Unreal Tournament 2004

Download

73663 downloads

Uploaded:01-20-2007

Unreal Tournament 2004 - Mega Bonus Pack

ut2004megapack.exe | 200.56 MB

You can install this bonus pack on any version of UT2004. The MegaPack includes the following maps: Assault: AS-BP2-Acatana Intense space fighting and on-foot combat combine in this recreation of the historic Skaarj invasion of the Acatana asteroid belt. AS-BP2-Jumpship Be part of the elite team that infiltrated and hijacked the first warp capable Jumpship. AS-BP2-Outback City slickers just took over the outback’s top brewery – get over there pronto and stop the production of their tasteless Zero Beer before it takes over Oz! AS-BP2-SubRosa Fight your way into a Liandri research facility and steal the original plans for the Redeemer. AS-BP2-Thrust A recreation of the infamous destruction of the Saturn IX rocket where a team of rebel fighters launched it unguided and half fueled into hostile waters. CTF: CTF-BP2-Concentrate Tall spires tower over this Capture the Flag battle set on a derelict outpost deep in the Elorean Seas. CTF-BP2-Pistola This twin complex of concrete and metal combines the beauty of nature with the harsh lines of industrial architecture to create a fierce battle arena. Deathmatch: DM-BP2-Calandras The courtyards of Calandras were once beautiful and welcoming. While the Temple’s interiors have been preserved, a new less-inviting use has been found for the exteriors. DM-BP2-GoopGod For centuries the Nali monks managed to keep this sacred burial ground hidden until Liandri satellites discovered the location during a routine satellite sweep. The area was mined, and what remained was converted into a tournament arena, corpses and all. The content from the first bonuspack, also included, is: Onslaught: ONS-Adara ONS-IslandHop ONS-Tricky ONS-Urban Three new vehicles: SPMA (Self Propelled Mobile Artillery) The SPMA is a two person vehicle, with the driver controlling a long range artillery piece. Alt-fire deploys the spotter camera. Enemies will want to shoot down the spotter camera as soon as they see it, to keep the SPMA from raining destruction from afar. An AVRiL at the spotter camera will automatically re-direct toward the SPMA if it ever becomes visible to the AVRiL. Paladin The Paladin is a defense focused vehicle, with a powerful energy projectile cannon and a defensive shield alt-fire. Firing the cannon while the shield is deployed will heavily damage nearby players. Cicada The two-man Cicada ground attack bomber is a powerful weapon against ground targets, but is easy prey for Raptors. The pilot can fire missiles, or use the alt-fire to specify a target. While holding alt-fire, multiple missiles are loaded up, and released when alt-fire is released. These missiles will all track toward the specified target location, so the alt-fire can be used to avoid enemy fire while loading up missiles. The second seat in the Cicada is an energy beam turret located on the belly of the Cicada. Its alt-fire is chaff that can be used to confuse incoming AVRiLs. Six new characters: Mekkor (Skaarj) Mekkor is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Severely injured in battle, he is testing his new cybernetic armor in the Tournament. Skrilax (Skaarj) Skrilax is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Alongside his brother Mekkor, he was severely injured while fighting the Iron Skull Clan.\" Barktooth (Iron Guard) Barktooth would rather rip an opponent to shreds with his bare hands than fight from afar. He also finds close range Flak shots very satisfying.\" Karag (Iron Guard) Before joining the Iron Guard, Karag honed his weapon handling skills during a long stint as a Marshall for the Terran Colonial Authority. His style and panache already have the the Tournament audience abuzz.\" Kragoth (Necris) After an absence of several years, the Necris are preparing a return to the Tournament. Known as the \'Star Slayer,\' Kragoth is a dread Necris Phayder assassin. He is rumored to have single handedly killed the entire crew of an ICV Star Cruiser.\" Thannis (Necris) After an absence of several years, the Necris are preparing a return to the Tournament. Thannis is participating to scout the competition.\"

Download

151249 downloads

Uploaded:12-02-2005

UT2004 v3369 Patch

ut2004winpatch3369.exe | 12.71 MB

Download

85182 downloads

Uploaded:05-20-2004

CBP2 Volume 1

cbp2volume1zip.zip | 194.33 MB

play. The middle power node is the turning point in the game get that your pretty much home free....hopefully ;) Argento is a very good map love the idea one thing I have to say about this map is it is to bright. Power nodes also well placed. Valarna is a very big map this map has to be my favorite ONS map released in the CBP2. Mirage was very fun to play when I was on our server action packed map :). As far as the models go they had some interesting ones Aurora is a Matrix look alike but has totally different features on the body. Well glumpf looks strange can’t explain it...he kind of looks like a snakeish looking creature. GothGirl is a very hot modeled model :) ;) karaash looks like he is the same race of glumpf but this model is green and has a bit different clothing. To keep you from having to read all this I’ll shut up now and let you download it ;) (I'm sorry I couldn’t list all the maps / features of this CBP there’s just so many! :) ) Enjoy! -RedTechie [b]FF|review:[/b] Two words: worth it. [url="http://unrealtournament2004.filefront.com/file/CBP2_Volume_2;26550"]Volume 2[/url]

Download

5680 downloads

Uploaded:02-04-2006

UT2004 3369.2 patch for Mac OS X

ut2004macpatch33692.dmg.bz2 | 198.53 MB

nor Linux 3369.2 patch at this time, as these issues were specific to the Mac port.

