Unreal Tournament 2004

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73731 downloads

Uploaded:01-20-2007

Unreal Tournament 2004 - Mega Bonus Pack

ut2004megapack.exe | 200.56 MB

You can install this bonus pack on any version of UT2004. The MegaPack includes the following maps: Assault: AS-BP2-Acatana Intense space fighting and on-foot combat combine in this recreation of the historic Skaarj invasion of the Acatana asteroid belt. AS-BP2-Jumpship Be part of the elite team that infiltrated and hijacked the first warp capable Jumpship. AS-BP2-Outback City slickers just took over the outback’s top brewery – get over there pronto and stop the production of their tasteless Zero Beer before it takes over Oz! AS-BP2-SubRosa Fight your way into a Liandri research facility and steal the original plans for the Redeemer. AS-BP2-Thrust A recreation of the infamous destruction of the Saturn IX rocket where a team of rebel fighters launched it unguided and half fueled into hostile waters. CTF: CTF-BP2-Concentrate Tall spires tower over this Capture the Flag battle set on a derelict outpost deep in the Elorean Seas. CTF-BP2-Pistola This twin complex of concrete and metal combines the beauty of nature with the harsh lines of industrial architecture to create a fierce battle arena. Deathmatch: DM-BP2-Calandras The courtyards of Calandras were once beautiful and welcoming. While the Temple’s interiors have been preserved, a new less-inviting use has been found for the exteriors. DM-BP2-GoopGod For centuries the Nali monks managed to keep this sacred burial ground hidden until Liandri satellites discovered the location during a routine satellite sweep. The area was mined, and what remained was converted into a tournament arena, corpses and all. The content from the first bonuspack, also included, is: Onslaught: ONS-Adara ONS-IslandHop ONS-Tricky ONS-Urban Three new vehicles: SPMA (Self Propelled Mobile Artillery) The SPMA is a two person vehicle, with the driver controlling a long range artillery piece. Alt-fire deploys the spotter camera. Enemies will want to shoot down the spotter camera as soon as they see it, to keep the SPMA from raining destruction from afar. An AVRiL at the spotter camera will automatically re-direct toward the SPMA if it ever becomes visible to the AVRiL. Paladin The Paladin is a defense focused vehicle, with a powerful energy projectile cannon and a defensive shield alt-fire. Firing the cannon while the shield is deployed will heavily damage nearby players. Cicada The two-man Cicada ground attack bomber is a powerful weapon against ground targets, but is easy prey for Raptors. The pilot can fire missiles, or use the alt-fire to specify a target. While holding alt-fire, multiple missiles are loaded up, and released when alt-fire is released. These missiles will all track toward the specified target location, so the alt-fire can be used to avoid enemy fire while loading up missiles. The second seat in the Cicada is an energy beam turret located on the belly of the Cicada. Its alt-fire is chaff that can be used to confuse incoming AVRiLs. Six new characters: Mekkor (Skaarj) Mekkor is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Severely injured in battle, he is testing his new cybernetic armor in the Tournament. Skrilax (Skaarj) Skrilax is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Alongside his brother Mekkor, he was severely injured while fighting the Iron Skull Clan.\" Barktooth (Iron Guard) Barktooth would rather rip an opponent to shreds with his bare hands than fight from afar. He also finds close range Flak shots very satisfying.\" Karag (Iron Guard) Before joining the Iron Guard, Karag honed his weapon handling skills during a long stint as a Marshall for the Terran Colonial Authority. His style and panache already have the the Tournament audience abuzz.\" Kragoth (Necris) After an absence of several years, the Necris are preparing a return to the Tournament. Known as the \'Star Slayer,\' Kragoth is a dread Necris Phayder assassin. He is rumored to have single handedly killed the entire crew of an ICV Star Cruiser.\" Thannis (Necris) After an absence of several years, the Necris are preparing a return to the Tournament. Thannis is participating to scout the competition.\"

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151275 downloads

Uploaded:12-02-2005

UT2004 v3369 Patch

ut2004winpatch3369.exe | 12.71 MB

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10838 downloads

Uploaded:03-27-2005

Ultimate Community Map Pack vol. 1

ucmp_volume1.zip | 171.71 MB

includes: [url="http://unrealtournament2004.filefront.com/file/Ultimate_Community_Map_Pack_vol_1;39678"]Volume 1[/url] [url="http://unrealtournament2004.filefront.com/file/UCMP2_Mappack;48741"]Volume 2[/url] [url="http://unrealtournament2004.filefront.com/file/UCMP3_Mappack;64252"]Volume 3[/url] [b]Volume 1includes:[/b] -Description coming in a choppy-

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5689 downloads

Uploaded:02-04-2006

UT2004 3369.2 patch for Mac OS X

ut2004macpatch33692.dmg.bz2 | 198.53 MB

nor Linux 3369.2 patch at this time, as these issues were specific to the Mac port.

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105354 downloads

Uploaded:09-23-2004

UT2004 Editor's Choice Edition Content

ut2004ecebonuspack.exe | 84.43 MB

but not all. I must say, that the new vehicles kick the most possible ass ever. The artillary thing is fun, but very hard to play with. All the recoil in it ruins your shot, but will be good if someone in your clan knows how to use it. The Paladin tank is cool, I use it as a giant shield gun basically. Secondary fire produces a big ass shield in front of the tank, primary shoots some wierd energy blast. I haven't been able to play with the Cicada, but I would imagine it sucks unless you play online. It is a two seater flying vehicle. It isn't as manueverable as the Raptor, but it can dive and climb faster. It has missle that can be launched by the pilot, and the passenger has control over the laser that can shoot down Avril rockets. The maps are nice too, haven't played them much. I will try to review the maps later, I am watching my new Star Wars DVDs.

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50700 downloads

Uploaded:02-23-2004

Unreal Tournament 2004 DEMO

ut2004betademo.exe | 209.35 MB

for UT2004, this fan-favorite mode sees teams face-off to defend and attack fortified bases, from fast-moving trains, barreling across an arid alien desert to a Skaarj mother ship, poised to attack the human home world. - Onslaught Mode Onslaught mode takes team combat to the next level! Opposing teams are pitted against each other to capture and hold strategic points in order to attack and destroy the enemy power core. Taking place in massive outdoor environments, here is where vehicular combat comes into its own. Flying and driving machines take combatants to the frontline and gigantic mobile battle stations serve as a platform from which to launch devastating attacks. Vehicles Rev-up and ride out in an array of land-, air-, and space-based vehicles that play critical roles in a successful combat strategy in Assault and Onslaught. With vehicles ranging from single man fighters to five man behemoths, Unreal Tournament 2004 provides players with plenty of choices when shopping for a mechanized implement of destruction. Levels More than 95 maps will be available immediately, including more than 45 brand new maps for all existing game play modes as well as new modes of play. Vast outdoor environments, deep space combat areas and tightly packed indoor techno-arenas are all waiting for the latest entrants to the Tournament. Weapons The entire smorgasbord of frag-dealing weaponry from Unreal Tournament 2003 returns for the experienced player to wield masterfully against new contestants. Those armaments are joined by three new implements of doom: the Mine layer, which disperses spider-like bombs that chase and harass any enemy that comes within range; the anti vehicle rocket launcher, or AVRiL, which deals out a payload of massive rockets tuned to seek and destroy enemy mechanized units; the Grenade Launcher, which launches timed explosives that will bounce on the ground and stick to enemies and enemy vehicles, only to be triggered by the weapons altfire command; and, the return of the notorious Sniper Rifle from the original Unreal tournament, completely redesigned and upgraded to make heads roll. New Characters Unreal Tournament 2004 introduces 32 new characters on four new teams: The human Thunder Crash, lead by Tournament hero, Malcolm; the Robotic Corrupt, lead by an upgraded Xan Kriegor; the Iron Skull, a team of merciless Skaarj warriors; and the Hellions -- wreckless human mercenaries and pirates who delight in the thrill of the kill. New Technology Unreal Tournament not only brings new content for hardcore fans to relish, it also delivers a tremendous technology update over its predecessor, delivering a faster, slicker, deeper experience than ever before. New technological features include: Voice-over IP support - command and coordinate. Give orders, rally your troops or talk smack with the enemy. Voice recognition - give orders to bots; no more typing when you should be fighting! Completely redesigned menus, including a new server browser with right-click menus and many brand-new configurable features. Improved AI: vehicle control, advanced dodging and wall-dodging, improved aim, better team coordination. Deeper single player mode with comprehensive team management options, challenge matches, multiple endings and more. Integrated map vote and match set-up for Internet play. UnrealTV - a proxy broadcast system allowing a huge number of spectators to watch a match live over the Internet. Pixomatic software renderer allowing incredible performance with no 3D card required. Play UT2004 on your laptop! A re-designed HUD, improved weapon effects (bullet decals, incredible explosions), improved first person weapon rendering and innumerable improvements for mod authors, new announcer voices, rendering optimizations...the list goes on!

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5246 downloads

Uploaded:08-06-2006

AMP - Another Map Pack

anothermappack.zip | 23.84 MB

often. This should make a fine addition to your collection.

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6483 downloads

Uploaded:06-08-2005

UT99 Enhanced Soundtrack

ut99_soundtrack_enchanced.rar | 133.13 MB

music.

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8857 downloads

Uploaded:01-22-2007

UT2004 Windows XP Bonus Maps

ut2k4_winxp_extra.exe | 12.37 MB

Packs\". What I am sure of, is that these are naturally two excellent Onslaught maps. [b]Ascendancy[/b] and [b]Aridoom[/b]. [b][i]ONS-Ascendancy[/i][/b] (Screenshots 1-4) This one, I liked. It has that... feel to it. The basic outline is rocky terrain, adorned with fascinating crystal structures and small outposts ready for occupying. There\'s also a small base built in to the hillside, which for some odd reason has a Raptor spawn point in it. Each team also starts with an established base, with a good compliment of vehicles. This is a map built for two large teams, no question about it. The terrain layout, the established bases and outposts, and the vehicles on offer - every specialist plays their role on this one. It\'s warfare, and it\'s not in a very friendly mood. I found over 40 different tactical approaches to taking out the enemy side within my first ten minutes of playtesting. This map will lead to some fun battles, this I can guarantee. No two games on ONS-Ascendancy will ever be the same. [b][i]ONS-Aridoom[/i][/b] (Screenshots 5-8) This one is nowhere near as big as Ascendancy. In fact, it only has three powernodes. Still doesn\'t make the map any less playable, though, it\'s just on a smaller scale. The general summary of Aridoom is two small forts in a desert canyon, with some open ground leading between the two, as well as the remnants of a major roadway. It\'s a small map, but there\'s certainly a good amount of cover to use. I wouldn\'t really recommend playing this with more than 5 players per team, it gets cramped at that point. I can\'t really say much about this one, it\'s pretty standard-issue. Good, but standard-issue nevertheless. Overall, this is a twin-pack that needs to be in the arsenal of any ONS player, for quality and playability if nothing else. ~ Kouen

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7715 downloads

Uploaded:06-12-2006

UCMP3 Mappack

ucmpvolume3.zip | 62.48 MB

and the most download-worthy UT2004 mappack ever eleased, introducing a blazing amount of professionally carved, highly detailed and precisely play-balanced maps to fit in the Unreal universe. UCMP includes: [url="http://unrealtournament2004.filefront.com/file/Ultimate_Community_Map_Pack_vol_1;39678"]Volume 1[/url] [url="http://unrealtournament2004.filefront.com/file/UCMP2_Mappack;48741"]Volume 2[/url] [url="http://unrealtournament2004.filefront.com/file/UCMP3_Mappack;64252"]Volume 3[/url] [b]Volume 3 includes:[/b] -Description coming in a choppy-

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6479 downloads

Uploaded:10-21-2004

AS-Germania

asgermania.zip | 11.78 MB

this through a few times with 10 experienced bots and they take about 7 mins to complete it. Its short and sweet. It may feel to tight in the tent area for many but I like that kind of thing, big wide open spaces do nothing for me, just long distances to run for no aparent reason. I tried lot of time settings for the objectives and these seem to balance out best. I chose the three weapons for specific reasons. And put them where they are for certain reasons, like the Flak cannon kind of helps the attackers towards the end. The Turrets are quite easy to destroy because when they were more difficult they made the attackers life just to hard.As always with my maps there is maybe to much junk laying around, and way to much stuff to get hung up on, but hey thats the way it was back then :) Thanks to Zerstorung for his litte tutorial I couldn\'t have started without it. And ACC for his tips on doing an opening sequence For some reson the screenshot won\'t show in the preview window so as its not that impotant I won\'t worry. my in game settings right now are Gamma 1.10 brightness 50 contrast 50\" Very fun map. No announcer at the beginning to run you through the checkpoints. Can be a bit boring playing with just the bots, but i have added this to our clan server and it is great! It has real sounds from the movie and has a very good feel to the map. Great work!

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785 downloads

Uploaded:11-09-2011

Sergeant Kelly\'s Ballistic Bonus Pack (V9)

sergeantkellysbonuspackv9.zip | 105.47 MB

Weapons V2.5, and will not run on the older V2.1. V2.5 can be snagged on the RuneStorm website. We hope you enjoy the weapons. :) Here\'s our current lineup: Melee: [Berserk Fists] [NEX Plas-Edge Sword] [XM300 Dragon Nanoblade] Machine Pistols: [MR-DR88 Machine Pistol] [GRS1 Machine Pistol] [A49 Skrith Blaster] Shotguns: [Sawn-Off Coach Gun] [SKAS-21 Super Shotgun] Assault Rifles: [CYLO Urban Assault Weapon] [CYLO Firestorm IV Incendiary Rifle] Long-Range Rifles: [LS-14 Laser Carbine] [LS440M Enhanced Shock Rifle] [R98 Hunting Rifle] [SRS Mod-2 Battle Rifle] Grenades: [XM84 Heavy Tech Grenade] [FMD G28 Medicinal Aerosol] Heavy Weapons: [Bulldog 20mm Assault Cannon] [SRAC-21/G 20MM Autocannon] V8 Weapon 1 - [HMC117 Photon Cannon] V8 Weapon 2 - [XMB500 Incendiary Minigun] V8 Weapon 3 - [EVPC 9000 BFG] V8 Weapon 4 - [X-83 A1 Anti-Materiel Rifle] V8 Weapon 5 - [X5W Black Ops Blade] V8 Weapon 6 - [10-Gauge Coach Gun] V8 Weapon 7 - [AH-208 \'Eagle\' Pistol] V8 Weapon 8 - [The Golden Gun] V8 Weapon 9 - [RS04 .45 Handgun] V6 Weapon 1 - [M781 Automatic shotgun] V6 Weapon 2 - [AH-104 \'Pounder\' Handcannon] V6 Weapon 3 - [Flak 16 SM-AT/AA Tank Cannon] V6 Weapon 4 - [M30A2 Tactical Rifle] V6 Weapon 5 - [Elite A73 Alien Rifle] V6 Weapon 6 - [GRSXX Golden Glock] V6 Weapon 7 - [H-V Plasma Cannon]

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11209 downloads

Uploaded:10-15-2005

UCMP2 Mappack

ucmpvolume2.zip | 245.98 MB

visuals. [b]FF|Review:[/b] -Description coming in a choppy- UCMP includes: [url="http://unrealtournament2004.filefront.com/file/Ultimate_Community_Map_Pack_vol_1;39678"]Volume 1[/url] [url="http://unrealtournament2004.filefront.com/file/UCMP2_Mappack;48741"]Volume 2[/url] [url="http://unrealtournament2004.filefront.com/file/UCMP3_Mappack;64252"]Volume 3[/url] [b]Volume 2 includes:[/b] -Description coming in a choppy-

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664 downloads

Uploaded:02-24-2012

Quake Map Pack

quake_map_pack.7z | 30.04 MB

forums. List: CTF-Freefall DM-1on1-Aerowalk DM-1on1-TheVeryEndOfYou DM-Q1DM1 DM-Q1DM3 DM-Q1DM4 DM-Q1DM6 DM-Q1E1M7 DM-Q2DM6 DM-Q2DM7 DM-Q3DM2 DM-Q3Tourney2 DM-Q3Tourney3 DM-UCMP-1on1-BloodRun DM-UCMP-BloodRun

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3192 downloads

Uploaded:10-21-2006

ONS-Torlan-mappack-v3

onstorlanmappackv3.rar | 67.55 MB

included in the file. -Smartguy087

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15747 downloads

Uploaded:07-30-2004

CBP2 Volume 2

cbp2volume2zip.zip | 191.16 MB

also new skins, some new mutators and some other goodies. Some of the maps are simply amazing, especially the snowy ones :) It's a bit of a pity theres no SP stuff, but with this plus the first pack there's really nothing to fault, as with so much variety this should please everyone :) (Plus I got to use the server to server transfer, always wanted to do that :D ) ~Szico VII~ Maps : BR-Bahera by Ed Duke-Cox CTF-Bahera by Ed Duke-Cox CTF-Botanic by Dave "Anarkist" Kostiuk CTF-Pistola by Sidney "Clawfist" Rauchberger and Dave "Anarkist" Kostiuk DM-Buliwyf by Nathillien Thilsa DM-Drakonis by Vorlon DM-Kerosene by Paul "Taz" Mader DM-KillbillyBarn by Teddie "teddabod" Tapawan DM-Koma by Soenke C."Warbeast" Seidel DM-KroujKran by Rogelio "Desperado#2" Olguin and Hourences DM-Meitak by Nick "neoduck" Donaldson DM-Niflheim by Nathillien Thilsa DM-Tempest by Dave "Anarkist" Kostiuk, Rogelio "Desperado#2" Olguin, Ed-Duke Cox and Rachel Cordone DM-TensileSteel by Colin "Lruce Bee" Murphy DM-Torkenstein by Emanuel "krolizard" Da Roit DM-Tydal by Rich "Lord Heisher" Black DOM-Gerroid by Anthony "Radeon285" Vogt ONS-Brassed by Emanuel "krolizard" Da Roit ONS-Pasargadae by Ed Duke-Cox ONS-Yorda by Soenke C."Warbeast" Seidel Skins Bale, Enki, Neil and Tyler by Jerome "Loric" Diard Mutators Angel Item Physics by Rachel "Angel Mapper" Cordone Target Practice by Rachel "Angel Mapper" Cordone [b]FF|review:[/b] Two words: worth it. [url="http://unrealtournament2004.filefront.com/file/;26250"]Volume 1[/url]

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5560 downloads

Uploaded:07-30-2004

AS-Confexia

asconfexia.zip | 40.99 MB

mission is to attack a large and well defended fortress located in an urban wasteland. One round usually lasts around 35 minutes. AS-Confexia furthers our commitment to delivering only the best to the gaming community. We are developers who came from the MOD community, and will continue to strive to make quality maps that will entertain and excite you for hours. We hope you enjoy this map as much as ONS-TORLAN, and encourage all the MOD developers to never stop trying or believing. It’s all possible.

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85186 downloads

Uploaded:05-20-2004

CBP2 Volume 1

cbp2volume1zip.zip | 194.33 MB

play. The middle power node is the turning point in the game get that your pretty much home free....hopefully ;) Argento is a very good map love the idea one thing I have to say about this map is it is to bright. Power nodes also well placed. Valarna is a very big map this map has to be my favorite ONS map released in the CBP2. Mirage was very fun to play when I was on our server action packed map :). As far as the models go they had some interesting ones Aurora is a Matrix look alike but has totally different features on the body. Well glumpf looks strange can’t explain it...he kind of looks like a snakeish looking creature. GothGirl is a very hot modeled model :) ;) karaash looks like he is the same race of glumpf but this model is green and has a bit different clothing. To keep you from having to read all this I’ll shut up now and let you download it ;) (I'm sorry I couldn’t list all the maps / features of this CBP there’s just so many! :) ) Enjoy! -RedTechie [b]FF|review:[/b] Two words: worth it. [url="http://unrealtournament2004.filefront.com/file/CBP2_Volume_2;26550"]Volume 2[/url]

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4948 downloads

Uploaded:07-01-2006

ArenaMaster Bonus Pack

3spn_tam_v3.0_bonuspack.zip | 54.29 MB

polished off some high quality maps, made specifically with TAM\'s gameplay in mind. Thanks again too all who entered and contributed to the voting. Winners included the grand prize winner, DM-Moov by \"SlainChild\", DM-Grotto by \"The Third\" awarded best visuals, and DM-Structured by \"Chookwoods\" for best gameplay. You may have already seen some of these maps on various servers, and hopefully now, we\'ll see them on a lot more.

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7084 downloads

Uploaded:02-23-2005

UT2004Mi

ut2004misetup.exe | 1.16 MB

is the built in cache manager. It takes files in your UT2004 cache folder and puts them into the proper folders so you can use them offline. The other great feature is the file compresser/decompressor. If you are a server admin this is a must have just for this feature. It allowes you to compress your maps, skins, etc. without having to do it through the dos prompt. It also allows you to decompress .uz2 files without using dos. And for all of you hardcore clans out there, it has a demo manager built in. So when you are reviewing the demo of your last clan match you can do it with ease.

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6639 downloads

Uploaded:02-08-2005

007-Temple

dm007temple.zip | 4.37 MB

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4425 downloads

Uploaded:01-02-2006

Titan Onslaught Map Pack Volume 1

titanonslaughtmappack1.zip | 143.47 MB

lockers, etc.)

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3793 downloads

Uploaded:04-08-2005

DM-Campgrounds2004-G1E

dmcampgrounds2004g1e.zip | 1.77 MB

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56701 downloads

Uploaded:10-21-2004

UT2004 Community Bonus Pack 1

cbp1.zip | 137.49 MB

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7026 downloads

Uploaded:09-13-2006

RuneStorm Map Pack 1

rsmappack1.zip | 59.86 MB

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11703 downloads

Uploaded:12-05-2005

UT2004 v3369 Patch [Win 64]

ut2004win643369.zip | 9.19 MB

other. This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch includes all changes made in Patches 1, 2, 3, and 4. Changes are listed below.

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892 downloads

Uploaded:03-20-2011

UT99 Conversion for UT2004

ut99_conversionmod.zip | 127.04 MB

just in action! Hey, im great, Im Gamer2011, this is my first mod.

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1346 downloads

Uploaded:08-14-2008

KF-HappyHour

kfhappyhourv225.zip | 6.79 MB

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2980 downloads

Uploaded:05-14-2007

Kranial Mappack #1

kranialmappack1.zip | 68.51 MB

map has it\'s own theme, and I found no two to be alike. You can tell, no doubt, that a lot of time and thought was put into this pack! Here are some map descriptions from the author... CTF-KG-Decrepit On a planet covered in city, there are bad parts of town, and then there are BAD parts of town. Built on the cheap by corporate giants, sector 34 was never meant to last long, and the only remaining structures of any value are the com towers that still burn bright to the sky. The once booming light industries housed there have moved on to more profitable places, and the inescapable rusting ferrocrete now houses more crime lords political dissidents than real workers. Crime is not just a way of life here, it\'s a religion. The winners get to leave this place. And the losers? Well, you aren\'t one of *those* people, are you? I sure hope not. CTF-KG-Chill The only thing that\'s colder than the average temperature up here are your relations with the other team. Give them a warm welcome.... CTF-KG-RGB RGB gas processing facility was never in red numbers. Owning company - RGB United - can\'t know what the problem is because Rubingas and Bigryum are extremely valueable. And RGB United is also the only company who posses the secret of how to trasform Garnitum into these two precious substances. Transformation process however requires regular breaks at night... and here came the Liandri with the idea to use the facility for their bloody sport. RGB facility is well-suited for CTF because of its shape. And spectators love to see people falling into the Garnitum too. Of course - Tournament Lease for night costs something... and yes, RGB United really can\'t know what the finacial problems are about. 2 maps left without a description are DM-KG-Vega and ONS-KG-LunarSurvey. Vega is a multi-level map intended for 2 players, though I found room for 4. It has an indoor/outdoor theme inside vegetation covered caverns. LunarSurvey I found to be quite impressive, especially the transportation! If your teammates hog all of the vehicles - not to worry! There is a network of motorized platforms that will transport you all over the lunar base. Unlike most ONS maps, each power node station is pretty much unique, and the power core bases are beautifully built. Hope to see this one on some ONS servers. TR_Relic

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2057 downloads

Uploaded:10-07-2006

Battle on the Rooftops

battleontherooftops.zip | 1.84 MB

models, scipted health packs, and a few other things. Hope you enjoy.

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17067 downloads

Uploaded:07-02-2005

Red Orchestra Full

ro_3_3_full.zip | 696.89 MB

come from listening to the players and testers - here are some of the highlights for you: - A unique player momentum system, giving an ever-more lifelike feel to movement within the game. The player doesn't just stop and start instantly, but takes a moment to get moving, or to stop. - An item that has long been on the request list: different speeds depending on the direction of movement. The player now slows when strafing or moving backwards, for added realism. - Improved AI for the bots operating vehicles: the driver will stop and go when ordered - and you can order the bots out of the vehicle if you want it all to yourself! - One beautiful new map, never seen before: Baksan Valley - see screenshots below! - With full access to the UT engine, we have been able to throw in some major rendering optimizations. This is showing an improvement of up to 40% in frame-rates on lower-end CPUs. Additionally, a number of the maps have been further optimized for improved performance. - Vehicle movement has been improved: the brakes on tanks now hold the tank from rolling down shallow hills - and they won't "spin" so easily! On top of this, there is a whole bunch of tweaks and amendments to weapon recoil, audibility of footsteps and breathing, regaining of stamina - and many others besides! For the full list, download the new Release and look at the full change log in the readme. We're looking forward to seeing you on the servers again, for yet more hard-core Eastern Front combat - to your weapons!!

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3003 downloads

Uploaded:04-09-2005

DD Map Pack

dds_map_pack.zip | 2.65 MB

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240551 downloads

Uploaded:11-15-2004

UT2004 v3339 Patch

ut2004winpatch3339.exe | 12.63 MB

1.1 to be compatible with 3339. You do NOT need to download this updated bonus pack if you've already downloaded the original ECE BP. Just update to patch 3339 and you'll be set. [/quote] [quote] ======================================================================== Unreal Tournament 2004 Patch 5 Release notes. ======================================================================== This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other. This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch includes all changes made in Patches 1, 2, 3, and 4. This patch should be installed *after* installing the Epic ECE Bonus Pack, as it updates some of the game code included with the bonus pack. Onslaught related: - Added a gunner indicator for the Cicada. - Onslaught low skill bot AI tweaks - Max lifespan for shot down ONSMortarCamera - Fixed regular dust showing when Manta jumps over water - Fixed Cicada staying above StallZ if driver switches to gunner position - Fixed SPMA engine sound volume - Tweaked powercore destruction and electricity sounds - Improved artillery explosion effect - Don't call destroyed powercore "green powercore" in scoreboard (after round ends) General Gameplay: - Fixed Berserk combo (properly turns client side weapon changes on and off) - Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump) - Fixed gamespeed mutator "sticking" in instant action games - Don't let Cicada passengers carry flag (for VCTF) - Added OnslaughtBP.UCL to patch so bonus pack mutators will show up - Fixed problem with landing view shake sometimes not working at very low frame rates - Fixed bug where not all actors got NotifyTeamChanged() when client team changed - Assault objective announcements can come from packages other than AssaultAnnouncer - IonCannonKillVolume bug fixes - Don't allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true - Fixed team balancing code bug - Fixed footstep sounds playing while in vehicle where driver isn't visible if enter while running - Removed obsolete weapon debugging code - Localization fixes for Italian, French, German, and Spanish - No log or console message when player enters or leaves team. public, or local channels - Fixed Dom.xml for bot voice command in DDOM - Fixed F3/F8 stats now shows all players in list - Don't limit suiciding to 10 second interval in standalone games Demo recording: - Fixed client-side demo recording of vehicles Networking: - Fix for clients unable to connect with "Incompatible Games Files" message - Fixed WebAdmin play list and mid game menu to report the proper ping. - Fixed resetting initial position of saved move when moves are combined - Increased min idle kick time to 30 seconds - Never idle kick player if only human in game - Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL - More speedhack detection tweaks (less false positives) - Server CPU use improvements relative to last patch - Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low bandwidth clients - Don't allow clients

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7773 downloads

Uploaded:09-01-2004

Liandri Trooper (MALE)

liandritrooper.zip | 6.24 MB

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3736 downloads

Uploaded:07-30-2004

DM-Unreal Ville

dmunrealville.zip | 24.46 MB

Amazing lightning effects. Awful sky... ;) You get what I mean. I'm guessing this wont appeal to people who prefer unreal maps, but this is so much like it could be a real place - it's cool! :D Unfortunately, as with almost every map, there's a slight downer, but fortunately its a small one. The weapons are few and far between, there should really be more of them and stuff. Oh, and the standard of the sky falls short for this map, like I said before. But, well a picture speaks a thousand words. I've said it before and I'll say it again. Check the screenshots, as I'm finding it hard to conjour words which describe my admiration of this map well enough ;) Atmosphere. It makes or breaks a map for me. And nothing adds to a great atmosphere better than great sounds. And the ambience here is great, especially the doors and creaking gates. Those really stood out as amazing additions, reminiscent of silent hill for me. So fix that sky and add some lightning noises instead of just the flash and you will have a perfect map. The FPS remained constatnly good throughout the whole map as well. Oh! And theres a little train running around the map, through back gardens and shrubs (which unfortunately you can't go into :( ) Oh, one last thing. Please let me go into the bar and gardens in the next map - If there's gonna be one! ~Szico VII~

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958 downloads

Uploaded:06-27-2010

Invasion Mappack

inv_mappack.rar | 9.04 MB

spawning) DM-ThePit (this map contains one special vehicle the badger) DM-Instaltion 486 (this map contains 2 special rooms, one of these specail rooms contains thing for the rpg Mod) DM-Legacy (just a simple Inv map, the map would look better if you changed the brightness etc) DM-VoteFor (This is a inv map that is made out of the MG clanmap, AS-[MG]-DontVoteFore, the trigger for the floor is in a secret room) Hope it works

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2261 downloads

Uploaded:11-21-2008

ONS-Hyrule

onshyrule_fanupdate.zip | 12.53 MB

the world of Hyrule. The main attraction, the castle, stands large and proud. Players can see the castle throughout the map, making the player feel small and making one feel like they are there. Other regions are a housing section, a windmill wall, and a structure overseeing the volcano among other regions that aren't highlighted here. Some of the New Updates in this Version Include: [list][*]Many missing weapons added, more powerful weapons harder to get. [*]Vehicles added, Leviathan for Default Link Setup and Bonus Vehicles in all Link Setups. [*]Health Packs and Armor at nodes, Keg O' Health in secret room. [*]Redeemer added in hardest to reach place. [*]Target Painter added in secret places. [/list] A full list can be seen in the readme. New missing weapons, power-ups, and other things that you would expect to see in a death match map are here as well. If you like or remember playing to old Link games, this map is for you.

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3034 downloads

Uploaded:10-21-2006

Clone Bandits Community Mappack

cbmappack.rar | 28.67 MB

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7712 downloads

Uploaded:10-19-2006

Jango and Boba Fett

bountyhunter.zip | 6.75 MB

There may be a new version of this file in the future...possibly a joint effort with Mars. Boba Fett: I've used elements of a skin made by Cev Lost, who made a outstanding effort to improve the original Mandalorian armor. I've spen hours doing color correction on these skins, but tried to leave the original armor scratches intact. I've also created custom shaders to give the armor a nice metallic effect. The original character that Cev Lost created, called Korbain Thor, wore primarially red armor. I've changed that back to a more natural green color for Boba Fett and made his pack red and green instead of mostly red. Jango Fett: I've made Jango the the way I would invision him and how he may appear in the Clone Wars. I've toned down the blue color clothing and helmet colors and gave him a more "metallic" feel. I think too many of the Jango models out there feature skins that appear to "cartoonish", rather than making them look more natural. Both Models: The models use several textures as I've re-UV mapped each model. I originally had the model down to two textures, but later discovered that I could still play on-line just fine with multiple textures. So, I used my original 4 textures instead of two. I had to use a separate texture for the chest decal. I orginally combined all textures into two textures, but the decal wouldn't display correctly. The problem is, the decal uses transparancy and I couldn't seem to make a shader that contains the body, hands and decal as a single texture. Hence the separate decal texture. I think the decals could be more accurate and Boba has two shoulder decals, which isn't really the way it's supposed to be. Jango's chest decal isn't in the movie either...as far as I know. Anyway, I thought the decals looked cool. Sounds: Well, sounds for these two bounty hunters are hard to come by since they rarely talk anyway. I'd have to make them my self, which would take some time to do. So...no sounds for now. I may create a sound pack in the future. [/quote]

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3594 downloads

Uploaded:10-28-2005

DM Haunted Mansion SE

dmhaunted_mansionse.zip | 14.93 MB

explored.

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5475 downloads

Uploaded:01-18-2005

AS-Castle

ascastle_2k4.zip | 3.27 MB

must destroy both chains of the frontdoor to reach the inside switch, which open the inner Castle doors. Now again some switches to reach. Therefor you must get up the front towers by using the stairs/lifts or the ladders outside. In the left tower is an optional object, your second spawnpoint, which is located in the middle of the castle. On the right tower is the main object, the switch to open the big tower door. The last hold object is located on the top of the big tower. At the bottom you have first some stairs, then a lift with great jump possibilities and at least you must walk to the top or you can try the way through defenders second spawn (outside ring of the tower) and use the ladder/jumppad outside the tower.

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4988 downloads

Uploaded:04-14-2004

ONS-Top Gun

onstopgun.zip | 388.07 KB

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5332 downloads

Uploaded:04-10-2004

Gibalicious

gibalicious2.zip | 98.33 KB

meaning to the word "mess". Messing with the amounts of bloodchuncks* and blood decals, it populates the arena of a yet unspeakable mess with a whole new mess of mess to mess with during a mess. Messy. *having multiple, grim-looking skulls and outer limbs flying out of a single body can be quite mind-shattering, actually. Mirror mutator: [file=28472]Meathunk 2004[/file].

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664 downloads

Uploaded:04-27-2010

DM-VCTF-Ice

dmvctfice.rar | 45.28 MB

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460 downloads

Uploaded:07-22-2008

ONS-MercenaryValley

onsmercenaryvalley.zip | 13.9 MB

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4768 downloads

Uploaded:09-21-2006

AS Stargate

stargate.zip | 10.26 MB

the Stargate to explore the unknown.

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2300 downloads

Uploaded:12-02-2005

Bonus Skaarj Skin Packs

bonusskaarj_ut2k4.zip | 22.6 MB

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921 downloads

Uploaded:08-15-2005

Crypt

dmcrypt.zip | 776.19 KB

two story level with a few little secrets I put in there, they won\'t be hard to find I\'m afraid. This basically Just two rooms with a few decorations for you to blow people up in.

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5869 downloads

Uploaded:01-09-2005

MPC Bedroom

dmmpcbedroom2k4.zip | 9.46 MB

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7229 downloads

Uploaded:12-05-2004

2K4 Character Unlocker

unlocker.zip | 78.03 KB

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9687 downloads

Uploaded:11-11-2004

Admin Plus (1.4)

adminplus_v11.4.zip | 32.87 KB

Summon, Loaded, but also new ones like Spider, GiveItem, CustomLoaded, ChangeName, private message, and more! AdminPlus also gives the ability to Create Custom Loaded load out, similar to type Admin Loaded to get all the default UT2004 weapons, the custom loaded allows you to get any weapons from weapon packs and mods you may be running! This is a complete list of commands. (Some may be disabled in the ini)\" Always put admin in front of the command you want. Ex: admin ghost\" Ghost/Walk/Spider/Fly are disabled for bots, it makes them act weird\" MOST COMMANDS CAN BE ISSUED TO OTHERS BY NAME, PARTIAL NAME, or \'ALL\'\" Examples: Admin Loaded Brockster, Admin Ghost Broc, Admin Godon All\" ------------------------------------------------------------------------------ GodOn/Godoff - Toggle God Mode. | Ex: \'admin GodOn all\'\" InvisOn/InvisOff - Toggle Invisibility | Ex: \'admin GodOff Brock\'\" Loaded - Give All Weapons | Ex: \'admin Loaded all\'\" Help - Access This Help Message | Ex: \'admin help\'\" Ghost - Ghost Mode | Ex: \'admin ghost Jakob\'\" Fly - Fly Mode | Ex: \'admin fly Jak\'\" Spider - Spider Mode (Walk up walls) | Ex: \'admin spider Luna\'\" Walk - Return To Normal Walk Mode | Ex: \'admin walk all\'\" Fatality - Take Revenge On a Player | CauseEvent - Trigger an In-Game Event\" ------------------------------------------------------------------------------ InvisComboOn/InvisComboOff - Toggle Invisi Combo\" CrateComboOn/CrateComboOff - Toggle Crate Combo\" SpeedComboOn/SpeedComboOff - Toggle Speed Combo\" ------------------------------------------------------------------------------ Slap - Takes a little damage away (set in ini) and knocks players back\" CustomLoaded1,2,3 - Loads Custom Weapons that you set in the server ini file\" TempAdmin - Grants Temporary Admin Status (Only Works on Single Admin Systems\" TempAdminOff - Removes Temporary Admin Status (Only Works on Single Admin Systems\" ChangeName - Changes a person\'s name to a name you choose\" usage (admin ChangeName bob jim) changes the name bob to jim\" HeadSize - Changes HeadSize of the person you choose (1=default size)\" usage (admin HeadSize john 3.5) changes john\'s head size to 3.5\" PlayerSize - Changes HeadSize of the person you choose (1=default size)\" usage (admin HeadSize john 3.5) changes john\'s head size to 3.5\" GiveItem - Give a weaponclass or full adrenaline to the person you choose\" usage (admin GiveItem xweapons.redeemer) or (admin GiveItem adrenaline)\" Summon - Allows You To Summon Actor Classes\" AdvancedSummon - Allows You To Summon Actor Classes To A Given Player\'s Location\" usage (admin AdvancedSummon classname username)\" ChangeScore/ResetScore - Lets You Change a players score to a value you select\" SloMo - Lets You Modify The GameSpeed of the Current Game (1=normal speed)\" SetGravity - Lets You Modify The Gravity of the Current Game (-950=normal grav)\" Teleport - Allows You to Teleport to the Surface (Wall) In Your Crosshairs\" PrivMessage/PM - Allows Admins to send private messages to separate players\" DNO - Disables Next Objective In Assault Games\" ----------------------------------------------------------------------------- Changes since v1.3: - Fixed: --- Debug message removed from the privmessage command. It stated the player wasn\'t in the game, even though they were. The function still worked, but just gave the admin an incorrect message --- Changed the naming convention to match the version number, new version is actually titled \"AdminPlus_v14\" - ToDo: --- Graphical interface that pops up on key press with lists of options for multiple players, items, etc.

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8812 downloads

Uploaded:10-13-2004

AS-OverLord 2004 (MSU-F)

asoverlord2k4.zip | 13.19 MB

suggestions ================================================================== HUGE Thanks - Dave Ewing - For making the Original Overlord - Phil Cole - For making AS-Junkyard, where I was inspired quite a lot, and where a lot of my static meshes came from (Espesially outside) - UT2004 SE Bonus disk VTM\'s - Where I learnt how to create Static Meshes (I Know, there still pretty bad, so if anyone knows any tutorials on modeling in Maya, please e-mail me. thanks) - Angel Mapper - For her amazing Assault Mapping tutorial - Westwood studios for their music from Red Alert 2 ================================================================== - Play Info - Game - UT2004 Single Player - Yes (Bots) Recommended Players - 12-24 - Construction - Editor - UnrealEd 3.0 Other Programs - Maya 5.0 PLE Construction Time - about 2-3 months, on and off =================================================================== Description - Overlord2k4 is based off the UT99 assault map \'Overlord\'. The map has been fully adapted for Unreal Tournament 2004. This scenario is a recreation of one of the most famous, and important events in World War history, Operation Overlord. =================================================================== Copyright / Permissions ----------------------- Authors may NOT use this level as a base to build additional levels. Custom Scripts and Textures may not be used without authors permission. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. If your going to use any custom stuff (don\'t know why you would though) make sure you e-mail me and give me a place on the credits. =================================================================== CHANGES SINCE BETA 1 - Minigun Turrets are now easier to destroy (from 800 to 250) - Added Shields at the sand mound player starts - Level is Optimized. Yay. - Shingle is a bit longer - the Beach traps are no longer in EXACTLY the same postition - Moved the Defenders\' weapon lockers on the mound down so that they are easier to access - Moved Defenders\' weapon lockers in the BigGun player start room for easier access - rotated the Defenders player starts on the top of the mound (Defenders) - Base entry objective can no longer be missed - Ammo room objective can no longer be missed - Changed the texture for the water (Don\'t know if i will keep it) - added a few more exploding barrels - you can no longer \"Escape\" from the level - added more decerative StaticMeshes outside - Karma Fence now works correctly - tweaked bot paths (Bots are now better at getting the Bangalores) - got rid of the shark \'easter egg\' - fluid surface works correctly - added a boat creaking noise - added a noise to the boat doors when they open and hit the water - sky box is fixed - added steam to the vents in the wall, with sounds - no longer fall through the terrain when getting the Hellbender - can no longer fall in between the sides of the towers and the mound - Attackers can no longer get up the mound between the towers - Added more boats - New Log StaticMesh - Ambient sounds on the beach have been improved (Not so load and distracting anymore) - Replaced Minigun in Ammo room with a Rocket Launcher - Added various decorations on the inside as in the original - Added a Flak Cannon and Rocket Launcher in the boiler room (for Defenders) - Changed the title (NOT THE NAME OF THE MAP) to \"Operation Overlord 2004\" from just \"Overlord2k4\" - Slightly edited the jump pad particle Effect (Now Slightly Bends. Still a bit dodgy though) - Smoothed out terrain underneath the boats - Added wall panels to the steeper sloped walls, to make look better, and to also insert an Anti-Portal - Weapon Locker in Last Attacking player start position is no longer imbedded in the Static Mesh - Added Ambient sounds to the Boiler Room Control room thing (with the big turbines) - Added an Announcer for the countdown - Defenders can no longer enter the Hellbender - Changed the song (Now Junkyard) - Added Spawn Protection Sentinels to the Base Entry Objective player starts - Big Gun room has been completly modified, it is now bigger and better - Added a few more mortar holes - The dragon head sprite is now hidden - The Mortars have COMPLETELY changed, they still use the same system though - The weapon bases in the Base Entry objective player starts are no longer floating - Added a light to the last hallway, it was way to dark before - Added more Location Volumes - Put a new control panel in - Added a water splash for when the boat doors hit the water (Looks funny though, and doesn\'t always work) - Added a description - The terrain is more better aligned with the Terrains next to it - Removed the \"Enter the Boiler Room\" Objective - Player starts on the Beach are now facing forward - The Weapon locker in the Boiler room now has a lightning gun - Took out the weapon lockers inside the rooms where the defenders start in the boiler room - Called the inside \"Base\" rather than \"Bunker\" - New Screenshots - Added a few more defence points at each of the objectives - Fixed the Control Panel Room - Changed the Announcer for some of the objectives - Got rid of the \"Enter the Ammo Room\" Objective. Now the Attackers must open the Ammo Room security gates. This makes that part of the level more playable for the defenders - Defenders player starts are now above the Ammo Room. Defenders now have to jump down into the Ammo Room - Added some ammo for Defenders in the boiler room - moved the new player start triggers on the beach further up - Added a rocket launcher to the Attackers weapons bases at the shingle player starts - The \"Destroy the Big Gun Control Panel\" objective is now optional CHANGES SINSE BETA 2 - Added rain - Added a raining sound - Made the ASCriticleObjective Volume smaller in the boiler room - Railing on the ramp is no longer colliding (Used to be able to get stuck) - Turrets are now stronger (now 500) - Now a 20 percent chance that bots will decide to go left at the towers - Bots are more aggresive - Outside is even more darker - Fog is thicker, and darker - Added some lights on the mound. It seemed to go pitch black when I darkened outside - fixed the position of the lights on the light posts - changed the song yet again (now \"Grinder\" From Red Alert 2) - Made the Energy Core look like proper bangalores - Added a new emitter for the shingle (matal bars) - Few more ai tweaks - Now have to walk up to the boat doors to open them (Fix for the countdown starting before the actual game had started) - Added a grate thing infront of the control panel - \"Big Gun\" is now called \"Long Range Cannon\" - Added various Static Meshes - Added Intro and Outro (Outro Doesn\'t work properly though) KNOWN ISSUES - The bots suck

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6338 downloads

Uploaded:08-30-2004

Liandri Angel

ut2004mdlliandriangel.zip | 8.32 MB

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2340 downloads

Uploaded:07-30-2004

AirPower V3.2

rpower32umod.zip | 13.38 MB

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10275 downloads

Uploaded:07-30-2004

ONS-Aliens

onsaliens.zip | 10.07 MB

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4691 downloads

Uploaded:04-16-2004

The Peak Monastery

dmtdbpeak.zip | 11 MB

the map well. It is fairly well set out, so its nice an spacious, so you can run around a bit. As you can see by the Screenshot, the attention to detail is pretty good:) The map is also a re-make from UT1, and it really is a good re-make. Overall, this map is worth Downloading, plus your computer doesn\'t have to be Top Of The Range to play it!

