Starfleet Command III

Download

133279 downloads

Uploaded:05-13-2005

sfc3 beta patch v534_b ( all languages)

sfc3patch1.01beta2buildv534b.exe | 40.51 MB

in your Windows Control Panel.

2) Delete the SFC3 game folder off of your system. Commonly the location of the folder is C:Program FilesActivisionSFC3.

3) Reinstall Starfleet Command III from the game CD, do not install Direct X 8.1 and do not install Gamespy Arcade from the Game CD, just the Starfleet Command III game itself. Commonly the install folder is C:Program FilesActivisionSFC3.

4) Check for the latest version of your video card drivers from the manufacturer of your video card. For Geforce cards, check the NVidia web site, for Radeon cards, check the ATI web site. Never get video drivers from a place that is not the manufacturer of your video card. If you own a laptop, please check with the manufacturer of your laptop for updated drivers.

5) Make sure your version of Windows is up to date. Go to Microsoft’s windows update and get all available updates for your Windows Operating System.

6) As a recommendation, Download and reinstall Direct X 9.0c, if you do not have Direct X 9.0c, it is strongly recommended that you update to Direct X 9.0c or you will cause others to crash in Gamespy Arcade or Dynaverse 3 servers. Direct X 9.0c is not compatible with previous versions of Direct X under direct play and people using Direct X version older than 9.0c will cause players who have upgraded ( 90% of players) to have severe in game lag, locked loading screens, or Crash to Desktop issues. This is stated in the Microsoft Direct X FAQ. Installing an older version of Direct X on top of Direct X 9.0c will cause Direct X 9.0c to corrupt and will requite DirectX 9.0c to be reinstalled to fix the corruption. You can get the new DirecX 9.0c from http://www.microsoft.com/windows/directx/

7) Disable any Anti-Virus that you may be running on your system while installing the patch. After patching, you may re-enable your Anti-Virus.

8) Install ONLY this v534_b patch on to SFC 3. This is a stand alone installer and does not need any other Starfleet Command III downloads. This file is to be used on a clean, unaltered, unpatched version of Starfleet Command III.

9) All Troubleshooting steps for SFC 3 are listed below. Please refer to them if you experience problems with Starfleet Command III. You can also refer to the SFC 3 Readme v534.rtf file included in your SFC 3 game folder after patching.

Remember to turn off any Anti-Virus software prior to Server Kit install.. you can re-enable Anti-Virus once the kit is installed. Anti-Virus may corrupt the install of the Server Kit.

SFC 3 Game Fixes Client Side:

30 July 2004

SFC3 Patch version 1.01 Build 534_b

1) Dynaverse - Planet and Base hexes flip normally. Defense Value now changes by 1 per victory or loss.
2) Scimitar now player selectable by default in skirmish and campaign modes.
3) Full Nemisis Add-On material enclosed. Includes Nemisis readme file and Nemesis Concept Art which was not contained in any previous game version patches (only in the Nemisis v464 Add On pack).
4) Borg Armor health too weak in v534 and v534a patch levels. Borg Armor health raised to patch v500 and v531 levels in HullItems.gf.
5) Borg tractor health too low in v534 and v534a patch levels. Borg tractor health raised to v500 and v531 levels in HullItems.gf.
6) Expanded trouble shooting in the SFC 3 Readme v534.rtf file.

Trouble Shooting Clients and Players:

1)If you are using Windows, it must be an English version of Microsoft® Windows® 98/ME/2000/XP operating system with the regional setting set to English. Your Video card and DVD regional settings must be set to English as well.

2)If you are using an Anti-Virus, turn off Anti-Virus before installing the patch. Anti-Virus is known to corrupt the patching process of thousands of programs. Once you are done patching, You can turn your Anti-Virus back on.

3)When installing Star Trek Starfleet Command III®, Do not install DirectX® 8.1 or Gamespy Arcade from the game CD, these items will corrupt DirectX® 9.0c on your system.

4)Make Sure that your system is completely up to date from Microsoft® Windows® Update web site ( http://v4.windowsupdate.microsoft.com/en/default.asp ).

5)Make sure you you are using the latest version of DirectX® on your system. It is recommended to install DirectX® 9.0c (or newer) on your system. If you already have DirectX® 9.0c, it is recommended to reinstall DirectX® 9.0c as many games will install components that may cause DirectX® 9.0c to corrupt. Those not using DirectX® 9.0c (or newer version) is urged to update to the latest version of DirectX® for Multi-Player in Star Trek Starfleet Command III® as DirectPlay® components of DirectX 9.0c (and newer) is not compatible with earlier versions of DirectX® and may cause drops in missions, out of sync, or severe lag during game play. This is stated in the Microsoft DirectX® FAQ. To update DirectX® 9.0c (or newer), you can visit the Microsoft Web Site located at http://www.microsoft.com/windows/directx/default.aspx . Please check this site periodically as well as Windows® Updates in order to ensure that your DirectX® is the latest version with all the security updates.

6)Before Installing the SFC 3 Patch 1.01 Beta 2 Build v534, make sure that you DO NOT install the separate installer items below. The items below are designed for an unpatched game streight out of box (v464) and the items below are already included in the v534 patch, which means that installing the below items before or after the v534 patch will cause the game to corrupt when you install the patch.
A) SFC 3 DirectX 9 Fix
B) Nemisis Add-On Package
C) Borg Mini Compaign

7)Windows® XP® Users : Right click on your desktop shortcut and select Properties. In the Properties pop up dialogue box, click on the Compatibility Tab, look near the bottom of the Dialogue box for "Disable Visual Themes" and put a check into the box next it. Click OK.

8)Players may experience CTD prior to mission loads. This may be caused by software running in the background, such as Logitech Mouse Dirvers, certain brands of Firewalls, Connection Accelerators, Web Accelerators, etc. It is recommended that you click on the Start Button, click on RUN, type in MSCONFIG and click OK. Then in the Pop-up Dialogue box, click on the START-UP Tab and uncheck everything that is absolutely not needed at system start up. the majority of times, on Windows XP machines, You can uncheck everything. On Windows 98 / ME, you must leave SYSTEM TREY and SCANREGISTRY checked, and the rest can be unchecked in most cases.

9)People also need to keep their Video Card drivers up to date from the Video Card manufacturer. Such as Geforce owners can go to the NVidia web site and check for latest version of drivers and Radeon card owners can go to the ATI web site for their drivers. Never get drivers from the Windows Update Website as they are known to cause problems when gaming. If you upgrade your drivers and you experience game problems such as crashing or improper ship rendering, then back step your drivers 1 version at a time until the game works properly. For some video card users, you may have to adjust your desktop color resolution to 16 bit, but only after exhausting the Driver Version methods. Laptops owners will need to check the manufacturer of their laptop for newer video driver versions as video card manufacturers will not support laptop or notebook computer video cards.

10)SFC 3 is registry dependant. This means that the directory you instgalled to from the game CD the last time you installed the game, the game will have to be launched from that directory in order for the program to operate properly. As such, I have 2 examles :

#1. If you installed SFC 3 once from the game CD to say for example C:Program FilesActivisionSFC3 and then you copied the SFC 3 game folder and pasted it into a different directory and renamed the Copy of the SFC 3 game folder, let's say for example, to SFC 3 GAW, then because the last place the CD installed to is C:Program FilesActivisionSFC3, te player will have to rename his SFC 3 game folder to something like SFC3Orig and rename the SFC3GAW folder to SFC3 and put it in the C:Program FilesActivision folder in order for the game to operate correctly online.

#2 If you installed the SFC 3 game from the CD first to C:Program FilesActivisionSFC3 and then reinstalled SFC 3 again from CD to C:Program FilesActivisionSFC3DOM, in order to play the first install of the game, you will need to rename SFC3DOM to something else like SFC3DOMWAR and then rename the SFC3 folder to SFC3DOM.-You can just rename the game folders as you wish to play the game, however SFC 3 is Registry Key reliant in order to play Multi-player. Problems that occur when playing SFC 3 outside the proper game folder are as follows :

1) Lock-ups or non connection during Direct Play test when joining the Dynaverse
2) CD Key in Use error
3) Dropping during mission
4) Ghosting in missions or on server
5) Causing the Server Economy for your race to not update correctly
6) Causing Server to give incorrect mission matching paramaters
7) Causing others to drop during missions.
8) Failing to join in missions.
9) Causing others to fail in joining in missions.

There are more problems that occur, but these are the top 9 problems occurring when running SFC 3 outside the proper game folder, not counting the problems that occur due to game bugs. These problems also occurs to those using a No CD exe file crack instead of the Taldren authorized No CD sfc.ini tweak mentioned below.The SFC.INI tweak mentioned below is designed to let the game operate properly. A NO CD EXE FILE CRACK is designed to rewrite code within the game exe file, which in itself is 100% illegal plus it removes the CD Key checks and the Install path check to the system registry, which would be identical to playing SFC 3 outside the CD Install folder as mentioned above.

In order to properly check which folder you need to launch the game from, the v534 patch will automatically show you the folder that your game should be launched from. If you are still not sure which folder the game should launch from, then go to your Start button, click on Run, type in "regedit" (without the quotes) and then look for
HKEY_LOCAL_MACHINESoftwareActivisionStar Trek Starfleet Command III
and look for the sub key of "Install Path". This is where you must launch SFC 3 from in order to reduce the number of problems that you may experience with the game. Do not attempt to change the registry entry nor add entries to the system registry.. SFC 3 only allows for 1 valid entry in your system registry which is created by your CD install of the game (the last time the game was installed from CD).

Once you get the patch and server kit downloads, please update your mirrors with this file and delete any previous v534 patches so that confusion will be a minimum.. The goal is to get everyone playing SFC 3 to v534_b.

Download

9123 downloads

Uploaded:05-06-2010

SFC3 Upgrade Mod 2.3.1 (all-in-one version)

sfc3_upgrade_mod_2.3.1.zip | 153.61 MB

(almost all are canon, not a gazillion fan made kitbashes), faster gameplay and a 7 race map for conquest mode. Ships of the new races (Dominion, Cardassian and Ferengi) are also playable in skirmish mode as are all of the original ships. Game balance is mostly intact, except that large slow ships will have a better chance of hitting smaller, faster ships (I never liked the idea that 2 or 3 frigates could defeat a battleship by simply circling around it).

Download

11643 downloads

Uploaded:05-25-2009

SFC3:Rexpansion 2009

sfc3rex2009.exe | 146.71 MB

would like to introduce Mr. Scott K. Haskin, who has composed new music tracks for the new release of SFC3:Rexpansion! Enjoy the new music which no one has listened before! [b]Installer Options gives you More Scalability![/b] With the new scripted installer, you may now choose to install the different components to your hard drive. The components are categorized and can be (dis)selected independently. [b] Canon Specs, or More Fan Designs? [/b] Play with SFC3:Rexpansion "Lite" specs to have only Canon new ships added, or switch to Full 2009 specs which includes more fan designed new ships, just in one click from your start menu! [b] Access Custom Skirmish scenarios as, or against Dominion![/b] Four skirmish examples are included in FleetPick for you to command Dominion fleet and conquer Alpha quadrant. Or you may use Spawn 2.0 to engage the great "Bug Hunt"! [b] More minor features available...[/b] [list] [li]Use 9of9's Defiant class instead of P81's.(optional)[/li] [li]New in-game mouse cursors.[/li] [li]Engage Dominion in large or small campaign maps, with different missions.[/li] [li]New free for all skirmish script with more environment types to choose.[/li] [/list] Download it now and follow installation instructions!

Download

4101 downloads

Uploaded:05-13-2005

Starfleet Command Orion Pirates Official Last Patch

sfcop_patch_2500-2552.exe | 18.57 MB

from the Taldren Forum.. Anything noted is of purely an academic nature. 2.5.5.2 is the last patch for OP. Fin, Nada Mas, Zippo, Zero, Zilch. Thanks, Dave Kudos to Dave and the beta testing team at Taldren.

Download

12543 downloads

Uploaded:08-24-2005

TNG Mega Mod Single File Download

sfc3tngmegamod1file.exe | 302.09 MB

Nov. 2002. This mod is compatible with the 531 patch IF you get the 531 update here: http://sfc3.filefront.com/file.info?ID=27523 This File will detect where SFC3 is on your PC. You will end up with several files on your desktop. TNG Mega Mod.bat activates this mod. SFC3Orig returns you to the original game. Here's a treat: The new Galaxy Class is a Knox1711 conversion/kitbash. He did several registries. One for the Enterprise D, the original USS Galaxy, the USS Odyssey that was destroyed when a Jem Hadar Fighter rammed it, and the Venture class Dominion War re-fit Galaxy. I have included batch files (on your desktop) that will switch to which Galaxy hull you wish to play! cool or what?... HAVE A BLAST! Some new textures will be installed. Orange smoke instead of purple is one.. new atmosphere look for planets. Orig.bat puts the game back to its original state before you intalled this. (if, of course, you backed up the models mentioned above) If you did not back up the models above, you can still play online on GSA and with your unmodded friends, and you will see new versions of the Galaxy, Nebula, Sovereign, Intrepid, and Akira while your friends will see the original game models. The Galaxy Batch files let you select which Galaxy hull you wish to play. Enterprise D, USS Galaxy, USS Odyssey, USS Venture. There's a Dominion Wars.bat sitting in the game directoty for variety as you can select to play just that. Dominion Wars was the 1st part of this mega-mod released early January 2003. There is some new audio here. Look in a directory called Dominion Wars audio in your game directory, and the sounds and voices to your game per these instructions: To install the new audio... use Winzip with no compression. Open Winzip and Windows Explorer at the same time. Browse to your game directory and look for the 'Dominion Wars Audio' folder. Open up the folder inside there called SFCVoice. In Winzip open the file assetssoundSFCVoice.zip. Drag all the sounds in the SFCVoice Folder into the zip file, making sure compression is set to none ('store' if using Winrar). Add the files. Do the same for the SFCSounds. Open up SFCSounds.zip in Winzip. This procedure will greatly enhance your Dominion Wars/TNG Experience, and is required to have the audio work correctly. The Federation gets some new audio to make things seem more authentic, as well as the Dominion. Due to the way this mod had to be done, The Romulans are with the Klingons and will lose thier own exclusive audio. You will hear some Romulan audio with the Dominion. There are new taunts! Gul Dukat, Legate Damar, Weyoun, Jem Hadar (Victory is Life!), and the Founder. Audio credits: Resources: ------------- Star Trek DS9: Dominion Wars http://www.stinsv.com/ Star Trek Deep Space 9 TV Series Star Trek Armada 2 and Dominion Wars TC -> Compiled by $iLk, registered member of SFC3.net Forum silk@gulftel.com Two weapons sounds, Photon Torp, and Quantum Torp, taken from Bridge Commander audio, from http://www.bcfiles.com All new audio files in WAV Format. Upgrades/additions from the Dominion Wars in Jan. 2003 include: Armoured Voyager AND Rhode Island Voyager Series Finale 1999 USS Equinox from a Voyager episode Enterprise C Ambassador Constellation Scimitar (same model as the official Nemesis add on) Galaxy-X TNG Series Finale 1994 New Norway Destroyer Model High Detail USS Voyager Miranda The original game files included here are from the 1.01 Beta 2 patched version of SFC 3 The following folders in assetsmodels will have changes to them. If you do not back them up you can still play the normal game, some models will be different. Akira BorgFrigate BorgCube BorgDiamond BorgSphere Defiant feklhr Galaxy Intrepid klingon_neghvar K'Vort Marauder Nebula PirateFrigate PirateLtCruiser Race_Y_attack Race_Y_light romulan_battle_cruiser romulan_heavy_cruiser romulan_light_cruiser romulan_warbird RomulanDestroyer RomulanFrigate Saber Sovereign vorhca Of the above, There will be completely new models of: Akira BorgFrigate feklhr Galaxy Intrepid Nebula RomulanDestroyer RomulanFrigate Sovereign The rest are gf file adjustments for the UI. _______________________________________________________________________________________________ The following written by my friend Captain Ravenous late 2002.. WELCOME TO THE TNG MEGA MOD FOR SFC: III - Put together by Chris Jones and based on the Capt. Ravenous/Chris Jones re-balancing mod released in Nov. 2002. Rebalance mod readme below... STARFLEET COMMAND III THE WRATH OF RAVENOUS' REBALANCING a mod for SFC3 This mod was created solely for the purpose of bringing the look and feel of TNG Trek battles to your Starfleet Command game. Out of the box, SFC3 looks and feels like the old SFC games, but with TNG ships. This rebalancing mod brings you ships updated with actual starship data as a guide. All ships will come fully loaded already, its up to you to try different configurations. Will you sacrifice manueverability & speed for more weapons and better power? Or vice-versa? Will you take a weaker tractor for a better computer? The refit potential for ships remains endless, as before. This is how the game would have been out of the box had I been balancing the ships. This is what a TNG game should feel like. I hope you enjoy playing this as much as I do. Credit: Capt. Ravenous - main project type-guy leader, I guess (on the original re-balance Mod in Nov.2002 - the basis for this TNG Mega Mod) Chris Jones - the guy that filled the gaps (there were a lot) Modellers - whose models made this mod more interesting, their read-me's are in their model folders. Taldren - for their great game engine and lousy ship balancing, both of which were necessary for the creation of the original re-balancing mod! _______________________________________________________________________________________________ Backup the following folders in assetsmodels of your game directory before install if you wish to keep original models of the ships involved. Akira BorgFrigate Excelsior Galaxy Intrepid Nebula RomulanDestroyer RomulanFrigate Sovereign Eagle Eye made up a strings file that tells you the damage rating of each weapon in the refit screens of any ship. That is included here, in the both the mod and original files, and it has been adjusted for 1.02. I very much debated leaving the Feds, Klingons, and Roms unto themselves and just put the Dominion, Cardassians, Breen in the Borg slot; but did not like the idea of those 3 races having regenerative armour. I went with the following: Playable Race breakdown: Federation Alliance consists of: Federation Ferengi Klingon and Romulan Empires are combined The Dominion Axis consists of: Dominion Cardassians Breen Borg are here because they come with the game. I did not use the Borg slot for the Dominion Axis as it would be unfair for them to have regenerating hulls. Although it never happened in any show, It might be interesting to see a Dominion Battleship take on a Borg Cube. New Models in this mod: USS Defiant Akira Excelsior Galaxy Intrepid (Not USS Voyager) Nebula Sovereign Steamrunner Ambassador Miranda Breen Battleship JemHadar (Fighter) DomBB (Dominion Battleship) DomHC (Dominion Heavy Cruiser - Conjectural) DomHCP (Dominion Heavy Cruiser w/ sensor pod - Conjectural) JemHadarLC (Light Cruiser Fighter - Conjectural) ((above 3 models kitbashed by Ancient Angel - readmes in the model folders)) Galor Class Cardassian Keldon Class Cardassian Hutet Class Cardassian Cardassian Starbase Cfreighter (Cardassian Freighter) DS9 (Terok Nor-Deep Space Nine) So'Na Battleship BorgAssimilator BorgTacticalCube any questions e-mail Chris Jones cjones87@verizon.net Copyright and Distribution Permissions -------------------------------------- THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION TM & (C) ACTIVISION & TALDREN & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

2726 downloads

Uploaded:07-03-2004

SFC: OP TNG+ The Universe at War (Part 1)

tngmodforop1filetemp.exe | 582.04 MB

an OPEN BETA. Instructions: From a fresh OP install do this.. 1. Fresh OP install from CD 2. Patch to 2552 http://sfc3.filefront.com/file.info?ID=20521 3. Install Firesoul's OP+3.3 (Models version) Get it here: http://www.dynaverse.net/forum/index.php?topic=163322487.0 4. This file 5. Part 2 of this mod http://sfc3.filefront.com/file.info?ID=27487 You'll end up with some batch files on your desktop. Thier function will be obvious. 2552, 3.3, or Part7 Beta. The batch files will copy either 2552 files, 3.3 files, or this mod's files into your game. No need for multiple installs of OP. This is now a Multi-Era mod - and uses portions of Firesoul's OPPLUS 3.3 for early and mid eras. You need to have that installed first. For Technical support with installs of this mod see RFA Hoggie and RH Pride - in the Orion Pirates Lobby of Gamespy Arcade almost every evening. This has many, many changes from the first six parts. New Weapon Graphics New Sounds - Borg & Dominion Taunts - lots more New Ships (Andromedans, Aliens, Early ships, Playable Doomsday Machine, etc..) Federation PFs (no more Raven III's - no more Fed Fighters at all) Romulan and Klingon specs to equal the BPV of the Federation. - Balance? - We are doing it! Known Bugs: There at still some ??? you'll see in the game. Getting rid of them is a monumental task and am ongoing process for a mod this big. Cardassian Early Era crashes - for now. Any bugs you come across please E-MAIL me and thanks! Many thanks to RTJustice, Merlin, Hoggie, and Pride from Races of Honour for help with various parts of the Shiplist. Many thanks to the people from the various fleets that have been beta testing this all along. We are not finished! We plan a Dynaverse 2 server for this mod. This mod is happening because of a recent resurrection of the mod by this fine group of gamers, and is growing daily. It is a pleasure to be associated with them. RT Justice, has updated the Borg specs. RH-Merlinfmct87 has done specs for the Andromedans! We are changing the race breakdown to include all of the following: Main Race Slots: Federation Klingon Romulan Borg Dominion Breen Cardassian ISC Cartel Slots: Ferengi Aliens Andromedan Lyran Hydran Gorn Mirak Tholian Some of the Lyran, Hydran, Gorn, and Mirak/Kzinti audio has been transferred to the Cartel slots where they are now. Keep in mid this is a BETA and you'll have a blast with this I'm sure. I'll see you on GSA - - Chris

Download

17648 downloads

Uploaded:05-13-2005

sfc3 Beta 2 Patch Build 531 1.01 (OLD)

sfc3_patch_1.01_beta_2_build_v531.exe | 30.3 MB

http://sfc3.filefront.com/file.info?ID=28800

Download

17485 downloads

Uploaded:08-24-2005

Generations at War

gen2.zip | 187.4 MB

Command #3 to either play on the SFC3net online server, online at Gamespy (provided your opponents also have this file installed), or single player. It includes authorized Taldren BETA materials, modifications to systems such as weapons, power, hull, scripts and executables. It also includes a large number of models available to each race. General model credits have been included in this Zip file; detailed credits can be viewed within each model folder. This mod was developed for a number of reasons and includes the following philosphies: First, it is designed for the trek fan. What I have done is try to reproduce as many trek cannon ships and those from other games as possible. Thankfully, the tools which Taldren provided to us serve us well in this case. As do the numerous ships which are out there by the modeling community which helps us tremendously. Whether its the K'Tinga class ship, the Connie refit or the valdore, I have tried my best to reflect what we see and feel during an eppisode. Secondly, I am trying to reconstitute some of the feel of sfc2 in arcs, weapons damage and history. One of the many things done right with sfc2 was the level of detail which came with the game. I have tried to establish when each ship came out for not only future campaign use, but to provide much of the history and back story which adds so much to the game. This beta will provide some detail, but as with all betas, I hope to add to the level of detail and number of ships. Finally, regarding racial philosophies is as follows: Feds-> well rounded, shieldy, power hogs and expensive. High end technology as well. klingons-> fast, light and manervable. Their ships are inexpensive and mass produced. This is in direct relation to their trek cannon history of being the old Soviet Union. Read in attrition units. Their weapons fire fast and recharge fast. They do not have the kick that Romulan or Federation ships have, however, they recharge much faster and are less expensive. Romulans-> Slow, heavy hitting ships with high technology. Fewer ship hulls, however, those developed are very, very effective. These are variations which i hope will bear out. Nothing is perfect, but this is an attempt to carry through what we see both in the television series and the flavor of the other Starfleet Command games. Please enjoy! --------------------------------------- Contents --------------------------------------- Read Me Installation instructions: PLEASE REMEMBER THAT THIS IS AN ENTIRELY NEW MOD AND THAT INSTALLING IT WILL OVERWRITE OTHER INFORMATION. Uninstall SFC3. Delete SFC3 folder. Reinstall SFC3. Install Beta patch 543/534b. Install Generations at War 2.0 mod. --------------------------------------- Dynaverse Connectivity Tips --------------------------------------- Hints to resolving drafting issues can be found at the taldren forum here: http://forums.taldren.com/ubbthreads/showflat.php?Cat=&Board=UBB2&Number=106462&page=0&view=collapsed&sb=5&o=&fpart=1 If you are behind a NAT or firewall, make sure that in your sfc.ini file that under meta you have IPAddress=xxx.xxx.xxx.xxx (the xs represent your IP address). Ports which should be forwarded are: 47624 to 47624 TCP 2300 to 2400 Both 6667 to 6667 TCP 3782 to 3783 Both 27900 to 27900 UDP 28900 to 28900 None 29900 to 29901 None 6500 to 6515 Both 6073 to 6073 UDP 13139 to 13139 UDP Triggering ports: 47624-47624 2300-2400 6500-6500 If these do not work, please post on the starfleetcommand3.net forums and we will try to help you the best we can. --------------------------------------- Run gen1.exe file. Do not interfere until it is finished. When it's done, you're ready to play! Special note- If you have trouble with game startup, try deleting folder Activision/SFC3/Assets/Cinema. Some systems having a smaller amount of RAM will benefit from this. The deletion of the introduction movies means less RAM is taken up in the game loading process. Systems with problems with RAM over-write should be rebooted first. For further information, server rules, etc, please visit SFC3net at "http://www.starfleetcommand3.net/", or our forums at "http://www.aliencommunities.net//ufpcommand/ubbthreads/ubbthreads.php?Cat=" Uninstall instructions: Simply run the SFC3 uninstaller and delete the sfc3 folder. --------------------------------------- Credits: --------------------------------------- Main assistants/ Team Paul "NannerSlug" Seale: Designer and Developer of the Generations at War Mod. (this includes sounds, music, models, balance, ship list, etc). Shane Tatum: The guy who started 3.net and lurks in the back ground. :) RatBoy: Ship Historys, Developed and Assisted Ship Reference. Also Developed SFC Time line (please check the forums at www.starfleetcommand3.net). Ol Buzzard: Generations at War first fictional piece. Alec Theorhaven: Model Kit Basher and advisor. Mike Day: Rules and Server admin. Fluf: Server Technical Admin. Tie: Server Technical Admin and IOGC Support. Scripts are from: Taldren stock scripts, Micheal "Pelican" Pellington, Karnak and David Ferrell. Other Credits: I would like to thank the following for their help and inspiration: David Ferrell, for scaling models and writing a few scripts. :) his hard work and costant vigor. With him, trek gaming was constantly improving. Without him, it becomes stale. Thank you for all your help and insight into the game. Without it, Lord knows where any of us would be. He also has rescaled and made new hard points on a lot of the ships. THANK YOU! Chris Jones, for inspiration and helping out with a few of the break models including the Springfield, cheyenne, challenger and Niagra models. Atheorhaven for scaling the models, Kitbashing the TOS Akula, Niagra, New Orleans and Freedom classes. Ghislin Chabot, for getting me interested in SFC and teaching me many, many things including tactical strategy. Russell Longhurst, for helping me with this read me and developing/testing of the game. Durin, for keeping me in this game and guiding common sense. God bless the dwarves. Micheal Pelington for filling me in on how to add the dominion in and doing so much work and development that has gone unnoticed by many people. Scott Brown (Captain Korah), for laying the path for mods and inspiring us all to develope the game and share our vision. last but not least Ol' Buzzard for introducing me to trek a very, very long time ago. without that introduction to trek, this just wouldnt be happening. --------------------------------------- ERA SWITCHER --------------------------------------- C++ Programming Done by TraceyG (A HUGE THANKS!). Graphic work done by Paul "NannerSlug" Seale. --------------------------------------- Sound Credits: --------------------------------------- Some sound effects taken from Bridge Commander audio, from files available on http://www.bcfiles.com. BC audio given to Nannerslug by Chris Jones for use in the SFC3 Generations Mod in January 2004. Music comes from SFC1, Starfleet Academy (Ron Jones - the BEST trek game composer, period.) and Klingon Academy (Ion Zerr). --------------------------------------- Model Credits: --------------------------------------- WARNING If these ships are ported over to any other game platform other than Starfleet Command 1, 2, or 3.. permission must be gathered from original modellers and texturers. The New Orleans, Niagra, Freedom and TOS Aukla Models were done exclusively for Generations by Alec Theorhaven. If you desire to use these models, you MUST contact him. All other models you still need to contact the individual creators and provide them with credit for their work. --------------------------------------- Copyright and Distribution Permissions -------------------------------------- THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION & TALDREN & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Most models I either found in the Dominion Wars mod by Micheal Pellington, TNZ by Scott Brown, or were on my hard drive. It should be noted that many of these models appeared in the first mod attempt by Chris Jones in December/January of 2002/3- and are done by MoonRaker, wicked zombie, dark drone, p81 or atrahasis. the kitbashes are made by the usual suspects of alec theorhaven, mackie or audril (plus a lot of other guys). Please see the notes below. They are not complete due to incomplete records. It should also be noted that for every single model in this mod I have personally checked/scaled the hard points, did the UIs, firing arcs, glows and scaling (and most of the damage textures). It is a slow methodical process, but the detail is important. Enjoy. Fed ships and cannon scaling formula: alec theorhaven (HUGE THANK YOU).Federation ships were scaled by Alec Theorhaven. A-K were scaled by David Ferrell. L-Z were Scaled by Paul Seale. Hard points A-K by David Ferrell. Hard Points L-Z by Paul Seale. --------------------------------------- Federation Ship Models --------------------------------------- Defiant Intrepid Excelsior Akira Nebula Galaxy Saber Sovereign Norway Pnuemonic 81, converted by Paul "NannerSlug" Seale. >Added Models: ****Akula Model: TMP era Federation Akula Class Destroyer Modeller: Mesh/Textures by p81/atheorhaven Conversion/Scaling: p81/atheorhaven Hard/Damage Points: p81/atheorhaven/Paul "NannerSlug" Seale Illumination: p81/atheorhaven Break Mod: p81/atheorhaven UI use for hp/dp: FDD/FDD+ UI, Glow and SFC3 Conversion: Paul "NannerSlug" Seale ****Akula TOS Model: TOS Federation Akula Class Destroyer Modeller: Lord Schtupp/atheorhaven Textures modified/added by Atheorhaven Scaling: Lord Schtupp Hard/Damage Points: Lord Schtupp/atheorhaven/Paul "NannerSlug" Seale Illumination: Lord Schtupp Break Mod: atheorhaven UI, Glow and SFC3 Conversion: Paul "NannerSlug" Seale ****Ambassador Original model by: Rick Knox a.k.a pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale ****Aquino Retexture and glows updated by NannerSlug U.S.S. Aquino - Destroyer by Gabriel Crown "Mind-Blip" Converted by Paul "NannerSlug" Seale ****Armada Modeller: p81/Mackie Conversion/Scaling:Mackie/atheorhaven Hard/Damage Points:atheorhaven Illumination:p81/Mackie/atheorhaven Break Mod:atheorhaven Converted to SFC3 by Paul "NannerSlug" Seale ****Belknap This model is a kitbash of Pneumonic81's Enterprise-A model and textures, with a new secondary hull and textures for that made by me. Kitbasher/Modeler: Atrahasis Original Mesh and Textures: Pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale ****Bismark, Lakota, New Jersey Model by Pneumonic81, conversion by Knox1711. Converted by Paul "NannerSlug" Seale ****Centaur Dynaverse 3 server mod for The Neutral Zone 2.0 Developed by Scott Brown aka Captain KoraH This is a kitbash of P81's Excelsior and Odyssey. He has OK'd its release. Converted by Paul "NannerSlug" Seale ****Chabot Mesh by P81, Kitbash by Knox1709. Converted to SFC3 by Paul "NannerSlug" Seale ****Chandley model design : Original design by FASA using Paramount designed components textures : Primary Hull and Nacelle - Khaliban : Auxiliary Hull and additional tweaks to above - Jon Mount aka Destiny Calling mesh : Primary Hull and Nacelle - Khaliban : Auxiliary Hull and additional tweaks to above - Jon Mount aka Destiny Calling : Break Model - Atrahasis Damage textures and conversion to sfc3: Paul "Nannerslug" Seale. ****Challenger textures, mesh: p81 Kitbash: knox1709 Illumns: Atheorhaven sfc3 conversion:nannerslug ****Cheyenne textures, mesh: p81 Kitbash: knox1709 sfc3 conversion:nannerslug ****Chimera Textures, mesh: p81 Kitbash: NannerSlug, The Big Cheese. sfc3 conversion:nannerslug ****Chicago Model: TOS Federation Chicago Class Cruiser Modeller: Atrahasis/Lord Schtupp/atheorhaven Textures modified/added by Atheorhaven Scaling: Atrahasis/Lord Schtupp Hard/Damage Points: Atrahasis/atheorhaven Illumination: Atrahasis/Lord Schtupp/atheorhaven Break Mod: Atrahasis UI use for hp/dp: FNCA/FNCC Damage textures, sfc3 conversion: Paul "NannerSlug" Seale. ****Constant Modeller: p81/atheorhaven Textures modified/added by Atheorhaven Scaling: p81/atheorhaven Hard/Damage Points: p81/atheorhaven/Taldren Illumination: p81/atheorhaven Break Mod: atheorhaven UI use for hp/dp: FCA/FCL? SFC 3 conversion: Nannerslug SFC 3 beauties/glows: Nannerslug ****Constellation Mesh:MoonRaker Textures: P81 Damage Textures and conversion by Paul "NannerSlug" Seale ****Constitution Lord Schtupps:mesh/textures format:sfc3 port:darkdrone Converted to SFC3 by Paul "NannerSlug" Seale ****Curry Model design : paramount Textures : Cpt. LC Amaral Mesh : Cpt. LC Amaral Porting : Cpt. LC Amaral Packing : DarkDrone Beta Testing : DarkDrone Sfc Porting : Darkdrone pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale ****Davids Model: Davids Class TOS Federation Heavy Cruiser Modeller: Lord Schtupp/Mackie converted by atheorhaven Textures: Lord Schtupp/Mackie Illumination: Lord Schtupp/Mackie Illumination:p81/atheorhaven UI and sfc3 conversion: NannerSlug ****Durrett Modeller: p81/Terradyhne/atheorhaven Conversion/kitbash: atheorhaven Hard/Damage Points:atheorhaven Textures: p81/Terradyhne/Pataflafla/atheorhaven Illumination:p81/Terradyhne/atheorhaven Break Mod:atheorhaven UI, some retexturing and conversion for SFC3: NannerSlug ****Enterprise pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale New Textures and illumns by atheorhaven using his own combine with those of High Higenfurst, Ganymede and p81. ****Excalibur Model design : paramount Textures : Cpt. LC Amaral Mesh : Cpt. LC Amaral Porting : Cpt. LC Amaral Packing : DarkDrone Beta Testing : DarkDrone Sfc Porting : Darkdrone Damage Textures : Paul "NannerSlug" Seale ****Galaxy Original Mesh and Textures: Pneumonic81 Illums: Atheorhaven Converted to SFC3 by Paul "NannerSlug" Seale ****Dorsetshire (FDX) Taldren SFC2:OP model UI, some retexturing and conversion for SFC3: NannerSlug ****Federation Lord Schulp Converted to SFC3 by Paul "NannerSlug" Seale ****Freedom Pneumonic81, KitBashed by Atheorhaven. Converted to SFC3 by Paul "NannerSlug" Seale ****Kearsage Model: TOS Federation Kearsage Class New Light Cruiser Modeller: Atrahasis/Lord Schtupp/atheorhaven Textures modified/added by Atheorhaven Scaling: Atrahasis/Lord Schtupp Hard/Damage Points: Atrahasis/atheorhaven Illumination: Atrahasis/Lord Schtupp/atheorhaven Break Mod: Atrahasis UI use for hp/dp: FNCL Damage Textures/rescaling and conversion to SFC3 by Paul "NannerSlug" Seale ****Lexington Model: Ironcross Class Heavy Dreadnaught Modeller: p81/Mackie/atheorhaven Textures modified/added by Atheorhaven Scaling: p81/Mackie Hard/Damage Points: atheorhaven Illumination: p81/Mackie/atheorhaven Break Mod: atheorhaven Damage Textures/rescaling and conversion to SFC3 by Paul "NannerSlug" Seale ****Miranda Author: Rick Knox a.k.a pneumonic81 Illum maps by Atheorhaven Converted to SFC3 by Paul "NannerSlug" Seale ****Miranda2/Lantree Author: Rick Knox a.k.a pneumonic81 Illum maps by Atheorhaven Converted to SFC3 by Paul "NannerSlug" Seale ****Miranda3/Saratoga Author: Rick Knox a.k.a pneumonic81 Side Cannons by WickedZombie Illum maps by Atheorhaven Converted to SFC3 by Paul "NannerSlug" Seale ****New Orleans Pneumonic81, KitBashed by Atheorhaven. Converted to SFC3 by Paul "NannerSlug" Seale ****Niagara Pneumonic81, KitBashed by Atheorhaven. Converted to SFC3 by Paul "NannerSlug" Seale ****Nova Modeller Mesh : SkinMan Textures: by SkinMan Converted to SFC3 by Paul "NannerSlug" Seale ****Oberth mesh, textures: P81 Converted to SFC3 by Paul "NannerSlug" Seale **** Odysseus (FDNH) Original Modeler: Moonraker, Pneumonic81 Original Textures: Moonraker Kitbash Modeler: Khaliban Kitbash Textures: Khaliban UI, some retexturing and conversion for SFC3: NannerSlug ****Okinawa mesh, textures: P81, Moonraker,Atheorhaven and Ductape wonder. Converted to SFC3 by Paul "NannerSlug" Seale ****Prince of Wales/Excalibur (FCX) Author: Rick Knox a.k.a pneumonic81. Kitbash, Converted and retextured by Paul "NannerSlug" Seale, Alec Theorhaven and The Big Cheese ****Prometheus Author: Greg Strong AKA -L B- Email: DarkRealmStudios@cox.net URL: http://www.strategyplanet.com/sfc/darkrealm/ SFC3 Conversion : Chris Jones Damage textures and mod import by Paul "NannerSlug" Seale ****Ragin Queen Model design : paramount Textures : Cpt. LC Amaral Mesh : Cpt. LC Amaral Porting : Cpt. LC Amaral Packing : DarkDrone Beta Testing : DarkDrone Sfc Porting : Darkdrone Damage textures and mod import by Paul "NannerSlug" Seale ****Saladin A Franz Joseph Special for SFC2/OP The Saladin/Herme's Class Destroyer/Scout beta by The Stress Puppy Converted to SFC3 by Paul "NannerSlug" Seale ****Soyuz Author: Rick Knox a.k.a pneumonic81 Back parts and Cannons by MoonRaker Illum maps by Atheorhaven Converted to SFC3 by Paul "NannerSlug" Seale ****Springfield textures, mesh: p81 Kitbash: knox1709 sfc3 conversion:nannerslug ****Steamrunner Author: SkiNMan/A.H Email: IEMSCIFI@AOL.COM Converted to SFC3 by Paul "NannerSlug" Seale ****Ulysses Mesh and orignal textures: Wicked Zombie Retextures: P81, Khaliban, Ducttape wonder, Klingon Fanatic, Ganymad Damage Textures and SFC3 Conversion: Paul "NannerSlug" Seale ****Yeager Author : Rick Knox a.k.a pneumonic81, Alec Theorhaven Damage Textures and SFC3 Conversion: Paul "NannerSlug" Seale --------------------------------------- Romulan Ship Models --------------------------------------- >Original Models: Rescaling and hard point changes by Paul "NannerSlug" Seale Bird of Prey Talon Falcon Raptor Warbird >Added Models: ****Battle Hawk Taldren Battlehawk converted and retextured by Captain KoraH July 12, 2003 Damage Textures and conversion by Paul "NannerSlug" Seale ****Bright One P81 conversion by Paul "NannerSlug" Seale ****Caracara Taken from Dominon Wars mod. No known Author. Damage Textures, retexture and conversion by Paul "NannerSlug" Seale ****Condor unknown Damage Textures and conversion by Paul "NannerSlug" Seale ****War Eagle Taldren model conversion by Paul "NannerSlug" Seale ****Firehawk model:thu11s Damage Textures and conversion by Paul "NannerSlug" Seale ****Griffin modeler/converted: DARKDRONE KITBASH TEXTURE AUTHOR:DARKDRONE TEXTURE ENHANCEMENTS: CLEEVE Damage Textures and conversion by Paul "NannerSlug" Seale ****Heron Captain KoraH July 12, 2003 Damage Textures and conversion by Paul "NannerSlug" Seale ****Kestrel unknown Damage Textures and conversion by Paul "NannerSlug" Seale ****Gallant Wing p81, Damage Textures and conversion by Paul "NannerSlug" Seale ****Hawk Stock taldren Ship slightly retextured by Paul "NannerSlug" Seale ****Killerhawk from SFC2:OP. Thu11's Firehawk Damage Textures and conversion by Paul "NannerSlug" Seale ****King Eagle Taldren Romulan War Eagle conversion by Paul "NannerSlug" Seale ****Melak Ship designed by: Somebody from ST:New Worlds Texture: Solid Snake a.k.a GrayFox (Gray_Fox0001@hotmail.com).... Textures: DarkDrone A.k.a Darkmatrix Damage Textures and conversion by Paul "NannerSlug" Seale ****Nierrh Model: Don Woligroski (A.K.A. - Cleeve) Textures: Cleeve (From renders of Nico Weigand's 3d model) Damage Textures and conversion by Paul "NannerSlug" Seale ****Osprey Original Modeler: Thu11s Original Textures: Thu11s Damage Textures and conversion by Paul "NannerSlug" Seale ****Phoenix unknown Damage Textures and conversion by Paul "NannerSlug" Seale ****Raven ORIGINAL MODEL AUTHOR: Activision ORIGINAL TEXTURE AUTHOR: Activision modeler/converted: DARKDRONE Damage Textures and conversion by Paul "NannerSlug" Seale ****King Condor Taldren SFC2 Model Converted to SFC3 by Paul "NannerSlug" Seale ****Romulan Type K Refit Author: Thexder Bayes a.k.a Atrahasis, Moonraker, Rick Knox a.k.a pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale ****KR, DKP Author: Desty Nova. Scaled, converted and damage textures: by Paul "NannerSlug" Seale ****Sea Hawk unknown. Damage Textures and conversion by Paul "NannerSlug" Seale ****Shrike Stock taldren Ship slightly retextured by Paul "NannerSlug" Seale ****Snipe Taldren RFR model Damage Textures and conversion by Paul "NannerSlug" Seale ****Sparrow Hawk and Sparrow Hawk J Original Modeler: Thu11s Original Textures: Thu11s Converted to SFC3 by Paul "NannerSlug" Seale ****Thrush Author: Lord Delekhan Damage Textures and conversion by Paul "NannerSlug" Seale ****Valdore Model: Romulan Valdore Class Modeller: Howedar Textures: Redragon Conversion/Scaling: Darkdrone Hard/Damage Points: Taldren/Darkdrone Illumination: Redragon Break Mod: Darkdrone UI use for hp/dp: FCL Email : darkdrone@ntlworld.com url : http://www.trekmods.com Please do NOT convert this ship to any other game with out permission of of STHW lead - Dolphoenix - dolphoenix@trekmods.com Damage Textures by Paul "NannerSlug" Seale ****White Wind P81 Damage Textures and conversion by Paul "NannerSlug" Seale ****Winged Defender p81 Damage Textures and conversion by Paul "NannerSlug" Seale ****Wren Taldren RDX model from SFC2:OP. Conversion by Captain KoraH July 12 2003 Damage Textures and conversion by Paul "NannerSlug" Seale ****Z-1 Nova P81 Damage Textures and conversion by Paul "NannerSlug" Seale --------------------------------------- Klingon Ship Models --------------------------------------- >Original Models: Fek'lhr Negh'var >Added Models: Bird Of Prey/ Kvort Pneumonic81, Converted to SFC3 by Paul "NannerSlug" Seale ****c-28 Taldren Negh'var kitbasth and conversion by Paul "NannerSlug" Seale ****B-11K Taldren SFC2/OP Model Converted to SFC3 by Paul "NannerSlug" Seale ****B-22 Bird of Death model author: Don Woligroski (A.K.A. - Cleeve) Damage Textures and conversion by Paul "NannerSlug" Seale ****C-5 SuvwI’ QeH Author: WickedZombie45, SFC3 Conversion: NannerSlug **** C-7 and C-6 Model Author: Atra-Hasis Based on parts and textures by: Moonraker Illumination and Break Mod: Wicked Zombie Damage Textures and conversion by Paul "NannerSlug" Seale ****C-9 Author: WickedZombie45 Scaled and Converted for Generations at War mod by Paul "NannerSlug" Seale ****C-16 & 19 Author: WickedZombie45 KitBash for Generations at War mod by Paul "NannerSlug" Seale ****C-25L Volkoth Unknown Damage Textures and conversion by Paul "NannerSlug" Seale ****D-3 This Ship was created by Jeff Wallace 111wallace111@msn.com ****D-3, D-4 and D-5 Mesh and Textures: Desty Nova Damage Textures and conversion by Paul "NannerSlug" Seale ****D-5W Atra-Hasis Damage Textures and conversion by Paul "NannerSlug" Seale ****D-6 Model Author: Atra-Hasis Using parts and textures by: Pneumonic81, Moonraker Illumination and Break Mod: Wicked Zombie Resized by: Hollis J. Wood Damage Textures and conversion by Paul "NannerSlug" Seale ****D-7 Mesh reworked by Lansing (Mike Callahan) Textures by Lansing Design advice, HEAVY research and additional textural work by Brian Zinkle, Ghost and Anduril. Converted to SFC3 by Paul "NannerSlug" Seale ****D-7L and D-7W Model Author: Atra-Hasis Using parts and textures by: Pneumonic81, Moonraker Illumination and Break Mod: Wicked Zombie Converted to SFC3 by Paul "NannerSlug" Seale ****D-10 Atra-Hasis Converted to SFC3 by Paul "NannerSlug" Seale ****D-16 & 17 Mesh and textures by p81. Damage Textures and conversion by Paul "NannerSlug" Seale ****D-21 Unknown Damage Textures and conversion by Paul "NannerSlug" Seale ****D-24 Kitbashed from Taldren Orion Pirates Klingon Destroyer model Damage Textures and conversion by Paul "NannerSlug" Seale ****D-38 Author: Original Model & textures by Don Woligroski (A.K.A. - Cleeve) Kitbashed and converstion by Paul "NannerSlug" Seale ****D-50 Author: Original Model & textures by Don Woligroski (A.K.A. - Cleeve) Damage Textures and conversion by Paul "NannerSlug" Seale ****F-5 Original Mesh and Textures: Desty Nova KitBash, Damage Textures and conversion by Paul "NannerSlug" Seale ****K'T'Inga Atra-Hasis Converted to SFC3 by Paul "NannerSlug" Seale ****K-6 Captain KoraH Damage Textures and conversion by Paul "NannerSlug" Seale ****K-23 This model was highly modified from it's original form - Captain KoraH Original Pneumonic81 Damage Textures and conversion by Paul "NannerSlug" Seale ****K-30 Kitbashed from Taldren Orion Pirates Klingon Destroyer model Damage Textures and conversion by Paul "NannerSlug" Seale ****L-9 Model Author: Don Woligroski (A.K.A. - Cleeve) Damage Textures and conversion by Paul "NannerSlug" Seale ****L-24 Author : Speaker for the Dead Damage Textures and conversion by Paul "NannerSlug" Seale ****Vorcha: Original Model & textures by Cleeve (A.K.A. - Don WOligroski). Texture recreation by: Harry Finch. Hard point, break model and Generations at war conversion: Paul "NannerSlug" Seale. --------------------------------------- Dominion ships --------------------------------------- ****Breen BCH ****Breen CA ****Breen CL ****Breen DD ****Breen DN ****Breen FF These ships are custom kitbashes of the Breen Warship. By Redragon (Luan Ngo) ****Brinok ST Armada2 model touchup textures:darkdrone port/kitbash:darkdrone ****Cardassian Orbital Defence Platform Modeller: Redragon Conversion/Scaling: Kane Anuenue ****Cardassian Starbase ? ****Cardassian Staryard Original ST Armada2 model sfc:op version:darkdrone ****Cardassian Base Station OriginalST Armada model touchup textures:darkdrone port/kitbash:darkdrone **** Cardassian Freighter Author: Michael Frederick (aka Zorg) Model Credits: 100% original textures, front of ship, mesh by Maggot ****Cheetah SFC2 model Converted for SFC3 by Nannerslug ****Dragon SFC2 model Converted for SFC3 by Nannerslug ****Galor Author: Michael Frederick (aka Zorg) Developed by Scott Brown aka Captain KoraH for SFC3 ****Galor Hybrid Author: Bridge Commander ship Converted by Micheal Pellington Scale, hard points, glows and break model by Paul "NannerSlug" Seale. ****Hideki Author: Michael Frederick (aka Zorg) Developed by Scott Brown aka Captain KoraH for SFC3 ****ISC FF ****ISC DD ****ISC CL ****ISC CA ****ISC DN SFC2 model Converted for SFC3 by Nannerslug ****Janissary ? ****Jem'Hadar Battlecruiser/ Battleship ST armada original modeler/converted: DARKDRONE KITBASH TEXTURE AUTHOR:DARKDRONE Developed by Scott Brown aka Captain KoraH for SFC3 ****Jem'Hadar Fighter ? ****Jem'Hadar Heavy Cruiser Original model from ST Armada texture: TheF0rce modeler/converted: DARKDRONE KITBASH TEXTURE AUTHOR:DARKDRONE ****Keldon Author: Michael Frederick (aka Zorg) Developed by Scott Brown aka Captain KoraH for SFC3 ****Kimal Author: Michael Frederick (aka Zorg) ****King Cobra SFC2 model Converted for SFC3 by Nannerslug ****Komodo Dragon SFC2 model Converted for SFC3 by Nannerslug ****Kulinor original model from ST Armada2 touchup textures:darkdrone port/kitbash:darkdrone ****Lakat (kitbashed from Hideki) Author: Michael Frederick (aka Zorg) Kitbasher: Scott Brown (aka Captain KoraH) ****Legate original ST Armada2 model touchup textures:darkdrone port/kitbash:darkdrone ****Leopard SFC2 model Converted for SFC3 by Nannerslug ****Lion SFC2 model Converted for SFC3 by Nannerslug ****Netel (original BotF model?) converted byCaptain KoraH ****Panther SFC2 model Converted for SFC3 by Nannerslug ****Rasilak original model from ST Armada2 touchup textures:darkdrone port/kitbash:darkdrone ****Reptilicon SFC2 model Converted for SFC3 by Nannerslug ****Sartan original model from ST Armada2 touchup textures:darkdrone port/kitbash:darkdrone ****Tiger SFC2 model Converted for SFC3 by Nannerslug ****Vasad original model from ST Armada2 touchup textures:darkdrone port/kitbash:darkdrone ****Veracidor Author: Michael Frederick (aka Zorg) ****Viper SFC2 model Converted for SFC3 by Nannerslug --------------------------------------- The following ships from SFC2 have been converted for use for SFC3, with glows added by Paul "NannerSlug" Seale: ****Hydran: Hunter Knight Apache Lord Bishop Paladin ****Lyran: Cheetah Leopard Panther Tiger Lion ****Interstellar Concordium: Frigate Destroyer Medium Cruiser Heavy Cruiser Dreadnought ****Mirak Frigate Destroyer Medium Cruiser Heavy Cruiser Dreadnought ****Pirate Destroyer Heavy Cruiser Advanced Cruiser Dreadnaught ****Federation Freighter ****Romulan Freighter ****Klingon Freighter ****Doomsday Device monster ****Crystalline Entity monster no credit- possible ST Armada model ****Space Amoeba monster model author-Terradyhne@gmx.de for ST Armada modified by Atheorhaven **** Andromedan and Tholian ships: SFC Andro models Mesh:Taldren Textures:Taldren 3DMAX TO .MOD: Darkmatrix Frigate: Converted from Klingon Academy to SFC by Darkdrone. Retexture work by Klingon Fanatic. Additional lighting by Joker. All ships: Damage textures, glow and conversion to sfc3: Paul "NannerSlug" Seale ****Kareman Trader Mesh: Desty Nova Textures: Desty Nova Converstion for SFC3 (glows, hard points, ui, damage textures): Paul "NannerSlug" Seale ****Elasi Heavy Cruiser Model: TOS Elasi Heavy Cruiser Modeller: Cleeve/Sandman3d/atheorhaven kitbashed by atheorhaven Textures: Cleeve/Sandman3d/kingconstantine/atheorhaven Illumination: Cleeve/Sandman3d/kingconstantine/atheorhaven UI use for hp/dp: KCA Hardpoints and conversion for SFC3: Paul "NannerSlug" Seale --------------------------------------- These ships were partly converted first from Klingon Academy to SFC2 by Terahdyn's misc ship yards. Paul "NannerSlug" Seale finished the conversions for sfc3 by adding both the break model, damage textures, scaling, hard points and illums (basically everything but the initial textures and mesh). Atheorhaven redid and applied the Illum textures. ****ShakurianFF ****ShakurianCL ****ShakurianCA ****ShakurianDN --------------------------------------- LEGAL --------------------------------------- This Mod and server conatins BETA unreleased material which is protected by the initial install End User Licensed Agreement of Starfleet Command III. Licensed material included in this Mod is not authorized by Taldren or Activision to be stripped, reverse engineered and inserted into nonauthorized materials as such uses are considered to be illegal. This Mod is authorized by Taldren for use in Single Player, Multi Player and the Server in which it was developed to be used with. Material used outside the specifications listed or reverse engineering can result in penalties such as IP address banning from Dynaverse, Banning from Taldren Forums, Computer and Software Confiscation, Federal Copywrite Infringement Lawsuit charges with punishment including a fine not to exceed $250,000. Please use this mod for only the purpose intended. This notification is defined as a Non Disclosure Agreement. Balancing issues, graphical issues such as UI placement or locations of where the weapons fire is considered to be public information and can be posted in public.. hard coded material such as map item interaction, etc, which are unchangable by the Server Admin is considered private information and can only be discussed via Email with any Taldren Beta Test member, Taldren Admin Staff, or the Server Administrator and is not to be posted in any forum that is accessable to the public, whether of not the forum is public or private. Game bugs found when using should be Emailed to the creator of the mod or posted on their forum only due to this being an Unreleased Test Build covered with this NDA. Since this is a Mod, Certain components are licensed material. Components that are not licensed IS NOT MADE OR SUPPORTED BY ACTIVISION OR TALDREN. Please check with Server Admin about which components are Licensed and which are not. Clicking below agreeing to install, you are bound to the terms as stated and covered and you are bound by NDA until such time as the licensed material is released publically by Activion or Taldren or Notification that NDA has been lifted. YOU WILL NOT ATTEMPT TO RESELL OR REDISTRIBUTE ANY PART OF THIS MOD AND WILL CONTACT INDIVIDUAL MODELERS FOR PERMISSION TO USE THEIR WORKS.

