Unreal Tournament 2003

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3674 downloads

Uploaded:10-02-2002

UT2003 PC Manual

ut2003_pc_manual.pdf | 265.6 KB

of the manual. You will need to have a free version of ADOBE® ACROBAT installed[/quote]Even though an orange font colored printed manual could be considered a 1337 collector\'s item, I\'m sure the \"affected\" people will appreciate this. Additionally, having the pdf manual can fill some emptyness if you\'re not one of the lucky ones to own UT2003 (yet).

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21 downloads

Uploaded:02-18-2003

Enlite 1

enlite_1.zip | 88.22 MB

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4042 downloads

Uploaded:10-06-2002

Fraps

fraps19.exe | 57.69 KB

movies of gameplay, and manually determine the average framerate between two points. [b]SOURCE:[/b] [url=http://www.ut2003news.com]UT 2003 News[/url]

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24 downloads

Uploaded:11-12-2003

MFGP-DemoVideo

mfgp_demovideo.zip | 27.09 MB

it\'ll be like, but this makes it seem like it\'ll be some kind of music video.... The footage in this video clip seems really random, I have no idea what it\'s even about, and it has almost no UT footage at all, and yes, I meant UT, not UT2003, this video has no UT2003 footag, only UT. But it should give you some insight as to what it\'s store for later on. Be sure and post your opinions and/or thoughts about this, I\'m a little bit wierded out by it because I\'m still totally lost as to the theme behind this, I mean I don\'t quite get it, but maybe I\'ll see what their goal is when they do release the actual video. The video is in DivX format, so you\'ll need a DivX codec before you can watch it, if you don\'t have it, you\'ll need to get it, get it? If you don\'t know if you have it, download the video and try it, if it won\'t play at all or doesn\'t play the video but the audio works, then you\'ll need it. Check out the link below for the Nimo Codec Pack: http://www.land.ee/d_nimo_codec.html Anyway, enjoy, and remember, no talking during the film.

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25 downloads

Uploaded:11-11-2003

Ros.zip

ros.zip | 1.11 MB

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264 downloads

Uploaded:08-30-2003

Terminator_T800_1600x1200_Wallpaper

terminator_t800_wallpapers.rar | 1.17 MB

description up as soon as possible!

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23 downloads

Uploaded:08-12-2003

Outter Rim UT2003

outerrimut2003.jpg | 773.64 KB

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23 downloads

Uploaded:09-01-2002

UT2K3_FunkyPaper

ut2k3_funkypaper.jpg | 256.35 KB

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28 downloads

Uploaded:09-08-2003

UT2004 Shaky Cam Footage

2k4_final.zip | 126.21 MB

of Assault and Onslaught in UT2004. The quality of the video is nothing to die for :P but you can still see what is happening. I thought it looked very fun, and I want to thank the people at planetunreal for this. -DoomStalker

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26 downloads

Uploaded:08-12-2003

Tree of Ages

treeofages.jpg | 955.07 KB

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11054 downloads

Uploaded:12-12-2002

DOM-MayanRuins.zip

dom-mayanruins.zip | 1.52 MB

looks great, the detail looks great. The domination points are placed well, and so are spawn locations and weapons. This map owns........

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12 downloads

Uploaded:10-21-2002

Kamikaze Wallpaper #10

b10b.jpg | 490.37 KB

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22 downloads

Uploaded:10-21-2002

Kamikaze Wallpaper #8

b8b.jpg | 487.92 KB

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12 downloads

Uploaded:10-21-2002

Kamikaze Wallpaper #3

b3b.jpg | 453.24 KB

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23 downloads

Uploaded:10-21-2002

Kamikaze Wallpaper #2

b2b.jpg | 409.94 KB

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12 downloads

Uploaded:10-09-2002

UT4

ut4.jpg | 143.79 KB

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5014 downloads

Uploaded:09-19-2002

Walljumping in DM Demo levels

6446-walljumps.zip | 4.45 MB

it :D [quote]People seem to be a bit confused about walljumping, so here goes - to walljump, just be airborne and dodge away from a wall that you are touching, combine with normal doublejump before or after for added style och tuffhet This video was made running UT2003 in a 320x240 window and hooking up a screencapture proggy to it, and then run around on the maps, which means it's quite jerky and stuttering but you should get the picture. Featuring funky music by ShyFX to make it look fresh and dandy. Here are some useful and stupid walljumps on dm-antalus and dm-asbestos.[/quote]So, I'm off for a late night session of UT2003 and add this to my skillz list, meanwhile, you folks check out this movie cuz it's worth it, and at 4+ MB it's really really worth it! Kudos to [url="http://www.esreality.com/?a=post&id=228932"]ESReality[/url] and [url="http://www.clanbase.com/"]Clanbase.com[/url]!

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25 downloads

Uploaded:10-27-2002

UT2003 Troopers Test Trailer

t_trailer.zip | 7.66 MB

the matinee anim and weapon problems with the bots and matinee and for Shroom for the music. I whipped up a quick death star hangar and a little matinee for you, this is just a test, but after the baptism of fire, myself and Magoo feel we can do just about anything now. So as you wait for the mod release. We will be taking some great in game footage for you and also making some cool matinees to keep you happy.[/quote]So, again, this is more of a test than a trailer, but it should surely get you excited about this mod, especially if you\'re through with Jedi Knight 2 :) For more info on UT2003 Troopers, check out [url=\"http://www.ut2003troopers.co.uk/\"]their website[/url]!

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19 downloads

Uploaded:10-21-2002

Kamikaze Wallpaper #6

b6b.jpg | 442.46 KB

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754 downloads

Uploaded:11-03-2003

DOM-Cinder2 Version 2.0

dom-cinder2-v2x0.zip | 5.17 MB

map\'s got you covered. Check it out and let us know what you think!

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22 downloads

Uploaded:10-02-2003

UT2K4_FanArt_MadMax

ut2k4_fanart_madmax.zip | 112.94 KB

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9 downloads

Uploaded:08-30-2003

Terminator_T800_v2_16x12_Wallpaper

terminator_t800_v2.rar | 1.19 MB

description up as soon as possible!

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1496 downloads

Uploaded:08-12-2003

BR-H16_Diaz

br-h16_diaz.zip | 4.42 MB

Tournament\'s Tech work team. To see if they could get their technology to get the once used power back on to fully working order. The area worked out to be large playing ground where your going to have to work out the best path for you and your team.

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20 downloads

Uploaded:07-30-2003

VasSaveToServer

vassavetoserver.zip | 71.65 KB

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10 downloads

Uploaded:07-26-2003

Unreal

unreal.jpg | 678.48 KB

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5852 downloads

Uploaded:07-14-2003

Marble Mania 2k3

mm2k3v0.62.zip | 5.06 MB

the marble, zooming in/out, realistic physics handled by Karma integration with the Unreal engine, marble skins (with optional environment mapping), and the ability to make your own maps using UnrealEd! Marble Madness 2003 will have both single and multiplayer modes. Single player will consist of the player racing the clock to navigate her/his marble through several maps while avoiding various obstacles in each map to reach a goal at the end of the level. Multiplayer modes will include a variety of gametypes such as Tag, Marbledome, and Race. Tag - Tag is about being "it" for the longest amount of time. Once you're "it" everybody will be rolling your way to try and tag you and become it. It will require you to be constantly on the move and trying to avoid the other marbles. Elimination - Like Red Rover but in marble world. Marbledome - "Two marbles enter. One marble leaves." It's like Rocket Arena - er, without the rockets. Sumo Marbling, if you will. Race - will work much like the two player mode of the original game but it will be possible to have more than 2 people racing through the map at a t

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1018 downloads

Uploaded:07-06-2003

Switch Arsenal

switcharsenal5.zip | 115.64 KB

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430 downloads

Uploaded:05-06-2003

CTF-Naked Runin

ctf_naked_runin.zip | 3.45 MB

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956 downloads

Uploaded:03-25-2003

DM-CanyonRacer

dm-canyonracer.zip | 1.58 MB

speed. It\'s basically very good fun.

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641 downloads

Uploaded:03-25-2003

BR-Faith

br-faith-1.0.zip | 1.15 MB

leap of faith to get the goal.

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115 downloads

Uploaded:11-13-2002

Shadow by Cool_Dude

shadow_skin.zip | 10.29 KB

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10 downloads

Uploaded:10-21-2002

Kamikaze Wallpaper #9

b9b.jpg | 348.89 KB

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10 downloads

Uploaded:10-21-2002

Kamikaze Wallpaper #5

b5b.jpg | 527.84 KB

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10 downloads

Uploaded:10-21-2002

Kamikaze Wallpaper #4

b4b.jpg | 422.85 KB

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10 downloads

Uploaded:10-16-2002

UncasMS UT2003 Wallpaper II

ut2003-ii.jpg | 224.48 KB

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20841 downloads

Uploaded:10-10-2002

UPaint 1.0.2 self-installing patch

upaint-patch-1.0.2.exe | 2.76 MB

that: - These two files are all that is needed to trade characters with other users. - To share source art (so you can continue to paint and edit) you'll want to use the .UPP and .UPT files. - To delete a skin, just delete its [name].UTX and [name].UPL files. Texture data in the generated .UTX files is now compressed (DXT3) automatically.

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411 downloads

Uploaded:10-30-2004

Pro Zoom Instagib

prozoominstagibv120.zip | 9.94 KB

end-all-be-all to you, but maybe you also don\'t enjoy Normal Weapons play... so what\'t the answer? Professional Zoom Instagib. PZIG, for short, provides some flexibility to as many players as possible when it comes to the game of Instagib. NOW, before you gawk at the thought of having THREE Instagib weapons in your inventory, PLEASE read their descriptions below, which lists their advantages and disadvantes.

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848 downloads

Uploaded:08-30-2003

Ambition12

ambition12.zip | 5.15 KB

description up as soon as possible!

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298 downloads

Uploaded:08-30-2003

DM-Massgrave

dm-massgrave.zip | 593.67 KB

description up as soon as possible!

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1589 downloads

Uploaded:08-15-2003

Bio Armor Female

ut2mdl-bioarmorfem.zip | 6.72 MB

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503 downloads

Uploaded:08-12-2003

David Lynch

ut2003skin_lynch.zip | 3.46 MB

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844 downloads

Uploaded:08-12-2003

DM-Cortosis Arena

dm-cortosisarena.rar | 515.84 KB

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3571 downloads

Uploaded:07-30-2003

DM-shok-Childsplay

dm-shok-childsplay.zip | 13.24 MB

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1316 downloads

Uploaded:07-15-2003

DOM-Starfall

dom-starfall.zip | 9.5 MB

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14382 downloads

Uploaded:07-13-2003

Faceoff umod

faceoff_alpha10_umod.exe | 70.06 MB

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716 downloads

Uploaded:05-12-2003

Proximity Mine Mutator

proxmineii.zip | 370.94 KB

Normal - The Proximity Mines behave the same as a thrown Translocator Disk    B.) Sticky - The Proximity Mines stick to walls, ceilings, et cetera.    C.) Bouncy - The Proximity Mines bounce around...Great for crowds...:-) 2.) Explosion:    A.) Normal - The Proximity Mines explode like a Grenade    B.) Large - The Proximity Mines explode like a Redeemer 3.) Skins:    A.) Normal - The Proximity Mines are olive drab and gray in color    B.) Bright - The Proximity Mines look like the images above    Note - With Bright Skins, Proximity Mines in Team Games are Red and Blue. They are           Yellow in all other game-types. 4.) Friendly Fire:    A.) On - The Proximity Mines blow up your team mates    B.) Off - The Proximity Mines don't blow up your team mates Note - The Proximity Mines may still cause damage if you have friendly fire turned on under the game options.

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549 downloads

Uploaded:05-06-2003

BR-Pyramids

br-pyramids.zip | 781.66 KB

to look better I think. The jump pads on the map have a very nice design on them as well. But all in all its a good and fun map. I had lots of fun playing it! Onsl4ught

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248 downloads

Uploaded:05-06-2003

DM-Shaznays Gael

shaz_s_gael.zip | 698.53 KB

modified the falling zone making it bigger (now it\'s easy to fall in). Hope you enjoy my first (complete) work with UnrealEd. Please give me any suggestion (negative too) or any possible idea to make this map better. I\'d like also to contact someone who can help me with lights, or someone who need help in his work. e-mail adress \"shaznay@infinito.it\"

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1445 downloads

Uploaded:03-31-2003

DM-Lost Paradise

dm-lost_paradise.zip | 5.28 MB

was discovered. The blue crystal, however, had an unexplained effect on the miners, causing extreme violence and hysteria and the entire team was nearly exterminated by one another. The excavation site was abandoned to the Tournament a year later.

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206 downloads

Uploaded:03-25-2003

CTF-Novaburst

ctf-novaburst.zip | 1.44 MB

Shock Rifle. After defeating the alien menace, NovaBurst could not control the slime the alien had left in its rage. He called upon his friend MegaMix, who was a very skilled British builder. NovaBurst had him incase the slime within a state of the art battle arena. This arena would be used to train his clan, ShockProof. This is the arena! Map Builder Megamix. Map Idea NovaBurst.

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2015 downloads

Uploaded:01-27-2003

DOM-Eternal Oceans

dom-eternaloceans.zip | 3.46 MB

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4141 downloads

Uploaded:10-08-2002

DM-Matrix Lobby

dm-matrixlobby.zip | 1.65 MB

greenish look, but it fits. The map also comes with a music file, the bass heavy music track from the matrix, which goes well with the lobby, since it was the music used for it. Bot pathing is good, for what there is of the map to traverse. The map does flow quickly though, given a player load of about 6. All in all, a faithful recreation of the matrix lobby for ut2k3, great for fast and furious DM's. Download now! --PhilPhoenix Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6243.jpg[/img]

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562 downloads

Uploaded:12-31-2003

CTF-Impasse

ctf-impasse.zip | 1.17 MB

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556 downloads

Uploaded:11-28-2003

Black Knight

black_knight.zip | 587.37 KB

think!

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370 downloads

Uploaded:11-11-2003

Bloodthirst

bloodthirst.zip | 1.46 MB

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1063 downloads

Uploaded:08-30-2003

ctf-nw-denalipass

ctf-nw-denalipass.zip | 4.77 MB

description up as soon as possible!

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883 downloads

Uploaded:08-30-2003

SpeedUp12

speedup12.zip | 4.13 KB

description up as soon as possible!

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22 downloads

Uploaded:08-30-2003

Hallown_Theme Song

halloween_theme.ogg | 1.49 MB

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623 downloads

Uploaded:08-12-2003

DB-ShortNight

db-shortnight.zip | 5.56 MB

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2926 downloads

Uploaded:07-30-2003

DM-shok-Dinerfx

dm-shok-dinerfx.zip | 10.53 MB

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3231 downloads

Uploaded:07-30-2003

DM-shok-Bedroom-tl

dm-shok-bedroom-tl.zip | 8.1 MB

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3649 downloads

Uploaded:07-30-2003

DM-shok-Attic

dm-shok-attic.zip | 6.1 MB

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4607 downloads

Uploaded:07-29-2003

Manga Spawn SkinPack

manga_spawnskinpackv2.zip | 4.79 MB

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646 downloads

Uploaded:07-26-2003

Kanji

kanji.zip | 1.43 MB

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2918 downloads

Uploaded:07-21-2003

Quad Team Deathmatch

quadteamdeathmatch-1000.zip | 29.6 MB

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3212 downloads

Uploaded:07-15-2003

Nali Bricks

nalibricksv1_2.zip | 7.13 MB

right only. With this paddle you can bounce around a ball to destroy an array of bricks. This is a clone of that game, but it takes full advantage of the technically advanced Unreal engine used in UT2003. More maps will become available to play as you advance up a \'ladder\'.

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5749 downloads

Uploaded:07-14-2003

Overload installer

overload-120-installer.zip | 22.07 MB

reaches zero, the goal 'overloads', and the attacking team scores a point. The goal is to score the most points by overloading the enemy's goal, while keeping your own goal safe. But there's a twist -- both teams' goals regenerate their health by 10 points every second by default, and team-mates can shoot their own goal to regenerate its health You'll need to play as a team if you want to break through the enemy's defences and overload their goal, while keeping your own goal safe! Note: At the start of a new game or new round, the goals will be surrounded by an inpenetrableshield, which blocks all damage. After 30 seconds, this shield will go down, allowing the goals to be damaged.

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11639 downloads

Uploaded:07-13-2003

Arkon Weapons Pack

arkonweaponsbetav02.zip | 5.22 MB

Desintegrator is a device both widely used as a weapon as well as a mining tool, focusing a flirring, greenish field that is capable of interfering with the targets cohaesive forces on a molecular level. Matter with extremely high density will sustain longer, still even the hardest stone can be rendered to ultra-fine dust in a matter of seconds. Gases principally seem unaffected, since their cohaesive forces are already very low. A living being struck by a desintegrator ray will usually dissolve and die instantly, but since most tournament combatants have undergone various degrees of biomechanical enhancement a few extra hits can never hurt... ... you, of course. Primary - Fire Desintegrator ray. Since the Desintegrator has a built in energy source ammo will auto-replenish, but the power of the beam you fire is directly proportional the charging status of the weapon. Secondary - Tactical Zoom Desintegrator Grenade --------------------- Widely known as 'Moluk Raybomb' the light type-D assault ammunition is appreciated as a versatile and powerful hand grenade. Based on the same idea as the desintegrator rifle, the desintegrator grenade incites a spontaneous breakdown of all molecular cohaesive forces in a ten feet radius, though it's effectivity quickly diminishes over distance. Primary - Timed Mode. Grenade bounces off walls and will explode 3 seconds after hitting a solid object. Secondary - Proxy Mode. Grenade will detonate instantly upon hitting a solid object. Plasma Gun ---------- A 'pulse driver' is based on the cold fusion principle and usually only encountered in form of an impulse drive inside a full sized starship, but recently also a number of prototype handheld weapons featuring a nuclear pulse generator have appeared. Catalytic Deuterium is used as nuclear reactive mass, the created fusion plasma is then contained and accellerated through a tubular field with gravomechanical properies. Projectiles usually glow in an eerie blue and are capable of melting even through five-inch plates of solid Terkonit. Primary - Full auto firing. Useful against crowds. Secondary - Hold button to charge up to 25 energy units into a single, devastating blast. Thermo Blasters --------------- The basic carbon laser pistol issued to military and security personal all over the galaxy. Small, lightweight, dependable and at the same time dealing out damage like no other, once you got two of them... Primary - Fire left pistol Secondary - Fire right pistol You can of course press both buttons at the same time for dual-frying-action. Just watch your ammo. Thermal Projector ----------------- The CNC or, scientifically correct, 'Constant-Rip Needlepoint Cannon', is combining two completely different physical principles into an entirely new weapon: an ordinary high-power infrared carbon laser is fired through a tubular energy field with hyperphysical characteristics, that completely prevents the beam to suffer any losses, be it optical or thermical diasperation. Not only is it possible this way to keep the beam focused even over long distances, but the surrounding air also wont heat up. Primary - Keep the laser focused on your foes. Brief contact will lead to a serious sunburn... longer contact will first vaporize the water inside the target, then set the flesh on fire. Finally only a skeleton will be left. Secondary - Tactical Zoom Thermo Grenade -------------- From a technical point of view the desintegrator grenade might be cleaner, more aestaethic and a helluva' lot safer to handle, but there's no point in being hypocritical if being atomized in a desintegrator field or vaporized in a controlled sub-nuclear heat wave is more humane. And holding the power of a miniature sun in your hand feels extermely satisfying. Primary - Timed Mode. Grenade bounces off walls and will explode 3 seconds after hitting a solid object. Secondary - Proxy Mode. Grenade will detonate instantly upon hitting a solid object. Combat Mortar ------------- Latest development in the heavy-assault gear department. Definitely not recommended for close combat. The grenade will discharge a highly energetic field that is both lethal and at the same time has the extraordinary ability to render most known shielding devices useless by disrupting the base projector matrix. Primary - Fire tactical neutron grenade. Hold to charge up for greater distances. Secondary - Same as primary, but a projectile mounted camera will be activated during flight. See teh world through the eyes of a Flak shell for once. Mass Driver (aka RailGun) ------------------------- The Kappa labs - Mark II infantry carried mass driver represents the pinnacle of terran weapons technology. This state of the art magnetic mass-accellerator weapon fires an ultra cooled Terkonit cylinder projectile at some three digit multiplier the speed of sound, which allows passing through most solid objects with ease. Even the most advanced shielding technologies are hardly able to resist such a tremendous kinetic energy and will most likely only slow it down to the point a conventional armor might stand a chance, even then, victims are usually hurt considerably and thrown back great distances. Headshots are always lethal though, no questions asked. Unfortunately the reloading process is very complicated and the projectile size makes carrying bigger amounts of ammunition cumbersome. Every new projectile has to be applied manually and it takes two or three seconds to prepare a new round, so make sure you really hit what you aimed at. Primary - Fire supersonic, armor breaking Terkonit projectile Secondary - Tactical zoom

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1762 downloads

Uploaded:07-05-2003

CTF-StoneWall

ctf-stonewall.zip | 6.24 MB

s a castle so it is supposed to be the same I guess since it\'s technicaly one building:) There are little passages here and there, you never really know where you\'ll bump into someone on this level, but it is tons of fun. I think a skybox would be good here... a nice starry one.

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602 downloads

Uploaded:06-16-2003

DM-Slag

dm-slag.rar | 580.69 KB

the floor of the crater, and many pits of hot lave geysers. There are plenty of weapon pickups, and several Redeemers to be found :D. Health pickups populate the map in convinient locations, as you will need them. The atmosphere of this level feels like it should, as its a volcano. The air is a ashy tone, and the ground is a dark, hard looking rock. The area in the lava pits is a hard red, and definitly looks like lava pits should. The sky has many dark, thick looking clouds, which fits the mood of the volcano. I only wish that the author had put in a rumbling background sound, to further add to the volcano experience. One thing you should be warned about. As this is a huge map, you will experience framerate drops, since the map is so huge with alot of detail. This map is really nice as it is though, so I would advise that you stick a ton of players in the map, and have a blast. -DoomStalker

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427 downloads

Uploaded:06-10-2003

UT2003 Dedicated Server GUI

ut2003_dserv_gui_161_final.exe | 722 KB

values like Max. Players, Mutators or the bot's skill into text boxes. Afterwards these values will be written to your server INI automatically.

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979 downloads

Uploaded:06-10-2003

DM-Spacenoxx

dm-spacenoxx_3.0.rar | 8.25 MB

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390 downloads

Uploaded:06-04-2003

Demonoid Super Pack

demonoidsuperpack.zip | 47.14 MB

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1072 downloads

Uploaded:04-08-2003

DM-Raising Hell In The Sun

dm-raisin_hell_in_the_sun.zip | 2.32 MB

them all. So its kill to survive. CAN YOU MAKE THE GRADE, OR WILL YOU BE WASTE MATERIAL ! ! ! ! ! ! !

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6686 downloads

Uploaded:04-06-2003

UT2003Files March CTF-BR-Dom Mappack Part 2

ut2003files_march_ctf-br-dom_mappack_part_2.zip | 41.01 MB

sent their maps in to us that I have included in this mappack. All original readme files can be found in this zip file. [b][u]Maps included for this mappack are[/b][/u]: BR-Faith CTF-Bertha\'s End CTF-Glacier UT Corona\'s CTF-Glacier UT v2 CTF-IdolWorship CTF-Impossible CTF-Novaburst CTF-PQLand2k3 CTF-Tinaka

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317 downloads

Uploaded:03-31-2003

DM-Gael Dutch Elite

dm-gael-dutch-elite.zip | 1.98 MB

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1146 downloads

Uploaded:03-31-2003

DM-Razors Edge

dm-razorsedge.zip | 1.16 MB

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492 downloads

Uploaded:03-31-2003

DM-Mirkall

mirkrall.zip | 1.64 MB

would be recommended for around 4-8 players. Very Nice Map, worth the download! [b]This map was downloaded from pcgamemods.com[b]

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671 downloads

Uploaded:03-30-2003

DM-Neuromancer

dm-neuromancer.zip | 5.86 MB

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565 downloads

Uploaded:03-15-2003

DOM-Minocqua

dom-minocqua.zip | 2.96 MB

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1083 downloads

Uploaded:03-07-2003

DOM-Four Corners

dom-fourcorners.zip | 5.78 MB

turned out, maybe not visually but its the first map that I made where when playing it I lost track of time. A la: \"Woah 1am!\" I hope you enjoy playing it as much as I did making it. [/quote]

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3548 downloads

Uploaded:02-18-2003

Doing It Mariostyle!

880_dim.zip | 49.58 MB

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1886 downloads

Uploaded:02-04-2003

DM-Bio Detox

biodetox.zip | 764.66 KB

ammunition is created for each competition, however due to its limited shelf-life and reactivity with oxygen it becomes quite unstable and must be broken down into environmentally safe products through a series of chemical distillations in this facility. The large boiler heats the disposed ammo along with chemicals for neutralization. The heated material is pumped underground to the water-cooled pressure chamber for steam distillation and then removed from the facility. Numerous ventilation ducts keep fresh air in the facility to keep a toxic green gas from accumulating in the plant. Catwalks and observaton decks are present for monitoring the detoxification progress as well as fuel tanks for powering the boiler.

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118852 downloads

Uploaded:01-31-2003

Unreal Tournament 2003 Windows Retail Patch 2186

ut2003-winpatch2186release.exe | 12.51 MB

show up on DM scoreboard at end of match - FPH doesn\'t change after match ends - shock combos now work after going through static meshes, and at all angles. - Fixed when entering a painzone you take double the damage/second in the first second and the correct amount thereafter. - added exec function SwitchToLastWeapon (bound to E by default) - fixed megaspeed DMMutator game option. - improved bombing run AI (better AI reset between scores) - fix for CTF flag can\'t be picked up - fixed showing flag icon on scoreboard even if holder not relevant - fixed throwing out minigun screwing up assault rifle - added server option bBrightSkins to [UnrealGame.DMMutator] (and in the game rules menu). Setting it to true makes player skins brighter. - fixed rocketlauncher can lock onto invasion monsters (bonuspack) - change weapon sound pitch when berserk - added bPreloadAllSkins config option to UT2003.ini, in the [UnrealGame.UnrealMPGameInfo] section. Its false by default. If true, all skins and character models referenced in .upl files are preloaded. Only set this option to true if you have a lot of system RAM (512 MB or more). This option reduces the hitch experienced when new players join a multiplayer game during gameplay. - only allow restartgame() to be called once. - added a GetWeaponStats exec function, which writes weapon info to the log for tracking down weapon problems - Fixed VoiceMenu Acknowledgements to use the abbreviated versions if available - other clients hear rockets being loaded - fixed local stats for instagib - fixed domination hud for spectators - added the exec command \"specviewgoal\" that will attempt to show the current goal (be it the flag/ball/dom point or the guy holding it). - made flak shell more visible - dropflag works in net games Mod support: - GameRules.NetDamage() always called in team games, and GameRules.ScoreKill() not called twice - momentum is passed as an out (by reference) parameter in GameInfo.ReduceDamage() and GameRules.NetDamage() - moved teammate momentum reduction to TeamGame.ReduceDamage() - added ClientReceiveCombo() to xPlayer, to allow replication of mutator combos. - Mod authors can now add keys to the config menu. See XInterface.GUIUserKeyBinding for info \"how to\". - added support for pushing skins and meshes down from the server, with the PlayerRecordClass Use PlayerRecordClass to push down player skins and meshes from the server. For example, if the Reaper clan was running a server, and had their own clan skin in ReaperSkin.utx, here\'s what they\'d need to do: Create a new ReaperMod.u file, with the class Reaper in it. The package name must be the class name with \"mod\" appended. Reaper is a subclass of PlayerRecordClass, with all the default properties set appropriately to setup up the character. Clan members will need to have a .upl file with the same character definition. The server will need to have both ReaperSkin and ReaperMod in its serverpackages. Networking: - improved cheat protection - spectating improvements - single pass through actor list for first pass relevancy determination for all connections. Improves server CPU utilization by 20% to 30% for servers with large numbers of players - hide passwords in URL - added bAdminCanPause configurable property to GameInfo. It\'s true by default. To change it to false, add bAdminCanPause=false to the [Engine.GameInfo] section of your UT2003.ini file. - fixed precision problems with ping calculation - fixed adminsay bringing up MOTD on clients - fixed bots not properly losing player enemies when players log out of net games. - Fixed LAN broadcast bug which caused problems in the LAN tab when multiple UT2003 servers were run on the same machine - TcpLink/UdpLink eventReceivedBinary fix. - Fixed Bug in CheckIPPolicy - fixed port swapping bug. - maxspectators can be passed on command line - Fix for Admin\'s Managed Groups - Fixed Admin names showing multiple times when in multiple groups - Added several game options to Web Admin - Fixed Web Admin SetPlayInfo so that it won\'t be called twice on DMMutator - Fixed MutatorFillPlayInfo so that it chains. Do not override MutatorFillPlayInfo, just override FillPlayInfo - Fixed MD5 package protection so that it would stop resetting all RevisionLevels to 0 on loadup - Fixed Web Admin Friendly Fire defaults - Fixed Kick Command in AdminINI - Changed the seperator character for the in-game admin menu from | to ESC - Made Extended Console stop complaining when a MusicManagerClass wasn\'t defined. - Fixed UTServerAdmin so it would pass PreQuery and PostQuery calls to mods - fixed banning someone in internet games bans all spectators Demo Recording: - Fixed occasional (!Closing) crash on playback - fixed shock beam on client-side demos - When recording demos on a client, listen server or single player, the demo file only records demo frames at the frame rate specified in NetServerMaxTickRate in the [Engine.DemoRecDriver] section of UT2003.ini. This does not effect the frame rate, only the rate at which frames are written to the demo recording file. This solves the problem of slow demo playback of client-side demos on machines which are not as fast as the recording machine. - fixed bug where ?timedemo was accidentaly including the precaching time Menus/Interface: - LowSoundQuality option is saved properly. - maps listed alphabetically - Added Map name to loading screen - fixed bug where menu mouse resolution was dependent on direction - added \"MouseX/YMultiplier\" to scale raw mouse input in [WinDrv.WindowsClient] in your UT2003.ini - added support for up to 8 mouse buttons - Fixed some Accessed None spam in the UI - fixed \'half op\" status for IRC client - display channel topic for IRC client - For custom game types, have seperate \'Custom\' tab with combo box in the server browser. OpenGL: - fixed bug which caused game to reverted to D3DDrv after patching - added code to disable specular if neither ATI_texture_env_combine3 nor NV_texture_env_combine4 are exposed (Linux DRI drivers) - worked around fog related driver bug in older ATI drivers - added code to switch back to desktop resolution at exit (Win98) D3D: - fixed bug related to OverrideDesktopRefreshRate option - added workaround for HW bug on certain older NVIDIA cards - changed code to handle D3DERR_DEVICELOST on initial device creation Sound: - updated DefOpenAL32.DLL with latest version from Creative Other: - fixed big memory leak caused by garbage collection problem with certain levels (occurred on level change) - fixed occasional crash which occurred during garbage collection on level changes, or when joining a server - fixed sporadic karma physics crash - performance improvement: frame rate based culldistance for player shadows - Benchmarked botmatches require ?attractcam=true to be appended on the command line after ?quickstart=true to work like before

Download

1888 downloads

Uploaded:01-12-2003

DOM-Tropica

dom-tropica.zip | 2.64 MB

Download

337 downloads

Uploaded:01-05-2003

DOM-Outpost33

dom-outpost33-final.zip | 3.92 MB

Download

524 downloads

Uploaded:01-01-2003

DOM-Outpost33

dom-outpost33.zip | 1.12 MB

Download

4391 downloads

Uploaded:12-22-2002

Dead Cat Maps Updated

deadcatmapsupdated.zip | 41.61 MB

maps. [img]http://www.gamingfiles.com/screenshots/1/files_extra/8855thumb.jpg[/img]

Download

1629 downloads

Uploaded:12-16-2002

DOM-Sequoia

dom-sequoia.zip | 3.98 MB

much more fun than symetrical, as they avoid the "do the same thing, just twice" syndrome, and both teams have to deal with the same problems, so it's not like in CTF.[/quote][img]http://www.gamingfiles.com/screenshots/1/files_extra/8758thumb.jpg[/img]

Download

22753 downloads

Uploaded:11-05-2002

UT2003 2136 Source Files

ut2003-2136source.zip | 9.59 MB

in this package also.

Download

21893 downloads

Uploaded:10-29-2002

Unreal Tournament 2003 Windows Patch 2136

ut2003-winpatch2136release.exe | 10.29 MB

supercedes the editor fixes that have been previously posted - applying those fixes to this patch will break the patch! This patch is completely network compatible with the retail version. Patched clients can connect to unpatched servers, and unpatched clients can connect to patched servers. This patch will overwrite your user.ini and ut2003.ini files, because it adds some important new properties to these configuration files. To use it with windows dedicated servers, rename it to ut2003-winpatch2136Release.zip, open and extract it to a temporary location with winzip, and copy the system directory (subdirectory of UT2003patch) into the system subdirectory of your server installation. We will be releasing an updated version of UDebugger and updated .uc files for mod developers shortly.[/quote]Update! (10-05-2002) If you are using the Maya plugin in Unreal Ed, you need to update the pluging to be compatible with this patch. [url="file.info?ID=7433"]Grab the update here[/url]

Download

644 downloads

Uploaded:10-27-2002

CTF-Antalus X

ctf-antalus_x.zip | 1.07 MB

Download

1152 downloads

Uploaded:10-27-2002

CTF-AloThermal

ctf-alothermal.zip | 1.32 MB

he based it on a Quake map, and it shows, right down to the jump pads and the default"super shock rifle" on the map, which effectively can turn this map into a full on rail whore....errr, Quakey map, he he. The map looks great, lots of different lighting is used on different areas, so you don't feel like your running through stale hallways. The map plays well, with the multitude of paths to take, a large team playing as a team is a must. And the bots play this map very well, albeit, they do get caught up on some jump pads, which almost seem bugged at times, causing you to crush yourself occasionally. However, the larger gripe with this map is not so much the jump pads, as its ultimately Quake design. The flags are both in alcoves in the wall, that either require jumping, or hitting a jump pad to get to them. This can cause un abnormal ability to camp the flags, and really detracts from the fun when people catch on. Design flaw aside, its still a good map thats worth playing. ~PhilPhoenix [img]http://www.gamingfiles.com/screenshots/1/files/7116.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7116bt.jpg[/img]

Download

1331 downloads

Uploaded:10-22-2002

DOM-Walkways

dom-walkways.zip | 4.47 MB

as everybody rushes to the center. The teleport will bring them up on a cross shaped walkway floating high above the ground. In the center of the cross is a nice keg-o-health and some armor. The Domination capture points are at the other ends of the cross so you have to go through the center first. This set up makes this map quite fun and challenging, even with bots! However, as you can see from the screenshots, the map is quite plain as it has no skybox. Also, when you go underwater, you can just swim anywhere you want. The map is filled with other little flaws but I´ll leave those aside. Let's hope the author gets some more experience with UnrealED and redoes the map a bit because the concept of this map is really cool. The only thing I couldn't figure out is how to get to the ion cannon, which is just a bit above the cross, way to high for a double jump though. I tried jumping down from the cross, into a ring of fire that is floating above the 2 teleporters in the center of the bottom basin, but that didn't do anything. So, does anyone know? ~ Pro-Filer [img]http://www.gamingfiles.com/screenshots/1/files/6953.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6953bt.jpg[/img]

Download

129 downloads

Uploaded:10-19-2002

Roboking

roboking2.zip | 1.19 MB

Download

3752 downloads

Uploaded:10-13-2002

CTF-Electric Fields

ctf-elecfields.zip | 3.26 MB

bit more of a challenge. When running the ball, you only needed to get to the goal and score. This was a snap when working in tandem with a partner, or even using the T/L if you were on your own. Now, you have to make a run for it with a flag, and the somewhat roundabout route can be a bit frustrating for some players. The author has thrown in a few changes in this version: added adrenalin pills, a few more weapon spawns, and um...well, flags : ). These all help to give this map a more "finished" look and feel. rAzOr Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6497.jpg[/img]

Download

2686 downloads

Uploaded:10-13-2002

Windows Patch 2111

765_ut2003-winpatch2111beta2.exe | 7.49 MB

new settings.

Download

8882 downloads

Uploaded:09-27-2002

UnRealEd update for UT2003

editorupdate.zip | 1.26 MB

editor on Windows 98. We should have a fix for this problem posted shortly. -Steve[/quote]

Download

9234 downloads

Uploaded:09-17-2002

Unreal Tournament 2003 Windows Demo Patch

ut2003-demo-patch-1.exe | 3.24 MB

Fixed a possible DoS attack in the server code. - Fixed a few other minor potential crashes. Gogogo!

Download

29 downloads

Uploaded:10-24-2010

UT2003 mIRC script

ut2k3mirc.zip | 4.47 KB

a game, or just play regular ^_^ -Change in-game settings (more to come) such as detail textures, resolution, and you can even choose from a preset variety of texture detail settings! -Add Favorites to your Favorites list to join games quickly -View the UT2K3 stats page, and get some server -Completely sort you cache! UT2K3 IRC Script will accurately rename, and sort all of your UT2K3 cache files!

