Supreme Commander

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64167 downloads

Uploaded:04-10-2008

Forged Alliance Patch 1.5.3596 to 1.5.3599

supcom_fa_patch_1.5.3596_to_1.5.3599.exe | 5.36 MB

rates of the Engineering Stations and changes to the air units for all factions. This patch is for those that have version 1.5.3596

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19756 downloads

Uploaded:09-29-2009

Blackops Unleashed

blackopsunleashedv32zip.zip | 94.47 MB

and fun with friends.

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14152 downloads

Uploaded:04-10-2009

Sorian AI

sorian_ai_mod_1.9.7.exe | 726.67 KB

of the most popular mods for all of Supreme Commander, some of the nice features include, chat commands, map ping commands, and much more.

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27691 downloads

Uploaded:08-22-2009

FA Patch 3603

fa_patch_3603_beta.exe | 7.03 MB

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6148 downloads

Uploaded:06-27-2008

No Campaign Restrictions FA

forged_alliance_campaign_mod_enabler.zip | 1.5 KB

about a campaign enabler ;) - eluvatar

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7556 downloads

Uploaded:06-28-2009

Advanced Command Units

blackopsacusv28.zip | 12.62 MB

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5685 downloads

Uploaded:11-20-2007

Unit Cap Increase

unitcapincreasev0.03.zip | 308.43 KB

those who installed the mod using the executable... Just click on the Remove Unitcap Mod shortcut on your desktop... For those of you who manually installed this mod no need to download v0.03... No Changed was made to the UnitCap-Increase Mod... Repackaged the way the Mod is installed and Uninstalled... The Uninstaller will now Delete Only this mod and wont uninstall any other mods I create... I also changed how the Shortcuts function... The shortcut will no longer launch the game... 1. Disable UnitCap Mod Shortcut: Will Disable the UnitCap-Incrase mod that way you can play others who dont have the mod or Tournaments... 2. Enable UnitCap Mod Shortcut: Will Enable the UnitCap-Increase mod... 3. Remove UnitCap Mod Shortcut: Removes 01_UnitCap_Increase.scd file from Gamedata folder and all other files the executable installed... I am not sure if the script will run in Vista or if you have the game installed in a different directory... Just extract the executable and manually copy the mod into the gamedata folder...

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4730 downloads

Uploaded:01-24-2010

European Theater

slifox_eurotheater_v1.zip | 12.5 MB

(newest beta patch) or the original Supreme Commander. HazardX MarkerEditor (v.921) and ScenarioEditor (v.471) was used to finalize the map. 1)Stick it in your '...THQGas Powered GamesSupreme Commandermaps' folder. 2)Grab some friends 3)Play and have fun! Any problems, send me a message at ModdDb.com 1) Make sure to have the patch for Supreme Commander Forged Alliance (1.5.3599) 2) HazardX MarkerEditor had to have this in order to load maps, I don't know if it affects SupComFA: C:Documents and Settings...YourAccount...My DocumentsMy GamesGas Powered GamesSupreme Commander Forged AllianceMaps 3) The following are my system specs and it runs just fine: eVGA 780i Intel Q9650@3.6ghz 4gb RAM Nvidia 8800GTX (Dual Monitor 22"ws & 20"ss) Win7 64-bit Permission is granted to post this map to another site only if the ReadMe and this entire description is included in the post. Contact Info: http://www.moddb.com/members/sli-fox

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18098 downloads

Uploaded:07-30-2010

Experimental Wars V2.0

83expwars_v2.zip | 66.28 MB

: http://www.youtube.com/watch?v=eNZftuCmp8c http://www.youtube.com/watch?v=A-3Df18MS4E ( will be subtitled later )

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5321 downloads

Uploaded:08-12-2009

Pier Pressure - Xtreme 2 vs 6

ppxtreme.v0001.zip | 673.93 KB

to take on the best AI's with the odds against them. Play 2 v 6 in this mad bottle neck - use the paths and ramps to defend the sneaky side entrances and defend like mad. Its just as much fun against humans - if you like a challenge! *****Created Specially for supremecommander.filefront.com users only - and the vault. A tight quarters map for extremely strategic battles in Forged Alliance and Supreme Commander. Tested with Sorian AIx 6 vs 2 and had some long drawn out battles. Small infiltration groups are best from the flanks as the main centre pier gets busy. WOrk your way forward and defend the outcropings. There are lots of neat platforms and paths - follow the roads for best routes... ENjoy cheers SYKOste

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19429 downloads

Uploaded:04-10-2008

Forged Alliance Patch 1.5.3598 to 1.5.3599

supcom_fa_patch_1.5.3598_to_1.5.3599.exe | 5.34 MB

rates of the Engineering Stations and changes to the air units for all factions. This patch is for those that have version 1.5.3598

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4953 downloads

Uploaded:10-07-2009

Flooded/Drained Maps

flooded_and_drained_maps.rar | 88.56 MB

Commander(or Forged Alliance)/maps

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8660 downloads

Uploaded:06-08-2009

Orbital Wars 0.36

orbitalwarsmod036.zip | 4.37 MB

you had sub, naval, air, land and now with expe war you have sub, naval, air, land, hight altitude. To do a big war you have 3 spaceships for each faction. - Anti spaceships class : this class is create to destroy all spaceships but not good to kill the orbitals fighters - Anti Orbital Fighter class : this class is create to destroy a lot of orbitals fighter but not spaceships - Ground Support Class : this class is abble to firering the land units or naval units. So you have - 1 heavy orbital defense : can destroy all spaceships - light orbital defense : can destroy orbital fighter - 1 new factory : to construct the spaceships Well :) good game for now :)

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1849 downloads

Uploaded:08-29-2011

Multiplayer Save Mod V1.1

supcom_multiplayer_save_v11.zip | 61.17 KB

map (units, structures, ACUs, etc) into the prefs file so the game\'s state can be recreated later by loading the file. The mod adds a save/load UI option to the multiplayer menu that gives a user friendly file selector to handle save file management. The only things I added to Spliff\'s original mod are the following: -Having active shield units on the map caused a fatal crash on save -Buildings and units now correctly resume construction/upgrading on load -Commander enhancements are saved -Strategic missile defense ammo is now saved I essentially polished it up and made it usable.

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24778 downloads

Uploaded:11-20-2007

3596 to 3598 FA Patch

supcom_fa_patch_1.5.3596_to_1.5.3598.exe | 5.36 MB

site* Heres the notes, ................................... Bug Fix: - Fixed issue where Seraphim sACU could use overcharge before upgrading. (done by selecting both unupgraded sACU and an ACU and giving overcharge command) - Fixed issue where FA only player could innapropriately be another faction during online play. Balance: - Seraphim T3 Sub Hunter - Reducing MaxRadius on torpedo to 70. - Riptide, UEF T2 Amphibious Tank - Increasing Cost 20%. - Seraphim T1 floating atillery - Increasing cost 50%. Mass cost is now 54. - Nukes now do damage instantly instead of radiating slowly outward. - HARMS, Cybran T3 Torpedo Ambushing System - Increasing MinWaterDepth - Seraphim T2 Tactical Missle Defense - Increasing ProjectileLifetime. - Novax, UEF Experimental Satellite - Reducing crash damage to 3000. - Skyslammer, Cybran T1 mobile anti air - Decreasing Ground Gun damage by 50%. DPS is now 20 ..................................... -Buckfast76

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10912 downloads

Uploaded:06-19-2009

Global Icon Support

blackopsiconsupportv20.zip | 34.21 KB

[/quote]

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5255 downloads

Uploaded:02-19-2010

Forts

forts.rar | 666.27 KB

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2651 downloads

Uploaded:01-24-2010

North American Theater

nat_v1_slifox.zip | 35.9 MB

versions (newest beta patch) or the original Supreme Commander. HazardX MarkerEditor (v.921) and ScenarioEditor (v.471) was used to finalize the map. 1)Stick it in your '...THQGas Powered GamesSupreme Commandermaps' folder. 2)Grab some friends 3)Play and have fun! Any problems, send me a message at ModdDb.com 1) Make sure to have the patch for Supreme Commander Forged Alliance (1.5.3599) 2) HazardX MarkerEditor had to have this in order to load maps, I don't know if it affects SupComFA: C:Documents and Settings...YourAccount...My DocumentsMy GamesGas Powered GamesSupreme Commander Forged AllianceMaps 3) The following are my system specs and it runs just fine: eVGA 780i Intel Q9650@3.6ghz 4gb RAM Nvidia 8800GTX (Dual Monitor 22"ws & 20"ss) Win7 64-bit Permission is granted to post this map to another site only if the ReadMe and this entire description is included in the post. Contact Info: http://www.moddb.com/members/sli-fox

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3577 downloads

Uploaded:07-28-2010

Supreme Shields

supremeshields1_2final.zip | 4.71 MB

to not make them overpowered - but inline with the rest of the experimental units, a Supreme Shield Generator just has enough regeneration to tank one rapid fire artillery installation, maybe a bit more.

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5833 downloads

Uploaded:07-29-2009

United Kingdom Map

ukmap.zip | 10.83 MB

I will make a new map (requests taken)***** A full UK based map for extremely big battles in Forged Alliance and Supreme Commander. Tested with Sorian AIx 7 vs 1 and got annihilated several times which is nice. Try south wales if you like a challenge, surrounded by AI. The terrain is slightly higher than actual scale but apart from that everything should be in the right places. Enjoy - Also look for my map pack in the supcom map pack folder (works with Forged Alliance too) cheers SYKOste

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4946 downloads

Uploaded:10-11-2008

BLUE's Naval Unit Pack

expcruiserv4.zip | 17.68 MB

readme and some of pictures. - Eluvatar

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3477 downloads

Uploaded:04-12-2008

Kazam

kazam.zip | 3.66 MB

4 (start) + 5 (surrounding) + # (Additional). Player 1 and 2 (middle) mexes are marked/underlaid with a rock/dirty decal. -Map size: 20x20 -FA/SC - AI support included. -Symmetrical -Water -(Wreckage, Civilians)