Download

6904 downloads

Uploaded:08-24-2005

Generations At War

gen201update.zip | 738.22 KB

in single player missions properly. (2.0.1) 4) Klingon ships now show up when they are supposed to in battlefest. (2.0.1) 5) New default battlefest include ships from all eras. (2.0.1)

Download

14295 downloads

Uploaded:08-24-2005

Dominion Wars Mod v4.6.4 Single Download

dw46sd.exe | 170.51 MB

version of SFC3, and delete your SFC3 directory. 3:- Install SFC3 4:- Install the SFC3 Build 531 Patch 5:- Install the DW v4.6 Single Download 6:- Load the game up and check to see if all of the ships are available. If not, try step 8. 7: If you cannot see any new ships - run Dominion_Wars.bat, it's in your SFC3 directory, and try again. If this fails, contact me. 8: If you are using Windows XP - Make sure you right click on SFC3, select Compatibility Options & then Disable Visual Themes. This will stop one of the most common errors SKIRMISH MODE 1:- To run Skirmish Mode, simply go into your SFC3 directory and look for a file called "Skirmish.bat". Run that, and in Skirmish mode, you will now have access to all of the ships the 5 AI races use. 2:- To restore the normal Dominion Wars Mod, simply return to your SFC3 directory, and run the file called "Dominion_Wars.bat" and it will restore the proper Dominion Wars Mod. SHIELD GRAPHICS 1:- This one is simple, if you prefer to have the shield rings around your ship, then go into your SFC3 directory and locate the file called "Shield_Graphics_Restorer.bat". Run that and it will restore your shield graphics. 2:- If at any time you run Dominion_Wars.bat or Skirmish.bat, you will need to run Shield_Graphics_Restorer.bat again to restore the shield rings © 2003 Michael Pellington .

Download

9456 downloads

Uploaded:09-03-2005

Near Distant Future

ndf18sd.exe | 197.2 MB

selection of ships than in the original version of the game. Fed/Klingon has 80 ships, Cardassians 42, Romulans 43 and Pirates 55 so you have plenty of ships to choose from. Check out the pictures below of some of the models. To install: 1) Fresh install of SFC3 2) NDF v1.8 No need for patches as they are included in the mod

Download

2011 downloads

Uploaded:05-13-2005

SFC2 EAW Patch

sfc2patch20022036.exe | 22.47 MB

Download

5752 downloads

Uploaded:02-16-2008

True Trek Mod

sfc3ttm.zip | 77.38 MB

well Some Game modifications include... 1. Over 25 new ships all balanced to Realistic strength. 2. More hardpoints and weapon space for every ship in the game. 3. Torpedoes are now more powerfull (It is now worth the wait for plasma torpedoes) 4. Mines now become hard to see once active (you can still notice them, if you look hard) 5. Starbases are now VERY powefull. They have alot more health and weapons. 6. 4 Dominion and 3 Cardasian ships added and playable in skirmish mode. Cardassians are included in the Federation and Dominion in the Klingons but are made so that they don't appear on the ship purchase list in the Campaign. 7. New Conquest Campaigns, GALACTIC WAR, which include the Dominion as a race on the map 8. Ships you encounter on a conquest are now either the default loadout ship, or a BF version which is a fully upgraded version of the ship. 9. The Scimitar is added, has 24 weapons, double strength shielding and type 5 Klingon disruptors. 10. The Campaigns still work fine and are more challenging. 11. Non-Playable races such as the Frerngi, Pirates and Rakelli have more weapons and overall better ships. 12. Type-SB warp cores now available for all races and supply 500 power. 13. Borg can now equip type 1 shields on their ships. 14. All ships have a zero arc hardpoint which can be used for equiping antimatter minelayers 15. The Enterprise has all of the weapons it has in the Movie Nemesis 16. Many, Many other minor modifications. Full Ship List... Federation: -Saber -Nova -Miranda Refit -Norway -Steamrunner -Centaur -Constellation -Defiant -Intrepid -Excelsior Refit -Ambassador -Akira -Nebula -Galaxy -Sovereign -Prometheus -sovereign Refit Klingon: -B'rel -K'vort -K'tinga -Fek'lhr -Fek'lhr Refit -Vorcha -Neghvar Romulan: -Talon -Falcon -Shrike -Hawk -Raptor -Valdore -Warbird Borg: -Pyramid -Pyramid Prime -Diamond -Diamond Prime -Sphere -Sphere Prime -Cube -Tactical Cube Dominion Alliance: -Hideki -Bug -Galor -Keldon -Breen -Vorta -Founder Non-Campaign Ships: -Oberth -Akula -Constitution -Constitution Refit -Excelsior -Romulan BOP -Romulan K'tinga -Scimitar -Deep Space 9 -Ferengi Marauder -Delta Flyer -NX Non-Playable Ships: -Rakelli Frigate -Rakelli Cruiser -Pirate Frigate -Pirate Cruiser Installation: -Un-zip the contents of this zip-folder into a temporary folder -copy the contents of the folder named SFC3 TTM into your C:\Program Files\Activision\Sfc3 folder -your computer should automatically place the files in the correct place when you click on "yes"

Download

3060 downloads

Uploaded:12-26-2007

Orion Pirates Enhancement Package

op_enhancement_package_v5.0.exe | 189.61 MB

created by the Starfleet Command community for use with Orion Pirates including game modding tools. Below are the installation instructions.. please follow them closely. Total Package Install Content : SFC OP Patch v2552 Full Installer (out of Box SFC OP installation only) SFC OP Bonus add on (Taldren Bonus install CD Content) OP Plus v4.0 Shiplist installers and OP Plus v4.0 Hardcore [Xenocorp Edition] by Firesoul EAW to OP Conversion scripts with *.MCT single player setup files by Firesoul Sulu Bonus EAW to OP conversion scripts by Firesoul Complete Evil Dave OP Mission scripts by Nuclear Wessels EEK Dynaverse mission package by Karnak including the EEK *.MCT single player campaign files Fighterlist.txt and Shiplist.txt as converted by Karnak for use with the EEK mission scripts in single player (located in Assets\\Specs\\EEK Shiplist), Included is also OP + v3.4 Elkarnak version Shiplist and ftrlist files. OP Patrol Scripts v4.1 and Convoy Raid mission by Tracey Greenough updated Oct. 2005 Dynaverse 2 Model Pack by P81 and Atrahasis Co-OP Ace Script v4.0 as modified by Firesoul Sector Assault v1.1 for Orion Pirates by MagnumMan EZ-INI game set up utility by MagnumMan ShipEdit EAW and Shipedit OP by EagleEye Softwae Group Fests + v1.1 by Firesoul SFC-OP mini-updater created 11-06-2004 by Firesoul In game Model Testing Script v1.23 for single race by Firesoul In game Model Testing Script v1.00 for all races by Firesoul In game Model Testing Script v1.00 for bases only on all races by Firesoul Taldren Model Viewer by Taldren Centauri Vaughn\'s Fleet Pick 2.A Centauri Vaughn\'s Team Starfleet Battles 3.0 Mission Pack Strat\'s Mod Chooser v6.5 Dynaverse Server IP correction *.gf file Custom conquest campaign *.mct files for single player by Pestalence using Nuclear Wessels scripts. Conquest campaigns now utilizing the Conquest game map and conquest MetaMap.gf file as fixed by Pestalence. EAW to OP Custom Single Player campaign *.mct files created by Pestalence which incorporate Nuclear Wessels scripts into the EAW to OP conversion. Updated Dynamic Link Library files (*.dll) for improved net stability, reduced lag, and enhanced graphics as discovered and tested by Pestalence. File origin is from Taldren in the SFC 3 game. Additional sfc.ini entries included for Orion Pirate races ship engine doubling, Sets Auto-Film off by default, gives options to manually change Hidden race and BVP for GameSpy Arcade matches and TCP/IP matches, and turns on volley info to show number of internals scored once you breach enemy hull. Any other credits are included in the additional readme.txt files installed for NW OP Missions, OP + installation, and EEK OP Missions in the main Starfleet Command Orion Pirates Directory. Installer Options : Each installer above contains 4 install options : 1) Install patch v2552 with OP+ v5.0 with models 2) Install patch v2552 with OP+ v5.0 without models 3) Install OP+ v5.0 with models but without patch v2552 4) Install OP+ v5.0 without models and without patch v2552

Download

6712 downloads

Uploaded:05-13-2005

SFC 3 Beta Patch Build 531 - GERMAN

sfc3_patch_1.01_beta_2_build_v531_ger.exe | 1.47 MB

http://www.sfc3files.com/file.info?ID=29200

Download

18859 downloads

Uploaded:01-07-2003

Adding Ships Tutorial

decconi_addships.zip | 3.42 MB

Download this. Also you well need Acrobat Reader. Thank You Decconi for making this.

Download

8557 downloads

Uploaded:08-14-2002

Star Trekking across the universe

star_trekking.mp3 | 3.23 MB

a good laugh off of it, so step of the bridge and listen to this! - Pro-Filer

Download

5457 downloads

Uploaded:08-24-2005

TNG Mega Mod Update to Patch 531

tngmegamodupdateto531.exe | 34.81 MB

grey box next the install directory listing. It\'s not just a spec update, there\'s new audio and music - new sound effects (check out the Fed Quantum torpedo and phaser audio) - and new music for the Feds and Klingons. The DS9 theme (rock version) is your race and ship select screen music. You\'ll see.. The new audio will automatically be installed, no need to mess with WinZip. Install in this order. 1. The game (of course) 2. Patch to 531 http://sfc3.filefront.com/file.info?ID=27290 3. TNG Mega Mod Single File Download http://sfc3.filefront.com/file.info?ID=19638 4. This file OR 1. The game (of course) 2. Patch to 531 http://sfc3.filefront.com/file.info?ID=27290 3. The six parts of the mod here on SFC3 Files 4. This file Have fun! - Chris

Download

2512 downloads

Uploaded:08-19-2005

TOS: Final Frontier

tosfinalfrontier2.0.exe | 145.54 MB

sizes and images. To install mod: 1) SFC3 fresh install 2) Patch 534_b [file=\"28800\"]HERE[/file] 3) TOS: FF 2.0 (this file)

Download

517 downloads

Uploaded:07-08-2004

U.S.S. Lexington - Lexington Class

wz45lexington.zip | 2.11 MB

Lexington class Command Cruiser is an offshoot of the Excelsior project and intended to bridge the gap between the Heavy Cruiser role of the Constitutions and the Battle Cruiser role of the Excelsiors. The Lexington has roughly the same armament and capabilities of her larger cousin and was brought into service for use in fleet actions and long range patrols, thus freeing the Excelsiors up for exploratory and major military duties. The Lexington incorporates technology from not only the new Excelsiors but also the upgraded Constitution class and reflects these developments in her design, resembling a \'crossbreed\' between the two other vessels. The Lexington is equipped with the latest and most advanced sensor technology, powerful impulse engines, and a warp drive capable of outrunning most heavy cruisers. In addition, the Lexington is outfitted with two forward mounted photon tubes, 1 aft mounted photon tube, sixteen phaser emitters, and strong shields for a ship of her size. The Lexington, though mainly intended as a supplement to the Excelsior, has the potential to stay on active service in Starfleet well into the 24th century. -END DATA TRANSMISSION-

Download

1824 downloads

Uploaded:07-03-2004

SFC: OP TNG+ The Universe at War (Part 2)

optngpart7finalbeta.exe | 173.57 MB

is an OPEN BETA. Instructions: From a fresh OP install do this.. 1. Fresh OP install from CD 2. Patch to 2552 http://sfc3.filefront.com/file.info?ID=20521 3. Install Firesoul\'s OP+3.3 (Models version) Get it here: http://www.dynaverse.net/forum/index.php?topic=163322487.0 4. Part 1 of this mod http://sfc3.filefront.com/file.info?ID=27486 5. This File You\'ll end up with some batch files on your desktop. Thier function will be obvious. 2552, 3.3, or Part7 Beta. The batch files will copy either 2552 files, 3.3 files, or this mod\'s files into your game. No need for multiple installs of OP. This is now a Multi-Era mod - and uses portions of Firesoul\'s OPPLUS 3.3 for early and mid eras. You need to have that installed first. For Technical support with installs of this mod see RFA Hoggie and RH Pride - in the Orion Pirates Lobby of Gamespy Arcade almost every evening. This has many, many changes from the first six parts. New Weapon Graphics New Sounds - Borg & Dominion Taunts - lots more New Ships (Andromedans, Aliens, Early ships, Playable Doomsday Machine, etc..) Federation PFs (no more Raven III\'s - no more Fed Fighters at all) Romulan and Klingon specs to equal the BPV of the Federation. - Balance? - We are doing it! Known Bugs: There at still some ??? you\'ll see in the game. Getting rid of them is a monumental task and am ongoing process for a mod this big. Cardassian Early Era crashes - for now. Any bugs you come across please E-MAIL me and thanks! Many thanks to RTJustice, Merlin, Hoggie, and Pride from Races of Honour for help with various parts of the Shiplist. Many thanks to the people from the various fleets that have been beta testing this all along. We are not finished! We plan a Dynaverse 2 server for this mod. This mod is happening because of a recent resurrection of the mod by this fine group of gamers, and is growing daily. It is a pleasure to be associated with them. RT Justice, has updated the Borg specs. RH-Merlinfmct87 has done specs for the Andromedans! We are changing the race breakdown to include all of the following: Main Race Slots: Federation Klingon Romulan Borg Dominion Breen Cardassian ISC Cartel Slots: Ferengi Aliens Andromedan Lyran Hydran Gorn Mirak Tholian Some of the Lyran, Hydran, Gorn, and Mirak/Kzinti audio has been transferred to the Cartel slots where they are now. Keep in mid this is a BETA and you\'ll have a blast with this I\'m sure. I\'ll see you on GSA - - Chris

Download

2479 downloads

Uploaded:03-15-2006

SFC3 - Stargate Command

sfc3sgc_v0.1.exe | 55.99 MB

Other races will be available soon so keep a look out. This version can be played on skirmish for single player conquest. To install: 1) Clean sfc3 off cd 2) 534_b patch [url=http://starfleetcommand3.filefront.com/file/sfc3_beta_patch_v534b_all_languages;28800]HERE[/url] 3) SFC3-SGC v0.1 Heres a ship list for SFC3 - SGC: Earth X-301-FF F-302-FF x303-DN Daedalus-BB prodaed(Prometheus and Daedalus Hybred)-BB Gouald needle-FF Gouldglider-FF teltak-CL Alkesh-CA Pyramide-cA Haltek-DN Asgard Asgard Mothership-BB Oneil Class-BB Acients Puddle-CL

Download

4130 downloads

Uploaded:09-06-2005

Near Distant Future Patch

ndf181.exe | 438.65 KB

when an Excelsior II is destroyed · Fixed Galor D UI Images · Fixed Starbase Prices

Download

281 downloads

Uploaded:06-21-2007

Nebula Class

sthwnebulasfc3.zip | 2.83 MB

the ships mission role. Nebula\'s have mainly seen exploration missions, requiring a sensor module to be fitted. However since the start of the Dominion war, high losses have caused Starfleet to develop an advanced weapons module for this class. Model: Federation Nebula Class Modeller: Dolphoenix (dolphoenix@trekmods.com) Textures: Vorlon Conversion/Scaling: Darkdrone Hard/Damage Points: Taldren/Darkdrone Illumination: Dolphoenix Break Mod: Darkdrone

Download

3895 downloads

Uploaded:07-03-2004

Any Device and Prestege Cheat

russmodpack.zip | 13.59 KB

ship from any race (except the starbasses) The Meta Assets Folder Contains A modified File So you Start the game off with a ton of Prestege (It will be hard to spend it all) This is my first file mod im subbmiting... I am interessted in any feadback you might have (good or bad). By all means email me at: generic203@yahoo.co.uk Enjoy Russ Credit goes to me (Thanks Russ) and the Developers for Creating this Kick Ass game.

Download

3198 downloads

Uploaded:11-08-2003

SFC1 Multi-Era Mod

sfc1_full_original_mod.zip | 121.53 MB

Generation/Multi-Era Mod by Chris Jones. Starfleet Command by Interplay, All new graphics, ships, and sounds have various authors. 1. Run this file AGT.exe. Extract the AGT to your Starfleet Command game directory folder. 2. Run the AGT file in the game directory - it will copy files and setup folders in a new directory called \'AGT\' -follow instructions - The sfc folder will be a backup of your original graphics and important files. 3. Run this file - sfcngsetup.exe.. It will extract all files to your new \'themea\' folder in the AGT folder under Starfleet Command. Under 2 megs. 4. Create a directory in your \'themea\' folder called \'sfcngmodels\'. 5. Run the files - sfcngmodels.exe AND SFCNG71001.exe 6. Run the file sfcngsounds.exe. The audio files will go to your original sounds directory under assets in the Starfleet Command folder. Nothing will be overwritten - these are new file names. Just under 5 megs. 7. There will be a batch file in the Starfleet Command directory called \'themea\'. Rename it to SFCNG and double click on it. It should then copy all needed files into the game and run it.. ENJOY. 8. To play the original game again - click on the sfc.bat file in the C:\\Program Files\\14 East\\Starfleet Command directory. More... I\'m using the Orion positions for some Fed ships. The Federation, and all races, got TNG era ship I could find, and the specs are balanced. There are some movie era ships as well. There is some other cool playable stuff - like Starbases, Freighters, Fleet Repair Docks, Defense Platforms, etc. I\'m a big fan of the scriptmaker program, FMSE, available at the Shipedit site. All new weapon sounds (I left the original phaser 4 intact because I like that one), new shield hit sound, New graphics for shields, mines, photons, hellbores, fusion, explosion, plasma. Fusion cannon looks like pulse phasers, for use on the Defiant. There are 4 different Defiant models in the Federation. The graphics I have downloaded from Starfleet Universe. Some new sounds for TNG era from Star Trek: The Next Generation TV show. I have enhanced them myself. Reign1701A provided us with a lot of the sounds. Ship names are different. The names are TNG Era. The BPVs are calculated using ShipEdit version 2 released 5/31/2000 by Eagle Eye Software.. Weapon Names are different: Pulse Phaser instead of Fusion, Quantum instead of Plasma R Adv Photon instead of Plasma F, MPS (Metaphasic shield) instead of ESG All races have a playable freighter, Starbase, and Fleet Repair Dock. Federation - Lots of new ships, TNG and movie era, Enterprise E is Battleship, There\'s a new Fleet Repair Dock (Its BIG!) from the Valley of Death site, among others.. Klingon - Many new ships, TNG and movie era - a lot from Newships Project - nicely done by Newships Project. Romulan - some new Warbirds, TNG era ships, general cool stuff including a nice Assault Frigate. Lyran - Special balanced modifications for the TNG era - some new models. The Cardassians reside here, and have a Starbase - The Gorn SB was re-textured with Cardassian Keldon Class textures, from Valley of Death site. There is a Cardassian Fleet Repair dock - from Valley of Death site. The Ferengi are also going to reside here in the future. Hydran - Dominion infiltrated - The Dominion and Breen ships have taken up residence here. A few Hydran ships remain. There are 2 Dominion Starbases, one based on the Hydran SB, and the other based on the Lyran SB (re-textured). There\'s a bunch of Jem Hadar fighters as well. Gorn - The Borg are here! Lots of them! - Occasional Gorn! Orions - only in certain missions.. Notes: This mod requires version 1.03 of Starfleet Command and is Gamespy compatible! There are missions for the mod included in the zip - a separate zip file. Put them into assets/scripts. No Screenshots for now..

Download

1798 downloads

Uploaded:07-23-2003

SFC2 EAW Multi Era (Part 3)

eawmebeta1.exe | 71.12 MB

Download

3306 downloads

Uploaded:07-22-2003

SFC2 TNG Multi Era Mod (Part 1)

cjmodelspart1.zip | 378.13 MB

sounds. you'll need to download this, part 2 of the models (will be uploaded later) and some other updates to get the entire mod, install instructions are in the readme. (this file originally uploaded by Book)

Download

1751 downloads

Uploaded:06-13-2008

True Trek Mod

sfc3ttm1.2.zip | 3.32 MB

starting" problem has been corrected. 2. A fully functional 9 races map has been included with the following races (only the Default 4 are playable) -Federation -Klingon -Romulan -Borg -Cardassian -Dominion -Ferengi -Rakellian -Pirate 3. Models for the Cardassian Freighter, Dominion Starbase and Cardassian defence platform added.

Download

809 downloads

Uploaded:06-21-2007

Akira Class

sthwakirasfc3.zip | 1.55 MB

roles. Class: Heavy Cruiser (CA) Model: Federation Akira Class Modeller: Shadow Conversion/Scaling: Darkdrone Hard/Damage Points: Taldren/Darkdrone Illumination: Shadow Break Mod: Darkdrone

Download

1362 downloads

Uploaded:08-19-2005

TOS: Final Frontier

tos2.1.exe | 13.03 MB

show this time) Also added Kar_Ambushee. 3. Added second AI race(Pirates) 4. Added 3 never before played ISC ships, a Tellarite pirate, dy500 fed freighter ship models. all go to Ai race except the fed dy500 5. Added 2 new planet models: 1 Earth model and 1 Tholian planet model 6. Added 1 heavy hard pt to 3 Rom class ships 2 BCh and DN 6a. Reduced Rom ship profile on DN(-10) and on 2 BCH(-5) and 1 CA. 6b. Widened heavy arcs on the Tri-Wing class 7. Adjusted TGA Matrix to better fit its class: raised profile +10, lowered engine space -800) 8. Adjusted plasma energy to damage ratio by +0.2 making them slightly more powerful. 9. Adjusted Myotronic beam to use 1 pt less energy and do 1 pt more damage. 9a. Adjusted Romulan fast fire primary masses by -25 10. Adjusted SIB to use 1 pt less energy and do 3 pts less damage. 11. Adjusted BCH to BB prices: Romulan ships went down, TGA prices went up. 12. Adjusted ALL ship officers in AI to max at level 5 13. Reduced the odds of getting a legendary officer in any field to 1 in 1000 14. Aligned each AI race to be a refittable base to 2 races. RSE and HKE may refit at pirate bases UFP and TGA at Rakel bases. 15. Further reduced ship prices for all races in the server kit to reflect weaker officers overall. 16. Improved Fed armor by 2 pts in all classes. To install 1) Clean install of SFC3 off cd 2) Patch 534_b [file=\"28800\"]HERE[/file] 3)TOS:FF v2.0 [file=\"41728\"]HERE[/file] 4) TOS:FF v2.1(This file)

Download

475 downloads

Uploaded:08-07-2005

alternate universe mod

sfc320alternate20universe20mod.exe | 258.3 MB

a few in the mod most are what been used before by the name i was thinking it was a mirror universe mod but i was wrong just other tng mod its worth looking at just for what they added but if you after anything more you wont like it It does come with a installer which is good and you can unistall it too ALTERNATE UNIVERSE IS ON THE 531 BUILD YOU WILL NEED TO INSTALL A FRESH COPY TO PLAY ON THE SERVER HOW EVER IF YOU HAVE A GERMAN VIRISION YOU WILL NOT BE ABLE TO GET ON THE SERVER MABY SOME ONE OVER THERE WILL PUT UP A SERVER FOR YOU IN THE FURTURE YOU MUST HAVE A US OR UK VERSION TO PLAY ON THE SERVER. REALY BIG THANKS TO WATERTIGER AND UNITY FOR THE EXTRA BORG SHIPS THEY ARE REALY COOL HAVEING PROBLEMS YOU CAN CONTACT HELP ON TEAM SPEAK IP ADDY IS 24.165.230.95:8767 ALTERNATE UNIVERSE IS A FUN SERVER IF YOU LIKE SLOW SHIPS WITH A TOP SPEED OF 30 OR LESS THEN YOU PROBLY WONT LIKE THIS MOD THE SHIPS ARE FAST AND WELL LOADED WE HAVE A LOT OF NEW MISSIONS THANKS TO THE PELICAN HE IS THE ADMIN FOR DOMINION WARS

Download

2127 downloads

Uploaded:08-07-2005

Alternate Universe: Beyond the Looking Glass

lookingglass.exe | 419.63 MB

way to crossover and inflict their sense of order on a galaxy that has no knowledge of them. Having established a beachhead within the no-man\'s land of the ongoing war between the Terran Empire and the Alliance they seek new resourses and technologies to return to their primary universe and renew their failed attempts to conquer the Alpha Quadrent. To play the campaign online you will need: 1. A clean copy of the Starfleet Command III game installed on your computer 2. A copy of the download file entitled \"Through the Looking Glass\" Note: No other patches or additions are required, anything mandated by the Game manufacturer and necessary upgrades put out by the manufacturer are included in the specified download.

Download

1879 downloads

Uploaded:02-11-2005

Official Nemesis Add-On

sfciii_nemesis_add-on.exe | 10.31 MB

exclusive concept art of various ships from the movie\'s actual designers, including the Scimitar, the Scorpion and the latest modifications to the Enterprise-E! In \"Star Trek Nemesis,\" the Scimitar is Shinzon\'s fearsome predator of a ship, and a special downloadable add-on pack with a mission, for Activision and Taldren\'s \"Star Trek: Starfleet Command III,\" allows gamers to embark on a test-run of the mighty ship. The add-on pack contains an exclusive single-player mission plus several pieces of exclusive concept art from the film (including detailed illustrations and wallpapers of the Scimitar and Scorpion ships from long-time Star Trek and \"Nemesis\" Illustrator John Eaves), as well as the latest modifications to the U.S.S. Enterprise 1701-E. (The add-on pack works only with \"Star Trek: Starfleet Command III\" and is not a stand-alone game.) The premise of the mission is that gamers take on the task of a Romulan Commander, whose job is to test the Scimitar before Shinzon takes possession of the ship and the events of the movie unfold, making the mission something of a \"prequel\" to \"Nemesis.\" While testing all of the ship\'s systems, such as the warp drive, weapons, tractor beams, etc., the warp drive fails as pirates attack, transforming a simple test mission into a dangerous fight for survival. Events in the mission take place on Stardate 56200.1, right before the events of the movie. \"We actually have several very subtle tie-ins to the movie in the game itself, said Activision\'s Dan Hagerty, Associate Producer on the game. \"When you\'re playing the Romulan campaign, your commanding officer refers to having to go meet with Senator Tal\'aura, and big changes are in the wind. If you\'ve seen the movie and you play the game, you\'ll pick up on them.\" Adding a voice to the game is Patrick Steward, (\"Jean-Luc Picard\") along with some other familiar Star Trek talents, such as Vaughn Armstrong, Brock Peters and James Horan. Hagerty and Activision got the jump on creating the mission by receiving a \"Nemesis\" script earlier in the year, and coordinated with Viacom Consumer Products to get advance images of the Scimitar. Amidst the concept art from John Eaves included with the mission in the download is a selection of wallpapers showing the various ships from the film, plus a top-down view of the Scimitar and the Romulan Warbird Valdore and the Enterprise-E to scale, to give a sense of the immense size of the Scimitar. \"It\'s much, much bigger than the Enterprise,\" Hagerty added.

Download

1526 downloads

Uploaded:10-25-2003

SFC2 EAW Multi Era Mod Part 4

corrected_memod_shiplist.zip | 221.79 KB

corrections to the shiplist. Here are his words. The only changes from the May 2003 update are elimination of some model references and corrections to others, and now I have a very stable game. I hope that others find it useful. I have enjoyed the Multi-Era mod very much. Thank you for making it available to the community.

Download

14914 downloads

Uploaded:10-12-2003

Sovereign Class - Nemesis Version (from BC)

nemesissov.exe | 4.88 MB

technology starship program and first launched in 2373, the Sovereign class was once the most impressive vessel in Starfleet. The Federation's traditional Flagship, the USS Enterprise-E is currently a Sovereign Class The origins of the Sovereign class date back as far as 2338. At this time relationships between the Federation and the Klingon empire had degraded significantly, to the point where war was considered by many to be imminent. The President ordered Starfleet to place a design proposal for a new class of starship with very much greater military capability than current designs. This project was in the advanced planning stage when the loss of the Enterprise-C during the Narendra III incident eased tensions considerably. The warship project was initially to be scrapped, but Starfleet was instead asked to continue the project on a research basis only. Dubbed the Sovereign project it became a theoretical starfleet battlecruiser designed only as a computer model, with specimen hardware occasionally produced to test the design principles. The intention was to create a design that could be put into production with no delay, should a future crisis present itself. The basic design was to be updated every five years so as to incorporate technology advances as they occurred. Initially the Sovereign design was a simple re-working of the Ambassador class, emphasizing weapons rather than exploratory and diplomatic capabilities. In the design updates of 2350, 55 and 60 much of the technology being developed for the Galaxy class project was incorporated, especially in the nacelle and warp core design. The re-establishing of relations with the Romulans in 2364 led to a major revision in the 2365 update, and many elements of the Sovereign went into low rate production in order to establish a stockpile ready for rapid assembly. In mid 2365 first contact was also made with the Borg. The Sovereign project was activated and construction began on the first four ships of the class. However, it was apparent that much of the Sovereigns weaponry was based on that of the Galaxy class - a vessel which had proven ineffective against the Borg during that first encounter. New weapons were in preparation for the next design update due in 2370, but these were not going to be available in the immediate future. It was clear that despite the engineers best intentions, the Sovereign project was not going to meet it's primary goal - to get a warship into service fast enough to meet the crisis now looming. The answer Starfleet settled on was to continue construction of the hull, propulsion, computer, and sensor systems of the ships already under construction but to suspend work on the shield, phaser and photon torpedo systems for three years. Instead, a crash development project was begun to field a small, very easily produced warship incorporating the new weapons - essentially a replay of the Sovereign project in miniature. To cut size - and therefore design and build time - to a minimum the new vessel would only be capable of short duration missions. The vessel would be very maintenance intensive, but would carry only limited stocks of non-replicatable spares. Combined with limited accommodation standards and small fuel reserves the new class would be capable of maintaining full readiness for only six to eight weeks during independent operations, far less than had been envisaged for the Sovereign. An important secondary role of this Defiant class was as a development test bed for the technology which would be worked into the Sovereign project as soon as it was ready. Construction continued on the Sovereigns throughout the late 2360's. With the destruction of the Borg cube in 2366, Starfleet deemed that the threat had reduced to a level which would allow the Sovereigns to enter service before any renewed offensive. The Defiant class was therefore suspended, although the prototype was put into storage rather than scrapped. The lessons learned with the Defiant were incorporated into the Sovereign when work resumed on her weapons, a process which continued after the USS Defiant was reactivated for use at DS9. The switch from photon to quantum torpedoes and the inclusion of ablative armour are prime examples of this process. In addition, the bio-neural computer system pioneered by the Intrepid class was also included. The first of the class was was launched in 2371 as the USS Sovereign, with the USS Honorious due to follow six months later. The loss of the USS Enterprise in that year led to a last minute re-christening of another ship as the USS Enterprise, NCC 1701-E. The Sovereign class has emerged from the dockyards as Starfleets most sophisticated and comprehensively armed vessel. The vessel is equipped with a new variant of the Type XII phaser array - formerly known as the 'Type X+' for security reasons - which equips the Federations most powerful Starbases and deep space facilities. The type twelve has a raw beam power output some 60% more powerful than the Type ten arrays installed on the Galaxy class. In addition the type twelve has a shorter recharge time and can fire a longer sustained burst, giving each bank a combat effectiveness 76.4% greater than a type ten array. Since the Sovereign carries eleven arrays compared to Galaxies twelve, this gives the ship an overall 70% increase in phaser capability. The torpedo armament is similarly impressive. The large quantum torpedo turret forward of the deflector dish is capable of firing five rounds per second, a greater overall rate of fire than the two main ten round burst photon torpedo tubes of the Galaxy class combined. Backup to the quantum torpedoes is provided by four photon tubes; these are located at the base of the engineering section in pairs which face forward and aft. Each is capable of firing twelve round bursts. This gives the Sovereign class the most powerful torpedo armament of any vessel in Starfleet service. The shield system of the Sovereign class is similarly the most powerful of any Starfleet ship; the design was modified just prior to installation in order to increase effectiveness against both high energy tractor beams and phased polaron particles, measures clearly aimed at the Borg and Dominion respectively. Under normal operation the shield modulation frequencies are under the control of the ships computer system, which continually evaluates incoming weapons fire and automatically re-modulates the shields to give the most effective possible defence. It is thought - hoped - that this system will also enable the Sovereign class shield system to prevent beam-through by Borg transporter technology. The warp engines of the Sovereign are of a new design which eliminates subspace distortion effects inherent to standard warp drives, a feature now becoming common on most Starfleet ships. The Sovereign class is currently the fastest vessel in Starfleet, with a maximum cruise speed of Warp 9.9 and a top speed of Warp 9.99 for up to twenty four hours. The very high cruise speed is intended to allow the ship to deploy as rapidly as possible to potential trouble spots. Her Impulse drive system is the most sophisticated model in production, giving the Sovereign class a manoeuvrability equal to that of a vessel one quarter its size. The Sovereign's baptism of fire came in 2373 when a Borg vessel again attacked the Federation. The USS Sovereign herself was too far away to participate and the USS Enterprise - the only other Sovereign in service - was ordered to patrol the Romulan Neutral Zone rather than join the fleet engaging the Borg, a curious decision since engaging the Borg is what the ship was specifically designed for. Captain Picard disobeyed this order and joined the battle in Earth orbit, co-ordinating a mass strike on a weak point on the cube and destroying it. The Enterprise was subsequently pulled into the past by the Borg and almost assimilated. The crew were successful in defeating the Borg and returning to 2373. Captain Picard was subsequently ruled to have been justified in disobeying his orders, and continues in command of the Enterprise. With the advent of the Dominion war it was felt that the Sovereign would need more firepower to compete with Dominion designs. Most especially, the rearward torpedo coverage was felt to be a little lacking. As a result Starfleet decided to proceed with an uprated version of the ship. Three extra aft facing photon torpedo tubes were added, along with two more forward facing tubes; a twin launcher aft of the bridge, a single launcher above the aft hangar deck, a single launcher at the base of the bridge terracing, and a single launcher near the bow. Additionally, four extra phaser arrays were added to the nacelle pylons. The photon torpedo handling system had to be redesigned, which increased the stowage capacity from 300 to 350. This was considered more than adequate for most threats, although with so many tubes available there was a real danger of running out of torpedoes in a major battle. As well as the increased weapons, the weapon range and accuracy was increased by installing the latest sensor and firecontrol systems, and the shield capacity was increased by about 25%. This gave the Sovereign an excellent capacity to withstand heavy fire in a battle. Some thought was given to increasing top speed, but this was abandoned. The Sovereign class Enterprise-E was able to test out the new systems in 2379 when it faced the Reman ship Scimitar. Although the Scimitar greatly outgunned the Enterprise, the Starfleet ship did comfortably outperform the Romulan Norexan class warbirds in the battle. The ship did eventually run out of photons and exhaust its phasers, but it took a considerable degree of battle damage and remained at least partially operational. Should the Romulans continue to produce the Scimitar class ships, Starfleet will be faced with considerable difficulties. It is possible that an even more uprated version of the Sovereign could be produced, but a completely new and much more powerful vessel may be required. Source: http://www.ditl.org

Download

12172 downloads

Uploaded:04-09-2003

USS Prometheus

sfc3pro2003.zip | 3.94 MB

Bottle' For a full description go here: http://www.ditl.org/ Fed Ships - Prometheus

Download

6337 downloads

Uploaded:03-29-2003

Black Elk - Federation Battleship

sfc3-blackelk.zip | 2.04 MB

Black Elk very formidable and tough to disable. The phaser banks are the blue band on the saucer rim. Their position allows them to fire in all directions, also they constantly have power to them. This reduces their recharging time. Class: Battleship (BB)

Download

627 downloads

Uploaded:12-30-2009

SFC1 Mixed Model Pack

sfc1mix.exe | 14.41 MB

Hydran fighters. I reduced the weapons and armor of them, but they are still very powerful. A backup of original specs file can be found in assets/specs/sfbspc13.txt.bak.

