Unreal Tournament 2004

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67103 downloads

Uploaded:01-20-2007

Unreal Tournament 2004 - Mega Bonus Pack

ut2004megapack.exe | 200.56 MB

You can install this bonus pack on any version of UT2004. The MegaPack includes the following maps: Assault: AS-BP2-Acatana Intense space fighting and on-foot combat combine in this recreation of the historic Skaarj invasion of the Acatana asteroid belt. AS-BP2-Jumpship Be part of the elite team that infiltrated and hijacked the first warp capable Jumpship. AS-BP2-Outback City slickers just took over the outback’s top brewery – get over there pronto and stop the production of their tasteless Zero Beer before it takes over Oz! AS-BP2-SubRosa Fight your way into a Liandri research facility and steal the original plans for the Redeemer. AS-BP2-Thrust A recreation of the infamous destruction of the Saturn IX rocket where a team of rebel fighters launched it unguided and half fueled into hostile waters. CTF: CTF-BP2-Concentrate Tall spires tower over this Capture the Flag battle set on a derelict outpost deep in the Elorean Seas. CTF-BP2-Pistola This twin complex of concrete and metal combines the beauty of nature with the harsh lines of industrial architecture to create a fierce battle arena. Deathmatch: DM-BP2-Calandras The courtyards of Calandras were once beautiful and welcoming. While the Temple’s interiors have been preserved, a new less-inviting use has been found for the exteriors. DM-BP2-GoopGod For centuries the Nali monks managed to keep this sacred burial ground hidden until Liandri satellites discovered the location during a routine satellite sweep. The area was mined, and what remained was converted into a tournament arena, corpses and all. The content from the first bonuspack, also included, is: Onslaught: ONS-Adara ONS-IslandHop ONS-Tricky ONS-Urban Three new vehicles: SPMA (Self Propelled Mobile Artillery) The SPMA is a two person vehicle, with the driver controlling a long range artillery piece. Alt-fire deploys the spotter camera. Enemies will want to shoot down the spotter camera as soon as they see it, to keep the SPMA from raining destruction from afar. An AVRiL at the spotter camera will automatically re-direct toward the SPMA if it ever becomes visible to the AVRiL. Paladin The Paladin is a defense focused vehicle, with a powerful energy projectile cannon and a defensive shield alt-fire. Firing the cannon while the shield is deployed will heavily damage nearby players. Cicada The two-man Cicada ground attack bomber is a powerful weapon against ground targets, but is easy prey for Raptors. The pilot can fire missiles, or use the alt-fire to specify a target. While holding alt-fire, multiple missiles are loaded up, and released when alt-fire is released. These missiles will all track toward the specified target location, so the alt-fire can be used to avoid enemy fire while loading up missiles. The second seat in the Cicada is an energy beam turret located on the belly of the Cicada. Its alt-fire is chaff that can be used to confuse incoming AVRiLs. Six new characters: Mekkor (Skaarj) Mekkor is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Severely injured in battle, he is testing his new cybernetic armor in the Tournament. Skrilax (Skaarj) Skrilax is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Alongside his brother Mekkor, he was severely injured while fighting the Iron Skull Clan.\" Barktooth (Iron Guard) Barktooth would rather rip an opponent to shreds with his bare hands than fight from afar. He also finds close range Flak shots very satisfying.\" Karag (Iron Guard) Before joining the Iron Guard, Karag honed his weapon handling skills during a long stint as a Marshall for the Terran Colonial Authority. His style and panache already have the the Tournament audience abuzz.\" Kragoth (Necris) After an absence of several years, the Necris are preparing a return to the Tournament. Known as the \'Star Slayer,\' Kragoth is a dread Necris Phayder assassin. He is rumored to have single handedly killed the entire crew of an ICV Star Cruiser.\" Thannis (Necris) After an absence of several years, the Necris are preparing a return to the Tournament. Thannis is participating to scout the competition.\"

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148490 downloads

Uploaded:12-02-2005

UT2004 v3369 Patch

ut2004winpatch3369.exe | 12.71 MB

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5785 downloads

Uploaded:06-08-2005

UT99 Enhanced Soundtrack

ut99_soundtrack_enchanced.rar | 133.13 MB

music.

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56003 downloads

Uploaded:10-21-2004

UT2004 Community Bonus Pack 1

cbp1.zip | 137.49 MB

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50003 downloads

Uploaded:02-23-2004

Unreal Tournament 2004 DEMO

ut2004betademo.exe | 209.35 MB

for UT2004, this fan-favorite mode sees teams face-off to defend and attack fortified bases, from fast-moving trains, barreling across an arid alien desert to a Skaarj mother ship, poised to attack the human home world. - Onslaught Mode Onslaught mode takes team combat to the next level! Opposing teams are pitted against each other to capture and hold strategic points in order to attack and destroy the enemy power core. Taking place in massive outdoor environments, here is where vehicular combat comes into its own. Flying and driving machines take combatants to the frontline and gigantic mobile battle stations serve as a platform from which to launch devastating attacks. Vehicles Rev-up and ride out in an array of land-, air-, and space-based vehicles that play critical roles in a successful combat strategy in Assault and Onslaught. With vehicles ranging from single man fighters to five man behemoths, Unreal Tournament 2004 provides players with plenty of choices when shopping for a mechanized implement of destruction. Levels More than 95 maps will be available immediately, including more than 45 brand new maps for all existing game play modes as well as new modes of play. Vast outdoor environments, deep space combat areas and tightly packed indoor techno-arenas are all waiting for the latest entrants to the Tournament. Weapons The entire smorgasbord of frag-dealing weaponry from Unreal Tournament 2003 returns for the experienced player to wield masterfully against new contestants. Those armaments are joined by three new implements of doom: the Mine layer, which disperses spider-like bombs that chase and harass any enemy that comes within range; the anti vehicle rocket launcher, or AVRiL, which deals out a payload of massive rockets tuned to seek and destroy enemy mechanized units; the Grenade Launcher, which launches timed explosives that will bounce on the ground and stick to enemies and enemy vehicles, only to be triggered by the weapons altfire command; and, the return of the notorious Sniper Rifle from the original Unreal tournament, completely redesigned and upgraded to make heads roll. New Characters Unreal Tournament 2004 introduces 32 new characters on four new teams: The human Thunder Crash, lead by Tournament hero, Malcolm; the Robotic Corrupt, lead by an upgraded Xan Kriegor; the Iron Skull, a team of merciless Skaarj warriors; and the Hellions -- wreckless human mercenaries and pirates who delight in the thrill of the kill. New Technology Unreal Tournament not only brings new content for hardcore fans to relish, it also delivers a tremendous technology update over its predecessor, delivering a faster, slicker, deeper experience than ever before. New technological features include: Voice-over IP support - command and coordinate. Give orders, rally your troops or talk smack with the enemy. Voice recognition - give orders to bots; no more typing when you should be fighting! Completely redesigned menus, including a new server browser with right-click menus and many brand-new configurable features. Improved AI: vehicle control, advanced dodging and wall-dodging, improved aim, better team coordination. Deeper single player mode with comprehensive team management options, challenge matches, multiple endings and more. Integrated map vote and match set-up for Internet play. UnrealTV - a proxy broadcast system allowing a huge number of spectators to watch a match live over the Internet. Pixomatic software renderer allowing incredible performance with no 3D card required. Play UT2004 on your laptop! A re-designed HUD, improved weapon effects (bullet decals, incredible explosions), improved first person weapon rendering and innumerable improvements for mod authors, new announcer voices, rendering optimizations...the list goes on!

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84390 downloads

Uploaded:05-20-2004

CBP2 Volume 1

cbp2volume1zip.zip | 194.33 MB

play. The middle power node is the turning point in the game get that your pretty much home free....hopefully ;) Argento is a very good map love the idea one thing I have to say about this map is it is to bright. Power nodes also well placed. Valarna is a very big map this map has to be my favorite ONS map released in the CBP2. Mirage was very fun to play when I was on our server action packed map :). As far as the models go they had some interesting ones Aurora is a Matrix look alike but has totally different features on the body. Well glumpf looks strange can’t explain it...he kind of looks like a snakeish looking creature. GothGirl is a very hot modeled model :) ;) karaash looks like he is the same race of glumpf but this model is green and has a bit different clothing. To keep you from having to read all this I’ll shut up now and let you download it ;) (I'm sorry I couldn’t list all the maps / features of this CBP there’s just so many! :) ) Enjoy! -RedTechie [b]FF|review:[/b] Two words: worth it. [url="http://unrealtournament2004.filefront.com/file/CBP2_Volume_2;26550"]Volume 2[/url]

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104728 downloads

Uploaded:09-23-2004

UT2004 Editor's Choice Edition Content

ut2004ecebonuspack.exe | 84.43 MB

but not all. I must say, that the new vehicles kick the most possible ass ever. The artillary thing is fun, but very hard to play with. All the recoil in it ruins your shot, but will be good if someone in your clan knows how to use it. The Paladin tank is cool, I use it as a giant shield gun basically. Secondary fire produces a big ass shield in front of the tank, primary shoots some wierd energy blast. I haven't been able to play with the Cicada, but I would imagine it sucks unless you play online. It is a two seater flying vehicle. It isn't as manueverable as the Raptor, but it can dive and climb faster. It has missle that can be launched by the pilot, and the passenger has control over the laser that can shoot down Avril rockets. The maps are nice too, haven't played them much. I will try to review the maps later, I am watching my new Star Wars DVDs.

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4896 downloads

Uploaded:02-04-2006

UT2004 3369.2 patch for Mac OS X

ut2004macpatch33692.dmg.bz2 | 198.53 MB

nor Linux 3369.2 patch at this time, as these issues were specific to the Mac port.

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15001 downloads

Uploaded:07-30-2004

CBP2 Volume 2

cbp2volume2zip.zip | 191.16 MB

also new skins, some new mutators and some other goodies. Some of the maps are simply amazing, especially the snowy ones :) It's a bit of a pity theres no SP stuff, but with this plus the first pack there's really nothing to fault, as with so much variety this should please everyone :) (Plus I got to use the server to server transfer, always wanted to do that :D ) ~Szico VII~ Maps : BR-Bahera by Ed Duke-Cox CTF-Bahera by Ed Duke-Cox CTF-Botanic by Dave "Anarkist" Kostiuk CTF-Pistola by Sidney "Clawfist" Rauchberger and Dave "Anarkist" Kostiuk DM-Buliwyf by Nathillien Thilsa DM-Drakonis by Vorlon DM-Kerosene by Paul "Taz" Mader DM-KillbillyBarn by Teddie "teddabod" Tapawan DM-Koma by Soenke C."Warbeast" Seidel DM-KroujKran by Rogelio "Desperado#2" Olguin and Hourences DM-Meitak by Nick "neoduck" Donaldson DM-Niflheim by Nathillien Thilsa DM-Tempest by Dave "Anarkist" Kostiuk, Rogelio "Desperado#2" Olguin, Ed-Duke Cox and Rachel Cordone DM-TensileSteel by Colin "Lruce Bee" Murphy DM-Torkenstein by Emanuel "krolizard" Da Roit DM-Tydal by Rich "Lord Heisher" Black DOM-Gerroid by Anthony "Radeon285" Vogt ONS-Brassed by Emanuel "krolizard" Da Roit ONS-Pasargadae by Ed Duke-Cox ONS-Yorda by Soenke C."Warbeast" Seidel Skins Bale, Enki, Neil and Tyler by Jerome "Loric" Diard Mutators Angel Item Physics by Rachel "Angel Mapper" Cordone Target Practice by Rachel "Angel Mapper" Cordone [b]FF|review:[/b] Two words: worth it. [url="http://unrealtournament2004.filefront.com/file/;26250"]Volume 1[/url]

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16603 downloads

Uploaded:07-02-2005

Red Orchestra Full

ro_3_3_full.zip | 696.89 MB

come from listening to the players and testers - here are some of the highlights for you: - A unique player momentum system, giving an ever-more lifelike feel to movement within the game. The player doesn't just stop and start instantly, but takes a moment to get moving, or to stop. - An item that has long been on the request list: different speeds depending on the direction of movement. The player now slows when strafing or moving backwards, for added realism. - Improved AI for the bots operating vehicles: the driver will stop and go when ordered - and you can order the bots out of the vehicle if you want it all to yourself! - One beautiful new map, never seen before: Baksan Valley - see screenshots below! - With full access to the UT engine, we have been able to throw in some major rendering optimizations. This is showing an improvement of up to 40% in frame-rates on lower-end CPUs. Additionally, a number of the maps have been further optimized for improved performance. - Vehicle movement has been improved: the brakes on tanks now hold the tank from rolling down shallow hills - and they won't "spin" so easily! On top of this, there is a whole bunch of tweaks and amendments to weapon recoil, audibility of footsteps and breathing, regaining of stamina - and many others besides! For the full list, download the new Release and look at the full change log in the readme. We're looking forward to seeing you on the servers again, for yet more hard-core Eastern Front combat - to your weapons!!

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9922 downloads

Uploaded:03-27-2005

Ultimate Community Map Pack vol. 1

ucmp_volume1.zip | 171.71 MB

includes: [url="http://unrealtournament2004.filefront.com/file/Ultimate_Community_Map_Pack_vol_1;39678"]Volume 1[/url] [url="http://unrealtournament2004.filefront.com/file/UCMP2_Mappack;48741"]Volume 2[/url] [url="http://unrealtournament2004.filefront.com/file/UCMP3_Mappack;64252"]Volume 3[/url] [b]Volume 1includes:[/b] -Description coming in a choppy-

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7204 downloads

Uploaded:04-11-2008

WarHammer 40.000 Players Models Pack

wh40kplayersmodels.zip | 46.53 MB

models: Chaos Khorne Berserker ChaosMarine Chaos Marine Champion of Khorne

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8259 downloads

Uploaded:01-22-2007

UT2004 Windows XP Bonus Maps

ut2k4_winxp_extra.exe | 12.37 MB

Packs\". What I am sure of, is that these are naturally two excellent Onslaught maps. [b]Ascendancy[/b] and [b]Aridoom[/b]. [b][i]ONS-Ascendancy[/i][/b] (Screenshots 1-4) This one, I liked. It has that... feel to it. The basic outline is rocky terrain, adorned with fascinating crystal structures and small outposts ready for occupying. There\'s also a small base built in to the hillside, which for some odd reason has a Raptor spawn point in it. Each team also starts with an established base, with a good compliment of vehicles. This is a map built for two large teams, no question about it. The terrain layout, the established bases and outposts, and the vehicles on offer - every specialist plays their role on this one. It\'s warfare, and it\'s not in a very friendly mood. I found over 40 different tactical approaches to taking out the enemy side within my first ten minutes of playtesting. This map will lead to some fun battles, this I can guarantee. No two games on ONS-Ascendancy will ever be the same. [b][i]ONS-Aridoom[/i][/b] (Screenshots 5-8) This one is nowhere near as big as Ascendancy. In fact, it only has three powernodes. Still doesn\'t make the map any less playable, though, it\'s just on a smaller scale. The general summary of Aridoom is two small forts in a desert canyon, with some open ground leading between the two, as well as the remnants of a major roadway. It\'s a small map, but there\'s certainly a good amount of cover to use. I wouldn\'t really recommend playing this with more than 5 players per team, it gets cramped at that point. I can\'t really say much about this one, it\'s pretty standard-issue. Good, but standard-issue nevertheless. Overall, this is a twin-pack that needs to be in the arsenal of any ONS player, for quality and playability if nothing else. ~ Kouen

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6164 downloads

Uploaded:10-21-2004

AS-Germania

asgermania.zip | 11.78 MB

this through a few times with 10 experienced bots and they take about 7 mins to complete it. Its short and sweet. It may feel to tight in the tent area for many but I like that kind of thing, big wide open spaces do nothing for me, just long distances to run for no aparent reason. I tried lot of time settings for the objectives and these seem to balance out best. I chose the three weapons for specific reasons. And put them where they are for certain reasons, like the Flak cannon kind of helps the attackers towards the end. The Turrets are quite easy to destroy because when they were more difficult they made the attackers life just to hard.As always with my maps there is maybe to much junk laying around, and way to much stuff to get hung up on, but hey thats the way it was back then :) Thanks to Zerstorung for his litte tutorial I couldn\'t have started without it. And ACC for his tips on doing an opening sequence For some reson the screenshot won\'t show in the preview window so as its not that impotant I won\'t worry. my in game settings right now are Gamma 1.10 brightness 50 contrast 50\" Very fun map. No announcer at the beginning to run you through the checkpoints. Can be a bit boring playing with just the bots, but i have added this to our clan server and it is great! It has real sounds from the movie and has a very good feel to the map. Great work!

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8585 downloads

Uploaded:10-13-2004

AS-OverLord 2004 (MSU-F)

asoverlord2k4.zip | 13.19 MB

suggestions ================================================================== HUGE Thanks - Dave Ewing - For making the Original Overlord - Phil Cole - For making AS-Junkyard, where I was inspired quite a lot, and where a lot of my static meshes came from (Espesially outside) - UT2004 SE Bonus disk VTM\'s - Where I learnt how to create Static Meshes (I Know, there still pretty bad, so if anyone knows any tutorials on modeling in Maya, please e-mail me. thanks) - Angel Mapper - For her amazing Assault Mapping tutorial - Westwood studios for their music from Red Alert 2 ================================================================== - Play Info - Game - UT2004 Single Player - Yes (Bots) Recommended Players - 12-24 - Construction - Editor - UnrealEd 3.0 Other Programs - Maya 5.0 PLE Construction Time - about 2-3 months, on and off =================================================================== Description - Overlord2k4 is based off the UT99 assault map \'Overlord\'. The map has been fully adapted for Unreal Tournament 2004. This scenario is a recreation of one of the most famous, and important events in World War history, Operation Overlord. =================================================================== Copyright / Permissions ----------------------- Authors may NOT use this level as a base to build additional levels. Custom Scripts and Textures may not be used without authors permission. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. If your going to use any custom stuff (don\'t know why you would though) make sure you e-mail me and give me a place on the credits. =================================================================== CHANGES SINCE BETA 1 - Minigun Turrets are now easier to destroy (from 800 to 250) - Added Shields at the sand mound player starts - Level is Optimized. Yay. - Shingle is a bit longer - the Beach traps are no longer in EXACTLY the same postition - Moved the Defenders\' weapon lockers on the mound down so that they are easier to access - Moved Defenders\' weapon lockers in the BigGun player start room for easier access - rotated the Defenders player starts on the top of the mound (Defenders) - Base entry objective can no longer be missed - Ammo room objective can no longer be missed - Changed the texture for the water (Don\'t know if i will keep it) - added a few more exploding barrels - you can no longer \"Escape\" from the level - added more decerative StaticMeshes outside - Karma Fence now works correctly - tweaked bot paths (Bots are now better at getting the Bangalores) - got rid of the shark \'easter egg\' - fluid surface works correctly - added a boat creaking noise - added a noise to the boat doors when they open and hit the water - sky box is fixed - added steam to the vents in the wall, with sounds - no longer fall through the terrain when getting the Hellbender - can no longer fall in between the sides of the towers and the mound - Attackers can no longer get up the mound between the towers - Added more boats - New Log StaticMesh - Ambient sounds on the beach have been improved (Not so load and distracting anymore) - Replaced Minigun in Ammo room with a Rocket Launcher - Added various decorations on the inside as in the original - Added a Flak Cannon and Rocket Launcher in the boiler room (for Defenders) - Changed the title (NOT THE NAME OF THE MAP) to \"Operation Overlord 2004\" from just \"Overlord2k4\" - Slightly edited the jump pad particle Effect (Now Slightly Bends. Still a bit dodgy though) - Smoothed out terrain underneath the boats - Added wall panels to the steeper sloped walls, to make look better, and to also insert an Anti-Portal - Weapon Locker in Last Attacking player start position is no longer imbedded in the Static Mesh - Added Ambient sounds to the Boiler Room Control room thing (with the big turbines) - Added an Announcer for the countdown - Defenders can no longer enter the Hellbender - Changed the song (Now Junkyard) - Added Spawn Protection Sentinels to the Base Entry Objective player starts - Big Gun room has been completly modified, it is now bigger and better - Added a few more mortar holes - The dragon head sprite is now hidden - The Mortars have COMPLETELY changed, they still use the same system though - The weapon bases in the Base Entry objective player starts are no longer floating - Added a light to the last hallway, it was way to dark before - Added more Location Volumes - Put a new control panel in - Added a water splash for when the boat doors hit the water (Looks funny though, and doesn\'t always work) - Added a description - The terrain is more better aligned with the Terrains next to it - Removed the \"Enter the Boiler Room\" Objective - Player starts on the Beach are now facing forward - The Weapon locker in the Boiler room now has a lightning gun - Took out the weapon lockers inside the rooms where the defenders start in the boiler room - Called the inside \"Base\" rather than \"Bunker\" - New Screenshots - Added a few more defence points at each of the objectives - Fixed the Control Panel Room - Changed the Announcer for some of the objectives - Got rid of the \"Enter the Ammo Room\" Objective. Now the Attackers must open the Ammo Room security gates. This makes that part of the level more playable for the defenders - Defenders player starts are now above the Ammo Room. Defenders now have to jump down into the Ammo Room - Added some ammo for Defenders in the boiler room - moved the new player start triggers on the beach further up - Added a rocket launcher to the Attackers weapons bases at the shingle player starts - The \"Destroy the Big Gun Control Panel\" objective is now optional CHANGES SINSE BETA 2 - Added rain - Added a raining sound - Made the ASCriticleObjective Volume smaller in the boiler room - Railing on the ramp is no longer colliding (Used to be able to get stuck) - Turrets are now stronger (now 500) - Now a 20 percent chance that bots will decide to go left at the towers - Bots are more aggresive - Outside is even more darker - Fog is thicker, and darker - Added some lights on the mound. It seemed to go pitch black when I darkened outside - fixed the position of the lights on the light posts - changed the song yet again (now \"Grinder\" From Red Alert 2) - Made the Energy Core look like proper bangalores - Added a new emitter for the shingle (matal bars) - Few more ai tweaks - Now have to walk up to the boat doors to open them (Fix for the countdown starting before the actual game had started) - Added a grate thing infront of the control panel - \"Big Gun\" is now called \"Long Range Cannon\" - Added various Static Meshes - Added Intro and Outro (Outro Doesn\'t work properly though) KNOWN ISSUES - The bots suck

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6633 downloads

Uploaded:02-23-2005

UT2004Mi

ut2004misetup.exe | 1.16 MB

is the built in cache manager. It takes files in your UT2004 cache folder and puts them into the proper folders so you can use them offline. The other great feature is the file compresser/decompressor. If you are a server admin this is a must have just for this feature. It allowes you to compress your maps, skins, etc. without having to do it through the dos prompt. It also allows you to decompress .uz2 files without using dos. And for all of you hardcore clans out there, it has a demo manager built in. So when you are reviewing the demo of your last clan match you can do it with ease.

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4000 downloads

Uploaded:01-02-2006

Titan Onslaught Map Pack Volume 1

titanonslaughtmappack1.zip | 143.47 MB

lockers, etc.)

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5188 downloads

Uploaded:07-30-2004

AS-Confexia

asconfexia.zip | 40.99 MB

mission is to attack a large and well defended fortress located in an urban wasteland. One round usually lasts around 35 minutes. AS-Confexia furthers our commitment to delivering only the best to the gaming community. We are developers who came from the MOD community, and will continue to strive to make quality maps that will entertain and excite you for hours. We hope you enjoy this map as much as ONS-TORLAN, and encourage all the MOD developers to never stop trying or believing. It’s all possible.

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10568 downloads

Uploaded:10-15-2005

UCMP2 Mappack

ucmpvolume2.zip | 245.98 MB

visuals. [b]FF|Review:[/b] -Description coming in a choppy- UCMP includes: [url="http://unrealtournament2004.filefront.com/file/Ultimate_Community_Map_Pack_vol_1;39678"]Volume 1[/url] [url="http://unrealtournament2004.filefront.com/file/UCMP2_Mappack;48741"]Volume 2[/url] [url="http://unrealtournament2004.filefront.com/file/UCMP3_Mappack;64252"]Volume 3[/url] [b]Volume 2 includes:[/b] -Description coming in a choppy-

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1378 downloads

Uploaded:01-20-2011

XS Vehicles Alpha 2.5

xsalpha25.zip | 22.4 MB

aircrafts to Lightning tanks to the terrifying Wyvern Battlecruiser. This Vehicle pack was developed by T-Shinzon so all credit goes towards him not me.

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3526 downloads

Uploaded:04-08-2005

DM-Campgrounds2004-G1E

dmcampgrounds2004g1e.zip | 1.77 MB

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4768 downloads

Uploaded:04-14-2004

ONS-Top Gun

onstopgun.zip | 388.07 KB

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7288 downloads

Uploaded:06-12-2006

UCMP3 Mappack

ucmpvolume3.zip | 62.48 MB

and the most download-worthy UT2004 mappack ever eleased, introducing a blazing amount of professionally carved, highly detailed and precisely play-balanced maps to fit in the Unreal universe. UCMP includes: [url="http://unrealtournament2004.filefront.com/file/Ultimate_Community_Map_Pack_vol_1;39678"]Volume 1[/url] [url="http://unrealtournament2004.filefront.com/file/UCMP2_Mappack;48741"]Volume 2[/url] [url="http://unrealtournament2004.filefront.com/file/UCMP3_Mappack;64252"]Volume 3[/url] [b]Volume 3 includes:[/b] -Description coming in a choppy-

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10085 downloads

Uploaded:07-30-2004

ONS-Aliens

onsaliens.zip | 10.07 MB

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3751 downloads

Uploaded:04-18-2004

ONS-Tank Wars

onstankwars.zip | 2.96 MB

one) are very enjoyable. Basically, this is a very small Onslaught Map with a difference. One powernode right in the middle, and a Powercore about 500m away on each side. The problem is that there's also about 12 tanks inbetween each team's powercore *gulp.* I think there should also have been a Leviathan tank that spawns at the middle node, but unfortunately its not my map and I can't do anything about it. So basically with a lot of people you get carnage - and It's really fun. The problem is that nobody will ever win unless the teams are really small or 1-sided. Usally this ends up with me getting bored and leaving after at least 30mins. Also theres not too much detail on the ground flooring, and from a high view it seems a little empty - but what the hell, that's not what counts in this map :) All I can say it try it, but prepare to be frustrated. One last point. Due to the amount of vehicles this map is pretty heavy on CPU and FPS, so be warned. Good work here Tristan Griffith, can't wait to see more from you :D ~Szico VII~

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4765 downloads

Uploaded:08-06-2006

AMP - Another Map Pack

anothermappack.zip | 23.84 MB

often. This should make a fine addition to your collection.

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4028 downloads

Uploaded:01-07-2006

ONS UP Operahouse

onsupoperahouse.zip | 14.85 MB

buildings. Both the Axis and Allies wish to capture the opera house due to its strategic location. Take a gun and get a move on. -Special thanks to Lord_Simeon for the flag meshes, and their textures. And to Lunarbunny, for the war propaganda. Enjoy.

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11393 downloads

Uploaded:12-05-2005

UT2004 v3369 Patch [Win 64]

ut2004win643369.zip | 9.19 MB

other. This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch includes all changes made in Patches 1, 2, 3, and 4. Changes are listed below.

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2284 downloads

Uploaded:09-08-2005

CTF-Boardwalk

ctfboardwalk.zip | 16.89 MB

secluded passage ways and alternative routes to the respective bases. Capturing the flag won’t be easy, so when the going gets tough, don't hesitate to respawn at your team's favorite watering hole for a cold one and enjoy the dazzling sunset.

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3302 downloads

Uploaded:07-30-2004

DM-Unreal Ville

dmunrealville.zip | 24.46 MB

Amazing lightning effects. Awful sky... ;) You get what I mean. I'm guessing this wont appeal to people who prefer unreal maps, but this is so much like it could be a real place - it's cool! :D Unfortunately, as with almost every map, there's a slight downer, but fortunately its a small one. The weapons are few and far between, there should really be more of them and stuff. Oh, and the standard of the sky falls short for this map, like I said before. But, well a picture speaks a thousand words. I've said it before and I'll say it again. Check the screenshots, as I'm finding it hard to conjour words which describe my admiration of this map well enough ;) Atmosphere. It makes or breaks a map for me. And nothing adds to a great atmosphere better than great sounds. And the ambience here is great, especially the doors and creaking gates. Those really stood out as amazing additions, reminiscent of silent hill for me. So fix that sky and add some lightning noises instead of just the flash and you will have a perfect map. The FPS remained constatnly good throughout the whole map as well. Oh! And theres a little train running around the map, through back gardens and shrubs (which unfortunately you can't go into :( ) Oh, one last thing. Please let me go into the bar and gardens in the next map - If there's gonna be one! ~Szico VII~

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376 downloads

Uploaded:02-24-2012

Quake Map Pack

quake_map_pack.7z | 30.04 MB

forums. List: CTF-Freefall DM-1on1-Aerowalk DM-1on1-TheVeryEndOfYou DM-Q1DM1 DM-Q1DM3 DM-Q1DM4 DM-Q1DM6 DM-Q1E1M7 DM-Q2DM6 DM-Q2DM7 DM-Q3DM2 DM-Q3Tourney2 DM-Q3Tourney3 DM-UCMP-1on1-BloodRun DM-UCMP-BloodRun

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1566 downloads

Uploaded:06-01-2010

Killing Floor 2.52

killingfloormod252_repack_setup.zip | 278.63 MB

animations fixed * breaking glass fixed * zombies fixed * performance bugs fixed About KF: ========================= Killing Floor is a multiplayer horror modification for UT2004. [img]http://i50.tinypic.com/mj1is0.jpg[/img]

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1518 downloads

Uploaded:05-14-2010

VCTF-HUT-Ice

vctfhutice_v3.rar | 9.54 MB

Download

1430 downloads

Uploaded:08-19-2006

AS ArboreaTrial Fix

asarboreatrialfix.zip | 6.02 MB

Download

13040 downloads

Uploaded:03-23-2005

Weapons of Evil

woe.zip | 8.51 MB

23rd century, manufacturing equipment and constructing arenas throughout the galaxy. With the recent expansion into armaments, it has been decided that Evil Corp. should increase it\'s stake in the Tournament by supplying the entire arsenal available to contestants. There are a total of 11 weapons, including two in the super-weapon class, and one in the IG class. Also included as an optional extra is the ADS-2 \"Sentinel\" automated defence system. Note that this is the weapons only, not the complete total-conversion, which isn\'t ready for release yet.\' Now then back to my evil laughter :evilgrin:

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1491 downloads

Uploaded:02-25-2005

AS-Frigate 2004

asfrigate2k4.zip | 6.24 MB

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1240 downloads

Uploaded:02-25-2005

ONS-Urban Strike

onsurbanstrikes.zip | 7.44 MB

excellent and quite frankly this map looks and feels brilliant, but the FPS sucks. Bad FPS =game lag. Which is a huge disappointment because the rest of this map is quite simply stunning. The only thing i can suggest is to perhaps get a city skybox, so that it seems larger? :) The map itself is for Onslaught, and there are powernodes and teleporters. The cool thing is the teleporters. You see, they look exactly like the nodes, so at a first try I found myselft ending up of roofs when all i wanted was to get a powernode! Its annoying at first but servers as a nice feature once you get to recognise them. I believe they\'re colour coded too. So yeah, theres also a train/monorail track running around the arena, with lots of tanks and raptors to mess around in. Perhaps next time you could improve FPS and make a monorail actually go around thet track? That would be awesome :D What else can I say - I\'m disappointed about the FPS, because this makes it hard to play online, and yes I do have a decent GFX card. Apart from that though this map is amazing, although it is a little smaller ingame that it seems in the screenshots. :( ~Szico VII~

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9081 downloads

Uploaded:01-29-2005

DM-Dust2K5

dmdust2k5.zip | 8.06 MB

(Which I assume is his because it was in his Blackhawk map).

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9054 downloads

Uploaded:11-11-2004

Admin Plus (1.4)

adminplus_v11.4.zip | 32.87 KB

Summon, Loaded, but also new ones like Spider, GiveItem, CustomLoaded, ChangeName, private message, and more! AdminPlus also gives the ability to Create Custom Loaded load out, similar to type Admin Loaded to get all the default UT2004 weapons, the custom loaded allows you to get any weapons from weapon packs and mods you may be running! This is a complete list of commands. (Some may be disabled in the ini)\" Always put admin in front of the command you want. Ex: admin ghost\" Ghost/Walk/Spider/Fly are disabled for bots, it makes them act weird\" MOST COMMANDS CAN BE ISSUED TO OTHERS BY NAME, PARTIAL NAME, or \'ALL\'\" Examples: Admin Loaded Brockster, Admin Ghost Broc, Admin Godon All\" ------------------------------------------------------------------------------ GodOn/Godoff - Toggle God Mode. | Ex: \'admin GodOn all\'\" InvisOn/InvisOff - Toggle Invisibility | Ex: \'admin GodOff Brock\'\" Loaded - Give All Weapons | Ex: \'admin Loaded all\'\" Help - Access This Help Message | Ex: \'admin help\'\" Ghost - Ghost Mode | Ex: \'admin ghost Jakob\'\" Fly - Fly Mode | Ex: \'admin fly Jak\'\" Spider - Spider Mode (Walk up walls) | Ex: \'admin spider Luna\'\" Walk - Return To Normal Walk Mode | Ex: \'admin walk all\'\" Fatality - Take Revenge On a Player | CauseEvent - Trigger an In-Game Event\" ------------------------------------------------------------------------------ InvisComboOn/InvisComboOff - Toggle Invisi Combo\" CrateComboOn/CrateComboOff - Toggle Crate Combo\" SpeedComboOn/SpeedComboOff - Toggle Speed Combo\" ------------------------------------------------------------------------------ Slap - Takes a little damage away (set in ini) and knocks players back\" CustomLoaded1,2,3 - Loads Custom Weapons that you set in the server ini file\" TempAdmin - Grants Temporary Admin Status (Only Works on Single Admin Systems\" TempAdminOff - Removes Temporary Admin Status (Only Works on Single Admin Systems\" ChangeName - Changes a person\'s name to a name you choose\" usage (admin ChangeName bob jim) changes the name bob to jim\" HeadSize - Changes HeadSize of the person you choose (1=default size)\" usage (admin HeadSize john 3.5) changes john\'s head size to 3.5\" PlayerSize - Changes HeadSize of the person you choose (1=default size)\" usage (admin HeadSize john 3.5) changes john\'s head size to 3.5\" GiveItem - Give a weaponclass or full adrenaline to the person you choose\" usage (admin GiveItem xweapons.redeemer) or (admin GiveItem adrenaline)\" Summon - Allows You To Summon Actor Classes\" AdvancedSummon - Allows You To Summon Actor Classes To A Given Player\'s Location\" usage (admin AdvancedSummon classname username)\" ChangeScore/ResetScore - Lets You Change a players score to a value you select\" SloMo - Lets You Modify The GameSpeed of the Current Game (1=normal speed)\" SetGravity - Lets You Modify The Gravity of the Current Game (-950=normal grav)\" Teleport - Allows You to Teleport to the Surface (Wall) In Your Crosshairs\" PrivMessage/PM - Allows Admins to send private messages to separate players\" DNO - Disables Next Objective In Assault Games\" ----------------------------------------------------------------------------- Changes since v1.3: - Fixed: --- Debug message removed from the privmessage command. It stated the player wasn\'t in the game, even though they were. The function still worked, but just gave the admin an incorrect message --- Changed the naming convention to match the version number, new version is actually titled \"AdminPlus_v14\" - ToDo: --- Graphical interface that pops up on key press with lists of options for multiple players, items, etc.

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1781 downloads

Uploaded:03-01-2007

DM-DG-Spacejunk

dmdgspacejunk.zip | 12.16 MB

deathmatch level has room for about 12 players, though I found it to be challenging with only 6 bots. You'll wear out your keyboard dodge jumping behind tons of obstacles, or you won't live long! There are plenty of places to take cover at ground level, but the best tactic is to think vertically. Grab the ion painter and you'll make one heck of a mess from above! There's lots of eye candy in this map, from the awesome skybox view to the custom emitters. Nice job! ~ Relic

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1862 downloads

Uploaded:09-02-2006

AS 666DOGRACETRACK

as666dogracetrack.zip | 10.18 MB

gameplay.

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4187 downloads

Uploaded:08-09-2006

Futurama Models

futurama_characters.zip | 22.55 MB

Download

1466 downloads

Uploaded:07-12-2006

ONS Islands Rock

onsislandsrock.zip | 8.84 MB

leather tomb!

Download

1811 downloads

Uploaded:07-18-2005

Mut Bot Manager

mutbotmanagerv6_1.zip | 27.96 KB

which bots are to be added or killed to be specified, and also allows you to specify the skill of the bots being added. Now games can contain bots with differing skill levels!

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5354 downloads

Uploaded:01-18-2005

AS-Castle

ascastle_2k4.zip | 3.27 MB

must destroy both chains of the frontdoor to reach the inside switch, which open the inner Castle doors. Now again some switches to reach. Therefor you must get up the front towers by using the stairs/lifts or the ladders outside. In the left tower is an optional object, your second spawnpoint, which is located in the middle of the castle. On the right tower is the main object, the switch to open the big tower door. The last hold object is located on the top of the big tower. At the bottom you have first some stairs, then a lift with great jump possibilities and at least you must walk to the top or you can try the way through defenders second spawn (outside ring of the tower) and use the ladder/jumppad outside the tower.

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6693 downloads

Uploaded:10-05-2004

Ageha

ut2k4mdlageha.zip | 3.54 MB

Download

13253 downloads

Uploaded:09-03-2004

Ultimate Duke Nukem Voice Pack

ultduke.zip | 3.87 MB

from Duke and the sexy fun of UT2004?

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34420 downloads

Uploaded:07-30-2004

Chaos UT2004: Evolution (Umod)

chaosut2004evolutionumod.zip | 218.2 MB

site. Radeonator will also probably write up a full review. But if you want the file in umod format now, here it is:) ~Szico VII~ ChaosUT2: Evolution (also known as \'ChaosUT2\', or \'CUT2004\') was developed by Chaotic Dreams, and is a free modification (commonly referred to as a \'mod\') of the popular retail game Unreal Tournament 2004, which was created by Epic Games and Digital Extremes. Chaos is a mod with a very long history (at least as far as mods are concerned). The original Chaos was made for Quake2 (ChaosDM for Q2), and that version was eventually included on the retail CD called \'Extremities\'. The Chaos team then moved on to Unreal Tournament and produced ChaosUT, which was later included on the retail CD released by Epic Games called the \'Unreal Tournament Game of the Year Edition\'. The next version was for UT2003, for which Chaos recieved 1st place honors for Best Mutator, in Phase 1 of the MSU Contest. And finally we come to this version, for Unreal Tournament 2004, which has every indication of becoming the biggest, funnest, and highest quality version of Chaos ever. Chaos has been designed to be as flexible and as compatible as was reasonably possible. Which is why we have provided a \'mutator\' version of our \'mod\'. Simply so that Chaos can be played and enjoyed in ALL standard UT2004 game types, in addition to most custom game types, and even when combined with many other mods and/or mutators. However, Chaos does in fact also come with it\'s own complete game types, each with full bot support, and each fully functional in online play. And it is important to note that some Chaos features (ie: melee weapons) are only available thru these Chaos game types, and not thru our mutator. ChaosUT2 can perhaps be referred to as \'a mod for those who like the game they bought\'. In other words, we make no attempt at a \'total conversion\', something that takes possibly the greatest FPS game yet, and turns in into something completely different. That is not our vision. What we have attempted to do, as always, is to expand the game, bring some nice variety to your play, but to do it in a way, where (hopefully) you might not even be able to so easily tell where UT2004 ends, and Chaos begins. Our goal is to make the game bigger, longer, and maybe even better, all the while appearing almost as if it came with the game, right out of the box. By doing so, Chaos brings an entirely new feel to the game of UT2004, but does it without removing anything from the original game. Each and every weapon, item, and feature included, covering everything from custom startup menus, to complete game types, to custom quit messages, has been designed and tested to work with the latest version of UT2004. Perhaps the heart of the mod however, are the high quality, highly addictive Chaotic weapons. The current version contains a total of 18 weapons. And while some of them were inspired by the ealier versions of our mod, each has been reegineered and rebuilt from the ground up. Eight of the weapons included are melee weapons, which come complete with their own custom animations. The melee weapons are now available in all Chaos game types, including Duel, which was created specifically for them, and which is supported by a diverse set of maps. for those who have played Chaos before, we thank you! It is our fans that keep us alive, as a mod and a mod team. And for this we are sincerely grateful. For those who are experiencing Chaos for the 1st time... Welcome! It is our pleasure to bring this mod to you, and we hope that you enjoy yourself. (Oh by the way check out the grapple hook, its awesome :) ) ~Szico VII~

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702 downloads

Uploaded:03-20-2011

UT99 Conversion for UT2004

ut99_conversionmod.zip | 127.04 MB

just in action! Hey, im great, Im Gamer2011, this is my first mod.

