Unreal Tournament 2003

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9855 downloads

Uploaded:10-31-2003

Community Bonus Pack 2k3

cbp2003rpk.zip | 137.02 MB

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22451 downloads

Uploaded:04-06-2003

The UT2003 0wnage Compilation

ownage_compilation.zip | 104.94 MB

and ass-kicking gameplay here.

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2570 downloads

Uploaded:12-29-2003

DM- Ancestral

dm-ancestral1.2final.zip | 7.22 MB

read the Introduction Text in the UT 2003 Mapmenu.[/quote]

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17351 downloads

Uploaded:01-23-2003

DM-2019

dm-2019.zip | 47.77 MB

there. Man this map simply rocks. It is very well done. Even if the bots don\'t work very well, this is one map that is one hell of a show piece for what the UT2k3 engine can do. Only down side is the download is huge, but you can\'t have all this eye candy with out the pretty textures. I can\'t say enough about this map......You must play it now!!!!!

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1349 downloads

Uploaded:05-12-2006

AS- Hellbenderrace

ashellbenderrace3v4.zip | 1.24 MB

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4299 downloads

Uploaded:12-11-2003

DM-Highlander

dm-highlander.zip | 23.46 MB

awesome layout that I would reccomend 6-8 players on. New static meshes, textures, and sounds. With a nice I-dont-know-how-to-describe-it look, this is truly a work of art. Very fun as well, has a nice Ghost Recon type feel to it. Full bot support included as well. Have fun.

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1196 downloads

Uploaded:06-14-2003

CTF-NW-DCbonuspack

ctf-nw-dcbonuspack.zip | 29.67 MB

copyrighted by Epic Games and Toonces T. Cat and Balefire. They may not be used for any purpose other than game-play without the express consent of the copyright holders. All previous versions of these levels are replaced by the versions in this file. The basic layouts are the same, but countless bugs of varying degree have been corrected and in several cases, the maps have been optimized to improve frame rates whenever possible. All of these levels are fully compliant with UTClassic and with UTSecure. Enjoy! -Toonces T. Cat

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2786 downloads

Uploaded:04-29-2003

DM-Gael

dm-gael-pro.zip | 1.29 MB

The reason I did this is because I figured it would add some Variety to what was mainly an all rocket map, that\'s boring to me. This should make for an even more fast-paced blood-bath than before :)

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10859 downloads

Uploaded:01-10-2003

Apercevoir

dm-apercevoir.zip | 3.61 MB

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2649 downloads

Uploaded:07-30-2004

DM-December 24th

dmdecember_24th.zip | 12.39 MB

never had it here before! It's for UT2003, but works perfectly well with 2004, and it's all in the christmas feel! The important thing to note about this map is that it's one of those 'oversized' ones where the player is exceedingly small. Now most of the time I don't enjoy these maps because they involve too much jumping and sniping (I suck at sniping) but this one was quite fun because the surroundings were very varied and it really did feel like the perfect christmas tree room. Sure the blood splatterings spoil the scenery a bit, but thats what Unreal is all about right? :D Anyways, on my PC UT2003 isn't installed so I tend to test the rare 2003 mod on 2004 to see if it works anyway - and I can safely say this should be no problem if you want to run it on 2004. I was looking forward to exploring the outside areas and the piano room but unfortunately they're just there for show, which is a pity as outside looks very snowy and nice :) The bot routing here is very well done as well. There are 2 redeemers in the map and quite a few snipers. The music with the map is pretty nice too, I feel there were probably better pieces out there but it definitely isn't bad. It's kind of like a jazzy brass band remix of some popular christmas tunes like Sleigh Ride. ~Szico VII~

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798 downloads

Uploaded:01-16-2004

DM- Vale

dm-aocy.zip | 12.91 MB

which keeps the map flowing abit. The only thing I find wrong with this map is the poor performance I got of it and I have a decent computer. This is intended for high end computers it seems...

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1379 downloads

Uploaded:12-23-2003

AssiniboineCavern(DM)

dm-assiniboinecavern.zip | 11.8 MB

geometry. This is a very large and functional map. Due to it\'s size, a \'search & destroy\' style of offence and a \'fortress\' style of defence is often necessary. Players who prefer a \"faster\" map may be disappointed. The polys are quite high in many areas of the map. I wish everyone GOOD LUCK in the Assiniboine Cavern Author does not have a homepage.

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623 downloads

Uploaded:06-14-2003

CTF-SW-DCbonuspack

ctf-sw-dcbonuspack.zip | 39.82 MB

copyrighted by Epic Games and Toonces T. Cat, Balefire, and Hobi-Wan. They may not be used for any purpose other than game-play without the express consent of the copyright holders. Each map has ten additional weapons built in that are usually not a part of \"Normal Weapons\" game-play. These include: the Helios Rifle, a Colt Peacemaker, an MP5 with Grenade Launcher, a Benneli Shotgun, the Fyrian Cannon, the PIC...or Personal Ion Cannon, Sentinel Deployer...which places either floor or ceiling mounted Sentry Guns much like those from the film Aliens, the Noisy Cricket from Men in Black. and the Sniper Rifle from the original Unreal Tournament...Two of the levels also contain a Super Shock Rifle. There are no known weapon bugs. The weapons alternate with the following keys: 0 = Redeemer, Ion Painter, PIC, Sentinel Deployer 1 = Shield Gun 2 = Assault Rifle 3 = Bio Rifle 4 = Shock Rifle, Super Shock Rifle, Colt Peacemaker 5 = Link Gun 6 = Minigun, Fyrian Cannon, MP5 7 = Flak Cannon, FireChucker, Noisy Cricket 8 = Rocket Launcher, Benneli Shotgun 9 = Lightning Gun, UT99 Sniper Rifle, Helios If you re-bind any of the standard UT2003 weapons to another key the special weapons, as listed above, will also move to the new key binding. IMPORTANT NOTE #1 To ensure full compliance and no version conflict errors, completely remove all files associated with any earlier versions of the weapon mutators. This includes all files that are part of an earlier version of the Wild West mutator: WildWest.int WildWest.u wildwest_sounds.uax wildwestpak__animations.ukx wildwest_staticmeshes.usx WildwestSkins.utx ...and all files that are parts of the Sentinel Beta, Beta2, Beta3, or Beta4 mutators. Any files that need to be updated will be replaced by the .ut2mod installer. There have been numerous changes in the maps. Expect the unexpected and you won\'t be disappointed...:-) IMPORTANT NOTE #2 Several of the CTF maps have secret areas. These areas can be extremely difficult to reach without killing yourself. In two of the maps they are protected by deadly mazes. Make sure that your \"World Detail\" setting is set to at least \"High\" or you will not be able to see the things that can kill you.*** IMPORTANT NOTE #3 In order to use the Dead Cat Map Pack on a UT2003 Server, you will need to add the following lines to their ut2003.ini file in the [Engine.GameEngine] section of the file: [Engine.GameEngine] ServerPackages=WildWest_v101 ServerPackages=FireChucker ServerPackages=SA109 ServerPackages=Sentinel ServerPackages=Fyrian ServerPackages=PIC ServerPackages=MIB ServerPackages=Helios ServerPackages=ZencodersweaponsV17 Enjoy! -Toonces T. Cat

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4251 downloads

Uploaded:12-26-2002

DM-Agony

dm-agony_final.zip | 6.81 MB

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28524 downloads

Uploaded:10-17-2002

DM-Legoland

dm-legoland.zip | 2.69 MB

statues. Everything looks great, it's like a lego world. The author of this map also made a very good choice in sky graphics, which fit the map nicely. Its a large map, with many weapons and power ups to be found all around. This map is great for anywhere from 6 to 10 people, bots or human, as the bots play great on this map. This is also a great mutator map, such as lowgrav, instagib, and others. The uniqueness of the design, combined with the superb look and feel of this map, and the great gameplay flow make this a map you can't afford to miss, download now! --PhilPhoenix Redeemer and Ion Canon are included! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6695.jpg[/img]

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321 downloads

Uploaded:11-05-2010

DM - Catacombs

dm_catacombs.ut2 | 1.03 MB

more maps. If you can, please mail on my box to leave your opinion about this map.

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628 downloads

Uploaded:08-09-2006

CTF- Helms Deep

helmsdeep.zip | 6.86 MB

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808 downloads

Uploaded:05-12-2006

DM- Matrix Lobby

dmmatrixlobby.zip | 1.65 MB

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1417 downloads

Uploaded:03-07-2005

DM-Abandoned Crypt

dm-abandonedcryptv2.zip | 3 MB

8 players max recommended

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822 downloads

Uploaded:02-01-2004

CTF-Avali-SE

ctf-avali-se.zip | 18.14 MB

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1467 downloads

Uploaded:01-31-2004

DM-Matrix Lobby 2

matrix_lobby.zip | 4.79 MB

ANOTHER VERSION OF THIS - THIS IS A DIFFERENT ONE. Hence the '2' :)

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3412 downloads

Uploaded:12-28-2003

DM- Sae

dm-sae.zip | 4.32 MB

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2239 downloads

Uploaded:12-28-2003

DM- Dragonspeak

dm-dragonspeak.zip | 2.69 MB

and watched by the ever vigilant petrified dragons you try and focus on what lies ahead of you. Victory or death, on Dragon's Peak.[/quote]

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2340 downloads

Uploaded:12-22-2003

DM- Shok DormRm

dm-shok-dormrm.zip | 13.14 MB

many hiding places. Really, get low gravity and translocator, it will make this map alot more fun. Its got new music as well, although you cant hear it at an audible level the whole time, but its new :).

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2110 downloads

Uploaded:12-21-2003

DM-Colonial

ut2k3dm-colonial.zip | 10.11 MB

into that canoe! (I think that\'s how you spell it...) You might get shot by an arrow!

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1764 downloads

Uploaded:12-20-2003

Addien

ctf-addien-dwy.zip | 10.79 MB

so thickly that even daylight seemed to be no match for it\'s shadowy appearance. At night it\'s the kind of place you\'d see in your nightmares. Nothing moves except the wind, which whispers an eerie spell that breaks the silence with a haunting hymn. It\'s quiet monstrosity is only matched by it\'s aged beauty. The estate is a relic of time, built in the late 1800s, it stands tall and stable to this day. The intricate gardens that surround the estate were first planted in 1892 by the original owner, Markus Landcaster. Landcaster was a legend in his own time, a hero to human science. He brought to Addien his family. His wife, Edora, and his twin children, Claire and Ambrose. The twin Landcaster children were tragically ill at birth, and stricken with a rare photosentive ailment that supposedly occured in the Landcaster bloodline every 5 or 6 generations. The gardens were built as a safe haven for the children, who slept during much of the day and spent their fun filled youth in the gardens during nightly hours. The site was chosen for it\'s minimal exposer to sunlight, and the children lived with the diasese undamaged for years. It wasn\'t until their teenage years that the children began to show signs of recovery. Though their condition remained for the rest of their lives, it lessened as years past and soon they would venture into the outdoors during the day, fully cloaked of course. Rumors persist that Landcaster was responsible for this drastic recovery, some say he experimented on a cure for years.\" \" The story turns rather grim after that. The twins were always close, they spent every waking moment with one another. Rumor has it that around the age of 15 or 16, the twins began to develope an incestual relationship with one another. One day a doctor was called from a nearby town to go to the Addien estate. News spread in whispers as the towns people heard stories that the daughter, Claire, had given birth to her brother\'s baby, and that the child was horribly deformed. When asked about the matter, the town doctor would shake his head and leave the room. The Landcaster family being less social with the town as years past and eventually became almost entirely shut off from the outside world. Some years past and during the first World War, the son, Ambrose went off to fight for the motherland. During the war, the Landcaster home became a dead shell of a house. The gardens overgrew and nobody ever saw young Claire outside ever again. During the war, Ambrose was killed in action, the news came as a savage blow to Edora, who died of grief some time later. Markus Landcaster, in utter depression over the ordeal, asked his brother Jacob Landcaster to come and stay at the Addien Estate. \" \" Better times followed as Jacob Landcaster\'s family arrived at the Addien estate. Jacob, whose wife died in childbirth, brought his beautiful daughter Rose with him to the estate. Rumors of Rose\'s beauty spread throughout the nearby town, she was said to be as gentle and fair as an angel, with smooth, untouched skin and bright green eyes. She was a soft-hearted beauty of 17, people could see her taking walks in the large gardens at night. Jacob and his daughter stayed at Addien with Markus and the now sickly Claire for many months. While Markus and Rose were rarely seen and Claire not at all, Jacob made regular visits to the town and was a popular figure among the townsfolk. Soon, bitter times came again as Claire, who had grown mortally ill, died. Markus Landcaster was seen at the funeral as a frail older man with gray hair and a sad look in his eyes. Rumors persisted that the mysterious child that was birthed from Claire still lived inside the estate, hidden deep inside where nobody could ever see. The townspeople once again found Addien estate a place of dark secrets as Jacob Landcaster seemed to appear less and less during public events after the funeral. Word had it that old Markus Landcaster was going insane. He died before the year ended and Jacob inherited the estate. Along with his angelic daughter, his stay at Addien was just as mysterous in nature as his late brother\'s.\" \" I arrived at Addien estate in the spring of 1932. My name is Daniel Perry, my father was once close friends with Jacob Landcaster, and on a request by my father\'s old friend, I was sent to Addien to aid Jacob in some revitalization projects he wanted for his Estate. I was younger then, in my late twenties, and when the notion that I would be working on the strange \"cursed\" Addien estate came up, I was more than anxious to go. My travel to the estate took a several days, along the way I heard all the stories and rumors that were surfacing in the area. I heard about the tragic tale of the original caretakers and I heard about the rumored \"Demon Child\" that lived in the cellars. But most importantly I heard of the young daughter Rose, whose beauty was compared to Helen of Troy. Every man in the town would rejoice and die happy if just to glimpse her in the garden. But the Estate was a haunting place at night, so nobody dared venture into the woods. A few brave boys did and reported that they saw her walking along, hooded and cloaked, humming an enchanting song as she moved so delicatly through the darkness. Of course, other stories surfaced that strange goblins roamed the gardens at night. Those stories were considered insane by most, but it was enough to frighten off most people who dared to see for themselves.\" \"When I arrived, the estate was just as I had heard. It truly was a haunting place, eerie and mystifieying. My first encounter with Jacob was pleasant, I remembered the man from my childhood, but the Jacob I saw now was a much older man in his late 60s. He married late in life. I remember my first meeting with Rose as if it were yesterday, the young 17 year old was truly a gift from heaven. Her eyes burned into my mind like emerald embers. She was more beautiful then the rumors had mentioned. She was a quiet and a verbally shy girl, if one dared to look at her in the eyes she would smile gently and reply with a seductive stare. I was given a room in the main level and brought some workers from the north with me. The workers stayed mostly in the outside servant building, which had been built for the original Landcaster family servants. The workers renovated the smaller building which lay on the edge of the forest for the first few weeks as I shared my design plans with Jacob. Jacob was a very pleasant man who seemed very interested in my ideas. We got along quite well and soon work began to bring a more modern touch to the house. The only rules were that none of the workers were allowed to go into the Landcaster garden and the cellers were off limits, held under lock and key. I had no trouble with these rules, but I was very curious as to the why the cellar was sealed off. Jacob wanted the cellar to remain as it was, or so was his answer when I asked him one day. \" \"Work went well for a month, the workers worked during the day and returned to the servant building at night. I ate supper with Jacob and spent much of my days either going over plans with Jacob or swapping stories and experiences with him. Occasionally I would take walks with Rose in the garden. She barely ever spoke, my excuse was that I liked walking in there, but I think she knew that my only interest was spending time with her. She silently teased me, giving me occasional seductive stares under her dark hooded cloak. She was just a girl, but she had me snared like a mighty dragon. I would ask her things, things just to get her to talk so I could hear her delicate voice. I asked her about the original caretakers, Markus\'s family. She didn\'t say much, except that Claire was always in bed. Rose told me Claire would have terrible nightmares and spend nights screaming at the ceiling. Sometimes Claire would think she saw \"something running in the garden\", late at night and they would find her huddled in a ball under her bed. It got so bad that she stopped talking after awhile and would flinch if you shone any light on her, even a candle. Rose then said that Claire died of fright. I told her that I thought she died of the illness, but Rose told me that, \" It is true Claire was sick, but she died of fright\". Apparently one morning she was found dead in an unatural position, her expression twisted and obscene. She had chewed her own tongue off in the night and her heart burst under the stress of intense fear. Rose was quiet for a long time after she revealed that to me, and I didn\'t ask her any more questions after that.\" \"One night I awoke to a freakish sound. It sounded animalistic and it echoed throughout the house for a solid minute before it went dead. I sat up in bed scared out of my mind, I didn\'t know if I had heard the wind or some \"thing\" inside the house. I knew it was inside, whatever it was. I put on my Robe and lit a candle. I followed a faint sound down the hallway, it sounded like a metal rattling sound under the floor or in the walls. As I progressed through the halls, I came to Rose\'s door, her bed was empty. I feared for her safety but did not call out. I didn\'t know what exactly was happening so I continued to follow the sound slowly and stealthily. I made my way downstairs, and the sound got louder, more like a metal clanking. I finally came to the cellar door and stopped dead. Whatever the clanking was, it was coming from downstairs in the cellar. Seeing my chase was averted, I leaned against the door in dismay. But the door was unlocked, and it moved. Someone had unlocked the cellar door and went down there. I thought of Rose down there in the dark, and I reluctantly progressed deeper under the Assein estate. The tunnels under the floor were old, bricks and iron with cobwebs all around. There was a breeze coming down the dark tunnel and it blew my candle out. I paniced in fear but was relieved when a light shone from down the tunnel\'s darkness. I inched furthure along, the clanking getting louder with each step. I came to another staircase. I followed it deeper and heard a new sound along the way. It was a angelic voice, a woman\'s voice. Humming, It was Rose\'s pleasant tune that now filled the darkness. As the singing got louder the clanks died down, as if they were being caused by by someone beating the walls in some sort of agony and now being soothed byRose\'s melody. The singing was close, I became like a shadow that moved silently along the walls. I saw a heavy looking door with orange torch light emitting from a strudy looking metal grate which was on the top of the doorface. I peered through the grate and saw a dim room illuminated by numerous candles along one side of the wall. Large chains were hanging from the ceiling and several were laying on the ground and snaked along the dirt floor, leading into a dark corner of the room. The chains moved slightly, they were attached to someone who was slowly moving around in the large shadow. Rose stood by the candles, she held one in her hand, her hood lowered and her eyes closed. She continued to sing as I watched her. Through her singing I could hear a faint panting coming from the darkness. She stood still and peacful as she hummed, but she also seemed strangely poised....as if ready to jump back incase something jumped from the shadows. I watched her, swimming in her words and forgetting the moving darkness. She stopped after awhile and looked forward into the dark part of the room. I heard her whisper soothingly to something , as if talking to a child. I leaned forward to hear her, I caught a few lines...\" \"...So stop making so much fuss, I know you want me but you know you cannot be allowed out. You remember what you did to Claire? If you get out again, Father will put you away for good. It is unatural how you thirst for me, I am frightened by the very thought. I am going to sleep now.\" \" I heard a mournful moan as she turned toward the door, I sank back into the darkness and slowly but quickly made my way back upstaires and into my room. I heard the soft pat of Rose\'s feet going quietly to her room. The next day I said nothing of the ordeal to her, but she seemed to avoid me for some reason. The workers went on with work as usually, I overheard a few whispering to each other about a \" Demon-like howl\" they heard the night before. I said nothing. That evening, Rose came into my room after supper and told me she wanted to speak with me. She told me she knew I followed her the other night. I tried to protest, but she said I left the cellar door open when I ran back up and had dropped my burnt out candle by the cellar steps. I saw my chance to ask, so I did. I asked her what was down there. She was very quiet and told me it was very important that Jacob not know about her nightly deed. She sat on my bed and told me about Claire and Ambrose\'s baby, I told her I had heard the child was born bizare. She nodded slowly and told me that the man in the cellar was horribly deformed and that he was very much like an animal. She was very nervous as she told me this, I saw her shaking. I put my arm around her but that seemed to make her uncomfortable so I pulled away. She told me it\'s name was Aaron, and he had tormented the house for years with his agonized howls. Aaron apparantly attacked Markus one night and Markus never fully recovered the ordeal, which later led to his death. Then Aaron escaped the cellar one night and attacked Claire as she slept. Aaron, she said, only cared about base instincts. He seemed to smell Claire\'s female scent and not even realizing she was his mother, burst into her room one night and attempted to rape her. Jacob managed to pull Aaron away with fire, which Aaron was afraid of. Any bright light was too much for him to stand since he was always in the darkness. A bright enough light, like sunligt, would cause him to die of shock. Claire never seemed to \"wake up\" from the horror, first her bloody birth to Aaron and then Ambrose and her mother dying, she went crazy Rose said. She kept having the same nightmares and imagined Aaron attacking her always until she died of pure terror. Rose then told me Jacob didn\'t have the heart to kill his brother\'s monsterous grandson, and kept him in the cellar permantly locked up. Aaron apparantly became anxious by Rose\'s presence and would get restless tyring to get from his prison and to her. Rose visited Aaron to soothe him because she was afraid he\'d get all frustrated and break loose and then she\'d suffer the same fate as Claire. Jacob had no knowlage of this, and Rose wanted to keep it that way.\" \" I kept her secret. A month or two passed and things got quieter. Jacob and I got closer, he seemed to really like me, like I was the son he never had. The workers did much work to the interior of the estate, modernizing it with present day electrical wiring and enforced architecture. Generators were added and new lights. Jacob spent most of his time in the library reading Markus\'s text books and other literature. The workers\'s final touch was a greenhouse, for Rose. I had ordered many rare plants for her and she seemed overjoyed when they arrived. The Estate was my first big project, and while the hidden eerieness was always on my back, I shoved it off since I was too wrapped up with my success. I wish I had paid more attention to the cellar. It seemed as if Aaron was getting nervous by all the commotion and Rose was making more and more trips to down to the darkness to ease him. I would follow her sometimes, peering through the grate....just in case Aaron broke loose. \" \"One night there was a terrible storm. The rain was so harsh and the wind so violent that trees swayed back and forth and the house was alive with the sound of the downfall. I stayed up in the Library with Jacob, discussing things as we watched the rain fall and crash. We were interrupted by a loud knock as the front door burst open and many of the workers ran in, all of them soaked and a few drenched in mud. They said a tree had collapsed on the servant building and there were people injured. Me and Jacob prepared ourselves with lanterns and cloaks. I ran to my room as Jacob followed the workers back to the collapsed building. I went through my things and found my medical supplies which I had brought as precautions. Rose was at my door worried, but I told her not to fear and to stay inside. She told me Aaron was screaming and I saw this look of terror on her face. She said she was going to calm him so he didn\'t get scared and hurt himself, or make the workers hear him. I warned her to stay in her room and ran out into the rain. The rushing drops stung my face as I sprinted through the mud. Workers were already being helped out and we took shelter in the remaining side of the building that was still standing. Four men were hurt, but not seriously, we put the lanterns down and the workers lit new ones. I realized we would need blankets so I grabbed one of the tougher workers, Harold, and told him to come with me. We ran back through the rain, I tripped and fell into the mud. Harold helped me up and we progressed. We ran inside and shook the water off. I panted for breath as Harold grabbed my shoulder. I shook him away and said I was fine, and that I just needed a breather. He shook me again and I looked up and followed his gaze. I saw fragments of the cellar door laying all around the main hall. Just as I saw this I heard a woman\'s scream. I shouted for Rose and ran in the direction of the sound. Harold followed me, but I told him to go back and get the others. I ran by Markus\'s old hunting rifle collection case and pushed it over. Grabbing a hunting rifle I clumsily loaded shells as I ran down the hall, I noticed claw marks along the wall as I ran. I dropped many of the shells while I moved wildly, but managed to get a single round into the chamber while I made my mad dash to Rose. I screamed for Rose as I ran into the greenhouse, the floor was wet and I slipped hard on the brown tiles. The glass windows were shattered as if something burst out of them. Rain poured in but through the intense drumming of water droplets I heard a women screaming from the garden. I jumped to me feet and ran back out into the rain and toward Rose\'s cries.. I ran past trees and statues, following a woman\'s shrieks of pain. I shouted and hollered as I ran aimlessly forward. Through the infinite streams of rainfall I came to a clearing, and saw a large creature humped over a stone tile. It was hideous, taller than a man, dark and naked. It\'s skin was soaked with rain and it was all tumorous. As my eyes took that long second to focus on the abomination I was seeing, I saw Rose underneath Aaron, turned onto her belly. Aaron was heaving into her savagly and she screamed as if she was being stuck with a lance. I raised my rifle and fired a shot. In an instant, my muzzel flared and exploded as Aaron\'s shoulder blew open. The creature made this aweful scream that still haunts me to this day. In an instant, Aaron was up and running at me on all fours. I quickly loaded another shell but before I could fire he was on me. I fell on my back as his tremendous weight pinned me down. He swiped at my face and chest, tearing my cloak open. Blinded by blood, I tried to push him off but he was just too strong. I saw him raise his arm above me. At that moment, distant lighting flashed and I could see his talons. The next moment his arm came crashing down and his claws went into my belly. The pain was so intense my eyes tried to jump from my skull. I screamed as he opened his mouth, I stared into rows of jagged teeth. He was half man, half demon. Out of nowhere, workers jumped upon Aaron, knocking him back. I sat up against a stone and clutched my wound. Aaron threw off the workers. One of them, Harold, ran up with an axe. But the creature was too fast, and snapped Harold in half like a twig. The other workers backed away as Aaron continued to bash Harold\'s head onto a stone bench. Jacob was beside me, he was holding a sports pistol. He approached Aaron and fired a single shot. Aaron fell backward and thrashed about on his back. Through the howls and storm, I heard Rose screaming for her father to run. Jacob, distracted by his daughter\'s voice, turned his head. At the same moment, I saw Aaron stand upright. I screamed at Jacob and reached around the mud for my hunting rifle. I felt the cold barrel under the mush. I looked back up and I pulled my hunting rifle to my side as I saw Jacob shooting at Aaron\'s direction. Aaron pounced as the older man backed away. In an instant Aaron locked his jaws around Jacob\'s throat. I shouted and aimed my weapon, but I didn\'t have a clear shot. \" \"I stared right into Aaron\'s eyes. For a moment there was no pain, and no storm. Just his gaze and mine. Jacob stood grappled and helpless as Aaron paused the killing blow. In his eyes I saw it, I saw Aaron\'s rage. All the years locked away in the darkness, he was a hateful freak of nature. I tried to call out but in the next instant Aaron swung back his head and tore Jacob\'s throat out in a huge bloody chunck. A fountain of red shot up from the exposed wound as Jacob\'s limp head fell back. Rose screamed and fainted. I didn\'t realize it at the time, but I was screaming. Aaron dropped Jacob\'s still twitching body aside and came at me. I looked up as Aaron lept into the air and came straight down above me. I gasped, aimed my weapon up and squeezed the trigger. Aaron\'s head exploded in midair as dark warm goo landed on my face, blinding me and going into my mouth. His body fell next to me, silent and instantly inactive. Gagging on gray matter, I vommited as the rain continued to fall. The world shut off around me as I heard the rain fade into nothingness.\" \" The details are still fresh in my mind, even so long after the incidents happened. After Jacob\'s funeral, Rose went back up north. I had to stay in a local hospital, the doctors informed me that I would never walk again. I got used to the wheelchair after awhile, I can probably outrun my old self on these wheels. It turned out the house was left in my name. I heard that Rose was pregnant shortly after the night Aaron escaped, and I knew the bitter truth on who the father was. As I recovered during the following months, I got a letter from Rose that said she was close to giving birth. The letter was rather difficult for me to read, she seemed so terrified. She had recently met a factory owner named Daryl Lynch, and the two were getting married. She feared that Daryl would reject her if the child was deformed. Rose wrote that she didn\'t want it inside her, but she couldn\'t bear to kill it. That was the last I heard from her. Poor girl. I met a friend of hers at a local Brunch a few years ago in the early 70s, the friend told me Rose apparantly gave birth to a mentally and physically malformed daughter. Her husband was an abusive man and was arrested for beating her and the child. Rose left him and her daughter in 1953 and was never heard from by anyone else again. People said Daryl Lynch\'s buisness failed and he put a pistol in his mouth a year later. The daughter was seen by an eyewitness as wandering the yard, dazed and very pregnant, then vanishing into the woods and never seen again either. \" \" I decided to stay at Addien Estate. Over the years I\'ve completely turned the place around, it is rather pretty now, instead of eerie and haunting. I\'m an older man now, the 1980s have begun now and I find myself safe and troublefree in my perfect home. I still have bad dreams about Aaron and the house, but in the morning I know that I\'m safe....\" -Daniel Perry, unfinished autobiography on Addien estate. Mr. Perry was found murdered in his home, case unresolved. Possible connection made from Daryl Lynch to recently escaped Lemarie hospital massacre suspect, Murdock Lynch. No relationship has yet been made.[/quote]

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397 downloads

Uploaded:12-20-2003

DB-Devil\'s Lair

db-devilsarena.zip | 2.52 MB

Download

209 downloads

Uploaded:12-17-2003

DB-BlueRidgeNT

db-blueridgent.zip | 3.63 MB

Download

311 downloads

Uploaded:12-17-2003

DB-Dragonisle

db-dragonisle.zip | 3.44 MB

Download

1923 downloads

Uploaded:12-07-2003

DM- Gates Of Hell

dm-gates_of_hell.zip | 2.73 MB

different ones. I would reccomend this map for 1vs1 matches, its a nice map for that.

Download

1172 downloads

Uploaded:11-11-2003

DM-AA-Mesa2

dm-aa-mesa2.zip | 5.16 MB

is best playing Invasion on, but tends to be harder than most because of the dunes, they tend to induce more damage to the player because of the dunes... Anyway, it\'s a nice map, check it out and let us know what you think!

Download

870 downloads

Uploaded:10-07-2003

DM-SDR-Clear_Chaos-Final

dm-sdr-clear_chaos-final.zip | 2.45 MB

Worth the download (Or re-download), let us know what y ou think, be sure and vote and post your feedback below!

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681 downloads

Uploaded:09-12-2003

DM-1on1-Roofers

dm-roofers_1on1.zip | 357.8 KB

Download

682 downloads

Uploaded:08-15-2003

DM-Tacgael2

dmtacgael2.zip | 1.4 MB

Download

1017 downloads

Uploaded:08-12-2003

DB-Avenir

db-avenir.zip | 3.66 MB

Download

618 downloads

Uploaded:08-12-2003

DB-Hex

db-hex.zip | 3.35 MB

Download

446 downloads

Uploaded:07-24-2003

CTF-Corona

ctf-corona.zip | 6.91 MB

subsequent integration of the plasma fields into the night sky above Earth, the Corona research facility was requisitioned for use in Liandri CTF leagues. To be reviewed....

Download

787 downloads

Uploaded:07-23-2003

CTF-Coret2

ctf-coret2.zip | 734.04 KB

This map is Beautiful. It's smooth and balanced with good weapon placement. Which is a problem in a lot of maps. This person managed to make a map that not only played great, but look even better. This definetely the best map I have ever seen created by anyone outside of Epic. DSK Tweaker ~Highly Recommended

Download

444 downloads

Uploaded:07-21-2003

DB-Chamber

db-chamber.zip | 3.54 MB

Download

1064 downloads

Uploaded:07-20-2003

CTF-AztekPyramids

ctf-aztekpyramids.zip | 5.62 MB

Download

976 downloads

Uploaded:07-14-2003

DB-Clearnight

db-clearnight.zip | 4.17 MB

was a good start for whoever hasn't played Deathball, since its really well made. The texturing on this map is cool, with a large grass lawn stretching across the map. The walls were a nice, simple brick texture, which was pleasing to the eyes. The sky has a nice picture of mars, which looks spectacular. There's no weapons or health pickups on this map, as it is a Deathball map. The flow on this map seems to be fast, with the action quickly changing directions. The bots are agressive, and go everywhere the human player can go. I liked this map, and I think it has convinced me to play Deathball now, since it seems to be quite competative. The flow was fats, and the action quite fun, with some nice visuals. If you like Deathball, I think you would like this map, and would enjoy it even if you have never played Deathball. -DoomStalker

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702 downloads

Uploaded:06-30-2003

CTF-Hydro-16-2k3

ctf-hydro-16-2k3.zip | 2.16 MB

been planned that way to make you really work for the flag and have a good and intense play. The overall look of the map isn't anything new but looks very well when combined. Good use of outdoors and indoors too. DSK_Tweaker

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3559 downloads

Uploaded:06-14-2003

DM-INV-DCbonuspack

dm-inv-dcbonuspack.zip | 27.89 MB

levels are copyrighted by Epic Games and Toonces T. Cat, Balefire, and Hobi-Wan. They may not be used for any purpose other than game-play without the express consent of the copyright holders. Each map has ten additional weapons built in that are usually not a part of \"Normal Weapons\" game-play. These include: the Helios Rifle, a Colt Peacemaker, an MP5 with Grenade Launcher, a Benneli Shotgun, the Fyrian Cannon, the PIC...or Personal Ion Cannon, Sentinel Deployer...which places either floor or ceiling mounted Sentry Guns much like those from the film Aliens, the Noisy Cricket from Men in Black. and the Sniper Rifle from the original Unreal Tournament...Two of the levels also contain a Super Shock Rifle. There are no known weapon bugs. The weapons alternate with the following keys: 0 = Redeemer, Ion Painter, PIC, Sentinel Deployer 1 = Shield Gun 2 = Assault Rifle 3 = Bio Rifle 4 = Shock Rifle, Super Shock Rifle, Colt Peacemaker 5 = Link Gun 6 = Minigun, Fyrian Cannon, MP5 7 = Flak Cannon, FireChucker, Noisy Cricket 8 = Rocket Launcher, Benneli Shotgun 9 = Lightning Gun, UT99 Sniper Rifle, Helios If you re-bind any of the standard UT2003 weapons to another key the special weapons, as listed above, will also move to the new key binding. IMPORTANT NOTE #1 To ensure full compliance and no version conflict errors, completely remove all files associated with any earlier versions of the weapon mutators. This includes all files that are part of an earlier version of the Wild West mutator: WildWest.int WildWest.u wildwest_sounds.uax wildwestpak__animations.ukx wildwest_staticmeshes.usx WildwestSkins.utx ...and all files that are parts of the Sentinel Beta, Beta2, Beta3, or Beta4 mutators. Any files that need to be updated will be replaced by the .ut2mod installer. There have been numerous changes in the maps. Expect the unexpected and you won\'t be disappointed...:-) IMPORTANT NOTE #2 Some of the Invasion maps have secret areas. These areas can be extremely difficult to reach without killing yourself. Some of these zones are protected by deadly mazes. Make sure that your \"World Detail\" setting is set to at least \"High\" or you will not be able to see the things that can kill you.*** IMPORTANT NOTE #3 In order to use the Dead Cat Invasion Map Pack on a UT2003 Server, you will need to add the following lines to their ut2003.ini file in the [Engine.GameEngine] section of the file: [Engine.GameEngine] ServerPackages=WildWest_v101 ServerPackages=FireChucker ServerPackages=SA109 ServerPackages=Sentinel ServerPackages=Fyrian ServerPackages=PIC ServerPackages=MIB ServerPackages=Helios ServerPackages=ZencodersweaponsV17 Enjoy! -Toonces T. Cat

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304 downloads

Uploaded:05-20-2003

CTF- Niven2

ctf-niven2.zip | 1.04 MB

Download

1040 downloads

Uploaded:05-11-2003

CTF-Amon-Ra

ctf-amon-ra.zip | 5.99 MB

the maker of the map though people might spam with them :D lol, there isnt a lot of the rocket launcher and flank cannon ammo as well. I spent a long time playing this map with some of my mates. Both the BR and CTF of it are very good. The detail and texturing is one of the best on maps I have seen. I recommend you all to download it! :) Onsl4ught

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7268 downloads

Uploaded:05-10-2003

DM-DCI Invasion Mappack

dm-inv-dcinvasionbonuspack.zip | 45.48 MB

Deathmatch and the Team Deathmatch modes as well. All eight of these levels are copyrighted by Epic Games and Toonces T. Cat, Balefire, and Hobi-Wan. They may not be used for any purpose other than game-play without the express consent of the copyright holders. Each map has eight additional weapons built in that are usually not a part of Normal Weapons game-play. These include: the Super Shock Rifle, a Colt Peacemaker, an MP5 with Grenade Launcher, a Benneli Shotgun, the Fyrian Cannon, the PIC...or Personal Ion Cannon, Sentinel Deployer...which places either floor or ceiling mounted Sentry Guns much like those from the film Aliens, and the Sniper Rifle from the original Unreal Tournament. Finally, the .ut2MOD file installs the Map Pack automatically, but there are many features involving the eight additional weapons which are fairly complex. To learn how to properly use the new weapons, please click on the Release Notes button when the installation is finished. You may also go into the UT2003Help directory and double-click on the file DCInvasionMaps.html at any time to get help. -Toonces

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599 downloads

Uploaded:04-19-2003

DM-Mountain Town PT

dm-mountaintownpt.zip | 6.81 MB

Download

608 downloads

Uploaded:04-12-2003

DM-1on1-Alpu2

dm-1on1-alpu2.zip | 3.6 MB

movements and tricks. With knowledge of them you can get from one side the map to other side quite fast. So overall gameplay is much faster.

