Star Wars Battlefront 2
reminiscent of a 2nd world war/d-day themed landing (complete with barrage baloons and landing craft). Sides are Republic and some sort of local Militia/Independence group. Map design is excellent - lots of custom models, good atmosphere, overall very good environment. Theres still a few minor problems with the map design however - on the gameplay side the spiked fences can be walked through, and a few models have dodgy collision, on a canonical side the Republic landing ships have huge imperial insignias on their sides (oops) and some of the floating bodies seem to have missing textures. The most impressive aspect, tech wise, however, is the vehicles. There\'s a fully drivable Republic Juggernaut and a few smaller new Republic vehicles. very impressive. Now onto the bad. There\'s two problems with gameplay. Firstly, the size vs unit count. The map is huge, but there are only the stock number of units. A map this big could really benefit from either an uber/XL mode or just more units in conquest, I captured a few CPs completely unopposed in GCW era. The first problem pales into insignificance compared to the second, however. In CW era (the one with all the custom units + vehicles) balance is practically non-existant. The Militia side battling the Republic are assisted by dozens of autoturrets. Dozens of horrendously overpowered autoturrets with shots that are very fast, very hard to see and kill you almost instantly. Oh and the turrets can fire near straight down and up, even though their barrels can\'t turn that far. The big turrets on the cliffs seem pretty overpowered too - they cut down a juggernaut in literally seconds. So the actual battle is hopelessly one sided, with more republic troops getting killed by overpowered turrets than militia and the player generally getting killed within seconds of spawning. Both times I played CW era the militia ended more than a hundred reinforcements up. There are a few other little bugs I noticed, like one of the militia units using a first person model for a rocket launcher, a few floating or missing weapon icons and no english localisations. Nothing too major though. All in all its a promising map, but the main era is near unplayable because of balance issues. GCW conquest is ok because of lack of killer turrets. Download if it looks interesting or you really really want to cruise around in a Juggernaut.
these comments or on the GameToast forums.
least. Back in the day it was the [i]only[/i] Sides mod I would ever download and boy was it fun. Well now Delta Dash has conjured up [b]Elite Sides Mod II[/b] for Battlefront 2! Hoorah! I'll start off by saying that the file size is rather large. However that's expected since this [i]is[/i] a Sides mod. If your hard drive is a little low on memory it'd be best if you tried to free up some space if you're willing to give this mod a shot. Needless to say don't something silly like uninstall Battlefront 2. ;) For anyone who doesn't know, the Elite Sides Mods customize all of the units to become more "elite" soldiers of war. The weapons are a bit more advanced, the gadgets are cooler, and everything is basically pumped up on "Battlefront" steroids. Here's a list of all the specific changes that come with this mod. [quote]Changes: Classes: Republic Clone Trooper-DC-15A Blaster Rifle -DC-15S Blaster Carbine -(2)V-1 Thermal Detonators -(2)Detonation Packs Galactic Marine -PLX-1 Missile Launcher -DC-15S Blaster Carbine -(2)V-1 Thermal Detonators -(2)HX2 Antipersonnel Mines Republic Commando -DC-17m Blaster Rifle -DC-17m Sniper Rifle Attachment -DC-17m Anti-Armor Attachment -DC-15s Blaster Pistol -(2)Stealth Shadow Trooper -DC-19 Stealth Carbine -Disguise Kit -F-187 Fusion Cutter -(2)H/A Dispenser -(2)Autoturrets Arc Trooper -Z-6 Rotary Blaster Cannon -PLX-1 Missile Launcher -(2)EMP Wave -(2)Recon Droid Jet Trooper -DC-15A Blaster Rifle -CR-1 Blaster Cannon -(2)V-1 Thermal Detonators -(2)ZX Miniature Flame Projector CIS B-2 Super Battle Droid -Intigrated Blaster Cannon -(2)Intigrated Mini-Rocket Launcher B-1 Battle Droid -E-5 Rifle -E-60R Missile Launcher -(2)Deployable Turrets -(2)Class-E Thermal Detonators Bounty Hunter -DXR-6 Disruptor Rifle -SC Blaster Rifle -(2)Toxic Gas -(2)Recon Droid Geonosian Pilot -Geonosian Sonic Blaster -F-187 Fusion Cutter -Radiation Grenade Launcher -(2)Health and Ammo Dispenser Magnaguard -Bulldog Rocket Launching Rifle -Magnastaff Droideka -Repeaters -(2) Shield -CIS Marine (in space) has a new skin Rebel Alliance Spec Ops. Ranger -A280 Longblaster Rifle -DL-44 Heavy Blaster Pistol -(2)Class-E Thermal Detonators -(2)Detonation Packs Spec Ops. Vanguard -HH-15 Concussion Missile Launcher -DH-17 Blaster Pistol -(2)Class-E Thermal Detonators -(2)HX2 Antipersonnel Mines Spec Ops. Infiltrator -DLT-19 Sniper Rifle -Bothan Incinerator -(2)Stealth -(2)Deployable Turrets Rebel Smuggler -CR-1 Blaster Cannon -F-187 Fusion Cutter -(2)Health and Ammo Dispenser -(2)Recon Droid Bothan Spy -DXR-6 Disruptor Rifle -Disguise Kit -(2)TB-47 Time Bomb -(2)Bacta Cloud Wookie Warrior -Bowcaster Rifle -Melee Attack -Rebel Marine (in space) has a new skin Imperials Stormtrooper -E-11 Blaster Rifle -Mini-mag PTL Missile Launcher -(2)Baradium-Core Code Key Thermal Detonators -(2)HX2 Antipersonnel Mines Stormtrooper Sergeant -T-21 Light Repeating Blaster Rifle -E-11 Blaster Rifle -(2)Baradium-Core Code Key Thermal Detonators -(2)Detonation Packs Storm Commando -DLT-20a Sniper Rifle -E-11 Blaster Rifle -(2)Baradium-Core Code Key Thermal Detonators -(2)Stealth Imperial Engineer -DN Plasma Bolt Caster -F-187 Fusion Cutter -(2)Health and Ammo Dispenser -(2)Deployable Turrets Imperial Officer -V-6d Mortar Launcher -Q-2s5 Hold-Out Blaster -(2)Rally -(2)Recon Droid Dark Trooper -CR-1 Blaster Cannon -T-21 Light Repeating Blaster Rifle -(2)Baradium-Core Code Key Thermal Detonators Weapons: DC-15A Rifle: a slow-firing rifle, this rifle packs a punch. Z-6 Rotary Blaster Cannon (Chaingun): has 1000 ammo/clip, fires 166 rounds per second, and has a slightly lower damage. Have fun. A280 Rifle: see DC-15A All Pistols: now have ammo instead of overheat Lightsabers: No longer knock people down, but do more damage. Deflect Mode slowly regenerates stamina while gettings shot (and deflecting said shots) causes a minor stamina loss (beware of fast-firing guns) DN Plasma Bolt Caster: Can hit 10 targets close together, does slightly more damage SBD Blaster Cannon: Shoots 2 shots at a time, slightly apart from each other. Bowcaster: shoots 1 shot by default, shorter shot delay, as it charges it shoots more shots (SWBF 1 style) Vehicles: The Republic Gunship has a new skin (arc Gunship).[/quote] Now you understand why the file size is so darn huge, eh? Trust me, it's worth it. Naturally there are a few bugs. The mod obviously doesn't function with any user-made maps that contain custom units so don't try and play this mod on maps such as the ones in the Conversion Pack or Majin's ROTE maps. The Geonosian Engineer seems to be missing his wing texture. It's not a big deal, just something I noticed. That's about [i]all[/i] that I noticed, actually. [b]Important! [/b] Remember to make backups of all the files that the mod replaces. My recommendation would be to simply rename them so that you won't have to make unecessary copies which can take a while depending on how fast your computer is. The Elite Sides Mod II puts a unique spin onto the game and makes it so much more interesting. Once again it's fun to play shipped maps like the Tantive IV and Kamino thanks to the new units. My favorite weapon so far is the T21 and the disruptor rifle. I have yet to explore everything the mod has to offer but I can say without hesitance that this mod is pure fun. If you're looking for something new or something to spice up your game then this is the answer. Not much more can be said about that. Great work Delta! If there were any suggestions I could make it would be to vary the units a bit more per map as you did in the latest Battlefront installment. Also it'd be cool to see some more new skins. Again, great work Delta! -[GT]EraOfDesann PS: It should be noted that this is [i]not[/i] the final version!
that legion into the 212th legion, as seen on Utapau in Episode III. While changes have been made to nearly every unit, the changes feel good and balanced within the game - except perhaps for the clone commander, who, with a jetpack, rifle, and chaingun, feels somewhat overpowered. The sniper is also very powerful too, since his rifle fires quicker and with more shots per clip. Some small changes were made to the space map setups too, which is a nice touch, as most sides mods ignore space and focus only on infantry. It's a fun diversion to play through a nice sides mod, and this one did do a good job of making itself integrate into the game well enough for a few playthroughs, so I'd say give it a try if it sounds interesting. Just remember to back up your files, because, like any sides mod, this will replace stock files and make online play incompatible with anyone not using this mod. -Mav
assault. No real pertinent rating since it's basically the default map with a few things changed. Give it a download if you liked the first version. (The older version and other, perhaps pertinent, information may be found [url=http://starwarsbattlefront.filefront.com/file/Coruscant_Jedi_Temple_Daytime;93811]here.[/url]) -Mav
campaign mission and the unused stock Sith unit. Since the stock Jedi/Sith units have very low health, usually one saber-throw is all it takes to kill them (thus the alternative title). It's not a really big challenge nor is it very in-depth. It does what it's supposed to do, which is nice, but its intended function is vastly overshadowed by a number of mod maps. Somewhat unbalanced because of the fact that all the Sith units (all one of them) have saber throw, whereas only half the Jedi units (one of two) have it. Might be worth a try if you just feel like a small, quick mod, but it's not really something worth holding on to for a long time, in my opinion. -Mav
Spire. I can\'t really review it because it isn\'t a brand new map, but if you didn\'t have SWBF1, or even if you did, DOWNLOAD THIS. NOW. Your life means nothing without it. For those who have not owned or played SWBF1: Geonosis Spire was more to the mvoies, with the spire and war room where the CIS leaders met, and a few Techno Union ships which were the targets on the Republic. It had a hangar with a few Geonosian fighters, ATTEs, Gunships, Spider droids and Hailfires. Enough talk. You play now. -K.
