Starfleet Command III

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8961 downloads

Uploaded:05-06-2010

SFC3 Upgrade Mod 2.3.1 (all-in-one version)

sfc3_upgrade_mod_2.3.1.zip | 153.61 MB

(almost all are canon, not a gazillion fan made kitbashes), faster gameplay and a 7 race map for conquest mode. Ships of the new races (Dominion, Cardassian and Ferengi) are also playable in skirmish mode as are all of the original ships. Game balance is mostly intact, except that large slow ships will have a better chance of hitting smaller, faster ships (I never liked the idea that 2 or 3 frigates could defeat a battleship by simply circling around it).

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14255 downloads

Uploaded:08-24-2005

Dominion Wars Mod v4.6.4 Single Download

dw46sd.exe | 170.51 MB

version of SFC3, and delete your SFC3 directory. 3:- Install SFC3 4:- Install the SFC3 Build 531 Patch 5:- Install the DW v4.6 Single Download 6:- Load the game up and check to see if all of the ships are available. If not, try step 8. 7: If you cannot see any new ships - run Dominion_Wars.bat, it's in your SFC3 directory, and try again. If this fails, contact me. 8: If you are using Windows XP - Make sure you right click on SFC3, select Compatibility Options & then Disable Visual Themes. This will stop one of the most common errors SKIRMISH MODE 1:- To run Skirmish Mode, simply go into your SFC3 directory and look for a file called "Skirmish.bat". Run that, and in Skirmish mode, you will now have access to all of the ships the 5 AI races use. 2:- To restore the normal Dominion Wars Mod, simply return to your SFC3 directory, and run the file called "Dominion_Wars.bat" and it will restore the proper Dominion Wars Mod. SHIELD GRAPHICS 1:- This one is simple, if you prefer to have the shield rings around your ship, then go into your SFC3 directory and locate the file called "Shield_Graphics_Restorer.bat". Run that and it will restore your shield graphics. 2:- If at any time you run Dominion_Wars.bat or Skirmish.bat, you will need to run Shield_Graphics_Restorer.bat again to restore the shield rings © 2003 Michael Pellington .

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11556 downloads

Uploaded:05-25-2009

SFC3:Rexpansion 2009

sfc3rex2009.exe | 146.71 MB

would like to introduce Mr. Scott K. Haskin, who has composed new music tracks for the new release of SFC3:Rexpansion! Enjoy the new music which no one has listened before! [b]Installer Options gives you More Scalability![/b] With the new scripted installer, you may now choose to install the different components to your hard drive. The components are categorized and can be (dis)selected independently. [b] Canon Specs, or More Fan Designs? [/b] Play with SFC3:Rexpansion "Lite" specs to have only Canon new ships added, or switch to Full 2009 specs which includes more fan designed new ships, just in one click from your start menu! [b] Access Custom Skirmish scenarios as, or against Dominion![/b] Four skirmish examples are included in FleetPick for you to command Dominion fleet and conquer Alpha quadrant. Or you may use Spawn 2.0 to engage the great "Bug Hunt"! [b] More minor features available...[/b] [list] [li]Use 9of9's Defiant class instead of P81's.(optional)[/li] [li]New in-game mouse cursors.[/li] [li]Engage Dominion in large or small campaign maps, with different missions.[/li] [li]New free for all skirmish script with more environment types to choose.[/li] [/list] Download it now and follow installation instructions!

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17442 downloads

Uploaded:08-24-2005

Generations at War

gen2.zip | 187.4 MB

Command #3 to either play on the SFC3net online server, online at Gamespy (provided your opponents also have this file installed), or single player. It includes authorized Taldren BETA materials, modifications to systems such as weapons, power, hull, scripts and executables. It also includes a large number of models available to each race. General model credits have been included in this Zip file; detailed credits can be viewed within each model folder. This mod was developed for a number of reasons and includes the following philosphies: First, it is designed for the trek fan. What I have done is try to reproduce as many trek cannon ships and those from other games as possible. Thankfully, the tools which Taldren provided to us serve us well in this case. As do the numerous ships which are out there by the modeling community which helps us tremendously. Whether its the K'Tinga class ship, the Connie refit or the valdore, I have tried my best to reflect what we see and feel during an eppisode. Secondly, I am trying to reconstitute some of the feel of sfc2 in arcs, weapons damage and history. One of the many things done right with sfc2 was the level of detail which came with the game. I have tried to establish when each ship came out for not only future campaign use, but to provide much of the history and back story which adds so much to the game. This beta will provide some detail, but as with all betas, I hope to add to the level of detail and number of ships. Finally, regarding racial philosophies is as follows: Feds-> well rounded, shieldy, power hogs and expensive. High end technology as well. klingons-> fast, light and manervable. Their ships are inexpensive and mass produced. This is in direct relation to their trek cannon history of being the old Soviet Union. Read in attrition units. Their weapons fire fast and recharge fast. They do not have the kick that Romulan or Federation ships have, however, they recharge much faster and are less expensive. Romulans-> Slow, heavy hitting ships with high technology. Fewer ship hulls, however, those developed are very, very effective. These are variations which i hope will bear out. Nothing is perfect, but this is an attempt to carry through what we see both in the television series and the flavor of the other Starfleet Command games. Please enjoy! --------------------------------------- Contents --------------------------------------- Read Me Installation instructions: PLEASE REMEMBER THAT THIS IS AN ENTIRELY NEW MOD AND THAT INSTALLING IT WILL OVERWRITE OTHER INFORMATION. Uninstall SFC3. Delete SFC3 folder. Reinstall SFC3. Install Beta patch 543/534b. Install Generations at War 2.0 mod. --------------------------------------- Dynaverse Connectivity Tips --------------------------------------- Hints to resolving drafting issues can be found at the taldren forum here: http://forums.taldren.com/ubbthreads/showflat.php?Cat=&Board=UBB2&Number=106462&page=0&view=collapsed&sb=5&o=&fpart=1 If you are behind a NAT or firewall, make sure that in your sfc.ini file that under meta you have IPAddress=xxx.xxx.xxx.xxx (the xs represent your IP address). Ports which should be forwarded are: 47624 to 47624 TCP 2300 to 2400 Both 6667 to 6667 TCP 3782 to 3783 Both 27900 to 27900 UDP 28900 to 28900 None 29900 to 29901 None 6500 to 6515 Both 6073 to 6073 UDP 13139 to 13139 UDP Triggering ports: 47624-47624 2300-2400 6500-6500 If these do not work, please post on the starfleetcommand3.net forums and we will try to help you the best we can. --------------------------------------- Run gen1.exe file. Do not interfere until it is finished. When it's done, you're ready to play! Special note- If you have trouble with game startup, try deleting folder Activision/SFC3/Assets/Cinema. Some systems having a smaller amount of RAM will benefit from this. The deletion of the introduction movies means less RAM is taken up in the game loading process. Systems with problems with RAM over-write should be rebooted first. For further information, server rules, etc, please visit SFC3net at "http://www.starfleetcommand3.net/", or our forums at "http://www.aliencommunities.net//ufpcommand/ubbthreads/ubbthreads.php?Cat=" Uninstall instructions: Simply run the SFC3 uninstaller and delete the sfc3 folder. --------------------------------------- Credits: --------------------------------------- Main assistants/ Team Paul "NannerSlug" Seale: Designer and Developer of the Generations at War Mod. (this includes sounds, music, models, balance, ship list, etc). Shane Tatum: The guy who started 3.net and lurks in the back ground. :) RatBoy: Ship Historys, Developed and Assisted Ship Reference. Also Developed SFC Time line (please check the forums at www.starfleetcommand3.net). Ol Buzzard: Generations at War first fictional piece. Alec Theorhaven: Model Kit Basher and advisor. Mike Day: Rules and Server admin. Fluf: Server Technical Admin. Tie: Server Technical Admin and IOGC Support. Scripts are from: Taldren stock scripts, Micheal "Pelican" Pellington, Karnak and David Ferrell. Other Credits: I would like to thank the following for their help and inspiration: David Ferrell, for scaling models and writing a few scripts. :) his hard work and costant vigor. With him, trek gaming was constantly improving. Without him, it becomes stale. Thank you for all your help and insight into the game. Without it, Lord knows where any of us would be. He also has rescaled and made new hard points on a lot of the ships. THANK YOU! Chris Jones, for inspiration and helping out with a few of the break models including the Springfield, cheyenne, challenger and Niagra models. Atheorhaven for scaling the models, Kitbashing the TOS Akula, Niagra, New Orleans and Freedom classes. Ghislin Chabot, for getting me interested in SFC and teaching me many, many things including tactical strategy. Russell Longhurst, for helping me with this read me and developing/testing of the game. Durin, for keeping me in this game and guiding common sense. God bless the dwarves. Micheal Pelington for filling me in on how to add the dominion in and doing so much work and development that has gone unnoticed by many people. Scott Brown (Captain Korah), for laying the path for mods and inspiring us all to develope the game and share our vision. last but not least Ol' Buzzard for introducing me to trek a very, very long time ago. without that introduction to trek, this just wouldnt be happening. --------------------------------------- ERA SWITCHER --------------------------------------- C++ Programming Done by TraceyG (A HUGE THANKS!). Graphic work done by Paul "NannerSlug" Seale. --------------------------------------- Sound Credits: --------------------------------------- Some sound effects taken from Bridge Commander audio, from files available on http://www.bcfiles.com. BC audio given to Nannerslug by Chris Jones for use in the SFC3 Generations Mod in January 2004. Music comes from SFC1, Starfleet Academy (Ron Jones - the BEST trek game composer, period.) and Klingon Academy (Ion Zerr). --------------------------------------- Model Credits: --------------------------------------- WARNING If these ships are ported over to any other game platform other than Starfleet Command 1, 2, or 3.. permission must be gathered from original modellers and texturers. The New Orleans, Niagra, Freedom and TOS Aukla Models were done exclusively for Generations by Alec Theorhaven. If you desire to use these models, you MUST contact him. All other models you still need to contact the individual creators and provide them with credit for their work. --------------------------------------- Copyright and Distribution Permissions -------------------------------------- THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION & TALDREN & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Most models I either found in the Dominion Wars mod by Micheal Pellington, TNZ by Scott Brown, or were on my hard drive. It should be noted that many of these models appeared in the first mod attempt by Chris Jones in December/January of 2002/3- and are done by MoonRaker, wicked zombie, dark drone, p81 or atrahasis. the kitbashes are made by the usual suspects of alec theorhaven, mackie or audril (plus a lot of other guys). Please see the notes below. They are not complete due to incomplete records. It should also be noted that for every single model in this mod I have personally checked/scaled the hard points, did the UIs, firing arcs, glows and scaling (and most of the damage textures). It is a slow methodical process, but the detail is important. Enjoy. Fed ships and cannon scaling formula: alec theorhaven (HUGE THANK YOU).Federation ships were scaled by Alec Theorhaven. A-K were scaled by David Ferrell. L-Z were Scaled by Paul Seale. Hard points A-K by David Ferrell. Hard Points L-Z by Paul Seale. --------------------------------------- Federation Ship Models --------------------------------------- Defiant Intrepid Excelsior Akira Nebula Galaxy Saber Sovereign Norway Pnuemonic 81, converted by Paul "NannerSlug" Seale. >Added Models: ****Akula Model: TMP era Federation Akula Class Destroyer Modeller: Mesh/Textures by p81/atheorhaven Conversion/Scaling: p81/atheorhaven Hard/Damage Points: p81/atheorhaven/Paul "NannerSlug" Seale Illumination: p81/atheorhaven Break Mod: p81/atheorhaven UI use for hp/dp: FDD/FDD+ UI, Glow and SFC3 Conversion: Paul "NannerSlug" Seale ****Akula TOS Model: TOS Federation Akula Class Destroyer Modeller: Lord Schtupp/atheorhaven Textures modified/added by Atheorhaven Scaling: Lord Schtupp Hard/Damage Points: Lord Schtupp/atheorhaven/Paul "NannerSlug" Seale Illumination: Lord Schtupp Break Mod: atheorhaven UI, Glow and SFC3 Conversion: Paul "NannerSlug" Seale ****Ambassador Original model by: Rick Knox a.k.a pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale ****Aquino Retexture and glows updated by NannerSlug U.S.S. Aquino - Destroyer by Gabriel Crown "Mind-Blip" Converted by Paul "NannerSlug" Seale ****Armada Modeller: p81/Mackie Conversion/Scaling:Mackie/atheorhaven Hard/Damage Points:atheorhaven Illumination:p81/Mackie/atheorhaven Break Mod:atheorhaven Converted to SFC3 by Paul "NannerSlug" Seale ****Belknap This model is a kitbash of Pneumonic81's Enterprise-A model and textures, with a new secondary hull and textures for that made by me. Kitbasher/Modeler: Atrahasis Original Mesh and Textures: Pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale ****Bismark, Lakota, New Jersey Model by Pneumonic81, conversion by Knox1711. Converted by Paul "NannerSlug" Seale ****Centaur Dynaverse 3 server mod for The Neutral Zone 2.0 Developed by Scott Brown aka Captain KoraH This is a kitbash of P81's Excelsior and Odyssey. He has OK'd its release. Converted by Paul "NannerSlug" Seale ****Chabot Mesh by P81, Kitbash by Knox1709. Converted to SFC3 by Paul "NannerSlug" Seale ****Chandley model design : Original design by FASA using Paramount designed components textures : Primary Hull and Nacelle - Khaliban : Auxiliary Hull and additional tweaks to above - Jon Mount aka Destiny Calling mesh : Primary Hull and Nacelle - Khaliban : Auxiliary Hull and additional tweaks to above - Jon Mount aka Destiny Calling : Break Model - Atrahasis Damage textures and conversion to sfc3: Paul "Nannerslug" Seale. ****Challenger textures, mesh: p81 Kitbash: knox1709 Illumns: Atheorhaven sfc3 conversion:nannerslug ****Cheyenne textures, mesh: p81 Kitbash: knox1709 sfc3 conversion:nannerslug ****Chimera Textures, mesh: p81 Kitbash: NannerSlug, The Big Cheese. sfc3 conversion:nannerslug ****Chicago Model: TOS Federation Chicago Class Cruiser Modeller: Atrahasis/Lord Schtupp/atheorhaven Textures modified/added by Atheorhaven Scaling: Atrahasis/Lord Schtupp Hard/Damage Points: Atrahasis/atheorhaven Illumination: Atrahasis/Lord Schtupp/atheorhaven Break Mod: Atrahasis UI use for hp/dp: FNCA/FNCC Damage textures, sfc3 conversion: Paul "NannerSlug" Seale. ****Constant Modeller: p81/atheorhaven Textures modified/added by Atheorhaven Scaling: p81/atheorhaven Hard/Damage Points: p81/atheorhaven/Taldren Illumination: p81/atheorhaven Break Mod: atheorhaven UI use for hp/dp: FCA/FCL? SFC 3 conversion: Nannerslug SFC 3 beauties/glows: Nannerslug ****Constellation Mesh:MoonRaker Textures: P81 Damage Textures and conversion by Paul "NannerSlug" Seale ****Constitution Lord Schtupps:mesh/textures format:sfc3 port:darkdrone Converted to SFC3 by Paul "NannerSlug" Seale ****Curry Model design : paramount Textures : Cpt. LC Amaral Mesh : Cpt. LC Amaral Porting : Cpt. LC Amaral Packing : DarkDrone Beta Testing : DarkDrone Sfc Porting : Darkdrone pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale ****Davids Model: Davids Class TOS Federation Heavy Cruiser Modeller: Lord Schtupp/Mackie converted by atheorhaven Textures: Lord Schtupp/Mackie Illumination: Lord Schtupp/Mackie Illumination:p81/atheorhaven UI and sfc3 conversion: NannerSlug ****Durrett Modeller: p81/Terradyhne/atheorhaven Conversion/kitbash: atheorhaven Hard/Damage Points:atheorhaven Textures: p81/Terradyhne/Pataflafla/atheorhaven Illumination:p81/Terradyhne/atheorhaven Break Mod:atheorhaven UI, some retexturing and conversion for SFC3: NannerSlug ****Enterprise pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale New Textures and illumns by atheorhaven using his own combine with those of High Higenfurst, Ganymede and p81. ****Excalibur Model design : paramount Textures : Cpt. LC Amaral Mesh : Cpt. LC Amaral Porting : Cpt. LC Amaral Packing : DarkDrone Beta Testing : DarkDrone Sfc Porting : Darkdrone Damage Textures : Paul "NannerSlug" Seale ****Galaxy Original Mesh and Textures: Pneumonic81 Illums: Atheorhaven Converted to SFC3 by Paul "NannerSlug" Seale ****Dorsetshire (FDX) Taldren SFC2:OP model UI, some retexturing and conversion for SFC3: NannerSlug ****Federation Lord Schulp Converted to SFC3 by Paul "NannerSlug" Seale ****Freedom Pneumonic81, KitBashed by Atheorhaven. Converted to SFC3 by Paul "NannerSlug" Seale ****Kearsage Model: TOS Federation Kearsage Class New Light Cruiser Modeller: Atrahasis/Lord Schtupp/atheorhaven Textures modified/added by Atheorhaven Scaling: Atrahasis/Lord Schtupp Hard/Damage Points: Atrahasis/atheorhaven Illumination: Atrahasis/Lord Schtupp/atheorhaven Break Mod: Atrahasis UI use for hp/dp: FNCL Damage Textures/rescaling and conversion to SFC3 by Paul "NannerSlug" Seale ****Lexington Model: Ironcross Class Heavy Dreadnaught Modeller: p81/Mackie/atheorhaven Textures modified/added by Atheorhaven Scaling: p81/Mackie Hard/Damage Points: atheorhaven Illumination: p81/Mackie/atheorhaven Break Mod: atheorhaven Damage Textures/rescaling and conversion to SFC3 by Paul "NannerSlug" Seale ****Miranda Author: Rick Knox a.k.a pneumonic81 Illum maps by Atheorhaven Converted to SFC3 by Paul "NannerSlug" Seale ****Miranda2/Lantree Author: Rick Knox a.k.a pneumonic81 Illum maps by Atheorhaven Converted to SFC3 by Paul "NannerSlug" Seale ****Miranda3/Saratoga Author: Rick Knox a.k.a pneumonic81 Side Cannons by WickedZombie Illum maps by Atheorhaven Converted to SFC3 by Paul "NannerSlug" Seale ****New Orleans Pneumonic81, KitBashed by Atheorhaven. Converted to SFC3 by Paul "NannerSlug" Seale ****Niagara Pneumonic81, KitBashed by Atheorhaven. Converted to SFC3 by Paul "NannerSlug" Seale ****Nova Modeller Mesh : SkinMan Textures: by SkinMan Converted to SFC3 by Paul "NannerSlug" Seale ****Oberth mesh, textures: P81 Converted to SFC3 by Paul "NannerSlug" Seale **** Odysseus (FDNH) Original Modeler: Moonraker, Pneumonic81 Original Textures: Moonraker Kitbash Modeler: Khaliban Kitbash Textures: Khaliban UI, some retexturing and conversion for SFC3: NannerSlug ****Okinawa mesh, textures: P81, Moonraker,Atheorhaven and Ductape wonder. Converted to SFC3 by Paul "NannerSlug" Seale ****Prince of Wales/Excalibur (FCX) Author: Rick Knox a.k.a pneumonic81. Kitbash, Converted and retextured by Paul "NannerSlug" Seale, Alec Theorhaven and The Big Cheese ****Prometheus Author: Greg Strong AKA -L B- Email: DarkRealmStudios@cox.net URL: http://www.strategyplanet.com/sfc/darkrealm/ SFC3 Conversion : Chris Jones Damage textures and mod import by Paul "NannerSlug" Seale ****Ragin Queen Model design : paramount Textures : Cpt. LC Amaral Mesh : Cpt. LC Amaral Porting : Cpt. LC Amaral Packing : DarkDrone Beta Testing : DarkDrone Sfc Porting : Darkdrone Damage textures and mod import by Paul "NannerSlug" Seale ****Saladin A Franz Joseph Special for SFC2/OP The Saladin/Herme's Class Destroyer/Scout beta by The Stress Puppy Converted to SFC3 by Paul "NannerSlug" Seale ****Soyuz Author: Rick Knox a.k.a pneumonic81 Back parts and Cannons by MoonRaker Illum maps by Atheorhaven Converted to SFC3 by Paul "NannerSlug" Seale ****Springfield textures, mesh: p81 Kitbash: knox1709 sfc3 conversion:nannerslug ****Steamrunner Author: SkiNMan/A.H Email: IEMSCIFI@AOL.COM Converted to SFC3 by Paul "NannerSlug" Seale ****Ulysses Mesh and orignal textures: Wicked Zombie Retextures: P81, Khaliban, Ducttape wonder, Klingon Fanatic, Ganymad Damage Textures and SFC3 Conversion: Paul "NannerSlug" Seale ****Yeager Author : Rick Knox a.k.a pneumonic81, Alec Theorhaven Damage Textures and SFC3 Conversion: Paul "NannerSlug" Seale --------------------------------------- Romulan Ship Models --------------------------------------- >Original Models: Rescaling and hard point changes by Paul "NannerSlug" Seale Bird of Prey Talon Falcon Raptor Warbird >Added Models: ****Battle Hawk Taldren Battlehawk converted and retextured by Captain KoraH July 12, 2003 Damage Textures and conversion by Paul "NannerSlug" Seale ****Bright One P81 conversion by Paul "NannerSlug" Seale ****Caracara Taken from Dominon Wars mod. No known Author. Damage Textures, retexture and conversion by Paul "NannerSlug" Seale ****Condor unknown Damage Textures and conversion by Paul "NannerSlug" Seale ****War Eagle Taldren model conversion by Paul "NannerSlug" Seale ****Firehawk model:thu11s Damage Textures and conversion by Paul "NannerSlug" Seale ****Griffin modeler/converted: DARKDRONE KITBASH TEXTURE AUTHOR:DARKDRONE TEXTURE ENHANCEMENTS: CLEEVE Damage Textures and conversion by Paul "NannerSlug" Seale ****Heron Captain KoraH July 12, 2003 Damage Textures and conversion by Paul "NannerSlug" Seale ****Kestrel unknown Damage Textures and conversion by Paul "NannerSlug" Seale ****Gallant Wing p81, Damage Textures and conversion by Paul "NannerSlug" Seale ****Hawk Stock taldren Ship slightly retextured by Paul "NannerSlug" Seale ****Killerhawk from SFC2:OP. Thu11's Firehawk Damage Textures and conversion by Paul "NannerSlug" Seale ****King Eagle Taldren Romulan War Eagle conversion by Paul "NannerSlug" Seale ****Melak Ship designed by: Somebody from ST:New Worlds Texture: Solid Snake a.k.a GrayFox (Gray_Fox0001@hotmail.com).... Textures: DarkDrone A.k.a Darkmatrix Damage Textures and conversion by Paul "NannerSlug" Seale ****Nierrh Model: Don Woligroski (A.K.A. - Cleeve) Textures: Cleeve (From renders of Nico Weigand's 3d model) Damage Textures and conversion by Paul "NannerSlug" Seale ****Osprey Original Modeler: Thu11s Original Textures: Thu11s Damage Textures and conversion by Paul "NannerSlug" Seale ****Phoenix unknown Damage Textures and conversion by Paul "NannerSlug" Seale ****Raven ORIGINAL MODEL AUTHOR: Activision ORIGINAL TEXTURE AUTHOR: Activision modeler/converted: DARKDRONE Damage Textures and conversion by Paul "NannerSlug" Seale ****King Condor Taldren SFC2 Model Converted to SFC3 by Paul "NannerSlug" Seale ****Romulan Type K Refit Author: Thexder Bayes a.k.a Atrahasis, Moonraker, Rick Knox a.k.a pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale ****KR, DKP Author: Desty Nova. Scaled, converted and damage textures: by Paul "NannerSlug" Seale ****Sea Hawk unknown. Damage Textures and conversion by Paul "NannerSlug" Seale ****Shrike Stock taldren Ship slightly retextured by Paul "NannerSlug" Seale ****Snipe Taldren RFR model Damage Textures and conversion by Paul "NannerSlug" Seale ****Sparrow Hawk and Sparrow Hawk J Original Modeler: Thu11s Original Textures: Thu11s Converted to SFC3 by Paul "NannerSlug" Seale ****Thrush Author: Lord Delekhan Damage Textures and conversion by Paul "NannerSlug" Seale ****Valdore Model: Romulan Valdore Class Modeller: Howedar Textures: Redragon Conversion/Scaling: Darkdrone Hard/Damage Points: Taldren/Darkdrone Illumination: Redragon Break Mod: Darkdrone UI use for hp/dp: FCL Email : darkdrone@ntlworld.com url : http://www.trekmods.com Please do NOT convert this ship to any other game with out permission of of STHW lead - Dolphoenix - dolphoenix@trekmods.com Damage Textures by Paul "NannerSlug" Seale ****White Wind P81 Damage Textures and conversion by Paul "NannerSlug" Seale ****Winged Defender p81 Damage Textures and conversion by Paul "NannerSlug" Seale ****Wren Taldren RDX model from SFC2:OP. Conversion by Captain KoraH July 12 2003 Damage Textures and conversion by Paul "NannerSlug" Seale ****Z-1 Nova P81 Damage Textures and conversion by Paul "NannerSlug" Seale --------------------------------------- Klingon Ship Models --------------------------------------- >Original Models: Fek'lhr Negh'var >Added Models: Bird Of Prey/ Kvort Pneumonic81, Converted to SFC3 by Paul "NannerSlug" Seale ****c-28 Taldren Negh'var kitbasth and conversion by Paul "NannerSlug" Seale ****B-11K Taldren SFC2/OP Model Converted to SFC3 by Paul "NannerSlug" Seale ****B-22 Bird of Death model author: Don Woligroski (A.K.A. - Cleeve) Damage Textures and conversion by Paul "NannerSlug" Seale ****C-5 SuvwI’ QeH Author: WickedZombie45, SFC3 Conversion: NannerSlug **** C-7 and C-6 Model Author: Atra-Hasis Based on parts and textures by: Moonraker Illumination and Break Mod: Wicked Zombie Damage Textures and conversion by Paul "NannerSlug" Seale ****C-9 Author: WickedZombie45 Scaled and Converted for Generations at War mod by Paul "NannerSlug" Seale ****C-16 & 19 Author: WickedZombie45 KitBash for Generations at War mod by Paul "NannerSlug" Seale ****C-25L Volkoth Unknown Damage Textures and conversion by Paul "NannerSlug" Seale ****D-3 This Ship was created by Jeff Wallace 111wallace111@msn.com ****D-3, D-4 and D-5 Mesh and Textures: Desty Nova Damage Textures and conversion by Paul "NannerSlug" Seale ****D-5W Atra-Hasis Damage Textures and conversion by Paul "NannerSlug" Seale ****D-6 Model Author: Atra-Hasis Using parts and textures by: Pneumonic81, Moonraker Illumination and Break Mod: Wicked Zombie Resized by: Hollis J. Wood Damage Textures and conversion by Paul "NannerSlug" Seale ****D-7 Mesh reworked by Lansing (Mike Callahan) Textures by Lansing Design advice, HEAVY research and additional textural work by Brian Zinkle, Ghost and Anduril. Converted to SFC3 by Paul "NannerSlug" Seale ****D-7L and D-7W Model Author: Atra-Hasis Using parts and textures by: Pneumonic81, Moonraker Illumination and Break Mod: Wicked Zombie Converted to SFC3 by Paul "NannerSlug" Seale ****D-10 Atra-Hasis Converted to SFC3 by Paul "NannerSlug" Seale ****D-16 & 17 Mesh and textures by p81. Damage Textures and conversion by Paul "NannerSlug" Seale ****D-21 Unknown Damage Textures and conversion by Paul "NannerSlug" Seale ****D-24 Kitbashed from Taldren Orion Pirates Klingon Destroyer model Damage Textures and conversion by Paul "NannerSlug" Seale ****D-38 Author: Original Model & textures by Don Woligroski (A.K.A. - Cleeve) Kitbashed and converstion by Paul "NannerSlug" Seale ****D-50 Author: Original Model & textures by Don Woligroski (A.K.A. - Cleeve) Damage Textures and conversion by Paul "NannerSlug" Seale ****F-5 Original Mesh and Textures: Desty Nova KitBash, Damage Textures and conversion by Paul "NannerSlug" Seale ****K'T'Inga Atra-Hasis Converted to SFC3 by Paul "NannerSlug" Seale ****K-6 Captain KoraH Damage Textures and conversion by Paul "NannerSlug" Seale ****K-23 This model was highly modified from it's original form - Captain KoraH Original Pneumonic81 Damage Textures and conversion by Paul "NannerSlug" Seale ****K-30 Kitbashed from Taldren Orion Pirates Klingon Destroyer model Damage Textures and conversion by Paul "NannerSlug" Seale ****L-9 Model Author: Don Woligroski (A.K.A. - Cleeve) Damage Textures and conversion by Paul "NannerSlug" Seale ****L-24 Author : Speaker for the Dead Damage Textures and conversion by Paul "NannerSlug" Seale ****Vorcha: Original Model & textures by Cleeve (A.K.A. - Don WOligroski). Texture recreation by: Harry Finch. Hard point, break model and Generations at war conversion: Paul "NannerSlug" Seale. --------------------------------------- Dominion ships --------------------------------------- ****Breen BCH ****Breen CA ****Breen CL ****Breen DD ****Breen DN ****Breen FF These ships are custom kitbashes of the Breen Warship. By Redragon (Luan Ngo) ****Brinok ST Armada2 model touchup textures:darkdrone port/kitbash:darkdrone ****Cardassian Orbital Defence Platform Modeller: Redragon Conversion/Scaling: Kane Anuenue ****Cardassian Starbase ? ****Cardassian Staryard Original ST Armada2 model sfc:op version:darkdrone ****Cardassian Base Station OriginalST Armada model touchup textures:darkdrone port/kitbash:darkdrone **** Cardassian Freighter Author: Michael Frederick (aka Zorg) Model Credits: 100% original textures, front of ship, mesh by Maggot ****Cheetah SFC2 model Converted for SFC3 by Nannerslug ****Dragon SFC2 model Converted for SFC3 by Nannerslug ****Galor Author: Michael Frederick (aka Zorg) Developed by Scott Brown aka Captain KoraH for SFC3 ****Galor Hybrid Author: Bridge Commander ship Converted by Micheal Pellington Scale, hard points, glows and break model by Paul "NannerSlug" Seale. ****Hideki Author: Michael Frederick (aka Zorg) Developed by Scott Brown aka Captain KoraH for SFC3 ****ISC FF ****ISC DD ****ISC CL ****ISC CA ****ISC DN SFC2 model Converted for SFC3 by Nannerslug ****Janissary ? ****Jem'Hadar Battlecruiser/ Battleship ST armada original modeler/converted: DARKDRONE KITBASH TEXTURE AUTHOR:DARKDRONE Developed by Scott Brown aka Captain KoraH for SFC3 ****Jem'Hadar Fighter ? ****Jem'Hadar Heavy Cruiser Original model from ST Armada texture: TheF0rce modeler/converted: DARKDRONE KITBASH TEXTURE AUTHOR:DARKDRONE ****Keldon Author: Michael Frederick (aka Zorg) Developed by Scott Brown aka Captain KoraH for SFC3 ****Kimal Author: Michael Frederick (aka Zorg) ****King Cobra SFC2 model Converted for SFC3 by Nannerslug ****Komodo Dragon SFC2 model Converted for SFC3 by Nannerslug ****Kulinor original model from ST Armada2 touchup textures:darkdrone port/kitbash:darkdrone ****Lakat (kitbashed from Hideki) Author: Michael Frederick (aka Zorg) Kitbasher: Scott Brown (aka Captain KoraH) ****Legate original ST Armada2 model touchup textures:darkdrone port/kitbash:darkdrone ****Leopard SFC2 model Converted for SFC3 by Nannerslug ****Lion SFC2 model Converted for SFC3 by Nannerslug ****Netel (original BotF model?) converted byCaptain KoraH ****Panther SFC2 model Converted for SFC3 by Nannerslug ****Rasilak original model from ST Armada2 touchup textures:darkdrone port/kitbash:darkdrone ****Reptilicon SFC2 model Converted for SFC3 by Nannerslug ****Sartan original model from ST Armada2 touchup textures:darkdrone port/kitbash:darkdrone ****Tiger SFC2 model Converted for SFC3 by Nannerslug ****Vasad original model from ST Armada2 touchup textures:darkdrone port/kitbash:darkdrone ****Veracidor Author: Michael Frederick (aka Zorg) ****Viper SFC2 model Converted for SFC3 by Nannerslug --------------------------------------- The following ships from SFC2 have been converted for use for SFC3, with glows added by Paul "NannerSlug" Seale: ****Hydran: Hunter Knight Apache Lord Bishop Paladin ****Lyran: Cheetah Leopard Panther Tiger Lion ****Interstellar Concordium: Frigate Destroyer Medium Cruiser Heavy Cruiser Dreadnought ****Mirak Frigate Destroyer Medium Cruiser Heavy Cruiser Dreadnought ****Pirate Destroyer Heavy Cruiser Advanced Cruiser Dreadnaught ****Federation Freighter ****Romulan Freighter ****Klingon Freighter ****Doomsday Device monster ****Crystalline Entity monster no credit- possible ST Armada model ****Space Amoeba monster model author-Terradyhne@gmx.de for ST Armada modified by Atheorhaven **** Andromedan and Tholian ships: SFC Andro models Mesh:Taldren Textures:Taldren 3DMAX TO .MOD: Darkmatrix Frigate: Converted from Klingon Academy to SFC by Darkdrone. Retexture work by Klingon Fanatic. Additional lighting by Joker. All ships: Damage textures, glow and conversion to sfc3: Paul "NannerSlug" Seale ****Kareman Trader Mesh: Desty Nova Textures: Desty Nova Converstion for SFC3 (glows, hard points, ui, damage textures): Paul "NannerSlug" Seale ****Elasi Heavy Cruiser Model: TOS Elasi Heavy Cruiser Modeller: Cleeve/Sandman3d/atheorhaven kitbashed by atheorhaven Textures: Cleeve/Sandman3d/kingconstantine/atheorhaven Illumination: Cleeve/Sandman3d/kingconstantine/atheorhaven UI use for hp/dp: KCA Hardpoints and conversion for SFC3: Paul "NannerSlug" Seale --------------------------------------- These ships were partly converted first from Klingon Academy to SFC2 by Terahdyn's misc ship yards. Paul "NannerSlug" Seale finished the conversions for sfc3 by adding both the break model, damage textures, scaling, hard points and illums (basically everything but the initial textures and mesh). Atheorhaven redid and applied the Illum textures. ****ShakurianFF ****ShakurianCL ****ShakurianCA ****ShakurianDN --------------------------------------- LEGAL --------------------------------------- This Mod and server conatins BETA unreleased material which is protected by the initial install End User Licensed Agreement of Starfleet Command III. Licensed material included in this Mod is not authorized by Taldren or Activision to be stripped, reverse engineered and inserted into nonauthorized materials as such uses are considered to be illegal. This Mod is authorized by Taldren for use in Single Player, Multi Player and the Server in which it was developed to be used with. Material used outside the specifications listed or reverse engineering can result in penalties such as IP address banning from Dynaverse, Banning from Taldren Forums, Computer and Software Confiscation, Federal Copywrite Infringement Lawsuit charges with punishment including a fine not to exceed $250,000. Please use this mod for only the purpose intended. This notification is defined as a Non Disclosure Agreement. Balancing issues, graphical issues such as UI placement or locations of where the weapons fire is considered to be public information and can be posted in public.. hard coded material such as map item interaction, etc, which are unchangable by the Server Admin is considered private information and can only be discussed via Email with any Taldren Beta Test member, Taldren Admin Staff, or the Server Administrator and is not to be posted in any forum that is accessable to the public, whether of not the forum is public or private. Game bugs found when using should be Emailed to the creator of the mod or posted on their forum only due to this being an Unreleased Test Build covered with this NDA. Since this is a Mod, Certain components are licensed material. Components that are not licensed IS NOT MADE OR SUPPORTED BY ACTIVISION OR TALDREN. Please check with Server Admin about which components are Licensed and which are not. Clicking below agreeing to install, you are bound to the terms as stated and covered and you are bound by NDA until such time as the licensed material is released publically by Activion or Taldren or Notification that NDA has been lifted. YOU WILL NOT ATTEMPT TO RESELL OR REDISTRIBUTE ANY PART OF THIS MOD AND WILL CONTACT INDIVIDUAL MODELERS FOR PERMISSION TO USE THEIR WORKS.

