Hive The Key And some old favourites: Chartres Fire Core Prime Canyon Fort London 38152AD Templemental Fusion Fusion Squared Enjoy - and most of all have fun. Remember some of these maps are very different to normal supcom maps - they have what is known to us as 'tactical terrain'. This means its not open-plain sailing. You must adapt your stategies and defense tactics that you may otherwise have not used in big open maps. These maps will extend SC and FA to new levels of strategy. Dig in and defend, push forward wisely, use the terrain to hide behind or ambush. Its all in the name of entertaining fun. If a FATBOY gets stuck - its because he is too fat. Use something else in that area and develop your tactics. These maps where developed to make you use those underrated level 1 and 2 bots, to make you switch strategies mid-way, to have walls that can block artillery rounds so you can build secret bases. certain areas only allow tiny level 1 engineers through - so you have to build up again from tech 1. These elements are all in there to add to the style of play so please enjoy them for what they are... You will also find all of my maps in the GPGnet vault. Keep your eye out for more in the near future either on FileFront or the vault. Thanks, SYkoSte Appreciation goes a long way. These maps where developed for our LAN game sessions based on what we wanted from the game. They may not be to everyone's taste - but hey, they should at least be available. Make your own choice, enjoy or wine at your leisure - but PLEASE don't winge to me. I much prefer positive feedback for my unpaid efforts than people picking up on MEX alignment and my spelling! ;)
allowed on this map. You\'ll have to fight for your resources! The new map will appear as \"World Domination\" in your maplist.
HazardX. Modifications made by Baluer. First of all i changed pretty much all the resource spots and added quite a few.. I find that a single mass deposit 5km out in nowhere is no incentive to expand, as in the original map. So now there are quite alot more motivation to expand. Also i changed the textures to some more pretty ones from the full game, and got rid of that horrible desert texture for greenland/northern russia/europe/america. Now it got a nice snow texture. Some snow in Tibet and stuff also =D I also changed the ai markers quite alot, added many new defencive and naval markers, especially around the new expansion spots (3-4 mass deposits, other spots now have 2). I also added 2 hydrocarbon depotits for each player, well not too far away. To get some sort of Energy expansion incentive. The ai aint kidding around on this map anymore ;p So, enjoy! Just extract in your Supreme Commander/Maps directory! Keep folder structures.
island, and cashing in the resources. I quite like it. Shame I don\'t have the game to play it on. - Ash
weapons to launch massive invasions on your enemies. Gameplay has been carefully thought out and tested. The map is as balanced as i could possibly make it. The team positions on the map allow for various styles of play to compliment each other. Some places, like Ireland for example, are very remote and allow time for the player to get to late tech 2 before ever seeing an enemy. Other places like the Spain, France and central Europe are lilkey to see rushes and large battles for position early on. Each player has several mass extractors at their disposal with two neutral fields of mass to be fought over (one around Germany and another in Sardinia). Im also pleased to announce the the AI fully works with hazards ai mod. This means you can do a "comp stomp" and test your team's luck against a faction of computers when real players are in short supply.