side you can choose. I like the concept more, I think, than I like the actual mod itself. \"One against many\" can be a fun way to play, a lot of the time. I don\'t think this is exactly the idea here (since it seems to have been designed for a couple of people to play online with each other), but in looking at it as a mod hosted here, it is always something to consider, since the majority of people will probably play it single-player. That\'s sort\'ve where the idea falls apart, because playing conquest 1 versus 32 - even if the \"32\" are all-AI - is still a daunting task. You\'ll never be able to win in a conquest victory without spending most of the map holed up at one CP, slowly whittling down the opponents\' reinforcements (by which point it will be just as easy to simply win by eliminating the rest, rather than capturing the remaining CPs). Just standing around and waiting for AI to reach you isn\'t a whole lot of fun, in my opinion. That isn\'t to take away, of course, from whatever the author may have originally used it for; I\'m sure it\'s more fun to play online with a group of people (although most things usually are). Online or offline, though, there are still the sides-related issues, explained below. The player chooses his opponent by mode, with which the player can choose to fight a small variety of stock enemies or locals. The player\'s sides remain the same in any mode, and the sides added are strange. They are comprised of a whole lot of Jango Fetts running around with various weapons of suspect balance. Some of the Fetts are fairly normal, but there are a couple that, in addition to looking goofy, are completely broken (balance-wise) and have no unlock value to - at the very least - delay their persistent use by the player. It would probably be nicer for this kind of mod if the sides were at least reasonably close to the stock sides (if not the stock sides themselves) so that, not only would the mod\'s size be reduced, but so that some kind of loglcal consistency was maintained between the AI opponents (stock sides) and the human-selectable units (which are fairly random). In any case, a picture is worth a thousand words, and the author included several seconds of them in a video seen below. If it looks interesting, go ahead and try it. -Mav
going through all the trouble yourself. It's ideal if you're lazy or busy like me. :p -[GT]EraOfDesann
tempted to say it's online-compatible, but the side appears to be missing the camo sniper class (present on maps like Kashyyyk and Felucia), so I don't think it is. Remember to back up your rep.lvl and repshell.lvl before installing. Download if you like the sounds of it. -Xavious
throws the balance to whack, and this is pretty true here. The riflemen, engineers, and jet troopers remain pretty similar (although the first and last get extra grenades and the engineer gets mines), and they're not too badly out of balance (but all that extra ordnance is a little iffy). However, the sniper, heavy, and commander are where the balance really leaves. The sniper's rifle has been changed, inexplicably, to fire a lot more rounds a lot faster than a normal sniper rifle, and without reducing the power at all. This, frankly, does not make a whole lot of sense to me. Likewise, the heavy trooper's rockets have been replaced with a powered-up chaingun (with no warmup time) which is far more overpowered than the rockets ever were. The clone commander is powered-up, too (to be fair, that officer unit was a little weak compared to the others, but this took it a little too far). He's got auto-turrets and a rifle in place of his chaingun - which would be fine, except the rifle is a lot more powerful than everything else. The visuals have been changed, too, so that everything looks more like a unified 501st - which would be great, except that the 1.2/1.3 patch does all this already, and the 1.2/1.3 does it [i]better[/i], and the 1.2/1.3 doesn't break online compatibility, which this will. I'm all for new stuff, but a lot of this side mod feels like it's doing something that's already been done, and it's not doing it as well. Of course, if you want the changes that've been made with the units (and you can stomach the imbalance), then go ahead and give it a try. -Mav
their sniper while the Empire and Republic lose their heavy. That was kind of an odd choice in terms of gameplay balance. It doesn\'t quite balance out the same anymore. In any case, as with any mod that replaces stock files, this may break some mods and will break online compatibility, so be sure to back up any files before you replace them. Please see the readme for further instructions. -Mav
reskinedz jnagoz&bobaz\' thing when I first opened this, but I was (very) pleasantly surprised. wazmol69 has created a side that\'s unaccountably fun to play as. All the unit classes differ by only a single weapon, the rest of their arsenals are identical, but there\'s enough variety to care about switching around. Everything has unlimited ammo, which [i]usually[/i] annoys me, but it fits this mod well. There\'s a few minor things that really add to the gameplay; the flamethrower only goes for as long as you hold it, shotgun is more powerful but takes longer to cool. Downsides: there is going to be [i]lots[/i] of people with no clue how to get this to work. You have to be able to move different files to different places, have [url=\"http://www.rarlab.com/download.htm\"]WinRar[/url]/[url=\"http://www.7-zip.org/\"]7-zip[/url], and learn to [i]back up original files[/i]. [b]See the readme on how to install![/b] Only one of the classes can fly, even though all of them have jetpacks, but that\'s a small aesthetic thing. I usually don\'t like \'I\'m uberz-trooperz\' mods, but these guys are fun to play as. Seriously. .Rikino
Patch, makes only visual changes, meaning you'll still be able to play online with the new skins/ models. Read the readme to find out exactly what's been changed. Sound good to you? Give it a download if it does. Don't forget to back up your original Republic side files before installing. -Xavious
similar to its previous versions; judging by the readme, little in the way of bugfixing was done (or was necessary) - most of the changes stem from the change of the "special" unit for the Imperials. Like any side mod, this will disable online play and may cause compatibility issues with certain modmaps that use default sides. Like any side mod for just one side, it will also make playing with default sides feel a little strange, since one is modified and one is not. Fortunately, there don't seem to be any real balance issues, which is often a problem in single-side mods. The notable change is the change of the Empire's dark trooper (it appeared to be a jet trooper before) to a storm commando. The unit feels somewhat overpowered when compared to the stock unit it's paired up against (Bothan spy), since it has a shield and a strong primary weapon - in addition to carrying health&ammo. If it were me, I would probably have left out the shield (or the health dispenser), but it's not tremendously overpowered and it can be looked past. I think the reskin for this unit leaves a little to be desired - it looks like a color inversion instead of actual darker armor - but overall it's not a bad addition. In any case, it should suffice to say that if you enjoyed past versions of this mod, you'll enjoy this version. Give it a try if it looks interesting. -Mav
also missing the camo sniper class, and will therefore not be online compatible. Download if you will, and be sure to back up your shipped rep.lvl and repshell.lvl before installing. -Xavious
([url]http://starwars.wikia.com/wiki/Wolfpack[/url]), and it includes four different retextures, as outlined in the readme. You will need some familiarity with creating a side to be able to use these assets. -Mav
quite well to overheating (rather than ammo) based carbines and rifles, with other changes such as new grenades and seperate health/ammo powerups. The weapons are similar to the stock ones but different enough to feel new. The skins and edited models (like the backpacks :)) for the republic are nice too. The CIS are a lot simpler, having only three units with few weapons. While the map is the stock Utapau map, it appears in the IA screen as "Clone Wars Utapau: Reloaded". Clone Wars conquest is conquest with aforementioned units, galactic civil war conquest is the standard utapau campaign with said units. Conquest is nice but has a pretty major flaw - the reinforcement count is insane. 2500 clones and 15000 droids...after about half an hour I'd reduced the clones to about 2000 and the droids to about 14100.....seriously, no one wants to play a two-three hour long conquest battle. It also seems from those numbers that the CIS will always win...because even with me playing as republic and capturing 5/6 cps they only lost 400 more troops but had 6x as many to begin with. As gfor the campaign, while its nice its the same old Utapau campaign, with different units making it feel more accurate to the films. As a side, there was a bug in that uk_english had no localisations, which made things a tad confusing since several weapons had no icons/the same icon. However, I confess I left out german localisations in one released map so I can't really complain......... Anyway, a decent mini-mod and nice for first time. DL if screens appeal or it sounds good. -Sky
doesn't really represent much original work on the part of the "author." All that's been done here has been that skins - made by someone else (Satti) - were munged into a stock side (made by Pandemic), and then zipped up and uploaded. Keep in mind that when you are downloading this, you are downloading mostly [i]Satti's[/i] work, and not the author listed above. Be sure to back up any files if you decide to use this, since it modifies stock files. -Mav
added to the Empire team with the Emperor as the hero. While it all works mostly as it should, I do have two complaints. The first is, if this is Episode IV, then why are there Rebel soldiers on the Death Star? The second is the fact that the hero units sometimes appear more than once on the map at a time. The fix for this would be to change the max and min for these characters to 1 in the lua file. I believe that's everything. If you are intrigued by the description or screenshots, give this mod a download. Read the readme for installation instructions if you need them, and leave feedback for the author if you download this file, it's how we can help others improve and grow as modders. -Xavious
of Utapau with maybe some increased reinforcements and a few moved objects. When I started playing I was a bit shocked to see it didn\'t resemble the shipped utapau at all and I was actually playing a brand new map. I take it this squirrel guy is new, because there were some notable flaws, but I\'ll get to that. On the plus side he definitely has the essentials down(object placement, vehicle spawning, side modification). First, the bugs. The AT-XT(which was another surprise to me) has a glitchy primary weapon where the lasers look like blocks. You\'ll see that in a screenshot. There is also some missing textures on the rocks for the Geonosian tunnel. At either end of the map where it ends in a cliff it gets really messed up. I remember on the CIS side there was stone cliff walls that you could only see from the outside and when walking around I fell through the floor into one of Utapau\'s trademark holes. Except there was some ground halfway down that I got pasted on...And there was something that looked like a waterfall...The last noteworthy bug was sometimes when looking at a busted mygeeto object my targeting doohickey would read \'imperial star destroyer\'. Anyway, the map itself had a few really interesting points. it wasn\'t until near the end after capturing the republic hangar/landing pad I realised there was a mygeeto bridge over the battlefield, which provided some excitement. The map is basically two bases at opposite ends of the map ending in cliffs. There is a fork which goes down to large roads, which cometogether at each base. Between and beside both roads are various Utapaun buildings. The CIS starts with more CPs thrughout the map, including one or two amonst the buildings. The Reublic has a couple of AT-TEs to compensate, though. Additionally, all the republic units have been reskinned and had their weapons switched around a bit. The engineers with chainguns got a bit annoying since there was a lot of them but droids get the droid marine as a bonus class. The clone team is mostly orange based now(including the AT-TEs). In conclusion I seriously enjoyed this map, and if you have the patience to download a 100mb map you can\'t pass this one up. Although item placement is pretty clumsy(plenty of objcts not really aligned/half buried by terrain) that will get better with time. I honestly can\'t wait for the next version. -K.
