Stalker

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15732 downloads

Uploaded:03-13-2010

CoP Trader Mod

cop_trader_mod.rar | 13.14 KB

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114037 downloads

Uploaded:12-30-2009

S.M.R.T.E.R. Pripyat

smrter_0.41_alpha.7z | 243.85 MB

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11390 downloads

Uploaded:05-03-2010

AtmosFear for S.T.A.L.K.E.R. - Clear Sky

atmosfear_cs_1.3_complete.7z | 90.33 MB

existing in vanilla version. Also a full weather cycle has been created for Agroprom Underground. The vision distances for some weather cycles has been increased (and reduced for other) so on a clear day you can now see almost across the whole area. The weather behavior has been altered. There are now 2 main weathers cycles, good and bad. They change in 2h - 8h periods depending on the area. The weather still changes from hour to hour within each period. Different weather balance graphs for each area have been implemented. Swamps, Red Forest and Yantar are often foggy. Agroprom, Cordon and Warehouses are mostly clear with more storms. Dark Valley and Limansk are rainy and stormy so don't expect much sun there. The rest of the areas have the weather balanced more or less equally. Over 90 new sky textures has been added. Those include newly rendered textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus and STALKER Complete by ArtistPavel. The mod also replaces vanilla blowout sequence making blowouts dark and gloomy, showing strange atmospherical phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. To check what's new in v1.3 see readme file. More screenshots and installation guide here: http://atmosfear.crommcruac.com

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28083 downloads

Uploaded:02-17-2010

CoP Spawn Menu Mod

cop_spawn_menu_modv1.1.rar | 14.54 KB

Items, Ammo, Weapons, other Misc Items. - Allows spawning of NPCs at an offset from the player.

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11192 downloads

Uploaded:02-08-2010

Super Cheat Mod

69super_cheat_mod_1.0.7z | 34.13 KB

around in-game, and not have to be constantly on your toes for a mutant attack or something this is the mod for you! Features are as follows: -Starts a new game with a super modified leather jacket(!) "armor", that is essentially bulletproof. If you stand up to a guy as he loads shotgun blast after shotgun blast at you for awhile, you will notice your health going down a bit... -Starts a new game with a godlike artifact that does everything good in a big way, including healing, and reduces everything bad in a big way. Combine with the above and you are basically invincible... -Starts a new game with a modified FN2000, with 999 ammo clip and an insanely powerful impact. You can use this to play with the physics in the game as well... -Starts a new game with 250000 credits. (Not that you will need it...)

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4450 downloads

Uploaded:05-03-2010

Absolute Structures Texture Pack for CS

absolute_structures_v1.0.7z | 160.39 MB

Compilation and NeilMC's Graphics Pack. All the textures in the pack has been sharpened on MIP map level. It means gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Most of the textures are the same resolution as vanilla so they don't require much more RAM to load. You can use them even on low spec machines.

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8856 downloads

Uploaded:05-01-2010

Clear Sky Complete

clear_sky_complete_v1.1.2_setup.exe | 356.21 MB

focus on improving the original game’s graphics, sound, and atmosphere, while preserving its core elements. Built upon the success of STALKER Complete 2009 (which was downloaded well over 100,000 times), this entry in the Complete collection continues the tradition of aesthetically updating the game without changing the original story or gameplay. Fans can expect a polished and pure Zone experience designed around the most graphically demanding title of the S.T.A.L.K.E.R series - S.T.A.L.K.E.R. Clear Sky. [img]http://img203.imageshack.us/img203/3738/43103319115321a9a135o.jpg[/img] [img]http://paveldolgov.com/images/blogspotimages/moddb/graphics.png[/img] S.T.A.L.K.E.R. Clear Sky is a graphically improved prequel that integrates newer visual technology that we introduced in our previous mod for S.T.A.L.K.E.R. Shadow of Chernobyl. This gave us a solid foundation for further enhancements, letting us focus solely on the design elements of the games’ art style and aesthetics. The most notable feature is the introduction of the brand new set of distant scenery textures that put the player in the middle of a large open world, rather than the previously “enclosed” map. The original photographs used in this project were captured by our studio during our travels to the Russian industrial town of Mednogorsk, which represents how Pripyat once was. Once we returned to the studio we applied our graphic design expertise to edit our real-life environment captures to closely match the fictional in-game Zone environment. Other graphical enhancements include stunning new lighting effects, natural daytime/nighttime transitions, vivid sunsets/sunrises, redesigned emissions, a new high resolution nighttime constellation map, a full moon, and many other aesthetic improvements too numerous to list. [img]http://paveldolgov.com/images/blogspotimages/moddb/textures.png[/img] S.T.A.L.K.E.R. Clear Sky features improved textures compared to S.T.A.L.K.E.R. Shadow of Chernobyl, however there was still a lot of room for refinement. Instead doing a total retexture, we only needed to replace select sets with respect to game designer's vision. This new texture set contains the best work by the community along with the introduction of new rendering techniques authored by our studio, such as: * Reworked foliage and terrain, making the grass draw line less noticeable * Detailed textures for most of the weapons * Replaced bricks, concrete, metal and ground textures * Refined human and mutant textures * New details such as smoldering firewood, leaves, and stones * Vehicles now appear realistically rusted and abandoned [img]http://paveldolgov.com/images/blogspotimages/moddb/sound.png[/img] The purpose of this sound overhaul was to further enhance the ambience and atmosphere of the Zone with the addition of higher quality and more realistic ambient audio files. Each map now includes a sound theme that varies between night and day. All this has been integrated without diminishing the original sounds unique to Clear Sky, ensuring a superior audio experience. All weapon sounds have been replaced with comprehensive analogues, and footsteps, bullet impacts, anomalies, creatures, and many other sound categories have been improved. [img]http://paveldolgov.com/images/blogspotimages/moddb/music.png[/img] This mod introduces nearly a hundred acoustic guitar and vocal songs. They have been added to campfire music sets, and are unique to each faction. This live music was recorded specifically for this game, creating an unforgettable ambience. Also, some new and familiar music tracks can be heard on the radio and megaphones throughout the Zone. However, this mod doesn't modify the dynamic combat music, which can still be turned on and off in the game options. [img]http://paveldolgov.com/images/blogspotimages/moddb/bugfixes.png[/img] Bug fixes are the specialty of the Sky Reclamation Project, a community patch which brings the joint effort of a large number of community members together to address bugs still present in Clear Sky after its final patch, and eliminates many game breaking issues. This mod is included in Clear Sky Complete, and features: * Crash Fixes - many potential “crash to desktop” errors have been eliminated. * Quest Fixes - fixed bugs in 9 quests that couldn't be completed under certain conditions. * Gameplay Fixes - fixed a large number of gameplay bugs that could keep the game from progressing, like preventing the accidental death of important characters and other triggered events. * Weapon Fixes - fixed animations, incorrect ironsight positions and corrected the depth of field effect on most weapons. [img]http://paveldolgov.com/images/blogspotimages/moddb/tweaks.png[/img] Various tweaks have been implemented in Clear Sky Complete to create a more fluid experience for a player and to maintain continuity with other games in the S.T.A.L.K.E.R. series. Noticeable tweaks include: * Reducing the grenades available to NPCs to prevent “grenade spamming” * Bandages and medkits heal and stop bleeding, and less bleeding in general * All pistols now have ironsights * Weapons now have real-life names * Enabled trading weapons with NPCs, and NPCs now sell ammo and supplies * Reduced military minigunner's vision distance * Added the ability to carry explosives * Corrected Bandit behavior so they won't mug the player if their player-status is friendly * Increased flashlight output [img]http://paveldolgov.com/images/blogspotimages/moddb/features.png[/img] * [b]The Wish Granter[/b] - activated via the ESC F1 keyboard shortcut, it is a hidden interface designed to let you enable vehicles, control weather, and place anomalies, characters, mutants and much more on the map. You can essentially build the game around your preferences through this interface. * [b]Sleeping Bag[/b] - allows the player sleep in-game, and now features an advanced safety level indicator. * [b]Gnomus' Scopes[/b] - a scope system similar to one used in most modern FPS games. * [b]Elite Nightvision[/b] - improved black & white night vision. * [b]Teleport[/b] - allows the player to jump between points in the environment with the ability to save custom coordinates for future use. [img]http://paveldolgov.com/images/blogspotimages/moddb/ui.png[/img] With the new user interface update you no longer have to skip through introductory movies. Also, the HUD colors have been muted so they don't distract and the inventory window is now semi-transparent, which allows the player to view the weapon currently being equipped. Also, the ESC+S shortcut from Stalker Complete 2009 is added, which works like a “smart quick-save” creating a separate save file with level name, in-game date, and time each time it’s used. A collection of screenshots showcasing enhanced weather, textures, environments: [b]Site Admin Note:[/b] This mod has been out for a while and I had started to add it to the site but it somehow got lost in the process and I would like to personally apologize to the fans out there for not having this on here earlier.

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12627 downloads

Uploaded:09-27-2008

Extra weight mod by Lux (5000kg)

extra_weight_mod_by_lux_5000kg_v1.0.zip | 6.07 KB

Cordon to Garbage that I had to post this :D Also, it's a one-file solution, no more system.ltx editing like before, only actor.ltx. More details in readme below!

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23570 downloads

Uploaded:05-24-2010

S.M.R.T.E.R. Pripyat Weapons Addon

s.m.r.t.e.r._0.41_weapons_addon_light.7z | 31.78 MB

SR25 It also adds Snag's unique AKSU with a fixed scope attached. more will follow.

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11189 downloads

Uploaded:04-25-2010

Absolute Scopes Texture Pack for SCoP

absolute_scopes_v1.2.zip | 20.2 MB

(widescreen) aspect ratio versions. What's new: - 4:3 textures fixed by b1ub4k - Optional config files for DX9 and DX10

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3323 downloads

Uploaded:02-17-2010

CoP Spawn Menu Mod

skidz_spawn_menu_mod.rar | 13.94 KB

Items, Ammo, Weapons, other Misc Items.

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30074 downloads

Uploaded:11-20-2009

All Starting Equipment

starting_equipments.rar | 7.29 KB

the way to go

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100672 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. World Wide Patch

stkww10005.exe | 33.88 MB

crashes. This isn't the full change log according to Oblivion Lost. [quote]"Implemented - compression option to switch off the network traffic on a server networked games (default is off). This solves the problem of overloading the CPU servers with low productivity. - A bug in the dialogue. This error resulted in the fact that dialogues with a high degree of nesting were lopping. - The possibility of creating servers for tournaments. Access to the players on the list server implemented on the server (login and password). Fixed-over 10 crashes in multiplayer game - Maintenance of statistics on MP-match points, the use of weapons, and per-zone hit points"[/quote]

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14029 downloads

Uploaded:09-26-2010

S.T.A.L.K.E.R. Weather Overhauled

swo_v3.1_lite.rar | 131.48 MB

learned thru this time is implemented to acheive best possible effect both - technically and visually. Please enjoy the new SWO - my final nad best entry to the SoC modding scene. Trojanuch [/quote] ------------------------------------------------------------------------------------- [b]Features:[/b] ------------------------------------------------------------------------------------- - dynamic weather system, composed of 7 unique 24h cycles - every single day in-game is differen weather-wise - fully implemented sun (and moon) flares - both perfeclty matching sky texture - almost all sky textures from SHOC, CS and StalkerSkies pack used. All of them hand-reedited to achieve the best quality skies in SoC ever! - smart dynamic scheme creating random yet realistic weather condition chains - no awkward 'weather jumps' form clear to storm - all changes are fluid with clouds gathering at fist before the rain starts - as always: sunrise and sunset timezone synchronization (Kiev, 01.05.2012) and semi-real, east-west sun arch (sun rises in the east and sets in the west) - best graphical quality achievable in SoC (3+ years of SoC weather editing experience) - available in 2 versions: BASIC (weather related features only) or FULL (incl. Ambient Audio Overhaul, Particle Enhancement v3 and other addons) - fully compatibile with Oblivion Lost v2.2 (via included comp-pack) and Priboy Story v1.1 (just install on top) ------------------------------------------------------------------------------------- [b]Changelog:[/b] ------------------------------------------------------------------------------------- [b]v3.0[/b] - initial release of dynamic weather SWO [b]v3.1[/b] - all sky textures reedited (recoloration, bluring, bug fixes) - all sky textures size increased to 6144x1024 - added 7 new completely sunrise sequences (1 for each weather preset) - this is my 'opus magnum' to be honest - fixed a lot of various bugs reported by users - switched shader support to Sky4CE 2.0 / tweaked weather to fit SSAO (was 1.8) - made sun flares finally look properly for all presets (used to look baloon-like for clear presets before) - completely revampled night and moon appearence [b]Dynamic Weather Demonstration[/b] [b]Gameplay Demonstration[/b] [b]Atmospheric Demonstration #1[/b] [b]Atmospheric Demonstration #2[/b] [b]Screenshot Gallery slideshow[/b]

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34952 downloads

Uploaded:05-03-2010

STALKER Complete 2009

stalker_complete_2009_v1.4.4_setup.exe | 703.1 MB

graphics and added functionality that don’t change the original story or gameplay. The game hasn’t been changed beyond recognition, but rather enhanced while preserving the core elements that made it the unique experience it is. What makes this mod different? It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments. It features artistic works and modifications from many community members unified under one art direction. The game has been redesigned with new visual qualities, and is offered as one convenient, complete package to reach a user base beyond the modding community. This mod has been created with a thought of bringing the beautiful and immersive game of S.T.A.L.K.E.R. Shadow of Chernobyl from the previous generation when it was created to an up-to-date experience you’d expect from games currently being developed. The following list details the carefully chosen collection of technically advanced and aesthetically brilliant modifications that were created by talented modders, concept artists, and programmers over the past two years. They are meant to technically and artistically enhance the original feel and atmosphere the developers meant you to experience, without compromising it in the process. You’ll notice every single detail has been retouched and has a polished feel to it. This is ideal for first time players or people who finished the game in the past and now are coming back to replay it on newer, more powerful hardware on improved resolution and graphics. Natural lighting, vast panoramic views, depth of field, parallax mapping, SSAO, over 900 reworked texture files, including vehicles and armor suites with manual bump editing, you won't believe it's the same game. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/weather.gif[/img] Developed by a professional art studio, the weather system in Stalker Complete 2009 is a pinnacle of visual game design. It features work by several artists including challenge winners from conceptart.org (the largest concept art community which produces works for games and movie industries). It’s based on the same elements and principles found in representational art such as aerial perspective, composition, balance, and color theory, to name a few. The key features include: * Natural multi-phase day and night transitions, based on daily observations, photographs, and studies by artists from Dolgov Studios * Vast distant views, creating large open world around the player. * New multi-phase moon design authored by Dolgov Studios. * Proper sun travel according to date (01.05.2012) and geographic location (Ukraine). * Enhanced High Dynamic Range lighting and Sun effects (including realistic sunsets and sunrises). * Increased weather cycling. * Different types of storms, both fast and slow. * Wet surfaces during rain. * High resolution nighttime constellation map. * Improved water animations. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/graphics.gif[/img] This mod takes full advantage of Shader Model 3.0 and introduces advanced shader technology first seen in the game “Crysis”. This tool allows creating close-to-life illusions of true relief and depth, in addition to adding rendering techniques creating an enormous difference in the way the game looks. Improvements include: * Parallax Occlusion Mapping - Gives 2D textures the illusion of 3D geometry, most visible on surfaces such as brick walls. * Screen Space Ambient Occlusion - a shading method, approximating the way light radiates in real life, creating soft shadows in corners and hard to reach places. * Depth of Field - A shading method that approximates the way light radiates in real life, creating soft shadows in corner-type places with a difficult lighting sample. * Motion Blur - A streaking effect frequently used to show a sense of speed when the camera quickly moves around. * Particle system - Enhanced rendering of fire, explosions, smoke, muzzle, sparks, falling leaves, anomalies, fog, and more. * Water Shaders - Improved water effects ported from S.T.A.L.K.E.R. Clear Sky. * Fire Dynamic Lighting - Fire now illuminates the surroundings, casting dynamic shadows. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/textures.gif[/img] This mod includes a texture overhaul featuring the “Photorealistic Zone”, a total rework of every texture in game by Argus over a nine month period. Special attention has been given to preserve the game’s original look while the original textures have been replaced with higher quality versions and manually bump-edited files. The textures are heavily optimized to reduce performance impact. Elements that are improved include: * Locations - All location textures have been replaced with higher quality photographs with partial use of original files and assets other games in the S.T.A.L.K.E.R. series. * Living Creatures - Mutated creatures have soaking wet flesh showing through wounds, creating a disturbingly graphic effect. Also, all humans in Zone have been retouched down to even the finest details (armor, shoes, wrinkles, faces, even their eyeballs). * Vehicles - 20 year old vehicles in the Zone now appear realistically rusted and abandoned. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/bugfixes.gif[/img] The game’s notorious reputation of being a huge bugfest ends here. Over the past two years a joint community effort has accumulated fixes for most known bugs and crash to desktop exits left out by developers after patch 1.0005. With the release of the unofficial community patch, bug fixes and numerous positive gameplay tweaks are implemented, such as realistic weapons names, reduced head bobbing, increased actor’s height, increased inventory weight limit, extended quest times, and more. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/ai.gif[/img] Artificial Intelligence received major reworking: * New abilities - NPCs can avoid anomalies, remove dead bodies from camp sites, throw grenades, change armor, and even heal other NPCs. You can also give weapons and armor to NPCs by selling or dropping it near them and giving them privacy to equip them (NPC’s preferences may prevent them from accepting the items, however). * Early detection - removed the ability for NPC's to notice you at unrealistically large distances. * Stealth - Removed the ability for NPC’s to notice the player at unrealistically large distances. * Death panic - Reduced the sound distance of death cries (in the original game it caused the entire camp to alert once one member was hit, as it was set to be heard at a great distance). [img]http://www.paveldolgov.com/images/blogspotimages/moddb/sound.gif[/img] This mod replaces a massive amount of in-game sounds, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with higher quality versions. Also, the mod adds unique ambient sounds for each weather cycle. “Repetitive” NPCs will now only say their lines once (such as the “Get out of here, stalker” line), and hundreds of additional ambient sounds like bar kitchen cooking, nighttime horror sounds, fog sounds, and more have been added to the game, creating a more immersive audio experience. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/music.gif[/img] The mod also adds a new music collection, featuring 84 new acoustic guitar compositions added to the existing set plus a few vocal songs in authentic language unique to each faction. This is the only music mod where compositions have been performed live and recorded specifically for this game by a musician (no MIDI or generic karaoke tracks were used). This is live music with human touch that blends seamlessly with the ambient soundtrack, and makes you want to spend more time by the campfire. Also, NPCs will now randomly play the harmonica in addition to the guitar. Finally, 19 authentic music tracks can be heard on the radio and from the megaphones throughout the Zone. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/localization.gif[/img] S.T.A.L.K.E.R. Shadow of Chernobyl is not exactly a textbook example when it comes to localization. Misspelled words, typos, grammatical errors, and humor lost in translation can be charming at times given the context, but creating unnecessary difficulty in understanding their meaning. Most of the text received a grammar-friendly rewrite, providing a much improved English localization. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/userinterface.gif[/img] A visual overhaul mod isn’t complete without a new, custom user interface. This is why we are proud to present our very own Main Menu, Loading Screen, and redesigned HUD. Created by our graphic design firm, the interface incorporates existing in-game art and photographs of actual Chernobyl disaster zone artifacts, adding a unique art style and authentic feel. Certain buttons have been conveniently reorganized for more intuitive access and new shortcuts added, such as ESC S which works like a “smart quick-save”, creating a separate save file with the level name, in-game date, and timestamp each time it’s used. [img]http://www.paveldolgov.com/images/blogspotimages/moddb/features.gif[/img] * Sleeping Bag - It’s always in the inventory and allows the player sleep in-game. * Faction Change and Reset - Now players have the ability to reset hostile status and join factions outside of the storyline. * Ragdoll Physics - Natural death and hit animation, and kills will no longer cause extreme ragdoll effects. * Bulb tweak - Now you can shoot the lights out! * Gnomus' Scopes - High resolution scopes for widescreen and standard monitors. * Repair Kit - A special item to the game that allows you to repair weapons and armors out in the Zone. The only way to get this rare item is to loot it from a NPC’s corpse. * Repair Services - The bar trader and Screw now sell weapons and armor repair services. * Chernobyl TV - Replaced the original TV animation with actual Chernobyl footage. * Elite Nightvision - Black & white night vision based on the psy_antenna postprocess effect. This one really makes you see in the dark. * ZRP Teleport - The ESC J shortcut lets you jump between the points in the environment. * Third-Person View - Press F1, F2 and F3 to cycle through camera views and + or - to zoom in & out (by default this feature enables camera toggle only, add -psp switch to a shortcut to activate a third-person gameplay, please refer to Technical FAQ page 15 for assistance). * Other features - Authentic food and drink skins, the ability to drag dead creatures’ bodies, the ability to carry selected explosive fuel cans & barrels, the ability to shoot birds, and more! [img]http://www.paveldolgov.com/images/blogspotimages/moddb/freeplay.gif[/img] After your journey ends with the “good” ending, you’ll get the dialogue that will let you continue the game in freeplay mode, allowing creatures and NPCs to migrate freely about in the environment. It will be a living and breathing zone with self sustained A-Life and unscripted events. This feature doesn’t remove the ending scene, so players will still have the enjoyment of viewing the cinematic completion of the game. You can skip the entire story line from the start by pressing ESC T while in-game and teleporting to the last map or by clicking Freeplay and “Equip for Level” to start from the first map. There is also a large number of small subtle changes that make big difference in overall experience. ReadMe contains extended list of mods and their respective authors who contributed to this project. This mod will run smooth as long as you have a video card with Shader Model 3.0 and large amount of memory to accommodate textures, it performs better than S.T.A.L.K.E.R. Clear Sky/Call of Pripyat, while providing similar and often better visuals, it's DirectX9 and the X-Ray engine at full potential. Designed and tested for STALKER version 1.0005/1.0006. Starting a new game is required!

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27393 downloads

Uploaded:10-13-2009

S.T.A.L.K.E.R. Oblivion Lost U.L.T.I.M.A.T.E.

s.t.a.l.k.e.r.20u.l.t.i.m.a.t.e.7z | 811.83 MB

textures Arena Extension Stalker Arcade InGameCC mod RepairMod Real difficulty Strelok Suit RFYL** DetectorMod Quest Overhaul ArtifactWeight Bolt Retextured Attachment Retextured Grenades Retextured Binocular Retextured NMDG: No More Diving Goggles Knife Retextured Real Winchester1300 and SPAS12 Nightvisions and enviromental ambient All Monsters Parts Monster Hordes Zone Life Outfits Pell-Mell 7 New Unique Weapons 1 Old-New Unique Weapon Real Reputation Free Life ArcadeHeal Tough Guys...and other

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2434 downloads

Uploaded:03-17-2009

Repair Kit

repair_kit_v1.1.zip | 4.56 MB

want to repair, you must unequip everything (including your armor), then equip the one item you wish to repair. After that, just click the repair kit and your item should be repaired. There are options so you can use this mod with Oblivion Lost or Oblivion Lost + Arsenal Merge. To do that you must use the folder with the name of the mod you're using. You can also change options for the actual repair kit, in the options folder.

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3210 downloads

Uploaded:03-06-2010

STALKER Complete 2009

stalker_complete_2009_v1.4.3_setup.exe | 660.2 MB

site on 12-08-2009. All comments were lost unfortunately. [/b] An oft-praised mod for S.T.A.L.K.E.R.: Shadow of Chernobyl which combines many different mods to massively upgrade the game without major gameplay changes, giving you a polished yet pure Zone experience. Contained within are new textures, sounds, music, sky, weather system and visual effects, along with bug fixes, AI improvements, upgraded graphics, ragdoll physics, a revamped user interface and so much more.

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34987 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. World Wide Patch

stkww10004.exe | 19.08 MB

version. Connectivity. Connecting to the server will be possible only if the host's version of the game is the same as yours. Patch 1.0004 changes and fixes: Optimization: 1. Calculating detailed objects was moved to the second CPU stream. 2. Engine optimization, which resulted in FPS 10-15% gain. 3. Shaders optimization. MP features: 1. Implemented the standalone dedicated server. 2. Retail version now works correctly with the standalone dedicated server. 3. Added remote control for the dedicated server. 4. Max ping disconnect option implemented. 5. Self-correcting network packets wrapper was implemented. This resulted in better ping values and traffic reduction by 50-100%. 6. Artifacts counter is not shown in the statistics. 7. Checking available maps without disconnecting the current game is now possible. 8. The list of the players is not dropped to the beginning upon the attempt to scroll it. Now it became easier to put the players on ban voting. 9. Fixed some bugs with defining the cause of death. 10. The exploded grenade does not continue lying on the ground after the detonation. 11. Fixed the artifact activation and the spawned anomalous zone functioning algorithm. MP crash fix: Fixed all known crashes. SP fixes: 1. Fixed the bug with shooting from the grenade launcher. The grenade is fired with the first shot now. 2. Fixed the disappearing weapons when crouching for a long time. 3. Fixed the game crash on Pripyat location, when the player approached any of the monolithians' camps. 4. Fixed Voronin's tasks to eliminate the bandit Poker. 5. Fixed the random quests at the Wild Territory. 6. Fixed the random task to destroy the bandits' camp at the Cordon. 7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley. 8. Fixed the bug with the automatic task to defend the camp when switching location or saving/loading the game. 9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearby. 10. Fixed the task to destroy the mutants lair. 11. Fixed the random tasks with the raids of characters' camps. 12. Fixed the choice of goods at Barkeep and Petrenko after completing the random tasks. 13. The wounded do not run away from the grenade now. 14. The zombies at Yantar do not run from the grenade now. 15. Fixed the crash caused by the patrol route at Yantar. 16. Fixed the crash caused by the patrol route at Agroprom Research Institute. 17. Fixed the task with getting rid of the Duty group in the village at the Military Warehouses level. 18. Fixed the bug with repeating the scene of the Duty group ambush at the beginning of the Military Warehouses level. 19. Fixed the bug with camera fly-through on the stadium at Pripyat. 20. Fixed the bug with Bes character, when the latter couldn't be healed.[/quote]

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202 downloads

Uploaded:08-08-2012

Electro Artifacts Always Visible

electro_artifacts_always_visible_1.0.zip | 2.19 KB

regardless of the time of day. Should be compatible with all versions of S.T.A.L.K.E.R.: Shadow of Chernobyl.

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533 downloads

Uploaded:06-11-2012

S.T.A.L.K.E.R. Shadow of Chernobyl Stashed Compatibility pack

stashed_compatibility_pack.rar | 11.94 KB

made by asker. But the real credit should therefore go to Proton (AKA Doug Wolanick).

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224 downloads

Uploaded:04-14-2009

S.T.R.A.N.G.E stalkers life

stalkersstrangelife.mp3 | 6.13 MB

something creative. the first secounds its a stalker playing guitarr and humming but later on he gets out into the zone exploring some :O i want to thank Crumb for making the extremely good music in the end,tho i wouldent suggest you listen to that if you havent done the good ending in stalker shadow of chernobyl since its a spoiler. im sure this wont be downloaded much but as i said its nothing special,although if someone likes the humor in it, please tell...

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7506 downloads

Uploaded:09-24-2008

Russian Audio Mod Full

russianaudiomodfull.zip | 115.39 MB

should get the earlier released version of this mod.

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91 downloads

Uploaded:11-08-2011

Vanilla Redux

vanilla_redux_1.0.zip | 5.69 MB

language text), \"Key Cards and Flash Drives\" (Borov and Barmans key cards, hotel key and new flash drive icons) and \"Disable Camera Flyby Cut-scenes\" (removes the cut-scenes in Agroprom and Wild Territory). Includes a lot of other tweaks to improve the single player game slightly, in particular the PDA and inventory screens. See the full list below. Contains a modified all.spawn so requires that no other mods are installed and a new game must be started.

Download

120 downloads

Uploaded:10-23-2011

S.T.A.L.K.E.R Peaceful Ending Monolith

peaceful_monolith_ending.mp3 | 2.1 MB

making the modifications.

Download

295 downloads

Uploaded:10-04-2011

Guaranteed Mutant Body Part Drops

guaranteed_body_part_drops.zip | 32.3 KB

don\'t kill you any slower, and blind dogs are just as annoying. Enjoy.

Download

413 downloads

Uploaded:09-20-2010

J.J's Mod Repack by LiquidBronze

jjs_repack_by_lb.r02.rar | 256 MB

faction change b2 *AMK 1.4 addon clear sky dynamic music *gnomuss scopes v2 *nature grass mod v1.0 more brown-yellow version **Authenticity Sound Pack- Russian language spoken-author unknown **Ambient/Weapon sounds- AMK and Darius 6 **Clear Sky Trader model- converted by Hayk **New random NPC textures and head models-authors unknown **Clear Sky Lost Suits- xRatx **Panoramic Mod 2.0+r2 fix for AMK (for WS)- Argus/KTO **News TV - OcramX **Photorealistic Zone- Argus **Photorealistic Zone creatures-Argus **Less Generic Stalkers, Rookies & Bandits-jrmy **Russian Stop signs-martdms **Blood of the Monolith reskin by- Steph **Loading screens v2.0- piterq ***All shotgun types now go in primary slot (1), except the TOZ-34 ***MP5 now goes in primary slot (1) ***Minimal HUD: no mini-map/status, no weapon indicator, only health/armor bar ***Removed a number of music/sounds considered non-atmospheric ***Mutant health individually adjusted And more!!! This is just part 3 of the mod. Grab [url="http://stalker.filefront.com/file/;116870"]Part 1[/url], [url="http://stalker.filefront.com/file/;116887"]Part 2[/url] and [url="http://stalker.filefront.com/file/;116890"]Part 4[/url]!!!!

Download

27500 downloads

Uploaded:10-01-2008

PRIBOI STORY

priboi_story_1.1_dez0wave.7z | 265.07 MB

this version brings all the cutout features from PS 1.0. However we are already working on 1.2, and that will bring more fun, and almost each level will contain new alife. In 1.1, mostly we concentrated to fix what we can, there were some bugs, most of them was acceptable, but we tried to clean the mod as much as we could. This mod is not an other serious sam style braindead shooting simulator. We aimed on adventure - rpg elements, however the life in the zone is not easy as you would think. If you think your pc can handle some graphics tuning, we tested priboi 1.1 with Sky4ce Skygraphics 1.81 mod. You can grab it from here: Download: http://depositfiles.com/files/6880508 (v1.81) You may find more info about us at our website, or we can inform you about the progress in email too. The 1.1 version contains all PS 1.0 features, we included the 1.0 readme too, so you will find everything in 1 place. We hope you will have more fun in this version. We included some weapons and some new drivable vehicles, and optimized the levels. If you have a question, or just want to say something, you will find us at GSC Forum, or our main site. We have a nice, small community here.

Download

16611 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. US Patch

stkus10004.exe | 14.61 MB

version. Connectivity. Connecting to the server will be possible only if the host's version of the game is the same as yours. Patch 1.0004 changes and fixes: Optimization: 1. Calculating detailed objects was moved to the second CPU stream. 2. Engine optimization, which resulted in FPS 10-15% gain. 3. Shaders optimization. MP features: 1. Implemented the standalone dedicated server. 2. Retail version now works correctly with the standalone dedicated server. 3. Added remote control for the dedicated server. 4. Max ping disconnect option implemented. 5. Self-correcting network packets wrapper was implemented. This resulted in better ping values and traffic reduction by 50-100%. 6. Artifacts counter is not shown in the statistics. 7. Checking available maps without disconnecting the current game is now possible. 8. The list of the players is not dropped to the beginning upon the attempt to scroll it. Now it became easier to put the players on ban voting. 9. Fixed some bugs with defining the cause of death. 10. The exploded grenade does not continue lying on the ground after the detonation. 11. Fixed the artifact activation and the spawned anomalous zone functioning algorithm. MP crash fix: Fixed all known crashes. SP fixes: 1. Fixed the bug with shooting from the grenade launcher. The grenade is fired with the first shot now. 2. Fixed the disappearing weapons when crouching for a long time. 3. Fixed the game crash on Pripyat location, when the player approached any of the monolithians' camps. 4. Fixed Voronin's tasks to eliminate the bandit Poker. 5. Fixed the random quests at the Wild Territory. 6. Fixed the random task to destroy the bandits' camp at the Cordon. 7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley. 8. Fixed the bug with the automatic task to defend the camp when switching location or saving/loading the game. 9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearby. 10. Fixed the task to destroy the mutants lair. 11. Fixed the random tasks with the raids of characters' camps. 12. Fixed the choice of goods at Barkeep and Petrenko after completing the random tasks. 13. The wounded do not run away from the grenade now. 14. The zombies at Yantar do not run from the grenade now. 15. Fixed the crash caused by the patrol route at Yantar. 16. Fixed the crash caused by the patrol route at Agroprom Research Institute. 17. Fixed the task with getting rid of the Duty group in the village at the Military Warehouses level. 18. Fixed the bug with repeating the scene of the Duty group ambush at the beginning of the Military Warehouses level. 19. Fixed the bug with camera fly-through on the stadium at Pripyat. 20. Fixed the bug with Bes character, when the latter couldn't be healed.[/quote]

Download

1127 downloads

Uploaded:09-13-2008

Real Weapon Names Clear Sky (ENG - ITA)

real_weapon_name_cs_eng_ita.zip | 74.67 KB

game (Tasks, dialogs)

Download

187 downloads

Uploaded:12-01-2011

Desert Fox\'s H&K G3 FIX

desert_foxs_hk_g3_v1.1.zip | 4.14 MB

weapon). Note: THIS CAN ONLY BE USED WITH STALKER COMPLETE 2009 AND THE REALISTIC WEAPONS ADD-ON OR THE STALKER RE-ANIMATION PROJECT!

Download

107 downloads

Uploaded:11-08-2011

Desert Fox's H&K G3

desert_foxs_hk_g3.zip | 4.14 MB

Weapons add-on OR the Re-Animation Project already installed. Enjoy.

Download

179 downloads

Uploaded:10-23-2011

Dynamic Depth Of Field Shaders

dynamic_depth_of_field_shaders_by_meltac_1.01.zip | 125.43 KB

which incorporated DOF only for long distances, and statically. [i]This mod is compatible with 98% of other mods and is highly recommended.[/i] [b]Main Features:[/b] [b]Near DOF[/b]: Unlike in the original shaders from Sky4Ace, not only objects far away but also those to which you are very close will be blurred (when you don\'t focus them). [b]Full Dynamic DOF ( \"auto-focus\" )[/b]: The depth effect depends on your target distance, meaning that objects which are further away or much closer than those you are focusing will be blurred - the way your digital camera does it in auto-focus mode. This effect is well-known from Stalker CoP and other newer games. [b]Zoom DOF[/b]: When zooming in weapon aim mode (with or without scope), the regions further away from the screen center will be continuously blurred, like in other games (e.g. Far Cry 2). This effect was requested long ago by the community but so far nobody had found a way to realize it because it can\'t be done by shaders only but needs some scripting. [b]Alternative blur algorithms[/b]: In addition to the classic method by Sky4Ace, a simple gaussian blur algorithm is provided to incorporate the intended depth effect. Users may choose which one to have the work done (using a console setting). [b]Heavy configurable[/b]: All the above effects may be deactivated or adjusted to your favor (check shaders/r2/ShaderSettings.txt).

Download

86 downloads

Uploaded:09-30-2011

S.T.A.L.K.E.R. Intro Screens

s.t.a.l.k.e.r._intro_screens_by_p.i.t.e.r..7z | 7.08 MB

Monolith and Sarcophagus.

Download

852 downloads

Uploaded:10-05-2010

Faction Wars for Rebalanced v1.05

rebalanced_v1.05_fw.rar | 2.04 MB

Monolitians in Rostok, Mercs in Yantar... All is possible. Obviously, certain quest are now impossible to complete so the mod is indicated for players who dont care about the main story and are interested only in freeplay.

Download

39 downloads

Uploaded:09-02-2010

IB\'S PM Retexture

pm.rar | 137.7 KB

Download

24153 downloads

Uploaded:10-29-2009

Full Upgrades for Weapons and Armors Mod

full_upgrades_mod_1.0.rar | 67.01 KB

the help of other specialists. Some changes were also made to upgrade schemes: * After you purchase Tier 1 upgrades, you can now directly buy Tier 3 upgrades without the need of Tier 2 upgrades, provided that you give mechanics the tools they need. * The Night Vision scope upgrades of G36, VSS, SVU, and SVD require buying Contrast Sight upgrade first. (Because they both modify the same property, I treat Night Vision as the upgrade for Contrast Sight.) * The Auto-Targeting upgrade of F2000 requires buying Adjustable Scope upgrade first. (Due to some technical issues and personal preference.)

Download

591 downloads

Uploaded:10-25-2008

PDA Maps with Point Names - Map-Pack

pda_map_pack_1.1.zip | 11.62 MB

of all functional level points to maps in your PDA and minimap. This is complete map-pack with all levels that contains such points (which are all except Agro underground, Hospital and NPP). Rest of info is in the readme, I'll just point here to the [url="http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=18415&page=1&sort=ASC&sec_id=22"]original thread[/url] containing idea about this mod, complete history, and which will be updated with information about any possible future fixes or new versions As a tip - you can also find other download mirrors there as well, and download links for individual files (meaning every map separate, and this "extra" mini-mod as well in a separate download). And I'll put this here so everyone reads it (I hope): !! If you are using this mod, always keep the "Texture details" slider in game's video options all the way to the right, otherwise you'll get blurry picture and letters will be unreadable, rendering this mod useless !! Now read the readme please!

Download

13871 downloads

Uploaded:10-01-2008

Transport Mod

transport_mod_v1.0.zip | 3.84 MB

trucks, tractors, etc... All in all, a very interesting mod for those of you who wish to explore the Zone in a vehicle, not on foot. :p After you download the mod, why not [url="http://stalker.filefront.com/file/Transport_Mod_Patch;77778"]grab the patch[/url]?

Download

31 downloads

Uploaded:09-30-2008

Zone. Monsters Small

stlkwlk1_sml.mov | 10.17 MB

Download

16295 downloads

Uploaded:06-12-2007

Sidorovich Unlocked

sidorovich_unlocked.zip | 1 KB

Download

158 downloads

Uploaded:07-01-2012

MEHUD

mehud_v4.rar | 2.79 MB

relevant info MAIN HOMEPAGE: http://www.moddb.com/mods/mehud-4 CURRENT VERSIONS: [Standard Version] [No-minimap version] CHANGES: 1) Minimap (optional) has been shrunken and moved further into corner of screen 2) General \'style\' has been improved 3) All icons have been moved to the bottom of the screen, shrunken and desaturated 4) Noise and sight meters have been removed 5) All PDA/NPC alert sounds have been muted 6) Health and stamina bars have been moved to the bottom left of the screen

Download

429 downloads

Uploaded:09-20-2010

J.J's Mod Repack by LiquidBronze

jjs_repack_by_lb.r03.rar | 30.07 MB

faction change b2 *AMK 1.4 addon clear sky dynamic music *gnomuss scopes v2 *nature grass mod v1.0 more brown-yellow version **Authenticity Sound Pack- Russian language spoken-author unknown **Ambient/Weapon sounds- AMK and Darius 6 **Clear Sky Trader model- converted by Hayk **New random NPC textures and head models-authors unknown **Clear Sky Lost Suits- xRatx **Panoramic Mod 2.0+r2 fix for AMK (for WS)- Argus/KTO **News TV - OcramX **Photorealistic Zone- Argus **Photorealistic Zone creatures-Argus **Less Generic Stalkers, Rookies & Bandits-jrmy **Russian Stop signs-martdms **Blood of the Monolith reskin by- Steph **Loading screens v2.0- piterq ***All shotgun types now go in primary slot (1), except the TOZ-34 ***MP5 now goes in primary slot (1) ***Minimal HUD: no mini-map/status, no weapon indicator, only health/armor bar ***Removed a number of music/sounds considered non-atmospheric ***Mutant health individually adjusted And more!!! This is just part 4 of the mod. Grab [url="http://stalker.filefront.com/file/;116870"]Part 1[/url], [url="http://stalker.filefront.com/file/;116887"]Part 2[/url] and [url="http://stalker.filefront.com/file/;116888"]Part 3[/url]!!!!