middle connects the north and the south through a narrow mountain pass [/quote] As you can see from the screenies, this is a really nice map. Download and enjoy. Don\'t forget, comments are your friends! For Installation help, see our handy \'installation overview\' section on the LHS of your screen. -Buckfast76
style. In the words of -oni-, [quote] Coastal seige is as the name suggests a sea-weighted map, which gives the team who is able to gain sea suppeiority a slight advantage. But extensive land battles are also possible and vital. [/quote] For Installation help, see our handy \'installation overview\' section on the LHS of your screen. -Buckfast76
each corner. This is a very good map, as you will start in a corner, will the natural defence of the surrounding mountains. It\'s good to turtle up in the middle of that corner. The only down side is that the limited amount of resources in your starting area will force you to expand outside of your starting position. All in all, a very good map. -WindowsVistaGeek19
map that gives it a completely different tactical scenario. -Buckfast76
better for compaction than standard zip. -Buckfast 76
editor. I\'ve decided to consolidate all those files into one map pack so you can download all of his fantastic work at once! The maps are Desert Fox, The Beltway, Dangerous Territory, Helena\'s Embrace and the Swamp of Wraith, all fantastic maps. Most are exe\'s, but for swamp of wraith, just place it\'s folder in you map folder, or put the enclosed map folder in you main supcom directory. That will consolidate file without overwriting anything. Have fun! -WindowsVistaGeem19
unless some haven't been included. Regardless, a fair few of these look pretty nice, and I'd expect this to be worth a download. :) - Ash
invited to hole up in one of two fortresses. But, since this is supreme commander, its not your average fort. The walls are a few hundred feet high. So high in fact that my bombers often skimmed the top, bounced off and did a barrel role (not kidding). The walls come complete with ramps big enough for any normal land unit. The strategy behind this madness? The same as in a medievaI siege. Fight for the middle ground, box your opponent in, scale the walls and rain down death. The hardpoints on the wall are big enough for tactical missile launchers, artillery and even an air factory. The main way to eliminate an opponent is likely to be a surprise landing on his walls. To save people some frustration id like to say a few things so you know what your in for. * Artillery bounces off your opponents walls * Point defenses built on walls will only target enemy units that are on the walls. * There is an entire forest from sentry point buried beneath the map that causes some strange stuff when building. I'm not happy about it either but it wont affect game play too much.[/quote]
(although the central players would get a distinct disadvantage)2 vs 2 or 3 vs 3 teamplay. The pools in the land and mountains create passes where land units must be funnelled through. With a northern and southern beach theres the ability to bring naval units into the fray and flank your enemies. Each player starts off with 4 mass points and a hydrocarbon point allowing everyone plenty of resources to get them started at T1. Personally I really liked this map. Being so close to your enemies means turtling will work early game but to get the win you really need to push forward and control the centre of the map. I also like the beaches although I would have maybe preferred if these flanking points could only be used by naval units i.e. a split in the sand preventing land units from crossing. Another slight gripe is that I dont like the look of the north east/ west mountains, they don\'t look realistic to me and take away from the appearance of the rest of the map. Overall I\'d say, if you want a quick exciting teamplay map this would be a good choice. Download, play, rate, comment, enjoy! -Buckfast76
the middle. Multiplayer suggest teams 1v1, 2v2, 3v3. Map size 20x20. Thanks to the usual people gpg, fans, testers, tut posters etc. Also, Seeders for posting the code to get it working with the newest patch. This is the map I eluded to in the Helena's Embrace post as being the one that blows both it and Forgotten Valley out of the water. It's got way more detail than FV and the movement styles for Helena's. It took about twice the development time and brought Hazard's editor to its knees toward the end. I would have liked to do a little more detail in it but between my slightly aging pc and the beta nature of the unofficial editor it just wasn't possible. Let's hope for the official editor soon and maybe that will take me a little farther. Until then enjoy. Changelog Version .01 Map Release Version .55 Modified heightmap Changed texturemap to better suit decals and lighting Major changes to normalmaps Additional and more appropriate decals placed Additional areas of woodland placed 1 Extra mex placed on each of the center cliffs AI markers rearranged New screenshots and preview image Version numbers will now match dev numbers to facilitate updating Code updated to comply with patch 1.1.3251 A real great map, painkiller put a lot of effort into this map, he puts emphasis into using strategy in this map by adding in the cliffs to stalk your opponent and bieng clever or just bieng a complete numpty an goin through the middle and your units bieng obliterated. Digz
island. This map also offers many chances for naval battles.
with the FA AI. At the moment there are a little over 2900 decals in the map to make it all look much better. At each start point you will find rocks to reclaim and of course there are many trees.
spread out forcing you to expand and fight for territory with turtling a sure fire way to get annihilated. Instalation- Unzip archive and place folder in your supcom maps folder -Buckfast76
mi (80 km) downstream from Kingston, Ontario. The Canadian islands are in the province of Ontario. The U.S. islands are in the State of New York. The islands, which number 1,865 in all, range in size from over 100 km² to smaller islands occupied by a single residence, to even smaller uninhabited outcroppings of rocks that are home to migratory waterfowl. The number of islands was determined using the criteria that any island must be above water level for 365 days per year and support at least one tree or shrub. To commanders that work at this area, be advised that the pathways between islands are too small for battleships to move through. using air transports and making forward Ops at the smaller islands will make it ordeal to deal with your opponent.