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2329 downloads

Uploaded:09-04-2011

Experimental wars

expwars_v2_8.zip | 111.02 MB

50% - UEF SD-MA12 Bunker : Description added ( EN/US/FR ) - Cybran : Turtle tank Description added ( EN/US/FR ) - Aeon T1 sea engineer : T2 naval mass extractor removed from build list - All faction : Heroes gate will can now build normaly - Aeon T2 Experimental Bomber : Removed from commander tech 1 build list - All factories will can now build tech level inferior upgraded units - Cybran : Scorpion size fixed - Cybran : Scorpion Icon added - Cybran : Tech 3 missile bot : Meshe has been change. - All Air factories : adjency bonus issue fixed ( water and land ) - Naval T1/T2 power generator : Description added( EN/US/FR ) - Naval T1/T2 mass extractor : Description added ( EN/US/FR ) - UEF Shield T1 : Description added ( EN/US/FR ) - UEF Air staging plateform : placement fixed - UEF Air staging plateform : Description added ( EN/US/FR ) - Submarine factory : Description added( EN/US/FR ) - Aeon Tech 1 Experimental hover tank : Description + name added( EN/US/FR ) - Aeon Tech 2 Experimental Bomber : Description + name added( EN/US/FR ) - Aeon Tech 2 Experimental Tractor tank : Description + name added( EN/US/FR ) - Aeon Tech 2 Experimental Tractor tank : Range fixed - Aeon Tech 2 Experimental Tankedbike : Description + name added( EN/US/FR ) - Aeon Tech 3 Experimental defense Station : Description + name added( EN/US/FR ) - UEF Tech 2 Experimental Support spaceships : Description + name added( EN/US/FR ) - UEF Tech 1 Experimental Mobile Fortress : Description + name added( EN/US/FR ) - UEF Tech 3 Experimental transport spaceship : Description + name added( EN/US/FR ) - UEF Tech 3 Experimental spaceship : Description + name added( EN/US/FR ) - UEF Tech 2 Experimental deployable tank : Description + name added( EN/US/FR ) - UEF Tech 2 Experimental bot : Description + name added( EN/US/FR ) - Cybran Tech 1 Experimental Spaceship : Description + name added( EN/US/FR ) - Cybran Tech 1 Experimental bot : Description + name added( EN/US/FR ) - Cybran Tech 3 Experimental transport Spaceship : Description + name added( EN/US/FR ) - Cybran Tech 3 Experimental anti nuke : Description + name added( EN/US/FR ) - Cybran Tech 2 Experimental Point defense : Description + name added( EN/US/FR ) - Cybran Tech 2 Experimental bot : Description + name added( EN/US/FR ) - Seraphim Tech 3 Gunship : Selection and size fixed - Seraphim Tech 3 Point Defense : Selection and size fixed - Seraphim Tech 1 Experimental Bot : Life bar size fixed News - UEF news models for air laboratories ( tech 1 to tech 3 ) - UEF : New Unit : Assault Subs Commander ( with upgrade possibilities ) - UEF : New Unit : Engeenering Subs Commander ( with upgrade possibilities ) - UEF : News models for navies laboratories ( tech 1 to tech 3 ) - UEF : New Model for the Tech 1 Experimental Spaceships - UEF : New Tech 2 Experimental land bot - UEF : New Tech 2 Anti Navy defense - UEF : New Tech 3 Heavy Tank - Cybran news models for air laboratories ( tech 1 to tech 3 ) - Cybran : New Assault Subs Commander ( with upgrade possibilities ) - Cybran news models for navies laboratories ( tech 1 to tech 3 ) - Cybran : New Model for the Tech 1 Experimental Spaceships - Cybran : New Tech 3 land point defense - Cybran : New Tech 3 Experimental land unit - Cybran : New Tech 3 Experimental air Transport - Aeon news models for air laboratories ( tech 1 to tech 3 ) - Aeon : New Assault Subs Commander ( with upgrade possibilities ) - Aeon news models for navies laboratories ( tech 1 to tech 3 ) - Aeon : New Model for the Tech 1 Experimental Spaceships - Aeon : New Tech 2 experimental land unit - Seraphim news models for air laboratories ( tech 1 to tech 3 ) - Seraphim : New Assault Subs Commander ( with upgrade possibilities ) - Seraphim news models for navies laboratories ( tech 1 to tech 3 ) - Seraphim : New Model for the Tech 1 Experimental Spaceships Miscellaneous - Uef, Cybran, Aeon, Seraphim : All Quantum gate will now teleport the constructed units on the rallypoint ( with small damage + stun effect ) - Uef, Cybran, Aeon, Seraphim : All laboratories were renamed to Research Center. - Uef, Cybran, Aeon, Seraphim : All Tech 1 Laboratories upgrade reworked - Uef, Cybran, Aeon, Seraphim : Tech 3 Land units veterancies upgrades added - Uef, Cybran, Aeon, Seraphim : Tech 3 Experimental Land units veterancies upgrades Added - Uef, Cybran, Aeon, Seraphim : All Shields Generators are buildable and upgradable on the sea - Uef, Cybran, Aeon, Seraphim : All Shields Generators are now anti teleport - Uef, Cybran, Aeon, Seraphim : All Tech 2 Arties are buildable and upgradables on the sea - Uef, Cybran, Aeon, Seraphim : All Tech 2 Arties size increased.

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5434 downloads

Uploaded:08-23-2009

Infinite Wars V2

infinite_wars_v2.zip | 59.62 MB

change in FA ? A.1) Infinite War is mod whose is to emphasize the features of each faction. Q.2)How the features of each faction will be emphasized? A.2) With a lot of completely news units, and they'll have a unique niche to fill. Q.3)Who can be interested by the mod? A.3)ALL players, rusher, turtle ect can be interested by it, because we will add some units on all tech. Q.4) How many new units will add ? A.4) For the first release we will add 3 news units for each faction. Q.5) Is yours spaceships wars mod's spaceships will present in this mod ? A.5) No. Q.6) Is the mod will beta release for its first release ? A.6) No. We are 5 testers and we will balance it before the first release. On third : I'll give you a lot of details of the mod.

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2905 downloads

Uploaded:12-19-2008

Commanders Revenge

commanders_revenges_fa_uef_cybran_aeon_seraphim_v42.zip | 9.51 MB

teleport. he also made the Cybran arty midrange (not sure if that's farther or shorter) but it's a nice update and I hate to see this be the end but... oh well who knows someone else may take it up :p - Eluvatar

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3577 downloads

Uploaded:07-11-2008

Temple Mental

templemental.zip | 7.66 MB

point and tech 3 SAM defenses around the walls. You can acquire the castle or stronghold type of feeling when constructing a base. I personally put my Scathis artillery on top of one of the temples and then used the temple layers for anti air defense. The map is fun when playing 4v4 or even 2v2, a well laid out maze and some cool temples will keep you on your toes when battling people online or against AI. No real bugs that I saw, it seems to be nicely put together and has a lot of thought in it. Some of the textures could use some work thus the quality of 7 rating. -Zanatue

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4349 downloads

Uploaded:05-19-2010

Forged Alliance 7

ujcucc.zip | 248.9 MB

buildings, and in limited form some experimentals too, even it takes ages... CYBRAN - cloaks, and stealths and it worths it... SERAPHIM is generally stronger, easier buildup, lambda field shield, stellar gateway, fast-teleporting T3 engineers... ALL sides get a ton of units and buildings, some experimentals can be built in the Gateway

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1054 downloads

Uploaded:04-12-2010

Survival 1.0

survival_1.0.zip | 5.38 MB

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2064 downloads

Uploaded:01-24-2010

Mesa II

mesaii_v1_slifox.zip | 11.62 MB

beta patch) or the original Supreme Commander. HazardX MarkerEditor (v.921) and ScenarioEditor (v.471) was used to finalize the map. 1)Stick it in your '...THQGas Powered GamesSupreme Commandermaps' folder. 2)Grab some friends 3)Play and have fun! Any problems, send me a message at ModdDb.com 1) Make sure to have the patch for Supreme Commander Forged Alliance (1.5.3599) 2) HazardX MarkerEditor had to have this in order to load maps, I don't know if it affects SupComFA: C:Documents and Settings...YourAccount...My DocumentsMy GamesGas Powered GamesSupreme Commander Forged AllianceMaps 3) The following are my system specs and it runs just fine: eVGA 780i Intel Q9650@3.6ghz 4gb RAM Nvidia 8800GTX (Dual Monitor 22"ws & 20"ss) Win7 64-bit Permission is granted to post this map to another site only if the ReadMe and this entire description is included in the post. Contact Info: http://www.moddb.com/members/sli-fox

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1787 downloads

Uploaded:07-31-2008

Community Balance Patch

communitybalancepatchv3.zip | 117.47 KB

like the name people don't have any creativity :p ) the game. it also has the "COMUNITY BUG FIX PATCH" in it so if you want both just download this one (well that's nice of them :thumbsup: ) umm ya that's about it just go download this already :eek:

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7053 downloads

Uploaded:06-13-2010

Orbital Wars v1.00

orbitalwars1_00.zip | 7.55 MB

with anti air structures and units Now there are 3 Spaceships factories ( tech 1 2 3 ) :) Good game

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2534 downloads

Uploaded:05-26-2009

Lost Island 4

darkhanlost_island_4.rar | 1.55 MB

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3031 downloads

Uploaded:11-21-2010

QAI main mods

normalius.zip | 58.78 MB

systems Aeon got teleported - buildings, and units with this ability can be stopped by anti-teleport towers only Seraphim have lambda shields, teleporting engineers (the only side who haven\'t got flying ones), and a manual necro tower A lot of surprises. Disclaimer: It\'s easier to say, that nothing from these is my work. I\'ve ruthlessly modified other people\'s work, to being able to use them together. Any bug, glitch, and error hereupon is not their responsibility. If you have ideas, or found anything funny, obsolete or buglike, tell me. I believe that people are clever, emotional beings.

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1788 downloads

Uploaded:11-15-2009

ForestPlanet FA

forestplanetfav2bfinal.zip | 1.27 MB

were barely surviving the harsh weather and brutal rationing when an Order scout found them. Now, the Coalition and the Order are dueling over their fate.

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1114 downloads

Uploaded:08-09-2009

Team Fort

teamfort.zip | 266.56 KB

next to each other then rather then across the map and defend. The map design idea allows you to defend one ramp and focus your defence rather then having to spread it out. It may not have a lot of detail through out the map but it works exactly as it should.

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1951 downloads

Uploaded:08-06-2009

Project2 v1.3

project2_v1.3.zip | 2.13 MB

re-enforcements who gated in to the island surrounding them to try push the tide of the battle.

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1214 downloads

Uploaded:07-24-2008

Gilbot-X's ModPack with Resource Networks

gilbotsmodpack.zip | 288.51 KB

before but only for supcom not FA and here it is *cheers* now for thos of you who have not seen it what this dose it makes adjacency bonus have a longer range but lower bonus the longer it is. the all purpose slider control factory toggle ect... (their is a long list look at the home page^^)[/quote] look in the read me for new stuff -Eluvatar

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899 downloads

Uploaded:04-16-2011

BIG B terraform mod

big_b_terraformer.zip | 7.29 MB

engineer or acu to go onto their t3 menue and there is a list of terraforming things if you go right to the end of the menue(its not hard).

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1397 downloads

Uploaded:06-06-2010

King's Map 2.4

kings_map_2.4.zip | 5.25 MB

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2472 downloads

Uploaded:08-01-2009

Sentina

sentina.zip | 821.66 KB

center of the map which has lot of mass can provide a very intensive match. rush them! massive t1-2 battle. Unit drops (t1 artillierie) by air transporters in the enemy bases (corner players) amphibious tank rush from behind. Monkey lord (Spiderbot) from behind (beaches) enemys will be surprised! Playing with no air and maybe no naval can provide a turtel game (some people like it (Thermoplyae style) i dont) if you play a 1vs1 or 2vs2 you wont be overwhelmed with mass spots because they spawn with players. ;) Try a game against sorian aix it will go crazy on this map! water is very flatt... experimentals: (GC, yoth and megalith) cant really hide in the water but they can own naval units. now download my map and enjoy! :D screenshots and Thread: [url]http://forums.gaspowered.com/viewtopic.php?t=38188[/url]

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4427 downloads

Uploaded:07-31-2009

Aeon Super Shield

aeon_super_shield.zip | 1.6 MB

fit its purpose. the super shield will be in the experimentals build options area and its stats are as follows: Health = 12000 ShieldEnergyDrainRechargeTime = 5 ShieldMaxHealth = 50000 ShieldRechargeTime = 24 ShieldRegenRate = 150 ShieldRegenStartTime = 1 ShieldSize = 100 (original game Light shield size is 20, and heavey shield is 35) It will cost: Build Energy = 750000, Build Mass = 550000, Build Time = 30000, Consumption of Energy = 3000

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1739 downloads

Uploaded:05-31-2009

Uneven Odds

uneven_odds_beta_v1.4.zip | 1.12 MB

all!) community maps is that it positions the players such that they are more fairly located, given the team sizes. The map also contains a large body of water, which means naval superiority is extremely useful. The map, being 5x5, is rather small considering it is for 8 players, but it also helps to encourage action, and the limited amount of resources also means players have to fight to gain mass.