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897 downloads

Uploaded:08-07-2010

Weapon Of Power

weaponsofpower_v1.5.1.rar | 1.39 MB

also add some new weapon power ups that is applied to weapons of power Read the readme file for more help

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2150 downloads

Uploaded:11-21-2008

ONS-Hyrule

onshyrule_fanupdate.zip | 12.53 MB

the world of Hyrule. The main attraction, the castle, stands large and proud. Players can see the castle throughout the map, making the player feel small and making one feel like they are there. Other regions are a housing section, a windmill wall, and a structure overseeing the volcano among other regions that aren't highlighted here. Some of the New Updates in this Version Include: [list][*]Many missing weapons added, more powerful weapons harder to get. [*]Vehicles added, Leviathan for Default Link Setup and Bonus Vehicles in all Link Setups. [*]Health Packs and Armor at nodes, Keg O' Health in secret room. [*]Redeemer added in hardest to reach place. [*]Target Painter added in secret places. [/list] A full list can be seen in the readme. New missing weapons, power-ups, and other things that you would expect to see in a death match map are here as well. If you like or remember playing to old Link games, this map is for you.

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7923 downloads

Uploaded:05-07-2006

Ballistic Weapons Gold Edition UT2004

ballisticv170_zip.zip | 54.96 MB

running the latest version of UT2004. It comes in ut4mod and straight extractable zip in case you need it. Just remember that if you intend to run a server, the ut4mod installs Ballistic in the server packages while the extractable one won\'t. You would have to do this manually. It is advised that you set your new controls after installing this and be sure to READ THE MANUAL before asking us how something works.

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5621 downloads

Uploaded:01-02-2006

Titan Onslaught Map Pack Volume 1

titanonslaughtmappack1.exe | 143.28 MB

lockers, etc.)

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8884 downloads

Uploaded:02-25-2005

VCTF BLOODGULCH

vctfbloodgulch.zip | 2.61 MB

Download

6718 downloads

Uploaded:09-16-2004

DM_HelmzDeep

dmhelmzdeep.zip | 9.15 MB

Download

17872 downloads

Uploaded:07-30-2004

DOAX Tina

ut2k3doaxtina.rar | 3.45 MB

Download

3279 downloads

Uploaded:03-25-2007

Super Mario UT

supermariout.zip | 8.89 MB

features of the stage are included. The pipes, the platforms, the blocks, even the fort at the end. Layout is standard of a 2D-3D conversion - it runs from one end to the other like an alleyway. One small terrain issue I found is that you\'ll need to either boost yourself over the hills, or use a lowgrav mutator. Weapon placement is all well and good, although gameflow suffers a little because of it since the map is generally a one-way thing, so gathering ammo isn\'t easy. That\'s fine if you don\'t expect the kind of game provided by wider, more open maps, but some may find the linearity to be a bad thing. The textures are all photosourced, so they\'re not particularly high-res. They get the job done, though, so no worries there. Also included is the Mario model by Mike Bastianelli, for your enjoyment. ~ Kouen

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4660 downloads

Uploaded:01-15-2007

Felina Haynesworth

felina_ut2k4_11.zip | 8.92 MB

Entertainment Legalization). She entered the Tournament without COABEL approval with the mentality that killing all the other combatants will end the Tournaments for good. She\'s young, stubborn, and nieve, not great things to be when you\'re in an arena where everyone wants to kill you.

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5530 downloads

Uploaded:01-15-2007

Cerberus Bomber

cerberusbombar.zip | 1.54 MB

fighters, particullary in it's controls) in the skies. Modeled after the style and role of Cicada, the vehicle finds it's best use (aside from an eye-candy) as a surprise-attack support vehicle, allowing for delivery of the devastating entronic missiles right into the insides of the enemy base in a matter of seconds... Or simply as a Phoenix-like bomber aircraft. Also, balance regulations don't allow for melee combat, excluding tactical overkill. Mutator included.

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5176 downloads

Uploaded:10-31-2006

Nuclear Strike Painter

nuclearstrike_v1.1.zip | 101.8 KB

should be playing UT2004 in a dark room anyway), or you WILL suffer retinal damage. Trust me on that, I found out the hard way...

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1325 downloads

Uploaded:10-07-2006

Advanced Bot VampirusJR

vampirusbot.zip | 19.19 KB

enhanced compare Relative Strength - bot hunting and attack, only if have some advantage over enemy - bot don\'t follow enemy on lift, if enemy have ShockRifle - enhanced use ShockRifle and make Combo from any position - bot make preventive ShockRifle Combo, when enemy not visible - bot always rotated to the Enemy - bot avoid BioRifle Goop on the ground - advanced weapon selection - mutator have global tuning accuracy ( default 50 % ) basically for ShockRifle and SniperRifle - advanced retreat to the Health, never run toward Enemy, only backward Bot with 50 % accuracy win average Human Player, with 100 % - every ProGamer. (except case when you kill bot once and hiding all rest time, or use level bug when bot get stuck) Some limitation - if you want use normal bots after play with \"Advanced Bot VampirusJR\", you should restart UT2004. Do not use Bot in TeamDeathMatch even you play 1vs1, only DeathMatch.

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1839 downloads

Uploaded:05-28-2006

AS BrokenRoad

asbrokenroadv2a.zip | 7.96 MB

story : Today 19 April 2512 80% of the buildings is produced out of concreet because all other recources are already gone. After years of research they found out that the green stuff of the Biorifle \" the mutagenic sludge\" was touching Nature and created strange mutations that are eating stones and Concreet, We are calling them Greenies. All production was stopped. Deep underground there are still activities of the green Mutagenic sludge. It can be reproduced by mixing it with special designed engines. only pure metal like the walls are the materials to trap them. If you are part of the Green Clan then you need to restart the production process of the sludge by restarting the engines. Because you believe that the greenies are soulkeepers and therefore being killed by a greenie meens Living forever in a spiritual way. If you are from the research team then you need to do everything to stop them from producing new Mutagenic slugde. Because you know that You only live ones. And that we need to safe our planet.

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3473 downloads

Uploaded:10-28-2005

DM Haunted Mansion SE

dmhaunted_mansionse.zip | 14.93 MB

explored.

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3738 downloads

Uploaded:06-12-2005

Airbuccaneers

airbuccaneers1_6_umod.zip | 243.83 MB

combination of graceful air ballet, fierce pirate-like action and 3D tactical manoeuvring.

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3758 downloads

Uploaded:04-07-2005

Bramideon

onsbramideon_se_beta4.zip | 10.1 MB

was taken over by the Liandri corperation. It has been a battleground in the tournament ever since.

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3979 downloads

Uploaded:02-19-2005

ONS-RoadRage

onsroadrage.zip | 11.31 MB

bridge that looks like it was modeled after the Golden Gate Bridge in San Francisco.

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5668 downloads

Uploaded:02-02-2005

ArenaMaster & Team ArenaMaster

3spnv240.zip | 154.79 KB

Round-based play. Players have one life per round. 2. Last Player/Team Standing wins the round and scores a point. 3. First Player to 5 wins (AM), First Team to 10 wins (TAM). (admin configurable) 4. Health and armor decrease for every point scored. 5. Players spawn with all weapons but limited ammo. 6. Adrenaline bonuses of 30 per kill, 10 for Sprees, Multi-kills, etc. 7. Time limit per round. During Overtime, all players\' health drains at the same rate. 8. Camping results in increasing damage per violation (AM only). 9. Players cannot fire or be damaged during first 5 seconds of each round. 10. Friendly Fire Reversal option (TAM) whereby player receives damage for shooting team mates. Miscellaneous 1. In-game menu (defaulted to HOME key or console command \'menu3spn\') allows for admin and player configuration. 2. Player brightskins for improved visibility. 3. Line-of-sight hitsounds. 4. Individually enable/disable adrenaline combos (player and admin) 5. End of round statistics announcement for accuracy and damage leaders. 6. Enhanced HUD gives status and location of team, and list of remaining enemies. 7. Modified spawn code improves intelligent spawning 8. Shock rifle modified to use only 3 ammo per combo. 9. Virtually every game variable is admin configurable.

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5926 downloads

Uploaded:01-27-2005

Hitler

hitlerfinal.zip | 422.01 KB

Download

2505 downloads

Uploaded:09-02-2004

Agent Smith

smith_tc_ut2k4.zip | 2.18 MB

Download

1436 downloads

Uploaded:07-31-2004

Necris 2k4 Pack

necrispack2k4.zip | 13.72 MB

Download

2973 downloads

Uploaded:10-21-2006

ONS-Torlan-mappack-v3

onstorlanmappackv3.rar | 67.55 MB

included in the file. -Smartguy087

Download

8223 downloads

Uploaded:09-13-2006

Ballistic Weapons Bonus Weapon Pack 1

bwaddpack1_zip.zip | 6.46 MB

Lasersight, Silencer RS8 10mm Pistol ; Lasersight, Silencer THIS PACK REQUIRES; Ballistic Weapons v1.72 .ZIP Package

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3129 downloads

Uploaded:01-31-2006

FragBU Bonus Pack

fbubp.zip | 62.94 MB

their correct locations. ---------------------------------------- MAPS: CTF-FBU-1on1-Xerosis - Raffi_B CTF-FBU-Barcelona - Gred Mega and Raffi_B CTF-FBU-Iron2 - Raffi_B CTF-FBU-Veiled - Radeon285 ONS-FBU-Desertion - Styx ONS-FBU-Highlands - Styx, Reeps, and Raffi_B ONS-FBU-Scorched - Styx, Reeps, and Raffi_B ONS-FBU-Stonehaven - King Mango VCTF-FBU-AkhaRu - King Mango MUTATORS: Heavy Health - SlayerDragon - The less health you have, the faster you move! Heavy Armor - SlayerDragon - The less armor your vehicle has, the faster it will move! GAMETYPES: Nalicow Invasion - Parser - Replaces the standard Invasion monsters with fully-functional Nalicows! They moo, hump, and fly, so you\'d better watch out!

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2859 downloads

Uploaded:01-16-2006

ONS Alien Crossfire

onsaliencrossfire.zip | 16.12 MB

Download

1318 downloads

Uploaded:12-07-2005

WAAAGH Ork Voicepacks

waaagh_voicepacks.zip | 30.95 MB

\"Warboss\" soundpack is intended for player use (though both work fine). It contains everythoing the \"Ork\" voicepack has, but the Orders (attack, defed, etc), and some taunts use the Warboss voice.

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4358 downloads

Uploaded:09-23-2005

Samus Aran

samus.zip | 3.78 MB

Download

1074 downloads

Uploaded:08-28-2005

ONS 3on3 Colossal

ons3on3colossal.zip | 13.83 MB

Download

1040 downloads

Uploaded:06-28-2005

Ankol Forest

ctfankholforest.zip | 6.24 MB

opposite eachother. You can either go through the forest, use the indoor passageways on the side (these have hidden traps) or you can go to the other base underwater. This gives the opportunity to get in the enemy base undetected. The AI of the bots is perhaps a bit on the low side. They did not even hit me most of the time, but who wants to play with bots anyway. Considering the size of the map i\'d say 12 or perhaps even 16 players.

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2887 downloads

Uploaded:04-09-2005

DD Map Pack

dds_map_pack.zip | 2.65 MB

Download

3388 downloads

Uploaded:03-11-2005

CTF-SandOfEternity

ctfsandofeternity2.zip | 15.72 MB

Download

369 downloads

Uploaded:03-05-2005

Anima Ex Machina (\'Spirit in the Machine\')

branimaexmachinaut2k4.zip | 3.43 MB

etheral plane keeps the machinery in operation. However, competitors here won\'t have time to contemplate such ghost stories, as the reality they face in this tournament will be far more dangerous.

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6813 downloads

Uploaded:03-03-2005

1on1 DM Pack

1on1pack.zip | 41.15 MB

Download

6282 downloads

Uploaded:02-08-2005

007-Temple

dm007temple.zip | 4.37 MB

Download

8015 downloads

Uploaded:10-05-2004

Zombies of NightMare

zombies_of_nightmare1.zip | 4.9 MB

restarted. The maximum number of Zombies in the arena and the Zombies skill,starting health and the damage done per second is configurable (Note that the damage done is then adjusted according to the skill eg.the lower the skill, the lower the damage). You can set the Zombies to be very aggressive as well. When a Zombie dies, he drops a pickup (such as health packs, shield pack, udamage, etc..), according to a "dropping probabilty" which can be set in the mutator's options. You can allow a "special dropping", which is meaning that in a configurable percent of cases a killed Zombie drops a "special" and also configurable pickup (XWeapons.RedeemerPickup as default). You can optionally allow Zombies to gib up violently and eventually explode, upon death. WOOT!!! The "gibbing probability" is configurable as well as the explosion damage, radius, damage type, emitter and sound. Ah!... and enjoy the new game-type I called "Skulls Invasion" !!! "Skulls Invasion" is the name of the new game-type where humans have to fight against an evil order of Skeletons!!! The Skeletons' properties are all set in order to the skill you choose in the mutator option panel.

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6274 downloads

Uploaded:07-29-2004

Exion Umod

exionv200ut4mod.zip | 68.35 MB

and opened one of the Exion maps. The maps are remakes of original UT2004 maps, but with some massive changes. The ones that have the ONS-Exion prefix have destructable buildings. While this is nothing like what one would see in Red Faction, it is still fun to hop in a tank and blast the hell out of a wall instead of going around. The destructableness is pre-programmed, so it isn\'t as pretty as I expected. I thought, from what the readme said, that it was fully destructable buildings. Most of us, in ONS games, use the link gun to help speed up the building of nodes in those times of dire need. Well, there is no link gun in this. That upset me greatly. The weapons system is somewhat different, you start with the shield gun and the regular assault rifle, but when you hit up a weapon locker, you get all the guns available. When you switch to your assault rifle again, you drop the original assault and get the Exion Assault Rifle (or whatever it is called). Which is basically the same thing with what seems to be a huge boost in power on the damage side. You also get a Exion Assault Rifle Pro (don\'t quote me on the weapon names). This gun is the assault rifle, but with no grenades, a scope, extra power, and huge amounts of recoil. The order of the weapons is changed for no apparent reason and any weapon that is energy based is gone. So no Shock Rifle, no Link Gun, no Ion Painter, etc. I don\'t know if it was just me, but it seemed that the assault rifles were MUCH better to use than the other weapons. Ah, now on to the bugs. I am no beta tester that can find a tiny 2 pixel tear in the map, but these were bugs that litterally bugged the crap out of me. (I gotta clean my pants after this review.) The assault rifles shouldn\'t be as powerful as they are. With the pro rifle (or whatever the new one is called), I can tear through a power node with a full clip and still have some ammo to kill about 10 guys. Since it takes only 2-3 shots to kill someone with it. When you have the scope enabled on that pro assault rifle, there is no recoil, when you don\'t have it scoped, don\'t expect to hit much. The way the buildings break is terrible, I can shoot it with a rocket or an AVRIL and it doesn\'t break apart. Shoot it with the assault rifle for a few secs and it breaks nicely. The only thing that broke them easily is the tank. Another thing, I don\'t know where the maker of this mod lives, but I have never seen a tree the size of a tank bend like the trees in these maps do. All in all, I wish I could have the maps with all their break-up action and not have the crappy re-work of the weapons. I enjoy blowing up buildings and hiding behind crates and boxes that I can push around (I am just so strong). But the weapons modifications are gonna scare me away from these maps. Seriously, no link gun on Onslaught? What the hell can you be drinking that will make you do that? So download this mod if you can deal with what I consider terrible weapon modifications. PS. If there are typos or spelling errors. I don\'t care, it is 12:07 AM and I was bored so I felt like writing a review for this since my mom is a *bleep*-ing *bleep* that sucks on *bleep* and decided to take away my internet when she isn\'t around.

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1063 downloads

Uploaded:07-08-2004

UT2004Mi (EXE)

setup.exe | 1.16 MB

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19220 downloads

Uploaded:05-14-2004

INSTAGIB MINIGUN

edominiinsta.zip | 24.1 KB

fires slowly but much more accurate. Good for killing waves of invading monsters.

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1649 downloads

Uploaded:04-08-2004

ONS-Highland

onshighland.zip | 2.35 MB

definitely the right kind of size (think Torlan) but getting from one node to the other, especially with a lot of bots or players can be exceptionally difficult. The vehicles in this map are so few and far between that it became a chore to get where I wanted to. Same goes for weapons.. Geez, all I wanted was a link gun and could I find one? Could I hell. Aside from that, the terrain is okay - Theres quite a few hills and castle-type areas for the powernodes, but apart from that its just flat with a few trees sprinkled here and there. Finally, the grass looks very oversized. I think when the author applied it he stretched it too much, because it definitely was blurred. Aside from all this bad stuff just think - Hey! We got ourselves a new Onslaught Map! :) And admittedly it can be just as fun as any other map when you've got a vehicle and weapons. The only problem is if you dont have these (chances are you wont) then it becomes tedious and boring. Just add some more vehicles spawns and weapon lockers and I'll be a very happy reviewer :) ~Szico VII~

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246 downloads

Uploaded:04-23-2012

Max Payne 2 player model for UT2004

maxpayne2_ut2k4.zip | 3.32 MB

and Files there for I only re-weighed there mesh to UT2003/2004 Bipeds. Credits: Rock Star Games, Epic Games.

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792 downloads

Uploaded:06-27-2010

Invasion Mappack

inv_mappack.rar | 9.04 MB

spawning) DM-ThePit (this map contains one special vehicle the badger) DM-Instaltion 486 (this map contains 2 special rooms, one of these specail rooms contains thing for the rpg Mod) DM-Legacy (just a simple Inv map, the map would look better if you changed the brightness etc) DM-VoteFor (This is a inv map that is made out of the MG clanmap, AS-[MG]-DontVoteFore, the trigger for the floor is in a secret room) Hope it works

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852 downloads

Uploaded:09-01-2008

Inventory System

inventory_system_v4.5.zip | 1.47 MB

healing items. Tons more items and perks can also be purchased. The system has its own leveling/stats system for a longer replay experience. In addition to this awesome array of features, this mod also has over 30 missions, the ability to turn into creatures and to summon vehicles and auras. The player has the ability to trade items and weapons using the Trader Gun. This is a great mod which adds many neat and interesting things. An Inventory System would be enough, but the author includes so much more. To view some questions and answers you might have about the mod, please revert to the readme.

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3514 downloads

Uploaded:11-23-2006

Tarek

tarek_ut2k4.zip | 1.61 MB

welcome. Behold! Tarek the Great! Screenshots really do speak for themselves. ~ Draco

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7532 downloads

Uploaded:10-19-2006

Jango and Boba Fett

bountyhunter.zip | 6.75 MB

There may be a new version of this file in the future...possibly a joint effort with Mars. Boba Fett: I've used elements of a skin made by Cev Lost, who made a outstanding effort to improve the original Mandalorian armor. I've spen hours doing color correction on these skins, but tried to leave the original armor scratches intact. I've also created custom shaders to give the armor a nice metallic effect. The original character that Cev Lost created, called Korbain Thor, wore primarially red armor. I've changed that back to a more natural green color for Boba Fett and made his pack red and green instead of mostly red. Jango Fett: I've made Jango the the way I would invision him and how he may appear in the Clone Wars. I've toned down the blue color clothing and helmet colors and gave him a more "metallic" feel. I think too many of the Jango models out there feature skins that appear to "cartoonish", rather than making them look more natural. Both Models: The models use several textures as I've re-UV mapped each model. I originally had the model down to two textures, but later discovered that I could still play on-line just fine with multiple textures. So, I used my original 4 textures instead of two. I had to use a separate texture for the chest decal. I orginally combined all textures into two textures, but the decal wouldn't display correctly. The problem is, the decal uses transparancy and I couldn't seem to make a shader that contains the body, hands and decal as a single texture. Hence the separate decal texture. I think the decals could be more accurate and Boba has two shoulder decals, which isn't really the way it's supposed to be. Jango's chest decal isn't in the movie either...as far as I know. Anyway, I thought the decals looked cool. Sounds: Well, sounds for these two bounty hunters are hard to come by since they rarely talk anyway. I'd have to make them my self, which would take some time to do. So...no sounds for now. I may create a sound pack in the future. [/quote]

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2136 downloads

Uploaded:07-30-2006

ONS Falloutfield

onsfalloutfield.zip | 26.39 MB

themselves far underground survived the initial devistation. Once the humanoid\'s supplies were exhausted, they were forced to surface. Some died within days, others went completely insane before dying of their radiation burns, and there were the ones who lived on. It was a select few that saw the power of a nation waiting to be taken like candy from a baby. They remembered their past and how the support and loyalty of thousands had been the result of live blood sport. And so it was, FalloutField was constructed from the remains of a past long forgotten. The tribes of earth rejoiced in the games and for the contestants, it was an honor to die in any combat for their leader. The organizers of the Unreal Tournament got wind of the field from some low life bounty hunters (who else would be caught hanging out in the sh$t hole of the galaxy), they decided to contact the \"Leader\". Well lets just say the negotiations didn\'t work out, the tournament decided earth would be a nicer place without the inhabitants and so they crushed the humanoids of earth. Earth and FalloutField are now Official Property of Tournament. Welcome to the sh%tt%$st place in the galaxy, but WOW! I\'ve got to hand it to the earthlings for putting together one hell of a track. Enjoy just don\'t hurt yourself. A win here can put your team up big in the overall standings.

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1481 downloads

Uploaded:06-26-2006

MOMO Mizrahi

momo.zip | 3.54 MB

Sakura) has a special connection with MOMO. Before Sakura died, she asked Jr. to take care of her "sister", MOMO. Juli Mizrahi, the wife of Joachim and mother of Sakura, is unsettled by MOMO, because she is reminded of Sakura. MOMO is programmed to feel human emotion, unlike other Realians, and wishes desperately for attention from Juli, whom she considers her mother. The cyborg Ziggy (Ziggurat 8), assigned to protect MOMO, acts as a father figure for her (it was, in fact, MOMO who gave him the nickname "Ziggy").

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1754 downloads

Uploaded:05-17-2006

AS CaveOfTrials v3

ascaveoftrialsv3.zip | 4.5 MB

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4840 downloads

Uploaded:03-19-2006

Ballistic Weapons

ballisticv160_umod.zip | 78.55 MB

comes in ut4mod and straight extractable zip in case you need it. Just remember that if you intend to run a server, the ut4mod installs Ballistic in the server packages while the extractable one won\'t. You would have to do this manually. It is advised that you set your new controls after installing this and be sure to READ THE MANUAL before asking us how something works.

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5281 downloads

Uploaded:06-09-2005

ONS-Airmars

onsairmars.zip | 3.6 MB

play great, so offline players should also have a good time.[/quote] ONS-Air Mars is one of the best maps I have seen in a very long while! Second to[url="http://unrealtournament2004.filefront.com/file/ONSDKGunshop;31512"]{D$K}-Gunshop[/url], this is my favorite map. I fully recommend that you download this map to put on servers with a large capacity. The map will provide VERY long game play even if the teams are a bit uneven. Also don’t stray to far from the convoy or you will be destroyed by orbital ion cannons. -Smartguy087

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656 downloads

Uploaded:02-26-2005

ONS-KillZoneMetro

onskillzonemetro1.zip | 3.42 MB

map. You WILL need team work on this puppy!

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7556 downloads

Uploaded:09-01-2004

Liandri Trooper (MALE)

liandritrooper.zip | 6.24 MB

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3993 downloads

Uploaded:08-15-2004

BR-Arena Ruined Mappack

br_arena_ruined.zip | 7.88 MB

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2974 downloads

Uploaded:08-06-2004

Adella

adella.rar | 1.54 MB

jumping animations, lol.

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6354 downloads

Uploaded:07-31-2004

ONS-Toon Country 3.0 Fixed

onstooncountryv3fixed.zip | 4.43 MB

something in it that is so stupid, it's because it's Cel-Shaded. IF you’ve ever played Zelda: The Wind-Waker you know the kind of style I mean. A friend recommended this map to me a few days ago and I can’t believe I haven’t seen this before somewhere! Seriously, one look at this and I was hooked. The island is so lush and green, and the sea so nicely done you could just stay in the level for ever and ever. That’s how nice this level looks. Sure, the Power Nodes and weapons can look a little out of place, but if you really find that as this map’s worst point then you haven’t got a very strong argument. So, after you’ve gaped at the screenshots for a while, I’ll tell you what the map is like to play. It’s everything an ONS map should be, the Powernode setup works, the bot-pathing is reasonable, and the vehicles and weapons are all placed nicely. The only faults I can find with this map are as follows: Firstly, you can’t go into the sea due to invisible walls Secondly, if you go into the lakes on the land you blow up and die. I am really disappointed with this, I had hoped to go hide down there, but oh well… maybe for a v2? And that’s about the best description I can give. However before I leave make sure you check out the volcano, it looks really nice, as do the mountains… and... yeah, you get my point Oh, one last thing, there’s a small clipping problem around one of the rocks, I’ll mark it on my screenshot. Nothing to worry about though, it’s nothing major. [/quote] And this is great, not only has this map fixed all of those little invisible wall areas, but you can now go into the water! Awesomeness!! :D ~Szico VII~

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3944 downloads

Uploaded:07-30-2004

ONS-Apocalypse

onsapocalypse.zip | 15.97 MB

Download

24565 downloads

Uploaded:07-30-2004

Arkon2004

arkon2004v40.zip | 7.8 MB

explains why this mod is so damn good!! The sounds are really good quality, as said in the requirements, the special effects, do seem to lag low-spec computers. Apart from that though its really good, 13 destructive weapons are included, just stick ya Mutator on, and away you go:)

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4072 downloads

Uploaded:05-26-2004

Jailbreak for UT2004 (.Zip)

jailbreak2004zip.zip | 98.71 MB

this .zip. To install this, just extract the files from this into your UT2004 folder. Enjoy -Sharky

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14032 downloads

Uploaded:04-17-2004

ATI Startup Logo

atilogo.zip | 166.28 KB

new and all in-class, the magnificent... ATI Startup Logo! Now, by all means, what's a better way to get the game started than a reminder that you're running it on the top-class, world-standard apex of technology forged in the solemn domains of ATI itself?.. Too bad the graphics are a bit cheesy though... But you won't want to nag at details, right?

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4512 downloads

Uploaded:04-16-2004

The Peak Monastery

dmtdbpeak.zip | 11 MB

the map well. It is fairly well set out, so its nice an spacious, so you can run around a bit. As you can see by the Screenshot, the attention to detail is pretty good:) The map is also a re-make from UT1, and it really is a good re-make. Overall, this map is worth Downloading, plus your computer doesn\'t have to be Top Of The Range to play it!

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544 downloads

Uploaded:03-26-2010

KF-TheHive251-Original

kf_thehive251_original.zip | 8.94 MB

exceptions but they are few and far between. The map is however really fun to play.

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1178 downloads

Uploaded:01-13-2010

UT2004 Battle Droid

battledroids2_1.zip | 22.61 MB

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1335 downloads

Uploaded:08-20-2008

Sergeant Kelly's Ballistic Bonus Pack

sergeantkellybwbp.zip | 12.24 MB

exciting gameplay. The level of effort is really noticed in this release. The graphics and particle effects on the weapons are simply awesome. [b]Here is a Full List of the Weapons:[/b] [list][*] [i]M30A2 Assault Rifle[/i] - A tactical rifle with a camera zoom and gauss charge. [*][i]M781 Automatic Shotgun[/i] - A fully automatic M763 variant with wooden furnishings. [*][i]Flak 16 SM-AT/AA RR[/i] - A high powered anti-tank recoilless rifle capable of severe damage. [*][i]AH104 Assault Pistol[/i] - A .600 HEAT handcannon with an excess of power. [*][i]A73 Elite Skrith Rifle [/i]- A multi-purpose rifle that can launch plasma grenades. [*][i]GRSXX Golden Glock [/i]- An overpowered superweapon in a 24K package. [*][i]HVPC Plasma Cannon [/i]- The ultimate in variable plasma technology. [/list] Read the full descriptions of the weapons in the readme. If you enjoy high-standard weapons with different secondary functions and fire modes, you will love this great addition to the already great [url="/file/Ballistic_Weapons_Bonus_Pack_2_UMOD;70103"]Ballistic Weapons Mod[/url]. Enjoy!

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2064 downloads

Uploaded:10-05-2007

ONS-AirMars-G8

onsairmarsg8.rar | 4.07 MB

you may have guessed, a primary feature, which is complemented by two new variations of classic vehicles. First, there\'s the Falcon, a heavily modified Raptor which is quicker, more agile, and fires link gun blasts. Secondary fire launches a burst shot. The second vehicle is the Hornet, a modified Manta capable of flight, which has a built-in gatling weapon. Not very exotic, but who can complain about more ways to nuke people? The map itself uses an interesting concept. Each team starts on a carrier craft which houses their power core and a plethora of vehicles. Defending these craft is anything but easy, so the best way to defend them is to make sure the enemy can\'t reach them. Three of the powernodes are located on the freighter in the center of the map, and the other four of the powernodes are situated on the four escort craft. Two of the powernodes on the central freighter are in hangars, and capturing them will obtain an extra Falcon, Raptor and Hornet for your team. Essentially, it\'s a two-way version of Assault, with the main objective being capturing the fleet before your enemies can. Much of the map, as mentioned before, involves air travel. Unlike other ONS maps, however, there\'s an emphasis on teamwork. With Cicadas in the air, ground positions are difficult to fortify. With Raptors and Falcons hovering around, Cicadas aren\'t safe. With Hornets cruising around spitting out high-velocity bullets at a rate of 20 rounds per second, unwary Raptor and Falcon pilots will get shredded in moments. The only way to succeed is to use all three types of craft in coordination. The overall design and texturing is really nothing to write home about, but in all the simplicity comes great gameplay. Perfect for getting 32 people in a server and waging war in the armosphere of Mars. A solid map that any aerial combat fan should enjoy. Did notice one minor error. Bots are incapable of traversing ladders when there\'s a human player nearby. Oh, and final note, you\'ll need the [file=\"30967\"]ECE Bonus Pack[/file] for this map to work. ~ Kouen

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1149 downloads

Uploaded:06-25-2007

AS-Rescue

asrescue.zip | 3.63 MB

only is this a great assault map, it also has a nice intro movie - explaining your objectives very clearly. This map is very fast paced. With a coordinated effort, the attackers can complete all 4 objectives in about 2 or 3 minutes. I'm not saying that there is an advantage on the attackers side, but you will definately need superb defenses to hold them off. This should not be a problem for skilled players because there are plenty of weapons lockers and shields near the defender's spawn points. A must download for all assault fans. Great job ZedeX :rock: ~ Relic

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4615 downloads

Uploaded:09-21-2006

AS Stargate

stargate.zip | 10.26 MB

the Stargate to explore the unknown.

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6904 downloads

Uploaded:09-13-2006

RuneStorm Map Pack 1

rsmappack1.zip | 59.86 MB

Download

3050 downloads

Uploaded:07-10-2006

UT2004 SoundBlaster X-fi Patch

sbxf_utpatch_us_3369.exe | 180.46 MB

support. Weapons and music both now use multiple voices for a bigger sound, and three dimensional panning for use with multi-speaker set-ups to surround you with sound.

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1528 downloads

Uploaded:06-08-2006

DM Azure2k6

dmazure2k6.zip | 7.13 MB

Liandri Conflict\" Xbox title. Includes lots of custom meshes and is most suited for 2-6 players.

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1661 downloads

Uploaded:05-28-2006

AS EgyptianChallenge

asegyptianchallengev6.zip | 4.19 MB

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11572 downloads

Uploaded:03-08-2006

Darth Vader

ut2k4alcorvader.zip | 3.93 MB

Obiwan Kenobi, he was injured by a Force Stigmata attack and thus went through the process of death and rebirth. Since then, he\'s totally instrumentalized by Emperor Palpatine, also known as Darth Sidious. There is no good within him, except maybe for a little, little bit.

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1445 downloads

Uploaded:03-08-2006

ONS GizaOasis

onsgizaoasis.zip | 4.8 MB

Download

2963 downloads

Uploaded:02-11-2006

AS CraterBase

ascraterbasefinal.zip | 2.08 MB

its worth it. If you\'ve ever played the first AS-Craterbase, then you will be surprised at how much its changed since then. Here are a few of the changes i made, better lighting, better emmiters that work online, finished the incomplete movie sequence at the beggining, added better vehicles (as well as defense vehicles for defenders) and better gameplay. This is one crazy map filled with vehicles and super weapons, i really hope you enjoy it!

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1256 downloads

Uploaded:01-27-2006

ONS-DG-FalloutIsland

onsdgfalloutisland.zip | 17.74 MB

Download

2905 downloads

Uploaded:12-08-2005

AS SkyRace Final Version

asskyracefinalversionfix.zip | 5.1 MB

a strongly decreased amount of lag and hiccups, a high boost in the overall frames per second, and heaps of gameplay fixes, exploit fixes, additions and more. Download this map if you are fond of Assault racing combined with traditional Assault aspects. Have lots of fun with this one.

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2450 downloads

Uploaded:07-22-2005

Comet

dmcomet.zip | 3.81 MB

had to be made for this comet\'s back side, before it makes its final journey into the black abyss. Take part in this chilling atmosphere and liquid nitrogen lake unlike any other landscape you have experienced.

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3686 downloads

Uploaded:07-20-2005

Unreal Tournament 2 Conversion

ut2cv1.3.zip | 476.91 MB

(model like as Unreal2 energy rifle model). 5. Changed weapon textures. ShieldGun, Redeemer, SniperRifle, RocketLauncher, LightingGun. 6. Fonts. New Unreal2 fonts. EuropeExt, Micro. 7. Classic flag logotypes. Red team have yellow UT1RedTeamLogo, blue team have white UT1BlueTeamLogo. 8. Models. Skaarjs, Soldiers, Ut2k3\\4 mercs, new mercs. Thumb vergrößern.9. Loading Screens. Four new loading screens. 10. Pickups. Invisibility pickup. 11. Music. Remix of UT1 song - Run, KI theme etc.. 12. Single Player. Using UTClassic weapon damage.

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806 downloads

Uploaded:07-19-2005

DM N64 Bob-Omb

m64_bobomb_new.rar | 2.89 MB

through the map or float in the air when you die ...sry. Enjoy!

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424 downloads

Uploaded:07-18-2005

vCTF Ascension

vctfascencion.rar | 4.57 MB

and find it.I took the concept from Halo2 Ascencion but made it a lot different.

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3999 downloads

Uploaded:07-04-2005

DM Bikinibottom

dmbikinibottom.zip | 12.26 MB

main area of SpongeBobs, Patricks and Squidwards homes and there are a few jumps to play with and etc.. . I did not bot path it but the bots seem to find things just fine i.e. jump pads, teleporters and weapons if you turn them up high enough, they don\'t navigate everything but enough to give a good fight.

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620 downloads

Uploaded:05-14-2005

CTF-Tron_20

ctftron_20.zip | 6.74 MB

many ideas that I wanted to include from the original game that the level became far too big. So I took the three most complete rooms from my half completed DM level, duplicated them and made it CTF.

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2795 downloads

Uploaded:03-03-2005

KausV7 Crosshairs

kausv7.zip | 363.23 KB

Some of the crosshairs are animated which gets a little distracting.

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2438 downloads

Uploaded:02-16-2005

DM-MPC-TheGreatRoom

dmmpcthegreatrooom.zip | 23.37 MB

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1407 downloads

Uploaded:01-26-2005

DM Urotsukidoji

dmurotsukidoji.zip | 42.05 MB

I did to take my mind of it. I have a little 1.8 Ghz machine and it struggles a bit in some areas. But then Game play and frame rates were the last thing on my mind while making this, as is quite obvious from the lack of flow and great amount of meshes crammed in there. The female model, in all its forms is based on the Studio Maya, Maya Doll model for Poser 5 Web. Thanks to them for releasing her to the public I drastically reduced her polys and re-textured her, but she\'s still way to dense for a UT mesh. But then don\'t you get tired of those low poly pointy feminine models that hang around in Most games :) Many of the textures are from the texture Monk collection. If you want realistic textures then these are by far the best sorce out there. Way ahead in price and quality. Thanks to them for giving me the opertunity to be over extravigant in my choice of textures :) There\'s quite a bit of hidden stuff and things to do in there so get your use key ready. I have been running it with all the bots set to the Panzer Cop (Fuse Kazuki) model by Airmoran. This looks great in the setting :) This is just a fun level, so please treat it as such. However, if by chance you happen to have a mega machine and find it playable as well then that\'s even better. I had a lot of fun peicing it together, and I hope you have fun exploring it =)

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1328 downloads

Uploaded:01-24-2005

BotMixer

botmixer10024jan2005umod.zip | 170.83 KB

requires MapMixer to perform some small administration, so you can only use BotMixer in conjunction with MapMixer.

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1875 downloads

Uploaded:01-24-2005

MapMixer

mapmixer22024jan2005umod.zip | 580.41 KB

settings for each map, including Game Type, Mutators, Player Counts, Bot Skill and Bots, including randomisation of some parameters. MapMixer provides it\'s own map list system which includes the ability to handle game types on a per map basis. Think of it as a configurable extension to the way you use UT2004 in either single player or network games with server and client support.

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5763 downloads

Uploaded:01-09-2005

MPC Bedroom

dmmpcbedroom2k4.zip | 9.46 MB

Download

1941 downloads

Uploaded:11-01-2004

CTF-Face2

ctfface2.zip | 735.74 KB

Download

898 downloads

Uploaded:10-27-2004

ONS - Uallyr

onsuallyr.zip | 24.86 MB

dropped quickly, the lake froze over and the stone of the tombs turned blue as a thin layer of frost spread over it. At sunset the ancient torches are relit for combatants fighting man against man - without vehicles, in one of the tournaments oldest arenas. [/quote] I have no energy to say anything. Great map though.

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4937 downloads

Uploaded:10-13-2004

AS-Osaka (MSU-F)

asosaka.zip | 19.7 MB

Download

6042 downloads

Uploaded:09-03-2004

Meryl Remix 2004

merylremix_2004_1dot0.zip | 7.88 MB

Milkdrop, then reworked in photoshop to make them look more like... actual dresses. There is also a nifty \"mix and match\" guide (merylmixandmatch.txt, included in this zip) for creating your own variations on Meryl. No Unreal Editor use or knowledge required, just how to use notepad. :) [/quote] A nice little model that has the ever so handy (lol Gothic) TEAM COLORS. I liked the original Meryl model and the Meryl_74, and this takes the cake. Whats better than blowing the hell out of a girl in a skirt?

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739 downloads

Uploaded:08-19-2004

ONS-Impregnable

onsimpregnableprefinal.zip | 5.3 MB

the power core is inside a giant fortress. I enjoyed playing the map, though it did give me poor fps. I recommend you all download it.

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4054 downloads

Uploaded:07-30-2004

Bender 2k4

bender2004.zip | 6 MB

Download

5503 downloads

Uploaded:07-30-2004

Raptor 2004

raptor2004.zip | 7.05 MB

Download

9961 downloads

Uploaded:04-11-2004

BFG

bfg.zip | 13.77 KB

BFG in the Arena mutator. If youselect BFG, you cannot reload. But I don't think anyone will be able to run out 999 rockets before they die :P

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166 downloads

Uploaded:11-02-2010

DM-Dispossesion

dmdispossesed.zip | 6.9 MB

Download

756 downloads

Uploaded:01-13-2010

Brian Griffin v2 for UT2004

briangriffinv2.zip | 6.86 MB

Download

753 downloads

Uploaded:01-09-2010

KirovAirship

kirovairship.zip | 4.04 MB

Download

475 downloads

Uploaded:11-12-2009

Unreal Championship 2 Model Pack

uc2finalv1.rar | 113.89 MB

sharpened -Original environment maps -Original voicepacks (certain chars) -Original bios -Original skin vertex weight rigging -Original shaders -Original Team skins/masks -Original Emissive/light maps -Original/Custom portraits -Original/Custom specular maps

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1258 downloads

Uploaded:08-14-2008

KF-HappyHour

kfhappyhourv225.zip | 6.79 MB

Download

239 downloads

Uploaded:05-08-2008

Happy Hour

happyhour.zip | 6.87 MB

there's no place left to hide in the pub, try your luck in the country. There's a Trader caravan by the roadside who'll sell you ammo and weapons between zombie waves, which become more and more intense. Maybe you can survive until dawn. There are servers online. The new KF 2.5, with flame throwers, should be out soon and this map will be compatible with it I'm told.

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3485 downloads

Uploaded:01-15-2007

Tumbler

tumbler2.zip | 1.06 MB

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2896 downloads

Uploaded:10-21-2006

Clone Bandits Community Mappack

cbmappack.rar | 28.67 MB

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4644 downloads

Uploaded:07-01-2006

ArenaMaster Bonus Pack

3spn_tam_v3.0_bonuspack.zip | 54.29 MB

polished off some high quality maps, made specifically with TAM\'s gameplay in mind. Thanks again too all who entered and contributed to the voting. Winners included the grand prize winner, DM-Moov by \"SlainChild\", DM-Grotto by \"The Third\" awarded best visuals, and DM-Structured by \"Chookwoods\" for best gameplay. You may have already seen some of these maps on various servers, and hopefully now, we\'ll see them on a lot more.

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2079 downloads

Uploaded:03-26-2006

AS Thunderstrom

asthunderstrom.zip | 13.73 MB

the maverick physicists of Thunderstrom Technologies had built a prototype Faster-Than-Light spacecraft. Seeking to corner the market on FTL transportation, STFU dispatched a team of it\'s corporate commandos to steal the prototype from the heavily guarded Thunderstrom facility.