campaign. - Ash
extractors to fight for. Three of them are secured by some uef defenses. The four corner islands are not flat but you can still build on them. Theres lots of trees and rocks. The island was named by its founder Gen. R.Ventura. She was a uef general taht die to protect the island.
their start area meaning plenty of (dare I say maybe abit too much) resources to keep your economy running smoothly. Theres also a clever use of mountain ridges to give each base some defence against their neighbours arty. This is a nice map, the loud colours and odd land-shape really give it the feel of an alien paradise island. I think the 4 central players are at a slight dis-advantage as they can be attacked from multiple sides by land units. This map looks like it work equally well in teamplay (4v4 , 2v2v2v2) or FFA -Buckfast76
pics tell all and for what "Lordmaniac" says about it here: (look down noob:D) [quote]These three maps are 5x5 maps. Center Richies 5 is a 6plyer map. Center Richies 6 is a 4plyer map and Expanded Richies 2 is a 5plyer map. 1.Center Richies 5 has a center of mass and four hydrocarbon power plants one on each side of mass area. Each plyer starts in locations to the NE, East, SE, SW, West, and NW. Each starts with 3 mass extractors. Civilians protect the mass area. 2.Center Richies 6 Commander start locations are to the NE, SE, SW, and NW. The Mass rich center is protected by civilians. There are 4 hydrocarbon power plants also in the center. Each plyer starts with three mass extractors. You can go over hills to fight ur enemy if you what to skip the center guard. 3.Expanded Richies 2 has 4 mass areas to the NE, SE, SW, and NW. Each aera has 35 mass extractors and one hydrocarbon Power Plant and is guraded by civilians. Plyer locations are to the North, East, South, West, and Center of the map. Each plyer starts with three mass extractors.[/quote]
mainland and other 2 on 2 islands. One isalnd has an aeon outpost and 2 other islands have uef defenses grading there outposts ruins. Each player starts off with 4 mass extractors near there locations. Five commanders can start on there own islands and 3 can start on the mainland. Each civilian outpost contans 4 mass extractors. There are 91 mass extracrors on this map some mybe found in the east back of the mainland. There are 3 hydrocarbon power plants on the mainland. Read the readme for more info.
island so theres no advantage to anyone. Theres also plenty of further mass and hydrocarbon in the central island which is made up of a maze structure, making land battles that bit more complicated. Visually this map is brilliant (see screenie) and its obvious that alot of works gone into it. The centre of the map is resource rich, and holding this could be the key to victory...but when your being atacked from 7 sides this is alot easier said than done! -Buckfast76
chest :D, this was a nice pack 4 maps 2 player 4 and 6 but dont let me tell you about it. read what the Developer has to say: [quote]Center Richies 3 is a 5x5 2plyer map with a center island with a lot of mass extractors. Each plyer starts to the NW or the SE corner of the map. Center Richies 4 is a 10x10 4plyer map with a connecting island in the center with a lot of mass extractors. And 4 small islands North, east, south, and west of the center island that have one hydrocarbon power plants protected by two artillary buildings. Expanded Richies is a 10x10 6plyer map where plyers start in locations in the center of the map( Center north, Center NE, Center SE, Center South, Center SW, and Center NW). There are 4 mass richies areas. One to the NW, NE, SE, and SW corners protected by 5 point defenese, 1 artillary defenes, and 2 sam defemses on each side of the mass area. To the top north and bottom south of the map there are 2 mass extractors and one hydrocarbon power plants. In the center of the is a body of water to build naval forces.[/quote]
each not too far off. Theres also 5 further mass points equally spaced in the centre of the map, control of which could sway the battle in your control! Theres plenty of deep water around the outside of the map, allowing the possibility for a nice naval flanking manoveur. This sort of maps been done before but you can still enjoy a simple skirmish, and using a combination of air / sea / amphibious and transports your battle can pan out any number of ways. A skybox and background image would have been nice, but overall i\'d say this map is well worth a download. Enjoy, buckfast76
this valley long forgot. This valley will soon come alive and then be left with the stench of death and destruction. Map size approx. 20x20 Multiplayer suggested for 2v2 or 1v1. Thanks to: Everyone who enjoys my maps and especially those who post their thoughts and ideas to help better them. Note: This map is highly detailed compared to my previous releases in general. It contains hundreds of normalmaps lighting effects, dozens of decals, and thousands of props. If you find you get \"hitching\" while zooming in and out or moving around the map it\'s most likely caused by the high number of dynamic shadows. Turning shadows down or off should increase performance. [/quote] This is a definite download, and is a great addition to PainAngel\'s brilliant work.