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3033 downloads

Uploaded:12-26-2007

Orion Pirates Enhancement Package

op_enhancement_package_v5.0.exe | 189.61 MB

created by the Starfleet Command community for use with Orion Pirates including game modding tools. Below are the installation instructions.. please follow them closely. Total Package Install Content : SFC OP Patch v2552 Full Installer (out of Box SFC OP installation only) SFC OP Bonus add on (Taldren Bonus install CD Content) OP Plus v4.0 Shiplist installers and OP Plus v4.0 Hardcore [Xenocorp Edition] by Firesoul EAW to OP Conversion scripts with *.MCT single player setup files by Firesoul Sulu Bonus EAW to OP conversion scripts by Firesoul Complete Evil Dave OP Mission scripts by Nuclear Wessels EEK Dynaverse mission package by Karnak including the EEK *.MCT single player campaign files Fighterlist.txt and Shiplist.txt as converted by Karnak for use with the EEK mission scripts in single player (located in Assets\\Specs\\EEK Shiplist), Included is also OP + v3.4 Elkarnak version Shiplist and ftrlist files. OP Patrol Scripts v4.1 and Convoy Raid mission by Tracey Greenough updated Oct. 2005 Dynaverse 2 Model Pack by P81 and Atrahasis Co-OP Ace Script v4.0 as modified by Firesoul Sector Assault v1.1 for Orion Pirates by MagnumMan EZ-INI game set up utility by MagnumMan ShipEdit EAW and Shipedit OP by EagleEye Softwae Group Fests + v1.1 by Firesoul SFC-OP mini-updater created 11-06-2004 by Firesoul In game Model Testing Script v1.23 for single race by Firesoul In game Model Testing Script v1.00 for all races by Firesoul In game Model Testing Script v1.00 for bases only on all races by Firesoul Taldren Model Viewer by Taldren Centauri Vaughn\'s Fleet Pick 2.A Centauri Vaughn\'s Team Starfleet Battles 3.0 Mission Pack Strat\'s Mod Chooser v6.5 Dynaverse Server IP correction *.gf file Custom conquest campaign *.mct files for single player by Pestalence using Nuclear Wessels scripts. Conquest campaigns now utilizing the Conquest game map and conquest MetaMap.gf file as fixed by Pestalence. EAW to OP Custom Single Player campaign *.mct files created by Pestalence which incorporate Nuclear Wessels scripts into the EAW to OP conversion. Updated Dynamic Link Library files (*.dll) for improved net stability, reduced lag, and enhanced graphics as discovered and tested by Pestalence. File origin is from Taldren in the SFC 3 game. Additional sfc.ini entries included for Orion Pirate races ship engine doubling, Sets Auto-Film off by default, gives options to manually change Hidden race and BVP for GameSpy Arcade matches and TCP/IP matches, and turns on volley info to show number of internals scored once you breach enemy hull. Any other credits are included in the additional readme.txt files installed for NW OP Missions, OP + installation, and EEK OP Missions in the main Starfleet Command Orion Pirates Directory. Installer Options : Each installer above contains 4 install options : 1) Install patch v2552 with OP+ v5.0 with models 2) Install patch v2552 with OP+ v5.0 without models 3) Install OP+ v5.0 with models but without patch v2552 4) Install OP+ v5.0 without models and without patch v2552

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9433 downloads

Uploaded:09-03-2005

Near Distant Future

ndf18sd.exe | 197.2 MB

selection of ships than in the original version of the game. Fed/Klingon has 80 ships, Cardassians 42, Romulans 43 and Pirates 55 so you have plenty of ships to choose from. Check out the pictures below of some of the models. To install: 1) Fresh install of SFC3 2) NDF v1.8 No need for patches as they are included in the mod

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12500 downloads

Uploaded:08-24-2005

TNG Mega Mod Single File Download

sfc3tngmegamod1file.exe | 302.09 MB

Nov. 2002. This mod is compatible with the 531 patch IF you get the 531 update here: http://sfc3.filefront.com/file.info?ID=27523 This File will detect where SFC3 is on your PC. You will end up with several files on your desktop. TNG Mega Mod.bat activates this mod. SFC3Orig returns you to the original game. Here's a treat: The new Galaxy Class is a Knox1711 conversion/kitbash. He did several registries. One for the Enterprise D, the original USS Galaxy, the USS Odyssey that was destroyed when a Jem Hadar Fighter rammed it, and the Venture class Dominion War re-fit Galaxy. I have included batch files (on your desktop) that will switch to which Galaxy hull you wish to play! cool or what?... HAVE A BLAST! Some new textures will be installed. Orange smoke instead of purple is one.. new atmosphere look for planets. Orig.bat puts the game back to its original state before you intalled this. (if, of course, you backed up the models mentioned above) If you did not back up the models above, you can still play online on GSA and with your unmodded friends, and you will see new versions of the Galaxy, Nebula, Sovereign, Intrepid, and Akira while your friends will see the original game models. The Galaxy Batch files let you select which Galaxy hull you wish to play. Enterprise D, USS Galaxy, USS Odyssey, USS Venture. There's a Dominion Wars.bat sitting in the game directoty for variety as you can select to play just that. Dominion Wars was the 1st part of this mega-mod released early January 2003. There is some new audio here. Look in a directory called Dominion Wars audio in your game directory, and the sounds and voices to your game per these instructions: To install the new audio... use Winzip with no compression. Open Winzip and Windows Explorer at the same time. Browse to your game directory and look for the 'Dominion Wars Audio' folder. Open up the folder inside there called SFCVoice. In Winzip open the file assetssoundSFCVoice.zip. Drag all the sounds in the SFCVoice Folder into the zip file, making sure compression is set to none ('store' if using Winrar). Add the files. Do the same for the SFCSounds. Open up SFCSounds.zip in Winzip. This procedure will greatly enhance your Dominion Wars/TNG Experience, and is required to have the audio work correctly. The Federation gets some new audio to make things seem more authentic, as well as the Dominion. Due to the way this mod had to be done, The Romulans are with the Klingons and will lose thier own exclusive audio. You will hear some Romulan audio with the Dominion. There are new taunts! Gul Dukat, Legate Damar, Weyoun, Jem Hadar (Victory is Life!), and the Founder. Audio credits: Resources: ------------- Star Trek DS9: Dominion Wars http://www.stinsv.com/ Star Trek Deep Space 9 TV Series Star Trek Armada 2 and Dominion Wars TC -> Compiled by $iLk, registered member of SFC3.net Forum silk@gulftel.com Two weapons sounds, Photon Torp, and Quantum Torp, taken from Bridge Commander audio, from http://www.bcfiles.com All new audio files in WAV Format. Upgrades/additions from the Dominion Wars in Jan. 2003 include: Armoured Voyager AND Rhode Island Voyager Series Finale 1999 USS Equinox from a Voyager episode Enterprise C Ambassador Constellation Scimitar (same model as the official Nemesis add on) Galaxy-X TNG Series Finale 1994 New Norway Destroyer Model High Detail USS Voyager Miranda The original game files included here are from the 1.01 Beta 2 patched version of SFC 3 The following folders in assetsmodels will have changes to them. If you do not back them up you can still play the normal game, some models will be different. Akira BorgFrigate BorgCube BorgDiamond BorgSphere Defiant feklhr Galaxy Intrepid klingon_neghvar K'Vort Marauder Nebula PirateFrigate PirateLtCruiser Race_Y_attack Race_Y_light romulan_battle_cruiser romulan_heavy_cruiser romulan_light_cruiser romulan_warbird RomulanDestroyer RomulanFrigate Saber Sovereign vorhca Of the above, There will be completely new models of: Akira BorgFrigate feklhr Galaxy Intrepid Nebula RomulanDestroyer RomulanFrigate Sovereign The rest are gf file adjustments for the UI. _______________________________________________________________________________________________ The following written by my friend Captain Ravenous late 2002.. WELCOME TO THE TNG MEGA MOD FOR SFC: III - Put together by Chris Jones and based on the Capt. Ravenous/Chris Jones re-balancing mod released in Nov. 2002. Rebalance mod readme below... STARFLEET COMMAND III THE WRATH OF RAVENOUS' REBALANCING a mod for SFC3 This mod was created solely for the purpose of bringing the look and feel of TNG Trek battles to your Starfleet Command game. Out of the box, SFC3 looks and feels like the old SFC games, but with TNG ships. This rebalancing mod brings you ships updated with actual starship data as a guide. All ships will come fully loaded already, its up to you to try different configurations. Will you sacrifice manueverability & speed for more weapons and better power? Or vice-versa? Will you take a weaker tractor for a better computer? The refit potential for ships remains endless, as before. This is how the game would have been out of the box had I been balancing the ships. This is what a TNG game should feel like. I hope you enjoy playing this as much as I do. Credit: Capt. Ravenous - main project type-guy leader, I guess (on the original re-balance Mod in Nov.2002 - the basis for this TNG Mega Mod) Chris Jones - the guy that filled the gaps (there were a lot) Modellers - whose models made this mod more interesting, their read-me's are in their model folders. Taldren - for their great game engine and lousy ship balancing, both of which were necessary for the creation of the original re-balancing mod! _______________________________________________________________________________________________ Backup the following folders in assetsmodels of your game directory before install if you wish to keep original models of the ships involved. Akira BorgFrigate Excelsior Galaxy Intrepid Nebula RomulanDestroyer RomulanFrigate Sovereign Eagle Eye made up a strings file that tells you the damage rating of each weapon in the refit screens of any ship. That is included here, in the both the mod and original files, and it has been adjusted for 1.02. I very much debated leaving the Feds, Klingons, and Roms unto themselves and just put the Dominion, Cardassians, Breen in the Borg slot; but did not like the idea of those 3 races having regenerative armour. I went with the following: Playable Race breakdown: Federation Alliance consists of: Federation Ferengi Klingon and Romulan Empires are combined The Dominion Axis consists of: Dominion Cardassians Breen Borg are here because they come with the game. I did not use the Borg slot for the Dominion Axis as it would be unfair for them to have regenerating hulls. Although it never happened in any show, It might be interesting to see a Dominion Battleship take on a Borg Cube. New Models in this mod: USS Defiant Akira Excelsior Galaxy Intrepid (Not USS Voyager) Nebula Sovereign Steamrunner Ambassador Miranda Breen Battleship JemHadar (Fighter) DomBB (Dominion Battleship) DomHC (Dominion Heavy Cruiser - Conjectural) DomHCP (Dominion Heavy Cruiser w/ sensor pod - Conjectural) JemHadarLC (Light Cruiser Fighter - Conjectural) ((above 3 models kitbashed by Ancient Angel - readmes in the model folders)) Galor Class Cardassian Keldon Class Cardassian Hutet Class Cardassian Cardassian Starbase Cfreighter (Cardassian Freighter) DS9 (Terok Nor-Deep Space Nine) So'Na Battleship BorgAssimilator BorgTacticalCube any questions e-mail Chris Jones cjones87@verizon.net Copyright and Distribution Permissions -------------------------------------- THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION TM & (C) ACTIVISION & TALDREN & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

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6875 downloads

Uploaded:08-24-2005

Generations At War

gen201update.zip | 738.22 KB

in single player missions properly. (2.0.1) 4) Klingon ships now show up when they are supposed to in battlefest. (2.0.1) 5) New default battlefest include ships from all eras. (2.0.1)

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1025 downloads

Uploaded:10-30-2004

D2 Mod High Res pack

sfcd2hr.zip | 64.83 MB

SFB accurate Models for Federation, Klingon, and Romulan ships including Movie Accurate Reliant, Enterprise, and Excelcior models.

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4115 downloads

Uploaded:09-06-2005

Near Distant Future Patch

ndf181.exe | 438.65 KB

when an Excelsior II is destroyed · Fixed Galor D UI Images · Fixed Starbase Prices

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2467 downloads

Uploaded:03-15-2006

SFC3 - Stargate Command

sfc3sgc_v0.1.exe | 55.99 MB

Other races will be available soon so keep a look out. This version can be played on skirmish for single player conquest. To install: 1) Clean sfc3 off cd 2) 534_b patch [url=http://starfleetcommand3.filefront.com/file/sfc3_beta_patch_v534b_all_languages;28800]HERE[/url] 3) SFC3-SGC v0.1 Heres a ship list for SFC3 - SGC: Earth X-301-FF F-302-FF x303-DN Daedalus-BB prodaed(Prometheus and Daedalus Hybred)-BB Gouald needle-FF Gouldglider-FF teltak-CL Alkesh-CA Pyramide-cA Haltek-DN Asgard Asgard Mothership-BB Oneil Class-BB Acients Puddle-CL

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1530 downloads

Uploaded:03-15-2009

Star Trek Online Mod

star_trek_online_mod_4.0.rar | 63.31 MB

Klingon Empire are at war. The Ferengi Alliance has joined the Federation, and the Klingon Empire has absorbed both the Gorn Confederation as well as the Orion Syndicate. In an unprecedented turn of events, the Romulan Star Empire and the Cardassian Union, both still recovering from their own individual wars, have joined forces to form the Romulan/Cardassian Alliance. Taking advantage of the circumstances, piracy is again on the rise in the galaxy, and scattered Dominion and Breen forces continue to pose a threat. Admist all of this, the Borg Collective has returned to the Alpha Quadrant, throwing the galactic powers into chaos and war. ***Features*** *Every faction is at war. *Gorn, Orion, and Mirak ships have been added to the Klingon Empire. *Cardassian, Hydran, Lyran, and Rakellian ships have been added to the Romulan Empire. *ISC, Ferengi, and many other new ships have been added to the Federation. *New ships have been added to the Borg Collective. *Battlestations have been added to the map for every race. *Shipyards have been added to the map for every race. *Federation, Klingon, Romulan, and Pirate shuttles replaced with fighters. *Each race has their own custom defense platforms. *Each race has their own unique homeworld planet for planetary assault missions. *NPC ships can now join player fleets even if the NPC ship is a higher class than the player ship. *Class number limit restrictions have been removed for fleets. *Monster has been replaced by Species 8472 bioship. Bioship has borg regenerating hull and romulan disruptors/torpedos. Bioship is approximately equal to a heavy cruiser. *Rakellian NPC Frigate and Lightcruiser have been replaced with Dominion and Breen ships. *Ferengi Marauder NPC replaced with Pirate Lightcruiser.

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1743 downloads

Uploaded:06-13-2008

True Trek Mod

sfc3ttm1.2.zip | 3.32 MB

starting" problem has been corrected. 2. A fully functional 9 races map has been included with the following races (only the Default 4 are playable) -Federation -Klingon -Romulan -Borg -Cardassian -Dominion -Ferengi -Rakellian -Pirate 3. Models for the Cardassian Freighter, Dominion Starbase and Cardassian defence platform added.

