weapon). Note: THIS CAN ONLY BE USED WITH STALKER COMPLETE 2009 AND THE REALISTIC WEAPONS ADD-ON OR THE STALKER RE-ANIMATION PROJECT!
Weapons add-on OR the Re-Animation Project already installed. Enjoy.
retaining most of the damage (50%+)- damage values reduced from my Realistic Weapon damage mod. The gun is sold at the bar by barkeep and, obviously uses 9x19mm ammunition. ENJOY!! :rock:
even be silenced.
one (ammunition types it will fire can be found in the Readme below). Oh yeah, we also thought it\'d be proper to mention that it also has a grenade launcher. :p
tie-ins to the STALKER universe by including speculation on how it got into the Zone and who might have them. There are several entries for weapons that aren't in vanilla STALKER, so I encourage installing the Gosuke's P90 and PKM mod as well as AEM, Arsenal, and the Trader mod to unlock the TOZ34. This is updated from version 0.8 and includes ammunition information and minor formatting corrections.
use a silencer and the SiG 550 can be attached with a SUSAT scope and silencer. Enjoy!! By ImperialTrooper Be free to do as you please with this mod - :)
sniper bullet edition) -The Walther p99 7.62x54 -Spas12 (shoots 50km far) Check the readme for full details!
EggChen. Fun first, Realism Second. Sircostas.
K EEEE R R Tweaked Desert Eagle V1.0 First Released 25/8/08 THIS IS MY 7th MOD!!!!!!!!!!!!!!!!!!!!!!!!!!!! I live in the UK but I have S.T.A.L.K.E.R North American Version This mod increases the hit power of the deagles by 10 and doubles the hit impulse factor. I have not tested this mod, so you will be the first to check it out. I did this because I thought the Big Ben and Black Kite were rubbish at their job.
were overwritten by PLR\'s mod.
big damage boost and are no longer useless. an AKS-74U will kill a fairly well armored target with 3-4 shots to the chest with AP ammo and light armored targets like bandits will go down fast. -All weapons have had their accuracy improved, I used real MOA data where available, for example the AKS-74U will shoot about 1 inch groupings at 50m. I did not have MOA data for all firearms so I used educated guesses where needed, all firearms should perform fairly close to their real life counterparts. I did not have much MOA data for handguns but they all should perform in a believable manner. If you take your time it is very possible to headshot people from 100m with iron sights. The same applies to you of course so stealth is important, to balance this out guns do much more damage with silencers on then they used to to silencer headshots are possible to maintain stealth. -Weapons no longer auto-compensate themselves from recoil, after a shot you will have to manually readjust the gun to get it back on target, this makes the recoil of each gun a bigger factor when choosing it, adds an additional element of skill to firefights and long range shots, and makes semi-auto much more useful than it was before, firing a gun full-auto will require quick bursts and trying to dump the whole mag will result in the gun going out of control. This would have caused the AI to have lost all ability to recover from recoil, but luckily GSC saw this and had an unused command sitting around that lets you define a seperate cam_relax rate for the AI. -Muzzle velocities and weight have been adjusted where appropriate, for the most part GSC did a good job on these and they were all accurate, but a few like the SVD and SVU were set at very low leels compared to their real velocities. -Bullets will now travel much farther before the game stops tracking them, this will aid in long range plinking. This may cause an FPS drop in very large firefights though, I cant be certain. -SVU changed to an SVU-A to make it a bit more different than the SVD, it has reduced accuracy compared to SVD but it has the capability to fire full-auto at 600 RPM incase you have trouble up close. -New HUD positions as done by Angus McFisticuffs -Sights have been adjusted so you keep a 90 degree FOV with them raised, this feels much more natural and makes using the sights in close combat a lot easier. -Probably a few other things I\'m missing.