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1187 downloads

Uploaded:03-25-2006

BR Intense Map Pack

brintensepack.zip | 10.87 MB

Download

1743 downloads

Uploaded:03-08-2006

ONS TCMP DG Meadowland

onstcmpdgmeadowland.zip | 22.01 MB

A larger depth of flora would be nice, however, due to limitations of the Unreal Engine and current computer video hardware, to keep the framerate respectable only a medium amount of trees and deco were implemented. Features - plenty of custom scripts, sounds, staticmeshes, and textures - many custom designed and developed staticmeshes - no CSG (BSP brushes) was used for greater map speed - realistic high resolution terrain with erosion and multiple textures - custom in-house developed software was used in making the terrain - plenty of shader textures - custom scripted audio effects - emitter objects

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1537 downloads

Uploaded:02-13-2006

vCTF 2Towers][

vctf2towers.zip | 10.13 MB

Download

3390 downloads

Uploaded:02-12-2006

Popo

ut2k4mdlpopo.zip | 4.32 MB

Download

1540 downloads

Uploaded:02-04-2006

ONS FBU Stonehaven

onsfbustonehaven.zip | 12.56 MB

How long will you last.

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761 downloads

Uploaded:01-23-2006

AS Deek Dreadnaught

asdeekdreadnaught.zip | 12.5 MB

destroy this massive ship!

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741 downloads

Uploaded:01-09-2006

DM-Eroeh

dmeroeh.zip | 17.36 MB

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1516 downloads

Uploaded:01-01-2006

AS Deek SpacePlatformII

asdeekspaceplatformii.zip | 10 MB

to jumping within the Mech to a high platform under heavy fire.

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1054 downloads

Uploaded:10-19-2005

vCTF Binary Space

vctfbinaryspace.zip | 7.17 MB

structure known as a BSP tree.

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2028 downloads

Uploaded:10-13-2005

ROOtator

rootator.zip | 248.37 KB

the RooHunt Match (essentially a change in the Deathmatch and TeamDeathmatch gametypes).

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3418 downloads

Uploaded:09-26-2005

ONS Maelstrom

onsmaelstrom.zip | 6 MB

with the amount of nodes results in massive alterations to gameplay mechanics. ONS-Maelstrom is like no other map made - it is a new kind of Onslaught. ***This map requires the ECE Bonus Pak!

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1638 downloads

Uploaded:09-22-2005

Klasnic Kamala

klasnic_kamala_ut2k4.zip | 4.73 MB

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1065 downloads

Uploaded:09-19-2005

AS Mythology

asmythology.zip | 6.32 MB

map which could be used in clan play, to be honest I think I\'ve failed both times but... you know. Anyways this is almost definately the last UT2004 map you\'ll see from me.

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2020 downloads

Uploaded:08-30-2005

Quagmire Skin

quagmire.zip | 4.31 MB

Download

879 downloads

Uploaded:08-15-2005

Crypt

dmcrypt.zip | 776.19 KB

two story level with a few little secrets I put in there, they won\'t be hard to find I\'m afraid. This basically Just two rooms with a few decorations for you to blow people up in.

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6903 downloads

Uploaded:07-02-2005

Ripjack

ripjack_v12.zip | 1.84 MB

finger at just the wrong moment and you could just as easily shred yourself with an explosive razor. Utmost caution is advised both while wielding the weapon and facing a competent opponent wielding it. Note: completely forgot to put it in the Readme that there\'s a custom crosshair with the weapon as well, which is the default for it but can also be selected as your default crosshair if you don\'t use weapon-specific crosshairs :) -------------- Changes: -------------- - Tweaked PlayerViewOffset and Weapon DrawScale for a nicer look in 1st person. - Added random gibbage to alt razor. Razor explosion will now sometimes completely gib the target - no ragdoll! - Tweaked both razor trail effects so that they destroy correctly now (fade out particles first, then destroy: looks a lot nicer). - Tweaked trail effects, explosion effect and heat emitter effect to look nicer. - Optimized the code a bit. - Fixed it so you can no longer fire a razor immediately after firing an alt razor. - Added HeadshotRadius to the razor; makes it a little easier to get headshots (aimed for headshots rather than random). - Added new custom Explosion sound for alt razor. - Fixed an issue where the primary razor wouldn\'t spawn if you were standing right in front of something/someone. - Dropped MomentumTransfer on alt razor by a considerable amount.

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755 downloads

Uploaded:06-30-2005

Anti-Camper

anticamperfinal.zip | 2.2 MB

in consideration the type of weapon the player is using, the mid damage the weapon is capable to inflict, if he's driving a vehicle.. and according to those, the mutator will warn the Hunter (an in-game character provided by the mutator itself), that the player should be sniped. So, the Hunter starts hunting the player, and until the player don't get killed, he will try to put a bullet in his head. The hunter, due to he's an agent (if you saw "the Matrix" movie, then you know what I'm talking about), can be murdered in no such ways. His major ability is to teleport wherever he wants to. You can hide, but can't escape.

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5210 downloads

Uploaded:06-03-2005

UTComp 1.6a

utcompv16a_96.zip | 299.92 KB

here is the change log:- Added Lightning Gun and Sniper Rifle headshots to weapon stats. Voting now show the name of the player who started the vote. Coach Mode now defaults to and forces First Person view. Spectators with admin rights can now call new votes and participate in voting. Adminready now always works as a spec. Fixed Vehicle fire hitsounds not playing with scoreboard stats disabled. Added \"Enable Enhanced Netcode\" and \"Allow players to vote on Enhanced Netcode\" settings to Webadmin. Fixed ?EnableEnhancedNetcode command line parameter. Fixed link primary projectiles sometimes not hitting with Enhanced Netcode. Added EnhancedNetcode variable in serverinfo. Fixed recursion crashes with UTComp and Epic's Arena mutator. Fixed Clan Arena sometimes letting players join teams during rounds. Fixed exploit in Clan Arena allowing people to spectate in free float mode after dying. Fixed vertical aim occasionally being disabled after spawning in Clan Arena. Fixed Clan Arena clock being garbled in overtime. Fixed weapons spawning in Clan Arena allowing players to get ammo after they run out. Clan Arena and Duel servers now show on their appropriate server browser gametype categories. Added short map names for DM-1on1-Roughinery-FPS, DM-Deck17-FPS, DM-1on1-Lea and DM-Campgrounds2004-G1E to mapvote. Very minor GUI improvements [b]FF|Review:[/b] Probably the most popular on-line mutator, featuring original Quake gameplay and settings: hitsounds, brighter (much brighter) skins, kick/vote system, and other minor alterations of similar sense. Beware though, as most servers that use it on-line are mostly just a gathering place for l33t haXorz, seemingly 13-year-old and caring for nothing else but fragging opponents with consecutive direct hits, constant running around, battling on repetitive maps and never caring for a bit of tactics or even fun-factor... Yeah, that frags much better than just shooting them...

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5480 downloads

Uploaded:05-09-2005

Bugs Bunny Model

bugs_bunny_nowworking1.rar | 1.09 MB

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10950 downloads

Uploaded:03-28-2005

God Horus V2

ut2k4godhorus_v2.zip | 17.09 MB

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8982 downloads

Uploaded:02-25-2005

-=UNREAL DEMOLITION=-

unrealdemolitionumodpb1.zip | 17.99 MB

f**ked up the ultimate in vehicular combat is finally here

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2165 downloads

Uploaded:02-25-2005

ONS-Pipeline

onspipeline.zip | 2.53 MB

region would ensure a sufficient quantity of fresh water for your people that would last for years, while at the same time effectively cutting most other factions from the supply line. Unfortunately, the enemy did once again foresee your actions, and if it wasn\'t for the viscious sandstorm scourging the dry plains, you could almost see the enemy war-khan prepare for an open assault on your fortress... This map was sumbitted into a mapping contest along with Coldfusion and 30 others. Its in the last 8. Do I need say more? ~Szico VII~

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7176 downloads

Uploaded:12-05-2004

2K4 Character Unlocker

unlocker.zip | 78.03 KB

Download

651 downloads

Uploaded:11-15-2004

ONS-FacingGiants2004

onsfacinggiants2004v2.zip | 23.52 MB

medieval castle and the other an ancient pyramid. This is the updated version where the former skybox has been removed and been replaced by fog for performance\'s sake. A lot of detail is also now only visible with high world detail on. This version also contains working botpaths! I hope you enjoy the map, there is much to discover! :-) [/quote] Beautiful doesn\'t describe this map well enough.

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1165 downloads

Uploaded:10-29-2004

ONS-JungleHill3

onsjunglehill3.zip | 9.12 MB

vehicles from. [/quote]

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3442 downloads

Uploaded:09-28-2004

VCTF-WGS-DragonSpire

vctfwgsdragonspire.zip | 10.81 MB

Download

5033 downloads

Uploaded:09-25-2004

Strange Love 2k4

strangelove2004.zip | 59.49 KB

land. [b]FF|Review:[/b] Is that a redeemer in your pants or are you just happy to see me?

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3353 downloads

Uploaded:09-18-2004

Mudrock 2K4

ut2k4bang_gundam_v_1.1_updated.zip | 1.96 MB

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1015 downloads

Uploaded:09-01-2004

elimination 2004 (ZIP)

elimination2k4_v110_nonumod.zip | 57.72 KB

allows you to make it so that the players do not start with all weapons and instead start with a default loadout and pick up other weapons from the map. - Updated HUD that shows your remaining lives as the most prominent statistic and also shows your rank and spread according to lives left. The HUD also shows the current top 3 players in the game so you can easily tell whom you should be picking on . - Updated scoreboard that keeps players sorted in the order that they were eliminated rather than ranking eliminated players by kills. - There are informational text messages displayed that tell you when a player is eliminated, and there is a warning message displayed when you are down to your last life. - Improved observer mode HUD that gives you a lot more information than the LMS HUD. 2) Team Elimination This is a team version of Elimination where each player gets X number of lives, as specified in the rules. The team that runs out of lives first loses. The team scores on the HUD show total lives remaining per team. The scoreboard is sorted in order of lives remaining. 3) Elimination Tournament Edition This a round based version of Elimination. In each round, players have a certain number of lives (as specified in the rules). When there is only one player left, the round ends. At the end of each round, scores are evaluated and compared to the score limit. If there is a winner then the game is over. Otherwise, a new round begins. The game will also end if there has been a time limit specified and it expires. Players score points in the following ways: 10 points for a 1st place finish in a round 6 points for a 2nd place finish in a round 3 points for a 3rd place finish in a round 1 point for a kill -1 point for a suicide

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1082 downloads

Uploaded:09-01-2004

elimination 2004 (UMOD)

elimination2k4_v110.zip | 59.64 KB

allows you to make it so that the players do not start with all weapons and instead start with a default loadout and pick up other weapons from the map. - Updated HUD that shows your remaining lives as the most prominent statistic and also shows your rank and spread according to lives left. The HUD also shows the current top 3 players in the game so you can easily tell whom you should be picking on . - Updated scoreboard that keeps players sorted in the order that they were eliminated rather than ranking eliminated players by kills. - There are informational text messages displayed that tell you when a player is eliminated, and there is a warning message displayed when you are down to your last life. - Improved observer mode HUD that gives you a lot more information than the LMS HUD. 2) Team Elimination This is a team version of Elimination where each player gets X number of lives, as specified in the rules. The team that runs out of lives first loses. The team scores on the HUD show total lives remaining per team. The scoreboard is sorted in order of lives remaining. 3) Elimination Tournament Edition This a round based version of Elimination. In each round, players have a certain number of lives (as specified in the rules). When there is only one player left, the round ends. At the end of each round, scores are evaluated and compared to the score limit. If there is a winner then the game is over. Otherwise, a new round begins. The game will also end if there has been a time limit specified and it expires. Players score points in the following ways: 10 points for a 1st place finish in a round 6 points for a 2nd place finish in a round 3 points for a 3rd place finish in a round 1 point for a kill -1 point for a suicide

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4142 downloads

Uploaded:08-08-2004

VCTF-WGS-Bedrooms2k4

vctfwgsbedrooms2k4_fin.zip | 5.16 MB

friendly. Play on!

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3954 downloads

Uploaded:08-08-2004

AS-Monster Maze

asmonstermazev2.rar | 4.35 MB

maze that is defending by Invasion monsters. Very fun. The bot support needs some working, because none of my bots were on the attacking team. This requires at least Satore Monster Pack 1.12 or higher. Check the readme for links. This is great for online play. Well worth the download even if the bots are a little goofy. It isn\'t that hard to get them to switch.

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3035 downloads

Uploaded:07-31-2004

VCTF-AbattoirIsland

vctfabattoirisland.zip | 3.22 MB

it. With mutliple routes around the island you might have a chance to get the flag. The waters around the island have a strong enough undertow and riptide that anything that goes into the water will not be coming out. It is rumored that the UDOGZ clan has re-surfaced on the island.... \" -Author This map features minigun turrets. YAY!. (>^_^)>

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2234 downloads

Uploaded:07-30-2004

AirPower V3.2

rpower32umod.zip | 13.38 MB

Download

1505 downloads

Uploaded:07-18-2004

DM-Crane2

dmcrane2.zip | 1.91 MB

completely solid map I've seen recently, and whilst it may not be the prettiest map and not the most glamorous, the playability and fun is good. The author claims he made this map from scratch, and having never played the first crane map i have no idea how this version comparss to it, but i certainly am glad he did so. So a crane on a super-tall building aiwht lots of boxes to hide behind and a few fighting floors to mess around on :) Admittedly the skybox seems a little to small, with it fading out too quickly to give the view of a huge city, and the buildings around the main map aren't the most brilliant in design, but for a playable map which is glitch-free (i.e good for clan matches) then this could be your map :D ~Szico VII~

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4623 downloads

Uploaded:07-08-2004

Little Eris 2004

ut2k4mdllittleeris.zip | 3.49 MB

"Robot" but speaks "Merc" voice. (Voices are "Merc". Cries are "Merc". SoundEffects are "Robot".) Auther: Hide 2004/5/22 Modeling: LightWave 7.5 Constructing PSK: MilkShape 1.7.0 Skining: Photoshop 4.0 Packing UKX: UnrealED 3.0 Polygons: 2600 Textures: 2x1024x1024 1x512x512 1x256x512 Team Color Support: No Custom Animations: Yes (But most of animations are used from the default female model. Some new custom animations only.) Custom Sounds: No new voice, but 2 new SoundGroups in SPECIES_MercBot.u Custom Karma: No *** Extras *** If you have both of the skin-packs "ut2k3skn-LittleErisA1" and "ut2k3skn-LittleErisA2", you can use those skins with this model in UT2004. To install, just copy the LittleErisA1.utx file to UT2004's Texture folder (This file is included in skin-pack "ut2k3skn-LittleErisA1".) LittleErisA2.utx file to UT2004's Texture folder (This file is included in skin-pack "ut2k3skn-LittleErisA2".) LittleEris2k4A.upl file to UT2004's System folder (This file is in "Extras" folder of this model.) radeonator2000

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2022 downloads

Uploaded:07-03-2004

Bullet Time 2004 Umod

bullettime.rar | 8.36 KB

in the mutator settings screen. The speed that BulletTime can also be set in the mutator configuration settings. I dont yet know if this will work on a multiplayer game, but in theory if should - please email me at curse_101@hotmail.com if you want help with this. [/quote] Similar to some other mods we have, but works with Chaos UT2k4!

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866 downloads

Uploaded:07-03-2004

ONS-Dreamus Beta 3

onsdreamusbeta2.zip | 9.34 MB

Download

1831 downloads

Uploaded:04-28-2004

ONS-Deadlock

onsdeadlock.zip | 8.33 MB

Download

1866 downloads

Uploaded:04-28-2004

ONS-ChainsIsileFinal

onschainsisilefinal.zip | 1.04 MB

Download

2538 downloads

Uploaded:04-23-2004

CTF Philae nightfall

ctfphilaenightfall.zip | 10.22 MB

Enjoy! And I finally got ahold of Will.K and I have his permission to release this. For those that might wonder... ================================

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128 downloads

Uploaded:04-16-2011

Chuck Norris

chucknorrismodel2k4.zip | 1.5 MB

Download

243 downloads

Uploaded:09-04-2010

Unreal Tournament 2004 Community Compilation Pack 1

ut2k4ccp1pf14rc1archive.zip | 346.06 MB

umod, also including a very well detailed readme file for your general reading or for installation procedures. Sporting the following features: 74 Maps, majority of which are VCTF maps making that gametype a reality today. 25 Onslaught Power Node Link Setups dubbed CrossHatch, you\'ll understand that name when you play. 1 Master Mutator, Excessive 3.01. 3 Mutators, Instagib4Ever, PingCompensation2, NoVehicleLocks. 3 Gametypes, Vehicle Invasion 1.16, Vehicular Homicide, & Vehicular Genocide. 1 Invasion Wave Table, making every wave following an obvious level up. 32 Custom Intelligent Bots, Made to make instant action mode seem human like multiplayer 2 Excellently designed fully functional Player Models, Bender from Futurama, and Martian from Mars Attacks. Requirements: Unreal Tournament 2004 with ECE Bonus pack and fully Patched Approximately 1.25 Gb

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582 downloads

Uploaded:04-27-2010

DM-VCTF-Ice

dmvctfice.rar | 45.28 MB

Download

128 downloads

Uploaded:04-13-2010

CTF-Ancient Mine

ctfancientmine.zip | 2.69 MB

player.

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106 downloads

Uploaded:03-25-2010

KF-TheHive251-Revised

kf_thehive251_revised.zip | 4.15 MB

weapons and lessen zombies spawns. NOTE: Tunnel door can be opened by switch next to it. Have fun.

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209 downloads

Uploaded:01-10-2010

AS-{GTH}Trials-of-Gayness-Final

asgthtrialsofgaynessfinal.zip | 1.79 MB

There are 3 main stages with each stage increasing in difficulty. Stage 1 has 6 rooms, Stage 2 has 5 rooms and Stage 3 has 3 rooms. I didn't decorate the map with static meshes and whatnot but it does have a tech theme I suppose from the textures and lights I used. Anyhow, gl/hf and enjoy.

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523 downloads

Uploaded:09-24-2008

AS-Warship

aswarshipfinalv.rar | 1.23 MB

take it over, and then drive away with it. As a defender, your job would be to stop the attackers from doing this. Each team will receive their own set of unique objectives that will help them meet their goal. There are 18 objectives in all for both teams, a full list of both team's objectives can be seen in the screenshots. Before just dropping you into the mission, here is the back story: [i]While you were on a mission your spaceship crashed. You got lucky and landed somewhere between some rocks in the sea. There's no way out or a way to escape. After a little while you detect a ship, a huge ship, so maybe there's still hope to exit! Your job is to discover the ship, disable the owners of it and drive away from this awful place. Be careful and work together to escape.[/i] Will you be stranded forever or fight and make your escape to freedom?

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869 downloads

Uploaded:08-27-2008

ONS-Rathole

onsrathole.zip | 95.84 MB

to be a classic on the onslaught servers. There's plenty of room in this map for your entire clan ! Nicely done...

Download

387 downloads

Uploaded:03-26-2008

KF-GothicV3

kfgothicv3.zip | 11.93 MB

Online Servers. This is a big, dark and dangerous map, but the main thing is it's survivable. There are places to run... Links for the mod files to play this map KF-GothicV3 can be found at http://www.killingfloor.freedomsnet.net/forums/ GothicV2 is on the KF Servers but V2 has no music.

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1795 downloads

Uploaded:02-13-2008

KOS-MOS

kosmos_fixed.zip | 3.07 MB

compared to this in-game rendered version. What struck me initially, was that this mode shares the same style as XenoAisam's PASKAL models, rather than being as accurate to KOS-MOS as possible. Which is okay, I guess, completing the set and all that. Just doesn't feel too KOS-MOSsy. Anyway, KOS-MOS goes through four forms throughout Xenogears, allegedly. She's an armored android with built-in weapons (sorry, no sword-arm in UT2004 though). Etc, etc, okay, it's a confusing backstory if you haven't played the game. Basically, picture an armored human female, in a revealing outfit typical of most animes, in the same chibi style as the other PASKAL models. Or just check the screenshots. It's a decent model, and not one to miss if you've been collecting the PASKAL models thus far. ~ Kouen -EDIT 13/Feb/2008- Updated fixed version of the file. ~Kouen

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1577 downloads

Uploaded:09-28-2007

CTF-MobiusConcourse

ctfmobiusconcourse.zip | 17.63 MB

difficult enough, but adding quality custom content makes it much more challenging. Despite the maps layout, which leaves little room for zoning and normal methods of optimization, it runs great. I have to say, I expect to see maps this detailed only in the upcoming release of UT3. This map reminds me of one of the UT3 maps that was in a game trailer at some electronics show. A very futuristic and alien design. What also impressed me was the extensive use of the karma engine. Several items in the map react to weapons fire and contact with players...stuff you do not see very often. I highly recommend this map to be hosted on every CTF server out there. The author gets a score of 10 from me! Great work, and I am eager to see more work from this mapper. Relic

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905 downloads

Uploaded:06-10-2007

ONS-MBB-WeaponOutpost

onsmbbweapon_outpost_v3b.zip | 4.67 MB

see them a bit more aggressive. Lighting looks good...geometry could use a little eye candy. Overall a well thought out warplan, but I think this map has more potential. Maybe we will see a version 4 :P Relic

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2792 downloads

Uploaded:05-14-2007

Kranial Mappack #1

kranialmappack1.zip | 68.51 MB

map has it\'s own theme, and I found no two to be alike. You can tell, no doubt, that a lot of time and thought was put into this pack! Here are some map descriptions from the author... CTF-KG-Decrepit On a planet covered in city, there are bad parts of town, and then there are BAD parts of town. Built on the cheap by corporate giants, sector 34 was never meant to last long, and the only remaining structures of any value are the com towers that still burn bright to the sky. The once booming light industries housed there have moved on to more profitable places, and the inescapable rusting ferrocrete now houses more crime lords political dissidents than real workers. Crime is not just a way of life here, it\'s a religion. The winners get to leave this place. And the losers? Well, you aren\'t one of *those* people, are you? I sure hope not. CTF-KG-Chill The only thing that\'s colder than the average temperature up here are your relations with the other team. Give them a warm welcome.... CTF-KG-RGB RGB gas processing facility was never in red numbers. Owning company - RGB United - can\'t know what the problem is because Rubingas and Bigryum are extremely valueable. And RGB United is also the only company who posses the secret of how to trasform Garnitum into these two precious substances. Transformation process however requires regular breaks at night... and here came the Liandri with the idea to use the facility for their bloody sport. RGB facility is well-suited for CTF because of its shape. And spectators love to see people falling into the Garnitum too. Of course - Tournament Lease for night costs something... and yes, RGB United really can\'t know what the finacial problems are about. 2 maps left without a description are DM-KG-Vega and ONS-KG-LunarSurvey. Vega is a multi-level map intended for 2 players, though I found room for 4. It has an indoor/outdoor theme inside vegetation covered caverns. LunarSurvey I found to be quite impressive, especially the transportation! If your teammates hog all of the vehicles - not to worry! There is a network of motorized platforms that will transport you all over the lunar base. Unlike most ONS maps, each power node station is pretty much unique, and the power core bases are beautifully built. Hope to see this one on some ONS servers. TR_Relic

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2044 downloads

Uploaded:05-07-2007

Dark Elite Mappack

dmhwzcrazyhouseofnoob.zip | 92.32 MB

contains 4 deathmatch maps...two of which contain vehicles, but no real bot support. Also included are custom player skins, a custom voice pack, some custom artwork, and something unique that you do not see very often - a machiminia movie. Not bad work for a beginning mapper. TR_Relic

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1832 downloads

Uploaded:01-15-2007

Semi SUV II

semisuv.zip | 371.6 KB

today :) .

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466 downloads

Uploaded:10-21-2006

Dm Bluehaze

dmbluehaze.zip | 1.07 MB

Download

733 downloads

Uploaded:10-21-2006

Knives\' \"Greatest Hits\" Volume 1

knivesgreatest_hits_volume_1.zip | 4.68 MB

do good in 1v1 play. It carries my signature brand of frantic, fast-paced action with easy access to powerful weapons and health. Has a lot of z-axis action but the majority of the combat will take place on the lowest floor, which is the most diverse in terms of obstacles. I think this map is a lot of fun and according to UT2004 stats, it has been played online quite a bit. Enjoy! CTF-ANTHEM2004 BETA 1: The first version (probably only one for a while, too) of yet another remake of my original Anthem. Anthem and its first remake (AnthemEvolution) were a hugely popular staple of the UT2003 Files Wicked Game Server back in the UT2003 days. After playing it, it\'s easy to see why: white-knuckle, in your face, intense action with a strong emphasis on teamwork. The bases have 4 outside entrances but only 2 ways into the flag room, so you MUST cooperate in order to survive. All the awesome weapons are again easily available so that anyone can kick arse from the moment they spawn and everyone is on an equal playing field, so that true skills determine who comes out on top. This is my most beautiful and best playing map ever, and I\'m sure you\'ll love it. BR-DRD-FLARIZED v2: This map, a relic of the days when IG BR was still cool, is still played online occasionally. It\'s basically the same popular Flarized with two important differences: a new sniping room above each goal and an awesome jungle makeover. Other than that, a typical IG-oriented BR map. BR-REMNANTFINAL: My 2nd ever BR map was anxiously received by my IG BR playing buddies in UT2003 when it first came out, but a horrible bug was exposed: the skybox had a HOM effect! AHH! It took me 3 versions to fix it (along with some humiliation), but now it is finally fixed. This is a typical IG BR map (another relic from the good old days), but with a really cool junkyard theme and a general feeling of loneliness that pervays throughout the map. To speak for how fun this map is in IG BR: even with the terrible HOM bug, the earliest version of this map was still played and loved to death back in UT2003 on certain servers. Fun stuff for a bit of nostalgia. [/quote]

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1669 downloads

Uploaded:10-21-2006

[iO] ONS-Torlan Mappack

onstorlanmappack.zip | 62.97 MB

Download

1935 downloads

Uploaded:10-07-2006

Battle on the Rooftops

battleontherooftops.zip | 1.84 MB

models, scipted health packs, and a few other things. Hope you enjoy.

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5124 downloads

Uploaded:09-23-2006

Ballistic Weapons Bonus Pack 2 - UMOD

bwbp2_umod.zip | 5.59 MB

the UT2004 base, it features some very impressive effects and characterisitcs. If you\'re a fan of BW or very fun, high standard weapons, then you\'ll definitely want to get your hands on this one. This is the UMOD installer form of this download.

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1138 downloads

Uploaded:09-21-2006

DM TwinTowers-9\'11

dmtwintowers911.zip | 15.66 MB

part of the building where the planes flew in. Also a zone with Osama Bin Laden - al-qaeda. Here you also will see the pictures off all the hijackers. The pictures off the planes are the ACTUAL ones that flew into the towers. All zones are connected by teleports. The map runs very well, also on a standard cpu. Textures are almost all custom. In fact the walls are a made from a picture of the real WTC. And when you know me, a redeemer witch you cannot get easy. Look and find ! When you play this map, remind the people that died on a terrible way. We die for fun in UT.

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161 downloads

Uploaded:09-05-2006

CTF-Sewer World

ctfsewerworld.rar | 175.18 KB

this map, as it can get tricky and confusing.

Download

1322 downloads

Uploaded:09-03-2006

DM Doom1level1

dmdoom1level1.zip | 11.52 MB

Download

749 downloads

Uploaded:08-11-2006

AS Zirconium

aszirconium.zip | 16.71 MB

Beams to dissable warhead construction, and destroy the entire facility by placing explosives in the command center.

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1214 downloads

Uploaded:08-06-2006

DM Absolute

dmabsolute.zip | 12.09 MB

during gameplay. Other thoughts that went into this map was going more future themed.

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579 downloads

Uploaded:07-18-2006

DM-Barricade][

dmbarricade.zip | 17.3 MB

Download

1644 downloads

Uploaded:07-18-2006

ONS ChainsIsle2

onschainsisle2.zip | 10.73 MB

Download

1008 downloads

Uploaded:07-03-2006

Atreon

atreon.zip | 4.46 MB

Download

1782 downloads

Uploaded:06-24-2006

AS Bumper Cars

aspwbumpercarzfinal.zip | 1.29 MB

stuck under the bumper, the cones now popup after you go on it (trick others to land on it), and if you try walking the course or you get flipped out of your vehicle, you\'ll be teleported to the n00b box, where 4 energy turrets will be ready to kill you.

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1171 downloads

Uploaded:06-07-2006

AS Pyramid of Trials

aspyramidoftrialsfinal.zip | 13.55 MB

map.

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1237 downloads

Uploaded:05-14-2006

DM-Mannix03

dmmannix03b.zip | 27.55 MB

Download

2646 downloads

Uploaded:05-11-2006

Chibi Usagi

ut2k4_modelchibi_usa.zip | 809.17 KB

Their enemy, PallaPalla, witnessed this and decided to make their debate become a reality by swapping their ages.

Download

1313 downloads

Uploaded:04-17-2006

ONS Skybase

onsskybase_b1.zip | 924.93 KB

bullet/laser/missile/tank/tank-shell, you should like this map. The layout is set up so there\'s a huge choke point in the middle, which makes for some pretty awesome battles, especally with the \"Excessive 3.02\" mutator.

Download

1439 downloads

Uploaded:03-28-2006

ONS BeerBattle

onsbeerbattle.zip | 1.85 MB

Redeemers are easily accessible at the bases as well as the super shock rifle - created to be a furious frag-fest!

Download

1849 downloads

Uploaded:03-26-2006

ONS All Fall Down

onsallfalldown.zip | 8.49 MB

humans. If you have a server, please try it in your rotation. Note: Requires ECE bonus pack, and if you dislike Skaarj, use a \'no skaarj\' link setup --or create a new link setup with \"No_Skaarj\" in the name.

Download

428 downloads

Uploaded:03-08-2006

DOM Grove

domgrove.zip | 26.25 MB

National Historical Society found it again and just until recently gave into the bribe and handed the temple over to the tournaments. The ancient warriors of old call out through the vine thickened walls of the ancient ground, calling to those who fight in its corridors.

Download

1981 downloads

Uploaded:03-05-2006

AS-MonsterMaze

asmonstermazev4.rar | 4.81 MB

Download

1316 downloads

Uploaded:02-11-2006

AS Deek Super Carriers

asdeeksupercarriers.zip | 12.38 MB

is now time to flush them out! Destroy the mine field, Mineship layer and Destroy all three carrier ships.

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2024 downloads

Uploaded:01-31-2006

AS Deek Dreadnaught Final

asdeekdreadnaughtfinal.zip | 12.82 MB

destroy this massive ship! This version has better Bot direction, and a number of additions.

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2968 downloads

Uploaded:01-28-2006

DM-DG-Colosseum

dmdgcolosseum.zip | 9.72 MB

Download

1055 downloads

Uploaded:01-27-2006

Blast Ruins v3 Zoned

dmvrsblastruins_v3_zoned.zip | 3.66 MB

deemer. If rock closes on you, shoot the pole sticking out of the wall with the flack to exit.

Download

2200 downloads

Uploaded:01-21-2006

ONS UrbanWarfare

onsurbanwarfare.zip | 5.96 MB

sniper towers, weapon buildings and numerous other things of interest as you explore the city, but it also makes for a great Onslaught map as well. The node setup is the same as the map Dawn and there is a jump pad transit system that allows you to make Matrix-like jumps from building top to building top. A map like no other!

Download

532 downloads

Uploaded:01-09-2006

ONS Tranquility

onstranquility.zip | 2.71 MB

Download

2891 downloads

Uploaded:01-02-2006

XS Vehicles

xs_beta_6_5.zip | 4.39 MB

one for steady strafing, another for fast flight. * Metasonic energy field blocks all hitscan attacks. * Magnetic flare missiles lure all homing missiles onto your enemies. Available to the pilot in hover mode. * Gasbag deploying riftbombs. Available to the pilot in flight mode. * Dren guns to boost your friends with the hyperdrenaline supercombo and poison your enemies with paradrenaline. * Heavy link turrets with explosive link beams. Chase your opponents with a column of flaming death, rapidly charge your nodes or heal yourself. * Put your enemies in the spotlight with the LightCaster (only for decoration purposes).

Download

3195 downloads

Uploaded:12-26-2005

SkaarjBot

skaarjbot.rar | 2.24 MB

Download

1000 downloads

Uploaded:12-24-2005

DM MPC Polar-Express

dmmpcpolarexpress.zip | 6.79 MB

Download

2194 downloads

Uploaded:12-02-2005

Bonus Skaarj Skin Packs

bonusskaarj_ut2k4.zip | 22.6 MB

Download

1514 downloads

Uploaded:12-02-2005

WarBots Skin Pack

warbots_ut2k4.zip | 37.69 MB

Download

733 downloads

Uploaded:11-23-2005

Nostalgic Mutator

nostalgic_3e.zip | 10.07 MB

Download

1222 downloads

Uploaded:11-14-2005

Angelita Skin

angelita_ut2k4.zip | 979.23 KB

Download

1183 downloads

Uploaded:10-27-2005

AS Trials of Movement

astrialsofmovementv5.zip | 3.21 MB

Download

8756 downloads

Uploaded:09-23-2005

Super Mario Skin

super_mario.zip | 2.68 MB

Download

1534 downloads

Uploaded:08-25-2005

Map Converter CTF

ut2004mapconverter108.zip | 156.4 KB

removes JB, BR, ONS and DOM goals, lights, etc. Changes each playerstart team number if required. Changes team number for vehicles, deco flag and other team related stuff. Changes the AI for bots to be able to play in any map. Adds a maplist configuration for all maps in the mutator menu.

Download

2772 downloads

Uploaded:08-22-2005

CTF Stargate SG-1

ctfstargatesg1.zip | 3.93 MB

Download

3466 downloads

Uploaded:08-21-2005

Archasis Mod

archasis100umod.zip | 97.89 MB

final version is planned (but not limited) to have the following features: team-based game type:Fortress Command, a combination of assault and domination - there are numerous flag points throughout each level and the two factions battle for dominance of all the flags. The winning team is the one that captures every point. Class system with six completely different types (Knight, Archer, Mage, Paladin, Assassin, Necromancer). Each class has their own set of weapons and special abilities Experience/Level-ups RPG system of character development with each match Stamina system to add realism to gameplay as well as the need for more strategy in battle All new content including models, animation, textures, sound and music Variety of battle environments including forests, castles, caves, cliffs, towns, and coastlines

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705 downloads

Uploaded:08-08-2005

AS RSC The Tomb

asrscthetomb.zip | 4.11 MB

bad, they were all standing around walking in circles.

Download

2414 downloads

Uploaded:07-28-2005

Abysmal

dmabysmal.zip | 4.19 MB

long break to play the game a lot and try to re-learn the workflow of UT2004. I slaved over this thing, learning a few new techniques, and a few new tricks which are all over the place. I tried to contain every sort of gamestyle I know of, close-quarters, long range, camping, so on and so forth. It went through 5 alpha stages, several beta stages, and hundreds of re-conceptulizations. This right now, is my masterpiece. Enjoy!

Download

609 downloads

Uploaded:07-09-2005

DM KGalleon

dmkgalleonv1.6.rar | 7.38 MB

lamp static meshes, fixed BSP bug, added creaking ambient sounds, map scaled into 1.25%, updated some textures and other...

Download

852 downloads

Uploaded:07-07-2005

ABU Village

abuvillagev.2.1tdm.zip | 1003.03 KB

version are; - Fixed the Water volume problem. - Added an animated level preview. - Added a mushroom farm.

Download

1182 downloads

Uploaded:07-03-2005

Cawan SE

dmcawanse.zip | 13.48 MB

both pathing. Enjoy -- PS: Set high worl detail to normal to remove buildings or set it to high to see them. All depend of your system to handle them easily.

Download

914 downloads

Uploaded:06-26-2005

Boardwalk

ctfboardwalk_beta2.zip | 15.6 MB

navigating through restaurants, hotels, and a nightclub this map will test all your skills. Don\'t forget to stop at your team\'s favorite watering hole for a cold one while watching the glorious sunset.

Download

320 downloads

Uploaded:06-06-2005

Killing Floor Mod Demo

kfdemo.zip | 59.75 MB

zombies. Killing Floor features some of the most detailed and atmospheric environments you will see in a horror themed mod, and the objective is to make something that is not only visually pleasing, but also rewarding and fun from a gameplay standpoint . This mod is unique in that it features full support for environmental physics. In a nutshell? If you bump into a garbage can, it\'s going to fall over. Shoot a computer monitor, and it will topple off the table it was resting on. This adds a whole new level in gameplay and can often facilitate some strategic employment of the physics system, like putting a table up against a doorway, etc.

Download

2771 downloads

Uploaded:06-03-2005

Army Weapons

armyweapons3_5.zip | 1.48 MB

like the shock rifle or the link gun. Also, the original existing UT2004 weapon models are used for the new weapons. These are really the only cons about this mod, and they are not really anything that will ruin the fun factor of this mutator. On the pro side, the default weapon is powerful, and the other weapons are good as well. The accuracy of the weapons also is dependent on what stance you are in (crouched, standing, or moving), but even in the moving stance, the weapons are pretty accurate. Some of the weapons have clips, but the mutator lacks a reload feature to were you can bind a key to reload those weapons before the clip is empty, a con that can somewhat ruin the fun factor of the mutator. Otherwise, the mutator is very stable, at least on my computer, and and is not too hard to use, so you should have a good time with this mutator. I would recommend this mutator to anyone looking for a mutator or mod for real weapons (shotguns, machine guns, etc.). Note: I am not sure if the Developer's E-mail in our description is still valid. For safety, just go by the one in the readme if you want to contact the developer. Screenshot Note: First screenshot courtesy of file submitter, who will remain anonymous unless he does not want to. I edited the last screenshot to point out the Frag Grenade pickup that luckily happened to get in that screenshot since I did not intend it to.

Download

545 downloads

Uploaded:05-29-2005

Aged To Perfection

aged_to_perfection.zip | 128.73 KB

Vials in the game will ferment over time turning more and more red, giving more of a health boost (2 minutes for full aging, +25) Options for the mutator allow vials to go bad, what percent of the vials can go bad, base health, amount gained/lost per fermentation step, and how fast the process takes. Code is provided. Do with it what you will, just drop me a line if you find it helpful or you adapt it to something else. -=Org=-

Download

972 downloads

Uploaded:05-26-2005

MartialLaw2005

vctfmartiallaw2005.zip | 9.66 MB

dangerous. All citizens are to remain indoors until the situation improves. This medium sized maps theme is based off of the ONS-Urban map as well as some of my earlier VCTF maps (Agressive Alleys and No Parking). Like most Hobi-Wan maps it remains simple in layout. It has multiple routes to the flag and plays on two levels(streets and subway) Flag rooms are simple, yet have multiple entrances and exits to keep defenders on their toes.

Download

789 downloads

Uploaded:05-21-2005

ONS-Echo

ons_echo_v101.zip | 10.63 MB

through a lot of beta versions, while it is bug free as far as I can tell, let me know if you find any problem.

Download

715 downloads

Uploaded:05-19-2005

UT2003_2004 Addon Installer

ut2003_2004_addon_installer.zip | 58.45 KB

only UT200X related files are in this folder) and follow the steps in the program and it should install anything for you into the games. Note: Sorry, but no readme for the program is available as of yet, unless you can read German (the included English readme has nothing in it). I might play with this file and come up with my own readme if you are having trouble using this program. Killer_Kyle

Download

317 downloads

Uploaded:05-18-2005

ONS-SMC-Sedna

onssmcsedna.zip | 17.95 MB

plutonium, a group of SMC Nuclear Concepts and Liandri\'s millitary unit established a permanent base on the planet and two of its inner moons. Unfortunately, Axon Research Corporation became jealous of SMC\'s and Liandri\'s monopoly of uranium and plutonium. In 2160, Axon Research Corporation\'s millitary forces invaded the planet and its inner moons. The siege lasted for a year and there were massive casualties on both sides of the conflict. After the siege ended, the innermost moon of Sedna, 150 miles in diameter, was substantially scarred in the aftermath, leaving the moon much more susceptible to tidal forces. Tidal forces induced on the moon by Sedna and the planet\'s second moon fragmented the moon\'s outer surface, which formed a ring around the planet within a few years along the moon\'s orbit. In 2165, the innermost moon was set up as an onslaught arena to test those that enter it.

Download

4716 downloads

Uploaded:05-17-2005

Tweak Tool 2004

tweaktool2004v22.zip | 248.27 KB

Download

1793 downloads

Uploaded:05-09-2005

Flamboria

flamboria.zip | 8.14 MB

defense system for which King Mentor dwells. I wasn\'t sure if I would ever release it but I am thinking now why not? I am also the creator of Hollenberg for Call of Duty United Offensive which has had over 10,000 downloads on www.codfiles.com Anyway enjoy. PS... There is a secret way to get inside the network of houses that you can see and eventually these lead to the inside of the water tower. The way in is through the Cave of Dave which can be entered by standing on a certain spot and sniping a skull. LOL When you make it to the top of the inside of the tower there are 2 Redeemers waiting as a reward. You can enter and re-enter via teleport from a high cliff in order fire them off.

Download

3215 downloads

Uploaded:05-07-2005

ONS-BigDam

onsbigdamver1_3.zip | 23.74 MB

Download

611 downloads

Uploaded:03-17-2005

CTF-SavoIsland

ctfsavoisland.zip | 3.32 MB

during 1941 and 1942. After the attack on Pearl Harbour and Midway, the Japanese moved onto the Solomon Islands, the main battle being at Guadalcanal. From this, the Commandos 2 (C2) (a strategy/stealth game) scenario was made, where the Commandos had to land on Savo Island and destroy the powerful cannons that the Japanese had built on it. It was one of my favourite scenarios, partly because the level was visually fantastic, and this drew me to making a UT2003/UT2004 version of it.

Download

3174 downloads

Uploaded:03-12-2005

Farnsworth 2K4

farnsworth2k4.zip | 5.68 MB

Download

674 downloads

Uploaded:03-12-2005

(LGIwp1)Romra2K4

ctflgiwp1romra2k4.zip | 820.79 KB

the work on this map, so i hope you\'ll enjoy it. please get back to me with any comments, questions, and or suggestions on this or any other maps i\'ve made.