Download

494 downloads

Uploaded:07-23-2006

Team Freeze 0.30

teamfreeze2003_beta030.exe | 283.13 KB

really only two ways for a player to be freed: A teammate stands next to him/her for 3 seconds, or the entire team is frozen, resulting in a \"shatter.\" Shatters occur when all players on a given team are frozen.

Download

200 downloads

Uploaded:02-04-2006

OmegaUnit

omegaunit_male_ut2k3.zip | 2.77 MB

Download

176 downloads

Uploaded:02-04-2006

Juggbots Skin Pack

juggbot_ut2k3.zip | 7.03 MB

Download

458 downloads

Uploaded:02-04-2006

Selket Skin Pack

ut2003sknselketremixed.zip | 5.54 MB

UC2-inspired SkinPack.

Download

131 downloads

Uploaded:11-14-2005

Fartboy Skin

fartboyskin_ut2k3.zip | 4.66 MB

Download

217 downloads

Uploaded:10-22-2005

CTF Outflow

ctfoutflow.zip | 8.47 MB

unauthorized personel, it makes the perfect arena for the tournament. Recommended number of players is 8, bot support included.

Download

2267 downloads

Uploaded:07-31-2004

Filthy Girl Voice Pack

filthy_girl2_-_voice_pack.zip | 1.29 MB

voices in UT2003. Of cource, this female is filthy, and not too \"lady-like\".[/quote]

Download

467 downloads

Uploaded:04-10-2004

ADVANCED LEVIATHAN FLIGHT SCHOOL

supaafly.zip | 2.83 MB

Download

559 downloads

Uploaded:04-04-2004

Frag Ops Patch V.1.35

fragopsv135cpatch.exe | 46.67 MB

Made automatics slightly easier to control according to community feedback - Adjusted default field of view - Removed unused "dodge" control from settings page - "Chat Font" setting in HUD menu now affects kill messages - Cleaned out unnecessary preround code - Adjusted some font positions to fit new small font - Updated FAMAS fire sound to sound more like a real 5.56mm cartridge weapon - FAMAS, AK103, XM8, MP7, TMP, MP5, AR70/90 all reduced by 1 damage point per bullet (more strategic firefights!) - Reduced ear-ringing sound from flashbangs Fixed: - Retrieval objective non-working. Fixed. - Speech binds non-working. Fixed. - Strange lockups -- possibly fixed, working on it. - Karma crashes, fixed, to disable karma in next patch set your physics detail to medium or low -- this will avoid the wonky karma GPF's. - Kill message sometimes missing name. Fixed. - When escaping sometimes player couldn't move and gun disappeared. Fixed. - Invisible left-hand weapon in akimbo stuff. Fixed. - Player couldn't switch away from weapon immediately after draining magazine. Fixed. - Jump height and distance too low. Fixed. - Ladders are crappy and hard to use. Made them better, but still have problems. - Actions could be activated underwater. Fixed. - Swim speed too low. Fixed. - Team select menu crashes. Fixed. - Spectator cycling bug. Maybe fixed. - Gameplay stutters when player first appears on screen. Fixed by adjusting precache settings. - Holding primed grenade when new round starts results in losing both grenades. Fixed. - Player models were vertically stretched after import. Fixed. (now look a bit bulkier) - Incorrect team shown in "defected" messages. Fixed. - USP stock and taclight models played silenced sound in 3rd person. Fixed. - Dam water rush continued into next round. Fixed. - Game always said your team lost the match even when you didn't. Fixed. - Disabled taunting while firing - Tweaked network performance on 3rd person weapons to get rid of annoying fire sound/muzzle flash lag Maps: - FO-MIS-Backdoor had layout update - FO-MIS-Dam, FO-MIS-Blizzard, FO-MIS-Backdoor, FO-MIS-Cargo had ladders tweaked for easier use (still suck tho) - FO-MIS-Blizzard had a bad antiportal. Should be fixed now. - FO-MIS-CrimsonSunset had an invisible blocking volume, now removed, collision on telephone lines, fixed. - FO-MIS-DownTownBank had several small meshes with collision, fixed, also removed collision on doorframe to stop people standing on it, and fixed invisible slope in filing room - FO-MIS-DesertRuins][ had several bad meshes, removed, one hillside reduced in size - FO-MIS-OpCan had unreachable ladders and ledges, fixed. - FO-MIS-ArcticShatter had some layout changes - FO-MIS-Initiative had spawn point changes and hole fixed - FO-MIS-MetroCity had lighting changes - FO-MIS-CrimsonSunset had a blocking volume stopping grenades, and a telephone wire with collision. Fixed. - Official support for FO-MIS-DesertCrossing is now dropped. (map scrapped) - Official support for FO-MIS-Resort is now dropped. (map scrapped)

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2566 downloads

Uploaded:04-04-2004

Air Strike X-the bomb : )

asx.zip | 8.03 KB

lets do somthin 'bout it"."Righto'" And this mut is the result. Instead of a line of single bombz, the bomber drops a new projectile. After a second or two, the projectiles explode, releasing about 6 submunitions. Each bomblet explodes with the same force as the regular airstrike bomb. So yeah, serious fire and xplosionz. Much better and more usefull than the regular airstrike

Download

388 downloads

Uploaded:02-27-2004

Elite [Homo Sapiens] Skin Pack

eliteskinut2k3byklasnic.zip | 3.08 MB

practise from afar - Ha Ha - BOOM![/quote]

Download

456 downloads

Uploaded:02-14-2004

Warhammer

warhammer.zip | 6.28 MB

enemies of mankind. But now he\'s old stuff. The new robots are - newer. As a kind of respect, Military HQ decided not to deactivate and dismantle him, but to enter him into the Tournament, where he became quickly one of the best fighters. Here, his age doesn\'t count. Only his experience and combat abillities and techniqes. And 55 years of them are by far enough to kick ass!||\"

Download

316 downloads

Uploaded:01-29-2004

Rusted

rusted.rar | 1.99 MB

Download

267 downloads

Uploaded:12-04-2003

Skin Pack: Dark Gorge & Dark Arclite

skindarkgorgeandarclite.zip | 2.49 MB

you're looking for some variety in your games. Keep skinning Exterminator, and perhaps start to make some other UT2003 remakes. ~Szico VII~

Download

1073 downloads

Uploaded:11-23-2003

CTF - Hunter

ctf-hunter.zip | 10.24 MB

mode, but when i came out i found there were not that many weapon spawns about. However, these are only a minor points to a cool map, because the rest is great! ~Szico VII~

Download

3173 downloads

Uploaded:11-23-2003

Excessive 2.1

excessive_release_2x1.zip | 3.16 MB

you with all of the EO weapons, which is a total remake of all the weapons in UT2003. Weapons have been altered, some more thanother, and their shot rates and damages have been altered to make the game a fast paced blood bath! Whether you\'re an Excessive Overkill veteran or are just looking for one of the best weapon mods for UT, then look no further! Check it out, let us know what you think! Note: Yes, this is a Umod, if you have a problem running Umods (PC Users only), be sure and check out the Umod utilty in our files section, where you can easily extract the files from the Umod without having to run it through UT2003.

Download

872 downloads

Uploaded:11-20-2003

UModBrowser

umod_browser_1x2a.exe | 730 KB

because now you can extract whatever files you want from the Umod. This is nice if you just wanted to check the contents of a UMod, or if you\'re one of those PC users who run into that registry bug that renders you unable to quickly execute UMod files (Which is fixeable). The UModBrowser is a nice little utility and is worth the download, check it out!

Download

433 downloads

Uploaded:10-31-2003

CTF-Bifrost

ctf-bifrost.zip | 3.56 MB

Download

2962 downloads

Uploaded:10-25-2003

Red Orchestra 1.1 Full Installation

redorchestrabeta11full.exe | 329.54 MB

I didn\'t care for this mod too much because of the weapon damage, which is extremely high - you can die from 1~2 hits with any weapon. I\'m not against the realism, but it doesn\'t make it very fun when you run around for 2 to 3 minutes and get waxed by some guy a mile away that you didn\'t even know was there. There\'s a few features in the game that are being planned but aren\'t implemented yet, including a much needed voice chat ability, and mutlipurpose vehicles. Both of which will be available following the release of UT2004. Fun seems to have taken a backseat to realism in this mod. There are no cross hairs for you to gauge your shots from, so you\'re always shooting from the hip. The only guy I was able to play as was a standard soldier, which came with grenades and a machine gun of sorts. The Iron Site aiming was atrotious, all it does is takes your normal view, puts an annoying iron site (your gun barrel, basically), and narrows your vision. There\'s no zooming or increased site range of any kind. Also, you don\'t get back up pistols, which I guess is okay sinse the corpses that litter the grounds leave plenty of ammo for the taking. But the classes you can play as don\'t offer much of a variety, and when servers strictly limit the variety, well, it\'s not much fun at all actually. It was frustrating navigating some maps, and mission objectives seemed vague and non-descript at times. Telling your opponents from teammates was difficult and team killing seemed common place. I\'d really like to see this mod be more like Return to Castle Wolfenstein, only better, it needs more functional classes, more weapon variety, and a tone down of the weapons... Anyway, if you havent\' t tried it yet, check it out, and post your comments!

Download

1882 downloads

Uploaded:10-01-2003

DM-1on1-Finality

dm-1on1-finality.zip | 6.51 MB

you think!

Download

1631 downloads

Uploaded:09-30-2003

UT2003 Dedicated Server GUI v1.63 Final

ut2003_dserv_gui_163_final.exe | 922 KB

automated dedicated server for UT2003.

Download

1090 downloads

Uploaded:08-30-2003

UT-RocketArena

utrocketarena.zip | 11.41 KB

description up as soon as possible!

Download

8198 downloads

Uploaded:08-30-2003

Army Weapons

armyweapons.zip | 128.62 KB

description up as soon as possible!

Download

487 downloads

Uploaded:08-30-2003

CTF-Renegade

ctf-renegade.zip | 2.75 MB

description up as soon as possible!

Download

1495 downloads

Uploaded:08-26-2003

DM-IRobotsFinalTower

dm-irobotsfinaltower.zip | 3.12 MB

Download

464 downloads

Uploaded:08-26-2003

DM-IrobotsPsycho

dm-irobotspsycho.zip | 2.07 MB

description up as soon as possible!

Download

3581 downloads

Uploaded:08-26-2003

DM-Shok-Restrm

dm-shok-restrm.zip | 13.04 MB

description up as soon as possible!

Download

582 downloads

Uploaded:08-20-2003

BR-[CKA]Jynx

cka-jynx.zip | 2.43 MB

Download

978 downloads

Uploaded:08-20-2003

X-Weapon Full Names

xweapon_fullnames.zip | 130.2 KB

anyone can confirm this or would like to test it out and confirm or deny this with me, please feel free to do so. If you\'re worried it might cause problems and aren\'t really sure how to undo any potential damage, you may want to steer away from this one...

Download

1753 downloads

Uploaded:08-16-2003

CTF-Khnum][

ctf-khnum_v2.zip | 9.27 MB

Download

1185 downloads

Uploaded:08-15-2003

DM-QuakerfieldBeta

dmquakerfieldbeta.zip | 1.06 MB

Download

392 downloads

Uploaded:08-12-2003

Chill Blade

chillblade.zip | 1.15 MB

Download

2274 downloads

Uploaded:08-12-2003

Flack Monkey

flackmonkey.zip | 4.72 MB

Download

508 downloads

Uploaded:08-12-2003

DM-PipeDream

dm-pipedreambeta1.zip | 296.4 KB

Download

404 downloads

Uploaded:08-12-2003

DM-Warehouse1b

dm-warehouse1bver1.zip | 387.56 KB

Download

1023 downloads

Uploaded:08-12-2003

DB-Avenir

db-avenir.zip | 3.66 MB

Download

624 downloads

Uploaded:08-12-2003

DB-Hex

db-hex.zip | 3.35 MB

Download

2412 downloads

Uploaded:07-30-2003

DM-Halcyon Sun

dm-halcyonsun.zip | 5.96 MB

except the redeemer and ion painter (because frankly they add nothing to it)~To be reviewed by the map reviewing staff

Download

2419 downloads

Uploaded:07-30-2003

CTF-DiamondSword2k3

ctf-diamondsword2k3_v2.zip | 2.61 MB

They\'ll follow you off the top of the roof all the way down to the gantry. Jump spots are every where for bots. They\'ll find you even on the back of the pyramids.~To be reviewed by the map reviewing staff

Download

637 downloads

Uploaded:07-30-2003

DB-SoccerMaddness

db-soccermaddnesb1.zip | 177.58 KB

Download

2096 downloads

Uploaded:07-30-2003

Health Bot

healthbot.zip | 1 MB

player bumps the healthbot, he becomes it\'s master. The Healthbot will become more loyal over time. After a short period of time, it will heal it\'s master when needed up too 150; Given more time, the Healthbot will help defend it\'s master in battle; and when the Healthbot has full loyalty, it will be able to heal up to 199.

Download

2171 downloads

Uploaded:07-30-2003

CMAS-River

cmas-river.zip | 1.4 MB

Furthermore they intend to take control of the canals and control the flow of resources in this sector, which will disrupt supplylines to our forces further downriver. You have two mission objectives. First, you must take control of and hold the generators in this sector. Secondly, you must gain control of the canals and keep the supplies flowing. ~To be reviewed by the map reviewing staff

Download

1673 downloads

Uploaded:07-29-2003

Target Practice

targetpracticev2.zip | 14.36 KB

given a Translocator and Drone Gun. Firing the Drone Gun places a Drone at that spot, which will fire according to your configuration. Firing the Drone Gun again recalls the Drone and you can place it somewhere else. While your Practice weapon is selected a listing will be displayed on the HUD showing your current number of sequential hits, your record number of sequential hits, and your accuracy. Record number of sequential hits is saved for later games.

Download

2957 downloads

Uploaded:07-28-2003

Attack of the Tentacle Creatures

aottc.ut2mod.zip | 12.59 MB

playing with AOTTC is like playing with fire, if you aren\'t careful you might get burnt, or singed, or possibly just smell like smoke.

Download

1751 downloads

Uploaded:07-28-2003

DM-(IN)-BlueWorld

dm-inblueworld.zip | 2.48 MB

copyrighted by Epic Games and Toonces T. Cat. It may not be used for any purpose other than game-play without the express consent of the copyright holders. DM-(IN) Blue World][ is a direct replacement for the existing Special Weapons version. All previous versions of this level are replaced by the version in this file. The basic layout is the same, but bugs of varying degree have been corrected and, in several areas, the map has been optimized to improve frame rates whenever possible.~To be reviewed by the map reviewing staff

Download

689 downloads

Uploaded:07-28-2003

DM-Backdrop

dm-backdrop.zip | 540.19 KB

Download

492 downloads

Uploaded:07-28-2003

CTF-(SW)-Parallel Worlds

ctf-swparallelworlds.zip | 3.26 MB

Epic Games and Toonces T. Cat. It may not be used for any purpose other than game-play without the express consent of the copyright holders. CTF-(SW) Parallel Worlds][ is a direct replacement for the existing Special Weapons version. All previous versions of this level are replaced by the version in this file. The basic layout is the same, but bugs of varying degree have been corrected and, in several areas, the map has been optimized to improve frame rates whenever possible.

Download

764 downloads

Uploaded:07-28-2003

CTF-(NW)-Parallel Worlds

ctf-nwparallelworlds.zip | 3.5 MB

Epic Games and Toonces T. Cat. It may not be used for any purpose other than game-play without the express consent of the copyright holders. All previous versions of this level are replaced by the version in this file. The basic layout is the same, but bugs of varying degree have been corrected and, in several areas, the map has been optimized to improve frame rates whenever possible. This level is fully compliant with UTClassic and with UTSecure.~To be reviewed by the map reviewing staff

Download

820 downloads

Uploaded:07-28-2003

CTF-Cassandra Crossing

ctf-cassandracrossing.zip | 3.2 MB

`KillBait!" Duncombe === ===================================== Now this is a map that is putting this map maker on the railroad to success…sorry, I had to be corny =) This map is based on an abandoned railroad track crossing a flowing river. Three bridges connect the two bases together. It is, like most railroads, an outside map, and uses weather effects, and very realistic water karma effects. Read on. ------------------------------------- Texture Usage: The textures were great. Nothing Was unneeded and everything went So smoothly into each other, and Where smoothness is great means That misalignments are minimal. Satisfaction Guaranteed. Texture Usage: 10/10* ------------------------------------- Architecture: Nothing too special but nothing Lagged. The railroad cars were Realistic and weren’t exaggerated. The river looks awesome, and the Bases are greatly designed. Top-notch. Satisfaction Guaranteed. Architecture: 10/10* ------------------------------------- Layout: Not a disappointment but certainly no Surprise. It’s the very basic, slightly Overused ‘2 base connected by a bridge Over danger’ layout. But what’s wrong with That? Nothing, but since it’s been used so Much I really can’t award this man a perfect 10. It’s great, don’t get me wrong. Layout: 9/10 ------------------------------------- Lighting: Dynamic, realistic, and wonderfully created. Nothing special, but it’s certainly great looking. Lighting: 9/10 ------------------------------------- Overall: Textures:*10/10 Architecture:*10/10 Layout: 9/10 Lighting: 9/10 Weapon Usage: 9/10 Total: 47/50 47 - OWNAGE! 0-5 Terrible 6-10 Very Poor 11-15 Poor 16-20 Mediocre 21-25 Bad 26-30 So-So 31-35 Okay 36-40 Good 41-45 Fantastic 46-49 Ownage 50-50 Syphir's Ownage --------------------------------------- Finishing Notes: This map is absolutely great, and is indeed OWNAGE material. The gameplay is awesome And it looks the same way. Download it, you won’t Be disappointed. And according to the ReadME, this Was the map creator’s first map for UT2003. Without a doubt, the creator has something going For him.

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1213 downloads

Uploaded:07-28-2003

FO-TDM-IndrusInc

fo-tdm-idrusinc_beta.zip | 1.66 MB

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1592 downloads

Uploaded:07-28-2003

FO-TDM-Freeze

fo-tdm-freeze.zip | 1.5 MB

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1826 downloads

Uploaded:07-28-2003

FO-TDM-Dogtown-2k3

fo-tdm-dogtown-2k3.zip | 4.33 MB

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1769 downloads

Uploaded:07-28-2003

FO-CTF-Hollow Cavern

fo-ctf-hollow_v2.zip | 1.11 MB

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1248 downloads

Uploaded:07-28-2003

FO-OBJ-Dasroach

fo-obj-dasroach.zip | 616.54 KB

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847 downloads

Uploaded:07-25-2003

Target Practice

targetpractice.zip | 19.35 KB

fire shock balls according to your configuration. Firing the Drone Gun again recalls the Drone and you can place it somewhere else. Drones can be be configured for pitch offset, pitch range, yaw range, firing rate and firing rate variation. The shock balls will not damage you, however the combos will.

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2141 downloads

Uploaded:07-24-2003

BR-BarrenPlanet

br-barrenplanet.zip | 7.63 MB

the Tournaments have claimed this a prime location for a Bombing Run tourney. Although they have established a \"safe\" area for the game, a few warriors still go missing now and then... To be reviewed....

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6358 downloads

Uploaded:07-24-2003

DOM-Aphrodite

dom-aphrodite.zip | 17.4 MB

with lots of Greek architecture and statues. The map has a rectangular sort of shape, and the Domination points are at opposite ends of the rectangle. The lighting on this map has a nice outdoor feeling, and is nice and bright, which is sort of a change from the norm of darker, gloomy maps. The textures on this map are great, with a spectacular view of the surrounding terrain of the map. All the constructs arounf the map are finely textured, and have a old, stony look to them, which is a nice look. Items in this map are spread out nicely, in the area between the DOM points, to give the attackers an edge when trying to take over the DOM points. I really liked this map, and I think you will too, since it is a beautiful looking map, and plays very nicely in DOM. -DoomStalker

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2736 downloads

Uploaded:07-24-2003

DM-Chernobyl

dm-chernobyl.zip | 5.29 MB

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798 downloads

Uploaded:07-24-2003

DM-1on1-Woody

dm-1on1-woody-v1.zip | 1.79 MB

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2382 downloads

Uploaded:07-24-2003

DM-Moai

dm-moai.zip | 4.71 MB

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447 downloads

Uploaded:07-23-2003

Super Flak Cannon -no umod

superflakcannonxnonumod.zip | 1.87 MB

smaller shells that sprout out randomly. This means they can sprout towards basicaly ANYWHERE! Useless to say do not point at a wall right in front of you.~Recommended

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688 downloads

Uploaded:07-21-2003

Team Symbol Changer

tsc101.zip | 13.7 KB

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452 downloads

Uploaded:07-21-2003

DB-Chamber

db-chamber.zip | 3.54 MB

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6937 downloads

Uploaded:07-17-2003

Jungle Warfare

junglewarfaresetu.exe | 294.88 MB

certain degree.PsiKoTicK: Fixed FileGame-Modes: Jungle Warfare, Jungle Warfare Sabotage. Both of these are team-based gametypes.

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2293 downloads

Uploaded:07-16-2003

LaserInstagib

lig-v307.zip | 634.46 KB

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2901 downloads

Uploaded:07-16-2003

Relics 2k3-v307

relics2k3-v307.zip | 1.29 MB

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4995 downloads

Uploaded:07-15-2003

Sniper Arena v110

sa110.zip | 2.62 MB

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4898 downloads

Uploaded:07-15-2003

UT2003 RPG v3.1

ut2003rpg_3.1.zip | 67.47 KB

speed, health, adrenaline, and damage modifiers, as well as special abilities. Bonus EXP is given for killing players of higher level than you, multikills, sprees, winning a match, and (in properly setup gametypes) scoring game objectives. Everything is saved to .ini and reloaded in future games when that player joins.

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751 downloads

Uploaded:07-15-2003

DB-SmallEnclosure

smallenclosure.zip | 2.75 MB

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122 downloads

Uploaded:07-15-2003

Ladder v.1.46

ladderv146.zip | 123.93 KB

with a single command

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83 downloads

Uploaded:07-15-2003

Frag Control

fragcontrol.zip | 5.61 KB

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506 downloads

Uploaded:07-15-2003

Team False Prophet

team_false_prophet.zip | 77.48 KB

prophet. Hence the need to kill.

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2813 downloads

Uploaded:07-15-2003

Greed

greed_3.2.zip | 1.48 MB

coins, as the scoring is like this: 1 coin = 1 point 2 coins = 2 points 3 coins = 4 points 4 coins = 7 points ...etc. The drawback is when someone dies and they're holding coins, they'll drop all of them! So you must decide whether to go for the score or try to get that extra kill. Actually, the item doesn't have to be a coin. It can be a ring, a skull, whatever you want. You can choose from a few different items by clicking "Configure Key Item" on the Game Rules tab or you can create your own and add them to the list. See Creating Custom Key Items in Greed's readme for more information on that. There is a Free for All version and a Team version, called (surprise!) Team Greed. In Team Greed, your team tries to score in the drop points of the same color, while defending the ones the other team can score in. Bots completely understand how to play and will intelligently decide whether or not to go for the score. Sometimes they'll even camp the drop point like a human player would. Special thanks on this mod go to DraZtiK for the coin model, Daid for the cookie model, Angel_Mapper for the treasure chest model, 1N54N3 for the website layout, Hellcat and Sánchez for translations (German and Spanish, respectively), and countless people on the official UT2003 forums for their assistance on various topics.

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3417 downloads

Uploaded:07-15-2003

Domain zipped

domainzipped.zip | 94.61 MB

best mix of visuals and gameplay. Set in 2050 the world is under the control of the USE (United States of Earth), an all pervasive totalatarian state. Rebellion against the system is put down rapidly and brutally, but no matter how hard the state tries there is still underground resistance.

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23675 downloads

Uploaded:07-15-2003

Troopers-Dawn of Destiny

troopersdemoumod.zip | 146.05 MB

tactical FPS set in the fictional universe that has been at the heart of science fiction for thirty years. Sporting all-new characters, battlefields, weaponry, and modes of gameplay, Troopers completely revamps UT2003, turning it into a supportive platform for a new breed of Star Wars gaming. Best of all, Troopers is totally free: so long as you have UT2003 installed, you have nothing else to worry about—assuming that either your connection or your patience is hefty enough to deal with the download.

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680 downloads

Uploaded:07-14-2003

GWZ Patch

contest_patch_382.zip | 11.27 MB

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841 downloads

Uploaded:07-14-2003

DM-Duststorm

dm-duststorm.zip | 3.24 MB

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1016 downloads

Uploaded:07-14-2003

Overload zipped

overload-120-zipped.zip | 22.07 MB

reaches zero, the goal 'overloads', and the attacking team scores a point. The goal is to score the most points by overloading the enemy's goal, while keeping your own goal safe. But there's a twist -- both teams' goals regenerate their health by 10 points every second by default, and team-mates can shoot their own goal to regenerate its health You'll need to play as a team if you want to break through the enemy's defences and overload their goal, while keeping your own goal safe! Note: At the start of a new game or new round, the goals will be surrounded by an inpenetrableshield, which blocks all damage. After 30 seconds, this shield will go down, allowing the goals to be damaged.

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789 downloads

Uploaded:07-14-2003

DB-PeacefulNight

peacefulnight.zip | 4.45 MB

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1758 downloads

Uploaded:07-14-2003

Conquest Marines BetaPatch

betapatch.zip | 9.23 MB

Download

995 downloads

Uploaded:07-14-2003

DB-Clearnight

db-clearnight.zip | 4.17 MB

was a good start for whoever hasn't played Deathball, since its really well made. The texturing on this map is cool, with a large grass lawn stretching across the map. The walls were a nice, simple brick texture, which was pleasing to the eyes. The sky has a nice picture of mars, which looks spectacular. There's no weapons or health pickups on this map, as it is a Deathball map. The flow on this map seems to be fast, with the action quickly changing directions. The bots are agressive, and go everywhere the human player can go. I liked this map, and I think it has convinced me to play Deathball now, since it seems to be quite competative. The flow was fats, and the action quite fun, with some nice visuals. If you like Deathball, I think you would like this map, and would enjoy it even if you have never played Deathball. -DoomStalker

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11840 downloads

Uploaded:07-13-2003

Conquest Marines

cmbeta.zip | 27.77 MB

intergalactic war, fighting against your brother marines at the sharp end of a struggle for control of the empire. The action is based primarily over large outdoor maps with a variety of weapons and vehicles for players to use. Team cooperation and strategy will be vital in order to win, as will using equipment and resources effectively. To find out more about the background to the Conquest Marines universe, check out the Story so far... Key features of the mod include: Players - Players can configure their marines to support their playing style. Choose from multiple player roles. Gametypes - Conquest Marines supports a range of different game types.. Weapons - Players will have access to the usual suspects in their arsenal, plus a few new suprises. Equipment - In addition to weapons, players will be able to choose various items of equipment.. Vehicles - Each team will have access to vehicular support. This will include both single and multiplayer vehicles. Battlefield Support - Players on the battlefield will have comms access to their command centre. This can be used to request ammo and equipment drops, airstrikes, and tactical support.

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7838 downloads

Uploaded:07-13-2003

Face Off

faceoff_alpha10.zip | 70.01 MB

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1181 downloads

Uploaded:07-12-2003

CTF-DiamondSword2k3

ctf-diamondsword2k3_v1_.zip | 2.21 MB

They\'ll follow you off the top of the roof all the way down to the gantry. Sniper points are placed throughout the map Jump spots are every where for bots. They\'ll find you even on the back of the pyramids.

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1974 downloads

Uploaded:07-06-2003

Noriko

noriko_1.zip | 4.26 MB

Edgecrusher Noriko swore to avenge him. Vowing the complete extinction of the Demonid race she now seeks to fulfill her destiny.~To be reviewed by the skin reviewing staff

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4559 downloads

Uploaded:07-05-2003

Codename: Gatling

cg2k3.zip | 263.49 KB

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416 downloads

Uploaded:07-05-2003

CTF-FastKill

ctf-fastkill.zip | 684.36 KB

have to get used to it. Bots play the map pretty good too, but can get stuck in the water running through the middle of the level. There is a room under the stairs that's accessed through a really narrow passage and I was able to get stuck in there with two other players so look out:) This author seems to have built this map for playability, which it has lots of. Lots of gibs on this one... but we like that:)

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787 downloads

Uploaded:07-04-2003

CTF-DiamondSword

ctf-diamondsword.zip | 1.11 MB

once those are regognized you'll be flossin and flyin all over this beeeoch. Hint: need to go down:) Textures are not anything fancy but more than get the job done since they are not hurting your eyes the second time you play the map. Bots have no trouble getting into your base and grabbing the flag on this one so get ready, they mean business! The hallways near the flag room are really tight with low ceilings, but I think this makes the map better as it is a challenge to get the flag out the front door. If it's too tight for you there is a back door you can just run out of but you have to circle back around eventually and in the mean time you have the whole opposite team on your tail. Great fun on this one! -CVROY

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649 downloads

Uploaded:07-04-2003

CTF-Aura

ctf-aura.zip | 4.22 MB

really neat to watch as people just slaghter and get slaughtered while trying to get into each other base. Most of the weapons are placed in the area between the bases which I give kudos to the author because this kind of forces you into the action on this on. It's like saying "if you want to have a camp out and sit in your base guess what... you can do it with minimal weapons" Once in the bases it's kind of easy to get and take the flag... but good luck crossing that middle stretch:) Bots on this one like to tend the flag but will make feeble attempts to get the opposite teams flag . -CVROY

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942 downloads

Uploaded:07-04-2003

DM-1on1-Frag

dm-1on1-frag.zip | 806.41 KB

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751 downloads

Uploaded:06-30-2003

CTF-biodome

ctf-biodome.zip | 1.88 MB

to have it. Fun map. DSK_Tweaker

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413 downloads

Uploaded:06-30-2003

CTF-DiffidenceRev2

ctf-diffidencerev2.zip | 6.55 MB

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955 downloads

Uploaded:06-30-2003

CTF-Biohazard-LE

ctf-biohazard_le.zip | 5.28 MB

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312 downloads

Uploaded:06-29-2003

CTF-RingOfFire

ctf-ringoffire.zip | 956.95 KB

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6016 downloads

Uploaded:06-28-2003

DM-Matrix ReBooted

dm-matrixrebooted.zip | 7.44 MB

=== ===================================== There is no spoon, and there is no bots on this map. This map has an extremely well done atmosphere, but it was just way WAY too big. I found the redeemer, and searched the outside area for atleast three minutes and didn't find an artificial soul anywhere. ------------------------------------- Texture Usage: This map uses custom Matrix textures and the atmosphere in this map is extremely well done. However, since everything was so overly sized, the building textures were way undersized. But off of that, I found virtually no misalignments, overusage, or irrelevant usage. Texture Usage: 8/10 ------------------------------------- Architecture: This is iffy. I found some effects irrelevant, such as the wooden steps. But, it still had one hell of a feel. Nothing got in your way. Architecture: 7/10 ------------------------------------- Layout: Like I said previousely, way too big. I found myself lost often and could rarely find the weapon of my choice. And because of size I could never find a bot to kill. But the roof jumps, and the hidden cuts were a fantastic touch. But given the size, I don't think that just those two could save this score. Layout: 3/10 ------------------------------------- Lighting: Dull and dingy work, nothing was dynamic in this field. Although I have to admit, atleast it didn't use UNLIT textures. Lighting: 8/10 ------------------------------------- Overall: Textures: 8/10 Architecture: 7/10 Layout: 3/10 Lighting: 8/10 Weapon Usage: 5/10 Total: 31/50 38 - Okay 0-5 Terrible 6-10 Very Poor 11-15 Poor 16-20 Mediocer 21-25 Bad 26-30 So-So 31-35 Okay 36-40 Good 41-45 Fantastic 46-49 Ownage 50-50 Syphir's Ownage

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361 downloads

Uploaded:06-27-2003

BoTHymer

bothymer.zip | 860.23 KB

Download

5093 downloads

Uploaded:06-19-2003

Unreal Speed

unrealspeed_14.zip | 63.93 MB

if he isn't letting you get past him. Or drop a mine behind you to get rid of people that are trying to overtake you. UnrealSpeed uses on a lap-based system, the track goes in laps. All you need to do is drive smarter and faster than your opponents.

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1515 downloads

Uploaded:06-18-2003

DM-GOTD-Headquarters

dm-gotd-headquarters.zip | 5.97 MB

smooth playing map if you have a rig that's decent, and you don't need a super machine to run it. You will however need to play this map a few spins before you get used to it's layout, but do not get too side tracked by the eyecandy or BOOM! Not a small map so get your pals together, you will need a good handfule to play (10 or more). Great map and great job by the author...This one is staying on my hard drive:) -CVROY

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129 downloads

Uploaded:06-16-2003

Unreal2003 HQ Readme Generator

hqrg.exe | 296 KB

to save lots of time. If you\'re the type of person who likes to release many updates of a certain map or skin you may have created, then the save and load features are for you. After creating your first readme, you may save those settings, then load them for latter use when you create your next version. This program will also be able to keep you up-to-date on new versions. Just click the news tab and you\'ll get the latest news right off of our server

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339 downloads

Uploaded:06-14-2003

DB-The Pyramid

db-thepyramidbeta.zip | 193.25 KB

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1205 downloads

Uploaded:06-14-2003

CTF-NW-DCbonuspack

ctf-nw-dcbonuspack.zip | 29.67 MB

copyrighted by Epic Games and Toonces T. Cat and Balefire. They may not be used for any purpose other than game-play without the express consent of the copyright holders. All previous versions of these levels are replaced by the versions in this file. The basic layouts are the same, but countless bugs of varying degree have been corrected and in several cases, the maps have been optimized to improve frame rates whenever possible. All of these levels are fully compliant with UTClassic and with UTSecure. Enjoy! -Toonces T. Cat

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350 downloads

Uploaded:06-10-2003

Lyte

lyte.zip | 1.44 MB

systems that made the original platform so effective have also been upgraded. And the new paintjob sure helps.

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920 downloads

Uploaded:06-06-2003

DM-SDR-Last In Space

dm-sdr-last_in_space.zip | 4.36 MB

don\'t fall off and go boom !!!!!!!!!!!

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149 downloads

Uploaded:05-22-2003

Enter The Basics

enter_the_basics.zip | 130.14 KB

Download

1717 downloads

Uploaded:05-18-2003

Momoka Gun

momokagun.zip | 510.45 KB

>Inverno< Fire Rate\"(wich is somewhat 3 times the Fire Rate of the normal Firing Rate). The >Momoka

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174 downloads

Uploaded:05-16-2003

Body Hammer

bodyhammer.zip | 2.32 MB

Download

1266 downloads

Uploaded:05-12-2003

Keybinding Tutorial

keybinding.zip | 4.38 KB

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49 downloads

Uploaded:05-10-2003

Death Row

deathrow_v1.zip | 2.81 MB

the 25 may of 2355 they were able to capture him and they sentenced him to death. But during the execution something terrible happened. Noone knows what exactly happened on that cold night of the execution in June, all they found were 4 bodies. But not a single drop of blood... I've created another robot skin, hope you guys like it :D

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990 downloads

Uploaded:04-08-2003

Cabal

cabal.zip | 1.15 MB

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219 downloads

Uploaded:04-07-2003

CTF-BollwerkRuins2

ctf-bollwerkruins2.zip | 8.68 MB

Download

728 downloads

Uploaded:04-06-2003

CTF-Atlus Temple

ctf-atlustemple.zip | 1.4 MB

map.

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95 downloads

Uploaded:04-06-2003

X-Man

x-man.zip | 1.23 MB

intuition and computerised tactics, accuracy and reflexes he has no trouble in finding and obliterating you and your body..

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2135 downloads

Uploaded:03-29-2003

DM-Deck 16

dm-deck16_-_fusion.zip | 2.74 MB

areas a extra lift which can be used to rain rockets down on unsuspecting players, better flow, access and just looks awesome.[/quote]

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87 downloads

Uploaded:03-29-2003

Titanium_pack

titanium_pack.zip | 4.47 MB

Download

64 downloads

Uploaded:03-29-2003

WraithGuard

wraithguard.rar | 1.45 MB

into the Tournament. Added intelligence and hydraulics built in as standard.

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7084 downloads

Uploaded:03-27-2003

UT2003Files March CTF-BR-Dom Mappack Part 1

ut2003files_march_ctf-br-dom_mappack_part_1.zip | 27.33 MB

problems with it. This mappack includes all CTF, DOM, and BR maps submitted to UT2003Files.com during the first half of March 2003 (1st thru 15th). A second mappack will be released around the 1st of April with the second half of the month's map submissions. [b][i][u]The following maps are included in this mappack[/b][/i][/u]: BR-Canyon BR-Valley Of Minocqua CTF-Ariel CTF-Clostrophobic (1.4) CTF-Sharpfish Park CTF-Toyland CTF-Valley Of Minocqua Dom-FourCorners Dom-Sharpfish Park Please provide feedback so that I know that I set the Mappack up correctly. Thanks! CaNNoN

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10946 downloads

Uploaded:03-27-2003

UT2003Files March DM-Mappack Part 1

ut2003files_march_dm_mappack_part_1.zip | 79.93 MB

mappack is just the DM maps that we have received for the first half of the month of March, and I am waiting to see what kind of feedback we get on this to see if I will continue to do these mappacks. The following maps are included in this mappack: DM-Autumns Dream DM-Cursed Castle DM-DenSe DM-Steamtime DM-BDC Basement DM-D$K Basement DM-Icecave Arena DM-TempleODeath DM-Circle DM-Deep DM-Medieval DM-UnholyGrotto CaNNoN

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2424 downloads

Uploaded:03-23-2003

DM-Sg1 the gural mission

dm-sg1_the_gural_mission.zip | 5.65 MB

sounds and not to forget the stargate theme music, provided by M@ss. Thank you to M@ss...

