Stalker

Download

1072 downloads

Uploaded:08-15-2009

Pistol Ironsights Mod

pistol_ironsights_mod_v1.1.zip | 1.59 MB

spent many hours dialing in the pistols to shoot correctly, but not to effect it so it is spot on every time. Simply, I did not mess with the radius and deflection aspects. Next I cleaned up the code layout that occurs from unpacking, which leads to some dirty code. I spent many hours testing and trying to make sure that there were no issues, but I can't assure that every machine will be flawless. All tests were done under maximum game settings.[/quote] Updates: Ver 1.1 - Added a pistol that was overlooked when zipping this mod together, the SIG 220. Sorry all for the oversight.

Download

2605 downloads

Uploaded:05-04-2009

Gosuke Weapon Mod 4

gosuke_weapon_mod_4_v131_fixed.rar | 8.58 MB

and PKM. This was fixed and re-submitted by "Bad_Motha" to fix typos of file names and typos within certain files, which allows this mod to work without crashing. I currently installed with other mods. This might have issues with some mods.

Download

5806 downloads

Uploaded:09-20-2008

Ultimate Weapon Collection

ultimate_weapon_collection.zip | 32.22 MB

different mods packed together in a high compression archive. All credit goes to the original authors.

Download

757 downloads

Uploaded:09-09-2009

Rifle Mod

rifle_mod_v1.3.zip | 3.34 MB

changed. Hit power has been changed to be more appropriate to the weapon class. Bullet speeds and range have been increased to match ammo class. Sniper rifles now have 10x scopes, hit harder and greater range. Very deadly! ALL rifles have multi fire rates, except sniper (SVD and SVU). PKM (RPK) now has multi fire rate, single, burst and auto. Now has zoom Ironsight with closer tolerance in that mode plus the ability to sprint with it in relaxed mode. Has a slightly higher hit power, more appropriate to its weapon class. It does not have silencer capability. 16x9 values NOT tested nor can I assure they will work in widescreen, don't have a widescreen monitor. ALL rifles now have silencer capability (some via tech upgrade only) and all tech mods are available to use. Exception to the silencer is rifles that already have a silencer permanatly installed and sniper rifles. Bear in mind that some tech mods may have an effect that works against another, so choose wisely. Also most upgrade factors have been improved and costs have been changed accordingly to improvement. IE: Rifles can carry more ammo in a clip with upgrade, but the cost to do this has gone up dependent on the weapon and the number of rounds added. Standard scopes are improved in power. IE: a 2x = 4x, 4x = 6x. Exception is the FN2000/G36 scope which is really in 5x, not powers of 6. Yes.... a mystery to me, something hard coded. (A note on scopes, I discovered a glitch with the tech upgrade scopes for sniping and wide field view. If you buy the 6x or 1.6x scope from a tech... it will work, BUT DO NOT UPGRADE the rifle afterwards or you will lose that scopes upgrade power, even if you just put a silencer on it! It WILL revert to standard power scope of 4x. So buy that scope as your last upgrade. This is a glitch even in vanilla STALKER. I have no fix for this yet, but am working on it.) New weapons and weapon upgrade XML TEXT that reflects the weapon a little more accurate. Didn't change .dds icon files with this release to reflect changes. English text only, sorry. IE: in L85A1, tech upgrade SUSAT Scope upgrade icon shows 4x when it really is a 6x, though text is correct. Be mindful of the glitch I mentioned above! Binoculors have been given a 10x power rating. Grenade launchers have a slightly bettr range and hit impulse radius. Silencers.... they go phhttt, what else can I say. Knife is stronger and has a slightly better reach. RPG and grenades not added to this mod.