list of changes in file \"list_of_changes.txt\"
that doesn't go to that oft-tapped well of the Republic side, and this one's done pretty well. However, it has some of the same potential issues that go along with a single-side (versus a both-sides) mod, and those are the issues related to a modded side playing against a stock side. There aren't any real balance issues, though, and it's nice seeing some outside-of-the-movies heroes and vehicles. If you've been playing modified Republic sides for a long time and need something to balance out the plain-vanilla CIS side, give this one a try. -Mav
turbolasers we saw in the majority of the movies (although we did see a couple beam turrets in Episode III). There's not a lot to it, although the author was kind enough to take the time to make sure the lasers matched up with their respective faction's standard laser colors (red for Alliance and CIS, blue for Republic, and green for Empire). So go ahead and give it a try, but remember - using this, or any side mod, will break online compatibility. So if you choose to use this, make sure you back up your files. -Mav
some brushes see how they brush" skinpack (and for the Republic, too!). It's not extraordinarily poor, but it's not great. Lots of inexplicable and patchy "blood" and symbology that's super out-of-universe. -Mav
modes (Wookiee platforms, big \'ol trees, Wookiees), and less clear in the majority. The titular \"warehouse\" is more generic and takes a stab at adding a bit of a vertical element to the combat. I\'m a big fan of trying something new (or at least infrequently-used), but in this case I think the main warehouse section needs a bit more work (in fact, there are some simple elements of polish that could go a long way in many things - proper spelling and capitalization is a big one). It looks like the warehouse is comprised of primarily custom models, which is nice, but the texturing is sloppy. And then there are some really odd elements, like Earth toilets and Coca-Cola machines - these are simply awful to have in this kind of map, since they kill any sense of immersion. One other big thing with the warehouse section is that there doesn\'t appear to be any way to get from the bottom up to the top without respawning. That\'s a real problem - the player should never have to kill himself to get somewhere. That all aside, there are some interesting concepts in here. However, I think the big thing needed here is, as mentioned above, polish, polish, polish. Good concepts can get easily buried under sloppy work. -Mav
author\'s reason hilarious: \"I made it because music in SWBF2 is not very good.\" I would humbly submit that this is objectively wrong, and it is made all the funnier by the change in music - it changes from the militaristic Imperial March to the love theme from Attack of the Clones. Don\'t get me wrong, I like both pieces of music, but the one it\'s changed to is hilariously inappropriate thematically. Good-natured ribbing aside, if you\'re looking for a change of pace to your menu music, feel free to give this file a try - just make sure that you back up your original files. -Mav
increased damage and ammo, and it crashes a lot. A [i]lot[/i]. The author didn\'t submit any pictures, and part of me wanted to just use pictures of desktops for the screenshots, because that\'s what you\'ll be seeing a lot here. The mod has nothing new visually anyway, all the units, weapons, and effects look exactly the same. I know. [i]I know[/i]. The author said to play it online because it \"doesn\'t support AI\" or some such nonsense. I checked online, and I couldn\'t find any servers that said they were hosting the mod. It must just be my luck. I\'ll reiterate here what I say every time I see a mod submitted for this old game with poor MP mod support - [i]don\'t make a mod for MP-only![/i] Most of the time it\'s just an excuse for not getting the AI bots to do what you want, although in this case it\'s an issue of crashes because of number of units. Just FYI, if you get too many human players, it will also crash. The AI don\'t do something special to make it crash. Make sure to back up your sides before installing; it\'s not an addon mod, but a side replacement mod. -Mav
sincerely doubt he's tested that as it makes several changes that should disallow online use (changing unlock points, changing weapon odf names). In any case, this sides mod, unfortunately, seems to have all the limitations of an online-compatible sides mod with none of the advantages (i.e. actually being able to play online). The changes themselves are a very odd assortment, and it might be more appropriate to call this a collection of random assets from people rather than a true "sides mod," since it seems like most changes (retextures, models) are simply things other people made and the author downloaded and slapped together. Some of the additions are truly bizarre, like a droid model for the Imperial sniper. In addition to the haphazard assortment of random assets, there are a few bugs. First of all, a couple of the guns have incorrect FPM views (the Dark Trooper's award pistol is one). There's also at least one missing localization (which is how you can tell that a new weapon was added, making the sides mod online-incompatible). To sum up, this feels like a very disorganized showcase of a bunch of other people's work rather than a well-done side mod. That is not to say that I doubt the author [i]could[/i] make a sides mod, but it would be best to plan out a theme (like one consistent color, for example) and choose assets that make sense to fit that theme. Simply downloading a bunch of assets that look "cool" and mixing them all together is like taking a bunch of your favorite foods and blending them together in the hopes of a delicious meal. (Hint: It is [i]not[/i] delicious.) -Mav
Facts:[/b] -Side mod (replace version) -CIS-only -multiple variants of cis.lvl [i]Art:[/i] N/A [i]Tech:[/i] 2/5 [i]Creativity:[/i] 3/5 [i]Fun:[/i] 2/5 [b]Thoughts:[/b] The mod's an interesting attempt to give you some practice facing only one weapon, but I can't think of any reason why I'd want that. Similarly, the means of switching is clunky (why not use the features of the 1.3 patch that support something like this better?). -Mav [b]Please use the following link to download this file, not the link given to you by the "Download Now" button[/b] http://www.gamefront.com/files/22022847/ChallengeSide_CIS_rar
quibble here - usually I wouldn't get on a side mod for missing localizations (as long as it's the "side-replacement" type and not the addon type), but this side mod uses a mission.lvl replacement anyway, so there's no reason extra localizations couldn't be added in (through the mission scripts). As per usual, the author does a really nice job on the clone reskins/kitbashes. -Mav
changes listed in the readme, and while I won\'t list them here, it would behoove the downloader to go ahead and read that to see what\'s up. As a basic mod, it\'s of a good quality, although it falls prey to the issue any mod that modifies only one side will have - the sides play very differently. This means that on some maps, it may feel unbalanced in favor of one team over another. There are some neat weapon changes, although it\'s a little disappointing to see them changed without changing the localizations or HUD icons (localizations can be changed by hackjobbing the names - simply make the .odf names of the weapons the same as the localized names of the weapons would be). The changes to the space sides are interesting, and it\'s always nice to see a little love directed that way. Again, there are potential balance issues, though. For the most part both the sides and vehicles [i]are[/i] balanced, but it can still creep up on you on some maps. It\'s a decent mod, and worth a try, but remember that it is a sides mod and has two potential issues: online incompatibility and a requirement to back up files. Remember to back up any files you replace and be aware that this will break online play for GCW. -Mav
choice (although the advisability of releasing the very first retextures you try is another matter entirely). They\'re pretty much exactly the same as any number of 501st legion retextures; these are somewhat more saturated than normal. You can see a couple examples in the pictures below. To the author, I would recommend both getting a little more practice before releasing assets/mods and also make sure that your contributions are something new being added to the pool. There is certainly no dearth of clone trooper skins on this site, and that\'s something you (and anyone) should consider. -Mav
II Sides Expansion mod. There's a list of all the changes to the sides in the readme included below. Changes from the previous version were mostly in the area of balance. The overpowered Clone Officer's chaingun has been replaced with a normal chaingun that fires blue ordnance. This new update also includes new weapon models (again, see the readme for a list/ more information). I have a couple of problems with this mod. Firstly, why give the rocketeer a rifle instead of a pistol? That pretty much renders the rifleman almost uselss, since his forte is the rifle. I also don't like the rifle model for the clones being replaced by the carbine. Compared to the rifle, the carbine just looks... wimpy. But meh, that's just my opinion. READ THE README before installing this mod. It has a much more detailed description as well as installation instructions. One more thing: [b]BACK UP YOUR SIDES FILES BEFORE INSTALLING![/b] I can't emphasize this enough. If you don't create back ups, and decide you don't like/ want to unistall this mod, you'll have to reinstall the game to get those files back. For those of you who may not know, here's a list of the files you need to back up: [list]all.lvl allshell.lvl cis.lvl cisshell.lvl imp.lvl impshell.lvl rep.lvl repshell.lvl[/list] These files can be found in your "...\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC\SIDE" folder. That's everything. Leave feedback for the author if you download and play this file. Thanks! -Xavious
SWBF2 coruscant, mygeeto and utapou, CW era. game modes that it supports are ctf and conquest its mandalorians vs jedi.
One of the best parts of this mod is that it doesn\'t replace the shipped Death Star map, so you can still have the original and the mod. Also the Ben Kenobi skin is very nice. If you\'re into special modes or map mods then I highly recommend this. -[GT]EraOfDesann
Skywalker Pilot Rebel and Luke Skywalker Storm Trooper
CW = Grievous vs Obi-Wan Mustafar GCW = Anakin vs Obi-Wan Now you have all the battles you need, enjoy :D.
list of changes in file \"list_of_changes.txt\"
Coruscant, Polis Massa. Bugs: 1. In Mygetoo you can't jump and press atack with Jedi (blue saber) because you will stuck for about 10 seconds. 2. In Kashyyyk you can't jump and attack too with Jedi (green saber) because you will stuck forever so you will be forced to press respawn . 3. Jedi names will be droid names. 4. Jedi sounds will be droid sounds. 5. No Anakin hero in Polis Massa, Kashyyyk or Tantive IV. Not a bad mod, but quite a few bugs. 5/10 Baron_Von_Stargatt
Facts:[/b] -Side mod (replace version) -REP-only -multiple variants of rep.lvl [i]Art:[/i] N/A [i]Tech:[/i] 2/5 [i]Creativity:[/i] 3/5 [i]Fun:[/i] 2/5 [b]Thoughts:[/b] Basically exactly the same thing as [url=http://starwarsbattlefront.filefront.com/file/Challenge_Side_Confederacy;121140]this mod[/url] (which is the same author), and my thoughts are similar here. Also, I wonder why it's two separate downloads, given that it's basically the same thing a second time. -Mav [b]Please use the following link to download this file, not the link given to you by the "Download Now" button[/b] http://www.gamefront.com/files/22022842/ChallengeSide_REP_rar
different sky. The real difference with this version is that it includes multiple cor1.lvl files, so if you\'re the finicky type and don\'t want just one new type of Coruscant sky, you could pick from among five others. It seems a bit excessive to have such a fine degree of control over the barely-noticeable sky of Coruscant, but hey, we here at SWBFFiles are all about the excessive. So if you\'re looking for a new Coruscant sky, this is your one-stop shop. -Mav
that: -The model is not included -You will need to know how to create sides to use this -Mav
them. If you don't have water crash issues, don't download it.
baffled why people have a tough time setting these up themselves, but I would be lying if I said that it wasn't a question that was asked often. So if that's you and you've just been yearning to have those droid models set up for you, here is a downloadable side (pre-munge) you can use to set them up in game. Remember that you will need to know how to create a side in the first place to use these. -Mav
Conversion Pack which were on Bespin: Platforms. The sides aren't to overpowering to help keep them even and includes some new weapon models along with a few modified weapons and because some of the weapons are modified you can't play this mod online. He also changed the Republic Vehicles a bit. If you liked his earlier work than you should be satisfied with this one. Remember to back up your original sides before installing it. -Delta 47
side, your game will be [i]severely[/i] unbalanced. I guess some people like that, but in my opinion, it's no fun without any challenge. If it sounds fun to you go ahead and give it a download. Read the readme for installation instructions, and be sure to back up any files you need to. -Xavious Note to the author- You neglected to include a credits section in your readme. I'm 99% certain that the Republic side was mostly, if not all, comprised of Dann_Boeing's assets. Be sure you give credit where credit is due.
such, should be compatible online with people not using the patch (make sure to back your files up anyway, though!). This is only a side mod for the rep.lvl, so the CIS, Rebel, and Imperial sides aren't affected at all. If you're looking for a little bit of a different look for your stock Episode III clones, then give this a try, but again, make sure you back up your files. -Mav
new/changed hero to make things interesting. There are still a few bugs, so keep your eyes open for a new version to come!
fuzzey bunzies on \'em and whooped them. (Fuzzey Bunzies is pwning dose n00bs). Great mod. Yes, all of my reviews are about this short. No install instructions were included, so here is how: put the NNT Folder in Gamedata/addon folder. (simple) -TheDestroyer
point: It\'s for SWbf2. :B His installation insructions are kind whacky, so to sum it up: rename orjust back up your regular imp.lvl, imshell.lvl, and mission.lvl, then put in these new ones and rename them t replace the defaults. It will replce the darktrooper with the guy in the screenshot.
Windu\'s Jedi Fighter Saesee Tiin\'s Jedi Fighter The first 4 anyone probably knows as Members of the Jedi Council. Most Expanded Universe fans know who Quinlan Vos is. Tholme is Quinlan\'s master who survived Order 66. A\'sharad Hett, is the tusken jedi seen in the Republic comic series. He was present along with Quinlan on Salecumai prior to Revenge of the Sith. His fate is currently unknown.
soldiers. Bugs: The Droideka doesn\'t work
in any level. As with most hex mods you must replace the mission.lvl. It works in most modes, but not all teams have multiple heroes. The readme says it all: this is a mod for swb2 who change all the maps(exept space maps and training maps)in solo/conquest/ctf and allow u to take \"hero\" when u want(in all side);bot take it too ;) sry if for the cis side there is only grievous but if i add dooku or darthmaul the game crash ( wtf ) but u can take darkvador in empire side. Vader is apparently quite popular(see screenshots). Ths could be like a celebrity deathmatch, but the heroes have multiplied. Like amoeba. -K.
