TrackMania Nations
Belzebu 360!
to play them online just join us on my server on the POR (Portugal) list of server online. See you soon [/quote]
Loop Heaven (Speed-Fun Track)
you\'ll be going pretty fast on the descents. Not much more to be said, really. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?
EVACUATiON
scenery. Now some info. Track: Mod: Day Style: FS Coppers used: over 5000cc Difficulty: quite easy (blue) Building time: about 20 hours MT work: Intro -> yes Ingame -> at start and wall cams Outro -> of course
Greator's Short Series 001-005
[b][i]Greator[/i][/b]. As the title already mentions, this is a small [b]track pack[/b] consisting of five short tracks. The tracks are about [b]~10[/b] seconds long and are build with [b]500-1000[/b] coppers. You will also see a few [b]short intros[/b] which are about [b]~6[/b] seconds long. [b]Now enjoy [b][i]Greator's Short Series 001-005[/i][/b] and our "Comeback"![/b]
Vulture
changes the pressure in the atmosphere. For unknown reasons, this weapon has been activated to be used against it\'s very own core at the facility. The level of destruction could be massive if the installation is not evacuated immediately. You enroll one of Speedtek corp.\'s scientists, and must escape the complex before the storm gets worse... ___________________________________ [file=74149]IMPORTANT - DOWNLOAD the MEDIA PACK availble here[/file] Download it for best gaming experience. Unzip that file to your main Trackmania Nations ESWC directory, and all files will be placed automatically where they should ____________________________________ This is my new story track, making use of my StadiumStorm mod. It plays well online (depending how fast your connection is, to download the images which have locators) MediaTracker: Intro: YES!!! Ingame: YES!!! Outro: YES!!! I didn\'t count the blocks this time because I think I\'ve made way too many Custom Content: - Custom rainy textures (mod) - Custom signs from my CityNights mod - 5 custom images (Rain FX and TTC\'s PDA) - Custom sounds (Rain, wind, thunders and indoors fx) - Cool soundtrack from UT99 Thanks to my clan members who helped me test this track and hunt down a couple of bugs! All this is included within the Media file mentioned above. Enjoy! [/quote]
American Elevator
you got. I think the track turned out very well! There\'s custom Intro, Ingame effects and Sounds, Outros (check out the camera effect I used for this one!), Music, and Signs. I also made a short \"animation-like\" intro which lasts for about 10 seconds (But took about an hour and a half to make!!), looks pretty funky with the 3D text and Text blur effects I experimented with [/quote]
Jumps n\' Tunnels
second run. Now it turned out to be a single lap race which sends you back and forth in a set of cool stunts and roads. It has custom intro, Ingame FX, Outro, music, and signs. Check out the outro, it\'s my first! [/quote]
Alien Pack
[i]Roswell[/i], as it is alien themed. [i]Area 51[/i] boasts a cool purple and green color scheme on a sleek Indy car design. [i]Area 51[/i] even has a small alien face right on the front, to let racers know he means business!
braving the elements
the stadium car, 1 for each track. installation instructions are in the readme.
Hot Nations
with \"loading\"-bar) AWESOME [/quote] [quote] Really cool short speedtrack Super first jump to platform and... All things fit perfectly in this track![/quote] enjoy!
OWN The Knot 3
"The Knot 2" I've gotten several requests for making a third one. Like the previous knots #3 is a demanding technical track. I hope you like this one as much as you did the first two Ferril Original Wheels of Norway [/quote]
Mini Pot
thinks and jumps. An intro, ingame(camchange), enjoy it The track have been upgrade of some bugs ---------------- Big thanks to TEP=Demon=, (merci) Thanks ORA-ARO Big thanks Andree Thanks Pitstep Big Thanks DerFeineHerr Thanks Nawias Thanks Gadjet Thanks ยฐ-->COOL
3CDO Run
maps then come along to the 3CDO Custom track server (Located in GBR).
Flying High Again... And Again
challenging, yet fun experience. The length and skill level of the map is intended for veteran racers. Are you up for the challenge?