Download

20 downloads

Uploaded:03-20-2003

UT2Vote

ut2vote15.zip | 119.97 KB

Download

620 downloads

Uploaded:03-18-2003

CTF-Idolworship The Return

ctf-idolworship-the-return-final.zip | 7.34 MB

author designed them to be played.So having said that. Here are a couple of things that are ESSENTIAL to the gameplay and smooth running of this map 1. The map being a re-vamp retains the size of the original overly big as it was! So I have introduced kickers which are essential to the gameplay and the speed in which you cover the large distant between flags yet still leave areas for the freelancers to roam .the kickers when fully utilized will get you from flag to flag in under 45 seconds! But a couple of factors have to be inplace for them to work 100%. First this map must be played in low gravity!.. I can already hear the groans! Not only for the kickers to work but also to reach all those nice rocky high spots for those snipers out there.Secondly NO TRanslocator\'s with these implace the bots use these and ignore the kickers and acualy slow down your speed agross the map! The kickers are by far the speedier option and great fun to boot.Not to mention you can commit suicide by standing at a kicker! fire a rocket use the kicker and when you land turn around and watch your own death coming towards you! 2.FRAME RATE.. People who have geforce cards will get a huge drop in fps if they use anisotropy filtering. Please Turn this off! the fps will increase significaly with not too much drop in the visuals quality! a good trade off IMO. If you do have to tweak your ingame setting make sure world detail stays at highest setting.the first time I lowered this and some of the statues disappeared I re-installed the game thinking I had messed up the maps LOL! And lastly the PATHING The map was originaly completely pathed including roof areas and all high rockly plaforms for the bots to snipe and drop down into the red flag room through the hole in the roof but this was creating to mutch of a performance hit on rigs lower than a gf3 so had to remove them.But this does not effect the general play.And I have left some weapons and powerful pick-ups in these areas for online play.One last thing I should mention had to lower the number of max players from 16 to 12 for the sake of smooth gameplay ..8-12 players may seem very low for such a huge map .But with the kickers the map plays much smaller and is always fast and frantic! Sorry for such a long read me I hope you will enjoy this map! As much as I enjoyed making it.. Michael roberson

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528 downloads

Uploaded:03-15-2003

BR-Minocqua

br-minocqua.zip | 2.96 MB

Download

193 downloads

Uploaded:03-15-2003

CTF-Minocqua

ctf-minocqua.zip | 2.96 MB

Download

379 downloads

Uploaded:03-14-2003

CTF-Toyland

ctf-toyland.zip | 344.92 KB

with toys... oh well.Enjoy fragging in this one (:

Download

407 downloads

Uploaded:03-11-2003

$!LV3R

silver.zip | 1.57 MB

Download

703 downloads

Uploaded:03-11-2003

CTF-Ariel

arielzip.zip | 4 MB

needs some work, so we may see updated versions of this map in the future. ~Ghost Rider

Download

635 downloads

Uploaded:03-09-2003

DM-Dense

dm-dense.zip | 10.21 MB

play on our server, or if you just want to install it on your own server.

Download

740 downloads

Uploaded:03-09-2003

DM-Temple Of Death

dm-templeodeath.zip | 7.84 MB

painters, 1 up some stairs, and 1 under a bridge.

Download

925 downloads

Uploaded:03-09-2003

DM-Steamtime

dm-steamtime.zip | 8.26 MB

pipes. For such a large map, it is very detailed and there are lots of power-ups located throughout. Well done! [b][i]CaNNoN[/b][/i]

Download

2205 downloads

Uploaded:03-08-2003

DM-Autumns Dream

dm-autumns_dream.zip | 5.54 MB

4 spawn points that are connected by pathways leading to a water fountain located in the middle of the park. Nice change of pace from all of the space-type maps out right now....Good Job!!! CaNNoN

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2259 downloads

Uploaded:03-06-2003

DM-4 Hours Mappack

dm-4hours-arborea_forest-day_and_night.zip | 2.59 MB

these maps are the same, except one is.....during daylight hours and the other........you guessed it, at night. Please see readme files for more information.

Download

1231 downloads

Uploaded:03-06-2003

Looney Tunes Voice Pack

looneytunes3_-_voice_pack.zip | 2.71 MB

Looney Tune cartoons. The characters are:Foghorn Leghorn, Yosemite Sam, Daffy Duck, Bugs Bunny, Porky Pig, Elmer Fudd, and Sylvester.[/quote]

Download

747 downloads

Uploaded:03-06-2003

Joe Dirt Voice Pack

joedirt3_-_voice_pack.zip | 2.13 MB

movie \"Joe Dirt\". All the voices are categorized as taunts, and would be used best with DM. If you like David Spade and Dennis Miller, then give this pack a whirl. Funny Stuff![/quote]

Download

367 downloads

Uploaded:03-05-2003

DM-Deep

dm-deep.zip | 1.11 MB

the map, there is a room you can go into and get the redeemer weapon, so LOOK OUT!!

Download

1455 downloads

Uploaded:03-05-2003

DM-MIC-GreenForest

dm-mic-greenforest.zip | 1.29 MB

it. The island itself is kind of small, but should be nice for a small number of players for some good DM fun.

Download

207 downloads

Uploaded:03-04-2003

DOM-Dark

dom-dark.zip | 378.25 KB

to you! Enjoy... and happy fragging.[/quote]

Download

746 downloads

Uploaded:03-04-2003

DM-Medieval

dm-medieval.zip | 1.02 MB

paths, so you can also play it in single player. It\'s night, so the whole map is pretty dark, but not so dark that you can\'t see anything. Hope you like it.[/quote]

Download

229 downloads

Uploaded:03-01-2003

Clear a.k.a. Stealthy God

clear.zip | 976.6 KB

Bombing Run, etc.) two dots that are the color of the team the skin is on will also appear.[/quote]

Download

909 downloads

Uploaded:03-01-2003

BR-Canyon

br-canyon.zip | 1.61 MB

Download

888 downloads

Uploaded:02-24-2003

DM-Gory Hills

gory_hills.zip | 1.76 MB

trying not to fall down. I\'ve created some steep hills and you\'ll always be moving on the ridge. There\'s enough room so you can dodge hostile rockets or something, but be careful, a single wrong step and you\'ll fall down.[/quote]

Download

3306 downloads

Uploaded:02-22-2003

DM-Neandertalus

dm-neandertalus.zip | 3.19 MB

Loquara managed to push the limits of safe time travel as far as 100.000 years back in history. Head person behind this company is famous Loque who, after retirement from fighting in Unreal Tournament, succeed to organize quite few good ones. And historical events were his favorite. One thing must be known here. Non-mechanoid players in a time displacement are less precise, less alert and less strong, proportional to the length of displacement itself. Neandertalus was a prefect spot due to its natural conditions and surroundings. The deathmatch is played under the pulsating effect of a double star system Capella, which was quite strong in prehistoric time. Interaction between these stars can produce forced gamma-ray bursts (high energy photon wave) that after 40 years of travel, through pure void, meet the particles from our world. The effect is visible right above as aura from another star. Aura itself contains millions of short living monoids that scatter through the atmosphere and slowly oxidizing on their way to the ground. A small amount of nerve-gas is produced in this oxidation. Acting like a nerve stimulants this gas highly compensates the time displacement effect, giving all players same conditions. Unfortunately Neandertalus is one of few places where the Earth’s magnetic field, the angle of gamma wave and the atmospheric conditions allow the monoids to reach the ground before they dissolve. Neanderthals, on the other hand, used this cave purely as healing area. Their advanced tribal society repelled to any form of violence. [/quote] Also a survival guide is included complete with pictures! ~Ghost Rider

Download

2645 downloads

Uploaded:02-22-2003

DM-Gangster

gangster.zip | 5.1 MB

Download

1251 downloads

Uploaded:02-22-2003

DM-Highrise

highrise2a.zip | 2.2 MB

Download

1672 downloads

Uploaded:02-17-2003

{NRW} Play Ground

dm-jw-nrw_arch.zip | 5.38 MB

Download

2004 downloads

Uploaded:02-17-2003

CTF-Hydro-16-2k3

hydro-16-2k3.zip | 2.16 MB

Download

1201 downloads

Uploaded:02-17-2003

CTF-Quantum Flux

ctf-quantumfluxfinal.zip | 4.71 MB

Download

683 downloads

Uploaded:02-16-2003

DM-Hive

dm-hive_v1.5_.zip | 3.4 MB

Download

1584 downloads

Uploaded:02-12-2003

DB-Forest Hills

db-foresthills.zip | 2.21 MB

Download

1799 downloads

Uploaded:02-12-2003

CTF-Molag Ruins

ctf-molagruins.zip | 3.33 MB

special trap to spring on unsuspecting intruders (shoot the dragon head).

Download

7411 downloads

Uploaded:02-04-2003

DM-Apercevoir Final

dm-apercevior-final.zip | 3.52 MB

Download

2662 downloads

Uploaded:02-04-2003

DM-Deck 17 MK2

dm-deck17_mk2.zip | 3.66 MB

Download

5288 downloads

Uploaded:02-01-2003

DM-Wicked_Complex

wickedcomplex.zip | 4.67 MB

Download

347 downloads

Uploaded:01-26-2003

CTF-Shire

ctf-shire.zip | 8.18 MB

Download

2452 downloads

Uploaded:01-26-2003

CTF-mp5-DeadCatMaps

ctf-mp5-deadcatmaps.zip | 35.23 MB

Download

13330 downloads

Uploaded:01-26-2003

DM -DukeNukem

dm-dukenukem.zip | 4.55 MB

Download

1649 downloads

Uploaded:01-23-2003

DM-Mulmur Hills

dm-mulmurhills.zip | 1.7 MB

Download

991 downloads

Uploaded:01-23-2003

CTF-Tokara Skyway

ctf-tokaraskyway_v2.zip | 1.83 MB

Download

805 downloads

Uploaded:01-23-2003

DM-VSK-BombingRing

dm-vsk-bombingring.zip | 3.37 MB

Download

1300 downloads

Uploaded:01-19-2003

CTF-Carpark DC MP5

ctf-carpark-dc-mp5.zip | 5.29 MB

Download

3667 downloads

Uploaded:01-13-2003

DM-Pyramid

dm-pyramid.zip | 3.92 MB

Download

112 downloads

Uploaded:01-12-2003

DOM-Outpost 33

dom-outpost33final1.01.zip | 3.78 MB

become over crowded quickly, it would be best suited for teams of three or less and is more base orientated than control point orientated. The map consists of; three large rooms, two regular 90° hallways, two hallways with windows looking at and leading to the bases and two large corridors each with to steel plate slides. There are two transporters one at each base that spawns to a nest overlooking the oppositions base don’t worry not much camping can be done do to the lack of space and spawn deaths. The inventive element comes from two corridors that have steel plates that slide from one end to the other (something you don’t want to get in the way of). The large hall has a large trap door that I’ve seen open but was never able to open myself I believe this door leads to instant death. The bots play well for the most part. Around the base they are in a constant crouch (no big deal, more of a personal dislike) and they sometimes get caught in the crate element. Over all I did enjoy this map when kept to two or three players per side. It’s a clean map that combines old and new elements. I hope to see more maps from this developer in the future. ~ IconB ~

Download

5040 downloads

Uploaded:01-12-2003

DM-Starfall

dm-starfall.zip | 6.08 MB

Download

898 downloads

Uploaded:01-12-2003

CTF-Tropica ][

ctf-tropica2.zip | 2.86 MB

Download

10899 downloads

Uploaded:01-10-2003

Apercevoir

dm-apercevoir.zip | 3.61 MB

Download

817 downloads

Uploaded:01-10-2003

BR-Outpost 33

br-outpost-33.zip | 3.78 MB

Download

9281 downloads

Uploaded:01-09-2003

UT2003 Improved Announcer

ut2003_-_improvedannouncer.zip | 8.33 MB

bearable and, believe it or not, actually cool. Sound effects have been taken from Unreal, UT, and UT2003; modified, and blended into a patch that allows you to keep on top of a match without getting annoyed to the point of nausea by the announcer.

Download

908 downloads

Uploaded:01-07-2003

DM-Shakuras

dm-shakurasv2.zip | 1.98 MB

StarCraft.

Download

358 downloads

Uploaded:01-05-2003

DM-EternalOceans

dm-eternaloceans.zip | 2.22 MB

Download

484 downloads

Uploaded:01-05-2003

CTF-Outpost33

ctf-outpost33-final.zip | 4.02 MB

Download

7672 downloads

Uploaded:01-03-2003

Snoef Mappack

snoefmappack.zip | 7.68 MB

Download

862 downloads

Uploaded:01-03-2003

DM-PsYbErDeLiC

dm-psyberdelic-ut2k3.zip | 1.55 MB

horizontal fighting and some cool uses of teleporters. Good map over all!

Download

257 downloads

Uploaded:01-02-2003

DM-Fraggenstein

dm-fraggenstein.zip | 2.55 MB

Download

8 downloads

Uploaded:01-02-2003

CTF-Outpost33

ctf-outpost33.zip | 1.39 MB

Download

388 downloads

Uploaded:01-02-2003

DM-Outpost33

dm-outpost33.zip | 1.12 MB

Download

213 downloads

Uploaded:12-27-2002

DM-Nebulos Stone

dm-nebulousstone.zip | 8.86 MB

ideal for tournaments. This arena is the first of Nebulous, a treat for those who enjoy attacking their enemy from above and from generous distances.

Download

393 downloads

Uploaded:12-27-2002

DM-Psyberdelic

dm-psyberdelic_ut2k3_final-beta.zip | 1.56 MB

hitch/snag in the top mozt tunnel with the sniper ammo, when heading away from the top room with the RL in it. But, this is a beta and that will probably be fixed in the final. It's a little dark over all in it's color scheme, it could use a little more lighting in a few places. Good map over all! Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8974.jpg[/img]

Download

4675 downloads

Uploaded:12-26-2002

DM-Alleria

dm-alleria.zip | 2.96 MB

Download

59 downloads

Uploaded:12-26-2002

Karntceeme

karntceeme.zip | 235.29 KB

Download

121 downloads

Uploaded:12-26-2002

Hunter

hunter.zip | 1.69 MB

Download

8652 downloads

Uploaded:12-24-2002

DM-Frostbite

dm-frostbite.zip | 1.55 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8924.jpg[/img]

Download

1764 downloads

Uploaded:12-24-2002

DM-Distance

dm-distance.zip | 1.7 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8923.jpg[/img]

Download

604 downloads

Uploaded:12-24-2002

DM-Curse2-k3

dm-curse2-k3.zip | 2.15 MB

doorways/openings made slightly taller so it's a little easier to speed through them, but that's just me. -Ghost Rider Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8922.jpg[/img]

Download

2303 downloads

Uploaded:12-23-2002

BR-Sports Map Pack

br_sports_map_pack.zip | 2.7 MB

Download

117 downloads

Uploaded:12-21-2002

[SOD]Lycanthropys Skins 4 (4 of 4)

_sod_lycanthropys_ut2k3_skins_1_4_of_4.zip | 4.99 MB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8822b-t.jpg[/img]

Download

121 downloads

Uploaded:12-21-2002

[SOD]Lycanthropys Skins 3 (3 of 4)

_sod_lycanthropys_ut2k3_skins_1_3_of_4.zip | 2.99 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files_extra/8821a-t.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8821b-t.jpg[/img]

Download

122 downloads

Uploaded:12-21-2002

[SOD]Lycanthropys Skins 2 (2 of 4)

_sod_lycanthropys_ut2k3_skins_1_2_of_4.zip | 4.42 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files_extra/8820a-t.jpg[/img]  [img]http://www.gamingfiles.com/screenshots/1/files_extra/8820b-t.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8820c-t.jpg[/img]

Download

6699 downloads

Uploaded:12-18-2002

DM-Besler: Crater Launch Pad

dm-besler.zip | 2.64 MB

Liandri were quick to secure tenancy, sending tournament competitors to die at the hands of the pad’s notoriously fast-paced z-axis frag-action. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8788.jpg[/img]

Download

1637 downloads

Uploaded:12-17-2002

DM-Medieval Madness 2003

dm-medievalmadness2003.zip | 1.93 MB

his \'pet\', Mr Disco... Features a nice 5:51 long music file!

Download

1066 downloads

Uploaded:12-16-2002

CTF-Ancient Evil DCSE

ctf-ancientevil-dcse.zip | 3.28 MB

pathing is great, they fight great, and the map looks really good, kind of a limbo-universe-in-a-box type feel, but the size is simply to great for its own good. Even with low grav, it still takes a fort night to get across the map, and then, once you get the flag, its all for naught, because all that open space, basically translates to sniped before you get to far from the base. A well designed map with possibilities, but way to large for its own good. ~PhilPhoenix [img]http://www.gamingfiles.com/screenshots/1/files_extra/8761thumb.jpg[/img]

Download

3279 downloads

Uploaded:12-16-2002

DM-Ping Pong 2

dm-shok-pingpong2.zip | 8.84 MB

Download

13192 downloads

Uploaded:12-16-2002

Marsfyres UT2003 4 Pack (DM)

marsfyres_ut2003_4pack.zip | 8.85 MB

DM-instagib-NuclearForest - DM-LakeofSouls [img]http://www.gamingfiles.com/screenshots/1/files_extra/8753thumb.jpg[/img]

Download

2504 downloads

Uploaded:12-16-2002

CTF-666 Hell

ctf-666hell.zip | 1.45 MB

looks outstanding, downright satanic at times. Half dismembered bodies, dead looking things on crosses, mood music and lighting, this maps got it all, so it definitely conveys the "pain" feeling to the player. The design of the map also brings pain on many levels, alot of clever z-axis action can take place, and the jump pads, if not used right, make you end up in.....well, pain, he he. However, this map does have its flaws. One of those flaws lies in the very same area I just praised, the design. The map is full of many unique areas that make for multiple paths to and from the flag, however, in some instances, parts of the level are spaced wrong. a staircase, thats right in the middle of an action zone for example, will stop you dead in your tracks as you bump into it and jump onto it, leaving you wide open to be ripped apart. This can easily be countered by using low gravity, but it takes away from this maps feeling of impending danger. As far as bot play goes, the bots are iffy. Some run/persue/shoot quite intelligently, while others, stand in one spot, in groups, at the flag and wait. However, with human teams, large ones, this map does indeed get painful. All in all a solid CTF map with clever level design and loads of atmosphere. Definitely one to add to the rotation. ~PhilPhoenix [img]http://www.gamingfiles.com/screenshots/1/files_extra/8751thumb.jpg[/img]

Download

483 downloads

Uploaded:12-16-2002

CTF-Dust

ctf-dust.zip | 4.09 MB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8739athumb.jpg[/img]

Download

540 downloads

Uploaded:12-16-2002

DM-Two Drills

dmtwodrills.zip | 3.39 MB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8738athumb.jpg[/img]

Download

4803 downloads

Uploaded:12-05-2002

DM-Egypt by Night

dm-egyptbynight.zip | 2.56 MB

is the sequel of 'dm-EgyptByDay', which is not finished already... reasons will come with .txt file when it will be out. I've especially polished my terrain to get the best gameplay I could give with this map.[/quote][img]http://www.gamingfiles.com/screenshots/1/files_extra/8466thumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8466athumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8466bthumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8466cthumb.jpg[/img]

Download

743 downloads

Uploaded:12-05-2002

DM-Fallin Down

dm-fallin_down.zip | 4.7 MB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8464athumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8464bthumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8464cthumb.jpg[/img]

Download

3336 downloads

Uploaded:12-05-2002

DM-Refuge

dm-refuge.zip | 3.29 MB

place. The world has moved on, and corporate execs couldn't care less: The holy refuge makes an excellent backdrop for popular firefights. It's a cave, dammit! [img]http://www.gamingfiles.com/screenshots/1/files_extra/8453thumb.jpg[/img]

Download

910 downloads

Uploaded:12-04-2002

CTF-Egypt Wars

ctf-egyptwarsalpha.zip | 2.45 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8436.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8436b-t.jpg[/img]

Download

2254 downloads

Uploaded:12-01-2002

DM-Shaded Valley

dm-shadedvalley.zip | 2.38 MB

fast enough to get their own Bulldog. Yeeeha! On another note though, it is possible to get your Bulldog stuck on some of the steeper terrain and since I can't seem to find a way of destroying a Bulldog, it gets stuck. There is also at least one place on the corner of one of the mountains that when I slid back down after losing forward motion, that my right rear tire got stuck and clipped below the level of the floor of the map. One other thing to note, the Bulldogs aren't true 4x4, when I got stuck, only the rear tires turned instead of all 4. But that is an issue with the Karma design of the Bulldog (made by Epic or DE) and not the fault of the author. I suspect there is a way to make a true 4x4 with power to all 4 wheels. -Ghost Rider Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8348.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8348b-t.jpg[/img]

Download

1285 downloads

Uploaded:11-27-2002

DM-Smackdown Hotel

dm-smackdown_hotel.zip | 2.31 MB

Download

893 downloads

Uploaded:11-26-2002

DM-Reactor

dm-reactor.zip | 2.78 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8194.jpg[/img]

Download

1109 downloads

Uploaded:11-19-2002

BR-Vector

br-vector.zip | 4.22 MB

make the turn and run for the opposite team's goal makes for a different and more nimble kind of strategy. Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7930.jpg[/img]

Download

82 downloads

Uploaded:11-18-2002

Spectral

spectral.zip | 2.2 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7928.jpg[/img]

Download

3902 downloads

Uploaded:11-18-2002

DM-[DT] Den

dm-[dt]den.zip | 8.24 MB

Download

1430 downloads

Uploaded:11-17-2002

DM-Twilight Of Decadence

dm-twilightofdecadencev3.zip | 1.86 MB

surrounding ramparts, and a network of tunnels running underneath it all. There are some nice touches here and there, with some original brushes, pools of blood, and good lighting. There are also a few flaws. The lower areas are far too claustrophobic, some of the textures need work, and the ramparts are far to dark. Weapon placement is fine, but some of the power-up's are too easy to access. The author has also included some custom music. It's very gothic/darkwave, and again, it will give you some flashbacks to older games. "Castle V.- Symphony of the Night" on PS was the one that came to my mind. A nice map, but it feels a bit dated, this one would be more at home in UT. ~rAzOr~ [img]http://www.gamingfiles.com/screenshots/1/files_extra/7835thumb.jpg[/img]

Download

6352 downloads

Uploaded:11-16-2002

DM-Deathray

dm-deathray.zip | 1.49 MB

Download

695 downloads

Uploaded:11-16-2002

CTF-Storm Front

ctf-stormfront.zip | 1.04 MB

Download

3950 downloads

Uploaded:11-12-2002

DM-Kelethin

dm-kelethin.zip | 3.44 MB

Download

470 downloads

Uploaded:11-10-2002

DM-Shudder Creek

dm-shuddercreek.zip | 1.89 MB

surpasses his previous work. Both of these maps are listed on CliffyB's Ownage, and it's real easy to see why. This is a medium sized bowl with a small frozen river at the base. A graveyard, small Stonehenge-ish rock formations, and some great bridges dot the landscape. The custom brushwork in this map is awesome. The gravestones and wrought iron fences look simple but effective. It's great to see such attention to small details, as it's these small details that really give a map that "finished" look. The bridges, terrain, and walkways give this map great flow, but don't look for much on the y axis. Weapon placement is perfect, being spread out enough that you will have to work to get the good stuff, but not have to fight too long with your Assault Rifle. There are some great overlook points for snipers to go to town, but Flak Monkeys will have no trouble sneaking up on these points to give some hot flak lovin' to any dirty campers. The only place I could find fault, and believe me....I had to look hard, was with the lighting. The whole map has an "American Gothic" feel to it, and the bright spot-lights tend to seem out of place with the surroundings. This map show's that it is truly possible to have both eye-candy and playability in one great package. Hayden has made a map that is a blast to play, and will have you doing multiple fly-by's to look at everything there is to see. I can say without reservation that this is one of the best end-user maps I have seen for UT2K3 as of yet. As authors like Hayden get more and more experienced with UED 3, we all benefit from the great maps sent our way. You should download this one, no question about it. ~rAzOr~ Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7631.jpg[/img]

Download

1490 downloads

Uploaded:11-10-2002

DB-MooMoo

db-moomoo1.zip | 1.13 MB

Download

1813 downloads

Uploaded:11-10-2002

DB-Meat Bowl

db-meatbowl-v1.zip | 2.7 MB

Download

597 downloads

Uploaded:11-08-2002

CTF-Orion Station

ctf-orionstation-beta.zip | 2.77 MB

50,000 polygones in those rooms a good PC (1.4 ghz+ and Geforce 4) should render those rooms fairly well. Even tho it seem to run fine on my roommate PC (900mhz Geforce 2 Mx440).[/quote]Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7577.jpg[/img]

Download

2322 downloads

Uploaded:11-08-2002

CTF-Blood Gultch

bloodgultch.zip | 1.11 MB

on Halo :D Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7574.jpg[/img]

Download

1329 downloads

Uploaded:11-05-2002

CTF-Uranus

ctf-uranusfinal.zip | 2.45 MB

map layout is familiar, but only adds to a great idea. The pillars and center area seem a tad out of place, especially with molten lava flowing into what looks like a cool bay. Maybe a waterfall or a water fountain would fit better. Also, the lava will not kill you. Must be that new "cool" lava I have been hearing about : ) Weapon layout needs some work, as there are 5 superweapon pickup's. That leans towards overkill in a map this size. Other weapons and power-up's are also in abundance, but sometimes too close together. There are also some item spawn points that don't spawn anything. Sadly, frame rates hovered at about 20-25 AvgFPS, this is something that should be looked at by the author. This is a great looking map, and playability is definitely there, but there are a few glitches that need to be worked out for this map to really shine. I would love to see how this map shapes up in future revisions. ~rAzOr~ [img]http://www.gamingfiles.com/screenshots/1/files/7410.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7410at.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7410bt.jpg[/img]

Download

1634 downloads

Uploaded:11-02-2002

CTF-Idol Worship

ctf-idol_worship.zip | 1.67 MB

quite a bit to game play as you can't get the feel for your opponent's base by running around yours, and it helps add some challenge to a match. This can also hurt a map due to poor balance. For example, one team having an unfair advantage because the base is more secure than the other. Some might find that this is the case with this map, while others may learn to take advantage of what they have to work with. The red base is your standard fair, and very easy to defend. The blue base however, may seem poorly built because the flag is sitting out in a wide-open pavilion. This is far from the case, as I found out. The open area in front of the blue base may seem easy to assault, but all that open space serves as a nasty kill zone. Even if you manage to get to the flag intact, you still have a lot of ground to cover before you're home. I had a slight problem with the weapon layout. The weapons of UT2K3 tend to be close to medium range, and aside from the Shock Rifle and the Sniper Rifle, many weapons suffer in accuracy and effectiveness over very long distances. While the Shock Rifle is here in abundance, the Sniper Rifle is only found in one remote location and without ammo. I also would have liked to have seen the 'deemer and Ion Painter make an appearance. There are some small clipping issues, but nothing that will bother the casual eye, and frame rates were solid for a map this size. There are some mystery jump pads that tend to launch you around the map, but they do more harm than good. I would like to close this review covering what I think is this maps strongest point....the sound. The author made incredible use of ambient sound. Howling wind in the passes, tinkling chimes in the temples; it all adds a new level to this map. If you have even a halfway decent sound card and speakers, you will love this map. I hope more mappers start to make better use of ambient sounds, eye candy is not everything. A solid job, and even more so due to it being the author’s first map, give this one a look. ~rAzOr~ Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7336.jpg[/img]

Download

2655 downloads

Uploaded:11-02-2002

DM-Cold Retreat

dm-cold_retreat.zip | 2.59 MB

addition will take us far below ground . who know what lies just beneath the surface.[/quote] Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7327.jpg[/img]

Download

10142 downloads

Uploaded:11-01-2002

DM-Stage1

dm-stage1-final.zip | 5.9 MB

- HolyShit" so as not to disclose player locations. - Various Background sound changes [b]Improvements in 2.0:[/b] - The maps own unique static mesh file so as to not conflict with other maps using the original SC-Intro_Mesh file. - Announcers will not overlap when background sounds recycle after approx. 20 mins. - Music changes after background sounds recycle - approx. 20 mins. (Great for matches set at 20 mins for heightened atmosphere in the event of Sudden Death Overtime) - Got rid of straggling fans under stands ----- Little is needed to introduce this map. Look at the screeines, and remember the first time you started UT2K3. This map is a conversion of the intro cut-scene into a standard DM map. I say standard, but this map is anything but. Some serious detail went into developing this, and it shows. This thing reeks of style. Great attention to detail brings this map to life. From the pyrotechnics, to the great placement of the 'deemer, to the announcer, to the crowds, ...I could go on and on. You can't help but drool when you play. As for that, gameplay is fast and furious. From the confined underground area, to chasing an errant bot through the crowd with flack flying, to getting on the center platform and rising above the crowd. And as for secrets......well, lets just say the author outdid himself, but I'll give you a few hints. Hit the "u" key to get the center platform to rise, it will come back down on it's own, just listen to the crowd counting down. As for the rest of the goodies, you're on your own...but keep your eyes open. Weapon placement is great, with the standard fair being easy to lay hands on, but the good stuff will require a bit more effort to obtain. The one problem I had was with the lifts. Use some caution, as they can gibb you quick if you are not in the center. All in all, this map is a great combination of playability and eye candy. Download it, and I am sure you will concur. - rAzOr He he he, in all your excitement rAz, your forgot to give this map a rating. Don't worry, I want a piece of this map too, so I'll do that for ya ;) Like he said, this maps got flash bang boom and alot of it. Heck, first time you come up the lift and trigger the pyro, gives you a good old fashioned feeling inside. This map is great for 4 to 6 players, although, with all the crowd space, theres room for more. This map raises the bar. --PhilPhoenix [i]The following screenies were taken on Pro-Filer's crappy P4 1.3 - 256 RAM - GEForce3, all settings are on high, and I do mean ALL settings. Running at 1024x768 32 BIT. Full size screenies are sized down to 800x600. That's why I got such crappy FPS as you can see in the screenshots. Anyway, enjoy them![/i] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795at.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795bt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795ct.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795dt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795et.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795ft.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795gt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795ht.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795it.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795jt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795kt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795lt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795mt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795nt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795ot.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795pt.jpg[/img] [i]Coming soon: Special Edition![/i]

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736 downloads

Uploaded:10-29-2002

DM-Egypt Cube

dm-egypt_cube.zip | 1.24 MB

map build for at least 8 or more Players. There are some different rooms like in a big pyramid with some surprises (so try to find out and don´t loose the ground under your feet!!!).[/quote] Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7237.jpg[/img]

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2459 downloads

Uploaded:10-29-2002

BR-Orbital

br-orbital2.zip | 2.88 MB

Download

3108 downloads

Uploaded:10-28-2002

CTF-2390

ctf-twentythreeninety_b1.zip | 4.38 MB

walkways that connect them. The structure of the map allows for alot of z-axis killing. I'd suggest 4 or so people on each team, to keep things from getting mindless. Great little map with a cool theme. ~PhilPhoenix Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7204.jpg[/img]

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916 downloads

Uploaded:10-28-2002

DM-Lag Forest

dm-lagforest.rar | 1.97 MB

Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7193.jpg[/img]

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1273 downloads

Uploaded:10-28-2002

CTF-BrokenBridge

ctf-brokenbridge.zip | 2.36 MB

soon! [img]http://www.gamingfiles.com/screenshots/1/files/7180.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7180at.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7180bt.jpg[/img]

Download

1084 downloads

Uploaded:10-27-2002

CTF-Face2003

ctf-face2003.zip | 987.14 KB

;-) The only thing not in place is the Bot Paths seeing most people will want to play this map online.[/quote]UT's Facing Worlds in the style of UT2003, very nice! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7119.jpg[/img]

Download

1004 downloads

Uploaded:10-27-2002

DM-LaserTagX

lasertagx.zip | 1.14 MB

Download

670 downloads

Uploaded:10-26-2002

DM-Over and Under

dm-overandunder.zip | 1.42 MB

here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7095.jpg[/img]

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2162 downloads

Uploaded:10-26-2002

BR-Chaos Double Run (3 maps)

br-chaosdoublerun.zip | 1.16 MB

In essence this mod pulls a switch-a-roo with the standard BR style of play. Instead of two team goals at either end of a map, and the ball in the middle, you now have two balls (get your mind out of the gutter, you pervs) and one goal. This concept changes the way you play BR. Now, both teams can be in possession of a ball, and make a run to the goal. After one team scores, the goal is rendered useless until the next round. If you're confused, download this now and try it out. Playing this map will clarify how things work so much better than me spouting nonsense. There are some bugs that need working out, but I will direct you to the read me file for a list. As the author says, this is only the beginnings of a concept. And that concept is great. Yes, it needs some work to make it fully playable, but this idea needs to be expanded on. The few matches I played were fast paced and required a total rethink of strategies used. I can see this becoming very popular when finished. I strongly recommend you give this a try, as it may well be a taste of things to come. THE MAP: I honestly expected a crap map. I was wrong (again : ). The author was thoughtful enough to include a DM version for your fragging pleasure. This is a three tiered circular map, and you can cross between each level using teleporters, or just T/L if that's your thing. Weapon placement is great, with all the good stuff on top, and the standard stuff easily accessible on the lower level. Flow was nice, and the map plays great. The map alone is worth the download. All in all, I really hope to see more of the same from Excelsiore. ~rAzOr~ Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7093.jpg[/img]

Download

1257 downloads

Uploaded:10-26-2002

CTF-Acid Pipe Xmas

ctf-acidpipexmas-dcse.zip | 12.27 MB

season quickly approaching, I thought it would be a good idea to get it out a little early this year and extend the Xmas cheer a little longer. IMPORTANT NOTE: This map was expressly designed to be run on Low Gravity servers. Many of the verticals are based on the height of the Low-G double-jump. The size of Acid Pipe Xmas is intended to be an offset to the power and very long range of the new Translocator in Low-G. If you run this maps with the bots set to "Adept" or above, they will use all of the Jump Spots and translocate points...and most likely kick your behind in the process.[/quote]Well, how do they say it? Better early then nevr? :D Review coming soon! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7086.jpg[/img]

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7642 downloads

Uploaded:10-26-2002

DM-Deck16 ]I[

dm-deck16]i[.zip | 3.39 MB

theme! [img]http://www.gamingfiles.com/screenshots/1/files/7082.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7082at.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7082bt.jpg[/img]

Download

1448 downloads

Uploaded:10-26-2002

CTF-Perpetual Agony ][

ctf-perpetualagony][.zip | 6.72 MB

reason is for this a long long time ago I had started a ctf map that was for UT1 but I had a system failure and lost a custom texture file in it and the map rendered useless. So this will be ][ and now is the reason why I always embed my stuff right in the map![/quote]Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7081.jpg[/img]

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3339 downloads

Uploaded:10-23-2002

BR-13

br-13.zip | 1.66 MB

side stairs, straight up the middle ramp, etc.. The only thing I noticed was that going up some of the ramps and down some side stairs is that the screen went black as I was moving (I don't know if it was my graphics card or a graphics glitch). If you like those underground/gothic looking maps, this is your map. [b]CaNNoN[/b] Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6987.jpg[/img]

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845 downloads

Uploaded:10-23-2002

DM-Closeness

dm-closeness.zip | 1.71 MB

:( Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6970.jpg[/img]

Download

1079 downloads

Uploaded:10-23-2002

CTF-CivilRest-FE

ctf-civilrest-fe.zip | 1.33 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6965.jpg[/img]

Download

903 downloads

Uploaded:10-21-2002

CTF-ThornsV2 {UT1}

ctf-thornsv2ut1.zip | 3.89 MB

original. The textures , skybox, and even the music is the same. I hope you all injoy it![/quote]Another fine map by Mr. Wolverine! :thumbsup:

Download

3773 downloads

Uploaded:10-21-2002

DM-Golgotha

dm-golgotha.zip | 4.26 MB

recommended! The atmosphere Golgotha breathes is pretty darn nice as well! Good job! :thumbsup: [img]http://www.gamingfiles.com/screenshots/1/files/6858.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6858at.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6858bt.jpg[/img]

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1703 downloads

Uploaded:10-20-2002

CTF-13

ctf-13.zip | 1.84 MB

side stairs, straight up the middle ramp, etc.. The only thing I noticed was that going up some of the ramps and down some side stairs is that the screen went black as I was moving (I don't know if it was my graphics card or a graphics glitch). If you like those underground/gothic looking maps, this is your map. [b]CaNNoN[/b] Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6843.jpg[/img]