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5721 downloads

Uploaded:02-16-2008

True Trek Mod

sfc3ttm.zip | 77.38 MB

well Some Game modifications include... 1. Over 25 new ships all balanced to Realistic strength. 2. More hardpoints and weapon space for every ship in the game. 3. Torpedoes are now more powerfull (It is now worth the wait for plasma torpedoes) 4. Mines now become hard to see once active (you can still notice them, if you look hard) 5. Starbases are now VERY powefull. They have alot more health and weapons. 6. 4 Dominion and 3 Cardasian ships added and playable in skirmish mode. Cardassians are included in the Federation and Dominion in the Klingons but are made so that they don't appear on the ship purchase list in the Campaign. 7. New Conquest Campaigns, GALACTIC WAR, which include the Dominion as a race on the map 8. Ships you encounter on a conquest are now either the default loadout ship, or a BF version which is a fully upgraded version of the ship. 9. The Scimitar is added, has 24 weapons, double strength shielding and type 5 Klingon disruptors. 10. The Campaigns still work fine and are more challenging. 11. Non-Playable races such as the Frerngi, Pirates and Rakelli have more weapons and overall better ships. 12. Type-SB warp cores now available for all races and supply 500 power. 13. Borg can now equip type 1 shields on their ships. 14. All ships have a zero arc hardpoint which can be used for equiping antimatter minelayers 15. The Enterprise has all of the weapons it has in the Movie Nemesis 16. Many, Many other minor modifications. Full Ship List... Federation: -Saber -Nova -Miranda Refit -Norway -Steamrunner -Centaur -Constellation -Defiant -Intrepid -Excelsior Refit -Ambassador -Akira -Nebula -Galaxy -Sovereign -Prometheus -sovereign Refit Klingon: -B'rel -K'vort -K'tinga -Fek'lhr -Fek'lhr Refit -Vorcha -Neghvar Romulan: -Talon -Falcon -Shrike -Hawk -Raptor -Valdore -Warbird Borg: -Pyramid -Pyramid Prime -Diamond -Diamond Prime -Sphere -Sphere Prime -Cube -Tactical Cube Dominion Alliance: -Hideki -Bug -Galor -Keldon -Breen -Vorta -Founder Non-Campaign Ships: -Oberth -Akula -Constitution -Constitution Refit -Excelsior -Romulan BOP -Romulan K'tinga -Scimitar -Deep Space 9 -Ferengi Marauder -Delta Flyer -NX Non-Playable Ships: -Rakelli Frigate -Rakelli Cruiser -Pirate Frigate -Pirate Cruiser Installation: -Un-zip the contents of this zip-folder into a temporary folder -copy the contents of the folder named SFC3 TTM into your C:\Program Files\Activision\Sfc3 folder -your computer should automatically place the files in the correct place when you click on "yes"

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2035 downloads

Uploaded:08-24-2005

PROJECT ARMADA 2:StarTrek:Armada2 To StarFleet Command

sfc2projectarmada2fullmod.zip | 80.31 MB

first few weeks that armada 2 was released i`ve been porting ships over too starfleet command as they are alot of nice ships in the game that would also look good in starfleet command alot of ships have been done over this time now i`ve finished off everything i wanted from the game and put it all in one big pack so everyone can pick what they like you use in there starfleet command game below are all the things you find in the pack [ CARDASSIAN SHIPS ] construction ship mining freighter cargo ship repair ship destroyer (rasilak class) destroyer (sartan class) cruiser1 (brinok class) cruiser3 (legate class) colony ship assault ship (janissary class) battleship (galor class) battleship (keldon class) frigate (vasad class) special (kulinor class) super (dreadnought missile) [ CARDASSIAN STATIONS ] starbase mining station shipyard advanced shipyard trading station research facility science station advanced robotics institute [ SPECIES 8472 SHIPS ] species 8472 mother species 8472 scout species 8472 destroyer species 8472 cruise1 species 8472 cruise2 species 8472 Battleship species 8472 collector species 8472 defender species 8472 transmuter species 8472 frigate species 8472 behemoth [ SPECIES 8472 STATIONS ] species 8472 fluidic gate species 8472 basic research station species 8472 advanced research station species 8472 ship upgrade research station [ ROMULAN SHIPS ] construction ship mining freighter cargo ship repair ship scout (talon class) destroyer (shrike class) cruiser (griffin class) cruiser (raptor class) colony ship assault ship (kestrel class) battleship (venator class) battleship (warbird class) special (shadow class) super (phoenix class) frigate (wraith class) [ ROMULAN STATIONS ] starbase mining station orbital processing facility shipyard advanced shipyard trading station covert ops facility tal shiar facility covert ops facility (Version 2) tal shiar facility (Version 2) ship upgrade station super (phoenix facility) [ FEDERATION SHIPS ] construction ship cargo ship repair ship scout (venture class) destroyer (sabre class) cruiser2 (steamrunner class) frigate (andor class) Premonition class Premonition class (Damaged) [ FEDERATION STATIONS ] starbase mining station orbital processing facility shipyard advanced shipyard trading station research facility research facility (old) science station ship upgrade station temporal research facility [ KLINGON SHIPS ] construction ship mining freighter cargo ship scout (nug'duj class) destroyer (bird of prey class) cruiser1 (vor'cha class) cruiser2 (suq'jagh class) cruiser3 (Chuq'Beh class) colony ship battleship (qeh'ral class) battleship (negh'var class) special (fek'lhr class) super weapon (jach'eng class) [ KLINGON STATIONS ] starbase mining station orbital processing facility shipyard advanced shipyard trading station weapons center gre'thor armory ship upgrade station [ BORG SHIPS ] colony ship (pyramid) assault ship (wedge) frigate (harmonic defender) battleship (fusion cube) battleship (tactical fusion cube) [ BORG STATIONS ] nexus processing node assembly matrix advanced assembly matrix modification center technology node ship upgrade station technology assimilator recycler super (transwarp gate) collective hub All ships and bases now use 512x512 textures and few have had smoothing added too them too make them look better if you like you use any of these ships or bases in your mods please make sure to Credit Maddoc software for Meshs and Textures and Design. also you agree to do so solely without charge as these model belong to Maddoc software AND CAN NOT TO SOLD. Software Licensing Agreement for Star Trek®: Armada II A few very important notes before you get started: 1) Since this is beta and not code-released, please do NOT contact Activision technical support with any questions about the use of the editor. 2) Please read the license information below which our nice Legal folks require us to include. PROGRAM UTILITIES. The editor contains certain design, processing utilities, tools and other resources for use with Star Trek: Armada II that allow you to create customized new levels and other related game materials for personal use in Star Trek: Armada II. Activision does not provide technical support for this editor or the New Game Materials created by using the editor. All use of such materials is at your own risk. The use of this editor is subject to the following additional license restrictions: - You agree that, as a condition to your using this editor, you will not use or allow third parties to use the editor and the New Game Material created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on- line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. - If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. - New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. - New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. - New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright- protected works or other properties of third parties. - All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials creator(s) and (b) the words "THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION." LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program Utilities and all of its component parts. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com

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2503 downloads

Uploaded:08-19-2005

TOS: Final Frontier

tosfinalfrontier2.0.exe | 145.54 MB

sizes and images. To install mod: 1) SFC3 fresh install 2) Patch 534_b [file=\"28800\"]HERE[/file] 3) TOS: FF 2.0 (this file)

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2699 downloads

Uploaded:07-03-2004

SFC: OP TNG+ The Universe at War (Part 1)

tngmodforop1filetemp.exe | 582.04 MB

an OPEN BETA. Instructions: From a fresh OP install do this.. 1. Fresh OP install from CD 2. Patch to 2552 http://sfc3.filefront.com/file.info?ID=20521 3. Install Firesoul's OP+3.3 (Models version) Get it here: http://www.dynaverse.net/forum/index.php?topic=163322487.0 4. This file 5. Part 2 of this mod http://sfc3.filefront.com/file.info?ID=27487 You'll end up with some batch files on your desktop. Thier function will be obvious. 2552, 3.3, or Part7 Beta. The batch files will copy either 2552 files, 3.3 files, or this mod's files into your game. No need for multiple installs of OP. This is now a Multi-Era mod - and uses portions of Firesoul's OPPLUS 3.3 for early and mid eras. You need to have that installed first. For Technical support with installs of this mod see RFA Hoggie and RH Pride - in the Orion Pirates Lobby of Gamespy Arcade almost every evening. This has many, many changes from the first six parts. New Weapon Graphics New Sounds - Borg & Dominion Taunts - lots more New Ships (Andromedans, Aliens, Early ships, Playable Doomsday Machine, etc..) Federation PFs (no more Raven III's - no more Fed Fighters at all) Romulan and Klingon specs to equal the BPV of the Federation. - Balance? - We are doing it! Known Bugs: There at still some ??? you'll see in the game. Getting rid of them is a monumental task and am ongoing process for a mod this big. Cardassian Early Era crashes - for now. Any bugs you come across please E-MAIL me and thanks! Many thanks to RTJustice, Merlin, Hoggie, and Pride from Races of Honour for help with various parts of the Shiplist. Many thanks to the people from the various fleets that have been beta testing this all along. We are not finished! We plan a Dynaverse 2 server for this mod. This mod is happening because of a recent resurrection of the mod by this fine group of gamers, and is growing daily. It is a pleasure to be associated with them. RT Justice, has updated the Borg specs. RH-Merlinfmct87 has done specs for the Andromedans! We are changing the race breakdown to include all of the following: Main Race Slots: Federation Klingon Romulan Borg Dominion Breen Cardassian ISC Cartel Slots: Ferengi Aliens Andromedan Lyran Hydran Gorn Mirak Tholian Some of the Lyran, Hydran, Gorn, and Mirak/Kzinti audio has been transferred to the Cartel slots where they are now. Keep in mid this is a BETA and you'll have a blast with this I'm sure. I'll see you on GSA - - Chris

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1808 downloads

Uploaded:07-03-2004

SFC: OP TNG+ The Universe at War (Part 2)

optngpart7finalbeta.exe | 173.57 MB

is an OPEN BETA. Instructions: From a fresh OP install do this.. 1. Fresh OP install from CD 2. Patch to 2552 http://sfc3.filefront.com/file.info?ID=20521 3. Install Firesoul\'s OP+3.3 (Models version) Get it here: http://www.dynaverse.net/forum/index.php?topic=163322487.0 4. Part 1 of this mod http://sfc3.filefront.com/file.info?ID=27486 5. This File You\'ll end up with some batch files on your desktop. Thier function will be obvious. 2552, 3.3, or Part7 Beta. The batch files will copy either 2552 files, 3.3 files, or this mod\'s files into your game. No need for multiple installs of OP. This is now a Multi-Era mod - and uses portions of Firesoul\'s OPPLUS 3.3 for early and mid eras. You need to have that installed first. For Technical support with installs of this mod see RFA Hoggie and RH Pride - in the Orion Pirates Lobby of Gamespy Arcade almost every evening. This has many, many changes from the first six parts. New Weapon Graphics New Sounds - Borg & Dominion Taunts - lots more New Ships (Andromedans, Aliens, Early ships, Playable Doomsday Machine, etc..) Federation PFs (no more Raven III\'s - no more Fed Fighters at all) Romulan and Klingon specs to equal the BPV of the Federation. - Balance? - We are doing it! Known Bugs: There at still some ??? you\'ll see in the game. Getting rid of them is a monumental task and am ongoing process for a mod this big. Cardassian Early Era crashes - for now. Any bugs you come across please E-MAIL me and thanks! Many thanks to RTJustice, Merlin, Hoggie, and Pride from Races of Honour for help with various parts of the Shiplist. Many thanks to the people from the various fleets that have been beta testing this all along. We are not finished! We plan a Dynaverse 2 server for this mod. This mod is happening because of a recent resurrection of the mod by this fine group of gamers, and is growing daily. It is a pleasure to be associated with them. RT Justice, has updated the Borg specs. RH-Merlinfmct87 has done specs for the Andromedans! We are changing the race breakdown to include all of the following: Main Race Slots: Federation Klingon Romulan Borg Dominion Breen Cardassian ISC Cartel Slots: Ferengi Aliens Andromedan Lyran Hydran Gorn Mirak Tholian Some of the Lyran, Hydran, Gorn, and Mirak/Kzinti audio has been transferred to the Cartel slots where they are now. Keep in mid this is a BETA and you\'ll have a blast with this I\'m sure. I\'ll see you on GSA - - Chris

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733 downloads

Uploaded:12-07-2009

Conquest Mod for SFC III

sfciii_conquest_2.zip | 521.94 MB

is to conquer the galaxy and restore order or disorder. Playable races are cannon, however there are several hidden AI characters that may join or fight you to include the Gorn, Dominion, Species 8472, Cardassian and special characters such as Section 31 and the Tal Shiar. In addition to some of the cannon ships each race has new ship additions abilities and weaponry with ship descriptions that fit the story line created. New, updated or corrected items include but are not limited to: -Asteroids on some battle hexes made solid. -Player rank corrected to match in game rank. -New starships added. -Some AI ships made playable (you can make all AI ships playable by removing AI from the core/default files). -Borg Tactical Cube and Borg Ziggurat corrected to allow for transport to enemy vessels and sub-system targeting. -All AI Super-BBs enhanced (made stronger). -ALL Borg AI ships (except for freighters) enhanced (made stronger). -Removed troublesome scripts causing game crash. -AI set to play when game is idle or off (recommend moving your ship to secure safe hex) game may conclude (forfeit) your campaign if no play action has happened in 30-90 days. -Empires adjusted to win at all cost (meaning game will not arbitrarily decide to surrender an empire if it feels you have the advantage, the AI will either force itself into another empires hex to survive or pile up star bases within a hex to survive). -Corrected and removed bugs found during game play. -Home worlds are represented for each race in hexes, but not during game play (programming limitation). If Earth does not show up during re-spawning (starting a new campaign) the default Federation Home Worlds are Betazed, Andoria or Sauria. The Borg home world is hidden.

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473 downloads

Uploaded:05-06-2009

EAW Campaigns for SFC OP

sfcop_eaw_campaigns_for_op20030330.zip | 2.93 MB

GUI and simply needs to be pointed at the SFC: OP directory to function. The campaigns are fully compatible with any shiplist mods. Note: This is NOT my work and is posted here for community reference.

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239 downloads

Uploaded:02-11-2009

Star Trek Online Mod

star_trek_online_mod.rar | 48.73 MB

the Federation and Klingon Empire are at war. In an unprecedented turn of events, the Romulan Star Empire and the Cardassian Union, both still recovering from their own individual wars, have joined forces to form the Romulan/Cardassian Alliance. Taking advantage of the circustances, piracy is again on the rise in the galaxy, and scattered Dominion and Breen forces continue to pose a threat. Admist all of this, the Borg Collective has returned to the Alpha Quadrant, throwing the galactic powers into chaos and war. ***Features*** *Species 8472, the Dominion Alliance, Pirates, and Rakellians added as NPC factions. *Every faction is at war. *Gorn ships have been added to the Klingon Empire. *Orion ships have been added to the Klingon Empire. *Cardassian ships have been added to the Romulan Empire. *Hydran ships have been added to the Romulan Empire. *Several new ships have been added to the Federation.

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3437 downloads

Uploaded:03-20-2008

True Trek Mod Patch

sfcttm1.1.zip | 36.86 MB

Neghvar and Warbird It will also remove the invalid campaigns that didn\'t work that were on the campaign selection list and add one that works.

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7305 downloads

Uploaded:03-07-2006

SFC3 - A New Dawn

sfcand_v0.4.exe | 231.42 MB

Andromeda and Babylon 5. There are also 4 non-playable races Alliance (Mixture of other sci-fi series), Star Wars, Freelancer and Federation. Scroll down for a full ship list each race has at least 5 ships at the moment when finished it will have between 15 and 20. Over half have around 10 at the moment so you have plenty to choose from several new sounds and textures have been changed. Also in the root directory there’s an race swap.html which will run an installer which allows you to change between the races making Battlestar Galactica (New and Old Ships) , Stargate (SG1 and SGA), Andromeda and Babylon 5 non-playable and Alliance (Mixture of other sci-fi series), Star Wars, Freelancer and Federation playable. To install: 1) Clean sfc3 off cd 2) 534_b patch [url="http://starfleetcommand3.filefront.com/file/sfc3_beta_patch_v534b_all_languages;28800"]HERE[/url] 3) A New Dawn v0.4 You can go to SFC3 - A New Dawn website [url="http://anewdawn.sfc3files.com/"]HERE[/url] or there forums [url="http://anewdawn.sfc3files.com/forum/index.php"]HERE[/url] Ship List Including Class’s: SGC X-301-FF needle-FF Gouldglider-FF F-302-FF Puddle-CL teltak-CL Alkesh-CA Pyramide-cA x303-DN Haltek-DN Daedalus-BB prodaed(Prometheus and Daedalus Hybrid)-BB Asguard Mothership –BB Oneil Class -BB Andromeda Heritage Class-DN Leviathan-CA Magog World Ship-BB Nietzchian-DN Pax-CA B5 ShadowBattlecrab-FF Sharlin-FF Explorer-CL Hyperion-CL Vorchan-CL Omega3v-CA ShadowBattleship-CA Victory-CA Whitestar-CA GQuan-DN Nova-DN OmegaX-DN VorlonDreadnaught-BB Warlock-BB Battlestar ViperMK2-FF/SH radier-FF Battlestar-BB Basestar-BB Battlestar Old-BB Basestar Old-BB (Non-Playable): Federation Delta Flyer-FF Nova-FF Constitution-CL Defian-CL Intrepid-CL Steamrunner-CA Excelsior-CA Ambassador-CA Akira-CA Galaxy-DN Achilles-DN soverign-DN Excalibur-BB Prometheus-BB Starwars tie-f-FF Storm-FF YWING-FF Bwings-CL tie-i-CL Millenium falcon-CL neb-bi-CL sci-CA corvettei-CA tie-b-CA StarDestroyer-DN Interdictor2-DN CorellianDreadnaught-DN Imperial_Star_DestroyerII-BB Death Star-BB Alliance Only has a couple of ships included will be finished off later tardis DeliveryShip MatrixHov Protector reddwarf Freelancer Most of the ships from the popular game Freelancer have been included CO_Bloodhound CV_Starflier CV_Startracker LI_Defender LI_Patriot BR_Cavalier BR_Crusader BW_Dagger CV_Hawk KU_Drake BR_Clydesdale BW_Dromedary CO_Mule KU_Drone LI_Rhino RH_Humpback BW_Stiletto KU_Dragon NO_FIGHTER OR_Anubis RH_Banshee BW_Sabre CV_Eagle CV_Falcon RH_Valkyrie

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2248 downloads

Uploaded:08-27-2005

Near Distant Future Music Add-on

ndfmusic18.exe | 90.4 MB

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5441 downloads

Uploaded:08-24-2005

TNG Mega Mod Update to Patch 531

tngmegamodupdateto531.exe | 34.81 MB

grey box next the install directory listing. It\'s not just a spec update, there\'s new audio and music - new sound effects (check out the Fed Quantum torpedo and phaser audio) - and new music for the Feds and Klingons. The DS9 theme (rock version) is your race and ship select screen music. You\'ll see.. The new audio will automatically be installed, no need to mess with WinZip. Install in this order. 1. The game (of course) 2. Patch to 531 http://sfc3.filefront.com/file.info?ID=27290 3. TNG Mega Mod Single File Download http://sfc3.filefront.com/file.info?ID=19638 4. This file OR 1. The game (of course) 2. Patch to 531 http://sfc3.filefront.com/file.info?ID=27290 3. The six parts of the mod here on SFC3 Files 4. This file Have fun! - Chris

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505 downloads

Uploaded:08-24-2005

PROJECT ARMADA 2: Federation Race Pack

project_armada_2federation.zip | 10.69 MB

class (Damaged) [ FEDERATION STATIONS ] starbase mining station orbital processing facility shipyard advanced shipyard trading station research facility research facility (old) science station ship upgrade station temporal research facility All ships and bases now use 512x512 textures and few have had smoothing added too them too make them look better if you like you use any of these ships or bases in your mods please make sure to Credit Maddoc software for Meshs and Textures and Design. also you agree to do so solely without charge as these model belong to Maddoc software AND CAN NOT TO SOLD. Software Licensing Agreement for Star Trek®: Armada II A few very important notes before you get started: 1) Since this is beta and not code-released, please do NOT contact Activision technical support with any questions about the use of the editor. 2) Please read the license information below which our nice Legal folks require us to include. PROGRAM UTILITIES. The editor contains certain design, processing utilities, tools and other resources for use with Star Trek: Armada II that allow you to create customized new levels and other related game materials for personal use in Star Trek: Armada II. Activision does not provide technical support for this editor or the New Game Materials created by using the editor. All use of such materials is at your own risk. The use of this editor is subject to the following additional license restrictions: - You agree that, as a condition to your using this editor, you will not use or allow third parties to use the editor and the New Game Material created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on- line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. - If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. - New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. - New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. - New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright- protected works or other properties of third parties. - All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials creator(s) and (b) the words \"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.\" LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program Utilities and all of its component parts. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com

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405 downloads

Uploaded:08-24-2005

PROJECT ARMADA 2: Borg Race Pack

project_armada_2borg.zip | 22.01 MB

node assembly matrix advanced assembly matrix modification center technology node ship upgrade station technology assimilator recycler super (transwarp gate) collective hub All ships and bases now use 512x512 textures and few have had smoothing added too them too make them look better if you like you use any of these ships or bases in your mods please make sure to Credit Maddoc software for Meshs and Textures and Design. also you agree to do so solely without charge as these model belong to Maddoc software AND CAN NOT TO SOLD. Software Licensing Agreement for Star Trek®: Armada II A few very important notes before you get started: 1) Since this is beta and not code-released, please do NOT contact Activision technical support with any questions about the use of the editor. 2) Please read the license information below which our nice Legal folks require us to include. PROGRAM UTILITIES. The editor contains certain design, processing utilities, tools and other resources for use with Star Trek: Armada II that allow you to create customized new levels and other related game materials for personal use in Star Trek: Armada II. Activision does not provide technical support for this editor or the New Game Materials created by using the editor. All use of such materials is at your own risk. The use of this editor is subject to the following additional license restrictions: - You agree that, as a condition to your using this editor, you will not use or allow third parties to use the editor and the New Game Material created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on- line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. - If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. - New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. - New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. - New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright- protected works or other properties of third parties. - All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials creator(s) and (b) the words \"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.\" LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program Utilities and all of its component parts. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com

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4149 downloads

Uploaded:08-24-2005

Dominion Wars v4.7 Beta 1.0 Released for Testing

dw47.exe | 174.79 MB

latest one) http://www.sfc3files.com/file.info?ID=28202 4:- Download and install DW47.exe 5:- At the end of the installation, you\'ll see a dos window pop up, this is the mod installing the the Damage Textures, it usually takes a minute or so to complete. DONE!! Beta Notes A lot of this stuff will seem completely new to most of you. To the few old school DW players, you\'ll recognise how I\'ve set out the primary weapons. And that\'s the first thing to note, all the Weapon types are very different from each other. Balance should still be there, but they are individual. All races have available 2 types of Primaries, one is stronger than the other. (The Fed Phasers are technically their weaker Primary, but still very good, that\'s because their strong primary is not as good as others, the Pulse Phaser) You\'ll also notice a distinct lack of Heavy Weapons. No more than 4 to a ship, except for special ships. But Heavies are VERY powerful. Romulans must note that they have only one Plasma on their ships, they can\'t refit it. But Plasma is incredibly powerful. (hopefully not too powerful!!) Outside of that, the best heavy is the Quantum Torpedo. Every ship comes with an Anti-Matter Minelayer, that\'s because the ordinary Mine is useless in the mod. the Anti-Matter is the exact opposite of useless!! Don\'t bother trying to remove it to get an extra heavy spot - it has 0 direction in it\'s arc. Ship Classes Any ship marked (SP) is a Special ship, it has extra mass and is deliberately better than the other ships. There are 10 for each race (8 at the moment for the Rommies, they have 2 more to be added this week). Some are very special, like Torpedo Cruisers, others are just improvements on the standard for their class. The name of a ship describes what the ships Refit is likely to be like. If it says \"Fek\'lhr Class Armoured Attack Cruiser\" - expect a high rating in HullMass & probably weapons mass. With less Shields. Shields, Armour & Hull - And of course, SizeClass Shields are the best defense on the game, let me make that clear. They are stronger than all other types of Defense, 4xMax Shields = 8000 strength. Max Armour + a BB\'s Hull = 9000 Strength. You do the math!! SizeClass is high with big ships, you\'ll find that BCH\'s and DN\'s make the better PvP ships, while BB\'s usually require an escort of some kind due to the lack of speed. (they can take a pounding though) Speed & Maneouvrability One of the most important things for this mod is to get the Speed & Maneouvrability back on to a more realistic level. It\'s been off the scale in the past few releases, I want that fixing in this mod. Any ship that can do Speed 100 without stripping off too much, I want to know about it. Same with uber maneouvrability, I want to know about it. Standard non-Fast ships should do between 40 & 75 Speed, and between 1.0 & 3.0 Maneouvrability. Ships marked \"Fast\" should do a little better than that. I especially want to know the effects of \"shield stripping\". What I need you guys to do for me Basically, the mod comes without any ship loadouts, you\'ll have to do them yourself. What I want people to do for me, is to refit a ship using as much mass as they possibly can. 95%+ loadouts. Save them in a CustomLoadOut and send them to me. And I need all of the player ships done before the end of this week. Secondly, the obvious thing, balance testing. I haven\'t had time to beta test any of the ship setups, though I have balance tested the weapons a little bit. Some of them may be out of whack, let me know if there are issues with any of the ship loadouts. mdcobbin

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1356 downloads

Uploaded:08-19-2005

TOS: Final Frontier

tos2.1.exe | 13.03 MB

show this time) Also added Kar_Ambushee. 3. Added second AI race(Pirates) 4. Added 3 never before played ISC ships, a Tellarite pirate, dy500 fed freighter ship models. all go to Ai race except the fed dy500 5. Added 2 new planet models: 1 Earth model and 1 Tholian planet model 6. Added 1 heavy hard pt to 3 Rom class ships 2 BCh and DN 6a. Reduced Rom ship profile on DN(-10) and on 2 BCH(-5) and 1 CA. 6b. Widened heavy arcs on the Tri-Wing class 7. Adjusted TGA Matrix to better fit its class: raised profile +10, lowered engine space -800) 8. Adjusted plasma energy to damage ratio by +0.2 making them slightly more powerful. 9. Adjusted Myotronic beam to use 1 pt less energy and do 1 pt more damage. 9a. Adjusted Romulan fast fire primary masses by -25 10. Adjusted SIB to use 1 pt less energy and do 3 pts less damage. 11. Adjusted BCH to BB prices: Romulan ships went down, TGA prices went up. 12. Adjusted ALL ship officers in AI to max at level 5 13. Reduced the odds of getting a legendary officer in any field to 1 in 1000 14. Aligned each AI race to be a refittable base to 2 races. RSE and HKE may refit at pirate bases UFP and TGA at Rakel bases. 15. Further reduced ship prices for all races in the server kit to reflect weaker officers overall. 16. Improved Fed armor by 2 pts in all classes. To install 1) Clean install of SFC3 off cd 2) Patch 534_b [file=\"28800\"]HERE[/file] 3)TOS:FF v2.0 [file=\"41728\"]HERE[/file] 4) TOS:FF v2.1(This file)

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1434 downloads

Uploaded:10-30-2004

Fasa to StarFleet Command Mod

fasatosfc.rar | 255.56 MB

Klingon 64 FASA Other 18 FASA Romulan 39 this is one of the biggest mods ever done for SFC:EAW bringing all the ships from Fasa to starfleet command

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898 downloads

Uploaded:05-20-2009

Star Trek Online Mod

star_trek_online_mod_4.1.rar | 4.12 MB

the Federation shiplist: http://memory-alpha.org/en/wiki/NX_class *Raptor Class added to the Klingon shiplist: http://memory-alpha.org/en/wiki/Raptor_class *Bird of Prey Class added to the Romulan shiplist: http://memory-alpha.org/en/wiki/Romulan_Bird-of-Prey_(22nd_century)

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128 downloads

Uploaded:05-05-2008

Team America\'s BAMF - Galaxy

bamf.zip | 9.6 MB

used in sfc, sfc2, sfc2 op, or sfc3. Be sure you play the included soundtrack while you go out and kick some serious space korean ***! Have lots of fun with this, I sure have :) Much Thanks to P81 again, very VERY nice model. Btw, this is my first re-texture...so be kind :P. PS. If anyone wants I can give the shipedit specs I used that tend to be the best.

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480 downloads

Uploaded:02-16-2008

SFC3: Rebalance Expansion 2007 Patch 1

sfc3rex_2007.1.exe | 12.06 MB

marine loads for Borg and bases -increase armor strength -increase warp power -shield health interval adjusted -weapon power drain and damage interval adjusted Remove Casino mission from Borg campaigns, Added some regular missions to the Borg campaign, Borg campaign started with Pyramid Prime in Commander(easy) level, Fixed Bloodwing weapon arc, SFC3 Directory update included, SFC3 Sound package included, Fleet Pick 1.0 included, Add two batch files to enable and disable shield rings on screen independently.

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961 downloads

Uploaded:11-03-2006

Legions at War patch

lawpatch3.5a.rar | 8.43 MB

[b]Legions at War[/b] is a dedicated mod that was developed and tested for 2 years for balance. This was done ship for ship class for class. So the balance is even more accurate than the balance patch that was made. For those of you that have never heard of the Legions at War mod, and are more then a bit curious about it, it is a next gen based mod with battleships for all races. Some ships are custom to the GFL (Galactic Foreign Legion) and are in no other mod. The Dynaverse is made at advance player settings and is very hard. Rules are posted on the [url=\"http://www.gfluniverse.net/nuke/modules.php?name=Forums&file=viewtopic&t=158\"]GFL Website[/url], and these need to be read and agreed to. GFL has been running a server since 2/6/2006 and have had no issues, they run our servers till they end on thier own and do not support scanwars dyna\'s. If you haven\'t seen the trailer showcasing this mod, [url=\"http://starfleetcommand3.filefront.com/file/;71979\"]download it[/url] here! Refer to the readme for installation instructions.

