Unreal Tournament 2004
- Assault
- Bombing Run
- Capture the Flag
- Deathmatch
- Double Domination
- Killing Floor
- Map Packs
- Onslaught
- Other
- UnWheel
- Vehicle CTF
Ultimate Community Map Pack vol. 1
includes: [url="http://unrealtournament2004.filefront.com/file/Ultimate_Community_Map_Pack_vol_1;39678"]Volume 1[/url] [url="http://unrealtournament2004.filefront.com/file/UCMP2_Mappack;48741"]Volume 2[/url] [url="http://unrealtournament2004.filefront.com/file/UCMP3_Mappack;64252"]Volume 3[/url] [b]Volume 1includes:[/b] -Description coming in a choppy-
UCMP2 Mappack
visuals. [b]FF|Review:[/b] -Description coming in a choppy- UCMP includes: [url="http://unrealtournament2004.filefront.com/file/Ultimate_Community_Map_Pack_vol_1;39678"]Volume 1[/url] [url="http://unrealtournament2004.filefront.com/file/UCMP2_Mappack;48741"]Volume 2[/url] [url="http://unrealtournament2004.filefront.com/file/UCMP3_Mappack;64252"]Volume 3[/url] [b]Volume 2 includes:[/b] -Description coming in a choppy-
AS-Confexia
mission is to attack a large and well defended fortress located in an urban wasteland. One round usually lasts around 35 minutes. AS-Confexia furthers our commitment to delivering only the best to the gaming community. We are developers who came from the MOD community, and will continue to strive to make quality maps that will entertain and excite you for hours. We hope you enjoy this map as much as ONS-TORLAN, and encourage all the MOD developers to never stop trying or believing. It’s all possible.
ArenaMaster Bonus Pack
polished off some high quality maps, made specifically with TAM\'s gameplay in mind. Thanks again too all who entered and contributed to the voting. Winners included the grand prize winner, DM-Moov by \"SlainChild\", DM-Grotto by \"The Third\" awarded best visuals, and DM-Structured by \"Chookwoods\" for best gameplay. You may have already seen some of these maps on various servers, and hopefully now, we\'ll see them on a lot more.
DM-Unreal Ville
Amazing lightning effects. Awful sky... ;) You get what I mean. I'm guessing this wont appeal to people who prefer unreal maps, but this is so much like it could be a real place - it's cool! :D Unfortunately, as with almost every map, there's a slight downer, but fortunately its a small one. The weapons are few and far between, there should really be more of them and stuff. Oh, and the standard of the sky falls short for this map, like I said before. But, well a picture speaks a thousand words. I've said it before and I'll say it again. Check the screenshots, as I'm finding it hard to conjour words which describe my admiration of this map well enough ;) Atmosphere. It makes or breaks a map for me. And nothing adds to a great atmosphere better than great sounds. And the ambience here is great, especially the doors and creaking gates. Those really stood out as amazing additions, reminiscent of silent hill for me. So fix that sky and add some lightning noises instead of just the flash and you will have a perfect map. The FPS remained constatnly good throughout the whole map as well. Oh! And theres a little train running around the map, through back gardens and shrubs (which unfortunately you can't go into :( ) Oh, one last thing. Please let me go into the bar and gardens in the next map - If there's gonna be one! ~Szico VII~
AMP - Another Map Pack
often. This should make a fine addition to your collection.
AS-Germania
this through a few times with 10 experienced bots and they take about 7 mins to complete it. Its short and sweet. It may feel to tight in the tent area for many but I like that kind of thing, big wide open spaces do nothing for me, just long distances to run for no aparent reason. I tried lot of time settings for the objectives and these seem to balance out best. I chose the three weapons for specific reasons. And put them where they are for certain reasons, like the Flak cannon kind of helps the attackers towards the end. The Turrets are quite easy to destroy because when they were more difficult they made the attackers life just to hard.As always with my maps there is maybe to much junk laying around, and way to much stuff to get hung up on, but hey thats the way it was back then :) Thanks to Zerstorung for his litte tutorial I couldn\'t have started without it. And ACC for his tips on doing an opening sequence For some reson the screenshot won\'t show in the preview window so as its not that impotant I won\'t worry. my in game settings right now are Gamma 1.10 brightness 50 contrast 50\" Very fun map. No announcer at the beginning to run you through the checkpoints. Can be a bit boring playing with just the bots, but i have added this to our clan server and it is great! It has real sounds from the movie and has a very good feel to the map. Great work!
UCMP3 Mappack
and the most download-worthy UT2004 mappack ever eleased, introducing a blazing amount of professionally carved, highly detailed and precisely play-balanced maps to fit in the Unreal universe. UCMP includes: [url="http://unrealtournament2004.filefront.com/file/Ultimate_Community_Map_Pack_vol_1;39678"]Volume 1[/url] [url="http://unrealtournament2004.filefront.com/file/UCMP2_Mappack;48741"]Volume 2[/url] [url="http://unrealtournament2004.filefront.com/file/UCMP3_Mappack;64252"]Volume 3[/url] [b]Volume 3 includes:[/b] -Description coming in a choppy-
AS-OverLord 2004 (MSU-F)
suggestions ================================================================== HUGE Thanks - Dave Ewing - For making the Original Overlord - Phil Cole - For making AS-Junkyard, where I was inspired quite a lot, and where a lot of my static meshes came from (Espesially outside) - UT2004 SE Bonus disk VTM\'s - Where I learnt how to create Static Meshes (I Know, there still pretty bad, so if anyone knows any tutorials on modeling in Maya, please e-mail me. thanks) - Angel Mapper - For her amazing Assault Mapping tutorial - Westwood studios for their music from Red Alert 2 ================================================================== - Play Info - Game - UT2004 Single Player - Yes (Bots) Recommended Players - 12-24 - Construction - Editor - UnrealEd 3.0 Other Programs - Maya 5.0 PLE Construction Time - about 2-3 months, on and off =================================================================== Description - Overlord2k4 is based off the UT99 assault map \'Overlord\'. The map has been fully adapted for Unreal Tournament 2004. This scenario is a recreation of one of the most famous, and important events in World War history, Operation Overlord. =================================================================== Copyright / Permissions ----------------------- Authors may NOT use this level as a base to build additional levels. Custom Scripts and Textures may not be used without authors permission. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. If your going to use any custom stuff (don\'t know why you would though) make sure you e-mail me and give me a place on the credits. =================================================================== CHANGES SINCE BETA 1 - Minigun Turrets are now easier to destroy (from 800 to 250) - Added Shields at the sand mound player starts - Level is Optimized. Yay. - Shingle is a bit longer - the Beach traps are no longer in EXACTLY the same postition - Moved the Defenders\' weapon lockers on the mound down so that they are easier to access - Moved Defenders\' weapon lockers in the BigGun player start room for easier access - rotated the Defenders player starts on the top of the mound (Defenders) - Base entry objective can no longer be missed - Ammo room objective can no longer be missed - Changed the texture for the water (Don\'t know if i will keep it) - added a few more exploding barrels - you can no longer \"Escape\" from the level - added more decerative StaticMeshes outside - Karma Fence now works correctly - tweaked bot paths (Bots are now better at getting the Bangalores) - got rid of the shark \'easter egg\' - fluid surface works correctly - added a boat creaking noise - added a noise to the boat doors when they open and hit the water - sky box is fixed - added steam to the vents in the wall, with sounds - no longer fall through the terrain when getting the Hellbender - can no longer fall in between the sides of the towers and the mound - Attackers can no longer get up the mound between the towers - Added more boats - New Log StaticMesh - Ambient sounds on the beach have been improved (Not so load and distracting anymore) - Replaced Minigun in Ammo room with a Rocket Launcher - Added various decorations on the inside as in the original - Added a Flak Cannon and Rocket Launcher in the boiler room (for Defenders) - Changed the title (NOT THE NAME OF THE MAP) to \"Operation Overlord 2004\" from just \"Overlord2k4\" - Slightly edited the jump pad particle Effect (Now Slightly Bends. Still a bit dodgy though) - Smoothed out terrain underneath the boats - Added wall panels to the steeper sloped walls, to make look better, and to also insert an Anti-Portal - Weapon Locker in Last Attacking player start position is no longer imbedded in the Static Mesh - Added Ambient sounds to the Boiler Room Control room thing (with the big turbines) - Added an Announcer for the countdown - Defenders can no longer enter the Hellbender - Changed the song (Now Junkyard) - Added Spawn Protection Sentinels to the Base Entry Objective player starts - Big Gun room has been completly modified, it is now bigger and better - Added a few more mortar holes - The dragon head sprite is now hidden - The Mortars have COMPLETELY changed, they still use the same system though - The weapon bases in the Base Entry objective player starts are no longer floating - Added a light to the last hallway, it was way to dark before - Added more Location Volumes - Put a new control panel in - Added a water splash for when the boat doors hit the water (Looks funny though, and doesn\'t always work) - Added a description - The terrain is more better aligned with the Terrains next to it - Removed the \"Enter the Boiler Room\" Objective - Player starts on the Beach are now facing forward - The Weapon locker in the Boiler room now has a lightning gun - Took out the weapon lockers inside the rooms where the defenders start in the boiler room - Called the inside \"Base\" rather than \"Bunker\" - New Screenshots - Added a few more defence points at each of the objectives - Fixed the Control Panel Room - Changed the Announcer for some of the objectives - Got rid of the \"Enter the Ammo Room\" Objective. Now the Attackers must open the Ammo Room security gates. This makes that part of the level more playable for the defenders - Defenders player starts are now above the Ammo Room. Defenders now have to jump down into the Ammo Room - Added some ammo for Defenders in the boiler room - moved the new player start triggers on the beach further up - Added a rocket launcher to the Attackers weapons bases at the shingle player starts - The \"Destroy the Big Gun Control Panel\" objective is now optional CHANGES SINSE BETA 2 - Added rain - Added a raining sound - Made the ASCriticleObjective Volume smaller in the boiler room - Railing on the ramp is no longer colliding (Used to be able to get stuck) - Turrets are now stronger (now 500) - Now a 20 percent chance that bots will decide to go left at the towers - Bots are more aggresive - Outside is even more darker - Fog is thicker, and darker - Added some lights on the mound. It seemed to go pitch black when I darkened outside - fixed the position of the lights on the light posts - changed the song yet again (now \"Grinder\" From Red Alert 2) - Made the Energy Core look like proper bangalores - Added a new emitter for the shingle (matal bars) - Few more ai tweaks - Now have to walk up to the boat doors to open them (Fix for the countdown starting before the actual game had started) - Added a grate thing infront of the control panel - \"Big Gun\" is now called \"Long Range Cannon\" - Added various Static Meshes - Added Intro and Outro (Outro Doesn\'t work properly though) KNOWN ISSUES - The bots suck
Bramideon
was taken over by the Liandri corperation. It has been a battleground in the tournament ever since.
Battle on the Rooftops
models, scipted health packs, and a few other things. Hope you enjoy.
Grove Pack
packs: 1. Both maps in here have been enhanced, sharpedened lighting, added zonesound echoes, new redone textures (now it doesn\'t glitch on when a dynamic light hits a wall) etc. 2.Reduced file sizes and yet better and faster to download. 3.More FPS!
AS-Castle
must destroy both chains of the frontdoor to reach the inside switch, which open the inner Castle doors. Now again some switches to reach. Therefor you must get up the front towers by using the stairs/lifts or the ladders outside. In the left tower is an optional object, your second spawnpoint, which is located in the middle of the castle. On the right tower is the main object, the switch to open the big tower door. The last hold object is located on the top of the big tower. At the bottom you have first some stairs, then a lift with great jump possibilities and at least you must walk to the top or you can try the way through defenders second spawn (outside ring of the tower) and use the ladder/jumppad outside the tower.
ONS-Toon Country 3.0 Fixed
something in it that is so stupid, it's because it's Cel-Shaded. IF you’ve ever played Zelda: The Wind-Waker you know the kind of style I mean. A friend recommended this map to me a few days ago and I can’t believe I haven’t seen this before somewhere! Seriously, one look at this and I was hooked. The island is so lush and green, and the sea so nicely done you could just stay in the level for ever and ever. That’s how nice this level looks. Sure, the Power Nodes and weapons can look a little out of place, but if you really find that as this map’s worst point then you haven’t got a very strong argument. So, after you’ve gaped at the screenshots for a while, I’ll tell you what the map is like to play. It’s everything an ONS map should be, the Powernode setup works, the bot-pathing is reasonable, and the vehicles and weapons are all placed nicely. The only faults I can find with this map are as follows: Firstly, you can’t go into the sea due to invisible walls Secondly, if you go into the lakes on the land you blow up and die. I am really disappointed with this, I had hoped to go hide down there, but oh well… maybe for a v2? And that’s about the best description I can give. However before I leave make sure you check out the volcano, it looks really nice, as do the mountains… and... yeah, you get my point Oh, one last thing, there’s a small clipping problem around one of the rocks, I’ll mark it on my screenshot. Nothing to worry about though, it’s nothing major. [/quote] And this is great, not only has this map fixed all of those little invisible wall areas, but you can now go into the water! Awesomeness!! :D ~Szico VII~
AS BrokenRoad
story : Today 19 April 2512 80% of the buildings is produced out of concreet because all other recources are already gone. After years of research they found out that the green stuff of the Biorifle \" the mutagenic sludge\" was touching Nature and created strange mutations that are eating stones and Concreet, We are calling them Greenies. All production was stopped. Deep underground there are still activities of the green Mutagenic sludge. It can be reproduced by mixing it with special designed engines. only pure metal like the walls are the materials to trap them. If you are part of the Green Clan then you need to restart the production process of the sludge by restarting the engines. Because you believe that the greenies are soulkeepers and therefore being killed by a greenie meens Living forever in a spiritual way. If you are from the research team then you need to do everything to stop them from producing new Mutagenic slugde. Because you know that You only live ones. And that we need to safe our planet.
DM-Dust2K5
(Which I assume is his because it was in his Blackhawk map).
ONS-Tank Wars
one) are very enjoyable. Basically, this is a very small Onslaught Map with a difference. One powernode right in the middle, and a Powercore about 500m away on each side. The problem is that there's also about 12 tanks inbetween each team's powercore *gulp.* I think there should also have been a Leviathan tank that spawns at the middle node, but unfortunately its not my map and I can't do anything about it. So basically with a lot of people you get carnage - and It's really fun. The problem is that nobody will ever win unless the teams are really small or 1-sided. Usally this ends up with me getting bored and leaving after at least 30mins. Also theres not too much detail on the ground flooring, and from a high view it seems a little empty - but what the hell, that's not what counts in this map :) All I can say it try it, but prepare to be frustrated. One last point. Due to the amount of vehicles this map is pretty heavy on CPU and FPS, so be warned. Good work here Tristan Griffith, can't wait to see more from you :D ~Szico VII~
ONS All Fall Down
humans. If you have a server, please try it in your rotation. Note: Requires ECE bonus pack, and if you dislike Skaarj, use a \'no skaarj\' link setup --or create a new link setup with \"No_Skaarj\" in the name.
AS Thunderstrom
the maverick physicists of Thunderstrom Technologies had built a prototype Faster-Than-Light spacecraft. Seeking to corner the market on FTL transportation, STFU dispatched a team of it\'s corporate commandos to steal the prototype from the heavily guarded Thunderstrom facility.
ONS-Airmars
play great, so offline players should also have a good time.[/quote] ONS-Air Mars is one of the best maps I have seen in a very long while! Second to[url="http://unrealtournament2004.filefront.com/file/ONSDKGunshop;31512"]{D$K}-Gunshop[/url], this is my favorite map. I fully recommend that you download this map to put on servers with a large capacity. The map will provide VERY long game play even if the teams are a bit uneven. Also don’t stray to far from the convoy or you will be destroyed by orbital ion cannons. -Smartguy087
DM-Forbidden.zip
being cheeky to the authors so dont take it the wrong way. Author 1: David Spalinski Email Address: solidflux1@hotmail.com or david.spalinski@epicgames.com Home Page: www.planetunreal.com/solidflux Author 2: Soenke Warbeast Seidel Email Address: warbeast@nuclearvision.de Home Page: www.warbeast.de Special Thanks to: Ryan Ictus Brucks, Jim Entropy Brown, Stuman, willhaven, Inoxx, \"Tha Edge\", Ed Duke Cox, Jay Harrison, Plumb_Drumb, The rest of the CBP.
Invasion Mappack
spawning) DM-ThePit (this map contains one special vehicle the badger) DM-Instaltion 486 (this map contains 2 special rooms, one of these specail rooms contains thing for the rpg Mod) DM-Legacy (just a simple Inv map, the map would look better if you changed the brightness etc) DM-VoteFor (This is a inv map that is made out of the MG clanmap, AS-[MG]-DontVoteFore, the trigger for the floor is in a secret room) Hope it works
AS CraterBase
its worth it. If you\'ve ever played the first AS-Craterbase, then you will be surprised at how much its changed since then. Here are a few of the changes i made, better lighting, better emmiters that work online, finished the incomplete movie sequence at the beggining, added better vehicles (as well as defense vehicles for defenders) and better gameplay. This is one crazy map filled with vehicles and super weapons, i really hope you enjoy it!
DM Bikinibottom
main area of SpongeBobs, Patricks and Squidwards homes and there are a few jumps to play with and etc.. . I did not bot path it but the bots seem to find things just fine i.e. jump pads, teleporters and weapons if you turn them up high enough, they don\'t navigate everything but enough to give a good fight.
ONS-Urban Strike
excellent and quite frankly this map looks and feels brilliant, but the FPS sucks. Bad FPS =game lag. Which is a huge disappointment because the rest of this map is quite simply stunning. The only thing i can suggest is to perhaps get a city skybox, so that it seems larger? :) The map itself is for Onslaught, and there are powernodes and teleporters. The cool thing is the teleporters. You see, they look exactly like the nodes, so at a first try I found myselft ending up of roofs when all i wanted was to get a powernode! Its annoying at first but servers as a nice feature once you get to recognise them. I believe they\'re colour coded too. So yeah, theres also a train/monorail track running around the arena, with lots of tanks and raptors to mess around in. Perhaps next time you could improve FPS and make a monorail actually go around thet track? That would be awesome :D What else can I say - I\'m disappointed about the FPS, because this makes it hard to play online, and yes I do have a decent GFX card. Apart from that though this map is amazing, although it is a little smaller ingame that it seems in the screenshots. :( ~Szico VII~
ONS-Mothership (MSU-F)
barren world light-years away. Now two rival Skaarj clans, the Iron Skull clan and the Red Claw clan, have landed to battle over the Mothership. Will you fight alongside the Iron Skull, or with the Red Claw? [/quote] I can't run this map at all, it is gi-normous, but from what I read in the Atari forums, it is wicked good. USE THIS LINK TO DOWNLOAD THE FILE. FOR SOME REASON, IF THERE IS A FILE OF THE SAME NAME ON FILESFRONT, THIS SITE CANNOT LINK TO IT. http://files.filefront.com/3627437;/pub2/Unreal%20Tournament%202004/Maps%20Levels%20Missions/Other/
Exion Umod
and opened one of the Exion maps. The maps are remakes of original UT2004 maps, but with some massive changes. The ones that have the ONS-Exion prefix have destructable buildings. While this is nothing like what one would see in Red Faction, it is still fun to hop in a tank and blast the hell out of a wall instead of going around. The destructableness is pre-programmed, so it isn\'t as pretty as I expected. I thought, from what the readme said, that it was fully destructable buildings. Most of us, in ONS games, use the link gun to help speed up the building of nodes in those times of dire need. Well, there is no link gun in this. That upset me greatly. The weapons system is somewhat different, you start with the shield gun and the regular assault rifle, but when you hit up a weapon locker, you get all the guns available. When you switch to your assault rifle again, you drop the original assault and get the Exion Assault Rifle (or whatever it is called). Which is basically the same thing with what seems to be a huge boost in power on the damage side. You also get a Exion Assault Rifle Pro (don\'t quote me on the weapon names). This gun is the assault rifle, but with no grenades, a scope, extra power, and huge amounts of recoil. The order of the weapons is changed for no apparent reason and any weapon that is energy based is gone. So no Shock Rifle, no Link Gun, no Ion Painter, etc. I don\'t know if it was just me, but it seemed that the assault rifles were MUCH better to use than the other weapons. Ah, now on to the bugs. I am no beta tester that can find a tiny 2 pixel tear in the map, but these were bugs that litterally bugged the crap out of me. (I gotta clean my pants after this review.) The assault rifles shouldn\'t be as powerful as they are. With the pro rifle (or whatever the new one is called), I can tear through a power node with a full clip and still have some ammo to kill about 10 guys. Since it takes only 2-3 shots to kill someone with it. When you have the scope enabled on that pro assault rifle, there is no recoil, when you don\'t have it scoped, don\'t expect to hit much. The way the buildings break is terrible, I can shoot it with a rocket or an AVRIL and it doesn\'t break apart. Shoot it with the assault rifle for a few secs and it breaks nicely. The only thing that broke them easily is the tank. Another thing, I don\'t know where the maker of this mod lives, but I have never seen a tree the size of a tank bend like the trees in these maps do. All in all, I wish I could have the maps with all their break-up action and not have the crappy re-work of the weapons. I enjoy blowing up buildings and hiding behind crates and boxes that I can push around (I am just so strong). But the weapons modifications are gonna scare me away from these maps. Seriously, no link gun on Onslaught? What the hell can you be drinking that will make you do that? So download this mod if you can deal with what I consider terrible weapon modifications. PS. If there are typos or spelling errors. I don\'t care, it is 12:07 AM and I was bored so I felt like writing a review for this since my mom is a *bleep*-ing *bleep* that sucks on *bleep* and decided to take away my internet when she isn\'t around.
FragBU Bonus Pack
their correct locations. ---------------------------------------- MAPS: CTF-FBU-1on1-Xerosis - Raffi_B CTF-FBU-Barcelona - Gred Mega and Raffi_B CTF-FBU-Iron2 - Raffi_B CTF-FBU-Veiled - Radeon285 ONS-FBU-Desertion - Styx ONS-FBU-Highlands - Styx, Reeps, and Raffi_B ONS-FBU-Scorched - Styx, Reeps, and Raffi_B ONS-FBU-Stonehaven - King Mango VCTF-FBU-AkhaRu - King Mango MUTATORS: Heavy Health - SlayerDragon - The less health you have, the faster you move! Heavy Armor - SlayerDragon - The less armor your vehicle has, the faster it will move! GAMETYPES: Nalicow Invasion - Parser - Replaces the standard Invasion monsters with fully-functional Nalicows! They moo, hump, and fly, so you\'d better watch out!