Download

9771 downloads

Uploaded:10-20-2002

DM-1 on 1 ][ntensity

dm-1on1][ntensity.zip | 1.97 MB

throughout the map. At one end of the map, there is a ramp that you can use to get to the second/upper level, where you will find more power ups and the rocket launcher. CaNNoN

Download

19313 downloads

Uploaded:10-19-2002

BR-Lion's Gap

br-lionsgapbeta1.zip | 4.56 MB

like structures that twist and contort around blue spheres, and walkways that look equally different, as well as waterfalls and a awesome skybox. The map consists of 2 sides, both identical to eachother, except for the color of the shrooms, signifying which side your on. Each sides goal is in front of a mouth of a tiger thats made out of the mountain. And then you have your ball in the middle at the top of the ramp. This map is designed with teamplay in mind, as theres always 2 or more ways to get where your going, but often times space inbetween them, encouraging teamplay and passing. Speaking of which, the bots on this map are very able with the ball, scoring and passing. I'd suggest a player load of about 8, you can go higher, but it might start detracting from the fun. All in all, an awesome bombing run map that would make for some very interesting matches. Get it now! --PhilPhoenix Note: Also contains music to go along with the map, really fits it to, it almost sounds like something Enya would make

Download

1786 downloads

Uploaded:10-19-2002

DOM-Marvellous

dom-marvellous.zip | 691.6 KB

between BR-Disclosure and DM-TrainingDay. A bit darker than your average map, with some good looking textures, the map flows nicely as a pseudo fig. eight setup. Sadly, this map is crippled. For no reason I could discern, frame rates would drop to about 10-15 (Avg. FPS) in certain areas. I had this problem on two different machines, with bots, live opponents, and with no other players on the map at all. The author is aware of the problem, and states so in the Read Me, but as of yet is unable to nail it down. I find it hard to recommend this map to anyone as it is all but unplayable in it's current state. rAzOr Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6766.jpg[/img]

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2033 downloads

Uploaded:10-18-2002

CTF-TwinTombs - Aeternus Remix

ctf-twintombs-aeternusremix.zip | 5.38 MB

AETERNUS) - and more... ENJOY! :beer:

Download

981 downloads

Uploaded:10-18-2002

CTF-ThisSucks][

ctf-thissucks][.zip | 2.86 MB

giggles and more fun. This map just plain sucks, but it was meant to. Have fun, have some laughs and amuse your firends at a LAN party with the all out badness and mindlessness of this steaming pile. Or use it as a guide on how NOT to build levels. ;) What really tops of the fun is the dry music of dueling banjos described as the theme from Deliverance, although I have no clue what that is :)

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5723 downloads

Uploaded:10-18-2002

CTF-Fast Attack

ctf-fastattack.zip | 1.95 MB

rights and who owned the site. In no time it was a full battle for control. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6711.jpg[/img]

Download

28577 downloads

Uploaded:10-17-2002

DM-Legoland

dm-legoland.zip | 2.69 MB

statues. Everything looks great, it's like a lego world. The author of this map also made a very good choice in sky graphics, which fit the map nicely. Its a large map, with many weapons and power ups to be found all around. This map is great for anywhere from 6 to 10 people, bots or human, as the bots play great on this map. This is also a great mutator map, such as lowgrav, instagib, and others. The uniqueness of the design, combined with the superb look and feel of this map, and the great gameplay flow make this a map you can't afford to miss, download now! --PhilPhoenix Redeemer and Ion Canon are included! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6695.jpg[/img]

Download

4560 downloads

Uploaded:10-17-2002

DM-Core

dm-core.zip | 1.81 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6693.jpg[/img]

Download

228 downloads

Uploaded:10-17-2002

DM-Reigncaster

dm-reigncaster.zip | 1.51 MB

here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6654.jpg[/img]

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1713 downloads

Uploaded:10-15-2002

DM-OutWiped

dm-outwiped.zip | 1.13 MB

doesn't do the map any good (at least, that how I feel about it) Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6580.jpg[/img]

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18015 downloads

Uploaded:10-14-2002

BR-Sand Rock

br-sandrock.zip | 4.2 MB

well as being different from each other. No mirror images here, the red and blue bases are both constructed differently, as well as the surrounding valleys. The only problem with this is that the red team will have to suicide to get the big score, while the blue team can get seven points and walk away from it. With dugout trenches, high tower lookouts, and power-up's galore, this one is a blast to play. Be forewarned, this is a BIG map, and some systems may get a drop in FPS. rAzOr Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6557.jpg[/img]

Download

2792 downloads

Uploaded:10-13-2002

CTF-Romra Moon Station

ctf-romramoonstation.zip | 1.11 MB

think that this map will be a good 2on2 CTF map. So don't wait download it now. Bibadi

Download

35721 downloads

Uploaded:10-13-2002

BR-Football

br-football.zip | 1.87 MB

but again, this map should not be judged on a technical aspect. Even so, the author did a nice job with locker rooms, a boiler room, and two ways to score. Run the ball to the end-zone for the big score, or go for the Hail Mary pass through the goal posts. Just don't get spattered after the throw, or you lose.(The upcoming patch should address this) Get some friends, grab some pretzels, (and drink of choice ;-), and get your thang on. "He's at the 20, the 10, TOUCHDOWN!" rAzOr Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6492.jpg[/img]

Download

62 downloads

Uploaded:10-12-2002

WidowMaker

widowmaker_2.zip | 2.21 MB

Download

2026 downloads

Uploaded:10-12-2002

BR-SOT Beachball

sotbeachball.zip | 1.6 MB

Also, bots had problems with the deep water. They would get the ball, and go for the open water, and get stuck. Allow me to paint a picture. Bot loses health due to being underwater, but said bot gets health back due to having the ball. See the problem? I would recommend that you stick to live opponents. All of this, but I gloss over the point that this is a great looking map. The [SOT] guys do a great job of making you feel that you are on an alien coast on a star filled night. Nice sky box, an original idea, and it's great to see a level with some water in it. Grab your swimwear of choice, and get wet. rAzOr Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6465.jpg[/img]

Download

1682 downloads

Uploaded:10-12-2002

BR-PitchFury

pitchfury.zip | 2.38 MB

map has some serious ground to cover. With all of it's size, most of the action takes place in the center, rendering most of the other areas extraneous. The goals are placed at each end, at the top of a small ramp, making them very easy to access. A half-court shot is almost, but not quite possible. Weapon placement is a bit sparse, and I would have like to see the sniper rifle in a map of this size. A great map for larger team play. rAzOr Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6463.jpg[/img]

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2526 downloads

Uploaded:10-11-2002

BR-Face 3

br-face3.zip | 3.59 MB

in the center of the map. That big ugly pyramid has been replaced with a nice open-air type of temple. It works quite nice and fits with the rest of the map. Gameplay is similar, but players who like to grab the ball, shoot it off, TL, and pick it up again will be able to dominate this map. Between the jump pads and TL, ball runners will have a very easy (perhaps too easy) time scoring. On the other hand, this type of large, open map has always been a favorite of campers, and a skilled sharpshooter will frustrate any efforts to score. So why are you still reading this...download this and play! rAzOr Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6379.jpg[/img]

Download

7 downloads

Uploaded:10-08-2002

Domination Damage

dominationdamage.zip | 2.03 KB

(the rich grow richer while the poor grow poorer, that type of thing :D)

Download

8 downloads

Uploaded:10-07-2002

FlagDamage

flagdamage.zip | 1.73 KB

Download

183095 downloads

Uploaded:10-04-2002

AllWeapons

allweapons.zip | 3.53 KB

combine this mutator with the Max Lives option in the Game Rules tab. There is also an option you can access in the mutator\'s configuration menu which allows you to decide whether or not to leave the Adrenaline pills. By default this option is set to remove them just like everything else. Thanks UT2003HQ

Download

2858 downloads

Uploaded:10-03-2002

FortyJump

fortyjump.zip | 1.39 KB

Download

195 downloads

Uploaded:06-11-2010

DM-NightTemple

82dmnighttemple.ut2 | 9.09 MB

SunTemple.When the humans were chita chating about there super super super secret stuff the aliens called Nemcrons used there weid powers to put all of the humans into the outback.Since the Nemcrons were in the SunTemple and they took over SunTemple and they turned the SunTemple into the NightTemple because on the Nemcrons planet every thing is dark if there is light they will die so thats why they turned it into a NightTemple they are nice aliens but they had too. so the match was forgoten because of the aliens but 94 years later the liandri remembered what hapend at NightTemple so they went all the way to the NightTemple and put the aliens into some cages and now they have made it into a match again.

Download

261 downloads

Uploaded:08-10-2006

DM-Weapon Base

dm5b4hhr45dweaponbase.zip | 2.04 MB

Download

70 downloads

Uploaded:02-04-2006

Krobe

krobe_ut2k3.zip | 4.61 MB

Hybrid, using DNA from one of the most well known Tournament competitors, Brock. To Brock, Krobe is about as close to an evil twin brother as it can get.

Download

166 downloads

Uploaded:02-04-2006

Reaper TC Skin

reaperteamcolors_ut2k3.zip | 1.64 MB

Download

103 downloads

Uploaded:12-29-2005

Mithan Skin

ut2k3skn_mithan.zip | 3.36 MB

Download

110 downloads

Uploaded:12-22-2005

Jufema

ut2003skinjufema.zip | 3.29 MB

Download

170 downloads

Uploaded:10-19-2005

CTF Strongbox

ctfstrongbox.zip | 2.52 MB

alternative attack points for the bots.

Download

74 downloads

Uploaded:09-09-2005

Carl

carl.zip | 1.51 MB

Download

2905 downloads

Uploaded:03-03-2005

weaponstuff2

weaponstuff2.zip | 29.05 KB

Download

150 downloads

Uploaded:02-25-2005

Salex

salex.zip | 1.76 MB

he is still fighting together with a small number of the most experienced fighters known in the Tournament. Skin supports team colors

Download

215522 downloads

Uploaded:02-25-2005

Digital Extremes Bonus Pack (6 new maps) - .umod version

debonus.ut2mod.zip | 71.5 MB

running a free dedicated server only version of UT2k3, you can [file="9988"]get the bonus pack via the zip file[/file]. This bonus pack includes 6 new maps for Unreal Tournament 2003 from Digital Extremes: 3 Deathmatch, 2 Capture the Flag, and 1 Bombing Run. Here's a list of the new maps: - BR-DE-ElecFields - CTF-DE-ElecFields - CTF-DE-LavaGiant2 - DM-DE-Grendelkeep - DM-DE-Ironic - DM-DE-Osiris2

Download

125305 downloads

Uploaded:02-25-2005

Digital Extremes Bonus Pack (6 new maps) - .zip version

debonus.zip | 71.5 MB

does not apply to you you should grab the [file="9987"].umod version here![/file] This bonus pack includes 6 new maps for Unreal Tournament 2003 from Digital Extremes: 3 Deathmatch, 2 Capture the Flag, and 1 Bombing Run. Here's a list of the new maps: - BR-DE-ElecFields - CTF-DE-ElecFields - CTF-DE-LavaGiant2 - DM-DE-Grendelkeep - DM-DE-Ironic - DM-DE-Osiris2

Download

237 downloads

Uploaded:12-09-2004

Orin and Orit

ut2k3skinpack-orinandorit.zip | 11.17 MB

look. I couldn\'t decide which I liked more so I made them half sisters. I did some experimenting on this, so if you get any problems please let me know as soon as possible. Enjoy. [/quote]

Download

76 downloads

Uploaded:10-31-2004

Vorpeyl

vorpeylbyflakhead_ut2k3.zip | 3.62 MB

is also my first skin that I\'ve ever made. Teamskins _are_ included. [/quote]

Download

541 downloads

Uploaded:07-31-2004

Debbie

debbie23.zip | 3.18 MB

2002 Author: Jerome \'Loric\' Diard Email: loric.lorean@wanadoo.fr Version: 2.3 Number of Body Skins: 2 Team Colors Support : Yes Number of Faces : 1 Made from the Satin skin. (I KNOW THIS IS AN OLD SKIN BUT ITS ONE OF MY FAVORITES AND HAD TO UPLOAD IT)

Download

668 downloads

Uploaded:04-17-2004

Ivan

ivan.zip | 4.57 MB

Download

71 downloads

Uploaded:04-14-2004

fixed splashscreen

fixed_intro_screen.zip | 54.2 KB

(took 2 seconds) on the picture below i have filled in the bad bits with grey on so you know what bits are bad on original splashscreen

Download

262 downloads

Uploaded:04-12-2004

[ZDS]DRAGONGIRL

dragongirl.zip | 4.35 MB

Download

156 downloads

Uploaded:04-12-2004

Caedes

caedes.zip | 1.92 MB

Download

489 downloads

Uploaded:04-10-2004

The BF Jump

bfjump.zip | 1.46 KB

Download

2977 downloads

Uploaded:04-04-2004

Frag Ops Total Conversion

fragopsv135setup.exe | 325.14 MB

is based on real-world events and environments, with some elements changed to make the game more fun. Team-Based Play: Two teams, Mercenary and Special Ops, battle it out in real-world combat situations with unconventional weaponry. RoundGame Gametype: When a player dies, he spectates until one side eliminates the other. Mission Gametype: Similar to the RoundGame gametype, Mission gives teams a set criteria of objectives they must complete to win the round. Some missions will cause your team to forfeit the round if you don't complete them, so teamwork is a must. Dynamic Movement: Players can crouch-roll or dive-roll to dodge or surprise enemies. Climbing will be later implemented in FO2k4. Medal Bonuses: Medals are awarded to players for achieving certain hurdles. The bonuses they give range depending on difficulty, and can include cash, new attachments, or new attacks. Achieving some medals even allows you access to special weaponry! Credit System: Credits are awarded for killing enemies, completing objectives, or achieving medals, and are used to purchase weaponry and other inventory items. Weapon Management: 6 Seperate inventory slots exist in Frag.Ops -- Melee, Sidearm, Primary, Grenade, Misc #1, Misc #2. Sidearms also include machine pistols. Weapon Attachment System: Every weapon can be upgraded with optional attachments, expanding functionality infinitely. You can even combine attachments and customize your weapons to your exact preference. There are already more than 200 possible loadout combinations! Other Inventory Items: There are different grenades available as extra items, including High Explosive, Flashbangs, and Smokers. Other grenade types are planned but might not be completed before the first public version. Melee and Hand-to-Hand: FO includes a complex melee attack system. The direction you swing/stab depends on the direction the mouse moves. Bladed weapons also use the Clash(tm) system, where well-timed swings and parries can block your opponent's attacks or even counter them, leaving him open for the kill. You can also fight it out with fists, using the same directional attack system. Ragdoll Deaths: Player deaths will use the Karma engine, which causes dead bodies to react to the world in a very realistic way. Every weapon uses its own individual settings for kills, randomly chosen, so every death is different. Dynamic Objects: Grenades can be deflected with gunfire, smacked away with melee weapons, or blown up if they take too much damage. This is just an example of many more dynamic objects to come. Playing Environments: There are 6 official maps to get busy on, ranging from a twilight desert battle to a helicopter crash in a rainy city block. This is a great mod. Check it out!

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834 downloads

Uploaded:02-14-2004

Bong

dmbong2.zip | 900.66 KB

tend to do Booster, but Invisible is good as well The health being in alcoves makes it difficult to get during a battle (but not impossible) The author added Adrenaline and Health Vials to the random spawn so it isn\'t too powerful

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259 downloads

Uploaded:02-14-2004

Colonna Delta

ctfcolonnadelta.zip | 2.61 MB

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825 downloads

Uploaded:01-31-2004

DM 1 on 1 Sinpit

dm-1on1-sinpit.zip | 830.59 KB

player from completely controlling every weapon/powerup and utterly dominating a match. A major problem with 1on1 in UT2K3 are the 30-0 blowouts when there\'s a difference in skill involved. With this in mind, I\'ve placed a keg of health instead of the 100 armor (so the person with map control can not self-damage and hog more armor, and the player at a disadvantage can get a much-needed powerup. Thanks to Masturmate for this great idea.) The basic layout of the map can be described as DM-Gael meets DM-Liandri, but don\'t worry, it\'s not as horrible as that might sound. Visit my website for several gameplay hints/trickjumps that you might not have noticed in the map. A couple rather obvious hints: - You can keep a watch over the rocket launchers, and the shield/keg alcoves from the grates on the floor on the 2nd level. - You can dodge-doublejump from the sniper decks directly on to the ramps leading to the damage amp.

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389 downloads

Uploaded:01-29-2004

Flag Domination 2003

flagdom2003.zip | 3.25 MB

flags, each of which starts in a neutral location somewhere in the middle. Each flag has a designated spot for each team to capture it, and (except in Scavenger mode) flags may be stolen once they are captured. Capture points are marked with a rotating hologram showing the flag's symbol. Press the M key while carrying a flag to see the route to your capture point. The HUD will also show you in which direction the capture point lies.[/quote] Some more maps for this gametype: [url="http://www.uncommonplace.com/games/fdmaps/fd-orbital2.zip"]Orbital 2[/url] [img]http://www.uncommonplace.com/games/flagdomshots/orbital2small.jpg[/img] [url="http://www.uncommonplace.com/games/fdmaps/fd-disclosure.zip"]Disclosure[/url] [img]http://www.uncommonplace.com/games/flagdomshots/disclosuresmall.jpg[/img] [url="http://www.uncommonplace.com/games/fdmaps/fd-canyon.zip"]Canyon[/url] [img]http://www.uncommonplace.com/games/flagdomshots/canyonsmall.jpg[/img] [url="http://www.uncommonplace.com/games/fdmaps/fd-avaris.zip"]Avaris[/url] [img]http://www.uncommonplace.com/games/flagdomshots/avarissmall.jpg[/img] [url="http://www.uncommonplace.com/games/fdmaps/fd-doubledammage.zip"]Double Dammage[/url] [img]http://www.uncommonplace.com/games/flagdomshots/dammagesmall.jpg[/img] [url="http://www.uncommonplace.com/games/fdmaps/fd-techdream.zip"]Tech Dream[/url] [img]http://www.uncommonplace.com/games/flagdomshots/techsmall.jpg[/img]

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390 downloads

Uploaded:01-26-2004

Stoneworld

dm-fy_stoneworld.zip | 196.71 KB

brief desription. If you\'ve played Counter-Strike you have most likely played that map that all the n00bs like to play, fy_iceworld. Well, this is my version of playing in an enclosed version of it with concrete roof, floor, and walls, with a few modifications. The small hallways that only allow for 2 people side by side makes for some insane close combat with heavy firepower. -2 weapons: Flak Cannon & Rocket Launcher -Stone-like setting of fy_iceworld -Recommended for 4-12 players -Bot supported. -Respawn allows for everyone to spawn at either sides of the map (no team-based spawns) where it could be peaceful or complete carnage. -Lighting is perfect for the map, in my opinion. -3 screenshots included. ***Side Notes*** Music best played in this map is \"Navras\" from \"The Matrix Reloaded\" & \"The Matrix Revolutions\" soundtracks. File is a bit too big to send through email so it will not be included. ***INSTALLATION*** Extract \"DM-fy_stoneworld.ut2\" to \"C:\\UT2003\" (or your game directory) and it will be auto-magically placed in the maps folder. ***About the Author*** XxKenjiYamaguchi XxKenjiYamaguchi@cox.net UT2003 Handle: XxKenjiYamaguchi

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308 downloads

Uploaded:01-18-2004

CTF-AnthemEvolution

ctf-anthemevolution.zip | 742.19 KB

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890 downloads

Uploaded:01-12-2004

CTF-LS_Japan2

ctf-ls_japan2.zip | 10.5 MB

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178 downloads

Uploaded:01-10-2004

Dom-Anda_DarCustom

domandadarcustom.zip | 49.89 KB

Graphics : No New Music: : No Player Count : 4-12 (supports up to 12 without telefragging at start of game) Map Info -------- This is a modified version of the InstaGib CTF favorite: CTF-Anda. It's a fastpaced fragfest that is action packed with gibs and blood splattering all over. A single room map with only a pole in the middle of the room. It is designed for InstaGib because there are no weapons in the map. All spawnpoints are used by both teams.

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152 downloads

Uploaded:01-04-2004

X-Bot

xbot.zip | 730.55 KB

effect is cool, and the skin in general looks pretty neat, if a little random. Just because it doesn\'t look \'that much\' like an xbox, still download it and see what you think of it ;) ~Szico VII~

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5062 downloads

Uploaded:12-30-2003

Warbeast's Map Pack

warbeast_map_pack.zip | 50.86 MB

^_^ . I thought I would make this map pack because to my knowledge most of his great maps were overlooked. This map pack contains: 1 BR map- Biohazard 1 CTF map- Skorbut 2 DM maps- Chimera and Frozen 1 DOM map- Invasion

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2586 downloads

Uploaded:12-29-2003

DM- Ancestral

dm-ancestral1.2final.zip | 7.22 MB

read the Introduction Text in the UT 2003 Mapmenu.[/quote]

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198 downloads

Uploaded:12-29-2003

Disaster Tomb

br-lid-disastertomb.zip | 184.94 KB

some action. I know the map doesn't look very special, but it can be a lot of fun to play online.

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494 downloads

Uploaded:12-29-2003

Alphabase

br-lid-alphabase.zip | 806.2 KB

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402 downloads

Uploaded:12-29-2003

CTF- Crimson River

ctf-crimson_river.zip | 1.63 MB

occupants by the NEG, who later abandoned the idea of its use as an ion defence post due to soldiers being pummeled down-stream. Soon after a Liandri scout recognised potential for the land. Two months later and the arena claims more lives than death himself.[/quote]

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2271 downloads

Uploaded:12-28-2003

DM- Dragonspeak

dm-dragonspeak.zip | 2.69 MB

and watched by the ever vigilant petrified dragons you try and focus on what lies ahead of you. Victory or death, on Dragon's Peak.[/quote]

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230 downloads

Uploaded:12-23-2003

Atrium(Dom)

dom-atrium.zip | 493.38 KB

Mattias Konradsson, all credit goes out to him. This is one of his[Mattias] older maps, but I just put it up here for some more exposure. http://www.planetunreal.com/dmcb/ Dereks Homepage: http://www.unrealplayground.com/mapper.php?id=2407

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583 downloads

Uploaded:12-23-2003

AllYourFace

allyourfacectfmap.zip | 4.06 MB

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816 downloads

Uploaded:12-23-2003

Chaos UT2 2.00 to 2.01 PATCH (ZIP)

cut2evolution_pr200_to_pr201_patch_nonumod.zip | 875.35 KB

Tweaked melee weapons to avoid headshots during the start/end of the swing * Tweaked the Inv Proxies * Fixed the blood trails that were coming out of the weapons * Made the damage that the weapons do cause more blood for the sharp weapons (Ie not hammer/mace) * Tweaked melees so they don\'t hurt the first few stages of the swing (they need to build momentum) * Remove the Ability for one pawn to gib another in Duel * Yet another tweak to the proxy inv rules to fix two players controlling one proxy * Reduced power of Kick in Duel Melee only ( to 1/4 stregth ) * Removed ref to trail class in the ChaosDeathWeapon to avoid AN * changed MeleeSword(Instigator.Weapon) ref to MeleeSword(Weapon) on the firemodes to increase compatiblity * Moved the check for 3rd out of the PC and into the weapon as I noticed when your got placed in 1st mode you also always had the sword which tells me its network related, thus moved the 3rd checks into the weapons which you have regaurdless * Fixed the issue were the proxy hud was shown while you were specatating a proxy * Fixed issue with GBRP (GravBeltRandomPickup) Not respawning * Fixed AN in ChaosGames.ChaosMeleeWeapon.Tick * fixed Typo in the exp expo and napalm nades * Fixed issues with Duel letting you start a round with only one player * Fixed issues with Duel adding bots * Added new idle animations * Fixed typo in RandomGravbeltRadom Respawn time * Added random bot engagment counter * Fixed screwup in Duel were the MinNetPlayers were set to 2 not allowing a bot to join to start a match * Fixed it so you were not stuck in 3rd person mode in mappers choice when you had a non-melee weapon * Fixed exploit so if you get hit your melee weapon attachment stops looking for hits * Removed some AN in Gravbelt Tick on Clients * Limited Duel Round limits to be no more than 360 seconds * Add server debug logging * Used Mel\'s move of moving bHindView to SpecialCalcView * Removed a MinNetPlayers=2 in Duel * Removed Tick in ChaosMeleeWeapon that was forcing behind view * Changed Duel AI Tab to have Duel Round time in SECONDS * Fix in for Duel not loading up proper defaults on a fresh install * Adjusted \'x Proxies Left\' position on Proxy HUD. Proxies don\'t see through walls. * Placed more checks to ensure correct BehindView mode on weapons. * Added extra checks for stray attachments that aren\'t being removed. * Removed PutDown from Duel state changes. * Fixed issues with the Claw2 not playing the correct firing sound (on-line issue only) * Allow random gravbelt in melee game(mut) * Color Stance-O-Meter in melee and mapper modes. * Tweaked the duck-jump so you must \'rest\' for 1.5 seconds between each attempt at it * Fixed issues with the altNeedleproj staying around during the wait between duel rounds * Fixed issue with the RandomGravbelt spawning in a sleeping state ============================================================ Players of Duel take note! There have been changes in v2.01! Round Time is now set in Seconds! Not minutes. If you put a \'2\' in there, you will get 2 second rounds! In addition, max Round Time is now 360 seconds. Also, there are some gameplay improvements in this patch! No longer will you get headshots with the start and/or finish of your swing. Or even do much damage for that matter, you now must \'build momentum\' in your swing. And when playing melee Duel, with the Chaos mutator running, the power of the kick has been greatly reduced, to promote more in-your-face action. We have also added a forced \'rest\' inbetween forward-lunge maneuvers, to prevent the rapid \'bunny-hopping\' around the maps. And no longer will you see the telefrag bug in melee fighting, it has been killed.

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462 downloads

Uploaded:12-23-2003

Fragball Stadium

br-drd-fragballstadium_v2.zip | 280.63 KB

especially with loads of bots. WARZONE! :) The spectators and the spectator stands look abysmal, and the arena walls aren\'t that great, but the rest is very good. The deathball goals are nicely done, and I always enjoy a snowy level at this time of year ;) I\'m not sure if I should really be giving credit to BR-FragballStadium creator, but as I understand, this is a great improvement in terms of textures, and detail, as well as compatibility for lower-end computers. The one thing I wasn\'t sure about is that in main, this map only has one floor, apart from the little corridor in the middle, and there\'s not that much detail about the actual arena, just a few rocks and boulders. Nice map anyway, great fun. ~Szico VII~

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1522 downloads

Uploaded:12-22-2003

DM- Talos

dm-talos.zip | 15.65 MB

enemy rocket will send you on a long journey downwards. Can't bother to mess around with it anymore, altough it might still need some work. So here we go: a medium sized arena on top of a very high tower. I'm very proud of the skybox. :D[/quote]

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3912 downloads

Uploaded:12-22-2003

DeathBall

deathball19.exe | 75.23 MB

gameplay. Many servers host DeathBall games, and are very easy to find. Nice models, nice gameplay, overall very awesome. This is basically Bombing Run, cept its 10X better. Think of it as soccer, you have the ball, and you try to score. Your objective when defending, is to kill the people with the ball, and to make sure nobody but the people on your team get the ball. Many maps, with people still making them. Much support on how to make maps on their website. For alot more detail and information visit their website, particularily their about page. Download Now! *To play the Tennis gametype, you will need the Epic Bonus Pack. **All screenies are property of Team Vortex and DeathBall.net

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589 downloads

Uploaded:12-22-2003

DOM- Festive Worlds

dom-festiveworlds.zip | 7.69 MB

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2356 downloads

Uploaded:12-22-2003

DM- Shok DormRm

dm-shok-dormrm.zip | 13.14 MB

many hiding places. Really, get low gravity and translocator, it will make this map alot more fun. Its got new music as well, although you cant hear it at an audible level the whole time, but its new :).

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135 downloads

Uploaded:12-22-2003

Cynthia

cynthia.zip | 3.07 MB

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405 downloads

Uploaded:12-20-2003

DB-Devil\'s Lair

db-devilsarena.zip | 2.52 MB

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216 downloads

Uploaded:12-17-2003

DB-BlueRidgeNT

db-blueridgent.zip | 3.63 MB

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138 downloads

Uploaded:12-17-2003

DB-RightCorners

db-rightcorners.zip | 1.42 MB

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356 downloads

Uploaded:12-17-2003

DM-Monkey Trainer

dm-monkeytrainer.zip | 1.78 MB

lift next to the two large container gets you higher than the 5 other ones.[/quote]

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5616 downloads

Uploaded:12-08-2003

RoAR UT2k3 Assault

ut2k3assault10.zip | 85.22 MB

as listed on RoAR\'s homepage: -Assault gametype for ut2k3 Full bot support Maps reseting without reloading after first part -12 maps: ASR-Frigate ASR-Rook ASR-IceFieldz ASR-Bengtskar ASR-AloriaCavern ASR-DDay ASR-Complex ASR-Rise ASR-GrandCanyon ASR-AtzMazon ASR-An00bis ASR-Highbomb -Cool mutators: Mininstagib (minigun and instagib in one) Strangelove (simple SL fly on the redeemer) Assault Invasion (turns AS into coop). Keep Shieldgun (used with IG to keep the Shieldgun) and others... -Hours of fun. Go and download this mod, as I feel its one of the more fun ones, and has some real quality maps.

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227 downloads

Uploaded:12-07-2003

Bloodhunter

bloodhunter.zip | 1.81 MB

these in the past 2 days, and I am beginning to wonder if anyone actually makes their own skins.... :( However, as reskins go, this isn't bad. It looks alright, plays fine and adds a spark for people who want a change from the normal skins, but dont want to lose the 'UT2003 feel' Apart from this, theres nothing else new though, so I'll close here. ;) ~Szico VII~

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801 downloads

Uploaded:12-04-2003

CTF - Bad Neighbours

badneighborsut.zip | 1.68 MB

so well. The textures dont give it a polished enough look, and I don\'t like the skybox around the map. It\'s too plain, with a large blackness as seen in the screenshots. Another thing I disliked was the water channel running down the middle of the map. When you are in it, at each end of the river there are just two black areas, again shown in the screenshots. The actual flag bases were very empty, and many places were just large open rooms with little detail, although the weapons were well placed, especially the redeemer. With a few tinkles the map could be great, maybe get a better skybox and fill in the rooms with some detail. I know its a copy of an original UT map, but if you are skilled enough to copy a map like this you should easily be capable of making very good unique maps. However, I always look forward to an update for this one to see what you can do with it. Good Luck! ~Szico VII~

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1182 downloads

Uploaded:11-30-2003

The Excessive Crowd-Pleaser Armoury Collection

ecpac.zip | 179.05 KB

non-exxessive version of this mutator, and this one looks even cooler!

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186 downloads

Uploaded:11-30-2003

Unreal Fortress 2003 Intro

unfintro.zip | 3.81 MB

short but cool preview. It really caught my eye, I think I\'m looking forward to this mod.

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1188 downloads

Uploaded:11-28-2003

Troopers: Dawn of Destiny 2.10 Zipped Patch

troopersversion210zippatch.zip | 60.05 MB

latest updates and changes for Troopers: Dawn of Destiny, be sure and check the link below: http://ut2003files.com/file.news?ID=7538

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115 downloads

Uploaded:11-28-2003

Gold Theif

goldthief.zip.zip | 1.73 MB

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918 downloads

Uploaded:11-24-2003

CTF-PhaseShift101

ctf-phaseshift101.zip | 10.08 MB

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146 downloads

Uploaded:11-23-2003

CTF-Coldfront_beta2

ctf-coldfront_beta2.zip | 3.77 MB

some just seemed to be in the middle of the road for no apparent reason, but I'm sure it will get fixed in the final version. Great job, cant wait for the next version! A great thing which would expand this map would be the ability to get on top of the buildings, perhaps add some snipers. that would be cool! GOOD LUCK. ~Szico VII~

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620 downloads

Uploaded:11-11-2003

Shintro.zip

shintro.zip | 75.19 KB

otherwise happen anyway. I like it though, heh.

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417 downloads

Uploaded:11-11-2003

DB-Sunset

db-sunset.zip | 4.65 MB

maps that let you know that they are indoors, i.e., windows with rain outside or the like... Anyway, if you don't have Deathball, or had it and lost it then be sure and check out the link below for version 1.9 of Deathball! http://www.deathball.net/

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255 downloads

Uploaded:11-09-2003

BR-{NoS}-MysticTomb

br-nos-mystictomb.zip | 1.03 MB

map is annoyingly bright in a lot of areas.

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7025 downloads

Uploaded:11-08-2003

Arkon Weapons Beta 03

arkonweapons_betav03.zip | 6.84 MB

few, but the skins look different. The weapons take a fresh approach to making them unique, a mortar cannon\'s (Flak Gun) shot can be charged up to increase it\'s range, the secondary uses a camera inside the mortar itself and you can watch it from a bird\'s-eye view. Another weapon, the Thermal Blaster (Starting weapon), has a unique dual primary and secondary fire, primary fires the left side, while the secondary files the right, and you can fire both at the same time. This weapon mod is a must have!! It\'s ton of fun to play!

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373 downloads

Uploaded:11-07-2003

BR-Anthem

br-anthem.zip | 286.23 KB

goals, which requires players to find alternate paths to their opponent\'s goal. Two quick notes of interest: [quote] To get the mini-torches in the bases to show, your World Detail must be set on HIGH. Bot pathing works to a point. I don\'t know how to get bots to work with these particular jumppads. So, they can get the ball, but then they get confused and wander around. Ah well.[/quote]

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850 downloads

Uploaded:11-07-2003

DM-BattleInTheBathroom2K3 v2.0

dm-battleinthebathroom2k3v20.zip | 2.31 MB

grittiesof what was all changed.

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626 downloads

Uploaded:11-05-2003

CTF-Icebreaker

ctf-icebreaker.zip | 5.23 MB

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2023 downloads

Uploaded:11-03-2003

Satore Monster Pack Beta 014

satoremonsterpackbeta014.zip | 6.75 MB

more waves, and customize each one to your liking. In addition, it also adds a few new monters to the roster. Including the Queen, the Stone Titan, and the Giant Gasbag. These monsters will have you on edge as they are all very powerful, and very bloodthirsty. The Titan is so powerful, that it requires two shots with the Enhanced Shock Rifle to kill it. Happy hunting! Note that there is a network performance bug with the Titan\'s rock attack. It\'s been stated in the readme and may be fixed in later version.

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9872 downloads

Uploaded:10-31-2003

Community Bonus Pack 2k3

cbp2003rpk.zip | 137.02 MB

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2289 downloads

Uploaded:10-29-2003

Barney

barney.zip | 1.73 MB

Shadey Acres mental hospital and is now roaming the galaxy for unsuspecting UT2003 contestants. Watch your back with this guy, he plays dirty!

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679 downloads

Uploaded:10-27-2003

DM-BattleInTheBathroom2k3

dm-battleinthebathroom2k3.zip | 2.3 MB

of the same bells and whistles as the next one, but the lower polys were kind of a letdown for me, I\'m a steckler when it comes to detail, and it was lacking in that department. However, it is a nice map, very cool, and worth the download, or just really like bathrooms.... For a few more tidbits about the map, be sure and check out the readme file. Enjoy!

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1550 downloads

Uploaded:10-25-2003

Sweet Meat

sweetmeat.zip | 1.62 MB

great! Check it out and let us know what you think! \"Little else is known about this disturbed individual, but if he offers you some \"sweet meat\", you would be wise to decline, and exit the area immediately.\"

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1234 downloads

Uploaded:10-23-2003

CTF-Montecristo Night

ctf-montecristo_night.zip | 7.26 MB

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1987 downloads

Uploaded:10-15-2003

DM-Palast of Anubis

dm-palast_of_anubis.zip | 5.96 MB

exagorated in the use of static meshes, and you might find your FPS sinking like a rock as you run around. Nice map though, it\'s worth the download. Let us know what you think!

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233 downloads

Uploaded:10-15-2003

BR-MechadomeRemix1

br-mechadomeremix1.zip | 759.42 KB

free to argue that one. Let us know what you think!

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1948 downloads

Uploaded:10-15-2003

DM-SDR-Dragon-Falls

dm-sdr-dragon_falls.zip | 1.68 MB

The layout is unique, nice to see a fresh approach to a map. Great job HERO-B-IN! Be sure and post your opinions and vote below! P.S - If anyone can\'t get this map to run because of a missing file, I\'m going to kick you in the nuts HERO...

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232 downloads

Uploaded:10-13-2003

InstaBoostClassic

instaboostclassic.zip | 6.9 KB

entire map with the Instagib Rifle. It also makes the appearance of the instagib rifle\'s blast a more UT style of explosion upon impact. The boosting effect is also configurable. This doesn\'t replace the Instagib mutator though, so you\'ll need the Instagib mutator selected, including this one. It also removes the player ghost effect when players die. When striking a player, they\'ll either be gibbletized or simply dissapear. Anyway, check it out, let us know what you think.