Download

739 downloads

Uploaded:12-07-2009

Conquest Mod for SFC III

sfciii_conquest_2.zip | 521.94 MB

is to conquer the galaxy and restore order or disorder. Playable races are cannon, however there are several hidden AI characters that may join or fight you to include the Gorn, Dominion, Species 8472, Cardassian and special characters such as Section 31 and the Tal Shiar. In addition to some of the cannon ships each race has new ship additions abilities and weaponry with ship descriptions that fit the story line created. New, updated or corrected items include but are not limited to: -Asteroids on some battle hexes made solid. -Player rank corrected to match in game rank. -New starships added. -Some AI ships made playable (you can make all AI ships playable by removing AI from the core/default files). -Borg Tactical Cube and Borg Ziggurat corrected to allow for transport to enemy vessels and sub-system targeting. -All AI Super-BBs enhanced (made stronger). -ALL Borg AI ships (except for freighters) enhanced (made stronger). -Removed troublesome scripts causing game crash. -AI set to play when game is idle or off (recommend moving your ship to secure safe hex) game may conclude (forfeit) your campaign if no play action has happened in 30-90 days. -Empires adjusted to win at all cost (meaning game will not arbitrarily decide to surrender an empire if it feels you have the advantage, the AI will either force itself into another empires hex to survive or pile up star bases within a hex to survive). -Corrected and removed bugs found during game play. -Home worlds are represented for each race in hexes, but not during game play (programming limitation). If Earth does not show up during re-spawning (starting a new campaign) the default Federation Home Worlds are Betazed, Andoria or Sauria. The Borg home world is hidden.

Download

1351 downloads

Uploaded:06-14-2009

New Movie Enterprise

newent_4.0.rar | 4.73 MB

the nacelles been enlarged, and the bussard collectors have been retextured. Below is the readme from the original version: Greetings true believer! Hopefully you enjoyed the new Star Trek movie, and from that movie, here is the new Enterprise! This model was originaly created and textured by Pneumonic81(aka Rick Knox) as the original USS Enterprise(TOS version). I have retextured it and adjusted the shape and size to match the alternate Enterprise from the new movie. According to the official(and conflicting) info, the new Enterprise is somewhere between 600 and 900 meters. By comparison, the Sovereign is 700 meters, meaning the new Enterprise is approximately the same size as the Sovereign. However, since this may or may not be correct, I have included a large version of the model that is the same size as the Sovereign in game, as well as a small version of the model that is the same size as the original Constitution class, which is approximately the same size as the Intrepid in game. The large model uses the same hardpoints as the Sovereign, so if you want to add the large version simply copy the Sovereign line in the spec file and rename it accordingly. The small model uses the same hardpoints as the Intrepid class, so if you want to add the small version simply copy the Intrepid line in the spec file and rename accordingly. Additionaly, I have included alternate textures that match the colors of the original Enterprise from TOS, for any who wish to use them.

Download

916 downloads

Uploaded:06-06-2009

U.S.S. Kelvin

kelvin.rar | 1.78 MB

class(TOS), and has been reshaped/textured by myself. The size of the Kelvin class is not officialy known. However, based upon fan speculation, it would compare to the new Enterprise approximately the same way as the Miranda class compares to the Constitution class refit. According to the official(and conflicting) info, the new Enterprise is somewhere between 600 and 900 meters. By comparison, the Sovereign is 700 meters, meaning the new Enterprise is approximately the same size as the Sovereign, which would make the Kelvin approximately the same size as an Akira. However, since this may or may not be correct, I have included a large version of the model that is the same size as the Akira in game, as well as a small version of the model that is the same size as the Saber class in game. The large model uses the same hardpoints as the Akira, so if you want to add the large version simply copy the Akira line in the spec file and rename it accordingly. The small model uses the same hardpoints as the Saber class, so if you want to add the small version simply copy the Saber line in the spec file and rename accordingly.

Download

1543 downloads

Uploaded:03-15-2009

Star Trek Online Mod

star_trek_online_mod_4.0.rar | 63.31 MB

Klingon Empire are at war. The Ferengi Alliance has joined the Federation, and the Klingon Empire has absorbed both the Gorn Confederation as well as the Orion Syndicate. In an unprecedented turn of events, the Romulan Star Empire and the Cardassian Union, both still recovering from their own individual wars, have joined forces to form the Romulan/Cardassian Alliance. Taking advantage of the circumstances, piracy is again on the rise in the galaxy, and scattered Dominion and Breen forces continue to pose a threat. Admist all of this, the Borg Collective has returned to the Alpha Quadrant, throwing the galactic powers into chaos and war. ***Features*** *Every faction is at war. *Gorn, Orion, and Mirak ships have been added to the Klingon Empire. *Cardassian, Hydran, Lyran, and Rakellian ships have been added to the Romulan Empire. *ISC, Ferengi, and many other new ships have been added to the Federation. *New ships have been added to the Borg Collective. *Battlestations have been added to the map for every race. *Shipyards have been added to the map for every race. *Federation, Klingon, Romulan, and Pirate shuttles replaced with fighters. *Each race has their own custom defense platforms. *Each race has their own unique homeworld planet for planetary assault missions. *NPC ships can now join player fleets even if the NPC ship is a higher class than the player ship. *Class number limit restrictions have been removed for fleets. *Monster has been replaced by Species 8472 bioship. Bioship has borg regenerating hull and romulan disruptors/torpedos. Bioship is approximately equal to a heavy cruiser. *Rakellian NPC Frigate and Lightcruiser have been replaced with Dominion and Breen ships. *Ferengi Marauder NPC replaced with Pirate Lightcruiser.

Download

495 downloads

Uploaded:12-09-2008

Starfleet Command 3 Keyboard Layout

sfc3kblayout.zip | 301.14 KB

(http://www.openoffice.org/). I also included the bindings.ini file that uses the mapped keys found on the layout. If you have any questions or comments, feel free to write. Enjoy CK

Download

849 downloads

Uploaded:04-28-2008

9of9 USS Defiant

defiant90f9.zip | 3.35 MB

any problems. Enjoy! If you want to support the authors, please submit your SFC3 pics of this great ship to sfc3files.com! :-)

Download

3444 downloads

Uploaded:03-20-2008

True Trek Mod Patch

sfcttm1.1.zip | 36.86 MB

Neghvar and Warbird It will also remove the invalid campaigns that didn\'t work that were on the campaign selection list and add one that works.

Download

2513 downloads

Uploaded:11-03-2006

Legions at War mod

legionsatwar35full.rar | 305.6 MB

at War mod[/b] is here and available for downloading! The Legions at War is a dedicated mod that was developed and tested for 2 years for balance. This was done ship for ship class for class. So the balance is even more accurate than the balance patch that was made. For those of you that have never heard of the Legions at War mod, and are more then a bit curious about it, it is a next gen based mod with battleships for all races. Some ships are custom to the GFL (Galactic Foreign Legion) and are in no other mod. The Dynaverse is made at advance player settings and is very hard. Rules are posted on the [url="http://www.gfluniverse.net/nuke/modules.php?name=Forums&file=viewtopic&t=158"]GFL Website[/url], and these need to be read and agreed to. GFL has been running a server since 2/6/2006 and have had no issues, they run our servers till they end on thier own and do not support scanwars dyna's. Please be aware that you also need to download and install the [url="http://starfleetcommand3.filefront.com/file/Legions_at_War_patch;72000"]LAW Patch 3.5a[/url] If you haven't seen the trailer showcasing this mod, [url="http://starfleetcommand3.filefront.com/file/;71979"]download it[/url] here! Refer to the readme for installation instructions.

Download

1463 downloads

Uploaded:01-27-2006

Armored Sovereign

armored_sovereign_mcii.zip | 2.57 MB

Starfleet\'s flagship, NCC-1701-E USS Enterprise, is of the Armored Sovereign class. Class: Battleship Advanced (BB)

Download

4156 downloads

Uploaded:08-24-2005

Dominion Wars v4.7 Beta 1.0 Released for Testing

dw47.exe | 174.79 MB

latest one) http://www.sfc3files.com/file.info?ID=28202 4:- Download and install DW47.exe 5:- At the end of the installation, you\'ll see a dos window pop up, this is the mod installing the the Damage Textures, it usually takes a minute or so to complete. DONE!! Beta Notes A lot of this stuff will seem completely new to most of you. To the few old school DW players, you\'ll recognise how I\'ve set out the primary weapons. And that\'s the first thing to note, all the Weapon types are very different from each other. Balance should still be there, but they are individual. All races have available 2 types of Primaries, one is stronger than the other. (The Fed Phasers are technically their weaker Primary, but still very good, that\'s because their strong primary is not as good as others, the Pulse Phaser) You\'ll also notice a distinct lack of Heavy Weapons. No more than 4 to a ship, except for special ships. But Heavies are VERY powerful. Romulans must note that they have only one Plasma on their ships, they can\'t refit it. But Plasma is incredibly powerful. (hopefully not too powerful!!) Outside of that, the best heavy is the Quantum Torpedo. Every ship comes with an Anti-Matter Minelayer, that\'s because the ordinary Mine is useless in the mod. the Anti-Matter is the exact opposite of useless!! Don\'t bother trying to remove it to get an extra heavy spot - it has 0 direction in it\'s arc. Ship Classes Any ship marked (SP) is a Special ship, it has extra mass and is deliberately better than the other ships. There are 10 for each race (8 at the moment for the Rommies, they have 2 more to be added this week). Some are very special, like Torpedo Cruisers, others are just improvements on the standard for their class. The name of a ship describes what the ships Refit is likely to be like. If it says \"Fek\'lhr Class Armoured Attack Cruiser\" - expect a high rating in HullMass & probably weapons mass. With less Shields. Shields, Armour & Hull - And of course, SizeClass Shields are the best defense on the game, let me make that clear. They are stronger than all other types of Defense, 4xMax Shields = 8000 strength. Max Armour + a BB\'s Hull = 9000 Strength. You do the math!! SizeClass is high with big ships, you\'ll find that BCH\'s and DN\'s make the better PvP ships, while BB\'s usually require an escort of some kind due to the lack of speed. (they can take a pounding though) Speed & Maneouvrability One of the most important things for this mod is to get the Speed & Maneouvrability back on to a more realistic level. It\'s been off the scale in the past few releases, I want that fixing in this mod. Any ship that can do Speed 100 without stripping off too much, I want to know about it. Same with uber maneouvrability, I want to know about it. Standard non-Fast ships should do between 40 & 75 Speed, and between 1.0 & 3.0 Maneouvrability. Ships marked \"Fast\" should do a little better than that. I especially want to know the effects of \"shield stripping\". What I need you guys to do for me Basically, the mod comes without any ship loadouts, you\'ll have to do them yourself. What I want people to do for me, is to refit a ship using as much mass as they possibly can. 95%+ loadouts. Save them in a CustomLoadOut and send them to me. And I need all of the player ships done before the end of this week. Secondly, the obvious thing, balance testing. I haven\'t had time to beta test any of the ship setups, though I have balance tested the weapons a little bit. Some of them may be out of whack, let me know if there are issues with any of the ship loadouts. mdcobbin

Download

1464 downloads

Uploaded:08-07-2005

Alternate Universe: Brothers Keeper Mod

brotherskeeperfull.exe | 512.3 MB

finished yet. They have launched a crossover strike to shut down the portal that has allowed the Borg into their universe. With no hope of returning to their own universe they are stuck on this side. They have to carve out a place to live and stop the Borg at the same time. The other powers of the of the galaxy are determined that the new arrivals are not going to start an open war with the collective and are prepared to do whatever it takes to stop them. The race to the Borg Portal is on...

Download

2420 downloads

Uploaded:10-30-2004

Birth of the Federation Mod

birth_of_the_federation.zip | 8.56 MB

37 ships federation cardassian romulan ferengi misc

Download

481 downloads

Uploaded:05-16-2004

Ark Royal Class

arkroyal.zip | 496.19 KB

supremacy in protection of Federation battle forces wherever they may be. During peacetime, the Ark Royal serves as the flagship of the Federation\'s search and rescue fleet, employing it\'s numerous small craft to sweep vast areas of space with long range sensors. The search and rescue fleet also assists stations, colonies and entire planets endangered by ecological, geological or astronomical disasters as well as missions of exploration and emergency rescue. Class: Dreadnaught (DN) **This ship is capable of carrying up to 12 fighters.

Download

4565 downloads

Uploaded:06-05-2003

SFC3 Realism Mod 3

sfc3_realism_mod3.zip | 28.09 KB

to add to the realism. This is in zip form, so you'll want a program like WinZip, or WinRar. Windows XP/2000 can extract zip files as well. What this does and why I did it: It makes all four of the major races have better ships, more true to the TV series. All shields are stronger, regenerate a little faster, and item mass settings have been tweaked. I found it foolish that most ships would have many of their weapon hardpoints empty. Why would Starfleet not equip phasers on all the emitters? Why would Klingons not want more firepower on their ships? Why would Romulans equip Warbirds with type 2 cloaks and Level 3 armor? That's just asking someone "please squash me like an insect once I cloak" Nonsense! I fixed this, and changed the default loadouts of all the ships. Thus making the AI more challenging without having to make variants for all the ships and reselecting them after every skirmish, and resupplying your ships with marines and shuttles.. One word. Tedious. All ships now start fully supplied with mine/marines/shuttles. You can get a weapon in every hardpoint, provided you don't choose the best weapon and put it everywhere, of course. Making battles more fun, and more tactical. Subtle changes in weapon damages and warp core power output, alot of little things here and there to make it all more realistic. Cloaking ships aren't so ignorant in their cloak usage. I noticed they would often cloak right in front of me, letting me hold my torpedoes until that moment. Made them dreadfully simple to defeat. They are much better about that now.ealism_Mod2A there was a problem with it and this is the replacement (sry i nicked it fof the previous one) (archerj12)

Download

94 downloads

Uploaded:03-23-2012

Epic (se)Xplosions

a_bamf_kaboom_mod.zip | 734.3 KB

it or it doesn\'t work plainly. for SFC OP Just overwrite fx0.bmp and fx1.bmp. Be sure to make backups of these just incase. Files located in sfcrootfolderStarfleet Command Orion PiratesAssetsTextures Enjoy blowing stuff up for the first time ever as it was meant to be!

Download

947 downloads

Uploaded:12-29-2009

Defiant Class Battle Group

defiantclass_battle_group_for_sfc_iii.zip | 5.91 MB

cloaking device, ablative armor and enhanced shielding. Enjoy!

Download

1049 downloads

Uploaded:07-09-2009

U.S.S. Majestic TMP F-XCA

fxca.rar | 3.59 MB

ship comes ready for all versions of SFC, from SFC 1 through SFC 3.

Download

903 downloads

Uploaded:05-20-2009

Star Trek Online Mod

star_trek_online_mod_4.1.rar | 4.12 MB

the Federation shiplist: http://memory-alpha.org/en/wiki/NX_class *Raptor Class added to the Klingon shiplist: http://memory-alpha.org/en/wiki/Raptor_class *Bird of Prey Class added to the Romulan shiplist: http://memory-alpha.org/en/wiki/Romulan_Bird-of-Prey_(22nd_century)

Download

956 downloads

Uploaded:08-01-2008

SFC .MOD Gmax plugin

sfcgmax.rar | 195.05 KB

download Gmax here: http://www.turbosquid.com/gmax Registration is free.

Download

131 downloads

Uploaded:05-05-2008

Team America\'s BAMF - Galaxy

bamf.zip | 9.6 MB

used in sfc, sfc2, sfc2 op, or sfc3. Be sure you play the included soundtrack while you go out and kick some serious space korean ***! Have lots of fun with this, I sure have :) Much Thanks to P81 again, very VERY nice model. Btw, this is my first re-texture...so be kind :P. PS. If anyone wants I can give the shipedit specs I used that tend to be the best.

Download

290 downloads

Uploaded:04-15-2008

Firefly Class Transport

firefly.zip | 1.73 MB

policy and encourages others to addon, improve, or manipulate his work, so feel free to add a break model or higher detailing.

Download

1609 downloads

Uploaded:12-23-2007

SFC1 Unified Patcher

sfc1_patcher.zip | 9.45 MB

if you install SFC1 to default path. So I made a new unified patcher to patch all versions of SFC1 installed anywhere. You need to have SFC1 installed first, and run the game at least once to check which version of SFC1 it is. Features: - detect your Starfleet Command path automatically. - can patch 1.0, 1.01 and 1.021 versions of SFC. - can patch your SFC1 no matter where you installed it. - post patch spec fixes included. - winxp cd fix included. - elite missions for gorn and hydran included. - special missions for fed, klingon, romulan included. - remove patch files automatically after patching completed. - Gamespy registry fix included. Requirements: - Star Trek: Starfleet Command, installed from your CD. - At least run the game once to make sure which SFC1 version you have. (the version number is at the right-bottom corner of the race select screen.) Instructions: - install SFC1 to harddrive. - double click to run the patcher. - If the patcher can not detect where your SFC1 is installed, browse to it manually. - Choose your SFC1 version, it may be 1.0, 1.01, or 1.021. - The patcher will extract patch files and update your SFC1, wait a few minutes for it to finish. - After patching finished, you should be able to play updated SFC1 v1.03.

Download

140 downloads

Uploaded:06-23-2007

The Doomsday Machine

doomsday_machine.rar | 1.36 MB

fed on planets with which it sustained its exsistance, and if not for the loss of the USS Consitition would have threatened the Alpha quadrent. In 2369 another Enterprise, 1701-D under the command of Jean Luc Picard found another larger Doomsday machine with thanks to extended study the craft was developed an race that were at war with the Borg and the Doomsday machines were a last ditch effort to eradicate the borg threat once and for all.

Download

140 downloads

Uploaded:02-17-2007

Darkstorm V4.0

darkstorm_4.0.zip | 43.92 MB

(.v3) HyperCube (beta) Class 1 (.v1) Tactical Cube Class 4 (.v3) Tactical Assimilator (.v1) Tactical Defender Class 2 (.v1) Tactical FusionCube Class 1 (.v2) Tactical Pyramid Class 1 (.v2) Tactical Tetra (.v1) Coretek Class (.v2) Demtek Class (.v2) Nanotek Class (.v2) Rippertek Class (.v2) Shimmertek Class (.v2) Sphere (.v2) Megalith (.v2) Unimatrix complex`s and Submatrixs Unimatrix complex (Beta1) (.v1) submatrix 1 (.v1) submatrix 2 (.v1) submatrix 3 (.v1) submatrix 4 (.v1) submatrix 5 (.v1) submatrix 6 (.v1) submatrix 7 (Transwarp gateway) (.v1) Obelisk (.v1) SFC3 version to follow in a few weeks time Darkdrone

Download

7313 downloads

Uploaded:03-07-2006

SFC3 - A New Dawn

sfcand_v0.4.exe | 231.42 MB

Andromeda and Babylon 5. There are also 4 non-playable races Alliance (Mixture of other sci-fi series), Star Wars, Freelancer and Federation. Scroll down for a full ship list each race has at least 5 ships at the moment when finished it will have between 15 and 20. Over half have around 10 at the moment so you have plenty to choose from several new sounds and textures have been changed. Also in the root directory there’s an race swap.html which will run an installer which allows you to change between the races making Battlestar Galactica (New and Old Ships) , Stargate (SG1 and SGA), Andromeda and Babylon 5 non-playable and Alliance (Mixture of other sci-fi series), Star Wars, Freelancer and Federation playable. To install: 1) Clean sfc3 off cd 2) 534_b patch [url="http://starfleetcommand3.filefront.com/file/sfc3_beta_patch_v534b_all_languages;28800"]HERE[/url] 3) A New Dawn v0.4 You can go to SFC3 - A New Dawn website [url="http://anewdawn.sfc3files.com/"]HERE[/url] or there forums [url="http://anewdawn.sfc3files.com/forum/index.php"]HERE[/url] Ship List Including Class’s: SGC X-301-FF needle-FF Gouldglider-FF F-302-FF Puddle-CL teltak-CL Alkesh-CA Pyramide-cA x303-DN Haltek-DN Daedalus-BB prodaed(Prometheus and Daedalus Hybrid)-BB Asguard Mothership –BB Oneil Class -BB Andromeda Heritage Class-DN Leviathan-CA Magog World Ship-BB Nietzchian-DN Pax-CA B5 ShadowBattlecrab-FF Sharlin-FF Explorer-CL Hyperion-CL Vorchan-CL Omega3v-CA ShadowBattleship-CA Victory-CA Whitestar-CA GQuan-DN Nova-DN OmegaX-DN VorlonDreadnaught-BB Warlock-BB Battlestar ViperMK2-FF/SH radier-FF Battlestar-BB Basestar-BB Battlestar Old-BB Basestar Old-BB (Non-Playable): Federation Delta Flyer-FF Nova-FF Constitution-CL Defian-CL Intrepid-CL Steamrunner-CA Excelsior-CA Ambassador-CA Akira-CA Galaxy-DN Achilles-DN soverign-DN Excalibur-BB Prometheus-BB Starwars tie-f-FF Storm-FF YWING-FF Bwings-CL tie-i-CL Millenium falcon-CL neb-bi-CL sci-CA corvettei-CA tie-b-CA StarDestroyer-DN Interdictor2-DN CorellianDreadnaught-DN Imperial_Star_DestroyerII-BB Death Star-BB Alliance Only has a couple of ships included will be finished off later tardis DeliveryShip MatrixHov Protector reddwarf Freelancer Most of the ships from the popular game Freelancer have been included CO_Bloodhound CV_Starflier CV_Startracker LI_Defender LI_Patriot BR_Cavalier BR_Crusader BW_Dagger CV_Hawk KU_Drake BR_Clydesdale BW_Dromedary CO_Mule KU_Drone LI_Rhino RH_Humpback BW_Stiletto KU_Dragon NO_FIGHTER OR_Anubis RH_Banshee BW_Sabre CV_Eagle CV_Falcon RH_Valkyrie

Download

937 downloads

Uploaded:03-01-2006

Millenium Falcon

falcon.zip | 2.74 MB

Download

1969 downloads

Uploaded:02-27-2006

Imperial class Star Destroyer

stardestroyer.zip | 515.3 KB

Download

662 downloads

Uploaded:01-25-2006

Armored Bird of Death

armored_birdofdeath_v2.zip | 810.82 KB

Super Battleship (SBB)

Download

1041 downloads

Uploaded:12-14-2005

Star Trek DS9: A Time to Stand

stats09a.exe | 130.24 MB

are: Saber Nova Centaur Charleston Norway Hecate Miranda Santa Fe Prince of Wales Intrepid Chandley Defiant Constellation Curry Steamrunner Lakota Excelsior Ambassador Nautilus Nebula New Orleans Akira Prometheus Seneca Achilles Dawnstar Galaxy Sovereign Missouri Diamond Star Galaxy-X Armada Excalibur

Download

2255 downloads

Uploaded:08-27-2005

Near Distant Future Music Add-on

ndfmusic18.exe | 90.4 MB

Download

2264 downloads

Uploaded:08-26-2005

Alternate B Expansion Pack Part Dieu

alternateb_expansionpack_v2.2_full_install_reupload.exe | 118.79 MB

once again scoured the shipyards of the community to include new ships which have never been included in any other SFC3 mod. We've also brought back some of the classics. In addition to that, new Battleships have been added for all races. Images of all the ships can be viewed on our website on the wallpaper page. Like the previous expansion pack, new conquest campaigns have been added, so it can be played in single player mode. Garreth has updated the custom map from the first pack to include the new AI only races included in the 2.2 pack. Corrections to some of the ships in the first mod have been made. Details are in the Revision History included with the mod. The 2.1 mod is not needed to use this mod as all of 2.1 fies have been included in this file. This mod was designed with both Singleplayer and MultiPlayer in mind. We have maintained the core stock settings to accomplish this. If you like SFC3, this is a must have. --------------- IMPORTANT INFORMATION --------------------- Installation instructions: PLEASE REMEMBER THAT THIS IS AN ENTIRELY NEW MOD AND THAT INSTALLING IT WILL OVERWRITE OTHER INFORMATION. Uninstall SFC3. Delete SFC3 folder. Reinstall SFC3. Install Beta patch 534b. Install Alternate B Expansion Pack Part Dieu mod. ----------------------------------------------------------- Server admins: Eudoxia, Garreth MacLeod Chat moderators: Arizona, Excalibur, Rob, Juran, and Wraggler We would like to thank all the modellers out there who work so hard to keep this game interesting with new ships. Credit files are in each models folder where they previously existed. If a credit file does not exist and you know the modeller, please let us know. visit the Alternate B website, http://www.beam.to/garreth, for more information."

Download

861 downloads

Uploaded:08-25-2005

Generations At War Server Kit

gawserver.zip | 25.09 MB

Download

1193 downloads

Uploaded:08-24-2005

TNG Mega Mod

sfc3dwbeta.zip | 103.33 MB

textures alone are adding a lot of size to the mod. THIS IS PART ONE OF THE SIX REQUIRED PARTS FOR THE FULL TNG MEGA MOD. YOU'LL ALSO NEED TO UPDATE TO 531. This mod will work by itself without the other parts, but only with the original install of SFC3.. no patch. and you will be missing a lot.. GET ALL PARTS for full enjoyment.. Chris Jones

Download

1342 downloads

Uploaded:08-07-2005

Alternate Universe: Once More Into The Breech

breech.exe | 474.52 MB

tensions in the region are all looking at the same thing things are bound to happen. The old Dominion War Allies are examining eletromagnetic disturbances near the dead world of Iconia, and the Borg are trying to keep the secret of these phenominum out of the hands of their enemies. While the Governments work to avoid a full fledged war, skirmishes have already broken out over the Terran Incursion move their forces to protect their survey ships and shadow the activities of their neighbors. The last words from High Command are still fresh in your ears, \"You should have little difficulty on this mission. Nothing is going to happen...\"

Download

831 downloads

Uploaded:06-06-2005

Ebon Hawk

ebon_hawk_sfc3.zip | 2.29 MB

local crimelord of the planet Taris, but was stolen by Revan, whose mind had been altered by the Jedi, and a small band of followers barely escaping the destruction of Taris. Later, the ship was owned by a Jedi who had been exiled from the Republic and, after being mysteriously cut off from the force, was beginning to become reconnected with it.

Download

187 downloads

Uploaded:05-16-2005

EAW Patch 2202 to 2036

sfc2patch22022036.exe | 23.24 MB

Download

4848 downloads

Uploaded:04-20-2005

Hardpoint Editor

hardpoint_editor.rar | 896.89 KB

Download

322 downloads

Uploaded:01-03-2005

zeus_refit

sfc2_zeus_refit.zip | 3.43 MB

design : Pneumonic 81/Darkdrone textures : Pneumonic 81/Darkdrone mesh : Pneumonic 81/Darkdrone Build time : 1 day Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

1227 downloads

Uploaded:07-08-2004

Sword of Khaless Class Battleship

wz45qeylisbetleh.zip | 2.92 MB

SUMMARY: All data regarding this subject is classified via Klingon Intelligence Networks. -END DATA TRANSMISSION-

Download

699 downloads

Uploaded:07-03-2004

FLEET PICK

fleetpick_1.0.exe | 416.73 KB

pilot a base station, freighter, AI ships such as the Rakellians, planets, even a defence platform or listening post. This makes for endless types of skirmishes. The Game Setup option allows for \"Player vs Player\" and or \"Player vs AI\". This enables Human players that choose Team 2 to be enemies of the human Players on Team 1 and allied with AI. The \"Player Select\" and \"Host Select\" feature allows the Host to designate ships to the human players or allow them to choose their own ships. A Host can even designate his or her own Custom Ships to a client player as well.

Download

2838 downloads

Uploaded:07-03-2004

Constitution class

sfc3andurilenterprise.zip | 1.79 MB

Download

121 downloads

Uploaded:07-03-2004

Romulan V-6 Gallantwing class cruiser

rv6ca.zip | 235.17 KB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: Terradyhne Model Concept: FASA Textures: Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- FASA V-6 Gallantwing class cruiser

Download

168 downloads

Uploaded:07-03-2004

Romulan V-11 Stormbird

rv11ca.zip | 743.71 KB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: FASA Model Concept: Terradyhne Textures: Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- FASA Romulan V-11 Stormbird

Download

194 downloads

Uploaded:07-03-2004

Fed TOS Predator class destroyer

fddpr.zip | 1.44 MB

Download

236 downloads

Uploaded:07-03-2004

Fed TOS Avenger class destroyer

fddav.zip | 1.56 MB

Download

377 downloads

Uploaded:05-16-2004

Jupiter Station

jupiterstation.zip | 1.28 MB

Download

735 downloads

Uploaded:04-30-2004

Nebula class

nebula.zip | 3.11 MB

Download

3693 downloads

Uploaded:04-30-2004

GalaxyX class

galaxyx.zip | 3.81 MB

Download

1370 downloads

Uploaded:04-29-2004

NX-01 ENTERPRISE

nx01.zip | 3.97 MB

Download

726 downloads

Uploaded:01-25-2004

Universal Mod

universal_nbsp_mod.zip | 65.13 KB

not for release it was for personal uise only. that little ything explains what is in the mod.

Download

1011 downloads

Uploaded:11-08-2003

SFC2: EAW TOS Mod

sfc2tos.exe | 22.21 MB

directory is left blank on purpose. You need to browse to the directory where your SFC2 Game is located. If you have used the default installtion directory it is... C:\\Program Files\\Taldren\\Starfleet Command II The models will install directly into the models directory of the game. There will be two other folders created in the Starfleet Command II directory. TOS and ORIG. 1. make backups of the shiplist.txt file in assets\\specs AND the strings and shipnames files in assets\\strings. 2. Delete the shiplist.txt file from assets\\specs AND the strings and shipnames files from assets\\strings. 3. Copy the shiplist.txt file from the TOS folder into assets\\specs. 4. Copy the strings and shipnames files from the TOS folder into assets\\strings. THE ORIG FOLDER CONTAINS THE SAME VERSIONS OF THE ORIGINAL GAME FILES YOU DELETED. Not to worry. I decided not to create batch files for this mod - if you follow the instructions here you will be enjoying TOS ASAP! To play the original game, just copy the shiplist file from the ORIG folder to assets\\specs and the strings and shipnames to assets\\strings. ENJOY!

Download

7772 downloads

Uploaded:08-09-2003

X-Pack 1.2

xpack_update.zip | 5.86 MB

new ones: Excelsior-X Akira-X Federation Advanced Defence Platform sadfly there are no weapon updates as of yet but there is some spec modifications. but one of the best things about this is the fact that it has an Installer and Uninstaller. Download now and bask in the gloy of being a person who has downloaded it.

Download

2070 downloads

Uploaded:06-03-2003

Constitution class TOS

constitution_class.zip | 1.22 MB

Download

1341 downloads

Uploaded:06-02-2003

Galaxy-X Model

galaxyx_model.zip | 1006.43 KB

definte must download.

Download

1024 downloads

Uploaded:05-05-2003

Multi-Era Enterprise Mission/Mod

enterpriseseaw.exe | 11.52 MB

assetsspecs. IMPORTANT!! 2. This file will automatically detect where SFC2 is on your PC's harddrive. All files will go the proper place. Three new directories will appear in your assetsmodels folder ; tng, tmp, and tosmodels - each folder will have models in it. There'll be a new scr file in assetsscripts for this singleplayer mission. While playing you will see ??? for shipnames sometimes. I did not want to get too fancy with the files for this. The shiplist here will work only for the ships listed here: (in single player skirmish) F-SOV - Sovereign F-1701 - TMP Enterprise F-GAL - Enterprise D F-CVS+1 - TOS Enteprise F-CVL+ - Enterprise B F-AMB+ - Enteprise C R-DDX - D'Deridex Class Warbird R-VLD - Valdore Class You will not see ship descriptions in the selection screens. I'm glad basement rat reminded me I had done this FMSE mission. Even though this does not approach the complexities of the OP Missions that Centauri Vaughn did for me, this is a lot of fun -- just for the sheer coolness factor of seeing: NCC - 1701 by Lord Schtupp NCC - 1701A by Wicked Zombie NCC - 1701B by Moonraker NCC - 1701C kitbashed by Knox1711 NCC - 1701D by Admiral with WZ blueness added NCC - 1701E by LB Valdore Class Romulan -- Model by Dawn (ported to SFC by Pataflafla) D'Deridex Class Warbird by Lord Delekhan all on the screen at the same time. HAVE FUN!!

Download

8334 downloads

Uploaded:01-04-2003

Delta Flyer

deltaflyer.zip | 1.34 MB

Download

4343 downloads

Uploaded:12-24-2002

Sovereign Refit

sovereign_refit.zip | 389.03 KB

Download

5329 downloads

Uploaded:11-19-2002

Map Editor

sfc3_mapeditor.zip | 58.21 KB

Download

67 downloads

Uploaded:09-17-2010

Zephyr class Missile Cruiser

cvnzephyr.rar | 1.62 MB

Download

548 downloads

Uploaded:04-04-2010

SFC3 Upgrade Mod

sfc3_upgrade_mod2.0.zip | 120.01 MB

mode. Ships of the new races (Dominion, Cardassian and Ferengi) are also playable in skirmish mode as are all of the original ships. I've left game balance mostly intact, except that large slow ships will have a better chance of hitting smaller, faster ships (I never liked the idea that 2 or 3 frigates could defeat a battleship by circling around it). Version 2.0 fixes several bugs and adds some content. More info in the readme.

Download

170 downloads

Uploaded:10-27-2009

Coventry

coventry.zip | 1.62 MB

change the path to the model to where you put the ship. william_vandyk mod= Coventry witch is done with specs :P some skins from Gabriel Crown "Mind-Blip" Kitbash by Scott Newhouse "Hollis J Wood" from the Nakota and CaptEJ's Sovereign cla$$ Ship'S....

Download

185 downloads

Uploaded:06-25-2009

Galaxy,Venture,Refit

galaxyventuregalaxyrefit.zip | 5.63 MB

firing on a cloak ships or annoying Ai which spins around you like a fly. This will alter the original Galaxy. The Venture variant is only just a simple texture modification. It is seperate from the Galaxy. Similar to the Galaxy but add two more firearcs. Galaxy Refit is the Venture but more torpedo launcher.

Download

2722 downloads

Uploaded:06-03-2009

SFCIII HardPoint Placer

sfc3_hardpoint_placer_v1.9.9_final.rar | 720.98 KB

hardpoints to the specs; you will have to do this manually. A ship's .mod file is required in order to edit the ship. If there is no GF file present, one is automatically generated. HardPoint placement has been enhanced in this version via the ability to snap, lock, use crosshairs, load other ship layouts, and more. Help documentation has been added, just go to Help -> Help to access it. It includes straightforward tips on the features of the utility. So if you have any questions, consult it first. This is the FINAL release of this utility. I believe I've added enough features to make using it as easy an fun as possible without bogging it down with useless complexity. Enjoy... Note: If you do not already have the java runtime, the exe will prompt you to download it and send you to the appropriate site if ok'ed by the user.

Download

119 downloads

Uploaded:06-02-2009

New Movie Enterprise

newent_2.0.rar | 4.16 MB

see here: http://starfleetcommand3.filefront.com/file/New_Movie_Enterprise;99993 Below is the readme from the original version: Greetings true believer! Hopefully you enjoyed the new Star Trek movie, and from that movie, here is the new Enterprise! This model was originaly created and textured by Pneumonic81(aka Rick Knox) as the original USS Enterprise(TOS version). I have retextured it and adjusted the shape and size to match the alternate Enterprise from the new movie. According to the official(and conflicting) info, the new Enterprise is somewhere between 600 and 900 meters. By comparison, the Sovereign is 700 meters, meaning the new Enterprise is approximately the same size as the Sovereign. However, since this may or may not be correct, I have included a large version of the model that is the same size as the Sovereign in game, as well as a small version of the model that is the same size as the original Constitution class, which is approximately the same size as the Intrepid in game. The large model uses the same hardpoints as the Sovereign, so if you want to add the large version simply copy the Sovereign line in the spec file and rename it accordingly. The small model uses the same hardpoints as the Intrepid class, so if you want to add the small version simply copy the Intrepid line in the spec file and rename accordingly. Additionaly, I have included alternate textures that match the colors of the original Enterprise from TOS, for any who wish to use them.

Download

237 downloads

Uploaded:03-09-2009

Star Trek Online Mod - Fighter Addon

sto_mod_fighter_addon.rar | 1.65 MB

like standard shuttles, but are controlled with the comm system, just like allied ships. Fighters have the same weaponry as standard shuttles, as well as weak shielding and the ability to lay mines.

Download

303 downloads

Uploaded:02-11-2009

Star Trek Online Mod

star_trek_online_mod_2.0.rar | 55.68 MB

Klingon Empire are at war. In an unprecedented turn of events, the Romulan Star Empire and the Cardassian Union, both still recovering from their own individual wars, have joined forces to form the Romulan/Cardassian Alliance. Taking advantage of the circustances, piracy is again on the rise in the galaxy, and scattered Dominion and Breen forces continue to pose a threat. Admist all of this, the Borg Collective has returned to the Alpha Quadrant, throwing the galactic powers into chaos and war. ***Features*** *Species 8472, the Dominion Alliance, Pirates, and Rakellians added as NPC factions. *Every faction is at war. *Gorn and Orion ships have been added to the Klingon Empire. *Cardassian and Hydran ships have been added to the Romulan Empire. *Several new ships have been added to the Federation. *Several new ships have been added to the Borg Collective

Download

240 downloads

Uploaded:02-11-2009

Star Trek Online Mod

star_trek_online_mod.rar | 48.73 MB

the Federation and Klingon Empire are at war. In an unprecedented turn of events, the Romulan Star Empire and the Cardassian Union, both still recovering from their own individual wars, have joined forces to form the Romulan/Cardassian Alliance. Taking advantage of the circustances, piracy is again on the rise in the galaxy, and scattered Dominion and Breen forces continue to pose a threat. Admist all of this, the Borg Collective has returned to the Alpha Quadrant, throwing the galactic powers into chaos and war. ***Features*** *Species 8472, the Dominion Alliance, Pirates, and Rakellians added as NPC factions. *Every faction is at war. *Gorn ships have been added to the Klingon Empire. *Orion ships have been added to the Klingon Empire. *Cardassian ships have been added to the Romulan Empire. *Hydran ships have been added to the Romulan Empire. *Several new ships have been added to the Federation.

Download

114 downloads

Uploaded:08-30-2008

Ferengi Race Mod

ferengi_race.rar | 2.6 MB

Download

474 downloads

Uploaded:08-25-2008

Cardassian Race Mod

card_race.rar | 3.59 MB

Download

449 downloads

Uploaded:08-25-2008

Dominion Race Mod

dom_race.rar | 9.92 MB

Download

1259 downloads

Uploaded:08-19-2008

SFCIII Refit Items Editor BETA

sfc3_refit_items_editor_v0.9.5.rar | 60.03 KB

suggestions welcomed! This version (0.9.5) is a straight up editor... no fancy-smancy extras... just wanting to see if anyone can find any bugs and whatnot with the basics before I go adding special features... please click everything! alot of stuff will have comments associated with it, so have fun... I've tested it and the game runs without any visible problems... NOW FIND THEM BUGS!!!

Download

103 downloads

Uploaded:08-12-2008

Okinawa Class

okinawa_class.zip | 1.02 MB

do not know how to add ships to the 'Instant Action' mode but not the main game. The Names and info (Shuttles, ship description, etc) came rom the Memory Beta wiki for Star Trek.

Download

3501 downloads

Uploaded:07-01-2008

SFC3: Rexpansion + Minidw full installer

sfc3rexdw.exe | 130.03 MB

need to patch SFC3 to 534B first. Enjoy!

Download

218 downloads

Uploaded:02-18-2008

Starship Refits

starshiprefitsv11.zip | 68.55 KB

Download

107 downloads

Uploaded:02-16-2008

Starship Refits

starshiprefitsv10.zip | 66.79 KB

Download

298 downloads

Uploaded:07-11-2007

Enhanced HUD

tng_hud.zip | 255.2 KB

controls have got a TNG design. Since the positions of the buttons (zoom in, enable/disable ship icons etc.) stay the same, you will probably not be irritated by the new graphics.

Download

208 downloads

Uploaded:07-04-2007

Blowin\' up the Borg Cube

butbc_asf_video.zip | 12.05 MB

Incursion ship featured. Enjoy.

Download

56 downloads

Uploaded:06-27-2007

Achenar Dreadnaught

fdne.rar | 2.98 MB

Download

58 downloads

Uploaded:06-27-2007

Romulan Fighter

sfc2jw_romfighter.zip | 528.12 KB

Download

617 downloads

Uploaded:06-21-2007

I.S.S. Prometheus NX-59650

iss_prometheus.rar | 3.44 MB

original U.S.S. Enterprise crew were accidentally transported to the mirror universe, and their brief presence had a profound effect on the Terran Empire. The visiting James Kirk convinced Spock /mirror) of the illogic of waiting for the inevitable collapse of the empire. Spock was successful in pressing for reforms, preaching peace and disarmament, eventually becomming the empire\'s commander-in-chief. Unfortunately, Spock\'s reforms left the empire unable to defend itself, and the Terran Empire was soon conquered by an alliance of Klingon and Cardassian forces. With the fall of the empire, humans and Vulcans became outcasts and were forced into slavery under Alliance rule.

Download

92 downloads

Uploaded:06-21-2007

Courageous Medium Res

courageous_medium_res.rar | 1.8 MB

Romulans, had realised that if any further threat were to emerge against their infant alliance, that only a mere fraction of vessels present during the previous struggle, could possibly mount any opposition.While manufacturing efforts were still thrown into rebuilding the next generation of combat vessels, heavy weapons construction and major planetary defences, all parties were privy to the fact that smaller, more compact vessels were needed during this time to fill the short-fall of their respective fleets. With this in mind, all three powers were invited to participate in a practical exercise to produce a cheap design that would only require a small compliment of crew but that could equal, and repel the firepower of some of the remaining large battleships still in service. The Klingons presented their newest additon to their fleet – the K’Voragan – a vessel of considerable power – measuring some 420mtrs – but was quickly deemed as too expensive crew-wise to mass produce. The Romulans, while producing an smaller ship was later discovered to be too heavily overpowered and less effective than the existing Defiant-class Relying on the hugely successful Defiant class that had proved such strong opposition against Dominion forces, Starfleet pursued a similar concept but even more ferociously powerful than its predecessor. A line that the Federation and Starfleet had normally abstained from due to diplomatic reasons. The Courageous-class starship - the first being the USS Courageous NX- 92413 (later re-registered NCC after trials) was a vessel that quickly impressed all observers during trial runs. Her shear aggressiveness and devastating firepower in such a compact design was once commented as being ‘obscene’ according to a renowned diplomat of Vulcan origin….. Consisting of four heavy forward pulse phasers, 2 four and 2 aft photon/quantum torpedo launchers and 360 degree coverage type XII phaser arrays, the Courageous was awarded the contract. The Klingon Empire, however, still produced the K’Voragan in limited numbers, while the Romulans abandoned their ill-fated design in favour of the new Type-C class warbird. ---------------- Author: Queball Model : Queball Design : MayhemUk Conversion : Fallen_Warrior Textures : Queball Hardpoints/ Damage Points : 9thDawg Scale : 9thDawg Contact Details :queball08uk@hotmail.com / mayhemuk@hotmail.com / outalance@gmail.com

Download

58 downloads

Uploaded:06-21-2007

Courageous Low Res

courageous_low_res.rar | 1.13 MB

Romulans, had realised that if any further threat were to emerge against their infant alliance, that only a mere fraction of vessels present during the previous struggle, could possibly mount any opposition.While manufacturing efforts were still thrown into rebuilding the next generation of combat vessels, heavy weapons construction and major planetary defences, all parties were privy to the fact that smaller, more compact vessels were needed during this time to fill the short-fall of their respective fleets. With this in mind, all three powers were invited to participate in a practical exercise to produce a cheap design that would only require a small compliment of crew but that could equal, and repel the firepower of some of the remaining large battleships still in service. The Klingons presented their newest additon to their fleet – the K’Voragan – a vessel of considerable power – measuring some 420mtrs – but was quickly deemed as too expensive crew-wise to mass produce. The Romulans, while producing an smaller ship was later discovered to be too heavily overpowered and less effective than the existing Defiant-class Relying on the hugely successful Defiant class that had proved such strong opposition against Dominion forces, Starfleet pursued a similar concept but even more ferociously powerful than its predecessor. A line that the Federation and Starfleet had normally abstained from due to diplomatic reasons. The Courageous-class starship - the first being the USS Courageous NX- 92413 (later re-registered NCC after trials) was a vessel that quickly impressed all observers during trial runs. Her shear aggressiveness and devastating firepower in such a compact design was once commented as being ‘obscene’ according to a renowned diplomat of Vulcan origin….. Consisting of four heavy forward pulse phasers, 2 four and 2 aft photon/quantum torpedo launchers and 360 degree coverage type XII phaser arrays, the Courageous was awarded the contract. The Klingon Empire, however, still produced the K’Voragan in limited numbers, while the Romulans abandoned their ill-fated design in favour of the new Type-C class warbird. ---------------- Author: Queball Model : Queball Design : MayhemUk Conversion : Fallen_Warrior Textures : Queball Hardpoints/ Damage Points : 9thDawg Scale : 9thDawg Contact Details :queball08uk@hotmail.com / mayhemuk@hotmail.com / outalance@gmail.com

Download

524 downloads

Uploaded:06-21-2007

Galaxy Class

sthwgalaxysfc3.zip | 3.32 MB

where sensor data to be analysed, it is also used for crew quarters and recreation. Barring the Sovereign, the Galaxy is the largest ship in the fleet, containing 52 decks. During its design phase an entirely new warp core and an enhanced warp nacelle design were required. These modifications allow for a maximum velocity of warp 9.9. Four years before the Dominion war Starfleet started upgrading these starships, adding additional phaser arrays and a hand full of other improvements. After the start of the war these enhancements were seen in action, making the Galaxy a formidable and deadly opponent. Model: Federation Galaxy Class Modeller: Dolphoenix (dolphoenix@trekmods.com) Textures: Vorlon Additional work: Howedar and ThomastheCat Conversion/Scaling: Darkdrone Hard/Damage Points: Taldren/Darkdrone Illumination: Dolphoenix Break Mod: Darkdrone

Download

72 downloads

Uploaded:04-19-2007

Captain Harlock\'s Arcadia

atlantis.rar | 850.17 KB

Download

75 downloads

Uploaded:04-19-2007

SpaceDock one

sfc2op_spacedock1.zip | 365.91 KB

Download

118 downloads

Uploaded:03-19-2007

A \"simple\" Bust

asb_video.rar | 10.34 MB

as planned...