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854 downloads

Uploaded:01-13-2010

Brian Griffin v2 for UT2004

briangriffinv2.zip | 6.86 MB

Download

906 downloads

Uploaded:12-19-2007

LrdMidknightMapPack

lrdmidknight_map_pack.zip | 16.35 MB

pack. Sushi is oriental themed, and reminds me a lot of some of the far east themed maps from UT3. Built for up to about 10 players, the temple has an immense network of hallways, stairs, corridors - all criss-crossing over each other. The foilage in the map is great for hiding out, and also shrouds a few key pickups. As with most of Midknight\'s maps, the pickup layout is just right. His use of lens flares is also right on track...adding a lot of life to the level without going overboard. The damage amp is tricky to find, so you\'ll have to explore for yourself to figure out how to get to it. IronRot takes place in an urban scrapyard with the same signature features of Midknight\'s other maps. The skybox / background is huge and detailed. Skyscrapers line the night sky as far as the eye can see. Many of the pickups are hidden beneath exploding barrels, which gives you good reason to blow stuff up. The junk in the yard makes up a good part of the fighting platforms, such as rusted sheets of metal and other items. IronRot has a nice mix of BSP, meshes, and terrain making this a very interesting map. A must download for all deathmatch fans. ~Relic

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2853 downloads

Uploaded:04-14-2007

DM-Zahltagsniper

dmzahltagsniper.zip | 8.82 MB

building has multiple levels and elevators for picking off targets from a distance. The map is complete with a cafe, nightclub, partial subway system, underground city utilities....endless places to explore. BUT the main feature of the map is the heli - which at first I thought was just there for decoration. After looking around aimlessly for a way on top of the buildings (to get to the redeemer) I found that you can enter the helicopter. Woo ho ho it takes you for a ride! It travels from building top to building top, giving you access to aerial sniping positions and access to all of the buildings. Very unique aspect. I give this map a 9 out of 10 ! Watch out when u grab it ... IT\'S HOT ! TR_Relic

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5388 downloads

Uploaded:10-31-2006

Nuclear Strike Painter

nuclearstrike_v1.1.zip | 101.8 KB

should be playing UT2004 in a dark room anyway), or you WILL suffer retinal damage. Trust me on that, I found out the hard way...

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2087 downloads

Uploaded:09-02-2006

AS 666DOGRACETRACK

as666dogracetrack.zip | 10.18 MB

gameplay.

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1252 downloads

Uploaded:03-30-2006

AS Deek-Super-CarriersIII

asdeeksupercarriersiii.zip | 3.59 MB

two super carriers provide cover, It wont take to long before the Lexin finds its target!

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11787 downloads

Uploaded:03-08-2006

Darth Vader

ut2k4alcorvader.zip | 3.93 MB

Obiwan Kenobi, he was injured by a Force Stigmata attack and thus went through the process of death and rebirth. Since then, he\'s totally instrumentalized by Emperor Palpatine, also known as Darth Sidious. There is no good within him, except maybe for a little, little bit.

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3088 downloads

Uploaded:02-11-2006

AS CraterBase

ascraterbasefinal.zip | 2.08 MB

its worth it. If you\'ve ever played the first AS-Craterbase, then you will be surprised at how much its changed since then. Here are a few of the changes i made, better lighting, better emmiters that work online, finished the incomplete movie sequence at the beggining, added better vehicles (as well as defense vehicles for defenders) and better gameplay. This is one crazy map filled with vehicles and super weapons, i really hope you enjoy it!

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3242 downloads

Uploaded:01-31-2006

FragBU Bonus Pack

fbubp.zip | 62.94 MB

their correct locations. ---------------------------------------- MAPS: CTF-FBU-1on1-Xerosis - Raffi_B CTF-FBU-Barcelona - Gred Mega and Raffi_B CTF-FBU-Iron2 - Raffi_B CTF-FBU-Veiled - Radeon285 ONS-FBU-Desertion - Styx ONS-FBU-Highlands - Styx, Reeps, and Raffi_B ONS-FBU-Scorched - Styx, Reeps, and Raffi_B ONS-FBU-Stonehaven - King Mango VCTF-FBU-AkhaRu - King Mango MUTATORS: Heavy Health - SlayerDragon - The less health you have, the faster you move! Heavy Armor - SlayerDragon - The less armor your vehicle has, the faster it will move! GAMETYPES: Nalicow Invasion - Parser - Replaces the standard Invasion monsters with fully-functional Nalicows! They moo, hump, and fly, so you\'d better watch out!

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2103 downloads

Uploaded:01-31-2006

AS Deek Dreadnaught Final

asdeekdreadnaughtfinal.zip | 12.82 MB

destroy this massive ship! This version has better Bot direction, and a number of additions.

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2092 downloads

Uploaded:01-25-2006

DM CarnEvil

dmcarnevil.zip | 21.5 MB

serve the purpose of entertainment or population control? Info - This level was created as an end semester project by the Fall 2005 class of the 3D Gaming program at Seneca College\'s Animation Arts Centre in Ontario, Canada.

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3281 downloads

Uploaded:12-26-2005

SkaarjBot

skaarjbot.rar | 2.24 MB

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2544 downloads

Uploaded:07-22-2005

Comet

dmcomet.zip | 3.81 MB

had to be made for this comet\'s back side, before it makes its final journey into the black abyss. Take part in this chilling atmosphere and liquid nitrogen lake unlike any other landscape you have experienced.

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3642 downloads

Uploaded:03-11-2005

CTF-SandOfEternity

ctfsandofeternity2.zip | 15.72 MB

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4089 downloads

Uploaded:02-19-2005

ONS-RoadRage

onsroadrage.zip | 11.31 MB

bridge that looks like it was modeled after the Golden Gate Bridge in San Francisco.

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9215 downloads

Uploaded:01-29-2005

DM-Dust2K5

dmdust2k5.zip | 8.06 MB

(Which I assume is his because it was in his Blackhawk map).

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2480 downloads

Uploaded:11-03-2004

Defence Invasion

defense_invasion.zip | 2.9 MB

you have to face the waves of the Invasion Monsters while preventing them from advancing further in the map. For 2-4 players.[/quote] Also comes with 2 maps: DEF-Claustrophobia and DEF-Serenna

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5130 downloads

Uploaded:09-25-2004

Strange Love 2k4

strangelove2004.zip | 59.49 KB

land. [b]FF|Review:[/b] Is that a redeemer in your pants or are you just happy to see me?

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6890 downloads

Uploaded:09-16-2004

DM_HelmzDeep

dmhelmzdeep.zip | 9.15 MB

Download

13344 downloads

Uploaded:09-03-2004

Ultimate Duke Nukem Voice Pack

ultduke.zip | 3.87 MB

from Duke and the sexy fun of UT2004?

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4000 downloads

Uploaded:07-30-2004

ONS-Apocalypse

onsapocalypse.zip | 15.97 MB

Download

18957 downloads

Uploaded:07-30-2004

DM-Forbidden.zip

dmforbidden.zip | 7.18 MB

being cheeky to the authors so dont take it the wrong way. Author 1: David Spalinski Email Address: solidflux1@hotmail.com or david.spalinski@epicgames.com Home Page: www.planetunreal.com/solidflux Author 2: Soenke Warbeast Seidel Email Address: warbeast@nuclearvision.de Home Page: www.warbeast.de Special Thanks to: Ryan Ictus Brucks, Jim Entropy Brown, Stuman, willhaven, Inoxx, \"Tha Edge\", Ed Duke Cox, Jay Harrison, Plumb_Drumb, The rest of the CBP.

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5622 downloads

Uploaded:07-30-2004

Raptor 2004

raptor2004.zip | 7.05 MB

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1664 downloads

Uploaded:01-20-2011

XS Vehicles Alpha 2.5

xsalpha25.zip | 22.4 MB

aircrafts to Lightning tanks to the terrifying Wyvern Battlecruiser. This Vehicle pack was developed by T-Shinzon so all credit goes towards him not me.

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1704 downloads

Uploaded:06-01-2010

Killing Floor 2.52

killingfloormod252_repack_setup.zip | 278.63 MB

animations fixed * breaking glass fixed * zombies fixed * performance bugs fixed About KF: ========================= Killing Floor is a multiplayer horror modification for UT2004. [img]http://i50.tinypic.com/mj1is0.jpg[/img]

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823 downloads

Uploaded:01-09-2010

KirovAirship

kirovairship.zip | 4.04 MB

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1874 downloads

Uploaded:02-13-2008

KOS-MOS

kosmos_fixed.zip | 3.07 MB

compared to this in-game rendered version. What struck me initially, was that this mode shares the same style as XenoAisam's PASKAL models, rather than being as accurate to KOS-MOS as possible. Which is okay, I guess, completing the set and all that. Just doesn't feel too KOS-MOSsy. Anyway, KOS-MOS goes through four forms throughout Xenogears, allegedly. She's an armored android with built-in weapons (sorry, no sword-arm in UT2004 though). Etc, etc, okay, it's a confusing backstory if you haven't played the game. Basically, picture an armored human female, in a revealing outfit typical of most animes, in the same chibi style as the other PASKAL models. Or just check the screenshots. It's a decent model, and not one to miss if you've been collecting the PASKAL models thus far. ~ Kouen -EDIT 13/Feb/2008- Updated fixed version of the file. ~Kouen

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1806 downloads

Uploaded:02-03-2007

~[TR]~Relics ONS Map Pack

trrelicsonsmappack.zip | 16.81 MB

[b][i]ONS-TR-Europa[Final][/i][/b][/u] Finally, an Onslaught map with a moon theme. For those not in "the know", Europa is the smallest of Jupiter's moons. The map has ample space for wide-scale combat, and a wide degree of variation in the rocky terrain. This gives plenty of room for vantage points and risky vehicle maneuvers in the heat of battle, adding that extra edge to the game. Sadly, I only saw one chokepoint, but it's a great defensive asset for the red team. Powernodes themselves are, for the most part, located in towers. Each tower contains a teleport point leading to the top, allowing for a nice sniper ledge and a hard-to-gain powerup spot. The powernodes are easily defendable, provided you properly garrison the towers, but at the same time any suitable defense can be counterattacked. The defense-offense balance is well-stricken. Architecturally, there are a few points of contention. The base layout, for one. The upper level in the bases are severely underused. Not that it's a bad thing, I just felt that more could have been done with them. The terrain fits the purpose, but it doesn't have too many elements which have an impact on gameplay. One thing I generally look for in maps, is maps that will have a certain twist to how the game is played, and compared to Relic's other maps, I just feel that this one is a little less unique. The map is almost glitch-free, but I did find one little thing that could be considered "glitchy". Spider mines don't handle the terrain well. Actually, that's an understatement, they don't handle the terrain at all. Hardly Relic's fault, though. In summary, a classy ONS map with a theme that hasn't been done too many times before. I had fun just driving around on it in the Scorpion, and had a blast when I tried it in botmatch. I expect to see this one on quite a few ONS servers. [u]2. [b][i]ONS-TR-TheIsles[/i][/b][/u] Ah hah! [i]Now[/i] we get back to Relic's uniqueness theme, and we get back to it with style. Personally, I love this map. Maybe because I generally like aerial combat, but probably because it's a whole new challenge for me. Anyway, that's enough babbling. What's in this map, you ask? Each team has a cruiser for a base. It's carrying three Cicadas and four Raptors, as well as some turrets, weapons, and the powercore. The powernodes are hidden on three islands, which you must reach by air. Once you've taken an island, you can also unlock the Manta, which works as a hovercraft due to it's nature. Don't think of taking a swim, or you're finished. The map is impressively wide. I sure hope y'all have a good sense of direction. Teamwork is a necessity. If you want to get anything done, you're gonna need those Cicadas with their heavy firepower, which means you hot-shot Raptor pilots are flying escort. Mantas are good for little other than scouting, since the Raptor missiles will wipe them out. There are a few graphical problems, mostly due to the size of the map. Seems UT2004's vis range doesn't stretch that far, and things just don't look good when fading in from the horizon. I also spotted a few minor clashes, mostly on the islands, where the water sometimes pops up through the rocks. No big deal, though. A unique map with a unique style of play. Definitely one you'll be wanting to try. [u]3. [b][i]ONS-TR-Transmission[/i][/b][/u] This map has already been hosted here seperately. For a full review, check [file="75022"][u]this page[/u][/file]. These maps won't be to everyone's taste, of course, but they're definitely worth trying if you're into Onslaught. ~ Kouen [b]NOTE:[/b] You will need the [file="52476"]UT2004 Mega Bonus Pack[/file] to use this map, as it includes the Cicada bomber.

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1381 downloads

Uploaded:09-03-2006

DM Doom1level1

dmdoom1level1.zip | 11.52 MB

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913 downloads

Uploaded:08-19-2006

AS DarknessChallenge

asdarknesschallenge.zip | 587.7 KB

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4332 downloads

Uploaded:08-09-2006

Futurama Models

futurama_characters.zip | 22.55 MB

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2251 downloads

Uploaded:07-30-2006

ONS Falloutfield

onsfalloutfield.zip | 26.39 MB

themselves far underground survived the initial devistation. Once the humanoid\'s supplies were exhausted, they were forced to surface. Some died within days, others went completely insane before dying of their radiation burns, and there were the ones who lived on. It was a select few that saw the power of a nation waiting to be taken like candy from a baby. They remembered their past and how the support and loyalty of thousands had been the result of live blood sport. And so it was, FalloutField was constructed from the remains of a past long forgotten. The tribes of earth rejoiced in the games and for the contestants, it was an honor to die in any combat for their leader. The organizers of the Unreal Tournament got wind of the field from some low life bounty hunters (who else would be caught hanging out in the sh$t hole of the galaxy), they decided to contact the \"Leader\". Well lets just say the negotiations didn\'t work out, the tournament decided earth would be a nicer place without the inhabitants and so they crushed the humanoids of earth. Earth and FalloutField are now Official Property of Tournament. Welcome to the sh%tt%$st place in the galaxy, but WOW! I\'ve got to hand it to the earthlings for putting together one hell of a track. Enjoy just don\'t hurt yourself. A win here can put your team up big in the overall standings.

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1570 downloads

Uploaded:07-12-2006

ONS Islands Rock

onsislandsrock.zip | 8.84 MB

leather tomb!

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409 downloads

Uploaded:06-28-2006

Hivelanders

hivelanders.zip | 15.08 MB

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1494 downloads

Uploaded:03-28-2006

ONS BeerBattle

onsbeerbattle.zip | 1.85 MB

Redeemers are easily accessible at the bases as well as the super shock rifle - created to be a furious frag-fest!

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2149 downloads

Uploaded:03-26-2006

AS Thunderstrom

asthunderstrom.zip | 13.73 MB

the maverick physicists of Thunderstrom Technologies had built a prototype Faster-Than-Light spacecraft. Seeking to corner the market on FTL transportation, STFU dispatched a team of it\'s corporate commandos to steal the prototype from the heavily guarded Thunderstrom facility.

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1274 downloads

Uploaded:03-25-2006

BR Intense Map Pack

brintensepack.zip | 10.87 MB

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1251 downloads

Uploaded:03-19-2006

Lamù (Lum)

ut2k4_lum.zip | 2.58 MB

(total different 6 skins)

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1387 downloads

Uploaded:02-11-2006

AS Deek Super Carriers

asdeeksupercarriers.zip | 12.38 MB

is now time to flush them out! Destroy the mine field, Mineship layer and Destroy all three carrier ships.

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5122 downloads

Uploaded:01-11-2006

Tyrant

ut2k4mdltyrant.zip | 3.18 MB

teamcolors).

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1029 downloads

Uploaded:12-07-2005

AS-Deek-Ship-to-Ship-Final

asdeekshiptoshipfinal.zip | 11.4 MB

and changes. Also, better ballancing and some fixes made.

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2983 downloads

Uploaded:11-23-2005

DM Bathroom

dmbathroom.zip | 571.86 KB

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2616 downloads

Uploaded:10-22-2005

DM Nightmare on Elm Street

dmmpcnightmareonelmstreet.zip | 22 MB

teleporter that sucks you into a dream tunnel and then the next thing you know you are in freddies boiler room, with no way out except one, and thats a secret to be found. loaded with cool static meshes and sounds and also effects, this map will be a great halloween treat.

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2430 downloads

Uploaded:06-19-2005

Serenissima

dmserenissima.zip | 47.63 MB

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4018 downloads

Uploaded:04-07-2005

Bramideon

onsbramideon_se_beta4.zip | 10.1 MB

was taken over by the Liandri corperation. It has been a battleground in the tournament ever since.

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3242 downloads

Uploaded:03-12-2005

Farnsworth 2K4

farnsworth2k4.zip | 5.68 MB

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1281 downloads

Uploaded:03-04-2005

BR-Vauxhall

brvauxhall.zip | 4.49 MB

lived but now just only the sound of burns trembles the walls. Decorated with red and blue lamps of the corporation Liandri the old station seems new but the squeaking of the metal remember now old this station is. Past never returns and there won\'t arrive any train.

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7032 downloads

Uploaded:03-03-2005

1on1 DM Pack

1on1pack.zip | 41.15 MB

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9091 downloads

Uploaded:02-25-2005

VCTF BLOODGULCH

vctfbloodgulch.zip | 2.61 MB

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1637 downloads

Uploaded:02-25-2005

AS-Frigate 2004

asfrigate2k4.zip | 6.24 MB

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1476 downloads

Uploaded:01-26-2005

DM Urotsukidoji

dmurotsukidoji.zip | 42.05 MB

I did to take my mind of it. I have a little 1.8 Ghz machine and it struggles a bit in some areas. But then Game play and frame rates were the last thing on my mind while making this, as is quite obvious from the lack of flow and great amount of meshes crammed in there. The female model, in all its forms is based on the Studio Maya, Maya Doll model for Poser 5 Web. Thanks to them for releasing her to the public I drastically reduced her polys and re-textured her, but she\'s still way to dense for a UT mesh. But then don\'t you get tired of those low poly pointy feminine models that hang around in Most games :) Many of the textures are from the texture Monk collection. If you want realistic textures then these are by far the best sorce out there. Way ahead in price and quality. Thanks to them for giving me the opertunity to be over extravigant in my choice of textures :) There\'s quite a bit of hidden stuff and things to do in there so get your use key ready. I have been running it with all the bots set to the Panzer Cop (Fuse Kazuki) model by Airmoran. This looks great in the setting :) This is just a fun level, so please treat it as such. However, if by chance you happen to have a mega machine and find it playable as well then that\'s even better. I had a lot of fun peicing it together, and I hope you have fun exploring it =)

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826 downloads

Uploaded:01-10-2005

DM Ages

dmages.zip | 3.03 MB

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5992 downloads

Uploaded:10-18-2004

UT2004 RPG Umod

ut2004rpg2_umod.zip | 349.02 KB

weapon speed, health, adrenaline, and damage modifiers, as well as special abilities. Bonus EXP is given for killing players of higher level than you, multikills, sprees, winning a match, and (in properly setup gametypes) scoring game objectives. Everything is saved to .ini and reloaded in future games when that player joins. [/quote] A very awesome mod. [quote] -Fixed Cautiousness self-healing exploits -Fixed Max Ammo stat when magic weapons are turned off -Fixed Speed Switcher ability when magic weapons are turned off -Fixed bots getting listed as the highest level player when Fake Bot Levels is on -Capped bot levels generated in Fake Bot Levels mode to a maximum of 25 levels above the lowest level player -Fixed Ultima not giving EXP for kills if its owner didn\'t respawn by the time it went off -Fixed Teleporter and Summoning Charm sometimes using adrenaline without triggering the effect -By default, the EXP required for each level now increases by 5 per level forever instead of being capped at 150 -Translocator can no longer be magical because it was confusing the bots -Increased the size of the EXP bar so the numbers are more readable -Level/EXP display now adjusts its position/size if necessary to show really high levels -Added Level/EXP text to stats menu -Ghost ability causes its owner to drop the flag -Fixed superweapons being replenished after each Invasion wave if magic weapons were enabled -Added SuperAmmoClassNames array to UT2004RPG.ini that lists any additional ammo types that should be considered as belonging to a superweapon -Fixed UDamage Reward mutator causing infinite duration UDamage pickups to be dropped if the victim was using a Triple Damage artifact -EXP is now awarded for destroying Assault turrets -EXP for attacking monsters is now awarded by damage and not by kills, so that multiple players attacking a monster will share the EXP (killer always gets at least 1 EXP) -Damage/kill experience is now shared between linked players -Changing teams now kills all of that player\'s summoned monsters -Changed the summoned monster tinted skin to an emitter effect -Fixed some issues with artifacts and vehicles -Added Healing magic weapon, courtesy of Druid -Restored \"Bot Bonus Levels\" option since some people prefer it to \"Fake Bot Levels\" -Fixed Awareness not drawing health bars for monsters on the local player\'s team in listen/standalone games -Ghost no longer activates when killed by falling off of AS-Convoy -Fixed magic weapon effects being applied to damage that wasn\'t caused by a weapon -Fixed summoned monsters not benefiting from summoner\'s Health Bonus -Fixed \"Reset Player Data Next Game\" option not resetting data for players that actually played in the next game [/quote]

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5004 downloads

Uploaded:10-13-2004

AS-Osaka (MSU-F)

asosaka.zip | 19.7 MB

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8140 downloads

Uploaded:10-05-2004

Zombies of NightMare

zombies_of_nightmare1.zip | 4.9 MB

restarted. The maximum number of Zombies in the arena and the Zombies skill,starting health and the damage done per second is configurable (Note that the damage done is then adjusted according to the skill eg.the lower the skill, the lower the damage). You can set the Zombies to be very aggressive as well. When a Zombie dies, he drops a pickup (such as health packs, shield pack, udamage, etc..), according to a "dropping probabilty" which can be set in the mutator's options. You can allow a "special dropping", which is meaning that in a configurable percent of cases a killed Zombie drops a "special" and also configurable pickup (XWeapons.RedeemerPickup as default). You can optionally allow Zombies to gib up violently and eventually explode, upon death. WOOT!!! The "gibbing probability" is configurable as well as the explosion damage, radius, damage type, emitter and sound. Ah!... and enjoy the new game-type I called "Skulls Invasion" !!! "Skulls Invasion" is the name of the new game-type where humans have to fight against an evil order of Skeletons!!! The Skeletons' properties are all set in order to the skill you choose in the mutator option panel.

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2200 downloads

Uploaded:09-20-2004

DM-Gerudo Valley

dmgerudovalley.zip | 5.37 MB

and the classic sniper rifle in the top prison. [/quote] Well done this map is. Expect many to download it I do. There are a few bugs in the map, I kept getting stuck on the ramps on the boxes, some of the tunnels are really dark, and if you go off the left edge of the sniper tower thing, you fall into a little niche in the map. Other than those, the map is very good. I can\'t remember if it is exactly how the original Gerudo Valley (from OoT) looks, but it seems similar enough. The music is quite good. Another great map that everyone should download.

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2660 downloads

Uploaded:09-11-2004

Virus

virus1.0zip.zip | 24.53 KB

virus. The last person left without the virus wins. [/quote] This is fun, instead of tag, where you pass the \"it\"-ness, this just spreads. Makes for fast game if you cant hide.

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1245 downloads

Uploaded:09-07-2004

ONS-Mothership (MSU-F)

onsmothership.zip | 11.03 MB

barren world light-years away. Now two rival Skaarj clans, the Iron Skull clan and the Red Claw clan, have landed to battle over the Mothership. Will you fight alongside the Iron Skull, or with the Red Claw? [/quote] I can't run this map at all, it is gi-normous, but from what I read in the Atari forums, it is wicked good. USE THIS LINK TO DOWNLOAD THE FILE. FOR SOME REASON, IF THERE IS A FILE OF THE SAME NAME ON FILESFRONT, THIS SITE CANNOT LINK TO IT. http://files.filefront.com/3627437;/pub2/Unreal%20Tournament%202004/Maps%20Levels%20Missions/Other/

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5379 downloads

Uploaded:09-04-2004

Advanced Armor Mod

advancedarmorumod.zip | 3.25 MB

Weapon Damage is configurable on some Weapons and projectiles = = = = Shields are Configurable on Hurricane Tank and Armadillo APC = = = = Fire Rates Are Configurable on most weapons [/quote] Allows you to replace some vehicles with new, more kick ass vehicles.

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219 downloads

Uploaded:09-01-2004

killeporter (UMOD)

killeporter_v100.zip | 3.86 KB

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2054 downloads

Uploaded:08-15-2004

ONS-An Honorable Death

onsanhonorabledeath.zip.zip | 13.9 MB

won\'t spoil it for all of you though. Bot support isn\'t perfect on the map, but it does the job. I do wish it had weapon lockers, I couldn\'t find one anywhere. There are weapons sitting around, just no weapon lockers. Definately worth a download for you ONS fans.

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767 downloads

Uploaded:07-31-2004

Excessive 2004

excessivezip.zip | 4.24 MB

fragfest! In the fast and furious bloodfest that is Excessive, it's not about staying alive it's about taking as many people as possible out with you.

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4200 downloads

Uploaded:07-30-2004

Bender 2k4

bender2004.zip | 6 MB

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480 downloads

Uploaded:07-30-2004

Slave Master

slavemaster10.zip | 5.08 MB

When a slave picks up items, they are given to his master and the slave earns \"favor.\" If a slave can earn 100 favor, he has \"earned his freedom\" and respawns as a player again. Another way for a slave to earn favor is by \"tagging\" enemy masters. Slaves can shoot a tagging orb by pressing primary fire. Once a player has been tagged, the slave\'s master can easily see the location of the tagged player. The objective is to enslave every other player in the match.\" This makes want to play deathmatch now! One battle can last a long time. (>^_^)>

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4804 downloads

Uploaded:07-30-2004

AS-Thief_SE

asthiefse.zip | 5.13 MB

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17606 downloads

Uploaded:07-03-2004

Monkey Matrix

monkeymatrixmoves2004v130zip.zip | 268.93 KB

when you go to work, when you go to Church, When you pay your taxes. It is the world that has been pulled over your eyes to blind you from the truth. MonkeyMatrixMoves is a mod for Unreal Tournament 2004 which simulates both bullet time and some of the amazing aerobatics seen in the film \'The Matrix\'. This build was submitted to Phase 3 of Epic\'s make something unreal mod contest. Bullet Time Bullet time slows down the gameplay. Everything slows down, including weapons, player movement and projectiles. When you have adrenaline (more than the minimum required, which you can set in the mutators config menu) press you bullet time activation key. This key bind can be changed from the UT2004 controls tab in the UT2004 settings menu. Double Jump Similar to the UT2004 double jump, but can be performed at any time, not just when you are at the top of your first jump. Can be used to gain extra hight or to dodge projectiles in mid air. Simply press jump when you are in the air. Crouch Hover Allows you to hang in mid air. While in crouch hover, you can shoot and change weapons. Is limited to 7 seconds and can only be used once per jump. When in the air, hold crouch. You can end the hover early by letting go of crouch. Air Dodge Allows you to spontaneously change direction while in the air. While in the air, double tap either forward, backward, left or right depending on the direction you wish to air dodge. Super Jump You jump higher than normal. While on the ground, hold crouch then press jump. Wall Run Allows you to run along walls. When next to a wall, dodge towards the wall to start the run. Hold down the same direction you dodged in to keep running, press jump to flip off the wall. MonkeyMatrixMoves Mutator Allows MonkeyMatrixMoves to be played with standard UT2004 gametypes (Not onslaught or assault). Use the mutator config menu to select arena or instagib and change various game settings, including minimum adrenaline usage per bullet time activation.

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1697 downloads

Uploaded:04-08-2004

ONS-Highland

onshighland.zip | 2.35 MB

definitely the right kind of size (think Torlan) but getting from one node to the other, especially with a lot of bots or players can be exceptionally difficult. The vehicles in this map are so few and far between that it became a chore to get where I wanted to. Same goes for weapons.. Geez, all I wanted was a link gun and could I find one? Could I hell. Aside from that, the terrain is okay - Theres quite a few hills and castle-type areas for the powernodes, but apart from that its just flat with a few trees sprinkled here and there. Finally, the grass looks very oversized. I think when the author applied it he stretched it too much, because it definitely was blurred. Aside from all this bad stuff just think - Hey! We got ourselves a new Onslaught Map! :) And admittedly it can be just as fun as any other map when you've got a vehicle and weapons. The only problem is if you dont have these (chances are you wont) then it becomes tedious and boring. Just add some more vehicles spawns and weapon lockers and I'll be a very happy reviewer :) ~Szico VII~

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154 downloads

Uploaded:05-30-2012

DM-Invasion-A-Vs-B

dminvasionavsb.ut2 | 3.54 MB

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1616 downloads

Uploaded:05-14-2010

VCTF-HUT-Ice

vctfhutice_v3.rar | 9.54 MB

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766 downloads

Uploaded:06-15-2009

RUSS Map Pack

ut2_russ_map_pack.zip | 23.37 MB

little reminded of a soccer pitch but then that's an obvious one. The map's design is rather simple, using mostly basic shapes in it's construction. Not that it's a bad thing entirely because you'll likely be too busy keeping your eyes on the field of play to notice. Some touches that were missing which I personally feel would've livened the map up a little include maybe using the 'sky screens' to show either camerashots of play, or scores in a similar manner to the Morpheus map. I didn't think much of SkyStadium as a VCTF map but as a BR map it makes for a very nice brawl when all you've got on your side is your ability to make it past the enemy team. DM-UNDERGROUND is also a wide, open brawler map. Plenty of health around the central walls, plenty of ammo on the outskirts, and a double damage powerup in the center which is essentially a terminator powerup, depending on your choice of gun. There's a bit of stealthy assassination involved in this map, however, as anyone who escapes the main melee is teleported to the shadowed upper edges, where they can snipe away unseen. I felt the lighting around ground level was a bit strong, and the map itself is rather empty, but then again that's what makes it so dangerous. DM-Survey. I guess the best way to sum this one up is "five towers, five thousand headshots". Each tower has several floors, which can be used for close combat, or passing through to reach the sniper nests at the top. These nests have only one entrance and are easily defendable, so without at least a bit of teamwork a skilled sniper could pick off the entire map's populace with ease. The map claims it is tailored towards 50 players, which shows in it's scale and emptiness. DM-OverTheEdge. This one's quirky. The game area consists of several raised pedestal platforms, with varous powerups dotted around on said pedestals. Arguably the safest place to be is the highest ground, as there's only two lines of attack to defend - however, the lowest pedestal being one of them isn't as easily defendable since it has a jump pad and the double damage. It's a basic map but very fun to play. Very different. The final three maps all fall into the VCTF category, the first being Face4. This map suggests a 32 player max population and it's pretty believable. Military CTF is probably a better term. RUSS carries on the tradition of simple construction here too, with the layout being a simplified version of Facing Worlds for use with vehicles. Players are much more susceptible to sniper fire in this interpretation though, as there's very little cover. The ion plasma tanks are fun for a dogfight, even if they are somewhat tricky to work with. VCTF-RUSSFaceFE is essentially a tweaked version of the former map. Night-time skybox, the flying infoscreens from SkyStadium forming a new midfield platform to snipe from, and Goliaths and Paladins replacing the ion plasma tanks. VCTF-SandyWay shows an evolution in RUSS' mapping style, using more complex terrain and prefab configurations. Desert, temples for bases, lot of dunes, you get the idea. With the size and open feel of this map, if you've got a big game going down, lots of players, this is a very good map for it. The limited visibility and lack of cover makes it hard to get the drop on an enemy, with both attack and defense becoming harder. As far as criticisms go I'd point out that the sand texture could do with being more defined, from medium to long distances it just appears as a flat color, but that's minor. Overall a solid collection of maps. They're not flashy but they sure do get the job done, you'll have fun playing some of them if not all of them. This pack also gives quite a bit of insight into RUSS' development as a modder, with the detail levels of these maps ranging from beginner to intermediate and showing a good degree of consistency along the way. ~Mikouen

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7473 downloads

Uploaded:04-11-2008

WarHammer 40.000 Players Models Pack

wh40kplayersmodels.zip | 46.53 MB

models: Chaos Khorne Berserker ChaosMarine Chaos Marine Champion of Khorne

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1197 downloads

Uploaded:06-25-2007

AS-Rescue

asrescue.zip | 3.63 MB

only is this a great assault map, it also has a nice intro movie - explaining your objectives very clearly. This map is very fast paced. With a coordinated effort, the attackers can complete all 4 objectives in about 2 or 3 minutes. I'm not saying that there is an advantage on the attackers side, but you will definately need superb defenses to hold them off. This should not be a problem for skilled players because there are plenty of weapons lockers and shields near the defender's spawn points. A must download for all assault fans. Great job ZedeX :rock: ~ Relic

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3407 downloads

Uploaded:03-25-2007

Super Mario UT

supermariout.zip | 8.89 MB

features of the stage are included. The pipes, the platforms, the blocks, even the fort at the end. Layout is standard of a 2D-3D conversion - it runs from one end to the other like an alleyway. One small terrain issue I found is that you\'ll need to either boost yourself over the hills, or use a lowgrav mutator. Weapon placement is all well and good, although gameflow suffers a little because of it since the map is generally a one-way thing, so gathering ammo isn\'t easy. That\'s fine if you don\'t expect the kind of game provided by wider, more open maps, but some may find the linearity to be a bad thing. The textures are all photosourced, so they\'re not particularly high-res. They get the job done, though, so no worries there. Also included is the Mario model by Mike Bastianelli, for your enjoyment. ~ Kouen

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4801 downloads

Uploaded:01-15-2007

Felina Haynesworth

felina_ut2k4_11.zip | 8.92 MB

Entertainment Legalization). She entered the Tournament without COABEL approval with the mentality that killing all the other combatants will end the Tournaments for good. She\'s young, stubborn, and nieve, not great things to be when you\'re in an arena where everyone wants to kill you.

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5728 downloads

Uploaded:01-15-2007

Cerberus Bomber

cerberusbombar.zip | 1.54 MB

fighters, particullary in it's controls) in the skies. Modeled after the style and role of Cicada, the vehicle finds it's best use (aside from an eye-candy) as a surprise-attack support vehicle, allowing for delivery of the devastating entronic missiles right into the insides of the enemy base in a matter of seconds... Or simply as a Phoenix-like bomber aircraft. Also, balance regulations don't allow for melee combat, excluding tactical overkill. Mutator included.

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1153 downloads

Uploaded:10-21-2006

Out of Hell Demo

out_of_hell_demo.zip | 152.68 MB

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1729 downloads

Uploaded:10-21-2006

[iO] ONS-Torlan Mappack

onstorlanmappack.zip | 62.97 MB

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6743 downloads

Uploaded:10-12-2006

Unreal 2 Retail Patch v1403

u2_retail031403.exe | 4.06 MB

fix EAX-related PlaySound crashes. - Fixed VerifyImport crash (occurred when level changed after game settings modified). - Fix for IKey assertion (crash) due to \"special\" keys on some keyboards (e.g. internet enabled keyboards). - Fixed crash if some items used after they\'ve been destroyed (fixes crash in MM_Marsh if player destroys force field as squad leader tries to disable it for example). - Additional fix for decolayer density change for Sulferon Assault (and other maps with corrupt terrain info\'s). - Possible fix for DirectMusic-related \"GetEventTool\" crashes. - Fixed bug report system sometimes crashing or silently failing due to long URLs. - Fixed GetOggDuration crash if –nosound used. - Fix for sound-related crash when exiting some levels with DirectX 9. Performance for v1403 - 10% improvement in golem mesh rendering performance. - Fixed unnecessary particle lighting overhead problem. - For performance reasons, most carcasses are cleaned up more quickly now. - For performance reasons (mainly in marsh) dropped energy rifles are cleaned up after 10 seconds. - M08B: improved performance by making sure generator rotating movers only rotate when they are visible. - MM_Marsh: added field generator and turret to PreCacheList to avoid hitches when these appear. - M12: fixed particle overhead. - Added new code/changes to limit overhead due to ragdoll deaths (see \"Advanced Tips for Improving Performance\" in the readme for details). Fixes for v1403 - Sound fixes. Should reduce occurrences of sound \"stuttering\" that some people have had due to sound overload / thrashing. - Fixed player dodge speed and height. Can be modified via user.ini settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [U2Pawn] section). - M03A1: gave ammo to merc with grenade launcher. - M08B: lowered carcasses, blood to floor. - M09E: fix for 2 fems staying \"inert\" if the fem with the RL is killed before being triggered. - Fixed damage warnings (accessed nones) along with fix for damage effects (blood) being spawned so far inside character\'s mesh that it doesn\'t show up (currently only affects mukhoggs). - Sunlight fix (flickering in waterfront and potentially other places). - MM_Waterfront: fall out of world fix. - M12: fixed sun disappearing in opening cutscene with ParticleDensity=0. Also CS_Outro, PA_Acheron, PD_Acheron. - Display gamma/brightness/contrast values when changed via F10/F11/F12 keys. - Fix for inert skaarj lying prone on bank in M08B (skaarj will now react to hearing the player even if player bypasses trigger). - Fix for \"Joe\'s\" script breaking in M10_Avalon in some cases. - Fixed changing actor detail level in-game could result in invisible NPCs (in TutA). - Made key bindings delete button more obvious (click on this to delete key bindings). - Fix from Jason Yu for bots sometimes not respawning after being killed in botmatches. - Added files needed to fix umod support. The umod registry settings will also need to be modified for Unreal II umods to work. We\'re working on making a separate downloadable installer for this but in the meantime, people who installed the game in the default folder can click on the .reg file in Unreal2Help. - Increased crawling spider damage by 3x. - Fixed rammers not attacking properly. - Fix for Golem references being lost resulting in “invisible” NPCs if game saved/loaded prior to spawning in NPCs which use a mesh which is no longer in the level. - Fixed music not playing issue with some levels. Changes for v1403 - Added carcass cleanup particle effect. - Added support for modifying player movement speed via Unreal2.ini setting (for the duration of the game). For example, to increase the player\'s movement speed by 50% set PlayerSpeedRatio=1.5 in the [U2GameInfo] section. - M08B: fixed trigger that player could avoid. - Added 70 and 72 Hz to refresh rates options. - Support for scaling the hud / ui to better support multiple monitor setups. This can now be controlled via the ScaleX, ScaleY, OffsetX, - OffsetY properties in the [UI.UIConsole] section in Unreal2.ini. For example, use ScaleX=0.333 and OffsetX=0.333 for three screen support. - Added \"mouse over\" context information for the EAX check box. Warns against enabling EAX on non-Audigy / Audigy 2 cards and warns about possible performance issues. AI for v1403 - Mod authors can once again enable script warnings / errors by setting bDisableErrorMessages=false (by default all script warnings / errors are silent). These were completely disabled for RC7 with the intent of re-enabling these for the patch. Note that you have to enable the Component=Console.MessageArea line in UIScriptsUI.ui (remove the \";\") to see debug messages in-game. Editor for v1403 - Fix for not being able to paint on terrain in editor. - Fix for terrain build crash if no terrain map in level. - Fixed editor \"first run\" (UnrealEd.ini added to system folder). - Fixed WBrowserStaticMesh::UpdateMenu crash. - Fixed crash if you clicked on delete in the decolayer terrain tool, without a decolayer actually being selected. Testing / Stats for v1403 - Improved in-game profiling support / logging. - Improved in-game stats. Added \"stat lock\". Other for v1403 - Added Mike Lambert to in-game credits.