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2179 downloads

Uploaded:03-08-2003

DM-Autumns Dream

dm-autumns_dream.zip | 5.54 MB

4 spawn points that are connected by pathways leading to a water fountain located in the middle of the park. Nice change of pace from all of the space-type maps out right now....Good Job!!! CaNNoN

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1063 downloads

Uploaded:02-28-2003

DM-Ice Cave Arena

ice_cave_arena.zip | 4.43 MB

peaks and valley\'s (my description, not the author\'s) with lots of power-up\'s located throughout the map. I really liked this map because it\'s setting is different than the norm, and I think you\'ll like it too. Give it a go........ [b]CaNNoN[/b]

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1576 downloads

Uploaded:02-12-2003

DB-Forest Hills

db-foresthills.zip | 2.21 MB

Download

919 downloads

Uploaded:01-27-2003

DM-Hive

dm-hive.zip | 3.17 MB

Download

1230 downloads

Uploaded:01-16-2003

DB-Diabolic

db-diabolic.zip | 3.64 MB

Download

13170 downloads

Uploaded:12-16-2002

Marsfyres UT2003 4 Pack (DM)

marsfyres_ut2003_4pack.zip | 8.85 MB

DM-instagib-NuclearForest - DM-LakeofSouls [img]http://www.gamingfiles.com/screenshots/1/files_extra/8753thumb.jpg[/img]

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916 downloads

Uploaded:12-05-2002

DM-Two Towers

two_towers.zip | 176.66 KB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8465athumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8465bthumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8465cthumb.jpg[/img]

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1562 downloads

Uploaded:11-08-2002

CTF-Blood Gultch 2

ctf-bloodgultch2_v2.zip | 1.78 MB

haven't played Halo, this map is pretty much a straightened S shaped path, with red and blue bases at the opposite ends. Bots play really well on this map. Map player count is recommended. It's fun, but it loses something in the transition. Still though, good CTF map. ~PhilPhoenix

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595 downloads

Uploaded:10-29-2002

DM-Micezors

dm-micezors1.1.zip | 537.04 KB

idea of the bedroom being a place of war, but to each their own. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7203.jpg[/img]

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895 downloads

Uploaded:10-29-2002

DM-InstaAction

dm-instaaction.zip | 216.85 KB

to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7226.jpg[/img]

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542 downloads

Uploaded:10-29-2002

DM-Within

dm-within.zip | 1.11 MB

this is not for instagib freaks like me :D (Pro-Filer) [img]http://www.gamingfiles.com/screenshots/1/files/7221.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7221bt.jpg[/img]

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2152 downloads

Uploaded:10-26-2002

BR-Chaos Double Run (3 maps)

br-chaosdoublerun.zip | 1.16 MB

In essence this mod pulls a switch-a-roo with the standard BR style of play. Instead of two team goals at either end of a map, and the ball in the middle, you now have two balls (get your mind out of the gutter, you pervs) and one goal. This concept changes the way you play BR. Now, both teams can be in possession of a ball, and make a run to the goal. After one team scores, the goal is rendered useless until the next round. If you're confused, download this now and try it out. Playing this map will clarify how things work so much better than me spouting nonsense. There are some bugs that need working out, but I will direct you to the read me file for a list. As the author says, this is only the beginnings of a concept. And that concept is great. Yes, it needs some work to make it fully playable, but this idea needs to be expanded on. The few matches I played were fast paced and required a total rethink of strategies used. I can see this becoming very popular when finished. I strongly recommend you give this a try, as it may well be a taste of things to come. THE MAP: I honestly expected a crap map. I was wrong (again : ). The author was thoughtful enough to include a DM version for your fragging pleasure. This is a three tiered circular map, and you can cross between each level using teleporters, or just T/L if that's your thing. Weapon placement is great, with all the good stuff on top, and the standard stuff easily accessible on the lower level. Flow was nice, and the map plays great. The map alone is worth the download. All in all, I really hope to see more of the same from Excelsiore. ~rAzOr~ Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7093.jpg[/img]

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513 downloads

Uploaded:10-26-2002

DM-Trousers

dm-trousers.zip | 407.65 KB

course you can try to play more but it can get a little crazy. Bot waypoints have been added if you wish to play with bots. The name 'Trousers' is not related to anything in the map, i just couldn't think of a name so i thought this one sounded funny. Thank you for downloading my map and I hope to make more maps in the future.[/quote]Check out http:// www.vicanin.com/ut2k3 for more screenies! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7088.jpg[/img]

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454 downloads

Uploaded:10-26-2002

DM-Virdian Twist

dm-virdiantwist.zip | 503.4 KB

Download

631 downloads

Uploaded:10-26-2002

DM-Vertical

dm-vertical.zip | 984.48 KB

way to the top, but if whoever gets there first gets the special prize at the end :D It might even improve your jumping/moving skills in deathmatch/ctf/bombing run, who knows? [b]Note:[/b] This is really only the first room of the map the author is still working on... He plans to have 3 more big rooms with different puzzles / obstacles in them (something involving the bulldog..? :D) so it\'s 25% complete. Well, I must say cool map so far, It\'s quite a challenge to get to the top as fast as you can no matter how good you are :thumbsup: Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7067.jpg[/img]

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5779 downloads

Uploaded:10-17-2002

DM-1on1-SniperForest

dm-1on1-sniperforest.zip | 1.05 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6675.jpg[/img]

Download

1065 downloads

Uploaded:10-17-2002

DM-Pianta

pianta.zip | 76.41 KB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6656.jpg[/img]

Download

5275 downloads

Uploaded:10-11-2002

DM-Deck16]i[ (best)

deck16beta.zip | 1.6 MB

would be really bad and not worth playing. So I decided to make one and see if it played anything like the original. Ofcourse I tried a direct port, but it was too small, un-editable, and pretty awful. So I rebuilt it from scratch (scaling everything up roughly 1.5 times) and now imo it owns :) Most of the old moves are still in here, like the dodge from deemer to the window for example, as well as many new ones.[/quote]I agree that this is the best Deck16 remake so far! Why? a) Cuz it\'s done in UT2003 Style, check the ramps in the main hall for example, that\'s the kind of stuff I mean b) You can\'t just double jump to the double damage (like other exact remakes), which is good! c) All in all the distances between objects are bigger making this map more challenging than the other remakes. d) Well just get this map already, why are you still reading this? [img]http://www.gamingfiles.com/screenshots/1/files/6374.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6374b.jpg[/img]

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4852 downloads

Uploaded:10-06-2002

BR-Electric Fields

br-elecfields.zip | 2.96 MB

matter. Here it is for your downloading pleasure. One of the few maps to have weather effects, rain patters the surface of this rusted metal edifice, setting up a joyless, post-industrial atmosphere that has an unrivaled look. The map has a minimalist feel, with a few lifts and a simple layout. Whether this is by design, or because the map was never really finished, it still plays great. There are some small bugs; you tend to fall through the floor when you die, and falling will not always kill you when it should, but none of this detracts from the gameplay one bit. The only complaint I have, and it's a personal one, I would like to see the goals moved out over the edge of the platform. An easy shot for the measly three points, but a tricky double jump followed by certain death for the big score. A definite download that should be added to your map rotation now. ~rAzOr~ Also, a CTF version of this map is available [file="6497"]here[/file]. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6170.jpg[/img]

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6430 downloads

Uploaded:10-04-2002

BR-Basketball

br-basketball.zip | 292.38 KB

this. I realize it\'s a cheap map, but I think it\'s a nice change of pace from all these giant maps. I\'d say this is best suited for 2-4 people, but I have included 12 spawn points if you want to go nutz. Bots are not supported simply because they would not be able to shoot the ball in the hoop. I hope you enjoy this!!! :D[/quote]Like the author said, this is best for only a few players but it could be a very fast and furious game in 2v2 with all those weapons around and the goals so close to eachother :) [img]http://www.gamingfiles.com/screenshots/1/files/6117.jpg[/img] Click here to enlarge

Download

33 downloads

Uploaded:01-16-2012

CTF-Toxicity

ctf-toxicity.zip | 2.23 MB

=== ===================================== ===================================== Alright everyone. This map, being my first CTF review, gives me good feeling about reviewing. This map makes me glad I became a reviewer. This map is an extremely fasted paced free-for-all style map, placed in a acid factory. Bingo! The downside, however, is major. It's laggy. Very laggy, unless you have an amazing videocard, which I, and most don't. Read on to...well, read more. ------------------------------------- Texture Usage: Very dynamic, very well placed. Very little mis-alignments. The skybox was very well chosen and nothing was irrelevant. Almost top-notch work! Texture Usage: 9/10 ------------------------------------- Architecture: Okay. Terrible lag without a cause. Could it be here? Or maybe everything? Who knows. Anyways. The architecture is pretty decent. The main climax is definetly in the center arena. Just look up, and you'll see. However, aside from that, nothing else is ground-breaking. Architecture: 7/10 ------------------------------------- Layout: This was fantastic. A secret cut where the redeemer is hidden. 2 bases with 2 access and exits. It's a medium sized map with very little flaws in this field. Layout: 9/10 ------------------------------------- Lighting: The lighting was well done. No special featurs, which also means little flaws. Nothing distracted me and, it was dynamic. Satisfaction Guaranteed! Lighting: *10/10 ------------------------------------- Overall: Textures: 9/10 Architecture: 7/10 Layout: 9/10 Lighting:*10/10 Weapon Usage: 8/10 Total: 43/50 43 - Fantastic 0-5 Terrible 6-10 Very Poor 11-15 Poor 16-20 Mediocer 21-25 Bad 26-30 So-So 31-35 Okay 36-40 Good 41-45 Fantastic 46-49 Ownage 50-50 Syphir's Ownage ---------------------------------------

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22 downloads

Uploaded:12-02-2011

CTF-WTF

ctf-wtf.zip | 1.1 MB

Textures : No New Music : Yes Player Count : 4-14 Map Info -------- This map is very large single room arena that is made to make you think to yourself: WHAT IS THIS?! The music is very humorous at first, but then gets on your nerves and makes you go crazy. All of the panning or moving textures can cause you to feel sick to your stomach or disorient you during a jump. With regular gravity in the lower portion and low grav higher up, the game speed feels distorted. The map is surprisingly big and makes you feel like you are crawling along at an extremely slow pace. The map includes all weapons from UT. There are few obstacles or objects that allow for any real strategy. Each player spawns from an elevated position and lands on a weapon. Both teams share spawnpoints, so you can spawn near the enemy flag. The jump pad (kicker) in the center pool launches you well above the elevated bar and into the low grav section of the map. This allows for some interesting gameplay and excellent vertical fighting.

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180 downloads

Uploaded:06-11-2010

DM-NightTemple

82dmnighttemple.ut2 | 9.09 MB

SunTemple.When the humans were chita chating about there super super super secret stuff the aliens called Nemcrons used there weid powers to put all of the humans into the outback.Since the Nemcrons were in the SunTemple and they took over SunTemple and they turned the SunTemple into the NightTemple because on the Nemcrons planet every thing is dark if there is light they will die so thats why they turned it into a NightTemple they are nice aliens but they had too. so the match was forgoten because of the aliens but 94 years later the liandri remembered what hapend at NightTemple so they went all the way to the NightTemple and put the aliens into some cages and now they have made it into a match again.

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73 downloads

Uploaded:05-17-2010

Night Temple

domsuntemple_ddm.ut2 | 9.09 MB

years later the liandri took over the night temple like how the aliens took over the sun temple.

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73 downloads

Uploaded:12-02-2009

DM-Yard

dmyard.rar | 1.48 MB

play. Enjoy the action. ;)

Download

117 downloads

Uploaded:01-21-2009

Box With Stairs

dmstair.ut2 | 52.46 KB

basic, but very original.

Download

155 downloads

Uploaded:04-09-2008

DM-DoubleEgypt

dmdoubleegypt.zip | 4.44 MB

there, also the supershock. Have a nice and fast fight !

Download

117 downloads

Uploaded:01-15-2008

CTF-Innovatives

ctfinnovatives.rar | 133.5 KB

your opponent have no way to reach each other, you\'re both in small adjacent rooms with a wall in the way. The only way to score a kill is to shoot at your enemy through small firing holes. Each room contains three health vials, a shield pickup, an assault rifle, a flak cannon, a bio-rifle, and ammo for all three. It\'s a concept I certainly haven\'t seen around before. Who knows, might be [i]kinda[/i] fun. [img]http://forums.filefront.com/images/smilies/shakehead3.gif[/img] ~ Kouen

Download

229 downloads

Uploaded:01-17-2007

Relic\'s Keep

brrelicskeepv2_5.zip | 21.75 MB

system with Media Player 11, Firefox, and several instant messenger apps running in the background, and the gameflow is quick and constant. Navigation is easy to pick up - there\'s enough routes to run down, but not too many, so you won\'t get lost. The more fun aspect is the sheer amount of routes to travel down. In a match with only a few players on each team, it\'s like playing Whack-A-Mole, you have to hit the right entrance at the right spot, or you\'ll miss them. The goals aren\'t that easy to fire the ball through if you\'re bad on the shot, so it may pay to get some practice in. Overall, a nice map, with some nice closed areas, some nice open areas, and good weapon distribution and layout. One for the collection if you play Bombing Run. For you UT2004 players, it does work in UT2004, however you may have a [i]few[/i] minor issues. ~ Kouen

Download

244 downloads

Uploaded:08-10-2006

DM-Weapon Base

dm5b4hhr45dweaponbase.zip | 2.04 MB

Download

196 downloads

Uploaded:08-10-2006

DM-Kakutou

kakutou2k4v101.zip | 251.64 KB

Download

102 downloads

Uploaded:08-09-2006

CTF-Electric Fields

ctfelecfields.zip | 3.2 MB

Juan Pancho `XceptOne` Eekels. Capture The Flag and Revision By DaveM.

Download

157 downloads

Uploaded:08-09-2006

CTF-Fallen Moon

ctffallenmoon.zip | 5.77 MB

overtook the planet and covered the once beautiful lands in fire and ash. The once grand temples and landscapes are now nothing more than ruins and ash. Due to the rising demand of realistic arenas, The Liandri Corporation decided to turn this dangerous moon into the ultimate entertainment battlefield.

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127 downloads

Uploaded:08-09-2006

DOM-Decks

domdecks5bfut5d.zip | 13.64 MB

Download

1087 downloads

Uploaded:08-09-2006

DM-Ninth Gate

dmninthgate.zip | 30.6 MB

Download

450 downloads

Uploaded:07-21-2006

DM-Zahltag2k6

dmzahltag2k6.zip | 6.2 MB

Download

162 downloads

Uploaded:07-19-2006

DM-43251

dm43251.rar | 114.68 KB

Download

160 downloads

Uploaded:07-19-2006

DM-2on2 Pyramid Cross

dm2on2pyramidcross.rar | 89.46 KB

Download

1226 downloads

Uploaded:07-19-2006

DM- Hang em High

dmhangemhigh.zip | 811.23 KB

carlauncher, throwing in a good 14 vehicals, and it still went smoothly. Optimization is even better with a natural amount of Distance Fog, allowing for that just right HeH look. It's been well played and well made, in my own opinion. Supports up to sixteen players by default, but feel free to throw in sixty. Expect a CTF Version coming soon, and when I learn more about the Editor, a VCTF, Double Dom, and BR version as well. Also in the near future, expect a Halo-UT compatible version, complete with Halo Weapons and Textures for the true experience.

Download

88 downloads

Uploaded:07-18-2006

CTF_Bua_Wildfire

ctfbuawildfire.zip | 625.45 KB

Download

83 downloads

Uploaded:07-18-2006

CTF_ Bua_ Warehouse

ctfbuawarehouse.zip | 816.02 KB

be mindful!

Download

142 downloads

Uploaded:07-18-2006

CTF- Bua- Hypsiphobia

ctfbuahypsiphobia.zip | 434.13 KB

Download

338 downloads

Uploaded:07-13-2006

DM- Abrusis 1on1

dm1on1abrusis.zip | 258.04 KB

for on or offline intense 'ultraduel' matches.

Download

146 downloads

Uploaded:07-13-2006

DM- Wil the mini inv map

dmwiltheminiinvmap.zip | 317.19 KB

skills.

Download

237 downloads

Uploaded:07-13-2006

CFT- A redeemer Heaven

aredeemerheaven2003.zip | 342.9 KB

aspect is ok with good but slight chances if the other team keeps a man in their own base.

Download

132 downloads

Uploaded:07-13-2006

CTF- Aerie

ctfaerie.zip | 726.79 KB

Download

205 downloads

Uploaded:05-14-2006

DM-Medieval

dmmedieval.zip | 1.02 MB

map is pretty dark, but not so dark that you can`t see anything. Please enlarge the screenshot to it just click it or it won't work!

Download

394 downloads

Uploaded:05-12-2006

CTF-Sharkfish park

ctfsharpfishpark.zip | 5.03 MB

players (or more). The detail in this map is just superb (none of that clutterly stuff that you get caught on) which includes cable cars that can be ridden, boats that actually bob and weave on the small pond, and then at the end of the day, go and grab a burger from the Snack Shack, and play those old time classic games at Video Dreams. A must have, get it now!

Download

251 downloads

Uploaded:05-12-2006

DM- Lighting gun

dmlightninggun.zip | 62.16 KB

Download

437 downloads

Uploaded:05-12-2006

DM- Tree of Ages

dmtreeofages.zip | 2.96 MB

Plenty of z-axis fighting for some hectic battles. Ownage material. Get it now!

Download

320 downloads

Uploaded:05-12-2006

DM- Dynamite

dmdynamite.rar | 93.09 KB

Download

130 downloads

Uploaded:05-09-2006

VCTF- Sky away city

vctfskywaycity.rar | 1.23 MB

Download

96 downloads

Uploaded:05-09-2006

VCTF- Vendetta

vendetta.zip | 433.66 KB

Download

441 downloads

Uploaded:05-09-2006

DM- Frozen Tundra

dmfrozen_tundra.rar | 2.23 MB

Download

109 downloads

Uploaded:05-09-2006

Goliath DM

ut2003_dmgoliath.zip | 2.41 MB

staging arenas for the tournaments. Occasional radiation leakage has resulted in arenas that are not only entertaining, but self-cleaning too.

Download

60 downloads

Uploaded:05-09-2006

Superrun

superrun.zip | 127.48 KB

Download

210 downloads

Uploaded:02-11-2006

CTF-(DFA)HallOfChampionsV1

ctfdfahallofchampionsv1.zip | 12.23 MB

alternative attack points for the bots.

Download

275 downloads

Uploaded:11-13-2005

DM-BatCountry

dmbatcountry.zip | 5.86 MB

Download

209 downloads

Uploaded:10-22-2005

CTF Outflow

ctfoutflow.zip | 8.47 MB

unauthorized personel, it makes the perfect arena for the tournament. Recommended number of players is 8, bot support included.

Download

162 downloads

Uploaded:10-19-2005

CTF Strongbox

ctfstrongbox.zip | 2.52 MB

alternative attack points for the bots.

Download

188 downloads

Uploaded:10-01-2005

DM-Spade

dmspade.zip | 2.2 MB

Download

332 downloads

Uploaded:08-06-2005

DM Compressed

dmcompressed_tdmbeta.zip | 1.87 MB

spammable now, because there are more ways to get there. I made the lifts in the two main halls move 30 percent faster, so that you can jump right towards the upper level. The two teleports improve game speed. I still have to fix some things, but the main design is there! I think the final version will be released in about a month (the end of Juin I guess). You will be able to find it in all large well-known online map databases.

Download

16 downloads

Uploaded:03-12-2005

DM-WindyBut-Insta

dm-windybut-insta1.1.zip | 1.38 MB

Download

603 downloads

Uploaded:03-12-2005

DM-Valley of Death

valley_of_death.zip | 1.83 MB

too.

Download

1382 downloads

Uploaded:03-09-2005

CTF-USS Kobe

ctf-uss_kobe.zip | 2.01 MB

Download

335 downloads

Uploaded:02-28-2005

BR- Digital Wasteland

br-digital_wasteland.zip | 1.08 MB

Download

5388 downloads

Uploaded:02-27-2005

DM-Frozen

dm-frozen.zip | 10.61 MB

and, for the first time in a long time, actually said \"wow\" when the shot loaded. Visually, this map is that cool. Crippled skyscrapers surround a bizarre ice pillar which, for some reason, has some crumbled castle bits on it, a huge bird\'s nest, and a stegosaurus skeleton. Don\'t ask. I think Warbeast has been hitting the hookah or somethin. The name? Not very unique. Frozen. Wow. Luckily, the map is. Unique static meshes everywhere, mostly textured and composed nicely. Warbeast sure has dotted his i\'s and crossed his t\'s here. The map plays decently. I think it will fail to impress some hardcore guys in this area. But UT was always about the mix between the gimmick maps that play OK and the hardcore flow maps that play amazingly well, so this map fits right in. Download it NOW biznitches! [/quote] For once we see Cliffy\'s true nature...he is a jaded sob. (remember Cliff, that\'s a quote from you!). But this map is a treat to the eyes and there is a lot to look at. While the theme is strange, but original, I can see the gameplay for up to 4 players being challenging. Stay tuned for a review from one of our staff. -Ghost Rider

Download

1599 downloads

Uploaded:02-26-2005

DOM-Wormhole

dom-wormhole.zip | 6.47 MB

Download

284 downloads

Uploaded:10-30-2004

DM-Space Noxx2

dm-spacenoxx2.0.zip | 342.89 KB

didn't fully finish editing everything in it. So I got confused when posting it as to who it belonged to. All is good now and still - This one is two levels of in your face fun. Download it now biznatch! -Ghost Rider

Download

635 downloads

Uploaded:10-30-2004

DM-Demonic

dm-demonic.zip | 906 KB

Download

420 downloads

Uploaded:10-13-2004

DM-SolarPrison

dmsolarprison1.zip | 588.08 KB

Download

413 downloads

Uploaded:08-15-2004

CTF-Hades Realm

ctf-hadesrealm.zip | 5.8 MB

Download

369 downloads

Uploaded:08-02-2004

DB-Warehouse

db-warehouse.zip | 1.44 MB

Download

442 downloads

Uploaded:08-01-2004

DM-Buf Dome

dm-buf-d0me.zip | 1.75 MB

Download

1066 downloads

Uploaded:07-31-2004

CTF-Naked Space

ctf_naked_space.zip | 6.73 MB

Download

289 downloads

Uploaded:07-30-2004

DM-The Shire (v2)

dmtheshirev2.zip | 17.51 MB

may be a little disappointed as it isnt picture-perfect with the films. However if you brush that aside you still have a very nice deathmatch map with some cool LOTR features, like the Sauron eye floating in the sky (Looks just a little to glassy though.). Sure mount Doom wasn\'t in view from the Shire in the films, and yes, the sky wasnt quite as red and fiery, but you get the LOTR impression overall. The teleporters seemed ever so slightly tacky to me, floating squares aren\'t exactly the peak of digital effects, but at least the ringwraith sounds which go with it sound amazing :) I was wondering why this wasn\'t made into a CTF map, with a few alterations this map would be very well suited to CTF. The waterfall again isn\'t too stunning, but the little pools and hills do this map proud. There are also 2 little hobbit houses, Bag-End and a Bag-End lookalike (Supposed to be Sam\'s house from the films) Again, they look nice but not quie film precise, and the same can be said for the insides. However, I guess when its for UT2003 you kind of need all the floating powerups in there ;) OH, speaking of \'2003. Make this for 2004! Seems to work well enough, but the weapons aren\'t quite right :) So overall a nice map, if you want a spot-on replica this isn\'t the map you\'re looking for, but it\'s still a darn good place to kill each other in :) ~Szico VII~

Download

1577 downloads

Uploaded:07-03-2004

DM-Sandbox

dm-sandbox.zip | 9.33 MB

to really push the "old" feel (with brightly colored UT characters and weapon effects, it would make a cool contrast) but I didn't really have the time to develop the texture set for that. So instead I went for muted yellow sunlight, burnt clouds, a bit of snow, and a bunch of old toys from my youth. Most of you are probably too young to remember things like "Gnip Gnop" or "Merlin", so we'll call those "in jokes" for the very few who would know what they are. Sandbox is really just an experiment in scale, seeing if normally small things could work in a monumental scale. I built almost all of the meshes (except the excellent dead tree and the shrubs) and made a lot of original textures, thus the heavy download. I'm a big fan of LowGrav-InstaGib, so this map tends to work well for that.[/quote] [img]http://www.gamingfiles.com/screenshots/22/files_extra/8799thumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/22/files_extra/8799athumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/22/files_extra/8799bthumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8799cthumb.jpg[/img]

Download

84 downloads

Uploaded:05-16-2004

CTF-Vertigo

vertigo.zip | 2.34 MB

through there :)

Download

164 downloads

Uploaded:04-29-2004

DM-Pyrotechnics

dmpyrotechnics1.zip | 710.5 KB

Download

122 downloads

Uploaded:04-10-2004

DM-Thanatophobia

dmthanatophobia.zip | 678.36 KB

placement is good, althought placing the bio-rifle right next to the rocket launcher is kinda an odd choice. I think that this map would be at it's best using Instgib. Overall a fun map.

Download

96 downloads

Uploaded:04-10-2004

DM-Massive Spark

dmmassivespark.zip | 437.01 KB

Download

371 downloads

Uploaded:04-04-2004

War Torn Antalus

antaluswartorn.zip | 1.07 MB

temporary base until the robots flew a bomber and destroyed most of the bases around the area. In Antalus's area they had shot down a plane but it was to late the robots had arrived and now watch as the war torn Antalus has been bought back as a fighting spot. Overall a very nice re-make of this map. The changes he made are make for nice additons to the map. Good Work!

Download

198 downloads

Uploaded:04-04-2004

DM-1on1-Progamer

dm1on1progamer.zip | 56.92 KB

Download

113 downloads

Uploaded:04-04-2004

DM-Fatal-TDP

dmfataltdpmap.zip | 319.16 KB

fast style of play. Would work best with 3-4 people max. This would make a better online map then not due to the fact that the bot pathing could use some work. The other drawback is when using either of the two lifts, be sure that you are on the front part or else you will be crushed. Overall, this is a great first effort from Billy Azizi .

Download

859 downloads

Uploaded:04-03-2004

DM-Zeitkind2k4Pro

dmzeitkind2k4pro.zip | 16.23 MB

Download

1245 downloads

Uploaded:04-03-2004

DM-FlightUnleashed

dmflightunleashed.zip | 20.96 MB

Gryphon, hanging frozen midair, suffering from an eternal curse for defacing this sacred palace. Once ruled by the Ancients as a magical stronghold where humans could harness the power of flight, it now stands as an arena for only the bravest of beings. Thus, here you are, in the New Age of the Tournament, proving yourself to all. Spread your wings - Get ready to be unleashed.

Download

157 downloads

Uploaded:04-03-2004

DM-Corpse Corridor

dmcorpsecorridor.zip | 328.35 KB

the bots. I also like this room, becuse its really fun for some 1v1. The corridor part is just a long corridor, with some twists and turns, and tonnes of adrenaline pills. The funnest part of the map, and a really fun feature of it, are these platforms, that hover slightly above the ground. You can just on them, and just see where it takes you. On the way there you might squish some bots with it, or headshot them with your lightning gun :D Fun Map, worth a download, just for the platforms.

Download

152 downloads

Uploaded:04-03-2004

DM-Cold Blood Massacre

dmcoldbloodmassacre.zip | 363.59 KB

impossible to get, without mutators or a translocator. You may also take a transport to the next area The next area, is a big box, which I found not very fun. Also i couldnt get out of it without killing myself, so that was kind of annoying. It has some guns, and items, but overall its very plain, and boxy. The rugged terrian part is fun, the box isnt. Downloading it if you want to have some fun fraggin some bots on a hilly landscape.

Download

1376 downloads

Uploaded:03-18-2004

CTF-Egyptian Harbor

ctfegyptianharbors.zip | 16.68 MB

Download

226 downloads

Uploaded:03-18-2004

DM-Mosaic

dmmosaic.zip | 6.73 MB

seem to work well, anyway i\'ll be glad to know if there\'s any bug (i didn\'t find any during testing time).

Download

332 downloads

Uploaded:03-18-2004

DM-Funnel II AE

dmfunneliiae.zip | 4.18 MB

give it a more accurate look just for visual pleasure! It has a very simple layout but i think it rocks! I suggest a high frag limit (30 or more).

Download

1635 downloads

Uploaded:03-14-2004

DM-Gaia

dmgaia.zip | 18.95 MB

Download

2506 downloads

Uploaded:03-05-2004

CTF-Angkorian

ctfangkorian.zip | 10.95 MB

Download

310 downloads

Uploaded:03-05-2004

CTF-NowAASE

ctfnowaase.zip | 6.7 MB

Download

395 downloads

Uploaded:03-02-2004

CTF-CampersParadise

ctfcampersparadise.zip | 3.85 MB

Download

686 downloads

Uploaded:02-27-2004

DM-Egypt Towers

dmegypttowers.zip | 5.42 MB

deathmatch too. I hope you like it. The graphics are really accurate, and the textures have been meticolously aligned just to give the more realistic feeling possible. Anyway, this is only my second map made from scratch so, plz, be patient if there\'s anything you don\'t like![/quote]

Download

464 downloads

Uploaded:02-26-2004

CTF-Utronic_REV

ctfutronicrev.zip | 9.3 MB

hint:) ONS

Download

235 downloads

Uploaded:02-25-2004

BR-RemnantFinal

brremnantfinal.zip | 691.97 KB

cube. -Added a Zone Portal. -Added a random thunder sound

Download

338 downloads

Uploaded:02-25-2004

BR-DRD-Flarized

brdrdflarized.zip | 895.38 KB

sniping room above the goal and a skybox. This was made as a gift to Clan DRD.

Download

315 downloads

Uploaded:02-22-2004

CTF-tranquility

ctftranquility.zip | 3.58 MB

Download

328 downloads

Uploaded:02-22-2004

CTF-BackyardBrawl_NTE

ctfbackyardbrawlnte.zip | 2.24 MB

Download

195 downloads

Uploaded:02-22-2004

CTF-Nausea

ctfnausea.zip | 1.19 MB

Download

821 downloads

Uploaded:02-14-2004

Bong

dmbong2.zip | 900.66 KB

tend to do Booster, but Invisible is good as well The health being in alcoves makes it difficult to get during a battle (but not impossible) The author added Adrenaline and Health Vials to the random spawn so it isn\'t too powerful

Download

321 downloads

Uploaded:02-14-2004

Flame and Water

dmflameandwater.zip | 568.82 KB

fight as always... and there is a uber secrect super weapon hidden somewhere in the level. And its up to you to find it.

Download

251 downloads

Uploaded:02-14-2004

Colonna Delta

ctfcolonnadelta.zip | 2.61 MB

Download

139 downloads

Uploaded:02-14-2004

GGM NOFunnel Arena

dmggmjnofunnelarenav2.zip | 1.74 MB

Download

266 downloads

Uploaded:02-14-2004

GGM Fakejump

dmggmjfakejumpv2.zip | 5.18 MB

Download

593 downloads

Uploaded:02-04-2004

DM-=ST=CoolBlue

dm-=st=coolblue_fe.zip | 6.22 MB

Match at it's best. There are many exciting visuals, sounds, and secrets, but it is doubted you'll have time to appreciate any of this as the game play is fast and furious in this classic Death Match map rebuilt from the ground up by the Map masters of SniperTek. Final release of the map.

Download

415 downloads

Uploaded:02-01-2004

CTF- Satan Hollow

ctf-satanhollow_2k3.zip | 2.03 MB

could do in that amount of time. This is the result. I probably spent another 30 minutes or so with last minute tweaking and testing, but overall this was made in one afternoon. It's very flat and linear, but could be fun with a lot of players. Botplay is simple, and capturing is hard for them, but they do snipe and are pretty tough. I wasn't even sure if I was going to release this, but with all the basic, average maps out there these days, one more can't hurt, and I figure for 4 hours work, it isn't bad. At least it got me working on finishing my other map again. Oh yeah, this map can hold 16 players, but there are 20 player starts in total. Any feedback is appreciated. [/quote]

Download

524 downloads

Uploaded:02-01-2004

CTF-FootballSE

ctf-footballse.zip | 2.31 MB

Download

178 downloads

Uploaded:02-01-2004

CTF-OldSkoolHallz

ctf-oldskoolhallz-v1-0.zip | 1.36 MB

Download

172 downloads

Uploaded:02-01-2004

ctf-tec-andaction

ctf-tec-andaction.zip | 4.61 MB

not supply a readme with this file:(

Download

294 downloads

Uploaded:02-01-2004

CTF-Timeless-PRO

ctf-timeless-pro.zip | 5.31 MB

Download

258 downloads

Uploaded:01-31-2004

CTF-Colonna-Delta

ctf-colonna-delta.zip | 2.61 MB

Download

329 downloads

Uploaded:01-31-2004

Duel Smilla

dm-duelsmilla.zip | 2.23 MB

Download

2218 downloads

Uploaded:01-31-2004

Bathroom in Space

dm-bathroom_in_space.zip | 1.33 MB

bad spots, so it was the best I could do. I will be putting out a new MATRIX map, I will release it for UT2003 and UT2004, and if I do another map, it will probably be a Lord of the Rings map, there are so many dark realms to create with a lord of the rings theme. ------ HINTS: ------ There is a redeemer in this map, jump on top of the toilet paper role by link gun and bounce to get amplifier, walk onto the toilet paper roles in upper hill area to bounce over to the sinks (hint on bouncing to the sinks is don\'t push forward, just walk onto the roll of paper) (now i have pushed forward after hitting jump pad to amplifier and worked ok).