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10710 downloads

Uploaded:08-19-2008

Blackops: Unleashed Unit pack

blackops_unleased_unitpack.exe | 53.88 MB

trying to make this longer) but he has changed the name because the old one was more about himself and I quote [quote]this is hawksmod v3. the name was changed to reflect the greater variety of team members that now contribute. [/quote] so their you have it why the change (I like to think it was my reviews talking about boring names but....) so down to what this dose. if you have ever played hawks mod then you know what this is about so start downloading [b]NOW[/b] but if not you can read on this mod adds new units as well as balancing some of the old ones to the new ones. this also changes game play and style because of the changes but they are good. for a full list of changes you can look at the read me because I dont know every thing they have changed my self. here is a vid I found on youtube if you dont know what it is about (note I dont know what version this is so it could be old but still..:o ) - Eluvatar

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1648 downloads

Uploaded:08-07-2008

Seraphim ACU in Campaign (FA)

ark_seraacucampaign_fa.scd | 2.04 KB

enabler[/url]. and from what I can tell it works fign the only problem is in the first mission you cant see your acu. but in the other missions you are fign and as for finding your acu you can see upgrades so when you start just build an upgrade and you can see him. other then that it is funny to play as the seraphim in the campaign killing the other seraphim. - Eluvatar

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4539 downloads

Uploaded:07-01-2008

Asteroids (a space map)

asteroids.zip | 1.55 MB

map and it looks lame (like no stars or anything) that is because to get the full effect for this map you need to have the settings up to high (ouch:'() well enough of the talking look at the screen and play (for us with crazy good pcs) - Eluvatar

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2819 downloads

Uploaded:06-05-2008

TotalVeterancy

totalveterancy_1_17.zip | 68.58 KB

up but as I said it got lost so :r here is the new stuff TotalVeterancy Core V1.16 -Fix for Shield buffs -Vision buff now affects cybran soothsayer -t3 mobile arty muzzelvelocity increased to match the range gain by veterancy -removed fuel buff to fix some problems with non mobile units gaining xp TotalVeterancy UI V1.3 -Shield current and max hp are now displayed TotalVeterancy AutoXp -Soothsayer now gain one level all 4 minutes - eluvatar

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6608 downloads

Uploaded:11-20-2007

3596 to 3598 FA patch (already have no secure-rom patch)

supcom_fa_patch_1.5.3596_no_securom_to_1.5.3598.exe | 5.36 MB

site* Heres the notes, ......................................... Bug Fix: - Fixed issue where Seraphim sACU could use overcharge before upgrading. (done by selecting both unupgraded sACU and an ACU and giving overcharge command) - Fixed issue where FA only player could innapropriately be another faction during online play. Balance: - Seraphim T3 Sub Hunter - Reducing MaxRadius on torpedo to 70. - Riptide, UEF T2 Amphibious Tank - Increasing Cost 20%. - Seraphim T1 floating atillery - Increasing cost 50%. Mass cost is now 54. - Nukes now do damage instantly instead of radiating slowly outward. - HARMS, Cybran T3 Torpedo Ambushing System - Increasing MinWaterDepth - Seraphim T2 Tactical Missle Defense - Increasing ProjectileLifetime. - Novax, UEF Experimental Satellite - Reducing crash damage to 3000. - Skyslammer, Cybran T1 mobile anti air - Decreasing Ground Gun damage by 50%. DPS is now 20 ........................... -Buckfast76

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1203 downloads

Uploaded:02-10-2009

Faction Diversity Mod

faction_diversity_mod_v5.zip | 1.93 MB

fires torpedoes at naval units. Aeon T3 Depth Charge Artillery. Slow and fragile, but fires depth charges at far away anval targets. Lethal against subs at a distance. - Eluvatar

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670 downloads

Uploaded:11-15-2008

Commanders Revenges Extreme Edition

commanders_revenges_fa_extreme.zip | 7.51 MB

allot less balanced but what ever I dont care I just want to go crazy. :p (for screens look at the other copy)

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2116 downloads

Uploaded:08-14-2008

T3Engineeringstations

t3engineeringstationsv2.zip | 3.09 MB

but I think that I will be using it in lan partys for now :P

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608 downloads

Uploaded:08-13-2008

Lordmaniac'sFAMod

lordmaniacsfamod.zip | 8.3 KB

mod that makes the commanders build everything in 1second. I did not add any high health like in my other mods 4 the first supcom. Have fun makeing big armies in mins.[/quote]

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1196 downloads

Uploaded:01-16-2010

iRack

irack_v1_slifox.zip | 457.88 KB

beta patch) or the original Supreme Commander. HazardX MarkerEditor (v.921) and ScenarioEditor (v.471) was used to finalize the map. 1)Stick it in your '...THQGas Powered GamesSupreme Commandermaps' folder. 2)Grab some friends 3)Play and have fun! Any problems, send me a message at ModdDb.com 1) Make sure to have the patch for Supreme Commander Forged Alliance (1.5.3599) 2) HazardX MarkerEditor had to have this in order to load maps, I don't know if it affects SupComFA: C:Documents and Settings...YourAccount...My DocumentsMy GamesGas Powered GamesSupreme Commander Forged AllianceMaps 3) The following are my system specs and it runs just fine: eVGA 780i Intel Q9650@3.6ghz 4gb RAM Nvidia 8800GTX (Dual Monitor 22"ws & 20"ss) Win7 64-bit Permission is granted to post this map to another site only if the ReadMe and this entire description is included in the post. Contact Info: http://www.moddb.com/members/sli-fox

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2079 downloads

Uploaded:06-12-2009

Uneven Odds

uneven_odds.zip | 1.09 MB

resulted in heavy losses for both sides, and was a pivotal moment in the war. This is a map made to challenge even the best of players by pitting 2 against 6. This map is best played with naval and land units, as using both together effectively will mean a sure defeat for your opponent. But beware of missiles...

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941 downloads

Uploaded:06-12-2009

Six Leaf Clover3

six_leaf_clover3.zip | 871.82 KB

differently, to stop turtling. It is a 10x10km map, which looks almost the same as Four Leaf Clover.

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1686 downloads

Uploaded:02-22-2009

Frost Bite

frost_bite_beta.zip | 3.41 MB

nice ffa map, and as you can expect some nice screen shots and AI points for sorain's AI, thou no rush does not work on this map as of yet, but the author is still working on it and I'm sure will have it set up soon as he is still working on the land and the map in general.

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2549 downloads

Uploaded:12-21-2008

Experimentals Wars 1.8

experimantalswars18.zip | 51.1 MB

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1668 downloads

Uploaded:11-22-2008

Experimental Mobile Weapons Platform

big_boy.zip | 2.35 MB

wrong grammar please tell me :). This is obviously not my native language. See the readme below for more info.

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1075 downloads

Uploaded:07-10-2009

Battle for Omnecron

battle_for_omnecron_v1.zip | 304.46 KB

question.

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1202 downloads

Uploaded:05-26-2009

Lost Island 3

darkhanlost_island_3.zip | 886.25 KB

Download

276 downloads

Uploaded:02-04-2009

Faction Diversity Mod

faction_diversity_mod_v4.zip | 1.43 MB

TMD -Seraphim Cruise Missile Sub -UEF Carpet Bomber -more!!!

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1970 downloads

Uploaded:01-31-2009

Super SACU

super_sacu.rar | 4.01 MB

Download

1295 downloads

Uploaded:08-19-2008

Sorian AI

sorian_ai_pack_1.6.3.zip | 203.9 KB

you pc) now note that because the ai is smarter it is also better and stronger so the game will be harder. but that is not the main feature of this mod. the main feature is support by mods if you use this ai with a mod that says it supports "Sorian AI" then that means that if you use his AI they will build the new units and building like they should (note this also makes the game harder :p ) another cool feature is that you can tell your AI allies where to attack and respond to map pings. they also support chat so if you say "target bob" and you are playing with a player named bob then your allie will start to attack him. you can read more about it in the read me. but come on lets start playing already. - Eluvatar

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986 downloads

Uploaded:07-09-2008

Owning Experimental Units

owning_exp_v3.1.rar | 1.91 MB

an average factory. Due to lack of modelling skills you will find this factory looks like the Quantum Gateway, for future versions of this the developer is therefor asking for help regarding the creation of a new model. If you can help out please contact him via the details given in the readme. Download is definately recommended.

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810 downloads

Uploaded:06-11-2008

Fixed unit restrictions

added_restrictions_v2.rar | 1.7 KB

every one cause they don't build nuke defense cause nukes are disabled, And as an added bonus the strategic nuke defense is disabled so if you forget that you are playing a no nuke game you don't waste time building it even you don't need it ( and yes I have done that once). done with the fun part now down to the official stuff with no nukes enabled you can't build: [list] [*]T3 nukes [*]T3 nuke defense [*]T4 seraphim nuke [/list] with no game enders enabled stuff to be disabled you can't build: [list] [*]T3 nukes [*]T3 nuke defense [*]T4 seraphim nuke [*]T3 artys [*]T4 mavor [*]T4 Scathis [/list]

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769 downloads

Uploaded:04-23-2011

BIG B unit cap mods

big_b_unit_cap_mods.zip | 311.92 KB

Download

514 downloads

Uploaded:05-24-2010

King's Map 2.2

kings_map_2.2.zip | 3.54 MB

my tests, I can safely say that the AI WILL nuke you! Even with Normal AI. So if you're like me and play on Supreme, build anti nukes lol. Don't bother trying to fly up the side of the mountain unless you fly up the ramps cause it will take way to long. Also, if you fly off the sides your ships will stay up very high which is also out of reach from ground units until they fly back down, I think SAM's can reach though. Let me know if it's good and maybe I'll upload more. I know I will make more at least.

