly larger variety of weapons and armor. - Top of the line weapons have been made much more reliable.

Download

361 downloads

Uploaded:12-17-2009

Realistic Combat Overhaul with Artifact Guns

realistic_combat_overhaul_with_artifact_guns_beta.zip | 5.88 MB

to the AI, mutants, and getting shot effects. He then later decided to replace all of Nimbles's guns with guns that are "Artifact Mods" instead; not because they are realistic (well, not anymore than an artifact itself anyway) but because they are a ton of fun. NOTE: THIS MOD IS INTENDED FOR MASTER DIFFICULTY. On lower difficulties it will be less realistic due to the player being able to take more damage from just about everything. Shooting in the open will get you killed fast.

Download

4610 downloads

Uploaded:12-10-2009

Hive-Mind COP MOD

stalker_cop_hivemind_mod_beta_b100.rar | 383.14 MB

and many other changes This mod is a BETA and a WIP. See the readme for full details. [b]STALKER Files Note: This mod was submitted a while ago but due to tech issues it has taken a long time to get it added to the site. On behalf of FileFront and the STALKER Files Staff I apologize for the delay. -FFxSTALKERx[/b]

Download

265 downloads

Uploaded:12-06-2009

CS Remix

cs_remix_v1.1.zip | 154.54 KB

HAVE NOT TESTED THE MOD ON PREVIOUS VERSIONS! This mod includes 12 new suits, new faction relations, new artifact properties, new weapon properties and upgrades, new trader equipment/prices, improved technician skills, new starting equipment and much more. See the attached readme file.

Download

2154 downloads

Uploaded:12-06-2009

Oblivion Lost v2.2

oblivion_lost_v2.2_se_v0.9.7z | 29.06 MB

patch doesn't add a ton of textures or anything, I wanted to make this as small in size as possible. Previously most of these mods were available but not compatible with each other. I've made them compatible with OL v2.2 and added a few things of my own.[/quote]

Download

97 downloads

Uploaded:12-06-2009

CS Remix

cs_remix.zip | 130.42 KB

1.5.10 (LATEST VERSION)! I HAVE NOT TESTED IT ON ANY OTHER VERSION! This mod includes a number of weapon modifications (more reliability, properties changed, more realism), armor modifications (some properties changed for more realism and more balance), TWELVE new suits, new artifact properties, new starting equipment, different faction relations, etc. There are no known bugs at the moment.

Download

2256 downloads

Uploaded:12-06-2009

IL86 & SGI 5k Addon Fix

stalkercopil86sgi.zip | 7.92 KB

CoP due to the game balance.

Download

8771 downloads

Uploaded:11-24-2009

Less Stress - Mod for Call of Pripyat

less_stress.rar | 285.55 KB

you better weapons and much more! See the readme for full details!

Download

440 downloads

Uploaded:11-24-2009

SCoP-Green Mod

s.cop.green_mod_beta.zip | 29.13 MB

Download

348 downloads

Uploaded:11-24-2009

Photo-Realistic Reaper's Hands

reapershandsphr.rar | 7.04 MB

2048x2048 resolution for the best quality! Przedstawiam nową teksturę dla rąk dla S.T.A.L.K.E.R.-a ShoC. Tekstura jest wykonana ze zdjęć (w tym palce i nadgarstek, ze zdjęć mojej własnej ręki). Jest także, w zwiększonej rozdzielczości (2048x2048) oraz posiada bumpmapę.

Download

1380 downloads

Uploaded:11-20-2009

Monolith Mod

monolith.zip | 53.73 KB

properties. The Renegades, Bandits in Limansk, and Military are now neutral to the player. The Monolith faction is friendly to the player. With the Monolith as your allies, you now have new quests in which you assist the Monolithians in capturing parts of The Zone. These parts include the Military Warehouses, the Garbage, the Red Forest, and Yantar. Other changes make high end weapons more reliable. You can also sprint with the Exoskeleton, RP-74, RPG-7, SVD, and Bulldog 6. Several suits have had their properties changed. The SEVA suit, Bulat suit, PSZ-9D Duty suit, and the Exoskeleton come with five artifact containers. The Stalker suit comes with three artifact containers, instead of two. The Exoskeleton skin has been changed from the Loner Exoskeleton skin to the Mercenary Exoskeleton skin. The Stalker suit, SEVA suit, and Bulat suit also have new skins which are surprised. To help you fight The Zone, you have been given better starting equipment. You now start the game with a Vintar BC, which Scar (protagonist) carried in the opening cutscene. You also start with a Kora-919 pistol (Colt M1911A1), a Stalker suit, lots of ammo, and three surprise artifacts. See the readme for more specific details.

Download

1623 downloads

Uploaded:11-20-2009

Supersoldier Mod

supersoldier.zip | 12.46 KB

have fun!

Download

45 downloads

Uploaded:11-20-2009

Azot Capable Suit 6

azot_capable_suit_6.rar | 1.78 MB

Agroprom Research Institute, Duty Base.