Download

15741 downloads

Uploaded:07-30-2004

CBP2 Volume 2

cbp2volume2zip.zip | 191.16 MB

also new skins, some new mutators and some other goodies. Some of the maps are simply amazing, especially the snowy ones :) It's a bit of a pity theres no SP stuff, but with this plus the first pack there's really nothing to fault, as with so much variety this should please everyone :) (Plus I got to use the server to server transfer, always wanted to do that :D ) ~Szico VII~ Maps : BR-Bahera by Ed Duke-Cox CTF-Bahera by Ed Duke-Cox CTF-Botanic by Dave "Anarkist" Kostiuk CTF-Pistola by Sidney "Clawfist" Rauchberger and Dave "Anarkist" Kostiuk DM-Buliwyf by Nathillien Thilsa DM-Drakonis by Vorlon DM-Kerosene by Paul "Taz" Mader DM-KillbillyBarn by Teddie "teddabod" Tapawan DM-Koma by Soenke C."Warbeast" Seidel DM-KroujKran by Rogelio "Desperado#2" Olguin and Hourences DM-Meitak by Nick "neoduck" Donaldson DM-Niflheim by Nathillien Thilsa DM-Tempest by Dave "Anarkist" Kostiuk, Rogelio "Desperado#2" Olguin, Ed-Duke Cox and Rachel Cordone DM-TensileSteel by Colin "Lruce Bee" Murphy DM-Torkenstein by Emanuel "krolizard" Da Roit DM-Tydal by Rich "Lord Heisher" Black DOM-Gerroid by Anthony "Radeon285" Vogt ONS-Brassed by Emanuel "krolizard" Da Roit ONS-Pasargadae by Ed Duke-Cox ONS-Yorda by Soenke C."Warbeast" Seidel Skins Bale, Enki, Neil and Tyler by Jerome "Loric" Diard Mutators Angel Item Physics by Rachel "Angel Mapper" Cordone Target Practice by Rachel "Angel Mapper" Cordone [b]FF|review:[/b] Two words: worth it. [url="http://unrealtournament2004.filefront.com/file/;26250"]Volume 1[/url]

Download

8852 downloads

Uploaded:01-22-2007

UT2004 Windows XP Bonus Maps

ut2k4_winxp_extra.exe | 12.37 MB

Packs\". What I am sure of, is that these are naturally two excellent Onslaught maps. [b]Ascendancy[/b] and [b]Aridoom[/b]. [b][i]ONS-Ascendancy[/i][/b] (Screenshots 1-4) This one, I liked. It has that... feel to it. The basic outline is rocky terrain, adorned with fascinating crystal structures and small outposts ready for occupying. There\'s also a small base built in to the hillside, which for some odd reason has a Raptor spawn point in it. Each team also starts with an established base, with a good compliment of vehicles. This is a map built for two large teams, no question about it. The terrain layout, the established bases and outposts, and the vehicles on offer - every specialist plays their role on this one. It\'s warfare, and it\'s not in a very friendly mood. I found over 40 different tactical approaches to taking out the enemy side within my first ten minutes of playtesting. This map will lead to some fun battles, this I can guarantee. No two games on ONS-Ascendancy will ever be the same. [b][i]ONS-Aridoom[/i][/b] (Screenshots 5-8) This one is nowhere near as big as Ascendancy. In fact, it only has three powernodes. Still doesn\'t make the map any less playable, though, it\'s just on a smaller scale. The general summary of Aridoom is two small forts in a desert canyon, with some open ground leading between the two, as well as the remnants of a major roadway. It\'s a small map, but there\'s certainly a good amount of cover to use. I wouldn\'t really recommend playing this with more than 5 players per team, it gets cramped at that point. I can\'t really say much about this one, it\'s pretty standard-issue. Good, but standard-issue nevertheless. Overall, this is a twin-pack that needs to be in the arsenal of any ONS player, for quality and playability if nothing else. ~ Kouen

Download

105341 downloads

Uploaded:09-23-2004

UT2004 Editor's Choice Edition Content

ut2004ecebonuspack.exe | 84.43 MB

but not all. I must say, that the new vehicles kick the most possible ass ever. The artillary thing is fun, but very hard to play with. All the recoil in it ruins your shot, but will be good if someone in your clan knows how to use it. The Paladin tank is cool, I use it as a giant shield gun basically. Secondary fire produces a big ass shield in front of the tank, primary shoots some wierd energy blast. I haven't been able to play with the Cicada, but I would imagine it sucks unless you play online. It is a two seater flying vehicle. It isn't as manueverable as the Raptor, but it can dive and climb faster. It has missle that can be launched by the pilot, and the passenger has control over the laser that can shoot down Avril rockets. The maps are nice too, haven't played them much. I will try to review the maps later, I am watching my new Star Wars DVDs.

