Stalker
CoP Spawn Menu Mod
Items, Ammo, Weapons, other Misc Items. - Allows spawning of NPCs at an offset from the player.
S.M.R.T.E.R. Pripyat Weapons Addon
SR25 It also adds Snag's unique AKSU with a fixed scope attached. more will follow.
Better Weapons, More Realistic
m , the cadence of shoot are increased in 625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON, i found it in Wikipedia xD.
Super Cheat Mod
around in-game, and not have to be constantly on your toes for a mutant attack or something this is the mod for you! Features are as follows: -Starts a new game with a super modified leather jacket(!) "armor", that is essentially bulletproof. If you stand up to a guy as he loads shotgun blast after shotgun blast at you for awhile, you will notice your health going down a bit... -Starts a new game with a godlike artifact that does everything good in a big way, including healing, and reduces everything bad in a big way. Combine with the above and you are basically invincible... -Starts a new game with a modified FN2000, with 999 ammo clip and an insanely powerful impact. You can use this to play with the physics in the game as well... -Starts a new game with 250000 credits. (Not that you will need it...)
Full Upgrades for Weapons and Armors Mod
the help of other specialists. Some changes were also made to upgrade schemes: * After you purchase Tier 1 upgrades, you can now directly buy Tier 3 upgrades without the need of Tier 2 upgrades, provided that you give mechanics the tools they need. * The Night Vision scope upgrades of G36, VSS, SVU, and SVD require buying Contrast Sight upgrade first. (Because they both modify the same property, I treat Night Vision as the upgrade for Contrast Sight.) * The Auto-Targeting upgrade of F2000 requires buying Adjustable Scope upgrade first. (Due to some technical issues and personal preference.)
S.M.R.T.E.R. Pripyat v0.41 Options Pack
NPCs (more vanillaish behaviour of NPCs) - Less Bloodsplatter (with HUD Masks) - Less Bloodsplatter (without HUD Masks) - No Bloodsplatter (with HUD Masks) - No Bloodsplatter (without HUD Masks) - Less Loot - New Compass (comes in 4 Variations) - Reenable Crosshair - Replace Winchester 1300 with Mossberg 590 - Retail English Language - Retail German Language - Smaller Crosshair (requires Reenable Crosshair Option) - Vanilla HUD - Vanilla Weight Limit Included Fixes: - All Previously Released Fixes for S.M.R.T.E.R. Pripyat - Widescreen Ironsight Fixes - 4:3 Ironsight Fixes
Voron COP
list the items by clicking on the buttons at the top of the window. You are also able to transport you instantly in the level with the new Teleporter dialog. Enjoy!
Russian Audio Dialogue Mod
all replaced with Russian when he replaced the localization file and had some unrelated text mods, so he made this mod as a much simpler solution without conflicts. The author also made this video after listening to the English files and finding them pretty entertaining:
More Campfire Music!
for some reason they don't show up in the game, so the author got them working.
Less Stress - Mod for Call of Pripyat
you better weapons and much more! See the readme for full details!
Absolute Scopes Texture Pack for SCoP
(widescreen) aspect ratio versions. What's new: - 4:3 textures fixed by b1ub4k - Optional config files for DX9 and DX10
Absolute Nature 2 Texture Pack for CoP
different foliage and ground textures. The goal of this texture pack is to improve overall sharpness and quality of the ground and foliage textures in the game. All areas can have unique look and feel with slightly different textures for each of them. All the textures in the pack has been sharpened. This include gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Features Textures gradually sharpened on MIP-map level.Visible features on the ground in the distanceNew rendered grass, tree, bush and reed textures5 styles to choose from: default, green (summer), dry (autumn) rotten and dead.Each area can have different style applied.New ground textures.Fixed ground bump maps with proper specular intensity channel.3 texture resolution options to choose: default (the same as vanilla), high and ultra.
AtmosFear for S.T.A.L.K.E.R. - Call of Pripyat
existing in vanilla version. Also a full weather cycle has been created for Jupiter Underground. The vision distances for some weather cycles has been increased (and reduced for other) so on a clear day you can now see almost across the whole area. The weather behaviour has been altered. There are now 2 main weathers cycles, good and bad. They change in 2h - 8h periods depending on the area. The weather still changes from hour to hour within each period. Different weather balance graphs for each area have been implemented. Zaton is often foggy as it is a swamp like area. Jupiter is mostly clear with more storms. Pripyat is rainy and stormy so don't expect much sun there. Over 90 new sky textures has been added. Those include newly rendered textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus and STALKER Complete by ArtistPavel. The mod also replaces vanilla blowout sequence making blowouts dark and gloomy, showing strange atmospherical phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. To check what's new in v1.3 see readme file. More screenshots, videos, installation guide and download links here: http://atmosfear.crommcruac.com
SMRTER 0.41 + Voron 1.1 Expanded Spawn Menu
Attatchements, Ammo, and even added the 'elusive' sniper rifle toolkit! Additionally I added the general repair toolbox in the foods. Now you have access to the entire arsenal... GET OUT OF HERE STALKER!
Absolute Structures Texture Pack for SCoP
Compilation and NeilMC's Graphics Pack. All the textures in the pack has been sharpened on MIP map level. It means gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Most of the textures are the same resolution as vanilla so they don't require much more RAM to load. You can use them even on low spec machines.
S.M.R.T.E.R. Pripyat
42 hidden stashes - added more irradiated zones - added ~50 anomalies in Zaton - added new anomaly field spawning random artifacts in Zaton - added 2 Psi-Zones in Zaton - added 9 smart terrains in Zaton - added 6 smart terrains in Jupiter - added 6 smart terrains in Jupiter Underground - added 7 smart terrains in Pripyat - added 24 new Outfits and helmets (Outfit Mod) - added Zombies to the range of mutants - added Izloms to the range of mutants - added regular Levelchangers to Jupiter and Pripyat Underground - added AK74u with dotsight (Arsenal Mod SoC) - added HK416 (Arsenal Mod SoC) - added HK417 Sniper (Arsenal Mod SoC) - added SR25 Sniper (Arsenal Mod SoC) - added Gewehr 43 (Arsenal Mod SoC) - added MP7a3 (Arsenal Mod SoC) - added Arctic Warfare - added AK 47 (Modern Mod) - added Benelli M3 (Modern Mod) - added Spas 12 (Modern Mod) - added Walther P99 (Modern Mod) - added HK USP Match (Modern Mod) - added M4a1 (Modern Mod) - added XM8 (Modern Mod) - added silencers and scopes (for arsenal weapons) - added nightvision to seva suit - added fireplace to dangerous cave - added some scripted spawns (quest related) - Jupiter Underground is now redoable - Cleaned up the HUD, made it smaller - NPC Counter removed - noise and visual indicators removed - smaller warning icons in HUD - removed 'slightly damaged' icons for weapons, suit and helmet - quick button indicators removed - increased amount of blood - new hit texture for monsters - traders buy heavier damaged goods - weight limit increased to 80kg - added teleporters (increases the size of the maps a little bit) - replaced the bolt with a throwing knife - allowed weapons in base - intro screens can now be skipped by a single press on Esc - changed a lot of the vanilla spawns, made them more versatile - reworked phantoms, poltergeists and psy dogs - tweaked some of the monster relations - increased the number of 'jobs' on some smart terrains - loading screen has been changed
Improved Svarog Display
artifacts. Now it'll be much easier to see them. Happy artifact hunting!
XoBaR's FOV booster
of the RPG-7 which was bugged in the vanilla game. You can choose between 4 values for the FOV : 75°, 83°, 85° or 90°. Thanks to MacroN.
Stalker CoP IronSight Fix
reworked. Now you can aim exactly what you want to shoot, not below.
Anomalous Artifact Hunters
rewarding. There are 2 versions included you can choose to install.
Pripyat realistic weapons
make them crazy strong, so, do this only if you want to. This should work with any mod, it is very basic, however i cannot say anything for mods that change models or add weapons.
Realistic Weapons Ballistics and Sounds
625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in the other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON)
Buy Toolkit 3
it probably could have been done better. Have fun with your tier 3 upgrades! Only thing that was odd was that after I gave the first mechanic the 3rd toolkit, I somehow got the second toolkit as well. I tried again, and it didn't happen. No idea why it did this, but I just gave that toolkit to the 2nd mechanic. Apart from this bug, you will still need to find the 1st and 2nd toolkits.[/quote] If you don't want to wait around for the tier 3 upgrades this mod is for you! See the above description and readme for full details!
Call of Pripyat Reloaded
medpacks or drugs. New side effects have also been added to the medication. I also tweaked the A.I. Additions mod that, in addition to drastically improving the A.I., allows NPC\'s to use grenade launchers, to choose their weapons depending on engagement ranges, or even to go on melee attack, knife on. NPC\'s can alose knock you out, steal your weapon, manage their own backpack, go stealth, cover themselves,... Finally, I made some slight adjustments in order to fix a few remaining bugs form the Vanilla game (mostly with wide-screen textures). And I also added specific scopes for sniper rifles.[/quote] As you can see this mod changes quiet a bit (and weighs in at over 1 GB), 56k\'ers need not apply. This mod changes a lot about the vanilla game, from textures to weapons, AI to damage. There isn\'t much it doesn\'t do. See the readme for full details!
S.M.R.T.E.R. 0.41 Armor & Weapons Descriptions Fix
scientific suits now start with 1 container like supposed to Cleaned up code a little Thanks to smrtphoneusr and the team for the S.M.R.T.E.R. mod so far. You can use these in it if you want to.