Download

1506 downloads

Uploaded:03-09-2005

Zound

zound_v51.zip | 784.14 KB

Version 5.1: ------------------------------ |- Fixed Random sounds not working which needed an extra character at @ random |- Fixed 49 character chat limit |- Fixed where the Hidden=True did not hide the triggername |- Added RepeatDelay where sounds cannot be repeated for x seconds |- Replaced hello and byebye Triggernames with PlayerEnter and PlayerExit (hello and byebye Triggernames can still be used as secondary names)

Download

982 downloads

Uploaded:03-03-2005

ABU-OneDarkNight-DOM

abuonedarknightdom.zip | 10.56 MB

Download

421 downloads

Uploaded:02-25-2005

ONS-KAKMO[UPC]

onskakmoupc.zip | 11.64 MB

Download

1104 downloads

Uploaded:02-19-2005

ONS-Tim-SlateSE

onstimslatese_final_final.zip | 2.77 MB

Download

332 downloads

Uploaded:02-11-2005

DOM-Rootsorm-SE

domrootsormse.zip | 2.24 MB

must watch your step, if you don\'t want fall down to chasm. You can roam for eternity there, amidst the powerful trees. There is no exit for you, and there is only one reason, why you can\'t even see your enemy when he can be right near you or on your back. Enormous trunks get accustomed to cover they mysteries. Souls of woods scarcely show you the true appearance of your enemy...

Download

3238 downloads

Uploaded:01-16-2005

AS Nature Trials

asnaturetrialsv1.zip | 4.93 MB

Download

3640 downloads

Uploaded:11-20-2004

CTF4 Full Zip Install

ctf4_1002.zip | 214.35 MB

four teams the objective becomes more than just attacking the enemy flag and defending your own. You must think carefully about which team to attack. Because other teams can get points without ever attacking your base (they can attack the other teams instead) - it becomes important to watch what all the teams are doing. Just because you have a strong defense does not mean you will win! CTF4 also comes with TDM4, which is Team Deathmatch with up to 4 teams. [/quote] Works excelently even with bots. This mod could be a new favourite online.

Download

5740 downloads

Uploaded:11-20-2004

CTF4 Full Umod Install

ctf4_1002_umod.zip | 214.35 MB

four teams the objective becomes more than just attacking the enemy flag and defending your own. You must think carefully about which team to attack. Because other teams can get points without ever attacking your base (they can attack the other teams instead) - it becomes important to watch what all the teams are doing. Just because you have a strong defense does not mean you will win! CTF4 also comes with TDM4, which is Team Deathmatch with up to 4 teams. [/quote] Works excelently even with bots. This mod could be a new favourite online.

Download

7628 downloads

Uploaded:11-20-2004

Fraghouse Invasion Community Pack

2k4_fhcp.zip | 85.91 MB

FHI-SkaarjGen (remember the Skaarj Mothership entrance from Unreal?) and FHI-Hanger-E1M1 (the first Doom map brought to life for FHI!). (Features): * 23 new maps * New music * Da Wrecka\'s Boss Life Gauge mutator * Da Wrecka\'s Boss Rush and Reloaded gametypes (very fun twists on the original gametype) The contents are fun and exciting, so if you want to freshen up your collection of FHI goodies, download the FHCP now! Just an installation note: the zip is divided into two main folders, FHI2k4 and Music. Just extract both to your UT2004 folder remembering to retain the directory structure. [/quote]

Download

1361 downloads

Uploaded:11-19-2004

Unreal4Ever Full Umod

u4ev4umod.zip | 49.3 MB

you go berserk, when you get to many, you explode. Getting killed will make you lose all your points. And last you lose 2 points every second. U4E: IAM replace This allows you to replace a weapon of you choose with the IAM, also allows you to have a non-overheating version of the IAM. U4E: UFO This will replace the Raptor with a UFO. The UFO has 2 firemodes, primairy will shot a medium powered laser where you aim, this doesn\'t overheat to much. Altfire on the other hand shots a very powerfull beam straight down, but overheats quickly. When the progressbar is full you overheated the UFO and will have to wait for it to cool down again before you can fire again. So remember to watch this bar closely and prevent it from reaching the end of the bar! [/quote] [quote] Included weapons: Katana, Bubble gun, reaper, beretta, python, the railgun, the fleshbombrifle, the QSG, QuickSilver, IAM, shell-grenedes, sticky grenades, gas grenades, hive grenades, flying grenades, Freezer, Phasor, BFG and the Dollbomb Included Vehicles: UFO Included Gametypes: Gateways, Vehicle Gateways [/quote]

Download

1034 downloads

Uploaded:11-17-2004

Damnation Zip

damnation_v2.zip | 218.09 MB

you stand against a ruthless, mechanized foe. A self-styled \"steampunk fantasy-western,\" Damnation stands apart, providing the gaming community with not only fresh, new gameplay, but an untapped world to explore as well. Damnation is a new breed of gaming experience. As a first/3rd person action/adventure title, Damnation\'s gameplay is unprecedented. Combining the immersion and precision-gunplay of a traditional first-person shooter like Call of Duty with the navigational puzzle design of 3rd-person adventure titles like Prince of Persia: Sands of Time, Damnation is a new paradigm in genre-blending gameplay.

Download

111025 downloads

Uploaded:11-15-2004

UT2004 ECE Content 1.1 (3339 Compatible)

ut2004ecebonuspack11.exe | 84.43 MB

OVER THE ORIGINAL ECE BONUS PACK. [/quote] [quote] ======================================================================== Unreal Tournament 2004 Patch 5 Release notes. ======================================================================== This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other. This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch includes all changes made in Patches 1, 2, 3, and 4. This patch should be installed *after* installing the Epic ECE Bonus Pack, as it updates some of the game code included with the bonus pack. Onslaught related: - Added a gunner indicator for the Cicada. - Onslaught low skill bot AI tweaks - Max lifespan for shot down ONSMortarCamera - Fixed regular dust showing when Manta jumps over water - Fixed Cicada staying above StallZ if driver switches to gunner position - Fixed SPMA engine sound volume - Tweaked powercore destruction and electricity sounds - Improved artillery explosion effect - Don\'t call destroyed powercore \"green powercore\" in scoreboard (after round ends) General Gameplay: - Fixed Berserk combo (properly turns client side weapon changes on and off) - Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump) - Fixed gamespeed mutator \"sticking\" in instant action games - Don\'t let Cicada passengers carry flag (for VCTF) - Added OnslaughtBP.UCL to patch so bonus pack mutators will show up - Fixed problem with landing view shake sometimes not working at very low frame rates - Fixed bug where not all actors got NotifyTeamChanged() when client team changed - Assault objective announcements can come from packages other than AssaultAnnouncer - IonCannonKillVolume bug fixes - Don\'t allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true - Fixed team balancing code bug - Fixed footstep sounds playing while in vehicle where driver isn\'t visible if enter while running - Removed obsolete weapon debugging code - Localization fixes for Italian, French, German, and Spanish - No log or console message when player enters or leaves team. public, or local channels - Fixed Dom.xml for bot voice command in DDOM - Fixed F3/F8 stats now shows all players in list - Don\'t limit suiciding to 10 second interval in standalone games Demo recording: - Fixed client-side demo recording of vehicles Networking: - Fix for clients unable to connect with \"Incompatible Games Files\" message - Fixed WebAdmin play list and mid game menu to report the proper ping. - Fixed resetting initial position of saved move when moves are combined - Increased min idle kick time to 30 seconds - Never idle kick player if only human in game - Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL - More speedhack detection tweaks (less false positives) - Server CPU use improvements relative to last patch - Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low bandwidth clients - Don\'t allow clients

Download

2949 downloads

Uploaded:11-08-2004

Jade

jade.zip | 2.16 MB

Download

575 downloads

Uploaded:11-02-2004

ONS-Vertigo

onsvertigo.zip | 2.97 MB

Download

5655 downloads

Uploaded:10-31-2004

U2 Ranger

grexranger_ut2k4.zip | 5.52 MB

make them really shiny. [/quote]

Download

3089 downloads

Uploaded:10-31-2004

U2 Tech

grextech_ut2k4.zip | 4.72 MB

them really shiny. [/quote]

Download

4953 downloads

Uploaded:10-31-2004

U2 Gunner

grexgunner_ut2k4.zip | 4.79 MB

Download

1183 downloads

Uploaded:10-27-2004

Classic & Vehicle Domination Map Pack

cdominationmappack.zip | 80.73 MB

the same as the original, down to the unlimited use of the translocator! Also included is the new game type of Vehicle Domination. Domination with the use of Vehicles! Two styles of Control Points can be used. (Neither type affects play or scoring. They are only for visual preference.) The default being the new transparent style that really shows off the 3D power of the Unreal Engine. The other style of Control Points, is the original style. The look and feel should make any returning veteran feel at home. [/quote] Something to make you UT99-ers somewhat happy.

Download

3305 downloads

Uploaded:10-21-2004

All Weapons Instagib

allweapons_instagib.zip | 2.17 KB

laugh. Judging by the readme I have got the correct author, if not, apologies all round.

Download

5386 downloads

Uploaded:10-13-2004

AS-JumpShipX (MSU-F)

asjumpshipx.zip | 15.18 MB

Izanagi spies learned of this prototype jumpship and launched an operation to steal the warship giving the Izanagi Corporation a significant advantage during the Wars. This scenario recreates the historic battle in which Izanagi forces infiltrated the prototype Liandri jumpship, activated its engines and made a successful jump to Izanagi space.

Download

2466 downloads

Uploaded:10-13-2004

AS-Utopia (MSU-F)

utopia_ut2k4.zip | 27.71 MB

make my life a whole lot easier so if you download this please post some screenshots use www.imageshack.us and post the bottom link when you have uploaded it thank you. OLIAX

Download

3655 downloads

Uploaded:10-13-2004

AS-AbyssLite (MSU-F)

asabysslite.zip | 17.55 MB

make my life a whole lot easier so if you download this please post some screenshots use www.imageshack.us and post the bottom link when you have uploaded it thank you. OLIAX

Download

2155 downloads

Uploaded:09-20-2004

DM-Gerudo Valley

dmgerudovalley.zip | 5.37 MB

and the classic sniper rifle in the top prison. [/quote] Well done this map is. Expect many to download it I do. There are a few bugs in the map, I kept getting stuck on the ramps on the boxes, some of the tunnels are really dark, and if you go off the left edge of the sniper tower thing, you fall into a little niche in the map. Other than those, the map is very good. I can\'t remember if it is exactly how the original Gerudo Valley (from OoT) looks, but it seems similar enough. The music is quite good. Another great map that everyone should download.

Download

6043 downloads

Uploaded:09-08-2004

Evolved

klasnic_evolved_ut2k4.zip | 8.93 MB

Download

4138 downloads

Uploaded:09-08-2004

AS-Ascatana (MSU-F)

asacatana.zip | 11.93 MB

NEG, created with the sole purpose of researching advanced weapons technology. Due to the surrounding asteroid field and advanced defence systems, No race had been near the planet for years. That was, until the Skaarj learned of the highly lucrative technology ripe for the taking... [/quote] I have yet to play this map. My comp suxors on big maps. I may lower the detail and play it, but what fun is that?

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5276 downloads

Uploaded:09-04-2004

Advanced Armor Mod

advancedarmorumod.zip | 3.25 MB

Weapon Damage is configurable on some Weapons and projectiles = = = = Shields are Configurable on Hurricane Tank and Armadillo APC = = = = Fire Rates Are Configurable on most weapons [/quote] Allows you to replace some vehicles with new, more kick ass vehicles.

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2010 downloads

Uploaded:09-01-2004

Monster Madness

monstermanager_1_0.zip | 134.79 KB

the randomization takes place) Allow U4E monsters Make sure the wave ends Kill sound (client specific - you only hear your kills) Reduce those rediculously large GIBs (only happens when the size of some monsters is changes, namely the ones that ship with the game) Many of the features in this mutator do not necessarily need Invasion, the random monster stuff will work with any monster spawned (i.e. InvasionEverywhere) There is a readme.txt and

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20144 downloads

Uploaded:08-31-2004

Ultimate Dragon

ut2k4mdlkouryuu.zip | 3.17 MB

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7557 downloads

Uploaded:08-31-2004

Leela

leela_ut2k4.zip | 3.89 MB

Tommassello

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6941 downloads

Uploaded:08-29-2004

Zencoders Weapons

ut2004zencodersweapons203.zip | 2.42 MB

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4280 downloads

Uploaded:08-21-2004

DM-TDB-Cartwright Hall

dmtdbcartwrighthall.zip | 17.2 MB

Lister. The hall, surrounded by a first rate park offers something for everyone. Exciting temporary exhibitions plus permanent art collections, including 20th Century British Artists are on display. The UT2003 version of this map was my submission to PC Format Magazine\'s \"Design a UT2003 level and win a PC\" contest. (PC Format Issue 154 - November 2003) UPDATE: My map won 1st place in the aforementioned contest and I received a new computer as the grand prize. In addition, I was invited to the UK to visit Cartwright Hall in person. I will take the trip later this year (2004). During my visit I will take reference photos and measurements for an updated version of this map! Visit my website (www.funrealtournament.com) for more information as it becomes available. [/quote] A very nice map, who wouldn\'t enjoy running around a museum killing people?

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2213 downloads

Uploaded:08-03-2004

ONS-FireStorm

onsfirestorm.zip | 2.07 MB

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1091 downloads

Uploaded:08-01-2004

ONS-LastBattle

onslastbattle.zip | 3.18 MB

spectacular dog fights with lots of your peeps. Bots DO NOT play this map well. Hoping the author will release a bot pathed version.

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272 downloads

Uploaded:07-31-2004

ONS-Grit SE

onsgritse.zip | 7.23 MB

ever seen the movie. I\'m saying this because most maps with this texture set feel very \'Unrealish\' - You know, like they were made by some people trying to recreate egypt? Even if you dont understand what I just said, you\'re still looking at a fabulous map. The background blends with the skybox very well at ground level, I almost thought the pyramids were part of the level at first. Once you get into the air though, the ground of the skybox doesnt match with the actual level very well. But the map is very cool. The little pyramids and burned vehicles scattered around the level look like they\'ve been blasted into pieces (You know, all those egyptian legends, creepy stuff.) The level is however,very spare in terms of detail, but I feel that this adds to the atmosphere, as in a real desert there wouldn\'t just be trees anywhere. The little oasis in the center of the map is a nice touch though - perfect for screnshots My favourite part though has to be this large pyramid sitting at the back of the map, and the fact that it isn\'t actually part of the node setup makes it seem more foreboding. It\'s like in a game where theres this cave where you dont have to go into, but if you do theres like level 100 enemies and stuff like that. Once again, the atmopshere here really rules. You can hear all these screams and clattering noises when you go down into the depths of the pyramid, and every now and again you get little messages saying \'You should not be here\' and things like that. The best bit (I wont spoil it for you) is down the passages here though. Aside from the dangerous jumps with massive spikes below, theres also a few \'traps\' you should look out for. It\'s a slight pity that in a competetive match on this map you wont have time to go iinto the pyramid. So yeah, the whole map is awesome, even the indoor bases and things like that look very nice. Maybe the vehicles dont fit for Egypt, but if you look at it as if it\'s stargate then I\'m sure you people can cope. Oh, and I didn\'t like the music at all, so I removed it. But its there if you do like it.[/quote] And here are the author\'s notes for the SE. This is the Daytime Second Edition of the original ONS-Grit. Changes include fog (3x better framerate), increased ammo at weapon lockers, different music, and various bug fixes. Look for ONS-Grit-Nights if you feel stealthy :) A sandstorm has covered the desert, obscuring its many secrets... The bases of two warring factions reside in the South-Eastern and South-Western regions of the vast desert. The Oasis in the center of the Wastes has miraculous healing properties. Special runes in the Western and Eastern regions call on the power of the Gods themselves to provide protection against foes. The far Northern temple holds great rewards for those who are worthy. TrickTrap Temple Traps and spike pits guard the greatest weapons on the map. (Pedestrian-only area) Underground people mover Get from the bottom of the map to the top of the map faster than any other vehicle (Peds-only area) Player Controlled Node-Shields Buttons at Node 1 and 9. As long as the player stands on the trigger, the shield will be up - however, the player is completely vulnerable while standing on the trigger.Healing Oasis: Anything within the water\'s range is healed 10 points per second (Anything==Friendlies, Enemies, Small Vehicles) 7 Link Setups in addition to the Default setup (about 14 nodes total on the map for extra customization)

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2813 downloads

Uploaded:07-31-2004

Soria ut2k4

soriaut2k4.zip | 3.48 MB

Model and skin from scratch. Software used : 3D Studio Max 4.2, Photoshop 7, Maya Known Bugs : Not sure. Build/Animation time : \" A nicely detailed female model. (>^_^)>

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272 downloads

Uploaded:07-31-2004

DM-Grinder2K4

dmgrinder2k4.zip | 6 MB

spread out map, so you can easily have lots of people in it, it is far from cramped. Basically, its worth downloading this! ~Screenshots From TBV_Betrayer~

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18752 downloads

Uploaded:07-30-2004

DM-Forbidden.zip

dmforbidden.zip | 7.18 MB

being cheeky to the authors so dont take it the wrong way. Author 1: David Spalinski Email Address: solidflux1@hotmail.com or david.spalinski@epicgames.com Home Page: www.planetunreal.com/solidflux Author 2: Soenke Warbeast Seidel Email Address: warbeast@nuclearvision.de Home Page: www.warbeast.de Special Thanks to: Ryan Ictus Brucks, Jim Entropy Brown, Stuman, willhaven, Inoxx, \"Tha Edge\", Ed Duke Cox, Jay Harrison, Plumb_Drumb, The rest of the CBP.

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7519 downloads

Uploaded:07-30-2004

kitty

kitty.zip | 2.04 MB

... i wanted it to be the same structureless slick style as in splintercell hitman and metal gear solid

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648 downloads

Uploaded:07-30-2004

Sasori (Scorpion)

sasoriut2k3.zip | 2.6 MB

the Satin mesh, without which I couldnt have done this skin. Sasori, Japanese for \"scorpion,\" is more than a fitting name for this warrior. The sting of her tongue is almost as sharp as her aim. They say looks can kill, but Sasori\'s flak cannon usually gets there first

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4748 downloads

Uploaded:07-30-2004

AS-Thief_SE

asthiefse.zip | 5.13 MB

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3542 downloads

Uploaded:07-30-2004

Troopers: Dawn of Destiny [UMod]

troopersversion3umod.zip | 295 MB

TIE Fighters, what person in their right mind hasnt dreamed of this day? Also new in this version are many weapons, including the modified E11, Power 5 pistol, and T21 heavy blaster. All the new maps are stunningly beautiful, from the sand blasted buildings of Mos Eisley to the mechanical Surface of the Death Star, never before has Star Wars looked so cool(well, outside the movie theatre hehe). This is a definate Must for any person, Star Wars fan or not. .zip coming as soon as the Dev team releases it, sry to those that hate UMod. ~Bigshot

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9015 downloads

Uploaded:07-30-2004

Enhanced Ophelia

opheliaenhancedv1.5.zip | 5.88 MB

natural it is kind of perverted in a way enhanced version of Ophelia, with a new skeleton and animations, and hair was re-uvunwrapped. Some people at the ATARI forums http://www.ataricommunity.com/forums/showthread.php?s=&threadid=400021 wanted to know how to get breasts to bounce, so I took it upon myself to modify an existing UT2004 character by applying a new skeleton (with boobie-bones) and re-do the animations to exploit it. The karma ragdoll also is custom to help the "bounce", but since UT2004 is such a fast paced game, seeing subtle details like bouncing boobs will be difficult to notice at first... .so look closely :P BTW, textures are inside the .UKX so theres no UTX file so don't freak out. Added new animations for the crouching, as the breasts were slightly off. I also added a custom skeleton to prevent crashes. Changed the .max and the psk source as well.

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5528 downloads

Uploaded:07-18-2004

UT2004 RPG v1.2

ut2004rpgnout4mod1.2a.zip | 336.46 KB

in like one round, but theres no point because nobody else will want to play and the game becomes tired. Also, there is an option which is to do with matches played where players can actually kill each other (i.e not Invasion e.t.c) The problem lies in that if a level 4 player somehow manages to kill a level 200+ player they instantly gain like 200 levels. Admittedly if a Lv.3 player manages to do this then he deserves it, but on a few servers people just let new players kill them and gain a whole load of levels, which is really stupid, as it takes all the fun away. Aside from this though, I can't fault this mod. You (as default) get five points each level you go up, and you go up levels by killing enemies, whether it be Invasion monsters, bots or to a lesser extent, other players. You can spend these points on increasing your player attributes, such as weapon fire rate, health, max ammo limit, weapon damage % and adrenaline max limit. At first if you come up against a level 50+ player you will find it hard to win, especially as they will usually heal faster than you can hurt them. However with a little invasion practise you can catch up and that's why this mod is so great As a final warning however - If you decide to change to amount of points you get per level, you will recieve all the new points you should have had from the previous levels, which is essentialy all the points you have spent , you will be able to spend again. The bad part comes for you and it will piss off your players, if you decide to put the points back down again. Because then you will end up on negative points, and have to work your way through tons of levels to even them out. This is a small flaw which is easily avoided, but just a warning Also included are special abilities which require certain emphasis to be placed on stats, for example, the Regen technique requires at least 15 points to be spent on health. Other techniques include Ultima, (You turn into a redeemer explosion when you die) Resupply (Constant Regen for Ammo) and lots more Have fun, and remember, theres no limit on your Level! Well, heres the version 1.1 of the UT2004 RPG mod. I looked at the readme file and kinda gawped. I didn't even know half those errors existed. Oh well. Anyways, while it's not in the list, I think it's patch compatible now, I remember it started to give me speed hack errors when I downloaded the patch. Oh well smile So what's really new for v1.1 apart from those bug fixes listed in the readme? Well, for me theres two main good changes. Number 1, the default exp you get when killing someone of a higher level has been reduced, so now if you kill a level 4000 player you dont shoot up to level 5000, which to be honest is a welcome change smile Secondly, if you spawnkill, you don't get any points (in modes like assault/onslaught) which again is a nice addition smile I'm not too sure how that works though, maybe killing people within 5 seconds of spawn? Anyways, they're both good additions smile However, whilst the new additions, and not fixes are good, this mod doesn't offer a whole lot more than the first one - perhaps it's not meant to, and it's really just to fix the bugs, but for me I'd have hoped for something a little new, but oh well frown As a final note, If you want to keep you old stats, simply copy your UT2004RPG.ini to another folder, reinstall all the new files and then paste it back in. Sometimes you can just leave the .ini file and it will work, but it didnt show up in the mutator list for me until I removed all the files and then added them again, creating a new UT2004RPG.ini which i had to then replace with my old one. Have fun! big grin ~Szico VII~ [/quote] It seems I managed to accidentally slip a late beta of UT2004RPG v1.2 in the packages instead of the correct version. I've corrected this error, so please redownload the latest version. You know you have the right version if it says v1.2a at the top of the readme. I'm very sorry for the inconvenience.

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17447 downloads

Uploaded:07-03-2004

Monkey Matrix

monkeymatrixmoves2004v130zip.zip | 268.93 KB

when you go to work, when you go to Church, When you pay your taxes. It is the world that has been pulled over your eyes to blind you from the truth. MonkeyMatrixMoves is a mod for Unreal Tournament 2004 which simulates both bullet time and some of the amazing aerobatics seen in the film \'The Matrix\'. This build was submitted to Phase 3 of Epic\'s make something unreal mod contest. Bullet Time Bullet time slows down the gameplay. Everything slows down, including weapons, player movement and projectiles. When you have adrenaline (more than the minimum required, which you can set in the mutators config menu) press you bullet time activation key. This key bind can be changed from the UT2004 controls tab in the UT2004 settings menu. Double Jump Similar to the UT2004 double jump, but can be performed at any time, not just when you are at the top of your first jump. Can be used to gain extra hight or to dodge projectiles in mid air. Simply press jump when you are in the air. Crouch Hover Allows you to hang in mid air. While in crouch hover, you can shoot and change weapons. Is limited to 7 seconds and can only be used once per jump. When in the air, hold crouch. You can end the hover early by letting go of crouch. Air Dodge Allows you to spontaneously change direction while in the air. While in the air, double tap either forward, backward, left or right depending on the direction you wish to air dodge. Super Jump You jump higher than normal. While on the ground, hold crouch then press jump. Wall Run Allows you to run along walls. When next to a wall, dodge towards the wall to start the run. Hold down the same direction you dodged in to keep running, press jump to flip off the wall. MonkeyMatrixMoves Mutator Allows MonkeyMatrixMoves to be played with standard UT2004 gametypes (Not onslaught or assault). Use the mutator config menu to select arena or instagib and change various game settings, including minimum adrenaline usage per bullet time activation.

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4115 downloads

Uploaded:05-16-2004

Bladea - The Vampire Huntress

bladea_the_vampirehuntress2k4.zip | 1.35 MB

is now able to exist in day light as well with the same strength like her idol Blade. Bladea\'s main aim is also to rid the world of vampires and therefore she is looking for some victims. Are you ready to face the ultimative creature of DAY and NIGHT? Let her hunt you...

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263 downloads

Uploaded:05-15-2004

ONS-DryIce

onsdryice.zip | 4.5 MB

raptors, lots of nodes and very nice snowy scenery with a kind of industrial feel :) So this map goees into my selection. The only bad thing is it can take longer than other maps to load, although I\'m not sure why. ~Szico VII~

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934 downloads

Uploaded:04-28-2004

ONS-IronSpine-Fixx0r

onsironspinefixx0r.zip | 8.76 MB

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10110 downloads

Uploaded:04-28-2004

ONS-Icarus

onsicarus.zip | 4.1 MB

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1417 downloads

Uploaded:04-28-2004

ONS-ColdFusion

onscoldfusion.zip | 3.48 MB

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2831 downloads

Uploaded:04-28-2004

ONS-(RTS)Sanctuary

onsrtssanctuary.zip | 1.74 MB

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4581 downloads

Uploaded:04-10-2004

Ejection

ejection.zip | 2.32 KB

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927 downloads

Uploaded:03-26-2004

ONS-Serration

onsserration.zip | 2.89 MB

promptly converted it for the tournaments.

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127 downloads

Uploaded:05-30-2012

DM-Invasion-A-Vs-B

dminvasionavsb.ut2 | 3.54 MB

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96 downloads

Uploaded:04-05-2012

DSDB-MapPack-April

dsdbmappackapril.zip | 47.41 MB

lately. 4 maps are in this mappack but all can be played on CTF or DM. Each map has the required server files for compressing as well. All of the maps are fun and can be played on CTF/DM with mutators too! I hope they are as fun for you as it was for me creating them.

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86 downloads

Uploaded:03-15-2012

Forbidden Planet

dmforbiddenplanet.zip | 2.55 MB

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227 downloads

Uploaded:11-09-2011

Sergeant Kelly\'s Ballistic Bonus Pack (V9)

sergeantkellysbonuspackv9.zip | 105.47 MB

Weapons V2.5, and will not run on the older V2.1. V2.5 can be snagged on the RuneStorm website. We hope you enjoy the weapons. :) Here\'s our current lineup: Melee: [Berserk Fists] [NEX Plas-Edge Sword] [XM300 Dragon Nanoblade] Machine Pistols: [MR-DR88 Machine Pistol] [GRS1 Machine Pistol] [A49 Skrith Blaster] Shotguns: [Sawn-Off Coach Gun] [SKAS-21 Super Shotgun] Assault Rifles: [CYLO Urban Assault Weapon] [CYLO Firestorm IV Incendiary Rifle] Long-Range Rifles: [LS-14 Laser Carbine] [LS440M Enhanced Shock Rifle] [R98 Hunting Rifle] [SRS Mod-2 Battle Rifle] Grenades: [XM84 Heavy Tech Grenade] [FMD G28 Medicinal Aerosol] Heavy Weapons: [Bulldog 20mm Assault Cannon] [SRAC-21/G 20MM Autocannon] V8 Weapon 1 - [HMC117 Photon Cannon] V8 Weapon 2 - [XMB500 Incendiary Minigun] V8 Weapon 3 - [EVPC 9000 BFG] V8 Weapon 4 - [X-83 A1 Anti-Materiel Rifle] V8 Weapon 5 - [X5W Black Ops Blade] V8 Weapon 6 - [10-Gauge Coach Gun] V8 Weapon 7 - [AH-208 \'Eagle\' Pistol] V8 Weapon 8 - [The Golden Gun] V8 Weapon 9 - [RS04 .45 Handgun] V6 Weapon 1 - [M781 Automatic shotgun] V6 Weapon 2 - [AH-104 \'Pounder\' Handcannon] V6 Weapon 3 - [Flak 16 SM-AT/AA Tank Cannon] V6 Weapon 4 - [M30A2 Tactical Rifle] V6 Weapon 5 - [Elite A73 Alien Rifle] V6 Weapon 6 - [GRSXX Golden Glock] V6 Weapon 7 - [H-V Plasma Cannon]

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225 downloads

Uploaded:03-06-2011

Asylum2(Workingversion)

dmasylum2.zip | 262.97 KB

fault, I am deeply sorry for that problem. Now this version has been tested by me and some of my colleagues to see if the problem still existed, it did not, so we have now fixed the problem, I hope you enjoy and this time we will carefully analyse our future releases for problems.

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256 downloads

Uploaded:08-07-2010

KF-BikiniBottom

kf_bikinibottom.zip | 6.59 MB

room.

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137 downloads

Uploaded:06-27-2010

CTF-3on3 Joust EV

ctf3on3_joust_ev.zip | 1.42 MB

rocket lnch. and shock rifle.Two new rooms with you can deliver your and enemy´s flag.This map is good for 6 players(3 red and 3 blue ^^) please rate HRABATOR

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240 downloads

Uploaded:05-14-2010

DM-Arachi-Final-Pro

dmarachifinalpro.zip | 7.44 MB

Create a layout that is so amped up in gameplay and flows flawlessly. (movement, angles, measurement, perception.) The variety of scenarios that can happen in Arachi are limitless, thus providing a very new and unpredictable experience each and every match. 2.) The artificial intelligence of these bots amazes me. I gave them the know-how to dodge up slants, perform elevator jumps, use elevators and jump pads easily, and jump-spots for them to know when to jump to other areas. 3.) A visually compelling appeal with much detail in lighting, shadows, and vertices of detailed objects. The sky-box and shadows and custom created shapes make this a one of a kind look. Beautiful custom water texture embedded in the map file. Installation: (...is simple) Unzip the file you've downloaded to see the two files that were inside it... dm-arachi-final-pro.ut2 (You must place this into your "Maps" folder of your UT2004 directory) massacre.usx (You must place this into your "Static Meshes" folder of your UT2004 directory) Download Link To FileFront: [url]http://www.filefront.com/16381765/DM-Arachi-Final-Pro.zip/[/url] ...And you're set to use! I hope you Enjoy this as much as I did creating it. Frag on. :) - »*xKc*Måssàçŕë«

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203 downloads

Uploaded:03-26-2010

DM-BB-VehicleWar-beta2.ut2

dmbbvehiclewarbeta2.zip | 7.52 MB

BB-Beautybabes, but it turned out to be a different map. Bigger and with mutch more vehicles, also the big Leviathan is present in this map. This is the beta2 version. Error in the blocking volume leviathan is fixed!

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336 downloads

Uploaded:01-13-2010

DM-BB-BeautyBabes_vh

dmbbbeautybabes_vh.zip | 11.95 MB

gameplay. Also suitable for sniper action. Best played with 6 or more players. Beautiful and sexy ladies are hanging on the walls. But no porn !!! Have fun with this big funmap !

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351 downloads

Uploaded:01-13-2010

UT2004 Holograms

ut2004hologramsv1_1.zip | 7.08 MB

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137 downloads

Uploaded:11-03-2009

CTF Eightball

ctf_eightball.zip | 4.13 MB

that came to them with the invasion of the sky demons. Their secret retreat was discovered by the demons, however, and the ruins of the temple complex they erected there are all that remains. Perhaps, had they decided to turn the Staff upon the demons, you would not be here now to spill yet more blood upon this sacred soil... ------------------------------- CTF-Eightball is a large, deceptively complex capture-the-flag map for up to 16+ players,though it works best with about ten. Strategy is key - it is highly recommended that larger teams use communication to their advantage. Gameplay occurs as much vertically as it does horizontally; a series of mesas, towers, and passages make sneak attacks and feints possible, while sinuous deviations in terrain altitude provide a measure of cover from direct fire. Even at distances, however, splash weapons are brutally effective - and, of course, what would a map named "Eightball" be without rocket launchers right next to each base? Spiraling ramps inside the towers connect the various levels of the map together and provide access to the sniper nests. Weapons with linear fire patterns are placed high, while splash weapons are located at the low points of the sandy ledges running around the perimeter of the map. Spider mines are placed in the lowermost section for defensive purposes. A Redeemer occupies the center of the map, with a super health in the passages beneath it.

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536 downloads

Uploaded:10-11-2009

TF2 Sniper with the lost WildBill model

tf2sniper_wilddog_skin_and_voicepack.zip | 32.05 MB

time, you died, and I lived happily ever after. THE END. and Your bleeding GRAVY fatso! And with him, the lost WildBill model that was lost alongside the YoJoe vehicle pack that meet an unfortunate demise. All put in for your enjoyment (Well, mostly to make sure that people CAN use the Sniper skin for the WildBill model. Guuuuuh) Credit for WildBill goes to the original creator. If comes by, please tell me your name, and I'll add it. :) Enjoy the Sniping mates.

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157 downloads

Uploaded:09-17-2009

KF-SGC25

assgc_v1.zip | 20.1 MB

hope. P.S. Please read this important message - http://dottie33.freewebpages.org

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153 downloads

Uploaded:09-17-2009

KF-Surfshop-Revised25

kf_surfshop_revised.zip | 30.71 MB

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699 downloads

Uploaded:06-15-2009

RUSS Map Pack

ut2_russ_map_pack.zip | 23.37 MB

little reminded of a soccer pitch but then that's an obvious one. The map's design is rather simple, using mostly basic shapes in it's construction. Not that it's a bad thing entirely because you'll likely be too busy keeping your eyes on the field of play to notice. Some touches that were missing which I personally feel would've livened the map up a little include maybe using the 'sky screens' to show either camerashots of play, or scores in a similar manner to the Morpheus map. I didn't think much of SkyStadium as a VCTF map but as a BR map it makes for a very nice brawl when all you've got on your side is your ability to make it past the enemy team. DM-UNDERGROUND is also a wide, open brawler map. Plenty of health around the central walls, plenty of ammo on the outskirts, and a double damage powerup in the center which is essentially a terminator powerup, depending on your choice of gun. There's a bit of stealthy assassination involved in this map, however, as anyone who escapes the main melee is teleported to the shadowed upper edges, where they can snipe away unseen. I felt the lighting around ground level was a bit strong, and the map itself is rather empty, but then again that's what makes it so dangerous. DM-Survey. I guess the best way to sum this one up is "five towers, five thousand headshots". Each tower has several floors, which can be used for close combat, or passing through to reach the sniper nests at the top. These nests have only one entrance and are easily defendable, so without at least a bit of teamwork a skilled sniper could pick off the entire map's populace with ease. The map claims it is tailored towards 50 players, which shows in it's scale and emptiness. DM-OverTheEdge. This one's quirky. The game area consists of several raised pedestal platforms, with varous powerups dotted around on said pedestals. Arguably the safest place to be is the highest ground, as there's only two lines of attack to defend - however, the lowest pedestal being one of them isn't as easily defendable since it has a jump pad and the double damage. It's a basic map but very fun to play. Very different. The final three maps all fall into the VCTF category, the first being Face4. This map suggests a 32 player max population and it's pretty believable. Military CTF is probably a better term. RUSS carries on the tradition of simple construction here too, with the layout being a simplified version of Facing Worlds for use with vehicles. Players are much more susceptible to sniper fire in this interpretation though, as there's very little cover. The ion plasma tanks are fun for a dogfight, even if they are somewhat tricky to work with. VCTF-RUSSFaceFE is essentially a tweaked version of the former map. Night-time skybox, the flying infoscreens from SkyStadium forming a new midfield platform to snipe from, and Goliaths and Paladins replacing the ion plasma tanks. VCTF-SandyWay shows an evolution in RUSS' mapping style, using more complex terrain and prefab configurations. Desert, temples for bases, lot of dunes, you get the idea. With the size and open feel of this map, if you've got a big game going down, lots of players, this is a very good map for it. The limited visibility and lack of cover makes it hard to get the drop on an enemy, with both attack and defense becoming harder. As far as criticisms go I'd point out that the sand texture could do with being more defined, from medium to long distances it just appears as a flat color, but that's minor. Overall a solid collection of maps. They're not flashy but they sure do get the job done, you'll have fun playing some of them if not all of them. This pack also gives quite a bit of insight into RUSS' development as a modder, with the detail levels of these maps ranging from beginner to intermediate and showing a good degree of consistency along the way. ~Mikouen

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489 downloads

Uploaded:05-11-2009

ONS- Torlan GroundWar

onstorlan_groundwar.zip | 2 MB

change the dynamic, in some respects making this an easier map as your opponent has none of the (arguably) tricker-to-destroy air vehicles, but at the same time harder since neither do you. It's definitely one for fans of the original Torlan who are after variants with an adjusted metagame. ~Mikouen

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520 downloads

Uploaded:01-20-2009

ONS-Naturaleza Artificial

12onsnaturaleza_artificial.7z | 8.39 MB

contaminated by the smog, it presented itself as a tourist place for excursion and rest.The conditions of the terrain complicates the driving of heavy vehicles, which does more hard your job of conquering the top of this place, you must search in all the corners and hiding places, you will find valuable objects. The "painter" will be very useful, but alone will be liberated when your team falls down in desperation before an imminent defeat, if you try to take it before. Do not let it live.

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299 downloads

Uploaded:06-09-2008

DM-Evil_Hands

dmevil_hands_ut2004.zip | 4.16 MB

special goal of high funfactor in mind. You can smash your opponets with giant stone hands when they attempt to pick-up a vital weapon. It is basically unavoidable to not walk underneath the hands at some point. There are switches to control the hands on the second level of the main structure. This is another UC2 remake map, 1 of 2 currently released to the public created by myself. All 3D assets creted by me for either this map in particular, or other projects yet to be released. Your are not to use anything from this map as a basis or any part of any other map. I think the original UC2 version was creted by Ryan Brucks (Ictus). I could be wrong about that though. I seem to recall a story of him recounting the construction of the map during the UC2 development, and sat=ying it took him 2 days. I also aimed to do that same thing, and met my goal. Hope you enjoy smashing your way to victory!!!! UT2k4evar!!!