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1564 downloads

Uploaded:01-21-2010

Mars-Mining Sector Alpha

marsmsa_slifox.zip | 4.05 MB

Commander Forged Alliance with the 1.5.3599 patch and has not been tested with earlier versions, later versions (newest beta patch) or the original Supreme Commander. HazardX MarkerEditor (v.921) and ScenarioEditor (v.471) was used to finalize the map. 1)Stick it in your '...THQGas Powered GamesSupreme Commandermaps' folder. 2)Grab some friends 3)Play and have fun! Any problems, send me a message at ModdDb.com 1) Make sure to have the patch for Supreme Commander Forged Alliance (1.5.3599) 2) HazardX MarkerEditor had to have this in order to load maps, I don't know if it affects SupComFA: C:Documents and Settings...YourAccount...My DocumentsMy GamesGas Powered GamesSupreme Commander Forged AllianceMaps 3) The following are my system specs and it runs just fine: eVGA 780i Intel Q9650@3.6ghz 4gb RAM Nvidia 8800GTX (Dual Monitor 22"ws & 20"ss) Windows7 64-bit Permission is granted to post this map to another site only if the ReadMe and this entire description is included in the post. Contact Info: http://www.moddb.com/members/sli-fox

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524 downloads

Uploaded:08-07-2009

Forts

forts.zip | 1.22 MB

Download

399 downloads

Uploaded:06-23-2009

The War

the_war2.0.zip | 4.34 MB

Eluvatar

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2476 downloads

Uploaded:05-27-2009

Global Icon Support

blackopsiconsupportv10.zip | 19.07 KB

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775 downloads

Uploaded:04-10-2009

Frozen Wastlands

frozen_wastelandv2.zip | 818.45 KB

value of each unit. Has approx. 26,000 trees but no rocks and has no AI markers. [url="http://forums.gaspowered.com/viewtopic.php?t=35787"]Link to Forum Post at GPG[/url][/quote] Definitely worth the download! [i]P.S. I apologize for the short review, this will get updated soon. ~Pille[/i]

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818 downloads

Uploaded:02-21-2009

Devils Landings

devilslandings.zip | 3.84 MB

Download

2347 downloads

Uploaded:12-29-2008

IMBA MOD

imba_mod.exe | 39.83 MB

getting me started on unit modding "I think it took overhand" I couldn't have done it without them. To start the mod just run the IMBA_MOD.EXE file.

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3859 downloads

Uploaded:10-23-2008

4th Dimension

4th_dimension_1.93.zip | 26.88 MB

about a bug fix.....

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1582 downloads

Uploaded:08-24-2008

Phantom-N

phantomn_1_0.rar | 2.41 MB

this isn't it lol) basically a phantom game is a game where everyone starts out as allies with teams unlocked (you will want to break them later) and after 8 min 1-3 players becomes a phantom (only the phantom knows who he is). now I also know that you don't know what a phantom is, a phantom gets extra income which makes it hard for him to hide and he needs to hide because all the people that are not phantoms (innocents) are trying to kill the phantoms, so if they know that a person is a phantom then they will try and kill him but if he hides and points fingers at other people then he may be able to get the innocents to kill each other and then kill the people left and win the game, because the objective of the phantom is to kill every one (including other phantoms). so that's it now get downloading what are you reading this for:furious: - Eluvatar

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5594 downloads

Uploaded:04-19-2008

Hawksmod FA, v2

hawksmodfav2.rar | 28.33 MB

some totally new units as well. For those who haven't played any of my mods, well...have fun and i hope you like the mod is all i can say

Download

3466 downloads

Uploaded:12-09-2007

FA Siege Shields Update

fa_siege_sields_update.zip | 2.56 MB

update provides compatibility for the Supreme Commander Expansion pack, Forged Alliance, that we all know and love, and obviously own by now. Additionally, some stats of the actual generators have been tweaked, as well as build times and costs. Installation is fairly simple, just drag and drop the .scd file into your gamedata folder in your main supcom directory. Some notable changes are the decreased build time, but increased cost. One thing I really like was the decreased shield size. I realize that they are supposed to be huge, but not that huge. It was a gift from the balancing gods in my opinion. As for my opinion on the mod, it is fairly useful. I\'m not a big fan of turtling so it\'s not really for me, but if some of you like hauling yourself up to a side of the map and making a huge base, by all means, download this addition to your defenses. I just think the game gets a little boring when no matter how hard your assault is it always gets stopped by spammed T3 defenses and now a huge, overpowered shields. However, I\'m sure a lot of you will like it regardless. Good mod and I can\'t wait to see more. -WindowsVistaGeek19

Download

198 downloads

Uploaded:03-26-2010

my first try to make a mod

firsttryunitmod.zip | 6.35 MB

fun sorry for my bad english.....

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434 downloads

Uploaded:03-10-2010

Area Shields

area_shield_beta_28feb2010.zip | 9.65 KB

check every 5 second to keep the game from coming to a crawl. -If a unit comes within range that isn't already enhanced, the PSU adds it to the table, adds a shield to that unit and bumps up it's own energy usage. -Units that move out of range within the next check, have the shield destroyed, the unit removed from the PSU's table and the energy cost of the PSU lowered. -If a unit is destoyed, it will be removed from the PSU's table upon the next check. (Simple and clean) -If the PSU is destroyed, all units held with the PSU's table have their shields destroyed.

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906 downloads

Uploaded:01-24-2010

Mesa

mesa_v1_slifox.zip | 9.71 MB

1.5.3599 patch and has not been tested with earlier versions, later versions (newest beta patch) or the original Supreme Commander. HazardX MarkerEditor (v.921) and ScenarioEditor (v.471) was used to finalize the map. 1)Stick it in your '...THQGas Powered GamesSupreme Commandermaps' folder. 2)Grab some friends 3)Play and have fun! Any problems, send me a message at ModdDb.com 1) Make sure to have the patch for Supreme Commander Forged Alliance (1.5.3599) 2) HazardX MarkerEditor had to have this in order to load maps, I don't know if it affects SupComFA: C:Documents and Settings...YourAccount...My DocumentsMy GamesGas Powered GamesSupreme Commander Forged AllianceMaps 3) The following are my system specs and it runs just fine: eVGA 780i Intel Q9650@3.6ghz 4gb RAM Nvidia 8800GTX (Dual Monitor 22"ws & 20"ss) Win7 64-bit Permission is granted to post this map to another site only if the ReadMe and this entire description is included in the post. Contact Info: http://www.moddb.com/members/sli-fox

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1476 downloads

Uploaded:01-24-2010

Barren Lake

barrenlake_slifox.zip | 3.69 MB

versions (newest beta patch) or the original Supreme Commander. HazardX MarkerEditor (v.921) and ScenarioEditor (v.471) was used to finalize the map. 1)Stick it in your '...THQGas Powered GamesSupreme Commandermaps' folder. 2)Grab some friends 3)Play and have fun! Any problems, 1) Make sure to have the patch for Supreme Commander Forged Alliance (1.5.3599) 2) HazardX MarkerEditor had to have this in order to load maps, I don't know if it affects SupComFA: C:Documents and Settings...YourAccount...My DocumentsMy GamesGas Powered GamesSupreme Commander Forged AllianceMaps 3) The following are my system specs and it runs just fine: eVGA 780i Intel Q9650@3.3ghz 4gb RAM Nvidia 8800GTX (Dual Monitor 22"ws & 20"ss) Windows 7 64-bit Permission is granted to post this map to another site only if the ReadMe and this entire description is included in the post. Contact Info: http://www.moddb.com/members/sli-fox

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857 downloads

Uploaded:01-21-2010

WinterPlanet FA

winterplanetfafinal.zip | 1.72 MB

enemy. Small battles raged but the big ones still have yet to come.

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8577 downloads

Uploaded:12-31-2009

Experimental Wars

experimentalwars196.zip | 32.63 MB

:) [code] Experimental Wars 1.95 Patch Notes New : All faction have now one heroes commanders and one Quantum Gate ( tech 1 ) All Spaceships have news engine effect Commandeurs upgrades ( tech 1 => tech 2 => tech 3 ) fixed. UEF Tech 1 air transporter fixed : Now it can transport the commanders Tech 1 Quantum Heros Gate : With it you can call the UEF heroes commander AEON Tech 1 Quantum Heros Gate : With it you can call the Aeon heroes commander Tech 3 EMP mobile missile launcher : Missiles cost -75% Cybran Tech 1 Quantum Heros Gate : With it you can call the Cybran heroes commander Seraphimes Tech 1 Quantum Heros Gate : With it you can call the Seraphimes heroes commander Experimental Wars 1.96 Patch Notes Seraphim, aeon, cybran commanders can build tech2 strutures [/code]

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1754 downloads

Uploaded:11-25-2009

The War

the_war.zip | 4.41 MB

Download

1206 downloads

Uploaded:10-13-2009

BewLAN Mod

brewlan_02b.7z | 12.37 MB

to use the Blackops mod again, and not to do another T1 only match without first fixing the frustrating balance bugs and removing/creating ways of countering exploits. And so the T1 Balance Mod was born, which grew into the BrewLAN mod; named after Joshua Wilsons BewLAN party where we first played a match with the first alpha. __ _ _ __ _ _ __ ___ __ __ __ / _)( )( ) ( ) ( ( )/ _)( _)( ) / / _) ( (_ )__( /__ ) (( (/ ) _) )(__( () )( (/ __)(_)(_)(_)(_)(_)_)__/(___)(____)__/ __/ All changes by Sean Wheeldon (Balthazar) unless otherwise stated. __________.__________ 2009-10-03|0.2b * Commented out build locations on unfinished units for public beta release. They can still be accessed for whatever reason ingame via the spawn menu. __________.__________ 2009-10-02|0.1.9a * Made the Aeon Quantum Optics Facility drag buildable and reduced the footprint. * Fixed the build menu location of the Cybran T3 Transport. * Gave minute omni range to all T1 land scouts (range of 2) as an unlisted ability. * Added 'Aspis', Aeon T1 Shield Genorator. * Unified the Wall Section build icon priorities to that of the Cybran Wall. * Fixed the unitdescription.lua file hooking. * Added build descriptions for all custom units and all modified units. * Raised the vertical offset of the seraphim T1 Shields. * Added a place holder Aeon T3 Air Transport. * Raised the max health of Galactic Colossus by 1. * Changed the UEF T1 Shields footprint plan. * Started work on the Cybran Sniperbot. __________.__________ 2009-10-01|0.1.8a * Fixed the UEF T1 Gunship, Engines now rotate transport hooks T1 only. * Fixed, finished, and rebalanced all factions T1 Light Artillery. * Fixed the icon reference for the mod, broke on file rename. * Changed back to a fixed filename, for the sake of not having to update URL's between versions. * Created the Night Skimmer, Cybran T3 Heavy Air Transport. * Halved the Omni range of the T3 Observation Satelite, formerly T4 Defence Satelite. * Made Cybran T3 Aircraft auto stealth from creation. * Created the Seraphim T1 Shield and made it upgradable. * Fixed the glow position on the UEF T1 Shield. __________.__________ 2009-09-28|0.1.7a * Changed name listings; removed 'balance' and added version from/to the name. * Fixed the script for the UEF T2 Mass store for correct fill anims. * Made an attempt at fixing the Emitter location on the UEF T1 Shield Gen; sort of worked. __________.__________ 2009-09-25|0.1.6a * Added the UEF and Aeon T2 Mass Storages. * Accidentally listed it as 0.1.3a instead of 0.1.6a in mod_info. __________.__________ 2009-09-19|0.1.5a * Bilmon created the Seraphim and Cybran T1 Artillery, using the T2 meshes. * Started translating Seraphim for the sake of naming conventions. __________ 2009-09-20 * Created a custom mesh and icon for the Cybran T1 Artillery. * Changed back the file structure changed in prior release. __________ 2009-09-21 * Added the Cybran T2 mass storage. __________ 2009-09-23 * Added the Seraphim T2 mass storage. __________.__________ 2009-09-04|0.1.4a * Bilmon started contributing to the mod. * Bilmon changed the pokers stats to be more inline with the other T1 units. * Bilmon added the Charis Aeon Tech 1 Artillery useing the Aeon T2 atrillery mesh as a placeholder. * Changed the modded FA units to a single modded .bp file. * Added an icon and a custom mesh for the Charis. __________ 2009-09-06 * Readded the files for the Salvation and the Defence Satelite; mods weren't working right. * Renamed the T3 Seraphim Gunship to the Vulthuum from Vulthuulth, thuum appearing to mean 'big' on other units. __________ 2009-09-09 * Attempted to add 'Wilson', the Cybran T2 Combat Engineer, using a modified Engineer mesh. Didn't appear ingame. __________ 2009-09-14 * Finally finished the mesh for the UEF Experemental Point Defence, 'Doomsday Machine', and got it mosty functioning in game. __________ 2009-09-15 * Started texturing the Doomsday Machine. __________ 2009-09-16 * Corrected the spelling of 'Experimental' on the Salvation and the still unfinished Doomsday Machine. __________ 2009-09-17 * Added the 'Vishuum', Seraphim T3 Heavy Air Transport. __________ 2009-09-18 * Failed at getting any new units to work. __________ 2009-09-19 * Changed the file structure of the mod. __________.__________ 2009-09-01|0.1.3a * Changed the Pigeons unit code from BUA0105 to BEA0105 for correct categorisation on the spawn menu. * Fixed the firing and aiming for the Respirer. * Added the Poker UEF Tech 1 Artillery. __________ 2009-09-02 * Fixed the firing script for the Poker * Added the LSD - Pulse, Aquatic Tech 1 Light Shield Generator for the UEF. * Modified the Novax Center to be a Tech 3 Observation Satelite Station and reduced its cost by around 10 times. * Replaced the Pigeons mesh from after I accidentally exported over it. * Made the Aeon Rapid Fire Artillery an experemental unit, only menu position effected. * Renamed the mod to the BrewLAN Balance Mod to accomadate for it now extending out of Tech 1. * Created the Vulthuulth, Tech 3 Seraphim Heavy Gunship __________ 2009-09-03 * Properly texture mapped the Vulthuulth, created custom texures and build icon, fixed AA gun. * Replaced mod icon. __________.__________ 2009-08-29|0.1.2a * Created a custom mesh and texture for the Pidgeon. __________ 2009-08-30 * Renamed the Pidgeon to the Pigeon. __________ 2009-08-31 * Accidentally exported over the custom mesh for the Pigeon while creating one for the respirer. * Created a custom mesh for the Respirer. * Broke weapon systems of the Respirer whilst attempting to split the cannons. __________.__________ 2009-08-27|0.1.1a * Created Changelog. * Fixed the Pidgeons size, weapon animations and damage. * Gave the Pidgeon its own icon, instead of sharing the T2 Gunship icon. * Added the Respirer, Aeon Tech 1 Light Gunship to the game, a retextured resized Specter. __________.__________ 2009-08-26|0.1a * Added the Pidgeon, UEF Tech 1 Light Gunship to the game.