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1407 downloads

Uploaded:10-07-2006

Advanced Bot VampirusJR

vampirusbot.zip | 19.19 KB

enhanced compare Relative Strength - bot hunting and attack, only if have some advantage over enemy - bot don\'t follow enemy on lift, if enemy have ShockRifle - enhanced use ShockRifle and make Combo from any position - bot make preventive ShockRifle Combo, when enemy not visible - bot always rotated to the Enemy - bot avoid BioRifle Goop on the ground - advanced weapon selection - mutator have global tuning accuracy ( default 50 % ) basically for ShockRifle and SniperRifle - advanced retreat to the Health, never run toward Enemy, only backward Bot with 50 % accuracy win average Human Player, with 100 % - every ProGamer. (except case when you kill bot once and hiding all rest time, or use level bug when bot get stuck) Some limitation - if you want use normal bots after play with \"Advanced Bot VampirusJR\", you should restart UT2004. Do not use Bot in TeamDeathMatch even you play 1vs1, only DeathMatch.

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1133 downloads

Uploaded:10-05-2006

Grove Pack

grovepack.zip | 30.42 MB

packs: 1. Both maps in here have been enhanced, sharpedened lighting, added zonesound echoes, new redone textures (now it doesn\'t glitch on when a dynamic light hits a wall) etc. 2.Reduced file sizes and yet better and faster to download. 3.More FPS!

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2571 downloads

Uploaded:09-27-2006

vCTF DG Arctika

vctfdgarctika.zip | 24.4 MB

seas. The chunks of land that remained suffered a harsh frozen climate, barely able to sustain humans. The few survivors of the war battled over what land remained. Welcome to the new continent of Arctika... A strong environmental goal with realistic terrain and plenty of atmosphere. Part of the design goal in this map was to create a lot of custom futuristic staticmeshes for the team bases to give them a fresh new look. - plenty of custom scripts, sounds, staticmeshes, and textures - many custom designed and developed staticmeshes - realistic high resolution terrain with multiple textures - custom in-house developed software was used in making the terrain - plenty of shader textures - custom scripted audio effects - emitter objects

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1087 downloads

Uploaded:09-09-2006

DM FreeTibet

dmfreetibet.zip | 27.08 MB

religion. This valley is one of these sacred places, during the day it transforms into an arena for the bloody show, but when night comes and the guns are silent again, the monks and nuns are coming back to meditate in the spirit of buddha and pray for a peacefull and free Tibet.” A large Map with different enviroments (outdoor, indoor and caves) and lots of z-axis action. Additional feature: If you press “use” in front of thankas and statues you get some cultural information about the item.

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2156 downloads

Uploaded:08-30-2006

DM BeautyBabes][v2

dmbeautybabesv2.zip | 12.65 MB

Download

783 downloads

Uploaded:08-11-2006

AS Zirconium

aszirconium.zip | 16.71 MB

Beams to dissable warhead construction, and destroy the entire facility by placing explosives in the command center.

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2901 downloads

Uploaded:08-06-2006

DM Pipeworks][

dmpipeworks.zip | 7.15 MB

mainting the same standard of gameplay, while fixing exploits and problems. [b]FF|Review:[/b] A brilliant map by any means, from visuals and dynamics to balanced gameplay and weapon placement, in other words, a work of [i]professional[/i]. Really, something you'd rather expect Epic to do, atmosphere and all... Just look at the screenshots if haven't already! Lots of vertical as well as cross-ground gameplay. ...And absolutely no reference to italian plumbers!

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1708 downloads

Uploaded:07-18-2006

ONS ChainsIsle2

onschainsisle2.zip | 10.73 MB

Download

1507 downloads

Uploaded:07-05-2006

DM Forest Of Lost Souls

dmforestoflostsouls.zip | 23.57 MB

Download

1307 downloads

Uploaded:06-13-2006

DM HangEmHigh

dmhangemhigh.zip | 811.23 KB

throwing in a good 14 vehicals, and it still went smoothly. Optimization is even better with a natural amount of Distance Fog, allowing for that \'just right\' HeH look. It\'s been well played and well made, in my own opinion. Supports up to sixteen players by default, but feel free to throw in sixty. Expect a CTF Version coming soon, and perhaps a VCTF, Double Dom, and BR version as well. Also in the near future, expect a Halo-UT compatible version, complete with Halo Weapons and Textures for the true expierience.

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1616 downloads

Uploaded:06-08-2006

DM Azure2k6

dmazure2k6.zip | 7.13 MB

Liandri Conflict\" Xbox title. Includes lots of custom meshes and is most suited for 2-6 players.

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1763 downloads

Uploaded:05-28-2006

AS EgyptianChallenge

asegyptianchallengev6.zip | 4.19 MB

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1766 downloads

Uploaded:05-20-2006

ONS Warlords

onswarlords.zip | 15.94 MB

Skaarj and Humans had started behind the passed tournament and no one knows the end. Liandri Corporation gave up control.

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1838 downloads

Uploaded:05-17-2006

AS CaveOfTrials v3

ascaveoftrialsv3.zip | 4.5 MB

Download

1369 downloads

Uploaded:04-17-2006

ONS Skybase

onsskybase_b1.zip | 924.93 KB

bullet/laser/missile/tank/tank-shell, you should like this map. The layout is set up so there\'s a huge choke point in the middle, which makes for some pretty awesome battles, especally with the \"Excessive 3.02\" mutator.

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2170 downloads

Uploaded:04-12-2006

DM Stargate

dmstargate.zip | 2.74 MB

Download

667 downloads

Uploaded:03-08-2006

AS Deek Super CarriersII

asdeeksupercarriersii.zip | 3.76 MB

claimed many Alliance ships passing by. It is now time to flush them out again! Destroy the mine field, and both Mineship layers. Finally, destroy all three carrier ships.

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1498 downloads

Uploaded:03-08-2006

ONS GizaOasis

onsgizaoasis.zip | 4.8 MB

Download

1610 downloads

Uploaded:02-13-2006

vCTF 2Towers][

vctf2towers.zip | 10.13 MB

Download

1638 downloads

Uploaded:02-04-2006

ONS FBU Stonehaven

onsfbustonehaven.zip | 12.56 MB

How long will you last.

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446 downloads

Uploaded:02-02-2006

AS Deek Station Runner

asdeekstationrunner.zip | 11.73 MB

near by planet.

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1487 downloads

Uploaded:01-25-2006

DM Lilliput2006

dmlilliput2006.zip | 6.96 MB

scale, LUDICROUS amount of custom content. Thanks to SuperApe for some nifty code, one being the extended DM matinee script which i used for the intro :) Also the timed keyframe mover, another excellent script, and of course his world famous roos which you can find in the Lillyput Zoo. LS

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876 downloads

Uploaded:01-25-2006

BR Kryo

brkryo.zip | 11.78 MB

in which they are still asleep. There are many machines around the map and lava pits running under the Lab. It took me approx. 5 working days from Concept sketch to final level. 12 hrs a day!!! God bless the games industry =P It has a mixture of original and stock static meshes, many custom textures, it has been designed, zoned and optimised for good game play and the bots rock!!! for a change!

Download

3035 downloads

Uploaded:01-16-2006

ONS Alien Crossfire

onsaliencrossfire.zip | 16.12 MB

Download

2237 downloads

Uploaded:01-09-2006

DM MPC Sniper Village

dmmpcsnipervillage.zip | 14.73 MB

map, added new music in the pub and ammo room, along with more pickups and few changes here and there.

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1654 downloads

Uploaded:01-04-2006

ONS Galadriël System

onsgaladrilsystem.zip | 9.44 MB

Download

1563 downloads

Uploaded:01-01-2006

AS Deek SpacePlatformII

asdeekspaceplatformii.zip | 10 MB

to jumping within the Mech to a high platform under heavy fire.

Download

1185 downloads

Uploaded:11-06-2005

DM Campgrounds Egypt

96010dmcampgroundsegypt.zip | 1.41 MB

I think it is a very nice piece from me, cause this\'s my first tweak, and my 3rd map at all.

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478 downloads

Uploaded:11-03-2005

Anti TCC

antitcc118i.zip | 155.94 KB

flooding or mass suiciding.

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2066 downloads

Uploaded:10-13-2005

ROOtator

rootator.zip | 248.37 KB

the RooHunt Match (essentially a change in the Deathmatch and TeamDeathmatch gametypes).

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948 downloads

Uploaded:08-28-2005

Aias

aias.rar | 1.17 MB

Download

1347 downloads

Uploaded:08-21-2005

ONS Dream

onsdream.zip | 5.39 MB

triggers, located in the building in the middle.The bridges opens after 45 seconds automaticly. The tactical possibilities of the bridges is shown especially in the end of a game, when enemie\'s vehicles shouldn\'t reach the other side (i.e. for an \"over-time\").

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1427 downloads

Uploaded:08-09-2005

Mechanatrix Skin

ut2k4_mechanatrix_ver2.0.zip | 4.25 MB

Gamecube, I decided I wanted to go with a more minimal, clean, and bright look to the model and texture. I guess a model over 5000 polys can\'t be considered minimal, but I made sure the textures focused purely on design and less on making things look grimy, dirty and worn. I purposely didn\'t paint any lighting or shadow into the textures. With such a high vert count, I figured I would let the level lighting in the UT maps handle lighting and shadows.

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320 downloads

Uploaded:07-19-2005

DM Morbias

dmmorbias_ttf.zip | 1.94 MB

the actual frantic atmosphere of the original\'s gameplay. One or more \'improvement\' introduced by their authors always seem to get in the way. For this version, I tried to recrate the map\'s original geometry and weapon distribution as closely as possible, while still taking advantage of UT2004\'s superior graphics capabilities. My only true concession to UT2004 was the inclusion of the redeemer, a weapon which seems to have become a must where Morbias is involved.

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951 downloads

Uploaded:07-07-2005

ABU Village

abuvillagev.2.1tdm.zip | 1003.03 KB

version are; - Fixed the Water volume problem. - Added an animated level preview. - Added a mushroom farm.

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1225 downloads

Uploaded:07-03-2005

Cawan SE

dmcawanse.zip | 13.48 MB

both pathing. Enjoy -- PS: Set high worl detail to normal to remove buildings or set it to high to see them. All depend of your system to handle them easily.

Download

757 downloads

Uploaded:06-21-2005

Blue Noise

dm1on1bluenoise.zip | 1.37 MB

Download

5117 downloads

Uploaded:06-14-2005

UT2004RPG

ut2004rpgnout4mod.zip | 380.64 KB

speed, health, adrenaline, and damage modifiers or abilities such as Regeneration. Bonus EXP is given for killing players of higher level than you, multikills, sprees, headshots, winning a match, and (in certain gametypes) scoring game objectives. Every player\'s level, stats, and abilities are all saved to .ini and reloaded in future games when that player joins.

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1897 downloads

Uploaded:05-09-2005

Flamboria

flamboria.zip | 8.14 MB

defense system for which King Mentor dwells. I wasn\'t sure if I would ever release it but I am thinking now why not? I am also the creator of Hollenberg for Call of Duty United Offensive which has had over 10,000 downloads on www.codfiles.com Anyway enjoy. PS... There is a secret way to get inside the network of houses that you can see and eventually these lead to the inside of the water tower. The way in is through the Cave of Dave which can be entered by standing on a certain spot and sniping a skull. LOL When you make it to the top of the inside of the tower there are 2 Redeemers waiting as a reward. You can enter and re-enter via teleport from a high cliff in order fire them off.

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1057 downloads

Uploaded:03-26-2005

Titanium TI998x

titanium998x_v1.0.zip | 5.99 KB

hundred shots to kill someone : 1 shot often equals 1 kill (instagib!)

Download

1862 downloads

Uploaded:03-12-2005

Dm_Zeitkindpro

dm_zeitkindpro_utlf_beta1.zip | 22.86 MB

\'shoot-y-goodness ™\' Best played with low grav and the quad jump mutator so you can bounce around.

Download

329 downloads

Uploaded:03-12-2005

(LGIwp1)BoS-Egyptian2K4

ctflgiwp1bosegyptian2k4.zip | 1.2 MB

so i hope you\'ll enjoy it. please get back to me with any comments, questions, and or suggestions on this or any other maps i\'ve made.

Download

427 downloads

Uploaded:03-06-2005

BR-IcePalace

bricepalace.zip | 5.8 MB

almost everyone.\" This is a huge map, suitable for a large number of players.

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2113 downloads

Uploaded:02-07-2005

Vicerien Skin

ut2k4skinvicerien.zip | 1.54 MB

colors.

Download

1381 downloads

Uploaded:11-19-2004

Unreal4Ever Full Umod

u4ev4umod.zip | 49.3 MB

you go berserk, when you get to many, you explode. Getting killed will make you lose all your points. And last you lose 2 points every second. U4E: IAM replace This allows you to replace a weapon of you choose with the IAM, also allows you to have a non-overheating version of the IAM. U4E: UFO This will replace the Raptor with a UFO. The UFO has 2 firemodes, primairy will shot a medium powered laser where you aim, this doesn\'t overheat to much. Altfire on the other hand shots a very powerfull beam straight down, but overheats quickly. When the progressbar is full you overheated the UFO and will have to wait for it to cool down again before you can fire again. So remember to watch this bar closely and prevent it from reaching the end of the bar! [/quote] [quote] Included weapons: Katana, Bubble gun, reaper, beretta, python, the railgun, the fleshbombrifle, the QSG, QuickSilver, IAM, shell-grenedes, sticky grenades, gas grenades, hive grenades, flying grenades, Freezer, Phasor, BFG and the Dollbomb Included Vehicles: UFO Included Gametypes: Gateways, Vehicle Gateways [/quote]

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111140 downloads

Uploaded:11-15-2004

UT2004 ECE Content 1.1 (3339 Compatible)

ut2004ecebonuspack11.exe | 84.43 MB

OVER THE ORIGINAL ECE BONUS PACK. [/quote] [quote] ======================================================================== Unreal Tournament 2004 Patch 5 Release notes. ======================================================================== This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other. This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch includes all changes made in Patches 1, 2, 3, and 4. This patch should be installed *after* installing the Epic ECE Bonus Pack, as it updates some of the game code included with the bonus pack. Onslaught related: - Added a gunner indicator for the Cicada. - Onslaught low skill bot AI tweaks - Max lifespan for shot down ONSMortarCamera - Fixed regular dust showing when Manta jumps over water - Fixed Cicada staying above StallZ if driver switches to gunner position - Fixed SPMA engine sound volume - Tweaked powercore destruction and electricity sounds - Improved artillery explosion effect - Don\'t call destroyed powercore \"green powercore\" in scoreboard (after round ends) General Gameplay: - Fixed Berserk combo (properly turns client side weapon changes on and off) - Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump) - Fixed gamespeed mutator \"sticking\" in instant action games - Don\'t let Cicada passengers carry flag (for VCTF) - Added OnslaughtBP.UCL to patch so bonus pack mutators will show up - Fixed problem with landing view shake sometimes not working at very low frame rates - Fixed bug where not all actors got NotifyTeamChanged() when client team changed - Assault objective announcements can come from packages other than AssaultAnnouncer - IonCannonKillVolume bug fixes - Don\'t allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true - Fixed team balancing code bug - Fixed footstep sounds playing while in vehicle where driver isn\'t visible if enter while running - Removed obsolete weapon debugging code - Localization fixes for Italian, French, German, and Spanish - No log or console message when player enters or leaves team. public, or local channels - Fixed Dom.xml for bot voice command in DDOM - Fixed F3/F8 stats now shows all players in list - Don\'t limit suiciding to 10 second interval in standalone games Demo recording: - Fixed client-side demo recording of vehicles Networking: - Fix for clients unable to connect with \"Incompatible Games Files\" message - Fixed WebAdmin play list and mid game menu to report the proper ping. - Fixed resetting initial position of saved move when moves are combined - Increased min idle kick time to 30 seconds - Never idle kick player if only human in game - Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL - More speedhack detection tweaks (less false positives) - Server CPU use improvements relative to last patch - Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low bandwidth clients - Don\'t allow clients

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4991 downloads

Uploaded:10-31-2004

U2 Gunner

grexgunner_ut2k4.zip | 4.79 MB

Download

999 downloads

Uploaded:10-27-2004

ONS - Uallyr

onsuallyr.zip | 24.86 MB

dropped quickly, the lake froze over and the stone of the tombs turned blue as a thin layer of frost spread over it. At sunset the ancient torches are relit for combatants fighting man against man - without vehicles, in one of the tournaments oldest arenas. [/quote] I have no energy to say anything. Great map though.

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2748 downloads

Uploaded:10-13-2004

AS-MZ-HighRise (MSU-F)

asmzhighrise.zip | 12 MB

Download

1802 downloads

Uploaded:10-13-2004

AS-AmunRa (MSU-F)

asamunra_beta2.zip | 14.9 MB

make my life a whole lot easier so if you download this please post some screenshots use www.imageshack.us and post the bottom link when you have uploaded it thank you. OLIAX

Download

4269 downloads

Uploaded:09-04-2004

UT2004 Navy Mod

ut2004navyumod.zip | 19.05 MB

and enjoy. Plus, all you map makers out there can add these to your maps. The bots don\'t usually like getting in the boats for some reason, maybe they get seasick?

Download

3286 downloads

Uploaded:09-03-2004

AS-Vindiction (MSU-F)

asvindication.zip | 15.65 MB

they began to communicate with other factions to stage a complete retaliation and overthrow the NEG presence in the area. NEG realized they had to retreat from the area and scrap all current operations as the rebels now had access to it. In a heroic move, a few squadrons of the retreating force decided on a spontaneous plan that the rebels wouldn't know about, to take back what was once their own. The plan was conceived in a matter of minutes due to the superior NEG knowledge of the area, that the rebels simply did not have. NEG forces had to act quickly before the rebels coordinated their take over of the region using the communications array. Since NEG had little forces left in the region, and the rebels could easily take it back once again, the plan involved the complete destruction of the communications array. This match is a recreation of that mission. [/quote] I didn't get to play through it, only because my computer dies on Assault maps. I watched the bots play, it seems to be very fun, and I will play it through when I lower some of my settings.

Download

262 downloads

Uploaded:09-01-2004

killeporter (ZIP)

killeporter_v100_nonumod.zip | 2.89 KB

Download

2410 downloads

Uploaded:08-31-2004

DM-coliseum

dmcoliseum2k4.zip | 7.25 MB

first person shooters in general by making the environment itself more interactive. This level was designed to combine the advantages of small deathmatch maps (constant focused action) and the advantages of large maps (environments with lots of variety). The map builds in tension throughout it's entire 5 minute cycle utilizing block positions and movement, view shaking, emitters, sounds, and a complete 5 minute score. Author :Daniel Abrego(coding and art) and Michael Bellipanni(design and music) Email Address :bellipanni4@yahoo.com(Michael) or cheap_films@yahoo.com(Daniel) This map received Honourable Mention in the "Make Something Unreal Contest" for Voice Pack/ Audio Modification in Phase 3. This map has also been featured on the KEYE 42 News in Austin, Texas (If it made the evening news, then it must be interesting, so go ahead and download! )

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4067 downloads

Uploaded:08-15-2004

BR-Arena Ruined Mappack

br_arena_ruined.zip | 7.88 MB

Download

4202 downloads

Uploaded:08-08-2004

VCTF-WGS-Bedrooms2k4

vctfwgsbedrooms2k4_fin.zip | 5.16 MB

friendly. Play on!

Download

816 downloads

Uploaded:08-01-2004

Heroes Of Exion

heroesofexionut4mod.zip | 37.26 MB

Download

2908 downloads

Uploaded:07-31-2004

Soria ut2k4

soriaut2k4.zip | 3.48 MB

Model and skin from scratch. Software used : 3D Studio Max 4.2, Photoshop 7, Maya Known Bugs : Not sure. Build/Animation time : \" A nicely detailed female model. (>^_^)>

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6522 downloads

Uploaded:07-31-2004

ONS-Toon Country 3.0 Fixed

onstooncountryv3fixed.zip | 4.43 MB

something in it that is so stupid, it's because it's Cel-Shaded. IF you’ve ever played Zelda: The Wind-Waker you know the kind of style I mean. A friend recommended this map to me a few days ago and I can’t believe I haven’t seen this before somewhere! Seriously, one look at this and I was hooked. The island is so lush and green, and the sea so nicely done you could just stay in the level for ever and ever. That’s how nice this level looks. Sure, the Power Nodes and weapons can look a little out of place, but if you really find that as this map’s worst point then you haven’t got a very strong argument. So, after you’ve gaped at the screenshots for a while, I’ll tell you what the map is like to play. It’s everything an ONS map should be, the Powernode setup works, the bot-pathing is reasonable, and the vehicles and weapons are all placed nicely. The only faults I can find with this map are as follows: Firstly, you can’t go into the sea due to invisible walls Secondly, if you go into the lakes on the land you blow up and die. I am really disappointed with this, I had hoped to go hide down there, but oh well… maybe for a v2? And that’s about the best description I can give. However before I leave make sure you check out the volcano, it looks really nice, as do the mountains… and... yeah, you get my point Oh, one last thing, there’s a small clipping problem around one of the rocks, I’ll mark it on my screenshot. Nothing to worry about though, it’s nothing major. [/quote] And this is great, not only has this map fixed all of those little invisible wall areas, but you can now go into the water! Awesomeness!! :D ~Szico VII~

Download

1108 downloads

Uploaded:07-31-2004

DM-Altena

dmaltena.zip | 7.33 MB

it reminds me of :) I really enjoyed the scenery in this map. It is meant for one on one, and is therefore relatively small for a map (I wish this was bigger) but what is here is amazingly well done. The little windows up in the rooftops and the gargoyles add this cool feeling as you run around, and the full moon skybox just polishes off a nearly-perfect look. Eyecandy aside, this map plays pretty decently too. It's setup in a similar way to the Epic DM 1on 1 maps, with similar weapons and similar kind of places. The layout seems familiar too. If there is to be another map like this, I would enjoy an Onslaught map based in a small town like this, or maybe an Assault. Maybe it's me, but I enjoy maps which dont fit the 'theme' of the game, and this map makes the game seem much more relaxed and peaceful. You know at night when you're on holiday and you can hear crickets like buzzing and stuff? Well the ambient sounds make it feel almost exactly like that :) If anyone has ever been in Amsterdam at night, you'll understand what I mean :D ~Szico VII~

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983 downloads

Uploaded:07-30-2004

Atakapa Chopper (Umod)

atakapabattlecopter.zip | 4.74 MB

missles but these shoot a bit faster. Heres somethin neat: sometimes, if you get hit in the back with an avirl missle, the back part of the hellacopter breaks off and you start falling but that doesnt mean its destroyed. This vehicle has 600 health and has custom sounds that are pretty realistic.

Download

9218 downloads

Uploaded:07-30-2004

Neo

neo.zip | 1.79 MB

less well done than the model - It does look like Neo is quite a few ways but there's something not quite right, maybe it's the sunglasses. But in battles and things it looks good enough to be Neo. Okay, so it isn't as good as Agent Smith, but it's very very close. How about a Morpheus or a Trinity next? Either way, a picture is a thousand words, like I've said before, so go have a look. ~Szico VII~

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7641 downloads

Uploaded:07-30-2004

kitty

kitty.zip | 2.04 MB

... i wanted it to be the same structureless slick style as in splintercell hitman and metal gear solid

Download

737 downloads

Uploaded:07-30-2004

Sasori (Scorpion)

sasoriut2k3.zip | 2.6 MB

the Satin mesh, without which I couldnt have done this skin. Sasori, Japanese for \"scorpion,\" is more than a fitting name for this warrior. The sting of her tongue is almost as sharp as her aim. They say looks can kill, but Sasori\'s flak cannon usually gets there first

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24738 downloads

Uploaded:07-30-2004

Arkon2004

arkon2004v40.zip | 7.8 MB

explains why this mod is so damn good!! The sounds are really good quality, as said in the requirements, the special effects, do seem to lag low-spec computers. Apart from that though its really good, 13 destructive weapons are included, just stick ya Mutator on, and away you go:)

Download

1145 downloads

Uploaded:07-08-2004

UT2004Mi (EXE)

setup.exe | 1.16 MB

Download

1872 downloads

Uploaded:04-28-2004

ONS-Deadlock

onsdeadlock.zip | 8.33 MB

Download

2903 downloads

Uploaded:04-28-2004

ONS-(RTS)Sanctuary

onsrtssanctuary.zip | 1.74 MB

Download

2662 downloads

Uploaded:04-23-2004

CTF Philae nightfall

ctfphilaenightfall.zip | 10.22 MB

Enjoy! And I finally got ahold of Will.K and I have his permission to release this. For those that might wonder... ================================

Download

14115 downloads

Uploaded:04-17-2004

ATI Startup Logo

atilogo.zip | 166.28 KB

new and all in-class, the magnificent... ATI Startup Logo! Now, by all means, what's a better way to get the game started than a reminder that you're running it on the top-class, world-standard apex of technology forged in the solemn domains of ATI itself?.. Too bad the graphics are a bit cheesy though... But you won't want to nag at details, right?

Download

16443 downloads

Uploaded:04-10-2004

Chute

edochute1.zip | 129.14 KB

this out, It just looks amazing :) This has got to be a featured file :) ~Szico VII~

Download

134 downloads

Uploaded:07-01-2012

ONS MyRoom

onsmyroom.rar | 4.69 MB

Download

430 downloads

Uploaded:04-23-2012

Max Payne 2 player model for UT2004

maxpayne2_ut2k4.zip | 3.32 MB

and Files there for I only re-weighed there mesh to UT2003/2004 Bipeds. Credits: Rock Star Games, Epic Games.

Download

602 downloads

Uploaded:12-07-2009

PlayerModifier

playermodifier.zip | 40.92 KB

properties. Comments: This may contain some bugs, but please report them to me. And high speeds may lag in a network game. Credits: Troy, for the scripting. Eliot and meowcat, for helping me a bit. Homepage: a minor mutator doesnt need a homepage, does it? ------------------------- Feautures ------------------------- You can... • Change the AirSpeed, GroundSpeed and WaterSpeed. • Change settings of the health. • Change the maximum falling speed. • Start with all weapons. ------------------------- Installation ------------------------- 1. Place all files located in the system folder into your UT2004 system folder (..UT2004System) 2. To run this on a server you have to configure it ingame or in the configuration file which is automatically created when you have used it once. You don't have to add anything to the ServerPackages or ServerActors, just choose it as a mutator. If you run your server with a batch file, you have to add this to your runbatch.bat: Mutator=PlayerModifier.ModifyPawn 3. Have fun!

Download

377 downloads

Uploaded:10-07-2009

DM-PerfectDarkTemple

dmperfectdarktemple.zip | 22.51 MB

cause of the crash. There have been rumors of Skedar activity in the region, so be careful. Carrington out.

Download

128 downloads

Uploaded:09-17-2009

KF-Abyss-Lite

asabysslite.zip | 17.55 MB

*.ut2, read-me file in *.txt, and screenshots files in *.jpg's. Main directory is Unreal Tournament 2004. Get more info on other maps by visiting Mahloeeh site - http://poompoom600.bravehost.com

Download

942 downloads

Uploaded:08-27-2008

ONS-Rathole

onsrathole.zip | 95.84 MB

to be a classic on the onslaught servers. There's plenty of room in this map for your entire clan ! Nicely done...

Download

1441 downloads

Uploaded:08-20-2008

Sergeant Kelly's Ballistic Bonus Pack

sergeantkellybwbp.zip | 12.24 MB

exciting gameplay. The level of effort is really noticed in this release. The graphics and particle effects on the weapons are simply awesome. [b]Here is a Full List of the Weapons:[/b] [list][*] [i]M30A2 Assault Rifle[/i] - A tactical rifle with a camera zoom and gauss charge. [*][i]M781 Automatic Shotgun[/i] - A fully automatic M763 variant with wooden furnishings. [*][i]Flak 16 SM-AT/AA RR[/i] - A high powered anti-tank recoilless rifle capable of severe damage. [*][i]AH104 Assault Pistol[/i] - A .600 HEAT handcannon with an excess of power. [*][i]A73 Elite Skrith Rifle [/i]- A multi-purpose rifle that can launch plasma grenades. [*][i]GRSXX Golden Glock [/i]- An overpowered superweapon in a 24K package. [*][i]HVPC Plasma Cannon [/i]- The ultimate in variable plasma technology. [/list] Read the full descriptions of the weapons in the readme. If you enjoy high-standard weapons with different secondary functions and fire modes, you will love this great addition to the already great [url="/file/Ballistic_Weapons_Bonus_Pack_2_UMOD;70103"]Ballistic Weapons Mod[/url]. Enjoy!

Download

546 downloads

Uploaded:07-21-2008

MutEffects

muteffects.zip | 1.53 MB

demonstrate playing br-anubis with a hellbender replacing all shield pickups and Udamage replacing the redeemer. This is just a simple application, you can get as wild as you want with it. The game does not get more customizable as this!!!

Download

1451 downloads

Uploaded:03-26-2007

Infinity3rd V 2.0

infinity3rdv2.zip | 289.04 KB

this plasma sniper rifle. I\'ll be more descriptive this time...this rifle fires balls of plasma at a high rate of speed - leaving your victim in flaming bits. It also has a fair amount of recoil that can also inflict damage on the player. The HUD is nicely done, and looks more like a special OPS type of weapon. The new version offers many configurable options. These include: rate of fire, amount of recoil, recoil damage to the player, arena style or sniper only replacement, and inaccuracy mode when running. The previous version was TOO accurate, so these new options make the weapon much more enjoyable. You\'ll have to experiment with the weapons settings to get the desired effect. Some of the options are very touchy as far as their numeric values. The screenshots of the configuration screen should work for most situations, but set the weapon up as you wish :P I\'m glad to see this new version ... nicely done ... add this one to your weapons collection! TR_Relic

Download

1418 downloads

Uploaded:03-05-2007

DM-Icebase][

dmicebase_ii.zip | 10.83 MB

perfectly optimized for performance. The effort put into the design...truly unreal. The setting is a high tech, futuristic base - bunkered safely inside a glaciated terrain. Outside, the view is picture perfect with crisp blue skies, beautifully layered terrain, and convincing ambient sounds. The outside area itself is so vast, I started to wonder if there was a base. Once I found it, I was in for a lot more surprises. Inside the base is just as huge. Every inch is pure eyecandy. There\'s more obsticales than you can count, while at the same time nothing seems to be cluttered. There is PLENTY of room to fight and enough ammonitions for a small army. Just when you think you have seen it all, you stumble upon the control room. Inside are 4 monitors displaying a live video feed of the game. You go over to a station and call in the airstrike...then run back to the monitors to watch everything outside get obliterated. This author gets a perfect 10 from me for not only the map, but the coding and custom content that was needed to make it a hit. Fantastic! 90 frames per second on my AMD X2 64 Dual Core, 2GB DDR, and GeForce 7950GT - with all video settings maxed out. :rock: ~{TR}~Relic

Download

1834 downloads

Uploaded:03-01-2007

DM-DG-Spacejunk

dmdgspacejunk.zip | 12.16 MB

deathmatch level has room for about 12 players, though I found it to be challenging with only 6 bots. You'll wear out your keyboard dodge jumping behind tons of obstacles, or you won't live long! There are plenty of places to take cover at ground level, but the best tactic is to think vertically. Grab the ion painter and you'll make one heck of a mess from above! There's lots of eye candy in this map, from the awesome skybox view to the custom emitters. Nice job! ~ Relic

Download

2071 downloads

Uploaded:01-20-2007

Unreal Tournament 2004 - Mega Bonus Pack Linux

ut2004megapacklinux.tar.bz2 | 193.71 MB

(Editor\'s Choice Edition) bonus pack for UT2004. You can install this bonus pack on any version of UT2004. The MegaPack includes the following maps: Assault: AS-BP2-Acatana Intense space fighting and on-foot combat combine in this recreation of the historic Skaarj invasion of the Acatana asteroid belt. AS-BP2-Jumpship Be part of the elite team that infiltrated and hijacked the first warp capable Jumpship. AS-BP2-Outback City slickers just took over the outback’s top brewery – get over there pronto and stop the production of their tasteless Zero Beer before it takes over Oz! AS-BP2-SubRosa Fight your way into a Liandri research facility and steal the original plans for the Redeemer. AS-BP2-Thrust A recreation of the infamous destruction of the Saturn IX rocket where a team of rebel fighters launched it unguided and half fueled into hostile waters. CTF: CTF-BP2-Concentrate Tall spires tower over this Capture the Flag battle set on a derelict outpost deep in the Elorean Seas. CTF-BP2-Pistola This twin complex of concrete and metal combines the beauty of nature with the harsh lines of industrial architecture to create a fierce battle arena. Deathmatch: DM-BP2-Calandras The courtyards of Calandras were once beautiful and welcoming. While the Temple’s interiors have been preserved, a new less-inviting use has been found for the exteriors. DM-BP2-GoopGod For centuries the Nali monks managed to keep this sacred burial ground hidden until Liandri satellites discovered the location during a routine satellite sweep. The area was mined, and what remained was converted into a tournament arena, corpses and all. The content from the first bonuspack, also included, is: Onslaught: ONS-Adara ONS-IslandHop ONS-Tricky ONS-Urban Three new vehicles: SPMA (Self Propelled Mobile Artillery) The SPMA is a two person vehicle, with the driver controlling a long range artillery piece. Alt-fire deploys the spotter camera. Enemies will want to shoot down the spotter camera as soon as they see it, to keep the SPMA from raining destruction from afar. An AVRiL at the spotter camera will automatically re-direct toward the SPMA if it ever becomes visible to the AVRiL. Paladin The Paladin is a defense focused vehicle, with a powerful energy projectile cannon and a defensive shield alt-fire. Firing the cannon while the shield is deployed will heavily damage nearby players. Cicada The two-man Cicada ground attack bomber is a powerful weapon against ground targets, but is easy prey for Raptors. The pilot can fire missiles, or use the alt-fire to specify a target. While holding alt-fire, multiple missiles are loaded up, and released when alt-fire is released. These missiles will all track toward the specified target location, so the alt-fire can be used to avoid enemy fire while loading up missiles. The second seat in the Cicada is an energy beam turret located on the belly of the Cicada. Its alt-fire is chaff that can be used to confuse incoming AVRiLs. Six new characters: Mekkor (Skaarj) Mekkor is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Severely injured in battle, he is testing his new cybernetic armor in the Tournament. Skrilax (Skaarj) Skrilax is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Alongside his brother Mekkor, he was severely injured while fighting the Iron Skull Clan.\" Barktooth (Iron Guard) Barktooth would rather rip an opponent to shreds with his bare hands than fight from afar. He also finds close range Flak shots very satisfying.\" Karag (Iron Guard) Before joining the Iron Guard, Karag honed his weapon handling skills during a long stint as a Marshall for the Terran Colonial Authority. His style and panache already have the the Tournament audience abuzz.\" Kragoth (Necris) After an absence of several years, the Necris are preparing a return to the Tournament. Known as the \'Star Slayer,\' Kragoth is a dread Necris Phayder assassin. He is rumored to have single handedly killed the entire crew of an ICV Star Cruiser.\" Thannis (Necris) After an absence of several years, the Necris are preparing a return to the Tournament. Thannis is participating to scout the competition.\"

Download

1678 downloads

Uploaded:12-02-2006

DM-Malevolence2007

dmmalevolence2007.zip | 24.86 MB

swinging platforms. The architectural work itself is impressive and flows smoothly between the mansion-style areas and the ground areas. Recommended players is 2-4, but no doubt this map can comfortably support double that without being cramped and uncomfortable. Close-quarters and open combat are seamlessly integrated, too. I\'m not entirely sure this is one to recommend for the collection, since it\'s one of those files where some will love it and some will hate it, but it\'s definitely worth a look. ~ Kouen

Download

766 downloads

Uploaded:10-21-2006

Knives\' \"Greatest Hits\" Volume 1

knivesgreatest_hits_volume_1.zip | 4.68 MB

do good in 1v1 play. It carries my signature brand of frantic, fast-paced action with easy access to powerful weapons and health. Has a lot of z-axis action but the majority of the combat will take place on the lowest floor, which is the most diverse in terms of obstacles. I think this map is a lot of fun and according to UT2004 stats, it has been played online quite a bit. Enjoy! CTF-ANTHEM2004 BETA 1: The first version (probably only one for a while, too) of yet another remake of my original Anthem. Anthem and its first remake (AnthemEvolution) were a hugely popular staple of the UT2003 Files Wicked Game Server back in the UT2003 days. After playing it, it\'s easy to see why: white-knuckle, in your face, intense action with a strong emphasis on teamwork. The bases have 4 outside entrances but only 2 ways into the flag room, so you MUST cooperate in order to survive. All the awesome weapons are again easily available so that anyone can kick arse from the moment they spawn and everyone is on an equal playing field, so that true skills determine who comes out on top. This is my most beautiful and best playing map ever, and I\'m sure you\'ll love it. BR-DRD-FLARIZED v2: This map, a relic of the days when IG BR was still cool, is still played online occasionally. It\'s basically the same popular Flarized with two important differences: a new sniping room above each goal and an awesome jungle makeover. Other than that, a typical IG-oriented BR map. BR-REMNANTFINAL: My 2nd ever BR map was anxiously received by my IG BR playing buddies in UT2003 when it first came out, but a horrible bug was exposed: the skybox had a HOM effect! AHH! It took me 3 versions to fix it (along with some humiliation), but now it is finally fixed. This is a typical IG BR map (another relic from the good old days), but with a really cool junkyard theme and a general feeling of loneliness that pervays throughout the map. To speak for how fun this map is in IG BR: even with the terrible HOM bug, the earliest version of this map was still played and loved to death back in UT2003 on certain servers. Fun stuff for a bit of nostalgia. [/quote]

Download

1040 downloads

Uploaded:10-17-2006

AS-Zirconium

as_zirconium.zip | 24.99 MB

to prevent warhead contruction, and destroy the entire base.

Download

995 downloads

Uploaded:09-26-2006

Map Pack: 3 BR Maps

3_brmaps.rar | 1.88 MB

fixed some stuff-bot paths added-bug fixed-even better fph-and nice/better fixed wooden textures.

Download

1175 downloads

Uploaded:09-21-2006

DM TwinTowers-9\'11

dmtwintowers911.zip | 15.66 MB

part of the building where the planes flew in. Also a zone with Osama Bin Laden - al-qaeda. Here you also will see the pictures off all the hijackers. The pictures off the planes are the ACTUAL ones that flew into the towers. All zones are connected by teleports. The map runs very well, also on a standard cpu. Textures are almost all custom. In fact the walls are a made from a picture of the real WTC. And when you know me, a redeemer witch you cannot get easy. Look and find ! When you play this map, remind the people that died on a terrible way. We die for fun in UT.

Download

923 downloads

Uploaded:09-15-2006

AS_World War 2

asworldwarii.rar | 227.39 KB

Download

644 downloads

Uploaded:09-15-2006

ONS SnowBatts

onssnowbatts.rar | 3.6 MB

Download

705 downloads

Uploaded:09-13-2006

AS-Fallen City Race

asfallencityrace.rar | 177.28 KB

Download

695 downloads

Uploaded:08-30-2006

DM-][-CampGrounds-2K7-][

dmcampgrounds2k7.zip | 2.89 MB

finally complete new look.

Download

1508 downloads

Uploaded:08-19-2006

AS ArboreaTrial Fix

asarboreatrialfix.zip | 6.02 MB

Download

1251 downloads

Uploaded:08-06-2006

DM Absolute

dmabsolute.zip | 12.09 MB

during gameplay. Other thoughts that went into this map was going more future themed.

Download

1073 downloads

Uploaded:07-21-2006

AS Magma

asmagmabeta4.zip | 11.4 MB

construct a massive base, created for weapon design and development. The base was hidden within MT. Kiros, an active volcano on the deserted isle Kiros. The base was accidentally discovered by a sailor, and he immediately reported what he saw to NEG. The base showed no vital weaknesses, and the volcano wasn\'t due to erupt for another 200 years. So the NEG decided to destroy the base by creating a pre-mature eruption to flood the base with magma. They did this by invading the base, and planting a high explosive to the lowest point in the volcano. The explosion, would tear a small hole in the Earth\'s crust, building immense pressure within the volcano, and causing an early eruption.

Download

3221 downloads

Uploaded:07-10-2006

UT2004 SoundBlaster X-fi Patch

sbxf_utpatch_us_3369.exe | 180.46 MB

support. Weapons and music both now use multiple voices for a bigger sound, and three dimensional panning for use with multi-speaker set-ups to surround you with sound.

Download

1529 downloads

Uploaded:06-26-2006

MOMO Mizrahi

momo.zip | 3.54 MB

Sakura) has a special connection with MOMO. Before Sakura died, she asked Jr. to take care of her "sister", MOMO. Juli Mizrahi, the wife of Joachim and mother of Sakura, is unsettled by MOMO, because she is reminded of Sakura. MOMO is programmed to feel human emotion, unlike other Realians, and wishes desperately for attention from Juli, whom she considers her mother. The cyborg Ziggy (Ziggurat 8), assigned to protect MOMO, acts as a father figure for her (it was, in fact, MOMO who gave him the nickname "Ziggy").

Download

1874 downloads

Uploaded:06-24-2006

AS Bumper Cars

aspwbumpercarzfinal.zip | 1.29 MB

stuck under the bumper, the cones now popup after you go on it (trick others to land on it), and if you try walking the course or you get flipped out of your vehicle, you\'ll be teleported to the n00b box, where 4 energy turrets will be ready to kill you.