Download

444 downloads

Uploaded:12-21-2008

Weapon Fixes

weapons_fixes.rar | 149.42 KB

launcher velocity values to about stalker shoc values (no more weak grenade launchers spitting out grenades) -increased weapon accuracy and damages (use upgrades at your own risk) -increased groza,val,vintorez bullet velocities closer to real world value -all weapons that can accept scopes and genade launchers will without upgrading (including the gp37 and il86). -tweaked cordon minigun -no weapon jamming or degredation (or very,very little) -can run with all weapons (sniper rifle, bulldog 6, etc..except rpg7 because it causes ctd) -removed tracers -restored groza, fn2000, vintorez to about shoc values -increased knife distance and damage so you can actually use the knife now. -this mod can also be added or removed at any time in the game

Download

1412 downloads

Uploaded:09-30-2008

Clear Sky Weapon Damage

clear_sky_weapon_damage.zip | 148.49 KB

the game were pretty useless.But that was the past! Now they improve the damage five times more than before! (Just for the detail -> every damageupgrade is ca. by 0.25! previously 0.5) It's based on my other mod "Faction weapons", that means... Sig550,LR300,L85 [...] < AKs,Abakan,Groza - damage AKs,Abakan,Groza < Sig550,LR300,L85 [...] - accuraty Thanks goes for Karstux -> he did the Ironsight - mod

Download

1613 downloads

Uploaded:09-25-2008

Realistic Weapons and Ballistics by Tw33kR

realistic_weapons_and_ballistics_by_tw33kr.rar | 102.14 KB

ideal for incorporation into other mods. See the Key Features below and enjoy :)

Download

2243 downloads

Uploaded:09-16-2008

Gnomus's Scopes For Clear Sky Part 1

gnomusscops_for_clear_sky_pt1.rar | 653.64 KB

it seems in Clear Sky you can't use high rez textures. More experimentation to follow to improve them and the import process. Enjoy!

Download

134 downloads

Uploaded:01-09-2012

Maxed Weapons Fire Distance

weaponsfiredistance.rar | 5.91 KB

in weapons.ltx from 3 to 1000000. Now weapons can be fired across large distances, so feel free to start using your handgun and assault rifle the way that they work in real life! All credit for the concept, planning, and proof of concept for this mod goes to stalkerStalker of the GSC modding community.

Download

890 downloads

Uploaded:08-28-2009

Ergo's Finnish RK-95 TP

ergosrk95tp.zip | 5.53 MB

the Rk 62, It is considered to be the best AK-47 variant in the world by many experts, due to the superior quality of materials and workmanship. This special variant uses 5.56x45 mm ammo. The mod adds a new assault rifle into game. It's accurate, quite powerful and very reliable, but the firing rate is a bit slower than other assault rifles.

Download

1948 downloads

Uploaded:08-14-2009

Pistol Ironsights Mod

pistol_mod_v1.2.zip | 3.05 MB

to a closer aim tolerance to front and rear sight, much more accurate at distance. Improved hit power balance between weapons and their tech upgrades. Corrected and removed the crosshair zoom on SIG 220.... Opps, I was tired and that slipped through! What you will find in this mod: ALL pistols have ironsights. (*Tested in 4x3) Prices for pistols have been changed. Hit power has been changed to be more appropriate to the weapon class. IE: a .45 hits harder than a 9mm, but is harder to control and some what less accurate when fired quickly. Bullet speeds and range have been increased to match ammo class. ALL pistols have multi fire rates. (Yes I know it is not accurate to the gun, but it was for fun. If that bothers you, just leave it set on single shot.) ALL pistols now have silencer capability and all tech mods are available to use. Bear in mind that some tech mods may have an effect that works against another, so choose wisely. Also upgrade factors have been improved and costs have been changed accordingly to improvement. IE: Pistols can carry more ammo in a clip with upgrade, but the cost to do this has gone up dependent on the weapon and the number of rounds added.

Download

822 downloads

Uploaded:12-30-2008

Gosuke Weapon Mod 5

gosuke_weapon_mod_5_v11.7z | 2 MB

texture and sound. added new sprint motion. changed hud position. 2008/11/23 ver 1.0 first release.

Download

3522 downloads

Uploaded:11-24-2008

Ballistics Mod

ballistics_mod_v.5.rar | 181.66 KB

log please see the readme below.