Moeba\'s Track Pack
be of somewhat low quality, but from the 10th onwards this pack is really worthwhile. Imagine tracks that can be driven fast - but how? That is up to the driver to discover. You will find it hard to perfect your drive; at first, you\'ll find it hard to finish. But you will progress, and eventually you can invite your friends so you can [b]show \'em who\'s boss![/b]. Note to all: Gaps in the road are the key - take them or not? This bit of wisdom will aid you infinitely! Mark My Words!
Block Tower
must then navigate off the roof leading inside the bulding, eventually leading them back outside to the finish line. GPS is featured for any players struggling with any point in the track. Small in game effects using the media part of track editor are also used.
Through The Postes
:P ............................................................................................................................................................................................................................................................................................................................................................
Don't get wet
raceway which features three laps with a few jumps and stunts, but nothing too difficult. If you like challenging, but not too difficult tracks, this is your download. [b]The file includes the following features.[/b] [i]-- 2 Replays[/i] [i]-- Readme[/i] [i]-- Screenshot[/i] [i]-- The track itself ;)[/i] Check the Readme for information about this download.
Huge
stadium environment. Altough it's very big, the author stated that it's a quite easy track and isn't as difficult as it looks like. It's made for [i]Trackmania Nations Forever[/i], but as far as I know it's also compatible with [i]United Forever[/i]. Refer to the [b]Readme[/b] for more information.
To Hell and Back
loops and jumps, some large drops, and just about everything designed to turn a car into a hunk of scrap metal. Like I said, loads of fun (muahahahaha), and with some funky techno music to boot. Don't believe me? Check out this video, made by the author. -CanadianBorg P.S. Resistance is futile, eh?
CodWars- Tech
lot of tight turns. Jumps are also quite prevalent and there are a lot of technical points. This map is creative, unique, and above all, fun.
CodWars- Dirt
straight a-ways. Be careful on this map, it has a lot of sharp turns an technical points.
Speed Snake
and it might take more than expected to complete it. The map does contain some high-speed jumps that are out of the way of the snaking motion.
Casi Imposible
awhile, they will be able to complete it. It is intended to be very hard, so don't get frustrated over it.
Chaos Lane
launch yourself skywards. Sorry about the lack of picture, if there's a few requests I'll try and get one, and I'll have one next time. Enjoy!
Xtreme
is not a confusing one its linear and you always know where to go.
Just Give Up
quick reflexes. The track is NOT confusing and it is linear so you will always know where to go.
Kalako73 Ten Pack Tracks
play. Tracks range from easy and fun to long and insane. The entire set would make them good in a multiplayer round. All tracks have been thoroughly tested by Kalako73. It is easily possible to get Golds on all of them; once you learn them of course. Racers, start your engines! Enjoy these ten new maps.
Highway 65
challenging than [url="/file/Highway_45;92782"]Highway 45[/url]; so if you want a challenge this track is for you. Please revert to the screenshots to see the incredible amount of detail and to observe how fun this map really is.
Highway 45
players can't just rush through the map without some type of skill. This track is fast and fun, please revert to the screenshots for more information.
Voormania
everything from jumps, loops, to dirt terrain. There are a few parts of the track where it would be better to try a couple times, but nothing in here is too challenging. As a courtesy, the author leaves us with a tip: [quote] After the very first loop if you find yourself flying off the track, or going into turbo backwards you may want to stay to the right ^_~ I've seen a lot of people not understanding this even after I tell them...but it's really not that hard.[/quote]
Map Pack by Chimeracranium
my work satisfactory. Hints for maps: On the map called "Map 1", there are two ways to go. This is by far the easiest map, just as a challenge with a party play with friends or whatever. The Map called "Race" is relatively easy, the only trouble being on the jumps where you may have to brake frequently. The Map called "Track Chimera" is a challenge, as there are different aspects to it. A good time for this map is around three minutes. The Map "Voronzal Leap" shouldn't be too hard to complete after a couple tries. But I doubt many people can do this first time. You have to watch out for the jumps and corners on this one. Hope these maps are a good use of your time. Chimeracranium of the {UK-TF} clan. Peace out.