Improved Sound Effects: Call of Pripyat
port of Improved Sound Effects for SoC & Clear Sky. Minor tweaks have been made to adjust the AI dection range of the sound effects. Replaced sounds to: -All weapon fire sounds certain reload sounds -Bullet whine and impact -Interface/Invertory -Detectors/PDA -Footsteps and death -Ragdolls -Some Ambient Background -Barrel and metal box physics -RPG Rockets and Explosions -Heli explosion, rockets, and gunfire -Doors ------------ ----v1.1---- ------------ -Redone most sound file comments which resulted in AI detection range tweaks -Switching weapons or equipment can now be detected by AI in close range (was disabled by default) -Increased volume of Bullet impact, contact beep and footsteps. (not AI related) -Changed gunshots of Groza and Abakan -Add new Eliminator and silencer gunshots -Fix some config issues
Invulnerable NPCs
"DoItYourself Instructions.txt" for more details.
Hive-Mind COP MOD
and many other changes This mod is a BETA and a WIP. See the readme for full details. [b]STALKER Files Note: This mod was submitted a while ago but due to tech issues it has taken a long time to get it added to the site. On behalf of FileFront and the STALKER Files Staff I apologize for the delay. -FFxSTALKERx[/b]
AtmosFear for Call of Pripyat -High Resolution Texture Pack
work. This hi-res texture pack requires at least 500MB more RAM memory than vanilla. Installing this pack can cause memory problems on systems with less than 3GB RAM.
Removable Quest Items
is useful if you're playing freeplay and you don't want to drag all the documents around.
Visible range mod
much more rich than before, plus it's really helpful for better orientation.
Real Weapon Names Call of Pripyat (ENG)
names and descriptions to their real designations, and also made the same changes to all of the references to specific weapons I could find in the NPC dialogue and loading screen tips.
AtmosFear 2 for CoP
blowout sequence.
7 dynamic weather cycles
Full weather cycle for Jupiter Underground
Increased vision distances
Altered weather behaviour
Different weather balance graphs for each area
120+ new photorealistic sky textures
AtmosFear: Blowout (optional)
Reworked blowout sequence
AtmosFear 2: Fallout (optional)
Deadly radioactive and acidic fallouts
occur in The Zone
Dynamic depth of field (DOF)
Optional high-resolution and ultra-resolution texture packs
Included option pack with various tonal range, night brightness, weather periods length and balance settings
Optional Ambient Audio Overhaul Core by imperialreign
3 additional dynamic weather cycles has been added to 4 existing in vanilla version. Also a full weather cycle has been created for Jupiter Underground.
The vision distances for some weather cycles has been increased (and reduced for other) so on a clear day you can now see almost across the whole area.
The weather behaviour has been altered.
There are now 2 main weathers cycles, good and bad. They change in 2h - 8h periods depending on the area. The weather still changes from hour to hour within each period.
Different weather balance graphs for each area have been implemented.
Zaton is often foggy as it is a swamp like area. Jupiter is mostly clear with more storms. Pripyat is rainy and stormy so don't expect much sun there.
Over 120 new photorealistic sky textures has been rendered for that mod.
AtmosFear: Blowout
The mod also replaces vanilla blowout sequence making blowouts dark and gloomy, showing strange atmospherical phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. Particle waves sweeping across the area. New sound and environment effects created by imperialreign has been implemented. Various NPCs fate after blowout (those not in the cover). Various blowout warnings.
AtmosFear: Fallout
The Zone is now even more hostile as radioactive and acidic fallouts occur from time to time. They can cause significant damage if player caught in the open without decent protection from armor, artifacts or drugs. The nearest cover is shown on the minimap when radiation or biohazard levels become deadly. Acidic fallout very quickly degrades the armor/helmets.
More screenshots, installation guide, F.A.Q. here:
http://atmosfear.crommcruac.com
Absolute Nature Texture Pack for SCoP
and IndigoSC's Green Zone. Textures has been edited on MIP map level which means that every MIP map in every texture has been sharpened gradually according to display distance. This results in overall sharpness of the image. Ground texture MIP maps has been edited manually to add more features visible in the distance. There are 3 ground/foliage seasonal options to install: - early spring - summer - autumn Most of the textures are the same resolution as vanilla so they don't require much more RAM to load. You can use them even on low spec machines. What's new in this version: - Optional autumn texture pack has been added - Some transparency fixes has been done
Nightvision Variations
generation to various colors (the first generation stay in green) and to extend the flashlight scope. ********** Francais : ********** Ce mod a pour but de changer la vision nocturne de seconde et de troisieme generation en differentes couleurs (la 1ere generation reste en vert) et d'allonger la portée de le lampe torche.
Real Weapon Names + Descriptions
Eagle. And the same goes for all the guns in the game. They all have descriptions as well. The only thing not done is ammo descriptions due to the fact no one reads them. Hopefully we can all get some better English text mods in the coming weeks.
AtmosFear Blowout Expansion for S.T.A.L.K.E.R. - Call of Pripyat
file. Blowouts are now dark and gloomy, showing strange atmospheric phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. Screenshots, video, downloads and installation instructions here: http://atmosfear.crommcruac.com/call-of-pripyat/
Dade's CoP MOD
objects, weapons and armors - Predator Night Vision - Limping added - Your view will move with big impacts (also the rest of stalkers) - No energy loss when jumping - Larger sprints - No default health recover - Acid rains - Death corpses disappears after 96 hours of his death (of the game) - Added possibility of moving objects - When starting the game, we won't get the detectors and some supplies have been changed - Depending on KGB budget you will start with 2000 RU (50 euros approx.) or 8000 RU (200 euros approx.) - You will have high chances to find some objects in certain localizations of the Zone - Aiming Sway - Money loot from dead bodies - Items spawn system rebalanced - Little more chances to weapons in good conditions Zone Warfare - Reworked factions relations - Real fights between mutants - New Faction: Renegades! (similar to bandits but hostile towards the player) - More battles between factions - Pripyat is now more populated - Stalkers rank and faction is going to affect their combat behaviour Graphics - Added AtmosFear CoP 1.3 & AtmosFear Fallout - Added new textures for guitars (My Guitar 2) - Enhanced textures of maps for PDA and MiniMap (Hight Quality Maps :: for the low PCs folks) - Better Svarog display (Svarog MK2) - Greener Zone (Green Zone 2.0) - Added S.T.A.L.K.E.R. CoP Ceano's Graphic Compilation - Zombied stalkers necrosis is noticeable - Added C.O.P. Variation Mod Pre-Release - Gnomus scopes - Some weapons animations improved by Gosuke Weapon Mod 6 - Improved NightVision Sound - Improved weapon sounds - Improved Sound Effects Mod included - Some sounds from Call of Pripyat Sound overhaul 1.2 Artificial Intelligence - 150º Field of View - Enhanced distance of view (200 Meters). If meteorological circumstances allows it: · Up to 300 meters when the day is clear · No more than 50 meters with heavy fog - Stalkers heal have been increased (50% more) - Moral is now important for stalkers - Better aiming of stalkers when crouching - Some stalkers, if needed, will comply a full crouch ('lay down' of X-Ray Engine) - Stalkers now play harmonica - Added by AI Additions Mod: · NPCs now uses medic kits and banages (depending on health and wounds, and of course, if they are covered) · NPCs now reload weapons · If an NPC become the lucky owner of a grenade launcher, be sure he will use it (if he dont risks his life using it) · Now NPCs fight each others if they are from rival factions · NPcs are now able to attache sights, silencer or grenade launchers on their weapons · NPCs will stop shooting if a friend is in their line of fire - Stalkers travels more trough the Zone - Panic and morale implemented - Sound perception enhanced Protections - Weight reduced on almost all the armors - The Exo suit can increment your weight capacity up to 300 Kg - Armors and helms protection changed - Fixed suit durability Economy - Reworked based on Demand and Offer law - Opening of market with stalkers and traders (¡be carefull with ratios!) - Added mutant parts to the economy system - Trading overhauled: · Stalkers are going to pay generally more than most traders (as it's cheaper for them to buy from you than from traders) · Synch is a bandit trader, hence he wont buy anything from you that can be stealed to other stalkers at Zaton · Medics are going to sell/buy medical stuff at lower rates than before · Scientists are the higher buyers of Zone related stuff. On the other hand, they sell medical and high tech stuff at lower prices HUD - Sound and vision indicators off - Minimalist crosshair - Power indicator when throwing nades off - Damage indicator off - Grenades indicator off - Bleed and radiation effects - Masks overlay if wearing helmets - Suit overlay if suit has helmet - Hit effect Armament - Real weapons value (WikiPedia) - Weapons no longer zoom when aiming with the ironsights - Devasting grenades - Improved Winchester 1300 animation - Ballistic system reworked Bestiary - Bear (v1.2) - PseudoDog · Resistence values changed · Pseudodog tail - Blind Dog · Field and distance of view consistently reduced · Blind Dog is now a world perceptive creature (you can void them by not making any noise) · Faster movements while attacking or panic · Mutant dog tail - Cat · Speed increased - Fracture - PseudoGiant · Pseudogiant hand - Zombie · Zombie hand - Zombied S.T.A.L.K.E.R. · Field and distance of view enhanced · Resistence values changed - Boar · Boar leg - BloodSucker · Bloodsucker tentacles - Flesh · Mutant flesh eye - Snork · Snork leg - Rat · Tushkano face - Controller · Controller hand - Poltergeist · Poltergeist glas - Chimera · Chimera teeth · Fire Chimera properly implemented Plans for furture versions of this modification are subject to change given the realm of plausbility for completion, and desire given. Collaboration with others is welcome. Suggestions, bug-reports, and various other requests and inquiries should be fielded here: http://stalkerhispano.com/foros/viewtopic.php?f=140&t=48279 - Added some variables to sound perception - Crows BugFix
All Armed to the Teeth
too. - The player have 2.500.000 RU to spend. - Sway effect when aiming have been added. - Beard, The Barkeeper at Skadovsk sells almost everything, including Gauss Rifle, special weapons and artifacts. (Based on "Beard the Trader" mod) - It will also enable all mechanics to make all upgrades without any tools or restrictions. (credits to kzmajra@operamail.com) It is funny to watch fully equipped squads fighting between them or against you. Stalkers use mostly special Groza fully upgraded assault rifles with armor piercing rounds and F1 grenades. Bandits use mostly special SIG 550 fully upgraded assault rifles with armor piercing rounds and F1 grenades. Both groups use fully upgraded EXO skeletons, and in some cases special PK fully upgraded machine guns and Gauss guns. No modifications has been done to the original AI behavior, physics or ballistics. I think the Vanilla version has the best balance in this aspects. Spanish: Stalker C.O.P. MOD Todos armados hasta los dientes - Los escuadrones de Stalkers y bandidos en Zaton poseen las armas mas poderosas del juego. - La frecuencia de creacion y el numero posible de escuadrones se ha incrementado. - El jugador tiene al inicio 2.500.000 RU para gastar. - Se habilito el efecto de balanceo del arma cuando se apunta. - Beard, el comerciante del bar en Skadovsk vende practicamente todo, incluyendo el rifle Gauss, armas especiales y artefactos. (basado en el mod "Beard the Trader") - Todos los mecanicos pueden hacer todas las mejoras sin herramientas ni restricciones. (creditos a kzmajra@operamail.com) Es divertido observar a los escuadrones enemigos totalente equipados luchar entre ellos, o contra el jugador. Los Stalkers usan generalmente fusiles de asalto especiales Groza totalmente mejorados con balas antiblindaje y granadas F1. Los Bandidos usan generalmente fusiles de asalto especiales SIG 550 totalmente mejorados con balas antiblindaje y granadas F1. Anbos grupos usan EXO esqueletos totalmente mejorados, y en algunos casos ametralladoras especiales PK totalmente mejoradas y rifles Gauss. No se hicieron modificaciones al juego original en el comportamiento de la inteligencia artificial, la fÃsica o la balitica. Creo que la version original tiene el mejor balance en estos aspectos.