Download

728 downloads

Uploaded:11-18-2009

S.T.A.L.K.E.R. Call Of Pripyat Benchmarker

stkcopbenchsetup.exe | 421.07 MB

graphical modes and find out how well your system is balanced for gaming and S.T.A.L.K.E.R.: Call of Pripyat in particular. This benchmark is based on one of the ingame locations – Pripyat . The testing process includes four stages, those utilizing various weather and time of the day settings (day, night, rain, bright sun). In order to test your system thoroughly the benchmark is provided with a number of presets and options including different versions of DirectX (9.0, 10.0, 11), screen resolutions, antialiasing etc, all at your disposal. If you like competitions pay attention to the special Test and Rate feature we included into this benchmark. The Test and Rate mode enables you to compare your performance results with those of other players. Be assured, when sending us your test results, we collect only the data explicitly visible in the query; GSC Game World has no commercial or harmful purpose with this test. Independently of the results, every participant will receive a present of personalized web banner with the rating place and overall achievement marked on it.Names and test results will be placed in the official rating boards that will launch publicly once we receive the first 500 test results.

Download

205 downloads

Uploaded:11-13-2009

Clear Sky NimbeI's A Good Guy

clearskynimbleisagoodguy.rar | 1.34 MB

patches) The idea is simple. The spawns are created OLNY if the player asks Nimble about the pda. That's the "trigger" for the changes. Close to Nimble you will see several items (A Duty outfit, L85, USP, ammo, and several basic items). I added 50 Zombied stalkers in 5 main locations in the Marsh level (10 npcs for each location). So in short... you need to ask about the PDA to see the changes. Btw, i added a vintorez, RPG7, and ammo in a specific place. It is not easy to see it (that's the idea, right?). I can only say it's hidden by a tree. New Zombied Locations: 1 - North farm 2 - First Tower 3 - "Trader to Cordon" position (i forgot the name, sorry!!!) 4 - Church 5 - Pump Station That's it.[/quote]

Download

3053 downloads

Uploaded:11-13-2009

CoP Plus Terrain

cop_plus_terrain_v2.rar | 17.48 MB

branches from pine trees - which I think look a bit odd. This is Version 2 - I've removed one texture (a leafy groundcover texture) to make Pripyat look less brown / orange / red - it means slight decrease in complexity of terrain texturing in the other levels but I don't think it's noticeable and certainly not a problem. If you don't mind Pripyat looking a bit orangy / red and prefer the greater complexity of ground cover textures instead then simply use the earlier CoP PLUS Terrain mod :-)[/quote] As the author states above this mod contains re-textures of the ground and tree textures to give them a more "natural" look.

Download

309 downloads

Uploaded:11-13-2009

Scary Monolith

scarymonolith1.1.zip | 12.53 MB

Download

10439 downloads

Uploaded:11-13-2009

Detailed and Translated COP Maps Package

detailed_cop_maps_translated.zip | 27.38 MB

Pripyat city and X8 secret laboratory.

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3639 downloads

Uploaded:11-13-2009

Realistics Weapons

realisticweapons1.2.zip | 3.9 MB

Download

1206 downloads

Uploaded:11-04-2009

Weapon Mod CoP

weapon_mod_call_of_pripyat.zip | 455.09 KB

Download

172 downloads

Uploaded:11-04-2009

STALKER Text Adventure

stalker_demo4.rar | 31.1 KB

doesn't deserve to live but some people liked the first demo so i decided to take a deep breath, a bite of garlic and get back to work. Now i have worked about 3 hours on this game and if you ask me its a bit of too much when the demo1 took me only 5-10 mins to make. PS. not recommended for people with hear problems, old age and no sense of humor because you are going to need it. Alot! Because the requirements didnt fit on the requirements field i decided to put them here: DirectX11 GeForce 9800 GX2 Soundblaster Xtreme Fidelity Intel Pentium 4 Xeon 2, 8 GHz processor a microwave and a whole lot of kittens [/quote] Enjoy the authors demented sense of humor by checking out the demo!

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2315 downloads

Uploaded:11-04-2009

Compact HUD for CoP *Proper*

compact_hud_copproper.rar | 592.25 KB

is further in the lower right corner to take up less screen space - removed quick button indicators - removed noise and visual indicators - removed NPC Counter This mod can be used at all resolutions. Starting a new game is not required.

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903 downloads

Uploaded:11-04-2009

Spartan 11:11 Mod

spartan_1111_mod_beta_se_addon_final.ace | 38.07 MB

final add'on. or you will get problems. Have fun.

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514 downloads

Uploaded:11-02-2009

CoP PLUS Terrain

cop_plus_terrain.rar | 15.91 MB

Download

3890 downloads

Uploaded:10-29-2009

Headbob FIX

headbob_fix.rar | 1.59 KB

out with semicolons so can be seen for reference. The file is GAMEDATA / CONFIGS / MISC / effectors.ltx It can be edited using Notepad. If you already have mods installed that contain that effectors.ltx file then simply edit the one you already have.