These sides make for a very strange fight - and if you have team damage on, \"very strange\" becomes \"somewhat annoying,\" since it\'s pretty hard to tell who\'s who. -Mav
check them out for comparison. What this one does is change the Republic side to look like the Galactic Marines (i.e. the stock Clone Commander model), although it does use a different model for the sniper (which is not something the handful of other mods like this do). As mentioned in the readme, only geometry has been changed, so the mod should remain online-compatible. Give it a try if it looks interesting. -Mav
mods. Included are all the necessary files to get it ingame, as well as a wrecked juggernaut to add ambience to any torn battlefield. Please credit the author, useful for modders only. ~ Sky
instructions on how to use the munged files. Sounds are also included. It\'s a pretty good model; if you\'re familiar with setting up sides, go ahead and download this and give it a try! -Mav [url=http://www.xfire.com/video/24d3ae/][img]http://video.xfire.com/24d3ae-4.jpg[/img][/url]
are well done and it does change up your gameplay a little bit. Plus, it's online compatible, so you can play with people who don't have it as well, which is always nice to see. In short, if you want a little visual change in your stock game, or you like the screenshots, give this a download. -Jedikiller
the Conversion pack.[/quote] Yep, that's all there is to it. This is a side mod that replaces the default stormtroopers with reskinned 501st stormtroopers. This mod will make it so you cannot play GCW online with anyone else unless they also have this mod, so make sure you back-up your default Empire sides before installing. Take a look at the screenshots and download if it sounds cool. -Xavious
lasers and torpedoes. The second seat has bombs. The third seat has an Ion Cannon.[/quote] Not really a whole lot to say about this. It's a very simple modification to a single .odf. I guess if you really, [i]really[/i] don't want to do your own .odf work, you could go ahead and use this, but it's really a simple modification. It's a small download, at least - download if you like. -Mav
first four classes available, though, so no clone commander or jettrooper. The rifleman, heavy, and sniper all use the same texture and model, while the engineer uses the stock texture and model. With this sides mod, weapons have been changed a little, so it will be unplayable online unless you're playing with people with the same mod. It's worth mentioning that sound is missing on nearly every one of the new weapons added - a bug that should probably be easily fixed in the future. If you really like this legion, go ahead and give it a download (although there are many other mods which feature the same legion, including Battlefront Extreme), but remember to back up your original side files. -Mav
number of reasons why this doesn't really work that way. The sweeping replacement of most weapons with rifles ([i]pistols[/i] were replaced with rifles) has the exact opposite effect on unit-to-unit balance. Most classes in the stock game are fairly well balanced, but switching up weapons does a number on any mitigating factors in their balance. For example, the heavy trooper class now has both a rifle and a rocket launcher, in addition to his secondary armaments. This puts him a [i]touch[/i] above where he should be. The same effect happens in reverse with the Magnaguard. His miniature rocket launcher (Bulldog) has been replaced with a basic rifle - making him a shadow of what he was. The thing that confuses me the most though is the Republic officer's chaingun. For all this talk of balance, that is now certainly an unbalanced weapon. It sticks out so badly against all the other weapons, which feel, for the most part, normal. It fires faster, and fires larger ordnances with higher damages. It just doesn't make a lot of sense. Technically, it's a very sound job, even if most of the changes were minor. The only real issues were that the HUD for the chaingun was wrong and there was no sound on the chaingun. Give it a try if you want, but I wouldn't buy into it as a "balance" mod. Remember to back up any side files as this will replace default game files. -Mav
not excessively so. It\'s okay, the only \'bug\' I found was that the jet trooper has no jetpack, yet is still somehow able to zip around like a hummingbird. Note: Just because the readme says \'replace the original files\', it does not mean \'[i]replace[/i] the original files\'. [b]Back up your rep.lvl and repshell.lvl before installing.[/b] Galactic Marine fans, here ya go. .Rikino
be Clone Troopers, Clone Commanders, and Clone Marines. The Hero is Anakin. The Empire on Coruscant have been replaced by Sith Lords. Only works in Instant Action.
under the name all_ionturretprop or imp_ionturretprop). these do the same base damage as normal turrets except: 1. They are blue, 2. They do 3x damage on shields, 3. They do 0.2x damage to hull (turrets, hardpoints, etc.), 4. They do .6x damage to spacecraft that they accidentally hit. Also, so that the big turrets do not seem to be to fast, I doubled the speed but halved the damage of the autoturrets.
if you follow the steps verbatum this WILL work.
quell the invasion.This is not one-sided at all, it is completely possible to win being the CIS, because the Jedi are weak, but regenerate[/quote] enjoy :D NOTE: you need WinRAR to extract this :D.
put heroes on maps as it was in film(sometimes you can also take no-jedi heroes, such as Bobba Fett or Princes Leia, but they are in adding to the jedi\'s/sith\'s, e.g. they not the one heroes you can choose). The full list of changes in file \"list_of_changes.txt\"
or were planning to, I suggest you get this one instead. -K.
3/5 [b]Thoughts:[/b] Pretty simple version of a mod we've seen more than once. The only minor issue I see is that the engineer texture is significantly "cleaner" than the other units' textures. Adding the assets with the mod is a nice touch, but it might have been better to release them separately, since most people that download this probably won't need the assets. -Mav
although the skins from unit-to-unit are inconsistent. The basic trooper classes (with the exception of the engineer) are clean, while the rest are dirtier, and the commander retexture is significantly more scratched. I think it'd look a lot better with some more consistency (since that seems to be the goal of the mod). -Mav
the classes are watered down (removing useful things like rocket launchers, detpacks, and fusion cutters) to be more uniform. However, more strange than that is the change of the CIS heroes to use a battle droid mesh. Why? Who knows - I suppose it\'s an interesting thing to see, but I wish that in the transfer the author had taken the time to make sure the animations were correct. As they are now, they share a basepose with the original models and consequently the droids look like they\'re split at certain joints. Also, the Grievous hero is completely messed up. Okay - I get it, the goal is to replace the heroes with battle droid versions. But why make the change if you\'re simply going to break something that is working? If you can\'t make the change right, either leave it alone or replace it with something completely different (like, I don\'t know, a hero with any one of the other sets of human animations). All in all, it\'s a bit of a strange mod - which I\'d be fine with, but it doesn\'t seem very well thought-through. I\'d like to see a bit more polish, even if the mod itself is a little kooky. -Mav
a first mod, but it is really quite simple. A few pointers to the author - allowing acklays to run/roll makes for a weird-looking animation (those states aren\'t supported by its skeleton). Removing those abilities will make this look a lot better. Balancing - infinite reinforcements to acklays? They already have enough of an advantage. There\'s no way that this team can\'t win. Finally, don\'t include packed stock sides with this. You could have made this mod and delivered it in about 5 KB; instead it\'s a 100+ MB download and ~300 extracted. [i]Way[/i] unnecessary. All in all, it is what it says it is. If this sounds appealing, give it a try. -Mav
there aren\'t a lot of changes this time around. The only really noticeable difference is some work in the skybox to darken things up and add snow precipitation (which is admittedly better for the environment appearance). If you liked the earlier version (or if it seems to appeal to you now), this is only a better version of that - so go ahead and give it a download. -Mav
case, my first playthrough of this map lasted about 15 seconds from spawn to death, at which point the conquest defeat timer started counting down. Total match time? Under one minute. Not the best first impression, author. The side balance here is pretty well shot to pieces, since we\'re talking about a standard side versus high-hp, one-hit-kill enemies. Also, the visibility range is reduced out-of-proportion with what we see on the screen, so enemies fade into view pretty close to the player. Map-wise, there are some strange design choices here. What is up with the terrain? Is one of the textures just extraordinarily low-rez, or is a flat color actually used for one of the terrain textures? Is it instead just a paintbrush over the terrain? I was unsure. To the author - I\'m not a huge fan of the idea, but setting that aside, please work on your presentation - it will go miles to improving your first impression. Punctuation, spelling - even just basic capitalization (in your map title, of all places!) will help downloaders to think that you put some real care into your work. -Mav
Episode III, and it\'s been seen in a lot of mods. That gives a pretty good basis for comparison. In that regard, while this isn\'t a really bad attempt at one of these, it\'s far from the best version. It has a lot of washed-out detail in the colored parts, and the red is awfully high-saturated. It also seems to have some strange color fill over the chest plate. Now, it doesn\'t completely omit detail, as many painted-on color markings often do, and so that\'s a plus in its favor. However, it might behoove the author to keep on practicing for future versions of these kinds of retextures. -Mav
to me to figure out what it did... and take screenshots. This mod does not appear to do a whole lot. It changes the Republic side only, and it appears to just be changing skins and weapon models for a few of the characters. For example, the ARC trooper has a different skin and Obi-Wan has a clone trooper skin. The jet trooper\'s pistol model is also changed. These were the extent of the changes I found, though it appears that sometimes the changes work against the author and crash maps. I\'m also pretty sure that the author didn\'t make all of these assets and so probably forgot to credit a bunch of people for their work. In short, this is pretty much just another skin mod, so if you\'d like one, download - otherwise, give it a pass. - Jedikiller
thrown a lot of assets into a map to try them out, which is usually a cardinal sin, but in this case, it works. Bizarrely enough. This map feels a little like (as mentioned in the readme) Raxus Prime. It\'s a very open map, and it\'s a real pain to run around capturing CPs. Again, this is usually bad juju in my book, but I\'m willing to give this one a pass for one reason - there are a whole ton of vehicles. And not just any vehicles - they\'re all custom vehicles. Given icemember\'s proclivity for making high-quality kitbashes, it is only appropriate that a few of the vehicles are just that - kitbashes of previously-existing SWBF2 tanks. There are also a notable handful of original designs, too, though, and some of them are pretty neat. I especially like the troop transport vehicle, which has an open back compartment. The map is missing a whole ton of localization, and this is something that needs to be addressed, if for no other reason than I want to see what the author decides to call his vehicles. There are also a few sounds missing (on some award weapons) and some floating HUD icons on some of the weapons. There are also a number of new kitbashed unit models, and there are a couple gems in there. A particular favorite is the flame trooper for the Rebels. Anyway, if you\'re interested in tooling around on a map with a lot of new vehicles, go ahead and give this one a download. -Mav
stock Jedi and stock Sith on some maps. It's been done in several mods before, but if you're struck by a fancy and feel like having a go at this one, give it a shot. Make sure you back up any .lvl files you replace with a modified .lvl file, so that when you're done with the mod you can go back and replace it with the original. -Mav
modification does is make jet troopers have much more health and have infinite jetpack fuel, as well as the dark troopers. Not having a PS2 myself, I can\'t attest to its working or not, but perhaps someone else can. At any rate, if you run a PS2 dedicated server for BFII, then this may be something you want to look into. -Jedikiller *ps: sorry for the delay on getting this up, author*
them have some different weapon models as well. There's a different pistol animation too. Because all the changes are visual, the mod is online-compatible, but it's recommended that you back up your original REP.lvl before using this anyway. The only real errors there were could be seen in the HUD icons for the new weapon models; pretty much all of them weren't fixed (they were all "floating" icons). Give it a try if the screenshots (when the screenshots server comes back up) seem appealing to you. -Mav
one like Yavin - you get the gist of it. It's an interesting concept - it's been done before at least once, but more flavors of stock map are used in this one. It's not put together exceptionally well, though. There are a number of floating objects, for one. Some of the objects used (specifically some tree objects) were used as props when they really should only be foliage or background objects - they didn't have the best of collisions. The map is also far too large. The only thing truly "epic" about this battlefield is that getting from one command post to another is truly an Odyssey. Keep the map smaller and tighter and it would work much better. Also, the terrain tool could have been used a lot better. There was at least one area where you can fall straight through the terrain, and there's a large area in the center that has a whole lot of stretched-terrain cliffs. This never really looks good. Then there are the sides. The CW era uses lots of stock units of various factions. Each team is a hodgepodge of various local units (with a couple from the stock main sides as well). Unfortunately, this means that a lot of them are incomplete - sounds, localizations, HUD tags, etc - since local units weren't designed to be played as-is. The GCW sides are, on the one hand, a basic Republic team. On the other hand, there's an assembly of weird units, all with names based off of various online handles. As with most "wacky" sides, these are incredibly unbalanced, not necessarily very visually appealing, and pretty inconsistent. One other notable bug is the lack of sounds for most of the vehicles' weapons. The author did a good job getting most sounds together for the map (there were only a couple weapon sounds here or there missing), but it looks like almost all the vehicle weapon sounds were overlooked. All in all, the map is an okay concept, and it would be a whole lot better on a smaller scale with some more attention paid to the object placement details. -Mav P.S. To the author - you didn't credit MandeRek for actually making the Kit Fisto unit - this has been added to your readme.