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3256 downloads

Uploaded:10-13-2003

DM-1on1-Rivalry

dm-1on1-rivalry.zip | 2.89 MB

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397 downloads

Uploaded:10-10-2003

CTF-ColdFront_Beta1

ctf-coldfront_beta1.zip | 3.46 MB

Download

483 downloads

Uploaded:10-02-2003

MapsConverter100b5

mapsconverter100b5.zip | 192.32 KB

play CTF with DM, BR, DOM maps with the radar on. Also includes Godz maps, ChaosUT maps, and so on. It can have some adverse side effects as it modifies the maps, it adds flags and health depots (FaceOff), and changes a few other things in the maps. So this can sometimes cause serious bugs or flat out crashing problems with the maps. So it\'s a kind of use-at-your-own-risk kind of mod.

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309 downloads

Uploaded:10-01-2003

CTF-BuA-HypsiphobiaBeta3

ctf-bua-hypsiphobiabeta3.zip | 503.7 KB

fun if you liked tricky fast-paced maps!

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3278 downloads

Uploaded:10-01-2003

CTF-ColaWars2003

ctf-colawars2003.zip | 6.4 MB

not forget the Pepsi and Coke logos all over the place! This map is one of my favorites and is a must for any UT2003 fan!

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1691 downloads

Uploaded:09-21-2003

DM-SomberEve

dm-sombereve.zip | 2.78 MB

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1854 downloads

Uploaded:09-21-2003

DM-ParadiseIsland

dm-paradiseisland.zip | 14.57 MB

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4864 downloads

Uploaded:09-19-2003

DM-1on1-August Moon

dm-1on1-augustnoon.zip | 6.42 MB

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714 downloads

Uploaded:09-12-2003

Bouncy Flak

bouncyflakmut.zip | 3.83 KB

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688 downloads

Uploaded:09-12-2003

DM-1on1-Roofers

dm-roofers_1on1.zip | 357.8 KB

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598 downloads

Uploaded:09-12-2003

DM-Barak

dm-barak.zip | 1.55 MB

Download

897 downloads

Uploaded:09-12-2003

DOM-RisingSun

dom-risingsun.zip | 2.25 MB

Download

837 downloads

Uploaded:09-10-2003

BR-Mechadome

br-mechadome.zip | 1.28 MB

favorite mutator, InstaGib. It plays best on normal gravity, 100-120 speed, without the translocator.[/quote] PLEASE NOTE: This map DOES NOT INCLUDE REGULAR WEAPONS SUPPORT, since it was designed to be played online, where there aren\'t very many RW BR servers.

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413 downloads

Uploaded:09-06-2003

BR-Aelectric

br-aelectric.zip | 917.91 KB

try, maybe you\'ll enjoy it more than you thought you would! Thanks goes out to Alaney1 for the map! Does this file rock, or does it suck? Let us know by casting your vote! Or post your comments and opinions about the map, we like the feedback!

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11977 downloads

Uploaded:09-03-2003

RemoteStrike V5

remotestrikev5.zip | 22.14 MB

Download

3603 downloads

Uploaded:08-31-2003

ut2003skn-TribalSlave

ut2003skn-tribalslave.zip | 4.73 MB

Download

393 downloads

Uploaded:08-30-2003

Spark

spark.zip | 683.59 KB

description up as soon as possible!

Download

2848 downloads

Uploaded:08-30-2003

ut2mdl-SweetTooth

ut2mdl-sweettooth.zip | 3.85 MB

description up as soon as possible!

Download

204 downloads

Uploaded:08-26-2003

CTF-Maul_CE

ctf-maul_ce.zip | 1.05 MB

Download

692 downloads

Uploaded:08-26-2003

CTF-AtomicSands

ctf-atomicsands.zip | 859.9 KB

Download

352 downloads

Uploaded:08-26-2003

DM-Gael_M-B_RUSHs_pro_version

dm-gael_m-b_rushs_pro_version.zip | 878.15 KB

description up as soon as possible!

Download

458 downloads

Uploaded:08-26-2003

DM-IRobotsGroove

dm-irobotsgroove.zip | 3.4 MB

description up as soon as possible!

Download

853 downloads

Uploaded:08-26-2003

DM-IRobotsUpstairsToHell

dm-irobotsupstairstohell.zip | 2.62 MB

the place though, from castle, to gothic, to futuristic, but it blends pretty nice. This map plays at a good pace, but I didn't like the weapon placement, since there was none in the area where you always seem to spawn :(. Once you get in the area where the weapons are though, it moves fast, since the access ways are very narrow :D. I liked the way this map was done. Its simple, and it looks nice. It has a good flow. It's worth a download, and now I'm interested in the other maps made by this author :). -DoomStalker

Download

1186 downloads

Uploaded:08-26-2003

CTF-DioramaV2

ctf-dioramav2.zip | 6.47 MB

Download

326 downloads

Uploaded:08-26-2003

DM-TempleOfTheNewMoon

dm-templeofthenewmoon.zip | 1.83 MB

the 2 pipes about??? they lead you to nowhere... apart from them... a very good map! ;) *WaR>LoCk*

Download

667 downloads

Uploaded:08-19-2003

DM-[HIC]-Onslaught

dm-hic-onslaught.zip | 1.31 MB

Download

958 downloads

Uploaded:08-16-2003

CTF-DavesKillers

ctf-daveskillers.zip | 1.23 MB

Download

688 downloads

Uploaded:08-15-2003

DM-Tacgael2

dmtacgael2.zip | 1.4 MB

Download

453 downloads

Uploaded:08-15-2003

CTF-[HIC]-Aborea][

ctf-hic-aborea2.zip | 312.61 KB

Download

819 downloads

Uploaded:08-15-2003

DM-FZClone

dmfzclone.zip | 721.23 KB

ammo to be picked up. There are some health pickups, a few 25+ and a few 5+ healths. The lighting is pretty cool, looks like some sort of surreal factory (good thing ;)). The windows have a nice view, with a sort of rack of bodies, that looks deceptively big. This map looks pretty good, the texures and meshes go very well together. My only complaint is that al the weapons are located in the same area; I'd have prefered them to be spread out. In the end, this map offers a nice quick, fast flowing round of DM. Good stuff, I hope FuzzleBunny will make another map, cause this one was pretty fun.

Download

2221 downloads

Uploaded:08-13-2003

Switch Arsenal 6.0

switcharsenal6b.zip | 169.31 KB

Download

3963 downloads

Uploaded:08-13-2003

DM-Cistern11

dm-cistern11.zip | 2.82 MB

levels to give it an edge. The map is also beautifuly done. With several levels in the map, including a water pit in the bottom, there's plenty of nooks and crannies to explore. The floors are accented with grates, so you can actually watch for your opponents in the upper levels without constantly scouting. This map is an excellent deathmatch map and is definately worth the download! Let us know what you think, keep those comments coming!

Download

9519 downloads

Uploaded:08-12-2003

Zombie Pack

ut2mdl-zombiepack.zip | 5.2 MB

average , the geometry of each model is slightly lower than that of stock UT2K3 models , but thats hardly an issue , considering that clipping errors , and odd mesh deformations are nowhere to be seen. Each model comes with a unique skin(no teamskins though) and all of them are aeshetically pleasing. The variety of zombies here isvery nice. The bottom line, another one of EE's incredible model packs , all wrapped up in a nice 5mb file. quantity alone should be reason enough to download this set. -Pepito

Download

466 downloads

Uploaded:08-12-2003

Panthera Tigris

pantheratigrisskin.zip | 2.71 MB

Download

2032 downloads

Uploaded:08-12-2003

The Silence

thesilenceskinz.zip | 16.94 MB

Download

2181 downloads

Uploaded:08-12-2003

CTF-AndActioonPack

ctf-andactionpack.zip | 1.95 MB

Download

485 downloads

Uploaded:08-12-2003

DM-Suicide

dm-suicide.zip | 941.73 KB

Download

1656 downloads

Uploaded:08-08-2003

CTF-FuelingStation

ctf-fuelingstation.zip | 3.56 MB

Download

708 downloads

Uploaded:08-03-2003

CTF-SomeStupidTomb

ctf-somestupidtomb.zip | 1011.87 KB

Download

1830 downloads

Uploaded:08-01-2003

CTF-BarrenPlanet

ctf-barrenplanet.zip | 7.69 MB

18 bots= runs fine:) The atmosphere on this map is second to none, I had to go ring out my clothes after playing this one. ~review to come.

Download

5293 downloads

Uploaded:07-30-2003

DM-shok-Living Room-tl

dm-shok-livingrmtl.zip | 18.38 MB

Download

3774 downloads

Uploaded:07-30-2003

DM-shok-Saloon

dm-shok-saloon.zip | 7.53 MB

Download

749 downloads

Uploaded:07-30-2003

CTF-Crowsperch-night

ctf-crowsperch-night.zip | 2.98 MB

Download

3509 downloads

Uploaded:07-30-2003

UT2k3 Map Installer

ut2k3mi.zip | 729.63 KB

\UT2003\Maps, .ogg files go to \UT2003\Music, and so on. [*] You can uninstall maps you installed with UT2k2Mi. It won't remove shared files if other maps still needs them. [*] UT2k3Mi can also install files from your UT2k3\Cache-folder. It searches through a Map's header to see if any companion cache files need to be installed. If such files are in the Cache folder, they will be installed as well. [*] Support for .uz file compression and decompression. [*] View the contents in a .rar- or .zip-file. View included text files, screenshots and play .ogg files. [*] Launch demos recorded in UT2003.

Download

2178 downloads

Uploaded:07-28-2003

DM-Betalus

dm-betalus.zip | 1.04 MB

the other clans and was forgotten over the years. Recovered by one of the most famous warrior, Betalus became a very popular fighting place for the Tournaments. - This map is designed for fast and furious gameplay for 2-6 players. GL & HF~To be reviewed by the map reviewing staff

Download

1699 downloads

Uploaded:07-28-2003

DM-Amaru

dm-amaru.zip | 8.56 MB

amongst the aceademic community are those that dare to suggest that there is truth behind the rumour that Liandri corp has held position of the legendary \"Temple of the Snake\" for years, and uses it as a secret deathmatch location for the entertainment of those of extreme wealth.~To be reviewed by the map reviewing staff

Download

557 downloads

Uploaded:07-28-2003

CTF-BLUDCrypt

ctf-bludcryptv2.zip | 1.12 MB

Download

1187 downloads

Uploaded:07-28-2003

FO-TDM-R2S-Glassy

fo-tdm-r2s-glassy.zip | 611.13 KB

Download

1238 downloads

Uploaded:07-28-2003

FO-TDM-Underground

fo-tdm-underground.zip | 2.45 MB

Download

2288 downloads

Uploaded:07-28-2003

FO-TDM-ColonyG19

fo-tdm-colonyg19.zip | 6.96 MB

Download

2882 downloads

Uploaded:07-28-2003

FO-CTF-Dark Hills Raid

fo-ctf-darkhillsraid.zip | 1.16 MB

not-so-obvious paths. Seize the high ground, defend your flag and fight the uphill battle to the other teams base. Good luck! You\'ll need it.~To be reviewed by the map reviewing staff

Download

1438 downloads

Uploaded:07-28-2003

FO-OBJ-TDM-Snowfield Complex

fo-obj-tdm-snowfieldcomplex.zip | 2.63 MB

atmosphere.~To be reviewed by the map reviewing staff

Download

1417 downloads

Uploaded:07-28-2003

FO-OBJ-Tian

fo-obj-tian.zip | 1.61 MB

Download

470 downloads

Uploaded:07-26-2003

SIlenzoTX

silenzotx.zip | 2.4 MB

battlefields.After he has finished his missions all he has left behind him was silence. An unendingly silence which frightens the strongest fighter.Are you ready for the silence???

Download

1053 downloads

Uploaded:07-26-2003

CTF-Airpowertestmap

ctf-airpowertestmap.zip | 137.9 KB

Download

6 downloads

Uploaded:07-26-2003

CTF-AndActioonPack

ctf-andactionpack.zip | 1.95 MB

Download

1480 downloads

Uploaded:07-25-2003

DM-Forkin Icehole

dm-forkin_icehole.zip | 3.11 MB

Download

872 downloads

Uploaded:07-24-2003

CTF-Raw

ctf-raw.zip | 2.3 MB

Download

453 downloads

Uploaded:07-24-2003

CTF-Corona

ctf-corona.zip | 6.91 MB

subsequent integration of the plasma fields into the night sky above Earth, the Corona research facility was requisitioned for use in Liandri CTF leagues. To be reviewed....

Download

4641 downloads

Uploaded:07-24-2003

DM-Supermart

dm-supermart.zip | 7.52 MB

Download

1214 downloads

Uploaded:07-24-2003

DM-Sand Queen

dm-sandqueen.zip | 5.4 MB

Download

704 downloads

Uploaded:07-24-2003

DM-1on1-WestSide

dm-1on1-westside.zip | 142.06 KB

Download

1500 downloads

Uploaded:07-24-2003

CTF-Deathstar

ctf-deathstar.zip | 8.99 MB

Download

712 downloads

Uploaded:07-24-2003

CTF-FallenCorpses

ctf-fallencorpses.zip | 1.18 MB

for this valley, it had earned the name \" Valley Of The Fallen Corpses \". Now, long since the extinction of these two species, the unsacred land has now been turned into one of the fastest, most fierce CTF battlegrounds known to man today~To be reviewed by the map reviewing staff

Download

736 downloads

Uploaded:07-23-2003

CTF-Drunklet

ctf-drunklet.zip | 2.22 MB

map, and this creator is one of them. The lighting is superb as well as the weapon placement. The map design and layout is also great. With only a few ways to go, you're bound to be in for some fun no matter what way you go. The size of the map makes room for only a couple of players for better matches. This map is overall a great work of art. DSK Tweaker

Download

600 downloads

Uploaded:07-23-2003

CTF-MethaneFusion

ctf-methanefusion.zip | 2.12 MB

the wide open middle area. With the layout of the map aside, The map itself was made for Instagib so the weapon placement isn't anything spectacular but the creator noted that in the readme, so I won't yell. The other aspects of the map are great. The balance between the two bases is perfect and the textures are always very nice looking and well used. The ground outside is rough, but smooth enough to not get in your way. The size of the map is perfect for those really intense matches with friends. The only thing I can really dislike is that it's meant for Instagib (which isn't bad). Which means that if you are an all weapons player, this map is going to be a lot tougher. DSK Tweaker

Download

795 downloads

Uploaded:07-23-2003

CTF-Coret2

ctf-coret2.zip | 734.04 KB

This map is Beautiful. It's smooth and balanced with good weapon placement. Which is a problem in a lot of maps. This person managed to make a map that not only played great, but look even better. This definetely the best map I have ever seen created by anyone outside of Epic. DSK Tweaker ~Highly Recommended

Download

702 downloads

Uploaded:07-23-2003

Switched Arsenal Triad

switcharsenaltriad.zip | 77.17 KB

Zoom Instagib share a slot) Set any slot to be a weapon that the players start with. [b]SwitchArsenal Items-[/b] Alter the pickup items in the game. Replace the eight item types. (3 Health, 2 Shield, Double Damage, Adrenaline, and WildCard) [b]SwitchArsenal Classes- [/b]Create a custom class-based game. Designed to work on top of other gametypes. Class is selected with a special weapon. Special abilities can be granted through inventory items. SwitchArsenal Weapons and SwitchArsenal Items utilize random sets. Random sets can generate different items each match, or spawn different items dynamically. Set up to eight items, plus an ammo type for each random set. [b][u][i]Other Features[/i][/u][/b] ---------------------------------- Creation and usage of presets for quick selection of your favorite configurations. Supports many third party weapon mods. See the webpage for compatibility stats and workarounds. Supports the placement of non-weapon pickups in weapon bases and weapons in non-weapon pickup bases. GUI Interface and WebAdmin application both available for configuring the mutators. ~Highly recommended

Download

1662 downloads

Uploaded:07-23-2003

Super Flak Cannon -umod version

superflakcannonx.zip | 1.86 MB

smaller shells that sprout out randomly. This means they can sprout towards basicaly ANYWHERE! Useless to say do not point at a wall right in front of you.~Recommended

Download

536 downloads

Uploaded:07-21-2003

CTF-Thunder

ctf-thunder.zip | 1.23 MB

~To be reviewed by the map reviewing staff

Download

436 downloads

Uploaded:07-21-2003

Pathnoder

pathnoder1.zip | 263.21 KB

Download

5180 downloads

Uploaded:07-20-2003

Faceoff Patch

faceoff_alpha11_patch.zip | 3.84 MB

our community yet, please do it right now, thanks! >> http://www.faceoffgame.de

Download

609 downloads

Uploaded:07-19-2003

CTF-Skulls_dark

ctf-skulls_dark.zip | 3.89 MB

textures for the box around the map and the huge staticmeshes, but it's as smooth as butter. Duplicate layouts for the bases, and a nice hellish hue all around, simple mappage but has that little eyecandy thrown in with the huge bones that are actually placed in the map for a purpose other than just look at. Bots are very predictible on this map, always following the same path and marching to their death. I think this map could use a bit more weapons and ammo on it... but that's probably because I like guns:) Also, it can be confusing if your jumping around too much because both base sides are colored the same except for the flags/banners. Map runs great and fun to play. -CVROY

Download

2198 downloads

Uploaded:07-19-2003

DM-Junker

dmjunker.zip | 2.8 MB

Much of the map takes place on two levels so there is quite a bit of z-axis fighting. Also, there are two rooms littered with old junk from the freighter\'s heyday. These rooms serve as good places to shake off pursuers by winding around the junk, or to ambush people by hiding among the junk. ~To be reviewed by the map reviewing staff

Download

6178 downloads

Uploaded:07-16-2003

Air Power

airpower.zip | 14.51 MB

Download

2114 downloads

Uploaded:07-16-2003

BR-RingBall

br-ringball.zip | 3.39 MB

the redeemer. The layout of the map calls for some great game play around the ball area. Overall, this map is great.

Download

1035 downloads

Uploaded:07-15-2003

DM-SharpfishPark

dm-sharpfishpark.zip | 5.51 MB

Download

657 downloads

Uploaded:07-15-2003

Monster Guard

monsterguard.zip | 24.15 KB

Download

234 downloads

Uploaded:07-15-2003

CTF-Ventilation2

ctf-ventilation2.zip | 1.11 MB

items. The weapon placement could have been improved by adding more weapons in the large areas where there is a lot of action. You might also need a few more players than usual to control and defend areas. The secret passageways are also the fastest means of travel to each base so expect lots of fun and high points with map.

Download

6 downloads

Uploaded:07-15-2003

Ut2k3Bench

ut2k3bench.zip | 430.42 KB

to upload and compare their results online, as well as view results locally in text, bar graph, or line graph form. This benchmark reads its results directly from the .CSV files created by the game for much more detailed results.

Download

8676 downloads

Uploaded:07-15-2003

GODZ

godzdemob.zip | 102.61 MB

Universal-Wide Tournament. The prize is an untold fortune that will increase even the most impovorished planet into a thriving, economic power. Each fighter is a little nugget of nuclear power capable of mass destruction.

Download

526 downloads

Uploaded:07-15-2003

DM-SpaceNoxx2k3

dm-spacenoxx2k3_rev1.0.zip | 3.67 MB

Download

1005 downloads

Uploaded:07-15-2003

Silencer

silencer_skin.zip | 2.7 MB

battlefields.After he has finished his missions all he has left behind him was silence. An unendingly silence which frightens the strongest fighter.Are you ready for the silence???

Download

18097 downloads

Uploaded:07-15-2003

DM-Aristocracy

dm-aristocracy.zip | 11.32 MB

Download

5157 downloads

Uploaded:07-15-2003

DM-Bloom

dm-bloom.zip | 6.42 MB

permission. * There are lots of polys in this map. I\'ve found it runs smooth with maximum detail at 800x600, so I would suggest that you start there and scale up depending on your system specs.

Download

712 downloads

Uploaded:07-15-2003

Jamlander

jl_20b.zip | 33.33 KB

keypresses. jamlander supports many of the Unreal classes, including StaticMeshes, BSP Brushes, Triggers, PlayerStarts and Movers, with support for more being developed.~Highly Recommended

Download

4393 downloads

Uploaded:07-14-2003

Global Warzone

gwz_alpha38_contest.zip | 113.76 MB

Download

10606 downloads

Uploaded:07-14-2003

Deathball Full Install

deathball18.exe | 79.02 MB

because its for UT2k3! So you got these football pitches, and you have to get the ball into the enemy goal. You have a melee weapon and a balllauncher. With your weapon you can kick other players around, kill the enemy ballowner with 2 hits and also kick the ball away (volley). In your own penalty zone you can kill all enemy players with one hit. With the ball launcher you can charge up a shot, the longer you hold it the harder it will be and you can even bend the ball, so it will curl in the air. Just like in football you should have a keeper in your goal. He has some special abilities like he's 130% faster than others & he can dodge. Death Ball should be played with 5 players on each team, but a few maps also support lower player counts. The gameplay is very easy too learn, but it's hard to master. At first it seems to be pretty simple, but the more you play the more you realise how complex it is and how many possibilities your team has.

Download

876 downloads

Uploaded:07-14-2003

Deathball 1.7 to 1.8 Update

deathball18update.exe | 29.38 MB

because its for UT2k3! So you got these football pitches, and you have to get the ball into the enemy goal. You have a melee weapon and a balllauncher. With your weapon you can kick other players around, kill the enemy ballowner with 2 hits and also kick the ball away (volley). In your own penalty zone you can kill all enemy players with one hit. With the ball launcher you can charge up a shot, the longer you hold it the harder it will be and you can even bend the ball, so it will curl in the air. Just like in football you should have a keeper in your goal. He has some special abilities like he's 130% faster than others & he can dodge. Death Ball should be played with 5 players on each team, but a few maps also support lower player counts. The gameplay is very easy too learn, but it's hard to master. At first it seems to be pretty simple, but the more you play the more you realise how complex it is and how many possibilities your team has.

Download

792 downloads

Uploaded:07-14-2003

Zoom Instagib Extra

zoominstagibextra.zip | 63.11 KB

Download

15450 downloads

Uploaded:07-13-2003

ChaosUT2 Mappack 1

cut2e_mp1_ut2mod.zip | 29.03 MB

Download

10197 downloads

Uploaded:07-13-2003

Chaos UT 2 (PR 1)

cut2_pr1_ut2mod.zip | 40.1 MB

weapon, item, and feature included, covering everything from optional Chaos startup menus, to custom quit messages, is designed to work right along with the original game[/quote]

Download

1104 downloads

Uploaded:07-13-2003

CTF-Muse

ctf-muse.zip | 9.51 MB

pretty plain, but playability really makes up for all that and the textures in this map are nice. Bots kick your arse on this map, they seem to go everywhere a human player does so watch your back. I like the layout, haven\'t seen a map with this type yet- more of a diagonal style, but really servers up a good time. Only seemingly down side to this map is that most of the ammo for weapons are always like 50 ft away, and all weapons are spread out a bit. Might be better to put more weapon ammo next to the corresponding weapons while leaving the already implemented ammo where it is. Grab this, it\'s a keeper! -CVROY

Download

977 downloads

Uploaded:07-13-2003

CTF-Contact

ctf-contact.zip | 7.67 MB

SG-1. Really cool eye candy, and you can tell the author has put tons of time and work into this map. You have waving silk draperies, moving flag stands, great semi see through textures... wow! Bots play this map well, and are very sneaky. Keep on the lookout because there are a few out of site places to get around this baby, and people will seem to come out of nowhere. This map plays great with 16 players or under, might be a little taking on machines with low system specs. You really need a good card to play this one... Geforce 3 Ti or better with lots of onborad RAM. This is a must have map just to see what this engine is capable of! -CVROY

Download

7011 downloads

Uploaded:07-13-2003

Fatal Arts

fatalarts_full_0284.zip | 16.89 MB

try and create a whole new 3rd person experience and use modern Japan, China, and other locales as the backdrops for our gaming climate.

Download

464 downloads

Uploaded:07-12-2003

PlayNchat

playnchatv2.00.zip | 351.15 KB

LOT by not trying PlayNChat. Next time you frag your friend, get a chance to rub it in ; )

Download

9542 downloads

Uploaded:07-09-2003

MonkeyMatrixMoves

monkeymatrixmoves_v120b_ut2mod.zip | 288.26 KB

work, when you go to Church, When you pay your taxes. It is the world that has been pulled over your eyes to blind you from the truth. MonkeyMatrixMoves is a mod for Unreal Tournament 2003 which simulates both bullet time and adds some aerobatic stunt moves to the gameplay. MonkeyMatrixMoves started out as two seperate mods/mutators; MonkeyMatrix and APOC Matrix Moves. The two mods have joined forces to create a more involving mod experience. This build was submitted to epic's make something unreal mod contest.

Download

5990 downloads

Uploaded:07-09-2003

ApocMatrixMoves

apocmatrixmoves_v102.zip | 17.7 KB

other great stuff, so check them out here: http://www.planetunreal.com/reactor4/

Download

3098 downloads

Uploaded:07-07-2003

Skeleton

ut2mdl-skeleton.zip | 681.84 KB

Download

420 downloads

Uploaded:07-06-2003

Maps Converter(CTF)

mapsconverterctfbeta.zip | 7.11 KB

Download

821 downloads

Uploaded:07-06-2003

Unreal Extension Toolbox

unrealskills_unrealxtv0_2_44_beta.zip | 106.27 KB

user.ini and ut2003.ini * Cache manager, to extract files from the download cache * Demo manager, lists all the recorded demos in the system folder, shows the creation date, allows launching and tells you all the packets you are missing to run the demo correctly.

Download

410 downloads

Uploaded:07-05-2003

CTF-Weewoo

ctf-weewoo.zip | 1.14 MB

Download

1102 downloads

Uploaded:07-04-2003

CTF-Decks[FuT]

ctf-decksfut.zip | 15.87 MB

the Flag version of "Decks"! Deck16 is renowned for it's smooth playing layout, and now you get that with this map plus a whole lot more! If you can get on a server with 16 or more people this map is kick ARSE!!! Layout is well done, flowing and pretty roomy most of the way so you have lots of room to turn around and shove a rocket right down your pursuers throught while you carry the flag back to your base. This is a map that is also designed to really encourage team play. I don't know if that was the intent, but it came out like that (whew). No fancy eye candy really, but this is good for this map because it keeps the FPS low and I think the theme of this map is playability... and it accomplishes that:) This author has a history of turning out some of he best maps for Ut2003 so get this one if your a CTF fan. This is a keeper on the old Hard Drive! -CVROY

Download

1559 downloads

Uploaded:07-03-2003

DM-1on1-Nexus

dm-1on1nexus.zip | 2.79 MB

combination of meshes and 3d looking textures. It does the job in a real nice fashion. The map looks pretty real, and is very fitting to the sort of map this is. The layout on this map is real fitting to the "1on1" tag, since it is, well, small, and has a tight layout, with many nooks and crannies to suprise your enemies. The tight layout might be a problem at times, since it can get in the way of movement. Also, the waterfalls can be some of a problem, because of two things. One, they might block things from view, hiding a passage and such. I suppose that is what it may have been meant to do, so that isn't a real beef. My other beef with the water falls is that the cause framerate drops, which could get you fragged :(. The weapons have been placed very well, and give this map great flow, along with its nice layout. This map was fast paced, with nice looks, and i recommend it to you for a try. -DoomStalker

Download

1036 downloads

Uploaded:07-03-2003

DM-GU-Jungle Arena

dm-gu_jungle_arena.zip | 5.77 MB

Download

6968 downloads

Uploaded:07-02-2003

osama dumb llama

osama_v2_ut2003.zip | 886.47 KB

Download

442 downloads

Uploaded:07-01-2003

CTF-Sulphur-LE

ctf-sulphur-le.zip | 4.31 MB

walls too. Some of the lighting, like in the lower link area, could have been darkened a bit. Also the entry points to the bases are situated on one side. Making it very difficult and fun to get in the opponents base. I felt the weapon placement was akward and made you go out of your way to get weapons without really making you work to get them. I would recommend playing this map with 6-10 players and no mutators. You'll have enough fun without them. DSK_Tweaker

Download

248 downloads

Uploaded:06-30-2003

CTF-Sethysendgold

ctf-sethysendgold.zip | 3.05 MB

weapons. The bases themselves could be made a little bit bigger, but with the two different entryways there, it works well. Great map for close head to head combat if you like to be surprised with a rocket everytime you walk around a corner. DSK_Tweaker

Download

454 downloads

Uploaded:06-30-2003

Havot Bot CE

havocbotce.zip | 413.84 KB

Download

2310 downloads

Uploaded:06-30-2003

Erica

ericaskin.zip | 1.51 MB

Download

1250 downloads

Uploaded:06-30-2003

IOERR

ioerr_ut2k3.zip | 783.32 KB

Download

598 downloads

Uploaded:06-30-2003

CTF-I-B-Bangin

ctf-i_b_bangin.zip | 3.45 MB

Download

388 downloads

Uploaded:06-30-2003

CTF-Extortion-LE

ctf-extortion-le100.zip | 897.73 KB

Download

470 downloads

Uploaded:06-30-2003

CTF-Desertsands

ctf-desertsands.zip | 344.98 KB

Download

491 downloads

Uploaded:06-30-2003

CTF-ColdWar

ctf-coldwar.zip | 2.46 MB

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1713 downloads

Uploaded:06-30-2003

CTF-Apophis

ctf-apophis.zip | 1.68 MB

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621 downloads

Uploaded:06-29-2003

CTF-BeerWarsLite

ctf-beerwarslite.zip | 843.81 KB

weapons. The placemant of the weapons worries me though, as it can become rather spammy when everyone has Rockets and Flak cannons. There is alot of ammo placed around the ma, and lots of adrenaline. I like what the author did with the adrenaline; he replaced them with beer! When you reach 100 adrenaline, and you pick up some more, you view also goes all crazy , pitching up and down. Neat trick. The flow on this map is pretty smooth, without many chokepoints.The only complaint I have is that the entrances to the flag rooms are a bit funny, and are blocked by some sort of metal....thing. With this, you cannot see if anyone on the otherside of the door is waiting for you with a flak cannon. With all the weapons laid out in front of you though, it was a tad spammy. The textuing on this map was alrght, but left something to be desired in the variety department. Most of the textures were of the cement variety, nad that gets old. The beer can textures on some of the larger stuff was a bit stretched, and, frankly, looked ugly. Still, its not everyday you have lots of giant beercans scattered everywhere. The lighting in this map was a good, but wasn't anything special. There were a few coronas scattered around the map, The map was well lit, and I liked this. I thought it suited the map, and the illumination just seemed...fitting. This map is a good play, and should be good for a few rounds of CTF. I thought it was unique in the sense that I have never played a map located in a beer factory. Worth a try, at least. -DoomStalker

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1204 downloads

Uploaded:06-28-2003

CTF-Chaos

ctf-chaos.zip | 5.93 MB

only two doorways to the map room which unfortunately are connected by a single corrider, which basically means there is only one route to get the flag. If multiple paths were added, this map would certainly be on the road to ownsville. Collisions need to be set better because I was able to translocate out of the map area and run around outside occasionally falling in the holes in the terrain. Players should not be allowed to leave the playing zone unless there is another way into the flag room from there. Maybe making this map a tad larger would be best, even with 14 players it can get crowded and very frustrating once you have the flag. In it's current state I would not play with more than 8 players tops. I really like this map for what it can be, and it shows that this map author takes mapping seriously. Finish this masterpiece and it will get lots of play time! -CVROY

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753 downloads

Uploaded:06-28-2003

Dm-Fly2k3

dm_fly2k3.zip | 429.85 KB

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1747 downloads

Uploaded:06-28-2003

DM-1on1-Viridian2003

dm-1on1-viridian2003.zip | 4.24 MB

Download

7 downloads

Uploaded:06-26-2003

UT2003 Dedicated Server GUI

ut2003_dserv_gui_162.exe | 1.11 MB

be set up and changed in the program by input fields and check boxes as desired. Beyond that are a multiplicity of features integrated into the program, with whose assistance you can configure your UT2003 server almost without any foreknowledge perfectly in a few minutes. With one click the Tool inserts all necessary game values you've entered into the INI files and starts your server.

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2239 downloads

Uploaded:06-25-2003

Gunter

gunter.zip | 3.03 MB

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235 downloads

Uploaded:06-25-2003

DM-Domination

dm-domination.zip | 652.84 KB

=== ===================================== ===================================== Now according to the ReadME file provided by BLACKHAWK in the zip file this was his first. This map was a map that you have to play to believe. It could have been alot better. The layout was decent. But I felt like I was going no where. Maker, if your reading this, it was just too big. ------------------------------------- Texture Usage: Unfortunetly, this map had no scheme for the textures. It looked completely randomly put together. Not to mention it was all misaligned. However, this is his first map. Most people that make their first map have some bubbly texture somewhere. Texture Usage: 4/10 ------------------------------------- Architecture: Well, like I stated previousely the map was too large. And, I went no where. I got stuck in a large room in the center, and took damage in the process. However, it was quite easy on the FPS because of the lack of decos and effects. Architecture: 3/10 ------------------------------------- Layout: Too big, too irelevant. I got cought in the big room often. It was impossible to get out of the room I got in, too, which is major in the score. Layout: 3/10 ------------------------------------- Lighting: Some rooms had defualt lighting. Other rooms had poor shadowing. However, it did effect the mood of the map. Lighting: 4/10 ------------------------------------- Overall: Textures: 4/10 Architecture: 3/10 Layout: 3/10 Lighting: 4/10 Weapon Usage: 2/10 Total: 16/50 16 - Mediocre 0-5 Terrible 6-10 Very Poor 11-15 Poor 16-20 Mediocer 21-25 Bad 26-30 So-So 31-35 Okay 36-40 Good 41-45 Fantastic 46-49 Ownage 50-50 Syphir's Ownage ---------------------------------------

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5588 downloads

Uploaded:06-23-2003

G36 Assault Rifle

g36_assault_rifle.zip | 2.01 MB

Download

535 downloads

Uploaded:06-23-2003

DM-Malevolence][Revised

dm-malevolence_revised.zip | 2.03 MB

=== ===================================== This is one map that was slightly on the dissapoiting side. Now, I never played the original version for UT, but this map was a little too empty. However, the creator definetly gets an A for effort. -------------------------------------- Texture Usage: This map uses original UT textures and mixes them with UT2003 texstures. Notice the walls, floors, and sky. However, the walls were slightly overly stretched, atleast I felt they were. Not just that, but the beams textures were completely unaligned. And the pale metal floor under the rocket launcher looks chumpy. Texture Usage: 6 -------------------------------------- Architecture: I give the maker props on the usage. Everything was nice and out of the way and on top of that, it looked good. The cons? The beam in the shield room got in my way often. Aside from that there really isn't any. Everything is nice in this part. Except the lack of detail. Don't get me wrong, there's plenty, but I like alot, so it's just me. The curving hallway, and the arch doorways are great touches and look fantastic. Architecture: 8 -------------------------------------- Layout: The layout was decent. Anything that people may spam with, you have to earn. I like that. The map was a complete circle, and is nice and fast paced. It wasn't overly sized. And the huge lift jump you need to do to get up in that area is a great touch. Layout: 8 -------------------------------------- Lighting: The lighting was very well done. Colorful and dynamic, quite well done. It went dynamically with each map to really effect the atmosphere. Coronas are also well done. Unfortunetly it just didn't affect the gameplay. It affected the way you feel, but not the way you play. Lighting: 9 -------------------------------------- Overall: Textures: 6/10 Architecture: 8/10 Layout: 8/10 Lighting: 9/10 Weapon Usage: 7/10 Total: 38/50 38 - Good 0-5 Terrible 6-10 Very Poor 11-15 Poor 16-20 Mediocer 21-25 Bad 26-30 So-So 31-35 Okay 36-40 Good 41-45 Fantastic 46-49 Ownage 50-50 Syphir's Ownage

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792 downloads

Uploaded:06-23-2003

DM-Curse3- Special Edition

dm-curse3-special_edition.zip | 1.46 MB

and changed the layout slightly to be "no-frills". There are no nooks and crannies,so there's nothing to get caught on, like in Curse3. The texturing is heavy on bricks, and that gets old, so the map starts to look boring after awhile. This map should run well on most, if not all, decent gaming machines. I would say that a minimum of 10 people are needed for this map, in order to have a lot of fun, since this is a decently sized map. -DoomStalker

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612 downloads

Uploaded:06-23-2003

Enhanced Zoom Instagib Rifle

ezi1cmutator.zip | 55.42 KB

Download

209 downloads

Uploaded:06-21-2003

KamiKaze Combo

kamikazecombo2.0.zip | 16.08 KB

Download

781 downloads

Uploaded:06-18-2003

RocketGoBOOM

rocketgoboom.zip | 10.03 KB

Mutator is very accurate ;)

Download

1917 downloads

Uploaded:06-18-2003

DM - T\'ing Off It

dm-t-ingoffit.zip | 518.34 KB

battle, which is what this map is set up for. There are few powerups in this map. There are very few adrenaline packs, health pickups, or many ammo pickups. There are, however, both of the superweapons, the Redeemer, and the Ion Painter. The lighting on this map is bland. Most of the map is in darkness, since this map is in a nighttime environment. This leaves most of the map in darkness, and this can lead to problems when trying to see who's shooting at you. The texture job in this map is also bland, with one texture blanketing the entire map. Blah. This map is good for a 8 plus person deathmatch, but the fun would probably wear off pretty quick, as there is only one way to play this map and that's as an all out meele. I thought the idea of a golf course DM would be fun, but this one was rather ugly looking, and had limited playablity. -DoomStalker

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929 downloads

Uploaded:06-16-2003

CTF-Facing Worlds 2k3-Aurora Bridge

facingworlds_2k3_aurorabridge.zip | 4.07 MB

all. **Note to map authors: DO NOT put spaces in map names, this make the map impossible for a client to download from a server... this means your map will not get played as much because they can't get it from the servers. Also, any servers that use mapvote will not get to play your map as any map name with spaces get skipped... even if 100% of the server votes for it. -CVROY This Map is a modification of Neoninja's excellent port of UT's Facing Worlds, Facing Worlds 2003.