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136 downloads

Uploaded:10-29-2009

Scary Monolith

scarymonolith.zip | 12.52 MB

Monolith faction. Their clean, snow/urban camo outfits didn't match up with my vision of a group of crazed, fanatical Stalkers who worship the Monolith, guard the Brain Scorcher, are surrounded by zombies and mutants, and are exposed to vast levels of radiation as they live and operate around Chernobyl itself!! To me, these guys are total lunatics, the worst that the Zone can bring out in human beings, isolated from the rest of STALKER society (which is pretty isolated to begin with) and manipulated by the Monolith. I'm not a skilled artist, so I decided to merge some great textures made by some awesome members of the community to give the Monolith faction the look they SHOULD have had all along! - I gave them a slightly mutated face and eyes underneath that armor by using the zombie textures - They wear dark, faded, and dirty SEVA outfits (courtesy of Siro) with a red ammo vest (courtesy of Reaper), and rusted Exoskeletons (courtesy of Jamie). - I added realistic-looking blood stains, additional wear and tear, and a collection of human ears on the belt for some extra creepiness. CREDITS: Siro's Marked One Ending Suit by Siro http://www.fpsbanana.com/skins/26353 Jamies Armour Reskin Pack by Jaimie http://stalker.filefront.com/file/Jamies_Armour_Reskin_pack;81422 Reaper's Duty Reskin by Reaper http://stalker.filefront.com/file/Reapers_Duty_Reskin;93752 [/quote]

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6751 downloads

Uploaded:10-26-2009

STALKER Complete 2009

stalker_complete_2009_v1.4.1_setup.exe | 565.11 MB

experience you'd expect from games you play in 2009. We did not try change the game beyond recognition, that was not the point. The following list is the carefully chosen essential collection of most advanced and aesthetically pleasant modifications, created by talented modders, concept artists and programmers in the past 2 years. These are meant to technically and artistically enhance the game without compromising the original feel and atmosphere developers meant you to see. You'll notice every single detail has been retouched and has a polished feel to it. It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments. It features work by many authors from Stalker community under one art direction, redesigned with new visual qualities and offered as one convenient package to reach user base beyond modding community. This is ideal for first time players or people who beat the game when it first came out and now are coming back to replay it on new rig with higher resolution and better graphics.

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726 downloads

Uploaded:10-23-2009

SUPER SEVA OUTFIT

super_seva_outfit.zip | 4.73 KB

Download

251 downloads

Uploaded:10-23-2009

Weather Mod

clear_sky_weather_mod_1.1.7z | 761.4 KB

Download

476 downloads

Uploaded:10-23-2009

Compact HUD for CoP

compact_hud_minimod.rar | 588.18 KB

screen space - removed quick button indicators - removed noise and visual indicators - removed NPC Counter This mod can be used at all resolutions. Starting a new game is not required.

Download

2925 downloads

Uploaded:10-23-2009

Better Blowout Sounds

betterblowoutsounds.zip | 2.01 MB

Download

411 downloads

Uploaded:10-17-2009

Bandit Weapons Mod

gamedata_bandit_weapons.zip | 6.8 KB

Download

454 downloads

Uploaded:10-17-2009

Product N0 4556

product_n0_4556.zip | 952.67 KB

Download

1200 downloads

Uploaded:10-17-2009

Artifact N Outfit Mod

artifact_n_outfit_mod_v1.0.zip | 4.09 MB

and high value. It is rare in the game and can be difficult to acquire at times. There is one Quest artifact that is greatly increased in user ability should you decide to keep it rather than conclude the quest, though it is better to finish the quest for the games sake.

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307 downloads

Uploaded:10-17-2009

Weapon and Item Descriptions

new_item_descriptions_12.zip | 45.63 KB

Information was cribbed from Wikipedia, world-guns.ru, and various other sites.

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186 downloads

Uploaded:10-17-2009

Relations, Traders, and Weapons

relations_traders_and_weapons_betav1.0.zip | 49.62 MB

the "Real Reputation" mod by Isilidur. Full credits in Readme. [quote]These mods together create a very fun game, HOWEVER, this is still Beta V1.0. I uploaded this for your testing, as I simply do not have time right now. I love feedback, and suggestions, as this improves my skill at mods. NOTE: If this causes damages to your PC/game, I am not responsible. If you download and install this, you accepted that I am NOT responsible. You have been warned. Though I don't this will murder your game/PC.[/quote] Screenshots coming soon! Feel free to contribute!