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272 downloads

Uploaded:01-15-2008

AS-piantpark

aspiantpark.zip | 5.1 MB

grid size, canvas size, etc, and when you're done painting, allows you to upload to the display board, brandishing a 20 max character title, and your name. - Color Palette Shoot a color to pick it. Next time you shoot the canvas, the square attacked will be filled with that color. - Canvas Shoot this to paint a square of your chosen color. - Display Board Displays all submitted works in a rotation, including the title of the piece and the name of it's creator. Simple as that, but nifty nevertheless. Just a word of warning, that unless you run a dedicated server for it, you'll get a popup box every ten seconds or so. Annoying. So, I'd run the darn server .bat file if I were you. Oh... and... nice water shader. :o ~ Kouen

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1247 downloads

Uploaded:12-12-2007

Rokiahi V2

rokiahiv2.zip | 10.95 MB

basically a visual update and nothing went wrong during the process. Enjoy if you like anime female models, if not, well... guess this one won\'t be your cup of tea. ~ Kouen

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429 downloads

Uploaded:10-10-2007

AS-RfdS-Trials-of-doom

asrfdstrialsofdoom.zip | 923.16 KB

jump! So I suppose this map will prove challenging for any trials map players. Since I could not play the map, because of my poor skills, I cheated and flew through the map, and also took a peek at it in UnrealED editor. It\'s a very large level with an egyptian theme. Included is a modified shieldgun, which I suppose is tailored for these type of trials maps. Pretty good job! ~ Relic

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1937 downloads

Uploaded:06-21-2007

SpecAlpha

specalpha.zip | 4.88 MB

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1392 downloads

Uploaded:06-10-2007

NaluriV2

naluriver2.zip | 7.01 MB

of a "schoolgirl" look to her, Naluri looks like she means business. The model has a hi-tech headset attached, and all the standard refinements from the author's take on the Paskal team. This model, unlike the other one, is more suited to sandy environments than the other (which would work better in dark city environments). There are also two versions of the model available - cell-shaded and difused. This is another quality anime model, and my comment is the same as for the last one - keep 'em coming. Anime or not, more quality commando models are welcome in my book. ~ Kouen

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2794 downloads

Uploaded:04-14-2007

DM-Zahltagsniper

dmzahltagsniper.zip | 8.82 MB

building has multiple levels and elevators for picking off targets from a distance. The map is complete with a cafe, nightclub, partial subway system, underground city utilities....endless places to explore. BUT the main feature of the map is the heli - which at first I thought was just there for decoration. After looking around aimlessly for a way on top of the buildings (to get to the redeemer) I found that you can enter the helicopter. Woo ho ho it takes you for a ride! It travels from building top to building top, giving you access to aerial sniping positions and access to all of the buildings. Very unique aspect. I give this map a 9 out of 10 ! Watch out when u grab it ... IT\'S HOT ! TR_Relic

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472 downloads

Uploaded:03-31-2007

DM-The War Pit

dmthe_war_pit.zip | 2.56 MB

particularly like - the DEATH ORB. Throw the orb, take cover, and detonate to vaporize anyone near it. Nice simple layout, good lighting effects - but overall a simple map. TR_Relic

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795 downloads

Uploaded:03-02-2007

ONS-TR-ThePlaza

onstrtheplaza.zip | 10.07 MB

community. The Plaza, by Giles Cresswell, is no exception. Originally a UT2003 CTF map, Relic has, with Giles' permission, taken the map and converted it to Onslaught, making for a new ONS experience. The first thing you should know is that you won't find a vehicle here. Nada. Not one. The map is at such a size that vehicles aren't necessary, and it certainly forces you to coordinate with team members more. I'm not going to cut any corners here, so I'll just come out and say that if you've played the original map, you'll instantly see that virtually nothing has changed visibly. You'll only notice the changes once you start playing. Effectively coordinating a rush is impossible, since defensive tactics have such an advantage. The game skews itself in the favour of whoever has the most tactical capability. The map looks good, provides a good gameflow, and balances out evenly. Not one you want to miss if you're an Onslaught fan - but it's not Onslaught as you're likely accustomed to. ~ Kouen

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1530 downloads

Uploaded:02-23-2007

Nurani

nurani.zip | 3.53 MB

nicely in winter environments. What sets this model apart from the rest of the Pascal Force is the character\'s aggressiveness and battle tactics. A feared and formidable foe! Personally, I think the player skin could have used a bit more detail, but on the same note...detail might have ruined the ability to camouflage... Overall - nicely done! A great addition to the Pascal Force collection! ~{TR}~Relic

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1941 downloads

Uploaded:02-15-2007

Rohani

rohani.zip | 5.12 MB

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996 downloads

Uploaded:01-20-2007

CTF-DG-Aether

ctfdgaether.zip | 24.11 MB

grassland and small lakes. Bridges lead over the water to aid in navigation from one side of the map to the other. Each base has a different (yet simple) layout based around their individual elements (fire and water). If you try leaving the map, you\'ll be hurt until you either die or move back into the designated combat zone. That\'s really all there is to it. This map is pretty simple, yet at the same time looks good and has engaging gameplay. ~ Kouen

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1405 downloads

Uploaded:01-20-2007

ONS Transmission

onstrtransmission.zip | 7.85 MB

map provides, as well as a few other fun purposes. General layout? OK. The two generators are each on top of large buildings at either side of the map. There are several other tall buildings in the middle, but it\'s mostly flat ground. There\'s a road going around the whole central park, as well as two highways each leading to a powernode. Other node locations are on top of buildings and on the flat ground underneath the highways. In direct contrast to it\'s official counterpart, ONS-Urban, most of the map is a wide, sunny, and open area. This gives plenty of room for sniping, but there\'s also plenty of cover, so there\'ll be times where you have to get up close and personal. Aerial assaults are viable, but thanks to the turrets guarding the highway powernodes, you\'re not untouchable by any stretch of the imagination - piloting skills are necessary here to avoid the hail of fire you\'ll attract. You could also, if you like mini games, use the roads for street racing. Why? Because it\'s kinda fun. :p Relic scores again with a good multi-purpose ONS map. There\'s a bit of everything in here, and it doesn\'t excel in any field, likewise it doesn\'t fail in any field either. Plus, you can fit at least 22 players in this before it gets anywhere near cramped. Fun for all the family. ~ Kouen [b]NOTE:[/b] You will need the [file=52476]UT2004 Mega Bonus Pack[/file] to use this map, as it includes the Cicada bomber.

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1975 downloads

Uploaded:01-20-2007

Unreal Tournament 2004 - Mega Bonus Pack Linux

ut2004megapacklinux.tar.bz2 | 193.71 MB

(Editor\'s Choice Edition) bonus pack for UT2004. You can install this bonus pack on any version of UT2004. The MegaPack includes the following maps: Assault: AS-BP2-Acatana Intense space fighting and on-foot combat combine in this recreation of the historic Skaarj invasion of the Acatana asteroid belt. AS-BP2-Jumpship Be part of the elite team that infiltrated and hijacked the first warp capable Jumpship. AS-BP2-Outback City slickers just took over the outback’s top brewery – get over there pronto and stop the production of their tasteless Zero Beer before it takes over Oz! AS-BP2-SubRosa Fight your way into a Liandri research facility and steal the original plans for the Redeemer. AS-BP2-Thrust A recreation of the infamous destruction of the Saturn IX rocket where a team of rebel fighters launched it unguided and half fueled into hostile waters. CTF: CTF-BP2-Concentrate Tall spires tower over this Capture the Flag battle set on a derelict outpost deep in the Elorean Seas. CTF-BP2-Pistola This twin complex of concrete and metal combines the beauty of nature with the harsh lines of industrial architecture to create a fierce battle arena. Deathmatch: DM-BP2-Calandras The courtyards of Calandras were once beautiful and welcoming. While the Temple’s interiors have been preserved, a new less-inviting use has been found for the exteriors. DM-BP2-GoopGod For centuries the Nali monks managed to keep this sacred burial ground hidden until Liandri satellites discovered the location during a routine satellite sweep. The area was mined, and what remained was converted into a tournament arena, corpses and all. The content from the first bonuspack, also included, is: Onslaught: ONS-Adara ONS-IslandHop ONS-Tricky ONS-Urban Three new vehicles: SPMA (Self Propelled Mobile Artillery) The SPMA is a two person vehicle, with the driver controlling a long range artillery piece. Alt-fire deploys the spotter camera. Enemies will want to shoot down the spotter camera as soon as they see it, to keep the SPMA from raining destruction from afar. An AVRiL at the spotter camera will automatically re-direct toward the SPMA if it ever becomes visible to the AVRiL. Paladin The Paladin is a defense focused vehicle, with a powerful energy projectile cannon and a defensive shield alt-fire. Firing the cannon while the shield is deployed will heavily damage nearby players. Cicada The two-man Cicada ground attack bomber is a powerful weapon against ground targets, but is easy prey for Raptors. The pilot can fire missiles, or use the alt-fire to specify a target. While holding alt-fire, multiple missiles are loaded up, and released when alt-fire is released. These missiles will all track toward the specified target location, so the alt-fire can be used to avoid enemy fire while loading up missiles. The second seat in the Cicada is an energy beam turret located on the belly of the Cicada. Its alt-fire is chaff that can be used to confuse incoming AVRiLs. Six new characters: Mekkor (Skaarj) Mekkor is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Severely injured in battle, he is testing his new cybernetic armor in the Tournament. Skrilax (Skaarj) Skrilax is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Alongside his brother Mekkor, he was severely injured while fighting the Iron Skull Clan.\" Barktooth (Iron Guard) Barktooth would rather rip an opponent to shreds with his bare hands than fight from afar. He also finds close range Flak shots very satisfying.\" Karag (Iron Guard) Before joining the Iron Guard, Karag honed his weapon handling skills during a long stint as a Marshall for the Terran Colonial Authority. His style and panache already have the the Tournament audience abuzz.\" Kragoth (Necris) After an absence of several years, the Necris are preparing a return to the Tournament. Known as the \'Star Slayer,\' Kragoth is a dread Necris Phayder assassin. He is rumored to have single handedly killed the entire crew of an ICV Star Cruiser.\" Thannis (Necris) After an absence of several years, the Necris are preparing a return to the Tournament. Thannis is participating to scout the competition.\"

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1745 downloads

Uploaded:01-15-2007

UnWheel Car - Racetang

uwracetang.zip | 1.21 MB

but its tendancy to fishtail seems to not be as bad as most of the other racecars in UnWheel. Download this car and take a test drive of it yourself to see how it runs.

Download

994 downloads

Uploaded:11-23-2006

BR-Freefall

brfreefall.zip | 5.51 MB

weapons, gameplay, visuals and pretty much everything else, but, on the overall, it's still a kamikaze-run from one side to the other: no cover, defense... The pace and coordination are your best friends while in there - one wrong step and you'll find yourself falling to your death, unable to reach a few vital inches to a piece of solid ground - right alongside with any bots that happen to be nearby, which seem to consider cliff-jumping to be the most joyful of all activities. ~ Draco *NOTE* This is identical to the CTF-Freefall map, however this version is designed for the Bombing Run gametype.

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1684 downloads

Uploaded:11-01-2006

CTF-Kernel

ctfkernel.zip | 12.73 MB

Download

2978 downloads

Uploaded:10-21-2006

UT2004 SkaarjDeath model

death_ut2k4.zip | 2.01 MB

Download

233 downloads

Uploaded:10-21-2006

DOM-3on3-Tomb

domtomb.zip | 375.38 KB

;) Game Type: Double Dom Build Time: 1 days? Player Count : 2-8 Bugs: DOM-3on3-Tomb1 ???? DOM-3on3-Tomb2 No Bot support Release Date: 2005/10/17

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670 downloads

Uploaded:10-08-2006

DOM-Highland

domhighland.zip | 5.87 MB

play. Any suggestions on how to improve it would be great! Have fun playing it.

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753 downloads

Uploaded:10-08-2006

AS-Proxima

asproxima.zip | 13.96 MB

well, it´s because my heart was not really in it towards the end but I hope you will enjoy it anyway. Basically the Proximans are testing a new type of interceptor which will threaten the supply lines between Earth and Alpha Centauri. Your mision:- you are transported onto the moon of Proxima to destroy the test lab computer which holds all the data and information about this interceptor called the \"K-13 Shark\". Once destroyed you must get off the moon and board a Proiman Mothership and destroy the cloaking device so you can be detected and rescued before the Proximans are able to strike back.

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342 downloads

Uploaded:10-07-2006

DOM Spaceheap

domspaceheap.zip | 8.67 MB

restriction: time(about 2 days worth of work), had to be the same layout as SpaceHulk Mission 1.3 which has many many dead ends. But enjoy it for what it is and you will not be let down.

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173 downloads

Uploaded:09-27-2006

CTF-JG-EgptGods

ctfjgegptgods_.zip | 1.47 MB

Download

1049 downloads

Uploaded:09-09-2006

DM FreeTibet

dmfreetibet.zip | 27.08 MB

religion. This valley is one of these sacred places, during the day it transforms into an arena for the bloody show, but when night comes and the guns are silent again, the monks and nuns are coming back to meditate in the spirit of buddha and pray for a peacefull and free Tibet.” A large Map with different enviroments (outdoor, indoor and caves) and lots of z-axis action. Additional feature: If you press “use” in front of thankas and statues you get some cultural information about the item.

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265 downloads

Uploaded:08-29-2006

DM US Dunamis

dmusdunamis2k4.zip | 4.44 MB

Download

976 downloads

Uploaded:08-27-2006

DM-BeautyBabes][vh

dmbeautybabesvh.zip | 11.36 MB

Download

550 downloads

Uploaded:08-18-2006

AS- Concussion Trials

ast4mconcussiontrialsv2.zip | 887.7 KB

concussion rifle the next 2 rooms are with the super concussion rifle much harder then the other rooms.Theres also a big nice funroom for both teams with the concussion rifle its like britishbulldog but not with objectives just for fun..and try to find the secret if you can!

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220 downloads

Uploaded:08-18-2006

DM-Bulldozer

ut2004hq_submission.rar | 1.5 MB

everyone else in the house. Id throw that miserable 10yr old up to the ceiling by his pajama top and watch him CRASH to the floor where Id kick his brains out. After a few drinks, Id throw absolutely everything, and I mean EVERYTHING, in the house out the windows. Once Im done with that, and with the shattered blood and broken glass streaming down the walls, Ill torch the place just to make it final.

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300 downloads

Uploaded:08-10-2006

CTF- Land of Chaos

landofchaosv1.0.zip | 2.25 MB

land,there was a river that did go through, but was caved in and formed this canyon. The land was once in ashes, then brought back to life again, until now...

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2832 downloads

Uploaded:08-06-2006

DM Pipeworks][

dmpipeworks.zip | 7.15 MB

mainting the same standard of gameplay, while fixing exploits and problems. [b]FF|Review:[/b] A brilliant map by any means, from visuals and dynamics to balanced gameplay and weapon placement, in other words, a work of [i]professional[/i]. Really, something you'd rather expect Epic to do, atmosphere and all... Just look at the screenshots if haven't already! Lots of vertical as well as cross-ground gameplay. ...And absolutely no reference to italian plumbers!

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4668 downloads

Uploaded:07-23-2006

Ballistic Weapons v1.72 Patch

ballisticv172patch_zip.zip | 475.66 KB

that are based on a new, enhanced weapon system. New features are added, like reloading, realistic aiming and area specific damage. All the effects and items are replaced too and we have even used completely new sounds for everything New in v1.72 (check their site for changes in v1.70 and v1.71) Dropped weapons sink into floor instead of UT effect Ballistic Weapons mutator replaces non-pickup wepons Mac/Linux spinning screen bug fixed Brass sinks into floor Priotites tweaked Starting with melee weapon fixed Pistol settings tweaked Various core changes and feature additions

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1039 downloads

Uploaded:07-21-2006

AS Magma

asmagmabeta4.zip | 11.4 MB

construct a massive base, created for weapon design and development. The base was hidden within MT. Kiros, an active volcano on the deserted isle Kiros. The base was accidentally discovered by a sailor, and he immediately reported what he saw to NEG. The base showed no vital weaknesses, and the volcano wasn\'t due to erupt for another 200 years. So the NEG decided to destroy the base by creating a pre-mature eruption to flood the base with magma. They did this by invading the base, and planting a high explosive to the lowest point in the volcano. The explosion, would tear a small hole in the Earth\'s crust, building immense pressure within the volcano, and causing an early eruption.

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485 downloads

Uploaded:07-21-2006

VCTF aKThumper][

vctfakthumper.zip | 1.53 MB

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447 downloads

Uploaded:07-18-2006

ONS-GravCore-UNK

onsgravcore.zip | 1.02 MB

variable gravity fields as both teams battle for dominance inside the grav-core.

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1373 downloads

Uploaded:07-11-2006

Angrist

angrist.zip | 3.83 MB

Download

626 downloads

Uploaded:07-11-2006

vCTF aKDarkAvenger

vctfakdarkavenger.zip | 3.3 MB

Download

3180 downloads

Uploaded:06-17-2006

CTF-DG-PineRidge

ctfdgpineridge.zip | 25.58 MB

things in their passing. In the midst of the tree-lined ridges, the battle for the flag begins... This map was designed to look like a realistic paintball game area in the wilderness, or a hunting spot or military training and excercise area. The difficult and very time-consuming task was placing all of the trees to look natural, which took many days. Features - plenty of custom scripts, sounds, staticmeshes, and textures - many custom designed and developed staticmeshes - no CSG (BSP brushes) was used for greater map speed - realistic high resolution terrain with multiple textures and deco layers - custom in-house developed software was used in making the terrain - plenty of shader textures - custom scripted audio effects - emitter objects - moving clouds, rooftop raindrop spatter, and plenty of other detail - a large number of custom audio sounds

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726 downloads

Uploaded:06-13-2006

Damage Handicap Mutator

damagehandicap.zip | 2.42 KB

game. I think it does a good job of handicapping.

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10349 downloads

Uploaded:06-11-2006

UnWheel R5

unwheel_r5.exe | 415.98 MB

As with the UnWheel MSU release, we still have tubro boosts on top of that. More toys: More vehicles than ever - UnWheel now boasts a massive 40 vehicles. As usual, everything from rally cars, dune buggies, street racers, monster trucks, racing trucks, sports cars, busses and trucks, quad-bikes and trikes, and for the first time - Formual 1 racers. More playgrounds: This release features over 80 maps. All of the ones from the previous release have been tweaked and improved, we see the return of some maps from the very beginning of UnWheel from UT2003, updated and refined for R5, as well as many brand new masterpieces. More pain: The damage system has been fully revised, and damage now affects not only your vehicles appearance, but it\\\'s performance as well. Careful driving is now critical in race and rally stages. The damage system has also opened up the doorway to a new gametype - Wrecker - where it\\\'s a fight for survival to be the last man standing! More beautiful: In addition to many of the usual effects, textures, etc having updates, we have such visual features as realtime reflections - where the environment is reflected on your vehicle, and realtime shadows - your vehicle will cast shadows as you pass by light sources. Both of these can be disabled or enabled to suit your performance preferences. More competitive: Another brand new feature of this release is our World Record Lap Database. This allows you to compete with other players from around the world for the best times on race tracks and rally stages. Your best lap times can be recorded and submitted to the record database, for other players to try to beat. Records can be viewed in-game as well as via the UnWheel website (follow the Records & Rankings link on the menu above). More compatible: UnWheel R5 makes full use of UT2004\\\'s mod support, so your UnWheel files will no longer clutter your base UT2004 folders. UnWheel has all of it\\\'s files within it\\\'s own directory, making for easily installation, upgrading, and uninstalling.

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902 downloads

Uploaded:05-17-2006

Conveyor2k4-XGT

dmconveyor2k4xgt.zip | 5.58 MB

Download

2412 downloads

Uploaded:05-14-2006

DM-Aeris

dmaeris14052006.zip | 11.15 MB

is a medium sized map representing a part of a derelicted castle. There are some open-air areas and an underground level.

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899 downloads

Uploaded:05-10-2006

AS CaveOfTrials

ascaveoftrialsv1.zip | 11.72 MB

Download

269 downloads

Uploaded:05-09-2006

DM-Hephaistus

dmhephaistus.zip | 1.4 MB

Download

1573 downloads

Uploaded:04-20-2006

AS-NuclearShip

asnuclearshipv1.zip | 655.76 KB

ShipTurrets by Miles Asvachin Epic Bonus Pack 1.0 or more (Editor\'s Choice Edition) needed !

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920 downloads

Uploaded:04-18-2006

ONS-DG-Meadowland-32

onsdgmeadowland32.zip | 22.55 MB

Butterflies flutter over the flowers, birds sing their morning hymns, eagles soar among the clouds, while engines roar and weapons fire... in the meadowlands. Control the Nodes and attack the opposing team Core in the peaceful Meadows. This map is a 32 player version of ONS-TCMP-DG-Meadowland, and is optimized for 32 player online matches. It also includes more Nodes, new Link setups, additional vehicles, a different weapon loadout and other small changes.

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406 downloads

Uploaded:04-10-2006

DM Cicatrice

dmcicatrice.zip | 2.32 MB

Download

638 downloads

Uploaded:03-30-2006

BR The Cage

brthecage.zip | 4.64 MB

from the conecting storage and dressingrooms gave the competators the ability to make stylish entrances. Unfortunately the owner of the establishment went bankrubt and the arena was sold and turned into a warehouse. Though the renovation the arena didn\'t change mutch and the infamous text in the dressingrooms was untouched. A few years went and the latest owner also went short on cash. Ironically the previous owner had gotten back on his feet again and bought the arena back. He had too small funds to get it back in bussiness but he knew that Liandri Corp was interested in purchasing it. After some agreements the owner drove away with a transportvehicle full of cash and the new owner started to renovate their new investment. Some of the supplies were left from the arena\'s warehousedays but Liandri decided too keep them. New lights and other necessary equipment were installed and the killing started once more, to a well paying crowd, in the arena were there is no escape..

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1219 downloads

Uploaded:03-30-2006

AS Deek-Super-CarriersIII

asdeeksupercarriersiii.zip | 3.59 MB

two super carriers provide cover, It wont take to long before the Lexin finds its target!

Download

1250 downloads

Uploaded:03-18-2006

Dm-AlexIsland

dmalexisland.zip | 12.99 MB

than is nice UT2004: smart illumination, beautiful complex textures, are used shaders, there is warpzones, translator, softlights, lift with opening doors, the underwater world and still is a lot of that. I hope it is pleasant to you...

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1145 downloads

Uploaded:03-14-2006

AS ChrozoreMines (Beta 2)

aschrozoreminesbeta2.zip | 3.9 MB

best :) a slightly small map, full bot support, and some secrets! here is the storyline; Chrozore is an extremely rare and powerful element, that is found only in the depths of the planet Chronos. During the war between the humans and the Skaarj, the Skaarj had discovered a whole mountain filled with Chrozore. They created mines going in and out of the mountain to harvest the Chrozore, and began researching ways of turning the crystals in to a power source to upgrade their weapons and gear for the wars. If the Skaarj could discover how to make Chrozore weapons, it would mean almost certain defeat of the humans. When NEG forces heard of the mines, they immediately sent a group of marines to the mines in order to steal all of the Chrozore weapons data the Skaarj had discovered, and destroy the entire mining station from the inside-out.

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512 downloads

Uploaded:03-08-2006

DM-MPC-FRANKYS-LAB_BW

dmfrankyslabbw.zip | 6.99 MB

lab map,so the Only thing in color is the pickups and the players.

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1389 downloads

Uploaded:02-21-2006

CTF-CityScape

ctfcityscape.zip | 5.17 MB

there are some holes in the platforms that you don\'t think you can fall through.

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1235 downloads

Uploaded:02-12-2006

Tyrantbots Skin Pack

rtyrant9a_ut2k4.zip | 13.83 MB

Download

1210 downloads

Uploaded:02-09-2006

VCTF Alaska

vctfalaskafinal.zip | 6.97 MB

Download

1221 downloads

Uploaded:01-27-2006

VCTF EasterIsland

vctfeasterisland.zip | 6.36 MB

Download

2034 downloads

Uploaded:01-25-2006

DM CarnEvil

dmcarnevil.zip | 21.5 MB

serve the purpose of entertainment or population control? Info - This level was created as an end semester project by the Fall 2005 class of the 3D Gaming program at Seneca College\'s Animation Arts Centre in Ontario, Canada.

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1420 downloads

Uploaded:01-17-2006

ONS Araja

onsaraja.zip | 7.23 MB

Download

5055 downloads

Uploaded:01-11-2006

Tyrant

ut2k4mdltyrant.zip | 3.18 MB

teamcolors).

Download

2167 downloads

Uploaded:01-09-2006

DM MPC Sniper Village

dmmpcsnipervillage.zip | 14.73 MB

map, added new music in the pub and ammo room, along with more pickups and few changes here and there.

Download

1596 downloads

Uploaded:01-04-2006

ONS Galadriël System

onsgaladrilsystem.zip | 9.44 MB

Download

615 downloads

Uploaded:12-28-2005

ONS Reaver

onsreaver.zip | 127.07 KB

Download

22220 downloads

Uploaded:12-17-2005

Alien Swarm

alienswarmv13.zip | 121.24 MB

squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more. Supports co-operative multiplayer. Changes: * Decompression kills are shared equally between live marines (counting as assisted kills). * Suiciding while infested is no longer a good idea. * The Swarm Queen is now capable of smashing Sentry guns. * Hand grenades now have a wider area of effect and will detonate when passing close to aliens. * Medics will see injured marines with a flashing red name. * Heal effect changed to give instant feedback. * Empty servers will reset to the Sigma campaign (there is a server setting to disable this if desired). Misc. fixes: * Anime smiley works in a multiplayer game. * Voice chat will join correctly. * Fixed texture level of detail settings on various interface textures. * Fixed a campaign rarely getting stuck on the lobby with all missions complete. * Flares now correctly burn out on a dedicated server. * The MaxIdleTime server setting will no longer kick spectators. * Deselect marine button no longer interferes with campaign levelling up at widescreen resolutions. Changes for custom maps and campaigns: * Players can start and load custom campaigns from the main menu. * Custom campaign vote mutator (by Smattbac & Butters) included by default, so players can start and load custom campaigns from in-game. * Mappers can restrict equipment on a per map basis. * Mappers can add custom equipment on a per map basis. * All weapons use the AoHelper function for setting things on fire. * Ammo dropping function moved inside the Ammo bag class to better support custom Ammo bags (like in Telic). * Any music with \"AllowStim\" at the end of the song title can be played alongside a Stim. * No longer able to carry two SIZE_Large items. * Added a bBastille variable to make custom equipment only Bastille can use.

Download

680 downloads

Uploaded:12-13-2005

UT2004 3369.1 Mac Hotfix

ut2004macpatch33691.dmg.bz2 | 9.31 MB

audio now correctly spatializes, other OpenAL fixes. The Mac version requires a 3369 install, so the whole ECE Bonus Pack doesn\'t need downloading again. There is no Win32 or Win64 3369.1, as these issues were specific to Linux/Mac, nor is there one planned as far as I know.

Download

735 downloads

Uploaded:12-13-2005

UT2004 3369.1 Linux Hotfix

ut2004lnxpatch33691.tar.bz2 | 18.22 MB

(\"PixoDrv\"). * Mac OS X: game will now run on Mac OS X 10.2.8 (\"Jaguar\") again. * Mac OS X: 3D audio now correctly spatializes, other OpenAL fixes. The Linux version can be applied as usual; it\'s the 3369 patch with updated binaries.

Download

2623 downloads

Uploaded:12-10-2005

DM Grotto

dmgrotto.zip | 17.92 MB

Download

1347 downloads

Uploaded:12-10-2005

AS Deek Spacestation

asdeekspacestation1.zip | 11.63 MB

into such can supply more power than a station will ever need. The problem? Will that becomes a matter of physic\'s, balancing an every increasing gravitational force with anti-gravity power nodes. The Station must first be built just outside the event horizon. Once completed, the station is pushed over the Event Horizon, and over the next year the anti-gravity power nodes will be slowely built up and balanced against the increasing measured gravity of the Black Hole. The descent will continue until a measured distance is achieved, to fully power the station. Of course such a station would have signifficant power advantage and weapon capability to defend itself. Hence spacestation1 of this construction does find itself under attack often, and there are considerations with the Black Hole so close as to what weapons can be use. This time the attacking ship was mistaken for an asteriod due to is size and its behaviour under the Black Holes influence.

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891 downloads

Uploaded:12-09-2005

AS Deek Reever

asdeekreever.zip | 10.78 MB

Download

288 downloads

Uploaded:12-07-2005

DM-FatalInstinct

dmfatalinstinct.zip | 2.82 MB

Download

2494 downloads

Uploaded:12-07-2005

DM MPC Christmas Town

dmmpcchristmastown.zip | 20.9 MB

size of it. Go play in Santa\'s workshop if you\'re bored.

Download

725 downloads

Uploaded:12-07-2005

DM LaRoche

dmlaroche.zip | 25.72 MB

all these years, even some machines are still active. Apart from that, LaRoche is a beautiful place to frag... or rest in peace...

Download

2370 downloads

Uploaded:12-05-2005

UT2004 v3369 Patch [Mac OSX]

ut2004macpatch3369.dmg.bz2 | 86.46 MB

(detailed shadows, motion blur, headlights, the DM-Morpheus scoreboard, etc). This requires Mac OS X 10.4.3 or later (but the game still runs on earlier releases as expected). The package contains both the client and dedicated server. This will only patch the retail version (either the original UT2004 or the Editors' Choice Edition), and not the demo. To install: download, unpack, and run the installer. That's all.

Download

2150 downloads

Uploaded:11-29-2005

UT2K4 Diamax Sniper Weapons

ut2k4_diamaxsniper.zip | 151.29 KB

Marius Duras Diamax\'s first mods.

Download

721 downloads

Uploaded:11-16-2005

SM Ruby Skin

ut2004skinsmruby.zip | 5.41 MB

the Boring Legal Crud section for details).

Download

358 downloads

Uploaded:11-03-2005

CTF Hydro64 LE

ctfhydro64le_beta3.zip | 5.44 MB

rolling valley. Now revived, no longer is it the harmless creator of power... but the perfect CTF killing ground.

Download

3370 downloads

Uploaded:10-30-2005

Glass Model

ut2k4glass.zip | 1.33 MB

Download

1403 downloads

Uploaded:10-27-2005

Super Adrenaline

super_adrenaline.zip | 214 KB

Download

1993 downloads

Uploaded:10-26-2005

Halloween Skinpack

angelmapperhalloween.zip | 366.77 KB

Download

222 downloads

Uploaded:10-25-2005

DM-The Sewers

dm_thesewersv1.0.zip | 982.24 KB

Download

565 downloads

Uploaded:10-24-2005

ONS-Evergreen

onsevergreen.zip | 13.87 MB

Download

1035 downloads

Uploaded:09-28-2005

DM-Coldcity

dmcoldcity.zip | 9.5 MB

Download

1543 downloads

Uploaded:09-22-2005

DM Urban Town

dmurban_town.rar | 2.39 MB

Download

428 downloads

Uploaded:09-11-2005

DM-Agony2k4-SE

dmagony2k4se.zip | 10.1 MB

Download

2662 downloads

Uploaded:09-09-2005

Wehtam Invasion III

wehtaminv3.zip | 3.31 MB

Download

1099 downloads

Uploaded:09-03-2005

Coret Classic

ctfcoretclassic.zip | 12.44 MB

times are still high depending on your settings but there are a few tweaks to increase this. I would suggest server admins setting a standard join time to game higher than normal ;)

Download

921 downloads

Uploaded:08-28-2005

Aias

aias.rar | 1.17 MB

Download

1725 downloads

Uploaded:08-16-2005

Miko Fox

mikofox_2004_v2.1.zip | 1.53 MB

PG rated skin than the original model. To use one of these in the extras folder Rename it MikoTextures.UTX and place it in the texture folder.

Download

943 downloads

Uploaded:07-26-2005

ONS-Coldsteel

onscoldsteel.zip | 6.83 MB

Download

617 downloads

Uploaded:07-25-2005

CTF Avengerdocks

ctfavengerdocks.zip | 2.3 MB

Download

1041 downloads

Uploaded:07-24-2005

DM Covershore

dmcovershore.zip | 7.84 MB

Download

1431 downloads

Uploaded:07-09-2005

1on1 Egyptian Battles

dm1on1egyptianbattles.zip | 86.88 KB

Download

425 downloads

Uploaded:06-16-2005

Bombshell

dmbombshell.zip | 5.6 MB

Download

5029 downloads

Uploaded:06-14-2005

UT2004RPG

ut2004rpgnout4mod.zip | 380.64 KB

speed, health, adrenaline, and damage modifiers or abilities such as Regeneration. Bonus EXP is given for killing players of higher level than you, multikills, sprees, headshots, winning a match, and (in certain gametypes) scoring game objectives. Every player\'s level, stats, and abilities are all saved to .ini and reloaded in future games when that player joins.

Download

456 downloads

Uploaded:06-14-2005

CTF-Masterbath

ctfmasterbathv2.zip | 8.72 MB

Download

1404 downloads

Uploaded:06-13-2005

Necris Lauren

necrislauren_ss.zip | 2.72 MB

background story: She took her life when her boyfriend and teammate, Brock Died. the Liandri could not afford to lose two popular competitors at once, so the they Resurrected her using the Necris process. Though this did not come without its prices. She is only Marginally sane, and she is incredibly depressed. Ironicly these two things make her the perfect warrior for the Tournament.

Download

1965 downloads

Uploaded:06-08-2005

Droid 2005

droid2005.zip | 3.19 MB

Download

284 downloads

Uploaded:06-03-2005

UNRC-Deck17

uwrcdeck17.zip | 11.54 MB

nothing special. The acutal play area is small, and you can't do things that you would like to do, like land your car into the lava pit because the game sends you back to the track if you try. Overall, it's a decent, average map.

Download

361 downloads

Uploaded:05-30-2005

Celestria

ctfcelestria.zip | 4.34 MB

Download

678 downloads

Uploaded:05-29-2005

ONS-Midworld

onsmidworld.zip | 2.81 MB

the weapons and vehicles are balanced pretty well, though some of the powernodes could be closer together. Overall, a very gorgeous, original, and fun map that you will be playing for hours. Notes: Last 2 screenshots courtesy of Buffy, a fellow File Network member. :)

Download

223 downloads

Uploaded:05-27-2005

ONS-CosimiaSE

onscosimiase.zip | 4.29 MB

Download

531 downloads

Uploaded:05-13-2005

CTF4

ctf4_1011_umod.rar | 174.49 MB

if you already downloaded yesterday\'s version, no need to download the whole thing again. Note that this version is COMPLETELY backwards compatible with version 1.0.1.0, so you can still play on 1.0.1.0 servers while you wait for them to patch. Note, however, that the 1.0.1.0 bugs will still exist if you\'re playing on a 1.0.1.0 server. Changes in 1.0.1.1: * Fully backwards compatible with version 1.0.1.0. No need to worry about \"version mismatch\" problems, as it\'s completely backwards compatible. Note that these two versions are NOT fully backwards compatible with the original version 1.0.0.2 as I originally stated. I was wrong. Sorry. * \"No Death Messages\" bug fixed. No deaths messages were being displayed at all. They also made a blank line appeared in the console. * CTF4-BP-Morpheus loading screen added.

Download

1054 downloads

Uploaded:04-29-2005

Classic Domination 2

cdom2mp_winsetup209.zip | 103.43 MB

the original, down to the unlimited use of the translocator! Also included is the new game type of Vehicle Domination. Domination with the use of Vehicles! This upgrade of Classic Domination includes new support for Double Domination maps, by default list Classic Domination internet servers in the Double Domination servers list. Fixed the bugs and yields better performance then the prior version of Classic Domination. The BotAI has had a major overhaul.

Download

1015 downloads

Uploaded:04-22-2005

Shasta

vctfshasta.zip | 10.1 MB

like to thank Arcadia Vincennes for the custom made UCMP logo mesh.... but you have to find that on your own.

Download

1229 downloads

Uploaded:03-22-2005

UT2k4 Trooper

ut2k4trooper.zip | 5.28 MB

Download

463 downloads

Uploaded:03-22-2005

ONS-Torment

onstorment.zip | 4.94 MB

Download

749 downloads

Uploaded:03-21-2005

ONS-Squalor

onssqualor.zip | 7.65 MB

Download

738 downloads

Uploaded:03-20-2005

Egypt Gods

egypt_gods.zip | 3.03 MB

Download

1670 downloads

Uploaded:03-17-2005

Necris BabylonV2

necrisbabylonv2.zip | 8.01 MB

project would be the skin textures/veins and colors, and custom shaders for the models visor. You can see I taken time to edit the original Gitty model and I believe I've actually improved visual performance by limiting texture cliping. The original Gitty model was not alligned to the Merc skeleton very well in my opinion. You'd think Epic would take more care in doing this. Never the less, I can't bash them becasue they make awesome products, and I hope these models will fit in nicely with the two other Necris models for UT2004. Textures are contained in the .ukx animations file. I hope you enjoy these models!

Download

383 downloads

Uploaded:03-15-2005

CTF-1on1-MiniArena

ctf1on1miniarena.zip | 380.34 KB

Download

494 downloads

Uploaded:03-14-2005

DM-Fairyland

dmfairyland.zip | 5.63 MB

FairyLand.

Download

1716 downloads

Uploaded:03-12-2005

DM-Goose

dmgoose2k4.zip | 9.44 MB

uplift for the bird immediately following. By fling in a \"V\" formation, the whole flock adds at least 71 percent greater flying range that if each bird flew on its own. People who share a common direction and sense of community can get where they are going more quickly and easily, because they are traveling on the thrust of one another. Finally--and this is important--when a goose gets sick or is wounded by gunshot, and falls out of formation, two other geese fall out with that goose and follow it down to lend help and protection. They stay with the fallen goose until it is able to fly or until it dies; and only then do they launch out on their own, or with another formation to catch up with their own group.

Download

299 downloads

Uploaded:03-12-2005

(LGIwp1)BoS-Egyptian2K4

ctflgiwp1bosegyptian2k4.zip | 1.2 MB

so i hope you\'ll enjoy it. please get back to me with any comments, questions, and or suggestions on this or any other maps i\'ve made.

Download

149 downloads

Uploaded:03-11-2005

ONS-SandCrack-OMC

onssandcrackomc.zip | 6.73 MB

ground....wink wink:)

Download

219 downloads

Uploaded:03-09-2005

ONS-JungleHill2

onsjunglehill2.zip | 8.3 MB

there was some sort of civilization here.... at one point:) This map also has the assault cannons in it!!!

Download

164 downloads

Uploaded:03-08-2005

ONS-Hollon2

onshollon2.zip | 4.54 MB

visiting the planet....hmmmm. Great mappage!

Download

3181 downloads

Uploaded:03-07-2005

VCTF WGS Twilight

vctfwgstwilight.zip | 9.43 MB

Download

441 downloads

Uploaded:03-05-2005

BR-Aslias

braslias.zip | 3.2 MB

Download

1248 downloads

Uploaded:03-04-2005

BR-Vauxhall

brvauxhall.zip | 4.49 MB

lived but now just only the sound of burns trembles the walls. Decorated with red and blue lamps of the corporation Liandri the old station seems new but the squeaking of the metal remember now old this station is. Past never returns and there won\'t arrive any train.

Download

1478 downloads

Uploaded:03-04-2005

AS-Fortress

asfortress.zip | 1.54 MB

Download

410 downloads

Uploaded:03-04-2005

ONS-TokaraSwamps

onstokaraswamps.zip | 2.31 MB

can be hidden on this mysterious land?[/quote]

Download

589 downloads

Uploaded:03-04-2005

Stakeout Mutator

stakeout_mutator_beta13.zip | 2.24 MB

then carry their corpse around as a trophy. Note. hold the pike fire in to hold the ragdolls longer. I need to mess with the vehicles a little more but the pike and stakes do damage them. If you stand on a vehicle and fire the pike down at it, the vehicle will lift off and take you up. If you hit a vehicle with the pike it will come to a halt. PLay in the goodkarma map with the pike and you can play rugby (American football?) with the karma balls. included is:- stakeout Arena mutator:- You must use this arena mutator so that the stakes can be picked out of the walls. Stakelauncher Mutator:- replaces the lightning gun with the stakelauncher I would like to recommend this mutator (NOT MINE, no point re-inventing the wheel): http://www.ut2003hq.com/downit2.php?ID=5393 to replace the default inventory with the pike and the stake launcher. I found that replacing the shield gun with the PIKE and the Assault rifle with the stakelauncher works best.

Download

264 downloads

Uploaded:02-26-2005

ONS-Nevermore

onsnevermore.zip | 3.43 MB

Download

149 downloads

Uploaded:02-25-2005

ONS-NX-Torride

onsnxtorride.zip | 4.25 MB

Download

272 downloads

Uploaded:02-25-2005

ONS-Spiffingrad

onsspiffingrad.zip | 9.94 MB

peeps and is a keeper for the hard drive!

Download

770 downloads

Uploaded:02-25-2005

ONS-Torlan [Phoenix Paradise]

onstorlanphoenixparadise.zip | 2.01 MB

Paradise is at its core, Torlan, but with a difference. Being an Ion Tank fanatic, I can\'t help but love this map, especially as I haven\'t seen another map aside from the sssault one with it in, although It\'s a shame they automatically blow up if you leave them for about 10 seconds! :( There\'s also a rather excessive amount of Pheonix painters -hence the name, however I think 10 is perhaps a slight bit too much, especially as they respawn very quickly for superweapons. Theres now 2 redeemers on one of the middle towers. Yes you heard me, ONE of the middle towers, because there\'s now four! Its a nice touch, although I\'m a bit disappointed they all look the same.. :( The thing about this is that is is Torlan in a way, but its just different too, I spent a while looking around and very few areas looked the same, but perhaps this was just because of the towers, perhaps not, but still I find it a welcome change. There is a Leviathan at each base, and an extra 3 Mantas, and an Ion tank. Fun fun fun. :D And thats about it. It can get quite laggy with a lot of people playing, which is an extreme disadvantage, but this is due to the extreme wealth of vehicles in the map. If you plan on doing this again, perhaps make it more original and remove some of the target painters, make them ion painters. And that\'s about all I have to say on the matter. I\'m not going to go on about it not being the author\'s own work, and yes I do agree that the author doesn\'t deserve all the credit, but at least give him a break from any abusive comments, especially if you havent pklayed this map, because it really IS fun :) Oh, and one last thing - why aren\'t there any vehicles on the top area above the middle node?! Do you know how annoying it is to be up there without a vehicle! Also, check out the screenshots for more info. ~Szico VII~

Download

594 downloads

Uploaded:02-25-2005

DM-Fractal99

dmfractal99.zip | 6.38 MB

Download

443 downloads

Uploaded:02-20-2005

ONS-Thunderstruck

onsthunderstruck.zip | 1.85 MB

Download

1507 downloads

Uploaded:02-19-2005

ONS-Annihilation

onsannihilation.zip | 21.82 MB

included and when used as a mutator it will replace both the lightning gun and the 18th century muzzle loader that they call the Classic Sniper Rifle in both the xWeapons and XWeaponLocker pickup bases. Please Note: You must have at least the v3339 patch and ECE Bonus Pack installed to play the map.

Download

724 downloads

Uploaded:02-12-2005

ONS-Cosimia Final

onscosimiafinal.zip | 4.78 MB

Download

2081 downloads

Uploaded:02-07-2005

Vicerien Skin

ut2k4skinvicerien.zip | 1.54 MB

colors.

Download

827 downloads

Uploaded:02-06-2005

Desolation Island

dm1on1desolation_island.zip | 78.73 KB

of Humans are still heard today!