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468 downloads

Uploaded:06-15-2003

DM-Deck16 Reloaded][

dm-deck16_reloaded.zip | 1.28 MB

Author has kept to the great layout of the original one faithfully and weapon placement is the exact as well. The map colors are bland and flat but hey, it's a remake of the first deck16 (which is bland and flat). One of the noticeable differences is that the lift textures are not really a weave type or netted like the original and it is hard to see where the lift is...or if it is even a lift. You kind of just happened to be standing on it and it moves...woa! The crate textures from the UT version have been replaced with a tech style texture. This map runs smoothly with the recommended amount of players (10 or less) but do beware… even though this map doesn’t have lots of eye candy it can run a slow on inferior machines and certainly with muts like gibalicious running, it can get sharp FPS drops. Bots played well with no problems and most importantly they did not seem to gravitate to any particular location or get stuck. Bots also used all weapons on the map equally. If you want a map to play some old UT mappage on the new engine, I would recommend this. If you’re an eye candy person there may be something else out there for you. *Note to author and future mappers, when making maps, make sure there are no spaces in the map name or the client cannot download it from the servers or a redirect.

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630 downloads

Uploaded:06-14-2003

CTF-SW-DCbonuspack

ctf-sw-dcbonuspack.zip | 39.82 MB

copyrighted by Epic Games and Toonces T. Cat, Balefire, and Hobi-Wan. They may not be used for any purpose other than game-play without the express consent of the copyright holders. Each map has ten additional weapons built in that are usually not a part of \"Normal Weapons\" game-play. These include: the Helios Rifle, a Colt Peacemaker, an MP5 with Grenade Launcher, a Benneli Shotgun, the Fyrian Cannon, the PIC...or Personal Ion Cannon, Sentinel Deployer...which places either floor or ceiling mounted Sentry Guns much like those from the film Aliens, the Noisy Cricket from Men in Black. and the Sniper Rifle from the original Unreal Tournament...Two of the levels also contain a Super Shock Rifle. There are no known weapon bugs. The weapons alternate with the following keys: 0 = Redeemer, Ion Painter, PIC, Sentinel Deployer 1 = Shield Gun 2 = Assault Rifle 3 = Bio Rifle 4 = Shock Rifle, Super Shock Rifle, Colt Peacemaker 5 = Link Gun 6 = Minigun, Fyrian Cannon, MP5 7 = Flak Cannon, FireChucker, Noisy Cricket 8 = Rocket Launcher, Benneli Shotgun 9 = Lightning Gun, UT99 Sniper Rifle, Helios If you re-bind any of the standard UT2003 weapons to another key the special weapons, as listed above, will also move to the new key binding. IMPORTANT NOTE #1 To ensure full compliance and no version conflict errors, completely remove all files associated with any earlier versions of the weapon mutators. This includes all files that are part of an earlier version of the Wild West mutator: WildWest.int WildWest.u wildwest_sounds.uax wildwestpak__animations.ukx wildwest_staticmeshes.usx WildwestSkins.utx ...and all files that are parts of the Sentinel Beta, Beta2, Beta3, or Beta4 mutators. Any files that need to be updated will be replaced by the .ut2mod installer. There have been numerous changes in the maps. Expect the unexpected and you won\'t be disappointed...:-) IMPORTANT NOTE #2 Several of the CTF maps have secret areas. These areas can be extremely difficult to reach without killing yourself. In two of the maps they are protected by deadly mazes. Make sure that your \"World Detail\" setting is set to at least \"High\" or you will not be able to see the things that can kill you.*** IMPORTANT NOTE #3 In order to use the Dead Cat Map Pack on a UT2003 Server, you will need to add the following lines to their ut2003.ini file in the [Engine.GameEngine] section of the file: [Engine.GameEngine] ServerPackages=WildWest_v101 ServerPackages=FireChucker ServerPackages=SA109 ServerPackages=Sentinel ServerPackages=Fyrian ServerPackages=PIC ServerPackages=MIB ServerPackages=Helios ServerPackages=ZencodersweaponsV17 Enjoy! -Toonces T. Cat

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369 downloads

Uploaded:06-12-2003

Forrester

forrester.zip | 2.64 MB

human and half plant he has from both sides the strength to survive in a dangerous environment.Forrester is the modern version of a Robin Hood.He is very well trained in fighting combat and in camouflage skills.Watch your back maybe he is suddenly showing up behind you...\"

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1515 downloads

Uploaded:06-12-2003

Nvidialogo

nvidialogo_t.zip | 540.84 KB

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1426 downloads

Uploaded:06-10-2003

Blade The Daywalker

blade_-_the_daywalker.zip | 881.04 KB

Download

4583 downloads

Uploaded:06-08-2003

Crown Pleaser Armoury Pack

cpac.zip | 194.35 KB

folder of your ut2003 directory.For description read below

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4277 downloads

Uploaded:06-08-2003

Potato Gun

potatogun.zip | 1.17 MB

prince Edwart potatoes' with less power, but the potatoe splat damages the enemy since potato juice is discusting. Secondary fire shoots a single lead-injected potato at high velocity ------------------------------------------------------------------------- Very fun. Works very well, I've always wanted to shoot potatoes at people, but this is pretty much the next best thing :). Nicely done, even though it may be a beta. -DoomStalker

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406 downloads

Uploaded:06-08-2003

DB-TheWarehouse

db-thewarehouse.zip | 3.09 MB

centre which the ball spawns atop of. See the included readme for more details.

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490 downloads

Uploaded:06-07-2003

DM-Darnell

dm-darnell.zip | 1.14 MB

battle sized arenas. Employing a definite industrial theme, DM-Darnell links a series of localised fighting arena\'s with corridors, high level walkways and underground passages, a recipe for crossfires, chases, escapes and frags!

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2462 downloads

Uploaded:06-07-2003

DM-Arena

arena.zip | 2.31 MB

there is also a spectator area with added grating to no-one can accidently kill all the spectators...

Download

256 downloads

Uploaded:06-04-2003

DM-TAC Gael

dm_-_tac_-_gael.zip | 2.03 MB

Download

140 downloads

Uploaded:06-02-2003

Akhenaten

ut2k3skn-akhenaten-umod.zip | 1.48 MB

beserk and killing 12 people in a murderous rage. Now that energy is more focused. He belongs to the Tounament masters and for the first time in his life he is happy.

Download

114 downloads

Uploaded:06-01-2003

Majik

skin-majik310.zip | 1.32 MB

Road Runner cartoon. There is very little shading or shadow in the body what so ever. It is well done, but very cartoon looking. If you like this skin don\'t plan on staying hidden, even in the dark. All things considered its a good submission. I give this one a 5 of 10. Keep up the good work and I hope to see more form Marc soon. Xenocidez66

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3525 downloads

Uploaded:06-01-2003

Redeemer Mayhem

redeemermayhem.zip | 3.03 KB

cause some amusing mayhem.

Download

409 downloads

Uploaded:05-27-2003

CTF-Face][

ctf-face2v2.zip | 994.63 KB

Download

358 downloads

Uploaded:05-27-2003

CTF-Stains

ctf-stains.zip | 1.65 MB

Download

183 downloads

Uploaded:05-27-2003

CTF-Reload

ctf-reload_beta3.zip | 4.78 MB

theme is of course related to The Matrix. Ideal player load is 10-16 and was tested as such. No lag or zoning issues are present. Bot paths are not in yet so this is really only a challenge in a full live server. Pick ups are also not present as it was designed for Low Grav Instagib. Everything will fall into place in upcoming beta\'s LOL! :)

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115 downloads

Uploaded:05-27-2003

Digimortal

digimortal.zip | 3.45 MB

on releasing a Demonoid skin pack in the future with updates to all the characters including Bios and team colors.

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328 downloads

Uploaded:05-27-2003

Permafrost

ut2k3skn-permafrost-umod.zip | 3.51 MB

regeneration plasma. Some how he was transformed in to a being of living ice. His armor and mask keep him from meltiing but the Tournaments are his true home. He truly has a heart of Ice.

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579 downloads

Uploaded:05-26-2003

CKA Instagib Bombing Run Training Map

ckatraining.zip | 252.71 KB

made by [CKA]Levi to challenge anyone to a game of lowgrav-Insta-Bombing run.

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457 downloads

Uploaded:05-25-2003

CTF-Vertigo Hazard

ctf-vertigohazard.zip | 1.71 MB

single larger tower in the middle. There are many jump pads to get from platform to platform, and the routes to get across the towers are located going through the middle tower. The flow of this map is very smooth, and the bots faired pretty well in this map. The gameplay was very fun, and there's plenty of pace for two teams of 6 or more. The placement of weapons was well though out. All teams had easy access to the lightning rifle, which was an essential in this map, because of the sheer size, which lent itself to playing sniper. There were some powerups in this map, but I felt that it could have used more adrenaline, and some double-damage. This map looks very nice, and has a damp, city feeling to it, which is what I think the map maker was aiming for. The map has a nice rain effect, and a gray fog, and several bulliton boards on top of the buildings, strengthning the look of a city. The buildings use the same textures as those in Skyline and Plunge, and they still look good. My only beef is that the area below the towers looks funny, becasue of the combination of the skybox and the fog. But, meh. That's not real important. Very nice map, worth the download. -DoomStalker

Download

279 downloads

Uploaded:05-25-2003

DM-IO

dm-_io.zip | 893.78 KB

planet/moon. This is well done. There is lots of lava flowing, and many lava and steam geysers shooting up. There are many cracks in the surface, which are filled with lava. The texture use is sort of plain, the ground being a dark sort of stone texture, with only a few areas of other patterns. The lighting and fog of DM-Io is all red, which gives it its atmosphere. The lighting of this map is nice, but could have used a few coronas and projectors to relly bring out some of the features of this map. The weapons in this map are in great quantities with lots of ammo, so there's plenty of action. Also, there's many powerups for adrenaline, a few superweapons, and some double damage. With the second level on the map, there's lots of opportunities for sniping. The ambiance of this map is well done, because of the hot feeling from the red, the lava stuff, and the environmental sounds of the lava. The gameplay on this map is really fast paced combat, all with the risk of falling into the volcano. DM-Io is a nicely done map, and I found it to be rather fun. Just watch out for the lava :) -DoomStalker

Download

281 downloads

Uploaded:05-23-2003

BR-Silysium

br-silysium.zip | 17.32 MB

american football...

Download

610 downloads

Uploaded:05-22-2003

DM-Compressed

dm-compressed_tdm-beta.zip | 1.87 MB

spammable now, because there are more ways to get there. I made the lifts in the two main halls move 30 percent faster, so that you can jump right towards the upper level. The two teleports improve game speed.

Download

480 downloads

Uploaded:05-21-2003

Gorges Nightmare

str-gorgesnightmare.zip | 2.28 MB

Download

436 downloads

Uploaded:05-20-2003

DM-Maya City

dm-mayacity.zip | 887.91 KB

looks well.... a bit bad :) hehehe but still a good map... makes my feel like im in some woodland :). Onsl4ught

Download

1674 downloads

Uploaded:05-18-2003

DOM-Crimson Skies

dom-crimsonskies.zip | 3.65 MB

one. Since Domination is best suited to outdoors (I think anyway) that is what I decided on for this map. In an ideal world, I would have made the indoor area slightly larger, and the outdoor area slightly smaller, but in the end I think the map plays pretty well as it is. There are a variety of strategies to use on this map. The indoor point is pretty easy to defend, although you\'ll notice a lack of health, and a need to venture outside in order to collect better weapons than the biorifle (argh, blasphemy, the goo gun rocks!) For the outdoor point, you\'ll find it a lot harder to defend due to snipers and open play, but there\'s also more health, nice weapons, plenty of ammo and a shield to compensate. There are plenty of routes to get to the points, and there are a few surprises along the way. Have fun finding the Udamage and Keg... Hope you enjoy this map as much as I enjoyed making it...for the first 100 hours of editing anyway, lol. Ps - Even if you have a slower PC, I recommend running the map in high detail just ONCE to enjoy all the high detail splendour :)

Download

2003 downloads

Uploaded:05-18-2003

Proximity Mine Mutator

proxmineiia.zip | 370.81 KB

Download

345 downloads

Uploaded:05-18-2003

DM-Nukegazim

dm_nukegazim_fixed.zip | 3.52 MB

redeem away.[/quote]

Download

218 downloads

Uploaded:05-13-2003

Venom

venom2.zip | 1.84 MB

Download

409 downloads

Uploaded:05-13-2003

DM-SDR Lost Cavern

dm-sdr-lost_caveren.zip | 1.77 MB

tournament for its new purpose of blood shed, violence, and mayhem. Grab a gun and join the fun, see you there !!!!!!!!!!!!!!!!!!!!!!!!!

Download

1485 downloads

Uploaded:05-12-2003

DM-Doom 2 LvL 1

dm-doom_2_lvl_1.zip | 466.76 KB

placed evenly around map. This is a wkd download so get it now!!! :) lol. BTW can that green sludge kill you... I was to scared to go in it ;) tell me if it does :) lol. Onsl4ught

Download

374 downloads

Uploaded:05-11-2003

BR-Grave Of Kings

br-alx-gravesofkings.zip | 4.31 MB

and valleys in between the two bases. Should be a good map for a good amount of people. This map is definately worth a download!

Download

130 downloads

Uploaded:05-11-2003

CTF-Temple Court Yard

ctf-templecourtyard.zip | 1.78 MB

this map went a bit to far :P lol. Pick ups are relitivly easy to find and are scattered round at certain parts of the map. I give it 6/10 mostly for the Egyptian design as i am a big fan of it in ut2003 :). Download if you want! Onsl4ught

Download

1698 downloads

Uploaded:05-11-2003

BR-Face 2003 FuT

br-face2003_fut.zip | 14.22 MB

find as well :). I found that a lot of campers play on this map lol with both NW and instagib rifle. All in all this is a very very good map. I recommend to ALL! :D Onsl4ught

Download

676 downloads

Uploaded:05-11-2003

DB-Hockey

db-hockey.zip | 434.11 KB

wkd one as well :) All I have to say is this is one of the first DB maps that has sorta impressed me :) so well done, LOL! Onsl4ught

Download

373 downloads

Uploaded:05-11-2003

DM-Hall O'Anubis

halloanubis.zip | 762.98 KB

The design of the map was very nice.... I am a bug fan of Egyptian design on maps :) makes it look really good. All in all an OK map to play! Onsl4ught

Download

1046 downloads

Uploaded:05-11-2003

CTF-Amon-Ra

ctf-amon-ra.zip | 5.99 MB

the maker of the map though people might spam with them :D lol, there isnt a lot of the rocket launcher and flank cannon ammo as well. I spent a long time playing this map with some of my mates. Both the BR and CTF of it are very good. The detail and texturing is one of the best on maps I have seen. I recommend you all to download it! :) Onsl4ught

Download

219 downloads

Uploaded:05-10-2003

DM-KillZone

dmkillzone.zip | 2.78 MB

walkways suspended over a pit of lava. Good room for movement and dodging everywhere but the action is much more face to face on the lower level as opposed to the third level, in the audience, which is more geared towards snipers.

Download

7291 downloads

Uploaded:05-10-2003

DM-DCI Invasion Mappack

dm-inv-dcinvasionbonuspack.zip | 45.48 MB

Deathmatch and the Team Deathmatch modes as well. All eight of these levels are copyrighted by Epic Games and Toonces T. Cat, Balefire, and Hobi-Wan. They may not be used for any purpose other than game-play without the express consent of the copyright holders. Each map has eight additional weapons built in that are usually not a part of Normal Weapons game-play. These include: the Super Shock Rifle, a Colt Peacemaker, an MP5 with Grenade Launcher, a Benneli Shotgun, the Fyrian Cannon, the PIC...or Personal Ion Cannon, Sentinel Deployer...which places either floor or ceiling mounted Sentry Guns much like those from the film Aliens, and the Sniper Rifle from the original Unreal Tournament. Finally, the .ut2MOD file installs the Map Pack automatically, but there are many features involving the eight additional weapons which are fairly complex. To learn how to properly use the new weapons, please click on the Release Notes button when the installation is finished. You may also go into the UT2003Help directory and double-click on the file DCInvasionMaps.html at any time to get help. -Toonces

Download

725 downloads

Uploaded:05-09-2003

DOM-Cinder 2

dom-cinder2.zip | 2.12 MB

the map. There are also a few lava pits which blend in a bit.... so I didnt see them and sorta died, LOL. Onsl4ught

Download

123 downloads

Uploaded:05-03-2003

Deadpool

deadpoolut2k3model.zip | 2.17 MB

chaos confined to a world of constricting order! Deadpool, a marvle character:D

Download

4511 downloads

Uploaded:04-30-2003

DM-BDC-BASEMENT

dm-bdc-basement-update.zip | 21.09 MB

Download

724 downloads

Uploaded:04-29-2003

DM-Artifact

dm-artifact.zip | 1.29 MB

will be granted to the one who can unlock its secret!

Download

175 downloads

Uploaded:04-25-2003

DM-LifeSentence

dmlifesentencev2.zip | 3.74 MB

the hardcore action takes place in the center room and the side halls.

Download

1200 downloads

Uploaded:04-25-2003

CTF-Command 2k3

ctf-command2k3.zip | 4.77 MB

Download

34910 downloads

Uploaded:04-23-2003

UT2003 BrightSkins

ut2003-brightskins.exe | 30.93 MB

disable / Enable go to Instant Action >> Game Rules Menu and look for the Bright Skins Toggle. To make the game feel more like original UT we suggest these settings: - upgrade to v2225, and install the DE & Epic Bonus Packs - use the UTClassic mutator - use small weapons (Settings|Player menu) - set FOV to 90 (Settings|Player menu) - use the Evil Announcer from the bonus pack (set the announcer voice in the Settings|Audio menu) - install the BrightPlayerSkins mod (client side only)

Download

214736 downloads

Uploaded:04-23-2003

Unreal Tournament 2003 Windows Patch 2225

ut2003-winpatch2225.exe | 12.34 MB

section of your user.ini file: PlacedCharacterName="aname" where aname can be "Gorge" (the default), "Sapphire", "Malcolm". "Mokara", "Rapier", "Brutalis", or "Roc" - fixed no instigator bug with goop and grenades if killer was blown up before making kill. - added new mutator "DelayedSpawn". This mutator delays the initial spawning of superweapons and super powerups (like UDamage, superhealth, and supershield) - fixed sporadic problem with giving assist credit to players not involved in flag capture in CTF - fixed sporadic problem with pawns not animating on clients - Fix adding in an extra bot when you've chosen custom bots and are spectating. - custom bots stay on the teams they were put on, and ignore team balancing in standalone games. - The player who changes the color of the DDOM point scores the 5 points, not the last player. - fixed bug where could sometimes translocate into static meshes - spectators can only chat with spectators if bPartitionSpectators config option is true. This option is false by default, and can be made true by adding bPartitionSpectators=true to the [Engine.BroadCastHandler] section of your UT2003.ini file. - support for new brighter teamskins (set by bright skins option in the Game Rules tab). You must have BrightSkins patch downloaded for this to work. (brightskins is client-side only) - fixed displaying name of player who returned flag in flag return message - announce name of scorer in bombing run - "use map bot count" always adds at least 3 bots for team games - no time limits in LMS or Invasion - fixed joining LMS server as spectator after match has started not limited to only spectator slots - added configurable GameInfo property LateEntryLives. Defaults to 1. This is how many lives another player can have lost and you can still join, for a maxlives game like LastManStanding. - fixed IronDeity shield spawning - fixed CTF-DoubleDammage camouflage mesh - fixed weapon throwing on listen server clients - projectiles can affect dead bodies in net games - improved scoreboard support for long names - server side control for turning off weapon viewshake by adding the following line to the [engine.gameinfo] section of your UT2003.ini file: bWeaponShouldViewShake=false - new configurable property to prevent shield stacking of small shields. To disable shieldstacking, add the following line to the [UnrealGame.DeathMatch] section of your UT2003.ini file: bNeverShieldStack=true - zoom supershockrifle firing through multiple people now configurable (true by default). To change, add the following lines to your UT2003.ini (server side): [XWeapons.ZoomSuperShockBeamFire] bAllowMultiHit=false - no superweapons in mutant - fixed auto-slope. Since this wasn't functioning before, you may have it turned on accidentally. - added configurable property to control screen flash brightness, with values between 0 and 1 (1 is the default). To modify this property, add the following line to the [Engine.PlayerController] section of your user.ini file. ScreenFlashScaling=+1.0 - added new mutator "UTClassic" ,with its own server browser icon. Modifies the weapons to feel more like the original UT's weapons: All weapons do more damage. Slower weapon switching. Shieldgun charges faster, slightly longer range, less self damage for impact jumping Minigun firing modes switched, no lockdown effect Shockrifle regular fire slower, does more damage. Combos take less ammo. Slowed down rocket firing rate. Sniper rifle faster firing, no secondary hit damage. Bio charged up damage relatively lower (countered general weapon damage increase). Flak alt fires up a little more. Translauncher more ammo, recharges faster, transbeacon fired up more FOV and eyeheight adjusted - added configurable properties to UTClassic to control double jumping. These are all enabled by default. To disable, add the following section to your UT2003.ini file: [UTClassic.MutUTClassic] bCanDoubleJump=true bCanWallDodge=true bCanDodgeDoubleJump=true Setting bCanDoubleJump to false turns off all double jumping. Setting b CanWallDodge=false turns off wall dodging. Setting b CanDodgeDoubleJump=false turns off doublejumping after dodging. Weapons - added option for visible centered weapons. - added option to have smaller first person weapons. Off by default. This option is found in the Settings|Player menu, or can be changed in the user.ini by adding bSmallWeapons=true to the [Engine.PlayerController] section. - fixed inaccurate replication of remaining translocator charge, causing players not to be able to fire when they seemed to still have charge - all projectiles and shock beam centered with hidden weapons - fixed shieldgun autofire misfires - added more weapon not firing debugging. If your weapon stops firing, type getweaponstats at the console. Then, continue trying to fire your weapon, so more stats can be gotten. Both client and server must be upgraded to this patch. - fixed shield gun fire effect when weapon hidden. - fixed transbeacon leaving flare behind when crushed by mover. - telefragging always gibs. - ion painter warms up a little faster - added configurable property to have translocator aim up more like original UT. This client-side option can be enabled by adding the following line to the [xGame.xPlayer] section of your user.ini file: bClassicTrans=true - fixed lightning gun muzzleflash positioning in third person - improved redeemer guiding - sniper rifle zoomed visible area expanded - custom weapon crosshairs: You can specify custom crosshairs and crosshair colors for each weapon. To do this, add the following lines to the appropriate weapon section in your User.ini file: CustomCrosshair=7 CustomCrosshairColor=(R=255,G=255,B=255,A=255) CustomCrosshairScale=1.0 where CustomCrosshair can have any value between 0 and 13, and the Crosshair color is in 8 bit RGBA format. You can also use your own custom textures (after importing them into a utx) by adding CustomCrosshairTextureName="package.texture" (where package is the name of the UTX package, and texture is the name of the texture in the package. HUD/Scoreboard: - 4 digit fph AI: - fixed bot auto skill adjustment - added custom bot AI configuration menu - bots don't try to link with you if you are linking with them - only use bots with upl menu strings "SP", "DUP", or "UNLOCK" - performance improvement when trying to find path to dropped flags or bombs. Also added NotReachableBy() event to Decoration, so flags and other game objects can be notified if they aren't reachable. - improved bot AI for mutant game - fixed low-skill AI problems in DOM-Junkyard - fixed bots don't change weapon at end of match, and always play victory anim if winner Performance/ Engine fixes: - fixed xEmitter memory leak - Improved bPreloadAllSkins for team games. - set bShouldPreload (in [Engine.LevelInfo] section of UT2003.ini) to true on initial configuration for systems with over 512 MB of memory. This makes these systems preload all skins, reducing hitches in network play. - no CD check! - fix for name table corruption crash (which caused the reproduceable crash reported when AccessControlClass=XAdmin.AccessControlIni in ut2003.ini, as well as other intermittent crashes) Networking/Servers: - fixed occasional crash when switching levels for servers with bots - vampire mutator shows up in server settings - dynamic netspeed adjust to deal with connections with variable effective bandwidth. Can be turned off in the settings|network menu. - fixed distance fog based network relevancy culling. - fixed addnamedbot exec function. This is used by web admin, so adding bots through web admin now works correctly as well. - fixed client upstream bandwidth not always capped properly by server - added -nocheat parameter to commandline to disable cheat prevention - added ability to disable the security fix in networking (for testing purposes) [IpDrv.TcpNetDriver] DisableKSecFix=True - only allow netspeed changes from console once every 15 seconds - server version displayed in server browser and ingame server info (F2). - fixed ghost players on server - fixed Invasion not ending if server side demo recording - fixed redirected download file size and percentage indicator - fix for players falling of ledges client-side only (so the client thought they were in a different place than they actually were - New Mutator function OverrideDownload giving servers the chance to override a redirect URL on a per-user basis, eg to give priority redirect access to your clanmates. - To customize bots without using the custom bot config menu, add a [UnrealGame.CustomBotConfig] section to your UT2003.ini. Then add lines like this one to the section: ConfigArray=(CharacterName="Gorge",PlayerName="The_Reaper", FavoriteWeapon="xWeapons.RocketLauncher",Aggres siveness=0.400000,Accuracy=0.000000,CombatStyle=0.400000, StrafingAbility=0.765789,Tactics=0.000000,ReactionTime=0.000000, bJumpy=True) where CharacterName = the bot character you are modifying PlayerName = the name to override the character name with All the AI settings range from 0 to 1, with 0.5 as the default value. - fixed server browser having hidden filtering options still enabled when filters looked cleared. - fixed disconnected/kicked players taking a long time to have their connection closed - more networking improvements, particularly for higher ping clients Spectating: - moved "now viewing" in spectator mode to right side of HUD - show proper HUD color in first person view when spectating in network games - fixed link gun alt-fire obscuring view in spectate behindview 0 - show proper score in DM network games in top left hand corner of HUD /behindview 0 - fixed spectator showing up on scoreboard on server with no players - show flag messages in first person view when spectating another player - fixed invasion spectating when join as spectator Mod support: - fixed adding multiple CustonKeyBinding bug - Exposed many internal karma simulation constants for mod developers to tweak: Gamma (Relaxation Rate), Epsilon (Constraint Compliance), Penetration Offset and Scale, Contact Softness, Max Contact Penetration, Max Karma Timestep, Max Karma Speed and Max Ragdoll Speed. Use KSet/GetSimParams inside Actor to modify them. NOTE: Changes to these take affect until you quit the game! - use %20 in URL redirects for files with spaces - umod installer AddIni fix - added bNeverSever property for DamageType - added PreventSever() to gamerules - weapon config menu uses actor skin if different from default weapon skin - User logs now save to UserLogs - Added force feedback support for devices other than mice (thanks Jason Fleming of Immersion). * Gamepads, sticks, wheels and mice usable as force feedback devices * Wheels (1-axis) devices can play 2-axis effects, rather than failing (IFC23.DLL) * Feedback device not initialized if all feedback settings disabled at startup * Shutdown feedback system by unchecking all feedback settings in menu * Start feedback system when first feedback setting checked in menu - added unique sunlight actor icon (for editor) - The Loading Map screen is now configurable for mods (GameEngine.LoadingClass) - added -USERLOGO=, .BMP must be in Help - added ReplicationViewer and ReplicationViewTarget to LevelInfo. These are valid during replication, showing for what viewer replication is currently occuring. Useful for creating more complex replication conditions. - fixed not being able to do same taunt or othe AnimAction twice in a row - fixed invisibility on pawns with more than 2 skins on their mesh (up to 4 skins now supported - they must all be referenced in the skins array). - Added PokeTerrain function to TerrainInfo. PokeTerrain( vector WorldLocation, int Radius, int MaxDepth ) All values are in world units. It pushes a squashed sphere into the terrain at the location specified. Negative MaxDepth values will raise the terrain at the specified location. Note that you should perform a trace first and ensure a TerrainInfo is returned. Call the function at the trace's hit location. Static projectors such as tree shadows have their data precomputed and the shadow will not move if you dig a hole in terrain beneath them. Sorry! WebAdmin: - Added check to prevent webserver from being spawned on client - Addressed some cleanup issues with QueryHandlers - Fixed bug with special characters in game settings (&, , etc.) - Added reverse sorting to player listing - Fixed bug with sorted lists that caused new items that were added to be dropped under certain circumstances - Fixed bug that only allowed a managed group to be removed from a user if the user was a member of that group - Fixed bug with IP Policies not reflecting whether policy was "Accept" or "Deny" policy - Fixed bug with webadmin not allowing IP addresses containing wildcards to be added to the banned IP list - Fixed bug that allowed IP addresses with more than 4 octets to be added to the banned IP list - Fixed links in webadmin remaining active if admin does not have any privileges applicable to that Query Handler - Addressed webadmin textboxes not allowing values longer than the width of the textbox - Added support for custom skins for webadmin (documentation coming soon) - Added fix to prevent admin privileges from "leaking" across threads (very very rare) - Added support for creating outgoing connections from within webadmin (to easily include remote content in webadmin) - Fixed bug with giving users privilege to change bot skill level - Updated bot page so that you can add bots with stats enabled if there are still bots in the game - Implemented "Kick Bots", "Change WebAdmin Skin", and "Game Status" privileges - Added Game Status readout to Current Game page D3D/OpenGL: - Fixed fallback materials for DM-Rustatorium and DOM-Junkyard - Fixed OpenGL bug causing degrading performance after level changes with the NV_VAR/ APPLE_VAR codepath (thanks to Thomas Fortier @ ATI for pointing it out) - Fixed gamma for Editor if running on DX9 system - Fixed bug in D3DDrv which caused it to never release the D3D device - Added "nogamma" commandline option - Fixed "firstcoloredmips X" for DXT textures Sound/Music: - Updated DefOpenAL32.dll - Add MusicSkip console command to skip tracks in OGGPlayer - Fixed possible problems with OGGPlayer - Add "Play List" button to player setup - Fixed audio spatialization (thanks to Daniel Peacock @ Creative for the fix) - Fixed sound precaching bug

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1847 downloads

Uploaded:04-22-2003

CTF-Stronghold of the Titans

stronghold.zip | 550.05 KB

meshes from the packages available with the retail version. This was my intention. It seemed challenging to create a new world given the limitations of pre-existing meshes, and makes for a much smaller file (less load time for the level). This level supports bots, but because of its complexity, bot usage should be minimized if not eliminated. I truly constructed this level with the human player in mind, even though a modest A.I was added.

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1639 downloads

Uploaded:04-21-2003

DM-SDR-SPACESTATION-422

dm-sdr-spacestation-422_r_.zip | 11.72 MB

completley into an arena, There are unforseen traps, for the unwary. Keep an eye out for things that are not what they seem, and for many, hidden and hard to access tunnels and supplies about the station. That only the elite contestants are aware of. Will you join thier ranks, Die, or be sent to the P.O.W. Camp RAISIN-HELL-IN-THE-SUN only there to die. Come in join the fun and discover the secerts of Space Station-422

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1273 downloads

Uploaded:04-19-2003

DM-Complex

dm-complex.zip | 345.25 KB

accurate, but its pretty damned close.

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549 downloads

Uploaded:04-19-2003

CTF-Crater Forts

ctf_crater_forts.zip | 6.04 MB

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612 downloads

Uploaded:04-19-2003

DM-Mountain Town PT

dm-mountaintownpt.zip | 6.81 MB

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471 downloads

Uploaded:04-14-2003

DM-N3 Gael-Lego

dm-n3-gael-lego.zip | 2.55 MB

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76 downloads

Uploaded:04-14-2003

Coldwind

coldwind.zip | 1.65 MB

destruction. Another male skin with a cool mask. Hmm talk about the mask...think everything must look pretty greenish to this guy:D

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2579 downloads

Uploaded:04-12-2003

DM-Chainer

dm-chainer.zip | 3.63 MB

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170 downloads

Uploaded:04-11-2003

CTF-Arrakis

ctf-arrakis.zip | 1.18 MB

said \'God created Arrakis to train the faithful\'. Rubbish! \'God created Arrakis to train for the Tournament!\' Because of intense daytime temperatures, all matches on Dune are held at night. For the victors, a safe flight back to spaceport. For the losers, the same fate as the Old Man of the Desert, Shai-Hulud...

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2067 downloads

Uploaded:04-06-2003

CTF-AfterEarth

afterearth.zip | 3.43 MB

Few survived and they were forced to leave Earth. Now only four colonies are left in space and yet the fighting continues ~ After Earth

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22529 downloads

Uploaded:04-06-2003

The UT2003 0wnage Compilation

ownage_compilation.zip | 104.94 MB

and ass-kicking gameplay here.

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171 downloads

Uploaded:03-31-2003

CTF-Gael

fx_ctf_gael_map.zip | 890.68 KB

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1404 downloads

Uploaded:03-25-2003

Ice Demon

icedemon.zip | 7.1 MB

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401 downloads

Uploaded:03-25-2003

Angelina Jolie

angelina_jolie.zip | 6.1 MB

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45 downloads

Uploaded:03-23-2003

Remorse

remorserepoman.rar | 1.64 MB

fantastic job. Thought i would add to them. Remorse is the first BOT i have done, second one will be available very shortly.

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901 downloads

Uploaded:03-23-2003

DM-Heavenly Death

dm-heavenlydeathv2.zip | 3.42 MB

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74 downloads

Uploaded:03-23-2003

CTF-Glacier][

ctf-glacier-ut-v2.zip | 7.64 MB

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966 downloads

Uploaded:03-23-2003

Mini Vehicles

minivehiclesbeta07x.zip | 1.4 MB

between Vehicles Sounds or no vehicles sound in the game rules menu. - Server configuration infos appears in the Ut2003 Browser. fixed bug: - no more bugs when the driver exit the vehicle under Water (thx to unrealwiki Daid303 for the bug report and solution). - CarPainter can be used with a lot of other mutators now removed stuff: Minivehicles Instagib (obsolete because now the CarPainter Stay in any mutator) Many other bugs will be fixed after the release of the new UT2003 patch. Thx to be patient Water bug test done in CTF-BCcountry40k.ut2 ----------------------------------- Beta 0.7s (SoundsPack for Beta 0.7) New Stuff: - Vehicles Sounds and VehicleHorn command

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360 downloads

Uploaded:03-20-2003

DM-Room with a View

dm-roomwithaview.zip | 107.63 KB

a rocket launcher at the top. Not a bad little map, very playable for a small number of DM players. CaNNoN

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706 downloads

Uploaded:03-20-2003

DM-HealPod 2003

dm-healpod2003-fut-.zip | 9.53 MB

of this facility started in 2285 and was completed in the year 2291. Its purpose has remained the same to this day -- to provide the competitors with the ability to self-administer aid as quickly as possible to their injuries during the short time allotted between matches. There have been many regulations instated by the Tournament Commission to prohibit the discharging of weapons within the facility but Tournament competitors rarely follow this rule.

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394 downloads

Uploaded:03-20-2003

DM-Death Arena

dm-deatharena.zip | 1.86 MB

feel. It kinda reminds me of some of the DM maps from good old Quake2, but there is butt loads more detail. The design seems good, lots flow and room to manuever.