Download

50688 downloads

Uploaded:02-23-2004

Unreal Tournament 2004 DEMO

ut2004betademo.exe | 209.35 MB

for UT2004, this fan-favorite mode sees teams face-off to defend and attack fortified bases, from fast-moving trains, barreling across an arid alien desert to a Skaarj mother ship, poised to attack the human home world. - Onslaught Mode Onslaught mode takes team combat to the next level! Opposing teams are pitted against each other to capture and hold strategic points in order to attack and destroy the enemy power core. Taking place in massive outdoor environments, here is where vehicular combat comes into its own. Flying and driving machines take combatants to the frontline and gigantic mobile battle stations serve as a platform from which to launch devastating attacks. Vehicles Rev-up and ride out in an array of land-, air-, and space-based vehicles that play critical roles in a successful combat strategy in Assault and Onslaught. With vehicles ranging from single man fighters to five man behemoths, Unreal Tournament 2004 provides players with plenty of choices when shopping for a mechanized implement of destruction. Levels More than 95 maps will be available immediately, including more than 45 brand new maps for all existing game play modes as well as new modes of play. Vast outdoor environments, deep space combat areas and tightly packed indoor techno-arenas are all waiting for the latest entrants to the Tournament. Weapons The entire smorgasbord of frag-dealing weaponry from Unreal Tournament 2003 returns for the experienced player to wield masterfully against new contestants. Those armaments are joined by three new implements of doom: the Mine layer, which disperses spider-like bombs that chase and harass any enemy that comes within range; the anti vehicle rocket launcher, or AVRiL, which deals out a payload of massive rockets tuned to seek and destroy enemy mechanized units; the Grenade Launcher, which launches timed explosives that will bounce on the ground and stick to enemies and enemy vehicles, only to be triggered by the weapons altfire command; and, the return of the notorious Sniper Rifle from the original Unreal tournament, completely redesigned and upgraded to make heads roll. New Characters Unreal Tournament 2004 introduces 32 new characters on four new teams: The human Thunder Crash, lead by Tournament hero, Malcolm; the Robotic Corrupt, lead by an upgraded Xan Kriegor; the Iron Skull, a team of merciless Skaarj warriors; and the Hellions -- wreckless human mercenaries and pirates who delight in the thrill of the kill. New Technology Unreal Tournament not only brings new content for hardcore fans to relish, it also delivers a tremendous technology update over its predecessor, delivering a faster, slicker, deeper experience than ever before. New technological features include: Voice-over IP support - command and coordinate. Give orders, rally your troops or talk smack with the enemy. Voice recognition - give orders to bots; no more typing when you should be fighting! Completely redesigned menus, including a new server browser with right-click menus and many brand-new configurable features. Improved AI: vehicle control, advanced dodging and wall-dodging, improved aim, better team coordination. Deeper single player mode with comprehensive team management options, challenge matches, multiple endings and more. Integrated map vote and match set-up for Internet play. UnrealTV - a proxy broadcast system allowing a huge number of spectators to watch a match live over the Internet. Pixomatic software renderer allowing incredible performance with no 3D card required. Play UT2004 on your laptop! A re-designed HUD, improved weapon effects (bullet decals, incredible explosions), improved first person weapon rendering and innumerable improvements for mod authors, new announcer voices, rendering optimizations...the list goes on!

Download

11700 downloads

Uploaded:12-05-2005

UT2004 v3369 Patch [Win 64]

ut2004win643369.zip | 9.19 MB

other. This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch includes all changes made in Patches 1, 2, 3, and 4. Changes are listed below.

Download

240550 downloads

Uploaded:11-15-2004

UT2004 v3339 Patch

ut2004winpatch3339.exe | 12.63 MB

1.1 to be compatible with 3339. You do NOT need to download this updated bonus pack if you've already downloaded the original ECE BP. Just update to patch 3339 and you'll be set. [/quote] [quote] ======================================================================== Unreal Tournament 2004 Patch 5 Release notes. ======================================================================== This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other. This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch includes all changes made in Patches 1, 2, 3, and 4. This patch should be installed *after* installing the Epic ECE Bonus Pack, as it updates some of the game code included with the bonus pack. Onslaught related: - Added a gunner indicator for the Cicada. - Onslaught low skill bot AI tweaks - Max lifespan for shot down ONSMortarCamera - Fixed regular dust showing when Manta jumps over water - Fixed Cicada staying above StallZ if driver switches to gunner position - Fixed SPMA engine sound volume - Tweaked powercore destruction and electricity sounds - Improved artillery explosion effect - Don't call destroyed powercore "green powercore" in scoreboard (after round ends) General Gameplay: - Fixed Berserk combo (properly turns client side weapon changes on and off) - Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump) - Fixed gamespeed mutator "sticking" in instant action games - Don't let Cicada passengers carry flag (for VCTF) - Added OnslaughtBP.UCL to patch so bonus pack mutators will show up - Fixed problem with landing view shake sometimes not working at very low frame rates - Fixed bug where not all actors got NotifyTeamChanged() when client team changed - Assault objective announcements can come from packages other than AssaultAnnouncer - IonCannonKillVolume bug fixes - Don't allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true - Fixed team balancing code bug - Fixed footstep sounds playing while in vehicle where driver isn't visible if enter while running - Removed obsolete weapon debugging code - Localization fixes for Italian, French, German, and Spanish - No log or console message when player enters or leaves team. public, or local channels - Fixed Dom.xml for bot voice command in DDOM - Fixed F3/F8 stats now shows all players in list - Don't limit suiciding to 10 second interval in standalone games Demo recording: - Fixed client-side demo recording of vehicles Networking: - Fix for clients unable to connect with "Incompatible Games Files" message - Fixed WebAdmin play list and mid game menu to report the proper ping. - Fixed resetting initial position of saved move when moves are combined - Increased min idle kick time to 30 seconds - Never idle kick player if only human in game - Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL - More speedhack detection tweaks (less false positives) - Server CPU use improvements relative to last patch - Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low bandwidth clients - Don't allow clients

Download

111139 downloads

Uploaded:11-15-2004

UT2004 ECE Content 1.1 (3339 Compatible)