Download

816 downloads

Uploaded:01-31-2004

DM 1 on 1 Sinpit

dm-1on1-sinpit.zip | 830.59 KB

player from completely controlling every weapon/powerup and utterly dominating a match. A major problem with 1on1 in UT2K3 are the 30-0 blowouts when there\'s a difference in skill involved. With this in mind, I\'ve placed a keg of health instead of the 100 armor (so the person with map control can not self-damage and hog more armor, and the player at a disadvantage can get a much-needed powerup. Thanks to Masturmate for this great idea.) The basic layout of the map can be described as DM-Gael meets DM-Liandri, but don\'t worry, it\'s not as horrible as that might sound. Visit my website for several gameplay hints/trickjumps that you might not have noticed in the map. A couple rather obvious hints: - You can keep a watch over the rocket launchers, and the shield/keg alcoves from the grates on the floor on the 2nd level. - You can dodge-doublejump from the sniper decks directly on to the ramps leading to the damage amp.

Download

423 downloads

Uploaded:01-29-2004

DM-{GGMJ}_FakeJump

dm-ggmj_fakejump_v2.zip | 5.18 MB

Download

147 downloads

Uploaded:01-29-2004

CTF-D$K-WeeWoo

ctf-dskweewoo2.zip | 4.21 MB

Download

383 downloads

Uploaded:01-26-2004

Stoneworld

dm-fy_stoneworld.zip | 196.71 KB

brief desription. If you\'ve played Counter-Strike you have most likely played that map that all the n00bs like to play, fy_iceworld. Well, this is my version of playing in an enclosed version of it with concrete roof, floor, and walls, with a few modifications. The small hallways that only allow for 2 people side by side makes for some insane close combat with heavy firepower. -2 weapons: Flak Cannon & Rocket Launcher -Stone-like setting of fy_iceworld -Recommended for 4-12 players -Bot supported. -Respawn allows for everyone to spawn at either sides of the map (no team-based spawns) where it could be peaceful or complete carnage. -Lighting is perfect for the map, in my opinion. -3 screenshots included. ***Side Notes*** Music best played in this map is \"Navras\" from \"The Matrix Reloaded\" & \"The Matrix Revolutions\" soundtracks. File is a bit too big to send through email so it will not be included. ***INSTALLATION*** Extract \"DM-fy_stoneworld.ut2\" to \"C:\\UT2003\" (or your game directory) and it will be auto-magically placed in the maps folder. ***About the Author*** XxKenjiYamaguchi XxKenjiYamaguchi@cox.net UT2003 Handle: XxKenjiYamaguchi

Download

634 downloads

Uploaded:01-23-2004

DM-=ST=CoolBlue

dm-=st=coolblue_2.zip | 7.51 MB

Death Match at it\'s best. There are many exciting visuals, sounds, and secrets, but it is doubted you\'ll have time to appreciate any of this as the game play is fast and furious in this classic Death Match map rebuilt from the ground up by the Map masters of SniperTek.[/quote]

Download

642 downloads

Uploaded:01-19-2004

CTF-shok-diner2_WGS_Final

ctf-shok-diner2_wgs_final.zip | 10.72 MB

CTF for some fine fragging fun! They make the best little people maps:)

Download

394 downloads

Uploaded:01-18-2004

CTF-UnrealPlaza

ctf-unrealplaza.zip | 4.76 MB

Download

383 downloads

Uploaded:01-18-2004

CTF-Money

ctf-money.zip | 5.24 MB

Download

259 downloads

Uploaded:01-18-2004

CTF-IceCapZone

ctf-icecapzone.zip | 6.64 MB

Download

386 downloads

Uploaded:01-18-2004

CTF-Hyperthermia

ctf-hypothermia.zip | 5.08 MB

Download

300 downloads

Uploaded:01-18-2004

CTF-AnthemEvolution

ctf-anthemevolution.zip | 742.19 KB

Download

149 downloads

Uploaded:01-18-2004

My Map

mymap1.1.zip | 71.62 KB

Download

206 downloads

Uploaded:01-18-2004

{GGMJ}_Attack

dm-ggmj_attack1.1.zip | 992.87 KB

Download

859 downloads

Uploaded:01-18-2004

Island Facility

dm-island_facility.zip | 2.62 MB

raining area, the subterranean caverns and the indoor facility. So you will be in quite different areas when playing through the map. I also think that the architecture (globally, with the three different enviroments) is quite original. Despite the fact that the map has different areas, I planned it to be a map that you can explore it in a short time. I think it's for 4-6 players. It's not oriented for team deathmatch. In this map there many things I tried for the first time in UnrealEd : skybox, outdoor area, outdoor terrain, rain effect, "oceanic water", cavern, coronas, volumes, antiportals, blocking volumes, ... But I think I managed it quite good. :) There are some experiments I have made like triggerable lights when the doors open, trying to make the "outdoor light effect", and also this long-way elevators. (Resident) Anyway, hope you have fun in your ordinary fragfest :) (Resident) May I add as a side note that i had really bad fps with this level, and i have a high end pc. :( (Szico VII)

Download

497 downloads

Uploaded:01-12-2004

CTF-RomraPro

ctf-romrapro.zip | 1.99 MB

Download

880 downloads

Uploaded:01-12-2004

CTF-LS_Japan2

ctf-ls_japan2.zip | 10.5 MB

Download

255 downloads

Uploaded:01-12-2004

CTF-Icefields

ctf-icefields.zip | 1.58 MB

Download

433 downloads

Uploaded:01-12-2004

CTF-Conquer

ctf-conquer.zip | 2.05 MB

Download

170 downloads

Uploaded:01-10-2004

Dom-Anda_DarCustom

domandadarcustom.zip | 49.89 KB

Graphics : No New Music: : No Player Count : 4-12 (supports up to 12 without telefragging at start of game) Map Info -------- This is a modified version of the InstaGib CTF favorite: CTF-Anda. It's a fastpaced fragfest that is action packed with gibs and blood splattering all over. A single room map with only a pole in the middle of the room. It is designed for InstaGib because there are no weapons in the map. All spawnpoints are used by both teams.

Download

422 downloads

Uploaded:01-06-2004

ctf-badneighborsRE11

ctf-badneighborsre11.zip | 8.79 MB

Download

111 downloads

Uploaded:01-06-2004

CTF-Metis

ctf-metis.zip | 702.92 KB

http://www.unrealplayground.com/mapper.php?id=20 Release Date: Monday, September 15, 2003 Last Update: Monday, September 15, 2003 Version: 1.00 Play Information ---------------- Game: Unreal Tournament Level Name: CTF-Metis Game Type: UT-CTF Botmatch: Yes Single Player: No Teamplay: Yes Difficulty Settings: Only For Bots New Textures: None New Sounds: No New Music: No New Mutators: No Mods: No

Download

567 downloads

Uploaded:01-05-2004

DM-1on1-Fraggenstein

dm-1on1-fraggenstein.zip | 1.75 MB

author: [quote]This takes place at a secret location called Fraggenstein. Doctor Frag is working for the United Space Federation security project in the cyborgs division. Here, Cyborgs are at their best! Their body can be destroyed but not their database. They have been progressing in experience for the past decade. You are invited through telepresence to take part in their growing experience. By doing so, you are contributing to their skills, experience, attitude development for higher security in our galaxy.[/quote] -=Shuyin=-

Download

607 downloads

Uploaded:01-05-2004

CTF-Face2003[FuT]rev3

ctf-face2003rev3.zip | 14.57 MB

expect smaller and not so egypt looking. This map has ok gameplay though not the best I've seen. Description by the author: [quote]The seven-year asteroid belt has formed around Earth's upper atmosphere once again. Like a swarm of bloated locusts they swirl high above. This has caused the Earth Government Council (EGC) to order evacuation of all Earth populants to neighboring non-hostile planets and their moons due to the possibility of one or more of the asteroids plummeting to the Earth. Therefore, the Tournament Commission has hastily moved the Tournament competitors to an uncharted "island-asteroid". It is believed that this floating mass was once an intergalactic meeting ground for nomadic religious sects because of the strange monastery-style towers at each end. This island-asteroid and its two towers have proven to be a perfect setting for Tournament CTF matches. So face your enemy and let the games begin![/quote] -=Shuyin=-

Download

411 downloads

Uploaded:01-05-2004

CTF-AtomicIslands

atomicislands.zip | 914.23 KB

This map was built for online gameplay. Title : Atomic Islands (CTF) Version : 1 Release Date : 02/9/01 Filename : CTF-atomic_islands.unr Author : Charles \"Demon_Lord\" Yakish Email Address : demonlord@utjunkie.com Web Page http://www.utjunkie.com ================================================================ --- Play Information --- Game : Unreal Tournament Level Name : Atomic Islands Game Type : CTF Single Player : yes Multiplayer : yes New Sounds : No New Graphics : No

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211 downloads

Uploaded:01-05-2004

CTF-Frequency

frequency.zip | 474.38 KB

: Unreal Tournament Level Name : ((frequency)) Game Type : CTF Single Player : yes Multiplayer : yes New Sounds : No New Graphics : No Known Bugs : The bots use the translocators pretty good. But they also use ones that I don\'t want them to. I tried to fix them. But could not. But other than that should run pretty well. If I find a cure I will release a version 2 with fixes. I also thought it mite be a good DOM map.

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759 downloads

Uploaded:01-04-2004

Firestein

dm-firestein.zip | 7.17 MB

wasn\'t breakable.) The part i was most impressed with were the wall/stone textures (are they from Medal of Honour) which gave the map a real atmosphere. :D The other area which I liked was the huge stereo system with tv screens, at the end of the ground floor. Very nice. But then i found the stairs. Utterly pointless, even for sniping, and the texture used completely ruins the rest of the area. It just ruins the feel of the map, because it looks so out of place. :( What else is there to say? Well, this is one of those maps where you either like it or you dont, check it out if it\'s your kind of thing. To conclude on a good note: The fire and lava effects were used very well, pity you cant fall into the lava channels ;) ~Szico VII~

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1318 downloads

Uploaded:01-01-2004

DM- Apt

apt-v1.0a.zip | 1.72 MB

much about the looks as I didn\'t have much time to take alook around with redeemers flying all over the place, the battle can get pretty hectic. Also you will notice GPrime has gotten better with his mappings skills somewhat.

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552 downloads

Uploaded:12-31-2003

CTF-Impasse

ctf-impasse.zip | 1.17 MB

Download

5024 downloads

Uploaded:12-30-2003

Warbeast's Map Pack

warbeast_map_pack.zip | 50.86 MB

^_^ . I thought I would make this map pack because to my knowledge most of his great maps were overlooked. This map pack contains: 1 BR map- Biohazard 1 CTF map- Skorbut 2 DM maps- Chimera and Frozen 1 DOM map- Invasion

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1777 downloads

Uploaded:12-29-2003

DM- Skystation

dm-skystation.zip | 1.44 MB

Download

190 downloads

Uploaded:12-29-2003

Disaster Tomb

br-lid-disastertomb.zip | 184.94 KB

some action. I know the map doesn't look very special, but it can be a lot of fun to play online.

Download

481 downloads

Uploaded:12-29-2003

Alphabase

br-lid-alphabase.zip | 806.2 KB

Download

392 downloads

Uploaded:12-29-2003

CTF- Crimson River

ctf-crimson_river.zip | 1.63 MB

occupants by the NEG, who later abandoned the idea of its use as an ion defence post due to soldiers being pummeled down-stream. Soon after a Liandri scout recognised potential for the land. Two months later and the arena claims more lives than death himself.[/quote]

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222 downloads

Uploaded:12-23-2003

Atrium(Dom)

dom-atrium.zip | 493.38 KB

Mattias Konradsson, all credit goes out to him. This is one of his[Mattias] older maps, but I just put it up here for some more exposure. http://www.planetunreal.com/dmcb/ Dereks Homepage: http://www.unrealplayground.com/mapper.php?id=2407

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394 downloads

Uploaded:12-23-2003

AssiniboineCavern

dom-assiniboinecavern.zip | 11.79 MB

\'search & destroy\' style of offence and defence is often necessary due to the size of the map...it takes team work to keep contol of all 5 control points over an extended period of time. It is recommended that the time limit be increased. Good luck in the Assiniboine Cavern! Made by Idlewild IdleWilds homepage: N/A (Doesn\'t have one)

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547 downloads

Uploaded:12-23-2003

CTF-GlitterGulch

ctf-glittergulch.zip | 25.77 MB

Download

564 downloads

Uploaded:12-23-2003

AllYourFace

allyourfacectfmap.zip | 4.06 MB

Download

454 downloads

Uploaded:12-23-2003

Fragball Stadium

br-drd-fragballstadium_v2.zip | 280.63 KB

especially with loads of bots. WARZONE! :) The spectators and the spectator stands look abysmal, and the arena walls aren\'t that great, but the rest is very good. The deathball goals are nicely done, and I always enjoy a snowy level at this time of year ;) I\'m not sure if I should really be giving credit to BR-FragballStadium creator, but as I understand, this is a great improvement in terms of textures, and detail, as well as compatibility for lower-end computers. The one thing I wasn\'t sure about is that in main, this map only has one floor, apart from the little corridor in the middle, and there\'s not that much detail about the actual arena, just a few rocks and boulders. Nice map anyway, great fun. ~Szico VII~

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1508 downloads

Uploaded:12-22-2003

DM- Talos

dm-talos.zip | 15.65 MB

enemy rocket will send you on a long journey downwards. Can't bother to mess around with it anymore, altough it might still need some work. So here we go: a medium sized arena on top of a very high tower. I'm very proud of the skybox. :D[/quote]

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580 downloads

Uploaded:12-22-2003

DOM- Festive Worlds

dom-festiveworlds.zip | 7.69 MB

Download

528 downloads

Uploaded:12-22-2003

DM- Zorgon 1 on 1

dm-zorgon.zip | 491.62 KB

Download

797 downloads

Uploaded:12-21-2003

DM-TableTop

dm-tabletop.zip | 4.02 MB

Download

1199 downloads

Uploaded:12-21-2003

DM-Goose

dm-goose.zip | 8.37 MB

creates an uplift for the bird immediately following. By fling in a \"V\" formation, the whole flock adds at least 71 percent greater flying range that if each bird flew on its own. People who share a common direction and sense of community can get where they are going more quickly and easily, because they are traveling on the thrust of one another. Finally--and this is important--when a goose gets sick or is wounded by gunshot, and falls out of formation, two other geese fall out with that goose and follow it down to lend help and protection. They stay with the fallen goose until it is able to fly or until it dies; and only then do they launch out on their own, or with another formation to catch up with their own group. [/quote]

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486 downloads

Uploaded:12-21-2003

DM-Existential

dm-existential.zip | 7.42 MB

Download

1081 downloads

Uploaded:12-21-2003

DM-EireSE

dm-eirese.zip | 6.03 MB

Download

430 downloads

Uploaded:12-21-2003

CTF-Garden of Heaven

ctf-gardenofheaven101.zip | 2.35 MB

against the desecration brought by the Tournament.[/quote]

Download

197 downloads

Uploaded:12-21-2003

CTF-Dwarven Feast

ctf-dwarvenfeast.zip | 1.93 MB

Download

986 downloads

Uploaded:12-21-2003

CTF-Christmas Rush

ctf-christmas_rush.zip | 10.8 MB

enjoy it as I enjoyed making it. Thank you Jesus for Christmas, Dregs, Clark Kent, Meaness and all who helped beta test. Your input is valuable to me. I hope you have fun! Sincerly.. Indiana... V.E. Inc.[/quote] A cool looking christmas themed map!

Download

378 downloads

Uploaded:12-20-2003

Warzone-X

ctf-warzone-x.zip | 3.96 MB

don\'t forget to watch out for your enemies!

Download

366 downloads

Uploaded:12-18-2003

Limit!

br-bb-limit.rar | 699.01 KB

your ut2003 map folder. ------------------------------------------------ Bugs: there is one: when u stand at your own goal and look at the other side, your screen might act weird. Botpaths: don\'t work completely Weaponpickup: yes ------------------------------------------------ Enjoi!

Download

232 downloads

Uploaded:12-17-2003

CTF-IceInsects

ctf-iceinsects.zip | 1.61 MB

for splatting others to a pulp. Won\'t be too easy to get the flags, team work is a must on this level.

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934 downloads

Uploaded:12-17-2003

CTF-ColdFront

ctf-coldfront.zip | 3.55 MB

Download

214 downloads

Uploaded:12-17-2003

DB-SmallDragonisle

db-smalldragonisle.zip | 3.49 MB

Download

131 downloads

Uploaded:12-17-2003

DB-RightCorners

db-rightcorners.zip | 1.42 MB

Download

166 downloads

Uploaded:12-17-2003

DB-LeftCorners

leftcorners.zip | 1.34 MB

Download

350 downloads

Uploaded:12-17-2003

DM-Monkey Trainer

dm-monkeytrainer.zip | 1.78 MB

lift next to the two large container gets you higher than the 5 other ones.[/quote]

Download

202 downloads

Uploaded:12-17-2003

CTF-TH-CelticLair-v2

ctf-th-celticlair-v2.zip | 1.2 MB

supposed to do most of the battling. There\'s the base with the flags in them on either side. The red and blue side are exactly the same except instead of blue there\'s red and vise versa. In the flag rooms you can find many nifty little things such as rocket launchers and tons of health and shields. There\'s 3 ways in/out of the flag rooms so make sure you have them all guarded =). In the main room there\'s a tower for each team, the red and the blue. There\'s nothing much up there so I suppose it\'s to be used for sniping. I went up there and found that the windows were kind of small for seeing out of but hey...who am I to judge. There are some fixed bugs from the original CTF-Celticlair which are \"Fixed reported Zone issue found on some Dedicated servers.\" , \"Added Jump Boots and tweaked the lighting..\", and \"Renamed map from CTF-TH-CelticLair to CTF-CelticLair.\" The author says this will be the final release providing there aren\'t any major bugs.

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320 downloads

Uploaded:12-16-2003

DM-Trick1

trick1.zip | 461.2 KB

tell it\'s not for a full fledged DM. The map is very simple. Not much to look at but I suppose the square rooms with gaps in the floor have their jumping training purposes. There are 10 training rooms. These room are: Jump. Double Jump Up. Double Jump Distance. Dodge Jump. Ramp Jump. Wall Jump. Lift Jump. Shield Gun Jump. Goo Jump. Wall dodge\\Shield gun landing. I\'m not sure if that\'s the order they come in but I know they are up until dodge jump (that\'s as far as I could make it). I think you could have fun trying to get through all the rooms. So have fun testing your jump abilities! -LorDdisorder-

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1335 downloads

Uploaded:12-11-2003

DM-SDR-The Old Saw Mill

dm-sdr-the-old-saw-mill.zip | 18.01 MB

Botmatch Player Count : 2 TO 6 Custom Meshes : YES Custom Textures : YES Custom Music : YES Custom Sounds : No Weapons : Instagib only Powerups : None

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858 downloads

Uploaded:12-06-2003

DM-Sealed Dread

dm-sealeddreadfinal.zip | 4.49 MB

understand layout, very entertaining. This is a bit of a system hog though, not too bad but if you are doing big multiplayer I would reccomend having a good system.

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796 downloads

Uploaded:12-04-2003

CTF - Bad Neighbours

badneighborsut.zip | 1.68 MB

so well. The textures dont give it a polished enough look, and I don\'t like the skybox around the map. It\'s too plain, with a large blackness as seen in the screenshots. Another thing I disliked was the water channel running down the middle of the map. When you are in it, at each end of the river there are just two black areas, again shown in the screenshots. The actual flag bases were very empty, and many places were just large open rooms with little detail, although the weapons were well placed, especially the redeemer. With a few tinkles the map could be great, maybe get a better skybox and fill in the rooms with some detail. I know its a copy of an original UT map, but if you are skilled enough to copy a map like this you should easily be capable of making very good unique maps. However, I always look forward to an update for this one to see what you can do with it. Good Luck! ~Szico VII~

Download

601 downloads

Uploaded:12-01-2003

DM-1on1-Strogg][

dm-1on1-strogg2.zip | 4.5 MB

Download

909 downloads

Uploaded:11-24-2003

CTF-PhaseShift101

ctf-phaseshift101.zip | 10.08 MB

Download

1062 downloads

Uploaded:11-23-2003

CTF - Hunter

ctf-hunter.zip | 10.24 MB

mode, but when i came out i found there were not that many weapon spawns about. However, these are only a minor points to a cool map, because the rest is great! ~Szico VII~

Download

139 downloads

Uploaded:11-23-2003

CTF-Coldfront_beta2

ctf-coldfront_beta2.zip | 3.77 MB

some just seemed to be in the middle of the road for no apparent reason, but I'm sure it will get fixed in the final version. Great job, cant wait for the next version! A great thing which would expand this map would be the ability to get on top of the buildings, perhaps add some snipers. that would be cool! GOOD LUCK. ~Szico VII~

Download

224 downloads

Uploaded:11-23-2003

CTF-PhaseShift

ctf-phaseshift.zip | 10.1 MB

Download

234 downloads

Uploaded:11-23-2003

DM-Lifter

dm-lifter.zip | 2.4 MB

Download

197 downloads

Uploaded:11-23-2003

DM-Amphi

dm-amphi.zip | 778.67 KB

Quake years, and was referred to as the \"Amok\" class, which spawned a whole race of maps for Quake. This map is nice because it doesn\'t follow the norms, but it\'s lack of design is... Well... Lacking? It\'s kind of an eye sore to look at, but it is a fun map to play, check it out and let us know what you think!

Download

361 downloads

Uploaded:11-23-2003

DM-MindGames

dm-mindgames.zip | 4.34 MB

Download

335 downloads

Uploaded:11-21-2003

CTF-Base99 1.3

ctf-base99_1x3.zip | 513.08 KB

all? Bot paths! The map has gone through a number of cosmetic changes to make it look better. Plant meshes had their collisions shut off to make gameplay a little smoother. The wildcard pickup base in the center has been replaced with a shield. More weapons, including the Ion Painter. And music, the map now plays Teahouse from The Matrix Reloaded. The downside to the music is that it\'s not in Ogg format, meaning it\'ll probably play in conjunction with whatever music you already have playing, this is a bad thing, needs an Ogg file for the music, don\'t use Wavs anymore. Anyway, check it out, let us know what you think!

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1157 downloads

Uploaded:11-20-2003

DM-Spiral

dm-spiral.zip | 5.1 MB

Download

1603 downloads

Uploaded:11-20-2003

DM-OfficeSpace

dm-officespace.zip | 6.95 MB

Download

1878 downloads

Uploaded:11-15-2003

CTF-Bedrooms2remix

ctf-bedrooms2remix.zip | 5.09 MB

Download

309 downloads

Uploaded:11-11-2003

BR-RemnantBeta2

br-remnantbeta2.zip | 201.31 KB

new stuff to come along.

Download

351 downloads

Uploaded:11-11-2003

CTF-Base_99

ctf-_base_99.zip | 272.04 KB

touch it up a bit, nice map, still, but it really needs bot support. Check it out and throw your two cents in.

Download

411 downloads

Uploaded:11-11-2003

DB-Sunset

db-sunset.zip | 4.65 MB

maps that let you know that they are indoors, i.e., windows with rain outside or the like... Anyway, if you don't have Deathball, or had it and lost it then be sure and check out the link below for version 1.9 of Deathball! http://www.deathball.net/

Download

643 downloads

Uploaded:11-09-2003

CTF-Nachessanct2

ctf-nachessanct2.zip | 4.99 MB

map is second to none. It\'s got a broken up look to it, like the ground is busted and chunky in areas, and fences are broke. As far as bugs, well, there weren\'t too many, but there\'s a water hole that has a reflection of the ceiling, but it looks more like mercury instead of water, maybe my video settings were just goofy... Besides that, the ambient sounds used are kind of annoying, they\'ll get on your nerves fast, heh. Anyway, check it out, let us know what you think!

Download

249 downloads

Uploaded:11-09-2003

BR-{NoS}-MysticTomb

br-nos-mystictomb.zip | 1.03 MB

map is annoyingly bright in a lot of areas.

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450 downloads

Uploaded:11-09-2003

DM-1on1-Challenge

dm-1on1-challenge.zip | 265.79 KB

Download

1461 downloads

Uploaded:11-08-2003

DM-1on1-Abrusis

dm-1on1-abrusis.zip | 258.04 KB

to make good use of it... The design is very unique though, and is a beautiful map all around, check it out and let us know what you think!

Download

1619 downloads

Uploaded:11-07-2003

CTF-MorningSuns

ctf-morningsuns.zip | 4.68 MB

Download

635 downloads

Uploaded:11-07-2003

CTF-Exiled

ctf-exiled.zip | 1.25 MB

Download

323 downloads

Uploaded:11-07-2003

CTF-Anthem

ctf-anthem.zip | 267.86 KB

Download

367 downloads

Uploaded:11-07-2003

BR-Anthem

br-anthem.zip | 286.23 KB

goals, which requires players to find alternate paths to their opponent\'s goal. Two quick notes of interest: [quote] To get the mini-torches in the bases to show, your World Detail must be set on HIGH. Bot pathing works to a point. I don\'t know how to get bots to work with these particular jumppads. So, they can get the ball, but then they get confused and wander around. Ah well.[/quote]

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832 downloads

Uploaded:11-07-2003

DM-Cinder2

dm-cinder_2.zip | 5.2 MB

Cinder plant ajacent to the original become the replacement. Its time to dominate Cinder 2.............Credit to Cliffy B the author of the original DOM-Cinder\"[/quote]

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833 downloads

Uploaded:11-07-2003

DM-BattleInTheBathroom2K3 v2.0

dm-battleinthebathroom2k3v20.zip | 2.31 MB

grittiesof what was all changed.

Download

814 downloads

Uploaded:11-05-2003

CTF-Shogun_CE

ctf-shogunce.zip | 7.12 MB

Download

618 downloads

Uploaded:11-05-2003

CTF-Icebreaker

ctf-icebreaker.zip | 5.23 MB

Download

880 downloads

Uploaded:11-05-2003

CTF-Galvanic

ctf-galvanic.zip | 3.81 MB

Download

1329 downloads

Uploaded:11-05-2003

CTF-Frostbitecanyon

ctf-frostbitecanyon.zip | 4.87 MB

Download

1014 downloads

Uploaded:11-03-2003

CTF-Stronghold v1.1

ctf-stronghold_v1-1.zip | 2.01 MB

wonderful. This is truly a must have, fun and a beautiful site! As far as changes there\'s been some optimization with bot paths and a few other things, check out the readme for the nitty gritties. My only beef is that I think he should try some texture panning to try and make the texture on the cliff walls a little less skewed, looks kind of goofy, besides that, it\'s awsome!

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742 downloads

Uploaded:11-03-2003

DOM-Cinder2 Version 2.0

dom-cinder2-v2x0.zip | 5.17 MB

map\'s got you covered. Check it out and let us know what you think!

Download

706 downloads

Uploaded:11-03-2003

DM-ChemicalArena

dm-chemicalarena.zip | 1.66 MB

Download

422 downloads

Uploaded:10-31-2003

CTF-Bifrost

ctf-bifrost.zip | 3.56 MB

Download

539 downloads

Uploaded:10-29-2003

CTF-AuroraVortex-v1-4

ctf-auroravortex-v1-4.zip | 1.53 MB

accessing an enemy\'s base. Awsome map Syphir, keep up the great work!

Download

670 downloads

Uploaded:10-27-2003

DM-BattleInTheBathroom2k3

dm-battleinthebathroom2k3.zip | 2.3 MB

of the same bells and whistles as the next one, but the lower polys were kind of a letdown for me, I\'m a steckler when it comes to detail, and it was lacking in that department. However, it is a nice map, very cool, and worth the download, or just really like bathrooms.... For a few more tidbits about the map, be sure and check out the readme file. Enjoy!

Download

1269 downloads

Uploaded:10-27-2003

CTF-(RS)-RemoteStrike_Maps-Final

ctf-rs-remotestrike_maps-final.zip | 36.12 MB

All of these maps are classics in my book and are worth the download, whether or not you\'re a fan of RemoteStrike. For four maps, though, the 37MB download might be a bit much. Be sure and check it out, let us know what you think!

Download

286 downloads

Uploaded:10-26-2003

CTF-Stellar

ctf-stellar.zip | 2.51 MB

Download

1476 downloads

Uploaded:10-26-2003

CTF-Fortress

ctf-fortress.zip | 22.37 MB

Download

859 downloads

Uploaded:10-25-2003

0hr-MapPack

0hr-mappack.zip | 6.92 MB

and the size, only around 6mb, makes this a worthwhile download. Let us know what you think!

Download

1216 downloads

Uploaded:10-23-2003

CTF-Montecristo Night

ctf-montecristo_night.zip | 7.26 MB

Download

585 downloads

Uploaded:10-23-2003

CTF-SunTemple_WGS_V1

ctf-suntemple_wgs_v1.zip | 3.13 MB

Download

823 downloads

Uploaded:10-19-2003

DM-Tim-Q1DM4

dm-tim-q1dm4.zip | 868.87 KB

been altered by Tim and resubmitted. This new version has had some of the bot paths altered to make them a little smarter, and has also had a few weapons relocated to speed things up. However, the attitude of this guy is that he gets a majority of the credit for making this map, although all he did was edit something else someone else made (read the credits below), that alone doesn't get much praise from me. ================================= ===================================== === A Map Review By :agent:Syphir === === DM-TIM-Q1DM4 === === Created By Wormslayer, Edited by Tim === ===================================== A remake of a classic Quake map, well recreated by Wormslayer and then edited by Tim. Although I do not even touch Quake, I do respect the maps that have been created for it. This, on the UT200X side, is a 1 vs 1 DM map, and I must say it is very well done. It takes the fast-paced approach while maintaining complex turns, lave pits and narrow walkways! ------------------------------------- Texture Usage: I must admit that the texture use is very dynamic and made the map extremely atmospheric. I found close to NO misalignments, and there are no pointless textures. Texture Usage: 10/10 ------------------------------------- Architecture: I enjoyed the arcitectural design in the map, such as the grate effect on the walkways, and the liquid effect on the teleporters. And best part, there wasn't a rediculous IN-YOUR face like alot of maps now days. There wasn't too much or too little effects in this map. Architecture: 10/10 ------------------------------------- Layout: As with a layout, this map is wIeRd. It is like a maze, and is very narrow. If you manage to get your greasy hands on a flak you could insantly own! But there are also lavapit-filled rooms, which are always intense! Layout: 8/10 ------------------------------------- Lighting: The lighting, although only three colors, is extremely dynamic and meshes well with the map. Purple blue and brown are quit effiecient in this map =) Lighting: 8/10 ------------------------------------- Overall: Textures: 10/10 Architecture: 10/10 Layout: 8/10 Lighting: 8/10 Weapon Usage: 6/10 Total: 43/50 42 - Fantastic 0-5 Terrible 6-10 Very Poor 11-15 Poor 16-20 Mediocre 21-25 Bad 26-30 So-So 31-35 Okay 36-40 Good 41-45 Fantastic 46-49 Ownage 50-50 Syphir's Ownage --------------------------------------- Finishing Notes: Although it's not my taste, it is definetly a great 1vs1 map. Worth the download for all Quake fans and veterans, and for all 1vs1 players out there!

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2179 downloads

Uploaded:10-16-2003

DM-BoilerPlant2

dm-boilerplant2.zip | 10.43 MB

know what you think!

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1494 downloads

Uploaded:10-16-2003

DM-Facility2

dm-facillity2.zip | 11.04 MB

Download

253 downloads

Uploaded:10-15-2003

CTF-ZenFist_WGSrc1

ctf-zenfist_wgsrc1.zip | 956.69 KB

Download

472 downloads

Uploaded:10-15-2003

CTF-TinakaV2

ctf-tinakav2.zip | 4.01 MB

Download

1974 downloads

Uploaded:10-15-2003

DM-Palast of Anubis

dm-palast_of_anubis.zip | 5.96 MB

exagorated in the use of static meshes, and you might find your FPS sinking like a rock as you run around. Nice map though, it\'s worth the download. Let us know what you think!

Download

227 downloads

Uploaded:10-15-2003

BR-MechadomeRemix1

br-mechadomeremix1.zip | 759.42 KB

free to argue that one. Let us know what you think!

Download

1940 downloads

Uploaded:10-15-2003

DM-SDR-Dragon-Falls

dm-sdr-dragon_falls.zip | 1.68 MB

The layout is unique, nice to see a fresh approach to a map. Great job HERO-B-IN! Be sure and post your opinions and vote below! P.S - If anyone can\'t get this map to run because of a missing file, I\'m going to kick you in the nuts HERO...

Download

3243 downloads

Uploaded:10-13-2003

DM-1on1-Rivalry

dm-1on1-rivalry.zip | 2.89 MB

Download

2474 downloads

Uploaded:10-13-2003

DM-Tornado

dm-tornado.zip | 5.14 MB

terrain. The map isn\'t very attractive as far as textures go, but the tornados make things interesting. Check it out, let us know what you think!

Download

4563 downloads

Uploaded:10-10-2003

CTF-DividedKingdoms

ctf-dividedkingdoms.zip | 27.6 MB

Download

391 downloads

Uploaded:10-10-2003

CTF-ColdFront_Beta1

ctf-coldfront_beta1.zip | 3.46 MB

Download

435 downloads

Uploaded:10-02-2003

CTF-fragfactory2wid

ctf-fragfactory2wid.zip | 1.67 MB

Download

489 downloads

Uploaded:10-02-2003

DM-DeadZone v1

dm-deadzonev01.zip | 803.51 KB

Check it out, let us know what you think!

Download

304 downloads

Uploaded:10-01-2003

CTF-BuA-HypsiphobiaBeta3

ctf-bua-hypsiphobiabeta3.zip | 503.7 KB

fun if you liked tricky fast-paced maps!

Download

3271 downloads

Uploaded:10-01-2003

CTF-ColaWars2003

ctf-colawars2003.zip | 6.4 MB

not forget the Pepsi and Coke logos all over the place! This map is one of my favorites and is a must for any UT2003 fan!

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1875 downloads

Uploaded:10-01-2003

DM-1on1-Finality

dm-1on1-finality.zip | 6.51 MB

you think!

Download

1058 downloads

Uploaded:09-30-2003

DM-Valley_of_Death_v3

valley_of_death-v3.zip | 8.93 MB

included, so maybe there\'s more than meets the eye, check it out and let us know what you think!

Download

1433 downloads

Uploaded:09-30-2003

CTF-ChinaSyndrome

ctf-chinasyndrome.zip | 4.71 MB

opinions/suggestions below, and post your vote as well!