Download

2355 downloads

Uploaded:07-03-2010

CS Complete Realistic Weapons

cs_complete_realistic_weapons.rar | 168.78 KB

you) can be killed with one, well-placed shot. You will need to take cover whenever you can find it, and don't expect to run into the open, weapons drawn firing randomly into the crowd. You will die quickly. This makes traveling through the Zone a much more deadly yet exciting adventure.

Download

236 downloads

Uploaded:03-06-2010

Green Zone

green_zone_1.0.rar | 8.73 MB

Download

14677 downloads

Uploaded:10-23-2009

Better Weapons, More Realistic

realisticweapons1.1.zip | 4.31 MB

m , the cadence of shoot are increased in 625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON, i found it in Wikipedia xD.

Download

632 downloads

Uploaded:06-17-2009

Stalker Radio Mod FIXED

stalker_radio_fixed.zip | 4.2 MB

of your choice with a custom-made seamless loop by me that sounds like a real, Russian STALKER radio station. (IMO) If you've ever played Fallout 3, it's similar to the radio station that DJ Three Dog hosts. The loop is approximately 6 minutes 31 seconds long. The two hosts play music and tell jokes and comment in between. All the music and audio was taken directly from the game files, including the host's chatter (put together from the separate stalker chatter sound files) and the music, which was taken from the STALKER soundtrack available at http://soc.stalker-game.com/?page=soundtrack. To elaborate further on how this mod was made, the various STALKER chatter is located in sound files. There are sound files for individual jokes, responses, combat related chatter, etc. I used these for the commentary between the two hosts. They were put together one by one so as to match the conversation as best as possible. (comment on music followed by another comment, followed by joke, followed by comment/laughter on joke, etc) The music between the commentary was taken from the game files and from the STALKER soundtrack. I put the audio through a filter so that it sounds as though you're hearing it from a radio, as well as some added soft static. Everything was put together in an audio-editing program called Audacity.

Download

2787 downloads

Uploaded:10-03-2008

Basix GFX-CS

basixgfxcs.zip | 137.65 MB

blood, different weather, etc. This could work with 1.5.04, but the mod includes new files from the 1.5.05 patch. See more in the ReadMe.

Download

8030 downloads

Uploaded:10-02-2008

ABC - Sleeping Bag Mod

abc_sleep_mod.zip | 940.57 KB

trader, when the level start you will see your sleeping bag :) This mod is part of the new ABC version, which was already planned, but v8motorhead was asking in my thread how to do it and i posted how i would do, then i did the code and i decided to release it as mini mod. enjoy.[/quote]

Download

30616 downloads

Uploaded:09-08-2008

Clear Sky: Game Database Unpacker

stalker_soc_and_cs_unpacker.zip | 487.59 KB

credit goes to a 3rd party of which I don't know the name, for now I will thank Jarvis for getting me the original link to this file.

Download

479 downloads

Uploaded:01-10-2008

TV News Mod

news_tv.zip | 1.45 MB

Download

27007 downloads

Uploaded:07-08-2007

STALKER Skies

stalkerskies_1.1.rar | 26.57 MB

adds a complete set of new sky textures, replacing every sky texture used in game. The rain texture has also been replaced. Finally, the default weather has been completely changed, to included ambiance and fog/sun colors matching the new textures, full sky rotation, full sun/milky way rotation.[/quote] ***You can also download it here: [url]http://www.torn-stars.com/images/StalkerSkies_1.1.rar[/url]***

Download

253 downloads

Uploaded:08-08-2012

Stashed for AMK

stashed_for_amk.7z | 11.64 KB

Download

841 downloads

Uploaded:05-18-2012

Pripyat realistic weapons

pripyat_realistic_weapons.zip | 131.79 KB

make them crazy strong, so, do this only if you want to. This should work with any mod, it is very basic, however i cannot say anything for mods that change models or add weapons.

Download

385 downloads

Uploaded:03-15-2012

Increased Spawns

cop.rar | 22.58 MB

Download

315 downloads

Uploaded:01-09-2012

Flash Light mod

flash_light_mod.zip | 1.43 KB

Download

29965 downloads

Uploaded:10-20-2010

Jamm\'s Weapon Sound Pack

jamms_weapon_sound_pack.zip | 3.05 MB

still being consistent within the rest of the game\'s ambiance.

Download

2549 downloads

Uploaded:10-08-2010

SMRTER v0.41 Fixs-N-Tweaks

sup3rsm4rtfixbyc4pt0r.zip | 22.77 MB

have also been added.

Download

416 downloads

Uploaded:09-20-2010

J.J's Mod Repack by LiquidBronze

jjs_repack_by_lb.r01.rar | 256 MB

faction change b2 *AMK 1.4 addon clear sky dynamic music *gnomuss scopes v2 *nature grass mod v1.0 more brown-yellow version **Authenticity Sound Pack- Russian language spoken-author unknown **Ambient/Weapon sounds- AMK and Darius 6 **Clear Sky Trader model- converted by Hayk **New random NPC textures and head models-authors unknown **Clear Sky Lost Suits- xRatx **Panoramic Mod 2.0+r2 fix for AMK (for WS)- Argus/KTO **News TV - OcramX **Photorealistic Zone- Argus **Photorealistic Zone creatures-Argus **Less Generic Stalkers, Rookies & Bandits-jrmy **Russian Stop signs-martdms **Blood of the Monolith reskin by- Steph **Loading screens v2.0- piterq ***All shotgun types now go in primary slot (1), except the TOZ-34 ***MP5 now goes in primary slot (1) ***Minimal HUD: no mini-map/status, no weapon indicator, only health/armor bar ***Removed a number of music/sounds considered non-atmospheric ***Mutant health individually adjusted And more!!! This is just part 2 of the mod. Grab [url="http://stalker.filefront.com/file/;116870"]Part 1[/url], [url="http://stalker.filefront.com/file/;116888"]Part 3[/url] and [url="http://stalker.filefront.com/file/;116890"]Part 4[/url]!!!!

Download

527 downloads

Uploaded:09-18-2010

J.J's Mod Repack by LiquidBronze

jjs_repack_by_lb.r00.rar | 256 MB

faction change b2 *AMK 1.4 addon clear sky dynamic music *gnomuss scopes v2 *nature grass mod v1.0 more brown-yellow version **Authenticity Sound Pack- Russian language spoken-author unknown **Ambient/Weapon sounds- AMK and Darius 6 **Clear Sky Trader model- converted by Hayk **New random NPC textures and head models-authors unknown **Clear Sky Lost Suits- xRatx **Panoramic Mod 2.0+r2 fix for AMK (for WS)- Argus/KTO **News TV - OcramX **Photorealistic Zone- Argus **Photorealistic Zone creatures-Argus **Less Generic Stalkers, Rookies & Bandits-jrmy **Russian Stop signs-martdms **Blood of the Monolith reskin by- Steph **Loading screens v2.0- piterq ***All shotgun types now go in primary slot (1), except the TOZ-34 ***MP5 now goes in primary slot (1) ***Minimal HUD: no mini-map/status, no weapon indicator, only health/armor bar ***Removed a number of music/sounds considered non-atmospheric ***Mutant health individually adjusted And more!!! This is just part 1 of the mod. Grab [url="http://stalker.filefront.com/file/;116887"]Part 2[/url], [url="http://stalker.filefront.com/file/;116888"]Part 3[/url] and [url="http://stalker.filefront.com/file/;116890"]Part 4[/url]!!!!

Download

4576 downloads

Uploaded:08-28-2010

Spartan 11:11 Mod

spartan_1111_mod_beta_dc_v0.65.5.7z | 194.52 MB

everywhere, International Factions are also in the Zone. Fire fights are common amongst Factions and deadly Mutants don’t care to crash the party. Fight, survive and work your way to the Free play mode. The Zone is now, a WAR ZONE!

Download

654 downloads

Uploaded:08-16-2010

X-Tream HUD

xtream_hud_v1.0.7z | 19.96 MB

Download

388 downloads

Uploaded:07-13-2010

SHOTGUN MOD CoP

shotgun_mod_cop_v1.0.zip | 2.99 MB

shotty fans.

Download

3678 downloads

Uploaded:05-04-2010

Gnomus Scopes for SOC

gnomuss_scopes_v2.1.zip | 8.91 MB

Download

1363 downloads

Uploaded:05-03-2010

All Armed to the Teeth 2

stalker_cop_armed_to_teeth_2.zip | 21.77 MB

people that had already been played the original version. The mod respects the style and balance of the original game version. - All NPCs have the most powerfull weapons and armors in the original (vanilla) game version. - Each faction wears a diferent suit, generally EXO skeletons of different colors. - Each faction use a different weapon model, generally Unique fully upgraded weapons with armor piercing rounds. - Sway effect when aiming have been added. - Some secret places and stashes have better staff. - Trade prices of weapons have been changed to balance the economy, because of the use of more expensive weapons. - The Hud crosshair have been disable. - Compact HUD Mod from smrtphoneusr added: - warning icons are much smaller - changed the position of the booster icons, also resized them - main HUD is further in the lower right corner to take up less screen space - removed quick button indicators - removed noise and visual indicators - removed NPC Counter - Dynamic Hud Mod from Ceano added: - Adds a dynamic hud (mask) for all helmets in the game. Spanish: Stalker C.O.P. MOD Todos armados hasta los dientes 2 El proposito de este mod is volver a jugar teniendo una experiencia muy diferente. El mod trata de hacer al juego mas realista, dificil y divertido para aquellos que ya jugaron la versión original. El mod respeta el estilo y el balance de la versión original del juego. - Todos los personajes poseen las armas y armaduras mas poderosas de la versión original del juego. - Cada faccion viste una armadura diferente, generalmente EXO esqueletos de diferetes colores. - Cada faccion usa un modelo de arma diferente, generalmente armas especiales totalmente mejoradas con balas antiblindaje. - Se agrego un efecto de balanceo al apuntar el arma. - Algunos lugares secretos y escondites tienen mejores cosas. - Los precios de comercializacion de las armas han sido cambiados para balancear la economia, debido al uso de armas mas caras. - La mira artificial ha sido removida. - Compact HUD Mod de smrtphoneusr agrega: - Los iconos de advertencia son mucho mas pequeños - Se cambio la posicion de los iconos de aceleracion, tambien se les modifico el tamaño. - Los indicadores principales se movieron mas hacia abajo a la derecha para que ocupen menos pantalla. - Se removieron los indicadores de botones de acceso rapido. - Se removieron los indicadores de ruido y visibilidad. - Se removio el contador de personajes. - Dynamic Hud Mod de Ceano agrega: - Agrega una mascara dinamica para cada casco del juego.

Download

5298 downloads

Uploaded:04-25-2010

Absolute Scopes - S.M.R.T.E.R. Add-on

absolute_scopes_smrter_addon.zip | 10.64 MB

also holds the separate reticle for sniper rifles like AWM, H&K417 and M16 scope. You can choose from 4 different screen aspect ratio versions: 4:3, 5:4, 16:9 (widescreen) or 16:10 (widescreen).

Download

534 downloads

Uploaded:04-09-2010

Player Freedom Armor Gasmask Edit

player_freedom_armor_gasmask_edit_1.0.zip | 336.03 KB

one with a full gas mask.

Download

6693 downloads

Uploaded:04-02-2010

Anomalous Artifact Hunters

anomalous_artifact_hunters.zip | 168.99 KB

rewarding. There are 2 versions included you can choose to install.

Download

2433 downloads

Uploaded:02-28-2010

Fixed Iron Sights (All Resolutions)

fixed_ironsights.zip | 1.35 MB

weapon config files. A sound mod is also included, mainly so the game doesn't break when you try installing the mod.

Download

7536 downloads

Uploaded:02-22-2010

Improved Sound Effects: Call of Pripyat

improvedsoundfxforcop_1.1.rar | 6.26 MB

port of Improved Sound Effects for SoC & Clear Sky. Minor tweaks have been made to adjust the AI dection range of the sound effects. Replaced sounds to: -All weapon fire sounds certain reload sounds -Bullet whine and impact -Interface/Invertory -Detectors/PDA -Footsteps and death -Ragdolls -Some Ambient Background -Barrel and metal box physics -RPG Rockets and Explosions -Heli explosion, rockets, and gunfire -Doors ------------ ----v1.1---- ------------ -Redone most sound file comments which resulted in AI detection range tweaks -Switching weapons or equipment can now be detected by AI in close range (was disabled by default) -Increased volume of Bullet impact, contact beep and footsteps. (not AI related) -Changed gunshots of Groza and Abakan -Add new Eliminator and silencer gunshots -Fix some config issues

Download

2259 downloads

Uploaded:02-14-2010

Svarog MK2

svarogmk21.0.zip | 4.67 KB

Download

737 downloads

Uploaded:02-10-2010

Scope Replacement & Other Shenanigans

cop_mod.zip | 17.88 MB

nothing too major or game-breaking. But, really, I mainly made this mod for the scopes, and the rest were pastimes. This is the first mod for a STALKER game that I have released to the public, and I hope that it doesn't crash and burn anyone's games. It didn't, at least for mine, and has proven to be quite stable. That's to be expected, because most changes are very minor. Post all of your questions, compliments or hate and rage in the comments.[/quote] As the author states, this is mostly a re-do of the scopes in the game to have cooler reticules. There are other things thrown in there as well. See the readme for full details.

Download

582 downloads

Uploaded:11-13-2009

Dade's CoP MOD

dades_cop_mod.zip | 29.98 MB

substantial changes on the HUD: vision and sound indicators disappear, as well as cross-hair, grenade launching meter, as well as damage & grenade indicators. Personally, I suggest you not to cross swamps; if you need so, check it with binoculars, it can be a mortal trap. Creatures also suffers some changes, mainly on their field and distance of view, as on their immunities (from bullets and explosions mainly). From others authors, together with graphics and sound enhancements, there is a hard modification on weapons based on real data. Moreover, weapons no longer zooms when using the iron-sights and grenades (all kinds) are much more destructive than before. Regarding future versions, I have no clue! Many ideas on my mind (for example, acid rain), but let see what I can do - of course, collaborations are well accepted. Anyway, I wish to make a high review of the commerce system, discounts and quest prizes, and of course, apply any suggestion purposed. For any suggestion, bug-report or whatever, feel free to visit: http://stalkerhispano.com/foros/proyectos/dade-s-cop-mod.php

Download

502 downloads

Uploaded:06-19-2009

Decane's Clean UI

clean_ui_v0.9.zip | 4.31 MB

This mod does not require you to start a new game. ¤ This mod may not work properly for 16:9 (widescreen) users. ¤ This mod is SRP 0.7.2 -compatible.

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420 downloads

Uploaded:06-10-2009

Personal Mod

personalmod.zip | 73.31 MB

allowing NPCs much more freedom and ambition to capture territory. This mod is intended for people who have just installed vanilla CS and want a little extra something without radically changing the experience (ex. Oblivion Lost 2.2 for SHoC) I wanted pistol ironsights with the excellent "Improved Sound Effects v1.3" including valuable mutant parts and more efficient Faction Wars. So here we are.

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16906 downloads

Uploaded:05-04-2009

Faction Commander

factioncommander_2.5_final.7z | 5.15 MB

follows. The command system is composed of six commands which include Default, Assemble, Expansion, Cancel, Attack, and Defend command. You could choose the action magnitude of a command. Non-player factions also have their commanders who use artificial intelligence and could make counteractions to their enemy. You could choose four levels of artificial intelligence, they are Disable, Normal, Hard and Insane.

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7962 downloads

Uploaded:04-06-2009

CS:Enhanced

cs_enhanced_v1.2.rar | 86.35 MB

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634 downloads

Uploaded:03-07-2009

Newmod

newmod.rar | 153.4 MB

par. Check the readme for full details!

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522 downloads

Uploaded:02-27-2009

STALKER MOVIE - Original soundtrack theme for menu

stalker_ost_main_theme.zip | 1.69 MB

awesome and haunting original soundtrack.

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4277 downloads

Uploaded:11-27-2008

Atlas (Spawn Menu) Mod

atlas_spawn_menu_mod_1.0.rar | 587.4 KB

spawning artifacts, armour, weapons, ammo, quest items, monsters, and stalkers. Everything else is either for the cut-out monsters or the menu. How does it work? Atlas Mod is enabled through the main menu. If items are spawned, they will go directly inside Strelok's inventory. If a monster/stalker is spawned, it will spawn according to the co-ordinates you enter into the location console included in the menu. If you don't enter anything, it will spawn right near you.

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7662 downloads

Uploaded:11-23-2008

Basix Monstrosity CS

basixmonstrositycs25.zip | 152.97 MB

usual Basix NPC Weapons Rebalancing Mod, Environmental GFX Mod, Weapons Expansion Mod, and other features.

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3644 downloads

Uploaded:10-27-2008

Basix GFXm-CS

basixgfxmcs.zip | 132.27 MB

usual NPC Weapons Rebalancing Mod, Environmental GFX Mod, Weapons Expansion Mod, and other features.

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288 downloads

Uploaded:10-26-2008

CS Alife Actor

cs_alife_actor.zip | 3.89 MB

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1793 downloads

Uploaded:10-20-2008

Helios (Spawn Menu) Mod

helios_spawn_menu_mod_1.1.rar | 26.6 MB

flash drives. (Thanks WeenFan!)

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449 downloads

Uploaded:10-18-2008

PDA map fix for Military warehouses

pda_map_fix0.8.zip | 1.85 MB

else to fix for version 1.0! Rest of info is in the readme and pictures provided below.. P.S. Btw, I will continue with map-mods (with added point names) only when I finish and adjust this map, as this is really bothering me, and I can't make modded maps from original files that are so badly placed..

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809 downloads

Uploaded:10-13-2008

Nebo Original Models Recovered for CS

nebo_original_models_recovered_for_cs.rar | 24.62 MB

that GSC removed later. Brief history: Hi, I'm Hectrol, a pseudo Modder and one of the StalkerSpain community admin. Some of our users cursed to GSC because they eliminated some of the higher quality models of Clear Sky Faction members, which they saw in the publicity of Clear Sky and one Leake BETA. One user in particular (IVAN) collect this material in the hope that they could carry out the conversion, but nobody had the necessary experience nor tools. So we decided to ask for help to the most amazing Modder that we knew, Gosuke. I get in touch with him. He replied and accessed to collaborate with us with him work. A few days later .. Miracle! Gosuke makes reality our desire as the Genius of Chernobyl. Fantastic! Amazing! And here are the models inexplicably disappeared for all fans of Clear Sky. Thank you very much Gosuke, You are a great guy!! You are the best!! ^___^

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9050 downloads

Uploaded:10-02-2008

Terrain Pack

neilmc_terrain_pack_cs.rar | 21.17 MB

create a detailed and realistic game vista.

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4881 downloads

Uploaded:10-01-2008

Transport Mod Patch

transport_mod_v1.0_patch.zip | 33.05 KB

and minor issues with the character have been fixed. More information on the mod itself can be found [file=\"77758\"]this page (click)[/file]. :)

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91 downloads

Uploaded:09-30-2008

Sons of Hell

ladatek_sons_of_hell.zip | 5.8 MB

Download

293 downloads

Uploaded:09-29-2008

SSDangerDoom's Stalker CS menu music mod

dangerdooms_menu_music_mod.zip | 5.13 MB

contact me on Xfire Xfire: nicholasanthoneymaxwell Or if you would just like to chat contact me there as well. Link to the song http://www.youtube.com/watch?v=Pt-NvcuDVBc

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2865 downloads

Uploaded:09-26-2008

Realistic Flashlight for Clearsky

realistic_flashlight_for_clearsky_1.0.zip | 1.63 KB

to remove that imppression by making it a bit less white (very light yellow) and removing the blinding effect u get from the reflexion of light on walls (was realy annoying in interiors) i also made the flashlight illumitate a bigger part of the corpse of the wearer. so now instead of just seeing heads walking around in the dark u can see the whole torso too. feature: - beter color - doesnt blind urself in interiors - beter visibility of wearer in darkness - range increased to 18 Meters use and abuse at ur will in ur own mods, just give the right credits by Ka-Oz

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1362 downloads

Uploaded:09-21-2008

S.T.A.L.K.E.R. Chinese Patch

stkch10004.exe | 26.18 MB

version. Connectivity. Connecting to the server will be possible only if the host's version of the game is the same as yours. Patch 1.0004 changes and fixes: Optimization: 1. Calculating detailed objects was moved to the second CPU stream. 2. Engine optimization, which resulted in FPS 10-15% gain. 3. Shaders optimization. MP features: 1. Implemented the standalone dedicated server. 2. Retail version now works correctly with the standalone dedicated server. 3. Added remote control for the dedicated server. 4. Max ping disconnect option implemented. 5. Self-correcting network packets wrapper was implemented. This resulted in better ping values and traffic reduction by 50-100%. 6. Artifacts counter is not shown in the statistics. 7. Checking available maps without disconnecting the current game is now possible. 8. The list of the players is not dropped to the beginning upon the attempt to scroll it. Now it became easier to put the players on ban voting. 9. Fixed some bugs with defining the cause of death. 10. The exploded grenade does not continue lying on the ground after the detonation. 11. Fixed the artifact activation and the spawned anomalous zone functioning algorithm. MP crash fix: Fixed all known crashes. SP fixes: 1. Fixed the bug with shooting from the grenade launcher. The grenade is fired with the first shot now. 2. Fixed the disappearing weapons when crouching for a long time. 3. Fixed the game crash on Pripyat location, when the player approached any of the monolithians' camps. 4. Fixed Voronin's tasks to eliminate the bandit Poker. 5. Fixed the random quests at the Wild Territory. 6. Fixed the random task to destroy the bandits' camp at the Cordon. 7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley. 8. Fixed the bug with the automatic task to defend the camp when switching location or saving/loading the game. 9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearby. 10. Fixed the task to destroy the mutants lair. 11. Fixed the random tasks with the raids of characters' camps. 12. Fixed the choice of goods at Barkeep and Petrenko after completing the random tasks. 13. The wounded do not run away from the grenade now. 14. The zombies at Yantar do not run from the grenade now. 15. Fixed the crash caused by the patrol route at Yantar. 16. Fixed the crash caused by the patrol route at Agroprom Research Institute. 17. Fixed the task with getting rid of the Duty group in the village at the Military Warehouses level. 18. Fixed the bug with repeating the scene of the Duty group ambush at the beginning of the Military Warehouses level. 19. Fixed the bug with camera fly-through on the stadium at Pripyat. 20. Fixed the bug with Bes character, when the latter couldn't be healed.[/quote]

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4349 downloads

Uploaded:08-27-2008

Oblivion Lost Weather Overhauled

oblivionlostweatheroverhad.rar | 363.89 MB

(By Trojanuch) -S.H.A.R.P.E.R. Textures - (By nocturnal) -Sky4CE v1.78 - (By SkyGRAPHICS) READ THE README FOR PROPER INSTALLATION INSTRUCTIONS. This is simply a compilation with compatibility fixes.

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10966 downloads

Uploaded:08-19-2008

Oblivion Lost 2.2 for 1.0004

ol22_for_10004.7z | 169.51 MB

the best mod features: Total free play, modified A-Life, reality enhancement, better AI, faction wars with cooperative game play. It is recommended to play in HELL difficulty! This mod works properly only with 1.0004 and 1.0005 patch! Although the 1.0005 version is working with the 1.0006 patch as well, but that is just an MP Patch. The version for 1.0005 is here: http://stalker.filefront.com/file/Oblivion_Lost_22_for_1005;93039

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4102 downloads

Uploaded:07-07-2008

Oblivion Lost (1.0004 release)

oblivion_lost_2.1.1_for_1.0004.rar | 241.77 MB

performance possible, while implementing the best mod features: Total Freeplay, Modified A-Life, and Reality Enhancement. [/quote]

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1444 downloads

Uploaded:05-07-2008

Nature Mod

naturemod_v1.0.zip | 10.89 MB

game levels use different textures. ( see screenshots ) -When you travel from cordon to garbage you will see what I mean. -Check readme and screenshots below.

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1371 downloads

Uploaded:04-18-2008

Nuclear Spring

nuclear_spring_1.0.zip | 37.48 MB

detailed, and the colors are more balanced. Changes include: * new bark for dead trees, broad-leaf trees, and pine trees. also, leaves are now a muted green. * added new main menu and new menu music. * Completely new ground texture. * added blue, white, violet, yellow, and red flowers to certain levels. also, each level has unique plant life. * new rock texture - covered with moss and lichen. * new dog skin * new skins for most common vehicles including buses, trucks, BTT & BTR, train cars, and cars. * added \"polluted\" looking water * included 2 new rookie skins from previous release * new, darker asphalt * a ton of other small changes.

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172 downloads

Uploaded:04-09-2008

VBD Tweaks

vbd_tweaks_v1.zip | 3.63 MB

such, you pretty much won't find any amazingly powerful weapons or armors in it... With that out of the way, let me also say that this little collection of tweaks is far from impressive... I originally started work on this for my own personal use, with no intent to distribute--but, after sharing some information and telling stories about what I was working on over at the Zone Survival Guide board, there turned out to be a number of people interested in the things I was doing...so, after a bit of talking it over, I've decided to put my tweaks out here. Again, I tell you, there is nothing particularly amazing in this collection of tweaks. All it is, is some simple weapon tweaks(accuracy and power, price, increased compatability with accessories, and what I believe are the most accurate and realistic descriptions and titles), combined with some equally simple armor modifications(slightly increased and staggered carry weights, different prices, slightly adjusted attributes for like one or two suits), plus a few extra weapons based on real-life items and some tweaks to the traders to get all of those new toys on the shelves of the zone's traders... To be perfectly honest, there are also a few alternative textures that you may or may not use, along with a sound file that has been applied to the 7.62x39mm weapons I've worked out... As far as I am aware, this collection of tweaks should be fully compatible with all versions of the game, it shouldn't require anything more than dragging the "gamedata" folder into your game directory to install it, and for the most part it shouldn't even force you to start a new game(actually, the 'fix' for the Freedom Trader might take a fresh start to function 100% correctly, but it still shouldn't cause any problems if you don't start a fresh game)... I'm currently running version 1.'4, with no other mods except for this little collection... If anyone out there finds that this mod will not work for them, because of version incompatibility or whatever, please, let me know and I'll see about fixing it... CREDITS, BECAUSE I COULD NEVER HAVE GOTTEN THIS DONE WITHOUT SOME GOOD TEACHERS: Now, a moment ago I mentioned that this collection includes alternatively textured visual models for the weapons, plus a sound file for three of the weapons... I have to give credit for this stuff, at the very least! So, to get those credits out of the way, here goes: - Retextured USP, PM, PB, AKS-74U, and AKS-74 - By Gohda. - Retextured "Chaser 13" (Winchester 1300? Mossberg Maverick 88? Remington M870? WTF IS THIS THING?!) - By philibuster. - Retextured SVD - By Mattressi. - Retextured L85 and SUSAT scope crosshair - SOMNUS. - 7.62x39mm sound file - By...well, hell, I haven't a clue who did it; I snagged it from one version or another of "Rebalnced"...so, credit goes to the whole bunch who worked on that mod, and by extension everyone they gave credit to... Aside from the weapon-related visual and audio changes, there are also a few other things I need to give credit for: - For inspiration and guidance, and the files to base the tweaks on when it came down to modding the trader inventories - Athanasios, who put together the EMPORIKON trader modification, on which my work with the traders has been very heavily based... - For the included repair mod - CtV, I believe--and by extension MoDD, as well... For the total package, I have to give further credit to all the folks who have supported me, inspired me, and guided me in the brainstorming and creation of this little collection of tweaks and changes--so a big shout out to all the folks who hang out on the Zone Survival Guide board regularly - NatVac, Pepe, and everyone else who may not have been modders but who still did help me to figure things out and get things done...and then a big shout out to all the guys who've posted mods on FileFront, here, who have similarly guided and inspired me without ever even knowing or being in contact with me... INSTALLATION, BECAUSE NOT EVERYONE KNOWS HOW TO GET MODS TO WORK: Alright, so I mentioned it before, way up top... As far as I know, this should be compatible with all versions of the game, and it should be an extremely easy thing to install... All I have to do to get this collection of changes to work, is stil the "gamedata" folder into the game directory...it goes into "C:/Program Files/Games/THQ/STALKER/" and sits in the main directory, there, right beside the other folders and files, nice and neat, with no mucking around with the fsgame.ltx file or anything else... THE FINAL WORD, BECAUSE IT IS TIME FOR ME TO SHUT UP NOW: ANYWAY. Feedback. Yeah. IF anyone tries out this little collection of changes, please, let me know what you think of what I've done. But, please, don't ask me to do any of that super-difficult stuff that I've already said I likely can't do... Modding in more armor shouldn't be too difficult, I should be able to manage that, but those other things--weather and day/night cycles, darker nights, etc, etc, I just don't think I'm qualified to even try to do...at least, not yet. Maybe I will get to that point, eventually--but, please, don't rush it... On the other hand, if any of you other folks would like to put this little collection of changes to work in an even larger compilation, maybe even all the way up to a total conversion or complete overhaul...be my quest! I don't mind at all! I did this bit of work for my own pleasure, and I'm glad others took interst in it! If you see something you like and you want to use it, by all means, go right on ahead! It would be nice to be mentioned in the credits, but I'm not going to jump on your back if you don't mention that I did any of this work. It isn't for profit, so why should I care who uses it, or how they use it? Then again, if I catch wind of anyone using my work for their profit, in a monetary sort of way...THAT might cause some trouble. So, watch it. Take it, use it, play it, have fun with it--but don't you dare charge anyone for it! Also, if anyone could accurately translate my titles and descriptions into other languages, that would be quite nice. As it is, with me being in the USA and primarily an English speaker(though I do know some very limited German), I'm pretty much incapable of accurately translating anything--so all I have ready, here, is an English Language version...sorry, guys. Peace. Love. Cherry Pie("BOOM, HEADSHOT!"). Victory By Default. P.S. - I'm a long-winded sonuvagun, ain't I? Sorry about that. Bad habit? I like to explain everything as well as I can, get it all out, finish it all in one go, ya'know? Oh. As far as contacting me goes... You can find me on the Hitman Forum (http://www.hitmanforum.com/forum/) as Victory By Default, and the Zone Survival Guide board (http://stalker.heroesradio.com/Forum/index.php), on Yahoo! Messenger as roger_stryker_usmc, or send me an E-Mail at roger_stryker_usmc@yahoo.com... Be warned, however; I'm not on Yahoo! Messenger very often, and I rarely ever check my E-Mail, so you'll have much better luck--and get a much faster reply--contacting me on one of those forums...and, considering if you're reading this you probably play STALKER, the Zone Survival Guide boat is always looking for good members!

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612 downloads

Uploaded:03-20-2008

S.T.A.L.K.E.R. H.E.L.L.

s.t.a.l.k.e.r._h.e.l.l.zip | 58.57 MB

menus hud Don't forget to grab [url="http://stalker.filefront.com/file/STALKER_HELL_patch;88157"]PATCH 1[/url] and [url="http://stalker.filefront.com/file/STALKER_HELL_FINAL_PATCH_i_hope;88189"]PATCH 2!![/url]

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1315 downloads

Uploaded:03-20-2008

Stalker - Rebalanced v1.03 Cumulative Patch

stalkerrebalancedv1.03cumlativepatch.zip | 83.54 MB

and bug reports rolling in, as this is valuable feedback that I may need for further improvements. This patch will bring any previous version of Stalker - Rebalanced up to v1.03, simply overwrite all existing files. [b]V1.03 Change Log:[/b] Fixes / Features: - Fixes crash on dead Ecologist body in Red Forest - Fixed issue of NPCs being over sensitive to enemy presence when in Danger Mode. - Fixed Gauss Mk2 exploit. - Balanced out some artifact properties to reduce the exploits caused by having 16 artifact slots - Adjusted artifact price exploit - Stalkers now pay less in trade (hopefully fixed exploit) - "Easter Eggs" are now even more rare - Further fixes to Widescreen inventory, thanks to Raw's Widescreen Larger Inventory Grid v1.01 - NPCs can now throw grenades, thanks to X-Stream's "Crazy Grenadier" mod. - Added and tweaked CARRYMOD3 by save - Further Tweaks to bleeding - Rebalanced the earlier suit properties

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1275 downloads

Uploaded:11-11-2007

STALKERSkies 1.1 REAL ATMOSPHERE Patch

stalkerskies_1.1_real_atmosphere_patch.zip | 1.62 MB

patch aims to be as much realistic as possible.[/quote]

Download

1968 downloads

Uploaded:05-24-2007

OL Mod

olmod2.zip | 56.07 MB

features!!! [quote]- This Mod is updated to Patch 1.0003! (Every change is included!) - Float32 Mod included! (If you encounter problems, just delete the gamedatashaders folder!) - Sleep Mod added - Repair Mod added and tweaked - Tushkanos spawn more often and in multiple regions! - Traders have a theme now and sell more stuff! - Carry Mod 3 included - You can carry a maximum of 80kg (60kg before) - Tweaked the detection of Army, Bandits and other Stalkers - Other Stalkers now have a chance of 60% to see items and pick them up (better weapons f.e) - Value and weight of food lowered - Annoying Phrases commented out ('Hello! Hello!' or 'Come in! Don't stand there!' for example) - A little less Stalkers and a bit more mutants are spawning now (really, just little tweaking here!) - LOTS of Quests fixed and reenabled! (Reputation Rewards for example!) - Questtime for Sidequests increased to 10 days (1 day before) - Range for torch increased and colour for torch tweaked a little - Inventory grid is now smaller (You see more items at once. Just a little smaller!) - Explosives explode now after 1 second (before roughly 5 seconds) - Weather completely changed (darker nights and rotating sky,sun and shadows!) - Nights are not that dark anymore and days are brighter - An ingame day is now longer (about 5 hours) - Camping Stalkers and Bandits play the harmonica again! - New Skin for the Leatherjacket (Camo-Style) - New Skin for the PDA - Better Blood Textures and more visible blood puffs - High-Resolution Textures for the Energy-Dink (Coke!), Food and Vodka - Real Cigarett Textures now (Marlboro and Lucky Strike for example) - Sound Effects changed (used some Sounds from 'Improved Sound Effects' - Included improved Zombie Skins - Cleaned up some files from useless code - Included 'Sound Theme' Mod (more different music in the bar)[/quote]

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516 downloads

Uploaded:05-14-2007

Motor´s Modded Melange of Mods by Other Modders and Own Stuff

mmmombomos_1.0.zip | 43.37 MB

greater LOS for ai = higher ranges on firefights. -aiming made more much demanding by a rewritten recoilsystem. -same damage now taken from player and from the npc. -enhanced damagesystem and finetuned damagezones. legs will bleed more than arms. -adds in 5 new ammo types that can be found randomly. -rebalanced ammo: AP ammo is more accurate, but does less damage and damages the weapons slightly more.HP ammo is verry inaccurate and weak in piercing armor, but does more damage. --:enhanced gameplay: -Hounter-mod: Healty Food is virtualy unpayable... and the stuff one can hount from the cratures is irradicated. Well, the zone is not a ponyfarm. - inspired by Larkis -script to repair broken stuff. ask the barman or trader about news to bring up the repair dialog. (by hERd) -darker nights -longer questime. -tweaked headlight to achieve a even more creepy atmosphere in the dark dungeons. -higher carrycapacity (60/80) -npcs may panic. (this can be also a savety value, like for cook who will not suicide into the duty assault anymore.) --:new eye- and ear- candy: -girl on tv instead of the borring railscene. (by Heru) -great new bonfire musik, including a reactivated harmonica. (by MadDocBe) i fixed the ogg-comments, so the distances in with the sounds are hearable are correct now. -New awsome looking Weapon skins. (by giv_em_hell and bergatroll) [/quote]

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333 downloads

Uploaded:09-21-2011

p.r.i.p.y.a.t.a.n. new_textures and weapons characters

p.r.i.p.y.a.t.a.n._new_textures_and_weapons_characters.zip | 1 B

changes the main menu music. This mod REQUIRES the P.R.I.P.Y.A.T.A.N. Arms mod to function.

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720 downloads

Uploaded:03-31-2011

Vulcano Mod

vulcano_minigun_mod.zip | 349.5 KB

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4227 downloads

Uploaded:12-29-2010

Absolute Structures Texture Pack

absolute_structures_soc_v1.0.7z | 135.48 MB

in the pack has been sharpened. This include gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Most of the textures are the same resosution as vanilla so they don\'t require much more RAM to load. You can use them even on low spec machines.

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4603 downloads

Uploaded:12-29-2010

Absolute Nature Texture Pack for SoC

absolute_nature_soc_v1.3.7z | 142.03 MB

example Yantar is completely dead area, Agroprom institute surroundings are lush and green. Red forest trees have the strange genetic mutation or disease that makes the them reddish. Dark valley is already touched by the same disease as Red Forest with everything looking rotten. FEATURES This texture pack contains edited vanilla textures of ground and foliage. It also contains few textures from Argus texture pack. All the textures in the pack has been sharpened. This include gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Ground texture MIP maps has been edited manually to add more features visible in the distance. This texture pack also includes new grass textures, sligtly different for each level to add some variety. It also contains new tree and bush textures. There are 3 different texture resolution options: default (the same resolution as vanilla) high (tree and bush textures are 1024x1024 and grass texture resolution is doubled ultra (tree and bush textures are 2048x2048 and grass texture resolution is doubled)

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1680 downloads

Uploaded:12-10-2010

Absolute Nature Texture Pack for SCoP

absolute_nature_v1.3_update.7z | 29.91 MB

are 3 different texture resolution options: * default the same resolution as vanilla * high tree and bush textures are 1024x1024 and grass texture resolution is doubled * ultra tree and bush textures are 2048x2048 and grass texture resolution is doubled There are 3 seasonal options to install: early spring, summer, autumn.

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2855 downloads

Uploaded:08-28-2010

S.M.R.T.E.R. 0.41 Armor and Misc. Descriptions Fixes

s.m.r.t.e.r._0.41_weapons_addon_descriptions_fix.zip | 48.87 MB

Addon (Lite). You must have S.M.R.T.E.R. 0.41 installed, you do not need Pripyat Weapons Addon (Lite) as I\'ve included it\'s files in this one. Credit goes to smrtphoneusr and the S.M.R.T.E.R. team for their work this far, they have my permission to use these in their mods if they so choose. Happy Stalking :)

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11356 downloads

Uploaded:08-16-2010

P.R.I.P.Y.A.T.A.N.

p.r.i.p.y.a.t.a.n.7z | 530.54 MB

Download

540 downloads

Uploaded:06-10-2010

Kalashnik555's MOD

kalashnik555s_mod.zip | 14.66 MB

Download

1829 downloads

Uploaded:06-03-2010

Faction Wars for Oblivion Lost 2.2

faction_wars_for_o.l_2.2.zip | 2.4 MB

Monolitians in Rostok, Mercs in Yantar... All is possible. Obviously, certain quest are now impossible to complete so the mod is indicated for players who dont care about the main story and are interested only in freeplay.