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210 downloads

Uploaded:10-30-2006

How to make your ship\'s ROCK

ships.txt | 2.28 KB

it and change all the files that say .....(eg nebulaBS) to ........(eg nebulaV2BS) Step 2 go to your specs folder and open DefaultCore and find the sovereign line. go to the end of that line and hit enter so to make a gap in between the two lines. next copy this into that line : 60 DN 1800 0 1800 20000 20000 10000 32000 3575 Fed-Dreadnaught3 60 DN 1800 0 1800 20000 20000 10000 32000 3575 Fed-Dreadnaught9 NebulaV2 PrimaryHP:1:300_60:2:0_120:3:60_180:4:120_240:5:180_300:6:240_360 HeavyHP:12:300_60:13:0_120:14:60_180:15:120_240:16:180_300:17:240_360 HullHP:1:2:3 BridgeHP:1:2 ship Mines:0:0:0 Marines:20:40:25 Shuttles:2:4:2 PrimaryHP:1:300_60:2:0_120:3:60_180:4:120_240:5:180_300:6:240_360 HeavyHP:12:300_60:13:0_120:14:60_180:15:120_240:16:180_300:17:240_360 HullHP:1:2:3 BridgeHP:1:2 ship Mines:0:0:0 Marines:20:40:25 Shuttles:2:4:2 make sure you change the NebulaV2 to the name of your ship or it wont work. Step 3 open the DefaultLoadOut file and find the sovereign line. go to the end of that line and hit enter so to make a gap in between the two lines. next copy this into that line : Federation Fed-Dreadnaught3 NebulaV2 NebulaV2 F-TRACTOR-V:3 F-TRANSPORTER-V:1 F-ARMOR-V:2 F-COMPUTER-V:1 U-WARP-SB2:1 F-SHIELD-X:1 F-SHIELD-X:2 F-SHIELD-X:3 F-SHIELD-X:4 PHASER XIIIF:1 PHASER XIIIF:2 PHASER XIIIF:3 PHASER XIIIF:4 PHASER XIIIF:5 PHASER XIIIF:6 QUANTUM TORPEDO:12 QUANTUM TORPEDO:13 QUANTUM TORPEDO:14 QUANTUM TORPEDO:15 QUANTUM TORPEDO:16 QUANTUM TORPEDO:17 OFFICER:ENGINEER: OFFICER:SECURITY: OFFICER:HELM: OFFICER:OPS: OFFICER:TACTICAL: OFFICER:MEDICAL: F-THRUSTER-V:2 make sure you change the NebulaV2 to the name of your ship or it wont work. NOTE: if you allready have a FED-Dreadnaught3 just change the number to the number you need. NOTE: MAKE SHURE YOU BACK UP YOUR FILES! NOTE: if you dont back up your files and this stuffs up your computer just find what you did and delete it. Legal. you may do anything you want with this just give credit of this to me it is not legal just polite. Need any help just email me at E.A.W_501stDarth639@hotmail.com VictimRAID (AKA Josh)

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1162 downloads

Uploaded:10-29-2005

SFC3 Textures

grebnedlogs_sfc3textures_v2.0.zip | 999.68 KB

version is the option to choose between different era versions. Of course, there are textures which would fit into many different Star Trek eras. But for several textures (like some torpedo or phaser textures), which have three different versions which I think reflect the major changes that have occured (and which are doable in SFC3) in Star Trek weaponry: 1.) TMP: The TMP version contains torpedoes with a white core (like in ST: The Undiscovered Country), phaser beams which get broader the longer they are (the energy is spread) and a yellow quantum torpedo. Of course, this can\'t be a quantum torpedo in this era, but it should look like a Klingon torpedo that could be seen in ST: Voyager. (The race that owns the quantum torpedo can be changed by modifying Assets/CommonSettings/WeaponItems.gf: Go the quantum torpedo entry and change \'race\' from \'F\' to \'K\') 2.) TNG: This is the era the original game is based on. Klingon torpedoes are green now (but still different from the gravimetric torpedo), the photon torpedo is a mixture of many torpedoes that were seen in the films and the quantum torpedo has now white in the middle (there has been a demand for that)! 3.) Voyager: This version contains a yellow photon, a not necessarely Klingon and a tri-cobalt torpedo (as a quantum torpedo). (To change the name of the quantum torpedo, look into a text file called strings.txt and replace \'quantum\' with \'tri-cobalt) You can choose between these versions, whatever your game looks like. Installation: Copy \'TextureInstall.bat\' and the \'Texture Mod 2.0 Files\' folder from this zip file to your main SFC3 directory (like: \'C:\\Program Files\\Activision\\SFC3\\\'). Then launch TextureInstall.bat and follow the instructions on the DOS screen (type a letter and press \'enter\' to \'answer\'). If it doesn\'t work for some reason, look for the textures you want in the \'Texture Mod 2.0 Files\' folder and copy them to \'Assets\\Textures\' manually. This Mod is compatible with all currently known versions of SFC3 (including other mods). Make back-up copies of your old textures if you want to restore them later!

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2257 downloads

Uploaded:08-26-2005

Alternate B Expansion Pack Part Dieu

alternateb_expansionpack_v2.2_full_install_reupload.exe | 118.79 MB

once again scoured the shipyards of the community to include new ships which have never been included in any other SFC3 mod. We've also brought back some of the classics. In addition to that, new Battleships have been added for all races. Images of all the ships can be viewed on our website on the wallpaper page. Like the previous expansion pack, new conquest campaigns have been added, so it can be played in single player mode. Garreth has updated the custom map from the first pack to include the new AI only races included in the 2.2 pack. Corrections to some of the ships in the first mod have been made. Details are in the Revision History included with the mod. The 2.1 mod is not needed to use this mod as all of 2.1 fies have been included in this file. This mod was designed with both Singleplayer and MultiPlayer in mind. We have maintained the core stock settings to accomplish this. If you like SFC3, this is a must have. --------------- IMPORTANT INFORMATION --------------------- Installation instructions: PLEASE REMEMBER THAT THIS IS AN ENTIRELY NEW MOD AND THAT INSTALLING IT WILL OVERWRITE OTHER INFORMATION. Uninstall SFC3. Delete SFC3 folder. Reinstall SFC3. Install Beta patch 534b. Install Alternate B Expansion Pack Part Dieu mod. ----------------------------------------------------------- Server admins: Eudoxia, Garreth MacLeod Chat moderators: Arizona, Excalibur, Rob, Juran, and Wraggler We would like to thank all the modellers out there who work so hard to keep this game interesting with new ships. Credit files are in each models folder where they previously existed. If a credit file does not exist and you know the modeller, please let us know. visit the Alternate B website, http://www.beam.to/garreth, for more information."

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2245 downloads

Uploaded:08-26-2005

Alternate B Expansion Pack - Full Install

alternateb_expansionpack_v2.1.exe | 72.55 MB

a stock settings server. This mod even adds new conquest campaigns, so it can be played in single player mode with a custom map designed by Garreth which was patterned after the galacy of ST:TNG, DS9, and Voyager. If you like SFC3, this is a must have. Server admins: Eudoxia, Garreth MacLeod Chat moderators: Arizona, Excalibur, Rob, Juran, and Wraggler We would like to thank all the modellers out there who work so hard to keep this game interesting with new ships. A big thanks to Kane, who provided many of the new ships and bases, which were originally intended for BattleZone3. visit the Alternate B website, [url="www.beam.to/garreth"]HERE[/url] , for more information.

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381 downloads

Uploaded:08-24-2005

PROJECT ARMADA 2:CARDASSIAN Race pack

project_armada_2cardassians.zip | 13.56 MB

ship assault ship (janissary class) battleship (galor class) battleship (keldon class) frigate (vasad class) special (kulinor class) super (dreadnought missile) [ CARDASSIAN STATIONS ] starbase mining station shipyard advanced shipyard trading station research facility science station advanced robotics institute All ships and bases now use 512x512 textures and few have had smoothing added too them too make them look better if you like you use any of these ships or bases in your mods please make sure to Credit Maddoc software for Meshs and Textures and Design. also you agree to do so solely without charge as these model belong to Maddoc software AND CAN NOT TO SOLD. Software Licensing Agreement for Star Trek®: Armada II A few very important notes before you get started: 1) Since this is beta and not code-released, please do NOT contact Activision technical support with any questions about the use of the editor. 2) Please read the license information below which our nice Legal folks require us to include. PROGRAM UTILITIES. The editor contains certain design, processing utilities, tools and other resources for use with Star Trek: Armada II that allow you to create customized new levels and other related game materials for personal use in Star Trek: Armada II. Activision does not provide technical support for this editor or the New Game Materials created by using the editor. All use of such materials is at your own risk. The use of this editor is subject to the following additional license restrictions: - You agree that, as a condition to your using this editor, you will not use or allow third parties to use the editor and the New Game Material created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on- line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. - If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. - New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. - New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. - New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright- protected works or other properties of third parties. - All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials creator(s) and (b) the words \"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.\" LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program Utilities and all of its component parts. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com

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278 downloads

Uploaded:08-24-2005

PROJECT ARMADA 2: Romulan Race Pack

project_armada_2romulans.zip | 15.21 MB

ship (kestrel class) battleship (venator class) battleship (warbird class) special (shadow class) super (phoenix class) frigate (wraith class) [ ROMULAN STATIONS ] starbase mining station orbital processing facility shipyard advanced shipyard trading station covert ops facility tal shiar facility covert ops facility (Version 2) tal shiar facility (Version 2) ship upgrade station super (phoenix facility) All ships and bases now use 512x512 textures and few have had smoothing added too them too make them look better if you like you use any of these ships or bases in your mods please make sure to Credit Maddoc software for Meshs and Textures and Design. also you agree to do so solely without charge as these model belong to Maddoc software AND CAN NOT TO SOLD. Software Licensing Agreement for Star Trek®: Armada II A few very important notes before you get started: 1) Since this is beta and not code-released, please do NOT contact Activision technical support with any questions about the use of the editor. 2) Please read the license information below which our nice Legal folks require us to include. PROGRAM UTILITIES. The editor contains certain design, processing utilities, tools and other resources for use with Star Trek: Armada II that allow you to create customized new levels and other related game materials for personal use in Star Trek: Armada II. Activision does not provide technical support for this editor or the New Game Materials created by using the editor. All use of such materials is at your own risk. The use of this editor is subject to the following additional license restrictions: - You agree that, as a condition to your using this editor, you will not use or allow third parties to use the editor and the New Game Material created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on- line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. - If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. - New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. - New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. - New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright- protected works or other properties of third parties. - All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials creator(s) and (b) the words \"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.\" LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program Utilities and all of its component parts. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com

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249 downloads

Uploaded:08-24-2005

PROJECT ARMADA 2: Klingons Race Pack

project_armada_2klingons.zip | 13.47 MB

class) colony ship battleship (qeh\'ral class) battleship (negh\'var class) special (fek\'lhr class) super weapon (jach\'eng class) [ KLINGON STATIONS ] starbase mining station orbital processing facility shipyard advanced shipyard trading station weapons center gre\'thor armory ship upgrade station All ships and bases now use 512x512 textures and few have had smoothing added too them too make them look better if you like you use any of these ships or bases in your mods please make sure to Credit Maddoc software for Meshs and Textures and Design. also you agree to do so solely without charge as these model belong to Maddoc software AND CAN NOT TO SOLD. Software Licensing Agreement for Star Trek®: Armada II A few very important notes before you get started: 1) Since this is beta and not code-released, please do NOT contact Activision technical support with any questions about the use of the editor. 2) Please read the license information below which our nice Legal folks require us to include. PROGRAM UTILITIES. The editor contains certain design, processing utilities, tools and other resources for use with Star Trek: Armada II that allow you to create customized new levels and other related game materials for personal use in Star Trek: Armada II. Activision does not provide technical support for this editor or the New Game Materials created by using the editor. All use of such materials is at your own risk. The use of this editor is subject to the following additional license restrictions: - You agree that, as a condition to your using this editor, you will not use or allow third parties to use the editor and the New Game Material created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on- line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. - If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. - New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. - New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. - New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright- protected works or other properties of third parties. - All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials creator(s) and (b) the words \"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.\" LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program Utilities and all of its component parts. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com

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421 downloads

Uploaded:08-24-2005

PROJECT ARMADA 2: 8472 Race Pack

project_armada_28472.zip | 7.15 MB

defender species 8472 transmuter species 8472 frigate species 8472 behemoth [ SPECIES 8472 STATIONS ] species 8472 fluidic gate species 8472 basic research station species 8472 advanced research station species 8472 ship upgrade research station All ships and bases now use 512x512 textures and few have had smoothing added too them too make them look better if you like you use any of these ships or bases in your mods please make sure to Credit Maddoc software for Meshs and Textures and Design. also you agree to do so solely without charge as these model belong to Maddoc software AND CAN NOT TO SOLD. Software Licensing Agreement for Star Trek®: Armada II A few very important notes before you get started: 1) Since this is beta and not code-released, please do NOT contact Activision technical support with any questions about the use of the editor. 2) Please read the license information below which our nice Legal folks require us to include. PROGRAM UTILITIES. The editor contains certain design, processing utilities, tools and other resources for use with Star Trek: Armada II that allow you to create customized new levels and other related game materials for personal use in Star Trek: Armada II. Activision does not provide technical support for this editor or the New Game Materials created by using the editor. All use of such materials is at your own risk. The use of this editor is subject to the following additional license restrictions: - You agree that, as a condition to your using this editor, you will not use or allow third parties to use the editor and the New Game Material created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on- line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. - If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. - New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. - New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. - New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright- protected works or other properties of third parties. - All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials creator(s) and (b) the words \"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.\" LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program Utilities and all of its component parts. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com

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682 downloads

Uploaded:08-24-2005

Generations at war v1.5

genatwar1.5.zip | 178.56 MB

version inc 500 which can be found on sfc3files.com. Please note all changes are in reference from 1.0: 1) Cardassian stations with no weapons - fixed. 2) Breen do not have cloak. Cloak added to FF, DD and CL per cannon. 3) Breen use disruptors per cannon - fixed. 4) Jem'Hdar BCH/BB arcs too restrictive - fixed. 5) Fast firing weapons were too strong - fixed. 6) Upper shielding does not reflect TNG feel - fixed. 7) Klingons need more armor - fixed. 8) Ship Sizes were not correct - fixed. Ship sizes now reflect their accurate size. Klingons recieved a 5 point bonus for each ship class. 9) Klingon Ships are too under powered (warps 7-9) - fixed. Each class recieved at least 5 extra power. 10) D4,D5,D24, C16, C19, C5, D50 arcs wrong - Fixed. 11) D6 has no space for cloak option - Fixed. 12) C16/C19 were in consistent with historical design and references - F3) D7W left, aft arc causes crashes - Fixed. 13) D5 comes with no cloak - Fixed. 14) Nebula arcs were inconsisent with Galaxy/saucer layout - Fixed 15) Nebula hardpoints did not reflect BCH status - fixed. 16) Breen DN reduced too much (from 1.03) - fixed. 17) Common setting Float errors - Fixed. 18) Breen BCH with engine space of BB - Fixed. 19) All races recieved at least a 1.0 shield efficiency boost. Federation recieves 1.5 efficiecny boost. 20) K-Photon is too weak - fixed. Now does SFC2 disruptor damage 2/5. 21) F-Photon does not reflect SFC2 Phot. Now does 2/8 (4/8 over 2 turns). 22) Lord Bishop too powerful - Fixed. Weapons reduced, 2 hard points removed and exchanged for 2x 360 arcs. 23) BassMaster has too much engine space - Fixed. 24) BassMaster Arcs change to reflect TNG feel. 25) L24 has glow issues - Fixed. 26) Dominion Upgrade Armor - Fixed. 27) Dominion Upgrade Shield Efficiency - Fixed. 28) Dominion Upgrade Shelds - Fixed. 29) Dominion Upgrade Thrusters - Fixed. 30) Dominion Upgrade Impulse Engines - Fixed. 31) Klingon Health Impulse Engines - Fixed. 32) Klingon upper cloak mass increased. 33) Klingon/Romulan Cost changed to reflect racial diversity - fixed. 34) Federation anticloak improved to meet racial diversity - fixed 35) Dominion anticloak brought in line with other races (too high) - fixed. 36) Gravimetric Torpedoe Charge cost too high - Fixed. 37) Shield Inversion Beam Charge cost too high - Fixed. 38) Shield Inversion Beam damage replicates PPD - Fixed. 39) Vorcha is an uber ship - Fixed. 40) Freedom,Bass Master, Cheyenne, Springfield, Challenger and Galaxy class arcs - Fixed. 41) K23, D16, D17, D3, D4, D5, L9, D6, D7, D7L, D7w, K'T'Inga, D21, Feklhr, D10, D24, K'vek, C16, C19, C28, C6, C7, L24, C9, arcs changed to reflect SFC2 layouts. 42) Vol'Deh replaced by KitBashed Wicked Zombie C9 (AKA C16). 43) C19 replaced by KitBashed Wicked Zombie C9 (AKA C16). 44) C9 replaced by Wicked Zombie C9. 45) B11k replaced by Wicked Zombie B11k. 46) Pirate Frigate glows fixed 47) Pirate Light Cruiser Glows fixed. 48) Chabot Class BCH model updated. 49) Prince of Wales class CA model updated. 50) Dorsettshre DD mode updated. 51) D38 Model updated. 52) Vorcha Model updated. 53) Gravimeteric Torpeedos does the same damage as a qtorp with only 200 mass - fixed - now is 250 (similar to SIB/PPD). 54) Added Meta_Hail_Convoy fix - Dave Ferrell 55) Added Meta_DistressCall fix - Dave Ferrel 56) Added Meta_Scan fix - Dave Ferrell 57) Added Meta_Borg invasion script - Dave Ferrell 58) Added Mul_Wolf359 script - Dave Ferrell (historically accurate script) 59) Added Mul_Battlefests script - Dave Ferrell (this allows the Dominion Axis to participate). 60) Added Kar_Skirmish script - Karnak 61) Added Kar_FleetAction script - Karnak 62) Added Kar_SquadronAction script - Karnak 63) Added Kar_CombinedArms script - Karnak 64) Added Kar_ConvoyEscort script - Karnak 65) Added Kar_ConvoyRaid script - Karnak 66) Added Kar_CounterPunch script - Karnak 67) Added Kar_JointOps script - Karnak 68) Added Kar_HomelandDefence script - Karnak 69) Added Kar_EnemySweep script - Karnak 70) Added Kar_DeepSpace script - Karnak 71) Added Kar_HoldtheLine script - Karnak 72) Added Kar_Ambushee script - Karnak 73) Added Meta_WarGames script - Pelican 74) Added Meta_TNZ script - Pelican 75) Added Meta_Badlands script - Pelican 76) Added Meta_Survey script - Pelican 77) Added Meta_SpyGames script - Pelican 78) Added Meta_Hail_WarGames script - Pelican 79) Added Meta_Espionage script - Pelican 80) New Orleans class recieves 4 torpedoe tube. 81) Prometheus class recieves aft torpedoe tube. 82) Added Federation Chimera Class Frigate. 83) Added Federation Okinawa Class Light Cruiser. 84) Renamed Constitution Refit to Enterprise Class. 85) Added Federation Constitution Refit Class. 86) Added Federation Constitution Command Cruiser Class. 87) Added Klingon D-7B Class. 88) Added Klingon D-7C class. 89) Added Klingon D-7K Class. 90) Melak replaces Phoenix. 91) Phoenix replaces Condor. 92) Added Invicible Class Heavy Cruiser. 93) Added Andor Class Heavy Cruiser. 94) D-5 TOS model added (D5, D5k,L ships) 95) Old D-5 model now becomes D5C,W model - those ships added. 96) C-8 Klingon Dreadnaught Added. 97) Intrepid Class changes. Phasers 6+7 moved to forward slots. Phaser Slot 8 moved to aft. 98) Constellation model upgraded. 99) Fixed TOS Akula Model 100) Added new Prince of Wales class vessel. Using older vessel for Excalibur Class. 101) Lexington Class Heavy Command Cruiser Added. 102) Added Andromedan Heavy Cruiser. 103) Added Andromedan Dreadnaught. 104) Added Romulan Heavy Cruisers: KR, KRB, KRC, K7R. 105) Added Romulan Light Cruiser KDR. 106) Changed Romulan Type K cruiser to K7R Refit. 107) Replaced Chandley model with Destiny Calling Chandley. 108) Tholian Light Cruiser added. 109) Tholian Heavy Cruiser added. 110) Tholian Dreadnaught added. 111) Kearsage NCL added. 112) Chicago NCA added. 113) Curry class light cruiser added. 114) Ragin Queen class light cruiser added. 115) Improved Akula Class added. 116) Kessok Heavy Cruiser added (Dominion Axis). 117) Kessok Light Cruiser added (Dominion Axis). 118) Cheyenne Hydran New Heavy Cruiser added. 119) Avenger Class New Command Cruiser added (Federation). 120) Cobra Commando Cruiser added (Dominion Axis). 121) ISC Commando Cruiser added (Dominion Axis). 122) Panther Commando Cruiser added (Dominion Axis). 123) Boa Heavy Destroyer added (Dominion Axis). 124) Coral Medium Command Cruiser added (Dominion Axis). 125) Count Hydran Destroyer Command vessel added (Federation). 126) D-7G Commando Cruiser added (Klingon Empire). 127) D-7F Fast Cruiser added (Klingon Empire). 128) D-5G Commando Cruiser added (Klingon Empire). 129) D-6G Commando Cruiser added (Klingon Empire). 130) ISC Early Dreadnaught added (Dominion Axis). 131) Wolverine Fast Cruiser added (Federation). 132) Sky Hawk Destroyer added (Romulan Empire). 133) Sky Hawk Scout added (Romulan Empire). 134) Sky Hawk Command Destroyer added (Romulan). 135) ISC War Destroyer added (Dominion Axis). 136) KR Commando Cruiser added (Romulan Empire). 137) Mirak Command Cruiser added (Klingon Empire). 138) Scout Eagle added (Romulan Empire). 139) Tiger Command Cruiser added (Dominion Axis). 140) Tiger Fast Cruiser added (Dominion Axis). 141) Sparrow Hawk Scout Cruiser added (Romulan Empire). 142) Sparrow Hawk Commando Transport added (Romulan Empire). 143) Sparrow Hawk Command Cruiser added (Romulan Empire). 144) Added Tholian Frieghter. 145) Added Tholian Starbase, Base station and Battle Station. 146) Added Tholian Heavy Battle Cruiser. 147) Added Tholian Frigate. 148) Added Tholian Destroyer. 149) Added Yeager Light Cruiser (Federation). 150) Dominion Ambient sound changed to reflect engine sound as a pose to silence. 151) Shuttles added back in for normal play. Player has option for no shuttle use. 152) Breen DN moved to Battle Ship spot/changed to battles ship. 153) Transporter flavors now vary with health. Cost reflect the level of health. 154) Significantly increased armor for each race for levels 4 and 5 for a more "TNG" feel. Ships included in v1.5: Federation: Davids Okinawa Saladin Oberth Freedom Saber Aquino Akula Akula Refit Improved Akula Centaur Norway Nova Kearsage Chicago Dorsetshire Durrett Miranda Avenger Chandley Curry Raging Queen New Orleans Challenger Springfield Cheyenne Defiant Steamrunner Chimera Intrepid Yeager Sea Wolf Constitution Constitution Refit Constitution Command Cruiser Enterprise Belknap Wolverine Invincible Andor Excalibur Prince of Wales Lexington Constellation Niagara Akira Excelsior Bismark New Jersey Lakota Chabot Ambassador Prometheus Nebula Federation Ulysses Odysseuss Galaxy Sovereign Armada Excalibur SCS Hunter Knight Count Apache Ranger Lord Bishop Paladin Klingon: F-5 F-5B Bird of Prey K-23 K-30 K-26 N'Goth K'Vort D-3 D-4 D-16 D-17 L-9 D-5 D-5G D-5K D-5C D-5L D-5W D-6 D-6G D-21 D-38 D-7 D-7B D-7C D-7G D-7L D-7F K'Tinga D-7W D-10 D-32 Stronger Bird D-24 Fek'lhr C-6 C-7 C-16 Vor'cha D-50 K'vek C-28 C-8 C-5 SuvwI'QeH C-9 C-19 Negh'var C-25L Volkoth L-24 B-11k B-22 Bird of Death Mirak Frigate Mirak Destroyer Mirak Light Cruiser Mirak Heavy Cruiser Mirak Command Cruiser Mirak Battlecruiser Mirak Dreadnaught Roluman: Snipe Scout Eagle Sea Hawk Romulan Bird of Prey Caracara Talon V'Dan Battle Hawk Sky Hawk Sky Hawk Scout Sky Hawk Command Destroyer Bright One Kestrel Falcon Thrush KDR Gallant Wing Whitewind Sparrow Hawk Sparrow Hawk Commando Transport Sparrow Hawk Scout Cruiser Sparrow Hawk J Sparrow Hawk Command Cruiser Wren Shrike Nierrh War Eagle King Eagle KR KR Commando Cruiser KR Refit KR Command Cruiser K7R K7R Refit Winged Defender Firehawk Griffin Heron Osprey Sea Raptor Hawk Raven Killer Hawk Type K Battlecruiser Melak Predator Raptor Reman Battlecruiser King Vulture Z-1 Nova Condor Warbird Valdore King Condor Scimitar Dominion Axis: Netel Cheetah Viper ISC Frigate Breen Frigate Hideki Sartan Jem'Hadar Fighter Breen Destroyer ISC Destroyer ISC War Destroyer Legate Vasad Kimal Leopard Boa Reptilicon Panther Commando Cruiser Panther Breen Light Cruiser Lakat Rasilak Kessok Light Cruiser Coral ISC Commando Cruiser ISC Medium Cruiser ISC Heavy Cruiser Tiger Tiger Fast Cruiser Tiger Command Cruiser Veracidor Cobra Commando Cruiser King Cobra Breen Heavy Cruiser Galor Janissary Jem'Hadar Cruiser Kessok Heavy Cruiser Kulinor Dragon Breen Heavy Battlecruiser Jem'Hadar Battlecruiser Brinok Keldon Lion ISC Early Dreadnaught ISC Dreadnaught Komodo Dragon Breen Battleship Jem'Hadar Battleship Borg and Andromedans (NPC): Borg Shuttle Pyramid Pyramid Prime Diamond Diamond Prime Sphere Sphere Prime Cube Andromedan Intruder Andromedan Dominator Tholians (NPC): Tholian Frigate Tholian Destroyer Tholian Light Cruiser Tholian Heavy Cruiser Tholian Heavy Battle Cruiser Tholian Dreadnaught Rekelli and Pirates (NPC): Pirate Frigate Rakellian Attack Pirate Cruiser Rakellian Light Cruiser Pirate Defense Platform Ferengi Alliance (NPC): Marauder

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836 downloads

Uploaded:08-19-2005

TOS: Final Frontier

tosfinalfrontier1.0.exe | 147.62 MB

3)TOS: Final Frontier (this file) 4)Any patch [url="http://www.sfc3files.com/file.info?ID=36491"]v1.2 HERE[/url] The TOS Final Frontier is set the Kirks time. As there is no borg here the team replaced them with the alliance (Tholian and Gorn). Ships that will be included in mod are as follows: Federation: Scout , Saladin FF Burke , Akula, Shiva DD Detroyat CL Chicago , Dauntless NCA Constitution, Constellation CA Firestorm BCH Federation DN Ptolemy: Freighter New fed asteroid base New fed battlestation KLINGON Bird of Prey, K-4 FF K-5, E-5 DD D-5 CL K-11, D-7, C-7 CA C-8 Gunship BCH Warstrike DN Kfal Depotship: Freighter New K series asteroid/base station ROMULAN Osprey FF Centarii, Albatross DD Gallant, Treachery CL Avocet, Devilhawk, Eagle CA Avion, Tri-wing BCH Broadwing, Wraith DN Cargoship freighter New Romulan Starbase/Battlestation TGA: Tholian Gorn Alliance TA Peridot FF GCS Viper DD TA Tormaline DD GCS Horned Lizard CL TA Amethyst CL GCS SS3 CL TA Spinel CA TA Sardonyx CA TA Indigo CA GCS Iguana BCH TA Matrix BCH GCS Firedragon DN TA Ruby DN Tholian Freighter Tholian Base Tholian defense platform AI ship adds: First Federation Belerophon SA Interceptor Pirate Slaver Excaliban Cruiser Sheliak Battlecruiser Andromedan Incinerator Andromedan Intimidator TriskellianThrall Hunter Unknown Lifeform Planet Killer Loads of screen shots below of models and some of battles Thanks to Cozbo and his team for this briliant mod.

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2413 downloads

Uploaded:10-30-2004

Birth of the Federation Mod

birth_of_the_federation.zip | 8.56 MB

37 ships federation cardassian romulan ferengi misc

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2613 downloads

Uploaded:12-30-2003

NEW Weapons textures

textures4.0.exe | 5.08 MB

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11628 downloads

Uploaded:07-24-2003

The Neutral Zone Mod

tnz.exe | 149.73 MB

with over 20 new missions. It sticks very closely to the original game mechanics (unlike DW). It is currently the most popular online sfc3 mod, which runs on a high-speed server allowing up to 60 players at one time. The installation instructions are below.