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338 downloads

Uploaded:03-18-2003

CTF-Bertha's End

ctf_berthas_end.zip | 4.8 MB

look like ice to me. Has plenty of your standard weapon and power-ups and you can "warp" over to another island and pick up the hand ol' redeemer. Overall, not a bad map, could use a little more work though, just my opinion, but it's a playable map. CaNNoN

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465 downloads

Uploaded:03-18-2003

CTF-Tinaka

ctf-tinaka.zip | 682.32 KB

of the map. Also in the middle of the map is ramps on either side of the map which leads up to a walkway which leads to the other teams Flag area. I liked this map, but there were no weapon spawn, only power-ups and adrenaline. Good map other than that.... CaNNoN

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358 downloads

Uploaded:03-18-2003

CTF-PQLand

ctf-pqland2k3.zip | 14.19 MB

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352 downloads

Uploaded:03-18-2003

CTF-Impossible

ctf-impossible.zip | 57.13 KB

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1389 downloads

Uploaded:03-11-2003

FzRifle IIb

fzsrifleiib.zip | 15.43 KB

rifle but functions like an automatic sniper rifle.[/quote]

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138876 downloads

Uploaded:03-11-2003

Epicgames/Atari BonusPack One

ut2003-epicbonuspackone.exe | 149.64 MB

official - and completely FREE - bonus pack for the game. The downloadable pack, which includes three new game types, 10 new maps, two new adrenaline combos, new announcer voice options and an in-game music manager, was created by Epic Games. The first free bonus pack, created by the co-developers of Unreal Tournament 2003 - Digital Extremes - was released in January and included four new maps for the game. In addition, since the original release, Epic Games has released updates for the game (to version 2199), including support for demo recording; an in-game chat client; new configuration options for controls, HUD, speech, and weapons; performance and compatibility improvements; and many other upgrades. Features within the new bonus pack include: NEW GAMETYPES: · Mutant: The player who makes the first frag becomes the mutant and is immediately equipped with all weapons, extra ammo, invisibility, agility and berserk. However, the mutant\'s health slowly decreases and can only be replenished by fragging other players. Once there is a \"mutant,\" all other players are charged with hunting him down. Points are scored only by the mutant when they frag other players. As an optional twist, the player with the lowest score becomes the BottomFeeder -- he can frag other players who are not the mutant and receive points. As soon as his score isn\'t the lowest, a new player becomes the BottomFeeder. · Last Man Standing: This is similar to the Last Man Standing mode in the original Unreal Tournament. Players regenerate health when they frag an opponent. If a player stands in one place for too long, they will be revealed to other players as a camper and their location will appear on all opponent\'s displays. · Invasion: In this game type, players band together to defend against waves of incoming monsters -- including many of the monsters from the original Unreal. Players cannot respawn if they die during a wave, but as long as one player makes it to the end of a wave alive, everyone respawns for the next wave. NEW MAPS: 10 new maps are including, spanning all gametypes, including Deathmatch, Double Domination, Bombing Run and Capture the Flag. The new areas include additional textures and static meshes that can be used with the Unreal Editor. Maps include.. DM-IronDeity DM-IceTomb BR-Canyon DOM-Junkyard DM-Rustatorium DM-1on1-Crash DM-1on1-Mixer DM-Injector CTF-Avaris CTF-DoubleDammage NEW ADRENALINE COMBOS: The two new adrenaline combos can be added using mutators: · Pint-Sized: Makes the player half their normal height (but players can no longer crouch). · Camouflage: Places a holographic projection of a static decoration over you as a disguise. The projection doesn\'t quite extend to your feet, so you have to crouch to be fully concealed. OTHER NEW FEATURES: · Announcer Voice Options: Several new announcer voice options are now available · Music Options: This bonus pack also includes a new OGGPlayer that gives gamers direct control over the music that is played during the game. · Many More!

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1725 downloads

Uploaded:03-09-2003

DM-D$K Bathroom Special

dm-dsk-bathroomspe.zip | 7.54 MB

Very fast. Download it now if your going to play on our server, or if you just want to install it on your own server.

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524 downloads

Uploaded:03-09-2003

DM-Cursed Castle

dm-cursed-castle.zip | 605.34 KB

and should be suitable for a small number of players. Has your standard power-ups located throughout. No readme file or screenshots were provided, so I\'m \"winging\" it on this description.

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234 downloads

Uploaded:03-06-2003

DM-Junior Deck

dm_juniordeck.zip | 286.27 KB

for some poor sap from the other team to walk by and BAMM.....

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196 downloads

Uploaded:03-06-2003

DM-Red Moon Falls Mappers Edition

mapper_s_edition_dm-redmoonfalls.zip | 3.36 MB

full of greenery (plants, grass, etc) but even with my Geforce 4600TI found it to be a bit challenging FPS-wise. Like the author states, this map is not final, and I\'m sure that the FPS problem that I had will be worked out. [b]CaNNoN[/b]

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1376 downloads

Uploaded:03-06-2003

3 Stooges Voice Pack

3_stooges2_-_voice_pack.zip | 1.84 MB

you don\'t know who the \"Three Stooges\" are.....well then..[/quote]

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2810 downloads

Uploaded:03-04-2003

CTF-SharpFish Park

ctf-sharpfishpark.zip | 5.03 MB

lower skill levels!

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919 downloads

Uploaded:03-04-2003

DOM-SharpFish Park

dom-sharpfishpark.zip | 5.07 MB

lower skill levels! This version is set in the evening with the lights of the ctf version ON (including light switches ;) )

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3061 downloads

Uploaded:03-04-2003

DM-Caverns of Epha Toth

cavernsofephatoth.zip | 11.45 MB

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534 downloads

Uploaded:03-02-2003

CTF-Clostrophobic

ctf-clostrophobic_vfinal.zip | 460.08 KB

survivors still alive whom worked there. One day, Syphir (the new leader of the Unreal Tournament) heard of this, and searched for weeks for it\'s location. Eventually he did, and rigged it proper for the Unreal Tournament.

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558 downloads

Uploaded:03-02-2003

CTF-Arena Of Retribution

ctf-arenaofretribution1_0.zip | 187.76 KB

so brutal, the great pharoh Horus could not stomache it. He could not destroy it, only hide it. And so he did, at the cost of his own life. 200 thousand years later, Syphir himself found the great fighting arena, and put it back to it\'s original purpose: to steal as many lives as possible.

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170 downloads

Uploaded:03-01-2003

3 Stooges Voice Pack

stooges.zip | 1.84 MB

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388 downloads

Uploaded:03-01-2003

DM-Unholy Grotto

dm-unholygrotto.zip | 478.23 KB

usual, and should be suited fine for a small number of players in deathmatch mode. [b]CaNNoN[/b]

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351 downloads

Uploaded:03-01-2003

DM-Circle

dm-circle.zip | 89.17 KB

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1069 downloads

Uploaded:02-28-2003

DM-Ice Cave Arena

ice_cave_arena.zip | 4.43 MB

peaks and valley\'s (my description, not the author\'s) with lots of power-up\'s located throughout the map. I really liked this map because it\'s setting is different than the norm, and I think you\'ll like it too. Give it a go........ [b]CaNNoN[/b]

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962 downloads

Uploaded:02-26-2003

DM-1on1-Contact2K3

dm-1on1-contact2k3.zip | 610.46 KB

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2212 downloads

Uploaded:02-22-2003

DM-Red Falls Moon

redmoonfallsbeta.zip | 2.94 MB

of the WhiteHades project they started to fund larger contruction plans. A few acres of land was purchased to house a development area for the DNA manipulation of the WhiteHades model. The scientists were then attacked and sluaghtered by local militia and the base has remained dead since.

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8007 downloads

Uploaded:02-21-2003

Paintball

paintballzip4.zip | 6.55 MB

like a rabbit

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1602 downloads

Uploaded:02-21-2003

Switch Arsenal 4.0 Patched

switcharsenal4_patched.zip | 30.17 KB

(Instagib and Zoom Instagib share a slot.) Features the creation and usage of presets, and can pick different presets each game. All weapon slots can be set to have the players start with that weapon. Rearranges the weapon icons on the bottom of the screen. This also changes key bindings for the weapons. This option can be disabled with the line RearrangeIcons=False in SwitchArsenal.ini. Supports many third party weapon mods. See the webpage for compatibility stats and workarounds. Supports the placement of non-weapon pickups in weapon bases.

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294652 downloads

Uploaded:02-18-2003

Unreal Tournament 2003 Windows Demo

ut2003demo2206.exe | 142.08 MB

full version clients. Additional CTF map (CTF-Orbital2) added to the demo. This demo supports following languages: English, Español, Français, Italiano, Deutsch, Korean, Simplified Mandarin, Traditional MandarinReload with Unreal Tournament 2003 – the sequel to 1999’s multiple ‘Game of the Year’ award winner – Unreal Tournament. Using the latest Unreal technology, Unreal Tournament 2003 takes you to the merciless arenas of the future, where elite warriors rely on skill, speed, cunning and awesome firepower to demonstrate their style and become the ultimate champion. [b]Note: A Linux demo is available [file="10721"]here[/file][/b]

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739 downloads

Uploaded:02-17-2003

DM-Factory

dm-factory.zip | 258.94 KB

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807 downloads

Uploaded:02-17-2003

BR-Gaelundersiege2

br-gaelunderseige2.zip | 786.51 KB

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1151 downloads

Uploaded:02-16-2003

DM-Nazi Hell Hole

dm-nazi_hell_hole.rar | 493.01 KB

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1706 downloads

Uploaded:02-12-2003

DM-Computer Booth

dm-computerbooth.zip | 2.53 MB

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1937 downloads

Uploaded:02-12-2003

DM-Conifer

dm-conifer.zip | 1.65 MB

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220 downloads

Uploaded:02-09-2003

Flame Saber

fszip.zip | 2.99 MB

though was a nice touch. ~Ghost Rider

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2158 downloads

Uploaded:02-05-2003

Unreal Tournament 2003 Linux Dedicated Server Patch 2186

ut2003lnxded-2186.sh.bin | 2.59 MB

already have [file="6139"]this file[/file]!

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6825 downloads

Uploaded:02-03-2003

CTF-Skyline_WGS

ctf-skyline_wgs.zip | 3.19 MB

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2757 downloads

Uploaded:02-03-2003

DefOpenAL32.dll

defopenal32.zip | 61.13 KB

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996 downloads

Uploaded:02-02-2003

DM-Lab13

dm-lab13.zip | 5.63 MB

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896 downloads

Uploaded:02-02-2003

DM-girderMaddness

dm-girdermaddness.zip | 383.72 KB

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1080 downloads

Uploaded:02-01-2003

CTF-Valley Rising

ctf_valley_risingctf.zip | 483.51 KB

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10488 downloads

Uploaded:01-28-2003

WW2 Vehicles

wwveh.zip | 2.38 MB

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2706 downloads

Uploaded:01-28-2003

DM-Nirvana][

dm-nirvana2.zip | 17.27 MB

and textures abound and help make one of the most visually compelling maps I've seen for UT2K3 yet. The map manages to remain pretty while still maintaining some great old school style flow. Good Z axis fighting with multiple entry and exit points to every room add up to sure fire fun. It is hard to explain the feeling that one has while playing this map. It almost feels like a spiritual successor to the Shane's original DM-Gothic...only, of course, with 10x more detail. Great stuff![/quote] Sometimes I agree with Cliff and sometimes I don't. This time I agree. It's a great map with good flow and at first glance, bots seem to handle it ok. Look for a further review in the future. ~Ghost Rider

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926 downloads

Uploaded:01-27-2003

DM-Hive

dm-hive.zip | 3.17 MB

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429 downloads

Uploaded:01-27-2003

DM-Valley Rising

dm_valley_rising.zip | 327.63 KB

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1255 downloads

Uploaded:01-27-2003

DM-Home Sweet Home

home_sweet_home.zip | 504.17 KB

yourself. The lower level contains knee-deep water and the elevator to get on the upper level. This map is much easier when played the insta-gib way, but more exciting when played without any mutators.

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17393 downloads

Uploaded:01-23-2003

DM-2019

dm-2019.zip | 47.77 MB

there. Man this map simply rocks. It is very well done. Even if the bots don\'t work very well, this is one map that is one hell of a show piece for what the UT2k3 engine can do. Only down side is the download is huge, but you can\'t have all this eye candy with out the pretty textures. I can\'t say enough about this map......You must play it now!!!!!

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2323 downloads

Uploaded:01-23-2003

BR-Hanagar16-WWRY

br-hangar16-wwry.zip | 863.39 KB

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58 downloads

Uploaded:01-23-2003

WarriorV2

warriorv2_ut2k3.zip | 1.09 MB

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626 downloads

Uploaded:01-23-2003

Warrior

warrior.zip | 3.96 MB

Download

1001 downloads

Uploaded:01-19-2003

DM-First Contact

dm_first_contact.zip | 1.13 MB

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7 downloads

Uploaded:01-19-2003

CTF-Tokara Skyway

ctf-tokaraskyway.zip | 1.83 MB

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1787 downloads

Uploaded:01-16-2003

DB-Live

db-live.zip | 522.77 KB

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1238 downloads

Uploaded:01-16-2003

DB-Diabolic

db-diabolic.zip | 3.64 MB

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1340 downloads

Uploaded:01-14-2003

DM-Slam

dm-slam.zip | 5.7 MB

we're running low on the good coffee in the kitchen. It is cold outside and the bonus pack ain't done yet. Just when my mood couldn't get any worse along comes DM-Slam to make me a happy fellow. Well, that and the fact that UNREAL 2 IS GOLD BABY! Ahem. Back to the map. Some great Z axis fighting, and a great mix of custom with existing static meshes punch up the visuals a notch. This map is like the evolution of the Asbestos "factory" formula. Go Aussie mappers! w00t[/quote] Here is our review: Let me start by quoting CliffyB “The architecture is a bit uninspired. I have taken ques from BR-Ice Fields DM-1-on-1 Alphu, DM-Asbestos and numerous other UT levels.” The map is adequate but for my taste, it borrows too heavily of prior maps. While the modeling is better than most, I would expect more from such an esteemed developer. The map consists of a small bi-leveled indoor maze (the prison) and a small outdoor V or L shaped yard. Outside you will find a vehicle (the Bulldog) which at this time (since know one knows how to use it) servers no purpose. The map runs an average of 65-70 Frames Per Second (FPS) in single player but dips to about 35–40 FPS during multiple online game play, with Highs in the 100 + range and lows in the 20’s. No major problems to report, the bots ran fine and the map had no performance issues. Bot play was good but they have been reported as hanging up at times. The modeling was decent but the textures were not as crisp and clear as I would like. As I said, the map is better than most but not as good as I would have expected. ~ IconB ~

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557 downloads

Uploaded:01-12-2003

Leena

leena20.zip | 3.76 MB

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527 downloads

Uploaded:01-09-2003

DM-Submerged

dm-submerged.zip | 657.81 KB

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1089 downloads

Uploaded:01-09-2003

Fire Pitt

firepittv1.1.zip | 1.73 MB

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135 downloads

Uploaded:01-07-2003

DM-Shakuras

dm-shakuras.zip | 2.36 MB

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1350 downloads

Uploaded:01-07-2003

DM-Idol Worship2

dm-idolworship2-1.1.zip | 3.22 MB

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938 downloads

Uploaded:01-05-2003

CTF-Maya Temple

ctf-mayatemple-1.5.zip | 4.06 MB

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525 downloads

Uploaded:01-05-2003

DM-Outpost33

dm-outpost33-final.zip | 3.9 MB

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855 downloads

Uploaded:01-03-2003

DM-Idol Worship 2

dm-idolworship2.zip | 3.26 MB

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343 downloads

Uploaded:01-03-2003

FirePitt

firepitt.zip | 819.31 KB

that.

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371 downloads

Uploaded:01-03-2003

Fast Show

fastshow.zip | 1.18 MB

Download

508 downloads

Uploaded:12-26-2002

CTF-Ebok Rev A

ctf-ebok_rev_a.zip | 345.83 KB

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3254 downloads

Uploaded:12-26-2002

DM-Assiduous Industry

assiduous-industry.zip | 1.59 MB

Download

1999 downloads

Uploaded:12-26-2002

DM-420

dm-420.zip | 2.77 MB

Download

272 downloads

Uploaded:12-26-2002

DM-Terminal Velocity

dm-terminal_velocity.zip | 45.49 KB

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417 downloads

Uploaded:12-26-2002

DM-Death Jump

dm-deathjump.zip | 312.58 KB

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101 downloads

Uploaded:12-23-2002

Stalkers Skin Pack

stalkers_sp.zip | 3.69 MB

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13491 downloads

Uploaded:12-23-2002

World War Vehicles

wwveh.zip | 2.38 MB

(Sniper) Pri - Machine Guns (Many) Sec - Drop Bombs Jump - Go To Bombsight Panzerkampfwagen (mouthful!) (Flak) Pri - 90 mm Shells Sec - Dual Machine Guns M18 Hellcat (RLauncher) Pri - 120 mm Shells Sec - Tracers [img]http://www.gamingfiles.com/screenshots/22/files_extra/8864thumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/22/files_extra/8864athumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/22/files_extra/8864bthumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/22/files_extra/8864cthumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/22/files_extra/8864dthumb.jpg[/img]

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732 downloads

Uploaded:12-22-2002

DM-The-Rock

dm-the-rock-1vs1.zip | 776.55 KB

outside edge of the map. It can be hard to get back up on to the map. I would suggest the author make a version 2 of this map that includes an invisible wall that keeps from going over and getting stuck. Otherwise I like the theme of this, a big rock floating in space and you slugging it out with another opponent. Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8856.jpg[/img]

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154 downloads

Uploaded:12-20-2002

[SOD]Lycanthropys Skins 1 (1 of 4)

_sod_lycanthropys_ut2k3_skins_1_1_of_4.zip | 3.31 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files_extra/8818a-t.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8818b-t.jpg[/img]

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513932 downloads

Uploaded:12-20-2002

Unreal Tournament 2003 Windows Patch 2166

ut2003-winpatch2166.exe | 12.39 MB

with this recording stuff now, here's the list of fixes, enjoy the patch! [u][b]Retail Patch v2166 Fix List[/b][/u] [b]Demo Recording:[/b] Demos can be recorded either on a server, or in single player, or as a client in a network game. For demos recorded as a client in a network game, you cannot cycle between players in the match. [b]Recording:[/b] To record a demo on your server, start the server with the ?demorec URL parameter. For example: ucc server dm-gael?game=xgame.xdeathmatch?demorec=mydemo Will record the game to the demo file mydemo.dem. If you leave off the "=mydemo.dem", the server will record a demo with a unique filename starting at demo0001.dem, demo0002.dem etc. You can also use the "demorec" console command at the server console to start recording a demo after a match has started. For example, "demorec mydemo" or just "demorec". [b]Playback:[/b] Use the "demoplay" console command. For example, "demoplay mydemo". During playback, pressing Fire will cycle between the players in the game and a free spectator camera. Pressing Alt-fire will switch between first and 3rd person. "demoplay mydemo?loop" will cause the demo to loop infinitely until the "stopdemo" console command is used. Normally demos play back capped to the frame rate at which they were recorded. To remove this cap, use "demoplay mydemo?timedemo". This will play the demo back as fast as possible and dump the average fps to the console at the end of the demo. If a demo recorded at a higher framerate than your computer is able to play it back, the demo will play in slow motion. The frame rate dedicated servers use when recording demos is adjustable in UT2003.ini in the [Engine.DemoRecDriver] section. Change NetServerMaxTickRate and LanServerMaxTickRate. The default values are 30 fps. Increasing these will increase your server CPU utilization. [b]GamePlay:[/b] - friendly fire kills affect team scores - made players a little brighter - allow weapon throwing with weapon stay on (but can't pick up thrown weapon if already have that weapon), plus added configurable gameinfo property bAllowWeaponThrowing (default true) - don't spam "you are ready/not ready" messages to console before game starts - fixed FFA DM overtime end conditions - Ability to have custom announcer voices. Make a new announcer voice pack (with the same sound names as the original AnnounceMain.uax), named NewPackName.uax (where NewPackName = whatever you want to call it), and put it in the ut2003\sounds directory. Then, in the User.ini file (in the UT2003\system directory) change: [UnrealGame.UnrealPlayer] CustomizedAnnouncerPack="NewPackName" - fixed strafe toggle - support longer playernames on scoreboard/HUD - show FPH in scoreboard - fixed flags sitting on ground in CTF-Citadel - more minigun ammo - really fixed 4 rocket bug - Fixed DM-TokaraForest flags showing up - fixed CTF-LostFaith KillZ - spectating maintains view - when a player dies it continues to view the player when they respawn. - improved texture precaching, removing a few early hitches - moved arena mutator config and maplists from user.ini to ut2003.ini - update .ini files without overwriting them! (except for settings added or changed since we shipped) - fixed bug when had more than 16 bots total on custom teams - improved translocation (less failures) - link alt no blood - don't lose adrenaline if switch teams to team with less players - added Gameinfo property bAllowBehindView, server option allows behindview in net games if true (default false) - made lightning gun recharge match up better recharge finish (it was playing too long) - reduced delays between allowed voice messages - scaled weapon and powerup pickups down some to match player size better - spectators can go through doors/movers - fixed catching weapons in mid air - added DropFlag command - adjusted distance fog in some levels to make them look crisper/higher contrast - if weapons are invisible, firing is centered - added PipedSwitchWeapon exec function, to allow you to bind to weapons to a single key by editing your user.ini, e.g. "e=pipedswitchweapon 5 | pipedswitchweapon 7" allows you to switch to and between the linkgun and the flakcannon. - added configurable option bShowMessageText to TeamVoicePack, controls whether text of non-taunt voice messages is shown. To change this value from its default of true, add the following lines to your user.ini file: [UnrealGame.TeamVoicePack] bShowMessageText=false [b]HUD/Menus:[/b] - added in-game personal stats (bound to F3) - Added Server Info which includes MOTD and Rules (bound to F2) - Added In-Game Chat Client (Similar to IRC) - made team section of HUD scaleable - Mouse acceleration threshold now in the menus - FOV settings 80 to 100 in menu - FOV defaults to 85, set it to 90 to feel more like UT - Press f10 to cancel added to connect message - "Blob shadows" option added to menus - Change "corrupted connection detected" to "incompatible game files" - Add name of weapon you are switching to to hud - Fixed DisplayProgressMessages to only show MOTD once - Added color codes to text messages - Fixed MOTD to be able to handle more than 4 lines - Add up/down key history to IRC input - Allow double-clicking 'unreal://' and 'http://' URLs in IRC chat. - Add colour to IRC (nicknames, join/leave messages, links etc.). - Ctrl-C in server browser copies selected server URL - Extra game-type tabs created automatically for installed game types (from .int file). - Add extra fields to server browser filter - 'dont want this mutator', translocator, weaponstay. - fixed blue team preference not being saved - added configurable HUD option to not display enemy names under your crosshair HUDbDeathMatch.bNoEnemyNames [b]AI:[/b] - fixed bot aiming link shaft at crouched opponent - BR AI improvements - CTF AI improvements - improved skyline bot AI - improved bot use of ion cannon [b]Networking:[/b] - make sure ClientNetSpeed can't get set to 0 - improved client ping measurement - fixed client location synchronization problem that could happen when you fell out of a crouching height only area - fixed bug where lost ability to fire - fixed weapon idle animations on net clients - fixed GetLocalPlayerController() on net clients - fixed BR-Skyline airship in netplay - improved smoothness for high ping clients - fixed minplayers+stats coexistence - admins can pause net games - fixed combo effects showing up in net games - *really* fixed redeemer firing bug - Fixed bug that caused garbage collection not to occur between level changes - Gamestats class is now configurable via ini - Security actor is now configurable via ini - Add ClientReplaceMenu in Playercontroller - Added Admin command NextMap - Applied fix for bug where some string checking in Web admin failed - Fix bug in Web admin that causes "WebAdmin:" to appear twice - Added security level checks to web admin's ServerChangeMap - Applied fix for linux Web Admin regard hard-coded IP addresses - Applied fix for Admin kicking via XAdmin - Closed security hole where admins could look/set security info - reduced ConnectionTimeout to 15 seconds - allow players to enter as spectators in games with maxlives>0 that have already started - replicate weapon reload sounds - allow admins and spectators to use behindview [b]Mod support:[/b] - added ModifyVelocity() event to Pawn, to allow mods to modify physics behavior - its called by the physics code after the velocity is updated, but before it affects the Pawn's location. - added mutate() replicated function for use by mutators - fixed teamgame ReduceDamage() allows mutators to override even if instigator==None - added skeleton option to .upl player descriptions (for user created models with different skeletons) - Add -MainMenu= command line param - Fixed several internal hardcoded menu links - Fixed GUIController to always use the ini set MainMenuClass - Propagate LevelChange() through the interaction and gui system - Add MutatorFillPlayInfo to allow mutators to add web admin settings - Added bContactingLevel output variable to KarmaParamsCollision. - fixed umod installer [b]Engine:[/b] - Memory leak fixes: Explicitly destroy KarmaParams in Actor::PostScriptDestroy, and - 'new' KarmaParamsSkel instead of using BeginObject - Fix for crash with per-tri karma collision with static meshes with no collision data [b]D3D/OpenGL:[/b] - fixed z- pixel fog and favored it over vertex fog - worked around vertex fog driver bug on ATI cards - added workarounds for S3 cards like the Savage 4 - added OverrideDesktopRefreshRate option (defaults to false) [b]Audio:[/b] - fixed occlusion if EAX 3.0 is enabled - play own footstep sounds with weaponbob false unless set [UnrealGame.UnrealPawn] bPlayOwnFootSteps=false in user.ini - more sound prioritization improvements

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17450 downloads

Uploaded:12-18-2002

DM-Stargate

stargate.zip | 5.64 MB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8798athumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8798bthumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8798cthumb.jpg[/img]

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627 downloads

Uploaded:12-17-2002

CTF-Arial Assault

ctf-arialassault.zip | 451.36 KB

platforms with the uber weapons. The skybox is awesome, which offsets the simplistic look of the rest of the structures. Still, a worthy space map, despite it's blatantly Quakelyness. ~PhilPhoenix Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8776.jpg[/img]

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1189 downloads

Uploaded:12-17-2002

DM-Ship Doxx

shipdoxx.zip | 8.34 MB

kinds. Liandri has decided to use it and the things that were left on the dock. [/quote] it makes me think of the old joke "I think you should consolt the ships physician" "ships dock?" "of course they do" [img]http://www.gamingfiles.com/screenshots/1/files_extra/8773thumb.jpg[/img]

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1020 downloads

Uploaded:12-17-2002

DB-Rushed Final

db_rushed_final.zip | 3.13 MB

cannons! [img]http://www.gamingfiles.com/screenshots/1/files_extra/8771thumb.jpg[/img]

Download

799 downloads

Uploaded:12-16-2002

BR-Photon

br_-_photon.zip | 1014.71 KB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8757athumb.jpg[/img]

Download

1221 downloads

Uploaded:12-16-2002

Razzd

intro_razzd.zip | 1.81 MB

Download

4248 downloads

Uploaded:12-16-2002

DM-Phobos Cruiser

dm-phobos-cruiser.zip | 3.15 MB

abord the ship and as happens in these types of sci-fi locals , everyone has now gone mad!! I just hope you have what it takes to last, so someones lives to fix the ship. [img]http://www.gamingfiles.com/screenshots/1/files_extra/8750thumb.jpg[/img]

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474 downloads

Uploaded:12-16-2002

CTF-Echo Chamber

ctf-echochamber.zip | 4.84 MB

I've had since the days of Quake 2. Basically it's just a very long verticle tube with bases put at equal distances from each other. Smaller tubes on the outside contain teleporters and lifts for getting around. I've thought of doing this as both a skyscraper and an ancient castle but finally I settled for the hightech space-station like design it is now.[/quote][img]http://www.gamingfiles.com/screenshots/1/files_extra/8747thumb.jpg[/img]

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608 downloads

Uploaded:12-16-2002

DM-B2 Beta

b2_beta.zip | 852.2 KB

Download

2561 downloads

Uploaded:12-16-2002

DM-Gen Mo Kai Forest

gen_mo_kai_forest.zip | 1.97 MB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8744bthumb.jpg[/img]

Download

50 downloads

Uploaded:12-16-2002

Concreet

concreet.zip | 1.28 MB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8743athumb.jpg[/img]

Download

580 downloads

Uploaded:12-16-2002

DM-Smog

dm-smog.zip | 1.83 MB

Download

2020 downloads

Uploaded:12-13-2002

DM-sHoK-PingPong][

dm-shokpingpong.zip | 6.93 MB

DM-sHoK-PingPong][.unr Version : 2.0 Release Date : 12/13/2002 Author : sHoKaZuLu Email Address : paleriderfrags@hotmail.com Web Site : http://www.shokazulu.com

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611 downloads

Uploaded:12-05-2002

DM-Boiler Plant

boilerplant.zip | 798.98 KB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8475athumb.jpg[/img]

Download

1096 downloads

Uploaded:12-05-2002

DB-Rushed

db-rushed.zip | 1.36 MB

and fists of steel.[/quote][img]http://www.gamingfiles.com/screenshots/1/files_extra/8470thumb.jpg[/img]

Download

772 downloads

Uploaded:12-05-2002

DM-Circulaire

dm-circulaire.zip | 1.86 MB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8468athumb.jpg[/img]

Download

137 downloads

Uploaded:12-04-2002

Shadowstar

shadowstar_ut2k3.zip | 768.9 KB

by Brock, Lauren's friend saying "you are only a shadow of Lauren, never to be a star". So ShadowStar was born. Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8450.jpg[/img]

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957 downloads

Uploaded:12-02-2002

DM-Dusk

dm-dusk11.zip | 916.69 KB

power-up's scattered about. The two indoor areas are where this map starts to flag. The collapsed mine shaft is nothing but a small tunnel terminating in a dead end. This really hampers the flow of the map. I could see this working if there was a valuable pick-up in there, but the small amount of ammo and a few health vials hardly make the trip worth it, and the fact that the Flak Cannon is right outside the entrance make this nothing more than a pointless death trap. The second indoor area seems to serve no purpose at all. I not sure what kind of mining facility has a large sky-light, but there it is. The two lifts have a very annoying delay before they activate, and due to the low ceiling, lift jumps are out. I tried multiple times to run in, lift jump to the Lighting Gun, and zap any sorry bastards who might be following, but between the delay on the lifts activating and hitting the ceiling, this was a waste of time. This also really hampers the flow of the map. So much more could have been done with this. A larger mine shaft leading to an underground cavern and a warren of branching tunnels, a control station with rusted out abandoned mine equipment, you name it. If the author is going for a small 1-on-1 style, then flow is key to keeping the action fresh. This map is a great starting point, but much more is needed. ~rAzOr~ Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8366.jpg[/img]

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351 downloads

Uploaded:12-01-2002

DM-xUpshot

xupshot.zip | 959.93 KB

you will need to committ suicide to get out. It would have been nice of the author to leave a grenade pack to aid you in this. It would be very easy for a skilled player to dominate an opponent in this map. Also having a greater variety of weapons might have been better (replacing one of the gatling guns with the link gun maybe). No misaligned textures and good use of the fog effect. All in all not a bad effort for a simple map. As usual, take the ut2 file and put it into your Maps directory and the utx file goes in the Textures directory. Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8364.jpg[/img]

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534 downloads

Uploaded:11-24-2002

DM-Fear

dm-fear.zip | 916.69 KB

Download

1202 downloads

Uploaded:11-18-2002

DM-Bloodbank

dm-bloodbank.zip | 571.73 KB

Weapon placement is good and ammo placement is intelligent. I think there could be one or two more health powerups, but smarter playing may eliminate that need. :D Overall a very fun map. Will you make a deposit or a withdrawal from the Bloodbank? Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7929.jpg[/img]

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1904 downloads

Uploaded:11-16-2002

DM-SniperCamp

dm-trainingcamp_day_.zip | 1.09 MB

Download

263 downloads

Uploaded:11-16-2002

Transparent

transparent.zip | 446.93 KB

Download

1163 downloads

Uploaded:11-16-2002

DM-Dust

dm-dust_beta_.zip | 4.02 MB

Counterstrike. [img]http://www.gamingfiles.com/screenshots/1/files_extra/7816thumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7816athumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7816bthumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7816cthumb.jpg[/img]

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598 downloads

Uploaded:11-16-2002

CTF-Ebok

ctf-ebok.zip | 839.38 KB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/7815athumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7815bthumb.jpg[/img] This is the author's first work, and I have to say I was impressed. This map sports a very simple layout and design that incorporates many parts of other maps I have seen in the past. Very linear in nature, and without much flourish, the author none-the-less manages to make a very fun map to play. The two bases are fenced off areas containing teleporters and weapons, and are connected by a series of walk-ways. There are some areas that could use some work. All weapons spawn in each base instead of being spread around the map, and there is a weapon spawn point that is empty (the link gun in the red base). The upper and lower walkways need to be balanced off some. The upper path is narrow, gives no room to maneuver, and only offers adrenalin and health. The lower path is wider, has rails to prevent falling, and three armor pick-up's to boot. The spiral staircases in each base tend to kill the feel of the map. Lifts would look better, and may add to game flow by allowing access to the top path via a lift jump. The map needs some work, but it is still great to play. I see quite a bit of potential here for a very solid CTF level. ~rAzOr~

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576 downloads

Uploaded:11-16-2002

DM-Vangard

dm-vangard.zip | 661.27 KB

Download

11175 downloads

Uploaded:11-16-2002

DM-Prometheus

prometheus.zip | 2.83 MB

Osiris. This place was discovered by an finish explorer in the early 21st century.

Download

852 downloads

Uploaded:11-13-2002

DM-Tomb of Ra ][

dm-tomb_of_ra][-v3-beta.zip | 1.14 MB

few days I hope :)" Kinda big DM map with lots of potential. Even though its just the beta its still alot of fun. I can't wait to see what else he's gonna add. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7217.jpg[/img]

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908 downloads

Uploaded:11-12-2002

DM-Intro Arena

dm-introarena-complete.zip | 860.99 KB

single player mode and twisted a little to make a battle areana. The map should be a fun map for 2-6 players. There are multiple big weapons and a pretty good setup for sniper attacks. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7097.jpg[/img]

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6 downloads

Uploaded:11-12-2002

CTF-Maya Temple

ctf-mayatemple.zip | 2.91 MB

kinda guy I am simple and I like simple maps. I found myself scooting around pretty quickly with the translocator (I hate that it drops the flag when you use it, but that would unbalance the game severely). Like he said, the bots tend to get too happy or into trouble with the translocator on this map. There are alternate routes one can use to get around, but I'll leave you to discover them for yourself. Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7690.jpg[/img]

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2579 downloads

Uploaded:11-12-2002

CTF-Alcatron

ctf-alcatron.zip | 2.33 MB

variety into the mix. Plenty of sniper and translocator kills to be had. The map flows really well, you never find yourself in a dull spot. With six to ten players on each team, human or bot, this map is alot of fun. ~PhilPhoenix Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7688.jpg[/img]

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2130 downloads

Uploaded:11-12-2002

BR-Flarized

br-flarized.zip | 818.55 KB

is not really all to much to say about this map. The weapon placement is fine, bots do great, and the textures look ok. Technically, I can find no real flaws with this map. However, with all the new methods of playing Bombing Run (DeathBall, HappyFunBall, ChaosDoubleRun), and the many standard arena style BR maps already widely available, this one elicits no special notice. In real life, an open field is used for any number of sports, and it works well. Just one problem... in real life you don't have a Jugg armed with a Shock Rifle combo-ing your butt from endzone to endzone. This is fine work, but it fails to bring anything new to the game. ~rAzOr~ Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7687.jpg[/img]

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853 downloads

Uploaded:11-12-2002

Snide Voice Pack

malignus_s_snidevoicepack.zip | 1.32 MB

Download

9902 downloads

Uploaded:11-11-2002

Updated Direct3D Driver

ut2003-d3ddrv-110702.zip | 111.52 KB

fixes a bug in conjunction with z- pixel fog and works around a driver bug with vertex range fog on ATI cards which should fix the \"brownout bug\" in e.g. CTF-Face3. These fixes will be included in the next patch.[/quote]

Download

7329 downloads

Uploaded:11-10-2002

Happy Fun Ball

hfball.zip | 1.32 MB

weapon fire. It is your job to utilize the layout of the level to maneuver the ball into the enemy goal while preventing your enemies from doing the same to you. Levels can include a variety of obstacles to make the game interesting, from kickers which send the ball flying, flippers which allow the player to control the ball through non-weapon means, and plenty of angled surfaces that make the game play almost like a 3D version of pool, where you and your weapon are the cue ball.

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984 downloads

Uploaded:11-09-2002

DM-PlaneMadness

dm-planemadness-beta.zip | 217.57 KB

better than the author. Your on this big place with a 5 arenas, a nice view of stars from there too.

Download

384 downloads

Uploaded:11-08-2002

CTF-Stormgate

ctf-stormgate.zip | 1.09 MB

Download

1569 downloads

Uploaded:11-08-2002

CTF-Blood Gultch 2

ctf-bloodgultch2_v2.zip | 1.78 MB

haven't played Halo, this map is pretty much a straightened S shaped path, with red and blue bases at the opposite ends. Bots play really well on this map. Map player count is recommended. It's fun, but it loses something in the transition. Still though, good CTF map. ~PhilPhoenix

Download

2893 downloads

Uploaded:11-02-2002

DM-Action Base

dm-action_base.zip | 1.39 MB

to learn as much as I can with Uned3.0. I have learned a bit but still have a long way to go. Hope you like it.[/quote] Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7328.jpg[/img]

Download

867 downloads

Uploaded:11-02-2002

DM-Stormy Night

dm-stormy_night.zip | 703.82 KB

Download

3537 downloads

Uploaded:10-30-2002

DM-Master Bath

dm-masterbathv2.zip | 2.31 MB

Download

1009 downloads

Uploaded:10-29-2002

DM-Blood Loss

dm-blood_loss.zip | 219.65 KB

Download

694 downloads

Uploaded:10-29-2002

CTF-Earth Beyond

ctf-earth_beyond_beta.zip | 906.69 KB

map once and I have no idea how. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7234.jpg[/img]

Download

7033 downloads

Uploaded:10-29-2002

DM-HydroGeo][

dm-hydrogeo][.zip | 3.51 MB

made by Epic I would believe you, its looks better and more polished than some of the retail maps, a MUST have for any owner of this game!!!