Download

275 downloads

Uploaded:02-23-2007

House Ordos - True Space

_house_ordos_true_space.rar | 61.47 MB

to use them only if the host computer is powerful enough. Anyway, as usual, make a backup of the original files. USE Use this mod if you are tired of the usual, low-res stock textures of Starfleet Command III INSTALLATION GUIDE Completely remove the content of the \"Space\" folder (you will find it in your SFC3 directory, assets\\models) and then copy in it our files. CREDITS All the new files are from... http://hubblesite.org ...While all the other work is from GrebNedLog. Enjoy, Roma Atani, mentat of House Ordos P.S.: Use \"House Ordos - TrueSpace\" in conjunction with \"House Ordos - Mercenaries & Corsairs\": you won\'t regret it!

Download

675 downloads

Uploaded:02-18-2007

House Ordos - Mercenaries and Corsairs

houseordos_mercenaries_corsairs.exe | 307.02 MB

Federation) we have added 2 "minor" races with their own starships, that is with their own hulls, strengths and weaknesses. For each major race there are usually three kind of ship for each class: the "old" version (hull post TMP but before the TNG), the current version (TNG) and the advanced version (two versions: Nemesis and post-Nemesis). Example: the heavy cruisers of the Federation. The old one is the Excelsior class, the current one is the Akira / Surak class, the advanced one is the Neo Constitution / Seraph class. Beside the hulls the three kind of ships are different even in the inner capabilities: the "current" heavy cruiser is able to mount stronger shields than the "old" heavy cruiser; in turn the "advanced" heavy cruiser is able to mount stronger shields than the "current" one. But the "old" battlecruiser is able to mount stronger shields than the "advanced" heavy cruiser... The same for the remaining equipment: weapons, armour, warp core etc. The overall threat level can be thus summarized: Old_FF < Current_FF < Advanced_FF < Old_DD < Current_DD < Advanced_DD < ... < Old_BB < Current_BB < Advanced_BB Now the heavy equipment is no more avaiable: the starships are something between the ST-SFC1/2 vessels (not customizable) and the default ST-SFC3 (fully customizable), or if you prefer: the starships are built around their heavy weapons, thus change them is not possible. But there are plenty of variations available, usually 4 or 5 for each hull.

Download

29 downloads

Uploaded:02-17-2007

Nightstar Battleship

sfc2nightstar.zip | 709.17 KB

Download

84 downloads

Uploaded:02-17-2007

Shipyard

sfc2_shipyard.zip | 352.41 KB

design : Taldren/Darkdrone textures : Taldren/Darkdrone mesh : Taldren/Darkdrone Build time : 1 day Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

75 downloads

Uploaded:02-17-2007

Utopia one starbase

sfc2op_utopia1.zip | 1.5 MB

Credits ------------- model designs : startrek textures : Darkdrone mesh : Darkdrone Build time : 5hrs Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

28 downloads

Uploaded:02-17-2007

K9R Kestrel Dreadnought

fsrkdn.zip | 693.38 KB

Zombie Kitbash Modeler: FireSoul Steps to install ---------------- Unzip and into a folder called \"rkdn\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the RKDNs to point at the \"rkdn\" .mod. Enjoy Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

177 downloads

Uploaded:01-18-2007

Set of four wallpapers

file.zip | 4.76 MB

ones. Also do not be fooled by sample pics posted on this site, their size has been lowered as well as quality. Normally they\'re way lot better. Give it a try and surely you won\'t regret it. Enjoy!

Download

1029 downloads

Uploaded:01-15-2007

New Mouse Cursors

new_mouse_cursors.zip | 148.15 KB

Download

422 downloads

Uploaded:01-11-2007

No Shields

no_shields.zip | 12.31 KB

Download

429 downloads

Uploaded:01-05-2007

Another Sound Mod

another_sound_mod.rar | 1.91 MB

shlowisc.WAV - ISC shields down; - SFCbep14a.WAV - one of beep sounds; - SFCbep01.WAV - GUI beep; - sfcbep01_01.WAV - UI beep; - sfcbep01_02.WAV - UI beep; - sfcbep01_03.WAV - UI beep; - sfcbep01_04.WAV - UI beep; - sfcbep01_05.WAV - UI beep; - sfcbep01_06.WAV - UI beep; - sfcbep01_07.WAV - UI beep; - sfcbep01_08.WAV - UI beep; - sfcbep01_09.WAV - UI beep; - Ph2Disc16.WAV - Type 2 phaser shot; - missexpl.WAV - missile explosion; - expshsm.WAV - small hulls explosion; - expshmd.WAV - medium hulls explosion; - Explo5a.WAV - also medium hulls explosion; - COLLast2.WAV - collision with asteroid; - ambxcam1.WAV - generic ambient sound of engines; - warpout1.wav - warping out of the system/sector.

Download

1036 downloads

Uploaded:01-02-2007

Big Battle

big_battle.rar | 60.36 MB

cruisers (Sparrowhawks). Federaion forces are: 3 Constitution Class ships (latest refit), 3 frigates (police ships) and a starbase, obviously. Everything is set in TOS era (SFC1). Additionally, a situation plan is presented at he beginning of movie. Download, extract, play, be amazed! :)

Download

600 downloads

Uploaded:12-26-2006

26 New Sounds

26newsounds.zip | 2.5 MB

SFC3\'s .mp3 files and make them work with SFC3 (I don\'t), these sounds will work out well with SFC3 too. In all cases you should unpack all .wavs and put them into \'SFCSounds.zip\' file with setting \'No compression\' set (additionally if you have WinRAR, you can also set in \'Time\' tab to maintain archive\'s original time). Ok, now about mod itself: here we have a set of 26 new sounds that, hopefully, will make you little more disoriented and confused when you firstly run the game with this mod installed :) The complete list of new sounds: - SHTLdisc.WAV - shuttle launched; - HIThlhi5.WAV - heavy hull hit; - MINdisc5.wav - releasing mine; - amddisc.WAV - AMD\'s fire; - ppdssta.WAV - plasmatic pulsar device activation; - TRSport.WAV - transportation/beaming; - SHraiHyd2.WAV - Hydran raising shields; - PLSDisc6.WAV - Romulan, Gorn and ISC plasma torpedo; - MLdisc2.WAV - any other torpedo other than mentioned above; - HLBdisc.WAV - Hydran hellbore cannon; - PhGDisc3.wav - Type G phaser shot; - HITshlo11.WAV - typical light shield hit; - HIThllo5.WAV - light hull hit; - expshlg.WAV - large hull ships explosion; - HETwarm.WAV - HET turn; - ftrdisc.WAV - fighter launched; - Ph4Disc6.WAV - Type 4 phaser shot (base mounted only) - drdisc.WAV - Klingon disruptor shot; - Ph1Disc11.WAV - Type 1 phaser shot; - PhaFire.WAV - Type 1 phaser shot (usualy heard when shoting platforms); - SHraiGor.WAV - Gorn raising shields; - SHraiGor2.WAV - Gorn raising shields; - SHlowRom.WAV - Romulan shield down; - SHraiFed.WAV - Federation raising shields; - SHraiKli.WAV - Klingon raising shields; - SHraiRom.WAV - Romulan raising shields. TOTALING: 26 files. I greatly hope you enjoy it.

Download

963 downloads

Uploaded:11-03-2006

Legions at War patch

lawpatch3.5a.rar | 8.43 MB

[b]Legions at War[/b] is a dedicated mod that was developed and tested for 2 years for balance. This was done ship for ship class for class. So the balance is even more accurate than the balance patch that was made. For those of you that have never heard of the Legions at War mod, and are more then a bit curious about it, it is a next gen based mod with battleships for all races. Some ships are custom to the GFL (Galactic Foreign Legion) and are in no other mod. The Dynaverse is made at advance player settings and is very hard. Rules are posted on the [url=\"http://www.gfluniverse.net/nuke/modules.php?name=Forums&file=viewtopic&t=158\"]GFL Website[/url], and these need to be read and agreed to. GFL has been running a server since 2/6/2006 and have had no issues, they run our servers till they end on thier own and do not support scanwars dyna\'s. If you haven\'t seen the trailer showcasing this mod, [url=\"http://starfleetcommand3.filefront.com/file/;71979\"]download it[/url] here! Refer to the readme for installation instructions.

Download

268 downloads

Uploaded:10-01-2006

No Shield Mod for SFC1

noshieldmodforsfc1.zip | 59.85 KB

Download

763 downloads

Uploaded:08-28-2006

Helios Mk1

helios_mki.rar | 5.4 MB

so vast that crewing it would be nearly impossible. To solve this problem the crew was replaced by holograms, using the subroutines of voyager's EMH. She is armed with the most powerful weaponry found throughout the federation and is powered by a stolen Borg warp core. Where-ever this ship now appears it strikes fear in the hearts of the enemies of the federation and hope in the hearts of its allies.

Download

1946 downloads

Uploaded:07-31-2006

Armored Voyager

sfc3armoredvoyager.zip | 4.76 MB

Download

950 downloads

Uploaded:05-26-2006

Terra Prime

terra_prime_for_sfc3_beta_0_75.zip | 75.52 MB

intended it to be completed. It has been released to perk interest and support. Some obvious things missing include break models and single player campaigns. Some races could use more ships. The Borg race slot has been replaced with the \"Terra Prime Races\" and all races and ships have been grouped together under this heading. The New ships are only available in Skirmish mode. The Borg campaigns have been removed from single player campaign mod. Most ships are easily kitbashable, most models are compatible with most textures. I urge people to create their own ships, create their own races. I hope this can be a good change of pace, an island in a sea of redundant Trek mods, and maybe inspiration for those seeking to create or build on an original universe. If you create an original human race or ships that you would like added to the next installment of a Terra Prime Mod, I am certainly willing to work with you to pull it off as seamlessly as possible. If anyone has any additional input or ideas I am open to them, so please let me know.

Download

192 downloads

Uploaded:03-15-2006

Disruptor Mod

disruptormod.zip | 2.16 KB

in refits, plus XIII and XIIIF phasers.

Download

527 downloads

Uploaded:03-01-2006

X-Wing Fighter

xwing.zip | 1.38 MB

Download

223 downloads

Uploaded:02-27-2006

Slave One

slaveone.zip | 340.12 KB

Download

212 downloads

Uploaded:02-10-2006

Ceannairc class Dreadnaught

vudardn.rar | 5.58 MB

remarkably versatile, and can be easily converted to perform a number of duties. A larger number of are known to have been constructed by private, leisure and commercial concerns out with Vudar territory.

Download

112 downloads

Uploaded:02-10-2006

Ciotach class Cruiser

vudarca.rar | 4.51 MB

form has foregone hangar space in favour of extensive sensory and cloaking technology, which make her difficult to detect and, when the need arises, devastatingly accurate in combat.

Download

102 downloads

Uploaded:02-10-2006

Cealgair class Frigate

vudarff.rar | 3.48 MB

Download

80 downloads

Uploaded:02-06-2006

Thurso class Starbase

wynsb.rar | 6.61 MB

number of these bases were constructed near regular trade exchange points.

Download

79 downloads

Uploaded:02-06-2006

Kilsyth class Fighter

kilsyth.rar | 811.37 KB

Download

79 downloads

Uploaded:02-06-2006

Gourock class Aux Dreadnaught

wynaxdn.rar | 6.32 MB

Download

67 downloads

Uploaded:02-06-2006

Kirkcaldy class Aux Carrier

wynaxcv.rar | 5.97 MB

the captured Orion Shipyard along with help of her complement of Kilsyth class Fighters.

Download

102 downloads

Uploaded:02-06-2006

Arbroath class Aux Missile Cruiser

wynaxbc.rar | 6.06 MB

a handful were constructed at the time, this vessel was instrumental in wresting control from the Orion Pirates, of only shipyard operating within the Cluster.

Download

65 downloads

Uploaded:02-06-2006

Dunkeld class Aux Cruiser

wynaxca.rar | 6.18 MB

Download

65 downloads

Uploaded:02-06-2006

Cupar class Aux Cruiser

wynaxc.rar | 6.02 MB

that they will come to no significant harm.

Download

857 downloads

Uploaded:01-27-2006

Armored Galaxy

armored_galaxy_v2.zip | 2.71 MB

borg cubes and heavly damaged one fusion cube but Starfleet fails to comfirm this! Class: Battleship (BB)

Download

291 downloads

Uploaded:01-24-2006

Cypress Class

cypress_class_sfciii.zip | 1.4 MB

pandemic situations, cargo holds, and even some containing fighter bays. The ship's limited silhouette assists in limiting its profile in battle. The design was created with the post-Dominion War economy and political environment in mind by saving the expense of building entire multi-mission cruisers with all facilities; each being used a small percentage of the time. Also, with starships remaining in home territories more frequently, it is accepted that a starship might return for refit much more often.

Download

168 downloads

Uploaded:01-11-2006

X-3 Aviary class Border Defence Outpost - Type II

rbs.zip | 2.37 MB

installations have extensive supplies and facilities since they are largely self reliant, and help service other starships operating in the same sector.

Download

152 downloads

Uploaded:01-11-2006

X-3 Aviary class Border Defence Outpost - Type I

x3_aviary.rar | 2.66 MB

installations have extensive supplies and facilities since they are largely self reliant, and help service other starships operating in the same sector.

Download

677 downloads

Uploaded:10-19-2005

Alternate Universe: Swift Wars v2

swiftwarspatch2.exe | 92.89 MB

[url=\"http://starfleetcommand3.filefront.com/file/Alternate_Universe_B_Swift_Wars;34470\"]here[/url]

Download

184 downloads

Uploaded:09-14-2005

Gravimetric Mine

grebnedlogs_gravmine.zip | 210.63 KB

blue) have been.

Download

2040 downloads

Uploaded:08-24-2005

PROJECT ARMADA 2:StarTrek:Armada2 To StarFleet Command

sfc2projectarmada2fullmod.zip | 80.31 MB

first few weeks that armada 2 was released i`ve been porting ships over too starfleet command as they are alot of nice ships in the game that would also look good in starfleet command alot of ships have been done over this time now i`ve finished off everything i wanted from the game and put it all in one big pack so everyone can pick what they like you use in there starfleet command game below are all the things you find in the pack [ CARDASSIAN SHIPS ] construction ship mining freighter cargo ship repair ship destroyer (rasilak class) destroyer (sartan class) cruiser1 (brinok class) cruiser3 (legate class) colony ship assault ship (janissary class) battleship (galor class) battleship (keldon class) frigate (vasad class) special (kulinor class) super (dreadnought missile) [ CARDASSIAN STATIONS ] starbase mining station shipyard advanced shipyard trading station research facility science station advanced robotics institute [ SPECIES 8472 SHIPS ] species 8472 mother species 8472 scout species 8472 destroyer species 8472 cruise1 species 8472 cruise2 species 8472 Battleship species 8472 collector species 8472 defender species 8472 transmuter species 8472 frigate species 8472 behemoth [ SPECIES 8472 STATIONS ] species 8472 fluidic gate species 8472 basic research station species 8472 advanced research station species 8472 ship upgrade research station [ ROMULAN SHIPS ] construction ship mining freighter cargo ship repair ship scout (talon class) destroyer (shrike class) cruiser (griffin class) cruiser (raptor class) colony ship assault ship (kestrel class) battleship (venator class) battleship (warbird class) special (shadow class) super (phoenix class) frigate (wraith class) [ ROMULAN STATIONS ] starbase mining station orbital processing facility shipyard advanced shipyard trading station covert ops facility tal shiar facility covert ops facility (Version 2) tal shiar facility (Version 2) ship upgrade station super (phoenix facility) [ FEDERATION SHIPS ] construction ship cargo ship repair ship scout (venture class) destroyer (sabre class) cruiser2 (steamrunner class) frigate (andor class) Premonition class Premonition class (Damaged) [ FEDERATION STATIONS ] starbase mining station orbital processing facility shipyard advanced shipyard trading station research facility research facility (old) science station ship upgrade station temporal research facility [ KLINGON SHIPS ] construction ship mining freighter cargo ship scout (nug'duj class) destroyer (bird of prey class) cruiser1 (vor'cha class) cruiser2 (suq'jagh class) cruiser3 (Chuq'Beh class) colony ship battleship (qeh'ral class) battleship (negh'var class) special (fek'lhr class) super weapon (jach'eng class) [ KLINGON STATIONS ] starbase mining station orbital processing facility shipyard advanced shipyard trading station weapons center gre'thor armory ship upgrade station [ BORG SHIPS ] colony ship (pyramid) assault ship (wedge) frigate (harmonic defender) battleship (fusion cube) battleship (tactical fusion cube) [ BORG STATIONS ] nexus processing node assembly matrix advanced assembly matrix modification center technology node ship upgrade station technology assimilator recycler super (transwarp gate) collective hub All ships and bases now use 512x512 textures and few have had smoothing added too them too make them look better if you like you use any of these ships or bases in your mods please make sure to Credit Maddoc software for Meshs and Textures and Design. also you agree to do so solely without charge as these model belong to Maddoc software AND CAN NOT TO SOLD. Software Licensing Agreement for Star Trek®: Armada II A few very important notes before you get started: 1) Since this is beta and not code-released, please do NOT contact Activision technical support with any questions about the use of the editor. 2) Please read the license information below which our nice Legal folks require us to include. PROGRAM UTILITIES. The editor contains certain design, processing utilities, tools and other resources for use with Star Trek: Armada II that allow you to create customized new levels and other related game materials for personal use in Star Trek: Armada II. Activision does not provide technical support for this editor or the New Game Materials created by using the editor. All use of such materials is at your own risk. The use of this editor is subject to the following additional license restrictions: - You agree that, as a condition to your using this editor, you will not use or allow third parties to use the editor and the New Game Material created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on- line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. - If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. - New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. - New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. - New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright- protected works or other properties of third parties. - All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials creator(s) and (b) the words "THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION." LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program Utilities and all of its component parts. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com

Download

507 downloads

Uploaded:08-24-2005

PROJECT ARMADA 2: Federation Race Pack

project_armada_2federation.zip | 10.69 MB

class (Damaged) [ FEDERATION STATIONS ] starbase mining station orbital processing facility shipyard advanced shipyard trading station research facility research facility (old) science station ship upgrade station temporal research facility All ships and bases now use 512x512 textures and few have had smoothing added too them too make them look better if you like you use any of these ships or bases in your mods please make sure to Credit Maddoc software for Meshs and Textures and Design. also you agree to do so solely without charge as these model belong to Maddoc software AND CAN NOT TO SOLD. Software Licensing Agreement for Star Trek®: Armada II A few very important notes before you get started: 1) Since this is beta and not code-released, please do NOT contact Activision technical support with any questions about the use of the editor. 2) Please read the license information below which our nice Legal folks require us to include. PROGRAM UTILITIES. The editor contains certain design, processing utilities, tools and other resources for use with Star Trek: Armada II that allow you to create customized new levels and other related game materials for personal use in Star Trek: Armada II. Activision does not provide technical support for this editor or the New Game Materials created by using the editor. All use of such materials is at your own risk. The use of this editor is subject to the following additional license restrictions: - You agree that, as a condition to your using this editor, you will not use or allow third parties to use the editor and the New Game Material created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on- line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. - If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. - New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. - New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. - New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright- protected works or other properties of third parties. - All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials creator(s) and (b) the words \"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.\" LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program Utilities and all of its component parts. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com

Download

406 downloads

Uploaded:08-24-2005

PROJECT ARMADA 2: Borg Race Pack

project_armada_2borg.zip | 22.01 MB

node assembly matrix advanced assembly matrix modification center technology node ship upgrade station technology assimilator recycler super (transwarp gate) collective hub All ships and bases now use 512x512 textures and few have had smoothing added too them too make them look better if you like you use any of these ships or bases in your mods please make sure to Credit Maddoc software for Meshs and Textures and Design. also you agree to do so solely without charge as these model belong to Maddoc software AND CAN NOT TO SOLD. Software Licensing Agreement for Star Trek®: Armada II A few very important notes before you get started: 1) Since this is beta and not code-released, please do NOT contact Activision technical support with any questions about the use of the editor. 2) Please read the license information below which our nice Legal folks require us to include. PROGRAM UTILITIES. The editor contains certain design, processing utilities, tools and other resources for use with Star Trek: Armada II that allow you to create customized new levels and other related game materials for personal use in Star Trek: Armada II. Activision does not provide technical support for this editor or the New Game Materials created by using the editor. All use of such materials is at your own risk. The use of this editor is subject to the following additional license restrictions: - You agree that, as a condition to your using this editor, you will not use or allow third parties to use the editor and the New Game Material created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on- line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. - If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. - New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. - New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. - New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright- protected works or other properties of third parties. - All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials creator(s) and (b) the words \"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.\" LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program Utilities and all of its component parts. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com

Download

684 downloads

Uploaded:08-24-2005

Generations at war v1.5

genatwar1.5.zip | 178.56 MB

version inc 500 which can be found on sfc3files.com. Please note all changes are in reference from 1.0: 1) Cardassian stations with no weapons - fixed. 2) Breen do not have cloak. Cloak added to FF, DD and CL per cannon. 3) Breen use disruptors per cannon - fixed. 4) Jem'Hdar BCH/BB arcs too restrictive - fixed. 5) Fast firing weapons were too strong - fixed. 6) Upper shielding does not reflect TNG feel - fixed. 7) Klingons need more armor - fixed. 8) Ship Sizes were not correct - fixed. Ship sizes now reflect their accurate size. Klingons recieved a 5 point bonus for each ship class. 9) Klingon Ships are too under powered (warps 7-9) - fixed. Each class recieved at least 5 extra power. 10) D4,D5,D24, C16, C19, C5, D50 arcs wrong - Fixed. 11) D6 has no space for cloak option - Fixed. 12) C16/C19 were in consistent with historical design and references - F3) D7W left, aft arc causes crashes - Fixed. 13) D5 comes with no cloak - Fixed. 14) Nebula arcs were inconsisent with Galaxy/saucer layout - Fixed 15) Nebula hardpoints did not reflect BCH status - fixed. 16) Breen DN reduced too much (from 1.03) - fixed. 17) Common setting Float errors - Fixed. 18) Breen BCH with engine space of BB - Fixed. 19) All races recieved at least a 1.0 shield efficiency boost. Federation recieves 1.5 efficiecny boost. 20) K-Photon is too weak - fixed. Now does SFC2 disruptor damage 2/5. 21) F-Photon does not reflect SFC2 Phot. Now does 2/8 (4/8 over 2 turns). 22) Lord Bishop too powerful - Fixed. Weapons reduced, 2 hard points removed and exchanged for 2x 360 arcs. 23) BassMaster has too much engine space - Fixed. 24) BassMaster Arcs change to reflect TNG feel. 25) L24 has glow issues - Fixed. 26) Dominion Upgrade Armor - Fixed. 27) Dominion Upgrade Shield Efficiency - Fixed. 28) Dominion Upgrade Shelds - Fixed. 29) Dominion Upgrade Thrusters - Fixed. 30) Dominion Upgrade Impulse Engines - Fixed. 31) Klingon Health Impulse Engines - Fixed. 32) Klingon upper cloak mass increased. 33) Klingon/Romulan Cost changed to reflect racial diversity - fixed. 34) Federation anticloak improved to meet racial diversity - fixed 35) Dominion anticloak brought in line with other races (too high) - fixed. 36) Gravimetric Torpedoe Charge cost too high - Fixed. 37) Shield Inversion Beam Charge cost too high - Fixed. 38) Shield Inversion Beam damage replicates PPD - Fixed. 39) Vorcha is an uber ship - Fixed. 40) Freedom,Bass Master, Cheyenne, Springfield, Challenger and Galaxy class arcs - Fixed. 41) K23, D16, D17, D3, D4, D5, L9, D6, D7, D7L, D7w, K'T'Inga, D21, Feklhr, D10, D24, K'vek, C16, C19, C28, C6, C7, L24, C9, arcs changed to reflect SFC2 layouts. 42) Vol'Deh replaced by KitBashed Wicked Zombie C9 (AKA C16). 43) C19 replaced by KitBashed Wicked Zombie C9 (AKA C16). 44) C9 replaced by Wicked Zombie C9. 45) B11k replaced by Wicked Zombie B11k. 46) Pirate Frigate glows fixed 47) Pirate Light Cruiser Glows fixed. 48) Chabot Class BCH model updated. 49) Prince of Wales class CA model updated. 50) Dorsettshre DD mode updated. 51) D38 Model updated. 52) Vorcha Model updated. 53) Gravimeteric Torpeedos does the same damage as a qtorp with only 200 mass - fixed - now is 250 (similar to SIB/PPD). 54) Added Meta_Hail_Convoy fix - Dave Ferrell 55) Added Meta_DistressCall fix - Dave Ferrel 56) Added Meta_Scan fix - Dave Ferrell 57) Added Meta_Borg invasion script - Dave Ferrell 58) Added Mul_Wolf359 script - Dave Ferrell (historically accurate script) 59) Added Mul_Battlefests script - Dave Ferrell (this allows the Dominion Axis to participate). 60) Added Kar_Skirmish script - Karnak 61) Added Kar_FleetAction script - Karnak 62) Added Kar_SquadronAction script - Karnak 63) Added Kar_CombinedArms script - Karnak 64) Added Kar_ConvoyEscort script - Karnak 65) Added Kar_ConvoyRaid script - Karnak 66) Added Kar_CounterPunch script - Karnak 67) Added Kar_JointOps script - Karnak 68) Added Kar_HomelandDefence script - Karnak 69) Added Kar_EnemySweep script - Karnak 70) Added Kar_DeepSpace script - Karnak 71) Added Kar_HoldtheLine script - Karnak 72) Added Kar_Ambushee script - Karnak 73) Added Meta_WarGames script - Pelican 74) Added Meta_TNZ script - Pelican 75) Added Meta_Badlands script - Pelican 76) Added Meta_Survey script - Pelican 77) Added Meta_SpyGames script - Pelican 78) Added Meta_Hail_WarGames script - Pelican 79) Added Meta_Espionage script - Pelican 80) New Orleans class recieves 4 torpedoe tube. 81) Prometheus class recieves aft torpedoe tube. 82) Added Federation Chimera Class Frigate. 83) Added Federation Okinawa Class Light Cruiser. 84) Renamed Constitution Refit to Enterprise Class. 85) Added Federation Constitution Refit Class. 86) Added Federation Constitution Command Cruiser Class. 87) Added Klingon D-7B Class. 88) Added Klingon D-7C class. 89) Added Klingon D-7K Class. 90) Melak replaces Phoenix. 91) Phoenix replaces Condor. 92) Added Invicible Class Heavy Cruiser. 93) Added Andor Class Heavy Cruiser. 94) D-5 TOS model added (D5, D5k,L ships) 95) Old D-5 model now becomes D5C,W model - those ships added. 96) C-8 Klingon Dreadnaught Added. 97) Intrepid Class changes. Phasers 6+7 moved to forward slots. Phaser Slot 8 moved to aft. 98) Constellation model upgraded. 99) Fixed TOS Akula Model 100) Added new Prince of Wales class vessel. Using older vessel for Excalibur Class. 101) Lexington Class Heavy Command Cruiser Added. 102) Added Andromedan Heavy Cruiser. 103) Added Andromedan Dreadnaught. 104) Added Romulan Heavy Cruisers: KR, KRB, KRC, K7R. 105) Added Romulan Light Cruiser KDR. 106) Changed Romulan Type K cruiser to K7R Refit. 107) Replaced Chandley model with Destiny Calling Chandley. 108) Tholian Light Cruiser added. 109) Tholian Heavy Cruiser added. 110) Tholian Dreadnaught added. 111) Kearsage NCL added. 112) Chicago NCA added. 113) Curry class light cruiser added. 114) Ragin Queen class light cruiser added. 115) Improved Akula Class added. 116) Kessok Heavy Cruiser added (Dominion Axis). 117) Kessok Light Cruiser added (Dominion Axis). 118) Cheyenne Hydran New Heavy Cruiser added. 119) Avenger Class New Command Cruiser added (Federation). 120) Cobra Commando Cruiser added (Dominion Axis). 121) ISC Commando Cruiser added (Dominion Axis). 122) Panther Commando Cruiser added (Dominion Axis). 123) Boa Heavy Destroyer added (Dominion Axis). 124) Coral Medium Command Cruiser added (Dominion Axis). 125) Count Hydran Destroyer Command vessel added (Federation). 126) D-7G Commando Cruiser added (Klingon Empire). 127) D-7F Fast Cruiser added (Klingon Empire). 128) D-5G Commando Cruiser added (Klingon Empire). 129) D-6G Commando Cruiser added (Klingon Empire). 130) ISC Early Dreadnaught added (Dominion Axis). 131) Wolverine Fast Cruiser added (Federation). 132) Sky Hawk Destroyer added (Romulan Empire). 133) Sky Hawk Scout added (Romulan Empire). 134) Sky Hawk Command Destroyer added (Romulan). 135) ISC War Destroyer added (Dominion Axis). 136) KR Commando Cruiser added (Romulan Empire). 137) Mirak Command Cruiser added (Klingon Empire). 138) Scout Eagle added (Romulan Empire). 139) Tiger Command Cruiser added (Dominion Axis). 140) Tiger Fast Cruiser added (Dominion Axis). 141) Sparrow Hawk Scout Cruiser added (Romulan Empire). 142) Sparrow Hawk Commando Transport added (Romulan Empire). 143) Sparrow Hawk Command Cruiser added (Romulan Empire). 144) Added Tholian Frieghter. 145) Added Tholian Starbase, Base station and Battle Station. 146) Added Tholian Heavy Battle Cruiser. 147) Added Tholian Frigate. 148) Added Tholian Destroyer. 149) Added Yeager Light Cruiser (Federation). 150) Dominion Ambient sound changed to reflect engine sound as a pose to silence. 151) Shuttles added back in for normal play. Player has option for no shuttle use. 152) Breen DN moved to Battle Ship spot/changed to battles ship. 153) Transporter flavors now vary with health. Cost reflect the level of health. 154) Significantly increased armor for each race for levels 4 and 5 for a more "TNG" feel. Ships included in v1.5: Federation: Davids Okinawa Saladin Oberth Freedom Saber Aquino Akula Akula Refit Improved Akula Centaur Norway Nova Kearsage Chicago Dorsetshire Durrett Miranda Avenger Chandley Curry Raging Queen New Orleans Challenger Springfield Cheyenne Defiant Steamrunner Chimera Intrepid Yeager Sea Wolf Constitution Constitution Refit Constitution Command Cruiser Enterprise Belknap Wolverine Invincible Andor Excalibur Prince of Wales Lexington Constellation Niagara Akira Excelsior Bismark New Jersey Lakota Chabot Ambassador Prometheus Nebula Federation Ulysses Odysseuss Galaxy Sovereign Armada Excalibur SCS Hunter Knight Count Apache Ranger Lord Bishop Paladin Klingon: F-5 F-5B Bird of Prey K-23 K-30 K-26 N'Goth K'Vort D-3 D-4 D-16 D-17 L-9 D-5 D-5G D-5K D-5C D-5L D-5W D-6 D-6G D-21 D-38 D-7 D-7B D-7C D-7G D-7L D-7F K'Tinga D-7W D-10 D-32 Stronger Bird D-24 Fek'lhr C-6 C-7 C-16 Vor'cha D-50 K'vek C-28 C-8 C-5 SuvwI'QeH C-9 C-19 Negh'var C-25L Volkoth L-24 B-11k B-22 Bird of Death Mirak Frigate Mirak Destroyer Mirak Light Cruiser Mirak Heavy Cruiser Mirak Command Cruiser Mirak Battlecruiser Mirak Dreadnaught Roluman: Snipe Scout Eagle Sea Hawk Romulan Bird of Prey Caracara Talon V'Dan Battle Hawk Sky Hawk Sky Hawk Scout Sky Hawk Command Destroyer Bright One Kestrel Falcon Thrush KDR Gallant Wing Whitewind Sparrow Hawk Sparrow Hawk Commando Transport Sparrow Hawk Scout Cruiser Sparrow Hawk J Sparrow Hawk Command Cruiser Wren Shrike Nierrh War Eagle King Eagle KR KR Commando Cruiser KR Refit KR Command Cruiser K7R K7R Refit Winged Defender Firehawk Griffin Heron Osprey Sea Raptor Hawk Raven Killer Hawk Type K Battlecruiser Melak Predator Raptor Reman Battlecruiser King Vulture Z-1 Nova Condor Warbird Valdore King Condor Scimitar Dominion Axis: Netel Cheetah Viper ISC Frigate Breen Frigate Hideki Sartan Jem'Hadar Fighter Breen Destroyer ISC Destroyer ISC War Destroyer Legate Vasad Kimal Leopard Boa Reptilicon Panther Commando Cruiser Panther Breen Light Cruiser Lakat Rasilak Kessok Light Cruiser Coral ISC Commando Cruiser ISC Medium Cruiser ISC Heavy Cruiser Tiger Tiger Fast Cruiser Tiger Command Cruiser Veracidor Cobra Commando Cruiser King Cobra Breen Heavy Cruiser Galor Janissary Jem'Hadar Cruiser Kessok Heavy Cruiser Kulinor Dragon Breen Heavy Battlecruiser Jem'Hadar Battlecruiser Brinok Keldon Lion ISC Early Dreadnaught ISC Dreadnaught Komodo Dragon Breen Battleship Jem'Hadar Battleship Borg and Andromedans (NPC): Borg Shuttle Pyramid Pyramid Prime Diamond Diamond Prime Sphere Sphere Prime Cube Andromedan Intruder Andromedan Dominator Tholians (NPC): Tholian Frigate Tholian Destroyer Tholian Light Cruiser Tholian Heavy Cruiser Tholian Heavy Battle Cruiser Tholian Dreadnaught Rekelli and Pirates (NPC): Pirate Frigate Rakellian Attack Pirate Cruiser Rakellian Light Cruiser Pirate Defense Platform Ferengi Alliance (NPC): Marauder

Download

837 downloads

Uploaded:08-19-2005

TOS: Final Frontier

tosfinalfrontier1.0.exe | 147.62 MB

3)TOS: Final Frontier (this file) 4)Any patch [url="http://www.sfc3files.com/file.info?ID=36491"]v1.2 HERE[/url] The TOS Final Frontier is set the Kirks time. As there is no borg here the team replaced them with the alliance (Tholian and Gorn). Ships that will be included in mod are as follows: Federation: Scout , Saladin FF Burke , Akula, Shiva DD Detroyat CL Chicago , Dauntless NCA Constitution, Constellation CA Firestorm BCH Federation DN Ptolemy: Freighter New fed asteroid base New fed battlestation KLINGON Bird of Prey, K-4 FF K-5, E-5 DD D-5 CL K-11, D-7, C-7 CA C-8 Gunship BCH Warstrike DN Kfal Depotship: Freighter New K series asteroid/base station ROMULAN Osprey FF Centarii, Albatross DD Gallant, Treachery CL Avocet, Devilhawk, Eagle CA Avion, Tri-wing BCH Broadwing, Wraith DN Cargoship freighter New Romulan Starbase/Battlestation TGA: Tholian Gorn Alliance TA Peridot FF GCS Viper DD TA Tormaline DD GCS Horned Lizard CL TA Amethyst CL GCS SS3 CL TA Spinel CA TA Sardonyx CA TA Indigo CA GCS Iguana BCH TA Matrix BCH GCS Firedragon DN TA Ruby DN Tholian Freighter Tholian Base Tholian defense platform AI ship adds: First Federation Belerophon SA Interceptor Pirate Slaver Excaliban Cruiser Sheliak Battlecruiser Andromedan Incinerator Andromedan Intimidator TriskellianThrall Hunter Unknown Lifeform Planet Killer Loads of screen shots below of models and some of battles Thanks to Cozbo and his team for this briliant mod.

Download

674 downloads

Uploaded:08-07-2005

Alternate Universe: Brothers Keeper Mod Patch

brotherskeeper.exe | 223.76 MB

finished yet. They have launched a crossover strike to shut down the portal that has allowed the Borg into their universe. With no hope of returning to their own universe they are stuck on this side. They have to carve out a place to live and stop the Borg at the same time. The other powers of the of the galaxy are determined that the new arrivals are not going to start an open war with the collective and are prepared to do whatever it takes to stop them. The race to the Borg Portal is on... This requires Alternate Universe: Beyond the Looking Glass v1.0[url=\"http://starfleetcommand3.filefront.com/file/Alternate_Universe_Beyond_the_Looking_Glass;37962\"]HERE[/url]

Download

155 downloads

Uploaded:05-29-2005

Uss Resurrection

resurrection.zip | 6.17 MB

vital roles in the fleet well into the dawn of the 25th century. In the early 2420\'s, some members of Starfleet Command felt that it was finally time to permanently retire all the Constitution Class starships, but key Starfleet officers realized that the Constitution Class still had much more to contribute. When the decision was made to keep the class in service, it was obvious that a refit was needed to keep the class up to date with the rest of the fleet. The U.S.S. Resurrection was ordered into spacedock to receive the first of these refits, which included newly designed warp engines, state-of-the-art phaser systems, and the new burst fire Quantum Torpedo systems, to name but a few. Every single system would be upgraded with state-of-the-art technology, and the ship\'s crew requirements would remain under 250. After her shakedown cruise was successfully completed, Starfleet ordered all remaining Constitution Class starships to immediately undergo refit to the new specifications, and the U.S.S. Enterprise-A was the second ship of the class to receieve these new refits. It is not yet known for how much longer this famed class of starship will remain in service, and it is believed that this will be the last refit of the class. However, what is known is that these starships will continue to serve proudly well into the next half century, and once they are finally retired, they will have left their mark in the galaxy, and in the pages of history.

Download

808 downloads

Uploaded:05-27-2005

Constitution Mk IV

enterprisemk4.zip | 2.52 MB

explosion of Praxis, one of the empire\'s key energy production facilities. As the peace talks began, factions from both sides conspired together to murder Chancellor Gorkon and prevent the formation of a peace treaty between the two governments. With the efforts of the crew of starships Enterprise-A and Excelsior, the renegade Klingons were defeated and the rogue Federation officers were arrested, along with other parties that had a hand in the conspiracy, and the peace talks continued. Suffering extreme battle damage, the Enterprise-A was called back to spacedock to be decommissioned. A little over 80 years later, the Dominion War brought on the need for more ships, since many ships had already been destroyed by the Dominion/Cardassian/Breen Alliance. Many older ships on the brink of retirement were kept in service and given refits to enhance their combat abilities and survivability, and a general order was issued to bring any and all decommissioned ship hulls back into full service, refitted with the latest technology. One such ship hull that was brought back to life was the hull of the U.S.S. Enterprise, NCC-1701-A, and during the war, the Enterprise A, along with all of the recommissioned ships, served with honor and distinction, proving that they still have alot of life left in them. After the war, all of the major Alpha Quadrant powers began the tedious task of rebuilding. Having served proudly in the Dominion War, and having one of the most illustrious backgrounds in the fleet, the Enterprise-A was chosen by the ASDB (Advanced Starship Design Bureau) to become the testbed for new technologies to eventually be incorporated into all older ship classes. The experimental post-Dominion War refit of the Constitution class features a prototype, experimental hull armor based on Borg technology, and includes a Sovereign-based weapons system. If successful, the post-war refit would further enhance the service capabilities of all the older ships in the fleet, most notably in combat and scientific research capabilities. It is the hope of many people throughout the Federation that this new post-war refit program will help to keep all of these cherished ships in continued service well into the 25th century, alongside their modern counterparts. There have been rumors that once this new refit of the Constitution class is perfected, that all ships in the fleet based on the Constitution design will be given the same level of refits, but these rumors have yet to be confirmed.

Download

236 downloads

Uploaded:05-27-2005

U.S.S. Reliant B

reliant_b.zip | 3.73 MB

transferred to the 7th fleet and placed under the command of 7thOmega-1. Having had a life-long admiration of the famed Constitution-Class, 7thOmega-1 was more than shocked and pleased when his first command was a Constitution-Class ship. Although he had commented that this newly refitted ship was a sight to behold, he felt that something was now missing in her appearance. Having submitted requests through certain channels, 7thOmega-1 was able to send the Evermore back into spacedock for a minor refit, replacing the standard Mark 6 nacelles with replicas of the nacelles used on the old Mark 2 refit. 7thOmega-1 was able to obtain permission to rename the ship as he saw fit, and ordered the ship be renamed to the U.S.S. Reliant, NCC-1864-B.

Download

454 downloads

Uploaded:04-01-2005

Ulysses Class

ulysses_class_sfc3.zip | 1.5 MB

Download

1789 downloads

Uploaded:02-13-2005

Custom Mission Scripts

mission_scriptsv1_1.zip | 2.93 MB

Download

643 downloads

Uploaded:02-11-2005

TNG Team Battles - Missions for SFC 3

teamtngbattles.zip | 277.02 KB

Breakfast Club www.gfluniverse.net 4/7/2003 TEAM TNG for SFC3 Its 4 missions wrapped up in 1 script. You select the type of mission you want to play through a custom dialog program on your desktop. Mulitplayer or Single The Four Missions: 1. Random Encounters 2. Farragut Run 1-6 allied players choose Federation forces to defend the Farragut or Klingon forces to attack. The Farragut was destroyed by Klingon Forces in 2373 near the Lembatta cluster while trying to evacuate Federation colonists on Ajilon Prime during the Klingon offensive. Taken from Star Trek: DS9: Nor the Battle to the Strong 3. Into the Shadows 1-6 allied players choose to play attacking Klingon Forces or defending Romulan forces. Year 2367. The newly appointed Klingon Chancellor 'Gowron' has ordered an all out assault on the Romulan forces that conspired with Duras to take over the Klingon High Council. Star Trek: The Next Generation: Redemption Parts 1 and 2. 4. Endgame 1-6 allied Federation Players Scans are picking up strange neutron emissions near Sector 001. The signature of these emissions appears to be coming from the Delta Quadrant. In anticipation of another Borg attack Starfleet is ordering nearby ships to converge on the coordinates. Star Trek: Voyager: Endgame, Series Finale Have Fun!!