Download

1436 downloads

Uploaded:06-15-2006

Skeleton Chopper

skeletonchopper_v01.zip | 2.47 MB

purposes.

Download

596 downloads

Uploaded:06-07-2006

Gesnor

gesnor.zip | 3.9 MB

kings), the royal suit of the ancestral wars. Gesnor wants tournament reward to clone and revive his friend.

Download

1217 downloads

Uploaded:06-07-2006

AS Pyramid of Trials

aspyramidoftrialsfinal.zip | 13.55 MB

map.

Download

678 downloads

Uploaded:06-07-2006

DM DarkInspiration

dmdarkinspiration.zip | 12.91 MB

Download

1956 downloads

Uploaded:05-28-2006

AS BrokenRoad

asbrokenroadv2a.zip | 7.96 MB

story : Today 19 April 2512 80% of the buildings is produced out of concreet because all other recources are already gone. After years of research they found out that the green stuff of the Biorifle \" the mutagenic sludge\" was touching Nature and created strange mutations that are eating stones and Concreet, We are calling them Greenies. All production was stopped. Deep underground there are still activities of the green Mutagenic sludge. It can be reproduced by mixing it with special designed engines. only pure metal like the walls are the materials to trap them. If you are part of the Green Clan then you need to restart the production process of the sludge by restarting the engines. Because you believe that the greenies are soulkeepers and therefore being killed by a greenie meens Living forever in a spiritual way. If you are from the research team then you need to do everything to stop them from producing new Mutagenic slugde. Because you know that You only live ones. And that we need to safe our planet.

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952 downloads

Uploaded:05-17-2006

Conveyor2k4-XGT

dmconveyor2k4xgt.zip | 5.58 MB

Download

2453 downloads

Uploaded:05-14-2006

DM-Aeris

dmaeris14052006.zip | 11.15 MB

is a medium sized map representing a part of a derelicted castle. There are some open-air areas and an underground level.

Download

2690 downloads

Uploaded:05-11-2006

Chibi Usagi

ut2k4_modelchibi_usa.zip | 809.17 KB

Their enemy, PallaPalla, witnessed this and decided to make their debate become a reality by swapping their ages.

Download

947 downloads

Uploaded:05-10-2006

AS CaveOfTrials

ascaveoftrialsv1.zip | 11.72 MB

Download

1031 downloads

Uploaded:04-23-2006

ONS Blastdark

onsblastbark.zip | 1.65 MB

map is intended for a playerload of 6-14 players but can easily accomodate more. Intended for fast paced onslaught games with heavy Z-Axis fighting around the center 3 nodes. Enjoy!

Download

1625 downloads

Uploaded:04-20-2006

AS-NuclearShip

asnuclearshipv1.zip | 655.76 KB

ShipTurrets by Miles Asvachin Epic Bonus Pack 1.0 or more (Editor\'s Choice Edition) needed !

Download

1212 downloads

Uploaded:03-14-2006

AS ChrozoreMines (Beta 2)

aschrozoreminesbeta2.zip | 3.9 MB

best :) a slightly small map, full bot support, and some secrets! here is the storyline; Chrozore is an extremely rare and powerful element, that is found only in the depths of the planet Chronos. During the war between the humans and the Skaarj, the Skaarj had discovered a whole mountain filled with Chrozore. They created mines going in and out of the mountain to harvest the Chrozore, and began researching ways of turning the crystals in to a power source to upgrade their weapons and gear for the wars. If the Skaarj could discover how to make Chrozore weapons, it would mean almost certain defeat of the humans. When NEG forces heard of the mines, they immediately sent a group of marines to the mines in order to steal all of the Chrozore weapons data the Skaarj had discovered, and destroy the entire mining station from the inside-out.

Download

2013 downloads

Uploaded:03-05-2006

AS-MonsterMaze

asmonstermazev4.rar | 4.81 MB

Download

1266 downloads

Uploaded:02-12-2006

Tyrantbots Skin Pack

rtyrant9a_ut2k4.zip | 13.83 MB

Download

811 downloads

Uploaded:02-07-2006

DM MPC Walls of Floyd

dmmpcwallsoffloyd.zip | 14.07 MB

server, but people kept asking me where can they get it and is it for download anywhere, so I desided to post it so anyone can get download it. ENJOY !!

Download

800 downloads

Uploaded:02-05-2006

Techno Brutalis

techno_brutalis.zip | 1.09 MB

Download

3028 downloads

Uploaded:01-28-2006

DM-DG-Colosseum

dmdgcolosseum.zip | 9.72 MB

Download

1098 downloads

Uploaded:01-27-2006

Blast Ruins v3 Zoned

dmvrsblastruins_v3_zoned.zip | 3.66 MB

deemer. If rock closes on you, shoot the pole sticking out of the wall with the flack to exit.

Download

650 downloads

Uploaded:01-21-2006

ONS Suicide

onssuicide.zip | 4.42 MB

Download

647 downloads

Uploaded:01-12-2006

BR 2on2 SpeedFire

br2on2speedfiref.zip | 7.62 MB

SMs from Original Content.Only a few are self-made(such as the Lift).So I made old Industrial Facility with desolate Look and tighty Atmosphere. I`ll hope you enjoy it.

Download

548 downloads

Uploaded:01-09-2006

ONS Tranquility

onstranquility.zip | 2.71 MB

Download

4141 downloads

Uploaded:01-07-2006

ONS UP Operahouse

onsupoperahouse.zip | 14.85 MB

buildings. Both the Axis and Allies wish to capture the opera house due to its strategic location. Take a gun and get a move on. -Special thanks to Lord_Simeon for the flag meshes, and their textures. And to Lunarbunny, for the war propaganda. Enjoy.

Download

5864 downloads

Uploaded:01-02-2006

Titan Onslaught Map Pack Volume 1

titanonslaughtmappack1.exe | 143.28 MB

lockers, etc.)

Download

322 downloads

Uploaded:12-29-2005

DOM 1on1 Renegade

dom1on1renegade.zip | 386.98 KB

Download

358 downloads

Uploaded:12-28-2005

DM FiveBoxes

dmfiveboxes.zip | 9.04 MB

Download

1464 downloads

Uploaded:12-25-2005

AS Deek Starfire

asdeekstarfire.zip | 8.62 MB

continued to destroy well after despatching the last of the Arions enemy. Finely they came to Earth, using their proven stategy....Collect materials from the planet for industrial worth, mine the orbit and destroy all ground and space resistance.

Download

493 downloads

Uploaded:12-20-2005

DM Structured

dmstructured.zip | 16.84 MB

metal was polished and the wood was sanded, it returned to its former glory, and became a popular new tournament venue.

Download

1417 downloads

Uploaded:12-10-2005

AS Deek Spacestation

asdeekspacestation1.zip | 11.63 MB

into such can supply more power than a station will ever need. The problem? Will that becomes a matter of physic\'s, balancing an every increasing gravitational force with anti-gravity power nodes. The Station must first be built just outside the event horizon. Once completed, the station is pushed over the Event Horizon, and over the next year the anti-gravity power nodes will be slowely built up and balanced against the increasing measured gravity of the Black Hole. The descent will continue until a measured distance is achieved, to fully power the station. Of course such a station would have signifficant power advantage and weapon capability to defend itself. Hence spacestation1 of this construction does find itself under attack often, and there are considerations with the Black Hole so close as to what weapons can be use. This time the attacking ship was mistaken for an asteriod due to is size and its behaviour under the Black Holes influence.

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929 downloads

Uploaded:12-09-2005

AS Deek Reever

asdeekreever.zip | 10.78 MB

Download

3048 downloads

Uploaded:12-08-2005

AS SkyRace Final Version

asskyracefinalversionfix.zip | 5.1 MB

a strongly decreased amount of lag and hiccups, a high boost in the overall frames per second, and heaps of gameplay fixes, exploit fixes, additions and more. Download this map if you are fond of Assault racing combined with traditional Assault aspects. Have lots of fun with this one.

Download

2562 downloads

Uploaded:12-07-2005

DM MPC Christmas Town

dmmpcchristmastown.zip | 20.9 MB

size of it. Go play in Santa\'s workshop if you\'re bored.

Download

1189 downloads

Uploaded:12-02-2005

Bleeding Onyx Skin Pack

bleedingonyx_ut2k4.zip | 23.13 MB

Download

839 downloads

Uploaded:11-16-2005

Mentals Skinpack

mentals_skinpack.rar | 2.67 MB

Download

1559 downloads

Uploaded:11-16-2005

DM Deck18

dmdeck18.rar | 1.78 MB

Download

1045 downloads

Uploaded:10-30-2005

Blue Gear Pack

bluegearpack_ut2k4.zip | 13.04 MB

Download

1206 downloads

Uploaded:10-27-2005

AS Trials of Movement

astrialsofmovementv5.zip | 3.21 MB

Download

4494 downloads

Uploaded:09-23-2005

Samus Aran

samus.zip | 3.78 MB

Download

3630 downloads

Uploaded:09-22-2005

Klasnic Yelena

klasnic_yelena_ut2k4.zip | 6.27 MB

Download

2701 downloads

Uploaded:09-09-2005

Wehtam Invasion III

wehtaminv3.zip | 3.31 MB

Download

1121 downloads

Uploaded:08-28-2005

ONS 3on3 Colossal

ons3on3colossal.zip | 13.83 MB

Download

2831 downloads

Uploaded:08-22-2005

CTF Stargate SG-1

ctfstargatesg1.zip | 3.93 MB

Download

1554 downloads

Uploaded:08-22-2005

Cxt Skins 2k4

cxtskins2k4.rar | 2.59 MB

you\'re playing on. If you change during a game, the skin won\'t take effect until the next time you die and respawn.

Download

1272 downloads

Uploaded:08-14-2005

Random Gravity Mutator

randomgravitymutator.zip | 253.3 KB

finding themselves glued to the ground. Installation: Just run the included UMOD installer. Contact Information: NinjaXPirate@gmail.com

Download

988 downloads

Uploaded:07-30-2005

ONS-A_New_Dawn

onsanewdawn.zip | 4.87 MB

amusement parks, with large fish in them. Other than that, the map seems much the same as ONS-Dawn.

Download

2530 downloads

Uploaded:07-28-2005

Abysmal

dmabysmal.zip | 4.19 MB

long break to play the game a lot and try to re-learn the workflow of UT2004. I slaved over this thing, learning a few new techniques, and a few new tricks which are all over the place. I tried to contain every sort of gamestyle I know of, close-quarters, long range, camping, so on and so forth. It went through 5 alpha stages, several beta stages, and hundreds of re-conceptulizations. This right now, is my masterpiece. Enjoy!

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1075 downloads

Uploaded:07-24-2005

DM Covershore

dmcovershore.zip | 7.84 MB

Download

3752 downloads

Uploaded:07-20-2005

Unreal Tournament 2 Conversion

ut2cv1.3.zip | 476.91 MB

(model like as Unreal2 energy rifle model). 5. Changed weapon textures. ShieldGun, Redeemer, SniperRifle, RocketLauncher, LightingGun. 6. Fonts. New Unreal2 fonts. EuropeExt, Micro. 7. Classic flag logotypes. Red team have yellow UT1RedTeamLogo, blue team have white UT1BlueTeamLogo. 8. Models. Skaarjs, Soldiers, Ut2k3\\4 mercs, new mercs. Thumb vergrößern.9. Loading Screens. Four new loading screens. 10. Pickups. Invisibility pickup. 11. Music. Remix of UT1 song - Run, KI theme etc.. 12. Single Player. Using UTClassic weapon damage.

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887 downloads

Uploaded:07-19-2005

DM N64 Bob-Omb

m64_bobomb_new.rar | 2.89 MB

through the map or float in the air when you die ...sry. Enjoy!

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466 downloads

Uploaded:07-18-2005

vCTF Ascension

vctfascencion.rar | 4.57 MB

and find it.I took the concept from Halo2 Ascencion but made it a lot different.

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621 downloads

Uploaded:07-09-2005

DM KGalleon

dmkgalleonv1.6.rar | 7.38 MB

lamp static meshes, fixed BSP bug, added creaking ambient sounds, map scaled into 1.25%, updated some textures and other...

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787 downloads

Uploaded:07-04-2005

DM Seasons

dmseasons.zip | 8.93 MB

results in the players seeing every season in one match.

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4116 downloads

Uploaded:07-04-2005

DM Bikinibottom

dmbikinibottom.zip | 12.26 MB

main area of SpongeBobs, Patricks and Squidwards homes and there are a few jumps to play with and etc.. . I did not bot path it but the bots seem to find things just fine i.e. jump pads, teleporters and weapons if you turn them up high enough, they don\'t navigate everything but enough to give a good fight.

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1384 downloads

Uploaded:07-03-2005

Vanillasex Art Gallery

dmvanillasex_art_gallery.zip | 23.32 MB

while admiring them though, you\'re liable to get blood and gore all over them and that\'s not good for the paint.

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939 downloads

Uploaded:06-14-2005

ONS Dreamus

onsdreamus2.zip | 14.68 MB

Download

1446 downloads

Uploaded:06-13-2005

Necris Lauren

necrislauren_ss.zip | 2.72 MB

background story: She took her life when her boyfriend and teammate, Brock Died. the Liandri could not afford to lose two popular competitors at once, so the they Resurrected her using the Necris process. Though this did not come without its prices. She is only Marginally sane, and she is incredibly depressed. Ironicly these two things make her the perfect warrior for the Tournament.

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3784 downloads

Uploaded:06-12-2005

Airbuccaneers

airbuccaneers1_6_umod.zip | 243.83 MB

combination of graceful air ballet, fierce pirate-like action and 3D tactical manoeuvring.

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2874 downloads

Uploaded:06-03-2005

Army Weapons

armyweapons3_5.zip | 1.48 MB

like the shock rifle or the link gun. Also, the original existing UT2004 weapon models are used for the new weapons. These are really the only cons about this mod, and they are not really anything that will ruin the fun factor of this mutator. On the pro side, the default weapon is powerful, and the other weapons are good as well. The accuracy of the weapons also is dependent on what stance you are in (crouched, standing, or moving), but even in the moving stance, the weapons are pretty accurate. Some of the weapons have clips, but the mutator lacks a reload feature to were you can bind a key to reload those weapons before the clip is empty, a con that can somewhat ruin the fun factor of the mutator. Otherwise, the mutator is very stable, at least on my computer, and and is not too hard to use, so you should have a good time with this mutator. I would recommend this mutator to anyone looking for a mutator or mod for real weapons (shotguns, machine guns, etc.). Note: I am not sure if the Developer's E-mail in our description is still valid. For safety, just go by the one in the readme if you want to contact the developer. Screenshot Note: First screenshot courtesy of file submitter, who will remain anonymous unless he does not want to. I edited the last screenshot to point out the Frag Grenade pickup that luckily happened to get in that screenshot since I did not intend it to.

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5368 downloads

Uploaded:06-03-2005

UTComp 1.6a

utcompv16a_96.zip | 299.92 KB

here is the change log:- Added Lightning Gun and Sniper Rifle headshots to weapon stats. Voting now show the name of the player who started the vote. Coach Mode now defaults to and forces First Person view. Spectators with admin rights can now call new votes and participate in voting. Adminready now always works as a spec. Fixed Vehicle fire hitsounds not playing with scoreboard stats disabled. Added \"Enable Enhanced Netcode\" and \"Allow players to vote on Enhanced Netcode\" settings to Webadmin. Fixed ?EnableEnhancedNetcode command line parameter. Fixed link primary projectiles sometimes not hitting with Enhanced Netcode. Added EnhancedNetcode variable in serverinfo. Fixed recursion crashes with UTComp and Epic's Arena mutator. Fixed Clan Arena sometimes letting players join teams during rounds. Fixed exploit in Clan Arena allowing people to spectate in free float mode after dying. Fixed vertical aim occasionally being disabled after spawning in Clan Arena. Fixed Clan Arena clock being garbled in overtime. Fixed weapons spawning in Clan Arena allowing players to get ammo after they run out. Clan Arena and Duel servers now show on their appropriate server browser gametype categories. Added short map names for DM-1on1-Roughinery-FPS, DM-Deck17-FPS, DM-1on1-Lea and DM-Campgrounds2004-G1E to mapvote. Very minor GUI improvements [b]FF|Review:[/b] Probably the most popular on-line mutator, featuring original Quake gameplay and settings: hitsounds, brighter (much brighter) skins, kick/vote system, and other minor alterations of similar sense. Beware though, as most servers that use it on-line are mostly just a gathering place for l33t haXorz, seemingly 13-year-old and caring for nothing else but fragging opponents with consecutive direct hits, constant running around, battling on repetitive maps and never caring for a bit of tactics or even fun-factor... Yeah, that frags much better than just shooting them...

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1041 downloads

Uploaded:05-26-2005

MartialLaw2005

vctfmartiallaw2005.zip | 9.66 MB

dangerous. All citizens are to remain indoors until the situation improves. This medium sized maps theme is based off of the ONS-Urban map as well as some of my earlier VCTF maps (Agressive Alleys and No Parking). Like most Hobi-Wan maps it remains simple in layout. It has multiple routes to the flag and plays on two levels(streets and subway) Flag rooms are simple, yet have multiple entrances and exits to keep defenders on their toes.

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813 downloads

Uploaded:05-21-2005

ONS-Echo

ons_echo_v101.zip | 10.63 MB

through a lot of beta versions, while it is bug free as far as I can tell, let me know if you find any problem.

Download

640 downloads

Uploaded:05-20-2005

ShieldGun Pack II

shieldgun_pack_v2.zip | 5.34 MB

included: DM-SG-Cenotaph, DM-SG-Frozen, DM-SG-Grinder, DM-SG-Minefield Singleplayer: No Multiplayer: Yes, obviously New textures: No New meshes: No New sounds: Yes (custom bird sounds from my own BR-Templus2k4) New music: No Known bugs: Lighting issues on the razorblades in DM-SG-Grinder Weapons: No damage Shieldgun Construction: About 1 week

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5548 downloads

Uploaded:05-09-2005

Bugs Bunny Model

bugs_bunny_nowworking1.rar | 1.09 MB

Download

3274 downloads

Uploaded:05-07-2005

ONS-BigDam

onsbigdamver1_3.zip | 23.74 MB

Download

459 downloads

Uploaded:04-25-2005

Enchanted Shrine

domdmpenchanted.zip | 15.16 MB

ripped the nations apart, the possession of this historical monument. This of course gained interest of the LMC, which bought up the monument at a staggering price. Now the company recreates the conflict in the form of double domination...

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599 downloads

Uploaded:04-08-2005

BR-Shockproof

brshockproof2.zip | 4.11 MB

to fund the building of yet another arena. However, Epari, Liandri\'s rival, was already building a new arena and wanted to bring the the tournament to it\'s home planet. But Liandri scientists found a way to bring the tournament to their home: they needed something fresh, something noone would expect. Liandri wanted to built an arena on a planet in the Vodiac system. Vodiac was known for its huge storms, that could cover the entire planet. Building the arena was very tricky, but not impossible. 2 years and 165 dead later, the arena was finally finished. Because of its extraordonary location, Liandri could once again hold the tournament in one of their arena\'s.

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1580 downloads

Uploaded:04-08-2005

AS-TheCube

asthecube.zip | 3.88 MB

Download

185 downloads

Uploaded:04-04-2005

Doc

doc.zip | 1.26 MB

Download

1467 downloads

Uploaded:04-03-2005

The Guardia

astheguardia2005.zip | 8.85 MB

similar to the original map, it has the same architecture and there are no major changes in the map or the objectives. However, THIS IS NOT an attempt to recreate exactly the original map. I have added some changes in the decoration, architecture and lighting. But overall, i think it remains very close to it\'s original and it gets the same \"feeling\" when playing it.

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11037 downloads

Uploaded:03-28-2005

God Horus V2

ut2k4godhorus_v2.zip | 17.09 MB

Download

1055 downloads

Uploaded:03-25-2005

Wehtam Invasion 2

wehtaminvasion2.zip | 2.03 MB

Your only hope? The Most advance form of instagib weapon available. The Magic Wand. Using the Magic Wand mutator you can switch effortlessly between the deadliest form of instagib weapon, and your trusty translocator (team boosting is also available). Think invasion has given you all it can offer, THINK AGAIN!

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13242 downloads

Uploaded:03-23-2005

Weapons of Evil

woe.zip | 8.51 MB

23rd century, manufacturing equipment and constructing arenas throughout the galaxy. With the recent expansion into armaments, it has been decided that Evil Corp. should increase it\'s stake in the Tournament by supplying the entire arsenal available to contestants. There are a total of 11 weapons, including two in the super-weapon class, and one in the IG class. Also included as an optional extra is the ADS-2 \"Sentinel\" automated defence system. Note that this is the weapons only, not the complete total-conversion, which isn\'t ready for release yet.\' Now then back to my evil laughter :evilgrin:

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786 downloads

Uploaded:03-21-2005

ONS-Atoll

onsatoll.zip | 4.75 MB

Download

499 downloads

Uploaded:03-20-2005

Ons(RTS)Redbluff

rtsredbluffece.zip | 16.65 MB

Skunk) Walker destroyed this peace by taking over the town of Dry Gulch and hogging all the water for himself. This caused a ruckus between the two towns because old Walker made it look like the people of Dry Gulch were getting greedy. The Chipawha now no longer trusted any of us pale faces,\" \"So the peaceful life that once was is no longer.\"

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1807 downloads

Uploaded:03-15-2005

As-Ascension

asascension.zip | 7.07 MB

passages frought with stunning beauty and ever present death.

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533 downloads

Uploaded:03-14-2005

DM-Fairyland

dmfairyland.zip | 5.63 MB

FairyLand.

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786 downloads

Uploaded:03-12-2005

(LGIwp1)EliteArena2K4

ctflgiwp1elitearena2k4.zip | 776.23 KB

the work on this map, so i hope you\'ll enjoy it. please get back to me with any comments, questions, and or suggestions on this or any other maps i\'ve made.

Download

1708 downloads

Uploaded:03-08-2005

BloodLoss

blood_loss.zip | 10.73 KB

Bleeders steadily lose health, leave blood trails and experience slowdown until they either heal themselves back to 75 HP or more, or die of bloodloss. In the latter case they lose a point. You need to heal yourself back to 100 HP or higher to fully reverse slowdown effects. The rate of bloodloss can be adjusted in the config menu (default = 1 HP/sec). BLOODLOSS LITE Same as Hardcore, only without the slowdown effects. Place these files in the ut2004/systems folder and enjoy!

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1502 downloads

Uploaded:03-04-2005

AS-Fortress

asfortress.zip | 1.54 MB

Download

553 downloads

Uploaded:03-04-2005

AS-Darkside

asdarkside.zip | 12.16 MB

Download

721 downloads

Uploaded:02-26-2005

ONS-KillZoneMetro

onskillzonemetro1.zip | 3.42 MB

map. You WILL need team work on this puppy!

Download

1082 downloads

Uploaded:02-26-2005

DM-007 Temple

dm007temple_v1_1_final.zip | 4.38 MB

Download

449 downloads

Uploaded:02-25-2005

ONS-KAKMO[UPC]

onskakmoupc.zip | 11.64 MB

Download

1388 downloads

Uploaded:02-25-2005

ONS-Urban Strike

onsurbanstrikes.zip | 7.44 MB

excellent and quite frankly this map looks and feels brilliant, but the FPS sucks. Bad FPS =game lag. Which is a huge disappointment because the rest of this map is quite simply stunning. The only thing i can suggest is to perhaps get a city skybox, so that it seems larger? :) The map itself is for Onslaught, and there are powernodes and teleporters. The cool thing is the teleporters. You see, they look exactly like the nodes, so at a first try I found myselft ending up of roofs when all i wanted was to get a powernode! Its annoying at first but servers as a nice feature once you get to recognise them. I believe they\'re colour coded too. So yeah, theres also a train/monorail track running around the arena, with lots of tanks and raptors to mess around in. Perhaps next time you could improve FPS and make a monorail actually go around thet track? That would be awesome :D What else can I say - I\'m disappointed about the FPS, because this makes it hard to play online, and yes I do have a decent GFX card. Apart from that though this map is amazing, although it is a little smaller ingame that it seems in the screenshots. :( ~Szico VII~

Download

166384 downloads

Uploaded:02-22-2005

UT2004 v3355 Patch

ut2004winpatch3355.exe | 12.65 MB

Download

1543 downloads

Uploaded:02-19-2005

ONS-Annihilation

onsannihilation.zip | 21.82 MB

included and when used as a mutator it will replace both the lightning gun and the 18th century muzzle loader that they call the Classic Sniper Rifle in both the xWeapons and XWeaponLocker pickup bases. Please Note: You must have at least the v3339 patch and ECE Bonus Pack installed to play the map.

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353 downloads

Uploaded:02-11-2005

DOM-Rootsorm-SE

domrootsormse.zip | 2.24 MB

must watch your step, if you don\'t want fall down to chasm. You can roam for eternity there, amidst the powerful trees. There is no exit for you, and there is only one reason, why you can\'t even see your enemy when he can be right near you or on your back. Enormous trunks get accustomed to cover they mysteries. Souls of woods scarcely show you the true appearance of your enemy...

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202 downloads

Uploaded:01-31-2005

DD Sunkiss

dd_sunkiss_ut2k3.zip | 3.44 MB

Download

1025 downloads

Uploaded:01-30-2005

ONS-Ligeia-Omegareactor

onsligeiaomegareactor.zip | 17.12 MB

in a while!! All of the movers and landscapes in this map provide that it is full of fun filled adventure. Like the story said the map is set 50 years into the future from the original ligeia. In that time the grass has grown and the buildings have rusted, but the tournament days are not over yet. The graphics and detail in this map rival any of the original maps by Epic, they would be lucky to have this map designer. This is a map that promises long game play whether you are playing on a server or in instant action. So download it now -Smartguy087

Download

6036 downloads

Uploaded:01-27-2005

Hitler

hitlerfinal.zip | 422.01 KB

Download

1965 downloads

Uploaded:01-24-2005

MapMixer

mapmixer22024jan2005umod.zip | 580.41 KB

settings for each map, including Game Type, Mutators, Player Counts, Bot Skill and Bots, including randomisation of some parameters. MapMixer provides it\'s own map list system which includes the ability to handle game types on a per map basis. Think of it as a configurable extension to the way you use UT2004 in either single player or network games with server and client support.

Download

707 downloads

Uploaded:01-23-2005

ONS-Ligeia-Final

onsligeiafinal.zip | 11.15 MB

Download

1458 downloads

Uploaded:01-17-2005

Team Snake Eyes Skin Pack 2

ut2k4teamsnakeeyes2.zip | 13.85 MB

\\UT2004\\system\\TeamSnakeEyes2Bio.int # \\UT2004\\system\\TeamSnakeEyes2Bio.det -7 new Characters (3 male, 3 female and 1 cybernetic) will be installed. -Any Team-member has a Standart Outfit and 4 Team-Colors (Red,Blue,Green and Gold) for usage with mods making up to 4 Teams possible. -Each Member has diffrent skills,stats and bio. -All characters are also playable in Single-Player-Mode. -Adds Team-Wallpapers in your UT-directory. *UT2k4-TeamSnakeEyes2-ReadMe.txt: Gives you some infos about the product. By the way you\'re reading it at the moment..... -----------------------------------Char Info---------------------------------- *MaleB Body: I repainted Torch\'s Suit and combined it with Brock\'s and Malcolm`s *FemaleB Body: I repainted Blackjack\'s Suit *Jet: I repaintet Cathode`s suit, and combined the face with parts of Divisor`s *Neos: I took the face of my brother Thomas *Desertrain: I took the face of Memphis and revised it *Titan: I took the face of a friend of me (Christian) *Dileila: I took the face of Cleopatra and revised it *Killjoy: I took the faces of Wraith and Torch, then revised it *Gold: I took the face of Asp and revised it [/quote]

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3299 downloads

Uploaded:01-16-2005

AS Nature Trials

asnaturetrialsv1.zip | 4.93 MB

Download

798 downloads

Uploaded:12-16-2004

SoF - Taylor

sof_taylor.zip | 1.86 MB

Download

1801 downloads

Uploaded:11-19-2004

Unreal4Ever Full Zip Install

u4ev4zip.zip | 49.44 MB

you go berserk, when you get to many, you explode. Getting killed will make you lose all your points. And last you lose 2 points every second. U4E: IAM replace This allows you to replace a weapon of you choose with the IAM, also allows you to have a non-overheating version of the IAM. U4E: UFO This will replace the Raptor with a UFO. The UFO has 2 firemodes, primairy will shot a medium powered laser where you aim, this doesn\'t overheat to much. Altfire on the other hand shots a very powerfull beam straight down, but overheats quickly. When the progressbar is full you overheated the UFO and will have to wait for it to cool down again before you can fire again. So remember to watch this bar closely and prevent it from reaching the end of the bar! [/quote] [quote] Included weapons: Katana, Bubble gun, reaper, beretta, python, the railgun, the fleshbombrifle, the QSG, QuickSilver, IAM, shell-grenedes, sticky grenades, gas grenades, hive grenades, flying grenades, Freezer, Phasor, BFG and the Dollbomb Included Vehicles: UFO Included Gametypes: Gateways, Vehicle Gateways [/quote]

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9151 downloads

Uploaded:11-15-2004

Excessive Overkill Zip

excessivev301_zip.zip | 4.51 MB

ammo, and makes every game into a wild and crazy frag-fest! In the fast and furious bloodfest that is Excessive, it\'s not about staying alive; it\'s about taking as many people as possible out with you. [/quote]

Download

3009 downloads

Uploaded:11-08-2004

Jade

jade.zip | 2.16 MB

Download

1365 downloads

Uploaded:10-27-2004

BR-Big Guns

brbigguns.zip | 1.28 MB

Download

139 downloads

Uploaded:10-27-2004

DM-Codex-2k4

dmcodex2k4_v2.zip | 4.05 MB

Download

3379 downloads

Uploaded:10-21-2004

All Weapons Instagib

allweapons_instagib.zip | 2.17 KB

laugh. Judging by the readme I have got the correct author, if not, apologies all round.

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1588 downloads

Uploaded:10-15-2004

Corey Taylor

coreytaylor.zip | 836.52 KB

Slipknot fans!

Download

631 downloads

Uploaded:10-13-2004

AS-Liberate (MSU-HM)

liberateut2k4.zip | 30 MB

unzip into your UT2004 Folder and play, the files should unzip into thier correct locations. If you receive any errors check that the files are in their correct location. There should be a AS-Liberate file in the maps folder, XRT-train.utx in textures folder, XRT-train.usx in the staticmesh folder,and Run.ogg in the music folder. I give permission to share, upload or distribute this map but please don’t alter it.

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5417 downloads

Uploaded:10-13-2004

AS-JumpShipX (MSU-F)

asjumpshipx.zip | 15.18 MB

Izanagi spies learned of this prototype jumpship and launched an operation to steal the warship giving the Izanagi Corporation a significant advantage during the Wars. This scenario recreates the historic battle in which Izanagi forces infiltrated the prototype Liandri jumpship, activated its engines and made a successful jump to Izanagi space.

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3643 downloads

Uploaded:10-13-2004

AS-Aarjskaw (MSU-F)

asaarjskaw.zip | 8.77 MB

Download

2528 downloads

Uploaded:10-13-2004

AS-Utopia (MSU-F)

utopia_ut2k4.zip | 27.71 MB

make my life a whole lot easier so if you download this please post some screenshots use www.imageshack.us and post the bottom link when you have uploaded it thank you. OLIAX

Download

2489 downloads

Uploaded:10-10-2004

Contamine

contamine.zip | 746.89 KB

Download

2949 downloads

Uploaded:10-08-2004

BUF Skin Pack

bufskinpacksd_01.zip | 55.74 MB

Download

1276 downloads

Uploaded:10-05-2004

BR-Romra Station CE

brromrastationce.zip | 2.13 MB

Download

6774 downloads

Uploaded:10-05-2004

Ageha

ut2k4mdlageha.zip | 3.54 MB

Download

835 downloads

Uploaded:10-03-2004

DM MF TheLongestYard

dmmfthelongestyard.zip | 1.62 MB

Download

228 downloads

Uploaded:09-30-2004

ONS-AHD-TE-BV

onsahdtebv.zip | 12.9 MB

http://unrealtournament2004.filefront.com/file/ONSAn_Honorable_Death;29512 Note that you have to DL the ECE vehicles in order to play this map. Get em here http://unrealtournament2004.filefront.com/file/UT2004_Editors_Choice_Edition_Content;30967 Its gotta chinese feel to it. (>^_^)>

Download

8925 downloads

Uploaded:09-18-2004

Lucifer 2K4

ut2004mdllucifer.zip | 3.89 MB

Download

3427 downloads

Uploaded:09-18-2004

Mudrock 2K4

ut2k4bang_gundam_v_1.1_updated.zip | 1.96 MB

Download

1621 downloads

Uploaded:09-11-2004

Capture-Strike

capturestrike1.1zip.zip | 496.86 KB

flag. [/quote] Cool game type. Does remind me of my old CSing days.

Download

6105 downloads

Uploaded:09-08-2004

Evolved

klasnic_evolved_ut2k4.zip | 8.93 MB

Download

4179 downloads

Uploaded:09-08-2004

AS-Ascatana (MSU-F)

asacatana.zip | 11.93 MB

NEG, created with the sole purpose of researching advanced weapons technology. Due to the surrounding asteroid field and advanced defence systems, No race had been near the planet for years. That was, until the Skaarj learned of the highly lucrative technology ripe for the taking... [/quote] I have yet to play this map. My comp suxors on big maps. I may lower the detail and play it, but what fun is that?

Download

737 downloads

Uploaded:08-31-2004

Tronette

tronettefixed.zip | 590.59 KB

Download

467 downloads

Uploaded:08-30-2004

Nova

nova.zip | 4.76 MB

and one of the models in here has dreads (which look very cool btw.)

Download

17276 downloads

Uploaded:08-25-2004

Mars Attacks Martian 2K4

martianut2k4.zip | 8.05 MB

Download

3207 downloads

Uploaded:08-25-2004

VCTF-WGS-Face2_2K4

vctfwgsface2_2k4.zip | 2.51 MB

Download

4341 downloads

Uploaded:08-21-2004

DM-TDB-Cartwright Hall

dmtdbcartwrighthall.zip | 17.2 MB

Lister. The hall, surrounded by a first rate park offers something for everyone. Exciting temporary exhibitions plus permanent art collections, including 20th Century British Artists are on display. The UT2003 version of this map was my submission to PC Format Magazine\'s \"Design a UT2003 level and win a PC\" contest. (PC Format Issue 154 - November 2003) UPDATE: My map won 1st place in the aforementioned contest and I received a new computer as the grand prize. In addition, I was invited to the UK to visit Cartwright Hall in person. I will take the trip later this year (2004). During my visit I will take reference photos and measurements for an updated version of this map! Visit my website (www.funrealtournament.com) for more information as it becomes available. [/quote] A very nice map, who wouldn\'t enjoy running around a museum killing people?

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3620 downloads

Uploaded:08-18-2004

DM-TBD-Aztec

dmtdbaztec.zip | 7.15 MB

than the original map. For those of you who haven't played CS (for some ODD reason), this map is something that will remain a gem in your Map folder.

Download

4160 downloads

Uploaded:08-11-2004

China Girls

chinagirls.rar | 3.42 MB

dressed in her cammo gear and armed with a glowing yellow dragon sword. [/quote]

Download

3989 downloads

Uploaded:08-08-2004

AS-Monster Maze

asmonstermazev2.rar | 4.35 MB

maze that is defending by Invasion monsters. Very fun. The bot support needs some working, because none of my bots were on the attacking team. This requires at least Satore Monster Pack 1.12 or higher. Check the readme for links. This is great for online play. Well worth the download even if the bots are a little goofy. It isn\'t that hard to get them to switch.

Download

439 downloads

Uploaded:08-02-2004

CheckMate

checkmateut4modv0.8.zip | 20.91 MB

team will have one King, and any number of Pawns, Knights, Bishops, Rooks, and Queens. Non-King player classes are bought using credits that are accumulated by fragging other players who are of equal or lower class to your own. A round is won by killing the opposing team's King. At this point a new round will begin, with the highest scoring player on each team becoming the new King. Once the round limit or time limit is reached, the team with the most rounds won will win the match, and a new map will be played. How To Play Goal: To eliminate the opposing team's King before they can eliminate your team's King. Gameplay: The first player to join a team will be made King; all other players who join the team will be Pawns. The Pawn is the weakest of the player classes, but you can purchase improved player classes by accumulating credits using the scoring formula below. A round is won by fragging the opposing team's King. At that point, there will be a short intermission, then the highest scoring player from each team will become the new King at the start of the next round. Play continues until the round limit or time limit is reached, at which point one team is declared the winner. To keep things fair, the King's health scales up as more players join the game, and scales down as players leave the game. There is also an adjusting factor if the teams are unbalanced, in favour of the shorthanded team's King. Credits: Credits are awarded for killing opposing team members according to the following formula (rounding down): creditsAwarded = (enemyClassValue ÷ yourClassValue) The value of each class is the same as its value in chess: Pawn.......1 point Knight.....3 points Bishop.....3 points Rook.......5 points Queen......9 points King.......10 points For example, if a Pawn kills a Knight 3 credits will be awarded to the Pawn. However if a Rook kills a Bishop, no points will be awarded to the Rook. The King does not gain credits, but his kills award credits to the rest of his team (the value of the player fragged is distributed evenly amongst his teammates). ...::||||Classes||||::... Pawn Description The weakest of the player classes, but he gains the most credits for killing other players. Special Ability Sacrifice - Detonate yourself to take out nearby opponents Weapon Pulse Rifle - a weak gun with regenerating ammunition Statistics Health - 50 Shields - 0 Speed - medium Cost Free - A Pawn is worth 1 credit, but he can always be purchased for free Knight Description Close to medium range fighter with a natural triple-jump ability Special Ability Cloak - conceal yourself from other players for a short period Weapons Grenade Launcher - primary fire launches grenades that explode on impact, secondary fire launches bounce grenades Pulse Rifle - secondary weapon Statistics Health - 125 Shields - 25 Speed - medium Cost 3 Credits Bishop Description The Bishop is the team's sniper Special Ability Speed - provides a temporary boost of speed Weapons Sniper Rifle - Use secondary fire for zoom, primary fire to shoot Pulse Rifle - secondary weapon Statistics Health - 100 Shields - 10 Speed - medium Cost 3 Credits Rook Description Strong yet Slow, the Rook is the King's defender Special Ability Castle - teleport to your King Weapons Minigun - rapid fire weapon Siege Cannons - fires two high-velocity rockets; must be in siege mode to use. While in siege mode, the Rook cannot move, only shoot. Pulse Rifle - secondary weapon Statistics Health - 200 Shields - 75 Speed - slow Cost 5 Credits Queen Description Powerful and mobile, the only downside to the Queen is that she can only accumulate credits by killing other Queens, or the King. Special Ability Grappling Hook - pull yourself to other areas Weapons Rocket Launcher - Secondary fire activates a laser guiding dot, which can be used to aim rockets in flight. Use primary fire to launch rockets. Pulse Rifle - secondary weapon Statistics Health - 175 Shields - 50 Speed - medium Cost 9 Credits King Description Fast and with lots of health, the King is the leader of his team Special Ability Castle - Teleports the healthiest Rook on your team (denoted by the yellow radar indicator) to your current location Warcry EMP - The Electro-Magnetic Pulse disables enemy shields, de-cloaks Knights using their special ability, dissipates the Queen's grappling hook, and disables enemy special abilities for a short time. It will also disable the King's special ability during that time, so use it wisely. To use this warcry, press the key bound to Slot 1. Weapon Gauntlet - The primary fire acts as a powerful melee weapon. The secondary fire has 2 modes: in the air it performs a ground smash attack, and on the ground it causes the King to charge forward before performing the ground smash. Statistics Health - 1000, scales with number of players on each team Shields - 0 Speed - fast Cost The King cannot be purchased. The first player to join a team will become King, and all other players on the team will become Pawns. Once a King has been killed, the round ends and the highest scoring player on each team will become the new King.

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1112 downloads

Uploaded:08-01-2004

ONS-LastBattle

onslastbattle.zip | 3.18 MB

spectacular dog fights with lots of your peeps. Bots DO NOT play this map well. Hoping the author will release a bot pathed version.

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229 downloads

Uploaded:07-31-2004

ONS-Lucid

onslucid.zip | 3.33 MB

the map in half with the middle node being in that fault! This map is worth a look. (>^_^)>

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1773 downloads

Uploaded:07-31-2004

Junk Mech 2k4

junkmech2004.zip | 5.5 MB

Download

289 downloads

Uploaded:07-31-2004

DM-Grinder2K4

dmgrinder2k4.zip | 6 MB

spread out map, so you can easily have lots of people in it, it is far from cramped. Basically, its worth downloading this! ~Screenshots From TBV_Betrayer~

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6111 downloads

Uploaded:07-31-2004

Magdalena

ut2k4magdalena.zip | 4.09 MB

Download

419 downloads

Uploaded:07-30-2004

DM-Pressure][

pressure.zip | 1.75 MB

accidentally killed his 23 students in the pressure chamber. While fending off accusations of \'n00b\' and \'OMFG j00 suXXor teh boen\', the Quakemaster issued the following statement: \"Humiliation\". After seemingly endless litigation, Liandri Corporation has been cleared of any and all responsibility for the tragedy and is pleased to announce the re-opening of thier North American Pressure Facility, which has been updated during the investigation, for tournament use. Quake afficionados are no longer admitted on tour dates.