Abysmal
long break to play the game a lot and try to re-learn the workflow of UT2004. I slaved over this thing, learning a few new techniques, and a few new tricks which are all over the place. I tried to contain every sort of gamestyle I know of, close-quarters, long range, camping, so on and so forth. It went through 5 alpha stages, several beta stages, and hundreds of re-conceptulizations. This right now, is my masterpiece. Enjoy!
ABU Village
version are; - Fixed the Water volume problem. - Added an animated level preview. - Added a mushroom farm.
Ankol Forest
opposite eachother. You can either go through the forest, use the indoor passageways on the side (these have hidden traps) or you can go to the other base underwater. This gives the opportunity to get in the enemy base undetected. The AI of the bots is perhaps a bit on the low side. They did not even hit me most of the time, but who wants to play with bots anyway. Considering the size of the map i\'d say 12 or perhaps even 16 players.
ONS-RoadRage
bridge that looks like it was modeled after the Golden Gate Bridge in San Francisco.
The Peak Monastery
the map well. It is fairly well set out, so its nice an spacious, so you can run around a bit. As you can see by the Screenshot, the attention to detail is pretty good:) The map is also a re-make from UT1, and it really is a good re-make. Overall, this map is worth Downloading, plus your computer doesn\'t have to be Top Of The Range to play it!
UT99 Conversion for UT2004
just in action! Hey, im great, Im Gamer2011, this is my first mod.
Dark Elite Mappack
contains 4 deathmatch maps...two of which contain vehicles, but no real bot support. Also included are custom player skins, a custom voice pack, some custom artwork, and something unique that you do not see very often - a machiminia movie. Not bad work for a beginning mapper. TR_Relic
DM Azure2k6
Liandri Conflict\" Xbox title. Includes lots of custom meshes and is most suited for 2-6 players.
AS-PW-CSDUST
Make sure there is at least 6 people playing... This map can support up to 32 players.
ONS Blastdark
map is intended for a playerload of 6-14 players but can easily accomodate more. Intended for fast paced onslaught games with heavy Z-Axis fighting around the center 3 nodes. Enjoy!
DM Nightmare on Elm Street
teleporter that sucks you into a dream tunnel and then the next thing you know you are in freddies boiler room, with no way out except one, and thats a secret to be found. loaded with cool static meshes and sounds and also effects, this map will be a great halloween treat.
ShieldGun Pack II
included: DM-SG-Cenotaph, DM-SG-Frozen, DM-SG-Grinder, DM-SG-Minefield Singleplayer: No Multiplayer: Yes, obviously New textures: No New meshes: No New sounds: Yes (custom bird sounds from my own BR-Templus2k4) New music: No Known bugs: Lighting issues on the razorblades in DM-SG-Grinder Weapons: No damage Shieldgun Construction: About 1 week
ONS - Uallyr
dropped quickly, the lake froze over and the stone of the tombs turned blue as a thin layer of frost spread over it. At sunset the ancient torches are relit for combatants fighting man against man - without vehicles, in one of the tournaments oldest arenas. [/quote] I have no energy to say anything. Great map though.
AS-Ascatana (MSU-F)
NEG, created with the sole purpose of researching advanced weapons technology. Due to the surrounding asteroid field and advanced defence systems, No race had been near the planet for years. That was, until the Skaarj learned of the highly lucrative technology ripe for the taking... [/quote] I have yet to play this map. My comp suxors on big maps. I may lower the detail and play it, but what fun is that?
CTF-PhaseShift
Ghosts off, set bShowGhosts to False in the PhaseShift.ini file. You can also adjust the update rate for online games if the Ghosts have too much of a performance hit. For servers, PhaseShift.u must be added to the ServerPackages list.\" -Author. This map is really trippy in a cool way! The only way to get to the other base is by going thourgh a teleporter. Once you get to the other side, the weather changes! (>^_^)>
CTF Philae nightfall
Enjoy! And I finally got ahold of Will.K and I have his permission to release this. For those that might wonder... ================================
Quake Map Pack
forums. List: CTF-Freefall DM-1on1-Aerowalk DM-1on1-TheVeryEndOfYou DM-Q1DM1 DM-Q1DM3 DM-Q1DM4 DM-Q1DM6 DM-Q1E1M7 DM-Q2DM6 DM-Q2DM7 DM-Q3DM2 DM-Q3Tourney2 DM-Q3Tourney3 DM-UCMP-1on1-BloodRun DM-UCMP-BloodRun
DM-RedeemerCastle-2k4
this in mind i made this map. Theme is a simple but nice castle located in a forest. Off course there are a lot of redeemers and also 2 painters. All the other ut2004 weapons are included. To get to the superhealth - health - udamage you have to use the teleports. There are jumppads to insure a fast gameplay, witch is important in these kinds off maps. Best played with 4 till 10 players. Well, enough said, start it and become part off a real fragfest ! Don,t forget to duck ! And run as fast as you can !
Super Mario UT
features of the stage are included. The pipes, the platforms, the blocks, even the fort at the end. Layout is standard of a 2D-3D conversion - it runs from one end to the other like an alleyway. One small terrain issue I found is that you\'ll need to either boost yourself over the hills, or use a lowgrav mutator. Weapon placement is all well and good, although gameflow suffers a little because of it since the map is generally a one-way thing, so gathering ammo isn\'t easy. That\'s fine if you don\'t expect the kind of game provided by wider, more open maps, but some may find the linearity to be a bad thing. The textures are all photosourced, so they\'re not particularly high-res. They get the job done, though, so no worries there. Also included is the Mario model by Mike Bastianelli, for your enjoyment. ~ Kouen
BR-Freefall
weapons, gameplay, visuals and pretty much everything else, but, on the overall, it's still a kamikaze-run from one side to the other: no cover, defense... The pace and coordination are your best friends while in there - one wrong step and you'll find yourself falling to your death, unable to reach a few vital inches to a piece of solid ground - right alongside with any bots that happen to be nearby, which seem to consider cliff-jumping to be the most joyful of all activities. ~ Draco *NOTE* This is identical to the CTF-Freefall map, however this version is designed for the Bombing Run gametype.
CTF Gralada
known as The Priestess. Housed in metallic statues, The Priestess has been rumored by visiting engineers to send cries for freedom echoing through the plant\'s empty passages. Thankless as it is, however, the Priestess is unswerving in her task of maintaining Gralada\'s perpetually producing power.
vCTF DG Arctika
seas. The chunks of land that remained suffered a harsh frozen climate, barely able to sustain humans. The few survivors of the war battled over what land remained. Welcome to the new continent of Arctika... A strong environmental goal with realistic terrain and plenty of atmosphere. Part of the design goal in this map was to create a lot of custom futuristic staticmeshes for the team bases to give them a fresh new look. - plenty of custom scripts, sounds, staticmeshes, and textures - many custom designed and developed staticmeshes - realistic high resolution terrain with multiple textures - custom in-house developed software was used in making the terrain - plenty of shader textures - custom scripted audio effects - emitter objects
Map Pack: ShieldPack
points, you must push your opponent into the (rather obvious) trap. I have no idea where I got the idea from, but the maps are pretty good fun if you like your shieldgun and/or your opponents being introduced to big nasty traps!
Map Pack: 3 BR Maps
fixed some stuff-bot paths added-bug fixed-even better fph-and nice/better fixed wooden textures.
AS-NuclearShip
ShipTurrets by Miles Asvachin Epic Bonus Pack 1.0 or more (Editor\'s Choice Edition) needed !
ONS Skybase
bullet/laser/missile/tank/tank-shell, you should like this map. The layout is set up so there\'s a huge choke point in the middle, which makes for some pretty awesome battles, especally with the \"Excessive 3.02\" mutator.
ONS BeerBattle
Redeemers are easily accessible at the bases as well as the super shock rifle - created to be a furious frag-fest!
DM MPC Walls of Floyd
server, but people kept asking me where can they get it and is it for download anywhere, so I desided to post it so anyone can get download it. ENJOY !!
AS Deek Dreadnaught Final
destroy this massive ship! This version has better Bot direction, and a number of additions.
AS SkyRace Final Version
a strongly decreased amount of lag and hiccups, a high boost in the overall frames per second, and heaps of gameplay fixes, exploit fixes, additions and more. Download this map if you are fond of Assault racing combined with traditional Assault aspects. Have lots of fun with this one.
ONS Maelstrom
with the amount of nodes results in massive alterations to gameplay mechanics. ONS-Maelstrom is like no other map made - it is a new kind of Onslaught. ***This map requires the ECE Bonus Pak!
DM 1on1 Painkiller
power generator. Of the remaining structure that resided beneath the shadows of uncompleted skyscrapers seemed to be perfect for a death match arena which over the time has been known to tournament fighters as the \' Pain Killer \' due to its unique design that allows one to find their foe and ease their pain of immanent defeat
ONS Dream
triggers, located in the building in the middle.The bridges opens after 45 seconds automaticly. The tactical possibilities of the bridges is shown especially in the end of a game, when enemie\'s vehicles shouldn\'t reach the other side (i.e. for an \"over-time\").
Shieldgun Map Pack
maps are pretty good fun if you like your shieldgun or your opponents being introduced to big nasty traps! Maps: |- DM-SG-Punji by [b]Slainchild[/b] (players: 2-4) |- DM-SG-Roflchopter by [b]Slainchild[/b] (players: 2-2) |- DM-SG-SpaceDuel by [b]Catdaemon[/b] (players: 2-8) |- DM-SG-WindTunnel by [b]Catdaemon[/b] (players: 2-4)
ONS-Torlan [Phoenix Paradise]
Paradise is at its core, Torlan, but with a difference. Being an Ion Tank fanatic, I can\'t help but love this map, especially as I haven\'t seen another map aside from the sssault one with it in, although It\'s a shame they automatically blow up if you leave them for about 10 seconds! :( There\'s also a rather excessive amount of Pheonix painters -hence the name, however I think 10 is perhaps a slight bit too much, especially as they respawn very quickly for superweapons. Theres now 2 redeemers on one of the middle towers. Yes you heard me, ONE of the middle towers, because there\'s now four! Its a nice touch, although I\'m a bit disappointed they all look the same.. :( The thing about this is that is is Torlan in a way, but its just different too, I spent a while looking around and very few areas looked the same, but perhaps this was just because of the towers, perhaps not, but still I find it a welcome change. There is a Leviathan at each base, and an extra 3 Mantas, and an Ion tank. Fun fun fun. :D And thats about it. It can get quite laggy with a lot of people playing, which is an extreme disadvantage, but this is due to the extreme wealth of vehicles in the map. If you plan on doing this again, perhaps make it more original and remove some of the target painters, make them ion painters. And that\'s about all I have to say on the matter. I\'m not going to go on about it not being the author\'s own work, and yes I do agree that the author doesn\'t deserve all the credit, but at least give him a break from any abusive comments, especially if you havent pklayed this map, because it really IS fun :) Oh, and one last thing - why aren\'t there any vehicles on the top area above the middle node?! Do you know how annoying it is to be up there without a vehicle! Also, check out the screenshots for more info. ~Szico VII~
AS-Monster Maze
maze that is defending by Invasion monsters. Very fun. The bot support needs some working, because none of my bots were on the attacking team. This requires at least Satore Monster Pack 1.12 or higher. Check the readme for links. This is great for online play. Well worth the download even if the bots are a little goofy. It isn\'t that hard to get them to switch.
ONS-Cruiser_VL-5
begun, one of these now home of the unreal tournament onslaught matches.....Welcome to the Cruiser VL-15
DM - 1 On 1 Perversion
in:D -------------- Author\'s Notes -------------- A fun little 1-on-1 map. A few textures are by BerneyBoy (http://www.planetquake.com/berneyboy) with a couple of modifications here and there by myself. Enjoy! ~Screenshots By TBV_Betrayer~
AS-Warship
take it over, and then drive away with it. As a defender, your job would be to stop the attackers from doing this. Each team will receive their own set of unique objectives that will help them meet their goal. There are 18 objectives in all for both teams, a full list of both team's objectives can be seen in the screenshots. Before just dropping you into the mission, here is the back story: [i]While you were on a mission your spaceship crashed. You got lucky and landed somewhere between some rocks in the sea. There's no way out or a way to escape. After a little while you detect a ship, a huge ship, so maybe there's still hope to exit! Your job is to discover the ship, disable the owners of it and drive away from this awful place. Be careful and work together to escape.[/i] Will you be stranded forever or fight and make your escape to freedom?
Kranial Mappack #1
map has it\'s own theme, and I found no two to be alike. You can tell, no doubt, that a lot of time and thought was put into this pack! Here are some map descriptions from the author... CTF-KG-Decrepit On a planet covered in city, there are bad parts of town, and then there are BAD parts of town. Built on the cheap by corporate giants, sector 34 was never meant to last long, and the only remaining structures of any value are the com towers that still burn bright to the sky. The once booming light industries housed there have moved on to more profitable places, and the inescapable rusting ferrocrete now houses more crime lords political dissidents than real workers. Crime is not just a way of life here, it\'s a religion. The winners get to leave this place. And the losers? Well, you aren\'t one of *those* people, are you? I sure hope not. CTF-KG-Chill The only thing that\'s colder than the average temperature up here are your relations with the other team. Give them a warm welcome.... CTF-KG-RGB RGB gas processing facility was never in red numbers. Owning company - RGB United - can\'t know what the problem is because Rubingas and Bigryum are extremely valueable. And RGB United is also the only company who posses the secret of how to trasform Garnitum into these two precious substances. Transformation process however requires regular breaks at night... and here came the Liandri with the idea to use the facility for their bloody sport. RGB facility is well-suited for CTF because of its shape. And spectators love to see people falling into the Garnitum too. Of course - Tournament Lease for night costs something... and yes, RGB United really can\'t know what the finacial problems are about. 2 maps left without a description are DM-KG-Vega and ONS-KG-LunarSurvey. Vega is a multi-level map intended for 2 players, though I found room for 4. It has an indoor/outdoor theme inside vegetation covered caverns. LunarSurvey I found to be quite impressive, especially the transportation! If your teammates hog all of the vehicles - not to worry! There is a network of motorized platforms that will transport you all over the lunar base. Unlike most ONS maps, each power node station is pretty much unique, and the power core bases are beautifully built. Hope to see this one on some ONS servers. TR_Relic
DM-DG-Spacejunk
deathmatch level has room for about 12 players, though I found it to be challenging with only 6 bots. You'll wear out your keyboard dodge jumping behind tons of obstacles, or you won't live long! There are plenty of places to take cover at ground level, but the best tactic is to think vertically. Grab the ion painter and you'll make one heck of a mess from above! There's lots of eye candy in this map, from the awesome skybox view to the custom emitters. Nice job! ~ Relic
~[TR]~Relics ONS Map Pack
[b][i]ONS-TR-Europa[Final][/i][/b][/u] Finally, an Onslaught map with a moon theme. For those not in "the know", Europa is the smallest of Jupiter's moons. The map has ample space for wide-scale combat, and a wide degree of variation in the rocky terrain. This gives plenty of room for vantage points and risky vehicle maneuvers in the heat of battle, adding that extra edge to the game. Sadly, I only saw one chokepoint, but it's a great defensive asset for the red team. Powernodes themselves are, for the most part, located in towers. Each tower contains a teleport point leading to the top, allowing for a nice sniper ledge and a hard-to-gain powerup spot. The powernodes are easily defendable, provided you properly garrison the towers, but at the same time any suitable defense can be counterattacked. The defense-offense balance is well-stricken. Architecturally, there are a few points of contention. The base layout, for one. The upper level in the bases are severely underused. Not that it's a bad thing, I just felt that more could have been done with them. The terrain fits the purpose, but it doesn't have too many elements which have an impact on gameplay. One thing I generally look for in maps, is maps that will have a certain twist to how the game is played, and compared to Relic's other maps, I just feel that this one is a little less unique. The map is almost glitch-free, but I did find one little thing that could be considered "glitchy". Spider mines don't handle the terrain well. Actually, that's an understatement, they don't handle the terrain at all. Hardly Relic's fault, though. In summary, a classy ONS map with a theme that hasn't been done too many times before. I had fun just driving around on it in the Scorpion, and had a blast when I tried it in botmatch. I expect to see this one on quite a few ONS servers. [u]2. [b][i]ONS-TR-TheIsles[/i][/b][/u] Ah hah! [i]Now[/i] we get back to Relic's uniqueness theme, and we get back to it with style. Personally, I love this map. Maybe because I generally like aerial combat, but probably because it's a whole new challenge for me. Anyway, that's enough babbling. What's in this map, you ask? Each team has a cruiser for a base. It's carrying three Cicadas and four Raptors, as well as some turrets, weapons, and the powercore. The powernodes are hidden on three islands, which you must reach by air. Once you've taken an island, you can also unlock the Manta, which works as a hovercraft due to it's nature. Don't think of taking a swim, or you're finished. The map is impressively wide. I sure hope y'all have a good sense of direction. Teamwork is a necessity. If you want to get anything done, you're gonna need those Cicadas with their heavy firepower, which means you hot-shot Raptor pilots are flying escort. Mantas are good for little other than scouting, since the Raptor missiles will wipe them out. There are a few graphical problems, mostly due to the size of the map. Seems UT2004's vis range doesn't stretch that far, and things just don't look good when fading in from the horizon. I also spotted a few minor clashes, mostly on the islands, where the water sometimes pops up through the rocks. No big deal, though. A unique map with a unique style of play. Definitely one you'll be wanting to try. [u]3. [b][i]ONS-TR-Transmission[/i][/b][/u] This map has already been hosted here seperately. For a full review, check [file="75022"][u]this page[/u][/file]. These maps won't be to everyone's taste, of course, but they're definitely worth trying if you're into Onslaught. ~ Kouen [b]NOTE:[/b] You will need the [file="52476"]UT2004 Mega Bonus Pack[/file] to use this map, as it includes the Cicada bomber.
Knives\' \"Greatest Hits\" Volume 1
do good in 1v1 play. It carries my signature brand of frantic, fast-paced action with easy access to powerful weapons and health. Has a lot of z-axis action but the majority of the combat will take place on the lowest floor, which is the most diverse in terms of obstacles. I think this map is a lot of fun and according to UT2004 stats, it has been played online quite a bit. Enjoy! CTF-ANTHEM2004 BETA 1: The first version (probably only one for a while, too) of yet another remake of my original Anthem. Anthem and its first remake (AnthemEvolution) were a hugely popular staple of the UT2003 Files Wicked Game Server back in the UT2003 days. After playing it, it\'s easy to see why: white-knuckle, in your face, intense action with a strong emphasis on teamwork. The bases have 4 outside entrances but only 2 ways into the flag room, so you MUST cooperate in order to survive. All the awesome weapons are again easily available so that anyone can kick arse from the moment they spawn and everyone is on an equal playing field, so that true skills determine who comes out on top. This is my most beautiful and best playing map ever, and I\'m sure you\'ll love it. BR-DRD-FLARIZED v2: This map, a relic of the days when IG BR was still cool, is still played online occasionally. It\'s basically the same popular Flarized with two important differences: a new sniping room above each goal and an awesome jungle makeover. Other than that, a typical IG-oriented BR map. BR-REMNANTFINAL: My 2nd ever BR map was anxiously received by my IG BR playing buddies in UT2003 when it first came out, but a horrible bug was exposed: the skybox had a HOM effect! AHH! It took me 3 versions to fix it (along with some humiliation), but now it is finally fixed. This is a typical IG BR map (another relic from the good old days), but with a really cool junkyard theme and a general feeling of loneliness that pervays throughout the map. To speak for how fun this map is in IG BR: even with the terrible HOM bug, the earliest version of this map was still played and loved to death back in UT2003 on certain servers. Fun stuff for a bit of nostalgia. [/quote]
AS-Proxima
well, it´s because my heart was not really in it towards the end but I hope you will enjoy it anyway. Basically the Proximans are testing a new type of interceptor which will threaten the supply lines between Earth and Alpha Centauri. Your mision:- you are transported onto the moon of Proxima to destroy the test lab computer which holds all the data and information about this interceptor called the \"K-13 Shark\". Once destroyed you must get off the moon and board a Proiman Mothership and destroy the cloaking device so you can be detected and rescued before the Proximans are able to strike back.
AS Zirconium
Beams to dissable warhead construction, and destroy the entire facility by placing explosives in the command center.
ONS Falloutfield
themselves far underground survived the initial devistation. Once the humanoid\'s supplies were exhausted, they were forced to surface. Some died within days, others went completely insane before dying of their radiation burns, and there were the ones who lived on. It was a select few that saw the power of a nation waiting to be taken like candy from a baby. They remembered their past and how the support and loyalty of thousands had been the result of live blood sport. And so it was, FalloutField was constructed from the remains of a past long forgotten. The tribes of earth rejoiced in the games and for the contestants, it was an honor to die in any combat for their leader. The organizers of the Unreal Tournament got wind of the field from some low life bounty hunters (who else would be caught hanging out in the sh$t hole of the galaxy), they decided to contact the \"Leader\". Well lets just say the negotiations didn\'t work out, the tournament decided earth would be a nicer place without the inhabitants and so they crushed the humanoids of earth. Earth and FalloutField are now Official Property of Tournament. Welcome to the sh%tt%$st place in the galaxy, but WOW! I\'ve got to hand it to the earthlings for putting together one hell of a track. Enjoy just don\'t hurt yourself. A win here can put your team up big in the overall standings.
DM 1on1 Swamp
it's settings (in fact, as well as multiple players match). It also features one of the most peculiar and [i]real[/i] graphical environments, as well as challenging landscape: balancing on top of the fallen tree, jumping from one branch to another, crossing vast spaces underwater, taking advantage of the folds of the landscape and tree-tops high above... There's also a timed weapon locker in there. Overall, a nice and original map with fewer flows.