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73 downloads

Uploaded:06-04-2003

SFC3_Realism_Mod2A

sfc3_realism_mod2a.zip | 27.32 KB

to add to the realism. This is in zip form, so you'll want a program like WinZip, or WinRar. Windows XP/2000 can extract zip files as well. What this does and why I did it: It makes all four of the major races have better ships, more true to the TV series. All shields are stronger, regenerate a little faster, and item mass settings have been tweaked. I found it foolish that most ships would have many of their weapon hardpoints empty. Why would Starfleet not equip phasers on all the emitters? Why would Klingons not want more firepower on their ships? Why would Romulans equip Warbirds with type 2 cloaks and Level 3 armor? That's just asking someone "please squash me like an insect once I cloak" Nonsense! I fixed this, and changed the default loadouts of all the ships. Thus making the AI more challenging without having to make variants for all the ships and reselecting them after every skirmish, and resupplying your ships with marines and shuttles.. One word. Tedious. All ships now start fully supplied with mine/marines/shuttles. You can get a weapon in every hardpoint, provided you don't choose the best weapon and put it everywhere, of course. Making battles more fun, and more tactical. Subtle changes in weapon damages and warp core power output, alot of little things here and there to make it all more realistic. Cloaking ships aren't so ignorant in their cloak usage. I noticed they would often cloak right in front of me, letting me hold my torpedoes until that moment. Made them dreadfully simple to defeat. They are much better about that now.ealism_Mod2 there was a problem with it and this is the replacement

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3985 downloads

Uploaded:11-17-2002

Ship Mass Mod update

sfc3modv11.zip | 3.99 KB

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91 downloads

Uploaded:03-23-2012

Epic (se)Xplosions

a_bamf_kaboom_mod.zip | 734.3 KB

it or it doesn\'t work plainly. for SFC OP Just overwrite fx0.bmp and fx1.bmp. Be sure to make backups of these just incase. Files located in sfcrootfolderStarfleet Command Orion PiratesAssetsTextures Enjoy blowing stuff up for the first time ever as it was meant to be!

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394 downloads

Uploaded:08-18-2009

Excalibur Class X-Cruiser

fxca_excalibur.rar | 2.75 MB

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455 downloads

Uploaded:07-09-2009

Campaign Mod for SFCIII add on

sfciii_add.zip | 11 MB

posture for all races (including pirate hexes) as game progresses. AI now has option to place listening posts and minor stations at will within your empire and/or you can accept AI delivering station and strategically place at will. AI will now have option to engage enemy bases or planets without joining your fleet Player has option to join and defend freighter convoy, planet or base that is being attacked (note you have to time it right. You need to be in the hex and engage the enemy before they attack your assets (otherwise you won’t be able to join), sometimes your AI will join, sometimes they won’t so be careful…) AI will be generated preferably via bases or planets…this will make it easier for you to push back enemy squads, armadas, etc., so they don’t just spawn randomly…which is stupid. Fixed: rank names for each race match rank profile. Fixed: First rank promotion now awarded prestige and prestige for each race increased. Fixed: Asteroids are now solid…so be careful. (You can now tractor and slam enemies into them). Changed: Singularities and Nebulas have been changed for all scenarios to be more intense and solid…so be careful (perfect for luring enemies).

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261 downloads

Uploaded:02-27-2009

Star Trek Online Mod 3.0

star_trek_online_mod_3.0.rar | 54.55 MB

the Federation and Klingon Empire are at war. In an unprecedented turn of events, the Romulan Star Empire and the Cardassian Union, both still recovering from their own individual wars, have joined forces to form the Romulan/Cardassian Alliance. Taking advantage of the circumstances, piracy is again on the rise in the galaxy. Admist all of this, the Borg Collective has returned to the Alpha Quadrant, throwing the galactic powers into chaos and war. ***Features*** *Every faction is at war. *Gorn, Orion, and Mirak ships have been added to the Klingon Empire. *Cardassian, Hydran, and Lyran ships have been added to the Romulan Empire. *ISC and other new ships have been added to the Federation. *New ships have been added to the Borg Collective. *Custom Battlestations and Shipyards have been added to the map for every race. *Each race has their own custom defense platforms. *Each race has their own unique homeworld planet for planetary assault missions. *NPC ships can now join player fleets even if the NPC ship is a higher class than the player ship. *Class number limit restrictions have been removed for fleets.

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1602 downloads

Uploaded:02-26-2009

Campaign Mod for SFC III | FIXED

campaign_mod_for_sfciii.zip | 541.56 MB

campaigns. The story takes place following the destruction of Unity Station and the rebuilding process following the Dominion War. The objective is to conquer the galaxy and restore order or disorder. Playable races are cannon, however there are several hidden AI characters that may join or fight you to include the Gorn, Dominion, Species 8472, Cardassian and special characters such as Section 31 and the Tal Shiar. In addition to some of the cannon ships each race has new ship additions abilities and weaponry with ship descriptions that fit the story line I’ve created.

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301 downloads

Uploaded:02-11-2009

Star Trek Online Mod

star_trek_online_mod_2.0.rar | 55.68 MB

Klingon Empire are at war. In an unprecedented turn of events, the Romulan Star Empire and the Cardassian Union, both still recovering from their own individual wars, have joined forces to form the Romulan/Cardassian Alliance. Taking advantage of the circustances, piracy is again on the rise in the galaxy, and scattered Dominion and Breen forces continue to pose a threat. Admist all of this, the Borg Collective has returned to the Alpha Quadrant, throwing the galactic powers into chaos and war. ***Features*** *Species 8472, the Dominion Alliance, Pirates, and Rakellians added as NPC factions. *Every faction is at war. *Gorn and Orion ships have been added to the Klingon Empire. *Cardassian and Hydran ships have been added to the Romulan Empire. *Several new ships have been added to the Federation. *Several new ships have been added to the Borg Collective

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606 downloads

Uploaded:02-10-2009

Ultimate Conquest - 9 Race Mod

ultimate_conquest_9_race_mod_2.0.rar | 10.62 MB

weapons as the Federation. *Ferengi and Pirate ships use the same weapons a the Klingons, but do not have cloak. *Species 8472 ships use Romulan weapons, but do not have cloak. Species8472 ships also have Borg regenerating hulls instead of shields. Race relations based on "Vendetta" mode from "Star Trek Birth of the Federation": *Federation vs Romulans and Cardassians *Klingons vs Cardassians and Ferengi *Romulans vs Federation and Ferengi *Ferengi vs Klingons and Romulans *Cardassians vs Federation and Klingons *Borg vs all races *Species 8472 vs all races *Pirates vs all races *Rakellians vs all races

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139 downloads

Uploaded:01-29-2009

Ultimate Conquest - 9 Race Mod

ultimate_conquest_9_race_mod.rar | 4.17 MB

taking the time to find different ships for every class for every race, each race uses only one model for all ship classes. For example, the Ferengi use the Marauder model for every class, the Pirates use the PirateLtCruiser for every class, Rakellians use Race_Y_Light, Species8472 uses 8472frigate, and Cardassians use Galor. To add more ships to each race, simply replace the model names in the "DefaultCore" and "DefaultLoadOut" files with the names of the models you would like to use or that race/class. Starbases, Freighters, and Shuttles are included for Cardassian, Ferengi, and Species 8472. Cardassian and Rakellian ships use the same weapons as the Federation. Ferengi and Pirate ships use the same weapons a the Klingons, but do not have cloak. Species 8472 ships use romulan weapons, but do not have cloak. Species8472 ships also have Borg regenerating hulls instead of shields. Without modification, the game automaticly assumes that race relations are as follows: *Federation vs Romulan, Borg, Species8472, Cardassian, Rakellian, Pirate *Klingon vs Romulan, Borg, Species8472, Cardassian, Rakellian, Pirate *Romulan vs Federation, Klingon, Borg, Cardassian, Rakellian, Pirate *Borg vs all races *Species8472 vs all races *Cardassian vs Federation, Klingon, Romulan, Borg, Species 8472, Rakellian, Pirate *Ferengi vs Borg, Species8472, Rakellian, Pirate *Rakellian vs Borg, Species8472, Pirate *Pirate vs Borg, Species8472, Rakellian To change race relations, adjust the numbers in the "MetaMap" file, found in the SFC3MetaAssetsServerProfilesSinglePlayer folder.

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145 downloads

Uploaded:12-24-2008

CustomLoadout for MiniDW skirmish

customloadout.zip | 1.16 KB

you really cannot figure out how to use FleetPick.

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258 downloads

Uploaded:12-13-2008

SFC3: MiniDW Scripts update

sfc3dwscr.exe | 2.45 MB

space! - A smaller miniDW 5-race campaign map. The campaigns of small map have less missions to play than the large map. - New Free4all skirmish script includes additional environment settings. Please note that NOT ALL missions work with MiniDW. If you encounter problems, please report to me exactly which mission you have problem with. Thanks.

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110 downloads

Uploaded:08-30-2008

Ferengi Race Mod

ferengi_race.rar | 2.6 MB

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473 downloads

Uploaded:08-25-2008

Cardassian Race Mod

card_race.rar | 3.59 MB

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253 downloads

Uploaded:08-25-2008

Species 8472 Race Mod

8472_race.rar | 4.28 MB

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448 downloads

Uploaded:08-25-2008

Dominion Race Mod

dom_race.rar | 9.92 MB

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143 downloads

Uploaded:08-23-2008

Minor Races Swap

minor_races_swap.rar | 4.49 MB

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3500 downloads

Uploaded:07-01-2008

SFC3: Rexpansion + Minidw full installer

sfc3rexdw.exe | 130.03 MB

need to patch SFC3 to 534B first. Enjoy!

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936 downloads

Uploaded:02-24-2008

SFC3: Rexpansion - MiniDW Fix #1

sfc3minidw_fix1.zip | 4.31 MB

Command III SFC3 v1.01 beta2 build 534B Patch SFC3 RExpansion 2007.0 SFC3 MiniDW Addon Please do not install DirectX9 fix, Nemesis addon, and/or other mods before installing this mod. Warning: This mod might make your previous saved games and customloadout unplayable. How to install: Install to where your SFC3 is installed. The setup wizard will detect the path from your registry, or you may choose to install it to a different folder. Fixes & Features: Fix mission not loading when count down to 0. Restore the stock and mod specs switch. Use species 8472 bioship as monster.

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217 downloads

Uploaded:02-18-2008

Starship Refits

starshiprefitsv11.zip | 68.55 KB

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106 downloads

Uploaded:02-16-2008

Starship Refits

starshiprefitsv10.zip | 66.79 KB

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1586 downloads

Uploaded:02-13-2008

SFC3: RExpansion MiniDW Addon

sfc3rex_minidw.exe | 33.15 MB

FleetPick utility and command those ships! Requirements: Star Trek: Starfleet Command III SFC3 v1.01 beta2 build 534B Patch SFC3 RExpansion 2007.0 Features & Changes: A 5-race map including Cardassian space for you to conquer. Add Dominion Battleship, battlecruiser, attackship. Add Breen MWPG, Breen warship. Add Cardassian freighter, Hideki(resized for shuttles), Galor, Keldon, Vakor battlestation/basestation, Terok Nor starbase. Add Achilles, Alita, Centaur, Miranda. Add Tygokor battlestation/basestation, Starbase375(used for battlestation/basestation). All canon ship/stations resized based on the scale of Ex-Astris-Scientia.org. Add NuclearWessel's SFC3 missions. Enable blue type IX phasers, used for polaron beams. Only type X phasers and above are available for Fedships to refit. Klingon Polaron Torpedos renamed as Positron Torpedo. K-Photon Torpedo recolored as Jem'Hadar Polaron Torpedo. Klingon ships now equipped with Federation photon torpedos. Fixed Valdore ??? bug in 2007.1 update, The self-extractors "switch" are removed with this addon.

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354 downloads

Uploaded:10-19-2007

Tigeruss Texture Mod / Weapons Enhancement Mod

tigeruss_texture_mod_tigeruss_weapons_enhancet_mod.zip | 2.03 MB

torpoto\'s types K-PHOTON , LIGHT PLASMA ,POLARON ,GRAVIMETRIC ,photon Romulans now have six torpoto\'s types LIGHT PLASMA ,MEDIUM PLASMA ,HEAVY PLASMA ,photon ,QUANTUM ,GRAVIMETRIC the borg now have two torpoto\'s types GRAVIMETRIC, QUANTUM All the torpoto\'s have been Modified slite stronger all phasers,disruptors and R-disruptors,Cutting beams have been Modified stronger and 50 weight points have been take off so all ship can now add more fire power on! all normel phasers,disruptors and R-disruptors,Cutting beams and enhance phasers,disruptors and R-disruptors,Cutting beams now have the same weight and fire power! Federation and the Klingons now have two enhance shields levels that to there normel shields! Romulans now have one enhance shields extramely stronger like the scimitar\'s shields were! Modified the ranking system a bet! an original weapon specs for SFC3 and Modified!

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383 downloads

Uploaded:09-09-2007

SFC3: Rebalance Expansion

sfc3rex2_setup.exe | 48.2 MB

as skirmish and multiplayer. To install: 1) Fresh install of sfc3 (off cd) 2) SFC3 Patch 534_b [url=\"http://starfleetcommand3.filefront.com/file/sfc3_beta_patch_v534b_all_languages;28800\"]HERE[/url] 3) SFC3: Rebalance Expansion v2.0 New Features & Changes: Whole new damage textures made by me for all stock/mod ships and starbases. Reduce the size of some illumination & damage textures on ships & shuttles for better performance. Added missing Polaron-core texture maps. Remove the shield rings, growing groups, and nebula ion clouds. Enhanced explosion effect textures. All canon ships resized to the scale of Ex-Astris-Scientia.org, including the Cube & Warbird. All computers can detect cloak ships. Borg ships can refit antimatter minelayer. Defiant Class can refit R-Cloak. New models for: Saber, Norway, Defiant, Intrepid, Akira, Excelsior, Nebula, Galaxy, Sovereign, B\'rel, K\'vort, K\'tinga, Vor\'cha, Negh\'var, Warbird, Diamond, Marauder. Retextures for: Federation Starbase, Fek\'lhr, Klingon starbase, Talon/Falcon, Shrike, Hawk, Raptor, Romulan Freighter, Romulan starbase, Pyramid, Sphere, Cube, Cylinder, Borg Shuttle, Borg starbase, UnityOne. Add Bird of Death and Soulwolf Class for Klingon and Federation battleships. Add the Valdore for alternative Romulan dreadnought. New shuttle for the Pirates and Rakellian. New space monster -- the Crystal entity. Fixed bug of SpaceX05.bmp, which caused space28.mod & space31.mod incorrectly textured. Increase the power & weapon mass space of Federation, Klingon, and Romulan ships. Increase the strength of Federation, Klingon, and Romulan shields. Decrease the hull, weapon, and power mass space of Borg ships. Increase the cost of Borg items, the mass of Borg armor, and the energy drain of Borg weapons. Decrease the energy output of Borg warpcore. Add one more aft primary hardpoint for Intrepid, Excelsior, and Nebula. Add two aft heavy hardpoints for Defiant. Reconfigured the firing arc of Intrepid, Excelsior, Akira, Nebula, Galaxy, Sovereign, Vor\'cha, and Scimitar. Borg W359 Cube uses base cutting beams. Klingon & Romulan ships can refit disruptors from each other race. Borg & Romulan ships can refit myotronic beams and shield inversion beams.

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236 downloads

Uploaded:09-09-2007

SFC3 - Rebalance Expansion Patch

sfc3rex_2.5.1.exe | 31.94 MB

fixes/alterations: The notorious "Shield smaller than hull" bug eliminated. - All ships' hull now enclosed in shields. - All starbases now use B-Armor V. Their shields are removed. - All listening posts, weapon platforms, asteroid bases, repair docks have upgraded armor, and shields removed. Scimitar, Soulwolf, Bird of Death slightly made weaker, in case you meet them in SP Campaign and unable to win that mission. The Borg campaign (not conquest) require you to collect 500 prestige to start first story mission. You may play some duty missions and refit your ship before play "A day in the life". New Planet textures for all planets. Smoothed 24bit space backgrounds. New texture for the "clouds" in nebulae. New tractor beam texture. Better atmosphere effect. New Shield effect texture, RaceShieldFX disabled. Re-enable growing groups. Adjusted specularity values, most notably on Klingon, Romulan, and Ferengi ships. Purple plasma leak changed to orange. Remake some UI pics for the ships.

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411 downloads

Uploaded:09-09-2007

SFC3 - Rebalance Expansion Patch

sfc3rex_update.zip | 4.58 MB

Rebalance Expansion [url="http://starfleetcommand3.filefront.com/file/SFC3_Rebalance_Expansion;59212"]HERE[/url] This patch fixes: Modified Defiant textures. Replacing current fedstarbase with a retextured lo-poly stock model. Canon ships resized, except Borg Cube and D'deridex Warbird. All computers can detect cloak ships. Borg ships can refit antimatter minelayer. Defiant Class can refit R-Cloak. Lots More specs & common settings tweaks.

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318 downloads

Uploaded:09-09-2007

SFC3 - Rebalance Expansion

sfc3rex_setup1.exe | 45.72 MB

Vor\'cha, Negh\'var, Warbird, Diamond, Marauder. * Retextures for Fek\'lhr, Klingon starbase, Talon/Falcon, Shrike, Hawk, Raptor, Romulan Freighter, Romulan starbase, Pyramid, Sphere, Cube, Cylinder, Borg Shuttle, Borg starbase, UnityOne. * Add Bird of Death and Soulwolf Class for Klingon and Federation battleships. * Add the Valdore for alternative Romulan dreadnought. * New shuttles for Ferengi, Pirates, and Rakellian. * New space monster -- the Crystal entity. * Fixed bug of SpaceX05.bmp, which caused space28.mod & space31.mod incorrectly textured. * Remove the shield rings and growing groups. 2. Spec change: * Increase the power & weapon mass space of Federation, Klingon, and Romulan ships. * Increase the strength of Federation, Klingon, and Romulan shields. * Decrease the hull, weapon, and power mass space of Borg ships. * Increase the cost of Borg items, the mass of Borg armor, and the energy drain of Borg weapons. * Decrease the energy output of Borg warpcore. * Add one more aft primary hardpoint for Intrepid, Excelsior, and Nebula. * Add two aft heavy hardpoints for Defiant. * Reconfigured the firing arc of Intrepid, Excelsior, Akira, Nebula, Galaxy, Sovereign, Vor\'cha, and Scimitar. * Borg W359 Cube uses base cutting beams. * Klingon & Romulan ships can refit disruptors from each other race. * Borg & Romulan ships can refit myotronic beams and shield inversion beams.

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6119 downloads

Uploaded:08-28-2007

SFC3: Rebalance Expansion 2007

sfc3rex_2007.exe | 95.33 MB

Pelican\'s missions! - 12 new ships added, including 5 canon ships and 7 non-canon ships, all came with completed damage textures! And lots more awaits you to discover! Features compared to stock SFC3 game: - New models for 16 canon ships! - Various non-canon ships and stations retextured! - Damage textures for ALL ships and stations are remade! - ALL planets are retextured! - Enhanced special effects textures, e.g. shields, atmosphere, explosion, etc. - Weapon arcs on various ships improved! - Added new hardpoints on multiple canon ships! How to install it? You need to... 1. Install SFC3 from the CD. 2. Install SFC3 v1.01 beta2 build 534B Patch. 3. Install SFC3 RExpansion 2007.

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297 downloads

Uploaded:07-11-2007

Enhanced HUD

tng_hud.zip | 255.2 KB

controls have got a TNG design. Since the positions of the buttons (zoom in, enable/disable ship icons etc.) stay the same, you will probably not be irritated by the new graphics.

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168 downloads

Uploaded:06-22-2007

New celestial body

new_celestial_body.rar | 1.46 MB

but the colours of textures has been switched. Enjoy.

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364 downloads

Uploaded:06-11-2007

Small TOS sounds pack

s_tos_s_p_mod_resubmitted.rar | 2.26 MB

sound; # AMBfed.WAV - new Federation ambient engine sound; # AMBrom.WAV - new Romulan ambient engine sound; # expshsm.WAV - new sound for explosion of small hull ships; # Ph2Disc16.WAV - new sound for Type 2 phaser; # SFCbep26e.WAV - new UI sound, heard when shuttle conversion process is completed; # SFCbep34.WAV - new UI sound, heard when trying to fire, when weapon is not fully charged or firing arc isn\'t properly aligned; # SHTLdisc.WAV - new sound for opening hangar doors, when trying to send a shuttle off; # TRSport.WAV - new sound, heard during sending a boarding party.

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1318 downloads

Uploaded:03-07-2007

Red Alert and Engine Sound

ra_n_es_mod.rar | 660.05 KB

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274 downloads

Uploaded:02-23-2007

House Ordos - True Space

_house_ordos_true_space.rar | 61.47 MB

to use them only if the host computer is powerful enough. Anyway, as usual, make a backup of the original files. USE Use this mod if you are tired of the usual, low-res stock textures of Starfleet Command III INSTALLATION GUIDE Completely remove the content of the \"Space\" folder (you will find it in your SFC3 directory, assets\\models) and then copy in it our files. CREDITS All the new files are from... http://hubblesite.org ...While all the other work is from GrebNedLog. Enjoy, Roma Atani, mentat of House Ordos P.S.: Use \"House Ordos - TrueSpace\" in conjunction with \"House Ordos - Mercenaries & Corsairs\": you won\'t regret it!

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674 downloads

Uploaded:02-18-2007

House Ordos - Mercenaries and Corsairs

houseordos_mercenaries_corsairs.exe | 307.02 MB

Federation) we have added 2 "minor" races with their own starships, that is with their own hulls, strengths and weaknesses. For each major race there are usually three kind of ship for each class: the "old" version (hull post TMP but before the TNG), the current version (TNG) and the advanced version (two versions: Nemesis and post-Nemesis). Example: the heavy cruisers of the Federation. The old one is the Excelsior class, the current one is the Akira / Surak class, the advanced one is the Neo Constitution / Seraph class. Beside the hulls the three kind of ships are different even in the inner capabilities: the "current" heavy cruiser is able to mount stronger shields than the "old" heavy cruiser; in turn the "advanced" heavy cruiser is able to mount stronger shields than the "current" one. But the "old" battlecruiser is able to mount stronger shields than the "advanced" heavy cruiser... The same for the remaining equipment: weapons, armour, warp core etc. The overall threat level can be thus summarized: Old_FF < Current_FF < Advanced_FF < Old_DD < Current_DD < Advanced_DD < ... < Old_BB < Current_BB < Advanced_BB Now the heavy equipment is no more avaiable: the starships are something between the ST-SFC1/2 vessels (not customizable) and the default ST-SFC3 (fully customizable), or if you prefer: the starships are built around their heavy weapons, thus change them is not possible. But there are plenty of variations available, usually 4 or 5 for each hull.

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1028 downloads

Uploaded:01-15-2007

New Mouse Cursors

new_mouse_cursors.zip | 148.15 KB

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420 downloads

Uploaded:01-11-2007

No Shields

no_shields.zip | 12.31 KB

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2509 downloads

Uploaded:11-03-2006

Legions at War mod

legionsatwar35full.rar | 305.6 MB

at War mod[/b] is here and available for downloading! The Legions at War is a dedicated mod that was developed and tested for 2 years for balance. This was done ship for ship class for class. So the balance is even more accurate than the balance patch that was made. For those of you that have never heard of the Legions at War mod, and are more then a bit curious about it, it is a next gen based mod with battleships for all races. Some ships are custom to the GFL (Galactic Foreign Legion) and are in no other mod. The Dynaverse is made at advance player settings and is very hard. Rules are posted on the [url="http://www.gfluniverse.net/nuke/modules.php?name=Forums&file=viewtopic&t=158"]GFL Website[/url], and these need to be read and agreed to. GFL has been running a server since 2/6/2006 and have had no issues, they run our servers till they end on thier own and do not support scanwars dyna's. Please be aware that you also need to download and install the [url="http://starfleetcommand3.filefront.com/file/Legions_at_War_patch;72000"]LAW Patch 3.5a[/url] If you haven't seen the trailer showcasing this mod, [url="http://starfleetcommand3.filefront.com/file/;71979"]download it[/url] here! Refer to the readme for installation instructions.

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115 downloads

Uploaded:10-01-2006

Hidden Mines

hiddenmines.zip | 66.33 KB

making mines to disappear for good! When you place a mine, it\'ll blink few times and then, these color circles disappear. This is a great way to make mine fields! :) Enjoy!

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31 downloads

Uploaded:08-21-2006

Traba Nomen

traba_nomen_v0.1a1.zip | 25.04 KB

and the \"shipnames.txt\" file contains many codes inside that WILL NOT WORK with a standard unmodded game or a game with other mods.

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530 downloads

Uploaded:08-19-2006

Battle ready Ships

battle_ready_ships.zip | 433.84 KB

fine crew, in other words: they have been tuned up to the max. The aim of this mod is to free you :P from annoying routie setup before any skirmish game. When you select the ship you are forced then to add most of the weapons, better hull systems, better shields, more supplies and so on. But thx to this you just select desired ship(s), choose variant, the scenario and hit to START button. Note: Remeber to set up the prestige points up to the max (preferably to 999999). I recommend using this mod without any other, but still it\'s compatible with mods that do not use \'CustomLoadOut.txt\' file. Of course, you need latest patch. Enjoy. To Install: Copy the entire folder named \'Assets\' into your main SFC3 directory. Answer \'yes\' when overwriting

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226 downloads

Uploaded:05-02-2006

Scaled

scaled.zip | 5.17 MB

blue when hit, more canon, not rainbow colored. 2)Klingons are now enemies of the Federation (what is the point of having everyone gang up on the Romulans?) 3)Resized all models to ex-astrixs-scientia standards. Borg cube is correct size but moved down to prevent collision. 4)Glows removed from most ships. 5)Texture and texture mapping on Akira model improved. 6)Damage textures added to Excelsior. 7)New Orleans and Nova Classes (with stock-esk textures) added as varients in skirmish mode. 8)Captains with larger class vessels can now join player\'s fleet. (hang on to that Defiant if you want to) 9)Corrected texture mapping on space models space28 and space31.

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190 downloads

Uploaded:03-15-2006

Disruptor Mod

disruptormod.zip | 2.16 KB

in refits, plus XIII and XIIIF phasers.

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180 downloads

Uploaded:02-21-2006

Borg cube re-texture

pizza_the_huts_cube.zip | 1.27 MB

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577 downloads

Uploaded:02-19-2006

534B Arc Widener

534b_arc_widener.exe | 89.56 KB

Download

1037 downloads

Uploaded:12-14-2005

Star Trek DS9: A Time to Stand

stats09a.exe | 130.24 MB

are: Saber Nova Centaur Charleston Norway Hecate Miranda Santa Fe Prince of Wales Intrepid Chandley Defiant Constellation Curry Steamrunner Lakota Excelsior Ambassador Nautilus Nebula New Orleans Akira Prometheus Seneca Achilles Dawnstar Galaxy Sovereign Missouri Diamond Star Galaxy-X Armada Excalibur

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2591 downloads

Uploaded:11-16-2005

SFCIII Stock Ship Replacement

sfc3ssr.exe | 46.22 MB

Download

674 downloads

Uploaded:10-19-2005

Alternate Universe: Swift Wars v2

swiftwarspatch2.exe | 92.89 MB

[url=\"http://starfleetcommand3.filefront.com/file/Alternate_Universe_B_Swift_Wars;34470\"]here[/url]

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183 downloads

Uploaded:09-14-2005

Gravimetric Mine

grebnedlogs_gravmine.zip | 210.63 KB

blue) have been.