S.T.A.L.K.E.R. Call of Pripyat - Serbian
Audio translations for closing video (outro) soon will be finished and will be published as a supplement to this translation. Hopefully it will be very soon. Authors: Group of stalkers from BENCHforum and the Forum Sveta Kompjutera --------------------------------------------------------- Ovo je kompletan prevod teksta za S.T.A.L.K.E.R.: Call of Pripyat na srpski jezik.Uz prevod teksta nalaz se i audio prevod za uvodni video (intro).Audio prevod za odjavni video (outro) ce biti uskoro zavrsan i bice objavljen kao dodatak ovom prevodu.Nadam se uskoro. Autori: Grupa stalkera sa BENCHforum-a i Foruma Sveta Kompjutera.
Weapon skins by hatzcooc
knife texture + darker weapon addon textures
S.T.A.L.K.E.R. Call of Pripyat: Redux v0.8
interest to the Zone we all love. After weeks of hard work, CoP: Redux Open Beta v0.8 is ready for testing. Features ------------------------[Combat]--------------------------- - Weapons rebalanced for realism - Weapon names and descriptions made realistic - Removed almost all zoom from regular iron-sights - Tracers removed from regular ammo - Mutant damage resistance adjusted to be more realistic - S.T.A.L.K.E.R. damage resistance adjusted for realism - Removed grenade indicator ----------------[Artifacts and Anomalies]------------------ - Artifact overhaul - over 50 brand-new artifacts now in game with never-before-seen names, descriptions and effects - Anomalies now have a maximum of one artifact at a time - S.T.A.L.K.E.R.s now have a very small chance to drop artifacts - Radiation is twice as deadly -------------------------[Items]--------------------------- - Item drop-rates have been made much more realistic - Added 15 new food and drink items - Added 2 new medicinal items - Added 1 new outfit - Improved descriptions and names of vanilla outfits - Made statistics more realistic for vanilla outfits - Improved descriptions and names for almost all items - Adjusted weights of almost all items - Medkits now heal less all-round - Bandages now heal a lot, lot less than before - Food no longer heals - You will now get hungry more quickly - S.T.A.L.K.E.R.s no longer give away their hard-earned goods to you after completing achievements - You can now starve to death - S.T.A.L.K.E.R.s now drop weapons anywhere from 40 to 100% condition -----------------------[Graphics]-------------------------- - 'AtmosFear' and 'AtmosFear Blowout' integrated - 'Green Zone' integrated - 'CoP Variation' integrated, adding hundreds of new skins for all factions, as well as zombified S.T.A.L.K.E.R.s - Flashlight adjusted -------------------------[Misc]---------------------------- - 'CoP Sound Overhaul' integrated - Added/improved a lot of music, mainly from SHOC - Starting loadout changed - Corpse dragging re-enabled (Ctrl-F) - Removed crosshair - Maximum carried weight changed to 30kg and 45kg for sprinting and moving, respectively. - Added dozens of brand-new random phrases to S.T.A.L.K.E.R.s - Corrected some translations and improved some text segments - Removed alarms and lockdowns from safe-areas - Allowed weapons into safe-areas - Removed blowout warnings, but not the task to find shelter - Altered mutant relations to remove circling behaviour - Adjusted game-start time - Reduced corpse-stay time to simulate scavenger feeding - Modified 'Project M.A.I.O' integrated - Significantly improves A.I behaviour ----------------------[HUD + Visual]----------------------- - New HUD implemented, designed specially for Redux - New loading screen ------------------------[Economy]-------------------------- - Re-balanced entire economy - money is now much more valuable, and surviving will require good management of your money - All items have been revalued - Goods sold by Traders and prices paid have been reworked - Traders now buy items to a minimum of 65% condition Please remember that this is a beta, there will be errors, bugs and typos, as well as the possibility of things not working exactly as they should. Please report anything out of the ordinary, and leave feedback on the official forums: http://z4.invisionfree.com/STALKERRE/index.php?act=idx
Kohuke's Mod Compilation
readme), which reset you carry weight and jump power to original; also the weapon degradation is added back in. The mod is designed the way I like my game and probably will not make any different versions of it. FULL DESCRIPTION AND INFO ON INSTALLING IN THE README FILE. In this mod you'll get: * carry limit rised to 2,000 kg (I'm a packrat - that's why) * jump power increased * weapons most weapons can take silencer and scopes * weapons degrade very little over time * knife does major damage now * bodies drop more goodies * traders buy stuff in any condition * starting equipment has 1 Tier 1 toolkit, 1 vodka, more ammo, food, meds, 1 anabiotic drug, the simple detector is replaced with veles. Incorporated the following mods: * Phonixheart - traders sell toolkits * Nazgutek and angrydog - bugfixes * Az - brighter flashlight and better rain * Kane4 - nightvision * krilatizmajra - svarog display better * Nordom, Ceive, Nawheel and dDefinder - better soundeffects * Darkenneko - variation mod * shua - high quality PDA maps * Chuppachup - better terrain * XoBaR Increase view distance * Mori - Wear Your Goddamn Helmet Mod You MUST start a NEW GAME! Have fun! NOTE: This mod might not be compatible with any other mods. Compile this with othet mods at your own risk.
Better Starting Equipment (Not overpowered)
limit and startup-equipment
CoP Spawn Menu mMod - French
generate NPCs, ammunition, weapons and other ... Effets: - Réactive and rèajuste un menu de debuggage crée par GSC. - Ajoute une nouvelle option de génération d\'objets dans le menu principal lors des parties solo. - Offre la possibilité de générer des PNJs, munitions, armes et autres...
S.C.O.P.: Realistic
(ground, rocks, trees, sky...). - Simulated real lighting and colors. - Included some sky textures from Atmosfear 2. with Panoramic mod. - Asphalt textures from Ceano\'s Graphic Compilation. - Included some level music from SoC. It\'s optional.
S.M.R.T.E.R weapon description entry fix
and gramatical errors that were included in the original.
Hardcore Mode, the Mod
killing people). -Lowered effectiveness of health items, now you can't chain chug them to keep yourself up in a firefight! -Anomalies and radiation are more dangerous across the board! -Enemies drop much, much fewer health related items, medical supplies on traders actually get bought now! -Enemies can see you from farther away now, some are tougher, and some are faster! -Armor re-balance, doubled the costs and they provide much less anomalous protection. -Purchase new items from Nimble! -Stashes are gone (until I can get the stash system back to the way it was in the previous games). See readme for full list of changes. Requires a new game.
Fixed Iron Sights (All Resolutions)
weapon config files. A sound mod is also included, mainly so the game doesn't break when you try installing the mod.
French Translation for CoP
trop important, mais bon...) - st_dialogs_zaton - st_dialogs_jupiter Ces 3 fichiers restants sont en anglais, d'une très grande qualité de traduction (Merci à Tagaziel de FileFront).
S.M.R.T.E.R. 0.41 Armor and Misc. Descriptions Fixes
Addon (Lite). You must have S.M.R.T.E.R. 0.41 installed, you do not need Pripyat Weapons Addon (Lite) as I\'ve included it\'s files in this one. Credit goes to smrtphoneusr and the S.M.R.T.E.R. team for their work this far, they have my permission to use these in their mods if they so choose. Happy Stalking :)
Absolute Scopes - S.M.R.T.E.R. Add-on
also holds the separate reticle for sniper rifles like AWM, H&K417 and M16 scope. You can choose from 4 different screen aspect ratio versions: 4:3, 5:4, 16:9 (widescreen) or 16:10 (widescreen).
C.O.P. Variation Mod
and variations to the world, many new sorts of Stalkers will be met during your play through the zone, and some optional items have been included. This is the pre-release of the final version, if all turns out well, the actual release of 1.0 will include a few more optional choices.
Weapon mod - Call of Pribyat
mid-damage-values. Pistols are worth using now! Higher rpm, damage and accuracy. Shotguns are serious Close Combat guns. BM16 can used with detector now. Sniper are the most accurate weapons but wont kill with one shot... unless you hit the head of course Also all ballistics are re-balanced. 5.56x45 is accurate. Mid-penetrating armor 5.45x39 is strong. Highly penetrating. 9x18mm is mid-damage and mid-penetrating (about 80% more lethal) 9x19mm slightly more damage then 9x18mm ... Flashlight is smaller and makes the nights more intense Cross-hair is just a small dot now But this is no realism-mod! The rifles aren't so accurate that a sniper is useless. The values are balanced but still different from each other.