Speed/acrobatic car control challenge
of tracks ( dirt,...). However, this is just a sort of testing track, as you look at the track you will see that it needs to be improved, but i want some people test it before i release the final version. So please, if you have any suggestions, advice etc... Please mail me.
Vassanger 1/3
the map has helped me much in driving the car as control you might own me but I will get a gamepad soon so then I might own you we will see.
TAW Test-Track#1
tutorial video for this track when I\'ve got time, if you would like to help out, please contact me at: gamers046@gmail.com. Many people have found this track really hard to complete, so do not worry on getting a good time, just try to complete the track ;) I hope you enjoy the track.
Devils Ride
beginning, but from then on, the biggest enemy will be to focus. One tip: Mind your jumps. Suitable for Round races when played online.
Kicker
different points on the track. Pick the right one! Don\'t be deceived by direction arrows.
Experts only
track, if you are an expert Otherwise you couldn\'t even stay on it for more than five seconds.....[/quote]
The Big One
changes.. hope you like it : comments are welcome as always ps crooms made my screenie. what a guy !!![/quote]
Green Style
hard, so everybody can drive it. It has an Intro, Outro, GPS, In-game MT. [file="74095"]You will need the TMX sign pack here!![/file] Enjoy the driving!
Speedmatazz
slipped under everyones radar, a masterpiece to remain largely undiscovered...... until now!!![/quote] [quote]Hello, we, that is Derek and Hastings, present to you \"Speedmatazz\" (5000C), a duo track of us two. As you can conclude from the title, our goal was to create a fluent, spectacular, smooth, challenging and, of course, fast track, and I dare say that we succeeded. The idea originated from Derek\'s mind during our work at the second Hand of Fate track, and I gladly joined in. We started with \"Speedmatazz\" in early September, and hey, have a look at the result. Here\'s some info you might be interested in: First part: Derek Second part: Hastings Introduction and In-Game MT: Derek Replay MT: Hastings We hope you\'ll enjoy this one.[/quote]
Scooby Doo
for roughly 1 minute and only one route, it is quite difficult, i would say about Intermediate skill level. The track is well made and definitely worth the download.
Tech-Zone
submitted it to a mapping-competition where MT\'s not allowed, but it shouldn\'t matter. 1918 coppers I hope you give it a shot, and preferebly try it more than once, so that you get the flow of the track, because I think it should be very good.[/quote]
Fast Tech 2
somewhat longer, but that showed to be impossible. ------------------------------------------------------- It\'s pretty high speed from start to end, but containing some rather technical turns and curves from time to time. There\'s a couple of jumps and offroadsections. Everything should be well calculated, seeing how I used quite a bit of time making this. Hope you\'ll enjoy! ------------------------------------------------------- Intro: Yes (10 sec) Ingame: Yes (Authors Heads Up, and directions to it) Outro: Yes (Just cameras though) [/quote]
Fast Tech
grass Short Intro Some ingame MT (in loops and an \"authors heads up\"/GPS) No Outro Hope you decide to give it a try, and all feedback is, as always, highly appreciated! Insane driving by Lordaemon and PoC (and it gets better every day, I honestly don\'t understand how that\'s possible) \"Fast Tech 2 by View User ProfileSend Private Message OnD.Arild\" If you liked this one, why not try out #2 [/quote]
Waves of Fury
jumps. I think everything should be very smooth, as the title indicates. Intro: Yes (20 sec) Ingame: No need Outro: No Hope you will give it a shot, and if you post some feedback, it\'s much appriciated /quote]
United For Speed
best track yet, although, that might not inform you much Intro: Yes In-game MT: Yes (some) Outro: Yes (not bothered too much making it good though) Chose expert difficulty on this one, no need to be an expert to complete it, but if you want a really good time and to get the most of the track, it\'s defenitly an advantage [/quote]
Technique&Style
an award or a comment is always appreciated One more thing, if you do decide to give it a go, please give it a real chance. I think the layout works pretty well if you drive a decent line, which could be difficult at first try [/quote]
Reaching Perfection
driving. Some on grass and one small, yet important part on platform.. 3 jumps that are very smooth, if you drive fast enough. No boosts/wallride/loops... All natural Yet fast and challenging Intro: 11sec Ingame: No need Outro: Nope ~2500coppers Perhaps I should\'ve used expert on this one, but seeing how it\'s so easy finishing it, I didn\'t[/quote]
Just Another Speedtrack
