Warcraft III

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525483 downloads

Uploaded:04-19-2007

TFT v1.21a English Patch

war3tft_121a_english.exe | 50.57 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the \"/fps\" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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127982 downloads

Uploaded:07-25-2005

Tower Defence MapPack

td_mappack.zip | 42.48 MB

coffee or something. Blood_Guardian

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258965 downloads

Uploaded:06-15-2005

DoTA Allstars

dota_6.10.zip | 1.74 MB

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187406 downloads

Uploaded:04-30-2005

Warcraft 3 TFT Mega Map Pack

war3_tft_map_pack.zip | 110.42 MB

MEGABYTE DOWNLOAD! This will take you quite a while, but trust me.. its worth every second =) Just run it in the background while you surf the web. When its done youll be glad you did it. All these maps are not property of myself but property of the creators respectivly. All praise should go to the War3 TFT community as a whole, for they are responsible for this excellence.

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180112 downloads

Uploaded:07-27-2005

RPG Map Pack

rpg_map_pack.zip | 35.02 MB

which just really requires alot

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21361 downloads

Uploaded:06-27-2006

Warcraft 3: TFT v1.20e Spanish Patch

war3tft_120e_castellano.zip | 54.09 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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22390 downloads

Uploaded:10-23-2010

Naruto Shippuden Ultimate Strom RPG

naruto_shippuden_chaos_rpg.w3x | 9.69 MB

complete! That\'s all and have fun!

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17882 downloads

Uploaded:07-07-2008

WarCraft 3: TFT v1.21b to v1.22a English Patch

war3patches_tft_121b_122a_enus.exe | 6.99 MB

saved in the event of a potential disconnect. These saved games are placed in the "save" folder. - Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game creation. - Added an option to always show unit and building health bars. - You can now enable and disable the display of minimap signals from players and other observers using chat commands: /showminimapsignals and /hideminimapsignals. - Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS. BALANCE CHANGES HUMAN - Scout Tower repair rate changed from 12 to 20. - Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34). UNDEAD - Increased Ziggurat base armor from 1 to 5. - Reduced the build time of the Necropolis from 120 to 100. NIGHT ELF - Reduce the Orb of venom poison duration from 10 seconds to 8 seconds. - Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp). FIXES - The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded. - A cooldown exploit with potions has been fixed. - When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off. - An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed. - Fixed DotA-specific sound effects on Intel Macs. - Fixed sound falloff on Intel Macs. Distant sounds should now still be audible. MAPS - New maps from contest winners: - (2)MeltingValley - (2)RoadToStratholme - (4)CentaurGrove - (4)TidewaterGlades

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31959 downloads

Uploaded:08-12-2009

Warcraft III Model Editor By Magos

warcraft_iii_model_editor_v1.07.zip | 2.87 MB

texture formats *.bmp, *.tga, *.png, *.jpg, *.jpeg, *.pcx and *.blp Can import other model formats (importers stored in DLLs) Ability to convert between the model formats Ability to convert between the texture formats MPQ Browser (very fast loading) Support for custom listfiles Support for custom MPQ filters & icons Extras Loading Screen Creator A tool to create colored text for Warcraft 3 Supported Importers md2 (Quake 2) ms3d (Milkshape) Not Yet Implemented Geoset Editor Rendering Ribbon Emitters War3 Model Editor is as the name suggests a Model Viewer and a Model Editor dedicated to Warcraft 3. It supports both loading and saving of *.mdl and *.mdx model formats which are used in Warcraft 3. It also supports *.bmp,*.tga, *.png, *.jpg, *.jpeg, *.pcx and *.blp texture formats. *.blp is another format used in Warcraft 3 and was created by Blizzard Entertainment. You can register the supported extentions with this program so you just have to double-click the file to make it open automatically in this program. If you don't want to register the extentions you can at least register an "Open With" command added to when you right-click on a file. There is a buildt-in MPQ Browser that allows you to browse any MPQ archive, which also includes Warcraft 3 map files (*.w3m and *w3x). There are quick links to the standard Warcraft 3 MPQ's so you don't have to spend time browsing your filesystem in search for them. The MPQ Browser has been optimized for speed and is very fast to load and use. The Browser uses filters to filter out certain filetypes to help you find the files you're looking for more easily. The Browser is customizable so you can add/remove your own icons and filters. All files in the browser can be exported and the supported types can be opened into the Editor directly from the browser. Certain MPQ archives lacks a listfile which is required to see its contents. The MPQ Browser solves this by allowing custom listfiles to be used. Don't expect this program to be in the same league as 3DStudio or the other leading commercial products. It was created as a simple (and free) alternative!

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6665 downloads

Uploaded:05-10-2010

Burning Legion Campaign

burning_legion.w3n | 462.22 KB

orcs humans and destroy world tree well that's all if you play you see also there is an ending clip of archimondes death...

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22408 downloads

Uploaded:09-18-2010

Naruto Castle Defense 2.3T

naruto_castle_defense_v2.3t5.w3x | 6.11 MB

BladeSaint Hooray! This is the best and newest Naruto Castle Defense map! In this unique and yet wonderful map you get to choose your character from Naruto series and defend your castle from the enemies and bosses. At the start Choose 1st option for easy mode, 2nd option for normal mode. Then choose 1st, 2nd or 3rd option for 10 minutes, 30 minutes, or 1 hour pvp time, consecutively. At last choose the 2nd option for non-imba mobs. The most important thing in this game is to upgrade your armors and weapons to max then upgrade more. Buy weapons at the green tree then upgrade them at orange tree near the sorcerer at upper right of the map. Finally get gems by killing Hokages and tailed beasts then upgrade your gears further using items they dropped. The first choice is the easiest mode. Type hg to teleport back to the base. If you click the hammer icon at sorcerer, you can go kill chickens. The eggs they dropped heals 1000hp each. To switch bags, click on the bag icon or press z. Each player also has a private Rabbit Bag. Its function is like a chest. But if you put herbs in there you can use them to heal you instead of the Rabbit Bag. Here is the order of things you do in this map: Start of game, before the 1st wave: buy empty bottle from the sorcerer then run to water, then type hg after bottle is filled, go back to the sorcerer then click on the 2nd icon(looks like a map) to complete the quest. This quest gives you money and xp. right before 1st wave quickly buy gears from green tree then upgrade it at orange tree. Beat down the 1st wave then start doing water quest until you\'ve reached lvl 10. At lvl 10 you can beat your own image. Go to sorcerer and click on the yellow clone icon to go and fight your image. Image randomly drops xp 20000 gold or 20 all stats. So to get strong quick in the beginning do images! After you get enough gears upgraded go to leveling rooms, at sorcerer, click barrack icon. Kill mobs there to gain gold and lvl FAST. At lvl 50 you\'ll gain your lesser ultimate skill. then you can start to go gem hunting. Gms are dropped by Hokages. To go fight Hokages click on the \"blue man\" icon at sorcerer. There are 2 sizes of gems, small and big. Small gems(droped by 3rd and 4th hokage) can be used to upgrade your maxed out gears to tier 1 gears. Big gems (dropeed by 1st and 2nd Hokage) can be used to upgrade your tier 1 gears to tier 2. All gem upgrades are at the orange rune at the right side of map near orange tree. Gems upgrades apply to shoes, armor and sword. After you have all tier 2 gears. you can start killing tailed beasts(Dragon, Phoenix, Tiger, and Turtle). Dragon is green gems, Phoenix is purple gems, Tiger is blue, and Turtle is red. Use the heads they dropped to upgrade your gears to max at the same orange rune. At the end if you used the same colored gems to upgrade all your gears(shoes, armor and sword), you can upgrade to ultimate gear. Go to sorcerer and click on the last icon(looks like a hammer in brown background), and spend a lot of gold to buy the 2nd gem at the witch doctor. Then go to the green tree on the RIGHT of the orange tree and click on the last icon(looks the same as in the witch doctor). If you have enough money, then boom! You got your ultimate equipment. There are many secrets in this game, you\'ll have to find them on your own :P Good luck and have fun! EDIT: Blue gem gives various stats but more on str. Green gem gives various stats but more on agi. Purple gem gives various stats but more on int. Red gem gives all around stats.

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13032 downloads

Uploaded:12-02-2006

Day of the Dragon

dotdeng.zip | 68.04 MB

also stated that this will be his last work, as he wants to move onto either WoW or StarCraft II. The campaign follows the story of the vook "Day of the Dragon", by Richard A. Knaak. It's timeline is set between the Wc2-Addon and a few years before WC3. As with LotC, [b]OutsiderXE[/b] didn't follow the storyline exactly, due to the fact that it's impossible, if at least you want to have decent gameplay. It would have been better as a cinematic-series otherwise. The campaign contains 15 maps. 8 normal. 3 you could call sub-maps. And 4 cinematic maps, one of which you will only be able to see if you complete all optional quests as a bad guy. There are more features to the campaign of course, but you'll have to see for yourself. Suffice to say that there's a lot of optional stuff. Some texts maybe be too long or too short, depending on the time the stay on screen and the time you need to read. Chapter 1 - The soldiers of the second optional quest may stay invulnerable after attacking the business man. Chapter 2 - The needed mortar team may die too soon. Chapter 2 - Units may stay unvilnerable after cinematics when they should not. Chapter 2 - The grutns at the end may irritate/block themselves. Chapter 3 - Units after cinematics may be owned by the wrong player. Chapter 4 - After saving/loading the game may not recognize certain Items anymore, and make further it impossible to continue. Chapter 5 - After saving/loading the game may not recognize certain Items anymore, and make further it impossible to continue. Chapter 5 - The AI in the Ysera-Level may look for your base without success. Chapter 6 - Problems with game balance. Chapter 6 - (CAREFUL: There are 3 optional quests, and it was fully intented that you can only finish 2 of them.) Chapter 8 - Trees and other doodads may be invisible. Chapter 8 - Nekros is invulnerable. Chapter 8 - Ysera or Alexstrasza can't fly. Chapter 8 - Korialstrasz stays in air when changing back from Dragon Form. Chapter 8 - Alexstrasza casts spells without orders from the player.

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36962 downloads

Uploaded:04-30-2005

Warcraft III ROC Gigantic Map Pack

war3_roc_map_pack.zip | 15.51 MB

here are not made by myself of Warcraftiiifiles as a whole, but infact by their respective unspecified authors. WARNING: This is a 16 Megabyte download! Not recommended for computers with the faint of heart!

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41354 downloads

Uploaded:08-22-2002

Warcraft III model editor

mdxtextedit.zip | 24.78 KB

.mdx files, because of the few unknown blocks of data in the .mdx file, some models may not load or save, and we are greatly sorry for this. b) Export The model editor can export the vertex data to a .obj format, this can then be imported into programs like... I) Milkshape3D II) 3DSMax III) GMax IV) Maya ------ IMPORTANT ------ c) Import The model editor can import a .obj file with the following qualifications... I) The .obj file most contain ONLY the vertex data II) The number of vertices MUST be the same amount of vertices in the model that your importing into. To import a .obj exported by a modeling program, you must first manually remove data in the .obj file EXCEPT for the vertex data(starts with a \'v\', then followed by 3 floats). d) Model View The model viewer is soon to become the graphical model editor. I\'ve been having troubles with the 3D vertex selection in MFC, so you\'ll just have to hang tight. :)

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7106 downloads

Uploaded:07-07-2008

Warcraft 3: RoC v1.21b to v1.22a English Patch

war3patches_roc_121b_122a_enus.exe | 6.25 MB

saved in the event of a potential disconnect. These saved games are placed in the "save" folder. - Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game creation. - Added an option to always show unit and building health bars. - You can now enable and disable the display of minimap signals from players and other observers using chat commands: /showminimapsignals and /hideminimapsignals. - Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS. BALANCE CHANGES HUMAN - Scout Tower repair rate changed from 12 to 20. - Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34). UNDEAD - Increased Ziggurat base armor from 1 to 5. - Reduced the build time of the Necropolis from 120 to 100. NIGHT ELF - Reduce the Orb of venom poison duration from 10 seconds to 8 seconds. - Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp). FIXES - The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded. - A cooldown exploit with potions has been fixed. - When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off. - An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed. - Fixed DotA-specific sound effects on Intel Macs. - Fixed sound falloff on Intel Macs. Distant sounds should now still be audible. MAPS - New maps from contest winners: - (2)MeltingValley - (2)RoadToStratholme - (4)CentaurGrove - (4)TidewaterGlades

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24363 downloads

Uploaded:03-28-2008

DoTA Allstars

dota_allstars_v6.51.w3x | 2.5 MB

This version comes complete with a serious optimization and some bug fixes. DotA stands for “Defense of the Ancients”, it\'s a free mod for [i]Warcraft 3: The Frozen Throne[/i]. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. Some of the changes in this version include: Increased cast range of Kelen\'s Dagger Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown. Smokescreen interrupts teleportation once again Color coded Invoker\'s spell descriptions (203050) Improved Sange\'s percentage and Yasha\'s percentage, and lowered the recent buff on S&Y a little Improved Shuriken Toss cast range Added new Backtrack icon (183079) Changed Battlefury recipe slightly Lowered Poof casting time from 2 to 1.5 seconds Lowered Elder Dragon Form\'s manacost and cooldown a little Added neutrals field to -cs Changed Phantom Edge\'s secondary ability from evasion to magic resistance Replaced Phantom Assassin\'s Shadow Strike with a different similar ability Some of the fixes in this version include: Fixed a bug with Voodoo Restoration and Impales Fixed a bug with invoker in -spreverse Fixed some inconsistencies with tower visions Fixed level 1 March of the Machines doing slightly less damage than intended Fixed a minor coding bug with Time Lapse Fixed Impale based spells from moving Juggernaut during Omnislash Fixed Bloodrage tooltip Fixed Pulse Nova and Invoker\'s Reagents from triggering Last Word And a whole lot more! Refer to the readme for the complete changelog.

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7951 downloads

Uploaded:06-20-2005

Return of Alisia Dragoon

returnofalisiadragoon.w3n | 60.65 MB

Dragoon\" by Gainax, this campaign revisits many of the old scenerios and tries to bring a worthy continuation of the series to warcraft 3: TFT. Will require the latest patch to run. This campaign has many different kinds of gameplay, including traditional RTS, 3rd person shooting, rail shooting, Click defense, AoS and so forth. This new version incorperates new models, including a new, high quality model for the main character. Three new maps have been added since the last version, making a total of 9 mission maps, 3 cinimatics maps and a bonus map. The story has been further developed as well. Any questions or comments, feel free to email me at prismtank99@yahoo.com Thanks!

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18624 downloads

Uploaded:07-25-2005

Angel Arena Mappack

angel_arena_mappack.zip | 7.76 MB

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11914 downloads

Uploaded:01-25-2004

Nude Huntress

nude_huntress.zip | 157.04 KB

which I'm sure is why the unknown author made this. I will certainly say it adds a more "amazon" look to the Night Elves :D . You'll need WinMPQ to get this into your game, which is available here at Warcraft3files at: http://www.warcraftiiifiles.com/file.info?ID=23017 The skin is named Textures\Sentinel.blp in war3.mpq just so you don't have to search for it.

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5909 downloads

Uploaded:07-11-2002

MDX to 3DS Converter

mdxconverter.zip | 53.12 KB

the choice of transforming 3DS files to MDX.

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47606 downloads

Uploaded:08-11-2004

DragonBall Z Tribute

dbz_tribute_4.10.zip | 1.98 MB

into this map with an open mind. When I played it I thought it wasn\'t that bad of an RPG, it didn\'t have that much of a story in it, but it does have some activities to stop the RPG grind, such as tournaments and miniquests. Overall, if you\'re a DBZ fan, youll probably know what all the strangly named people actually are, and will love this map, if you know nothing about it, its still a fairly enteraining map.

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14113 downloads

Uploaded:06-06-2003

KeyCraft

keycraft_110_setup.exe | 1.95 MB

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25298 downloads

Uploaded:09-12-2010

Warcraft IV: Red Horizons

2010_08_26_red_horizons_1.1.rar | 43.58 MB

are more powerful. Hundreds of custom abilities and units have been added in addition to new gameplay systems. Version 1.1: - Added oil patches to the seas, which function as a time-based income system - Added the Ancient Collosal to the Night Elves; a wisp can merge its spirit with a Mountain Giant to create the massive unit capable of hurling boulders long distances - With their Well of Wonder, the Night Elves can grow trees to create a defensive barrier anywhere within a large radius (They can no longer build walls) - Orcs can build War Stations, mobile units that can repair machines and train Grunts, Raiders, and Axemen - Humans can upgrade their walls to allow Archers to garrison and fire from them - Mercenary naval units: Pirate ships that plunder from enemy units each attack, Gnomish repair vessels, a kamikaze Orc rowboat - If a Hero kills the Dragon King, he reaches max experience - Killing the Dragon King drops the lucrative \"Dragon Gold\" item, it\'s worth 10,000 gold Version 1: - Added high-resolution terrain textures for the Lordaeron tileset - Decreased wait time for Prince Version .9: - Orcs and Humans have a \"super unit.\" If the Orcs build 25 ogres, they acquire the Ogre Master, a powerful hero with unique spells. - If the Humans build enough defensive structures, they acquire the Royal Family. First come the King who can create Vassal states, knight Royal Captains, and marry a Queen. When the Queen appears, the prince will also soon appear. The prince is himself a hero, but can choose to murder his father (you just have him attack your King) to become even more powerful. - Vassals generate an income stream - The \"Knight\" ability when applied to Royal Captains summons a horse, allowing the unit to become a Royal Crusader - The Humans now have the \"Enforce Prayer\" ability at the Church. Activating it will allow a chance that an Angel appear in 5 minutes to provide extra defense to your forces - The Dragon King now has a knock-back ability - To make directing large armies even easier, every unit has a \"Command Comrades\" ability. Clicking anywhere on the map will order all units of its type to attack-move the target location Version .8: - Orcs, Humans, and Undead workers have an \"advanced build\" button; Night Elves can train Blood Elf engineers; you no longer have to purchase builder units as mercenaries - Human footmen are promoted to Royal Captains once they accumulate 5 kills - Night Elves can build a Blood Elf Observatory, which can reveal the entire map for 10 seconds - To ease micromanagement of large armies, heroes have a \"command coordinates\" ability that allows them to order all of your military units to attack-move any point on the map. - Races are now balanced Other major features: - Food limit is now 200 - Units\' attack strength has been doubled Minor features: - Humans can upgrade Knights to Paladins. Paladins have a 25% chance of surviving the death of their horse to continue the battle as a foot soldier. - Orcs can increase the armor of Ogres further with a special upgrade that equips them with shields - Siege weapons have a badass explosion impact - Abominations have been replaced by Hell Riders who can set building on fire with their raze ability - Human archers have a flaming arrow ability that sets units on fire - Siege towers can be garrisoned, and when garrisoned by archers can attack - Kodo Beast Tower can be garrisoned by Troll Beserkers - Undead can build the Lindormr Dragon, which can take off and land, functioning as both a land and air unit - Dwarven Cannon team can lay mines - When heroes die, they drop \"spoils,\" an item recoverable by both enemy or friendly heroes which gives the owner 250 gold - an independent population limit for ships, just like in Age of Empires 3, which avoids problematic trade-offs between land and sea units - Many more unique units and abilities! NOTE: This map is designed to be played LAN with a friend, since the AI will not take advantage of many of the features. Staff Review This is a fantastic mod for The Frozen Throne, the custom abilities added to various units makes the game a lot more micro based than what the game actually is, instead of just looking after the health of your units, you\'re actually managing everything that unit does. With the changes made to the heroes, the game makes you focus more on your army and upgrades although heroes are still essential to this mods gameplay it really does make it harder than it is currently just to rush in with loads of heroes and storm your opponents base. This is definitely one of the best mods out there for The Fronzen Throne and without hesitation, I would recommend this mod to be downloaded and played.

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2817 downloads

Uploaded:03-18-2006

A Pandarian\'s Destiny

panda1revamped.w3x | 111.96 KB

it to the next version of the map? Only you can answer these questions... Enjoy.

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10846 downloads

Uploaded:02-08-2006

New Races

racesv.7.zip | 12.07 KB

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155417 downloads

Uploaded:04-19-2007

TFT v1.20e to v1.21a English Patch

war3tft_120e_121a_english.exe | 2.54 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

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44396 downloads

Uploaded:08-12-2008

Naruto map

naruto_3rd_shinobi_wars_2.2.1.w3x | 3.58 MB

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18994 downloads

Uploaded:12-17-2006

Final Fantasy Epic RPG

final_fantasy_epic_rpg_v0.8.6.w3x | 2.53 MB

Story-driven RPG\'s. In the beginning there\'s a wide world you can explore and a lot of quests to complete. Also there is a main plot with special quests. By completing these quests you will know more about the sinister evil that plagues the world of Gaya. You will find many characters from Final Fantasy series, as well as FF-specific items and jobs. In FF Epic RPG there\'s a complex but interesting job system that allows you to change jobs during the game. There\'s a summary of main features of the map: - 1-8 players - 20 jobs: Squire, Knight, Archer, Monk, Thief, Lancer, Geomancer, Ninja, Samurai, Holy Swordsman, Chemist, Wizard, Priest, Summoner, Time Mage, Mediator, Oracle, Calculator, Bard and Sorcerer. - Each Job has 6 custom skills (some were made using triggers), most of which are based on skills and spells from Final Fantasy - Characters, enemies, jobs, items, skills and spells from Final Fantasy - Special weapon-armor upgrade system - Many custom icons, including ones from Final Fantasy - A LOT of interesting original quests - Main storyline with special quests - Freedom to go wherever you want and do whatever you wish - Detailed terrain - Six difficulty levels - Informative multiboard - Loading codes that include job levels, items and gold - Many cinematics (it is possible to contol the text speed during cinematics) - Player-friendly interaction with NPCs - Help system with a lot of information that can be accessed during the game - Reworked weapon type armor type system - Special commands that provide useful information about game - More than 100 custom items - Unique item system - Many powerful bosses - Unorthodox PvP system - Lots of Final Fantasy references for devoted fans - The map was tested thoroughly and ther...

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11528 downloads

Uploaded:12-20-2008

Battle.Lan

battlelanv0.5.zip | 118.39 KB

to work with Warcraft v1.02 CD and No-CD version.

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1277 downloads

Uploaded:10-19-2007

The Dalaran Games

4thedalarangamesv2.zip | 4.86 MB

monitor as you do battle with your enemies and make tough decisions--such as who to ally with, all the while keeping your eyes peeled for other surprises that the developer has left for you. As choice is a great thing to have, JosephHolley has made it part of this game...there are four different types of arena gameplay available to you to choose from: [*]Defense [*]Capture-the-artifact [*]Team offense [*]All-out-melee You will also have the opportunity to buy potions, scrolls, wands and more; Spicing things up is always fun, so changing alliances and other surprises will keep you on your toes! This map also comes with ten minutes of Cinematics/Tutorials, which you are able to skip, if you wish. [b]Some of the changes in this version include:[/b] Diamonds phase completely rehauled: maze is gone, new capture-the-flag gametype implemented. One minute trips to town put between phases 1&2 and 2&3 so players can buy items. Major hero revamps: selection narrowed to four units, abilities tweaked, new ’summon units’ abilities available. Eye of Sargeras now features a much more prominent roll in the story. Hearts phase arena changed significantly. Added meteor strikes and rune explosions to break up the gameplay. Players now always begin town phases in the area North of the arena (nearer to merchants). Path connecting the Northern and Southern parts of the map closed. Merchant in the Southern part of the map moved to the Northern part. Various small bug-fixes. Refer to the readme for additional information.

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9674 downloads

Uploaded:09-16-2006

(10) Skibi Castle TD

10skibiscastletd6.02.w3x | 1.58 MB

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56094 downloads

Uploaded:10-24-2004

DDay: Judgement

dday_judgement_181.0f.zip | 3.4 MB

more hard to believe is, the author is gonna keep adding MORE. This map is so good, and I'm not joking, everyone should have it.

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9154 downloads

Uploaded:02-20-2003

Resident Evil: Survival

residentevil_survival.zip | 146.58 KB

an elimination round, to get rid of all the newbs. After that you must fight eight more waves of the undead to get to a really awesome (and really hard to make) ending. If you\'re a Resident Evil fan, you will absolutely love this map, and I\'f you\'re not, the map is still worth playing. Enjoy!:)

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11405 downloads

Uploaded:01-01-2008

Bleach Wars

mp_bleachwars_v1.3a.zip | 3.38 MB

with triggered abilities and some with models and fight for your team, Shinigami or Hollow. Bleach Wars is AI enabled; choose from Easy, Normal or Insane AI, and appreciate features such as: ability, granted to all Heroes which allows them to dodge all incoming attacks/spells. [b]Some of the features of this version include:[/b] 31 Heroes, each with their own style 80 Items and Item Combinations Quests (Earn gold for your team) AI Computer Players Bleeding System (Hero begins to lose life and move slower when hurt) Captain System (Upgrade your troops) Make your selection between Easy, Normal or Insane AI, and once into the map, perform several quests for additional gold. If you want to survive Bleach Wars, you need skill, experience and timing... you will also need to start your download! Refer to the readme for more information.

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15572 downloads

Uploaded:12-09-2007

Reign of Terror - The Burning Legion

reign_of_terror_the_burning_legion_v.2.0_final_en.zip | 6.69 MB

worked on this [i]Frozen Throne[/i] masterpiece for two and a half years...a long time indeed for any project! You will need to complete four missions in order to obtain bragging rights: Missions 1 and 2: Represent the way to your hero's destination. Mission 3: Requires base construction and survival for a period time and other side missions to carry out. Mission 4: Is legendary, the heroes will arrive to 18 - 20 levels. This map cosists of construction and defence of your base while you will must carry out other missions. Reign of Terror - The Burning Legion is full of Warcraft goodness, that is garunteed to keep you busy as you make your way through this campaign...do you have what it takes to outlast the enemies, and make your way to the end? [b]Some features of this campaign include:[/b] Heroes with 18 - 20 levels New race New structures New abilities New heroes What was fixed in this version is a modifications of the campaign and some fixed errors with map 4, and others. Refer to the readme for more information.

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10050 downloads

Uploaded:07-09-2007

(1) Hour of Darkness

1hour_of_darkness_v3.11.zip | 239.51 KB

shadow had fallen upon his tribe. He must find a way to lead them back to the Horde at all costs. [b]Some features of this map include:[/b] Modified abilities and units including NPCs Action-packed map with lots of cinematics

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12692 downloads

Uploaded:01-25-2004

Nude Shandris

nude_shandris.zip | 71.05 KB

skin much, so you might not really need to download this. You\'ll need WinMPQ to get this into your game, which is at: http://www.warcraft3files.com/file.info?ID=23017 This skin is at Units\\NightElf\\Shandris\\Shandris.blp in war3.mpq just so you don\'t have to search for it.

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6860 downloads

Uploaded:09-17-2010

Custom Hero Arena Defense

custom_hero_arena_defense_v.1.07.w3x | 1.67 MB

arena. -------------------------------------------------------------------------------- Short Introduction: 1. Choose a hero by double-clicking him. 2. Choose three normal abilities and one ultimate. 3. Now you will fight creeps in your lane, 15 creeps spawn with a three second interval. 10 rounds for every race (Human/Orc/Night Elves/Naga/Undead). 4. Every fifth level is the time for the arena. Here, different modes can be set to alter the gameplay. For the main site for Custom Hero Arena Defence, full changelog and more info go here: http://rotl.freeclanforum.com/ As always I would like you to inform me if you find any bugs or have tips on RotL.SwedishChef@hotmail.com.

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3320 downloads

Uploaded:07-18-2010

(12)The Great Wars

12the_great_wars.zipx | 237.26 KB

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7339 downloads

Uploaded:08-23-2009

NAGA mappack

naga_mappack_with_bous.zip | 139.25 KB

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7410 downloads

Uploaded:08-09-2009

Angel Arena Eclipse

angelarenaeclipsexvii.w3x | 3.62 MB

no evil .... calls allucard jesus christ .... suicide Tips: - Buy Risk. This is the best way to get better itens. - Buy essences or try get one killing special chars. With essences you will be able to select a special hero. - Play offline and make your strategy - Sun Key + Blood Key = Master of Keys(hero)

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7451 downloads

Uploaded:07-23-2007

Hero Survival X Aftermath

herosurvivalxaftermathv.1.5.w3x | 119.96 KB

revamped Hero Defence map that SlickR has added his magic to, he has improved the playability and enjoyment so that nothing but the best is available for your Warcraft III gaming experience! This map features 23 waves of baddies that will attempt to keep you from attaining total victory, your objective in this battle for cyber-supremacy, is to defend the magic box from the overwhelming number of enemies! SlickR has made this map more balanced with regards to items, has fixed various bug issues throughout. There are also working tooltips now explaining the item\'s abilities as well as a balancing of most of the heros. [b]Some of the changes included in this version are:[/b] Finally reduced all hero abilities to proper 4 levels Dark Ranger no longer has chaos attack, instead it has hero attack You now need 4 agility points(1 less) to increase a point of armor One new charged power-up Towers now drop random charged item on death Rebalanced some spells so they are not overpowered or weak Leveling up attribute bonus gives better stats Increased gold gain through waves +10 Many more minor changes and tweaks Refer to the readme for more information.

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47118 downloads

Uploaded:12-06-2006

Pudge Wars

pudgewars.32.zip | 116.75 KB

triggers for it himself. A fun game, definately worth the price of a free download! Download and enjoy!

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8152 downloads

Uploaded:07-31-2006

Shards of Resistance

shardsofresistanceraidersse.zip | 3.76 MB

years as the stronghold of the Vampires. Little do they know that a reckless necromancer plans to overthrow their petty regime... And somewhere in the dark plains, the Blackrock Orcs wait for their time to reclaim their lost honour... The cinematics, overall, were pretty good, some better then others, definately doable, The terrain will blow your mind! An awesome job on this, but don\'t take my word for it...This is definately a must play!

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36469 downloads

Uploaded:07-28-2005

Archer Stronghold

archer_stronghold_v2.2_b.zip | 610.01 KB

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14254 downloads

Uploaded:08-04-2004

Power MPQ

powermpq.zip | 220.72 KB

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5482 downloads

Uploaded:07-17-2003

The Frozen Throne Patch [English]

war3tft_111_english.exe | 4.81 MB

1.11 -------------------------------------------------------------------------- FIXES - Classic Campaign unit damage has been adjusted to match 1.01 values. - Some custom maps would crash because they had pre-1.10 data embedded in them. - Czech-only: fixed a crash with the display news items. - Fixed a number of text strings within our localized versions. - Fixed a number of hotkeys within our localized versions. -------------------------------------------------------------------------- - PATCH 1.10 -------------------------------------------------------------------------- THE FROZEN THRONE SPECIFICS FEATURE INFORMATION - Further information regarding modifying hotkeys can be found in your Warcraft III installation directory. MAPS - Numerous maps have had minor improvements made to them. BALANCE CHANGES Human - Lumber Mill cost reduced to 120 from 145. - Lumber upgrade now gives +10 lumber capacity per level of the upgrade, up from +5 lumber capacity per level of the upgrade. - Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250. - Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from 80/60. - Mortar Teams now have a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes. - Flying Machine damage versus air increased to 12-13 from 7-8. - Gryphon Aviary cost changed to 140/150 from 120/240. - Gryphon Aviaries now require a Keep instead of a Castle. However, both the Cloud upgrade and Gryphon Riders require a Castle to access. - Dragonhawk Riders are now correctly a level 3 unit instead of a level 5 unit. This only impacts the experience gained when they are killed. - Dragonhawk Rider build time reduced to 30 from 45. - Spell Breaker hit points reduced to 600 from 650. - Spell Breaker armor type changed to Medium. - Mana cost of Spell Steal increased to 75. - Scroll of Regeneration now heals 225 hit points over its 45 second duration, up from 150 hit points. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Orb of Fire cost reduced to 375 from 400 and splash radius increased to 140 from 125. - Priest heal effect increased to 25 hit points per cast, up from 20; Priest heal mana cost increased to 5 from 4. - Sorceress damage increased to 10-12 from 8-10. - Powerbuild has been improved. Each additional Peasant contributes 60% of the speed of the first, up from 50%. Undead - Crypt Fiend damage reduced from 28-33 to 26-31. - Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec. - Ghoul hit points upgraded to 340 from 330. - Orb of Corruption cost was reduced to 375 from 400, and its armor decrease has gone to 5 from 4. - Rod of Necromancy cooldown increased from 15 to 22. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Impale area of effect width reduced to 250 from 300. - Gargoyles now require Halls of the Dead instead of Black Citadel. - Obsidian Statue Spirit Touch now replenishes 4 mana per casting, down from 5. - Obsidian Statue Aura of Blight effect reduced to 10 hp/sec from 12 hp/sec. - Boneyard cost changed to 175/200 from 125/250. - Halls of the Dead and Black Citadel deal one quarter as much damage as previously, but now possess a frost attack similar to that of Nerubian Towers. - Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10. - The Tomb of Relics now sells Dust of Appearance, but no longer sells Lesser Clarity Potions. - Devour Magic now heals 50 hit points per spell devoured, up from 25, and restores 75 mana, up from 50. - Destroyer damage reduced to 19-21 from 21-24. - Frost Wyrm damage increased to 93-115 from 85-105. Orc - Demolisher damage reduced from 82-102 to 76-94. - Kodo Beasts are now Unarmored. - Raiders now have a base armor of 1, up from 0. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Purge has been improved. It no longer slows friendly units when used on them, and it causes enemies to stop for a brief moment when first cast (in addition to slowing them later). - Wind Riders no longer require a Fortress to be built. - Wind Rider damage reduced to 36-44 from 39-47. - Wind Rider poison now deals 4 damage a second, up from 3.3 damage a second. - Wind Rider speed reduced to 320 from 350. - Tauren Totem cost changed to 135/155 from 90/200. - Orb of Lightning cost reduced to 375 from 400. - The Voodoo Lounge now sells Lesser Clarity Potions, but no longer sells Dust of Appearance. - Spirit Link mana cost reduced to 75 from 100. - Mirror Image cost reduced to 125 from 150. - Blademaster\'s base Agility increased to 24 from 23. Night Elf - Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7. - Fan of Knives maximum damage reduced to 300/625/950 from 350/675/950, and damage per target reduced to 75/120/180 from 90/135/180. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. - Mana Flare has had a bug fixed that was preventing multiple Mana Flares from attacking multiple targets at the same time. As a result, Mana Flare has been rebalanced, and deals up to 90 damage to targets in a 250 area when a unit casts a spell, down from 125 damage. - Archer hit points reduced to 240 from 310. - Archers now have a new passive ability, Elune\'s Grace. This ability grants them 35% damage reduction against Piercing attacks, and 20% damage reduction against spells. - Hippogryph Rider hit points decreased to 765 from 835 and armor increased to 1 from 0. - Dryad damage increased from 15-17 to 16-18. - Mountain Giant base armor increased to 4 from 0 and hit points increased to 1600 from 1400. - Hardened Skin upgrade cost reduced to 100/175 from 100/250, and damage reduction reduced to 12 from 15. - Chimaera Roost cost changed to 140/190 from 100/230. - Orb of Venom cost reduced to 375 from 400 and poison damage/sec increased to 7 from 6. Neutral Buildings, Units, and Heroes - Forked Lightning damage reduced to 85/160/250 from 100/175/250. - Tornado now deals 7 damage a second to buildings in its general vicinity (down from 10) and 50 damage to buildings it is over (down from 80), and it now costs 250 mana to cast, up from 150. - Silence area of effect increased from 150/250/350 to 200/275/350. - Mercenaries cost 25% more gold than previously. - Mud Golem availability delayed to second day. - Summoned Doom Guard hit points increased to 1600 from 1350. - Howl of Terror % damage reduction increased by 5% at all levels. - Zeppelin hit points increased to 575 from 500. - Forest Troll Shadow Priests have had their starting availability delayed by 60 seconds to 120 seconds. - The Beastmaster now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. Items - Scroll of Restoration is now a level 5 item instead of a level 6 item. Other - Town Portal now takes 5 seconds to activate, up from 3. - Units killed in a transport will \"spill out\" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. - Tavern instant revive costs three times more lumber than previously. - Heroes revived at the Tavern now are brought back to life with 0 mana and 50% health. - Tier 3 town halls all cost 20 lumber and 20 gold less. - At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3. This affects all experience gain--both from killing creeps and enemy units. REIGN OF CHAOS SPECIFICS MAPS - All multiplayer maps that were shipped with the original product have been patched to have improved item drop tables. - Some maps have been additionally improved with other minor enhancements. - Tranquil Paths now has random creeps. BALANCE CHANGES Humans - Devotion Aura now gives 1.5/3/4.5 armor per level. - Powerbuild effectiveness has been reduced to 60% of its previous strength in terms of how much speed additional Peasants add when supporting the construction of a building. Note that the cost increase per additional Peasant is unchanged. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Gyrocopter damage increased to 27-32 from 25-30. Undead - Shade speed increased to 350 from 270, but hit points reduced to 125 from 250. - Animate Dead\'s duration reduced to 40 from 120, cooldown reduced from 180 to 240. Additionally, animated units are invulnerable, but can still be dispelled. - Death Pact and Dark Ritual can now be used on invulnerable units. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Halls of the Dead and Black Citadel attack cooldown is now 2 seconds up from 1 second, and their damage has been reduced by 33% as well - Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to reflect new air pathing changes. Orcs - Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels (changed from 100/75/25), and deals \"backstab\" damage. When a Blademaster attacks while using Wind Walk, he deals bonus damage to his victim. - Lightning Shield range increased to 600 from 500. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Wyvern hit points increased to 600 from 500. - Wyvern poison now lasts 25 seconds and deals 4 damage a second. - Headhunter cooldown reduced to 2.26 from 2.34. - Berserker Strength now requires a Stronghold instead of a Fortress. - Mirror Image cost reduced to 125 from 150. Night Elves - Dryad damage increased from 15-17 to 16-18. - Entangle now prevents an affected unit from attacking, and interrupts channeling spells such as Blizzard and Starfall. However, its duration has been reduced to 12(3)/24(4)/36(5) (unit(Hero)). - Treants created by Force of Nature now benefit from the Nature\'s Blessing upgrade. - Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds by level. - Tranquility cooldown reduced to 60 from 120. - Tranquility mana cost reduced to 125 from 200. - Cyclone no longer affects mechanical units. - Rejuvenation can now be cast on units at full health. - Ancients now attack while rooted. - Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new air pathing changes. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. Items - Items have been revamped with new level tables. Items now have a level from 1 to 8, along with one of several categories. Items of levels 1 to 6 can be charged items, permanent items, or powerups. Items of level 7 or higher are artifacts. Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death (artifact). - You can now sell items at the Goblin Merchant by right-clicking on an item, and then \"dropping\" it onto a Goblin Merchant. - Scroll of Town Portal now takes 5 seconds to use. During this time it is being \"channeled\", and the Hero using it cannot be attacked or stunned. Under no circumstances can the town portal be aborted once started. - Wand of Illusion can no longer be cast on hostile units. This change was made to prevent players from cheesing high level creep camps by using Wand of Illusion on high level creeps, and then using this illusionary creep to tank the damage. - Boots of Speed no longer stack: two Boots of Speed will make a Hero just as fast as one. Other - When \"attack-moving\", air units now prefer to attack other air units more often than previously. - Creeps that are not in combat now ignore flying units. This means that if you move flying units around using \"move\" instead of \"attack move\", creeps will generally not attack them. - Creeps can no longer be dragged via constant attacks--they eventually give up and return to their start location. - Goblin Sappers now deal 750 damage to buildings, 250 damage to all units, and 185 damage to Heroes. These values are reduced by armor values such as \'5 armor\', but do not interact with armor types (e.g. \'Medium armor\'). - Units in a transport over ground will \"spill out\" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. NOTES: Replays are incompatible between major game revisions. (1.07 replays cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will not load from version 1.07. -------------------------------------------------------------------------- - PATCH 1.06 -------------------------------------------------------------------------- BALANCE CHANGES Improved Counterability Unarmored Light Medium Heavy Fortified Hero Normal 100% 150% 100% 100% 50% 100% Piercing 150% 75% 100% 150% 35% 50% Siege 150% 50% 100% 100% 150% 50% Magic 75% 100% 200% 100% 50% 50% Hero 100% 100% 100% 100% 50% 100% You can find further information related to armor and damage types on our web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml Spellcaster Rebalance - Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are: * They have a new armor type, unarmored, which takes bonus damage from siege and piercing attacks. * They also have a new damage type, magic, which does reduced damage to fortified and hero armor, but does bonus damage against medium armor. * They had their damage adjusted, typically downwards. * They no longer gain damage as they go up in level, and gain less hitpoints as they go up in level (but start with more hitpoints when initially built) * Many autocast buffs and debuff costs reduced. * Casters, including Dryads, have had their mana regeneration rates boosted by 30%. Hero Damage - Heroes now have an aptly named hero damage type. It deals 100% damage to everything except fortified armor, to which it deals 50% damage. Hero damage was added so that heroes no longer strongly counter ranged units such as Archers and Crypt Fiends. Advanced Structures - Most advanced technology structures had their build times reduced. This reduction ranged from 20 seconds for especially underused structures, to 10 seconds for less underused structures. For instance, the Slaughterhouse builds 20 seconds faster now, while the Arcane Sanctum build time was only reduced 10 seconds. Humans - Flares now cost 75/25 to research, down from 100/50. - Inner Fire cost increased to 35, from 25. - Slow cost reduced to 40 from 50. - Slow duration vs heroes reduced to 10 seconds from 20 seconds. - Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels. Undead - Curse now causes a 33% chance to miss, up from 25%. - Curse now lasts 2 minutes, up from 1 minute. - Curse cost reduced to 40 mana from 50. - Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Carrion Swarm max damage increased to 375/700/1000 from 300/550/800. - Carrion Swarm no longer hits wards. - Boneyard cost reduced to 250/100 from 350/125. - Acolytes now have 220 health, up from 180. - Necropolis cost reduced to 300 gold, down from 350 gold. - Black Citadel now has 2000 hitpoints, down from 2300. - Halls of the Dead now has 1750 hitpoints, down from 2000. Orcs - Bloodlust cost reduced from 50 mana to 40 mana. - Raiders now have light armor instead of heavy armor. - Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Bladestorm cooldown reduced to 3 minutes, down from 4 minutes. Night Elves - Cyclone duration on units increased to 15 from 10. - Faerie Fire cost reduced to 35 from 75. - Chimaera Roost cost reduced to 230/70 from 280/100 - Ancients temporarily lose their fortified armor when they uproot, becoming medium armor units. - Dryads now have the unarmored armor type. This change was made to further specialize Dryads as melee killers, but allow piercing damage units, such as Crypt Fiends and Archers, to counter them more effectively. - Dryad hitpoints increased to 435 from 380. Other - All basic siege units (Mortar Teams, Catapults, etc.) have had their night sight increased to 1100 from 1000. Creeps - Creep-cast Polymorph duration reduced to 25. - Creep autocast Heal heals 12 hp a cast not 15. - Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly fire - their attacks only hit hostile targets. - Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14 - Thunder Lizard damage reduced from 1d11+30 to 1d8+26. - Centaur Impaler hitpoints reduced to 350 from 450. Items - Anhk of Reincarnation is now a level 7 item. - Potion of Restoration now heals 500 health and 200 mana, rather than fully replenishing a hero\'s health and mana. - Scroll of Restoration now heals 300 health and 150 mana, rather than fully replenishing all targets health and mana. - Tome of Experience is now a level 5 item - Scroll of Protection cost reduced to 150 NOTES: Replays are incompatible between major game revisions (1.05 replays cannot be viewed with the 1.06 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.05 -------------------------------------------------------------------------- FIXES - Fixed a problem with viewing certain replays. -------------------------------------------------------------------------- - PATCH 1.04c -------------------------------------------------------------------------- FIXES - Dates now use the system date format. - Fixed some issues related to IME text input. - Fixed some minor text wrapping issues that were occurring with Asian languages. - Fixed an issue that allowed players to keep Castles and Keeps alive for abnormal lengths of time while those buildings were under attack. -------------------------------------------------------------------------- - PATCH 1.04 -------------------------------------------------------------------------- FIXES - Fixed an issue related to full shared unit control and allied play that could cause one or more players to lose the ability to train or upgrade their own units. - Fixed an issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points. - Fixed a graphic issue related to the ladder profile and the scroll bar. BALANCE CHANGES Humans - Divine Shield duration increased to 15/30/45 from 10/20/30. - Divine Shield cooldown changed to 35/50/65 from 60/60/60. - Avatar cooldown increased to 180 from 120. - Resurrection mana cost reduced to 200 from 250. - Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast. Undead - Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast. - Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell. - Anti-magic Shell mana cost reduced to 50 from 75. - Sleep duration decreased on Hero units to 5/10/15 from 10/20/30. - Web duration decreased on Hero units to 7 from 20. - Animate Dead mana cost reduced to 250 from 300. - Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber. - Possession now takes 1 second to cast, up from 0. Orcs - Wards are no longer hit by Huntress Moon Glaive bounce. - Critical Strike no longer receives damage from Thorns Aura. However, the Blademaster\'s base attack associated with a Critical Strike still interacts with Thorns appropriately. Night Elves - Thorns no longer interacts with Critical Strike. - Mana Burn mana cost reduced to 50 from 75. - Mana Burn drain amount reduced to 50/100/150 from 100/200/300. - Mana Burn cooldown reduced to 7 from 9. - Huntress damage reduced to 1d3+14 from 1d3+15. - Metamorphosis cooldown increased to 180 from 120. - Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units). - Starfall cooldown increased to 180 from 120. - Druid of the Talon (in Night Elf form) acquisition range increased to 700 from 600, improving the frequency with which Faerie Fire is auto-cast. - Ballista Impaling Bolt no longer functions with \"Attack Ground.\" - Ancient Protector cost reduced to 160/80 from 240/100. - Ancient Protector hit points increased to 600 from 550. - Ancient Protector armor decreased to 1 from 2. - Ancient Protector minimum range reduced to 0 from 200. - Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51. - Ancient Protector damage type changed to pierce from siege. - Ancient Protector splash damage reduced. Creeps - Murloc Mutant damage increased to 1d5+24 from 1d2+12. MAP CHANGES - Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include: (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps. (6) Moonglade - Reduced all creep camps approximately 2 levels. (8) The Crucible - All start locations should now be very similar, close to trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path. (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths. (12) Ice Crown - Fixed the creep levels so that all camps are equal. NOTES: Replays are incompatible between major game revisions. (1.03 replays cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will not load from versions 1.03 and below. -------------------------------------------------------------------------- - PATCH 1.03 -------------------------------------------------------------------------- NEW FEATURES - Each AI player can now be set to one of three different settings: Easy, Normal, and Insane. - Allied AI will teleport to human allies\' towns when the towns are under attack. - Allied AI will ping the minimap to indicate where they are going to attack next. - Messages can now be sent when the \"Waiting for Players\" dialog is up. - Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine. FIXES - Fixed an issue with building reimbursement that could credit a player twice for canceling a building. - Fixed a crash that could occur when the system date was set to > 2038. - Fixed map loading crash that could result from custom units that sell too many items. - Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. - Fixed a crash that could occur when loading a corrupted save file. - Fixed a crash that could occur on custom maps during some unit creation events. - Fixed an issue causing localized versions of maps to be passed unnecessar- ily. - Fixed Mass Teleport crash that could result from a target unit\'s dying before spell completes. - Fixed save/load map interaction that could result in an unresponsive game. - Fixed an issue related to unit selection and upgrading Human towers. - Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. - Fixed some AI mining issues that could occur when their original town hall was destroyed. - Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. - Fixed an issue that allowed players to save after choosing \"Continue\" in a single-player mission. - Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability. - Fixed Zeppelin drop exploit as a method of building locating through fog of war. - Fixed an issue with saving while \"Waiting for Players\" dialog was up that could result in a soft lock. - Fixed an issue that could create an invincible Mountain King. - Fixed an issue related to graphical display of auras from aura-generating items. - Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units. - Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle. - Fixed an issue with Huntress\' bouncing missile that would allow it to hit a secondary target even if it missed the primary target. - Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines. - Fixed an issue related to Hero illusions\' carrying a Ring of Protection. - Fixed an issue with Town Portal spell art. - Fixed an issue with hit point/mana upgrades and Polymorph. - Fixed an issue with the Abolish Magic ability and allies. - Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death. - Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths. - Fixed an issue related to replays, selection circles, and changing player perspective. - Fixed an issue with Cyclone and moving units creating aerial footprints. - Fixed keyboard screen scroll and \"Waiting for Players\" interaction. - Fixed several minor text and tooltip issues. - Fixed a few improper combat sound assignments on creeps and NPCs. - Frost Wyrm attack now also slows air units. - AI Keepers of the Grove no longer cast Force of Nature on different cliff levels. - Night Elf AI now uses the Wisp\'s Renew ability effectively. - Disease (Plague) and poison no longer wake sleeping units. - Moon Glaive bounce no longer hits invisible units. - Demon Hunter\'s attack while in Demon Form no longer damages self or allies. - Upgraded building shadows no longer update through the fog of war. - Necklace of Spell Immunity no longer drops a Blademaster\'s Wind Walk. - Observers no longer gain full player UI when entering a loaded game. - Observers no longer get gold/lumber/supply UI when selecting neutral buildings. - Fog of war updates properly now if you are alt-tabbed out of game. - War3 now warns you when you save game or screenshot or profile if there\'s not enough available disk space. - Improved \"We\'re Under Attack\" messages so they trigger at more appropriate times. WORLD EDITOR FIXES - Fixed Macintosh World Editor crash. - Added Unit Editor field for building upgrades. - Increased number of possible dialog buttons from 5 to 12. - Added blank entries for all units that don\'t normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor. - Added Unit Editor field to set unit sounds to that of another unit type. - Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the \"unit\" limit of 512, and only passive buildings count towards the \"building\" limit of 96. - Fixed bug where map auto-save could bypass object limit checks. - Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved. - Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor. BALANCE CHANGES Humans - Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it\'s just as effective with mass spell- casters, players will find it is less powerful (though still exceedingly useful) with Heroes. - Divine Shield now costs 25 mana, down from 75. - Blizzard no longer goes up in radius as the level of the ability increases. - Water elementals now last 60 seconds, down from 75. Undead - Gargoyles\' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. - Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). - Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. - Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -- 40 down from 50. - The Spirit Tower Upgrade now costs 160/40, up from 120/40. - Crypt Fiends\' attack was slightly improved. Orcs - Headhunters have more hit points (350, up from 280), but also strike more slowly. - Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. - Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. - Orc Barracks cost less lumber: 50, down from 70. - Watch Towers now do 16-18 damage, down from 19-22 damage. - Grunts now have 700 hit points, up 20 from 680. - Shaman\'s attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. - Stasis Ward and Sentry Ward no longer inhibit movement or building construction. Night Elves - Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -- now it merely has to be damaged). - Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). - Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. - Wisp\'s sight radius increased by 25%. - Detonate now does 225 damage against summoned creatures, up from 150. - Non-tree buildings now have 5 armor, up from 2. - Ballistae now have an \"Attack Ground\" command. - Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. - Treants now last 60 seconds, down from 75 seconds. - Eating trees now gives a constant, non-stacking healing effect for 10 seconds. - Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. Creeps - All melee creeps in between levels 1 and 5 are slightly more powerful. - All creeps of level 6 or higher now have Hero magic resistance. - Creeps of level 7 or higher will behave more intelligently in general. - All creeps of level 7 or higher now deal Chaos damage. - Level 10 Dragons no longer have spell immunity. - Many minor creep balance tweaks to damage and abilities. - Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. Items - Scepter of Mastery no longer will drop randomly in multiplayer maps. - Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). - Wand of Lightning Shield is now a level-3 item, down from level 6. - Sentry Ward item now comes with 3 charges, down from 5. - Periapt of Vitality now gives 150 hps, up from 100. - Pendant of Mana now gives 250 mana, down from 300. - Tome of Experience now gives Heroes 150 experience points, down from 200. NOTE: Replays are incompatible between major game revisions. (1.02 replays cannot be viewed with the 1.03 version of Warcraft III.) -------------------------------------------------------------------------- - PATCH 1.02a -------------------------------------------------------------------------- - Added localized Battle.net messages. -------------------------------------------------------------------------- - PATCH 1.02 -------------------------------------------------------------------------- FIXES - Fixed an issue that allowed players to abuse dragons with Devour. - Fixed an issue with dragons that could cause them to divert attacks. BALANCE CHANGES - Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines no longer randomly drop in multiplayer games. - Scroll of Resurrection & Scroll of Animate Dead item level increased. - Bridges are no longer destroyable on the (6)Stromguarde.w3m map. NOTE: Replays are incompatible between major game revisions. (1.01 replays cannot be viewed with the 1.02 version of Warcraft III.) -------------------------------------------------------------------------- - PATCH 1.01c -------------------------------------------------------------------------- - Fixed an issue with copy protection for certain DVD drives. -------------------------------------------------------------------------- - PATCH 1.01b -------------------------------------------------------------------------- - Fixed a problem where players were disconnected from a game as it was starting and thus getting a loss. -------------------------------------------------------------------------- - PATCH 1.01 -------------------------------------------------------------------------- ** Welcome to Warcraft III and improved Battle.net! ** This patch contains various data and code updates necessary for play on Battle.net as well as some minor balance changes.