Download

941 downloads

Uploaded:02-11-2005

Federation Quest

federation_quest.zip | 2.77 KB

Download

140 downloads

Uploaded:02-11-2005

Lord schtupp ship regs

sfcschuttupfcaregs.zip | 47.61 MB

Download

1276 downloads

Uploaded:12-22-2004

Rise of Kingdoms II

kingdomsii.rar | 115.41 MB

Rise of Kingdoms II Version : 2.0 for SFC3 patched to version 531 You will need all 6 parts to install it. Date : 9/24/04 Mod Author : red_green Mod contributors: Karnak - missions The Pelican -missions Queball - ships The New Guy - science fiction story SkinMan - ships Atrahasis - ships ToastyO - wallpaper DarkMatrix - SFC porting of ships Cpt. LC Amaral - ship Dawn - ship Mackie - kitbash Admiral Ljungberg - ship P81 - ships Atheorhaven - Textures/ship file conversion Pataflafla - sFC ship port Knox1711 - Kitbash Vichama - conversion of ship to SFC3 NightStorm - SFC3 ship conversion S31-Data - game testing S31-Chuck - game testing More detailed credits listed after Overview. Ship credits also appear in each model folder as well as in the visual library. The New Guys story appears in the intro screens to the Lyran Campaign. His story is available in word document in the same folder as the readme to this mod. Mod Overview ___________________ A complete race substitution featuring minor SFB races and pirates. This meant not just adding ships to existing races, but entirely swapping them out. The Hydrans replace the Klingons. The Lyrans are added in with the Romulans. Pirates replace the Borg, while Feds remain in their original slot. This was done partly to give SFB races the spotlight, but also because it allowed more freedom to change weapon arcs, textures, cloak availability and other ship characteristics. As well as swapping of music, voices and sounds. While not a huge mod. I strifed to make it one of the best SFC3 mods quality wise. Mod Installation ________________ 1: Uninstall your current SFC3 version. Remove the Activision folder then reboot the computer. 2: Reinstall SFC3. Then install Build 531 Full Patch. This patch is available here. http://starfleetcommand3.filefront.com/file.info?ID=29206 3: Extract all 6 parts of the KingdomsII mod to your hard drive. Move these extracted files to your Activison folder and allow any files to be over written. 4: It is of the utmost importance that you do all 3 steps above before you play the game. If you play a game and then add the mod, the new missions won\'t show up. This is because the 1st time the game runs in makes cache files for the missions. Then it loads the files directly from these cache files. Changes made since version 1.1 1) Increased damage of Inversion beams from 11 to 13. 2) Increase damage of myotronic beam from 10 to 12. 3) Increased R-disruptors slightly. 4) Decreased damage of anti-matter mines from 26 to 22. 5) Decreased damage of Ion-Cannon from 19 to 18. 6) Increased warp power of Pirates by 16%. Increased cost as well. 7) Advanced warp engines now cost more to reflect there lower mass and ability to equip higher thrusters when they are used. 8) Energy draw of tachyon beams lowered. 9) Refit alerts elliminated and previouly un-refittable weapons given normal mass figures. Note-Light Plasma remains only available to Romulans. Though romulans can now equip any Heavy available to the Lyran slot. Removing the light PLasma is ill advised as it is modded to act like medium plasma (damage20) to aid Romulan ships that still have traditional narrow arcs. 10) Five classes of cloak now available to ships that have a 2nd bridge hardpoint. There are now 8 ships available that can equip cloaking devices. None above Cl class. 11) New fonts added throughout the game. There from SFC2. Most of the fonts are Hydran and appear thoughout approximately 60% of the game. 12) A science fiction story by The New Guy appears in the 4 introduction screens as the Lyran campaign loads. Be sure to read it. This story is in Lyran font. 13) Seventeen new ships added and one retextured ship. 14) Visual Library and Tactical ship displays are all redone to fix over lapping arcs and general disorder. There all organized nice and neat now. 15) Fixed Dragoon not having light maps assigned. 16) Hydran Eclipse ship is renamed to Ancestor due to a problem that arose when I added the Federation Eclipse. 17) Fixed no ambient engine sound for pirate slot by added new sound. 18) All ships now are equipped with tractor III instead of tractor IV. 19) All ships now come with a weapon loaded on every available arc. This helps make the AI harder. Many ships now come with higher thrusters, warp, impulse armor and shields. 20) A couple ships now have 13 weapon arcs instead of 14. Found out the maximum displayed on screen in red or yellow is 13. 21) Edited some beauty shots for the Hydrans. Got rid of some grey splothes in them. 22) Pirates now have photon torpedos available to them. 23) Energy draw of Lyran disruptors increased slightly. Energy draw of pirate cutting beams altered as well. 24) Increased shield strength and armor for defense platforms. 25) Turn rates increased by roughly 50% for frigates, 30% for destroyers and 10% for remaining classes. 26) Pirate cutting beams incresed slightly. In most cases by 1. 27) Pirate shields 1-3 increased slightly 28) Hydran fighters now come with forward and aft shields. 29) Improved light maps for Hydrans 30) Improved damage maps for Lyrans. 31) A few more Karnak missions added since version. 32) Most bitmaps are converted to 8 bit to make play on the server smoother. Damage maps and lightmaps resized to 256 by 256 for the same reasons. This also allowed me to add missions that use more ships, such as Karnak\'s Fleet Action. Which is 6 vs 7 for 13 total ships in the mission! The main maps remain at 512. 33) Changed number of officers available for review fron 6, back to 8. 34) Hydran fighter and Pirate shuttle changed to lower polyigon versions. 35) All ships now come with 50% more marines. 36) Two missions by the Pelican have been added. Emergency and Survey. Mission Credits _______________ These 12 missions below are by el-Karnak. \"Kar_ConvoyRaid.scr\" \"Kar_HomelandDefence.scr\" \"Kar_DeepSpace.scr\" \"Kar_HoldtheLine.scr\" \"Kar_Skirmish.scr\" \"Kar_SquadronAction.scr\" \"Kar_JointOps.scr\" \"Kar_CombinedArms.scr\" \"Kar_EnemySweep.scr\" \"Kar_ConvoyEscort.scr\" \"Kar_FleetAction.scr\" \"Kar_CounterPunch.scr\" The 2 missions below are by Pelican. \"Meta_Emergency.scr\" \"Meta_Survey.scr\" Story writing Credits _____________________ Lyran/Romulan Peace treaty story by The New Guy. Hydran Mission Intro by red_green. Story Board Credits ___________________ Each board in the visual library has the credits listed at bottom. Credits include SFC1 and SFC2 for art and background information. One of the backgrounds used is by ToastyO. Music/Voice Credits ___________________ Music and voices were added to replace the stock ones for the Romulan, Klingon and Borg slots. These all came from SFC1 and SFC2. Ship Credits ____________ Ships by Queball ________________ Nihydron Zahl Victory Kazon raider Ships by Atrahasis __________________ Talarian (renamed to Banar for purposes of this mod) Tamarian Ships ported to SFC by DarkMatrix _________________________________ Delta Flyer originally from EliteForcesII Dark Vor\'cha from EliteForces Dominion battlecruiser from Armada Griffin from Armada Kazon raider NiHydran Victory Zahl Raptor (renamed to Tarus for purposes of this mod) Ship ported by Pataflafla _________________________ Valdore Ships by SkinMan ________________ Fed Brel Eclipse Hydran Brel Steam Runner Kvort-Cha (renamed Thunderduck for purposes of this mod) Romulan BOP Defiant Shuttle Ships by P81/Mackie/Atheorhaven ______________________________ Belmont Ship by Admiral Ljungberg/P81/Knox1711 _____________________________ Melbourne Ship by Cpt. LC Amaral ______________________ Raptor (renamed to Tarus for purposes of this mod) Ship by Dawn ____________ Valdore Ships by P81 ____________ Dauntless (converted to SFC3 by Vichama) Norway (converted to SFC3 by NightStorm) Intrepid Akira Centaur Defiant Excelsior Galaxy Nebula Ships by red_green __________________ (note ships with * denote ships that I wish to remain exclusive to this mod, please do not include them in any future mods.) Ancestor Citadel* Defender Dragoon Drandath* Hydran Base* Hunter* Inexorable Jungle Mother* Kantag Lancer Lyran Base* Mutom* Necromancer* Omen Persuasion Protector Prowess* Raven* Rumbler* Serpenticon* Sling* Smilodon* Soultaker* Starclaw* Stinger Talisman* Tracker* Zadika* Ships edited by red_green _________________________ (These are either kitbashes or retextures of stock models.) Hydran retex of stock Bop. Cobra Exorcist Pirate Base Phantasm Piranha Quip Stalker Wolverine Zephyr Texture Credits ______________ Disruptors, cutting beams, tactical display, tractors, mines, the sun, tactical overlay and planet atmospheres all are Taldren textures edited by red_green. Font Credits ____________ All new fonts used in this mod are fron SFC/OP ****Please notify my of any errors in crediting. I made an effort to get them as accurate as possible. In certain cases where no readme was available with the ship, I created a new one.********************************* Known Issues ____________ 1: Only single player conquest mode is playable. The storyline is not playable because it uses Klingon/Romulan ships that are now unavailable. 2: Picards voice overs will not be available. The number of sound files would make the mod gigantic. 3: The story boards in the visually library are not ships. They are Asteroid bases. They cost the same as the regular ones and are equipped the same. 4: This mod was built on my 800MZ Athalon computer. This mod needs a computer equivalent to that or higher for best performance. The models I make are limited to 1 or 2 bitmaps to reduce the burden put on the graphics card. All ships and missions have been tested on this machine. 5: Certain points in specific missions, may have a bit of lag as new ships are being created. One example is in Convoy Escort. After several minutes you recieve reinforcements. On my machine I experience a 1 to 2 second lag period while the ships upload. The mission is too much fun to leave out and some of you will have better machines than me, so I included it. 6: In the Lyran/Romulan race slot. Only Romulans come equipped with plasma. Once removed it can\'t be refitted with plasma again. This is to prevent the Lyrans from equipping it in order to make these two races unique. The Lyrans have wider arcs to compensate for lack of plasma. Copyright and Distribution Permissions -------------------------------------- THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION OR INTERPLAY. TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. This mod is intended for non-profit personal use only. Read me author: red_green

Download

307 downloads

Uploaded:12-09-2004

Power Fluctuation

power_fluctuation.zip | 134.6 KB

Download

405 downloads

Uploaded:12-02-2004

TOS Ptolemy 3 Ship Pack

tos_ptolemy3pack_sfc3.zip | 5 MB

four phaser banks to fend off small attackers. Class: Freighter (F)

Download

1028 downloads

Uploaded:10-30-2004

D2 Mod High Res pack

sfcd2hr.zip | 64.83 MB

SFB accurate Models for Federation, Klingon, and Romulan ships including Movie Accurate Reliant, Enterprise, and Excelcior models.

Download

1436 downloads

Uploaded:10-30-2004

Fasa to StarFleet Command Mod

fasatosfc.rar | 255.56 MB

Klingon 64 FASA Other 18 FASA Romulan 39 this is one of the biggest mods ever done for SFC:EAW bringing all the ships from Fasa to starfleet command

Download

1086 downloads

Uploaded:08-29-2004

Sci-fi Bash mod

scifibashdemo05.exe | 31.24 MB

and unistaller

Download

351 downloads

Uploaded:08-01-2004

U.s.s Enterprise G

sfc2entg.zip | 1.42 MB

Download

371 downloads

Uploaded:07-08-2004

K\'tinga Class Cruiser - IKV Amar

wz45ktinga.zip | 2.05 MB

or K\'Tinga class cruiser has been in service in one form or another for decades - longer even than the B\'rel class. As with the B\'rel, the ship\'s design has proven so effective that the High Command has not found a reason to retire it. Instead, the K\'Tinga receives technology updates so that it remains current. Class: Light Cruiser (CL) -END DATA TRANSMISSION-

Download

260 downloads

Uploaded:07-03-2004

SPAWN version 2.0

spawn_v2.0.exe | 444.87 KB

and Spawn Count by setting the dialog controls from 1-100 or Unlimited Count. The Host can choose to play \'STOCK\' ships that are read from the \'DefaultLoadout.txt\' or \'CUSTOM SHIPS\' that can be read from both the\'DefaultLoadout.txt\' and \'CustomLoadout.txt\'. To add ships using the custom option you must enter the correct \'SubName\' for the ship in quotations. i.e \'\'Akira\'\' - Will work i.e Akira - Will not work. Each player gets a 100 points for each enemy ship that is destroyed, the player(s) with the highest points win the game. A score file \'Spawn Records\' is created on the host players machine \'Local Disk C\' drive.

Download

124 downloads

Uploaded:07-03-2004

Pre-Tos Krash Class

sfc3krash.zip | 1.15 MB

GAME, NOT FOR COMMERCIAL USE Copyright 2001 by Interplay Entertainment Corp. All Rights Reserved. Portions copyright 2000 Amarillo Design Bureau. Some elements based upon the board games created by Amarillo Design Bureau. Star Trek Starfleet Command(R) :Orion Pirates(TM) Copyright 2001 Interplay Entertainment Corp. All Rights Reserved. Registered and Copyright 2000 Paramount Pictures. All Rights Reserved. Star Trek is a registered trademark of Paramount Pictures and Starfleet Command and related marks are trademarks of Paramount Pictures. All Rights Reserved. Interplay, the Interplay logo, \"By Gamers, For Gamers\", 14 East and the 14 East logo are trademarks of Interplay Entertainment Corp. Taldren and the Taldren logo are trademarks of Taldren, Inc. Exclusively licensed and distributed by Interplay Entertainment Corp. All other trademarks and copyrights are the property of their respective owners.

Download

1834 downloads

Uploaded:07-03-2004

Yamamoto\" Class Battleship

yamamotosp.zip | 2.6 MB

Download

507 downloads

Uploaded:07-03-2004

Project DarkStorm .v3

darkstormv3.zip | 31.58 MB

i`ve always felt they was alot more ships needed for the borg side alot of these ships are my own ideas and feeling for the Borg and i have alot more ideas too try out too Assimilator Class 1 Attack Class Defender Class Destroyer Class FusionCube Class 1 HyperCube(beta) Class 1 TacticalCube Class 4 TacticalDefender Class 2 TacticalFusionCube Class 1 TacticalPyramid Class 1 Coretek Class Demtek Class Nanotek Class Rippertek Class Shimmertek Class I plan on one more update of this mod to version 3.5 within few weeks adding new starbase and few new more ships also sorting out a bug with the Hypercube as you see its beta Right now as they is a Texture bug you need to zoom right out to fix this for now if using the ship. Darkdrone

Download

173 downloads

Uploaded:07-03-2004

Romulan V-7 Whitewind class cruiser

rv7ca.zip | 1.45 MB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: Terradyhne Model Concept: FASA Textures: Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- FASA V-7 Whitewind class cruiser

Download

112 downloads

Uploaded:07-03-2004

Michael Adam class scout

fscma.zip | 701.75 KB

Download

177 downloads

Uploaded:07-03-2004

R-4 Class cruiser

rr4tmp.zip | 384.74 KB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: Terradyhne Model Concept: from Starship Schematic Database Textures: Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- Romulan R-4 Class cruiser or heavy scout

Download

162 downloads

Uploaded:07-03-2004

FASA Durett

fdurett.zip | 782.48 KB

Download

976 downloads

Uploaded:05-22-2004

Dominion Battleship A2

sfc3jembat.zip | 337.61 KB

Download

313 downloads

Uploaded:05-22-2004

Vor\'cha class Carrier

sfc3vorchacarrier.zip | 1.48 MB

deep behind enemy lines, this formidable vessel carries a contingent of small assault craft. Class: Dreadnaught (DN-V) **This ship is capable of carrying up to 8 fighters.

Download

979 downloads

Uploaded:05-16-2004

Cleeve Constellation class

constellation.zip | 893.58 KB

for a vessel capable of long-duration exploratory, scientific and diplomatic missions. The new ship was to be able to perform this role over the longer ranges called for now that the Federation had acquired new members beyond its previous borders. In addition, the Constellations combat capability was to put it ahead of any current or projected vessel in the Romulan and Klingon Empires. Class: Heavy Cruiser (CA)

Download

352 downloads

Uploaded:05-16-2004

Akyazi Class

akyazi.zip | 460.24 KB

associated with maintaining a larger vessel. The Akyazi also employs much more automation than most Federation ships. Class: Destroyer (DD)

Download

2258 downloads

Uploaded:05-11-2004

LC Excalibur Class

lcexcalibur.zip | 7.04 MB

Download

2548 downloads

Uploaded:05-08-2004

9of9 Uss Defiant

9of9defiant.zip | 2.37 MB

Download

310 downloads

Uploaded:05-08-2004

Hydran DX Class

hdx.zip | 564.3 KB

Download

290 downloads

Uploaded:05-08-2004

Hydran CX Class

hcx.zip | 944.07 KB

Download

1542 downloads

Uploaded:05-08-2004

Dawnstar Class

dawnstar.zip | 2.82 MB

Download

858 downloads

Uploaded:05-07-2004

Uss Supernova (Voyager protype)

supernova.zip | 4.11 MB

Download

533 downloads

Uploaded:05-07-2004

Borg Assimilator

borgassimilator.zip | 892.06 KB

Download

1783 downloads

Uploaded:04-30-2004

Dominion Dreadnought

dominionbch.zip | 1.13 MB

Download

1942 downloads

Uploaded:04-30-2004

U.s.s Ambassador

ambassador.zip | 5.41 MB

Download

335 downloads

Uploaded:04-30-2004

U.s.s Alita

alita.zip | 6.04 MB

Download

343 downloads

Uploaded:04-27-2004

BorgFusionCube

borgfusioncube.zip | 2.24 MB

Download

2078 downloads

Uploaded:04-27-2004

BorgTacticalCube

borgtacticalcube.zip | 1.71 MB

Download

390 downloads

Uploaded:02-03-2004

TNG Audio for SFC: Orion Pirates

tngaudioforop.exe | 72.29 MB

overwrite them and your audio will become TNG in Nature. 'Our True Nature' (Shinzon from Nemesis) WHAT THIS MOD DOES: All new sounds/voices for SFC: OP - set in the TNG era. examples. Phaser 4 - Nemesis Phaser audio Plasma is a Quantum Torpedo sound Photons are much more distinct. Some sounds from Bridge Commander on http://www.bcfiles.com. Red Alert alternates between Captain Sisko and and the Computer (Majel Barret), replacing the original. The 'shield down' audio files are replaced by the computer indicating various systems of your ship are down. 'Warp Core collapse in 10 seconds' Worf says - 'Our Shields have collapsed, we are defenseless!' Lots of other cool TNG audio that even sounds good when playing standard 2552 OP or Firesoul's OP Plus. Having this in place will not affect online play in any way, shape, or form. Just have some fun with it.. This audio was gathered up between 2000 and 2002 in the making of TNG Mods for EAW and OP. Chris Jones

Download

11633 downloads

Uploaded:07-24-2003

The Neutral Zone Mod

tnz.exe | 149.73 MB

with over 20 new missions. It sticks very closely to the original game mechanics (unlike DW). It is currently the most popular online sfc3 mod, which runs on a high-speed server allowing up to 60 players at one time. The installation instructions are below.

Download

1627 downloads

Uploaded:06-07-2003

V2_sfc3_blue_shields

sfc3_blue_shields.zip | 192.32 KB

but they will be red wen they get to the really weak stages!

Download

875 downloads

Uploaded:06-03-2003

CaptEJ\'s Nebula

captejnebula.zip | 2.63 MB

Download

572 downloads

Uploaded:06-03-2003

Assimilated Romulan Warbird

borgwarbird.zip | 1.24 MB

Download

1651 downloads

Uploaded:05-19-2003

Gith Class Heavy Cruiser - USS Hendrix

gith.zip | 3.61 MB

back when he was making plastic kitbash models. This model is in the TNG Mega Mod here on SFC3 Files. Specs included.

Download

2045 downloads

Uploaded:05-04-2003

Intrepid Class - USS Voyager

intrepid.rar | 3.41 MB

ever larger, more capable designs capable of carrying out a wide variety of missions within a single hull, often simultaneously. However, this has led to a gradual fall in the numbers of vessels which can be fielded - where the Excelsior class numbers well over a hundred, the Ambassadors were limited to a production run of twenty six, and the Galaxy class to six ships initially, nine ships at present. While the exploration capacity of these classes is still sufficient to meet the tasks demanded of them, the lack of numbers has led to a certain restriction in flexibility. Losses among the Galaxy class have also emphasized that placing \"all the eggs in one basket\" is not necessarily the wisest choice. The Intrepid design was fielded partly to correct this situation. The design requirement, issued in 2358, called for a vessel in the 360 metre range with a volume some 15% that of a Galaxy class. Although the limited size meant that the vessel would have much lower overall capabilities than the Galaxy class, this was to be in some part offset by the use of the latest technology. The ships computer system would be the most advanced model in service; the increased automation this afforded combined with a new generation of sensor equipment would allow the Intrepid class almost 30% of the scanning and analysis capabilities of a Galaxy class starship. A top cruise speed some three times that of the Galaxy would further enhance the vessels exploration capabilities. Diplomatic functions would be more problematic - hosting such functions requires supporting large numbers of extra personnel, and the Intrepid class simply would not have the room for this. Her diplomatic capabilities are therefore limited to relatively small events generally involving Federation negotiations with a single party. The Intrepid\'s combat role was also somewhat limited by her size; unable to carry large numbers of torpedoes or high power phaser banks, Starfleet settled on a scouting and support mission for the ship. Fitted out with Type VIII phaser arrays and single fire torpedo tubes, the Intrepid would be capable of engaging vessels the size of a Bird of Prey one-on-one. Her high speed and manoeuvrability combined with the advanced sensor system would also make her a perfect platform to conduct long range reconnaissance missions ahead of fleet operations. Within a major fleet battle the Intrepid would also act in support of larger ships, harrying enemy fleet units and drawing fire away from larger Federation ships. Development of the intrepid class went relatively smoothly in the early and mid stages, but a major problem arose in 2370 with the discovery that the energy emissions of standard warp drives caused considerable cumulative damage to the structure of subspace. Starfleet called for all designs then in progress to be modified to eliminate this effect, and it was decided to use the Intrepid class as a test bed for this technology. After some experimentation it was found that the effect could be avoided by using a warp field with a much elongated Z-axis, combined with complex warp field modulation and the utilization of new materials during the manufacture of warp coils. This has led to the ships saucer section having the forward ellipse now becoming common on Federation designs. The new warp field configuration did lead to a 15% reduction in the speed of the Intrepid class across all flight regimes, bringing the top cruise speed down from Warp 9.99 to Warp 9.975, and the maximum rated speed from Warp 9.992 to Warp 9.985. The program suffered a serious setback when the USS Voyager, second in the class, was apparently lost on her first mission. Building was suspended on the class while the designs were subjected to intense scrutiny; after a year without results the Intrepid project was resumed. It was subsequently discovered that Voyager was in fact displaced to the other side of the Galaxy by an alien technology. After struggling to return home for nearly seven years, Voyager finally made it back to Earth via a Borg transwarp conduit. One feature unique to the Intrepid class among Federation Starships of this size is the ability to land on a planetary surface. This feature has been incorporated after several incidents in which transporters and shuttle craft have been unable to operate through exotic environmental conditions during evacuations or other surface related operations.

Download

1143 downloads

Uploaded:04-20-2003

Mantis Class - Heavy Cruiser

mantisca.zip | 880.08 KB

this ship in your mod, or kitbash it or what ever. You only need to let me know if you come up with something really good so that I can have fun with it too. After installation this will show up as an Akira variant

Download

324 downloads

Uploaded:04-20-2003

Mantis Class - Light Cruiser

mantcl.zip | 923.73 KB

or what ever. You only need to let me know if you come up with something really good so that I can have fun with it too. After Install this will show up as an Intrpepid variant.

Download

3887 downloads

Uploaded:04-19-2003

Aegean Class Destroyer

aegean.zip | 969.68 KB

kitbash it or what ever. Only let me know if you come up with something really good so that I can have fun with it too. After Installation this will show up as a Norway variant.

Download

447 downloads

Uploaded:04-19-2003

Intrepid Class - Borg Assimilated

intrepidborg.zip | 1.12 MB

out of nowhere. The Cube easily assimilated the two ships and is now using them in raids on the Federation. Unlike normal Borg vessels, these two ships have a full set of shields as well as the Borg armour. (See separate download of the Defiant model)

Download

1041 downloads

Uploaded:04-15-2003

Dominion Battleship

dombb.zip | 1.83 MB

who, through an odd set of circumstances found himself aboard this ship crewed by raw cadets behind enemy lines, commented that this Jem\'Hadar Battleship was \"twice as big\" as a Galaxy Class Explorer. This makes the Dominion Battleship at least eight times as massive as the Enterprise D and bigger and more massive than a Romulan D\'Deridex Class Warbird. Jem\'Hadar Super Battleships vessels employ ion impulse propulsion, ventral impellers and polaron beam weapons. Despite their power, they are slower at warp and less agile at impulse than their Federation counterparts. (The same, unfortunately cannot be said for the very-agile-at-impulse Jem\'Hadar Attack fighters.) The Valiant\'s attack failed and the vessel was destroyed with only three survivors. In combat strength, the Dominion Battleship is, by itself, at least 50 percent more powerful than a Negh\'Var Battleship or a Sovereign Class Dreadnought. The Dominion Battleship also carries a wing (perhaps as many as 36) fully-equipped Jem-Hadar Attack fighters. In all, these fighters more than double the offensive punch of the Dominion Battleship. Starfleet Intelligence recommends that no Federation commander under any circumstances should attempt to attack this ship without additional fire support. Starfleet is uncertain as to how many of these vessels exist in the Dominion Order of Battle. Section 31 estimates that there are at least 25 of these Battleships in the Jem\'Hadar inventory. Starfleet Command has given these vessels high target priority, but only when adequate firepower can be brought to bear against them.

Download

8015 downloads

Uploaded:04-09-2003

Hecate - Fed Heavy Battlecruiser

hecate.zip | 7.03 MB

Download

1596 downloads

Uploaded:02-15-2003

Romulan Warbird

romulan_warbird.zip | 1.2 MB

Download

7279 downloads

Uploaded:01-16-2003

Taldren Model Viewer

taldrenmodviewer.zip | 222.32 KB

Download

3986 downloads

Uploaded:11-17-2002

Ship Mass Mod update

sfc3modv11.zip | 3.99 KB

Download

752 downloads

Uploaded:08-13-2002

Federation Vs Klingon Movie [1/2]

fedvsklingon.mov | 11.71 MB

this is part one of two.

Download

78 downloads

Uploaded:07-28-2011

Python-Class Frigate

python_class.zip | 1.87 MB

Download

227 downloads

Uploaded:03-20-2011

Anaconda-Class Battleship

rakellian_anaconda_battlecruiser.zip | 2.77 MB

2380s. Armed with powerful disruptors, this battlecruiser is able to go toe-to-toe with the comparable ships of other races.

Download

454 downloads

Uploaded:09-12-2010

New 4 Race Stock Map

new_map.zip | 6.51 KB

Download

644 downloads

Uploaded:04-29-2010

SFC3 Upgrade Mod 2.3

80sfc3_upgrade_mod_2.3.zip | 149.07 MB

mode. Ships of the new races (Dominion, Cardassian and Ferengi) are also playable in skirmish mode as are all of the original ships. Game balance is mostly intact, except that large slow ships will have a better chance of hitting smaller, faster ships (I never liked the idea that 2 or 3 frigates could defeat a battleship by circling around it). Version 2.3 is the definitive version of this mod

Download

313 downloads

Uploaded:04-08-2010

SFC3 Upgrade Mod 2.2 Patch

sfc3_upgrade_mod2.2_patch.zip | 18.84 MB

easy against faster opponents). It also has all systems functioning properly now when encountered during conquest mode. 2) All ship and station models now have the correct hardpoints at the correct locations: the hardpoints you see in the ship refit menu are really there on the models. 3) All ships now have break models and damage textures. 4) New model for the Warbird, Sovereign and Excelsior. 5) The Centaur, Excelsior and Steamrunner have been scaled up a bit (they really looked too small). 6) Pulse phaser and Klingon disruptor have new textures.

Download

398 downloads

Uploaded:03-31-2010

SFC3 Upgrade Mod

sfc3_upgrade_mod.zip | 89.69 MB

mode. Ships of the new races (Dominion, Cardassian and Ferengi) are also playable in skirmish mode as are all of the original ships. I've left game balance mostly intact, except that large slow ships will have a better chance of hitting smaller, faster ships (I never liked the idea that 2 or 3 frigates could defeat a battleship by circling around it). More info in the readme.

Download

175 downloads

Uploaded:01-25-2010

TOS Defiant

tosdefiant.zip | 9.51 MB

may be the answer to the question of what happened to the cloaking device confiscated from the Romulan Battle cruiser by the crew of the U.S.S. Enterprise at the height of the Klingon-Romulan Alliance early in the twenty-third century. (CL) I had in mind to try this ship for a while. I had never been completely satisfied with the TOS Defiants out there. It seemed that most out there started with a TNG Defiant and then tried to retroize it. In this case, I have designed an entirely new model and tried to fit it together into a Defiant shape with some success.

Download

113 downloads

Uploaded:12-26-2009

Razor

razor_class.zip | 4.43 MB

defensive systems are limited, however; unlike her counterpart, the Razor makes up for this limitation as a faster, more maneuverable combat vessel. Its special adaptation is the ability to recharge primarily and secondary weapons systems much faster than destroyers or frigates of her caliber. The Razor serves as a support vehicle to the Norway battle groups and larger less maneuverable cruisers and battleships. Class: DD

Download

394 downloads

Uploaded:08-18-2009

Excalibur Class X-Cruiser

fxca_excalibur.rar | 2.75 MB

Download

422 downloads

Uploaded:07-29-2009

New Movie Music for SFC3

sfc3_movie_music.zip | 3.27 MB

Download

222 downloads

Uploaded:07-20-2009

SFC3 Pirate Replacement Mod

piratemod.zip | 3.83 MB

spec file changes, so the ship stats and balance will not be affected in your game. This will work with both stock installations and existing mods that still use the stock models, such as the SFC3 ReExpansion 2009. I have updated the weapons hardpoints on the models so that weapons should fire from appropriate locations. Damage textures have also been added thanks to Yo-Cheng Hsieh's template found in his mod. Enjoy!

Download

462 downloads

Uploaded:07-09-2009

U.S.S. Nobility, TMP F-XDN

fxdn.rar | 4.1 MB

ship comes ready for all versions of SFC, from SFC 1 through SFC 3.

Download

455 downloads

Uploaded:07-09-2009

Campaign Mod for SFCIII add on

sfciii_add.zip | 11 MB

posture for all races (including pirate hexes) as game progresses. AI now has option to place listening posts and minor stations at will within your empire and/or you can accept AI delivering station and strategically place at will. AI will now have option to engage enemy bases or planets without joining your fleet Player has option to join and defend freighter convoy, planet or base that is being attacked (note you have to time it right. You need to be in the hex and engage the enemy before they attack your assets (otherwise you won’t be able to join), sometimes your AI will join, sometimes they won’t so be careful…) AI will be generated preferably via bases or planets…this will make it easier for you to push back enemy squads, armadas, etc., so they don’t just spawn randomly…which is stupid. Fixed: rank names for each race match rank profile. Fixed: First rank promotion now awarded prestige and prestige for each race increased. Fixed: Asteroids are now solid…so be careful. (You can now tractor and slam enemies into them). Changed: Singularities and Nebulas have been changed for all scenarios to be more intense and solid…so be careful (perfect for luring enemies).

Download

335 downloads

Uploaded:07-03-2009

U.S.S. Araxes, TMP F-XDD

fxdd.rar | 3.04 MB

ship comes ready for all versions of SFC, from SFC 1 through SFC 3.

Download

255 downloads

Uploaded:06-05-2009

New Movie Enterprise

newent_3.0.rar | 4.9 MB

below. [img]http://i85.photobucket.com/albums/k69/Everitt_Cage/changesA.jpg[/img] As you will notice above, the Nacelles around the bussard collector have been adjusted so that they extend farther at the top, and receed as they get lower. Another change you can see in the second half of the picture is that the tail end of the ship(between the two nacelles) has been adjusted to be thinner at the tip, giving the bottom of the ship more of a curved look. [img]http://i85.photobucket.com/albums/k69/Everitt_Cage/changesB.jpg[/img] In the picture above you can see that the "bulb" at the end of the nacelle has been removed, and the texture for the bulb has been extended over the entire back end of the nacelle. In the bottom picture you can see the "bars" that were between the upper inside area of the nacelles has been removed. [img]http://i85.photobucket.com/albums/k69/Everitt_Cage/changesC.jpg[/img] Finally, the picture above shows that new lighting has been added for the ship name and registration on the top and bottom of the saucer, as well as on the outer sides of the nacelles. All textures have been sharpened, and the texture for the bussard collectors has been slightly changed(note the small circle in the center) as well. Below is the readme from the original version: Greetings true believer! Hopefully you enjoyed the new Star Trek movie, and from that movie, here is the new Enterprise! This model was originaly created and textured by Pneumonic81(aka Rick Knox) as the original USS Enterprise(TOS version). I have retextured it and adjusted the shape and size to match the alternate Enterprise from the new movie. According to the official(and conflicting) info, the new Enterprise is somewhere between 600 and 900 meters. By comparison, the Sovereign is 700 meters, meaning the new Enterprise is approximately the same size as the Sovereign. However, since this may or may not be correct, I have included a large version of the model that is the same size as the Sovereign in game, as well as a small version of the model that is the same size as the original Constitution class, which is approximately the same size as the Intrepid in game. The large model uses the same hardpoints as the Sovereign, so if you want to add the large version simply copy the Sovereign line in the spec file and rename it accordingly. The small model uses the same hardpoints as the Intrepid class, so if you want to add the small version simply copy the Intrepid line in the spec file and rename accordingly. Additionaly, I have included alternate textures that match the colors of the original Enterprise from TOS, for any who wish to use them.

Download

364 downloads

Uploaded:05-31-2009

Alternate Enterprise

altent.rar | 4.07 MB

more recently. But as far as the appearance of the ships in games like SFC3, that explanation didnt satisfy me. Therefore, this is my attempt to make the original Enterprise look a bit more advanced, from a graphical standpoint. Just for kicks, I also included some textures inspired by the "new" Enterprise, from the most recent "Star Trek" movie by JJ Abrams. The model and textures were originally created by Pneumonic81, and the textures were moddified by myself. Hope you enjoy!

Download

175 downloads

Uploaded:05-31-2009

New Movie Enterprise

newent.rar | 4.18 MB

the original USS Enterprise(TOS version). I have retextured it and adjusted the shape and size to match the alternate Enterprise from the new movie. According to the official(and conflicting) info, the new Enterprise is somewhere between 600 and 900 meters. By comparison, the Sovereign is 700 meters, meaning the new Enterprise is approximately the same size as the Sovereign. However, since this may or may not be correct, I have included a large version of the model that is the same size as the Sovereign in game, as well as a small version of the model that is the same size as the original Constitution class, which is approximately the same size as the Intrepid in game. The large model uses the same hardpoints as the Sovereign, so if you want to add the large version simply copy the Sovereign line in the spec file and rename it accordingly. The small model uses the same hardpoints as the Intrepid class, so if you want to add the small version simply copy the Intrepid line in the spec file and rename accordingly. Additionaly, I have included alternate textures that match the colors of the original Enterprise from TOS, for any who wish to use them.

Download

473 downloads

Uploaded:05-06-2009

EAW Campaigns for SFC OP

sfcop_eaw_campaigns_for_op20030330.zip | 2.93 MB

GUI and simply needs to be pointed at the SFC: OP directory to function. The campaigns are fully compatible with any shiplist mods. Note: This is NOT my work and is posted here for community reference.

Download

261 downloads

Uploaded:02-27-2009

Star Trek Online Mod 3.0

star_trek_online_mod_3.0.rar | 54.55 MB

the Federation and Klingon Empire are at war. In an unprecedented turn of events, the Romulan Star Empire and the Cardassian Union, both still recovering from their own individual wars, have joined forces to form the Romulan/Cardassian Alliance. Taking advantage of the circumstances, piracy is again on the rise in the galaxy. Admist all of this, the Borg Collective has returned to the Alpha Quadrant, throwing the galactic powers into chaos and war. ***Features*** *Every faction is at war. *Gorn, Orion, and Mirak ships have been added to the Klingon Empire. *Cardassian, Hydran, and Lyran ships have been added to the Romulan Empire. *ISC and other new ships have been added to the Federation. *New ships have been added to the Borg Collective. *Custom Battlestations and Shipyards have been added to the map for every race. *Each race has their own custom defense platforms. *Each race has their own unique homeworld planet for planetary assault missions. *NPC ships can now join player fleets even if the NPC ship is a higher class than the player ship. *Class number limit restrictions have been removed for fleets.

Download

1602 downloads

Uploaded:02-26-2009

Campaign Mod for SFC III | FIXED

campaign_mod_for_sfciii.zip | 541.56 MB

campaigns. The story takes place following the destruction of Unity Station and the rebuilding process following the Dominion War. The objective is to conquer the galaxy and restore order or disorder. Playable races are cannon, however there are several hidden AI characters that may join or fight you to include the Gorn, Dominion, Species 8472, Cardassian and special characters such as Section 31 and the Tal Shiar. In addition to some of the cannon ships each race has new ship additions abilities and weaponry with ship descriptions that fit the story line I’ve created.

Download

606 downloads

Uploaded:02-10-2009

Ultimate Conquest - 9 Race Mod

ultimate_conquest_9_race_mod_2.0.rar | 10.62 MB

weapons as the Federation. *Ferengi and Pirate ships use the same weapons a the Klingons, but do not have cloak. *Species 8472 ships use Romulan weapons, but do not have cloak. Species8472 ships also have Borg regenerating hulls instead of shields. Race relations based on "Vendetta" mode from "Star Trek Birth of the Federation": *Federation vs Romulans and Cardassians *Klingons vs Cardassians and Ferengi *Romulans vs Federation and Ferengi *Ferengi vs Klingons and Romulans *Cardassians vs Federation and Klingons *Borg vs all races *Species 8472 vs all races *Pirates vs all races *Rakellians vs all races

Download

534 downloads

Uploaded:02-06-2009

U.S.S. Eisenhower TNG Refit

eisentng.rar | 11.64 MB

Download

255 downloads

Uploaded:02-06-2009

U.S.S. Eisenhower TMP Refit

eisentmp.rar | 26.13 MB

Download

139 downloads

Uploaded:01-29-2009

Ultimate Conquest - 9 Race Mod

ultimate_conquest_9_race_mod.rar | 4.17 MB

taking the time to find different ships for every class for every race, each race uses only one model for all ship classes. For example, the Ferengi use the Marauder model for every class, the Pirates use the PirateLtCruiser for every class, Rakellians use Race_Y_Light, Species8472 uses 8472frigate, and Cardassians use Galor. To add more ships to each race, simply replace the model names in the "DefaultCore" and "DefaultLoadOut" files with the names of the models you would like to use or that race/class. Starbases, Freighters, and Shuttles are included for Cardassian, Ferengi, and Species 8472. Cardassian and Rakellian ships use the same weapons as the Federation. Ferengi and Pirate ships use the same weapons a the Klingons, but do not have cloak. Species 8472 ships use romulan weapons, but do not have cloak. Species8472 ships also have Borg regenerating hulls instead of shields. Without modification, the game automaticly assumes that race relations are as follows: *Federation vs Romulan, Borg, Species8472, Cardassian, Rakellian, Pirate *Klingon vs Romulan, Borg, Species8472, Cardassian, Rakellian, Pirate *Romulan vs Federation, Klingon, Borg, Cardassian, Rakellian, Pirate *Borg vs all races *Species8472 vs all races *Cardassian vs Federation, Klingon, Romulan, Borg, Species 8472, Rakellian, Pirate *Ferengi vs Borg, Species8472, Rakellian, Pirate *Rakellian vs Borg, Species8472, Pirate *Pirate vs Borg, Species8472, Rakellian To change race relations, adjust the numbers in the "MetaMap" file, found in the SFC3MetaAssetsServerProfilesSinglePlayer folder.

Download

145 downloads

Uploaded:12-24-2008

CustomLoadout for MiniDW skirmish

customloadout.zip | 1.16 KB

you really cannot figure out how to use FleetPick.

Download

258 downloads

Uploaded:12-13-2008

SFC3: MiniDW Scripts update

sfc3dwscr.exe | 2.45 MB

space! - A smaller miniDW 5-race campaign map. The campaigns of small map have less missions to play than the large map. - New Free4all skirmish script includes additional environment settings. Please note that NOT ALL missions work with MiniDW. If you encounter problems, please report to me exactly which mission you have problem with. Thanks.

Download

247 downloads

Uploaded:11-30-2008

Eventide

eventide.zip | 5.19 MB

do not want to overwrite this file, simply copy the line of code from the customLoadOut.txt included and paste it into you existing custom ship list.

Download

142 downloads

Uploaded:11-03-2008

C.P.P. Kalina

pfleetconstitution.zip | 3.82 MB

come up as an AI ship in any mission involving the 'Pirate' race. The adress in the homepage area does not have anything to do with me and is there because the original readme asked that it be mentioned. The included shipnames pretty much sum up the P-Fleet version of the Consitution and my opinion of Pirk's competence.

Download

457 downloads

Uploaded:10-26-2008

KDF E7 Class Heavy Cruiser

e7.rar | 16.04 MB

design and construction, the first 25 sent into active service by 2378. IKV certification was granted the following year. It was Morak's intention to honor the original design of the D-7, while incorporating modern innovations in the design. The ship is reported to be in the same class range, though larger than the original D-7, and has about the same maneuverability and crew compliment. That is where the similarities end, however. The vessel is reported to be faster (though the same speed at impulse, much faster at warp), have more armor, more weaponry and stronger shields than its predecessor. Overall a marked improvement. This vessel is reported to have a single torp launcher aft and fore, 4 medium long range disruptor cannons (ventral wing pods), 4 fore and 2 aft short range light disruptor cannons, and 5 very short range defensive disruptors located in key positions on the hull (2 Dorsal, 3 Ventral), mainly used to defend against drones, small vessels and torpedoes. The ship has 4 hangars, one main hanger aft that contains one small drop ship and 3 fighters, one just to the front of the engineering assembly, located on the ventral boom and used primarily for 2 shuttles and storage access, and 2 aft-facing bays on the ventral crew module with 1 shuttle each. Like the D-7, this ship can carry up to 200 ground troops. The vessels main strength over its predecessor appears to be the addition of extra armor plating without reducing impulse speed and the 4 long range medium disruptor cannons, making the ship much more effective against capital ships. The cannons have a slow firing rate however, so the ship still has to rely on hit and run tactics to stand up against ships outside of its class. The D-7s weakness on its ventral rear hull has been eliminated. This vessel is reported to be on par with the early Mark 1 Vorcha class cruisers, circa 2351, but is inferior to the improved Mark 2 Vorchas from 2365. As a result of the deployment of this vessel, the D-7 has been reclassified as a cruiser. Mainframe upgrades are expected for this vessel over the next 40 years, with a total expected useful operational age of 120-140 years. Length: 329m Height: 51m Width: 241m Decks: 19 Mass: 256,000 metric tons Complement: 64 Officers, 340 Enlisted (404 Total Standard Crew), 200 ground troops Power: 1 Type 8 Dilithium Warp Core, 2 Type 4 Fusion Cores Embarkment craft: 1 Drop Ship, 3 Fighters, 4 Shuttles Propulsion: 2 STN810 Dilithium Graf Units, 2 SBN20 Impulse Units Velocity: Warp 5.5 Cruising, Warp 9.0 Maximum Speed Weapons and cloak: 4 medium long range disruptor cannons, 6 short range light disruptor cannons (rapid fire), 5 very short range defensive disruptors, 2 Type 7 Torpedo launchers, Type J4e Cloak array (4 emitters, 2 coils) Shields: Type H4, 35 emitters Armor: Grade 7a

Download

254 downloads

Uploaded:08-25-2008

Species 8472 Race Mod

8472_race.rar | 4.28 MB

Download

143 downloads

Uploaded:08-23-2008

Minor Races Swap

minor_races_swap.rar | 4.49 MB

Download

901 downloads

Uploaded:08-20-2008

SFCIII HardPoint Placer

sfc3_hardpoint_placer_v1.2.8.rar | 323.83 KB

hardpoints to the specs; you will have to do this manually. A ship's .mod file is required in order to edit the ship. If there is no GF file present, one is automatically generated. New features in version 1.2.8: HardPoints can now be moved according to grid size. Sizes are: Normal (1 Pixel), 5 Pixels, 10 Pixels, and 15 Pixels "Restore Layout" in "Options menu" moves all HardPoints back to their initial load positions "Crosshairs" can be toggled to allow precision HardPoint placement

Download

196 downloads

Uploaded:08-13-2008

Okinawa Class

okinawa_class_2.0.zip | 879.37 KB

ship information.

Download

528 downloads

Uploaded:08-12-2008

Star Trek Online - Trailer 1

sto_trailer_1280x720.zip | 83.83 MB

of your own starship and adventure on planets, in space and inside ships! This trailer is created with 100 percent in-engine gameplay footage. What you see is what you'll play!

Download

265 downloads

Uploaded:08-04-2008

SFCIII HardPoint Placer

sfc3_hardpoint_placer_v1.0.0.rar | 358.23 KB

hardpoints to the specs; you will have to do this manually. A ship's .mod file is required in order to edit the ship. If there is no GF file present, one is automatically generated.

Download

450 downloads

Uploaded:06-23-2008

SFCIII HardPoint Placer BETA

hp_placer_v0.9.9.rar | 726.94 KB

ship. If there is no GF file present, one is automatically generated. This is an OPEN BETA. Any bugs or issues should be reported in a comment. Enjoy...

Download

174 downloads

Uploaded:05-05-2008

Fek\'lhr Class

feklhr.zip | 976.68 KB

you include the readme and proper credit.

Download

936 downloads

Uploaded:02-24-2008

SFC3: Rexpansion - MiniDW Fix #1

sfc3minidw_fix1.zip | 4.31 MB

Command III SFC3 v1.01 beta2 build 534B Patch SFC3 RExpansion 2007.0 SFC3 MiniDW Addon Please do not install DirectX9 fix, Nemesis addon, and/or other mods before installing this mod. Warning: This mod might make your previous saved games and customloadout unplayable. How to install: Install to where your SFC3 is installed. The setup wizard will detect the path from your registry, or you may choose to install it to a different folder. Fixes & Features: Fix mission not loading when count down to 0. Restore the stock and mod specs switch. Use species 8472 bioship as monster.

Download

481 downloads

Uploaded:02-16-2008

SFC3: Rebalance Expansion 2007 Patch 1

sfc3rex_2007.1.exe | 12.06 MB

marine loads for Borg and bases -increase armor strength -increase warp power -shield health interval adjusted -weapon power drain and damage interval adjusted Remove Casino mission from Borg campaigns, Added some regular missions to the Borg campaign, Borg campaign started with Pyramid Prime in Commander(easy) level, Fixed Bloodwing weapon arc, SFC3 Directory update included, SFC3 Sound package included, Fleet Pick 1.0 included, Add two batch files to enable and disable shield rings on screen independently.