Download

1740 downloads

Uploaded:02-05-2005

Shira skin

ut2k3skinshira.zip | 7.95 MB

Download

828 downloads

Uploaded:01-27-2005

DM Under

dmunder_final.zip | 3.21 MB

Download

2047 downloads

Uploaded:01-27-2005

Coke Addiction

cokeaddiction.zip | 2.18 MB

Download

696 downloads

Uploaded:01-23-2005

ONS-Ligeia-Final

onsligeiafinal.zip | 11.15 MB

Download

716 downloads

Uploaded:01-22-2005

ONS-Storm valley

onsstormvalley.zip | 10.14 MB

look :-)

Download

832 downloads

Uploaded:01-16-2005

CTF-Addien-Dwy2

ctfaddiendwy2.zip | 10.51 MB

Download

1136 downloads

Uploaded:01-10-2005

CTF Cathedral

ctfcathedral.zip | 1.67 MB

Download

593 downloads

Uploaded:01-09-2005

VCTF-Juggernaut V2

vctfjuggernautv2.zip | 802.02 KB

Download

201 downloads

Uploaded:01-06-2005

CTF Hidden Valley

ctfhiddenvalley.zip | 3.77 MB

learn in a relatively short amount of time. I was fed up with not finishing a few previous projects...

Download

2181 downloads

Uploaded:12-24-2004

CTC-UT Map Pack Volume 2

ctcutmappackvol2.zip | 89.27 MB

can\'t say goodbye to the game that has been so much fun for us, and perhaps even for you. Words can\'t describe this game for us. All of the sudden a new thread popped-up at UnrealPlayground, in the Leveldesign section. \"Farewell to Unreal Tournament Classic map pack?\". The thread started by Brandon \'SuddenImpact\' Landis was about making a mappack for Unreal Tournament, and say goodbye to Unreal Tournament with that mappack. The idea was welcomed by many veterans, and we all started building one or more maps for the mappack. There was only one problem, the name. Community Farewell Classic, with the tag CFC. Many of us couldn\'t accept the \"Farewell\", the die-hard Unreal Tournament fans weren\'t going to stop after this mappack. A proposal was made to change the Farewell into Tribute. It was accepted and everyone was happy again. By this time Brandon \'SuddenImpact\' Landis disappeared. He didn\'t post anything anymore, it was just as if he disappeared from our planet. From then on Flying_Killer (or Flying, how you like to call him) continued the mappack. With the upcoming releasedate we started to contact BeyondUnreal, sending them pictures and updates about the mappack. People were happy to see that there was an upcoming mappack with some quality work. Then finally it was there, but there was a disappointment. A lot of maps weren\'t completed yet, and people didn\'t want to release a half-finished map. From that moment on the descission was made to build a volume 2. A release date was set for the volume 2, and the volume was released. It was accepted by many people, and many people were happy with it, although it only contained 6 maps. This day, the day I (Flying) am typing this, the release is only hours away and many mappers are working hard to finish just that last 5% of their map. The mappack has grown out to be a mappack with many maps, featuring many gametypes and many authors! Maps: ----- AS-CTC-Dimension - Francis \"Fritz-X\" De Block and Joe \'Professor\' Hall AS-CTC-Midnightprophecy - Tex \"TexasGtar\" Brown and Joe \'Professor\' Hall CTF-CTC-2fast2furious - Patrick \'KillRoy\' Buijs CTF-CTC-BT-A1breakout - Nick \'niX°bl\' Pigalov CTF-CTC-DeathScape - Ronald \'Phant00m\' Houtermans CTF-CTC-Inurbanity - Yanick \'CyberSirius\' Létourneau CTF-CTC-Trigger - Yanick \'CyberSirius\' Létourneau DM-CTC-AlpineCrimbo2004 - Will \'Uncle_Bob\' Creighton DM-CTC-Astral - ??? \'Sarevok\' ??? DM-CTC-Caractacus - ??? \'HortonsWho\' ??? DM-CTC-Deadly Worship - Rob \'FraGnBraG\' Burns DM-CTC-Disconnect - Andrew \'Evil_Blue_Dude\' Jenner DM-CTC-Fossor - Roberto \'Homeslice\' Tobar and Andrew \'Evil_Blue_Dude\' Jenner DM-CTC-Phacoid - Nils \"Flying_Killer\" Croes DM-CTC-QuickSilver - Roberto \'Homeslice\' Tobar DOM-CTC-Techfoundry - Rich \'GroundZero\' Edwards DOM-CTC-EBD-LostCity- Andrew \'Evil_Blue_Dude\' Jenner JB-CTC-Nix - Nick \'niX°bl\' Pigalov [/quote]

Download

179 downloads

Uploaded:12-03-2004

DM-Purgatory Beta

dmpurgatorybeta1.ut2.zip | 1.15 MB

Download

1766 downloads

Uploaded:11-19-2004

Unreal4Ever Full Zip Install

u4ev4zip.zip | 49.44 MB

you go berserk, when you get to many, you explode. Getting killed will make you lose all your points. And last you lose 2 points every second. U4E: IAM replace This allows you to replace a weapon of you choose with the IAM, also allows you to have a non-overheating version of the IAM. U4E: UFO This will replace the Raptor with a UFO. The UFO has 2 firemodes, primairy will shot a medium powered laser where you aim, this doesn\'t overheat to much. Altfire on the other hand shots a very powerfull beam straight down, but overheats quickly. When the progressbar is full you overheated the UFO and will have to wait for it to cool down again before you can fire again. So remember to watch this bar closely and prevent it from reaching the end of the bar! [/quote] [quote] Included weapons: Katana, Bubble gun, reaper, beretta, python, the railgun, the fleshbombrifle, the QSG, QuickSilver, IAM, shell-grenedes, sticky grenades, gas grenades, hive grenades, flying grenades, Freezer, Phasor, BFG and the Dollbomb Included Vehicles: UFO Included Gametypes: Gateways, Vehicle Gateways [/quote]

Download

203 downloads

Uploaded:11-17-2004

Air Buccaneers Full Zip Install

airbuccaneers1_5_zipinstall.zip | 224.96 MB

compelling combination of graceful air ballet, fierce pirate-like action and 3D tactical manoeuvring. The game is designed for Internet/LAN multiplayer games but can be also practiced offline by using bots as opponents. The game contains: New multiplayer type containing intense and strategic hot air balloon fights New player models, weapons, graphics and sounds to complete the unique atmosphere Nine maps with different game types Original and highly unique content with special thematic atmosphere Genre mix (airwar, tactical vehicle ops and \"sea\" battles) Simple control interface (action button, jump, walk, strafe, turn, throw \"weapon\", F1 for stats)

Download

234 downloads

Uploaded:11-17-2004

ONS-VerticalLimitECE

onsverticallimitece.zip | 11.34 MB

abandoned. Currently it expierences a revival as Onslaught- Arena to test man and machine to their vertical limit.” This is my first Onslaught Map. Can Vehicles drive and fight vertically in a different gravitational field? They can! So this map brings man, bot and machine to their vertical limit. This version needs the newest patch (I used HoverPathNodes) and the ECE-BP. In comparison with the normal version, the botpathing is better, of course there are more vehicles and I added some visuals. [/quote]

Download

9117 downloads

Uploaded:11-15-2004

Excessive Overkill Zip

excessivev301_zip.zip | 4.51 MB

ammo, and makes every game into a wild and crazy frag-fest! In the fast and furious bloodfest that is Excessive, it\'s not about staying alive; it\'s about taking as many people as possible out with you. [/quote]

Download

3505 downloads

Uploaded:11-15-2004

UnWheel MSU Edition Zip Install

unwheel_msu.zip | 405.85 MB

player an assortment of different styles of play and environments in which to drive. Along with this wide range of modes of play, UnWheel features every type of four-wheeled vehicle you could think of, from sports and rally cars, to monster trucks and massive mining trucks. Each vehicle can be customised to suit the driving envinronment or your driving style. [/quote] [quote] A wide range of gametypes: * Race Classic lap-based racing * Capture the Flag Players compete to return the flag to a central location on the map * Roamer \'Open-ended\' freestyle driving where players try to score by driving over random scoreing points * K-Ball Get the giant beach-ball into the goal to score * Rabbit Players compete for possesion of the flag in order to score * King of the Hill Dominate an area of the map for as long as possible to gain points Multitude of vehicles: * Sports/Racing cars Sleek and fast, well suited to road driving * Monster Trucks Giant trucks with giant wheels for giant offroad action * Rally cars The ideal mix of speed and great on- and off-road handelling * Wierd and wonderful A few little (and some rather large) extras to add spice to any round General features: * Freedom to choose any vehicle At the start of each map, you are given the option to choose any of the vehicles without restriction * Multiple camera view options Each vehicle has an array of camera angels available so you can use whichever suits you best * Headlights for night driving Turn your headlights on and off for fun or just to see where you are going at night * Multiple skins per vehicle Most vehicles have at least three or four skin variations available * Customisable vehicle setups At the start of each round, you are given the opertunity to set up your vehicle with custom settings such as tyre grip, suspension, wheight, etc. Later, you can pit in and make further changes if required * New HUD The HUD has been replaced with something a little more relavent, and shows gametype-specific information. Also featuring a rear view mirror which can be toggled on and off. * L33t effects All kinds of effects, including headlight volumes, brake/reverse lights (with dynamic lighting), sparks spew out when you make contact with solid objects, surface-specific effects for grass, mud, sand, ice, water, etc. * Customisable UnWheel is completely customisable and flexible, meaning it\'s easy to create your own gametypes, cars, etc. [/quote]

Download

11451 downloads

Uploaded:11-15-2004

UnWheel MSU Edition Exe Installer

unwheel_msu.exe | 304.25 MB

player an assortment of different styles of play and environments in which to drive. Along with this wide range of modes of play, UnWheel features every type of four-wheeled vehicle you could think of, from sports and rally cars, to monster trucks and massive mining trucks. Each vehicle can be customised to suit the driving envinronment or your driving style. [/quote] [quote] A wide range of gametypes: * Race Classic lap-based racing * Capture the Flag Players compete to return the flag to a central location on the map * Roamer \'Open-ended\' freestyle driving where players try to score by driving over random scoreing points * K-Ball Get the giant beach-ball into the goal to score * Rabbit Players compete for possesion of the flag in order to score * King of the Hill Dominate an area of the map for as long as possible to gain points Multitude of vehicles: * Sports/Racing cars Sleek and fast, well suited to road driving * Monster Trucks Giant trucks with giant wheels for giant offroad action * Rally cars The ideal mix of speed and great on- and off-road handelling * Wierd and wonderful A few little (and some rather large) extras to add spice to any round General features: * Freedom to choose any vehicle At the start of each map, you are given the option to choose any of the vehicles without restriction * Multiple camera view options Each vehicle has an array of camera angels available so you can use whichever suits you best * Headlights for night driving Turn your headlights on and off for fun or just to see where you are going at night * Multiple skins per vehicle Most vehicles have at least three or four skin variations available * Customisable vehicle setups At the start of each round, you are given the opertunity to set up your vehicle with custom settings such as tyre grip, suspension, wheight, etc. Later, you can pit in and make further changes if required * New HUD The HUD has been replaced with something a little more relavent, and shows gametype-specific information. Also featuring a rear view mirror which can be toggled on and off. * L33t effects All kinds of effects, including headlight volumes, brake/reverse lights (with dynamic lighting), sparks spew out when you make contact with solid objects, surface-specific effects for grass, mud, sand, ice, water, etc. * Customisable UnWheel is completely customisable and flexible, meaning it\'s easy to create your own gametypes, cars, etc. [/quote]

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240410 downloads

Uploaded:11-15-2004

UT2004 v3339 Patch

ut2004winpatch3339.exe | 12.63 MB

1.1 to be compatible with 3339. You do NOT need to download this updated bonus pack if you've already downloaded the original ECE BP. Just update to patch 3339 and you'll be set. [/quote] [quote] ======================================================================== Unreal Tournament 2004 Patch 5 Release notes. ======================================================================== This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other. This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch includes all changes made in Patches 1, 2, 3, and 4. This patch should be installed *after* installing the Epic ECE Bonus Pack, as it updates some of the game code included with the bonus pack. Onslaught related: - Added a gunner indicator for the Cicada. - Onslaught low skill bot AI tweaks - Max lifespan for shot down ONSMortarCamera - Fixed regular dust showing when Manta jumps over water - Fixed Cicada staying above StallZ if driver switches to gunner position - Fixed SPMA engine sound volume - Tweaked powercore destruction and electricity sounds - Improved artillery explosion effect - Don't call destroyed powercore "green powercore" in scoreboard (after round ends) General Gameplay: - Fixed Berserk combo (properly turns client side weapon changes on and off) - Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump) - Fixed gamespeed mutator "sticking" in instant action games - Don't let Cicada passengers carry flag (for VCTF) - Added OnslaughtBP.UCL to patch so bonus pack mutators will show up - Fixed problem with landing view shake sometimes not working at very low frame rates - Fixed bug where not all actors got NotifyTeamChanged() when client team changed - Assault objective announcements can come from packages other than AssaultAnnouncer - IonCannonKillVolume bug fixes - Don't allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true - Fixed team balancing code bug - Fixed footstep sounds playing while in vehicle where driver isn't visible if enter while running - Removed obsolete weapon debugging code - Localization fixes for Italian, French, German, and Spanish - No log or console message when player enters or leaves team. public, or local channels - Fixed Dom.xml for bot voice command in DDOM - Fixed F3/F8 stats now shows all players in list - Don't limit suiciding to 10 second interval in standalone games Demo recording: - Fixed client-side demo recording of vehicles Networking: - Fix for clients unable to connect with "Incompatible Games Files" message - Fixed WebAdmin play list and mid game menu to report the proper ping. - Fixed resetting initial position of saved move when moves are combined - Increased min idle kick time to 30 seconds - Never idle kick player if only human in game - Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL - More speedhack detection tweaks (less false positives) - Server CPU use improvements relative to last patch - Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low bandwidth clients - Don't allow clients

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6462 downloads

Uploaded:11-11-2004

Sticky Translocator

stv2.zip | 24.71 KB

an option to disable / enable telefragging. Telefrags aren\'t gauranteed if the player is moving or the trans isnt fully stuck to the player ( And of course you have to have telefragging enabled.) [/quote]

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2400 downloads

Uploaded:11-03-2004

Defence Invasion

defense_invasion.zip | 2.9 MB

you have to face the waves of the Invasion Monsters while preventing them from advancing further in the map. For 2-4 players.[/quote] Also comes with 2 maps: DEF-Claustrophobia and DEF-Serenna

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1333 downloads

Uploaded:10-27-2004

BR-Big Guns

brbigguns.zip | 1.28 MB

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704 downloads

Uploaded:10-27-2004

KouRyuuC

ut2k4sknkouryuucamo.zip | 1.64 MB

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1028 downloads

Uploaded:10-27-2004

KouRyuuB

ut2k4sknkouryuublack.zip | 1.41 MB

worth it.

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2343 downloads

Uploaded:10-26-2004

DM-BDC-BASEMENT-2K4

dmbdcbasement2k4.zip | 14.96 MB

I had to stretch it out a bit, making it more true to the real scale of the room. Besides the look, there are many structural improvements. First, I have made better use of the myLevel package to eliminate the amount of supporting files needed bringing this map down to 42 MB. The stairway is much more realistic than the previous version with the actual items hanging on the wall leading to the basement. Zoning, occluded geometry, and a huge amount of brush to mesh conversions have been used to give the map better FPS rates. There is also now an incredible bot network to make this game more fun to play on line or at home with plenty of hidden teleporters to get them to the best weapons. My favorite part of the map is the repeated Skaarj growel which was used to make the washing machine sound ! [/quote] A very nice map with lots of little niches to get weapons and hide out in. Very fun if you are good at sniping.

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816 downloads

Uploaded:10-24-2004

Star Wars Sounds

swsounds_v1.zip | 637.86 KB

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1595 downloads

Uploaded:10-19-2004

Bush

bush.zip | 3.26 MB

\"We will find him dead or alive.\"

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2634 downloads

Uploaded:10-13-2004

ONS-{D$K}Gunshop

onsdkgunshop.zip | 15.65 MB

http://www.studiobytes.com The custom static meshes seen in the map can be found at http://www.planetunreal.com/staticreality Thanks to all that helped on it and helped test it. There are 4 redeemers in this map. One in each base, 1 in the light above the middle base, and 1 in the corner in the wall by the middle base. 2 painters and 2 airstrikes. Only trouble with the map is the is with the pathnodes. Bots get in around in it good though. Please do not modify the map without asking me first. ENJOY!

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309 downloads

Uploaded:10-13-2004

TeddyBear VoicePack

teddybear2k4.zip | 459.41 KB

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2161 downloads

Uploaded:10-13-2004

Female Soldier

female_soldier.zip | 5.68 MB

I then added the sniper and assault rifles to the body of each character. The weapon meshes are found in the weapons static mesh file, which I extracted using the Wotgreal Exporter and the UT package tool. The textures for the guns are in the UT2K4 textures folder. I used Bryce3D for the screenshot image. Mesh data and textures courtesy of Epic Games. © 2002 Epic Games. All Rights Reserved. Installation: Put the Female Soldier.upl file into C:/UT2004/System folder and the Female Soldier.ukx into the animations folder. Graphic tools used: PhotoShop 7, UnrealED, and Milkshape3D. The skin textures are contained in the .ukx (animation) file and can be opened through the textures browser. Just make sure you select \"all files\" and then open the FemaleSoldier.ukx file that\'s in the animations folder. Enjoy! - Qx9

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899 downloads

Uploaded:10-13-2004

AS-Cirban (MSU-HM)

ascirban.zip | 3.25 MB

the conveyor belts (and launch chutes to the upper level) are at the edge. -When capping one of the control panels, look up!! Defenders will hit you from the rooftops if you aren\'t looking. -If you have trouble getting those last couple of panels, don\'t run directly to them! Come off a side-street or jump down from above. -Attackers can hit the final power rods from close outside the building, so only defend inside if someone gets past you.

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2723 downloads

Uploaded:10-13-2004

AS-MZ-HighRise (MSU-F)

asmzhighrise.zip | 12 MB

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1780 downloads

Uploaded:10-13-2004

AS-AmunRa (MSU-F)

asamunra_beta2.zip | 14.9 MB

make my life a whole lot easier so if you download this please post some screenshots use www.imageshack.us and post the bottom link when you have uploaded it thank you. OLIAX

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2135 downloads

Uploaded:10-11-2004

UT Classic Voicepack

utclassicvoicepackv1c.zip | 4.39 MB

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2457 downloads

Uploaded:10-10-2004

Contamine

contamine.zip | 746.89 KB

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1332 downloads

Uploaded:10-09-2004

DM-Gerudo Valley

dmgerudovalleyv2.zip | 4.06 MB

could just be me.

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200 downloads

Uploaded:10-07-2004

ONS-DryIce-ECE

onsdryiceece.zip | 3.8 MB

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2708 downloads

Uploaded:10-07-2004

OMFG 2

omfg2_v1.0.zip | 183.73 KB

WOTgreal editor by Dean Harmon. Quick hack to get dual OMFG\'s and infinite ammo (999 pickups). Oh, and homing rockets... Added some AI from RocketLauncher but still doesn\'t stop bots killimg themselves!

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7275 downloads

Uploaded:10-05-2004

Necris Skin Pack II

necrisskinpack2.zip | 10.6 MB

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3417 downloads

Uploaded:10-02-2004

Skaarj Fest

2k4_skaarjfestv2.zip | 8.35 MB

This will provide me with hours of entertainment indeed. [/quote] [quote] # Completely recoded monster system. Much more effective and stable, people experiencing crashes should find that those no longer happen. # 4 new monsters to demonstrate the new moddability of the mod. Coders can create addon monsters and add them to the game very easily via mutators. # The four new monsters are: Guardian, Rhagjar Spider, Ictus and Skaarj Officer. # A variety of code fixes. # New gametypes added. # Nalicow, Nali and Rhagjar spider special attacks (poop, teleport and doublebomb respectively) now recharge in 5 second intervals. # Basic but functional 1st person meshes for the default Skaarj weapons (claws, lasers, fury, fire). They give you an indication of which weapon you have selected. [/quote]

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3918 downloads

Uploaded:09-26-2004

Weapon Stuff

weaponstuff2.zip | 29.05 KB

place it in UT2003 files etc, but it does work for UT2004, well for me. ~Slipknotic

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5498 downloads

Uploaded:09-18-2004

Amon 2k4

ut2004mdlamon.zip | 3.9 MB

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478 downloads

Uploaded:09-15-2004

MOHAA_VoicePacks

mohaa_voicepacksrevised.zip | 17.97 MB

acting in MOHAA is great so this should add a bit of realism to UT2004. The things they say go really well with the whats going on. I used a program to make them sound like theyre using communicators too. Not being a big fan of DD, i skipped alot on that section. And about the filesize, its a 5 in 1 so yeah.....(>^_^)>

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2577 downloads

Uploaded:09-11-2004

Virus

virus1.0zip.zip | 24.53 KB

virus. The last person left without the virus wins. [/quote] This is fun, instead of tag, where you pass the \"it\"-ness, this just spreads. Makes for fast game if you cant hide.

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1569 downloads

Uploaded:09-11-2004

Capture-Strike

capturestrike1.1zip.zip | 496.86 KB

flag. [/quote] Cool game type. Does remind me of my old CSing days.

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1548 downloads

Uploaded:09-10-2004

Robostorm Zip(1.0)

robostormfolders.zip | 38.37 MB

enourmous mechanic's bill. RoboStorm turns your favorite vehicles into the character, as you can toggle between modes for fast-paced action. Tired of everyone speeding off while you spend your game-time looking for an empty vehicle? Then "Be the Vehicle". [GameTypes] RoboOnslaught: Onslaught RoboStorm style. This game plays like the original Onslaught except that their are no vehicles or players, only RoboStorm warriors who combine the best of both those worlds. Pawns have been sized up to their respective vehicle sizes. RoboStorm CTF: RoboStorm warriors have a distinct advantage when playing capture the flag, they can carry the flag in their vehicle modes. Pawns have been sized down to make them more suitable for smaller maps. RoboStorm Battle: Team Deathmatch between warring factions of RoboStorm warriors. Can be played on any deathmatch map. Pawns have been sized down to make them more suitable for smaller maps. However, many vehicles are still too large to reasonably play on some maps. [/quote] Tranformers anyone?

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10177 downloads

Uploaded:09-09-2004

Action Unreal Tournament Umod

autbetaumodinstall.zip | 251.75 MB

can almost expect in an early release, this mod is excelent. The Akimbo weapons, while being confusing when you need to drop a weapon, is wicked cool. Instead of the right mouse button being secondary fire for the primary weapon, when you are in akimbo, it is your off-hand weapon. So you can hold both buttons to shoot both weapons. The models are very nicely done, though I wish there were more player models, only a male and female for each team (rather boring actually). But this mod has TONS AND TONS of potential. I can't wait for a future release.

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1158 downloads

Uploaded:09-07-2004

ONS-Mothership (MSU-F)

onsmothership.zip | 11.03 MB

barren world light-years away. Now two rival Skaarj clans, the Iron Skull clan and the Red Claw clan, have landed to battle over the Mothership. Will you fight alongside the Iron Skull, or with the Red Claw? [/quote] I can't run this map at all, it is gi-normous, but from what I read in the Atari forums, it is wicked good. USE THIS LINK TO DOWNLOAD THE FILE. FOR SOME REASON, IF THERE IS A FILE OF THE SAME NAME ON FILESFRONT, THIS SITE CANNOT LINK TO IT. http://files.filefront.com/3627437;/pub2/Unreal%20Tournament%202004/Maps%20Levels%20Missions/Other/

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4215 downloads

Uploaded:09-04-2004

UT2004 Navy Mod

ut2004navyumod.zip | 19.05 MB

and enjoy. Plus, all you map makers out there can add these to your maps. The bots don\'t usually like getting in the boats for some reason, maybe they get seasick?

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1651 downloads

Uploaded:09-03-2004

CTF-Football

ctffootball2004.zip | 2.27 MB

were wasted...

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3245 downloads

Uploaded:09-03-2004

AS-Vindiction (MSU-F)

asvindication.zip | 15.65 MB

they began to communicate with other factions to stage a complete retaliation and overthrow the NEG presence in the area. NEG realized they had to retreat from the area and scrap all current operations as the rebels now had access to it. In a heroic move, a few squadrons of the retreating force decided on a spontaneous plan that the rebels wouldn't know about, to take back what was once their own. The plan was conceived in a matter of minutes due to the superior NEG knowledge of the area, that the rebels simply did not have. NEG forces had to act quickly before the rebels coordinated their take over of the region using the communications array. Since NEG had little forces left in the region, and the rebels could easily take it back once again, the plan involved the complete destruction of the communications array. This match is a recreation of that mission. [/quote] I didn't get to play through it, only because my computer dies on Assault maps. I watched the bots play, it seems to be very fun, and I will play it through when I lower some of my settings.

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2147 downloads

Uploaded:08-31-2004

ONS-TIM-Gravitrek

onstimgravitrek.zip | 1.07 MB

particularly unique one wherein gravitational experiments are performed. The strange gravitational fields of the platform are reason alone to watch the tournament occur here.

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14135 downloads

Uploaded:08-31-2004

trainergirl

ut_trainer_ut2k4.zip | 7.61 MB

Tom Rigging : Scott Ruggels Scripts : Scott Ruggles Textures : Travis Tom, Scott Ruggles & Keshaun Watts Texture Effects : Scott Ruggles

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17167 downloads

Uploaded:08-25-2004

Mars Attacks Martian 2K4

martianut2k4.zip | 8.05 MB

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2054 downloads

Uploaded:08-21-2004

DM-Below Tokara

dmbelowtokara.zip | 2.57 MB

the Forest Arena became mostly destroyed from the constant tournaments, the forest and practice arenas were left derelict. Now, disused and slightly run-down, the practice arena was recently re-acquired by Liandri and opened as a tournament arena. [/quote] Download this NOW!! It is that good.

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3565 downloads

Uploaded:08-18-2004

DM-TBD-Aztec

dmtdbaztec.zip | 7.15 MB

than the original map. For those of you who haven't played CS (for some ODD reason), this map is something that will remain a gem in your Map folder.

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2474 downloads

Uploaded:08-17-2004

Bitch

bitch.zip | 2.67 MB

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5741 downloads

Uploaded:08-17-2004

UT Classics

ut20classics2k4.zip | 87.21 MB

DM-Grinder2k4, DM-Shrapnel][2k4, DOM-Cinder2k4, DOM-Cidom2k4 & CTF-EpicBoy2k4. A map type for every gametype. [/quote] Head over to [url]http://www.pcgamemods.com/6767/s[/url] to view screenshots. It was asked that I use those, and I don't feel like downloading 65 screens then uploading them.

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2036 downloads

Uploaded:08-15-2004

ONS-An Honorable Death

onsanhonorabledeath.zip.zip | 13.9 MB

won\'t spoil it for all of you though. Bot support isn\'t perfect on the map, but it does the job. I do wish it had weapon lockers, I couldn\'t find one anywhere. There are weapons sitting around, just no weapon lockers. Definately worth a download for you ONS fans.

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4093 downloads

Uploaded:08-11-2004

China Girls

chinagirls.rar | 3.42 MB

dressed in her cammo gear and armed with a glowing yellow dragon sword. [/quote]

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211 downloads

Uploaded:08-06-2004

ONS-Rail

onsrail.zip | 5.5 MB

right. -Saiyaman

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181 downloads

Uploaded:08-04-2004

CTF-Coldfront SE

ctfcoldfrontse.zip | 3.66 MB

really well. The items could have been placed a little better, because some just seemed to be in the middle of the road for no apparent reason, but I\'m sure it will get fixed in the final version. Great job, cant wait for the next version! A great thing which would expand this map would be the ability to get on top of the buildings, perhaps add some snipers. that would be cool! GOOD LUCK.[/quote] Well, unfortunately there are non new sniping areas, and I still can\'t get onto the roofs :( The items seem to be fine, although I\'m not sure If they have been moved at all from the old version. Maybe I was just tired when i wrote that. Moving on, theres not much new in this map, It\'s simply a remake for UT2004 with the new weapons and stuff. However i still like the theme (Snow rules IMO) and the place looks very neat and tidy, with no bugs whatsoever that I can find. I think it\'s safe to say this is a successful port to \'2004\' but It could\'ve been a little more interesting. ~Szico VII~

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413 downloads

Uploaded:08-02-2004

CTf-EternalCaves-Classic

ctfeternalcavesclassic.zip | 9.76 MB

team has to cross a longer one. Bad thing about that is, while the red team is crossing it, blue could easily kill the attacker since red has to cross the longer bridge with the worry of falling off. If you approach from the right angle, the blue team could just jump to the red flag without even crossing! I guess its an ok map. (>^_^)>

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125 downloads

Uploaded:08-02-2004

ONS-Grit

onsgrit.zip | 9.11 MB

this because most maps with this texture set feel very 'Unrealish' - You know, like they were made by some people trying to recreate egypt? Even if you dont understand what I just said, you're still looking at a fabulous map. The background blends with the skybox very well at ground level, I almost thought the pyramids were part of the level at first. Once you get into the air though, the ground of the skybox doesnt match with the actual level very well. But the map is very cool. The little pyramids and burned vehicles scattered around the level look like they've been blasted into pieces (You know, all those egyptian legends, creepy stuff.) The level is however,very spare in terms of detail, but I feel that this adds to the atmosphere, as in a real desert there wouldn't just be trees anywhere. The little oasis in the center of the map is a nice touch though - perfect for screnshots :) My favourite part though has to be this large pyramid sitting at the back of the map, and the fact that it isn't actually part of the node setup makes it seem more foreboding. It's like in a game where theres this cave where you dont have to go into, but if you do theres like level 100 enemies and stuff like that. Once again, the atmopshere here really rules. You can hear all these screams and clattering noises when you go down into the depths of the pyramid, and every now and again you get little messages saying 'You should not be here' and things like that. The best bit (I wont spoil it for you) is down the passages here though. Aside from the dangerous jumps with massive spikes below, theres also a few 'traps' you should look out for. It's a slight pity that in a competetive match on this map you wont have time to go iinto the pyramid. So yeah, the whole map is awesome, even the indoor bases and things like that look very nice. Maybe the vehicles dont fit for Egypt, but if you look at it as if it's stargate then I'm sure you people can cope. Oh, and I didn't like the music at all, so I removed it. But its there if you do like it. ~Szico VII~

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864 downloads

Uploaded:08-01-2004

ONS-SnowValley

onssnowvalley.zip | 2.58 MB

bridge meaning that bots will do some stupid stuff getting that node. Its a good map anyways. (>^_^)>

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614 downloads

Uploaded:08-01-2004

ONS-Ranger

onsranger.zip | 6.43 MB

and Ligeia, and then there\'s maps such as this that feel just a little plain to me. The music is the kinda stuff you\'d find with the game, but even so It wouldn\'t have been the music I\'d have picked. Anway, aside from my personal dislike, I know that different styles appeal to different people. Some of the green hills are a little spikey, and the texture isn\'t ideal in some cases, however the little bridges and node setup works very well. It\'s also good to see theat that map isn\'t perfectly repeated, but still gives neither side an unfair advantage. I am annoyed that my manta fell through one of the wooden bridges, grrrrrr. :( The pathways through the small hills and the little river with the pool and the waterfall is very nice, but perhaps the transition between the lake and the river\'s textures could\'ve been a little better. The indoor areas were also nice, but again, a little plain for me. Aside from this though, you\'ve got an Onslaught map thats fun and easy to play, seeing as FPS is pretty easy going, and even people with lower-spec machines should be able to play this reasnably comfortably. :D I also like he powernode setups, they make for interesting strategy gaming :) ~Szico VII~

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275 downloads

Uploaded:08-01-2004

ONS-Julia

onsjulia.zip | 2.4 MB

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2102 downloads

Uploaded:08-01-2004

ONS-CataldiPark

onscataldipark.zip | 6.11 MB

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1339 downloads

Uploaded:07-31-2004

DM-Turbine

dmturbine2004te.zip | 6.83 MB

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1581 downloads

Uploaded:07-31-2004

ONS-Cruiser_VL-5

onscruiservl5.zip | 3.98 MB

begun, one of these now home of the unreal tournament onslaught matches.....Welcome to the Cruiser VL-15

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1442 downloads

Uploaded:07-31-2004

GothGirl

ut2k4gothgirl.zip | 2.34 MB

the occasional game of Bombing Run. Other info : Never intended to import this model into any game until Jay Harrison from CBP hooked me up with the CBP team. I must say I enjoyed the entire process from concept to the finished product. Thanks to : The CBP Team, for answering the many questions I had to ask :) ================================================ * Play Information * New Sounds : NO CTF Skins : YES LODS : NO * Construction * Poly Count : 2634 polys Vert Count : 1351 Verts Skin Count : 1 512x512 for the head & 1 1024x124 for the body Base info : Default UT2K4 sounds and animations. Model and skin from scratch. Software used : 3D Studio Max 6, Photoshop 7 & UT2K4 Editor Known Bugs : Not sure. Build/Animation time : Not sure either. Worked on her a little each day over the span of 1 to 2 months. radeonator2000

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1960 downloads

Uploaded:07-31-2004

AngryMan

angryman2k4.zip | 2.69 MB

steroids, and hGH. Remember kids, just say no. This is NOT a Hulk model, because "The Hulk" is a trademark of Marvel Comics. Originally, I attempted to create a bodybuilder, because a realistic human is the most difficult challenge. I also drew some inspiration from The Hulk movie. So, don't email me about how the real Hulk should look like this or that. INSTALLATION: 1. unzip the file, and place the files in their corresponding directory: AngryMale.ukx ==> Animations Directory AngryMale.upl ==> System Directory Angry2k4.utx ==> Textures Directory AngryKarmaAssets.ka ==> KarmaData directory KNOWN PROBLEMS: There are problems associated with it's size, such as the player selection screen, or interpenetration with weapon and vehicle models. You can still crawl into tight spaces, and sit in vehicles though. I'm still not sure about the collision boundaries with bullets, so don't whine if you think you hit him, but didn't see blood. It might be the same as a regular sized character. The first person camera remains at the same height as a regular sized character. The model may not deform perfectly because of the ourageous proportions, and I used the default animations. Still, UT has one of the best bones system out there, and this shows it.

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4328 downloads

Uploaded:07-30-2004

Osama Bin Llama 2004

osama2k4.zip | 4.67 MB

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9113 downloads

Uploaded:07-30-2004

Neo

neo.zip | 1.79 MB

less well done than the model - It does look like Neo is quite a few ways but there's something not quite right, maybe it's the sunglasses. But in battles and things it looks good enough to be Neo. Okay, so it isn't as good as Agent Smith, but it's very very close. How about a Morpheus or a Trinity next? Either way, a picture is a thousand words, like I've said before, so go have a look. ~Szico VII~

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5386 downloads

Uploaded:07-30-2004

Droid 2k4

droid2k4.zip | 4.48 MB

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1392 downloads

Uploaded:07-30-2004

DM-Aristocracy

dmaristocracy.zip | 11.32 MB

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1827 downloads

Uploaded:07-30-2004

ONS_Alien][

onsalien2.zip | 9.36 MB

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393 downloads

Uploaded:07-30-2004

DM-Pressure][

pressure.zip | 1.75 MB

accidentally killed his 23 students in the pressure chamber. While fending off accusations of \'n00b\' and \'OMFG j00 suXXor teh boen\', the Quakemaster issued the following statement: \"Humiliation\". After seemingly endless litigation, Liandri Corporation has been cleared of any and all responsibility for the tragedy and is pleased to announce the re-opening of thier North American Pressure Facility, which has been updated during the investigation, for tournament use. Quake afficionados are no longer admitted on tour dates.

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911 downloads

Uploaded:07-30-2004

Legendary1

legendaryut2k4.zip | 4.03 MB

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1094 downloads

Uploaded:07-30-2004

Sledge ][

sledge2k4.zip | 4.74 MB

Download

479 downloads

Uploaded:07-25-2004

CTF-Thorns2k4

ctfthorns2k4ce.zip | 1.79 MB

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2157 downloads

Uploaded:07-24-2004

VCTF-PavillionWars

vctfpavilionwars.zip | 14.32 MB

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1021 downloads

Uploaded:07-22-2004

VCTF-BattleChill

vctfbattlechill.zip | 9.03 MB

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399 downloads

Uploaded:07-18-2004

Vehicle Detonators Zip

mutvehicledetonators.zip | 29.17 KB

times have you had a Leviathan, or some other devestating war wagon that you were afraid to leave behind? How many times have you needed to switch to something more agile like a Raptor or Manta but couldn\'t trust your teammates to take over your vehicle when you got out? Now you can arm its detonator and enjoy the satisfaction of knowing a new one will be spawning back on it\'s platform in a few minutes, and that your opponents will not be able to carjack it and turn it against you! You can also use vehicles in new and exciting strategies: leave a Goliath parked on a power node, arm its detonator and let its explosive strength tear the node apart! Or drive a Hellbender straight at an enemy base, arm its detonator and drive out, letting the vehicle\'s momentuum carry its devestating ticking payload into an enemy stronghold! [/quote] I saw this and said to myself. OMFG I NEEEEEEEEEEEEEEEEEEED THAT!!! I will show those bots a thing or two about stealing my damn car. IT ONLY WORKS FOR ONSLAUGHT GAME TPYES AT THE MOMENT.

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333 downloads

Uploaded:07-18-2004

UT99 Male Voice Pack 2(UMOD, ZIP)

ut99malevoice2.zip | 683.87 KB

many bots will play in a match, select bot roster then edit the bots voice to be this one. (>^_^)>

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1978 downloads

Uploaded:07-08-2004

UT2004Mi (ZIP)

ut2004mi.zip | 1.12 MB

Download

855 downloads

Uploaded:07-08-2004

GREED2004(UMOD)

greed2004.zip | 1.42 MB

which makes you think should i get that kill or take my coins to the bank :P

Download

607 downloads

Uploaded:07-08-2004

Team Radar Zip

teamradar4.0.zip | 62.28 KB

corner.. Features: * Full team on the radar map, including custom vehicles that define their own icons and the standard vehicles with icons by Airmoran * Dynamic interface that allows you to change the colors of the two teams\' icons and the colors of the empty vehicle icons. * Hotkey for fullscreen semi-transparent radar image * Compatible with all stock UT2k4 gametypes [/quote] This is definately an excelent mod. It adds a small radar area to the left of the screen, allowing you to locate various teams or even items. I know I like it.

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567 downloads

Uploaded:07-03-2004

Makato

ut04mdlmakoto.zip | 360.46 KB

androids. Makoto was created by the Raumflotte, a loose alliance of Gods, dragons, demons and androids, as their newest combat android. Unfortunately, the natural reproduction process isn\'t as unproblematic as it was thought to be, unlike the \"perfect\" constructed androids, Makoto has several flaws and underdevelopments. The one mentioned most often are her breasts, even though they were intentionally kept small (unnecessary weight and ressource usage). Makoto also has a very \"flawed\" psyche, very succeptible to fears and acting without thinking. Because of this (and a little pulling of strings by her parents) she was thrown out of the military and forced to live the live of a civillian. The usual depiction of robots in art made her (for some reason) believe that she will die soon and be forgotten. Oblivion is her worst fear since it is often claimed that robots don\'t have a soul and thus will just cease to exist once they die. She\'s striving to do something memorable in her life, even though she doesn\'t yet know what that will be (Saving the wold? Leading the android race to world domination? Kill Bill Gates? So many choices...). She\'s an avid gamer and her real world fighting style mimics that of the FPS games she plays. Since her body is regenerating quickly (that means total destruction -> full health in 5 seconds) due to the nanobots in her blood she fights deathmatches even in real life and rarely bothers with protecting herself, just trying to cause the most damage. Sometimes she hunts Illuminati or takes down Black Helicopters just for fun and even though she knows there are world-spanning conspiracies at work, she isn\'t paranoid, she sees herself as the hunter and knows that no force on Earth could stop her. Overconfidence is her biggest problem, though... Makoto is a character in a hobby-project a few friends and me are working on. She wasn\'t originally made for UT2003/04, I just decided it\'d be nice to have her in that game. The portrait mimics the style of how bosses will be introduced minus the big, red, flashing word \"Warning!\" (yes, I know, that\'s normal for SH\'M\'UPs, not RPGs, but who cares?).

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1469 downloads

Uploaded:04-28-2004

ONS-GZ_FortisErectus

onsgzfortiserectus.zip | 2.78 MB

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1154 downloads

Uploaded:04-28-2004

ONS-Eire

onseire.zip | 4.8 MB

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1655 downloads

Uploaded:04-28-2004

ONS-Desolate

onsdesolate.zip | 2.67 MB

Download

1215 downloads

Uploaded:04-28-2004

ONS-Desert_JunkYard

onsdeserjunkyard.zip | 5.45 MB

Download

510 downloads

Uploaded:04-28-2004

ONS-cobrapass

onscobrapass.zip | 1.78 MB

Download

1110 downloads

Uploaded:04-28-2004

ONS-Camo

onscamo.zip | 2.39 MB

Download

1891 downloads

Uploaded:04-28-2004

ONS-Biohazard

onsbiohazard.zip | 3.21 MB

Download

7423 downloads

Uploaded:04-23-2004

Remote Strike 2004

remotestrike2004.zip | 22.43 MB

guns on Onslaught I was fairly surprised to hear “tacky” sounds when I fire, they aren’t as clear as the ones that came with Unreal Tournament. However the looks of all the guns are really graphical, no pixels or un-clearness, they look as good as the default ones. Even so when firing with some of the bigger weapons, I found my character being forced backwards from the force, making it almost impossible to run and fire, as you go as slow as a slug! If you stand still and fire, you get your gun going up in the air, and to the right, so it makes aiming hard as well. The red target is a good idea; it makes the hard aiming a little easier. The icons at the bottom of the screen, from where you choose what weapon you want to use, are all out of place, the Pistol is to the left of the box, and the big guns or the weapon with the Knife, the icons are far too big, and take up about 1 and a half boxes, making the whole thing hard to see. On certain weapons the ammo icon with the amount of ammo underneath, is chopped off the screen, and is very un-clear to see. The very good thing about this mod is the fact that it doesn’t make your game laggy in anyway. The actual idea of the weapons included are very good, they all have a strong secondary fire, and take away a proper amount of health, so they are not instant kills. The left click fire is about the same power as the default weapons, if not a little more or less, making things a little different, therefore creating an exciting game. Overall this weapon mod is a really good thing to have on your game, and because it is a mutator you don’t always have to use it. Apart from the fact that it makes your character jump back, and makes the screen shake a lot, it’s a handy tool to making a better match. This mod is worth downloading! ~Szico VII~ ~Mike~

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1008 downloads

Uploaded:04-18-2004

Captain Brock

cptbrock.zip | 1.98 MB

to forfeit his team to Brock. Now with his new found squad, Brock united them with his current team to form the Thunder guard. Authors Comments: This was something i made for a laugh when i got my hands on GIMP 2, i love doing little things like this and i thought that i would start with something simple.