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2464 downloads

Uploaded:10-15-2002

Warcraft III Patch

warcraftiiipatcher103.bin | 3.26 MB

attack. Allied AI will ping the minimap to indicate where they are going to attack next. Messages can now be sent when the "Waiting for Players" dialog is up. Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine. FIXES Fixed an issue with building reimbursement that could credit a player twice for canceling a building. Fixed a crash that could occur when the system date was set to > 2038. Fixed map loading crash that could result from custom units that sell too many items. Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. Fixed a crash that could occur when loading a corrupted save file. Fixed a crash that could occur on custom maps during some unit creation events. Fixed an issue causing localized versions of maps to be passed unnecessar-ily. Fixed Mass Teleport crash that could result from a target unit's dying before spell completes. Fixed save/load map interaction that could result in an unresponsive game. Fixed an issue related to unit selection and upgrading Human towers. Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. Fixed some AI mining issues that could occur when their original town hall was destroyed. Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. Fixed an issue that allowed players to save after choosing "Continue" in a single-player mission. Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability. Fixed Zeppelin drop exploit as a method of building locating through fog of war. Fixed an issue with saving while "Waiting for Players" dialog was up that could result in a soft lock. Fixed an issue that could create an invincible Mountain King. Fixed an issue related to graphical display of auras from aura-generating items. Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units. Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle. Fixed an issue with Huntress' bouncing missile that would allow it to hit a secondary target even if it missed the primary target. Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines. Fixed an issue related to Hero illusions' carrying a Ring of Protection. Fixed an issue with Town Portal spell art. Fixed an issue with hit point/mana upgrades and Polymorph. Fixed an issue with the Abolish Magic ability and allies. Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death. Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths. Fixed an issue related to replays, selection circles, and changing player perspective. Fixed an issue with Cyclone and moving units creating aerial footprints. Fixed keyboard screen scroll and "Waiting for Players" interaction. Fixed several minor text and tooltip issues. Fixed a few improper combat sound assignments on creeps and NPCs. Frost Wyrm attack now also slows air units. AI Keepers of the Grove no longer cast Force of Nature on different cliff levels. Night Elf AI now uses the Wisp's Renew ability effectively. Disease (Plague) and poison no longer wake sleeping units. Moon Glaive bounce no longer hits invisible units. Demon Hunter's attack while in Demon Form no longer damages self or allies. Upgraded building shadows no longer update through the fog of war. Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk. Observers no longer gain full player UI when entering a loaded game. Observers no longer get gold/lumber/supply UI when selecting neutral buildings. Fog of war updates properly now if you are alt-tabbed out of game. War3 now warns you when you save game or screenshot or profile if there's not enough available disk space. Improved "We're Under Attack" messages so they trigger at more appropriate times. WORLD EDITOR FIXES Fixed Macintosh World Editor crash. Added Unit Editor field for building upgrades. Increased number of possible dialog buttons from 5 to 12. Added blank entries for all units that don't normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor. Added Unit Editor field to set unit sounds to that of another unit type. Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the "unit" limit of 512, and only passive buildings count towards the "building" limit of 96. Fixed bug where map auto-save could bypass object limit checks. Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved. Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor. BALANCE CHANGES Humans: Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it's just as effective with mass spell-casters, players will find it is less powerful (though still exceedingly useful) with Heroes. Humans: Divine Shield now costs 25 mana, down from 75. Humans: Blizzard no longer goes up in radius as the level of the ability increases. Humans: Water elementals now last 60 seconds, down from 75. Undead: Gargoyles' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. Undead: Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). Undead: Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. Undead: Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -? 40 down from 50. Undead: The Spirit Tower Upgrade now costs 160/40, up from 120/40. Undead: Crypt Fiends' attack was slightly improved. Orcs: Headhunters have more hit points (350, up from 280), but also strike more slowly. Orcs: Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. Orcs: Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. Orcs: Orc Barracks cost less lumber: 50, down from 70. Orcs: Watch Towers now do 16-18 damage, down from 19-22 damage. Orcs: Grunts now have 700 hit points, up 20 from 680. Orcs: Shaman's attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. Orcs: Stasis Ward and Sentry Ward no longer inhibit movement or building construction. Night Elves: Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -? now it merely has to be damaged). Night Elves: Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). Night Elves: Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. Night Elves: Wisp's sight radius increased by 25%. Night Elves: Detonate now does 225 damage against summoned creatures, up from 150. Night Elves: Non-tree buildings now have 5 armor, up from 2. Night Elves: Ballistae now have an "Attack Ground" command. Night Elves: Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. Night Elves: Treants now last 60 seconds, down from 75 seconds. Night Elves: Eating trees now gives a constant, non-stacking healing effect for 10 seconds. Night Elves: Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. Creeps: All melee creeps in between levels 1 and 5 are slightly more powerful. Creeps: All creeps of level 6 or higher now have Hero magic resistance. Creeps: Creeps of level 7 or higher will behave more intelligently in general. Creeps: All creeps of level 7 or higher now deal Chaos damage. Creeps: Level 10 Dragons no longer have spell immunity. Creeps: Many minor creep balance tweaks to damage and abilities. Creeps: Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. Items: Scepter of Mastery no longer will drop randomly in multiplayer maps. Items: Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). Items: Wand of Lightning Shield is now a level-3 item, down from level 6. Items: Sentry Ward item now comes with 3 charges, down from 5. Items: Periapt of Vitality now gives 150 hps, up from 100. Items: Pendant of Mana now gives 250 mana, down from 300. Items: Tome of Experience now gives Heroes 150 experience points, down from 200. Patch 1.02a Added localized Battle.net messages. Patch 1.02: FIXES Fixed an issue that allowed players to abuse dragons with Devour. Fixed ajor game revisions. (1.01 replays cannot be viewed with the 1.02 vean issue with dragons that could cause them to divert attacks. BALANCE CHANGES Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines no longer randomly drop in multiplayer games. Scroll of Resurrection & Scroll of Animate Dead item level increased. Bridges are no longer destroyable on the (6)Stromguarde.w3m map. NOTE: Replays are incompatible between major game revisions. (1.01 replays cannot be viewed with the 1.02 version of Warcraft III.) Patch 1.01b: - Fixes a problem where players were disconnected from a game as it was starting and thus getting a loss. Patch 1.01 Game Changes Minor Fixes - Fixed an issue with control group selection. - Fixed an issue with "Observers On Defeat" option causing games to end when an observer would quit. - Fixed an issue with preselection events and Fog of War. - Fixed an issue with spacebar events working when the game was paused. Balance Changes -Raised cooldown on several Creep spells -Goblin Sappers can no longer be loaded into Goblin Zeppelins -Humans: Mortar Team (hit points reduced from 380 to 360) -Orcs: Catapult (hit points reduced from 500 to 425) -Orcs: Shaman (Bloodlust attack rate decreased from 50% to 40%) -Undead: Meat Wagon (hit points reduced from 450 to 380) -Night Elves: Ballista (hit points reduced from 450 to 380) -Night Elves: Druid of the Claw Master Training (cost reduced from 250/100 to 150/50, upgrade time reduced from 75 sec. to 45 sec.) -Night Elves: Priestess of the Moon (Starfall damage reduced from 75 per wave to 50 per wave, duration increased from 30 sec. to 45 sec., damage factor reduced to 35% vs. buildings) -Night Elves: Treant (damage reduced from an average of 17 to 16) -Night Elves: Ancient Protector rooted damage increased from 43-65 to 52-64 (58 avg) -Night Elves: Demon Hunter (Mana Burn ranged increased from 25 to 30) -Night Elves: Moon Wells now give 50% mana back and 200% health -Night Elves: Keeper of the Grove (Force of Nature cooldown increased from 20 sec. to 30 sec.) -Night Elves: Nature's Blessing upgrade is now first available at Tree of Ages instead of Tree of Eternity

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12238 downloads

Uploaded:04-10-2007

Battle Tanks

battle_tanks_8.04.w3x | 277.97 KB

have to buy tanks, weapons and equipment to destroy the enemy base. This map boastssome of the best terrain that you will find in a Warcraft III map...along with exceptional gameplay, whether you like to be up close and personal with your tactics, or if you like to reach out and touch your enemies from afar! The map size is perfect for every gamer. [b]Some of the fetures of this map are:[/b] Buy one of 15 tanks. Choose from 54 weapons and 26 equipments up to 6 items, which you can use in the battle. Every 15 seconds there will spawn new units, which attack your enemy. Try different strategies: Trade for your team Fight at the front Upgrade the units and buildings from your gold. Use the extra abilites of tanks and find the best for you. Choose extra weapons which only attack air or only tanks. Fight safely from a long distance or go to the front. Buy factories, which can heal you. [b]Some of the changes in this version include:[/b] Changing the weapon mode now only takes 5 seconds Anti-Building-Weapons are now also able to change their fire mode Slightly increased the cooldown of Shadowwalk Increased the range of Outrun to 1000 [b]Some changes since v7.58 up to this release include:[/b] Replaced Soul Burn because of a bug Trader Remake Detector now costs 300 Gold Tower cheaper (500 gold) Trader now loses his trading items upon death New items: Huge Explosives/Mines, Tech Mech, Detector New building for tower ruins: Barricade 3 new weapons: The Light Fantastic Soulstone Devil's Curse Balanced many abilities Rebalanced every weapon in the game Good luck with your battles, you're going to need it if you want to be the one to walk away with bragging rights! Refer to the readme for more information.

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5418 downloads

Uploaded:02-03-2007

SWAT: Aftermath

swatafter152w.w3x | 2.46 MB

that have just joined us from the waay out in the boonies, or looking for that killer wave to serf in the Sahara, SWAT: Aftermath is a cooperative map, against waves of computer-controlled enemies. Teamwork is essential as is using each class's strengths to their fullest. Enemies are numerous and extremely dangerous, resulting in non-stop and intense action. Despite the courageous efforts of the original S.W.A.T. team, the government resorted to nuclear detonation in a vain attempt to end the infestation of Raccoon City. Not only did the blast fail to keep the zombies down, but the intense city-wide radiation bestowed new mutant abilities unto the minions! Bravo team was testing new, advanced equipment in a secret bomb shelter when the explosion devastated the city. You are a member of this team, and your squad now has the daunting task of eliminating this threat once and for all. But saving the city requires more than shooting undead. [b]Some features found in this version are:[/b] Three interactive and diverse victory objectives encourage aggressive, explorative play; camping will not lead to victory [b]Restore Power:[/b] Located in random buildings in Raccoon City are six broken power plant reactors. They are marked on the player's minimap with light blue dots. [b]Reduce Radiation:[/b] Scattered randomly throughout the city are numerous radiation fragments. As long as the number of rads is greater than the safe level (or the nulcear fallout indicator is not clear), more rad. fragments will continue to spawn. [b]Rescue Civilians:[/b] The zombies which plague Raccoon City are actually civilians which were infected by a virus (created by Umbrella Corp.) and mutated by radiation. A short while into the game, the scientist will finish developing an antidote and make it available for free from his assistant in the laboratory. Customize your hero by selecting from one of nine distinct and balanced classes, three armor styles, and fourteen traits; there are 518 unique combinations, each with multiple ability builds Voting system allows players to kick teamkillers and laggers SWAT has been extensively polished and play-tested; map contains over 20,000 lines of professionally developed JASS code The game begins with each player voting for one of the three difficulty levels: Normal, Hard, or Insane. Difficulty level scales numerous aspects of the game's challenges and determines the requirements of the primary objectives. In order to win the game, players must successfully complete the primary objectives (in any order) with at least one player's main hero alive. The game ends in defeat if the last surviving main hero dies, even if other support units are still alive. Victorious games award much more rank experience and unlock rank caps for heroes who hadn't yet beaten the played difficulty level. Completing mini-quests is not necessary to win, but the rewards for doing so may make victory easier to achieve.

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3197 downloads

Uploaded:06-23-2006

Gods Of War: Prologue

godsofwarlvl1.w3x | 60.21 KB

there kinda... Brain dead I\'d say, or Codeless. But, nonetheless, this is still a fun campaign, and it offers some insight into what can be expected on the next release.

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11946 downloads

Uploaded:06-23-2006

DDay: Judgement

jday196f.rar | 3.42 MB

player. D-DAY: Judgement is a team vs team game. The game balance is improved on every version, new item, heroes and spells are added. This version fixes a major bug that was found to effect the lost hero control from the previous release. Once again, a great map is greatly improved! Some of the features found in D-DAY: Judgement are: 78 heroes 200 spells more than 100 items special structures and advanced towers innovative selection system To see the complete list, and for more information, refer to the Readme.

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2652 downloads

Uploaded:03-22-2006

(12) Island Caldera

12islandcaldera.w3x | 183.27 KB

map with a managablr number of creeps. All in all, I enjoyed this map. And if you\'re wondering about the name of the map, a caldera is a crater caused by a volcanic explosion, like one you might find at the peak of an extinct volcano. ...Like at the centre of this map.

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13718 downloads

Uploaded:03-13-2006

DoTA Allstars

dota_allstars_v6.28.w3x | 2.25 MB

with DMAR that allowed repicking and screwing up the hero count. * Neutral Ancients can no longer attack towers (abuse precaution) * Fixed a bunch of learn hotkey conflicts * Many typos fixed Just to name a few. See the readme for a complete list!

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34692 downloads

Uploaded:01-08-2005

D-Day

map_dday2.0.zip | 2.99 MB

Download

9032 downloads

Uploaded:02-13-2003

The Spider Queen

spiderqueen.zip | 6.65 MB

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3287 downloads

Uploaded:02-13-2003

Rise of Krill

rok-release3.zip | 28.99 MB

searching for an ancient herb to give the bloodlust even more powefull abilities.

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9639 downloads

Uploaded:09-13-2002

Azure Tower Defense

(10)azure_tower_defense_final.zip | 292.04 KB

way towards the center. If they manage to reach the Tree, then they will slightly corrupt it. If the tree becomes 100% corrupt, then all is lost. - 40 rounds of chaos and mayhem! - Viscious, maniacal bosses! - Heroes and powerful items! - All towers can attack both ground and air targets. - You can summon additional tower builders and units from your altar of summoning. - Most towers can be upgraded several times. To upgrade your towers, do research at your Azure Sanctum or select an upgrade at the tower itself. - You can get rid of a tower by selecting the Demolish Tower button at that tower. - The amount of monsters is proportional to the amount of players. So the less players there are, the less monsters there will be. However, regardless of the number of players, monsters will spawn from all sides of the map. So the more players there are, the easier it is to effectively cover the map with towers. - To reduce lag in tower defense maps, lower the visual complexity of the game in the video options menu. - Be sure you set your music volume in the options menu high enough that you can hear it! Number of players - 1-10. 4, 5, 6, 8, 9, or 10 recommended. Map Size (small medium or large) - Large Tileset used - Ashenvale

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3575 downloads

Uploaded:10-06-2009

Grand Battle v2.01 AI

grand_battle_v2.01.zip | 1.01 MB

for all who is better. Type: Hero Arena Map Size: 128x128 Suggested Players: 2v2,2v2v2,2v2v2v2, AI Credits inside the map (F9).

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907 downloads

Uploaded:07-07-2008

WarCraft 3: TFT v1.21b to v1.22a French Patch

war3patches_tft_121b_122a_frfr.exe | 7.13 MB

disconnect. These saved games are placed in the "save" folder. - Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game creation. - Added an option to always show unit and building health bars. - You can now enable and disable the display of minimap signals from players and other observers using chat commands: /showminimapsignals and /hideminimapsignals. - Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS. BALANCE CHANGES HUMAN - Scout Tower repair rate changed from 12 to 20. - Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34). UNDEAD - Increased Ziggurat base armor from 1 to 5. - Reduced the build time of the Necropolis from 120 to 100. NIGHT ELF - Reduce the Orb of venom poison duration from 10 seconds to 8 seconds. - Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp). FIXES - The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded. - A cooldown exploit with potions has been fixed. - When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off. - An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed. - Fixed DotA-specific sound effects on Intel Macs. - Fixed sound falloff on Intel Macs. Distant sounds should now still be audible. MAPS - New maps from contest winners: - (2)MeltingValley - (2)RoadToStratholme - (4)CentaurGrove - (4)TidewaterGlades

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3377 downloads

Uploaded:03-02-2008

DDay: Judgement

jday200c.w3x | 2.45 MB

III: The Frozen Throne[/i] gaming experience! DDay: Judgement is a multiplayer map, although it can be played for testing purposes in single player, it is designed as a team vs team game. Here we have what a good many of you have been waiting for, some more spectacular enhancements to DDay! Once again, this map has been improved, and by far, the best and most uptodate version is right here! [b]Some enhancements to look forward to include:[/b] Changed Loading screen Changed Black Guardian to Fire Guardian Changed Power Guardian to Water Guardian Changed item - Janggo of Endurance Increased armor, price, food cost of Red Dragon Increased Captain America's range 150 -> 200 Increased Critical Hit cooldown from 9 seconds to 12 seconds New icon - Duke New icon - Medic New model - Duke New model - Medic New title - Duke Orcki - ulti improved Reanimated item - Divine shied (Angel) Rebalanced spell - Stealth passive Changed item - Warsong Battle Drum Changed item - Legion Doom-Horn and renamed to Acient Bone Chimes And more! [b]Some new additions included in this version are:[/b] Added new hero - El Trueno (Raiden Cadet) Added new hero - Tristania (One with Sadness) Added new item - Robe of mages Added new spell - Advantage of the horse (Lord Garithos) Added new spell - Horse upgrade (Lord Garithos) Added animation effects to Atila and Zalmoxes Added new sound sets for some heroes Added hero's main atribute to hero's description Added new Combination item - Doom Horn Added new Combination item - Horn of Cenarius And a whole lot more... [b]There have also been some fixes made:[/b] Fixed Angeline's spells positions Fixed item - Making Combo doesnt require invertar space anymore Fixed spell - Bazooka Fixed spell - Critical hit bug vs rtn dmg Fixed spell - Deatly insects dps (Drendrodeath) Fixed spell - Endless Time of Recovery bug Fixed Withdraw Fixed Fireline (Warmaster) Fixed some descriptions And more... Refer to the readme for a whole plethora of information.

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14578 downloads

Uploaded:12-12-2006

D-DAY: Extremme

xday13b.w3x | 3.72 MB

judgement but with open corridors in the middle ... the ability to choose any hero you want and ofcourse in this version new items and secret shop and monsters ... beleive me when i tell you, this map is a must ... download NOW ! - Fileposter AtlasRedux agrees. You will miss out on something great if not trying this out for yourself. For people completely unknown, this is somewhat similar to DotA - styled maps, but in this testers opinion...better.

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15243 downloads

Uploaded:10-14-2006

Footman Frenzy

unprotectedfootman_frenzy_v7.1_z.w3x | 3.49 MB

Though at first glance it appears to be shallow, BGH-ish, and impossible to lose, there's tons of complexity just below the surface.

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2889 downloads

Uploaded:03-13-2006

(10) Stormwind

10stormwind.w3x | 334.56 KB

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11776 downloads

Uploaded:12-27-2004

Ner'Zhul's Return

nerzhuls_return_v104.zip | 2.53 MB

Frozen Throne just move the file to your Campaign map (Example: C:/Program/Warcraft III/Campaigns) [quote] After the final battle with Archimonde at the World Tree, the Human, Orcish, and Night Elven forces had suffered tremendous losses. This allowed Ner'Zhul the perfect opportunity to put his plan into action. Using his newest hero, Arthas, he sets his plans in motion, and waits patiently for his freedom. * Set of six ( 6 ) playable maps. * Fully customized menus available in both Reign of Chaos and The Frozen Throne versions. * Focuses on Arthas, and his journey to free Ner'Zhul from the Frozen Throne. [/quote]

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2036 downloads

Uploaded:01-16-2003

LoTR: Mt Doom

lotrmtdoomv3.w3m | 107.69 KB

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7404 downloads

Uploaded:07-11-2002

MPQ2K

mpq2k.zip | 149.47 KB

compress them so you can obtain MP3 size like files. The only minus of this program is the fact that it is command line based, but it contains a really easy to understand help file. In conclusion this is the only program that works perfect with all the MPQ archives including Warcraft III Reign of Chaos, Starcraft Broodwar and others.

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576 downloads

Uploaded:05-16-2009

Blood Map

blood_map_v1.2.rar | 10.7 MB

fixed some of the bugs in the map ... I added some of the fixes...New models...

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13864 downloads

Uploaded:09-26-2006

(8) Element TD

element_td_3.0_beta10.w3x | 720.72 KB

Beta7, Beta8, Beta 9 & finally Beta 10, which we now have here for you. This is a custom Tower Defense game based on six basic elements: Fire, Earth, Light, Nature, Water, and Darkness. Elements can combine to create hybrid towers with special abilities. There are 15 Dual-Element Towers and 20 Triple-Element Towers. To add to the replay ability, there are multiple difficulty settings, the option of playing with elemental heroes, and choosing from a variety of different victory conditions. See if you can survive 60 waves of creeps running though your onslaught of elements! Once the game started, you are allowed to choose for the game difficulty. Each difficulty has a unique setting. There are 5 levels of difficulty: Very Easy, Easy, Normal, Hard & Very Hard. Depending on your difficulty level, more or less creeps spawn each round. If they leak they walk around again with their current health. After any player has defeated all of the creeps in his area the next round will begin for all players. Some of the changes included in this version are: Sludge Towers rebalanced Gemstone damage buffed Hero mode totally rebalanced Instant death towers completly reworked Tower Query added to builder Metal Towers reworked Dino Towers reworked Refer to the readme for the complete list and more information.

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3744 downloads

Uploaded:04-01-2006

Hunt for the Blood Elves

huntforthebloodelvesgold.w3n | 2.62 MB

are?!\'. One such person who failed to understand this seperation was Ranger General Arwhyn Lorynthia. A disturbing event soon stirred the young Ranger. The News of Kael joining the Naga and a demon named Illidan proved to be the last straw!! Now Arwhyn hunts Illidan, or she\'ll die trying.

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13469 downloads

Uploaded:07-28-2005

Gladiator Survival

gladiator_survival_1.73b.zip | 791.94 KB

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438 downloads

Uploaded:05-16-2005

Hurricane Isle

8hurricaneisle.zip | 324.77 KB

hurricanes common to these waters.

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8456 downloads

Uploaded:02-19-2005

Epic Warfare

epic_warfare.zip | 622.32 KB

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12939 downloads

Uploaded:12-24-2003

Blizzard Tower Defense

_6_blizzardtd.zip | 928.39 KB

Black Citadel

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2741 downloads

Uploaded:03-06-2011

x_hero_little_siege

x_hero_little_siege1.w3x | 3.55 MB

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2040 downloads

Uploaded:01-19-2011

Lord of the Clans

lotceng102.w3n | 29.53 MB

becoming warchief of the horde. At the same time you can look at it as a direct prequel to the WarCraft 3-Training/Demo-Campaign because his story is continued there. Unfortunately I couldn\'t copy the book 100%. For example: there will be only minor discussions about the orcs\' eye color, the liked Gladiator-Fights will only appear in a short cinematic and the important character Sergeant had to be cut out. All in all I wanted the campaign to be as playable as possible, otherwise I could have done a cinematic-series. But don\'t be afraid, there is enough to read, maybe too much :D Some stats: 11, Maps, 3 of which are cinematic-only, with at least 5 hours of playtime.

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1628 downloads

Uploaded:01-14-2011

Lord of the Clans

lotceng102.rar | 22.83 MB

Lord of the Clans, from which I had the Idea to create this campaign. It\'s about his journey from slave to becoming warchief of the horde. At the same time you can look at it as a direct prequel to the Warcraft 3-Training/Demo-Campaign because his story is continued there. Unfortunately I couldn\'t copy the book 100%. For example: there will be only minor discussions about the orcs\' eye color, the liked Gladiator-Fights will only appear in a short cinematic and the important character Sergeant had to be cut out. All in all I wanted the campaign to be as playable as possible, otherwise I could have done a cinematic-series. But don\'t be afraid, there is enough to read, maybe too much :D Some stats: 11, Maps, 3 of which are cinematic-only, with at least 5 hours of playtime.

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7400 downloads

Uploaded:05-14-2010

Naruto Castle Defense 2.21

narutocastledefense2.21.w3x | 5.04 MB

get to choose your character from Naruto series and defend your castle from the enemies and bosses. The most important thing in this game is to upgrade your armors and weapons. Buy weapons at the green tree then upgrade them at orange tree. Finally get gems by killing Hokages and tailed beasts then upgrade your gears further using items they dropped. The first choice is the easiest mode. Type hg will teleport you back to base. Rate this map please Here is the order of things you do in this map: Start of game before 1st wave: buy empty bottle from sorcerer then run to water, then type hg after bottle is filled, then click on the 2nd icon(looks like a map) to complete the quest. This quest gives you money and xp. right before 1st wave quickly buy gears from green tree then upgrade it at orange tree. Beat down 1st wave then start doing water quest until you're lvl 10. At lvl 10 you can beat your own image. Go to sorcerer and click on the yellow "clone" icon to go and fight your image. Image randomly drops xp 20000 gold or +20 all stats. so to get gold quick do images! after you get enough gears upgraded go to leveling rooms, at sorcerer, click barrack icon. kill mobs there to gain gold and lvl FAST. At lvl 50 you'll gain your secondary ultimate skill. then you can start to go gem hunting. gems are dropped by Hokages. To go to fight Hokages click on the blue man icon at sorcerer. There are 2 sizes of gems, small and big. small gems(droped by 3rd and 4th hokage) can be used to upgrade your maxed out gears to tier 1 gears. big gems (dropped by 1st and 2nd Hokage) can be used to upgrade your tier 1 gears to tier 2. All gem upgrades are at the orange rune at the right side of map near orange tree. After you have all tier 2 gears. you can start killing tailed beasts(Dragon, Phoenix, Tiger, and Turtle) Dragon is green gems, Phoenix is purple gems, Tiger is blue, and Turtle is red. There are many secrets in this game, you'll have to find them on your own :P Good luck and have fun! Blue gem gives various stats but more on str. Green gem gives various stats but more on agi. Purple gem gives various stats but more on int. Red gem gives all around stats.

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5347 downloads

Uploaded:03-24-2010

Jeopardy for the Horde

jeopardyforthehorde1.3.w3n | 33.36 MB

One night, he would dream of an idea that would solve the Horde's problems: Escape Lordaeron and travel to a forgotten land called Kalimdor. No one seemed to question the idea but getting rid of the humans from their lives was a good idea. With the Horde almost ready for departure, a few unanswered questions remain. Was Thrall's dream a miracle or just madness? If they arrive at Kalimdor, what is going to happen next? What dangers will be there? What if the humans find out what they are up to and in the end, will the orcs find freedom? No one is certain about these answers. All Thrall can do is rally the Horde to do their job and hope that everything turns out all right in the end... Jeopardy for the Horde is the second of the series of campaigns I am making: Human Campaign - The Adventures of Rowan the Wise Orc Campaign - Jeopardy for the Horde Undead Campaign - Resurrection of the Scourge Night Elf Campaign - Furion’s Quest The campaign has the following features: Lead Duotar and the Horde in 10 perilous chapters Lead the Horde into Kalimdor where you will encounter Centaurs, Fel Orcs, Demons and Night Elves. 8 unique Orc Heroes These heroes include Drek’Thar the Far Seer, Rokhan the Shadow Hunter, Rexxar the Beastmaster and Drak’thul the Warlock. Some heroes you will find automatically while others you will have to aid before they can join you. Get the most out of gameplay Cinematics can be boring to watch if you have already seen them before or they’re too long. Like in the original Warcraft 3 campaigns, you can press the escape key to skip them. Choose your own maps From vicious Fel Orcs to settling a score with the Ogres, Jeopardy for the Horde allows you to choose which maps you want to play. Automatic difficulty levels set The gameplay starts of relatively straight forward and eventually get harder. You will find that the last few chapters are extremely hard!

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13671 downloads

Uploaded:04-24-2009

Element TD 4.0

element_td_4.0.w3x | 1.2 MB

specific path from start to finish. Towers must be built, creeps must be killed, [i]victory must be earned![/i] [color=lightgreen][size=4]A Proliferation of Strategy:[/size][/color] [color=brown]Earth[/color], [color=red]Fire[/color], and [color=blue]Water[/color]... Unlike most Tower Defenses, Element TD has two major innovations that allow for a depth of strategy unseen in contemporary Tower Defence gameplay. Whereas traditional Warcraft 3 Tower Defences overlook armor type and attack type, Element TD creates its own world wherein each invading horde and attacking tower has a specific corresponding element. Each elemental armor takes additional damage from the element preceding it and retains near-invulnerability from the element following it. Consequently, each tower deals damage based on its attack element versus the armor element of the invading creeps. The circle of elements goes as follows: [color=yellow]Light[/color] > [color=indigo]Darkness[/color] > [color=blue]Water[/color] > [color=red]Fire[/color] > [color=green]Nature[/color] >[color=brown] Earth [/color]> ... [color=yellow]Light[/color] [color=lightgreen][size=4]Is That All?[/size][/color] Element TD retains a unique form of levelling up defensive towers that opens the door for a new dimension of strategy. Beginning at level 5 and for every 5 levels after that, the player chooses an Elemental Guardian to summon. These guardians channel the secrets of deep and powerful elemental magik, and when killed they grant the user the use of a specific element. These elements either infuse existing towers with their specific qualities or inhabit their own, specialized elemental tower. Beginning with two elements, the user can combine elements and create unique dual and triple element towers. Each tower has its own offensive and support capabilities. No two elemental towers are alike in Element TD. [color=lightgreen][size=4]The Devil's in the Details...[/size][/color] Each element can be chosen again in order to create base element towers of levels 1, 2, and 3. In this way the 6 base elements create six base towers, each upgrade corresponding to how many guardians of a single element a user has slain. Each element combines with another element to create a unique dual tower, and each dual tower can combine with a third and separate element to create a triple element tower. There are 15 dual towers and 20 triple towers in Element TD. Furthermore, each hybrid tower can be upgraded to increase its own specific attack or support capabilities. Towers may only be upgraded if all of their component elements have been brought to the next level. In Element TD, better towers are only available by killing more Elemental Guardians. Example: Two dead Fire Guardians and two dead Water Guardians allows for a level 2 [color=red]Fire [/color]+ [color=blue]Water [/color]dual-element tower. [color=lightgreen][size=4]The Rich Get Richer?[/size][/color] While players' instincts might be to build as strong a defense as they can manage in a Tower Defense, you are rewarded for putting off building that expensive tower and hoarding your money in Element TD. Every 15 seconds, all players gain interest on their unspent gold to the tune of 2% of their current cash. Players may also increase the initial interest rate once every five levels at the cost of an Element pick. In higher difficulty levels survival depends upon proper tower placement and cash management. In allowing some gold to accumulate, you may find that early level creeps sneak past your defences; however, Element TD does not trade off money lost in kills for money gained by hoarding. Players no longer lose gold for missing out on a crucial creep kill. In most Tower Defence games, if you let a creep reach the end of its path, you lose a life and whatever gold you would have gotten from killing it. In Element TD, leaked creeps respawn at the start of the path. This gives you another chance at the gold they carry, but gives the creep another chance at you. To reach the end of Element Tower Defense, all 60 waves must be completely defeated. [b][color=black]At the End of the Road there Lies a Dark and Disturbing Victory...[/color][/b] [size=5][color=green]Visit the site at [url]http://www.eletd.com[/url][/size][/color]

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1097 downloads

Uploaded:03-13-2009

Azeroth Goldrush

2.07cazeroth_gtggg.w3x | 1.04 MB

Goldrush, a mini-game style map yet known to be. Now it has been handed to Jade Wars developing team, under the executive of DoOs_101. Under the control of this newly developer group, Azeroth Goldrush is focused to be more competitive, entertaining, and strategic. Our long term expectations is to compete with the most frequently played map, DotA Allstars and introduce Warcraft 3 gamers an online system which we call JadeRankings that introduces the players an exciting level of gaming. [u][B]Game Description[/B][/u] Azeroth Goldrush is an altered Hero Arena style map and can be played under the conditions of various game modes. The dimension of the map is 98x98, which suits the needs of an arena style. This map can be played by a maximum of 10 players that translates into 5 versus 5, other than that 4 versus 4 or 3 versus 3 can still apply. The notion of the game is to start by choosing a hero from taverns that appear at the start of the game. Each hero has its own purposes, strengths, weaknesses, attributes, and unique skills. The success of the game is determined mainly by the cooperation of each hero in a team. As the battle between two teams strike hard, heroes will gain level and to a maximum level of 16. Danger will endure in this flood of unstoppable battle, surviving from enemy heroes and the wilderness will be tough. Nonetheless, there are items that can support the needs of each hero and there are units that can be recruited from a Barrack, which can help each hero fight through the dangers. Above all, the multiple game modes that make the game play under certain conditions will all deal with Gold Mines/Gold Shrines. These Gold Shrines will appear like a magical box that glows yellow and there are 5 Gold Shrines in the map. For each game modes, heroes will have to interact with these Gold Shrines and it can be done by using an ability called Capture (Hotkey: Q) which all heroes have. The ending of the game and a team’s victory will depend on the conditions that are applied by a game mode. Only 1 game mode applies to a game and can be done by the first player typing a corresponding short label of the game mode. [u][B]Game Modes[/B][/u] [b]Conquest[/b] String command: [u]-co[/u] There are two teams; each team gets 200 force points. The first team that causes the opposing team to lose their force points to 0 will win. A team can cause the opposing team to lose a force point in two ways. First, killing an enemy hero will reduce the opposing team’s force points by 1. Second, capturing a gold mine/gold shrine will cause the opponent to lose 1 force point periodically (the periodic time is determined by the game speed). If multiple gold mines/gold shrines are captured, the amount of force points the opponent team loses will stack, thus having more captured gold mines/gold shrines will cause the opposing team’s force points to lose faster. [b]Expansion[/b] String command: [u]-ex[/u] There are two teams; each team must conquer all five gold mines/gold shrines that exist in the map. If a team conquers all five, there will be a 5 minute period where the opposing team have to retake over 1 gold mine, else they will lose. [b]Deathmatch[/b] String command: [u]-dm[/u] There are two teams; each team will start with 0 score. If a team reaches the maximum amount of score, it will win the game. The maximum amount of score is determined by the game speed, the default maximum amount of score is 30. A team can gain a score by killing an enemy hero. A team can also gain 3 scores by capturing a gold mine/gold shrine. [u][B]Rankings[/B][/u] JadeWars provides a unique competitive expirience to Warcraft III gamers around the world. We are proud to deliver the first online ranking system that can be integrated with Warcraft III custom maps. The online rank table can be accessed through the official site at www.jade-wars.com. Our online ranking system can process encrypted codes that players get from playing JadeWars integrated maps. We use this encrypted code to collect player data and use it to sort players that are registered in our JadeWars rank table. In general, when you play maps that are JadeWars integrated, you will receive an encrypted code that will likely help improve your reputation in JadeWars. This unique encrypted code is what the online ranking system uses to extract the scores or reputation from registered accounts that have uploaded their code into the website. To join the online rankings, you will need to setup an account first. Make sure to fill in the required data fields and that you fill in the battle.net id that you use to play our maps. The battle.net id that you fill in must match the one that the encrypted code uses to authenticate. After your account is setup, if you don’t have a code, start playing one of our maps. Winning a game will get you +2 score, losing a game will get you only +1 score. The encrypted code will be given to you at the end of the game. Once you receive this code, upload it to your account in this website. When playing another game, you will need to load your progress using your current code. Keep doing this and you will be one of the top players in our rank table!

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3787 downloads

Uploaded:05-10-2007

Battle Tanks MG

battle_tanks_mg_9.8b.w3x | 466.01 KB

MG, by –MacGyver- has been released, and we have it here for you! This mod is from the popular Battle Tanks by N-a-z-g-u-l; However, this mod comes with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! [b]Some changes since v9.7 include:[/b] Fixed Game Ending bug. Added Rebel Forces to Middle Base. Changed Terrain near top left of map. Removed a lot of the custom sound so the map file size is smaller. Changed the way Skill points are displayed when you gain a skill. Added a new Scrap Metal System. Reduced number of Doodads Refer to the readme for the complete list of changes.

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50931 downloads

Uploaded:10-24-2006

(8) Element TD

element_td_3.0.w3x | 1.85 MB

to enjoy! This was originally [u]Mrchak\'s[/u] map, but he stopped at v2; [u]Karawasa[/u] was nice enough to pick up the torch and carry on the Tower Defense dream! They have been working in tandem to pump out Beta7, Beta8, Beta 9 Beta 10, & finally v3.0, which we now have here for you. This is a custom Tower Defense game based on six basic elements: Fire, Earth, Light, Nature, Water, and Darkness. Elements can combine to create hybrid towers with special abilities. There are 15 Dual-Element Towers and 20 Triple-Element Towers. To add to the replay ability, there are multiple difficulty settings, the option of playing with elemental heroes, and choosing from a variety of different victory conditions. See if you can survive 60 waves of creeps running though your onslaught of elements! Once the game started, you are allowed to choose for the game difficulty. Each difficulty has a unique setting. There are 5 levels of difficulty: Very Easy, Easy, Normal, Hard & Very Hard. Depending on your difficulty level, more or less creeps spawn each round. If they leak they walk around again with their current health. After any player has defeated all of the creeps in his area the next round will begin for all players. Some of the changes included in this version are: Poison nerfed Steam towers fixed Gold Aura Fixed Firelord fixed No picking gold loss fixed Refer to the readme for the complete list and more information.

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3293 downloads

Uploaded:07-17-2006

Humans vs Orcs

humans_vs_orcs_v4.0.zip | 576.36 KB

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235 downloads

Uploaded:04-20-2005

Ancient Battleground

ancient_battlegrounds.zip | 1.61 MB

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2098 downloads

Uploaded:12-20-2004

Wind of War

mp_windofwar1.03.zip | 1.36 MB

ruins of a desolate island comes a mystic source of power. Fragments of a demonic Scepter, forged by a dark being long before the formation of Azeroth, are hidden deep underground. Legions of Undead troops by the order of Ner\'zhul, have arrived here, in search for these fragments. If the Scepter can be reforged, it will grant him a power too great to imagine. For the sake of all living things, armies of Humans, Orcs, and Elves are to stop Ner\'zhul at all cost. In an extremely offensive AoS style map, the players choose their characters, recruit troops if needed, and must do their best to vanquish the enemy and recover the fragments needed to begin thereforging. *Basic features: -21 Heroes available for each side. All have 5 skills, lots are brand new, and very diverse. Approximately 200 custom skills were made for the 42+1 Heroes. -The Fragments: they are all hidden. To acquire one, you can either purchase to Recover, or kill 3 enemy Heroes. The more fragments you have, the more powerful the combined item is. With 10 fragments, you meet the requirement to begin reforging the Artifact (during this timeyou must not get overrun). -Over 100 items and item combinations are available. -Troops and mercenaries for recruitment. This will help you in both defending and attacking. This is one of the last update for this map. Hope you enjoy it and report anything not right to me so I can have a final update. [quote]

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68590 downloads

Uploaded:09-30-2004

DotA Big Game Hunters

dota_big_game_hunters_2.0.zip | 1013.27 KB

fast now). -A total never seen before skill selection system. What is this? Each Hero has 5 possible skills to learn, 4 normal skills and an ultimate. For example, Space Orc Dominator: Healing Spray, Paralize, Maelstrom, Liquid Fire + Nuclear Strike. The Hero can possess only 3/4 normal skills, with his ultimate always available. *How does this make sense? Simple, a Hero is no longer skill-limited like before. He has a wide variety of choices, a skilled player needs to combo skills for the best strategy against the opponents. More, a single Hero can be reused without getting bored of the skills (there is always one skill you can not learn!). On this point only, it makes this map superior to any other map!

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15503 downloads

Uploaded:09-12-2004

Legend Of Goku

dbz_saiyains_saga.zip | 3.03 MB

follow. You play as goku as you learn new moves and fight the saiyans.

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56245 downloads

Uploaded:07-14-2003

Warcraft 3 Expansion Beta Installer

frozen_throne_beta_-_pc.exe | 7 MB

system. Also, once you\'ve installed the Beta, you will not be able to play classic Warcraft III. When you install the Warcraft III: The Frozen Throne Beta, you will be asked to enter your CD key. This CD key number can be found at the bottom of your earlier received confirmation email. DO NOT LOSE THIS NUMBER. If for any reason you are required to reinstall during the Beta test, you will need to have your CD key number available. Your CD key grants you access to Battle.net, and only one user can be logged on at a time with each number. Do not give your CD key number out to anyone. Blizzard employees will not ask you for your CD key! Do not download this file unless you\'ve received email confirmation stating that you have been selected for the Warcraft III: The Frozen Throne Beta Test.

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966 downloads

Uploaded:06-01-2003

Ash\'s Winter Maze

ashs_winter_maze_v2.8.w3m | 126.79 KB

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4826 downloads

Uploaded:02-19-2003

Warhazzard: Return of Darkness

install_english.exe | 142.37 MB

soon!!!

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592 downloads

Uploaded:09-16-2002

Escape

escape.zip | 952.29 KB

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5803 downloads

Uploaded:09-17-2010

Return of the Legends

return_of_the_legends_v._1.02b.w3x | 1.34 MB

The current idea go as following: 1) There will be 2 teams and 1 arena. The teams will have a base on each side of the arena and there will be a barrier in the middle of the arena so the teams will be divided. This will be a custom hero map so it starts off with the players choosing their hero and his skills (3 normal + 1 ulti). When they all have chosen heroes they will get teleported to their base. 2) The game will be based on rounds. For 3 rounds you will face creeps (like in orc gladiators). If you kill all creeps you have finished that round. However if you all get killed and creeps survive you will loose lives equal to the amount of creeps alive. Each team starts with 50 lives. 3) After the creep rounds the barrier is broken and the two teams can fight each other. The fight will go on for 2 minutes (so players can re-spawn and come back to the fight etc.). If you are really successful in the fight you can fight your way into the enemy base and start attacking their main building. They loose and you gain 1 life for every 100 hp lost of the main building. 4) The team looses if they reach 0 lives or if their main building gets destroyed.

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10437 downloads

Uploaded:11-16-2007

HERo SIEGe DELUXe

herosiegedeluxe.rar | 1.79 MB

gaming standard at a different level, you will have to make this determination yourself. Once you are into this map, you'll notice that Muhahahahaaa has split it into two parts, first you'll have to protect the warehouse for three waves; When (if) you complete that onslaught, you have to start a counterattack to destroy the portals and finally you'll have to kill the undertaker. It may sound like an easy adventure, but, the challenge is there...all you need to do is except it and start the download, then, enjoy all that HERo SIEGe DELUXe has to offer. Refer to the readme for more information.

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4691 downloads

Uploaded:12-02-2006

Battle For Middle Earth

battle_for_middle_earth_12.3.w3x | 309.5 KB

could allow Sauron, the dark Lord of Mordor, to rule Middle-earth and enslave its peoples. Frodo, together with a Fellowship that includes his loyal Hobbit friends, Humans, a Wizard, a Dwarf and an Elf, must take the One Ring across Middle-earth to Mount Doom, where it first was forged, and destroy it forever. Such a journey means venturing deep into territory manned by Sauron, where he is amassing his army of Orcs. And it is not only external evils that the Fellowship must combat, but also internal dissension and the corrupting influence of the One Ring itself. The course of future history is entwined with the fate of the Fellowship. -------------------------------------------------------------------------------- THE TWO TOWERS: The Lord of the Rings: The Two Towers begins in the hills of Emyn Muil, where lost Hobbits Frodo and Sam discover they are being followed by the mysterious Gollum. A mercurial creature who has himself been warped by the Ring, Gollum promises to guide the Hobbits to the Black Gates of Mordor if they will release him. Sam does not trust their new companion, but Frodo takes pity on Gollum, who like himself was once a Ringbearer. Across Middle-earth Aragorn, the Elf archer Legolas and Gimli the Dwarf encounter the besieged Rohan kingdom, whose once great King Theoden has fallen under Saruman’s deadly spell through the manipulations of his spy, the sinister Wormtongue. Eowyn, the niece to the King, recognizes a leader in the Human warrior Aragorn. And though he finds himself drawn to her, Aragorn is constantly reminded of his enduring love for the Elf Arwen and the pact they made together. Gandalf has been reborn as Gandalf the White following his cataclysmic fight with the Balrog, and reminds Aragorn of his destiny to unite the Rohan people with the last remaining stronghold of Human resistance – Gondor.In their parallel journeys, the Fellowship will face unimaginable armies and deception while also witnessing ancient wonders and the untapped strength of their people. Together they must stand against the powerful forces spreading from the Two Towers – Orthanc Tower in Isengard, where the corrupted wizard Saruman has bred a lethal army 10,000 strong; and Sauron’s fortress at Barad-dûr, deep within the dark lands of Mordor. -------------------------------------------------------------------------------- THE RETURN OF THE KING: With the final battle joined and the legions of darkness gathering, Gandalf urgently tries to rally Gondor\'s broken army to action. He is aided by Rohan\'s King Theoden, who unites his warriors for history\'s biggest test. Yet even with their courage and passionate loyalty, the forces of men--with Eowyn and Merry hidden among them--are no match for the enemies swarming against Gondor.Still, in the face of great losses, they charge forward into the battle of their lifetimes, tied together by their singular goal to keep Sauron distracted and give the Ring Bearer a chance to complete his quest. Their hopes rest with Frodo, a tiny but determined hobbit making a perilous trip across treacherous enemy lands to cast the One Ring into the fires of Mount Doom. The closer Frodo gets to his final destination, the heavier his burden becomes and the more he must rely on Samwise Gamgee. Gollum-and the Ring itself-will test Frodo\'s allegiances and, ultimately, his humanity. --------------------------------------------------------------------------------------------

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2537 downloads

Uploaded:10-14-2006

(8) Of Sand and Centaurs

8ofsandandcentaurs.zip | 309.12 KB

proven any gains here to be temporary; be warned.... This map is designed for FFA, 4v4, or 2v2v2v2. Although it looks like from the minimap that some players starting locations and expansion bases are closer to each other than others, this is an illusion resultant from the maps convoluted design. All start locations, and expansions, are perfectly mid-point from one another. There are no \'unfair\' starting locations and the map is perfectly balanced for team or FFA play. Enjoy.

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1475 downloads

Uploaded:09-21-2006

Battle Of The Underverse

botu_v2.3_rc1.w3x | 2.22 MB

it; There are two teams and each one has their own boss...the first one to kill him is victorious, but its not as easy as it sounds. Inside, you'll find a teleport system and different modes of gameplay available. (These are: -ap -ar -fg -hg and so on. *See below) For those of you that got this point, and are thinking [i]"Jeesh, this is a lot of info to remember..."[/i], don't despair, everything is explained on loading screen and in-game as well. You are allowed to choose [u]one[/u] hero, and it's worth noting that there are no 'imba' and 'noob' heros, everything depends on your items, and how you play; For instance: Masive killing (more than 1 creep at the same time) has as a result more experience! The main target of the game is to destroy the Plains Walker boss (which is next to each player's base) so the Lord of the Underverse comes to earth, when that happens you must kill the Lord of the Undervserse...the team who kills the boss first, will win! When you're ready to do this, you had better be plenty strong! [b]Available Modes:[/b] -fg (Fast Game, Heros take 2x exp and much more noney per second, also bosses become weaker) -hg (Hard Games, Heros take half exp, no money per time, Bosses become tougher) -id (Itemd Drop, ONE [1] of one's items will be droped upon death on every death) RANDOMLY) -Ar (All Random, Every player should be given a random hero)

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333 downloads

Uploaded:09-19-2006

Battle Tanks MG

battle_tanks_mg_665a.zip | 486.46 KB

between Light Forces and Dark Forces must end! Buy tanks, weapons and equipment and destroy your enemies base! Some changes to this version include: Fixed Creep Upgrade bug. Fixed Upgraded Weapons bug. Added Upgraded Psycho Wave.

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1888 downloads

Uploaded:05-09-2006

And so it begins...

and_so_it_begins.zip | 1.2 MB

Jonathan, a young apprentice Paladin on his quest to become a [i]real[/i] Paladin. Jonathan is sent by his father (one of the leaders of the paladin order) on a journey through the wild lands of Azgari, to fullfill his training, and to give him a life experience. Jonathan arrives at a small village on the countryside close to the border of Azgari. And so it begins...

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1401 downloads

Uploaded:03-22-2006

(12) Labyrinth

12labyrinth.w3x | 316.06 KB

where you will come out, or what will be waiting there...

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18537 downloads

Uploaded:02-15-2006

Footmen Frenzy

footy_frenzy_v41.2.rar | 93.06 KB

bregging rights! How long will you last?

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5931 downloads

Uploaded:02-08-2006

UMSWE 4.1

umswe4.zip | 1013.78 KB

been available for every version of Warcraft 3. Adding new triggers, new functions, and the ability to make straight cliffs easily, UMSWE is a must have for all Warcraft 3 Map Makers. FINAL WORDS: An incredible WorldEdit mod compatible with patch 1.13 RECOMMENDATION: A must have for all mappers and modders alike. -KillR

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8192 downloads

Uploaded:07-19-2005

Kodo Tag Elite

kodo_tag_elite_v1.1.zip | 1015.68 KB

Gold. Survive for 30 Minutes and you Win![/quote]

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6358 downloads

Uploaded:04-18-2005

The Lord of the Rings

thelordoftherings_7.2.zip | 3.2 MB

hands of the hobbit Frodo Baggins.

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27911 downloads

Uploaded:04-01-2005

Warcraft III Frozen Throne Patch

war3roc_118a_english.exe | 15.73 MB

FIXES * Fixed a problem that caused Gargoyles to become stuck in Stone Form. * Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse. * Fixed a problem that caused a player\'s units to continue to harvest resources after they were dropped and no one has control of them. * Fixed a problem that allowed Ethereal units to take Physical damage from missiles that were in flight as they became Ethereal. * Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune. * Fixed a problem that allowed Unstable Concoction to kill the casting Batrider even after its target became Ethereal. * Fixed the visibility of the Flamestrike de-buff icon. * Fixed a problem with Defend not absorbing Piercing splash damage. * Fixed a problem with melee units with Incinerate not damaging any units that they would Incinerate. * Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected. * Fixed a problem that allowed morphing units in their alternate form to retain their alternate form bonuses when killed by a Mana Flare when activating their alternate form. * Fixed a problem that allowed Destroyers to use Devour Magic on Watcher Wards. * Fixed a problem that prevented Watcher Wards from being revealed by the Dust of Appearance. * Fixed a problem that removed the Summoned state from Carrion Beetles when they burrow. * Fixed a problem with Metamorphosis and Chemical Rage that allowed the timer to remain active after the Hero had died. * Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom Reign of Chaos maps. MAPS * (6)River of Souls - Changes to allow AMM play. * (8)Crossroads - Fixed a grammatical error. BALANCE CHANGES Undead * Banshee build time has been reduced to 28 seconds from 35 seconds. Neutral * Drunken Haze movement reduction has been changed to increase by level. The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%. * Breath of Fire initial damage reduced to 65/125/170 from 65/130/175. * Tornado mana cost has been reduced to 200 mana from 250 mana. * Incinerate can now be turned on or off. When turned on, it consumes 6 mana per attack. It is otherwise unchanged. * Lava Spawns now require 15 attacks to replicate, up from 14. * Summon Quilbeast cooldown increased to 25 seconds from 20 seconds. * Summon Hawk mana cost increased to 50 mana from 35 mana. * Pocket factory hit points increased to 300/450/600 by level from 300/400/500. * Healing Spray effect per wave increased to 40/55/70 from 35/50/65 Items * Staff of Teleportation gold cost has been increased to 150 gold from 100 gold. WORLD EDITOR FEATURES Trigger Editor * Added new functions: o Environment: Terrain Pathability o Environment: Terrain Tile Type o Environment: Terrain Tile Variance o Floating Text: Permanent/Expires o Floating Text: Suspend/Resume o Floating Text: Change Position to Point o Floating Text: Change Position to Unit o Floating Text: Change Age o Floating Text: Change Lifespan o Floating Text: Change Fadepoint o Floating Text: Change Text o Game: Enable/Disable Selection (Functionality and/or UI) o Game: Enable/Disable Pre-Selection (Functionality and/or UI) o Game: Enable/Disable Drag-Selection (Functionality and/or UI) o Trigger: Get Trigger Name * Added new unit states: o Plagued o Snared o Stunned o Poisoned o Polymorphed o Sleeping o Resistant o Ethereal o Magic Immune * Lightning triggers now have their own category. * Lightning triggers now use the Z coordinate of the specified Location. * Custom Lightning triggers can now use an explicit Z coordinate. WORLD EDITOR FIXES * Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial Shackles, and Tornado. * Fixed multiple-level support for Shadowmeld. * Fixed Rain of Chaos\' order id.

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20272 downloads

Uploaded:03-12-2005

Hero Duel

hero_duel_v21.0.zip | 36.37 KB

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13525 downloads

Uploaded:01-18-2005

Bandit War

bandit_war.zip | 496.54 KB

game!

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2598 downloads

Uploaded:01-28-2004

The Frozen Throne Patch [English]