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858 downloads

Uploaded:08-25-2005

Generations At War Server Kit

gawserver.zip | 25.09 MB

Download

546 downloads

Uploaded:08-24-2005

TNG Mega Mod

sfc3tngmegaspring.exe | 82.48 MB

2/24/03 Activision Beta Patch. Please note here that my original intent for the mod was for single player skirmish or multi-player via TCP, LAN, or perhaps Gamespy. I welcome all your comments, but please refrain from the 'do not download' kind of post. Simply present the bugs as you see them. Thank you and have some fun! Please Install your game first, Patch to 1.01 Beta(Activision) then install the four parts of this mod... in order.. 1, 2, 3, and 4 (this one), 5, 6. There is some new audio here.. Full Mod read me below..

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540 downloads

Uploaded:08-24-2005

TNG Mega Mod

sfc3filestngbetaupdate.exe | 1.15 MB

FilesActivisionStarfleet Command IIIUninstal.exe: unknown version or (game's file path)/Uninstal.exe: unknown version follow the path of where that Uninstal.exe is and delete it. then re-install this file. Because of the original way I made this particular file I cannot re-make that easily to correct the error..

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468 downloads

Uploaded:08-24-2005

TNG Mega Mod

sfc3tngmegamay2003.exe | 95.06 MB

have hardpoints available, and are in the Federation slot. There are several new models in this update. You will notice. Go exploring, lol. New ships, updated scripts. I'm not sure how much longer the server will be around.. as I know the host will be moving soon. Thanks to the Pelican for some of the scripts, and models as well. My real life has not allowed for many ships conversions to SFC3 recently, so he allowed the use of some ships from his mod. Way cool. As of this writing, there are some single player missions being worked by my buddy Centauri Vaughn for this mod. I will release them as add-ons when they are ready! Enjoy! report any bugs in the comments area here please... :)

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673 downloads

Uploaded:08-24-2005

TNG Mega Mod

sfc3tngbeta2.exe | 53.49 MB

update.

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445 downloads

Uploaded:08-24-2005

TNG Mega Mod

tngmegapart6.exe | 13.97 MB

will detect where SFC3 is on your hard drive, and is compatible with the 531 patch IF you get the update here: http://sfc3.filefront.com/file.info?ID=27523 The spec files do not change here. This adds in the models that were missing from the mod. Maquis Raider Oberth Scorpion DS9 This file reverts the missions/scripts back to the beta patch version.. as in there are no new scripts here. There is not a server for this mod, It is designed for single player and multiplayer use. Engage! Chris Jones

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1187 downloads

Uploaded:08-24-2005

TNG Mega Mod

sfc3dwbeta.zip | 103.33 MB

textures alone are adding a lot of size to the mod. THIS IS PART ONE OF THE SIX REQUIRED PARTS FOR THE FULL TNG MEGA MOD. YOU'LL ALSO NEED TO UPDATE TO 531. This mod will work by itself without the other parts, but only with the original install of SFC3.. no patch. and you will be missing a lot.. GET ALL PARTS for full enjoyment.. Chris Jones

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708 downloads

Uploaded:08-24-2005

Generations at war v1.5.1

gen151updater.zip | 1.07 MB

Download

520 downloads

Uploaded:08-19-2005

TOS: Final Frontier Patch

tofffpatch1.2.exe | 8.92 MB

download file to install.

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336 downloads

Uploaded:08-16-2005

Specs Mod

sfc3specsmodv2.zip | 21.36 KB

Download

197 downloads

Uploaded:08-11-2005

Near Distant Future patch 1.6

ndf16.exe | 24.23 MB

Download

138 downloads

Uploaded:08-11-2005

Near Distant Future patch 1.5

ndf15.exe | 13.21 MB

http://starfleetcommand3.filefront.com/file.info?ID=27139 or the 8 part split here 1) http://starfleetcommand3.filefront.com/file.info?ID=27591 2) http://starfleetcommand3.filefront.com/file.info?ID=27592 3) http://starfleetcommand3.filefront.com/file.info?ID=27593 4) http://starfleetcommand3.filefront.com/file.info?ID=27594 5) http://starfleetcommand3.filefront.com/file.info?ID=27595 6) http://starfleetcommand3.filefront.com/file.info?ID=27596 7) http://starfleetcommand3.filefront.com/file.info?ID=27597 8) http://starfleetcommand3.filefront.com/file.info?ID=27598 you do not need any of the other patches this patch includes sfc3 beta patch v534

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101 downloads

Uploaded:08-11-2005

Near Distant Future music addon for v1.5

ndfmusic15.exe | 89.15 MB

every song but each race\'s ambient song is about 2 minutes long. The ambients are what are played on the map. They are between 15 and 22 minutes long. This version is actually smaller than the last, but seeing as how you could only hear about half of the last one, it will seem like more music. It has about an hour and a half of music total. It has 7 clips from Gladiator, 9 clips from The Last Samurai, 2 from Star Trek: Nemesis, 16 from Pirates of the Caribbean: The Curse of the Black Pearl, 13 from X-Men 2, DS9 Theme Rock Version, the Klingon Song from Armada 1, and music from Babylon 5.

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690 downloads

Uploaded:08-11-2005

Near Distant Future

ndf099sd.exe | 205.57 MB

Mod takes place 5-10 years in the future after the movie Nemesis. The Romulan Empire has broken off all relations with everyone and remains within its borders for seclusion. The Dominion War is over and a fragile peace ensues. The Cardassian government and homeworld, Cardassia Prime, is decimated and a large relief effort has been going on for years with no end in sight. The Federation and Klingon Empire are closer than ever. Since the Shinzon incident, the Federation has been able to gain release from the treaty of Algeron and now have started developing their own cloaking technology with the aid of the Klingon Empire. The Borg have not entered the Alpha Quadrant in quite some time, and Admiral Janeway speculates that Species 8472 may be the reason for the Borg staying so quiet as of late, not to mention the fact the Borg transwarp conduits to the Alpha Quadrant were destroyed. Although Admiral Janeway was able to bring some powerful technology back with her, since Voyager\'s quarantined disappearance from Station McKinley we believe Section 31 confiscated the entire vessel and disappeared with it. Although we did gain the ability to replicate the Borg gravimetric torpedo; thanks to the Ferengi, now everyone in the Alpha Quadrant has the technology. With the Alpha Quadrant rebuilding over the past few years it has been surprisingly quiet. Shipyards are at maximum capacity attempting to replace the enormous amount of ships that were lost. The most brilliant scientists from the Federation and Klingon Empire have been hard at work deciphering the borg wreckage left by Janeway upon returning home. New advances have been made in shield technology and ablative armoring thanks to the discarded Breen and Jem\'Hadar Fleets left after the Dominion\'s surrender and their retreat to the Gamma Quadrant. With so many vessels and wreckage strewn throughout the quadrant from every race imaginable left from the war the Ferengi have been busy in the salvage and trade business. Starfleet wonders how much technology is out there that they are unaware of and who the Ferengi are selling it to. Although no contact has been made with the Dominion since the war, the Federation prepares for their return. With so many threats that could happen at any time many feel it is the calm before the storm.

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771 downloads

Uploaded:08-08-2005

Alternate Universe: Once More into the Breech Patch

breechpatch.exe | 6.93 MB

destroyed Iconian defence platform officers fixed

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194 downloads

Uploaded:08-07-2005

Alternate Universe Server B

chaos_theory_full_mod.exe | 296.39 MB

Currently we are using only LOS rules not AO at this point. Many of the following rules mention "poor sportsmanship". Players exibiting excessive poor sportsmanship will be deleted from the server without notice. Also at any time an admin or Race Moderator may be online. They have the right to order a player to leave, come to, or stop in a hex. Players must follow these orders. The Admins are: Tech, Eliminator, Lancer Race Moderators are Federation: StormBringer Klingon: Scully Romulan: ZED Borg: LordShlong 1. Map movement - These rules define when you can enter an enemy controlled hex and are the cornerstone of what makes the campaign so fun. You can only move into hexes that your race has "influence" in. Your race automatically has influence in all hexes of your empire. Your race has influence in any hex that is adjacent to a hex controlled by your empire if an unbroken line can be drawn to a friendly base or planet. If your supply line is broken at any time you must withdraw to space that is within LOS and continue from there. 2. Any intentional disconnection from a Human vs Human mission will result in your account being deleted. All cases will be decided by the Race Leaders and Server Admin on a case-by-case basis. Repeat offenders will be banned from the server. 3. Any form of outright cheating, exploiting of game bugs or similar activity to destroy ships or gain prestige is considered being chance to be banned. If you're not sure weather what you're doing is cheating, ask your Race Leader for clarification. 4. Self Destruct Rule - If you lose connection during a Human vs Human battle in which your ship was destroyed by enemy fire or by collision with a space object such as a planet, asteroid or Black hole, you should self destruct your ship upon reconnecting to the server. Failure to do so constitutes being banned. 5. In a Human vs Human battle you may not attack your enemy before he has raised his shields, charged his weapons or begun moving. It is considered poor sportmanship to suckerpunch your opponent. This includes warping right next to your opponent and waiting for him to drop into the game. Maintain your distance until your opponent is in the game. 6. Forfeits - Note that causing players to autoforfeit by attacking them before their movement que is complete is considered poor sportsmanship. Wait a couple seconds to make sure they are fully in your hex. 7. Hex sniping is expressly forbidden. Hex sniping is when players of one race have turned a hex neutral, and someone from an opposing race runs a mission in that hex to prevent it from falling into enemy hands. When a hex turns neutral, the race that reduced that hex has all the rights to it, and if the hex goes neutral and then for any reason turns any color other than the reducing race's, your race will be penalized in territory, and your account will be deleted. This includes going into a mission while the hex is still colored and coming out of the mission while it's neutral. Don't even think about stopping the enemy from turning your hexes after they have spent all their time working the hex DV down. You will pay a lot and gain nothing. 8. Race Leaders - A Race Leader will be appointed for each race, and that leader may choose an assistant. Race Leaders are free to retire their assistants and appoint new ones at their discretion. Race Leaders will be in command of their race's strategy during the campaign. It is strongly advised that all players follow the plans and orders of their Race Leaders, as this promotes teamwork and good sportsmanship, and improves the quality of the game for all players. Your Race Leader is there to help your team win, and answer questions about the campaign, your empire and the game. Neither piloting skill nor flying the biggest ship will win for your team. Only teamwork will bring victory. 9. This is the established dispute resolution policy: If you have a complaint about another player, take a screenshot of the offensive activity (if appropriate) and talk to your Race Leader about it. Please keep in mind that out of thousands of players and almost a dozen campaigns, I have run across less than ten real cheaters. The guy who tractored you at range 180 is probably not cheating, one of you is probably experiencing lag. Laggy games and poor dialup internet connections can cause the game to do some crazy stuff, so think about it before you accuse someone of cheating. 10. Players and poor connections - Not everyone has a smoking internet connection. Those of you using dailup internet connections such as AOL (lord help you poor sods...) are still welcome to play, but if your poor connection interferes with normal human vs human matches, you should avoid large battles. Race Leaders and server admins may ask some players with poor connections to not engage in pvp battles in extreme cases. 11. Lost prestige due to bugs, ect will not be replaced. 12. The fallen empire have to switch to another empire. Your empire has no planets. You have to Switch to a new empire. 13. Scouting - Any player may go "scouting" within enemy territory, provided they follow these rules. Note that scouting can be used to traverse enemy controled space to get to other areas of the map. o You may not accept any missions while out of your AO. o You may not take any wingmen with you while scouting. o If you are attacked by any AI or human player, you must forfeit. o You must declare in "general chat" that you are scouting. o You may not deliver a base while scouting. Playing on this server signifies that you have read and agree to obey unconditionally all the rules presented here. I agree ! Click here ( http://www.ausupport.twoffice.com/custformnew3787.html )to get signed up! You need to register to play this mod here:

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470 downloads

Uploaded:08-07-2005

alternate universe mod

sfc320alternate20universe20mod.exe | 258.3 MB

a few in the mod most are what been used before by the name i was thinking it was a mirror universe mod but i was wrong just other tng mod its worth looking at just for what they added but if you after anything more you wont like it It does come with a installer which is good and you can unistall it too ALTERNATE UNIVERSE IS ON THE 531 BUILD YOU WILL NEED TO INSTALL A FRESH COPY TO PLAY ON THE SERVER HOW EVER IF YOU HAVE A GERMAN VIRISION YOU WILL NOT BE ABLE TO GET ON THE SERVER MABY SOME ONE OVER THERE WILL PUT UP A SERVER FOR YOU IN THE FURTURE YOU MUST HAVE A US OR UK VERSION TO PLAY ON THE SERVER. REALY BIG THANKS TO WATERTIGER AND UNITY FOR THE EXTRA BORG SHIPS THEY ARE REALY COOL HAVEING PROBLEMS YOU CAN CONTACT HELP ON TEAM SPEAK IP ADDY IS 24.165.230.95:8767 ALTERNATE UNIVERSE IS A FUN SERVER IF YOU LIKE SLOW SHIPS WITH A TOP SPEED OF 30 OR LESS THEN YOU PROBLY WONT LIKE THIS MOD THE SHIPS ARE FAST AND WELL LOADED WE HAVE A LOT OF NEW MISSIONS THANKS TO THE PELICAN HE IS THE ADMIN FOR DOMINION WARS

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672 downloads

Uploaded:08-07-2005

Alternate Universe: Brothers Keeper Mod Patch

brotherskeeper.exe | 223.76 MB

finished yet. They have launched a crossover strike to shut down the portal that has allowed the Borg into their universe. With no hope of returning to their own universe they are stuck on this side. They have to carve out a place to live and stop the Borg at the same time. The other powers of the of the galaxy are determined that the new arrivals are not going to start an open war with the collective and are prepared to do whatever it takes to stop them. The race to the Borg Portal is on... This requires Alternate Universe: Beyond the Looking Glass v1.0[url=\"http://starfleetcommand3.filefront.com/file/Alternate_Universe_Beyond_the_Looking_Glass;37962\"]HERE[/url]

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1461 downloads

Uploaded:08-07-2005

Alternate Universe: Brothers Keeper Mod

brotherskeeperfull.exe | 512.3 MB

finished yet. They have launched a crossover strike to shut down the portal that has allowed the Borg into their universe. With no hope of returning to their own universe they are stuck on this side. They have to carve out a place to live and stop the Borg at the same time. The other powers of the of the galaxy are determined that the new arrivals are not going to start an open war with the collective and are prepared to do whatever it takes to stop them. The race to the Borg Portal is on...

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2122 downloads

Uploaded:08-07-2005

Alternate Universe: Beyond the Looking Glass

lookingglass.exe | 419.63 MB

way to crossover and inflict their sense of order on a galaxy that has no knowledge of them. Having established a beachhead within the no-man\'s land of the ongoing war between the Terran Empire and the Alliance they seek new resourses and technologies to return to their primary universe and renew their failed attempts to conquer the Alpha Quadrent. To play the campaign online you will need: 1. A clean copy of the Starfleet Command III game installed on your computer 2. A copy of the download file entitled \"Through the Looking Glass\" Note: No other patches or additions are required, anything mandated by the Game manufacturer and necessary upgrades put out by the manufacturer are included in the specified download.

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1340 downloads

Uploaded:08-07-2005

Alternate Universe: Once More Into The Breech

breech.exe | 474.52 MB

tensions in the region are all looking at the same thing things are bound to happen. The old Dominion War Allies are examining eletromagnetic disturbances near the dead world of Iconia, and the Borg are trying to keep the secret of these phenominum out of the hands of their enemies. While the Governments work to avoid a full fledged war, skirmishes have already broken out over the Terran Incursion move their forces to protect their survey ships and shadow the activities of their neighbors. The last words from High Command are still fresh in your ears, \"You should have little difficulty on this mission. Nothing is going to happen...\"

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191 downloads

Uploaded:07-10-2005

Borg Shields

borg_shields_v2.zip | 5.5 KB

included Borg ships with shields already. I tried to keep it consistent with the normal sfc3 shields levels similar to the other ships.

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112 downloads

Uploaded:07-07-2005

Borg Shields

borg_shields.zip | 4.59 KB

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395 downloads

Uploaded:06-27-2005

SFC3 Server Kit Unofficial Balancing Beta Patch

sfc3_server_kit_v534_c_unofficial.exe | 8.89 MB

D.net has taken up where they have left off, but we have seen more come about for EAW and OP than SFC 3. So with hearing all of the complaints and the gripes since the 534_b release about the Scimitar being the Uber BB and basicly the king of the game, causing the closure of most of the regular patched game servers since no one wants to fight and lose every time against the Scimitar. So we decided to change all of that and make the playing field level once again. When they released the last patch 534_b they added the Borg Cube and the Reman Scimitar which left out the Federation and Klingon Empire when it came to a selectable Battleship to be used in the dynaverse, IP skirmishes, or Gamespy play. Not to mention the Scimitar cost half the price of the Borg Cube and can easily defeat the Cube. Well all of that just changed. We at Trek-Online.com decided to create our own 534_C Unofficial Balancing Patch and server kit for the SFC 3 Gaming Community We added a Federation Battleship comparable to the Cube and Scimitar. We added a Klingon Battleship comparable to the Cube and Scimitar. We made the prices of all 4 of the Battleships balanced and equal. We turned on the option where you will not need your CD in the drive to play the game -- only to install it. We turned on the option for enhanced shield effects. We balanced all of the Battleships equally so that a fair fight could be obtained during gameplay. We added the battleships to be used in single and multiplayer campaign mode. And the most nagging of them all, we changed the officer damage setting so your officers will last a little longer in battle and not get knocked out and die so easily. (but they still will) Now I am sure we will get a lot of praise and a lot of criticism for this, and frankly we don\'t care. We did this for the gamers so that they can have fun with the game in its original setting once again. IMPORTANT NOTE: This 534_C Unofficial Balancing Patch is not supported by Activision, Taldren, or Dynaverse.net. It is supported 100% by Trek-Online.com and our Staff.

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2350 downloads

Uploaded:06-27-2005

SFC 3 Unofficial Balancing Beta Patch

sfc3_v534_c_unofficial.exe | 40.52 MB

your Hard Drive, name it SFC 3 534_C. 2) Install SFC 3 into that folder so that it will not interfere with your other versions of the game that you play and you know what version it is. 3) After you are finished installing the game, install the patch using the browse option to locate the folder on your hard drive named SFC 3 534_C and run the patch to install into that folder. You will not need any other patch all previous patches are included in the 534_C unofficial balancing patch. Fixes: 1. Added a Federation Battleship similar in looks and design as was included in SFC I and SFC II. 2. Added a Klingon Battleship similar to the DN Negh\'var to keep with the same design theme. 3. Fixed the officer damage so they wont die and or get knocked out so easily and never recover. 4. Gave the Antimatter Mine back to the Borg like they should have to begin with. 5. Added the .INI option for the ability to play without the CD in your drive. 6. Added the .INI option for enhanced shield effects. 7. Balanced Battleship Prices

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131 downloads

Uploaded:04-08-2005

Hippie Mod

the_hippie_mod.zip | 4.88 KB

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1275 downloads

Uploaded:12-22-2004

Rise of Kingdoms II

kingdomsii.rar | 115.41 MB

Rise of Kingdoms II Version : 2.0 for SFC3 patched to version 531 You will need all 6 parts to install it. Date : 9/24/04 Mod Author : red_green Mod contributors: Karnak - missions The Pelican -missions Queball - ships The New Guy - science fiction story SkinMan - ships Atrahasis - ships ToastyO - wallpaper DarkMatrix - SFC porting of ships Cpt. LC Amaral - ship Dawn - ship Mackie - kitbash Admiral Ljungberg - ship P81 - ships Atheorhaven - Textures/ship file conversion Pataflafla - sFC ship port Knox1711 - Kitbash Vichama - conversion of ship to SFC3 NightStorm - SFC3 ship conversion S31-Data - game testing S31-Chuck - game testing More detailed credits listed after Overview. Ship credits also appear in each model folder as well as in the visual library. The New Guys story appears in the intro screens to the Lyran Campaign. His story is available in word document in the same folder as the readme to this mod. Mod Overview ___________________ A complete race substitution featuring minor SFB races and pirates. This meant not just adding ships to existing races, but entirely swapping them out. The Hydrans replace the Klingons. The Lyrans are added in with the Romulans. Pirates replace the Borg, while Feds remain in their original slot. This was done partly to give SFB races the spotlight, but also because it allowed more freedom to change weapon arcs, textures, cloak availability and other ship characteristics. As well as swapping of music, voices and sounds. While not a huge mod. I strifed to make it one of the best SFC3 mods quality wise. Mod Installation ________________ 1: Uninstall your current SFC3 version. Remove the Activision folder then reboot the computer. 2: Reinstall SFC3. Then install Build 531 Full Patch. This patch is available here. http://starfleetcommand3.filefront.com/file.info?ID=29206 3: Extract all 6 parts of the KingdomsII mod to your hard drive. Move these extracted files to your Activison folder and allow any files to be over written. 4: It is of the utmost importance that you do all 3 steps above before you play the game. If you play a game and then add the mod, the new missions won\'t show up. This is because the 1st time the game runs in makes cache files for the missions. Then it loads the files directly from these cache files. Changes made since version 1.1 1) Increased damage of Inversion beams from 11 to 13. 2) Increase damage of myotronic beam from 10 to 12. 3) Increased R-disruptors slightly. 4) Decreased damage of anti-matter mines from 26 to 22. 5) Decreased damage of Ion-Cannon from 19 to 18. 6) Increased warp power of Pirates by 16%. Increased cost as well. 7) Advanced warp engines now cost more to reflect there lower mass and ability to equip higher thrusters when they are used. 8) Energy draw of tachyon beams lowered. 9) Refit alerts elliminated and previouly un-refittable weapons given normal mass figures. Note-Light Plasma remains only available to Romulans. Though romulans can now equip any Heavy available to the Lyran slot. Removing the light PLasma is ill advised as it is modded to act like medium plasma (damage20) to aid Romulan ships that still have traditional narrow arcs. 10) Five classes of cloak now available to ships that have a 2nd bridge hardpoint. There are now 8 ships available that can equip cloaking devices. None above Cl class. 11) New fonts added throughout the game. There from SFC2. Most of the fonts are Hydran and appear thoughout approximately 60% of the game. 12) A science fiction story by The New Guy appears in the 4 introduction screens as the Lyran campaign loads. Be sure to read it. This story is in Lyran font. 13) Seventeen new ships added and one retextured ship. 14) Visual Library and Tactical ship displays are all redone to fix over lapping arcs and general disorder. There all organized nice and neat now. 15) Fixed Dragoon not having light maps assigned. 16) Hydran Eclipse ship is renamed to Ancestor due to a problem that arose when I added the Federation Eclipse. 17) Fixed no ambient engine sound for pirate slot by added new sound. 18) All ships now are equipped with tractor III instead of tractor IV. 19) All ships now come with a weapon loaded on every available arc. This helps make the AI harder. Many ships now come with higher thrusters, warp, impulse armor and shields. 20) A couple ships now have 13 weapon arcs instead of 14. Found out the maximum displayed on screen in red or yellow is 13. 21) Edited some beauty shots for the Hydrans. Got rid of some grey splothes in them. 22) Pirates now have photon torpedos available to them. 23) Energy draw of Lyran disruptors increased slightly. Energy draw of pirate cutting beams altered as well. 24) Increased shield strength and armor for defense platforms. 25) Turn rates increased by roughly 50% for frigates, 30% for destroyers and 10% for remaining classes. 26) Pirate cutting beams incresed slightly. In most cases by 1. 27) Pirate shields 1-3 increased slightly 28) Hydran fighters now come with forward and aft shields. 29) Improved light maps for Hydrans 30) Improved damage maps for Lyrans. 31) A few more Karnak missions added since version. 32) Most bitmaps are converted to 8 bit to make play on the server smoother. Damage maps and lightmaps resized to 256 by 256 for the same reasons. This also allowed me to add missions that use more ships, such as Karnak\'s Fleet Action. Which is 6 vs 7 for 13 total ships in the mission! The main maps remain at 512. 33) Changed number of officers available for review fron 6, back to 8. 34) Hydran fighter and Pirate shuttle changed to lower polyigon versions. 35) All ships now come with 50% more marines. 36) Two missions by the Pelican have been added. Emergency and Survey. Mission Credits _______________ These 12 missions below are by el-Karnak. \"Kar_ConvoyRaid.scr\" \"Kar_HomelandDefence.scr\" \"Kar_DeepSpace.scr\" \"Kar_HoldtheLine.scr\" \"Kar_Skirmish.scr\" \"Kar_SquadronAction.scr\" \"Kar_JointOps.scr\" \"Kar_CombinedArms.scr\" \"Kar_EnemySweep.scr\" \"Kar_ConvoyEscort.scr\" \"Kar_FleetAction.scr\" \"Kar_CounterPunch.scr\" The 2 missions below are by Pelican. \"Meta_Emergency.scr\" \"Meta_Survey.scr\" Story writing Credits _____________________ Lyran/Romulan Peace treaty story by The New Guy. Hydran Mission Intro by red_green. Story Board Credits ___________________ Each board in the visual library has the credits listed at bottom. Credits include SFC1 and SFC2 for art and background information. One of the backgrounds used is by ToastyO. Music/Voice Credits ___________________ Music and voices were added to replace the stock ones for the Romulan, Klingon and Borg slots. These all came from SFC1 and SFC2. Ship Credits ____________ Ships by Queball ________________ Nihydron Zahl Victory Kazon raider Ships by Atrahasis __________________ Talarian (renamed to Banar for purposes of this mod) Tamarian Ships ported to SFC by DarkMatrix _________________________________ Delta Flyer originally from EliteForcesII Dark Vor\'cha from EliteForces Dominion battlecruiser from Armada Griffin from Armada Kazon raider NiHydran Victory Zahl Raptor (renamed to Tarus for purposes of this mod) Ship ported by Pataflafla _________________________ Valdore Ships by SkinMan ________________ Fed Brel Eclipse Hydran Brel Steam Runner Kvort-Cha (renamed Thunderduck for purposes of this mod) Romulan BOP Defiant Shuttle Ships by P81/Mackie/Atheorhaven ______________________________ Belmont Ship by Admiral Ljungberg/P81/Knox1711 _____________________________ Melbourne Ship by Cpt. LC Amaral ______________________ Raptor (renamed to Tarus for purposes of this mod) Ship by Dawn ____________ Valdore Ships by P81 ____________ Dauntless (converted to SFC3 by Vichama) Norway (converted to SFC3 by NightStorm) Intrepid Akira Centaur Defiant Excelsior Galaxy Nebula Ships by red_green __________________ (note ships with * denote ships that I wish to remain exclusive to this mod, please do not include them in any future mods.) Ancestor Citadel* Defender Dragoon Drandath* Hydran Base* Hunter* Inexorable Jungle Mother* Kantag Lancer Lyran Base* Mutom* Necromancer* Omen Persuasion Protector Prowess* Raven* Rumbler* Serpenticon* Sling* Smilodon* Soultaker* Starclaw* Stinger Talisman* Tracker* Zadika* Ships edited by red_green _________________________ (These are either kitbashes or retextures of stock models.) Hydran retex of stock Bop. Cobra Exorcist Pirate Base Phantasm Piranha Quip Stalker Wolverine Zephyr Texture Credits ______________ Disruptors, cutting beams, tactical display, tractors, mines, the sun, tactical overlay and planet atmospheres all are Taldren textures edited by red_green. Font Credits ____________ All new fonts used in this mod are fron SFC/OP ****Please notify my of any errors in crediting. I made an effort to get them as accurate as possible. In certain cases where no readme was available with the ship, I created a new one.********************************* Known Issues ____________ 1: Only single player conquest mode is playable. The storyline is not playable because it uses Klingon/Romulan ships that are now unavailable. 2: Picards voice overs will not be available. The number of sound files would make the mod gigantic. 3: The story boards in the visually library are not ships. They are Asteroid bases. They cost the same as the regular ones and are equipped the same. 4: This mod was built on my 800MZ Athalon computer. This mod needs a computer equivalent to that or higher for best performance. The models I make are limited to 1 or 2 bitmaps to reduce the burden put on the graphics card. All ships and missions have been tested on this machine. 5: Certain points in specific missions, may have a bit of lag as new ships are being created. One example is in Convoy Escort. After several minutes you recieve reinforcements. On my machine I experience a 1 to 2 second lag period while the ships upload. The mission is too much fun to leave out and some of you will have better machines than me, so I included it. 6: In the Lyran/Romulan race slot. Only Romulans come equipped with plasma. Once removed it can\'t be refitted with plasma again. This is to prevent the Lyrans from equipping it in order to make these two races unique. The Lyrans have wider arcs to compensate for lack of plasma. Copyright and Distribution Permissions -------------------------------------- THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION OR INTERPLAY. TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. This mod is intended for non-profit personal use only. Read me author: red_green

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397 downloads

Uploaded:12-15-2004

Rank Mod

rank_mod.zip | 937 B

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120 downloads

Uploaded:12-15-2004

Annihalation

annihalation.zip | 2.72 KB

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306 downloads

Uploaded:12-09-2004

Power Fluctuation

power_fluctuation.zip | 134.6 KB

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121 downloads

Uploaded:10-30-2004

D2 Mod Low res pack

sfcd2lr.zip | 38.23 MB

SFB accurate Models for Federation, Klingon, and Romulan ships including Movie Accurate Reliant, Enterprise, and Excelcior models.