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2356 downloads

Uploaded:04-15-2004

Team Radar

snorelaxteamradar21.0.zip | 50.32 KB

changeable for each team and for the empty vehicles. So as you can see its really simple to spot ya team mates or your vehicles!:) ~Screenshots By TBV_Betrayer~

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3239 downloads

Uploaded:04-15-2004

CTF-AMOUDE-2004

ctfamoude2004.zip | 18.83 MB

several boats, with jumps on them, MIND YOU DONT FALL IN AND DROWN!! The flags are rather interesting to find, as there are lots of little corridors, and places you think you can’t go through BUT YOU CAN. Overall this map is incredibly good, the music suits the atmosphere, and it has little streams, and is well lit. IF you like CTF's, well detailed maps, great maps to play in, THIS IS THE ONE TO DOWNLOAD:)

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1316 downloads

Uploaded:04-14-2004

ONS-Evil Mood

onsevilmood.zip | 8.69 MB

Download

1045 downloads

Uploaded:04-11-2004

VCTF-StripMine

vctfstripmine1.zip | 1.48 MB

team. Either way, you\'re dead already. Author\'s Notes -------------- This is, I believe, the first VehicleCTF level that has been fully pathed for the bots. The bots will drive all of the vehicles and will man all of the gunners positions as well. All spawn points, except for one on each of the long pipe runs, are behinds the base walls. No spawn points are located within range of the Leviathans. They will, eventually, use the Leviathans, but not right away. That is an intentional design consideration and not an oversight. The bots will play the map well on any setting, but are superb at Masterful or above. It originaly had flying vehicles in it, but it is much more of a slugfest as it is now...and that is what I what I was attempting to create. Enjoy!

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5229 downloads

Uploaded:04-10-2004

Gibalicious

gibalicious2.zip | 98.33 KB

meaning to the word "mess". Messing with the amounts of bloodchuncks* and blood decals, it populates the arena of a yet unspeakable mess with a whole new mess of mess to mess with during a mess. Messy. *having multiple, grim-looking skulls and outer limbs flying out of a single body can be quite mind-shattering, actually. Mirror mutator: [file=28472]Meathunk 2004[/file].

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16379 downloads

Uploaded:04-10-2004

Chute

edochute1.zip | 129.14 KB

this out, It just looks amazing :) This has got to be a featured file :) ~Szico VII~

Download

73 downloads

Uploaded:07-01-2012

ONS MyRoom

onsmyroom.rar | 4.69 MB

Download

41 downloads

Uploaded:04-27-2012

CLN-TwinTombs

clntwintombs.zip | 4.33 MB

map has been changed to include the Pump Towers for either side (Red base/Blue base). Along with the vehicles, Hot Rod, Rocket bikes, and tanks.

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30 downloads

Uploaded:03-05-2012

MiA-HitSound (serveractor)

mia_hitsound.zip | 406.3 KB

Download

57 downloads

Uploaded:07-14-2011

Rotation Factory

rotofactory.zip | 6.14 KB

rotation list spawns. Phasmida1

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17 downloads

Uploaded:05-20-2011

Sergeant Al Apone Voice Pack

sergeantapone2k4vp1.zip | 3.25 MB

tough guy is gonna show you how it\'s done in the Tournament! Credits to James Cameron and 20th Century Fox.

Download

14 downloads

Uploaded:04-16-2011

Jennifer Connelly

jenniferconnelly2k4vp1.zip | 12.51 MB

star to adult actress; and it has complete commands including Acknowledgments, Friendly Fires and Taunts (few Orders and Others are missing too).

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28 downloads

Uploaded:03-24-2011

KF-MahloeehMiniCanyon

kf_mahloeehminicanyon.zip | 20.92 MB

and ammos to help fend for themselves.

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61 downloads

Uploaded:11-03-2010

KF-Mahloeeh-OldeTunnel-Prefinal

kf_mahloeeh_oldtunnel_final.zip | 2.98 MB

Several respawnable ammos and guns. Map is very similar to the KF-OldeTower. P.S. Please read this important message - http://dottie33.freewebpages.org/webpub30/1234567.htm.

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352 downloads

Uploaded:08-30-2010

AS-RaPyramid

asrapyramidv3.zip | 15.5 MB

download this.

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112 downloads

Uploaded:06-29-2010

KF-DeathMountain

kf_deathmountain.zip | 7.79 MB

added and money room atop a peak.

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183 downloads

Uploaded:06-11-2010

DM-Flux 22

dmflux2_22.ut2 | 11.95 MB

very easily on the map

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160 downloads

Uploaded:04-28-2010

BR-AncientMine

brancientmine.zip | 2.88 MB

support quite a lot of player. This is based on the CTF verson of Ancient Mine. plz give feedback.

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186 downloads

Uploaded:01-13-2010

AS-MultiDodginHell

multidodginghell.rar | 556.93 KB

objective & after pressed moving camera with a sounds.

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218 downloads

Uploaded:01-13-2010

CTF-OverDeaD

ctfoverdead.zip | 9.19 MB

empty until this day. Now, they made up it to be a battle arena for Capture the Flag. The Map includes the following stuffs: Stuff: Adrenaline Mini Health Health Super Shield Keg O`s Weapons: Shock Rifle Bio Rifle Flak Cannon Rocket Luncher Sniper Rifle Battle Can begin! Download your own NOW!

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154 downloads

Uploaded:01-13-2010

DM-BB-Funnel-Remake-v2

dmbbfunnelremakev2.zip | 1.7 MB

Download

250 downloads

Uploaded:01-10-2010

Mummy

mummyskin.zip | 14.69 MB

perfectly preserved thanks to Mummification. After three thousand years of being dead, he is ready to kick some butt. supports team colors.

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242 downloads

Uploaded:01-09-2010

DM-Horizon_2010

82dmuc2horizon_2010.zip | 5.55 MB

Download

532 downloads

Uploaded:12-07-2009

PlayerModifier

playermodifier.zip | 40.92 KB

properties. Comments: This may contain some bugs, but please report them to me. And high speeds may lag in a network game. Credits: Troy, for the scripting. Eliot and meowcat, for helping me a bit. Homepage: a minor mutator doesnt need a homepage, does it? ------------------------- Feautures ------------------------- You can... • Change the AirSpeed, GroundSpeed and WaterSpeed. • Change settings of the health. • Change the maximum falling speed. • Start with all weapons. ------------------------- Installation ------------------------- 1. Place all files located in the system folder into your UT2004 system folder (..UT2004System) 2. To run this on a server you have to configure it ingame or in the configuration file which is automatically created when you have used it once. You don't have to add anything to the ServerPackages or ServerActors, just choose it as a mutator. If you run your server with a batch file, you have to add this to your runbatch.bat: Mutator=PlayerModifier.ModifyPawn 3. Have fun!

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249 downloads

Uploaded:11-18-2009

DM-Dark Cemetery

dmdark_cemetery.zip | 6.3 MB

Download

141 downloads

Uploaded:11-03-2009

DM-Guadelou

guadelou.zip | 1.07 MB

a huge ponzi scheme and all of the inhabitants of unreal rose up and fought against the crooked scoundrels hosting the tournament. After much bloodshed and sensless violence the land became a much more stable invironment for the skaarj and humans alike to keep overpopulating their pea sized brained families. And in the end everyone was keeping it real....keeping it unreal.

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108 downloads

Uploaded:10-21-2009

unreal_remix

unreal_remix.zip | 23.84 MB

Download

100 downloads

Uploaded:09-17-2009

KF-Abyss-Lite

asabysslite.zip | 17.55 MB

*.ut2, read-me file in *.txt, and screenshots files in *.jpg's. Main directory is Unreal Tournament 2004. Get more info on other maps by visiting Mahloeeh site - http://poompoom600.bravehost.com

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190 downloads

Uploaded:09-17-2009

KF-Anubis25

kfanubis1.3.zip | 4.5 MB

Download

174 downloads

Uploaded:09-17-2009

KF-Crash-Unreal25

kf_crash_unreal25.zip | 2.02 MB

Download

134 downloads

Uploaded:09-06-2009

DM-FireYard

dmfireyard.zip | 1.44 MB

Axon Corporation. Since being decommissioned, Liandri bought the complex and converted Sector 1A (Codename: Fire Yard) for Tournament Head to Head matches. This decommissioned military depot is host to select Head to Head matches. Victors leave in style, while losers get shredded by the ship waiting just outside the forcefields.

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249 downloads

Uploaded:07-09-2009

BR-uXc-Barn-of-Chaos_V2-2k6

bruxcbarnofchaos_v22k6.zip | 24.12 MB

inspired by the movie Deliverance and the comes with the XxxX music fix with some themed music. Hope you enjoy!

Download

289 downloads

Uploaded:06-18-2009

DM-Genteel

genteel.zip | 25.32 MB

at the given time if you know his updated Email Address Please Post Me). many people on the beyond Unreal Forums Said it would be ok to cary on without his permission as long as i included thanks in the ReadMe.

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370 downloads

Uploaded:06-17-2009

VCTF-Armageddon

vctfarmageddon.zip | 2.04 MB

look the part, and though the few building interiors are light on the aesthetics (to put it politely) they also fit in well enough. The layout is fair enough for what you'd expect in a CTF/VCTF map, mostly symmetrical layouts linked by the centerpoint. The subway tunnels with the crater breaking to open ground halfway across was an interesting play on the old trope of CTF maps having convenient unsecured passages into each base, and for the defensive player these passages are likely the best place to set up shop as the above ground route is too open to reach the flag without having to shoot through the entire team. On the other hand there are a few issues which mean it doesn't feel as good to play, at least as far as this gamer's concerned. The first flaw is almost immediately noticeable - the spawnpoints are in each team's sniper nest overlooking the flag, however since exiting requires jumping down a long shaft there's no way to leave without losing most of your HP. So quite likely the map will result in one-hit kills and races for the health pickups. Another concern is the major mismatch in vehicle distributions. The red team have a Hellbender and SPMA right in their base, and three more Hellbenders and a Goliath in a parking lot nearby. The only vehicles available for the blue team are three Scorpions stashed in the same parking lot as the red's Goliath. Ouch. However as a flipside each team also has a passage with a big keg o'health, and while the red team's is blocked off by an invisible wall, the blues can use theirs as a shortcut to capitalize on their speed (provided they could get a Scorpion to safety to begin with). I still can't help but feel that this map was engineered so that the blue team had no chance of victory, but who knows. On the whole it's a nice, pretty well-built map that's kind of let down by the balancing issues, so for that reason I can't see it getting much online usage, and it's useless for botmatch since the blue team bots appear to have no routing data whereas the red bots do. On the other hand if you like winning hopeless battles the blue team may be the place for you in this map. ~Mikouen

Download

201 downloads

Uploaded:06-02-2009

KF-Mahloeeh-One

kfmahloeehone.zip | 940.92 KB

zombies. Around the player spawnpoint is a trader and a litter of weapons and ammo, from both KF and UT2004. There's also a Scorpion off to the side. From a gameplay aspect the map works well enough, although the one spawn point for zombies and the infinite ammo (and drastically powerful) UT weapons means that there's essentially no way to lose besides playing an all-Fleshpound game on Expert mode. In fact, it's possible to win just by sniping from the start point with the ASMD. The Scorpion is a nice touch, though it's recommended to leave it for expert drivers, as it's tricky to maneuver in tight spaces. While the level itself is basic enough to not have any real bugs, there's one notable bug in the overall product. Two pre-spawned player entities have been left in there, which will take up two server slots before any players have joined. ~Mikouen

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193 downloads

Uploaded:06-02-2009

KF-Tokara-Forest

kf_tokara_forest_mahloeeh.zip | 1.07 MB

much about it in the meantime. Tokara Forest doesn't lend itself well to the horror themes of Killing Floor, but it does lend itself very well to the gameplay style, with zombies attacking from all angles. There are several fortifiable locations which will require teamwork to hold, and outside of these locations is suicide as a team can easily become wedged between two zombie hordes. This is certainly no more true than in the forest floors, where a player would be very lucky to survive an encounter as there are no chokepoints or defensive locations. This conversion has several bugs which may need working out. First and foremost all of the UT2004 weapon and item spawns are intact, which disrupts the gameplay almost entirely. Second problem is that for those LAN players, or those who just need an extra meatshield for a while, there's no bot support. Third issue is that the map contains only a singular spawn point, leaving players tied down throughout the entire match. Overall it is playable, but players should not expect to be able to utilise the full map, nor should they expect the same kind of gameplay experience that can be had from Killing Floor's default maps. ~Mikouen

Download

158 downloads

Uploaded:04-19-2009

BR-1-on-1-Oxidise

br1on1oxidise.zip | 4.24 MB

Visually, the map looks right at home among UT2004's official maps, but the gameplay is undoubtedly the map's selling point. Oxidise provides a solid gameflow, which embodies the intended playstyle of Epic's own 1v1 maps more than the originals did. The layout consists of an upper balcony around the edges, along with a lowered room for each side connected by a door. The ball spawns on the walkway above this central door. The goals are at the end of short tunnels on each side. As a minor gripe these tunnels are somewhat difficult to jump into, but no one ever said scoring a goal should be easy. While there does appear to be more to the map, exploring during gameplay is something rarely possible as it means letting one's guard down. Because of this layout, one will find that hiding from the opponent is impossible - the winner of the game will have to outgun and outsprint their opponent. While the map is cited as a 1v1, it's very easy to imagine it being just as (if not more) enjoyable as a 2v2 or 3v3, which would add some group strategy on top of the reflexive gameplay. The extra players would certainly make for a more hectic experience at any rate. Overall a finely-crafted map that provides an intense BR experience. Said experience is rather different from what UT2004's default maps offer, yet it is still very much in the game's spirit. Although if there are any claustrophobic players in the audience, they may want to bring a paper bag just in case. ~Mikouen

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470 downloads

Uploaded:12-20-2008

DM-S3M Metallica

dm_s3m_metallica.zip | 27.68 MB

is a bridge that connects two parts of the map. On the bridge, bursts of blue flames spew out for a rock effect. There are small buildings that also accompany the map. These buildings have Metallica paraphernalia in them. Both buildings have a homey atmosphere with computers, couches, and televisions in them; definitely something Metallica would have in their game room. The terrain is pretty well done. There is a presence of green grass through most of the map except near the hilly areas which boast a cliff terrain. The small houses could use a little bit more detail. It seems that all in them are luxuries and have big open areas of nothing! In the small houses, you will find a lot of weapons and power up. Camping in there would definitely be a good strategy.

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145 downloads

Uploaded:12-04-2008

CTF-GeneratorX

82generatorx.zip | 6.46 MB

up on the operation due to the fact that the energy could not be contained and would violently "microwave" an innocent person to death. That is when the tournament stepped in and purchased "Generator X" for the tournament use. The map is set at night time so hiding and ganking other players is easily possible. The map seems to be a little random, but that helps to create the feel of a makeshift underground base. The lighting is quite good with this map with great contrast between light and dark areas. This map does work in single player and capture the flag.

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181 downloads

Uploaded:11-09-2008

DM-Drop In

dmdropin_ut4mod.zip | 5.15 MB

Download

387 downloads

Uploaded:10-17-2008

RUSS Face

vctfrussface_v2_0.zip | 1.77 MB

with nearly all of the cool vehicles. Plenty of room for 8 players or more. The bots know their way around this map well, making this map a lot of fun even played in instant action. Nice job! ~Relic

Download

229 downloads

Uploaded:10-01-2008

DM-Dark Maze

dmdark_maze.zip | 1008.63 KB

DM-Dark Maze tries to take us back ten years ago to the good old days. Here, the maze is dark, spooky, and quite long. The maze is just that, a huge labyrinth with many twist and turns. There are many places to hide and attack your enemy, so you turtles have found your map! Down some maze paths, there will be a horde of weapons waiting for you on the other end. But be careful, do not get lost! Conquer that maze, now!

Download

489 downloads

Uploaded:09-29-2008

DM-DesertWar

dmdesertwarfinal.zip | 9.87 MB

are the only place for protection in this wide-open area. Vechiles such as German tanks appear on a platform. In the distance, mountains are visible with a partly cloudy blue sky; adding to the over all effect. Desert trees, rocks, and other debris are also scattered around the map. A gattling cannon and various different vechiles are available to decimate your opponent with. Dm-DesertWar is medium, but the wide open areas make it feel quite small, so expect fast games with high carnage. This version includes small bug fixes, more blocking volume, and the skybox is now fixed. So what are you waiting for? Download Dm-DesertWar and get your desert warfare fix!

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274 downloads

Uploaded:09-01-2008

DM-HellArena

dmhellarenav2.rar | 8.5 MB

feel. There is a platform in the middle of the map connected by bridges suspended above the lava where most of the action will take place. The middle is outfitted with chains, fire, and pits to make it seem realistic. The Changes in This Version Include: [list][*]Path for bots are fixed [*]New "style" to move upstairs [*]No Fog! [*]New Hue[/list] The most notable change in this version is the fog. In the [url="/file/DMHellArena;93404"]previous version[/url], there was red fog that made it hard for player to see their surroundings. Now, players can see hell for themselves.

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333 downloads

Uploaded:07-22-2008

CTF-Hang_em_High (halo)

ctfhang_em_high.zip | 1.27 MB

the original. The map has full bot support and as far as I know they take different routes to the flag. If you find any bugs please tell me

Download

193 downloads

Uploaded:07-22-2008

Dave Mustaine

davemustaine.rar | 2.84 MB

backup HE WILL KILL U INSTANTLY!!

Download

430 downloads

Uploaded:07-22-2008

ONS-MercenaryValley

onsmercenaryvalley.zip | 13.9 MB

Download

500 downloads

Uploaded:07-21-2008

MutEffects

muteffects.zip | 1.53 MB

demonstrate playing br-anubis with a hellbender replacing all shield pickups and Udamage replacing the redeemer. This is just a simple application, you can get as wild as you want with it. The game does not get more customizable as this!!!

Download

754 downloads

Uploaded:07-18-2008

TRBPWeapons

trbpweapons.zip | 2.77 MB

his other mutators: VehicleStuntRewards, MutEffects, and an improved UT2003 style play mutator. Relic

Download

557 downloads

Uploaded:05-20-2008

DM-Castle_Valley.ut2

dmcastle_valley.zip | 12.92 MB

botpathing gives a fast instant action gameplay. Tried to make a nice skybox, with nice textures from Hazel. To reach for the redeemer and spiderlayer you gotta find the entrance, can you s... ? I hope so ! And don\'t fall of the walls or towers at the wrong side, it will kill you! Have fun playing this map !

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226 downloads

Uploaded:04-20-2008

CTF-exile.ut2

ctfexile.rar | 11.39 MB

Download

388 downloads

Uploaded:04-17-2008

DM-RedeemerCastle-2k4

dmredeemercastle2k4.zip | 3.45 MB

this in mind i made this map. Theme is a simple but nice castle located in a forest. Off course there are a lot of redeemers and also 2 painters. All the other ut2004 weapons are included. To get to the superhealth - health - udamage you have to use the teleports. There are jumppads to insure a fast gameplay, witch is important in these kinds off maps. Best played with 4 till 10 players. Well, enough said, start it and become part off a real fragfest ! Don,t forget to duck ! And run as fast as you can !

Download

460 downloads

Uploaded:01-06-2008

DM-HalloweenEclipse2

dmhalloweeneclipse2.zip | 8.33 MB

Files folder somehow, where it remained for a month, only to be randomly stumbled upon just now by me. Some people have all the luck, no? [img]http://forums.filefront.com/images/smilies/_doh.gif[/img] Well, we\'re here now, so yay. First thing I have to say, is that I would not like to be the poor son of a bitch whose blood that is on the walls. Yowch. However, in all fairness, said blood does look rather lifelike, a nice little bit o\' Photoshop magic at play I suspect, but blood and other spilled liquids are often tricky to get just right. But there is a helluva lot of it. Overkill. The layout, while being simple, is condusive to UT2004 gameplay. Plenty of space to move but not too much, the detail is simple, and while UE2 can handle pretty good amounts of detail without performance issues, that does mean that those of you for whom a Mac would be a brilliant upgrade over your current gaming PC will have no problems on this map, and that\'s a good thing I guess. To my disdain, I found a lack of sniper nests. No sniper wub. :( The little details such as wreckage are all present and... nice, I guess. Probably the best element is that an attack can come from any side at any time. Personally I\'d rather play TDM or Invasion than DM on this map, purely for the squad-based element. There\'s plenty of nice little cookies around. The jump booster effect, for example, sports pentagrams. Giant tarantulas on the wall, which really freaked me out (arachnophobia). Blood vials and bone shields replacing the health and armor pickups, and obligatory gargoyle statues. All in all, as a Deathmatch map, I\'d use this for 1v1 cat-and-mouse. Team Deathmatch, as many as you can support, and invasion, four or five at the most holed up with the bad guys roaming the rest of the place. It\'s not too elaborate, but it\'s definitely got the slasher flick thing going on, and I could see myself having it in frequent rotation. ~ Kouen

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832 downloads

Uploaded:12-19-2007

LrdMidknightMapPack

lrdmidknight_map_pack.zip | 16.35 MB

pack. Sushi is oriental themed, and reminds me a lot of some of the far east themed maps from UT3. Built for up to about 10 players, the temple has an immense network of hallways, stairs, corridors - all criss-crossing over each other. The foilage in the map is great for hiding out, and also shrouds a few key pickups. As with most of Midknight\'s maps, the pickup layout is just right. His use of lens flares is also right on track...adding a lot of life to the level without going overboard. The damage amp is tricky to find, so you\'ll have to explore for yourself to figure out how to get to it. IronRot takes place in an urban scrapyard with the same signature features of Midknight\'s other maps. The skybox / background is huge and detailed. Skyscrapers line the night sky as far as the eye can see. Many of the pickups are hidden beneath exploding barrels, which gives you good reason to blow stuff up. The junk in the yard makes up a good part of the fighting platforms, such as rusted sheets of metal and other items. IronRot has a nice mix of BSP, meshes, and terrain making this a very interesting map. A must download for all deathmatch fans. ~Relic

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349 downloads

Uploaded:12-03-2007

CTF-TR-Dynasty

ctftrdynasty.zip | 15.22 MB

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508 downloads

Uploaded:11-25-2007

Necris Ghosts Skin Pack 2

necrisghosts2.zip | 1.84 MB

spectral entities are popular in most if not all video games. Essentially what we have here, is two of the Necris models, smacked with shaders to convert them into ghostly apparitions. Not too difficult to do... provided you know how... but in all it\'s simplicity it works rather well. There\'s a male and a female, for the sake of gender equality. I\'ve seen a lot of spectral conversions of models in my time, and usually, they have some form of error. A bit of dodgy clipping, some sparklies, a few jaggies, etc. These ones are just as smoothly done as the original models, aside from being transparent, but eh, they\'re ghosts - we can forgive them for a little transparency... right? As cool as they are, they sure have some badass camo. These things blend with most environments very well, so anyone facing one of these kids down is going to have to be a good marksman and hot on the eyesight. Well, you can see from the screenshots what it is you\'re getting, so enjoy if this is your thing.

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806 downloads

Uploaded:11-18-2007

The Reliquary Bonus Pack Beta 2.0

trbp202.zip | 288.2 MB

and gents. I'm just going to jump right in and start with the maps. -------------------- DM-TRBP-Bender (by Relic) We start out with a fairly run-of-the-mill industrial complex. I'm really going to keep it short here, since there's a lot of stuff to review. The architecture and layout work very well, and are condusive to UT2003's faster style of gameplay - which this bonus pack promotes. The multi-level structure can be rather confusing at first, but that's a good thing. You need to learn the lay of the land, otherwise, there'll be hazing afoot. Design-wise, there's an impressive use of pixel effects and shaders throughout. The construction itself lends to suspension of disbelief, as the atmosphere just feels... right. All the usual suspects are involved, a few pitfalls, couple of tunnels, bridges over a long drop, etc. Bender is, in all respects, a traditional UT map, and for that, we can be grateful. DM-TRBP-Cyanide (by LrdMidKnight) Maybe it's just me, but this map seemed gratuitously oversized compared to my little Skaarj dude... But anyway, size doesn't matter. (Can't believe I just said that.) Cyanide is a very nice facility-styled map. It's small, but good for tight-range deathmatches, or - as I like to call them - 12-man clusterf***s. Get 12 or more people up here with flak cannons... Bob's your uncle. ;) The general setting is a rooftop, and from the helicopter sounds, I'd believe that a sort of backstory is an attacker/defender thing. Would've been a good start to an Assault map, to be honest. It's tight, but has decent spread of powerups and plenty of cover. Decent sniper's nest, and a HEV Suit pickup that may not serve much of a purpose in this particular map, but it looks pretty damn cool. Design is less traditional, but it works and looks damn good doing so. Kinda reminiscent of BioDome Eclipse, actually... DM-VDM-TyrianStation13 (by LrdMidKnight) I'm gonna mix it up and hit the VDM maps now, to avoid monotony. Too much DM in the space of an hour drives Kouen insane. o.O The first word to slip into my mind upon entering this map, was "Midgar". Those who played Final Fantasy VII would probably understand the symmetry. This map is basically a train station in a very large industrial city. There are two outhouses to each side and a walkway going around overhead. You can also go down to the boarding platform - just try not to get hit by the train. n interesting thing I'd note in this map's construction, is that almost as much effort went into outside the playable area as inside. Nice touch especially on how the train can be seen travelling in the background. The map looks good, plays even better, even though the VDM aspect extends no further than two Locust hoverboards. DM-VDM-Demolition (by Relic) Destruction Derby, anyone? This map is where most if not all of the new vehicles come into play. Aside from the vehicles, this map is basically a sandbox. Rough terrain, some stunt setups, and a liberal smattering of vehicles and items. Not too much to comment on here, just ride around and have fun. DM-TRBP-DiscoFever (by Lord Vipes) This is a small one. Designed for 1v1 matches, should accomodate six people. Will be a close squeeze though. There's five rooms, each filled with goodies. The main dance floor, two side halls, the rear hall, and the control room up above. Not a lot of cover, but with a little teamwork skilled players should be able to set up and fortify a perimeter. Not much cover in any of the rooms, so in a team game, all the cover would definitely come from your buddies. It's small enough to not support large games, but at the same time it's so small it makes large games much more interesting. Not much more to say. A little map, but a nice one. Be careful of flak monkeys - in close ranges like this, flak cannons are a major threat. DM-TRBP-Foundry (by UnReally) In a nutshell, this map is more of an Unreal Tournament map than all of Epic's maps combined. The reason UT was superior to it's rivals is that rather than trying to be revolutionary and awe-inspiring, it was built merely to be played. Anything else was a bonus. This map definitely reflects this philosophy. It's not heavy on the aesthetics, but it looks as good as it needs to. Gameplay is where it shines. Two levels. Ground floor, and the upper floor. Plenty of space to shoot between the two. Rather than using stairs, there's just basic ramps, which makes it much easier to use spider mines and grenades for those who like to use the ONS weapons in Deathmatch. No high-poly meshes, no seriously high-res textures, none of that gawd awful particle crap so many people insist on using when pixel shaders would be more than sufficient. Whether your computer is an XPS custom-built gaming rig, or a three-year-old Athlon office system, this map will give you no headaches on performance. Nice to see the scales balanced, instead of giving the advantage to those who feel the need to overcompensate by buying a $600 graphics card which grants only marginal performance increase over a $250 card. Plus, this map just has the feel of UT99, which none of the official UT2k3/2k4 maps have. Trip down memory lane, no? DM-TRBP-Gloom (by UnReally) Since this review is long enough as it is, I'm going to redirect to [file="83397"]Relic's review of this map[/file]. CTF-TRBP-Blender (by Relic) DOM-TRBP-Blender (by Relic) CTF and Domination versions of Blender. The map remains unchanged since the DM version. CTF-TRBP-ParasiticDream (by LrdMidKnight) DOM-TRBP-ParasiticDream (by LrdMidKnight) This map uses various elements such as terrain and plenty of possible routes to take in order to create a challenging CTF experience which relies far more heavily on tactics than reactions and reflexes. I can't really describe it. You have to play it. There are so many foxholes, so many twists and turns, so many places to take cover... Fastest finger first doesn't really cut it. You'll need to anticipate your enemy and their actions, and not only that you'll need to be aware of the surroundings. Don't let the apparent scale of the map and the recommended player limit deceive you - this map is bigger than it looks when you have to prevent an attack on your flag. Close-range weaponry will likely be more effective in the way of damage potential, but there's always the chance of feeding more ammo into the wall or a hill than your enemies. Long-range weapons aren't so efficient at cutting the hitpoints here, but if your marksmanship is up to date you'll find that they're more reliable for scoring hits. An interesting CTF map, to be sure, and quite interesting in the Domination gametype too, although not so much for me, being a CTF junkie. ONS-TRBP-EuropaSE (by Relic) ONS-TRBP-ThePlazaSE (by Relic & Giles Cresswell) ONS-TRBP-TheIslesSE (by Relic) These maps have had seperate releases and have been reviewed in full. Fundamentally, these versions of the maps are the same as the others. Only noticeable differences are that they are considerably larger and have had a serious aesthetic overhaul. They basically play out the same though. One main difference aside from the overhaul and update, is that Europa now has blast doors on the bases which can be opened or closed from inside. Useful for keeping people out, but similarly not so useful in the respect that it keeps your people in. Use with discretion, naturally. Check the reviews and screenshots here: - [file="75574"]Europa[/file] - [file="76359"]The Plaza[/file] - [file="75574"]The Isles[/file] -------------------- Vehicles Ahh, yes, quite a few new vehicles were added here. You can find and play with them all on the Demolition map for the most part. However, the SEAL Landing Craft is only available on The Isles in Onslaught. Flakrat: A light scout vehicle built off a modified Scorpion framework, with dual flak cannons installed in lieu of the web cannon and blades. It's also seemingly lighter and faster. Taking fire from this baby is like taking fire from four pissed off flak monkeys at once. Ouch! FragEd Special: A crimson motorbike with a minigun and a grenade launcher as it's primary and secondary weapons. Tapping jump while riding will trigger a quick vertical boost, whereas holding the button will trigger a flip maneuver. The bike can be fully rotated during this maneuver. Locust Hoverboard: Needs no explanation, as we're likely all familiar with UT3's Hoverboard. Hitting jump will cause the Locust to jump in much the same way as the Manta, and hitting secondary fire will trigger the Locust's attack - a close range cyclone spin which crushes whatever it comes into contact with. Wyvern: A red bike which fires two types of rocket-propelled grenade. Primary is fragmentation, secondary is incendiary. Primary is more effective against armored targets, whereas secondary seems to be more useful against lighter targets. Like the FragEd bike, it has aerobatical capabilities. Scorpion MkII: Basically, a Scorpion, with a high-caliber chaingun installed. Manta MkII: Aside from the really really big chaingun on the front, this is indistinguishable from a standard Manta. Be careful, this thing hurts. SEAL Landing Craft: An unarmed vehicle used for ocean transport. It's only real purpose is travelling from island to island while staying under the radar. -------------------- Mutators, Pickups and Extra Weapons See the Readme section for a list of mutators and pickups. One criticism I do have, is the addition of shoulder-mounted link cannons and rocket launchers. As cool as such features are, the way they are implemented, they automatically fire when you fire any weapon, consuming ammo. This does equal more damage, but there are a lot of bad side effects. Makes it harder for a sniper to do their job without revealing their location, for instance, not to mention the fact that your rocket launcher and link gun will be almost always empty. This feature does need rethinking a little, I'd say. -------------------- On the whole a high-quality pack, lots of content, and as an extra it adds a folder full of TRBP wallpapers. The most important part by far is that unlike the UT2003 Style mutator Epic included, the mutator included in TRBP really does revert the game to UT2003's style of play to a degree where I can barely tell the difference. Nice work from everyone on the team, could still use a little refinement, but that's what Beta versions are for. Everyone remember to give these guys some feedback!

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489 downloads

Uploaded:10-21-2007

DM-Foundry

dmfoundry.zip | 11.81 MB

surface visual effects are done perfectly, and really add to the realism. As with most of Unreally\'s maps, the bots are super smart, and all pickups are placed strategically and evenly. This is a great 1 on 1 map, but it has plenty of room for up to 8 players.

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727 downloads

Uploaded:10-06-2007

DM-DG-ThePOD

dmdgthepod.zip | 9.76 MB

It\'s living, breathing, and very organic and alien looking. The level is platform style, with many jumppads and teleports to place you on 3 floating platforms overlooking the rest of the arena. Weapon and pickup placement is perfectly balanced and bot support is great. Even the arena itself seems to be alive. I found the level suitable for up to about 10-12 players, with 30 player spawn points in all. You may also want to check out the developer\'s homepage and take a look at his other works...they are equally impressive. Another must-have for any DM - TDM - TAM server! ~ Relic :rock:

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552 downloads

Uploaded:10-05-2007

DM-Gloom

dmgloomarchive.zip | 8.44 MB

players, I expect to see this map on many TAM servers, including my own. The layout of the map is such that it keeps the player running laps around the catacombs and hallways at all times, constantly hunting down the enemy and striving for pickups! The bot support is scripted and superb, and the bots will pull some very tricky moves on you when set to high difficulty. Great job on this level Unreally ! ~ Relic

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483 downloads

Uploaded:08-10-2007

BlackWidow

blackwidow.zip | 2.82 MB

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1026 downloads

Uploaded:06-21-2007

DM-Deadbolt2

dmdeadbolt2.zip | 15.85 MB

Championship 2 for the XBox, over to Unreal Tournament 2004. All staticmeshes were re-created in Maya, and the base textures were used to make all new game shaders. I have never played the original XBox game, but this definately feels like an arena style game. This would be a great addition to any DM server! Relic

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142 downloads

Uploaded:06-20-2007

CTF-[ST]INSTARENA

ctfstinstaarena.zip | 310 KB

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582 downloads

Uploaded:06-12-2007

DM-{TARD}-Bedroom2k6

dmtardbedroom2k6.zip | 4.23 MB

translocator. A few vehicles can also be found. No bot support, but according to the author bot play was not intended. Relic

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236 downloads

Uploaded:06-11-2007

CTF-{TARD}RetardNation

ctftardretardnation.zip | 2.07 MB

game. Pros: Plenty of room for up to about 10 players and glitch-free gameplay. Runs at a very high frame rate. Layout is symetrical with several ways to get to the enemy flag base. Weapon and pickup layout is balanced. Cons: In my opinion, there are too many redeemers in this map for it\'s size. One would have been plenty. The only weapon besides your standard pea-shooter / shield gun is the super shock rifle. I would rather see a variety of weapons and ammo pickups. If instagib is desired, it can always be added using the standard UT2004 mutators. Overall a good CTF map...best one I have seen from the TARD fellas. Relic

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565 downloads

Uploaded:04-11-2007

AS-Collission

ascollission.zip | 4.52 MB

are no teams. The free-for-all objective is to ram all of your opponents off of a platorm to score points. There are also many large screens around the map displaying a live, birds eye view of the action. More geared towards Assault game type fans. TR_Relic

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1423 downloads

Uploaded:03-26-2007

Infinity3rd V 2.0

infinity3rdv2.zip | 289.04 KB

this plasma sniper rifle. I\'ll be more descriptive this time...this rifle fires balls of plasma at a high rate of speed - leaving your victim in flaming bits. It also has a fair amount of recoil that can also inflict damage on the player. The HUD is nicely done, and looks more like a special OPS type of weapon. The new version offers many configurable options. These include: rate of fire, amount of recoil, recoil damage to the player, arena style or sniper only replacement, and inaccuracy mode when running. The previous version was TOO accurate, so these new options make the weapon much more enjoyable. You\'ll have to experiment with the weapons settings to get the desired effect. Some of the options are very touchy as far as their numeric values. The screenshots of the configuration screen should work for most situations, but set the weapon up as you wish :P I\'m glad to see this new version ... nicely done ... add this one to your weapons collection! TR_Relic

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1243 downloads

Uploaded:03-25-2007

Ellen Ripley

ut2k4er.zip | 1.17 MB

sink when in water. Animation is almost perfect...just a few minor misalignments. Overall a pretty good model. TR_Relic

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845 downloads

Uploaded:03-12-2007

Ballistic Sounds

ballistic_weapons_2.0_.zip | 6.2 MB

soundtrack by Sampo Pellikka has a very fast-paced rock/techno sound and would suit a small to medium sized deathmatch map perfectly. Although it's posted in the UT2004 files, it will work with any version of Unreal that uses the .ogg audio format. ~{TR}~Relic

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1741 downloads

Uploaded:02-03-2007

~[TR]~Relics ONS Map Pack

trrelicsonsmappack.zip | 16.81 MB

[b][i]ONS-TR-Europa[Final][/i][/b][/u] Finally, an Onslaught map with a moon theme. For those not in "the know", Europa is the smallest of Jupiter's moons. The map has ample space for wide-scale combat, and a wide degree of variation in the rocky terrain. This gives plenty of room for vantage points and risky vehicle maneuvers in the heat of battle, adding that extra edge to the game. Sadly, I only saw one chokepoint, but it's a great defensive asset for the red team. Powernodes themselves are, for the most part, located in towers. Each tower contains a teleport point leading to the top, allowing for a nice sniper ledge and a hard-to-gain powerup spot. The powernodes are easily defendable, provided you properly garrison the towers, but at the same time any suitable defense can be counterattacked. The defense-offense balance is well-stricken. Architecturally, there are a few points of contention. The base layout, for one. The upper level in the bases are severely underused. Not that it's a bad thing, I just felt that more could have been done with them. The terrain fits the purpose, but it doesn't have too many elements which have an impact on gameplay. One thing I generally look for in maps, is maps that will have a certain twist to how the game is played, and compared to Relic's other maps, I just feel that this one is a little less unique. The map is almost glitch-free, but I did find one little thing that could be considered "glitchy". Spider mines don't handle the terrain well. Actually, that's an understatement, they don't handle the terrain at all. Hardly Relic's fault, though. In summary, a classy ONS map with a theme that hasn't been done too many times before. I had fun just driving around on it in the Scorpion, and had a blast when I tried it in botmatch. I expect to see this one on quite a few ONS servers. [u]2. [b][i]ONS-TR-TheIsles[/i][/b][/u] Ah hah! [i]Now[/i] we get back to Relic's uniqueness theme, and we get back to it with style. Personally, I love this map. Maybe because I generally like aerial combat, but probably because it's a whole new challenge for me. Anyway, that's enough babbling. What's in this map, you ask? Each team has a cruiser for a base. It's carrying three Cicadas and four Raptors, as well as some turrets, weapons, and the powercore. The powernodes are hidden on three islands, which you must reach by air. Once you've taken an island, you can also unlock the Manta, which works as a hovercraft due to it's nature. Don't think of taking a swim, or you're finished. The map is impressively wide. I sure hope y'all have a good sense of direction. Teamwork is a necessity. If you want to get anything done, you're gonna need those Cicadas with their heavy firepower, which means you hot-shot Raptor pilots are flying escort. Mantas are good for little other than scouting, since the Raptor missiles will wipe them out. There are a few graphical problems, mostly due to the size of the map. Seems UT2004's vis range doesn't stretch that far, and things just don't look good when fading in from the horizon. I also spotted a few minor clashes, mostly on the islands, where the water sometimes pops up through the rocks. No big deal, though. A unique map with a unique style of play. Definitely one you'll be wanting to try. [u]3. [b][i]ONS-TR-Transmission[/i][/b][/u] This map has already been hosted here seperately. For a full review, check [file="75022"][u]this page[/u][/file]. These maps won't be to everyone's taste, of course, but they're definitely worth trying if you're into Onslaught. ~ Kouen [b]NOTE:[/b] You will need the [file="52476"]UT2004 Mega Bonus Pack[/file] to use this map, as it includes the Cicada bomber.