AS Bumper Cars
stuck under the bumper, the cones now popup after you go on it (trick others to land on it), and if you try walking the course or you get flipped out of your vehicle, you\'ll be teleported to the n00b box, where 4 energy turrets will be ready to kill you.
BR The Cage
from the conecting storage and dressingrooms gave the competators the ability to make stylish entrances. Unfortunately the owner of the establishment went bankrubt and the arena was sold and turned into a warehouse. Though the renovation the arena didn\'t change mutch and the infamous text in the dressingrooms was untouched. A few years went and the latest owner also went short on cash. Ironically the previous owner had gotten back on his feet again and bought the arena back. He had too small funds to get it back in bussiness but he knew that Liandri Corp was interested in purchasing it. After some agreements the owner drove away with a transportvehicle full of cash and the new owner started to renovate their new investment. Some of the supplies were left from the arena\'s warehousedays but Liandri decided too keep them. New lights and other necessary equipment were installed and the killing started once more, to a well paying crowd, in the arena were there is no escape..
BR Pandius
watch out for the young scorpions in the undergrowth they do sting and cause you pain!
AS Deek Super Carriers
is now time to flush them out! Destroy the mine field, Mineship layer and Destroy all three carrier ships.
VCTF-TCMP-DG-FalloutIsland
to the island... Battle for the opposing team flag on a massive post-nuclear island. The only things to survive this final war are the few battling humanoids, insects, styrofoam, and disco music by the BeeGees...
BR 2on2 SpeedFire
SMs from Original Content.Only a few are self-made(such as the Lift).So I made old Industrial Facility with desolate Look and tighty Atmosphere. I`ll hope you enjoy it.
DM MPC Sniper Village
map, added new music in the pub and ammo room, along with more pickups and few changes here and there.
ONS UP Operahouse
buildings. Both the Axis and Allies wish to capture the opera house due to its strategic location. Take a gun and get a move on. -Special thanks to Lord_Simeon for the flag meshes, and their textures. And to Lunarbunny, for the war propaganda. Enjoy.
ONS Crossfire SLE
www.teamwarfare.com. Bots do not work with this map.
AS Deek Spacestation
into such can supply more power than a station will ever need. The problem? Will that becomes a matter of physic\'s, balancing an every increasing gravitational force with anti-gravity power nodes. The Station must first be built just outside the event horizon. Once completed, the station is pushed over the Event Horizon, and over the next year the anti-gravity power nodes will be slowely built up and balanced against the increasing measured gravity of the Black Hole. The descent will continue until a measured distance is achieved, to fully power the station. Of course such a station would have signifficant power advantage and weapon capability to defend itself. Hence spacestation1 of this construction does find itself under attack often, and there are considerations with the Black Hole so close as to what weapons can be use. This time the attacking ship was mistaken for an asteriod due to is size and its behaviour under the Black Holes influence.
ONS-Serpentine
Time: 4days? Player Count : 4-10 Bugs: ?? this map is narrow ... :( Release Date: 2005/10/22 one download one comment anything please
DM-Nagem
and what not, but i thought i\'d give it something a little more original. A little more fresh and interesting. So yeah. basicly this thing has been on my hdd for WAY too long. please enjoy it. pleeeeaaassseeee!!! :P
Comet
had to be made for this comet\'s back side, before it makes its final journey into the black abyss. Take part in this chilling atmosphere and liquid nitrogen lake unlike any other landscape you have experienced.
MartialLaw2005
dangerous. All citizens are to remain indoors until the situation improves. This medium sized maps theme is based off of the ONS-Urban map as well as some of my earlier VCTF maps (Agressive Alleys and No Parking). Like most Hobi-Wan maps it remains simple in layout. It has multiple routes to the flag and plays on two levels(streets and subway) Flag rooms are simple, yet have multiple entrances and exits to keep defenders on their toes.
Enchanted Shrine
ripped the nations apart, the possession of this historical monument. This of course gained interest of the LMC, which bought up the monument at a staggering price. Now the company recreates the conflict in the form of double domination...
Dm Yro
the Shield Pack and the Super Shield Pack, no Big Keg o\' Health, no Double Damage and no Super Weapons.[/quote]
DM-MPC-Wreckroom
the teleporter room :) caution: dont hang out in there to long and sight see or be a camper.........IT WONT WORK! ...Map has alot of cool features and is great sniper map.Hope you Enjoy it !
DM Redkin
active and purring with activity as the warm Nali sun heats the facility, its metal traps the warmth causing those who dare to enter to drown in their own sweat. It is a Medium sized DM map is set in an industrial building. 3.5 room based well flowing map. One to two floors high and entirely indoor. The map should provide good flow, rather hardcore and serious DM gameplay and lot of strategic possibilties.
Protocore
Hellions decided to attack and hijack the U.S.C. Expeditious, which was carrying an experimental energy core which was to be tested for use in various new startship engines for the New Earth Government. The NEG, hearing of the ship\'s takeover, dispatched a reclamation force in order to reclaim the energy core so it would not fall into the wrong hands via the black market.
ONS-MassDestruction
smaller maps and want to cripple your hands for a few days so you can get out of work or school... get this and play it:)
AS-Liberate (MSU-HM)
unzip into your UT2004 Folder and play, the files should unzip into thier correct locations. If you receive any errors check that the files are in their correct location. There should be a AS-Liberate file in the maps folder, XRT-train.utx in textures folder, XRT-train.usx in the staticmesh folder,and Run.ogg in the music folder. I give permission to share, upload or distribute this map but please don’t alter it.
AS-Utopia (MSU-F)
make my life a whole lot easier so if you download this please post some screenshots use www.imageshack.us and post the bottom link when you have uploaded it thank you. OLIAX
ONS-TIM-Gravitrek
particularly unique one wherein gravitational experiments are performed. The strange gravitational fields of the platform are reason alone to watch the tournament occur here.
DM-TBD-Aztec
than the original map. For those of you who haven't played CS (for some ODD reason), this map is something that will remain a gem in your Map folder.
DM-Altena
it reminds me of :) I really enjoyed the scenery in this map. It is meant for one on one, and is therefore relatively small for a map (I wish this was bigger) but what is here is amazingly well done. The little windows up in the rooftops and the gargoyles add this cool feeling as you run around, and the full moon skybox just polishes off a nearly-perfect look. Eyecandy aside, this map plays pretty decently too. It's setup in a similar way to the Epic DM 1on 1 maps, with similar weapons and similar kind of places. The layout seems familiar too. If there is to be another map like this, I would enjoy an Onslaught map based in a small town like this, or maybe an Assault. Maybe it's me, but I enjoy maps which dont fit the 'theme' of the game, and this map makes the game seem much more relaxed and peaceful. You know at night when you're on holiday and you can hear crickets like buzzing and stuff? Well the ambient sounds make it feel almost exactly like that :) If anyone has ever been in Amsterdam at night, you'll understand what I mean :D ~Szico VII~
ONS-Highland
definitely the right kind of size (think Torlan) but getting from one node to the other, especially with a lot of bots or players can be exceptionally difficult. The vehicles in this map are so few and far between that it became a chore to get where I wanted to. Same goes for weapons.. Geez, all I wanted was a link gun and could I find one? Could I hell. Aside from that, the terrain is okay - Theres quite a few hills and castle-type areas for the powernodes, but apart from that its just flat with a few trees sprinkled here and there. Finally, the grass looks very oversized. I think when the author applied it he stretched it too much, because it definitely was blurred. Aside from all this bad stuff just think - Hey! We got ourselves a new Onslaught Map! :) And admittedly it can be just as fun as any other map when you've got a vehicle and weapons. The only problem is if you dont have these (chances are you wont) then it becomes tedious and boring. Just add some more vehicles spawns and weapon lockers and I'll be a very happy reviewer :) ~Szico VII~
Asphalt
warehouse located on the outskirts of Oxida Nova, once was used by the Axon Research Corporation during the Corporation wars against the Izanagi Corporation on Taryd, when the Krall and Necris arrived, the Warehouse was abandoned and remained empty for many years. Now the Liandri Mining Corporation has purchased this place to be used as a arena in their Tournament.
K.I.A: S.A.S of the Dead. Map Pack 1.
friends are a group of S.A.S agents in the far away future are forced to wake up after dark to help protect the S.A.S base which is code named as the warehouse against a Zombiefiing parasite.
DM-BB-VehicleWar-beta2.ut2
BB-Beautybabes, but it turned out to be a different map. Bigger and with mutch more vehicles, also the big Leviathan is present in this map. This is the beta2 version. Error in the blocking volume leviathan is fixed!
KF-TheHive251-Original
exceptions but they are few and far between. The map is however really fun to play.
AS-{GTH}Trials-of-Gayness-Final
There are 3 main stages with each stage increasing in difficulty. Stage 1 has 6 rooms, Stage 2 has 5 rooms and Stage 3 has 3 rooms. I didn't decorate the map with static meshes and whatnot but it does have a tech theme I suppose from the textures and lights I used. Anyhow, gl/hf and enjoy.
BR-uXc-Barn-of-Chaos_V2-2k6
inspired by the movie Deliverance and the comes with the XxxX music fix with some themed music. Hope you enjoy!
RUSS Map Pack
little reminded of a soccer pitch but then that's an obvious one. The map's design is rather simple, using mostly basic shapes in it's construction. Not that it's a bad thing entirely because you'll likely be too busy keeping your eyes on the field of play to notice. Some touches that were missing which I personally feel would've livened the map up a little include maybe using the 'sky screens' to show either camerashots of play, or scores in a similar manner to the Morpheus map. I didn't think much of SkyStadium as a VCTF map but as a BR map it makes for a very nice brawl when all you've got on your side is your ability to make it past the enemy team. DM-UNDERGROUND is also a wide, open brawler map. Plenty of health around the central walls, plenty of ammo on the outskirts, and a double damage powerup in the center which is essentially a terminator powerup, depending on your choice of gun. There's a bit of stealthy assassination involved in this map, however, as anyone who escapes the main melee is teleported to the shadowed upper edges, where they can snipe away unseen. I felt the lighting around ground level was a bit strong, and the map itself is rather empty, but then again that's what makes it so dangerous. DM-Survey. I guess the best way to sum this one up is "five towers, five thousand headshots". Each tower has several floors, which can be used for close combat, or passing through to reach the sniper nests at the top. These nests have only one entrance and are easily defendable, so without at least a bit of teamwork a skilled sniper could pick off the entire map's populace with ease. The map claims it is tailored towards 50 players, which shows in it's scale and emptiness. DM-OverTheEdge. This one's quirky. The game area consists of several raised pedestal platforms, with varous powerups dotted around on said pedestals. Arguably the safest place to be is the highest ground, as there's only two lines of attack to defend - however, the lowest pedestal being one of them isn't as easily defendable since it has a jump pad and the double damage. It's a basic map but very fun to play. Very different. The final three maps all fall into the VCTF category, the first being Face4. This map suggests a 32 player max population and it's pretty believable. Military CTF is probably a better term. RUSS carries on the tradition of simple construction here too, with the layout being a simplified version of Facing Worlds for use with vehicles. Players are much more susceptible to sniper fire in this interpretation though, as there's very little cover. The ion plasma tanks are fun for a dogfight, even if they are somewhat tricky to work with. VCTF-RUSSFaceFE is essentially a tweaked version of the former map. Night-time skybox, the flying infoscreens from SkyStadium forming a new midfield platform to snipe from, and Goliaths and Paladins replacing the ion plasma tanks. VCTF-SandyWay shows an evolution in RUSS' mapping style, using more complex terrain and prefab configurations. Desert, temples for bases, lot of dunes, you get the idea. With the size and open feel of this map, if you've got a big game going down, lots of players, this is a very good map for it. The limited visibility and lack of cover makes it hard to get the drop on an enemy, with both attack and defense becoming harder. As far as criticisms go I'd point out that the sand texture could do with being more defined, from medium to long distances it just appears as a flat color, but that's minor. Overall a solid collection of maps. They're not flashy but they sure do get the job done, you'll have fun playing some of them if not all of them. This pack also gives quite a bit of insight into RUSS' development as a modder, with the detail levels of these maps ranging from beginner to intermediate and showing a good degree of consistency along the way. ~Mikouen
KF-Mahloeeh-One
zombies. Around the player spawnpoint is a trader and a litter of weapons and ammo, from both KF and UT2004. There's also a Scorpion off to the side. From a gameplay aspect the map works well enough, although the one spawn point for zombies and the infinite ammo (and drastically powerful) UT weapons means that there's essentially no way to lose besides playing an all-Fleshpound game on Expert mode. In fact, it's possible to win just by sniping from the start point with the ASMD. The Scorpion is a nice touch, though it's recommended to leave it for expert drivers, as it's tricky to maneuver in tight spaces. While the level itself is basic enough to not have any real bugs, there's one notable bug in the overall product. Two pre-spawned player entities have been left in there, which will take up two server slots before any players have joined. ~Mikouen
DM Pandora's Box
better than he expected. There were three main challenges when making this map. It took a while to get the look and lighting of the inside of the box right. It took some time to get the map preview to work right., and it took a [b]week[/b] to get the bot pathing bug-free. But here it is, the final creation, and the author is content. This makes a good 6-8 player arena. By the way, the author left out preview shots of the inside of the box on purpose! Download and find out. ;)
RUSSFace-FE
bridges that can be camped to stop all the enemies from capturing your flag. The bases are built on platforms that form a pyramid. This pyramid does not have walls, so it is easy to traverse and guard from enemies. Vehicles will also be there to help you slang the enemy flag and get back out quickly. Throughout the map, the view is amazing! Seeing the Earth from such a high view makes any player enjoy this map just a little more.
DM-S3M Metallica
is a bridge that connects two parts of the map. On the bridge, bursts of blue flames spew out for a rock effect. There are small buildings that also accompany the map. These buildings have Metallica paraphernalia in them. Both buildings have a homey atmosphere with computers, couches, and televisions in them; definitely something Metallica would have in their game room. The terrain is pretty well done. There is a presence of green grass through most of the map except near the hilly areas which boast a cliff terrain. The small houses could use a little bit more detail. It seems that all in them are luxuries and have big open areas of nothing! In the small houses, you will find a lot of weapons and power up. Camping in there would definitely be a good strategy.
ONS-Hyrule
the world of Hyrule. The main attraction, the castle, stands large and proud. Players can see the castle throughout the map, making the player feel small and making one feel like they are there. Other regions are a housing section, a windmill wall, and a structure overseeing the volcano among other regions that aren't highlighted here. Some of the New Updates in this Version Include: [list][*]Many missing weapons added, more powerful weapons harder to get. [*]Vehicles added, Leviathan for Default Link Setup and Bonus Vehicles in all Link Setups. [*]Health Packs and Armor at nodes, Keg O' Health in secret room. [*]Redeemer added in hardest to reach place. [*]Target Painter added in secret places. [/list] A full list can be seen in the readme. New missing weapons, power-ups, and other things that you would expect to see in a death match map are here as well. If you like or remember playing to old Link games, this map is for you.
RUSS Face
with nearly all of the cool vehicles. Plenty of room for 8 players or more. The bots know their way around this map well, making this map a lot of fun even played in instant action. Nice job! ~Relic
DM-1on1-Outpost27
middle, with the shock rifle and a superpickup on a bridge; two shorter rooms on it's sides, with flak cannons. It's a very small map, created for 1on1 matches or for very chaotic deathmatches (4 players is enough). Please do not e-mail me, just leave some comments, I'd like to know what you think of this. Hope you enjoy this!
DM-Evil_Hands
special goal of high funfactor in mind. You can smash your opponets with giant stone hands when they attempt to pick-up a vital weapon. It is basically unavoidable to not walk underneath the hands at some point. There are switches to control the hands on the second level of the main structure. This is another UC2 remake map, 1 of 2 currently released to the public created by myself. All 3D assets creted by me for either this map in particular, or other projects yet to be released. Your are not to use anything from this map as a basis or any part of any other map. I think the original UC2 version was creted by Ryan Brucks (Ictus). I could be wrong about that though. I seem to recall a story of him recounting the construction of the map during the UC2 development, and sat=ying it took him 2 days. I also aimed to do that same thing, and met my goal. Hope you enjoy smashing your way to victory!!!! UT2k4evar!!!
LrdMidknightMapPack
pack. Sushi is oriental themed, and reminds me a lot of some of the far east themed maps from UT3. Built for up to about 10 players, the temple has an immense network of hallways, stairs, corridors - all criss-crossing over each other. The foilage in the map is great for hiding out, and also shrouds a few key pickups. As with most of Midknight\'s maps, the pickup layout is just right. His use of lens flares is also right on track...adding a lot of life to the level without going overboard. The damage amp is tricky to find, so you\'ll have to explore for yourself to figure out how to get to it. IronRot takes place in an urban scrapyard with the same signature features of Midknight\'s other maps. The skybox / background is huge and detailed. Skyscrapers line the night sky as far as the eye can see. Many of the pickups are hidden beneath exploding barrels, which gives you good reason to blow stuff up. The junk in the yard makes up a good part of the fighting platforms, such as rusted sheets of metal and other items. IronRot has a nice mix of BSP, meshes, and terrain making this a very interesting map. A must download for all deathmatch fans. ~Relic
DM-PhobosLabBeta5
something is taking over the lab - almost like it is growing inside of it. The map has become darker, much more detailed, and the generator that turns off the lights also produces a darker effect. I would still like to see more control panels like those at the generator around the rest of the level, so that things get really dark and creepy! The item placement is well balanced, and there is plenty of room for up to around 8 - 10 players. ~ Relic :rock:
DM-RfdS-ChurchInHell
the holy walls. Everything is scaled much larger than the actual player, which also adds to it\'s size. Saying that, the gravity is semi-low to keep you from making craters on your way down from the roof supports and other structures. There are also various vehicles throughout the map...mainly under the church pews. The lightning gun will be your best friend and weapon of choice in the level, as it is so large that it is sometimes hard to pinpoint the enemy\'s location. I have this map hosted on my server under the TAM gametype, but it is definately more suited for DM/TDM gameplay because of it\'s size. This is one of the better maps I have seen from this author...worth downloading! Nice job...:rock: ~ Relic
ONS-AirMars-G8
you may have guessed, a primary feature, which is complemented by two new variations of classic vehicles. First, there\'s the Falcon, a heavily modified Raptor which is quicker, more agile, and fires link gun blasts. Secondary fire launches a burst shot. The second vehicle is the Hornet, a modified Manta capable of flight, which has a built-in gatling weapon. Not very exotic, but who can complain about more ways to nuke people? The map itself uses an interesting concept. Each team starts on a carrier craft which houses their power core and a plethora of vehicles. Defending these craft is anything but easy, so the best way to defend them is to make sure the enemy can\'t reach them. Three of the powernodes are located on the freighter in the center of the map, and the other four of the powernodes are situated on the four escort craft. Two of the powernodes on the central freighter are in hangars, and capturing them will obtain an extra Falcon, Raptor and Hornet for your team. Essentially, it\'s a two-way version of Assault, with the main objective being capturing the fleet before your enemies can. Much of the map, as mentioned before, involves air travel. Unlike other ONS maps, however, there\'s an emphasis on teamwork. With Cicadas in the air, ground positions are difficult to fortify. With Raptors and Falcons hovering around, Cicadas aren\'t safe. With Hornets cruising around spitting out high-velocity bullets at a rate of 20 rounds per second, unwary Raptor and Falcon pilots will get shredded in moments. The only way to succeed is to use all three types of craft in coordination. The overall design and texturing is really nothing to write home about, but in all the simplicity comes great gameplay. Perfect for getting 32 people in a server and waging war in the armosphere of Mars. A solid map that any aerial combat fan should enjoy. Did notice one minor error. Bots are incapable of traversing ladders when there\'s a human player nearby. Oh, and final note, you\'ll need the [file=\"30967\"]ECE Bonus Pack[/file] for this map to work. ~ Kouen
AS-Rescue
only is this a great assault map, it also has a nice intro movie - explaining your objectives very clearly. This map is very fast paced. With a coordinated effort, the attackers can complete all 4 objectives in about 2 or 3 minutes. I'm not saying that there is an advantage on the attackers side, but you will definately need superb defenses to hold them off. This should not be a problem for skilled players because there are plenty of weapons lockers and shields near the defender's spawn points. A must download for all assault fans. Great job ZedeX :rock: ~ Relic
DM-Deadbolt2
Championship 2 for the XBox, over to Unreal Tournament 2004. All staticmeshes were re-created in Maya, and the base textures were used to make all new game shaders. I have never played the original XBox game, but this definately feels like an arena style game. This would be a great addition to any DM server! Relic
DM-Zahltagsniper
building has multiple levels and elevators for picking off targets from a distance. The map is complete with a cafe, nightclub, partial subway system, underground city utilities....endless places to explore. BUT the main feature of the map is the heli - which at first I thought was just there for decoration. After looking around aimlessly for a way on top of the buildings (to get to the redeemer) I found that you can enter the helicopter. Woo ho ho it takes you for a ride! It travels from building top to building top, giving you access to aerial sniping positions and access to all of the buildings. Very unique aspect. I give this map a 9 out of 10 ! Watch out when u grab it ... IT\'S HOT ! TR_Relic
ONS Transmission
map provides, as well as a few other fun purposes. General layout? OK. The two generators are each on top of large buildings at either side of the map. There are several other tall buildings in the middle, but it\'s mostly flat ground. There\'s a road going around the whole central park, as well as two highways each leading to a powernode. Other node locations are on top of buildings and on the flat ground underneath the highways. In direct contrast to it\'s official counterpart, ONS-Urban, most of the map is a wide, sunny, and open area. This gives plenty of room for sniping, but there\'s also plenty of cover, so there\'ll be times where you have to get up close and personal. Aerial assaults are viable, but thanks to the turrets guarding the highway powernodes, you\'re not untouchable by any stretch of the imagination - piloting skills are necessary here to avoid the hail of fire you\'ll attract. You could also, if you like mini games, use the roads for street racing. Why? Because it\'s kinda fun. :p Relic scores again with a good multi-purpose ONS map. There\'s a bit of everything in here, and it doesn\'t excel in any field, likewise it doesn\'t fail in any field either. Plus, you can fit at least 22 players in this before it gets anywhere near cramped. Fun for all the family. ~ Kouen [b]NOTE:[/b] You will need the [file=52476]UT2004 Mega Bonus Pack[/file] to use this map, as it includes the Cicada bomber.