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2414 downloads

Uploaded:10-17-2009

Natural Flashlight

natural_flashlight.zip | 610.79 KB

Download

414 downloads

Uploaded:10-13-2009

Chuppa Clear Sky

chuppacs.rar | 118.05 MB

and run, higher jump. * NPC Looting. * AMK Sleeping Bag. * Dezowaves No More Fences. * Pistol Iron Sights (Karstux). * Inventory Icons and Items from CS Enhanced. * Medkits, Bandages and Antirads changed - only accessible from the Inventory and each use has much smaller effect than original plus there are side effects. * Swamp faction war tweaked to make CS take the entire swamp including Northern Farmstead (I think from Decane). * Weapon sounds - many weapon sounds altered - some animation / reload sounds synchronised that were bad - these adjustments are not taken from other mods but some of the sounds have been taken from various sources. * Weapon configs and ammo configs tweaked as well as some descriptions altered. * Some NPC tweaks - bandits are a bit harder to kill, npcs stand up to mutants better. * Mutants tweaks - some are more aggressive and some are a tad more difficult to kill. Known bugs: 1. Lebedev will reappear after leaving the room at the beginning of a new game - he disappears after a short while. 2. Crosshair doesn't stay turned off between level loads / game loads. My original work here is strictly limited to weapon, ammo, npc, mutant and items config tweaks - I make no special claim to those config changes - the rest is from various other mods as Ive indicated. Acknowledgements: Decane Dezowave Karstux Remcov alienempyr - and any others are welcome to identify themselves and I apologise if I've overlooked any specific permissions requirements which if any will be unintentional oversight.

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4697 downloads

Uploaded:10-13-2009

Realistic Weapons Ballistics and Sounds

realisticweapons.zip | 2.21 MB

625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in the other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON)

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1195 downloads

Uploaded:10-13-2009

Better weapons, more realistic

betterealisticweapons.rar | 2.19 MB

625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in the other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON)

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160 downloads

Uploaded:10-13-2009

Quick Mode

quick_mode.zip | 131.5 KB

Download

1028 downloads

Uploaded:10-13-2009

Clean UI

clean_ui_v0.99.zip | 9.78 MB

IS 16:9 AND 16:10 COMPATIBLE! PS: This will be the last version I release of this mod. I left the version number at 0.99 in case someone wants to pick up where I left off and align the weapon attachments for widescreen resolutions and release that as v1.0. Thanks for all the feedback everyone, and enjoy the mod!!

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2181 downloads

Uploaded:10-13-2009

Weapon mod - Call of Pribyat

weapon_mod_call_of_pribyat.zip | 196.47 KB

mid-damage-values. Pistols are worth using now! Higher rpm, damage and accuracy. Shotguns are serious Close Combat guns. BM16 can used with detector now. Sniper are the most accurate weapons but wont kill with one shot... unless you hit the head of course Also all ballistics are re-balanced. 5.56x45 is accurate. Mid-penetrating armor 5.45x39 is strong. Highly penetrating. 9x18mm is mid-damage and mid-penetrating (about 80% more lethal) 9x19mm slightly more damage then 9x18mm ... Flashlight is smaller and makes the nights more intense Cross-hair is just a small dot now But this is no realism-mod! The rifles aren't so accurate that a sniper is useless. The values are balanced but still different from each other.

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231 downloads

Uploaded:10-08-2009

Weapon Histories

wephist11.zip | 39.93 KB

weapons. The other file sets new game_relations between factions like in Clear Sky, but also links the price of goods to NPCs (but not Traders) to their attitude to you and based on your reputation.

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181 downloads

Uploaded:10-05-2009

Weapon Histories

wephist10.zip | 31.58 KB

tie-ins to the STALKER universe by including speculation on how it got into the Zone and who might have them. There are several entries for weapons that aren't in vanilla STALKER, so I encourage installing the Gosuke's P90 and PKM mod as well as AEM, Arsenal, and the Trader mod to unlock the TOZ34. This is updated from version 0.8 and includes ammunition information and minor formatting corrections.

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299 downloads

Uploaded:09-30-2009

English translation low quality dialogs.

stalkerlowqualityenglishtranslation.zip | 260.49 KB

is work of Google translator. This isn't full translation and only covers certain things.