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191 downloads

Uploaded:07-30-2004

Frozen Solid

frozensolidzip.zip | 1.48 MB

all I think it all fell in to place nicely at the end. Some pretty nices skins here, with various colour variations shown in the screenshot. Perhaps they are a little black for a frozen theme, but once again this is really down to tastes. :D ~Szcio VII~

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566 downloads

Uploaded:07-30-2004

Legendary3

legendary3.zip | 2.55 MB

galaxy where war has devastated her homeland. She left...pursuing fame and glory. Now a member of "Team Legendary", she won't rest until she wins UT2004. !i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i! !!!WARNING!!! This skin has glowing animated textures and may cause seizures. Enjoy! i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i

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802 downloads

Uploaded:07-30-2004

DeathBowl Fortress

dmdeathbowlfortress.zip | 2.59 MB

Download

951 downloads

Uploaded:07-30-2004

DM-UrbanBay

dmurbanbayrev1.zip | 7.83 MB

Download

3572 downloads

Uploaded:07-30-2004

Troopers: Dawn of Destiny [UMod]

troopersversion3umod.zip | 295 MB

TIE Fighters, what person in their right mind hasnt dreamed of this day? Also new in this version are many weapons, including the modified E11, Power 5 pistol, and T21 heavy blaster. All the new maps are stunningly beautiful, from the sand blasted buildings of Mos Eisley to the mechanical Surface of the Death Star, never before has Star Wars looked so cool(well, outside the movie theatre hehe). This is a definate Must for any person, Star Wars fan or not. .zip coming as soon as the Dev team releases it, sry to those that hate UMod. ~Bigshot

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887 downloads

Uploaded:07-24-2004

2k4 Meat Hunk

2k4meathunk.zip | 2.78 KB

Alternatively you could set them all to 100 and watch your PC crash... ;-) It's just a little fun mutator that was knocked up in the space of 5 minutes. You can change the amount of calves, forearms, heads, torsos and upper arms that fly around." -Author (>^_^)> [b]FF|Review:[/b] A messy, messy modification, which adds a whole new level of meaning to the word "mess". Messing with the amounts of bloodchuncks* and blood decals, it populates the arena of a yet unspeakable mess with a whole new mess of mess to mess with during a mess. Messy. *having multiple, grim-looking skulls and outer limbs flying out of a single body can be quite mind-shattering, actually. Mirror mutator: [file=24920]Gibalicious[/file].

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1522 downloads

Uploaded:07-24-2004

TAWW (Umod)

tawwumod.zip | 19.15 KB

Download

3399 downloads

Uploaded:07-18-2004

allvehiclearena

allvehiclearena.zip.zip | 2.67 KB

ones you donwloaded. Just extract both files to the system folder and activate the mutator from the mutators menu.

Download

641 downloads

Uploaded:07-08-2004

GREED2004(ZIP)

greed2004nout4mod.zip | 1.43 MB

which makes you think should i get that kill or take my coins to the bank :P

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4179 downloads

Uploaded:05-26-2004

Jailbreak for UT2004 (.Zip)

jailbreak2004zip.zip | 98.71 MB

this .zip. To install this, just extract the files from this into your UT2004 folder. Enjoy -Sharky

Download

5969 downloads

Uploaded:05-09-2004

Blade - The Vampirehunter

bladethevampirehunter.zip | 1.92 MB

he is able to exist in day light. Blade`s main aim is to rid the world of vampires and therefore he is looking for some victims. Are you ready to face the ultimative creature of DAY and NIGHT? Let him hunt you... Skin supports team colors

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10222 downloads

Uploaded:04-28-2004

ONS-Icarus

onsicarus.zip | 4.1 MB

Download

1131 downloads

Uploaded:04-28-2004

ONS-Camo

onscamo.zip | 2.39 MB

Download

3915 downloads

Uploaded:04-18-2004

ONS-Tank Wars

onstankwars.zip | 2.96 MB

one) are very enjoyable. Basically, this is a very small Onslaught Map with a difference. One powernode right in the middle, and a Powercore about 500m away on each side. The problem is that there's also about 12 tanks inbetween each team's powercore *gulp.* I think there should also have been a Leviathan tank that spawns at the middle node, but unfortunately its not my map and I can't do anything about it. So basically with a lot of people you get carnage - and It's really fun. The problem is that nobody will ever win unless the teams are really small or 1-sided. Usally this ends up with me getting bored and leaving after at least 30mins. Also theres not too much detail on the ground flooring, and from a high view it seems a little empty - but what the hell, that's not what counts in this map :) All I can say it try it, but prepare to be frustrated. One last point. Due to the amount of vehicles this map is pretty heavy on CPU and FPS, so be warned. Good work here Tristan Griffith, can't wait to see more from you :D ~Szico VII~

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3608 downloads

Uploaded:04-15-2004

DM - 1 On 1 Perversion

dm1on1perversion.zip | 3.59 MB

in:D -------------- Author\'s Notes -------------- A fun little 1-on-1 map. A few textures are by BerneyBoy (http://www.planetquake.com/berneyboy) with a couple of modifications here and there by myself. Enjoy! ~Screenshots By TBV_Betrayer~

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3311 downloads

Uploaded:04-15-2004

CTF-AMOUDE-2004

ctfamoude2004.zip | 18.83 MB

several boats, with jumps on them, MIND YOU DONT FALL IN AND DROWN!! The flags are rather interesting to find, as there are lots of little corridors, and places you think you can’t go through BUT YOU CAN. Overall this map is incredibly good, the music suits the atmosphere, and it has little streams, and is well lit. IF you like CTF's, well detailed maps, great maps to play in, THIS IS THE ONE TO DOWNLOAD:)

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1458 downloads

Uploaded:04-14-2004

Hold It Down

holditdownv1.1.02k4.zip | 78.73 KB

game, so it\'s a free-for-all. The game uses DM maps and starts off like a DeathMatch, but once first blood is spilled, the killer will then have the flag. The flag holder will regenerate 5 health and 3 adrenaline per second, as well as Unlimited Double Damage for as long as he/she can hold the flag. The flag holder will score one point for every 2 seconds that the flag is held for. The match ends when the goal limit is reached (default is 75 points). There is a radar on the HUD which shows the position of the flag or the flag holder. Flag holders can use the radar to detect enemies within the radius. Players will receive 5 points for killing the flag holder, and can pick up the flag once it has been dropped. In the event that the flag is reset (dropped for too long, or fell out of the level), the next player to make a frag will be the new flag holder. The objective of the game is to get the flag, and most of all, hold it for as long as you can (Hence the name \"Hold it Down\")!! Everyone will be after you, even all the bots, as the AI was reprogrammed to destory the current flag holder.

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764 downloads

Uploaded:04-10-2004

Headache

headache1.01.zip | 5.49 KB

forget to cure your headache despite the on-screen warning, don\'t fret, you can still redeem yourself. Anyone who is too close to you when your headache goes critical will also feel the brunt of your cranial rupture\'s destructive force. This mutator comes with two options: you can determine the rate at which your headache worsens and you can determine the percentage you heal your headache per frag. For small maps or a high number of players I recommend using a higher worsening rate and for larger maps or a low number of bots I recommend using a slower worsening rate. As you play with this mutator you will get a feel for what should be used in what situations. Remember, have fun and don\'t let your headache get the best of you! ==================================================== Personally, I love this mod. I played Timesplitters 2 for ages when it came out and that had a gametype called Vampire in it, which is very similar to this, kill people to stay alive. It\'s fast, fun and painfull :) Great mod we all have to play with here - It\'ll be interesting in an Onslaught match. By the way, does getting a node decrease your headache? If someone knows feel free to let us know :) ~Szico VII~

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130 downloads

Uploaded:04-05-2012

DSDB-MapPack-April

dsdbmappackapril.zip | 47.41 MB

lately. 4 maps are in this mappack but all can be played on CTF or DM. Each map has the required server files for compressing as well. All of the maps are fun and can be played on CTF/DM with mutators too! I hope they are as fun for you as it was for me creating them.

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107 downloads

Uploaded:03-15-2012

Forbidden Planet

dmforbiddenplanet.zip | 2.55 MB

Download

166 downloads

Uploaded:12-08-2011

Dm-DesertWarExtreme_2K4.ut2

dmdesertwarextreme_2k4.zip | 11.54 MB

is made by Miracle Matter. This mutator changes the ONS painter into a nuclear one. It combines very good by the gameplay of this map. Map is suitable for an intense fight with 4 or more players. It is also tested onnline, gould not find mayor bugs. Another feature of the map are the several \'secret\' teleport entrances to the ONS minelayer and several other powerups. This map is fun for sniping or invasion gameplay. There are more vehicles in this map as in desertwar-final.The many new static meshes were made by me, except the chairs and tanks, they come from the spin-off game \'Red Orchestra\'.

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96 downloads

Uploaded:10-31-2011

Lost Shadow Cemetery

dmlostshadowcemetery.zip | 6.07 MB

Download

177 downloads

Uploaded:10-11-2011

MEDVED`s Master Pack Revision 1

mtmprev1.zip | 81.03 MB

ones. There are these 9 maps inside: DM-DeepBurn [v.1.0.1.1] (2008, edited 2009) DM-Metallica [v.1.1.4] (2008, edited 2010, 2011) DM-ShieldMadness [v.0.2.1] (2010) - made to play with Shield Gun Arena, Quad Jumps and Low Gravity DM-CorpseCorp [v.0.1.1] (2010, edited 2011) - Quad Jumps recommended CTF-FacingFireAndSteel2k11 (2010, 2011) - an evil restyle of CTF-FaceClassic DM-1on1-FightFireWithFire (2010) - a very simple map for fast dueling DM-DiePod [v.0.1.4] (2010) DM-Encore! (2010) - just one more pile of garbage DM-CastleInc [v.0.1.1] (2011) - featuring the Giant Portrait of Ozzy Osbourne, hand-drawned by Ruslan Cibin, a.k.a. Master, DoctorHOO, RUSS... Havefun! - MEDVEDxEvilPunk, a.k.a. MEDVED\'BS\'RUS.

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66 downloads

Uploaded:09-12-2011

DM-WorldWar100

dmworldwar100.zip | 904.05 KB

area. The music was ripped from another map which I cant remember.

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64 downloads

Uploaded:07-14-2011

Rotation Factory

rotofactory.zip | 6.14 KB

rotation list spawns. Phasmida1

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234 downloads

Uploaded:06-01-2011

Colossus Arena

dmcolossus_arena.zip | 33.64 MB

purpose... Skirmish!

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134 downloads

Uploaded:05-20-2011

Asphalt

asphalt.rar | 4.59 MB

warehouse located on the outskirts of Oxida Nova, once was used by the Axon Research Corporation during the Corporation wars against the Izanagi Corporation on Taryd, when the Krall and Necris arrived, the Warehouse was abandoned and remained empty for many years. Now the Liandri Mining Corporation has purchased this place to be used as a arena in their Tournament.

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266 downloads

Uploaded:03-06-2011

Asylum2(Workingversion)

dmasylum2.zip | 262.97 KB

fault, I am deeply sorry for that problem. Now this version has been tested by me and some of my colleagues to see if the problem still existed, it did not, so we have now fixed the problem, I hope you enjoy and this time we will carefully analyse our future releases for problems.

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295 downloads

Uploaded:09-04-2010

Unreal Tournament 2004 Community Compilation Pack 1

ut2k4ccp1pf14rc1archive.zip | 346.06 MB

umod, also including a very well detailed readme file for your general reading or for installation procedures. Sporting the following features: 74 Maps, majority of which are VCTF maps making that gametype a reality today. 25 Onslaught Power Node Link Setups dubbed CrossHatch, you\'ll understand that name when you play. 1 Master Mutator, Excessive 3.01. 3 Mutators, Instagib4Ever, PingCompensation2, NoVehicleLocks. 3 Gametypes, Vehicle Invasion 1.16, Vehicular Homicide, & Vehicular Genocide. 1 Invasion Wave Table, making every wave following an obvious level up. 32 Custom Intelligent Bots, Made to make instant action mode seem human like multiplayer 2 Excellently designed fully functional Player Models, Bender from Futurama, and Martian from Mars Attacks. Requirements: Unreal Tournament 2004 with ECE Bonus pack and fully Patched Approximately 1.25 Gb

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1059 downloads

Uploaded:08-07-2010

Weapon Of Power

weaponsofpower_v1.5.1.rar | 1.39 MB

also add some new weapon power ups that is applied to weapons of power Read the readme file for more help

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572 downloads

Uploaded:03-26-2010

KF-TheHive251-Original

kf_thehive251_original.zip | 8.94 MB

exceptions but they are few and far between. The map is however really fun to play.

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291 downloads

Uploaded:02-17-2010

Donut Creations of 09

donut_creations_of_09.zip | 63.65 MB

name is Richey (last name repelled). Richey has a lot of nicknames his most common nick names are "SK37CH3Y", Donut, Baron O'BeefDip, Tehzlur, and R3X.

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125 downloads

Uploaded:02-05-2010

ZombieRagdollFiles.zip

zombieragdollfiles.zip | 452.96 KB

KarmaData folder.

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198 downloads

Uploaded:01-13-2010

AS-MultiDodginHell

multidodginghell.rar | 556.93 KB

objective & after pressed moving camera with a sounds.

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160 downloads

Uploaded:01-13-2010

DM-BB-Funnel-Remake-v2

dmbbfunnelremakev2.zip | 1.7 MB

Download

389 downloads

Uploaded:01-13-2010

UT2004 Holograms

ut2004hologramsv1_1.zip | 7.08 MB

Download

1307 downloads

Uploaded:01-13-2010

UT2004 Battle Droid

battledroids2_1.zip | 22.61 MB

Download

226 downloads

Uploaded:01-10-2010

AS-{GTH}Trials-of-Gayness-Final

asgthtrialsofgaynessfinal.zip | 1.79 MB

There are 3 main stages with each stage increasing in difficulty. Stage 1 has 6 rooms, Stage 2 has 5 rooms and Stage 3 has 3 rooms. I didn't decorate the map with static meshes and whatnot but it does have a tech theme I suppose from the textures and lights I used. Anyhow, gl/hf and enjoy.

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151 downloads

Uploaded:01-10-2010

DM-Horizon_2010

dmuc2horizon_2010.zip | 5.55 MB

Which is why I put a year in the map title.:) Enjoy 2-8 player but really not over 4 recomended.

Download

99 downloads

Uploaded:09-17-2009

KF-Mahloeeh-Canyon-Revised25

kfmahloeehcanyonrevised.zip | 8.98 MB

and ammo, and LAW and ammo. Trader is also included. Map is medium-sized. A few glitches in map like spawn times. Zombies spawn times are slow and directed by player(s) location(s). P.S. Please read this important message - http://dottie33.freewebpages.org/webpub30/1234567.htm

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272 downloads

Uploaded:07-09-2009

BR-uXc-Barn-of-Chaos_V2-2k6

bruxcbarnofchaos_v22k6.zip | 24.12 MB

inspired by the movie Deliverance and the comes with the XxxX music fix with some themed music. Hope you enjoy!

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393 downloads

Uploaded:06-17-2009

VCTF-Armageddon

vctfarmageddon.zip | 2.04 MB

look the part, and though the few building interiors are light on the aesthetics (to put it politely) they also fit in well enough. The layout is fair enough for what you'd expect in a CTF/VCTF map, mostly symmetrical layouts linked by the centerpoint. The subway tunnels with the crater breaking to open ground halfway across was an interesting play on the old trope of CTF maps having convenient unsecured passages into each base, and for the defensive player these passages are likely the best place to set up shop as the above ground route is too open to reach the flag without having to shoot through the entire team. On the other hand there are a few issues which mean it doesn't feel as good to play, at least as far as this gamer's concerned. The first flaw is almost immediately noticeable - the spawnpoints are in each team's sniper nest overlooking the flag, however since exiting requires jumping down a long shaft there's no way to leave without losing most of your HP. So quite likely the map will result in one-hit kills and races for the health pickups. Another concern is the major mismatch in vehicle distributions. The red team have a Hellbender and SPMA right in their base, and three more Hellbenders and a Goliath in a parking lot nearby. The only vehicles available for the blue team are three Scorpions stashed in the same parking lot as the red's Goliath. Ouch. However as a flipside each team also has a passage with a big keg o'health, and while the red team's is blocked off by an invisible wall, the blues can use theirs as a shortcut to capitalize on their speed (provided they could get a Scorpion to safety to begin with). I still can't help but feel that this map was engineered so that the blue team had no chance of victory, but who knows. On the whole it's a nice, pretty well-built map that's kind of let down by the balancing issues, so for that reason I can't see it getting much online usage, and it's useless for botmatch since the blue team bots appear to have no routing data whereas the red bots do. On the other hand if you like winning hopeless battles the blue team may be the place for you in this map. ~Mikouen

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643 downloads

Uploaded:01-25-2009

RUSSFace-FE

vctfrussfacefe.zip | 6.95 MB

bridges that can be camped to stop all the enemies from capturing your flag. The bases are built on platforms that form a pyramid. This pyramid does not have walls, so it is easy to traverse and guard from enemies. Vehicles will also be there to help you slang the enemy flag and get back out quickly. Throughout the map, the view is amazing! Seeing the Earth from such a high view makes any player enjoy this map just a little more.

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502 downloads

Uploaded:12-20-2008

DM-S3M Metallica

dm_s3m_metallica.zip | 27.68 MB

is a bridge that connects two parts of the map. On the bridge, bursts of blue flames spew out for a rock effect. There are small buildings that also accompany the map. These buildings have Metallica paraphernalia in them. Both buildings have a homey atmosphere with computers, couches, and televisions in them; definitely something Metallica would have in their game room. The terrain is pretty well done. There is a presence of green grass through most of the map except near the hilly areas which boast a cliff terrain. The small houses could use a little bit more detail. It seems that all in them are luxuries and have big open areas of nothing! In the small houses, you will find a lot of weapons and power up. Camping in there would definitely be a good strategy.

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998 downloads

Uploaded:12-04-2008

Stealthy Skins

stealthskins.zip | 4.7 MB

away, as it is a black robot. It features sharp edges and a detached but connected body as one would expect a robot to look like. BlackHawk features black armor with red lights on the head. It looks very sleak and futuristic. Shadow is more of a commando featuring many cargo pockets and heavy, bulky armor. All of these skins will work with team colors. Since the author does not know how to make them work online, you will have to make your own file to allow it to be played online. Only with these skins will you truly become stealthy.

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552 downloads

Uploaded:09-24-2008

AS-Warship

aswarshipfinalv.rar | 1.23 MB

take it over, and then drive away with it. As a defender, your job would be to stop the attackers from doing this. Each team will receive their own set of unique objectives that will help them meet their goal. There are 18 objectives in all for both teams, a full list of both team's objectives can be seen in the screenshots. Before just dropping you into the mission, here is the back story: [i]While you were on a mission your spaceship crashed. You got lucky and landed somewhere between some rocks in the sea. There's no way out or a way to escape. After a little while you detect a ship, a huge ship, so maybe there's still hope to exit! Your job is to discover the ship, disable the owners of it and drive away from this awful place. Be careful and work together to escape.[/i] Will you be stranded forever or fight and make your escape to freedom?

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353 downloads

Uploaded:07-22-2008

CTF-Hang_em_High (halo)

ctfhang_em_high.zip | 1.27 MB

the original. The map has full bot support and as far as I know they take different routes to the flag. If you find any bugs please tell me

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236 downloads

Uploaded:07-18-2008

MutStuntRewards

mutstuntrewards.zip | 3.69 KB

his other mutators: TRBPWeapons, MutEffects, and an improved UT2003 style play mutator. Relic

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321 downloads

Uploaded:06-09-2008

DM-Evil_Hands

dmevil_hands_ut2004.zip | 4.16 MB

special goal of high funfactor in mind. You can smash your opponets with giant stone hands when they attempt to pick-up a vital weapon. It is basically unavoidable to not walk underneath the hands at some point. There are switches to control the hands on the second level of the main structure. This is another UC2 remake map, 1 of 2 currently released to the public created by myself. All 3D assets creted by me for either this map in particular, or other projects yet to be released. Your are not to use anything from this map as a basis or any part of any other map. I think the original UC2 version was creted by Ryan Brucks (Ictus). I could be wrong about that though. I seem to recall a story of him recounting the construction of the map during the UC2 development, and sat=ying it took him 2 days. I also aimed to do that same thing, and met my goal. Hope you enjoy smashing your way to victory!!!! UT2k4evar!!!

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403 downloads

Uploaded:04-17-2008

DM-RedeemerCastle-2k4

dmredeemercastle2k4.zip | 3.45 MB

this in mind i made this map. Theme is a simple but nice castle located in a forest. Off course there are a lot of redeemers and also 2 painters. All the other ut2004 weapons are included. To get to the superhealth - health - udamage you have to use the teleports. There are jumppads to insure a fast gameplay, witch is important in these kinds off maps. Best played with 4 till 10 players. Well, enough said, start it and become part off a real fragfest ! Don,t forget to duck ! And run as fast as you can !

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434 downloads

Uploaded:03-26-2008

KF-GothicV3

kfgothicv3.zip | 11.93 MB

Online Servers. This is a big, dark and dangerous map, but the main thing is it's survivable. There are places to run... Links for the mod files to play this map KF-GothicV3 can be found at http://www.killingfloor.freedomsnet.net/forums/ GothicV2 is on the KF Servers but V2 has no music.

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1294 downloads

Uploaded:12-12-2007

Rokiahi V2

rokiahiv2.zip | 10.95 MB

basically a visual update and nothing went wrong during the process. Enjoy if you like anime female models, if not, well... guess this one won\'t be your cup of tea. ~ Kouen

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834 downloads

Uploaded:11-18-2007

The Reliquary Bonus Pack Beta 2.0

trbp202.zip | 288.2 MB

and gents. I'm just going to jump right in and start with the maps. -------------------- DM-TRBP-Bender (by Relic) We start out with a fairly run-of-the-mill industrial complex. I'm really going to keep it short here, since there's a lot of stuff to review. The architecture and layout work very well, and are condusive to UT2003's faster style of gameplay - which this bonus pack promotes. The multi-level structure can be rather confusing at first, but that's a good thing. You need to learn the lay of the land, otherwise, there'll be hazing afoot. Design-wise, there's an impressive use of pixel effects and shaders throughout. The construction itself lends to suspension of disbelief, as the atmosphere just feels... right. All the usual suspects are involved, a few pitfalls, couple of tunnels, bridges over a long drop, etc. Bender is, in all respects, a traditional UT map, and for that, we can be grateful. DM-TRBP-Cyanide (by LrdMidKnight) Maybe it's just me, but this map seemed gratuitously oversized compared to my little Skaarj dude... But anyway, size doesn't matter. (Can't believe I just said that.) Cyanide is a very nice facility-styled map. It's small, but good for tight-range deathmatches, or - as I like to call them - 12-man clusterf***s. Get 12 or more people up here with flak cannons... Bob's your uncle. ;) The general setting is a rooftop, and from the helicopter sounds, I'd believe that a sort of backstory is an attacker/defender thing. Would've been a good start to an Assault map, to be honest. It's tight, but has decent spread of powerups and plenty of cover. Decent sniper's nest, and a HEV Suit pickup that may not serve much of a purpose in this particular map, but it looks pretty damn cool. Design is less traditional, but it works and looks damn good doing so. Kinda reminiscent of BioDome Eclipse, actually... DM-VDM-TyrianStation13 (by LrdMidKnight) I'm gonna mix it up and hit the VDM maps now, to avoid monotony. Too much DM in the space of an hour drives Kouen insane. o.O The first word to slip into my mind upon entering this map, was "Midgar". Those who played Final Fantasy VII would probably understand the symmetry. This map is basically a train station in a very large industrial city. There are two outhouses to each side and a walkway going around overhead. You can also go down to the boarding platform - just try not to get hit by the train. n interesting thing I'd note in this map's construction, is that almost as much effort went into outside the playable area as inside. Nice touch especially on how the train can be seen travelling in the background. The map looks good, plays even better, even though the VDM aspect extends no further than two Locust hoverboards. DM-VDM-Demolition (by Relic) Destruction Derby, anyone? This map is where most if not all of the new vehicles come into play. Aside from the vehicles, this map is basically a sandbox. Rough terrain, some stunt setups, and a liberal smattering of vehicles and items. Not too much to comment on here, just ride around and have fun. DM-TRBP-DiscoFever (by Lord Vipes) This is a small one. Designed for 1v1 matches, should accomodate six people. Will be a close squeeze though. There's five rooms, each filled with goodies. The main dance floor, two side halls, the rear hall, and the control room up above. Not a lot of cover, but with a little teamwork skilled players should be able to set up and fortify a perimeter. Not much cover in any of the rooms, so in a team game, all the cover would definitely come from your buddies. It's small enough to not support large games, but at the same time it's so small it makes large games much more interesting. Not much more to say. A little map, but a nice one. Be careful of flak monkeys - in close ranges like this, flak cannons are a major threat. DM-TRBP-Foundry (by UnReally) In a nutshell, this map is more of an Unreal Tournament map than all of Epic's maps combined. The reason UT was superior to it's rivals is that rather than trying to be revolutionary and awe-inspiring, it was built merely to be played. Anything else was a bonus. This map definitely reflects this philosophy. It's not heavy on the aesthetics, but it looks as good as it needs to. Gameplay is where it shines. Two levels. Ground floor, and the upper floor. Plenty of space to shoot between the two. Rather than using stairs, there's just basic ramps, which makes it much easier to use spider mines and grenades for those who like to use the ONS weapons in Deathmatch. No high-poly meshes, no seriously high-res textures, none of that gawd awful particle crap so many people insist on using when pixel shaders would be more than sufficient. Whether your computer is an XPS custom-built gaming rig, or a three-year-old Athlon office system, this map will give you no headaches on performance. Nice to see the scales balanced, instead of giving the advantage to those who feel the need to overcompensate by buying a $600 graphics card which grants only marginal performance increase over a $250 card. Plus, this map just has the feel of UT99, which none of the official UT2k3/2k4 maps have. Trip down memory lane, no? DM-TRBP-Gloom (by UnReally) Since this review is long enough as it is, I'm going to redirect to [file="83397"]Relic's review of this map[/file]. CTF-TRBP-Blender (by Relic) DOM-TRBP-Blender (by Relic) CTF and Domination versions of Blender. The map remains unchanged since the DM version. CTF-TRBP-ParasiticDream (by LrdMidKnight) DOM-TRBP-ParasiticDream (by LrdMidKnight) This map uses various elements such as terrain and plenty of possible routes to take in order to create a challenging CTF experience which relies far more heavily on tactics than reactions and reflexes. I can't really describe it. You have to play it. There are so many foxholes, so many twists and turns, so many places to take cover... Fastest finger first doesn't really cut it. You'll need to anticipate your enemy and their actions, and not only that you'll need to be aware of the surroundings. Don't let the apparent scale of the map and the recommended player limit deceive you - this map is bigger than it looks when you have to prevent an attack on your flag. Close-range weaponry will likely be more effective in the way of damage potential, but there's always the chance of feeding more ammo into the wall or a hill than your enemies. Long-range weapons aren't so efficient at cutting the hitpoints here, but if your marksmanship is up to date you'll find that they're more reliable for scoring hits. An interesting CTF map, to be sure, and quite interesting in the Domination gametype too, although not so much for me, being a CTF junkie. ONS-TRBP-EuropaSE (by Relic) ONS-TRBP-ThePlazaSE (by Relic & Giles Cresswell) ONS-TRBP-TheIslesSE (by Relic) These maps have had seperate releases and have been reviewed in full. Fundamentally, these versions of the maps are the same as the others. Only noticeable differences are that they are considerably larger and have had a serious aesthetic overhaul. They basically play out the same though. One main difference aside from the overhaul and update, is that Europa now has blast doors on the bases which can be opened or closed from inside. Useful for keeping people out, but similarly not so useful in the respect that it keeps your people in. Use with discretion, naturally. Check the reviews and screenshots here: - [file="75574"]Europa[/file] - [file="76359"]The Plaza[/file] - [file="75574"]The Isles[/file] -------------------- Vehicles Ahh, yes, quite a few new vehicles were added here. You can find and play with them all on the Demolition map for the most part. However, the SEAL Landing Craft is only available on The Isles in Onslaught. Flakrat: A light scout vehicle built off a modified Scorpion framework, with dual flak cannons installed in lieu of the web cannon and blades. It's also seemingly lighter and faster. Taking fire from this baby is like taking fire from four pissed off flak monkeys at once. Ouch! FragEd Special: A crimson motorbike with a minigun and a grenade launcher as it's primary and secondary weapons. Tapping jump while riding will trigger a quick vertical boost, whereas holding the button will trigger a flip maneuver. The bike can be fully rotated during this maneuver. Locust Hoverboard: Needs no explanation, as we're likely all familiar with UT3's Hoverboard. Hitting jump will cause the Locust to jump in much the same way as the Manta, and hitting secondary fire will trigger the Locust's attack - a close range cyclone spin which crushes whatever it comes into contact with. Wyvern: A red bike which fires two types of rocket-propelled grenade. Primary is fragmentation, secondary is incendiary. Primary is more effective against armored targets, whereas secondary seems to be more useful against lighter targets. Like the FragEd bike, it has aerobatical capabilities. Scorpion MkII: Basically, a Scorpion, with a high-caliber chaingun installed. Manta MkII: Aside from the really really big chaingun on the front, this is indistinguishable from a standard Manta. Be careful, this thing hurts. SEAL Landing Craft: An unarmed vehicle used for ocean transport. It's only real purpose is travelling from island to island while staying under the radar. -------------------- Mutators, Pickups and Extra Weapons See the Readme section for a list of mutators and pickups. One criticism I do have, is the addition of shoulder-mounted link cannons and rocket launchers. As cool as such features are, the way they are implemented, they automatically fire when you fire any weapon, consuming ammo. This does equal more damage, but there are a lot of bad side effects. Makes it harder for a sniper to do their job without revealing their location, for instance, not to mention the fact that your rocket launcher and link gun will be almost always empty. This feature does need rethinking a little, I'd say. -------------------- On the whole a high-quality pack, lots of content, and as an extra it adds a folder full of TRBP wallpapers. The most important part by far is that unlike the UT2003 Style mutator Epic included, the mutator included in TRBP really does revert the game to UT2003's style of play to a degree where I can barely tell the difference. Nice work from everyone on the team, could still use a little refinement, but that's what Beta versions are for. Everyone remember to give these guys some feedback!

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292 downloads

Uploaded:10-12-2007

FunnelClanMapPack

funnelclanmaps.zip | 11.06 MB

certain weapons are not available in your weapon inventory when picked up. During my team\'s development of our own bonus pack, we encountered a similar problem. It seems the UT engine can be overloaded by picking up too many items. I suppose these maps would be useful for clan practices - and turkey shoots :rolleyes: ~ Relic

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440 downloads

Uploaded:10-10-2007

AS-RfdS-Trials-of-doom

asrfdstrialsofdoom.zip | 923.16 KB

jump! So I suppose this map will prove challenging for any trials map players. Since I could not play the map, because of my poor skills, I cheated and flew through the map, and also took a peek at it in UnrealED editor. It\'s a very large level with an egyptian theme. Included is a modified shieldgun, which I suppose is tailored for these type of trials maps. Pretty good job! ~ Relic

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565 downloads

Uploaded:10-05-2007

DM-Gloom

dmgloomarchive.zip | 8.44 MB

players, I expect to see this map on many TAM servers, including my own. The layout of the map is such that it keeps the player running laps around the catacombs and hallways at all times, constantly hunting down the enemy and striving for pickups! The bot support is scripted and superb, and the bots will pull some very tricky moves on you when set to high difficulty. Great job on this level Unreally ! ~ Relic

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1618 downloads

Uploaded:09-28-2007

CTF-MobiusConcourse

ctfmobiusconcourse.zip | 17.63 MB

difficult enough, but adding quality custom content makes it much more challenging. Despite the maps layout, which leaves little room for zoning and normal methods of optimization, it runs great. I have to say, I expect to see maps this detailed only in the upcoming release of UT3. This map reminds me of one of the UT3 maps that was in a game trailer at some electronics show. A very futuristic and alien design. What also impressed me was the extensive use of the karma engine. Several items in the map react to weapons fire and contact with players...stuff you do not see very often. I highly recommend this map to be hosted on every CTF server out there. The author gets a score of 10 from me! Great work, and I am eager to see more work from this mapper. Relic

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305 downloads

Uploaded:09-09-2007

DM-BlueMassacre

dmbluemassacre.zip | 9.75 MB

floor, and a small subterranean cave. Both use basic architecture, have a smooth layout and look the part. Gotta admit that the shiny floors were out of place, seens someone went postal with a floor buffer. Powerups are spread pretty widely, so spray-and-pray isn\'t really a valid technique. I found myself taking cover behind obstables alot to avoid a slew of minigun rounds, so the smaller dodging space does add another dimension to how the map plays, especially if you use any damage-enhancing mutators. Not the most complex of maps, but there\'s nothing wrong with it, it\'s fully playable, and it\'s a little more pacey than 2k4\'s base maps due to it\'s size. This map definitely won\'t make your jaw drop to the floor, but it\'s perfect for when you want a clean deathmatch that\'s all about the guns and not the terrain. Oh, and watch your back - you\'re not alone. ~ Kouen

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305 downloads

Uploaded:08-10-2007

ALBAMercs

albamercs.zip | 5.31 MB

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1961 downloads

Uploaded:06-21-2007

SpecAlpha

specalpha.zip | 4.88 MB

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923 downloads

Uploaded:06-10-2007

ONS-MBB-WeaponOutpost

onsmbbweapon_outpost_v3b.zip | 4.67 MB

see them a bit more aggressive. Lighting looks good...geometry could use a little eye candy. Overall a well thought out warplan, but I think this map has more potential. Maybe we will see a version 4 :P Relic

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2161 downloads

Uploaded:05-07-2007

Dark Elite Mappack

dmhwzcrazyhouseofnoob.zip | 92.32 MB

contains 4 deathmatch maps...two of which contain vehicles, but no real bot support. Also included are custom player skins, a custom voice pack, some custom artwork, and something unique that you do not see very often - a machiminia movie. Not bad work for a beginning mapper. TR_Relic

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1068 downloads

Uploaded:04-23-2007

Headshot King

headshotking.zip | 96.26 KB

headshot king, and your player character gets a nice gold crown to rub it in! This replaces all weapons in the map with sniper rifles and all ammo pickups with sniper ammo. One thing I noticed was a few problems when playing with bots. #1 - They seem to be confused in team based games like CTF/BR. They will all tend to gather around a single rifle pickup, and won\'t attack unless an enemy team player comes near. #2 - For some reason, the bots are not very good snipers and miss a majority of headshots. This is odd, as everyone knows a bot usually has great aim. A fun mutator when playing with other human players on a network or server, not as fun in instant action with bots. Still a creative mutator! TR_Relic

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853 downloads

Uploaded:03-12-2007

Ballistic Sounds

ballistic_weapons_2.0_.zip | 6.2 MB

soundtrack by Sampo Pellikka has a very fast-paced rock/techno sound and would suit a small to medium sized deathmatch map perfectly. Although it's posted in the UT2004 files, it will work with any version of Unreal that uses the .ogg audio format. ~{TR}~Relic

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816 downloads

Uploaded:03-02-2007

ONS-TR-ThePlaza

onstrtheplaza.zip | 10.07 MB

community. The Plaza, by Giles Cresswell, is no exception. Originally a UT2003 CTF map, Relic has, with Giles' permission, taken the map and converted it to Onslaught, making for a new ONS experience. The first thing you should know is that you won't find a vehicle here. Nada. Not one. The map is at such a size that vehicles aren't necessary, and it certainly forces you to coordinate with team members more. I'm not going to cut any corners here, so I'll just come out and say that if you've played the original map, you'll instantly see that virtually nothing has changed visibly. You'll only notice the changes once you start playing. Effectively coordinating a rush is impossible, since defensive tactics have such an advantage. The game skews itself in the favour of whoever has the most tactical capability. The map looks good, provides a good gameflow, and balances out evenly. Not one you want to miss if you're an Onslaught fan - but it's not Onslaught as you're likely accustomed to. ~ Kouen

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625 downloads

Uploaded:02-01-2007

DM Decreped

dmdecreped.zip | 7.5 MB

cramped. It features a beautiful symetric layout, fast paced gameplay, and everyone's favorite...hidden secrets! There are plenty of places to hide out and surprise your foes, and a nice mixture of tight spaces and open battle areas. If you are a dodge jump master, this map is for you...with plenty of quick escape routes over stone bridges and passages. The custom music blends in perfectly with the theme of the map. Kudos to Midnight on this release! TR_Relic

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291 downloads

Uploaded:01-27-2007

Magnus

magnus.zip | 1.8 MB

it. The face doesn't really blend in with the rest of the skin as well as it could, but aside from that, it's absolutely fine. If you want a few more 'Male Soldier' style skins, this one is a very viable option. I really don't have anything else to say on this one. It's all a matter of preference, so make up your own minds. ~ Kouen

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1452 downloads

Uploaded:01-26-2007

the Vine

onsthevine.zip | 1.63 MB

unorthodox approach to game balance - if you want to cross the map, you're either going to have to fly and be a sitting duck, or battle your way across land bridges which serve as chokepoints. This really tests your team's ability to coordinate and over each other, which is unfortunate for me because my teams usually end up being filled with clowns. Heh. Although the style isn't to my personal taste, it certainly looks good. The terrain work represents marshland pretty well, and the lakes just add to that effect, also adding a nice hazard for Scorpion and Manta drivers. The bases and small outposts covering the powernodes all have that rustic and abandoned feel to them, which is what the map aims for and succeeds at achieving. The bases themselves have a great layout, they've got an open but well-defended entrance, and the frontal walls make good defense points. Base assaults can quickly turn into siege if the defenders are cunning. The generators are anything but easy targets, which can make all the difference in the end game. What would I have done differently if I had made this map? Well, to be honest, it's a bit [i]too[/i] open. There are plenty of long-range weapons available (sniper rifle, for one), but there aren't any good positions to use them. Sniping just leaves the players vulnerable. Also, the lack of ground cover makes Raptors a dominating force against infantry. Visually, I wouldn't change how the map looks. It looks different to other ONS maps, and that's a good thing. This map looks great and plays great as it is, though, so I see no real reason to nitpick. Give it a go. If you like Onslaught, there's no reason why you won't like this. ~ Kouen [b]NOTE:[/b] This map apparently uses vehicles from the Editor's Choice Edition bonus pack. If you don't have the ECE pack, you can get it by installing the [file="52476"]UT2004 Mega Bonus Pack[/file].

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3566 downloads

Uploaded:01-15-2007

Tumbler

tumbler2.zip | 1.06 MB

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1785 downloads

Uploaded:01-15-2007

UnWheel Car - Racetang

uwracetang.zip | 1.21 MB

but its tendancy to fishtail seems to not be as bad as most of the other racecars in UnWheel. Download this car and take a test drive of it yourself to see how it runs.

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2552 downloads

Uploaded:01-09-2007

DM The Deck 2004

dmthedeck2004.zip | 7.18 MB

here isn\'t exactly a remake as the author claims. To be honest, I\'d say it\'s an evolution of the concept. One problem Deck16 suffered from was being closed - there were a multitude of dead ends in the original map. In this version, the author has expanded on the map greatly, adding new routes and making other areas more open. For those not familiar with the concept of Deck16, here\'s a little rundown. A round-about path leading around a toxic area in the center (now replaced with a garden). Several walkways cross over this middle garden, and all around the map are various storage crates or other obstacles dotted about which make for good cover. Weapons are dispersed evenly enough to promote game balance, but again, the shining point of this remake is the expansion and improved mobility. If you liked UT99\'s maps but felt they needed an update, this one is for you. ~ Kouen

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1034 downloads

Uploaded:11-23-2006

BR-Freefall

brfreefall.zip | 5.51 MB

weapons, gameplay, visuals and pretty much everything else, but, on the overall, it's still a kamikaze-run from one side to the other: no cover, defense... The pace and coordination are your best friends while in there - one wrong step and you'll find yourself falling to your death, unable to reach a few vital inches to a piece of solid ground - right alongside with any bots that happen to be nearby, which seem to consider cliff-jumping to be the most joyful of all activities. ~ Draco *NOTE* This is identical to the CTF-Freefall map, however this version is designed for the Bombing Run gametype.

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3679 downloads

Uploaded:11-23-2006

Tarek

tarek_ut2k4.zip | 1.61 MB

welcome. Behold! Tarek the Great! Screenshots really do speak for themselves. ~ Draco

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3031 downloads

Uploaded:10-21-2006

UT2004 SkaarjDeath model

death_ut2k4.zip | 2.01 MB

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766 downloads

Uploaded:10-21-2006

Altered ECE

alteredece.zip | 15.63 MB

sounds and system files in case your dont like my version. You also cant play the ONS maps that came with ECE if you install this, i couldnt fix that. I included the textures and stuff like that for those who dont have ECE. Note that this is just the vehicles, not the maps and other stuff. the SPMA\'s crappy explosions have been changed too. The Ciada has no changes. I was gonna change how it shoots but the code is super weird and i coudlnt figure it out. ENJOY!!! (>^_^)>

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1536 downloads

Uploaded:10-21-2006

Anti-Air Hellbender

timprv.zip | 11.69 KB

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557 downloads

Uploaded:10-19-2006

Spyware UT2004

spyware_ut2k4.zip | 1.53 MB

worth a look and try. It's a crossbreed of Xan, pure machinery and authentic look, powered by nothing else than the zero-point energy itself.

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539 downloads

Uploaded:10-15-2006

I-I-E

iie.zip | 2.07 MB

Download

354 downloads

Uploaded:10-15-2006

Terra

terra_ut2k4_skin.zip | 3.13 MB

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3022 downloads

Uploaded:10-12-2006

Unreal 2: The Awakening Demo

unreal2demo.exe | 153.48 MB

Awakening\'s single-player campaign. Lock and load, Marshall - you\'re moving out. ---------- MINIMAL SYSTEM REQUIREMENTS: Operating System: Windows 98/2000/ME/XP Processor: Intel Pentium III or AMD Athlon 733MHz (1.2GHz or higher recommended) Memory: 256MB RAM (386MB RAM or greater recommended) Video: 32MB, Win98/2k/ME/XP and DirectX 8.1 compatible graphics card. Sound: Any Win98/2k/ME/XP-compatible card. SoundBlaster Audigy cards recommended. DirectX: DirectX version 8.1 or higher.