Download

297 downloads

Uploaded:02-13-2008

U.S.S. Mars

mars.rar | 18.2 MB

to remain shaky at best. Not to add insult to injury, there were still many unknowns in space. Not wanting to be caught off guard or unprepared, Starfleet decided that a full-fledged battleship was needed to help secure the Federation against any threat that may arise. Orders were given to design a suitable battleship that could utilize the best technology available. Starfleet engineers decided to design the ship on up scaled Constitution refit components to avoid designing new components and testing them out. This move had the added advantage of allowing the ship to be built in a relatively short amount of time. Their main challenge was to decide how big they wanted to make her. Named after the Roman god of War, the U.S.S. Mars was the largest, most powerful, and most expensive ship Starfleet had ever built at the time. At roughly 1 and a half times the size of a Constitution Class, the Mars was the first starship to have triple turret phaser banks installed, as well as 4 forward and 4 aft torpedo launchers, with 450 photon torpedoes. To address the obvious need for large amounts of power, the engineers decided to equip the ship with 4 large warp engines, and two warp cores, with one located in the aft saucer section and the other in the secondary hull. Because she was designed and built primarily for battle, the Mars had only 5 science labs, and standard recreation facilities. This allowed for more internal space to be devoted to weapons systems, as well as massive sensor suites, and maintenance systems. In the rare occasion she should be needed for diplomatic events, the Mars was equipped with ambassadorial crew quarters. Due to the high cost to construct, and maintain these battleships, and the growing interest in transwarp research, Starfleet ordered only 4 vessels to be built. The original 4 vessels were the U.S.S. Mars, U.S.S. Ares, U.S.S. Flying Dutchman, and the U.S.S. Ironhide. Completed in the summer of 2278, these battleships arrived just in time to help defend against the ISC invasion. Because the ships were rushed into service without a proper shakedown, certain design flaws crept up and had to be resolved without the help of a full-fledged starbase. The top speed of the ships was a bit slower than expected, and the warp engines barely produced enough energy to power the systems under battle conditions. In addition, it was discovered that the forward torpedo bay became the prime target for sniper attacks, due to the fact that the ship\'s main torpedo bay contained all 4 forward firing torpedo tubes. In one instance, the Flying Dutchman sustained moderate damage to her forward firing tubes when she was ambushed by three ISC light cruisers, but did manage to destroy 2 of the ships and chase the last one off. Not being able to afford the loss of even one of these ships, Starfleet restricted their use somewhat, and used these ships in the most dire of situations where incredible firepower was needed, or a show of force was necessary. After the ISC threat had been dealt with, the Federation had enough time to begin repairing the design flaws with lessons learned from the Excelsior project, and even begin designing a new refit of the class. By the time the Andromedan Invasion occurred, the original 4 Mars Class battleships were fully operational. The Ares and Ironhide had been selected to undergo the refit to the new specifications, with the Olympus Mons nearly completed. The Flying Dutchman and Mars received power and shield upgrades as well as upgrades to their propulsion systems to boost their warp and sublight speeds. More than once these battle hardened ships turned the tide in large fleet engagements. By 2305, Excelsior production was in full swing, and the Constitution Class was being phased out of service. Starfleet decided that the Mars Class was no longer needed, and all 5 ships of the class were decommissioned. Four of the ships were placed in mothballs, while the Mars herself was placed in the fleet museum.

Download

1586 downloads

Uploaded:02-13-2008

SFC3: RExpansion MiniDW Addon

sfc3rex_minidw.exe | 33.15 MB

FleetPick utility and command those ships! Requirements: Star Trek: Starfleet Command III SFC3 v1.01 beta2 build 534B Patch SFC3 RExpansion 2007.0 Features & Changes: A 5-race map including Cardassian space for you to conquer. Add Dominion Battleship, battlecruiser, attackship. Add Breen MWPG, Breen warship. Add Cardassian freighter, Hideki(resized for shuttles), Galor, Keldon, Vakor battlestation/basestation, Terok Nor starbase. Add Achilles, Alita, Centaur, Miranda. Add Tygokor battlestation/basestation, Starbase375(used for battlestation/basestation). All canon ship/stations resized based on the scale of Ex-Astris-Scientia.org. Add NuclearWessel's SFC3 missions. Enable blue type IX phasers, used for polaron beams. Only type X phasers and above are available for Fedships to refit. Klingon Polaron Torpedos renamed as Positron Torpedo. K-Photon Torpedo recolored as Jem'Hadar Polaron Torpedo. Klingon ships now equipped with Federation photon torpedos. Fixed Valdore ??? bug in 2007.1 update, The self-extractors "switch" are removed with this addon.

Download

2123 downloads

Uploaded:12-25-2007

SFC3 Access Server Patch

sfc3_directory_server_updater.exe | 166.48 KB

running. We here at SFC3Files.com wish to send out our gratitude to all those involved in the development of this patch. You are all greatly appreciated. For more info, or to ask questions, please visit the link below. http://www.dynaverse.net/forum/index.php/topic,163376756.0.html

Download

556 downloads

Uploaded:12-08-2007

Alternate U.S.S. Indomitable

findomitable.rar | 6.14 MB

Class was beginning to show its age, but had proved its worth time and time again since it was first designed, and had played vital roles throughout the Galaxy in times of war and peace. The most notable events in recent history in which the Constitutions proved their worth were during the attempted Romulan Invasion of the Klingon Empire in 2296, and the Tomed Incident of 2311, where they served various roles ranging from frontline cruisers, to support craft under the now perfected Excelsior Class, and also as emergency escort/evacuation ships. Regardless of these successes, Starfleet couldn\'t ignore the fact that these ships had now been in active service for 70 years. By 2315, over 30% of the entire Constitution fleet had been decommissioned, with plans to retire the remaining ships in 10 years, in favor of growing numbers of Excelsiors being constructed, as well as new classes of ships. With first contact with the Cardassians in 2316, tensions began to rise between the two governments over territory disputes, and the possibility of war arose. Starfleet did not want to take the chance of not being prepared if war broke out. It was decided to keep the Constitutions in service, and orders given to begin immediate upgrades to all starships in the fleet. Fortunately for Starfleet Command, a group of ambitious and talented engineers had been designing a new refit for the Constitutions for several years, and had announced it was ready to begin actual testing on one. In the unfortunate event that this refit design failed to meet expectations, Starfleet ordered the recently decommissioned U.S.S. Indomitable be pulled out of mothballs and undergo this refit, while the rest of the Constitution Fleet received moderate upgrades to all systems. In under 6 months, a record refit time for any starship, the engineers had nearly replaced all of the Indomitable\'s systems. The fact that her major systems and equipment had been removed prior to decommissioning saved time for the engineers. New, state-of-the-art EPS power distribution conduits and ODN relays had replaced the older duotronic power distribution grid, increasing power efficiency by 18%. The new, first-generation LCARS computer operating system was introduced, which greatly increased computer-processing capabilities. The Indomitable was fitted with the new fourth-generation Constitution Class warp core and new warp engines. The new warp core and engines allowed the ship to reach speeds of warp 8.2 and maintain this speed continuously for 60 hours, bringing the ship on par with speeds for the Excelsior Class. The new engines also increased power generation by 10% over the third-generation warp drive system introduced in the Potemkin refits. Taking advantage of the new power distribution systems, the engineers decided to incorporate the added torpedo systems from the Valiant refit into the Indomitable, and equip the Indomitable with a second aft firing torpedo tube, located aft of the main torpedo bay at the base of the neck. With all the newly designed systems for the Indomitable, her phaser systems were the most ambitious, and truly ahead of its time. Utilizing a new phaser control field system, the Indomitable engineers installed an experimental slotted phaser array design. Not being limited by the slot phaser housing from the Potemkins, the new control field system allowed the phasers to be directed at enemy ships in wider firing arcs. Combining the new phaser design with updated phaser power conduits, phaser firepower had also increased considerably. New shield upgrades and an experimental hull armor plating installed to protect vital areas finish up the Indomitable\'s major upgrades. By 2317, hostilities had broken out between the Federation and Cardassians. The Klingon Empire, now allies of the Federation, joined forces with the Federation. The Indomitable was launched just in time and had been on a solo patrol in a disputed sector when a Cardassian cruiser ambushed her. During the battle, all of her systems performed just as expected, with the exception of her phaser systems. The slot arrays generated increased heat levels during combat, and it was discovered that the slot array design itself caused additional heat in the system to occur during combat, and the emitters wore out faster as a result. Minor adjustments were made to improve heat dissipation, but they were not effective enough. It was realized that should the ship be involved in a firefight lasting more than 2 hours, the phaser emitters would burn out completely, and could only be replaced at a starbase. All Constitutions undergoing refits to the Indomitable specifications were equipped with standardized recessed phaser bank emitters in the traditional twin-bank combination, but utilized the same updated phaser power conduits. This allowed the ships to maintain the same phaser firepower as the Indomitable, but limited the firing arc ranges by 20%. The Indomitable was called back into spacedock to have her slotted arrays replaced with the recessed phaser banks. The Indomitable refits provided much needed firepower throughout the war with the Cardassians. Since the Excelsior Class was still fielded in smaller numbers than the Constitutions, 25 Excelsiors in service, the Indomitables in many cases were the Federation\'s strongest military presence in most sectors, proving to be a formidable opponent against most Cardassian ships. Although some Constitutions were destroyed in the war, the combined Federation/Klingon forces were more than a match for the Cardassian fleet. At the battle of Chin\'toka, the Cardassian forces surrendered, and the war was over after 8 months. Aside from the problems in the experimental slot emitter arrays, this final refit of the Constitution Class was a big success. Lessons learned about the slot emitter arrays were the basis for the development of the culminated phaser array system introduced on the Ambassador Class in the 2330s, and would become the main phaser weapons system installed on Federation starships afterwards. With Excelsior numbers now over 80 by 2335 and production of new Excelsiors continuing, and the Ambassadors now in production, the Constitutions were slowly retired from service. By 2358, all but 4 Constitution Class starships had been retired from service and placed in mothballs. The 4 remaining ships still in service, including the Indomitable herself, serve as training vessels for Starfleet Academy.

Download

285 downloads

Uploaded:12-08-2007

Alternate U.S.S. Potemkin

fpotemkin.rar | 5.4 MB

program, as well as from the Excelsior program, Starfleet engineers designed the next upgrade/refit for the Constitution Class, beginning with the U.S.S. Potemkin. When the Klingon moon Praxis exploded, tensions began to run high between the Federation and the Klingon Empire. Starfleet, fearing the worst, began exploring the possibility of initiating an extensive refit of the Constitution Class. The Potemkin, already in space dock for standard servicing, was chosen to undergo the experimental refit, which included a second-generation experimental transwarp drive. Although the original experimental transwarp drive on the Excelsior failed, Starfleet engineers continued their research and designed a new transwarp drive system, with the failsafe included that should this attempt fail as well, the ship could be retrofitted with a state-of-the-art third-generation warp core with very little downtime. In addition, the new experimental warp engines were designed to work with either warp core system installed. Along with more power generation capabilities, the Potemkin refit sported stronger shields, thicker hull armor and plating, updated impulse engines and thrusters for increase sub light speeds, and newly designed phaser systems, which modestly increased the ship\'s phaser firepower. The new phaser design featured slotted emitters in addition to the recessed banks originally introduced on the Valiant. Using the same power couplings as the standard ball turret phasers, these new slotted emitters would be paired up in the standard twin emitter grouping. An experimental force field system was set in place to adjust the direction of phaser fire in combat, but unfortunately this limited the angles at which the ship could fire phasers. However, the slot emitter design in conjunction with the force field direction system provided additional, and quite unexpected, protection for the phasers. Although engineers felt the initial design flaws concerning the Valiant\'s additional torpedo systems could be corrected with the new technology developed for the Potemkin refit, Starfleet Command didn\'t want to take the chance that the same problems could creep up again. Although the ship doesn\'t have additional torpedo bays, she was equipped with an experimental burst fire torpedo system, developed from torpedo technology first pioneered by the Excelsior. This new system could only fire a spread of two torpedoes, per tube, but provided increased power efficiency and heat dissipation, reducing the wear on the torpedo tubes by 15%. When minor hostilities broke out in 2295, a third of the Constitution fleet was already refitted to the Potemkin\'s specs, but only the Potemkin ever had the experimental transwarp drive installed, but the experiment had failed again, and the Potemkin was immediately refitted with the third-generation warp core and sent to the front lines. These new refits proved to be formidable vessels in combat, and with the Empire\'s dwindling resources, the Klingon High Council surrendered and resumed peace talks again at the beginning of 2296. The Potemkin refit proved useful again later that year when the Romulan Empire attempted an invasion of Klingon space. A joint Federation/Klingon task force repelled the Romulan attack. Half of the remaining Constitutions that had yet to be refitted were brought up to the Potemkin\'s specs, while the rest received minor to moderate updates.

Download

288 downloads

Uploaded:12-08-2007

Alternate U.S.S. Valiant

fvaliant.rar | 5.09 MB

U.S.S. Enterprise, Starfleet had ordered the construction of 30 new Constitution Class starships, and plans were already well underway to design the next series of major refits for the starships, with the hopes of incorporating new and cutting edge technology in these famed starships, keeping them in active service for decades to come. Shortly after the destruction of the original Enterprise over the Genesis planet, design flaws crept up in the Excelsior Class, which put off production of the class for at least a decade, and Starfleet ordered immediate refits and upgrades to the Constitution Class, refits which had barely been designed and had yet to be built. An unfinished space frame was chosen to be the test bed for these new refits, to allow ships already in service to receive minor refits and continue their tours of duty with minimal downtime. Named the U.S.S. Valiant, this prototype refit was hoped to be even more successful than the Enterprise\'s refit. The Valiant used second-generation warp engine designs to create and sustain a stronger warp field to allow for longer durations at faster warp speeds. The added benefits would also provide a 12% increase in power generation, necessary to power some of the new systems installed. The Valiant was the first ship to implement a torpedo turret system, designed to widen the field of fire for photon torpedoes, giving the ship the capability of firing torpedoes at an enemy vessel without having to have a clear line of sight directly ahead. She also had a new rear firing torpedo tube installed in the lower aft section of the secondary hull, as well as recessed phaser banks, to lessen their vulnerability to sniper attacks by enemy vessels trying to disable the phaser systems. The recessed phaser bank design would later be implemented in further refits of the class. During trial runs, design flaws were revealed in the Valiant\'s new torpedo systems as well as some of the new power circuits. The turret required more power than the warp engines could generate for it under battle conditions, and the reloading times were slower than expected. Problems in the new targeting systems also arose, but were readily corrected. The aft firing torpedo system suffered from power circuit overloads, causing the whole system to short out and go offline. Fortunately, these flaws did not affect the main torpedo bays located at the base of the ship\'s connecting neck, which showed increase efficiency under battle conditions. Although in the next refit design these power distribution and generation flaws would be corrected, the aft firing torpedo tube and torpedo turret would not be included in the next design. Not wanting to scrap or mothball the starship, Starfleet decided to place her in active duty, and gave the ship\'s captain strict orders never to use the torpedo turret or aft torpedo tube unless absolutely necessary.

Download

355 downloads

Uploaded:10-19-2007

Tigeruss Texture Mod / Weapons Enhancement Mod

tigeruss_texture_mod_tigeruss_weapons_enhancet_mod.zip | 2.03 MB

torpoto\'s types K-PHOTON , LIGHT PLASMA ,POLARON ,GRAVIMETRIC ,photon Romulans now have six torpoto\'s types LIGHT PLASMA ,MEDIUM PLASMA ,HEAVY PLASMA ,photon ,QUANTUM ,GRAVIMETRIC the borg now have two torpoto\'s types GRAVIMETRIC, QUANTUM All the torpoto\'s have been Modified slite stronger all phasers,disruptors and R-disruptors,Cutting beams have been Modified stronger and 50 weight points have been take off so all ship can now add more fire power on! all normel phasers,disruptors and R-disruptors,Cutting beams and enhance phasers,disruptors and R-disruptors,Cutting beams now have the same weight and fire power! Federation and the Klingons now have two enhance shields levels that to there normel shields! Romulans now have one enhance shields extramely stronger like the scimitar\'s shields were! Modified the ranking system a bet! an original weapon specs for SFC3 and Modified!

Download

383 downloads

Uploaded:09-09-2007

SFC3: Rebalance Expansion

sfc3rex2_setup.exe | 48.2 MB

as skirmish and multiplayer. To install: 1) Fresh install of sfc3 (off cd) 2) SFC3 Patch 534_b [url=\"http://starfleetcommand3.filefront.com/file/sfc3_beta_patch_v534b_all_languages;28800\"]HERE[/url] 3) SFC3: Rebalance Expansion v2.0 New Features & Changes: Whole new damage textures made by me for all stock/mod ships and starbases. Reduce the size of some illumination & damage textures on ships & shuttles for better performance. Added missing Polaron-core texture maps. Remove the shield rings, growing groups, and nebula ion clouds. Enhanced explosion effect textures. All canon ships resized to the scale of Ex-Astris-Scientia.org, including the Cube & Warbird. All computers can detect cloak ships. Borg ships can refit antimatter minelayer. Defiant Class can refit R-Cloak. New models for: Saber, Norway, Defiant, Intrepid, Akira, Excelsior, Nebula, Galaxy, Sovereign, B\'rel, K\'vort, K\'tinga, Vor\'cha, Negh\'var, Warbird, Diamond, Marauder. Retextures for: Federation Starbase, Fek\'lhr, Klingon starbase, Talon/Falcon, Shrike, Hawk, Raptor, Romulan Freighter, Romulan starbase, Pyramid, Sphere, Cube, Cylinder, Borg Shuttle, Borg starbase, UnityOne. Add Bird of Death and Soulwolf Class for Klingon and Federation battleships. Add the Valdore for alternative Romulan dreadnought. New shuttle for the Pirates and Rakellian. New space monster -- the Crystal entity. Fixed bug of SpaceX05.bmp, which caused space28.mod & space31.mod incorrectly textured. Increase the power & weapon mass space of Federation, Klingon, and Romulan ships. Increase the strength of Federation, Klingon, and Romulan shields. Decrease the hull, weapon, and power mass space of Borg ships. Increase the cost of Borg items, the mass of Borg armor, and the energy drain of Borg weapons. Decrease the energy output of Borg warpcore. Add one more aft primary hardpoint for Intrepid, Excelsior, and Nebula. Add two aft heavy hardpoints for Defiant. Reconfigured the firing arc of Intrepid, Excelsior, Akira, Nebula, Galaxy, Sovereign, Vor\'cha, and Scimitar. Borg W359 Cube uses base cutting beams. Klingon & Romulan ships can refit disruptors from each other race. Borg & Romulan ships can refit myotronic beams and shield inversion beams.

Download

236 downloads

Uploaded:09-09-2007

SFC3 - Rebalance Expansion Patch

sfc3rex_2.5.1.exe | 31.94 MB

fixes/alterations: The notorious "Shield smaller than hull" bug eliminated. - All ships' hull now enclosed in shields. - All starbases now use B-Armor V. Their shields are removed. - All listening posts, weapon platforms, asteroid bases, repair docks have upgraded armor, and shields removed. Scimitar, Soulwolf, Bird of Death slightly made weaker, in case you meet them in SP Campaign and unable to win that mission. The Borg campaign (not conquest) require you to collect 500 prestige to start first story mission. You may play some duty missions and refit your ship before play "A day in the life". New Planet textures for all planets. Smoothed 24bit space backgrounds. New texture for the "clouds" in nebulae. New tractor beam texture. Better atmosphere effect. New Shield effect texture, RaceShieldFX disabled. Re-enable growing groups. Adjusted specularity values, most notably on Klingon, Romulan, and Ferengi ships. Purple plasma leak changed to orange. Remake some UI pics for the ships.

Download

411 downloads

Uploaded:09-09-2007

SFC3 - Rebalance Expansion Patch

sfc3rex_update.zip | 4.58 MB

Rebalance Expansion [url="http://starfleetcommand3.filefront.com/file/SFC3_Rebalance_Expansion;59212"]HERE[/url] This patch fixes: Modified Defiant textures. Replacing current fedstarbase with a retextured lo-poly stock model. Canon ships resized, except Borg Cube and D'deridex Warbird. All computers can detect cloak ships. Borg ships can refit antimatter minelayer. Defiant Class can refit R-Cloak. Lots More specs & common settings tweaks.

Download

318 downloads

Uploaded:09-09-2007

SFC3 - Rebalance Expansion

sfc3rex_setup1.exe | 45.72 MB

Vor\'cha, Negh\'var, Warbird, Diamond, Marauder. * Retextures for Fek\'lhr, Klingon starbase, Talon/Falcon, Shrike, Hawk, Raptor, Romulan Freighter, Romulan starbase, Pyramid, Sphere, Cube, Cylinder, Borg Shuttle, Borg starbase, UnityOne. * Add Bird of Death and Soulwolf Class for Klingon and Federation battleships. * Add the Valdore for alternative Romulan dreadnought. * New shuttles for Ferengi, Pirates, and Rakellian. * New space monster -- the Crystal entity. * Fixed bug of SpaceX05.bmp, which caused space28.mod & space31.mod incorrectly textured. * Remove the shield rings and growing groups. 2. Spec change: * Increase the power & weapon mass space of Federation, Klingon, and Romulan ships. * Increase the strength of Federation, Klingon, and Romulan shields. * Decrease the hull, weapon, and power mass space of Borg ships. * Increase the cost of Borg items, the mass of Borg armor, and the energy drain of Borg weapons. * Decrease the energy output of Borg warpcore. * Add one more aft primary hardpoint for Intrepid, Excelsior, and Nebula. * Add two aft heavy hardpoints for Defiant. * Reconfigured the firing arc of Intrepid, Excelsior, Akira, Nebula, Galaxy, Sovereign, Vor\'cha, and Scimitar. * Borg W359 Cube uses base cutting beams. * Klingon & Romulan ships can refit disruptors from each other race. * Borg & Romulan ships can refit myotronic beams and shield inversion beams.

Download

6120 downloads

Uploaded:08-28-2007

SFC3: Rebalance Expansion 2007

sfc3rex_2007.exe | 95.33 MB

Pelican\'s missions! - 12 new ships added, including 5 canon ships and 7 non-canon ships, all came with completed damage textures! And lots more awaits you to discover! Features compared to stock SFC3 game: - New models for 16 canon ships! - Various non-canon ships and stations retextured! - Damage textures for ALL ships and stations are remade! - ALL planets are retextured! - Enhanced special effects textures, e.g. shields, atmosphere, explosion, etc. - Weapon arcs on various ships improved! - Added new hardpoints on multiple canon ships! How to install it? You need to... 1. Install SFC3 from the CD. 2. Install SFC3 v1.01 beta2 build 534B Patch. 3. Install SFC3 RExpansion 2007.

Download

328 downloads

Uploaded:08-15-2007

Star Trek - Cat and Mouse

3dudes_studiostcamvio.zip | 126.58 MB

reconnaissance and attack mission. They are to punish the Lyrans once and for all. When they arrive to Catta Noxia system (Lyran planet) a strange energy is pulling the vessel towards the planet. Death seems inevitable, but captain remains conscious and manages to pull out the ship from certain destruction. Later, captain interested of what sort of device could produce that kind energy, he sends an away team consisting of three members: human Lt. R.J. Macready, Vulcan female Lt. T'Mon and Bolian ensign Tennek. Meanwhile Star League encounters enemy patrol and a Lyran starbase. After that a big adventures begins. The video is partialy based upon Star Trek: TOS and Star Fleet Universe. Generally it consists of shots from both Star Trek Starfleet Command: Orion Pirates and Star Wars Jedi Knight: Jedi Academy. The movie is sometimes comedy-like (mostly in dialogues) sometimes it turns to be more serious. The dialogues are fully voiced, no more subtitles - that's our rule. Sometimes, to be honest, the quality of a few scenes are well, terrible :P (nobody knows why, especially W4rbird), but if you have fast enough computer, there are few tips how to improve the quality at the end of this document. Ah, yes, this is a DivX 6.2.2 encoded video so it would be nice if you could have that codec installed before playing this movie. Every person from our small squad have been deeply involved and engaged in creating this and the major achievements and duties were: r0xXx0r (story, dialogues, editing, this document), W4rbird (supplying stuff and recording shots from SW-JK:JA, encoding video, quality tip in this document), Icarus (supplying stuff and recording from ST-SC:OP). Now, I'm quite certain you will [b]enjoy it.[/b]

Download

395 downloads

Uploaded:07-16-2007

Cry Havoc

cry_havoc_divx_video.zip | 101.9 MB

5 and 6 movies as well as, obviously, many shots from SFC2. Some scenes comes with new effect I\'ve learned - overlay, an image with alpha channel to view e.g. video through it\'s transparency (featuring ship\'s viewers). I greatly hope you enjoy it as well as comment it, thus giving me some feedback. So.... enjoy! [i]||[/i] Remember about having [b]DivX 6.2.2 or better[/b] installed.

Download

114 downloads

Uploaded:06-28-2007

Another Pointless Video

apv.exe | 10.49 MB

Download

214 downloads

Uploaded:06-28-2007

SFC3 Weapons Systems

pwnage_sfc3_w_sqt.rar | 11.43 MB

Download

59 downloads

Uploaded:06-27-2007

Pre-tos Avenger

atolm_sfcop_avenger.zip | 577.08 KB

have for starfleet command this guys ships are just so great

Download

100 downloads

Uploaded:06-27-2007

Federation Bluefire Class

bluefireclass.zip | 3.58 MB

Download

118 downloads

Uploaded:06-27-2007

Federation Firebird Cass

firebirdclass.zip | 3.64 MB

Download

111 downloads

Uploaded:06-27-2007

Federation Good class Mk1

good_class_mk1.zip | 2.4 MB

Download

63 downloads

Uploaded:06-27-2007

Federation Hess Class

hess_class.zip | 4.11 MB

Download

45 downloads

Uploaded:06-27-2007

X-Wing Pack

sfc2_xwingpack.zip | 6.24 MB

Download

39 downloads

Uploaded:06-27-2007

Breen Frigate

sfc2breenff.zip | 1.37 MB

Download

48 downloads

Uploaded:06-27-2007

Breen Dreadnougt

sfc2breendn.zip | 1.56 MB

Download

46 downloads

Uploaded:06-27-2007

Breen Ca Class

sfc2breenca.zip | 1.56 MB

Download

50 downloads

Uploaded:06-27-2007

Z3-Birdbath

z3_birdbath.zip | 2.71 MB

Download

78 downloads

Uploaded:06-27-2007

Vas\'Kholhr Class Warbird

adonis_vaskholhr_sfc.zip | 3.53 MB

designs in an important way. Where these two battleships units stress firepower, the Vas\'Kholhr Class instead stresses speed and maneuverability. The Vas\'Kholhr Class Warbird is slightly more powerful than a Norexan Warbird. The Norexan lacks heavy disruptors, formerly a staple of the Romulan arsenal. The Vas\'Kholhr Class instead makes use of heavy disruptors, fast firing medium disruptors and disruption bolts, including the new heavy plasma torpedo. While a Vas\'Kholhr Class cannot score the sheer amount of damage of a Sovereign its armament cycles much faster, allowing it to score repeated volleys against the target. The Vas\'Kholhr Class are also far cheaper to construct, giving the Empire an advantage in shear numbers.

Download

44 downloads

Uploaded:06-27-2007

Romulan Science Vessel

romulan_science_scout.zip | 550.35 KB

malfunction of its warp core, but was able to return to Romulan space, thanks to assistance rendered by the Enterprise-D. This ship model was a modification of the Romulan scout from TNG \"The Defector\".

Download

44 downloads

Uploaded:06-27-2007

Romulan Drydock

romulan_drydock.rar | 448.9 KB

Download

97 downloads

Uploaded:06-27-2007

LC Romulan Warbirds Pack

lcwarbird.rar | 10.98 MB

version that last appeared in the DS9 episode \"The die is cast\", when the Tal Shiar and the Obsidian Order were ambushed and destroyed by the Jem\' Hadar in the battle of the Omarion nebula. And finally the most advanced version, seen during the last months of the Dominion War. All ships have pulse disruptors that fire from various locations around the hull and disruptor beams and plasma torpedos that fire from the \"hole\" on the nose. The newer the ship, the stronger it is (hull, subsystems, shields) and more efficient (maneuverabilitty, reload times) but all are balanced against the Galaxy Class, its closest nemesis. Victory will favor the bold. Contents ------------- - Early Warbird (TNG second season) - Tal Shiar Warbird - Late Warbird (Dominion War era)

Download

77 downloads

Uploaded:06-27-2007

Aeh\'lla Class Scout Ship

aehlla.rar | 2.21 MB

intelligence information. A well built scout ship, the Aeh\'lla is the standard Romulan science vessel--analagous to the Federation Nova class--and as such is not meant for mainline combat. ============================================================================== SHIP STATS Length : 180m Beam : 124 m Height : 30 m Decks : 5 Crew : 100 Weapons : 6 x Light disrupter cannon 2 x heavy pulse disrupter cannon 2 x Streamed Plasma torpedo tubes with 20 rounds * * Streamed Plasma Torpedo: This particular torpedo was made jointly by the Federation and the Romulan Star Empire mainly as an anti-Borg weapon of high speed, accuracy, and destructive power. So far there are no indications that eather the Federation or the Romulans use this weapon... ** The ship is also equipped with a phased cloak device, which in theory would allow the ship to pass through normal matter whilst cloaked.

Download

27 downloads

Uploaded:06-27-2007

Class 2 Shipyard

class2shipyard.rar | 471.46 KB

MP1.9se mod for Startrek Armada. It has been scaled large enough for a ship the size of the Kaldor battlecruiser. -------------- Model and texture: Deemon Illumination Map : Fallen_Warrior Illumination Map Enhancement : ModelsPlease Conversion: Starforce2 and ModelsPlease HP/DP\'s : ModelsPlease Scaling : ModelsPlease SHIPYARD STATS Length : 850m 3 x of 1 3-shot torp tube 2 x compressors cannons on each side 1 x 6-shot torpedo tube 2 x compressor beams The Stations has : 20000 shield strength 26000 hull strength.

Download

26 downloads

Uploaded:06-27-2007

Class 1 Shipyard

class1shipyard.rar | 413.71 KB

9of9\'s Galor. It is not Armed, except for 4 tractor beams and type 3 defensive phasers.

Download

37 downloads

Uploaded:06-27-2007

Dra\'Tec Klingon Cruiser

tec_class.zip | 976.64 KB

size for troop transportation makes the Dra\'Tec an idea match against the Romulan Norexum class and Starfleets Promethious Class

Download

26 downloads

Uploaded:06-27-2007

Dra\'Tec Alliance Warship

tec_class_mirror.zip | 976.22 KB

art class has already proved itself in the conquest of several races most notably a race from the Delta Quadrent called the Hirogen.

Download

116 downloads

Uploaded:06-27-2007

Sweden Class Frigate (U.S.S. Tripoli NCC-47)

uss_tripoli_early_fed.zip | 6.12 MB

manueverable but lack heavy firepower. This class of Earth Starfleet ships is equipped with warp drive and phase cannons.

Download

1070 downloads

Uploaded:06-27-2007

Premonition Class

premonition_class.rar | 6.72 MB

ability to mass produce this class of ship bbut only after driving back the borg threat. This model is based on the popular USS Premonition as seen in Star Trek Armada, although it is mainly designed from Azels\' sketches with some elements copied from Executioner (EXEs) high poly version. Polys: 9308

Download

96 downloads

Uploaded:06-27-2007

Sweden Class Frigate (U.S.S. Kongo CN-18)

sweden_class.zip | 5.6 MB

manueverable but lack heavy firepower. This class of Earth Starfleet ships is equipped with warp drive and phase cannons.

Download

78 downloads

Uploaded:06-27-2007

Surya Subclass Variant Mk1

doracohen_fw.rar | 2.7 MB

into a highly armed Sensor Platform that would not only be an advaned warning but if needed, defend against another incursion. Named after Dora Ester Cohen who was the grandmother of the founder of the newly formed OutaLance Shipyards. The Dora was the most advanced vessal of her time, but due to the swiftness of construction a major flaw presented itself after several skirmishes with klingon ships a set of aft firing phasers nearly cut through the support pylon to the sensor pod. Starfleet however used the increased size of the computer core to set an automatic cutoff to the phaser banks, thus solving the problem. Dora Ester Cohen passed away at 9:05pm (GMT) on the 27th of December 2005 she was surrounded by her family, and was laid to rest the following day. She was a very caring, passionate, strong Woman untill the end she saw the slaughter of her fellow Polish and Isreali family and friends at the hands of Nazis her Husband was Killed in Auschwitz. While in england during the Second World war she wrote letters and Translated writen orders to Polish Troops with the help of her mother as they spoke Polish, German, Hebrew and Russian. She survived the Blitz of WW2 where she did more good deeds than can be counted. She was born August 5th 1914 in the same Village that was seen in the opening of Schindlers List and left a mere 2 weeks before the Nazis burned it to the ground. Choochie (as i called her) was an Avid TOS Fan her favorite film was ST:II WoK. She will be greatly missed and forever remembered. Raise a glass and salute one of the finest human beings I have ever had the privalige of knowing. She shaped my life, and helped make me the person I have become. She will live on forever in my heart and my soul. Rest in peace Choochie, I miss you but know you are sleeping well and having the sweetest of dreams.

Download

168 downloads

Uploaded:06-27-2007

Intrepid Class Long Range Light Cruiser

intrepid_fw.rar | 3.23 MB

Intrepid Scout is part of Starfleet\'s shifting design ideology. Though a small combatant, the Intrepid Scout is able to hold its own against most enemies. ======================================================================== SHIP STATS Class: Light Cruiser (CL) Dimensions : Length : 343 m Beam : 133 m Height : 66 m Decks : 15 Armament : 13 x Type VIII phaser arrays 5 x Standard photon torpedo tube with 38 rounds shuttle bays: 1 Shuttles: 2 Type 8 shuttles 2 type 9 shuttles Runabouts: 1 Delta Flyer

Download

42 downloads

Uploaded:06-24-2007

Spaceman

spaceman.rar | 218.29 KB

Download

52 downloads

Uploaded:06-24-2007

Terran Empire Shuttlepod

terran_empire_shuttlepod.zip | 1.29 MB

Empire Starships, In system and plantary transportation.

Download

338 downloads

Uploaded:06-23-2007

Reman Destroyer Varuul

varuul.zip | 2.35 MB

Download

51 downloads

Uploaded:06-23-2007

Napoleon - Type 6 Shuttle

terran_shuttle.rar | 738.56 KB

to the shuttle fleet. It was the first shuttlecraft in service with a Duranium/Tritanium hull, and also introduced isolinear computer systems into shuttlecraft service. In order to avoid introducing too many radical changes in one step, the designers based the structure of the Type 6 on the venerable Type 3 design. The aft section, comprising the impulse engines and other major engineering systems, was identical to the Type 3; the midsection was deleted from the design, and the forward section was heavily modified in order to provide the flight crew with a wider field of view and accomodate the new computing and sensor systems; even so, the new forward end had to fit the existing Type 3 aft end and so there remains a close similarity in overall form. The Type 6 proved to be quite popular with pilots in service, and many hundreds where produced during the twelve year production run. Eventually Starfleet decided to cease production of the Type 6 in favour of purely modern designs, and the last Type 6 was delivered from the Utopia Planitia fleet yards, which manufactured these craft, in 2368. The type is now gradually being phased out of service, though it will undoubtedly remain a feature of many hangar bays for some time to come.

Download

283 downloads

Uploaded:06-22-2007

Romulan Battleship (TMP)

romulan_tmp_battleship.rar | 1.48 MB

you install it correctly, you will find it under one of Warbird\'s variants. Enjoy.

Download

168 downloads

Uploaded:06-22-2007

New celestial body

new_celestial_body.rar | 1.46 MB

but the colours of textures has been switched. Enjoy.

Download

67 downloads

Uploaded:06-21-2007

M-Class Planet Pack

m_class_planet_pack.zip | 19.53 MB

years old. Their diameters range in size from 10,000 to 15,000 km. They are always located in the ecozone region of a star\'s solar system. Their surfaces are comprised with a relatively thin tectonic layer floating on a molten rock mantle, usually with active volcanoes present. Class M planets have an abundant amount of water necessary for life to exist. Their atmospheres contain oxygen/nitrogen with other trace gases. Life forms are almost always present, flourishing as extensive plant and animal life. Usually a sentient race is also present. Class M planets are also called Minshara Class, a Vulcan term. Planets with more than 80% surface water fall under Class O or Class P. Examples: Earth (Sol III), Vulcan (40 Eridani A), Cardassia Prime, Risa, Bajor, Delta Vega, Rigel VII, Qo\'noS

Download

649 downloads

Uploaded:06-21-2007

Courageous High Res

courageous_high_res.rar | 3.46 MB

against their infant alliance, that only a mere fraction of vessels present during the previous struggle, could possibly mount any opposition.While manufacturing efforts were still thrown into rebuilding the next generation of combat vessels, heavy weapons construction and major planetary defences, all parties were privy to the fact that smaller, more compact vessels were needed during this time to fill the short-fall of their respective fleets. With this in mind, all three powers were invited to participate in a practical exercise to produce a cheap design that would only require a small compliment of crew but that could equal, and repel the firepower of some of the remaining large battleships still in service. The Klingons presented their newest additon to their fleet – the K’Voragan – a vessel of considerable power – measuring some 420mtrs – but was quickly deemed as too expensive crew-wise to mass produce. The Romulans, while producing an smaller ship was later discovered to be too heavily overpowered and less effective than the existing Defiant-class Relying on the hugely successful Defiant class that had proved such strong opposition against Dominion forces, Starfleet pursued a similar concept but even more ferociously powerful than its predecessor. A line that the Federation and Starfleet had normally abstained from due to diplomatic reasons. The Courageous-class starship - the first being the USS Courageous NX- 92413 (later re-registered NCC after trials) was a vessel that quickly impressed all observers during trial runs. Her shear aggressiveness and devastating firepower in such a compact design was once commented as being ‘obscene’ according to a renowned diplomat of Vulcan origin….. Consisting of four heavy forward pulse phasers, 2 four and 2 aft photon/quantum torpedo launchers and 360 degree coverage type XII phaser arrays, the Courageous was awarded the contract. The Klingon Empire, however, still produced the K’Voragan in limited numbers, while the Romulans abandoned their ill-fated design in favour of the new Type-C class warbird.

Download

220 downloads

Uploaded:06-21-2007

Senator Class Destroyer

senator_class.rar | 4.94 MB

many targets for enemy starships to effectively counter.

Download

96 downloads

Uploaded:06-21-2007

Siaf Class Battlecruiser

reman_siaf.rar | 1.62 MB

class a problem.

Download

203 downloads

Uploaded:06-21-2007

Raptor Class Attack Cruiser

lc_amaral_raptor.rar | 4.83 MB

weak vessel with nothing more than a powerful torpedo, this vessel is a quick attack cruiser. It is armed with strong standard romulan torpedoes, and pulse canons both fore and aft. It was sized roughly between an Akira and Steamrunner and works well as a cruiser. This file comes with 2 different texture styles : 1) Armada Raptor 2) Nemesis Raptor - both compatible with all 3 SFC formats.

Download

70 downloads

Uploaded:06-21-2007

Katan CLass Light Cruiser

katan.rar | 2.1 MB

plasma torpedo tubes Dimensions : Length : 327 m Beam : 276 m Height : 60 m Decks : 15

Download

24 downloads

Uploaded:06-21-2007

Combat Ship

combat_ship_01.rar | 1.58 MB

managed to not only evaded Federation patrol craft but also Klingon and Romulan authorities have a warrent out for this ship and crew.

Download

23 downloads

Uploaded:06-21-2007

IDD Warrior

idd.rar | 1.03 MB

Download

47 downloads

Uploaded:06-21-2007

Sarajevo

sarajevo.rar | 1.15 MB

transported transporter inventor Emory Erickson to the Starship Enterprise. It is relatively weak.

Download

44 downloads

Uploaded:06-21-2007

Nova class Outpost

nova_class_outpost.rar | 1.79 MB

Download

56 downloads

Uploaded:06-21-2007

I.S.S. MACBETH

iss_jupiter_class.zip | 7.04 MB

manueverable but lack heavy firepower. This class of Earth Starfleet ships is equipped with warp drive and phase cannons.

Download

61 downloads

Uploaded:06-21-2007

I.S.S. Akira NX-62497

terrain_empire_akira.rar | 4.37 MB

original U.S.S. Enterprise crew were accidentally transported to the mirror universe, and their brief presence had a profound effect on the Terran Empire. The visiting James Kirk convinced Spock /mirror) of the illogic of waiting for the inevitable collapse of the empire. Spock was successful in pressing for reforms, preaching peace and disarmament, eventually becomming the empire\'s commander-in-chief. Unfortunately, Spock\'s reforms left the empire unable to defend itself, and the Terran Empire was soon conquered by an alliance of Klingon and Cardassian forces. With the fall of the empire, humans and Vulcans became outcasts and were forced into slavery under Alliance rule.

Download

58 downloads

Uploaded:06-21-2007

40 Eridani-A Starfleet Construction Yards

tng_construction_dock.rar | 1.38 MB

Division at these yards on stardate 22519.5. (TNG: \"Night Terrors\"). The Nebula-class starship Phoenix was built by Yoyodyne Division at these yards on stardate 40250.5. (TNG: \"The Wounded\").

Download

159 downloads

Uploaded:06-21-2007

Rouge Jem-Hadar Stolen Klingon Bird of Prey

dom_bops.rar | 1.28 MB

stowaway onboard a Galvanian freighter inbound from the Cardassian sytem which docked at DS9, 3 months after the treaty was signed. With all but a single security detachment left onboard the D\'vorn, she was easy pickings for these battle hardened Jem Hadar. The D\'vorn now serves this rouge faction that fled with the Breen. Currently the House of Kut\'rek is pursuing the ship in hopes of destroying it and thus restoring the honour of House Kut\'rek. * Two models are included in this file : 1) BoP in attack mode 2) BoP in cruise mode

Download

317 downloads

Uploaded:06-21-2007

Charleston Class

charleston.zip | 2.01 MB

Download

151 downloads

Uploaded:06-21-2007

I-J Class Planet Pack 1

i_j_class_planet_pack_1.rar | 10.46 MB

a star\'s solar system, but can exist in any region. They are comprised entriely of gas, tenuous, comprised mostly of hydrogen and helium compounds, and may have water vapor as well. Temperatures vary in the cloud layers. They may contain a solid metallic mass core. They also radiate heat. A Supergiant can have hundreds of moons and also water ice rings. Life existing on a Class I is uncertain. Life forms, if any, have to exist in the biozone layers of the upper atmosphere. They may be single-celled organisms, or creatures and plants that would have to be constantly airborne. Example: Q\'tahL Class J Gas Giant Class J planets range in age from 2 to 10 billion years old. Their diameters range in size from 50,000 to 140,000 km. They are usually located in the coldzone region of a star\'s solar system, but can exist in any region. They are comprised entirely of gas, tenuous, comprised mostly of hydrogen and helium compounds, and may have water vapor as well. Temperatures vary in the cloud layers. They may contain a solid metallic mass core. They also radiate some heat. A Gas Giant can have dozens of moons and also water ice rings. Life existing on a Class J is uncertain. Life forms, if any, have to exist in the biozone layers of the upper atmosphere. They may be single-celled organisms, or creatures and plants that would have to be constantly airborne. Examples: Jupiter (Sol V), Saturn (Sol VI)

Download

147 downloads

Uploaded:06-21-2007

Assimilated C7

assimilated_c_7.zip | 1.69 MB

will of the collective.

Download

159 downloads

Uploaded:06-21-2007

Pongo Class Pack With Alternate Textures

pongo_class_alt_reg_pack.rar | 5.04 MB

System that was under heavy enemy control and then manuver in a Plantary atmosphere, without any sheilds. For emergency beam out/ins using Close proximity transporters designed to beam though dampening fields and or shields at very close range. The challenge was put forth to the various shipyard engineers, who had working Knowlage of \"in the field ship operations\" for a design that could take the punishment of Atmospheric flight while under attack from Jem Hader craft while still been able to hold large numbers of large transporter rooms, sick bays and Barrack areas and yet still keep enough weaponary for a ship its size and manuverablity of a ship half its size. Many new designs were thought of, and tested but all failed in the aspect of having a service life outside of the war when Starfleet would resume its Exploration and Scientific studies, which was deemed too costly and inefficient. Starfleet decided a fresh look was needed and requested the assitance of OutaLance Shipyards of the NeirB\'O System Near the Klingon/Federation boarder. At OutaLance they handed the Project over to the Manitoba Commision who came up with the design using Elements from \"Tried and Tested\" Hull Shapes, the first ship of the design was a scaled down version of their design, which was flown down into the atmosphere of a J-Class Planet without shields to the point where a normal hull would be crushed. 5 ships where commisioned and delivered on time and were put straight to use. When the Dominion War came to a close not one of the class had been destroyed and they became test beds for the application of the Regenerative Ablative Armour that Voyager brought back on its return from the Delta Quadrant and the \"Alternate Future Federation Technology\" This Pack Contains Alternant textures for: U.S.S Pongo NCC-79546 U.S.S. Eliezer Emmanuel NCC-22404 U.S.S Cheyenne NCC-79189 Blank set for Custom Registires Suggested specs that work on 531 patch only, simply copy and paste entries into your DefaultLoadout and DefaultCore files

Download

109 downloads

Uploaded:06-21-2007

Legate Class Heavy Cruiser

legate_class.rar | 6.32 MB

salvaged Transwarp technology & intermix sequence giving the ship a maximum emergency velocity of warp 18.6), secondary propulsion (all pulsed laser reaction-control systems replaced with particle-beam thrusters), and the upgrading of life support and transporter systems--with the potential alteration of exterior hull markings in the near-future. This is also the time of her third bridge refitting or swapout. The new bridge module features the lateral relocation of turbolift shafts allowing the installation of a total of four aft stations (2 Tactical and 2 Master Situation) instead of the previous two stations between the turbolift alcoves. This upgrade results in modification to the upper two deck levels in the command hull and relocation of the captain\'s ready room from B Deck to the outer perimeter of Deck 1, in addition to the usual individual bridge station instrumentation upgrades. -------------- SFC II/OP ship .EXP included -------------- Author : ModelsPlease model design : gene roddenberry, robert wize, Anarion, and Cleeve mesh : rick knox, Cleeve textures : rick knox Retextured by : ModelsPlease, GotAFarmYet?, Khaliban Kitbashed by : ModelsPlease Registry by : 9th Daihak Renders by : 9th Daihak

Download

78 downloads

Uploaded:06-21-2007

Katum Class Tactical Cruiser

katum_class.zip | 321.81 KB

Class Tactical Cruiser has a modular saucer configuration allowing for optimum turnover time in space dock. The ship equals the Galaxy Class in weapons, and its heavier hull can out last a Galaxy Class in battle. The draw back is that the weapons and armor slow the ship\'s combat speed. These are good ships to use to hold a strategic position.