ut2004ecebonuspack11.exe | 84.43 MB

OVER THE ORIGINAL ECE BONUS PACK. [/quote] [quote] ======================================================================== Unreal Tournament 2004 Patch 5 Release notes. ======================================================================== This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other. This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch includes all changes made in Patches 1, 2, 3, and 4. This patch should be installed *after* installing the Epic ECE Bonus Pack, as it updates some of the game code included with the bonus pack. Onslaught related: - Added a gunner indicator for the Cicada. - Onslaught low skill bot AI tweaks - Max lifespan for shot down ONSMortarCamera - Fixed regular dust showing when Manta jumps over water - Fixed Cicada staying above StallZ if driver switches to gunner position - Fixed SPMA engine sound volume - Tweaked powercore destruction and electricity sounds - Improved artillery explosion effect - Don\'t call destroyed powercore \"green powercore\" in scoreboard (after round ends) General Gameplay: - Fixed Berserk combo (properly turns client side weapon changes on and off) - Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump) - Fixed gamespeed mutator \"sticking\" in instant action games - Don\'t let Cicada passengers carry flag (for VCTF) - Added OnslaughtBP.UCL to patch so bonus pack mutators will show up - Fixed problem with landing view shake sometimes not working at very low frame rates - Fixed bug where not all actors got NotifyTeamChanged() when client team changed - Assault objective announcements can come from packages other than AssaultAnnouncer - IonCannonKillVolume bug fixes - Don\'t allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true - Fixed team balancing code bug - Fixed footstep sounds playing while in vehicle where driver isn\'t visible if enter while running - Removed obsolete weapon debugging code - Localization fixes for Italian, French, German, and Spanish - No log or console message when player enters or leaves team. public, or local channels - Fixed Dom.xml for bot voice command in DDOM - Fixed F3/F8 stats now shows all players in list - Don\'t limit suiciding to 10 second interval in standalone games Demo recording: - Fixed client-side demo recording of vehicles Networking: - Fix for clients unable to connect with \"Incompatible Games Files\" message - Fixed WebAdmin play list and mid game menu to report the proper ping. - Fixed resetting initial position of saved move when moves are combined - Increased min idle kick time to 30 seconds - Never idle kick player if only human in game - Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL - More speedhack detection tweaks (less false positives) - Server CPU use improvements relative to last patch - Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low bandwidth clients - Don\'t allow clients

Download

3220 downloads

Uploaded:07-10-2006

UT2004 SoundBlaster X-fi Patch

sbxf_utpatch_us_3369.exe | 180.46 MB

support. Weapons and music both now use multiple voices for a bigger sound, and three dimensional panning for use with multi-speaker set-ups to surround you with sound.

Download

1586 downloads

Uploaded:12-03-2005

UT2004 v3369 Patch [Linux]

ut2004lnxpatch3369.tar.bz2 | 21.27 MB

scoreboard, etc). The package contains both the client and dedicated server, and x86 and amd64 binaries. This will only patch the retail version (either the original UT2004 or the Editors' Choice Edition), and not the demo.

Download

589 downloads

Uploaded:06-27-2005

UT2004 CTF/BR Exploit Server Fix

ctffix2.zip | 3.38 KB

immediately. Attached is a better fix until we release the next patch. This is a tiny server side actor that will detect the usage of the hack and fix the exploit as it happens. It also logs the cheater so please feel free to send abuse@epicgames.com the GUID\'s of people caught using it so we can get rid of them. It should be compatible with all versions of UT2K4 and all mods. Just follow the installation directions in the CTFFix.txt file located in the archive. It\'s probably ok to announce it. I\'d rather it was tested more but this is a pretty crappy exploit that needs to be closed. Feel free to give it to other people. And yes, it should be used for VCTF as well.

Download

190 downloads

Uploaded:06-26-2005

UT2004 CTF/BR Exploit Server Fix

ctffix1.zip | 2.27 KB

a better fix until we release the next patch. This is a tiny server side actor that will detect the usage of the hack and fix the exploit as it happens. It also logs the cheater so please feel free to send abuse@epicgames.com the GUID\'s of people caught using it so we can get rid of them. It should be compatible with all versions of UT2K4 and all mods. Just follow the installation directions in the CTFFix.txt file located in the archive. It\'s probably ok to announce it. I\'d rather it was tested more but this is a pretty crappy exploit that needs to be closed. Feel free to give it to other people. And yes, it should be used for VCTF as well.

Download

2069 downloads

Uploaded:01-20-2007

Unreal Tournament 2004 - Mega Bonus Pack Linux

ut2004megapacklinux.tar.bz2 | 193.71 MB

(Editor\'s Choice Edition) bonus pack for UT2004. You can install this bonus pack on any version of UT2004. The MegaPack includes the following maps: Assault: AS-BP2-Acatana Intense space fighting and on-foot combat combine in this recreation of the historic Skaarj invasion of the Acatana asteroid belt. AS-BP2-Jumpship Be part of the elite team that infiltrated and hijacked the first warp capable Jumpship. AS-BP2-Outback City slickers just took over the outback’s top brewery – get over there pronto and stop the production of their tasteless Zero Beer before it takes over Oz! AS-BP2-SubRosa Fight your way into a Liandri research facility and steal the original plans for the Redeemer. AS-BP2-Thrust A recreation of the infamous destruction of the Saturn IX rocket where a team of rebel fighters launched it unguided and half fueled into hostile waters. CTF: CTF-BP2-Concentrate Tall spires tower over this Capture the Flag battle set on a derelict outpost deep in the Elorean Seas. CTF-BP2-Pistola This twin complex of concrete and metal combines the beauty of nature with the harsh lines of industrial architecture to create a fierce battle arena. Deathmatch: DM-BP2-Calandras The courtyards of Calandras were once beautiful and welcoming. While the Temple’s interiors have been preserved, a new less-inviting use has been found for the exteriors. DM-BP2-GoopGod For centuries the Nali monks managed to keep this sacred burial ground hidden until Liandri satellites discovered the location during a routine satellite sweep. The area was mined, and what remained was converted into a tournament arena, corpses and all. The content from the first bonuspack, also included, is: Onslaught: ONS-Adara ONS-IslandHop ONS-Tricky ONS-Urban Three new vehicles: SPMA (Self Propelled Mobile Artillery) The SPMA is a two person vehicle, with the driver controlling a long range artillery piece. Alt-fire deploys the spotter camera. Enemies will want to shoot down the spotter camera as soon as they see it, to keep the SPMA from raining destruction from afar. An AVRiL at the spotter camera will automatically re-direct toward the SPMA if it ever becomes visible to the AVRiL. Paladin The Paladin is a defense focused vehicle, with a powerful energy projectile cannon and a defensive shield alt-fire. Firing the cannon while the shield is deployed will heavily damage nearby players. Cicada The two-man Cicada ground attack bomber is a powerful weapon against ground targets, but is easy prey for Raptors. The pilot can fire missiles, or use the alt-fire to specify a target. While holding alt-fire, multiple missiles are loaded up, and released when alt-fire is released. These missiles will all track toward the specified target location, so the alt-fire can be used to avoid enemy fire while loading up missiles. The second seat in the Cicada is an energy beam turret located on the belly of the Cicada. Its alt-fire is chaff that can be used to confuse incoming AVRiLs. Six new characters: Mekkor (Skaarj) Mekkor is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Severely injured in battle, he is testing his new cybernetic armor in the Tournament. Skrilax (Skaarj) Skrilax is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Alongside his brother Mekkor, he was severely injured while fighting the Iron Skull Clan.\" Barktooth (Iron Guard) Barktooth would rather rip an opponent to shreds with his bare hands than fight from afar. He also finds close range Flak shots very satisfying.\" Karag (Iron Guard) Before joining the Iron Guard, Karag honed his weapon handling skills during a long stint as a Marshall for the Terran Colonial Authority. His style and panache already have the the Tournament audience abuzz.\" Kragoth (Necris) After an absence of several years, the Necris are preparing a return to the Tournament. Known as the \'Star Slayer,\' Kragoth is a dread Necris Phayder assassin. He is rumored to have single handedly killed the entire crew of an ICV Star Cruiser.\" Thannis (Necris) After an absence of several years, the Necris are preparing a return to the Tournament. Thannis is participating to scout the competition.\"