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11887 downloads

Uploaded:04-25-2010

Absolute Nature Texture Pack for SCoP

absolute_nature_v1.1.zip | 176.2 MB

and IndigoSC's Green Zone. Textures has been edited on MIP map level which means that every MIP map in every texture has been sharpened gradually according to display distance. This results in overall sharpness of the image. Ground texture MIP maps has been edited manually to add more features visible in the distance. There are 3 ground/foliage seasonal options to install: - early spring - summer - autumn Most of the textures are the same resolution as vanilla so they don't require much more RAM to load. You can use them even on low spec machines. What's new in this version: - Optional autumn texture pack has been added - Some transparency fixes has been done

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1687 downloads

Uploaded:04-15-2010

HARSH ZONE

h.a.r.s.h._zone_alpha_0.3.rar | 164.24 MB

while stealing your weapon. Enhanced Player reactions to the world around him/her. Getting hit hard hurts and you'll notice it when your view wavers like a punching bag getting beaten to a pulp. Push your body too hard and sleep deprivation will start to take effect, drink too much and you might pass out somewhere you really don't want to. You get the idea. Enhanced Damage reaction based on body parts. Why should getting hit in the neck do the same damage as getting hit in the arm? Now vital areas and joints take more damage, ending fights quicker and more brutally than before.. Beware though, what affects the NPC's also affects you. Minimalistic Hud with only the features a player should have to constantly monitor.. Want a map, pull out your PDA, otherwise stop complaining and go play a pansy mod. Trade is now not useless.. Ammo and Medkits are scarce amongst your victims and now you won't recieve any weekly "Gifts" after completing two certain achievements.. Now you must rely on the likes of Owl and Hawaiaan to get your necessities. Artifacts can now be found on the bodies of your victims.... But, just to be fair, the chance of finding artifacts on dead bodies is even less than the respawning of artifacts in anomalies after a blowout. And to compensate for the fact that you can find artifacts in other places, their trade price has gone down 50%.. Have fun earning enough money for that precious CS-1 suit. Gimped Start. Your Commanding Officer was a cheap bastard and offered you no equipment and only basic essentials that would last a couple days. With your trusty PM and dapper Leather Jacket, you head out into the zone like the bad ass you are, who needs equipment when you're just plain amazing? More realistic carrying weights.. Your maximum rate for running is 30KG before you start suffering from massive stamina loss. Your maximum rate for walking is 45KG before you start suffering from minor stamina loss while walking. Suits will obviously compensate for that short coming, but now more than ever, Energy drinks should be in your inventory. The last thing you need on your mind is having to run away from a pack of Psuedo Dogs only to have to stop every 30 steps because you decided you wanted to play Captain Pack Rat.. Pick and choose your essentials wisely. Traders have become more stringent in their weapon return policies btw, so don't go around picking up every tom, dick and MP5 you find during your adventures.. Take the ammo and move on, best advice you'll ever get.

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68 downloads

Uploaded:04-10-2010

XoBaR's Minimalist HUD

stalker_clear_sky_minimalist_hud.rar | 6.93 MB

right-click) - no enemy positions on PDA (thx to Ceano) - no PDA sounds when detecting NPC nearby optional : - new "grenade warning" icon - no "grenade warning" icon

Download

818 downloads

Uploaded:04-10-2010

Absolute Scopes Texture Pack for SCoP

absolute_scopes_v1.0.zip | 9.85 MB

reticules. They are in 3 different colors to choose from (green, amber, and red) and in 4x3 or 16x10 (widescreen) versions.

Download

2380 downloads

Uploaded:04-05-2010

Calibration Tools from Nimble

nimble_toolkit_3_for_smrterv0.41a.zip | 118.75 KB

Pripyat yourselves.

Download

1736 downloads

Uploaded:04-02-2010

Ultimate Exoskeleton Mod

ultimate_exoskeleton.zip | 8.63 KB

at Sidorovich and Barkeep

Download

1052 downloads

Uploaded:03-24-2010

COP Scope Magnification Fix

cop_1.6.02_scope_magnification_mod.zip | 201.16 KB

the long range attached scopes useful for sniping, similar to the (upgraded) fn2000, (upgraded) l86, Vintorez, SVU, SVD and Gauss. Taking the following values as given (magnification = scope_zoom_factor): 6x = 5, 5x = 10, 4x = 15, 3.5x = 20, 2.7x = 30, 1.6x = 40 (please note that they are probably nowhere near accurate, as i didn't bother taking measurements.) the new values are: scopes: (all magnification values increased) - PSO1 (normal, contrast, nightvision) = 5x - SUSAT (normal, contrast, nightvision, custom) = 4x - PSO1 assault = 2.7x - SUSAT assault = 1.6x weapons: (upgraded g36, normal fn2000 zoom increased) - Gauss, Upg. SVD = 6x - Upg. Vintorez, Upg. SVU = 5x - Upg. FN2000, upg. l86, Upg. g36 = 4x - SVD, Vintorez = 4x - SVU = 3.5x - FN2000, l86, g36 = 2.7x Also changed the English description on the g36's first scope upgrade, to what it really does. (increases the zoom magnification)

Download

752 downloads

Uploaded:03-24-2010

Dynamic Hud 1.1 by Slevin Kelevra

dinamic_hudcop_v1.1.rar | 20.2 MB

mod does not incorporate any hud changes to make the default Stalker hud more appealing with this mod. I'm in talks with another modder right now to get a modded hud for this mod so as to make it more appealing. Here is a video to show you what it basically does. http://www.youtube.com/user/lucian82#p/a/u/0/3dQ4dmPSaxM

Download

989 downloads

Uploaded:03-24-2010

XoBaR's Light HUD

stalker_cop_light_hud_no_pda_sounds_v1.2.rar | 2.05 MB

the help of Shua. I also removed the grenade icons, and I deleted the PDA sounds wich indicate the presence of the NPC nearby. I made two versions of the Light HUD : one with the minimap, another without the minimap. See the screenshots in the archive. Thanks to smrtphoneusr

Download

317 downloads

Uploaded:03-24-2010

Faiakes Harcore Mod

faiakes_hardcore_mod_1.0.zip | 19.57 KB

economy of the game pointless (and the game too easy). My solution was simple: 1) Raised the minimum used condition of weapons and armour required by traders to 80% 2) Reduced the amount of Food & Drugs bodies leave 3) Reduced the amount of Bullets bodies and weapons leave Raising the right equipment is now more of a challenge and you have to conserve ammo and resources, like any proper post-apocalyptic scenario would demand. Plus, the weight limitations make more sense (don't bother carry anything with more than one bar of wear, and even most of those you won't be able to sell. Use anyone you find along the way to see if you should bother to continue carrying something).

Download

529 downloads

Uploaded:03-18-2010

Weapon Add-On Fix

weapons_addon_fix_v1.1.rar | 10.92 KB

these files fix the issue behind it. This small "mod" enables the silencer, scope and grenade launcher for numerous weapons, which had previously been unable to use them. Nearly the same, in better and functional not based on a modified Mod but on the vanilla 1.004 version.

Download

2726 downloads

Uploaded:03-18-2010

Kohuke's Mod Compilation

kohuke_mod.zip | 164.88 MB

readme), which reset you carry weight and jump power to original; also the weapon degradation is added back in. The mod is designed the way I like my game and probably will not make any different versions of it. FULL DESCRIPTION AND INFO ON INSTALLING IN THE README FILE. In this mod you'll get: * carry limit rised to 2,000 kg (I'm a packrat - that's why) * jump power increased * weapons most weapons can take silencer and scopes * weapons degrade very little over time * knife does major damage now * bodies drop more goodies * traders buy stuff in any condition * starting equipment has 1 Tier 1 toolkit, 1 vodka, more ammo, food, meds, 1 anabiotic drug, the simple detector is replaced with veles. Incorporated the following mods: * Phonixheart - traders sell toolkits * Nazgutek and angrydog - bugfixes * Az - brighter flashlight and better rain * Kane4 - nightvision * krilatizmajra - svarog display better * Nordom, Ceive, Nawheel and dDefinder - better soundeffects * Darkenneko - variation mod * shua - high quality PDA maps * Chuppachup - better terrain * XoBaR Increase view distance * Mori - Wear Your Goddamn Helmet Mod You MUST start a NEW GAME! Have fun! NOTE: This mod might not be compatible with any other mods. Compile this with othet mods at your own risk.

Download

2263 downloads

Uploaded:03-06-2010

S.T.A.L.K.E.R. Particle Paradise

gamedata20pp.rar | 462.94 MB

overhauled to the new environment of the game including the sounds and stalkers. The weapons are edited too. And ALL particles are enhanced, like artifacts, anomaly's, post-processes like radiation, night-visions, Extreme explosions, Extreme anomaly blowouts, even the leaves falling of a bush or tree are edited (don't know you'll see the difference) But the file that is in this file that makes that possible is Particles.xr a file that was 1.4 mb to 1.5 mb, and that seems not much but in effects that's 300 effects more. Even mutants have their own particle like boodsucker invisibility. Just check it out! Float32 And Sky4ceGraphics 1.78 included too.[/quote] This mod is a complete overhaul of the texturs, sounds, weapons, particle effects and much more.

Download

842 downloads

Uploaded:02-22-2010

Compact HUD Variation Pack

compact_hud_variation_pack.zip | 12.25 MB

to release it for anyone who wants this amazing mod but also wants another part of the HUD there. There are three variation and the original featured. Pictures will show what each one looks like excluding the original.

Download

604 downloads

Uploaded:02-22-2010

XoBaR's Light HUD

stalker_cop_light_hud_no_pda_sounds.rar | 1.6 MB

the presence of the NPC nearby. (you can easily keep the grenade icon or the PDA sounds by juste deleting one file) Thanks to smrtphoneusr.

Download

567 downloads

Uploaded:02-22-2010

Fixed Crosshairs for Widescreen Resolutions (plus Sound Mod)

fixed_xhairs.zip | 1.35 MB

existing weapon config files. A sound mod is also included, mainly so the game doesn't break when you try installing the mod.

Download

2735 downloads

Uploaded:02-22-2010

CyberVISION MOD

cybervision_mod_v1.0.zip | 121.81 MB

Realistic Weapons v1.0 Mods. All you need to know is included in the readme file.

Download

758 downloads

Uploaded:02-18-2010

C.O.P. Variation Mod

c.o.p._v.m._0.8.rar | 57.82 MB

and variations to the world.

Download

1088 downloads

Uploaded:02-17-2010

Improved Sound Effects: Call of Pripyat

improvedsoundfxforcop_1.0.rar | 3.47 MB

Clear Sky. Files have been properly commented Replaced sounds to: -All weapon fire sounds certain reload sounds -Bullet whine and impact -Interface -Detectors/PDA -Actor footstep and death -ragdoll -Some Ambient Background -Barrel and metal box physics -RPG Rockets and Explosions -Heli explosion, rockets, and gunfire -Doors

Download

2046 downloads

Uploaded:02-14-2010

Nightvision Variations

nightvision_variations.zip | 16.83 KB

generation to various colors (the first generation stay in green) and to extend the flashlight scope. ********** Francais : ********** Ce mod a pour but de changer la vision nocturne de seconde et de troisieme generation en differentes couleurs (la 1ere generation reste en vert) et d'allonger la portée de le lampe torche.

Download

848 downloads

Uploaded:02-14-2010

C.O.P. Variation Mod

c.o.p._v.m._0.7.rar | 56.82 MB

and variations to the world.

Download

655 downloads

Uploaded:02-10-2010

Realistic Combat Overhaul with Artifact Guns

realistic_combat_overhaul_beta_v1.0.3.zip | 5.76 MB

changes to the AI, mutants, and getting shot effects. I later decided to replace all of Nimbles's guns with guns that are "Artifact Mods" instead; not because they are realistic (well, not anymore than an artifact itself anyway) but because they are a ton of fun. NOTE: THIS MOD IS INTENDED FOR MASTER DIFFICULTY. On lower difficulties it will be less realistic due to the player being able to take more damage from just about everything. Shooting in the open will get you killed fast.

Download

159 downloads

Uploaded:02-10-2010

VAL Ammo Mod

vintorez_ammo_mod.zip | 2.27 KB

Download

118 downloads

Uploaded:02-10-2010

Behemoth Mod

behemoth_mod.zip | 10.87 KB

out the duty base with a pistol give it a shot. The mod raises your carry weight to 5000Kg and makes you pretty much invincible.

Download

540 downloads

Uploaded:02-03-2010

COP Variation Mod

cop_variation_mod_0.6.rar | 51.68 MB

and variations to the world.

Download

249 downloads

Uploaded:01-30-2010

C.O.P. Variation Mod

c.o.p._variation_mod.rar | 40.16 MB

and variations to the world.

Download

936 downloads

Uploaded:01-26-2010

AtmosFear Blowout Expansion for S.T.A.L.K.E.R. - Call of Pripyat

atmosfear_blowout_exp_cp_1.0.zip | 4.64 MB

file. Blowouts are now dark and gloomy, showing strange atmospheric phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. Screenshots, video, downloads and installation instructions here: http://atmosfear.crommcruac.com/call-of-pripyat/

Download

7527 downloads

Uploaded:01-25-2010

Improved Svarog Display

improvedsvarogdisplay.rar | 112.61 KB

artifacts. Now it'll be much easier to see them. Happy artifact hunting!

Download

222 downloads

Uploaded:01-25-2010

AtmosFear for S.T.A.L.K.E.R. - Call of Pripyat

atmosfear_cp_1.0.zip | 20.45 MB

textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus. The vision distances for some weather cycles has been increased (and reduced for other) so you on a clear day can now see almost across the whole area. You need to use your binoculars though as the distant objects are out of focus and blurry. The in-game console settings has been carefully tweaked to create a slightly hazy but atmospheric look.

Download

477 downloads

Uploaded:01-25-2010

OGSM CS BUILD 3 TEXTURES

ogsm_textures.zip | 86.16 MB

Download

714 downloads

Uploaded:01-25-2010

OGSM CS BUILD 3

ogsm.zip | 64.69 MB

ECT. This is the newest version of the mod, with it includes patch 3. This is only a build but it is pretty cool. Expect Glitches.

Download

8811 downloads

Uploaded:11-24-2009

Less Stress - Mod for Call of Pripyat

less_stress.rar | 285.55 KB

you better weapons and much more! See the readme for full details!

Download

17039 downloads

Uploaded:11-24-2009

FOV Switcher

fov_switcher_v16.7z | 13.73 MB

the world seems more volumetric.

Download

15176 downloads

Uploaded:11-20-2009

S.M.R.T.E.R. Pripyat

s.m.r.t.e.r._pripyat_v0.31_alpha.7z | 124.34 MB

42 hidden stashes - added more irradiated zones - added ~50 anomalies in Zaton - added new anomaly field spawning random artifacts in Zaton - added 2 Psi-Zones in Zaton - added 9 smart terrains in Zaton - added 6 smart terrains in Jupiter - added 6 smart terrains in Jupiter Underground - added 7 smart terrains in Pripyat - added 24 new Outfits and helmets (Outfit Mod) - added Zombies to the range of mutants - added Izloms to the range of mutants - added regular Levelchangers to Jupiter and Pripyat Underground - added AK74u with dotsight (Arsenal Mod SoC) - added HK416 (Arsenal Mod SoC) - added HK417 Sniper (Arsenal Mod SoC) - added SR25 Sniper (Arsenal Mod SoC) - added Gewehr 43 (Arsenal Mod SoC) - added MP7a3 (Arsenal Mod SoC) - added Arctic Warfare - added AK 47 (Modern Mod) - added Benelli M3 (Modern Mod) - added Spas 12 (Modern Mod) - added Walther P99 (Modern Mod) - added HK USP Match (Modern Mod) - added M4a1 (Modern Mod) - added XM8 (Modern Mod) - added silencers and scopes (for arsenal weapons) - added nightvision to seva suit - added fireplace to dangerous cave - added some scripted spawns (quest related) - Jupiter Underground is now redoable - Cleaned up the HUD, made it smaller - NPC Counter removed - noise and visual indicators removed - smaller warning icons in HUD - removed 'slightly damaged' icons for weapons, suit and helmet - quick button indicators removed - increased amount of blood - new hit texture for monsters - traders buy heavier damaged goods - weight limit increased to 80kg - added teleporters (increases the size of the maps a little bit) - replaced the bolt with a throwing knife - allowed weapons in base - intro screens can now be skipped by a single press on Esc - changed a lot of the vanilla spawns, made them more versatile - reworked phantoms, poltergeists and psy dogs - tweaked some of the monster relations - increased the number of 'jobs' on some smart terrains - loading screen has been changed

Download

54 downloads

Uploaded:11-20-2009

Azot Capable Suit 6

azot_capable_suit_6.rar | 1.78 MB

Agroprom Research Institute, Duty Base.

Download

10453 downloads

Uploaded:11-13-2009

Detailed and Translated COP Maps Package

detailed_cop_maps_translated.zip | 27.38 MB

Pripyat city and X8 secret laboratory.

Download

3647 downloads

Uploaded:11-13-2009

Realistics Weapons

realisticweapons1.2.zip | 3.9 MB

Download

419 downloads

Uploaded:11-02-2009

CoP PLUS Medicals

cop_plus_medicals.rar | 5.35 KB

you can find yourself immobilized and/or unable to sprint for a while after medicating. The ideal way to use this is to deselect any and all meds from the quick-use slots - ie. access meds from the inventory. The purpose of it is to compensate for the overabundance of Medkits and Bandages etc. and make healing a more tactical process where you have to find cover and take time to heal. The alcohol effect is supposed to impair your combat effectiveness for a little while, but in CoP doesn't work as well for this purpose as it does in Shadow of Chernobyl (the two games use different effectors and I haven't been able to duplicate the ones from SoC in CoP even when I copy across what I think are the relevant files - SoC makes things very blurry and sways a lot whereas CoP has less blur and some weird screen whiteout effect that comes and goes - so I've had to go really gently with the amount of effect each use has). If you like the Power / Endurance drop effect but not the rest then for amount and time of boost effect I've left original values in place but remarked out with semicolons - so go into each section and make the originals active - and for the alcohol effect just remark out the relevant line for each item - and you'll see the power value there so can mess with it too if you want - it's all customizable which is the great thing about STALKER games! :-)

Download

7473 downloads

Uploaded:10-13-2009

More Campfire Music!

more_campfire_music.zip | 8.15 MB

for some reason they don't show up in the game, so the author got them working.

Download

2033 downloads

Uploaded:10-13-2009

Quick Mode

86quick_mode.zip | 125.52 KB

Download

32948 downloads

Uploaded:10-05-2009

Sell Everything

sell_all.rar | 7.83 KB

Download

592 downloads

Uploaded:08-28-2009

Total Factional Warfare

total_factional_warefare_v0.8.9_with_patch1.zip | 95.99 MB

faction in control of the whole Zone. For the purpose of the mod the main story has been completely removed, and to add to the flavor I created a new main character and a new back story. Please ignore the installation instructions in Patch1 README, patch is already merged into the mod.

Download

274 downloads

Uploaded:08-14-2009

Shotgun Mod

shotgun_mod.zip | 2.94 MB

Download

188 downloads

Uploaded:08-11-2009

Pistol Ironsights Mod

92pistol_ironsights_mod.zip | 1.59 MB

control and some what less accurate when fired quickly. Bullet speeds and range have been increased. ALL pistols have multi fire rates. (Yes I know it is not real to the gun, but it was for fun. If that bothers you, just leave it set on single shot.) ALL pistols now have silencer capability and all tech mods are available to use. Bear in mind that some tech mods may have a effect that works against another, so choose wisely. Also those factors have been improved and cost factors have been changed. IE: Pistols can carry more ammo in clip, but the cost to do this has gone up dependent on the weapon and the number of rounds.

Download

319 downloads

Uploaded:07-17-2009

Bandit Characters

bandit_characters_no_attack_fix_1.02a.zip | 5.13 MB

gives you a shotgun, some dialogue, a stash, and can give out quests. He is normal again after the snork attack and can be killed. 1.02 I found out why Yoga was not disappearing during emissions or base attacks and that is due to a mistype in the all.spawn. In 1.02 I created two versions, one is with an edited all.spawn the other is without one. This way if you have a mod installed that edits the all.spawn you can use that version and if you don't have a mod with a edited all.spawn already, you can use the one I changed. More details in readme

Download

260 downloads

Uploaded:07-12-2009

SiG Sauer P220 9x19 mod

sig_sauer_p220_9x19_mod.zip | 776.73 KB

retaining most of the damage (50%+)- damage values reduced from my Realistic Weapon damage mod. The gun is sold at the bar by barkeep and, obviously uses 9x19mm ammunition. ENJOY!! :rock:

Download

814 downloads

Uploaded:07-09-2009

Spartan 11:11 Mod

spartan_1111_beta_v0.5.rar | 174.05 MB

Download

290 downloads

Uploaded:06-23-2009

Clean UI Patch

clean_ui_v0.95_patch.zip | 1.35 MB

still have to download the main mod before using this patch.

Download

229 downloads

Uploaded:06-15-2009

Stalker Radio Mod

stalker_radio.zip | 5.19 MB

station. (IMO) If you've ever played Fallout 3, it's similar to the radio station that DJ Three Dog hosts. The loop is approximately 6 minutes 31 seconds long. The two hosts play music and tell jokes and comment in between. All the music and audio was taken directly from the game files, including the host's chatter (put together from the separate stalker chatter sound files) and the music, which was taken from the STALKER soundtrack available at http://soc.stalker-game.com/?page=soundtrack. To elaborate further on how this mod was made, the various STALKER chatter is located in sound files. There are sound files for individual jokes, responses, combat related chatter, etc. I used these for the commentary between the two hosts. They were put together one by one so as to match the conversation as best as possible. (comment on music followed by another comment, followed by joke, followed by comment/laughter on joke, etc) The music between the commentary was taken from the game files and from the STALKER soundtrack. I put the audio through a filter so that it sounds as though you're hearing it from a radio, as well as some added soft static. Everything was put together in an audio-editing program called Audacity.

Download

9548 downloads

Uploaded:05-27-2009

STALKER Complete 2009

stalker_complete_2009.7z | 390.47 MB

you've never seen before with graphics 2.0, unlike other global mods, this one doesn't alter the original story and gameplay: STALKER Complete 2009 Version 1.3 by artistpavel ---------------------------------------- This mod has been created with a thought of bringing the beautiful and immersive game of STALKER from the last generation era, when it was created to an up-to-date experience you'd expect from games you play in 2009. I did not try to include every single mod out there that changes the game beyond recognition, that was not the point. The following list is the carefully chosen essential collection of most advanced and aesthetically pleasant modifications, created by talented concept artists and programmers in the past 2 years. These are meant to technically and artistically enhance the game without compromising the original feel and atmosphere developers meant you to see. You'll notice every single detail has been retouched and has a polished feel to it. This is ideal for first time players or people who have beaten the game when it first came out and now are coming back to replay it on new rig with higher resolution and better graphics.

Download

235 downloads

Uploaded:05-25-2009

CS Stalker Suit fix

kts_csstalkerfix.rar | 1.06 MB

Download

2665 downloads

Uploaded:05-04-2009

Gosuke Weapon Mod 4

gosuke_weapon_mod_4_v131_fixed.rar | 8.58 MB

and PKM. This was fixed and re-submitted by "Bad_Motha" to fix typos of file names and typos within certain files, which allows this mod to work without crashing. I currently installed with other mods. This might have issues with some mods.

Download

3652 downloads

Uploaded:04-22-2009

UI & HUD Overhaul

ui_hud_overhaul_v1.5.zip | 4.71 MB

post-processing effects for each type of anomaly, and the radiation effects are a lot clearer than with vanilla SoC. The nightvisions have been replaced with better ones from Clear Sky. Whenever you get a new objective, or complete one, a news item will temporarily pop up and give you more information. Also whenever you get information for a stash, a news item will pop up and tell you which level it's on(esc = Escape A.K.A. Cordon, gar = Garbage, etc.), as well as some more info. If you play with a different mod that has cars in it(Oblivion Lost 2.2 or something), you now get a car condition bar to see how much damage your car can take before exploding. Some people may not want this, so the option to disable it is in the #options folder.

Download

2703 downloads

Uploaded:04-16-2009

Gosuke Weapon Mod 4

gosuke_weapon_mod_4_v131.7z | 6.22 MB

Download

5053 downloads

Uploaded:04-14-2009

Free Play

freeplay_v1.1.rar | 19.5 KB

Download

664 downloads

Uploaded:02-14-2009

Gosuke Weapon Mod 4

gosuke_weapon_mod_4_v12.7z | 2.51 MB

Download

640 downloads

Uploaded:01-17-2009

Improved Artifacts

improved.artifacts.v1.rar | 3.91 KB

Download

26919 downloads

Uploaded:12-08-2008

Atlas (Spawn Menu) Mod

atlas_spawn_menu_mod_1.1.rar | 6.89 MB

spawn, no more fixed values for ammo. -2 new seperate spawnable monsters, (rat and ghost). -A total of 12 new skins, (3 zombie, 1 chimera, 1 burer, 1 boar, 1 dog, 1 pseudo-giant, 3 rat, 1 ghost). Keep in mind that I only use skins found in SHoC, which means NO custom content. -Tweaked speeds of some cut-out monsters to remove 'skating' effect. -Fixed monster game relations and changed SHoC's NPC detection for Clear Sky's. You can remove "game_relations.ltx" and "m_stalker.ltx" if you don't want want them. -Minor cut-out monster rebalancing.

Download

403 downloads

Uploaded:12-01-2008

Brandead's CS mod

brandead_cs_mod_v1.5.zip | 3.12 MB

other STALKERs will drop more items. Check the readme for full details.

Download

2513 downloads

Uploaded:11-18-2008

Random Mod

random_mod_v1.0_by_gsc_gameworld_michu.rar | 57.59 MB

descriptions. - Real weapons names. - Player can carry up to 70 kilograms. - New music theme in main menu. - Better weapons textures (by SkeletonX) - Improved traders choice, can buy more. - Artifacts are valuable, they have better attributes too. - Weapons are now more expensive now it's 1.5x from default price, weapons have better attributes too. - Reduced weapons degrading. - Added sleeping possibility, sleepingbag what we knew from AMK and OL modifications. - NPC's are throwing less grenades (By Neod) + Fixed by Me. - NEW ITEMS ADDED. - There is possibility to find artifacts by NPC's bodies. - "No loading disc HUD' (End with flashing disc at HUD) (By save) - Float 32 v0.5 (by Cameron Sneed) - As Val/Vintorez retexture (by Millenia) - New Wincheaster and lr300 Animation (by Gosuke) - Higher possibility to find artifacts in boxes. - Armors degrading reduced. - New, atmospheric music in some locations. - Autumn climate in game, leafs textures replaced. - New mutants added to game (ex. Zombies, cat, cripple... And others !) Whole SPAWN created by : [Natasha8384] - We don't have any alarm-clock, when we fall asleep for ex. 10hours we can wake up 4 hours later for example and vice-versa. - Some cosmetic changes in HUD and main-menu. - NPC's are bleeding and they have less vision range. - Possibility to sell more items trading with other stalkers.

Download

5962 downloads

Uploaded:11-05-2008

Jaco CS Graphics Quality Mod

cs_graphics_quality_mod_v1.0.rar | 196.16 MB

god´s ray, better shadows and more spectacular thunderstorms.

Download

11847 downloads

Uploaded:10-31-2008

Graphics Pack (Clear Sky)

graphics_pack_clear_sky_v.1.0.rar | 94.63 MB

counter-parts. ie., materials will now show varying degrees of shininess depending on what they are made of. Terrain now has a rougher surface texture- these textures are revised final editions of the Terrain Mod. Objects/ materials affected: *All Wood, metal, concrete, bricks, gloss-painted walls/vinyl-wallpaper, wall/floor tiles and cloth (tents/ mattresses, sofas, but not uniforms/ clothing) *All terrain (rougher surface textures, which react to lighting direction).

Download

12505 downloads

Uploaded:10-29-2008

Helios (Spawn Menu) Mod

helios_spawn_menu_mod_1.3.rar | 26.6 MB

spawning. Now you don't have to run away when something is spawned near you! Ability to offset monsters/stalkers in-game, in four directions. -Minor re-balancing of cut-out monsters. Yes, I know some are too powerful or too weak. The reason behind this is that their statistics were unfinished by GSC, leaving modders to improvise. -Fixed some Cat sounds. >_>

Download

944 downloads

Uploaded:10-21-2008

Clear Sky Trader Fix

clear_sky_trader_fix.zip | 6.82 KB

it doesn't, so i made this little fix so it works now (tested myself) Remember that items have a probability to be spawned

Download

232 downloads

Uploaded:10-21-2008

Retro Jazz Music Mod

retro_music_mod.rar | 8.9 MB

Download

2453 downloads

Uploaded:10-20-2008

CS Vehicles + Helios Spawn Menu + Time changer + CTD fix

cs_vehiclesheliosspawnmenutimechanger_fixed_ctd.zip | 4.36 MB

version. Not tested on other version. The Helios Spawn Menu is included without any change, so thanks to Helios (sorry for not asking your permission : just tell me if there is a problem) The time factor changer from main menu is unchanged too, except for keybinding (F2 to F5) Fixed CTD : The Stalker will now correctly spawn (Key "S"), sorry for mistake.

Download

449 downloads

Uploaded:10-19-2008

Wasteland

wastelandbeta.zip | 18.19 MB

look more like an apocalyptic scene. This is only a beta so I have left out some of the less important things like new music in order to keep filesize down. Enemies can see further and so can mutants, corpses will give little ammo and other supplies making it harder to survive, im considering lowering the amounts to be found even further but i'll see if people think this is enough first. combat is far more deadly thanks to nemboos damage mod. Hunger is also back thanks to Ceano :) There are a couple of retextures in there too such as the boar. The extra spawns from the horror mod are included so there will be a lot more activity in the swamps still have to do the other lvls. Have a look at the readme below for a full list of changes. enjoy :)

Download

1658 downloads

Uploaded:10-15-2008

Helios Spawn Menu Mod

helios_spawn_menu_mod_1.0.rar | 8.25 KB

section) -NO new game required, works with any saved game. So don't give me excuses not to try it out! :) What is it? Helios Spawn Menu Mod is a collection of three small scripts for spawning artifacts, armour, weapons, ammo, quest items, monsters, and stalkers. How does it work? Helios Spawn Menu Mod is enabled through the main menu (not to interfere with ANY in-game key bindings) using specific key bindings in order to spawn either items or an NPC. If items are spawned, they will go directly inside Scar's inventory. If a monster/stalker is spawned, it will spawn near Scar after the main menu is closed. Instructions: 1) After downloading the mod, place the gamedata folder inside Clear Sky's main directory. Usually it is C:Program FilesGSC World PublishingClear Sky. 2) Run Clear Sky. 3) Either start a new game or load a saved game. 4) Press ESC while in-game. 5) After the main menu is brought up, press the following keys to spawn something. NOTE: You can press different keys any number of times to spawn either a lot of items or a squad of monsters/stalkers. However, this will usually result in a little bit of lag when spawning in large quantities. I also would advise you to download separate mods to go along with Helios Spawn Menu. More info at bottom. 6) Press "Return to Game". 7) That's it! Either items have been spawned in your inventory or an NPC is near you. Known Bug: Only press the binded keys after you load or start a new game. Unless you like crashes... Key Bindings: Because I have yet to finalize a separate menu for spawning, each key has to be memorized for now. Remember: Numbers 1-0 = Items. First row of keyboard or keys Q-Y = Humanoid mutants. Second row of keyboard or keys A-L = Stalkers. Third row of keyboard or keys Z-B = Domestic mutants. I use the term "domestic" simply because rats and pigs don't scare me. :P NOTE: If you are not using a QWERTY keyboard, or simply not happy with the key bindings, they can be changed in "Helios.ltx" using Notepad. The script is pretty straight-forward so I won't go into any details. Pressing a key will result in the following: Numbers: 1 = All artifacts + detectors, including the Compass artifact. 2 = All armors. 3 = All weapons. 4 = Pistol ammo: 50*9x18 pmm, 50*9x18 fmj, 50*11.43x23 hydro, 50*11.43x23 fmj. I also included the machine-gun ammo (100*PKM) here to save space. 5 = Shotgun ammo: 25*12x70 buck, 25*12x76 dart, 25*12x76 zhekan. Also here is 75*9x19 pbp, 75*9x19 fmj. 6 = Assault rifle ammo: 75*5.45x39 ap, 75*5.45x39 fmj, 75*5.56x45 ss190, 75*5.56x45 ap, 75*9x39 ap, 75*9x39 pab9. 7 = Sniper ammo: 25*7.62x54 7h14, 25*7.62x54 7h1, 25*7.62x54 ap. Also here are 25 Gauss rounds. 8 = Grenades: 5*rgd5, 5*f1, 5*gd-05(SMOKESCREEN! YAY!). Also here are 5*og-7b, 5*vog-25p, 5*vog-25, 5*m209 grenades. 9 = Medical and food supplies: 10 x bandages, 2 x regular medkits, 2 x scientific medkits, 2 x army medkits, 5 x antirad, 1 x bread, 1 x sausage, 1 x canned food, 2 x vodka, 5 x energy drinks. 0 = Misc. and quest items: This category is experimental simply because I included everything here that I couldn't fit into other categories. Everything from a harmonica to monster parts is included here, so try it out for yourself. I included quest items but somehow they aren't working for me. Give it a try and tell me if it works. :/ NOTE: I tried to balance the ammo in relatively small quantities. If you are not happy with this, change "Helios.ltx" using Notepad. This goes for other items as well. First Row: Q = Snorky Snorks! (As in: Imagine the Q is a gasmask.) W = Bloodsuckers, including Marsh Bloodsuckers. (As in: WHY?! WHY WOULD YOU LET THESE HORRIBLE THINGS INTO THIS MOD?!) E = Pseudo-Giants. (As in: Enourmous) R = Controllers. (As in: contRolleR) T = Telekinetic Poltergeists. (As in: Telekinetic) Y = Fire Poltergeists. (As in: flaYm on!) Second Row: A = Clear Sky. S = Stalkers. (As in: Stalkers) D = Duty. (As in: Duty) F = Freedom. (As in: Freedom) G = Mercenaries. (As in: don't forGet, they're friendly!) H = Renegades. (As in: Horrible rip-off of Bandits.) J = Bandits. K = Military. L = Monolith. (As in: monoLith) First Row: Z = Rats. (As in: Zee fromage.) X = Blind Dogs. (As in: X_X) C = Pseudo-Dogs. (As in: if it looks like a Cat, and smells like a Cat...) V = Fleshes (As in: Vot zee heck is zat thing? o_O) B = Boars. (As in: Boars) Regarding Other Mods: I choose to make Helios Spawn Menu separate from any modification for the sake of realism and in order for the player to customize the game as they see fit. If you want to add more to your gaming experience, I recommend these mods: 1) Any God or high jumping mod to get away easily from large spawned quantities of monsters or stalkers. 2) Trader mod to make monster parts sellable to traders (you can sell them to stalkers currently though) or balance the prices of items (especially PKM machine-gun or Compass artifact). 3) Enable Scar to fire in stalker camps. Commonly done through "sr_no_weapon.ltx". 4) Any AI mods. Just remember to correctly add the scripts into the gamedata folder, since they can rewrite themselves. Fun things to do with Helios Spawn Menu Mod:1) Spawn a bloodsucker near Lebedev. 2) Wage massive sieges on camps. 3) Leave stalkers in places they never got to before and then see what happened to them. For example, Duty in Marsh. This is actually pretty interesting because all spawned characters randomly roam an area. 4) Gigantic mutant armies! 5) Did somebody say FFA? Planned features: -Seperate spawn menu, similar to G-MOD for HL2. Currently working on it. No major luck so far, but I think I'm finally getting a break. -Zombies. For some reason, I can't find the correct tags of zombie models. I did find two, but they're very buggy when I ran it in my game, so I decided to leave them out for now. I promise you, I will not rest until large zombie hordes flailing kalashnikovs can be spawned! :P -Psy-Dogs. -Tagging and removal of characters. Perhaps selection and movement commands. PERHAPS. Removal: Simply remove the downloaded scripts in the gamedata folder. Ask me before use in other modifications. Have fun!

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319 downloads

Uploaded:10-13-2008

Alienz Lights

alienz_lights.rar | 2.26 MB

third light which is a low profile red beam

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213 downloads

Uploaded:10-11-2008

PDA map with point names - Garbage

garbage_pda_map_with_points_0.9_filefront.zip | 2.43 MB

to use.. Rest of info in readme, I'll just point here to the original thread containing idea about this mod, and which will be updated with future versions and maps as well: http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=18415&page=2&sec_id=22

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775 downloads

Uploaded:10-10-2008

Endgame: S.T.A.L.K.E.R. Clear Sky

endgame_v1.07_for_stalkercs_by_chromatik.zip | 14.52 MB

still a work in progress * Added Hunger Mod with some slight tweaks (Credit to Ceano for the example on how to implement) * Added Hades Real Gore mod with some slight tweaks (Credit to Hades and thanks to m0r3g0r3 for converting it from SOC) * Added Monster Hunter mod with some tweaks to pricing (Credit to Ceano) * Added Nightvision Upgrade Fix (Credit to Strikor) * Added Alternative Weapons Spawns from the S.I.M. mod * Added S.I.M. New Items Mod (Credit to taylorsd and the respective contributors of S.I.M.) Removed some retextures, cleaned up some alphas, and adjusted pricing * Added Vintorez Upgrade (Credit to Ceano) my Vintorez already had its mag size raised so no changes to the weapon. * Added 9x39sp5 ammo for Vintorez, Clear Sky Trader will sell this as well * Added AS VAL / VSS Vintorez Retexture by by Hans "Millenia" Palm * Reduced base weapon accuracy from previous versions 'slightly' to allow upgrades to be a bit more viable. * Increased damage and radius for all grenade types (both thrown and launched). They are pretty lethal now. If you see an indicator, get to cover quickly :) * Increased Grenade Launcher attachment projectile velocity by 33% * Changed NPC collision to minimize them pushing you all over the place and bring some effectiveness back to the knife. * Changed game timescale to 50% slower (5x instead of 10 x) * Enhanced all detectors to have higher detection step values (+ 2 steps for all) * Fixed Sig 550 issue when joining Freedom faction (Thanks Ka-Oz) - Please test to verify as I have not been able to get this far yet with all of the other testing * Removed Script Fixes (by EyesOfARaven) - Let me know if I need to re-add it, have not had any issues yet though. * Removed Freedom Mechanic Fix (by Isilidur) - This is apparently fixed in 1.5.05. Let me know if I need to re-add it * Removed Clear Sky Invulnerable Trader (by Satry) - Let me know if I need to re-add it, have not had any issues yet though.