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416 downloads

Uploaded:09-23-2009

Clear Sky Weather Mod

clear_sky_weather.7z | 170.94 KB

Download

7796 downloads

Uploaded:09-21-2009

Sky Reclamation Project

srp_v1.0.1.zip | 8.49 MB

are as follows: Crash fixes: + Fixed a rare crash in the Red Forest which would occur if the player followed one of Strelok's helpers into the ambush at the Witch Circle, when the ambush squad had already been killed. + Fixed a possible all.spawn Army Warehouses waypoint CTD when mutants attack the military base (thanks smoq2). (New game required) + Fixed a typo in the all.spawn (thanks PhoenixHeart). (New game required) Quest fixes: + Fixed the Clear Sky "Find a way to Chernobyl NPP" quest not completing. + Fixed the Army Warehouses Return Item quest where multiple Flame artifacts would be demanded from the player for completion of the task if the player was in possession of more than one Flame artifact upon returning to the quest-giver. + Fixed the Army Warehouses Return Item quest where multiple boxes of 7.62x54 mm 7N1 rounds would be demanded from the player for completion of the task if the player was in possession of more than one box of 7.62x54 mm 7N1 rounds upon returning to the quest-giver. + Fixed the Army Warehouses Return Item quest where multiple Meat Chunk artifacts would be demanded from the player for completion of the task if the player was in possession of more than one Meat Chunk artifact upon returning to the quest-giver. + Fixed the Freedom barman's quest to eliminate the threat at the gas station being canceled when the player completes the task. + Fixed the Freedom "Respond to the SOS signal" quest where, if the player initially fails the quest, they will keep receiving and failing the quest each time thereafter, whenever they go near the dead squad. + Fixed the issue in the Cordon where the player could pay the stalker squad on the hill multiple times for their assistance in dealing with the vehicle station military squad. + Fixed the issue where Drifter didn't offer any reward after you saved him from dogs. He should offer you a stash info which contains the third cordon flash drive "electronic stabilization system for shotguns". + Fixed the issue with the first Clear Sky Return Item quest where the Makarov PM on the soldier's corpse is actually not "modified", despite the quest description clearly stating that it is. Gameplay fixes: + Corrected global dialog & message texts. + Fixed armor descriptions pertaining to artifact containers and upgrade possibilities. + Assigned unique names to some quest weapons & armors which were missing them. + Fixed a multitude of info_portion and texture related console errors. + Fixed the issue where the player's weapon would sometimes be intermittently holstered during a firefight at the bandit base, despite being an enemy to the bandits. + Fixed the issue where Yoga and Flayer of the bandit faction could get gunned down prematurely, in most circumstances by Duty (thanks Red7204). + Made Sergeant Cheersov temporarily invulnerable during the snork attack in Agroprom to prevent his premature demise (thanks Red7204). + Fixed the issue where Yoga would not disappear when he is supposed to during a raid on the bandit base (thanks Red7204). (New game required) + Resolved the error where the player could not drag and drop objects with the SEVA suit equipped (thanks OGSM Team). + Made a number of characters invulnerable, to prevent the accidental death of important characters like traders and mechanics, or the random death of others such as Drifter and Hound (thanks Vandal). + Fixed the bad timer on artifact respawn times (thanks Pavlov). (New game required) + Fixed the Professor Beanpolev dialog, which could trigger over his normal greet dialog and sound strange. + Fixed the Uncle Yar dialog succeeding the completion of the night bloodsucker quest, where the player could only reply to Yar's greeting with a prompt "Bye." + Fixed the issues with the Professor Sakharov dialog where (a) he would ask the player to go see Lefty even after the player had restarted the cooling device, and (b) the player could ask for information about zombie attacks even after that is no longer contemporary. Weapon fixes: + Fixed the wrong ironsight positions on most weapons in the game (thanks Angus McFisticuffs & burger & Tariq). + Synchronized the sounds and animations of the Winchester 1300 (= Chaser 13) and LR300 (thanks Gosuke). + Fixed a multitude of errors and inconsistencies concerning the weapon upgrade system (thanks DerHeiligeApfel). For the complete change log, see "Weapon Upgrade System Notes". + Synchronized the depth of field -effect occurring when weapons are reloaded with each weapon's respective animation (see "reload_dof doc"). + Synchronized the bore and reload sounds of the following weapons: Abakan, AK-74, AK-74u, BM16, FN F2000, G36, LR-300, PKM, SVD, SVU, TOZ-34 (thanks RoboMook & smrtphoneusr). + Added a sound for the 2nd bore animation of the following weapons: G36, L85, LR-300, MP5, SIG 550. + Made the two second-tier SPAS-12 & Winchester 1300 upgrades mutually exclusive, as they should be. (New game required) Graphical fixes: + Fixed the DX10 wet surfaces effect (thanks BaconBuster). + Made camo nets and fences visible on ATi based graphics cards (thanks MacroN). + Improved performance and enhanced the general image quality when playing the game in DX10 mode (no change for DX9 mode) (thanks jjwalker). + Disabled the annoying, redundant flashing diskette icon appearing on screen every now and then. + Replaced the weapon icons in inventory view for the PMm, PB1, RPG-7 and AK74/2U to icons that represent their real look (thanks Marked_2 & Danila_STALKER & BobBQ). + Replaced the inventory icon for the exoskeleton to one which matches the in-game model. + Resolved an error with the "Sunrise" Suit arm texture (thanks Kill_the_Strelok). For more details, see the readme below.