Dade's CoP MOD
[url="http://stalkerhispano.com/descargas/s-t-a-l-k-e-r-call-of-pripyat/mods-singleplayer/dades-cop-mod-1-4.php"]THIS LINK[/url] to download. When STALKERHispano site pop-ups just look at the right side of your screen and look for Download or Mirror 1 Buttons. I suggest to click on Mirror 1 button as Download button is giving problems to some users. When you click on Mirror 1 another page will appear then click to Download Moreover, if your are not a STALKERHispano user, you will be forced to wait few seconds before starting the download. This modification attempts to provide a new level of intensity, while emphasizing aspects of realism. GamePlay - Max. weight to run 25 kg - Max. weight to walk 50 kg - Review of all weights of objects, weapons and armors - Predator Night Vision - Limping added - Your view will move with big impacts (also the rest of stalkers) - No energy loss when jumping - Larger sprints - No default health recover - Acid rains - Death corpses disappears after 96 hours of his death (of the game) - Added possibility of moving objects - When starting the game, we won't get the detectors and some supplies have been changed - Depending on KGB budget you will start with 2000 RU (50 euros approx.) or 8000 RU (200 euros approx.) - You will have high chances to find some objects in certain localizations of the Zone - Aiming Sway - Money loot from dead bodies - Items spawn system rebalanced - Little more chances to get weapons in good conditions - Now you can bring out quest items from inventory - Realistic damage scale versus the player (for example, headshots = damage x 2) Zone Warfare - Reworked factions relations - Real fights between mutants - New Faction: Renegades! (similar to bandits but hostile towards the player) - More battles between factions - Pripyat is now more populated - Stalkers rank and faction is going to affect their combat behaviour Graphics - Added new textures for guitars (My Guitar 2) - Enhanced textures of maps for PDA and MiniMap (Hight Quality Maps :: for the low PCs folks) - Better Svarog display (Svarog MK2) - Greener Zone (Green Zone 2.0) - Added S.T.A.L.K.E.R. CoP Ceano's Graphic Compilation - Zombied stalkers necrosis is noticeable - Added C.O.P. Variation Mod Pre-Release - Gnomus scopes - Some weapons animations improved by Gosuke Weapon Mod 6 - Improved NightVision - AtmosFear 2.1 with Blowouts y Fallout addons - Dynamic Deep of Field (thanks to AtmosFear) - New Gloves by FNX included Sound - Improved weapon sounds - Improved Sound Effects Mod included - Some sounds from Call of Pripyat Sound overhaul 1.2 - New blowouts sounds thanks to AtmosFear Artificial Intelligence - 150º Field of View - Enhanced distance of view (200 Meters). If meteorological circumstances allows it: · Up to 300 meters when the day is clear · No more than 50 meters with heavy fog - Stalkers heal have been increased (50% more) - Moral is now important for stalkers - Better aiming of stalkers when crouching - Some stalkers, if needed, will comply a full crouch ('lay down' of X-Ray Engine) - Stalkers now play harmonica - Added by AI Additions Mod: · NPCs now uses medic kits and banages (depending on health and wounds, and of course, if they are covered) · NPCs now reload weapons · If an NPC become the lucky owner of a grenade launcher, be sure he will use it (if he dont risks his life using it) · Now NPCs fight each others if they are from rival factions · NPcs are now able to attache sights, silencer or grenade launchers on their weapons · NPCs will stop shooting if a friend is in their line of fire - Stalkers travels more trough the Zone - Panic and morale implemented - Sound perception enhanced - Alundaio's Various AI Mod 1.06: · Hostile Relations. Stalkers will turn hostile if you point a gun in there face by a small chance. · Range modifiers. During the night, each stalker's range will slowly lower on each hour. It is also affected by rain. · Stalker Injury. Combo hits to limbs will result in certain events. For example, shooting an enemy in both upper arms within a short period of time will prevent enemy stalkers from being able to throw grenades for a short period of time. · Enemy Ignore. Thanks to Trojanuch we have discovered (from what I was told) a vanilla bug in which stalkers never leave combat idle in which they will wait till they see their last known enemy forever. Also this module aims to improve stealthy gameplay ( Silencers and knife ) by making how long they search for the actor or enemy dynamic and based off of many circumstances and conditions. · Companion Manager. For now, you can ask all friendly stalkers to join you on your journey through the zone! - Stalkers will now take mutant parts and artifacts from dead bodies. Protections - Weight reduced on almost all the armors - The Exo suit can increment your weight capacity up to 300 Kg - Armors and helms protection changed - Fixed suit durability Economy - Reworked based on Demand and Offer law - Opening of market with stalkers and traders (¡be carefull with ratios!) - Added mutant parts to the economy system - Trading overhauled: · Stalkers are going to pay generally more than most traders (as it's cheaper for them to buy from you than from traders) · Synch is a bandit trader, hence he wont buy anything from you that can be stealed to other stalkers at Zaton · Medics are going to sell/buy medical stuff at lower rates than before · Scientists are the higher buyers of Zone related stuff. On the other hand, they sell medical and high tech stuff at lower prices - Added knifes to the market HUD - Sound and vision indicators off - Minimalist crosshair - Power indicator when throwing nades off - Damage indicator off - Grenades indicator off - Bleed and radiation effects - Masks overlay if wearing helmets - Suit overlay if suit has helmet - Hit effect Armament - Real weapons value (WikiPedia) - Weapons no longer zoom when aiming with the ironsights - Devasting grenades - Ballistic system reworked Bestiary - Bear (v1.2) - PseudoDog · Resistence values changed · Pseudodog tail - Blind Dog · Field and distance of view consistently reduced · Blind Dog is now a world perceptive creature (you can void them by not making any noise) · Faster movements while attacking or panic · Mutant dog tail - Cat · Speed increased - Fracture - PseudoGiant · Pseudogiant hand - Zombie · Zombie hand - Zombied S.T.A.L.K.E.R. · Field and distance of view enhanced · Resistence values changed - Boar · Boar leg - BloodSucker · Bloodsucker tentacles - Flesh · Mutant flesh eye - Snork · Snork leg - Rat · Tushkano face - Controller · Controller hand - Poltergeist · Poltergeist glas - Chimera · Chimera teeth · Fire Chimera properly implemented - Added some variables to sound perception - Crows BugFix Plans for furture versions of this modification are subject to change given the realm of plausbility for completion, and desire given. Collaboration with others is welcome. Suggestions, bug-reports, and various other requests and inquiries should be fielded to dade@stalkerhispano.com ___________ New on 1.4: GamePlay - Now you can bring out quest items from inventory - Realistic damage scale versus the player (for example, headshots = damage x 2) Zone Warfare - Project MAIO updated to 0.2.6 Graphics - AtmosFear 2.1 with Blowouts y Fallout addons - Dynamic Deep of Field (thanks to AtmosFear) - New Gloves by FNX included Artificial Intelligence - Alundaio's Various AI Mod 1.06: · Hostile Relations. Stalkers will turn hostile if you point a gun in there face by a small chance. · Range modifiers. During the night, each stalker's range will slowly lower on each hour. It is also affected by rain. · Stalker Injury. Combo hits to limbs will result in certain events. For example, shooting an enemy in both upper arms within a short period of time will prevent enemy stalkers from being able to throw grenades for a short period of time. · Enemy Ignore. Thanks to Trojanuch we have discovered (from what I was told) a vanilla bug in which stalkers never leave combat idle in which they will wait till they see their last known enemy forever. Also this module aims to improve stealthy gameplay ( Silencers and knife ) by making how long they search for the actor or enemy dynamic and based off of many circumstances and conditions. · Companion Manager. For now, you can ask all friendly stalkers to join you on your journey through the zone! - Stalkers will now take mutant parts and artifacts from dead bodies. Economy - Added knifes to the market Sound - New blowouts sounds thanks to AtmosFear Armament - Winchester animation restored HUD - Dynamic HUD updated to 1.2 Bestiary - Cat · Solved problems with 'ubercats' (now they are not godlike)
Shadow of Pripyat
extent) and re-enables most of the faction armor - on top of which adding some content from Clear Sky, such as the CS-1 Body Armor. Unlike most modifications which seek to rebuild the game from the ground up, Shadow is meant to add a subtle twist to the game. Visually, there is little to no change, but on a gameplay level, most special characters become much more challenging fights and it adds a certain level of difficulty to otherwise easy fights. As it began with artifact modification in mind, it also ups the prices for most artifacts, while making them suitably more effective - there's more incentive to both sell and keep artifacts, resulting in some hard choices - especially as faction outfits often sacrifice protection for artifact containers, and vice versa. This mod has been tested for compatibility with: - Call of Pripyat Variation Mod (0.3) - works fine, stable, but some unique weapons may not spawn. - Call of Pripyat Atmosfear - works fine, no conflicts. I currently would not encourage using it alongside SMRTR Pripyat for stability reasons. New features in Version 0.9b are slightly larger squads, allowing A-Life to be more confident and bold - artifact hunting and faction conflicts occur more regularly as a result. Faction relations are also more dynamic - eventually, even without doing quests, you can improve or utterly destroy your relationship with a faction. Quest impact is also modified so that Loners or Bandits will become hostile upon completion of some quests.
Sniper Rifle Mod
a realism mod nor does it make the sniper rifle a god weapon, it is for fun and sniper fans.
Absolute Nature Texture Pack for SCoP
and IndigoSC's Green Zone. Textures has been edited on MIP map level which means that every MIP map in every texture has been sharpened gradually according to display distance. This results in overall sharpness of the image. Ground texture MIP maps has been edited manually to add more features visible in the distance. Most of the textures are the same resolution as vanilla so they don't require much more RAM to load. You can use them even on low spec machines.