war3tft_114b_english.bin | 17.26 MB

HISTORY -------------------------------------------------------------------------- - PATCH 1.14b -------------------------------------------------------------------------- FIXES - Fixed an issue with recalling control groups and quickly pressing \'TAB\' to change your selected subgroup. -------------------------------------------------------------------------- - PATCH 1.14 -------------------------------------------------------------------------- FIXES - Fixed an issue with custom save games from version 1.12 (including those from Orc Act I) so Hero Agility is recognized properly. Attack speeds will now be correct when loading from a previous save game. - Fixed an issue that caused Scroll of Town Portal to always place your units to the lower right side of your town hall instead of the location you clicked. - Fixed an issue with the Skeletal Mage upgrade that prevented the Raise Dead skill from working on the corpses inside Meat Wagons. - Fixed an issue that caused a unit to permanently lose 75% of its attack speed if it was Polymorphed or Hexed while under the effects of Unholy Frenzy. - Fixed an issue with Spirit Link in which, if one of the linked units was a Troll Berserker with the Berserk ability active, all units linked with that Troll would take the increased damage penalty associated with the Berserk ability. - Fixed an issue in which, if a unit casting a channeling spell died from Mana Flare, the channeled spell would linger in the area permanently. - Fixed an issue that caused the Call to Arms command not to work if you clicked the button an EVEN number of times. - Fixed an issue with Hero and unit ability orders in which, under certain conditions, ability orders would not be dispatched properly, causing \"lag\" or unresponsiveness. - Fixed an issue that caused Glaive Throwers to lose damage when the Vorpal Blades upgrade was researched. BALANCE CHANGES Undead - Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed reduced to 300 from 350. Night Elf - Mana Flare area-of-effect damage radius reduced to 200 from 250. Neutral Units and Heroes - Nerubian Webspinners now cost 200/35/3, up from 175/25/2. - Stampede damage reduced from 80 per beast to 60 per beast. - The Beastmaster bear\'s Bash ability now stuns Heroes for 1 second instead of 2 seconds. - Summoned Treants no longer give large gold bounties. NOTES: Replays are incompatible between major game revisions (1.13 replays cannot be viewed with the 1.14 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.13b -------------------------------------------------------------------------- FIXES - Fixed an issue related to copy protection. ANNOUNCEMENT We are aware of some new issues that came up with the release of the 1.13 patch. We will be releasing a 1.14 patch in the near future that addresses some of these issues, including: - Custom save games from version 1.12 (including those from Orc Act I) incorrectly recognize Hero Agility, causing slow attack speeds after the 1.13 patch is applied. This will be fixed in the 1.14 patch. - Town Portal always places your units to the lower right side of your town hall instead of the location you clicked, as it previously did. This will be fixed in the 1.14 patch. - If you research the Skeletal Mage upgrade, then you will no longer be able to use the Raise Dead skill on the corpses inside a Meat Wagon. This will be fixed in the 1.14 patch. - When a unit with Unholy Frenzy is Polymorphed or Hexed, the unit permanently loses 75% of its attack speed. This will be fixed in the 1.14 patch. - If an Orc player uses the spell Spirit Link, and one of the linked units is a Troll Berserker with the Berserk ability active, then all units linked with that Troll will take the increased damage penalty associated with the Berserk ability. This will be fixed in the 1.14 patch. - If a unit casting a channeling spell dies from Mana Flare, the channeled spell lingers in the area permanently. This will be fixed in the 1.14 patch. - The Call to Arms command does not work if you click the button an EVEN number of times. This will be fixed in the 1.14 patch. * Any other confirmed issues that we can fix in time for the release of the 1.14 patch. Regarding balance, we are currently assessing the state of balance of 1.13 based on user feedback, online testing, and the review of replays. Although we will make some number of balance changes in 1.14, these have yet to be determined. We appreciate the community\'s patience and support in our endeavor to further tune the play balance, enhance the feature set, and increase the stability of Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne. - Blizzard Entertainment -------------------------------------------------------------------------- - PATCH 1.13 -------------------------------------------------------------------------- FEATURES - Acts II & III, the conclusion acts to the bonus Orc campaign contained in The Frozen Throne, are included in this patch. To play these levels, you can simply click the \"Chapter Two - Old Hatreds\" link from the Bonus Campaign screen. If you have completed Act I, your Heroes will carry over to Act II. Otherwise, your Heroes will be default-level Heroes with basic starting items. - Warcraft III now supports binding an email address to your Battle.net account, so that you can recover your password at a later stage, similar to the functionality that was added to D2. - Race selection on the scheduled game dialog (tournament finals) is now saved for future scheduled games. MAPS Expansion - Frozen Throne - (2)Tirisfal Glades - Red creep camp a bit easier; lowered the level of item drop from 7 to 5. - (2)Glacial Thaw - Switched the start locations to face the center of the map. Lowered the level of a few creep camps; lowered the level of a few item drops. - (4)Paradise Island - Creeps are less likely to aggro passing units. - (4)Twisted Meadows - Added ground-based anti-air creep to the island. Added some trees behind the 3 o\'clock start location to prevent building NE town hall behind the gold mine. Changed a level-4 drop from charged item to permanent item. - (4)Bridge Too Near - Switched start locs with the expansion gold mines. - (4)Devil\'s Cauldron - Lowered the total level of 4 creep camps. - (4)Turtle Rock - The two large turtles that are placed between player bases each drop a better item. Removed Rune of Lesser Healing from the expansion creep. - (4)Floodplains 1v1 - Removed the easy creep camp outside of player\'s base and moved it to the other easy creep camps further from the player\'s base. - (4)Lost Temple - Adjusted creep camps and item drops. - (4)Avalanche - Weakened the 3 o\'clock and 9 o\'clock expansion creeps. Added a green-sized camp in place of the orange camp. - (6)Bloodstone Mesa - Moved expansion creep back. Removed Marketplace and added Tavern. - (6)Rice Fields - Changed all the randomly generated creep camps; they are a bit easier for the user now. - (6)Wellspring - Added more trees to the starting location and moved the lumber a bit closer to the town hall. Removed the east and west gate from the center and created a bit more room around the Taverns. - (6)Stranglethorn Vale - Expansion creeps are a bit easier now. - (6)Timbermaw Hold - Moved the bottom Dragon Roost creep closer together to eliminate two creep icons. Moved bottom middle start location deeper into forest to prevent the easy (green) creep camp from being nuked from start location placement. Same change to the bottom left position. Added a tree to the hole in the forest at the top left position to prevent units from getting stuck when portaling home. - (8)Friends - Changed drop item classification from \'any\' level-6 items to \'charged\' level-6 items. - (8)Feralas - Removed some creep camps to help the flow of the game. - (8)Rock Quarry - Added some trees to several start locs that needed more lumber. Added ground-based anti-air to the center of the map. - (8)Mur\'gul Oasis - Added another 1500 gold to the starting locations. - (8)Deathknell - Removed the center creep camp and neutral building. - (8)Plains of Snow - Moved Teal\'s easy creep camp farther away to prevent them from being nuked at the start of the game. - (8)Garden of War - Moved Yellow\'s easy creep camp to prevent them from being nuked at the start of the game. - (8)Battleground - Moved 12 o\'clock easy creep camp further away from start location to prevent them from being nuked at the start of the game. Classic - Reign of Chaos - (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps; also added some trees to the top start location. - (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines should be a bit tougher. Each player\'s expansion gold mine now has one melee creep. The Goblin Merchant camp is now tougher and has anti-air. BALANCE CHANGES Human - Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all levels. Previously, it had this level of stun at level 1, but went up 2 seconds vs. units and one second vs. Heroes each level. Additionally, level-2 and level-3 damage are now 225 and 350, respectively. - Militia can now only be created from a player\'s starting Town Hall, but they can still be created from any of the player\'s Keeps or Castles. - Blizzard is now damage capped. This damage cap is invoked when Blizzard hits more than 5 targets per wave. - Scout Tower hp reduced to 300 from 500, and armor reduced to 0 from 5. - Human towers now gain 2 armor per masonry upgrade, up from 1. - Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9) by level, and mana costs were 75/50/25 by level. Instead, its mana cost is now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1); and its durations only slightly improve with level (12(4) / 15(5) / 18(6)). - Siphon Mana maximum range reduced to 800 from 850. - Flying Machine hit points increased to 200 from 175. - Holy Light mana cost reduced to 65 from 75. Undead - Web upgrade cost increased to 150/150 from 75/75. - Spirit Touch now restores 3 mana per casting, down from 4. - Possession has been reworked. It is now a channelled spell with a 4 1/2 second casting duration. During this time, the target is disabled and frozen into place, but is also invulnerable; and the Banshee takes triple damage from all attacks. Stunning or killing the Banshee that is casting Possession will cause the spell to abort. Additionally, the range of Possession has been increased to 350 from 200. - Anti-magic Shell has been redesigned. The spell now absorbs the first 350 points of spell or magic damage dealt to the target, but does not grant magic immunity. Note that spells absorbed by AMS can still deal secondary effects, such as stun, paralysis, or mana drain. Also the mana cost of AMS has been re-balanced to 150. Orc - Troll Batrider Unstable Concoction damage reduced to 550 from 900, and splash damage increased to 140 from 100. - Troll Batrider damage increased to 13-15 from 11-12. - Level-1 Spirit Wolves now move at speed 320, down from speed 350. - Level-3 Spirit Wolves now have 500 hit points, up from 400 hit points. - Damage sustained over Spirit Link is now never fatal. Fatal damage sustained via Spirit Link instead reduces a unit to 1 hit point, and dispels Spirit Link. - Stasis Trap area of effect reduced to 400 from 500. - Shockwave now has a damage cap of roughly 12 units affected. Note that this limit will not typically be reached except in team games. Night Elf - Shadow Strike level-1 DoT damage reduced to 10 per period, down from 15. - Detonate mana drain reduced to 50 from 100. - Druid of the Claw caster upgrade times reduced to 25 seconds and 35 seconds respectively, down from 45 seconds and 1 minute. - Dryad damage increased to 17-19 from 16-18. - Glaive Thrower damage changed from 39-50 to 36-53. - Eating trees now heals 500 hit points over 30 seconds, up from 200 hit points over 10 seconds. Neutral Buildings, Units and Heroes - Beastmaster Strength reduced to 22 from 25, and base armor reduced to 2 from 3. - Level-2 hawk hit points reduced to 450 from 625, and level-3 hawk hit points reduced to 650 from 875. - Breath of Fire and Drunken Haze mana costs reduced to 70 from 75. - Naga Sea Witch speed reduced to 300 from 320. - Frost Arrows mana cost is now 10 per shot, up from 7 per shot. - Pit Lord footprint, or collision size, has been reduced to 32 from 48. This means that he takes up less space on the battlefield. - Rain of Fire is now damage capped. This damage cap is invoked when Rain of Fire hits more than 5 targets per wave. - Level-1 Black Arrow no longer has a cooldown, but level-1 Minion damage reduced to 9-10 from 14-15. - Cleave attack splash radius increased to 200 from 150. - Dragonspawn Meddlers have been rebalanced to correctly reflect their food, level and gold cost. They now have 370 hit points, down from 500 hit points, and deal 12-13 damage, down from 21-25 damage. - Mercenary Barbed Arachnathids are now available at the start of the second day, instead of very early in the game. - Creep Bloodlust mana cost increased to 75 from 50. - Creeps with Faerie Fire always use the creep version of Faerie Fire now. Additionally, creep Faerie Fire cooldown increased to 8 from 5. - Creep Curse cooldown increased to 8 from 5. - Thunder Lizard cost increased to 6 food from 5, and 150 lumber from 80 lumber. Items - Replenishment Potion can now be sold to a shop for 75 gold, down from 200 gold. - Sentry Wards now have 2 charges, down from 3. - Anti-magic Potion duration increased to 15 from 10. - Orb of Fire cost reduced to 300 from 375. - Orb of Venom cost reduced to 325 from 375. - Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5). - Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from level 4. - Staff of Preservation cost reduced to 150 from 200. - Staff of Preservation no longer affects allied units--it now can only affect its owner\'s units. - Staff of Sanctuary now heals 15 hp/sec, up from 10 hp/sec. Other - We have made modifications to how gold is mined. Although these changes are somewhat difficult to describe, the effect is that in almost all cases, 5 peons are required for an Orc or Human to mine a gold mine at maximum efficiency (assuming the town hall equivalent is as close as possible). WORLD EDITOR FEATURES/IMPROVEMENTS General - Map-specific option for game data set to be used (custom vs. melee). - Model selection dialog now includes all doodad/destructible variations. - Added \"standard/custom\" filter menu to ability selection UI. - Added \"Hero Attributes - Attack Speed Bonus per Agility Point\" field to Gameplay Constants. - Added preference for \"Automatically zoom Previewer to fit new models\" (Visual tab). - New Gameplay Constants for global \"Tech Tree - Dependency Equivalents\". - New Gameplay Constants for tier-based Hero experience bonus factors. - New Game Interface fields for many of the game UI strings (Text - General fields). - Maximum unit movement speed increased from 400 to 522. - Minimum unit movement speed decreased from 25 to 1. - Added \"Advanced->Reset Fixed Object Heights\" option. (Turn off to preserve any fixed object heights [set via ctrl-page up/down] while moving them.) - Object Manager Items tab now includes global item tables. - Increased maximum texture space for tilesets (was 12, now 13). Trigger Editor - \"Hero skill\" trigger parameter UI now allows selection of all Hero abilities, including custom. - Increased maximum length of trigger comments (was 640, now 2048). - \"Event Response - Triggering Player\" is now valid during \"Dialog - Dialog Button Click\" events. - Added special doodad animation tags \"show\" and \"hide\". - \"Conversion - Convert Externalized String\" will now work properly with string concatenation and substrings. - Enabled all save/load game trigger actions for general use (i.e., no longer Blizzard-signed maps only). - Added \'Pawns An Item\' unit event (for units selling items back to shops). - Added new functions for working with \"multiboards\" (new Multiboard function category). - Added various new functions: - Ability Name (string call) - Buff Comparison (condition) - Conversion - Convert String Case (string call) - Destructible - Destructible Name (string call) - Environment - Turn Water Deformation On/Off (action) - Environment - Point Is Blighted (boolean call) - Event Response - Target Point Of Ability Being Cast (point call) - Event Response - Target Unit Of Ability Being Cast (unit call) - Event Response - Target Destructible Of Ability Being Cast (destructible call) - Event Response - Target Item Of Ability Being Cast (item call) - Game - Show/Hide Creep Camps On Minimap (action) - Game - Creep Camp Display Is On (boolean call) - Game - Enable/Disable Minimap Buttons (action) - Item - Set Charges Remaining (action) - Item - Item Charges Remaining (integer call) - Item - Set Custom Value (action) - Item - Custom Value Of Item (integer call) - Item - Item Name (string call) - Player - Leaves Game (event) - Player - Player Score (integer call) - String Length (integer call) - Unit - Set Rally-Point To Point (action) - Unit - Set Rally-Point To Unit (action) - Unit - Set Rally-Point To Destructible (action) - Unit - Rally-Point As Point (point call) - Unit - Rally-Point As Unit (unit call) - Unit - Rally-Point As Destructible (destructible call) - Unit - Remove Specific Buff (action) - Unit - Unit Has Specific Buff (boolean call) - Unit - Level Of Unit (integer call) - Unit - Level Of Ability For Unit (integer call) - Unit - Count Items Carried (integer call) - Unit - Current Order Of Unit (order call) - Added \"Height Offset\" Camera Field value - Added Map Flag values - Observers on defeat - Use random Heroes - Use random races - Visibility - Hide Terrain - Visibility - Map Explored - Visibility - Always Visible Sound Editor - Added Edit->Find command (works on sound/music list and variable list). Object Editor - Custom Buffs/Effects data (new tab). - Option to sort objects by name only (View->Sort Objects By Name). - Holding down Shift while modifying a numerical value will disable all min/max limits for that field (use with caution; this can potentially crash the game!). - Tech Item dialog allows selection of special multi-unit \"Equivalents\" (any Altar, etc.). - Ability dialog allows selection of \"None\" for \"Abilities - Default Active Ability\" unit field. - New unit fields for tier-based tech tree requirements. - Enabled additional abilities for modification: Devour Cargo, Entangled Gold Mine Ability, Load (Entangled Gold Mine), Poison Sting, Way Gate Ability. - Increased maximum number of workers per gold mine to 32 (was 4). - Morphing abilities now support different unit types per ability level in the game. - Doodad \"tinting color\" fields now dynamically displayed based on number of variations (and they support Auto Fill Levels command). - Added various new fields: - Art - Selection Size - Editor (items) - Art - Animation Names (abilities) - Art - Lightning Effects (abilities) - Data - Uprooted Defense Type (\"root\" abilities) - Stats - Hero - Hide Hero Interface Icon (Hero units) - Stats - Hero - Hide Hero Minimap Display (Hero units) Import Manager - New command for importing all files within a directory (File->Import Files). - New command for exporting all files at once (File->Export All Files). WORLD EDITOR FIXES General - Item Tables dialog is accessible from Unit Properties dialog (ROC only). - Pre-placed summoned units count towards creep camp minimap icons. - \"Extra->Cinematic Arthas\" model file reference is invalid. - Game lock-up when decreasing level of \"Attribute Bonus\" ability. - Crash when resizing column in Gameplay Constants/Game Interface dialogs too far to the right. - Excessive performance loss when units and start locations overlap. - Doodad \"fixed height\" status is not preserved across undo operations. - Setting \"Berserker Upgrade\" or \"Barrage\" to researched in Upgrade Properties disables the corresponding units. - Pre-placed random units may have their team color set to red in game, regardless of owner. - Unit Properties dialog does not display mana value for buildings with mana. - Moving a start location which is on top of another start location can cause duplicate start locations. - Random Group references used for dropped items are not displayed properly in the Object Manager. - View menu does not always refresh properly after changing layers. - Advanced->Adjust Cliff Levels does not adjust water height along with terrain. - Added names for all \"unknown\" abilities. - Using lumber upkeep (via Gameplay Constants) can cause the game to crash on the scorescreen. Trigger Editor - Unit event \"Uses an item\" does not fire for items with unlimited charges. - Action \"Player Group - Set Alliance\" ignores the player groups and sets the alliance for all players. - Attempting to enable a trigger does not properly validate that the trigger script compiles. - Action \"Game - Show/Hide Custom Campaign Button\" fails if game has been loaded from a saved game. - Action \"Skip Remaining Actions\" can cause compile errors if used as a parameter to another function. - \"Event Response - Casting Unit\" and \"Target Point Of Issued Order\" become reset after a \"Wait\" action. - Invalid sub-functions are not disabled when pasting triggers. - Function menu appears in the dialog for setting variable initial values. - \"Automatically create unknown variables when pasting\" option does not work for \"Set Variable\" actions. - \"Edit->Category Is Comment\" toggle is not undoable. - \"Game Cache - Cache Value Exists\" fails on Integer value types. - Deleting functions may corrupt the strings within other \"cut\" functions (manifest after pasting). - \"Event Response - Learned Skill Level\" result is off by one for all levels greater than one. - Variables dialog sorting by Initial Value does not sort properly. - Unit-Targeted Order for Drunken Haze uses invalid order string \"st.rongdrink\" (should be \"drunkenhaze\"). - Map Flag value \"Observer chat\" is obsolete and causes compile errors. Sound Editor - There is no way to remove imported sounds (TFT can use Import Manager). Object Editor - Default values for ability levels beyond four are not loaded properly in game. - Custom \"Required Animation Names\" values do not display properly in the editor (works in game). - Character limit on extended tooltip fields too small (was 300, now 1024). - Custom values of \"Techtree - Requirements - Levels\" field are not loaded properly in game. - Maximum value for some ability duration fields is too small (was 300, now 3600). - Ability \"data\" fields do not show up for custom versions of some abilities. - Black Arrow data fields list \"Damage Bonus\" twice. One should be \"Summoned Unit Duration.\" - Unit/item tooltips referencing custom abilities will display as zero in game. - Hotkey field not allowed to be empty. - Changing an object \"category\" does not automatically refresh the field list, if necessary. - Maximum value for ability \"Stats - Required Level\" and \"Stats - Level Skip Requirement\" is too small (10). - Upgrade \"Techtree - Requirements\" fields are not loaded properly beyond level 1 in game. - Upgrade effect \"Ability Level Bonus\" does not recognize custom abilities in game. - Upgrade effect \"Ability Level Bonus\" does not apply multiple levels to units created after researching. - \"Stats - Build Time\" values less than 8 cause Heroes to be unable to revive. - Extra \"data\" fields appear for certain Orb abilities. - \"Stats - Levels\" field does not appear for non-Hero abilities (where it can be valid in some cases). - \"Stats - Casting Time\" and \"Stats - Mana Cost\" fields do not appear for item abilities (can be valid). - Three upgrade effects are missing appropriate data and UI: \'rtma\', \'rart\', \'rauv\'. - Setting Ability or Upgrade race to \"Critter\" or \"Commoner\" can crash the editor. - Excessive load times for abilities or upgrades with many levels (noticeably improved). - Improper truncation of ability name displayed with commas. - Using 10 Mirror Images will crash the game (max should be 9). - Values cannot be set to original default values if the campaign value is different. - Custom doodads/destructibles can be chosen as the base object for a new custom object (leads to crash). - Object tabs do not always refresh properly after importing \"all\" object data file. - Minimum value for Brilliance Aura \"Data - Mana Regeneration Increase\" is too small (was 1, now 0). - Maximum value is too small for various ability data fields that can optionally be used as percentages. - Buildings with no pathing map crash the game. - Custom abilities based on Locust Swarm do not recognize the \"Sound - Effect Sound (Looping)\" field. - Unit field \"Abilities - Default Active Ability\" does not work with custom abilities. - Abilities \"Essence of Blight\" and \"Spirit Touch\" should not have mana and hp related \"Data\" fields, respectively. - \"Replenish\" and related abilities have a \"Stats - Casting Time\" field that should read \"Data - Maximum Units Affected\". - \"Parasite\" and related abilities have a \"Stats - Casting Time\" field that should read \"Data - Summoned Unit Duration\". - Abilities \"Defend\" and \"Magic Defense\" do not apply modifiers properly if additional levels are learned while they are active. - Abilities may display the \"editor suffix\" corresponding to a different ability. - Auto Fill dialog allows any character for hotkey fields. - \"Art - Scaling Value\" is not applied to building placement cursor in game. - Pasting \"True\" values over \"False\" values does not work. Campaign Editor - Custom campaign objects are not listed in dialogs in the rest of the Campaign Editor. - Custom campaign abilities display every possible \"Data\" field. - User-selected variable difficulty level does not take effect in the game. AI Editor - Food limit displays as 90, even though 100 (or more) is possible. - Reloading an already open AI data file does not revert the current data. NOTES: Replays are incompatible between major game revisions (1.12 replays cannot be viewed with the 1.13 version of Warcraft III). Custom save games will not load from version 1.12. -------------------------------------------------------------------------- - PATCH 1.12 -------------------------------------------------------------------------- MISCELLANEOUS FIXES - Cinematic sequences that were not playing within certain foreign language versions have been fixed. - Fixed problem that enabled you to save games that could not be loaded. - Fixed problem that enabled you to create a replay that could not be properly played back. MAP FIXES - Rune of Rebirth has been removed from maps (6)GnollWood and (4)Floodplains1v1. - Gold mine positioning has been rebalanced and the starting location tree placement has been improved for the map (2)TwoRivers. - A Golem has been added to each of the Mercenary Camps within the map (4)Twisted Meadows. - Destructible rocks have been added to the upper and lower gold mine areas in (4)Avalanche. CREEP FIXES - The creep version of Inner Fire has had its mana cost increased from 35 to 75. - The creep version of Raise Dead has had its cooldown increased from 5 to 12 seconds. - The creep version of Purge no longer stuns units. - The creep version of Abolish Magic has had its mana cost increased from 50 to 75. UNDEAD CHANGES - Within the Tomb of Relics maximum stock for the Rod of Necromancy has been reduced from 2 to 1. HUMAN CHANGES - Aerial Shackles damage has been increased from 20 points per second to 30 per second. - The gold cost for a Dragonhawk Rider has been reduced from 235/40 to 200/30. - Arcane Towers now deal Piercing damage, and have had their range increased from 700 to 800. - Animal War Training upgrade cost has been reduced from 150/250 to 125/175. - Long Rifles Upgrade now requires a Keep instead of a Workshop. NIGHT ELF CHANGES - Spirits of Vengeance (which are summoned by the Avatar of Vengeance) have had their damage increased from 14-18 to 17-21. ORC CHANGES - You no longer need a Fortress as a prerequisite to build Batriders. - Wind Rider hit points have been reduced from 600 to 570. - Burrow armor has been increased from 2 to 5 and damage has been reduced from 1d8+33 to 1d5+22 CLASSIC CHANGES - Anti-air creeps have been added to each Mercenary Camp in the map (4)Tranquil Paths (Reign of Chaos). - Wyvern hit points have been reduced from 600 to 570. - Halls of the Dead and Black Citadel attack cooldown have been reduced from 2.0 to 1.5. - The multiplayer custom map desync that occurs between Reign of Chaos and Frozen Throne players has been fixed. NOTES: Replays are incompatible between major game revisions (1.11 replays cannot be viewed with the 1.12 version of Warcraft III). Custom save games will not load from version 1.11. -------------------------------------------------------------------------- - PATCH 1.11 -------------------------------------------------------------------------- FIXES - Classic Campaign unit damage has been adjusted to match 1.01 values. - Some custom maps would crash because they had pre-1.10 data embedded in them. - Czech-only: fixed a crash with the display news items. - Fixed a number of text strings within our localized versions. - Fixed a number of hotkeys within our localized versions. -------------------------------------------------------------------------- - PATCH 1.10 -------------------------------------------------------------------------- THE FROZEN THRONE SPECIFICS FEATURE INFORMATION - Further information regarding modifying hotkeys can be found in your Warcraft III installation directory. MAPS - Numerous maps have had minor improvements made to them. BALANCE CHANGES Human - Lumber Mill cost reduced to 120 from 145. - Lumber upgrade now gives +10 lumber capacity per level of the upgrade, up from +5 lumber capacity per level of the upgrade. - Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250. - Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from 80/60. - Mortar Teams now have a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes. - Flying Machine damage versus air increased to 12-13 from 7-8. - Gryphon Aviary cost changed to 140/150 from 120/240. - Gryphon Aviaries now require a Keep instead of a Castle. However, both the Cloud upgrade and Gryphon Riders require a Castle to access. - Dragonhawk Riders are now correctly a level 3 unit instead of a level 5 unit. This only impacts the experience gained when they are killed. - Dragonhawk Rider build time reduced to 30 from 45. - Spell Breaker hit points reduced to 600 from 650. - Spell Breaker armor type changed to Medium. - Mana cost of Spell Steal increased to 75. - Scroll of Regeneration now heals 225 hit points over its 45 second duration, up from 150 hit points. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Orb of Fire cost reduced to 375 from 400 and splash radius increased to 140 from 125. - Priest heal effect increased to 25 hit points per cast, up from 20; Priest heal mana cost increased to 5 from 4. - Sorceress damage increased to 10-12 from 8-10. - Powerbuild has been improved. Each additional Peasant contributes 60% of the speed of the first, up from 50%. Undead - Crypt Fiend damage reduced from 28-33 to 26-31. - Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec. - Ghoul hit points upgraded to 340 from 330. - Orb of Corruption cost was reduced to 375 from 400, and its armor decrease has gone to 5 from 4. - Rod of Necromancy cooldown increased from 15 to 22. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Impale area of effect width reduced to 250 from 300. - Gargoyles now require Halls of the Dead instead of Black Citadel. - Obsidian Statue Spirit Touch now replenishes 4 mana per casting, down from 5. - Obsidian Statue Aura of Blight effect reduced to 10 hp/sec from 12 hp/sec. - Boneyard cost changed to 175/200 from 125/250. - Halls of the Dead and Black Citadel deal one quarter as much damage as previously, but now possess a frost attack similar to that of Nerubian Towers. - Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10. - The Tomb of Relics now sells Dust of Appearance, but no longer sells Lesser Clarity Potions. - Devour Magic now heals 50 hit points per spell devoured, up from 25, and restores 75 mana, up from 50. - Destroyer damage reduced to 19-21 from 21-24. - Frost Wyrm damage increased to 93-115 from 85-105. Orc - Demolisher damage reduced from 82-102 to 76-94. - Kodo Beasts are now Unarmored. - Raiders now have a base armor of 1, up from 0. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Purge has been improved. It no longer slows friendly units when used on them, and it causes enemies to stop for a brief moment when first cast (in addition to slowing them later). - Wind Riders no longer require a Fortress to be built. - Wind Rider damage reduced to 36-44 from 39-47. - Wind Rider poison now deals 4 damage a second, up from 3.3 damage a second. - Wind Rider speed reduced to 320 from 350. - Tauren Totem cost changed to 135/155 from 90/200. - Orb of Lightning cost reduced to 375 from 400. - The Voodoo Lounge now sells Lesser Clarity Potions, but no longer sells Dust of Appearance. - Spirit Link mana cost reduced to 75 from 100. - Mirror Image cost reduced to 125 from 150. - Blademaster\'s base Agility increased to 24 from 23. Night Elf - Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7. - Fan of Knives maximum damage reduced to 300/625/950 from 350/675/950, and damage per target reduced to 75/120/180 from 90/135/180. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. - Mana Flare has had a bug fixed that was preventing multiple Mana Flares from attacking multiple targets at the same time. As a result, Mana Flare has been rebalanced, and deals up to 90 damage to targets in a 250 area when a unit casts a spell, down from 125 damage. - Archer hit points reduced to 240 from 310. - Archers now have a new passive ability, Elune\'s Grace. This ability grants them 35% damage reduction against Piercing attacks, and 20% damage reduction against spells. - Hippogryph Rider hit points decreased to 765 from 835 and armor increased to 1 from 0. - Dryad damage increased from 15-17 to 16-18. - Mountain Giant base armor increased to 4 from 0 and hit points increased to 1600 from 1400. - Hardened Skin upgrade cost reduced to 100/175 from 100/250, and damage reduction reduced to 12 from 15. - Chimaera Roost cost changed to 140/190 from 100/230. - Orb of Venom cost reduced to 375 from 400 and poison damage/sec increased to 7 from 6. Neutral Buildings, Units, and Heroes - Forked Lightning damage reduced to 85/160/250 from 100/175/250. - Tornado now deals 7 damage a second to buildings in its general vicinity (down from 10) and 50 damage to buildings it is over (down from 80), and it now costs 250 mana to cast, up from 150. - Silence area of effect increased from 150/250/350 to 200/275/350. - Mercenaries cost 25% more gold than previously. - Mud Golem availability delayed to second day. - Summoned Doom Guard hit points increased to 1600 from 1350. - Howl of Terror % damage reduction increased by 5% at all levels. - Zeppelin hit points increased to 575 from 500. - Forest Troll Shadow Priests have had their starting availability delayed by 60 seconds to 120 seconds. - The Beastmaster now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. Items - Scroll of Restoration is now a level 5 item instead of a level 6 item. Other - Town Portal now takes 5 seconds to activate, up from 3. - Units killed in a transport will \"spill out\" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. - Tavern instant revive costs three times more lumber than previously. - Heroes revived at the Tavern now are brought back to life with 0 mana and 50% health. - Tier 3 town halls all cost 20 lumber and 20 gold less. - At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3. This affects all experience gain--both from killing creeps and enemy units. REIGN OF CHAOS SPECIFICS MAPS - All multiplayer maps that were shipped with the original product have been patched to have improved item drop tables. - Some maps have been additionally improved with other minor enhancements. - Tranquil Paths now has random creeps. BALANCE CHANGES Humans - Devotion Aura now gives 1.5/3/4.5 armor per level. - Powerbuild effectiveness has been reduced to 60% of its previous strength in terms of how much speed additional Peasants add when supporting the construction of a building. Note that the cost increase per additional Peasant is unchanged. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Gyrocopter damage increased to 27-32 from 25-30. Undead - Shade speed increased to 350 from 270, but hit points reduced to 125 from 250. - Animate Dead\'s duration reduced to 40 from 120, cooldown reduced from 180 to 240. Additionally, animated units are invulnerable, but can still be dispelled. - Death Pact and Dark Ritual can now be used on invulnerable units. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Halls of the Dead and Black Citadel attack cooldown is now 2 seconds up from 1 second, and their damage has been reduced by 33% as well - Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to reflect new air pathing changes. Orcs - Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels (changed from 100/75/25), and deals \"backstab\" damage. When a Blademaster attacks while using Wind Walk, he deals bonus damage to his victim. - Lightning Shield range increased to 600 from 500. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Wyvern hit points increased to 600 from 500. - Wyvern poison now lasts 25 seconds and deals 4 damage a second. - Headhunter cooldown reduced to 2.26 from 2.34. - Berserker Strength now requires a Stronghold instead of a Fortress. - Mirror Image cost reduced to 125 from 150. Night Elves - Dryad damage increased from 15-17 to 16-18. - Entangle now prevents an affected unit from attacking, and interrupts channeling spells such as Blizzard and Starfall. However, its duration has been reduced to 12(3)/24(4)/36(5) (unit(Hero)). - Treants created by Force of Nature now benefit from the Nature\'s Blessing upgrade. - Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds by level. - Tranquility cooldown reduced to 60 from 120. - Tranquility mana cost reduced to 125 from 200. - Cyclone no longer affects mechanical units. - Rejuvenation can now be cast on units at full health. - Ancients now attack while rooted. - Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new air pathing changes. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. Items - Items have been revamped with new level tables. Items now have a level from 1 to 8, along with one of several categories. Items of levels 1 to 6 can be charged items, permanent items, or powerups. Items of level 7 or higher are artifacts. Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death (artifact). - You can now sell items at the Goblin Merchant by right-clicking on an item, and then \"dropping\" it onto a Goblin Merchant. - Scroll of Town Portal now takes 5 seconds to use. During this time it is being \"channeled\", and the Hero using it cannot be attacked or stunned. Under no circumstances can the town portal be aborted once started. - Wand of Illusion can no longer be cast on hostile units. This change was made to prevent players from cheesing high level creep camps by using Wand of Illusion on high level creeps, and then using this illusionary creep to tank the damage. - Boots of Speed no longer stack: two Boots of Speed will make a Hero just as fast as one. Other - When \"attack-moving\", air units now prefer to attack other air units more often than previously. - Creeps that are not in combat now ignore flying units. This means that if you move flying units around using \"move\" instead of \"attack move\", creeps will generally not attack them. - Creeps can no longer be dragged via constant attacks--they eventually give up and return to their start location. - Goblin Sappers now deal 750 damage to buildings, 250 damage to all units, and 185 damage to Heroes. These values are reduced by armor values such as \'5 armor\', but do not interact with armor types (e.g. \'Medium armor\'). - Units in a transport over ground will \"spill out\" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. NOTES: Replays are incompatible between major game revisions. (1.07 replays cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will not load from version 1.07. -------------------------------------------------------------------------- - PATCH 1.06 -------------------------------------------------------------------------- BALANCE CHANGES Improved Counterability Unarmored Light Medium Heavy Fortified Hero Normal 100% 150% 100% 100% 50% 100% Piercing 150% 75% 100% 150% 35% 50% Siege 150% 50% 100% 100% 150% 50% Magic 75% 100% 200% 100% 50% 50% Hero 100% 100% 100% 100% 50% 100% You can find further information related to armor and damage types on our web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml Spellcaster Rebalance - Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are: * They have a new armor type, unarmored, which takes bonus damage from siege and piercing attacks. * They also have a new damage type, magic, which does reduced damage to fortified and hero armor, but does bonus damage against medium armor. * They had their damage adjusted, typically downwards. * They no longer gain damage as they go up in level, and gain less hitpoints as they go up in level (but start with more hitpoints when initially built) * Many autocast buffs and debuff costs reduced. * Casters, including Dryads, have had their mana regeneration rates boosted by 30%. Hero Damage - Heroes now have an aptly named hero damage type. It deals 100% damage to everything except fortified armor, to which it deals 50% damage. Hero damage was added so that heroes no longer strongly counter ranged units such as Archers and Crypt Fiends. Advanced Structures - Most advanced technology structures had their build times reduced. This reduction ranged from 20 seconds for especially underused structures, to 10 seconds for less underused structures. For instance, the Slaughterhouse builds 20 seconds faster now, while the Arcane Sanctum build time was only reduced 10 seconds. Humans - Flares now cost 75/25 to research, down from 100/50. - Inner Fire cost increased to 35, from 25. - Slow cost reduced to 40 from 50. - Slow duration vs heroes reduced to 10 seconds from 20 seconds. - Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels. Undead - Curse now causes a 33% chance to miss, up from 25%. - Curse now lasts 2 minutes, up from 1 minute. - Curse cost reduced to 40 mana from 50. - Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Carrion Swarm max damage increased to 375/700/1000 from 300/550/800. - Carrion Swarm no longer hits wards. - Boneyard cost reduced to 250/100 from 350/125. - Acolytes now have 220 health, up from 180. - Necropolis cost reduced to 300 gold, down from 350 gold. - Black Citadel now has 2000 hitpoints, down from 2300. - Halls of the Dead now has 1750 hitpoints, down from 2000. Orcs - Bloodlust cost reduced from 50 mana to 40 mana. - Raiders now have light armor instead of heavy armor. - Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Bladestorm cooldown reduced to 3 minutes, down from 4 minutes. Night Elves - Cyclone duration on units increased to 15 from 10. - Faerie Fire cost reduced to 35 from 75. - Chimaera Roost cost reduced to 230/70 from 280/100 - Ancients temporarily lose their fortified armor when they uproot, becoming medium armor units. - Dryads now have the unarmored armor type. This change was made to further specialize Dryads as melee killers, but allow piercing damage units, such as Crypt Fiends and Archers, to counter them more effectively. - Dryad hitpoints increased to 435 from 380. Other - All basic siege units (Mortar Teams, Catapults, etc.) have had their night sight increased to 1100 from 1000. Creeps - Creep-cast Polymorph duration reduced to 25. - Creep autocast Heal heals 12 hp a cast not 15. - Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly fire - their attacks only hit hostile targets. - Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14 - Thunder Lizard damage reduced from 1d11+30 to 1d8+26. - Centaur Impaler hitpoints reduced to 350 from 450. Items - Anhk of Reincarnation is now a level 7 item. - Potion of Restoration now heals 500 health and 200 mana, rather than fully replenishing a hero\'s health and mana. - Scroll of Restoration now heals 300 health and 150 mana, rather than fully replenishing all targets health and mana. - Tome of Experience is now a level 5 item - Scroll of Protection cost reduced to 150 NOTES: Replays are incompatible between major game revisions (1.05 replays cannot be viewed with the 1.06 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.05 -------------------------------------------------------------------------- FIXES - Fixed a problem with viewing certain replays. -------------------------------------------------------------------------- - PATCH 1.04c -------------------------------------------------------------------------- FIXES - Dates now use the system date format. - Fixed some issues related to IME text input. - Fixed some minor text wrapping issues that were occurring with Asian languages. - Fixed an issue that allowed players to keep Castles and Keeps alive for abnormal lengths of time while those buildings were under attack. -------------------------------------------------------------------------- - PATCH 1.04 -------------------------------------------------------------------------- FIXES - Fixed an issue related to full shared unit control and allied play that could cause one or more players to lose the ability to train or upgrade their own units. - Fixed an issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points. - Fixed a graphic issue related to the ladder profile and the scroll bar. BALANCE CHANGES Humans - Divine Shield duration increased to 15/30/45 from 10/20/30. - Divine Shield cooldown changed to 35/50/65 from 60/60/60. - Avatar cooldown increased to 180 from 120. - Resurrection mana cost reduced to 200 from 250. - Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast. Undead - Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast. - Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell. - Anti-magic Shell mana cost reduced to 50 from 75. - Sleep duration decreased on Hero units to 5/10/15 from 10/20/30. - Web duration decreased on Hero units to 7 from 20. - Animate Dead mana cost reduced to 250 from 300. - Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber. - Possession now takes 1 second to cast, up from 0. Orcs - Wards are no longer hit by Huntress Moon Glaive bounce. - Critical Strike no longer receives damage from Thorns Aura. However, the Blademaster\'s base attack associated with a Critical Strike still interacts with Thorns appropriately. Night Elves - Thorns no longer interacts with Critical Strike. - Mana Burn mana cost reduced to 50 from 75. - Mana Burn drain amount reduced to 50/100/150 from 100/200/300. - Mana Burn cooldown reduced to 7 from 9. - Huntress damage reduced to 1d3+14 from 1d3+15. - Metamorphosis cooldown increased to 180 from 120. - Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units). - Starfall cooldown increased to 180 from 120. - Druid of the Talon (in Night Elf form) acquisition range increased to 700 from 600, improving the frequency with which Faerie Fire is auto-cast. - Ballista Impaling Bolt no longer functions with \"Attack Ground.\" - Ancient Protector cost reduced to 160/80 from 240/100. - Ancient Protector hit points increased to 600 from 550. - Ancient Protector armor decreased to 1 from 2. - Ancient Protector minimum range reduced to 0 from 200. - Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51. - Ancient Protector damage type changed to pierce from siege. - Ancient Protector splash damage reduced. Creeps - Murloc Mutant damage increased to 1d5+24 from 1d2+12. MAP CHANGES - Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include: (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps. (6) Moonglade - Reduced all creep camps approximately 2 levels. (8) The Crucible - All start locations should now be very similar, close to trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path. (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths. (12) Ice Crown - Fixed the creep levels so that all camps are equal. NOTES: Replays are incompatible between major game revisions. (1.03 replays cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will not load from versions 1.03 and below. -------------------------------------------------------------------------- - PATCH 1.03 -------------------------------------------------------------------------- NEW FEATURES - Each AI player can now be set to one of three different settings: Easy, Normal, and Insane. - Allied AI will teleport to human allies\' towns when the towns are under attack. - Allied AI will ping the minimap to indicate where they are going to attack next. - Messages can now be sent when the \"Waiting for Players\" dialog is up. - Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine. FIXES - Fixed an issue with building reimbursement that could credit a player twice for canceling a building. - Fixed a crash that could occur when the system date was set to > 2038. - Fixed map loading crash that could result from custom units that sell too many items. - Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. - Fixed a crash that could occur when loading a corrupted save file. - Fixed a crash that could occur on custom maps during some unit creation events. - Fixed an issue causing localized versions of maps to be passed unnecessar- ily. - Fixed Mass Teleport crash that could result from a target unit\'s dying before spell completes. - Fixed save/load map interaction that could result in an unresponsive game. - Fixed an issue related to unit selection and upgrading Human towers. - Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. - Fixed some AI mining issues that could occur when their original town hall was destroyed. - Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. - Fixed an issue that allowed players to save after choosing \"Continue\" in a single-player mission. - Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability. - Fixed Zeppelin drop exploit as a method of building locating through fog of war. - Fixed an issue with saving while \"Waiting for Players\" dialog was up that could result in a soft lock. - Fixed an issue that could create an invincible Mountain King. - Fixed an issue related to graphical display of auras from aura-generating items. - Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units. - Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle. - Fixed an issue with Huntress\' bouncing missile that would allow it to hit a secondary target even if it missed the primary target. - Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines. - Fixed an issue related to Hero illusions\' carrying a Ring of Protection. - Fixed an issue with Town Portal spell art. - Fixed an issue with hit point/mana upgrades and Polymorph. - Fixed an issue with the Abolish Magic ability and allies. - Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death. - Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths. - Fixed an issue related to replays, selection circles, and changing player perspective. - Fixed an issue with Cyclone and moving units creating aerial footprints. - Fixed keyboard screen scroll and \"Waiting for Players\" interaction. - Fixed several minor text and tooltip issues. - Fixed a few improper combat sound assignments on creeps and NPCs. - Frost Wyrm attack now also slows air units. - AI Keepers of the Grove no longer cast Force of Nature on different cliff levels. - Night Elf AI now uses the Wisp\'s Renew ability effectively. - Disease (Plague) and poison no longer wake sleeping units. - Moon Glaive bounce no longer hits invisible units. - Demon Hunter\'s attack while in Demon Form no longer damages self or allies. - Upgraded building shadows no longer update through the fog of war. - Necklace of Spell Immunity no longer drops a Blademaster\'s Wind Walk. - Observers no longer gain full player UI when entering a loaded game. - Observers no longer get gold/lumber/supply UI when selecting neutral buildings. - Fog of war updates properly now if you are alt-tabbed out of game. - War3 now warns you when you save game or screenshot or profile if there\'s not enough available disk space. - Improved \"We\'re Under Attack\" messages so they trigger at more appropriate times. WORLD EDITOR FIXES - Fixed Macintosh World Editor crash. - Added Unit Editor field for building upgrades. - Increased number of possible dialog buttons from 5 to 12. - Added blank entries for all units that don\'t normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor. - Added Unit Editor field to set unit sounds to that of another unit type. - Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the \"unit\" limit of 512, and only passive buildings count towards the \"building\" limit of 96. - Fixed bug where map auto-save could bypass object limit checks. - Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved. - Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor. BALANCE CHANGES Humans - Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it\'s just as effective with mass spell- casters, players will find it is less powerful (though still exceedingly useful) with Heroes. - Divine Shield now costs 25 mana, down from 75. - Blizzard no longer goes up in radius as the level of the ability increases. - Water elementals now last 60 seconds, down from 75. Undead - Gargoyles\' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. - Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). - Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. - Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -- 40 down from 50. - The Spirit Tower Upgrade now costs 160/40, up from 120/40. - Crypt Fiends\' attack was slightly improved. Orcs - Headhunters have more hit points (350, up from 280), but also strike more slowly. - Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. - Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. - Orc Barracks cost less lumber: 50, down from 70. - Watch Towers now do 16-18 damage, down from 19-22 damage. - Grunts now have 700 hit points, up 20 from 680. - Shaman\'s attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. - Stasis Ward and Sentry Ward no longer inhibit movement or building construction. Night Elves - Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -- now it merely has to be damaged). - Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). - Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. - Wisp\'s sight radius increased by 25%. - Detonate now does 225 damage against summoned creatures, up from 150. - Non-tree buildings now have 5 armor, up from 2. - Ballistae now have an \"Attack Ground\" command. - Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. - Treants now last 60 seconds, down from 75 seconds. - Eating trees now gives a constant, non-stacking healing effect for 10 seconds. - Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. Creeps - All melee creeps in between levels 1 and 5 are slightly more powerful. - All creeps of level 6 or higher now have Hero magic resistance. - Creeps of level 7 or higher will behave more intelligently in general. - All creeps of level 7 or higher now deal Chaos damage. - Level 10 Dragons no longer have spell immunity. - Many minor creep balance tweaks to damage and abilities. - Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. Items - Scepter of Mastery no longer will drop randomly in multiplayer maps. - Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). - Wand of Lightning Shield is now a level-3 item, down from level 6. - Sentry Ward item now comes with 3 charges, down from 5. - Periapt of Vitality now gives 150 hps, up from 100. - Pendant of Mana now gives 250 mana, down from 300. - Tome of Experience now gives Heroes 150 experience points, down from 200. NOTE: Replays are incompatible between major game revisions. (1.02 replays cannot be viewed with the 1.03 version of Warcraft III.) -------------------------------------------------------------------------- - PATCH 1.02a -------------------------------------------------------------------------- - Added localized Battle.net messages. -------------------------------------------------------------------------- - PATCH 1.02 -------------------------------------------------------------------------- FIXES - Fixed an issue that allowed players to abuse dragons with Devour. - Fixed an issue with dragons that could cause them to divert attacks. BALANCE CHANGES - Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines no longer randomly drop in multiplayer games. - Scroll of

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3675 downloads

Uploaded:12-05-2003

Emerald Gardens

_12_emeraldgardens.zip | 307.51 KB

Players: 4v4, 6v6, or FFA (no 5v5s allowed!) Size: Large Tileset: Sunken Ruins

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1010 downloads

Uploaded:07-11-2002

BigMPQSpecificExtractor

bigmpqspecificextractor.zip | 193.64 KB

on how many you have choosen.

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323 downloads

Uploaded:04-13-2011

The Black Road 1.35

tbr1.35jv2.w3x | 6.47 MB

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300 downloads

Uploaded:09-01-2010

Mefhisto Warcraft III Tool

war3tool1.2.zi_ | 852.14 KB

and to make it more practical! [b]Many of the changes have been made to the tray, these include:[/b] Hide/Show - Shows or Hides tool. If You run game or World Editor, when interface is hidden, it will stay ready for next use in tray. Run - Works same as button in interface. Exit - Tool exits. Advanced / Start with System - Makes Warcraft III Tool with start with system. Advanced / Associate File Types - Associates .w3g to watch replays easily with Warcraft, also associates .w3m, .w3x, .w3n and .wai with World Editor. Mefhisto Warcraft III Tool is a complementary application for Warcraft III gamers and map makers to make their life a little easier while in the heat of battles. This is not any hack or bannable application, as it makes [u]no[/u] changes to the gameplay; The biggest advantage you will receive from this application, is the amount of time you will save in-game. [b]Some of the features of this tool are:[/b] Replay Auto Save Hit Point Show Windows Keys Disable Replay Charter Included Custom Keys Simplification Advanced Game Configuration World Editor Tweaking Various Game Modes Simple and Clear Interface Easy Set Up with Configuration File Multi Language Backpack Helper If you're curious about how this works, then read on: [list] [*]CustomKeys.txt - Copies the custom keys to warcraft 3 directory in keyboard layout version depending to Keyboard parameter from config.ini file. First it copies the old CustomKeys.txt to CustomKeysOld.txt and then it replaces it. When you exit warcraft, the old keys are restored. Keys are assigned for first four lines of letter part of keyboard. The following keys are used for standard qwerty layout: QWER ASDF ZXCV Abilities are assigned for first "QWER" keys. Be sure to set the Keyboard parameter in config.ini file as you need. [*]Hit Points Show - runs little application, which presses [ and ] keys, when there is wc3 window. In effect it shows hit points bars over each unit. Can be enabled/disabled for enemy and/or ally. [*]Replay Auto Saver - runs application, which saves replay after each game played. Replays are saved in following way [i]WC3Save-vs- [/i] [*]Backpack Helper - binds first two keys in first two lines into numlock keys. (Use the CTRL button with them.) For standard qwerty layout it works like this: CTRL+Q works as Num7 CTRL+Z works as Num1 ...and so on. [*]Windows Key Disable - Disables the windows key and alt+q hotkey. Use CTRL+ESC to minimize. [*]World Editor - When you use tool to run World Editor, settings from config.ini are saved into registry. [/list] Mefhisto has also expressed a willingness to customize this tool, so if you have any special options that you would like to be included, let him know. Hiswebsite can be found by [url="http://wc3mefhisto.atspace.com/maps.html"]clicking here[/url], and his forums are [url="http://wc3mefhisto.proboards18.com/index.cgi?board=war3tool"]here[/url].

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1479 downloads

Uploaded:08-14-2010

Defend Your Castle 3.0

dyc3.0.w3x | 270.23 KB

center. What is the Mission? Your mission is to protect your Priest and Priestess from the attacks. The Priest and Priestess can be seen on the Upper Part of your base or the Lower Part.It depends which Nation you are if you choosed the Angel\'s Nation then it is in the lower else in the upper. Another mission is to kill your enemy priest and priestess it is in the opposite side of your base.Be careful in killing the enemy leader the defense their is though. You can visit my site for more information Click [url=http://jggdmakervb6.110mb.com/index.php?p=1_17_Defend-Your-Castle-3-0]Here[/url] New Features(Change Log:) -Change the loading screen -Added new units(See NU) -Tech Center added(See TC-Usage) -Added Skills(Spawn Units only) Others: NU: -Tech Center Producable Angel Priest, Anghel\'s Knight, Demon Grunt, Gnoll Warrior, Omni Knight, Skeleton Warrior, Vengeful Spirit, Wind Walker. They are unique units. TC-Usage: -Upgrade Tech Center from anyone from your team then if it something says You can now use the tech center.... Go to the circle of power and then you can now use it. Circle of Power - Change Ownership(The one which is circle.In the upper or lower part of tech center) -Releasing TC: You can release tech center by typing -co(Only for the owner of Tech center) and one of your team mates can now own the Tech center. EULA: 1. I am not responsible for any damage that you will make in this game. 2. Bugs Should be reported Immediately. 3. Editing is Legal but I am not responsible for anything that will happen 4. You can Resubmit this map but The maker should be named to me 5. You can\'t change the description of the map. 6.This map is locked. You can edit this if you can open the map but you can damage it.

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3731 downloads

Uploaded:01-21-2010

Jeopardy for the Horde

jeopardyhordev1.2.w3n | 40.93 MB

dream of an idea that would solve the Horde's problems: Escape Lordaeron and travel to a forgotten land called Kalimdor. No one seemed to question the idea but getting rid of the humans from their lives was a good idea. With the Horde almost ready for departure, a few unanswered questions remain. Was Thrall's dream a miracle or just madness? If they arrive at Kalimdor, what is going to happen next? What dangers will be there? What if the humans find out what they are up to and in the end, will the orcs find freedom? No one is certain about these answers. All Thrall can do is rally the Horde to do their job and hope that everything turns out all right in the end...” Jeopardy for the Horde is the second of the series of campaigns I am making: Human Campaign - The Adventures of Rowan the Wise Orc Campaign - Jeopardy for the Horde Undead Campaign - Resurrection of the Scourge Night Elf Campaign - Furion’s Quest The campaign has the following features: Lead Duotar and the Horde in 10 perilous chapters Lead the Horde into Kalimdor where you will encounter Centaurs, Fel Orcs, Demons and Night Elves. 8 unique Orc Heroes These heroes include Drek’Thar the Far Seer, Rokhan the Shadow Hunter, Rexxar the Beastmaster and Drak’thul the Warlock. Some heroes you will find automatically while others you will have to aid before they can join you. Get the most out of gameplay Cinematics can be boring to watch if you have already seen them before or they’re too long. Like in the original Warcraft 3 campaigns, you can press the escape key to skip them. Choose your own maps From vicious Fel Orcs to settling a score with the Ogres, Jeopardy for the Horde allows you to choose which maps you want to play. Automatic difficulty levels set The gameplay starts of relatively straight forward and eventually get harder. You will find that the last few chapters are extremely hard!

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1876 downloads

Uploaded:08-23-2009

AGE OF SAURON EP2 P1

age_of_sauron.zip | 23.36 KB

of the 1st one.

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7180 downloads

Uploaded:02-19-2009

Le Stick's TD map pack

sticks_tdmappack.rar | 57.82 MB

should be there or if there is a new version or.. I think you get it now.. Have fun! (Put all the files in your map folder :) )

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9815 downloads

Uploaded:02-01-2008

(8) Element TD

element_td_4.0_public_beta.w3x | 451.79 KB

enough to pick up the torch and carry on the Tower Defense dream! He has been working to pump out Beta7, Beta8, Beta 9 Beta 10, v3.0 & finally 4.0 which we now have here for you. The developer has decided to take a different development path with Element TD 4.0 | Beta. With 3.0, the aim was simply to polish the game more, this was accomplished by improving balance, code, terrain, and so on. With 4.0 however, the aim is to bring the game to a new level. As a result, there have been many, many dramatic changes made. What is Element TD 4.0 | Beta all about? Well, read on...Vast hordes of creeps struggle for life as torrents of fire and ice rain from above. Feverous players scheme and plot as their hours dwindle in dark corners of home and hearth. A spattering of invaders die by the light and are reborn anew to frustrate and condemn; a lucky few laugh as their shields brighten to near-invulnerability. No, these creeps are not the creeps of past days. Towers assemble to do battle with these monstrosities. Elements combine to form structures of immense devastation. If only the creeps knew what await them, they would not be so anxious to rush. Gone are the days where multiple towers would have similar abilities, and with it goes the limitation of basic coding. The defenses today are born of a new age, in more ways than one. There have been numerous changes made to this version, however, at this time, I cannot provide an official changelog, so without being too specific, I can tell you that almost everything has been reworked, with lots of balancing adjustments made; [b]Some of the general, more obvious changes are:[/b] Hero mode has been removed Basic and Single Towers left almost untouched Just about everything has been changed completely or reworked Spawning modes left almost untouched A word from Karawasa on his latest release: Element TD 4.0 | Beta [i]It is my hope that you the player will find Element TD 4.0 to be a more unique and enjoyable experience than its predecessor. Keep in mind that this is a beta, and so Element TD 4.0 is still malleable. Don't hesitate to provide your feedback to help improve the game.[/i] Refer to the readme for more information.

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6337 downloads

Uploaded:08-12-2007

Battle Tanks MG

battle_tanks_mg_10.3a.w3x | 441.59 KB

this mod comes with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! [b]Some of the fixes included in this version are:[/b] Balanced Hero Killer Weapon. Fixed Trading of Combination Item. Balanced some weapons. Moved Control Point teleport onto Tank. Balanced Boss Skills. Fixed In-Game Mission [i]Kills in a row[/i]. Once again, something awesome has been approved upon. Avoid potentially long imaginary line-ups, get your copy now and start enjoying the newest and greatest! [b]Some of the improvements include:[/b] Engineer Towers HP has been increase. Removed Lag caused when upgrading skill points. Upgrading a skill point no longer stops the tank moving. Any of the Neutral Creeps now have a 50% chances of dropping an item. Two new control points. Spiders have a different bounty, depending on their level. Two new in-game missions and balanced two others. Refer to the readme for more information.

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2476 downloads

Uploaded:07-01-2007

Arrow TD Wars

arrow_td_wars_1.00_fixed.zip | 67.13 KB

enjoyment, is Arrow TD Wars v1.00 | Fixed! You will need to be ready to pit your skills against your opponants in a brand new [i]Tower Defence War[/i] that is similar to [b]Duke\'s Wintermaul Wars[/b]. In order for you to walk away with bragging rights at the end of it all, you must reduce your enemies team\'s life quantity down to \'0\'...only then, will you be able to do the victory dance! [b]Some of the main features of this map are:[/b] Build Towers to defend your team\'s life quantity. Train runners to gain income and to reduce your opponents\' team\'s life quantity if the runner survives. 4v4, 3v3, 2v2, or 1v1 Gameplay methods (1v1 being the hardest). Refer to the readme for more information.

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7532 downloads

Uploaded:06-09-2007

WarCraft Maul: Complete

warcraft_maul_complete_1.4.zip | 841.52 KB

to play...and a challenge to stop! Among everything else WarCraft Maul: Complete has to offer, the 30+ levels will definitely keep you busy, and if you find that there is no threat to your skills...you have five difficulty settings available...all that is need is for you to take it up a notch! With this version, comes various bug fixes and other issues that have been corrected; There have also been a number of new features added, such as: Tweaked Towers Balance changes Changes made to the races [list] [b]Some of the features to be expected are:[/b] [*]5 difficulty settings [*]Champion levels [*]Features 16 races [*]Over 145 towers [*]30 levels + bonus levels [*]a -air command that displays air, fortified, champion and boss lvls [*]a -kick color command [*]Colored text highlighting Attack type, speed, range and damage for ALL towers [/list] Refer to the readme for additional information.

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1048 downloads

Uploaded:04-20-2007

TFT v1.20e to v1.21a Czech Patch

war3tft_120e_121a_cesky.exe | 2.71 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

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1305 downloads

Uploaded:04-20-2007

TFT v1.20e to v1.21a Spanish Patch

war3tft_120e_121a_castellano.exe | 2.7 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

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23329 downloads

Uploaded:12-26-2006

RPG Map Pack

improved_rpg_map_pack2.zip | 46.66 MB

smile that I am able to host an updated version for you! [b]Julian5[/b] is to be thanked for his time and effort in providing this extraordinary map pack with some new maps, as well some updated ones! (It is important to note that Julian5 did not create these maps, and is not claiming to have!) This mappack contains 25 maps of gaming goodness: Legend's ORPG Divinity Angel of Death RPG X2 DBZ RPG Ultimate V2 BETA DBZ Annihilation v2.72 beta DBZ-Rampage (Version-Silver) DBZ-TRibute V9.4 Skins DiabloII LOD beta3 Elemental RPG 2.0 Final Everquest 2 The Uncharted Lands RPG v5.0 Final Fantasy Forever RPG v1c Fields of Glory - Angerthas RPG BETA 5 Final Fantasy Epic RPG v0.8.6 Final Fantasy Open RPG v1.2 Isle of Despair v1.4 Mazerunners 1 - Zed's Lab v1.01 Rescue The Townspeople RPG Julien's RPG v1.1 Sol's RPG CLAUD MODDED Swat Aftermath v1.5.1 The Return of the King v1.4 Vampires Night BN 4.9 Waugriffs COT RPG v3.65 Jedi vs. Sith Rampage DBZ Supreme RPG v1.3 Waugriff's COT RPG v4.1X UNLOCKED This pack is guaranteed to keep you busy for quite some time! See the readme for installation instructions.

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2067 downloads

Uploaded:07-05-2006

Dwarven Doodad Pack

dwarvendoodadpack.zip | 1.1 MB

in your map. Refer to the readme for installation instructions.

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9823 downloads

Uploaded:06-02-2006

Creep Rebellion

crmappack_installer.rar | 10.37 MB

on Blizzard\'s famous ladder-maps. With tons of new building models, new units and heroes with top-quality spells. Your race choice at the normal game lobby has no impact in-game other than the User Interface. Once in-game you can choose any of the default four races, the fifth Creep Rebellion race, or Random. [u]Ladder maps contained in this MapPack [/u]: (2)PlunderIsle (2) The Two Rivers (4) Ice Forge (4) Lost Temple (4) Turtle Rock (4) Twisted Meadows (6) Gnoll Wood (6) Scorched Basin (12) Divide and Conquer This download contains the mappack as well as the installer. Refer to the Readme for more information.

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2448 downloads

Uploaded:04-29-2006

Life Sim Map

life_sim_map_v1.2.rar | 112.38 KB

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4692 downloads

Uploaded:04-08-2006

(12) Hunted (Forest)

hunted_v3.3_forest.w3x | 300.21 KB

Frozen Throne[/i] scenario map wherein each player assumes the role of the VIP, a bodyguard, or an assassin and controls one hero directed towards a single task. The game is divided into rounds, and each round ends after the VIP either escapes or is killed. At the end of a round, all fallen heroes are revived, all players are returned to their respective starting locations, and all heroes go up one level.

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14828 downloads

Uploaded:04-02-2006

(11) Arthas\' Basement

arthasbasement.w3x | 87.51 KB

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1266 downloads

Uploaded:12-17-2005

TFT v. 1.20b Spanish Patch

war3tft_120b_sp.zip | 54.07 MB

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11260 downloads

Uploaded:07-24-2005

COT RPG

waugriffs_cot_rpg.w3x | 2.95 MB

hero from the pillars and lvl up, do quests from towns people, ty and defeat the ultimate evil( well theres three =D), includes the ability to save and load. (note: saving is only available in LAN play or B.net, also human players have to be in the game so computer players in LAN won\'t work) So go off and enjoy this massive map by Waugriff =D

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7461 downloads

Uploaded:07-19-2005

Hordes of the Underdark

hordes_of_the_underdark_v1.9.zip | 1.64 MB

times before Drow war parties attacked their hated enemies - Elves - but usually they were unsuccesfull because daylight causes pain to their eyes and without constant magic support Drow feel very uncomfortable on the surface. Now, however, situation is different. Rumors say that Drow are now led by fearsome Valsharess, one of the drow matriarchs who was able to wipe out all rival houses and unite all of the drow under her control. But the worst thing is that Valsharess was able to bid powerful Devil Prince to her will by using his True Name. Having attained such great power, Valsharess is planning to crush all surface-dwellers. Alarmed by these news, Lady Aribeth de Tylmarande sends a group of legendary heroes who once saved the city of Neverwinter from the Plague to investigate the matter and, if possible, assasinate Valsharess. (Note: The story is alternative to what happened in game - Aribeth rejected the path of evil and darkness, was able to redeem herself, returned to her role as a Paladin of Tyr and finally became powerful champion of Order and Good. That was one of the possible endings in original Neverwinter Nights but in Bioware they chose the death of Aribeth as the \"official\" ending.) [/quote]

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37882 downloads

Uploaded:07-01-2005

Footmen Frenzy

footmen_frenzy_3.8.w3x | 205.96 KB

map I played.

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5054 downloads

Uploaded:06-29-2005

defence_of_minas_tirith_v11.7.w3x

defence_of_minas_tirith_v11.7.w3x | 1.87 MB

the Rohirm wait for a sign, so they may help there brothers in this dark hour. Soon Gandalf and Pippin arrive at Minas Tirith and Pippin deticates himself to be a faithful servant of the steward of Gondor,Lord Denothor. Gandalf criticizes Pippin for being a stupid hobbit. The Orcs have now arrived and the Rohirm are more than 3 days away, can these evil menaces be stopped or will this be another massacre like osgilath. But there is hope Gandalf put Pippin so some use and had him light the beacons of Minas Tirith. Soon Thedoen assembles his riders and this set course for Minas Tirith. But during this time Aragorn is given the Narsil Sword, the ancient sword of the King Elendil. And told that more men dwell in the mountians, but Aragorn does not believe this to be true so he seeks out this king of the dead. And yet he finds him and assembles the army in which Isildur cursed. Everyone has now arrived at the city as it is being attacked by the Servants of Sauron. Now you decide the fate of Minas Tirith.[quote]

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6648 downloads

Uploaded:04-20-2005

Burbenog TD

burb_high_bounty.zip | 82.02 KB

is essential!

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76759 downloads

Uploaded:12-28-2004

Dota Allstars

dota_allstars_v5.84b.w3x | 1.7 MB

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14763 downloads

Uploaded:08-27-2004

War3 Sh4peshifter

war3_sh4peshifter.zip | 1.21 MB

back to the beta models of units if you want.

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16037 downloads

Uploaded:07-29-2004

The Devil Made Me Do It

thedevilmademedoit.zip | 1.01 MB

them. This map is one of those select few that reaches that fine top point of being one of the best RPGs ever made for WC3. This map dosent bore you with endless chatter about meaningless dribble, and it dosen't make you have to go all over the place to find parts of an item just so you can open a door. This RPG keeps you in the action, with not only the standard running around and killing creeps, but at several points of the map, it lets you play in other gametypes such as AOS and defend the base (and even a barfight!), to cut the RPG "grind" which makes this map a breath of fresh air compared to other RPG maps where all you do is puzzle solving. This map is a MUST DOWNLOAD, even if you don't like RPGs, you'll love it.