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569 downloads

Uploaded:10-04-2009

Ultracrete

ultracrete.zip | 2.57 MB

Download

1437 downloads

Uploaded:09-06-2009

AlsComboPack

alscombopack.zip | 171 KB

Download

355 downloads

Uploaded:08-22-2009

Supreme Commander Wallpaper

sc_01.jpg | 376.56 KB

Download

2573 downloads

Uploaded:08-13-2009

SFCA_Nuke_Mod 1.4

scfa_nuke_mod_1.4.rar | 31.36 KB

Address: http://www.youtube.com/watch?v=K8AD0ZHZDCw&fmt=18 All nukes including the Submarine ones, and the experimental ones, have been modded and balanced in a way that it both fulfills your satisfaction after the holocaust of a devastating nuke, but it also keeps the game balanced. If you like it you can subscribe to my youtube channel. Cheers ;)

Download

647 downloads

Uploaded:08-04-2009

Advanced Jamming

advanced_jamming_beta.rar | 39.25 KB

Note: Omni does not clear away the holograms as they are seen as real units! -Holograms will pass thru most structures. -They can be targeted by both players and AI... Enemy units will attempt to engage them as if they were real units. Players can spot the holograms because they use a different shader then the "real" units. This is only true if the player has a true line of sight to the hologram as they can't be revealed via radar indirectly. This is why the players will have to "micro" their forces to ensure their forces are attacking the right units and not holograms. -When shot the holograms will disapear and the projectile will pass thru them harmlessly. Holograms are disrupted by the projectile passing thru them and do not give veterancy to the units attacking them. Note: Destroyed Holograms are instantly respawned by the jamming / parent unit. -Holograms will attempt to patrol around the jamming unit that created them if it's a unit or they can be set to a targeted area to form a fake base. (Second part i havent started working on unit as the unit version is important to do first) Whats left to do: I have most of the scripting issues solved so far.. Only have to work on: -Hologram formations. (creating via script) -Unit / hologram collisions. (preventing so th holograms dont play bumper cars with each other) Please report any bugs or game play issues via GPGnet forums. Resin

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692 downloads

Uploaded:04-07-2009

Quad Lake

quad_lake.v1.rar | 855.99 KB

still annoyed me in the fact that the map had two separate bodies of water which always causes lots of problems. The map Tucon does a good job of being a good balance. Obviously, the best strategy is usually a good mix of land, sea, and air. However, this map is designed and tested so that it can be won using any two of the three options. If you lose naval dominance all is not lost. Quick land/air attacks are still options and the main base can only get shelled so much due to the limited shoreline near the corners. The middle of the map is large enough that a player could lose his entire base and relocate on to it. Though it is an island with many access points there are also many locations where defensive positions are at an advantage.

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1661 downloads

Uploaded:04-05-2009

Advanced Command Units

blackopsacusv21.zip | 11.87 MB

even better it's made by the black ops team. This mod adds more upgrades for you ACU, it allows you to pick an ACU that is more like you're playing style and fits the type of game you like to play. for each race they have a engineering upgrade one branch gives you resource allocation and the other branch generally gives you more firepower, as well as upgrades build speed and tech level. and each of the other parts have different options for each race but they have mostly the same types of play for each race. long live FileFront[/quote]

Download

1249 downloads

Uploaded:01-25-2009

ShipWreck mod for FA

shipwreckage.zip | 4.66 KB

the name :p) and it has been updated for FA

Download

1488 downloads

Uploaded:11-22-2008

Agemennon T3 defence turret

agamennon.zip | 4.5 MB

more info :P.

Download

593 downloads

Uploaded:08-26-2008

Custom Faction Support mod

customfactionsupport.rar | 27.8 KB

words for all you other players just look away and play and wait for someone to use this mod to make a new race. - Eluvatar

Download

2236 downloads

Uploaded:08-18-2008

4th Dimension [FIXED]

4th_dimension_1.91_fa_fixed.zip | 26.5 MB

nothing has changed in the way of game play but they should have fixed most of the mods. if you want to read what I said about the mod last time you can read it here [quote]well finaly 4th Dimension is out for FA *cheers* ok well as far as the changes from 1.9 original and now the new FA edition their are almost none *crys* so because their are no changes. I will make this short...... Here is a vid [/quote] - Eluvatar

Download

1102 downloads

Uploaded:08-16-2008

Sacrifice

sacrifice.zip | 1.3 MB

need to fly there. Theres a lot of trees on the land mass u start on. I mad this map useing the frist SupCom and i jsut put the folder in my FA maps folder when i was done and it worked. So this map is for both SupCom's.

Download

3054 downloads

Uploaded:06-24-2008

T3 Mobile AA

t3maa_v32.rar | 4.57 MB

every thing (if you had never played you would not know they were new) well you dont want to here me talk look and the pics or go [url="http://forums.gaspowered.com/viewtopic.php?t=29337"]here[/url]

Download

1635 downloads

Uploaded:04-09-2008

Lost Island 2

lost_island_ii.zip | 2.92 MB

Download

1827 downloads

Uploaded:11-27-2007

SCU Upgrade Manager

scu_upgrader.zip | 43.47 KB

mod it places 2 new icons next to your avatar (look at the pic) one is for a build path and the other is a combat. when you click on one of the icons it upgrades all of your SCUs in the whole game but if you don't want to do that you can ctrl+u+click and the SCUs will start upgrading and it brings up a box to ask you what path you would like to chose and it starts you can also move the upgrade ring by holding shift and Lclick and drag to move you can also ctrl+Rclick on it to delete. the nice thing is that unlike other mods you can customize what upgrades you would like to use. all you have to do is Rclick on the icon and it brings up a screen and you can change what is upgraded :rock: and as my personal favorite it is online compatible so you don't have to go disabling your "upgrade manager" to play online with your friends. - Eluvatar

Download

375 downloads

Uploaded:08-02-2011

Diamond V3

diamond_v3.rar | 59.17 KB

Download

841 downloads

Uploaded:06-20-2011

Orbital Wars

orbitalwarsv0101.zip | 7.5 MB

you can also build Anti Spaceships defense to fight a lot of spaceships.

Download

198 downloads

Uploaded:09-27-2010

sc fa replay pack

sc_fa_replay_pack.zip | 768.5 KB

Download

364 downloads

Uploaded:09-25-2010

first try to make a mod (1.1)