Download

241 downloads

Uploaded:06-21-2007

I.S.S. Galaxy NCC-70637

iss_galaxy_class.rar | 11.99 MB

design prior to the Sovereign, the Galaxy boasts an extensive array of heavy phasers and burst torpedo launchers. The Galaxy Command Ship was designed replete with the best shields, armor, and systems available to Starfleet at the time of its construction. Equally well suited for diplomacy and exploration as combat and war, the Galaxy is a true multi-purpose starship.

Download

172 downloads

Uploaded:06-21-2007

Federation Bird of Prey

fbop.rar | 958.48 KB

problems. After 4 years in a state of construction, it wasnt untill OutaLance Shipyards Aquired the Designs and Prototype. The design flaws were removed and she was refitted to hold the latest technology. The Class can offen be found as defence ships for new outposts. Alternate textures and original source mesh (.ms3d format) are included model and textures by Interstellar Machine

Download

150 downloads

Uploaded:06-21-2007

Deep Space 1

deep_space_1.zip | 1.62 MB

also as a trading outpost. Unfornately after 4 years of heavy use it was Destroyed by invading Romulan forces in the early stages of the Romulan Wars. In its prime Deep Space 1 could have 8 large cruisers docked at the outer ring, 4 destroyers with landing capability on its outer most pads not to mention the 50 shuttles and Fighters. It was also the first station to have a full compliment of over 100 workbees. Note: No Harpoints or Specs for this model they will be in the version 2 pack which will use fresher textures

Download

245 downloads

Uploaded:06-21-2007

Chancellor Class MkII Cruiser

shaandra_refit.rar | 4.01 MB

ships, as well as it\'s step-system class, the Mark 3 Constitution Refit. All five ships that under went refit are in service, two of which are veterans of the Dominion war and Borg attacks. ------------- Author : ModelsPlease Original Mesh and Textures : Wicked Zombie45 Kitbashed by : ModelsPlease and 9th Daihak Registry and HP : 9th Daihak

Download

180 downloads

Uploaded:06-21-2007

Chancellor Class Cruiser

shaandra.zip | 2.39 MB

modern ships, Ambassador, Rigel, and Renaissance classes. This refit not only addressed the ship\'s systems, but the ships outer appearance as well. This upgrade gave these Constitutions the new Type-IX phaser array, modern sheilding and torpedo launchers, improved sensors, warpcore, computer systems and so on. A new deflector dish, saucer section, and nacelles were also part of the package. The down side to these upgrades was the extra volume of space needed. Because of this, the ship has three fewer science labs then her predicessors, two less cargo bays, and 50 less crew. The U.S.S. Shaandra was chosen to be the first ship to be upgraded over the 2270 refits. She arrived at the OutaLance Shipyards on Dec 1, 2335. The Shaandra sat in dry dock for two years while work progressed. Once the work was completed, the U.S.S. Resurrection was scheduled to under go refit, followed by three other ships. When the Shaandra proceeded on trials, problems began to manifest themselves. First was the ship was heavily underpowered while at Red Alert. Even with a new generation warp core and fusion generators the power needed for the new shields, weapons, sensors, and structural intergrity field over loaded the power systems. Corrections were made and bugs fixed, but the power problems plagued the ship and Starfleet decided to postpone further upgrades to this class. The other four Constitution Refits in the program would receive system upgrades, but not an overall refit. ------------- Author : ModelsPlease Original Mesh and Textures : Wicked Zombie45 Kitbashed by : ModelsPlease and 9th Daihak Registry and HP : 9th Daihak

Download

392 downloads

Uploaded:06-21-2007

Chabot Refit

chabot_refit.zip | 4.27 MB

latest in Federation technology. With the aging Excelsior-Class now being phased out of service, the Chabot-Class arrived just in time to begin filling the roles left behind by the retirement of its predecessor. In service for several years, the Chabot-Class exceeded the hopes and expectations by all those in Starfleet who were involved in her development. Excelling in every single aspect of starship design, the Chabot-Class was easily a match for any enemy ship of comparable size, and could hold its own against larger sized ships as well. After the events which took place in 2379 concerning the battle between Capt. Jean-Luc Picard and the Enterprise against Praetor Shinzon of Remus and the Scimitar, Starfleet Command feared that there was a small fleet of Reman starships which could strike at any time. With this very real threat, Starfleet ordered an emergency refit of all starships currently in service to expand their combat capabilities as much as possible. For the Chabot-Class, this meant that refits barely coming off the drawing boards for the class were rushed into production, and the U.S.S. Chabot herself was called back into space dock for immediate refit. After her shakedown cruise in 2380, there were no visible problems with the new systems installed, and all Chabot-Class starships were ordered to undergo the refit, and all ships currently under construction were built to the up rated design. This refit of the Chabot-Class boasts more power for all systems, faster cruising speeds at both impulse and warp, improved maneuverability, the new 3rd generation Bio Neural Circuitry computer systems, enhanced shields, and advanced sensor systems, more accurate tactical systems, as well as enhanced crew facilities. The Chabot Refit still exceeds the hopes and expectations of all engineers in Starfleet, and is expected to stay in service as long as the Excelsior-Class did, if not longer.

Download

187 downloads

Uploaded:06-21-2007

Norway Class

sthwnorwaysfc3.zip | 1.29 MB

serve as a light patrol ship in well traveled areas. Model: Federation Norway Class Modeller: Redragon (redragon@trekmods.com) Textures: Redragon edited: ThomastheCat Conversion/Scaling: Darkdrone Hard/Damage Points: Taldren/Darkdrone Illumination: Redragon Break Mod: Darkdrone

Download

383 downloads

Uploaded:06-21-2007

Intrepid Class

sthwintrepidsfc3.zip | 3.88 MB

damage found to be occurring through the use of older warp drive technology, the new nacelle system also allowed the Intrepid to reach sustainable speeds of nearly Warp 10.The third ship of the class is the famous NCC-74656 USS Voyager, commanded by Captain Kathryn Janeway and believed lost in the Delta Quadrant in 2371. Very fast and maneuverable while at the same time heavily armed, the Intrepid is the light cruiser of the fleet. Class: Light Cruiser (CL) Model: Federation Intrepid Class Modeller: Dolphoenix (dolphoenix@trekmods.com) Textures: ThomastheCat Conversion/Scaling: Darkdrone Hard/Damage Points: Taldren/Darkdrone Illumination: ThomastheCat Break Mod: Darkdrone

Download

394 downloads

Uploaded:06-21-2007

Dawnstar Class

sthwdawnstarsfc3.zip | 2.69 MB

Taldren/Darkdrone Illumination: Redragon Break Mod: Darkdrone

Download

54 downloads

Uploaded:06-17-2007

Fight!!! 2

fight_2_video.rar | 53.55 MB

Download

142 downloads

Uploaded:06-13-2007

Lakota

victimraiduss_lakota.rar | 3.93 MB

sold. The USS Lakota was aquired by a human named Alexander Artyom a russian man that was in the trading buisness. Alex was not fond of the star fleet blue, he prefered red and black. This ship was the result.

Download

364 downloads

Uploaded:06-11-2007

Small TOS sounds pack

s_tos_s_p_mod_resubmitted.rar | 2.26 MB

sound; # AMBfed.WAV - new Federation ambient engine sound; # AMBrom.WAV - new Romulan ambient engine sound; # expshsm.WAV - new sound for explosion of small hull ships; # Ph2Disc16.WAV - new sound for Type 2 phaser; # SFCbep26e.WAV - new UI sound, heard when shuttle conversion process is completed; # SFCbep34.WAV - new UI sound, heard when trying to fire, when weapon is not fully charged or firing arc isn\'t properly aligned; # SHTLdisc.WAV - new sound for opening hangar doors, when trying to send a shuttle off; # TRSport.WAV - new sound, heard during sending a boarding party.

Download

81 downloads

Uploaded:06-08-2007

SFC3files POTD

sfc3files_potd_2007.zip | 7.78 MB

Download

51 downloads

Uploaded:06-08-2007

SFC3files POTD

sfc3files_potd_2006.zip | 18.87 MB

Download

44 downloads

Uploaded:06-08-2007

SFC3files POTD

sfc3files_potd_2005.zip | 20.22 MB

Download

35 downloads

Uploaded:06-08-2007

SFC3files POTD

sfc3files_potd_2004.zip | 17.84 MB

Download

37 downloads

Uploaded:06-08-2007

SFC3files POTD

sfc3files_potd_2003.zip | 17.72 MB

Download

46 downloads

Uploaded:06-08-2007

SFC3files POTD

sfc3files_potd_2002.zip | 2.08 MB

Download

39 downloads

Uploaded:04-19-2007

Feuerhausieren.

atolm_feuerhausieren.zip | 620.29 KB

Download

40 downloads

Uploaded:04-19-2007

feuerhausieren

atolmfeuerhausieren.zip | 620.29 KB

Download

38 downloads

Uploaded:04-19-2007

Corellian Corvette/blockade runner

corvette.zip | 523.06 KB

Runner\".

Download

73 downloads

Uploaded:04-19-2007

Interdictor class Star Destroyer

interdictor.zip | 866.46 KB

when engaged, simulate the presence of a medium-sized planetary body and in particular the effect such a body would have on hyperspace travel. This can be used for two purposes, to prevent vessels entering hyperspace, and to force craft currently in hyperspace to revert to sublight speeds.

Download

100 downloads

Uploaded:04-19-2007

Death Star

dstar.zip | 415.25 KB

annihilate an entire planet!

Download

32 downloads

Uploaded:04-19-2007

New jupiter Model

sfc2op_jupiter.zip | 647.24 KB

Download

37 downloads

Uploaded:04-19-2007

New Mars Model

sfc2op_mars.zip | 612.61 KB

Download

40 downloads

Uploaded:04-19-2007

ShadowWing Class

shadowwing.zip | 329.4 KB

Credits ------------- model designs : Darkdrone textures : taldren/Darkdrone mesh : taldren/Darkdrone Build time : 4hrs Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

22 downloads

Uploaded:04-19-2007

K10R BattleShip

fsrk10r.zip | 749.18 KB

FireSoul Steps to install ---------------- Unzip and into a folder called \"rk10r\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the R-K10R to point at the \"rk10r\" .mod. Enjoy UI Instructions --------------- This model uses the KDN UI of SFC:EAW and SFC:OP. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

27 downloads

Uploaded:04-19-2007

geist

atolmgeist.zip | 188.15 KB

Download

24 downloads

Uploaded:04-19-2007

Donnerhabicht

atolm_donnerhabicht.zip | 249.46 KB

Download

22 downloads

Uploaded:04-19-2007

Greifvogel

atolm_greifvogel.zip | 347.92 KB

Download

22 downloads

Uploaded:04-19-2007

Dertodesengel

atolm_dertodesengel.zip | 637.64 KB

Download

41 downloads

Uploaded:04-19-2007

Andromedan Heavy Destroyer

andromedianca_sfc_2004.zip | 558.3 KB

darkdrone01@hotmail.com Credits ------------- model design : Darkdrone textures : Darkdrone mesh : Darkdrone Build time : (6hrs) Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

38 downloads

Uploaded:04-19-2007

Bird of Prey

atolmsfc2_bop.zip | 463.88 KB

Atolm well worth a download will go great with the many pre-tos that we already have for starfleet command this guys ships are just so great

Download

36 downloads

Uploaded:04-19-2007

Harmaster Class

atolmsfc2_harmaster.zip | 296.2 KB

Atolm well worth a download will go great with the many pre-tos that we already have for starfleet command this guys ships are just so great

Download

29 downloads

Uploaded:04-19-2007

Taskmaster Class

atolmsfc2_taskmaster.zip | 301.47 KB

Atolm well worth a download will go great with the many pre-tos that we already have for starfleet command this guys ships are just so great

Download

33 downloads

Uploaded:04-19-2007

War Reaper Class

atolmsfc2_warreaper.zip | 334.28 KB

Atolm well worth a download will go great with the many pre-tos that we already have for starfleet command this guys ships are just so great

Download

65 downloads

Uploaded:04-19-2007

Fighter

sfc2jw_klingonfighter.zip | 537.54 KB

Download

18 downloads

Uploaded:04-19-2007

Herauswagen Class

herauswagen.zip | 189.52 KB

something this great took only five hours to make. Great job! ZellMember

Download

151 downloads

Uploaded:04-16-2007

Tal\'Shiar Warbird

talshiar_warbird.zip | 708.31 KB

retro-cannon-fannon-mistique look,by adding giant bird of prey on ventral side (like one seen in TOS:Balance of terror), repainting the nacelles into blue (to match impulse engines),added new impulse engines (seen in promotional pictures of Star Trek:New Voyages WEAT) and added false-3D plastic effect for ship\'s hull.

Download

242 downloads

Uploaded:04-02-2007

SFC3 Movie

sfc3_movie.rar | 31.59 MB

Download

310 downloads

Uploaded:03-26-2007

I.S.S. Anubis

terran_anubis.zip | 2.75 MB

events in motion that would eventually lead Spock and James T. Kirk of the I.S.S. Enterprise down the road that would make them mortal enemies. After becoming emperor of the Terran Empire, James Kirk, now known as Emperor Tiberius, was betrayed by Spock. Secretly, Spock had been implementing reforms throughout the empire, to steer it away from its violent and evil nature to a more benevolent, prosperous future. Tiberius learned of these plots, and tried to kill Spock, but was unsuccessful. Spock left in exile, but not before obtaining the support of half the fleet commanders and several key systems within the empire. Using advanced alien technology, Tiberius was able to reengineer himself and more than double his lifespan, and ensure his continued power over the part of the empire that remained loyal to him. Shortly after, the civil war began, with most alien species in the empire fighting under the command of Intendant Spock, and the majority of humans with some aliens fighting under the command of Emperor Tiberius. It is now the dawn of the 24th century, and the Terran Empire is on the brink of collapse. The civil war has taken its toll on both sides, with millions of lives lost, star systems either destroyed or rendered worthless, and resources all around stretched to the limit. With resources scarce, the empire had no choice but to continue to use its aging fleet of Constitution Class starships, and various other classes. Few new classes had been designed and built, but the development of these new and advanced ships only resulted in keeping the war at a standstill. With ships constantly lost everyday, Emperor Tiberius ordered a drastic refit program to upgrade all older ships with the most advanced technology available, in the hopes of gaining an advantage in the war. In 2313, the empire\'s top engineers began feverish work to further enhance the combat capabilities of the Constitution Class. Unfortunately, without having the time or resources to design all new systems, the engineers had to rely on the miniaturization of systems previously designed for larger classes of starships. The engineers chose the I.S.S. Anubis to be the first starship to be refitted. The Anubis had been badly damaged at the Battle of Betazed, in where rebel forces fought to save the planet, but in the end, failed. Terran forces destroyed most of the escaping population, and destroyed the planet\'s ecosystem, but suffered heavy losses, including the emperor\'s flagship, the I.S.S. Enterprise. Over the next 2 years, the Anubis underwent massive repairs and replacements of vital structural supports, and received a new saucer and impulse drive, and scaled down, yet modified, Ulysses Class warp engines. In 2315, the Anubis left space dock, and was sent into immediate battle, in where she sustained minimal damage against 3 enemy cruisers. All remaining Constitutions left in the fleet were ordered to be refitted immediately, and all remaining ships were completed within a year. In 2316, at Wolf 359, Emperor Tiberius took command of the Anubis and led the entire Starfleet in the final assault of the civil war against Intendant Spock. Both sides were wiped out. Intendant Spock went into hiding, and Emperor Tiberius disappeared without a trace. With no starships left on either side, the Klingon-Cardassian-Bajoran Alliance, Romulans, and Tholians took over all territory once under the flag of the empire with no resistance. Earth was destroyed. In the wreckage of starships, the hull of the I.S.S. Anubis remained intact, but the ship was crippled. The Klingons took the ship as a trophy, and she remains entombed over Q\'onoS, with the remains of the crew left aboard, some preserved by the vacuum of space. **Story adapted from the Mirror Universe Trilogy by William Shatner**

Download

69 downloads

Uploaded:03-22-2007

Fight!!!

fight_video_wmv.rar | 40.88 MB

Download

183 downloads

Uploaded:03-22-2007

Fight!!!

fight_video_xvid.rar | 86.99 MB

Download

328 downloads

Uploaded:03-12-2007

USS Enterprise vs ISD

pwnage_entd_vs_isd.rar | 11.81 MB

Download

1319 downloads

Uploaded:03-07-2007

Red Alert and Engine Sound

ra_n_es_mod.rar | 660.05 KB

Download

88 downloads

Uploaded:03-07-2007

I pwn (Excelsior)!

pwnage_excelsior.rar | 7.19 MB

Download

2 downloads

Uploaded:03-07-2007

I pwn (myself?!)!

pwnage_self.rar | 15.91 MB

Download

3 downloads

Uploaded:03-07-2007

I pwn (Romulans)!

pwnage_romulans.rar | 10.9 MB

Download

80 downloads

Uploaded:03-05-2007

Keep your Friends Close

kyfc_video.zip | 28.39 MB

strange phenomenon. Enjoy!

Download

67 downloads

Uploaded:02-20-2007

Radiant VII Republic Cruiser

republic.zip | 1.07 MB

Download

42 downloads

Uploaded:02-20-2007

Corellian Frigate

corfrig.zip | 1.38 MB

Download

47 downloads

Uploaded:02-20-2007

Andromedan Ship Pack

andromedan.rar | 1.45 MB

Download

103 downloads

Uploaded:02-20-2007

Venator class Star Destroyer

protectorsd.zip | 2.43 MB

Download

37 downloads

Uploaded:02-20-2007

Kamino City

kamenocity.zip | 3.77 MB

Download

80 downloads

Uploaded:02-20-2007

Trade Federation Battleship

tradefederationbb.zip | 4.93 MB

armies, and as battleships in space engagements.

Download

85 downloads

Uploaded:02-20-2007

The Kingdom of the Blind

tkofb_movie.zip | 53.43 MB

sponsored a colony campaign to claim this world. A small task force has been dispatched to protect this new possession as well as newly formed starbase. Unfortunately, this new world has drawn an attention of Orion Pirates, which means certain problems. Soon, the Orion\'s become a minor threat and another force will try to dispute the Star Empire\'s rights to that sector. Enjoy and give me some feedback, please.

Download

396 downloads

Uploaded:02-18-2007

Warp Sounds for SFC\'s

warp_snds.zip | 1.23 MB

Enjoy.

Download

239 downloads

Uploaded:02-18-2007

Klingon Screensaver

kli_scrnsvr.rar | 5.24 MB

Download

26 downloads

Uploaded:02-17-2007

Conquistador Light Cruiser

sfc2dnadn.zip | 1.27 MB

raiding duties. With it\'s normal SatShip consort, the Cobra, the smallest Andromedan cruiser was more than a match for most galactic Dreadnoughts

Download

30 downloads

Uploaded:02-17-2007

Raider Class

sfcop_raider.zip | 1.81 MB

Download

28 downloads

Uploaded:02-17-2007

Executioner Class

sfcop_executioner.zip | 1.81 MB

Download

58 downloads

Uploaded:02-17-2007

S-Rok

atolmsfc2_srok.zip | 156.68 KB

already have

Download

51 downloads

Uploaded:02-17-2007

Vreenak

atolmsfc2_vreenak.zip | 166.62 KB

already have

Download

38 downloads

Uploaded:02-17-2007

RHEINLAND_FREIGHTER

sfcrhfreighter.zip | 426.58 KB

SOFTWARE PRODUCT (including but not limited to any images, photographs, animations, video, audio, music, text, and “applets” incorporated into the SOFTWARE PRODUCT), the accompanying printed materials, and any copies of the SOFTWARE PRODUCT are owned by Microsoft or its suppliers. All title and intellectual property rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to use such content. If this SOFTWARE PRODUCT contains documentation which is provided only in electronic form, you may print one copy of such electronic documentation. You may not copy the printed materials accompanying the SOFTWARE PRODUCT 2. USE OF THE 3DMODEL/sfcversion model can not be sold for your own personl game use only not to be added to any SFC mods Mesh: Microsoft Textures: Microsoft porting: DarkDrone

Download

45 downloads

Uploaded:02-17-2007

Ardent Class

atolm_sfcop_ardent.zip | 134.37 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

40 downloads

Uploaded:02-17-2007

Crusader

atolm_sfcop_crusader.zip | 148.68 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

50 downloads

Uploaded:02-17-2007

Reklar Class

atolm_sfcop_reklar.zip | 166.39 KB

Download

49 downloads

Uploaded:02-17-2007

Draft Class

atolm_sfcop_draft.zip | 148.09 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

50 downloads

Uploaded:02-17-2007

Exellence Class

atolm_sfcop_exellence.zip | 242.14 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

49 downloads

Uploaded:02-17-2007

Inquisitor Class

atolm_sfcop_inquisitor.zip | 189.13 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

42 downloads

Uploaded:02-17-2007

Resolute Class

atolm_sfcop_resolute.zip | 151.64 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

45 downloads

Uploaded:02-17-2007

Vigilant Class

atolm_sfcop_vigilant.zip | 154.63 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

41 downloads

Uploaded:02-17-2007

BORDERWORLD_Elite Fighter

sfcbwelite.zip | 208.26 KB

(including but not limited to any images, photographs, animations, video, audio, music, text, and “applets” incorporated into the SOFTWARE PRODUCT), the accompanying printed materials, and any copies of the SOFTWARE PRODUCT are owned by Microsoft or its suppliers. All title and intellectual property rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to use such content. If this SOFTWARE PRODUCT contains documentation which is provided only in electronic form, you may print one copy of such electronic documentation. You may not copy the printed materials accompanying the SOFTWARE PRODUCT 2. USE OF THE 3DMODEL/sfcversion model can not be sold for your own personl game use only not to be added to any SFC mods Mesh: Microsoft Textures: Microsoft porting: DarkDrone

Download

34 downloads

Uploaded:02-17-2007

CORSAIR_Fighter

sfccofighter.zip | 401.93 KB

SOFTWARE PRODUCT (including but not limited to any images, photographs, animations, video, audio, music, text, and “applets” incorporated into the SOFTWARE PRODUCT), the accompanying printed materials, and any copies of the SOFTWARE PRODUCT are owned by Microsoft or its suppliers. All title and intellectual property rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to use such content. If this SOFTWARE PRODUCT contains documentation which is provided only in electronic form, you may print one copy of such electronic documentation. You may not copy the printed materials accompanying the SOFTWARE PRODUCT 2. USE OF THE 3DMODEL/sfcversion model can not be sold for your own personl game use only not to be added to any SFC mods Mesh: Microsoft Textures: Microsoft porting: DarkDrone

Download

62 downloads

Uploaded:02-17-2007

Misc_Freeport 7

sfcfreeport7.zip | 850.74 KB

SOFTWARE PRODUCT (including but not limited to any images, photographs, animations, video, audio, music, text, and “applets” incorporated into the SOFTWARE PRODUCT), the accompanying printed materials, and any copies of the SOFTWARE PRODUCT are owned by Microsoft or its suppliers. All title and intellectual property rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to use such content. If this SOFTWARE PRODUCT contains documentation which is provided only in electronic form, you may print one copy of such electronic documentation. You may not copy the printed materials accompanying the SOFTWARE PRODUCT 2. USE OF THE 3DMODEL/sfcversion model can not be sold for your own personl game use only not to be added to any SFC mods Mesh: Microsoft Textures: Microsoft porting: DarkDrone

Download

29 downloads

Uploaded:02-17-2007

RHEINLAND_Fighter

sfcrhfighter.zip | 582.84 KB

photographs, animations, video, audio, music, text, and “applets” incorporated into the SOFTWARE PRODUCT), the accompanying printed materials, and any copies of the SOFTWARE PRODUCT are owned by Microsoft or its suppliers. All title and intellectual property rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to use such content. If this SOFTWARE PRODUCT contains documentation which is provided only in electronic form, you may print one copy of such electronic documentation. You may not copy the printed materials accompanying the SOFTWARE PRODUCT 2. USE OF THE 3DMODEL/sfcversion model can not be sold for your own personl game use only not to be added to any SFC mods Mesh: Microsoft Textures: Microsoft porting: DarkDrone

Download

54 downloads

Uploaded:02-17-2007

Aldara Class

atolm_sfcop_aldara.zip | 150.08 KB

Download

97 downloads

Uploaded:02-17-2007

GQuan class

gquan.zip | 2.92 MB

DamoclesX@hotmail.com All changes to the mesh or textures are forbidden unless permission is obtained from DamoclesX.

Download

48 downloads

Uploaded:02-17-2007

Taurik

atolmsfc2_taurik.zip | 179.63 KB

already have

Download

36 downloads

Uploaded:02-17-2007

Sotek

atolmsfc2_sotek.zip | 173.11 KB

already have

Download

34 downloads

Uploaded:02-17-2007

Tor-Rol

atolmsfc2_torrol.zip | 182.41 KB

already have

Download

35 downloads

Uploaded:02-17-2007

T-Ran_mk2

atolmsfc2_tran_mk2.zip | 155 KB

already have

Download

27 downloads

Uploaded:02-17-2007

Cobra Destroyer (Medium Satellite Ship)

sfc2dnadd.zip | 1.13 MB

vessel to be observed operating as an independent starship. It was believed to be able to operate at higher sustained strategic speeds than the other designs, although this was never confirmed

Download

25 downloads

Uploaded:02-17-2007

Beholder Class

atolm_sfcop_triaxians_beholder.zip | 116.35 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

26 downloads

Uploaded:02-17-2007

Brigade Class

atolm_sfcop_triaxians_brigade.zip | 90.68 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

26 downloads

Uploaded:02-17-2007

Kindred Class

atolm_sfcop_triaxians_kindred.zip | 101.35 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

28 downloads

Uploaded:02-17-2007

Matriarch Class

atolm_sfcop_triaxians_matriarch.zip | 195.28 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

26 downloads

Uploaded:02-17-2007

Thrall Class

atolm_sfcop_triaxians_thrall.zip | 93.68 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

68 downloads

Uploaded:02-17-2007

LIBERTY_Cruiser

sfclicruiser.zip | 585.1 KB

SOFTWARE PRODUCT (including but not limited to any images, photographs, animations, video, audio, music, text, and “applets” incorporated into the SOFTWARE PRODUCT), the accompanying printed materials, and any copies of the SOFTWARE PRODUCT are owned by Microsoft or its suppliers. All title and intellectual property rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to use such content. If this SOFTWARE PRODUCT contains documentation which is provided only in electronic form, you may print one copy of such electronic documentation. You may not copy the printed materials accompanying the SOFTWARE PRODUCT 2. USE OF THE 3DMODEL/sfcversion model can not be sold for your own personl game use only not to be added to any SFC mods Mesh: Microsoft Textures: Microsoft porting: DarkDrone

Download

26 downloads

Uploaded:02-17-2007

Conquerer New Heavy Cruiser (conjectural):

sfc2dnacqr.zip | 1.25 MB

simulators were full of conjectural Andromedan designs that proved to be folly. The New Heavy Cruiser design, which was never built, was one of them.

Download

26 downloads

Uploaded:02-17-2007

Affinity Class

atolm_sfcop_triaxians_affinity.zip | 104.71 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

27 downloads

Uploaded:02-17-2007

Slaver Class

sfcop_slaver.zip | 1.81 MB

Download

24 downloads

Uploaded:02-17-2007

Python Heavy Destroyer (Large Satellite Ship)

sfc2dnadw.zip | 1.13 MB

displacement device, and was rarely carried by one. The Mamba trades this ability and the DisDev for increased TR firepower and is the standard large SatShip.

Download

28 downloads

Uploaded:02-17-2007

Plunderer Class

sfcop_plunderer.zip | 1.82 MB

Download

28 downloads

Uploaded:02-17-2007

Assassin Class

sfcop_assassin.zip | 1.8 MB

Download

80 downloads

Uploaded:02-17-2007

K-Tra

atolmsfc2_ktra.zip | 146.72 KB

already have for starfleet command this guys ships are just so great

Download

64 downloads

Uploaded:02-17-2007

T\'mir

atolmsfc2_tmir.zip | 173.97 KB

already have

Download

89 downloads

Uploaded:02-17-2007

Vul-Tres

atolmsfc2_.zip | 186.23 KB

already have

Download

54 downloads

Uploaded:02-17-2007

Corsair Class

atolm_sfcop_corsair.zip | 124.43 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

52 downloads

Uploaded:02-17-2007

Ravinov Class

atolm_sfcop_ravinov.zip | 158.32 KB

Download

50 downloads

Uploaded:02-17-2007

Decisive Class

atolm_sfcop_decisive.zip | 139.56 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

49 downloads

Uploaded:02-17-2007

Trager Class

atolm_sfcop_trager.zip | 154.84 KB

Download

48 downloads

Uploaded:02-17-2007

Endurance Class

atolm_sfcop_endurance.zip | 149.1 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

45 downloads

Uploaded:02-17-2007

Focus Class

atolm_sfcop_focus.zip | 134.08 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

62 downloads

Uploaded:02-17-2007

Invincible Class

atolm_sfcop_invincible.zip | 365.83 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

48 downloads

Uploaded:02-17-2007

Righteous Class

atolm_sfcop_righteous.zip | 169.62 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

30 downloads

Uploaded:02-17-2007

CORSAIR_FREIGHTER

sfccofreighter.zip | 486.65 KB

SOFTWARE PRODUCT (including but not limited to any images, photographs, animations, video, audio, music, text, and “applets” incorporated into the SOFTWARE PRODUCT), the accompanying printed materials, and any copies of the SOFTWARE PRODUCT are owned by Microsoft or its suppliers. All title and intellectual property rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to use such content. If this SOFTWARE PRODUCT contains documentation which is provided only in electronic form, you may print one copy of such electronic documentation. You may not copy the printed materials accompanying the SOFTWARE PRODUCT 2. USE OF THE 3DMODEL/sfcversion model can not be sold for your own personl game use only not to be added to any SFC mods Mesh: Microsoft Textures: Microsoft porting: DarkDrone

Download

26 downloads

Uploaded:02-17-2007

CORSAIR_ELITE

sfccoelite.zip | 417.94 KB

the SOFTWARE PRODUCT (including but not limited to any images, photographs, animations, video, audio, music, text, and “applets” incorporated into the SOFTWARE PRODUCT), the accompanying printed materials, and any copies of the SOFTWARE PRODUCT are owned by Microsoft or its suppliers. All title and intellectual property rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to use such content. If this SOFTWARE PRODUCT contains documentation which is provided only in electronic form, you may print one copy of such electronic documentation. You may not copy the printed materials accompanying the SOFTWARE PRODUCT 2. USE OF THE 3DMODEL/sfcversion model can not be sold for your own personl game use only not to be added to any SFC mods Mesh: Microsoft Textures: Microsoft porting: DarkDrone

Download

34 downloads

Uploaded:02-17-2007

RHEINLAND_Elite Fighter

sfcrhelite.zip | 352.07 KB

photographs, animations, video, audio, music, text, and “applets” incorporated into the SOFTWARE PRODUCT), the accompanying printed materials, and any copies of the SOFTWARE PRODUCT are owned by Microsoft or its suppliers. All title and intellectual property rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to use such content. If this SOFTWARE PRODUCT contains documentation which is provided only in electronic form, you may print one copy of such electronic documentation. You may not copy the printed materials accompanying the SOFTWARE PRODUCT 2. USE OF THE 3DMODEL/sfcversion model can not be sold for your own personl game use only not to be added to any SFC mods Mesh: Microsoft Textures: Microsoft porting: DarkDrone

Download

64 downloads

Uploaded:02-17-2007

Adamant Class

atolm_sfcop_adamant.zip | 225.73 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

44 downloads

Uploaded:02-17-2007

Mir\'Res

atolmsfc2_mirres.zip | 211.56 KB

already have for starfleet command this guys ships are just so great

Download

28 downloads

Uploaded:02-17-2007

Mobile Weapons Platforms

sfc2dnaft.zip | 143.68 KB

small, 1/6 large) and replace them in that ratio. For reasons not known, no Andromedan mothership or base ever carried more than twelve.

Download

106 downloads

Uploaded:02-17-2007

Hyperion class

hyperion.zip | 1.73 MB

DamoclesX@hotmail.com All changes to the mesh or textures are forbidden unless permission is obtained from DamoclesX.

Download

120 downloads

Uploaded:02-17-2007

Xindi Insectoid

xinsect.rar | 1.74 MB

use and convert this ship into any SFC version, Bridge Commander or any other Star Trek Game. Just send me an Email to inform me. -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you use this model in any Game project please include this file.

Download

45 downloads

Uploaded:02-17-2007

Min-Talsha

atolmsfc2_mintalsha.zip | 157.65 KB

already have for starfleet command this guys ships are just so great

Download

37 downloads

Uploaded:02-17-2007

Sor-Mir

atolmsfc2_sormir.zip | 171.61 KB

already have

Download

41 downloads

Uploaded:02-17-2007

So-Nyr

atolmsfc2_sonyr.zip | 148.16 KB

already have for starfleet command this guys ships are just so great

Download

33 downloads

Uploaded:02-17-2007

T-Ran_mk1

atolmsfc2_tran_mk1.zip | 167.76 KB

already have

Download

26 downloads

Uploaded:02-17-2007

Intruder Heavy Cruiser

sfc2dnaca.zip | 1.2 MB

challenge for a squadron of heavy cruisers

Download

26 downloads

Uploaded:02-17-2007

Bivouac Class

atolm_sfcop_triaxians_bivouac.zip | 132.24 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

25 downloads

Uploaded:02-17-2007

Consanguine Class

atolm_sfcop_triaxians_consanguine.zip | 122.44 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

26 downloads

Uploaded:02-17-2007

Kith Class

atolm_sfcop_triaxians_kith.zip | 102.01 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

27 downloads

Uploaded:02-17-2007

Overseer Class

atolm_sfcop_triaxians_overseer.zip | 101.43 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

28 downloads

Uploaded:02-17-2007

Phalanx Class

atolm_sfcop_triaxians_phalanx.zip | 128.24 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

39 downloads

Uploaded:02-17-2007

BORDERWORLD_Fighter

sfcbwfighter.zip | 452.57 KB

images, photographs, animations, video, audio, music, text, and “applets” incorporated into the SOFTWARE PRODUCT), the accompanying printed materials, and any copies of the SOFTWARE PRODUCT are owned by Microsoft or its suppliers. All title and intellectual property rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to use such content. If this SOFTWARE PRODUCT contains documentation which is provided only in electronic form, you may print one copy of such electronic documentation. You may not copy the printed materials accompanying the SOFTWARE PRODUCT 2. USE OF THE 3DMODEL/sfcversion model can not be sold for your own personl game use only not to be added to any SFC mods Mesh: Microsoft Textures: Microsoft porting: DarkDrone

Download

51 downloads

Uploaded:02-17-2007

BRETONIA_Freighter

sfcbrfreighter.zip | 713.47 KB

Download

29 downloads

Uploaded:02-17-2007

Dominator Dreadnought

sfc2dnacl.zip | 1.22 MB

2284.

Download

34 downloads

Uploaded:02-17-2007

Daraster

atolmsfc2_daraster.zip | 524.18 KB

we already have for starfleet command this guys ships are just so great

Download

32 downloads

Uploaded:02-17-2007

Baral

atolmsfc2_baral.zip | 639.26 KB

we already have for starfleet command this guys ships are just so great

Download

35 downloads

Uploaded:02-17-2007

Gav

atolmsfc2_gav.zip | 554.21 KB

we already have for starfleet command this guys ships are just so great

Download

31 downloads

Uploaded:02-17-2007

Morbren

atolmsfc2_morbren.zip | 611.55 KB

we already have for starfleet command this guys ships are just so great

Download

28 downloads

Uploaded:02-17-2007

arch

atolm_arch.zip | 183.77 KB

starfleet command this guys ships are just so great

Download

24 downloads

Uploaded:02-17-2007

carn

atolm_carn.zip | 244.81 KB

starfleet command this guys ships are just so great

Download

23 downloads

Uploaded:02-17-2007

coelo.

atolm_coelo.zip | 220.17 KB

starfleet command this guys ships are just so great

Download

27 downloads

Uploaded:02-17-2007

gigan

atolm_gigan.zip | 357.28 KB

starfleet command this guys ships are just so great

Download

26 downloads

Uploaded:02-17-2007

trex.

atolm_trex.zip | 258.29 KB

starfleet command this guys ships are just so great

Download

22 downloads

Uploaded:02-17-2007

C7 Heavy Battlecruiser

sfc2dnkbch.zip | 192.18 KB

BCG. Bristling with weaponry and blessed with the superior maneuverability and firing arcs that the Klingon designs are known for, it is very difficult to defeat

Download

26 downloads

Uploaded:02-17-2007

Administrative Shuttle

sfc2dnlms.rar | 31.58 KB

Download

46 downloads

Uploaded:02-17-2007

Unimatrix Complex

sfc2op_unimatrixcomplex.zip | 1.61 MB

building so they be used as smaller bases this is early beta release as i`m working on a better model for the final release of Project Darkstorm Which it is beening made for Darkdrone

Download

24 downloads

Uploaded:02-17-2007

kriegmeister.

atolm_kriegmeister.zip | 296.38 KB

Download

25 downloads

Uploaded:02-17-2007

Streikschwinge

atolm_streikschwinge.zip | 193.2 KB

Download

22 downloads

Uploaded:02-17-2007

zweiverteidiger

atolm_zweiverteidiger.zip | 242.65 KB

Download

31 downloads

Uploaded:02-17-2007

Cobra Destroyer

cobradd.rar | 1.76 MB

http://www.apocent.com, http://www.apocent.com/www/dominion Credits ------------- model design : Rick Knox textures : Retexture by Klingon Fanatic using STOCK Gorn textures. mesh : rick knox Build time : 3 days Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin This model was one of the original sent to paramount for use in the game Orion Pirates Technical Details ----------------- tested in SFC 2.0 NOT tested with Mplayer Known Bugs ---------- -none Steps to install ---------------- 1. unzip directly into the \\Assets\\Models\\ directory. it will create a folder called fca 3. Finally, open the sfbspc.txt file located in the Starfleet Command\\Assets\\Specs\\ folder with MS Excel. a. From here you have two choices you can: 1. Replace the model geometry of one of the existing ships with the following \\Assets\\Models\\fca\\fca.mod b. Or : 1. you can insert the FCA stats inbetween the existing row entries of the sfbspc.txt file. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you use this model in any Starleet Command project please include this file. If you make this file available at your website or anothers please include a link to http://starfleet.thegamers.net Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

37 downloads

Uploaded:02-17-2007

Heavy Cruiser

gornca.rar | 1.88 MB

pneumonic81@apocent.com URL : http://www.taldren.com Credits ------------- model design : Interplay/Taldren textures : Retexture by Klingon Fanatic using STOCK Gorn textures. mesh : Interplay/Taldren Build time : Interplay/Taldren Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin This model was one of the original sent to paramount for use in the game Orion Pirates Technical Details ----------------- tested in SFC 2.0 NOT tested with Mplayer Known Bugs ---------- -none Steps to install ---------------- 1. unzip directly into the \\Assets\\Models\\ directory. it will create a folder called fca 3. Finally, open the sfbspc.txt file located in the Starfleet Command\\Assets\\Specs\\ folder with MS Excel. a. From here you have two choices you can: 1. Replace the model geometry of one of the existing ships with the following \\Assets\\Models\\fca\\fca.mod b. Or : 1. you can insert the FCA stats inbetween the existing row entries of the sfbspc.txt file. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you use this model in any Starleet Command project please include this file. If you make this file available at your website or anothers please include a link to http://starfleet.thegamers.net Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

76 downloads

Uploaded:02-17-2007

D-20 TMP refit

kd20ca.zip | 1.25 MB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: Terradyhne,based on FASA D-20 Model Concept: Terradyhne Textures: Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- FASA Klingon D-20 TMP refit

Download

10 downloads

Uploaded:02-17-2007

B10 BattleShip

fskb10.zip | 803.9 KB

Modeler: FireSoul Steps to install ---------------- Unzip and into a folder called \"kb10\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the K-B10s to point at the \"kb10\" .mod. Enjoy UI Instructions --------------- This model uses the KDN UI of SFC:EAW and SFC:OP. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

49 downloads

Uploaded:02-17-2007

New Earth model

sfc3_planetearth.zip | 2.67 MB

Download

39 downloads

Uploaded:02-17-2007

New Moon Model

sfc2_moon.zip | 2.34 MB

Download

38 downloads

Uploaded:02-17-2007

C8/9 Dreadnoughts

sfc2dnkc8.zip | 636.89 KB

their adversaries before using their considerable firepower to go in for the kill. The C8 was considered to be the superior design, due to it\'s better defensive capabilities and was the base class for the CVA and SCS variants.

Download

3 downloads

Uploaded:02-17-2007

IKV class

sfc2ikv.zip | 1.23 MB

Download

27 downloads

Uploaded:02-17-2007

KB10 (BlackFleet) retexture

fskb10blackfleetretexture.rar | 1.37 MB

version of WZ45\'s VoDleH textures)applied by Klingon Fanatic Kitbash Modeler: FireSoul Steps to install ---------------- Unzip and into a folder called \"kb10\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the K-B10s to point at the \"kb10\" .mod. Enjoy UI Instructions --------------- This model uses the KDN UI of SFC:EAW and SFC:OP. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

32 downloads

Uploaded:02-17-2007

Ranx

atolmsfc2_ranx.zip | 565.65 KB

we already have for starfleet command this guys ships are just so great

Download

33 downloads

Uploaded:02-17-2007

KCA X-Class

sfc2jw_kxca.zip | 1.49 MB

Download

8 downloads

Uploaded:02-17-2007

kdnl (BlackFleet) retexture

fskdnlblackfleetretexture.rar | 1.23 MB

version of WZ45\'s VoDleH textures)applied by Klingon Fanatic, additional lighting proveded by Atheorhaven. Date done: Sept 2001 Re-Done: Sept 2003 Homepage: http://www.geocities.com/atrahasis1/index.html Email: atrahasis1@hotmail.com ------ Additional Mesh tweaks: FireSoul - moved Warp to boom - recreated BreakMod - LODs Steps to install ---------------- Unzip and into a folder called \"kdnl\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the KDNL to point at the \"kdnl\" .mod. Enjoy Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

22 downloads

Uploaded:02-17-2007

KLINGON LIGHT DREADNOUGHT

fskdnl.zip | 775.11 KB

Sept 2001 Re-Done: Sept 2003 Homepage: http://www.geocities.com/atrahasis1/index.html Email: atrahasis1@hotmail.com ------ Additional Mesh tweaks: FireSoul - moved Warp to boom - recreated BreakMod - LODs Steps to install ---------------- Unzip and into a folder called \"kdnl\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the KDNL to point at the \"kdnl\" .mod. Enjoy Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

32 downloads

Uploaded:02-17-2007

K\'Torr class destroyer

kddkt.zip | 384.01 KB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: FASA ??? Model Concept: Terradyhne Textures: Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- Klingon K\'Torr class destroyer

Download

66 downloads

Uploaded:02-17-2007

TOS D-16 Kl\'sarza class destroyer

kd16tos.zip | 752.83 KB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: Terradyhne Model Concept: from Starship Schematic Database/FASA Textures: by Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- Klingon TOS D-16 Kl\'sarza class destroyer

Download

19 downloads

Uploaded:02-17-2007

Tiger Heavy Cruiser

sfc2dnlca.rar | 430.96 KB

Dukes. For this reason the Tiger, unlike other heavy cruisers, has a flag bridge.

Download

6 downloads

Uploaded:02-17-2007

Lion Dreadnought

sfc2dnldn.rar | 579.57 KB

successful design and also lended itself to lower cost conversions from heavy cruisers. As is the case with most Lyran capital ships, the Lion was a true PF tender

Download

55 downloads

Uploaded:02-17-2007

Planets pack 2

sfc_planets_pack2.zip | 9.8 MB

replacment or addon for starfleet command

Download

5 downloads

Uploaded:02-17-2007

King Jaguar New Heavy Cruiser

sfc2dnlnca.rar | 634.11 KB

to their light cruiser the NCA was born. The standard CL lent itself very well to this design.

Download

58 downloads

Uploaded:02-17-2007

Planets pack 4

sfc_planets_pack4.zip | 8.24 MB

replacment or addon for starfleet command

Download

20 downloads

Uploaded:02-17-2007

Hellcat Heavy Battlecruiser

sfc2dnlbch.rar | 575.3 KB

viable for many years. A viscous dueler, this was not a ship that you wanted to run into while out on patrol. This ship too was a true PF tender.

Download

2 downloads

Uploaded:02-17-2007

Cheetah Frigate

sfc2dnlff.rar | 438.8 KB

larger fleet battles are simply not it\'s forte\'. After 2270 all Cheetah production was shifted to the Alleycat.