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1235 downloads

Uploaded:10-10-2006

DM MPC BUTT-O-WEEN

dmmpcbuttoween.zip | 20.54 MB

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687 downloads

Uploaded:10-08-2006

DOM-Highland

domhighland.zip | 5.87 MB

play. Any suggestions on how to improve it would be great! Have fun playing it.

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774 downloads

Uploaded:10-08-2006

AS-Proxima

asproxima.zip | 13.96 MB

well, it´s because my heart was not really in it towards the end but I hope you will enjoy it anyway. Basically the Proximans are testing a new type of interceptor which will threaten the supply lines between Earth and Alpha Centauri. Your mision:- you are transported onto the moon of Proxima to destroy the test lab computer which holds all the data and information about this interceptor called the \"K-13 Shark\". Once destroyed you must get off the moon and board a Proiman Mothership and destroy the cloaking device so you can be detected and rescued before the Proximans are able to strike back.

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554 downloads

Uploaded:10-01-2006

VCTF AlienValley BEL

vctfalienvalleybel.zip | 8.15 MB

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721 downloads

Uploaded:10-01-2006

DM MPC Speedshop

dmmpcspeedshop.zip | 8.85 MB

for this map and alot of the garage items came from thier map.We have had it on our server for about 2 months now, but since 2004 is soon to be coming to end and being replaced with 2007 I figured everyone should enjoy this great sniper map. Once again Thanks to the BDC clan enjoy and have fun!

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1054 downloads

Uploaded:09-26-2006

Map Pack: ShieldPack

shieldpack.zip | 4.13 MB

points, you must push your opponent into the (rather obvious) trap. I have no idea where I got the idea from, but the maps are pretty good fun if you like your shieldgun and/or your opponents being introduced to big nasty traps!

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5157 downloads

Uploaded:09-23-2006

Ballistic Weapons Bonus Pack 2 - UMOD

bwbp2_umod.zip | 5.59 MB

the UT2004 base, it features some very impressive effects and characterisitcs. If you\'re a fan of BW or very fun, high standard weapons, then you\'ll definitely want to get your hands on this one. This is the UMOD installer form of this download.

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753 downloads

Uploaded:09-18-2006

ONS ZeroImpact 32p

onszeroimpact32p.zip | 5.47 MB

Enidlareg-Ogop plane. Button your overcoat tournament players and prepare to experience all the gut splattering brutality that this sub-zero arctic paradise can offer you.

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333 downloads

Uploaded:09-17-2006

utHUD Mutator

uthudv02.zip | 135.57 KB

access the data.

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360 downloads

Uploaded:09-17-2006

DM Biakva

dmbiakva.zip | 772.54 KB

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236 downloads

Uploaded:09-17-2006

CTF evl HellsGate

ctfevlhellsgate.zip | 1.49 MB

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2228 downloads

Uploaded:09-15-2006

Cloud Skin

cloud_skinv2.rar | 471.19 KB

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1012 downloads

Uploaded:09-13-2006

AS- The BattleField

asthebattlefield.rar | 274.21 KB

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410 downloads

Uploaded:08-27-2006

DM Chaos Arena

dmchaosarena.zip | 6.9 MB

Download

175 downloads

Uploaded:08-26-2006

Wehtron3 Skin

wehtron3.zip | 2.19 MB

Download

509 downloads

Uploaded:08-25-2006

DM Deadbolt

dmuc04deadbolt2k4.zip | 11.49 MB

Download

405 downloads

Uploaded:08-21-2006

DM 3pole2k4

dm3pole2k4.zip | 5.52 MB

everytime. One other interesting aspect of this map is, if you circle around the center pole you can effectively span the complete map, teleporting from one end,center,and the other end. Allowing for a different kind of strategy. The sniper rifle is modified, lite first person view smoke, and faster refire rate. All the weapons are in there. You need to do a double jump to make it from the center platform to land on the center pole, which was intentionaly done. Watch your back, check it out !

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969 downloads

Uploaded:08-19-2006

ONS Spiffingrad T32

onsspiffingradt32.zip | 10.99 MB

modified by Titan Onslaught communit.

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1256 downloads

Uploaded:08-12-2006

CTF Mechanization Zen

ctfmechanizationzen.zip | 38.01 MB

detail this will make it better.

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1439 downloads

Uploaded:08-10-2006

AS 666Levelerraceblack

as666levelerraceblack.zip | 19.35 MB

including )o(mnipotents and theboobdome and ix clan server and some other random servers so a lot of bugs have been fixed!

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687 downloads

Uploaded:08-10-2006

AS PW IslandRaceway v3B

aspwislandracev3b.zip | 3.79 MB

all changes read the text file in the download.

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312 downloads

Uploaded:08-10-2006

CTF- Land of Chaos

landofchaosv1.0.zip | 2.25 MB

land,there was a river that did go through, but was caved in and formed this canyon. The land was once in ashes, then brought back to life again, until now...

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4200 downloads

Uploaded:07-23-2006

JunkWar v1.10 Public Beta

junkwarv110beta_zip.zip | 17.58 MB

electrical devices, glass objects, sporting equipment and more!! Weapons can be thrown, used to block from attacks and even shock and break or shatter! There are 37 weapons in all, including: crowbar, baseball bat, axes, light bulbs, pieces of plumbing, capacitor, tazer, concrete pole, beer bottles and many many more. Players can also wield 3 shields; Trashcan lid, JunkWar sign, and Riot shield. These shields can be used with one handed weapons to block and fend off attacks from opponents. JunkWar is a mutator, meaning it can be used with most, or all gametypes, and even new mods. JunkWar weapons can be used with original UT2004 weapons, and other weapons and gameplay features of other modifications, such as Ballistic Weapons. JunkWar also uses new surface-specific sounds and effects for all the new weapons. And new weapons can easily be added by users, with no complicated scripting or animations required! Just a simple mesh and skin, and some easy work in the default properties..

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597 downloads

Uploaded:07-18-2006

DM-Barricade][

dmbarricade.zip | 17.3 MB

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465 downloads

Uploaded:07-18-2006

ONS-Deserted

ons_desertedv1.5_by_raygen.zip | 7.02 MB

source, right?..

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1716 downloads

Uploaded:07-11-2006

ONS-DG-SandStone

onsdgsandstone.zip | 28.26 MB

resulting in a super-human race with increased aggression and shameless disregard for human life. The super-humans dedicated their contentious lives to travelling through the web of space portals, destroying other worlds. Deep within the Magellanic Cloud your battle to survive now begins. Welcome to the planet SandSton

Download

1435 downloads

Uploaded:07-11-2006

Angrist

angrist.zip | 3.83 MB

Download

466 downloads

Uploaded:07-11-2006

DM 1on1 Punishment

dm1on1punishment.zip | 4.95 MB

more modern use as a Tournament arena.

Download

779 downloads

Uploaded:07-11-2006

AS-PW-TheOffice-PreFinal

aspwtheofficeprefinalrs.zip | 27.62 MB

the protection money would have their place demolished in a series of “unfortunate” events. As an attacker you play the protection agency trying to destroy the Projectile Waffle Ltd new business building still being furnished. You must disable the security system, disable the phone wires so the alarm will not trigger, Plant 4 explosive bombs in the basement to make sure the building is no-more. Once that has been done, you must make your sneaky escape through the sewer system, heavily guarded because the police found out. Shoot them down and make your escape.

Download

1032 downloads

Uploaded:07-03-2006

Atreon

atreon.zip | 4.46 MB

Download

997 downloads

Uploaded:07-03-2006

Selkies

selkiesupdated.zip | 618.79 KB

Download

806 downloads

Uploaded:06-26-2006

ONS B3WintersHollow

onsb3wintershollow.zip | 6.38 MB

Download

1019 downloads

Uploaded:06-26-2006

AS-Demonvein-Trials-Final

asdemonveintrialsfinal.zip | 3.16 MB

to satisfy the pro gamers.

Download

257 downloads

Uploaded:06-14-2006

CTF MoB Protresse

ctfmobprotresse.zip | 1.39 MB

Download

374 downloads

Uploaded:06-11-2006

DM Asbestos

ut2006dm_map_asbestos.rar | 7.97 MB

Download

242 downloads

Uploaded:06-10-2006

DM TempleOfScrotius2006

dmtempleofscrotius2006.zip | 1.39 MB

Lots of emphasis on Z-Axis combat - Fast pace with a sort of \"winner stays on\" mechanic - Egyptian theme. Changes from the UT2003 remake: - It doest follow the plan quite as religiously as my first remake, the level is now rotationally symmetrical, as opposed to linearly. It\'s a little bit more focused now, and as a consequence has a smaller recommended player number. It works well with bots and humans. I\'ve tried to use lots of BSP instead of static meshes in the construction of the map, and it has worked well, still looks detailed and has more realistic lighting and higher frame rate.

Download

1453 downloads

Uploaded:06-07-2006

DM NinthGate

dmninthgate.zip | 30.6 MB

Download

406 downloads

Uploaded:06-07-2006

DM BronzeAge2K4

dmbronzeage2k4.zip | 12.7 MB

Download

1004 downloads

Uploaded:05-30-2006

DM Campgrounds Urban

dmcampgrounds_urban.zip | 10.46 MB

Download

562 downloads

Uploaded:05-28-2006

AS-PW-CSDUST

aspwcsdust.zip | 30.57 MB

Make sure there is at least 6 people playing... This map can support up to 32 players.

Download

669 downloads

Uploaded:05-24-2006

ONS Majestic-ECE

onsmajesticnewvehicles.zip | 9.48 MB

Download

391 downloads

Uploaded:05-20-2006

DM Liquidspace

dmliquidspace.zip | 4.97 MB

this map offers a fast paced game that\'s won with aggression and laughter. :) Full bot support.

Download

762 downloads

Uploaded:05-17-2006

ONS Cinder

onscinder.zip | 2.69 MB

and it\'s going to be miserable.

Download

2135 downloads

Uploaded:05-03-2006

Sailor Senshi Pack 1.2

ut2k4_modelsailor_senshi_pack_1.2.zip | 3.84 MB

of her life sending the survivors souls into the future to be reborn in hopes that they would this time be able to live out peaceful lives. Among these souls was her daughter, Princess Usagi and her court, the Sailor Senshi. However, this wasn't meant to be. An old enemy had reappeared and Princess Usagi and her court had their memories reawakened in order to combat this threat. History was about to repeat it's self....

Download

747 downloads

Uploaded:05-03-2006

DM-MPC-GUITARSHOP

dmmpcguitarshop.zip | 22.67 MB

operations hq, I have not done any both paths what so ever cause we all hate bots anyway so why waste the time, this is for online play and the bots are not needed :)

Download

647 downloads

Uploaded:05-02-2006

AS-T4M-TrialoftheElements-v1-Fixed

ast4mtrialoftheelementsv1fixed.zip | 2.4 MB

some little changes.

Download

512 downloads

Uploaded:05-02-2006

DM-Gaia][

dmgaiav1.1.zip | 15.17 MB

Download

197 downloads

Uploaded:04-30-2006

DM-FNL-TowerOfFUNnel

dmfnltoweroffunnel.zip | 3.54 MB

Download

294 downloads

Uploaded:04-28-2006

DM-Tower of FunNel

dmfnltoweroffunne.zip | 3.67 MB

effective the further away you get from the spawn pit, up to the point where a high bridge holds several redeemers. For people unfamiliar with the gametype, the quantity of redeemers is to make up for the difficulty in accessing the area. By the time a player has reached the redeemer bridge I figured other players would have the opportunity to make at least 6 or 7 kills, so therefore put enough redeemers to make the trip worthwhile frag-wise. The top bridge is the ultimate goal of the map as it allows for quick domination of the spawning areas, and a player who can hold the exposed bridge against equally determined opponents will be able to succeed. The gametype is intended for online play as bots are easily beaten due to little interest in taking and holding the redeemers, opting for a close-quarter spamfest as the result of their AI system.

Download

1117 downloads

Uploaded:04-28-2006

VCTF Mothership

vctfmothership.zip | 3.99 MB

Download

732 downloads

Uploaded:04-23-2006

AS-PW-ScorpionCoaster Revisited V4

aspwscorpioncoaster_revisited_v4.zip | 5.31 MB

notice that the new textures resemble the AS-ScorpionCoaster by Jeje. Hope you enjoy it, I\'m fairly sure this map doesn\'t need any other files, if so. Report them to me I\'ll fix the pack.

Download

664 downloads

Uploaded:04-18-2006

ONS-TWMushroomForest

onstwmushroomforest.zip | 7.79 MB

vehicles all follow the TW theme. Enjoy.

Download

952 downloads

Uploaded:04-18-2006

ONS-DG-Meadowland-32

onsdgmeadowland32.zip | 22.55 MB

Butterflies flutter over the flowers, birds sing their morning hymns, eagles soar among the clouds, while engines roar and weapons fire... in the meadowlands. Control the Nodes and attack the opposing team Core in the peaceful Meadows. This map is a 32 player version of ONS-TCMP-DG-Meadowland, and is optimized for 32 player online matches. It also includes more Nodes, new Link setups, additional vehicles, a different weapon loadout and other small changes.

Download

904 downloads

Uploaded:04-17-2006

AS Deek Dreadnaught Slayer

asdeekdreadnaughtslayer.zip | 5.62 MB

first test will be with the Dreadnaught that destroyed Mira!

Download

509 downloads

Uploaded:04-09-2006

vCTF WarehouseChaos

vctfwarehousechaos1.zip | 311.03 KB

Download

338 downloads

Uploaded:04-05-2006

Jan

jan.zip | 1.98 MB

Download

411 downloads

Uploaded:04-05-2006

Warhead

warhead.zip | 3.48 MB

Download

725 downloads

Uploaded:03-30-2006

Emperor

emperor.zip | 5.52 MB

Download

672 downloads

Uploaded:03-30-2006

BR The Cage

brthecage.zip | 4.64 MB

from the conecting storage and dressingrooms gave the competators the ability to make stylish entrances. Unfortunately the owner of the establishment went bankrubt and the arena was sold and turned into a warehouse. Though the renovation the arena didn\'t change mutch and the infamous text in the dressingrooms was untouched. A few years went and the latest owner also went short on cash. Ironically the previous owner had gotten back on his feet again and bought the arena back. He had too small funds to get it back in bussiness but he knew that Liandri Corp was interested in purchasing it. After some agreements the owner drove away with a transportvehicle full of cash and the new owner started to renovate their new investment. Some of the supplies were left from the arena\'s warehousedays but Liandri decided too keep them. New lights and other necessary equipment were installed and the killing started once more, to a well paying crowd, in the arena were there is no escape..

Download

1923 downloads

Uploaded:03-26-2006

ONS All Fall Down

onsallfalldown.zip | 8.49 MB

humans. If you have a server, please try it in your rotation. Note: Requires ECE bonus pack, and if you dislike Skaarj, use a \'no skaarj\' link setup --or create a new link setup with \"No_Skaarj\" in the name.

Download

366 downloads

Uploaded:03-26-2006

ONS-SandsofDestruction(ECE)Beta

onssandsofdestructionece.zip | 2.68 MB

jump pads to hopefullly speed up the foot soldiers and left it with the 3 node setup to stay true to the inspiration. Bot play is better in this map than most of my others imo as I used a lot of forced paths to and from nodes. Deemers are out of the way so you have to really want to go fly and get them. Can be somewhat stalematey in the middle but just like MassD you can move on to the next node and attack the base with good teamwork.

Download

633 downloads

Uploaded:03-12-2006

DM AlternateEnd

dmalternateend.zip | 11.88 MB

meshes based off the textures and architecture from Unreal 1 and Return to Na Pali.

Download

396 downloads

Uploaded:03-12-2006

DM Epica

dmepica.zip | 2.84 MB

gameplay, offering many types of dodge/wall jumps to reach places faster and more efficiently than those newer the game, however the layout allows for those not as experienced to reach all areas also.

Download

432 downloads

Uploaded:03-12-2006

DM Roboto

dmroboto.zip | 11.11 MB

Download

1301 downloads

Uploaded:03-11-2006

DM-SexyBeach][extreme-vh

dmsexybeachextremevh.zip | 10.42 MB

the enemy power core. The others you can capture to get the other team by the ballz. Super weapons are on the sides of the map(from blue side: Right side= bomber painter, left side=redeemer).

Download

523 downloads

Uploaded:03-08-2006

DM-MPC-FRANKYS-LAB_BW

dmfrankyslabbw.zip | 6.99 MB

lab map,so the Only thing in color is the pickups and the players.

Download

1778 downloads

Uploaded:03-08-2006

ONS TCMP DG Meadowland

onstcmpdgmeadowland.zip | 22.01 MB

A larger depth of flora would be nice, however, due to limitations of the Unreal Engine and current computer video hardware, to keep the framerate respectable only a medium amount of trees and deco were implemented. Features - plenty of custom scripts, sounds, staticmeshes, and textures - many custom designed and developed staticmeshes - no CSG (BSP brushes) was used for greater map speed - realistic high resolution terrain with erosion and multiple textures - custom in-house developed software was used in making the terrain - plenty of shader textures - custom scripted audio effects - emitter objects

Download

816 downloads

Uploaded:03-05-2006

AS Deek Station AlphaZ

asdeekstationalphaz.zip | 4.78 MB

re-capturing the Lores, he and his crew quickly destroyed the Teleporter suppressor, allowing Teleportation to the Station. The Commander and his crew can now destroy the tractor beams holding the Lores in place and escape.

Download

617 downloads

Uploaded:03-05-2006

BR Pandius

brpandius.zip | 13.42 MB

watch out for the young scorpions in the undergrowth they do sting and cause you pain!

Download

1420 downloads

Uploaded:02-21-2006

CTF-CityScape

ctfcityscape.zip | 5.17 MB

there are some holes in the platforms that you don\'t think you can fall through.

Download

491 downloads

Uploaded:02-11-2006

Techno Skinpack

technoskinpack.zip | 10.35 MB

Download

732 downloads

Uploaded:02-07-2006

ONS WindField

onswindfield.zip | 6.92 MB

was the offline play, looking at the bomber coming from a long distance, and the 2 nodes that lie to the power core. Which means that you have 2 nodes that link on the power core instead of 1. So if there is like 2 good players camping on a node the other team can use the other path and try to make it fast to the enemy base. Somehow, sine the map was built in 2 days, it is not the best around. It feature a new vehicle, the black manta. It has basicaly the same stastics as the stock manta that comes with the game, except it have different statistics.

Download

758 downloads

Uploaded:02-07-2006

AS SkyRace (Revision)

asskyracerevision.zip | 5.07 MB

(custom vehicle) - Armed Scorpion (custom vehicle) - Shock Scorpion (custom vehicle) - Plasma Scorpion (custom vehicle) - HellBender - Manta - SPMA - Mothership Turret - Minigun Turret SkyRace is designed and meant for all you Assault race map lovers. It combines Assault racing and traditional Assault elements and blends them together. It is based upon countless of other race maps, such as AS-HellbenderRace, AS-ScorpionRace, AS-Pyra, AS-Junkyard and many, many others. The whole map is located on a series of plaforms, which for once, aren\'t magicly floating in mid-air, but are held up by long supports sticking out of the smoggy atmosphere below. Falling off would be a bad idea. If the poisonous smog didn\'t instantly instantly kill you, the fall to the ground would likely do it anyway. Your goals are mostly to get a certain vehicle at a certain place. There are lots of hidden elements and tricks to pull off in this map. Play smart, explore beyond the main paths, and use your head. About all of the objectives may seem incredibly hard at first, but the more you explore and learn the map, the better you will become.

Download

953 downloads

Uploaded:02-02-2006

AS Deek Station Runner Final

asdeekstationrunnerfinal.zip | 11.53 MB

near by planet. Round End Fixed!

Download

524 downloads

Uploaded:01-31-2006

Guardian xs

guardianxs.zip | 4.36 MB

4.36 MBnote: to add the ammo to the map for the sentinels use the ammo mutatoralso a Modified version of rpg is included in the download for use with the sentinels

Download

1273 downloads

Uploaded:01-27-2006

VCTF EasterIsland

vctfeasterisland.zip | 6.36 MB

Download

251 downloads

Uploaded:01-23-2006

CTF Musgo

ctfmusgo.zip | 3.05 MB

Download

798 downloads

Uploaded:01-23-2006

AS Deek Dreadnaught

asdeekdreadnaught.zip | 12.5 MB

destroy this massive ship!

Download

171 downloads

Uploaded:01-23-2006

DM-StealthHawks-Dead-zone

dmstealthhawksdeadzone.zip | 2.75 MB

made for basic weapons but will do good with low grav instagib or zark. Have fun.

Download

2241 downloads

Uploaded:01-21-2006

ONS UrbanWarfare

onsurbanwarfare.zip | 5.96 MB

sniper towers, weapon buildings and numerous other things of interest as you explore the city, but it also makes for a great Onslaught map as well. The node setup is the same as the map Dawn and there is a jump pad transit system that allows you to make Matrix-like jumps from building top to building top. A map like no other!

Download

337 downloads

Uploaded:01-18-2006

CTF Tribute

ctftribute.zip | 11.51 MB

pickups that were shaped, textured, and recreated by me. This map now serves as a tribute to all classic mappers out there. This CTF goes right back to the basics folks. Enjoy!

Download

452 downloads

Uploaded:01-16-2006

DM Q3Tourney5

dmq3tourney5.zip | 475.06 KB

Download

316 downloads

Uploaded:01-15-2006

DM Pressure

dmpressure.zip | 10.68 MB

Download

1518 downloads

Uploaded:01-09-2006

Omega Unit Male

omegaunit_male.rar | 1.31 MB

Download

805 downloads

Uploaded:01-09-2006

DM-Eroeh

dmeroeh.zip | 17.36 MB

Download

910 downloads

Uploaded:01-05-2006

Torlan Night

onstorlannight.zip | 2.27 MB

Download

822 downloads

Uploaded:12-31-2005

Pro Sniper [TSS] [TDM]

prosniperrifle_mod_7zlx.zip | 604.53 KB

v2.0 will reset settings back to default, If the Tweaker change this settings with Console Commands , [T.S.S] will detect this settings changed by the Tweaker, and it will prevent the Tweaker from playing. If a Tweaker is detected by [T.S.S] v2.0. a message will inform other players about the tweak found.

Download

882 downloads

Uploaded:12-31-2005

DM HUT HALO Outpost

dmhuthalooutpost.zip | 652.65 KB

Download

569 downloads

Uploaded:12-31-2005

BR-[ARC]AlienTundra

brarcalientundra.zip | 1.89 MB

pretty sweet if you ask me. hope you enjoy it.

Download

852 downloads

Uploaded:12-25-2005

US DerelictCity2K4

dmusderelictcity2k4v2.zip | 12.62 MB

Download

293 downloads

Uploaded:12-24-2005

CTF Structural

ctfstructural.zip | 11.8 MB

Download

1037 downloads

Uploaded:12-22-2005

Chavitex

chavitex.zip | 23.46 MB

made from selfmade-phots and free internetpic (and UT2004 retail textures of course).

Download

742 downloads

Uploaded:12-18-2005

CTF Divergence

ut_2004ctfdivergence.zip | 10.75 MB

still thrives here, and apart from the occasional asteroid collision, the building remains mostly intact.\" Medium - Large size CTF map, converted to CTF from JB-Divergence.

Download

2661 downloads

Uploaded:12-10-2005

DM Grotto

dmgrotto.zip | 17.92 MB

Download

741 downloads

Uploaded:12-07-2005

DM LaRoche

dmlaroche.zip | 25.72 MB

all these years, even some machines are still active. Apart from that, LaRoche is a beautiful place to frag... or rest in peace...

Download

1593 downloads

Uploaded:12-06-2005

Waagh Skinpack

waagh_skinpack.zip | 13.72 MB

name. Here's a quick link to the required model: [file="15824"]BloodLust Model[/file]

Download

174 downloads

Uploaded:12-01-2005

Projector 2k4

projector2k4.zip | 387.15 KB

Download

782 downloads

Uploaded:11-29-2005

ONS Sleepy Ruins

onssleepyruins.zip | 6.66 MB

really neccessary.

Download

761 downloads

Uploaded:11-23-2005

Nostalgic Mutator

nostalgic_3e.zip | 10.07 MB

Download

742 downloads

Uploaded:11-16-2005

SM Ruby Skin

ut2004skinsmruby.zip | 5.41 MB

the Boring Legal Crud section for details).

Download

472 downloads

Uploaded:11-16-2005

TSE - Bravo

ut2k4tsebravo.zip | 12.7 MB

Also a nice feature is that he included a teamlogo for the team. A real nice idea to round things up! The characters are pretty strong (the weakest is at Malcolm-niveau)! If you have them in your team they can help you a lot and a great help to win Single Player mode at higher levels.

Download

1225 downloads

Uploaded:11-08-2005

Jack o Lantern

jackolantern.zip | 7.17 MB

Download

400 downloads

Uploaded:11-08-2005

DM UCMP2 Taron

dmucmp2taron.zip | 14.42 MB

raided for it\'s priceless artifacts, the temple now withstands time as a remnant of a past civilisation. Only a giant Nali statue remains there now, as strangers wander in to further the temple\'s decay.....

Download

380 downloads

Uploaded:11-02-2005

CTF High&Low

ctfhigh_low.zip | 8.37 MB

order. It stands high and proud above all that has come before it, in more ways then one.

Download

1689 downloads

Uploaded:10-30-2005

Assassin Cats Skinpack

assassincat_ut2k4.zip | 4.44 MB

Download

1113 downloads

Uploaded:10-27-2005

ONS-VolcanoHigh

onsvolcanohighv2.zip | 9.55 MB

research facilities quickly became known as "VolcanoHigh" and "Arf Room" by the scientists due in part from early testing of the now famous X12 Magma Core Submunition.

Download

583 downloads

Uploaded:10-27-2005

AS Trials

asprctrialsv1.zip | 3.31 MB

recommend you check it out.

Download

1428 downloads

Uploaded:10-27-2005

Super Adrenaline

super_adrenaline.zip | 214 KB

Download

2040 downloads

Uploaded:10-26-2005

Halloween Skinpack

angelmapperhalloween.zip | 366.77 KB

Download

1810 downloads

Uploaded:10-25-2005

Bones

bones.zip | 590.72 KB

Download

583 downloads

Uploaded:10-24-2005

ONS-Evergreen

onsevergreen.zip | 13.87 MB

Download

513 downloads

Uploaded:10-23-2005

DM Cenotaph

dmcenotaph.zip | 4.28 MB

Download

355 downloads

Uploaded:10-23-2005

ONS-valleyfalls

onsvalleyfalls.zip | 1.9 MB

Download

906 downloads

Uploaded:10-22-2005

ONS Lantanius

onslantanius.zip | 4.44 MB

included. The screenshots may look very bright but it did not look bright ingame. So yeah, check this baby out.

Download

692 downloads

Uploaded:10-21-2005

ONS-CTCanyonRun

onsctcanyonrun.zip | 17.3 MB

lot of fun.

Download

1521 downloads

Uploaded:10-02-2005

Rikki

rikki.rar | 1.27 MB

Download

644 downloads

Uploaded:09-27-2005

RCam

rcam_ut04.rar | 27.56 KB

Download

900 downloads

Uploaded:09-26-2005

Boney

boney.zip | 237.43 KB

Download

524 downloads

Uploaded:09-24-2005

DM-Oppression

dmoppression.zip | 4.96 MB

Download

8813 downloads

Uploaded:09-23-2005

Super Mario Skin

super_mario.zip | 2.68 MB

Download

305 downloads

Uploaded:09-22-2005

Athu and Devine Skins

athuanddevine.zip | 3.55 MB

Download

1577 downloads

Uploaded:09-22-2005

DM Urban Town

dmurban_town.rar | 2.39 MB

Download

1292 downloads

Uploaded:09-20-2005

AS Outpost

asoutpost.zip | 4.32 MB

Download

1631 downloads

Uploaded:09-19-2005

Klasnic Svetlana

klasnic_svetlana_ut2k4.zip | 2.76 MB

Download

1109 downloads

Uploaded:09-19-2005

AS Mythology

asmythology.zip | 6.32 MB

map which could be used in clan play, to be honest I think I\'ve failed both times but... you know. Anyways this is almost definately the last UT2004 map you\'ll see from me.

Download

494 downloads

Uploaded:09-12-2005

ONS-SnowDunes

onssnowdunes.zip | 7.09 MB

Download

439 downloads

Uploaded:09-11-2005

DM-Agony2k4-SE

dmagony2k4se.zip | 10.1 MB

Download

1147 downloads

Uploaded:09-03-2005

Coret Classic

ctfcoretclassic.zip | 12.44 MB

times are still high depending on your settings but there are a few tweaks to increase this. I would suggest server admins setting a standard join time to game higher than normal ;)

Download

368 downloads

Uploaded:09-03-2005

CTF Lucius2004SE

ctflucius2004se2.zip | 3.14 MB

textures. -New lift, players can no longer block the lift by standing under it. Lift lighting fixed for 2004 -Upper ledge wall blocking volumes removed. -Small framerate increase. -Bots can now dodge jump the pit -Assault paths added. -A few cosmetic changes.

Download

8415 downloads

Uploaded:09-01-2005

Killing Floor Mod

kfsetup.exe | 119.43 MB

zombies. Killing Floor features some of the most detailed and atmospheric environments you will see in a horror themed mod, and the objective is to make something that is not only visually pleasing, but also rewarding and fun from a gameplay standpoint . This mod is unique in that it features full support for environmental physics. In a nutshell? If you bump into a garbage can, it's going to fall over. Shoot a computer monitor, and it will topple off the table it was resting on. This adds a whole new level in gameplay and can often facilitate some strategic employment of the physics system, like putting a table up against a doorway, etc.

Download

2067 downloads

Uploaded:08-30-2005

Quagmire Skin

quagmire.zip | 4.31 MB

Download

223 downloads

Uploaded:08-29-2005

DM 1on1 Stratosphere

dm1on1stratosphere.zip | 1.33 MB

parachute on this one...

Download

1561 downloads

Uploaded:08-25-2005

Map Converter CTF

ut2004mapconverter108.zip | 156.4 KB

removes JB, BR, ONS and DOM goals, lights, etc. Changes each playerstart team number if required. Changes team number for vehicles, deco flag and other team related stuff. Changes the AI for bots to be able to play in any map. Adds a maplist configuration for all maps in the mutator menu.

Download

883 downloads

Uploaded:08-22-2005

DM 1on1 Painkiller

dm1on1painkiller.zip | 3.19 MB

power generator. Of the remaining structure that resided beneath the shadows of uncompleted skyscrapers seemed to be perfect for a death match arena which over the time has been known to tournament fighters as the \' Pain Killer \' due to its unique design that allows one to find their foe and ease their pain of immanent defeat

Download

1128 downloads

Uploaded:08-21-2005

DM Blacksunday

dmblacksunday.zip | 16.14 MB

Download

1840 downloads

Uploaded:08-16-2005

Miko Fox

mikofox_2004_v2.1.zip | 1.53 MB

PG rated skin than the original model. To use one of these in the extras folder Rename it MikoTextures.UTX and place it in the texture folder.

Download

709 downloads

Uploaded:08-12-2005

DM Turbine2k4

dmturbine2k4.zip | 14.88 MB

Download

331 downloads

Uploaded:08-10-2005

DM Sector D27

dmsectord27.zip | 4.51 MB

Download

654 downloads

Uploaded:08-09-2005

DM Gael XL2

dmgaelxl2.rar | 900.56 KB

original version

Download

722 downloads

Uploaded:08-08-2005

AS RSC The Tomb

asrscthetomb.zip | 4.11 MB

bad, they were all standing around walking in circles.

Download

640 downloads

Uploaded:07-25-2005

CTF Avengerdocks

ctfavengerdocks.zip | 2.3 MB

Download

890 downloads

Uploaded:07-22-2005

Hydro 64

ctfhydro64.zip | 11.28 MB

rolling valley. Now revived, no longer is it the harmless creator of power... but the perfect CTF killing ground.

Download

392 downloads

Uploaded:07-19-2005

Sophie

sophie.zip | 1.55 MB

Download

3337 downloads

Uploaded:07-17-2005

Stunt Man

2k4stuntman_v2.zip | 60.01 KB

boosts mean you can pull off some amazing moves around maps, especially when combined with slomo, superjump and dive. Version 2 features the Glue Mode, which enables players to move on any surface regardless of gravity, and Kung Fu, with a variety of moves to smack your opponent down. A small but fun mutator!

Download

1370 downloads

Uploaded:07-15-2005

Instagib Custom

igcustomv1beta.zip | 6.07 KB

kill with you instagib rifle, you get to choose how the victim reacts to it. You can choose the victim to ge trownback, turned into a skeleton, or simply gibbed (for those who don't know what gibbing means, gibbing means tearing/blowing your enemy to pieces0, or you can have the mutator randomize the kill method. You can also customize the death method for both the primary and secondary fire, so you can gib one person and throwback another at will. Both firemodes will stay the same, however; only the death method changes. Again, a surprisingly fun mutator, I would recommend this for a download and a tryout. Semi-Personal Note: This mutator was created by Lulolwen for CHAKA, a Gaming Forums Moderator, after he requested this mod via a thread in GF. Thank you very much Lulowen for doing this. I think that you have created something that is suprisingly fun and keep up the good work!

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1298 downloads

Uploaded:07-12-2005

Klasnic Nikita ut2k4

klasnic_nikita_ut2k4.zip | 5.3 MB

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1514 downloads

Uploaded:07-09-2005

1on1 Egyptian Battles

dm1on1egyptianbattles.zip | 86.88 KB

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165 downloads

Uploaded:07-09-2005

Land of Chaos

landofchaosv1.0.zip | 2.18 MB

now... Check this awesome looking map out for yourself.

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693 downloads

Uploaded:07-08-2005

DM Agony

dmagony2k4.zip | 9.46 MB

Download

600 downloads

Uploaded:07-06-2005

Vertical Madness 2004

dmvmadness2004.zip | 12.5 MB

Deathmatch map for 4-8 players.

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727 downloads

Uploaded:07-03-2005

1on1-Challenge

dm1on1challenge.zip | 2.95 MB

bugs that i couldn\'t fix, (1) In spectator mode if you fly around at the top of the map it crashes ut (2) the bots wont grab u-damage (i deleted my efforts to make them in case you are wondering). Replaced the invisibility pickup sound with the q3a sound, and the armour pickup sound with a ut2003 sound. My monitor is broken so i think maybe the lighting is off (you may have to decrease the brightness).

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785 downloads

Uploaded:07-03-2005

Strikeforce

strikeforce_v3.01.exe | 351.43 MB

Force 2004 V3.01 is currently under development as "Strike Force Red Cell" for a full commercial release on the PC and possibly the Xbox platform in 2006. This current new V3.01 has one of our multiplayer game types “team dm” included. We also included 12 multiplayer maps, 8 characters and 13 weapon based classes. Our lead coder “Jovi” is currently working on two new game types and a new inventory system for an upcoming patch in the coming months. Strike Force uses the Unreal Technology to its full potential with breath taking AAA graphics! If you want to try a top ranked, award winning mod that’s going commercial then Strike Force is what you’ve been waiting for.

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406 downloads

Uploaded:07-02-2005

Red Orchestra Update

ro_3_3_patch.zip | 63.12 MB

Red Orchestra: Combined Arms. The new features in Release 3.3, as always, come from listening to the players and testers - here are some of the highlights for you: - A unique player momentum system, giving an ever-more lifelike feel to movement within the game. The player doesn\'t just stop and start instantly, but takes a moment to get moving, or to stop. - An item that has long been on the request list: different speeds depending on the direction of movement. The player now slows when strafing or moving backwards, for added realism. - Improved AI for the bots operating vehicles: the driver will stop and go when ordered - and you can order the bots out of the vehicle if you want it all to yourself! - One beautiful new map, never seen before: Baksan Valley - see screenshots below! - With full access to the UT engine, we have been able to throw in some major rendering optimizations. This is showing an improvement of up to 40% in frame-rates on lower-end CPUs. Additionally, a number of the maps have been further optimized for improved performance. - Vehicle movement has been improved: the brakes on tanks now hold the tank from rolling down shallow hills - and they won\'t \"spin\" so easily! On top of this, there is a whole bunch of tweaks and amendments to weapon recoil, audibility of footsteps and breathing, regaining of stamina - and many others besides! For the full list, download the new Release and look at the full change log in the readme. We\'re looking forward to seeing you on the servers again, for yet more hard-core Eastern Front combat - to your weapons!!

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777 downloads

Uploaded:06-30-2005

Anti-Camper

anticamperfinal.zip | 2.2 MB

in consideration the type of weapon the player is using, the mid damage the weapon is capable to inflict, if he's driving a vehicle.. and according to those, the mutator will warn the Hunter (an in-game character provided by the mutator itself), that the player should be sniped. So, the Hunter starts hunting the player, and until the player don't get killed, he will try to put a bullet in his head. The hunter, due to he's an agent (if you saw "the Matrix" movie, then you know what I'm talking about), can be murdered in no such ways. His major ability is to teleport wherever he wants to. You can hide, but can't escape.

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855 downloads

Uploaded:06-28-2005

Semiramis

ctfsemiramis.zip | 19.11 MB

[/quote] The author of this map took a very long time creating it as you can tell from all of the detail put into it. This author is also the creator is ONS-RapiNui which is another well put together map. I did run into some FPS issues when I played the map, in some parts I would avg 30 and others 50, I have 9600xt. Either way if you like maps for there beauty then you should download this one. -Smartguy087

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520 downloads

Uploaded:06-28-2005

Shyron

onsshyron.zip | 11.32 MB

might have better games in the other included layouts. Although the map itself is pretty large, nodes are spaced similarly to Tropic, so action is always constant even with a few players. vehicles are plentiful, even with a full load, and all have their jobs to fulfill. ***This map requires the ECE Bonus Pak!

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660 downloads

Uploaded:06-26-2005

ONS-Tek

onstek.zip | 5.16 MB

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277 downloads

Uploaded:06-26-2005

DM-1on1-Storehouse

dm1on1storehouse.zip | 5.91 MB

Humanoid Army raids on the 3rd and 6th dimensions. When the raids ended in 2380, the storehouse was rediscovered in the vicinity of an 11th dimensional hole that had torn open in known space - a repercussion of the multidimensional war. Coincidentally, it appeared in perfect alignnment with the iFullTower, Liandri\'s ultimate gaming arena. --------------------- Author\'s Notes: --------------------- I used the original arena layout from \'The Storehouse\' arena, which is included in the Rocket Arena 2 Mod (for Quake 2) Cybernetic Genocide (ra2map11). I added a few more boxes and opened up the closed walkway. I also removed a section of roof and added the crane claw and a suspended walkway to which you teleport to. Later the leader mapper of Team Inevitable, Brooke *ChookWoods* Brady, assisted in the development of the the map for final release.

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811 downloads

Uploaded:06-26-2005

Vendetta

vendetta_v4.zip | 165.3 KB

last death. The last victim icon helps you hunt down your last victim for consecutive frags. Bonuses can be awarded for getting revenge on your last killer or for success against a particular opponent. Possible bonuses are: Revenge, Domination, Ownage, and Disgrace. Players earning bonuses will receive that point value, plus 2x that value in adrenaline. Suicides or team kills automatically reset any eligibility for or progress toward a particular bonus, but getting killed does not.

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337 downloads

Uploaded:06-24-2005

CTF-Below Tokara Deluxe

ctfbelowtokaradeluxe.zip | 8.51 MB

from the constant tournaments, the forest and practice arenas were left derelict. Now, disused and slightly run-down, the practice arena was recently re-acquired by Liandri and opened as a tournament arena. [/quote] Awesome map! But then again I love anything Tokara. There is a lot of detail put into this map, and all that detail makes it knida hard to find where you need to go. When I first played it I will admit that I used the n and m buttons to figure out where the flags were at. Not to sure how this map would be playing online but it’s worth a try. If you like Tokara I would recommend that you download this. -Smartguy087

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284 downloads

Uploaded:06-21-2005

ONS-Tankbattle

tankbattles.rar | 7.7 MB

Tankwars, this map takes place indoors. There is also a hidden room with new weapons in it. The hidden room is accessible from either tower on each side of the map; you will have to figure out the way in from that. I feel that there are too many tanks in the map, but who am I to judge. -Smartguy087

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286 downloads

Uploaded:06-20-2005

CTF-Retribution

ctfdrretribution.zip | 11.04 MB

Download

1207 downloads

Uploaded:06-19-2005

iFull Tower

dmifulltower.zip | 11.73 MB

its reputation as Indestructable since the catastrophic tectonic shifts of 2363, the iFullTower is now the destination of choice for the finest of Tournament Combatants, where domination of the 150 foot tower itself is seen as the greatest Tournament Trophy of all.

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457 downloads

Uploaded:06-16-2005

Bombshell

dmbombshell.zip | 5.6 MB

Download

1872 downloads

Uploaded:06-12-2005

SAS 2004 3.0

sas20043_0_full.exe | 599.03 MB

intelligence and other duties in various countries. Their main advesary is OpFor that stands for Opposing Forces who are a collection of the enemies the SAS have faced in past and present times. Their ranks are comprised of regular military, guerilla, terrorist and para-military groups.

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5389 downloads

Uploaded:06-09-2005

ONS-Airmars

onsairmars.zip | 3.6 MB

play great, so offline players should also have a good time.[/quote] ONS-Air Mars is one of the best maps I have seen in a very long while! Second to[url="http://unrealtournament2004.filefront.com/file/ONSDKGunshop;31512"]{D$K}-Gunshop[/url], this is my favorite map. I fully recommend that you download this map to put on servers with a large capacity. The map will provide VERY long game play even if the teams are a bit uneven. Also don’t stray to far from the convoy or you will be destroyed by orbital ion cannons. -Smartguy087

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419 downloads

Uploaded:06-03-2005

UWRC-Grande Vallee (Includes Reverse Track).

uwrcgrandevallee.zip | 7.4 MB

Mountainous Mediterranean town complete with bridges and tunnels. It is very well suited for the UnWheel race mode, as well for any racing game, but that does not mean that you can't drive a monster truck around the track :) It is an enjoyable race map and is well suited for the player looking for a traditional racing track on UnWheel, as wwll as one who whishes they could drive the monster truck through the track as well. Enjoy. Note: This file actually includes the forward and reverse versions of the track. A sweet two for one deal. :)

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608 downloads

Uploaded:06-03-2005

UWBA-Tricky

uwbatricky.zip | 2.59 MB

now, just trust me. The map is pretty good. Note Update: As promised, here are the screenshots. See, I told you to trust me (lol).