French Translation for CoP
1.6.0.1 de S.T.A.L.K.E.R. Call of Prypiat. Mettre le dossier Gamedata dans le dossier du jeu situé dans Program Files ou Program Files (x86) Exemple de structure correcte: C:Program Files (x86)GSC World PublishingS.T.A.L.K.E.R - Call of Pripyatgamedata Remplacer le fichier fsgame.ltx situé dans le dossier S.T.A.L.K.E.R - Call of Pripyat, par celui existant dans l'archive, afin de valider les accès des nouveaux fichiers traduits. Corrections - Nombreuses traductions refaites pour une meilleure compréhension des missions. - Nombreuses fautes d'orthographe et de grammaire. - Ensemble des noms repris : PNJ et PJ, lieux, anomalies...Trop de différences entre certains, pouvant amener à une confusion certaine. - Le fichier st_dialogs_zaton corrigé, pour les raisons citées précédemment. - Le fichier st_dialogs_jupiter en cours de correction, pour les raisons citées précédemment.
p.r.i.p.y.a.t.a.n. new_textures and weapons characters
changes the main menu music. This mod REQUIRES the P.R.I.P.Y.A.T.A.N. Arms mod to function.
God Rays (aka Sun Shafts) Mod (Alpha) for Call of Pripyat
of day. The mod is completely analogous to the same mod for STALKER:CS, so please refer to the original description: http://stalker.filefront.com/file/God_Rays_aka_Sun_Shafts_Mod;97191
All Armed to the Teeth - Light
everything, including Gauss Rifle and artifacts. Based on "Barkeeper sells everything" mod by me. - The player have 2.500.000 RU to spend. - It will also enable all mechanics to make all upgrades without any tools or restrictions. (credits to kzmajra@operamail.com) - Each faction wears a diferent suit, generally EXO skeletons of different colors. - Each faction use a different weapon model, generally Unique fully upgraded weapons with armor piercing rounds. - Sway effect when aiming have been added. - Some secret places and stashes have better staff. The purpose of this mod is to replay the game having a very different experience. The mod tries to make the game more hard and fun for people that had already been played the original version. The mod respects the style and balance of the original game version. Spanish: Stalker C.O.P. MOD Todos armados hasta los dientes Light - Todos los personajes poseen las armas y armaduras mas poderosas de la versión original del juego. - Los comerciantes de los bares de Skadovsk Y Yanov venden todo lo que existe en el juego, incluyendo el Rifle Gauss y los artefactos. Basado en mi mod "Barkeeper sells everything". - El jugador tiene al inicio 2.500.000 RU para gastar. - Todos los mecanicos pueden hacer todas las mejoras sin herramientas ni restricciones. (creditos a kzmajra@operamail.com) - Cada faccion viste una armadura diferente, generalmente EXO esqueletos de diferetes colores. - Cada faccion usa un modelo de arma diferente, generalmente armas especiales totalmente mejoradas con balas antiblindaje. - Se agrego un efecto de balanceo al apuntar el arma. - Algunos lugares secretos y escondites tienen mejores cosas. El proposito de este mod is volver a jugar teniendo una experiencia muy diferente. El mod trata de hacer al juego mas desafiante y divertido para aquellos que ya jugaron la versión original. El mod respeta el estilo y el balance de la versión original del juego.
Afterlife Camera
what happens in the Zone without you. Note that you'll only be able to watch NPC and mutants relatively close to you. This mod is made for fun, so I hope you'll enjoy it.
Add/Remove Flashlight
will remove it. Pressing the "B" key at pause menu again will give you flashlight back. This mod is purely esthetical and has no practical purpose. It's useful if you want to take screenshot of your character from third person perspective, so that flashlight won't be sticking out of your forehead.
Add-On for Kohuke's Mod Compilation
NPC: * NPC does not take: ---* Grenades ---* Weapon add-ons ---* Medical Supplies ---* Food ---* Detectors ---* Special weapons ---* Ammo Everything else not listed here will be looted. No need to start a new game, should work with every other mod, that doesn't change looting. This is only compatible with CoP!
Shadow of Pripyat
re-enables most of the faction armor - on top of which adding some content from Clear Sky, such as the CS-1 Body Armor. Unlike most modifications which seek to rebuild the game from the ground up, Shadow is meant to add a subtle twist to the game. Visually, there is little to no change, but on a gameplay level, most special characters become much more challenging fights and it adds a certain level of difficulty to otherwise easy fights. As it began with artifact modification in mind, it also ups the prices for most artifacts, while making them suitably more effective - there's more incentive to both sell and keep artifacts, resulting in some hard choices - especially as faction outfits often sacrifice protection for artifact containers, and vice versa. This mod has been tested for compatibility with: - Call of Pripyat Variation Mod (0.3) - works fine, stable, but some unique weapons may not spawn. - Call of Pripyat Atmosfear - works fine, no conflicts. I currently would not encourage using it alongside SMRTR Pripyat for stability reasons.
Disable Grass (Transparent ReTex)
(manipulated by detail slider). I made this for myself since my computer can't keep up with the better graphical features, so I simply cut the losses and disable grass completely to inch a better framerate, and eliminate the rather silly 'end grass' render as I run across the zone! And lastly... THIS IS A SIMPLE TEXTURE REPLACER! NO NEW SAVE REQUIRED! Enjoy! :D
Improved Sound Effects: Call of Pripyat
Clear Sky. Files have been properly commented Replaced sounds to: -All weapon fire sounds certain reload sounds -Bullet whine and impact -Interface -Detectors/PDA -Actor footstep and death -ragdoll -Some Ambient Background -Barrel and metal box physics -RPG Rockets and Explosions -Heli explosion, rockets, and gunfire -Doors
Compact HUD for CoP *Proper*
is further in the lower right corner to take up less screen space - removed quick button indicators - removed noise and visual indicators - removed NPC Counter This mod can be used at all resolutions. Starting a new game is not required.
Compact HUD for CoP
screen space - removed quick button indicators - removed noise and visual indicators - removed NPC Counter This mod can be used at all resolutions. Starting a new game is not required.
MEHUD
relevant info MAIN HOMEPAGE: http://www.moddb.com/mods/mehud-4 CURRENT VERSIONS: [Standard Version] [No-minimap version] CHANGES: 1) Minimap (optional) has been shrunken and moved further into corner of screen 2) General \'style\' has been improved 3) All icons have been moved to the bottom of the screen, shrunken and desaturated 4) Noise and sight meters have been removed 5) All PDA/NPC alert sounds have been muted 6) Health and stamina bars have been moved to the bottom left of the screen
Lots of Improvements (Weapons, Traders and More!)
guns at any quality. You\'ll get less money for the lower quality weapons. Changes have been made to bullet sounds, weapon attachments and handling. You will now find more artifacts and they are a bit easier to find. Everyone in the game now speaks Russian (text is still in English). This can easily be removed if you prefer the English voices. See the readme for more!
Scope Replacement & Other Shenanigans
to it and this mod is the result. Many additional changes and additions have been made. I cannot possibly take all the credit, however, because many of the added features have been taken from other mods. This mod would not be what it is now without them. Changes and additions include; - Altered consumable stats (more effects to medkits, slower healing, etc.) - Altered equipment stats (armor durability, ammo weight, etc.) - Altered player stats (stamina, speed, weight capacity, etc.) - Altered weapon stats (velocity, weight, ROF, etc. based on real-world stats) - Altered zoom stats (no ADS zoom without scope, scope zoom based on actual stats) - Fixed iron sight alignment - Improved AI (longer visual range, capable of using grenades, medkits, etc.) - New consumable (epinephrine) - New sound effects (environmental, weapons, etc.) - New weapons (XM8, UMP45, VSK-94, Saiga-12K) - New weapons by modification (L86A2 LSW, SVU-A, AN-94 Marksman) - Replaced flashlight effect (based on high-performance LED lights) - Replaced scope reticles (based on real-world counterparts)
Weapon Tweaks & Ironsight Fix (4:3) - P.R.I.P.Y.A.T.A.N. A.R.M.S. PATCH
in depth details!
Scope Replacement & Other Shenanigans
to it and this mod is the result. Many additional changes and additions have been made. I cannot possibly take all the credit, however, because many of the added features have been taken from other mods. This mod would not be what it is now without them. Changes and additions include; - Altered consumable stats (more effects to medkits, slower healing, etc.) - Altered equipment stats (armor durability, ammo weight, etc.) - Altered player stats (stamina, speed, weight capacity, etc.) - Altered weapon stats (velocity, weight, ROF, etc. based on real-world stats) - Altered zoom stats (no ADS zoom without scope, scope zoom based on actual stats) - Fixed iron sight alignment - Improved AI (longer visual range, capable of using grenades, medkits, etc.) - New consumable (epinephrine) - New sound effects (environmental, weapons, etc.) - New weapons (XM8, UMP45, VSK-94) - New weapons by modification (L86A2 LSW, SVU-A) - Replaced flashlight effect (based on high-performance LED lights) - Replaced scope reticles (based on real-world counterparts)
SCoP - White Mod
will be easier to locate against the white snowy ground.