Download

690 downloads

Uploaded:12-13-2005

UT2004 3369.1 Mac Hotfix

ut2004macpatch33691.dmg.bz2 | 9.31 MB

audio now correctly spatializes, other OpenAL fixes. The Mac version requires a 3369 install, so the whole ECE Bonus Pack doesn\'t need downloading again. There is no Win32 or Win64 3369.1, as these issues were specific to Linux/Mac, nor is there one planned as far as I know.

Download

756 downloads

Uploaded:12-13-2005

UT2004 3369.1 Linux Hotfix

ut2004lnxpatch33691.tar.bz2 | 18.22 MB

(\"PixoDrv\"). * Mac OS X: game will now run on Mac OS X 10.2.8 (\"Jaguar\") again. * Mac OS X: 3D audio now correctly spatializes, other OpenAL fixes. The Linux version can be applied as usual; it\'s the 3369 patch with updated binaries.

Download

2396 downloads

Uploaded:12-05-2005

UT2004 v3369 Patch [Mac OSX]

ut2004macpatch3369.dmg.bz2 | 86.46 MB

(detailed shadows, motion blur, headlights, the DM-Morpheus scoreboard, etc). This requires Mac OS X 10.4.3 or later (but the game still runs on earlier releases as expected). The package contains both the client and dedicated server. This will only patch the retail version (either the original UT2004 or the Editors' Choice Edition), and not the demo. To install: download, unpack, and run the installer. That's all.

Download

2715 downloads

Uploaded:10-13-2005

UT2004 v3362 BETA Patch

ut2004winpatch3362beta.exe | 12.71 MB

to update settings as necessary. This patchincludes all changes made in Patches 1, 2, 3, 4, 5 and 6.

Download

935 downloads

Uploaded:03-01-2005

UT2004 v3355 Patch [Linux]

ut2004lnxpatch3355.tar.bz2 | 19.7 MB

installation; pretty standard fare really. Being the Linux patch this probably isn't worth going for Windows ;) So if you've clicked on the wrong heading don't bother downloading, (hey it can happen.) There have been reports that the 3355 windows patch increases processor usage by 10-15%, so just to give you fair warning it might be the same with this one. This should include all the changes from the earlier patches, for a change-list see the read-me.