Download

1004 downloads

Uploaded:10-18-2008

Vandalised Firearms

vfire120.zip | 763.79 KB

ammunition, further modified NPC combat AI, pistol iron sights from Karstux and modified grenades and grenade launchers. This is the zip file, recommended for experienced users and those who have already installed mods for S.T.A.L.K.E.R: Clear Sky. If you do not have any other mods installed, it is recommended that you download the executable setup file instead.

Download

2943 downloads

Uploaded:09-27-2008

Realistic Weapons and Ballistics by Tw33kR

realistic_weapons_and_ballistics_v1_01_by_tw33kr.zip | 106.11 KB

for incorporation into other mods. See the Key Features below and enjoy :) V1.01 Fixes a bug causing a crash when travelling from the swamps to cordon along with some other minor adjustments.

Download

3555 downloads

Uploaded:09-20-2008

Better Weapon Sounds

betterweaponsounds_b2.zip | 523.86 KB

Shadow of Chernobyl. All sounds have been ogg commented and are error free. Beta 2 PKM sound added.

Download

137 downloads

Uploaded:02-18-2010

Black Chaser 13

black_chaser_13.rar | 2.47 MB

Download

341 downloads

Uploaded:02-18-2010

S.T.A.L.K.E.R. Clear Sky Pistol Realism Mod

s.t.a.l.k.e.r._clear_sky_pistol_realism_modv1.rar | 33.99 KB

optimized, and they will also degrade at a slower rate. The MP5 is included in this mod.

Download

104 downloads

Uploaded:09-09-2009

Grenade Retexture

grenade_reskin.zip | 70.24 KB

d!ck, ugly bastard". "Its a REALLY mean insult and has to be coupled with a smack in the targets face immediately. Or your opponent will do it." - Russian Friend's quote

Download

259 downloads

Uploaded:08-14-2009

Shotgun Mod

shotgun_mod.zip | 2.94 MB

Download

173 downloads

Uploaded:08-11-2009

Pistol Ironsights Mod

92pistol_ironsights_mod.zip | 1.59 MB

control and some what less accurate when fired quickly. Bullet speeds and range have been increased. ALL pistols have multi fire rates. (Yes I know it is not real to the gun, but it was for fun. If that bothers you, just leave it set on single shot.) ALL pistols now have silencer capability and all tech mods are available to use. Bear in mind that some tech mods may have a effect that works against another, so choose wisely. Also those factors have been improved and cost factors have been changed. IE: Pistols can carry more ammo in clip, but the cost to do this has gone up dependent on the weapon and the number of rounds.

Download

2662 downloads

Uploaded:04-16-2009

Gosuke Weapon Mod 4

gosuke_weapon_mod_4_v131.7z | 6.22 MB

Download

648 downloads

Uploaded:02-14-2009

Gosuke Weapon Mod 4

gosuke_weapon_mod_4_v12.7z | 2.51 MB

Download

704 downloads

Uploaded:12-23-2008

Weapon Fixes (with weapon idle animation)

fixes_with_animation.rar | 145.29 KB

idle animation is where the weapon goes up in the air and unloads and reloads, etc.... -restores all grenade launcher velocity values to about stalker shoc values (no more weak grenade launchers spitting out grenades) -increased weapon accuracy and damages -can use all upgrades -increased groza,val,vintorez bullet velocities closer to real world value -all weapons that can accept scopes and genade launchers will without upgrading (including the gp37 and il86). -tweaked cordon minigun -no weapon jamming or degredation (or very,very little) -can run with all weapons (sniper rifle, bulldog 6, etc..except rpg7 because it causes ctd) -removed tracers -restored groza, fn2000, vintorez to about shoc values -increased knife distance and damage so you can actually use the knife now. -this mod can also be added or removed at any time in the game

Download

382 downloads

Uploaded:11-04-2008

Ballistics mod v.41

ballistics_mod_v.41.rar | 170.27 KB

Download

375 downloads

Uploaded:11-02-2008

Gauss Pulse Rifle

pulse_gauss_rifle.zip | 3.47 KB

Download

382 downloads

Uploaded:10-23-2008

Gosuke Weapon Mod 4

gosuke_weapon_mod_4.zip | 315.49 KB

Download

383 downloads

Uploaded:10-19-2008

CS-Black Detailed Grey H&K MP5

csblack.detailed.grey.hk.mp5.rar | 972.69 KB

Googled the gun and came up with this look. It´s a mix of different MP5 styles and i think i got the look pretty nice.