Download

930 downloads

Uploaded:10-29-2002

CTF-Woot!

woot2b.zip | 408.56 KB

multilevel CTF Arena. Lots of jumping and falling :D Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7063.jpg[/img]

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1424 downloads

Uploaded:10-29-2002

DM-Thunderstruck 2003

dm-thunderstruck2003.zip | 213.19 KB

bots are pretty mean in godlike mode. Looks as if it's the authors first map too! Give him feedback at ICQ# 100666875 Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7151.jpg[/img]

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6494 downloads

Uploaded:10-28-2002

DM-Bathroom Remake

dm-bathroomremake2k3-beta.zip | 7.6 MB

engine. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7219.jpg[/img]

Download

499 downloads

Uploaded:10-28-2002

DM-Megadome

dm-megadome_final.zip | 1.63 MB

though. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7218.jpg[/img]

Download

1345 downloads

Uploaded:10-28-2002

BR-Rough Terrian

br-rough_terrian.zip | 590.76 KB

There is a lake, but not only is it frozen over, it also gives the feeling of the water level being a bit low. Rocks poke up from the surface of the ice, and bridges span between outcroppings. What can I say, this map lives up to it's title. The goals are nicely set up because you have to work to get at them. I like to see a more of a challenge than just "run-up and jump on in". With all of the "Rough Terrain" and a difficult goal, I really expected bots to have a hell of a time. Not so, as bots not only do very well, but will offer a damn good match on many levels. Weapons are nicely spread out, and both super weapons (or crowd pleasers, as I like to call them : ) are here for your pleasure. Ok, enough of giving the author a swelled head. Frame rates could be better, but with the size and weather, I can't complain too much. I would love to have slippery ice, and I would be really impressed if some of the bots fell on their posterior, butt let's be realistic. For most parts of the level, the moon provides the only lighting, and in some places the shadows don't line up quite right with the light source. That's about it. Overall, The Crow has put fourth an outstanding map. Download it, I am sure you will agree. ~rAzOr~ There is also a CTF version available [file="7200"]here.[/file] Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7201.jpg[/img]

Download

709 downloads

Uploaded:10-28-2002

CTF-Rough Terrian

ctf-rough_terrain.zip | 541.63 KB

version, just my thoughts. There is a BR version available [file="7201"]over here.[/file] Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7200.jpg[/img]

Download

2679 downloads

Uploaded:10-28-2002

DM-The Garden

dm-the_garden.zip | 1.64 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7190.jpg[/img]

Download

1855 downloads

Uploaded:10-28-2002

CTF-Gauntlet][

ctf-gauntlet][.zip | 1.52 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7189.jpg[/img]

Download

1302 downloads

Uploaded:10-28-2002

CTF-666 Beneath The Sea

ctf-666_beneath_the_sea.zip | 649.67 KB

all sides, right down to the swimming sharks, albeit the colors are different and the like. Everything looks great and smooth for what its worth. However, as a CTF map, this fails to please. The simple design, plus the fact that the room is so small, makes any match with more then 2 people on either team little more then hold down the fire button while running. It's more suited towards being a Deathmatch map then a CTF map. ~PhilPhoenix Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7188.jpg[/img]

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14812 downloads

Uploaded:10-28-2002

CTF-Marsbase 3000

ctf-marsbase3000.zip | 3.34 MB

mostly outdoor level, based on ...well, yes, Mars. The outdoor area is huge, and the author has placed Bulldog spawn points for some GTA/UT2K3 crossover action. If you have not had the chance to mess around with the Bulldog yet, this is the map for you. The cunning placement of teleporters means that even on foot this level is easy to navigate. It's big enough for vehicles, but not so big that players feel dwarfed when hoofin it. Also, the many obstacles mean that drivers will need to hone their skills, and ground troops will have cover so they don't get flattened. The bases are very well designed, and fit flawlessly with the overall tone of the map. I love the use of the window to see into each base from afar. I would have liked to see the bases better marked with each team's colors, however. I was happily surprised at the frame rates; with the level this size I expected worse, but they are more than playable. Bots do fine, but humans may be preferred due to the Bulldog. Bots just don't seem to know what to make of it, and only seem fit as speed-bumps. Weapon placement is great, and seems well thought out for a map this size. The thing that stands out most in my mind after playing this level quite a few times is the many original things I saw done here. The seamless integration of the bulldog is one, but there are some really great things to see in this level. Instead of relying on a "one-trick-pony" with the bulldog, Bucky has built a solid level that will push for teamwork and add vehicle tactics to your list of things to master. Of all the CTF maps, this one is special, and should be on your download list. ~rAzOr~ Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7181.jpg[/img]

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12766 downloads

Uploaded:10-28-2002

DM-Hypsphobia

dm-hypsophobia.zip | 1.91 MB

blackness, cracking your neck on a handful of steampipes on the long way down, lets see how you feel about Hypsophobia... Here is a quote from the CliffyB 0wnage page about this map:[quote]Upon viewing the shots of this map I thought "Well, it looks OK, nothing amazing. I'll download it and give it a go regardless." Well, I'm really glad that I did, because this is a good looking, solid, fun map that everyone out there should check out. Ed has taken the static mesh set used in Orbital and bent, twisted, and rearranged it into a medium sized house of fragging fun. The layout is very much the classic DM "figure 8" setup, with looping hallways and catwalks that provide a nice amount of vertical gameplay. That's a plus +10 in the CliffyB book of Deathmatching, my friends, take note. Any time you give me a map where I can hang above the n00bs and spray flak death on their still-wet-behind-the-ears heads I'm happy.[/quote]

Download

3985 downloads

Uploaded:10-27-2002

DM-Bathroom SPE-UT2k3

dm-bathroom_spe-ut2k3.zip | 1.07 MB

double flushing! The BRdmSE.utx file must be put in your textures folder for the map to work. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7165.jpg[/img]

Download

1422 downloads

Uploaded:10-27-2002

DM-Dr. Pepper

dm-drpepper.zip | 354.29 KB

to be a pepper too? Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7158.jpg[/img]

Download

1491 downloads

Uploaded:10-27-2002

BR-Incinerator

br-incinerator.zip | 1.27 MB

walkways connecting both and serving as the main playing area, this map is a ballrunner's nightmare, and a defender's sloppy dream. Think Tokara Forest over hot, soupy, instant death. Attackers must transverse a narrow bridge, go through a teleporter, grab the ball, ride up an elevator...then they can make a run on the enemy base. This is no easy task, as there are only two very narrow passages to each base. A determined defender armed with a R/L and sniper rifle (both of which are easily had at each base) can hold off an army. Good team tactics are a must on this one. I like the setup of the ball spawn area, and the use of the teleporters and elevators to get the ball is very original. Weapon placement is fine, but I question the R/L so close at hand in each base. Power-up's are sparse, but that's not a problem because death will most likely result from quick, downward acceleration followed by a nasty sudden stop in the lava. The only faults I found in this map were visually. Colors tend to clash a bit, and the lighting is a bit bright for an underground cavern. Textures are a bit bland, and seem mismatched. Lava falls are static instead of flowing, and the pool could use some bubbles and steam rising. Most of this, however, can be attributed to the author going for playable frame rates, which this map has (60-80 Avg.). The whole level looks more like UT than UT2K3, but it plays great. Function supercedes form, playability over eyecandy. A damn fine job, and worth the download. ~rAzOr~ Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7156.jpg[/img]

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2084 downloads

Uploaded:10-27-2002

BR-Acid Pipe Xmas

br-acidpipexmas.zip | 12.39 MB

having fun in the process. With the holiday season quickly approaching, I thought it would be a good idea to get it out a little early this year and extend the Xmas cheer a little longer.[/quote]Whoa, this map looks insanely good, and for that alone you should download it, now! Review coming soon! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7152.jpg[/img]

Download

5597 downloads

Uploaded:10-27-2002

CTF-B3Holloween

b3holloween.zip | 4.64 MB

storming it taking one of the various paths you can take. The map is pretty much a mirror image of itself on either side, give or take a pumpkin, tree or two. However, there are some bugs in this map that detriment from the fun. Theres this odd bug in the map that causes the game to randomely drop a graphic*example, you load, and your assault rifle is grey, un painted, or you load again, and one of the ammo boxes is grey and unpainted*. Also, weapons, especially the biggies, like the redeemer, have this habit of going netherworld into a map hole.*an example, firing a redeemer rocket at a pumpkin, and the rocket goes into a null spot inside the pumpkin, and effectively disappears*. As far as presentation goes, this map is a mixed bag. The theme and overall look of the map effectively conveys the halloween spirit, but its brought down by technicalities. Light sources are the bane of this map, especially inside the jackolanterns, which were obviously "pieced" together when this map was made, because the light breaks up into lots of "angles" on the floor and such, giving the rest of the map a smooth feel, and the jackolanterns, which are a landmark for this map, a broken, disjointed feel. This map also comes with its own music, "wallflower" something or other, its ok music, don't know how it fits with the halloween theme though......Anyways, the map flows ok, bot play is spotty, as they tend to be braindead runners, however, human play gets quite interesting, with all the nooks and crannies and the open structure of the map. So, despite its flaws, it's still an enjoyable medium sized CTF. PhilPhoenix Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7132.jpg[/img]

Download

955 downloads

Uploaded:10-27-2002

DM-KField

kfield.zip | 569.43 KB

changed and new ones added. Game play is alot more fun and exciting now! [img]http://www.gamingfiles.com/screenshots/1/files/7131.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7131bt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7131ct.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7131dt.jpg[/img]

Download

1927 downloads

Uploaded:10-27-2002

DM-Liandri by iso6

dm-liandri_v01.zip | 2.74 MB

Download

5161 downloads

Uploaded:10-27-2002

DM-Liandri by KEP

dm-liandri2003_finalbeta.zip | 2.05 MB

map we've all come to love, plays great, albeit, its a little smaller looking, due to the new engine. All of the weapons are in the places they were before, or there equivalents for that matter. And the bots pathing, wow, the bots will kick your butt but good. Again, so will any self respecting UT Vet on this map. I suggest a player load of 6 to 10 for guaranteed fun. What can be said, its a perfect port of one of the best maps in UT's history, download it now, or be shamed! --PhilPhoenix Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6375.jpg[/img]

Download

3170 downloads

Uploaded:10-27-2002

DM-Wonder Wood

dm-wonderwoodfinal_2.zip | 1.17 MB

slick! [img]http://www.gamingfiles.com/screenshots/1/files/7096.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7096bt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7096ct.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7096dt.jpg[/img]

Download

1764 downloads

Uploaded:10-27-2002

CTF-Face2K3

ctf-face2k3.zip | 916.7 KB

[file=\"7119\"]CTF-Face 2003[/file]

Download

1798 downloads

Uploaded:10-27-2002

CTF-Battle Islands

ctf_battleislands.zip | 502.68 KB

part, this map is balanced, relatively same design on either side, however, red has a "straighter" run to the flag then blue does. Bot play is solid, they go the the shoreline bombard you while some go for the flag. It should be noted, player count should be kept around 4 or so on each team, anything more, and the map starts getting mindless due to the design and size. A fast and furious little CTF. ~PhilPhoenix Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7118.jpg[/img]

Download

814 downloads

Uploaded:10-27-2002

DM-Space Shit

dm-spaceshit.zip | 340.09 KB

:thumbsup: [img]http://www.gamingfiles.com/screenshots/1/files/7115.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7115bt.jpg[/img]

Download

482 downloads

Uploaded:10-27-2002

DM-Xandust

dm-xandust-beta.zip | 859.26 KB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7114.jpg[/img]

Download

446 downloads

Uploaded:10-27-2002

Sound Test

soundtest.zip | 51.33 KB

emitters are represented with a red cross alike symbol.

Download

1218 downloads

Uploaded:10-27-2002

CTF-Forsakken Sky 2003

ctf-forsakkensky2003_final.zip | 531.65 KB

limit! ;) Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6648.jpg[/img]

Download

1756 downloads

Uploaded:10-26-2002

CTF-Forest

ctf-forest.zip | 202.7 KB

Download

417 downloads

Uploaded:10-26-2002

CTF-No Contest

ctf-nocontest.zip | 1.66 MB

deep caverns and dark ravines perfect for mining Adamantium ore, they also provide the perfect proving ground for the spectacle know as Bombing Run. But don\'t worry, it\'s \"No Contest\" really. There are no winners, only losers! And they\'re dead. A terrain ctf map with a bit of a twist. First of all it is NOT mirrored. There are 3 paths to the blue base, but only 2 to the redbase. Also the teams do NOT spawn at they\'re respective bases. Instead they spawn away from them. To help balance this \"remote spawning\" there are teleporters \"near\" the spawns that take you \"close\" to the respective bases. There are also teleporters near the bases that take you to the roof of each base where you\'ll find different types of sniper paraphernalia(which means you do NOT need a translocator to be an effective player). Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7078.jpg[/img]

Download

995 downloads

Uploaded:10-26-2002

BR-No Contest

br-nocontest.zip | 1.64 MB

the idea of a map that is not just "mirrored" over to make a CTF or BR, but sometimes this can really hurt the balance. There are teleporters spread over the map to make up for this, but while the red base is a good distance from anything, the blue base is spitting distance from both the red spawn area and the ball spawn area. Bot pathing is far from complete. I could not get them to score on any difficulty level, and they only take one route to the base. The map looks good, but I found that it looks even better with the fog gone, as this really brings out the lighting effects. Sadly, disabling fog will cause a drop in frame rates. This is a great map, and I wanted to love it more than I did, but some small areas may need just a bit of improvement. A great effort overall, but your view of it may depend on whether you plan on runnig this by yourself, or if you can find it on a server. ~rAzOr~ Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7077.jpg[/img]

Download

1255 downloads

Uploaded:10-26-2002

CTF-Rocket Arena 2

ctf-rocketarena-2.zip | 588.2 KB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7076.jpg[/img]

Download

465 downloads

Uploaded:10-26-2002

CTF-Cold Death

ctf-colddeathbeta.zip | 95.89 KB

fall and other special effects will be added! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7075.jpg[/img]

Download

460 downloads

Uploaded:10-26-2002

DM-Virdian Twist

dm-virdiantwist.zip | 503.4 KB

Download

131 downloads

Uploaded:10-26-2002

Camo Renegade

renegade_camo.zip | 1.2 MB

Download

1175 downloads

Uploaded:10-26-2002

BR-Deathpit

br-deathpit.zip | 937.66 KB

place?!?\" No bot paths included. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7065.jpg[/img]

Download

646 downloads

Uploaded:10-26-2002

DM-The Verge Of Extinction

dm-vergeofextinction_final.zip | 2.2 MB

large room (it's cooler then it sounds honestly. [b]Added since Beta2:[/b] - Redid all lighting on the level. 20x better now (trust me). - Added new platform for Super Shield. - Added loads of Emitters. - Re-textured some area's. - Added loads more Eye candy (everybody likes eye candy!!!) - Used Anti-portals where possible. - Gantry's no longer see through (so i could put Anti-portals in some of them to help system performance). Also makes it more challenging to track somebody across the level. - Added Sounds and Music. - Jump pad added next to Double Damage (nice Emitter fun ;) meaning bot don't get stuck anymore. - Removed some chains and other static mesh's that obstructed flow. - About 1,000 other bit's and pieces. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6452.jpg[/img]

Download

1001 downloads

Uploaded:10-24-2002

CTF-Cell

ctf-cell.zip | 1.35 MB

cell shading! CTF-Cell is a mock of the widely popular cell-shading rendering techniques. Awesome job, to bad it lacks bot paths :( but other than that :thumbsup: [img]http://www.gamingfiles.com/screenshots/1/files/7030.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7030at.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7030bt.jpg[/img]

Download

2351 downloads

Uploaded:10-24-2002

DM-The Mystic Wood

dm-mysticwood.zip | 1.13 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7026.jpg[/img]

Download

3454 downloads

Uploaded:10-24-2002

DM-Aboleth

dm-aboleth.zip | 1.81 MB

=== ===================================== ===================================== One word: Excellent. This map has it all, good play and good looks which is rare these days. This map is a fast-paced Egyption style map and as the ReadME states, it recommends 2-4 players, and I agree. ------------------------------------- Texture Usage: NICELY done. Everything meshes so smoothly together. It's all so dynamicly put together, and it has VERY minimal misalignment, and since I know that misaligned textures are anything but avoidable I will give it what it absolutely deserves. Texture Usage: 9/10 ------------------------------------- Architecture: Excellent job here, too. Just about NOTHING gets in your way. And, I found that my FPS were really high! Nothing irrelevant was found, just smooth sailing. However, I found that some of the areas were too small, yet tolerable. Architecture: 8/10 ------------------------------------- Layout: Eh. This was faulty area, if you could call it that. I found myself getting lost often, although it's not a maze, it is with 4 bots. Layout: 8/10 ------------------------------------- Lighting: UHH! Good GOD! This is some of the best lighting I have ever seen! This is SO dynamic, and well made. When your outside, it feels like your outside. Not just that, but it's not just random lights added in different spots. If the creator needed a new light, they added a new light source (like a lamp, or torch), and it looked like it was actually coming from there! Satisfaction Guaranteed! Lighting: *10/10 ------------------------------------- Overall: Textures: 9/10 Architecture: 8/10 Layout: 8/10 Lighting:*10/10 Weapon Usage: 8/10 Total: 16/50 43 - Fantastic 0-5 Terrible 6-10 Very Poor 11-15 Poor 16-20 Mediocer 21-25 Bad 26-30 So-So 31-35 Okay 36-40 Good 41-45 Fantastic 46-49 Ownage 50-50 Syphir's Ownage ---------------------------------------

Download

683 downloads

Uploaded:10-24-2002

CTF-Aftermath Of [MCS] vs {TDC}

ctf-aftermathof[mcs]vstdc.rar | 1.61 MB

with this map. The spawns are screwed cold turkey. Everyone, red and blue team, spawn on reds side, right at the flag. So, I'll leave this review unfinished until an update to this map is submitted. More suited for DM in it's current state. PhilPhoenix Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7008.jpg[/img]

Download

4068 downloads

Uploaded:10-24-2002

DM-Arborea Forest

dm-arboreaforestfinal.zip | 484.97 KB

job! [img]http://www.gamingfiles.com/screenshots/1/files/7007.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7007at.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7007bt.jpg[/img]

Download

85 downloads

Uploaded:10-23-2002

Pipeth

pipeth.zip | 1.34 MB

of 100 others. Pipeth fights in her grandfathers rusted and worn armour with the knowing that one day she shall fight in her home ground of Antalus and do her tribe proud. Nice job! :thumbsup: Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6998.jpg[/img]

Download

857 downloads

Uploaded:10-23-2002

CTF-AstroField

ctf-astrofieldupdate.zip | 401.74 KB

the good stuff. Kickers help you move around, but there were some small problems with them. In some instances, they would not work, so I would just walk off the edge of a platform (splat) and in other cases, they would propel you way too far (again, splat). Bot pathing is non-existent, so look for some human players. Shock-Whores will elate in the easy of blasting poor fools of the edge, I was reminded of Force-Push in JK2 :) ~rAzOr~ Be sure to also check out the [file="6994"]DM version[/file] of this map! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6995.jpg[/img]

Download

2111 downloads

Uploaded:10-23-2002

BR-SOT Blood Gultch

br-sotbloodgultch.zip | 2.02 MB

either end. The bases are very simple in construction, and the open skylight allows for a second path for scoring, much like BR-Bifrost. Towers stand at both ends of the valley for campers to ply their trade, and debris is scattered throughout the valley to provide some cover. Weapon placement is fine, but I question the lack of any ammo pick-up's. Long matches can turn into a game of "let's chase the ball-runner with the impact hammer!!!" There was some clipping problems with the debris on the valley floor, but this problem was paled by the frame rates. Even without bots, average FPS hovered at 20-25 FPS on two different machines. While not debilitating by any means, I can see this problem only getting more severe with online play. This map may help to tide over all the Halo fans who are waiting for a PC version. ~rAzOr~ Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6993.jpg[/img]

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2249 downloads

Uploaded:10-23-2002

DM-Underground

dm-underground.zip | 609.41 KB

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234 downloads

Uploaded:10-23-2002

Turok: Dinosaur Hunter

turok.zip | 1.28 MB

I think so), enjoy. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6984.jpg[/img]

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821 downloads

Uploaded:10-23-2002

CTF-Outlook 2003 SE

ctf-outlook2k3se.zip | 5.13 MB

very similar. Well just read the readme below for more info :) [img]http://www.gamingfiles.com/screenshots/1/files/6974.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6974bt.jpg[/img]

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1367 downloads

Uploaded:10-23-2002

CTF-A Dark Outlook

ctf-adarkoutlook.zip | 4.49 MB

and the added rain/thunderstorm with the green lighting gives this map a dreary, battlefield feel. Bot play is awesome on this map, not only do they use weapons intelligently, and know how to strafe effectively, they also make intelligent use of the translocator, which is a welcome change. With large teams, this map is great fun, and can become a test of your dodging ability while traversing the field. Definitely rotation worthy. ~PhilPhoenix Be sure to also check out [file="6974"]CTF-Outlook 2003 SE[/file] which is very similar. [img]http://www.gamingfiles.com/screenshots/1/files/6973.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6973bt.jpg[/img]

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1615 downloads

Uploaded:10-23-2002

BR-Mason's Storage

br-masonsstorage.zip | 824.52 KB

kept them low to increase FPS. He did a great job. I was seeing 70-80 Avg. FPS, even with 10 bots running around. Ahhh...bots, now therein lies a problem. The pathing is less than stellar, and in some places just downright awful. I try not to harp on this too much, as most gamers seek human foes for the challenge, but there are some of us who like a quick bot match before bed : ) Weapon placement is fine, with ammo close at hand, and power-up's are scattered around as well. The goals are hard to get to, but this can be a welcome departure from some other maps. Some may find this map to be a bit too big, but with the proper amount of live players, you should be fine. For a first time mapper, this is an outstanding job. I hope we see more! ~rAzOr~ Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6968.jpg[/img]

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1737 downloads

Uploaded:10-23-2002

CTF-Thorns2K3 CE (Updated)

ctf-thorns2k3ce.zip | 701.91 KB

remake of CTF-Thorns. I remember about five versions of this map floating around for UT, and now it's on UT2K3. If you have never played this map, the layout may strike you as a bit different. An arena style map, with a small raised walkway along the side, this map is devoid of bases or structures. Gameplay is fast paced, and aside from the large pillar in the center of the map, you have a straight shot at the enemy flag. Textures look great, and the skybox is beautiful. Download this map! rAzOr

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10653 downloads

Uploaded:10-23-2002

DM-The Longest Yard 2003 (Quake 3 conv.)

longestyard.ace | 6.85 MB

include that should be put in the UT2003/Music folder, put the .ut2 file in the UT2003/Maps folder as usual! Use [url="http://www.tucows.com/system/preview/194276.html"]winrar[/url] to unpack this file. [img]http://www.gamingfiles.com/screenshots/1/files/6967.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6967bt.jpg[/img]

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5682 downloads

Uploaded:10-23-2002

CTF-Forest of Giants

forestofgiantsbe.zip | 981.66 KB

uses the DM-TokaraForest theme and offers plenty of Z action. Map is low gravity. The author, Slick_Willy, spent about 10 hours programming the bots for this map. They seem to play really well. 8 players with the bots on adept or above is recommended. Anything below and you will beat them with no problem. The map was made low gravity as it was almost impossible for the bots to move around as well as the players with any kind of aggresiveness. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files_extra/6966at.jpg[/img]

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7914 downloads

Uploaded:10-22-2002

UT2003 Professional League

proleaguebeta2.zip | 8.18 MB

machineguns. There are a few limitations however, to stop the game becoming 'spammy'. The weapon only has 10 rounds, which recharge steadily. This stops you carpeting an area with bullets continuously. This beta version uses the standard Assualt Rifle model, the team eventually aims to replace the model with a new, cool, futuristic machinegun design. This second beta includes 6 special Professional League DM Arenas/maps (PDMA's) The 2 maps that I've tried, PDMA-TarusMoon and PDMA-TokaraBridges were ok, nothing major. All the maps seem to be true Pro DM levels with no bells or whistles, here are the other 4 maps are: - PDMA-Claustrophobic - PDMA-HallsofFlight - PDMA-Minimalistix - PDMA-Crimson Check out the [url="http://www.planetunreal.com/proleague/"]ProLeague mod site[/url] for more info and map screenshots! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6940.jpg[/img]

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627 downloads

Uploaded:10-22-2002

Caladra

caladra.zip | 1.59 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6933.jpg[/img]

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1005 downloads

Uploaded:10-22-2002

CTF-Winter Nights

ctf-winternightsbeta.zip | 799.51 KB

check it out! [img]http://www.gamingfiles.com/screenshots/1/files/6930.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6930bt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6930ct.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6930dt.jpg[/img]

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1462 downloads

Uploaded:10-22-2002

DM-KillBox 2003

dm-killbox2003.zip | 1.88 MB

power-ups and weapons located evenly throughout the map. At the corners of the map, there are lifts that you can take to get up to the upper level which as a platform running across 2 sides of the map, with an ajoining platform running across the middle of the map. This map is really good, I\'d recommend getting this one! CaNNoN

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30525 downloads

Uploaded:10-22-2002

DM-Redemption

redemption.zip | 252.29 KB

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612 downloads

Uploaded:10-21-2002

CTF-Hell

ctf-hell.zip | 374.99 KB

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699 downloads

Uploaded:10-21-2002

DM-GGC InstantGib Arena

dm-ggc-instantgibarena.zip | 191.14 KB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6902.jpg[/img]

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1743 downloads

Uploaded:10-21-2002

DM-Tooth-N-Claw

dm-toothn-c.zip | 3.63 MB

place or double jump in two others or use the TL if it's enabled. You fall off and your dead. With that in mind GET FRAGGING. The map contains ORIGINAL music made by myself. The song is called "Deathball 2003 Theme." So TURN UP THE VOLUME![/quote]Wow, very nicely polished map, runs really well and it's great fun, even with godlike bots (for me :D) The music is pretty damn good as well, I was quite surprised to read that Excelsiore did it himself! Good job! :thumbsup: [img]http://www.gamingfiles.com/screenshots/1/files/6867.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6867bt.jpg[/img]

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61419 downloads

Uploaded:10-21-2002

CTF-Stadium

ctf-stadium.zip | 4.14 MB

(backhalls?) iinstead of just the field or the stands. [img]http://www.gamingfiles.com/screenshots/1/files/6861.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6861bt.jpg[/img]

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1185 downloads

Uploaded:10-21-2002

DM-RocketArena 2

dm-rocketarena-2.zip | 360.01 KB

here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6857.jpg[/img]

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1456 downloads

Uploaded:10-21-2002

DM-Fragfest

dm-fragfest.zip | 687.64 KB

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1759 downloads

Uploaded:10-20-2002

DM-Platform

dm-platform.zip | 351.19 KB

which allows you to jump up to the upper platform. On the upper platform, you have more power ups and weapon spawns. There are two more platforms on either end of the map (which I never was able to get to when I played it. Overall, an excellent map and I highly recommend downloading this one! This map will get some good downloads, so go get it! [b]CaNNoN[/b] Note: The author kinda messed up the zipfile by putting the map in there twice, but we aren't allowed to chanGe that. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files_extra/6835at.jpg[/img]

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5099 downloads

Uploaded:10-20-2002

DM-VSK Bathroom Extreme

dm-vsk-bathroomextreme.zip | 1.82 MB

Rounded off edges, added lights 6. Sound effects 7. And last but not least, a couple big oh logs floatin in the toilet :) A song from Megadeth called "Sweating Bullets" is included, w00t! Here's our old review of the previous version of this map: Immediately, upon entering the map, it hits you, your in a bathroom. Go figure. This is by all means a large, spacious map, better suited for a sniping map, as shorter ranged weapons are almost lost to the sheer size. Once everyone is on the floor, it can get interesting, assuming you have 10 or more people on this map, like I said, bigness isn't a problem here. The wall/floor/ceiling textures are ok, at first they look a little unpolished, but considering the maps...murky setting, it actually adds to the map somewhat. But if you go beyond the aesthetic grip, theres still one major flaw that brings my score of this map down. You can spawn on top of all the facilities and such, but once you hit the ground, theres where you are, theres no jump pads or lifts or anything, anywhere, and considering that some things are only found up top, it really detracts from the flow of the map. Still though, with alot of people playing this map makes a great "field of death". If your into mass slaughter, pick this up. Note: Has a music file featuring Megadeath --PhilPhoenix

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534 downloads

Uploaded:10-19-2002

Respawn Times Modifier

randrespawntimes.zip | 4.06 KB

cannot time pickups). Anyway, this mutator is really a good idea. In a perfect world, I can see it being used in big money tournaments for 1 on 1 DM, cuz what currently spoils 1 on 1 deathmatches is that it's basically all about timing the shield, timing the large kegg 'o health, etc. Anyway, nice job Mysterial!

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112 downloads

Uploaded:10-19-2002

Raze

raze.zip | 1.26 MB

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3113 downloads

Uploaded:10-19-2002

BR-Orphic

br-orphic.rar | 2.05 MB

boulders, and trees impeding your view. I point these things out not as flaws in the map, but in credit to the author. This map does such a great job of making you feel like you are in some dark wilderness. The map is setup in a doughnut fashion, with the ball at 12:00 and each base at 7:00 and 4:00. In the center is a large plateau, with a valley running 360° around it. Large teams work best in this map. The ground is almost never even, and will require some skill and teamwork to run the ball. The center area is a campers paradise, with sniper rifle, 'deemer, and ion painter close to hand, and a commanding vista of both bases. Item placement is spread evenly throughout the rest of the forest. I love the realism of this map. It adds a nice bit of strategy and tactics to the match. Use cover and concealment, work the terrain to your advantage, get a spotter up high to cover the action and call in artillery for big kills. This map takes the premise of BR-Bifrost, and raises the bar for outdoor combat. I would expect to see something like this in AA, Op.Flashpoint, or GhostRecon, not in UT2K3. All in all, an outstanding job. Download this map, and go to war! rAzOr [img]http://www.gamingfiles.com/screenshots/1/files/6774.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6774bt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6774ct.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6774dt.jpg[/img]

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1630 downloads

Uploaded:10-19-2002

DM-Sewer

dm_wtf_sewer_final.zip | 2.74 MB

funnyest looks from, all the newbs we reap. Hey hey hey in the sewer, ninja turtles cant be found, but there are bodies everywhere, scattered on the ground!!! lol So yeah, This is the author's sewer Rendition Rat board, Tried to level the weapon placement best he could. Designed the level in some ways to prevent ghosting, redeemer and and insta gib are so high up that your gonna end up loosing some energy trying to get to them but if your good enough that shouldnt be a problem with the ample adren and health placed randomly, lol Check the readme for more :) Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6737.jpg[/img]

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1160 downloads

Uploaded:10-19-2002

DM-Green Mile

dm-ggc-greenmile.zip | 652.54 KB

the sometimes glaring green light, which could use a little tweaking. The layout of this map provides some good camping/sniping spots, so this would also make a good instagib/zoom instagib map, as well as the normal DM. An average map with a good layout, worth the download. --PhilPhoenix Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6768.jpg[/img]

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483 downloads

Uploaded:10-19-2002

CTF-Fight BAN 2

ctf-fightban2.zip | 951.49 KB

flag. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6764.jpg[/img]

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1814 downloads

Uploaded:10-18-2002

CTF-Moonlight

ctf-moonlight.zip | 347.82 KB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6746.jpg[/img]

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1651 downloads

Uploaded:10-18-2002

DM-Knallert45

dm-knallert45.zip | 227.25 KB

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2282 downloads

Uploaded:10-18-2002

BR-ThornsV2

br-thornsv2.zip | 609.87 KB

Pillars on both sides of the map hide some goodies, as well as providing cover for ball runners. The only flaw I was able to see was the torches. They had a halo of torch light, but they were not lit. This is a small point, and does not detract from the map at all. A great looking, fast paced BR map, this looks great for a Beta. I am looking forward to the finished map. rAzOr Also check out [file="6390"]CTF version of Thorns 2[/file] [img]http://www.gamingfiles.com/screenshots/1/files/6733.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6733at.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6733bt.jpg[/img]

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14516 downloads

Uploaded:10-18-2002

DM-Sand King

dm-sandking.zip | 2.14 MB

practice to make maps quickly since you don't have to spend any time in Maya or 3D studio to make static meshes. Well, forget about the time-saving aspects - even though creating the terrain design only took a day, going back and smoothing and tweaking it, adding antiportals to block scenery and pathing the bots took a LONG time so an all-terrain map isn't the great timesaver I figured it would be. After playing the map several times I noticed something else interesting: The map plays very much like a paintball battle, only with more powerful weapons. Also, after playing in team deathmatch mode I couldn't help but feel like I was in a fully 3D version of Starcraft, especially when using the minigun. The whole scene played out like many of the cutscenes in Starcraft, only realtime rendered now and fully interactive. :-) I don't know how well this map will play on slower systems; On my system it averages about 60 fps which is pretty good. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6731.jpg[/img]

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7470 downloads

Uploaded:10-18-2002

DM-10Pillars

dm-10pillars.zip | 1.86 MB

spacious, but also a tad sped up to help gameplay. Fun for the whole family. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6725.jpg[/img]

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1900 downloads

Uploaded:10-18-2002

DM-Jewel

dm-jewel_b.zip | 661.81 KB

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31990 downloads

Uploaded:10-18-2002

DM-DeadSimple

dm-deadsimple.zip | 1.22 MB

to the second level, over the ramp corners to the jump pads, etc. etc. Very (dead)simple but awfully nice map! Go grab this one! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6719.jpg[/img]

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1385 downloads

Uploaded:10-18-2002

BR-Football (XtraSmall)

br-football_xtrasm.zip | 1.22 MB

eliminated the problem of spaw campers by making the locker rooms inaccessible from the main arena. The other back areas are gone as well, streamlining and focusing the map on quick, brutal play. This is a great map (both versions), give it a download, as I am sure you will see this popping up on servers everywhere. rAzOr Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6716.jpg[/img]

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576 downloads

Uploaded:10-18-2002

CTF-xONE - Gold Edition

xone_golded.zip | 872.85 KB

Download

611 downloads

Uploaded:10-17-2002

CTF-Frontfight

ctf-frontfight.zip | 120.13 KB

Download

1415 downloads

Uploaded:10-17-2002

CTF-B3 Lost Marines

ctf-b3lostmarines2003.zip | 7.4 MB

fun PhilPhoenix Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6181.jpg[/img]

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5796 downloads

Uploaded:10-17-2002

DM-1on1-SniperForest

dm-1on1-sniperforest.zip | 1.05 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6675.jpg[/img]

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1182 downloads

Uploaded:10-17-2002

DM-Gestalt

dm-gestalt.rar | 5.31 MB

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2870 downloads

Uploaded:10-17-2002

DM-Redeem(2K3)

dm_redeem.zip | 838.09 KB

HULTGREN for the original concept of this redeem action !! :-) ( dm-redeem ) Thank\'s for playing this map ! Bee[/quote]

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7534 downloads

Uploaded:10-16-2002

DM-BluePlateau

dm_blueplateau.zip | 1.53 MB

consists on mostly dry soil, moss covered rocks, and quite a few spires jetting up out of the ground. The terrain itself is covered with patches of, some healthy, but mostly dried up grass, a few bushes, and some dead, plus some living, pine trees. There are a also few small ponds of water. Incredible map, set high up on an aptley named Blue Plateau. VERY VERY VERY VERY nice! Get it NOW! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files_extra/6633small.jpg[/img]

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571 downloads

Uploaded:10-16-2002

CTF-Optimal Warfare

ctf_optimal_warfare.zip | 815.89 KB

"anti-flag carrier" protection. Just bump into it, and watch the opponent get crushed. This is a great map to add to your arsonal. Bots are all well configed, so if you want to play instant action with it, you will have just as much fun. Be on the look out for a secret in the underground sewer pipes. Hehehe. Enjoy! [/quote]Map seems a little bare and basic, but good fun none the less.

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7800 downloads

Uploaded:10-16-2002

CTF-Tropica

ctf-tropica.zip | 2.54 MB

but glad to be alive. After sleeping I hit upon an idea to get us home, but it is then I discover that in my absence the remains of the ship have been hacked apart to make `CTF` platforms, the sails ripped up to make `flag` like relics, and most of the cooling shade supplied by the beautiful palm trees, lost, through someones overzealous axe work. Not ones to face bad luck with heavy hearts, we resolve to make the best of our final days, living in peace on this quiet Island in the middle of nowhere... or at least we would have, had the two strongest swimmers choosen to rescue the food supplies instead of selected items of the ships deadliest weaponary. [/quote] I love the idea for this map. UT2K3 ala Gilligan's Island. The author goes the extra mile with an abundance of small details. Half buried luggage, drift wood strewn about, color coded life preservers marking sides, and hastily erected log palisades serving as flag bases; this map has style. I love the camper's spot - two logs with a sniper rifle and ammo. Any players with military training will recognize a "Hasty D" whey they see it. Weapons and power-up's are strewn about, with some half-buried in the sand. Like I said, this map is all about details. Even the lighting is well done, being a bit overbright (think tropical sun). Excellent job Paul. Get this map now! rAzOr Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6620.jpg[/img]

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1020 downloads

Uploaded:10-15-2002