for naval units. Have test played this several times and seems to work well. If playing against AI, build quickly, as the AI seems to play this map well, especially on supreme level. To install: as usual, unzip file and place map folder with all its contents into your Supreme Commander map directory. To remove, just delete this map folder from the map directory.
worlds. What i really miss is a convincing sign of high-tech cities that one might expect of highly advanced civilizations. \'CityWars\' is an experiment to create such an urban environment for SupCom. MAP INFO Map name : CityWars Type : Skirmish Players : 2 Size : 10x10 Made by : henkbein E-mail : firstname.lastname@example.org Home page : http://home.hetnet.nl/~hubein Version : V1.00[/quote] Make sure you read the readme, as it contains valuable data on how to keep all the decals used active, and some other minor issues. Overall, this map is extremely amazing and original, just breaking the surface on a concept that so many people have prayed for. -WindowsVistaGeek19
variable terrain and a LOT of resources.
map, these should be easily defendable, meaning naval and air forces should win the day. The map is symetrical with 12 mass points in each corner and 2 hydrocarbon points so theres no advantage to any player. This is another great addition to Johanaz's already impressive collection of maps .I think maybe it should have been called reseRvoir, but at the end of the day the developer can call it whatever they want. The map looks great, the dark greens and misty water make me think of a scottish loch. Though the monster lurking beneath the surface is more like to be a Monkeylord (or 12) ready to pwn your base. I tried this map in FA and it worked aswell (you'll need to copy it into your main FA directory / maps folder) Download, play, comment, and enjoy! -Buckfast76
points to help with balancing. Final Version: Lowered Mountains to allow smoother air combat Widened paths so Experimental units don\'t get stuck as easy Widened base entrances so AI does not get itself stuck inside Markers Moved for better AI X unit placement and defence Decals added to give level more depth plus smoking craters added to give the level a bit more realism Forests thined out for higher frame rates Size: 10 x 10 Description: A Slightly asymmetrical map with good defencive options but a huge batch of recources in the center of the map to get the fight going outwards. The lay out consists of high mountains and low hills surrounded by forests and a warm glow from setting sun great for FFA games and 2v2. Installation: Place \"100_Acre_Wood\" folder in your Supremecommander\\maps directory. How to play: Select skirmish for AI battles in game and select 100_Acre_Wood map or, log onto GPG net and play with others online. Contact: email@example.com [/quote] This is a very nice map, with high attention to quality and balance. This will ensure plenty of good games online or by yourself! -WindowsVistaGeek19
this map, so you can\'t just build up in one part of the map, and expect to sit it all out. To win, you need to move out of your little safe haven. :D The tall mountains provide cover for your base and your larger artillery. All in all, this is a pretty fun and interesting map. -WindowsVistaGeek19
really fun. You'll end up having to fight for control of the two passages across the map, which makes them choke points. This is where some really good battles will take place. This is my first map, and the textures get all messed up when you switch graphics quality so try not to complain about that. Other then that, have fun, and any constructive criticism is welcome as well as some suggestions on improving it. I will post some battle pic's when I have time to play it again. This took me about a half hour to do with Hazardx's unofficial map editor, so everyone download a copy and try it out! It's pretty easy to use (though I am bad with the textures) so you can make some pretty cool maps with it. Be more active in the community so it will grow! Other then that, have fun with my map, and look forward to the next version (if you liked it :) To install, place folder in your Supreme Commander Maps directory (default should be c:Program FilesTHQGas Powered GamesSupreme CommanderMaps or something along the line) - WindowsVistaGeek19
land units and a ridge in the centre meaning few tactical options but a war of atrition! Theres no water on the map meaning land and air units only. The borders are done nicely but I think more attention could have been paid to the battle area as it seems abit plain. But overall a nice land battle map thats well worth a download. -Buckfast76:eek:
dares to enter he shall never leave. [/quote] Great teamplay map here. As you can see from the screenies its a great looking map, probably one of nicest I\'ve seen.:thumbsup: For Installation help, see our handy \'installation overview\' section on the LHS of your screen. -Buckfast76