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2005 downloads

Uploaded:10-10-2008

AK-47 for Clear Sky

ak47_for_clear_sky.zip | 3.39 MB

eventually i gave up and did it myself. ------------------------------------------------------------------------------------- if you haven't downloaded my "STALKER gameplay improvements" or TW33Krs very good ballistics mod (that i have forgotten the name of) the AK-74 and 47 will feel very over powered. ------------------------------------------------------------------------------------- You will not need to start a new game but i have so far only made it so that you can only buy it from the trader at the dark valley (if ur a member of freedom) and the cordon(if you area member of The S.T.A.L.K.E.R.S) and you are given it at the start of the game (and clear sky have them as well).

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151 downloads

Uploaded:10-05-2008

SANEX A-Life Mod

39_sanex_alife_mo.rar | 79.21 KB

of the game it turned out to be different: things did have a life, but only within specific areas of the Zone. They may escape these areas only under two conditions: 1. They chase something. 2. They are running away from something. Therefore what you have is, on the map Cardon, the dogs not far from the wagon will walk around that area forever until one of the scenarios takes place. I, in my mod, removed these area restrictions for ALL monsters and for some NPCs. What is the result? For example the dogs near the wagon now can walk, for example, to the wounded stalker that is there and eat him. Members of the Zone can now freely roam around the entire map. This gives way to many interesting situations. For example a large brood of dogs, 20 of them, roamed towards the military and attacked them. The same will situations will happen with NPCs. For example we take the Rookie Camp. Before nobody would leave the camp, but now 1-2 stalkers will periodically leave.

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1561 downloads

Uploaded:10-02-2008

ABC - Sleeping Bag Mod PL

abc_sleeping_bag_mod_pl.zip | 765.16 KB

gry bedziesz mial swoj spiwor. Polish Translation of Speed's Sleeping Bag Mod.

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1630 downloads

Uploaded:10-02-2008

S.I.M.(STALKER IMMERSION MOD) Fix For 1.5.05 Official Patch

s.i.m.v1.0_1.5.05_fix.zip | 6.96 MB

CTDS Changelog: ------------------------------------------------------------------------------------- v1.0 for 1.5.04 original version Fix for CS official Update 1.5.05 -missing file for sleeping bag added -EyesOfARaven_Unofficial_Patch_for_1-5-04 added for stability in my mod, 1.5.05 didnt fix all bugs -npcs dont run out of ammo -npcs drop ammo at a believable rate -my new items spawn on dead bodies more, the more unique items less -changed the LR300 inventory icon back to its original icon -fixed some texturing done in the ui_equipment.dds for inventory icons ( mags ) -crazy ai behavior fixed,( if it still does it its the game not my mod ) -factions attack like intended in swamps and garbage -medkits heal more -Sniper rifles dont spawn on random npcs, pkm, rpg, and RG6 spawn on much less npcs ( you will be able to use the original alternate spawn file i included to make them spawn more if you like that idea ) -buy and sell GREATLY depends on how the faction likes, i only tweaked this a little, because it ruins my mod if i put back to original values, WHY? because its too easy for players to stock up on goodies and sell them to everyone to make money. you wont have an issue making enough money to due upgrades with this mod, you just have to work for it -and other small details nobody has complained about that i found and fixed -NPCS spawn ammo and items more -Stalker Escape, Trader Escape, and one other trader, buy and sell my new items -all nps can buy and sell my new items -crate boxes now have a chance to spawn my new items plus other items -All armor starts off with Artifacts slots, some can hold all ten, some can hold only 5 this is done for my new items, !! IT IS BALANCED, No Uber suits !! New stuff in FIX -Added white phosphorous and incendiary grenade round to AK74, Abakan, RG-6, groza -Added HE and HEDP rounds for wpn_fn2000, wpn_g36, wpn_sig550, lr300, IL85 -added two NEW grenades, white phosphorous and Incendiary ( all new grenades use new explosions and have different wound effects ) NO this isn't the mod from Parabellum9x19, its his idea, i had to do all of these from scratch, plus i added more goodies :) -all npcs will drop the new items, and trade them This most of the changes, there are more little tweaks for gameplay and to please everyone I hope i fixed all the bugs for the new patch, if not let me know This mod requires that [url="http://stalker.filefront.com/file/SIM_STALKER_IMMERSION_MOD_;94448"]S.I.M. v1.0 Full[/url] be installed

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5135 downloads

Uploaded:10-01-2008

Clear Sky "Major Mod"

clear_sky_major_mod_v_1_0.zip | 680.08 KB

armors. 2) This mod will make all Stalkers have all ammo calibers to what weapon they're carrying, and a 2% chance of a Stalker when killed, to have an artifact (MILITARY WON'T HAVE ARTIFACTS!) 3) Changes firing sounds for all pistols, changes some reload sounds such as SVD and PKM, changes Val and Vintorez's firing sounds, changes silencer sounds. From now on, pistol's reload animations synchronize with pistol's reloading sounds. Reload sounds also synchronize with SVD and PKM. 4) Sets all artifacts' weight to 0.01 KG (since artifacts are LEVITATING) and sets artifacts' price a little bit higher (to get more money). 5) Sets maximum carrying weight to 90 KG and if you go over 100 KG, you won't be able to walk.

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1855 downloads

Uploaded:10-01-2008

SRP Minigun

srp_minigun.rar | 622.13 KB

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427 downloads

Uploaded:10-01-2008

LR300 Special Purpose Rifle

staker_lr300_spr.zip | 80.11 KB

even be silenced.

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563 downloads

Uploaded:10-01-2008

Super Groza

super_groza_1.0.zip | 671.17 KB

one (ammunition types it will fire can be found in the Readme below). Oh yeah, we also thought it\'d be proper to mention that it also has a grenade launcher. :p

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3926 downloads

Uploaded:10-01-2008

Additional Add-ons Mod

additional_addons.zip | 649.81 KB

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305 downloads

Uploaded:10-01-2008

New AK74/U Sounds

stanger4147_ak74u_sound.zip | 70.03 KB

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277 downloads

Uploaded:10-01-2008

Improved Metal Bump Maps

bumpedmetal.rar | 9.75 MB

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73 downloads

Uploaded:10-01-2008

Winter Re-skin Pack for Some Factions

winter_reskin_pack_for_some_factions.rar | 10.13 MB

or some Of Them are not Totally White. ScreenShots: http://i250.photobucket.com/albums/gg278/Rat-Anubis45/ss_ruiamaral_06-22-08_12-07-28_l01_.jpg http://i250.photobucket.com/albums/gg278/Rat-Anubis45/ss_ruiamaral_06-22-08_12-05-17_l01_.jpg

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97 downloads

Uploaded:10-01-2008

Exo Reskin

90camo_ninja_exo_reskin_1.0.zip | 1.33 MB

paste the gamedata folder into the root directory. thanks for your patronage and cheers -Camo_ninja

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339 downloads

Uploaded:10-01-2008

CAMO SEVA SUIT

camo_seva_suit.zip | 2 MB

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64 downloads

Uploaded:10-01-2008

Rookie Reskin

rookie_reskin.rar | 3.28 MB

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68 downloads

Uploaded:10-01-2008

Camo Arms (Urban)

camo_arms_urban.rar | 454.06 KB

heres my test and it is pretty rough but looks nicer than the urban retexture that was in my Camo pack file...

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50 downloads

Uploaded:10-01-2008

Re-Skinned Guitar

blue_opeth_guitar.zip | 180.02 KB

Symbol.[/quote] This mod is purely cosmetic, as the guitar doesn't really serve a purpose in the game.

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142 downloads

Uploaded:10-01-2008

Siro\'s Hunting Saiga-12C

siros_hunting_saiga12c.rar | 3.2 MB

grip and made it to look like an alternate wooden Saiga-12C front grip. I also modified the metal parts and plastic parts to make them look different and distinguishable. I tweaked the coloring and smoothed out some areas, too. Darius6 was also kind enough to make some great shotgun firing sounds, which are included. Also, the entire mod has been translated to English along with a slightly more descriptive description and real weapon names mod made by me, the original Russian readme has been translated as well. Don\'t worry, I am Russian, and as such, speak fluent Russian. I didn\'t use an online translator.

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44 downloads

Uploaded:10-01-2008

AK Retextures

ak_retextures_v1.zip | 2.54 MB

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2830 downloads

Uploaded:09-30-2008

S.I.M. ( STALKER IMMERSION MOD )

s.i.m_v1.0.zip | 20.04 MB

mods out right now that try to do too much realism, or make things way too unrealstic. This mod doesnt do that, but supports what the orginal DEV's worked towards ( IMO ) WIth this mod everything is important, like stalker stashes and upgrading your weapons and armor. This mod DOES make things harder, but in a challenging NON uber enemy way. I have included two mods with this, a FULL VERSION and a LITE Version for those that just want the gameplay changes without all the extra goodies, and to make your own mods from. Its all about survival! Please read the README for more info

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951 downloads

Uploaded:09-29-2008

Improved Weapon Sounds and Textures

improved_weapon_sound_and_textures.zip | 5.33 MB

break and rear panel)

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1435 downloads

Uploaded:09-28-2008

Improved Sound Effects: Clear Sky

improvedsoundeffectscs_v12.zip | 2.21 MB

SoC. Files have been properly commented Replaced sounds to: -Weapon Fire, Reload, draw, and holster -Devices -PDA -Bullet hit flesh -Doors -bullet whine -Interface -3 detectors -actor footstep and death -bullet impact -glass -wood -ragdoll -Nightvision --CHANGES in v1.2-- -Synced weapon reload sounds (some with config file) -Reduced weapon sound length to prevent memory usage. -Grenade Launcher uses correct fire sound. -Made a new sound for PKM reload as it was using sig220's reload sound. -SPAZ shotguns now have a weapon cock sound after fire. -Fixed wincheaster1300 shotgun using SPAZ fire sounds.

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1817 downloads

Uploaded:09-27-2008

ASuper Gun Compilation

asuper_gun_compilation_v1.00.zip | 2 MB

job that I will cease to use my own work. Gnomus also made some beautiful scopes which are way better visually than the vanilla. I included all this into one nice simple mod. This can easily and simply over write existing weapons in other people's compilation mods. Which can be useful if you don't like the weapon mods included. MODS INCLUDED: ****Tw33kR's Ballistics Mod V1**** -Close values to real life counter-parts wherever it was possible. -Tweaked ammo values and more realistic ballistics. -Better more realistic accuracy. -Mp5 and Sawn-off shotty now fit in pistol slot. -Ironsights for pistols. -Better F1 Grenade scrapnel damage. -More silent Silencers by 40%. -No zoom when looking through iron sights. -Other great stuff(see link for more info) link to his mod here --> http://stalker.filefront.com/file/Realistic_Weapons_and_Ballistics_by_Tw33kR;94274 ****Gnomus's Scopes V1.00 Complete Set**** -Mercenary Scar Icon he made -Great looking scopes ported from SoC plus new ones link to his mod here --> http://stalker.filefront.com/file/Gnomuss_Scopes_For_Clear_Sky;94285 ****Me -> Alundaio**** -More silent Knife (Was too loud to enemies IMO, everyone heard me knife a dude in the back) **** Christian's TOZ-34 Ironsight Fix **** -TOZ-34 is now held straight link to his mod here --> http://stalker.filefront.com/file/TOZ34_zoom_mod;94291 ***NOTE***

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5096 downloads

Uploaded:09-25-2008

Gnomus's Scopes For Clear Sky

gnomus_scopes_for_cs_v1.0.zip | 2.67 MB

some extras. Red and Green PSOP scopes are included as well as a new mercenary icon. Some people were thinking the default one was really ugly so I took a crack at a new one. 8) PLEASE READ Installation instructions first if you already have custom mods installed which you do not want effected by this mod! Known issues: For some reason after you instal this mod the binocs get formatted with two clear pillorboxes. One on each side. At this point I am unable to fix this so if this effect bothers you don't instal the mod. Besides the visual problem the binocs work normaly. This effect happened to me under both wide and full screen aspects even though the binocular texture and config files weren't touched in any way. Go figure! Tested under: Full screen 1600 x 1200 and widescreen 2560 x 1600 1920 x 1080 with the only issue being the previously mentioned one.

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1713 downloads

Uploaded:09-25-2008

Arena Extension 0.3.1 English

arena_extension_mod_english_1.1.rar | 8.93 MB

of new random battles, Arnie has a life now instead of sitting in his little corner of the arena, battles against mutants are now possible, and so is weapon selection, along with much more! I have also included a few optional extras. The list is included in the .rar file. The original Russian sounds are also included if you get tired of my voice-acting. :D Credits to the original mod authors and GSC are implied. If you would like to include this mod in a compilation, please ask. I will definitely let you if you include the original authors and me in the credits. Here are a few videos. Thanks to Jamie1992 for making them. http://uk.youtube.com/watch?v=K1AR7mGGOhI http://uk.youtube.com/watch?v=P-cV70Pn8XY

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817 downloads

Uploaded:09-25-2008

Modded Sky

5modded_sky_1.0.rar | 63.76 MB

not made any of these mods, just compiled them together.

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407 downloads

Uploaded:09-25-2008

Ballistics Mod

ballistics_mod_v.2.rar | 32.29 MB

other in a hanger) and the bandit camp. The purpose of this mod is mainly to de-nerf the weapons in stalker cs and make them more realistic as compared with their real world counter-parts. In this first iteration I am mainly experimenting with changing the ammunition variables. Such as; the armor piercing coefficient, damage multiplier, spread, and accuracy. Please keep in mind that this is still very beta and not intended to provide perfect realism. It is merely a rough draft for getting as close to that point as possible. That being said, any feed back is GREATLY appreciated. I am looking for everything from general impression, to comparison of realism to real world experience (I have very little and am modding this based on information I have looked up on the various ammo types) My email is flankerx7@yahoo.com, also my GSC name is Elementlmage and this mod discussion link is : http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=17052&sec_id=22 Version .2 Thoughts: Well, here we go again. After a couple of days of feedback, testing, and tweaking here is version .2 of what for now will be called "Ballistics Mod" due to my lack of creativity and caring for what ever the hell my mod is called. From here I have big plans. The next mod will include a complete revamp of the ironsight accuracy system and maybe some work on the upgrade system although I haven't really decided on the scale of the upgrades yet. As usual none of the current value are set in stone. They can and most likely will be tweaked again to provide better balance/realism as I continue to overhaul the weapon statistics in stalker cs. Anyone who wants to get started in modding weapons themselves or tweak my value for to there liking can go to this link to learn more about how the different scripts effect the gunplay. http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=17337&sec_id=22 Changes (quite a few): -Lowered buck shot AP to .15 from .2 -Increased 5.45x39 FMJ AP to .85 from .7 -Increased 5.45x39 FMJ damage to 1.2 from .9 -Lowered 5.45x39 AP's AP to 1.1 from 1.2 -Raised 5.45x39 AP's damage to .95 from .7 -Lowered 5.56x45 AP's AP to 1.2 from 1.4 -Increased 5.56x45 FMJ AP to .7 from .6 -Increased 5.56x45 FMJ damage to 2.3 from 2 -Increased 5.45/5.56 AP's accuracy by 5% due to the better balance and quality of the rounds -Increased all pistol and rifle periods to 50000 shots untill its condition reaches 0 (Deagle, SIG 220, and the USP all lost a tenth of a percent of their condition for each shot fired.) -AN-94 requires maintenance every 20k shots. -LR 300 requires maintenance every 25k shots. -When a weapon miss fires it loses 5 percent of its overall condition. This is the stock value. I have not changed b/c I only noticed right as I was about to release the mod. This will be fixed in version .3 -All weapons have had the accuracy penalty for poor condition severly lowered. From 100 percent to 0 percent will still notice some change but not nearly as bad as portraid in vanilla. The idea behind this change is that the penalty should be in reduced reliabilty and not in making your weapon a smooth bore musket. -Changed BM16(sawed off shotty) Base Spread from 1.1 to 2.3 -Modded all upgrade files to reflect the changes to the source weapon values. -Increased Shotgun Slug damamge to 2.5 from 1.2 and turned off "explode on hit" -Increased Shotgun Dart AP to 1.4 from .95 and turned off "explode on hit" -Increased Shotgun Dart Damage to 2.1 from 1.4 -Decreased 7.62x54 7n1 dispersal by 5 percent -Increased 7.62x54 7n1 damage to 1.6 from 1 -Decreased 7.62x54 7n14 spread by 10 percent -Increased 7.62x54 7n14 damage to 1.8 from 1.2 -Increased F1 grenades threat radius to 10 m and increased damage by about 250 percent.

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4716 downloads

Uploaded:09-24-2008

Fair Trade

fair_trade_1.1.zip | 43.55 KB

for weapons and other commonly-found items, and 4-8 times the RU for rarer items, such as armour and artifacts. The current version, 1.1, attempts to implement some sort of difficulty curve - cheap items found at the beginning of the game will be traded for more (compared to their usual price) than more expensive items commonly found later. This mod does nothing to reduce the ridiculous markup that every trader has, however. By default, this includes a modified version of luka00's Trader Mod, but if you don't want that included, simply overwrite the files in the "trade" folder with the files in the "No Tradermod" folder. I've modified luka00's to trade with several other traders, and with higher prices (his seemed to make things a bit too easy). Input is welcome.

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189 downloads

Uploaded:09-23-2008

Lukasz CS small pack 0.1

lukasz_cs_pack.rar | 4.64 MB

added 4. NO short range weapon added by CS Trader 5. One more AntiRad added Textures; 1 New AKSU skin 2 New AK74 skin 3 New Abakan skin 4 New Colt skin 5 New Winchester skin 6 New Energy Drink skin Sounds 1 New AK74 sound Made By MadaFraga (Poland) You can take my changes and use or convert them in anyone mod You Want, but CREDIT Me N’Joy

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45520 downloads

Uploaded:09-23-2008

S.H.A.R.P.E.R. - FULL version - 832 textures!

cs_sharper_full_by_skeleton.zip | 230.75 MB

love ClearSky and I love even more now: :D - 832 textures are included in this mod! - No need to start a new game - Only textures - Same pixel size, so no FPS hit - Vanilla monsters is includded - FIX v1.0 is includded

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258 downloads

Uploaded:09-23-2008

Clear Sky MP Map - Industrial

stkcsmp_industrial.zip | 4.89 MB

files are to be extracted into the "mp" folder of S.T.A.L.K.E.R.: Clear Sky root directory (for instance "C:\Program Files\STALKER_Clear_Sky\mp"). Then you can play on the new map. Note: If you are creating the server, make sure you reboot your computer after extracting the map files.

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2619 downloads

Uploaded:09-19-2008

S.H.A.R.P.E.R. textures - 2 of 3 - Items-Weapons-Vehicles

cs_sharper_2_of_3_by_skeleton_v1dot0.zip | 64 MB

Skeleton ========================================================================== This mod will "improve" your textures. There is no screenshot that really show the "effect". Install and test them... I love ClearSky and I love even more now: :D

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2931 downloads

Uploaded:09-18-2008

S.H.A.R.P.E.R. textures - 1 of 3 - NPCs-Monsters

cs_sharper_1_of_3_by_skeleton_v1dot0.zip | 71.41 MB

SkeletonX =================================================================== --------------------------------------------------- FEATURES --------------------------------------------------- This mod will "improve" your textures. There is no screenshot that really show the "effect". Install and test them... I love ClearSky and I love even more now: :D

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389 downloads

Uploaded:09-13-2008

Clear Sky Carrymod2 (carry and trade explosives)

clearsky_carrymod_v2.zip | 1.27 MB

trade with them. Some dead NPC:s has had the habit of collecting explosives so you'll find these on their bodies.

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3521 downloads

Uploaded:08-16-2008

Particle Enhancement

particle_enhancement_v3.rar | 1.51 MB

incorporating weapon effects for the latest releases, and new effects for explosions, blowouts and weather. Please remember it is very hard to show the effects in a static screenshot, try them out.

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16543 downloads

Uploaded:07-06-2008

Oblivion Lost (1.0005 release)

oblivion_lost_2.1.1_for_1.0005.rar | 241.77 MB

best performance possible, while implementing the best mod features: Total Freeplay, Modified A-Life, and Reality Enhancement. [/quote]

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3169 downloads

Uploaded:05-28-2008

Nature Mod Winter Edition

naturemod_v2.0winter_edition.7z | 27.7 MB

this mod needed.

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2750 downloads

Uploaded:05-18-2008

Naturemod Spring Edition

naturemod_v2.0spring_edition.7z | 26.22 MB

this mod needed. - For detailed info see readme. !!IMPORTANT NOTE: - Autumn edition coming soon. Please wait my mod first before uploading modified ones. Because version 2.0 more complex than first one. Thx

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685 downloads

Uploaded:05-15-2008

Nature Mod - Brown-Yellow version

nature_grass_mod_v1.0_more_brownyellow_version.rar | 7.43 MB

think like me! -This is a simple retexture mod for S.T.A.L.K.E.R shoc. -It changes grass textures to improve games atmosphere. -Textures are more detailed. But should not slow down your game. -Each outdoor game levels use different textures. ( see screenshots ) -When you travel from cordon to garbage you will see what I mean. -Check readme and screenshots below. - Now more brown and yellow version! fits better (for my point of view).

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684 downloads

Uploaded:05-15-2008

VBD Tweaks

vbd_tweaks_v3.zip | 29.17 MB

Groza-I)... - All damage and accuracy values tweaked, balanced...lethality and range with shotguns increased... - Explosive items(Jerry Cans and one other) usable, carryable... - Barman and Sid can repair, Freedom\'s trader should have same buying power as other traders... - Ammo boxes hold different amounts(based on the visual model of the boxes)...prices also tweaked... - All armors give some carry capacity bonus, from 5kg extra to like 20kg extra)... - Zombies are marked on the map when killed... From Version 2: - SVU-A(full-auto capable SVU) is now included. Heavy recoil, high rate of fire, short magazine--use at your own risk! - Exoskeletons give MASSIVE carry capacity, up to around 300-310kg(like the real-life equivalents supposedly do)... New in Version 3: - The P90, PKM, Saiga, and Original/Full-Size BM-16/TOZ-66 have been worked in! - Accuracy and power and the like have been tweaked more, for all weapons(new and old)... - New ammunition types--5.7x28mm AP for P90, 100-round belt boxes for the PKM... - Wolf will give you his \"Old\" AKMS and SVD at the start of the game(with a small supply of ammo), instead of the Makarov... This will give you better chances at the start. These two weapons are less accurate, wear out quicker, and jam more often than the normal versions, so balance should be reasonably maintained... If you don\'t like it, you should be able to just delete the \"escape_dialog.script\" file in the \"scripts\" folder... Notes: - If you had a previous version of VBD Tweaks installed, you shouldn\'t have to make a new start to get any of the new features(P90, PKM, Saiga, Original BM-16/TOZ-66, etc). You won\'t be able to get the \"Wolf\'s Old...\" stuff from Wolf, though, of course... Of course, check the readme for what I hope is a full list of changes and credits. AH, forgot to mention...does anyone remember me talking about the AN-94\'s two-round-burst mode, before? Well, the Marksman\'s AN-94 is now locked in the two-round-burst mode, so check it out!

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359 downloads

Uploaded:04-18-2008

Unofficial OL Expansion Pack - Widescreen fix rev1

widescreen_fixed.7z | 2.71 KB

trading - that's why I call it beta. THIS IS FIXED VERSION (FIXED THE BUG CannonGoose TOLD ME ABOUT - THANKS FOR THE INFO CannonGoose! The bug can be seen here http://img134.imageshack.us/img134/487/stalkerinventoryglitch2qu8.jpg ) To install just copy the contents over existing one. I've added the screenshot as a proof that it works now! Hope you'll enjoy!

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217 downloads

Uploaded:04-11-2008

VBD Tweaks

vbd_tweaks_v2.zip | 3.63 MB

and Groza-I)...Next version will hopefully include full-size BM-16/TOZ-66 side-by-side double-barrel shotgun, and Saiga semi-automatic magazine-fed shotgun... - All damage and accuracy values tweaked, balanced...lethality and range with shotguns increased... - Alternative textures included for weapons(wood furnished AK and SVD textures, etc)...also a sound for the 7.62x39mm weapons... - Explosive items(Jerry Cans and one other) usable, carryable... - Traders sell different things, Barman and Sid can repair, Freedom\'s trader should have same buying power as other traders... - Ammo boxes hold different amounts(based on the visual model of the boxes)...prices also tweaked... - All armors give some carry capacity bonus, from 5kg extra to like 20kg extra)... - Zombies are marked on the map when killed... New in Version 2: - SVU-A(full-auto capable SVU) is now included. Heavy recoil, high rate of fire, short magazine--use at your own risk! - Exoskeletons give MASSIVE carry capacity, up to around 300-310kg(like the real-life equivalents supposedly do)... Can\'t run with it, yet, though... Might change that, in the next version... Notes: - If you installed Version 1 of VBD Tweaks and started a new game for it, installing Version 2 will not require you to start another new game! Believe me, I hate starting a new game just to get a few new features just as much as everyone else, and I will try to avoid making anyone go through a restart unless it is absolutely required... So far, the only change that I believe I\'ve included that might\'ve forced a restart was the fix for Freedom\'s trader...

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1853 downloads

Uploaded:04-03-2008

S.T.A.L.K.E.R. H.E.L.L.

s.t.a.l.k.e.r._h.e.l.l_v2.zip | 73.81 MB

boxes suits items reactivated monsters script spawns scripts load menus hud npcs can throw granades, change clothes and move dead bodies

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5475 downloads

Uploaded:03-27-2008

STALKER Weather Overhauled

s.w.o.v2.1_full.rar | 216.48 MB

STATIC LIGHTING - new, sun-based lighting system which makes the game look much more like real-life - during the day the sun always gives at least some lighting, but the color, intensity of it and the way it transits form one setting to another is depended on the time, clouds, fog, angle etc. - realistic sunsets and sunrises - new weather settings for all outdoor game levels (clear weather for Pripyat, Yantar, Dark Valley etc) - included StalkerSkies and S.H.A.R.P.E.R.v95 - full support of float32 shaders - effective rain periods, thunder-storms - included thunder sounds by Darius6, also reconfigured thunderbolts to make them more random and effective - completely re-done sun positioning / shadow settings - shadows are realistically long (check out the screens) and point to the proper direction. All this perfectly synchronized with time of day, geographical orientation (sun rises in the east and sets in the west) and visible sun position - sun travel \"emulated\" with proper sky texture transition and sky texture color settings - realistically dark, spooky but playable nights - more detailed cycle, number of periods multiplied (there are more than 40 periods of the cycle, instead of vanilla 24) - a lot of 30 minutes and even 15 minutes periods (instead of commonly used 1h ones) to better reflect and control the subtle lighting weather changes - cycle synchronized for Kiev, UK, 01.05.2012 (original idea by MrKlorox Badmagic and their DarkerNights mod, so credits for it go to them - I recalculated the timings and since my sunrises and sunsets are animated, they are perfectly synchronized to the minute) - four optional night variations - darker,brighter, normal and pitch black

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579 downloads

Uploaded:03-27-2008

STALKER Weather Overhauled

s.w.o.v2.1_lite.rar | 98 MB

editions: FULL DYNAMIC LIGHTING, FDL - FLOAT32 and STATIC LIGHTING - new, sun-based lighting system which makes the game look much more like real-life - during the day the sun always gives at least some lighting, but the color, intensity of it and the way it transits form one setting to another is depended on the time, clouds, fog, angle etc. - realistic sunsets and sunrises - new weather settings for all outdoor game levels (clear weather for Pripyat, Yantar, Dark Valley etc) - included StalkerSkies and S.H.A.R.P.E.R.v95 - full support of float32 shaders - effective rain periods, thunder-storms - included thunder sounds by Darius6, also reconfigured thunderbolts to make them more random and effective - completely re-done sun positioning / shadow settings - shadows are realistically long (check out the screens) and point to the proper direction. All this perfectly synchronized with time of day, geographical orientation (sun rises in the east and sets in the west) and visible sun position - sun travel \"emulated\" with proper sky texture transition and sky texture color settings - realistically dark, spooky but playable nights - more detailed cycle, number of periods multiplied (there are more than 40 periods of the cycle, instead of vanilla 24) - a lot of 30 minutes and even 15 minutes periods (instead of commonly used 1h ones) to better reflect and control the subtle lighting weather changes - cycle synchronized for Kiev, UK, 01.05.2012 (original idea by MrKlorox Badmagic and their DarkerNights mod, so credits for it go to them - I recalculated the timings and since my sunrises and sunsets are animated, they are perfectly synchronized to the minute) - four optional night variations - darker,brighter, normal and pitch black

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393 downloads

Uploaded:03-09-2008

S.T.A.L.K.E.R. S.A.F.E. Mod

s.t.a.l.k.e.r._s.a.f.e._mod.zip | 2.65 MB

damage mutants dont attack no NPCs no missions im sid :P get equipment from me at start (you can do this forever)

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5771 downloads

Uploaded:02-17-2008

STALKER Rebalanced

stalker_rebalanced_v1.01.zip | 212.11 MB

a realism mod, I have rebalanced many aspects including the weapons and ballistics to what I consider to be fair to gameplay, not necessarily realistic. This mod has only been tested for balance on the 'Master' skill setting, so I have disabled all other settings. What does all this mean for you? This mod enhances the retail version of Stalker through improved; graphics, sound, performance, balance, AI/A-life, day/night weather, weapon ballistics & ragdolls, quests, trading, unique items, text/interaction, interactivety, artifacts, health & sleep system, options, hidden secrets, bug fixes and generaly removes a lot of the things that just really annoy. Just take a look at the screenshots [b] IMPORTANT!!! Make sure to grab the patch [url="http://stalker.filefront.com/file/STALKER_Rebalanced_v102_Incremental_Patch;87108"]here[/url]!!![/b]

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10759 downloads

Uploaded:01-30-2008

S.T.A.L.K.E.R. Weather Overhauled PART 1

s.w.o.v2.0_full.part1.rar | 95 MB

[url="http://stalker.filefront.com/file/STALKER_Weather_Overhauled_PART_2;86245"]here[/url]. [quote] - new, sun-based lighting system which makes the game look much more like real-life - during the day the sun always gives at least some lighting, but the color, intensity of it and the way it transits form one setting to another is depended on the time, clouds, fog, angle etc. - realistic sunsets and sunrises - new weather settings for all outdoor game levels (clear weather for Pripyat, Yantar, Dark Valley etc) - included StalkerSkies and S.H.A.R.P.E.R.v95 - effective rain periods, thunder-storms - included thunder sounds by Darius6, also reconfigured thunderbolts to make them more random and effective - completely re-done sun positioning / shadow settings - shadows are realistically long (check out the screens) and point to the proper direction. All this perfectly synchronized with time of day, geographical orientation (sun rises in the east and sets in the west) and visible sun position - sun travel "emulated" with proper sky texture transition and sky texture color settings - realistically dark, spooky but playable nights - more detailed cycle, number of periods multiplied (there are more than 40 periods of the cycle, instead of vanilla 24) - a lot of 30 minutes and even 15 minutes periods (instead of commonly used 1h ones) to better reflect and control the subtle lighting weather changes - cycle synchronized for Kiev, UK, 01.05.2012 (original idea by MrKlorox Badmagic and their DarkerNights mod, so credits for it go to them - I recalculated the timings and since my sunrises and sunsets are animated, they are perfectly synchronized to the minute) - two optional versions - darker and brighter nights[/quote]

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657 downloads

Uploaded:01-23-2008

Rookie Retexture

rookie_retexture_mod.rar | 6.87 MB

variation). Included icons for Marked One when wearing outfit & NPC icons that display in PDA and chat windows.[/quote]

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1381 downloads

Uploaded:10-01-2007

Modified UI Icons

modified_ui_icon.rar | 2.11 MB

all \"contributors\"). I then added in some of the old icons found in archives, and added many extra unique weapon and armor icons, some with attached grenade launchers, sights, etc. [/quote]

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223 downloads

Uploaded:07-03-2007

REALITY S.T.A.L.K.E.R.

reality_s.t.a.l.k.e.r_v1.1.zip | 3.78 MB

DJekman -more blood marks -some mutants made a little stronger(more to come) -creatures health has been tweaked more (humans a little stronger then normal to help conpensate for weapon accuracy, but still with in realistic proportions) mutants have more health now. making them more dangerious -before in V1 you could carry 135K, this has been lowered a little. you can carry up to 75k with no penalty and keep walking untill 115k, however, the peanlty for being overweight is more noticable -some guns accuracy fixed,(SVD, SVU, l85) dispite some testing they were to innacurate before, more guns may be modified as time goes on ---Changes from V1 that wernt mentioned -the AK's are using the larger 60 round clips. a rare thing but it does exist. seeing as there very inaccurate this makes up for it. -you now have 10 days to finish a quest, not 1 -added a limping state[/quote]

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209 downloads

Uploaded:05-28-2007

Pitch Black

pitch_black_v2.rar | 138.03 KB

dark enough to the point where you can't see the weapon in your own hands, and must remain silent and calm, for an enemy may be only two feet away... :eek: [quote]How would you like "The Zone" to be so dark at night that you cannot tell what the weapon looks like in your hand, even with NV on? Well, now you can with "Pitch Black"...That's right, now you not only have to worry about the Bandit about to pop a cap in your buttocks, but you also have to worry about that landmine you can't see at your feet...BOOM!!...Ooppsss...:) When the sun goes down in the Zone you better hope to have a good hiding place.[/quote]

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1312 downloads

Uploaded:05-16-2007

OLMod

olmod1.zip | 55.68 MB

Included improved Zombie Skins (Thanks Treg!) - Better Bloodeffects (Thanks Paddy the Wak!) - Nights are not that dark anymore (I suggest playing with Brightness at 90%) - Repair Mod tweaked (You now have a list of how much the repairing will cost) - Increased the chance for NPCs to see items (now 60%, before 40%) - Cleaned up some files from useless code - Included 'Sound Theme' Mod (more different music in the bar) (Thanks Theophagy!) FEATURES - This Mod is updated to Patch 1.0003! (Every change is included!) - Float32 Mod included! (If you encounter problems, just delete the gamedata\shaders folder!) - Sleep Mod added - Repair Mod added and tweaked - Tushkanos spawn more often and in multiple regions! - Traders have a theme now and sell more stuff! - Carry Mod 3 included - You can carry a maximum of 80kg (60kg before) - Tweaked the detection of Army, Bandits and other Stalkers - Other Stalkers now have a chance of 60% to see items and pick them up (better weapons f.e) - Value and weight of food lowered - Annoying Phrases commented out ('Hello! Hello!' or 'Come in! Don't stand there!' for example) - A little less Stalkers and a bit more mutants are spawning now (really, just little tweaking here!) - LOTS of Quests fixed and reenabled! (Reputation Rewards for example!) - Questtime for Sidequests increased to 10 days (1 day before) - Range for torch increased and colour for torch tweaked a little - Inventory grid is now smaller (You see more items at once. Just a little smaller!) - Explosives explode now after 1 second (before roughly 5 seconds) - Weather completely changed (darker nights and rotating sky,sun and shadows!) - An ingame day is now longer (about 5 hours) - Camping Stalkers and Bandits play the harmonica again! - New Skin for the Leatherjacket (Camo-Style) - New Skin for the PDA - Better Blood Textures and more visible blood puffs - High-Resolution Textures for the Energy-Dink (Coke!), Food and Vodka - Real Cigarett Textures now (Marlboro and Lucky Strike for example)[/quote]

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10 downloads

Uploaded:04-26-2007

Motor´s Modded Melange of Mods by Other Modders and Own Stuff

mmmombomos_0.3.2.zip | 16.51 MB

much more! Check out the full readme below!

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119 downloads

Uploaded:04-23-2007

Motor´s Modded Melange of Mods by other modders

mmmombom0.2.zip | 15.53 MB

that were present in version 0.1

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1820 downloads

Uploaded:04-18-2007

Ultra Graphics Mode

ultra_graphic_mode_mod.rar | 1.57 MB

Bump-Mapping R1 Lights GI is enabled and tweaked to not causing any slowdowns Emulated Temporal Supersampling Improved Bump-Mapping Improved Parallax-Mapping Radiocity Refractions Better reflections Dynamic Sky[/quote] For those of you who have the rigs capable of handling Stalker on Ultra mod, you HAVE to check this out. It's very, very awesome.

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2857 downloads

Uploaded:04-04-2007

SagerSTALK Single Player Mod

sagerstalkb13.rar | 3.62 MB

Download

9055 downloads

Uploaded:04-03-2007

STALKER Accuracy Mod

deadeyedick_mod.zip | 4.41 KB

Download

3603 downloads

Uploaded:03-28-2007

Trader Mod

trader_mod.zip | 3.47 MB

items available. Created by balnazzar. This one weighs in at around 3 MB.

Download

754 downloads

Uploaded:03-15-2012

Windows STALKER Theme/Cursors

theams.zip | 20.62 MB

Download

583 downloads

Uploaded:12-01-2011

Lots of Improvements (Weapons, Traders and More!)

lots_of_improvements.rar | 49.81 MB

guns at any quality. You\'ll get less money for the lower quality weapons. Changes have been made to bullet sounds, weapon attachments and handling. You will now find more artifacts and they are a bit easier to find. Everyone in the game now speaks Russian (text is still in English). This can easily be removed if you prefer the English voices. See the readme for more!

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547 downloads

Uploaded:07-31-2011

Improved HUD

improved_hud.7z | 1.34 MB

Download

303 downloads

Uploaded:04-11-2011

Asphalt Retex (Adds Puddles)

puddles.rar | 29.43 MB

Download

378 downloads

Uploaded:03-25-2011

Axone Mod

axone_mod.rar | 993.57 KB

Download

1663 downloads

Uploaded:03-19-2011

Weapon skins by hatzcooc

weapon_skin_pack_1.zip | 9.51 MB

knife texture + darker weapon addon textures

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2305 downloads

Uploaded:03-19-2011

L.U.R.K. Artifacts, Recoil, Ammo Weight Fix

recoil_artifacts_ammo_weight_fix.zip | 233.78 KB

with the S.T.A.L.K.E.R. mod L.U.R.K., version 1.1 (most recent version).

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822 downloads

Uploaded:01-10-2011

Call of Pripyat Corpses

cop_corpses.rar | 6.8 KB

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412 downloads

Uploaded:12-23-2010

CRO White Wolf's M16A1

whitewolf_m16.rar | 7.12 MB

scope, grenade launcher and silencer. More details are in the readme.