Download

748 downloads

Uploaded:02-25-2005

UT2004 v3204 Patch

ut2004winpatch3204.exe | 12.11 MB

will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. Here is the full change list: Onslaught related: - Teams will now swap sides after each Onslaught round by default. This is configurable in the game settings menu. - Fixed flying Leviathan exploit where Leviathan can be based on another vehicle. - Fixed Leviathan pushing exploits by limiting the Leviathans max speed. - Fixed Tank pushing exploits by limiting max speed unless falling. - Node location names show up correctly in network games. - Fixed terrains with a negative scale not showing PowerNodes. - RadarMap can no longer be moved off-screen using the HUD configuration menu. - Fixed possibility of ion cannon volume in ONS-Severance killing someone entering it without giving them warnings first - Fixed bots getting stuck next to a vehicle because they didn't think they were close enough to enter - fixed players getting out of vehicles into water Invasion related: - Fixed Invasion ammo not replenishing at end of wave - Fixed Invasion's ScoreKill() not notifying GameRules when monster kills a player General Game play: - fixed which anim is played during sniper zoom (removes log warnings) - fixed redeemer reticle being affected by HUD opacity setting - fixed skaarj playing taunt anims - make sure no wrap around on multikill numbers - call takefallingdamage() on wall dodge to prevent it being used as an exploit for avoiding damage on long falls (can still use wall dodging anywhere you could before, you just take damage if you are falling too fast). - fixed miscellaneous game code log spam. - UTClassic Rocket fix for delay before can fire again after loading up 6 rockets - fixed zoom instagib beam positioning - improved hidden lightning gun beam positioning - fixed bioammo positioning - force correct default character, even if PRI hasn't been replicated yet - force same character as player is using - players using bForceDefaultCharacter must use a valid forced character as their own model - improved team balancing in network games Single Player: - added profile fix to unlock chars (where due) for "old" profiles Map and Kick Voting: - Fixed incorrect map voting gameconfig at startup - Reenabled map, kick voting. - Removed Voting filter combos on server filters page. - Added "None" selection in the map voting web admin config. - Edit only 1 line at a time in map voting web admin config. - Cleaned up/ fixed map voting menus - DefaultMapListLoader loads prefixes from GameConfig settings by default. - Added UseMapList property to PlayInfo - Disabled the MapListLoaderType PlayInfo property (disables MapListConfigPage - makes it simpler to configure) - Fixed wrong map types showing for default selected game type in voting menu. Only happens if GameConfg.GameClass is not set with the same case. - Implemented exec ShowVoteMenu - Map voting defaults to ONLY server startup gametype and maps if not configured. (Auto-detect configuration) - Added extra check for invalid gametype/maps votes. - Sort maps in MC ListBox on map voting page by name by default - Changed to descending sort order in vote count MC ListBox Menus - Fixed weapon custom crosshair menu problems, whiched caused you to sometimes lose crosshairs entirely. - Fixed correctly displaying VOIP key bindings in control config menu. - allow mouse sensitivity settings as low as 0.25 in menus - made blue player text brighter in server browser player list box - fixed menu range for idle kick timer - Add bFixedMouseSize to lock the size of the cursor - Fixed GUIPage closing issue (Thank Wormbo) - Fixed Sorting issue with Map Lists - Fixed issues with the OwnageMap page and older clients. Demo Recording - Demo->AVI menu uses proper resolution settings - Fixed auto demo recording - fixed DIVx demo movies being recorded at too high a frame rate Networking Related - Fixed bug in UT2K4NetworkStatusMsg causing incorrect status message to be displayed - Don't display join/leave messages for standard voice channels - Listen servers pinged last? - Security updates - Server browser news page now supports clickable hyperlinks. - If master server doesn't respond, still pings official servers - Fixed projectiles don't have dynamic light on clients connected to dedicated servers - give client correct kick message when kicked for idling - improved and enabled speedhack detection - send message to client warning about speed hack detection - servers won't send more than 8 packets out to client before getting a response (DOS attack blunting) - fixed netmode conditions for preloading player skins - improved character skin precaching speed (less unnecessary skin precaching) Server Admin Related - Optimized webadmin initialization, noticable improvement in the time between map changes (if webadmin enabled) - Fixed interface-related bug in gametype drop down - In the Defaults - Map page, fixed bug with adding/removing multiple maps at the same time - Webadmin no longer overwrites custom URL parmeters that have been manually added to maplist entries - Fixed webadmin bots page layout & accessed nones - Fixed bugs in SortedStringArray sorting (affects bots / admins / groups pages in webadmin) - New map & mutator packages no longer require server restart to appear in webadmin mutator/map lists. - fixed webadmin and menu idle kick time range - added MaxTimeMargin, MinTimeMargin, TimeMarginSlack configurable properties for tweaking speedhack detection to [Engin.LevelInfo] section of UT2004.ini - admins don't get kicked for idling - To prevent DDOS attacks by UT2004 servers against subnets, added LimitConnPerIPRangePerMinute property to [IpDrv.TcpNetDriver]. - pkg_official packages can be downloaded, and guid must be matched for them - Added bKickLiveIdlers to [Engine.LevelInfo]. If set true, players with pawns can also be kicked for idling. Mod Author Related - Impersonator support integrated (see http://www.oc3ent.com/home.htm for details). Provides support lip synching to spoken phrases, with UnrealEd integration. Tools and examples to come soon! - Reorganized placement of webadmin functions to be more linear, easier to follow - Added more comments to webadmin code - Fixed crash in BatchExport commandlet when attempting to export .uc for packages which contain purely native classes - Properties marked as 'noexport' will no longer be ignored when batchexporting .uc's - Added Vehicle.Bulldog to CacheManager default packages (cacheexempt), and marked Bulldog cache exempt so that it isn't exported to .ucl file - Fixed bug in classname matching which caused two classes that began with the same name (such as ClassBase & ClassBaseDerived) to be interpreted as the same class - Automatically export to .ucl file when package is compiled. - Automatically export to .ucl file when map is saved. - Custom webadmin skins no longer required to provide every .inc file that webadmin uses - Webadmin now searches main /ServerAdmin directory for .inc & .htm files that cannot be found in skin path - GUIController now correctly cleans up custom styles that use the same keyname as default styles - if .upl files exist in mod directory, ignores the .upl files in the system directory. - INT files no longer have to be in UT2004System. - UCC no longer gives an error when using -mod= switch with 'dumpint' and 'exportcache'. - Can specify a Paths= for music (.ogg) and karma data (.ka) files, so they can be included in the mod's directory structure. - Config variables properly save to UT2004ModNameSystemWhatever.ini instead of UT2004SystemWhatever.ini. - No longer get "ERROR: Could not open whatever.u for reading!" in UT2004.log for mod packages. - Gracefully handle lack of tooltips in mod menus. - fixed USoundExporterWAV to not try to export procedural sounds and sound groups - Added AddToPackageMap() native function to Actor. This function adds PackageName to the packagemap (as if it was in GameEngine's ServerPackages list), or, if omitted, adds the package of the actor it was called on. This function is only valid during initialization (between GameInfo::InitGame() and GameInfo::SetInitialState()) If called outside of that window, or anytime on a client, the function returns without doing anything. - Fixed bAddToServerPackages mutator flag - Mutator config menus: -Fixed handling of arrays -Support for advanced and multiplayer only options - Fixed config class properties not being saved to .ini properly - fixed BroadcastHandler AcceptBroadcastText() parameter - Added IconFlashMaterial to Ammunition, to allow mod ammunition classes to work right on HUD. - AdrenalinePickup amount no longer hard coded - Added support for a mod based KarmaData directory Editor: - Fixed bug with disappearing actors after lighting rebuild - Sped up ALAudio initialization in editor by not precaching sounds Engine/General - fixed memory leak in caching system - fixed crash in GUIToolTip::Draw() - fixed bug in cache loading for crosshairs (custom crosshairs now appear correctly in menus) - removed temporary sanity checks in projector code and pathfinding code (small performance improvement) - gracefully handle negative delta time - properly set GCurrentTime in UTV - fixed resource induced memory leak in PixoResource - more debugging to track down infrequent FALVoiceModule::Decode crash - bForceSkelUpdate no longer true by default for pawns (still true by default for vehicles). Performance improvement (especially for servers), but mod authors relying on this feature may need to change the value for their pawns. - fixed memory leak in swiming physics code - many spelling/grammar error fixes - friendly error messages for file loading problems caused by overheating or corrupt installs - don't crash if non-Emitter has DT_Particle - removed some VOIP log spam - fixed installing korean version on Windows 98 - CD/DVD not required to play Linux - fixed CacheRecords.ucl handling on Linux - Various client and server crash fixes Mac - fixed Mac clients reporting incorrect MD5s for packages and tripping security checks. - Make MacOS version prevent user from ejecting the game DVD while game is running. ~Szico VII~