how to drive If you're having trouble with it, you can always check my replay. It's a bit heavy on coppers, about 3400 I think, so make sure you have a good PC before downloading it. The track can be played in rounds, but there will be lots of crashing if the players drive fast. Less speed = less risk [/quote]
Indy
the other oval circuits i saw are always slower and in this one it\'s almost always \"pedal to the metal\") I also have this track online on my server and the record is still mine on the server 17:36 seconds lap [/quote]
Fight
join us on my server on the POR (Portugal) list of server online. See you soon [/quote]
Escape
POR (Portugal) list of server online. See you soon [/quote]
3CDO Loops
you out the 1st few times you race round, though you will soon learn the track if you stick to it. The track is mostly made up of loops but does present some other challenges, you will have to break in the air (it balances your car) in some places to continue, once you've mastered that you should start getting a lot further I hope you enjoy playing, it does have scenery objects in places to make it really feel like your racing though a proper stadium Have fun
ScaryracS
showcase. coopers: ~3500 intro: a little ingame: at loops author time: 1\'06\'\'03 (I think 1\'00 is posible) And the cute name is just a coincidence, \"scary\" is too short so i found a word to add behind.[/quote]
Up n' Down
start) and my BASCO track(the stunt) MT: intro: simple one ingame: a little(at stunts) coopers about 3000 [/quote]
Ring Accelerator (ReUse)
can only run 1/4 wallride, then accelerate for 2/4. Second round, your speed isn\'t enough for the whole 3/4 wallride, so you only run 2/4 and accelerate again. Third round, finish the whole 3/4 wallride and going toward finish. Updated for shortcut and some little thing 6/29 01:38 (GMT) [/quote]
MicroMachines
done. A must have for all track mania players [quote] I used a pretty interesting camera effect for this track, which resembles the one in games like Rock n' Roll Racing, Championshop Pro-Am, and Micromachines. Wether you've played these or not, you'll certainly find this track a nice variation! Again, this track has custom music, signs, intro, and Fx. [/quote]
Four In One
Technical driving? Offroad? Choose one of the subpaths and get the best times! This is the most MediaTracker intensive track I've made so far, and I'm pretty sure the playability of each sub-track is pretty good! Check it out! [/quote]
Climb2
screenshots of me in action are available. [quote] This is actually an improved version of a track I made for Trackmania Sunrise Demo. The track's theme is all about going up, higher and higher, till you get to the final long jump. Custom music, signs, intro, and ingame fx.[/quote]
The Jump
Ingame effects, and I think for good effect. Like all my tracks, this has custom music and signs. Can you achieve a "Great" jump rating?? (You'll see what I mean once you've played this track!) [/quote]
Mission: Speedtek
track. [quote] IMPORTANT: For best game experience, you should download This File and unzip it to your main Trackmania Nations directory. If you don't download this file, the media will be autodownloaded, but it takes a lot longer, so the images and sounds may not work the first time. http://cablemodem.fibertel.com.ar/rebellion/SpeedtekMedia.zip ******************************** Operation codename: Speedtek Mission briefing: We have reasons to believe that the Speedtek Corporation, an enterprise known for important racing technology research, has been carrying out extracurricular activities, ranging from illicit alternative energy-source development to forbidden production lines. Since there is no possibility of proper legal investigation, we decided to make a fast, virtually undetectable approach using one of our most advanced recon units. Among our goals is to acquire Speedtek's financial documents which may reveal discrepancies which would lead to previously unregistered third party investors. We also need to get photographic evidence of their research facilities and supply routes. It's also necesary to fetch a prototype of the plasma energy core currently being researched, as well as the performance data from their Test Track. All this must be done within four minutes, which should be enough to escape before security forces arrive. There will be secondary objectives that may aid you in your mission, keep an eye out for them. Good luck. ******************************** Intro: YES, gotta see it! Ingame: YES, gotta play it! Outro: YES, gotta watch it! Features: - 15 custom sounds! (Some mixed by myself, others from ut2k4) - About 20 custom images (Most made using Photoshop and CorelDraw) - Tons of cool effects, such as "realistic camera" effect in outro, or rain FX in one of the bonus objectives. - Non-linear objective-based mission! - Bonus Objectives will reduce your final time if found and completed! This is the most Mediatracker-intensive track anyone has ever made, with 280 lines of MT not counting serial blocks! This map has taken quite some time to plan and develop, and is probably going to be my last track for this awesome game. Any comments welcome! [/quote]