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29 downloads

Uploaded:11-09-2010

Clear Sky Reloaded

clear_sky_reloaded.7z | 11.02 MB

Inspired by the experience offered by mods like LURK and Complete 2009, Stalker CS Reloaded aims to provide Clear sky as it should be, all, whether the field of graphics, optimization, and the gameplay has been designed to offer the definitive Hardcore experience of STALKER Clear Sky, the mod is progressing rapidly and with your feedback and comments I hope to soon offer a version 1.0 reference! The main change is the latest work so much on the gameplay with a complete overhaul of all aspects of the game to improve gameplay and make changes at depths on the ballistic, the economy, the war of factions. First mod was balanced to provide a scalable game experience may be suitable for all players seeking a Part optimized only to those who want a complete overhaul of the gaming experience. Here is a list of additions: - Massive bugfix with ZRP project. - Ballistic completely redesigned to be realistic and balanced. - The type of ammunition has become more important. - Complete overhaul of the AI with many bug fixes and the ability to use much better than previously covered. - The economy has been completely redesigned. - The artifacts are more important. - The war of factions has been completely reworked. - Changing the medical system to be more hardcore and oriented like a RPG. - Make monsters less resistant but more aggressive. - Modifies the rewards of quests. - Every game is now harder and the reward is really exploit all of the possibilities. Features: - Added a sleeping bag. - Added ironsight. - The artifacts can be found (rarely) on the bodies of stalkers. - The detectors have been reworked. To maximize the potential of the engine, the great weather system developed by Artistpavel is integrated into the mod and is enhanced with many new textures and improved contrast ratio. Everything is optimized to avoid drop FPS in-game. The shaders have been reworked from work Float32 Gosuke to correct errors and optimize graphics performance. Some malfunctioning effects on DX10 were reintroduced. Changes of texture were the main objective of the mod. Absolutely all the textures have been reworked from the best work of the community and adding many new HD textures. The mod therefore includes more than 2,500 new textures in very high quality and with a maximum resolution to increase the size of some perfomances textures has been reduced while reworking their looks to gain fluency and quality. The textures of the weapons have also been completely redone to emphasize the "damaged" aspect while making them more true to real life models. Special Thanks to argus, Artistpavel, NMC and 4Aces for their fantastic work ! To maintain and improve the sound environment of Stalker. All of the sound effects, footsteps, collisions, voice, monsters, natural sounds, detectors were replaced by new high quality sounds. The music themes has been replaced by tracks from Fallout, Metro 2033 and others to amplify the immersion, and the the sounds of firearms have been fully reworked for greater realism with new high quality sounds, the sounds of reloading have been replaced to be more synchronized with the animation and sound effects of impacts were replaced.

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501 downloads

Uploaded:10-31-2010

S.T.A.L.K.E.R. Loading Screens

stalker_loading_screens_final.rar | 65.26 MB

Yantar, Red Forest, Pripyat, Chernobyl NPP,Chernobyl NPP 2 ,X16, X18, X19, Agroprom Underground, Control Monolith and Sarcophagus. Contain 331 screens. Enjoy S.T.A.L.K.E.R.s!!!

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251 downloads

Uploaded:10-20-2010

Retexture ak74

ak_74_textures.zip | 1.75 MB

Download

697 downloads

Uploaded:10-20-2010

The Perfect Raindrop

the_perfect_raindrop.zip | 2.79 KB

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128 downloads

Uploaded:10-12-2010

XRAY Vesper 2400 PDA

xray_vesper_2400_pda.zip | 1.83 MB

Download

354 downloads

Uploaded:10-08-2010

Urban Camo Hands and Arms

urban_camo_hands_and_arms.zip | 5.59 MB

was allot of requests for Urban camouflage on the existing camo gloves. Being a huge fan of urban camo myself, I decided to make my own and share them with you all! Enjoy! This is my first mod, so if there is any issues please leave a comment and I\'ll fix it ASAP. [/quote] Features -------- -Custom Bump Map for HDR Lighthing (May be updated in the future) -Hand painted urban style camo cloth -Matching camo sleeves for the arms -Fully compatible with Smart Mod Manager for easy instillation and removal

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229 downloads

Uploaded:09-18-2010

Dade's CoP MOD

dadescopmod1.4.zip | 446.8 MB

[url="http://stalkerhispano.com/descargas/s-t-a-l-k-e-r-call-of-pripyat/mods-singleplayer/dades-cop-mod-1-4.php"]THIS LINK[/url] to download. When STALKERHispano site pop-ups just look at the right side of your screen and look for Download or Mirror 1 Buttons. I suggest to click on Mirror 1 button as Download button is giving problems to some users. When you click on Mirror 1 another page will appear then click to Download Moreover, if your are not a STALKERHispano user, you will be forced to wait few seconds before starting the download. This modification attempts to provide a new level of intensity, while emphasizing aspects of realism. GamePlay - Max. weight to run 25 kg - Max. weight to walk 50 kg - Review of all weights of objects, weapons and armors - Predator Night Vision - Limping added - Your view will move with big impacts (also the rest of stalkers) - No energy loss when jumping - Larger sprints - No default health recover - Acid rains - Death corpses disappears after 96 hours of his death (of the game) - Added possibility of moving objects - When starting the game, we won't get the detectors and some supplies have been changed - Depending on KGB budget you will start with 2000 RU (50 euros approx.) or 8000 RU (200 euros approx.) - You will have high chances to find some objects in certain localizations of the Zone - Aiming Sway - Money loot from dead bodies - Items spawn system rebalanced - Little more chances to get weapons in good conditions - Now you can bring out quest items from inventory - Realistic damage scale versus the player (for example, headshots = damage x 2) Zone Warfare - Reworked factions relations - Real fights between mutants - New Faction: Renegades! (similar to bandits but hostile towards the player) - More battles between factions - Pripyat is now more populated - Stalkers rank and faction is going to affect their combat behaviour Graphics - Added new textures for guitars (My Guitar 2) - Enhanced textures of maps for PDA and MiniMap (Hight Quality Maps :: for the low PCs folks) - Better Svarog display (Svarog MK2) - Greener Zone (Green Zone 2.0) - Added S.T.A.L.K.E.R. CoP Ceano's Graphic Compilation - Zombied stalkers necrosis is noticeable - Added C.O.P. Variation Mod Pre-Release - Gnomus scopes - Some weapons animations improved by Gosuke Weapon Mod 6 - Improved NightVision - AtmosFear 2.1 with Blowouts y Fallout addons - Dynamic Deep of Field (thanks to AtmosFear) - New Gloves by FNX included Sound - Improved weapon sounds - Improved Sound Effects Mod included - Some sounds from Call of Pripyat Sound overhaul 1.2 - New blowouts sounds thanks to AtmosFear Artificial Intelligence - 150º Field of View - Enhanced distance of view (200 Meters). If meteorological circumstances allows it: · Up to 300 meters when the day is clear · No more than 50 meters with heavy fog - Stalkers heal have been increased (50% more) - Moral is now important for stalkers - Better aiming of stalkers when crouching - Some stalkers, if needed, will comply a full crouch ('lay down' of X-Ray Engine) - Stalkers now play harmonica - Added by AI Additions Mod: · NPCs now uses medic kits and banages (depending on health and wounds, and of course, if they are covered) · NPCs now reload weapons · If an NPC become the lucky owner of a grenade launcher, be sure he will use it (if he dont risks his life using it) · Now NPCs fight each others if they are from rival factions · NPcs are now able to attache sights, silencer or grenade launchers on their weapons · NPCs will stop shooting if a friend is in their line of fire - Stalkers travels more trough the Zone - Panic and morale implemented - Sound perception enhanced - Alundaio's Various AI Mod 1.06: · Hostile Relations. Stalkers will turn hostile if you point a gun in there face by a small chance. · Range modifiers. During the night, each stalker's range will slowly lower on each hour. It is also affected by rain. · Stalker Injury. Combo hits to limbs will result in certain events. For example, shooting an enemy in both upper arms within a short period of time will prevent enemy stalkers from being able to throw grenades for a short period of time. · Enemy Ignore. Thanks to Trojanuch we have discovered (from what I was told) a vanilla bug in which stalkers never leave combat idle in which they will wait till they see their last known enemy forever. Also this module aims to improve stealthy gameplay ( Silencers and knife ) by making how long they search for the actor or enemy dynamic and based off of many circumstances and conditions. · Companion Manager. For now, you can ask all friendly stalkers to join you on your journey through the zone! - Stalkers will now take mutant parts and artifacts from dead bodies. Protections - Weight reduced on almost all the armors - The Exo suit can increment your weight capacity up to 300 Kg - Armors and helms protection changed - Fixed suit durability Economy - Reworked based on Demand and Offer law - Opening of market with stalkers and traders (¡be carefull with ratios!) - Added mutant parts to the economy system - Trading overhauled: · Stalkers are going to pay generally more than most traders (as it's cheaper for them to buy from you than from traders) · Synch is a bandit trader, hence he wont buy anything from you that can be stealed to other stalkers at Zaton · Medics are going to sell/buy medical stuff at lower rates than before · Scientists are the higher buyers of Zone related stuff. On the other hand, they sell medical and high tech stuff at lower prices - Added knifes to the market HUD - Sound and vision indicators off - Minimalist crosshair - Power indicator when throwing nades off - Damage indicator off - Grenades indicator off - Bleed and radiation effects - Masks overlay if wearing helmets - Suit overlay if suit has helmet - Hit effect Armament - Real weapons value (WikiPedia) - Weapons no longer zoom when aiming with the ironsights - Devasting grenades - Ballistic system reworked Bestiary - Bear (v1.2) - PseudoDog · Resistence values changed · Pseudodog tail - Blind Dog · Field and distance of view consistently reduced · Blind Dog is now a world perceptive creature (you can void them by not making any noise) · Faster movements while attacking or panic · Mutant dog tail - Cat · Speed increased - Fracture - PseudoGiant · Pseudogiant hand - Zombie · Zombie hand - Zombied S.T.A.L.K.E.R. · Field and distance of view enhanced · Resistence values changed - Boar · Boar leg - BloodSucker · Bloodsucker tentacles - Flesh · Mutant flesh eye - Snork · Snork leg - Rat · Tushkano face - Controller · Controller hand - Poltergeist · Poltergeist glas - Chimera · Chimera teeth · Fire Chimera properly implemented - Added some variables to sound perception - Crows BugFix Plans for furture versions of this modification are subject to change given the realm of plausbility for completion, and desire given. Collaboration with others is welcome. Suggestions, bug-reports, and various other requests and inquiries should be fielded to dade@stalkerhispano.com ___________ New on 1.4: GamePlay - Now you can bring out quest items from inventory - Realistic damage scale versus the player (for example, headshots = damage x 2) Zone Warfare - Project MAIO updated to 0.2.6 Graphics - AtmosFear 2.1 with Blowouts y Fallout addons - Dynamic Deep of Field (thanks to AtmosFear) - New Gloves by FNX included Artificial Intelligence - Alundaio's Various AI Mod 1.06: · Hostile Relations. Stalkers will turn hostile if you point a gun in there face by a small chance. · Range modifiers. During the night, each stalker's range will slowly lower on each hour. It is also affected by rain. · Stalker Injury. Combo hits to limbs will result in certain events. For example, shooting an enemy in both upper arms within a short period of time will prevent enemy stalkers from being able to throw grenades for a short period of time. · Enemy Ignore. Thanks to Trojanuch we have discovered (from what I was told) a vanilla bug in which stalkers never leave combat idle in which they will wait till they see their last known enemy forever. Also this module aims to improve stealthy gameplay ( Silencers and knife ) by making how long they search for the actor or enemy dynamic and based off of many circumstances and conditions. · Companion Manager. For now, you can ask all friendly stalkers to join you on your journey through the zone! - Stalkers will now take mutant parts and artifacts from dead bodies. Economy - Added knifes to the market Sound - New blowouts sounds thanks to AtmosFear Armament - Winchester animation restored HUD - Dynamic HUD updated to 1.2 Bestiary - Cat · Solved problems with 'ubercats' (now they are not godlike)

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2474 downloads

Uploaded:09-12-2010

Modern AKs-74M

crowhitewolfsmodernak74s.zip | 856.15 KB

Download

2137 downloads

Uploaded:09-12-2010

S.C.O.P.: Realistic

s.c.o.p._realistic.rar | 90.54 MB

(ground, rocks, trees, sky...). - Simulated real lighting and colors. - Included some sky textures from Atmosfear 2. with Panoramic mod. - Asphalt textures from Ceano\'s Graphic Compilation. - Included some level music from SoC. It\'s optional.

Download

226 downloads

Uploaded:09-02-2010

Colt M1911 Re-texture

colt_m1911_reskin.zip | 468.82 KB

Download

13150 downloads

Uploaded:08-28-2010

Vehicles for CoP

sborochka_tachek.rar | 28.8 MB

Download

757 downloads

Uploaded:08-28-2010

Military Stalker

military_stalker_v1.0_.rar | 77.01 MB

Download

240 downloads

Uploaded:08-28-2010

StalkerMaintUtility

stalkermaintutility.rar | 556.92 KB

- StalkerMaintReadMe.txt StalkerMaintSetup.exe StalkerMaintSetup.msi StalkerMaintScreenie1.jpg StalkerMaintScreenie2.jpg WinRar v3.6.2 was used.

Download

668 downloads

Uploaded:08-23-2010

Spartan 11:11 Mod

spartan_1111_mod_beta_dc_v0.65.1.7z | 193.04 MB

Beta DC v0.65.1 More than the Zone can agree. Now the Zone, is a War Zone!

Download

476 downloads

Uploaded:08-23-2010

Modders Resource - Stalker Accessories

stalker_outfit_modders_resource.rar | 362.98 KB

Helmet and last but not least a Belt.

Download

8510 downloads

Uploaded:08-19-2010

AtmosFear 2 for CoP

atmosfear_2.1_cop.7z | 178.57 MB

blowout sequence. 7 dynamic weather cycles Full weather cycle for Jupiter Underground Increased vision distances Altered weather behaviour Different weather balance graphs for each area 120+ new photorealistic sky textures AtmosFear: Blowout (optional)
Reworked blowout sequence AtmosFear 2: Fallout (optional)
Deadly radioactive and acidic fallouts occur in The Zone Dynamic depth of field (DOF) Optional high-resolution and ultra-resolution texture packs Included option pack with various tonal range, night brightness, weather periods length and balance settings Optional Ambient Audio Overhaul Core by imperialreign

3 additional dynamic weather cycles has been added to 4 existing in vanilla version. Also a full weather cycle has been created for Jupiter Underground. The vision distances for some weather cycles has been increased (and reduced for other) so on a clear day you can now see almost across the whole area. The weather behaviour has been altered.
There are now 2 main weathers cycles, good and bad. They change in 2h - 8h periods depending on the area. The weather still changes from hour to hour within each period. Different weather balance graphs for each area have been implemented.
Zaton is often foggy as it is a swamp like area. Jupiter is mostly clear with more storms. Pripyat is rainy and stormy so don't expect much sun there. Over 120 new photorealistic sky textures has been rendered for that mod. AtmosFear: Blowout
The mod also replaces vanilla blowout sequence making blowouts dark and gloomy, showing strange atmospherical phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. Particle waves sweeping across the area. New sound and environment effects created by imperialreign has been implemented. Various NPCs fate after blowout (those not in the cover). Various blowout warnings. AtmosFear: Fallout
The Zone is now even more hostile as radioactive and acidic fallouts occur from time to time. They can cause significant damage if player caught in the open without decent protection from armor, artifacts or drugs. The nearest cover is shown on the minimap when radiation or biohazard levels become deadly. Acidic fallout very quickly degrades the armor/helmets. More screenshots, installation guide, F.A.Q. here:
http://atmosfear.crommcruac.com

Download

1015 downloads

Uploaded:08-19-2010

Sniper Rifle Mod

sniper_rifle_mod_v1.0a.zip | 2.2 MB

a realism mod nor does it make the sniper rifle a god weapon, it is for fun and sniper fans.

Download

43 downloads

Uploaded:08-15-2010

STALKER: 3D Cases

stalker_3d_cases.rar | 9.71 MB

Download

523 downloads

Uploaded:08-05-2010

Gauss Rifle and Exo Suit Upgrade

gauss_rifle_and_exo_suit_password_is_omg.zip | 49.75 KB

it\'s cheaper and available at all traders.

Download

537 downloads

Uploaded:07-13-2010

MUTATED Skinpack

mutated_skinpack.zip | 21.27 MB

Psydog -Chimera -Snork -Bloodsucker -Fleshes -Poltergeist -Tushkano -Pseudogiant The main objective is give a vivid appaerance to these creatures, rather than seeing them as horror decoration. Also, MUTATED comes with some new UI icons, including cut mutants and other texures as bonus (see readme for more details)

Download

211 downloads

Uploaded:06-19-2010

Niko Bellic Skin

niko_strelok_mod.rar | 196.83 KB

Download

300 downloads

Uploaded:06-03-2010

Spetsnaz Mod

engraphos.mod.03.b.zip | 1.84 MB

average knowledge of the zone. -------- Le major est un agent du Service de sécurité ukrainien, avant cette toutefois, il aurait été une expérience stalker expliquant sa connaissance supérieure à la moyenne de la zone. Equipment : - Stalker Suit [uniq suit no upgrades for this] - helmet Sphere M12 Helmet - L-85 uniq + 400 bulets - VSS-Vintorez sniper rifle + 150 bulets - PM Makarov Ceremonial + 150 bulets - 20 Anti-radiation drugs - 20 Army medkit - 3 Tourists Breakfast can - 12 bandages - 4 F1 grenade - TOZ-34 + 20 bucks Stats à entrer dans la zone: - Degtyarev Major - Le vétéran - Expert - Affiliation - militaire Equipement: - Suit Stalker [uniq costume aucune mise à jour pour cet costume] - Casque Sphere M12 Helmet - L-85 uniq + 400 bulets - Sniper VSS Vintorez fusil + 150 bulets - PM Makarov Ceremonial + 150 bulets - 20 médicaments anti-radiations - 20 medkit Armée - 3 Breakfast can - 12 pansements - 4 F1 grenade - TOZ-34 + 20 bulets

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265 downloads

Uploaded:06-01-2010

Lektors Minimod

lektors_minimod.zip | 223.38 KB

pasie - gęściej ułożona siatka plecaka ENG Simple mod which: - remove time limits from quest - completing side quest for factions ( Duty or Freedom ) won't destroy contacts with oposite faction - now you can carry 1000kg - 18 slots for artifacts - more lines in inventory

Download

157 downloads

Uploaded:05-31-2010

Spetsnaz Mod

engraphos.mod.03.zip | 2.47 MB

toutefois, il aurait été une expérience stalker expliquant sa connaissance supérieure à la moyenne de la zone. -------- The Major is an agent for the Ukraine Security Service, prior to this however he was supposedly an experienced stalker explaining his above average knowledge of the zone.

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590 downloads

Uploaded:05-30-2010

Winter Mod (BETA)

winter_modbeta.zip | 13.8 MB

Download

3171 downloads

Uploaded:05-03-2010

Absolute Nature Texture Pack for CS

absolute_nature_cs_v1.1.7z | 127.19 MB

and IndigoSC's Green Zone. Textures has been edited on MIP map level which means that every MIP map in every texture has been sharpened gradually according to display distance. This results in overall sharpness of the image. Ground texture MIP maps has been edited manually to add more features visible in the distance. There are 3 ground/foliage seasonal options to install: - early spring - summer - autumn Most of the textures are the same resolution as vanilla so they don't require much more RAM to load. You can use them even on low spec machines.

Download

240 downloads

Uploaded:05-01-2010

S.o.C. No Scope No Zoom for Sll Weapons

s.o.c._no_scope_no_zoom_for_all_weapons.rar | 91.56 KB

silenziatore,il lanciagranate e lo scope appena si troval'arma e si hanmno i pezzi da montare.

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2459 downloads

Uploaded:05-01-2010

Removable Quest Items

removablequestitems.rar | 4.5 KB

is useful if you're playing freeplay and you don't want to drag all the documents around.

Download

561 downloads

Uploaded:04-25-2010

RCOM Beta

rcom_beta_v.1.0.5.zip | 139.42 MB

AI, mutants, armor, economy, upgrades, effects upon getting shot, and many more things mentioned in the feature list. I also have replaced all of Nimbles's guns with guns that are "Artifact Mods" instead; not because they are realistic (well, not anymore than an artifact itself anyway) but because they are a ton of fun. Most features don't need a new game, but to get everything working properly you will need one. NOTE: THIS MOD IS INTENDED FOR MASTER DIFFICULTY. On lower difficulties it will be less realistic due to the player being able to take more damage from just about everything. Shooting in the open will get you killed fast.

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719 downloads

Uploaded:04-15-2010

S.T.A.L.K.E.R. Call of Pripyat: Redux v0.81 Patch

cop_redux_v0.81_beta_patch.rar | 4.95 MB

showing the differences between weapon statistics better - Ironsights have been corrected for numerous weapons - Radiation has been downtuned in damage - Stopped the regen of health when sated - Detector beep when near stalkers has been removed (finally!) - Possibly improved performance - Fixed a couple of dialogues that had broken - Fixed a bug where Stalkers might drop 100 bandages - Temporarily removes all stashes from the game due to massive vanilla overstocking - Credit has been given where missed in the read-me This patch should be applied directly over Redux v0.8, over-writing all files. A new game MUST be started for the changes to take effect.

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542 downloads

Uploaded:04-10-2010

S.T.A.L.K.E.R. Call of Pripyat: Redux v0.8

cop_redux_v0.8_open_beta.rar | 211.32 MB

interest to the Zone we all love. After weeks of hard work, CoP: Redux Open Beta v0.8 is ready for testing. Features ------------------------[Combat]--------------------------- - Weapons rebalanced for realism - Weapon names and descriptions made realistic - Removed almost all zoom from regular iron-sights - Tracers removed from regular ammo - Mutant damage resistance adjusted to be more realistic - S.T.A.L.K.E.R. damage resistance adjusted for realism - Removed grenade indicator ----------------[Artifacts and Anomalies]------------------ - Artifact overhaul - over 50 brand-new artifacts now in game with never-before-seen names, descriptions and effects - Anomalies now have a maximum of one artifact at a time - S.T.A.L.K.E.R.s now have a very small chance to drop artifacts - Radiation is twice as deadly -------------------------[Items]--------------------------- - Item drop-rates have been made much more realistic - Added 15 new food and drink items - Added 2 new medicinal items - Added 1 new outfit - Improved descriptions and names of vanilla outfits - Made statistics more realistic for vanilla outfits - Improved descriptions and names for almost all items - Adjusted weights of almost all items - Medkits now heal less all-round - Bandages now heal a lot, lot less than before - Food no longer heals - You will now get hungry more quickly - S.T.A.L.K.E.R.s no longer give away their hard-earned goods to you after completing achievements - You can now starve to death - S.T.A.L.K.E.R.s now drop weapons anywhere from 40 to 100% condition -----------------------[Graphics]-------------------------- - 'AtmosFear' and 'AtmosFear Blowout' integrated - 'Green Zone' integrated - 'CoP Variation' integrated, adding hundreds of new skins for all factions, as well as zombified S.T.A.L.K.E.R.s - Flashlight adjusted -------------------------[Misc]---------------------------- - 'CoP Sound Overhaul' integrated - Added/improved a lot of music, mainly from SHOC - Starting loadout changed - Corpse dragging re-enabled (Ctrl-F) - Removed crosshair - Maximum carried weight changed to 30kg and 45kg for sprinting and moving, respectively. - Added dozens of brand-new random phrases to S.T.A.L.K.E.R.s - Corrected some translations and improved some text segments - Removed alarms and lockdowns from safe-areas - Allowed weapons into safe-areas - Removed blowout warnings, but not the task to find shelter - Altered mutant relations to remove circling behaviour - Adjusted game-start time - Reduced corpse-stay time to simulate scavenger feeding - Modified 'Project M.A.I.O' integrated - Significantly improves A.I behaviour ----------------------[HUD + Visual]----------------------- - New HUD implemented, designed specially for Redux - New loading screen ------------------------[Economy]-------------------------- - Re-balanced entire economy - money is now much more valuable, and surviving will require good management of your money - All items have been revalued - Goods sold by Traders and prices paid have been reworked - Traders now buy items to a minimum of 65% condition Please remember that this is a beta, there will be errors, bugs and typos, as well as the possibility of things not working exactly as they should. Please report anything out of the ordinary, and leave feedback on the official forums: http://z4.invisionfree.com/STALKERRE/index.php?act=idx

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5171 downloads

Uploaded:04-10-2010

Stalker CoP IronSight Fix

ironsight_align_v1_1.zip | 77.32 KB

reworked. Now you can aim exactly what you want to shoot, not below.

Download

14845 downloads

Uploaded:04-10-2010

Absolute Structures Texture Pack for SCoP

absolute_structures_v1.0.zip | 207.34 MB

Compilation and NeilMC's Graphics Pack. All the textures in the pack has been sharpened on MIP map level. It means gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Most of the textures are the same resolution as vanilla so they don't require much more RAM to load. You can use them even on low spec machines.

Download

1738 downloads

Uploaded:04-10-2010

Absolute Nature Texture Pack for SCoP

absolute_nature_v1.0.zip | 141.3 MB

and IndigoSC's Green Zone. Textures has been edited on MIP map level which means that every MIP map in every texture has been sharpened gradually according to display distance. This results in overall sharpness of the image. Ground texture MIP maps has been edited manually to add more features visible in the distance. Most of the textures are the same resolution as vanilla so they don't require much more RAM to load. You can use them even on low spec machines.

Download

599 downloads

Uploaded:04-09-2010

Sgthaarde's H&K MP5

sgthaardes_hkmp5_1.0.zip | 721.56 KB

Download

509 downloads

Uploaded:04-05-2010

COP Tweak Piglet

cop_tweak_piglet.7z | 6.34 MB

Read below for more words!

Download

1984 downloads

Uploaded:04-05-2010

LTX Quick Editor

ltx_quick_edit.zip | 213.05 KB

to be able to selectively edit certain values on a needed basis. I've included some filters for the weapon files. NOTE: Only the first found Key in the file will be read/replaced. Also some values just don't show up. I really can't figure out why. It's really not my fault they use such a stupid method to store data in a file.

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549 downloads

Uploaded:04-02-2010

Spooky Flashlight

spooky_flashlight.zip | 157.08 KB

style shoulder mounted flashlight.

Download

279 downloads

Uploaded:03-29-2010

New CS Hud

krebs_cs_hud_2.0.7z | 1.04 MB

Download

593 downloads

Uploaded:03-29-2010

Mykeh's Realism Mod and More

mykehs_realism_mod_v1.0.rar | 43.34 MB

PDA - Realistic aiming, and weapon damage - Various other sound replacements

Download

1865 downloads

Uploaded:03-29-2010

Spartan 11:11 Mod

spartan_1111_mod_beta_dc_v0.6.7z | 186.96 MB

Enjoy.

Download

1801 downloads

Uploaded:03-24-2010

CoP Remix

cop_remix_1.1.zip | 6.83 MB

Pripyat. See the readme for the full list of changes

Download

334 downloads

Uploaded:03-18-2010

English Patch for Crimson Legacy

crimson_legacy_eng_patch.zip | 32.82 KB

Search the "locatlization.ltx" file, open it with wordpad, DELETE ONLY "string_table_includes", but don't delete anything else; save and open the game again.

Download

3386 downloads

Uploaded:03-18-2010

C.O.P. Variation Mod

cop_v.m._1.0_prerelease.rar | 123.44 MB

and variations to the world, many new sorts of Stalkers will be met during your play through the zone, and some optional items have been included. This is the pre-release of the final version, if all turns out well, the actual release of 1.0 will include a few more optional choices.

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1773 downloads

Uploaded:03-18-2010

M.I.S.T.Y.

m.i.s.t.y.rar | 58.68 MB

foggy with some Autumn feeling, and some clear periods. -Sky is changed with some known textures, ground, rocks... Some of the textures are retouched or removed. -Level music from SoC and CS is included. It's optional. -This mod is tested on 1.6.02. version and DX10 renderer, but it should work with other DX paths. Starac/Ancient.

Download

695 downloads

Uploaded:03-18-2010

Svarog MK2 RAD

svarog_mk2_rad.7z | 3.47 KB

Download

20850 downloads

Uploaded:03-13-2010

S.M.R.T.E.R. Pripyat v0.41 Options Pack

smrter_pripyat_v041_options_pack.7z | 22.58 MB

NPCs (more vanillaish behaviour of NPCs) - Less Bloodsplatter (with HUD Masks) - Less Bloodsplatter (without HUD Masks) - No Bloodsplatter (with HUD Masks) - No Bloodsplatter (without HUD Masks) - Less Loot - New Compass (comes in 4 Variations) - Reenable Crosshair - Replace Winchester 1300 with Mossberg 590 - Retail English Language - Retail German Language - Smaller Crosshair (requires Reenable Crosshair Option) - Vanilla HUD - Vanilla Weight Limit Included Fixes: - All Previously Released Fixes for S.M.R.T.E.R. Pripyat - Widescreen Ironsight Fixes - 4:3 Ironsight Fixes

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2075 downloads

Uploaded:03-13-2010

Green Zone

86green_zone_2.0.rar | 14.19 MB

HERE: http://stalker.filefront.com/file/Green_Zone;111355

Download

361 downloads

Uploaded:03-13-2010

G36 Urban Warfare

g36_urban_warfare.7z | 3.41 MB

Download

2380 downloads

Uploaded:03-13-2010

Aiming Sway

stalker_cop_aiming_sway.zip | 1.42 KB

Download

464 downloads

Uploaded:03-13-2010

Dade's CoP Mod

dadescopmod12.zip | 80.27 MB

objects, weapons and armors - Predator Night Vision - Limping added - Your view will move with big impacts (also the rest of stalkers) - No energy loss when jumping - Larger sprints - No default health recover - Acid rains - Death corpses disappears after 96 hours of his death (of the game) - Added possibility of moving objects - When starting the game, we won't get the detectos and some supplies have been changed - Depending on KGB budget you will start with 2000 RU (50 euros approx.) or 16000 RU (400 euros approx.) - You will have high chances to find some objects in certain localizations of the Zone Graphics - Added AtmosFear CoP 1.3 & AtmosFear Fallout - Added new textures for guitars (My Guitar 2) - Enhanced textures of maps for PDA and MiniMap (Hight Quality Maps :: for the low PCs folks) - Better Svarog display (Svarog MK2) Sound - Improved weapon sounds - Improved Sound Effects Mod included Artificial Intelligence - 150º Field of View - Enhanced distance of view (200 Metros). If meteorological circumstances allows it: · Up to 300 meters when the day is clear · No more than 50 meters with heavy fog - Stalkers heal have been increased (50% more) - Moral is now important for stalkers - Better aiming of stalkers when crouching - Some stalkers, if needed, will comply a full crouch ('lay down' of X-Ray Engine) - Stalkers now play harmonica - Added by AI Additions Mod: · NPCs now uses medic kits and banages (depending on health and wounds, and of course, if they are covered) · NPCs now reload weapons · If an NPC become the lucky owner of a grenade launcher, be sure he will use it (if he dont risks his life using it) · Now NPCs fight each others if they are from rival factions · NPcs are now able to attache sights, silencer or grenade launchers on their weapons · NPCs will stop shooting if a friend is in their line of fire Protections - Weight reduced on almost all the armors - The Exo suit can increment your weight capacity up to 300 Kg - Armors and helms protection changed - Fixed suit durability Economy - Reworked based on Demand and Offer law - Opening of market with stalkers and traders (¡be carefull with ratios!) Interface - Changes ih the HUD: · Sound and vision indicators off · Minimalist crosshair · Power indicator when throwing nades off · Damage indicator off · Grenades indicator off Armament - Real weapons value (WikiPedia) - Weapons no longer zoom when aiming with the ironsights - Devasting grenades Bestiary - Bear (v1.2) - PseudoDog · Field and distance of view enhanced · Resistence values changed - Blind Dog · Field and distance of view enhanced · Resistence values changed · Speed increased - Cat · Speed increased - Fracture (v1.2) - PseudoGiant (v1.2) - Zombie (v1.2) - Zombied S.T.A.L.K.E.R. · Field and distance of view enhanced · Resistence values changed Plans for furture versions of this modification are subject to change given the realm of plausbility for completion, and desire given. Collaboration with others is welcome. Suggestions, bug-reports, and various other requests and inquiries can be written at: - STALKERHispano International Forums: http://stalkerhispano.com/foros/viewtopic.php?f=148&t=49783 - GSC Forums: http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr3&thm_page=6&thm_id=1841&sec_id=18#35422 - Here posting comments :) -

Download

290 downloads

Uploaded:03-06-2010

Hardcore Mode, The Mod

hardcore_mode_v1.01.7z | 429.04 KB

standing is adjusted like the description says (so bandits are now hostile throughout the zone). -Lowered effectiveness of health items, now you can't chain chug them to keep yourself up in a firefight! -Anomalies and radiation are more dangerous across the board! -Enemies drop much, much fewer health related items, medical supplies on traders actually get bought now! -Enemies can see you from farther away now, some are tougher, and some are faster! -Armor re-balance, doubled the costs and they provide much less anomalous protection. See readme for full list of changes. Requires a new game.

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10594 downloads

Uploaded:03-06-2010

AtmosFear for Call of Pripyat -High Resolution Texture Pack

atmosfear_cp_1.3_hires_tex_pack.zip | 92.84 MB

work. This hi-res texture pack requires at least 500MB more RAM memory than vanilla. Installing this pack can cause memory problems on systems with less than 3GB RAM.

Download

2831 downloads

Uploaded:03-06-2010

Shadow of Pripyat

shadow_of_pripyat_v0_9b.rar | 8.88 MB

extent) and re-enables most of the faction armor - on top of which adding some content from Clear Sky, such as the CS-1 Body Armor. Unlike most modifications which seek to rebuild the game from the ground up, Shadow is meant to add a subtle twist to the game. Visually, there is little to no change, but on a gameplay level, most special characters become much more challenging fights and it adds a certain level of difficulty to otherwise easy fights. As it began with artifact modification in mind, it also ups the prices for most artifacts, while making them suitably more effective - there's more incentive to both sell and keep artifacts, resulting in some hard choices - especially as faction outfits often sacrifice protection for artifact containers, and vice versa. This mod has been tested for compatibility with: - Call of Pripyat Variation Mod (0.3) - works fine, stable, but some unique weapons may not spawn. - Call of Pripyat Atmosfear - works fine, no conflicts. I currently would not encourage using it alongside SMRTR Pripyat for stability reasons. New features in Version 0.9b are slightly larger squads, allowing A-Life to be more confident and bold - artifact hunting and faction conflicts occur more regularly as a result. Faction relations are also more dynamic - eventually, even without doing quests, you can improve or utterly destroy your relationship with a faction. Quest impact is also modified so that Loners or Bandits will become hostile upon completion of some quests.

Download

225 downloads

Uploaded:02-28-2010

Zastava M70AB2

crowhitewolfs.m70ab2.zip | 2.22 MB

Download

450 downloads

Uploaded:02-28-2010

S.A.D.I.S.T.

s.a.d.i.s.t.0.4.zip | 169.66 KB

everything. If you like punishing yourself S.A.D.I.S.T. is for you.

Download

16356 downloads

Uploaded:02-28-2010

AtmosFear for S.T.A.L.K.E.R. - Call of Pripyat

atmosfear_cp_1.3.zip | 35.18 MB

existing in vanilla version. Also a full weather cycle has been created for Jupiter Underground. The vision distances for some weather cycles has been increased (and reduced for other) so on a clear day you can now see almost across the whole area. The weather behaviour has been altered. There are now 2 main weathers cycles, good and bad. They change in 2h - 8h periods depending on the area. The weather still changes from hour to hour within each period. Different weather balance graphs for each area have been implemented. Zaton is often foggy as it is a swamp like area. Jupiter is mostly clear with more storms. Pripyat is rainy and stormy so don't expect much sun there. Over 90 new sky textures has been added. Those include newly rendered textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus and STALKER Complete by ArtistPavel. The mod also replaces vanilla blowout sequence making blowouts dark and gloomy, showing strange atmospherical phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. To check what's new in v1.3 see readme file. More screenshots, videos, installation guide and download links here: http://atmosfear.crommcruac.com

Download

1513 downloads

Uploaded:02-22-2010

Disable Grass (Transparent ReTex)

disable_grass_transparent_retexv1.zip | 1.04 MB

(manipulated by detail slider). I made this for myself since my computer can't keep up with the better graphical features, so I simply cut the losses and disable grass completely to inch a better framerate, and eliminate the rather silly 'end grass' render as I run across the zone! And lastly... THIS IS A SIMPLE TEXTURE REPLACER! NO NEW SAVE REQUIRED! Enjoy! :D

Download

5528 downloads

Uploaded:02-22-2010

XoBaR's FOV booster

stalker_cop_fov_booster_1.1.rar | 10.76 MB

of the RPG-7 which was bugged in the vanilla game. You can choose between 4 values for the FOV : 75°, 83°, 85° or 90°. Thanks to MacroN.

Download

275 downloads

Uploaded:02-22-2010

C.O.P. Variation Mod

c.o.p._v.m._0.81.rar | 7.37 MB

and variations to the world. [url="http://stalker.filefront.com/file/COP_Variation_Mod;110807"]This is a patch and requires 0.8.[/url]

Download

8845 downloads

Uploaded:02-22-2010

Wear Your Goddamn Helmet Mod

wearyourgoddamnhelmetmod.rar | 5.09 KB

fingerless gloves.

Download

917 downloads

Uploaded:02-18-2010

Clear Sky Battle Music Tntegration

cop_cs_music_mod.zip | 28.29 MB

humans in both Clear Sky and Call of Pripyat. (If you have never heard it play, then you need to have it enabled via option menu.) You get two choices; either have the game play the music from both Clear Sky and Call of Pripyat or just Clear Sky. See readme for more details.

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259 downloads

Uploaded:02-17-2010

House Ordos - Clear Sky 2062 A.D.

house_ordos_clear_sky_2062_a.d.zip | 23.26 MB

the behavior. To ease your life you can also repair your weapons and armors by all the main tinkers. Do you know "Stalker 2062 A.D."? Well, this is the prequel![/quote] This is the prequel to the popular STALKER 2062 AD Mod for Shadow of Chernobyl. The weapons have new names, new ammo's, grenades and accessories.