Download

166382 downloads

Uploaded:02-22-2005

UT2004 v3355 Patch

ut2004winpatch3355.exe | 12.65 MB

Download

74351 downloads

Uploaded:09-13-2004

UT2004 v3323 Patch

ut2004winpatch3323.exe | 12.19 MB

line......loading time speedup :) (>^_^)> Onslaught related: - Fixed accessed none in mid-game GUI code - New, optimized Goliath shot hit effect - Fixed Raptor camera from clipping into the world - fixed collision hole in Goliath - vehicle splash rings - fixed daredevil message to only show the stats that made you a daredevil - Manta water spray effect - If two nodes are an equal number of links away from the enemy powercore, the autospawn system will now select the one physically closer to the core instead of randomly picking one. - Optimized some effects to improve client performance Onslaught AI: - greatly improved AI control of flying vehicles - fixed bot getting out of vehicle and instantly killed causing AI problems - bots in mantas and scorpions may jump out if about to be hit by avril - Improved Leviathan AI - improve Raptor firemode selection AI - bots like jumppads more in Onslaught - improved AI initial node rush - bots better at comboing with PRV side gun - improve AI vehicle route following (less backing up) - high skill bots jump out of mantas that have web projectile stuck to them - fixed occasional bot in vehicle getting stuck on inventoryspot - fixed bot avril locks when bot can't see target - fixed bots trying to heal node from too far away - fixed defenders staying in vehicle too long when node unpowered - PowerCores now block paths through them (need to rebuild paths for this to work) - bot Mantas more aggressive against foot enemies - bots smarter about navigationpoints blocked by vehicles - move as close as possible in vehicle if no path to dest (until currentpath isn't useable) - bots pick best side of vehicle to get out - Entering a vehicle turns off a pawn's and a pawn's weapon's AmbientSounds - bots keep manning tanks (and other "important" vehicles) when possible - bots do multiple dodges toward road pathnodes - improved bots staying focused on enemy attacking power core - if bot can't get out of vehicle turret, he tries to switch to driving vehicle if there's no driver - bots understand they can't shoot through powernode shields - bots don't toss spidermines into powernode shields - fixed bots in vehicles trying to use teleporters - improved bot use of handbraking for steering General game play: - removed log warnings when damagetype is none - fix for getplayerstart log spam in invasion - Fixed the single player not going to the SP_Main menu after showing the intro - fixed script warnings - Only allow suicides once every 10 seconds Demo Recording: - Added a hack so that demorecdrivers always convince the server that it's UTX files are Gen=1 (fixes CTF flags not showing in demos recorded on dedicated server installs) Networking: - UT2K4 works with WinXP SP2 firewall - speed hack detection improvements (less problems for people with just bad connections) - Fixed Linux server crash when Master Server drops connection unexpectedly. (in 3270.1) - increased default ConnectionTimeout to 30 seconds - fixed cases where non-replicated emitters were being spawned server side (performance improvement) - Fix for server travel crash bug. - fixed destroyed vehicles disappearing so much on saturated connections - Properly handle the FailCode command coming from the server. This was what would cause a client to appear "locked solid" when 2 clients were trying to join the last slot. - "Only Official Maps" toggle in server browser now becomes disabled when mods are loaded. - Fixed the server browser Filters description overlap. - Fixed Classic Translocator Setting in net games. - The "Press F10 to" Connection Message makes its return. - Fixed vehicles looking flipped over on clients when they aren't - Servers recover if connection to master server fails during receive - Fixed HandleStream crash on server with some user Assault levels on connections with packet loss Editor: - added per layer detail settings for terrain deco layers - fixed particle editor crash Engine/General: - fix for proces****wall crash - fixed script assignment bug (assignment of deleted actors resulted in no change from the current value). - loading time speedup.