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12035 downloads

Uploaded:07-03-2004

Helm\'s Deep

helmsdeepv1.40.zip | 181.78 KB

in any of my previous maps? Anyways, this Helms Deep is far different from any of the others you have seen. Its very balanced, with the good side depending on quality, rather than quantity. Even though your heros can die, it is possible for them to come back, provided they have an ankh of reincarnation on them, which can be bought, so your hero can come back, but only if you have taken prior steps for them to do so. This map also features a awesome cinematic in the beginning, which took a hell of a long time for me to make, so you won\'t be disappionted. I\'ve also made it so the good side has a food cap, so they can make more units, but the number they can make is very limited. The Uruk-Hai side, however, has an unlimited food cap, so they are going to go for mass numbers of units, to overwhelm the small force in the keep. Gandalf is playable in this version, but the player can only sit and build lots of units, as he is not allowed to join in the battle until dawn, which is 20 mins into the map. A player does not have to be Gandalf, since I have made it so if a slot is empty, the other players on that team can control that players units, which includes being able to build from that players buildings. I hope you guys really enjoy my map, which I have worked countless hours on to make it a fun map for you to play on. Any feedback on how to improve it would be greatly appreciated.

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8182 downloads

Uploaded:11-27-2003

The 3 Corridors Super Heros

the_3_corridors_fbft_super_heroes1.11.zip | 212.45 KB

the evil sides units are slightly stronger than the good side units, so the evil player only has to worry about the good side heros.

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410 downloads

Uploaded:06-24-2003

Warcraft III Patch [English]

war3patches_104_english.exe | 6.18 MB

issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points. Fixed a graphic issue related to the ladder profile and the scroll bar. BALANCE CHANGES Humans: Divine Shield duration increased to 15/30/45 from 10/20/30. Humans: Divine Shield cooldown changed to 35/50/65 from 60/60/60. Humans: Avatar cooldown increased to 180 from 120. Humans: Resurrection mana cost reduced to 200 from 250. Humans: Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast. Undead: Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast. Undead: Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell. Undead: Anti-magic Shell mana cost reduced to 50 from 75. Undead: Sleep duration decreased on Hero units to 5/10/15 from 10/20/30. Undead: Web duration decreased on Hero units units to 7 from 20. Undead: Animate Dead mana cost reduced to 250 from 300. Undead: Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber. Undead: Possession now takes 1 second to cast, up from 0. Orcs: Wards are no longer hit by Huntress Moon Glaive bounce. Orcs: Critical Strike no longer receives damage from Thorns Aura. However, the Blademaster's base attack associated with a Critical Strike still interacts with Thorns appropriately. Night Elves: Thorns no longer interacts with Critical Strike. Night Elves: Mana Burn mana cost reduced to 50 from 75. Night Elves: Mana Burn drain amount reduced to 50/100/150 from 100/200/300. Night Elves: Mana Burn cooldown reduced to 7 from 9. Night Elves: Huntress damage reduced to 1d3+14 from 1d3+15. Night Elves: Metamorphosis cooldown increased to 180 from 120. Night Elves: Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units). Night Elves: Starfall cooldown increased to 180 from 120. Night Elves: Druid of the Talon (in Night Elf form) acquisition range increased to 700 from 600, improving the frequency with which Faerie Fire is auto-cast. Night Elves: Ballista Impaling Bolt no longer functions with "Attack Ground." Night Elves: Ancient Protector cost reduced to 160/80 from 240/100. Night Elves: Ancient Protector hit points increased to 600 from 550. Night Elves: Ancient Protector armor decreased to 1 from 2. Night Elves: Ancient Protector minimum range reduced to 0 from 200. Night Elves: Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51. Night Elves: Ancient Protector damage type changed to pierce from siege. Night Elves: Ancient Protector splash damage reduced. Creeps: Murloc Mutant damage increased to 1d5+24 from 1d2+12. MAP CHANGES Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include: (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps. (6) Moonglade - Reduced all creep camps approximately 2 levels. (8) The Crucible - All start locations should now be very similar, close to trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path. (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths. (12) Ice Crown - Fixed the creep levels so that all camps are equal. Patch 1.03 NEW FEATURES Each AI player can now be set to one of three different settings: Easy, Normal, and Insane. Allied AI will teleport to human allies' towns when the towns are under attack. Allied AI will ping the minimap to indicate where they are going to attack next. Messages can now be sent when the "Waiting for Players" dialog is up. Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine. FIXES Fixed an issue with building reimbursement that could credit a player twice for canceling a building. Fixed a crash that could occur when the system date was set to > 2038. Fixed map loading crash that could result from custom units that sell too many items. Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. Fixed a crash that could occur when loading a corrupted save file. Fixed a crash that could occur on custom maps during some unit creation events. Fixed an issue causing localized versions of maps to be passed unnecessar-ily. Fixed Mass Teleport crash that could result from a target unit's dying before spell completes. Fixed save/load map interaction that could result in an unresponsive game. Fixed an issue related to unit selection and upgrading Human towers. Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. Fixed some AI mining issues that could occur when their original town hall was destroyed. Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. Fixed an issue that allowed players to save after choosing "Continue" in a single-player mission. Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability. Fixed Zeppelin drop exploit as a method of building locating through fog of war. Fixed an issue with saving while "Waiting for Players" dialog was up that could result in a soft lock. Fixed an issue that could create an invincible Mountain King. Fixed an issue related to graphical display of auras from aura-generating items. Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units. Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle. Fixed an issue with Huntress' bouncing missile that would allow it to hit a secondary target even if it missed the primary target. Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines. Fixed an issue related to Hero illusions' carrying a Ring of Protection. Fixed an issue with Town Portal spell art. Fixed an issue with hit point/mana upgrades and Polymorph. Fixed an issue with the Abolish Magic ability and allies. Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death. Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths. Fixed an issue related to replays, selection circles, and changing player perspective. Fixed an issue with Cyclone and moving units creating aerial footprints. Fixed keyboard screen scroll and "Waiting for Players" interaction. Fixed several minor text and tooltip issues. Fixed a few improper combat sound assignments on creeps and NPCs. Frost Wyrm attack now also slows air units. AI Keepers of the Grove no longer cast Force of Nature on different cliff levels. Night Elf AI now uses the Wisp's Renew ability effectively. Disease (Plague) and poison no longer wake sleeping units. Moon Glaive bounce no longer hits invisible units. Demon Hunter's attack while in Demon Form no longer damages self or allies. Upgraded building shadows no longer update through the fog of war. Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk. Observers no longer gain full player UI when entering a loaded game. Observers no longer get gold/lumber/supply UI when selecting neutral buildings. Fog of war updates properly now if you are alt-tabbed out of game. War3 now warns you when you save game or screenshot or profile if there's not enough available disk space. Improved "We're Under Attack" messages so they trigger at more appropriate times. WORLD EDITOR FIXES Fixed Macintosh World Editor crash. Added Unit Editor field for building upgrades. Increased number of possible dialog buttons from 5 to 12. Added blank entries for all units that don't normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor. Added Unit Editor field to set unit sounds to that of another unit type. Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the "unit" limit of 512, and only passive buildings count towards the "building" limit of 96. Fixed bug where map auto-save could bypass object limit checks. Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved. Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor. BALANCE CHANGES Humans: Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it's just as effective with mass spell-casters, players will find it is less powerful (though still exceedingly useful) with Heroes. Humans: Divine Shield now costs 25 mana, down from 75. Humans: Blizzard no longer goes up in radius as the level of the ability increases. Humans: Water elementals now last 60 seconds, down from 75. Undead: Gargoyles' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. Undead: Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). Undead: Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. Undead: Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -? 40 down from 50. Undead: The Spirit Tower Upgrade now costs 160/40, up from 120/40. Undead: Crypt Fiends' attack was slightly improved. Orcs: Headhunters have more hit points (350, up from 280), but also strike more slowly. Orcs: Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. Orcs: Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. Orcs: Orc Barracks cost less lumber: 50, down from 70. Orcs: Watch Towers now do 16-18 damage, down from 19-22 damage. Orcs: Grunts now have 700 hit points, up 20 from 680. Orcs: Shaman's attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. Orcs: Stasis Ward and Sentry Ward no longer inhibit movement or building construction. Night Elves: Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -? now it merely has to be damaged). Night Elves: Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). Night Elves: Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. Night Elves: Wisp's sight radius increased by 25%. Night Elves: Detonate now does 225 damage against summoned creatures, up from 150. Night Elves: Non-tree buildings now have 5 armor, up from 2. Night Elves: Ballistae now have an "Attack Ground" command. Night Elves: Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. Night Elves: Treants now last 60 seconds, down from 75 seconds. Night Elves: Eating trees now gives a constant, non-stacking healing effect for 10 seconds. Night Elves: Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. Creeps: All melee creeps in between levels 1 and 5 are slightly more powerful. Creeps: All creeps of level 6 or higher now have Hero magic resistance. Creeps: Creeps of level 7 or higher will behave more intelligently in general. Creeps: All creeps of level 7 or higher now deal Chaos damage. Creeps: Level 10 Dragons no longer have spell immunity. Creeps: Many minor creep balance tweaks to damage and abilities. Creeps: Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. Items: Scepter of Mastery no longer will drop randomly in multiplayer maps. Items: Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). Items: Wand of Lightning Shield is now a level-3 item, down from level 6. Items: Sentry Ward item now comes with 3 charges, down from 5. Items: Periapt of Vitality now gives 150 hps, up from 100. Items: Pendant of Mana now gives 250 mana, down from 300. Items: Tome of Experience now gives Heroes 150 experience points, down from 200. Patch 1.02a Added localized Battle.net messages. Patch 1.02: FIXES Fixed an issue that allowed players to abuse dragons with Devour. Fixed ajor game revisions. (1.01 replays cannot be viewed with the 1.02 vean issue with dragons that could cause them to divert attacks. BALANCE CHANGES Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines no longer randomly drop in multiplayer games. Scroll of Resurrection & Scroll of Animate Dead item level increased. Bridges are no longer destroyable on the (6)Stromguarde.w3m map. NOTE: Replays are incompatible between major game revisions. (1.01 replays cannot be viewed with the 1.02 version of Warcraft III.) Patch 1.01b: Fixes a problem where players were disconnected from a game as it was starting and thus getting a loss. Patch 1.01 Game Changes Minor Fixes Fixed an issue with control group selection. Fixed an issue with "Observers On Defeat" option causing games to end when an observer would quit. Fixed an issue with preselection events and Fog of War. Fixed an issue with spacebar events working when the game was paused. Balance Changes Raised cooldown on several Creep spells Goblin Sappers can no longer be loaded into Goblin Zeppelins Humans: Mortar Team (hit points reduced from 380 to 360) Orcs: Catapult (hit points reduced from 500 to 425) Orcs: Shaman (Bloodlust attack rate decreased from 50% to 40%) Undead: Meat Wagon (hit points reduced from 450 to 380) Night Elves: Ballista (hit points reduced from 450 to 380) Night Elves: Druid of the Claw Master Training (cost reduced from 250/100 to 150/50, upgrade time reduced from 75 sec. to 45 sec.) Night Elves: Priestess of the Moon (Starfall damage reduced from 75 per wave to 50 per wave, duration increased from 30 sec. to 45 sec., damage factor reduced to 35% vs. buildings) Night Elves: Treant (damage reduced from an average of 17 to 16) Night Elves: Ancient Protector rooted damage increased from 43-65 to 52-64 (58 avg) Night Elves: Demon Hunter (Mana Burn ranged increased from 25 to 30) Night Elves: Moon Wells now give 50% mana back and 200% health Night Elves: Keeper of the Grove (Force of Nature cooldown increased from 20 sec. to 30 sec.) Night Elves: Nature's Blessing upgrade is now first available at Tree of Ages instead of Tree of Eternity

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620 downloads

Uploaded:04-18-2003

Peon Wars

peonwars2.6.zip | 23.95 KB

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5162 downloads

Uploaded:02-13-2003

New Race MOD

newracemod3.zip | 71.56 MB

are two version of this mod, light and full, full version has everything while the light version also has everything except the custom music. It is easy to install and does not modify your original war3 folder. Also you need the 1.04 patch or greater to play.

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2185 downloads

Uploaded:02-09-2003

Forgotten Heroes

12forgottenheroes1.15.zip | 548.55 KB

Make sure you have some space between the minimum system requirements and your system specs to smoothly run this baby.

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3569 downloads

Uploaded:01-29-2003

Lord of the Rings (FOTR) RPG

lordoftherings3.1.zip | 397.87 KB

quote from Roddd: [quote]Update of the previous version since I was not satisfied with it. Six players must guide Frodo, Sam, Aragon, Gandalf, Legolas, Gimli, and Boromir from Rivendell to the southern shores of the Anduin River. This version is even harder than the last one and requires good players. If you play your Hero as suicidal, a loner, or treasure hog, then the Fellowship will fail guaranteed. All 6 players are recommended but it could probably be done with 5 players. And all players are recommended to stick together at all times. Things to note: Frodo's The One Ring will turn him invisible to all players, even allies. If he over uses it, it will corrupt him and kill him. Frodo's spells should not be underestimated. Aragon is the team workhorse since he is their best healer. Gandalf and Legolas are the ranged units while Boromir and Gimli are the main melee warriors. If you played the original, get acquainted with the new spells and the realignment for primary attributes (many changed for balance issues). Sam has been added to give the Frodo player an incentive to use him. Together, the 2 Hobbits are pretty good statistically speaking. The filename now has "FOTR" ("Fellowship of the Ring") in it so that people don't get it confused with the other books/films. Features: -Improved The One Ring; heals Frodo when used (100 HP times the number of times used) -Revivable Heroes (except Frodo) -Special items customized from LOTR world and give extra bonuses to the matching character -Notifies if a player has left -Ability to control players who leave -New ending area -Ringwraiths to make the party work faster and not lounge around -Fountains "dry up" if the party takes too long -Warp gates for revived heroes to catch up with the main group instead of running through the whole map again -Cinematics work now! (might be laggy if there are laggy users) -Cinematics can be disabled too! -Added lots of secret items and areas -Added funny references (or not so funny) -An in-game help menu of how various things work in the map -Heroes have been tweaked for uniqueness and balance (e.g. Legolas sees farther than other heroes, Boromir and Gimli start with a free potion) -Fixed various bugs (e.g. it was possible, however unlikely, for other heroes to acquire The One Ring) from original and v2.50 and when cinematics are disabled bugs in v3.0 -Neat stuff I'm probably forgetting and the file is smaller! Known bugs and misc: -Still haven't been able to do custom imports on spells correctly. The spells might change in a future version. -Bladestorm visual effect doesn't work for Paladin model which is why Boromir looks like the Blade Master model. I'll figure this out eventually. -I might make a special edition with LOTR soundtrack. Who knows? -This is the final version for quite sometime. Spent way too much time on this update. -Sorry, no single player version can be made for this type of map. There are too many balancing issues. I'll certainly look into it if I have time but RPGs are more fun when there are more people, no? -I read all the e-mail feedback and on the map download page and I appreciate all the feedback good and bad. -Big thanks to all the beta testers on USWest! Go Lordaeron! -Map is not protected so other map makers can borrow ideas to make better maps. If you want to add a feature, please let me know. If you are opening the map to cheat, you are clearly a n00b. If the sound gets disabled cuz you opened the map, too bad.[/quote] Now, DOWNLOAD THIS MAP!!!

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450 downloads

Uploaded:09-18-2002

The Lichking

licheking.zip | 301.62 KB

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893 downloads

Uploaded:09-05-2002

Cheese Nostrum

cheezenostrum.zip | 130.74 KB

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307 downloads

Uploaded:08-09-2002

MrMog and Bio3s HeroArena v1.3

mrmognbio3sheroarena1.3.w3m | 443.2 KB

aids you!!! For install just Downlaod the map and put in in your maps dir (if you like you can make an map called Hero Arena\'s To put all arena\'s in that folder)

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1583 downloads

Uploaded:07-11-2002

.w3e viewer

w3eviewer_rev2.zip | 35.12 KB

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172 downloads

Uploaded:12-29-2011

Manga Madness

manga_madness_v.0.7b_beta.w3x | 6.41 MB

favourite characters and fight against your friends or with them. Beta phase will have fewer heroes to try, but more will come soon, along with items. [b]Game Modes[/b] -SM (Short Mode) -USM (Ultra Short Mode) -DM, -DM5 (Death Match, number indicates Lives) -ID (Item Drop) -AR (All Random) [b]Commands[/b] -MS (Movement Speed) -MA (Matchup) -Music On / -Music Off (Starts Song for all players) -Cam High / -Cam reset (Resets camera or sets it higher) -Unstuck (Unstucks hero from spot where he can\'t move) -Smuggler (Points smugglers hideouts) -Clear (Clears all texts from the screen) -CS (Displays your creep kills and denies) -Repick (Repicks hero after randoming one at AR)

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116 downloads

Uploaded:12-27-2011

Demon World

demon_world.w3x | 117.23 KB

forgotten in the wastes... This is a 2 player Melee map featuring several medium sized islands separated by the Twisting Nether but connected by bridges. Each player starts with immediate access to a single gold mine, but on each player\'s respective island there are an additional 3 goldmines. There are more goldmines elsewhere on the map, but these are guarded by creeps, of which there are many, including Demons, Fel Orcs, and the Broken Draenei minions of the Legion, all varying in difficulty. This map also features a smattering of Marketplaces, a single Tavern, a few Goblin Workshops to make movement easier, and a single Fountain of Health in the middle, guarded by a group of very strong Demon creeps. Tactically, this map is quite different to most other melee maps I\'ve played. You start on an island with lots of creeps, a marketplace and a good few Goldmines. However, you cannot immediately expand as you are blocked either by a single group of very strong creeps or by multiple groups of weaker creeps. While one player has an easier time getting out and beyond their island, that player at the same time has less access to the center where all the goodies lie. There is an extensive number of creeps that, if not careful, will attack your base from the outset. Good luck!

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1395 downloads

Uploaded:06-16-2011

Blood Map

bloodmapv2.0.4.w3x | 7.39 MB

survivors leaded by Lor\'themar Theron in the absence of Prince Kael\'thas Sunstrider, were taken south into lower forgotten parts of Eversong, in a land not scarred by elven magics, there near the ancient troll city of Zul\'Aman they found a long forgotten valley... In that valley they found hope of rebirth. But soon all changed... the long forgotten Empire of Zul\'Aman has raised again with the help of the the TRUE Horde: the Dark Horde lead by Warlord Rend Blackhand, their forces have too learned of this valley, and so they marched North-West to it. The Night Elves of Kalimdor have watched from afar too long what monstrosities that the Dark Horde done too it\'s lands and they were disgusted by the fell magic imbibed in the trees of Eversong Wood, they sailed in force over the Great Sea to take that valley and establish a foothold in Eastern Kingdoms. But another forced lurked around, the Lich Kings Scourge... they had arrived here to greaten their ranks and eradicate the life of all living. Now its your time to choose, what faction will you lead: • The new founded Blood Elves; • The Dark Horde of Blackrock; • The mysterious Night Elves; • Or the dreaded Scourge...

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123 downloads

Uploaded:05-19-2011

(1) Shattered Halls (Campaign Teaser) (Testing)

68shattered_halls_v4.zip | 44.56 KB

\'elite\' (professional) difficulty (for certain maps only, normal difficulty versions are available). Single/multi player maps when played by a single player may rise sharply in difficulty but is still possible to claim victory. The whole campaign features a vast range of scenarios and objectives, fighting with and against intelligent AI in sometimes seemingly impossible odds with surprising game-changing twists. Players must decide carefully who, how and when to attack, as some experience of Warcraft III is assumed. Shattered Halls (Teaser): This teaser contains a very basic structure to the first map of the campaign. It does not contain all the features intended just yet. But me and the dedicated testers would greatly appreciate any comments, suggestions or input into the \'style\' of the map, the \'environment and details\' of the map, the \'difficulty\' of the enemy (especially the enemy heros) and the \'style\' of the very little surprise at the near end concerning the skeletons once you defeat the Overseer hero. A \'test\' walk through will be provided later for those unable to win (which is highly unlikely if you have enough experience at the game). Those who make a great contribution will be noted in the credits page of the finalized version of the map or campaign.

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911 downloads

Uploaded:08-03-2010

Warleader - Master of the Realm - Duskwood

wldr_duskwood_0_92.w3x | 3.42 MB

They can buy regular units and assign them to their heroes. The armies move and fight with the heroes automatically. There are a few army control options for players, like different combat stances and a focus fire command. Also, the special abilities of some units can be controlled, but they are designed not to require heavy micro. [b][u]Winning[/u][/b] Players do not build structures, they must capture the buildings that exist on the map. Buildings are captured by attacking them and they will belong to the attacker when they are destroyed They provide great benefits to the owner and are the key to winning the game. In the beginning, the buildings are neutral hostile and guarded by creeps which players must kill in order to expand. Currently available buildings are: Farms (revive heroes, provide food for larger armies), Factories (recruit units), Castles (strong buildings that guard strategic points), Mercenary Camps (can spawn neutral hostiles in enemy territory), Observatory (reveal map for a brief duration). The winner of the game is the first player that controls all 4 castles on the map. [b][u]Terrain[/u][/b] Currently this map is a (heavily) edited version of Blizzard\'s original Duskwood map. It covers the need for a large map with simple and at the same time strategically generous terrain. [b][u]Races[/u][/b] Players choose their race from race selection before the game starts. Currently, 4 races are in the game. Each race has 3 buildings, 3 units and 2 heroes. The units and the heroes are all done from scratch, with abilities designed to complement and help each other within the Warleader gameplay. Players start with their race\'s primary factory and must capture additional higher-tech factories on the map. You can find more details on currently implemented races below. [b][u]Race Details:[/u][/b] [b]Humans: The Legions of Stormwind[/b] Heroes: Legion Commander, Legion Arcanist Units: Legionnaire (primary), Legion Cavalry (shock cavalry), Legion Siege Engine (ranged and building killer) Structures: Legion Barracks (Legionnaires, Commander, Arcanist), Legion Siege Workshop (Legionnaires, Siege Engines), Legion Stables (Legionnaires, Cavalry) [b]Orcs: The New Horde[/b] Heroes: Horde Blademaster, Horde Loremaster Units: Warrior (primary), Raider (fast attack), Shaman (support and revive friendlies) Structures: Horde Barracks (Warriors, Blademaster, Loremaster), Beastiary (Warriors, Raiders), Spirit Lodge (Warriors, Shamans) [b]Elves: The High Guard[/b] Heroes: Elven General, Elven Spellweaver Units: Archer (primary), Guardian (heavy infantry), Champion (heavy cavalry) Structures: High Guard Outpost (Archers, General, Spellweaver), Warforge (Archers, Guardians), Academy (Archers, Champions) [b]Undead: The Shadow Council[/b] Heroes: Demon Stalker, Demon Councillor Units: Shadow Guard (primary, stealth attacker), Shadow Corruptor (heavy ranged attacker), Shadow Cultist (heals friendlies, summons a demon on death) Structures: Shadow Gateway (Shadow Guards, Demon Stalker, Demon Councillor), Hellforge (Shadow Guards, Corruptors), Temple (Shadow Guards, Cultists)

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731 downloads

Uploaded:08-03-2010

Defend Your Castle 2.5

dyc2.5.w3x | 100.67 KB

power. You can use your abilities 1 for race ability and 1 Union ability. Objectives: 1st objective is to protect your 2 Priest and Priestess. It varies in your Team in Angel\'s you have Priest of Angel\'s and Priestess of Angel\'s while in Devils you have Priest of Devil\'s and Priestess of Devil\'s. Towers will defend your 2 Priest but that\'s not enough to hold the enemies attack. 2nd objective is to kill the enemy Priests. Again It varies in your team. You shall team up with your team mates to attack and destroy their front gate and finish of their 2 priest but be careful about their level and the towers protecting them. How to play this: -Produce units by using your own production building.You can produce tanks, Melee, or Long-Ranged Unit. -Defend your Base and Castle by going to the front of the gate or in your production building. Be careful once your production building is destroyed you will lose easily. -Once your Front gate is destroyed you can backstab the enemy by destroying their gate and killing their Priest.Defend your castle by going inside near the towers so that you will not be shot. -Destroying the enemy production building will give you advantage in the battle. The enemies wont produce anymore. -Money is important. You can kill neutrals if you don\'t have teammates which gives money. -Plus 1 > 10 Money will be given every second of Game. -You can use your skills to protect your base or to help you to attack the enemy base. The First skill is limited only in an area. Like in orc it is only used to defend your base. The Second skill is the one which will give you advantage in battle once used All the enemies in battlefield will die. Cooldown is also important 6 minutes for First skill and 10 minutes for Second Skill. -You should use rally point. Rally point is used to make your produced unit move to the location where rally point is placed. -Once your 1 priest or priestess is dead protect your 2nd priest with many units until you secure the area. and then attack the enemy by means of backstab. -Please download it!! -JGGD

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1250 downloads

Uploaded:07-18-2010

(12)Outland Terrors

12outland_terrors.zipx | 104.82 KB

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2076 downloads

Uploaded:07-18-2010

(12)Felwood Hunters

12felwood_hunters.zipx | 177.56 KB

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1175 downloads

Uploaded:07-18-2010

(12)Islands of pains

12islands_of_pains.zipx | 305.69 KB

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1112 downloads

Uploaded:07-11-2010

(12)Ice pit

12ice_pit.zipx | 95 KB

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1681 downloads

Uploaded:04-12-2010

Final Fantasy Fight [BETA]

ff_fight_v2.2.w3x | 3.86 MB

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797 downloads

Uploaded:02-20-2010

Rise of Civilizations

rise_of_civilizations_v1.51.w3x | 5.23 MB

middle mine.

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11257 downloads

Uploaded:01-24-2010

Pudge War

omg_pudge_war.w3g | 214.98 KB

championship pudge war ... I'm Esfera

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1645 downloads

Uploaded:01-17-2010

Grand Battle v2.06 AI

grand_battle_v2.06.zip | 2.43 MB

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3766 downloads

Uploaded:06-03-2009

Angel Arena Eclipse XIV

angelarenaeclipsexiv.rar | 2.71 MB

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1269 downloads

Uploaded:05-16-2009

Demon King

demon_king.rar | 342.26 KB

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2049 downloads

Uploaded:02-22-2009

Additional TFT Melee Maps Not Included In Official but Out-of-date Warcraft III

tft_maps_not_included_in_outdated_archive_map_pack.zip | 913.6 KB

expansion. Contents: (2)MeltingValley.w3x (2)RoadToStratholme.w3x (2)SecretValley.w3x (4)CentaurGrove.w3x (6)TidewaterGlades.w3x MapPackReadme.txt (Please read this) © Machiner Productions

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590 downloads

Uploaded:02-13-2009

lost templeV1.25

4losttemple.w3x | 262.14 KB

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1672 downloads

Uploaded:01-14-2009

Line Tower Wars

line_tower_wars_v2.5.p.w3x | 211.26 KB

wars :) So download it play it share it and have fun.

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2207 downloads

Uploaded:11-02-2008

Blood Elves Map

2secretvalley.rar | 3.52 MB

Please comment and of course happy download ...

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622 downloads

Uploaded:10-26-2008

Peon Olympics

8peonolympics.w3x | 84.76 KB

to complete all events wins! Try this map and see why its one of the most popular battle net games around! This mini game is unlike ones that I have tried in the past, it requires quick thinking and a quick hand on your mouse. See if you can beat your 8 opponents through all sorts of events such as rock smashing, lumber and gold harvest, and tons more events to test your Warcaft 3 skills. Good luck to all who try this, you WILL need it! Game on!!!!

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2276 downloads

Uploaded:08-24-2008

Custom Hero Arena

customheroarena5.0.w3x | 1.08 MB

agility, strength, or intelligence hero, with each having various models to choose from. Each model will also have its custom values and a short background of the hero. After you pick the hero, you pick its spells. You may pick various spells for a offensive spell, defensive spell, miscellaneous spell, and an ultimate spell. There you go! You have your own custom hero! Now just go around and level up. Finding secrets will be a must, and buying items will not be a bad idea either. A duel every couple minutes makes two heroes from opposing teams face off in a fight to the death. The winner will get a bonus, of course. In This Version, New Features Include: [list][*]New Heroes [*]New Item (magic essence) for longer games [*]MANY bugs fixed [*]Gates no longer disrupt your path. [*]New boss after Ragnarok [*]Some weak skills improved [*]Option to turn on/off reincarnation [/list] So what are you waiting for? Make your custom hero now!

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947 downloads

Uploaded:07-07-2008

Warcraft 3: RoC v1.21b to v1.22a French Patch

war3patches_roc_121b_122a_frfr.exe | 6.34 MB

saved in the event of a potential disconnect. These saved games are placed in the "save" folder. - Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game creation. - Added an option to always show unit and building health bars. - You can now enable and disable the display of minimap signals from players and other observers using chat commands: /showminimapsignals and /hideminimapsignals. - Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS. BALANCE CHANGES HUMAN - Scout Tower repair rate changed from 12 to 20. - Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34). UNDEAD - Increased Ziggurat base armor from 1 to 5. - Reduced the build time of the Necropolis from 120 to 100. NIGHT ELF - Reduce the Orb of venom poison duration from 10 seconds to 8 seconds. - Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp). FIXES - The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded. - A cooldown exploit with potions has been fixed. - When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off. - An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed. - Fixed DotA-specific sound effects on Intel Macs. - Fixed sound falloff on Intel Macs. Distant sounds should now still be audible. MAPS - New maps from contest winners: - (2)MeltingValley - (2)RoadToStratholme - (4)CentaurGrove - (4)TidewaterGlades

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1820 downloads

Uploaded:06-21-2008

WarCraft Maul Complete

warcraft_maul_complete_1.5.zip | 2.3 MB

WC Maul to date. Released June 15 2008 - 21 races (3 new) - Over 150 towers - New Difficulty settings - 32 levels (+ bonus) - In game commands like -air, -kick, -destroy - Colored text highlighting Attack type, speed, range and damage for ALL towers

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150 downloads

Uploaded:05-16-2008

Defence of The Force

defence_of_the_force_v1.8.rar | 913.46 KB

Paladin\'s Holy Light and increase his Divine Shield mana used. -Pit Lord\'s ulti remade. -Improves Dark Ranger\'s ulti damage. -Remake Death Knight\'s Death Coil. -Fixed Lothar cooldown bugs. -Neutral creep unlimited spawn bug fixed. -Storage added for every player. -Demon Hunter\'s ulti remade. -Change Death Knight\'s Dispel become to Frostmourne. -Remake Death Knight\'s ulti. -Far Seer\'s far sight cooldown is needed, mana increased. -Map minor changed. Current mode can be used: -id (itemdrop) -ms (movement speed) -ma (the information of the enemies\' heroes) -cl (more changelog details) -pas (the information of deny ally) -wm (weather mode)(recommended used by player one only). *V1.7 is not released because there are some bugs. *More player more fun, let try it. Credit has to be given to sunny_D for the score background. Any suggestions or comments pls send to siang05@yahoo.com

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9476 downloads

Uploaded:03-02-2008

Starcraft 1.5 3D Conversion Maps

starcraft_1.5_3d_conversion_maps_pack_v6.rar | 50.92 MB

Starcraft 2 graphics and gameplay, as well as the addition of 4 brand new maps. Along with the 13 converted maps in the pack there are also 13 readme files containing useful update information and credit lists. [b]The maps contained in this pack include:[/b] (4) 2v2 Zero Clutter v1.0 Two shared bases on a 2v2 top vs bottom team map. Requires 4 players to start. Unlimited money (4) Blood Bath v1.0 Classic Starcraft melee map, A bloody little war. (4) Neo Lost Temple v2.2 Classic Starcraft melee map, The Lost Temple has been found. Can you be the one to destroy your opponents and secure it? (6) 3v3 Micro Clutter Islands v1.6 Two Shared Islands with a snow terrain. (6) 3v3 Micro Clutter v2.1 Welcome to the Micro 3v3 Zero Clutter Map, 64 by 64 money map. (6) 3v3 Zero Clutter Islands v3.1 Two shared islands on a 3v3 top vs bottom team map. Requires 6 players to start. Unlimited money (6) 3v3 Zero Clutter v4.4 Two shared bases on a 3v3 top vs bottom team map. Requires 6 players to start. Unlimited money (6) Lost Temple v1.0 Classic Starcraft melee map, The Lost Temple has been found. Can you be the one to destroy your opponents and secure it? (8) 4v4 Zero Clutter v1.0 Two shared bases on a 4v4 top vs bottom team map. Requires 8 players to start. Unlimited money (8) Big Game Hunters v2.5 Eight-player cutthroat. Unlimited Money (8) Fastest Possible Map Ever v3.7 There is no map faster than this one. Unlimited money (8) The Hunters v2.2 Classic Starcraft Map. Eight-player cutthroat. (8) Zero Clutter Micro v2.4 You can't be rushed...unlimited money. Refer to the individual readme files contained in the download for more information on each specific map.

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10987 downloads

Uploaded:11-16-2007

Bleach Wars

mp_bleachwars1.1.rar | 4.33 MB

some with models and fight for your team, Shinigami or Hollow. Bleach Wars is AI enabled; choose from Easy, Normal or Insane AI, and appreciate features such as: ability, granted to all Heroes which allows them to dodge all incoming attacks/spells. [b]Some of the features of this map include:[/b] 26 Heroes, each with their own style 80 Items and Item Combinations Quests (Earn gold for your team) Enemy-owned Destructibles (Break these to steal Gold from the enemy team) Bleeding System (Hero begins to lose life and move slower when hurt) Captain System (Upgrade your troops) Make your selection between Easy, Normal or Insane AI, and once into the map, perform several quests for additional gold. If you want to survive Bleach Wars, you need skill, experience and timing... you will also need to start your download! Refer to the readme for more information.

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3779 downloads

Uploaded:09-03-2007

Kodo Tag

kodo_tag_remade_v1.1_protected.zip | 761.37 KB

about, Kodo Tag v1.1 | Remade has each player in possession of a runner that has to avoid Kodos for thirty minutes. The Runner can build buildings that allows the player to research upgrades, train offensive units, and defend their base. If a player's Runner is killed, all his or her units are destroyed. A-Jay has done a fabulous job re-working this map, kudos! [b]Some features of this version include:[/b] > More Kodo Types. More difficulty settings, from Cakewalk to Expert and a "Do Not Click" button for the brave. Improved Kodo AI for the harder difficulties. Numerous small fixes and balances. Refer to the readme for more information.

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6548 downloads

Uploaded:08-19-2007

The Greatest Battle - Full Scale Assault

greatestbattle_fullscaleassault.zip | 1.12 MB

unique or traditional race you will be when you fight to be victorious! In The Greatest Battle - Full Scale Assault, you can play as the old races or completely new ones! Users choose their race at the start of the game. Play as any of the following: Demons A terrifying race filled with terrifying creatures. Summon Balrogs and fiends, use Archimonde and raise Zombies! Dwarves Hardy little men with huge axes and hammers. They can upgrade to the most durable iron armor of all races. Custom models included! High Elves Mighty male elven warriors. Use their skilled archers, expert swordsmen and deadly cavalry to annihilate foes! Custom models included! Draenai A stealthy and peculiar race. Includes all the units from the game in a balanced fashion. And more! Other Features include: A hero dueling arena in the center. Level up your hero and by items, then challenge a player to a duel. The winner earns powerups. [*]Full AI for custom races! Set the computer player to Easy. This will enable the custom race as follows [*]Night Elf = Naga [*]Undead = Demon [*]Orc = Draenai [*]Human = High Elves or Dwarves 50/50 [*]Note: Custom AI works best with at least 1 human or Regular Race Insane AI as an ally [*]Triggered abilities: including Cavalry Charge and Trampling Charge [*]Unlocked and new heroes to choose from Refer to the readme for more information.

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5057 downloads

Uploaded:08-09-2007

Run Kitty Run

run_kitty_run_8.zip | 2.39 MB

Evil Dogs as you make your way towards the center of the map. Be sure not to get left too far behind as you and your teammates will need to rely on one another to make it to the end. You have a wide variety of skills and items to help you in your task. With the new and innovative Version 8.0 of Run Kitty Run, the Gameplay becomes more fun and exciting, since there are clever changes included in this map, the most important ones are the five difficulties and of course the new ultimate skill Kitty Super Team. Refer to the readme for more information.

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2397 downloads

Uploaded:07-15-2007

Run Kitty Run

run_kitty_run_7.9g.zip | 2.02 MB

teammates will need to rely on one another to make it to the end. You have a wide variety of skills and items to help you in your task. This is the latest version, done by a first time WC3Files submitter,

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3058 downloads

Uploaded:07-09-2007

Betrayal in the Dark Wood

6betrayal_in_the_dark_wood.w3x | 401.61 KB

must venture into the forest and seek out the source of the evil, that you may put an end to it. But beware...evil may also be seeking you. Betrayal in the Dark Wood is a [b][i]WarCraft III:[/b] The Frozen Throne[/i] custom map, set in the ominous Dark Wood on All Hallows\' Eve. Each player must choose a hero and explore the wood. You may witness many strange and frightening events. At some point, one of the players turns Traitor, and the Haunt begins. There are several possible Haunts (one is selected at random), and the victory conditions, as well as the powers of the Traitor, vary depending on the Haunt. To add a little excitement, and enhance your WC3 gaming experience, this map features a random terrain generation algorithm which ensures you\'ll have an entirely new forest to explore each time you play.

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2308 downloads

Uploaded:04-20-2007

TFT v1.21a Czech Patch

war3tft_121a_cesky.exe | 60.24 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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2379 downloads

Uploaded:04-18-2007

Eternal Guardians

eternal_guardians_1.7n.zip | 991.91 KB

and items. This well-liked download is based on the popular Aeon of strife style games with humans against the undead, there are several important key features of this map that set it apart from others. [b]Some features of Eternal Guardians are:[/b] Each hero ability has four levels. There are no passive abilities, and very few channelling spells. Each hero has an innate ability and 5 hero abilities. The maximum level for each hero is level 20. Daytime and nighttime bring more differences then just the obvious, there is a definate swing in balance when it turns between night and day, during night time the undead necromancers gain healing powers and lose it during the day, for the human priests, the opposite is true. And how are you going to fund you Cyber-space battles? No need to worry, not only do you gain gold by fighting, but you also gain gold according to your level. Periodically you will gain some gold throughout the game. [b][i]Some changes in this version include:[/i][/b] [list][b]Heros | Spells[/b] [*]New Hero: Demon Mage [*]The Demon Mage is a complex summoning hero, and it possibly the hardest hero to play well. [*]Demonic Transformation: Transform a minor demon into a greater demon form. [*]Abyssal Pain: A blast of screaming pain launches towards an enemy unit to deal damage. [*]Summoned units are no longer under your control if you die. [*]Decreased spawning time later in the game. [*]New shop in middle with potions + scroll of teleportation (125 gold) 2 charges, no cooldown. [/list] [list][b]Items[/b] [*]Crown of kings down from +11 to +10 to all stats [*]Ioun Stone of protection - +20 ->+15 armour. [*]All potions now have a 5 second cooldown. [*]Greater Invisibility potion cooldown 90 -> 60 [*]Dust of appearance cost from 200->100 [/list] Refer to the readme for more information.

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2910 downloads

Uploaded:04-01-2007

Helms Deep

helms_deep_v1.zip | 3.57 MB

the adventure-hungry connoisseur...and you would be hard pressed to dispute it. The massive amount of time spent on creating this map can be seen once it is fired up, and you begin your quests. To add a bit of authenticity to your Warcraft experience, the colours for the units are all inline with what you have seen on the big screen, and to be fair, the developer has taken the time to be sure that the heros have all been balanced; Don\'t waste anymore time, start your download now and find yourself in the midst of some serious battles! Refer to the readme for more information.

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5554 downloads

Uploaded:03-11-2007

Night of the Dead II

night_of_the_dead_ii_final_1.3.w3x | 1.29 MB

order to find boxes of ammunition, weapons and many other useful things. Each player has its own specialties and characteristics, be sure to utilize these in order to survive the battles and have the outcome be in your favour. Taking advantage of player abilities will go a long way in allowing you to walk away with bragging rights. It is possible to maintain and enhance your rank as the game progresses. Download and enjoy.

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5220 downloads

Uploaded:03-11-2007

SWAT vs Resident Evil

war3swat17.zip | 658.54 KB

resulting in non-stop and intense action. The intensity of this game will depend greatly on the number of players: 1-9 Normal 3-9 Hard 7-9 Insane Something went terribly wrong in The Hive, an illegal research center underneath Raccoon City. With no word from their perimeter personnel, Umbrella Corp. responded by sending a team of elite forces to investigate, but its status is unknown. All are presumed dead. New reports revealed the cause of the catastrophe was an attempt to steal an experimental virus from the complex, but sources indicate no samples made it out of the city. The virus, which animates the dead with a thirst for living flesh, breached containment and started spreading at an alarming rate. The growing horde of undead threatens to break the hastily constructed quarantine around Raccoon City. As members of S.W.A.T., you and your squad represent the city\'s last hope to overcome this disaster. You must recover the stolen virus sample vials as well as find the rumored antidote formula. You also must aid panicked citizens in reaching designated shelters. Your task will not be easy; swarms of zombies are already headed toward S.W.A.T. Headquarters... [b]Some features of this map include:[/b] Multiple difficulty levels scale every aspect of the game Thorough use of randomization ensures a new experience every time Three victory objectives encourage aggressive, explorative play Over twenty miniquests with special rewards, including secret characters Seven+ balanced classes to choose from, each filling important roles New hero system means levels and attributes affect gameplay differently Variety of custom-triggered abilities, all based on sci-fi technology Many balanced items, both common and rare, to find and use Very challenging gameplay requires teamwork, micromanagement, and strategy Voting system allows players to kick teamkillers and laggers Map is professionally polished and endured extensive play-testing Refer to the readme for mor information.

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3760 downloads

Uploaded:02-22-2007

Battle Tanks

battle_tanks_7.58.w3x | 268.94 KB

a Warcraft III map...along with exceptional gameplay, whether you like to be up close and personal with your tactics, or if you like to reach out and touch your enemies from afar! The map size is perfect for every gamer. [b]Some of the features of this map are:[/b] Buy one of 15 tanks. Choose from 54 weapons and 26 equipments up to 6 items, which you can use in the battle. Every 15 seconds there will spawn new units, which attack your enemy. Try different strategies: Trade for your team Fight at the front Upgrade the units and buildings from your gold. Use the extra abilites of tanks and find the best for you. Choose extra weapons which only attack air or only tanks. Fight safely from a long distance or go to the front. Buy factories, which can heal you. Good luck with your battles, you're going to need it if you want to be the one to walk away with bragging rights!

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9923 downloads

Uploaded:02-14-2007

Zombie Survival

zombie_survival_z_v2.4.w3x | 240.46 KB

how long you can survive. Start with the fairly empty map and build up your own defenses and rooms as you try to hold off zombies and mutants. Try to be the last surviver and even if you die you can keep playing to help your friends as a ghost who gains abilities as they absorb zombies undead power.

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9562 downloads

Uploaded:01-08-2007

To the Bitter End | Chapter I: Dark Dawn

ttbe01darkdawn.zip | 7.04 MB

[i]not[/i] the best part of this spiel, the best part is...are you ready? He has also supplied [u]Chapter 5[/u]!! Although this is the first sighting of Chapter 5, Chapters 1 through 4 have all had minor fixes and tweaks completed. I would also like to thank Soul Reaver for the opportunity of having them hosted here! This is the first in a series of single player action RPG/Campaign maps; A lot of time and effort has been put into these releases, which will be extremely evident once you find yourself inside this gripping tale of the immortal warrior Soul Reaver! Will you have what it takes to reign victorious? ‘To the Bitter End’ is a single-player campaign created for Warcraft III: The Frozen Throne. The characters, settings, and history of ‘To the Bitter End’ are based on the RPG/tandem stories found at The Administorum, but this knowledge is not required to play the campaign. As long as you know how to play Warcraft III, you’ll have what it takes to play To the Bitter End. [i]The immortal warrior Soul Reaver awakens to find himself imprisoned upon a foreign, hostile world. His memories lost, his equipment stripped from him, and his companions gone, things are looking bleak. But fate is often fickle, and can be quick to turn...[/i] And so the story begins. This version has had some minor fixes made. Be sure to see the readme for more information and installation instructions

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19328 downloads

Uploaded:11-15-2006

DDay: Judgement

jday199b.rar | 4.39 MB

single player. Here we have what a good many of you have been waiting for, some more spectacular enhancements to DDay! Once again, this map has been improved, and by far, the best version is right here! DDAY: Judgement is a team vs team game. The game balance is improved with every version, new items, heroes and new spells are added. Once again, a great map is greatly improved! Some of the Terrain Modifications found in this version are: Increased Stoner Boulder Damage Increased Monsoon Mana Cost Increased Legion Doom-Horn % Increased Orb of the Darkmoon Damage Increased Hell Fire Damage Decreased Orb of the Darkmoon Penalty Some of the fixes include: Fixed Oxidization Description Fixed Error In Combination Item

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7735 downloads

Uploaded:10-30-2006

DoTA Allstars

dota_allstars_v6.38.zip | 2.49 MB

Warcraft 3: The Frozen Throne. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. Some of the changes made to this version are: Every 6 waves, a glaive thrower/meat wagon comes out with the creeps Added a set of single player only commands to help people in their hero tests WTF Mode no longer requires voting Map preview is now colored Increased Shadow Word cooldown Fixed a minor bug that would sometimes cause the level up animation to not play Fixed various other minor bugs and typos Refer to the Readme for the complete list.

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4212 downloads

Uploaded:10-14-2006

(8) Dragonhead Peaks

8dragonheadpeaks.zip | 221.17 KB

just 4v4). Beware of those who seek to capture the resource rich center! You\'ll find the center of the map to be quite similar to blizzard\'s map [b]Garden Of War[/b], with four well stocked Gold mines. The similarities between this map and Garden Of War end there, However; as the rest of this map has a completely different unique design, which the developer hopes will make for better troop flow / gameplay mechanics. In the old version, you could build up a huge anti air force with the rest of your team and rush the dragons in the center right off the bat, and then colonize the middle before the opposing team. The challange was in defending the middle for the first few waves of attack, and then (if you succeded in that) the game was yours (even if they killed off your starting bases) due to the massive resources in the center. This is the concept that [i]Moose-Factory[/i] based this map on, and I think you\'ll enjoy it for large team games.

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3940 downloads

Uploaded:08-12-2006

Humans vs Orcs

humans_vs_orcs_v4.0a.zip | 605.86 KB

are: More control over your armies 4 jobs to choose from that will aid your team Custom items/heroes Refer to the readme for the complete list and the installation instructions.

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7040 downloads

Uploaded:08-02-2006

Black Company Campaign Beta v1.5

tbcbetav15.zip | 70.59 MB

rendition of Glen Cook\'s novel, The Black Company, using the Warcraft 3 engine. The development of this campaign started slightly after the Frozen Throne was released, which was around two years ago now. (Although that doesn\'t mean I\'m working on it around the clock, simply intervals of time) Story Clips: ---------- Croaker spoke to assembled Company: In olden times the outfit consisted entirely of black soldiers. Thus the name. Its slow drift northward has seen not only its diminustion but a shift in its makeup. One-Eye is the only black man with us today. We are the last of the Twelve True Companies. We have out-endured the others by more than a century, but I fear we\'re into our twilight days. I fear this may be the Company\'s final commission. A page of history is about to turn. Once it does, the great warrior brotherhoods will be gone and forgotten. But Croaker was wrong... ---------- Some feel the Lady, newly risen from centuries in thrall, stands between humankind and evil. Some feel she is evil itself. The hardbitten men of the Black Company take their pay and do what they must buring their doubts with their dead. Until the prophecy: The White Rose has been reborn, somewhere, to embody good once more. There must be a way for the Black Company to find her... ---------- Overview: Single Player Campaign features: 1 new Human/Mercenary force Tech-Tree Re-worked Damage System (Calvary, Pierce, Melee, Pike, Seige, Magic) New Unit Balance System New Special Effects Unit Experience System Re-worked Difficulty system Custom Spells Custom Heroes Custom Units Custom Buildings New Music New Skins Custom Tilesets 2+ Hours of Cutscenes

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5983 downloads

Uploaded:07-17-2006

FT Mappack

maps.rar | 695.42 KB

Ice Crown Glaciers melting and a river form and blocking the other and only way is going thought the way gates to the other side

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6079 downloads

Uploaded:06-28-2006

Warcraft 3: TFT v1.20e English Patch (Mac)

war3tft_120e_english.bin | 50.46 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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15290 downloads

Uploaded:06-23-2006

WarCraft 3: Reign of Chaos v1.20e English Patch

war3roc_120e_english.exe | 15.62 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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1532 downloads

Uploaded:06-19-2006

Soulkeeper TD

soulkeepertdv1.1bprotected.w3m | 607.78 KB

players, there are 3 to choose from; Your Tree of Souls has special skills, a word of advice...use them wisely! There are a lot of towers which have special abilities. If you are under the [u]Top 3[/u] of the players, you will get a special code, which you have to type on your keyboard the next time you play Soulkeeper TD to get a secret tower! It\'s not an ultimate tower, but it will help you to protect your souls.. If you are brave and use the towers, the upgrades and the skills of your ToS wise, you can resist the evil waves and be the first and best Soulkeeper ever... Good Luck!

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4433 downloads

Uploaded:05-01-2006

(11) Happyville

11happyville_b0.9.3.w3x | 361.04 KB

determined by vote at the start of each game. Happyville is a paranoia-oriented WarCraft 3: The Frozen Throne custom map, set in the happy town of Happyville. This town is home to many happy people, but it is threatened by...the UN-happy! One or more players are randomly selected at the start of the game to be unhappy, but no one knows who they are. As you search the town, the unhappy will try to covertly kill the other players one at a time. The rest of the players must identify and kill the unhappy before Happyville becomes a ghost town. You'll have the opportunity to vote for several different scenarios with slightly different rules. It is recommended that first-time players begin with the Psycho Killers scenario, as this scenario has the fewest special rules. Note that, while there will always be a number of computer-controlled characters in the game, only human players get selected as special characters. This means that the original bad guy(s) will always be a real player, not the computer. If there aren't enough human players to fill all of the special roles of the scenario, some of the special characters won't exist that game. Scenarios: Psycho Killers Necromancer Vampire Mystic Werewolf Lich Greater Dead (coming in the next release!)

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5165 downloads

Uploaded:05-01-2006

Joe's Quest

halflife.w3x | 5.31 MB

conscripted as a captain when he was discovered by Proudmoore's Marines, led his troops in circles until he himself got hopelessly lost. Timmy, always the 'loyal' son, just follows his dad around. Wally's whereabouts however, remain to be unknown after he formed an alliance with that no-good lovesick elf, Deandra. And now our tale continues...

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14532 downloads

Uploaded:03-26-2006

Custom Hero Arena

customheroarena1.6cprotected.w3x | 1.1 MB

setting! Features: --Fully customizable heroes (choosing model, and 4 abilities) --Upgrade your hand-picked skills as if they are your normal skills. --use Item recipes to make the ultimate item combination --Balanced so that careful play can make any combination a success

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5720 downloads

Uploaded:02-15-2006

Starcraft 1.5 3D Conversion Maps

starcraft_11.5_3d_conversion_maps_pack_v3.rar | 34.87 MB

game and don't want to spend precious seconds...or even minutes downloading maps, then your prayers have been answered! We have here a mappack that contains 9 3D Starcraft Total Conversion Maps for Warcraft III: The Frozen Throne, complete with induvidual readmes and installation instructions. The maps included in this mappack are: (4)Neo Lost Temple v1.6 (6)3v3 Micro Clutter Islands v1.1 (6)3v3 Micro Clutter v1.5 (6)3v3 Zero Clutter Islands v2.6 (6)3v3 Zero Clutter v3.9 (8)Big Game Hunters v2.0 (8)Fastest Possible Map Ever v3.2 (8)Hunters v1.7 (8)Zero Clutter Micro v1.9

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155 downloads

Uploaded:10-17-2005

Twin Isle

twin_isle.w3x | 87.17 KB

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4927 downloads

Uploaded:10-04-2005

The Summoner

the_summoner_v7.1.w3x | 372.35 KB

unit then summon more and more for a massive army, each unit has its pros and cons. Objective is to work your way through the enemy summoners and there towers and reach the circle of power to win.

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18133 downloads

Uploaded:07-28-2005

Resident Evil

resident_evil_v1.47protected.zip | 2.83 MB

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987 downloads

Uploaded:05-31-2005

Galactic Conquest

galactic_conquest_v2.31.zip | 2.02 MB

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10461 downloads

Uploaded:04-20-2005

Return Of Alisia Dragoon

returnofalisiadragoon2.0.zip | 43.55 MB

from within... Also included is the original Alisia Dragoon rom for the sega genesis. An emulator is also provided. To play, simply click on the Gens icon, then open rom, then select the Alisia Dragoon zip file enclosed in the same folder. Any questions or comments, feel free to email me at prismtank99@yahoo.com Thanks! -VGsatomi

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7070 downloads

Uploaded:04-20-2005

Dwarven Defense

dddwarven_defense_1.12.zip | 570.23 KB

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298 downloads

Uploaded:10-30-2004

4 New Creeps

4newcreeps.w3m | 309.2 KB

guards them all..... Install: Just Downlaod the map and put in in your war3/maps folder

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32620 downloads

Uploaded:10-10-2004

World of Warcraft Reborn

world_of_warcraft_reborn.zip | 1.49 MB

that Legends Open RPG map with tons of quests added, and the ability to build cities and such. Now, since I\'ve actually played WoW, I can tell you this map pretty much has the entire storyline and a lot of the scenery wrong, but still, its really fun to see what the map maker thought would be. Download if you have tons of time to spend with this giant map.

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3280 downloads

Uploaded:10-02-2004

GPolice Shooter

gpolice_shooter_1.5.zip | 51.65 KB

i am the original author of it, if it ever will get popular, which i dont expect to happen. If you have any questions about this map (bugs or trigger questions), feel free to email me at onlyrubby@hotmail.com or onlyrubby@gmail.com. I have no website or anything like it, so you don\'t have to waste time looking for one :P.

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25474 downloads

Uploaded:01-25-2004

WinMPQ

winmpq.zip | 95.03 KB

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5991 downloads

Uploaded:12-27-2003

Worldcup of Warcraft

wow1.1.zip | 903.68 KB

for almost an hour with comps this is so fun, and with people it should be even better because the comps are programmed to act like people who know what they are doing, but with clumsy players, this map should give you a laugh or two. I recommend this map to everybody, since anybody can play it and have fun.