mod, but this one changes the standard Imperial stromtrooper and rocketeer into the shadow trooper from the Force Unleashed. As always, back up your default Imp side lvls before installing. A note to the author: Please include your own screenshots in the future. It would make the uploading process much faster and easier on our end. -Xavious
fun![/quote] No surprises here, it's exactly what it says. It's basically a quick odf edit, but if you don't know how to do it [you should probably learn, but that's not the point here], I suppose you can use this. And of course, this is for modders only. -Mav
described by the author above, this is essentially a reskin of the original Republic side to look like "clone assassins." If you are interested, then do make sure you (as mentioned in the readme) back up your original rep.lvl and repshell.lvl. -Mav
also replace the Republic's hero (normally Mace Windu) with Anakin Skywalker. Give it a try if you want, it's a pretty small download. Make sure to back up any files before you overwrite. -Mav
surprise - 41st Legion. Not too much to say excepting what the readme already says. The weapons have been modifed a bit, but the most substantial change is to the Commander/Captain's chaingun - it now fires much faster although it has an error with te award weapons. Give it a try if you like the idea of the 41st, but just remember that this will disable onlne play, then give this a shot. Remember to back up anything you're replacing. -Mav
for the PS2 just overwrite the level files in the Data folder in the main server manager folder, which you will find in your Program Files. The only map that I have not edited to remove tanks is Hoth due to personal preference, that map is boring without tanks. If you have any questions you can contact me (SG-17) at http://merc.echoz.com[/quote] ...quoth the author. Pretty straightforward, hexedit mod to remove vehicles from certain levels. Readme has further clarification. -Mav
movie like but who cares the look Swa-eet (here that I took the word sweet and made it 2 syllables :) ) WARNING: The file size is HUGE though. - EGG GUTS
sooner. So, I apologize. Though this mod's name might lead you to believe that it only affects jet troopers, it actually changes the whole Republic side to a combination of the 305th Star Corps and Fionwë's own creations. It's very refreshing to see some new clone skins instead of the boring (and inaccurate) 501st troopers. The skins all look nice; particularly the 305th trooper and the Commander Cody lookalike. Not only do these guys come with new skins but many of them have new weapons. I didn't have time to toy around with all of them but the ones I did experiment with were pretty cool. Remember that these are from the same person who made [url=http://starwarsbattlefront.filefront.com/file/Battle_Of_Geonosis_125th;81707]the most incredible unit ever[/url]. The weapons I remember the most are the commander's chain gun, the award rifle (which a few different units carry), the sniper's camouflage, and the super-strong EMP launcher. And to top it all off the jet troopers have unlimited fuel so you can fly around entire maps and shoot enemies from above. It's pretty cool but if you're not into uber-awesome units then this might not be for you. Usually I don't like side mods but I can definitely live with this. Give it a try -- you won't regret it. :thumbsup: -[GT]EraOfDesann PS: This mod [i]does[/i] replace the [b]rep.lvl and repshell.lvl[/b] in your Star Wars Battlefront II/GameData/Data/LVL_PC/SIDE folder so [b]be absolutely sure that you make copies[/b] of those before you replace them! Otherwise if you ever want to uninstall the mod then you'll have to reinstall the entire game!
in .jpg format, for screenshots. I really can't describe this anymore than that. If you like what you see below, then download. Please note that this only works for modders who are making a map or a side mod. ~Penguin Unit~ (Please also note that the author is German, so his grammar is not the best. The directions aren't really going to help you much if you don't know how to add skins to your side. GameToast has a good, albeit a bit confusing, tutorial there if you want to add these correctly.) PS.: The author doesn't appear to be in the modder archive of various people I can add him under, so he simply must be left as anonymous.
before, such as the neon troopers and what not. I can't really describe this. You'll just have to download it yourself. The screenshots are mostly the old ones, with a few new ones. I'll simply quote my first review: [quote]Alright, here we have yet another skin pack. This time, Battlwfrontfreak is our sender. In my opinion, many of these skins aren't very much different from Master Fionwe's skinpack, because many are just stripe recolors. However, Battlwfrontfreak did an awesome job on some of these, with neat effects. A few of them are even battle damaged. You honestly didn't think the ARC troopers never got hit, did you? There's really not much else to say. I don't feel like going through the hassle of converting all of the skins to .jpg format and then putting them up as screenshots, so you'll have to download to understand what you're getting. NOTE TO DOWNLOADERS: THIS IS ONLY FOR MODDERS MAKING MAPS OR A SIDE MOD. IF YOU AREN'T DOING THIS, IT WILL BE USELESS TO YOU. Enjoy. ~Penguin Unit~ (A note to the author: I changed your E-Mail address slightly. You'd be a spambot target if I left it alone.)[/quote] Download away. ~Penguin Unit
Rebels and Imperials in Conquest mode, in the Death Star to Jedi vs Jedi, which isn't something I'd personally like to do, but, it's completely up to the player. [b]Known Bugs[/b] [quote]Bugs: The Rebels like to hang out from theie hanger to the centre of the board and tend not to go into the big area (with 2 CPs) Also, I can't seem to win as rebels;the imps,when they get to the beam room, they tend to fall in a corner and stay there[/quote] In my opinion, this could use a bit of work, however, it is worth downloading and taking a good look at, as all mods deserve a chance. Please use our forums to report any problems you have with the mod and please keep it civil. Enjoy. - Gav
to Mos eisley, Luke in Jabba\'s Palace, and even the great battle between Anakin and Obi-wan.
Masters[/b] on the [b]Death star[/b], ever wanted to see if that \"endless\" pit could be filled with jedi corpses? nows your chance to find out! ~[b]Penguin[/b]
guessed there are a lot of them. The skins range from acklays to magnaguards, gammoreans to twi\'leks, and CIS droids to tusken raiders. A few of them seem kind of silly but whatever tickles your fancy. Well...my work here is done. If you\'re looking for some new skins to add into your mod or map then look no further cause here they are. -[GT]EraOfDesann
amongst the assets. But what\'s this...No Acklays?! For shame. Since it\'s been a while and nobody reads the reads the readme, I feel obligated to remind you how to install a hex mod. In your SWBF2 directory find the gamedata folder. Then in DATA > _LVL_PC take the mission.lvl there and back it up somewhere else. Then take the mission.lvl packed in this shiny compressed package you just downloaded and place there. The list of alterations is a bit extensive, so I\'ll copy it from the readme(WHICH YOU NEVER READ!) Mos Eisley Assualt Heroes Side- Tusken Hunter, Wookie Mechanic, Wookie Rocketeer, Wookie Basic Villians Side- Ewok Basic, Ewok Trooper, Ewok Repair, Jawa, Gungan Soldier, Gungan Defender Mos Eisley GCW Conquest/CTF -Naboo vs Empire -Naboo Team: Soldier and Naboo Queen (hero) -Up to 25 Imperial Officers can be playable Felucia GCW Conquest -Changed map to Jabba\'s Palace -Tusken and Jawa vs Gammorean Guards Felucia GCW CTF- -Wookiees vs Gammorean Guards Kashyyyk GCW CTF/Conquest -Rebels vs Wookies -Rebels have Snipers, Bothans, and Wookiee -Up to 25 Snow Wookiees can be playable -Ewoks are here too -Chewie is Rebel hero Naboo CW CTF/Conquest -Gungans vs Naboo Soldiers Death Star GCW CTF/Conquest -Wookiees vs Empire -Up to 25 Imperial Officers can be playable Endor GCW CTF/Conquest -Empire vs Ewoks -Empire Team: Imperial Pilot, Stormtrooper, Scout Trooper, Shock Trooper, and Dark Trooper -Ewok Team: Basic, Trooper, Repair Hoth GCW CTF -Wookiees vs Wampas Dagobah CW CTF/Conquest -Gungans vs Naboo Soldiers Dagobah GCW CTF/Conquest -Naboo vs Gamorreans -Heroes: Wampa and Naboo Queen Utapau CW CTF -Magnaguards vs Wookiees Utapau CW Conquest -Empire vs Wookiees -Up to 25 Dark Troopers can be playable Tantive GCW CTF/Conquest -Rebels vs Naboo -Heroes: Leia and Naboo Queen -Some rebels have snow skins -Up to 25 Snow Wookiee Warriors can be playable Mygeeto CW CTF/Conquest -Wampas vs Naboo -Naboo Queen is hero Mustafar GCW CTF/Conquest -Jawas and Tuskens vs Gungans -Heroes: Jedi Knights The author also mentions sound conflicts and a crash that occurs should you attempt to play Hoth or Coruscant on conquest. Also something about objects bein displayed onscreen...I\'m guessing they means the bug where HUD objects are shifted around. -K.
know what to expect :) but I\'d rather see like 50 of each - except for the droideka maybe ;D (would maybe be a bit overpowered - lol) The Geonosians are pretty... lame; which is really sad! He didn\'t localise that well, so the republic\'s got this neat Jedi I\'m not really sure if I\'ve seen before or what (seems like a reskin, but a nice Combo in this map). so it\'s cool as well :) the only problem is - like with the Mustafar - that he still got the GCW Era in it, but not playable: Look at the SWBF2 moding Forum at Gametoast for a topic to delete era\'s :) This is personally not a Must Try, but still good enough to be played :) - Q
the author has replaced the regular clone trooper and the jet trooper with his own modified units. Firstly, the two units modified have both new skins and weapon changes than the default units. See the read-me for full in-sight on the changes made to the two units. The skin changes are not to my taste and are colour changes of the original units that to not in my opinion look good, especially the visors. Also the new colours do not really fit in well with the other units kept from the original gameplay, however some of you may beg to differ on this. The weapon choices made by the author are slightly different to the rest of the units but i feel that this does, improve the fun factor of gameplay slightly than having the default weapons which is a plus. Further do not set to play in the Galatic Civil War era in the menu screen, as it will not work and you will not be able to play. I would like to see the author fix this bug in the next version of this mod if he wishes to do so. This is not a modification that everybody will like but i think it is worth a try out as it aspires to different people. - Royal Tycoon
by the Imperial Fleet... -- Features: -Grey V-Wing with green lasers -TIE-fighter without Proton Torpedos -Lots of Jedi -Imperial Pilot and Marine replaced with a grey Clone Pilot and a plain white Clone Trooper with DC-15 Carbine (Special Thx to OOM-9 for the Carbine). -No more X-wings, Y-wings, A-wings or Laat\'s for the Rebellion, these have been replaced with Jedi Starfighters. -Lots of frigates -Grey Venator -This map was originally know as \"Attaking a Star Destroyer\", but has been renamed to \"Attack of the Star Destroyers\". -And some other features
. Mos Eisley Assault: The Changes Heroes Side Rebel: Rebel Sniper (Female), Rebel Sniper (Fleet), Rebel Pilot Republic: Clone Sniper (Episode 2), Clone Sniper (Episode 3) Villians Side CIS: Assassin Droid, Pilot Droid Empire: Scout Trooper, Snow Trooper (Sniper), Imperial Pilot
with this mod! An example of what this mod will do is that it will change the Super Battle Droids with the Droidekas and Droidekas with the Engineer Droids in Mygeeto. See the readme for more information.
