allowed on this map. You\'ll have to fight for your resources! The new map will appear as \"World Domination\" in your maplist.
style. In the words of -oni-, [quote] Coastal seige is as the name suggests a sea-weighted map, which gives the team who is able to gain sea suppeiority a slight advantage. But extensive land battles are also possible and vital. [/quote] For Installation help, see our handy \'installation overview\' section on the LHS of your screen. -Buckfast76
middle connects the north and the south through a narrow mountain pass [/quote] As you can see from the screenies, this is a really nice map. Download and enjoy. Don\'t forget, comments are your friends! For Installation help, see our handy \'installation overview\' section on the LHS of your screen. -Buckfast76
with the FA AI. At the moment there are a little over 2900 decals in the map to make it all look much better. At each start point you will find rocks to reclaim and of course there are many trees.
map that gives it a completely different tactical scenario. -Buckfast76
island, and cashing in the resources. I quite like it. Shame I don\'t have the game to play it on. - Ash
extractors to fight for. Three of them are secured by some uef defenses. The four corner islands are not flat but you can still build on them. Theres lots of trees and rocks. The island was named by its founder Gen. R.Ventura. She was a uef general taht die to protect the island.
mainland and other 2 on 2 islands. One isalnd has an aeon outpost and 2 other islands have uef defenses grading there outposts ruins. Each player starts off with 4 mass extractors near there locations. Five commanders can start on there own islands and 3 can start on the mainland. Each civilian outpost contans 4 mass extractors. There are 91 mass extracrors on this map some mybe found in the east back of the mainland. There are 3 hydrocarbon power plants on the mainland. Read the readme for more info.
their start area meaning plenty of (dare I say maybe abit too much) resources to keep your economy running smoothly. Theres also a clever use of mountain ridges to give each base some defence against their neighbours arty. This is a nice map, the loud colours and odd land-shape really give it the feel of an alien paradise island. I think the 4 central players are at a slight dis-advantage as they can be attacked from multiple sides by land units. This map looks like it work equally well in teamplay (4v4 , 2v2v2v2) or FFA -Buckfast76
spread out forcing you to expand and fight for territory with turtling a sure fire way to get annihilated. Instalation- Unzip archive and place folder in your supcom maps folder -Buckfast76
same amount of resources as the original, and supports the same number of players. This leads to large scale, and intense battles, that will lead the game to a quick ending. -WindowsVistaGeek19
this map, so you can\'t just build up in one part of the map, and expect to sit it all out. To win, you need to move out of your little safe haven. :D The tall mountains provide cover for your base and your larger artillery. All in all, this is a pretty fun and interesting map. -WindowsVistaGeek19
island so theres no advantage to anyone. Theres also plenty of further mass and hydrocarbon in the central island which is made up of a maze structure, making land battles that bit more complicated. Visually this map is brilliant (see screenie) and its obvious that alot of works gone into it. The centre of the map is resource rich, and holding this could be the key to victory...but when your being atacked from 7 sides this is alot easier said than done! -Buckfast76