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785 downloads

Uploaded:09-09-2009

Rifle Mod

rifle_mod_v1.3.zip | 3.34 MB

changed. Hit power has been changed to be more appropriate to the weapon class. Bullet speeds and range have been increased to match ammo class. Sniper rifles now have 10x scopes, hit harder and greater range. Very deadly! ALL rifles have multi fire rates, except sniper (SVD and SVU). PKM (RPK) now has multi fire rate, single, burst and auto. Now has zoom Ironsight with closer tolerance in that mode plus the ability to sprint with it in relaxed mode. Has a slightly higher hit power, more appropriate to its weapon class. It does not have silencer capability. 16x9 values NOT tested nor can I assure they will work in widescreen, don't have a widescreen monitor. ALL rifles now have silencer capability (some via tech upgrade only) and all tech mods are available to use. Exception to the silencer is rifles that already have a silencer permanatly installed and sniper rifles. Bear in mind that some tech mods may have an effect that works against another, so choose wisely. Also most upgrade factors have been improved and costs have been changed accordingly to improvement. IE: Rifles can carry more ammo in a clip with upgrade, but the cost to do this has gone up dependent on the weapon and the number of rounds added. Standard scopes are improved in power. IE: a 2x = 4x, 4x = 6x. Exception is the FN2000/G36 scope which is really in 5x, not powers of 6. Yes.... a mystery to me, something hard coded. (A note on scopes, I discovered a glitch with the tech upgrade scopes for sniping and wide field view. If you buy the 6x or 1.6x scope from a tech... it will work, BUT DO NOT UPGRADE the rifle afterwards or you will lose that scopes upgrade power, even if you just put a silencer on it! It WILL revert to standard power scope of 4x. So buy that scope as your last upgrade. This is a glitch even in vanilla STALKER. I have no fix for this yet, but am working on it.) New weapons and weapon upgrade XML TEXT that reflects the weapon a little more accurate. Didn't change .dds icon files with this release to reflect changes. English text only, sorry. IE: in L85A1, tech upgrade SUSAT Scope upgrade icon shows 4x when it really is a 6x, though text is correct. Be mindful of the glitch I mentioned above! Binoculors have been given a 10x power rating. Grenade launchers have a slightly bettr range and hit impulse radius. Silencers.... they go phhttt, what else can I say. Knife is stronger and has a slightly better reach. RPG and grenades not added to this mod.

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260 downloads

Uploaded:09-09-2009

Stalker Skin Pacc

stalkerskinpacc_1.0.rar | 7.48 MB

camo Sposn Camo and a Random known as Urban Coffee (Fall camo and Urban camo vest)

Download

408 downloads

Uploaded:09-09-2009

SWAT:Reblanced

swat_rebalanced_v1.0_rc1.rar | 66.71 MB

Download

105 downloads

Uploaded:09-09-2009

Grenade Retexture

grenade_reskin.zip | 70.24 KB

d!ck, ugly bastard". "Its a REALLY mean insult and has to be coupled with a smack in the targets face immediately. Or your opponent will do it." - Russian Friend's quote

Download

142 downloads

Uploaded:09-03-2009

Stalksuit Russian Camo

stalksuit.zip | 1.77 MB

Download

3258 downloads

Uploaded:09-02-2009

Spartan 11:11 Mod

spartan_1111_mod_beta_se.ace | 153.75 MB

them.

Download

292 downloads

Uploaded:08-29-2009

Hotfix 1 for Unreal Freeplay Mod Mix v.1.2

shoc_unr_mod_v.1.2_hotfix_1.zip | 194.23 KB

patch for Unreal Freeplay Mod Mix v.1.2. Main components of this mod can be downloaded here: ver.1.01 http://stalker.filefront.com/file/Unreal_Freeplay_Mod_Mix;99826 update to ver.1.2 http://stalker.filefront.com/file/Unreal_Freeplay_Mod_Mix_Update;103131

Download

582 downloads

Uploaded:08-28-2009

Total Factional Warfare

total_factional_warefare_v0.8.9_with_patch1.zip | 95.99 MB

faction in control of the whole Zone. For the purpose of the mod the main story has been completely removed, and to add to the flavor I created a new main character and a new back story. Please ignore the installation instructions in Patch1 README, patch is already merged into the mod.

Download

914 downloads

Uploaded:08-28-2009

Clean UI

clean_ui_v0.96.zip | 4.8 MB

This mod does not require you to start a new game. • This mod may not work properly for 16:9 (widescreen) users. • This mod is SRP 0.8.2 -compatible.

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3663 downloads

Uploaded:08-28-2009

Total Factional Warfare

total_factional_warfare_v0.9beta.zip | 95.96 MB

faction in control of the whole Zone. For the purpose of the mod the main story has been completely removed, and to add to the flavor I created a new main character and a new back story. Please read the [b]whole[/b] README below during download. This version is the current, stable, version. New game required in order to play.

Download

538 downloads

Uploaded:08-25-2009

Unreal Freeplay Mod Mix Update

shoc_unr_mod_v.1.2_update.zip | 637.24 MB

changes allow you to shortcut main story line on some points and open all levels for practically unlimited freeplay. Of course, the game can be played normally as well. Levels were edited a bit as well, most of permanently locked doors are open, non-functional ladders are fixed, some houses in Pripyat have climmable drain pipes and so on. version: update to 1.2 unpacked size: 1.3 GB (contains Arsenal RC1 textures and SC 2009 textures) tested on: S.T.A.L.K.E.R. - Shadow of Chernobyl 1.0005 requirements: Original game and Unreal Freeplay Mod Mix v.1.01, strong PC for smooth play This file is update and contains only new files, for functional game following basemod must be installed first: http://stalker.filefront.com/file/Unreal_Freeplay_Mod_Mix;99826

Download

990 downloads

Uploaded:08-21-2009

Total Factional Warfare

total_factional_warfare_v0.8.8beta.zip | 95.97 MB

faction in control of the whole Zone. For the purpose of the mod the main story has been completly removed, and to add to the flavour I created a new main character and a new backstory.