Download

282 downloads

Uploaded:02-17-2010

Dade's CoP Mod

dades_cop_mod1.1.zip | 29.85 MB

relating prices with law of supply and demand (for example, soviet weapons are cheaper), plus the market has been opened to extend trading with stalkers and traders; be careful with ratios (some will pay more for certain products than others). In addition to realism, max weight has been set up to 25 Kg (after 30 you wont be able to walk); although weight of all objects has been reviewed to lower numbers. If your intention is to collect goods in the Zone, you can still use the bandits lite outfit (1kg & able to carry 5 artifacts) or the exoskeleton which will increase your charge capacity to 300 Kg. Also, protection versus radiation and chemical burn have been deleted from default protections (except with the scientific outfits). I have also included the fancy Predator Night Vision from the mod made by Dark Trinity, Night Vision Variations. Definitely, you will need to use all the catalog of drugs and antibiotics from now on. Happy hardcore gaming! :) Some things you'll notice, emphasizing this goal, is the minimalistic HUD interface. The field of vision, and general awareness of mutated creatures has been modified to better reflect your own perceptions, leading to more intensity in open areas. Their immunities have been modified in tandem with such changes. This modification incorporates works from other authors, including aesthetic and audible enhancements, as well as weapon parameters developed in order to accurately reflect their real life counterparts, such as higher accuracy and damage variables. Plans for future versions of this modification are subject to change given the realm of plausibility for completion, and desire given. Collaboration with others is welcome. Suggestions, bug-reports, and various other requests and inquiries should be fielded here: http://stalkerhispano.com/foros/viewtopic.php?f=140&t=48279

Download

1500 downloads

Uploaded:02-15-2010

Stalker Extrem Mod (Beta)

s.t.a.l.k.e.r_extrem_mod_1.5_beta.rar | 1.61 GB

in configs and textures, Thx for Artistpavel and Holden, our two masters awesome and has all the STALKER community so active and enjoyable, and GSC Gameworld has obviously you're the best ... ENJOY! The balance of the game has been completely reworked since the first version of many popular features of the community have been built and modified for a game more dynamic, more unpredictable ... Complete overhaul of AI, the stalkers can perform more actions than ever, trying to survive above all, will flee if the battle seems to them too unbalanced, will be much more attentive to noise, again, depending on the weather they will be more or less capable identify the player, 'infiltration is really possible and is often paid (the same behavior has been built has some mutants that may very well not see you) A-life is more dynamic, Respawn have been improved, some monsters ever seen in Lurk or Amk are integrated, monsters that can not normally see that in the groundwater can be encountered at the surface, the packs of mutants are more numerous, more aggressive and really attack in groups. The weapons available to the NPC is more varied, depending on their skills in action, may now see effective weapons in the cord, group leaders are obviously better equipped than the average, have seen a special weapon. The ABC Sleeping Bag Mod and repair mod is added. The weather has been completely reworked from the work of trojacnuch and Artistpavel, the horizon is wide now, the cycle méteo random and dynamic. I also added a method similar to the mist mode "mist" of the weather AMK has a specific time of day. Mod arsenal was built and has reworked animations from Supplemental Gosuke few independent weapons have been added. The Ballistic has been reworked to be more realistic and vibrant without becoming burdensome, the accuracy is very variable depending on the weapon, choose the type of cartridge is an important point, as the choice of additional equipment, weapons jammed slower but this factor also depends on the weapon damage suffered, making the fighting more difficult and nervous x) Some animations have been completely reworked and some textures Full re-textured from the work of Argus, artistapavel, many textures and Clear Sky Call of Prypiat have also been added, I reworked some part of it. Shaders advanced From Artispavel modified with shaders of Clear Sky and Call of Prypiat, parallax occlusion mapping, dynamic soft shadows, advanced depth on Field, Enhanced Water ... I added a nice interface, simple and functional, I also completely reworked icons NPC and player after my own screens The campfire music has been completely reworked with hundreds of new acoustic music which adds a certain atmosphere around the campfires, the other NPC's comment that sometimes the music just heard and can play a song in their turn, the NPC now also play the harmonica (19 songs)

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639 downloads

Uploaded:02-14-2010

White Mod Light

thesnowmod.zip | 53.45 MB

NO NEW GAME REQUIRED!!![/quote] This mod is a "light" version of the [url="http://stalker.filefront.com/file/White_Mod;108051"]White Mod[/url] from Dzeri that removes all of the other stuff and just leaves the white stuff (and no, not the filling from oreos)

Download

206 downloads

Uploaded:02-10-2010

Vintorez Ammo Mod

10vintorez_ammo_mod.zip | 2.27 KB

Download

77 downloads

Uploaded:02-08-2010

VAL Ammo Mod

val_ammo_mod.zip | 2.29 KB

Download

13139 downloads

Uploaded:02-08-2010

Call of Pripyat Patch

stalker_cop1602ru.zip | 49.86 MB

Download

978 downloads

Uploaded:02-03-2010

Artifact activation

ar_activation.rar | 4.27 MB

Download

621 downloads

Uploaded:02-03-2010

AtmosFear for S.T.A.L.K.E.R. - Call of Pripyat

atmosfear_cp_1.1.zip | 27.51 MB

textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus. The vision distances for some weather cycles has been increased (and reduced for other) so you on a clear day can now see almost across the whole area. You need to use your binoculars though as the distant objects are out of focus and blurry. The in-game console settings has been carefully tweaked to create a slightly hazy but atmospheric look. What's new in v1.1: - New horizon line created for clear and partly cloudy cycles. Now on the clear weather you can spot Chernobyl NPP to the north, radar at Limansk to the SW and even brain scorcher antennas in the hills to the SE. - Additional weather cycle created for foggy weather with very limited vision distance. - 26 additional textures has been added. - Vision distance for partly cloudy weather has been increased. - Alternative settings removing bloom and lowering DOF effect included.

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3448 downloads

Uploaded:01-30-2010

Fix for AMK.1.4

fix.zip | 7.96 KB

Download

81 downloads

Uploaded:01-25-2010

Retextured PM and PB

pm_pb_retextured.zip | 998.77 KB

Download

2010 downloads

Uploaded:01-17-2010

RealTime mod

realtime_stalker_cop.7z | 3.3 KB

Download

1105 downloads

Uploaded:01-17-2010

Stalker Weapons Retex

retex.rar | 60.96 MB

Download

872 downloads

Uploaded:01-17-2010

Realistic Combat Overhaul Beta

31realistic_combat_overhaul_beta_v1.0.2.zip | 5.73 MB

changes to the AI, mutants, and getting shot effects. I later decided to replace all of Nimbles's guns with guns that are "Artifact Mods" instead; not because they are realistic (well, not anymore than an artifact itself anyway) but because they are a ton of fun. NOTE: THIS MOD IS INTENDED FOR MASTER DIFFICULTY. On lower difficulties it will be less realistic due to the player being able to take more damage from just about everything. Shooting in the open will get you killed fast. INSTALLATION: Copy the the folders "gamedata" and "bin" into your Stalker directory. I suggest backing up your xr_Game.dll in the bin directory of your Stalker directory, because that it the one thing this mod overwrites. This mod can be used with other mods that don't contain any files that this overwrites other than the xr_Game.dll, which gets overwritten even on the vanilla version.

Download

508 downloads

Uploaded:01-17-2010

Bar Prop 2010

bar_prop_2010.rar | 915.5 KB

Download

304 downloads

Uploaded:01-07-2010

Clear Sky Desert Skin

cs_desert_skin_1.5.7z | 11.84 MB

skin of Clear sky faction suits. These are better for swamps, than the old ones, because of the color (to desert of the swamps better brown, than blue and white) Game: Stalker - Clear sky Patch: Any

Download

1078 downloads

Uploaded:01-07-2010

Sidorovich MoD

sidorovich_mod.rar | 3.65 KB

for those rookie's out there who want a bit more $$$ for their items. Credit to Balnazzar for the Trader Mod.

Download

6574 downloads

Uploaded:01-07-2010

Visible range mod

visible_range_mod.rar | 616.18 KB

much more rich than before, plus it's really helpful for better orientation.

Download

1618 downloads

Uploaded:01-07-2010

Natural English Language for OL2.2

natural_english_language_v1.1.1_for_ol2.2.7z | 223.97 KB

Kanyhalos and others) experience for English language players. It corrects many vanilla Russian to English translation errors, incorporating many of the corrections from the excellent Raw Onion Revamp 1.05 Mod made by tharawdeal and onionradish for the vanilla game (please see the original Raw Onion Revamp 1.05 readme included in this package). I have gone to great lengths to not only merge the above mod into OL2.2, but also to add to and increase it's scope by correcting many of the issues that stemmed from Russian to English translations in the OL2.2 mod itself. Also, in the course of working on the mod, any bugs or errors that I came across that I could fix, I did; so the mod contains a few things that go beyond the scope of just a text file edit.

Download

2030 downloads

Uploaded:01-07-2010

STALKER CoP Compile

21syl_early_mod.zip | 103.05 MB

Download

3307 downloads

Uploaded:12-30-2009

Mega Artefact

mega_weponartefact.rar | 14.53 KB

Download

173 downloads

Uploaded:12-30-2009

Codename

shotgun_.zip | 12.6 KB

some ammo. Have fun with your new toy!

Download

2248 downloads

Uploaded:12-30-2009

Autosave

autosave1.0.zip | 99.65 KB

1.0004 vanilla. Just unpack it into the gamedata folder and [i]voila[/i]. Starting a new game is not needed. You're free to include this minimod in other, bigger ones as long as credit is given. ~ utak3r ~

Download

3606 downloads

Uploaded:12-21-2009

Hi-Res Pistol Pack

hires_pistolpack.zip | 5.37 MB

Download

183 downloads

Uploaded:12-17-2009

The Projects

the_projects.rar | 25.35 MB

Download

371 downloads

Uploaded:12-17-2009

Realistic Combat Overhaul with Artifact Guns

realistic_combat_overhaul_with_artifact_guns_beta.zip | 5.88 MB

to the AI, mutants, and getting shot effects. He then later decided to replace all of Nimbles's guns with guns that are "Artifact Mods" instead; not because they are realistic (well, not anymore than an artifact itself anyway) but because they are a ton of fun. NOTE: THIS MOD IS INTENDED FOR MASTER DIFFICULTY. On lower difficulties it will be less realistic due to the player being able to take more damage from just about everything. Shooting in the open will get you killed fast.

Download

4616 downloads

Uploaded:12-10-2009

Hive-Mind COP MOD

stalker_cop_hivemind_mod_beta_b100.rar | 383.14 MB

and many other changes This mod is a BETA and a WIP. See the readme for full details. [b]STALKER Files Note: This mod was submitted a while ago but due to tech issues it has taken a long time to get it added to the site. On behalf of FileFront and the STALKER Files Staff I apologize for the delay. -FFxSTALKERx[/b]

Download

447 downloads

Uploaded:11-24-2009

SCoP-Green Mod

s.cop.green_mod_beta.zip | 29.13 MB

Download

735 downloads

Uploaded:11-18-2009

S.T.A.L.K.E.R. Call Of Pripyat Benchmarker

stkcopbenchsetup.exe | 421.07 MB

graphical modes and find out how well your system is balanced for gaming and S.T.A.L.K.E.R.: Call of Pripyat in particular. This benchmark is based on one of the ingame locations – Pripyat . The testing process includes four stages, those utilizing various weather and time of the day settings (day, night, rain, bright sun). In order to test your system thoroughly the benchmark is provided with a number of presets and options including different versions of DirectX (9.0, 10.0, 11), screen resolutions, antialiasing etc, all at your disposal. If you like competitions pay attention to the special Test and Rate feature we included into this benchmark. The Test and Rate mode enables you to compare your performance results with those of other players. Be assured, when sending us your test results, we collect only the data explicitly visible in the query; GSC Game World has no commercial or harmful purpose with this test. Independently of the results, every participant will receive a present of personalized web banner with the rating place and overall achievement marked on it.Names and test results will be placed in the official rating boards that will launch publicly once we receive the first 500 test results.

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212 downloads

Uploaded:11-13-2009

Clear Sky NimbeI's A Good Guy

clearskynimbleisagoodguy.rar | 1.34 MB

patches) The idea is simple. The spawns are created OLNY if the player asks Nimble about the pda. That's the "trigger" for the changes. Close to Nimble you will see several items (A Duty outfit, L85, USP, ammo, and several basic items). I added 50 Zombied stalkers in 5 main locations in the Marsh level (10 npcs for each location). So in short... you need to ask about the PDA to see the changes. Btw, i added a vintorez, RPG7, and ammo in a specific place. It is not easy to see it (that's the idea, right?). I can only say it's hidden by a tree. New Zombied Locations: 1 - North farm 2 - First Tower 3 - "Trader to Cordon" position (i forgot the name, sorry!!!) 4 - Church 5 - Pump Station That's it.[/quote]

Download

3061 downloads

Uploaded:11-13-2009

CoP Plus Terrain

cop_plus_terrain_v2.rar | 17.48 MB

branches from pine trees - which I think look a bit odd. This is Version 2 - I've removed one texture (a leafy groundcover texture) to make Pripyat look less brown / orange / red - it means slight decrease in complexity of terrain texturing in the other levels but I don't think it's noticeable and certainly not a problem. If you don't mind Pripyat looking a bit orangy / red and prefer the greater complexity of ground cover textures instead then simply use the earlier CoP PLUS Terrain mod :-)[/quote] As the author states above this mod contains re-textures of the ground and tree textures to give them a more "natural" look.

Download

180 downloads

Uploaded:11-04-2009

STALKER Text Adventure

stalker_demo4.rar | 31.1 KB

doesn't deserve to live but some people liked the first demo so i decided to take a deep breath, a bite of garlic and get back to work. Now i have worked about 3 hours on this game and if you ask me its a bit of too much when the demo1 took me only 5-10 mins to make. PS. not recommended for people with hear problems, old age and no sense of humor because you are going to need it. Alot! Because the requirements didnt fit on the requirements field i decided to put them here: DirectX11 GeForce 9800 GX2 Soundblaster Xtreme Fidelity Intel Pentium 4 Xeon 2, 8 GHz processor a microwave and a whole lot of kittens [/quote] Enjoy the authors demented sense of humor by checking out the demo!

Download

524 downloads

Uploaded:11-02-2009

CoP PLUS Terrain

cop_plus_terrain.rar | 15.91 MB

Download

3909 downloads

Uploaded:10-29-2009

Headbob FIX

headbob_fix.rar | 1.59 KB

out with semicolons so can be seen for reference. The file is GAMEDATA / CONFIGS / MISC / effectors.ltx It can be edited using Notepad. If you already have mods installed that contain that effectors.ltx file then simply edit the one you already have.

Download

6763 downloads

Uploaded:10-26-2009

STALKER Complete 2009

stalker_complete_2009_v1.4.1_setup.exe | 565.11 MB

experience you'd expect from games you play in 2009. We did not try change the game beyond recognition, that was not the point. The following list is the carefully chosen essential collection of most advanced and aesthetically pleasant modifications, created by talented modders, concept artists and programmers in the past 2 years. These are meant to technically and artistically enhance the game without compromising the original feel and atmosphere developers meant you to see. You'll notice every single detail has been retouched and has a polished feel to it. It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments. It features work by many authors from Stalker community under one art direction, redesigned with new visual qualities and offered as one convenient package to reach user base beyond modding community. This is ideal for first time players or people who beat the game when it first came out and now are coming back to replay it on new rig with higher resolution and better graphics.

Download

483 downloads

Uploaded:10-23-2009

Compact HUD for CoP

compact_hud_minimod.rar | 588.18 KB

screen space - removed quick button indicators - removed noise and visual indicators - removed NPC Counter This mod can be used at all resolutions. Starting a new game is not required.

Download

2933 downloads

Uploaded:10-23-2009

Better Blowout Sounds

betterblowoutsounds.zip | 2.01 MB

Download

461 downloads

Uploaded:10-17-2009

Product N0 4556

product_n0_4556.zip | 952.67 KB

Download

1208 downloads

Uploaded:10-17-2009

Artifact N Outfit Mod

artifact_n_outfit_mod_v1.0.zip | 4.09 MB

and high value. It is rare in the game and can be difficult to acquire at times. There is one Quest artifact that is greatly increased in user ability should you decide to keep it rather than conclude the quest, though it is better to finish the quest for the games sake.

Download

1599 downloads

Uploaded:10-17-2009

S.T.A.L.K.E.R. Oblivion Lost U.L.T.I.M.A.T.E.

1.0004.arena.fix.zip | 8.51 KB

patch. ---------------------------------------------------------------------------------

Download

315 downloads

Uploaded:10-17-2009

Weapon and Item Descriptions

new_item_descriptions_12.zip | 45.63 KB

Information was cribbed from Wikipedia, world-guns.ru, and various other sites.

Download

2430 downloads

Uploaded:10-17-2009

Natural Flashlight

natural_flashlight.zip | 610.79 KB

Download

423 downloads

Uploaded:10-13-2009

Chuppa Clear Sky

chuppacs.rar | 118.05 MB

and run, higher jump. * NPC Looting. * AMK Sleeping Bag. * Dezowaves No More Fences. * Pistol Iron Sights (Karstux). * Inventory Icons and Items from CS Enhanced. * Medkits, Bandages and Antirads changed - only accessible from the Inventory and each use has much smaller effect than original plus there are side effects. * Swamp faction war tweaked to make CS take the entire swamp including Northern Farmstead (I think from Decane). * Weapon sounds - many weapon sounds altered - some animation / reload sounds synchronised that were bad - these adjustments are not taken from other mods but some of the sounds have been taken from various sources. * Weapon configs and ammo configs tweaked as well as some descriptions altered. * Some NPC tweaks - bandits are a bit harder to kill, npcs stand up to mutants better. * Mutants tweaks - some are more aggressive and some are a tad more difficult to kill. Known bugs: 1. Lebedev will reappear after leaving the room at the beginning of a new game - he disappears after a short while. 2. Crosshair doesn't stay turned off between level loads / game loads. My original work here is strictly limited to weapon, ammo, npc, mutant and items config tweaks - I make no special claim to those config changes - the rest is from various other mods as Ive indicated. Acknowledgements: Decane Dezowave Karstux Remcov alienempyr - and any others are welcome to identify themselves and I apologise if I've overlooked any specific permissions requirements which if any will be unintentional oversight.

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4706 downloads

Uploaded:10-13-2009

Realistic Weapons Ballistics and Sounds

realisticweapons.zip | 2.21 MB

625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in the other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON)

Download

237 downloads

Uploaded:10-08-2009

Weapon Histories

wephist11.zip | 39.93 KB

weapons. The other file sets new game_relations between factions like in Clear Sky, but also links the price of goods to NPCs (but not Traders) to their attitude to you and based on your reputation.

Download

188 downloads

Uploaded:10-05-2009

Weapon Histories

wephist10.zip | 31.58 KB

tie-ins to the STALKER universe by including speculation on how it got into the Zone and who might have them. There are several entries for weapons that aren't in vanilla STALKER, so I encourage installing the Gosuke's P90 and PKM mod as well as AEM, Arsenal, and the Trader mod to unlock the TOZ34. This is updated from version 0.8 and includes ammunition information and minor formatting corrections.

Download

801 downloads

Uploaded:09-09-2009

Rifle Mod

rifle_mod_v1.3.zip | 3.34 MB

changed. Hit power has been changed to be more appropriate to the weapon class. Bullet speeds and range have been increased to match ammo class. Sniper rifles now have 10x scopes, hit harder and greater range. Very deadly! ALL rifles have multi fire rates, except sniper (SVD and SVU). PKM (RPK) now has multi fire rate, single, burst and auto. Now has zoom Ironsight with closer tolerance in that mode plus the ability to sprint with it in relaxed mode. Has a slightly higher hit power, more appropriate to its weapon class. It does not have silencer capability. 16x9 values NOT tested nor can I assure they will work in widescreen, don't have a widescreen monitor. ALL rifles now have silencer capability (some via tech upgrade only) and all tech mods are available to use. Exception to the silencer is rifles that already have a silencer permanatly installed and sniper rifles. Bear in mind that some tech mods may have an effect that works against another, so choose wisely. Also most upgrade factors have been improved and costs have been changed accordingly to improvement. IE: Rifles can carry more ammo in a clip with upgrade, but the cost to do this has gone up dependent on the weapon and the number of rounds added. Standard scopes are improved in power. IE: a 2x = 4x, 4x = 6x. Exception is the FN2000/G36 scope which is really in 5x, not powers of 6. Yes.... a mystery to me, something hard coded. (A note on scopes, I discovered a glitch with the tech upgrade scopes for sniping and wide field view. If you buy the 6x or 1.6x scope from a tech... it will work, BUT DO NOT UPGRADE the rifle afterwards or you will lose that scopes upgrade power, even if you just put a silencer on it! It WILL revert to standard power scope of 4x. So buy that scope as your last upgrade. This is a glitch even in vanilla STALKER. I have no fix for this yet, but am working on it.) New weapons and weapon upgrade XML TEXT that reflects the weapon a little more accurate. Didn't change .dds icon files with this release to reflect changes. English text only, sorry. IE: in L85A1, tech upgrade SUSAT Scope upgrade icon shows 4x when it really is a 6x, though text is correct. Be mindful of the glitch I mentioned above! Binoculors have been given a 10x power rating. Grenade launchers have a slightly bettr range and hit impulse radius. Silencers.... they go phhttt, what else can I say. Knife is stronger and has a slightly better reach. RPG and grenades not added to this mod.

Download

281 downloads

Uploaded:09-09-2009

Stalker Skin Pacc

stalkerskinpacc_1.0.rar | 7.48 MB

camo Sposn Camo and a Random known as Urban Coffee (Fall camo and Urban camo vest)

Download

151 downloads

Uploaded:09-03-2009

Stalksuit Russian Camo

stalksuit.zip | 1.77 MB

Download

3689 downloads

Uploaded:08-28-2009

Total Factional Warfare

total_factional_warfare_v0.9beta.zip | 95.96 MB

faction in control of the whole Zone. For the purpose of the mod the main story has been completely removed, and to add to the flavor I created a new main character and a new back story. Please read the [b]whole[/b] README below during download. This version is the current, stable, version. New game required in order to play.

Download

1000 downloads

Uploaded:08-21-2009

Total Factional Warfare

total_factional_warfare_v0.8.8beta.zip | 95.97 MB

faction in control of the whole Zone. For the purpose of the mod the main story has been completly removed, and to add to the flavour I created a new main character and a new backstory.

Download

1366 downloads

Uploaded:08-15-2009

Pistol Ironsights Mod

pistol_ironsights_mod_v1.1.zip | 1.59 MB

spent many hours dialing in the pistols to shoot correctly, but not to effect it so it is spot on every time. Simply, I did not mess with the radius and deflection aspects. Next I cleaned up the code layout that occurs from unpacking, which leads to some dirty code. I spent many hours testing and trying to make sure that there were no issues, but I can't assure that every machine will be flawless. All tests were done under maximum game settings.[/quote] Updates: Ver 1.1 - Added a pistol that was overlooked when zipping this mod together, the SIG 220. Sorry all for the oversight.

Download

2044 downloads

Uploaded:08-14-2009

Pistol Ironsights Mod

pistol_mod_v1.2.zip | 3.05 MB

to a closer aim tolerance to front and rear sight, much more accurate at distance. Improved hit power balance between weapons and their tech upgrades. Corrected and removed the crosshair zoom on SIG 220.... Opps, I was tired and that slipped through! What you will find in this mod: ALL pistols have ironsights. (*Tested in 4x3) Prices for pistols have been changed. Hit power has been changed to be more appropriate to the weapon class. IE: a .45 hits harder than a 9mm, but is harder to control and some what less accurate when fired quickly. Bullet speeds and range have been increased to match ammo class. ALL pistols have multi fire rates. (Yes I know it is not accurate to the gun, but it was for fun. If that bothers you, just leave it set on single shot.) ALL pistols now have silencer capability and all tech mods are available to use. Bear in mind that some tech mods may have an effect that works against another, so choose wisely. Also upgrade factors have been improved and costs have been changed accordingly to improvement. IE: Pistols can carry more ammo in a clip with upgrade, but the cost to do this has gone up dependent on the weapon and the number of rounds added.

Download

311 downloads

Uploaded:08-07-2009

3rd Incremental Patch for SC09 v1.32

3rd_incremental_patch_for_sc09_v1.32.rar | 11.8 KB

that GSC Game World didn't fix and artistpavel neither. This patch is authorized by artistpavel (SC09 author), so don't blame me for Copyright rights ;) Enjoy!

Download

400 downloads

Uploaded:08-07-2009

2nd Incremental Patch for SC09 v1.32

2nd_incremental_patch_for_sc09_v1.32.rar | 1002.23 KB

author) so don't blame me for copyright rights! ;) Enjoy!

Download

307 downloads

Uploaded:07-30-2009

Merc UK camo

cs_merc_uk_camo.zip | 1.45 MB

the urban camo to suit the UK mp camo)

Download

301 downloads

Uploaded:07-20-2009

ElcanDR

elcandr.zip | 977.58 KB

Download

8622 downloads

Uploaded:07-20-2009

Float 32 Mod

float32_2.0.msi | 274 KB

on that page. The mod increase performance for about 30% and get shadows and lights to look smoother. Enjoy!

Download

2010 downloads

Uploaded:07-17-2009

Faction War Changes Mod

faction_war_changes_mod.zip | 34.89 KB

respawns every game hour, and the factions will try to take all of the points that they are assigned in the all.spawn and faction.ltx files not just the entrances and exits option 2 is lower squad numbers, respawn every 3 game hours, all points enabled option 3 is high squad limits, respawns every hour, all points. option 4 is normal faction war except respawns every game hour.

Download

825 downloads

Uploaded:07-14-2009

Level Musics

level_musics_v0.5.zip | 42.82 MB

level.

Download

3724 downloads

Uploaded:07-13-2009

Reaper's Photo Realistic Weapons

reapersrpw.rar | 79.84 MB

Każda tekstura posiada swoja bumpmapę, ikonę itd. Tekstury są w 2 wersjach, dla Cienia Czarnobyla oraz Czystego Nieba. Do tego specjalne wersje dla najpopularniejszych modów: Priboi Story oraz Oblivion Lost. UWAGA, by tesktury dobrze działały z wspomnianymi modami patrz INSTALACJA w ReadMe!!! This is a reskin for all weapons, ammo, scope rectiles and knife for S.T.A.L.K.E.R. Shadow of Chernobyl and Clear Sky. All new textures have got their own bumpmap, icon etc. There are also special versions for mods: Priboi Story and Oblivion Lost. IMPORTANT, for correct installation check INSTALLATION in ReadMe!!! PS Szkoda, że można hostować tylko 10 screenów... Więcej screenów w paczce. Sorry, I can’t show You more screens. Fileront gave place only for 10..More screenshots in package. Reaper

Download

12568 downloads

Uploaded:07-12-2009

Clear Sky Patch

stkcsforpackefigspcjhpatchany10.zip | 70.16 MB

Alt+TAB task switch error, when the OS didn't have other windowed applications running Single player: * fixed an error with stalkers using non-combat smart-covers during fight Network game: * fixed an error with different CD-key case * console command make_config_dump no longer leads to game crashes * console command make_config_dump no longer leads to FPS reduction * improved anti-cheating system * added important packages encryption feature * extended the number of parameters transferred by make_config_dump console command * changed the system of banned player check

Download

217 downloads

Uploaded:07-12-2009

Bandit Characters fix update/Duty UG soldier fix

bandit_characters_no_attack_fix_duty_ug_soldier_fix.zip | 9.21 KB

the dialogue, get the stash and do any additional quests that he offers. Once the snork attack is over he is normal again and can be killed.

Download

337 downloads

Uploaded:07-10-2009

OGSM English Instrument Variation Addon

ogsm_eng_iva.zip | 957.51 KB

OGSM Team, and to Remco for his English translation. Many thanks to all of you! In OGSM, the ability to purchase and "play" guitars and harmonicas was implemented. Activating the item would play a single sound file for each instrument. The Instrument Variation Addon (IVA) adds 6 new sound files for the guitar, and 3 for the harmonica, picked randomly when the item is used.

Download

617 downloads

Uploaded:07-10-2009

Realistic weapon damage mod

realistic_weapon_damage_mod_v1.0.zip | 626.76 KB

use a silencer and the SiG 550 can be attached with a SUSAT scope and silencer. Enjoy!! By ImperialTrooper Be free to do as you please with this mod - :)

Download

431 downloads

Uploaded:07-09-2009

SoundEFX

sound_effects_v06.zip | 48.61 MB

have been edited and re-commented for proper playback in-game. Level Musics replaces many of the in-game ambient musics with more ambient, atmoshperic and darker musics. THIS MOD IS STILL UNDER DEVELOPMENT!!! FEEDBACK WOULD BE GRATEFUL!!!!

Download

11251 downloads

Uploaded:06-26-2009

ATM Sleeping Bag

atm_sleeping_bag_v1.0.0b.zip | 568.92 KB

below for details. Thanks to RemCoV (OGSM) for supplying the original Russian version of the mod.

Download

371 downloads

Uploaded:06-23-2009

New Hud for Clear Sky

new_hud_v_1.2.7z | 1.28 MB

Download

6159 downloads

Uploaded:06-20-2009

Faction Commander

factioncommander_2.5_final_patch1.rar | 36.12 KB

entrence of Agroprom. * Side quest of Stalker scientific group at the swamp of Agroprom. * Main quest of Stalker messenger at the lagoon of Garbage. (haven't tested it yet, sorry) * some other side quests that I don't have time to test...

Download

241 downloads

Uploaded:06-15-2009

Clear Sky Desert Skin

clear_sky_desert1.2.7z | 6.16 MB

Download

153 downloads

Uploaded:06-10-2009

Clear sky desert skin

clear_sky_desert1.1.7z | 8.06 MB

Download

352 downloads

Uploaded:06-10-2009

AMK1.4 Clear Sky Dynamic Music Add-on

amk_1.4_addon_clear_sky_dynamic_music.rar | 32.2 MB

couldnt find any mods out there that had it. So I made my own. This is an Add-on to the AMK1.4 mod + AMK Dynamic Music Pack. Basically it just overwrites the HL2/UT/Quake AMK Dynamic Music with my Clear Sky Music that I ripped out of the Clear Sky Game. So you MUST have the AMK Dynamic Music Pack + the patch for it installed FIRST before you overwrite it with my Add-on... This is pretty much and Add-on for an Add-on. Links for the AMK1.4 + ENG Patch + AMK Dynamic Music + Patch are in this pack if you dont have them already installed. Also in this pack are the old AMK "HL2/UT/Q Dynamic Music"s incase you feel like reverting back. THIS ADD-ON IS STILL UNFINISHED I was unable to rewrite the scripts (kept getting CTD's) so I just replaced the old dynamic music files with the Clear Sky ones, so the Clear Sky tracks are fairly short (As short as the AMK ones are). I'm in the middle of trying to get help from AMK team on writing full scripts for these so they play just like they would in Clear Sky. However, how it is right now is still good, it just has shorter tracks that loop. -------------------------------------- What I mean about why its short is: AMK has 14 tracks that play roughly 4-8 audio files that just loop. STALKER Clear Sky has 3 tracks that play roughly 20 audio files that will loop. I couldnt rewrite the scripts so it only played 3 tracks with 20 Clear Sky Audio files at random so I had to make 14 tracks with roughly 4-8 audio files in each track to match the AMK mod so it wouldn't CTD. -------------------------------------- Here you can hear what it sounds like... http://www.youtube.com/watch?v=aw7loO19-4E http://www.youtube.com/watch?v=U9_Y6lYbWGQ I hope you enjoy it. --------------------------------------

Download

294 downloads

Uploaded:06-02-2009

Bandit Characters No Attack Fix

bandit_characters_no_attack_fix.zip | 6.1 KB

no longer attack or leave the base. More Details in Readme below

Download

103 downloads

Uploaded:06-02-2009

Clear Sky Desert Skin

clear_sky_desert.7z | 7.43 MB

Download

227 downloads

Uploaded:05-30-2009

Blockpost Leader Fix

blockpost_leader_fix_for_fc_2_5final.rar | 1.62 KB

continue the main quest). This small file will fix that. I've been doing this for my own fun (and my own mod), but if, by any chance, you can contact the author of the Faction Commander mod, feel free to let him know about this bug.

Download

3394 downloads

Uploaded:05-27-2009

STALKER Complete 2009

stalker_complete_2009_patch_1.32.7z | 178.07 MB

most immersive, atmospheric shooter, or you're back for replay, this mod is for you, I'v been working on it for several months and here it is, the world of STALKER like you've never seen before with graphics 2.0, unlike other global mods, this one doesn't alter the original story and gameplay: STALKER Complete 2009 Version 1.32 by artistpavel ---------------------------------------- This mod has been created with a thought of bringing the beautiful and immersive game of STALKER from the last generation era, when it was created to an up-to-date experience you'd expect from games you play in 2009. I did not try to include every single mod out there that changes the game beyond recognition, that was not the point. The following list is the carefully chosen essential collection of most advanced and aesthetically pleasant modifications, created by talented concept artists and programmers in the past 2 years. These are meant to technically and artistically enhance the game without compromising the original feel and atmosphere developers meant you to see. You'll notice every single detail has been retouched and has a polished feel to it. This is ideal for first time players or people who have beaten the game when it first came out and now are coming back to replay it on new rig with higher resolution and better graphics. Screenshots can be found here: http://www.flickr.com/photos/artistpavel/sets/72157608341111036/detail/

Download

1226 downloads

Uploaded:05-24-2009

Bump Mapped 1935 Hand Texture

1935_hands_bumpmappedv1.rar | 600.03 KB

other pretty bump mapped objects :)

Download

1726 downloads

Uploaded:05-24-2009

Commando_ray's Mod Compilation

commandorays_mod_compilation.zip | 218.26 MB

maps - etc. Tested only on 1.5.0.4

Download

1831 downloads

Uploaded:05-21-2009

Photorealistic Zone v1.0 for Oblivion Lost 2.2 Compatibility Patch

photorealistic_zone_v1.0_for_oblivion_lost_2.2_patch.zip | 199.36 KB

correctly merges the texture.ltx files from both mods. I've included compatibility patches for Oblivion Lost 2.2 and Oblivion Lost 2.2 merged with Arsenal RC1, if you happen to use that. I've also included patches for the new Photorealistic Zone - Creatures v0.6 mod aswell, you may download this mod from Argus' website. There are 4 options: Photorealistic Zone v1.0 for Oblivion Lost 2.2 Photorealistic Zone v1.0 for Oblivion Lost 2.2 + Arsenal RC1 Merge Photorealistic Zone v1.0 + Photorealistic Zone - Creatures v0.6 for Oblivion Lost 2.2 Photorealistic Zone v1.0 + Photorealistic Zone - Creatures v0.6 for Oblivion Lost 2.2 + Arsenal RC1 Merge Each option has one file - textures.ltx.

Download

2278 downloads

Uploaded:05-18-2009

Clear Sky Faction Mod

csfm_2.4.7z | 186.16 MB

customization Check CUSTOMIZATION READ ME!

Download

395 downloads

Uploaded:05-10-2009

LowTech Bandit FIX

lowtech_bandit_v.2_fix.zip | 4.46 MB

updates v.3 update- still working on assalt bandit for cs and rookie Hope you enjoy stalkers! =D

Download

106 downloads

Uploaded:05-10-2009

LowTech Bandits

lowtech_bandit_v.1.zip | 3.64 MB

Download

1155 downloads

Uploaded:05-09-2009

Ambient Audio Overhaul pt.3

pt3_aao_v18.zip | 153.7 MB

realistic ambient audio files. AAO v1.8 now includes dynamic environments, ever game level now has it's own "tone."

Download

1037 downloads

Uploaded:05-09-2009

Ambient Audio Overhaul pt.2

pt2_aao_v18.zip | 48.64 MB

realistic ambient audio files. AAO v1.8 now includes dynamic environments, ever game level now has it's own "tone."

Download

1533 downloads

Uploaded:05-09-2009

Ambient Audio Overhaul

pt1_aao_v18.zip | 40.98 MB

realistic ambient audio files. AAO v1.8 now includes dynamic environments, ever game level now has it's own "tone."

Download

375 downloads

Uploaded:05-09-2009

Old military PDA skin

pda_military_old_style.rar | 734.14 KB

textures.

Download

253 downloads

Uploaded:05-07-2009

New Strelok Icons for Marked One

new_strelok_icons_for_marked_one.zip | 2.02 MB

with OL2.2 or OL2.2 + Arsenal Merge.

Download

1446 downloads

Uploaded:05-04-2009

Gnomus Scopes Addition

gnomus_scope_addition_2.zip | 1.44 MB

format are included.

Download

1557 downloads

Uploaded:05-04-2009

Natural English Language Mod 1.0 for Oblivion Lost 2.2 + Arsenal RC1 Merge v0.2

natural_english_language_v1.0_ol2.2arsenal_rc1_merge.zip | 58.88 KB

came with Oblivion Lost 2.2, aswell as a ton of other things that in general makes the mod A LOT better. Unfortunatly if you tried to use the mod with Arsenal RC1 merged into Oblivion Lost 2.2, you either got a crash or some features were missing. This small patch fixes that crash and adds the mod's features to the Arsenal RC1 files. I've also added some other fixes I've made. This is sort of a temporary patch until elgen can release a new official version that's compatible with Oblivion Lost 2.2 + Arsenal RC1 Merge. REQUIRED MODS: ---------- Oblivion Lost 2.2 Arsenal RC1 Oblivion Lost 2.2 + Arsenal RC1 Merge - v0.2 Natural English Language Mod 1.0 for Oblivion Lost 2.2

Download

692 downloads

Uploaded:05-04-2009

Clear Sky Patch

stkcs_rus_1509.zip | 47.59 MB

screenshots from the player’s screen. Improved integrated anti-cheating system that allows the remote admins to track the modifications in network game parameters. Fixed bug with killing the player after respawn. Improved player-checking system upon connection. Fixed bug with RPG-7. Fixed bug in buy menu. Added new effect High Definition Ambient Occlusion. Increased the game stability. Changes of game balance in Multi-player: - Increased damage dealt by "Tunder С14", "SA Avalanche ". - Added possibility to attach scope to "SA Avalanche". - "UDP Compact" pistol now has an increased cartridge (12 bullets).

Download

355 downloads

Uploaded:04-28-2009

Strelok Suit with Enhancement v1.1 patch

strelok_suit_compatibility_with_enhancement_v1.1_patch.zip | 433.26 KB

mesh. It doesn't replace the Stalker suit but adds a new suit to the Barman for sale. This mod also adds a new Marked One icon. Order of mods instaltation: 1. STALKER Enhancement v1.0 2. STALKER Enhancement update to v1.1 3. Strelok Suit (don't worry about overwriting Enhancement mod files, that's why this patch is out ;D) 4. Strelok Suit compatibility with STALKER Enhancement patch (this mod)

Download

251 downloads

Uploaded:04-28-2009

STALKER Enhancement Update to v1.1

stalker_enhancement_update_to_v1.1.zip | 481.19 KB

slots. Note for text bellow: equiped in slot = can be used via hotkey (knife, binoculars, light) Flashlight, binoculars, PDA, knife and detector which are equiped in slot (not belt but their own slot) are only shown in trade screen. To equip/unequip an item from it's slot you need to buy/sell it or move from/to chest. To equip a better detector first sell the old one then buy the new one. You can put their duplicates, which will be shown in the inventory, to the belt to make it look like you equiped them. They all weight 0 kg so no worries about unnecessary weight. Important/Attention: When one of above items is not equiped and it is on belt do not use the "move to slot" command via right-click menu or the game will crash.

Download

262 downloads

Uploaded:04-26-2009

SoundEFX

sound_effects.zip | 5.77 MB

sounds (e.g. broken glass, bullet ricochets, corpse thudding, drum hits, etc.) *mutant sounds (e.g. idle, eating, attacking, etc.) *actor sounds (footsteps, breathing, weapon hit, etc.) *some NPC sounds (human and mutant footsteps)

Download

297 downloads

Uploaded:04-25-2009

SEVA Stalker Suit

seva_stalker_suit.zip | 496.29 KB

Download

181 downloads

Uploaded:04-21-2009

Mini-mod For Gosuke weapon mod

bens_minimod.zip | 9.66 KB

because it is hard to come by in the Zone.

Download

550 downloads

Uploaded:04-18-2009

MissionMOD

missionmod.barkeep.zip | 196.49 KB

other changes.

Download

1174 downloads

Uploaded:04-14-2009

Gnomus Scope Addition

gnomus_scope_addition_1.zip | 771.41 KB

installed already (like Arsenal or Smp 2.3 that uses Arsenal weapons) then just replace that scope texture with this one renameing this texture appropriatly.

Download

323 downloads

Uploaded:04-14-2009

New Inventory Screens

inventory_screens.zip | 11.45 MB

you can choose from. Looks a lot better if you join like Bandits, and you have that kickass trenchcoat on. I also included a new Transparent inventory screen, you should be able to use this with whatever pictur you choose. I did not make this, Thnak Fanatical Commissar for his work on this.