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576 downloads

Uploaded:11-10-2003

Warcraft 3 Patch [French]

war3roc_112_francais.zip | 13.82 MB

the Dead and Black Citadel attack cooldown have been reduced from 2.0 to 1.5. The multiplayer custom map desync that occurs between Reign of Chaos and Frozen Throne players has been fixed. NOTES: Replays are incompatible between major game revisions (1.11 replays cannot be viewed with the 1.12 version of Warcraft III). Custom save games will not load from version 1.11 Patch 1.05 FIXES - Fixed a problem with viewing certain replays. NOTE: Most of the fixes and additions are in preparation of the Frozen Throne add-on and are not noted. Patch 1.04c FIXES - Dates now use the system date format. - Fixed some issues related to IME text input. - Fixed some minor text wrapping issues that were occurring with Asian languages. - Fixed an issue that allowed players to keep Castles and Keeps alive for abnormal lengths of time while those buildings were under attack. Patch 1.04b -? Patch 1.04: FIXES Fixed an issue related to full shared unit control and allied play that could cause one or more players to lose the ability to train or upgrade their own units. Fixed an issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points. Fixed a graphic issue related to the ladder profile and the scroll bar. BALANCE CHANGES Humans: Divine Shield duration increased to 15/30/45 from 10/20/30. Humans: Divine Shield cooldown changed to 35/50/65 from 60/60/60. Humans: Avatar cooldown increased to 180 from 120. Humans: Resurrection mana cost reduced to 200 from 250. Humans: Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast. Undead: Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast. Undead: Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell. Undead: Anti-magic Shell mana cost reduced to 50 from 75. Undead: Sleep duration decreased on Hero units to 5/10/15 from 10/20/30. Undead: Web duration decreased on Hero units units to 7 from 20. Undead: Animate Dead mana cost reduced to 250 from 300. Undead: Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber. Undead: Possession now takes 1 second to cast, up from 0. Orcs: Wards are no longer hit by Huntress Moon Glaive bounce. Orcs: Critical Strike no longer receives damage from Thorns Aura. However, the Blademaster\'s base attack associated with a Critical Strike still interacts with Thorns appropriately. Night Elves: Thorns no longer interacts with Critical Strike. Night Elves: Mana Burn mana cost reduced to 50 from 75. Night Elves: Mana Burn drain amount reduced to 50/100/150 from 100/200/300. Night Elves: Mana Burn cooldown reduced to 7 from 9. Night Elves: Huntress damage reduced to 1d3+14 from 1d3+15. Night Elves: Metamorphosis cooldown increased to 180 from 120. Night Elves: Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units). Night Elves: Starfall cooldown increased to 180 from 120. Night Elves: Druid of the Talon (in Night Elf form) acquisition range increased to 700 from 600, improving the frequency with which Faerie Fire is auto-cast. Night Elves: Ballista Impaling Bolt no longer functions with \"Attack Ground.\" Night Elves: Ancient Protector cost reduced to 160/80 from 240/100. Night Elves: Ancient Protector hit points increased to 600 from 550. Night Elves: Ancient Protector armor decreased to 1 from 2. Night Elves: Ancient Protector minimum range reduced to 0 from 200. Night Elves: Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51. Night Elves: Ancient Protector damage type changed to pierce from siege. Night Elves: Ancient Protector splash damage reduced. Creeps: Murloc Mutant damage increased to 1d5+24 from 1d2+12. MAP CHANGES Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include: (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps. (6) Moonglade - Reduced all creep camps approximately 2 levels. (8) The Crucible - All start locations should now be very similar, close to trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path. (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths. (12) Ice Crown - Fixed the creep levels so that all camps are equal. Patch 1.03 NEW FEATURES Each AI player can now be set to one of three different settings: Easy, Normal, and Insane. Allied AI will teleport to human allies\' towns when the towns are under attack. Allied AI will ping the minimap to indicate where they are going to attack next. Messages can now be sent when the \"Waiting for Players\" dialog is up. Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine. FIXES Fixed an issue with building reimbursement that could credit a player twice for canceling a building. Fixed a crash that could occur when the system date was set to > 2038. Fixed map loading crash that could result from custom units that sell too many items. Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. Fixed a crash that could occur when loading a corrupted save file. Fixed a crash that could occur on custom maps during some unit creation events. Fixed an issue causing localized versions of maps to be passed unnecessar-ily. Fixed Mass Teleport crash that could result from a target unit\'s dying before spell completes. Fixed save/load map interaction that could result in an unresponsive game. Fixed an issue related to unit selection and upgrading Human towers. Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. Fixed some AI mining issues that could occur when their original town hall was destroyed. Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. Fixed an issue that allowed players to save after choosing \"Continue\" in a single-player mission. Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability. Fixed Zeppelin drop exploit as a method of building locating through fog of war. Fixed an issue with saving while \"Waiting for Players\" dialog was up that could result in a soft lock. Fixed an issue that could create an invincible Mountain King. Fixed an issue related to graphical display of auras from aura-generating items. Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units. Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle. Fixed an issue with Huntress\' bouncing missile that would allow it to hit a secondary target even if it missed the primary target. Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines. Fixed an issue related to Hero illusions\' carrying a Ring of Protection. Fixed an issue with Town Portal spell art. Fixed an issue with hit point/mana upgrades and Polymorph. Fixed an issue with the Abolish Magic ability and allies. Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death. Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths. Fixed an issue related to replays, selection circles, and changing player perspective. Fixed an issue with Cyclone and moving units creating aerial footprints. Fixed keyboard screen scroll and \"Waiting for Players\" interaction. Fixed several minor text and tooltip issues. Fixed a few improper combat sound assignments on creeps and NPCs. Frost Wyrm attack now also slows air units. AI Keepers of the Grove no longer cast Force of Nature on different cliff levels. Night Elf AI now uses the Wisp\'s Renew ability effectively. Disease (Plague) and poison no longer wake sleeping units. Moon Glaive bounce no longer hits invisible units. Demon Hunter\'s attack while in Demon Form no longer damages self or allies. Upgraded building shadows no longer update through the fog of war. Necklace of Spell Immunity no longer drops a Blademaster\'s Wind Walk. Observers no longer gain full player UI when entering a loaded game. Observers no longer get gold/lumber/supply UI when selecting neutral buildings. Fog of war updates properly now if you are alt-tabbed out of game. War3 now warns you when you save game or screenshot or profile if there\'s not enough available disk space. Improved \"We\'re Under Attack\" messages so they trigger at more appropriate times. WORLD EDITOR FIXES Fixed Macintosh World Editor crash. Added Unit Editor field for building upgrades. Increased number of possible dialog buttons from 5 to 12. Added blank entries for all units that don\'t normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor. Added Unit Editor field to set unit sounds to that of another unit type. Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the \"unit\" limit of 512, and only passive buildings count towards the \"building\" limit of 96. Fixed bug where map auto-save could bypass object limit checks. Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved. Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor. BALANCE CHANGES Humans: Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it\'s just as effective with mass spell-casters, players will find it is less powerful (though still exceedingly useful) with Heroes. Humans: Divine Shield now costs 25 mana, down from 75. Humans: Blizzard no longer goes up in radius as the level of the ability increases. Humans: Water elementals now last 60 seconds, down from 75. Undead: Gargoyles\' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. Undead: Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). Undead: Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. Undead: Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -? 40 down from 50. Undead: The Spirit Tower Upgrade now costs 160/40, up from 120/40. Undead: Crypt Fiends\' attack was slightly improved. Orcs: Headhunters have more hit points (350, up from 280), but also strike more slowly. Orcs: Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. Orcs: Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. Orcs: Orc Barracks cost less lumber: 50, down from 70. Orcs: Watch Towers now do 16-18 damage, down from 19-22 damage. Orcs: Grunts now have 700 hit points, up 20 from 680. Orcs: Shaman\'s attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. Orcs: Stasis Ward and Sentry Ward no longer inhibit movement or building construction. Night Elves: Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -? now it merely has to be damaged). Night Elves: Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). Night Elves: Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. Night Elves: Wisp\'s sight radius increased by 25%. Night Elves: Detonate now does 225 damage against summoned creatures, up from 150. Night Elves: Non-tree buildings now have 5 armor, up from 2. Night Elves: Ballistae now have an \"Attack Ground\" command. Night Elves: Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. Night Elves: Treants now last 60 seconds, down from 75 seconds. Night Elves: Eating trees now gives a constant, non-stacking healing effect for 10 seconds. Night Elves: Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. Creeps: All melee creeps in between levels 1 and 5 are slightly more powerful. Creeps: All creeps of level 6 or higher now have Hero magic resistance. Creeps: Creeps of level 7 or higher will behave more intelligently in general. Creeps: All creeps of level 7 or higher now deal Chaos damage. Creeps: Level 10 Dragons no longer have spell immunity. Creeps: Many minor creep balance tweaks to damage and abilities. Creeps: Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. Items: Scepter of Mastery no longer will drop randomly in multiplayer maps. Items: Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). Items: Wand of Lightning Shield is now a level-3 item, down from level 6. Items: Sentry Ward item now comes with 3 charges, down from 5. Items: Periapt of Vitality now gives 150 hps, up from 100. Items: Pendant of Mana now gives 250 mana, down from 300. Items: Tome of Experience now gives Heroes 150 experience points, down from 200. Patch 1.02a Added localized Battle.net messages. Patch 1.02: FIXES Fixed an issue that allowed players to abuse dragons with Devour. Fixed ajor game revisions. (1.01 replays cannot be viewed with the 1.02 vean issue with dragons that could cause them to divert attacks. BALANCE CHANGES Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines no longer randomly drop in multiplayer games. Scroll of Resurrection & Scroll of Animate Dead item level increased. Bridges are no longer destroyable on the (6)Stromguarde.w3m map. NOTE: Replays are incompatible between major game revisions. (1.01 replays cannot be viewed with the 1.02 version of Warcraft III.) Patch 1.01b: Fixes a problem where players were disconnected from a game as it was starting and thus getting a loss. Patch 1.01 Game Changes Minor Fixes Fixed an issue with control group selection. Fixed an issue with \"Observers On Defeat\" option causing games to end when an observer would quit. Fixed an issue with preselection events and Fog of War. Fixed an issue with spacebar events working when the game was paused. Balance Changes Raised cooldown on several Creep spells Goblin Sappers can no longer be loaded into Goblin Zeppelins Humans: Mortar Team (hit points reduced from 380 to 360) Orcs: Catapult (hit points reduced from 500 to 425) Orcs: Shaman (Bloodlust attack rate decreased from 50% to 40%) Undead: Meat Wagon (hit points reduced from 450 to 380) Night Elves: Ballista (hit points reduced from 450 to 380) Night Elves: Druid of the Claw Master Training (cost reduced from 250/100 to 150/50, upgrade time reduced from 75 sec. to 45 sec.) Night Elves: Priestess of the Moon (Starfall damage reduced from 75 per wave to 50 per wave, duration increased from 30 sec. to 45 sec., damage factor reduced to 35% vs. buildings) Night Elves: Treant (damage reduced from an average of 17 to 16) Night Elves: Ancient Protector rooted damage increased from 43-65 to 52-64 (58 avg) Night Elves: Demon Hunter (Mana Burn ranged increased from 25 to 30) Night Elves: Moon Wells now give 50% mana back and 200% health Night Elves: Keeper of the Grove (Force of Nature cooldown increased from 20 sec. to 30 sec.) Night Elves: Nature\'s Blessing upgrade is now first available at Tree of Ages instead of Tree of Eternity

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5805 downloads

Uploaded:09-03-2003

Dungeon Master Mod [PC]

dungeon_master_mod_1.04.zip | 2.12 MB

of the game. The DM controls all aspects of the game except for the other players, like creating units or items, changing music, creating weather effects, or taking control of NPCs. This mod is not easy to use, you will have to study the manuals just like if you were playing a real roleplay game and studying the books. It includes a lot of manuals well documented and very helpful. This mod requires patience and practice, but once you get both, you will have the power in your hand to create the most spectacular games in real-time. This MOD is installable to any map (empty of units/triggers), so it opens a lot of possibilities. It includes an easy to use Installer that will help you to install the mod to any map. The 1.04 version features are very interesting, includes new functions and now all the special functions are easier than ever. Here's a list of the 1.04 features, but you'll have to check for your own to understand all the power of the DM: HISTORY: -------- 1.04 - NEW FUNCTION Auto-Revive, with Penalty like losing a random item. - NEW Doors Commands, wich helps to manipulate doors. - ADDED The Merchants, which include Dwarven and Goblin Merchant Places selling items. - NEW FUNCTION RGB Coloring Units. - The DM can now easily create conversations between units really fast, with a simply command. - NEW Usefull Quick chat commands! (Almost 20 new commands, Manuals are updated with the newest commands) - Now the DM will notice when a Hero Player dies, and death is better handled. - Diplomacy Setup and Hero Reviving are now faster thanks to the new command shortcuts. - Manuals Unit codes revised and quick chat commands list performed. - Fixed some character classes bugs.

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1971 downloads

Uploaded:04-16-2003

Maze TD

mazetdfinal.zip | 75.84 KB

Warcraft III, updated many times. An all time classic.

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14547 downloads

Uploaded:03-02-2003

Warcraft 3 Beta Expansion Installer

frozen_throne_beta_-_mac.bin | 8.24 MB

system. Also, once you\'ve installed the Beta, you will not be able to play classic Warcraft III. When you install the Warcraft III: The Frozen Throne Beta, you will be asked to enter your CD key. This CD key number can be found at the bottom of your earlier received confirmation email. DO NOT LOSE THIS NUMBER. If for any reason you are required to reinstall during the Beta test, you will need to have your CD key number available. Your CD key grants you access to Battle.net, and only one user can be logged on at a time with each number. Do not give your CD key number out to anyone. Blizzard employees will not ask you for your CD key! Do not download this file unless you\'ve received email confirmation stating that you have been selected for the Warcraft III: The Frozen Throne Beta Test.

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1221 downloads

Uploaded:02-05-2003

New Races Map

new_races_mod.zip | 230.75 KB

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26501 downloads

Uploaded:12-02-2002

Warcraft III: Reign of Chaos Playable Demo

w3demo.exe | 99.83 MB

Whether you're new to real-time strategy or a skilled veteran, you'll be in for a challenge as you navigate the Orcs through lush 3D environments and lead them into battle against those who stand in their way. Can you rally the Horde in the face of extinction? The Warcraft III demo features: -> A two-mission tutorial introducing players to one of the central Heroes of Warcraft III -> Three all-new missions that chronicle the Orcs' embattled journey to Kalimdor -> Head-to-head play through Battle.net?, Blizzard's free online gaming service System Requirements -> Windows 98/ME/2000/XP -> 400 MHz Pentium II or equivalent -> 128MB RAM -> 8 MB 3D video card supporting DirectX 8.1 -> DirectX-compatible 16-bit sound card -> Microsoft-compatible Mouse -> 120 MB HD space

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1266 downloads

Uploaded:08-19-2002

The Retake of Silvermoon

silvermoon.zip | 139.65 KB

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93 downloads

Uploaded:04-21-2012

NS: Chapter XXIII: Sunbay Outskirts

sunbay_outskirts.w3m | 1.24 MB

Adelemi Music Maker: Maverlyn Music subject to licence: CC BY-NC-SA 3.0

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247 downloads

Uploaded:09-04-2011

Factions at War

factionsatwar.w3x | 6.72 MB

two factions disputes a vital monument of its enemy race, player will be able to choose races ORC, Undead, Troll, NightElf, Human, Gnome and classes Rogue, Warlock, Warrior, Mage. One of the most spetacular things of this map, that differ it from the others, are item models showed when used, JOIN US!

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277 downloads

Uploaded:07-23-2011

Demonic Dungeon

12demonic_dungeon.w3x | 169.83 KB

tht can help you to win the battle.

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236 downloads

Uploaded:06-20-2011

Demons excape

86thelordofchaos.zip | 568.02 KB

map, you can e-mail me at troyemmanualowen.hartley@yahoo Listen people. I want ratings And many many comments. The reason an artist produces work is so that it can be admired and judged. By all means I want you to judge my work whether it be favoured of looked down upon I want something so I know if its worth publishing my work to the public. You are a member of the public and i would greatly appreciated your input.

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1138 downloads

Uploaded:06-11-2011

Naruto World wars

nww3.5.3.w3x | 6.03 MB

that have died in series and with Uciha Madara he is praparing to invade Konoha and start 4th shinobi war.You can decide which side is going to win. Thank You for playing Naruto World Wars. You can chose from following mods: -ap(All Pick-Means that you can chose any hero) -apem(All Pick Easy Mode-Means that you can chose any hero,your are getting xp faster and towers are weaker) -appm(All Pick Pro Mode-Means that you can also chose any hero but game play is opposite of easy mode) -nr(No Runes-Means that runes which can ordinary be found in river wont appear) -dm (duel mode,duels are every 7minutes.) For now you can chose from 33 different heroes with realistic and balanced skills. Find out about latest updates and changes on our forum address: http://naruto-world-wars.serbianforum.info/ Creating Team ============= Map Creator:straja44 Helper:markizio Modeler:NeilCatorce Special Thanks to: -stormesp -Kobas- -Tiche3 -Sindre -Revan Current Version of map :3.5.3 Map is protected.

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498 downloads

Uploaded:06-11-2011

Shonen Wars v1.9d

shonen_wars_v1.9d.w3x | 6.7 MB

Hitman Reborn!, Full Metal Alchemist, Soul Eater, Fate/Stay Night and many more..). There is great variety of different sort of items in the map. Your Goal is to defend your base from 3 different directions where opposing faction pushes with their fleets. You may purchase own units to battle and buy items to make your hero much stronger to defeat the opposing faction. In order to win you have to destroy opposing Factions Headquarters. Game Modes -SM (Short Mode) -USM (Ultra Short Mode) -DM, -DM5 (Death Match, number indicates Lives) -ID (Item Drop) Commands -MS (Movement Speed) -MA (Matchup) -Music On / -Music Off (Starts Song for all players) -Cam High / -Cam reset (Resets camera or sets it higher) -Unstuck (Unstucks hero from spot where he can\'t move) Shonen Wars v1.9d Changelog: [i]System & Gameplay ================== *New Ingame messages and timers changed slightly. *New Song added: Code Geass R2 OST - The Master. *Credits updated. *Preview text updated. Balance & Units ================ *Saboteurs are now slightly slower than Exorcists. Fixes & Tooltips ================ *Mystogan Staff recipe tooltip fixed now. *Attraction tooltip updated. Items ====== *Right Hand Of RyStaR damage increased from +100 to +120. *Right Hand Of Rystar will now drop when carrier dies. *Vongola Sky Ring cost increased to 425g. *Krory\'s Cloak is now listed in Blacksmith in all recipes. Heroes ======= *Shadow Shuriken damage nerfed slightly. Visuals & Cosmetics =================== *Loading screen slightly updated. Terrain ======== *Few paths fixed up. [/i]

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1717 downloads

Uploaded:05-04-2011

Warcraft 3: Reign Of Chaos Campaign Maps

campaign.zip | 9.44 MB

so nice to upload them here^^ Frozen Throne Maps might follow. To play, just unzip and put the unzipped folder into \"your-warcraft-3-directory/maps\", then start the game, go to singleplayer, custom game (I think, I myself have got the german version) and browse for the map you want to play. It\'ll be just like playing the campaign except you can play every mission even if you didn\'t play through yet and, most importantly, you can alter the maps the to make them suit your likes!

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590 downloads

Uploaded:03-27-2011

Battle for Middle Earth

battle_for_middle_earth.w3x | 2.43 MB

re-saved. If you want to learn you are free to do so but it cant be saved.

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4225 downloads

Uploaded:12-26-2010

Naruto World wars

nww2.0.8.w3x | 6.39 MB

that have died in series and with Uciha Madara he is praparing to invade Konoha and start 4th shinobi war.You can decide which side is going to win. Thank You for playing Naruto World Wars. You can chose from following mods: -ap(All Pick-Means that you can chose any hero) -apem(All Pick Easy Mode-Means that you can chose any hero,your are getting xp faster and towers are weaker) -appm(All Pick Pro Mode-Means that you can also chose any hero but game play is oposite of easy mode) -nr(No Runes-Means that runes which can ordinary be found in river wont apear) For now you can chose from 42 different heroes with realistic and balanced skills. Find out about latest updates and changes on our forum adress: http://naruto-world-wars.serbianforum.info/ Creating Team ============= Map Creator:straja44 Helper:markizio Moderator:AvengerVedo Modeler:NeilCatorce Special Thanks to: -Kobas- -Tiche3 -SkFoRZa Current Version of map :2.0.8 Map is protected.

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239 downloads

Uploaded:09-05-2010

Death Shield

deathshield.zip | 2.44 KB

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574 downloads

Uploaded:08-28-2010

Chinese cities

.w3x | 3.22 MB

understand. I\'m sorry\"

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413 downloads

Uploaded:07-18-2010

(8)Fear Hunters

8fear_hunters.zipx | 187.74 KB

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229 downloads

Uploaded:07-12-2010

(6)Hydra Hunting v3

6hydra_hunting_v3.zipx | 116.6 KB

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3010 downloads

Uploaded:03-06-2010

DotA Allstars

dota_allstars_v6.66b.w3x | 6.45 MB

Strife" map for StarCraft. The objective of the scenario is for each team to destroy the opponents' Ancients, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, players level up their hero and use gold to buy equipment during the mission. This version of DotA is 6.66b, the latest version which works on the latest patch for Warcraft to match with it's new build.

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2051 downloads

Uploaded:02-13-2010

Day of the Dragon

dotdeng101.w3n | 67.51 MB

http://www.hiveworkshop.com/forums/maps-564/day-dragon-80854/

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3671 downloads

Uploaded:01-24-2010

Rise of Civilizations

rise_of_civilizations_v1.41e.w3x | 4.79 MB

are relatively cheap and fast to produce compared to standard melee maps (only workers and markets do). You start off at the stone age and work your way up to the Nano and Post-Apocolapytic Age, increasing your technology and economy while fending off rivaling civilizations. Choose allies wisely and remember that ultimately it is the last capital remaining that determines the winner.

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1199 downloads

Uploaded:12-20-2009

Jeopardy for the Horde

jeopardyhorde.w3n | 31.65 MB

of an idea that would solve the Horde's problems: Escape Lordaeron and travel to a forgotten land called Kalimdor. No one seemed to question the idea but getting rid of the humans from their lives was a good idea. With the Horde almost ready for departure, a few unanswered questions remain. Was Duotar's dream a miracle or just madness? If they arrive at Kalimdor, what is going to happen next? What dangers will be there? What if the humans find out what they are up to and in the end, will the orcs find freedom? No one is certain about these answers. All Duotar can do is rally the Horde to do their job and hope that everything turns out all right in the end... Jeopardy for the Horde is the second of the series of campaigns I am making: Human Campaign - The Adventures of Rowan the Wise Orc Campaign - Jeopardy for the Horde Undead Campaign - Resurrection of the Scourge Night Elf Campaign - Furion’s Quest NOTE: The character Duotar is not suppose to be Durotar! The campaign has the following features: Lead Duotar and the Horde in 10 perilous chapters Lead the Horde into Kalimdor where you will encounter Centaurs, Fel Orcs, Demons and Night Elves. 8 unique Orc Heroes These heroes include Drek’Thar the Far Seer, Cairne the Tauren Chieftain, Rexxar the Beastmaster and Gul’dan the Warlock. Some heroes you will find automatically while others you will have to aid before they can join you. Get the most out of gameplay Cinematics can be boring to watch if you have already seen them before or they’re too long. Like in the original Warcraft 3 campaigns, you can press the escape key to skip them. Choose your own maps From vicious Fel Orcs to settling a score with the Ogres, Jeopardy for the Horde allows you to choose which maps you want to play. Automatic difficulty levels set The gameplay starts of relatively straight forward and eventually get harder. You will find that the last few chapters are extremely hard!

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661 downloads

Uploaded:10-03-2009

Middle Earth Risk

middle_earth_risk_7.91_k_official.zip | 3.96 MB

version 7.3 is based on 7.2 by Spontanus & Risk_FTW. Middle Earth Risk 7.91 is the newest final official version. The most important differences between Middle Earth Risk 7.91 and 7.9: - errors fixed - Shelob changed (she’s not moving and cannot be hurt by range attacks) - new commands: -color (let to see a list of players’ colors) and –teams (let to check who’s teamed with whom in –ao2 mode) - terrain changed a bit - improved Information (F9) The most important differences between Middle Earth Risk 7.9 and 7.81: - removed possibility of crashing the game by long-range units (they don't jump into the circle automatically) - resolved problem which turned towns into neutral - fixed other errors - special points renamed to points - very big changes in descriptions of units, auras and abilities, information (F9), text massages and hotkeys (added and adjusted) - rebalanced units with damage reduction (strong body, robust body), cleaving attack, heroes and few other - conditions of victory set for every mode - -np (No Pacts) mode - -ao2 (Alliance of 2) mode where everyone can choose one teammate during the game - game begins after minute while which red chooses a mode and submodes - submodes: -g7 (begin gold = 7, begin points = 0), -rules (no pacts out of team), -80% (win with 80% of towns), -90% (win with 90% of towns), -t45 (set turn time on 45 s) –t100 (set turn time on 100s) - in some modes and in –rules submode host can kick - in team mode when player leaves his income, resources, towns and units are given to his teammate - control is shared automatically in team modes - palantirs in Minas Tirith and Istengard - nearly free control of camera’s distance, degree and rotation - new icon for points and Nazguls, 3 new models - some changes in overview - bridges work without errors - if you start to rise/draw a bridge or open/close a gate you see a massage - Shelob changed strongly – she doesn’t move and can’t be hurt by range attacks, player who defeat her gains 25 points (not 50) - lifesteal auras (except of Aragorn’s) don’t work for Dead - heroes haven't web - catapults are more expensive - eagle has an aura, type of Which King’s aura changed

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417 downloads

Uploaded:06-02-2009

Middle Earth Risk

middle_earth_risk_7.81_k.zip | 3.5 MB

added descriptions - statistic of some healers and units with cleaving attack changed a bit - some other founded problems resolved - little changes in overview

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896 downloads

Uploaded:05-26-2009

Dday: Revolution Beta

ddayrevolution.zip | 1.2 MB

building (for Holy Forces it's Castle; for Damned Forces it's Black Citadel) and to score a win you have to destroy an opponent's main building. It is remake of D-day: Judgement map, new coding, new realistic terrain, remade skins spells and tool tips. For more information about D-day: Judgement, take a look at History of Dday. Dday: Revolution Content Terrain After years of battle, D-day Judgement grounds have been bombarded with nuclear bombs, magic spell effects to the point the grounds broke up. One day all the demi-gods come together and restored the land's original state. The shape is the same as it was but now it looks more natural, with trees, smooth hills and natural environment. The design was created by Gilles. Loading Time and Screen The waiting time for each battle has been improved. It probably was the most annoying thing in D-Day: Judgement was too long loading time (more than two minutes). In DDay: Revolution Edition, the map’s loading time is around 15 seconds. Loading screen contains concept art image created by Mikael Ohlund especially for Dday, old fans of the map can see on the image well-known heroes Lich King, Illidan, Panda Brewmaster, Blake, Archimonde, Warden and Admiral Proudmoore. Triggering After years of struggling with bugs and messy codes, the Editor of Revolution, Markone, redesigned the triggers from scratch in regular JASS (90% approximately). With this design and coding, it will help the editor update map faster, easier to debug and organize. Skins/Models Skins of all custom-skinned heroes are remade and will continue to remake, from scratch and they are more detailed, better suit than it’s predecessor versions. This first Public Beta Version (P.B.V.) map contains a few remade skins (for now Moooren, Cyber Priest and Blake) and their creators will be mentioned in Credits section. Since there are no custom-modeled heroes in this first P.B.V., there are no models except realistic models of trees and animated grass. Modes -xday: Enables DDay: Extremme mode, merges lanes, player can choose heroes from Both, Holy or Damned side. -ml: Merges middle lanes of corridors. -portal: Enables to pick all heroes for both teams. -rg: Random heroes of base side. -ob: Turn player into observer. Note: Host can enable 2 observer’s slot when he creates game. -dsc: Disable Smooth camera. -oldb: 19.9b hero bounty. -na: Enables No All mode; Removes buildings: Creep Masters shop, Recruiting Center/Summoning Altar; removes items: Town Portal, Ankh of Reincarnation, Kellen’s Dagger of Escape, Mask of Death, Scroll of Animate Dead, Inferno Stone and Amulet of Spell Shield are removed. -is: Enables item sharing. -rs: Enables resource sharing. Heroes There were 82 heroes in last version of Judgement (20.0fe). Since this is first P.B.V. we created only 12 heroes (on each side 6); 2 agility heroes (1 melee, 1 ranged), 2 strength heroes (1 melee, 1 ranged) and 2 intelligent heroes (1 melee, 1 ranged). Heroes are remade, their look and spells now fit more to them. Holy Force heroes: Illidan Stormrage, Tyrande WhisperWing. Jim Raynor, Mercury (Cyber Priest), Moooren and Moonblade. Damned Force heroes: Blake, Prince of Legion, Mal’Ganis, Archimonde, Buzzdook and Zuhx. In following versions D-DayTeam will work on remake on the rest of heroes and after careful balancing job, we shall put them in the map. Hotkeys and Description (Tooltips) Hotkeys are changed and they are in QWER style. We decided to go with this design to give the players quicker access to their spells/skills. For instance, if the first spell of the hero is Cow Stomp the hotkey is Q, if you want to cast ultimate you will press R as fourth button. Revolution’s tooltips is really a revolution if we compare it with Judgement’s. First of all these, in Revolution, gives more information (cooldown, type of spell or item, it’s effect and of course description) and they are well-organized. Credits JNcool DDAYWORLD’S OWNER Markone MAP’S EDITOR, SKINNER, TESTER XS-Archangel TOOLTIPER, SKINNER, TESTER, PUBLIC RELATIONS, DATABASE UPDATER XS-Onewithdarkness BETA TESTERS TEAM LEADER XS-Minhtan 2ND RANK TESTER deKXer EDITOR’S RIGHT HAND, AI DEVELOPER Ezella NA BALANCER Sephiroth FORMER BALANCER, CONTRIBUTOR XS-Fe3C DATABASE ADMINISTRATOR, PROGRAMMER ------------------------------------------------------------------ BETA TESTERS: Breziq, robii, D_I_M, PHILIP_THE_BEST, MasterHaosis, Boilu[Inflames], [GT]Gjo, [GT]K, [GT]enemy, alsia, cao_minh_anh, ded.yoyo, the_death009, [GT]conquest, hoalua, sida_thieugia, [Black].Recca, binh -------------------------------------------------- OTHERS: [DBL]Mozok, [DBL]Papa, mrpathron, Hein Dir, vo hoang sanh khang, Muttala, Raol, Flame Phoenix, MetaMorphic, [PRO]Heretic ------------------------------------------------------------------ SPECIALISTS: Gilles TERRAINER. Dionesiist SKINNER, General Frank MODELER, Expresso (and Tranquil) MODELER, Thrikodius MODELER, Mikael Ohlund LOADING SCREEN ARTIST, 67Chrome FUTURE SKINNER, FrIkY FUTURE SKINNER -------------------------------------------------- Special thanks to iIPal and Zigzager (3 corridors), Toosalty (3 corridors D-DAY), MonkY (creator of D-Day: Judgement) and ArmaFire, Alex, Daniel, eScpY, Neo and once again to JNcool and Markone (creator of DDay: Revolution). Thanks to DDayWorld’s affiliates which support the map, EpicWar, The Hiveworkshop, Element TD, wc3-maps, WC3 Filefront, Clan X2O, RotG, Enfo’s MT, Diablo3 Warcraft, Eurobattle and BlizzFan. And at the end thanks Blizzard for making such a entertaining game which holds us for so many years.

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343 downloads

Uploaded:02-22-2009

Undead Woods

undead_woods.w3m | 39.65 KB

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787 downloads

Uploaded:01-27-2009

Hands of Defending Ancients

hoda_79ai.w3x | 3.41 MB

Obelisk of Death (which is in their base) to win the game. But of course, the bases are heavily guarded with towers which you need to destroy before proceeding further. -[Credits]- Map Creator - LgIsHere Map Testers - ForzedaL , seron87 , paperboat , mickeyj89 , Hehe AI Creator - LgIsHere -[Special Thanks]- Custom Models , icons and some spells : Thanks to the people of Hiveworkshop [ I am VERY Sorry that i could not include the names because there's alot of them ] But Thank you very much!!

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812 downloads

Uploaded:01-24-2009

Middle Earth Risk

middle_earth_risk_7.8_k_official.w3x | 3.48 MB

on version 7.2 by Spontanus & Risk_FTW. Middle Earth Risk 7.8 is the newest official version. The most important differences between Middle Earth Risk 7.8 and 7.7: - statistics of ALL units, hero, special abilities and auras have been balanced and remade according to the mathematic - gates work properly - changed taxes and spawns - Resources changed: Wood has been replaced by Special Points and Food by Glory. - Special Points (SP) works similar to wood but you get SP/turn = (Glory+3)/4 - you don’t need Glory/Food for hero - hero aren’t so mighty warriors as they were. Now they are useful only as a support (as it should be) - no hero cloning. You cannot buy a new hero with the same name while old one is still alive (ex. there can be only 1 Which-King same time), excluding Nazguls. - 4 new heroes: King of the Mountains, Gandalf the Grey (+new model), Gandalf the White, Black Rider - new models, other visual changes - changed sounds of armour (while hitting) of many units - units and hero changed for being more similar to LotR - changed paths (walls are not able to be passed) - 4 units added - 3 units removed because there were an invention of MER’s authors and don't exist in LotR - new commands “-to X” “–from Y” which let you to make a charge into or from the caves - it’s easier to use Cair Andros’ bridge - a lot of small changes and fixed bugs - changed F9, improved hints, thanks and credits The most important differences between Middle Earth Risk 7.7 and 7.6: - much more balanced units (about half of them was changed) - gates and bridges works as they should (times is needed for opening and closing them, they are repaired only at the beginning of each turn) - a ford added next to Osgiliath (units move really slow in it and aren't able to attack effectively) - Moria replaced by Misty Mountains - Mithril Mines replaced by Moria - North Rohan replaced by Enedwaith - West Rhovanion replaced by East Emnet - lands of Harad renamed - Brown Hills called Iron Hills - gold and spawn system is partly changed - 4 new units added - undead dwarves removed - 7 new models - outlook changed a bit - new hero: Aragorn (very effective against Deads) - Thurin, called Dain, moved into Iron Hills - few units renamed (Beregond called Faramir) The most important differences between Middle Earth Risk 7.6 and 7.5: - much more balanced units - removed few bugs - rebuild of income - defending in caves is no longer way to splash enemies - les differences from Tolkien's world - new hero: Eowyn (very effective against Witch King) - more balanced - les differences from Tolkien's world - better outlook, 1 new model The most important differences between Middle Earth Risk 7.5 and 7.42: - new models in game - more balanced - les differences from Tolkien's world - better outlook - remade information form F9 The most important differences between Middle Earth Risk 7.42 and 7.3: - more balanced - les differences from Tolkien's world - renamed towns - correct information which country's part this town is - better outlook - list of authors - removed not actual information form F9 - to4 mode

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94 downloads

Uploaded:12-19-2008

Sandy Plains

sandy_plains.w3x | 99.24 KB

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713 downloads

Uploaded:11-03-2008

HRP Cityscape

hrp_1.2_cityscape2.w3x | 1.79 MB

style of RPG while allowing you the freedom of creation. This map features tons of new doodads as well as amazing terrain. Start out with nothing and build your way to global domination of this RPG styled map. This map gives you the option to play with just a friend or test your skills against 8 challengers in this truly amazing piece of Warcraft 3 gameplay. HRP Cityscape

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95 downloads

Uploaded:10-04-2008

Where is the red key? Multi-control

where_is_the_red_key_multicontrol.w3m | 142.36 KB

control all of 4 person even you play it alone!

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376 downloads

Uploaded:10-03-2008

A Land Divided AoS

a_land_divided_aos_v3.0_final.zip | 1.33 MB

Basis ------------------------------------------------------------------------------------ A Land Divided is an AoS (Aeon of Strife) style map, based on the standard rules of an AoS (Kill the enemy's castles, and they will be eliminated from the game). In order to achieve this goal, a player will select one of 44 custom heroes from one of the four towers at their starting location. The towers are themed to reflect hero alignment, and the towers included are Black (for evil), White (for good), Silver (neutral) and Golden (neutral).

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471 downloads

Uploaded:09-14-2008

Creature Battle X

creature_battle_x.rar | 2.62 MB

wishes post them here and i will see what i can do [quote]Changes •1 new hero: Warrior Soul •Changed Death Mages Ultimate [/quote] [quote]Next Version •income for hero kills (sry was to lazy for this^^) •new items [/quote] and here a little gameplay video :P [YOUTUBE]http://www.youtube.com/watch?v=x6wJ27Xcsgw[/YOUTUBE]

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155 downloads

Uploaded:08-10-2008

Forest of Shadows - Akuran's Wrath

2forest_of_shadows_0.95.zip | 129.31 KB

new balance fixed, and attack but in Armored Fistfighter. [list]The two new units that are added are: [*]Assassin [*]Nightsaber Rider [/list] Enjoy the new version.

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758 downloads

Uploaded:06-24-2008

Defense of towers and the hero

torres_definitivas_1.14a_protect.w3x | 445.63 KB

to strike a balance, if you can survive this game I can say surely that you are pro, because this map is the most harder that I know(more than Green Td- Green Td pro- Green Td circle- Green Td circle pro- and lot more).

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500 downloads

Uploaded:04-06-2008

Lost Temple 2

4losttemple_2.w3x | 243.18 KB

[i]'things'[/i] to the Lost Temple where you will need to use the hero to kill the bandits...and you will find a secret book; You will need to let Medvik Salist take the book. When you make it to the ice, way on the other side, you will see an item that looks like a person. Let the hero pick it up and you can use it with the hero... To find out more...you will have to download Lost Temple 2 and play it for yourself! Get your copy now and start enjoying it! Refer to the readme for more information.

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1319 downloads

Uploaded:03-21-2008

SummerMaul

summermaul_wars_v1.0.w3x | 819.51 KB

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2546 downloads

Uploaded:10-06-2007

War with the Lords

war_with_the_lordsv1.zip | 1.77 MB

developer never bothered to release it to the public, until now... Meant for singleplayer and lan games, this map can be both long, and addictive, so be sure to have some munchies and some free time handy! This map is very well made, and it will be easy to get in the gameplay, and the custom heroes will keep you engaged. [b]There are three main computer controlled factions at work here:[/b] Heaven Defenders Their goal is to protect the center castle and its outposts up to wave 10. Demonic Beings Their goal is to assault the castle from four different sides and kill the king. There is no current victory condition for this faction. Outcasts They do whatever they want. Help or attack the other two factions, or kill creeps for loot and exp. [list]Some of the features of this map include: [*]Singleplayer/Multiplayer. [*]Custom shops. [*]Three playable factions. [*]Very detailed geography. [*]Several custom heros. [*]Ten different themed waves assault. [*]Computers work for HD and DB factions. [*]Hero Cap is 10,000. (A level 100 character can still be trashed by creatures in the later waves) [*]Can save up to 5 characters (not tested in multiplayer). [*]Third person camera of selected unit with adjustble angle and zoom preferences. [/list] Refer to the readme for more information.

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841 downloads

Uploaded:08-20-2007

Oceans Mist

oceans_mist_v3.0.zip | 2.59 MB

device[/i] before you play. Oceans Mist is a modified melee map where you have ships and you sail over the waters and attack your enemies. ...Now if someone can redo some skins to provide for some eye patches, and some serious fun will be had! [b]Some changes over previous versions include:[/b] Much Needed Balancing of Units Added Wisps for Lumber and upgrades for lumber harvesting Added A New unit called the Shipyard Defense Tower to defend your shipyard Added A New unit called the Massive Siege Machine that will attack Shipyard Defense Towers Added More Islands around you shipyard to protect it Be sure to take some graval to ward off the sea-sickness. Refer to the readme for more information.

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2718 downloads

Uploaded:06-24-2007

Mefhisto Warcraft III Tool

warcraft_iii_tool.zip | 868.89 KB

application, as it makes [u]no[/u] changes to the gameplay; The biggest advantage you will receive from this application, is the amount of time you will save in-game. [b]Some of the features of this tool are:[/b] Replay Auto Save Hit Point Show Windows Keys Disable Replay Charter Included Custom Keys Simplification Advanced Game Configuration World Editor Tweaking Various Game Modes Simple and Clear Interface Easy Set Up with Configuration File Multi Language Backpack Helper If you're curious about how this works, then read on: [list] [*]CustomKeys.txt - Copies the custom keys to warcraft 3 directory in keyboard layout version depending to Keyboard parameter from config.ini file. First it copies the old CustomKeys.txt to CustomKeysOld.txt and then it replaces it. When you exit warcraft, the old keys are restored. Keys are assigned for first four lines of letter part of keyboard. The following keys are used for standard qwerty layout: QWER ASDF ZXCV Abilities are assigned for first "QWER" keys. Be sure to set the Keyboard parameter in config.ini file as you need. [*]Hit Points Show - runs little application, which presses [ and ] keys, when there is wc3 window. In effect it shows hit points bars over each unit. Can be enabled/disabled for enemy and/or ally. [*]Replay Auto Saver - runs application, which saves replay after each game played. Replays are saved in following way [i]WC3Save-vs- [/i] [*]Backpack Helper - binds first two keys in first two lines into numlock keys. (Use the CTRL button with them.) For standard qwerty layout it works like this: CTRL+Q works as Num7 CTRL+Z works as Num1 ...and so on. [*]Windows Key Disable - Disables the windows key and alt+q hotkey. Use CTRL+ESC to minimize. [*]World Editor - When you use tool to run World Editor, settings from config.ini are saved into registry. [/list] Mefhisto has also expressed a willingness to customize this tool, so if you have any special options that you would like to be included, let him know. Hiswebsite can be found by [url="http://wc3mefhisto.atspace.com/maps.html"]clicking here[/url], and his forums are [url="http://wc3mefhisto.proboards18.com/index.cgi?board=war3tool"]here[/url].

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4955 downloads

Uploaded:04-20-2007

TFT v1.20e to v1.21a French Patch

war3tft_120e_121a_francais.exe | 2.7 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

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6330 downloads

Uploaded:04-20-2007

TFT v1.20e to v1.21a German Patch

war3tft_120e_121a_deutsch.exe | 2.71 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

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2792 downloads

Uploaded:04-20-2007

TFT v1.21a Spanish Patch

war3tft_121a_castellano.exe | 57.75 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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1429 downloads

Uploaded:03-22-2007

Arkguil Tower Defense

arkguil_3.13.zip | 2.1 MB

a player suggestion of between 2 and 10, which is pretty good depending on the number of players that may be available to play. The objective is pretty straight forward, first and foremost...stay alive! Aside from the primary objective, to have some fun, you will have to try to survive through the hordes of creeps that will be coming at you, (incidentally, their objective is to try to keep you from accomplishing your primary objective...) and protect the people in the cathedral. To break it down for you: Prevent the attackers from reaching the cathedral. You will need the Utility Tower Builder to win this. Carefull, some monsters will attack, build more resistance towers to block them. The first air wave is at lvl 10, they are strong and fast. Some of the changes Saishy made are: Map changed Difficult in inicial levels corrected. Units collision size changed to 0. Arrow Tower and Cannon Tower models corrected. Refer to the readme for more information.

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4616 downloads

Uploaded:03-08-2007

When the Freedom Slips Away

1whenthefreedomslipsaway.w3x | 7.1 MB

opportunity to improve upon it! This release bears the fruits of his labour...and it has finally arrived. When the Freedom Slips Away v2 contains an improved custom terrain (created by the developer for this map) and overall balanced map with some of the best gameplay that can be found in any map, and with the same great storyline that impressed the WarCraft III community and gave way to over 2300 downloads! A small expedition arrives on a tiny island, in search of land to conquer. They\'re soon caught between two warring towns; a mad Lord wanting to take over the world, and another trying to stop him... But there are forces at work here that are beyond any of them - and nothing is at all what it seems...

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1078 downloads

Uploaded:02-19-2007

Soulchess

soulchess119epic.w3x | 3.57 MB

players. Select one of your own units during your turn to let circles appear on the ground. The gray ones are blocked, green ones to move, red ones to attack an enemy or to use a Field Attack. Selecting your king or pressing ESC during your turn will show up a menu for different actions. The unit’s hotkeys are: Q W E and R (depending on the position of the abilities). The board is shaped like a cross (so the forces don't overlap in the corners), there are 4 healing fields in the middle. Each player has 10 units and loses if his king-type unit dies. The players take turns to move their units. [b]During your turn you can either:[/b] Move a unit Attack a unit (Arena) Instead of killing a unit directly an arena fight is triggered (both units become unpaused and transported to a random arena). The attacker has +25% attackspeed and +10% movementspeed. The winning unit will reach a higher level (maximum is level 3) and gather 3 Soulpoints; the loser will acquire 5 Soulpoints. Attack a unit (Field Attack) Some units (averagely 2 per race) have Field Attacks. Instead of triggering an arena fight the attacker will attack once or cast a single spell to hurt / weaken the victim. Skip your own turn Increase the level of one of your units by paying 10 Soulpoints Cast your race specific Soulpower or Do unrelated stuff until the turn time runs out (1:30 minutes) [b]Some features of this map are:[/b] Long lasting fun due to 8 completely different races. 6 different arenas to fight in. A tutorial and a detailed info section (F9) to understand the rules. A well thought-out system for collecting Soulpoints. [i][b]New features of this map include:[/b][/i] Board Abilities. Global spells with extravagant cinematics. Certain changes to prevent the players from “hiding” at their starting positions. Various just-for-fun extras, including music change, renaming, random taunts and a third-person-camera. Player 1 (Red) can easily change the terrain of the board. Refer to the readme for more information and gameplay hints.

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4029 downloads

Uploaded:02-14-2007

World Of Warcraft

world_of_warcraft_v1.4d.w3x | 233.19 KB

real WoW game - Level Cap at level 60 - PvP and Non-PvP on the same map - Plus Much More! V1.4d - A few minor terrain improvements. - A few bug fixes. - Custom models removed. It wasn\'t worth such a dramatic increase in map size so that these custom models could be occasionally viewed in \'some\' games.

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5551 downloads

Uploaded:01-08-2007

To the Bitter End | Chapter V: Reunion

ttbe05reunion.zip | 7.99 MB

side of dead! To be triumphant in your quest, and emerge as the champion of the multiverse, you must take control of Soul Reaver, Fei Serumen, Clutchfiend and Kitharsis as they try to reunite with Sera Poi and protect the Guardians from Morganem's wrath. [i]With just one more companion to find, Soul Reaver, Fei Serumen, Clutchfiend and Kitharsis find themselves embroiled in a brutal war between the besieged Guardians and Morganem's armies...[/i] Is this the Bitter End? Maby...but only until the next Chapter is released. Watch for [b][u]To the Bitter End | Chapter VI: Harbingers of War[/u][/b]!! Be sure to see the readme for more information and installation instructions.

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7641 downloads

Uploaded:12-30-2006

World of Middle Earth

wome8.zip | 3 MB

Earth[/i], this a hugely expansive map with virtually unlimited scenarios and playing options! You are able to buy a host of armor\\weapon items and challenge an enemy hero to a duel! Once installed, there is no end to the gaming experiences that can be had! This map has multiple game style options including melee, AoS, and epic battle...a little bit of something for everyone. Virtually everything has been customized in this map, but here\'s a hint for you: Getting Gold: [b]Scenario gameplay:[/b] What you start with is what you have [b]AoS:[/b] 20 or 30 gold every minute or so, get more from kills [b]Melee:[/b] While there are a few gold mines on the map, primary income comes from farms [u]Some changes found in this version include[/u]: simplified, balanced, and debugged. Even number of players to each side now. Income changes. Refer to in game hints for more info. See the readme for more details, and installation instructions.

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5535 downloads

Uploaded:11-27-2006

Zelda mod

zeldafallensage.zip | 58.1 MB

the King of Hyrule. There are many new enemies outside of Zelda canon (no, im sick of Ganon being the main bad guy again!) Also Zoral has a collected an impressive music track from classics such as Zelda, FF7, and babylon5. Considering the variety of music from differnt games, it fits in surprisingly well. The map files for this are HUGE (1 is 17mb). This is because of all the custom music etc; There are only 4 maps finished, so far...and important note when playing, storyline is essential, you must continue the maps in the correct order! Refer to the readme for more information, including Installation instructions and a list of known issues.

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1636 downloads

Uploaded:11-08-2006

(2) Mutant Zombies

mp_mutant_zombies_v1.zip | 5.05 MB

You & your fellow marines must hold out as long as possible against the waves of Mutant Zombies & kill the evil Zombie Lord.

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4184 downloads

Uploaded:11-07-2006

Hands Of Sorrow Knight

foolhardysmappack.zip | 1.78 MB

Sorrow Knight NEW: -new terrain -new passive skill system -changed stats system -upgrade system rebalanced -many items changed, and lot of new other stuff

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10016 downloads

Uploaded:09-05-2006

DoTA Allstars

dota_allstars_v6.36b.rar | 2.43 MB

it\'s a free mod for [u]Warcraft 3: The Frozen Throne[/u]. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. Some of the changes made to this version are: Reduced Gravekeeper\'s Cloak a little bit more Less damage/armor on Acid Spray and a little more cooldown Slight base damage buff to Drow Lowered Shadow Word damage on enemy a bit Nerfed Infernal a bit Refer to the Readme for the complete list

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704 downloads

Uploaded:08-27-2006

Demonic Cleansing

demonic_clensing.rar | 169.01 KB

abilities ranging from Brilliance aura to Death Coil. There are two new shops: a Dark Tavern and a Demonic Shipyard. Several regular shops located in the middle of the map. Almost all the creeps hold items which can be sold at player controlled shops as well as neutral shops due to the alarming number of items available. Also there are four neutral hostile heroes guarding items, and the Guild of the Demon Hunters make an appearance.

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9345 downloads

Uploaded:07-23-2006

(1) Hero RPG

herorpg.rar | 39.3 MB

RPG really only covers 5% of a storylinethe developer would have liked to complete, it is still a valuable resource for this and all communities.

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1267 downloads

Uploaded:07-12-2006

Aple TD

aple_td_small.zip | 508.12 KB

bugs, and it's been balanced! If you've played the original, you'll also noticed that there have been alot of heros etc added. Enjoy. [b]Screenshots to follow![/b]

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6513 downloads

Uploaded:07-04-2006

Defense of the Aliens

defense_of_the_aliens_0.6.zip | 3.09 MB

[i]fun-O-meter[/i], and can be yours to enjoy, once you download it! Some new features in this version are: New Custom Spells Custom Spells go up to Level 100 Hero Level up to 100 Ever since the wars between the Humans and the Aliens began, there have been great heroes on each side. Yet both sides remain even, you have a chance to take advantage over the outcome of the war... Refer to the readme for more information.

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1051 downloads

Uploaded:06-27-2006

Warcraft 3: Reign of Chaos v1.20e Spanish Patch

war3roc_120e_castellano.zip | 20.78 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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2506 downloads

Uploaded:06-22-2006

The Story of the Norj\'Hal Elves

norjhalelvescampaignv4.w3n | 13.53 MB

code[/i] that will allow you to see the final cinematic that the bug affected. Even with the added code in this version, it is still a stand-alone map, which means you can download this version by itself, and still play it as the previous version. (just with the cheat code to unlock the final cinematic.) [i]To use the unlock code, please see the instructions in the readme.[/i] The Story of the Norj\'Hal Elves begins with the fall of the highborne at the ancient Well of Eternity and as far as outside scholars know it ends in the Reign of Chaos. The Norj\'Hal Elves campaign is one of the most ambitious RPG mapping projects that you will find. Now complete, Act I features: Four maps all interconnected like the Orc-X campaign. Unique map transition method that allows units to transfer with heroes. Fifteen polished and original quests, some spanning multiple maps. Gorgeous terrain. Act I opens with the text cards below, set to foreboding music. The story builds to an epic cliffhanger, foreshadowing an event that seemed marginal in the Reign of Chaos saga, which CaptainPicard has taken, expaned, and scrupulously checked against the rest of the warcraft lore. \"I am Aszune, ancient Princess of the Moon Children. None may pass until my heart is returned to me...\" [quote]\"Ten thousand years ago, the Kaldorei rose up against the Burning Legion and sundered the world of Azeroth...\" \"Broken, the world struggled to heal as its races clung to the quaking, divided remnants of Kalimdor.\" \"The Kaldorei returned to the surviving moonglades of Mount Hyjal, vigilant against the Legion\'s expected return.\" \"Another branch of the ancient Kaldorei took root to the East, in a land they would come to know as Quel\'Thalas.\" \"But another seed of the Moon Children fell in snowy mountains to the North: a reclusive race called the Norj\'Hal.\" \"As the Kaldorei kept their long vigil, their eastern descendants undertook a new elven kingdom: Silvermoon.\" \"And, inexplicably and in secret, the Norj\'Hal elders consigned their history to a set of scrolls for none but their own order even to read again.\" \"Over time, even these Bahr\'Tan elders came to disregard their history.\" \"Until an ominous twilight descended over their land, at that history returned, at last...\"[/quote]

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72 downloads

Uploaded:06-20-2006

The Village

the_village.zip | 3.32 MB

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557 downloads

Uploaded:06-16-2006

Jonathans Great Journey

chapter_3.zip | 738.12 KB

he get's forced to cross it. Stop! If you haven't already completed Chapters 1 and 2, you should do this first! [url="http://warcraft3.filefront.com/file/The_sheep_mayor_and_a_mad_man;62391"]The sheep mayor and a mad man (Chapter 1)[/url] [url="http://warcraft3.filefront.com/file/Jonathans_Great_Journey;62843"]Jonathans Great Journey (Chapter 2)[/url]

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7447 downloads

Uploaded:06-16-2006

Jedi Hero Defense

jedi_hero_defense_v1.1.zip | 11.62 MB

Raiders: Light Tusken Raider Medium Tusken Raider Heavy Tusken Raider Levels 1-9 have Light Tusken Raiders Levels 11-19 have Medium Tusken Raiders Levels 21-29 have Heavy Tusken Raiders Also there are 3 bosses: Level 10 Darth Maul Level 20 General Grievous Level 30 Darth Sidous Clones

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188 downloads

Uploaded:06-12-2006

The Beaten Path

thebeatenpath_v1.zip | 330.63 KB

and in the middle is Wolf Mountain. You must cross this mountain to defeat your enemy. But follow the path. Who knows what lurks in these woods. Really DO NOT stray off the beaten path...

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9081 downloads

Uploaded:05-25-2006

Starcraft 1.5 3D Conversion Maps

starcraft_1.5_3d_conversion_maps_pack_v4.rar | 32.49 MB

seconds...or even minutes downloading maps, then your prayers have been answered! We have here a mappack that contains 9 3D Starcraft Total Conversion Maps for Warcraft III: The Frozen Throne, complete with induvidual readmes and installation instructions. The maps contained in this mappack are: (4)Neo Lost Temple v1.8 (6)3v3 Micro Clutter Islands v1.3 (6)3v3 Micro Clutter v1.7 (6)3v3 Zero Clutter Islands v2.8 (6)3v3 Zero Clutter v4.1 (8)Big Game Hunters v2.2 (8)Fastest Possible Map Ever v3.4 (8)Hunters v1.9 (8)Zero Clutter Micro v2.1 See the Reame for a sample of changes made with this version, see the induvidual map readme\'s in the downloaded mappack for a complete changelog for each map listed.

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580 downloads

Uploaded:05-23-2006

Chaos Great Hall

chaosorcgreathall.zip | 319.52 KB

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633 downloads

Uploaded:05-21-2006

Jonathans Great Journey

chapter_2.zip | 678.27 KB

you will want to start at the beginning, which is aptly named [url="http://warcraft3.filefront.com/file/And_so_it_begins;62046"]And so it begins...[/url], once you have completed this, then move on to the second in the series, [url="http://warcraft3.filefront.com/file/The_sheep_mayor_and_a_mad_man;62391"]The sheep mayor and a mad man[/url]. Enjoy! [b]Important Developer Note:[/b] *DO NOT SKIP ANY CINCEMATICS OR THE GAME WILL CRASH!

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1021 downloads

Uploaded:05-06-2006

Murloc Madness

murloc_madness.zip | 1.17 MB

tech tree New items So basically, you will have many new things to try out!

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3660 downloads

Uploaded:05-01-2006

Fantasy Tactics

10fantasy_tactics_a22.w3x | 572.45 KB

of the monsters in one wave, the sooner the next wave spawns for both teams. Deprive the opposing team of time to train and recover between waves by killing your foes quickly, and soon your team will be the only one left standing. A versatile job system inspired by Final Fantasy Tactics allows players to train their heroes in many different jobs, combining select skills from different specializations in many combinations. Each player can develop a unique fighting style.

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3144 downloads

Uploaded:04-23-2006

\'Homeland\' Elve Campaign - Chapter 1

elve1revamp2.w3x | 274.47 KB

and Rebel againts the humans, with the help of the Bloodelfs, led by Prince Kael. These are some of the features contained in this chapter: - A custom Hero with spells(Custom Model) - Interesting made qouest - Detailed terain - A nice made cinematic - This is more a \'Blizzard\' campaign

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5243 downloads

Uploaded:04-16-2006

DDay: Judgement

dday194f.rar | 3.38 MB

The game balance is improved on every version, new item, heroes and spells are added. This version fixes some bugs that were a result of the addition of the new heroes from the last version. Once again, a great map is greatly improved! Some of the features include: * innovative leaderboard * advanced tactics and terrain * special structures and advanced towers See the readme for more information & a complete list of features.

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1174 downloads

Uploaded:03-26-2006

Panda Campaign Prolouge

film.w3x | 63.05 KB

meanwhile deep in Quel-Thalas, near the Inner Gates Dwarves plot conspirensis how to free the Elves and help Samaro.... This cinematic is full of great special effects, nice cameras and music.

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1568 downloads

Uploaded:03-18-2006

Prophecy (Pandaren Campaign Map Two)

panda2.zip | 137.29 KB

continues. [i]While he was traveling near Loarderon borders when he met some humans, they told him that the undead took his brothers, so he joins them in asaulting the undead....[/i] [b]Note: first download [url=\"http://warcraft3.filefront.com/file/A_Pandarians_Destiny;58643\"]A Pandarian\'s Destiny[/url] and then this map because of the story.[/b] Enjoy.

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3222 downloads

Uploaded:03-18-2006

Deandra's Tale BRONZE edition

deandratalebronze.w3n | 11.03 MB

was bothered by this but nevertheless, raised her to become a warrior. The time came when she was brought to the Demon Hunting Academy at the tender age of three thousand. There, Deandra met her crush that will crush all crushes, Illidan Stormrage. Illidan sadly did not reciprocate Deandra's feelings towards him. He seemed to have his eyes set on someone else named Tyrande Whisperwind. Luckily, Tyrande was going out with someone else - and that someone was his brother, Furion Stormrage! Anyway, on the night of the 'Blinding Yourself Ritual' she didn't show up! The following week everyone in Kalimdor was like, making up nasty rumors and stuff about her. Some say she was a coward, some said she could see demons better without the blinding, I don't know! Deandra didn't mind the bad rep she was getting just as long as she can see Illidan for the rest of eternity. Our story begins two hundred years after Deandra’s disgrace from the Night Elf world, when the Burning Legion invaded the world..

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477 downloads

Uploaded:03-17-2006

(8) Stand of the Peons

sotp11.0.w3x | 478 KB

attack the peon stronghold that you try to defend. As the burrows take damage during the attacks, you must use your loaded peons to do repairs. The basic idea of this game is something the developer calls \"peon-micro\". When a burrow is damaged, you must unload peons to repair. But the attackers will often switch targets to attack these peons. Then you have to load the damaged peons and switch them for healthier peons inside the burrow. Unlike other defense games, your micro plays a big part in your success! This is not an easy map, so dig in...this may take a while.