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552 downloads

Uploaded:10-21-2004

the origianal series mod

tosmod.zip | 69.57 MB

is currently for Skirmish and single player. To play single player, select the campaign that is the race you want to play and has the TOS tag with it. This mod contains 20 ships for each player race. The player races are the Federation, Klingon, Romulan, and Gorn Confederation (Borg). The Gorn Confederation is composed of the Gorn, a Tholian faction who is in a civil war, Orion mercenaries, and purchased Tellerite ships. There are four NPC races. They are the Tellerite Merchants(Ferengi), Tholians (Rakellian), Orion Pirates (Pirate), and the Unknown (Species8472). You may use Tellerite space and their bases and planets for repair, however, some Tellerite ships may attack you. Thanks to everyone who helped to create in any way, ship models for the SFC games. Andurill, James Formo, Thu11s, Kane Anuenue, Jeff Wallace, Wicked Zombie, Skin Men, Stress Puppy, Meshula labs, Ghost, Lansing, Korah, Cleave, rick knox, Lord Schtupp, Darkdrone, Atheorhaven, Nanner Slug, S. Lumby, and Moonraker. Also, thanks to The Pelican for creating the first 9 race playable map. And thanks to everyone who has created a Mod for SFC3, and helped to make the game a more enjoyable one to play. Hopefully, new scripts will be added in the future, and perhaps a D3 campaign. Comments and suggestions are welcomed. Send them to me, Chappy at chappy55@earthlink.net you can get the patch here: http://sfc3.filefront.com/file.info?ID=28800

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592 downloads

Uploaded:10-21-2004

TNG 2.0 (Ambassador Class Family)

sfc2op_ambassadorstng_2.0.zip | 7.27 MB

site a must download for federation fans Version : 2.0 Author : Cpt. LC Amaral Email : Cpt. LC Amaral Credits ------------- textures : Cpt. LC Amaral mesh : Cpt. LC Amaral Build time : n/a SFC Version : Darkdrone mod specs ----------- mod : yes break : yes LODs : no Illumination : yes Ships --------- U.s.s adelphi U.s.s ambassador U.s.s excalibur U.s.s exeter U.s.s gandhi U.s.s horatio U.s.s valdemar U.s.s yamaguchi U.s.s zhukov Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and SFC/OP/ NOT tested with Mplayer Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you use this model in any Starleet Command project please include this file. Please do not modify this file or the included textures with out seeking the authors opinion. Nothing legal here, it is just polite.

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506 downloads

Uploaded:07-03-2004

Project DarkStorm .v3

darkstormv3.zip | 31.58 MB

i`ve always felt they was alot more ships needed for the borg side alot of these ships are my own ideas and feeling for the Borg and i have alot more ideas too try out too Assimilator Class 1 Attack Class Defender Class Destroyer Class FusionCube Class 1 HyperCube(beta) Class 1 TacticalCube Class 4 TacticalDefender Class 2 TacticalFusionCube Class 1 TacticalPyramid Class 1 Coretek Class Demtek Class Nanotek Class Rippertek Class Shimmertek Class I plan on one more update of this mod to version 3.5 within few weeks adding new starbase and few new more ships also sorting out a bug with the Hypercube as you see its beta Right now as they is a Texture bug you need to zoom right out to fix this for now if using the ship. Darkdrone

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46 downloads

Uploaded:07-03-2004

Scout Class

sfc2fedscout.zip | 1.02 MB

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330 downloads

Uploaded:02-06-2004

Terrain for SFC3

terrainsseparaterelease.zip | 3.4 MB

Mistal and were released for SFC2/OP. I converted these 2 to SFC3. Saturn's Rings and a Mountain Landscape. These are complete with specs. Unzip to a separate directory, then copy the Assets folder to your SFC3 Game Directory. Use a spreadsheet program to open up the included specs file (which will be in your game directory), and copy the lines of text to your defaultcore and defaultloadout files as indicated. This terrain does have weapons.. but can be destroyed eventually. It looks really cool to use a ship with many arcs, because it will fire in all directions at once, lol. Enjoy. - Chris Jones

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724 downloads

Uploaded:01-25-2004

Universal Mod

universal_nbsp_mod.zip | 65.13 KB

not for release it was for personal uise only. that little ything explains what is in the mod.

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1087 downloads

Uploaded:10-09-2003

Assimilation Mod

assimilation.rar | 795.33 KB

its more junk mail. This mod includes 3 missions by The Pelican. What does this mod do? 1: 1st off all the races and alliances are still stock 2: The shuttles now drop mines! The shuttles also have shields and armor so they can stick around long enough to disrupt the battlefield. The shuttle can now be bought in the campaign shipyard. 3: This mod is mostly designed for conquest mode at Admiral level. Three of Pelicans missions are included. Scan, survey and emergency. The stock mission DistressCall is also used. For all four races in conquest mode. 4: The AI officers are now mostly upgraded to vetean/legendary. This makes AI ships tougher. 5: Ships are more expensive. More so at Admiral. Your officers will level up slower. 6: Borrowing a bit from Pelican's refit system. The Feds, Klinks and Roms each have up to 20 shields to choose from. Only the refit for shields has been altered. 7: All refits now give info as to what they do. A weapon has its damage, energy draw and firing rate all listed in the refit screen! 8: AI ships now have the max number of mines and marines. One exception. The Marauder has 12 marines, you may need to capture a few to get prestige early on. PLayer ships will start out fully stocked but still need to have supplies replenished. Supplies will cost more. 9: The Scimitar is now available to select in both campaign and skirmish. CREDITS Thanks to The Pelican for letting me include his missions. These missions include: Survey, Scan, and Emergency. Thanks to Chris Jones. Who's mods for SFC2 got me into this eventually. Thanks to Mackie who may have some stuff to add to this as it gets further along. Thanks to the Taldren/SFC community. I hope to be adding ships to this mod as time permits me. Bugs & Errors ------------- Please report any errors to makeitjames@hotmail.com Title it assim bug please. I do not think you will find any. There may be some issue as to the number of mines the shuttles should have. Copyright and Distribution Permissions -------------------------------------- THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION TM & (C) ACTIVISION & TALDREN & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

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3298 downloads

Uploaded:07-22-2003

SFC2 TNG Multi Era Mod (Part 1)

cjmodelspart1.zip | 378.13 MB

sounds. you'll need to download this, part 2 of the models (will be uploaded later) and some other updates to get the entire mod, install instructions are in the readme. (this file originally uploaded by Book)

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1172 downloads

Uploaded:06-20-2003

Borg Cube Updated Textures

stompawampas_cube_textures.zip | 406.42 KB

lame Cube Textures. on a scale of 1 - 10 i say this is an 11 for quality

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4560 downloads

Uploaded:06-05-2003

SFC3 Realism Mod 3

sfc3_realism_mod3.zip | 28.09 KB

to add to the realism. This is in zip form, so you'll want a program like WinZip, or WinRar. Windows XP/2000 can extract zip files as well. What this does and why I did it: It makes all four of the major races have better ships, more true to the TV series. All shields are stronger, regenerate a little faster, and item mass settings have been tweaked. I found it foolish that most ships would have many of their weapon hardpoints empty. Why would Starfleet not equip phasers on all the emitters? Why would Klingons not want more firepower on their ships? Why would Romulans equip Warbirds with type 2 cloaks and Level 3 armor? That's just asking someone "please squash me like an insect once I cloak" Nonsense! I fixed this, and changed the default loadouts of all the ships. Thus making the AI more challenging without having to make variants for all the ships and reselecting them after every skirmish, and resupplying your ships with marines and shuttles.. One word. Tedious. All ships now start fully supplied with mine/marines/shuttles. You can get a weapon in every hardpoint, provided you don't choose the best weapon and put it everywhere, of course. Making battles more fun, and more tactical. Subtle changes in weapon damages and warp core power output, alot of little things here and there to make it all more realistic. Cloaking ships aren't so ignorant in their cloak usage. I noticed they would often cloak right in front of me, letting me hold my torpedoes until that moment. Made them dreadfully simple to defeat. They are much better about that now.ealism_Mod2A there was a problem with it and this is the replacement (sry i nicked it fof the previous one) (archerj12)

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103 downloads

Uploaded:06-03-2003

SFC3_realistic mod.zip

sfc3_real_mod_1.0 | 26.78 KB

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2120 downloads

Uploaded:06-03-2003

Blue Shileds

blue_shields.zip | 67.2 KB

had to make one so to who ever mad this mod Provided a read me Installation instructions: place this file in the textures folder in the assets folder in the SFCIII directory. Then, play!

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2468 downloads

Uploaded:01-04-2003

Re-Balance Mod Single Player Campaign Fix

ravbalfix.exe | 97.32 KB

Campaign.

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1387 downloads

Uploaded:01-01-2003

No Shield Mod

fx1.zip | 22.05 KB

display anyway. This will also give you a different explosion graphic for some ships. Have fun, Chris Jones

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4339 downloads

Uploaded:12-24-2002

Sovereign Refit

sovereign_refit.zip | 389.03 KB

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4056 downloads

Uploaded:12-15-2002

SFC3 Re-Balancing Mod Update (Part 2)

sfc3rb2.exe | 210.97 KB

Starships, I have balanced this data out along with how SFC3 runs to bring good balance to the game. 2. A lot of ships have had weapon hardpoint changes to better reflect the TNG universe and for better balance. 3. Though I didn't give shields to the Borg, you will fear them again. Though I couldn't fix the "Borg Cube Ram" problem people talk about, the "warp core rape" shouldn't be much of an issue anymore. 4. Weapons have also been rebalanced, with the reduction of the torp burst-fire in the upcoming SFC3 patch in mind. 5. The mod will be playable in singleplayer, multiplayer (if all players have the mod), or dynaverse (should someone wish to run it as a Dynaverse server). I would like to send a big thank you out to the following people for their help with this mod: Chris Jones, Andrew Ames, Ben Golsky, Chris McCallum and Stephen Pehrson for beta testing the mod and helping to make it better. And a special thank you to Rick W. Without you, Rick, this mod could never have been made. KNOWN ISSUES: -Combine this mod with other mods at your own risk!!! -The Valdore is WAY too big, but I'm not a modeller. Perhaps someone will make a smaller one. (?) -Any game-engine bugs will appear in this mod as well. For mod support, contact Capt. Ravenous at: capt-ravenous@shaw.ca

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6797 downloads

Uploaded:11-25-2002

SFC3 RE-BALANCING MOD: Capt. Ravenous and Chris Jones

sfc3rb1.exe | 11.58 MB

activated with a batch file. A batch file is also used to return to the original game. This mod is for the original release of Starfleet Command III, version 1.00 Install instructions included in the file...

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715 downloads

Uploaded:11-24-2002

Star Trek SFC3 - Intro movies disabler/enab

intro_en-disabler.zip | 1.5 KB

for the lag to get the rest of me and all I wanted to do is play the game.

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1030 downloads

Uploaded:11-17-2002

Ship Mass Mod

sfc3mod.zip | 3.99 KB

provided us with a new mod that will change our specs so our ships can hold more and do more. All you need to do is make a backup of your DefaultCore.txt and you should be fine. Thanks Carlos.

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644 downloads

Uploaded:04-29-2010

SFC3 Upgrade Mod 2.3

80sfc3_upgrade_mod_2.3.zip | 149.07 MB

mode. Ships of the new races (Dominion, Cardassian and Ferengi) are also playable in skirmish mode as are all of the original ships. Game balance is mostly intact, except that large slow ships will have a better chance of hitting smaller, faster ships (I never liked the idea that 2 or 3 frigates could defeat a battleship by circling around it). Version 2.3 is the definitive version of this mod

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313 downloads

Uploaded:04-08-2010

SFC3 Upgrade Mod 2.2 Patch

sfc3_upgrade_mod2.2_patch.zip | 18.84 MB

easy against faster opponents). It also has all systems functioning properly now when encountered during conquest mode. 2) All ship and station models now have the correct hardpoints at the correct locations: the hardpoints you see in the ship refit menu are really there on the models. 3) All ships now have break models and damage textures. 4) New model for the Warbird, Sovereign and Excelsior. 5) The Centaur, Excelsior and Steamrunner have been scaled up a bit (they really looked too small). 6) Pulse phaser and Klingon disruptor have new textures.

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546 downloads

Uploaded:04-04-2010

SFC3 Upgrade Mod

sfc3_upgrade_mod2.0.zip | 120.01 MB

mode. Ships of the new races (Dominion, Cardassian and Ferengi) are also playable in skirmish mode as are all of the original ships. I've left game balance mostly intact, except that large slow ships will have a better chance of hitting smaller, faster ships (I never liked the idea that 2 or 3 frigates could defeat a battleship by circling around it). Version 2.0 fixes several bugs and adds some content. More info in the readme.

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398 downloads

Uploaded:03-31-2010

SFC3 Upgrade Mod

sfc3_upgrade_mod.zip | 89.69 MB

mode. Ships of the new races (Dominion, Cardassian and Ferengi) are also playable in skirmish mode as are all of the original ships. I've left game balance mostly intact, except that large slow ships will have a better chance of hitting smaller, faster ships (I never liked the idea that 2 or 3 frigates could defeat a battleship by circling around it). More info in the readme.

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621 downloads

Uploaded:12-30-2009

SFC1 Mixed Model Pack

sfc1mix.exe | 14.41 MB

Hydran fighters. I reduced the weapons and armor of them, but they are still very powerful. A backup of original specs file can be found in assets/specs/sfbspc13.txt.bak.

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234 downloads

Uploaded:03-09-2009

Star Trek Online Mod - Fighter Addon

sto_mod_fighter_addon.rar | 1.65 MB

like standard shuttles, but are controlled with the comm system, just like allied ships. Fighters have the same weaponry as standard shuttles, as well as weak shielding and the ability to lay mines.

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151 downloads

Uploaded:06-21-2007

I-J Class Planet Pack 1

i_j_class_planet_pack_1.rar | 10.46 MB

a star\'s solar system, but can exist in any region. They are comprised entriely of gas, tenuous, comprised mostly of hydrogen and helium compounds, and may have water vapor as well. Temperatures vary in the cloud layers. They may contain a solid metallic mass core. They also radiate heat. A Supergiant can have hundreds of moons and also water ice rings. Life existing on a Class I is uncertain. Life forms, if any, have to exist in the biozone layers of the upper atmosphere. They may be single-celled organisms, or creatures and plants that would have to be constantly airborne. Example: Q\'tahL Class J Gas Giant Class J planets range in age from 2 to 10 billion years old. Their diameters range in size from 50,000 to 140,000 km. They are usually located in the coldzone region of a star\'s solar system, but can exist in any region. They are comprised entirely of gas, tenuous, comprised mostly of hydrogen and helium compounds, and may have water vapor as well. Temperatures vary in the cloud layers. They may contain a solid metallic mass core. They also radiate some heat. A Gas Giant can have dozens of moons and also water ice rings. Life existing on a Class J is uncertain. Life forms, if any, have to exist in the biozone layers of the upper atmosphere. They may be single-celled organisms, or creatures and plants that would have to be constantly airborne. Examples: Jupiter (Sol V), Saturn (Sol VI)

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395 downloads

Uploaded:02-18-2007

Warp Sounds for SFC\'s

warp_snds.zip | 1.23 MB

Enjoy.

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427 downloads

Uploaded:01-05-2007

Another Sound Mod

another_sound_mod.rar | 1.91 MB

shlowisc.WAV - ISC shields down; - SFCbep14a.WAV - one of beep sounds; - SFCbep01.WAV - GUI beep; - sfcbep01_01.WAV - UI beep; - sfcbep01_02.WAV - UI beep; - sfcbep01_03.WAV - UI beep; - sfcbep01_04.WAV - UI beep; - sfcbep01_05.WAV - UI beep; - sfcbep01_06.WAV - UI beep; - sfcbep01_07.WAV - UI beep; - sfcbep01_08.WAV - UI beep; - sfcbep01_09.WAV - UI beep; - Ph2Disc16.WAV - Type 2 phaser shot; - missexpl.WAV - missile explosion; - expshsm.WAV - small hulls explosion; - expshmd.WAV - medium hulls explosion; - Explo5a.WAV - also medium hulls explosion; - COLLast2.WAV - collision with asteroid; - ambxcam1.WAV - generic ambient sound of engines; - warpout1.wav - warping out of the system/sector.

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598 downloads

Uploaded:12-26-2006

26 New Sounds

26newsounds.zip | 2.5 MB

SFC3\'s .mp3 files and make them work with SFC3 (I don\'t), these sounds will work out well with SFC3 too. In all cases you should unpack all .wavs and put them into \'SFCSounds.zip\' file with setting \'No compression\' set (additionally if you have WinRAR, you can also set in \'Time\' tab to maintain archive\'s original time). Ok, now about mod itself: here we have a set of 26 new sounds that, hopefully, will make you little more disoriented and confused when you firstly run the game with this mod installed :) The complete list of new sounds: - SHTLdisc.WAV - shuttle launched; - HIThlhi5.WAV - heavy hull hit; - MINdisc5.wav - releasing mine; - amddisc.WAV - AMD\'s fire; - ppdssta.WAV - plasmatic pulsar device activation; - TRSport.WAV - transportation/beaming; - SHraiHyd2.WAV - Hydran raising shields; - PLSDisc6.WAV - Romulan, Gorn and ISC plasma torpedo; - MLdisc2.WAV - any other torpedo other than mentioned above; - HLBdisc.WAV - Hydran hellbore cannon; - PhGDisc3.wav - Type G phaser shot; - HITshlo11.WAV - typical light shield hit; - HIThllo5.WAV - light hull hit; - expshlg.WAV - large hull ships explosion; - HETwarm.WAV - HET turn; - ftrdisc.WAV - fighter launched; - Ph4Disc6.WAV - Type 4 phaser shot (base mounted only) - drdisc.WAV - Klingon disruptor shot; - Ph1Disc11.WAV - Type 1 phaser shot; - PhaFire.WAV - Type 1 phaser shot (usualy heard when shoting platforms); - SHraiGor.WAV - Gorn raising shields; - SHraiGor2.WAV - Gorn raising shields; - SHlowRom.WAV - Romulan shield down; - SHraiFed.WAV - Federation raising shields; - SHraiKli.WAV - Klingon raising shields; - SHraiRom.WAV - Romulan raising shields. TOTALING: 26 files. I greatly hope you enjoy it.

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179 downloads

Uploaded:10-24-2006

Audacious

audacious_sfciii.zip | 2.01 MB

torpedoes. This ship can fairly easily take out light cruisers such as the Miranda, Centaur and other ships similar in size to the Audacious but will more than likely struggle against larger ships such as the Sovereign or any thing more powerful. This ship can give a Dominion Warship a good run for its money before being destroyed (a good fight) The textures of this ship are relatively low resolution but overall this ship is still a recommended download for those that like relatively powerful cruisers. For fun try this ship against a Dominion Warship.

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205 downloads

Uploaded:10-24-2006

Hannibal Class

athenanike.zip | 1.57 MB

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1066 downloads

Uploaded:10-01-2006

Better Explosion Sounds

betterexplosionsounds.zip | 5.81 MB

bland, flat and unexciting. Until now. All these sounds are replaced with those from SFC1, so no more situations like that: \"Wow, I killed him, at last! It was tough battle. A pity a sound can\'t reflect that.\" Now when enemy is going to explode, you\'ll hear beautiful explosion sound as you used to hear when playing SFC1 (one last phaser shot - one big immediate explosion :D). Also few hull and shield hit sounds are changed and you\'ll immediatelly notice the change if you played SFC1 or 2. Enjoy!

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267 downloads

Uploaded:10-01-2006

No Shield Mod for SFC1

noshieldmodforsfc1.zip | 59.85 KB

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60 downloads

Uploaded:08-19-2006

Ascension MK I

ascension_mk_i.rar | 4.43 MB

capacity. The result was not promising. The added mass and weight caused her to be slow and sluggish. After trials starfleet decided that the increase in cost vs. firepower and agility was too great. The project was ended after completion of the second ship. Both served as part of the normal fleet. This vessel flew under the name, Ascension.

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187 downloads

Uploaded:08-10-2006

Type 9 Shuttle

type9.rar | 1.29 MB

the new Intrepid Class starships. The results were the Type 9 shuttlecraft. With sitting available for 6 persons maximum, the Type 9 shuttle also carries an armament of 5 Type VII Phaser arrays, located under the nose of the cockpit, one on each nacelle pylon, and one on each nacelle - near the bussard collectors. Type 9 shuttlecraft are also capable of Warp 4, making it one of the fastest shuttles in Starfleet today. The USS Voyager carried one of these Type 9 shuttles when she was lost in the Delta Quadrant. And though repeatedly lost, Voyager\'s crew was able to replace the Type 9 shuttle, using component parts available when Voyager left drydock. This is a Type 9 shuttle, as seen on Star Trek: Voyager. The default textures are set to Shuttle 4, Cochrane, from USS Voyager. However, there are blank textures included, so you can make your own Type 9 shuttle textures. To Install: 1. unzip directly into the \\Assets\\Models\\ directory. it will create a folder called Type9 For Modification: 1. open the sfbspc.txt file located in the Starfleet Command\\Assets\\Specs\\ folder with MS Excel or ShipEdit. In MS Excel you have two choices you can: A. Replace the model geometry of one of the existing shuttle with the following \\Assets\\Models\\Type9\\Type9.mod Or : B. you can insert the Type9 stats inbetween the existing row entries of the sfbspc.txt file.

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945 downloads

Uploaded:05-26-2006

Terra Prime

terra_prime_for_sfc3_beta_0_75.zip | 75.52 MB

intended it to be completed. It has been released to perk interest and support. Some obvious things missing include break models and single player campaigns. Some races could use more ships. The Borg race slot has been replaced with the \"Terra Prime Races\" and all races and ships have been grouped together under this heading. The New ships are only available in Skirmish mode. The Borg campaigns have been removed from single player campaign mod. Most ships are easily kitbashable, most models are compatible with most textures. I urge people to create their own ships, create their own races. I hope this can be a good change of pace, an island in a sea of redundant Trek mods, and maybe inspiration for those seeking to create or build on an original universe. If you create an original human race or ships that you would like added to the next installment of a Terra Prime Mod, I am certainly willing to work with you to pull it off as seamlessly as possible. If anyone has any additional input or ideas I am open to them, so please let me know.

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177 downloads

Uploaded:05-02-2006

Minotaur

minotaur.zip | 6.67 MB

used for the excelsior refit of 2293. To alleviate the inherent design flaws of the cerebus that prevent long missions and the lack of accomodation, parts of the Miranda-esque roll-bar were to be made accomodateable, and the Excelsior-refit saucer was used to further increase accomdations. Fitted with up to date weapons, engines, and two squadrons of fighters and a compliment of shuttle craft, the Minotaur was meant to be the new fast dreadnought of the fleet, but the cost to build the ship made the previous DNF more sensible.