Download

714 downloads

Uploaded:08-31-2004

UT2004 v3270.1 Patch [Linux]

ut2004lnxpatch32701.tar.bz2 | 18.75 MB

notes. ======================================================================== This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other. This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch includes all changes made in Patches 1 and 2. Here is the full change list for Patch 3: Onslaught related: - Onslaught Map window clearly shows what team you are on - The green vehicle crosshair no longer off centered from the main crosshair. - Drivers don't take drowning damage while driving vehicle - Made Vehicle.tick() functionality native (for performance). - Added LockWarningInterval property to Vehicle. - Fixed vehicles taking water damage when their driver gets out while they are in the water - Fixed Onslaught Vehicles so their reset time is reset to at least 10 seconds when healed - fixed AVRiL fired by bot sometimes changing to target vehicle bot is getting into. - reduced bot accuracy with the Onslaught turret - limited how far Scorpion web projectiles can fall before dissipating, to prevent them being used for spamming - Fixed link projectiles not doing extra damage to vehicles when linked up - Fixed bots teleport looping in Onslaught General Game play: - Fixed low skill bots using lifts - CTF defender AI improvements (pursuing flag) - Optimized splash effects - Junkyard magnet now works again - Fixed AS-Junkyard exploit - Don't preload skins with botuse=0 - Only precache Epic skins unless xDeathMatch.bCustomPreload is true - Various script warning fixes - SkipMatch cheat gives you credits as well - MutNoSuperWeapons no longer in "arena" group. - Fixed CTF-TwinTombs wrong team playerstart Menus: - "Movie" tab is no longer empty in other languages - Fixed some script warnings in UT2K4Tab_OnslaughtMap - Fixed alignment bug in the Filters menu - Fixed manually adding a favorite server overwriting the selected favorite. - Fixed various options in the filters menu not being set to read only. Demo Recording: - Fixed Onslaught turrets so that their weaponmesh doesn't get hidden in demo playback - Fixed Onslaught 2nd/3rd weapon orientation craziness during demo play back - Fixed behindview resetting when preview another player in 3rd person during demo playback - Fixed the Onslaught mini-map so it appears in demo playback (but not 100% functional) - Fixed Auto-Demo Recording Server Admin: - Fixed setting spaces in MOTD via webadmin Networking: - Fixed "weapon not firing" bug, caused by reliable bunches from client getting queued up on server under certain packet loss conditions. - Improved low net bandwith (modem) client net performance: - improved vehicle turret replication at low net bandwidths - improved old pawn replication at low net bandwidths - Added bWasSaturated flag to PlayerController - set on server side when connection was saturated the previous tick - if connection saturated and low bandwidth, use terrain traces for determining relevancy - Lowered netpriority and netupdatefrequency for onsweaponpawns - Made super shock beams not bNetTemporary (so you always see your shots even w/ packet loss) - Added MaxClientFrameRate configurable property to LevelInfo. Add MaxClientFrameRate=xx to the [Engine.LevelInfo] section of your UT2004.ini to change this property. It only works if your netspeed is above 10000 (LAN games, or as negotiated between server and client - increase the servers MaxInternetClientRate above 10000 to use this feature in internet games). Increasing this value will increase upstream bandwidth use, possibly causing problems for ADSL and cable modem users with low bandwidth upstream pipes, and will also increase server CPU utilization. - Improved server performance by removing some expensive (and never tripped) checks - Fixed speaking beacon to be green if have link out - Fixed network jitter at low game speeds (gamespeed mutator) - Speed hack checks enabled when flying redeemer - Colored names exploit fixed again - Fixed Web Response exploit - Fixed server crash exploit - Improved handling of packet loss of initial actor replication bunch Mod Author Related: - Fixed compile error/warnings with -mod= to point to the right directory. - Made manifest transient, so it doesn't prevent saving games - Fix for bInstantRotation weapons so they support having the same yaw and pitch bone. - Added 2 commands to the security actor to return all aliases and bindings, and added example code to XPlayer showing how to use them. - Pawns using PHYS_Spider play walking anims - Added dumpframes command for dumping raw frames as a movie. In the console, type "dumpframes start" to begin the process, and "dumpframes stop" to end the process. It should be using the current screenshot mask. - Adjusted Scripted textures to use the character 'Q' for height, not char #0 Editor: - Integrated particle system editor (under the tools menu). Engine/General: - Fixed NaNs in model render data (caused rendering issues on some hardware). - Fixed crash bug in USkeletalMesh::GetCollisionBoundingBox() - 64-bit fix. - Fixed corrupt maps crashing upon .UCL generation - MoveActor() performance optimization (avoid going through attachment list if possible) - Don't write "xx moved without proper hashing" warning to client logs. - fixed rare (mod only) karma physics crash [/quote]

Download

48149 downloads

Uploaded:08-05-2004

UT2004 v3270 Patch

ut2004winpatch3270.exe | 12.02 MB

not overwrite any of your *.ini files. Enjoy.

Download

399 downloads

Uploaded:08-04-2004

UT2004 Linux Dedicated Server Demo

ut2004lnxdeddemo3120.tar.bz2 | 185.27 MB

the demo dedicated server for Linux. If you don\'t run a webserver you\'ll likely not be interested in this file.

Download

3592 downloads

Uploaded:08-04-2004

UT2004 English 64-Bit Linux Demo

ut2004lnx64demo3120.run.bz2 | 201.44 MB

Windows, or Mac this is NOT for you. The demo contains 5 maps (AS-Convoy, ONS-Torlan, DM-Rankin, CTF-BridgeOfFate, BR-Colossus), 6 game modes (Assault, Onslaught, Deathmatch, Capture The Flag, Team Deathmatch, Bombing Run)

Download

2084 downloads

Uploaded:08-04-2004

UT2004 English Linux Demo

ut2004lnxdemo3120.run.bz2 | 199.13 MB

modes (Assault, Onslaught, Deathmatch, Capture The Flag, Team Deathmatch, Bombing Run)

Download

26868 downloads

Uploaded:07-30-2004

UT2004 v3236 Patch

ut2004winpatch3236.exe | 11.88 MB

enhancements.

Download

1286 downloads

Uploaded:03-02-2004

UT2004 Linux Dedicated Server Demo

ut2004lnxdeddemo3120.tar.bz2 | 185.27 MB

the demo dedicated server for Linux. If you don\'t run a webserver you\'ll likely not be interested in this file.

About Game Front  

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

Copyright © 2002-2012 Game Front. All rights reserved.