Download

568 downloads

Uploaded:09-30-2003

DM-Enlighted

dm-enlighted.zip | 969.56 KB

Download

1616 downloads

Uploaded:09-30-2003

DM-Ariza2k4

dm-ariza2k4.zip | 3.8 MB

If you\'d like to submit a real screenshot for this map we\'d be more than happy to accept it. Please feel free to throw your two cents in regarding the map, likes, dislikes, any bugs?

Download

1381 downloads

Uploaded:09-30-2003

DM-MonkeyTower

dm-monkeytower.zip | 1.98 MB

Download

2418 downloads

Uploaded:09-29-2003

CTF-FatalSunset_REV2

ctf-fatalsunset_rev2.zip | 10.78 MB

Download

868 downloads

Uploaded:09-29-2003

CTF-Zedora][

ctf-zedora2.zip | 1.13 MB

Download

2864 downloads

Uploaded:09-21-2003

DM-ToweringInferno

dm-toweringinferno.zip | 1.94 MB

[/quote] Comments? Post them below!

Download

687 downloads

Uploaded:09-21-2003

CTF=Asteroid Field

ctf-asteroidfieldwid.zip | 761.39 KB

Download

1000 downloads

Uploaded:09-21-2003

DM-Vetical Facttory 2

dm-verticalfactory2.zip | 3.22 MB

position in the nalicity hotlist (rating 8 on this site). The structure is so different from the classical maps made up by simple squared rooms/corridors/ramps that gives at the level his personal identity, looking more like a cell structure. The construction of the map has been very long (it took me months to create it) because I have kept the old structure of the map, so it creates a new level thought for particular static meshes that is more simple than adapting an old structure that present a great number of bonds that you must use in a creative mode. I think that the level is quite original, for the new textures, the new static meshes, and for spaces. The gameplay is also quite original and fun. I\'m satisfied with the result and I hope that you will appreciate it too. Enjoy the map :)[/quote] Comments? Post them Below!

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1683 downloads

Uploaded:09-21-2003

DM-SomberEve

dm-sombereve.zip | 2.78 MB

Download

1845 downloads

Uploaded:09-21-2003

DM-ParadiseIsland

dm-paradiseisland.zip | 14.57 MB

Download

680 downloads

Uploaded:09-21-2003

DM-BarronIsland

dm-barronisland.zip | 3.05 MB

Download

1780 downloads

Uploaded:09-19-2003

DM-1on1-GreenStik

dm-1on1-greenstik.zip | 951.64 KB

matches like hawks, in hopes of discovering the next great crowd-pleaser. Legend has it that the infamous Necris combatant Loque perfected his godlike aim here. SERIOUS DESCRIPTION: An open deathmatch arena, built for 1-on-1 or 2-on-2 team combat. If you crossed DM-Leviathan with DM-Gael, mixed in the lightning gun room in DM-Asbestos, and threw in a hint of Deck16, you\'d get something like this.[/quote]

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4854 downloads

Uploaded:09-19-2003

DM-1on1-August Moon

dm-1on1-augustnoon.zip | 6.42 MB

Download

3770 downloads

Uploaded:09-17-2003

CTF-LS_Japan

ctf-ls_japan.zip | 5.28 MB

Download

662 downloads

Uploaded:09-17-2003

CTF-Shimdy

ctf-shimdy.zip | 3.68 MB

Download

2426 downloads

Uploaded:09-17-2003

DM-Jool

dm-jool.zip | 1.77 MB

forehead. Can\'t quit.

Download

295 downloads

Uploaded:09-17-2003

DM-SpaceQ3

spaceq3.zip | 63.44 KB

a beta the map will be improved!!![/quote] [quote]Space themed map with lots of jumping,the map is great,but I had problems making the AI paths ,I always got an error, If you want to change the paths be free to do so.[/quote] I dunno about you guys, but making a crap map in response to other maps you find bad doesn\'t seem like the best logic.

Download

556 downloads

Uploaded:09-17-2003

DM-LostForest

dm-lostforestv1.0.zip | 357.48 KB

Download

1098 downloads

Uploaded:09-17-2003

DM-Eschelon

dm-eschelon.zip | 2.4 MB

Download

1026 downloads

Uploaded:09-12-2003

CTF-Sniper\'s Assault ][

ctf-snipersassault2.zip | 2.91 MB

the rawest army vs. army battles. Many new features have since been installed such as the ion cannon available from 2 towers at each base, as well as an external bunker for mowing down incoming enemies. A real fortress, the bunkers offer great protection for defenders, yet slipping out with the flag can be achieved without too much notice

Download

592 downloads

Uploaded:09-12-2003

DM-Barak

dm-barak.zip | 1.55 MB

Download

891 downloads

Uploaded:09-12-2003

DOM-RisingSun

dom-risingsun.zip | 2.25 MB

Download

831 downloads

Uploaded:09-10-2003

BR-Mechadome

br-mechadome.zip | 1.28 MB

favorite mutator, InstaGib. It plays best on normal gravity, 100-120 speed, without the translocator.[/quote] PLEASE NOTE: This map DOES NOT INCLUDE REGULAR WEAPONS SUPPORT, since it was designed to be played online, where there aren\'t very many RW BR servers.

Download

430 downloads

Uploaded:09-09-2003

ctf-LavaFury Revised

ctf-lavafurywid_rev.zip | 1.32 MB

Download

446 downloads

Uploaded:09-09-2003

DM-AbandonedHallBeta

dm-abandonedhallbeta.zip | 315.99 KB

be sure to give some feedback! :) *WaR>LoCk*

Download

3087 downloads

Uploaded:09-08-2003

CTF-UnEarthed_SE

ctf-unearthed_se.zip | 7.03 MB

Download

1640 downloads

Uploaded:09-07-2003

CTF-Checkmate2003

checkmate2003.zip | 2.37 MB

good example of a futuristic tech sort of map. I liked the textures, as they were fitting for the environment, and the layout, which was confusing at forst, quickly became easy to navigate, after the first time I got the flag. I liked this map; it has good flow, and is a pretty good ctf map :) -DoomStalker

Download

792 downloads

Uploaded:09-06-2003

CTF-Stars

ctf-stars.zip | 1.38 MB

Download

950 downloads

Uploaded:09-06-2003

CTF-LavaFuryWID

ctf-lavafurywid.zip | 1.43 MB

Download

3405 downloads

Uploaded:09-06-2003

CTF-HallofGiants2004

ctf-hallofgiants2004.zip | 5.65 MB

widely acclaimed due to its uniqueness over other CTF maps. Features of the Hall include its extreme height, its complete low-gravity environment, its intense lighting, its peculiar speed tubes, and its huge variety of tactical approaches to victory. Its one thing getting the enemy flag, its another thing getting it to yours...\"

Download

246 downloads

Uploaded:09-06-2003

CTF-Window4

ctf-window4.zip | 1.17 MB

Download

405 downloads

Uploaded:09-06-2003

BR-Aelectric

br-aelectric.zip | 917.91 KB

try, maybe you\'ll enjoy it more than you thought you would! Thanks goes out to Alaney1 for the map! Does this file rock, or does it suck? Let us know by casting your vote! Or post your comments and opinions about the map, we like the feedback!

Download

635 downloads

Uploaded:09-06-2003

CTF-Aelectric

ctf-aelectric.zip | 1016.1 KB

other work. Definately worth a look though! Thanks to Alaney1 for yet another map submission! Be sure and cast your vote on this file, let us know what you like or don\'t like! Keep the comments coming!

Download

383 downloads

Uploaded:09-06-2003

CTF-Antamarus

ctf-antamarus.zip | 2.51 MB

fan! Many thanks to Alaney1 for the new map! Let us know what you think, be sure and vote and to also post your opinions regarding the map, we appreciate the feedback!

Download

753 downloads

Uploaded:09-06-2003

BR-Antamarus

br-antamarus.zip | 2.4 MB

stunning piece of work, be sure to vote and post your opinions regarding it, we want to know what you think!

Download

1328 downloads

Uploaded:09-06-2003

CTF-Apocalypse

ctf-apocalypse.zip | 3.88 MB

straight path. Let us know what you think! Many thanks to Chaos7 for the map!

Download

330 downloads

Uploaded:09-03-2003

DM-Whats-This-Button-Do

massmap1.zip | 950.67 KB

Download

685 downloads

Uploaded:09-03-2003

DB-Midnight

db-midnight.zip | 6.33 MB

description up as soon as possible!

Download

1057 downloads

Uploaded:08-30-2003

ctf-nw-denalipass

ctf-nw-denalipass.zip | 4.77 MB

description up as soon as possible!

Download

481 downloads

Uploaded:08-30-2003

CTF-Renegade

ctf-renegade.zip | 2.75 MB

description up as soon as possible!

Download

279 downloads

Uploaded:08-30-2003

DM-Massgrave

dm-massgrave.zip | 593.67 KB

description up as soon as possible!

Download

196 downloads

Uploaded:08-26-2003

CTF-Maul_CE

ctf-maul_ce.zip | 1.05 MB

Download

4996 downloads

Uploaded:08-26-2003

CTF-EternalCaves2k4

ctf-eternalcaves2k4.zip | 10.12 MB

when you try it! Be sure and let us know what you think! Vote on this file and post your opinions!

Download

1527 downloads

Uploaded:08-26-2003

CTF-Crater2003

ctf-crater2003.zip | 9.77 MB

Download

686 downloads

Uploaded:08-26-2003

CTF-AtomicSands

ctf-atomicsands.zip | 859.9 KB

Download

346 downloads

Uploaded:08-26-2003

DM-Gael_M-B_RUSHs_pro_version

dm-gael_m-b_rushs_pro_version.zip | 878.15 KB

description up as soon as possible!

Download

783 downloads

Uploaded:08-26-2003

DM-IRobotsCastle

dm-irobotscastle.zip | 2.49 MB

description up as soon as possible!

Download

452 downloads

Uploaded:08-26-2003

DM-IRobotsGroove

dm-irobotsgroove.zip | 3.4 MB

description up as soon as possible!

Download

1477 downloads

Uploaded:08-26-2003

DM-IRobotsFinalTower

dm-irobotsfinaltower.zip | 3.12 MB

Download

1760 downloads

Uploaded:08-26-2003

DM-IRobotsOffShoreTower

dm-irobotsoffshoretower.zip | 4.86 MB

description up as soon as possible!

Download

836 downloads

Uploaded:08-26-2003

DM-IRobotsUpstairsToHell

dm-irobotsupstairstohell.zip | 2.62 MB

the place though, from castle, to gothic, to futuristic, but it blends pretty nice. This map plays at a good pace, but I didn't like the weapon placement, since there was none in the area where you always seem to spawn :(. Once you get in the area where the weapons are though, it moves fast, since the access ways are very narrow :D. I liked the way this map was done. Its simple, and it looks nice. It has a good flow. It's worth a download, and now I'm interested in the other maps made by this author :). -DoomStalker

Download

447 downloads

Uploaded:08-26-2003

DM-IrobotsPsycho

dm-irobotspsycho.zip | 2.07 MB

description up as soon as possible!

Download

1171 downloads

Uploaded:08-26-2003

CTF-DioramaV2

ctf-dioramav2.zip | 6.47 MB

Download

3558 downloads

Uploaded:08-26-2003

DM-Shok-Restrm

dm-shok-restrm.zip | 13.04 MB

description up as soon as possible!

Download

320 downloads

Uploaded:08-26-2003

DM-TempleOfTheNewMoon

dm-templeofthenewmoon.zip | 1.83 MB

the 2 pipes about??? they lead you to nowhere... apart from them... a very good map! ;) *WaR>LoCk*

Download

575 downloads

Uploaded:08-20-2003

BR-[CKA]Jynx

cka-jynx.zip | 2.43 MB

Download

941 downloads

Uploaded:08-19-2003

DM-Warehouse1B

dm-warehouse1b.zip | 323.6 KB

Download

1947 downloads

Uploaded:08-19-2003

DM-DustStorm2

dm-duststorm2.zip | 3.8 MB

Download

661 downloads

Uploaded:08-19-2003

DM-[HIC]-Onslaught

dm-hic-onslaught.zip | 1.31 MB

Download

3017 downloads

Uploaded:08-18-2003

CTF-Utronic

ctf-utronic.zip | 5.44 MB

Download

1744 downloads

Uploaded:08-16-2003

CTF-Khnum][

ctf-khnum_v2.zip | 9.27 MB

Download

952 downloads

Uploaded:08-16-2003

CTF-DavesKillers

ctf-daveskillers.zip | 1.23 MB

Download

1177 downloads

Uploaded:08-15-2003

DM-QuakerfieldBeta

dmquakerfieldbeta.zip | 1.06 MB

Download

447 downloads

Uploaded:08-15-2003

CTF-[HIC]-Aborea][

ctf-hic-aborea2.zip | 312.61 KB

Download

812 downloads

Uploaded:08-15-2003

DM-FZClone

dmfzclone.zip | 721.23 KB

ammo to be picked up. There are some health pickups, a few 25+ and a few 5+ healths. The lighting is pretty cool, looks like some sort of surreal factory (good thing ;)). The windows have a nice view, with a sort of rack of bodies, that looks deceptively big. This map looks pretty good, the texures and meshes go very well together. My only complaint is that al the weapons are located in the same area; I'd have prefered them to be spread out. In the end, this map offers a nice quick, fast flowing round of DM. Good stuff, I hope FuzzleBunny will make another map, cause this one was pretty fun.

Download

3946 downloads

Uploaded:08-13-2003

DM-Cistern11

dm-cistern11.zip | 2.82 MB

levels to give it an edge. The map is also beautifuly done. With several levels in the map, including a water pit in the bottom, there's plenty of nooks and crannies to explore. The floors are accented with grates, so you can actually watch for your opponents in the upper levels without constantly scouting. This map is an excellent deathmatch map and is definately worth the download! Let us know what you think, keep those comments coming!

Download

826 downloads

Uploaded:08-12-2003

DM-Cortosis Arena

dm-cortosisarena.rar | 515.84 KB

Download

484 downloads

Uploaded:08-12-2003

DM-PipeDream

dm-pipedreambeta1.zip | 296.4 KB

Download

398 downloads

Uploaded:08-12-2003

DM-Warehouse1b

dm-warehouse1bver1.zip | 387.56 KB

Download

616 downloads

Uploaded:08-12-2003

DB-ShortNight

db-shortnight.zip | 5.56 MB

Download

2175 downloads

Uploaded:08-12-2003

CTF-AndActioonPack

ctf-andactionpack.zip | 1.95 MB

Download

1475 downloads

Uploaded:08-12-2003

BR-H16_Diaz

br-h16_diaz.zip | 4.42 MB

Tournament\'s Tech work team. To see if they could get their technology to get the once used power back on to fully working order. The area worked out to be large playing ground where your going to have to work out the best path for you and your team.

Download

479 downloads

Uploaded:08-12-2003

DM-Suicide

dm-suicide.zip | 941.73 KB

Download

1727 downloads

Uploaded:08-08-2003

CTF-ShipYard

ctf-shipyard.zip | 3.69 MB

Download

1650 downloads

Uploaded:08-08-2003

CTF-FuelingStation

ctf-fuelingstation.zip | 3.56 MB

Download

702 downloads

Uploaded:08-03-2003

CTF-SomeStupidTomb

ctf-somestupidtomb.zip | 1011.87 KB

Download

1822 downloads

Uploaded:08-01-2003

CTF-BarrenPlanet

ctf-barrenplanet.zip | 7.69 MB

18 bots= runs fine:) The atmosphere on this map is second to none, I had to go ring out my clothes after playing this one. ~review to come.

Download

2403 downloads

Uploaded:07-30-2003

DM-Halcyon Sun

dm-halcyonsun.zip | 5.96 MB

except the redeemer and ion painter (because frankly they add nothing to it)~To be reviewed by the map reviewing staff

Download

1653 downloads

Uploaded:07-30-2003

CTF-Backyard Brawl

ctf-backyardbrawl.zip | 2.43 MB

tournament! ~To be reviewed by the map reviewing staff

Download

2411 downloads

Uploaded:07-30-2003

CTF-DiamondSword2k3

ctf-diamondsword2k3_v2.zip | 2.61 MB

They\'ll follow you off the top of the roof all the way down to the gantry. Jump spots are every where for bots. They\'ll find you even on the back of the pyramids.~To be reviewed by the map reviewing staff

Download

5271 downloads

Uploaded:07-30-2003

DM-shok-Living Room-tl

dm-shok-livingrmtl.zip | 18.38 MB

Download

3763 downloads

Uploaded:07-30-2003

DM-shok-Saloon

dm-shok-saloon.zip | 7.53 MB

Download

2901 downloads

Uploaded:07-30-2003

DM-shok-Dinerfx

dm-shok-dinerfx.zip | 10.53 MB

Download

3203 downloads

Uploaded:07-30-2003

DM-shok-Bedroom-tl

dm-shok-bedroom-tl.zip | 8.1 MB

Download

3628 downloads

Uploaded:07-30-2003

DM-shok-Attic

dm-shok-attic.zip | 6.1 MB

Download

3548 downloads

Uploaded:07-30-2003

DM-shok-Childsplay

dm-shok-childsplay.zip | 13.24 MB

Download

630 downloads

Uploaded:07-30-2003

DB-SoccerMaddness

db-soccermaddnesb1.zip | 177.58 KB

Download

743 downloads

Uploaded:07-30-2003

CTF-Crowsperch-night

ctf-crowsperch-night.zip | 2.98 MB

Download

1739 downloads

Uploaded:07-28-2003

DM-(IN)-BlueWorld

dm-inblueworld.zip | 2.48 MB

copyrighted by Epic Games and Toonces T. Cat. It may not be used for any purpose other than game-play without the express consent of the copyright holders. DM-(IN) Blue World][ is a direct replacement for the existing Special Weapons version. All previous versions of this level are replaced by the version in this file. The basic layout is the same, but bugs of varying degree have been corrected and, in several areas, the map has been optimized to improve frame rates whenever possible.~To be reviewed by the map reviewing staff

Download

2171 downloads

Uploaded:07-28-2003

DM-Betalus

dm-betalus.zip | 1.04 MB

the other clans and was forgotten over the years. Recovered by one of the most famous warrior, Betalus became a very popular fighting place for the Tournaments. - This map is designed for fast and furious gameplay for 2-6 players. GL & HF~To be reviewed by the map reviewing staff

Download

681 downloads

Uploaded:07-28-2003

DM-Backdrop

dm-backdrop.zip | 540.19 KB

Download

2934 downloads

Uploaded:07-28-2003

DM-Antilogic

dm-antilogic.zip | 10.84 MB

Download

1692 downloads

Uploaded:07-28-2003

DM-Amaru

dm-amaru.zip | 8.56 MB

amongst the aceademic community are those that dare to suggest that there is truth behind the rumour that Liandri corp has held position of the legendary \"Temple of the Snake\" for years, and uses it as a secret deathmatch location for the entertainment of those of extreme wealth.~To be reviewed by the map reviewing staff

Download

540 downloads

Uploaded:07-28-2003

CTF-The Forest

ctf-theforest.zip | 4.26 MB

Download

483 downloads

Uploaded:07-28-2003

CTF-(SW)-Parallel Worlds

ctf-swparallelworlds.zip | 3.26 MB

Epic Games and Toonces T. Cat. It may not be used for any purpose other than game-play without the express consent of the copyright holders. CTF-(SW) Parallel Worlds][ is a direct replacement for the existing Special Weapons version. All previous versions of this level are replaced by the version in this file. The basic layout is the same, but bugs of varying degree have been corrected and, in several areas, the map has been optimized to improve frame rates whenever possible.

Download

757 downloads

Uploaded:07-28-2003

CTF-(NW)-Parallel Worlds

ctf-nwparallelworlds.zip | 3.5 MB

Epic Games and Toonces T. Cat. It may not be used for any purpose other than game-play without the express consent of the copyright holders. All previous versions of this level are replaced by the version in this file. The basic layout is the same, but bugs of varying degree have been corrected and, in several areas, the map has been optimized to improve frame rates whenever possible. This level is fully compliant with UTClassic and with UTSecure.~To be reviewed by the map reviewing staff

Download

801 downloads

Uploaded:07-28-2003

CTF-Cassandra Crossing

ctf-cassandracrossing.zip | 3.2 MB

`KillBait!" Duncombe === ===================================== Now this is a map that is putting this map maker on the railroad to success…sorry, I had to be corny =) This map is based on an abandoned railroad track crossing a flowing river. Three bridges connect the two bases together. It is, like most railroads, an outside map, and uses weather effects, and very realistic water karma effects. Read on. ------------------------------------- Texture Usage: The textures were great. Nothing Was unneeded and everything went So smoothly into each other, and Where smoothness is great means That misalignments are minimal. Satisfaction Guaranteed. Texture Usage: 10/10* ------------------------------------- Architecture: Nothing too special but nothing Lagged. The railroad cars were Realistic and weren’t exaggerated. The river looks awesome, and the Bases are greatly designed. Top-notch. Satisfaction Guaranteed. Architecture: 10/10* ------------------------------------- Layout: Not a disappointment but certainly no Surprise. It’s the very basic, slightly Overused ‘2 base connected by a bridge Over danger’ layout. But what’s wrong with That? Nothing, but since it’s been used so Much I really can’t award this man a perfect 10. It’s great, don’t get me wrong. Layout: 9/10 ------------------------------------- Lighting: Dynamic, realistic, and wonderfully created. Nothing special, but it’s certainly great looking. Lighting: 9/10 ------------------------------------- Overall: Textures:*10/10 Architecture:*10/10 Layout: 9/10 Lighting: 9/10 Weapon Usage: 9/10 Total: 47/50 47 - OWNAGE! 0-5 Terrible 6-10 Very Poor 11-15 Poor 16-20 Mediocre 21-25 Bad 26-30 So-So 31-35 Okay 36-40 Good 41-45 Fantastic 46-49 Ownage 50-50 Syphir's Ownage --------------------------------------- Finishing Notes: This map is absolutely great, and is indeed OWNAGE material. The gameplay is awesome And it looks the same way. Download it, you won’t Be disappointed. And according to the ReadME, this Was the map creator’s first map for UT2003. Without a doubt, the creator has something going For him.

Download

365 downloads

Uploaded:07-28-2003

CTF-Lasthour

ctf-lasthour.zip | 346 KB

in the hole. Neat ragdoll effects too.~To be reviewed by the map reviewing staff

Download

550 downloads

Uploaded:07-28-2003

CTF-BLUDCrypt

ctf-bludcryptv2.zip | 1.12 MB

Download

1046 downloads

Uploaded:07-26-2003

CTF-Airpowertestmap

ctf-airpowertestmap.zip | 137.9 KB

Download

1284 downloads

Uploaded:07-26-2003

CTF-Attrition

ctf-attrition_xgeox.zip | 3.8 MB

=== ===================================== Good God! Now this is a map that MUST be on CliffyB ownage! This map is slightly fast-paced while maintaining a stealth approach. You can run through realistic trenches, snipe from well placed towers, that is if you can concentrate your aim on the player, and not be watching the beautiful scenery. The game play is great and the looks are great. Read on. ------------------------------------- Texture Usage: This is amazingly put. I could find NO, I repeat NO texture misalignments. This is a first! Their dynamic, their beautiful and their smooth. Satisfaction Guaranteed! Texture Usage: 10/10* ------------------------------------- Architecture: Like the textures, their dynamic beautiful, and they blend well. However, for some, they may lag (but all you need to do is decrease your world detail and disable foliage). But, the best part, the absolute best part is the fact that you don't get stuck! The creator must of either put alot of thought, or they used alot of NoBlock properties =) The detail is high, and nothing is irrelevant. It looks realistic... REALLY realistic. Overall, it gets what it deserves. Satisfaction Guaranteed! Architecture: 10/10* ------------------------------------- Layout: This layout is fantastic. There is a spawn room that is away from the action so there can't be alot of spawn kills, unless some kill-joy sits in there on purpose. There are trenches and tunnels that connect to both bases that you can use to take a stealth approach. There are sniper towers that you can use to be in the action away from the action. There is definitely team work based aspects in this map. Got to love it. Satisfaction Guaranteed. Layout: 10/10* ------------------------------------- Lighting: Great lighting, unfortunately nothing I thought was astonishing. But, like I said in my last review, less pizzazz means less problems...well I said something like that. Lighting: 9/10 ------------------------------------- Overall: Textures:*10/10 Architecture:*10/10 Layout:*10/10 Lighting: 9/10 Weapon Usage: 9/10 Total: 48/50 48 - OWNAGE! 0-5 Terrible 6-10 Very Poor 11-15 Poor 16-20 Mediocre 21-25 Bad 26-30 So-So 31-35 Okay 36-40 Good 41-45 Fantastic 46-49 Ownage 50-50 Syphir's Ownage --------------------------------------- Finishing Notes: This map is supreme. Download it! This is the first time anyone has ever reached OWNAGE, and was only 2 points away from Syphir's Ownage. Bling bling.

Download

1473 downloads

Uploaded:07-25-2003

DM-Forkin Icehole

dm-forkin_icehole.zip | 3.11 MB

Download

675 downloads

Uploaded:07-25-2003

CTF-VolcanoFace

ctf-volcanoface.zip | 1.98 MB

paths through the middle make for some very intense fights. The background of the map looks beautiful with the stonehenge looking pillars and charred rock textures. The weapon placement is also very great. With some of the weapons hanging off of walls, the placement is great. The loss of the lower floor also means you have to watch your step when jumping to avoid being shot so the battles will be VERY intense. DSK Tweaker

Download

2133 downloads

Uploaded:07-24-2003

BR-BarrenPlanet

br-barrenplanet.zip | 7.63 MB

the Tournaments have claimed this a prime location for a Bombing Run tourney. Although they have established a \"safe\" area for the game, a few warriors still go missing now and then... To be reviewed....

Download

3154 downloads

Uploaded:07-24-2003

DM-Victoria

dm-victoria.zip | 7.38 MB

is no chivalry here - no manners and no mercy To be reviewed....

Download

6345 downloads

Uploaded:07-24-2003

DOM-Aphrodite

dom-aphrodite.zip | 17.4 MB

with lots of Greek architecture and statues. The map has a rectangular sort of shape, and the Domination points are at opposite ends of the rectangle. The lighting on this map has a nice outdoor feeling, and is nice and bright, which is sort of a change from the norm of darker, gloomy maps. The textures on this map are great, with a spectacular view of the surrounding terrain of the map. All the constructs arounf the map are finely textured, and have a old, stony look to them, which is a nice look. Items in this map are spread out nicely, in the area between the DOM points, to give the attackers an edge when trying to take over the DOM points. I really liked this map, and I think you will too, since it is a beautiful looking map, and plays very nicely in DOM. -DoomStalker

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864 downloads

Uploaded:07-24-2003

CTF-Raw

ctf-raw.zip | 2.3 MB

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1259 downloads

Uploaded:07-24-2003

DM-The Moment

dm-themoment.zip | 1.62 MB

eternity... Supposedly, this arena in the outer reaches of the solar system has been used occasionally by the Liandri but was very unpopular. And so they decited to redecorate it but they never finished the redecoration. Soon it became lost to \"civilisation\", but the world\'s inhabitants still use it for (un)friendly weekend gatherings.

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4632 downloads

Uploaded:07-24-2003

DM-Supermart

dm-supermart.zip | 7.52 MB

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3471 downloads

Uploaded:07-24-2003

DM-Ovis

dm-ovis.zip | 2.43 MB

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1207 downloads

Uploaded:07-24-2003

DM-Sand Queen

dm-sandqueen.zip | 5.4 MB

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616 downloads

Uploaded:07-24-2003

DM-GreekIsland(Insta)

dm-greekisland_insta.zip | 3.37 MB

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3401 downloads

Uploaded:07-24-2003

DM-1on1-GardenOfStone

dm-gardenofstone.zip | 5.37 MB

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696 downloads

Uploaded:07-24-2003

DM-1on1-WestSide

dm-1on1-westside.zip | 142.06 KB

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658 downloads

Uploaded:07-24-2003

DM-1on1-Scorch

dm-1on1-scorch.zip | 2.69 MB

governments, but between two megacorps: Liandri Mining and Izenaki. Both seeking after Purgatory\'s mineral resources, and landing at about the same time, they fought a harsh and hot battle for the few patches of actual land on the lava-planet. Scorch Outpost is a remainder of this war, built by Liandri as a stronghold to defend a key-position between two mountains. Most of it destroyed in Izenaki\'s last and rather fruitless attack, the remaining parts were slightly modified and are now employed by Liandri as a dueling arena.

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4579 downloads

Uploaded:07-24-2003

DM-1on1-Lighthouse

dm-1on1-lighthouse.zip | 4.28 MB

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3164 downloads

Uploaded:07-24-2003

DM-1on1-Kenshin

dm-1on1-kenshin.zip | 7.7 MB

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1747 downloads

Uploaded:07-24-2003

DM-1on1-Ilarnek

dm-1on1-ilarnek.zip | 2.41 MB

gameplay. To be reviewed....

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1648 downloads

Uploaded:07-24-2003

DM-1on1-DrainsOfDeath

dm-1on1-drainsofdeath.zip | 1.76 MB

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2712 downloads

Uploaded:07-24-2003

DM-Chernobyl

dm-chernobyl.zip | 5.29 MB

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789 downloads

Uploaded:07-24-2003

DM-1on1-Woody

dm-1on1-woody-v1.zip | 1.79 MB

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1712 downloads

Uploaded:07-24-2003

DM-1on1-SkyRise

dm-1on1-skyrise.zip | 1.35 MB

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2372 downloads

Uploaded:07-24-2003

DM-Moai

dm-moai.zip | 4.71 MB

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1491 downloads

Uploaded:07-24-2003

CTF-Deathstar

ctf-deathstar.zip | 8.99 MB

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690 downloads

Uploaded:07-24-2003

CTF-CRlite

ctf-crlite.zip | 3.25 MB

Arena.~To be reviewed by the map reviewing staff

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505 downloads

Uploaded:07-24-2003

CTF-Sahagin

ctf-sahagin.zip | 3.87 MB

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1509 downloads

Uploaded:07-24-2003

CTF-Fallenmoon

ctf-fallenmoon.zip | 5.77 MB

overtook the planet and covered the once beautiful lands in fire and ash. The once grand temples and landscapes are now nothing more than ruins and ash. Due to the rising demand of realistic arenas, The Liandri Corporation decided to turn this dangerous moon into the ultimate entertainment battlefield.~To be reviewed by the map reviewing staff

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434 downloads

Uploaded:07-24-2003

CTF-Khnum

ctf-khnum.zip | 4.81 MB

complete, I created the common courtyard between bases where it took on a new form/direction. It was then I abandoned the lower sections and focused solely upon making the Courtyard to central theme of the map.~To be reviewed by the map reviewing staff

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684 downloads

Uploaded:07-24-2003

CTF-Powercontrol

ctf-powercontrol.zip | 3.21 MB

covered with electrically charged water and one small island. Trying to harness the power of lightning proved to be detrimental to all who worked this facility, but for a person that has the life span of only a few minutes, it does not matter. ~To be reviewed by the map reviewing staff

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485 downloads

Uploaded:07-24-2003

CTF-Kerdaino

ctf-kerdaino.zip | 3.02 MB

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559 downloads

Uploaded:07-24-2003

CTF-GardenOfHeaven

ctf-gardenofheaven.zip | 2.35 MB

the desecration brought by the Tournament.~To be reviewed by the map reviewing staff

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707 downloads

Uploaded:07-24-2003

CTF-FallenCorpses

ctf-fallencorpses.zip | 1.18 MB

for this valley, it had earned the name \" Valley Of The Fallen Corpses \". Now, long since the extinction of these two species, the unsacred land has now been turned into one of the fastest, most fierce CTF battlegrounds known to man today~To be reviewed by the map reviewing staff

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729 downloads

Uploaded:07-23-2003

CTF-Drunklet

ctf-drunklet.zip | 2.22 MB

map, and this creator is one of them. The lighting is superb as well as the weapon placement. The map design and layout is also great. With only a few ways to go, you're bound to be in for some fun no matter what way you go. The size of the map makes room for only a couple of players for better matches. This map is overall a great work of art. DSK Tweaker

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594 downloads

Uploaded:07-23-2003

CTF-MethaneFusion

ctf-methanefusion.zip | 2.12 MB

the wide open middle area. With the layout of the map aside, The map itself was made for Instagib so the weapon placement isn't anything spectacular but the creator noted that in the readme, so I won't yell. The other aspects of the map are great. The balance between the two bases is perfect and the textures are always very nice looking and well used. The ground outside is rough, but smooth enough to not get in your way. The size of the map is perfect for those really intense matches with friends. The only thing I can really dislike is that it's meant for Instagib (which isn't bad). Which means that if you are an all weapons player, this map is going to be a lot tougher. DSK Tweaker

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389 downloads

Uploaded:07-23-2003

CTF-ImpactZone

ctf-impactzone.zip | 1.8 MB

the walkways or walls. I'm not sure if it's the map or me, but I couldn't play it. BUT from I could see from it, the maps looks like loads of fun. DSK Tweaker

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529 downloads

Uploaded:07-21-2003

CTF-Thunder

ctf-thunder.zip | 1.23 MB

~To be reviewed by the map reviewing staff

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600 downloads

Uploaded:07-19-2003

CTF-Skulls_dark

ctf-skulls_dark.zip | 3.89 MB

textures for the box around the map and the huge staticmeshes, but it's as smooth as butter. Duplicate layouts for the bases, and a nice hellish hue all around, simple mappage but has that little eyecandy thrown in with the huge bones that are actually placed in the map for a purpose other than just look at. Bots are very predictible on this map, always following the same path and marching to their death. I think this map could use a bit more weapons and ammo on it... but that's probably because I like guns:) Also, it can be confusing if your jumping around too much because both base sides are colored the same except for the flags/banners. Map runs great and fun to play. -CVROY

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2192 downloads

Uploaded:07-19-2003

DM-Junker

dmjunker.zip | 2.8 MB

Much of the map takes place on two levels so there is quite a bit of z-axis fighting. Also, there are two rooms littered with old junk from the freighter\'s heyday. These rooms serve as good places to shake off pursuers by winding around the junk, or to ambush people by hiding among the junk. ~To be reviewed by the map reviewing staff

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2108 downloads

Uploaded:07-16-2003

BR-RingBall

br-ringball.zip | 3.39 MB

the redeemer. The layout of the map calls for some great game play around the ball area. Overall, this map is great.

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1029 downloads

Uploaded:07-15-2003

DM-SharpfishPark

dm-sharpfishpark.zip | 5.51 MB

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744 downloads

Uploaded:07-15-2003

DB-SmallEnclosure

smallenclosure.zip | 2.75 MB

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1305 downloads

Uploaded:07-15-2003

DOM-Starfall

dom-starfall.zip | 9.5 MB

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227 downloads

Uploaded:07-15-2003

CTF-Ventilation2

ctf-ventilation2.zip | 1.11 MB

items. The weapon placement could have been improved by adding more weapons in the large areas where there is a lot of action. You might also need a few more players than usual to control and defend areas. The secret passageways are also the fastest means of travel to each base so expect lots of fun and high points with map.