look of it. For Installation help, see our handy \'installation overview\' section on the LHS of your screen. -Buckfast76
bored of winter duel, they head to greener pastures. [/quote] Download and enjoy! For Installation help, see our handy \'installation overview\' section on the LHS of your screen. -Buckfast76
naval combat, this map is fun with teams or one on one. Note: this map is 20 x 20 kilometers. This map is based roughly on Two Continents from Total Annihilation, though there was no reference used in the making. -WindowsVistaGeek19
hopefully (and with any luck) we should expect a few more maps from him at some point in the future ;) Good Start, nonetheless. - Ash
deposits. I kept thinking supcom need some lava love so I pushed this little map together. 20x20, 4 Player This map is designed for FFA or 2v2 play. Changelog Version .01 Map Release Version .02 Small texture map fixes Fixed AI markers GPGNet Map Vault compliance[/qoute] Another great \"lava\" map from PainAngel. Good quality for our current map editor. Looks promising and it is very fun, and it comes with an exe! Isn\'t that nice? -WindowsVistaGeek19
;) Quite a nice little map anyhow, should be fun. - Ash
interesting game. - Ash
Annihilation itself) but I'm sure this is fairly accurate. - Ash
built for 1 vs 1 play with resources spread throughout the center of the map. 2.)Installation: Download .zip file and unzip it to your Supreme Commander Maps directory. 3.)Uninstallation: Delete folder scmp_DI_004 from your Supreme Commander maps directory. 4.)Notes: 1vs1 map with an abundance of choke points. (Turtle players rejoice). If I\'ve learned anything however, all those choke points wont help you against truly skilled players. T2 artillery cannot shoot over the mountains in this map, just too damn high. In terms of borders, the map is as large as Isis. Map made from scratch by DI_Cael of www.deathincarnate.com Made using Hazardx\'s mapping program. (thanks Hazard. you rock)[/quote]
colder! Each player gets 4 close-by mass points and theres 11 further ones to fight over, 4 on each players side of the map + 3 centralized ones. Theres no hydrocarbon so early game power output requires particular attention. The map consists of a circular mountain chain bordering a frozen river, surrounding a central lowland island. This is definately a map were the case is, you snooze you lose. You'll need to be aggressive and try and gain an early artillary advantage. Visually the map is very good (as you can see, even from the poor max settings on my humble laptop). Tactically the maps abit limited but overall it will be a welcome addition to any players map list. Download and enjoy! -Buckfast76-
which extends around each starting location to form a \'base\' area. To get to your opponent you must attack to the north and south of the map. Both players are given a healthy amount of resources with 6 mass points on the inside of each base, 1 hydrocarbon point on the entrance to each base and 12 further mass points to fight over. Theres also a couple of experimental wreckages allowing quick mass to assemble firebases on the central north and south of the map. I really like the way this map looks, the black/grey rock with the streaks of green give this map a real necron feel (W40K). Its nice to have a map thats not the usual green fields and blue seas , giving it the appearance of an alien world. With all the mass in such a small area this is a top map for a fast paced, quick skirmish. I\'d love to see a bigger version of this in the future, maybe 10 x 10 2 vs 2 team map. Might be a little to much mass for such a small map and only 2 players other than that I\'ve no complaints. Download and enjoy! -Buckfast76
choke-point, Phil\'s Duel extends to include fall-back choke-points and flanking routes (including ocean) to make for even more epic battles. Air and sea support are essential for a successful strategy here. Version notes. Smoothed some bumps out of the height-map. Added another flanking route for amphibious units. AI performs much better. Added some basic decals. Tweaked water and sky. [/quote] Top 2 player action here, alot of work has gone into making this a very tactical map so download and enjoy. Don\'t forget comments help developers make improvements so you\'ll be the winner in future realeases! For Installation help, see our handy \'installation overview\' section on the LHS of your screen. -Buckfast76
for best effect, turn off the skybox and the background image in your graphics settings. Check out the screenshots to see how this looks . Download and enjoy! For Installation help, see our handy \'installation overview\' section on the LHS of your screen. -Buckfast76
with all its contents into your SupCom game \"Maps\" folder. It should then be available in the game\'s map listing to be selected. To uninstall the map, just delete the file folder \"landofwar\" from the SupCom game \"Maps\" folder. -Buckfast76
compensate for having 2 entry points to worry about.