:D RoguE Jedi
think I\'ll be keeping it.
game in \"No_Saber_Throw_mod\". Also if you want to see how computer fights with Count Dooku and Emperor(Originally they only use the force lightning, because the priority of it is higher then lightsaber has) you may now install \"No Lightnings_mod\". They are separated from each other, but can be installed from one installer. Enjoy!
changes Endor (I would guess conquest but it also seems to work on CTF) to feature rather than ewoks or empire or rebels: Clone troopers and droid marines. Why marines? Why not SBDs to even it out?! quote]Well, they suck.[/quote] Good answer. No sounds on blaster rifles, can\'t see why not but I don\'t think it will be that much of a problem... -K.
done, hope you release some more mods in the future. Baron_Von_Stargatt
Darth Vader (Replaces Boba Fett) --------------------------------------- Republic- Clone Marine (replaces normal clone) Kashyyyk Sniper (replaces normal sniper) Clone Pilot (replaces engineer) Hero= Anakin Skywalker (replaces mace windu) CIS- Droid Pilot (replaces engineer) Hero= Count Dooku (replaces maul)
resistance. On Naboo, the Wampa fight against the Queen of Naboo and her royal guards as well as the Gungan army. On Geonosis, the Wampa battle with Gizor Delso. In a one-sided battle, they slaughter the Ewoks on Endor. On Felucia, they encounter armies of Acklays. They battle sandpeople on the streets of Mos Eisley, and, in a raid on Jabba\'s Place, they battle Gamorrean Guards and bounty hunters. At the Jedi Temple on Coruscant, they fight a pitched battle against the finest jedi of the Republic. On the other planets of the galaxy, they battle with enemies from the Rebel Alliance, CIS, Republican Guard and the Empire.
superior brethren are just ready for the picking? And if you replaced infantry the shock troopers would be pointless. Either way, someone winds up obsolete. -K.
of an edge, but it shouldn\'t be a big problem if you can play worth a crap with the republic.
side.[/quote] RoguE Jedi
setup is a bit tricky however. Where most mods have one you will need to backup or rename your main one, then rename one of the packed to mision.lvl and place it in the usual folder. If you want to switch maps do the same. Readme probably explains it better than I do. In point form: -Move to level_pc folder -Rename or move original/current mission.lvl -Rename the one you want to play to mission.lvl It will swap Mos Eisley for the map you\'ve chosen. This should keep you entertained for quite while, and since I had hoped Eduapolin would do a series like his Geonosis assault this is just as good. -K.
rebels with an axe? Well. For the few of you who do(and those who don't) those dreams can now be realised. As always, back up your file before replacing. This replaces the mission.lvl in your BattlefrontII\GameData\Data\_LVL_PC folder. This mod unlike others doesn't replace it on just one map, but four, and replaces the imperials. You can go on a little piggy rampage on Tantive IV, Jabba's Palace(of course), Kashyyk and Dagobah. Good work again eduapolin. It's the season of giving, so keep these great mods coming. -K.
hunting these things(only seen in Rise Of The Empire campaign mode otherwise) then this should be something to look into. To install it backup your mission.lvl for Kashyyk and overwrite it with this. Because it replaces CIS that makes it a playable team, so if you\'re tired of clones and droids why not be a monster? Sounds like a good time, eh? Definitely a download for those of you who like things different.
so lasers are more effective as they are in the cameo. -Missiles are now limited. Something I personally tink they should have done in the game to begin with. Because it uses the essental side files, the file is pretty big and whether or not you should download it depends on whether or not this is the kind of mod you're into. Frankly, I can imagine a lot of missile n00bs turning their noses up at the prospect of not having infitnite explosives. And before a bunch of peple ask about mod tools, this was done with ex editing by another promising new modder. Welcome, imperial droid, to the community.
all-black \"here let me turn down the saturation and brightness\" textures. The side is largely the same as the stock side, although the commander class is changed from the Magnaguard to a mirror of the clone commander. This is too bad, because I like the Magnaguard more, and another mirror class doesn\'t feel necessary. It also has a second autoturret available (i.e. its ammo is \'2\'), but only one can be placed at a time - it feels like I should be able to place two at a time. -Mav
pretty simple, and largely confined to the last two unlockable classes. The side becomes a lot closer to mirroring the Republic side, which in my opinion is a detriment - I like seeing more unique sides. -Mav
a type we don\'t often see - it\'s basically a mission.lvl mod, but designed to be used in the dedicated server folder. This mod essentially hard-sets the rules you\'ll often see on servers set up as CTF servers where people really just want to shoot each other. Seems fair enough. Looking to host this kind of server? Give this a try. -Mav
and lightens a lot of the Tatooine brick textures, although on some more notable props extra work is done to make it look as though snow has fallen on it. The terrain textures have also been changed to some of Hoth\'s. The mod is online-compatible, and it is perhaps in that effort that the author didn\'t add snow precipitation, but I would have liked to see that to sort\'ve round out the effect. Anyway, if you\'re wishing for maybe a little less \"ball of dust\" and a little more \"winter wonderland,\" give this a try. -Mav
units to stock maps. It relies on the user having some basic LUA knowledge, since the code console (also from the 1.3 patch) is the primary means of loading in the new units. The new units are strange and without any consistent theme, and while they play with some interesting features, they're really prone to failure - many of them have missing localizations, award weapons bugs (which freeze the game), and missing sounds. I think this is a fun proof-of-concept mod, although I'm not sure how extensible the concept is to a polished mod - there are generally better means of extending the stock maps. However, it's worth a try to see some of the novel uses of the 1.3 patch. -Mav [i]Note: This may interfere with other mods the player is using[/i]
maps! Weather its cutting down enemies and firing wrist rockets as JediFett or standing above all as a giant trooper, there are some very fun units here. See readme for full info
uses the slightly-clashing stock camo sniper), all the clone troopers take on an eerily-bright green in lieu of their normal 501st markings. I\'m not a huge fan of the change, since it does look a little unrealistic, if for no other reason than everything is so bright and saturated. A little more in the way of syncing up with the stock sniper texture would also be appreciated (or vice versa). On the other hand, it does add one more choice to the bevy of clone side choices out there, and maybe this is more your speed. If so, go ahead and give it a try. Remember that as a side mod, this will replace your original side. Be sure to back up any files before replacing them. -Mav
change of the stock Coruscant sky to Hoth\'s cloudy blue sky. I\'m not 100% sure that it works - there seem to be a lot more clean, white, clouds than would make sense for Coruscant. But I suppose one doesn\'t often spend a lot of time considering the \"fit\" of a sky for a location while one is playing a map, so there you are. In any case, if you\'re looking for something a little different, maybe try this. Make sure you back up any files you replace. -Mav
[url=http://starwarsbattlefront.filefront.com/file/Dobido_Deep_Crater;119325]Dobido: Deep Crater[/url] map, you will be familiar with these, as they are the same sides featured there. These sides, to give a quick overview for the unfamiliar, are basically no different from the stock Alliance/Imperial sides, except that they change the appearance of each team so that it looks like they could operate in a no-atmosphere situation. Take a look at the pictures below for clarification, or follow the link to the abovementioned map. If you want to use the sides, instructions are given in the readme. Please note that unless you are planning to use these sides for your own map or unless you have already downloaded a map that is set to use these, you will not be able to simply play with these sides. -Mav
load in the AT-PT (as seen in the Rogue Squadron games) to be used as they please. The model itself is a well-made version of the vehicle, and the vehicle includes its own set of animations. It\'s smartly crafted, as is habitual for this author, and it\'s a worthwhile addition to any vehicle map. It\'s worth emphasizing again that this is a side file, so you won\'t have direct access to the assets - you can only load the pre-munged vehicle into your own map. Make sure you take a look at the readme for further clarification on how to use this neat little asset. -Mav
find something incredibly original in this file. The thrust of this minimod is that it replaces the REP with some generic Jedi units and the CIS with the generic Sith unit. You\'ve seen these units before in many a mod, but hey - maybe today this strikes your fancy. The author mentions some limitations of the mod, mostly because of the way it was created - by hexediting. It would have been much easier - and to the author, I\'d simply recommend this in the future - to simply rebuild the mission.lvl with the modtools. You could have directly edited each mission script and made sure that you didn\'t have conflicts like you see here (ones that cause crashes). Because this mod asks you to replace a file in your main GameData folder, you\'ll want to make sure you back up any files it asks you to replace - this mod will break online compatibility. If the screenshots below look interesting, give it a try. -Mav
a Roman/Greek Soldier, although it's difficult to attempt to do both in the same try, the Romans and Greeks had different features in their armour and sometimes colours too. With a difficult concept to try and create the first attempt was always going to be the most difficult, however the skin is actually really good as the helmet, shoes and chest plates are very well done indeed! The arms and the legs need slightly re-tweaking but for now it's a great attempt and we certainly await a second version!