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519 downloads

Uploaded:07-15-2003

DM-SpaceNoxx2k3

dm-spacenoxx2k3_rev1.0.zip | 3.67 MB

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18086 downloads

Uploaded:07-15-2003

DM-Aristocracy

dm-aristocracy.zip | 11.32 MB

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5143 downloads

Uploaded:07-15-2003

DM-Bloom

dm-bloom.zip | 6.42 MB

permission. * There are lots of polys in this map. I\'ve found it runs smooth with maximum detail at 800x600, so I would suggest that you start there and scale up depending on your system specs.

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834 downloads

Uploaded:07-14-2003

DM-Duststorm

dm-duststorm.zip | 3.24 MB

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782 downloads

Uploaded:07-14-2003

DB-PeacefulNight

peacefulnight.zip | 4.45 MB

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1287 downloads

Uploaded:07-14-2003

CTF-Complex503

ctf-complex503.zip | 16.88 MB

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2957 downloads

Uploaded:07-13-2003

BR-Contact

br-contact.zip | 7.79 MB

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1097 downloads

Uploaded:07-13-2003

CTF-Muse

ctf-muse.zip | 9.51 MB

pretty plain, but playability really makes up for all that and the textures in this map are nice. Bots kick your arse on this map, they seem to go everywhere a human player does so watch your back. I like the layout, haven\'t seen a map with this type yet- more of a diagonal style, but really servers up a good time. Only seemingly down side to this map is that most of the ammo for weapons are always like 50 ft away, and all weapons are spread out a bit. Might be better to put more weapon ammo next to the corresponding weapons while leaving the already implemented ammo where it is. Grab this, it\'s a keeper! -CVROY

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969 downloads

Uploaded:07-13-2003

CTF-Contact

ctf-contact.zip | 7.67 MB

SG-1. Really cool eye candy, and you can tell the author has put tons of time and work into this map. You have waving silk draperies, moving flag stands, great semi see through textures... wow! Bots play this map well, and are very sneaky. Keep on the lookout because there are a few out of site places to get around this baby, and people will seem to come out of nowhere. This map plays great with 16 players or under, might be a little taking on machines with low system specs. You really need a good card to play this one... Geforce 3 Ti or better with lots of onborad RAM. This is a must have map just to see what this engine is capable of! -CVROY

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1174 downloads

Uploaded:07-12-2003

CTF-DiamondSword2k3

ctf-diamondsword2k3_v1_.zip | 2.21 MB

They\'ll follow you off the top of the roof all the way down to the gantry. Sniper points are placed throughout the map Jump spots are every where for bots. They\'ll find you even on the back of the pyramids.

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1740 downloads

Uploaded:07-05-2003

CTF-StoneWall

ctf-stonewall.zip | 6.24 MB

s a castle so it is supposed to be the same I guess since it\'s technicaly one building:) There are little passages here and there, you never really know where you\'ll bump into someone on this level, but it is tons of fun. I think a skybox would be good here... a nice starry one.

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397 downloads

Uploaded:07-05-2003

CTF-FastKill

ctf-fastkill.zip | 684.36 KB

have to get used to it. Bots play the map pretty good too, but can get stuck in the water running through the middle of the level. There is a room under the stairs that's accessed through a really narrow passage and I was able to get stuck in there with two other players so look out:) This author seems to have built this map for playability, which it has lots of. Lots of gibs on this one... but we like that:)

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984 downloads

Uploaded:07-05-2003

CTF-Summervalley

ctf-summervalley.zip | 6.76 MB

fresh fell to it and the author manages to do this without using some cheese based grass texture that I have seen in other maps. The terrain texture in this map really puts the frosting on the cake. I really like the water in this map, looks great against the terrain, looks and moves pretty much like water should... swimming anyone? Bots play the level well and do some pretty good damage to the other opponents. Hell, they even climb up the mountain to kick your butt! Due to the maps detail and textures, anyone with an inferior computer on a server with 10+ might experience FPS drops... if you have a decent rig, you'll have a bast! DL it now you silly bird:) -CVROY

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404 downloads

Uploaded:07-05-2003

CTF-Weewoo

ctf-weewoo.zip | 1.14 MB

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608 downloads

Uploaded:07-04-2003

CTF-Icevalley

ctf-icevalley.zip | 3.81 MB

Very well done and really does his homework. I don't think you'll find anything to complain about with this map. It's not every day a near perfect map comes out, but this is one of those chosen few. Bots play this map excellent too and will most certainly give you a run for your money:) Weapon placement is pretty spread out, but it is very appropriate and makes the map more strategous...(is that a word?) Great map, great fun... and make sure you get CTF-SummerValley if you like this one. -CVROY

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363 downloads

Uploaded:07-04-2003

CTF-Slaughterhouse

ctf-slaughterhouse.zip | 6.39 MB

to you "Slaughterhouse CTF Version". Really tight map! Plays well and looks great. Anyone who plays BR will instantly recognize this one. The layout is flowing and pretty open once you leave the bases, other than that, inside red and blue bases can be a little tight. I did find it weird that there is three ways to get into the flagroom, but you pretty much have only two ways to get out. Both of which is a little tight and a little inconvenient. Bots will kick your butt on this map:) No real major eyecandy... unless you like big raw hanging bloody meat... mmmmmm yummy. Textures are drab in the flag room, oh well. This map is certainly not suited for more than 16 players, anything more than that would be utter chaos. -CVROY

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617 downloads

Uploaded:07-04-2003

CTF-ForgottenDesert

ctf-forgottendesertfinal.zip | 2.72 MB

of RAM... hee hee. The author has the good weapons in the level so you can go BOOM all you want:) Bot are a little boring on this map as they are very predictable. You can pretty much wait in the bot path and kill'em everytime. Although you won't get away with that with real people playing as there are lots of nice sniping spots and blind spots to travel in. Fine texture usage on the structures, and the skybox is nice too. This is on of my favs, so bring your sunblock and get ready! -CVROY

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1088 downloads

Uploaded:07-04-2003

CTF-Decks[FuT]

ctf-decksfut.zip | 15.87 MB

the Flag version of "Decks"! Deck16 is renowned for it's smooth playing layout, and now you get that with this map plus a whole lot more! If you can get on a server with 16 or more people this map is kick ARSE!!! Layout is well done, flowing and pretty roomy most of the way so you have lots of room to turn around and shove a rocket right down your pursuers throught while you carry the flag back to your base. This is a map that is also designed to really encourage team play. I don't know if that was the intent, but it came out like that (whew). No fancy eye candy really, but this is good for this map because it keeps the FPS low and I think the theme of this map is playability... and it accomplishes that:) This author has a history of turning out some of he best maps for Ut2003 so get this one if your a CTF fan. This is a keeper on the old Hard Drive! -CVROY

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776 downloads

Uploaded:07-04-2003

CTF-DiamondSword

ctf-diamondsword.zip | 1.11 MB

once those are regognized you'll be flossin and flyin all over this beeeoch. Hint: need to go down:) Textures are not anything fancy but more than get the job done since they are not hurting your eyes the second time you play the map. Bots have no trouble getting into your base and grabbing the flag on this one so get ready, they mean business! The hallways near the flag room are really tight with low ceilings, but I think this makes the map better as it is a challenge to get the flag out the front door. If it's too tight for you there is a back door you can just run out of but you have to circle back around eventually and in the mean time you have the whole opposite team on your tail. Great fun on this one! -CVROY

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642 downloads

Uploaded:07-04-2003

CTF-Aura

ctf-aura.zip | 4.22 MB

really neat to watch as people just slaghter and get slaughtered while trying to get into each other base. Most of the weapons are placed in the area between the bases which I give kudos to the author because this kind of forces you into the action on this on. It's like saying "if you want to have a camp out and sit in your base guess what... you can do it with minimal weapons" Once in the bases it's kind of easy to get and take the flag... but good luck crossing that middle stretch:) Bots on this one like to tend the flag but will make feeble attempts to get the opposite teams flag . -CVROY

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1065 downloads

Uploaded:07-04-2003

CTF-AnubisThorns

ctf-anubisthorns.zip | 1.37 MB

reminds me of a tomb of sorts just a little bigger. All the usual Egypt textures are here. The author did a pretty slick move in this map and that is the spawn points are in rooms off to the side... yeah:) Play it, love it... nice map! -CVROY

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935 downloads

Uploaded:07-04-2003

DM-1on1-Frag

dm-1on1-frag.zip | 806.41 KB

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1551 downloads

Uploaded:07-03-2003

DM-1on1-Nexus

dm-1on1nexus.zip | 2.79 MB

combination of meshes and 3d looking textures. It does the job in a real nice fashion. The map looks pretty real, and is very fitting to the sort of map this is. The layout on this map is real fitting to the "1on1" tag, since it is, well, small, and has a tight layout, with many nooks and crannies to suprise your enemies. The tight layout might be a problem at times, since it can get in the way of movement. Also, the waterfalls can be some of a problem, because of two things. One, they might block things from view, hiding a passage and such. I suppose that is what it may have been meant to do, so that isn't a real beef. My other beef with the water falls is that the cause framerate drops, which could get you fragged :(. The weapons have been placed very well, and give this map great flow, along with its nice layout. This map was fast paced, with nice looks, and i recommend it to you for a try. -DoomStalker

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1031 downloads

Uploaded:07-03-2003

DM-GU-Jungle Arena

dm-gu_jungle_arena.zip | 5.77 MB

Download

1591 downloads

Uploaded:07-01-2003

CTF-UrbanUprising2003

ctf-urbanuprising2003.zip | 6.09 MB

new engine technology. Kind of reminds me of the games Kingpin and Rainbow Six Urban Ops rolled into one. Lighting is good in the map, it’s dark where it should be (or expected to be) and not overdone at all. Weapon placement is a little bit confusing at first, but clever nonetheless as it forces you to get into street brawls. If you want the rocket launcher you’ll have to work for it. No big eye candy in this map, but the textures I’m sure are almost all original except for a select few, and the map like I said looks great… most important plays great. Flow on this map rocks, it’s easy to get around and if you like heights you can get on the rooftop of the building in the middle of the map for some good sniping or quickly dropping in on the opposing team. For those who hate to fly, there is an elevator to the top as well. I think the red base does have a little advantage over the blue since it’s more open, but you’ll be too busy to notice. One of the most played maps on a server I frequent; nine out of ten people love this one too. -CVROY

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435 downloads

Uploaded:07-01-2003

CTF-Sulphur-LE

ctf-sulphur-le.zip | 4.31 MB

walls too. Some of the lighting, like in the lower link area, could have been darkened a bit. Also the entry points to the bases are situated on one side. Making it very difficult and fun to get in the opponents base. I felt the weapon placement was akward and made you go out of your way to get weapons without really making you work to get them. I would recommend playing this map with 6-10 players and no mutators. You'll have enough fun without them. DSK_Tweaker

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241 downloads

Uploaded:06-30-2003

CTF-Sethysendgold

ctf-sethysendgold.zip | 3.05 MB

weapons. The bases themselves could be made a little bit bigger, but with the two different entryways there, it works well. Great map for close head to head combat if you like to be surprised with a rocket everytime you walk around a corner. DSK_Tweaker

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761 downloads

Uploaded:06-30-2003

CTF-Risingsun

ctf-risingsun.zip | 2.47 MB

bad gameplay by making it hard to get to the other base but these are big enough that you can make it easily but still keep the action up. The bases are designed to give the flag runner places to hide when he does make it back to his base. The placement of the weapons is also good. It keeps the players from just running straight to the other flag or translocating there. The height of the map and all the textures may make some lowend users lag but not enough to make it unplayable. All in all, this map is very nicely done. DSK_Tweaker

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701 downloads

Uploaded:06-30-2003

CTF-Prometheus

ctf-prometheus.zip | 2.44 MB

translocators, lowgrav, and quadjump. If none of those are on, the game could become slow and tedious work. Great map for snipers with the high mountains of snow and open terrain. The biggest problem would be for the runner if the map is played without lowgrav because the runner would have to go around instead of through the center. Also the map isn't very confrontational with the split walkways in the center. Best if played with 6 to 8 players. DSK_Tweaker

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668 downloads

Uploaded:06-30-2003

CTF-Lucius2003

ctf-lucius2003.zip | 3.31 MB

around in while still making the bases small. Very fun map to play.

Download

381 downloads

Uploaded:06-30-2003

CTF-LS_HorsellCommon

ctf-ls_horsellcommon.zip | 5.54 MB

better by putting the weaker weapons in the houses and the others outside. I also found a spot in the wall where you could fall through and get lost very easily in. With that aside, this map is a great outdoors map. DSK_Tweaker

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591 downloads

Uploaded:06-30-2003

CTF-I-B-Bangin

ctf-i_b_bangin.zip | 3.45 MB

Download

480 downloads

Uploaded:06-30-2003

CTF-Geosynchronous

ctf-geosynchronous.zip | 5.31 MB

designed with fun in mind. Although the map doesn't look great and could have been taken down in height a bit to save some low end users a few frames, it plays very excellent. The balance is very nice making each side completely equal. The coloring of each base could have been improved just to remind you of what base you were in, but other than those few complaints, I think this is a great map. The weapon placement is even very thought out and well placed. Making the game fun getting weapons by not just putting them in your way or completely out of the way. DSK_Tweaker

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730 downloads

Uploaded:06-30-2003

CTF-biodome

ctf-biodome.zip | 1.88 MB

to have it. Fun map. DSK_Tweaker

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380 downloads

Uploaded:06-30-2003

CTF-Extortion-LE

ctf-extortion-le100.zip | 897.73 KB

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406 downloads

Uploaded:06-30-2003

CTF-DiffidenceRev2

ctf-diffidencerev2.zip | 6.55 MB

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464 downloads

Uploaded:06-30-2003

CTF-Desertsands

ctf-desertsands.zip | 344.98 KB

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1153 downloads

Uploaded:06-30-2003

CTF-DeepSprinta

ctf-deepsprinta.zip | 8.5 MB

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484 downloads

Uploaded:06-30-2003

CTF-ColdWar

ctf-coldwar.zip | 2.46 MB

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1322 downloads

Uploaded:06-30-2003

CTF-CamperCrossings

ctf-campercrossings.zip | 5.49 MB

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1293 downloads

Uploaded:06-30-2003

CTF-Bollwerkruins2-pro

ctf-bollwerkruins2pro.zip | 8.26 MB

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947 downloads

Uploaded:06-30-2003

CTF-Biohazard-LE

ctf-biohazard_le.zip | 5.28 MB

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1706 downloads

Uploaded:06-30-2003

CTF-Apophis

ctf-apophis.zip | 1.68 MB

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1138 downloads

Uploaded:06-30-2003

CTF-Aero

ctf-aero1.5.zip | 7.13 MB

Download

1520 downloads

Uploaded:06-29-2003

CTF-Accelerator3

ctf-accelerator3.zip | 7.15 MB

Download

305 downloads

Uploaded:06-29-2003

CTF-RingOfFire

ctf-ringoffire.zip | 956.95 KB

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611 downloads

Uploaded:06-29-2003

CTF-BeerWarsLite

ctf-beerwarslite.zip | 843.81 KB

weapons. The placemant of the weapons worries me though, as it can become rather spammy when everyone has Rockets and Flak cannons. There is alot of ammo placed around the ma, and lots of adrenaline. I like what the author did with the adrenaline; he replaced them with beer! When you reach 100 adrenaline, and you pick up some more, you view also goes all crazy , pitching up and down. Neat trick. The flow on this map is pretty smooth, without many chokepoints.The only complaint I have is that the entrances to the flag rooms are a bit funny, and are blocked by some sort of metal....thing. With this, you cannot see if anyone on the otherside of the door is waiting for you with a flak cannon. With all the weapons laid out in front of you though, it was a tad spammy. The textuing on this map was alrght, but left something to be desired in the variety department. Most of the textures were of the cement variety, nad that gets old. The beer can textures on some of the larger stuff was a bit stretched, and, frankly, looked ugly. Still, its not everyday you have lots of giant beercans scattered everywhere. The lighting in this map was a good, but wasn't anything special. There were a few coronas scattered around the map, The map was well lit, and I liked this. I thought it suited the map, and the illumination just seemed...fitting. This map is a good play, and should be good for a few rounds of CTF. I thought it was unique in the sense that I have never played a map located in a beer factory. Worth a try, at least. -DoomStalker

Download

1197 downloads

Uploaded:06-28-2003

CTF-Chaos

ctf-chaos.zip | 5.93 MB

only two doorways to the map room which unfortunately are connected by a single corrider, which basically means there is only one route to get the flag. If multiple paths were added, this map would certainly be on the road to ownsville. Collisions need to be set better because I was able to translocate out of the map area and run around outside occasionally falling in the holes in the terrain. Players should not be allowed to leave the playing zone unless there is another way into the flag room from there. Maybe making this map a tad larger would be best, even with 14 players it can get crowded and very frustrating once you have the flag. In it's current state I would not play with more than 8 players tops. I really like this map for what it can be, and it shows that this map author takes mapping seriously. Finish this masterpiece and it will get lots of play time! -CVROY

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747 downloads

Uploaded:06-28-2003

Dm-Fly2k3

dm_fly2k3.zip | 429.85 KB

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1738 downloads

Uploaded:06-28-2003

DM-1on1-Viridian2003

dm-1on1-viridian2003.zip | 4.24 MB

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6000 downloads

Uploaded:06-28-2003

DM-Matrix ReBooted

dm-matrixrebooted.zip | 7.44 MB

=== ===================================== There is no spoon, and there is no bots on this map. This map has an extremely well done atmosphere, but it was just way WAY too big. I found the redeemer, and searched the outside area for atleast three minutes and didn't find an artificial soul anywhere. ------------------------------------- Texture Usage: This map uses custom Matrix textures and the atmosphere in this map is extremely well done. However, since everything was so overly sized, the building textures were way undersized. But off of that, I found virtually no misalignments, overusage, or irrelevant usage. Texture Usage: 8/10 ------------------------------------- Architecture: This is iffy. I found some effects irrelevant, such as the wooden steps. But, it still had one hell of a feel. Nothing got in your way. Architecture: 7/10 ------------------------------------- Layout: Like I said previousely, way too big. I found myself lost often and could rarely find the weapon of my choice. And because of size I could never find a bot to kill. But the roof jumps, and the hidden cuts were a fantastic touch. But given the size, I don't think that just those two could save this score. Layout: 3/10 ------------------------------------- Lighting: Dull and dingy work, nothing was dynamic in this field. Although I have to admit, atleast it didn't use UNLIT textures. Lighting: 8/10 ------------------------------------- Overall: Textures: 8/10 Architecture: 7/10 Layout: 3/10 Lighting: 8/10 Weapon Usage: 5/10 Total: 31/50 38 - Okay 0-5 Terrible 6-10 Very Poor 11-15 Poor 16-20 Mediocer 21-25 Bad 26-30 So-So 31-35 Okay 36-40 Good 41-45 Fantastic 46-49 Ownage 50-50 Syphir's Ownage

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229 downloads

Uploaded:06-25-2003

DM-Domination

dm-domination.zip | 652.84 KB

=== ===================================== ===================================== Now according to the ReadME file provided by BLACKHAWK in the zip file this was his first. This map was a map that you have to play to believe. It could have been alot better. The layout was decent. But I felt like I was going no where. Maker, if your reading this, it was just too big. ------------------------------------- Texture Usage: Unfortunetly, this map had no scheme for the textures. It looked completely randomly put together. Not to mention it was all misaligned. However, this is his first map. Most people that make their first map have some bubbly texture somewhere. Texture Usage: 4/10 ------------------------------------- Architecture: Well, like I stated previousely the map was too large. And, I went no where. I got stuck in a large room in the center, and took damage in the process. However, it was quite easy on the FPS because of the lack of decos and effects. Architecture: 3/10 ------------------------------------- Layout: Too big, too irelevant. I got cought in the big room often. It was impossible to get out of the room I got in, too, which is major in the score. Layout: 3/10 ------------------------------------- Lighting: Some rooms had defualt lighting. Other rooms had poor shadowing. However, it did effect the mood of the map. Lighting: 4/10 ------------------------------------- Overall: Textures: 4/10 Architecture: 3/10 Layout: 3/10 Lighting: 4/10 Weapon Usage: 2/10 Total: 16/50 16 - Mediocre 0-5 Terrible 6-10 Very Poor 11-15 Poor 16-20 Mediocer 21-25 Bad 26-30 So-So 31-35 Okay 36-40 Good 41-45 Fantastic 46-49 Ownage 50-50 Syphir's Ownage ---------------------------------------

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1615 downloads

Uploaded:06-23-2003

DM-Tempest2-K3

dm-tempest2-k3.zip | 1.45 MB

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527 downloads

Uploaded:06-23-2003

DM-Malevolence][Revised

dm-malevolence_revised.zip | 2.03 MB

=== ===================================== This is one map that was slightly on the dissapoiting side. Now, I never played the original version for UT, but this map was a little too empty. However, the creator definetly gets an A for effort. -------------------------------------- Texture Usage: This map uses original UT textures and mixes them with UT2003 texstures. Notice the walls, floors, and sky. However, the walls were slightly overly stretched, atleast I felt they were. Not just that, but the beams textures were completely unaligned. And the pale metal floor under the rocket launcher looks chumpy. Texture Usage: 6 -------------------------------------- Architecture: I give the maker props on the usage. Everything was nice and out of the way and on top of that, it looked good. The cons? The beam in the shield room got in my way often. Aside from that there really isn't any. Everything is nice in this part. Except the lack of detail. Don't get me wrong, there's plenty, but I like alot, so it's just me. The curving hallway, and the arch doorways are great touches and look fantastic. Architecture: 8 -------------------------------------- Layout: The layout was decent. Anything that people may spam with, you have to earn. I like that. The map was a complete circle, and is nice and fast paced. It wasn't overly sized. And the huge lift jump you need to do to get up in that area is a great touch. Layout: 8 -------------------------------------- Lighting: The lighting was very well done. Colorful and dynamic, quite well done. It went dynamically with each map to really effect the atmosphere. Coronas are also well done. Unfortunetly it just didn't affect the gameplay. It affected the way you feel, but not the way you play. Lighting: 9 -------------------------------------- Overall: Textures: 6/10 Architecture: 8/10 Layout: 8/10 Lighting: 9/10 Weapon Usage: 7/10 Total: 38/50 38 - Good 0-5 Terrible 6-10 Very Poor 11-15 Poor 16-20 Mediocer 21-25 Bad 26-30 So-So 31-35 Okay 36-40 Good 41-45 Fantastic 46-49 Ownage 50-50 Syphir's Ownage

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440 downloads

Uploaded:06-23-2003

DM-Spacenoxx-Revised

dm-spacenoxx-revised_1.zip | 704.22 KB

ring sort of platform around the top. Around the map, there are scattered weapons pick-ups, including the flak cannon, rocket launcher, link gun, minigun, and shock and lightening rifles. There are also some health pickups, and a double damage. Playing this map is a blast :rock: . In fact, when I got may hands on this map, I had to play it for a long time, before I was ready to review. The map flows real nice, and there is plenty of weapons for all, so there is no weapon hunting. I liked the fast game play on this map. There was non-stop action, and it was good action. The players running on the bottom level, with others jumping down on top of them, guns firing :). The texturing in this map is plain, and is very discrete. Which is what it should be, as in this map, you shouldn't be looking at the textures, but the action that's going on. The skybox is nice, with a view of Mars, the asteroid belt, and the Earth. It gives the map some nice atmosphere. The lighting on this map is good. Mars casts a red glow over the platform, and there are many uses of coronas on this map. Nice jopb on the lighting. Frankly, I thought this map was very nice. It might not have been the best in terms of eye candy, but delivered in terms of gameplay. I haven't played the original SpaceNoxx, so I don't what this map is revised from. Load up this map with a few friends, and frag away, this map is a worthwhile download. -DoomStalker

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782 downloads

Uploaded:06-23-2003

DM-Curse3- Special Edition

dm-curse3-special_edition.zip | 1.46 MB

and changed the layout slightly to be "no-frills". There are no nooks and crannies,so there's nothing to get caught on, like in Curse3. The texturing is heavy on bricks, and that gets old, so the map starts to look boring after awhile. This map should run well on most, if not all, decent gaming machines. I would say that a minimum of 10 people are needed for this map, in order to have a lot of fun, since this is a decently sized map. -DoomStalker

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1902 downloads

Uploaded:06-18-2003

DM - T\'ing Off It

dm-t-ingoffit.zip | 518.34 KB

battle, which is what this map is set up for. There are few powerups in this map. There are very few adrenaline packs, health pickups, or many ammo pickups. There are, however, both of the superweapons, the Redeemer, and the Ion Painter. The lighting on this map is bland. Most of the map is in darkness, since this map is in a nighttime environment. This leaves most of the map in darkness, and this can lead to problems when trying to see who's shooting at you. The texture job in this map is also bland, with one texture blanketing the entire map. Blah. This map is good for a 8 plus person deathmatch, but the fun would probably wear off pretty quick, as there is only one way to play this map and that's as an all out meele. I thought the idea of a golf course DM would be fun, but this one was rather ugly looking, and had limited playablity. -DoomStalker

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1503 downloads

Uploaded:06-18-2003

DM-GOTD-Headquarters

dm-gotd-headquarters.zip | 5.97 MB

smooth playing map if you have a rig that's decent, and you don't need a super machine to run it. You will however need to play this map a few spins before you get used to it's layout, but do not get too side tracked by the eyecandy or BOOM! Not a small map so get your pals together, you will need a good handfule to play (10 or more). Great map and great job by the author...This one is staying on my hard drive:) -CVROY

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920 downloads

Uploaded:06-16-2003

CTF-Facing Worlds 2k3-Aurora Bridge

facingworlds_2k3_aurorabridge.zip | 4.07 MB

all. **Note to map authors: DO NOT put spaces in map names, this make the map impossible for a client to download from a server... this means your map will not get played as much because they can't get it from the servers. Also, any servers that use mapvote will not get to play your map as any map name with spaces get skipped... even if 100% of the server votes for it. -CVROY This Map is a modification of Neoninja's excellent port of UT's Facing Worlds, Facing Worlds 2003.

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579 downloads

Uploaded:06-16-2003

DM-Slag

dm-slag.rar | 580.69 KB

the floor of the crater, and many pits of hot lave geysers. There are plenty of weapon pickups, and several Redeemers to be found :D. Health pickups populate the map in convinient locations, as you will need them. The atmosphere of this level feels like it should, as its a volcano. The air is a ashy tone, and the ground is a dark, hard looking rock. The area in the lava pits is a hard red, and definitly looks like lava pits should. The sky has many dark, thick looking clouds, which fits the mood of the volcano. I only wish that the author had put in a rumbling background sound, to further add to the volcano experience. One thing you should be warned about. As this is a huge map, you will experience framerate drops, since the map is so huge with alot of detail. This map is really nice as it is though, so I would advise that you stick a ton of players in the map, and have a blast. -DoomStalker

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446 downloads

Uploaded:06-15-2003

DM-Deck16 Reloaded][

dm-deck16_reloaded.zip | 1.28 MB

Author has kept to the great layout of the original one faithfully and weapon placement is the exact as well. The map colors are bland and flat but hey, it's a remake of the first deck16 (which is bland and flat). One of the noticeable differences is that the lift textures are not really a weave type or netted like the original and it is hard to see where the lift is...or if it is even a lift. You kind of just happened to be standing on it and it moves...woa! The crate textures from the UT version have been replaced with a tech style texture. This map runs smoothly with the recommended amount of players (10 or less) but do beware… even though this map doesn’t have lots of eye candy it can run a slow on inferior machines and certainly with muts like gibalicious running, it can get sharp FPS drops. Bots played well with no problems and most importantly they did not seem to gravitate to any particular location or get stuck. Bots also used all weapons on the map equally. If you want a map to play some old UT mappage on the new engine, I would recommend this. If you’re an eye candy person there may be something else out there for you. *Note to author and future mappers, when making maps, make sure there are no spaces in the map name or the client cannot download it from the servers or a redirect.

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332 downloads

Uploaded:06-14-2003

DB-The Pyramid

db-thepyramidbeta.zip | 193.25 KB

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443 downloads

Uploaded:06-11-2003

CTF-Reload

ctf-reloadv2.zip | 4.93 MB

and as I did this, I became inspired to expand the map and complete it as I initially envisioned.

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958 downloads

Uploaded:06-10-2003

DM-Spacenoxx

dm-spacenoxx_3.0.rar | 8.25 MB

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400 downloads

Uploaded:06-08-2003

DB-TheWarehouse

db-thewarehouse.zip | 3.09 MB

centre which the ball spawns atop of. See the included readme for more details.

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484 downloads

Uploaded:06-07-2003

DM-Darnell

dm-darnell.zip | 1.14 MB

battle sized arenas. Employing a definite industrial theme, DM-Darnell links a series of localised fighting arena\'s with corridors, high level walkways and underground passages, a recipe for crossfires, chases, escapes and frags!

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2456 downloads

Uploaded:06-07-2003

DM-Arena

arena.zip | 2.31 MB

there is also a spectator area with added grating to no-one can accidently kill all the spectators...

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904 downloads

Uploaded:06-06-2003

DM-SDR-Last In Space

dm-sdr-last_in_space.zip | 4.36 MB

don\'t fall off and go boom !!!!!!!!!!!

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1457 downloads

Uploaded:06-06-2003

DM-SDR Space Station 422

dm-sdr-space_station_422_pg.zip | 6.33 MB

completley in a death arena, there are unforseen traps, for the unwary. Keep an eye out for things that are not as they seem, and for many, hidden and hard to access tunnels,and supplies about the station. That only the elite contestants are aware of. Will you join thier ranks,Die, or be sent to the P.O.W. Camp RAISIN-HELL-IN-THE-SUN only there to die. Come in join the fun and discover the secerts of Space Station-422

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252 downloads

Uploaded:06-04-2003

DM-TAC Gael

dm_-_tac_-_gael.zip | 2.03 MB

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398 downloads

Uploaded:05-27-2003

CTF-Face][

ctf-face2v2.zip | 994.63 KB

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351 downloads

Uploaded:05-27-2003

CTF-Stains

ctf-stains.zip | 1.65 MB

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575 downloads

Uploaded:05-27-2003

CTF-Pawns Keep

ctf-pawnskeep.zip | 7.68 MB

was waged within its walls between two rival guilds. Since then those who enter the Keep are overwhelmed with feelings of hostility and cannot keep from attacking those they may encounter. Needless to say the Keep was abandoned. While retaining its beauty and grandness of days gone by, a sinister presence holds the Keep in its clutches. Echos of that battle can be heard wispered in its halls still today.

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176 downloads

Uploaded:05-27-2003

CTF-Reload

ctf-reload_beta3.zip | 4.78 MB

theme is of course related to The Matrix. Ideal player load is 10-16 and was tested as such. No lag or zoning issues are present. Bot paths are not in yet so this is really only a challenge in a full live server. Pick ups are also not present as it was designed for Low Grav Instagib. Everything will fall into place in upcoming beta\'s LOL! :)

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592 downloads

Uploaded:05-27-2003

CTF-Alprimus Facility

ctf-alprimus_facility_beta.zip | 11.98 MB

food which was there.

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570 downloads

Uploaded:05-26-2003

CKA Instagib Bombing Run Training Map

ckatraining.zip | 252.71 KB

made by [CKA]Levi to challenge anyone to a game of lowgrav-Insta-Bombing run.

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451 downloads

Uploaded:05-25-2003

CTF-Vertigo Hazard

ctf-vertigohazard.zip | 1.71 MB

single larger tower in the middle. There are many jump pads to get from platform to platform, and the routes to get across the towers are located going through the middle tower. The flow of this map is very smooth, and the bots faired pretty well in this map. The gameplay was very fun, and there's plenty of pace for two teams of 6 or more. The placement of weapons was well though out. All teams had easy access to the lightning rifle, which was an essential in this map, because of the sheer size, which lent itself to playing sniper. There were some powerups in this map, but I felt that it could have used more adrenaline, and some double-damage. This map looks very nice, and has a damp, city feeling to it, which is what I think the map maker was aiming for. The map has a nice rain effect, and a gray fog, and several bulliton boards on top of the buildings, strengthning the look of a city. The buildings use the same textures as those in Skyline and Plunge, and they still look good. My only beef is that the area below the towers looks funny, becasue of the combination of the skybox and the fog. But, meh. That's not real important. Very nice map, worth the download. -DoomStalker

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273 downloads

Uploaded:05-25-2003

DM-IO

dm-_io.zip | 893.78 KB

planet/moon. This is well done. There is lots of lava flowing, and many lava and steam geysers shooting up. There are many cracks in the surface, which are filled with lava. The texture use is sort of plain, the ground being a dark sort of stone texture, with only a few areas of other patterns. The lighting and fog of DM-Io is all red, which gives it its atmosphere. The lighting of this map is nice, but could have used a few coronas and projectors to relly bring out some of the features of this map. The weapons in this map are in great quantities with lots of ammo, so there's plenty of action. Also, there's many powerups for adrenaline, a few superweapons, and some double damage. With the second level on the map, there's lots of opportunities for sniping. The ambiance of this map is well done, because of the hot feeling from the red, the lava stuff, and the environmental sounds of the lava. The gameplay on this map is really fast paced combat, all with the risk of falling into the volcano. DM-Io is a nicely done map, and I found it to be rather fun. Just watch out for the lava :) -DoomStalker

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1574 downloads

Uploaded:05-25-2003

CTF- CK Bad Neighbors

ctf-ckabadneighborsv1.zip | 696.04 KB

stretching across the map. There are several ways across this canyon, over it, under it, and through the water inside. Thsi map felt to be well balanced, because the setup of the bases was identical on both sides. Both teams had access to all the weapons, and several sniping towers. The flow of this map was very nice, at times fast paced. The flags were not too easily accessable, but just right. The texturing of this map was well done in some places, but in others, it was lacking. The buildings on the map were nicely done, having a old, run down look. The terrain, on the otherhand, looked plain, and was too flat. It would have been nice if the authors of this map had used some real terrian, instead of just a flat plain. The lighting on this map was nice, but also had some room for improvement. The lighting for the red and blue bases were colored appropiately(sp?), but it was a bit plain. The ambiance for this map was okay, but there wasn't any background noise to add to the nighttime sky. Good job, great for a quick round of CTF. -DoomStalker

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273 downloads

Uploaded:05-23-2003

BR-Silysium

br-silysium.zip | 17.32 MB

american football...

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605 downloads

Uploaded:05-22-2003

DM-Compressed

dm-compressed_tdm-beta.zip | 1.87 MB

spammable now, because there are more ways to get there. I made the lifts in the two main halls move 30 percent faster, so that you can jump right towards the upper level. The two teleports improve game speed.