Download

394 downloads

Uploaded:10-18-2008

Vandalised Firearms

vfire120.exe | 808.81 KB

ammunition, further modified NPC combat AI, pistol iron sights from Karstux and modified grenades and grenade launchers. This is the executable setup file, recommended for beginners and those who have not yet installed modifications for S.T.A.L.K.E.R: Clear Sky. If you already have mods installed, it is recommended that you download the zip file instead.

Download

224 downloads

Uploaded:10-17-2008

Alienz Hand Cannon

alienz_hand_cannon.rar | 419.22 KB

now comes with a 25 round staggered clip also included is an optional inventory text description that describes the weapon in detail

Download

329 downloads

Uploaded:10-14-2008

Alienz Pistol Pack

alienz_pistol_pack.rar | 1.3 MB

now ... I have not tested that though PB_PM [re-worked] with a 40 round clip and 2 & 3 round burst modes as well as full auto all pistols tweaked for accuracy & handling plus you can sight down the barrel now

Download

1963 downloads

Uploaded:10-10-2008

AK-47 for Clear Sky

ak47_for_clear_sky.zip | 3.39 MB

eventually i gave up and did it myself. ------------------------------------------------------------------------------------- if you haven't downloaded my "STALKER gameplay improvements" or TW33Krs very good ballistics mod (that i have forgotten the name of) the AK-74 and 47 will feel very over powered. ------------------------------------------------------------------------------------- You will not need to start a new game but i have so far only made it so that you can only buy it from the trader at the dark valley (if ur a member of freedom) and the cordon(if you area member of The S.T.A.L.K.E.R.S) and you are given it at the start of the game (and clear sky have them as well).

Download

357 downloads

Uploaded:10-04-2008

Vandalised Firearms

vfire110.zip | 805.97 KB

iron sights (thanks to Karstux), and modified combat AI. Please see the readme for a full list of changes. This is the zip file, recommended for experienced users and those who have already installed mods for S.T.A.L.K.E.R: Clear Sky. If you do not have any other mods installed, it is recommended that you download the executable setup file instead.

Download

118 downloads

Uploaded:10-04-2008

Vandalised Firearms

vfire110.exe | 270.75 KB

iron sights (thanks to Karstux), and modified combat AI. Please see the readme for a full list of changes. This is the executable setup file, recommended for beginners and those who have not yet installed modifications for S.T.A.L.K.E.R: Clear Sky. If you already have mods installed, it is recommended that you download the zip file instead.