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51 downloads

Uploaded:08-11-2005

Near Distant Future split 8

ndf099splt.d07 | 14.91 MB

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43 downloads

Uploaded:08-11-2005

Near Distant Future split 7

ndf099splt.d06 | 25 MB

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41 downloads

Uploaded:08-11-2005

Near Distant Future split 6

ndf099splt.d05 | 25 MB

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39 downloads

Uploaded:08-11-2005

Near Distant Future split 5

ndf099splt.d04 | 25 MB

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42 downloads

Uploaded:08-11-2005

Near Distant Future split 4

ndf099splt.d03 | 25 MB

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45 downloads

Uploaded:08-11-2005

Near Distant Future split 3

ndf099splt.d02 | 25 MB

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63 downloads

Uploaded:08-11-2005

Near Distant Future split 2

ndf099splt.d01 | 25 MB

Download

66 downloads

Uploaded:08-11-2005

Near Distant Future split 1

ndf099splt.exe | 25 MB

same folder other wise it will not work. To play online you will need the lastest patches which can be found here http://www.theneardistantfuture.net/Main/index.html or on sfc3files Welcome to The Near Distant Future Mod! This Mod takes place 5-10 years in the future after the movie Nemesis. The Romulan Empire has broken off all relations with everyone and remains within its borders for seclusion. The Dominion War is over and a fragile peace ensues. The Cardassian government and homeworld, Cardassia Prime, is decimated and a large relief effort has been going on for years with no end in sight. The Federation and Klingon Empire are closer than ever. Since the Shinzon incident, the Federation has been able to gain release from the treaty of Algeron and now have started developing their own cloaking technology with the aid of the Klingon Empire. The Borg have not entered the Alpha Quadrant in quite some time, and Admiral Janeway speculates that Species 8472 may be the reason for the Borg staying so quiet as of late, not to mention the fact the Borg transwarp conduits to the Alpha Quadrant were destroyed. Although Admiral Janeway was able to bring some powerful technology back with her, since Voyager\'s quarantined disappearance from Station McKinley we believe Section 31 confiscated the entire vessel and disappeared with it. Although we did gain the ability to replicate the Borg gravimetric torpedo; thanks to the Ferengi, now everyone in the Alpha Quadrant has the technology. With the Alpha Quadrant rebuilding over the past few years it has been surprisingly quiet. Shipyards are at maximum capacity attempting to replace the enormous amount of ships that were lost. The most brilliant scientists from the Federation and Klingon Empire have been hard at work deciphering the borg wreckage left by Janeway upon returning home. New advances have been made in shield technology and ablative armoring thanks to the discarded Breen and Jem\'Hadar Fleets left after the Dominion\'s surrender and their retreat to the Gamma Quadrant. With so many vessels and wreckage strewn throughout the quadrant from every race imaginable left from the war the Ferengi have been busy in the salvage and trade business. Starfleet wonders how much technology is out there that they are unaware of and who the Ferengi are selling it to. Although no contact has been made with the Dominion since the war, the Federation prepares for their return. With so many threats that could happen at any time many feel it is the calm before the storm. mdcobbin

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4 downloads

Uploaded:05-09-2005

Solace v2

sfc2op_solace.zip | 878.47 KB

Credits ------------- model design : Masao Okazaki textures : Darkdrone mesh : Darkdrone Build time : 1 week Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

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11 downloads

Uploaded:05-09-2005

Postoffice v1

sfc2op_postoffice.zip | 910.02 KB

Credits ------------- model design : Masao Okazaki textures : Darkdrone mesh : Darkdrone Build time : 1 week Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

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28 downloads

Uploaded:05-09-2005

FEDEX v2

sfc2op_fedex.zip | 905.1 KB

Credits ------------- model design : Masao Okazaki textures : Darkdrone mesh : Darkdrone Build time : 1 week Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

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11 downloads

Uploaded:05-09-2005

reidfleming v3

sfc2op_reidfleming.zip | 939.72 KB

Credits ------------- model design : Masao Okazaki textures : Darkdrone mesh : Darkdrone Build time : 1 week Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

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28 downloads

Uploaded:05-09-2005

olympusmons v3

sfc2op_olympusmons.zip | 902.49 KB

Credits ------------- model design : Masao Okazaki textures : Darkdrone mesh : Darkdrone Build time : 1 week Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

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24 downloads

Uploaded:05-09-2005

olympusmons_family pack

sfc2op_olympusmons_family.zip | 4.43 MB

Credits ------------- model designs : Masao Okazaki/Darkdrone textures : Darkdrone mesh : Darkdrone Build time : 1 week Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

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139 downloads

Uploaded:02-11-2005

Lord schtupp ship regs

sfcschuttupfcaregs.zip | 47.61 MB

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209 downloads

Uploaded:02-07-2005

U.s.s Daedalus

sfc2_daedalus.zip | 993.07 KB

design : STARTREK textures : Darkdrone mesh : Darkdrone Build time : 6days (16hrs) Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

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128 downloads

Uploaded:02-07-2005

U.s.s archon

sfc2_archon.zip | 1.06 MB

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319 downloads

Uploaded:01-03-2005

zeus_refit

sfc2_zeus_refit.zip | 3.43 MB

design : Pneumonic 81/Darkdrone textures : Pneumonic 81/Darkdrone mesh : Pneumonic 81/Darkdrone Build time : 1 day Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

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206 downloads

Uploaded:01-03-2005

odyssey_refit

sfc2_odyssey_refit.zip | 2.5 MB

design : Pneumonic 81/Darkdrone textures : Pneumonic 81/Darkdrone mesh : Pneumonic 81/Darkdrone Build time : 1 day Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

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168 downloads

Uploaded:01-03-2005

excelsior_su

sfc2_excelsior_su.zip | 2.91 MB

design : Elite forces 2/Darkdrone textures : Elite forces 2/Darkdrone mesh : Elite forces 2/Darkdrone Build time : 1 day Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

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329 downloads

Uploaded:01-03-2005

excalibur_refit

sfc2_excalibur_refit.zip | 3.35 MB

design : Pneumonic 81/Darkdrone textures : Pneumonic 81/Darkdrone mesh : Pneumonic 81/Darkdrone Build time : 1 day Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

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58 downloads

Uploaded:10-30-2004

Federation Ranger Class

sfc2jw_ranger2.zip | 755.84 KB

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83 downloads

Uploaded:10-30-2004

Amazon Class

sfc2jw_amazon.zip | 641.09 KB

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58 downloads

Uploaded:10-30-2004

Federation CVA

fsfcva.zip | 2.05 MB

FireSoul Kitbash Textures: FireSoul, Strafer Steps to install ---------------- Unzip and into a folder called \"fcva\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the FCVA to point at the \"fcva\" .mod. Enjoy UI Notes -------- This model uses the FCV UI. Mountpoint 1 is at rear. Mountpoints 2,3 are photons Mountpoint 8 are for drones. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

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102 downloads

Uploaded:10-30-2004

Romulan Capsize class

rcapsize.zip | 642.1 KB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: Terradyhne Model Concept: Masao Okazaki Textures: Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- Capsize class pre TOS cruiser

Download

86 downloads

Uploaded:10-26-2004

Pioneer Class

atolm_sfcop_pioneer.zip | 788.66 KB

Download

99 downloads

Uploaded:10-26-2004

Patriot Class

atolm_sfcop_patriot.zip | 448.59 KB

Download

160 downloads

Uploaded:10-21-2004

LC_Uss Belmont

sfc2op_belmont2.0.zip | 4.73 MB

Amaral Credits ------------- textures : Cpt. LC Amaral mesh : Cpt. LC Amaral Build time : n/a SFC Version : Darkdrone mod specs ----------- mod : yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and SFC/OP/ NOT tested with Mplayer Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you use this model in any Starleet Command project please include this file. Please do not modify this file or the included textures with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

182 downloads

Uploaded:10-21-2004

LC_Damaged Enterprise C

sfc2op_dmgenterprisec2.0.zip | 5.86 MB

Amaral Credits ------------- textures : Cpt. LC Amaral mesh : Cpt. LC Amaral Build time : n/a SFC Version : Darkdrone mod specs ----------- mod : yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and SFC/OP/ NOT tested with Mplayer Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you use this model in any Starleet Command project please include this file. Please do not modify this file or the included textures with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

438 downloads

Uploaded:10-21-2004

LC_U.s.s Enterprise C

sfc2op_enterprisec2.0.zip | 4.61 MB

Amaral Credits ------------- textures : Cpt. LC Amaral mesh : Cpt. LC Amaral Build time : n/a SFC Version : Darkdrone mod specs ----------- mod : yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and SFC/OP/ NOT tested with Mplayer Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you use this model in any Starleet Command project please include this file. Please do not modify this file or the included textures with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

55 downloads

Uploaded:10-19-2004

Fcl class

sfc2fcla.zip | 1.71 MB

Download

59 downloads

Uploaded:10-19-2004

fastdestroyer

sfc2fastdestroyer.zip | 1.34 MB

Download

117 downloads

Uploaded:10-12-2004

TMP Era Conjectural War Dreadnought

fs_fdnw.zip | 2.2 MB

Mesh and Textures by Atrahasis Extra textures (Saucer and Warp) and Parts by P-81 Kitbashing, Hardpoint Tweaks and extra Texture Work by Wolfsglen (FNCA) Secondary hull by P81. FNCL: Kitbashing, Hardpoint Tweaks, LODs by FireSoul Texture Lettering: FireSoul .BRK Model: FireSoul Steps to install ---------------- Unzip and into a folder called \"fdnw\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the F-DNW to point at the \"fdnw\" .mod. Enjoy UI Instructions --------------- This model uses the FCX UI of SFC:OP. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

91 downloads

Uploaded:10-12-2004

Federation Fast Carrier (FCVF)

fs_fcvf.zip | 1.4 MB

install ---------------- Unzip and into a folder called \"fcvf\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the fcvf to point at the \"fcvf\" .mod. Enjoy Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

85 downloads

Uploaded:10-12-2004

Federation Fast Cruiser (FCF)

fs_fcf.zip | 1.4 MB

install ---------------- Unzip and into a folder called \"fcf\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the fcf to point at the \"fcf\" .mod. Enjoy Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

54 downloads

Uploaded:10-04-2004

Federation Fleet Tug (with 2 cargo pods)

fs_ftg2p.zip | 1.17 MB

Textures: Pneumonic81, Lord Schtupp Kitbash Modeler and textures: FireSoul Steps to install ---------------- Unzip and into a folder called \"ftg2p\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the ftg2p to point at the \"ftg2p\" .mod. Enjoy UI Instructions --------------- This model uses the FCL UI of SFC:EAW and SFC:OP. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

67 downloads

Uploaded:10-04-2004

Federation Fleet Tug (with 1 cargo pod)

fs_ftg1p.zip | 1.14 MB

Textures: Pneumonic81, Lord Schtupp Kitbash Modeler and textures: FireSoul Steps to install ---------------- Unzip and into a folder called \"ftg1p\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the ftg1p to point at the \"ftg1p\" .mod. Enjoy UI Instructions --------------- This model uses the FCL UI of SFC:EAW and SFC:OP. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

64 downloads

Uploaded:10-04-2004

Federation Fleet Tug (with 0 cargo pods)

fs_ftg0p.zip | 1.07 MB

Textures: Pneumonic81, Lord Schtupp Kitbash Modeler and textures: FireSoul Steps to install ---------------- Unzip and into a folder called \"ftg0p\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the ftg0p to point at the \"ftg0p\" .mod. Enjoy UI Instructions --------------- This model uses the FCL UI of SFC:EAW and SFC:OP. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

3 downloads

Uploaded:10-04-2004

Federation Light Tactical Transport Carrier

fs_fltv.zip | 2.28 MB

extra Texture Work by Wolfsglen (FNCA) CVL pod based on Mackie\'s CVA pod Kitbash Modeler and textures: FireSoul Steps to install ---------------- Unzip and into a folder called \"fltv\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the fltv to point at the \"fltv\" .mod. Enjoy UI Instructions --------------- This model uses the FCL UI of SFC:EAW and SFC:OP. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

2 downloads

Uploaded:10-04-2004

Federation Medium Dreadnought

fs_fdnm.zip | 798.32 KB

FireSoul Ship Background --------------- With the coming of Xships, the DNL lost its advantage as a raiding ship: all xships are also rated as \'fast ships\'. This designed was proposed to bring the Federation DNLs to DNH standards. A structure would be added to the rear of the saucer, along with an arch to house the 6th photon. Status: Unbuilt variant. Conjectural. Steps to install ---------------- Unzip and into a folder called \"fdnm\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the FDNM to point at the \"fdnm\" .mod. Enjoy UI Instructions --------------- This model uses the FDN UI found in SFC:OP and SFC:EAW. mountpoints to note are: 3: Arch launcher 7,8: rear drone launcher (at rear of primary hull) Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

50 downloads

Uploaded:10-04-2004

Federation Light Dreadnought

fs_fdnl.zip | 862.28 KB

FireSoul Textures: FireSoul Steps to install ---------------- Unzip and into a folder called \"fdnl\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the fdnl to point at the \"fdnl\" .mod. Enjoy Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

72 downloads

Uploaded:10-04-2004

Federation Fleet Heavy Carrier Tug (fcvtc)

fs_fcvtc.zip | 1.41 MB

pod) Original Textures: Pneumonic81, Lord Schtupp, Mackie Kitbash Modeler and textures: FireSoul Steps to install ---------------- Unzip and into a folder called \"fcvtc\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the fcvtc to point at the \"fcvtc\" .mod. Enjoy UI Instructions --------------- This model uses the FCL UI of SFC:EAW and SFC:OP. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

58 downloads

Uploaded:10-04-2004

Federation Fleet Carrier Tug (fcvt)

fs_fcvt.zip | 1.31 MB

pod) Original Textures: Pneumonic81, Lord Schtupp, Mackie Kitbash Modeler and textures: FireSoul Steps to install ---------------- Unzip and into a folder called \"fcvt\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the fcvt to point at the \"fcvt\" .mod. Enjoy UI Instructions --------------- This model uses the FCL UI of SFC:EAW and SFC:OP. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

3 downloads

Uploaded:10-04-2004

Federation Fleet Light Carrier Tug

fs_fcvlt.zip | 1.3 MB

pod) Original Textures: Pneumonic81, Lord Schtupp, Mackie Kitbash Modeler and textures: FireSoul Steps to install ---------------- Unzip and into a folder called \"fcvlt\" and place in \\Assets\\Models\\. Then edit the shiplist.txt and change the fcvlt to point at the \"fcvlt\" .mod. Enjoy UI Instructions --------------- This model uses the FCL UI of SFC:EAW and SFC:OP. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

111 downloads

Uploaded:09-30-2004

XDD Class

atolm_sfcop_xdd.zip | 971.37 KB

have for starfleet command this guys ships are just so great

Download

100 downloads

Uploaded:09-30-2004

XCA Class

atolm_sfcop_xca.zip | 913.21 KB

have for starfleet command this guys ships are just so great

Download

84 downloads

Uploaded:09-30-2004

XBC class

atolm_sfcop_xbc.zip | 781.04 KB

have for starfleet command this guys ships are just so great

Download

116 downloads

Uploaded:09-30-2004

Excelsior D

atolm_sfcop_excelsiord.zip | 663.54 KB

have for starfleet command this guys ships are just so great

Download

419 downloads

Uploaded:09-13-2004

Tmp - Yamamoto Class

yamamototmp.zip | 2.43 MB

darkdrone01@hotmail.com Credits ------------- model design : textures : p81 mesh : p81/Darkdrone Build time : (4hrs) Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an originalkitbash model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

5 downloads

Uploaded:09-09-2004

Pre-tos Tyrant

atolm_sfcop_tyrant.zip | 491.68 KB

of atolms pre-tos fleet

Download

84 downloads

Uploaded:09-09-2004

Pre-tos Republic

atolm_sfcop_republic.zip | 605.17 KB

have for starfleet command this guys ships are just so great

Download

83 downloads

Uploaded:09-09-2004

Pre-tos Reliant

atolm_sfcop_reliant.zip | 1.4 MB

already have for starfleet command this guys ships are just so great

Download

77 downloads

Uploaded:09-09-2004

Pre-tos Ranger

atolm_sfcop_ranger.zip | 559.07 KB

have for starfleet command this guys ships are just so great

Download

69 downloads

Uploaded:09-09-2004

Pre-tos Exeter

atolm_sfcop_exeter.zip | 568.26 KB

already have for starfleet command this guys ships are just so great

Download

168 downloads

Uploaded:09-07-2004

Pre-tos Enterprise

atolm_sfcop_enterprise.zip | 573.12 KB

have for starfleet command this guys ships are just so great

Download

80 downloads

Uploaded:09-07-2004

Pre-tos Endeavor

atolm_sfcop_endeavor.zip | 566.38 KB

have for starfleet command this guys ships are just so great

Download

90 downloads

Uploaded:09-07-2004

Pre-tos Concordium

atolm_sfcop_concordium.zip | 724.98 KB

have for starfleet command this guys ships are just so great

Download

75 downloads

Uploaded:09-07-2004

Pre-tos Churchill

atolm_sfcop_churchill.zip | 570.96 KB

have for starfleet command this guys ships are just so great

Download

79 downloads

Uploaded:09-07-2004

Pre-tos Challenger

atolm_sfcop_challenger.zip | 550.9 KB

have for starfleet command this guys ships are just so great

Download

97 downloads

Uploaded:09-07-2004

Pre-tos Atlantis

atolm_sfcop_atlantis.zip | 673.96 KB

have for starfleet command this guys ships are just so great

Download

86 downloads

Uploaded:09-07-2004

Pre-tos Akula

atolm_sfcop_akula.zip | 557.22 KB

have for starfleet command this guys ships are just so great

Download

1084 downloads

Uploaded:08-29-2004

Sci-fi Bash mod

scifibashdemo05.exe | 31.24 MB

and unistaller

Download

124 downloads

Uploaded:08-10-2004

ALACRITY Class

sfc2uss_alacrity.zip | 2.72 MB

Download

56 downloads

Uploaded:08-02-2004

Phase 2

atolmaphase2.zip | 374.04 KB

Download

58 downloads

Uploaded:08-01-2004

Solidarity Class

sfc2fsolidarity.zip | 4.07 MB

Download

350 downloads

Uploaded:08-01-2004

U.s.s Enterprise G

sfc2entg.zip | 1.42 MB

Download

70 downloads

Uploaded:07-31-2004

Mendoza Class

sfc2ussmendoza.zip | 4.18 MB

Download

39 downloads

Uploaded:07-18-2004

Drone class

sfc2ussdarkdrone.zip | 1.29 MB

Download

1 downloads

Uploaded:07-18-2004

Thexder carrier

sfc2thexdercv.zip | 1.52 MB

Download

1 downloads

Uploaded:07-18-2004

Thexder Class

sfc2thexder.zip | 1.37 MB

Download

113 downloads

Uploaded:07-08-2004

Federation Class Dreadnought Refit

fsfdn.zip | 1.77 MB

Download

158 downloads

Uploaded:07-08-2004

Aeroshuttle

aeroshuttle.rar | 1.13 MB

Download

90 downloads

Uploaded:07-03-2004

K7 Starbase

sfc2k7.zip | 1013.06 KB

Download

95 downloads

Uploaded:07-03-2004

SoulWolf Class

sfc2jw_soulwolf.zip | 2.73 MB

Download

94 downloads

Uploaded:07-03-2004

New Frigate Class

sfc2jw_newfrigate.zip | 1.15 MB

Download

123 downloads

Uploaded:07-03-2004

Fighter

sfc2jw_fedfighter.zip | 431.36 KB

Download

64 downloads

Uploaded:07-03-2004

Federation Patrol ship

sfc2jw_patrol.zip | 1.65 MB

Download

105 downloads

Uploaded:07-03-2004

Fast Patrol Frigate

sfc2jw_fastpatrol.zip | 746.69 KB

Download

210 downloads

Uploaded:07-03-2004

Federation BattleShip

sfc2jw_fedbattleship.zip | 1.02 MB

Download

172 downloads

Uploaded:07-03-2004

Romulan V-7 Whitewind class cruiser

rv7ca.zip | 1.45 MB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: Terradyhne Model Concept: FASA Textures: Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- FASA V-7 Whitewind class cruiser

Download

119 downloads

Uploaded:07-03-2004

Romulan V-6 Gallantwing class cruiser

rv6ca.zip | 235.17 KB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: Terradyhne Model Concept: FASA Textures: Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- FASA V-6 Gallantwing class cruiser

Download

166 downloads

Uploaded:07-03-2004

Romulan V-11 Stormbird

rv11ca.zip | 743.71 KB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: FASA Model Concept: Terradyhne Textures: Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- FASA Romulan V-11 Stormbird

Download

84 downloads

Uploaded:07-03-2004

Romulan cracker class pre TOS cruiser

rcracksfc2rcl.zip | 236.37 KB

Design: Terradyhne Model Concept: Masao Okazaki Textures: Terradyhne Conversion: Max 3

Download

111 downloads

Uploaded:07-03-2004

Michael Adam class scout

fscma.zip | 701.75 KB

Download

176 downloads

Uploaded:07-03-2004

R-4 Class cruiser

rr4tmp.zip | 384.74 KB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: Terradyhne Model Concept: from Starship Schematic Database Textures: Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- Romulan R-4 Class cruiser or heavy scout

Download

239 downloads

Uploaded:07-03-2004

23rd century Furious class

ffurioussfc2.zip | 315.84 KB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: Terradyhne Model Concept: Masao Okazaki Textures: by Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- late 23rd century Furious class ****** email me at Terradyhne@gmx.de if you have any questions. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. LEGAL STUFF: This file is not supported or affiliated with Interplay Productions. We will not be held accountable for any damage done to your computer by use of these files or techniques. USE AT YOUR OWN RISK! This file is freeware. It is not to be sold. Copyrights User-created missions contain source-code that is the property of Interplay Productions and Quicksilver Software. In addition, Star Trek is a property of Paramount Pictures. Star Fleet Battles is the property of ADB, Inc. You may not sell user-created missions commercially. You should respect the rights of the property owners. Missions created based on Star Fleet Battles material must be marked "Based on copyrighted material by ADB, Inc." in the documentation or mission briefing. ADB also requests that these missions not be placed on "out of network" SFB web-sites.

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228 downloads

Uploaded:07-03-2004

ST Miranda concept

fmiranconcept.zip | 546.07 KB

Download

192 downloads

Uploaded:07-03-2004

Fed TOS Predator class destroyer

fddpr.zip | 1.44 MB

Download

161 downloads

Uploaded:07-03-2004

FASA Durett

fdurett.zip | 782.48 KB

Download

234 downloads

Uploaded:07-03-2004

Fed TOS Avenger class destroyer

fddav.zip | 1.56 MB

Download

79 downloads

Uploaded:05-18-2004

PRE-TOS Archer Class

sfc3archer.zip | 584.33 KB

These tiny ships were often all that stood between the mighty Romulan war machine and thousands of colonists on the two dozen planets within striking range of the Romulan Empire

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1215 downloads

Uploaded:03-25-2004

Fire Plasma Stream

fireplasmastream.zip | 116.74 KB

it was! !rember to back up your files!

Download

1821 downloads

Uploaded:03-25-2004

Shield pack

laforgesshieldpack.zip | 206.21 KB

files! download now

Download

1892 downloads

Uploaded:01-23-2004

Shield Pack

laforge_s_nbsp_shield_nbsp_pack.zip | 206.21 KB

pick. the colours are not too bright and overbaring like you would expect, this is not someome who just went round making them very very bright, he spent time on them. give a hand to Cmdr_Laforge

Download

1009 downloads

Uploaded:11-08-2003

SFC2: EAW TOS Mod

sfc2tos.exe | 22.21 MB

directory is left blank on purpose. You need to browse to the directory where your SFC2 Game is located. If you have used the default installtion directory it is... C:\\Program Files\\Taldren\\Starfleet Command II The models will install directly into the models directory of the game. There will be two other folders created in the Starfleet Command II directory. TOS and ORIG. 1. make backups of the shiplist.txt file in assets\\specs AND the strings and shipnames files in assets\\strings. 2. Delete the shiplist.txt file from assets\\specs AND the strings and shipnames files from assets\\strings. 3. Copy the shiplist.txt file from the TOS folder into assets\\specs. 4. Copy the strings and shipnames files from the TOS folder into assets\\strings. THE ORIG FOLDER CONTAINS THE SAME VERSIONS OF THE ORIGINAL GAME FILES YOU DELETED. Not to worry. I decided not to create batch files for this mod - if you follow the instructions here you will be enjoying TOS ASAP! To play the original game, just copy the shiplist file from the ORIG folder to assets\\specs and the strings and shipnames to assets\\strings. ENJOY!

Download

3187 downloads

Uploaded:11-08-2003

SFC1 Multi-Era Mod

sfc1_full_original_mod.zip | 121.53 MB

Generation/Multi-Era Mod by Chris Jones. Starfleet Command by Interplay, All new graphics, ships, and sounds have various authors. 1. Run this file AGT.exe. Extract the AGT to your Starfleet Command game directory folder. 2. Run the AGT file in the game directory - it will copy files and setup folders in a new directory called \'AGT\' -follow instructions - The sfc folder will be a backup of your original graphics and important files. 3. Run this file - sfcngsetup.exe.. It will extract all files to your new \'themea\' folder in the AGT folder under Starfleet Command. Under 2 megs. 4. Create a directory in your \'themea\' folder called \'sfcngmodels\'. 5. Run the files - sfcngmodels.exe AND SFCNG71001.exe 6. Run the file sfcngsounds.exe. The audio files will go to your original sounds directory under assets in the Starfleet Command folder. Nothing will be overwritten - these are new file names. Just under 5 megs. 7. There will be a batch file in the Starfleet Command directory called \'themea\'. Rename it to SFCNG and double click on it. It should then copy all needed files into the game and run it.. ENJOY. 8. To play the original game again - click on the sfc.bat file in the C:\\Program Files\\14 East\\Starfleet Command directory. More... I\'m using the Orion positions for some Fed ships. The Federation, and all races, got TNG era ship I could find, and the specs are balanced. There are some movie era ships as well. There is some other cool playable stuff - like Starbases, Freighters, Fleet Repair Docks, Defense Platforms, etc. I\'m a big fan of the scriptmaker program, FMSE, available at the Shipedit site. All new weapon sounds (I left the original phaser 4 intact because I like that one), new shield hit sound, New graphics for shields, mines, photons, hellbores, fusion, explosion, plasma. Fusion cannon looks like pulse phasers, for use on the Defiant. There are 4 different Defiant models in the Federation. The graphics I have downloaded from Starfleet Universe. Some new sounds for TNG era from Star Trek: The Next Generation TV show. I have enhanced them myself. Reign1701A provided us with a lot of the sounds. Ship names are different. The names are TNG Era. The BPVs are calculated using ShipEdit version 2 released 5/31/2000 by Eagle Eye Software.. Weapon Names are different: Pulse Phaser instead of Fusion, Quantum instead of Plasma R Adv Photon instead of Plasma F, MPS (Metaphasic shield) instead of ESG All races have a playable freighter, Starbase, and Fleet Repair Dock. Federation - Lots of new ships, TNG and movie era, Enterprise E is Battleship, There\'s a new Fleet Repair Dock (Its BIG!) from the Valley of Death site, among others.. Klingon - Many new ships, TNG and movie era - a lot from Newships Project - nicely done by Newships Project. Romulan - some new Warbirds, TNG era ships, general cool stuff including a nice Assault Frigate. Lyran - Special balanced modifications for the TNG era - some new models. The Cardassians reside here, and have a Starbase - The Gorn SB was re-textured with Cardassian Keldon Class textures, from Valley of Death site. There is a Cardassian Fleet Repair dock - from Valley of Death site. The Ferengi are also going to reside here in the future. Hydran - Dominion infiltrated - The Dominion and Breen ships have taken up residence here. A few Hydran ships remain. There are 2 Dominion Starbases, one based on the Hydran SB, and the other based on the Lyran SB (re-textured). There\'s a bunch of Jem Hadar fighters as well. Gorn - The Borg are here! Lots of them! - Occasional Gorn! Orions - only in certain missions.. Notes: This mod requires version 1.03 of Starfleet Command and is Gamespy compatible! There are missions for the mod included in the zip - a separate zip file. Put them into assets/scripts. No Screenshots for now..

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1519 downloads

Uploaded:10-25-2003

SFC2 EAW Multi Era Mod Part 4

corrected_memod_shiplist.zip | 221.79 KB

corrections to the shiplist. Here are his words. The only changes from the May 2003 update are elimination of some model references and corrections to others, and now I have a very stable game. I hope that others find it useful. I have enjoyed the Multi-Era mod very much. Thank you for making it available to the community.

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328 downloads

Uploaded:08-30-2003

Read cloud

redcloud.zip | 1.97 MB

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861 downloads

Uploaded:08-30-2003

new tractor textures

tractor.zip | 146.81 KB

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1791 downloads

Uploaded:07-23-2003

SFC2 EAW Multi Era (Part 3)

eawmebeta1.exe | 71.12 MB

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333 downloads

Uploaded:05-22-2003

Shipnames (expanded shipnames for SFC3)

shipnames.rar | 9.27 KB

Board. Currently the classes Saber, Norway, Defiant, Intrepid, Akira, Nebula, Galaxy, Sovereign are changed. Im working on the classes Steamrunner and Ambassador and on several Akira variants.

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1021 downloads

Uploaded:05-05-2003

Multi-Era Enterprise Mission/Mod

enterpriseseaw.exe | 11.52 MB

assetsspecs. IMPORTANT!! 2. This file will automatically detect where SFC2 is on your PC's harddrive. All files will go the proper place. Three new directories will appear in your assetsmodels folder ; tng, tmp, and tosmodels - each folder will have models in it. There'll be a new scr file in assetsscripts for this singleplayer mission. While playing you will see ??? for shipnames sometimes. I did not want to get too fancy with the files for this. The shiplist here will work only for the ships listed here: (in single player skirmish) F-SOV - Sovereign F-1701 - TMP Enterprise F-GAL - Enterprise D F-CVS+1 - TOS Enteprise F-CVL+ - Enterprise B F-AMB+ - Enteprise C R-DDX - D'Deridex Class Warbird R-VLD - Valdore Class You will not see ship descriptions in the selection screens. I'm glad basement rat reminded me I had done this FMSE mission. Even though this does not approach the complexities of the OP Missions that Centauri Vaughn did for me, this is a lot of fun -- just for the sheer coolness factor of seeing: NCC - 1701 by Lord Schtupp NCC - 1701A by Wicked Zombie NCC - 1701B by Moonraker NCC - 1701C kitbashed by Knox1711 NCC - 1701D by Admiral with WZ blueness added NCC - 1701E by LB Valdore Class Romulan -- Model by Dawn (ported to SFC by Pataflafla) D'Deridex Class Warbird by Lord Delekhan all on the screen at the same time. HAVE FUN!!

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