AS-Zirconium
to prevent warhead contruction, and destroy the entire base.
DOM-Highland
play. Any suggestions on how to improve it would be great! Have fun playing it.
DOM-Somewhere Dark
and two others in initial development.One is a volcanic deathmatch (probably) and the other a Halo type CTF. This one is a bit out of my scope at the moment as the bots need to be able to walk round the ring 360 degrees.
DM-MPC-DILANAS-DOMAIN
is Dilana, this chick rocks, so I made this map based on her music and her pictures.
AS- Concussion Trials
concussion rifle the next 2 rooms are with the super concussion rifle much harder then the other rooms.Theres also a big nice funroom for both teams with the concussion rifle its like britishbulldog but not with objectives just for fun..and try to find the secret if you can!
AS 666Levelerraceblack
including )o(mnipotents and theboobdome and ix clan server and some other random servers so a lot of bugs have been fixed!
AS PW IslandRaceway v3B
all changes read the text file in the download.
BR Grove
National Historical Society found it again and just until recently gave into the bribe and handed the temple over to the tournaments. The ancient warriors of old call out through the vine thickened walls of the ancient ground, calling to those who fight in its corridors.
DM-Aeris
is a medium sized map representing a part of a derelicted castle. There are some open-air areas and an underground level.
ONS 2on2 JardindeAnimba
vines through their early stages, and they soon shot up to become part of a grand garden. To protect the meager remnants of life on this planet the warrior commisioned an Onslaught arena within in the hopes that the tournament\'s popularity would prevent the land-hungry Liandri corp. from wiping the garden out forever. -Small 2v2 map with 5 nodes.
AS-Retrieval (Beta 2)
coronas, etc.) I hope you will all enjoy it Here is the storyline. During the human skaarj war, the humans began losing men, and many cities lay in ruins. A small team of human scientists built the prototype of a one man plasma tank code named the paladin, to aid the humans in the war. Unfortunatly, while the prototype was still in testing, the skaarj invaded the small lab, and stole the paladin\'s blueprints, and escaped with the prototype. The NEG alpha team followed the skaarj bandits to a small factory in the middle of the mountains on the planet Chronos. Thier mission was to retrieve the paladin blue prints, and the paldin prototype, and destroy the entire facility, before the skaarj could start creating their own paladins. Enjoy!
DM-1on1-MobiusLabs
of the sheer number of paths you can take. Defininitely worth a look.
AS SkyRace (Revision)
(custom vehicle) - Armed Scorpion (custom vehicle) - Shock Scorpion (custom vehicle) - Plasma Scorpion (custom vehicle) - HellBender - Manta - SPMA - Mothership Turret - Minigun Turret SkyRace is designed and meant for all you Assault race map lovers. It combines Assault racing and traditional Assault elements and blends them together. It is based upon countless of other race maps, such as AS-HellbenderRace, AS-ScorpionRace, AS-Pyra, AS-Junkyard and many, many others. The whole map is located on a series of plaforms, which for once, aren\'t magicly floating in mid-air, but are held up by long supports sticking out of the smoggy atmosphere below. Falling off would be a bad idea. If the poisonous smog didn\'t instantly instantly kill you, the fall to the ground would likely do it anyway. Your goals are mostly to get a certain vehicle at a certain place. There are lots of hidden elements and tricks to pull off in this map. Play smart, explore beyond the main paths, and use your head. About all of the objectives may seem incredibly hard at first, but the more you explore and learn the map, the better you will become.
DM Lilliput2006
scale, LUDICROUS amount of custom content. Thanks to SuperApe for some nifty code, one being the extended DM matinee script which i used for the intro :) Also the timed keyframe mover, another excellent script, and of course his world famous roos which you can find in the Lillyput Zoo. LS
ONS UrbanWarfare
sniper towers, weapon buildings and numerous other things of interest as you explore the city, but it also makes for a great Onslaught map as well. The node setup is the same as the map Dawn and there is a jump pad transit system that allows you to make Matrix-like jumps from building top to building top. A map like no other!
DM MPC Christmas Town
size of it. Go play in Santa\'s workshop if you\'re bored.
DM Backspace
the map looking clean and simple. Same goes for the use of sound in the map. I kept the amount and volume of the sounds quite low, so they don\'t distract you from what\'s happening around you.
CTF Hydro64 LE
rolling valley. Now revived, no longer is it the harmless creator of power... but the perfect CTF killing ground.
ONS Lantanius
included. The screenshots may look very bright but it did not look bright ingame. So yeah, check this baby out.
DM Corvus
sad eye and a sickened heart. Some say they are the souls of the fallen, watching and weeping.
DM-1on1-Lacrima
the totally changed lighting and colour spectrum. Also I have added a couple of new rooms.
Crypt
two story level with a few little secrets I put in there, they won\'t be hard to find I\'m afraid. This basically Just two rooms with a few decorations for you to blow people up in.
DM-Overload
as DM-Overload in October of 2004. A few hundred people downloaded it, and it has been played online somewhat. The biggest complaint I got was that the level runs too slowly. So I have been working to optimize the map hoping that more people will give it a try.
AS RSC The Tomb
bad, they were all standing around walking in circles.
DM N64 Bob-Omb
through the map or float in the air when you die ...sry. Enjoy!
Boardwalk
navigating through restaurants, hotels, and a nightclub this map will test all your skills. Don\'t forget to stop at your team\'s favorite watering hole for a cold one while watching the glorious sunset.
CTF-Below Tokara Deluxe
from the constant tournaments, the forest and practice arenas were left derelict. Now, disused and slightly run-down, the practice arena was recently re-acquired by Liandri and opened as a tournament arena. [/quote] Awesome map! But then again I love anything Tokara. There is a lot of detail put into this map, and all that detail makes it knida hard to find where you need to go. When I first played it I will admit that I used the n and m buttons to figure out where the flags were at. Not to sure how this map would be playing online but it’s worth a try. If you like Tokara I would recommend that you download this. -Smartguy087
UWRL-Suicide
The tracks finish line also ends in a stunt, though I will not spoil what stunt it is here. The tracks length is average for a Rally track, and the special stunt portions of the track provide a decent surprise and some fun to the map, but not much else stands out of the map. Overall, it is a good rally map and one worth trying out.
CTF-Tron_20
many ideas that I wanted to include from the original game that the level became far too big. So I took the three most complete rooms from my half completed DM level, duplicated them and made it CTF.
ONS-Minus
onslaught map for Unreal Tournament 2004 set in a vast sun-drenched classic cityscape.
Flamboria
defense system for which King Mentor dwells. I wasn\'t sure if I would ever release it but I am thinking now why not? I am also the creator of Hollenberg for Call of Duty United Offensive which has had over 10,000 downloads on www.codfiles.com Anyway enjoy. PS... There is a secret way to get inside the network of houses that you can see and eventually these lead to the inside of the water tower. The way in is through the Cave of Dave which can be entered by standing on a certain spot and sniping a skull. LOL When you make it to the top of the inside of the tower there are 2 Redeemers waiting as a reward. You can enter and re-enter via teleport from a high cliff in order fire them off.
BR-Shockproof
to fund the building of yet another arena. However, Epari, Liandri\'s rival, was already building a new arena and wanted to bring the the tournament to it\'s home planet. But Liandri scientists found a way to bring the tournament to their home: they needed something fresh, something noone would expect. Liandri wanted to built an arena on a planet in the Vodiac system. Vodiac was known for its huge storms, that could cover the entire planet. Building the arena was very tricky, but not impossible. 2 years and 165 dead later, the arena was finally finished. Because of its extraordonary location, Liandri could once again hold the tournament in one of their arena\'s.
DM-1on1-Shred
candy and complete it. This is my first real attempt at a UT2004 map (after a few ut2003 maps and many old ut99 ones) and the first time I picked up the editor in a long time. With the exception of the cracks and rust textures, it uses all stock standard content. Thanks to everybody who tested the map at Ozunreal, AtariCommunity, ProUnreal.
BR-IcePalace
almost everyone.\" This is a huge map, suitable for a large number of players.
ONS-Pipeline
region would ensure a sufficient quantity of fresh water for your people that would last for years, while at the same time effectively cutting most other factions from the supply line. Unfortunately, the enemy did once again foresee your actions, and if it wasn\'t for the viscious sandstorm scourging the dry plains, you could almost see the enemy war-khan prepare for an open assault on your fortress... This map was sumbitted into a mapping contest along with Coldfusion and 30 others. Its in the last 8. Do I need say more? ~Szico VII~
DOM-Rootsorm-SE
must watch your step, if you don\'t want fall down to chasm. You can roam for eternity there, amidst the powerful trees. There is no exit for you, and there is only one reason, why you can\'t even see your enemy when he can be right near you or on your back. Enormous trunks get accustomed to cover they mysteries. Souls of woods scarcely show you the true appearance of your enemy...
ONS-Ligeia-Omegareactor
in a while!! All of the movers and landscapes in this map provide that it is full of fun filled adventure. Like the story said the map is set 50 years into the future from the original ligeia. In that time the grass has grown and the buildings have rusted, but the tournament days are not over yet. The graphics and detail in this map rival any of the original maps by Epic, they would be lucky to have this map designer. This is a map that promises long game play whether you are playing on a server or in instant action. So download it now -Smartguy087
DM Urotsukidoji
I did to take my mind of it. I have a little 1.8 Ghz machine and it struggles a bit in some areas. But then Game play and frame rates were the last thing on my mind while making this, as is quite obvious from the lack of flow and great amount of meshes crammed in there. The female model, in all its forms is based on the Studio Maya, Maya Doll model for Poser 5 Web. Thanks to them for releasing her to the public I drastically reduced her polys and re-textured her, but she\'s still way to dense for a UT mesh. But then don\'t you get tired of those low poly pointy feminine models that hang around in Most games :) Many of the textures are from the texture Monk collection. If you want realistic textures then these are by far the best sorce out there. Way ahead in price and quality. Thanks to them for giving me the opertunity to be over extravigant in my choice of textures :) There\'s quite a bit of hidden stuff and things to do in there so get your use key ready. I have been running it with all the bots set to the Panzer Cop (Fuse Kazuki) model by Airmoran. This looks great in the setting :) This is just a fun level, so please treat it as such. However, if by chance you happen to have a mega machine and find it playable as well then that\'s even better. I had a lot of fun peicing it together, and I hope you have fun exploring it =)
ONS-Torlan (WMD)
HELLBINDER AND THE SPMA.[/quote] Its ONS-Torlan like you've never seen it before! Twice the vehicles, thrice the explosives, 10 times the fun! Added are several redeemer, ion painter and target painter pickups, with a couple of Leviathans thrown in! Gives Torlan an extra kick for those whose like completely wiping each other out.
ONS-Toon Country
Cel-Shaded. IF you’ve ever played Zelda: The Wind-Waker you know the kind of style I mean. A friend recommended this map to me a few days ago and I can’t believe I haven’t seen this before somewhere! Seriously, one look at this and I was hooked. The island is so lush and green, and the sea so nicely done you could just stay in the level for ever and ever. That’s how nice this level looks. Sure, the Power Nodes and weapons can look a little out of place, but if you really find that as this map’s worst point then you haven’t got a very strong argument. So, after you’ve gaped at the screenshots for a while, I’ll tell you what the map is like to play. It’s everything an ONS map should be, the Powernode setup works, the bot-pathing is reasonable, and the vehicles and weapons are all placed nicely.
DM-BDC-BASEMENT-2K4
I had to stretch it out a bit, making it more true to the real scale of the room. Besides the look, there are many structural improvements. First, I have made better use of the myLevel package to eliminate the amount of supporting files needed bringing this map down to 42 MB. The stairway is much more realistic than the previous version with the actual items hanging on the wall leading to the basement. Zoning, occluded geometry, and a huge amount of brush to mesh conversions have been used to give the map better FPS rates. There is also now an incredible bot network to make this game more fun to play on line or at home with plenty of hidden teleporters to get them to the best weapons. My favorite part of the map is the repeated Skaarj growel which was used to make the washing machine sound ! [/quote] A very nice map with lots of little niches to get weapons and hide out in. Very fun if you are good at sniping.
VCTF-Military Fort PT-SE
their way to the flag, then using Hellbenders to make their escape. Base defenders should expect attacks to come from all directions, and snipers can use the high walkways to their advantage. In this Special Edition version the Ion tanks have been replaced by the Paladin. Also many other changes made across the map to improve and balance the gameplay. [/quote] Nice looking map, gave me some fps issues, despite it\'s medium size.
ONS-{D$K}Gunshop
http://www.studiobytes.com The custom static meshes seen in the map can be found at http://www.planetunreal.com/staticreality Thanks to all that helped on it and helped test it. There are 4 redeemers in this map. One in each base, 1 in the light above the middle base, and 1 in the corner in the wall by the middle base. 2 painters and 2 airstrikes. Only trouble with the map is the is with the pathnodes. Bots get in around in it good though. Please do not modify the map without asking me first. ENJOY!
AS-JumpShipX (MSU-F)
Izanagi spies learned of this prototype jumpship and launched an operation to steal the warship giving the Izanagi Corporation a significant advantage during the Wars. This scenario recreates the historic battle in which Izanagi forces infiltrated the prototype Liandri jumpship, activated its engines and made a successful jump to Izanagi space.
AS-Vindiction (MSU-F)
they began to communicate with other factions to stage a complete retaliation and overthrow the NEG presence in the area. NEG realized they had to retreat from the area and scrap all current operations as the rebels now had access to it. In a heroic move, a few squadrons of the retreating force decided on a spontaneous plan that the rebels wouldn't know about, to take back what was once their own. The plan was conceived in a matter of minutes due to the superior NEG knowledge of the area, that the rebels simply did not have. NEG forces had to act quickly before the rebels coordinated their take over of the region using the communications array. Since NEG had little forces left in the region, and the rebels could easily take it back once again, the plan involved the complete destruction of the communications array. This match is a recreation of that mission. [/quote] I didn't get to play through it, only because my computer dies on Assault maps. I watched the bots play, it seems to be very fun, and I will play it through when I lower some of my settings.
DM-TDB-Cartwright Hall
Lister. The hall, surrounded by a first rate park offers something for everyone. Exciting temporary exhibitions plus permanent art collections, including 20th Century British Artists are on display. The UT2003 version of this map was my submission to PC Format Magazine\'s \"Design a UT2003 level and win a PC\" contest. (PC Format Issue 154 - November 2003) UPDATE: My map won 1st place in the aforementioned contest and I received a new computer as the grand prize. In addition, I was invited to the UK to visit Cartwright Hall in person. I will take the trip later this year (2004). During my visit I will take reference photos and measurements for an updated version of this map! Visit my website (www.funrealtournament.com) for more information as it becomes available. [/quote] A very nice map, who wouldn\'t enjoy running around a museum killing people?
DM-Grinder2K4
spread out map, so you can easily have lots of people in it, it is far from cramped. Basically, its worth downloading this! ~Screenshots From TBV_Betrayer~
CTF-AMOUDE-2004
several boats, with jumps on them, MIND YOU DONT FALL IN AND DROWN!! The flags are rather interesting to find, as there are lots of little corridors, and places you think you can’t go through BUT YOU CAN. Overall this map is incredibly good, the music suits the atmosphere, and it has little streams, and is well lit. IF you like CTF's, well detailed maps, great maps to play in, THIS IS THE ONE TO DOWNLOAD:)
CLN-MahloeehFirst
map consist of two alien egg containers that the player captures and takes to his camp to score (as in CTF, capture the flag), and two towers that need to be built (as in Onslaught).
DSDB-MapPack-April
lately. 4 maps are in this mappack but all can be played on CTF or DM. Each map has the required server files for compressing as well. All of the maps are fun and can be played on CTF/DM with mutators too! I hope they are as fun for you as it was for me creating them.
MEDVED`s Master Pack Revision 1
ones. There are these 9 maps inside: DM-DeepBurn [v.1.0.1.1] (2008, edited 2009) DM-Metallica [v.1.1.4] (2008, edited 2010, 2011) DM-ShieldMadness [v.0.2.1] (2010) - made to play with Shield Gun Arena, Quad Jumps and Low Gravity DM-CorpseCorp [v.0.1.1] (2010, edited 2011) - Quad Jumps recommended CTF-FacingFireAndSteel2k11 (2010, 2011) - an evil restyle of CTF-FaceClassic DM-1on1-FightFireWithFire (2010) - a very simple map for fast dueling DM-DiePod [v.0.1.4] (2010) DM-Encore! (2010) - just one more pile of garbage DM-CastleInc [v.0.1.1] (2011) - featuring the Giant Portrait of Ozzy Osbourne, hand-drawned by Ruslan Cibin, a.k.a. Master, DoctorHOO, RUSS... Havefun! - MEDVEDxEvilPunk, a.k.a. MEDVED\'BS\'RUS.
DM-Rankin-Hog-Warts
pickups and weapon bases remain in the same location.
KF-MahloeehWaveChange
every other wave start. The player is spawned at a building and encounters the undeads. Then the player is swooped to the hillside to encounter some more undeads.
Unreal Tournament 2004 Community Compilation Pack 1
umod, also including a very well detailed readme file for your general reading or for installation procedures. Sporting the following features: 74 Maps, majority of which are VCTF maps making that gametype a reality today. 25 Onslaught Power Node Link Setups dubbed CrossHatch, you\'ll understand that name when you play. 1 Master Mutator, Excessive 3.01. 3 Mutators, Instagib4Ever, PingCompensation2, NoVehicleLocks. 3 Gametypes, Vehicle Invasion 1.16, Vehicular Homicide, & Vehicular Genocide. 1 Invasion Wave Table, making every wave following an obvious level up. 32 Custom Intelligent Bots, Made to make instant action mode seem human like multiplayer 2 Excellently designed fully functional Player Models, Bender from Futurama, and Martian from Mars Attacks. Requirements: Unreal Tournament 2004 with ECE Bonus pack and fully Patched Approximately 1.25 Gb
DM-Arachi-Final-Pro
Create a layout that is so amped up in gameplay and flows flawlessly. (movement, angles, measurement, perception.) The variety of scenarios that can happen in Arachi are limitless, thus providing a very new and unpredictable experience each and every match. 2.) The artificial intelligence of these bots amazes me. I gave them the know-how to dodge up slants, perform elevator jumps, use elevators and jump pads easily, and jump-spots for them to know when to jump to other areas. 3.) A visually compelling appeal with much detail in lighting, shadows, and vertices of detailed objects. The sky-box and shadows and custom created shapes make this a one of a kind look. Beautiful custom water texture embedded in the map file. Installation: (...is simple) Unzip the file you've downloaded to see the two files that were inside it... dm-arachi-final-pro.ut2 (You must place this into your "Maps" folder of your UT2004 directory) massacre.usx (You must place this into your "Static Meshes" folder of your UT2004 directory) Download Link To FileFront: [url]http://www.filefront.com/16381765/DM-Arachi-Final-Pro.zip/[/url] ...And you're set to use! I hope you Enjoy this as much as I did creating it. Frag on. :) - »*xKc*Måssà çŕë«
DM-Ancient Hall(v2)
Added custom static mesh on walls - Added 4 more spawn points - + Other little things
Pacification
clense the soul so that the transition between life and death could be a peaceful one. With a little help from the Liandri Corp to sponsor renevation, will you let the Temple pacify you...
KF-Ice-Cavern2
double-barreled shotgun and LAW can be gotten from deep pond.
DM-BB-BeautyBabes_vh
gameplay. Also suitable for sniper action. Best played with 6 or more players. Beautiful and sexy ladies are hanging on the walls. But no porn !!! Have fun with this big funmap !
DM-Horizon_2010
Which is why I put a year in the map title.:) Enjoy 2-8 player but really not over 4 recomended.
KF-Mahloeeh-Forgotten Hope
map to your liking. Mountainous locale with buildings for refuge (or maybe killing places). Close to a watery hillside.
DM-PerfectDarkTemple
cause of the crash. There have been rumors of Skedar activity in the region, so be careful. Carrington out.
KF-Abyss-Lite
*.ut2, read-me file in *.txt, and screenshots files in *.jpg's. Main directory is Unreal Tournament 2004. Get more info on other maps by visiting Mahloeeh site - http://poompoom600.bravehost.com
KF-ArticStronghold25
shotgun, bullpup, flame thrower, and LAW. Plus a trader. P.S. Please read this important message - http://dottie33.freewebpages.org/webpub30/1234567.htm
KF-Castle25
Story KF25 map. KF free weapons included - double-barreled shotgun, bullpup, flame thrower, and LAW. Trader is also in map. P.S. Please read this important message - http://dottie33.freewebpages.org/webpub30/1234567.htm
DM-Genteel
at the given time if you know his updated Email Address Please Post Me). many people on the beyond Unreal Forums Said it would be ok to cary on without his permission as long as i included thanks in the ReadMe.
KF-Tokara-Forest
much about it in the meantime. Tokara Forest doesn't lend itself well to the horror themes of Killing Floor, but it does lend itself very well to the gameplay style, with zombies attacking from all angles. There are several fortifiable locations which will require teamwork to hold, and outside of these locations is suicide as a team can easily become wedged between two zombie hordes. This is certainly no more true than in the forest floors, where a player would be very lucky to survive an encounter as there are no chokepoints or defensive locations. This conversion has several bugs which may need working out. First and foremost all of the UT2004 weapon and item spawns are intact, which disrupts the gameplay almost entirely. Second problem is that for those LAN players, or those who just need an extra meatshield for a while, there's no bot support. Third issue is that the map contains only a singular spawn point, leaving players tied down throughout the entire match. Overall it is playable, but players should not expect to be able to utilise the full map, nor should they expect the same kind of gameplay experience that can be had from Killing Floor's default maps. ~Mikouen
BR-1-on-1-Oxidise
Visually, the map looks right at home among UT2004's official maps, but the gameplay is undoubtedly the map's selling point. Oxidise provides a solid gameflow, which embodies the intended playstyle of Epic's own 1v1 maps more than the originals did. The layout consists of an upper balcony around the edges, along with a lowered room for each side connected by a door. The ball spawns on the walkway above this central door. The goals are at the end of short tunnels on each side. As a minor gripe these tunnels are somewhat difficult to jump into, but no one ever said scoring a goal should be easy. While there does appear to be more to the map, exploring during gameplay is something rarely possible as it means letting one's guard down. Because of this layout, one will find that hiding from the opponent is impossible - the winner of the game will have to outgun and outsprint their opponent. While the map is cited as a 1v1, it's very easy to imagine it being just as (if not more) enjoyable as a 2v2 or 3v3, which would add some group strategy on top of the reflexive gameplay. The extra players would certainly make for a more hectic experience at any rate. Overall a finely-crafted map that provides an intense BR experience. Said experience is rather different from what UT2004's default maps offer, yet it is still very much in the game's spirit. Although if there are any claustrophobic players in the audience, they may want to bring a paper bag just in case. ~Mikouen
ONS-Naturaleza Artificial
contaminated by the smog, it presented itself as a tourist place for excursion and rest.The conditions of the terrain complicates the driving of heavy vehicles, which does more hard your job of conquering the top of this place, you must search in all the corners and hiding places, you will find valuable objects. The "painter" will be very useful, but alone will be liberated when your team falls down in desperation before an imminent defeat, if you try to take it before. Do not let it live.