10x10 Multiplayer suggested 1v1 Thanks to: Hazardx for his latest editor build, much more stable gj. All the people downloading and playing my maps and giving feedback to improve them. RTSC, GameReplays, and SupComSource for hosting the downloads[/quote] Well, everything above mostly says it all. This is another great map by PainAngel. Now with a desert theme, this map makes for great gameplay. No installation instructions required because it\'s an exe. -WindowsVistaGeek19
and the metal mod allowing you to place mexes anywhere. There are no mexes on the map, so turn on the mod before you play. It\'s a 5x5 to keep spirit of original, close combat with a lot of mans. Also, if you want to see the new texture in greatest detail, be sure to set your texture detail to high, otherwise it won\'t be very pretty.
mass points and a hydrocarbon point on their side of the map, theres 8 further mass points in the centre of the map to fight over. Theres no water so its land and air units all the way! I had a quick game on the map and really enjoyed it. Theres a nice use of ridges of land, meaning you have to funnel your units through choke points. As you can see from the screenies it looks good and I believe this is Libra's first map. If this is anything to go by, lets hope he keeps up the good work! Feel free to comment your thoughts on the map. -Buckfast76
and theres a further 10 mass and 5 hydrocarbon points to fight over. This is a great looking map, and i hear theres a hidden picture when you zoom out fully (although I can\'t see it :p) Download and enjoy! -Buckfast76
a river/circular sea surrounded by a mountainous land strip. Each player gets 6 mass points in their corner plus 1 hydrocarbon point. Theres also 12 further mass points in the outer land ring and 8 mass points in the central island to fight over. This is a well thought out and executed map, because of the land /water mix theres plenty of different tactical opportunities to obliterate your opponent. Visually its a well constructed map, kind of makes me think of how mars would look with water. My only slight concern is, there might be a bit too much mass for a 10x10 map but please give it a go and use the comments to let the rest of the community know what you think. All in all, a nice map thats easily worth a download. -Buckfast76-happy halloween}>
considering that theres no other resources outside of each start zone, short of assasinating an allie, this is all you\'ll have till you defeat an enemy. The map is covered with mountains funnelling battles into kill zones aswell as a central river crossing to make before being able to assault your opponents base. As you can see from the screenies, this map is visually very nice. I wasn\'t sure about the base only resources, but I think it could make for an interesting change (as most other maps out there are more spread out) this should be well suited to turtlers. The restricted movement in the centre and six players pilling there forces in should make for some very impressive battles. A very good map well worth a download! -Buckfast76
screenshots, alot of work has went into this map. Download and enjoy! For Installation help, see our handy 'installation overview' section on the LHS of your screen. -Buckfast76
more moony) play / enjoy / comment. -Buckfast 76 [quote] Swiss cheese anyone? I have wanted to create and use my own custom textures for a while now. I started by doing some simple cratered surface texture, and then I fiddled around with a 10k map where I did a lot of craters in various sizes. Before I knew it I was doing a full blown 10x10 6 player FFA map with hundreds of props and decals, and trying to balance it for some great multiplayer gaming. by Johanaz [/quote]
passable terrain and more importantly this map supports 2 vs 2 teamplay. Again your fighting over a dried up river bed in a desert enviroment. I had a go with the computer ais and the map played very well. Its been marked as a Beta so there'll probably be future releases, but in the mean time its still a great map so give it a go. For all help with installing maps you can see our new 'Installation Overview' section on the LHS of this page. -Buckfast76
same amount of resources as the original, and supports the same number of players. This leads to large scale, and intense battles, that will lead the game to a quick ending. -WindowsVistaGeek19
plots. The ai works very well on this map. Installation is standard, read more in the readme. The only bug (so far) is that you cannot load saved games from this map. All in all, a very interesting map. -WindowsVistaGeek19
area. Securing it for your faction is crucial. Map Size 10x10, Multyplayer suggested for 2v2 or FFA. Special thanks to Aralez who asked if he could get that in \"cornflower\" blue. [/quote] I have personally tested this map and it is really fun, plus the author integrated his map into the game\'s storyline with a nice little introduction. Additionally, the file comes as an exe for an easy install. Follow exe for installation instructions. Have fun! -WindowsVistaGeek19