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405 downloads

Uploaded:03-16-2006

(9) Captain Seashroom\'s Ring Atoll

9captseashroomringatollv1.2.w3x | 170.6 KB

to allow everybody to explore towards the center of the ring, and discover the treasures of this extinct sunken volcano.

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1195 downloads

Uploaded:03-13-2006

(12) Snowflake Isle

12snowflakeisle.w3x | 316.63 KB

towards paired expansions as well, allowing you to work very closely with your ally. Games of 4vs4vs4 and 6vs6 work just fine as well. These allow larger teams, but keep the emphasis on working more closely with one member of that team.

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7073 downloads

Uploaded:02-24-2006

A soldiers Journey

asjb1.zip | 1.67 MB

Story: ------------------------------------- Stoner the marine of the civil army, was given an order to search and find the hidden Artifact, half way down the mountain, a huge earthquake took place while he was about to make his way down to the bottom of the mountain, the earthquake destroyed the path along with the artifact, Stoner must now get out of the mountain and save as many slaves as possible, the enemy army has built several bases in the mountain and are trying to stop Stoner from exiting the mountain and informing Stoners leader about this tragedy.

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2344 downloads

Uploaded:02-17-2006

War of the Heros

war_of_the_heroes_11.edition.zip | 3.35 MB

more information.

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2472 downloads

Uploaded:01-30-2006

Azeroth's Arcane Arena

aaav11.5.w3x | 462.43 KB

of Hell spell. - Reworked almost the whole AI: - Added a way to return to your base without dying. - Fixed a bug with Corpse Explosion, it was using a wrong area of effect. - Fixed an initialization memory leak. - Changed Self Destruction's tooltip, the old was horrible. This is still a great map based on a great storey, it just got better! See the readme for a complete list of fixes, etc.

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5176 downloads

Uploaded:01-28-2006

DDay: Judgement

dday191f.rar | 3.29 MB

Download

253 downloads

Uploaded:11-14-2005

Lumbering Days

mp_lumbering_days.zip.zip | 97.85 KB

transport for this map, be sure to buy some to save time.

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4814 downloads

Uploaded:11-08-2005

War of the Race

war_of_the_races_ii_v0.99.zip | 833.78 KB

can play with other race. Insane Computer plays great here. All races have upgrades for weapons, abilities, spells. All races have spellcasters with upgrades and all races have two hero. All these races are balanced.

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911 downloads

Uploaded:10-15-2005

Brutal winter

4brutalwinter.zip | 166.47 KB

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5534 downloads

Uploaded:08-30-2005

MU Unlimited RPG

mu_unlimited_rpg_v1.00.zip | 1.73 MB

Download

6473 downloads

Uploaded:08-24-2005

Gate Keepers 2

gate_keepers_2.zip | 1.88 MB

Download

4840 downloads

Uploaded:07-28-2005

Dwarven Defence

dddwarven_defense_1.13.zip | 579.57 KB

Download

58903 downloads

Uploaded:05-01-2005

DBZ Tribute Ultra

dbz_tribute_ultra_v9.3.zip | 981.73 KB

Download

890 downloads

Uploaded:04-20-2005

Center Scourge

4centerscourge.zip | 275.17 KB

or first strengthen your heroes by liberating the city. Huge map; 2 or 4 players. Possibly a few bugs, though I\'ve fixed the ones I\'ve found the best I can.

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7385 downloads

Uploaded:04-20-2005

The Tales of Raviganion

ttor323beta4.zip | 16.57 MB

included in the release. It will NOT work on custom maps. There are three ways of playing. You can either play single player against computers in custom game, multiplayer against other people who have TToR via LAN or Battle.net. To play games on battle.net simply host any melee map as a custom game and get other TToR players to join. Have in mind that they need the EXACT same version of the mod.

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2626 downloads

Uploaded:04-19-2005

Footman Wars: Ladies Night

footmanwarsladiesnight.zip | 4.09 MB

bounty to upgrade your units. Upgrades are available at your tavern. -The object of the game is to destroy all enemy taverns. -Use upgrades to strengthen your units. There are 30 upgrades per type. -Use your hero to capture circles of power. Who ever owns a circle of power will spawn ranged units. -Players can swap the circle freely, so be sure to allow your allies to take possession of it once in a while. -Circles of Power can only be captured by heroes. -Those with the same shield type as your Drunk Chicks are your allies. This is not the case with Off-Duty Soldiers. -Towers heal 50 HP with every kill. -Towers can be upgraded twice each. -All heroes can summon Harem Girls. Each hero spawns 3 when they die. Heroes respawn at their taverns after 90 seconds. -Falling too far behind your enemies? You can hunt down neutral enemies in the city for good money. Police Women respawn at random areas of the city after death. However, this is not the case if they are mind controlled. -Have more units then you could ever need and want to reduce lag? Send extra units to the jails in the corners for additional gold. -On your last leg and surrounded? Waitresses can put up a great fight when your army has been decimated. -As research levels get high, you may need to buy items to keep your hero up to par with your units. -All heroes can summon Heram Girls at start, but when a hero reaches level 15 (max level) he/she can then also summon Body Guards. -In a full-house game, every 5 minutes the two players who are the lowest on the leaderboard will receive donations of 1000 gold from the city citizens (out of pity ^_^). -Max unit limit per player is 150. -Good luck and have FUN!

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6708 downloads

Uploaded:03-08-2005

Archery Tactics

archerytactics2v1.15.zip | 71.98 KB

localisation(to see where is the ennemy). Everyone vote at the begin to determine how many minute left before the end of the game, at the end of the timer, team who got the more kill win. Red and Green players can upgrade the allied archer.

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1944 downloads

Uploaded:02-19-2005

Cherryville

8cherryville.zip | 267.3 KB

Download

7804 downloads

Uploaded:01-25-2005

Star Wars

star_wars.zip | 49.64 KB

Download

2113 downloads

Uploaded:01-14-2005

Motherload

motherload_11.21.zip | 56.74 KB

Download

13149 downloads

Uploaded:01-12-2005

A hero\'s story

a_heroes_story.zip | 1.23 MB

Download

297 downloads

Uploaded:10-30-2004

A Snow Ball\'s Chance

snowball.zip | 160.52 KB

resources. For the size of this map it has plenty of resources, an expansion for each starting point and a center that has a huge amount of resources. There are about 113 creeps on this map, so there\'s plenty of places to level up your heros outside killing your enemies.

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64264 downloads

Uploaded:10-11-2004

DotA AllStars

dota_allstars_v5.72.zip | 1.53 MB

Download

14208 downloads

Uploaded:08-07-2004

Assassin Souls

assassin_souls.zip | 58.75 KB

Download

20781 downloads

Uploaded:07-31-2004

Legends Divinity

legends_divinity.zip | 2.59 MB

ranks of players, builders and wanderers, builders being the kings and queens of the land, wanderers being the mercs. Eventually once you reach a high enough lvl you can either become a guardian, who upholds the peace I guess, a demigod of either light or darkness, which are kind of makes the fight heaven vs hell. The map is really fun if you get a lot of players, especailly if its a bunch of low lvl heros trying to kill a high lvl hero, and not to mention there are 3000 levels, so the game can pretty much never end. Theres also a way to save and load heros, but your save code is 30 letters and numbers, which are case sensitive, so when you get your save code I HIGHLY RECOMMEND TAKING A SCREENSHOT OF IT, in case you make a mistake writing it down or saving it in text, you can check it. When you get to lvl 30 demigod, you can become a god, which I've only seen once, but It's worth it. Basically, this map pretty much gives you the world, and says, "Have fun!"

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23466 downloads

Uploaded:07-29-2004

DotA AllStars

dota_allstars_v5.60b.zip | 1.53 MB

pointless. :p Anyway, DotA is without a doubt the most played map on battle.net so don't be the only guy without it. :D

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10745 downloads

Uploaded:07-26-2004

Lost City

lostcity.zip | 74.86 KB

which makes this map kinda frustrating. The author says this is just a demo, so I guess that explains it being kinda bad, but the author says that a 2nd map is on his site, which I hope is better than this one.

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14333 downloads

Uploaded:05-15-2004

Evolution Tower Defense

evolutiontdv1.0.zip | 526.55 KB

origin of the species. Download if you want to play a tower defense and learn some stuff. However if you are very religous, this will most likely offend you.

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72 downloads

Uploaded:01-30-2004

The Frozen Throne Patch [Italiano]

war3tft_114b_italiano.exe | 26.97 MB

HISTORY -------------------------------------------------------------------------- - PATCH 1.14b -------------------------------------------------------------------------- FIXES - Fixed an issue with recalling control groups and quickly pressing 'TAB' to change your selected subgroup. -------------------------------------------------------------------------- - PATCH 1.14 -------------------------------------------------------------------------- FIXES - Fixed an issue with custom save games from version 1.12 (including those from Orc Act I) so Hero Agility is recognized properly. Attack speeds will now be correct when loading from a previous save game. - Fixed an issue that caused Scroll of Town Portal to always place your units to the lower right side of your town hall instead of the location you clicked. - Fixed an issue with the Skeletal Mage upgrade that prevented the Raise Dead skill from working on the corpses inside Meat Wagons. - Fixed an issue that caused a unit to permanently lose 75% of its attack speed if it was Polymorphed or Hexed while under the effects of Unholy Frenzy. - Fixed an issue with Spirit Link in which, if one of the linked units was a Troll Berserker with the Berserk ability active, all units linked with that Troll would take the increased damage penalty associated with the Berserk ability. - Fixed an issue in which, if a unit casting a channeling spell died from Mana Flare, the channeled spell would linger in the area permanently. - Fixed an issue that caused the Call to Arms command not to work if you clicked the button an EVEN number of times. - Fixed an issue with Hero and unit ability orders in which, under certain conditions, ability orders would not be dispatched properly, causing "lag" or unresponsiveness. - Fixed an issue that caused Glaive Throwers to lose damage when the Vorpal Blades upgrade was researched. BALANCE CHANGES Undead - Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed reduced to 300 from 350. Night Elf - Mana Flare area-of-effect damage radius reduced to 200 from 250. Neutral Units and Heroes - Nerubian Webspinners now cost 200/35/3, up from 175/25/2. - Stampede damage reduced from 80 per beast to 60 per beast. - The Beastmaster bear's Bash ability now stuns Heroes for 1 second instead of 2 seconds. - Summoned Treants no longer give large gold bounties. NOTES: Replays are incompatible between major game revisions (1.13 replays cannot be viewed with the 1.14 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.13b -------------------------------------------------------------------------- FIXES - Fixed an issue related to copy protection. ANNOUNCEMENT We are aware of some new issues that came up with the release of the 1.13 patch. We will be releasing a 1.14 patch in the near future that addresses some of these issues, including: - Custom save games from version 1.12 (including those from Orc Act I) incorrectly recognize Hero Agility, causing slow attack speeds after the 1.13 patch is applied. This will be fixed in the 1.14 patch. - Town Portal always places your units to the lower right side of your town hall instead of the location you clicked, as it previously did. This will be fixed in the 1.14 patch. - If you research the Skeletal Mage upgrade, then you will no longer be able to use the Raise Dead skill on the corpses inside a Meat Wagon. This will be fixed in the 1.14 patch. - When a unit with Unholy Frenzy is Polymorphed or Hexed, the unit permanently loses 75% of its attack speed. This will be fixed in the 1.14 patch. - If an Orc player uses the spell Spirit Link, and one of the linked units is a Troll Berserker with the Berserk ability active, then all units linked with that Troll will take the increased damage penalty associated with the Berserk ability. This will be fixed in the 1.14 patch. - If a unit casting a channeling spell dies from Mana Flare, the channeled spell lingers in the area permanently. This will be fixed in the 1.14 patch. - The Call to Arms command does not work if you click the button an EVEN number of times. This will be fixed in the 1.14 patch. * Any other confirmed issues that we can fix in time for the release of the 1.14 patch. Regarding balance, we are currently assessing the state of balance of 1.13 based on user feedback, online testing, and the review of replays. Although we will make some number of balance changes in 1.14, these have yet to be determined. We appreciate the community's patience and support in our endeavor to further tune the play balance, enhance the feature set, and increase the stability of Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne. - Blizzard Entertainment -------------------------------------------------------------------------- - PATCH 1.13 -------------------------------------------------------------------------- FEATURES - Acts II & III, the conclusion acts to the bonus Orc campaign contained in The Frozen Throne, are included in this patch. To play these levels, you can simply click the "Chapter Two - Old Hatreds" link from the Bonus Campaign screen. If you have completed Act I, your Heroes will carry over to Act II. Otherwise, your Heroes will be default-level Heroes with basic starting items. - Warcraft III now supports binding an email address to your Battle.net account, so that you can recover your password at a later stage, similar to the functionality that was added to D2. - Race selection on the scheduled game dialog (tournament finals) is now saved for future scheduled games. MAPS Expansion - Frozen Throne - (2)Tirisfal Glades - Red creep camp a bit easier; lowered the level of item drop from 7 to 5. - (2)Glacial Thaw - Switched the start locations to face the center of the map. Lowered the level of a few creep camps; lowered the level of a few item drops. - (4)Paradise Island - Creeps are less likely to aggro passing units. - (4)Twisted Meadows - Added ground-based anti-air creep to the island. Added some trees behind the 3 o'clock start location to prevent building NE town hall behind the gold mine. Changed a level-4 drop from charged item to permanent item. - (4)Bridge Too Near - Switched start locs with the expansion gold mines. - (4)Devil's Cauldron - Lowered the total level of 4 creep camps. - (4)Turtle Rock - The two large turtles that are placed between player bases each drop a better item. Removed Rune of Lesser Healing from the expansion creep. - (4)Floodplains 1v1 - Removed the easy creep camp outside of player's base and moved it to the other easy creep camps further from the player's base. - (4)Lost Temple - Adjusted creep camps and item drops. - (4)Avalanche - Weakened the 3 o'clock and 9 o'clock expansion creeps. Added a green-sized camp in place of the orange camp. - (6)Bloodstone Mesa - Moved expansion creep back. Removed Marketplace and added Tavern. - (6)Rice Fields - Changed all the randomly generated creep camps; they are a bit easier for the user now. - (6)Wellspring - Added more trees to the starting location and moved the lumber a bit closer to the town hall. Removed the east and west gate from the center and created a bit more room around the Taverns. - (6)Stranglethorn Vale - Expansion creeps are a bit easier now. - (6)Timbermaw Hold - Moved the bottom Dragon Roost creep closer together to eliminate two creep icons. Moved bottom middle start location deeper into forest to prevent the easy (green) creep camp from being nuked from start location placement. Same change to the bottom left position. Added a tree to the hole in the forest at the top left position to prevent units from getting stuck when portaling home. - (8)Friends - Changed drop item classification from 'any' level-6 items to 'charged' level-6 items. - (8)Feralas - Removed some creep camps to help the flow of the game. - (8)Rock Quarry - Added some trees to several start locs that needed more lumber. Added ground-based anti-air to the center of the map. - (8)Mur'gul Oasis - Added another 1500 gold to the starting locations. - (8)Deathknell - Removed the center creep camp and neutral building. - (8)Plains of Snow - Moved Teal's easy creep camp farther away to prevent them from being nuked at the start of the game. - (8)Garden of War - Moved Yellow's easy creep camp to prevent them from being nuked at the start of the game. - (8)Battleground - Moved 12 o'clock easy creep camp further away from start location to prevent them from being nuked at the start of the game. Classic - Reign of Chaos - (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps; also added some trees to the top start location. - (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines should be a bit tougher. Each player's expansion gold mine now has one melee creep. The Goblin Merchant camp is now tougher and has anti-air. BALANCE CHANGES Human - Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all levels. Previously, it had this level of stun at level 1, but went up 2 seconds vs. units and one second vs. Heroes each level. Additionally, level-2 and level-3 damage are now 225 and 350, respectively. - Militia can now only be created from a player's starting Town Hall, but they can still be created from any of the player's Keeps or Castles. - Blizzard is now damage capped. This damage cap is invoked when Blizzard hits more than 5 targets per wave. - Scout Tower hp reduced to 300 from 500, and armor reduced to 0 from 5. - Human towers now gain 2 armor per masonry upgrade, up from 1. - Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9) by level, and mana costs were 75/50/25 by level. Instead, its mana cost is now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1); and its durations only slightly improve with level (12(4) / 15(5) / 18(6)). - Siphon Mana maximum range reduced to 800 from 850. - Flying Machine hit points increased to 200 from 175. - Holy Light mana cost reduced to 65 from 75. Undead - Web upgrade cost increased to 150/150 from 75/75. - Spirit Touch now restores 3 mana per casting, down from 4. - Possession has been reworked. It is now a channelled spell with a 4 1/2 second casting duration. During this time, the target is disabled and frozen into place, but is also invulnerable; and the Banshee takes triple damage from all attacks. Stunning or killing the Banshee that is casting Possession will cause the spell to abort. Additionally, the range of Possession has been increased to 350 from 200. - Anti-magic Shell has been redesigned. The spell now absorbs the first 350 points of spell or magic damage dealt to the target, but does not grant magic immunity. Note that spells absorbed by AMS can still deal secondary effects, such as stun, paralysis, or mana drain. Also the mana cost of AMS has been re-balanced to 150. Orc - Troll Batrider Unstable Concoction damage reduced to 550 from 900, and splash damage increased to 140 from 100. - Troll Batrider damage increased to 13-15 from 11-12. - Level-1 Spirit Wolves now move at speed 320, down from speed 350. - Level-3 Spirit Wolves now have 500 hit points, up from 400 hit points. - Damage sustained over Spirit Link is now never fatal. Fatal damage sustained via Spirit Link instead reduces a unit to 1 hit point, and dispels Spirit Link. - Stasis Trap area of effect reduced to 400 from 500. - Shockwave now has a damage cap of roughly 12 units affected. Note that this limit will not typically be reached except in team games. Night Elf - Shadow Strike level-1 DoT damage reduced to 10 per period, down from 15. - Detonate mana drain reduced to 50 from 100. - Druid of the Claw caster upgrade times reduced to 25 seconds and 35 seconds respectively, down from 45 seconds and 1 minute. - Dryad damage increased to 17-19 from 16-18. - Glaive Thrower damage changed from 39-50 to 36-53. - Eating trees now heals 500 hit points over 30 seconds, up from 200 hit points over 10 seconds. Neutral Buildings, Units and Heroes - Beastmaster Strength reduced to 22 from 25, and base armor reduced to 2 from 3. - Level-2 hawk hit points reduced to 450 from 625, and level-3 hawk hit points reduced to 650 from 875. - Breath of Fire and Drunken Haze mana costs reduced to 70 from 75. - Naga Sea Witch speed reduced to 300 from 320. - Frost Arrows mana cost is now 10 per shot, up from 7 per shot. - Pit Lord footprint, or collision size, has been reduced to 32 from 48. This means that he takes up less space on the battlefield. - Rain of Fire is now damage capped. This damage cap is invoked when Rain of Fire hits more than 5 targets per wave. - Level-1 Black Arrow no longer has a cooldown, but level-1 Minion damage reduced to 9-10 from 14-15. - Cleave attack splash radius increased to 200 from 150. - Dragonspawn Meddlers have been rebalanced to correctly reflect their food, level and gold cost. They now have 370 hit points, down from 500 hit points, and deal 12-13 damage, down from 21-25 damage. - Mercenary Barbed Arachnathids are now available at the start of the second day, instead of very early in the game. - Creep Bloodlust mana cost increased to 75 from 50. - Creeps with Faerie Fire always use the creep version of Faerie Fire now. Additionally, creep Faerie Fire cooldown increased to 8 from 5. - Creep Curse cooldown increased to 8 from 5. - Thunder Lizard cost increased to 6 food from 5, and 150 lumber from 80 lumber. Items - Replenishment Potion can now be sold to a shop for 75 gold, down from 200 gold. - Sentry Wards now have 2 charges, down from 3. - Anti-magic Potion duration increased to 15 from 10. - Orb of Fire cost reduced to 300 from 375. - Orb of Venom cost reduced to 325 from 375. - Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5). - Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from level 4. - Staff of Preservation cost reduced to 150 from 200. - Staff of Preservation no longer affects allied units--it now can only affect its owner's units. - Staff of Sanctuary now heals 15 hp/sec, up from 10 hp/sec. Other - We have made modifications to how gold is mined. Although these changes are somewhat difficult to describe, the effect is that in almost all cases, 5 peons are required for an Orc or Human to mine a gold mine at maximum efficiency (assuming the town hall equivalent is as close as possible). WORLD EDITOR FEATURES/IMPROVEMENTS General - Map-specific option for game data set to be used (custom vs. melee). - Model selection dialog now includes all doodad/destructible variations. - Added "standard/custom" filter menu to ability selection UI. - Added "Hero Attributes - Attack Speed Bonus per Agility Point" field to Gameplay Constants. - Added preference for "Automatically zoom Previewer to fit new models" (Visual tab). - New Gameplay Constants for global "Tech Tree - Dependency Equivalents". - New Gameplay Constants for tier-based Hero experience bonus factors. - New Game Interface fields for many of the game UI strings (Text - General fields). - Maximum unit movement speed increased from 400 to 522. - Minimum unit movement speed decreased from 25 to 1. - Added "Advanced->Reset Fixed Object Heights" option. (Turn off to preserve any fixed object heights [set via ctrl-page up/down] while moving them.) - Object Manager Items tab now includes global item tables. - Increased maximum texture space for tilesets (was 12, now 13). Trigger Editor - "Hero skill" trigger parameter UI now allows selection of all Hero abilities, including custom. - Increased maximum length of trigger comments (was 640, now 2048). - "Event Response - Triggering Player" is now valid during "Dialog - Dialog Button Click" events. - Added special doodad animation tags "show" and "hide". - "Conversion - Convert Externalized String" will now work properly with string concatenation and substrings. - Enabled all save/load game trigger actions for general use (i.e., no longer Blizzard-signed maps only). - Added 'Pawns An Item' unit event (for units selling items back to shops). - Added new functions for working with "multiboards" (new Multiboard function category). - Added various new functions: - Ability Name (string call) - Buff Comparison (condition) - Conversion - Convert String Case (string call) - Destructible - Destructible Name (string call) - Environment - Turn Water Deformation On/Off (action) - Environment - Point Is Blighted (boolean call) - Event Response - Target Point Of Ability Being Cast (point call) - Event Response - Target Unit Of Ability Being Cast (unit call) - Event Response - Target Destructible Of Ability Being Cast (destructible call) - Event Response - Target Item Of Ability Being Cast (item call) - Game - Show/Hide Creep Camps On Minimap (action) - Game - Creep Camp Display Is On (boolean call) - Game - Enable/Disable Minimap Buttons (action) - Item - Set Charges Remaining (action) - Item - Item Charges Remaining (integer call) - Item - Set Custom Value (action) - Item - Custom Value Of Item (integer call) - Item - Item Name (string call) - Player - Leaves Game (event) - Player - Player Score (integer call) - String Length (integer call) - Unit - Set Rally-Point To Point (action) - Unit - Set Rally-Point To Unit (action) - Unit - Set Rally-Point To Destructible (action) - Unit - Rally-Point As Point (point call) - Unit - Rally-Point As Unit (unit call) - Unit - Rally-Point As Destructible (destructible call) - Unit - Remove Specific Buff (action) - Unit - Unit Has Specific Buff (boolean call) - Unit - Level Of Unit (integer call) - Unit - Level Of Ability For Unit (integer call) - Unit - Count Items Carried (integer call) - Unit - Current Order Of Unit (order call) - Added "Height Offset" Camera Field value - Added Map Flag values - Observers on defeat - Use random Heroes - Use random races - Visibility - Hide Terrain - Visibility - Map Explored - Visibility - Always Visible Sound Editor - Added Edit->Find command (works on sound/music list and variable list). Object Editor - Custom Buffs/Effects data (new tab). - Option to sort objects by name only (View->Sort Objects By Name). - Holding down Shift while modifying a numerical value will disable all min/max limits for that field (use with caution; this can potentially crash the game!). - Tech Item dialog allows selection of special multi-unit "Equivalents" (any Altar, etc.). - Ability dialog allows selection of "None" for "Abilities - Default Active Ability" unit field. - New unit fields for tier-based tech tree requirements. - Enabled additional abilities for modification: Devour Cargo, Entangled Gold Mine Ability, Load (Entangled Gold Mine), Poison Sting, Way Gate Ability. - Increased maximum number of workers per gold mine to 32 (was 4). - Morphing abilities now support different unit types per ability level in the game. - Doodad "tinting color" fields now dynamically displayed based on number of variations (and they support Auto Fill Levels command). - Added various new fields: - Art - Selection Size - Editor (items) - Art - Animation Names (abilities) - Art - Lightning Effects (abilities) - Data - Uprooted Defense Type ("root" abilities) - Stats - Hero - Hide Hero Interface Icon (Hero units) - Stats - Hero - Hide Hero Minimap Display (Hero units) Import Manager - New command for importing all files within a directory (File->Import Files). - New command for exporting all files at once (File->Export All Files). WORLD EDITOR FIXES General - Item Tables dialog is accessible from Unit Properties dialog (ROC only). - Pre-placed summoned units count towards creep camp minimap icons. - "Extra->Cinematic Arthas" model file reference is invalid. - Game lock-up when decreasing level of "Attribute Bonus" ability. - Crash when resizing column in Gameplay Constants/Game Interface dialogs too far to the right. - Excessive performance loss when units and start locations overlap. - Doodad "fixed height" status is not preserved across undo operations. - Setting "Berserker Upgrade" or "Barrage" to researched in Upgrade Properties disables the corresponding units. - Pre-placed random units may have their team color set to red in game, regardless of owner. - Unit Properties dialog does not display mana value for buildings with mana. - Moving a start location which is on top of another start location can cause duplicate start locations. - Random Group references used for dropped items are not displayed properly in the Object Manager. - View menu does not always refresh properly after changing layers. - Advanced->Adjust Cliff Levels does not adjust water height along with terrain. - Added names for all "unknown" abilities. - Using lumber upkeep (via Gameplay Constants) can cause the game to crash on the scorescreen. Trigger Editor - Unit event "Uses an item" does not fire for items with unlimited charges. - Action "Player Group - Set Alliance" ignores the player groups and sets the alliance for all players. - Attempting to enable a trigger does not properly validate that the trigger script compiles. - Action "Game - Show/Hide Custom Campaign Button" fails if game has been loaded from a saved game. - Action "Skip Remaining Actions" can cause compile errors if used as a parameter to another function. - "Event Response - Casting Unit" and "Target Point Of Issued Order" become reset after a "Wait" action. - Invalid sub-functions are not disabled when pasting triggers. - Function menu appears in the dialog for setting variable initial values. - "Automatically create unknown variables when pasting" option does not work for "Set Variable" actions. - "Edit->Category Is Comment" toggle is not undoable. - "Game Cache - Cache Value Exists" fails on Integer value types. - Deleting functions may corrupt the strings within other "cut" functions (manifest after pasting). - "Event Response - Learned Skill Level" result is off by one for all levels greater than one. - Variables dialog sorting by Initial Value does not sort properly. - Unit-Targeted Order for Drunken Haze uses invalid order string "st.rongdrink" (should be "drunkenhaze"). - Map Flag value "Observer chat" is obsolete and causes compile errors. Sound Editor - There is no way to remove imported sounds (TFT can use Import Manager). Object Editor - Default values for ability levels beyond four are not loaded properly in game. - Custom "Required Animation Names" values do not display properly in the editor (works in game). - Character limit on extended tooltip fields too small (was 300, now 1024). - Custom values of "Techtree - Requirements - Levels" field are not loaded properly in game. - Maximum value for some ability duration fields is too small (was 300, now 3600). - Ability "data" fields do not show up for custom versions of some abilities. - Black Arrow data fields list "Damage Bonus" twice. One should be "Summoned Unit Duration." - Unit/item tooltips referencing custom abilities will display as zero in game. - Hotkey field not allowed to be empty. - Changing an object "category" does not automatically refresh the field list, if necessary. - Maximum value for ability "Stats - Required Level" and "Stats - Level Skip Requirement" is too small (10). - Upgrade "Techtree - Requirements" fields are not loaded properly beyond level 1 in game. - Upgrade effect "Ability Level Bonus" does not recognize custom abilities in game. - Upgrade effect "Ability Level Bonus" does not apply multiple levels to units created after researching. - "Stats - Build Time" values less than 8 cause Heroes to be unable to revive. - Extra "data" fields appear for certain Orb abilities. - "Stats - Levels" field does not appear for non-Hero abilities (where it can be valid in some cases). - "Stats - Casting Time" and "Stats - Mana Cost" fields do not appear for item abilities (can be valid). - Three upgrade effects are missing appropriate data and UI: 'rtma', 'rart', 'rauv'. - Setting Ability or Upgrade race to "Critter" or "Commoner" can crash the editor. - Excessive load times for abilities or upgrades with many levels (noticeably improved). - Improper truncation of ability name displayed with commas. - Using 10 Mirror Images will crash the game (max should be 9). - Values cannot be set to original default values if the campaign value is different. - Custom doodads/destructibles can be chosen as the base object for a new custom object (leads to crash). - Object tabs do not always refresh properly after importing "all" object data file. - Minimum value for Brilliance Aura "Data - Mana Regeneration Increase" is too small (was 1, now 0). - Maximum value is too small for various ability data fields that can optionally be used as percentages. - Buildings with no pathing map crash the game. - Custom abilities based on Locust Swarm do not recognize the "Sound - Effect Sound (Looping)" field. - Unit field "Abilities - Default Active Ability" does not work with custom abilities. - Abilities "Essence of Blight" and "Spirit Touch" should not have mana and hp related "Data" fields, respectively. - "Replenish" and related abilities have a "Stats - Casting Time" field that should read "Data - Maximum Units Affected". - "Parasite" and related abilities have a "Stats - Casting Time" field that should read "Data - Summoned Unit Duration". - Abilities "Defend" and "Magic Defense" do not apply modifiers properly if additional levels are learned while they are active. - Abilities may display the "editor suffix" corresponding to a different ability. - Auto Fill dialog allows any character for hotkey fields. - "Art - Scaling Value" is not applied to building placement cursor in game. - Pasting "True" values over "False" values does not work. Campaign Editor - Custom campaign objects are not listed in dialogs in the rest of the Campaign Editor. - Custom campaign abilities display every possible "Data" field. - User-selected variable difficulty level does not take effect in the game. AI Editor - Food limit displays as 90, even though 100 (or more) is possible. - Reloading an already open AI data file does not revert the current data. NOTES: Replays are incompatible between major game revisions (1.12 replays cannot be viewed with the 1.13 version of Warcraft III). Custom save games will not load from version 1.12. -------------------------------------------------------------------------- - PATCH 1.12 -------------------------------------------------------------------------- MISCELLANEOUS FIXES - Cinematic sequences that were not playing within certain foreign language versions have been fixed. - Fixed problem that enabled you to save games that could not be loaded. - Fixed problem that enabled you to create a replay that could not be properly played back. MAP FIXES - Rune of Rebirth has been removed from maps (6)GnollWood and (4)Floodplains1v1. - Gold mine positioning has been rebalanced and the starting location tree placement has been improved for the map (2)TwoRivers. - A Golem has been added to each of the Mercenary Camps within the map (4)Twisted Meadows. - Destructible rocks have been added to the upper and lower gold mine areas in (4)Avalanche. CREEP FIXES - The creep version of Inner Fire has had its mana cost increased from 35 to 75. - The creep version of Raise Dead has had its cooldown increased from 5 to 12 seconds. - The creep version of Purge no longer stuns units. - The creep version of Abolish Magic has had its mana cost increased from 50 to 75. UNDEAD CHANGES - Within the Tomb of Relics maximum stock for the Rod of Necromancy has been reduced from 2 to 1. HUMAN CHANGES - Aerial Shackles damage has been increased from 20 points per second to 30 per second. - The gold cost for a Dragonhawk Rider has been reduced from 235/40 to 200/30. - Arcane Towers now deal Piercing damage, and have had their range increased from 700 to 800. - Animal War Training upgrade cost has been reduced from 150/250 to 125/175. - Long Rifles Upgrade now requires a Keep instead of a Workshop. NIGHT ELF CHANGES - Spirits of Vengeance (which are summoned by the Avatar of Vengeance) have had their damage increased from 14-18 to 17-21. ORC CHANGES - You no longer need a Fortress as a prerequisite to build Batriders. - Wind Rider hit points have been reduced from 600 to 570. - Burrow armor has been increased from 2 to 5 and damage has been reduced from 1d8+33 to 1d5+22 CLASSIC CHANGES - Anti-air creeps have been added to each Mercenary Camp in the map (4)Tranquil Paths (Reign of Chaos). - Wyvern hit points have been reduced from 600 to 570. - Halls of the Dead and Black Citadel attack cooldown have been reduced from 2.0 to 1.5. - The multiplayer custom map desync that occurs between Reign of Chaos and Frozen Throne players has been fixed. NOTES: Replays are incompatible between major game revisions (1.11 replays cannot be viewed with the 1.12 version of Warcraft III). Custom save games will not load from version 1.11. -------------------------------------------------------------------------- - PATCH 1.11 -------------------------------------------------------------------------- FIXES - Classic Campaign unit damage has been adjusted to match 1.01 values. - Some custom maps would crash because they had pre-1.10 data embedded in them. - Czech-only: fixed a crash with the display news items. - Fixed a number of text strings within our localized versions. - Fixed a number of hotkeys within our localized versions. -------------------------------------------------------------------------- - PATCH 1.10 -------------------------------------------------------------------------- THE FROZEN THRONE SPECIFICS FEATURE INFORMATION - Further information regarding modifying hotkeys can be found in your Warcraft III installation directory. MAPS - Numerous maps have had minor improvements made to them. BALANCE CHANGES Human - Lumber Mill cost reduced to 120 from 145. - Lumber upgrade now gives +10 lumber capacity per level of the upgrade, up from +5 lumber capacity per level of the upgrade. - Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250. - Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from 80/60. - Mortar Teams now have a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes. - Flying Machine damage versus air increased to 12-13 from 7-8. - Gryphon Aviary cost changed to 140/150 from 120/240. - Gryphon Aviaries now require a Keep instead of a Castle. However, both the Cloud upgrade and Gryphon Riders require a Castle to access. - Dragonhawk Riders are now correctly a level 3 unit instead of a level 5 unit. This only impacts the experience gained when they are killed. - Dragonhawk Rider build time reduced to 30 from 45. - Spell Breaker hit points reduced to 600 from 650. - Spell Breaker armor type changed to Medium. - Mana cost of Spell Steal increased to 75. - Scroll of Regeneration now heals 225 hit points over its 45 second duration, up from 150 hit points. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Orb of Fire cost reduced to 375 from 400 and splash radius increased to 140 from 125. - Priest heal effect increased to 25 hit points per cast, up from 20; Priest heal mana cost increased to 5 from 4. - Sorceress damage increased to 10-12 from 8-10. - Powerbuild has been improved. Each additional Peasant contributes 60% of the speed of the first, up from 50%. Undead - Crypt Fiend damage reduced from 28-33 to 26-31. - Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec. - Ghoul hit points upgraded to 340 from 330. - Orb of Corruption cost was reduced to 375 from 400, and its armor decrease has gone to 5 from 4. - Rod of Necromancy cooldown increased from 15 to 22. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Impale area of effect width reduced to 250 from 300. - Gargoyles now require Halls of the Dead instead of Black Citadel. - Obsidian Statue Spirit Touch now replenishes 4 mana per casting, down from 5. - Obsidian Statue Aura of Blight effect reduced to 10 hp/sec from 12 hp/sec. - Boneyard cost changed to 175/200 from 125/250. - Halls of the Dead and Black Citadel deal one quarter as much damage as previously, but now possess a frost attack similar to that of Nerubian Towers. - Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10. - The Tomb of Relics now sells Dust of Appearance, but no longer sells Lesser Clarity Potions. - Devour Magic now heals 50 hit points per spell devoured, up from 25, and restores 75 mana, up from 50. - Destroyer damage reduced to 19-21 from 21-24. - Frost Wyrm damage increased to 93-115 from 85-105. Orc - Demolisher damage reduced from 82-102 to 76-94. - Kodo Beasts are now Unarmored. - Raiders now have a base armor of 1, up from 0. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Purge has been improved. It no longer slows friendly units when used on them, and it causes enemies to stop for a brief moment when first cast (in addition to slowing them later). - Wind Riders no longer require a Fortress to be built. - Wind Rider damage reduced to 36-44 from 39-47. - Wind Rider poison now deals 4 damage a second, up from 3.3 damage a second. - Wind Rider speed reduced to 320 from 350. - Tauren Totem cost changed to 135/155 from 90/200. - Orb of Lightning cost reduced to 375 from 400. - The Voodoo Lounge now sells Lesser Clarity Potions, but no longer sells Dust of Appearance. - Spirit Link mana cost reduced to 75 from 100. - Mirror Image cost reduced to 125 from 150. - Blademaster's base Agility increased to 24 from 23. Night Elf - Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7. - Fan of Knives maximum damage reduced to 300/625/950 from 350/675/950, and damage per target reduced to 75/120/180 from 90/135/180. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. - Mana Flare has had a bug fixed that was preventing multiple Mana Flares from attacking multiple targets at the same time. As a result, Mana Flare has been rebalanced, and deals up to 90 damage to targets in a 250 area when a unit casts a spell, down from 125 damage. - Archer hit points reduced to 240 from 310. - Archers now have a new passive ability, Elune's Grace. This ability grants them 35% damage reduction against Piercing attacks, and 20% damage reduction against spells. - Hippogryph Rider hit points decreased to 765 from 835 and armor increased to 1 from 0. - Dryad damage increased from 15-17 to 16-18. - Mountain Giant base armor increased to 4 from 0 and hit points increased to 1600 from 1400. - Hardened Skin upgrade cost reduced to 100/175 from 100/250, and damage reduction reduced to 12 from 15. - Chimaera Roost cost changed to 140/190 from 100/230. - Orb of Venom cost reduced to 375 from 400 and poison damage/sec increased to 7 from 6. Neutral Buildings, Units, and Heroes - Forked Lightning damage reduced to 85/160/250 from 100/175/250. - Tornado now deals 7 damage a second to buildings in its general vicinity (down from 10) and 50 damage to buildings it is over (down from 80), and it now costs 250 mana to cast, up from 150. - Silence area of effect increased from 150/250/350 to 200/275/350. - Mercenaries cost 25% more gold than previously. - Mud Golem availability delayed to second day. - Summoned Doom Guard hit points increased to 1600 from 1350. - Howl of Terror % damage reduction increased by 5% at all levels. - Zeppelin hit points increased to 575 from 500. - Forest Troll Shadow Priests have had their starting availability delayed by 60 seconds to 120 seconds. - The Beastmaster now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. Items - Scroll of Restoration is now a level 5 item instead of a level 6 item. Other - Town Portal now takes 5 seconds to activate, up from 3. - Units killed in a transport will "spill out" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. - Tavern instant revive costs three times more lumber than previously. - Heroes revived at the Tavern now are brought back to life with 0 mana and 50% health. - Tier 3 town halls all cost 20 lumber and 20 gold less. - At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3. This affects all experience gain--both from killing creeps and enemy units. REIGN OF CHAOS SPECIFICS MAPS - All multiplayer maps that were shipped with the original product have been patched to have improved item drop tables. - Some maps have been additionally improved with other minor enhancements. - Tranquil Paths now has random creeps. BALANCE CHANGES Humans - Devotion Aura now gives 1.5/3/4.5 armor per level. - Powerbuild effectiveness has been reduced to 60% of its previous strength in terms of how much speed additional Peasants add when supporting the construction of a building. Note that the cost increase per additional Peasant is unchanged. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Gyrocopter damage increased to 27-32 from 25-30. Undead - Shade speed increased to 350 from 270, but hit points reduced to 125 from 250. - Animate Dead's duration reduced to 40 from 120, cooldown reduced from 180 to 240. Additionally, animated units are invulnerable, but can still be dispelled. - Death Pact and Dark Ritual can now be used on invulnerable units. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Halls of the Dead and Black Citadel attack cooldown is now 2 seconds up from 1 second, and their damage has been reduced by 33% as well - Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to reflect new air pathing changes. Orcs - Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels (changed from 100/75/25), and deals "backstab" damage. When a Blademaster attacks while using Wind Walk, he deals bonus damage to his victim. - Lightning Shield range increased to 600 from 500. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Wyvern hit points increased to 600 from 500. - Wyvern poison now lasts 25 seconds and deals 4 damage a second. - Headhunter cooldown reduced to 2.26 from 2.34. - Berserker Strength now requires a Stronghold instead of a Fortress. - Mirror Image cost reduced to 125 from 150. Night Elves - Dryad damage increased from 15-17 to 16-18. - Entangle now prevents an affected unit from attacking, and interrupts channeling spells such as Blizzard and Starfall. However, its duration has been reduced to 12(3)/24(4)/36(5) (unit(Hero)). - Treants created by Force of Nature now benefit from the Nature's Blessing upgrade. - Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds by level. - Tranquility cooldown reduced to 60 from 120. - Tranquility mana cost reduced to 125 from 200. - Cyclone no longer affects mechanical units. - Rejuvenation can now be cast on units at full health. - Ancients now attack while rooted. - Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new air pathing changes. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. Items - Items have been revamped with new level tables. Items now have a level from 1 to 8, along with one of several categories. Items of levels 1 to 6 can be charged items, permanent items, or powerups. Items of level 7 or higher are artifacts. Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death (artifact). - You can now sell items at the Goblin Merchant by right-clicking on an item, and then "dropping" it onto a Goblin Merchant. - Scroll of Town Portal now takes 5 seconds to use. During this time it is being "channeled", and the Hero using it cannot be attacked or stunned. Under no circumstances can the town portal be aborted once started. - Wand of Illusion can no longer be cast on hostile units. This change was made to prevent players from cheesing high level creep camps by using Wand of Illusion on high level creeps, and then using this illusionary creep to tank the damage. - Boots of Speed no longer stack: two Boots of Speed will make a Hero just as fast as one. Other - When "attack-moving", air units now prefer to attack other air units more often than previously. - Creeps that are not in combat now ignore flying units. This means that if you move flying units around using "move" instead of "attack move", creeps will generally not attack them. - Creeps can no longer be dragged via constant attacks--they eventually give up and return to their start location. - Goblin Sappers now deal 750 damage to buildings, 250 damage to all units, and 185 damage to Heroes. These values are reduced by armor values such as '5 armor', but do not interact with armor types (e.g. 'Medium armor'). - Units in a transport over ground will "spill out" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. NOTES: Replays are incompatible between major game revisions. (1.07 replays cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will not load from version 1.07. -------------------------------------------------------------------------- - PATCH 1.06 -------------------------------------------------------------------------- BALANCE CHANGES Improved Counterability Unarmored Light Medium Heavy Fortified Hero Normal 100% 150% 100% 100% 50% 100% Piercing 150% 75% 100% 150% 35% 50% Siege 150% 50% 100% 100% 150% 50% Magic 75% 100% 200% 100% 50% 50% Hero 100% 100% 100% 100% 50% 100% You can find further information related to armor and damage types on our web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml Spellcaster Rebalance - Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are: * They have a new armor type, unarmored, which takes bonus damage from siege and piercing attacks. * They also have a new damage type, magic, which does reduced damage to fortified and hero armor, but does bonus damage against medium armor. * They had their damage adjusted, typically downwards. * They no longer gain damage as they go up in level, and gain less hitpoints as they go up in level (but start with more hitpoints when initially built) * Many autocast buffs and debuff costs reduced. * Casters, including Dryads, have had their mana regeneration rates boosted by 30%. Hero Damage - Heroes now have an aptly named hero damage type. It deals 100% damage to everything except fortified armor, to which it deals 50% damage. Hero damage was added so that heroes no longer strongly counter ranged units such as Archers and Crypt Fiends. Advanced Structures - Most advanced technology structures had their build times reduced. This reduction ranged from 20 seconds for especially underused structures, to 10 seconds for less underused structures. For instance, the Slaughterhouse builds 20 seconds faster now, while the Arcane Sanctum build time was only reduced 10 seconds. Humans - Flares now cost 75/25 to research, down from 100/50. - Inner Fire cost increased to 35, from 25. - Slow cost reduced to 40 from 50. - Slow duration vs heroes reduced to 10 seconds from 20 seconds. - Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels. Undead - Curse now causes a 33% chance to miss, up from 25%. - Curse now lasts 2 minutes, up from 1 minute. - Curse cost reduced to 40 mana from 50. - Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Carrion Swarm max damage increased to 375/700/1000 from 300/550/800. - Carrion Swarm no longer hits wards. - Boneyard cost reduced to 250/100 from 350/125. - Acolytes now have 220 health, up from 180. - Necropolis cost reduced to 300 gold, down from 350 gold. - Black Citadel now has 2000 hitpoints, down from 2300. - Halls of the Dead now has 1750 hitpoints, down from 2000. Orcs - Bloodlust cost reduced from 50 mana to 40 mana. - Raiders now have light armor instead of heavy armor. - Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Bladestorm cooldown reduced to 3 minutes, down from 4 minutes. Night Elves - Cyclone duration on units increased to 15 from 10. - Faerie Fire cost reduced to 35 from 75. - Chimaera Roost cost reduced to 230/70 from 280/100 - Ancients temporarily lose their fortified armor when they uproot, becoming medium armor units. - Dryads now have the unarmored armor type. This change was made to further specialize Dryads as melee killers, but allow piercing damage units, such as Crypt Fiends and Archers, to counter them more effectively. - Dryad hitpoints increased to 435 from 380. Other - All basic siege units (Mortar Teams, Catapults, etc.) have had their night sight increased to 1100 from 1000. Creeps - Creep-cast Polymorph duration reduced to 25. - Creep autocast Heal heals 12 hp a cast not 15. - Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly fire - their attacks only hit hostile targets. - Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14 - Thunder Lizard damage reduced from 1d11+30 to 1d8+26. - Centaur Impaler hitpoints reduced to 350 from 450. Items - Anhk of Reincarnation is now a level 7 item. - Potion of Restoration now heals 500 health and 200 mana, rather than fully replenishing a hero's health and mana. - Scroll of Restoration now heals 300 health and 150 mana, rather than fully replenishing all targets health and mana. - Tome of Experience is now a level 5 item - Scroll of Protection cost reduced to 150 NOTES: Replays are incompatible between major game revisions (1.05 replays cannot be viewed with the 1.06 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.05 -------------------------------------------------------------------------- FIXES - Fixed a problem with viewing certain replays. -------------------------------------------------------------------------- - PATCH 1.04c -------------------------------------------------------------------------- FIXES - Dates now use the system date format. - Fixed some issues related to IME text input. - Fixed some minor text wrapping issues that were occurring with Asian languages. - Fixed an issue that allowed players to keep Castles and Keeps alive for abnormal lengths of time while those buildings were under attack. -------------------------------------------------------------------------- - PATCH 1.04 -------------------------------------------------------------------------- FIXES - Fixed an issue related to full shared unit control and allied play that could cause one or more players to lose the ability to train or upgrade their own units. - Fixed an issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points. - Fixed a graphic issue related to the ladder profile and the scroll bar. BALANCE CHANGES Humans - Divine Shield duration increased to 15/30/45 from 10/20/30. - Divine Shield cooldown changed to 35/50/65 from 60/60/60. - Avatar cooldown increased to 180 from 120. - Resurrection mana cost reduced to 200 from 250. - Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast. Undead - Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast. - Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell. - Anti-magic Shell mana cost reduced to 50 from 75. - Sleep duration decreased on Hero units to 5/10/15 from 10/20/30. - Web duration decreased on Hero units to 7 from 20. - Animate Dead mana cost reduced to 250 from 300. - Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber. - Possession now takes 1 second to cast, up from 0. Orcs - Wards are no longer hit by Huntress Moon Glaive bounce. - Critical Strike no longer receives damage from Thorns Aura. However, the Blademaster's base attack associated with a Critical Strike still interacts with Thorns appropriately. Night Elves - Thorns no longer interacts with Critical Strike. - Mana Burn mana cost reduced to 50 from 75. - Mana Burn drain amount reduced to 50/100/150 from 100/200/300. - Mana Burn cooldown reduced to 7 from 9. - Huntress damage reduced to 1d3+14 from 1d3+15. - Metamorphosis cooldown increased to 180 from 120. - Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units). - Starfall cooldown increased to 180 from 120. - Druid of the Talon (in Night Elf form) acquisition range increased to 700 from 600, improving the frequency with which Faerie Fire is auto-cast. - Ballista Impaling Bolt no longer functions with "Attack Ground." - Ancient Protector cost reduced to 160/80 from 240/100. - Ancient Protector hit points increased to 600 from 550. - Ancient Protector armor decreased to 1 from 2. - Ancient Protector minimum range reduced to 0 from 200. - Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51. - Ancient Protector damage type changed to pierce from siege. - Ancient Protector splash damage reduced. Creeps - Murloc Mutant damage increased to 1d5+24 from 1d2+12. MAP CHANGES - Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include: (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps. (6) Moonglade - Reduced all creep camps approximately 2 levels. (8) The Crucible - All start locations should now be very similar, close to trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path. (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths. (12) Ice Crown - Fixed the creep levels so that all camps are equal. NOTES: Replays are incompatible between major game revisions. (1.03 replays cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will not load from versions 1.03 and below. -------------------------------------------------------------------------- - PATCH 1.03 -------------------------------------------------------------------------- NEW FEATURES - Each AI player can now be set to one of three different settings: Easy, Normal, and Insane. - Allied AI will teleport to human allies' towns when the towns are under attack. - Allied AI will ping the minimap to indicate where they are going to attack next. - Messages can now be sent when the "Waiting for Players" dialog is up. - Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine. FIXES - Fixed an issue with building reimbursement that could credit a player twice for canceling a building. - Fixed a crash that could occur when the system date was set to > 2038. - Fixed map loading crash that could result from custom units that sell too many items. - Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. - Fixed a crash that could occur when loading a corrupted save file. - Fixed a crash that could occur on custom maps during some unit creation events. - Fixed an issue causing localized versions of maps to be passed unnecessar- ily. - Fixed Mass Teleport crash that could result from a target unit's dying before spell completes. - Fixed save/load map interaction that could result in an unresponsive game. - Fixed an issue related to unit selection and upgrading Human towers. - Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. - Fixed some AI mining issues that could occur when their original town hall was destroyed. - Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. - Fixed an issue that allowed players to save after choosing "Continue" in a single-player mission. - Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability. - Fixed Zeppelin drop exploit as a method of building locating through fog of war. - Fixed an issue with saving while "Waiting for Players" dialog was up that could result in a soft lock. - Fixed an issue that could create an invincible Mountain King. - Fixed an issue related to graphical display of auras from aura-generating items. - Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units. - Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle. - Fixed an issue with Huntress' bouncing missile that would allow it to hit a secondary target even if it missed the primary target. - Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines. - Fixed an issue related to Hero illusions' carrying a Ring of Protection. - Fixed an issue with Town Portal spell art. - Fixed an issue with hit point/mana upgrades and Polymorph. - Fixed an issue with the Abolish Magic ability and allies. - Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death. - Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths. - Fixed an issue related to replays, selection circles, and changing player perspective. - Fixed an issue with Cyclone and moving units creating aerial footprints. - Fixed keyboard screen scroll and "Waiting for Players" interaction. - Fixed several minor text and tooltip issues. - Fixed a few improper combat sound assignments on creeps and NPCs. - Frost Wyrm attack now also slows air units. - AI Keepers of the Grove no longer cast Force of Nature on different cliff levels. - Night Elf AI now uses the Wisp's Renew ability effectively. - Disease (Plague) and poison no longer wake sleeping units. - Moon Glaive bounce no longer hits invisible units. - Demon Hunter's attack while in Demon Form no longer damages self or allies. - Upgraded building shadows no longer update through the fog of war. - Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk. - Observers no longer gain full player UI when entering a loaded game. - Observers no longer get gold/lumber/supply UI when selecting neutral buildings. - Fog of war updates properly now if you are alt-tabbed out of game. - War3 now warns you when you save game or screenshot or profile if there's not enough available disk space. - Improved "We're Under Attack" messages so they trigger at more appropriate times. WORLD EDITOR FIXES - Fixed Macintosh World Editor crash. - Added Unit Editor field for building upgrades. - Increased number of possible dialog buttons from 5 to 12. - Added blank entries for all units that don't normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor. - Added Unit Editor field to set unit sounds to that of another unit type. - Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the "unit" limit of 512, and only passive buildings count towards the "building" limit of 96. - Fixed bug where map auto-save could bypass object limit checks. - Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved. - Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor. BALANCE CHANGES Humans - Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it's just as effective with mass spell- casters, players will find it is less powerful (though still exceedingly useful) with Heroes. - Divine Shield now costs 25 mana, down from 75. - Blizzard no longer goes up in radius as the level of the ability increases. - Water elementals now last 60 seconds, down from 75. Undead - Gargoyles' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. - Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). - Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. - Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -- 40 down from 50. - The Spirit Tower Upgrade now costs 160/40, up from 120/40. - Crypt Fiends' attack was slightly improved. Orcs - Headhunters have more hit points (350, up from 280), but also strike more slowly. - Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. - Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. - Orc Barracks cost less lumber: 50, down from 70. - Watch Towers now do 16-18 damage, down from 19-22 damage. - Grunts now have 700 hit points, up 20 from 680. - Shaman's attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. - Stasis Ward and Sentry Ward no longer inhibit movement or building construction. Night Elves - Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -- now it merely has to be damaged). - Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). - Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. - Wisp's sight radius increased by 25%. - Detonate now does 225 damage against summoned creatures, up from 150. - Non-tree buildings now have 5 armor, up from 2. - Ballistae now have an "Attack Ground" command. - Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. - Treants now last 60 seconds, down from 75 seconds. - Eating trees now gives a constant, non-stacking healing effect for 10 seconds. - Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. Creeps - All melee creeps in between levels 1 and 5 are slightly more powerful. - All creeps of level 6 or higher now have Hero magic resistance. - Creeps of level 7 or higher will behave more intelligently in general. - All creeps of level 7 or higher now deal Chaos damage. - Level 10 Dragons no longer have spell immunity. - Many minor creep balance tweaks to damage and abilities. - Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. Items - Scepter of Mastery no longer will drop randomly in multiplayer maps. - Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). - Wand of Lightning Shield is now a level-3 item, down from level 6. - Sentry Ward item now comes with 3 charges, down from 5. - Periapt of Vitality now gives 150 hps, up from 100. - Pendant of Mana now gives 250 mana, down from 300. - Tome of Experience now gives Heroes 150 experience points, down from 200. NOTE: Replays are incompatible between major game revisions. (1.02 replays cannot be viewed with the 1.03 version of Warcraft III.) -------------------------------------------------------------------------- - PATCH 1.02a -------------------------------------------------------------------------- - Added localized Battle.net messages. -------------------------------------------------------------------------- - PATCH 1.02 -------------------------------------------------------------------------- FIXES - Fixed an issue that allowed players to abuse dragons with Devour. - Fixed an issue with dragons that could cause them to divert attacks. BALANCE CHANGES - Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines no longer randomly drop in multiplayer games.

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8117 downloads

Uploaded:01-25-2004

Nude Watcher

nude_watcher.zip | 87.42 KB

order to get this into your game, which is at: http://www.warcraft3files.com/file.info?ID=23017 The skin is at Units\\Creeps\\Watcher\\Watcher.blp in your war3.mpq file just so you don\'t have to look for it.

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23258 downloads

Uploaded:11-15-2003

Chaos Castle

chaos_castle_v1.7.zip | 158.14 KB

the castle. If the king dies, you lose. Quite challenging, so its worth a download.

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7212 downloads

Uploaded:08-11-2003

Tides of Blood

tides_of_blood.w3x | 174.3 KB

at once to attack the opposition. Overall I would say this is a great map.

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13635 downloads

Uploaded:08-10-2003

Zoator TD Final

zoator_td_final.w3x | 132.41 KB

system in which by you pick a hero and you make them creep in an area so that you can get a bit more money before the next round. Basically its like if you have 9 gold and you can get a tower for 10 gold, then you will need that 1 gold extra. Very cleverly made. The TD is a diamond shape and is split in half by 2 Teams.

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3101 downloads

Uploaded:06-06-2003

TechMPQ

techmpq.zip | 1.4 MB

the file once it is stored inside the MPQ archive. Press the "MPQ It" button to add the file to the MPQ archive. Extract File: MPQ Archive: The MPQ archive that you wish to extract the file from. Packed filename: The name of the file inside the MPQ archive. Destination File: The name of the file where the packed file will be saved. Search Listfile: Opens the Search Listfile dialog; See below for documentation. Press the "MPQ It" button to extract the file from the MPQ archive. Extract Multiple Files: MPQ Archive: The MPQ archive that you wish to extract the files from. Lisfile: The list of files contained inside the MPQ archive. Filter: Filter the files by thier extension after the archive and listfile are loaded. "*.*" denotates all files. Save List: Saves the list of files currently in the MPQ Contents window to the selected file. Press the "Extract Files" button to select a bsae directory where the files will be written. NOTE: The directory MUST exist prior to selecting the base directory. Delete File: MPQ Archive: The MPQ archive that you wish to delete the file from. Packed filename: The name of the file stored inside the MPQ archive. Compact Archive: Removes unecessary data from the archive after deleting; NOT reccomended for large archives due to probable system hang. Press the "Delete File" button to delete the selected file from the MPQ archive. Search Listfile: Lisfile: The list of files contained inside the MPQ archive. Filter: Filter the files by thier extension after the archive and listfile are loaded. "*.*" denotates all files. Save List: Saves the list of files currently in the MPQ Contents window to the selected file. Press "Select File" to select the file and return to the previous screen.