60meinmod.zip | 10.92 MB

Download

238 downloads

Uploaded:01-17-2010

Invisible Wars

invisiblewar.zip | 22.48 KB

http://forums.gaspowered.com/viewtopic.php?p=710283#710283

Download

5368 downloads

Uploaded:09-02-2009

Experimental Wars

experimentalwars192.zip | 28.44 MB

please write here or on the mod's topic forum. Thanks :) Good Game for all :) miscellaneous fix ( for all ) - Commanders can fire from the transports ( no nuke / no overcharge on the transports ) - Overcharge changes damage vs ACUs is 660 (from 100), vs buildings 1080 damage (from 500) and damage radius is 2.5 ( from 2 ) - Air engeneer can build mass extractors - Energy Storage now costs 160M 2000E (from 120M 2400E), stores 5000E (from 2000E). - Energy Storage explodes deals 1500 damage in a 5 radius (from 500 damage 3 radius), and has 650 health (from 1200). - Tech 1, 2, 3 Naval factories : Collisions bug fixed. - Tech 1, 2, 3 Air factories ( when they are build on water or land ) : Collisions bug fixed ( NB : The seraphim air factory is hover ) - Tech 1 Torpedoes defense : Cost decreased by 40%, build time by 30%. - Tech 1 Experimantal Units ( land and air spaceships ) : Build time -40% and cost by 10%. - Tech 1 Elite Naval Factories : Collisions bug fixed. - Tech 1 Elite Air Factories ( build on water or land ) : Collisions fixed( seraphim Elite Air Factory is hover ), build time change 2min, cost increased 15500E 1300M ( from 7500E 1000M ). - Tech 1 Elite Sea Factories : build time change 2min, cost increased 15500E 1300M ( from 7500E 1000M ). - Tech 1 Elite Lands Factories : build time change 2min, cost increased 15500E 1300M ( from 7500E 1000M ). - Tech 1 Elite Subs Factories : build time change 2min, cost increased 15500E 1300M ( from 7500E 1000M ). - Tech 1 Sea Factories : Cost decreased - Tech 1 Sub-Marine factories : cost change 2200E 230M, Collisions bug fixed and build perimeters fixed . - Tech 1 Elite Sub-Marine factories : Collisions bug fixed and build perimeters fixed . - Tech 1 Naval Mass Extractor : ( no need mass point same mass generator ) Collisions bug fixed, min depth change 5 ( from 6 ). - Tech 1 Naval Hydro Generator : Collisions bug fixed, min depth change 5 ( from 6 ). - Tech 1 Elites submarines : normal, medium, heavy : collisions fixed - Tech 1 Elites Air Factory : Cost Changes 15500E 1300M ( from 7000E 1050M ), build time ( with t1 engee ) 2 min ( from 4 ) - Tech 1 Air Transport : Cost changes 1600E 80M. - Tech 1 Point Defense : Cost changes 1800E 180M, build time 35sec ( with tech 1 engee ). - Tech 1 Flying Point Defense : Cost Change 2000E 200M. - Tech 1 Anti Air Defense : Cost changes 1800E 180M, build time 35sec ( with tech 1 engee ). - Tech 1 Flying Anti Air Defense : Cost Change 2000E 200M, build time 35 sec ( with tech 1 air engee ) and health increased to 1500 ( from 1200 ). - Tech 1 Mass Extractor : Health decreased to 600 ( from 800 ) - Tech 2 Sea Factories : cost decraesed for the tech 1 => tech 2 : 35000E 2900M ( from 40000E 3050M ), time to build change 3min10sec ( from ... too much ) - Tech 2 Air Factories : cost decreased for the tech 1 => tech 2 : 35000E 2900M ( from 40000E 3050M ), time to build change 3min10sec ( from 4min10 ) - Tech 2 Lands Factories : cost decreased for the tech 1 => tech 2 : 35000E 2900M ( from 40000E 3050M ), time to build change 3min10sec ( from 4min10 ) - Tech 2 Orbitals Defenses : Removed. ( i will transform them later ) - Tech 2 Anti Air Defense : cost change -20%, build time -20% - Tech 2 Arty installation : Cost change -20%, max range +30%, rate of fire x2, health -40%. - Tech 3 Air Factories : cost decreased for the tech 2 => tech 3 : 175000E 8500M ( from 175000E 11800M ), time to build change 4min35sec ( from 13min10 ) - Tech 3 Land Factories : cost decreased for the tech 2 => tech 3 : 175000E 8500M ( from 175000E 11800M ), time to build change 4min35sec ( from 13min10 ) - Tech 3 Sea Factories : cost decreased for the tech 2 => tech 3 : 175000E 8500M ( from 175000E 11800M ), time to build change 4min35sec ( from 13min10 ) - Tech 3 Naval battleships -35%/45% - Tech 3 Navalnuke subs -35%/45% - Tech 3 NavalAircraft carier -35%/45% - Tech 3 Strategic Nuke Launcher weapon cost : Missile cost 750000E and 8000M ( From 1350000E and 12000M ) - Tech 3 Nuke subs marines weapon cost : Missile cost 900000E and 9000M ( From 1800000E and 15000M ). Max radius 250 ( from 1024 ) Min radius 0 ( from XXX ). - Tech 3 Anti Nuke Defense weapon cost : Missile cost 288000E 3240M ( from 360000E and 3600M ) - Tech 3 Arty Installation : Cost decreased by 40% and time to build 30% - Tech 3 SAMs costs reduced significantly from 1400M 12000E to 800M 8000E UEF : - Tech 1 Elite Heavy Submarine : Water effect fixed. - Tech 1 shield structure : build time /2 - Tech 1 Craft Launch ( navy transport ) : Add ! - Tech 2 Naval Shield Boat : Increase Shield ship cost by 30% from 1040M 10400E to 1300M 13000E - Tech 2 Support Bomber : Tower drop cost inscrease by 10% ( , health x4 ( 2060 from 515 ), plane cost increase by 10%. - Tech 2 Craft Launch ( navy transport ) : Add ! - Tech 3 Missile Mobile launcher : Weapon fixed, damage 800, max radius 180 ( from 80 ), cost increased by 100%. - Tech 3 Nuke Sub-Marine Cruise Missiles weapon changes : 6 missiles 350 damages at 0.05 rate of fire. Max radius 180 ( from 175 ) - Tech 3 Arty installation new weapon test ;) ( if it is good i will do the same for each faction ) - Tech 3 Air transport : cost decraesed -30% - Tech 2 Craft Launch ( navy transport ) : Add ! Aeons : - Commander : Shield fixed. - Tech 1 Experimental Hover tank : Build perimeters fixed - Tech 1 Experimental Spaceship : Build perimeters fixed, Anti air weapons decraesed by 10%, cost decrasead by 10% ( 90000E 5850M). - Tech 1 Naval Hydro generator : Min depth fixed 5 ( from 0 ). - Tech 1 Craft Launch ( navy transport ) : Add ! - Tech 1 Air engeener size reduced. - Tech 2 Craft Launch ( navy transport ) : Add ! - Tech 3 Nuke Sub-Marine Cruise Missiles weapon changes : 4 missiles 700 damages at 0.05 rate of fire. Max radius 180 ( from 175 ) - Tech 3 Experimental Defense Center : Cost decraesed by 30% ( 635000E 175000M ) - Tech 3 Craft Launch ( navy transport ) : Add ! Cybran : - Tech 1 Experimental Missile Launch Bot : Deploy and weapon fixed. - Tech 1 Craft Launch ( navy transport ) : Add ! - Tech 1 Cybran engeener icone : fixed. - Tech 2 Support Bomber ( 5 rihnos ) : Drop cost increased by 30%, plane cost by 10%, health x7. - Tech 2 mobile stealth generator Increased speed, acceleration. - Tech 2 Craft Launch ( navy transport ) : Add ! - Tech 3 Nuke Sub-Marine Cruise Missiles weapon changes : 3 missiles 600 ( destroy = 3 mini rocket ;) )damages at 0.05 rate of fire. Max radius 180 ( from 150 ) - Tech 3 Experimental Anti Nuke Defense : Cost -20% and build time -30%, rate of fire decreased by 150%, now the weapon need 15000E to firering. - Tech 2 Craft Launch ( navy transport ) : Add ! Seraphims - Tech 1 Craft Launch ( navy transport ) : Add ! - Tech 2 Craft Launch ( navy transport ) : Add ! - Tech 3 Land Mobile Nuke Missile launcher : weapons cost changes : 1000000E and 10000M and max radius change 250 ( from 200 ) - Tech 3 Nuke Battleship : weapon cost : Missile cost 900000E and 9000M ( From 1800000E and 15000M ). Max radius 250 ( from 1024 ) Min radius 0 ( from XXX ). - Tech 3 Craft Launch ( navy transport ) : Add !

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400 downloads

Uploaded:07-14-2009

Xing v3

xing_v1.zip | 538.17 KB

Download

563 downloads

Uploaded:07-12-2009

Pillar weapon modification

pillar.rar | 652.24 KB

http://forums.gaspowered.com/viewtopic.php?t=38041 Resin_Smoker

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195 downloads

Uploaded:07-11-2009

Battle for Omnecron

battle_for_omnecron.zip | 217.44 KB

weapons.

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254 downloads

Uploaded:06-13-2009

Thick Stripe

thick_stripe.zip | 237.04 KB

of map. YOU MUST TURN THE WORLD BORDER OFF TO PLAY IN FA!

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507 downloads

Uploaded:06-12-2009

Six Leaf Clover

six_leaf_clover.zip | 870.43 KB

in Forged Aliance, until I released it else where.

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388 downloads

Uploaded:06-02-2009

Lost Island 9

darkhanlost_island_9.zip | 4.12 MB

Darkhan. 02-06-2009.

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402 downloads

Uploaded:06-02-2009

Lost Island 8

darkhanlost_island_8.zip | 4.64 MB

isle, conquer the map. Made by Darkhan. 01-06-2009.

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464 downloads

Uploaded:05-28-2009

Lost Island 6

darkhanlost_island_6.zip | 4.73 MB

Made by Darkhan. 27-05-2009.

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507 downloads

Uploaded:05-28-2009

Lost Island 5

darkhanlost_island_5.zip | 4.87 MB

26-05-2009.

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462 downloads

Uploaded:05-28-2009

Lost Island 7

darkhanlost_island_7.zip | 4.28 MB

28-05-2009.

Download

657 downloads

Uploaded:05-09-2009

Chain of Command

chain_of_command.zip | 498.05 KB

Assassination game mode (only when it is active in mod manager, otherwise assassination mode is unchanged) victory conditions so that all Commanders and Support Commanders must be destroyed. I felt this was more fitting to the style of the game, as when a Support Commander is warped in it is another human being on the battlefield. The change basically turns the Assassination game mode into a 'Destroy all Humans' type of mode, where once the Support Commanders and Commander are destroyed the game ends. I have tested multiple times and it is fully functional. On a side note, if while you are playing you check game info via the button on the top of your window, under victory conditions it will/should say 'Assassination (Chain of Command Mod Active)' and the description should also be changed to include support commanders, if they have not been changed under this window, it is likely that the mod isn't functioning for some reason. That is all, I hope some of you enjoy this new game mode, I personally like it, Assassination has always been my favorite and this is a way of giving yourself extra lives I guess. Have Fun!

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1096 downloads

Uploaded:05-02-2009

Triple T V8

triple_t_v8.zip | 912.77 KB

in a few select locations - underwater height map overhaul to improve amphibious pathing - some texture touch ups

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3910 downloads

Uploaded:03-16-2009

Experimental Wars

experimentalwars1902.zip | 25.99 MB

: The Elite Land Factory is now corrected Seraphime : The Elite Air Factory is now corrected Seraphime : The Elite Air Fighter is now corrected Seraphime : Torpedoes launcher did not crash the games Seraphime : Sonar did not crash the games Cybran : Air Elite Fighter is now corrected Experimental Wars Adds : ( for each factions ) - 2 news engineers : Air and Naval Engineer - 1 new normal factory : Submarine Factory - 4 news Elite Tech 1 Factories : Air, Land, Navy, Submarine. - 2 news Tech 1 ships Normal : Arty Ship and Aviso ( light boat ). - 2 news Tech 1 submarines class : Heavy and Light - 4 or 5 news tech 1 Elite Lands Units - 2 or 3 news tech 1 Elite Airs Units - 2 or 3 news tech 1 Elite navys Units - 3 News Tech 1 Elite Submarines. - 2 News Experimental Tech 1 Units - 2 News Resources Naval Structures : Naval Power Gen and Naval Mass Gen. - 2 News Air Tower Defenses : Point Defense and AA defense - Some news others units and structures smile ( over 150 units in the mods ) Differences between the 1.89B release - Mex Cost Upgrades are now on standard

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1102 downloads

Uploaded:01-15-2009

Water World

waterworld01.rar | 1.17 KB

buildings include: Mass/Energy Storage Power Gens Mass Gens Shields T3 Anti Nuke It is made using Category filters, so will be compatible with modded units like T3 Point Defence for other factions if the right categories are there. Thanks to Legion Darrath and Atlis for their water mods.