Download

542 downloads

Uploaded:10-03-2008

Ballistics Mod

ballistics_mod_v.4.rar | 155.25 KB

is still very beta and not intended to provide perfect realism. It is merely a rough draft for getting as close to that point as possible. That being said, any feed back is GREATLY appreciated. I am looking for everything from general impression, to comparison of realism to real world experience (I have very little and am modding this based on information I have looked up on the various ammo types) My email is flankerx7@yahoo.com, also my GSC name is Elementlmage and this mod discussion link is : http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=17954&sec_id=22 ::::::::::::::::::::::::::::::::::::: ------------------------------------- Version .4 Alright, another new version and another shit load of changes. In this version I am delivering the long promised weapon changes with a little twist... Ironsights actually work now. Yeah!!! Horray for me! Anywho, I'd like to thank everyone who gave feedback for the last version. Also, you may be wondering why I skipped a version. .3 was internal only, I decided not to release it as there was not a big enough difference between it and .2 to justify it. The direction that it looks like I will be going in from now on is a complete overhaul of the weapons system in stalker. In the next release look for major changes to the upgrade system as well as minor tweaks to all previous changes. --------------- Note: I am not 100 percent sure if this mod will work with 1.5. I am having some issues with the patch ;) Anyway, there are no script changes or anyother changes that should conflict with and changes the patch made. For now, just cross your fingers and hope not to get a CTD ------------------------ Installation: 1. Place gamedata folder in X:Program FilesDeep SilverS.T.A.L.K.E.R. - Clear Sky - X being the drive letter you installed it to. 2. Edit you fsgame.ltx file to force the game to use the files in the gamedata folder rather than the ones its has stored in the database files Do this by editing the the $game_data$ line to read $game_data$ = true| true| This way it will use any files found in the gamedata folder first and overlook those already present in the database. Disclaimer: I in no way guarantee that this mod will not void you save games or cause unforeseen errors. However, if it makes you feel any better, it works just fine on my PC and install. ---------------------------- v.4 changes -Sakahrov, in order to finance his research, now sells rare weapons and a few additional ammo types. There is a ten percent change for each of the following weapons to be available: -f2000 -g36 -pkm -svu Also three new ammo types and one old favorite: -7.62x54 7n14 (there is a glitch, it still shows up as 7n1 ammo but it costs 1k vs 450, and yes it is that much better ;) -SP-5 (if you are tired of spending the cash for SP-6 or using those shitty PAB-9s) -M209 (now has a 15m kill radius, have fun!) -Vog-25p (now has a ten meter kill radius with dramtically increased lethality) -All assualt rifles as well as the Winchester and Spas have had their iron sights manually re-aligned -Pistols still have 1337 vision, I am debating whether or not to add iron sights back in. -Hit probabilities for the player(how likely the bullet is to count as a hit when the AI hits you) has been turned off. Cover and decent armor is HIGHLY recommended. This change is in no way masochistic if you play correctly. You are NOT Selvester Stalone!!! ----------- Weapon changes from .2 to .4 -All weapon hit_probabilities have been turned off. If you hit the target, it will count. -Abakan -base acc. changed from .6 to .45 -cam_disp changed from .1 to .2 -cam_disp_inc changed from .6 to .2 -zoom_cam_disp changed from .1 to .2 -zoom_cam_disp_inc changed from .5 to .2 -AK-74 -base acc. changed from .8 to .55 -AK-74u -base acc. changed from .9 to .8 -cam_disp changed from .5 to .8 -Beretta -base acc. changed from .8 to .65 -cam_disp changed from .6 to .8 -cam_disp_inc changed from .6 to 1.2 -1911 -cam_disp changed from 1.2 to 2.0 -Deagle -base acc. changed from .7 to .4 -cam_disp changed from 1.2 to 4.0 -Rape2000 -base acc. changed from .6 to .4 -cam_disp changed from .5 to .1 -cam_disp_inc changed from .5 to .15 -zoom_cam_disp changed from .5 to .1 -zoom_cam_disp_inc changed from .5 to .1 -grenade velocity launcher muzzle velocity increased to 76 m/s from 30 m/s -G36 -base acc. changed from .6 to .35 -zoom_cam_disp changed from .1 to .2 -zoom_cam_disp_inc changed from .1 to .2 -Groza -base acc. changed from .7 to .55 -grenade launcher velocity inc. to 76 from 30 -Browning HP -made it slightly less sucky, although GSC did come pretty close on the level of suck...and fail -L85 -base acc. changed from .8 to .5 -fail increased, ugh I mean, cam_disp changed from .4 to 1.2 -cam_disp_inc changed from .4 to .6 -zoom_cam_disp changed from .3 1.0 -ZM LR300(no, it's NOT the HK416....I wish it were;) -base ac. changed from .65 to .55 -MP5 -base acc. changed from .8 to .6 -cam_disp changed from .2 to .5 -cam_disp_inc changed from .5 to .2 -cam_disp_frac changed from .7 to 1.1 -cam_max angle_horz changed from 10.0 to 5.0 -zoom_cam_disp changed from .2 to .5 -zoom_cam_disp_inc change from .5 to .2 -zoom_cam_disp_frac changed from .7 to 1.1 -zoom_cam_angle_horz changed from 10.0 to 5.0 -Sig 220 -base acc changed from .6 to .5 -Sig 550 -base acc changed from .7 to .35 -SVU -base acc changed from .25 to .1 -HK USP -base acc changed from .7 to .55 -VSS -base acc changed from .25 to .15 -9x18 pbp -k_hit changed from 1 to 1.1 -9x19 pbp -k_ap changed from .45 to .55 -.45 ACP -k_hit changed from 1.6 to 2.0 -k_ap changed from .6 to .4 -.45 Hydro -k_hit changed from 2 to 2.5 -k_impulse changed from 3 to 1 -5.45 fmj -k_pierce changed from .85 to .6 -5.45 AP -k_pierce changed from 1.1 to .9 -5.56 NATO -k_pierce changed from .7 to .5 -5.56 AP -k_pierce changed from 1.2 to .9 -7.62x54 7n1 -k_pierce changed from 1 to .8