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569 downloads

Uploaded:05-29-2005

Aged To Perfection

aged_to_perfection.zip | 128.73 KB

Vials in the game will ferment over time turning more and more red, giving more of a health boost (2 minutes for full aging, +25) Options for the mutator allow vials to go bad, what percent of the vials can go bad, base health, amount gained/lost per fermentation step, and how fast the process takes. Code is provided. Do with it what you will, just drop me a line if you find it helpful or you adapt it to something else. -=Org=-

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722 downloads

Uploaded:05-20-2005

Sweet Death

dm_sweet_death_v1.zip | 14.06 MB

is one shield, one keg of health and one double damage, but no super weapons. I hate super weapons. They ruin any game and there is nothing more annoying than the moment when you skillfully hunt someone down and suddenly - boom - a redeemer goes off. -------------- Remarks: -------------- "Sweet Death" was intended as a remake of Adam "Senn" Bellefeuil's map "Agony & Ecstasy" for Quake III. I always fancied this map for its gameplay. A relatively small map with two courtyards symmetrically linked via three pairs of connections, with three height levels vertically connected by two jump pads and a teleporter. The initial idea of a simple remake was quickly forgotten as the map began to grow. After two betas in December 2003 and January 2004 I somehow lost interest and ... but read the full story [url="http://purl.oclc.org/NET/advman/maps"]on my website![/url]

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331 downloads

Uploaded:05-18-2005

ONS-SMC-Sedna

onssmcsedna.zip | 17.95 MB

plutonium, a group of SMC Nuclear Concepts and Liandri\'s millitary unit established a permanent base on the planet and two of its inner moons. Unfortunately, Axon Research Corporation became jealous of SMC\'s and Liandri\'s monopoly of uranium and plutonium. In 2160, Axon Research Corporation\'s millitary forces invaded the planet and its inner moons. The siege lasted for a year and there were massive casualties on both sides of the conflict. After the siege ended, the innermost moon of Sedna, 150 miles in diameter, was substantially scarred in the aftermath, leaving the moon much more susceptible to tidal forces. Tidal forces induced on the moon by Sedna and the planet\'s second moon fragmented the moon\'s outer surface, which formed a ring around the planet within a few years along the moon\'s orbit. In 2165, the innermost moon was set up as an onslaught arena to test those that enter it.

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4871 downloads

Uploaded:05-17-2005

Tweak Tool 2004

tweaktool2004v22.zip | 248.27 KB

Download

1080 downloads

Uploaded:05-15-2005

Duke Nukem 2005 Voicepack

dukenukem2005.exe | 3.71 MB

Download

695 downloads

Uploaded:05-14-2005

CTF-Tron_20

ctftron_20.zip | 6.74 MB

many ideas that I wanted to include from the original game that the level became far too big. So I took the three most complete rooms from my half completed DM level, duplicated them and made it CTF.

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1353 downloads

Uploaded:05-13-2005

ONS-Minus

onsminusece.zip | 10.73 MB

onslaught map for Unreal Tournament 2004 set in a vast sun-drenched classic cityscape.

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263 downloads

Uploaded:04-28-2005

Anchorman

anchorman_ut2k4_soundpack.zip | 5.08 MB

Download

332 downloads

Uploaded:04-20-2005

ONS-Stormyweather

onsstormyweather.zip | 8.66 MB

map has been extensively playtested online, and a lot of bugs and issues have been ironed out in the beta stages, so the map should play very well and allow a good back-and-forth match.

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684 downloads

Uploaded:04-17-2005

FlagPack II

flagpackii.zip | 46.31 MB

Download

759 downloads

Uploaded:04-13-2005

Wolf Pack

wolfpack.rar | 11.21 MB

Download

207 downloads

Uploaded:04-12-2005

ONS-Tuolumne_Meadows-ECE

onstuolumne_meadowsece.zip | 2.62 MB

guantlet style instead of torlan style. Have fun, \"Major_Labia\" Gammie

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316 downloads

Uploaded:04-11-2005

ONS-Sempervirens

onssempervirens.zip | 2.33 MB

Download

694 downloads

Uploaded:04-08-2005

Xipher

ddxipher.zip | 8.5 MB

shader to get it all nice and shinny. So THANKS Qx9 this skin wouldn\'t look as good as it does with out your help!

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696 downloads

Uploaded:04-06-2005

The Cranes

dmcranese.zip | 3.11 MB

Download

235 downloads

Uploaded:04-04-2005

Mek

mek.zip | 2.11 MB

Download

778 downloads

Uploaded:04-03-2005

Tag

tagv2.zip | 7.16 MB

really has nothing to with the game since I don\'t think they\'ll send spray painters to the army in the future (Who Knows, Maybe). But it is still very fun to have. This was extremely well and beautifully Made. Lot\'s of work and In so little time (2.5 Weeks; Or so he says). Good Job Interaction Man!

Download

1459 downloads

Uploaded:04-01-2005

Red Orchestra: Combined Arms

ro_32_patchinstall_fp.exe | 377.03 MB

Take up arms as Germans or Soviets, fighting over the historical battlefields. Enter the fray as anything from a simple rifleman to a tank commander. Play online alongside your comrades or play offline against intelligent AI infantry. In Red Orchestra, It\'s war. New Features in Red Orchestra v3.2: |- Full AI support for infantry and vehicles added. |- German MG42 - the first-ever representation of it firing at its full 1200 rounds per minute. |- Soviet IS-2 Heavy Tank, with its powerful 122mm gun, added to counter the threat of the Panther - and any other German tank! |- Shell-shock: when close to any explosion, the player will experience motion blur, with the player taking time to recover. |- Grenade Damage model now works on exposure of the player: the less of the player exposed to a blast, the less damage taken. |- Vehicle Hit Detection now uses an ultra-precise per-poly method, with specific engine and ammo locations to blow up. |- New Vehicle Voice Menu, allowing communication within a tank. |- Multiple improvements made to code Reducing CPU Load.

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1433 downloads

Uploaded:03-26-2005

vctf-u4e-sterlingflood

vctfu4esterlingflood.zip | 21.25 MB

landscape of the board. It's based off of the architecture of my SinkPack, previously released which you can get from winkyboy.com, but adds new staticmeshes, textures, and a wide assortment of other things. Especially interesting is the use of GoodKarma, allowed and created by DaJMasta, allowing players to grab key stationary objects and wield them as weapons against other players (The gigantic razorblade is especially deadly!). Also featuring custom vehicles at the permission of their creators, the variety in this map makes it so that you'll never be able to guess the opposing team's next strategy.

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470 downloads

Uploaded:03-22-2005

ONS-Torment

onstorment.zip | 4.94 MB

Download

763 downloads

Uploaded:03-21-2005

ONS-Squalor

onssqualor.zip | 7.65 MB

Download

624 downloads

Uploaded:03-19-2005

VCTF Wingmen

vctfwingmen.zip | 6.81 MB

Download

1572 downloads

Uploaded:03-17-2005

QInstaGib

qinstagib_v3.zip | 152.5 KB

file if you really cant work it out. "This InstaGib mutator replaces the normal Super Shock Rifle with the Q Shock Rifle. The primary feature of the Q Shock Rifle is configurable beam colors. The Q Shock Rifle currently has the following features: * Configurable beam colors * Zoom variant * Beam coil toggle * Fire Rate setting * "Shock Jump" setting * Reflections setting"

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922 downloads

Uploaded:03-15-2005

Wehtam Invasion

wehtaminvasionv1.0.zip | 2.16 MB

Your only hope? The Most advance form of instagib weapon available. The Magic Wand. Using the Magic Wand mutator you can switch effortlessly between the deadliest form of instagib weapon, and your trusty translocator (team boosting is also available). Think invasion has given you all it can offer, THINK AGAIN!

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178 downloads

Uploaded:03-15-2005

Ruins of War

ctfruinsofwar2k4.zip | 1.24 MB

Download

2683 downloads

Uploaded:03-12-2005

VCTF WGS Burger Wars V2

vctfwgsburgerwars2k4fin.zip | 6.1 MB

anymore**

Download

175 downloads

Uploaded:03-12-2005

Ruins2K5

ctflgiwp2ruins2k5.zip | 1.5 MB

one weeks, at last breaking down the perimeter wall and wiping out all within their path. Now the castle sit\'s in ruin, and is\'t up to you to gain control of whats left before the Skaarj burn it all down,the fires have started.....what will you do? --------------------- Author\'s Notes: --------------------- This is one of my old maps i had made for 2k3 that i thought it was time to remake it right. Completely remade from scratch. Like the aftermatch and ruins of war, i made this version with very nicely laid out terrain. Download it and check it out. Please get back to me with any problems with this or any other of my maps. This map will be a part of the 2nd map pack as well.

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1531 downloads

Uploaded:03-09-2005

Zound

zound_v51.zip | 784.14 KB

Version 5.1: ------------------------------ |- Fixed Random sounds not working which needed an extra character at @ random |- Fixed 49 character chat limit |- Fixed where the Hidden=True did not hide the triggername |- Added RepeatDelay where sounds cannot be repeated for x seconds |- Replaced hello and byebye Triggernames with PlayerEnter and PlayerExit (hello and byebye Triggernames can still be used as secondary names)

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172 downloads

Uploaded:03-08-2005

ONS-Hollon2

onshollon2.zip | 4.54 MB

visiting the planet....hmmmm. Great mappage!

Download

1983 downloads

Uploaded:03-08-2005

Shieldgun Map Pack

shieldgun_map_pack.zip | 4.13 MB

maps are pretty good fun if you like your shieldgun or your opponents being introduced to big nasty traps! Maps: |- DM-SG-Punji by [b]Slainchild[/b] (players: 2-4) |- DM-SG-Roflchopter by [b]Slainchild[/b] (players: 2-2) |- DM-SG-SpaceDuel by [b]Catdaemon[/b] (players: 2-8) |- DM-SG-WindTunnel by [b]Catdaemon[/b] (players: 2-4)

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106 downloads

Uploaded:03-07-2005

Orbiting Monolith

orbiting_monolith.zip | 7.36 MB

structures orbiting the planet Kurj, but before the facility was completed strange deaths began to occur. Those who lived went mad. Those who return will understand why. THIS file contains Orbiting Monolith DeathMatch and CaptureTheFlag versions.

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3241 downloads

Uploaded:03-07-2005

VCTF WGS Twilight

vctfwgstwilight.zip | 9.43 MB

Download

463 downloads

Uploaded:03-05-2005

BR-Aslias

braslias.zip | 3.2 MB

Download

401 downloads

Uploaded:03-05-2005

Anima Ex Machina (\'Spirit in the Machine\')

branimaexmachinaut2k4.zip | 3.43 MB

etheral plane keeps the machinery in operation. However, competitors here won\'t have time to contemplate such ghost stories, as the reality they face in this tournament will be far more dangerous.

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3762 downloads

Uploaded:03-05-2005

Mass Vacuum 2.0

massvacuumbeta2.0.rar | 73.92 KB

Download

1360 downloads

Uploaded:03-04-2005

AS-Project

asproject.zip | 4.16 MB

Download

608 downloads

Uploaded:03-04-2005

Stakeout Mutator

stakeout_mutator_beta13.zip | 2.24 MB

then carry their corpse around as a trophy. Note. hold the pike fire in to hold the ragdolls longer. I need to mess with the vehicles a little more but the pike and stakes do damage them. If you stand on a vehicle and fire the pike down at it, the vehicle will lift off and take you up. If you hit a vehicle with the pike it will come to a halt. PLay in the goodkarma map with the pike and you can play rugby (American football?) with the karma balls. included is:- stakeout Arena mutator:- You must use this arena mutator so that the stakes can be picked out of the walls. Stakelauncher Mutator:- replaces the lightning gun with the stakelauncher I would like to recommend this mutator (NOT MINE, no point re-inventing the wheel): http://www.ut2003hq.com/downit2.php?ID=5393 to replace the default inventory with the pike and the stake launcher. I found that replacing the shield gun with the PIKE and the Assault rifle with the stakelauncher works best.

Download

1004 downloads

Uploaded:03-03-2005

ABU-OneDarkNight-DOM

abuonedarknightdom.zip | 10.56 MB

Download

483 downloads

Uploaded:03-03-2005

ONS-Blight

onsblight.zip | 1.84 MB

has it\'s advantages and disadvantages, no levi here but you can grab a deemer if you find you want to. Raptor, tank, tons of mantas and scorps and benders. Thanks to Donator for beta testing as well as my clanmate VLD|Alco for some specific ONS tips.[/quote]

Download

298 downloads

Uploaded:02-26-2005

ONS-Castaway

onscastaway.zip | 1.38 MB

boom! boom! Die Beeoch!

Download

161 downloads

Uploaded:02-25-2005

ONS-NX-Torride

onsnxtorride.zip | 4.25 MB

Download

296 downloads

Uploaded:02-25-2005

ONS-Spiffingrad

onsspiffingrad.zip | 9.94 MB

peeps and is a keeper for the hard drive!

Download

9000 downloads

Uploaded:02-25-2005

-=UNREAL DEMOLITION=-

unrealdemolitionumodpb1.zip | 17.99 MB

f**ked up the ultimate in vehicular combat is finally here

Download

749 downloads

Uploaded:02-25-2005

UT2004 v3204 Patch

ut2004winpatch3204.exe | 12.11 MB

will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. Here is the full change list: Onslaught related: - Teams will now swap sides after each Onslaught round by default. This is configurable in the game settings menu. - Fixed flying Leviathan exploit where Leviathan can be based on another vehicle. - Fixed Leviathan pushing exploits by limiting the Leviathans max speed. - Fixed Tank pushing exploits by limiting max speed unless falling. - Node location names show up correctly in network games. - Fixed terrains with a negative scale not showing PowerNodes. - RadarMap can no longer be moved off-screen using the HUD configuration menu. - Fixed possibility of ion cannon volume in ONS-Severance killing someone entering it without giving them warnings first - Fixed bots getting stuck next to a vehicle because they didn't think they were close enough to enter - fixed players getting out of vehicles into water Invasion related: - Fixed Invasion ammo not replenishing at end of wave - Fixed Invasion's ScoreKill() not notifying GameRules when monster kills a player General Game play: - fixed which anim is played during sniper zoom (removes log warnings) - fixed redeemer reticle being affected by HUD opacity setting - fixed skaarj playing taunt anims - make sure no wrap around on multikill numbers - call takefallingdamage() on wall dodge to prevent it being used as an exploit for avoiding damage on long falls (can still use wall dodging anywhere you could before, you just take damage if you are falling too fast). - fixed miscellaneous game code log spam. - UTClassic Rocket fix for delay before can fire again after loading up 6 rockets - fixed zoom instagib beam positioning - improved hidden lightning gun beam positioning - fixed bioammo positioning - force correct default character, even if PRI hasn't been replicated yet - force same character as player is using - players using bForceDefaultCharacter must use a valid forced character as their own model - improved team balancing in network games Single Player: - added profile fix to unlock chars (where due) for "old" profiles Map and Kick Voting: - Fixed incorrect map voting gameconfig at startup - Reenabled map, kick voting. - Removed Voting filter combos on server filters page. - Added "None" selection in the map voting web admin config. - Edit only 1 line at a time in map voting web admin config. - Cleaned up/ fixed map voting menus - DefaultMapListLoader loads prefixes from GameConfig settings by default. - Added UseMapList property to PlayInfo - Disabled the MapListLoaderType PlayInfo property (disables MapListConfigPage - makes it simpler to configure) - Fixed wrong map types showing for default selected game type in voting menu. Only happens if GameConfg.GameClass is not set with the same case. - Implemented exec ShowVoteMenu - Map voting defaults to ONLY server startup gametype and maps if not configured. (Auto-detect configuration) - Added extra check for invalid gametype/maps votes. - Sort maps in MC ListBox on map voting page by name by default - Changed to descending sort order in vote count MC ListBox Menus - Fixed weapon custom crosshair menu problems, whiched caused you to sometimes lose crosshairs entirely. - Fixed correctly displaying VOIP key bindings in control config menu. - allow mouse sensitivity settings as low as 0.25 in menus - made blue player text brighter in server browser player list box - fixed menu range for idle kick timer - Add bFixedMouseSize to lock the size of the cursor - Fixed GUIPage closing issue (Thank Wormbo) - Fixed Sorting issue with Map Lists - Fixed issues with the OwnageMap page and older clients. Demo Recording - Demo->AVI menu uses proper resolution settings - Fixed auto demo recording - fixed DIVx demo movies being recorded at too high a frame rate Networking Related - Fixed bug in UT2K4NetworkStatusMsg causing incorrect status message to be displayed - Don't display join/leave messages for standard voice channels - Listen servers pinged last? - Security updates - Server browser news page now supports clickable hyperlinks. - If master server doesn't respond, still pings official servers - Fixed projectiles don't have dynamic light on clients connected to dedicated servers - give client correct kick message when kicked for idling - improved and enabled speedhack detection - send message to client warning about speed hack detection - servers won't send more than 8 packets out to client before getting a response (DOS attack blunting) - fixed netmode conditions for preloading player skins - improved character skin precaching speed (less unnecessary skin precaching) Server Admin Related - Optimized webadmin initialization, noticable improvement in the time between map changes (if webadmin enabled) - Fixed interface-related bug in gametype drop down - In the Defaults - Map page, fixed bug with adding/removing multiple maps at the same time - Webadmin no longer overwrites custom URL parmeters that have been manually added to maplist entries - Fixed webadmin bots page layout & accessed nones - Fixed bugs in SortedStringArray sorting (affects bots / admins / groups pages in webadmin) - New map & mutator packages no longer require server restart to appear in webadmin mutator/map lists. - fixed webadmin and menu idle kick time range - added MaxTimeMargin, MinTimeMargin, TimeMarginSlack configurable properties for tweaking speedhack detection to [Engin.LevelInfo] section of UT2004.ini - admins don't get kicked for idling - To prevent DDOS attacks by UT2004 servers against subnets, added LimitConnPerIPRangePerMinute property to [IpDrv.TcpNetDriver]. - pkg_official packages can be downloaded, and guid must be matched for them - Added bKickLiveIdlers to [Engine.LevelInfo]. If set true, players with pawns can also be kicked for idling. Mod Author Related - Impersonator support integrated (see http://www.oc3ent.com/home.htm for details). Provides support lip synching to spoken phrases, with UnrealEd integration. Tools and examples to come soon! - Reorganized placement of webadmin functions to be more linear, easier to follow - Added more comments to webadmin code - Fixed crash in BatchExport commandlet when attempting to export .uc for packages which contain purely native classes - Properties marked as 'noexport' will no longer be ignored when batchexporting .uc's - Added Vehicle.Bulldog to CacheManager default packages (cacheexempt), and marked Bulldog cache exempt so that it isn't exported to .ucl file - Fixed bug in classname matching which caused two classes that began with the same name (such as ClassBase & ClassBaseDerived) to be interpreted as the same class - Automatically export to .ucl file when package is compiled. - Automatically export to .ucl file when map is saved. - Custom webadmin skins no longer required to provide every .inc file that webadmin uses - Webadmin now searches main /ServerAdmin directory for .inc & .htm files that cannot be found in skin path - GUIController now correctly cleans up custom styles that use the same keyname as default styles - if .upl files exist in mod directory, ignores the .upl files in the system directory. - INT files no longer have to be in UT2004System. - UCC no longer gives an error when using -mod= switch with 'dumpint' and 'exportcache'. - Can specify a Paths= for music (.ogg) and karma data (.ka) files, so they can be included in the mod's directory structure. - Config variables properly save to UT2004ModNameSystemWhatever.ini instead of UT2004SystemWhatever.ini. - No longer get "ERROR: Could not open whatever.u for reading!" in UT2004.log for mod packages. - Gracefully handle lack of tooltips in mod menus. - fixed USoundExporterWAV to not try to export procedural sounds and sound groups - Added AddToPackageMap() native function to Actor. This function adds PackageName to the packagemap (as if it was in GameEngine's ServerPackages list), or, if omitted, adds the package of the actor it was called on. This function is only valid during initialization (between GameInfo::InitGame() and GameInfo::SetInitialState()) If called outside of that window, or anytime on a client, the function returns without doing anything. - Fixed bAddToServerPackages mutator flag - Mutator config menus: -Fixed handling of arrays -Support for advanced and multiplayer only options - Fixed config class properties not being saved to .ini properly - fixed BroadcastHandler AcceptBroadcastText() parameter - Added IconFlashMaterial to Ammunition, to allow mod ammunition classes to work right on HUD. - AdrenalinePickup amount no longer hard coded - Added support for a mod based KarmaData directory Editor: - Fixed bug with disappearing actors after lighting rebuild - Sped up ALAudio initialization in editor by not precaching sounds Engine/General - fixed memory leak in caching system - fixed crash in GUIToolTip::Draw() - fixed bug in cache loading for crosshairs (custom crosshairs now appear correctly in menus) - removed temporary sanity checks in projector code and pathfinding code (small performance improvement) - gracefully handle negative delta time - properly set GCurrentTime in UTV - fixed resource induced memory leak in PixoResource - more debugging to track down infrequent FALVoiceModule::Decode crash - bForceSkelUpdate no longer true by default for pawns (still true by default for vehicles). Performance improvement (especially for servers), but mod authors relying on this feature may need to change the value for their pawns. - fixed memory leak in swiming physics code - many spelling/grammar error fixes - friendly error messages for file loading problems caused by overheating or corrupt installs - don't crash if non-Emitter has DT_Particle - removed some VOIP log spam - fixed installing korean version on Windows 98 - CD/DVD not required to play Linux - fixed CacheRecords.ucl handling on Linux - Various client and server crash fixes Mac - fixed Mac clients reporting incorrect MD5s for packages and tripping security checks. - Make MacOS version prevent user from ejecting the game DVD while game is running. ~Szico VII~

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2195 downloads

Uploaded:02-25-2005

ONS-Pipeline

onspipeline.zip | 2.53 MB

region would ensure a sufficient quantity of fresh water for your people that would last for years, while at the same time effectively cutting most other factions from the supply line. Unfortunately, the enemy did once again foresee your actions, and if it wasn\'t for the viscious sandstorm scourging the dry plains, you could almost see the enemy war-khan prepare for an open assault on your fortress... This map was sumbitted into a mapping contest along with Coldfusion and 30 others. Its in the last 8. Do I need say more? ~Szico VII~

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452 downloads

Uploaded:02-20-2005

ONS-Thunderstruck

onsthunderstruck.zip | 1.85 MB

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1146 downloads

Uploaded:02-19-2005

ONS-Tim-SlateSE

onstimslatese_final_final.zip | 2.77 MB

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2494 downloads

Uploaded:02-16-2005

DM-MPC-TheGreatRoom

dmmpcthegreatrooom.zip | 23.37 MB

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189 downloads

Uploaded:02-11-2005

DM-Fortress

dmfortress.zip | 2.36 MB

somewere from original, but bots are really wild! Bots are tought to get megahealth via complicated jumps over the bridge. However remaking wasn't ideal - the map become smaller. Also map is imbalanced now, but it plays very well imho. Something was changed - lift in the "red room" was replaced with teleport. There was big camping in this place ;)

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346 downloads

Uploaded:02-10-2005

Layla skin

layla_ut2k4.zip | 3.21 MB

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345 downloads

Uploaded:02-10-2005

DM-Sunshine

dmsunshine.zip | 5.12 MB

fall into the oblivion. But untill this happens the station is under theat of attack... An old skaarj station. The map visuals differ from a typical skaarj ones. The map is small, but not intended for duels. Framerate is not so good as it would be. If you have an exprience, you be surprised for classic unreal-series music.

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859 downloads

Uploaded:02-06-2005

Desolation Island

dm1on1desolation_island.zip | 78.73 KB

of Humans are still heard today!

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5751 downloads

Uploaded:02-02-2005

ArenaMaster & Team ArenaMaster

3spnv240.zip | 154.79 KB

Round-based play. Players have one life per round. 2. Last Player/Team Standing wins the round and scores a point. 3. First Player to 5 wins (AM), First Team to 10 wins (TAM). (admin configurable) 4. Health and armor decrease for every point scored. 5. Players spawn with all weapons but limited ammo. 6. Adrenaline bonuses of 30 per kill, 10 for Sprees, Multi-kills, etc. 7. Time limit per round. During Overtime, all players\' health drains at the same rate. 8. Camping results in increasing damage per violation (AM only). 9. Players cannot fire or be damaged during first 5 seconds of each round. 10. Friendly Fire Reversal option (TAM) whereby player receives damage for shooting team mates. Miscellaneous 1. In-game menu (defaulted to HOME key or console command \'menu3spn\') allows for admin and player configuration. 2. Player brightskins for improved visibility. 3. Line-of-sight hitsounds. 4. Individually enable/disable adrenaline combos (player and admin) 5. End of round statistics announcement for accuracy and damage leaders. 6. Enhanced HUD gives status and location of team, and list of remaining enemies. 7. Modified spawn code improves intelligent spawning 8. Shock rifle modified to use only 3 ammo per combo. 9. Virtually every game variable is admin configurable.

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1745 downloads

Uploaded:01-31-2005

DM-(GU)-Pooltable (2K4)

dmgupooltabledm2k4.zip | 2.73 MB

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536 downloads

Uploaded:01-31-2005

NightStalker

nightstalker_ut2k3.zip | 5.34 MB

team skins. And if you have the CTF4 mod, he even has the green and gold skins!

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1883 downloads

Uploaded:01-29-2005

ONS-Tuolumne meadows

onstuolumne_meadows.zip | 2.51 MB

coniferous bushes and trees I especially like this map because it is good for going rallying ;)

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1850 downloads

Uploaded:01-28-2005

VCTF-WGS-CircuitCity

vctfwgscircuitcity.zip | 8.4 MB

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2778 downloads

Uploaded:01-28-2005

Johnny The Homocidal Maniac

jthm_v1.zip | 1.37 MB

Max, UnrealEd

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2068 downloads

Uploaded:01-27-2005

Coke Addiction

cokeaddiction.zip | 2.18 MB

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287 downloads

Uploaded:01-27-2005

QueenB Blond

queenb_blond_ut2k4.zip | 4.02 MB

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1401 downloads

Uploaded:01-24-2005

BotMixer

botmixer10024jan2005umod.zip | 170.83 KB

requires MapMixer to perform some small administration, so you can only use BotMixer in conjunction with MapMixer.

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737 downloads

Uploaded:01-22-2005

ONS-Storm valley

onsstormvalley.zip | 10.14 MB

look :-)

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819 downloads

Uploaded:01-21-2005

AS-Yro

asyro.zip | 7.4 MB

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2186 downloads

Uploaded:01-18-2005

Protocore

asprotocore.zip | 4 MB

Hellions decided to attack and hijack the U.S.C. Expeditious, which was carrying an experimental energy core which was to be tested for use in various new startship engines for the New Earth Government. The NEG, hearing of the ship\'s takeover, dispatched a reclamation force in order to reclaim the energy core so it would not fall into the wrong hands via the black market.

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748 downloads

Uploaded:01-11-2005

RO-Bahnhof

robahnhof.zip | 1.47 MB

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168 downloads

Uploaded:01-09-2005

Nitro Processing Facility

dmnitro2.zip | 10.81 MB

no running, and no hiding, from certain death.

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1211 downloads

Uploaded:01-06-2005

ONS Tokara Swamps

onstokaraswampsbeta.zip | 1.46 MB

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217 downloads

Uploaded:01-06-2005

CTF Hidden Valley

ctfhiddenvalley.zip | 3.77 MB

learn in a relatively short amount of time. I was fed up with not finishing a few previous projects...

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781 downloads

Uploaded:01-01-2005

UT2004 PHP Serverspy

ut2k4phpserverspy_1.1.zip | 1.8 MB

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332 downloads

Uploaded:12-24-2004

Team Snake Eyes

ut2k4teamsnakeeyes.zip | 28.39 MB

Suit and combinded it with Lauren\'s *Viper: I took the face of Othello (UT) and revised it *Natasha: I took the face of Lauren (UT2k3) and revised it *Havoc: I took the face of Johnson (UT) and revised it *Elektra: I took the face of Satin (UT2k4) and revised it *Stinger: I took the face of Rankin (UT) and revised it *Shadowcat: I took the face of BlackJack (UT2k4) and revised it *Fury: I took the face of Lauren (UT2k3) and parts of Sapphire (UT2k4), and revised it *Cobra: I took my own face *Sentinel: I took the Xan-Skin, made slight modifications and color changes. Nothing special, I wanted to let the \"pipes\" on his back and shoulders disappear, but unfortunately UPaint wasn`t able to export the textures quiet right, and all file-formats PSP can make, are not suitable for that thing, except png, but UEdit can`t import that. [/quote]

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519 downloads

Uploaded:12-24-2004

ONS-Torlan Exhale

torlanexhale.zip | 2.62 MB

AND GIVE A MASSIVE ADVANTAGE IF YOU FIND THEM. [/quote]

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1217 downloads

Uploaded:12-18-2004

ONS-Torlan [Redeemer Paradise]

ons-torlan-redeemerparadise.zip | 2.39 MB

in each base. [/quote] [quote] A MODIFIED VERSION OF TORLAN PHOENIX PARADISE TO INCLUDE A LOT MORE REDEEMERS, AND A FEW MINI GUN TURRETS IN EACH BASE TO SHOOT DOWN ALL THOSE PESKY NUKES!! [/quote]

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3697 downloads

Uploaded:12-05-2004

Jin-Roh PanzerCop

jinroh.zip | 1.17 MB

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181 downloads

Uploaded:12-03-2004

DM-Purgatory Beta

dmpurgatorybeta1.ut2.zip | 1.15 MB

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885 downloads

Uploaded:11-30-2004

ONS-Toon Country

onstooncountry_final.zip | 8.68 MB

Cel-Shaded. IF you’ve ever played Zelda: The Wind-Waker you know the kind of style I mean. A friend recommended this map to me a few days ago and I can’t believe I haven’t seen this before somewhere! Seriously, one look at this and I was hooked. The island is so lush and green, and the sea so nicely done you could just stay in the level for ever and ever. That’s how nice this level looks. Sure, the Power Nodes and weapons can look a little out of place, but if you really find that as this map’s worst point then you haven’t got a very strong argument. So, after you’ve gaped at the screenshots for a while, I’ll tell you what the map is like to play. It’s everything an ONS map should be, the Powernode setup works, the bot-pathing is reasonable, and the vehicles and weapons are all placed nicely.

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837 downloads

Uploaded:11-21-2004

VCTF-2H-RoadFace

vctf2hroadface.zip | 5.72 MB

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5788 downloads

Uploaded:11-20-2004

CTF4 Full Umod Install

ctf4_1002_umod.zip | 214.35 MB

four teams the objective becomes more than just attacking the enemy flag and defending your own. You must think carefully about which team to attack. Because other teams can get points without ever attacking your base (they can attack the other teams instead) - it becomes important to watch what all the teams are doing. Just because you have a strong defense does not mean you will win! CTF4 also comes with TDM4, which is Team Deathmatch with up to 4 teams. [/quote] Works excelently even with bots. This mod could be a new favourite online.

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22202 downloads

Uploaded:11-18-2004

ChaosUT2:Evolution Full Umod Install

cut2pr36fullumod.zip | 265.65 MB

enjoyed in ALL standard UT2004 game types, in addition to most custom game types, and even when combined with many other mods or mutators. However, Chaos also comes with it\'s own complete game types, each with full bot support, and each fully functional in online play. But it is important to note that some Chaos features (ie: melee weapons) are only available thru the Chaos game types! [/quote] There is no quick way to describe all the new features in this mod. But here are the changes from the previous version: [quote] Here is a partial list of the changes from 3.51 to 3.6: * Tweaked VengeanceSoul effect to have a slight random velocity * Tweaked Koth bots so if a player hurts them they have a slightly random change to take revenge on the player * Added Server Side switch to set which type of Vengeance effect to use ( Spirits vrs explosion) * Camera view lock for bike (keeps camera directly behind bike for aiming). * Moved Vengeance death check to PreventDeath() so monsters can activate it * Removed defunct Relic Static Meshes * Added back the two missing textures from ChaosMapItemzTexturs * Tweak for Jump Boots to make bots use them a \"wee\" bit better * Tweaked how the needle ball attaches to players to prevent them from falling off * Fixed issues with Relics when you pick them up, and you saw the re/despawn effect at the old location * Added switch to the chaos UT mut that allows to swap out the scorp for the bike * Added the HH Gametype (with its own set of monsters, rules, effects, ect) * Added in Shadows tweak to Relic effects (Strength effect is more red now, and reedmer explosion is a bit bigger, tweak to spirit trailer) * Added new sounds for venge and improved existing trail effect * fix AN in TurretTranslocator, remove prepivot hack from tank * Updated sounds for mug to improve quality and sync with new visuals * Completely re-scrubbed proxy sounds (bad ones removed, others changed, some tweaked) * Vehicles enabled in T/KOTH * Added in the ChaosBike :) * Added in tweaks to Relic Config Menu (Allows user selectable respawn time from 30 to 180 seconds as well as drop relic on deaths) * Tweaked MugProjectile a bit to get Firepools to spawn correctly * Tweak to Relic Shield Low End Effect to fix issue with it staying * Tweaked Headshot code in Standard Crossbow bolt to avoid recent headshot issues * Tweak to CUT Sniper Rifle and Claw to avoid other network clients from hearing the wrong sound when switching ammo on the last shot * Added in Team Talk Icons and a neutral talk icon * More tweaks to Mug Projectiles and their interactions (you can use it to \"walk\" on water for example when you freeze the top of some water) * Tweaked bot AI on mug a bit to reflect the changes we have made to it * Added in ChaosUT2 Credits * Added Pilot Light/Steam effect to MUG * CPP changed with new model/skin, effects, firing modes, ect There were other things that we left out to keep this list smaller (like removing ANs in logs, text tweaks, etc). [/quote]

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255 downloads

Uploaded:11-17-2004

ONS-VerticalLimitECE

onsverticallimitece.zip | 11.34 MB

abandoned. Currently it expierences a revival as Onslaught- Arena to test man and machine to their vertical limit.” This is my first Onslaught Map. Can Vehicles drive and fight vertically in a different gravitational field? They can! So this map brings man, bot and machine to their vertical limit. This version needs the newest patch (I used HoverPathNodes) and the ECE-BP. In comparison with the normal version, the botpathing is better, of course there are more vehicles and I added some visuals. [/quote]

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3853 downloads

Uploaded:11-16-2004

Fraghouse Invasion Full Zip

2k4_fhiv31_zip.zip | 71.23 MB

takes the normal Invasion gametype and gives it a few subtle tweaks that make immense gameplay changes. Monsters are spawned at specific locations rather than player starts, meaning the players can start in a fort structure as a defence from the oncoming hordes of monsters! The features include: # Revamped style of play - you can hide out in your base, hog the ammo and health and snipe at the monsters from afar or get stuck in with the spammier weapons. # A collection of cool new weapons designed for taking down the enemies, including the Mini rocket launcher, Flare launcher, Volva, BS69 and Yichus among other weapons such as the super Howitzer weapon and the Widowmaker. # A bunch of new monsters to replace the old, stale ones from the original Unreal. You\'ll find monsters such as near-invisible Ghosts to avoid, Werebeasts to be savaged by, Solid Shot soldiers to be sniped by and flying Ictus to be pummelled into oblivion by. # Objective maps - most of which involve working as a team to destroy the onslaught of monsters, infiltrate their base of operation and complete a small number of objectives to win the match. # Boss maps - on maps prefixed with BOSS, when you reach the final wave a boss will be spawned and you will have to kill it. Each boss has 20,000 health points and will shoot at a player whenever they are shot at, so it is advisable to use the map\'s features as cover! # Over 30 new maps to leave stained monster blood on, ranging from space ports to desert dunes, eastern Chinese lands and lava-filled barren wastelands. [/quote]

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7083 downloads

Uploaded:11-16-2004

Space Corp\'s Team Skin Pack

ut2004spacecorpsteampack.zip | 9.78 MB

Corp\'s for short. If you didn\'t, there you go then, you know now :) The Space Corp\'s team entered for this years tournament includes a selection of the organisations finest officers, ranging from the young and newer recruit Tiara to the older, wiser and more experience Colonel Xavier odell. The leader for the team has been chosen as Commander Diego, though, as it will help give him the experience in commanding his team on tough assignments outside of the Tournament. Odell joins him thus as a guide and as a perfect balance to the team. Also a member is Lieutenant Chris Beckett, who will act as second in command for the Tournament. While he also has vastly more experience than team-mate Diego, he has chosen to defer to him for this tournament. Tiara is the youngest member of the team and thus the one with the most to learn, and the most to prove. But don\'t think of her as being incapable, as she earned her place in this team through the ESC Tournament qualifying rounds. Another female member of the team is Kalena, a weapons and demolition expert for the \'Space Corps\' security organisation who is often called out on dangerous assignments that require a good knowledge of weapons usage. She enters the tournament as another great asset to the team entered for this years tournament. The final, and leading member, of this years Tournament entry is Commander Diego, who himself is an ex semi-finalist, although only via a private entry not associated with Space Corp\'s. He has a lot to prove, and also a lot to gain.... And there we have it, the Elite Space Corporation\'s first full team entry into the Tournament. [/quote]

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514 downloads

Uploaded:11-16-2004

Flag Domination 2004 Zip

flagdom2004zip.zip | 8.12 MB

the Flag and (Double) Domination. A map has either two or three flags, each of which starts in a neutral location somewhere in the middle. Each flag has a designated spot for each team to capture it, and (except in Scavenger or Incursion mode) flags may be stolen once they are captured. Capture points are marked with a rotating hologram showing the flag\'s symbol. Press the M key while carrying a flag to see the route to your capture point. The HUD will also show you in which direction the capture point lies, and in Vehicle Flag Domination the radar map will hilite the capture point\'s location. Vehicle Flag Domination VFD plays on Onslaught maps, with flags and capture points placed automatically where the power nodes and cores would be. These are the vehicle rules: * As in Vehicle CTF, if you enter a Manta or Raptor while carrying any flags, you will drop your flags. * Vehicles around a flag base are neutral, but can only be used by a flag carrier - except of course for Mantas and Raptors. * Capturing a flag activates all nearby vehicle factories and turrets, just like completing a power node. [/quote]

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694 downloads

Uploaded:11-15-2004

ONS-FacingGiants2004

onsfacinggiants2004v2.zip | 23.52 MB

medieval castle and the other an ancient pyramid. This is the updated version where the former skybox has been removed and been replaced by fog for performance\'s sake. A lot of detail is also now only visible with high world detail on. This version also contains working botpaths! I hope you enjoy the map, there is much to discover! :-) [/quote] Beautiful doesn\'t describe this map well enough.

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6493 downloads

Uploaded:11-11-2004

Sticky Translocator

stv2.zip | 24.71 KB

an option to disable / enable telefragging. Telefrags aren\'t gauranteed if the player is moving or the trans isnt fully stuck to the player ( And of course you have to have telefragging enabled.) [/quote]

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2495 downloads

Uploaded:11-11-2004

Assault scorpion V1

assaultscorpionv1.zip | 50.9 KB

nothing else to say!

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1011 downloads

Uploaded:11-09-2004

DM-Planky

dmplanky.zip | 16.17 MB

result, it is a very CPU intensive map, much better for multiplayer. There IS bot support, but be warned, the fog really doesnt affect the bots aim, and they are a bit suicidal too... [/quote] A very nicely done map. The moving planks don\'t seem to cause that much trouble with my CPU, and my computer is a good 2 years old.

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258 downloads

Uploaded:11-09-2004

Jax

jax.zip | 1.59 MB

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1532 downloads

Uploaded:11-04-2004

Jailbreak Umod ECE

jailbreak2004bumod.zip | 118.58 MB

2004. The Jailbreak team also released UT Jailbreak, for Unreal Tournament, and the press center for this older version is also available. Stay out of Jail! In Jailbreak, like in many other game types, your objective is to frag the opposing players—but unlike other game types, fragged players go straight into safe custody in the enemy jail when they're killed. To get them out of there, one of their teammates will have to fight his way into the enemy base and trigger the jail release switch that's hidden there (Jailbreak!). It is your task to defend your prison release switch and to free your own teammates when they're in jail. If your opponents manage to get all members of your team in prison, the opposing team will score a point, and your team will die a horrible death. Jailbreak strongly focuses on team play and forces players to take on different roles for their team as the game goes on—defending their release switch, going into offense to frag opponents, or attacking the enemy base to release your own team members from prison. You'll have to be a versatile player to survive and win a game of Jailbreak. [/quote]

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592 downloads

Uploaded:11-02-2004

ONS-Vertigo

onsvertigo.zip | 2.97 MB

Download

121 downloads

Uploaded:10-31-2004

ONS-VerticalLimit

onsverticallimit.zip | 10.95 MB

abandoned. Currently it expierences a revival as Onslaught- Arena to test man and machine to their vertical limit.” This is my first Onslaught Map. Can Vehicles drive and fight vertically in a different gravitational field? They can! So this map brings man, bot and machine to their vertical limit. This version needs only UT2k4 and its newest patch (I used HoverPathNodes). A version for ECE is in progress (the new karmaboostvolume will bring a better flow). [/quote]

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279 downloads

Uploaded:10-30-2004

ONS-MassDestruction

onsmassdestruction.zip | 488.53 KB

smaller maps and want to cripple your hands for a few days so you can get out of work or school... get this and play it:)

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275 downloads

Uploaded:10-30-2004

DM-1 on 1 Sinpit 2K4

dm1on1sinpit2k4.zip | 967.56 KB

5-8 bots. Great Work here.