DM-S3M-Deep Burn
noted looks excellent. Patches of dirt will provide the player safe walking surfaces to travel and take out the opponent. Crosses and other satanic imagery is seen in this map, strengthening the "hell" theme. A few noticeable things that shows the great detail in this map are: lava rains down from the sky, steam comes out of the mountains, the terrain is barren and mountainous among other things. This detail along with its other doodads make this map highly detailed and a thrill to play on. This version fixes:[list] [*]Fixed terrain [*]Fixed fog distance [*]Added two sniping points [*]Added more deco objects [*]Added Translauncher & Mine Layer [*]Added more teleports [/list] If hell, or good maps, are your thing; then this map will best suit you.
DM-DesertWar
are the only place for protection in this wide-open area. Vechiles such as German tanks appear on a platform. In the distance, mountains are visible with a partly cloudy blue sky; adding to the over all effect. Desert trees, rocks, and other debris are also scattered around the map. A gattling cannon and various different vechiles are available to decimate your opponent with. Dm-DesertWar is medium, but the wide open areas make it feel quite small, so expect fast games with high carnage. This version includes small bug fixes, more blocking volume, and the skybox is now fixed. So what are you waiting for? Download Dm-DesertWar and get your desert warfare fix!
ONS-Rathole
to be a classic on the onslaught servers. There's plenty of room in this map for your entire clan ! Nicely done...
DM-Space Basement
research facility located on the outskirts of space. In an attempt to control violence among deep space miners, the Liandri mining corporation brought this arena to the tournament for their bloody public exhibitions. Either win or die. Those are your two choices. The features in this map include: [list][*]New sounds [*]AI enabled [*]New Power Ups [*]New Textures [*]New sound triggers [*]New sound track [/list] Will you live for nothing or die for something? Your call--
DM-NAKHTI-BLOCKFORT-SE-2K6DM
has come to prove you are the best !!! will you crush your enemies and win the tourament ?
KF-GothicV3
Online Servers. This is a big, dark and dangerous map, but the main thing is it's survivable. There are places to run... Links for the mod files to play this map KF-GothicV3 can be found at http://www.killingfloor.freedomsnet.net/forums/ GothicV2 is on the KF Servers but V2 has no music.
DM-HecticBeta1
I\'m sure the author will add the elements that make it an oil rig with the future versions. This is a corridor style map. All of the corridors are linked to each other in a round-about fashion, each one leading to a central room with platforms and a deep pit of sorts. The lighting is low, and the map is not yet fully furnished with meshes, but still a decent map to get your frag on! ~ Relic
DM-ParadiseBeach
kinda reminds me of ons-islandhop, with a few twists to it. For one, there are docks with boats that quickly take you from one side of the beaches to the other...much better than swimming !!! The map is fairly large, which is just fine for a large number of players. A nice variety of vehicles and aircraft can be found around the arena. Weapon and pickup placement was chosen methodically, and balances out the level nicely. Extra credit to the author for the creation of new staticmeshes and textures. It\'s always nice to see a mapper go the extra mile to create new content instead of using all standard stuff. Despite it\'s size, the map also runs at a nice framerate. ~ Relic
FunnelClanMapPack
certain weapons are not available in your weapon inventory when picked up. During my team\'s development of our own bonus pack, we encountered a similar problem. It seems the UT engine can be overloaded by picking up too many items. I suppose these maps would be useful for clan practices - and turkey shoots :rolleyes: ~ Relic
DM-DG-ThePOD
It\'s living, breathing, and very organic and alien looking. The level is platform style, with many jumppads and teleports to place you on 3 floating platforms overlooking the rest of the arena. Weapon and pickup placement is perfectly balanced and bot support is great. Even the arena itself seems to be alive. I found the level suitable for up to about 10-12 players, with 30 player spawn points in all. You may also want to check out the developer\'s homepage and take a look at his other works...they are equally impressive. Another must-have for any DM - TDM - TAM server! ~ Relic :rock:
DM-Purgatory
such that they give the warehouse a very \'misty\' look. It really has the feel of having been abandoned for some time. The choice of music - The Doors...The End - gives it a bit of charm. Weapon and pickup placement is distributed evenly. With lots of places to take cover, this will make for a great TAM map. I already have this running on my 2004 TAM server and I\'ve had lots of fun with it. A good map to add to your deathmatch collection! ~ Relic
DM-PhobosLabBeta3
list. As the author's readme file suggests, this level does bring back memories of DOOM. Although the map is simple, the geometry is not too repetative, and has an immense network of rooms, stairs, hallways, etc... This level can handle 8 players easily, due to it's size. Weapon placement is well balanced, as well as health and other pickups. One interesting thing to note is the generator room. Shooting the generator's control panel kills the lights in the room for about 10-15 seconds. There are other control panels around the level, and I was hoping they would have the same effect. Maybe the author will make a sequel and take this idea to heart? Overall - Good job for a first map! Relic
DM-{TARD}-Bedroom2k6
translocator. A few vehicles can also be found. No bot support, but according to the author bot play was not intended. Relic
ONS-MBB-WeaponOutpost
see them a bit more aggressive. Lighting looks good...geometry could use a little eye candy. Overall a well thought out warplan, but I think this map has more potential. Maybe we will see a version 4 :P Relic
DM-[VDM]Nahkti Ascension NET FIX
himself! This is a re-release with full network support. It played flawlessly on my LAN with 8 bots. A wide variety of vehicles are available, all having their strengths and weaknesses. Personally, I think the manta is the vehicle of choice due to it\'s ability to quickly descend and decapitate your enemies. The cicada is available, and although it packs a mighty punch, it\'s also an easy target. Just about every pickup and weapon in UT2004 are available, and maybe a surprise or two ;) I\'d like to see more maps of this type, perhaps I\'ll try my hand at VDM mapping thanks to Shredprince\'s inspiration. ~{TR}~Relic
the Vine
unorthodox approach to game balance - if you want to cross the map, you're either going to have to fly and be a sitting duck, or battle your way across land bridges which serve as chokepoints. This really tests your team's ability to coordinate and over each other, which is unfortunate for me because my teams usually end up being filled with clowns. Heh. Although the style isn't to my personal taste, it certainly looks good. The terrain work represents marshland pretty well, and the lakes just add to that effect, also adding a nice hazard for Scorpion and Manta drivers. The bases and small outposts covering the powernodes all have that rustic and abandoned feel to them, which is what the map aims for and succeeds at achieving. The bases themselves have a great layout, they've got an open but well-defended entrance, and the frontal walls make good defense points. Base assaults can quickly turn into siege if the defenders are cunning. The generators are anything but easy targets, which can make all the difference in the end game. What would I have done differently if I had made this map? Well, to be honest, it's a bit [i]too[/i] open. There are plenty of long-range weapons available (sniper rifle, for one), but there aren't any good positions to use them. Sniping just leaves the players vulnerable. Also, the lack of ground cover makes Raptors a dominating force against infantry. Visually, I wouldn't change how the map looks. It looks different to other ONS maps, and that's a good thing. This map looks great and plays great as it is, though, so I see no real reason to nitpick. Give it a go. If you like Onslaught, there's no reason why you won't like this. ~ Kouen [b]NOTE:[/b] This map apparently uses vehicles from the Editor's Choice Edition bonus pack. If you don't have the ECE pack, you can get it by installing the [file="52476"]UT2004 Mega Bonus Pack[/file].
DM The Deck 2004
here isn\'t exactly a remake as the author claims. To be honest, I\'d say it\'s an evolution of the concept. One problem Deck16 suffered from was being closed - there were a multitude of dead ends in the original map. In this version, the author has expanded on the map greatly, adding new routes and making other areas more open. For those not familiar with the concept of Deck16, here\'s a little rundown. A round-about path leading around a toxic area in the center (now replaced with a garden). Several walkways cross over this middle garden, and all around the map are various storage crates or other obstacles dotted about which make for good cover. Weapons are dispersed evenly enough to promote game balance, but again, the shining point of this remake is the expansion and improved mobility. If you liked UT99\'s maps but felt they needed an update, this one is for you. ~ Kouen
DM-Malevolence2007
swinging platforms. The architectural work itself is impressive and flows smoothly between the mansion-style areas and the ground areas. Recommended players is 2-4, but no doubt this map can comfortably support double that without being cramped and uncomfortable. Close-quarters and open combat are seamlessly integrated, too. I\'m not entirely sure this is one to recommend for the collection, since it\'s one of those files where some will love it and some will hate it, but it\'s definitely worth a look. ~ Kouen
CTF-Freefall
weapons, gameplay, visuals and pretty much everything else, but, on the overall, it's still a kamikaze-run from one side to the other: no cover, defense... The pace and coordination are your best friends while in there - one wrong step and you'll find yourself falling to your death, unable to reach a few vital inches to a piece of solid ground - right alongside with any bots that happen to be nearby, which seem to consider cliff-jumping to be the most joyful of all activities. ~ Draco *NOTE* This is identical to the BR-Freefall map, however this version designed for the Capture The Flag gametype.
DM-Shaft
the monstrosity one can bear witness to, per se, on the screenshots right here. In reality, ideal for the Last Man Standing matches, hence the lots of hiding, stealth and close-quarters opportunities... Even the gravital values of the Shaft itself make for an interesting challenge. Oh, and watch your step around there. ~ Draco
DOM-3on3-Tomb
;) Game Type: Double Dom Build Time: 1 days? Player Count : 2-8 Bugs: DOM-3on3-Tomb1 ???? DOM-3on3-Tomb2 No Bot support Release Date: 2005/10/17
DOM Spaceheap
restriction: time(about 2 days worth of work), had to be the same layout as SpaceHulk Mission 1.3 which has many many dead ends. But enjoy it for what it is and you will not be let down.
DM-Shudder Creek
thanks to the original author for creating this awesome map to begin with, it has been great for 2003 , but now even better for 2004. ENJOY.
DM TwinTowers-9\'11
part of the building where the planes flew in. Also a zone with Osama Bin Laden - al-qaeda. Here you also will see the pictures off all the hijackers. The pictures off the planes are the ACTUAL ones that flew into the towers. All zones are connected by teleports. The map runs very well, also on a standard cpu. Textures are almost all custom. In fact the walls are a made from a picture of the real WTC. And when you know me, a redeemer witch you cannot get easy. Look and find ! When you play this map, remind the people that died on a terrible way. We die for fun in UT.
DM HangEmHigher
as possible. The lighting is the biggest change and is intended to make things a bit more dark and moody.
VCTF- Lego Space Base 2k6
update/remake of an old map ported to 2k4 and re-arranged to fit bigger game play along with a new look. It is 4.72mb and has excellent bot support.
DM FreeTibet
religion. This valley is one of these sacred places, during the day it transforms into an arena for the bloody show, but when night comes and the guns are silent again, the monks and nuns are coming back to meditate in the spirit of buddha and pray for a peacefull and free Tibet.” A large Map with different enviroments (outdoor, indoor and caves) and lots of z-axis action. Additional feature: If you press “use” in front of thankas and statues you get some cultural information about the item.
DM 1on1 SewerBarage
by the AUS. Will you rise against your enemys or will you fall to the feet of your hunters?
ONS-Nevermore-ECE-T32
Volpon, modified by : Titan Onslaught community
ONS-MBB-Storage Facility
corporations that sometimes this Storage will be as an Onslaught arena. Warrior ready your gun, prepare for fight... because battle on the Storage Facility begins!
DM Absolute
during gameplay. Other thoughts that went into this map was going more future themed.
DM 2on2 Bonifatius][
chambers. Put extra sounds in the map. Removed all stuff outside, map runs even better now !
DM Pipeworks][
mainting the same standard of gameplay, while fixing exploits and problems. [b]FF|Review:[/b] A brilliant map by any means, from visuals and dynamics to balanced gameplay and weapon placement, in other words, a work of [i]professional[/i]. Really, something you'd rather expect Epic to do, atmosphere and all... Just look at the screenshots if haven't already! Lots of vertical as well as cross-ground gameplay. ...And absolutely no reference to italian plumbers!
OSM Wangara
planet. They didn\'t bank on meeting Milly Wangara deep in the Australian outback.
AS Magma
construct a massive base, created for weapon design and development. The base was hidden within MT. Kiros, an active volcano on the deserted isle Kiros. The base was accidentally discovered by a sailor, and he immediately reported what he saw to NEG. The base showed no vital weaknesses, and the volcano wasn\'t due to erupt for another 200 years. So the NEG decided to destroy the base by creating a pre-mature eruption to flood the base with magma. They did this by invading the base, and planting a high explosive to the lowest point in the volcano. The explosion, would tear a small hole in the Earth\'s crust, building immense pressure within the volcano, and causing an early eruption.
ONS-DG-SandStone-Night
resulting in a super-human race with increased aggression and shameless disregard for human life. The super-humans dedicated their contentious lives to travelling through the web of space portals, destroying other worlds. Deep within the Magellanic Cloud your battle to survive now begins. Welcome to the planet SandStone.
ONS-DG-SandStone
resulting in a super-human race with increased aggression and shameless disregard for human life. The super-humans dedicated their contentious lives to travelling through the web of space portals, destroying other worlds. Deep within the Magellanic Cloud your battle to survive now begins. Welcome to the planet SandSton
DM MysticPlanet
helps for navigating around quicker, but it isn\'t needed.
ONS ZeroImpact
Enidlareg-Ogop plain. Button your overcoat tournament players and prepare to experience all the gut splattering brutality that this sub-zero arctic paradise can offer you.
ONS-Thunderstruck
include raising of base walls, wider outside path, fixing of blocking volumes and emitters. Have fun!
DOM Grove SE
National Historical Society found it again and just until recently gave into the bribe and handed the temple over to the tournaments. The ancient warriors of old call out through the vine thickened walls of the ancient ground, calling to those who fight in its corridors.
ONS Warlords
Skaarj and Humans had started behind the passed tournament and no one knows the end. Liandri Corporation gave up control.
DM-MPC-GUITARSHOP
operations hq, I have not done any both paths what so ever cause we all hate bots anyway so why waste the time, this is for online play and the bots are not needed :)
ONS-DG-Meadowland-32
Butterflies flutter over the flowers, birds sing their morning hymns, eagles soar among the clouds, while engines roar and weapons fire... in the meadowlands. Control the Nodes and attack the opposing team Core in the peaceful Meadows. This map is a 32 player version of ONS-TCMP-DG-Meadowland, and is optimized for 32 player online matches. It also includes more Nodes, new Link setups, additional vehicles, a different weapon loadout and other small changes.
AS Deek Dreadnaught Slayer
first test will be with the Dreadnaught that destroyed Mira!
DM-MPC-Basement
in this map but sniper rifles and a few redeemers and thats all, and there is no bot pathing either, its made for online play only.
CTF Phobos Express
to the contract (next time read the fine print on line 7.a sub-paragraph c) But it\'s not all bad - Instagib CTF is the official physical activity and plasma is cheap! Just don\'t forget to watch out for Space-Cooties! Author\'s note: This map features a unique spawn room similar to AS or DOM levels where players can teleport to multiple strategic points within the map. This adds a new facet to the traditional grab and run style game forcing both the flag runner and chaser to carefully consider their next move.
AS Deek-Super-CarriersIII
two super carriers provide cover, It wont take to long before the Lexin finds its target!
CTF-(Tra)-LeStreets
these textures are V useful. one flag is in a abandoned red building, the other, under a statue of a darwinia man. BOT SUPPORT however, the lighting is currently only ambient, a newer version will be released in the near-future with good lighting . layout is great, compact and fast. even if you dont like the map, the textures included are great for mapping.
DM Boxcube
\"pro\" to the point that it\'s become an insult of sorts. I found it pretty fun with bots, and I\'m hoping it might work with real people 1v1- and 2v2-style.
Dm-AlexIsland
than is nice UT2004: smart illumination, beautiful complex textures, are used shaders, there is warpzones, translator, softlights, lift with opening doors, the underwater world and still is a lot of that. I hope it is pleasant to you...
AS ChrozoreMines (Beta 2)
best :) a slightly small map, full bot support, and some secrets! here is the storyline; Chrozore is an extremely rare and powerful element, that is found only in the depths of the planet Chronos. During the war between the humans and the Skaarj, the Skaarj had discovered a whole mountain filled with Chrozore. They created mines going in and out of the mountain to harvest the Chrozore, and began researching ways of turning the crystals in to a power source to upgrade their weapons and gear for the wars. If the Skaarj could discover how to make Chrozore weapons, it would mean almost certain defeat of the humans. When NEG forces heard of the mines, they immediately sent a group of marines to the mines in order to steal all of the Chrozore weapons data the Skaarj had discovered, and destroy the entire mining station from the inside-out.
DM AlternateEnd
meshes based off the textures and architecture from Unreal 1 and Return to Na Pali.
DM-SexyBeach][extreme-vh
the enemy power core. The others you can capture to get the other team by the ballz. Super weapons are on the sides of the map(from blue side: Right side= bomber painter, left side=redeemer).
DOM Grove
National Historical Society found it again and just until recently gave into the bribe and handed the temple over to the tournaments. The ancient warriors of old call out through the vine thickened walls of the ancient ground, calling to those who fight in its corridors.
DM Giero
the temperature regulated, kept cool to prevent damage to the ancient equipment still used here. Slowly gases buried beneath the deserts surface are pumped through the facilities tanks: cleaned, mixed, blended, then transformed into useable fuel. The Giero stations only connection to the outside world are it’s power lines, long cables running from pylon to pylon across the desert. With no one ever arriving to repair the damaged machines, the facility is gradually breaking down, a process which will continue for decades. The map is optimized for detail settings for those that don\'t have great computers (I know mine isn\'t). Setting world detail to low will knock off the uneeded meshes / particles.
AS Deek Station AlphaZ
re-capturing the Lores, he and his crew quickly destroyed the Teleporter suppressor, allowing Teleportation to the Station. The Commander and his crew can now destroy the tractor beams holding the Lores in place and escape.
DM MPC OPERATIONS HQ
B.S. and engage in a game of darts or a game of pool and listen to some tunes as well.
ONS WindField
was the offline play, looking at the bomber coming from a long distance, and the 2 nodes that lie to the power core. Which means that you have 2 nodes that link on the power core instead of 1. So if there is like 2 good players camping on a node the other team can use the other path and try to make it fast to the enemy base. Somehow, sine the map was built in 2 days, it is not the best around. It feature a new vehicle, the black manta. It has basicaly the same stastics as the stock manta that comes with the game, except it have different statistics.
DM Q1E1M7
message), as well as some powerups in the basement. The teleporter down there takes you back to the sniper rifle area when used. Good for 2-4 players.
Blast Ruins v3 Zoned
deemer. If rock closes on you, shoot the pole sticking out of the wall with the flack to exit.
DM CarnEvil
serve the purpose of entertainment or population control? Info - This level was created as an end semester project by the Fall 2005 class of the 3D Gaming program at Seneca College\'s Animation Arts Centre in Ontario, Canada.
BR Kryo
in which they are still asleep. There are many machines around the map and lava pits running under the Lab. It took me approx. 5 working days from Concept sketch to final level. 12 hrs a day!!! God bless the games industry =P It has a mixture of original and stock static meshes, many custom textures, it has been designed, zoned and optimised for good game play and the bots rock!!! for a change!
DM Prophecy
expect from this map is already there. Just waiting to be uncovered. Vertical gameplay, authentic, opportunity-enriched surroundings, excellent weapon/pickup placement and overall balance, absense of "domination" map-points, anti-malicious layout, sound triggers and sound-driven environment, overdrive music-track, rich sfx, hi-res textures, vulcan amount of detail and flexible gameplay... Damn, that map has more [i]Unreal[/i] feel to it than the Unreal itself! It's worth it's every bit.
AS Deek SpacePlatformII
to jumping within the Mech to a high platform under heavy fire.
AS Deek Starfire
continued to destroy well after despatching the last of the Arions enemy. Finely they came to Earth, using their proven stategy....Collect materials from the planet for industrial worth, mine the orbit and destroy all ground and space resistance.
VCTF-BeforeTheStorm-TE
tank and a new custom vehicle made by me, InfinityRising. Added two more bunkers. Added painter. Fixed a bridge. Thanks and have fun with the new vehicle.
ONS-Meteorite
make for a unique stage. Unfortunately, there are some imbalances in the stage. First, there are multiple superweapons near the beginning of the stage, so don't be surprised when you see two or three Redeemer missles coming your way in the beginning of the level. It doesn't create a great deal of off-balance, though, as it allows for long range attacking of the opponent's power core. There are also no vehicles on this stage, which may not be to the liking of fans of the UT2004 vehicles. Overall, this is not a bad map. There was some definite effort put into the level, but some slip-ups can still be seen. It's not bad for a first map, though. Note: If this file does not work for you, please make a comment about it in this file. I want to be sure that this file works for most everyone. (From your friendly Site Admin :) ).
AS-Deek-Ship-to-Ship-Final
and changes. Also, better ballancing and some fixes made.