Download

101 downloads

Uploaded:04-14-2009

Relentless Juiced Energy

23relentlessmod.rar | 2.26 MB

need help making the skins work with The Voodoo's Weather Overhaul mod for SHOC- can seems to use a different skin with this mod and overrides my skin. Also help still needed in finding and editing the Energy Drink item description to better reflect the mod change :P Hadk(timcnd1)

Download

1375 downloads

Uploaded:04-14-2009

Weapon Skins from S.C.S.H.I.S.B. Mod

waffenskins_scshisb.rar | 16.84 MB

our homepage: http://stalkermod.st.funpic.de/ Skins made by: Stollsteffen and Woronin

Download

797 downloads

Uploaded:04-06-2009

Restored TOZ-34 Shotgun

restored_toz34_shotgun.rar | 3.6 KB

1.0005 version, should work on other versions. POL: TOZ-34 jest bardzo rzadka bronia w grze. Ten prosty mod umozliwi ci kupno tej strzelby u Sidorowicza. Znajdziesz go na poczatku gry w Kordonie. Testowano na wersji 1.0005, powinno dzialac tez na innych.

Download

107 downloads

Uploaded:03-12-2009

Soldiers Icon Pack

soldier_icons_symphony.7z | 5.18 MB

Download

278 downloads

Uploaded:03-12-2009

CEEM

ceem_0.9.zip | 417.22 KB

on long ranges.

Download

472 downloads

Uploaded:03-12-2009

Skins Overhauled 2.0

skins_overhauled.rar | 27.35 MB

Download

503 downloads

Uploaded:03-12-2009

SEPULMAN'S HUD

sepulmans_hud.rar | 820.7 KB

Download

238 downloads

Uploaded:03-04-2009

CEEM

ceem_0.8.zip | 168.53 KB

Download

1542 downloads

Uploaded:02-19-2009

STALKER Weather Overhauled

swo_v3.0_quick_fix2.rar | 352.65 KB

Lost compatibility patch (working BETA)

Download

5056 downloads

Uploaded:02-17-2009

STALKER Weather Overhauled

swo_v3.0.rar | 220.93 MB

from SHOC, CS and StalkerSkies pack used. All of them hand-reedited - smart dynamic scheme creating random yet realistic weather condition chains - as always: sunrise and sunset timezone synchronization and semi-real, east-west sun arch - overall improvement in visual quality - easy installation process via full Smart Mod Manager support [b]Dynamic Weather Demonstration[/b] [b]Gameplay Demonstration[/b] [b]Atmospheric Demonstration #1[/b] [b]Atmospheric Demonstration #2[/b] [b]Screenshot Gallery slideshow[/b]

Download

843 downloads

Uploaded:02-17-2009

Natural_English_Language_v1.0_for_OL2.2.rar

natural_english_language_v1.0_for_ol2.2.rar | 290.68 KB

issues that stemmed from Russian to English translations in the OL2.2 mod itself.

Download

458 downloads

Uploaded:02-14-2009

ClearSky EnGraphos Mod

06.mod.moderate.rar | 2.3 MB

the artifacts properties to make it a bit more challenging.

Download

71 downloads

Uploaded:02-05-2009

Nuka Cola Pack

nuka_cola_pack_v1.zip | 2.78 MB

Download

3373 downloads

Uploaded:01-28-2009

Faction Wars

faction_wars.rar | 1.03 MB

they will do as they see fit, and each play is totally different, you can have quite a low key game, such as maybe duty and freedom having small skirmishes around each map and some factions spreading around, to it having a huge jump in wackiness, and have the monolith stream in from the north and take over the entire bar area from the stalkers and the duty. All is possible and all is random, given a small while, the zone will grow into a war zone, at the start it will seem the same, but later on you will notice a HUGE difference, and before you think this is some low key faction war spawns, think again, factions makeovers, troops around the zone in real time, in online and offline mode, unlike other faction war mods which just spawned a few people, this goes a step further, and unleashes a key aspect of the Stalker A-life in factions, which should have been there from the start.

Download

593 downloads

Uploaded:01-19-2009

Additional Nightvisions

additional_nightvisions.rar | 3.7 MB

interesting.

Download

371 downloads

Uploaded:01-17-2009

Requiem for a Menu

cs_requiem.zip | 4.19 MB

Dream" by Clint Mansell and his orchestra. It WILL pump you up. :) Enjoy.

Download

2928 downloads

Uploaded:01-17-2009

God Rays (aka Sun Shafts) Mod

blueshades_god_rays_mod.zip | 31.83 KB

mod for you. There are other mods out there that do it, but this one does just that and nothing besides that.

Download

288 downloads

Uploaded:01-12-2009

STALKER Hispano Clear Sky Dedicated Server Package

stalkerhispano_dedicated_e.exe | 319.64 MB

Sky Dedicated Server without the need of installing the whole game, and therefore it consume less resources. The main objective in this first release was to reach 1 Gb for the entire uncompressed pack and, as you can see, it is still an objective. Unfortunately, the remaining files of the package that will be removed on the next release are not so huge and taking into account future patches, probably the total size will increase release by release rather than go down. I would like to clarify that this package is not meant for piracy purposes, in fact, it has only the necessary files to run a Dedicated Server, and even some dlls are not here as they are not requested by the application; by so discard any possibility to obtain any illegal copy of the game from this package. New in version 1.4: -Patched to 1.5.08

Download

843 downloads

Uploaded:12-30-2008

Gosuke Weapon Mod 5

gosuke_weapon_mod_5_v11.7z | 2 MB

texture and sound. added new sprint motion. changed hud position. 2008/11/23 ver 1.0 first release.

Download

438 downloads

Uploaded:12-15-2008

NO Reloading

no_reloading.rar | 103.48 KB

Download

128 downloads

Uploaded:12-15-2008

Shiny Desert Eagle

shiny_desert_eagle.zip | 269.27 KB

Download

234 downloads

Uploaded:12-08-2008

Baretta And TOZ34 Retexture

baretta_toz_34.zip | 2.59 MB

Download

299 downloads

Uploaded:12-07-2008

scarification

scarification_v1_for_stalkershoc.rar | 2.74 KB

ambient expierience.

Download

290 downloads

Uploaded:12-01-2008

Beretta-92F -TEXTURE-

beretta92f_texture.rar | 2.16 MB

Download

3588 downloads

Uploaded:11-24-2008

Ballistics Mod

ballistics_mod_v.5.rar | 181.66 KB

log please see the readme below.

Download

227 downloads

Uploaded:11-16-2008

New Auto Pack

new_auto_pack.rar | 58.45 KB

sniper bullet edition) -The Walther p99 7.62x54 -Spas12 (shoots 50km far) Check the readme for full details!

Download

406 downloads

Uploaded:11-16-2008

Shade 117' Stalker' Faction Retexture Pack

13shade_117_desert_camo_pack_for_stalker.rar | 6.09 MB

Shade. Before rating the mod try it in game as the results can change!

Download

358 downloads

Uploaded:11-13-2008

Crosshair - SUSAT

crosshair_susat.rar | 759.69 KB

Download

324 downloads

Uploaded:11-09-2008

STALKERHispano Clear Sky Dedicated Server Package

stalkerhispano_dedicated_1_3.exe | 326.36 MB

Sky Dedicated Server without the need of installing the whole game, and therefore it consume less resources. The main objective in this first release was to reach 1 Gb for the entire uncompressed pack and, as you can see, it is still an objective. Unfortunately, the remaining files of the package that will be removed on the next release are not so huge and taking into account future patches, probably the total size will increase release by release rather than go down. I would like to clarify that this package is not meant for piracy purposes, in fact, it has only the necessary files to run a Dedicated Server, and even some dlls are not here as they are not requested by the application; by so discard any possibility to obtain any illegal copy of the game from this package. New in version 1.3: -Patched to 1.5.07 - New Map mp_industrial - Improved Size - Improved Manual - IP Ban List - Name Ban List

Download

1365 downloads

Uploaded:11-06-2008

Faction Commander

factioncommander_1.0.7z | 24.7 MB

classes of action codes. The commands include Default, Assemble, Expansion, Cancel, Attack, and Defend command. The action codes consist of Green, Yellow and Red code which represent the magnitude of an action. Non-player factions also have their commanders who use artificial intelligence and could make counteractions to their enemy. You could choose four levels of artificial intelligence, they are Disable, Normal, Hard and Insane.

Download

101 downloads

Uploaded:11-04-2008

TriggerHappy (Excessive Muzzle Flame Particles)

triggerhappy_v_0.1.zip | 486.96 KB

EggChen. Fun first, Realism Second. Sircostas.

Download

401 downloads

Uploaded:11-04-2008

Ballistics mod v.41

ballistics_mod_v.41.rar | 170.27 KB

Download

776 downloads

Uploaded:11-01-2008

Mutantparts v1.0 + AMK Mutants R3 [ENG]

mutantparts_v1.0_amk_mutants_r3_first_emperor_engv2.zip | 824.92 KB

every version of the game, however it's recommended to use 1.505 or 1.506 since it's not tested on other versions. Check the readme for full details.

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8493 downloads

Uploaded:10-30-2008

PDA Maps with Point Names - Map-Pack

pda_map_pack_1.2.zip | 10.56 MB

as well, and will look the same - tested on 1.5.05, but I've used files from 1.5.06 so there should be no problems - Military Warehouses is now 100% correct thanks to files from 1.5.06 - you DO NOT have to have 1.5.06 to have the SAME correct PDA map of Mil.W. level - old warehouses map and it's global-map-fix are gone from this mod - added my mod which makes dead bodies on minimap blue More details in README. Also, I have a new homepage, which contains mirrors for ALL OF MY MODS, and all versions (even the old ones). http://stalker.web-pda.info Discussion about this mod still take place on this forum: http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=18415&page=2&sec_id=22 You can also post comments here, or you can mail me, or whatever you like.

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616 downloads

Uploaded:10-23-2008

Spawner

spawner.7z | 2.45 MB

(though in russian). Also Helios mod spawns too much for the game to remain challenging. It is intended for v1.5.05 of Clear Sky, although works on 1.5.03 and 1.5.04 as well.

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390 downloads

Uploaded:10-19-2008

CS-Black Detailed Grey H&K MP5

csblack.detailed.grey.hk.mp5.rar | 972.69 KB

Googled the gun and came up with this look. It´s a mix of different MP5 styles and i think i got the look pretty nice.

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718 downloads

Uploaded:10-19-2008

CS Vehicles + Helios Spawn Menu + Time changer

cs_vehicles_with_helios_spawn_menu_time_changer.zip | 4.21 MB

main menu, Press F2 - slowest time factor F3 - default time facotr F4 - faster time factor F5 - fastest time factor

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601 downloads

Uploaded:10-18-2008

Clear Sky : Summoner Mod

summoner_v0.3.7z | 24.7 MB

addition, it's also possible to summon the mutants which are cut by the develpoers in the original Stalker, such as burer and chimera. In order to summon, you have to ensure there's at least one body part of a mutant such as "dog tail" in your inventory. The summoning process will consume the mutant's body part which correspond to the type of mutant that you could summon. Then go to the main menu by pressing ESC, and then press: key 1 : This allows you to summon a group of mutants instantly, which consumes all the corpse ingredients in your inventory. key 2 : This allows you to summon one of the weakest mutant, which consumes one corpse ingredient. key s : This allows you to summon one of the strongest mutant, which consumes one corpse ingredient. Each Type of creatures has diffent strength. The strength of the creatures you have summoned has something to do with your rank. For example, master has a much better chance to summon strongest creatures than novice. The dead body of a mutant has a chance to spawn corpse ingredient which could be used for summoning, the probability is 50 percent. This rule only applies to the mutants respawned after you install this mod. In addition, you could go to the bunker in Yantar and buy corpse ingredients from the scientist. This mod also integrates the time acceleration function which lets time elapse more quickly. To enable or disable it, go to main menu and press key F1. After installation, you don't need restart game to adapt this mod.

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232 downloads

Uploaded:10-17-2008

Alienz Hand Cannon

alienz_hand_cannon.rar | 419.22 KB

now comes with a 25 round staggered clip also included is an optional inventory text description that describes the weapon in detail

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845 downloads

Uploaded:10-17-2008

Reaper's Photo-Realistic SVD & AK-74S

reapersphotosvdak74s.rar | 10.42 MB

kolbę drewnianą, ale okładzinę przednią plastikową. AK-74S ma okładzinę oraz chwyt pistoletowy wykonany z plastiku tzw. "śliwki", materiał ten wprowadzono w latach 80. Dodaje także siatkę Dragunowa do PSO-1. Obie tekstury posiadają bumpmapy. ENG There are a new textures for SVD and AK-74S. Almost all are photoskined, so it is very, very realistic. SVD has got a wooden stock and plastic handguard, AK-74S has got furnitures made by "plum" plastic form '80. Also included PSO-1 new texture and bumpmaps. Sorry about english part. English it is not my familiar language.

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448 downloads

Uploaded:10-16-2008

PDA map with point names - Yantar

yantar_pda_map_with_points_1.1.zip | 808.61 KB

with mipmap levels in v1.1 ! Works fine, and there is only one file you need to use.. Rest of info in readme, I'll just point here to the original thread containing idea about this mod, and which will be updated with future versions and maps as well: http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=18415&page=2&sec_id=22 As a tip - you can find other versions and download mirrors there as well, including an all-in-one map-pack with all the maps I've made so far. Also make sure to check my Filefront profile in which you can find same kind of map mods for other levels too!

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560 downloads

Uploaded:10-15-2008

PDA map with point names - Swamps

swamps_pda_map_with_points_1.1.zip.zip | 2.86 MB

with mipmap levels in v1.1 ! Works fine, and there is only one file you need to use.. Rest of info in readme, I'll just point here to the original thread containing idea about this mod, and which will be updated with future versions and maps as well: http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=18415&page=2&sec_id=22 As a tip - you can find other versions and download mirrors there as well. Also make sure to check my Filefront profile in which you can find same kind of map mods for other levels too!

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756 downloads

Uploaded:10-14-2008

Endgame: S.T.A.L.K.E.R. Clear Sky

endgame_v1.08_for_stalkercs_by_chromatik.zip | 4.91 MB

not loaded/ saved while using version 1.07. This is irritating (believe me I know) but unavoidable as the new items are part of the save. If they are missing when the save game is loaded the game will crash. ---------------------------------------------------------------------------------------------- Features: 1.08 Change List (from 1.07) * Removed SIM New Items Mod due to user issues (may add a revised version later) * Reduced inventory weight to 100 * Tweaked detectors to make acquiring a new detector even more rewarding * Increased Bloodsucker base health (still not what it was in vanilla SOC/ CS) * Added the ability for Clear Sky Trader to upgrade more weapons (just about all of them actually, he's cool like that) * Reduced base weapon accuracy further to allow upgrades to be more substantial * Increased range of Toz a bit further but increased spread for balance

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344 downloads

Uploaded:10-14-2008

Alienz Pistol Pack

alienz_pistol_pack.rar | 1.3 MB

now ... I have not tested that though PB_PM [re-worked] with a 40 round clip and 2 & 3 round burst modes as well as full auto all pistols tweaked for accuracy & handling plus you can sight down the barrel now

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518 downloads

Uploaded:10-13-2008

PDA map with point names - Garbage

garbage_pda_map_with_points_1.1.zip | 894.31 KB

scratch using new methods (same as all my v1.1 maps). For details about what's improved see readme below! Now properly compressed and with mipmap levels in v1.1 ! Works fine, and there is only one file you need to use.. Rest of info in readme, I'll just point here to the original thread containing idea about this mod, and which will be updated with future versions and maps as well: http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=18415&page=2&sec_id=22 As a tip - you can find other versions and download mirrors there as well. Also make sure to check my Filefront profile in which you can find same kind of map mods for other levels too!

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541 downloads

Uploaded:10-13-2008

PDA map with point names - Cordon

cordon_pda_map_with_points_1.1.zip | 1.36 MB

with mipmap levels in v1.1 ! Works fine, and there is only one file you need to use.. Rest of info in readme, I'll just point here to the original thread containing idea about this mod, and which will be updated with future versions and maps as well: http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=18415&page=2&sec_id=22 As a tip - you can find other versions and download mirrors there as well. Also make sure to check my Filefront profile in which you can find same kind of map mods for other levels too!

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130 downloads

Uploaded:10-11-2008

PDA map with point names - Dark Valley

dark_valley_pda_map_with_points_1.0_corrected_readme.zip | 843.37 KB

need to use.. Rest of info in readme, I'll just point here to the original thread containing idea about this mod, and which will be updated with future versions and maps as well: http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=18415&page=2&sec_id=22 First part was map of Garbage which can be found here: http://stalker.filefront.com/file/PDA_map_with_point_names_Garbage;94726 I have also made Agroprom map here: http://stalker.filefront.com/file/PDA_map_with_point_names_Agroprom;94736

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146 downloads

Uploaded:10-11-2008

PDA map with point names - Agroprom

agroprom_pda_map_with_points_1.0.zip | 1.47 MB

to use.. Rest of info in readme, I'll just point here to the original thread containing idea about this mod, and which will be updated with future versions and maps as well: http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=18415&page=2&sec_id=22 First part was map of Garbage which can be found here: http://stalker.filefront.com/file/PDA_map_with_point_names_Garbage;94726

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374 downloads

Uploaded:10-11-2008

Smart Terrain - Data Spreadsheet

terrain_ids_vs_names_vs_coordinates_plus_spawns.zip | 35.24 KB

this point, and some lines I suspect trigger scripts which spawn monsters/people when certain quests are started - position (x-z-y) where the point stands in the level - direction (not sure what it does, also bunch of coordinates close to zero value.. included "just in case") What to do with this? If you are modder you'll find a use for it.. Few examples: - modding faction war targets (attack/defend quests) - modding spawn points for certain factions - finding your way around the map - ...

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746 downloads

Uploaded:10-10-2008

STALKER CS Reality

stalker_cs_reality_1.4_v1.5.05.rar | 159.03 KB

all firearms. Decreased detonation time for grenades. Raised accuracy of PKM, decreased feedback, changed cooldown time. Returned iron sights for all pistols, as it was in Shadow of Chernobyl. Fixed iron sights on all guns in which bullets flew too high: LR300, VAL, and Sig-550. Enabled moving iron sights. Sight bar size has been reduced. Slightly tuned settings on the machine gunner on Cordone, since his sniper accuracy really got to me. Fixed tracers. Disabled tracers for SVD, SVU, VAL, Vintorez, pistol rounds, and 12-caliber. Now only 5.45x39, 5.56x45, and machine gun bullets have tracers. Disabled flash for Vintorez, VAL, and PB (pistol with the integrated suppressor). Now only slight smoke appears after shooting, like for shots with a suppressor.

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2687 downloads

Uploaded:10-09-2008

SEVA Suit upgrade Mod (small fix)

seva_suit_upgrades_1.1.zip | 2.01 KB

SEVA suit, was missing and not working before. Sorry for the trouble

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12758 downloads

Uploaded:10-08-2008

Full Upgrades for Armors and Weapons Mod

full_upgrades_for_armors_and_weapons_mod_1.0.zip | 696.26 KB

fully upgraded pistols, which you couldn't before and fixes a few "problems" with some outfit files in v1.5.0.5 : * exo-outfits' composite plates upgrade doesn't work * o_svoboda_exo_outfit_up.ltx file is uncomplete/contains mistakes * o_scientific_outfit_up.ltx file contains some mistakes

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547 downloads

Uploaded:10-08-2008

Compass Fix

compass_fix.rar | 4.11 KB

naprawic bug u Lesnika w Czerwonym Lesie. Po prostu naprawilem artefakt zwanym Kompasem. Patch ten wspolpracuje z kazdym oficjalnym, wydanym przez GSC.

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4327 downloads

Uploaded:10-08-2008

Improved Sound Effects: Clear Sky

improvedsoundeffectscsv13.zip | 3.04 MB

Sound Effects for SoC. Files have been properly commented Replaced sounds to: -Weapon Fire, Reload, draw, and holster -Devices -PDA -Bullet hit flesh -Doors -bullet whine -Interface -3 detectors -actor footstep, death, hurt and pain -bullet impact -glass -wood -ragdoll -Nightvision -Barrel -Metal -RPG Explosions -Heli explosion and rocket -Ambient Backgrounds --v1.3-- Replaced sounds to: Ambient Background Actor hurt and pain -Added new sounds for weapon Draw, Reload, Silencer fire noises -Changed Contact sound -Changed chain hook noise for footsteps -Changed Generic Noise -F1 Grenade will use its own sound explode sound -Lr300, Val, Vintorez will use their own weapon reload sound instead of the gorza -Config file changes --v1.2a-- -Switched footstep tin and metal sounds -Synced hunting rifle and sawn-off shotgun reload. -Fixed sig550 reload and fire (whoops)

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955 downloads

Uploaded:10-06-2008

RedFacti0n's Gun Fire Sounds FIXED

redfacti0ns_gun_fire_sounds_fixed.rar | 360.41 KB

go. -==-==-==-==-==-==-==-==-==-==-==-==-==-==- Think your gun's sound weak? Does your Kalashnikov sound weaker than it should? Your machine gun doesn't sound like a machine gun? O_O Well this pack changes all that. Each gun has a unique fire sound to it and each one sounds like they are capable of putting down that bloodsucker running at you and not like your trying to kill it with a air soft gun. I am sure this will please anyone who likes to hear some oomf coming from the gun.

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901 downloads

Uploaded:10-06-2008

CS Horror Mod

horrormod_02.zip | 14.21 MB

this version but in future releases I will keep it a secret, this is mainly for testing purposes. You have to talk to the captured commander for the first time after talking to father valerian, this will activate the attack. There is also a new event when you ask the soldier under the bridge in cordon "who are you?" and follow the dialog chain. The Horror mod for CS is an attempt to create a "scarier" atmosphere to play in and generaly make survival a struggle. In its current state it is quite difficult. Even on novice you can be killed very quickly. You will have a hard time finding ammo and other supplies so don't run in all guns blazing or you will quickly find yourself lying face down in the dirt :) :Added in 0.2: (full feature list in readme below) - added extra mutant spawns in the swamps via dialog, some are large packs of mutants so be careful :). - Added a mutant attaack to the loner base in cordon, you have to question the commander for the first time and then they spawn. - Added a little something extra to the conversation with the military stalker under the bridge, you have to ask him "who are you?" to see what I mean. - you can now take out your weapons in a faction base. - changed the ammount of ammo recieved from the trader at the beginning of the game to be even lower. - Added 3 new music tracks that play in the swamps and cordon. - Removed the new dynamic music, might do this at a later date.

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174 downloads

Uploaded:10-05-2008

Dynamic HUD Elements

denizsi_dhe.zip | 200.84 KB

opacity as player's health decreases. That example also resembles my original intention: to replace the default HUD elements (health, armor, stamina, light, noise) with icons that would rather change colour or opacity instead of a horizontal or vertical straight "bar". By the time I achieved what I wanted, I noticed that I like my own custom "bars", I've previously made for myself, more, so I didn't want to do anything further than the "sweet-heart" example. Still, I thought somebody might find the functionality useful and I decided to release it anyway.

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951 downloads

Uploaded:10-05-2008

Fixed Widescreen Scopes (16:9)

fixed_widescreen_scopes_16_9_v1.0.rar | 4.07 MB

anymore; they are perfect circles. This is for those who want to run the stock scopes as GSC intended them to be, but run the game in 16:9 (Stalker at 1920 x 1080 with maxed out settings and Ultra Graphics Mod is a beauty, by the way). If anyone wants, I\'ll make a 16:10 version for the more common widescreen monitors. I run an HDTV, hence the 16:9.

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197 downloads

Uploaded:10-05-2008

Realism Graphic Mod

realism_graphic_mod_v1.2.zip | 920.15 KB

too much and the bloom which is not realistic is pressed down as much as possible. The sunlight to pour moves to real time. The sun rises in the east and the sun sets in the west in the evening. [/quote] This is a beautiful looking mod and a recommended download.

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2375 downloads

Uploaded:10-05-2008

Sky4CE SkyGRAPHICS Mod

sky4ce_skygraphics_mod_v1.5.rar | 52.31 KB

S.T.A.L.K.E.R, never seen in any videogame before (except some next-gen games which are still in development, e.g. Crysis , Unreal3 and others) The mod is based on the original Parallax Occlusion HLSL code (Policarpo2005, McGuire2005, Tatarchuk2006), heavily modified by Sky4CE to allow for a considerably higher performance and maximum optimization. You might have heard of Parallax Occlusion Mapping being referred to as Steep Parallax Mapping, Per-Pixel Displacement Mapping With Distance Function, Relief Mapping, Interval Mapping - all of those are alternative names for Parallax Occlusion Mapping. This technology creates a very close-to-life illusion of true relief , turning flat textures into something that looks much like an actual relief made of polygons. A similar effect can be achieved via Bump Mapping or Parallax Mapping, but the difference between Parallax Occlusion Mapping and these two is utterly astonishing.[/quote] Make sure you read the Read Me [b]CAREFULLY[/b] before using to see if you computer and settings can handle this graphics mod.

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575 downloads

Uploaded:10-04-2008

Fair Trade

fair_trade_1.0.zip | 24.24 KB

ridiculous markup that every trader has, however. By default, this includes luka00's Trader Mod, but if you don't want that included, there's instructions in README.txt on how to change that. Changelog: 1.0b - Original. 1.0 - Drastically reduced the payout for weapons/ammo/misc items, somewhat reduced payout for unique items, and artifacts/armour are still the same, because both are impossible to find. Increased the difference between friendly and neutral buying prices.

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451 downloads

Uploaded:10-03-2008

Black Desert Eagle

blackdeagle.rar | 971.13 KB

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565 downloads

Uploaded:10-03-2008

RedFacti0n's Gun Fire Sounds

redfacti0ns_gun_fire_sounds.rar | 546.71 KB

sound to it and each one sounds like they are capable of putting down that bloodsucker running at you and not like your trying to kill it with a air soft gun. I am sure this will please anyone who likes to hear some oomf coming from the gun.

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553 downloads

Uploaded:10-03-2008

Ballistics Mod

ballistics_mod_v.4.rar | 155.25 KB

is still very beta and not intended to provide perfect realism. It is merely a rough draft for getting as close to that point as possible. That being said, any feed back is GREATLY appreciated. I am looking for everything from general impression, to comparison of realism to real world experience (I have very little and am modding this based on information I have looked up on the various ammo types) My email is flankerx7@yahoo.com, also my GSC name is Elementlmage and this mod discussion link is : http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=17954&sec_id=22 ::::::::::::::::::::::::::::::::::::: ------------------------------------- Version .4 Alright, another new version and another shit load of changes. In this version I am delivering the long promised weapon changes with a little twist... Ironsights actually work now. Yeah!!! Horray for me! Anywho, I'd like to thank everyone who gave feedback for the last version. Also, you may be wondering why I skipped a version. .3 was internal only, I decided not to release it as there was not a big enough difference between it and .2 to justify it. The direction that it looks like I will be going in from now on is a complete overhaul of the weapons system in stalker. In the next release look for major changes to the upgrade system as well as minor tweaks to all previous changes. --------------- Note: I am not 100 percent sure if this mod will work with 1.5. I am having some issues with the patch ;) Anyway, there are no script changes or anyother changes that should conflict with and changes the patch made. For now, just cross your fingers and hope not to get a CTD ------------------------ Installation: 1. Place gamedata folder in X:Program FilesDeep SilverS.T.A.L.K.E.R. - Clear Sky - X being the drive letter you installed it to. 2. Edit you fsgame.ltx file to force the game to use the files in the gamedata folder rather than the ones its has stored in the database files Do this by editing the the $game_data$ line to read $game_data$ = true| true| This way it will use any files found in the gamedata folder first and overlook those already present in the database. Disclaimer: I in no way guarantee that this mod will not void you save games or cause unforeseen errors. However, if it makes you feel any better, it works just fine on my PC and install. ---------------------------- v.4 changes -Sakahrov, in order to finance his research, now sells rare weapons and a few additional ammo types. There is a ten percent change for each of the following weapons to be available: -f2000 -g36 -pkm -svu Also three new ammo types and one old favorite: -7.62x54 7n14 (there is a glitch, it still shows up as 7n1 ammo but it costs 1k vs 450, and yes it is that much better ;) -SP-5 (if you are tired of spending the cash for SP-6 or using those shitty PAB-9s) -M209 (now has a 15m kill radius, have fun!) -Vog-25p (now has a ten meter kill radius with dramtically increased lethality) -All assualt rifles as well as the Winchester and Spas have had their iron sights manually re-aligned -Pistols still have 1337 vision, I am debating whether or not to add iron sights back in. -Hit probabilities for the player(how likely the bullet is to count as a hit when the AI hits you) has been turned off. Cover and decent armor is HIGHLY recommended. This change is in no way masochistic if you play correctly. You are NOT Selvester Stalone!!! ----------- Weapon changes from .2 to .4 -All weapon hit_probabilities have been turned off. If you hit the target, it will count. -Abakan -base acc. changed from .6 to .45 -cam_disp changed from .1 to .2 -cam_disp_inc changed from .6 to .2 -zoom_cam_disp changed from .1 to .2 -zoom_cam_disp_inc changed from .5 to .2 -AK-74 -base acc. changed from .8 to .55 -AK-74u -base acc. changed from .9 to .8 -cam_disp changed from .5 to .8 -Beretta -base acc. changed from .8 to .65 -cam_disp changed from .6 to .8 -cam_disp_inc changed from .6 to 1.2 -1911 -cam_disp changed from 1.2 to 2.0 -Deagle -base acc. changed from .7 to .4 -cam_disp changed from 1.2 to 4.0 -Rape2000 -base acc. changed from .6 to .4 -cam_disp changed from .5 to .1 -cam_disp_inc changed from .5 to .15 -zoom_cam_disp changed from .5 to .1 -zoom_cam_disp_inc changed from .5 to .1 -grenade velocity launcher muzzle velocity increased to 76 m/s from 30 m/s -G36 -base acc. changed from .6 to .35 -zoom_cam_disp changed from .1 to .2 -zoom_cam_disp_inc changed from .1 to .2 -Groza -base acc. changed from .7 to .55 -grenade launcher velocity inc. to 76 from 30 -Browning HP -made it slightly less sucky, although GSC did come pretty close on the level of suck...and fail -L85 -base acc. changed from .8 to .5 -fail increased, ugh I mean, cam_disp changed from .4 to 1.2 -cam_disp_inc changed from .4 to .6 -zoom_cam_disp changed from .3 1.0 -ZM LR300(no, it's NOT the HK416....I wish it were;) -base ac. changed from .65 to .55 -MP5 -base acc. changed from .8 to .6 -cam_disp changed from .2 to .5 -cam_disp_inc changed from .5 to .2 -cam_disp_frac changed from .7 to 1.1 -cam_max angle_horz changed from 10.0 to 5.0 -zoom_cam_disp changed from .2 to .5 -zoom_cam_disp_inc change from .5 to .2 -zoom_cam_disp_frac changed from .7 to 1.1 -zoom_cam_angle_horz changed from 10.0 to 5.0 -Sig 220 -base acc changed from .6 to .5 -Sig 550 -base acc changed from .7 to .35 -SVU -base acc changed from .25 to .1 -HK USP -base acc changed from .7 to .55 -VSS -base acc changed from .25 to .15 -9x18 pbp -k_hit changed from 1 to 1.1 -9x19 pbp -k_ap changed from .45 to .55 -.45 ACP -k_hit changed from 1.6 to 2.0 -k_ap changed from .6 to .4 -.45 Hydro -k_hit changed from 2 to 2.5 -k_impulse changed from 3 to 1 -5.45 fmj -k_pierce changed from .85 to .6 -5.45 AP -k_pierce changed from 1.1 to .9 -5.56 NATO -k_pierce changed from .7 to .5 -5.56 AP -k_pierce changed from 1.2 to .9 -7.62x54 7n1 -k_pierce changed from 1 to .8

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469 downloads

Uploaded:10-03-2008

S.T.A.L.K.E.R Improved Gameplay

s.t.a.l.k.e.r_gameplay.zip | 40.12 MB

lots of gameplay improvements like increased weapon damage and recoil(Mercenary SCAR is not militarily trained but can perfectly control the recoil of any weapon) +lower accuracy this makes the game much harder in extended fire fights but in the brief faction war type fights it can be easier (Beware even on novice slugs and snipers kill you instantly!) oh,and no amazingly bright flashlight

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436 downloads

Uploaded:10-03-2008

Clear Sky Ambient Audio Overhaul

cs_ambient_audio_overhaul_v02b.rar | 23.89 MB

aggrevating Duty megaphone announcements, etc). This is currently a rough conversion of my SoC Ambient Audio Overhaul for Clear Sky. This mod is still in a beta form, as I'm trying to iron out some issues - ambient audio is handled much differently in CS than it was in SoC. Feedback is very much appreciated!! For the time being, enjoy!

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769 downloads

Uploaded:10-02-2008

No Garbage Mugging Fix

no_garbage_mugging_1.0a.zip | 2.03 KB

I'm assuming most people will want this one. If you wish to use it in your mods AND publish it, please give me credit for the find. Thanks.

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94 downloads

Uploaded:10-01-2008

Tweaked Desert Eagle Damage

tweaked_desert_eagle_damage_v1.zip | 3.55 KB

K EEEE R R Tweaked Desert Eagle V1.0 First Released 25/8/08 THIS IS MY 7th MOD!!!!!!!!!!!!!!!!!!!!!!!!!!!! I live in the UK but I have S.T.A.L.K.E.R North American Version This mod increases the hit power of the deagles by 10 and doubles the hit impulse factor. I have not tested this mod, so you will be the first to check it out. I did this because I thought the Big Ben and Black Kite were rubbish at their job.

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33 downloads

Uploaded:10-01-2008

Psychedelic Abakan

psychedelic_abakan.zip | 651.97 KB

something unique.

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248 downloads

Uploaded:10-01-2008

Extreme F1 Grenade

extreme_f1_grenade.zip | 412.49 KB

your system

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68 downloads

Uploaded:10-01-2008

GP 37 Reworked

gp37_reworked.zip | 245.75 KB

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159 downloads

Uploaded:10-01-2008

Raw\'s PLR + Rebalanced Weapons Mod 1.0 Hotfix

raw_plr_reb_weapons_1.0_hf.zip | 13.56 KB

were overwritten by PLR\'s mod.

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3147 downloads

Uploaded:10-01-2008

PLR\'s Realistic Weapons

plrsrealisticweapons_v2.5.rar | 375.63 KB

big damage boost and are no longer useless. an AKS-74U will kill a fairly well armored target with 3-4 shots to the chest with AP ammo and light armored targets like bandits will go down fast. -All weapons have had their accuracy improved, I used real MOA data where available, for example the AKS-74U will shoot about 1 inch groupings at 50m. I did not have MOA data for all firearms so I used educated guesses where needed, all firearms should perform fairly close to their real life counterparts. I did not have much MOA data for handguns but they all should perform in a believable manner. If you take your time it is very possible to headshot people from 100m with iron sights. The same applies to you of course so stealth is important, to balance this out guns do much more damage with silencers on then they used to to silencer headshots are possible to maintain stealth. -Weapons no longer auto-compensate themselves from recoil, after a shot you will have to manually readjust the gun to get it back on target, this makes the recoil of each gun a bigger factor when choosing it, adds an additional element of skill to firefights and long range shots, and makes semi-auto much more useful than it was before, firing a gun full-auto will require quick bursts and trying to dump the whole mag will result in the gun going out of control. This would have caused the AI to have lost all ability to recover from recoil, but luckily GSC saw this and had an unused command sitting around that lets you define a seperate cam_relax rate for the AI. -Muzzle velocities and weight have been adjusted where appropriate, for the most part GSC did a good job on these and they were all accurate, but a few like the SVD and SVU were set at very low leels compared to their real velocities. -Bullets will now travel much farther before the game stops tracking them, this will aid in long range plinking. This may cause an FPS drop in very large firefights though, I cant be certain. -SVU changed to an SVU-A to make it a bit more different than the SVD, it has reduced accuracy compared to SVD but it has the capability to fire full-auto at 600 RPM incase you have trouble up close. -New HUD positions as done by Angus McFisticuffs -Sights have been adjusted so you keep a 90 degree FOV with them raised, this feels much more natural and makes using the sights in close combat a lot easier. -Probably a few other things I\'m missing.

Download

310 downloads

Uploaded:10-01-2008

Super F1 Grenades

super_f1_grenades_v1.6_by_nomore.zip | 254.17 KB

sounds. The mod features: Extra powerfull Super F1 Grenades- Perfectly suited for eliminating packs of mutants. Super Rgd-5 Radioactive Grenades- Best used on targets resistant to bullets like Psuedogiant, and Exoskeleton Stalkers. Electro and Acidic Blood Rifle Grenades- Your all purpose "distance" round. these work well on just about everything, and they look cool too. M209 Radioactive Grenade- For when that Exoskeleton Stalker has a sniper rifle. RPG-7 Tactical Nuke Launcher- Rare and deadly, the ultimate weapon for any stalker. Guaranteed to keep you warm and safe at night in the Zone!!! All weapons using radioactive damage leave 60 seconds of green light after the explosion. I recommend using Full Dynamic Lighting for the best experience, and remember that the weapons are just as dangerous to the player, as they are to the enemy. Always Use Caution When Using Them!!!:)

Download

450 downloads

Uploaded:10-01-2008

Deadly Desert Eagle

deadly_deagle.zip | 215.86 KB

Download

914 downloads

Uploaded:10-01-2008

Deadly Snipers

deadly_snipers_v1.zip | 262.85 KB

Download

976 downloads

Uploaded:10-01-2008

Weapon Ballistics

weaponballisticsv1.rar | 93.85 KB

be compatible with mods like: ABC, or Faikies. The original weapon files were a bit off on the Muzzle Velocity, effective range, and speed of the bullet.Also I changed a few settings like now the OC-14 Groza now fires both 7.62(AK's),9mm (another version of the groza) and PAB-1rounds, so no need going off trying to find that "rare" Groza. Weapon names are updated and the real names. I also used tvanr's Weapon Changes that disables the zooming of non scoped weapons.[/quote]

Download

526 downloads

Uploaded:10-01-2008

AdvancedScopes Mod

ascopes_cccp_v11.0.zip | 854.79 KB

circle in the middle), check out the screenshots. [/quote]

Download

712 downloads

Uploaded:10-01-2008

Silent Silencers

silent_silencers_v3.0.zip | 183.82 KB

reload, draw, empty click, and holster sounds to be more quiet, and re-adjusted the silencer loudness of all the weapons that allow them, accordingly.[/quote]

Download

426 downloads

Uploaded:10-01-2008

G36 Crosshair

g36_zf.zip | 143.3 KB

Download

38 downloads

Uploaded:10-01-2008

Silent Silencers

silent_silencers_v2.0.zip | 167.38 KB

Download

369 downloads

Uploaded:10-01-2008

Don Pete XVII\'s Custom Crafted Killing Devices Mod

killing_devices_v1.zip | 11.33 KB

Spas-12 Ak-74SU 9x18mm Makarov (42 round magazine, alternative for MP5) Sig-550 at 7.62x54mm (Cheapo FN FAL copy)[/quote]

Download

425 downloads

Uploaded:10-01-2008

Knife Damage Mod

knife_damage_mod_1.0.zip | 46.86 KB

Download

399 downloads

Uploaded:10-01-2008

L85 Weapon Pack

l85_weapon_pack.rar | 28.2 KB

Download

121 downloads

Uploaded:10-01-2008

Rocket Duplicating Mod

rocket_duplicating_rpg_v_1_0001.rar | 120.26 KB

RPG rocket launcher has been modified to four rockets. The ultimate techinical system duplicates the rocket which has been loaded. When RPG's rocket is launched system duplicates it, without any additional resources.[/quote] Also included is the X-46 Suit, 7.62x54 'Vintorez' rifle, Anti-Radiation Leather Jacket, Scarecrow Selfmade Exoskeleton, and Uber Walther P99. Sound interesting? Be sure to check it out!