Download

19 downloads

Uploaded:02-17-2007

Alleycat War Destroyer

sfc2dnldw.rar | 558.5 KB

design. Unlike the other trimarans, the powerpack refit was extremely rare for this design

Download

35 downloads

Uploaded:02-17-2007

Brok

atolmsfc2_brok.zip | 524.04 KB

we already have for starfleet command this guys ships are just so great

Download

54 downloads

Uploaded:02-17-2007

Dominion Class

atolm_sfcop_dominion.zip | 165.75 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

48 downloads

Uploaded:02-17-2007

Imperious

atolm_sfcop_imperious.zip | 158.06 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

53 downloads

Uploaded:02-17-2007

Justice Class

atolm_sfcop_justice.zip | 137.4 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

53 downloads

Uploaded:02-17-2007

Overlord Class

atolm_sfcop_overlord.zip | 582.56 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

52 downloads

Uploaded:02-17-2007

Tormentor Class

atolm_sfcop_tormentor.zip | 183.73 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

61 downloads

Uploaded:02-17-2007

Unforgivable Class

atolm_sfcop_unforgivable.zip | 193.32 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

62 downloads

Uploaded:02-17-2007

Planets Pack 5

sfc_planets_pack5.zip | 10.35 MB

replacment or addon for starfleet command

Download

38 downloads

Uploaded:02-17-2007

seltorian_Harlequin class

sfc2op_harlequin.zip | 646.25 KB

design : STARTREK textures : Darkdrone mesh : Darkdrone Build time : 2days (4hrs) Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

41 downloads

Uploaded:02-17-2007

J23 Starbase

j23starbase_sfc2op.zip | 324.91 KB

design : STARTREK textures : Darkdrone mesh : Darkdrone Build time : 2days (4hrs) Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an originalkitbash model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you use this model in any Starleet Command project please include this file. If you make this file available at your website or anothers please include a link to http://starfleet.thegamers.net Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

35 downloads

Uploaded:02-17-2007

Seltorian_Locust class

sfc2op_locust.zip | 640.56 KB

STARTREK textures : Darkdrone mesh : Darkdrone Build time : 2days (4hrs) Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

38 downloads

Uploaded:02-17-2007

J29 Starbase

j29starbase_sfc2op.zip | 337.13 KB

design : STARTREK textures : Darkdrone mesh : Darkdrone Build time : 2days (4hrs) Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an originalkitbash model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you use this model in any Starleet Command project please include this file. If you make this file available at your website or anothers please include a link to http://starfleet.thegamers.net Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

29 downloads

Uploaded:02-17-2007

ankylo

atolm_ankylo.zip | 297.01 KB

starfleet command this guys ships are just so great

Download

30 downloads

Uploaded:02-17-2007

Gaer

atolmsfc2_gaer.zip | 554.39 KB

we already have for starfleet command this guys ships are just so great

Download

32 downloads

Uploaded:02-17-2007

Grillon

atolmsfc2_grillon.zip | 549.12 KB

we already have for starfleet command this guys ships are just so great

Download

24 downloads

Uploaded:02-17-2007

cryo

atolm_cryo.zip | 259.7 KB

starfleet command this guys ships are just so great

Download

28 downloads

Uploaded:02-17-2007

sturmvogel

atolmsturmvogel.zip | 217.53 KB

Download

26 downloads

Uploaded:02-17-2007

carch

atolm_carch.zip | 267.66 KB

starfleet command this guys ships are just so great

Download

24 downloads

Uploaded:02-17-2007

cerato

atolm_cerato.zip | 247.3 KB

starfleet command this guys ships are just so great

Download

23 downloads

Uploaded:02-17-2007

dein

atolm_dein.zip | 216.6 KB

starfleet command this guys ships are just so great

Download

24 downloads

Uploaded:02-17-2007

spino

atolm_spino.zip | 253.6 KB

starfleet command this guys ships are just so great

Download

27 downloads

Uploaded:02-17-2007

ttops

atolm_ttops.zip | 285.26 KB

starfleet command this guys ships are just so great

Download

30 downloads

Uploaded:02-17-2007

D5 War Cruiser

sfc2dnkcw.zip | 170.47 KB

deck phaser arcs and an excellent turn mode. The D5 spawned more successful variants than any other Klingon design

Download

5 downloads

Uploaded:02-17-2007

Bobcat Fast Patrol Ship

sfc2dnlpf.rar | 20.22 KB

reduced cost both economically and crew wise. In the later stages of the war it was rare to find a Lyran vessel that didn\'t carry at least a couple of Bobcats to augment their firepower.

Download

25 downloads

Uploaded:02-17-2007

Raubvogel

atolm_raubvogel.zip | 223.13 KB

Download

40 downloads

Uploaded:02-17-2007

Borg Probe Version 3

sfc2_probe_borg.zip | 674.42 KB

design : Darkdrone textures : Darkdrone mesh : Darkdrone Build time : 1 day Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

37 downloads

Uploaded:02-17-2007

G\'dhar Light Cruiser

gdharcl.rar | 799.22 KB

http://www.apocent.com, http://www.apocent.com/www/dominion Credits ------------- model design : Interplay for Klingon Academy textures : Retexture by Klingon Fanatic using STOCK Gorn textures. mesh : rick knox Build time : 3 days Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin This model was one of the original sent to paramount for use in the game Orion Pirates Technical Details ----------------- tested in SFC 2.0 NOT tested with Mplayer Known Bugs ---------- -none Steps to install ---------------- 1. unzip directly into the \\Assets\\Models\\ directory. it will create a folder called fca 3. Finally, open the sfbspc.txt file located in the Starfleet Command\\Assets\\Specs\\ folder with MS Excel. a. From here you have two choices you can: 1. Replace the model geometry of one of the existing ships with the following \\Assets\\Models\\fca\\fca.mod b. Or : 1. you can insert the FCA stats inbetween the existing row entries of the sfbspc.txt file. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you use this model in any Starleet Command project please include this file. If you make this file available at your website or anothers please include a link to http://starfleet.thegamers.net Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

31 downloads

Uploaded:02-17-2007

C8V Heavy Carrier

sfc2dnkc8v.zip | 644 KB

While they probably didn\'t quite succeed in matching the federation\'s CVA, The C8V was a very competent design. Later, when the PF was developed, they were converted to the SCS. Unfortunately, by then it was too late to save their war effort

Download

40 downloads

Uploaded:02-17-2007

B1 battleship

kb1bb.zip | 924.09 KB

http://armadafleetcommand.com/~warlords/ Credits :Model Design:?? FASA ?? Model Concept: Terradyhne Textures: Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- Klingon B1 battleship TMP refit

Download

50 downloads

Uploaded:02-17-2007

B10 Battleship

sfc2dnkbb.zip | 255.38 KB

before the end of the General War in 2285. Part of the reason was changes in the design as the war progressed. Originally designed with a small fighter compliment, the design evolved into a full carrier and finally to an SCS before it was completed. All of this created enormous cost overruns on an already strained Klingon economy

Download

34 downloads

Uploaded:02-17-2007

C7 Heavy Battlecruiser

sfc2dnkc7.zip | 418.26 KB

BCG. Bristling with weaponry and blessed with the superior maneuverability and firing arcs that the Klingon designs are known for, it is very difficult to defeat

Download

73 downloads

Uploaded:02-17-2007

Vor Rexus

sfc2vorrexus.zip | 6.21 MB

Download

46 downloads

Uploaded:02-17-2007

D-16 Kl\'sarza class destroyer

kd16.zip | 939.5 KB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: Terradyhne Model Concept: from Starship Schematic Database Textures: D7 texture parts by Atrahasis, the rest by Terradyhne Conversion: Max 3

Download

67 downloads

Uploaded:02-17-2007

Planets pack 1

sfc_planets_pack1.zip | 9.39 MB

replacment or addon for starfleet command

Download

52 downloads

Uploaded:02-17-2007

Insurrection class destroyer

kddinsurrectionterradyhne.zip | 599.98 KB

:http://www.terradyhne-yards.de http://armadafleetcommand.com/~warlords/ Credits :Model Design: Klingon Academy, some parts by Terradyhne Model Concept: Klingon Academy Textures: Klingon Academy, some parts by Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- Klingon Insurrection class destroyer BOP variant

Download

23 downloads

Uploaded:02-17-2007

KB8( BlackFleet) retexture

fskb8blackfleetretexture.rar | 1.36 MB

(Ganymad\'s version of WZ45\'s VoDleH textures)applied by Klingon Fanatic Kitbash Modeler: FireSoul Steps to install ---------------- Unzip and into a folder called \"kb8\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the K-B8 to point at the \"kb8\" .mod. Enjoy UI Instructions --------------- This model uses the KDN UI of SFC:EAW and SFC:OP. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

31 downloads

Uploaded:02-17-2007

Cherok

atolmsfc2_cherok.zip | 584.72 KB

we already have for starfleet command this guys ships are just so great

Download

8 downloads

Uploaded:02-17-2007

kdn ( BlackFleet) retexture

fskdnblackfleetretexture.rar | 1.32 MB

VoDleH textures)applied by Klingon Fanatic Illumination and Break Mod: Wicked Zombie Date done: Sept 2001 Re-Done: Sept 2003 Homepage: http://www.geocities.com/atrahasis1/index.html Email: atrahasis1@hotmail.com ------ Additional Mesh tweaks: FireSoul - moved Warp to boom - recreated BreakMod - LODs Steps to install ---------------- Unzip and into a folder called \"kdnl\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the KDNL to point at the \"kdnl\" .mod. Enjoy Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

14 downloads

Uploaded:02-17-2007

Klingon C8/C9 Dreadnought

fskdn.zip | 742.8 KB

Modeler: FireSoul Steps to install ---------------- Unzip and into a folder called \"kdn\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the KDNs to point at the \"kdn\" .mod. Enjoy Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

39 downloads

Uploaded:02-17-2007

K\'teremny class heavy destroyer

kkteremny.zip | 745.26 KB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: Terradyhne Model Concept: unknown Textures: Terradyhne Conversion: Max 3

Download

21 downloads

Uploaded:02-17-2007

Panther Light Cruiser

sfc2dnlcl.rar | 432.09 KB

Panthers were converted before the end of the General War. Although, some may have remained on local defense in the duchy.

Download

3 downloads

Uploaded:02-17-2007

Leopard Destroyer

sfc2dnldd.rar | 438.01 KB

class war cruiser was the larger sibling to emerge from this vessel

Download

54 downloads

Uploaded:02-17-2007

Planets pack 3

sfc_planets_pack3.zip | 7.91 MB

replacment or addon for starfleet command

Download

2 downloads

Uploaded:02-17-2007

Jaguar War Cruiser

sfc2dnlcw.rar | 559.72 KB

underpowered. The addition of the powerpack (p-refit) corrected this. This ship so needed the additional power that many believe that it was planned for the original design

Download

9 downloads

Uploaded:02-17-2007

Cougar Fleet Tug

sfc2dnltug.rar | 617.23 KB

in regular combat. It\'s main roll is in the construction of forward bases in hostile areas.

Download

3 downloads

Uploaded:02-17-2007

Cave Lion Battleship

sfc2dnlbb.rar | 697.25 KB

Download

51 downloads

Uploaded:02-17-2007

D6/7 Battlecruiser

sfc2dnkca.zip | 233.33 KB

these cruisers can overwhelm with the shear numbers of weaponry. Against an opponent with an advantage they have the firing arcs and maneuverability (the most maneuverable cruisers of any empire) to stand off and wear you down before they send over the marines

Download

28 downloads

Uploaded:02-17-2007

Klingon B8 Combined Dreadnought

fskb8.zip | 782.83 KB

Zombie Kitbash Modeler: FireSoul Steps to install ---------------- Unzip and into a folder called \"kb8\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the K-B8 to point at the \"kb8\" .mod. Enjoy UI Instructions --------------- This model uses the KDN UI of SFC:EAW and SFC:OP. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

31 downloads

Uploaded:02-17-2007

Orsara

atolmsfc2_orsara.zip | 558.08 KB

we already have for starfleet command this guys ships are just so great

Download

37 downloads

Uploaded:02-17-2007

Praetor Heavy Dreadnought

sfcop_sfbpraetor.zip | 5.13 MB

design : Darkdrone textures : Darkdrone mesh : Darkdrone Build time : (1 week) Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an originalkitbash model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite. Ship Specs ********** Hull Data Structure: 65 Size/Decks: 11/90 decks Length/Beam/Height: 1100/950/450 meters Complement: 1500 Operational Data Atmosphere Capable: No Cargo Units: 110 Cloaking Device: Class 5 (x2) (24) Life Support: Class 5 (F) Operations System: Class 5 (F) Sensors: Class 4a (+4/DD) Separation System: No Shuttlebay: 2 aft Shuttlecraft: 22 size worth Tractor Beams: 1FV, 1P, 1S, 1AV Transporters: 10 standard, 10 cargo, 10 emergency Propulsion Data Impulse System: Class 5 (.95c) (E) Warp System: Type 5C6 (x2) (wf 5.2/8.2/9. (D) Tactical Data Disruptor Banks: RPFD-5 (x5/F) Beam Penetration: 7/7/6/0/0 Plasma Torpedoes: RPT-8 (x2/F) Torpedo Penetration: 9/8/7/6/5 Deflector Shields: FSR (E) Protection/Threshold: 17/4 Miscellaneous Data Maneuver Modifiers: +4C, 0H, +3T Traits: Enhanced System (warp, +.2wf, reflected above

Download

26 downloads

Uploaded:02-17-2007

Sturmfuhrer

atolm_sturmfuhrer.zip | 399.14 KB

Download

58 downloads

Uploaded:02-17-2007

Dictator Class

atolm_sfcop_dictator.zip | 155.1 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

49 downloads

Uploaded:02-17-2007

Interrogator Class

atolm_sfcop_interrogator.zip | 166.13 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

57 downloads

Uploaded:02-17-2007

Merciless Class

atolm_sfcop_merciless.zip | 213.5 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

49 downloads

Uploaded:02-17-2007

Sword Class

atolm_sfcop_sword.zip | 139.3 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

54 downloads

Uploaded:02-17-2007

Tyrant Class

atolm_sfcop_tyrant.zip | 163.08 KB

:http://www.freewebs.com/manitobashipyards/azelatolmsdock.htm ------------- model design : ATOLM/AZEL textures : ATOLM/AZEL mesh : ATOLM/AZEL Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an model created in Milkshape and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 an op NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

41 downloads

Uploaded:02-17-2007

Seltorian_Firebrat class

sfc2op_firebrat.zip | 797.35 KB

design : STARTREK textures : Darkdrone mesh : Darkdrone Build time : 2days (4hrs) Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

53 downloads

Uploaded:02-17-2007

G4 Starbase

g4starbase_sfc2op.zip | 375.22 KB

Darkdrone textures : Darkdrone mesh : Darkdrone Build time : 2days (4hrs) Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an originalkitbash model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you use this model in any Starleet Command project please include this file. If you make this file available at your website or anothers please include a link to http://starfleet.thegamers.net Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

35 downloads

Uploaded:02-17-2007

Seltorian_lacewing class

sfc2op_lacewing.zip | 764.38 KB

design : STARTREK textures : Darkdrone mesh : Darkdrone Build time : 2days (4hrs) Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

49 downloads

Uploaded:02-17-2007

J24 repair starbase

j24repairbase.zip | 415.92 KB

design : STARTREK textures : Darkdrone mesh : Darkdrone Build time : 2days (4hrs) Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an originalkitbash model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

36 downloads

Uploaded:02-17-2007

Seltorian_Tussock class

sfc2op_tussock.zip | 654.05 KB

design : STARTREK textures : Darkdrone mesh : Darkdrone Build time : 2days (4hrs) Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

4 downloads

Uploaded:02-17-2007

\"Z\"-series

sfc2dnlft.rar | 26.23 KB

commanders. Employing them in conjunction with their ESGs was problematic. With the aggressive nature of the Lyrans though, pilots were never in short supply.

Download

53 downloads

Uploaded:02-17-2007

J35 starbase

j35starbase.zip | 390.06 KB

design : STARTREK textures : Darkdrone mesh : Darkdrone Build time : 2days (4hrs) Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an originalkitbash model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

29 downloads

Uploaded:02-17-2007

allo

atolm_allo.zip | 250.43 KB

starfleet command this guys ships are just so great

Download

60 downloads

Uploaded:02-17-2007

Utopia Two Starbase

sfc2op_utopia2.zip | 1.38 MB

designs : startrek textures : Darkdrone mesh : Darkdrone Build time : 5hrs Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

146 downloads

Uploaded:02-15-2007

Klingon Empire

klingonempire.zip | 36.81 MB

Download

143 downloads

Uploaded:01-27-2007

SFC2 desktop wallpapers

sfc2_dws.zip | 1.73 MB

Download

309 downloads

Uploaded:01-08-2007

Romulan Star Empire 4

rse_iv.zip | 15.67 MB

planning to release another part(s) in future, but I encourage you to make your own video(s) about your favourite race. I would be willing to see something particullary similar to mine about Klingon Empire or at least about the Federation. Just try. It\'s always better to try than do nothing. Enjoy and give me some feedback, please.

Download

116 downloads

Uploaded:12-26-2006

Black Battlecruisers

black_battlecruisers.zip | 7.5 MB

in-game ship\'s descriptions). This mod does not replace original ships, it adds three new refits to the vessels mentioned above (check proper variants). Make sure you read requirments for them below, before you use this mod.

Download

107 downloads

Uploaded:12-26-2006

Old Times Duel

old_times_duel.zip | 6.77 MB

Download

96 downloads

Uploaded:12-26-2006

Surveillance Mission

surv_mis_video.zip | 31.93 MB

two worlds, possibly M class planets. One of these worlds contains strange ruins of long forgotten race from distant past of Alpha Quadrant. The objectives are simple: to scan these ruins, learn more about the planets and find out whether someone lives on them. Soon, the whole operation turns into something a lot of bigger than simple scan & run mission...

Download

138 downloads

Uploaded:12-26-2006

White Sphere

white_sphere.zip | 3.19 MB

improved it\'s major capabilities, but one scientist made also a fatal mistake. He wrongly calculated the interpolation of RGB formulae and instead of black color, the Sphere was sprayed in white. After that, he was fired, but after certain time, some of the Starfleet engineers were starting to approve that \'mistake\'. They actually liked it. Of course, there were many of them against this idea, but in the end, they all approved it and previously fired scientist was employed again. Class: Battlecruiser (BC)

Download

1809 downloads

Uploaded:11-02-2006

Legions at War Trailer

sfc3legions.rar | 73.99 MB

mention some intense gaming! This trailer is showcasing the mod, and patch which should be hosted here later this evening or tomorrow. For those of you that have never heard of the Legions at War mod, and are more then a bit curious about it, it is a next gen based mod with battleships for all races. Some ships are custom to the GFL (Galactic Foreign Legion) and are in no other mod. The Dynaverse is made at advance player settings and is very hard. So...sit back, download, and enjoy! ...And don't forget to check back later to download the [b]Legions at War[/b] mod!

Download

210 downloads

Uploaded:10-30-2006

How to make your ship\'s ROCK

ships.txt | 2.28 KB

it and change all the files that say .....(eg nebulaBS) to ........(eg nebulaV2BS) Step 2 go to your specs folder and open DefaultCore and find the sovereign line. go to the end of that line and hit enter so to make a gap in between the two lines. next copy this into that line : 60 DN 1800 0 1800 20000 20000 10000 32000 3575 Fed-Dreadnaught3 60 DN 1800 0 1800 20000 20000 10000 32000 3575 Fed-Dreadnaught9 NebulaV2 PrimaryHP:1:300_60:2:0_120:3:60_180:4:120_240:5:180_300:6:240_360 HeavyHP:12:300_60:13:0_120:14:60_180:15:120_240:16:180_300:17:240_360 HullHP:1:2:3 BridgeHP:1:2 ship Mines:0:0:0 Marines:20:40:25 Shuttles:2:4:2 PrimaryHP:1:300_60:2:0_120:3:60_180:4:120_240:5:180_300:6:240_360 HeavyHP:12:300_60:13:0_120:14:60_180:15:120_240:16:180_300:17:240_360 HullHP:1:2:3 BridgeHP:1:2 ship Mines:0:0:0 Marines:20:40:25 Shuttles:2:4:2 make sure you change the NebulaV2 to the name of your ship or it wont work. Step 3 open the DefaultLoadOut file and find the sovereign line. go to the end of that line and hit enter so to make a gap in between the two lines. next copy this into that line : Federation Fed-Dreadnaught3 NebulaV2 NebulaV2 F-TRACTOR-V:3 F-TRANSPORTER-V:1 F-ARMOR-V:2 F-COMPUTER-V:1 U-WARP-SB2:1 F-SHIELD-X:1 F-SHIELD-X:2 F-SHIELD-X:3 F-SHIELD-X:4 PHASER XIIIF:1 PHASER XIIIF:2 PHASER XIIIF:3 PHASER XIIIF:4 PHASER XIIIF:5 PHASER XIIIF:6 QUANTUM TORPEDO:12 QUANTUM TORPEDO:13 QUANTUM TORPEDO:14 QUANTUM TORPEDO:15 QUANTUM TORPEDO:16 QUANTUM TORPEDO:17 OFFICER:ENGINEER: OFFICER:SECURITY: OFFICER:HELM: OFFICER:OPS: OFFICER:TACTICAL: OFFICER:MEDICAL: F-THRUSTER-V:2 make sure you change the NebulaV2 to the name of your ship or it wont work. NOTE: if you allready have a FED-Dreadnaught3 just change the number to the number you need. NOTE: MAKE SHURE YOU BACK UP YOUR FILES! NOTE: if you dont back up your files and this stuffs up your computer just find what you did and delete it. Legal. you may do anything you want with this just give credit of this to me it is not legal just polite. Need any help just email me at E.A.W_501stDarth639@hotmail.com VictimRAID (AKA Josh)

Download

128 downloads

Uploaded:10-30-2006

Star Trek: Klingon Maru

stkm.zip | 14.95 MB

Download

179 downloads

Uploaded:10-24-2006

Audacious

audacious_sfciii.zip | 2.01 MB

torpedoes. This ship can fairly easily take out light cruisers such as the Miranda, Centaur and other ships similar in size to the Audacious but will more than likely struggle against larger ships such as the Sovereign or any thing more powerful. This ship can give a Dominion Warship a good run for its money before being destroyed (a good fight) The textures of this ship are relatively low resolution but overall this ship is still a recommended download for those that like relatively powerful cruisers. For fun try this ship against a Dominion Warship.

Download

205 downloads

Uploaded:10-24-2006

Hannibal Class

athenanike.zip | 1.57 MB

Download

1070 downloads

Uploaded:10-01-2006

Better Explosion Sounds

betterexplosionsounds.zip | 5.81 MB

bland, flat and unexciting. Until now. All these sounds are replaced with those from SFC1, so no more situations like that: \"Wow, I killed him, at last! It was tough battle. A pity a sound can\'t reflect that.\" Now when enemy is going to explode, you\'ll hear beautiful explosion sound as you used to hear when playing SFC1 (one last phaser shot - one big immediate explosion :D). Also few hull and shield hit sounds are changed and you\'ll immediatelly notice the change if you played SFC1 or 2. Enjoy!

Download

115 downloads

Uploaded:10-01-2006

Hidden Mines

hiddenmines.zip | 66.33 KB

making mines to disappear for good! When you place a mine, it\'ll blink few times and then, these color circles disappear. This is a great way to make mine fields! :) Enjoy!

Download

267 downloads

Uploaded:09-21-2006

Wallpapers

wallpapers.zip | 1.88 MB

Download

458 downloads

Uploaded:09-05-2006

Romulan Away Team

romulan_away_team.zip | 97.26 MB

dispatched to Federation system Auro. Tal\'Shiar - the Romulan Inteligence reports that on that planet there is hidden device called \'Cloak Demodulator\' capable of shutting down the cloaking device of any targeted ship. However it\'s still in prototype phase. Romulan Star Empire can not afford to ommit such threat. The aim of Romulans is to sent the away team onto planet surface, infiltrate the complex and blow up dubious device. RIS \'Eagle\' is just exiting from warp speed and it is about to meet her secret contact... Enjoy. MOVIE TIME: 14 mins and 33 secs MOVIE SIZE: 640x480, 24 bpp, 25 frames per second

Download

459 downloads

Uploaded:09-04-2006

Departing Voyager

departingvoyager.zip | 6.08 MB

Download

353 downloads

Uploaded:08-23-2006

Wrong Warp Coordinates

x6.zip | 25.53 MB

anymore, just find out what\'s going on :)

Download

31 downloads

Uploaded:08-21-2006

Traba Nomen

traba_nomen_v0.1a1.zip | 25.04 KB

and the \"shipnames.txt\" file contains many codes inside that WILL NOT WORK with a standard unmodded game or a game with other mods.

Download

530 downloads

Uploaded:08-19-2006

Battle ready Ships

battle_ready_ships.zip | 433.84 KB

fine crew, in other words: they have been tuned up to the max. The aim of this mod is to free you :P from annoying routie setup before any skirmish game. When you select the ship you are forced then to add most of the weapons, better hull systems, better shields, more supplies and so on. But thx to this you just select desired ship(s), choose variant, the scenario and hit to START button. Note: Remeber to set up the prestige points up to the max (preferably to 999999). I recommend using this mod without any other, but still it\'s compatible with mods that do not use \'CustomLoadOut.txt\' file. Of course, you need latest patch. Enjoy. To Install: Copy the entire folder named \'Assets\' into your main SFC3 directory. Answer \'yes\' when overwriting

Download

60 downloads

Uploaded:08-19-2006

Ascension MK I

ascension_mk_i.rar | 4.43 MB

capacity. The result was not promising. The added mass and weight caused her to be slow and sluggish. After trials starfleet decided that the increase in cost vs. firepower and agility was too great. The project was ended after completion of the second ship. Both served as part of the normal fleet. This vessel flew under the name, Ascension.

Download

156 downloads

Uploaded:08-17-2006

Midas class

uss_midas.rar | 2.88 MB

gave it it\'s name. Although hundreds of these vesels where sold to the federation, The ship kept the NX² registry, as a tribute to this new breakthrough in technology.

Download

187 downloads

Uploaded:08-10-2006

Type 9 Shuttle

type9.rar | 1.29 MB

the new Intrepid Class starships. The results were the Type 9 shuttlecraft. With sitting available for 6 persons maximum, the Type 9 shuttle also carries an armament of 5 Type VII Phaser arrays, located under the nose of the cockpit, one on each nacelle pylon, and one on each nacelle - near the bussard collectors. Type 9 shuttlecraft are also capable of Warp 4, making it one of the fastest shuttles in Starfleet today. The USS Voyager carried one of these Type 9 shuttles when she was lost in the Delta Quadrant. And though repeatedly lost, Voyager\'s crew was able to replace the Type 9 shuttle, using component parts available when Voyager left drydock. This is a Type 9 shuttle, as seen on Star Trek: Voyager. The default textures are set to Shuttle 4, Cochrane, from USS Voyager. However, there are blank textures included, so you can make your own Type 9 shuttle textures. To Install: 1. unzip directly into the \\Assets\\Models\\ directory. it will create a folder called Type9 For Modification: 1. open the sfbspc.txt file located in the Starfleet Command\\Assets\\Specs\\ folder with MS Excel or ShipEdit. In MS Excel you have two choices you can: A. Replace the model geometry of one of the existing shuttle with the following \\Assets\\Models\\Type9\\Type9.mod Or : B. you can insert the Type9 stats inbetween the existing row entries of the sfbspc.txt file.

Download

179 downloads

Uploaded:08-09-2006

Romulan Encounter

romulan_encounter.zip | 64.81 MB

Federation colonies, which suffered from explosion of nearby star. She meets damaged USS Sovereign and two Klingon Pigs, oops! :P, two Klingon Birds of Prey ;) Soon, after little chit-chat, welcome comitee arrives - two Warbirds. The beginning and the end of the movie is entirely captured from ST:BC, but the fight sequence is filmed directly from SFC3. During ST:BC shots when crew is saying/thinkig about something - funny comments appears - alternative thoughts. Hope you like it!

Download

244 downloads

Uploaded:07-31-2006

The Mask Slips (8472 Threat)

the_mask_slips_8472_threat.zip | 38.85 MB

alien ships in sector plus to destroy former Borg starbase of operations.

Download

680 downloads

Uploaded:07-31-2006

Aegian class

chbaegean.rar | 16.36 MB

the Aegian instead mounts a sophisticated suite of fleet support systems, designed to enhance and expand the combat performance of vessels in its immediate vicinity. Scientific capability is also present, and Aegian class ships can greatly supplement an exploratory mission. The design of the Aegian class frigate is quite unique: the saucer section is small in proportion to the drive section, which houses most of the Aegian\'s specialized systems. These include a sensor countermeasures and jamming unit, a strong shield generator that can reinforce or replace the shield bubble of several other vessels at once, and a central encrypted computer hub that can instantly update information of all ships in a fleet. While these systems seem only useful in combat, Aegian class frigates have also been assigned to escort of exploratory vessels, and can use these abilities to defend an lightly armed scout, pool the efforts of several research ships, or increase the shield and energy reserves of a ship investigating dangerous phenomena. The Aegian class began development in 2364, and was put on the fast-track to construction after the Starship Enterprise-D encountered the Borg at System J25 in 2365. The U.S.S. Aegian was not completed in time for the Wolf 359 battle, but it and its classmates saw extensive action against the Borg during the 2373 and 2377 invasions of Federation territory. They performed admirably, but like most classes developed to counter the Borg, most of their enhancements proved ineffectual. The abilities of the Aegian were put to great use during the Dominion war however, leading to several Starfleet victories. The USS Aegian, NCC-68849, was launched in 2367. Fought in the 2373 Borg invasion and several battles during the Dominion War. Several of the Aegian-Class ships have been pressed into service as well-armed Medical vessels, which is a rarity among hospital ships. Many others have been outfitted as technology testbeds, and the Class is expected to enjoy a long line of service.

Download

158 downloads

Uploaded:07-31-2006

Type 15 Shuttlepod

shuttle_campbell.rar | 690.55 KB

hull design. Starfleet had worried about bringing in too many new ideas with the Type 6, but with the lower level of resources involved in producing the much smaller Type 15, Starfleet decided to chance a completely new design. In order to reduce the risk of failure to a minimum the requirement called for a very simple design, consisting almost wholly of flat surfaces joined by molecular welding. This gives quite poor aerodynamic qualities, but the Type 15 is capable of sustained flight within an estimated 80% of all Class M planetary atmospheres. The Type 15 is capable of conducting almost any mission its larger siblings can, including interplanetary missions. The limiting factor in terms of range is considered to be crew comfort - with the crew confined to a single seat for the entire mission, uninterrupted mission durations above 12 hours are avoided if at all possible, while the Type 15 is not considered suitable for missions of greater than 26 hours except in emergencies. A short-range, sublight shuttle usually used for in-system travel for two to three persons. The Type 15 Shuttlepod is armed for its own protection, but it can accept very little damage before it is itself destroyed. The Type 15A Shuttlepod is an improved version which increases the thrust output. It is used on the Galaxy class and Renaissance class. The Type 15 is now being moved out of frontline service by the Type 18. These days it is mostly to be seen in the hangar bays of older Starships or Starbases.

Download

126 downloads

Uploaded:07-31-2006

Type I Shuttlecraft

type_1_shuttle.rar | 509.71 KB

over, and by the mid 2220\'s it had begun phasing these craft out of service. Design and production of shuttles was abandoned in 2233; the total number of shuttles in Starfleet declined from some 850 in 2235 to less than 200 in 2245; of these, over 90% where in service with facilities or vessels too small or unimportant to have recieved transporter systems yet. By 2249, Starfleet was beginning to have second thoughts about this policy. The transporter had proved to be somewhat less reliable than had been hoped, especially when operating in the presence of even moderate levels of radiation. It was hoped that improvements to the basic technology would soon correct this problem. In addition, the transporter had a range limit of some 30 - 40,000 km; while many confidently predicted that this figure would soon be greatly extended, even to interstellar distances, Starfleet reluctantly decided to produce a new shuttle design to \'fill in the gap\' until this new technology arrived. Starfleet previous shuttles had been given letter designations, with the H-model shuttle being the last into service. This time around the designers decided to mark the last ever shuttle design by switching systems, and the Type 1 shuttle prototype was duly launched in 2251. the design was a simple boxlike structure with a small engineering compartment at the rear and control position at the front. A pair of nacelles gave the craft considerable warp capability, as it was thought that once the transporter eliminated the need for orbit-to-surface and interplanetary missions, only the interstellar tasks would remain until these too where eliminated by the expected interstellar transporters. Modest shielding and weapons capability where designed in, but the Type 1 was never intended to serve any serious combat role. Since it was expected to be retired within a decade or so at most, little effort was made to design the Type 1 to last. The craft was produced in limited numbers only, and only selected ships and facilities where equipped with the craft. Of course, the interplanetary and interstellar range transporter never materialized - and in fact the transporter continued to be quite unreliable when presented with new operating environments. By 2263 Starfleet belatedly realized that its \'stopgap\' shuttle had now been in service for over a decade; crews where still complaining of the problems lack of shuttles was causing them, and there was still no sign of the expected transporter technology revolution. Starfleet finally caved in and decided to end what frustrated Starship crews had taken to calling \"the shuttle drought\". Increased production of the Type 1 was initiated, and the long and costly - and unproductive - project to develop the interplanetary and interstellar transporters where quietly abandoned. Despite this new attitude, it was still some time before the shuttle drought was finally ended for good. As late as 2266 frontline Starships where often equipped with only one shuttle, or even none at all. This situation did gradually improve, however, and by 2270 all starships once again had a full shuttle complement. Production of the Type 1 continued until 2275, when it was terminated in favour of the Type 3. The last of the Type 1\'s where retired in 2291.

Download

239 downloads

Uploaded:07-21-2006

Hot Pursuit

hot_pursuit.zip | 61.62 MB

Starfeelt as very aggressive man and his methods are similar to the ones used by Klingon captains. Anyway, this confrontation would not left both sides satisfied from it\'s results. || BTW. File size is big, yes, but this video is worth of it, I guarantee ;)

Download

463 downloads

Uploaded:05-16-2006

Triumph

triumph.zip | 3.56 MB

itself. The Triumph class best serves as support artillary delivering a birrage of firepower from behind attacking smaller vessels. Though most of the engineering work for the ship was completed priort to the Dominion War, the design was shelved as faster or cheaper vessels were required. The Triumph class was more adequate to fire continuing rounds at a Borg cube from outside of its cutting beam range then to engage in close combat with Dominion Kamakazi fighters. Once the Dominion war had ended, work on the project resumed. Many of these ships shared the same shipyard with the Sovereign Class.

Download

226 downloads

Uploaded:05-02-2006

Scaled

scaled.zip | 5.17 MB

blue when hit, more canon, not rainbow colored. 2)Klingons are now enemies of the Federation (what is the point of having everyone gang up on the Romulans?) 3)Resized all models to ex-astrixs-scientia standards. Borg cube is correct size but moved down to prevent collision. 4)Glows removed from most ships. 5)Texture and texture mapping on Akira model improved. 6)Damage textures added to Excelsior. 7)New Orleans and Nova Classes (with stock-esk textures) added as varients in skirmish mode. 8)Captains with larger class vessels can now join player\'s fleet. (hang on to that Defiant if you want to) 9)Corrected texture mapping on space models space28 and space31.

Download

2097 downloads

Uploaded:05-02-2006

Stargate Music

stargate_music.zip | 1.78 MB

Download

177 downloads

Uploaded:05-02-2006

Minotaur

minotaur.zip | 6.67 MB

used for the excelsior refit of 2293. To alleviate the inherent design flaws of the cerebus that prevent long missions and the lack of accomodation, parts of the Miranda-esque roll-bar were to be made accomodateable, and the Excelsior-refit saucer was used to further increase accomdations. Fitted with up to date weapons, engines, and two squadrons of fighters and a compliment of shuttle craft, the Minotaur was meant to be the new fast dreadnought of the fleet, but the cost to build the ship made the previous DNF more sensible.

Download

1349 downloads

Uploaded:03-06-2006

Nemesis Scimitar

scimitar_update.zip | 788.45 KB

Download

276 downloads

Uploaded:03-01-2006

Y-Wing Fighter

ywing.zip | 685.22 KB

Download

243 downloads

Uploaded:03-01-2006

Tie Bomber

tiebob.zip | 887.82 KB

Download

484 downloads

Uploaded:03-01-2006

Tie Fighter pack

tie2pak.zip | 1.52 MB

Download

94 downloads

Uploaded:02-27-2006

Slave One (Varient)

slaveonev1.zip | 340.67 KB

Download

180 downloads

Uploaded:02-21-2006

Borg cube re-texture

pizza_the_huts_cube.zip | 1.27 MB

Download

577 downloads

Uploaded:02-19-2006

534B Arc Widener

534b_arc_widener.exe | 89.56 KB

Download

143 downloads

Uploaded:02-13-2006

Serenity class Cruiser

maesronca.rar | 3.74 MB

Download

166 downloads

Uploaded:02-09-2006

Monitor

monitor_dsr.rar | 678.34 KB

romulan neutral zone without detection. Task: Deep Space Recon Class:CL

Download

178 downloads

Uploaded:02-08-2006

Mantis Corrected Specs

corrected_mantis_specs.zip | 612 B

[url=http://starfleetcommand3.filefront.com/file/Mantis;55319]HERE[/url] DEFAULTCORE: 35 DN 750 0 1000 16850 7200 5300 24000 1350 Fed-Mantis Mantis PrimaryHP:1:300_360:2:270_330:3:240_300:4:210_270:5:90_150:6:60_120:7:30_90:8:0_60:9:180_360:10:0_180:11:180_360:12:0_180 HeavyHP:13:300_60:14:300_60:15:300_60:16:300_60:17:300_60:18:300_60:19:300_60:20:300_60:21:120_240:22:120_240:23:120_240:24:120_240 HullHP:1:2:3 BridgeHP:1 ship Mines:20:20:20 Marines:50:50:50 Shuttles:12:12:12 DEFAULTLOADOUT: Federation Fed-Mantis Mantis Mantis F-TRACTOR-V:3 F-TRANSPORTER-V:1 F-ARMOR-V:2 F-COMPUTER-V:1 U-WARP-SB2:2 F-IMPULSE-X:1 F-SHIELD-VIII:1 F-SHIELD-VIII:2 F-SHIELD-VIII:3 F-SHIELD-VIII:4 PHASER XIF:1 PHASER XIF:2 PHASER XIF:3 PHASER XIF:4 PHASER XIF:5 PHASER XIF:6 PHASER XIF:7 PHASER XIF:8 PHASER XIF:9 PHASER XIF:10 PHASER XIF:11 PHASER XIF:12 QUANTUM TORPEDO:13 QUANTUM TORPEDO:14 QUANTUM TORPEDO:15 QUANTUM TORPEDO:16 QUANTUM TORPEDO:17 QUANTUM TORPEDO:18 QUANTUM TORPEDO:19 QUANTUM TORPEDO:20 QUANTUM TORPEDO:21 QUANTUM TORPEDO:22 QUANTUM TORPEDO:23 QUANTUM TORPEDO:24 OFFICER:ENGINEER: OFFICER:SECURITY: OFFICER:HELM: OFFICER:OPS: OFFICER:TACTICAL: OFFICER:MEDICAL: F-THRUSTER-X:3

Download

272 downloads

Uploaded:02-08-2006

Eldteryn class Carrier

eldteryn.rar | 2.52 MB

vessels...

Download

277 downloads

Uploaded:02-08-2006

R-22 (Scythe) class Heavy Cruiser

r22.rar | 4.78 MB

heavy armament and broad, fixed wingspan. Her considerable size means that unlike her Klingon counterpart she does not have landing capabilities, but she does have much more extensive facilities and carries a contingent of up to three Scipio class Corvettes.

Download

153 downloads

Uploaded:02-08-2006

Scorpio class Corvette

cvnscorpio.rar | 2.54 MB

small combat vessels.

Download

975 downloads

Uploaded:02-07-2006

Nova Class

novaclass.zip | 4.41 MB

armed with several phasers and photon torpedoes. The shuttlebay is located in the back on deck 4. The Nova may be a replacement for the Oberth-class. The aeroshuttle is on the ventral side of the saucer, it is designed for both interstellar and atmospheric travel. The Nova class design follows a conventional approach to traditional Federation starship design with an angular trowel-shaped saucer section, an engineering hull and two cigar-shaped warp nacelles are attached to the hull by pylons running aft. The main bridge is embedded into the saucer to provide for better protection from enemy fire by blocking against attacks from the side. At the bow of the saucer is the auxiliary navigational deflector, lifeboats, sensor platforms, phaser strips and two torpedo launchers. The ship's ventral phaser arrays, a waverider shuttle, additional sensors and more lifeboats occupy the ventral saucer. The engineering hull houses the main deflector dish, shield emitters, two shuttlebays and a warp core. The Nova class is one of the first starships built with an Emergency Medical Hologram system.

Download

1231 downloads

Uploaded:02-07-2006

Galaxy EVO

galaxyevo.zip | 9.1 MB

first ship to ever be able to separate into two independent sections, and reconnect on its own. As time went on, the ability to separate the saucer proved to be more of a curse than a blessing, since the saucer section could not go to warp, which meant she was an easy target if in a fire fight, and would be in great danger should the stardrive section need to be evacuated due to a warp core breach, since the saucer could not move away fast enough to escape the shockwave of the exploding stardrive. The Dominion War also proved that the Galaxy Class was slightly lacking in firepower. In the late 24th Century, after the Dominion War and additional confrontations with the Borg, Starfleet designers and engineers decided to begin designing a major refit of the Galaxy-Class, increasing her combat capabilities significantly, as well as equipping the saucer section with warp drive capabilities, modifying the stardrive section with variable geometry nacelles, 10 cm of ablative hull armor, incorporating the latest in computer technology, bio-neural circuitry, and scientific research technology, to compensate for the new design of the saucer section, and adding multivectral shielding. The U.S.S. Titan was ordered to be the testbed for this new refit, and after her shakedown cruise was successfully completed, Starfleet ordered all Galaxy-Class starships to undergo immediate refit to the new specifications, and also placed an order for new Galaxy Class ships of this design to be constructed. The new refit for the Galaxy Class enables her to continue her original mission of deep space exploration, but in a combat situation, she can hold her own with ships her size and larger, and can even outgun a Sovereign Class.

Download

195 downloads

Uploaded:02-03-2006

Demonclaw class Battleship

demonclaw.zip | 6.55 MB

heaviest opponents.

Download

93 downloads

Uploaded:02-03-2006

Ironclaw class Heavy Carrier

ironclaw.zip | 6.53 MB

pods with openings both fore and aft, which are capable of delivering one of the largest attack fleets in the quadrant.

Download

97 downloads

Uploaded:02-03-2006

Liger class Dreadnaught

liger.rar | 3.14 MB

Download

68 downloads

Uploaded:02-03-2006

Smilodon class Cruiser

smilodon.zip | 4.55 MB

Download

85 downloads

Uploaded:02-03-2006

Tigon class Destroyer

tigon.rar | 2.23 MB

off pirates from vital trade lanes.

Download

65 downloads

Uploaded:02-03-2006

Meercat class Frigate

meercat.rar | 2.51 MB

Download

695 downloads

Uploaded:02-01-2006

Armored Voyager

armoured_voyager.zip | 2.48 MB

Download

278 downloads

Uploaded:02-01-2006

Imhotep class Dreadnaught

imhotep.rar | 2.53 MB

including the flagship Damar. Concept by MajorRacal / Klytus.

Download

195 downloads

Uploaded:02-01-2006

Dactyl class Strike Ship

dactyl.zip | 1.87 MB

swift, this ship is capable of rapid evasive manoeuvres and was intended to match the Federation Defiant class at close quarters. Concept by MajorRacal / Klytus.

Download

79 downloads

Uploaded:01-30-2006

Starstreak class Freighter

iscf.rar | 2.97 MB

Starstreak class is one of the most heavily armed freighters in known space.

Download

197 downloads

Uploaded:01-30-2006

Inferno class Battleship

iscbb.rar | 6.74 MB

this vessel is renowned out with ISC territory, where her significant firepower has rarely been tested.

Download

80 downloads

Uploaded:01-30-2006

Splendour class Carrier

isccv.rar | 3.35 MB

allow her to transfer resources en-masse to required trouble-spots and battlefronts.

Download

143 downloads

Uploaded:01-30-2006

Immolator class Dreadnaught

iscdn.rar | 2.74 MB

races, although in times of crisis and defence is just as capable of wreaking great harm upon them. It is understood that the ISC is assisting the Wyn Star Cluster develop more effective methods of starship construction in exchange for preferential trading rights. It is known that at least three of these vessels currently serve under ISC control within the Cluster, under the terms of this joint venture.

Download

121 downloads

Uploaded:01-30-2006

Conflagrant class Heavy Cruiser

iscca.rar | 2.45 MB

unknown Omega Sector where they established an effective trade relationship with the Bolosco Trading Guild.

Download

91 downloads

Uploaded:01-30-2006

Firebrand class Light Cruiser

isccl.rar | 3.82 MB

and has seen numerous augments and updates over the years.

Download

94 downloads

Uploaded:01-30-2006

Ember class Destroyer

iscdd.rar | 2.76 MB

larger foes.

Download

84 downloads

Uploaded:01-30-2006

Incinerator class Frigate

iscff.rar | 2.67 MB

excels.

Download

170 downloads

Uploaded:01-24-2006

Venture Class

venture_class_for_sfciii.zip | 1.15 MB

required to carry out these tasks. The Galaxy Class was ideal for these types of missions, but those that had not been destroyed in the Dominion War or twenty-year-old birds of prey were outfitted with heavy weaponry and had