The Trump Card
enemy field headquarters, which is heavily guarded. A direct attack would be suicide, so we\'re going to use a hit n\' run tactic: the Fire Team will distract the enemy while you \"paint\" the enemy structure for an airstrike. Your codename for this operation will be \"Red\" Before we do all this, however, we must find and eliminate an enemy spy, known to be in a nearby building. We can\'t allow him to provide any information to the enemy. Take him out from a distance, trooper, you\'re our best sniper out here. Last but not least, you should be careful on the way to your objectives. The area presents a mined location; look at your PDA so you know where the mines are planted. Also, remember to stay out of trouble, assisting the Fire Team is NOT your job, so just leave the area once you\'ve completed your objective. Trying to help your team mates may prove harder than you think. Dismissed! ____________________________________ IMPORTANT - DOWNLOAD the MEDIA PACK http://cablemodem.fibertel.com.ar/rebellion/TheTrumpCard.zip Download it for best gaming experience. Unzip that file to your main Trackmania Nations ESWC directory, and all files will be placed automatically where they should ____________________________________ Woah. I\'ve spent quite a lot of work on this track (about 45 hours of work!). This is probably the peak of my trackmaking, so you better enjoy it! Please watch both the intro and outro(the replay), because I\'ve worked hard to make them look as good as a real movie MediaTracker: Intro: YES - 65 blocks of MT Ingame: YES - 230 blocks of MT Outro: YES - 115 blocks of MT Custom Content: - Custom textures (mod), especially designed for this track by myself! - 5 custom \"signs\" (which work as textures too, anyway) - 9 custom images (All proffesional level made by myself too) - 40 (!) custom sounds (Including voice overs, some of which I recorded myself, some sounds mixed by myself using Acoustica and Audacity, others from various sources) - Cool soundtrack for Intro and Ingame - Custom car and Skin \"Wardog\", especially made for this track (also by me ). Make sure you check it out before you play the track (Yes, it\'s the one on the screenie) [/quote]
500cc Luxuria
morality, desire for excitement, or need to be accepted or recognized by others. Lust is symbolized by the snake in most Christian religions and the color blue, although it can also be associated with the cow. The punishment in hell for lust is being smothered in flame brimstone.[/quote]
OWN The Knot 2
a followup, so here it is. \"The Knot 2\" It\'s technical, fast, and demands your attention at all times. You start by going down a hill and to the right before a sharp left hander. Then through a tricky chicane and over a small ridge. Be careful over that ridge. Into a banked right hand corner and over a jump before heading through a series of tight turns that ends in a hairpin. Next your race over some nice undlating hills. A couple of corners later you put the pedal to the metal and race your opponents to the finish line. I hope you enjoy this knot as much as the first one Good luck and have fun! Ferril Original Wheels of Norway[/quote]
OWN The Knot
entertaining, and a pleasure to drive. It's an easy track to complete but a hard one to set a good time on. What more do you want? The track starts with two sharp turns to the left and down that brings you back under the start and into a small hairpin. When you've gotten through the hairpin it's another left that brings you up and over a small hill. A moment of air time before you have to negotiiate a set of chicanes onto a short straight away. Around a tricky corner and onto a small ramp. The landing is essential to maintain good speed up the next hill an for making a good time in the end. A couple of corners more and you are flying across the finish line! I enjoy getting feedback on my tracks, so speek your mind whether it's good or no. Good luck, and have fun! [/quote]
TMX BASCO 01
Build A Stage COmpetition There are 6 stages and each was open for anyone at TMX to submit an entry to have their part as the next stage. The BASCO ran for 6 weeks with a stage being built each weekend and the TMX Crew picking the winning part during the week. The winning builders were as follows... Stage 1: Sakabu no Gaara Stage 2: (oxo)Hastings Stage 3: scottmc Stage 4: NastiSavage Stage 5: Dork Stage 6: Julle We'd like to say well done and thanks to our winning builders, and thanks to all those who made submissions which did not get picked, as you guys made the job of the mod crew that much harder. We hope you enjoy the track. [/quote[ enjoy!!