DM UCMP2 Saiko
of time before someone snapped. When it finally happened, it resulted in 7 casualties, all caused by one case of mental insanity. Unbeknownst of what it would do to the company, the newspapers nicknamed it the case of \"The Saiko killer\". Saiko\'s competitors cleverly played onto these circumstances and smothered the company\'s good name. Despite a quick namechange, the former Saiko company never recovered from the incident. It\'s all gone now. The dreary halls no longer echo the loud activity that once took place here. Silence ruled the corridors for years, up until very recently. Be on the lookout when entering the former workfloor, because depression and fear were common factors when the place was active...
vCTF UCMP2 River Canyon
cave ceiling as well as the civilization itself. The canyon seems calm and peaceful at first glance, but the murderous river is willing to tell it\'s dark story, more than once again...
DM Campgrounds Egypt
I think it is a very nice piece from me, cause this\'s my first tweak, and my 3rd map at all.
CTF High&Low
order. It stands high and proud above all that has come before it, in more ways then one.
ONS-VolcanoHigh
research facilities quickly became known as "VolcanoHigh" and "Arf Room" by the scientists due in part from early testing of the now famous X12 Magma Core Submunition.
AS Mythology
map which could be used in clan play, to be honest I think I\'ve failed both times but... you know. Anyways this is almost definately the last UT2004 map you\'ll see from me.
CTF-Boardwalk
secluded passage ways and alternative routes to the respective bases. Capturing the flag won’t be easy, so when the going gets tough, don't hesitate to respawn at your team's favorite watering hole for a cold one and enjoy the dazzling sunset.
AS-Hellbender Race [Nightmare]
get it, the PreFinal is here. The final will be on the upcoming eVil Extreme Makeovers Map Pack with little difference than this one! Changes from v3-- Rocket Spam (causing serious server lag) has been solved, the OMFG Gun has been moved to the tower, replacing the redeemer up there. It's also the original OMFG gun, no longer dual, and only 100 max ammo. Two Spear Hellbenders on course, for the noob attackers. Many other vehicle health max tweaks Alert Tweaks And an all new P Room
Coret Classic
times are still high depending on your settings but there are a few tweaks to increase this. I would suggest server admins setting a standard join time to game higher than normal ;)
DM-Flat-Final
should probably play the map with at least 4-6 or more people or else fights will be sparse. The map is also very detailed and neat as it shows nicely that a lot of quality work was put into the map. The only major complaint about the map is that the description of the map starts off in French, but if you scroll down, you'll see the English translation of the description. Overall, it's a very beautiful and very large map that deserves some playing. Note: Screenshots courtesy of the file submitter.
DM Morbias
the actual frantic atmosphere of the original\'s gameplay. One or more \'improvement\' introduced by their authors always seem to get in the way. For this version, I tried to recrate the map\'s original geometry and weapon distribution as closely as possible, while still taking advantage of UT2004\'s superior graphics capabilities. My only true concession to UT2004 was the inclusion of the redeemer, a weapon which seems to have become a must where Morbias is involved.
vCTF Ascension
and find it.I took the concept from Halo2 Ascencion but made it a lot different.
CTF BraveNewWorld
grown, and immunized with utter efficiency. Producing more or less intelligent offspring is simply a matter of adjusting variables. Is there anything technology can\'t do? Now open to the tournaments, this life-giving compound is the perfect place for humanity\'s favorite blood sport. Inspired by the novel \'Brave New World\' by Aldous Huxley.
1on1-Challenge
bugs that i couldn\'t fix, (1) In spectator mode if you fly around at the top of the map it crashes ut (2) the bots wont grab u-damage (i deleted my efforts to make them in case you are wondering). Replaced the invisibility pickup sound with the q3a sound, and the armour pickup sound with a ut2003 sound. My monitor is broken so i think maybe the lighting is off (you may have to decrease the brightness).
DM-1v1 Orphanage
are immortal and only the people have forfeited the memory of the years when cruelty and lust prevailed. Much is hidden in the ancient orphanage once enveloped in gossips and now entangled by cobwebs. Do not cry when you find some little graves in the yard - better take care of those who reside now in a dark house, just across the road.[/quote] If you have not read the description yet I want you to right now! This is by far the best description I have ever heard in my time for reviewing maps for UT200x. The description is full of imagery that I can just relate to in my mind of what I think Russia looks like. If you haven’t realized yet the creator is a Russian that I really hope is an author of literature too. Also I would like to say how sorry I am for your loss and how cool it is of you to take negative emotions and create an awesome map reflecting how you are feeling. Anyway enough of my ranting, the map is well detailed including a drawing by a child stuck to a window that you could imagine in an orphanage. This map is perfect for 1v1 and deserves the rating I am giving it. -Smartguy087
VCTF-Horsellcommon2k4
New Graphics: No - New Music: No - New StaticMeshes: No
DM-1on1-Anglod
and blue lighting, classic style ammo placement, nature vs industry theme and a middle welsh name. Heh. It\'s a level I started well over a year ago, worked on for a few days, and then stopped, I recently finished it off slightly tongue in cheek. If you can\'t have fun doing level design then what\'s the point?
UWRC-Desertic
game on this map. I recommend it as a nice race map.
UWBA-Tricky
now, just trust me. The map is pretty good. Note Update: As promised, here are the screenshots. See, I told you to trust me (lol).
ONS-Midworld
the weapons and vehicles are balanced pretty well, though some of the powernodes could be closer together. Overall, a very gorgeous, original, and fun map that you will be playing for hours. Notes: Last 2 screenshots courtesy of Buffy, a fellow File Network member. :)
ONS-SMC-Sedna
plutonium, a group of SMC Nuclear Concepts and Liandri\'s millitary unit established a permanent base on the planet and two of its inner moons. Unfortunately, Axon Research Corporation became jealous of SMC\'s and Liandri\'s monopoly of uranium and plutonium. In 2160, Axon Research Corporation\'s millitary forces invaded the planet and its inner moons. The siege lasted for a year and there were massive casualties on both sides of the conflict. After the siege ended, the innermost moon of Sedna, 150 miles in diameter, was substantially scarred in the aftermath, leaving the moon much more susceptible to tidal forces. Tidal forces induced on the moon by Sedna and the planet\'s second moon fragmented the moon\'s outer surface, which formed a ring around the planet within a few years along the moon\'s orbit. In 2165, the innermost moon was set up as an onslaught arena to test those that enter it.
CTF-UCMP-DecaneCaldera
to two native, opposing factions, each struggling for control of the galaxy\'s most modern containment facilities. On days when the twin suns are both in view, the steam rising from the ground is of a crimson tint, and tastes salty-sweet, thick with the blood of battle. Welcome to the Decane Caldera...
DM-Greenhouse
researching and developing bio weapons arsenal like bio rifle. Now Liandri builded new bio research facility and Greenhouse was converted to new ultimate Unreal Tournament arena!
Classic Domination 2
the original, down to the unlimited use of the translocator! Also included is the new game type of Vehicle Domination. Domination with the use of Vehicles! This upgrade of Classic Domination includes new support for Double Domination maps, by default list Classic Domination internet servers in the Double Domination servers list. Fixed the bugs and yields better performance then the prior version of Classic Domination. The BotAI has had a major overhaul.
ONS-Tuolumne_Meadows-ECE
guantlet style instead of torlan style. Have fun, \"Major_Labia\" Gammie
The Guardia
similar to the original map, it has the same architecture and there are no major changes in the map or the objectives. However, THIS IS NOT an attempt to recreate exactly the original map. I have added some changes in the decoration, architecture and lighting. But overall, i think it remains very close to it\'s original and it gets the same \"feeling\" when playing it.
Ons(RTS)Redbluff
Skunk) Walker destroyed this peace by taking over the town of Dry Gulch and hogging all the water for himself. This caused a ruckus between the two towns because old Walker made it look like the people of Dry Gulch were getting greedy. The Chipawha now no longer trusted any of us pale faces,\" \"So the peaceful life that once was is no longer.\"
DM-Trident
though it much better suits 2on2 or 3on3 or 4-6 if we're playing standard DM here. Semi-open layout with some z-axis work but not a huge amount. It's enough for what I was going for. A few custom meshes and textures and a custom music track to boot.
CTF-RvT
easily and frequently. Unlike the IMAX, the optimisation of RvT was built into the design itself. Apart from two of the three statues in the level, the music, the code, the skybox and a small number of textures, I am solely responsible for everything in CTF-RvT. ---- Play Information: |- New Sounds: Yes |- New Static Meshes: Yes |- New Textures: Yes |- New Graphics: Yes |- New Music: Yes
As-Ascension
passages frought with stunning beauty and ever present death.
Dm_Zeitkindpro
\'shoot-y-goodness ™\' Best played with low grav and the quad jump mutator so you can bounce around.
(LGIwp1)Romra2K4
the work on this map, so i hope you\'ll enjoy it. please get back to me with any comments, questions, and or suggestions on this or any other maps i\'ve made.
Templus Sanctuary
centuries of offering shelter to the filth of society this ancient and defiled sanctuary has withstood the decay and corrosion of the sands of time. find glory or death in Templus...
Anima Ex Machina (\'Spirit in the Machine\')
etheral plane keeps the machinery in operation. However, competitors here won\'t have time to contemplate such ghost stories, as the reality they face in this tournament will be far more dangerous.
BR-Vauxhall
lived but now just only the sound of burns trembles the walls. Decorated with red and blue lamps of the corporation Liandri the old station seems new but the squeaking of the metal remember now old this station is. Past never returns and there won\'t arrive any train.
DM-Sunshine
fall into the oblivion. But untill this happens the station is under theat of attack... An old skaarj station. The map visuals differ from a typical skaarj ones. The map is small, but not intended for duels. Framerate is not so good as it would be. If you have an exprience, you be surprised for classic unreal-series music.
VCTF-RockBrawlECE
error, give the map a couple more tried because this happened to me once, then I tried again then it magically worked. I made the small watch towers with 3d\'s max so you can scout out those flag... stealer... People. Well have fun! [/quote]
DM-OneFaceBETA
years. This has led to the development of two unique ecosytems existing side by side, in the shadow and light. The map is very big for DM, but as I have noted above I will be converting to another gametype, based on used feedback. Therefore: PLEASE GIVE FEEDBACK!!! I will be looking at requests, suggestions, and complaints for the next week or so before i make another version POST COMMENTS HERE!! or EMAIL ME! jakeforce2000@yahoo.ca
Lost Valley
Support : yes Multiplayer : yes (not tested) Custom Textures : yes, included in the map Custom Static Meshes : no Custom Music : no Custom Sounds : no
ONS-Torlan [Redeemer Paradise]
in each base. [/quote] [quote] A MODIFIED VERSION OF TORLAN PHOENIX PARADISE TO INCLUDE A LOT MORE REDEEMERS, AND A FEW MINI GUN TURRETS IN EACH BASE TO SHOOT DOWN ALL THOSE PESKY NUKES!! [/quote]
CTF4-Crossway
however each jump pad only leads to the platform beside the base so cutting across enemy territory is required to gain the flag opposite of your base. [/quote]
SinkPack 2004
to another, you have to face your foes amongst the daily dishes. I created this map pack because I feel the quality of \"giant maps\" available to the Unreal Tournament community overall needs help, and also as a challenge to my game creation skills. Players in the community are often in two solid camps in regards to these giant maps -- either they love them or they hate them. I think the reason people hate, or at the very least, dislike them is because most of them use very poor visuals and are literally based off of some completel-real bedroom, bathroom, or some other room in a house. These kinds of maps often appear amateurish and the large, wide-open areas completely destroy the fun factor. Therefore, I took my time, creating many new staticmeshes and completely new textures, planning things out so that gameplay would feel balanced, yet original in layout. This collection places inches-tall players in various places around a kitchen, ranging from the entire countertop, to the basin of the sink, even hopping outside into a windowsill flowerbox. The cupboards, chair, faucet, pot, and pan come from mr-cad.com. Almost every other static mesh you see was hand-modeled by myself after that, including manually re-creating all of the textures. [/quote]
Fraghouse Invasion Community Pack
FHI-SkaarjGen (remember the Skaarj Mothership entrance from Unreal?) and FHI-Hanger-E1M1 (the first Doom map brought to life for FHI!). (Features): * 23 new maps * New music * Da Wrecka\'s Boss Life Gauge mutator * Da Wrecka\'s Boss Rush and Reloaded gametypes (very fun twists on the original gametype) The contents are fun and exciting, so if you want to freshen up your collection of FHI goodies, download the FHCP now! Just an installation note: the zip is divided into two main folders, FHI2k4 and Music. Just extract both to your UT2004 folder remembering to retain the directory structure. [/quote]
ONS-FacingGiants2004
medieval castle and the other an ancient pyramid. This is the updated version where the former skybox has been removed and been replaced by fog for performance\'s sake. A lot of detail is also now only visible with high world detail on. This version also contains working botpaths! I hope you enjoy the map, there is much to discover! :-) [/quote] Beautiful doesn\'t describe this map well enough.
DM-Planky
result, it is a very CPU intensive map, much better for multiplayer. There IS bot support, but be warned, the fog really doesnt affect the bots aim, and they are a bit suicidal too... [/quote] A very nicely done map. The moving planks don\'t seem to cause that much trouble with my CPU, and my computer is a good 2 years old.
DM-AfterMe2k4
be for fast Deathmatch games, for 5-8 players.[/quote]
ONS-Strait
simple, realy fast, and made for multyplayer only.. sure it works in single player to but i did not spend a lot of time on the bot paths etc etc. so for people who test it in single player, think how it will play on multyplayer becose thats what it is made for. i wanted to make a map where its not only about driving around in a car and whit some luck see a other player, this map is more dm than ons.. it only 3 got power nodes where 2 of them are the base nodes, the nutreal node in the center most be captured and when u finaly got it.. it wont be easy to keep it and atack the enemy basenode at the same time. this map is fast,kinda simple... and its just the way i like it hope u guys like it to [/quote] cbp2 bonus packs and the ece pack are required
DM-Haunted Halloween
play. I also optimized it pretty well to fair good with lower end systems. Although lower end systems miss out on stuff like - flares, shadowed lighting, clearity of textures. [/quote] A fun map. The optimizations do work well.
AS-AmunRa (MSU-F)
make my life a whole lot easier so if you download this please post some screenshots use www.imageshack.us and post the bottom link when you have uploaded it thank you. OLIAX
DM- Morta
you can tell since all the rough edges in gameplay seem to have dissapeared.
DM-Gerudo Valley
and the classic sniper rifle in the top prison. [/quote] Well done this map is. Expect many to download it I do. There are a few bugs in the map, I kept getting stuck on the ramps on the boxes, some of the tunnels are really dark, and if you go off the left edge of the sniper tower thing, you fall into a little niche in the map. Other than those, the map is very good. I can\'t remember if it is exactly how the original Gerudo Valley (from OoT) looks, but it seems similar enough. The music is quite good. Another great map that everyone should download.
DM-coliseum
first person shooters in general by making the environment itself more interactive. This level was designed to combine the advantages of small deathmatch maps (constant focused action) and the advantages of large maps (environments with lots of variety). The map builds in tension throughout it's entire 5 minute cycle utilizing block positions and movement, view shaking, emitters, sounds, and a complete 5 minute score. Author :Daniel Abrego(coding and art) and Michael Bellipanni(design and music) Email Address :bellipanni4@yahoo.com(Michael) or cheap_films@yahoo.com(Daniel) This map received Honourable Mention in the "Make Something Unreal Contest" for Voice Pack/ Audio Modification in Phase 3. This map has also been featured on the KEYE 42 News in Austin, Texas (If it made the evening news, then it must be interesting, so go ahead and download! )
DM-Below Tokara
the Forest Arena became mostly destroyed from the constant tournaments, the forest and practice arenas were left derelict. Now, disused and slightly run-down, the practice arena was recently re-acquired by Liandri and opened as a tournament arena. [/quote] Download this NOW!! It is that good.
DM-TDB-Crane
the edge. Way up on the top there is a sniper rifle.
ONS-Toon Country
Cel-Shaded. IF you’ve ever played Zelda: The Wind-Waker you know the kind of style I mean. A friend recommended this map to me a few days ago and I can’t believe I haven’t seen this before somewhere! Seriously, one look at this and I was hooked. The island is so lush and green, and the sea so nicely done you could just stay in the level for ever and ever. That’s how nice this level looks. Sure, the Power Nodes and weapons can look a little out of place, but if you really find that as this map’s worst point then you haven’t got a very strong argument. So, after you’ve gaped at the screenshots for a while, ;) I’ll tell you what the map is like to play. It’s everything an ONS map should be, the Powernode setup works, the bot-pathing is reasonable, and the vehicles and weapons are all placed nicely. The only faults I can find with this map are as follows: Firstly, you can’t go into the sea due to invisible walls :( Secondly, if you go into the lakes on the land you blow up and die. I am really disappointed with this, I had hoped to go hide down there, but oh well… maybe for a v2? And that’s about the best description I can give. However before I leave make sure you check out the volcano, it looks really nice, as do the mountains… and... yeah, you get my point :D Oh, one last thing, there’s a small clipping problem around one of the rocks, I’ll mark it on my screenshot. Nothing to worry about though, it’s nothing major. ~Szico VII~
CTF-Coldfront SE
really well. The items could have been placed a little better, because some just seemed to be in the middle of the road for no apparent reason, but I\'m sure it will get fixed in the final version. Great job, cant wait for the next version! A great thing which would expand this map would be the ability to get on top of the buildings, perhaps add some snipers. that would be cool! GOOD LUCK.[/quote] Well, unfortunately there are non new sniping areas, and I still can\'t get onto the roofs :( The items seem to be fine, although I\'m not sure If they have been moved at all from the old version. Maybe I was just tired when i wrote that. Moving on, theres not much new in this map, It\'s simply a remake for UT2004 with the new weapons and stuff. However i still like the theme (Snow rules IMO) and the place looks very neat and tidy, with no bugs whatsoever that I can find. I think it\'s safe to say this is a successful port to \'2004\' but It could\'ve been a little more interesting. ~Szico VII~
ONS-Ranger
and Ligeia, and then there\'s maps such as this that feel just a little plain to me. The music is the kinda stuff you\'d find with the game, but even so It wouldn\'t have been the music I\'d have picked. Anway, aside from my personal dislike, I know that different styles appeal to different people. Some of the green hills are a little spikey, and the texture isn\'t ideal in some cases, however the little bridges and node setup works very well. It\'s also good to see theat that map isn\'t perfectly repeated, but still gives neither side an unfair advantage. I am annoyed that my manta fell through one of the wooden bridges, grrrrrr. :( The pathways through the small hills and the little river with the pool and the waterfall is very nice, but perhaps the transition between the lake and the river\'s textures could\'ve been a little better. The indoor areas were also nice, but again, a little plain for me. Aside from this though, you\'ve got an Onslaught map thats fun and easy to play, seeing as FPS is pretty easy going, and even people with lower-spec machines should be able to play this reasnably comfortably. :D I also like he powernode setups, they make for interesting strategy gaming :) ~Szico VII~
ONS-LastBattle
spectacular dog fights with lots of your peeps. Bots DO NOT play this map well. Hoping the author will release a bot pathed version.
ONS-Lucid
the map in half with the middle node being in that fault! This map is worth a look. (>^_^)>
VCTF-AbattoirIsland
it. With mutliple routes around the island you might have a chance to get the flag. The waters around the island have a strong enough undertow and riptide that anything that goes into the water will not be coming out. It is rumored that the UDOGZ clan has re-surfaced on the island.... \" -Author This map features minigun turrets. YAY!. (>^_^)>
DM 1on1 Mosaic2004
blends the clean, open, and uncluttered flow of Grendelkeep, the need to possess map control exemplified by Compressed, and the sleek technological environment most recently seen in Phobos 2 and Chrome.\" This map is aimed at competitive gameplay, and although placement and flow is structured around 1on1 play, it is large enough for 6 players, in the case of a FFA or TDM. I tried to enhance the aesthetics of this map through lighting, as opposed to gaudy meshes. Meshes are used, though are generally kept out of the way of gameplay, and it all results in highly clean and decent visuals, in my opinion. Go judge for yourself. ;)
ONS-Ligeia v1.2
although the map is pretty much the same as before, the bug fixes really do make a difference, as I no longer have to worry about invisible walls or my mant getting stuck in the scenery. Sure theres a place where the terrain looks a bit odd inside the underground bit exits, and outside each base, but it's not technically a bug. :) So what else is there? Well like i said before, I love the smooth hange in scenery as you go higher up the mountain from bare rock to a snowy peak, and the lghting change really helps too. The skybox has also had an overhaul, and while not extensively different, the stars do make it a bit more interesting. The next thing is the powernode setup. While amazingly long and cool, it can be a bit boring on the default one, because there's only one route to each base, so I'd recommend using a custom setup or the other one provided. What else? The lower grassy terrain is large and sprawling, and klooks very good in the darkness of this map, with little lamposts shining light here and there. Very atmosphericl, especially with the Timesplitters 2 music I added to it, called Industrial Tile. Theres also another song which comes with it but the author said I could change it, and in my opinion selecting this one gives the map much more atmosphere and feeling, if you get what i mean :) Finally I'll just make a few points about the vehiles and weapons. The 2 superweapons do exist in this map, and you can find them if you look hard enough. I couldn't find a raptor which was a bit annoying, because it can make getting to the top a bit too long, especially in a tenk e.t.c. Theres a Leviathan at the top and a Pheonix Bomber. Unfortunately you cant get in it :( So thats about it fot the v1.2, I think this might be the final, but I hope it's not because I would love to see what alterations the author can make :) ~Szico VII~
VCTF-StripMine
team. Either way, you\'re dead already. Author\'s Notes -------------- This is, I believe, the first VehicleCTF level that has been fully pathed for the bots. The bots will drive all of the vehicles and will man all of the gunners positions as well. All spawn points, except for one on each of the long pipe runs, are behinds the base walls. No spawn points are located within range of the Leviathans. They will, eventually, use the Leviathans, but not right away. That is an intentional design consideration and not an oversight. The bots will play the map well on any setting, but are superb at Masterful or above. It originaly had flying vehicles in it, but it is much more of a slugfest as it is now...and that is what I what I was attempting to create. Enjoy!
CLN-TwinTombs
map has been changed to include the Pump Towers for either side (Red base/Blue base). Along with the vehicles, Hot Rod, Rocket bikes, and tanks.