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544 downloads

Uploaded:12-09-2008

Commanders Revenge

commanders_revenges_fa_uef_cybran_aeon_seraphim_v40.zip | 9.48 MB

better (thou the author said he is going to change it back in the next version) and now the AI will use upgrades (thou I think its with sorians AI only, dont quote me on that :p ) - Eluvatar

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608 downloads

Uploaded:10-19-2008

mozza mods

mozza_mods.zip | 8.61 MB

commander to how he should be ... the best. Has few modified units to experimentals. Pluss changing of few wepons and stats.

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731 downloads

Uploaded:10-07-2008

4th Dimension

4th_dimension_192.zip | 26.59 MB

makes things clearer about what they changed. well now I am just rambling...... - Eluvatar

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607 downloads

Uploaded:09-08-2008

Custom Faction Support mod

customfactionsupport.rar | 30.47 KB

factions are compatible with each other. Also makes it possible to enable or disable new factions through the mod manager. Detailed info in the readme file included in the download.

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682 downloads

Uploaded:09-05-2008

BLUE's Naval Unit Pack!

expcruiser.zip | 4.69 MB

Advanced Attack Frigate (T2) Equipped with a short range Quantum Auto-gun, a medium range Oblivion Cannon, and anti-torpedoes, the Veil is bigger, faster, and stronger than other frigates. It is designed for ship-to-ship combat and lacks AA. Mire Class Rocket Boat (T2) The Mire is designed to get in, destroy targets, and get out. It is small and fast, with a personal stealth field to close in on the target. The Mire is equipped with dual Iridium rocket packs which deal incredible damage, but fire very slowly. A group of these can destroy even the largest ships. Vergra Experimental Cruiser (T4) The Vergra is a massive ship designed to provide support and bombardment capabilities to a fleet. Any plane that flies near it is immediately swatted down with a powerful rapid-fire Losaare auto-cannon and a Sinn Unthe Cannon modified from the Ythotha. It is also equipped with a tactical nuke launcher and a Phason beam, adapted from the Ythotha. tnx for the new ships -Eluvatar

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1612 downloads

Uploaded:08-26-2008

Aperture Laboratories

aperture.v0001.rar | 3.96 MB

portals! Fortunately I'm part of Infrared Modding and the_ZJ wrote a map script which enables units to travel through the portals. We decided to make the portals one-way, enter a blue portal and your units will instantly appear at its orange counterpart. Credits: A big thank you to the_ZJ (aka Zombie Jesus) from my modding team for the script and to the developers of Portal of course!

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925 downloads

Uploaded:08-26-2008

Nuke collide

nuke_colide_with_sheild_v2.rar | 4.27 KB

up :beer: - Eluvatar

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632 downloads

Uploaded:08-14-2008

4th Dimension

4th_dimension_1.9_fa.zip | 24.97 MB

make this short...... Here is a vid -Eluvatar

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211 downloads

Uploaded:06-25-2008

Useful and Unique, Fatboy and Scathis

uniquescathisusefulfatboy1.zip | 3.21 KB

25) Fireing Randomness is now 0.1 on main cannons Muzzle Velocity on Main cannons is now 50 Scathis: Now costs 81,000 Mass 945,000 energy to build Buildtime is now 27,000 Firing randomness is now 0.7 Max Radius is now 330 Min Radius is now 50 Muzzle Velocity is now 45 and that is it :D later guys -eluvatar

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1003 downloads

Uploaded:05-11-2008

Flooded Theta Passage

scmp_098_flooded_theta_passage.zip | 735.3 KB

pass to attack your enemy, or bomb their heads off from afar? Have fun chaps!

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1774 downloads

Uploaded:02-16-2008

Supreme 7

supreme_7.zip | 742.16 KB

Download

2574 downloads

Uploaded:12-13-2007

Build Template Rotator UI

template_rotator.zip | 1.43 KB

middle mouse button.

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1455 downloads

Uploaded:12-09-2007

FA Airstaging Firebase Update

fa_airstagingbases_update.zip | 1006.65 KB

expansion pack, Forged Alliance. However, the structures still only apply to the original 3 factions from the first game. Overall, there isn\'t much that\'s exciting about this update. I would have enjoyed an update with a Seraphim firebase as well. However, it is pretty fun to play with one of my more favorite mods in the expansion pack. Still, everytime I turn the game on, I long for the Seraphim Airstaging Firebase. So everyone must now get down on their knees and beg for him to release another update. While not included in the readme, I think installation is obvious. Just dump the .scd file into the old gamedate folder and viola! You\'re done! So, in the end, if you want to play with the mod in Forged Alliance, feel free to download and enjoy to your hearts content. Hopefully, Resinsmoker will release an update with a Seraphim base and we\'ll all live happily even after. It\'s still a great mod, regardless. -WindowsVistaGeek19

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130 downloads

Uploaded:05-06-2011

Mass Fab Fix for (No Campaign Restrictions FA)

massfabcampaignfix.zip | 2.45 MB

from -3500 / sec to -1000 / sec. This has not been extensively tested and I have not yet gotten to Hex5, so please excuse me if this doesn\'t work. I am not a modder by any means, only someone trying to make a quick fix.

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1575 downloads

Uploaded:04-12-2010

BrewLAN

brewlan_029b.7z | 9 MB

SVN. Some of the things in the screen shots might not have made it into this release.

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1003 downloads

Uploaded:12-31-2009

Experimental Wars 1.95

experimental_wars.zip | 32.63 MB

Wars, you must rediscover the game and forget the fine details of the original game. In the 1.92 you discovery the naval bases and the news 3 engeneer ( air / land / sea ) and the new naval ressources system. But in the 1.95 you will discovery the Heroes Commanders, those one can come in the game in the tech 1. Have good game :) If you want more informations come in the mod's topic :)

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122 downloads

Uploaded:11-21-2009

black skin

black_skin_v2_for_gpgnet.zip | 4.98 MB

animated version here:[url]http://supremecommander.filefront.com/file/Animated_black_skin;96741[/url] This skin should work for all games using this client (supcom, FA and space siege)

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428 downloads

Uploaded:09-09-2009

4th-D Phased Aeon Units Beta

4thd_phased_aeon_units_beta_0.1_9_sept_2009.zip | 144.85 KB

advantage to this is that a unit so enhanced can avoid a percentage direct fire weapons by allowing them to pass thru it harmlessly! While protected from direct fire projectiles, a Phased unit is still very vulnerable from laser weapons, damage over time weapons, and projectile with significant splash damage. T1 Units: 33% phasing, 33 energy cost T2 Units: 50% phasing, 50 energy cost T3 Units: 75% phasing, 75 energy cost Installation Install it the same way your other 4th Dimension files are installed. Notes This is a Beta mod it isn't an offical 4th-D release yet and Optimus has nothing to do with it directly. (He has given consent for me to release a Beta though) As such, please do NOT post about this mod within the regular 4th-D thread. All bugs and balance issues should be posted here. Resin

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2481 downloads

Uploaded:08-30-2009

Supreme Shields

supremeshields1_1.zip | 5.94 MB

Download

678 downloads

Uploaded:08-23-2009

Supreme Shields

supremeshieldsv1.zip | 4.32 MB

System" for the Cybran which I think is very, very useful.

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2270 downloads

Uploaded:07-13-2009

Experimental Wars

experimentalwars1910.zip | 27.37 MB

veterancy upgrade at 40kills - All Submarines factories have theirs collision bug fix If you see any problems ( bug or other ) please notify it on the forum topic (see link above). Thank you.

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365 downloads

Uploaded:07-09-2009

Time To Tech

timetotech.zip | 6.88 KB

thread, it was put together in a hurry. My version of the mod is now ready, I've named it "Time to tech". Thanks to Meredith by the way, our little brainstorm session was very useful! This name is not half as lame (if it is) as some of the other names I came up with... What does it do? All players start with access to tech 1 only. As time passes progressing tech levels become available. 2 minutes after the game began a vote starts, to decide the time interval between progressing tech levels. There are 4 options to vote: 15 minutes, 20 minutes, 30 minutes and random. Notes - Only human players get to vote. When observing an AI game the time interval defaults to 15 minutes - This mod respects unit restrictions set in the lobby - It appears to work in conjunction with Phantom-N although I did not test this combination extensively - Didn't test online play over GPGnet Known bugs - Sorian AI 1.9.2 to 1.9.9c (and possibly later versions) have a bug that cause the game to lock up after 4 to 15 minutes. I recommend using Sorian 1.9.1 or a version newer than 1.9.9c instead.

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161 downloads

Uploaded:06-17-2009

The War

the_war.zip | 4.16 MB

on Supreme Commander and Supreme Commander : Forged Alliance.

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479 downloads

Uploaded:06-12-2009

Six Leaf Clover2

six_leaf_clover2.zip | 873.04 KB

Download

230 downloads

Uploaded:06-12-2009

Mini Stripe.zip

mini_stripe.zip | 102.15 KB

places. there is tons of mass in the middle and there are 4 hydros. It is in beta because it crashes the game at the loading screen. if anyone can find the solution please post it an the gaspowered games forums. proper credit will be given.

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658 downloads

Uploaded:06-05-2009

Uneven Odds (beta 1.5)

uneven_odds_beta_v1.5.zip | 1.1 MB

resulted in heavy losses for both sides, and was a pivitol moment in the war. This is a map made to challenge even the best of players by pitting 2 against 6. This map is best played with naval and land units, as using both together effectivly will mean a sure defeat for your oponent. But beware of missiles...

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656 downloads

Uploaded:06-02-2009

AutoGive (with unit/res donation)