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2770 downloads

Uploaded:04-18-2003

Darwin\'s Island

darwins_island_1.08.zip | 162.39 KB

creatures to advance in evolution. What you eat determines what you become, naturally. This is an update of a previous submission, and the very same version that I have entered into the Blizzard mapmaking contest; hence, it is probably my final version. There have been many changes since version 0.83, most notably the addition of over 30 new creatures. It is quite polished and balanced, though there are sure to be discrepancies still. However, I am very weary of Darwin\'s Island, and will probably not be updating it anymore. As such, feel free to edit it to your liking! If you do, though, make it very clear that it is not an update by me, but a modified version.[/quote] Now that you know all about it, DOWNLOAD IT!

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1016 downloads

Uploaded:03-30-2003

The 12 Blademasters

the12blademasters.zip | 280.77 KB

win.

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2216 downloads

Uploaded:02-13-2003

New Race MOD patch

newracemod31patch.zip | 1.34 MB

longer used for more than one building - Lady of the Wood\'s Power of Nature bug fixed - Impailing Bolt icon no longer appears for ballistas TROLL - Now most of the troll units get their attack upgrades - Build manu key S is no longer used for more than one building - Highlights were added for Ice Troll and Braincrusher as well as the high priest - Overall unit price is much cheaper for trolls now - Added hotkey to Sentry Ward LIZARDMEN - Chameleon Kroxigors abilites like Metamorphosis and Sphere of Invurnability was replaced by mirror image and mass teleport - Description corrected on Priest of Old Ones - Markmanship for skinks can now be researched on the training camp - Strenght of old ones now summons 12 posion elementals instead of 8 - Slann Kings health increased - Cold one rider is no longer mechanical and the impailing bolt icon does no longer appear - Lizardmen defender hotkey fixed CHAOS - Corrected Flehounds attack animation - Demon, Chaos Warrior and Felhound made smaller - C is no longer used for more than one action in the Demon Gate/Hell Gate - Slannesh\'s description corrected OTHER - Healing Wards now heal units - All divine units\' build time was decreased to the half and price was increased to the double - Some lizardmen creeps was replaced with weaker ones so you no longer encounter Kroxigors or Sauruses as a creeps.

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327 downloads

Uploaded:02-13-2003

The Commander

thecommanderpv.zip | 312.16 KB

of the things you can do are Have it give you gold or lumber, have it attack an enemy, guard a unit, build 10 ground to ground units, que up 5 different commands, stop attacks it is doing, and more. Expect Awesome Updates. The Commander Basics There are two version of the Commander, the SDK version and the Play only Version. The Play Version comes with only a map and the Readme. You can play with it and even look at the code. The SDK version comes with an installer, AI files, Readme, Map, text file containing all the code. This version comes with everything you need to add the Commander to other maps.

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7978 downloads

Uploaded:12-09-2002

Warcraft III: Reign of Chaos Playable Demo (Mac)

warcraft_iii_demo_installer.bin | 106.12 MB

Whether you're new to real-time strategy or a skilled veteran, you'll be in for a challenge as you navigate the Orcs through lush 3D environments and lead them into battle against those who stand in their way. Can you rally the Horde in the face of extinction? The Warcraft III demo features: -> A two-mission tutorial introducing players to one of the central Heroes of Warcraft III -> Three all-new missions that chronicle the Orcs' embattled journey to Kalimdor -> Head-to-head play through Battle.net?, Blizzard's free online gaming service Macintosh® OS 9.0 or higher/ Mac OS X 10.1.3. or higher: 400 MHz G3 processor 128 MB of RAM 16 MB ATI Technologies or nVidia chipset 3D video card 700 MB HD space 4X CD-ROM drive

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611 downloads

Uploaded:09-27-2002

Journey\'s of Furlong - The Lost Child 1.01

journeysoffurlong-thelostchild1[1].01.zip | 147.24 KB

world. ------------------------------------------------------------------------------------------- note: - turn subtitiles on. - don\'t cheat so you will achieve full fun factor nirvana. - crack up the volume - monkey cranium juice tastes bad - tell your mother I had a good time last night. - Hoy unggoy ka! Unzip files to your Warcraft\\Maps\\Scenario folder.

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549 downloads

Uploaded:09-16-2002

Coreo Muere

correomuere.zip | 366.22 KB

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4383 downloads

Uploaded:09-14-2002

Castle Defense

castle_defense_v2.2.w3m | 86.98 KB

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1544 downloads

Uploaded:08-19-2002

Warcrap Rap

warcrap.mp3 | 420.37 KB

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283 downloads

Uploaded:07-21-2012

To the Bitter End (1.0.02)

76ttbe.zip | 77.35 MB

Council of Six. Now finally their pleas for help are answered: five legendary heroes arrive from beyond the crimsom storms of the warp, seeking to topple Morganem\'s corrupt Empire. But Morganem will not step silently into the darkness of history, and he prepares to fight these interlopers to the bitter end. Official Site: http://www.familykrieg.com/tothebitterend Overview: A story-driven, single-player action RPG, \"To the Bitter End\" has been over six years in the making and features an original setting and with completely original characters, abilities, items and spells. Control a small group of legendary heroes as they travel throughout the Plane of Ithia, battling the forces of the tyrant sorcerer Morganem over eight Chapters and two cinematic-only maps. Be prepared to react quickly to changing battlefield conditions and use your abilities strategically to counter whatever the enemy throws at you. Face a variety of challenges, from sneaking out of a prison to taking on a whole army head-on to duelling enemy immortals one on one. During your battles, gain experience and grow in power to truly superhuman levels. Wield abilities that can break the backs of armies. But beware, for your foes are powerful and relentless enough to be a match even for your mighty heroes. Be prepared for a challenge as you snatch victory from the jaws of defeat and conquer enemies that seemed insurmountable.

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157 downloads

Uploaded:07-01-2012

Booty Bay Remade

bootybayremade.zip | 154.7 KB

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184 downloads

Uploaded:06-16-2012

Sunness

game2e.com_sunness_3.9n_sp4.w3x | 1.68 MB

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215 downloads

Uploaded:05-13-2012

AimWars

aimwars_1.9b.rar | 1.07 MB

really fast but at the same time you have a nice array of abilities at your disposal.

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185 downloads

Uploaded:05-13-2012

Demonds\' escape

demonds_escape21.w3x | 613.78 KB

player or become the ultimate solo power.

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206 downloads

Uploaded:04-21-2012

Warcraft 2.5

wc_2.5_v0.9mc_ancient_forest.w3x | 4.18 MB

Horde. It aims to bring the gameplay of Warcraft2, Starcraft:Broodwar and Armies of Exigo to Warcraft 3. Some examples of changed gameplay: - expanding is more important - most units die faster but also can be produced faster - new armor/damage system - micro is similar to Starcraft Broodwar - macro is more important compared to Warcraft 3 - no heroes are available - advanced tooltip system - upgrades need more time to research compared to Warcraft 3 - maps are designed with lots of chokes and cliffs to make positioning more important - flying dropships are available - several new models - foodcap 200 - special naval maps (WIP) - special maps with underground caves and mercs/creeps (WIP) Credits to:Mephestrial,Mr.Goblin, Deolrin, Pyramidhe@d,Dentarg,Drink,Callahan,Mechanical Man,DonDustin,Frankster Iam still searching for testers, terrainers and AI coders/scripters. If you want to see VODs, replays or Images check http://www.moddb.com/mods/warcraft-25

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65 downloads

Uploaded:04-21-2012

NS: Chapter XXII: Treks of Vagabonds

treks_of_vagabonds_v4.w3m | 5.49 MB

Maker: Phyrnna Music subject to licence: CC BY-NC-SA 3.0

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89 downloads

Uploaded:03-29-2012

(1) Edge of Extinction

1edge_of_extinction_v1.7.w3x | 4.99 MB

hunter, when suddenly strange things start happening in Deerwood one night and Thorn must come out of retirement to face this new threat. [b]Features:[/b] -Lots of cinematics -Lots of custom models/skins -Great terrain (Screenshots attached) -Weather System -Ammo System -Item Stacking System -Bag System *You are equipped with a bag that can extend your inventory -Hunting system *You can go hunting in special hunting areas to earn gold to buy better equipment. *Normal enemies also give gold, but significantly less. -Bayonet System *The hunter can use his bayonet when at close range or out of ammo. [b]Misc. Info:[/b] This Single player RPG is made only by me, johannesr, with the exception of models, skins and some custom spells (Credits are under optional quests in the map). It took me about 3 years to make this, although i worked on it on and off. Changelog: Version 1.1 - Fixed bugs - Reworked hunting system due to an exploit - Added level requirements to the better weapons - Blocked Shalis from entering hunting zones V1.2 - Fixed Thorn\'s ability locations - Cloak is now removed no matter what - Raccoons are slightly easier to kill now - Other small tweaks v1.3 - Infinite money glitch fixed - Elves now turn back to blue always - Thorn is lvl 1 again at the start v1.4 - Fixed some triggers not working when in bayonet mode - Made environment slightly darker v1.5 - Fixed a glitch with the final boss - Minimap pings added for some quests v1.6 - Reworked hunting mode again: now it goes into it automatically when entering zone and some other tweaks - Added some passive icons for abilities v1.7 - Fixed ammo drain bug - Bag can now be used in the mine - Hunter now has rifleman sound set (\"Its hammer time!\" didn\'t make much sense) - Some misc. fixes

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66 downloads

Uploaded:03-29-2012

DotU

dotu_v2.0.w3x | 3.31 MB

small freetime project, it has since grown into an highly ambitious and time-consuming work that has no longer much things in common with the map it started from. [b]Story[/b] The Map takes place in an alternate timeline, where the Great Alliance of Horde, Night Elf and Alliance instead of parting ways after the battle of Mount Hyjal sets sail to Northrend to remove the last evil: the Scourge. The fate of Azeroth now hangs on the outcome of the assault on the last undead fortress in front of the Icecrown Glacier. The whole map is gameplay-driven and is playable without knowing the story. [b]Gameplay[/b] DotU combines a Tower Defense with an AoS. The units of the Alliance first pass through the Tower Defense, where they are weakened and some of them killed. Then, they enter the undead land, where defenders will spawn to fight against them. Here, the 6 Undead players and 3 Alliance players can control a hero that has to help their corresponding side. The Alliance wins when the players manage to destroy the Undead Citadel on top of its mountain in the 20 waves of units that spawn. The Undead win if they manage to hold the line until all waves are defeated. [b]Tower Defense[/b] DotU Tower Defense Preview The tower defense is the first part of every wave and is solely played by the Undead. The Alliance can not interfere with the actions of the Undead players in that area. The defense strength is designed so that about 30 Alliance Units make it through to the undead land, and their HP and numbers are adjusted so that this number is achieved no matter how many Undead players there are in the game. The towers are pretty standard towers you will see in most TDs, mostly meant for dealing damage, and only a handful have special effects, mostly slowing. We plan to include more in the future, but since this became a minor part of the actual game over the development, it has not really high priority. The towers are paid in wood, which is given to the players at the end of every round and can not be obtained in another way. [b]Hero Battle[/b] After the TD, the units enter the undead land, and their HP are changed to values fitting for an AoS. To make things interesting during later rounds, the Units are getting stronger over time and can always endanger a hero. The Alliance Heroes, while fewer, are also stronger and more versatile than their undead counterparts. They can take advantage of the large amounts of units that enter the battlefield at once, as well as their superior quality. The undead players have more heroes which are alone no match for the Alliance, but can, due to their highly specialised roles, wreak large havoc when working together. The Undead defenders are spread thin and will come in a steady stream instead of one wave, but they have defensive positions erected along the way and have often an advantage in the terrain. [b]Heroes[/b] At the moment, there are 9 Undead, 4 Human, 2 Orc, 1 Night Elf and 3 Neutral Heroes implemented. Each player can only choose heroes of his race except for the neutrals, which can be chosen by all Alliance players. For detailed information, we defer to the heroes database. [b]Items[/b] There are 36 Items for each race, ordered in three shops. The Potion Shop offers (obviously) potions of all kinds, from small healing vials to antimagic potions. Additionally, it also offers runes, small items that have to be dropped onto a weapon to add an orb effect to it. The basic shop offers permanent items of all kinds, from attribute bonus over damage to aura effects. The boni are different from race to race, and each of them has strengths and weaknesses. For example, the Human Basic shop offers items with high boni for magicians, but lacks in terms of offensive power. The Recipe shop offers recipes for the basic items. The recipe items can not be bought without the basic items. If you do not fulfill the requirements, your money will be refunded. Items cost gold, which is dropped by enemy forces and given to the one dealing the killing blow. The bounty gathered by the army will be distributed equally between the players of that side. It can also be won by performing extraordinarily, which will be rewarded with a small bonus.

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53 downloads

Uploaded:03-29-2012

Grey Gardens

grey_gardens_v1.3.w3x | 61.29 KB

(Test Version) Please give my map a go and let me know what you think. I worked on it for quite sometime and now I\'ve reached the point where I need outsider comments to make it better and fix things. Write to me at: flynnvonkleist@gmail.com

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137 downloads

Uploaded:02-26-2012

BR: Chapter XXI: Sanctum (Elite)

sanctum_elite_v6.w3m | 5.4 MB

Maker: Fr0zEnPh0eNiX Music subject to licence: CC BY-NC-SA 3.0

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117 downloads

Uploaded:02-26-2012

BR: Chapter XX: Fortress (Elite)

fortress_elite.w3m | 6.69 MB

Zeheroth): deendeon1000 Music subject to licence:CC BY-NC-SA 3.0

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200 downloads

Uploaded:02-26-2012

BR: Chapter XIX: Convoy Backlash

convoy_backlash_v2.w3m | 2.25 MB

Adelemi Contributed Music (Non-Team Zeheroth): ATProductions Music subject to licence:CC BY-NC-SA 3.0

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170 downloads

Uploaded:02-26-2012

BR: Chapter XVIII: Survival Trail

survival_trail_v3.w3m | 3.07 MB

Maker: DLX Music subject to licence: CC BY-NC-SA 3.0

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203 downloads

Uploaded:02-26-2012

BR: Chapter XVII: The Journey Anew

the_journey_anew.w3m | 7.52 MB

Ding760 Storyline: Geath Adelemi Music Maker: DLX Music subject to licence: CC BY-NC-SA 3.0

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178 downloads

Uploaded:02-26-2012

The Temple - RoC orpg

48the_lost_temple.w3m | 4.62 MB

URG Clan site - http://clanurg.webs.com/ Join if you want!

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77 downloads

Uploaded:02-26-2012

Death of Camelot

death_of_camelot_alpha2.w3x | 7.48 MB

Now the final showdown will happen on the banks of the river Reniloth how to play? You win if you kill your opponents king. The main difference between this mod and others is that every unit has 1 HP(accept the king) and 1 Damage, A units main stat in this mod is its dodge chance, Each units has a %30-%70 chance to dodge any attack depending on the unit, so make sure you have the solders needed to win. This mod is a lot like chess, But a RTS

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186 downloads

Uploaded:02-26-2012

High Resolution Black Dragon

black_dragon.zip | 2.16 MB

import it: Open Import Manager, Click Import files, Import (That dragon model), All of textures too, Then rename it (Just check the costume path box, then just remove the text called \"war3imported\" And done (The Textures (blp) as well). Done. Have nice :D Enjoy your self :D

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114 downloads

Uploaded:02-10-2012

War Of The Towers

war_of_the_towers_0.92_beta.w3x | 120.56 KB

from 400 to 500 -Skeleton Orc now gain +orb per 1 kill from 2 kills -Skeleton Orc King now has Dark Orb -Skeleton Orc King requires 6 Skeleton Orcs from 5 -Skeleton Mage Range increased from 600 to 650 -Multi Shadowbolt now burn mana 1 per orb to targeted creeps (Now they can clear wave 26) -Improve skeleton archer attack animation -Skeleton Archer attack speed increased from 0.9 to 1 -Skeleton Archer Poisen now does 5 dps instead of 10 -Skeleton Archer, Now poisen can kill -Skeleton Archer\'s Poisen now spread when a unit dies in 150 AOE -Skeleton Archer now has maximum of 2 Orbs -Skeleton Archer now gain +4 damage per orb from +2 -Skeleton Archer Poisen now last 10 secs per orb From 5 secs -Skeleton Warrior damage increased from 35 to 45 -Skeleton Warrior splash increased from 125 to 150 -Skeleton Necromancer now gain +Orb per 7 Kills from 10 -Fixed Skeleton Lich Brilliance aura, now It should work even when you have mana fountain -Add ability to Skeleton Lich [Mini Frost Nova] -Skeleton Dragon now has 125 Splash damage -Skeleton Dragon attack speed Increased from 1 to 1.2 -Dragon Myth, Removed 5/s regeneration -Dragon Myth no longer will be sent to defeated players BUGS -Fixed a bug where skeleton warrior can damage your towers -Fixed a bug where Dragon Myth is targeted as air -Fixed a bug where when you lose from bosses you don\'t actually lose -Fixed a bug where sometimes when you send a unit it won\'t be send Talent -Rapid Fire now give Increased attack speed per attack from 4% to 5% -Runner now movement speed increased from 3% to 4% per stack -Demotion cooldown reduced from 200 to 160 -Disabler cooldown reduced from 140 to 100 Sending Units -Now when you send a unit, you send it to both the enemy instead of 1 -Catabult increased first stock timer[/spoiler] Map Stage: Beta Gameplay:- Map Type: Tower Defense Number Of Players: 2v2 Winning: Enemies lives become 0 Losing: Your lives become 0 Gameplay: Build your towers and kill anything trying to pass, there are 8 towers, each tower has special passive ability. Talent: There are two talent build and you get to choose 1 only, Defensive for stronger towers and Offensive will make enemy creeps stronger; making it hard for them to survive. Each two waves you get 1 talent point(lumber) Talent also requires advancing in order to reach the final point. Income System: By sending creeps to your enemy you gain income when each round ends, also sending creeps to your enemy is a key of winning. Any suggestion, balance, bugs or feedback, feel free to tell me please. Please play the map more than once, there are towers stronger vs certain waves and weak vs others, making 1 tower type and saying wave # is too strong or too weak is not helping :/ Also please notice this is my first map ever, easy on me :) ENJOY ! Special thanks to \"GFreak45\" helped me alot with triggering New Patch v0.91 Beta Changelog: -Now you can have both defensive and offensive, but 200 sec cooldown to switch between them. -some units didnt get magic resist, fixed them. -Add new builder with 6 new towers, Skeletons theme, each tower get Orbs when they kill creeps, and when they have 1 or more orbs they can activate their Dark Orb abilities.

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76 downloads

Uploaded:02-04-2012

Demonds\' escape

demonds_escape22.w3x | 580.51 KB

map, you can e-mail me at troyemmanualowen.hartley@yahoo Listen people. I want ratings And many many comments. The reason an artist produces work is so that it can be admired and judged. By all means I want you to judge my work whether it be favoured of looked down upon I want something so I know if its worth publishing my work to the public. You are a member of the public and i would greatly appreciated your input

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236 downloads

Uploaded:02-04-2012

hi

arius_journey.w3n | 2.7 MB

destroy the Rebels and Ner\'zhul.

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367 downloads

Uploaded:01-14-2012

Tom and Jerry 2011

tom_and_jerry_2011_v3.6a.w3x | 808.32 KB

you chose from 7 different cats.You need to build base, harvest cheese and lumber, hunt all enemy mouse and kill them. When all mouse are dead you win the game. If you get killed you can revive in your main building for cost of some gold and lumber.You lose if all players from your team are dead. Jerry\'s team: You start game like 1 mouse, you need to make base quickly and surround it with barricades so cat cant reach you. Then you need to harvest cheese and lumber, make strong army and kill all cats.Remember cat can revive, so it is the best to destroy cat\'s main building. If you get killed your friends can save you by attacking cage where you will be captured.Cage is always located in center of map. Shops: 4 shops with very useful items are located at the center of the map. Some stronger items from this shops can turn game in you advantage. Commands: -tk \"on/off\" (team kill on/off). -name \"text\" (change your name) -ms (curent speed of your cat or mouse). -tp \"on/off\" (tips on/off). Credits: Special Credits go to: Lotor.t, Djordje99 and Misha Map testers: AEtherealPhaser and Dynamiczx Model, Skin and icon creators: D.O.G, KelThuzad, Bigapple 90, Anachron, NFWar, 67chrome, Kola, Usedwell, Callahan, General Frank, M0rbid, WILL THE ALMIGHTY, Pyramidhe@d, Dionesiist, Frankster and Mechanical Man. This map is protected!

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38 downloads

Uploaded:12-30-2011

Region Wars

region_wars_beta_v-original.zip | 232.92 KB

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108 downloads

Uploaded:12-29-2011

The Gaunlet Multiplayer

gaunlet_multi_0.58.w3x | 224.45 KB

first to achieve a level - Be the first to kill a certain amount of units - Be the best killer in certain time - Be the first to store some amount of gold etc. This map is still under construction, but its fairly complete yet. Very playable and fully of game modes. There\'s 3 arenas in this game. Player one chooses what one will the players compete. The objective here is to stand alive as much as possible, stop other players to complete their objectives as you work to complete them yourself.

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79 downloads

Uploaded:12-29-2011

Sago, The Lord Of Doom

sago_the_mighty_v1.1.w3x | 385.77 KB

Armor) -Improved Char Stat System -Max LvL=350 -Different Mini-Games -Many Bosses -Long Storyline -A Map For Noobs And Pro`s -Explanations/Guides/Anti-Bugg Solutions Are Ingame Given By Npc`s

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55 downloads

Uploaded:12-27-2011

DC: Chapter XV: Relentless

relentless.w3m | 144.68 KB

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82 downloads

Uploaded:12-27-2011

DC: Chapter XVI: Breakout (Elite)

breakout_elite_v4.w3m | 5.36 MB

will continue featuring more races and perspectives.

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137 downloads

Uploaded:11-19-2011

SDP 5.5 AI

sdp55.w3x | 4.15 MB

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643 downloads

Uploaded:11-14-2011

Zombie Infection Virus (ZIV)

ziv_gold_1.06a.w3x | 1.82 MB

and nobody will stop them to eat your brain!The humans have to work as team,if they want to save their brains. About map: ------------------------- This is team game, all players must work together if they wont to win! Victory Zombie - Kill all humans (if zombie kill human he also become zombie) Victory Humans - Survive few minutes (player 1 can chose how much: 15,20,25,30 min) The map contains: 9 classes of humans,7 classes of zombie with custom skills,32 custom items, 11 recipes (only for zombies), custom sound effects, all new models and skins,new chat system... -Zombies and Humans: ------------------------------------------- Human Units: ---------------- - Humans are builders and warriors in same time, every human have special ability + abilities that can be upgraded. 1.Commando 2.Sniper 3.Heavy Gunner 4.Battle Droid 5.Support Gunner 6.Clone Trooper 7.Fire Bat 8.Engineer 9.Sheep Rebel Human buildings: -------------------- 1.Barricades (work as wall,can be upgraded 3 times). 2.Research Center (countains upgrades for your buildings and your warrior). 3.Exchange Office (The Exchange Office is very useful. It can be used to exchange gold for honor,or honor for gold, honor is needed for some buildings and upgrades).Also can be upgraded to Trade Office. 4.Trade office (Purchase attachments for Marines.Also exchange gold for honor,or honor for gold). 5.Factory (Increases player gold income). 6.Marine Flag (Increases courage of nearby Marines, giving them bonus damage and attack speed,also decrease armor enemy zombies.). 7.Bunker (Marines can enter inside Bunker to avoid death and to fire on enemy from there. Also this building can be used like strong wall. Bunker have Emergency Repair and Rapid Fire ability). 8.Power Core (Provides power, which increases the maximum number of Energy Towers that can be builded. Can be upgraded to Power Generator). 9.Energy Tower (Fires bolts of energy on nearby enemies.Good at killing zombies. Iimit of Towers is 4). ------------------------------------------------------------------------------------- Zombie Units: ---------------- - Zombies are hero units,each zombie have 4 abilities,zombie gain level instantly when they kill human (1 kill = 1 level), zombies also can buy items and recipes. Zombies have infinite lifes, if Zombie player die he must wait 10 seconds and then he can chose different zombie unit if he wont. Also head zombies (player 11 and 12) have bonus hit points and they become stronger 5 min until game ends. 1.Fat Zombie 2.Raptor Zombie 3.Leach Zombie 4.Blood Zombie 5.Classic Zombie 6.Flesh Zombie 7.Necro Zombie -------------------------------------------------------------------------------------- Commands: --------------------------------- \"-kills\" (display players kills). \"-ms\" (see your move speed). CREDITS: -------------------------------- Testers: tomislav61, georgi332, abido123, ^MYD^Baja, GGKingOfGames, caveman931, djordje99, Vunjo, Garfield1337, Lotor.t, Isus666, Vila33 and Veodoro. Model and Skin creators: Dragon Elf Mogare, Cavman, olofmoleman, General Frank, ana, Just_Spectating, 67chrome, Argus and Pins.

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233 downloads

Uploaded:11-14-2011

To the Bitter End (1.0.01)

46ttbe.zip | 77.48 MB

Council of Six. Now finally their pleas for help are answered: five legendary heroes arrive from beyond the crimsom storms of the warp, seeking to topple Morganem\'s corrupt Empire. But Morganem will not step silently into the darkness of history, and he prepares to fight these interlopers to the bitter end. Official Site: http://www.familykrieg.com/tothebitterend Overview: A story-driven, single-player action RPG, \"To the Bitter End\" has been over six years in the making and features an original setting and with completely original characters, abilities, items and spells. Control a small group of legendary heroes as they travel throughout the Plane of Ithia, battling the forces of the tyrant sorcerer Morganem over eight Chapters and two cinematic-only maps. Be prepared to react quickly to changing battlefield conditions and use your abilities strategically to counter whatever the enemy throws at you. Face a variety of challenges, from sneaking out of a prison to taking on a whole army head-on to duelling enemy immortals one on one. During your battles, gain experience and grow in power to truly superhuman levels. Wield abilities that can break the backs of armies. But beware, for your foes are powerful and relentless enough to be a match even for your mighty heroes. Be prepared for a challenge as you snatch victory from the jaws of defeat and conquer enemies that seemed insurmountable.

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596 downloads

Uploaded:11-06-2011

The Avengers

the_avengers_l.w3x | 1.78 MB

Unique skills and models * Quests and Bosses * Advanced gameplay and terrain * Unique items and item models * Advanced systems Choose your samurai and head on to intense fighting and fun !

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235 downloads

Uploaded:10-19-2011

Clash of the Heavens (Beta)

clash_of_the_heavens_beta_v0.9.9.1.w3m | 93.27 MB

custom tracks included from various contributing artists. CotH is the biggest and final project by Ding760 and Team Zeheroth. CotH features 15 UNIQUE heroes for EACH team. With each hero capable of using his or her own individual special ability that can change the outcome of the game. CotH is unrivalled in Warcraft III when it comes to teamwork and team tactics. This is a Beta, and hence all opinion and suggestions are welcome. Please visit www.teamzeheroth.webs.com to submit your opinion and view or any bugs. Many thanks to Phyrnna, OcularNebula, r4bbit, F4LL0UT, balderdact, JEBBAL, corbetweller, Nijg, AtomicBucket, larrylarrybb and i9incher for their amazing custom music! CotH would not be the same without their contributions. Further thanks goes to OmegaPrime, Beatrix[TDOE], ArianaKitty and solitudesimon for their tireless dedication in testing CotH. Enjoy CotH and have fun!

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95 downloads

Uploaded:10-14-2011

Network TD Final V

network_td_final_v..w3m | 1.17 MB

great and challenging.

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391 downloads

Uploaded:10-01-2011

BattleShips X 2.9.6

battleshipsxv296.w3x | 645.33 KB

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158 downloads

Uploaded:10-01-2011

Demonds\' escape

91thelordofchaos.zip | 722.08 KB

map, you can e-mail me at troyemmanualowen.hartley@yahoo Listen people. I want ratings And many many comments. The reason an artist produces work is so that it can be admired and judged. By all means I want you to judge my work whether it be favoured of looked down upon I want something so I know if its worth publishing my work to the public. You are a member of the public and i would greatly appreciated your input.

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938 downloads

Uploaded:09-29-2011

The Last Guardian

tlgeng101.w3n | 66.15 MB

behind the orcs\' coming. Like DotD and LotD I don\'t follow the story 100%ly, to support gameplay, otherwise I could have made a cinematic series as well. The campaign contains 10 maps. 7 normal, 3 cinematics. There are no optional quests. The gameplay is strictly linear and you control mostly only Khadgar from fixed camera perspectives. You solve riddles, fight monsters now and then, combine items and have conversations.

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306 downloads

Uploaded:08-25-2011

To the Bitter End

ttbe.zip | 77.3 MB

Council of Six. Now finally their pleas for help are answered: five legendary heroes arrive from beyond the crimsom storms of the warp, seeking to topple Morganem\'s corrupt Empire. But Morganem will not step silently into the darkness of history, and he prepares to fight these interlopers to the bitter end. Official Site: http://www.familykrieg.com/tothebitterend Overview: A story-driven, single-player action RPG, \"To the Bitter End\" has been over six years in the making and features an original setting and with completely original characters, abilities, items and spells. Control a small group of legendary heroes as they travel throughout the Plane of Ithia, battling the forces of the tyrant sorcerer Morganem over eight Chapters and two cinematic-only maps. Be prepared to react quickly to changing battlefield conditions and use your abilities strategically to counter whatever the enemy throws at you. Face a variety of challenges, from sneaking out of a prison to taking on a whole army head-on to duelling enemy immortals one on one. During your battles, gain experience and grow in power to truly superhuman levels. Wield abilities that can break the backs of armies. But beware, for your foes are powerful and relentless enough to be a match even for your mighty heroes. Be prepared for a challenge as you snatch victory from the jaws of defeat and conquer enemies that seemed insurmountable.

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209 downloads

Uploaded:08-25-2011

Spawn War

spawn_war_4p.zip | 2.32 MB

spawn. -Each player\'s Hero and Bodyguards can be revived from the tower of their colour near the HQ The objective is to destroy the other team\'s fortress which is opposite yours, but in their base. Enemy militia units will spawn as soon as an allied unit enters their base, each wave will consist of 64 Militias. Destroying each of the 6 castles on either side of the enemy\'s base will reduce the number of Militias spawned by 8 That\'s all you need to know really, have fun, and please make sure to inform me of any errors/bugs. Also any feedback would be greatly appreciated Many thanks for the guys at HiveWorkshop for the awesome models, skills and help i received during the making of this map: Majin General Frank Tank Commander Bluebay Paladon The_Witcher Kisame Maker -Berz- TurieL Norinrad Domokun Noxtran -BerzekeR- Maker

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84 downloads

Uploaded:08-25-2011

SDP 5.4 AI

sdp54.w3x | 4.93 MB

пересчитан баланс, доработан аи, усилена защита от читерства,добавленно звуковое оформление. Ссылка: http://webfile.ru/5489483 Last version of the next six months: corrected of all errors, standardized text-based interface, recounted balance, refined Artificial Intelligence, improved protection against cheats, changed the sound design.

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105 downloads

Uploaded:08-25-2011

Demonds\' escape

32thelordofchaos.zip | 714.77 KB

map, you can e-mail me at troyemmanualowen.hartley@yahoo Listen people. I want ratings And many many comments. The reason an artist produces work is so that it can be admired and judged. By all means I want you to judge my work whether it be favoured of looked down upon I want something so I know if its worth publishing my work to the public. You are a member of the public and i would greatly appreciated your input.

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170 downloads

Uploaded:08-07-2011

Undead Ruins

12undead_ruins.w3x | 156.86 KB

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268 downloads

Uploaded:08-01-2011

Shadowraze War

shadowraze_wars_v4.8.w3x | 782.62 KB

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195 downloads

Uploaded:07-18-2011

DC: Chapter XIII: Mausoleum (Elite)

mausoleum_elite.w3m | 4.33 MB

faces off with the first demon System Lord.

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129 downloads

Uploaded:07-06-2011

DC: Chapter XI: Imprisonment

imprisonment_v3.w3m | 99.99 KB

antagonists. Developer: Ding760 Testers: OmegaPrime, cyberlink22, pianchi1992

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132 downloads

Uploaded:07-06-2011

DC: Chapter XII: Shore Watch

shore_watch_v7.w3m | 94.09 KB

combined human and demon force. Developer: Ding760 Guest Developer: Beatrix[TDOE]

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158 downloads

Uploaded:06-24-2011

DC: Chapter X: Abyssal Venture

abyssal_venture.w3m | 119.5 KB

group. Developer: Ding760 Testers: OmegaPrime, Beatrix[TDOE], thunderstrum1, palanico, cyberlink22, pianchi1992, obi1kanobi.

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136 downloads

Uploaded:06-23-2011

Rise of LoaP

12riseofloap1_0.w3x | 556.68 KB

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262 downloads

Uploaded:06-20-2011

White TD FINAL ULTIMATE

white_td_final_ultimate_v.3.66.w3x | 846.02 KB

consists of ten levels. Each race of creeps has its own heroes, abilities, and characteristics. At the end of stage the enemy will send boss to crush you. Teamwork here is very important: more players - more chances to win! White TD has been famous on Battle Net, and for good reason. The game is challenging and provides you with hours of entertainment. If your up to the challenge of battling through the levels of hell download this map NOW. Trust me you wont regret this!

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168 downloads

Uploaded:06-13-2011

DC: Chapter IX: The Long Awakening

the_long_awakening_v3.w3m | 82.48 KB

Developer: Ding760 Testers: OmegaPrime, Beatrix[TDOE], cyberlink22, obi1kanobi, jayjayoooo, repertoire9, gastinct1212.

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102 downloads

Uploaded:06-11-2011

DC: Chapter VIII: Echoes of the Past

echoes_of_the_past.w3m | 63.75 KB

Plan\'. Developer: Ding760 Testers: OmegaPrime, Kullers0n, pianchi1992, cyberlink22, bestroyos517

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576 downloads

Uploaded:06-05-2011

Naruto World wars

nww3.5.2.w3x | 7.46 MB

that have died in series and with Uciha Madara he is praparing to invade Konoha and start 4th shinobi war.You can decide which side is going to win. Thank You for playing Naruto World Wars. You can chose from following mods: -ap(All Pick-Means that you can chose any hero) -apem(All Pick Easy Mode-Means that you can chose any hero,your are getting xp faster and towers are weaker) -appm(All Pick Pro Mode-Means that you can also chose any hero but game play is opposite of easy mode) -nr(No Runes-Means that runes which can ordinary be found in river wont appear) -dm (duel mode,duels are every 7minutes.) For now you can chose from 33 different heroes with realistic and balanced skills. Find out about latest updates and changes on our forum address: http://naruto-world-wars.serbianforum.info/ Creating Team ============= Map Creator:straja44 Helper:markizio Modeler:NeilCatorce Special Thanks to: -Kobas- -Tiche3 -Sindre -Revan Current Version of map :3.5.2 Map is protected.

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84 downloads

Uploaded:06-05-2011

ZP: Chapter VII: Defiance (Elite)

defiance_elite_v2.w3m | 79.04 KB

continue with the next series featuring another primary race!

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85 downloads

Uploaded:06-04-2011

Village Guardian v1.1

village_guardian_v1.1.w3x | 312.46 KB

movement.

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413 downloads

Uploaded:06-04-2011

Undead Survival

undead_survival_philrey.rar | 24.61 KB

they arrive , Help Philrey and his Forces Kill the tower. If you fail to defend the Fortress before Philrey Arrives , You Lose. Good Luck And Have Fun! Thanks for your Support

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79 downloads

Uploaded:05-28-2011

ZP: Chapter V: Lorena Academy

lorena_academy_elite_v5.w3m | 140.66 KB

Lorena\' to bring you on the path of discovery with Sir Gregory Edmunson and Camilia to uncover what really happened inside Lorena Academy. Developer: Ding760 Testers: OmegaPrime, Beatrix[TDOE], Kullers0n, pianchi1992, cyberlink22, rushnacuwig.

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87 downloads

Uploaded:05-24-2011

ZP: Chapter IV: Gates of Lorena

gates_of_lorena_v2.zip | 136.43 KB

Council and the Imperial Guard. Unsurprisingly, things are not as straightforward as that.

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77 downloads

Uploaded:05-22-2011

Demons excape

14thelordofchaos.zip | 325.69 KB

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138 downloads

Uploaded:05-20-2011

ZP: Chapter III: Defender\'s Hope

defenders_hope_v3.w3m | 65.26 KB

persistent attacks. Optional to play 2 players or with 1 computer.

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14 downloads

Uploaded:05-19-2011

10h_h_i_beasts_snoweball_ctiy.w3x

10h_h_i_beasts_snoweball_ctiy.w3x | 1.54 MB

everything 8 people online FFA teams and lots mre its very fun by dustin doner.

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7 downloads

Uploaded:05-19-2011

85h_h_w_beasts_clawfang_ctiy.w3x

85h_h_w_beasts_clawfang_ctiy.w3x | 1.57 MB

everything 8 people online FFA teams and lots mre its very fun by dustin doner.

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101 downloads

Uploaded:05-19-2011

ZP: Chapter II: Territorial Onslaught

territorial_onslaught_v8.zip | 56.34 KB

must simultaneously hold the line as well as advance to victory on another front. Requires players of relatively high skill but not professional level. Tactical analysis and multitasking ability needed to complete map in average testing completion time. Developer: Ding760 Special thanks to the following testers: OmegaPrime, Beatrix[TDOE], Kullers0n, Rushnacuwig, RD88888888 and much appreciation to the efforts of the other 11 testers during open testing!

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7 downloads

Uploaded:05-19-2011

h_h_portels_nexeshop_ctiy.w3x

h_h_portels_nexeshop_ctiy.w3x | 1.52 MB

like class book that level with over 10+ spell for that class and so much more. I\'ve bin picking at this game for over 4 years and its bin ready for a long time. This map can now be used for an 8 people online FFA or team good and level teams. I gutted and revamped everything even fix sum bugs they were having. It\'s all now fully balanced and fair, have fun its a good game long load time but worth it, it does spike a bit when you pick spell and heroes but it will pass trust me its as it\'s been tested.

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9 downloads

Uploaded:05-19-2011

h_h_w_beasts_clawfang_ctiy.w3x

h_h_w_beasts_clawfang_ctiy.w3x | 1.57 MB

like class book that level with over 10+ spell for that class and so much more. I\'ve bin picking at this game for over 4 years and its bin ready for a long time. This map can now be used for an 8 people online FFA or team good and level teams. I gutted and revamped everything even fix sum bugs they were having. It\'s all now fully balanced and fair, have fun its a good game long load time but worth it, it does spike a bit when you pick spell and heroes but it will pass trust me its as it\'s been tested.

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10 downloads

Uploaded:05-19-2011

h_h_nagas_blabloop_ctiy.w3x

h_h_nagas_blabloop_ctiy.w3x | 1.55 MB

like class book that level with over 10+ spell for that class and so much more. I\'ve bin picking at this game for over 4 years and its bin ready for a long time. This map can now be used for an 8 people online FFA or team good and level teams. I gutted and revamped everything even fix sum bugs they were having. It\'s all now fully balanced and fair, have fun its a good game long load time but worth it, it does spike a bit when you pick spell and heroes but it will pass trust me its as it\'s been tested.

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13 downloads

Uploaded:05-19-2011

13h_h_nagas_blabloop_ctiy.w3x

13h_h_nagas_blabloop_ctiy.w3x | 1.55 MB

massiv triggters and new nevr seen b4 stuff licke class book that levl with over 10+ spell for that class and so much moer ive bin picking at thiss game foer over 4yers and its bin redy for a long time naw 8 pepl onlin FFA or team good and evel teams i guted and revamped everything even fix sum buggs thay wer having its all balinced and fare have fun its a good game long lode time but werth it it spiks abit wen u pick spell and heros but it will pass trust me its cuss thay r ober

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4 downloads

Uploaded:05-19-2011

h_h_i_beasts_snoweball_ctiy.w3x

h_h_i_beasts_snoweball_ctiy.w3x | 1.54 MB

its fully re-vamped and gutted from scratch massive triggers and more new never seen before stuff.

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7 downloads

Uploaded:05-19-2011

h_h_incets_frostcript_ctiy.w3x

h_h_incets_frostcript_ctiy.w3x | 1.53 MB

its fully re-vamped and gutted from scratch massive triggers and more new never seen before stuff.

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57 downloads

Uploaded:05-18-2011

Shattered Halls (Campaign Teaser) (Testing)

shattered_halls_v4.zip | 44.46 KB

\'elite\' (professional) difficulty (for certain maps only, normal difficulty versions are available). Single/multi player maps when played by a single player may rise sharply in difficulty but is still possible to claim victory. The whole campaign features a vast range of scenarios and objectives, fighting with and against intelligent AI in sometimes seemingly impossible odds with surprising game-changing twists. Players must decide carefully who, how and when to attack, as some experience of Warcraft III is assumed. Shattered Halls (Teaser): This teaser contains a very basic structure to the first map of the campaign. It does not contain all the features intended just yet. But me and the dedicated testers would greatly appreciate any comments, suggestions or input into the \'style\' of the map, the \'environment and details\' of the map, the \'difficulty\' of the enemy (especially the enemy heros) and the \'style\' of the very little surprise at the near end concerning the skeletons once you defeat the Overseer hero. A \'test\' walkthrough will be provided later for those unable to win (which is highly unlikely if you have enough experience at the game). Those who make a great contribution will be noted in the credits page of the finalized version of the map or campaign.

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363 downloads

Uploaded:05-17-2011

Naruto World wars

nww3.4.6.w3x | 7.44 MB

that have died in series and with Uciha Madara he is praparing to invade Konoha and start 4th shinobi war.You can decide which side is going to win. Thank You for playing Naruto World Wars. You can chose from following mods: -ap(All Pick-Means that you can chose any hero) -apem(All Pick Easy Mode-Means that you can chose any hero,your are getting xp faster and towers are weaker) -appm(All Pick Pro Mode-Means that you can also chose any hero but game play is oposite of easy mode) -nr(No Runes-Means that runes which can ordinary be found in river wont apear) For now you can chose from 32 different heroes with realistic and balanced skills. Find out about latest updates and changes on our forum adress: http://Naruto-world-wars.serbianforum.info/ Creating Team ============= Map Creator:straja44 Helper:markizio Modeler:NeilCatorce Special Thanks to: -Kobas- -Tiche3 -Sindre -Revan Current Version of map :3.4.6

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44 downloads

Uploaded:05-04-2011

SDP 5.2 RUS/ENG AI

sdp52.w3x | 3.57 MB

game balance, fixed all known bugs have appeared gaming modes, supplemented by the general home help.

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71 downloads

Uploaded:04-21-2011

Dark Era Ressurection

der2.0bai.w3x | 2.13 MB

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361 downloads

Uploaded:04-18-2011

Naruto World wars 3.3.1

nww3.3.1.w3x | 6.64 MB

that have died in series and with Uciha Madara he is praparing to invade Konoha and start 4th shinobi war.You can decide which side is going to win. Thank You for playing Naruto World Wars. You can chose from following mods: -ap(All Pick-Means that you can chose any hero) -apem(All Pick Easy Mode-Means that you can chose any hero,your are getting xp faster and towers are weaker) -appm(All Pick Pro Mode-Means that you can also chose any hero but game play is oposite of easy mode) -nr(No Runes-Means that runes which can ordinary be found in river wont apear) For now you can chose from 23 different heroes with realistic and balanced skills. Find out about latest updates and changes on our forum adress: http://naruto-world-wars.serbianforum.info/ Creating Team ============= Map Creator:straja44 Helper:markizio Modeler:NeilCatorce Special Thanks to: -Kobas- -Tiche3 Current Version of map :3.3.1 Map is protected.

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80 downloads

Uploaded:04-18-2011

(4)Ice Forest

4ice_forest.w3m | 84.83 KB

copy any other maps created on purpose. All things related to this material may happen to have elements of other maps and we are not responsible for copyright ideas. All ideas that seem to be copied are all in coincidence of other maps.

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29 downloads

Uploaded:04-18-2011

DEomas

lame_name_game.w3x | 154.78 KB

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91 downloads

Uploaded:04-02-2011

Pyramid Escape

pyramidescapev3_2.w3x | 743.19 KB

balanced.

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360 downloads

Uploaded:04-02-2011

Pyramid Escape

27pyramidescapev3_2.w3x | 743.19 KB

versions.

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82 downloads

Uploaded:04-02-2011

Deomas

thelordofchaos.zip | 304.3 KB

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188 downloads

Uploaded:04-02-2011

Shonen Wars v1.8b

shonen_wars_v1.8b.w3x | 5.11 MB

Fate/Stay Night and many more..). There is great variety of different sort of items in the map. Your Goal is to defend your base from 3 different directions where opposing faction pushes with their fleets. You may purchase own units to battle and buy items to make your hero much stronger to defeat the opposing faction. In order to win you have to destroy opposing Factions Headquarters. Game Modes -SM (Short Mode) -USM (Ultra Short Mode) -DM, -DM5 (Death Match, number indicates Lives) -ID (Item Drop) Commands -MS (Movement Speed) -MA (Matchup) -Music On / -Music Off (Starts Song for all players \"L\'s Theme A\") -Cam High / -Cam reset (Resets camera or sets it higher) Shonen Wars v1.8b Changelog: System & Gameplay ================== *Circle Of Powers, will now show timer when they die, when that time runs out you cannot pick any longer. *Few changes on map protection system. Balance & Units ================ *Hentai Demon and Crab King\'s damage/health/armor buffed. *Some Base buildings were renamed from the defaults. *Fire bushes removed, the wells now shoot blasts instead. Fixes ====== *Lenalee has no problem with the ultimate and Dash skill anymore. *Primo\'s Cloak Recipe tooltip fixed. *Shadow Shuriken tooltip updated. *Natsus Karyu No Hoko damage tooltip fixed. *Enbu Kirikaze knockback and damages fixed per level. *Starrk Coyote hero tooltip fixed. *Shadow Shuriken can now turn to tsubaki like it should. *Warcurgis Iron scraps bug removed. Items ====== *Air Trecks now give +10 Agility too. *Kanshou & Bakuya\'s Overedge ability now fixed and deals damage. *Scanner manacost dropped from 50 to 35. *Primos Cloak requires guardian pauldrons instead of Iron Shield. *Primo\'s Cloak Recipe cost dropped from 975 to 925. *Flame Arrow damage increased from 300 to 350. *Orange Lantern radius nerfed. *Yondaime\'s Special Kunai gold cost increased to 900g. *Samehada burn increased to 21. *Kanshou and Bakuya recipes cost dropped. *Saiyan Armor now blocks +5 Damage more and gives 125 Health instead of 100 Health. *Mystogan Staff gives now 10 Strength. *Orange Lantern now gives mana renegation. *Flame Arrow now gives 10 intelligence instead of 5. *Primos Cloak no longer gives armor. *Sacred Jewel doesn\'t have recipe cost anymore. *Saiyan Scouter now gives 45% Mana renegation. *Sword Of Blood Recipe cost dropped. *Sword Of Blood damage increased from 23 to 25. *Vongola Sky ring armor nerfed by -1, but now increases +3 Strength. *Warcurgis increases +6 STR/AGI instead of +5. *Warcurgis recipe post reduced. *King Boa\'s Jar Ability removed coz it was buggy and almost useless, in return the recipe is cheaper. *Allen\'s Arm now gives +10 STR instead of +8 STR. Heroes ======= *Los Lobos Spell changed to different one. *Enbu Kirikaze Knockback distance increased. *Burning Axel slow adjusted. *Hei\'s Electric dagger damage adjusted and damage radius bigger also faster. *Dark boots are now activatable rather than targetable, also increase slightly movement speed. *Pillar Of Flames damage increased. *Vongola Mist Owl\'s Mist fog now works differently. Also Cambio forma has now 2 levels. *Dragon Fire Technique casting time removed. *Cursed Seal Of Heaven now increases +50 Hp During the Spell. *Mana Shield only Absorbs now only 65% Dealt damage. *Sword Of Exorcism is now passive. *Yoh\'s Oversoul damage nerfed but also cooldown decreased. *Mukuro has the Real Ultimate now, what was stated on last patch notes. *Flame Lotus casting range nerfed. *Excalibur damage range increased. *Garganta range nerfed. *New remade Shana\'s Fuuzetsu, Only 3 levels. *Water dome duration nerfed from 4/5/6/7 to 3.5/4.5/5.5/6.5 seconds. *Proper mana cost now added to water dome. *Natsu strength growth nerfed from 2.80 to 2.65 *Bel\'s Ultimate made something more useful and better. *Edward\'s Human transmutation removed (lets face it sucked). *Edward got new spell called \"Water Torrent\". Visuals & Cosmetics =================== *New Edward Elric Model. *Garganta Dummy now smaller, also selection scale increased. *Electric dagger has now different casting animation. *Magic Resistance A buff icon is now changed to real one. *Storm Flame Enchant icon changed. *New Sound Shackles icon. *Garganta doesn\'t play animation anymore. Terrain ======== *Pillars at ruin area removed, since they caused bugs. *One Leaf thing removed ruins which was blocking path to hiding spot. *Top line clashing spot, ramps made 1x wider.

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554 downloads

Uploaded:03-26-2011

Defend Your Castle - God\'s Wrath

dycgw2.2.w3x | 1.86 MB

developing is DYC-GW which is an AoS map. What is DYC-GW? Is an AoS map based from DotA which is the best. This are the features AI, 31 Heroes, ALMOST 90 Items(almost 50 Buildable items, Almost 40 Basic Items), AI chat messaging in some situations, Neutral Creeps is Revived, Good Terraining and Many more.It is the 2nd version of the 2nd version of DYC-GW. Gameplay: Like in Dota, You will need to destroy the main building which are the Demonic Portal and the World Kingdom. There is 2 separate teams Peace Alliance which composes of Gods and Humans and Demonic Alliance which composes Demons. You can also changed the Game play anyway you like for example -km 1000 meaning you will only end the game when you reach 1000 kills. See the list of Game Modes for more modes. You will also need to gain money to buy items which will help you to defeat enemy heroes. You can also Farm or Jungle which means to kill neutral creeps to gain money and Experience. There are Player Creeps that spawns from your base which helps you to kill Heroes, Not to make the Game boring and also win the Game without even dying to just destroy a little tower, You can also turn off Player Creep Spawning. You can also kill the King of Neutrals which is venomus so that you gain alliance from neutral. There are 3 lanes in the game. Game Modes: -SG Special Game is enabled. You will need to kill the Demon God or the Alliance Leader the times his lives is or destroy the Main Building the times the Demon God or Alliance leader lives is. -KM As explained, Your team need to reach a certain kills to win. Usage: -KM -OM Disables Lanes top and Bottom. -NF The map is uncovered -FM The map is uncovered and The ability cooldowns are always reset and the Mana is returend to 100% every second. -AM Adventure Mode is enabled. The neutral creeps spawning is disabled. -HM Hunter mode, The Creep Spawning is disabled. Many more game modes. Game Commands: -MS Check your heroes move speed -tai Turn off or on the AI chat messages -Lcam Locks your camera to your hero -Ucam Resets camera and unlocks your camera target Press Enter then space enter See the list of commands for controlling AI You can just explore the Game and see more game features!

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2048 downloads

Uploaded:03-26-2011

Pyramid Escape

pyramidescapev3_1.w3x | 724.08 KB

Runes - The Overgrowth - Tower Walkway

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1800 downloads

Uploaded:03-26-2011

Tom and Jerry 2011

tom_and_jerry_2011_v1.8.w3x | 744.54 KB

you chose from 6 different cats.You need to build base, harvest cheese and lumber, hunt all enemy mouse and kill them. When all mouse are dead you win the game. If you get killed you can revive in your main building for cost of some gold and lumber.You lose if all players from your team are dead. Jerry\'s team: You start game like 1 mouse, you need to make base quickly and surround it with barricades so cat cant reach you. Then you need to harvest cheese and lumber, make strong army and kill all cats.Remember cat can revive, so it is the best to destroy cat\'s main building. If you get killed your friends can save you by attacking cage where you will be captured.Cage is always located in center of map. Shops: 4 shops with very useful items are located at the center of the map. Some stronger items from this shops can turn game in you advantage. Credits: Special Credits go to: Lotor.t, Djordje99 and Misha Model and icon creators: D.O.G, KelThuzad, Bigapple 90, Callahan, Anachron, 67 chrome, NFWar, General Frank and Maxor_gun. This map is protected!

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89 downloads

Uploaded:03-26-2011

deomas

44thelordofchoas201.zip | 297.22 KB

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396 downloads

Uploaded:03-26-2011

lame name game

thelordofchoas201.zip | 297.22 KB

be a team player or become the ultimate solo power.

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288 downloads

Uploaded:03-16-2011

zB Master

zb_master_0.9.5c.zip | 7.8 MB

you use the specially designed [i]macro mode[/i] to swiftly command large groups of forces while deploying [i]upgrades[/i] and [i]special units[/i] directly into the heart of the battle, confusing your opponent with the “[i]eye vision[/i]\", and fighting for the title of [b]zB Master[/b] in this rapid-fire Starcraft-styled micro/macro frenzy! [b]KEY FEATURES[/b] - Six player intense Starcraft-style Micro/Macro gameplay - Balancing mechanism for kills & deaths - Original Starcraft music and sound effects - Approximate Starcraft 2 stats for units - Hand-made SC2 artwork built for WC3 from the Warcraft vs Starcraft mod - [i]COMBED FOR MEMORY LEAKS[/i] [i]If we missed a spot, LET US KNOW![/i] [b]OBJECTIVE[/b] To become the [b]zB Master[/b], you must reach round\'s kill goal before your opponents. ROUND 1: 150 kills ROUND 2: 250 kills ROUND 3: 350 kills “Points” are then handed out depending on everyone\'s placement for the round. After three rounds, the player with the most points wins to become the [b][rainbow]zB Master[/rainbow][/b]! Each round increases the spawn rate of Zerglings and the number of units that must be killed to win, so that each round becomes progressively more hectic. [b]MICRO / MACRO MODE[/b] By selecting your Zerg Beacon (/press escape) you can enter “Macro mode”, where every unit in the arena will receive the same order. In addition to commanding all of your forces at once, macro mode possesses the ability to rally your new recruits to a location, purchase upgrades, and drop in special units. Switching back to “micro mode” then is as simple as selecting individual units. [b]BALANCING ACT[/b] [b]KILLS[/b] – Every unit killed earns a “zB”, which can be used to purchase round-specific upgrades for your special units. [b]LOSSES[/b] – Losing a unit gives you “Energy”, which can be spent to drop in special units anywhere onto the battlefield – even your opponent\'s holdout! [b]HANDICAP[/b] – If you fall below 25% of your opponents average underlings, you\'re given an extra Zergling every second until you\'ve caught up. A mini-map ping is signaled for each player receiving this handicap. [b]SPECIAL UNITS[/b] The [b]Autoturret[/b] acts as your base defense and allows some temporary reprieve, but don\'t rely on them for too long, as they can be taken down if the opponent gains too many forces. [b]Marines[/b] arrive as your earliest available ranged unit. They\'re good at chewing Zerglings up at a distance, but can be outrun easily. Stimpacks give the Marines an extra kick with 50% faster movement speed and 50% faster attack speed. [b]Roaches[/b] start with +1 armor and nearly double any other unit\'s HP. Best used as a distraction or special unit killer, as their slower attack rate makes it difficult to withstand overwhelming forces. [b]Hydralisks[/b] have the greatest range in the game, with an upgrade that extends the range even further. Slow movement speed makes sniping special units their strong-suit, but in a pinch their 90hp can be used to distract a few Zerglings. [b]SPYING EYES[/b] I\'ve got my eye on you – Every issued order will cause the immediate area to light up in your opponent\'s team color. With this extra edge in psychological warfare you can tap into your rival\'s thoughts by seeing exactly where their focus is. [b]CUSTOM ARTWORK[/b] The artwork for [b]zB Master[/b] comes out of the (http://www.moddb.com/mods/warcraft-vs-starcraft) we\'re developing, which utilizes hand-made faithful recreations specifically designed for Warcraft 3. You can actually watch some of the progression videos of the models from our Youtube channel (www.youtube.com/zanmgt). [b]ROOM FOR IMPROVEMENT[/b] We\'ve got a list a mile long for improvements, but we\'d like to know what [i]YOU[/i] think would be best to deal with first: [list=a] [*]Reduced map filesize [*]More units [*]\"Turtle\" prevention [*]More abilities [*]More rounds (/custom rounds) [*]\"Call of Duty\"-style accolades, i.e. \"Most kills with a Hydralisk\" [*]2v2, 3v3 options [*]Ability to bet on the loser after you\'ve won a round [/list] [b]ABOUT ZERGLING BLOOD[/b] The original \"Zergling Blood\" was a classic madness/frenzy map for Starcraft 1 in which large quantities of Zerglings were thrown at one another. As you increased in kills you gained access to heroes, and after reaching the kill limit you won the game. [b]CREDITS[/b] zB Master, created in two months by ZanMgt_Gabriel, work began on January 1st, released on March 1st 2011. Artwork by ZanMgt_Aaron, and ZanMgt_Micah [b]MORE INFORMATION[/b] For more information on our Warcraft vs Starcraft mod, check out the ModDb page here: http://www.moddb.com/mods/warcraft-vs-starcraf [b]SPECIAL THANKS[/b] To the Hive Workshop and The Helper.net for being there when modding WC3 drives you batty! [b]YOU TUBE TRAILER[/b] http://www.youtube.com/watch?v=D0Hr-rrxCOA [b]DOWNLOAD (7.87mb)[/b] http://www.moddb.com/mods/warcraft-vs-starcraft/addons/zb-master-095c[/URL]

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559 downloads

Uploaded:03-16-2011

Warcraft III Shell Extension

wc3shell1.1.zip | 846.63 KB

.NET 4.0 Download it here:http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en Download latest: http://code.google.com/p/dotshed/downloads/list

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745 downloads

Uploaded:03-16-2011

Defense of Stormwind

defense_of_stormwind_v1.28.w3x | 3.13 MB

King![/b] Stormwind is currently the humans greatest city. But now the Lich King has heard of Deathwing\'s arrival, and is nerdraged to hear about the popularity around him. So now he has marched into the rocky mountains, covering Stormwind\'s backdoor, which also is the least defended spot of the city. Reinforcements have to be called, extra defenses have to be built, and heroes need to be summoned! Defense of Stormwind is a mix of HeroDefense, a little TD, PvP and hopefully some interesting bossfights. I will be very grateful if you take time to read the description (at http://www.hiveworkshop.com/forums/maps-564/defense-stormwind-v1-28-a-184213/) and play the map. If you like it, please vote for approval! I have tried to balance DoS so it can be played from 1vsComp to 4vsComp, from Compvs1 to Compvs4, or from 1vs1 to 4vs4, but the best experience is gained by playing [b]against[/b] The Lich King, since StormwindComputerVsPlayers is just extra-material added in v1.28! \"Azeroth Defenders\" is the main title of the game, and \"Defense of Stormwind\" is like the signature title. Like \"Lord of the Rings: Fellowship of the Ring - Lord of the Rings: Two Towers etc.\"Become a Azeroth Defender at Facebook now: ]http://www.facebook.com/pages/Azeroth-Defenders-Defense-of-Stormwind/133427660058675#!/pages/Azeroth-Defenders-Defense-of-Stormwind/133427660058675?sk=info Enjoy! I hope you\'ll have fun with this special and unique HeroDefense! !Go to: http://www.hiveworkshop.com/forums/maps-564/defense-stormwind-v1-28-a-184213/ for whats said to be a good description I made for DoS!