sounds. The mod features: Extra powerfull Super F1 Grenades- Perfectly suited for eliminating packs of mutants. Super Rgd-5 Radioactive Grenades- Best used on targets resistant to bullets like Psuedogiant, and Exoskeleton Stalkers. Electro and Acidic Blood Rifle Grenades- Your all purpose "distance" round. these work well on just about everything, and they look cool too. M209 Radioactive Grenade- For when that Exoskeleton Stalker has a sniper rifle. RPG-7 Tactical Nuke Launcher- Rare and deadly, the ultimate weapon for any stalker. Guaranteed to keep you warm and safe at night in the Zone!!! All weapons using radioactive damage leave 60 seconds of green light after the explosion. I recommend using Full Dynamic Lighting for the best experience, and remember that the weapons are just as dangerous to the player, as they are to the enemy. Always Use Caution When Using Them!!!:)
be compatible with mods like: ABC, or Faikies. The original weapon files were a bit off on the Muzzle Velocity, effective range, and speed of the bullet.Also I changed a few settings like now the OC-14 Groza now fires both 7.62(AK's),9mm (another version of the groza) and PAB-1rounds, so no need going off trying to find that "rare" Groza. Weapon names are updated and the real names. I also used tvanr's Weapon Changes that disables the zooming of non scoped weapons.[/quote]
circle in the middle), check out the screenshots. [/quote]
reload, draw, empty click, and holster sounds to be more quiet, and re-adjusted the silencer loudness of all the weapons that allow them, accordingly.[/quote]
Spas-12 Ak-74SU 9x18mm Makarov (42 round magazine, alternative for MP5) Sig-550 at 7.62x54mm (Cheapo FN FAL copy)[/quote]
RPG rocket launcher has been modified to four rockets. The ultimate techinical system duplicates the rocket which has been loaded. When RPG's rocket is launched system duplicates it, without any additional resources.[/quote] Also included is the X-46 Suit, 7.62x54 'Vintorez' rifle, Anti-Radiation Leather Jacket, Scarecrow Selfmade Exoskeleton, and Uber Walther P99. Sound interesting? Be sure to check it out!
very brief overview of this mod. In actuality, the changes run far deeper, and is very cool. :)
into the game, you are still able to purchase the old one if you want. [quote]This \"Vintorez\" sniper rifle has been modified with its bullet power, speed, fire modes and distance. Also its clip has been lowered to five bullets due to the 7.62x54 calibre. It has been modified to shoot single shots.[/quote]
file, except it's for a different language. :)
names and descriptions are all in Spanish. So if you can't read English, or you just want to brush up on your Spanish, you may want to check this one out. :)
mods: [url="http://stalker.filefront.com/file/;77804"]English Weapon Names[/url] [url="http://stalker.filefront.com/file/Italian_Weapon_Names_Descriptions;77725"]Italian Weapon Names[/url] [url="http://stalker.filefront.com/file/New_Weapon_Names_French;77602"]French Weapon Names[/url] [url="http://stalker.filefront.com/file/Spanish_Weapon_Names_Descriptions;77691"]Spanish Weapon Names[/url]
other mods and skins(replacement textures).
first, Realism Second. Sircostas.
i've improved the pistol ammo to instead of 12 to 15 bullets to: 100 to 200 bullets and that's because the PKM in the game needs more ammo(see by NEW WEAPON AND SUIT UPGRADES) and the bullets aren't heavy! they are each pack 0.002g! All the suit in the game are expensive AND good. I've improved evry thing on the suit's. I also included the better_items_at_beggining mod. So also the weight carry.I'ts now 10000kg. This mod works only with 1.0005 patch! Although the 1.0005 version is working with the 1.0006 patch aswell, but that is just an MP Patch. Better to start new game, especially if you changed something in OL2.0, and i am not responsible for edited versions or failures of data. NEW WEAPON AND SUIT UPGRADES -GROZA OC-14, Colt1911, LR300, Bizon, Kriss Super V, Sig550, Sig220, PKM, P90, Abakan, AK74, AK74u, PM, PB And Saiga12C. Most of them not available at traders. -GROZA : 40 Clip + the ammo_7.62x54_7h1, ammo_7.62x54_7h14, ammo_7.62x54_ap Sniper Bullets. -Bizon : 84 Clip + ammo_5.56x45_ap Rifle Bullets and i increased the price and RPM. -Kriss Super V : 75 Clip + ONLY the ammo_5.56x45_ss190, ammo_5.56x45_ap Rifle Bullets and i increased RPM. -PM : 12 Clip + i've changed the name into MK.23-USSCOM. -PB : 12 Clip + i've changed the name into MK.23-Silent. -Colt1911 : 15 Clip + Only ammo_gauss. (like the gungauss by the ABC Inferno mod) -Sig550 : 75 Clip and i've changed the name: Proto-Sig680-Sniper and the RPM. -Sig220 : 21 Clip and the name: Proto-Sig330. -Saiga12c : 15 Clip and the RPM. -LR300 : 50 Clip and the name: M4A1. -PKM : 300 Clip + The normal 19x8mm Pistol ammo.(I did this because almost evry man in the game has a pistol rigt? so thats more ammo!) -P90 : 150 Clip + ammo_7.62x54_7h1, ammo_7.62x54_7h14, ammo_7.62x54_ap Sniper Bullets and the name: Proto-P99-Sniper. -Abakan : 45 + The price and the RPM. -AK74 : 75 + The price and the RPM. -AK74u : 50 + The price and the RPM. - and a special one HAHAHA! the knife.now you can kill somebody on 180m away! awsome! good for silent missions or if you dont want to use your o so silent weapon. -_-?