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426 downloads

Uploaded:02-01-2007

DM-Construction

dmconstruction.zip | 5.2 MB

nicely on multiple levels, with the more powerful weapons on the upper floors of this building construction site. The speed optimization was also very well planned, as I clocked the level at over 250 frames per second...meaning super smooth gameplay on just about any computer system. Overall - simple ... but nicely done map! TR_Relic

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1427 downloads

Uploaded:01-26-2007

the Vine

onsthevine.zip | 1.63 MB

unorthodox approach to game balance - if you want to cross the map, you're either going to have to fly and be a sitting duck, or battle your way across land bridges which serve as chokepoints. This really tests your team's ability to coordinate and over each other, which is unfortunate for me because my teams usually end up being filled with clowns. Heh. Although the style isn't to my personal taste, it certainly looks good. The terrain work represents marshland pretty well, and the lakes just add to that effect, also adding a nice hazard for Scorpion and Manta drivers. The bases and small outposts covering the powernodes all have that rustic and abandoned feel to them, which is what the map aims for and succeeds at achieving. The bases themselves have a great layout, they've got an open but well-defended entrance, and the frontal walls make good defense points. Base assaults can quickly turn into siege if the defenders are cunning. The generators are anything but easy targets, which can make all the difference in the end game. What would I have done differently if I had made this map? Well, to be honest, it's a bit [i]too[/i] open. There are plenty of long-range weapons available (sniper rifle, for one), but there aren't any good positions to use them. Sniping just leaves the players vulnerable. Also, the lack of ground cover makes Raptors a dominating force against infantry. Visually, I wouldn't change how the map looks. It looks different to other ONS maps, and that's a good thing. This map looks great and plays great as it is, though, so I see no real reason to nitpick. Give it a go. If you like Onslaught, there's no reason why you won't like this. ~ Kouen [b]NOTE:[/b] This map apparently uses vehicles from the Editor's Choice Edition bonus pack. If you don't have the ECE pack, you can get it by installing the [file="52476"]UT2004 Mega Bonus Pack[/file].

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640 downloads

Uploaded:01-25-2007

Naluri

naluri.zip | 5.99 MB

of a \"schoolgirl\" look to her, Naluri looks like she means business. The model has a hi-tech headset attached, and all the standard refinements from the author\'s take on the Paskal team. This model, unlike the other one, is more suited to sandy environments than the other (which would work better in dark city environments). There are also two versions of the model available - cell-shaded and difused. This is another quality anime model, and my comment is the same as for the last one - keep \'em coming. Anime or not, more quality commando models are welcome in my book. ~ Kouen

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617 downloads

Uploaded:01-17-2007

RNDM Skins

rndm.zip | 16 MB

and they've actually had Arctic camo gear skinned over them. It's certainly a nice change, and it makes these skins great choices for snowy maps. I'm not entirely sure why bandanas were skinned over the hair, though. =/ Well, I don't really know what more there is to say. If you like the looks of these, download them. They're in perfect working order, and error-free, so what it comes down to is whether or not you like the style. Oh, team colors are also supplied. ~ Kouen

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910 downloads

Uploaded:01-17-2007

Rokiahi

rokiahi.zip | 10.8 MB

the fictional version of Paskal is more of a high-tech commando squad rather than a royal guard force, but that still doesn\'t change the fact that this is a neat anime model. The only real thing I would worry about is the fact that it looks kind of blocky, and not as rounded as a CGI human would be. Aside from that, it\'s a perfectly usable model which is definitely a break from the normal routine. I\'d actually like to see the rest of the fictional Paskal team, but that\'s probably because I generally like commando games. >_> ~ Kouen

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1629 downloads

Uploaded:12-02-2006

DM-Malevolence2007

dmmalevolence2007.zip | 24.86 MB

swinging platforms. The architectural work itself is impressive and flows smoothly between the mansion-style areas and the ground areas. Recommended players is 2-4, but no doubt this map can comfortably support double that without being cramped and uncomfortable. Close-quarters and open combat are seamlessly integrated, too. I\'m not entirely sure this is one to recommend for the collection, since it\'s one of those files where some will love it and some will hate it, but it\'s definitely worth a look. ~ Kouen

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1850 downloads

Uploaded:10-21-2006

CTF Gralada

ctfgralada.zip | 42.35 MB

known as The Priestess. Housed in metallic statues, The Priestess has been rumored by visiting engineers to send cries for freedom echoing through the plant\'s empty passages. Thankless as it is, however, the Priestess is unswerving in her task of maintaining Gralada\'s perpetually producing power.

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1516 downloads

Uploaded:10-21-2006

Anti-Air Hellbender

timprv.zip | 11.69 KB

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1075 downloads

Uploaded:10-21-2006

Assassin Skin

ut2k4assasin.zip.zip | 1.56 MB

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134 downloads

Uploaded:10-20-2006

CTF-(=AoX=) 8

ctfaox8.rar | 470.76 KB

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1038 downloads

Uploaded:10-17-2006

CTF SecretGarden

ctfsecretgarden.zip | 5.22 MB

power?

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3142 downloads

Uploaded:10-14-2006

Defence Alliance 2 Beta 1.6 [EXE] UT2004

da2beta16.exe | 15.96 MB

engine to the new one. Bigger, better and more thrilling then anything from DA:UT. The main gameplay will remain just like DA:UT. This time we have given much more focus to the AI that will support players much better. We also now give the ability for players to attack. Teamplay will be very important to win on either side. ===Changelist 1.6.0=== [Gameplay / Balancing] Ditched the ending matinee scenes as they were causing trouble. Scoreboard is now shown at end of game and displays the winner. Display for buildcounts and -limits. Being killed by a dead player counted as suicide. Hud-scaling mixing up the AMI. \"Ghost-AVeRs\" are now fixed. Longer respawntimes for Defenders. Medics heal faster. Unable to throw grenades when your weapon was empty is fixed. PlasmaBombs do less damage through walls. Turrets in automatic mode are less accurate. [GUI] Fixed and updated a couple GUI windows that were still using UT2004 theme. [Bot AI] Bots now build turrets again. Bots are a bit less accurate. Bots correctly reload their rocket launcher now. Bots with completely no ammo use the ammoboxes but they failed to reload after, now they do. Bots will now use rocket launcher at destroyables. Bots will now use rocket launcher more against turrets. Bots will use A9 SMG against infantry. Bots wlil shoot at a turret that has been EMP. They used to ignore them. Bots will promote throwing plasma bombs at destroyables objectives. Bots equipped with EMPs will now focus more on turrets to disable them. Bots properly now properly use XD40 handgun and P280 handgun. Bots decide better based on circumstances if they should throw a grenade. [Maps] DA2-Classic-Egypt has been updated. DA2-Forgotten now correctly plays through maplist.

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1327 downloads

Uploaded:10-12-2006

Unreal 2 XMP Demo

u2xmp_demo1001.exe | 148.68 MB

operational. Bear in mind that while this demo WAS created by the team who created Unreal 2, it is [b]not[/b] tested by us and is [b]not[/b] supported by Atari Tech Support. Use at your own risk. If you have any problems, feel free to use [url="http://forums.filefront.com/forumdisplay.php?f=903"]our UT Series General Discussion forum[/url] to discuss them with other members. This file has been scanned and verified to be free of viruses. It is safe to download. This stand-alone demo is a single level from Unreal II XMP ("Expanded Multiplayer"). The all new XMP mode is a class-based multiplayer game where teams use vehicles, cooperation and Unreal II: The Awakening's devastating weaponry to battle it out across large-scale terrain maps. Teams fight for control of energy sources to power their war machines, deployment points to get to the front lines quickly, and ultimately, four artifacts that are required to win each match. [i]Minimum System Requirements:[/i] [b]Operating System:[/b] Windows 98/ME2000/XP [b]Processor:[/b] Intel Pentium III or AMD Athlon 733 MHz processor [b]Memory:[/b] 256 MByte RAM [b]Video:[/b] 32 MB NVIDIA GeForce2 MX [b]Sound:[/b] Windows compatible sound card. NVIDIA nForce or other motherboards/soundcards containing the Dolby Digital Interactive Content Encoder required for Dolby Digital audio.* [b]DirectX:[/b] DirectX version 8.1 (included) or higher [b]Modem:[/b] 33.6K baud (for modem/Internet play) internet (TCP/IP) and LAN (TCP/IP) play supported. [i]Recommended System Requirements:[/i] [b]Operating System:[/b] Windows 98/ME/2000/XP [b]Processor:[/b] Pentium III or AMD Athlon 1.2 GHz (or higher) [b]Memory:[/b] 384 MByte RAM (or greater) [b]Video:[/b] 64MB NVIDIA GeForce3 or ATI Radeon 8500 (or better) * [b]Sound:[/b] Sound Blaster Audigy series sound card* [b]DirectX:[/b] DirectX version 8.1 (included) or higher

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6671 downloads

Uploaded:10-12-2006

Unreal 2 Retail Patch v1403

u2_retail031403.exe | 4.06 MB

fix EAX-related PlaySound crashes. - Fixed VerifyImport crash (occurred when level changed after game settings modified). - Fix for IKey assertion (crash) due to \"special\" keys on some keyboards (e.g. internet enabled keyboards). - Fixed crash if some items used after they\'ve been destroyed (fixes crash in MM_Marsh if player destroys force field as squad leader tries to disable it for example). - Additional fix for decolayer density change for Sulferon Assault (and other maps with corrupt terrain info\'s). - Possible fix for DirectMusic-related \"GetEventTool\" crashes. - Fixed bug report system sometimes crashing or silently failing due to long URLs. - Fixed GetOggDuration crash if –nosound used. - Fix for sound-related crash when exiting some levels with DirectX 9. Performance for v1403 - 10% improvement in golem mesh rendering performance. - Fixed unnecessary particle lighting overhead problem. - For performance reasons, most carcasses are cleaned up more quickly now. - For performance reasons (mainly in marsh) dropped energy rifles are cleaned up after 10 seconds. - M08B: improved performance by making sure generator rotating movers only rotate when they are visible. - MM_Marsh: added field generator and turret to PreCacheList to avoid hitches when these appear. - M12: fixed particle overhead. - Added new code/changes to limit overhead due to ragdoll deaths (see \"Advanced Tips for Improving Performance\" in the readme for details). Fixes for v1403 - Sound fixes. Should reduce occurrences of sound \"stuttering\" that some people have had due to sound overload / thrashing. - Fixed player dodge speed and height. Can be modified via user.ini settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [U2Pawn] section). - M03A1: gave ammo to merc with grenade launcher. - M08B: lowered carcasses, blood to floor. - M09E: fix for 2 fems staying \"inert\" if the fem with the RL is killed before being triggered. - Fixed damage warnings (accessed nones) along with fix for damage effects (blood) being spawned so far inside character\'s mesh that it doesn\'t show up (currently only affects mukhoggs). - Sunlight fix (flickering in waterfront and potentially other places). - MM_Waterfront: fall out of world fix. - M12: fixed sun disappearing in opening cutscene with ParticleDensity=0. Also CS_Outro, PA_Acheron, PD_Acheron. - Display gamma/brightness/contrast values when changed via F10/F11/F12 keys. - Fix for inert skaarj lying prone on bank in M08B (skaarj will now react to hearing the player even if player bypasses trigger). - Fix for \"Joe\'s\" script breaking in M10_Avalon in some cases. - Fixed changing actor detail level in-game could result in invisible NPCs (in TutA). - Made key bindings delete button more obvious (click on this to delete key bindings). - Fix from Jason Yu for bots sometimes not respawning after being killed in botmatches. - Added files needed to fix umod support. The umod registry settings will also need to be modified for Unreal II umods to work. We\'re working on making a separate downloadable installer for this but in the meantime, people who installed the game in the default folder can click on the .reg file in Unreal2Help. - Increased crawling spider damage by 3x. - Fixed rammers not attacking properly. - Fix for Golem references being lost resulting in “invisible” NPCs if game saved/loaded prior to spawning in NPCs which use a mesh which is no longer in the level. - Fixed music not playing issue with some levels. Changes for v1403 - Added carcass cleanup particle effect. - Added support for modifying player movement speed via Unreal2.ini setting (for the duration of the game). For example, to increase the player\'s movement speed by 50% set PlayerSpeedRatio=1.5 in the [U2GameInfo] section. - M08B: fixed trigger that player could avoid. - Added 70 and 72 Hz to refresh rates options. - Support for scaling the hud / ui to better support multiple monitor setups. This can now be controlled via the ScaleX, ScaleY, OffsetX, - OffsetY properties in the [UI.UIConsole] section in Unreal2.ini. For example, use ScaleX=0.333 and OffsetX=0.333 for three screen support. - Added \"mouse over\" context information for the EAX check box. Warns against enabling EAX on non-Audigy / Audigy 2 cards and warns about possible performance issues. AI for v1403 - Mod authors can once again enable script warnings / errors by setting bDisableErrorMessages=false (by default all script warnings / errors are silent). These were completely disabled for RC7 with the intent of re-enabling these for the patch. Note that you have to enable the Component=Console.MessageArea line in UIScriptsUI.ui (remove the \";\") to see debug messages in-game. Editor for v1403 - Fix for not being able to paint on terrain in editor. - Fix for terrain build crash if no terrain map in level. - Fixed editor \"first run\" (UnrealEd.ini added to system folder). - Fixed WBrowserStaticMesh::UpdateMenu crash. - Fixed crash if you clicked on delete in the decolayer terrain tool, without a decolayer actually being selected. Testing / Stats for v1403 - Improved in-game profiling support / logging. - Improved in-game stats. Added \"stat lock\". Other for v1403 - Added Mike Lambert to in-game credits.

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2982 downloads

Uploaded:10-12-2006

Unreal 2: The Awakening Demo

unreal2demo.exe | 153.48 MB

Awakening\'s single-player campaign. Lock and load, Marshall - you\'re moving out. ---------- MINIMAL SYSTEM REQUIREMENTS: Operating System: Windows 98/2000/ME/XP Processor: Intel Pentium III or AMD Athlon 733MHz (1.2GHz or higher recommended) Memory: 256MB RAM (386MB RAM or greater recommended) Video: 32MB, Win98/2k/ME/XP and DirectX 8.1 compatible graphics card. Sound: Any Win98/2k/ME/XP-compatible card. SoundBlaster Audigy cards recommended. DirectX: DirectX version 8.1 or higher.

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1108 downloads

Uploaded:10-10-2006

ONS Raptors Rage

onsraptors_rage.zip | 1.98 MB

have the advantage. -- Bot Navigation=Yes -- NOW is the TIME to FLY Sky High or Die. -- Good LucK !

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802 downloads

Uploaded:10-08-2006

CTF-LunarBase

ctflunarbase_ii.zip | 3.01 MB

moved the Red base spaceship closer to the flag. A valley lies between the two bases to stop those who cheat when they can´t beat the bots on their home turf. I hope this map is still fun to play.

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400 downloads

Uploaded:10-05-2006

CTF Dark Forest

ctfdark_forest.zip | 2.52 MB

Download

1055 downloads

Uploaded:10-05-2006

Grove Pack

grovepack.zip | 30.42 MB

packs: 1. Both maps in here have been enhanced, sharpedened lighting, added zonesound echoes, new redone textures (now it doesn\'t glitch on when a dynamic light hits a wall) etc. 2.Reduced file sizes and yet better and faster to download. 3.More FPS!

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544 downloads

Uploaded:10-01-2006

VCTF AlienValley BEL

vctfalienvalleybel.zip | 8.15 MB

Download

707 downloads

Uploaded:10-01-2006

DM MPC Speedshop

dmmpcspeedshop.zip | 8.85 MB

for this map and alot of the garage items came from thier map.We have had it on our server for about 2 months now, but since 2004 is soon to be coming to end and being replaced with 2007 I figured everyone should enjoy this great sniper map. Once again Thanks to the BDC clan enjoy and have fun!

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2478 downloads

Uploaded:09-27-2006

vCTF DG Arctika

vctfdgarctika.zip | 24.4 MB

seas. The chunks of land that remained suffered a harsh frozen climate, barely able to sustain humans. The few survivors of the war battled over what land remained. Welcome to the new continent of Arctika... A strong environmental goal with realistic terrain and plenty of atmosphere. Part of the design goal in this map was to create a lot of custom futuristic staticmeshes for the team bases to give them a fresh new look. - plenty of custom scripts, sounds, staticmeshes, and textures - many custom designed and developed staticmeshes - realistic high resolution terrain with multiple textures - custom in-house developed software was used in making the terrain - plenty of shader textures - custom scripted audio effects - emitter objects

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266 downloads

Uploaded:09-23-2006

DOM-Somewhere Dark

domsomewheredark.zip | 285.13 KB

and two others in initial development.One is a volcanic deathmatch (probably) and the other a Halo type CTF. This one is a bit out of my scope at the moment as the bots need to be able to walk round the ring 360 degrees.

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4547 downloads

Uploaded:09-23-2006

Ballistic Weapons Bonus Pack 2 - ZIP

bwbp2_zip.zip | 5.57 MB

the UT2004 base, it features some very impressive effects and characterisitcs. If you\'re a fan of BW or very fun, high standard weapons, then you\'ll definitely want to get your hands on this one. This is a straight extractable .zip form of the download.

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679 downloads

Uploaded:09-18-2006

DM BeamFacility

dmbeamfacility.zip | 9.22 MB

the spacestation was closed. Now, the Liandri discovered the station and take the place for some Death Matches.

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795 downloads

Uploaded:09-18-2006

vCTF Blitz

vctfblitz.zip | 4.93 MB

pillboxes, bunkers and guard towers

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740 downloads

Uploaded:09-18-2006

ONS ZeroImpact 32p

onszeroimpact32p.zip | 5.47 MB

Enidlareg-Ogop plane. Button your overcoat tournament players and prepare to experience all the gut splattering brutality that this sub-zero arctic paradise can offer you.

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165 downloads

Uploaded:09-17-2006

CTF evl Trainer

ctfevltrainer.zip | 1.35 MB

Clan and should not be used without there Permission.

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229 downloads

Uploaded:09-17-2006

CTF evl HellsGate

ctfevlhellsgate.zip | 1.49 MB

Download

2186 downloads

Uploaded:09-15-2006

Cloud Skin

cloud_skinv2.rar | 471.19 KB

Download

983 downloads

Uploaded:09-13-2006

AS- The BattleField

asthebattlefield.rar | 274.21 KB

Download

533 downloads

Uploaded:09-07-2006

DM-Pipeworks][-Night

dmpipeworksnight.zip | 5.86 MB

Download

1388 downloads

Uploaded:08-29-2006

DM US Livingroom2k4

dmuslivingroom2k4.zip | 7.53 MB

Download

172 downloads

Uploaded:08-27-2006

DM Velltube

dmvelltube.zip | 2.48 MB

Download

784 downloads

Uploaded:08-25-2006

UT2k6 DMA

ut2k6_dma.rar | 6.69 MB

Download

602 downloads

Uploaded:08-19-2006

ONS-Nevermore-ECE-T32

onsnevermoreecet32.zip | 5.09 MB

Volpon, modified by : Titan Onslaught community

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1146 downloads

Uploaded:08-16-2006

DM Flying Fortress I

dmdxnflyingfortress1.zip | 232.86 KB

Download

320 downloads

Uploaded:08-16-2006

DM-2on2-Bonifatius][v3

dm2on2bonifatiusv3.zip | 24.91 MB

will find 3 hidden chambers where you can go by teleport. Almost all weapons are present, also ONS ones. A superheart is shown, but gan you get it ? The supershock - redeemer and spiderlayer are in hidden chambers. Find the right path to them!

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276 downloads

Uploaded:08-13-2006

Massive Arena

dmmassive_arena.ut2 | 570.59 KB

Download

368 downloads

Uploaded:08-12-2006

ONS-MBB-Storage Facility

onsmbbstorage_facility_se.rar | 841.71 KB

corporations that sometimes this Storage will be as an Onslaught arena. Warrior ready your gun, prepare for fight... because battle on the Storage Facility begins!

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1357 downloads

Uploaded:08-10-2006

AS 666Levelerraceblack

as666levelerraceblack.zip | 19.35 MB

including )o(mnipotents and theboobdome and ix clan server and some other random servers so a lot of bugs have been fixed!

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496 downloads

Uploaded:08-09-2006

SMF Maps

smf.zip | 65.14 MB

Download

421 downloads

Uploaded:08-02-2006

DM Yellowstone

dmyellowestone.zip | 6.48 MB

Download

285 downloads

Uploaded:08-02-2006

ONS-MBB-Storage Facility

onsmbbstorage_facility.zip | 756.23 KB

players.

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518 downloads

Uploaded:07-23-2006

DOM NX Coast to coast

domnxcoasttocoast.zip | 9.82 MB

Download

552 downloads

Uploaded:07-23-2006

DM Afterpride

dmafterpride.zip | 2.72 MB

and a metal smelter to avoid falling into.

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448 downloads

Uploaded:07-18-2006

ONS-Deserted

ons_desertedv1.5_by_raygen.zip | 7.02 MB

source, right?..

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988 downloads

Uploaded:07-11-2006

ONS-DG-SandStone-Night

onsdgsandstonenight.zip | 27.46 MB

resulting in a super-human race with increased aggression and shameless disregard for human life. The super-humans dedicated their contentious lives to travelling through the web of space portals, destroying other worlds. Deep within the Magellanic Cloud your battle to survive now begins. Welcome to the planet SandStone.

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1666 downloads

Uploaded:07-11-2006

ONS-DG-SandStone

onsdgsandstone.zip | 28.26 MB

resulting in a super-human race with increased aggression and shameless disregard for human life. The super-humans dedicated their contentious lives to travelling through the web of space portals, destroying other worlds. Deep within the Magellanic Cloud your battle to survive now begins. Welcome to the planet SandSton

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483 downloads

Uploaded:07-08-2006

DM MysticPlanet

dmmysticplanet.zip | 7.05 MB

helps for navigating around quicker, but it isn\'t needed.

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1443 downloads

Uploaded:07-05-2006

DM Forest Of Lost Souls

dmforestoflostsouls.zip | 23.57 MB

Download

778 downloads

Uploaded:06-26-2006

ONS B3WintersHollow

onsb3wintershollow.zip | 6.38 MB

Download

1007 downloads

Uploaded:06-26-2006

AS-Demonvein-Trials-Final

asdemonveintrialsfinal.zip | 3.16 MB

to satisfy the pro gamers.

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325 downloads

Uploaded:06-24-2006

DM Basoto

dmbasoto.zip | 10.87 MB

Download

1091 downloads

Uploaded:06-18-2006

AS CrashRing

ascrashring.zip | 5.65 MB

Download

347 downloads

Uploaded:06-17-2006

AS Magma

asmagmabeta2.zip | 7.04 MB

years. When NEG forces discovered this base, they devised a plan to destroy the entire base using one of the skaarj power bombs that was in development there. They stole the power bomb, took it to the volcano’s core, and detonated it, building pressure within the volcano, therefore causing an early eruption, flooding the base with magma.

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364 downloads

Uploaded:06-11-2006

DM Asbestos

ut2006dm_map_asbestos.rar | 7.97 MB

Download

581 downloads

Uploaded:06-07-2006

Gesnor

gesnor.zip | 3.9 MB

kings), the royal suit of the ancestral wars. Gesnor wants tournament reward to clone and revive his friend.

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1407 downloads

Uploaded:06-07-2006

DM NinthGate

dmninthgate.zip | 30.6 MB

Download

650 downloads

Uploaded:06-07-2006

DM DarkInspiration

dmdarkinspiration.zip | 12.91 MB

Download

328 downloads

Uploaded:05-28-2006

CTF Oasis

ctfoasis.zip | 13.72 MB

Download

428 downloads

Uploaded:05-28-2006

DOM Grove SE

domgrovese.zip | 31.54 MB

National Historical Society found it again and just until recently gave into the bribe and handed the temple over to the tournaments. The ancient warriors of old call out through the vine thickened walls of the ancient ground, calling to those who fight in its corridors.

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541 downloads

Uploaded:05-28-2006

AS-PW-CSDUST

aspwcsdust.zip | 30.57 MB

Make sure there is at least 6 people playing... This map can support up to 32 players.

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729 downloads

Uploaded:05-24-2006

Void Map Pack

voidmappack.zip | 1.47 MB

Download

1725 downloads

Uploaded:05-20-2006

ONS Warlords

onswarlords.zip | 15.94 MB

Skaarj and Humans had started behind the passed tournament and no one knows the end. Liandri Corporation gave up control.

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1124 downloads

Uploaded:05-10-2006

UC2SELKET Taunt Pack

uc2selket_taunt_pack.rar | 2.49 MB

Download

712 downloads

Uploaded:05-03-2006

DM-MPC-GUITARSHOP

dmmpcguitarshop.zip | 22.67 MB

operations hq, I have not done any both paths what so ever cause we all hate bots anyway so why waste the time, this is for online play and the bots are not needed :)

Download

495 downloads

Uploaded:05-02-2006

DM-Gaia][

dmgaiav1.1.zip | 15.17 MB

Download

329 downloads

Uploaded:04-30-2006

DM Themaze3

dmthemaze3.zip | 1.37 MB

your skills. Enjoy!!

Download

191 downloads

Uploaded:04-30-2006

DM-FNL-TowerOfFUNnel

dmfnltoweroffunnel.zip | 3.54 MB

Download

650 downloads

Uploaded:04-18-2006

ONS-TWMushroomForest

onstwmushroomforest.zip | 7.79 MB

vehicles all follow the TW theme. Enjoy.

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872 downloads

Uploaded:04-17-2006

AS Deek Dreadnaught Slayer

asdeekdreadnaughtslayer.zip | 5.62 MB

first test will be with the Dreadnaught that destroyed Mira!

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2111 downloads

Uploaded:04-12-2006

DM Stargate

dmstargate.zip | 2.74 MB

Download

225 downloads

Uploaded:04-11-2006

CTF-1on1-Aikanáro

ctf1on1aikanaro.zip | 4.55 MB

Download

336 downloads

Uploaded:04-11-2006

DM-Amon Ethir

dmamonethir.zip | 7.83 MB

Download

533 downloads

Uploaded:04-10-2006

DM IceArcadian

dmicearcadian.zip | 2.96 MB

heaven to punish all those below. Not recommended for those afraid of height.

Download

496 downloads

Uploaded:04-09-2006

vCTF WarehouseChaos

vctfwarehousechaos1.zip | 311.03 KB

Download

2179 downloads

Uploaded:04-05-2006

Unreal Classic

uclassic.zip | 85.03 MB

Download

280 downloads

Uploaded:04-03-2006

DM Siphone3D

dmsiphone3d.zip | 6.21 MB

Download

423 downloads

Uploaded:04-03-2006

DM InJectedNumbers

dminjectednumbers.zip | 5.49 MB

the noises!

Download

306 downloads

Uploaded:03-30-2006

CTF-Bridge][-2k6

ctfbridge2k6.zip | 5.95 MB

Download

282 downloads

Uploaded:03-28-2006

CTF-(Tra)-LeStreets

ctftralestreets.zip | 68.81 MB

these textures are V useful. one flag is in a abandoned red building, the other, under a statue of a darwinia man. BOT SUPPORT however, the lighting is currently only ambient, a newer version will be released in the near-future with good lighting . layout is great, compact and fast. even if you dont like the map, the textures included are great for mapping.

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970 downloads

Uploaded:03-26-2006

ONS 2on2 JardindeAnimba

ons2on2jardindeanimba.zip | 5.62 MB

vines through their early stages, and they soon shot up to become part of a grand garden. To protect the meager remnants of life on this planet the warrior commisioned an Onslaught arena within in the hopes that the tournament\'s popularity would prevent the land-hungry Liandri corp. from wiping the garden out forever. -Small 2v2 map with 5 nodes.

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351 downloads

Uploaded:03-26-2006

CTF Brean 2120 Pro-V2

ctfbrean_2120_prov2.zip | 4.75 MB

Download

421 downloads

Uploaded:03-14-2006

CTF Collateral

ctfcollateral.zip | 10.05 MB

Many routes and shortcuts traverse the building. Watch your step and always have a backup plan.

Download

386 downloads

Uploaded:03-12-2006

DM Epica

dmepica.zip | 2.84 MB

gameplay, offering many types of dodge/wall jumps to reach places faster and more efficiently than those newer the game, however the layout allows for those not as experienced to reach all areas also.

Download

535 downloads

Uploaded:03-12-2006

CTF Ajanta

ctfajanta.zip | 14.3 MB

Download

1272 downloads

Uploaded:03-11-2006

DM-SexyBeach][extreme-vh

dmsexybeachextremevh.zip | 10.42 MB

the enemy power core. The others you can capture to get the other team by the ballz. Super weapons are on the sides of the map(from blue side: Right side= bomber painter, left side=redeemer).

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488 downloads

Uploaded:03-08-2006

DM Q1DM3

dmq1dm3.zip | 2.16 MB

pleased with some of the last minute changes I did. Enjoy.

Download

959 downloads

Uploaded:03-05-2006

DM Ascension Day

dmascensionday.zip | 13.03 MB

is for 2-6 players and for a classic deathmatch type game. Even if I have received many e-mail by DM-Ghoul\'s fans about a remake of this level for ut2k4 (and I\'ve started it), I decided to create something completely new, but with an atmosphere/structure/gameplay that remember it. The result is this Ascension\'s Day, a map with a personal style inspired by a fantasy/gothic theme and a frantic action with a lot of Z-fights. Those who played my maps know that I like giving them a sense, and not to create a simple place where one can play. So, about the environment, there is a contrast about the weather (a sunny day, typical for an ascension), and, for example, the evil presence inside the red crystals (they are below, where the spaces are darkest and choking). The atmosphere, at a first sight, could be joyful, but the appearance covered a more obscure reality. Following this concept I have tried to create an idea that influences the gameplay in an original way, and I hope you will appreciate it (it\'s a surprise ;). The construction of the level took me a long time, first because of my studies at university and then because I have tried to improve my skills with Unrealed and other programs I have used. At last, I\'m satisfied with the result, because I think it\'s quite original for many things (gameplay, architecture, etc) and it shows all my passion in creating worlds and architectures. I hope you will appreciate it too.Enjoy the map :)

Download

470 downloads

Uploaded:03-05-2006

Kretch

kretch.zip | 4.14 MB

Download

818 downloads

Uploaded:02-09-2006

VCTF-eTimberlandSE

vctfetimberland_009.rar | 12.47 MB

Download

714 downloads

Uploaded:02-07-2006

ONS WindField

onswindfield.zip | 6.92 MB

was the offline play, looking at the bomber coming from a long distance, and the 2 nodes that lie to the power core. Which means that you have 2 nodes that link on the power core instead of 1. So if there is like 2 good players camping on a node the other team can use the other path and try to make it fast to the enemy base. Somehow, sine the map was built in 2 days, it is not the best around. It feature a new vehicle, the black manta. It has basicaly the same stastics as the stock manta that comes with the game, except it have different statistics.

Download

780 downloads

Uploaded:02-07-2006

DM MPC Walls of Floyd

dmmpcwallsoffloyd.zip | 14.07 MB

server, but people kept asking me where can they get it and is it for download anywhere, so I desided to post it so anyone can get download it. ENJOY !!

Download

336 downloads

Uploaded:02-07-2006

CTF (LGI) TheGirders

ctflgithegirders.zip | 602.76 KB

Download

742 downloads

Uploaded:02-07-2006

AS SkyRace (Revision)

asskyracerevision.zip | 5.07 MB

(custom vehicle) - Armed Scorpion (custom vehicle) - Shock Scorpion (custom vehicle) - Plasma Scorpion (custom vehicle) - HellBender - Manta - SPMA - Mothership Turret - Minigun Turret SkyRace is designed and meant for all you Assault race map lovers. It combines Assault racing and traditional Assault elements and blends them together. It is based upon countless of other race maps, such as AS-HellbenderRace, AS-ScorpionRace, AS-Pyra, AS-Junkyard and many, many others. The whole map is located on a series of plaforms, which for once, aren\'t magicly floating in mid-air, but are held up by long supports sticking out of the smoggy atmosphere below. Falling off would be a bad idea. If the poisonous smog didn\'t instantly instantly kill you, the fall to the ground would likely do it anyway. Your goals are mostly to get a certain vehicle at a certain place. There are lots of hidden elements and tricks to pull off in this map. Play smart, explore beyond the main paths, and use your head. About all of the objectives may seem incredibly hard at first, but the more you explore and learn the map, the better you will become.

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775 downloads

Uploaded:02-05-2006

Techno Brutalis

techno_brutalis.zip | 1.09 MB

Download

729 downloads

Uploaded:02-04-2006

VCTF FBU AkhaRu

vctffbuakharu.zip | 2.71 MB

that the power of the priests is so great that even a captive\'s death can not break their bond of servitude.

Download

831 downloads

Uploaded:01-25-2006

BR Kryo

brkryo.zip | 11.78 MB

in which they are still asleep. There are many machines around the map and lava pits running under the Lab. It took me approx. 5 working days from Concept sketch to final level. 12 hrs a day!!! God bless the games industry =P It has a mixture of original and stock static meshes, many custom textures, it has been designed, zoned and optimised for good game play and the bots rock!!! for a change!

Download

898 downloads

Uploaded:01-25-2006

ONS-RFKitchen

onsrfkitchen.zip | 7.36 MB

Download

830 downloads

Uploaded:01-23-2006

DM IceHenge

dmicehenge.zip | 5.58 MB

Download

560 downloads

Uploaded:01-21-2006

vCTF Wilderness

vctfwilderness.zip | 3.05 MB

Download

385 downloads

Uploaded:01-17-2006

DM Q2dm7

dmq2dm7.zip | 1.89 MB

have a working pressure chamber WITH bots that trigger it.

Download

286 downloads

Uploaded:01-17-2006

DM OSR Steamed

dmosrsteamed.zip | 3.9 MB

Download

437 downloads

Uploaded:01-16-2006

DM Q3Tourney5

dmq3tourney5.zip | 475.06 KB

Download

1994 downloads

Uploaded:01-09-2006

Splinter Cell Skin

splintercell.zip | 796.44 KB

Download

721 downloads

Uploaded:01-09-2006

VCTF Faster than Death

faster.zip | 6.99 MB

Download

474 downloads

Uploaded:01-04-2006

CTF Niven2051

ctfniven2051.zip | 2.32 MB

Download

469 downloads

Uploaded:01-04-2006

DM Shadowflare

dmshadowflare.zip | 11.16 MB

on a collision course with absolute destruction, employees of this once famous space station figured it would be best to simply sell everything to the Tournament, and get out of there with what they could.

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547 downloads

Uploaded:12-31-2005

BR-[ARC]AlienTundra

brarcalientundra.zip | 1.89 MB

pretty sweet if you ask me. hope you enjoy it.

Download

312 downloads

Uploaded:12-29-2005

DOM 1on1 Renegade

dom1on1renegade.zip | 386.98 KB

Download

458 downloads

Uploaded:12-29-2005

DM Antediluvian

dmantediluvian.zip | 4.43 MB

Download

417 downloads

Uploaded:12-29-2005

vCTF Mazahist

vctfmazahist.zip | 1.95 MB

Download

547 downloads

Uploaded:12-23-2005

UETF Chronicles

uetftactics.exe | 58.77 MB

can select from a wide array of unique weapons and roles, and build their character by earning experience and unlocking weapon upgrades.

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1130 downloads

Uploaded:12-22-2005

Bleodsioan Skins

bleodsian.zip | 15.38 MB

Download

1011 downloads

Uploaded:12-22-2005

Chavitex

chavitex.zip | 23.46 MB

made from selfmade-phots and free internetpic (and UT2004 retail textures of course).

Download

4288 downloads

Uploaded:12-22-2005

Ballistic Weapons - Gold Edition v1.50 - UMOD

ballisticv150gold_umod.zip | 75.33 MB

new, enhanced weapon system. Updated December 22 to fix the UMOD.

Download

500 downloads

Uploaded:12-19-2005

ONS-Meteorite

onsmeteorite.zip | 726.34 KB

make for a unique stage. Unfortunately, there are some imbalances in the stage. First, there are multiple superweapons near the beginning of the stage, so don't be surprised when you see two or three Redeemer missles coming your way in the beginning of the level. It doesn't create a great deal of off-balance, though, as it allows for long range attacking of the opponent's power core. There are also no vehicles on this stage, which may not be to the liking of fans of the UT2004 vehicles. Overall, this is not a bad map. There was some definite effort put into the level, but some slip-ups can still be seen. It's not bad for a first map, though. Note: If this file does not work for you, please make a comment about it in this file. I want to be sure that this file works for most everyone. (From your friendly Site Admin :) ).

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731 downloads

Uploaded:12-18-2005

CTF Divergence

ut_2004ctfdivergence.zip | 10.75 MB

still thrives here, and apart from the occasional asteroid collision, the building remains mostly intact.\" Medium - Large size CTF map, converted to CTF from JB-Divergence.

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188 downloads

Uploaded:12-18-2005

CTF-2H-CDDSpace

ut_2004ctf2hcddspace.zip | 3.11 MB

Download

565 downloads

Uploaded:12-12-2005

ONS Crossfire SLE

onscrossfiresle.zip | 4.3 MB

www.teamwarfare.com. Bots do not work with this map.

Download

244 downloads

Uploaded:12-08-2005

DM-FireTemple

dm_firetemple_beta.zip | 3.33 MB

Download

331 downloads

Uploaded:12-07-2005

Master Shake Voicepack

mastershakev2.zip | 4.94 MB

Download

1007 downloads

Uploaded:12-07-2005

AS-Deek-Ship-to-Ship-Final

asdeekshiptoshipfinal.zip | 11.4 MB

and changes. Also, better ballancing and some fixes made.

Download

540 downloads

Uploaded:12-07-2005

DM Endymion

dmendymion.zip | 13.87 MB

happened in the test town which changed the town forever,the shinra corporation stopt their testings and built a new town. Endymion was left alone for eternity.

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470 downloads

Uploaded:12-06-2005

DM-Decimate

dmdecimate.zip | 12.46 MB

How a deathmatch map should feel.

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1566 downloads

Uploaded:12-03-2005

UT2004 v3369 Patch [Linux]

ut2004lnxpatch3369.tar.bz2 | 21.27 MB

scoreboard, etc). The package contains both the client and dedicated server, and x86 and amd64 binaries. This will only patch the retail version (either the original UT2004 or the Editors' Choice Edition), and not the demo.

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1168 downloads

Uploaded:11-29-2005

Soliders

soilders.zip | 2.05 MB

Download

280 downloads

Uploaded:11-23-2005

CTF Crater

crater.zip | 5.23 MB

Download

609 downloads

Uploaded:11-23-2005

CTF Cola Wars 2

ctfcolawars2.zip | 5.03 MB

for all ... which taste was the one to die for ...

Download

1196 downloads

Uploaded:11-08-2005

Jack o Lantern

jackolantern.zip | 7.17 MB

Download

687 downloads

Uploaded:11-03-2005

Tactical Shadows

2k4_tacticalshadows.zip | 2.91 KB

dark areas. UT2004\'s lighting is sometimes picky about how visible the model is, but if you have a hard time seeing yourself in an area with behindview (F4) then the chances are your enemy will have an even harder time finding you. The mutator of course works online since the concept of lighting visibility is completely lost on UT2004\'s bots.

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286 downloads

Uploaded:11-02-2005

DM-ForbiddenPyramid

dmforbiddenpryamid.zip | 1.16 MB

Download

471 downloads

Uploaded:11-01-2005

DM-Gael2K6][

gael_2k6.zip | 5.4 MB

Download

1005 downloads

Uploaded:10-30-2005

Blue Gear Pack

bluegearpack_ut2k4.zip | 13.04 MB

Download

1611 downloads

Uploaded:10-30-2005

Assassin Cats Skinpack

assassincat_ut2k4.zip | 4.44 MB

Download

370 downloads

Uploaded:10-29-2005

DM-1on1-Voodoo

dm1on1voodoo.zip | 1.14 MB

Download

1081 downloads

Uploaded:10-27-2005

ONS-VolcanoHigh

onsvolcanohighv2.zip | 9.55 MB

research facilities quickly became known as "VolcanoHigh" and "Arf Room" by the scientists due in part from early testing of the now famous X12 Magma Core Submunition.

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570 downloads

Uploaded:10-27-2005

AS Trials

asprctrialsv1.zip | 3.31 MB

recommend you check it out.

Download

1540 downloads

Uploaded:10-26-2005

DM-Haunted_Mansion

dmhaunted_mansion.zip | 20.22 MB

Download

300 downloads

Uploaded:10-24-2005

ONS-Serpentine

onsserpentine.zip | 2.8 MB

Time: 4days? Player Count : 4-10 Bugs: ?? this map is narrow ... :( Release Date: 2005/10/22 one download one comment anything please

Download

506 downloads

Uploaded:10-23-2005

DM Cenotaph

dmcenotaph.zip | 4.28 MB

Download

343 downloads

Uploaded:10-23-2005

ONS-valleyfalls

onsvalleyfalls.zip | 1.9 MB

Download

878 downloads

Uploaded:10-22-2005

ONS Lantanius

onslantanius.zip | 4.44 MB

included. The screenshots may look very bright but it did not look bright ingame. So yeah, check this baby out.

Download

2556 downloads

Uploaded:10-22-2005

DM Nightmare on Elm Street

dmmpcnightmareonelmstreet.zip | 22 MB

teleporter that sucks you into a dream tunnel and then the next thing you know you are in freddies boiler room, with no way out except one, and thats a secret to be found. loaded with cool static meshes and sounds and also effects, this map will be a great halloween treat.

Download

677 downloads

Uploaded:10-21-2005

ONS-CTCanyonRun

onsctcanyonrun.zip | 17.3 MB

lot of fun.

Download

501 downloads

Uploaded:09-24-2005

DM-Oppression

dmoppression.zip | 4.96 MB

Download

297 downloads

Uploaded:09-21-2005

CTF-Aeasus

ctfaeasus.zip | 8.9 MB

Download

485 downloads

Uploaded:09-12-2005

ONS-SnowDunes

onssnowdunes.zip | 7.09 MB

Download

463 downloads

Uploaded:09-12-2005

ONS-first-encounter

onsfirstencounter.zip | 1.1 MB

thank SuperApe from UnrealPlayground for the use of his SuperVehcleFactory script. I whish to thank SuperApe from UnrealPlayground for providing a modified attack craft exhaust for me.

Download

381 downloads

Uploaded:09-11-2005

ONS-DeathTollRPG(ECE)