Deposit to each starting point. The map is a 5x5 km map, which is quite small really, which is why a 20x20 version has also been included. As i didn't originally own Total Annihilation, i wont be able to give you any ideas as to its cannonity to the original. Therefore, I'll let you guys rate it. - BCDS
balance. Please note me: if any problems pop-up on this map or on any sugguestions to make the map better. [/quote] -SupComSource.net Seems like a fun map. I will post screenshots soon, as soon as my game starts working again. :rolleyes: Just put the folder with all the files in it into your Supreme Commander maps directory. Sorry, but there's no readme. -WindowsVistaGeek19 *Edit: Screenshot is up* -VistaGeek
see looks to be something of a battleground. - Ash
field. - Ash
to the NE corner with 2 Hydorcarbon plants and the same to the SE corner. There are 4 areas with trees. There are also rocks around the map. On the map there are 6 creators that over the years have build up land mass with some water in them.
the center of riches you\'ll have to fight through civilian controled cybran outposts.
a dried up river(s),an area of the map has a lot of marks that makes a imperssion that their where rocks in that area. In the center of the map where the nose, eyes of the face i\'ve put some green plant life(in the nose) and in the eyes i put rocky texture to make it look like creters.
hydorcarbon PowerPlant, 2 on the small islands(one each).
fight over. Theres cliffs along the centre of each coastline so access to the rest of the map is bottle necked down to either side of the cliffs. The layout of the map and resources are symetrical, each player getting 4 mass points + 1 hydrocarbon point in there immediate start zones. Theres also 4 further mass points on either teams islands + 4 mass points and a hydrocarbon point on the central island. This is a well balanced map that should allow some pretty nice team battles, its maybe a little lacking in decals but thats something that will hopefully be addressed in future releases. Holding the central island could deffinately be the key to cracking your opponents defences. Overall I\'d say this is a well thought out and made version of a coast to coast map. -Buckfast76
the map, and there’s only one route for land units to your opponents base… through a mountainous ‘kill zone’ in the middle. This is a symmetrical map, meaning no advantages to either side, so whoever wins the day…is the supreme commander! Each player gets 4 mass points in there start area and there’s a hydrocarbon point not too far away. There’s plenty of other mass scattered around the map including in the kill zone, holding on to which could sway the battle in your favour. Although it’s a 10km x 10km map, the playable area is funnelled by mountains to the north and south, along with the one way route to your opponent’s base means gigantic land battles are guaranteed! Personally I liked this map. You can be as defensive as you like, but the best way to win, is to take and hold the kill zone. The map is heavily decaled with trees which give it a really natural feel. It might not be as tactically open as other maps but all in all it’s well though out and made. -Buckfast76
once again Wake Island is the center of a heated battle for domination between opposing forces bent on control of earth. The echoes of artillery fire and the burnt out hulks from battles past serve as a constant reminder that war rages. [/quote] A nice team map here, might give you memories of both WW2 (not that you were actually there) and a Battlefied 2 map. As you can see in the screenies its a grim battlefield with a dark sky and wreckage everywhere, Nice!. Download and enjoy! For Installation help, see our handy \'installation overview\' section on the LHS of your screen. -Buckfast76
good defencive options but a huge batch of recources in the center of the map to get the fight going outwards. The lay out consists of high mountains and low hills surrounded by forests and a warm glow from setting sun great for FFA games and 2v2. Installation: Place \"100_Acre_Wood\" folder in your Supremecommander\\maps directory. How to play: Select skirmish for AI battles in game and select 100_Acre_Wood map or, log onto GPG net and play with others online. Contact: firstname.lastname@example.org
by Cleopatre. - Buckfast76