All Armed to the Teeth 2
people that had already been played the original version. The mod respects the style and balance of the original game version. - All NPCs have the most powerfull weapons and armors in the original (vanilla) game version. - Each faction wears a diferent suit, generally EXO skeletons of different colors. - Each faction use a different weapon model, generally Unique fully upgraded weapons with armor piercing rounds. - Sway effect when aiming have been added. - Some secret places and stashes have better staff. - Trade prices of weapons have been changed to balance the economy, because of the use of more expensive weapons. - The Hud crosshair have been disable. - Compact HUD Mod from smrtphoneusr added: - warning icons are much smaller - changed the position of the booster icons, also resized them - main HUD is further in the lower right corner to take up less screen space - removed quick button indicators - removed noise and visual indicators - removed NPC Counter - Dynamic Hud Mod from Ceano added: - Adds a dynamic hud (mask) for all helmets in the game. Spanish: Stalker C.O.P. MOD Todos armados hasta los dientes 2 El proposito de este mod is volver a jugar teniendo una experiencia muy diferente. El mod trata de hacer al juego mas realista, dificil y divertido para aquellos que ya jugaron la versión original. El mod respeta el estilo y el balance de la versión original del juego. - Todos los personajes poseen las armas y armaduras mas poderosas de la versión original del juego. - Cada faccion viste una armadura diferente, generalmente EXO esqueletos de diferetes colores. - Cada faccion usa un modelo de arma diferente, generalmente armas especiales totalmente mejoradas con balas antiblindaje. - Se agrego un efecto de balanceo al apuntar el arma. - Algunos lugares secretos y escondites tienen mejores cosas. - Los precios de comercializacion de las armas han sido cambiados para balancear la economia, debido al uso de armas mas caras. - La mira artificial ha sido removida. - Compact HUD Mod de smrtphoneusr agrega: - Los iconos de advertencia son mucho mas pequeños - Se cambio la posicion de los iconos de aceleracion, tambien se les modifico el tamaño. - Los indicadores principales se movieron mas hacia abajo a la derecha para que ocupen menos pantalla. - Se removieron los indicadores de botones de acceso rapido. - Se removieron los indicadores de ruido y visibilidad. - Se removio el contador de personajes. - Dynamic Hud Mod de Ceano agrega: - Agrega una mascara dinamica para cada casco del juego.
RCOM Beta
AI, mutants, armor, economy, upgrades, effects upon getting shot, and many more things mentioned in the feature list. I also have replaced all of Nimbles's guns with guns that are "Artifact Mods" instead; not because they are realistic (well, not anymore than an artifact itself anyway) but because they are a ton of fun. Most features don't need a new game, but to get everything working properly you will need one. NOTE: THIS MOD IS INTENDED FOR MASTER DIFFICULTY. On lower difficulties it will be less realistic due to the player being able to take more damage from just about everything. Shooting in the open will get you killed fast.
COP Scope Magnification Fix
the long range attached scopes useful for sniping, similar to the (upgraded) fn2000, (upgraded) l86, Vintorez, SVU, SVD and Gauss. Taking the following values as given (magnification = scope_zoom_factor): 6x = 5, 5x = 10, 4x = 15, 3.5x = 20, 2.7x = 30, 1.6x = 40 (please note that they are probably nowhere near accurate, as i didn't bother taking measurements.) the new values are: scopes: (all magnification values increased) - PSO1 (normal, contrast, nightvision) = 5x - SUSAT (normal, contrast, nightvision, custom) = 4x - PSO1 assault = 2.7x - SUSAT assault = 1.6x weapons: (upgraded g36, normal fn2000 zoom increased) - Gauss, Upg. SVD = 6x - Upg. Vintorez, Upg. SVU = 5x - Upg. FN2000, upg. l86, Upg. g36 = 4x - SVD, Vintorez = 4x - SVU = 3.5x - FN2000, l86, g36 = 2.7x Also changed the English description on the g36's first scope upgrade, to what it really does. (increases the zoom magnification)
M.I.S.T.Y.
foggy with some Autumn feeling, and some clear periods. -Sky is changed with some known textures, ground, rocks... Some of the textures are retouched or removed. -Level music from SoC and CS is included. It's optional. -This mod is tested on 1.6.02. version and DX10 renderer, but it should work with other DX paths. Starac/Ancient.
AtmosFear for S.T.A.L.K.E.R. - Call of Pripyat - Option Pack
range that is responsible for overall 'tint' of the colors. - Night brightness (You can choose the brightness of the nights) - Weather periods length (You can choose how fast the weather changes from good to bad) - Weather balance (Choose what weather you prefer, bad or good) - Alternative console settings (You can install and load alternative console settings, if you like bloom or don't like DOF) More info in readme file and in 'docs' folder in the archive
Scope Replacement & Other Shenanigans
Real Gun Name English" by bobtail, not to mention the fact that I also forgot to revert the Exoskeleton's weight settings. The two mistakes have been undone, and I really do apologize for the fiasco. To make up for it somehow, I added a new scope reticle; the 1.5x16 ACOG. By the way, don't be alarmed at how TINY this version's filesize is--the archive contains the entire mod, and is not an incremental update. The source files for the reticles that I have created that came with the previous two versions were huge, but after simplifying them to have plain black background, their size went down considerably. And, no matter how many times and people ask, this will NOT work with the S.M.R.T.E.R. mod, or any other mods that use conflicting configuration files. Stop blaming how the mod is crashing your game, because it's not as simple as merely overwriting the existing mod files with the ones in this mod.[/quote] This updated version of the mod corrects various problems with the earlier versions of the mod. See the readme and changelog for full details.
CoP Remix
Pripyat. Weapons now have the same rate of fire, muzzle velocity and effective range as the real ones, scope zooms are the same as the real PSO-1 and SUSAT scopes, many new armors have been added, artifact properties have been modified and much more.
Absolute Nature Texture Pack for SCoP
are 3 different texture resolution options: * default the same resolution as vanilla * high tree and bush textures are 1024x1024 and grass texture resolution is doubled * ultra tree and bush textures are 2048x2048 and grass texture resolution is doubled There are 3 seasonal options to install: early spring, summer, autumn.
Nature Mod: Call of Pripyat
chernobyl and matched the vegetations\' color to the time of year that \'Call of pripyat\' is set.
TGZ HUD
player would want to keep. It just moves them, shrinks them and has a bit of a different color and feel. Two version are included in this download - a widescreen version and a standard screen version.
S.T.A.L.K.E.R. Call of Pripyat: Redux v0.81 Patch
showing the differences between weapon statistics better - Ironsights have been corrected for numerous weapons - Radiation has been downtuned in damage - Stopped the regen of health when sated - Detector beep when near stalkers has been removed (finally!) - Possibly improved performance - Fixed a couple of dialogues that had broken - Fixed a bug where Stalkers might drop 100 bandages - Temporarily removes all stashes from the game due to massive vanilla overstocking - Credit has been given where missed in the read-me This patch should be applied directly over Redux v0.8, over-writing all files. A new game MUST be started for the changes to take effect.
HARSH ZONE
while stealing your weapon. Enhanced Player reactions to the world around him/her. Getting hit hard hurts and you'll notice it when your view wavers like a punching bag getting beaten to a pulp. Push your body too hard and sleep deprivation will start to take effect, drink too much and you might pass out somewhere you really don't want to. You get the idea. Enhanced Damage reaction based on body parts. Why should getting hit in the neck do the same damage as getting hit in the arm? Now vital areas and joints take more damage, ending fights quicker and more brutally than before.. Beware though, what affects the NPC's also affects you. Minimalistic Hud with only the features a player should have to constantly monitor.. Want a map, pull out your PDA, otherwise stop complaining and go play a pansy mod. Trade is now not useless.. Ammo and Medkits are scarce amongst your victims and now you won't recieve any weekly "Gifts" after completing two certain achievements.. Now you must rely on the likes of Owl and Hawaiaan to get your necessities. Artifacts can now be found on the bodies of your victims.... But, just to be fair, the chance of finding artifacts on dead bodies is even less than the respawning of artifacts in anomalies after a blowout. And to compensate for the fact that you can find artifacts in other places, their trade price has gone down 50%.. Have fun earning enough money for that precious CS-1 suit. Gimped Start. Your Commanding Officer was a cheap bastard and offered you no equipment and only basic essentials that would last a couple days. With your trusty PM and dapper Leather Jacket, you head out into the zone like the bad ass you are, who needs equipment when you're just plain amazing? More realistic carrying weights.. Your maximum rate for running is 30KG before you start suffering from massive stamina loss. Your maximum rate for walking is 45KG before you start suffering from minor stamina loss while walking. Suits will obviously compensate for that short coming, but now more than ever, Energy drinks should be in your inventory. The last thing you need on your mind is having to run away from a pack of Psuedo Dogs only to have to stop every 30 steps because you decided you wanted to play Captain Pack Rat.. Pick and choose your essentials wisely. Traders have become more stringent in their weapon return policies btw, so don't go around picking up every tom, dick and MP5 you find during your adventures.. Take the ammo and move on, best advice you'll ever get.
Absolute Scopes Texture Pack for SCoP
reticules. They are in 3 different colors to choose from (green, amber, and red) and in 4x3 or 16x10 (widescreen) versions.
Stalkers Artifact Loot
find a few artifacts on a stalker, in the EXTREME edition you will find a full load with every artifact on zombie stalkers and regular stalkers will occasionally have a few.
Bug Fix for Kohuke's Mod Compilation
fixes coming as soon I find anything to fix. If you find anything wrong, that might make your game to crash, just let me know @ bekhkhit@hotmail.com
BEAST - Needless Weight
always burdened with 4.5 KG of weight that you have no choice but to carry. Your maximum 50.0 KG is really 45.5 KG in disguise. This mod simply makes the above items weightless giving back the 4.5 KG stolen from you. As an extra, Tool Kits are also weightless.
S.A.D.I.S.T.
everything. If you like punishing yourself S.A.D.I.S.T. is for you.
Better Lighting and Shadows
look of Call Of Pripyat, but it's certainly an improvement (in my opinion). If anything, you've got nothing to lose.
Compact HUD Variation Pack
to release it for anyone who wants this amazing mod but also wants another part of the HUD there. There are three variation and the original featured. Pictures will show what each one looks like excluding the original.
CyberVISION MOD
Realistic Weapons v1.0 Mods. All you need to know is included in the readme file.
Real Weapons Names ITA
cambia i nomi fittizzi delle armi con quelli reali. Occorre modificare oppurtunatamente il file fsgame.ltx prima di poterlo utilizzare.
Clear Sky Battle Music Tntegration
humans in both Clear Sky and Call of Pripyat. (If you have never heard it play, then you need to have it enabled via option menu.) You get two choices; either have the game play the music from both Clear Sky and Call of Pripyat or just Clear Sky. See readme for more details.