OWN Turn-On
right line, it\'s possible to maintain good speed throughout the course. Hope you enjoy it and beat my time JanBanan [/quote]
OWN Turn-On 2
speed technical track, hope you beat my time and enjoy it JanBanan [/quote] enjoy!!
OWN Turn-On 3
medium speed technical track. Hope you like it and beat my time! [/quote] enjoy
OWN Turn-On 4
corners in the start, but it opens up and ends up with high speed turns and straights. Hope you beat my tine and post it![/quote] enjoy
The Launch
wallrides and 2 spirals. U can conquer them! I know u can do it! Good luck! Extra\'s: Intro, In-game MT, Outro, GPS. Top speed: 807 mph Avarage speed: 600 mph [/quote] enjoy
Sticky Tarmac
grass. The sun is boiling your brains inside your helmet. Tarmac turns from solid into liquid. A great day to take your car for spin! Let\'s burn some rubberrr!! Extra\'s: Intro, In-game MT, Outro. [/quote]
crappy driver hidden danger
be jumping t the left then the right without warning. The first time I played I found it really confusing as where to go but then saw another track i could go along. I hope you all enjoy this track it has lots of features and is build up with loads of extra objecs to make it look more than just a track. Have fun [i]Authors Comments[/i] [quote] Crash, burn, learn and then race . This track has some sidejumps, wallrides, loops, the usual jumps & some roofdriving . In some parts the track is very fast and I believe the car reaches it top speed. The first part is harder and then it gets a bit easier... Well that summons it up I think. Bigger image Track images Intro: off loopcam: on replaycam: on Enjoy! edit: this is version 1.1 Created a bit more space in couple of corners and made a jump a smoother. This change cut's off about 2 seconds from the time. Which is good right? Because from what I've read and heard the best tracks are short, fast and last about a second, right? And I'm definately aiming for that time with this track! [/quote]
Tunnels II
enjoyable map with a fast ending , take corners easy, you will need to be alert to ensure you don\'t fall off. This track is a one laper it took me 1.44 mins to complete, in general you should ahve fun if you like this map please comment.
Tunnels
screenshots and this track is a preview of a map i will be making soon based on just tunels.
StairWays
there down very fast into some interesting loops and ramps. The Corners on the stairways are very hard to to scale if you don\'t contorl your speed, with accelerators on each step you will be going at speeds unsafe, so watch your self. if you fall try again. This may take you a few attempts but in general its good fun, race against your friends. Feedback is needed so any would be nice. A few screenshots have been attached to display what you will be getting :-) -------------------------------- ENJOY!!
LongWay
but if you like a hard track then you get it here, with the most annoying jumps, you will be smashing your keyboard for more. A few screenshots for you to enjoy. hope you all like.
Reach the Sky II
added twist. For this map and the old version you will need to control yourself well, not to fast nmot too slow oir you will over shoot your target. This track may take a few attempsts at mastering but you will get the hang of it. I have a few more tracks in development whcih should be released within the week. ---------------------------------- evilempire ENJOY!!
Route iI
up taking 2.30 minutes while another only 48 seconds, this will test your instints to the maximum. bends and bumps and speed ways will keep you drooling for more. More maps to come
Fast Food
any issues, very nice introduction ( nope its not lagging its the intro) Objects are nicly placed to give a good feel. I completed this in 2.27, you will see in the screenshot presented.
Route
30 seconds off your time. be slow on jumps and control is essential hope you all enjoy evilempire
Fuzion
within the next few weeks, i need feedback on these maps. thanks evilempire enjoy!1