Download

205 downloads

Uploaded:08-18-2009

Ergo's Scarce Loot

ergosscarceloot.zip | 3.27 KB

selling dozens of them. Well, install this mod and you will find yourself roaming through all the stashes in The Zone searching for those *PRECIOUS* bullets. As well as you will leave the little scratches bleeding, since you want to save those rare bandages for big gashes when you are about to die. PS. Stashes are still untouched, so you might want to check those when you are lacking ammo or bandages. ;)

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2036 downloads

Uploaded:08-14-2009

Pistol Ironsights Mod

pistol_mod_v1.2.zip | 3.05 MB

to a closer aim tolerance to front and rear sight, much more accurate at distance. Improved hit power balance between weapons and their tech upgrades. Corrected and removed the crosshair zoom on SIG 220.... Opps, I was tired and that slipped through! What you will find in this mod: ALL pistols have ironsights. (*Tested in 4x3) Prices for pistols have been changed. Hit power has been changed to be more appropriate to the weapon class. IE: a .45 hits harder than a 9mm, but is harder to control and some what less accurate when fired quickly. Bullet speeds and range have been increased to match ammo class. ALL pistols have multi fire rates. (Yes I know it is not accurate to the gun, but it was for fun. If that bothers you, just leave it set on single shot.) ALL pistols now have silencer capability and all tech mods are available to use. Bear in mind that some tech mods may have an effect that works against another, so choose wisely. Also upgrade factors have been improved and costs have been changed accordingly to improvement. IE: Pistols can carry more ammo in a clip with upgrade, but the cost to do this has gone up dependent on the weapon and the number of rounds added.

Download

266 downloads

Uploaded:08-14-2009

Shotgun Mod

shotgun_mod.zip | 2.94 MB

Download

176 downloads

Uploaded:08-11-2009

Pistol Ironsights Mod

92pistol_ironsights_mod.zip | 1.59 MB

control and some what less accurate when fired quickly. Bullet speeds and range have been increased. ALL pistols have multi fire rates. (Yes I know it is not real to the gun, but it was for fun. If that bothers you, just leave it set on single shot.) ALL pistols now have silencer capability and all tech mods are available to use. Bear in mind that some tech mods may have a effect that works against another, so choose wisely. Also those factors have been improved and cost factors have been changed. IE: Pistols can carry more ammo in clip, but the cost to do this has gone up dependent on the weapon and the number of rounds.

Download

303 downloads

Uploaded:08-07-2009

3rd Incremental Patch for SC09 v1.32

3rd_incremental_patch_for_sc09_v1.32.rar | 11.8 KB

that GSC Game World didn't fix and artistpavel neither. This patch is authorized by artistpavel (SC09 author), so don't blame me for Copyright rights ;) Enjoy!

Download

392 downloads

Uploaded:08-07-2009

2nd Incremental Patch for SC09 v1.32

2nd_incremental_patch_for_sc09_v1.32.rar | 1002.23 KB

author) so don't blame me for copyright rights! ;) Enjoy!

Download

389 downloads

Uploaded:08-01-2009

Better Grass

better_grass_1.1.7z | 28.34 MB

and quality, if needed. See more in screen shots (the color of the grass is different but similar as in the screen shots).

Download

134 downloads

Uploaded:07-31-2009

Dark Zone

dark_zone.7z | 12.72 KB

Download

1921 downloads

Uploaded:07-30-2009

STALKER FOV SWITCHER

fov_switcher_v14.7z | 10.72 MB

the world seems more volumetric.

Download

186 downloads

Uploaded:07-30-2009

Better Grass

better_grass.7z | 60.18 MB

Download

300 downloads

Uploaded:07-30-2009

Merc UK camo

cs_merc_uk_camo.zip | 1.45 MB

the urban camo to suit the UK mp camo)

Download

2015 downloads

Uploaded:07-24-2009

Spartan 11:11 Mod

spartan_1111_mod_beta_v0.8.ace | 156.91 MB

is. Beta v0.8

Download

293 downloads

Uploaded:07-20-2009

ElcanDR

elcandr.zip | 977.58 KB

Download

388 downloads

Uploaded:07-17-2009

S.T.A.L.K.E.R. ARCADE scopes

s.t.a.l.k.e.r._arcade_scopes.zip | 8.63 MB

your modification !!! ---------------------------------------------------------------------------------- I found little no-bug in STALKER ARCADE. Winchester 1300 has realistic RPM ( round per minute ) - crazy very slowly reload. In the "Winchester 1300 RPM FIX" folder you found a fix for this problem. Thats ALL - sorry I must going back to the ZONE. One month I only tested my mod-compilation "SA" that I could normally play the game;-)

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303 downloads

Uploaded:07-17-2009

Bandit Characters

bandit_characters_no_attack_fix_1.02a.zip | 5.13 MB

gives you a shotgun, some dialogue, a stash, and can give out quests. He is normal again after the snork attack and can be killed. 1.02 I found out why Yoga was not disappearing during emissions or base attacks and that is due to a mistype in the all.spawn. In 1.02 I created two versions, one is with an edited all.spawn the other is without one. This way if you have a mod installed that edits the all.spawn you can use that version and if you don't have a mod with a edited all.spawn already, you can use the one I changed. More details in readme

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794 downloads

Uploaded:07-14-2009

Level Musics

level_musics_v0.5.zip | 42.82 MB

level.