Download

583 downloads

Uploaded:10-01-2008

Accurate SA80A2

accurate_sa80a2.rar | 895.6 KB

very brief overview of this mod. In actuality, the changes run far deeper, and is very cool. :)

Download

342 downloads

Uploaded:10-01-2008

\'Vintorez\' Sniper Rifle Mod

7.62_vintorez_weapon_mod.rar | 253.19 KB

into the game, you are still able to purchase the old one if you want. [quote]This \"Vintorez\" sniper rifle has been modified with its bullet power, speed, fire modes and distance. Also its clip has been lowered to five bullets due to the 7.62x54 calibre. It has been modified to shoot single shots.[/quote]

Download

157 downloads

Uploaded:10-01-2008

STALKER Real Gun Names (Italian)

real_gun_names_mod_italian_translation.rar | 8.02 KB

file, except it's for a different language. :)

Download

111 downloads

Uploaded:10-01-2008

STALKER Real Gun Names (Spanish)

real_gun_names_spanish.rar | 257.71 KB

names and descriptions are all in Spanish. So if you can't read English, or you just want to brush up on your Spanish, you may want to check this one out. :)

Download

2300 downloads

Uploaded:10-01-2008

Weapon Damage Mod

weapons.zip | 94.02 KB

Download

2780 downloads

Uploaded:10-01-2008

Viper to Pistol Slot Mod

mp5viperslot1.zip | 129.86 KB

Download

21 downloads

Uploaded:10-01-2008

STALKER Real Gun Names (German)

realweaponnames_german_version.zip | 691.01 KB

mods: [url="http://stalker.filefront.com/file/;77804"]English Weapon Names[/url] [url="http://stalker.filefront.com/file/Italian_Weapon_Names_Descriptions;77725"]Italian Weapon Names[/url] [url="http://stalker.filefront.com/file/New_Weapon_Names_French;77602"]French Weapon Names[/url] [url="http://stalker.filefront.com/file/Spanish_Weapon_Names_Descriptions;77691"]Spanish Weapon Names[/url]

Download

344 downloads

Uploaded:10-01-2008

2 Tone Colt Skin

2tonecolt.zip | 324.43 KB

Download

2314 downloads

Uploaded:10-01-2008

S.T.A.L.K.E.R. Sound Overhaul

sound_overhaul_107rc1.rar | 14.24 MB

made for vanilla Stalker, so if you want to use mods that tweak the weapon ltx's, you'll need to merge the sound part from the ltx's included in this mod. -New ambient sounds (spooky night sounds, crickets, etc..) -New thunder sounds. -New anomaly sounds. -New interface sounds: Inventory, pda messages, detector, geiger counter, etc. -New bullet sounds: Impact and fly-by. -Integrated parts of annoying audio fix: No more "hello hello" at Yantar or "come in, don't just stand there" at the Bar... -New footsteps. -Replaced the "on alert" heavy breathing for npc's to a equipment clatter. (Thanks to johnnythewolf for the idea) -New main menu music.[/quote]

Download

259 downloads

Uploaded:10-01-2008

STALKER Weapon Sounds

stalker_weap_sounds.rar | 2.21 MB

Download

508 downloads

Uploaded:10-01-2008

STALKER Weapon Sounds

stalker_weap_sounds2.rar | 2.21 MB

Download

229 downloads

Uploaded:10-01-2008

Beep Remover

beep_remover.zip | 35.84 KB

stalker enters your mini-map.[/quote]

Download

160 downloads

Uploaded:10-01-2008

STALKER SOUND OVERHAUL CTD FIX PATCH

stalkersound1.06to1.06revapatch.rar | 576.92 KB

bad! Darius6[/quote]

Download

145 downloads

Uploaded:10-01-2008

Silent Bar Patrons

silent_bar_v1_by_vc.zip | 5.17 KB

that. :) I very much recommend this mod, especially to those who have played through the game multiple times and know what the Bar patrons have to say and all. A very nifty mod, this is!

Download

279 downloads

Uploaded:10-01-2008

New MP5 and L85 Sounds

mp5l85.zip | 45.87 KB

Download

634 downloads

Uploaded:10-01-2008

Fullmetal FM

stalker_fullmetal_fm.rar | 50.07 MB

Download

227 downloads

Uploaded:10-01-2008

Improved Sound Effects

improved_sound_effects_v0.8.zip | 1.53 MB

and all hit/hurt/pain sounds have been replaced as well. [quote] *v0.8 April 16, 2007* -Fixed game crash relating to Desert Eagle and bullet hit pain sounds having 2 channels -Fixed two wrong Shot Sounds used for ak74 -All hit/hurt/pain sounds replaced -Added separate die/hurt sounds for multiplayer -More weapon fire sounds replaced -All bullet Sounds replaced [/quote] A really groovy sound mod, and is definitely up there on the scale, rivaling other, top-notch sound mods - such as Akame's Sound Mod. :mepimp:

Download

1804 downloads

Uploaded:10-01-2008

Annoying Audio Fix

annoying_audio_fix_1.3.zip | 11.9 MB

the Scientist trader is one example. See the readme for full details!

Download

163 downloads

Uploaded:10-01-2008

PM and PB Sound Mod

pbpm_sound_mod.rar.rar | 117.54 KB

Download

253 downloads

Uploaded:10-01-2008

Annoying Audio Mod

annoying_audio_mod_1.2.zip | 11.67 MB

Download

199 downloads

Uploaded:10-01-2008

STALKER Audio Mod

annoying_audio_fix_1.0.zip | 2.2 MB

Download

208 downloads

Uploaded:10-01-2008

New AK74/2 Sounds

stanger4147_ak74_sound.zip | 103.17 KB

Download

3564 downloads

Uploaded:10-01-2008

S.T.A.L.K.E.R. - Priboi Story 1.1

priboi_story_1.1_fix2_for_1.0004.zip | 4.59 MB

from 1.1 release.

Download

110434 downloads

Uploaded:10-01-2008

Oblivion Lost 2.2 for 1.005

ol22_for_10005.7z | 169.51 MB

the best mod features: Total free play, modified A-Life, reality enhancement, better AI, faction wars with cooperative game play. It is recommended to play in HELL difficulty! This mod works properly only with 1.0004 and 1.0005 patch! Although the 1.0005 version is working with the 1.0006 patch as well, but that is just an MP Patch.

Download

406 downloads

Uploaded:10-01-2008

SSDangerdoom's Sig550 reskin

18dangerdooms_sig550_reskin.zip | 609.11 KB

nicholasanthoneymaxwell

Download

1336 downloads

Uploaded:10-01-2008

S.I.M.( New Items Only Mod) for CS v1.5.05

s.i.mcs_v1.5.05_items_only.zip | 14.47 MB

modders rescource and to add to other mods --I have added support in the readme for new modders who want to add this in their own mod and support for people who overwrite this mini mod with other mods. It give directions for which file to and lines to add to get this mod work with a mod such as solyankaeng, clearsky_carrymod, and every other popular mod out there. --I have tested this with 1.5.05 without issues, obviuosly i havent played through the entire game, but the contents in this mod have worked in the game just fine --the technical section which explains adding this mod to other mods and fixing it is included in the dowload readme, it was too large to put on the screen

Download

43 downloads

Uploaded:10-01-2008

Sapphire & Steel Knife

43sapphire_n_steel.zip | 169.5 KB

grip to make it something sexy.

Download

97 downloads

Uploaded:10-01-2008

Baphomets Blade

baphomets_blade.zip | 137.97 KB

blade and the knife grip to make it unique.

Download

101 downloads

Uploaded:10-01-2008

Pack Of Four Knives

pack_of_four_knives.zip | 612.13 KB

blades have been retextured from the existing vanilla knife model, as you can see I have retextured the blade and the knife grip to make these knives unique.

Download

144 downloads

Uploaded:10-01-2008

Kambo Knife

kambo.zip | 165.72 KB

grip to make it something unique it’s now a cross between a Bowie Knife and a Camo knife hence ( Kambo – knife / Camo / Bowie ).

Download

31 downloads

Uploaded:10-01-2008

Sapphire & Steel

sapphire_n_steel_v1.1.zip | 168.17 KB

grip to make it something sexy.

Download

89 downloads

Uploaded:10-01-2008

New Alba Exo Texture

new_exo_texture_by_degenero.rar | 626.15 KB

I don\'t like the original texture Copyright: You can use and modific this texture but, please, give me credits... ...Sorry for my bad english...

Download

303 downloads

Uploaded:10-01-2008

Improved Concrete Bump Maps

bumpedcrete.rar | 9.75 MB

Download

208 downloads

Uploaded:10-01-2008

Ghillie Suit SVD

ghilliesuit_svd_v1.0.zip | 1.95 MB

Download

28 downloads

Uploaded:10-01-2008

Red Diamond Blade

red_diamond_blade.zip | 166.12 KB

Download

92 downloads

Uploaded:10-01-2008

Exo Scary Clown Skeleton 3000

exo_scary_clown_skeleton_3000.rar | 478.71 KB

inside the zone beating the crap out of you, everytime you walk your way to the Prypiat? Would you like to give your grandmother a heart attack just for funzies? Do you get incredibly hungry everytime you see a kid around? Then Exo_Scary_Clown_Skeleton_3000* is the product you have been looking for!!! Simply put on this awesome exoskeleton and scare the crap out of your enemies! And with the provided mouth you can also easily eat kids... just like in the movies! _______________________ *Children NOT included.

Download

148 downloads

Uploaded:10-01-2008

Jamies Exoskeleton V2

jamies_exoskeleton_v2.rar | 588.11 KB

cool. Enjoy!

Download

174 downloads

Uploaded:10-01-2008

Winter Re-skin Suits for Some Factions (1.1)

winter_reskin_pack_for_some_factions_1.1 | 14.37 MB

Ex-skeleton. THere is a Discussion Thread in GSC Game World Forum about this re-skin called "[WIP]Winter Re-skin for some faction" at Mod Disscussion.

Download

210 downloads

Uploaded:10-01-2008

Duty "Red Camo" Retexture Pack by Degenero

duty_retexture_packv1.0.rar | 3.17 MB

pack for Duty Faction. ------------------------------------------------------------ Description ------------------------------------------------------------ This mod retexture the duty faction: -New Exo Red Camuflage Texture by Degenero... -New Duty Seva Suit with Red Camuflage by Degenero... -New Duty GasMask Suit with Red Camuflage by Degenero... -New Duty Suit with Red Camuflage by Degenero... IMPORTANT: My textures haven't MIP Map. IMPORTANT: This mod will be available in "A Freedom Story" (http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=13349&sec_id=1). More Screen here--> http://www.mediafire.com/?yyjynvnd5si

Download

31 downloads

Uploaded:10-01-2008

Jamies exoskeleton

jamies_exoskeleton.rar | 717.61 KB

Download

127 downloads

Uploaded:10-01-2008

Old version of Marked one face

stalker_old_version_face.rar | 276.68 KB

:P Instalation:Just copy act_stalker_face.dds to your gamedatatexturesact folder. But, if you are using my mod called Stalker suit with backpack you must to copy all two files :act_stalker_face.dds , act_stalker_face2.dds to the same folder ( gamedatatexturesact ) Enjoy!

Download

150 downloads

Uploaded:10-01-2008

Merc Captain

merc_captain.rar | 442.74 KB

Download

423 downloads

Uploaded:10-01-2008

Stalker Suit with backpack

stalker_hood.rar | 193.68 KB

Download

185 downloads

Uploaded:10-01-2008

Camo STALKER Suit

camo_stalker_suit.rar | 2.66 MB

Download

90 downloads

Uploaded:10-01-2008

Leather Pants for Bandits

leather_pants_bandit.rar | 567.65 KB

grant your wish and bestow upon the bandits leather pants. Sure they may get ripped in half by a bloodsucker at any moment, but hot damn they will look good during it.

Download

44 downloads

Uploaded:10-01-2008

Flannel Arms Reskin

flannel.rar | 493.52 KB

Download

169 downloads

Uploaded:10-01-2008

Siro\'s Monolith Pack

siros_monolith_pack.rar | 1.65 MB

Flecktarn camo pattern and unique color-scheme for the Monolith Exoskeleton. I chose white to be the faction\'s distinguishing color for obvious reasons. All Monolith characters have been re-skinned. I hope you like it.

Download

81 downloads

Uploaded:10-01-2008

Jamies Exoskeleton Black pack

jamies_exoskeleton_black_pack.rar | 3.58 MB

Orange 3.Black and Blue 4.Black and Light Blue 5.Black Stealth (from First Exo pack i put it in to round it off to five and it goes with the pack as it is black)[/quote]

Download

46 downloads

Uploaded:10-01-2008

Maroon Bandits

maroon_bandits.zip | 696.28 KB

Download

116 downloads

Uploaded:10-01-2008

Rookie Bandit Flannel Jacket

bandit.rar | 2.74 MB

Download

159 downloads

Uploaded:10-01-2008

Remastered Bandit Skin

scotthcsbanditskin.zip | 732.82 KB

shoes. \"The skin is now more realistic looking with, darker colors and more sharpness.\" It\'s pretty groovy looking, and it\'s suggested that you check it out. :)

Download

501 downloads

Uploaded:10-01-2008

Rookie Stalker Outfit Re-skin

stalker_rookie.zip | 3.7 MB

really awesome, and is definitely worth checking out. Props to KnifeInFace. :) This one weighs in at 3.7 MB.

Download

126 downloads

Uploaded:10-01-2008

Camo Arms V2

camo_arms_v2.rar | 1.78 MB

look cool... look best in full Dynamic Lighting naturaly... :P 4 colors to chose from. its still pretty rough but im learning as i go... -Type 2

Download

344 downloads

Uploaded:10-01-2008

Chernobyl TV

chernobyl_tv_v1.1.rar | 3.23 MB

animation any long (over standard 30 frames).

Download

25 downloads

Uploaded:10-01-2008

Rusty P.D.A.

rusty_pda.zip | 396.94 KB

Download

205 downloads

Uploaded:10-01-2008

Enhanced Water Textures

enhanced_water_textures_v1.0.zip | 194.45 KB

K EEEE R R Enhanced water textures V1.0 First Released 25/8/08 THIS IS MY sixth MOD!!!!!!!!!!!!!!!!!!!!!!!!!!!! I live in the UK but I have S.T.A.L.K.E.R North American Version This mod slighty changes to a more realistic aqua colour.

Download

51 downloads

Uploaded:10-01-2008

Pda Retexture

pda_retexture_v1.zip | 1.16 MB

K K EEEE R R Pda Retexture V1.0 First Released 25/8/08 THIS IS MY Fifth MOD!!!!!!!!!!!!!!!!!!!!!!!!!!!! I live in the UK but I have S.T.A.L.K.E.R North American Version This mod slighty sharpens and changes the texture for the pda. I have not tested this mod, so you will be the first to check it out

Download

34 downloads

Uploaded:10-01-2008

Snow Hand Reskin

snow_hand_reskin.zip | 1.12 MB

Download

38 downloads

Uploaded:10-01-2008

Sleeve pack by GRALL19

sleeve_pack.rar | 1.73 MB

Download

131 downloads

Uploaded:10-01-2008

Siro\'s British Soldier Pack

siros_british_soldier_pack.rar | 997.89 KB

made. I hope you all enjoy this pack as I did working on it. I don\'t have any problems with people modifying my work onr including it in a mod as long as I am given credit and no money is made.

Download

396 downloads

Uploaded:10-01-2008

4 PDA Skins

pda_skins.rar | 1010 KB

Download

104 downloads

Uploaded:10-01-2008

SRP Mod "Clear Sky Factor" Reskin

clearsc_skinforsrp.zip | 689.25 KB

the new Clear sky pictures and I think it looks kind of good :) Note, that you dont really need clear sky, you can replace the Ekolog (Blue guys) by renaming the act_clearsc.dds to act_ekologt.dds[/quote] In case you are wondering, this as a mod for a mod. It requires the SRP Mod ([url="http://www.moddb.com/mods/10436/srp-mod"]ModDB Page[/url])

Download

352 downloads

Uploaded:10-01-2008

High Res Bar Props

bar_prop.zip | 312.32 KB

Download

549 downloads

Uploaded:10-01-2008

Old Military PDA Skin

military_pda_skin.zip | 711.98 KB

Download

146 downloads

Uploaded:10-01-2008

Stealth Knife and Hands

stealthpack.zip | 826.47 KB

Download

28 downloads

Uploaded:10-01-2008

MaxBeer-VodkaMOD

maxbeervodkamod.zip | 959.75 KB

Download

30 downloads

Uploaded:10-01-2008

Police Uaz Reskin

police_uaz_reskin.rar | 939.37 KB

mod[/url] to work.

Download

43 downloads

Uploaded:10-01-2008

Kalashnikov Vodka

kalashnikov_vodka.zip | 248.35 KB

Download

31 downloads

Uploaded:10-01-2008

Nuke Juice

nuke_juice_v1.rar | 642.58 KB

Download

67 downloads

Uploaded:10-01-2008

New Hi-Res Medkits

new_hires_medikits.zip | 372 KB

Download

74 downloads

Uploaded:10-01-2008

New BAR 100 sign

sign_bar100.zip | 207.31 KB

Download

304 downloads

Uploaded:10-01-2008

High-res Cola Wars Pack

cola_wars_pack.rar | 1.36 MB

Download

311 downloads

Uploaded:10-01-2008

High-res Vodka Pack

vodka_pack.rar | 1.42 MB

Download

720 downloads

Uploaded:10-01-2008

High-res Food

food.rar | 457.51 KB

Download

128 downloads

Uploaded:10-01-2008

High-res Dharma Energy Drink

dharma.rar | 808.79 KB

Download

36 downloads

Uploaded:10-01-2008

Winnie Blue Cigarettes

winnie_blues.zip | 164.01 KB

the zone with Winfield Blues, soon after entering the zone he was stabbed by a \"mutated\" Stingray however his ciggies went all over The Zone and soon more and more stalkers brought in winfields.

Download

244 downloads

Uploaded:10-01-2008

High-res Smirnoff Vodka

vodka.rar | 476.66 KB

Download

282 downloads

Uploaded:10-01-2008

Cigarette Reskins

cigarettes.rar | 23.78 KB

Download

116 downloads

Uploaded:10-01-2008

Business PDA skin

business_pda_skin_v1.0.rar | 334.62 KB

Download

35 downloads

Uploaded:10-01-2008

Bawls Energy Drink

bawls.rar | 124.51 KB

Download

213 downloads

Uploaded:10-01-2008

iPhone PDA Re-skin

iphone_pda_reskin.zip | 276.69 KB

Superfly666!

Download

69 downloads

Uploaded:10-01-2008

Glock Retexture for H&K USP

glock_retexture_for_hk_usp_v_2.zip | 3.6 MB

A LLLL K K EEEE R R This mod slighty sharpens and changes the appearance of the H&K USP to look like a Glock.

Download

51 downloads

Uploaded:10-01-2008

Sharpened Weapon Textures

sharpened_weapon_textures_v1.zip | 7.48 MB

how to retexture skins from STALKER using Paint.NET.

Download

170 downloads

Uploaded:10-01-2008

Sharpened Weapon Textures

sharpened_weapon_textures_v2.0.zip | 10.11 MB

this mod, so you will be the first to check it out.

Download

83 downloads

Uploaded:10-01-2008

Chrome Knife

chrome_knife.zip | 245.29 KB

Download

114 downloads

Uploaded:10-01-2008

Rambo II Knife

ramboknife.rar | 100.41 KB

Download

83 downloads

Uploaded:10-01-2008

Blood Lust

blood_lust.zip | 168.65 KB

to make it something bloody.

Download

54 downloads

Uploaded:10-01-2008

Dragon knife

dragon_knife.zip | 942.28 KB

Download

154 downloads

Uploaded:10-01-2008

Siro's Ultimate AKS-74 Pack

siros_aks74_pack.rar | 9.83 MB

or the plastic magazine with green plastic handguards like from the default skin. Bumpmaps are included along with new sounds by Darius6.

Download

536 downloads

Uploaded:10-01-2008

LR300 Skin

lr300_skin.rar | 111.02 KB

that roughed up look present, so it still fits in with the zone.

Download

270 downloads

Uploaded:10-01-2008

Heckler&Koch G36K

desertg36k.rar | 977.4 KB

the new lighter skin. I hope you like it.

Download

119 downloads

Uploaded:10-01-2008

Heckler & Koch G36C

desertg36.rar | 740.58 KB

Download

98 downloads

Uploaded:10-01-2008

Green Sig 550

green_sig_550.zip | 660.54 KB

Download

204 downloads

Uploaded:10-01-2008

Abakan Camo

abakan_camo.zip | 449.69 KB

Download

58 downloads

Uploaded:10-01-2008

Siro\'s Bakelite Mag Modern AKS-74M

siros_bakelite_mag_modern_aks74.rar | 555.28 KB

still used to this day. AND they just look plain cool. I have also included sounds from Oblivion Lost by Darius6. Hope you like this skin.

Download

119 downloads

Uploaded:10-01-2008

Siro\'s Modern IZh-79 Pistolet Makarova

siros_modern_makarov.rar | 595.61 KB

the Russian police are issued nowadays as well. It\'s not matte-blackened, but not as shiny as before. Some sounds for this gun have also been included. Big thanks to Darius6 from the Oblivion Lost team for the sounds!

Download

418 downloads

Uploaded:10-01-2008

Enhanced Scope Reticles

stalker_scope_recticle_mod.rar | 1.69 MB

same time. I\'ve made the allusion of giving the shooter peripheral vision while looking down the scope. I\'ve also enhanced most of the reticles by making them more illuminated. ( For example, the Susat scope has a tritium coated reticle ) I\'ve also added some slight customization, such as a fully illuminated PSOP scope or a EOtech holosight reticle to replace the g36/FN2000 scope. However, these customizations are up to the user to use.

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157 downloads

Uploaded:10-01-2008

Siro\'s SPAS 12 Shotgun

siros_spas12_shotgun.rar | 361.06 KB

resemble a picture I used as a reference. I didn\'t use the whole 2215 skin due to the logo saying it was made by Benelli when in fact it was Franchi that produced this shotgun. Other than that, it was also very similar to the default skin. I did my best, I hope you like it. :)

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80 downloads

Uploaded:10-01-2008

Siro\'s Tactical Pistolet Makarova Mod

siros_tactical_makarov.rar | 111.18 KB

some people really have trouble with the game at first, and this provides a slight boost for those that just started playing. This modernizes the Makarov because the one in STALKER (although with a new-looking skin) was actually the older IZh-79 model with 8 rounds and no features of the newer models. Now the Makarov can hold 12 rounds in a double-stack magazine like the PMM, can mount a silencer, and its power has been raised slightly to make this gun not as useless as it is in the game. This mod also includes a better-looking (in my opinion) skin that I did. Now this handgun has a black non-reflective slide and the frame has been smoothed out and tweaked a bit, as well as the handle. This mod comes with a unique description for the Makarov as well as a realistic gun names mod I made myself. Descriptions of other guns have been slightly altered as well. I hope you enjoy.

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212 downloads

Uploaded:10-01-2008

Modern Colt 1911

modern_colt_1911.rar | 1.18 MB

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92 downloads

Uploaded:10-01-2008

DaBurners AK Reskin

daburners_ak_11.rar | 5.37 MB

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177 downloads

Uploaded:10-01-2008

UNMAINTAINED WEAPONS

unmaintained_weapons.zip | 3.85 MB

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58 downloads

Uploaded:10-01-2008

Dark Obokan

obokan_reskin_v1.rar | 2.72 MB

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9 downloads

Uploaded:10-01-2008

Dark Vintorez

darkvintorez.rar | 637.29 KB

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95 downloads

Uploaded:10-01-2008

Lr3000 Reskin

lr3000_reskin_v1.rar | 837.11 KB

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306 downloads

Uploaded:10-01-2008

Beretta 92FS

beretta_92_fs_inox.zip | 876.68 KB

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9 downloads

Uploaded:10-01-2008

Dark Vintorez

darkvintorezv1.3.rar | 4.3 MB

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247 downloads

Uploaded:10-01-2008

CAMO WEAPONS PACK

camo_weapons_pack1.zip | 5.45 MB

AN-94 \"Abakan\" [*]- VSS \'Vintorez\"/AS \"Val\" (as usual, they share their skins) [*]- TOZ-34 [*]- camo add-ons [/list]

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99 downloads

Uploaded:10-01-2008

Enfield L85 ReSkin

da_burners_iw80_a2.rar | 1.2 MB

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266 downloads

Uploaded:10-01-2008

Retextured Groza

groza_retexture_v1.zip | 743.84 KB

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37 downloads

Uploaded:10-01-2008

Rusty Knife Re-skin

rusty_knife_reskin.zip | 317.41 KB

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37 downloads

Uploaded:10-01-2008

Re-Skinned Knife

reskinned_knife.zip | 424.99 KB

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268 downloads

Uploaded:10-01-2008

Gold Knife

gold_knife_v1.zip | 288.08 KB

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61 downloads

Uploaded:10-01-2008

I86 Assualt Scope

l86_assualt_scope.rar | 1.21 MB

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63 downloads

Uploaded:10-01-2008

Bloody I86 Skin

l86_blood_texture.rar | 904.07 KB

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279 downloads

Uploaded:10-01-2008

Improved l85 Crosshair

crosshairl85.zip | 245.03 KB

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304 downloads

Uploaded:10-01-2008

Realistic Looking Weapon Pack

stalkerrealisticlookingweaponspack.zip | 3.97 MB

slide/silencer, grip lightened a touch -FORT-12 given black slide -P99 darkened and given black slide -P220 darkened -USP cleaned up and made not-green -MP5 made darker and peculiar gold bits eliminated -AKS74U darkened and given wooden pistol grip and foregrip -Winchester 1300 made black -LR 300 cleaned up a touch, given darker clip and simple camo job -G36 darkened, erroneous detail removed, inexplicable blue clip made correct brown -SVD and SVU darkened -resurrected old texture for grenades that makes RGD-5 black with red stripe[/quote] I highly recommend it for you realism nuts. :p

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245 downloads

Uploaded:10-01-2008

Ghost's AKS-74U

ghost_aks74u.zip | 13.53 MB

silencer when attached 4. orange stripe on mag to somehow indicate that it uses AKS-74U non-standard ammo 5. back and front end of the "internally integrated scope" 6. modified G36 scope lens with a light green marks under the black dot to help aim in darker areas 7. other minor modifications Features: 1. High accuracy, lower damage submachine gun 2. Firing modes: single, 2, 3, and Auto 3. Internally integrated scope -- not as powerful optics as on other add-on or fixed external scopes 4. Uses commonly available 9x18mm (pistol) ammo 5. Firing sound: added unique firing sound 6. Suppressed sound: added unique suppressed sound[/quote]

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181 downloads

Uploaded:09-30-2008

S.T.A.L.K.E.R. Gun Sounds Mix

stalker_gun_sounds_mix.zip | 4.33 MB

Gun Sounds, all those videos on YouTube, and every other gun sounds mix out there.

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88 downloads

Uploaded:09-30-2008

Darets - Fear Inside

darets_fear_inside.zip | 5.02 MB

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343 downloads

Uploaded:09-30-2008

STALKER Engine (video music)

stalkerengine.zip | 3 MB

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3081 downloads

Uploaded:09-30-2008

--Realism Mod Pack --

realismmodpackv2.0.7z | 3.22 MB

Clear Sky --Realism ModPack v2.0-- by RastaKoueR Game version: 1.5.0.5 (or newer) Game localization: EnG, FR. Release date: 2008-09-29 -Just install what you need. -Play. There is more info about mods in their own readme. ================================================================== Recommendations: - install all of the mods in the pack to get a realistic experience. (I stil have some bugs with factionWar though. Dunno why. So you may not want to install this one.) -WITH THIS MOD "-Real Weapon Behaviour and Ballistics-" You MUST NOTUPGRADE YOUR WEAPON REGARDING ACCURACY AND RECOIL, all the other upgrades (rpm,changeAmmo etc..) are fine. IF YOU DO UPGRADE ACCURACY OR RECOIL ----->you will end with an UBER WEAPON! with some weird things (like better accuracy when standing up than when crouching, recoil going a bit down..) But i tell you,this mod is worth it.. (if you still dont want this mod, delete the Gamedata/Configs/Weapons directory. But it will be vanilla then) Tw33kr is working on a fix as we speak. =================================================================== --Realism ModPack-- is basically a compilation of modifications that i liked/loved. It makes Clearsky what it should be. .AND FOR THAT I DEEPLY THANK ALL THE MODDERS. I kneel before you guys. To modders: small modifications may be made (by me) to some mods below, don't hesitate to mail me if that bothers you. Don't forget to install the S.H.A.R.P.E.R-texture Mod as it is to big for me to put it in this modpack. It makes the game even more beautiful and You can download it at http://stalker.filefront.com/file/SHARPER_FULL_version_832_textures;94212 ===================================================================

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1470 downloads

Uploaded:09-30-2008

Clear Sky Weapon Damage

clear_sky_weapon_damage.zip | 148.49 KB

the game were pretty useless.But that was the past! Now they improve the damage five times more than before! (Just for the detail -> every damageupgrade is ca. by 0.25! previously 0.5) It's based on my other mod "Faction weapons", that means... Sig550,LR300,L85 [...] < AKs,Abakan,Groza - damage AKs,Abakan,Groza < Sig550,LR300,L85 [...] - accuraty Thanks goes for Karstux -> he did the Ironsight - mod

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2623 downloads

Uploaded:09-30-2008

Non-degrading Armor & Extra Armor Features v1.0

nondegrading_armor_extra_armor_features_v1.0.zip | 5.79 KB

artefact slots. - No armor prevents the player from running.

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208 downloads

Uploaded:09-30-2008

Stalker Forever!: Wired PDA

stalker_forever_wired_pda.rar | 186.35 KB

GSC. Reworked coordinates, and voila here it is. Upcoming mod: major interface modification (in progress)

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7956 downloads

Uploaded:09-29-2008

(G) mod

g_mod_v_3_0_final.rar | 26.03 MB

Date: 2008.09.29 *********************************************************** * (G) mod version 3.0 final *********************************************************** Improved weapons & armors. Balanced weapon upgrades. Low degrading weapons. Suit weight bonus. Any trader buy fair price. Better starter items. Removes night (by ilurker) More ammo, weapon drop. 0.1% armor & artifact drop rate. Enabled weapons in HQs Minimap Mod - Blue Dot for Dead Bodies (v1.1) by Lux aka LuxZg Reskin: Darker weapons. Binoc (by Gnomus) Full screen scope (by Gnomus) Improved night vision (by ABC inferno) Knife (by ABC inferno) New Marked One Icon by Degenero.

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441 downloads

Uploaded:09-26-2008

CS Horror Mod

cs_horror_mod_01.zip | 18.6 MB

(hopefully) find it a lot harder to find ammo and other supplies so taking a more stealthy aproach is generaly the way to go. I have changed the menu music and the dynamic music, let me know what you think. I have only 1 dynamic track so far and it is the only one that plays, although it sounds different every time. If it starts to annoy you just turn the dynamic music off or delete the folder 'gamedatasoundsmusiccombat'. If you are running in static lighting the fog will look a bit off but any lighting setting above that and it looks normal. I'll make a static version soon. The mod is not finished yet so any issues you have or feedback you can let me know here or on the main thread at the GSC forums. :Still to do: - New music for every area and 2 more dynamic tracks - slight dialog changes to make it a much darker plot (maybe even a new plot but based around the same events so all that would be changed is dialog) - new spawns - add in easter eggs for horror film/game fans Dancalx

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1636 downloads

Uploaded:09-26-2008

Minimap Mod - Blue Dot for Dead Bodies

minimap_mod_blue_dot_for_dead_bodies_v1.1.zip | 1.5 KB

exchanged his orange color for light-blue (orange was way too similar to neutral stalkers on minimap) I hope you'll like it :) Rest of info in readme!

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3685 downloads

Uploaded:09-26-2008

Mechanic Upgrades MOD

tfish_mech_upgr_mod.zip | 13.2 KB

you know how to, you can add any that I missed as you find them. Tested with CS patch 1.5.0.4 but I wouldn't be suprised if it worked for earlier versions? Let me know. Should NOT need to start a new game; that is, it works fine with my 1.5.0.4 saved games.

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2353 downloads

Uploaded:09-26-2008

Accuracy and Weight

accuracyweight_mod.rar | 10.18 KB

before stopping completely.

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924 downloads

Uploaded:09-25-2008

Intro Music Clear Sky

intro_music_clear_sky.rar | 2.79 MB

very good alternative to the standard Clear sky intro music which I had hoped would be different fron S.T.A.L.K.E.R Shadow Of Chernobyl. I did not compose this piece, I found it a few years on a music site- I cannot find the name of the writer/ owner, so if anybody is familiar with it, please let me know so I can give full credits to them.

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1653 downloads

Uploaded:09-25-2008

Realistic Weapons and Ballistics by Tw33kR

realistic_weapons_and_ballistics_by_tw33kr.rar | 102.14 KB

ideal for incorporation into other mods. See the Key Features below and enjoy :)

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1134 downloads

Uploaded:09-25-2008

Improve Sound Effects: Clear Sky

improvesoundeffectscs_v11.zip | 2.22 MB

to: Weapon reload actor footstep (water) devices PDA Bullet hit flesh Doors -Fixed some off sync replaced reload sounds -Fixed pistols with improper draw sounds -Fixed certain weapon with improper fire sounds -Redone certain weapon fire and reload sounds

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1591 downloads

Uploaded:09-25-2008

Clear Sky Invulnerable Trader

clear_sky_invulnerable_trader_3.0.zip | 2.22 MB

with the last version. A problem with the meshes made all npc's invulnerable. I tested this by going on a killing spree. The result being, all npc's except traders, were promptly put out of their misery. So this is a fixed version. Thanks for downloading my mods, I appreciate the feedback for letting me know my mods are good or that I messed up and need to fix an error.

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219 downloads

Uploaded:09-25-2008

No Mini-Map Mod

nominimap_mod.zip | 2.71 MB

separate topics, I decided to post it here. Note that this mod only removes the mini-map; you'll still be getting beeps from your PDA detecting NPC's. However, if enough people ask for it, I'll update the mod to remove the beeps. I found them annoying, so I took them out of my game.

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1240 downloads

Uploaded:09-24-2008

SOC Nightvision

soc_nightvision_1.0.rar | 1.03 KB

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5437 downloads

Uploaded:09-24-2008

Flash Drive Mod

flash_drive_mod_3.0.zip | 16.12 KB

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811 downloads

Uploaded:09-23-2008

Russian Audio Mod

russianaudiomod.zip | 42.49 MB

will still be in english.

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972 downloads

Uploaded:09-23-2008

S.H.A.R.P.E.R. textures - FIX

cs_sharper_fix_by_skeleton_v1dot0.zip | 1.33 MB

Hoju for pointing to the wrong textures. - Just copy over the other files.

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505 downloads

Uploaded:09-23-2008

Ballistics mod

ballistics_mod_v.1.rar | 147.25 KB

there will be no further changes made to the weapons muzzle velocities, while RPM and range is still up for debate. Changes: -All pistols now have a maximum range of 150 meters vs. the original 50 meters. Also, their muzzle velocities have been update to match their IRL counter parts. Some I had a hard time identifying or even getting info so in those situation I used an "average" value for its muzzle velocity. Something else to note, a few of the pistols had incorrect mag size (SIG 220, H&K USP, etc), those values have also been changed. -I am currently experimenting with Desert Eagle to gets its damage level to be more realistic. Please not that I have not yet changed its recoil attributes to match the changes in power. The Deagle will be based on the .50 AE round. However, since I do not feel like modding in .50 AE rounds atm, .45 will have to suffice. -All assualt rifles have had their max ranges increased to 1 kilometer (except the 74u for obvious reasons) -All assualt rifles have been given their appropriate fire rates and muzzle velocities. In some cases this may prove to be a blessing and a curse as most of them had their fire rates set about %30 too low and muzzle velocities on average where well under the halfway mark. -The PKM now has a 200 round box mag and fires at 650 RPM with an 840 m/s muzzle velocity. All of these values have been significant changed from the vanilla settings. Eventually I will get around to getting the accuracy corrected as GSC has made it about as accurate as waist firing an MG3. -The Draganov SVU and SVD have only received minor tweaks. Their MV has been increased to 820 m/s and the SVU now has a 20 round mag just to make things interesting(yes, there is a 20 round mag availible for the SVU, but not the SVD :( ) -You may notice slight differences in the Groza, AS Val, VSS. Their MV has been increased to 300 m/s vs. 250 m/s (although it may not be enough to notice a real difference) and the VSS/AS Val have had their firing rates increased to 900 RPM. -None of the recoil or accuracy peramiters have been changed. Any accuracy changes that have resulted are b/c of my mods to the ammo. -12ga buck has been reduced to 12 pellets, with a 1.2 spread. I am trying to keep it at a 1m spread at 50m. YOU WILL DIE if you take a close shot to the chest with buck while wearing starting armor. This is highly realistic as you are only wearing leather. Your best bet is to keep at range and stay behind cover.

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788 downloads

Uploaded:09-23-2008

Improve Sound Effects: Clear Sky

improvesoundeffectscs_v1.zip | 1.95 MB

to: -All weapon fire sounds certain reload sounds -bullet whine -Interface -3 detectors -actor footstep and death -bullet impact -glass -wood -ragdoll

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1020 downloads

Uploaded:09-22-2008

Flash Drive Mod

98flash_drive_mod_2.0.rar | 13.9 KB

Download

103 downloads

Uploaded:09-22-2008

Bawls For Clear Sky

bawls_cs.zip | 126.62 KB

change the installation instructions.

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1308 downloads

Uploaded:09-22-2008

Ambient Audio Overhaul

ambient_audio_overhaul_v095.zip | 124.09 MB

update many of the ambient sounds with improved quality sounds. The idea is to add some more atmosphere and ambience to the Zone. I've also started fixing some annoying audio issues as well, you'll no longer hear Sakharov from outside the mobile lab, no longer hear bar patrons from outside the bar proper, etc. This is still a work in progress, so feedback is most entirelly welcome!! Enjoy!

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456 downloads

Uploaded:09-21-2008

Guide to Retexturing

guide_to_retexturing_v1.zip | 4.89 MB

photo editor.

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2314 downloads

Uploaded:09-21-2008

UI Mod

stalker_uimod.zip | 3.54 MB

Download

39 downloads

Uploaded:09-21-2008

Chernobyl Chef

chernobylchef.zip | 82.63 KB

Download

5738 downloads

Uploaded:09-21-2008

STALKER FOV SWITCHER

fov_switcher_v12.7z | 3.32 KB

versions 1.0003-1.0006 and build 3120 are supported. Run the patcher again to restore original FOV and original xrgame.dll. I do not recommend to create a server/clients in the Internet, using changed xrgame.dll. It will not be possible to communicate. Or it will be necessary to agree in advance that on all computers in a network would be the same xrgame.dll.

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940 downloads

Uploaded:09-21-2008

Flash Drive Mod

88flash_drive_mod.zip | 321.26 KB

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5874 downloads

Uploaded:09-21-2008