Download

310 downloads

Uploaded:10-01-2008

Reality mod

clearmodv02.rar | 146.03 KB

Download

931 downloads

Uploaded:09-29-2008

Improved Weapon Sounds and Textures

improved_weapon_sound_and_textures.zip | 5.33 MB

break and rear panel)

Download

205 downloads

Uploaded:09-26-2008

TOZ-34 zoom mod

toz34_zoom_mod.zip | 4.41 KB

Download

395 downloads

Uploaded:09-25-2008

Ballistics Mod

ballistics_mod_v.2.rar | 32.29 MB

other in a hanger) and the bandit camp. The purpose of this mod is mainly to de-nerf the weapons in stalker cs and make them more realistic as compared with their real world counter-parts. In this first iteration I am mainly experimenting with changing the ammunition variables. Such as; the armor piercing coefficient, damage multiplier, spread, and accuracy. Please keep in mind that this is still very beta and not intended to provide perfect realism. It is merely a rough draft for getting as close to that point as possible. That being said, any feed back is GREATLY appreciated. I am looking for everything from general impression, to comparison of realism to real world experience (I have very little and am modding this based on information I have looked up on the various ammo types) My email is flankerx7@yahoo.com, also my GSC name is Elementlmage and this mod discussion link is : http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=17052&sec_id=22 Version .2 Thoughts: Well, here we go again. After a couple of days of feedback, testing, and tweaking here is version .2 of what for now will be called "Ballistics Mod" due to my lack of creativity and caring for what ever the hell my mod is called. From here I have big plans. The next mod will include a complete revamp of the ironsight accuracy system and maybe some work on the upgrade system although I haven't really decided on the scale of the upgrades yet. As usual none of the current value are set in stone. They can and most likely will be tweaked again to provide better balance/realism as I continue to overhaul the weapon statistics in stalker cs. Anyone who wants to get started in modding weapons themselves or tweak my value for to there liking can go to this link to learn more about how the different scripts effect the gunplay. http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=17337&sec_id=22 Changes (quite a few): -Lowered buck shot AP to .15 from .2 -Increased 5.45x39 FMJ AP to .85 from .7 -Increased 5.45x39 FMJ damage to 1.2 from .9 -Lowered 5.45x39 AP's AP to 1.1 from 1.2 -Raised 5.45x39 AP's damage to .95 from .7 -Lowered 5.56x45 AP's AP to 1.2 from 1.4 -Increased 5.56x45 FMJ AP to .7 from .6 -Increased 5.56x45 FMJ damage to 2.3 from 2 -Increased 5.45/5.56 AP's accuracy by 5% due to the better balance and quality of the rounds -Increased all pistol and rifle periods to 50000 shots untill its condition reaches 0 (Deagle, SIG 220, and the USP all lost a tenth of a percent of their condition for each shot fired.) -AN-94 requires maintenance every 20k shots. -LR 300 requires maintenance every 25k shots. -When a weapon miss fires it loses 5 percent of its overall condition. This is the stock value. I have not changed b/c I only noticed right as I was about to release the mod. This will be fixed in version .3 -All weapons have had the accuracy penalty for poor condition severly lowered. From 100 percent to 0 percent will still notice some change but not nearly as bad as portraid in vanilla. The idea behind this change is that the penalty should be in reduced reliabilty and not in making your weapon a smooth bore musket. -Changed BM16(sawed off shotty) Base Spread from 1.1 to 2.3 -Modded all upgrade files to reflect the changes to the source weapon values. -Increased Shotgun Slug damamge to 2.5 from 1.2 and turned off "explode on hit" -Increased Shotgun Dart AP to 1.4 from .95 and turned off "explode on hit" -Increased Shotgun Dart Damage to 2.1 from 1.4 -Decreased 7.62x54 7n1 dispersal by 5 percent -Increased 7.62x54 7n1 damage to 1.6 from 1 -Decreased 7.62x54 7n14 spread by 10 percent -Increased 7.62x54 7n14 damage to 1.8 from 1.2 -Increased F1 grenades threat radius to 10 m and increased damage by about 250 percent.