Download

251 downloads

Uploaded:07-12-2009

SiG Sauer P220 9x19 mod

sig_sauer_p220_9x19_mod.zip | 776.73 KB

retaining most of the damage (50%+)- damage values reduced from my Realistic Weapon damage mod. The gun is sold at the bar by barkeep and, obviously uses 9x19mm ammunition. ENJOY!! :rock:

Download

211 downloads

Uploaded:07-12-2009

Bandit Characters fix update/Duty UG soldier fix

bandit_characters_no_attack_fix_duty_ug_soldier_fix.zip | 9.21 KB

the dialogue, get the stash and do any additional quests that he offers. Once the snork attack is over he is normal again and can be killed.

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330 downloads

Uploaded:07-10-2009

OGSM English Instrument Variation Addon

ogsm_eng_iva.zip | 957.51 KB

OGSM Team, and to Remco for his English translation. Many thanks to all of you! In OGSM, the ability to purchase and "play" guitars and harmonicas was implemented. Activating the item would play a single sound file for each instrument. The Instrument Variation Addon (IVA) adds 6 new sound files for the guitar, and 3 for the harmonica, picked randomly when the item is used.

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608 downloads

Uploaded:07-10-2009

Realistic weapon damage mod

realistic_weapon_damage_mod_v1.0.zip | 626.76 KB

use a silencer and the SiG 550 can be attached with a SUSAT scope and silencer. Enjoy!! By ImperialTrooper Be free to do as you please with this mod - :)

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177 downloads

Uploaded:07-09-2009

Mecha Pack

mecha_pack.rar | 12.01 MB

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421 downloads

Uploaded:07-09-2009

SoundEFX

sound_effects_v06.zip | 48.61 MB

have been edited and re-commented for proper playback in-game. Level Musics replaces many of the in-game ambient musics with more ambient, atmoshperic and darker musics. THIS MOD IS STILL UNDER DEVELOPMENT!!! FEEDBACK WOULD BE GRATEFUL!!!!

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803 downloads

Uploaded:07-09-2009

Spartan 11:11 Mod

spartan_1111_beta_v0.5.rar | 174.05 MB

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282 downloads

Uploaded:06-23-2009

Clean UI Patch

clean_ui_v0.95_patch.zip | 1.35 MB

still have to download the main mod before using this patch.

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388 downloads

Uploaded:06-20-2009

More realistic weapons

weapons.zip | 193.36 KB

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6143 downloads

Uploaded:06-20-2009

Faction Commander

factioncommander_2.5_final_patch1.rar | 36.12 KB

entrence of Agroprom. * Side quest of Stalker scientific group at the swamp of Agroprom. * Main quest of Stalker messenger at the lagoon of Garbage. (haven't tested it yet, sorry) * some other side quests that I don't have time to test...

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484 downloads

Uploaded:06-19-2009

Decane's Clean UI

clean_ui_v0.9.zip | 4.31 MB

This mod does not require you to start a new game. ¤ This mod may not work properly for 16:9 (widescreen) users. ¤ This mod is SRP 0.7.2 -compatible.

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1890 downloads

Uploaded:06-17-2009

STALKER Multiplayer Unofficial Patch

stalker_patch_702c_ww.7z | 49.63 MB

claims to them will be erroneous too. Initially the Patch was reflected for decision of the most persuasive problems of a multiplayer, such as a necessity to vote every Five minutes for change of weather on clear or the narrowed corner of the review (FOV). But more functions were added like the perspective support of unofficial maps and correction of errors of a drawing in r2. Plus alternative r2-render on the basis of just one shader from the some old version of float32 mod. See the readme for full details

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621 downloads

Uploaded:06-17-2009

Stalker Radio Mod FIXED

stalker_radio_fixed.zip | 4.2 MB

of your choice with a custom-made seamless loop by me that sounds like a real, Russian STALKER radio station. (IMO) If you've ever played Fallout 3, it's similar to the radio station that DJ Three Dog hosts. The loop is approximately 6 minutes 31 seconds long. The two hosts play music and tell jokes and comment in between. All the music and audio was taken directly from the game files, including the host's chatter (put together from the separate stalker chatter sound files) and the music, which was taken from the STALKER soundtrack available at http://soc.stalker-game.com/?page=soundtrack. To elaborate further on how this mod was made, the various STALKER chatter is located in sound files. There are sound files for individual jokes, responses, combat related chatter, etc. I used these for the commentary between the two hosts. They were put together one by one so as to match the conversation as best as possible. (comment on music followed by another comment, followed by joke, followed by comment/laughter on joke, etc) The music between the commentary was taken from the game files and from the STALKER soundtrack. I put the audio through a filter so that it sounds as though you're hearing it from a radio, as well as some added soft static. Everything was put together in an audio-editing program called Audacity.

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234 downloads

Uploaded:06-15-2009

Clear Sky Desert Skin

clear_sky_desert1.2.7z | 6.16 MB