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586 downloads

Uploaded:05-21-2003

CTF-TH Celticlair

ctf-th-celticlair.zip | 1.05 MB

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366 downloads

Uploaded:05-20-2003

DM-Topside

dm-top-side.zip | 1.46 MB

with many powerups. Lots of adrenaline, +5 health, and double damage powerups to be found around the map. The texturing gives the map a dirty and old feeling, which matches it perfectly, since it is an old factory. Textures are finely aligned, without any errors. The lighting of the map is very well done, with many nice effects. Overall, the lighting fits the setting, and isn't too flashy, giving the environment a nice illumination. The ambiance is very good, and the ambiant sounds such as grinding of gears, humming of generators, etc..., feel like they should be there. This map is meant for some quick, fast paced, free-for-all deathmatching, with around 4-8 players. -DoomStalker

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430 downloads

Uploaded:05-20-2003

DM-Maya City

dm-mayacity.zip | 887.91 KB

looks well.... a bit bad :) hehehe but still a good map... makes my feel like im in some woodland :). Onsl4ught

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1667 downloads

Uploaded:05-18-2003

DOM-Crimson Skies

dom-crimsonskies.zip | 3.65 MB

one. Since Domination is best suited to outdoors (I think anyway) that is what I decided on for this map. In an ideal world, I would have made the indoor area slightly larger, and the outdoor area slightly smaller, but in the end I think the map plays pretty well as it is. There are a variety of strategies to use on this map. The indoor point is pretty easy to defend, although you\'ll notice a lack of health, and a need to venture outside in order to collect better weapons than the biorifle (argh, blasphemy, the goo gun rocks!) For the outdoor point, you\'ll find it a lot harder to defend due to snipers and open play, but there\'s also more health, nice weapons, plenty of ammo and a shield to compensate. There are plenty of routes to get to the points, and there are a few surprises along the way. Have fun finding the Udamage and Keg... Hope you enjoy this map as much as I enjoyed making it...for the first 100 hours of editing anyway, lol. Ps - Even if you have a slower PC, I recommend running the map in high detail just ONCE to enjoy all the high detail splendour :)

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339 downloads

Uploaded:05-18-2003

DM-Nukegazim

dm_nukegazim_fixed.zip | 3.52 MB

redeem away.[/quote]

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1134 downloads

Uploaded:05-16-2003

DM-Malevolence-X2K3

dm-malevolence-x2k3.zip | 4.37 MB

leads to the roof and the super health charger ENJOY

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630 downloads

Uploaded:05-16-2003

DM-SDR WasteLand

dm-sdr-wasteland.zip | 2.53 MB

Now the wasteland is empty of life and racked by the elements. The perfect spot for the Liandri to hold their Tournaments. Come face the elements and the dangers of the battle in the WASTELANDS !!!!!!!!!!!!!!

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400 downloads

Uploaded:05-13-2003

DM-SDR Lost Cavern

dm-sdr-lost_caveren.zip | 1.77 MB

tournament for its new purpose of blood shed, violence, and mayhem. Grab a gun and join the fun, see you there !!!!!!!!!!!!!!!!!!!!!!!!!

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1479 downloads

Uploaded:05-12-2003

DM-Doom 2 LvL 1

dm-doom_2_lvl_1.zip | 466.76 KB

placed evenly around map. This is a wkd download so get it now!!! :) lol. BTW can that green sludge kill you... I was to scared to go in it ;) tell me if it does :) lol. Onsl4ught

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364 downloads

Uploaded:05-11-2003

BR-Grave Of Kings

br-alx-gravesofkings.zip | 4.31 MB

and valleys in between the two bases. Should be a good map for a good amount of people. This map is definately worth a download!

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123 downloads

Uploaded:05-11-2003

CTF-Temple Court Yard

ctf-templecourtyard.zip | 1.78 MB

this map went a bit to far :P lol. Pick ups are relitivly easy to find and are scattered round at certain parts of the map. I give it 6/10 mostly for the Egyptian design as i am a big fan of it in ut2003 :). Download if you want! Onsl4ught

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1692 downloads

Uploaded:05-11-2003

BR-Face 2003 FuT

br-face2003_fut.zip | 14.22 MB

find as well :). I found that a lot of campers play on this map lol with both NW and instagib rifle. All in all this is a very very good map. I recommend to ALL! :D Onsl4ught

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661 downloads

Uploaded:05-11-2003

DB-Hockey

db-hockey.zip | 434.11 KB

wkd one as well :) All I have to say is this is one of the first DB maps that has sorta impressed me :) so well done, LOL! Onsl4ught

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365 downloads

Uploaded:05-11-2003

DM-Hall O'Anubis

halloanubis.zip | 762.98 KB

The design of the map was very nice.... I am a bug fan of Egyptian design on maps :) makes it look really good. All in all an OK map to play! Onsl4ught

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1595 downloads

Uploaded:05-11-2003

BR-Amon-Ra

br-amon-ra.zip | 5.99 MB

the maker of the map though people might spam with them :) lol, there isnt a lot of the rocket launcher and flank cannon ammo as well. I spent a long time playing this map with some of my mates. Both the BR and CTF of it are very good. The detail and texturing is one of the best on maps I have seen. I recommend you all to download it! :D Onsl4ught

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174 downloads

Uploaded:05-10-2003

CTF-Labyrinths

ctf-labyrinths.zip | 1.28 MB

Download

213 downloads

Uploaded:05-10-2003

DM-KillZone

dmkillzone.zip | 2.78 MB

walkways suspended over a pit of lava. Good room for movement and dodging everywhere but the action is much more face to face on the lower level as opposed to the third level, in the audience, which is more geared towards snipers.

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719 downloads

Uploaded:05-09-2003

DOM-Cinder 2

dom-cinder2.zip | 2.12 MB

the map. There are also a few lava pits which blend in a bit.... so I didnt see them and sorta died, LOL. Onsl4ught

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412 downloads

Uploaded:05-06-2003

CTF-Naked Runin

ctf_naked_runin.zip | 3.45 MB

Download

531 downloads

Uploaded:05-06-2003

BR-Pyramids

br-pyramids.zip | 781.66 KB

to look better I think. The jump pads on the map have a very nice design on them as well. But all in all its a good and fun map. I had lots of fun playing it! Onsl4ught

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231 downloads

Uploaded:05-06-2003

DM-Shaznays Gael

shaz_s_gael.zip | 698.53 KB

modified the falling zone making it bigger (now it\'s easy to fall in). Hope you enjoy my first (complete) work with UnrealEd. Please give me any suggestion (negative too) or any possible idea to make this map better. I\'d like also to contact someone who can help me with lights, or someone who need help in his work. e-mail adress \"shaznay@infinito.it\"

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34 downloads

Uploaded:05-06-2003

DM-Nukegazim

dm_nukegazim.zip | 3.12 MB

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1585 downloads

Uploaded:05-06-2003

DM-INV-Defiance

dm-inv-defiance.zip | 8.79 MB

Weapons are provided and become very handy when the Warlords show up. I did not want the map to be over when the Warlords show up as it is on most maps. They are certainly the most fun to fight! This map allows you to fight them for awhile. The fortress has areas of sanctuary to \"catch your breath\" and restore some power. THere is risk in obtaining the Redeemer at the higher levels to make it much more difficult to achieve high levels of gameplay (level 20+)...but it can be done. The player spawn points are placed close to the fortress wall to allow late joining players to have a chance to join in without dying immediately. I usually do not include super weapons (I feel they require little skill), however on this map they certainly require great skill and patience to use successfully without killing yourself or a teammate.

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1062 downloads

Uploaded:05-03-2003

CTF-Crow\'s Perch

ctf-crowsperch.zip | 4.11 MB

multi-level platforms both jumpspots. Team bases are elevated high in the air with jumpspots and movers for monuvering to other platforms. Best game play is encountered while low-grav is activated. This map does have weapons, so those who prefere weapons other than instigib will enjoy.

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4497 downloads

Uploaded:04-30-2003

DM-BDC-BASEMENT

dm-bdc-basement-update.zip | 21.09 MB

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276 downloads

Uploaded:04-29-2003

DM-Learning Curve

dm-learning_curve.zip | 2.92 MB

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2597 downloads

Uploaded:04-29-2003

DM-D$K Nursery

dm-dsk-nursery.zip | 14.05 MB

yet :) It\'s fast paced for a big map and the bots get around all over in it. There are two hidden spots in this map. So far everyone has enjoyed the hell out of it, I suggest it highly. Tons of sniping angles and fast gameplay.

Download

716 downloads

Uploaded:04-29-2003

DM-Artifact

dm-artifact.zip | 1.29 MB

will be granted to the one who can unlock its secret!

Download

169 downloads

Uploaded:04-25-2003

DM-LifeSentence

dmlifesentencev2.zip | 3.74 MB

the hardcore action takes place in the center room and the side halls.

Download

1190 downloads

Uploaded:04-25-2003

CTF-Command 2k3

ctf-command2k3.zip | 4.77 MB

Download

751 downloads

Uploaded:04-22-2003

DM-Yippie Ki Ya MF

dm_yippie_ki_ya_mf.zip | 5.71 MB

lots of nukes just laying around.

Download

360 downloads

Uploaded:04-22-2003

DM-Prison NukeArena

dm_prison_nukearena.ut2 | 5.08 MB

Download

406 downloads

Uploaded:04-22-2003

DM-KARMA ROCKET ARENA

dm-sdr-karma-rocket-arena.zip.zip | 1.93 MB

have a P.C. with a good graphics card and lots of RAM. See how well you can dodge and fire accurately.

Download

1839 downloads

Uploaded:04-22-2003

CTF-Stronghold of the Titans

stronghold.zip | 550.05 KB

meshes from the packages available with the retail version. This was my intention. It seemed challenging to create a new world given the limitations of pre-existing meshes, and makes for a much smaller file (less load time for the level). This level supports bots, but because of its complexity, bot usage should be minimized if not eliminated. I truly constructed this level with the human player in mind, even though a modest A.I was added.

Download

1624 downloads

Uploaded:04-21-2003

DM-SDR-SPACESTATION-422

dm-sdr-spacestation-422_r_.zip | 11.72 MB

completley into an arena, There are unforseen traps, for the unwary. Keep an eye out for things that are not what they seem, and for many, hidden and hard to access tunnels and supplies about the station. That only the elite contestants are aware of. Will you join thier ranks, Die, or be sent to the P.O.W. Camp RAISIN-HELL-IN-THE-SUN only there to die. Come in join the fun and discover the secerts of Space Station-422

Download

1262 downloads

Uploaded:04-19-2003

DM-Complex

dm-complex.zip | 345.25 KB

accurate, but its pretty damned close.

Download

587 downloads

Uploaded:04-19-2003

DM-Hell\'s Outpost

dm-hell.zip | 1.3 MB

Download

543 downloads

Uploaded:04-19-2003

CTF-Crater Forts

ctf_crater_forts.zip | 6.04 MB

Download

54 downloads

Uploaded:04-14-2003

DM-LifeSentence

dmlifesentence.zip | 3.33 MB

not to get caught in the long halls too much. To rack up the kills get whatever weapon you're best with, go to the center room and defend it against intruders.[/quote]

Download

142 downloads

Uploaded:04-14-2003

DM-N3-l3g0 InstaGib

dm-n3-l3g0_insta.zip | 2.11 MB

with is the shock rifle. If your looking for some fast-paced fraggin fun, this map is for you! CaNNoN

Download

464 downloads

Uploaded:04-14-2003

DM-N3 Gael-Lego

dm-n3-gael-lego.zip | 2.55 MB

Download

305 downloads

Uploaded:04-13-2003

DM-Intimate

dm-intimate.zip | 1.54 MB

a handicap in this level.

Download

2573 downloads

Uploaded:04-12-2003

DM-Chainer

dm-chainer.zip | 3.63 MB

Download

161 downloads

Uploaded:04-11-2003

CTF-Arrakis

ctf-arrakis.zip | 1.18 MB

said \'God created Arrakis to train the faithful\'. Rubbish! \'God created Arrakis to train for the Tournament!\' Because of intense daytime temperatures, all matches on Dune are held at night. For the victors, a safe flight back to spaceport. For the losers, the same fate as the Old Man of the Desert, Shai-Hulud...

Download

1050 downloads

Uploaded:04-08-2003

DM-Raising Hell In The Sun

dm-raisin_hell_in_the_sun.zip | 2.32 MB

them all. So its kill to survive. CAN YOU MAKE THE GRADE, OR WILL YOU BE WASTE MATERIAL ! ! ! ! ! ! !

Download

211 downloads

Uploaded:04-07-2003

CTF-BollwerkRuins2

ctf-bollwerkruins2.zip | 8.68 MB

Download

2061 downloads

Uploaded:04-06-2003

CTF-AfterEarth

afterearth.zip | 3.43 MB

Few survived and they were forced to leave Earth. Now only four colonies are left in space and yet the fighting continues ~ After Earth

Download

721 downloads

Uploaded:04-06-2003

CTF-Atlus Temple

ctf-atlustemple.zip | 1.4 MB

map.

Download

6670 downloads

Uploaded:04-06-2003

UT2003Files March CTF-BR-Dom Mappack Part 2

ut2003files_march_ctf-br-dom_mappack_part_2.zip | 41.01 MB

sent their maps in to us that I have included in this mappack. All original readme files can be found in this zip file. [b][u]Maps included for this mappack are[/b][/u]: BR-Faith CTF-Bertha\'s End CTF-Glacier UT Corona\'s CTF-Glacier UT v2 CTF-IdolWorship CTF-Impossible CTF-Novaburst CTF-PQLand2k3 CTF-Tinaka

Download

295 downloads

Uploaded:03-31-2003

DM-Gael Dutch Elite

dm-gael-dutch-elite.zip | 1.98 MB

Download

453 downloads

Uploaded:03-31-2003

CTF-Meson

ctf-meson.zip | 3.31 MB

between is a structure with two platforms for monuvering. Overall its a good balance of fighting logic and eye candy.

Download

164 downloads

Uploaded:03-31-2003

CTF-Gael

fx_ctf_gael_map.zip | 890.68 KB

Download

1126 downloads

Uploaded:03-31-2003

DM-Razors Edge

dm-razorsedge.zip | 1.16 MB

Download

1421 downloads

Uploaded:03-31-2003

DM-Lost Paradise

dm-lost_paradise.zip | 5.28 MB

was discovered. The blue crystal, however, had an unexplained effect on the miners, causing extreme violence and hysteria and the entire team was nearly exterminated by one another. The excavation site was abandoned to the Tournament a year later.

Download

473 downloads

Uploaded:03-31-2003

DM-Mirkall

mirkrall.zip | 1.64 MB

would be recommended for around 4-8 players. Very Nice Map, worth the download! [b]This map was downloaded from pcgamemods.com[b]

Download

651 downloads

Uploaded:03-30-2003

DM-Neuromancer

dm-neuromancer.zip | 5.86 MB

Download

2101 downloads

Uploaded:03-29-2003

DM-Deck 16

dm-deck16_-_fusion.zip | 2.74 MB

areas a extra lift which can be used to rain rockets down on unsuspecting players, better flow, access and just looks awesome.[/quote]

Download

7070 downloads

Uploaded:03-27-2003

UT2003Files March CTF-BR-Dom Mappack Part 1

ut2003files_march_ctf-br-dom_mappack_part_1.zip | 27.33 MB

problems with it. This mappack includes all CTF, DOM, and BR maps submitted to UT2003Files.com during the first half of March 2003 (1st thru 15th). A second mappack will be released around the 1st of April with the second half of the month's map submissions. [b][i][u]The following maps are included in this mappack[/b][/i][/u]: BR-Canyon BR-Valley Of Minocqua CTF-Ariel CTF-Clostrophobic (1.4) CTF-Sharpfish Park CTF-Toyland CTF-Valley Of Minocqua Dom-FourCorners Dom-Sharpfish Park Please provide feedback so that I know that I set the Mappack up correctly. Thanks! CaNNoN

Download

10890 downloads

Uploaded:03-27-2003

UT2003Files March DM-Mappack Part 1

ut2003files_march_dm_mappack_part_1.zip | 79.93 MB

mappack is just the DM maps that we have received for the first half of the month of March, and I am waiting to see what kind of feedback we get on this to see if I will continue to do these mappacks. The following maps are included in this mappack: DM-Autumns Dream DM-Cursed Castle DM-DenSe DM-Steamtime DM-BDC Basement DM-D$K Basement DM-Icecave Arena DM-TempleODeath DM-Circle DM-Deep DM-Medieval DM-UnholyGrotto CaNNoN

Download

1397 downloads

Uploaded:03-25-2003

Ice Demon

icedemon.zip | 7.1 MB

Download

937 downloads

Uploaded:03-25-2003

DM-CanyonRacer

dm-canyonracer.zip | 1.58 MB

speed. It\'s basically very good fun.

Download

621 downloads

Uploaded:03-25-2003

BR-Faith

br-faith-1.0.zip | 1.15 MB

leap of faith to get the goal.

Download

188 downloads

Uploaded:03-25-2003

CTF-Novaburst

ctf-novaburst.zip | 1.44 MB

Shock Rifle. After defeating the alien menace, NovaBurst could not control the slime the alien had left in its rage. He called upon his friend MegaMix, who was a very skilled British builder. NovaBurst had him incase the slime within a state of the art battle arena. This arena would be used to train his clan, ShockProof. This is the arena! Map Builder Megamix. Map Idea NovaBurst.

Download

2411 downloads

Uploaded:03-23-2003

DM-Sg1 the gural mission

dm-sg1_the_gural_mission.zip | 5.65 MB

sounds and not to forget the stargate theme music, provided by M@ss. Thank you to M@ss...

Download

895 downloads

Uploaded:03-23-2003

DM-Heavenly Death

dm-heavenlydeathv2.zip | 3.42 MB

Download

67 downloads

Uploaded:03-23-2003

CTF-Glacier][

ctf-glacier-ut-v2.zip | 7.64 MB

Download

1329 downloads

Uploaded:03-22-2003

DM-Curse3-League Edition

dm-curse3-le.zip | 22.16 MB

Download

362 downloads

Uploaded:03-22-2003

DM-SlaughterHouse 628

slaughter_house_628.zip | 84.51 KB

careful......there are two large saw blades that will make hamburger out of you if your not quick, and you will fall into a big buck on the other side (lol, I tried it). The other 2 rooms do not really have anything in them except for some large chunks of meat hanging on hooks in 1 room, and a large logo of the person's clan that made this map in the other. CaNNoN

Download

3033 downloads

Uploaded:03-20-2003

DM-Matrix Dojo

dm-jw-nrw-dojo.zip | 5.99 MB

dojo maybe?) that has the japanese style doors and decorations. Map could use a few more power-up and weapons, but not a bad map.. CaNNoN

Download

354 downloads

Uploaded:03-20-2003

DM-Room with a View

dm-roomwithaview.zip | 107.63 KB

a rocket launcher at the top. Not a bad little map, very playable for a small number of DM players. CaNNoN

Download

700 downloads

Uploaded:03-20-2003

DM-HealPod 2003

dm-healpod2003-fut-.zip | 9.53 MB

of this facility started in 2285 and was completed in the year 2291. Its purpose has remained the same to this day -- to provide the competitors with the ability to self-administer aid as quickly as possible to their injuries during the short time allotted between matches. There have been many regulations instated by the Tournament Commission to prohibit the discharging of weapons within the facility but Tournament competitors rarely follow this rule.

Download

1295 downloads

Uploaded:03-20-2003

DM-De Grendelkeep

dm-de-grendelkeep-te.zip | 6.34 MB

matches. Changes are: 1) 100 shield is switched with Double Damage 2) Minigun is now in the Lower Link Gun position 3) Upper Link Gun moved to old Mini position. 4) Boirifle replaces old upper Link Gun position 5) Extra Rocket Launcher replaces Lighting Gun position 6) Lightning Gun is know located by new Double Damage position (where the Super Shield used to be) 7) You can now see water on low textures 8) You can now see the screenshots on low textures 9) 2 spawn points added (1 by new location of extra RL & 1 by Flak Cannon) 10) Fixed cratering when ducking onto water

Download

376 downloads

Uploaded:03-20-2003

DM-Death Arena

dm-deatharena.zip | 1.86 MB

feel. It kinda reminds me of some of the DM maps from good old Quake2, but there is butt loads more detail. The design seems good, lots flow and room to manuever.

Download

331 downloads

Uploaded:03-18-2003

CTF-Bertha's End

ctf_berthas_end.zip | 4.8 MB

look like ice to me. Has plenty of your standard weapon and power-ups and you can "warp" over to another island and pick up the hand ol' redeemer. Overall, not a bad map, could use a little more work though, just my opinion, but it's a playable map. CaNNoN

Download

613 downloads

Uploaded:03-18-2003

CTF-Idolworship The Return

ctf-idolworship-the-return-final.zip | 7.34 MB

author designed them to be played.So having said that. Here are a couple of things that are ESSENTIAL to the gameplay and smooth running of this map 1. The map being a re-vamp retains the size of the original overly big as it was! So I have introduced kickers which are essential to the gameplay and the speed in which you cover the large distant between flags yet still leave areas for the freelancers to roam .the kickers when fully utilized will get you from flag to flag in under 45 seconds! But a couple of factors have to be inplace for them to work 100%. First this map must be played in low gravity!.. I can already hear the groans! Not only for the kickers to work but also to reach all those nice rocky high spots for those snipers out there.Secondly NO TRanslocator\'s with these implace the bots use these and ignore the kickers and acualy slow down your speed agross the map! The kickers are by far the speedier option and great fun to boot.Not to mention you can commit suicide by standing at a kicker! fire a rocket use the kicker and when you land turn around and watch your own death coming towards you! 2.FRAME RATE.. People who have geforce cards will get a huge drop in fps if they use anisotropy filtering. Please Turn this off! the fps will increase significaly with not too much drop in the visuals quality! a good trade off IMO. If you do have to tweak your ingame setting make sure world detail stays at highest setting.the first time I lowered this and some of the statues disappeared I re-installed the game thinking I had messed up the maps LOL! And lastly the PATHING The map was originaly completely pathed including roof areas and all high rockly plaforms for the bots to snipe and drop down into the red flag room through the hole in the roof but this was creating to mutch of a performance hit on rigs lower than a gf3 so had to remove them.But this does not effect the general play.And I have left some weapons and powerful pick-ups in these areas for online play.One last thing I should mention had to lower the number of max players from 16 to 12 for the sake of smooth gameplay ..8-12 players may seem very low for such a huge map .But with the kickers the map plays much smaller and is always fast and frantic! Sorry for such a long read me I hope you will enjoy this map! As much as I enjoyed making it.. Michael roberson

Download

459 downloads

Uploaded:03-18-2003

CTF-Tinaka

ctf-tinaka.zip | 682.32 KB

of the map. Also in the middle of the map is ramps on either side of the map which leads up to a walkway which leads to the other teams Flag area. I liked this map, but there were no weapon spawn, only power-ups and adrenaline. Good map other than that.... CaNNoN

Download

351 downloads

Uploaded:03-18-2003

CTF-PQLand

ctf-pqland2k3.zip | 14.19 MB

Download

345 downloads

Uploaded:03-18-2003

CTF-Impossible

ctf-impossible.zip | 57.13 KB

Download

520 downloads

Uploaded:03-15-2003

BR-Minocqua

br-minocqua.zip | 2.96 MB

Download

185 downloads

Uploaded:03-15-2003

CTF-Minocqua

ctf-minocqua.zip | 2.96 MB

Download

557 downloads

Uploaded:03-15-2003

DOM-Minocqua

dom-minocqua.zip | 2.96 MB

Download

359 downloads

Uploaded:03-14-2003

CTF-Toyland

ctf-toyland.zip | 344.92 KB

with toys... oh well.Enjoy fragging in this one (:

Download

683 downloads

Uploaded:03-11-2003

CTF-Ariel

arielzip.zip | 4 MB

needs some work, so we may see updated versions of this map in the future. ~Ghost Rider

Download

628 downloads

Uploaded:03-09-2003

DM-Dense

dm-dense.zip | 10.21 MB

play on our server, or if you just want to install it on your own server.

Download

1716 downloads

Uploaded:03-09-2003

DM-D$K Bathroom Special

dm-dsk-bathroomspe.zip | 7.54 MB

Very fast. Download it now if your going to play on our server, or if you just want to install it on your own server.

Download

1218 downloads

Uploaded:03-09-2003

DM-Basement

dm-bdc-basement.zip | 19.17 MB

Download

732 downloads

Uploaded:03-09-2003

DM-Temple Of Death

dm-templeodeath.zip | 7.84 MB

painters, 1 up some stairs, and 1 under a bridge.

Download

518 downloads

Uploaded:03-09-2003

DM-Cursed Castle

dm-cursed-castle.zip | 605.34 KB

and should be suitable for a small number of players. Has your standard power-ups located throughout. No readme file or screenshots were provided, so I\'m \"winging\" it on this description.

Download

909 downloads

Uploaded:03-09-2003

DM-Steamtime

dm-steamtime.zip | 8.26 MB

pipes. For such a large map, it is very detailed and there are lots of power-ups located throughout. Well done! [b][i]CaNNoN[/b][/i]

Download

1070 downloads

Uploaded:03-07-2003

DOM-Four Corners

dom-fourcorners.zip | 5.78 MB

turned out, maybe not visually but its the first map that I made where when playing it I lost track of time. A la: \"Woah 1am!\" I hope you enjoy playing it as much as I did making it. [/quote]

Download

228 downloads

Uploaded:03-06-2003

DM-Junior Deck

dm_juniordeck.zip | 286.27 KB

for some poor sap from the other team to walk by and BAMM.....

Download

188 downloads

Uploaded:03-06-2003

DM-Red Moon Falls Mappers Edition

mapper_s_edition_dm-redmoonfalls.zip | 3.36 MB

full of greenery (plants, grass, etc) but even with my Geforce 4600TI found it to be a bit challenging FPS-wise. Like the author states, this map is not final, and I\'m sure that the FPS problem that I had will be worked out. [b]CaNNoN[/b]

Download

2248 downloads

Uploaded:03-06-2003

DM-4 Hours Mappack

dm-4hours-arborea_forest-day_and_night.zip | 2.59 MB

these maps are the same, except one is.....during daylight hours and the other........you guessed it, at night. Please see readme files for more information.

Download

359 downloads

Uploaded:03-05-2003

DM-Deep

dm-deep.zip | 1.11 MB

the map, there is a room you can go into and get the redeemer weapon, so LOOK OUT!!

Download

1445 downloads

Uploaded:03-05-2003

DM-MIC-GreenForest

dm-mic-greenforest.zip | 1.29 MB

it. The island itself is kind of small, but should be nice for a small number of players for some good DM fun.

Download

200 downloads

Uploaded:03-04-2003

DOM-Dark

dom-dark.zip | 378.25 KB

to you! Enjoy... and happy fragging.[/quote]

Download

739 downloads

Uploaded:03-04-2003

DM-Medieval

dm-medieval.zip | 1.02 MB

paths, so you can also play it in single player. It\'s night, so the whole map is pretty dark, but not so dark that you can\'t see anything. Hope you like it.[/quote]

Download

2804 downloads

Uploaded:03-04-2003

CTF-SharpFish Park

ctf-sharpfishpark.zip | 5.03 MB

lower skill levels!

Download

912 downloads

Uploaded:03-04-2003

DOM-SharpFish Park

dom-sharpfishpark.zip | 5.07 MB

lower skill levels! This version is set in the evening with the lights of the ctf version ON (including light switches ;) )

Download

3049 downloads

Uploaded:03-04-2003

DM-Caverns of Epha Toth

cavernsofephatoth.zip | 11.45 MB

Download

528 downloads

Uploaded:03-02-2003

CTF-Clostrophobic

ctf-clostrophobic_vfinal.zip | 460.08 KB

survivors still alive whom worked there. One day, Syphir (the new leader of the Unreal Tournament) heard of this, and searched for weeks for it\'s location. Eventually he did, and rigged it proper for the Unreal Tournament.

Download

552 downloads

Uploaded:03-02-2003

CTF-Arena Of Retribution

ctf-arenaofretribution1_0.zip | 187.76 KB

so brutal, the great pharoh Horus could not stomache it. He could not destroy it, only hide it. And so he did, at the cost of his own life. 200 thousand years later, Syphir himself found the great fighting arena, and put it back to it\'s original purpose: to steal as many lives as possible.

Download

382 downloads

Uploaded:03-01-2003

DM-Unholy Grotto

dm-unholygrotto.zip | 478.23 KB

usual, and should be suited fine for a small number of players in deathmatch mode. [b]CaNNoN[/b]

Download

898 downloads

Uploaded:03-01-2003

BR-Canyon

br-canyon.zip | 1.61 MB

Download

345 downloads

Uploaded:03-01-2003

DM-Circle

dm-circle.zip | 89.17 KB

Download

955 downloads

Uploaded:02-26-2003

DM-1on1-Contact2K3

dm-1on1-contact2k3.zip | 610.46 KB

Download

1355 downloads

Uploaded:02-25-2003

BR-A16 Platform

br-a16-platform.zip | 1.34 MB

place on a spacestation\'s outside platform. Platform\'s run in all directions and are connected together. The ball is located in the middle, and you have to take it to the enemy base and toss it thru a giant fan with huge blades.. Graphics are very nice on this map, and weapon/powerup\'s are placed evenly throughout the map. Good Job! [b][i]CaNNoN[/b][/i]

Download

879 downloads

Uploaded:02-24-2003

DM-Gory Hills

gory_hills.zip | 1.76 MB

trying not to fall down. I\'ve created some steep hills and you\'ll always be moving on the ridge. There\'s enough room so you can dodge hostile rockets or something, but be careful, a single wrong step and you\'ll fall down.[/quote]

Download

3293 downloads

Uploaded:02-22-2003

DM-Neandertalus

dm-neandertalus.zip | 3.19 MB

Loquara managed to push the limits of safe time travel as far as 100.000 years back in history. Head person behind this company is famous Loque who, after retirement from fighting in Unreal Tournament, succeed to organize quite few good ones. And historical events were his favorite. One thing must be known here. Non-mechanoid players in a time displacement are less precise, less alert and less strong, proportional to the length of displacement itself. Neandertalus was a prefect spot due to its natural conditions and surroundings. The deathmatch is played under the pulsating effect of a double star system Capella, which was quite strong in prehistoric time. Interaction between these stars can produce forced gamma-ray bursts (high energy photon wave) that after 40 years of travel, through pure void, meet the particles from our world. The effect is visible right above as aura from another star. Aura itself contains millions of short living monoids that scatter through the atmosphere and slowly oxidizing on their way to the ground. A small amount of nerve-gas is produced in this oxidation. Acting like a nerve stimulants this gas highly compensates the time displacement effect, giving all players same conditions. Unfortunately Neandertalus is one of few places where the Earth’s magnetic field, the angle of gamma wave and the atmospheric conditions allow the monoids to reach the ground before they dissolve. Neanderthals, on the other hand, used this cave purely as healing area. Their advanced tribal society repelled to any form of violence. [/quote] Also a survival guide is included complete with pictures! ~Ghost Rider

Download

2203 downloads

Uploaded:02-22-2003

DM-Red Falls Moon

redmoonfallsbeta.zip | 2.94 MB

of the WhiteHades project they started to fund larger contruction plans. A few acres of land was purchased to house a development area for the DNA manipulation of the WhiteHades model. The scientists were then attacked and sluaghtered by local militia and the base has remained dead since.

Download

2634 downloads

Uploaded:02-22-2003

DM-Gangster

gangster.zip | 5.1 MB

Download

1243 downloads

Uploaded:02-22-2003

DM-Highrise

highrise2a.zip | 2.2 MB

Download

1665 downloads

Uploaded:02-17-2003

{NRW} Play Ground

dm-jw-nrw_arch.zip | 5.38 MB

Download

1997 downloads

Uploaded:02-17-2003

CTF-Hydro-16-2k3

hydro-16-2k3.zip | 2.16 MB

Download

701 downloads

Uploaded:02-17-2003

DM-JK2Ladder

dm-jk2ladder.zip | 657.7 KB

Download

1193 downloads

Uploaded:02-17-2003

CTF-Quantum Flux

ctf-quantumfluxfinal.zip | 4.71 MB

Download

733 downloads

Uploaded:02-17-2003

DM-Factory

dm-factory.zip | 258.94 KB

Download

800 downloads

Uploaded:02-17-2003

BR-Gaelundersiege2

br-gaelunderseige2.zip | 786.51 KB

Download

4482 downloads

Uploaded:02-16-2003

DM-Borg

pg-borg.zip | 2.58 MB

side of the ship to the other, as you will be floating off into space and have a nice up close view of the moon. I especially liked the soundfiles that came with it "Death is Irrelevant" was my favorite one! The only thing I would probably suggest to the author is to maybe have a few more weapon/powerups (just my opinion). Otherwise, this map ROCKS!!! [b]CaNNoN[/b]

Download

1142 downloads

Uploaded:02-16-2003

DM-Nazi Hell Hole

dm-nazi_hell_hole.rar | 493.01 KB

Download

1241 downloads

Uploaded:02-16-2003

DB-Starjump

db-starjump.zip | 499.9 KB

Download

660 downloads

Uploaded:02-16-2003

DM-Hive

dm-hive_v1.5_.zip | 3.4 MB

Download

1697 downloads

Uploaded:02-12-2003

DM-Computer Booth

dm-computerbooth.zip | 2.53 MB

Download

1791 downloads

Uploaded:02-12-2003

CTF-Molag Ruins

ctf-molagruins.zip | 3.33 MB

special trap to spring on unsuspecting intruders (shoot the dragon head).

Download

1930 downloads

Uploaded:02-12-2003

DM-Conifer

dm-conifer.zip | 1.65 MB

Download

1865 downloads

Uploaded:02-04-2003

DM-Bio Detox

biodetox.zip | 764.66 KB

ammunition is created for each competition, however due to its limited shelf-life and reactivity with oxygen it becomes quite unstable and must be broken down into environmentally safe products through a series of chemical distillations in this facility. The large boiler heats the disposed ammo along with chemicals for neutralization. The heated material is pumped underground to the water-cooled pressure chamber for steam distillation and then removed from the facility. Numerous ventilation ducts keep fresh air in the facility to keep a toxic green gas from accumulating in the plant. Catwalks and observaton decks are present for monitoring the detoxification progress as well as fuel tanks for powering the boiler.

Download

7386 downloads

Uploaded:02-04-2003

DM-Apercevoir Final

dm-apercevior-final.zip | 3.52 MB

Download

2643 downloads

Uploaded:02-04-2003

DM-Deck 17 MK2

dm-deck17_mk2.zip | 3.66 MB

Download

6819 downloads

Uploaded:02-03-2003

CTF-Skyline_WGS

ctf-skyline_wgs.zip | 3.19 MB

Download

988 downloads

Uploaded:02-02-2003

DM-Lab13

dm-lab13.zip | 5.63 MB

Download

890 downloads

Uploaded:02-02-2003

DM-girderMaddness

dm-girdermaddness.zip | 383.72 KB

Download

5276 downloads

Uploaded:02-01-2003

DM-Wicked_Complex

wickedcomplex.zip | 4.67 MB

Download

1074 downloads

Uploaded:02-01-2003

CTF-Valley Rising

ctf_valley_risingctf.zip | 483.51 KB

Download

2698 downloads

Uploaded:01-28-2003

DM-Nirvana][

dm-nirvana2.zip | 17.27 MB

and textures abound and help make one of the most visually compelling maps I've seen for UT2K3 yet. The map manages to remain pretty while still maintaining some great old school style flow. Good Z axis fighting with multiple entry and exit points to every room add up to sure fire fun. It is hard to explain the feeling that one has while playing this map. It almost feels like a spiritual successor to the Shane's original DM-Gothic...only, of course, with 10x more detail. Great stuff![/quote] Sometimes I agree with Cliff and sometimes I don't. This time I agree. It's a great map with good flow and at first glance, bots seem to handle it ok. Look for a further review in the future. ~Ghost Rider

Download

2004 downloads

Uploaded:01-27-2003

DOM-Eternal Oceans

dom-eternaloceans.zip | 3.46 MB

Download

422 downloads

Uploaded:01-27-2003

DM-Valley Rising

dm_valley_rising.zip | 327.63 KB

Download

1249 downloads

Uploaded:01-27-2003

DM-Home Sweet Home

home_sweet_home.zip | 504.17 KB

yourself. The lower level contains knee-deep water and the elevator to get on the upper level. This map is much easier when played the insta-gib way, but more exciting when played without any mutators.