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3497 downloads

Uploaded:10-28-2004

LOZ Ganondorf Dragmire

ganondorf_ut2k4.zip | 802.34 KB

maps I uploaded before I went jobsearching to the normal ftp I forgot to do it Saiyaman156 says: Im on the can. Do I need say more? {D$K}OLIAX says: yes sir explain the poopy in detail does it have bump mapping?

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480 downloads

Uploaded:10-27-2004

ONS-Strait

onsstrait.zip | 3.29 MB

simple, realy fast, and made for multyplayer only.. sure it works in single player to but i did not spend a lot of time on the bot paths etc etc. so for people who test it in single player, think how it will play on multyplayer becose thats what it is made for. i wanted to make a map where its not only about driving around in a car and whit some luck see a other player, this map is more dm than ons.. it only 3 got power nodes where 2 of them are the base nodes, the nutreal node in the center most be captured and when u finaly got it.. it wont be easy to keep it and atack the enemy basenode at the same time. this map is fast,kinda simple... and its just the way i like it hope u guys like it to [/quote] cbp2 bonus packs and the ece pack are required

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1209 downloads

Uploaded:10-27-2004

Classic & Vehicle Domination Map Pack

cdominationmappack.zip | 80.73 MB

the same as the original, down to the unlimited use of the translocator! Also included is the new game type of Vehicle Domination. Domination with the use of Vehicles! Two styles of Control Points can be used. (Neither type affects play or scoring. They are only for visual preference.) The default being the new transparent style that really shows off the 3D power of the Unreal Engine. The other style of Control Points, is the original style. The look and feel should make any returning veteran feel at home. [/quote] Something to make you UT99-ers somewhat happy.

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739 downloads

Uploaded:10-27-2004

KouRyuuC

ut2k4sknkouryuucamo.zip | 1.64 MB

Download

2737 downloads

Uploaded:10-27-2004

Golgotha

ut2k4golgotha.zip | 3.33 MB

by Todd McFarlane. The Golgotha is an original model, which i intended to make as a model pack for my clan: The Generals Generals Website-> http://generals.zclans.com

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1591 downloads

Uploaded:10-24-2004

DM-Haunted Halloween

dmhaunted_halloween.zip | 7.47 MB

play. I also optimized it pretty well to fair good with lower end systems. Although lower end systems miss out on stuff like - flares, shadowed lighting, clearity of textures. [/quote] A fun map. The optimizations do work well.

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715 downloads

Uploaded:10-22-2004

The Deadly Duo

thedd_ut2k3.zip | 4.23 MB

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1611 downloads

Uploaded:10-19-2004

Bush

bush.zip | 3.26 MB

\"We will find him dead or alive.\"

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2682 downloads

Uploaded:10-13-2004

ONS-{D$K}Gunshop

onsdkgunshop.zip | 15.65 MB

http://www.studiobytes.com The custom static meshes seen in the map can be found at http://www.planetunreal.com/staticreality Thanks to all that helped on it and helped test it. There are 4 redeemers in this map. One in each base, 1 in the light above the middle base, and 1 in the corner in the wall by the middle base. 2 painters and 2 airstrikes. Only trouble with the map is the is with the pathnodes. Bots get in around in it good though. Please do not modify the map without asking me first. ENJOY!

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464 downloads

Uploaded:10-13-2004

Nates map pack

mappack.zip | 13.43 MB

Mayhem Tools used: UnrealEd Adobe Photoshop 7 My Brain Maps Included: ONS-Struggle (Final) ONS-Torlan4x4 (Beta) BR-Atmosphere (Final) DM-Cam (Final) CTF-Voy2k4 (Final) All maps made and designed by me with the exception of: DM-Cam CTF-Voy2k4 These are my remakes of "Star Trek Elite Force" maps made by Raven Soft Music is copyrighted by Sonic Mayhem www.sonicmayhem.com -===========================================================- -===========Given Freely to the UT community================- -===========================================================- If you would like to modify this map, send an email to csunated@hotmail.com then go for it. I would also like to see the finished product! -===========================================================- -===========================================================- -===========================================================- Contact csunated@hotmail.com with bugs and ideas for improvement -===========================================================- -=======Come play on AFO's server 69.28.221.210:7777===============- -=======Come vist me at www.afoclan.com ========================- -=======and www.afonate.home.comcast.net =======================- -===========================================================-

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2023 downloads

Uploaded:10-13-2004

AS-OutBack (MSU-F)

asoutback.zip | 12.01 MB

beauty of a map, but there are ton. Each one was lovingly assembled using my brain and photoshop 7.0. With that program, if you can think it, it can be done. Random AI help and coding stuff coutesy of Blitz and SuperApe. Without these guys, i probably couldn\'t have made this map. So many issues that were over my head, and they came to the rescue every time. My hats off to them. Skybox by KingMango, guru of TerraGen :) Kangaroo model and animations by Superape - Glenn \'SuperApe\' Storm : Animator, Mapper, Flak Monkey. http://wiki.beyondunreal.com/wiki/SuperApe For links, tips and tricks on adding Roos to your custom map, look here: http://wiki.beyondunreal.com/wiki/SuperApe#0.5 Music track - A pub with no beer - Slim Dusty R.I.P. A true Australian legend, rest in peace mate, rest in peace.

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2225 downloads

Uploaded:10-13-2004

AS-BlazingChase (MSU-HM)

asblazingchase.zip | 4.5 MB

make my life a whole lot easier so if you download this please post some screenshots use www.imageshack.us and post the bottom link when you have uploaded it thank you. OLIAX

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1544 downloads

Uploaded:10-13-2004

AS-HoloCorp (MSU-HM)

asholocorp.zip | 12.65 MB

make my life a whole lot easier so if you download this please post some screenshots use www.imageshack.us and post the bottom link when you have uploaded it thank you. OLIAX

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3676 downloads

Uploaded:10-13-2004

AS-AbyssLite (MSU-F)

asabysslite.zip | 17.55 MB

make my life a whole lot easier so if you download this please post some screenshots use www.imageshack.us and post the bottom link when you have uploaded it thank you. OLIAX

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1659 downloads

Uploaded:10-12-2004

VCTF-WGS-sHoK-Diner][

vctfwgsshokdiner2.zip | 8.31 MB

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5130 downloads

Uploaded:10-11-2004

Drizau

ut2k4drizau.zip | 2.65 MB

Download

468 downloads

Uploaded:10-09-2004

Sabotage

sabotage_skin_1.0.rar | 6.67 MB

Download

2475 downloads

Uploaded:10-09-2004

LiMa

lima.zip | 143.32 KB

Download

7784 downloads

Uploaded:10-09-2004

Space Bunny Chick

ut2k3ut2k4bunny.zip | 3.74 MB

boing-boings all over the place ! thanks for the screeny buffy ;) (2nd one)

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10177 downloads

Uploaded:10-03-2004

Stupid Weapons

2k4_stupidweapons.zip | 23.78 KB

it. Messing around in a map rather than playing on it has never been more fun since the original UT! The other weapons are just as fun, sick and satisfying to use, including the Momentum Rifle (splat!), the Flak Blaster, imaginatively-titled Spam Cannon and Bouncing Rocket Launcher! If you\'re after a light modification to UT2004 with balls, look no further.

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3443 downloads

Uploaded:10-02-2004

Skaarj Fest

2k4_skaarjfestv2.zip | 8.35 MB

This will provide me with hours of entertainment indeed. [/quote] [quote] # Completely recoded monster system. Much more effective and stable, people experiencing crashes should find that those no longer happen. # 4 new monsters to demonstrate the new moddability of the mod. Coders can create addon monsters and add them to the game very easily via mutators. # The four new monsters are: Guardian, Rhagjar Spider, Ictus and Skaarj Officer. # A variety of code fixes. # New gametypes added. # Nalicow, Nali and Rhagjar spider special attacks (poop, teleport and doublebomb respectively) now recharge in 5 second intervals. # Basic but functional 1st person meshes for the default Skaarj weapons (claws, lasers, fury, fire). They give you an indication of which weapon you have selected. [/quote]

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2196 downloads

Uploaded:09-29-2004

Deployable Fun

2k4_deployablefun.zip | 3.22 KB

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3507 downloads

Uploaded:09-28-2004

VCTF-WGS-DragonSpire

vctfwgsdragonspire.zip | 10.81 MB

Download

2444 downloads

Uploaded:09-22-2004

Vehicle Invasion

vinv20maps.zip | 80.9 MB

VINV-Cylon - Darkmatter # VINV-DeepJungle - Shane Transue # VINV-Dinora - Sjoerd "Hourences" De Jong # VINV-FrostBite - Ben Beckwith # VINV-Icybo2 - "ADES" # VINV-JungleHill - Jakub Splichal "UnReally" # VINV-Mirage - Jacob 'Reeps' Speer # VINV-Primeval - Alan Willard # VINV-Torlan - Sjoerd "Hourences" De Jong/Streamline Studios # VINV-Tropica - Ed Duke-Cox # VINV-Valarna - Frank'Noz'Bakker [/quote] [quote] After playing Vehicle Invasion for a fair while I realised that ONS (or any team based map) maps do not really suit Invasion gameplay. All action revolved around small areas leaving the majority of the map barren of action. I tinkered with one ONS map in the editor by spreading all spawn points and adding extra ones and played it, what a difference!! Monsters from all angles and directions. So this map pack is a result. All maps are prefixed with 'VINV' istead of 'ONS' to seperate them from their parent maps (Vehicle Invasion supports all prefixes). I take no credit whatsoever for the maps as they stay the same in all aspects apart from minor placements of spawn points and extra weapons and ammo to suit. [/quote] Originally released ONS maps adapted for use in Vehicle Invasion to enhance gameplay.

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1332 downloads

Uploaded:09-18-2004

ONS_An Honorable Death

onsanhonorabledeathse.zip.zip | 15.95 MB

lol. I won\'t spoil it for all of you though. Bot support isn\'t perfect on the map, but it does the job. I do wish it had weapon lockers, I couldn\'t find one anywhere. There are weapons sitting around, just no weapon lockers. Definately worth a download for you ONS fans. [/quote] I stand by my prior statement, except the author has fixed alot of stuff. The bots are still a little iffy, but they play better than they did. [quote] 1)Decreased the max distance for the deco layer, Increased performance considerably. 2)Lowered the poly count by 300. 3)Reduced the brushes by 98. 4)Uncluttered the sky box. 5)Put weapon lockers in the map. 6)Redesigned the 4 corner node bases for better game flow. 7)Added a few more vehicles 8)fixed some stretched textures 9)fixed the holes in the caves. 10)Re-did the bot path network, and tried a few things to make them play better, but they still dont play normally. 11)Added more playerstarts 12)did some terrain tweaking for the raptors by the side bases 13)Overall performance of the map should play better for everybody, including those with slower machines. [/quote]

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74352 downloads

Uploaded:09-13-2004

UT2004 v3323 Patch

ut2004winpatch3323.exe | 12.19 MB

line......loading time speedup :) (>^_^)> Onslaught related: - Fixed accessed none in mid-game GUI code - New, optimized Goliath shot hit effect - Fixed Raptor camera from clipping into the world - fixed collision hole in Goliath - vehicle splash rings - fixed daredevil message to only show the stats that made you a daredevil - Manta water spray effect - If two nodes are an equal number of links away from the enemy powercore, the autospawn system will now select the one physically closer to the core instead of randomly picking one. - Optimized some effects to improve client performance Onslaught AI: - greatly improved AI control of flying vehicles - fixed bot getting out of vehicle and instantly killed causing AI problems - bots in mantas and scorpions may jump out if about to be hit by avril - Improved Leviathan AI - improve Raptor firemode selection AI - bots like jumppads more in Onslaught - improved AI initial node rush - bots better at comboing with PRV side gun - improve AI vehicle route following (less backing up) - high skill bots jump out of mantas that have web projectile stuck to them - fixed occasional bot in vehicle getting stuck on inventoryspot - fixed bot avril locks when bot can't see target - fixed bots trying to heal node from too far away - fixed defenders staying in vehicle too long when node unpowered - PowerCores now block paths through them (need to rebuild paths for this to work) - bot Mantas more aggressive against foot enemies - bots smarter about navigationpoints blocked by vehicles - move as close as possible in vehicle if no path to dest (until currentpath isn't useable) - bots pick best side of vehicle to get out - Entering a vehicle turns off a pawn's and a pawn's weapon's AmbientSounds - bots keep manning tanks (and other "important" vehicles) when possible - bots do multiple dodges toward road pathnodes - improved bots staying focused on enemy attacking power core - if bot can't get out of vehicle turret, he tries to switch to driving vehicle if there's no driver - bots understand they can't shoot through powernode shields - bots don't toss spidermines into powernode shields - fixed bots in vehicles trying to use teleporters - improved bot use of handbraking for steering General game play: - removed log warnings when damagetype is none - fix for getplayerstart log spam in invasion - Fixed the single player not going to the SP_Main menu after showing the intro - fixed script warnings - Only allow suicides once every 10 seconds Demo Recording: - Added a hack so that demorecdrivers always convince the server that it's UTX files are Gen=1 (fixes CTF flags not showing in demos recorded on dedicated server installs) Networking: - UT2K4 works with WinXP SP2 firewall - speed hack detection improvements (less problems for people with just bad connections) - Fixed Linux server crash when Master Server drops connection unexpectedly. (in 3270.1) - increased default ConnectionTimeout to 30 seconds - fixed cases where non-replicated emitters were being spawned server side (performance improvement) - Fix for server travel crash bug. - fixed destroyed vehicles disappearing so much on saturated connections - Properly handle the FailCode command coming from the server. This was what would cause a client to appear "locked solid" when 2 clients were trying to join the last slot. - "Only Official Maps" toggle in server browser now becomes disabled when mods are loaded. - Fixed the server browser Filters description overlap. - Fixed Classic Translocator Setting in net games. - The "Press F10 to" Connection Message makes its return. - Fixed vehicles looking flipped over on clients when they aren't - Servers recover if connection to master server fails during receive - Fixed HandleStream crash on server with some user Assault levels on connections with packet loss Editor: - added per layer detail settings for terrain deco layers - fixed particle editor crash Engine/General: - fix for proces****wall crash - fixed script assignment bug (assignment of deleted actors resulted in no change from the current value). - loading time speedup.

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1432 downloads

Uploaded:09-11-2004

Flame Tag

flametag1.0zip.zip | 23.03 KB

does no damage, but the time spent on fire is tallied, and the one who has spent the least amount of time on fire wins the match. [/quote] It is basically a cool tag game for UT2004, will be fun at a LAN party or at least online. Reminds me of my favorite console game, Timesplitters 2

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380 downloads

Uploaded:09-09-2004

Deathball

deathball22.zip | 93.61 MB

never active if Volley Only is true -Added dynamic replay speed (starting fast, getting slower), from 18 seconds down to 12 -Fixed Crowd sound volume problems -Enhanced anti-spam script, you can now longer spam a 5 line piece of spam -Customizations sorta stay on model after dying -Fixed \"spawning somewhere on the map\" problem -Fixed Listen Server being invisible on Cube and Bowl -Removed log spam -Drastic performance increase for most Radeon users -Removed 2 useless big textures from deathball.u, 1.4mb smaller -Fixed negative missed chance amount -\"name joined as a spectator\" message is now shown immediately when a spectator joins -Owngoal ban definition fixed (-3 goals ban you on dedicated server) -No more getting banned when scoring own goals in practice mode -Fixed linux support (delete deathballsystemdefault.ini; dename defaultlinux.ini to default.ini; delete deathball.ini; start game) -Removed \"lines\" on the hud bottom part -Added an inner circle to vicinity radar which indicates the enemy-kick radius (crosshair is friend-kick radius) Bots: -Added community-bots (names similar to community members, and they talk similar stuff in game, 150+ bots so far, only 50 talk so far) - Bots more of less know left/right wing and centre position when attacking - Fixed bad bug in ball prediction. Apparently it was totally messed up for v2.1... - Bots shoot at center of goal less, more to sides. - Prevented bots to pass bot next to them and reduced constant pass-spamming - Reduced volley spamming - Prevented bots to immediately volley spam team mate\'s pass - Enabled boosting, it was toned down for v2.1 - Disallowed passes to keeper from attack spoiling game flow - Some additional rules to attacking - more risky passes between forwards - Fixed bad jump timing - Made bots to start charging more aggressively - Adjusted jump timing variables - Keeper now uses dodge sometimes to get back to goal quickly from aggressive state - Keeper does not go aggressive if there’s friend between enemy and keeper - Disallowed keeper and sweeper requesting boost when their team had ball control Maps: -Added DB-SmallTouchdown; just like Touchdown, but for 3on3 [/quote] This mod is a great mod that allows you to play something similar to soccor, except more violent. Each teams goal is to get the ball into the goal of the other team. Sounds easy, but it isn\'t. You have to avoid the other team, who is gonna try to kill you with their hammer weaponi things. Very fun mod. [quote] DeathBall turns UT2004 into a mix of Football/Soccer, Rugby, Handball and War. It\'s a pure sports game, and at that a First Person Sports Game. It\'s based on UT2004, but it has nothing to do with a shooter. So you got these football pitches, and you have to get the ball into the enemy goal. You have a melee weapon and a balllauncher. With your weapon you can kick other players around, kill the enemy ballowner with 2 hits and also kick the ball away (volley). In your own penalty zone you can kill all enemy players with one hit. With the ball launcher you can charge up a shot, the longer you hold it the harder it will be and you can even add spin to the ball, so it will curl in the air. Just like in football you should have a keeper in your goal. He has some special abilities like he\'s 30% faster than others,he can dodge and jump higher. Death Ball should be played with 5 players on each team, but a few maps also support lower player counts. The gameplay is very easy too learn, but it\'s hard to master. At first it seems to be pretty simple, but the more you play the more you realise how complex it is and how many possibilities your team has. The ways to score are infinite. [/quote]

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4777 downloads

Uploaded:09-08-2004

ONS-Dinora (MSU-F)

onsdinora.zip | 12.77 MB

like most of those!

Download

1827 downloads

Uploaded:09-04-2004

VCTF-AP-Incursion

vctfap_incursion.zip | 2.58 MB

Download

980 downloads

Uploaded:09-04-2004

CTF-AP-Desert Combat

ctfap_desertcombat.zip | 4.34 MB

on. But it is a little small for the jets.

Download

4633 downloads

Uploaded:09-02-2004

Stratus Weapons

stratus_v1.2.4.zip | 8.13 MB

Screen GFX by sLAzer Weapons: Primary Fire: Rapid Automatic Secondary Fire: Riot Control Disc Primary Fire: Medium Automatic Secondary Fire: \'Gangsta\' style pinpillin\' (Rapid Automatic) Notes: Can have akimbo, but due to stress on the bearer alt-fire is limited to one weapon. Primary Fire: Sluggish Automatic (accurate) Secondary Fire: Rapid Automatic (inaccurate) Notes: Armour Piercing Rounds | see \'GII\' Primary Fire: Low Range Buckshot Secondary Fire: Compressed buckshot rounds (heavier = slower velocity) explodes on contact due to internal pressure caused Primary Fire: Rapid Automatic Secondary Fire: Scope Notes: Initial fire is accurate but prolonged fire time is not recommended Primary Fire: Medium Automatic Secondary Fire: Fragmentation Grenade Notes: Armour Piercing Rounds Primary Fire: Nail Grenade (strictly anti-personnel) Secondary Fire: Fragmentation Grenade (strictly anti-vehicular) Primary Fire: Bolt-Action Rounds Secondary Fire: Scope Notes: Fires experimental compacted rounds, creates a trail of vapour, explodes on contact

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2067 downloads

Uploaded:09-01-2004

Monster Madness

monstermanager_1_0.zip | 134.79 KB

the randomization takes place) Allow U4E monsters Make sure the wave ends Kill sound (client specific - you only hear your kills) Reduce those rediculously large GIBs (only happens when the size of some monsters is changes, namely the ones that ship with the game) Many of the features in this mutator do not necessarily need Invasion, the random monster stuff will work with any monster spawned (i.e. InvasionEverywhere) There is a readme.txt and

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458 downloads

Uploaded:09-01-2004

pinata(ZIP)

pinata2k4_v100_nonumod.zip | 5.78 KB

you to include any or all of: armor, health, adrenaline, damage amp or redeemer.

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1107 downloads

Uploaded:09-01-2004

elimination 2004 (UMOD)

elimination2k4_v110.zip | 59.64 KB

allows you to make it so that the players do not start with all weapons and instead start with a default loadout and pick up other weapons from the map. - Updated HUD that shows your remaining lives as the most prominent statistic and also shows your rank and spread according to lives left. The HUD also shows the current top 3 players in the game so you can easily tell whom you should be picking on . - Updated scoreboard that keeps players sorted in the order that they were eliminated rather than ranking eliminated players by kills. - There are informational text messages displayed that tell you when a player is eliminated, and there is a warning message displayed when you are down to your last life. - Improved observer mode HUD that gives you a lot more information than the LMS HUD. 2) Team Elimination This is a team version of Elimination where each player gets X number of lives, as specified in the rules. The team that runs out of lives first loses. The team scores on the HUD show total lives remaining per team. The scoreboard is sorted in order of lives remaining. 3) Elimination Tournament Edition This a round based version of Elimination. In each round, players have a certain number of lives (as specified in the rules). When there is only one player left, the round ends. At the end of each round, scores are evaluated and compared to the score limit. If there is a winner then the game is over. Otherwise, a new round begins. The game will also end if there has been a time limit specified and it expires. Players score points in the following ways: 10 points for a 1st place finish in a round 6 points for a 2nd place finish in a round 3 points for a 3rd place finish in a round 1 point for a kill -1 point for a suicide

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20318 downloads

Uploaded:08-31-2004

Ultimate Dragon

ut2k4mdlkouryuu.zip | 3.17 MB

Download

1712 downloads

Uploaded:08-30-2004

UniPsychos V2

unipsychosv2.zip | 4.58 MB

Download

991 downloads

Uploaded:08-30-2004

Electrode

electrode_2.0.zip | 2.48 MB

Download

1257 downloads

Uploaded:08-30-2004

Nanode

nanode.zip | 2.21 MB

Download

1991 downloads

Uploaded:08-30-2004

Qx9 (v3)

qx9v3.zip | 4.39 MB

Download

1123 downloads

Uploaded:08-29-2004

ONS_Impregnable Revised

onsimpregnablerevised.zip | 7.82 MB

core is inside a giant fortress. I enjoyed playing the map, though it did give me poor fps. I recommend you all download it. [/quote] The FPS seems to be fixed, which makes me very happy indeed. A few small bug fixes I guess, not sure what though.

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7017 downloads

Uploaded:08-29-2004

Zencoders Weapons

ut2004zencodersweapons203.zip | 2.42 MB

Download

1091 downloads

Uploaded:08-29-2004

Cade

cade.zip | 1.51 MB

Download

1345 downloads

Uploaded:08-27-2004

CTF-420LavaGiant2

ctf420lavagiant2.zip | 2.79 MB

Download

2314 downloads

Uploaded:08-25-2004

XL Skin Pack

klasnic_xl_ut2k4.zip | 5.92 MB

Download

1819 downloads

Uploaded:08-24-2004

ONS-Torlan-Winters

onstorlanwinters.ut2 | 11 MB

Avril or tank shell or what ever. The central area\'s plants have also been removed which equals less lag in that area.

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125 downloads

Uploaded:08-21-2004

Sativia

sativia.zip | 1.08 MB

Download

752 downloads

Uploaded:08-19-2004

ONS-Impregnable

onsimpregnableprefinal.zip | 5.3 MB

the power core is inside a giant fortress. I enjoyed playing the map, though it did give me poor fps. I recommend you all download it.

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1676 downloads

Uploaded:08-18-2004

DM-TDB-Healpod

dmtdbhealpod.zip | 9.27 MB

thing is cool. But the button of death isn\'t, lol.

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3031 downloads

Uploaded:08-18-2004

DM-TDB-Crane

dmtdbcrane.zip | 9.4 MB

the edge. Way up on the top there is a sniper rifle.

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2516 downloads

Uploaded:08-17-2004

Bitch

bitch.zip | 2.67 MB

Download

655 downloads

Uploaded:08-15-2004

DM-ICe Cave Arena 2

dmice_cave_arena2.zip | 4.86 MB

gravity for added fun. [/quote] That covers it basically.

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3049 downloads

Uploaded:08-06-2004

Adella

adella.rar | 1.54 MB

jumping animations, lol.

Download

220 downloads

Uploaded:08-06-2004

ONS-Rail

onsrail.zip | 5.5 MB

right. -Saiyaman

Download

48150 downloads

Uploaded:08-05-2004

UT2004 v3270 Patch

ut2004winpatch3270.exe | 12.02 MB

not overwrite any of your *.ini files. Enjoy.

Download

2236 downloads

Uploaded:08-03-2004

ONS-FireStorm

onsfirestorm.zip | 2.07 MB

Download

560 downloads

Uploaded:08-03-2004

Clone Bandits (ZIP)

clonebandits1.0noumod.zip | 50.88 MB

stocked with life-giving clones. Sweet, sweet clones! As a \"Bandito de los Clones\" it is your duty to steal this precious genetic cargo from the other team, lest they sully the delicate ribonucleic strands with their inferior (dare I say - scurvy?) adenine and thymine. Capture the Clone Pumps to siphon clones from your enemy\'s supply or boldly invade their compound, grab Clone Jars, and hightail it back to your own base in a selection of tricked-out vehicles. Drop \'em off at your own Jar Points to complete the transaction. Trafficking in human flesh was never so easy or fun![/quote] This mod adds a new gametype to 2004. Its alot like ONS, but instead of power nodes, you steal clone pumps, and steal clones from the enemy\'s base. Uses its own custom vehicle set, which includes some fritchin\' wacky stuff. Rocket Propelled Exploding Motorcycle, anyone? Definitely worth a download!

Download

430 downloads

Uploaded:08-02-2004

CTf-EternalCaves-Classic

ctfeternalcavesclassic.zip | 9.76 MB

team has to cross a longer one. Bad thing about that is, while the red team is crossing it, blue could easily kill the attacker since red has to cross the longer bridge with the worry of falling off. If you approach from the right angle, the blue team could just jump to the red flag without even crossing! I guess its an ok map. (>^_^)>

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541 downloads

Uploaded:08-01-2004

Clone Bandits (UMOD)

clonebandits1.0installer.zip | 51.22 MB

stocked with life-giving clones. Sweet, sweet clones! As a \"Bandito de los Clones\" it is your duty to steal this precious genetic cargo from the other team, lest they sully the delicate ribonucleic strands with their inferior (dare I say - scurvy?) adenine and thymine. Capture the Clone Pumps to siphon clones from your enemy\'s supply or boldly invade their compound, grab Clone Jars, and hightail it back to your own base in a selection of tricked-out vehicles. Drop \'em off at your own Jar Points to complete the transaction. Trafficking in human flesh was never so easy or fun![/quote] This mod adds a new gametype to 2004. Its alot like ONS, but instead of power nodes, you steal clone pumps, and steal clones from the enemy\'s base. Uses its own custom vehicle set, which includes some fritchin\' wacky stuff. Rocket Propelled Exploding Motorcycle, anyone? Definitely worth a download!

Download

285 downloads

Uploaded:08-01-2004

ONS-Julia

onsjulia.zip | 2.4 MB

Download

846 downloads

Uploaded:08-01-2004

ONS-Caldera

onscaldera.zip | 4.03 MB

Download

1351 downloads

Uploaded:07-31-2004

DM-Turbine

dmturbine2004te.zip | 6.83 MB

Download

210 downloads

Uploaded:07-31-2004

DM-GL-Ego

dmglego.zip | 6.55 MB

round in circles and you'll meet up with the enemy if you stop for one second but if you keep moving chances are you may never find them because they'll be lost just like you radeonator2000

Download

1041 downloads

Uploaded:07-31-2004

UniPshycos

unipsychosut4mod.zip | 4.09 MB

action for 2K3 in this video: http://ut.filefront.com/file/;24412

Download

303 downloads

Uploaded:07-31-2004

AS_UnknownCube

asunknowncube.zip | 3 MB

Download

3067 downloads

Uploaded:07-31-2004

VCTF-AbattoirIsland

vctfabattoirisland.zip | 3.22 MB

it. With mutliple routes around the island you might have a chance to get the flag. The waters around the island have a strong enough undertow and riptide that anything that goes into the water will not be coming out. It is rumored that the UDOGZ clan has re-surfaced on the island.... \" -Author This map features minigun turrets. YAY!. (>^_^)>

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1565 downloads

Uploaded:07-31-2004

Necris 2k4 Pack

necrispack2k4.zip | 13.72 MB

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2198 downloads

Uploaded:07-31-2004

dark3Dmod

dark3dmod.zip | 1.95 MB

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5458 downloads

Uploaded:07-30-2004

Droid 2k4

droid2k4.zip | 4.48 MB

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1433 downloads

Uploaded:07-30-2004

DM-Aristocracy

dmaristocracy.zip | 11.32 MB

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401 downloads

Uploaded:07-30-2004

DM 1on1 Mosaic2004

dm1on1mosaic2004.zip | 10.58 MB

blends the clean, open, and uncluttered flow of Grendelkeep, the need to possess map control exemplified by Compressed, and the sleek technological environment most recently seen in Phobos 2 and Chrome.\" This map is aimed at competitive gameplay, and although placement and flow is structured around 1on1 play, it is large enough for 6 players, in the case of a FFA or TDM. I tried to enhance the aesthetics of this map through lighting, as opposed to gaudy meshes. Meshes are used, though are generally kept out of the way of gameplay, and it all results in highly clean and decent visuals, in my opinion. Go judge for yourself. ;)

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940 downloads

Uploaded:07-30-2004

Legendary1

legendaryut2k4.zip | 4.03 MB

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4951 downloads

Uploaded:07-30-2004

Panzer Cop

ut2k4mdlpanzercop.zip | 2.36 MB

colourful but an amazing piece of work nonetheless. Based on a design featured in Jin Roh: The Wolf Brigade, copyright Production I.G. ~Szico VII~

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6948 downloads

Uploaded:07-30-2004

Effigy 2004

2k4mdleffigy.zip | 3.84 MB

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18045 downloads

Uploaded:07-30-2004

DOAX Tina

ut2k3doaxtina.rar | 3.45 MB

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26869 downloads

Uploaded:07-30-2004

UT2004 v3236 Patch

ut2004winpatch3236.exe | 11.88 MB

enhancements.

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696 downloads

Uploaded:07-30-2004

ONS-Reciprocty

onsreciprocty.zip | 1.93 MB

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6516 downloads

Uploaded:07-29-2004

Exion Umod

exionv200ut4mod.zip | 68.35 MB

and opened one of the Exion maps. The maps are remakes of original UT2004 maps, but with some massive changes. The ones that have the ONS-Exion prefix have destructable buildings. While this is nothing like what one would see in Red Faction, it is still fun to hop in a tank and blast the hell out of a wall instead of going around. The destructableness is pre-programmed, so it isn\'t as pretty as I expected. I thought, from what the readme said, that it was fully destructable buildings. Most of us, in ONS games, use the link gun to help speed up the building of nodes in those times of dire need. Well, there is no link gun in this. That upset me greatly. The weapons system is somewhat different, you start with the shield gun and the regular assault rifle, but when you hit up a weapon locker, you get all the guns available. When you switch to your assault rifle again, you drop the original assault and get the Exion Assault Rifle (or whatever it is called). Which is basically the same thing with what seems to be a huge boost in power on the damage side. You also get a Exion Assault Rifle Pro (don\'t quote me on the weapon names). This gun is the assault rifle, but with no grenades, a scope, extra power, and huge amounts of recoil. The order of the weapons is changed for no apparent reason and any weapon that is energy based is gone. So no Shock Rifle, no Link Gun, no Ion Painter, etc. I don\'t know if it was just me, but it seemed that the assault rifles were MUCH better to use than the other weapons. Ah, now on to the bugs. I am no beta tester that can find a tiny 2 pixel tear in the map, but these were bugs that litterally bugged the crap out of me. (I gotta clean my pants after this review.) The assault rifles shouldn\'t be as powerful as they are. With the pro rifle (or whatever the new one is called), I can tear through a power node with a full clip and still have some ammo to kill about 10 guys. Since it takes only 2-3 shots to kill someone with it. When you have the scope enabled on that pro assault rifle, there is no recoil, when you don\'t have it scoped, don\'t expect to hit much. The way the buildings break is terrible, I can shoot it with a rocket or an AVRIL and it doesn\'t break apart. Shoot it with the assault rifle for a few secs and it breaks nicely. The only thing that broke them easily is the tank. Another thing, I don\'t know where the maker of this mod lives, but I have never seen a tree the size of a tank bend like the trees in these maps do. All in all, I wish I could have the maps with all their break-up action and not have the crappy re-work of the weapons. I enjoy blowing up buildings and hiding behind crates and boxes that I can push around (I am just so strong). But the weapons modifications are gonna scare me away from these maps. Seriously, no link gun on Onslaught? What the hell can you be drinking that will make you do that? So download this mod if you can deal with what I consider terrible weapon modifications. PS. If there are typos or spelling errors. I don\'t care, it is 12:07 AM and I was bored so I felt like writing a review for this since my mom is a *bleep*-ing *bleep* that sucks on *bleep* and decided to take away my internet when she isn\'t around.

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1221 downloads

Uploaded:07-22-2004

JCB Content Mania

jcbcontentmaniav73a.zip | 63.07 KB

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1013 downloads

Uploaded:07-22-2004

VCTF-Junglebattles

vctfjunglebattlesv2.zip | 889.85 KB

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2422 downloads

Uploaded:07-18-2004

SwitchArsenal2k4BETA1.zip

switcharsenal2k4beta1.zip | 43.95 KB

together. Loco pointed out i put Worm2k4 in the ut03 section, ill get that fixed tomorrow.

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425 downloads

Uploaded:07-18-2004

Vehicle Detonators Zip

mutvehicledetonators.zip | 29.17 KB

times have you had a Leviathan, or some other devestating war wagon that you were afraid to leave behind? How many times have you needed to switch to something more agile like a Raptor or Manta but couldn\'t trust your teammates to take over your vehicle when you got out? Now you can arm its detonator and enjoy the satisfaction of knowing a new one will be spawning back on it\'s platform in a few minutes, and that your opponents will not be able to carjack it and turn it against you! You can also use vehicles in new and exciting strategies: leave a Goliath parked on a power node, arm its detonator and let its explosive strength tear the node apart! Or drive a Hellbender straight at an enemy base, arm its detonator and drive out, letting the vehicle\'s momentuum carry its devestating ticking payload into an enemy stronghold! [/quote] I saw this and said to myself. OMFG I NEEEEEEEEEEEEEEEEEEED THAT!!! I will show those bots a thing or two about stealing my damn car. IT ONLY WORKS FOR ONSLAUGHT GAME TPYES AT THE MOMENT.

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5741 downloads

Uploaded:07-18-2004

UT2004 RPG v1.2

ut2004rpgnout4mod1.2a.zip | 336.46 KB

in like one round, but theres no point because nobody else will want to play and the game becomes tired. Also, there is an option which is to do with matches played where players can actually kill each other (i.e not Invasion e.t.c) The problem lies in that if a level 4 player somehow manages to kill a level 200+ player they instantly gain like 200 levels. Admittedly if a Lv.3 player manages to do this then he deserves it, but on a few servers people just let new players kill them and gain a whole load of levels, which is really stupid, as it takes all the fun away. Aside from this though, I can't fault this mod. You (as default) get five points each level you go up, and you go up levels by killing enemies, whether it be Invasion monsters, bots or to a lesser extent, other players. You can spend these points on increasing your player attributes, such as weapon fire rate, health, max ammo limit, weapon damage % and adrenaline max limit. At first if you come up against a level 50+ player you will find it hard to win, especially as they will usually heal faster than you can hurt them. However with a little invasion practise you can catch up and that's why this mod is so great As a final warning however - If you decide to change to amount of points you get per level, you will recieve all the new points you should have had from the previous levels, which is essentialy all the points you have spent , you will be able to spend again. The bad part comes for you and it will piss off your players, if you decide to put the points back down again. Because then you will end up on negative points, and have to work your way through tons of levels to even them out. This is a small flaw which is easily avoided, but just a warning Also included are special abilities which require certain emphasis to be placed on stats, for example, the Regen technique requires at least 15 points to be spent on health. Other techniques include Ultima, (You turn into a redeemer explosion when you die) Resupply (Constant Regen for Ammo) and lots more Have fun, and remember, theres no limit on your Level! Well, heres the version 1.1 of the UT2004 RPG mod. I looked at the readme file and kinda gawped. I didn't even know half those errors existed. Oh well. Anyways, while it's not in the list, I think it's patch compatible now, I remember it started to give me speed hack errors when I downloaded the patch. Oh well smile So what's really new for v1.1 apart from those bug fixes listed in the readme? Well, for me theres two main good changes. Number 1, the default exp you get when killing someone of a higher level has been reduced, so now if you kill a level 4000 player you dont shoot up to level 5000, which to be honest is a welcome change smile Secondly, if you spawnkill, you don't get any points (in modes like assault/onslaught) which again is a nice addition smile I'm not too sure how that works though, maybe killing people within 5 seconds of spawn? Anyways, they're both good additions smile However, whilst the new additions, and not fixes are good, this mod doesn't offer a whole lot more than the first one - perhaps it's not meant to, and it's really just to fix the bugs, but for me I'd have hoped for something a little new, but oh well frown As a final note, If you want to keep you old stats, simply copy your UT2004RPG.ini to another folder, reinstall all the new files and then paste it back in. Sometimes you can just leave the .ini file and it will work, but it didnt show up in the mutator list for me until I removed all the files and then added them again, creating a new UT2004RPG.ini which i had to then replace with my old one. Have fun! big grin ~Szico VII~ [/quote] It seems I managed to accidentally slip a late beta of UT2004RPG v1.2 in the packages instead of the correct version. I've corrected this error, so please redownload the latest version. You know you have the right version if it says v1.2a at the top of the readme. I'm very sorry for the inconvenience.

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2035 downloads

Uploaded:07-08-2004

UT2004Mi (ZIP)

ut2004mi.zip | 1.12 MB

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484 downloads

Uploaded:07-08-2004

Invictra

invictra11.0.zip | 878 KB

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150 downloads

Uploaded:07-08-2004

InstaGib4EVER(ZIP)

instagib4ever.zip | 167.39 KB

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868 downloads

Uploaded:07-08-2004

GREED2004(UMOD)

greed2004.zip | 1.42 MB

which makes you think should i get that kill or take my coins to the bank :P

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633 downloads

Uploaded:07-08-2004

Team Radar Zip

teamradar4.0.zip | 62.28 KB

corner.. Features: * Full team on the radar map, including custom vehicles that define their own icons and the standard vehicles with icons by Airmoran * Dynamic interface that allows you to change the colors of the two teams\' icons and the colors of the empty vehicle icons. * Hotkey for fullscreen semi-transparent radar image * Compatible with all stock UT2k4 gametypes [/quote] This is definately an excelent mod. It adds a small radar area to the left of the screen, allowing you to locate various teams or even items. I know I like it.

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4095 downloads

Uploaded:07-08-2004

Monstar

monstar.zip | 3.68 MB

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1302 downloads

Uploaded:07-03-2004

OPHELIA camouflage

opheliacamo.zip | 569.67 KB

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2075 downloads

Uploaded:07-03-2004

Bullet Time 2004 Umod

bullettime.rar | 8.36 KB

in the mutator settings screen. The speed that BulletTime can also be set in the mutator configuration settings. I dont yet know if this will work on a multiplayer game, but in theory if should - please email me at curse_101@hotmail.com if you want help with this. [/quote] Similar to some other mods we have, but works with Chaos UT2k4!

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1117 downloads

Uploaded:07-03-2004

Jailbreak 2004 Service Pack 1

jailbreak2004apatchzip.zip | 11.14 KB

requests. 136156 – Web admin interface (and web scoreboard) doesn\'t react anymore after a level change. 136040 – Web scoreboard \"Join server\" link uses unreal:// instead of ut2004:// on UT2004. 136023 – Accessed None log spam by JBInterfaceHud and JBLocalMessage on dedicated servers. Might be related to server-side demo recording tools. 136386 – Some netcode fixes to improve network performance. One of them is particularly worth noting – see \"May 31, 2004\" on Mychaeel/Developer Journal. Gameplay 135985 – Some players respawn in jail if a map is played with too many players for its size. 136512 – Connecting players occasionally get wrongly llamaized. – public thread 136183 – Enhancement: Added an option to always favor human players over bots for arena matches. 136072 – Enhancement: No momentum transfer by the Shield Gun to players not participating in a jail fight. 136290 – Enhancement: Added bot call signs to scoreboard. 136465 – Enhancement: Surveillance cameras are deactivated for jail-fighting players and during the execution sequence. 136382 – Release announcements for enemy team not played for jailed players. 136168 – Teleporter add-on transports players to the wrong base. – public thread 136374 – Not all players are showing up on the scoreboard. – public thread 136374 – Last Man played even if not the last man, occasionally. Probably related to the previous bug; JBTagPlayer did not register in the linked list correctly on client side upon rejoining from spectator mode. – public thread 136430 – Arena cam does a long \"zoom-in\" movement and/or \"tracks\" a fixed point in the map for a short time after being activated. User Interface 136000 – Players are unable to join another game (of a different game type) after selecting \"Jailbreak\" once in the server browser (or having it selected from the previous game). 135362 – Temporary key bindings keep popping up when somebody joins the server. 135362 – Enhancement: Pressing Alt-Fire instead of Fire permanently hides the auto key binder dialog (until the auto key bindings change). 136356 – Some loading screens, map preview images and panorama maps appear blurred at low texture settings. 135972 – Enhancement: Fall back to default voice if voice pack cannot be loaded. (That happened to our beta testers after the default voice pack name was switched after the last internal release.) Mapping 136347 – Enhancement: Added full support for vehicles in Jailbreak. 132123 – Numerous fixes and enhancements in JBMonsterSpawner, and made bots shoot at monsters which try to kill them (just for the fun of it). Manual Information on creating human lad