autogive.zip | 9.32 KB

that provides two different functions. The primary function is that it detects when a game is started with the Assassination victory condition and automatically begins monitoring the commander's health. As your commander loses health, you will be notified. Then, upon death, all assets are automatically transferred to the first surviving ally. You can also assign AutoGive to the ally of your choice (details below). The secondary function is that it allows you to easily give resources or units to an ally at any point during the game. AutoGive was inspired by One Key Unit Donation (OKD) by Jiver and LazyShare by SvartfaR. Each of these mods provide the ability to give resources/units to allies during the game. I used what I considered to be the best features from each one during the development of this mod, with permission, of course. Also, since I used the ally-to-key mapping method from OKD, I worked with SvartfaR to include compatibility with LazyShare, for those that prefer his way of mapping allies to keys. [u]Compatibility[/u] [b]* One Key Unit Donation: INCOMPATIBLE[/b] The unit and resource donation functionality provided by this mod is very similar to what is provided by One Key Unit Donation. Running both would be redundant, so One Key Unit Donation is considered incompatible. [b]* LazyShare: COMPATIBLE[/b] The way that allies are identified by LazyShare is unique in that players are assigned an identifier that is indicated on the scoreboard. Since some users may prefer this over the static user assignments that this script uses, this mod has been made compatible with LazyShare. At the time of release, AutoGive is not known to be incompatible with any other major UI-mod. [u]Installation[/u] If you got it from the Vault, it's already installed, so you just need to enable it via the Mod Manager. Otherwise, you need to place the AutoGive folder in your mods directory, and then enable it via the Mod Manager. Once enabled, start a game or replay and bring up the Key Bindings menu (normally by pressing F1). You will be asked if you would like to set the AutoGive default keys. Choose "Yes". You'll find the defaults listed below. You may reassign them if you'd prefer something else. [u]Usage (without LazyShare)[/u] If LazyShare is not installed, the following default keys are assigned: [b][Shift-Fx] donates 50% of stored mass to ally x [Ctrl-Fx] donates 50% of stored energy to ally x [Ctrl+Shift-Fx] donates selected units to ally x [Ctrl+Alt-Fx] establishes AutoGive to ally x[/b] So, what is x? x is a number from 1-6 that is used to identify which ally you are choosing. The ally numbers are determined from the order that your allies are listed on the Diplomacy Menu (normally accessed by pressing F4 in game). So, for example, if you want to give 50% of your stored mass to the 2nd ally listed on the Diplomacy Menu, you would press [Shift-F2], or, if you want to give all of your assets to the 3rd person listed on the Diplomacy Menu when your commander dies, you would press [Ctrl+Alt+F3]. [u]Usage (with LazyShare)[/u] If LazyShare is installed, the following default keys are assigned: [b][Ctrl+Alt-Numpad1] establishes AutoGive to ally 1 [Ctrl+Alt-Numpad2] establishes AutoGive to ally 2 [Ctrl+Alt-Numpad3] establishes AutoGive to ally 3[/b] If LazyShare is installed, the key assignments for donating resources and units are controlled by LazyShare. This mod simply adds the AutoGive functionality. If you are using LazyShare version 1, this script will always AutoGive to ally #1, as assigned by LazyShare. However, if you use the latest version of LazyShare, you may choose which ally you would like to AutoGive to using the key assignments above. These key assignments correspond to the ally IDs assigned by LazyShare. [u]AutoGive Notes[/u] If you're playing an assassination game, AutoGive is automatically enabled, and you will see a message at the beginning of the game indicating this. As such, if your commander dies, all of your units/resources will be donated to the the first non-dead ally on the list automatically. However, if you would like to AutoGive to a specific ally, you may press the corresponding key assignment any time before you die to reassign AutoGive. Once AutoGive has been manually reassigned, the key assignment becomes a toggle, so pressing it a second time will disable AutoGive. It should also be noted that if your chosen ally is already dead, AutoGive will automatically revert to using the first non-dead ally in the list. AutoGive can not be used in non-Assassination games. [u]Miscellaneous[/u] This mod remaps some of the user debug keys in order to make room for it's standard default keymapping. If you use the debug features in FA, take a look at hookluakeymapdefaultKeyMap.lua to identify the changes. This is a UI only mod, which means that you may use it in multiplayer games regardless of whether anyone else has the mod or not. Bug reports welcome. [b]Also available from the Vault. Search for AutoGive.[/b] Enjoy! falcontx

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2586 downloads

Uploaded:05-28-2009

Advanced Command Units

blackopsacusv27.zip | 12.62 MB

nice ACU mod and even better it's made by the black ops team. this mod adds more upgrades for you ACU, it allows you to pick an ACU that is more like you're playing style and fits the type of game you like to play. for each race they have a engineering upgrade one branch gives you resource allocation and the other branch generally gives you more firepower, as well as upgrades build speed and tech level. and each of the other parts have different options for each race but they have mostly the same types of play for each race. long live FileFront[/quote] UPDATE: I just received a message from the author that this version also includes support for the campaign enabler mod.

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453 downloads

Uploaded:04-11-2009

Flat Isis

flat_isis.zip | 1.91 MB

are equally shared between air and land combat, due to the lack of water naval combat is not possible here.

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560 downloads

Uploaded:04-11-2009

Triple T

triple_t_v7.zip | 898.93 KB

size for a little navle battle in the middle, look at the screenshot to to get an idea of what kind of map it is.

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294 downloads

Uploaded:04-05-2009

Console Plus

faconsoleplus_v20_rel_20090404.rar | 235.51 KB

it.

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573 downloads

Uploaded:04-04-2009

Advanced Command Units

blackopsacusv2.zip | 11.87 MB

the type of game you like to play. for each race they have a engineering upgrade one branch gives you resource allocation and the other branch generally gives you more firepower, as well as upgrades build speed and tech level. and each of the other parts have different options for each race but they have mostly the same types of play for each race. long live FileFront

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268 downloads

Uploaded:02-23-2009

Xing

xing_v2.zip | 263.89 KB

middle along with 2 hydrocarbons each person gets 1 hydrocarbon near their starting point and 4 mexes.

Download

150 downloads

Uploaded:02-22-2009

Xing

xing.zip | 257.3 KB

markers or no rush circles yet, but as I said this is the authors first map and we should look forward to more of his maps on the site.

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1031 downloads

Uploaded:02-11-2009

Hotstats UI Mod

hotstats.zip | 420.08 KB

right? :p well some of the new stats you can get with this mod are: units still alive energy rate mass rate total kills total units built total lost total killed and each type (air land navy building t4 of each stat) You can look at the pictures to see exactly what this does. and the best part is that you can play with it online :p

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317 downloads

Uploaded:01-24-2009

Faction Diversity Mod

faction_diversity_mod_v1.zip | 15.54 MB

long range cybran are fast and use stealth with weak units and cost allot seraphim are very strong have less unique units but cost allot but this is just an example it goes allot more into it in the readme so read on :p - Eluvatar

Download

255 downloads

Uploaded:01-10-2009

No Crash

nocrash.zip | 2.09 KB

Download

2817 downloads

Uploaded:01-06-2009

Experimentals Wars

experimentalswars189beta.zip | 62.13 MB

friends.

Download

135 downloads

Uploaded:12-28-2008

Animated black skin

animated_black_v2.zip | 5 MB

[img]http://pix.nofrag.com/c/4/a/60b16c4925d3cbdf7c3c6d3116aed.gif[/img] nav-replays.png: [img]http://pix.nofrag.com/9/1/a/467c3c56edd5ae62eb048502a3155.gif[/img] nav-map.png: [img]http://pix.nofrag.com/3/7/f/33e997d09a5203cc5b12abb0218e0.gif[/img] nav-host_game.png: [img]http://pix.nofrag.com/d/a/6/97db52b824a187bfc89cbc14e63a1.gif[/img]

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320 downloads

Uploaded:12-01-2008

Commanders Revenge

commanders_revenges_fa_uef_cybran_aeon_seraphim_v038.zip | 9.45 MB

names guys!! but this is nice) but realy this is a cool update it adds the [b][u]seraphim!![/u][/b] (even thou it was in 0.37 I dont care :p )other then that who cares really? ok well if you do care it fixes some bugs with the uef weapons (not sure what but oh well...) a manual attack bug (I thought this was teh uef bug...) and he removed the seperation of the extreme edition (yaya less uploading and downloading woot) and he also changed some stuff with the folder naming so you will need to remove your old version look in the read me

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1681 downloads

Uploaded:11-28-2008

Experimentals Wars 1.6

experimentalswars1.6.zip | 37.55 MB

so if you liked the previous Experimentals mod then you must download this one as it fixes all the bugs and problems found.

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233 downloads

Uploaded:11-20-2008

Commanders Revenge Extreme Edition

commanders_revenges_fa_extreme_v.35.zip | 7.02 MB

it made me wait 15 min to download this cause I had just downloaded the non extreme edition of this mod. note to author next time just upload it to ff :D. ok rant over..... ya new guns bug fix and compatibility with black ops:o ([url="http://supremecommander.filefront.com/screenshots/File/95697/1"]screens[/url]) - Eluvatar

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115 downloads

Uploaded:11-20-2008

Commanders Revenge

commanders_revenges_fa_uef_cybran_aeon_v3.5.zip | 7.02 MB

bugs. now I know we all love this mod but where are the [u][b]seraphim[/b][/u] come on buddy I want to pown some one with teh seraphim tech :p ([url="http://supremecommander.filefront.com/screenshots/File/95697/1"]Screen shots[/url]) - Eluvatar

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808 downloads

Uploaded:11-18-2008

Experimentals Wars

24lastasdrumod.zip | 7.8 MB

them, but the Spaceships defences are disable to firing the lights Air units ( fighters ). All anti air defenses can attack the spaceship but the anti spaceships defenses can only attack the spaceships

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115 downloads

Uploaded:11-15-2008

Commanders Revenge

commanders_revenges_fa_uef_cybran_aeon.zip | 7.51 MB

not to say that your game will still not be balanced your com will just be more of a worrier then before. now unfortunatly because this is still a beta he has not made anything for the seraphim :( but he says it is coming so look at the pics for some ideas.

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309 downloads

Uploaded:10-10-2008

Phantom: Pirates vs NInjas

phantompvn_b2.zip | 9.78 MB

for this mod it fixed an error that he had missed in the last version that made the mod unplayable. for more information about this mod cause frankly I am not cut out do explain this mod cause it is very complicated. you can look [url="http://forums.gaspowered.com/viewtopic.php?t=32151"]Here[/url][/quote]

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23 downloads

Uploaded:10-10-2008

Phantom: Pirates vs NInjas

phantompvnb1_fixed.zip | 9.78 MB

cut out do explain this mod cause it is very complicated. you can look [url="http://forums.gaspowered.com/viewtopic.php?t=32151"]Here[/url]

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37 downloads

Uploaded:10-09-2008

Phantom: Pirates vs NInjas

phantompvn.zip | 9.98 MB

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118 downloads

Uploaded:08-25-2008

Nuke collide

nuke_colide_with_sheild.rar | 4.26 KB

the ground. very simple but still a nice add on by our favorite author

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155 downloads

Uploaded:07-24-2008

Gilbot-X's ModPack with Resource Networks

gilbotscoremod.zip | 285.34 KB

range but lower bonus the longer it is. the all purpose slider control factory toggle ect... (their is a long list look at the home page^^)

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878 downloads

Uploaded:05-11-2008

Lost Island II

lost_island_ii.v0003.zip | 1.26 MB

Download

871 downloads

Uploaded:05-11-2008

Lost Island II

20lost_island_ii.v0003.zip | 1.26 MB

map was made by Komikaz(Darkhan) for the GFX, and Daxterfuss for the making.

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354 downloads

Uploaded:04-13-2008

Owning Experimental Units

owning_exp_v3.0.7z | 1.51 MB

mod for FA and its here I included the PD from the past and added in one for the Seraphim. some of the things that I will be fixing in the future are more balance adding the shields and maby adding an experimental unit to the Seraphim cause they only have 3 and the rest have 4 ;) that's about it leave me some ideas at the bottom and I will look into them. - eluvatar

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1122 downloads

Uploaded:01-30-2008

Totalveterancy

totalveterancy.zip | 49.64 KB

level your units are at rather than guessing. the style for going up is different you have to get 4x the amount of health killed than your unit (is that right ;)) or 4x damage taken. so your unit has 100 HP and if he takes 400 damage he goes up a level. now I know that sounds... odd but because the unit regens it all works out. or if he gives 400 HP damage he goes up a level. another cool feature is shields gens increase veterancy as they take damage as well their are also more changes read the readme. thanks for making Eni cant wait for the next one - eluvatar

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508 downloads

Uploaded:12-22-2007

Totalveterancy

totalveterancy.zip | 26.3 KB

level your units are at rather than guessing. the style for going up is different you have to get 4x the amount of health killed than your unit (is that right ;)) or 4x damage taken. so your unit has 100 HP and if he takes 400 damage he goes up a level. now I know that sounds... odd but because the unit regens it all works out. or if he gives 400 HP damage he goes up a level. another cool feature is shields gens increase veterancy as they take damage as well their are also more changes read the readme. thanks for making Eni cant wait for the next one - eluvatar

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