map 10 x 10 Last co-MAN-der Standing........ 3 rival commanders arrive on a resourse rich planet similtaneously....theres only room for 1, who will it be? I tested it with sorians rush ai and it was fun so I hope you enjoy, its rough around the edges and abit thin for decals but seems to play well. Any and all comments/ suggestions for the future welcomed. To install simply unzip archive and place the folder in your supcom maps folder Thanks for D/Loading!! PS I've included 4 screenshots... i've no idea how to compress them or change the resolution so if theyre wrong, sorry. I've named one of them with a caption if you want you can use it as a POTD.[/quote] Have fun with this map! -WindowsVistaGeek19
attack force capable of taking on water based defence. On the other hand people without water or much of are able to use the larger base aria to there advantage for larger bases. To install extract the na_alps folder to: ...\\THQ\\Gas Powered Games\\Supreme Commander\\maps\\ A fantastic map if you like all out war and huge battles, to get to attack other players you must go through the middle so there is a 99% chance of a battle there with maybe 3-4 other players when other players will also join in. It\'s a great map which lasts hours upon hours of great intense fighting! Digz
ocean planet, the only one territory is the strange lost island. She has many ressources, forests, lakes and many positions for a epic battle on Earth, Sea and Air (ESA)...find your way to the center. Thanks many supports, Darkhan.[/quote] A very nice map, and well worth the download. -WindowsVistaGeEk19
changing textures, editing terrain, Adding or removing decals and adding or removing props. Some thinks i am not sure about is the 1v1 based map, should i make it 1v2 (the 1 is inside the base). If you would like to help me out with the map, let me know here. [/quote] Seems like a pretty good map. One of the first 1 vs 2 maps I\'ve seen, and I like the style of everyone against the guy in the base, letting you play more ultra-defensive. To install, just place in your Maps folder in your main SupCom directory. -WindowsVistaGeek19
Players Multiplayer map designed for free for all or 2v2 teams. Map Update Changelog Version .01 First Release Version .02 Balanced mass points Added props to spawn points [/quote] This map is another fun installment from PainAngel for you guyz to enjoy! Have fun, and it\'s an exe, so no install instructions! :) -WindowsVistaGeek19
whether it would be much fun though. Download and see ;) - Ash
really good for an improvement to this map would be to script in meteor strikes and to make it less geometrically reflective. But it\'s also a multiplayer map, which is why we should give the author kudos! Check out the screenshot for a general idea of the map I\'ll let you guys rate it. - BCDS
there were major camera issues, so their tiny now and create minimal camera problems, so it should be fine. oh, and its colorful.
fun too. To install, just extract it to your supreme commander directory, the file tree is already in the zip file
have been placed on the map for AI play. ***If you play this with Forged Alliance, be sure to have you World Border turned OFF for the map to display correctly.***
income they\'ll need to fight for the ceneter of the map where its filled with mass extracters and hydrocarbon plants. Also there are big rectangular plateaus surounding the center to build outposts to defened your base and cover your mass.
extracters the small isalnds to the north, south, east, and to the west. The large island in the center is rich with mass and some hydrocarbon plants. Suround yourself with navel froces and use the navy to take the cenetr island. You can build on some of the small islands(maybe some artillary). Are you destined to have that rich island or die for it.
split into four equal portions with each area connected to the 2 adjacent ones by a land bridge. These bridges are essential defence points to ensure you stay in control of your quarter of the map. Each player starts on a raised plateau in a corner of the map.This height gives a distinct defensive advantage allowing you to rain hell down on an assaulting army. In your immediate starting location each player gets four mass points and one hydrocarbon point, theres also plenty of other resources dotted around the map that you\'ll need to push forward and win the battle. This is a well thought out map that is good for turtling. The volcano really looks the part and the lava pools really add to the map, it would have been better if the rivers were lava aswell. It would also have been nice if the volcano played a part in the action eg. bridges to it, allowing you fight around its summit. Note: The screenie showing a battle inside the volcano was just me messing about and spawning them to see what it looked like. All in all a nice map and well worth a download! -Buckfast76
don't forget to comment! -Buckfast76
near future that allows more players and AI. Hope you enjoy, Crocatowa
in a Fatal Four Way. :) - Ash
is). - Ash
bigger) version. - Ash
good (or bad) this may be. - Ash
map. - Ash
in a screenshot for it. Thanks. - Ash