Dm-DesertWarExtreme_2K4.ut2
is made by Miracle Matter. This mutator changes the ONS painter into a nuclear one. It combines very good by the gameplay of this map. Map is suitable for an intense fight with 4 or more players. It is also tested onnline, gould not find mayor bugs. Another feature of the map are the several \'secret\' teleport entrances to the ONS minelayer and several other powerups. This map is fun for sniping or invasion gameplay. There are more vehicles in this map as in desertwar-final.The many new static meshes were made by me, except the chairs and tanks, they come from the spin-off game \'Red Orchestra\'.
DM-WorldWar100
area. The music was ripped from another map which I cant remember.
DM-AncientHall
(http://unrealtournament2004.filefront.com/file/DMAncient_Hallv2;113167)
Saracen2
inner peace and self control, 600 years later the Liandri has found this peaceful land and made a arena out of it, from the heavens, Master Ronin looks down with disgust of what the world has done to his home.
Asylum2(Workingversion)
fault, I am deeply sorry for that problem. Now this version has been tested by me and some of my colleagues to see if the problem still existed, it did not, so we have now fixed the problem, I hope you enjoy and this time we will carefully analyse our future releases for problems.
KF-Mahloeeh-OldeTunnel-Prefinal
Several respawnable ammos and guns. Map is very similar to the KF-OldeTower. P.S. Please read this important message - http://dottie33.freewebpages.org/webpub30/1234567.htm.
KF-Mahloeeh-Maze
triggered doors. They are activated by going to certain spots. The usual accessories are included.
CTF-3on3 Joust EV
rocket lnch. and shock rifle.Two new rooms with you can deliver your and enemy´s flag.This map is good for 6 players(3 red and 3 blue ^^) please rate HRABATOR
DM-Zaber-Cubic2004
without relying on extra textures, meshes etc. On the downside the ambient sounds tend to spread out a bit far and the whole map in general is very flat, maiking DeathMatch a touch dull That said I think the map's a success, while alright for deathmatch, the map is a real blast in Invasion, where the isolation of all the rooms and corridors allows the monsters to corner you, although if you move around enough the map's size tends to thin out the pack
BR-AncientMine
support quite a lot of player. This is based on the CTF verson of Ancient Mine. plz give feedback.
Fury Arena
creative. The map is an enclosed arena, with 4 floors and stairs to get up to them. The highest floor has the powerful powerups and the redeemer! Best for TDM with 6-12 players. Enjoy :)
Dm-Eisbrecher
12 (approximately 75,000 horsepower); Maximum speed: unbelievable; Feature: unsinkable; It has a very large number of decks and this is one of many ------------------------------------------------------------------------------------- Quake 4 remeik.
Dm-Hellzone[-MGMC-] V3.0
http://www.filefront.com/3803307/HaloUT-Content-Pack-1.75-umod--zip/ HaloUT Umod URl: http://www.filefront.com/3803287/HaloUT-Content-Pack-1.75-umod--rar/ HaloUT Patch URL: http://www.filefront.com/3810289/HaloUT-Patch-1.751-for-Pack-1.75/ Arkon Mod URL: http://www.utzone.de/forum/downloads.php?do=file&id=1150_ARKON-WEAPONS-2004-(v4.0)
Shield Madness!
friend, but now i done it, and it looks and plays better than i planned:) so, this map are there. Beware! there are NO path nodes:) - this map made for online play only. Enjoy!
DM-Anchntlevl
and grass. Hope you enjoy-dont forget-look everywhere.. Plasma1 THX to cg-textures for images.
KF-TheHive251-Revised
weapons and lessen zombies spawns. NOTE: Tunnel door can be opened by switch next to it. Have fun.
KF-TheHiveBeta-Revised
level (by pipes area), and different spawn point! NOTE: The player needs the double-barreled shotgun to jump over the trash bin after the elevator to hurdle over to the train. I made sure there are plenty of respawnable weapons scattered all over.
AS-MultiDodginHell
objective & after pressed moving camera with a sounds.
CTF-OverDeaD
empty until this day. Now, they made up it to be a battle arena for Capture the Flag. The Map includes the following stuffs: Stuff: Adrenaline Mini Health Health Super Shield Keg O`s Weapons: Shock Rifle Bio Rifle Flak Cannon Rocket Luncher Sniper Rifle Battle Can begin! Download your own NOW!
KF-Citadel25
subdirectory KFMod20. P.S. Please read this important message - http://dottie33.freewebpages.org/webpub30/1234567.htm.
CTF Eightball
that came to them with the invasion of the sky demons. Their secret retreat was discovered by the demons, however, and the ruins of the temple complex they erected there are all that remains. Perhaps, had they decided to turn the Staff upon the demons, you would not be here now to spill yet more blood upon this sacred soil... ------------------------------- CTF-Eightball is a large, deceptively complex capture-the-flag map for up to 16+ players,though it works best with about ten. Strategy is key - it is highly recommended that larger teams use communication to their advantage. Gameplay occurs as much vertically as it does horizontally; a series of mesas, towers, and passages make sneak attacks and feints possible, while sinuous deviations in terrain altitude provide a measure of cover from direct fire. Even at distances, however, splash weapons are brutally effective - and, of course, what would a map named "Eightball" be without rocket launchers right next to each base? Spiraling ramps inside the towers connect the various levels of the map together and provide access to the sniper nests. Weapons with linear fire patterns are placed high, while splash weapons are located at the low points of the sandy ledges running around the perimeter of the map. Spider mines are placed in the lowermost section for defensive purposes. A Redeemer occupies the center of the map, with a super health in the passages beneath it.
DM-Guadelou
a huge ponzi scheme and all of the inhabitants of unreal rose up and fought against the crooked scoundrels hosting the tournament. After much bloodshed and sensless violence the land became a much more stable invironment for the skaarj and humans alike to keep overpopulating their pea sized brained families. And in the end everyone was keeping it real....keeping it unreal.
KF-Mahloeeh-Canyon-Revised25
and ammo, and LAW and ammo. Trader is also included. Map is medium-sized. A few glitches in map like spawn times. Zombies spawn times are slow and directed by player(s) location(s). P.S. Please read this important message - http://dottie33.freewebpages.org/webpub30/1234567.htm
KF-SGC25
hope. P.S. Please read this important message - http://dottie33.freewebpages.org
DM-FireYard
Axon Corporation. Since being decommissioned, Liandri bought the complex and converted Sector 1A (Codename: Fire Yard) for Tournament Head to Head matches. This decommissioned military depot is host to select Head to Head matches. Victors leave in style, while losers get shredded by the ship waiting just outside the forcefields.
VCTF-Armageddon
look the part, and though the few building interiors are light on the aesthetics (to put it politely) they also fit in well enough. The layout is fair enough for what you'd expect in a CTF/VCTF map, mostly symmetrical layouts linked by the centerpoint. The subway tunnels with the crater breaking to open ground halfway across was an interesting play on the old trope of CTF maps having convenient unsecured passages into each base, and for the defensive player these passages are likely the best place to set up shop as the above ground route is too open to reach the flag without having to shoot through the entire team. On the other hand there are a few issues which mean it doesn't feel as good to play, at least as far as this gamer's concerned. The first flaw is almost immediately noticeable - the spawnpoints are in each team's sniper nest overlooking the flag, however since exiting requires jumping down a long shaft there's no way to leave without losing most of your HP. So quite likely the map will result in one-hit kills and races for the health pickups. Another concern is the major mismatch in vehicle distributions. The red team have a Hellbender and SPMA right in their base, and three more Hellbenders and a Goliath in a parking lot nearby. The only vehicles available for the blue team are three Scorpions stashed in the same parking lot as the red's Goliath. Ouch. However as a flipside each team also has a passage with a big keg o'health, and while the red team's is blocked off by an invisible wall, the blues can use theirs as a shortcut to capitalize on their speed (provided they could get a Scorpion to safety to begin with). I still can't help but feel that this map was engineered so that the blue team had no chance of victory, but who knows. On the whole it's a nice, pretty well-built map that's kind of let down by the balancing issues, so for that reason I can't see it getting much online usage, and it's useless for botmatch since the blue team bots appear to have no routing data whereas the red bots do. On the other hand if you like winning hopeless battles the blue team may be the place for you in this map. ~Mikouen
ONS- Torlan GroundWar
change the dynamic, in some respects making this an easier map as your opponent has none of the (arguably) tricker-to-destroy air vehicles, but at the same time harder since neither do you. It's definitely one for fans of the original Torlan who are after variants with an adjusted metagame. ~Mikouen
CTF-GeneratorX
up on the operation due to the fact that the energy could not be contained and would violently "microwave" an innocent person to death. That is when the tournament stepped in and purchased "Generator X" for the tournament use. The map is set at night time so hiding and ganking other players is easily possible. The map seems to be a little random, but that helps to create the feel of a makeshift underground base. The lighting is quite good with this map with great contrast between light and dark areas. This map does work in single player and capture the flag.
DM- Deep Burn
will provide the player safe walking surfaces to travel and take out the opponent. Crossesand other satanic imagery is seen in this map, strengthening the "hell" theme. A few noticeable things that shows the great detail in this map are: lava rains down from the sky, steam comes out of the mountains, the terrain is barren and mountainous among other things. This detail along with its other doodads make this map highly detailed and a thrill to play on. If you are feeling mean, or you want to "burn" your friends, this is the map to download.
DM-Silo
the perimeter, one can find power-ups and weapons there as well. The bottom most does the same, except there one can survey a majority of the map to find where the fighting is. There are many hiding spots here. The map feels like it is in a silo: everything is of a dark color. The map is made out of metal and concrete to give an extra impression of a silo. On a side note, this map was designed and modeled by the 3d Buzz tutorial that the game came with. Saying that, it is basic, but it serves its purpose as a fun, functional map. Don't get trapped reading this description, get trapped in DM-Silo!
DM-WauzKitchen
whole kitchen is highly detailed and brings the player into an allusion that the kitchen is real. Cabinets are hinged open, things are left around, posters are on the walls, even cans of Red Bull can be found scattered around the map. Who ever lived here before must have been sloppy. In this map, mouse traps and spatulas act as jumping platforms, while rulers and other hard surfaces are your walkways. Weapons can be found throughout the map on shelves, the floor, and the table alike. The map is best with 12 to 20 players. The map does support offline bots, so you can practice and learn where everything is before you go killing your friends online. To visit the author's website for more information and help dealing with the map, visit [url="http://wauzie.com/kitchen"]wauzie.com[/url].
DM-Dark Maze
DM-Dark Maze tries to take us back ten years ago to the good old days. Here, the maze is dark, spooky, and quite long. The maze is just that, a huge labyrinth with many twist and turns. There are many places to hide and attack your enemy, so you turtles have found your map! Down some maze paths, there will be a horde of weapons waiting for you on the other end. But be careful, do not get lost! Conquer that maze, now!
DM-HellArena
feel. There is a platform in the middle of the map connected by bridges suspended above the lava where most of the action will take place. The middle is outfitted with chains, fire, and pits to make it seem realistic. The Changes in This Version Include: [list][*]Path for bots are fixed [*]New "style" to move upstairs [*]No Fog! [*]New Hue[/list] The most notable change in this version is the fog. In the [url="/file/DMHellArena;93404"]previous version[/url], there was red fog that made it hard for player to see their surroundings. Now, players can see hell for themselves.
DM-HellArena
Ion Painter. (Sure other guns) THIS IS FIGHT in HELL STYLE!
KF-Infiltrate
V2.5, Infiltrate was originally too hard so this is more playable. It's much deeper and the Zombies only spawn in the depths of the labs. There are more doors as well. Players now spawn on the hilltop. But if you want to find a cash stash and free heavy weapons, guess where you gotta look ^^
KF-Gothic
the bats had to go :( Added also: 30 player start positions + Trader teles and more space to trade. More weapons, bullets and secret cashes stashes.
Dm-DesertWar-2K4.ut2
to be of the same scale. Great map for a frag-fest, as you could probably fit at least 10-12 players in there. ~ Relic
KF-GothicV4_2-5
coming. Make a stand or run for it. There's room to move in Gothic because it's a big map. There hills, caves, a house with doors to weld...
CTF-Hang_em_High (halo)
the original. The map has full bot support and as far as I know they take different routes to the flag. If you find any bugs please tell me
VCTF-FacingElements
intense ground warfare. Impressive map. Relic Set your face against the elements and your enemies... A large outdoor VCTF map, inspired by the classic Facing Worlds layout.
DM-Castle_Valley.ut2
botpathing gives a fast instant action gameplay. Tried to make a nice skybox, with nice textures from Hazel. To reach for the redeemer and spiderlayer you gotta find the entrance, can you s... ? I hope so ! And don\'t fall of the walls or towers at the wrong side, it will kill you! Have fun playing this map !
DM-Prodigious
you may retreat into the temple if needed (probably should.)
Happy Hour
there's no place left to hide in the pub, try your luck in the country. There's a Trader caravan by the roadside who'll sell you ammo and weapons between zombie waves, which become more and more intense. Maybe you can survive until dawn. There are servers online. The new KF 2.5, with flame throwers, should be out soon and this map will be compatible with it I'm told.
DM-NAKHTI-SERKET-2K6DM
would say it was wise to decline a invite in Selkets favorite royal arena in Nakhti Imperial Cloud City after many warriors were never seen again. Will you be seen again?
AS-piantpark
grid size, canvas size, etc, and when you're done painting, allows you to upload to the display board, brandishing a 20 max character title, and your name. - Color Palette Shoot a color to pick it. Next time you shoot the canvas, the square attacked will be filled with that color. - Canvas Shoot this to paint a square of your chosen color. - Display Board Displays all submitted works in a rotation, including the title of the piece and the name of it's creator. Simple as that, but nifty nevertheless. Just a word of warning, that unless you run a dedicated server for it, you'll get a popup box every ten seconds or so. Annoying. So, I'd run the darn server .bat file if I were you. Oh... and... nice water shader. :o ~ Kouen
DM-HalloweenEclipse2
Files folder somehow, where it remained for a month, only to be randomly stumbled upon just now by me. Some people have all the luck, no? [img]http://forums.filefront.com/images/smilies/_doh.gif[/img] Well, we\'re here now, so yay. First thing I have to say, is that I would not like to be the poor son of a bitch whose blood that is on the walls. Yowch. However, in all fairness, said blood does look rather lifelike, a nice little bit o\' Photoshop magic at play I suspect, but blood and other spilled liquids are often tricky to get just right. But there is a helluva lot of it. Overkill. The layout, while being simple, is condusive to UT2004 gameplay. Plenty of space to move but not too much, the detail is simple, and while UE2 can handle pretty good amounts of detail without performance issues, that does mean that those of you for whom a Mac would be a brilliant upgrade over your current gaming PC will have no problems on this map, and that\'s a good thing I guess. To my disdain, I found a lack of sniper nests. No sniper wub. :( The little details such as wreckage are all present and... nice, I guess. Probably the best element is that an attack can come from any side at any time. Personally I\'d rather play TDM or Invasion than DM on this map, purely for the squad-based element. There\'s plenty of nice little cookies around. The jump booster effect, for example, sports pentagrams. Giant tarantulas on the wall, which really freaked me out (arachnophobia). Blood vials and bone shields replacing the health and armor pickups, and obligatory gargoyle statues. All in all, as a Deathmatch map, I\'d use this for 1v1 cat-and-mouse. Team Deathmatch, as many as you can support, and invasion, four or five at the most holed up with the bad guys roaming the rest of the place. It\'s not too elaborate, but it\'s definitely got the slasher flick thing going on, and I could see myself having it in frequent rotation. ~ Kouen
DM-SatelliteDefenseBeta
corridor going around linking them. There's also a lower level you can hop down to, which holds a redeemer and four flak cannons in small crawlspaces. Pretty basic, no? Well, no exaggerations. It really is that simple. Little to comment on, aside from saying it's good for a close-range gangbang match. My advice for a finished version would be to expand, give more ground to cover, and don't be afraid to experiment with the architecture. Also pay attention to the little details. A lot of little details adds up to one big detail in the end. Oh, yeah, and you'll need the Editor's Choice Edition or Mega Pack installed to play this. ~ Kouen
DM-Foundry
surface visual effects are done perfectly, and really add to the realism. As with most of Unreally\'s maps, the bots are super smart, and all pickups are placed strategically and evenly. This is a great 1 on 1 map, but it has plenty of room for up to 8 players.