Download

496 downloads

Uploaded:09-23-2008

Ballistics mod

ballistics_mod_v.1.rar | 147.25 KB

there will be no further changes made to the weapons muzzle velocities, while RPM and range is still up for debate. Changes: -All pistols now have a maximum range of 150 meters vs. the original 50 meters. Also, their muzzle velocities have been update to match their IRL counter parts. Some I had a hard time identifying or even getting info so in those situation I used an "average" value for its muzzle velocity. Something else to note, a few of the pistols had incorrect mag size (SIG 220, H&K USP, etc), those values have also been changed. -I am currently experimenting with Desert Eagle to gets its damage level to be more realistic. Please not that I have not yet changed its recoil attributes to match the changes in power. The Deagle will be based on the .50 AE round. However, since I do not feel like modding in .50 AE rounds atm, .45 will have to suffice. -All assualt rifles have had their max ranges increased to 1 kilometer (except the 74u for obvious reasons) -All assualt rifles have been given their appropriate fire rates and muzzle velocities. In some cases this may prove to be a blessing and a curse as most of them had their fire rates set about %30 too low and muzzle velocities on average where well under the halfway mark. -The PKM now has a 200 round box mag and fires at 650 RPM with an 840 m/s muzzle velocity. All of these values have been significant changed from the vanilla settings. Eventually I will get around to getting the accuracy corrected as GSC has made it about as accurate as waist firing an MG3. -The Draganov SVU and SVD have only received minor tweaks. Their MV has been increased to 820 m/s and the SVU now has a 20 round mag just to make things interesting(yes, there is a 20 round mag availible for the SVU, but not the SVD :( ) -You may notice slight differences in the Groza, AS Val, VSS. Their MV has been increased to 300 m/s vs. 250 m/s (although it may not be enough to notice a real difference) and the VSS/AS Val have had their firing rates increased to 900 RPM. -None of the recoil or accuracy peramiters have been changed. Any accuracy changes that have resulted are b/c of my mods to the ammo. -12ga buck has been reduced to 12 pellets, with a 1.2 spread. I am trying to keep it at a 1m spread at 50m. YOU WILL DIE if you take a close shot to the chest with buck while wearing starting armor. This is highly realistic as you are only wearing leather. Your best bet is to keep at range and stay behind cover.

Download

185 downloads

Uploaded:09-22-2008

Ballistics Mod

ballisticsmod.rar | 6.68 KB

experimenting with changing the ammunition variables. Such as; the armor piercing coefficient, damage multiplier, spread, and accuracy. Please keep in mind that this is still very beta and not intended to provide perfect realism. It is merely a rough draft for getting as close to that point as possible. That being said, any feed back is GREATLY appreciated. I am looking for everything from general impression, to comparison of realism to real world experience (I have very little and am modding this based on information I have looked up on the various ammo types) My email is flankerx7@yahoo.com, also my GSC name is Hyperion_1400 and this mod discussion link is : http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=17052&sec_id=22

Download

2592 downloads

Uploaded:09-20-2008

Calibrated Scopes and Reticles

calibrated_scopes_reticles.zip | 5.55 MB

and the RPG Pattern Rangefinder.

Download

555 downloads

Uploaded:09-20-2008

Better Weapon Sounds

betterweaponsounds_b1.zip | 497.82 KB

Shadow of Chernobyl. All sounds have been ogg commented and are error free.

About Game Front  

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

Copyright © 2002-2012 Game Front. All rights reserved.