trooper. However, the retexture here does look decent, and it seems to do an accurate job of recreating one of those things we see for half a second in one of the movies (those things that fans then love to rehash and name and etc. etc. etc.). If it looks like something you're interested in, be aware that you'll have to know how to create a new side to use these. -Mav
bad if you don't give it much attention, but it's not great - it's blindingly white and it doesn't look like a daytime sky so much as it looks like the sky texture was simply glowing white. On the plus side, it's a really small mod that you can add on without breaking any compatibility. Make sure, however, that if you do install this, you make a backup of the original cor1.lvl, so that whenever you're done with this mod you can go back to the regular .lvl's sky. -Mav
it definitely looks like something that the author worked on for about a day - as the [i]author himself advertises in the readme![/i] Before moving into any real criticism, a tip: if you\'ve worked on something for \"less than a day,\" you haven\'t put any real effort into it. Try just a [i]little[/i] harder. Anyway, the map itself is basically Death Star prison block tunnels grafted on to a stock space Imperial Star Destroyer. As the author mentions, there\'s zero planning, so there\'s AI running into walls aplenty. There\'s not a lot of point to killing AI trapped in corners, and there\'s not a lot of point to trying to capture CPs, since fewer than half of the CPs can actually be captured. I suppose you could go flying around in the fighters, but there\'s really nothing to shoot at. There are a number of object placement issues as well as missing textures noticeable, as seen in the screenshots below. While I do want to encourage anyone to go ahead and pick up learning how to mod, please, please, please put a little more effort and care into the things you submit. -Mav
see the retextures all be actually white rather than (in some cases) simply reduced in saturation (for example, the sniper retains his blue markings, although they are now grey). In addition to the white retextures, many of the weapons have updated weapons models, a la the 1.2/1.3 patch. Since these are all cosmetic changes, the mod is online-compatible. Before using this mod, please remember to back up your original files. -Mav
not sure exactly what conflict in the Star Wars universe this is meant to represent. You've got Gungans and various other Rebel forces fighting against mostly black colored Stormtroopers, some of which have large Imperial symbols on their chests (Is this in case they forget which side they're on? I don't see any other reason, and it does look a tad bit silly). The real problem with the mod is the fact that there are only four or five units on the Rebel side, with only one or two weapons each. The Imperial side is more diverse, but only because it's very similar in design to the shipped sides. The mod is very unbalanced. A lot of the weapons have unlimited ammo, don't overheat, and either do excessively high damage or fire extremely fast. The author also purposely balanced the game in favor of the Empire; never a good idea in my book. Battlefront II is meant to be a game where you can fight Star Wars battles any way you want, and making one team vastly superior to the other limits your options. I also noticed a fair deal of bugs. Nothing was localized correctly, most new weapons had floating HUD icons, and nothing overheated (though these weapons had overheat counters, they just never overheated). Some other things that bothered me were the shields on units (you can't tell how much health they [i]really[/i] have when they have a shield) and the melee weapons, which it seemed too many units had. All in all, this might be a fun mod for a quick playthrough if you're into over-the-top weapons. Download away if it intrigues you, just be sure to backup your default imp and all sides before installing. A note to the author: make sure you give credit where credit is due. Simply citing the BFX assets as the source of your stuff isn't enough; make sure you look through the readme of the assets you used and find out all of the names of the people you should be crediting. -Xavious
Look.(that includes ep2 troopers).[/quote] This is a simple mod that changes all of the skins on Republic units to have leopard patterns on them. The skins are well-done from what I've seen, so if the idea floats your boat, take a look at the screenshots and give it a download, making sure to backup your default rep sides before installing. -Xavious
This mod replaces the default stormtrooper and shocktrooper (rocketeer) with the incinerator trooper from The Force Unleashed. I would assume that this mod does not affect online compatability seeing as the only changes are skin changes. Nevertheless, back up your original imp.lvl and impshell.lvl before installing. -Xavious
misstake with the rocket launchers, hope it dont get to annoying. make a backup of the core.lvl file and place this in lvl_pc. and, replace this with the original one if using a side or a side mod.[/quote] This is a simple mod that changes the localizations of some of the weapons and units found in the game. Presumably to more accurate ones? Anyway, it's a very simple mod to use, although I can't verify whether it "breaks" multiplayer or not - in any case, it is always wise to back up your files whenever replacing them. To use this file, browse to "GameData/DATA/_LVL_PC" and replace (but first back up!) the "core.lvl" file. -Mav
extra-unnecessary filesize. It looks like some stock sides ended up in there in their entirety, and it really makes the map download far too large. It looks like the author made a sincere effort to make things feel at least a little different (hey, at least the ground texture's different, right?) from the Yavin IV feel a lot of newbie maps have. This one is different (think Endor), although it does still have the ubiquitous and much-maligned Yavin sky. As mentioned above, there is a very "Endor" feel to the map, including lots of trees and foliage. Normally, this looks pretty good, but it seems like the author used a lot of foliage that has strange collision (or collision at all - I wouldn't recommend using foliage that has geometry collision). It makes for a confusing battle experience, because places it looks like you should be able to walk through are impassible, and ordnance collides with a lot of space that it shouldn't collide with. It's a fairly simple map layout; there are only four CPs in a diamond shape. Gameplay would be pretty decent were it not for the abovementioned collision issues. In summary, it's not bad for a first map, but objectively, it's not a great map. Give it a download if you like. -Mav
filtered skins ("snowy" for ep2 and ep3). The color swaps are only for the EP3 versions of the skins, whereas the filtered "snowy" skins are for either EP2 or EP3. Any or all of these could be used in a Republic sides mod or for custom sides, but you must be able to mod to apply them. If you like what you see, give them a download. -Mav
but you will get used to it. =P[/quote] ...as said by the author, and I couldn't have said it better myself. Droid vs. droid in the stock Coruscant map, space CIS vs. ground CIS. Not complicated, but could be worth your time to just try something different. Give it a try if you like. -Mav
caused some trouble in viewing them (you've been warned!). If you want to use these, go ahead and download them, though viewing them could be a pain. ~Penguin Unit~ [b]NOTE:[/b] This is an asset for modders only. If you do not have the mod tools, you cannot use this, so don't download it.
point - there was actually some work done to them as opposed to just running a render option over them. You don't see many orange legions of clones (despite the onscreen presence of one in Episode III), so they may not be a bad addition. The other sides, though, as far as I am concerned are a waste of time to download. The Imperial and Rebel skins are just photonegatives of their regular skins - an operation which is about two clicks for each texture. The CIS side is slightly different, but very un-uniform. I certainly would like my sides to have some sense of coherence, visually. Anyway, remember that you can only use these if you're planning on creating a map or mod for them. -Mav
(rifle animation when i wanted pistol animation). I also added a few weapons as well and deleted the e-33 carbine (which made no sense to have anyway), i also added plasma grenades (from GT), so i hope you like it.[/quote] This is take two of 666rulerofclones' Imperial Sandtrooper mod. As the name implies, this mod replaces the Imperial Stormtroopers with the Sandtrooper varients seen on Tatooine in A New Hope. If you downloaded the first version and liked it, or if it sounds fun to you, give this mod a download. Remember to backup your original files! I can't stress how important this is. Also, as with most all side-changing mods, you won't be able to play online while you have this mod installed. Enjoy, and be sure to leave the author feedback. Just a note to the author, it's rude to not credit the people who created the assets you used. Just saying they're "from GT" is not good enough. Be sure you list the people who contributed in your readme in the future. -Xavious
just can't figure out how to do it on your own, give 'em a try. -Mav
have been switched up (in both land and space). Note that this will conflict with any other sides mods as well as disable online compatibility, so make sure you save a backup of both your "imp.lvl" and your "impshell.lvl." Other than that, enjoy, and I hope you "like sand." -Mav
Kamino platforms turned on their side. There are a couple Kamino walkways over top of the temple, and the ground is textured with the Imperial shuttle's .tga file. Very odd. Aside from the general incoherence of the map design itself, the gameplay is plagued by, largely, the same thing all flat maps suffer from - no real strategy. Additionally, the top CIS command posts can only be reached by a jet trooper, and the AI is not told to even try and go up there, so for the Republic to win, the human player has to go up there. There are a few bugs; the biggest is that one of the CPs has either a misplaced or nonexistant capture region, meaning that it can't be captured. This makes for a rather difficult round of conquest. There's also some sloppy work done with terraincutters up by the two top CIS CPs. This is just an odd map. -Mav
you may find interest in this mod. However, it should be noted that this mod will not be online compatable with other players that do not have the same mod. In addition, the author says, "Overwrite the olds ones, or back them up whatever you want." I would suggest backing up your default files, that way you can go back to the shipped game without having to go back and reinstall. As always, read the readme for installation instructions, and make sure you leave feedback for the author if you download this file, it's how we can help others improve and grow as modders. -Xavious
a try. If you're not a modder, don't download these. Also, please do not ask any questions related to making a map or putting skins ingame in the comments below. -Xavious
really fun mod to try out. The thing that bugged me the most is that nothing is localized. But I love the new saber texture. So try this mod out if you want to, I don\'t think you\'ll regret it. - EGG GUTS
takes out the CIS Strike Bomber (reasons are in the readme!) So if you like the thought of causing hell with a star fighter without interruptions then you should download this map. Installation Instructions are in the readme! - EGG GUTS PS: There\'s 5 more files to be uploaded, I\'m doing it all in order so if you uploaded a file lately I\'m sorry for the Delay.
Veers...?) directing you along, but all sides will be switched. It is rather strange to see the rebels piloting the Empire\'s vehicles...but that\'s just me. For convenience, the campaign was packed into maps selectable from the map list in instant action and probably multiplayer, I didn\'t try that. Now it\'s possible to play the campaign maps (Empire only) in whichever order you want, and you can also remove those maps you dislike from the playlist. Download it if you want something different for once. ~Penguin Unit~
drive space by munging a test map and then adding proper sides to make this work, so I'm just going to upload it like Era did. One last thing. Part of this seems to use [b][/b]OOM9's DC-15S[u][/u] carbine, and not anything the author modeled. Then again, he might have added to it and/or has another weapon in this pack, but the screenshot showed only one. ~Penguin Unit~
sort of flamethrower. There aren't any pictures or anything (not even a description in the ReadMe) and I can't get custom units and weapons in-game so you'll have to see for yourself. Please note that this is for modders to put into their maps. It's an asset; not a mod. -[GT]EraOfDesann
a mini-mod and two maps modified for a better gameplay experience with it. First of all, the mod. It replaces Luke with the latest magician in the series, the [b]Master Summoner[/b]. This is already way better than the MagWpn 2 mod if you ask me, because now the AI cannot use the godlike magicians and things aren\'t horribly unbalanced. As a matter of fact, the Master Summoner does not have powerful spells like the Meteor or Eruption spells, so he is not much better than any of the normal heroes. Oh, who am I kidding? He is amazing. His main spell is the [b]Summon[/b] spell (Hence the name). With it you can summon allies to help you on the battlefield. And not just any allies, I\'m talking about two [i]Acklays[/i] and a squad of Jedi Knights so menacing that even the Insidious Emperor would run for the hills. They can be summoned anywhere and are guaranteed to make your Stormtrooper-slaying easier and more pleasurable. Just remember to turn off Friendly Fire, or their stay will be a short one! He also uses [b]Degenerate Magic[/b] (Weakens all enemies in a large radius), [b]Power-Up Magic[/b] (Strengthens every ally within a large area. Combine this with the [b]Summon[/b] spell to REALLY bring pain. Even the Acklays are affected!) and [b]Light Ball[/b] (Shoots a large ball of pure energy that sends every enemy not nailed down to the ground flying through the air Seagulls. And then crashing like the stock market 1929). He looks like Luke Skywalker but moves like Darth Maul. Did I mention that he has infinite stamina? Now for the maps. The first map, [b]Hoth Combat[/b] is mostly to show off the Master Summoner. It is just like the original Hoth map, but with three vital changes. 1. Master Summoner is the hero for the alliance. 2. The Empire has lots of more Reinforcements (In amount of points) 3. The Empire has lots of more Reinforcements (In amount of troops) Yep, your victory in this map will almost solely be resting upon your skill with using the Master Summoner! Unless you play as the Empire, that is - Then you can pretty much take a nap for 5 minutes and still win. Luckily for you, the Master Summoner is powerful, and what he cannot defeat he can just sick one of his summoned Jedi or Acklays at. Although you cannot screw around [b]too[/b] much, and if you lose the Summoner then you\'re toast. So unlike the [b]Magic Weapons 2[/b] mod, this one is actually somewhat of an challenge to complete! The next map is... You have all completed the Campaign mode, right? Do you remember the Naboo level, you know, the first one where you play as the Empire? Well this is that mission, just with new text added to the objectives, you fight AGAINST the empire and something unexpected happens during the end. Instead of the queen of Naboo and her bloody legion of about 1000 Jedi bodyguards appearing you get to fight Magicians and the Emperor. These Magicians must have spent too much time with the old man, \'cause all they do is run around and electrify stuff. It is pretty much impossible to defeat the Emperor (And fulfill the last objective) due to a massive increase in his health (The guy survives a MINE AND A ROCKET TO THE HEAD!) unless you play as the Master Summoner (Who is the hero on this map). He can just stand on a distance and shoot energy balls at the poor Emperor until he dies. But you have to be fast, or your points will run out due to the mass-electrocution that the Magicians are enforcing. All in all... Yeah, pretty nice. Since this download is considerably smaller than the [b]Magic Weapons 2[/b] mod, download it and try it out. If you happen to like it, you MUST check out the MagWpn 2 mod since it is pretty much the same thing just much bigger, much better and much, much, MUCH less balanced. - Super_Shadowman \"[i]The ends a miracle - Dream on if you daaaaaaaare[/i]\" (Sorry for the rather unsuccessful upload of this file earlier. I have no idea what happened)
and installed it to the wrong directory, wasting nearly one GB of my harddrive on that. After deleting the incorrect install path, I reinstalled, then booted up the game. I haven't figured out if the mod is on all maps, but the Coruscant reskins were...bright, shall we say? I noticed a few problems for the parts I did play. The Super Battle Droid was replaced by the B1, but the sound of the blaster is the same (I think) and the string for the name still reads "Super Battle Droid". Also, the Utapau sniper has orange stripes, but the kilt/cape/kama/ect. is still blue. Really, I can't describe this mod. You need to download it yourself to understand. [b]PLEASE, PLEASE, PLEASE NOTE THAT THIS MOD WILL REPLACE SOME KEY GAME FILES. READ THE README FOR INSTRUCTIONS ON HOW TO FIX THIS. ALSO, READ THE OTHER THING THAT SAYS TO READ IT BEFORE INSTALLING. IF YOU DON'T, YOU WILL MESS UP THE INSTALL AND IT WON'T GO ANYWHERE.[/b]
just stripe recolors. However, Battlwfrontfreak did an awsome job on some of these, with neat effects. A few of them are even battle damaged. You honestly didn\'t think the ARC troopers never got hit, did you? :) There\'s really not much else to say. I don\'t feel like going through the hassel of converting all of the skins to .jpg format and then putting them up as screenshots, so you\'ll have to download to understand what you\'re getting. [b][/b]NOTE TO DOWNLOADERS: THIS IS ONLY FOR MODDERS MAKING MAPS OR A SIDE MOD. IF YOU AREN\'T DOING THIS, IT WILL BE USELESS TO YOU.[i][/i] Enjoy. ~Penguin Unit~ (A note to the author: I changed your E-Mail adress slightly. You\'d be a spambot target if I left it alone.)