AS-RfdS-Trials-of-doom
jump! So I suppose this map will prove challenging for any trials map players. Since I could not play the map, because of my poor skills, I cheated and flew through the map, and also took a peek at it in UnrealED editor. It\'s a very large level with an egyptian theme. Included is a modified shieldgun, which I suppose is tailored for these type of trials maps. Pretty good job! ~ Relic
DM-[EZE]Tron
movers...fast movers...would add to the whole tron theme. you could do this using a meshemitter. 2. there are a few pillars in the map, but they serve no purpose except maybe an obstacle to take cover. It would not be a bad idea to shorten these so that players can jump on top of them. just some ideas. ~ Relic
DM-TheButchery
draw yourself a map, as it is very easy to get lost in the various rooms! Here are some of the things that I think could be improved: 1. Bot support first and foremost. I played the level with 6 bots and only encountered 1 the entire time playing. The one that I did encounter did not seem to want to leave the room he was in either. There are tons of ladders and places to jump/double jump which may add to the bot\'s confusion. I would suggest a few scripts and forced paths...maybe even a few jumppads or teleporters. 2. The framerate was very low, and not because of my PC\'s performance! It is my educated guess that no zoning was performed on the level...meaning the engine is rendering all parts of the map whether they are visible to the player or not. Proper zoning will increase the framerate ten fold. 3. Confusion getting around the map. Some ideas that come to mind to resolve this are: adding some staticmeshes as landmarks, so you kinda know where you are...maybe replace a few ladders with lifts just to break the monotomy...or use a wider variety of textures - anything to give the player an idea where they are and how to navigate around the level. With these fixes, this map does have great potential. I hope we see another release! ~ Relic
DM-Gloom
players, I expect to see this map on many TAM servers, including my own. The layout of the map is such that it keeps the player running laps around the catacombs and hallways at all times, constantly hunting down the enemy and striving for pickups! The bot support is scripted and superb, and the bots will pull some very tricky moves on you when set to high difficulty. Great job on this level Unreally ! ~ Relic
DM-SewerStationBeta
bot support. The map is played best 1 on 1 with great pickup balance. The layout is tight, but very suitable for a 1 on 1 deathmatch level. I am eager to see the finished product. Watch out though, the bot support is great - even set to adept they will give you a beating. Relic
DM-Knex
pieces. Game play is good for about 4-6 players. Every step in this map could be your last, as if you fall of the ledges you fall to limbo. Extra credit to the mapper for taking the time to make the custom staticmeshes! Relic
CTF-MobiusConcourse
difficult enough, but adding quality custom content makes it much more challenging. Despite the maps layout, which leaves little room for zoning and normal methods of optimization, it runs great. I have to say, I expect to see maps this detailed only in the upcoming release of UT3. This map reminds me of one of the UT3 maps that was in a game trailer at some electronics show. A very futuristic and alien design. What also impressed me was the extensive use of the karma engine. Several items in the map react to weapons fire and contact with players...stuff you do not see very often. I highly recommend this map to be hosted on every CTF server out there. The author gets a score of 10 from me! Great work, and I am eager to see more work from this mapper. Relic
DM-Mercury
"fastest finger first" survival rule. Who needs reason or rhyme when you've got eight people blasting the crap out of each other using high-caliber weaponry? Not really too much to give insight into, it's elementary enough. You run round the tunnels, kill people before they kill you, etc. The outdoors area has some good "hide, seek and ambush" potential, could do with being a little bigger though. Simple little map which is more in the UT99 style than the UT2004 style. I'd recommend no more than eight players, after that it may get crowded. ~ Kouen
DM-BlueMassacre
floor, and a small subterranean cave. Both use basic architecture, have a smooth layout and look the part. Gotta admit that the shiny floors were out of place, seens someone went postal with a floor buffer. Powerups are spread pretty widely, so spray-and-pray isn\'t really a valid technique. I found myself taking cover behind obstables alot to avoid a slew of minigun rounds, so the smaller dodging space does add another dimension to how the map plays, especially if you use any damage-enhancing mutators. Not the most complex of maps, but there\'s nothing wrong with it, it\'s fully playable, and it\'s a little more pacey than 2k4\'s base maps due to it\'s size. This map definitely won\'t make your jaw drop to the floor, but it\'s perfect for when you want a clean deathmatch that\'s all about the guns and not the terrain. Oh, and watch your back - you\'re not alone. ~ Kouen
DM-UFO
and again, it takes more than just running down a corridor to get to a pickup. The more interesting factor to this map is the multiple levels, and the fact that you need LowGrav mutator enabled to properly traverse them. The low gravity enhances the game a little, but not a whole lot. Still does make things a little more interesting. Needless to say that without LowGrav, you\'d die an awful lot from falls, and if you somehow managed to survive falling down to the lower levels, it\'d be impossible to get back up. The key thing to remember with this map, is that movement is the most important thing, with fighting skills coming a close second. Give it a try, you\'ll may like it, you may not. Won\'t know until you try though. ~ Kouen
DM-{TARD}-The-Greatest-map-in-the-world
primarily by bot stupidity, and an optimal FPS. You should know what features you\'ll see here. Lifts, stairways, passages, the occasional jump pad. It\'s a simple layout, one that will be slightly confusing at first but second nature once you\'ve learned your way around. An interesting thing to note is that health and powerups are few and far between, and to get to the few out there, you\'ll have to work for your bacon (so to speak). Most maps don\'t even try to do that, so it makes things ever so slightly more interesting than liberally throwing pickups everywhere. It\'s really a straightforward map for a straightforward game, and not much else to comment on. Some more thought towards texture usage might help in future though. Music would be nice too, silent maps tend to lack ambient atmosphere. ~ Kouen [b]Recommended Player Count:[/b] 10-16
DM-MBB-ColdSteel
cover. Other obstacles and eye candy are areas with flowing molten steel and lots of wood and metal crates. He even remembered the break rooms - complete with vending machines. It\'s not a complex layout by any means, but should provide hours of fun with about 8-12 players. Relic
CTF-{TARD}RetardNation
game. Pros: Plenty of room for up to about 10 players and glitch-free gameplay. Runs at a very high frame rate. Layout is symetrical with several ways to get to the enemy flag base. Weapon and pickup layout is balanced. Cons: In my opinion, there are too many redeemers in this map for it\'s size. One would have been plenty. The only weapon besides your standard pea-shooter / shield gun is the super shock rifle. I would rather see a variety of weapons and ammo pickups. If instagib is desired, it can always be added using the standard UT2004 mutators. Overall a good CTF map...best one I have seen from the TARD fellas. Relic
DM-MoonBloom
some strange plant life is blooming! There are several 'hidden' areas to grab double damage and super health, and lots of obstacles to find cover behind. Lighting, weapon/pickup placement, and overall map optimization is excellent. I hope to see this map on some DM servers soon! TR_Relic
DM-Nakhti-BlockFort-2K6
spawning at the same place. To know where you are at upon spawning, you need to know the weapons layout - which is done nice and evenly. It\'s a very clean map made mostly of BSP and very little in the way of staticmesh models. Never the less, it is appealing with nice use of textures. Plays great with 4-6 players, but gets kinda crowded with more. You\'ll also enjoy new sounds and pickup models. Nice addition to your DM collection. Preview the map at http://www.youtube.com/watch?v=1llZYr1vbjg&mode=related&search= TR_Relic
DM-{TARD}-Obey
You\'ll find several rooms that are hard to reach unless you explore the map. There are a lot of Z axis, vertical rooms with only a few lifts. To climb the level, you better brush up on your dodging skills. Wood boards provide access to the many upper rooms, but you\'ll have to side dodge or forward dodge to get there! Also great lighting and weapon placement. Plays great with 4 - 8 players, but gets too crowded beyond that. TR_Relic
DM-TreeTopsBeta3
for error when navigating the narrow platforms. Weapons are widely dispersed, so move quickly to collect your arsenal. TR_Relic
AS-Collission
are no teams. The free-for-all objective is to ram all of your opponents off of a platorm to score points. There are also many large screens around the map displaying a live, birds eye view of the action. More geared towards Assault game type fans. TR_Relic
DM-The War Pit
particularly like - the DEATH ORB. Throw the orb, take cover, and detonate to vaporize anyone near it. Nice simple layout, good lighting effects - but overall a simple map. TR_Relic
DM-{TARD}-Shiney-Fortress-Thingy
However, there is a degree of fun - if you are just out for a few rounds of carnage. The only noteworthy element is the change in gravity. On the ground the physics are normal. Once you take a lift to the upper part of the map, it becomes low-grav. There is a lot of shiny, reflective chrome textures on most of the walls, which makes it a bit nauseating to look at. Take some pepto before playing it...:eek: ~{TR}~Relic
DM-Icebase][
perfectly optimized for performance. The effort put into the design...truly unreal. The setting is a high tech, futuristic base - bunkered safely inside a glaciated terrain. Outside, the view is picture perfect with crisp blue skies, beautifully layered terrain, and convincing ambient sounds. The outside area itself is so vast, I started to wonder if there was a base. Once I found it, I was in for a lot more surprises. Inside the base is just as huge. Every inch is pure eyecandy. There\'s more obsticales than you can count, while at the same time nothing seems to be cluttered. There is PLENTY of room to fight and enough ammonitions for a small army. Just when you think you have seen it all, you stumble upon the control room. Inside are 4 monitors displaying a live video feed of the game. You go over to a station and call in the airstrike...then run back to the monitors to watch everything outside get obliterated. This author gets a perfect 10 from me for not only the map, but the coding and custom content that was needed to make it a hit. Fantastic! 90 frames per second on my AMD X2 64 Dual Core, 2GB DDR, and GeForce 7950GT - with all video settings maxed out. :rock: ~{TR}~Relic
ONS-TR-ThePlaza
community. The Plaza, by Giles Cresswell, is no exception. Originally a UT2003 CTF map, Relic has, with Giles' permission, taken the map and converted it to Onslaught, making for a new ONS experience. The first thing you should know is that you won't find a vehicle here. Nada. Not one. The map is at such a size that vehicles aren't necessary, and it certainly forces you to coordinate with team members more. I'm not going to cut any corners here, so I'll just come out and say that if you've played the original map, you'll instantly see that virtually nothing has changed visibly. You'll only notice the changes once you start playing. Effectively coordinating a rush is impossible, since defensive tactics have such an advantage. The game skews itself in the favour of whoever has the most tactical capability. The map looks good, provides a good gameflow, and balances out evenly. Not one you want to miss if you're an Onslaught fan - but it's not Onslaught as you're likely accustomed to. ~ Kouen
DM-Muse
other map, DM-Decreped, the custom music fits the theme perfectly...adding to it\'s realism. The weps and pickups are not in plain sight as in most maps, so you\'ll have to look around for them ... which adds to the fun. Another hit from Andrew \"Midnight\" Riddle! TR_Relic
DM-Construction
nicely on multiple levels, with the more powerful weapons on the upper floors of this building construction site. The speed optimization was also very well planned, as I clocked the level at over 250 frames per second...meaning super smooth gameplay on just about any computer system. Overall - simple ... but nicely done map! TR_Relic
DM Decreped
cramped. It features a beautiful symetric layout, fast paced gameplay, and everyone's favorite...hidden secrets! There are plenty of places to hide out and surprise your foes, and a nice mixture of tight spaces and open battle areas. If you are a dodge jump master, this map is for you...with plenty of quick escape routes over stone bridges and passages. The custom music blends in perfectly with the theme of the map. Kudos to Midnight on this release! TR_Relic
Down The Drain
there is plenty of room to dodge and the weapons are evenly placed. Lifts around the perimeter of the ground level take you to the 2nd level where there are plenty of alcoves to provide cover. From here you can dive into the glass funnel that engulfs the center of the map. Inside the funnel you are tossed about… making you a hard target to hit. Get enough air and you can reach 2 skyboxes in the ceiling with a redeemer in each. It’s a tricky maneuver, but once there you own your enemies. The 3rd level is accessible via a teleport and offers a perfect sniping position, not to mention a nice view! This map should play smoothly on just about any machine. A sniper’s paradise! ~ [TR]~Relic
CTF-DG-Aether
grassland and small lakes. Bridges lead over the water to aid in navigation from one side of the map to the other. Each base has a different (yet simple) layout based around their individual elements (fire and water). If you try leaving the map, you\'ll be hurt until you either die or move back into the designated combat zone. That\'s really all there is to it. This map is pretty simple, yet at the same time looks good and has engaging gameplay. ~ Kouen
DM {TARD}-ShowDown
and flat earth all around it. There are several small dug-out tunnels included, and snipers can use the rooftops with a statue nearby for cover. There were a few problems I spotted, but they were all aesthetic. The skybox is the first - it has a lot of seams in it. There are a lot of mis-aligned textures, and some textures don\'t fit well at all. The map could do with a little tweaking on the aesthetic front. This map\'s strongest aspect is it\'s gameplay, and that gameplay is a level arena with few cat-and-mouse areas. Definitely good for a \'pure\' Deathmatch, where terrain offers no advantages. ~ Kouen
CTF Chasm (UT99->UT2k4)
lot of buildings for close-range combat, as well as for good use as cover. The gameflow is pretty smooth, and there are infinite ranges of strategies a good tactical-thinking team can execute to keep their opponents on their toes. Plenty of sniper positions, too. The main problem is that bots don't like this map a whole lot. I was observing bots for about ten minutes, and they constantly got stuck and patrolled out-of-the-way areas where they were of little use to the team. So, this isn't one to play botmatch on. There were also a few brush alignment and texture errors, but you won't notice them unless you're looking for them. A good map, with a great layout and decent weapon placement. It was probably ten times more fun in UT99, but it's still a nice contender in 2004. CTF fans, you'll enjoy this. ~ Kouen
DM-EgyptFunnel-II
much to say about a map, which is odd for me. This map\'s generally pretty closed-off, with two levels and several pathways between them. It features every weapon in the game, supposedly including an Enhanced Shock Rifle, but I didn\'t see it. Ammo and pickups are liberally spread around. DM-EgyptFunnel-II is perfect for those matches where you want non-stop trigger-happy action. ~ Kouen
ONS Raptors Rage
have the advantage. -- Bot Navigation=Yes -- NOW is the TIME to FLY Sky High or Die. -- Good LucK !
CTF-LunarBase
moved the Red base spaceship closer to the flag. A valley lies between the two bases to stop those who cheat when they can´t beat the bots on their home turf. I hope this map is still fun to play.
DM-Monster
Also there are many more places to venture, so you really need to take a good look around to find them. This map is good for you and a friend to play together and work you way around this nasty but fun map. Have fun !!
OSM Guide
Adventure map. This adventure happens to be a singleplayer adventure. Level Designers should look in the editor for the Note actors scattered around the map. These Notes are paired with various OSM Adventure map elements and will explain how they\'re set up and what they do. Old Skool Monsta Toolz (OSMT_v1.0) is included in this download. Installation instructions are provided in the readme file.
DM Source
I\'ts used by the military to train super-soldiers. Although exposure to this radiation does build super-soldiers, it also shortens thier lifespan considerably. But for the short time they have, they are supermen. Almost indestructable and always victorious.
DM Ascensor
stargate-like ring in the middle of the map, which regenerates your health. Due to this idea, action gets intense even in 4 players.
DM MPC Speedshop
for this map and alot of the garage items came from thier map.We have had it on our server for about 2 months now, but since 2004 is soon to be coming to end and being replaced with 2007 I figured everyone should enjoy this great sniper map. Once again Thanks to the BDC clan enjoy and have fun!
CTF 1on1 Hourglass
as you spawn at the opposite end to your own flag. Instead of a straight corridor (like Joust) there are several different routes leading through a narrower point at the middle, hence the name \"Hourglass
JB Tidal
sorts as well. However, the rumours are but rumours because they were never confirmed. It\'s waters stand symbol for the furiosity of the matches. You don\'t want to venture a swim in here, instead just go with the flow.
DM BeamFacility
the spacestation was closed. Now, the Liandri discovered the station and take the place for some Death Matches.
ONS ZeroImpact 32p
Enidlareg-Ogop plane. Button your overcoat tournament players and prepare to experience all the gut splattering brutality that this sub-zero arctic paradise can offer you.
CTF evl Trainer
Clan and should not be used without there Permission.
DM-World War 2
have many folds, thas must i fixxe...A very bad war! :(
CTF- Static X
cap that way) and theres lots of water tanks and water and stuff.
JB2004 Spamtastic Map Pack (Zip)
instagibber who played these maps dozens of times. For everybody else, this map pack is a very fun change in gameplay and definitely worth the 5 MB download.
JB2004 Spamtastic Map Pack (UMod)
instagibber who played these maps dozens of times. For everybody else, this map pack is a very fun change in gameplay and definitely worth the 5 MB download.
VCTF-ApA][Redrooms2
Some small visual updates too. This is the second edition of my first VCTF map. Nothing fancy, but it has good intense game play and looks solid. The layout is loosely based on another map with a similar name *cough*, but it\'s built from scratch with a totally different theme and a lot of different features.
BR-Anubis][2345AD]
use of the ion cannon ensured a victory for the robot race of warriors. Within 3 years, the invaders managed to completely transform most of the planet. They took special interest in the Temple of Anubis...and made the site their primary information node and central headquarters. The Automatons use a new metal alloy unknown to man in their construction. This odd alloy can exsist in solid or liquid state, but is deadly to lifeforms in it's liquid state....
DM Alcaline
weeks now and it\'s already one of the most played. Download it, check it out, I think you will like it too.
DM AtroV2k4
be set to adept or higher, for ALL maps for bots to perform correctly. Check it out.
DM Badplace2k4
way I wanted it to. All I can tell you is put the bots skill level high (not godlike lol) and youl be frustrated to no end. Or, if your good you know the meaning of fragging. No double jump here, slightly slippery floors, lava wich you die slightly faster than in quake1 but not instantly, and telefragging, and in your face gunning, have fun.
DM 3pole2k4
everytime. One other interesting aspect of this map is, if you circle around the center pole you can effectively span the complete map, teleporting from one end,center,and the other end. Allowing for a different kind of strategy. The sniper rifle is modified, lite first person view smoke, and faster refire rate. All the weapons are in there. You need to do a double jump to make it from the center platform to land on the center pole, which was intentionaly done. Watch your back, check it out !
DM-Bulldozer
everyone else in the house. Id throw that miserable 10yr old up to the ceiling by his pajama top and watch him CRASH to the floor where Id kick his brains out. After a few drinks, Id throw absolutely everything, and I mean EVERYTHING, in the house out the windows. Once Im done with that, and with the shattered blood and broken glass streaming down the walls, Ill torch the place just to make it final.
DM-Megatype Water Trials
(minigun didnt work on a server so i replaced it) deleted the monsters at room 4 part 2,made it into another trial part.and added extra room to room 4-part2.
DM-2on2-Bonifatius][v3
will find 3 hidden chambers where you can go by teleport. Almost all weapons are present, also ONS ones. A superheart is shown, but gan you get it ? The supershock - redeemer and spiderlayer are in hidden chambers. Find the right path to them!
vCTF Men@Work
regularly play each other and appreciate a bit of teamwork, but it\'s also perfectly suitable for pub-play too.
CTF- Land of Chaos
land,there was a river that did go through, but was caved in and formed this canyon. The land was once in ashes, then brought back to life again, until now...
DM Stairs and Disks
if you\'re good with a shock rifel that will work as well since it is so easy to hit people off the edge. As usual bot pathing works throughout the map.
OSM Gauntlet
team to escape, finding what looks like an ancient tomb. The Skaarj will not follow you inside for some reason. Do you dare enter? Do you have a choice?
JB Chrome Gold
translocating too high. - Base camera\'s are not shown as wide-screen anymore. - All Jail camera\'s now have simular angles (100 degrees). - Fixed wrong skin of SniperAmmo in arena. - Fixed bot TranslocBeacons. - Fixed fogsettings in jail to match the fogsettings in the map. - Lifted up the health vials to the original UT2004 heigth.
CTF CelticDragons
strength of a dragon. It lies hidden within the walls of a sacred castle, guarded by two mighty dragons.
DM-Brads_PitT
and Lighting Guns. Using your SCOPE is the concept. The Redeamer is in the middle. Use the Trenches wisely.
ONS-GravCore-UNK
variable gravity fields as both teams battle for dominance inside the grav-core.
AS-PW-TheOffice-PreFinal
the protection money would have their place demolished in a series of “unfortunate” events. As an attacker you play the protection agency trying to destroy the Projectile Waffle Ltd new business building still being furnished. You must disable the security system, disable the phone wires so the alarm will not trigger, Plant 4 explosive bombs in the basement to make sure the building is no-more. Once that has been done, you must make your sneaky escape through the sewer system, heavily guarded because the police found out. Shoot them down and make your escape.
DM-MadDuck
think you more understand of what it means now . So good burnt.
DM-MBB-Terrigenium
scientist to find new minerals, metals and other valuable sources. Liandri scientists also are one the way of creating this sources without digging it! After some time Liandri decided to use this facility as an arena. And now part of this complex is Tournament arena, where warriors will battle here with fury and hundreds of shots.
ONS Deserted
the middle now spawns another Ion Plasma-tank, a Paladin and a Cicada instead of a Scorpion, a Manta and a Raptor
CTF Forest Crypt
concern was making the level playbale as the frame count was much too small.
DM Entropic
with an unusual theme, designed primarily for TAM / TDM.
AS-PW-HellbenderRace3-V1
nice readme file with all the info you could need. This map is designed to work with 32.
CTF Catatonic
but not designed to give any feedback. You fight to the death in a decript facility once used to assemble small-scale teleportation devices, that is now in a state of such disrepair its only remaining useful purpose is for destruction. Don\'t bother looking for signs of life - you won\'t find any. It\'s a small map in terms of area, its a big map in terms of scale. I like being able to move a lot. It is meant for 4-6 players. 4 seems a little low, but 8 seems to be pushing it. It\'s a dark, factory type of map, although I tried to go with a somewhat-different look. It\'s my second release, and my first CTF release. I hope you enjoy it!
DM-0-Temple
Dark. It\'s best for 6-10 players. Weapons that are included is: Shock Rifle, Link Gun, Flak Cannon and Rocket Launcher. There is 2 x 25 Health packs and a WildcardBase, which changes thought Super Health, Super Shield and Double Damage. And last we have Bot Support.
CTF-DG-PineRidge
things in their passing. In the midst of the tree-lined ridges, the battle for the flag begins... This map was designed to look like a realistic paintball game area in the wilderness, or a hunting spot or military training and excercise area. The difficult and very time-consuming task was placing all of the trees to look natural, which took many days. Features - plenty of custom scripts, sounds, staticmeshes, and textures - many custom designed and developed staticmeshes - no CSG (BSP brushes) was used for greater map speed - realistic high resolution terrain with multiple textures and deco layers - custom in-house developed software was used in making the terrain - plenty of shader textures - custom scripted audio effects - emitter objects - moving clouds, rooftop raindrop spatter, and plenty of other detail - a large number of custom audio sounds
AS Magma
years. When NEG forces discovered this base, they devised a plan to destroy the entire base using one of the skaarj power bombs that was in development there. They stole the power bomb, took it to the volcano’s core, and detonated it, building pressure within the volcano, therefore causing an early eruption, flooding the base with magma.
DM HangEmHigh
throwing in a good 14 vehicals, and it still went smoothly. Optimization is even better with a natural amount of Distance Fog, allowing for that \'just right\' HeH look. It\'s been well played and well made, in my own opinion. Supports up to sixteen players by default, but feel free to throw in sixty. Expect a CTF Version coming soon, and perhaps a VCTF, Double Dom, and BR version as well. Also in the near future, expect a Halo-UT compatible version, complete with Halo Weapons and Textures for the true expierience.
DM TWMushroomLake
it, little enough that it\'s hard to become a walking armory. The bot pathing is fully functional so on or offline it is fun.
DM TempleOfScrotius2006
Lots of emphasis on Z-Axis combat - Fast pace with a sort of \"winner stays on\" mechanic - Egyptian theme. Changes from the UT2003 remake: - It doest follow the plan quite as religiously as my first remake, the level is now rotationally symmetrical, as opposed to linearly. It\'s a little bit more focused now, and as a consequence has a smaller recommended player number. It works well with bots and humans. I\'ve tried to use lots of BSP instead of static meshes in the construction of the map, and it has worked well, still looks detailed and has more realistic lighting and higher frame rate.
CTF Skydive
championship, there is no way you can simply walk to the other base and capture a flag, there is simply to much air between them, so you fly!, Liadri funded this arena, and placed state of the art gravity deformers to shoot the contestants to there location. Sounds like fun doesn\'t it? Let\'s just see how much fun you think it is when you are shot out of your orbit and find yourself further.. and further away from the arena, and the ground just a bit closer every passing second.
DM ColdLazarus
place has been brought up to code by Liandri, you still can\'t excape the cold.
DM Samodiva
They used to sing and dance under the oldest trees in the world…. But that was a long time ago.
VCTF TheFlagChamber
a vehicle or on foot. Some highlights: * viewports off each team\'s base, showing a view of space and the outside landscape * a crack in the ceiling that drips water down into a pool that has formed on the terrain * each team\'s base has screens showing the front entrance of each base.
DM Liquidspace
this map offers a fast paced game that\'s won with aggression and laughter. :) Full bot support.
Thunderdome Special Edition
added -Better cover (shock rifle was unbalanced before) -Some new item placement -Flak Cannon removed (Bio-rifle in it\'s place) -Now up to 8 players
Watch Your Step
seconds. The splatters below are like fireworks. There\'s a Redeemer in the map. However it\'s in a \"cursed\" and hidden area. How agile are you?
BR Sullen
weapon pickups and such for those who like thorms style maps. I hope you enjoy, this is my final tribute to the iBR community that thaught me how to game. To play the map you must have the BP2 bonus pack installed, as the level uses assets from CTF-BP2-Pistola. Note: this is NOT CBP2, this is BP2.
DM-Tower of FunNel
effective the further away you get from the spawn pit, up to the point where a high bridge holds several redeemers. For people unfamiliar with the gametype, the quantity of redeemers is to make up for the difficulty in accessing the area. By the time a player has reached the redeemer bridge I figured other players would have the opportunity to make at least 6 or 7 kills, so therefore put enough redeemers to make the trip worthwhile frag-wise. The top bridge is the ultimate goal of the map as it allows for quick domination of the spawning areas, and a player who can hold the exposed bridge against equally determined opponents will be able to succeed. The gametype is intended for online play as bots are easily beaten due to little interest in taking and holding the redeemers, opting for a close-quarter spamfest as the result of their AI system.
DM-BloodyBonifatius][v3
the upper churchlevel. In this church you will find a lot of hiding places where you can go by teleport. Also you can jump high into the churchtower by jumppad,s. High above on the church you can find ion painters, they only work outside. Almost all weapons are present, also ONS one,s. A redeemer is shown, but gan you get it ? Find out ! It\'s a real funmap and it is running fine now, youre FPS will be a lot better ! This is a big improvement of bloody_Bonifatius][v2. Have fun with it.
DM-US-Valarna-V2
edition. More Maps, Mods & Mutators available at http://unitedscriptors.org
CTF-=]FSB[=Obsidian Tomb
line of sight between flags, although flags are out in the open. There are large columns for cover along the sides, an upper area behind the flags and two sniper perches at the very top. This map will play well with 3 vs 3 on up to 9 vs 9.
CTF-UCMP-Aquatica LE
human creation has corrupted it\'s gently sloping and rolling hills of sand, rock and coral. Originally built to fuel ships of war for their pointless ventures, Aquatica Submarinal Refuel Station landmarked human defilement of nature like no other. Closed down due to low budgets, but still in near perfect condition, the installation was easily bought up by Liandri, turning the structure into a Tournament venue, with the sole purpose of fueling the hunger for bloodsport of millions of fans. Now, peace of mind in this eerie place can only be obtained by emerging victor over your enemy.... The LE features many tweaks, cleaned up layout, weapon/item placement and spawn locations.