Download

334 downloads

Uploaded:01-26-2003

CTF-Shire

ctf-shire.zip | 8.18 MB

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2442 downloads

Uploaded:01-26-2003

CTF-mp5-DeadCatMaps

ctf-mp5-deadcatmaps.zip | 35.23 MB

Download

13284 downloads

Uploaded:01-26-2003

DM -DukeNukem

dm-dukenukem.zip | 4.55 MB

Download

1641 downloads

Uploaded:01-23-2003

DM-Mulmur Hills

dm-mulmurhills.zip | 1.7 MB

Download

983 downloads

Uploaded:01-23-2003

CTF-Tokara Skyway

ctf-tokaraskyway_v2.zip | 1.83 MB

Download

1120 downloads

Uploaded:01-23-2003

DM-VSK-ClanArena

dm-vsk-clanarena.zip | 4.58 MB

Download

798 downloads

Uploaded:01-23-2003

DM-VSK-BombingRing

dm-vsk-bombingring.zip | 3.37 MB

Download

2316 downloads

Uploaded:01-23-2003

BR-Hanagar16-WWRY

br-hangar16-wwry.zip | 863.39 KB

Download

995 downloads

Uploaded:01-19-2003

DM-First Contact

dm_first_contact.zip | 1.13 MB

Download

1 downloads

Uploaded:01-19-2003

CTF-Tokara Skyway

ctf-tokaraskyway.zip | 1.83 MB

Download

1284 downloads

Uploaded:01-19-2003

CTF-Carpark DC MP5

ctf-carpark-dc-mp5.zip | 5.29 MB

Download

1781 downloads

Uploaded:01-16-2003

DB-Live

db-live.zip | 522.77 KB

Download

1334 downloads

Uploaded:01-14-2003

DM-Slam

dm-slam.zip | 5.7 MB

we're running low on the good coffee in the kitchen. It is cold outside and the bonus pack ain't done yet. Just when my mood couldn't get any worse along comes DM-Slam to make me a happy fellow. Well, that and the fact that UNREAL 2 IS GOLD BABY! Ahem. Back to the map. Some great Z axis fighting, and a great mix of custom with existing static meshes punch up the visuals a notch. This map is like the evolution of the Asbestos "factory" formula. Go Aussie mappers! w00t[/quote] Here is our review: Let me start by quoting CliffyB “The architecture is a bit uninspired. I have taken ques from BR-Ice Fields DM-1-on-1 Alphu, DM-Asbestos and numerous other UT levels.” The map is adequate but for my taste, it borrows too heavily of prior maps. While the modeling is better than most, I would expect more from such an esteemed developer. The map consists of a small bi-leveled indoor maze (the prison) and a small outdoor V or L shaped yard. Outside you will find a vehicle (the Bulldog) which at this time (since know one knows how to use it) servers no purpose. The map runs an average of 65-70 Frames Per Second (FPS) in single player but dips to about 35–40 FPS during multiple online game play, with Highs in the 100 + range and lows in the 20’s. No major problems to report, the bots ran fine and the map had no performance issues. Bot play was good but they have been reported as hanging up at times. The modeling was decent but the textures were not as crisp and clear as I would like. As I said, the map is better than most but not as good as I would have expected. ~ IconB ~

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3657 downloads

Uploaded:01-13-2003

DM-Pyramid

dm-pyramid.zip | 3.92 MB

Download

105 downloads

Uploaded:01-12-2003

DOM-Outpost 33

dom-outpost33final1.01.zip | 3.78 MB

become over crowded quickly, it would be best suited for teams of three or less and is more base orientated than control point orientated. The map consists of; three large rooms, two regular 90° hallways, two hallways with windows looking at and leading to the bases and two large corridors each with to steel plate slides. There are two transporters one at each base that spawns to a nest overlooking the oppositions base don’t worry not much camping can be done do to the lack of space and spawn deaths. The inventive element comes from two corridors that have steel plates that slide from one end to the other (something you don’t want to get in the way of). The large hall has a large trap door that I’ve seen open but was never able to open myself I believe this door leads to instant death. The bots play well for the most part. Around the base they are in a constant crouch (no big deal, more of a personal dislike) and they sometimes get caught in the crate element. Over all I did enjoy this map when kept to two or three players per side. It’s a clean map that combines old and new elements. I hope to see more maps from this developer in the future. ~ IconB ~

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3508 downloads

Uploaded:01-12-2003

DM-Aqua][:Static Box

dm-aqua.zip | 2.66 MB

Download

1877 downloads

Uploaded:01-12-2003

DOM-Tropica

dom-tropica.zip | 2.64 MB

Download

5033 downloads

Uploaded:01-12-2003

DM-Starfall

dm-starfall.zip | 6.08 MB

Download

890 downloads

Uploaded:01-12-2003

CTF-Tropica ][

ctf-tropica2.zip | 2.86 MB

Download

809 downloads

Uploaded:01-10-2003

BR-Outpost 33

br-outpost-33.zip | 3.78 MB

Download

537 downloads

Uploaded:01-09-2003

DM-ReaveR

dm-reaver.zip | 1010.25 KB

Download

521 downloads

Uploaded:01-09-2003

DM-Submerged

dm-submerged.zip | 657.81 KB

Download

1083 downloads

Uploaded:01-09-2003

Fire Pitt

firepittv1.1.zip | 1.73 MB

Download

901 downloads

Uploaded:01-07-2003

DM-Shakuras

dm-shakurasv2.zip | 1.98 MB

StarCraft.

Download

129 downloads

Uploaded:01-07-2003

DM-Shakuras

dm-shakuras.zip | 2.36 MB

Download

1344 downloads

Uploaded:01-07-2003

DM-Idol Worship2

dm-idolworship2-1.1.zip | 3.22 MB

Download

347 downloads

Uploaded:01-05-2003

DM-EternalOceans

dm-eternaloceans.zip | 2.22 MB

Download

927 downloads

Uploaded:01-05-2003

CTF-Maya Temple

ctf-mayatemple-1.5.zip | 4.06 MB

Download

477 downloads

Uploaded:01-05-2003

CTF-Outpost33

ctf-outpost33-final.zip | 4.02 MB

Download

519 downloads

Uploaded:01-05-2003

DM-Outpost33

dm-outpost33-final.zip | 3.9 MB

Download

329 downloads

Uploaded:01-05-2003

DOM-Outpost33

dom-outpost33-final.zip | 3.92 MB

Download

7653 downloads

Uploaded:01-03-2003

Snoef Mappack

snoefmappack.zip | 7.68 MB

Download

849 downloads

Uploaded:01-03-2003

DM-Idol Worship 2

dm-idolworship2.zip | 3.26 MB

Download

2035 downloads

Uploaded:01-03-2003

DM-Gen Mo`Kai Forest

gen_mo_kai_forestv2.zip | 2.32 MB

Download

1231 downloads

Uploaded:01-03-2003

DM-Glas Catwalk

glas_catwalk.zip | 974.33 KB

stuff would enhance it, maybe not. It does look cool though.

Download

855 downloads

Uploaded:01-03-2003

DM-PsYbErDeLiC

dm-psyberdelic-ut2k3.zip | 1.55 MB

horizontal fighting and some cool uses of teleporters. Good map over all!

Download

337 downloads

Uploaded:01-03-2003

FirePitt

firepitt.zip | 819.31 KB

that.

Download

247 downloads

Uploaded:01-02-2003

DM-Fraggenstein

dm-fraggenstein.zip | 2.55 MB

Download

380 downloads

Uploaded:01-02-2003

DM-Outpost33

dm-outpost33.zip | 1.12 MB

Download

516 downloads

Uploaded:01-01-2003

DOM-Outpost33

dom-outpost33.zip | 1.12 MB

Download

203 downloads

Uploaded:12-27-2002

DM-Nebulos Stone

dm-nebulousstone.zip | 8.86 MB

ideal for tournaments. This arena is the first of Nebulous, a treat for those who enjoy attacking their enemy from above and from generous distances.

Download

386 downloads

Uploaded:12-27-2002

DM-Psyberdelic

dm-psyberdelic_ut2k3_final-beta.zip | 1.56 MB

hitch/snag in the top mozt tunnel with the sniper ammo, when heading away from the top room with the RL in it. But, this is a beta and that will probably be fixed in the final. It's a little dark over all in it's color scheme, it could use a little more lighting in a few places. Good map over all! Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8974.jpg[/img]

Download

4660 downloads

Uploaded:12-26-2002

DM-Alleria

dm-alleria.zip | 2.96 MB

Download

502 downloads

Uploaded:12-26-2002

CTF-Ebok Rev A

ctf-ebok_rev_a.zip | 345.83 KB

Download

1911 downloads

Uploaded:12-26-2002

DM-Nomadsland

dm-nomadsland.zip | 427.92 KB

Download

441 downloads

Uploaded:12-26-2002

DM-Q2RGB

dm-q2rgb.zip | 172.05 KB

indoor architecture.[/quote]

Download

542 downloads

Uploaded:12-26-2002

DM-Noescape

dm-noescape.zip | 238.4 KB

playing area) and where there would be ample opportunities for \"z-action\".[/quote]

Download

3247 downloads

Uploaded:12-26-2002

DM-Assiduous Industry

assiduous-industry.zip | 1.59 MB

Download

2514 downloads

Uploaded:12-26-2002

DM-Abandoned Factory

abandonded_factory.zip | 880.53 KB

castings, but has been \"modified\" for the tourny. Lots of jumps, lots of twists and turns. Even a secret or two.

Download

1992 downloads

Uploaded:12-26-2002

DM-420

dm-420.zip | 2.77 MB

Download

617 downloads

Uploaded:12-26-2002

DM-Tarsonis

dm-tarsonis.zip | 293.6 KB

Download

773 downloads

Uploaded:12-26-2002

DM-Boiler Plant

boilerplant_updated.zip | 801.28 KB

Static Mesh error as well as updated installiation instructions.

Download

266 downloads

Uploaded:12-26-2002

DM-Terminal Velocity

dm-terminal_velocity.zip | 45.49 KB

Download

411 downloads

Uploaded:12-26-2002

DM-Death Jump

dm-deathjump.zip | 312.58 KB

Download

8644 downloads

Uploaded:12-24-2002

DM-Frostbite

dm-frostbite.zip | 1.55 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8924.jpg[/img]

Download

1755 downloads

Uploaded:12-24-2002

DM-Distance

dm-distance.zip | 1.7 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8923.jpg[/img]

Download

595 downloads

Uploaded:12-24-2002

DM-Curse2-k3

dm-curse2-k3.zip | 2.15 MB

doorways/openings made slightly taller so it's a little easier to speed through them, but that's just me. -Ghost Rider Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8922.jpg[/img]

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2296 downloads

Uploaded:12-23-2002

BR-Sports Map Pack

br_sports_map_pack.zip | 2.7 MB

Download

773 downloads

Uploaded:12-23-2002

DM-Bad Mootie

dm-badmootie_bata2.zip | 748.58 KB

Download

408 downloads

Uploaded:12-22-2002

DM-Whirlwind

dm-whirlwind-1on1.zip | 372.48 KB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8858.jpg[/img]

Download

725 downloads

Uploaded:12-22-2002

DM-The-Rock

dm-the-rock-1vs1.zip | 776.55 KB

outside edge of the map. It can be hard to get back up on to the map. I would suggest the author make a version 2 of this map that includes an invisible wall that keeps from going over and getting stuck. Otherwise I like the theme of this, a big rock floating in space and you slugging it out with another opponent. Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8856.jpg[/img]

Download

4379 downloads

Uploaded:12-22-2002

Dead Cat Maps Updated

deadcatmapsupdated.zip | 41.61 MB

maps. [img]http://www.gamingfiles.com/screenshots/1/files_extra/8855thumb.jpg[/img]

Download

17434 downloads

Uploaded:12-18-2002

DM-Stargate

stargate.zip | 5.64 MB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8798athumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8798bthumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8798cthumb.jpg[/img]

Download

6690 downloads

Uploaded:12-18-2002

DM-Besler: Crater Launch Pad

dm-besler.zip | 2.64 MB

Liandri were quick to secure tenancy, sending tournament competitors to die at the hands of the pad’s notoriously fast-paced z-axis frag-action. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8788.jpg[/img]

Download

621 downloads

Uploaded:12-17-2002

CTF-Arial Assault

ctf-arialassault.zip | 451.36 KB

platforms with the uber weapons. The skybox is awesome, which offsets the simplistic look of the rest of the structures. Still, a worthy space map, despite it's blatantly Quakelyness. ~PhilPhoenix Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8776.jpg[/img]

Download

1183 downloads

Uploaded:12-17-2002

DM-Ship Doxx

shipdoxx.zip | 8.34 MB

kinds. Liandri has decided to use it and the things that were left on the dock. [/quote] it makes me think of the old joke "I think you should consolt the ships physician" "ships dock?" "of course they do" [img]http://www.gamingfiles.com/screenshots/1/files_extra/8773thumb.jpg[/img]

Download

1014 downloads

Uploaded:12-17-2002

DB-Rushed Final

db_rushed_final.zip | 3.13 MB

cannons! [img]http://www.gamingfiles.com/screenshots/1/files_extra/8771thumb.jpg[/img]

Download

1630 downloads

Uploaded:12-17-2002

DM-Medieval Madness 2003

dm-medievalmadness2003.zip | 1.93 MB

his \'pet\', Mr Disco... Features a nice 5:51 long music file!

Download

1051 downloads

Uploaded:12-16-2002

CTF-Ancient Evil DCSE

ctf-ancientevil-dcse.zip | 3.28 MB

pathing is great, they fight great, and the map looks really good, kind of a limbo-universe-in-a-box type feel, but the size is simply to great for its own good. Even with low grav, it still takes a fort night to get across the map, and then, once you get the flag, its all for naught, because all that open space, basically translates to sniped before you get to far from the base. A well designed map with possibilities, but way to large for its own good. ~PhilPhoenix [img]http://www.gamingfiles.com/screenshots/1/files_extra/8761thumb.jpg[/img]

Download

1619 downloads

Uploaded:12-16-2002

DOM-Sequoia

dom-sequoia.zip | 3.98 MB

much more fun than symetrical, as they avoid the "do the same thing, just twice" syndrome, and both teams have to deal with the same problems, so it's not like in CTF.[/quote][img]http://www.gamingfiles.com/screenshots/1/files_extra/8758thumb.jpg[/img]

Download

791 downloads

Uploaded:12-16-2002

BR-Photon

br_-_photon.zip | 1014.71 KB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8757athumb.jpg[/img]

Download

3265 downloads

Uploaded:12-16-2002

DM-Ping Pong 2

dm-shok-pingpong2.zip | 8.84 MB

Download

2485 downloads

Uploaded:12-16-2002

CTF-666 Hell

ctf-666hell.zip | 1.45 MB

looks outstanding, downright satanic at times. Half dismembered bodies, dead looking things on crosses, mood music and lighting, this maps got it all, so it definitely conveys the "pain" feeling to the player. The design of the map also brings pain on many levels, alot of clever z-axis action can take place, and the jump pads, if not used right, make you end up in.....well, pain, he he. However, this map does have its flaws. One of those flaws lies in the very same area I just praised, the design. The map is full of many unique areas that make for multiple paths to and from the flag, however, in some instances, parts of the level are spaced wrong. a staircase, thats right in the middle of an action zone for example, will stop you dead in your tracks as you bump into it and jump onto it, leaving you wide open to be ripped apart. This can easily be countered by using low gravity, but it takes away from this maps feeling of impending danger. As far as bot play goes, the bots are iffy. Some run/persue/shoot quite intelligently, while others, stand in one spot, in groups, at the flag and wait. However, with human teams, large ones, this map does indeed get painful. All in all a solid CTF map with clever level design and loads of atmosphere. Definitely one to add to the rotation. ~PhilPhoenix [img]http://www.gamingfiles.com/screenshots/1/files_extra/8751thumb.jpg[/img]

Download

4241 downloads

Uploaded:12-16-2002

DM-Phobos Cruiser

dm-phobos-cruiser.zip | 3.15 MB

abord the ship and as happens in these types of sci-fi locals , everyone has now gone mad!! I just hope you have what it takes to last, so someones lives to fix the ship. [img]http://www.gamingfiles.com/screenshots/1/files_extra/8750thumb.jpg[/img]

Download

468 downloads

Uploaded:12-16-2002

CTF-Echo Chamber

ctf-echochamber.zip | 4.84 MB

I've had since the days of Quake 2. Basically it's just a very long verticle tube with bases put at equal distances from each other. Smaller tubes on the outside contain teleporters and lifts for getting around. I've thought of doing this as both a skyscraper and an ancient castle but finally I settled for the hightech space-station like design it is now.[/quote][img]http://www.gamingfiles.com/screenshots/1/files_extra/8747thumb.jpg[/img]

Download

600 downloads

Uploaded:12-16-2002

DM-B2 Beta

b2_beta.zip | 852.2 KB

Download

2555 downloads

Uploaded:12-16-2002

DM-Gen Mo Kai Forest

gen_mo_kai_forest.zip | 1.97 MB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8744bthumb.jpg[/img]

Download

92 downloads

Uploaded:12-16-2002

DM-Multitude Arena

dm-multitudearena.zip | 1.01 MB

snipe in the many spots. It is meant to be played on low gravity with quad jump, and game speed around 135 [img]http://www.gamingfiles.com/screenshots/1/files_extra/8741thumb.jpg[/img]

Download

574 downloads

Uploaded:12-16-2002

DM-Smog

dm-smog.zip | 1.83 MB

Download

475 downloads

Uploaded:12-16-2002

CTF-Dust

ctf-dust.zip | 4.09 MB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8739athumb.jpg[/img]

Download

534 downloads

Uploaded:12-16-2002

DM-Two Drills

dmtwodrills.zip | 3.39 MB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8738athumb.jpg[/img]

Download

2011 downloads

Uploaded:12-13-2002

DM-sHoK-PingPong][

dm-shokpingpong.zip | 6.93 MB

DM-sHoK-PingPong][.unr Version : 2.0 Release Date : 12/13/2002 Author : sHoKaZuLu Email Address : paleriderfrags@hotmail.com Web Site : http://www.shokazulu.com

Download

11043 downloads

Uploaded:12-12-2002

DOM-MayanRuins.zip

dom-mayanruins.zip | 1.52 MB

looks great, the detail looks great. The domination points are placed well, and so are spawn locations and weapons. This map owns........

Download

605 downloads

Uploaded:12-05-2002

DM-Boiler Plant

boilerplant.zip | 798.98 KB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8475athumb.jpg[/img]

Download

1533 downloads

Uploaded:12-05-2002

DM-Thermal Core

dm-thermalcore.zip | 1.55 MB

whole level is very tight, and has some great z axis action going on. Textures look great, and throughout the whole map you will see the work that has gone into this map. Suspension of reality is very strong here. The ambient sounds, the claustrophobic hallways, steam hissing from overhead pipes; all of this makes for one hell of a DM. The core area is beautiful, both in look and sound, and the spacing of the walkways is perfect for double jump short-cuts. There are also a few nice areas to hang out, catch your breath, and frag any passing suckers (not that I would ever dream of camping!). My only complaint is the lack of any real open areas. This map can be a bit to close for comfort, and spammers will have a field day with the Flak Cannon secondary fire. Overall though, this one is a keeper. Flow is great, weapon placement is top notch, and gameplay is solid. ~rAzOr~ [img]http://www.gamingfiles.com/screenshots/1/files_extra/8471thumb.jpg[/img]

Download

1090 downloads

Uploaded:12-05-2002

DB-Rushed

db-rushed.zip | 1.36 MB

and fists of steel.[/quote][img]http://www.gamingfiles.com/screenshots/1/files_extra/8470thumb.jpg[/img]

Download

765 downloads

Uploaded:12-05-2002

DM-Circulaire

dm-circulaire.zip | 1.86 MB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8468athumb.jpg[/img]

Download

4794 downloads

Uploaded:12-05-2002

DM-Egypt by Night

dm-egyptbynight.zip | 2.56 MB

is the sequel of 'dm-EgyptByDay', which is not finished already... reasons will come with .txt file when it will be out. I've especially polished my terrain to get the best gameplay I could give with this map.[/quote][img]http://www.gamingfiles.com/screenshots/1/files_extra/8466thumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8466athumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8466bthumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8466cthumb.jpg[/img]

Download

736 downloads

Uploaded:12-05-2002

DM-Fallin Down

dm-fallin_down.zip | 4.7 MB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8464athumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8464bthumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8464cthumb.jpg[/img]

Download

3328 downloads

Uploaded:12-05-2002

DM-Refuge

dm-refuge.zip | 3.29 MB

place. The world has moved on, and corporate execs couldn't care less: The holy refuge makes an excellent backdrop for popular firefights. It's a cave, dammit! [img]http://www.gamingfiles.com/screenshots/1/files_extra/8453thumb.jpg[/img]

Download

903 downloads

Uploaded:12-04-2002

CTF-Egypt Wars

ctf-egyptwarsalpha.zip | 2.45 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8436.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8436b-t.jpg[/img]

Download

950 downloads

Uploaded:12-02-2002

DM-Dusk

dm-dusk11.zip | 916.69 KB

power-up's scattered about. The two indoor areas are where this map starts to flag. The collapsed mine shaft is nothing but a small tunnel terminating in a dead end. This really hampers the flow of the map. I could see this working if there was a valuable pick-up in there, but the small amount of ammo and a few health vials hardly make the trip worth it, and the fact that the Flak Cannon is right outside the entrance make this nothing more than a pointless death trap. The second indoor area seems to serve no purpose at all. I not sure what kind of mining facility has a large sky-light, but there it is. The two lifts have a very annoying delay before they activate, and due to the low ceiling, lift jumps are out. I tried multiple times to run in, lift jump to the Lighting Gun, and zap any sorry bastards who might be following, but between the delay on the lifts activating and hitting the ceiling, this was a waste of time. This also really hampers the flow of the map. So much more could have been done with this. A larger mine shaft leading to an underground cavern and a warren of branching tunnels, a control station with rusted out abandoned mine equipment, you name it. If the author is going for a small 1-on-1 style, then flow is key to keeping the action fresh. This map is a great starting point, but much more is needed. ~rAzOr~ Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8366.jpg[/img]

Download

345 downloads

Uploaded:12-01-2002

DM-xUpshot

xupshot.zip | 959.93 KB

you will need to committ suicide to get out. It would have been nice of the author to leave a grenade pack to aid you in this. It would be very easy for a skilled player to dominate an opponent in this map. Also having a greater variety of weapons might have been better (replacing one of the gatling guns with the link gun maybe). No misaligned textures and good use of the fog effect. All in all not a bad effort for a simple map. As usual, take the ut2 file and put it into your Maps directory and the utx file goes in the Textures directory. Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8364.jpg[/img]

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2246 downloads

Uploaded:12-01-2002

DM-Shaded Valley

dm-shadedvalley.zip | 2.38 MB

fast enough to get their own Bulldog. Yeeeha! On another note though, it is possible to get your Bulldog stuck on some of the steeper terrain and since I can't seem to find a way of destroying a Bulldog, it gets stuck. There is also at least one place on the corner of one of the mountains that when I slid back down after losing forward motion, that my right rear tire got stuck and clipped below the level of the floor of the map. One other thing to note, the Bulldogs aren't true 4x4, when I got stuck, only the rear tires turned instead of all 4. But that is an issue with the Karma design of the Bulldog (made by Epic or DE) and not the fault of the author. I suspect there is a way to make a true 4x4 with power to all 4 wheels. -Ghost Rider Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8348.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8348b-t.jpg[/img]

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1277 downloads

Uploaded:11-27-2002

DM-Smackdown Hotel

dm-smackdown_hotel.zip | 2.31 MB

Download

883 downloads

Uploaded:11-26-2002

DM-Reactor

dm-reactor.zip | 2.78 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8194.jpg[/img]

Download

883 downloads

Uploaded:11-24-2002

DM-Warhall

dm-warhall.zip | 348.49 KB

good number of players for the map is around 2-6. It does have bot support as well. [img]http://www.gamingfiles.com/screenshots/1/files_extra/8120thumb.jpg[/img]

Download

528 downloads

Uploaded:11-24-2002

DM-Fear

dm-fear.zip | 916.69 KB

Download

1102 downloads

Uploaded:11-19-2002

BR-Vector

br-vector.zip | 4.22 MB

make the turn and run for the opposite team's goal makes for a different and more nimble kind of strategy. Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7930.jpg[/img]

Download

1196 downloads

Uploaded:11-18-2002

DM-Bloodbank

dm-bloodbank.zip | 571.73 KB

Weapon placement is good and ammo placement is intelligent. I think there could be one or two more health powerups, but smarter playing may eliminate that need. :D Overall a very fun map. Will you make a deposit or a withdrawal from the Bloodbank? Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7929.jpg[/img]

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3890 downloads

Uploaded:11-18-2002

DM-[DT] Den

dm-[dt]den.zip | 8.24 MB

Download

1146 downloads

Uploaded:11-17-2002

DM-Waterworks

waterworks.ace | 1.57 MB

the author). An interesting concept for a map, try it if you like something a little different in your DM maps. [b]Admin Note: You will need winrar to open this file.[/b]

Download

1418 downloads

Uploaded:11-17-2002

DM-Twilight Of Decadence

dm-twilightofdecadencev3.zip | 1.86 MB

surrounding ramparts, and a network of tunnels running underneath it all. There are some nice touches here and there, with some original brushes, pools of blood, and good lighting. There are also a few flaws. The lower areas are far too claustrophobic, some of the textures need work, and the ramparts are far to dark. Weapon placement is fine, but some of the power-up's are too easy to access. The author has also included some custom music. It's very gothic/darkwave, and again, it will give you some flashbacks to older games. "Castle V.- Symphony of the Night" on PS was the one that came to my mind. A nice map, but it feels a bit dated, this one would be more at home in UT. ~rAzOr~ [img]http://www.gamingfiles.com/screenshots/1/files_extra/7835thumb.jpg[/img]

Download

1896 downloads

Uploaded:11-16-2002

DM-SniperCamp

dm-trainingcamp_day_.zip | 1.09 MB

Download

1319 downloads

Uploaded:11-16-2002

DM-SniperCamp

dm-trainingcamp_night_.zip | 1000.89 KB

Download

1204 downloads

Uploaded:11-16-2002

DM-Jumpin Jillcurs

dm-jumpin_jillacurs3.zip | 1.07 MB

more than 5 to 10.

Download

1155 downloads

Uploaded:11-16-2002

DM-Dust

dm-dust_beta_.zip | 4.02 MB

Counterstrike. [img]http://www.gamingfiles.com/screenshots/1/files_extra/7816thumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7816athumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7816bthumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7816cthumb.jpg[/img]

Download

592 downloads

Uploaded:11-16-2002

CTF-Ebok

ctf-ebok.zip | 839.38 KB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/7815athumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7815bthumb.jpg[/img] This is the author's first work, and I have to say I was impressed. This map sports a very simple layout and design that incorporates many parts of other maps I have seen in the past. Very linear in nature, and without much flourish, the author none-the-less manages to make a very fun map to play. The two bases are fenced off areas containing teleporters and weapons, and are connected by a series of walk-ways. There are some areas that could use some work. All weapons spawn in each base instead of being spread around the map, and there is a weapon spawn point that is empty (the link gun in the red base). The upper and lower walkways need to be balanced off some. The upper path is narrow, gives no room to maneuver, and only offers adrenalin and health. The lower path is wider, has rails to prevent falling, and three armor pick-up's to boot. The spiral staircases in each base tend to kill the feel of the map. Lifts would look better, and may add to game flow by allowing access to the top path via a lift jump. The map needs some work, but it is still great to play. I see quite a bit of potential here for a very solid CTF level. ~rAzOr~

Download

6345 downloads

Uploaded:11-16-2002

DM-Deathray

dm-deathray.zip | 1.49 MB

Download

570 downloads

Uploaded:11-16-2002

DM-Vangard

dm-vangard.zip | 661.27 KB

Download

804 downloads

Uploaded:11-16-2002

CTF-Spirito

ctf-spirito.zip | 871.8 KB

Download

686 downloads

Uploaded:11-16-2002

CTF-Storm Front

ctf-stormfront.zip | 1.04 MB

Download

688 downloads

Uploaded:11-16-2002

DM-Bounce

dm-bounce.zip | 95.19 KB

towards the outside of the map. But if you play with something like 30 bots that doesn't matter (seeing as there are only four corners). [img]http://www.gamingfiles.com/screenshots/1/files_extra/7793thumb.jpg[/img]

Download

666 downloads

Uploaded:11-16-2002

DM-Clan Arena 2k3

dm-_dt_clanarena2k3.zip | 1.5 MB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/7791athumb.jpg[/img]

Download

11169 downloads

Uploaded:11-16-2002

DM-Prometheus

prometheus.zip | 2.83 MB

Osiris. This place was discovered by an finish explorer in the early 21st century.

Download

1562 downloads

Uploaded:11-16-2002

DM-Deep Space

deepspace.zip | 732.52 KB

map. [img]http://www.gamingfiles.com/screenshots/1/files_extra/7786thumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7786athumb.jpg[/img]

Download

2869 downloads

Uploaded:11-13-2002

DM-Silver

dm-silver.zip | 702.64 KB

Download

845 downloads

Uploaded:11-13-2002

DM-Tomb of Ra ][

dm-tomb_of_ra][-v3-beta.zip | 1.14 MB

few days I hope :)" Kinda big DM map with lots of potential. Even though its just the beta its still alot of fun. I can't wait to see what else he's gonna add. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7217.jpg[/img]

Download

902 downloads

Uploaded:11-12-2002

DM-Intro Arena

dm-introarena-complete.zip | 860.99 KB

single player mode and twisted a little to make a battle areana. The map should be a fun map for 2-6 players. There are multiple big weapons and a pretty good setup for sniper attacks. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7097.jpg[/img]

Download

2572 downloads

Uploaded:11-12-2002

CTF-Alcatron

ctf-alcatron.zip | 2.33 MB

variety into the mix. Plenty of sniper and translocator kills to be had. The map flows really well, you never find yourself in a dull spot. With six to ten players on each team, human or bot, this map is alot of fun. ~PhilPhoenix Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7688.jpg[/img]

Download

2124 downloads

Uploaded:11-12-2002

BR-Flarized

br-flarized.zip | 818.55 KB

is not really all to much to say about this map. The weapon placement is fine, bots do great, and the textures look ok. Technically, I can find no real flaws with this map. However, with all the new methods of playing Bombing Run (DeathBall, HappyFunBall, ChaosDoubleRun), and the many standard arena style BR maps already widely available, this one elicits no special notice. In real life, an open field is used for any number of sports, and it works well. Just one problem... in real life you don't have a Jugg armed with a Shock Rifle combo-ing your butt from endzone to endzone. This is fine work, but it fails to bring anything new to the game. ~rAzOr~ Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7687.jpg[/img]

Download

3941 downloads

Uploaded:11-12-2002

DM-Kelethin

dm-kelethin.zip | 3.44 MB

Download

457 downloads

Uploaded:11-10-2002

DM-Shudder Creek

dm-shuddercreek.zip | 1.89 MB

surpasses his previous work. Both of these maps are listed on CliffyB's Ownage, and it's real easy to see why. This is a medium sized bowl with a small frozen river at the base. A graveyard, small Stonehenge-ish rock formations, and some great bridges dot the landscape. The custom brushwork in this map is awesome. The gravestones and wrought iron fences look simple but effective. It's great to see such attention to small details, as it's these small details that really give a map that "finished" look. The bridges, terrain, and walkways give this map great flow, but don't look for much on the y axis. Weapon placement is perfect, being spread out enough that you will have to work to get the good stuff, but not have to fight too long with your Assault Rifle. There are some great overlook points for snipers to go to town, but Flak Monkeys will have no trouble sneaking up on these points to give some hot flak lovin' to any dirty campers. The only place I could find fault, and believe me....I had to look hard, was with the lighting. The whole map has an "American Gothic" feel to it, and the bright spot-lights tend to seem out of place with the surroundings. This map show's that it is truly possible to have both eye-candy and playability in one great package. Hayden has made a map that is a blast to play, and will have you doing multiple fly-by's to look at everything there is to see. I can say without reservation that this is one of the best end-user maps I have seen for UT2K3 as of yet. As authors like Hayden get more and more experienced with UED 3, we all benefit from the great maps sent our way. You should download this one, no question about it. ~rAzOr~ Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7631.jpg[/img]

Download

1483 downloads

Uploaded:11-10-2002

DB-MooMoo

db-moomoo1.zip | 1.13 MB

Download

1806 downloads

Uploaded:11-10-2002

DB-Meat Bowl

db-meatbowl-v1.zip | 2.7 MB

Download

976 downloads

Uploaded:11-09-2002

DM-PlaneMadness

dm-planemadness-beta.zip | 217.57 KB

better than the author. Your on this big place with a 5 arenas, a nice view of stars from there too.