Realistic Combat Overhaul with Artifact Guns
changes to the AI, mutants, and getting shot effects. I later decided to replace all of Nimbles's guns with guns that are "Artifact Mods" instead; not because they are realistic (well, not anymore than an artifact itself anyway) but because they are a ton of fun. NOTE: THIS MOD IS INTENDED FOR MASTER DIFFICULTY. On lower difficulties it will be less realistic due to the player being able to take more damage from just about everything. Shooting in the open will get you killed fast.
AtmosFear for S.T.A.L.K.E.R. - Call of Pripyat
textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus. The vision distances for some weather cycles has been increased (and reduced for other) so you on a clear day can now see almost across the whole area. You need to use your binoculars though as the distant objects are out of focus and blurry. The in-game console settings has been carefully tweaked to create a slightly hazy but atmospheric look.
Realistic Combat Overhaul Beta
changes to the AI, mutants, and getting shot effects. I later decided to replace all of Nimbles's guns with guns that are "Artifact Mods" instead; not because they are realistic (well, not anymore than an artifact itself anyway) but because they are a ton of fun. NOTE: THIS MOD IS INTENDED FOR MASTER DIFFICULTY. On lower difficulties it will be less realistic due to the player being able to take more damage from just about everything. Shooting in the open will get you killed fast. INSTALLATION: Copy the the folders "gamedata" and "bin" into your Stalker directory. I suggest backing up your xr_Game.dll in the bin directory of your Stalker directory, because that it the one thing this mod overwrites. This mod can be used with other mods that don't contain any files that this overwrites other than the xr_Game.dll, which gets overwritten even on the vanilla version.
CoP Plus Terrain
branches from pine trees - which I think look a bit odd. This is Version 2 - I've removed one texture (a leafy groundcover texture) to make Pripyat look less brown / orange / red - it means slight decrease in complexity of terrain texturing in the other levels but I don't think it's noticeable and certainly not a problem. If you don't mind Pripyat looking a bit orangy / red and prefer the greater complexity of ground cover textures instead then simply use the earlier CoP PLUS Terrain mod :-)[/quote] As the author states above this mod contains re-textures of the ground and tree textures to give them a more "natural" look.
CoP PLUS
customised or even returned to normal for those who just want the weapon tweaks and sounds - see the readme for details. Patterning is a problem when messing with ground textures - there may be a bit visible but its not too bad. These are not custom textures - they're just mix n match renames. The weapon tweaks are work in progress - and they are done with GAMEPLAY in mind - NOT realism - so theres no point carrying on about incorrect muzzle velocities etc.
Muzzle Flash Alignment Fix (Widescreen)
misaligned, notably with the snipers and most profoundly with the SVUmk-2. For more info refer to the readme. This is a fix for widescreen resolutions.
geiger_clicks
because it only add new sounds, no config file are used...
Atmosfear 2 Traduction Française
d\'alerte/missions des retombées radioactives et chimique du MOD \"Atmosfear 2 for S.T.A.L.K.E.R. - Call Of Pripyat v2.1\" par Cromm Cruac
Spetsnaz Mod
average knowledge of the zone. -------- Le major est un agent du Service de sécurité ukrainien, avant cette toutefois, il aurait été une expérience stalker expliquant sa connaissance supérieure à la moyenne de la zone. Equipment : - Stalker Suit [uniq suit no upgrades for this] - helmet Sphere M12 Helmet - L-85 uniq + 400 bulets - VSS-Vintorez sniper rifle + 150 bulets - PM Makarov Ceremonial + 150 bulets - 20 Anti-radiation drugs - 20 Army medkit - 3 Tourists Breakfast can - 12 bandages - 4 F1 grenade - TOZ-34 + 20 bucks Stats à entrer dans la zone: - Degtyarev Major - Le vétéran - Expert - Affiliation - militaire Equipement: - Suit Stalker [uniq costume aucune mise à jour pour cet costume] - Casque Sphere M12 Helmet - L-85 uniq + 400 bulets - Sniper VSS Vintorez fusil + 150 bulets - PM Makarov Ceremonial + 150 bulets - 20 médicaments anti-radiations - 20 medkit Armée - 3 Breakfast can - 12 pansements - 4 F1 grenade - TOZ-34 + 20 bulets
Spetsnaz Mod
toutefois, il aurait été une expérience stalker expliquant sa connaissance supérieure à la moyenne de la zone. -------- The Major is an agent for the Ukraine Security Service, prior to this however he was supposedly an experienced stalker explaining his above average knowledge of the zone.
S.CoP - Green Mod
deadly Blowouts and no Blowout warnings - Dynamic Huds for Suits/Helmets - Integrated "new" monsters like Cat, Zombies and Fracture - Integrated new Suit (Ecolog) - AK47 slightly more robust - BM16 can be single handed - New Ambietes - ...
C.O.P. AUDIO Russo+Scritte ITA
gioco o creare dentro call of Pripyat una cartella gamedata e copiarci sopra questa.I personaggi parleranno in Russo ,per un maggior realismo e le scritte e i dialoghi da leggere saranno in italiano.
XoBaR's Correctif traduction (French)
la version française officielle. Merci à Bast.
SCoP - Green Mod (Delta)
deadly Blowouts and no Blowout warnings - Dynamic Huds for Suit/Helm damages - Integrated "new" monsters like Cat, Zombies and Fracture - Integrated new Suit (Ecolog) - AK47 slightly more robust - BM16 can be single handed - New Ambiances
Black Kite Professional
little more enhancement or a lot. Also included are SIX awesome skins, you can install the one you like using the included instructions. Skins - Black Gun Gold Plated Blue Camo Crimson Camo Dark Camo Regular Camo
Max Call Of Pripyat International MOD
folder: -- MOD requires a new game to avoid eventual crashes and replaces all my testing previous version (MiniMod 1,2... They can be deleted because obsolete). Good look and have fun
XoBaR's Light HUD
the help of Shua. I also removed the grenade icons, and I deleted the PDA sounds wich indicate the presence of the NPC nearby. I made two versions of the Light HUD : one with the minimap, another without the minimap. See the screenshots in the archive. Thanks to smrtphoneusr
XoBaR's Correctif traduction (French)
la version française officielle. Merci à Bast.
Faiakes Harcore Mod
economy of the game pointless (and the game too easy). My solution was simple: 1) Raised the minimum used condition of weapons and armour required by traders to 80% 2) Reduced the amount of Food & Drugs bodies leave 3) Reduced the amount of Bullets bodies and weapons leave Raising the right equipment is now more of a challenge and you have to conserve ammo and resources, like any proper post-apocalyptic scenario would demand. Plus, the weight limitations make more sense (don't bother carry anything with more than one bar of wear, and even most of those you won't be able to sell. Use anyone you find along the way to see if you should bother to continue carrying something).
Dade's CoP Mod
objects, weapons and armors - Predator Night Vision - Limping added - Your view will move with big impacts (also the rest of stalkers) - No energy loss when jumping - Larger sprints - No default health recover - Acid rains - Death corpses disappears after 96 hours of his death (of the game) - Added possibility of moving objects - When starting the game, we won't get the detectos and some supplies have been changed - Depending on KGB budget you will start with 2000 RU (50 euros approx.) or 16000 RU (400 euros approx.) - You will have high chances to find some objects in certain localizations of the Zone Graphics - Added AtmosFear CoP 1.3 & AtmosFear Fallout - Added new textures for guitars (My Guitar 2) - Enhanced textures of maps for PDA and MiniMap (Hight Quality Maps :: for the low PCs folks) - Better Svarog display (Svarog MK2) Sound - Improved weapon sounds - Improved Sound Effects Mod included Artificial Intelligence - 150º Field of View - Enhanced distance of view (200 Metros). If meteorological circumstances allows it: · Up to 300 meters when the day is clear · No more than 50 meters with heavy fog - Stalkers heal have been increased (50% more) - Moral is now important for stalkers - Better aiming of stalkers when crouching - Some stalkers, if needed, will comply a full crouch ('lay down' of X-Ray Engine) - Stalkers now play harmonica - Added by AI Additions Mod: · NPCs now uses medic kits and banages (depending on health and wounds, and of course, if they are covered) · NPCs now reload weapons · If an NPC become the lucky owner of a grenade launcher, be sure he will use it (if he dont risks his life using it) · Now NPCs fight each others if they are from rival factions · NPcs are now able to attache sights, silencer or grenade launchers on their weapons · NPCs will stop shooting if a friend is in their line of fire Protections - Weight reduced on almost all the armors - The Exo suit can increment your weight capacity up to 300 Kg - Armors and helms protection changed - Fixed suit durability Economy - Reworked based on Demand and Offer law - Opening of market with stalkers and traders (¡be carefull with ratios!) Interface - Changes ih the HUD: · Sound and vision indicators off · Minimalist crosshair · Power indicator when throwing nades off · Damage indicator off · Grenades indicator off Armament - Real weapons value (WikiPedia) - Weapons no longer zoom when aiming with the ironsights - Devasting grenades Bestiary - Bear (v1.2) - PseudoDog · Field and distance of view enhanced · Resistence values changed - Blind Dog · Field and distance of view enhanced · Resistence values changed · Speed increased - Cat · Speed increased - Fracture (v1.2) - PseudoGiant (v1.2) - Zombie (v1.2) - Zombied S.T.A.L.K.E.R. · Field and distance of view enhanced · Resistence values changed Plans for furture versions of this modification are subject to change given the realm of plausbility for completion, and desire given. Collaboration with others is welcome. Suggestions, bug-reports, and various other requests and inquiries can be written at: - STALKERHispano International Forums: http://stalkerhispano.com/foros/viewtopic.php?f=148&t=49783 - GSC Forums: http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr3&thm_page=6&thm_id=1841&sec_id=18#35422 - Here posting comments :) -
Hardcore Mode, The Mod
standing is adjusted like the description says (so bandits are now hostile throughout the zone). -Lowered effectiveness of health items, now you can't chain chug them to keep yourself up in a firefight! -Anomalies and radiation are more dangerous across the board! -Enemies drop much, much fewer health related items, medical supplies on traders actually get bought now! -Enemies can see you from farther away now, some are tougher, and some are faster! -Armor re-balance, doubled the costs and they provide much less anomalous protection. See readme for full list of changes. Requires a new game.