another staff member hadn\'t uploaded it before me, but that\'s all another story. Onto the review! ;) Where should I start? This mod is overflowing with really neat and interesting skins. Because there are so many files, I can\'t list them all here, but it\'s pretty good work. The CIS pack is mostly a chunk of recolored skins, like that green thermal detonator, a really bright SBD, and a few other things. But what really caught my attention here was the Magnaguard skin files. These were done with a texture of which makes me think of a rock, so you can get a Magnaguard with a rocky hull. Pretty neat, huh? For some reason I can\'t determine, Master Fionwë also stuck an Aayla skin in there. The only noticeable difference I can see is that it has darker blue skin. For the Republic side, there were a lot of Phase I ARC Trooper stripe reskins, and some were even two-tone type troopers. Basically, they\'d have, say, a blue stripe on their helmet and a red pauldron, or something along those lines. There were also a few Phase I skins, mostly of the sniper class\'s skin. What really got me here was the Shadow Trooper skin. It was an easy enough effect to obtain, using the negative-image feature found in PSP or maybe another program, whatever he used. However, I didn\'t recognize it as a Snow Trooper until I used the negative effect image to reverse the effect. Of course, I didn\'t save it, so no harm done. :cool: One last thing. If you\'re not a modder, this file will NOT work for you in any way, shape, or form. It\'s for replacing the default skins of the 501st when developing your own map or a side mod. It does nothing more. Master Fionwë was kind enough to leave us some of his ODF files used for a weapon he made, and it also includes the Force Wave ODFs. Again, modders are the only ones who may actually get some use out of this. Enjoy. ~Penguin Unit~
[url=\"http://starwarsbattlefront.filefront.com/file/Icemembers_Galactic_Marine_mod;77211\"]A la his Galactic Marine mod.[/url] In fact, these sides are identical to those, only with scout troopers. Same problems apply, too. The Republic gets a considerable power boost, troop-wise (the unending super-chaingun is a bit much), but they\'re fun to play as. Remember to back up your original sides. .Rikino
have been changed from Luke and Vader to Princess Leia and Boba Fett, respectively. To again further enhance the sniper feel, all turrets and vehicles have also been removed, leaving you to find some cover, pull out your rifle, and let the headshots roll in.
fun, but worthless if you have a larger mod with more mods on it at the mission.lvl. Its still that kind of fun thats exotic, but made by someone that is seemingly a *cough*lazy person*cough*. Note that the bug hurts in this game, the player makes a difference, especially with the droids, cuz its off ballence, droids die easy, clones don't. Hands down. -TheDestroyer
is in the readme, so I will let you read that lol. This is a great mod if you are looking to get your skills up, so I do suggest you try it out! (Yes short description, smaller file size, huge edit lol!) -TheDestroyer
levels modified by the author to make them stronger than the default units found in Single Player Campaign. This modfiication has many good points. The new jedi and sith units are correctly named aswell as there weapons and force powers. The author has thought about the new classes overpowering the general units and has decreased hwo many are allowed in gameplay at any given time. I believe that this is very beneficial as the jedi and sith do not take control of the battlefield and other units are needed and are useful in gameplay. The points needed to unlock the jedi and sith as playable units are slightly larger than normal, but i feel that this is a good idea and gives a slight challenge to the player(s) while playing. Furthermore, these does not seem to be any noticable bugs and all works smoothly and very well. - Royal Tycoon.
selection of maps. See the readme for more details.
Mechanic, Wookie Basic Villians Side- Ewok Basic, Ewok Trooper, Ewok Repair, Jawa, Gungan Soldier, Gungan Defender This mod also features \"More Droidekas Mod\". See Readme #2 for more details.
remaining Jedi Knights. Although the Jedu were thought to have been extinct, it is clear there are a few survivors. Darth Vader is sending an attack fleet to Mos Eisley to rid the galaxy of the Jedi forever.
Bothan Spies (Normal and Snow) -The Rebel Rifleman, Rocketeer, and Sniper have snow skins -Pilot Luke is the Hero Changes: CIS -Up to 25 Magnaguards can be playable (Because of hex-edit) -Replaced the Engineer Droid with the Pilot Droid
Jet Troopers, Clone Troopers, Heavy Troopers, Clone Sharpshooters, and Clone Engineers -Up to 25 Jet Troopers can be playable in the field (because of hex-edit) -Anakin is the hero Changes: [u]Changed the Empire to the CIS Side[/u] -All battle droids types (except Super Battle Droids) are available -Added the Magnaguard Hunter, which has no limit at all... -Count Dooku is the Hero See the readme for installation instructions.
playable (because of hex-edit) -Replaced Engineer class with Imperial Pilot -Some classes their snow skin -Darth Vader is the Hero [u]Changes: Rebels (CIS)[/u] -Up to 25 Wookiee Warriors can be playable (because of hex-edit) -Replace Engineer class with Rebel Pilot -Leia is the Hero See the readme for complete information including known issues.
Windu and clones For a complete list of changes and other informastion, refer to the readme.
the clones on geonosis are from ep3 - On mustafar cgw anakin and ep3 clones vs obiwan and ep2 clones
The fleet crash lands on Tatooine, where the survivors have to fight their way to freedom. But the Empire/CIS isn't the only problem; the once peaceful moisturefarming region in which they land has been overrun by vicious Tusken Raiders and the most unfriendly Jawas one would ever care to meet. Enjoy :D. RoguE Jedi
pretty modern, with custom textures abound. The only thing I could whine about is if you\'re flying unit like Boba Fett, some of the blocks consist only of buildings at the street but are otherwise empty, so if you fly up over the buildings you\'ll be able to land in a big empty space behind them. The only NOTICEABLE glitch is that lego models used for stairs have their fruity default texture, but that is also not a minor detail. I had more screenshots but they seem to have been overwritten. Either way, fantastic map. I remember Panzer when he was just a little newby announcing Kashyyk Plains...and his maps just get better every time. -K.
but there are a few places it can be improved upon. Firstly, there was a couple missing textures. This was most noticeable at the long bridge to the villains base. The entire surface was grey. Secondly, I recommend death regions. I love the idea to have the temple at the end of the bridge surrounded by cliffs and that big hole by the hero base but if someone falls down there they won\'t die and you have to respawn gto get out. Then, the unit count. The map is fairly wide and open compared to Mos Eisley so a lot of the map goes without seeing much fighting at all. lastly, one of the 10 command posts is is an underground room. What I really liked about this map is how the author had tunnels and ruin going through and below terrain, like a path thrugh a mountain. However at one CP in an underground room you might appear on the wrong side of a wall and might end up falling outside the world. Hero battles aren\'t really my thing but if you if you\'re an avid fan of assault mode you absolutely must add this to your collection. Oh, it\'s good to have maps submitted again.
a narrow hallway connecting them. Set your global reinforcement count to 32 and away ye go...For heroes that narrow hallway of AI is a dream. No screens though. And a readme wasn't packaged with it. I guess that just means you'll have to play it. >:o -K.
less. Behold! The [i]other[/i] wars.
it's on gcw only), and hoth (gcw only) Also, Dagobah doesn't work yet. Happy owning!
cutter Hangs Beside Him In The Air. Just Use The Primary And You\'ll Be Fine.
Endor, making it harder for the Gungans to win. Baron_Von_Stargatt
Stormtroopers(coolest guys in SW) + Geonosis(coolest planet in SW) = Mad haxx00r mod. And so he made it. Then released it. So you can play it. And you WILL play it. [i]Right?[/i] -K.
as stormtroopers. Then took off the helmets, effectively ruining the disguise. Han is Empire, Luke is Rebels, Hoth is the battlefield. Where Luke would normally pwn Han all over, he only has a blaster rifle now while Han still has the DL44. Sounds a little one sided to me.
rather a basic mod, but as it is a first go, its all we can expect. Look forward to seeing some more mods at a later date. Baron_Von_Stargatt
could never happen, play through Rise of the Empire. It can be playded with ep 2 or ep 3 clones, and the teams go a little something like this: Rep:Ep2 Clone Trooper Cloaked Anakin Ep2 Clone sharpshooter Ep2 Clone Engineer Imp: Storm Trooper Scout Trooper Imperial Engineer Darth Vader -K.
infantry with a couple infamous bounty hunters. Units break down into Good: Jedi Protector Jedi Master Jedi Knight Princess Leia A new unit :0 and han Solo Bad: Boba Fett Shock Trooper Jango Fett Assault Droid Stormtrooper Super Battle Droid Assault Droid
of either faction as second class. Clone wars only. -K.
it. On Kashyyk conquest in galactic civil war it replaces empire with jedi Padawans and jedi Masters. -K.
Skwalker and rebel soldiers, then empire with Vader Fett and Stormtroopers. On Tantive IV. Yeah. -K.
Kashyyyk hunt mode), and the jedi killer known as General Grievous. RoguE Jedi
spawning for the republic(though bombers might just be overkill). This mod is not by the same person who did the original, and is not an update, but a separate release with the intention of balancing it. Installation is the same as the others. -K.
will still say Mos Eisley and have the loading screen, the map will be Geonosis. I think it sounds good. Not everyone likes Geonosis, but when I played assault for PS2 several tims in a row mos eisley was starting to get real old. To install back up the mission.lvl in BattlefrontII\\GameData\\Data\\_LVL_PC then replace it with the one in the zip. This guys mods are really making me wish I had swbf2. :| -K.