Download

590 downloads

Uploaded:11-08-2002

CTF-Orion Station

ctf-orionstation-beta.zip | 2.77 MB

50,000 polygones in those rooms a good PC (1.4 ghz+ and Geforce 4) should render those rooms fairly well. Even tho it seem to run fine on my roommate PC (900mhz Geforce 2 Mx440).[/quote]Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7577.jpg[/img]

Download

377 downloads

Uploaded:11-08-2002

CTF-Stormgate

ctf-stormgate.zip | 1.09 MB

Download

2315 downloads

Uploaded:11-08-2002

CTF-Blood Gultch

bloodgultch.zip | 1.11 MB

on Halo :D Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7574.jpg[/img]

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1321 downloads

Uploaded:11-05-2002

CTF-Uranus

ctf-uranusfinal.zip | 2.45 MB

map layout is familiar, but only adds to a great idea. The pillars and center area seem a tad out of place, especially with molten lava flowing into what looks like a cool bay. Maybe a waterfall or a water fountain would fit better. Also, the lava will not kill you. Must be that new "cool" lava I have been hearing about : ) Weapon layout needs some work, as there are 5 superweapon pickup's. That leans towards overkill in a map this size. Other weapons and power-up's are also in abundance, but sometimes too close together. There are also some item spawn points that don't spawn anything. Sadly, frame rates hovered at about 20-25 AvgFPS, this is something that should be looked at by the author. This is a great looking map, and playability is definitely there, but there are a few glitches that need to be worked out for this map to really shine. I would love to see how this map shapes up in future revisions. ~rAzOr~ [img]http://www.gamingfiles.com/screenshots/1/files/7410.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7410at.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7410bt.jpg[/img]

Download

1627 downloads

Uploaded:11-02-2002

CTF-Idol Worship

ctf-idol_worship.zip | 1.67 MB

quite a bit to game play as you can't get the feel for your opponent's base by running around yours, and it helps add some challenge to a match. This can also hurt a map due to poor balance. For example, one team having an unfair advantage because the base is more secure than the other. Some might find that this is the case with this map, while others may learn to take advantage of what they have to work with. The red base is your standard fair, and very easy to defend. The blue base however, may seem poorly built because the flag is sitting out in a wide-open pavilion. This is far from the case, as I found out. The open area in front of the blue base may seem easy to assault, but all that open space serves as a nasty kill zone. Even if you manage to get to the flag intact, you still have a lot of ground to cover before you're home. I had a slight problem with the weapon layout. The weapons of UT2K3 tend to be close to medium range, and aside from the Shock Rifle and the Sniper Rifle, many weapons suffer in accuracy and effectiveness over very long distances. While the Shock Rifle is here in abundance, the Sniper Rifle is only found in one remote location and without ammo. I also would have liked to have seen the 'deemer and Ion Painter make an appearance. There are some small clipping issues, but nothing that will bother the casual eye, and frame rates were solid for a map this size. There are some mystery jump pads that tend to launch you around the map, but they do more harm than good. I would like to close this review covering what I think is this maps strongest point....the sound. The author made incredible use of ambient sound. Howling wind in the passes, tinkling chimes in the temples; it all adds a new level to this map. If you have even a halfway decent sound card and speakers, you will love this map. I hope more mappers start to make better use of ambient sounds, eye candy is not everything. A solid job, and even more so due to it being the author’s first map, give this one a look. ~rAzOr~ Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7336.jpg[/img]

Download

885 downloads

Uploaded:11-02-2002

DM-Frag Facility

dm-frag_facility.zip | 291.17 KB

Download

465 downloads

Uploaded:11-02-2002

DM-Ripley 1 vs. 1

dm-ripley_1vs1.zip | 8.94 KB

Download

2885 downloads

Uploaded:11-02-2002

DM-Action Base

dm-action_base.zip | 1.39 MB

to learn as much as I can with Uned3.0. I have learned a bit but still have a long way to go. Hope you like it.[/quote] Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7328.jpg[/img]

Download

2645 downloads

Uploaded:11-02-2002

DM-Cold Retreat

dm-cold_retreat.zip | 2.59 MB

addition will take us far below ground . who know what lies just beneath the surface.[/quote] Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7327.jpg[/img]

Download

860 downloads

Uploaded:11-02-2002

DM-Stormy Night

dm-stormy_night.zip | 703.82 KB

Download

10124 downloads

Uploaded:11-01-2002

DM-Stage1

dm-stage1-final.zip | 5.9 MB

- HolyShit" so as not to disclose player locations. - Various Background sound changes [b]Improvements in 2.0:[/b] - The maps own unique static mesh file so as to not conflict with other maps using the original SC-Intro_Mesh file. - Announcers will not overlap when background sounds recycle after approx. 20 mins. - Music changes after background sounds recycle - approx. 20 mins. (Great for matches set at 20 mins for heightened atmosphere in the event of Sudden Death Overtime) - Got rid of straggling fans under stands ----- Little is needed to introduce this map. Look at the screeines, and remember the first time you started UT2K3. This map is a conversion of the intro cut-scene into a standard DM map. I say standard, but this map is anything but. Some serious detail went into developing this, and it shows. This thing reeks of style. Great attention to detail brings this map to life. From the pyrotechnics, to the great placement of the 'deemer, to the announcer, to the crowds, ...I could go on and on. You can't help but drool when you play. As for that, gameplay is fast and furious. From the confined underground area, to chasing an errant bot through the crowd with flack flying, to getting on the center platform and rising above the crowd. And as for secrets......well, lets just say the author outdid himself, but I'll give you a few hints. Hit the "u" key to get the center platform to rise, it will come back down on it's own, just listen to the crowd counting down. As for the rest of the goodies, you're on your own...but keep your eyes open. Weapon placement is great, with the standard fair being easy to lay hands on, but the good stuff will require a bit more effort to obtain. The one problem I had was with the lifts. Use some caution, as they can gibb you quick if you are not in the center. All in all, this map is a great combination of playability and eye candy. Download it, and I am sure you will concur. - rAzOr He he he, in all your excitement rAz, your forgot to give this map a rating. Don't worry, I want a piece of this map too, so I'll do that for ya ;) Like he said, this maps got flash bang boom and alot of it. Heck, first time you come up the lift and trigger the pyro, gives you a good old fashioned feeling inside. This map is great for 4 to 6 players, although, with all the crowd space, theres room for more. This map raises the bar. --PhilPhoenix [i]The following screenies were taken on Pro-Filer's crappy P4 1.3 - 256 RAM - GEForce3, all settings are on high, and I do mean ALL settings. Running at 1024x768 32 BIT. Full size screenies are sized down to 800x600. That's why I got such crappy FPS as you can see in the screenshots. Anyway, enjoy them![/i] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795at.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795bt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795ct.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795dt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795et.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795ft.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795gt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795ht.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795it.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795jt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795kt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795lt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795mt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795nt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795ot.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6795pt.jpg[/img] [i]Coming soon: Special Edition![/i]

Download

3517 downloads

Uploaded:10-30-2002

DM-Master Bath

dm-masterbathv2.zip | 2.31 MB

Download

1407 downloads

Uploaded:10-29-2002

DM-Blood Bank

dm-blood_bank.zip | 571.73 KB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7238.jpg[/img]

Download

729 downloads

Uploaded:10-29-2002

DM-Egypt Cube

dm-egypt_cube.zip | 1.24 MB

map build for at least 8 or more Players. There are some different rooms like in a big pyramid with some surprises (so try to find out and don´t loose the ground under your feet!!!).[/quote] Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7237.jpg[/img]

Download

1003 downloads

Uploaded:10-29-2002

DM-Blood Loss

dm-blood_loss.zip | 219.65 KB

Download

688 downloads

Uploaded:10-29-2002

CTF-Earth Beyond

ctf-earth_beyond_beta.zip | 906.69 KB

map once and I have no idea how. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7234.jpg[/img]

Download

7020 downloads

Uploaded:10-29-2002

DM-HydroGeo][

dm-hydrogeo][.zip | 3.51 MB

made by Epic I would believe you, its looks better and more polished than some of the retail maps, a MUST have for any owner of this game!!!

Download

1173 downloads

Uploaded:10-29-2002

DM-Depot

dm-depotfinal_i.zip | 747.06 KB

added. Mid-sized DM map with two rooms and a hallway connecting them. One room has a lava river while the other has more industrial machines. The hallway is ripe with sitting duck potential. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7159.jpg[/img]

Download

919 downloads

Uploaded:10-29-2002

CTF-Woot!

woot2b.zip | 408.56 KB

multilevel CTF Arena. Lots of jumping and falling :D Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7063.jpg[/img]

Download

2451 downloads

Uploaded:10-29-2002

BR-Orbital

br-orbital2.zip | 2.88 MB

Download

1417 downloads

Uploaded:10-29-2002

DM-Thunderstruck 2003

dm-thunderstruck2003.zip | 213.19 KB

bots are pretty mean in godlike mode. Looks as if it's the authors first map too! Give him feedback at ICQ# 100666875 Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7151.jpg[/img]

Download

6476 downloads

Uploaded:10-28-2002

DM-Bathroom Remake

dm-bathroomremake2k3-beta.zip | 7.6 MB

engine. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7219.jpg[/img]

Download

492 downloads

Uploaded:10-28-2002

DM-Megadome

dm-megadome_final.zip | 1.63 MB

though. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7218.jpg[/img]

Download

2465 downloads

Uploaded:10-28-2002

DM-VSK Living Room

dm-vsk_living_room.zip | 1.38 MB

decorating. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7211.jpg[/img]

Download

3525 downloads

Uploaded:10-28-2002

DM-VSK Kitchen

dm-vsk_kitchen.zip | 1.6 MB

may have some gripes. NO OVEN! Where am I supposed to cook up my vittles? Also Ms. Stuart might have a few decorating tips like a nice festive seasonal floral display or some of your loved ones portraits. Any way, have fun with this one. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7210.jpg[/img]

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1348 downloads

Uploaded:10-28-2002

CTF-Dereliction

ctf-dereliction.zip | 4.61 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7208.jpg[/img]

Download

733 downloads

Uploaded:10-28-2002

DM-MORF Amaze 2003

dm-morf_amaze2003.zip | 516.44 KB

DM-Zircon[/quote] Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7206.jpg[/img]

Download

3093 downloads

Uploaded:10-28-2002

CTF-2390

ctf-twentythreeninety_b1.zip | 4.38 MB

walkways that connect them. The structure of the map allows for alot of z-axis killing. I'd suggest 4 or so people on each team, to keep things from getting mindless. Great little map with a cool theme. ~PhilPhoenix Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7204.jpg[/img]

Download

1339 downloads

Uploaded:10-28-2002

BR-Rough Terrian

br-rough_terrian.zip | 590.76 KB

There is a lake, but not only is it frozen over, it also gives the feeling of the water level being a bit low. Rocks poke up from the surface of the ice, and bridges span between outcroppings. What can I say, this map lives up to it's title. The goals are nicely set up because you have to work to get at them. I like to see a more of a challenge than just "run-up and jump on in". With all of the "Rough Terrain" and a difficult goal, I really expected bots to have a hell of a time. Not so, as bots not only do very well, but will offer a damn good match on many levels. Weapons are nicely spread out, and both super weapons (or crowd pleasers, as I like to call them : ) are here for your pleasure. Ok, enough of giving the author a swelled head. Frame rates could be better, but with the size and weather, I can't complain too much. I would love to have slippery ice, and I would be really impressed if some of the bots fell on their posterior, butt let's be realistic. For most parts of the level, the moon provides the only lighting, and in some places the shadows don't line up quite right with the light source. That's about it. Overall, The Crow has put fourth an outstanding map. Download it, I am sure you will agree. ~rAzOr~ There is also a CTF version available [file="7200"]here.[/file] Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7201.jpg[/img]

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702 downloads

Uploaded:10-28-2002

CTF-Rough Terrian

ctf-rough_terrain.zip | 541.63 KB

version, just my thoughts. There is a BR version available [file="7201"]over here.[/file] Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7200.jpg[/img]

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909 downloads

Uploaded:10-28-2002

DM-Lag Forest

dm-lagforest.rar | 1.97 MB

Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7193.jpg[/img]

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2672 downloads

Uploaded:10-28-2002

DM-The Garden

dm-the_garden.zip | 1.64 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7190.jpg[/img]

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1849 downloads

Uploaded:10-28-2002

CTF-Gauntlet][

ctf-gauntlet][.zip | 1.52 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7189.jpg[/img]

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1296 downloads

Uploaded:10-28-2002

CTF-666 Beneath The Sea

ctf-666_beneath_the_sea.zip | 649.67 KB

all sides, right down to the swimming sharks, albeit the colors are different and the like. Everything looks great and smooth for what its worth. However, as a CTF map, this fails to please. The simple design, plus the fact that the room is so small, makes any match with more then 2 people on either team little more then hold down the fire button while running. It's more suited towards being a Deathmatch map then a CTF map. ~PhilPhoenix Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7188.jpg[/img]

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2626 downloads

Uploaded:10-28-2002

DM-Jewel][

dm-jewel][.zip | 508.28 KB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7184.jpg[/img]

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14803 downloads

Uploaded:10-28-2002

CTF-Marsbase 3000

ctf-marsbase3000.zip | 3.34 MB

mostly outdoor level, based on ...well, yes, Mars. The outdoor area is huge, and the author has placed Bulldog spawn points for some GTA/UT2K3 crossover action. If you have not had the chance to mess around with the Bulldog yet, this is the map for you. The cunning placement of teleporters means that even on foot this level is easy to navigate. It's big enough for vehicles, but not so big that players feel dwarfed when hoofin it. Also, the many obstacles mean that drivers will need to hone their skills, and ground troops will have cover so they don't get flattened. The bases are very well designed, and fit flawlessly with the overall tone of the map. I love the use of the window to see into each base from afar. I would have liked to see the bases better marked with each team's colors, however. I was happily surprised at the frame rates; with the level this size I expected worse, but they are more than playable. Bots do fine, but humans may be preferred due to the Bulldog. Bots just don't seem to know what to make of it, and only seem fit as speed-bumps. Weapon placement is great, and seems well thought out for a map this size. The thing that stands out most in my mind after playing this level quite a few times is the many original things I saw done here. The seamless integration of the bulldog is one, but there are some really great things to see in this level. Instead of relying on a "one-trick-pony" with the bulldog, Bucky has built a solid level that will push for teamwork and add vehicle tactics to your list of things to master. Of all the CTF maps, this one is special, and should be on your download list. ~rAzOr~ Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7181.jpg[/img]

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1266 downloads

Uploaded:10-28-2002

CTF-BrokenBridge

ctf-brokenbridge.zip | 2.36 MB

soon! [img]http://www.gamingfiles.com/screenshots/1/files/7180.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7180at.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7180bt.jpg[/img]

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12757 downloads

Uploaded:10-28-2002

DM-Hypsphobia

dm-hypsophobia.zip | 1.91 MB

blackness, cracking your neck on a handful of steampipes on the long way down, lets see how you feel about Hypsophobia... Here is a quote from the CliffyB 0wnage page about this map:[quote]Upon viewing the shots of this map I thought "Well, it looks OK, nothing amazing. I'll download it and give it a go regardless." Well, I'm really glad that I did, because this is a good looking, solid, fun map that everyone out there should check out. Ed has taken the static mesh set used in Orbital and bent, twisted, and rearranged it into a medium sized house of fragging fun. The layout is very much the classic DM "figure 8" setup, with looping hallways and catwalks that provide a nice amount of vertical gameplay. That's a plus +10 in the CliffyB book of Deathmatching, my friends, take note. Any time you give me a map where I can hang above the n00bs and spray flak death on their still-wet-behind-the-ears heads I'm happy.[/quote]

Download

3973 downloads

Uploaded:10-27-2002

DM-Bathroom SPE-UT2k3

dm-bathroom_spe-ut2k3.zip | 1.07 MB

double flushing! The BRdmSE.utx file must be put in your textures folder for the map to work. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7165.jpg[/img]

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1416 downloads

Uploaded:10-27-2002

DM-Dr. Pepper

dm-drpepper.zip | 354.29 KB

to be a pepper too? Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7158.jpg[/img]

Download

1482 downloads

Uploaded:10-27-2002

BR-Incinerator

br-incinerator.zip | 1.27 MB

walkways connecting both and serving as the main playing area, this map is a ballrunner's nightmare, and a defender's sloppy dream. Think Tokara Forest over hot, soupy, instant death. Attackers must transverse a narrow bridge, go through a teleporter, grab the ball, ride up an elevator...then they can make a run on the enemy base. This is no easy task, as there are only two very narrow passages to each base. A determined defender armed with a R/L and sniper rifle (both of which are easily had at each base) can hold off an army. Good team tactics are a must on this one. I like the setup of the ball spawn area, and the use of the teleporters and elevators to get the ball is very original. Weapon placement is fine, but I question the R/L so close at hand in each base. Power-up's are sparse, but that's not a problem because death will most likely result from quick, downward acceleration followed by a nasty sudden stop in the lava. The only faults I found in this map were visually. Colors tend to clash a bit, and the lighting is a bit bright for an underground cavern. Textures are a bit bland, and seem mismatched. Lava falls are static instead of flowing, and the pool could use some bubbles and steam rising. Most of this, however, can be attributed to the author going for playable frame rates, which this map has (60-80 Avg.). The whole level looks more like UT than UT2K3, but it plays great. Function supercedes form, playability over eyecandy. A damn fine job, and worth the download. ~rAzOr~ Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7156.jpg[/img]

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2077 downloads

Uploaded:10-27-2002

BR-Acid Pipe Xmas

br-acidpipexmas.zip | 12.39 MB

having fun in the process. With the holiday season quickly approaching, I thought it would be a good idea to get it out a little early this year and extend the Xmas cheer a little longer.[/quote]Whoa, this map looks insanely good, and for that alone you should download it, now! Review coming soon! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7152.jpg[/img]

Download

2524 downloads

Uploaded:10-27-2002

DM-Blood Gultch

dm-_blood_gultch.zip | 1.81 MB

Blood Gultch map :) A domination version is up next! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7146.jpg[/img]

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5587 downloads

Uploaded:10-27-2002

CTF-B3Holloween

b3holloween.zip | 4.64 MB

storming it taking one of the various paths you can take. The map is pretty much a mirror image of itself on either side, give or take a pumpkin, tree or two. However, there are some bugs in this map that detriment from the fun. Theres this odd bug in the map that causes the game to randomely drop a graphic*example, you load, and your assault rifle is grey, un painted, or you load again, and one of the ammo boxes is grey and unpainted*. Also, weapons, especially the biggies, like the redeemer, have this habit of going netherworld into a map hole.*an example, firing a redeemer rocket at a pumpkin, and the rocket goes into a null spot inside the pumpkin, and effectively disappears*. As far as presentation goes, this map is a mixed bag. The theme and overall look of the map effectively conveys the halloween spirit, but its brought down by technicalities. Light sources are the bane of this map, especially inside the jackolanterns, which were obviously "pieced" together when this map was made, because the light breaks up into lots of "angles" on the floor and such, giving the rest of the map a smooth feel, and the jackolanterns, which are a landmark for this map, a broken, disjointed feel. This map also comes with its own music, "wallflower" something or other, its ok music, don't know how it fits with the halloween theme though......Anyways, the map flows ok, bot play is spotty, as they tend to be braindead runners, however, human play gets quite interesting, with all the nooks and crannies and the open structure of the map. So, despite its flaws, it's still an enjoyable medium sized CTF. PhilPhoenix Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7132.jpg[/img]

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949 downloads

Uploaded:10-27-2002

DM-KField

kfield.zip | 569.43 KB

changed and new ones added. Game play is alot more fun and exciting now! [img]http://www.gamingfiles.com/screenshots/1/files/7131.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7131bt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7131ct.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7131dt.jpg[/img]

Download

1921 downloads

Uploaded:10-27-2002

DM-Liandri by iso6

dm-liandri_v01.zip | 2.74 MB

Download

5149 downloads

Uploaded:10-27-2002

DM-Liandri by KEP

dm-liandri2003_finalbeta.zip | 2.05 MB

map we've all come to love, plays great, albeit, its a little smaller looking, due to the new engine. All of the weapons are in the places they were before, or there equivalents for that matter. And the bots pathing, wow, the bots will kick your butt but good. Again, so will any self respecting UT Vet on this map. I suggest a player load of 6 to 10 for guaranteed fun. What can be said, its a perfect port of one of the best maps in UT's history, download it now, or be shamed! --PhilPhoenix Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6375.jpg[/img]

Download

3161 downloads

Uploaded:10-27-2002

DM-Wonder Wood

dm-wonderwoodfinal_2.zip | 1.17 MB

slick! [img]http://www.gamingfiles.com/screenshots/1/files/7096.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7096bt.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7096ct.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7096dt.jpg[/img]

Download

489 downloads

Uploaded:10-27-2002

CTF-Face3 Ion Cannon Uplink (3 ion cannons)

ctf-face3-ioncannon-uplink.exe | 3.31 MB

tower. Yay! Enjoy! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7121.jpg[/img]

Download

1751 downloads

Uploaded:10-27-2002

CTF-Face2K3

ctf-face2k3.zip | 916.7 KB

[file=\"7119\"]CTF-Face 2003[/file]

Download

1060 downloads

Uploaded:10-27-2002

CTF-Face2003

ctf-face2003.zip | 987.14 KB

;-) The only thing not in place is the Bot Paths seeing most people will want to play this map online.[/quote]UT's Facing Worlds in the style of UT2003, very nice! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7119.jpg[/img]

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1777 downloads

Uploaded:10-27-2002

CTF-Battle Islands

ctf_battleislands.zip | 502.68 KB

part, this map is balanced, relatively same design on either side, however, red has a "straighter" run to the flag then blue does. Bot play is solid, they go the the shoreline bombard you while some go for the flag. It should be noted, player count should be kept around 4 or so on each team, anything more, and the map starts getting mindless due to the design and size. A fast and furious little CTF. ~PhilPhoenix Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7118.jpg[/img]

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619 downloads

Uploaded:10-27-2002

CTF-Antalus X

ctf-antalus_x.zip | 1.07 MB

Download

1130 downloads

Uploaded:10-27-2002

CTF-AloThermal

ctf-alothermal.zip | 1.32 MB

he based it on a Quake map, and it shows, right down to the jump pads and the default"super shock rifle" on the map, which effectively can turn this map into a full on rail whore....errr, Quakey map, he he. The map looks great, lots of different lighting is used on different areas, so you don't feel like your running through stale hallways. The map plays well, with the multitude of paths to take, a large team playing as a team is a must. And the bots play this map very well, albeit, they do get caught up on some jump pads, which almost seem bugged at times, causing you to crush yourself occasionally. However, the larger gripe with this map is not so much the jump pads, as its ultimately Quake design. The flags are both in alcoves in the wall, that either require jumping, or hitting a jump pad to get to them. This can cause un abnormal ability to camp the flags, and really detracts from the fun when people catch on. Design flaw aside, its still a good map thats worth playing. ~PhilPhoenix [img]http://www.gamingfiles.com/screenshots/1/files/7116.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7116bt.jpg[/img]

Download

794 downloads

Uploaded:10-27-2002

DM-Space Shit

dm-spaceshit.zip | 340.09 KB

:thumbsup: [img]http://www.gamingfiles.com/screenshots/1/files/7115.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7115bt.jpg[/img]

Download

476 downloads

Uploaded:10-27-2002

DM-Xandust

dm-xandust-beta.zip | 859.26 KB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7114.jpg[/img]

Download

440 downloads

Uploaded:10-27-2002

Sound Test

soundtest.zip | 51.33 KB

emitters are represented with a red cross alike symbol.

Download

1211 downloads

Uploaded:10-27-2002

CTF-Forsakken Sky 2003

ctf-forsakkensky2003_final.zip | 531.65 KB

limit! ;) Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6648.jpg[/img]

Download

3406 downloads

Uploaded:10-27-2002

DM-Deck17

dm-deck17-beta.zip | 12.04 MB

soon! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7110.jpg[/img]

Download

629 downloads

Uploaded:10-27-2002

DM-The Tomb

dm-thetomb.zip | 317.68 KB

players. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7109.jpg[/img]

Download

997 downloads

Uploaded:10-27-2002

DM-LaserTagX

lasertagx.zip | 1.14 MB

Download

663 downloads

Uploaded:10-26-2002

DM-Over and Under

dm-overandunder.zip | 1.42 MB

here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7095.jpg[/img]

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4292 downloads

Uploaded:10-26-2002

DM-Q1DM4

dm-q1dm4.zip | 689.03 KB

players, I can\'t imagine how we used to fit 8 people in here back in the day. Still, it was a good excuse to dig unrealed out and get back into the flow of mapping in preperation for soem fully original maps.[/quote]Any ut fan boy that starts flaming quake will be banned :) Nice conversion :thumbsup: Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7090.jpg[/img]

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660 downloads

Uploaded:10-26-2002

DM-Slaughter Show-off

slaughter.zip | 841.5 KB

before falling in the pit for effect! Story: Unreal Tournament had been proud of its winners. But the losers have to pay the ultimate price. All losers SENT to go to the Slaughter Pit. Here they have two ways to die. One; they can fall down an extremely painful pit and break every bone or Two; go down a pit where they will see trophies that they could have won then end up in a long pit fall. Kewl stuff :) Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7089.jpg[/img]

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1250 downloads

Uploaded:10-26-2002

CTF-Acid Pipe Xmas

ctf-acidpipexmas-dcse.zip | 12.27 MB

season quickly approaching, I thought it would be a good idea to get it out a little early this year and extend the Xmas cheer a little longer. IMPORTANT NOTE: This map was expressly designed to be run on Low Gravity servers. Many of the verticals are based on the height of the Low-G double-jump. The size of Acid Pipe Xmas is intended to be an offset to the power and very long range of the new Translocator in Low-G. If you run this maps with the bots set to "Adept" or above, they will use all of the Jump Spots and translocate points...and most likely kick your behind in the process.[/quote]Well, how do they say it? Better early then nevr? :D Review coming soon! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7086.jpg[/img]

Download

640 downloads

Uploaded:10-26-2002

DM-Colour

dm-colourbeta.zip | 258.18 KB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6989.jpg[/img]

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7628 downloads

Uploaded:10-26-2002

DM-Deck16 ]I[

dm-deck16]i[.zip | 3.39 MB

theme! [img]http://www.gamingfiles.com/screenshots/1/files/7082.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7082at.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7082bt.jpg[/img]

Download

1439 downloads

Uploaded:10-26-2002

CTF-Perpetual Agony ][

ctf-perpetualagony][.zip | 6.72 MB

reason is for this a long long time ago I had started a ctf map that was for UT1 but I had a system failure and lost a custom texture file in it and the map rendered useless. So this will be ][ and now is the reason why I always embed my stuff right in the map![/quote]Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7081.jpg[/img]

Download

1748 downloads

Uploaded:10-26-2002

CTF-Forest

ctf-forest.zip | 202.7 KB

Download

410 downloads

Uploaded:10-26-2002

CTF-No Contest

ctf-nocontest.zip | 1.66 MB

deep caverns and dark ravines perfect for mining Adamantium ore, they also provide the perfect proving ground for the spectacle know as Bombing Run. But don\'t worry, it\'s \"No Contest\" really. There are no winners, only losers! And they\'re dead. A terrain ctf map with a bit of a twist. First of all it is NOT mirrored. There are 3 paths to the blue base, but only 2 to the redbase. Also the teams do NOT spawn at they\'re respective bases. Instead they spawn away from them. To help balance this \"remote spawning\" there are teleporters \"near\" the spawns that take you \"close\" to the respective bases. There are also teleporters near the bases that take you to the roof of each base where you\'ll find different types of sniper paraphernalia(which means you do NOT need a translocator to be an effective player). Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7078.jpg[/img]

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989 downloads

Uploaded:10-26-2002

BR-No Contest

br-nocontest.zip | 1.64 MB

the idea of a map that is not just "mirrored" over to make a CTF or BR, but sometimes this can really hurt the balance. There are teleporters spread over the map to make up for this, but while the red base is a good distance from anything, the blue base is spitting distance from both the red spawn area and the ball spawn area. Bot pathing is far from complete. I could not get them to score on any difficulty level, and they only take one route to the base. The map looks good, but I found that it looks even better with the fog gone, as this really brings out the lighting effects. Sadly, disabling fog will cause a drop in frame rates. This is a great map, and I wanted to love it more than I did, but some small areas may need just a bit of improvement. A great effort overall, but your view of it may depend on whether you plan on runnig this by yourself, or if you can find it on a server. ~rAzOr~ Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7077.jpg[/img]

Download

1249 downloads

Uploaded:10-26-2002

CTF-Rocket Arena 2

ctf-rocketarena-2.zip | 588.2 KB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7076.jpg[/img]

Download

459 downloads

Uploaded:10-26-2002

CTF-Cold Death

ctf-colddeathbeta.zip | 95.89 KB

fall and other special effects will be added! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7075.jpg[/img]

Download

250 downloads

Uploaded:10-26-2002

DM-Primitave

dm_primitave.zip | 461.83 KB

name is Ninling. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7066.jpg[/img]

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1168 downloads

Uploaded:10-26-2002

BR-Deathpit

br-deathpit.zip | 937.66 KB

place?!?\" No bot paths included. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7065.jpg[/img]

Download

637 downloads

Uploaded:10-26-2002

DM-The Verge Of Extinction

dm-vergeofextinction_final.zip | 2.2 MB

large room (it's cooler then it sounds honestly. [b]Added since Beta2:[/b] - Redid all lighting on the level. 20x better now (trust me). - Added new platform for Super Shield. - Added loads of Emitters. - Re-textured some area's. - Added loads more Eye candy (everybody likes eye candy!!!) - Used Anti-portals where possible. - Gantry's no longer see through (so i could put Anti-portals in some of them to help system performance). Also makes it more challenging to track somebody across the level. - Added Sounds and Music. - Jump pad added next to Double Damage (nice Emitter fun ;) meaning bot don't get stuck anymore. - Removed some chains and other static mesh's that obstructed flow. - About 1,000 other bit's and pieces. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6452.jpg[/img]

Download

1907 downloads

Uploaded:10-26-2002

DM-House Of Cthon 2

dm-houseofcthon2.zip | 797.79 KB

or those times when you want to get your ass handed to you on a silver platter by bots. The author tried to keep the feel of the game the same by keeping the Rocket Launcher the dominant weapon. All the other weapons are short-range ones that pack a punch. The inclusion of the Lightning Gun was to make one other weapon long-ranged. However, because of the small, fast-paced nature of this map, there is no additional ammo for the Lightning Gun. Each person gets 15 shots...unless you pick one up off someone's corpse. [img]http://www.gamingfiles.com/screenshots/1/files_extra/7064a.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7064b.jpg[/img]

Download

994 downloads

Uploaded:10-24-2002

CTF-Cell

ctf-cell.zip | 1.35 MB

cell shading! CTF-Cell is a mock of the widely popular cell-shading rendering techniques. Awesome job, to bad it lacks bot paths :( but other than that :thumbsup: [img]http://www.gamingfiles.com/screenshots/1/files/7030.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7030at.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7030bt.jpg[/img]

Download

1449 downloads

Uploaded:10-24-2002

DM-Arena Battle

dm-arenabattle.zip | 47.65 KB

Download

2344 downloads

Uploaded:10-24-2002

DM-The Mystic Wood

dm-mysticwood.zip | 1.13 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7026.jpg[/img]

Download

927 downloads

Uploaded:10-24-2002

DM-Facillity

dm-facillity.zip | 545.19 KB

appreciated. Xlucifer33@yahoo.com is where to send the feed back.[/quote]Very nice coloring throughout the map!

Download

1710 downloads

Uploaded:10-24-2002

DM-Piramide

dm-piramide.zip | 473.49 KB

secret rooms it\'s hard to escape the bullets, but in the larger halls it\'s easier! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7024.jpg[/img]

Download

3831 downloads

Uploaded:10-24-2002

DM-Space Noxx 2k3

dm-spacenoxx2k3.zip | 1.17 MB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7023.jpg[/img]

Download

1184 downloads

Uploaded:10-24-2002

DM-Bong

dm-bong.zip | 357.46 KB

plain / simple so I suggest adding the UT2003 touch to it, bells and whistles :D Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7021.jpg[/img]

Download

3447 downloads

Uploaded:10-24-2002

DM-Aboleth

dm-aboleth.zip | 1.81 MB

=== ===================================== ===================================== One word: Excellent. This map has it all, good play and good looks which is rare these days. This map is a fast-paced Egyption style map and as the ReadME states, it recommends 2-4 players, and I agree. ------------------------------------- Texture Usage: NICELY done. Everything meshes so smoothly together. It's all so dynamicly put together, and it has VERY minimal misalignment, and since I know that misaligned textures are anything but avoidable I will give it what it absolutely deserves. Texture Usage: 9/10 ------------------------------------- Architecture: Excellent job here, too. Just about NOTHING gets in your way. And, I found that my FPS were really high! Nothing irrelevant was found, just smooth sailing. However, I found that some of the areas were too small, yet tolerable. Architecture: 8/10 ------------------------------------- Layout: Eh. This was faulty area, if you could call it that. I found myself getting lost often, although it's not a maze, it is with 4 bots. Layout: 8/10 ------------------------------------- Lighting: UHH! Good GOD! This is some of the best lighting I have ever seen! This is SO dynamic, and well made. When your outside, it feels like your outside. Not just that, but it's not just random lights added in different spots. If the creator needed a new light, they added a new light source (like a lamp, or torch), and it looked like it was actually coming from there! Satisfaction Guaranteed! Lighting: *10/10 ------------------------------------- Overall: Textures: 9/10 Architecture: 8/10 Layout: 8/10 Lighting:*10/10 Weapon Usage: 8/10 Total: 16/50 43 - Fantastic 0-5 Terrible 6-10 Very Poor 11-15 Poor 16-20 Mediocer 21-25 Bad 26-30 So-So 31-35 Okay 36-40 Good 41-45 Fantastic 46-49 Ownage 50-50 Syphir's Ownage ---------------------------------------

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677 downloads

Uploaded:10-24-2002

CTF-Aftermath Of [MCS] vs {TDC}

ctf-aftermathof[mcs]vstdc.rar | 1.61 MB

with this map. The spawns are screwed cold turkey. Everyone, red and blue team, spawn on reds side, right at the flag. So, I'll leave this review unfinished until an update to this map is submitted. More suited for DM in it's current state. PhilPhoenix Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7008.jpg[/img]

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4058 downloads

Uploaded:10-24-2002

DM-Arborea Forest

dm-arboreaforestfinal.zip | 484.97 KB

job! [img]http://www.gamingfiles.com/screenshots/1/files/7007.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7007at.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7007bt.jpg[/img]

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851 downloads

Uploaded:10-23-2002

CTF-AstroField

ctf-astrofieldupdate.zip | 401.74 KB

the good stuff. Kickers help you move around, but there were some small problems with them. In some instances, they would not work, so I would just walk off the edge of a platform (splat) and in other cases, they would propel you way too far (again, splat). Bot pathing is non-existent, so look for some human players. Shock-Whores will elate in the easy of blasting poor fools of the edge, I was reminded of Force-Push in JK2 :) ~rAzOr~ Be sure to also check out the [file="6994"]DM version[/file] of this map! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6995.jpg[/img]

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1645 downloads

Uploaded:10-23-2002

DM-AstroField

dm-astrofieldupdate.zip | 379.22 KB

Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6994.jpg[/img]

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2104 downloads

Uploaded:10-23-2002

BR-SOT Blood Gultch

br-sotbloodgultch.zip | 2.02 MB

either end. The bases are very simple in construction, and the open skylight allows for a second path for scoring, much like BR-Bifrost. Towers stand at both ends of the valley for campers to ply their trade, and debris is scattered throughout the valley to provide some cover. Weapon placement is fine, but I question the lack of any ammo pick-up's. Long matches can turn into a game of "let's chase the ball-runner with the impact hammer!!!" There was some clipping problems with the debris on the valley floor, but this problem was paled by the frame rates. Even without bots, average FPS hovered at 20-25 FPS on two different machines. While not debilitating by any means, I can see this problem only getting more severe with online play. This map may help to tide over all the Halo fans who are waiting for a PC version. ~rAzOr~ Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6993.jpg[/img]

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2243 downloads

Uploaded:10-23-2002

DM-Underground

dm-underground.zip | 609.41 KB

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3330 downloads

Uploaded:10-23-2002

BR-13

br-13.zip | 1.66 MB

side stairs, straight up the middle ramp, etc.. The only thing I noticed was that going up some of the ramps and down some side stairs is that the screen went black as I was moving (I don't know if it was my graphics card or a graphics glitch). If you like those underground/gothic looking maps, this is your map. [b]CaNNoN[/b] Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6987.jpg[/img]

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814 downloads

Uploaded:10-23-2002

CTF-Outlook 2003 SE

ctf-outlook2k3se.zip | 5.13 MB

very similar. Well just read the readme below for more info :) [img]http://www.gamingfiles.com/screenshots/1/files/6974.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/6974bt.jpg[/img]