XoBaR's Correctif traduction (French)
la version française officielle. Merci à Bast.
XoBaR's Light HUD
the presence of the NPC nearby. (you can easily keep the grenade icon or the PDA sounds by juste deleting one file) Thanks to smrtphoneusr.
Fixed Crosshairs for Widescreen Resolutions (plus Sound Mod)
existing weapon config files. A sound mod is also included, mainly so the game doesn't break when you try installing the mod.
C.O.P. Variation Mod
and variations to the world. [url="http://stalker.filefront.com/file/COP_Variation_Mod;110807"]This is a patch and requires 0.8.[/url]
Dade's CoP Mod
relating prices with law of supply and demand (for example, soviet weapons are cheaper), plus the market has been opened to extend trading with stalkers and traders; be careful with ratios (some will pay more for certain products than others). In addition to realism, max weight has been set up to 25 Kg (after 30 you wont be able to walk); although weight of all objects has been reviewed to lower numbers. If your intention is to collect goods in the Zone, you can still use the bandits lite outfit (1kg & able to carry 5 artifacts) or the exoskeleton which will increase your charge capacity to 300 Kg. Also, protection versus radiation and chemical burn have been deleted from default protections (except with the scientific outfits). I have also included the fancy Predator Night Vision from the mod made by Dark Trinity, Night Vision Variations. Definitely, you will need to use all the catalog of drugs and antibiotics from now on. Happy hardcore gaming! :) Some things you'll notice, emphasizing this goal, is the minimalistic HUD interface. The field of vision, and general awareness of mutated creatures has been modified to better reflect your own perceptions, leading to more intensity in open areas. Their immunities have been modified in tandem with such changes. This modification incorporates works from other authors, including aesthetic and audible enhancements, as well as weapon parameters developed in order to accurately reflect their real life counterparts, such as higher accuracy and damage variables. Plans for future versions of this modification are subject to change given the realm of plausibility for completion, and desire given. Collaboration with others is welcome. Suggestions, bug-reports, and various other requests and inquiries should be fielded here: http://stalkerhispano.com/foros/viewtopic.php?f=140&t=48279
CoP Remix
Version 1.0 includes the following changes. * First person sound effects (footsteps and gunshots) are now much louder. * Jump height increased slightly. * New starting equipment. You now start with a Berill-5M Armored Suit and the Steel Helmet, which has been renamed to the Sphere-08 Helmet. You also start with more ammunition. * Weapon stats have been made more realistic. All rifles now have the exact same fire rate and effective range as the real things. * Suit and helmet stats have been changed for more realism and balance. The SEVA suit now comes with a first generation night vision module. * 14 new suits have been added to the game! Unfortunately, due to the drastically changed inventory in Call of Pripyat, the suits do not have a unique icon in the inventory. Of course the skin is still what it should be for each and every suit. They are all upgradeable and they can all be bought/sold. * Your head is no longer visible in third person view with every suit. * The Exoskeleton is now compatible with other helmets. * Artifact prices and properties have been changed slightly. Health and endurance artifacts are no longer useless. The Heart of the Oasis and Compass artifacts have no negative properties, and the Compass has different properties. Several other artifacts have been changed. * Weapon names, several NPC names, and several outfit names have been changed. * New bullet caliber has been added to the game - the .50 caliber Action Express round (12.7 x 33mm). It is exclusive to the IMI Desert Eagle (Black Kite). They Desert Eagle/Black Kite is no longer compatible with .45 ACP rounds. There are two versions; normal and hydro shock. Owl will sell them after doing his missions. * Some changes have been made to Owl and Hawaiian's inventory. Owl more readily sells the advanced PSO-1 scopes and SUSAT scopes. Hawaiian sells better suits and PKM ammo without having to side heavily with Freedom or Duty. * Any suit that comes with an integrated helmet has some sort of night vision module. Which generation depends on the suit.
White Mod Light
NO NEW GAME REQUIRED!!![/quote] This mod is a "light" version of the [url="http://stalker.filefront.com/file/White_Mod;108051"]White Mod[/url] from Dzeri that removes all of the other stuff and just leaves the white stuff (and no, not the filling from oreos)
Scope Replacement & Other Shenanigans
I decided that there were some serious glitches that had to be fixed. And if I'm going to release another version, then why not put some new stuff in it as well? This version adds four more reticles for the scopes; POSP 6x24, CWS, NSPU-3 and PSO 2.5x18. Also included are some minor fixes, as well as HUGE overhaul for the magnifications settings used by the scopes in the game so that they will accurately depict the magnification levels. Refer to the readme for more detailed information. Again, the source files for the reticles are included for those who wish to make use of them.[/quote]
Scope Replacement & Other Shenanigans
nothing too major or game-breaking. But, really, I mainly made this mod for the scopes, and the rest were pastimes. This is the first mod for a STALKER game that I have released to the public, and I hope that it doesn't crash and burn anyone's games. It didn't, at least for mine, and has proven to be quite stable. That's to be expected, because most changes are very minor. Post all of your questions, compliments or hate and rage in the comments.[/quote] As the author states, this is mostly a re-do of the scopes in the game to have cooler reticules. There are other things thrown in there as well. See the readme for full details.
AtmosFear for S.T.A.L.K.E.R. - Call of Pripyat
existing in vanilla version. Also a full weather cycle has been created for Jupiter Underground. The vision distances for some weather cycles has been increased (and reduced for other) so on a clear day you can now see almost across the whole area. Over 90 new sky textures has been added. Those include newly rendered textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus. The mod also replaces vanilla blowout sequence making blowouts dark and gloomy, showing strange atmospherical phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. To check what's new in v1.2 see readme file. More screenshots, videos, installation guide and download links here: http://atmosfear.crommcruac.com
AtmosFear for S.T.A.L.K.E.R. - Call of Pripyat
textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus. The vision distances for some weather cycles has been increased (and reduced for other) so you on a clear day can now see almost across the whole area. You need to use your binoculars though as the distant objects are out of focus and blurry. The in-game console settings has been carefully tweaked to create a slightly hazy but atmospheric look. What's new in v1.1: - New horizon line created for clear and partly cloudy cycles. Now on the clear weather you can spot Chernobyl NPP to the north, radar at Limansk to the SW and even brain scorcher antennas in the hills to the SE. - Additional weather cycle created for foggy weather with very limited vision distance. - 26 additional textures has been added. - Vision distance for partly cloudy weather has been increased. - Alternative settings removing bloom and lowering DOF effect included.
French Translation for CoP
Prypiat. Corrections - fichier st_dialogs_jupiter : défaut de syntaxe faisant planter le jeu lors de son lancement: ENORME :-((( - Nombreuses traductions refaites pour une meilleure compréhension des missions. - Nombreuses fautes d'orthographe et de grammaire. - Ensemble des noms repris : PNJ et PJ, lieux, anomalies...Trop de différences entre certains, pouvant amener à une confusion certaine. Les plus : - Ajout des cinématiques traduites. - Ajout de la traduction pour le multiplayer.
Realistic Combat Overhaul with Artifact Guns
to the AI, mutants, and getting shot effects. He then later decided to replace all of Nimbles's guns with guns that are "Artifact Mods" instead; not because they are realistic (well, not anymore than an artifact itself anyway) but because they are a ton of fun. NOTE: THIS MOD IS INTENDED FOR MASTER DIFFICULTY. On lower difficulties it will be less realistic due to the player being able to take more damage from just about everything. Shooting in the open will get you killed fast.
Dade's CoP MOD
substantial changes on the HUD: vision and sound indicators disappear, as well as cross-hair, grenade launching meter, as well as damage & grenade indicators. Personally, I suggest you not to cross swamps; if you need so, check it with binoculars, it can be a mortal trap. Creatures also suffers some changes, mainly on their field and distance of view, as on their immunities (from bullets and explosions mainly). From others authors, together with graphics and sound enhancements, there is a hard modification on weapons based on real data. Moreover, weapons no longer zooms when using the iron-sights and grenades (all kinds) are much more destructive than before. Regarding future versions, I have no clue! Many ideas on my mind (for example, acid rain), but let see what I can do - of course, collaborations are well accepted. Anyway, I wish to make a high review of the commerce system, discounts and quest prizes, and of course, apply any suggestion purposed. For any suggestion, bug-report or whatever, feel free to visit: http://stalkerhispano.com/foros/proyectos/dade-s-cop-mod.php
CoP PLUS Medicals
you can find yourself immobilized and/or unable to sprint for a while after medicating. The ideal way to use this is to deselect any and all meds from the quick-use slots - ie. access meds from the inventory. The purpose of it is to compensate for the overabundance of Medkits and Bandages etc. and make healing a more tactical process where you have to find cover and take time to heal. The alcohol effect is supposed to impair your combat effectiveness for a little while, but in CoP doesn't work as well for this purpose as it does in Shadow of Chernobyl (the two games use different effectors and I haven't been able to duplicate the ones from SoC in CoP even when I copy across what I think are the relevant files - SoC makes things very blurry and sways a lot whereas CoP has less blur and some weird screen whiteout effect that comes and goes - so I've had to go really gently with the amount of effect each use has). If you like the Power / Endurance drop effect but not the rest then for amount and time of boost effect I've left original values in place but remarked out with semicolons - so go into each section and make the originals active - and for the alcohol effect just remark out the relevant line for each item - and you'll see the power value there so can mess with it too if you want - it's all customizable which is the great thing about STALKER games! :-)
Better weapons, more realistic
625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in the other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON)
English translation low quality dialogs.
is work of Google translator. This isn't full translation and only covers certain things.