burst blued ----------------------------- THIS IS IN BETA MODE AND STILL IN TEST PHASE ... THE FINISHED VERSION WILL BE PLACED IN THE 'UNIQUE' CATEGORY ... IF I CAN EVER GET THAT TO WORK FOR ME... PLUS IT WON'T BE A CHEAT GUN! so use this at your own risk .. I will not take responsibility for corrupted saves or random crashes ...and most importantly, broken equipment due to meltdown.... you know who you are... I've been there too... yelling at the screen and banging my keyboard from frustration... you have been advised. ----------------------------------------- SO WITH THAT IN MIND I STILL NEED SOME TESTERS WILLING TO TAKE THE RISK AND GIVE ME SOME FEEDBACK
m16a1/a2/a3/a4, the ACOG scope and the m203 Grenade launcher! please note that this mod was designed by me to us the M16A4 with attachements specifically. other weaponry including the M203 or ACOG may look a little odd. to install; unpack the wrar file and put the gamedata in the main STALKER SHOC directory, then run the game. you may want to back-up or delete any existing non-arsenal RC.1 - 1.1 gamedata's as this will crash the game. I don't require any credit for this mod as it is a simple reskin. Cheers and thanks for your muchly appreciated download. >:D MUCH credit to the many creators and collaborators that created the Arsenal mod, thou shalt live forever in STALKER history!
abundant 5.45mm round. Also uses a modified scope with a central red pointer, thanks to the Advanced Scope Pack V2 by Domm. A sawn-off double-barreled shotgun which fits in your pistol slot. The Hand-Cannon! A Beretta which can be set for single or full-automatic fire. It's 25 bullet mag takes the 19mm projectile. All these are virtually given to you by Sid at the beginning of the game.
semi-automatic[/b] [b]SPSA14(SPAS12) pump action[/b]
Wnosi ona takie poprawki, jak pominiete dialogi wystepujace w grze.
in them. purke62
in the game from Freedom, Barkeep and the Yantar lab.[/quote]
as some of RK 95 in real life actually do. It comes with trader mod (more equipment in those) and real gun names mod. And it also fixes (trader mod) issue when dropping Beretta of HP-SA pistols. [/quote]
to be done to get the effect, had some serious contenuity errors with his aimpoint as it looked nothing like the sight on the lr300, nor did it allow for grenade launchers to not look all hellishly out of place since it was designed for an lr300 without one. I also added a 16 by 9 ratio aimpoint as I tested and developed these for that aspect ratio, but I converted them to a 4 by 3 ratio since before the 1.3 patch, that was all we could use and I dont want to leave any one out of this.[/quote]
ready to release my new scopes pack! What\'s new? Well, in this pack you’ll find 4 completely new scope\'s textures. Higher quality and improved design +ASYS scope.[/quote]
so it should be compatible with mods like: ABC, or Faikies. The original weapon files were a bit off on the Muzzle Velocity, effective range, and speed of the bullet.Also I changed a few settings like now the OC-14 Groza now fires both 7.62(AK\'s),9mm (another version of the groza) and PAB-1rounds, so no need going off trying to find that \"rare\" Groza. Weapon names are updated and the real names. I also used tvanr\'s Weapon Changes that disables the zooming of non scoped weapons. v1.1 changes: *Removed tracers for all weapons. *Disabled hollywood effect, bodies no longer fly 20ft. after being shot. *Changed ak74 stats to be more effective and realistic(thanks engraphos) *Changed abakan to have ak-101 specs. *mabye more can\'t remember at 1:00am..[/quote]
file. Upped frag count to 1200. Larger frag radius. Larger blast radius. Low leaves fire burning for a short time. Now uses the helicopter explosion sound file for explosion sound. Also add sound to the lingering flames for a short while.[/quote]
of the modified and new weapons, check out the list below. [quote] -- AK-74 (Tactical) -- A percision AK-74 with 3 round burst capability and a silencer mount. The inner mechanisms have been completely replaced with lighter and more durable parts. Durability: Very High Rate of Fire: Very High Fire Modes: 1, 3 Damage: Medium Attachables: Scope, Silencer Accuracy: High Handling: Very Good Recoil: Very Low Weight: Light This weapon can be found on Ghost and in a stach in Military Warehouses. -- H&K G36 (Railed) -- A heavily modified Sniper G36 with a grenade launcher mount. The rifle has been bored to use the potent 9x39 rounds and contains Gravi and Spring artifacts in the barrel. These artifacts allow the rounds to be used to their full potential, allowing them to reach ranges of over 600 meters. Unfortunately, these artifacts cause the gun to be heavy and recoil prone. Durability: Low Rate of Fire: Low Fire Modes: 1, Auto Damage: Very High Attachables: Grenade Launcher Accuracy: Very High Handling: Good Recoil: Very High Weight: Heavy This weapon can be found on Fang and in a stach in Red Forest. It can also be bought in Militart Warehouses. -- Groza OC-14 (Railed) -- A Groza with a non-standard barrel. It has a silencer mount and scope rails. The barrel modifications are very finely done and are sensitive to dirt and other debris. It has been modified to accept PAB-9 rounds and nothing else. Durability: Very Low Rate of Fire: High Fire Modes: 1, Auto Damage: High Attachables: Scope, Silencer Accuracy: High Handling: Very Good Recoil: Very Low Weight: Moderate This weapon can be bought from the Duty Trader and found in Rostok. -- Enfield L85A1 (Railed) -- An Enfield with a modified Barrel and extended clip. It has an enhanced scope, silencer mounts and grenade rails. The barrel modifications were made very skillfully and are very durable. Durability: Very High Rate of Fire: Medium Fire Modes: 1, Auto Damage: Medium-High Attachables: Silencer, Grenade Launcher Accuracy: Medium Handling: Good Recoil: Medium Weight: Heavy This weapon can be bought in Yantar and found in Military Warehouses. -- Fort 12 Mk.2 -- A military modified Fort 12 pistol. It accepts .45 rounds. Durability: Low Rate of Fire: Very Low Fire Mode: 1 Damage: Medium Attachable: Silencer Accuracy: Low Handling: Very Good Recoil: Very Low Weight: Light This weapon can be found in Dark Valley. -- Walther P99-A (Auto) -- An automatic P99 created in The Zone. It is not very durable and has high recoil, but it gets the job done. Durability: Very Low Rate of Fire: Medium Fire Mode: Auto Damage: Very Low Attachable: None Accuracy: Low Handling: Good Recoil: Medium Weight: Light This weapon can be bought from the Duty Trader and found in Rostok. -- Walther P99-DA (Duty Auto) -- A high quality P99-A modified by the Duty Faction. Gravi weights in the barrel increase bullet velocity and decrease recoil. The inner workings are coated with lubricants and anti-rust solutions to make it more reliable. Durability: High Rate of Fire: Low Fire Mode: Auto Attachable: Silencer Accuracy: Medium-Low Handling: Very Good Recoil: Low Weight: Light This weapon can be bought from the Duty Trader and found in Agroprom. It can also be found on Fang.[/quote] And as an added bonus, Lexx's Antigas suits are included inside as well! Check it out. :)
grip area 2. MP5 fire regulator 3. MP5 silencer when attached 4. blue stripe on mag to somehow indicate that it uses AKS-74U non-standard ammo and a larger capacity mag 5. "heat dispersion system" in several places to enable higher RPM and prevent overheating and stalling 6. engraved cyrillic letter "F" to indicate alleged Fang's ownership of the gun 7. "repaired" and upgraded handgrip with less slick and more shock-absorbing material near the trigger 7. other minor modifications[/quote]
the guns and ammo.
also changes the descriptions of the guns and ammo. :)
really get rid of some of the annoyances you have with the Gauss Rifle. :thumbsup:
the trader in Yantar, and you get a high-powered Gauss weapon with pinpoint accuracy and no recoil. :rock: All in all, a nifty \'lil mod that can be used to annihilate anyone and everything in your path. :p
\"BosnisHazard\" Heckler&Koch G36K Skin. http://stalker.filefront.com/file/HecklerKoch_G36K;89072 All credits goes to him. I got his permission to do this and i only do this for fun and to learn. //Joro
there are many awesome weapon additions added to the pistol slot ... I use most of the ones found in the amazing Oblivion Lost Mod but I wanted to convert one of the default models .... just to see if it worked or not .. plus I was bored and wanted to make a Glock 18 ... I think I got pretty close to it ... but I'm not a texture or bump map guru ... so if anyone out there that can model one ... that would be terrific! :)
the colling holes have not been bump mapped on, I have little idea how to bump map, so if you want to take the skin and enhance it, feel free to re- release it yourself, just gimme some credit thought.
grenades, and the vog25p grenades into acidic blood grenades.[/quote]
slightly modified unique weapon. [MP5-45](Thanks to Parabellum9x19) - Two new grenade types. (WP and Napalm) (Thanks to Parabellum9x19) - Freedom Mechanic can repair weapons. (Thanks go to MoDD) - Modified \"Silenced Silencers v.2\". (Thanks to Broken181) - Modified \"STALKER Real Gun Names mod v.3\". (Thanks go to Kyodan) - Modified \"Lexx\'s Antigas-Armor-Mod v.4.1\". (Thanks to Stefan \"Lexx\" Keßner) - Modified trader files for use with unique weapons. - Modified treasure manager to implement unique weapons. - Custom sounds for unique weapons. - Custom sounds for standard weapons. - Unique weapons sell for more. - Multiple stock unique weapons modified. - Low Quality Gauss and FN2000 can be bought at Yantar.[/quote]