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200 downloads

Uploaded:03-12-2011

Fall of LoaP

12fallofloap.w3x | 602.9 KB

King-of-the-Hill style gameplay mixed with LoaP themes and design.

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335 downloads

Uploaded:03-07-2011

Warcraft III Shell Extension

wc3shell_1.0.zip | 536.08 KB

.NET 4.0 Download it here: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en NOTE: This has not been tested with Windows 7. Download: http://code.google.com/p/dotshed/downloads/list\"]http://code.google.com/p/dotshed/downloads/list

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135 downloads

Uploaded:03-06-2011

Click Your Pen

click_your_pen_v1.3b.w3x | 415.4 KB

You have other abilities to help you reach this goal, but they may cost points to use. When you die you get trapped in the Teacher\'s classroom. Another student must stand on the switch (in front of the left-most class) which will free everyone that is trapped. [B]Features:[/B] - Pick and Random game modes. - \"Easy\", “Normal” and “Hard” difficulty levels. - Support for up to 8 players. - Improved, appropriate terrain. - 6 characters to choose from which each have their own abilities. - Customized abilities with their own icons. [B]Changelogs:[/B] [I]Version 1.3b:[/I] - Fixed a bug with choosing a game mode. - Remade the target effect. - Changed the Undead Student\'s icon. - Fixed other smaller bugs. [I]Version 1.3:[/I] - Added a description to the map (it no longer says \"nondescript\"). - Fixed it so that you aren\'t stuck in the game for 30 seconds when you lose. - Improved terrain and added doodads in the arena. - Removed the text that appears when you cast an ability (except for the Click Your Pen ability). - Added more character to choose from (each have unique abilites). - Removed the points cost from all abilities. - Replaced the old game modes with \"random\" and \"pick\". - Added an effect on the Teacher\'s target. - Fixed a major bug with the Teacher not attacking anyone. - Added a countdown timer in the beginning in case Player 1 is a bot or is AFK. - Blocked off the middle 2 classes to prevent abuses. - Modified the class that the switch is in to give more space. - The game only starts when everyone has a student. - Added a funny cinematic when you win. [I]Version 1.2:[/I] - Completely remade the gameplay concept. - Changed the terrain to make it look like a school/playground. - Replaced the \"Terrify\" ability with the \"Realisation\" ability. - Rewrote the ability descriptions, removeing useless info. - Rewrote the quests to suit the new gameplay. - Changed the Teacher\'s model. - Added the \"-quick\" command when choosing a difficulty. - Changed the effects when the Teacher gets angrier. - Changed the Teacher\'s attack animation. [I]Version 1.1:[/I] Please press F9 in-game. [B]Credits:[/B] - tinyurl.com for allowing me to make the webpage address memorable. - ]cooltext.com for having lots of awesome logos available to choose from. - Full list in-game (press F9). [I]Your feedback will be greatly valued![/I]

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494 downloads

Uploaded:01-17-2011

Medieval Mazing TD

medieval_mazing_td_2.2.w3x | 829.06 KB

maps you have very little space to build in, so position every tower/mazing rock carefully. The map is made so that you can go afk it anytime you want, because you decide when the next wave will spawn, and which kind of wave. You can choose between 4 different builders, each with 4 basic towers that can be upgraded to other towers with various abilities. All builders can also build the 4 supertowers.

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1677 downloads

Uploaded:01-06-2011

Zombie Infection Virus

ziv_gold_1.05d.w3x | 1.86 MB

and nobody will stop them to eat your brain!The humans have to work as team,if they want to save their brains. About map: ------------------------- This is team game, all players must work together if they wont to win! Victory Zombie - Kill all humans (if zombie kill human he also become zombie) Victory Humans - Survive few minutes (player 1 can chose how much: 15,20,25,30 min) The map contains: 9 classes of humans,7 classes of zombie with custom skills,32 custom items, 11 recipes (only for zombies), custom sound effects, all new models and skins,new chat system... -Zombies and Humans: ------------------------------------------- Human Units: ---------------- - Humans are builders and warriors in same time, every human have special ability + abilities that can be upgraded. 1.Commando 2.Sniper 3.Heavy Gunner 4.Battle Droid 5.Support Gunner 6.Clone Trooper 7.Fire Bat 8.Engineer 9.Sheep Rebel Human buildings: -------------------- 1.Barricades (work as wall,can be upgraded 3 times). 2.Research Center (countains upgrades for your buildings and your warrior). 3.Exchange Office (The Exchange Office is very useful. It can be used to exchange gold for honor,or honor for gold, honor is needed for some buildings and upgrades).Also can be upgraded to Trade Office. 4.Trade office (Purchase attachments for Marines.Also exchange gold for honor,or honor for gold). 5.Factory (Increases player gold income). 6.Marine Flag (Increases courage of nearby Marines, giving them bonus damage and attack speed,also decrease armor enemy zombies.). 7.Bunker (Marines can enter inside Bunker to avoid death and to fire on enemy from there. Also this building can be used like strong wall. Bunker have Emergency Repair and Rapid Fire ability). 8.Power Core (Provides power, which increases the maximum number of Energy Towers that can be built. Can be upgraded to Power Generator). 9.Energy Tower (Fires bolts of energy on nearby enemies.Good at killing zombies. Iimit of Towers is 4). ------------------------------------------------------------------------------------- Zombie Units: ---------------- - Zombies are hero units,each zombie have 4 abilities,zombie gain level instantly when they kill human (1 kill = 1 level), zombies also can buy items and recipes. Zombies have infinite lifes, if Zombie player die he must wait 10 seconds and then he can chose different zombie unit if he wont. Also head zombies (player 11 and 12) have bonus hit points and they become stronger 5 min until game ends. 1.Fat Zombie 2.Raptor Zombie 3.Leach Zombie 4.Blood Zombie 5.Classic Zombie 6.Flesh Zombie 7.Necro Zombie -------------------------------------------------------------------------------------- Commands: --------------------------------- \"-kills\" (display players kills). \"-ms\" (see your move speed). CREDITS: -------------------------------- Testers: tomislav61, georgi332, abido123, ^MYD^Baja, GGKingOfGames, caveman931, djordje99, Vunjo, Garfield1337, Lotor.t, Isus666, Vila33 and Veodoro. Model and Skin creators: Dragon Elf Mogare, Cavman, olofmoleman, General Frank, ana, Just_Spectating, 67chrome, Argus and Pins. ------------------------------------------------------------------------------------------ This map is protected with Wc3 Map Optimazer 4.9 (to make map file smaller). ------------------------------------------------------------------------------------------

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573 downloads

Uploaded:12-22-2010

Storm Spirit Wars 1.02

storm_spirit_wars_1.02_p.w3x | 832.01 KB

element Storm Spirit has their own \'\'element area\'\' respectively. When they enter their element area, they will receive positive power. Example: For Fire Storm Spirit enter its element area will get immolation on its body and minor HP regeneration. So, if Fire Storm Spirit is inside its area fighting an other element Storm Spirit (eg. Earth Storm Spirit), the Fire Storm Spirit will have higher chance of winning because it has immolation and extra minor HP regeneration. Other than that, each Storm Spirit element has their own special ability to be learnt. They can learn their ability by buying it at the \'\'Lor\' d Xamzo\'\' shop. After you have bought, you have have one extra ability on your hero which is your special ability. Nature - Overgrowth from DotA Fire - Hellcall Water - Whirlpool Earth - Reverse Polarity from DotA Electy - Thundergod\'s Wrath from DotA Any problems, bugs and requests? Send an email to me at ZlolZchee@hotmail.com, or else visit zlolzmaps.com! Credits: -Soap (SilverNightZ) for helping me in the map -Great Lightning model by Tranquil -FountainofAyleidWater model by skrab -LavaColossus model by DonDustin -We Are Electric music by Flying Steps -Water Elemental model by alfredx_sotn -Storm Spirit spell triggers by popo80000 -And also, to my supporters of course!

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959 downloads

Uploaded:12-07-2010

Middle Earth Risk

middle_earth_risk_7.92_k_official.w3x | 3.97 MB

each turn brings new soldiers and gold. In Middle Earth Risk you concentrate on strategy and tactic – you don’t build any buildings but capture them from enemies. One of differences between Middle Earth Risk and classic Warcraft is a high number of units (excluding beginning) which makes you have to be a general and a good tactician. In the second hand the only way of growing is taking lands of enemies – but there are too many players to kill them in one frontal attack so the game is a high level strategy. A game mode (Free for All, No Pacts, Ally, Alliance of 2, Teams of 2/3/4) determines if you play alone, with allies or with one or more teammates. Current version of Middle Earth Risk offers submodes which allow to set on fog of war, set rules or change a period of turn or beginning resources. Author: Versions: 7.92, 7.91, 7.9, 7.81, 7.8, 7.7, 7.6, 7.5, 7.42, 7.41, 7.4, 7.33, 7.32, 7.31, 7.3 by Kamulec Here is a lot of authors of older versions. An author of the first based it on Europe Risk. My version 7.3 is based on 7.2 by Spontanus & Risk_FTW. Website: [url=http://forums.claneat.com/viewforum.php?f=219]claneat.com[/url]

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1014 downloads

Uploaded:11-27-2010

Defense of the Undead

dotuv1.7.3protected.w3x | 5.99 MB

of Orcs, Humans and Nightelves leaded by Thrall, Jaina Proudmoore and Furion Stormrage formed up their army again to chase every single undead still standing after this epic battle. The Lichking and a small group of loyal warriors escaped founding a new base in the frosty Alterac Mountains but orcish farseers found and surrounded them, sending never ending troops to conquer the undead basis and finally kill the Lichking. Decide wether you fight on the undead side, building towers and hiring special units or support the pact of the Alliance and the Horde, standing side by side with huge troops of brave soldiers. With new allies and long forgotten heroes the last battle has begun and it only depends on you who gains the victory. Features 12 Undead Heroes 5 Infidel Heroes race based Item-Systems own written dynamic balance system playable with up to 6 Players on the undead side and 3 on the infidel side can be played as a normal TD or with a greater challenge with up to 3 players on the infidel side Custom triggering based abilities a huge crater for all custom events

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304 downloads

Uploaded:11-27-2010

Medieval Mazing TD 1.0 BETA

medieval_mazing_td_1.0_beta.w3x | 863.6 KB

every tower/macing rock carefully. The map is made so that you can leave it any time you want, because you decides when the next wave will spawn, and which kind of wave. You can choose between 4 different builders, each with 4 basic towers that can be upgraded to other towers with various abilities. All builders can also build the 4 powerful pets.

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1534 downloads

Uploaded:11-27-2010

Mortal Kombat Tag 0.4

mortal_kombat_tag_0.4.w3x | 3.43 MB

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266 downloads

Uploaded:11-07-2010

30 Flags to Survive

30fts.w3x | 4.78 MB

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355 downloads

Uploaded:10-25-2010

Woods of Blood 1.6

woods_of_blood_1.6.w3x | 415.64 KB

game. Get impale ASAP, because later on, it will be crucial to be the first to stun! Get Windwalk for backstabbing and survivability as well. A lot of items and ultimate skills are available. I\'ve programmed AI\'s, which means you can play alone if you like. Just remember to turn on all the AI\'s before starting the game. List of utilities Stampede (very owning ulti, if used correctly)

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751 downloads

Uploaded:10-02-2010

Return of the Legends

return_of_the_legends_v._1.03.w3x | 1.34 MB

The current idea go as following: 1) There will be 2 teams and 1 arena. The teams will have a base on each side of the arena and there will be a barrier in the middle of the arena so the teams will be divided. This will be a custom hero map so it starts off with the players choosing their hero and his skills (3 normal 1 ulti). When they all have choosen heroes they will get teleported to their base. 2) The game will be based on rounds. For 3 rounds you will face creeps (like in orc gladiators). If you kill all creeps you have finished that round. However if you all get killed and creeps survive you will loose lifes equal to the amount of creeps alive. Each team starts with 30 lifes. 3) After the creep rounds the barrier is broken and the two teams can fight each other. The fight will go on for 3 minutes (so players can respawn and come back to the fight etc.). If you are really successful in the fight you can fight your way into the enemy base and start attacking their main building. They loose and you gain 1 life for evey 100 hp lost of the main building. 4) The team looses if they reach 0 lifes or if their main building gets destroyed.

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294 downloads

Uploaded:10-02-2010

Colour Maul

colour_maul_v1.0.w3x | 176.84 KB

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986 downloads

Uploaded:09-19-2010

Markuto Doing Some Recruiting (Replay)

grim_recruiting.w3g | 382.9 KB

click Replay to view them.

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1211 downloads

Uploaded:08-15-2010

Warlords Empire - Second Stage [AI]

warlords_empire_0.39_ai.zip | 3.63 MB

safe zone near your base and defend it from any enemy invasion while you are owning all enemy bases. You can conform your army with 4 unit types: light melee, ranged, mage and heavy melee (some races have little diferents types ej: heavy ranged from trolls) and any unit from these types can evolute to warlord killing lots of units in battlefield. Warlord unit is hero type, can be revived on the tech center and max level is 25. UNIT EVOLUTION In this game any killer unit has the chance of evolute into another more stronger unit. Each unit have an upgrading way, where the final unit is hero type and rank is Warlord. When a unit kills another unit (non friendly / non allied) a counter is revealed over himself. the first number is the currently amount of kills for that unit, the second number reveals the number of kills required for evolute to the next grade. When a unit becomes to the new grade the first counter is reset to zero and start again for the next rank. the maximun grade for each unit is warlord. The requirements are diferent for each unit type, because some unit can kill more easily than others, then this diferent amount helps to game balance. When a unit have 3 or more killed, an passive ability is added, the \"killer brand\" skill gives to the killer unit a little bonus of attack speed and movement speed. this skill can be upgrade after 12/36/80 kills. - To improve the balance of the game, all races have the same way to upgrade Life, Armor and Damage. All requirements are removed from previous version. - All races have four units to conform an army. only four warlords are allowed per each player, one warlord of each type. - Each training building can cast a tower build to improve zone defenses, but there are requirements to get the tower, all races have towers allowed. - Each race have flying units except the dwarfs. they are the unique race having siege units. - Each race have charger units. - Each race have tech building to research upgrades and revive dead Warlords. if a tech building is destroyed the owner can buy another tech building on the neutrals shops. use this to accelerate researchs.

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597 downloads

Uploaded:08-08-2010

Return of the Legends

return_of_the_legends_v._1.01.w3x | 1.3 MB

go as following: [B]1)[/B] There will be 2 teams and 1 arena. The teams will have a base on each side of the arena and there will be a barrier in the middle of the arena so the teams will be divided. This will be a custom hero map so it starts off with the players choosing their hero and his skills (3 normal + 1 ulti). When they all have chosen heroes they will get teleported to their base. [B]2)[/B] The game will be based on rounds. For 3 rounds you will face creeps (like in orc gladiators). If you kill all creeps you have finished that round. However if you all get killed and creeps survive you will loose lives equal to the amount of creeps alive. Each team starts with 30 lives. [B]3)[/B] After the creep rounds the barrier is broken and the two teams can fight each other. The fight will go on for 3 minutes (so players can re-spawn and come back to the fight etc.). If you are really successful in the fight you can fight your way into the enemy base and start attacking their main building. They loose and you gain 1 life for every 100 hp lost of the main building. [B] 4)[/B] The team looses if they reach 0 lives or if their main building gets destroyed. [Hidden=Changelog] [B]Bugs/Tweaks[/B] Mighty Stomp now reduces damage by affected units by 50% for 6 seconds. Forked Lightning now also purges targeted units. Slightly remade casting area. Added a stun effect on Flame Strike Shadow Strike will now spread to the units with in 300 range of the shadow striked unit Buffed Sea Elementals passive a bit Added secondary effect to Berserk -> Will increase your summoned units attack speed by 50%. Bears Maul level 2 increased chance to 25% Buffed Soul Burn Balanced Flame Strike Fixed the Marketplace and Offensive Recipe Shop\'s vision Fixed Lightning Shield Tweaked cost and bonuses from Gem of mana and Gem of vitality Thorns Aura is now Thorns Armor and Vampiric Attack -> Vampiric Aura Maul of Strength, Magic Wand and Oak Bows cost from 1000->900 Blink Strike now deals 50+Level*Agi/2 Tweaked Frost Nova and Homing Missile in comparison to each other. Rebalanced heroes start mana It now spawns 24 creeps instead of 36. Hp, damage and bounty have been increased to balance it out. Fixed bug with Multishot [b]Added:[/B] Items: Scroll of Teleportation Staff of Blinding Shadow Orb Warning Bell Abilities: Multicast [B]Removed:[/B] Terrifying Roar Sadist (used in Shadow Orb)[/hidden]

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271 downloads

Uploaded:07-31-2010

Defend Your Castle 2.0

defendyourcastle.w3x | 134.32 KB

deaths of the enemy & yourself) -You can not choose Computer(Difficulty) -Very Hard AI Opponent -Easy Play -No level ups -Very Little Map -Easy to locate enemies -Limited Money but 10 Gold will be produced every sec. -Controllable Ancient Protectors Towers(works only if you are 2nd to the side of Allied) -Garena Supported -Re spawning units for Undead and Night Elf -Upgrades Gameplay: 1. What should I do to finish the game? Just destroy the gate, Kill the 2 units Their(Heroes King & Queen). 2. What about the enemy? Protect the gate and the towers and also the King & Queen. You can destroy their producer the (Big Bird Standing, The Big Bone, The Circle Like Building, The House with chimney(2)) 3. Where are my Friends? They are near you just beside your producer! 4. Why they are not producing unit? Maybe their are unused slots(The one that is Closed or Open in the main menu) 5. How to make my units strong? Just upgradeResearch(It is seen in your producer the one in the upper) 6. I am nearly Dead Produce many as you can then counter it destroy their gate then kill their king & queen(Just run out the towers!!) New Features: -Added 4 Skills for each Race -Organized Training and Upgrade + Skills

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713 downloads

Uploaded:07-19-2010

Return of the Legends

return_of_the_legends_v._1.00.w3x | 1.29 MB

The current idea go as following: 1) There will be 2 teams and 1 arena. The teams will have a base on each side of the arena and there will be a barrier in the middle of the arena so the teams will be divided. This will be a custom hero map so it starts off with the players choosing their hero and his skills (3 normal + 1 ulti). When they all have chosen heroes they will get teleported to their base. 2) The game will be based on rounds. For 3 rounds you will face creeps (like in orc gladiators). If you kill all creeps you have finished that round. However if you all get killed and creeps survive you will loose lifes equal to the amount of creeps alive. Each team starts with 50 lives. 3) After the creep rounds the barrier is broken and the two teams can fight each other. The fight will go on for 2 minutes (so players can re-spawn and come back to the fight etc.). If you are really successful in the fight you can fight your way into the enemy base and start attacking their main building. They loose and you gain 1 life for every 100 hp lost of the main building. 4) The team looses if they reach 0 lives or if their main building gets destroyed.

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1277 downloads

Uploaded:07-18-2010

Defend Your Castle

dyc.zip | 132.05 KB

enemy & yourself) -You can not choose Computer(Difficulty) -Very Hard AI Opponent -Easy Play -No level ups -Very Little Map -Easy to locate enemies -Limited Money but 10 Gold will be produced every sec. -Controllable Ancient Protectors Towers(works only if you are 2nd to the side of Allied) -Garena Supported -Re spawning units for Undead and Night Elf -Upgrades Gameplay: 1. What should I do to finish the game? Just destroy the gate, Kill the 2 units Their(Heroes King & Queen). 2. What about the enemy? Protect the gate and the towers and also the King & Queen. You can destroy their producer the (Big Bird Standing, The Big Bone, The Circle Like Building, The House with chimney(2)) 3. Where are my Friends? They are near you just beside your producer! 4. Why they are not producing unit? Maybe their are unused slots(The one that is Closed or Open in the main menu) 5. How to make my units strong? Just upgradeResearch(It is seen in your producer the one in the upper) 6. I am nearly Dead Produce many as you can then counter it destroy their gate then kill their king & queen(Just run out the towers!!)

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1089 downloads

Uploaded:07-18-2010

(12)Merloc Islands

12merloc_islands.zipx | 373.38 KB

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253 downloads

Uploaded:07-11-2010

(6)Hydra Hunting

6hydra_hunting.zipx | 101.43 KB

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283 downloads

Uploaded:07-10-2010

(4)The Great Wars

4the_great_wars_v3.zipx | 234.78 KB

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281 downloads

Uploaded:07-10-2010

(4)Bloody sand

4bloody_sand.zipx | 272.71 KB

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276 downloads

Uploaded:07-10-2010

(4)Vulcanic Rage

4vulcanic_rage.zipx | 128.32 KB

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2470 downloads

Uploaded:06-24-2010

Naga

nagav301253645023.w3x | 78.38 KB

something as you must ask permission first: Andrew_Victor_1@yahoo.com

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433 downloads

Uploaded:06-23-2010

The Demon Hunt Tournament

demon_hunt_0.96f.w3x | 2.47 MB

Demons. And Demons build outposts and run away. Chasers win if they have all nine Runners captured. Chasers lose at Time Limit, or if all die.

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1155 downloads

Uploaded:06-18-2010

StarCraft ZoneControl

sc_zonecontrol_v6.12_vxopt.w3x | 4.18 MB

eliminate all opposing teams by destroying their energy generators. In the Free For All and Simple gamemodes, the objective is to destroy all opposing bunkers. Each player starts the game with a base consisting of a Command Center, Academy and Facory. These structures are respectively used to control, upgrade and reinforce your army. Depending on the gamemode, several upgrades will be available at the Academy. Most of these are focused on improving your most important unit: the Marine. In the simple gamemode, only a few upgrades will be available, simulating the game as it was in StarCraft. The factory can be used to construct special units in the FFA and Normal gamemodes. These units are: SCV, Ghost, Wraith, Vulture, Siege Tank and Goliath. In all the gamemodes, you can also construct dropships and marines there. Aside from the main base, each player also starts with a bunker. Bunkers are the only means of expanding your territory. Marines periodically spawn from bunkers, increasing your army its size with every cycle. To create additional bunkers, you need Dropships - constructed at the factory. By default, dropships will land on a zone when they reach the center of the square, creating a bunker there. It is also possible to disable the automatic landing system, enabling you to manually land the dropship when it's hovering over the center of a zone.

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317 downloads

Uploaded:06-16-2010

Cobold Warlcok

cobold_warlock.rar | 160.86 KB

war3imported. So the files must look like this: KoboldWarlock.mdx KoboldWarlock_Portrait.mdx scorescreen-player-Безымянный.blp scorescreen-hero-Безымянный.blp PASBTNБезымянный.blp DISPASBTNБезымянный.blp DISBTNБезымянный.blp BTNБезымянный.blp AUTOBTNБезымянный.blp

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334 downloads

Uploaded:06-14-2010

Raging Wars

9210raging_wars.w3m | 214.71 KB

/ ___________________ Word of the creator =================== This game is a Warcraft 3 map for RoC. I found in the earlier version different bugs that I corrected in this one. To play it, Copy-Paste the map into your Map-folder. Its 10-player map with no AI: its no use to play it with Cpu-players ______________ About the file ============== File Type: W3m Interface:WC3-RoC Content: Map file ______________ About the game ============== *STORY: A war broke out between the Dark & Lights Forces... Incorporate a Warchief of the Horde, an Elven Warrior, a Noble Human, or an Demon of the Undead Scourge. *IMPORTANT: => REPICK only in the first minute => The Tome Guardian is well hidden => Heroes can cut trees *ACTUAL PHASE > TESTING *UPGRADES: Coming Soon ______________ Why this game? ============== I wanted to create an H&EvsO&U version but specially made for RoC. I hope I succeeded and that the game provides some fun for the RoC-players. This one of my best creations on RoC, of course inspired on many other maps. I made this game so you could experience different gameplays. I wanted to create a game with many possibilities, strategies, and secret objects. I hope you enjoy the game, I don"t think you will get annoyed, and if you are, try to change your gameplay: there is never one single way to achieve victory...

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241 downloads

Uploaded:06-14-2010

Raging Wars

10raging_wars.w3m | 212.97 KB

Incorporate a Warchief of the Horde, an Elven Warrior, a Noble Human, or an Demon of the Undead Scourge. *IMPORTANT: => REPICK only in the first minute => The Tome Guardian is well hidden => Heroes can cut trees *ACTUAL PHASE > TESTING *UPGRADES: Coming Soon _________________ About the author: ================= This one of my best creations on RoC, of course inspired on many other maps. I made this game so you could experience different gameplays. I wanted to create a game with many possibilities, strategies, and secret objects. I hope you enjoy the game, I don"t think you will get anoyed, and if you are, try to change your gameplay: there is never one single way to achieve victory...

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433 downloads

Uploaded:06-13-2010

Map Scenarios

scenarioepic_wars_by_ronsedwc30001.pdf | 11.09 MB

creators who are looking for a scenario to feature with their Map-editor. I entitled it "Epic Wars". You can find a drawn map of the game and some thinking I made about the game. ___________________________ What if you are interested? =========================== No fear, just use my ideas and sketches, but I would appreciate to know you're name and the progress you made on my map. Please don't forget to mention me in the credits of the map. Thanks for respecting my will, Ronsed, Respect above all _________ Scenario: ========= I had an idea, a dream about a game... A game with a strategical interest but also open for a personal quest. What if warriors were as strong as you are? What if you would have to prove your strength, intelligence and agility in battle and war to show the true colours of heroes among those fierce warriors... If you are the true heroes you think you are, show it in this war by achieving the most fearsome missions, and then only you might have a chance to achieve victory for Alliance, your team, and ... yourself...

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116 downloads

Uploaded:06-10-2010

Map Scenarios

scenariojumperori_by_ronsedwc30001.pdf | 5.82 MB

are looking for a scenario to feature with their Map-editor. Its entitled Jumper Origins. You can find a drawn map of the game and some thinking I made about the game. What if you are interested? ----------------------- No fear, just use my ideas and sketches, but I would appreciate to know you're name and the progress you made on my map. Please don't forget to mention me in the credits of the map. By Ronsed

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222 downloads

Uploaded:06-05-2010

DevourerTDA

devourertda_ver_1.0.1.w3x | 1.3 MB

Devourer, an evil force bent on consuming the world. The other side, the Defenders work co-operatively to hold off The Devourer long enough to build their Superweapon that will finally defeat The Devourer once and for all. The Devourer controls a single hero unit with unique skills and can purchase items. He summons creeps to assault the Defenders, gathers income, purchases tomes to upgrade his stats and takes to the field to attack Defender towers directly. The Devourer wins by reaching the end of each Defender’s playing area, which allows him to reach the Altar of Blasphemies, containing ancient power he needs to claim this world. The Defenders build towers to hold off the Devourer. Each Defender race has 40 available towers, with each race having unique characteristics and themes. The Defenders need to Interrogate creeps to gain Information, which lets them build the Superweapon, finally defeating the Devourer once and for all. Work together as the Defenders to hold off the Devourer! Break through the defence lines as the Devourer to claim this world! More information on the map, including available tower types, Last Stand information, and tips are available in the DevourerTDA Player's Manual document, available at http://www.filefront.com/16641597/Devourer-TDA-Player-Manual.doc/ DevourerTDA works best with 5 players (1 Devourer and 4 Defenders). There is no single player option, though tutorial text is available in the Quests screen, available in single player modes. Any questions or comments; please feel free to contact me.

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177 downloads

Uploaded:06-02-2010

Map Scenarios

scenarioessays_by_ronsedwc30001.pdf | 6.16 MB

================================================================================= Word of the Author ------------------ I used to make a lot of maps for WC3 but there are so many unfinished works that I decided to make them public in order to make it possible to share some ideas and eventually finish them. I would appreciate it to let me know if you want to realise one of my projects and to share me your progress. Thanks, A fellow map-editor

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1462 downloads

Uploaded:06-01-2010

Civil Wars Strat

10uscivilwarstrategic_v2.5.1.w3m | 174.39 KB

(South) and the Loyalists (North) RECOMMENDATION: I recommend this map with 5 VS 5 and ask Beginners to read QUEST. Make your Army, upgrades your heroes Weapons, Kill the others heroes, and/or Destroy the enemies Castle.

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3063 downloads

Uploaded:05-31-2010

Naruto Castle Defenes 2.3

naruto_castle_defense_2.3.w3x | 5.3 MB

bosses. The most important thing in this game is to upgrade your armours and weapons to max then upgrade more. Buy weapons at the green tree then upgrade them at orange tree near the sorcerer at upper right of the map. Finally get gems by killing Hokages and tailed beasts then upgrade your gears further using items they dropped. The first choice is the easiest mode. Type hg to teleport back to the base. If you click the hammer icon at sorcerer, you can go kill chickens. The eggs they dropped heals 1000hp each. To switch bags, click on the bag icon or press z. Each player also has a private Rabbit Bag. Its function is like a chest. But if you put herbs in there you can use them to heal you instead of the Rabbit Bag. Here is the order of things you do in this map: Start of game, before the 1st wave: buy empty bottle from the sorcerer then run to water, then type hg after bottle is filled, go back to the sorcerer then click on the 2nd icon(looks like a map) to complete the quest. This quest gives you money and xp. right before 1st wave quickly buy gears from green tree then upgrade it at orange tree. Beat down the 1st wave then start doing water quest until you've reached lvl 10. At lvl 10 you can beat your own image. Go to sorcerer and click on the yellow clone icon to go and fight your image. Image randomly drops xp 20000 gold or 20 all stats. So to get strong quick in the beginning do images! After you get enough gears upgraded go to levelling rooms, at sorcerer, click barrack icon. Kill mobs there to gain gold and lvl FAST. At lvl 50 you'll gain your lesser ultimate skill. then you can start to go gem hunting. Gms are dropped by Hokages. To go fight Hokages click on the "blue man" icon at sorcerer. There are 2 sizes of gems, small and big. Small gems(droped by 3rd and 4th hokage) can be used to upgrade your maxed out gears to tier 1 gears. Big gems (dropped by 1st and 2nd Hokage) can be used to upgrade your tier 1 gears to tier 2. All gem upgrades are at the orange rune at the right side of map near orange tree. Gems upgrades apply to shoes, armour and sword. After you have all tier 2 gears. you can start killing tailed beasts(Dragon, Phoenix, Tiger, and Turtle). Dragon is green gems, Phoenix is purple gems, Tiger is blue, and Turtle is red. Use the heads they dropped to upgrade your gears to max at the same orange rune. At the end if you used the same coloured gems to upgrade all your gears(shoes, armour and sword), you can upgrade to ultimate gear. Go to sorcerer and click on the last icon(looks like a hammer in brown background), and spend a lot of gold to buy the 2nd gem at the witch doctor. Then go to the green tree on the RIGHT of the orange tree and click on the last icon(looks the same as in the witch doctor). If you have enough money, then boom! You got your ultimate equipment. There are many secrets in this game, you'll have to find them on your own :P Good luck and have fun! Blue gem gives various stats but more on str. Green gem gives various stats but more on agi. Purple gem gives various stats but more on int. Red gem gives all around stats. Please rate this map. Thank you!

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407 downloads

Uploaded:05-26-2010

Melee Storm Arena - The Throne of Storms

4melee_storm_arena_the_throne_of_storms.w3x | 256.19 KB

snowballing victory. Game Play The game has 4 rounds. Prior to each round there is a cease fire period where you can not attack each other. You should use this time to build up their army for the next round. Each players base will spawn and upgrade automatically new buildings and units will become available after each round. Units and upgrades complete instantly. Each players base is protected Instant kill towers that will instantly kill any player that is not the player whose base it's defending. Even during a cease fire period. The aim of this game is not to destroy the enemy base. Prior to a round beginning ground units are confined to their base island and what we call the regroup area which is sealed by a large gate. Air units are free to go where ever you want except of course the enemy base islands. Once the round begins the gates will open and your ground units can move out. The gates will only remain open for 1 minuet. The aim of each round is to kill as may enemy forces as possible and or maintain control of the throne in the centre of the map with your heroes. At the end of a round all your heroes that remain alive will mass teleport back to your regroup area. All players will become neutral with each other again. Each player will receive additional resources your base will upgrade and new buildings, units and upgrades will become available and your supply limit will increase. Note: Heroes will immediately level up to level 6 when trained. Some human hero abilities no longer have friendly fire. Health and mana fountains at each players regroup area will only restore friendlies. There is a different and dynamic soundtrack that follows the atmosphere of the game

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928 downloads

Uploaded:05-25-2010

Melee Storm Arena - The Demon Lands

4melee_storm_arena_the_demon_lands.w3x | 257.49 KB

gratification. And it tries to avoid your typical snowballing victory. Game Play The game has 4 rounds. Prior to each round there is a cease fire period where you can not attack each other. You should use this time to build up their army for the next round. Each players base will spawn and upgrade automatically new buildings and units will become available after each round. Units and upgrades complete instantly. Each players base is protected Instant kill towers that will instantly kill any player that is not the player whose base it's defending. Even during a cease fire period. The aim of this game is not to destroy the enemy base. Prior to a round beginning ground units are confined to their base island and what we call the regroup area which is sealed by a large gate. Air units are free to go where ever you want except of course the enemy base islands. Once the round begins the gates will open and your ground units can move out. The gates will only remain open for 1 minuet. The aim of each round is to kill as may enemy forces as possible and or maintain control of the Demonic gateway in the centre of the map with your heroes. At the end of a round all your heroes that remain alive will mass teleport back to your regroup area. All players will become neutral with each other again. Each player will receive additional resources your base will upgrade and new buildings, units and upgrades will become available and your supply limit will increase. note: Heroes will immediately level up to level 6 when trained. Some human hero abilities no longer have friendly fire. Health and mana fountains at each players regroup area will only restore friendlies. There is a different and dynamic soundtrack that follows the atmosphere of the game

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123 downloads

Uploaded:05-15-2010

First Strike

22first_stike_2.w3x | 193.45 KB

that fights well.

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972 downloads

Uploaded:05-14-2010

Orc vs Human WarCraft II Edition Mod

ovshwciieditmod.w3x | 4.8 MB

darkness have arrivado finally to the coasts of Lordaeron to destroy all Human civilization, Elf, Gnome and Dwarf. They will Be able to the Heroes of the Alliance heave one see more against the fearsome Horde of Orcs, Trolls, Ogres, Goblins and UnDead? Is the same system of game that the Orc vs Human but with heroes, unities, buildings and spells of the WarCraft II. Objective? Destroy the castle enemy before they destroy yours. Enjoy!! ^^

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1262 downloads

Uploaded:05-10-2010

Heroes of Gaia v.1.20b

_hog_v.1.20b_.w3x | 4.69 MB

Beta-Map. Anyway, the official 1st released is here. Details : -HEROES OF GAIA- -------------------- Created by: |

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2225 downloads

Uploaded:04-29-2010

Naruto Castle Defense

naruto_castle_defense_2.1.w3x | 4.63 MB

bosses. The most important thing in this game is to upgrade your armors and weapons. Buy weapons at the green tree then upgrade them at orange tree. Finally get gems by killing Hokages and tailed beasts then upgrade your gears further using items they dropped. The first choice is the easiest mode.

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488 downloads

Uploaded:04-28-2010

Cooperative Adventure Map 2 - Pereoan

13coop2en.w3x | 505.61 KB

friends. Enjoy!

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420 downloads

Uploaded:04-27-2010

Coop 1-3 Pereoan (German/Deutsch)

13coop2.w3x | 506.99 KB

hours of fun in LAN with a "new" game. Enjoy!

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416 downloads

Uploaded:04-27-2010

WildLand (Deutsch)

3wildland001.w3m | 410.21 KB

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339 downloads

Uploaded:04-25-2010

Tree Tag Hell Version

tree_tag_hell_0.11.w3x | 1.58 MB

infernals can choose a hero (14 diffrent heroes') or choose random. They have ability's which not are seen in any other Tree Tag maybe it is to overpowered we will see. By the way this is a BETA map. Made by Master-Editor. Write to my mail listed in description if you find a bug or something you want to ask. Good luck and have fun!

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105 downloads

Uploaded:04-15-2010

Steelmyst Pro

steelmystpro22.w3m | 48.3 KB

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439 downloads

Uploaded:04-15-2010

Ultimatum XP Deathmatch

download.zip | 2.39 MB

Melee attack X- Booster C- Repair for 100 gold Weapons are in your inventory

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617 downloads

Uploaded:04-12-2010

Road to War

rtwv2.0.w3x | 3.27 MB

match fashion. Defeat wave after wave of minions, level up, then take down each Boss as they come for you personally. Get in, rack up a major death toll, get your loot, and get out! Clear four Boss encounters before running out of lives to achieve victory.

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147 downloads

Uploaded:04-12-2010

DODGE THE BLADESv1.2b Insane

dodge_the_bladesv1.2binsane.w3x | 2.34 MB

killed -set(insane)funso - turns the side missions off ===================================================================== Note:This is a beta map so they might be some bugs or errors.Please if you find any email it to me. ==================================================================== All you have to do is finish the map and survive 10 mins of it don't get hit by the blades.

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2678 downloads

Uploaded:04-02-2010

City TD

city_td_v1.0.w3x | 1.23 MB

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1221 downloads

Uploaded:04-01-2010

Custom Hero Arena Defense

custom_hero_arena_defense_v.1.06b.w3x | 2.3 MB

arena. -------------------------------------------------------------------------------- Short Introduction: 1. Choose a hero by double-clicking him. 2. Choose three normal abilities and one ultimate. 3. Now you will fight creeps in your lane, 15 creeps spawn with a three second interval. 10 rounds for every race (Human/Orc/Night Elves/Naga/Undead). 4. Every fifth level is the time for the arena. Here, different modes can be set to alter the gameplay.

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339 downloads

Uploaded:03-25-2010

Custom Hero Arena Defense

custom_hero_arena_defense_v.1.06.w3x | 1.86 MB

arena. -------------------------------------------------------------------------------- Short Introduction: 1. Choose a hero by double-clicking him. 2. Choose three normal abilities and one ultimate. 3. Now you will fight creeps in your lane, 15 creeps spawn with a three second interval. 10 rounds for every race (Human/Orc/Night Elves/Naga/Undead). 4. Every fifth level is the time for the arena. Here, different modes can be set to alter the gameplay. For the main site for Custom Hero Arena Defense, full changelog and more info go here: http://www.thehelper.net/forums/showthread.php?t=121339

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159 downloads

Uploaded:03-21-2010

Bonefire

bonefire.lxf | 11.31 KB

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1061 downloads

Uploaded:03-15-2010

Adventurers Guild Mappack

adventurers_guildmod.zip | 2.75 MB

map. Features: --Standard map modification tools packaged: Trigger set, Unit settings, Custom team AIs. (NO MODELS & REQUIRES NO MODEL IMPORTATION) --7 basic test/example maps using the basic modifications settings --Jpeg picture instructions on settings imports for any default WC3 or custom non-modded maps. --Pictures of adjusted/duped content categorized by team. (* Heroes and Building pics only | * Most unit content is creep/critter dupes*)

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601 downloads

Uploaded:03-09-2010

Requiem of The Gods 1.71

requiemofthegods171.zip | 5.23 MB

*Fully integrated AI for both teamplay and duelling with options to configure and solo games! *Options to change the game settings on-the-fly! *Full 4v4 team game with special mini-games and bonuses designed for PvP combat. *Team swapping, Referee support and takeover of leavers integrated! *Full 4v4 Duelling mode for pure hero combat with many options to configure gameplay. *Integrated team-mode duelling system for settling "grudge matches" *New hero models, icons and sound effects. *Innovative team objectives with the possibility of extreme turnarounds in game. *A huge, carefully designed map to fight in with options to fight in a smaller enclosed arena. Put simply, ROTG is a hero arena, put properly, its THE hero arena =) No tomes, huge bosses, multiple game modes, AI, player duelling, all custom powers, custom models, icons and more content than you can shake a pointy stick at. Gone are the ideas of 300 damage items, ridiculous attack speeds, dull, boring magic. ROTG is a carefully balanced well-thought out arena for the serious CG player, prepare to actually need a strategy to get somewhere. Forget stacking Criticals, Stuns & Evasion. ROTG is all about intensive hero combat while avoiding all the old cliches. No longer will massing stats result in easy wins. ROTG is designed around the ethos of avoiding "super heroes" while still allowing individual heroes to become very powerful without becoming unbeatable. Requiem of the Gods (ROTG) is a Hero Arena incorporating a different style of gameplay and many different features that sets it apart from most other Hero Arena maps. Unlike most hero arenas ROTG is a teamplay game that encourages players to work as a team to achieve proper success. All the strategies and magic have been designed from a teamplay element and work best when used in a team effort. There are many custom hero arenas available for Warcraft III and the initial inspiration for creating ROTG was to merge the idea of a hero arena with having a team based objective while having fair and competitive gameplay. ROTG was developed with this in mind, rewarding players that do well, while still making it reasonably possible for the losing team to ultimately win the game. The Teamplay mode: This is a team-based game which pits two teams against each other in a full custom game where the objective is to be the first team to defeat a powerful boss or to hit a score limit. (This is the "full" game of ROTG with full creeping, items, mini-games and everything else) The Duelling mode: This is series of rounds of hero combat between two teams with best of 7 round wins winning the game. This mode is much shorter and less complex than the Teamplay mode and is designed for quick, pure-hero combat games. Each mode can also be broken down into "sub" modes with many different options including score based targets and deathmatches.

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458 downloads

Uploaded:02-27-2010

crazy td

crazy_td_6.1.espiritus.frmodif.w3x | 623.27 KB

everybody can construct. You have 5 builder's, custom's mode, and you can also have a hero's tower.

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522 downloads

Uploaded:02-16-2010

The Village

the_village.zip | 2.68 MB

"The Village." The .zip file includes the map, a Read-Me file (in .txt format), and a Spoiler Document (in PDF format) for those with more time than patience.

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817 downloads

Uploaded:02-07-2010

Custom Hero Arena Defense

custom_hero_arena_defense_v.1.05.w3x | 1.85 MB

lane defense. The goal with the game is to be the only surviving player (or team) left depending on the mode you play. If you and your team beats all levels and the other teams the game turns into an all vs. all in the arena and you will play arena until someone wins. Choose between 46 heroes from the taverns, all heroes are unique and have different starting attributes and attribute gain per level. A total amount of 55 starting attribute points are spread out on agility, strength and intelligence. Every level a hero gain a total of 7 attribute points spread out on agility, strength and intelligence. When you have chosen your hero it is time to choose your abilities. There are seven shops from which you can choose your three normal abilities: aura, passives, auto-cast, summon & self buffing, aoe-spells and target spells. Many of them are the basic spells but I have also added some triggered spells to make the game more interesting. The normal abilities have five levels instead of the normal four. When you have chosen your three normal abilities you move on and choose one ultimate skill. You can choose from 26 different ultimate’s which will give you some different roles if you play in a team battle. When all are done with picking their hero the game will start. The game is built up on rounds. Most of the rounds you will battle creeps in a single lane, 15 creeps will spawn with a three second interval for every round. There will be 10 rounds per creep race and 50 in total. Every fifth level is the time for the arena. Here, different modes can be set to alter the game play (read below for full list of modes.) For every kill you will gain 5 life’s and 150 gold, if you first blood you will be given 100 extra gold. If you die you will lose 5 life’s but no gold. -------------------------------------------------------------------------------- Short Introduction: 1. Choose a hero by double-clicking him. 2. Choose three normal abilities and one ultimate. 3. Now you will fight creeps in your lane, 15 creeps spawn with a three second interval. 10 rounds for every race (Human/Orc/Night Elves/Naga/Undead). 4. Every fifth level is the time for the arena. Here, different modes can be set to alter the gameplay. For the main site for Custom Hero Arena Defence, full changelog and more info go here: http://www.thehelper.net/forums/showthread.php?t=121339 As always I would like you to inform me if you find any bugs or have tips on rundknapp@hotmail.com.

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452 downloads

Uploaded:02-02-2010

Cops And Robbers AI

cops_and_robbers_ai_v1.05.w3x | 472.73 KB

will prevail? -am -ctf -ha -hm -nr -pm -qm -ra

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331 downloads

Uploaded:02-02-2010

Fire Hawk Ballista

firehawkballista.mdl | 208.76 KB

working as well as I hoped it would. Other then that, it is mainly scale modifications, changing their length, etc.

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554 downloads

Uploaded:02-01-2010

Lazerus TD 4.0

lazerus_td_v4.02.w3x | 1.43 MB

Skulls by not leaking to gain team bonus. -repick for hero.

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322 downloads

Uploaded:02-01-2010

Human Command Ship

humancommandship.mdx | 34.04 KB

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246 downloads

Uploaded:01-24-2010

Stars

stars_1.19_beta2_protected_.w3x | 3.14 MB

West. http://kniveslives.net This map is a real time space strategy game. Colonize planets, build ships and buildings, create alliances and destroy your ennemies. ****This map is protected by W3 Map Optimizer**** If you do have any question about this map, simply send me a message! Models are being uploaded on this site. The reason it is protected is only because of the optimization which grants a lighter map and, overall, a fast loading time. If you want to help me, you can: -Report bugs -Host the map! -Suggest things. >>Credits:>Update Log

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973 downloads

Uploaded:01-24-2010

Warcraft Lordaron kart reace

40scenario.zip | 1.18 MB

choose from these are the following Diablo cart Dawarf cart Undead cart Orc cart All of these character classes have diffrent information (E.G) HP and armour so study them before you begin

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299 downloads

Uploaded:01-08-2010

Defenders of the South

dots.rar | 86.29 KB

Legion would be one step closer to their victory,and so,they've chosen 10 of their best mans and sent to defend that area,now key to victory is teamwork, alone no hero stands a chance against the forces of Manneroth!,Hordes and Allies will have troubles until they can get to agree with eacho ther,but at this time, its a must to co-operate!{end of story} Map has 10 Custom heroes with custom spells, are heroes and spells are based in World Of Warcraft,this map is not an easy map and cannot be played SOLO, Heroes: Warrior(horde),Warrior(alliance),Rouge,Druid,Warlock,Mage,Hunter(horde),Hunter(alliance),Holy Paladin and Retribution Paladin. Enjoy the map,and don't forget,if you have any suggestions or criticizes,mail them at dexterr@live.com.

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492 downloads

Uploaded:12-29-2009

MoreFriends

12morefriends.w3x | 245.89 KB

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2887 downloads

Uploaded:12-17-2009

Zombie snipers

zombie_snipes.w3x | 53.22 KB

king but i recommend to put it as cumputer or close that slot there most likely will be a version 2

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995 downloads

Uploaded:12-12-2009

Jeopardy for the Horde

jeopardy_for_the_horde.w3n | 25.29 MB

dream of an idea that would solve the Horde's problems: Escape Lordaeron and travel to a forgotten land called Kalimdor. No one seemed to question the idea but getting rid of the humans from their lives was a good idea. With the Horde almost ready for departure, a few unanswered questions remain. Was Duotar's dream a miracle or just madness? If they arrive at Kalimdor, what is going to happen next? What dangers will be there? What if the humans find out what they are up to and in the end, will the orcs find freedom? No one is certain about these answers. All Duotar can do is rally the Horde to do their job and hope that everything turns out all right in the end...” Jeopardy for the Horde is the second of the series of campaigns I am making: 1- The Adventures of Rowan the Wise 2- Jeopardy for the Horde 3- Resurrection of the Scourge 4- Furion’s Quest My aim was to make a normal Warcraft 3 campaign. After playing, you will soon realize that Jeopardy for the Horde is similar to the original Warcraft 3 campaigns, only a different storyline and a couple of different features. One thing I have noticed with other people's campaigns is that their cinematics are boring! While no sound records have been added into this campaign, you have the option of skipping the cinematic by pressing the escape key (obviously). One feature that makes Jeopardy for the Horde different is that you cannot set the maps difficulty level. With all my campaigns, they start off relatively straight forward and gradually get harder. While playing the campaign, there are several heroes that you can encounter. Some are essential while others you will have to find. There are eight orc heroes in Jeopardy for the Horde.

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158 downloads

Uploaded:12-10-2009

Tug of Eternity

toe.zip | 335.49 KB

devastating abilities. To win the game either side must eliminate all the other sides hero's. This is a game that is fun to play and will never be the same twice. Good may have as many as 11 hero's Evil must have 1 human player. Note: This is Beta Version 0.7 Installation instruction are in the readme.

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7521 downloads

Uploaded:12-01-2009

Mefhisto Warcraft III Tool

war3tool.zip | 708.58 KB

application, as it makes no changes to the gameplay; The biggest advantage you will receive from this application, is the amount of time you will save in-game. [b]Current Version: 1.5 November 2009[/b] [url="http://wc3mefhisto.atspace.com/changelog.txt"]Changelog[/url] [b]Features:[/b] [list][*]Simplification for Custom Keys [*]Advanced Game Configuration [*]World Editor Tweaks [*]Various Game Modes [*]Simple and Clear Interface [*]Easy Set Up with Configuration File [*]Multi Language Interface[/list] [b]Contains:[/b] [list][*]Backpack Helper [*]Hit Point Shower [*]Windows Keys Disabler [*]Replay Auto Saver [*]Builded-in Replay Charter[/list] [img]http://img122.imageshack.us/img122/7431/hpviewthsv3.jpg[/img] [img]http://img122.imageshack.us/img122/9012/customthxh7.jpg[/img] [img]http://img122.imageshack.us/img122/5817/backthyx1.jpg[/img] Visit website for more info [url="http://wc3mefhisto.atspace.com/tool.html"]Mefhisto Warcraft III Tool Web Site[/url] Config.ini configuration guide [url="http://wc3mefhisto.atspace.com/config.html"]Configuration Guide[/url] Or if You like, post on hiveworkshop forum [url="http://hiveworkshop.com/forums/showthread.php?p=266466"]Hive Workshop Post[/url]

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740 downloads

Uploaded:11-26-2009

Warcraft 3: A Haunted - Demo

wc3ahauntingdemo.rar | 6.57 MB

seemed as if they killed themselves, one had a knife, and the other had a razor blade. The couple had a 7 year old boy, who was found dead in the attic. No-one knows how he got there because the manhole in the ceiling looked as if it was sealed for years until police broke it open due to a horrific smell. The police had investigated the residents families, each one said that their relationship was as good as ever, they never fought at all. No-one really knows why they killed themselves, but no-one can tell what the satanic signs stand for either. The area around the house is now abandoned due to unusual activity coming from the house. Before it became abandoned, paranormal investigators questioned the people who work near to the house. The Librarian, Miss Bransteen, told investigators of screams and cries from the now-empty house, no-one is there and she has become paranoid of these sounds, they moved the library further into the city to get away from the house, which she states is cursed. There is also a small medical facility next to the library, the lady at the desk said that patients have been leaving due to blood curdling screams that seem as if its coming from inside the facility, but she said its coming from the house. The medical facility recently moved as well. A couple of paranormal investigators have gone through the house with cameras in the middle of the night, but hours later they have all ran out of the house, terrified out of their minds, some have even been injured by either being pushed to the floor, or bitten by something unknown.. They now have a website that has warnings to not enter this house. Now, a Demonologist read about the happenings in the house and feel that maybe he can release what ever has "occupied" the house. Gameplay Players - 1 Map Size - Tiny -> Medium Complete Darkness Since the arrival of the Demonologist, the lights around the house at night seem to become dim, and the area around the house is extremely dark. You do, however, have a light source with you, so you aren't completely blind... Puzzle Solving During the game, you will stumble upon things that the police never found, May these could be clues to what is inside the house and how to get rid of it, once and for all. Sound Effects The main part of the game is the sounds, there isn't anything scarier than complete silence then a sudden scream, cry or bang. a lot of sounds during the map will be completely random, no one knows when it will go off, or if it ever will... Camera Angles With Resident Evil style cameras, this can add to the suspense and horror of the map, Show off Specific points and Areas of Interest. Arrow-Key Movement The movement system is using the Up, Down, Left and Right arrow keys.

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295 downloads

Uploaded:11-26-2009

Pure Magi

pm01b09r1.w3x | 463.67 KB

Armor and Attacks - Capturing Cities end of each game day - Each team have unique items - Unique items can be unlocked through quests - Each main NPCs have special skills

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166 downloads

Uploaded:11-25-2009

Pest Invasion

pestinvasion1720b.w3x | 385.91 KB

bombs, hire people to help hunting pests, etc... Playing as a human, you also have to be sure that uncaged pests don't get to save the caged ones at the middle. The Pests must kill all the humans, before they get trapped in cells. As a pest, presently, you can choose from Vampire Lord, Toy Builder, Rodents, Lizard King, Alien, Insects, Santa Claus, Ghosts. Presented by Clan FC : www.clanfc.tk

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130 downloads

Uploaded:11-23-2009

The Quest

the_quest.w3x | 1.63 MB

hiveworkshop.com. Part 2 will be a 3 vs 2, part 3 4 vs 5, part 4 4 vs 3, but stronger opponent in part 5, the last part 4 vs 1 highly defended base 4x stronger units wait for part 2-5 to be created have fun :D

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429 downloads

Uploaded:11-22-2009

FFMaul with X2

maul_ffmaul_with_x2.w3m | 135.06 KB

cannot find it on the site. The main draw of this game is that it spoofs the various final fantasy games. With a set of towers for each game type. Unlike it's predecessor, the FFX2 faction is a little unbalanced, but it's still worth seeing because you only "build" 4 types of buildings, but each building upgrades via purchasing a "dress". The rest of the factions have their own advantages and disadvantages. FF7 uses the "weak-to-strong" unit build instead of using upgrades, while FF1 uses very cheap units at the start that all upgrade to much stronger variants (good for mazing).

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2114 downloads

Uploaded:11-20-2009

Icecrown-Battle Arena 1.3

icecrownbatlle_arena_1.3.zip | 5.15 MB

taken me much time! The idea of this comes from the map Legendary Heroes and has been influenced by the Angel Arena series! I hope you'll like this one! At this point my usually demand: Could somebody contact me if he hosts this one on battle.net Northrend?

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394 downloads

Uploaded:11-07-2009

Icecrown-Battle Arena 1.1

icecrownbattle_arena_1.1.rar | 1.95 MB

^^ But notice that this isn't the hero arena i was talking about in my comment for mtd! That hero arena is mainly finished only some models and spells are left!

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425 downloads

Uploaded:11-03-2009

Sercendils Happy Models

models.zip | 260.73 KB

the BloodElf with a changed sword another helm and without shild 3.EvilSylvanas_Portrait contains like the name says the Portrait of Evil Sylvannas with following changes: Little Smile, Hair a bit changed 4.Serciswoman real contains a armoured ogre with changes in the body and a changed weapon 5.Serciswoman is a Brownwolf wich stands on the back legs 6.Sorceress_V1 is the human sorceress with changes in hair,shape and smile 7.Is the Sorceress as Portrait but with a better smile If u want to use these models in a map or whatever else please give credit to me!

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428 downloads

Uploaded:11-02-2009

Icecrown-Battle Arena

icecrownbattle_arena.rar | 63.03 KB

notice that this isn't the hero arena i was talking about in my comment for mtd! That hero arena is mainly finished only some models and spells are left!

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1272 downloads

Uploaded:11-01-2009

White TD FINAL ULTIMATE v.3.55

white_td_final_ultimate_3.55.w3x | 949.43 KB

mode) - On hard and impossible modes, after lvl 49 gates won't close any more. - All players now can gather additional gold bonus each level, based on nymber of kills! (12 kills are equal 1 gold) - Leaderboard updated - Siege attacks do now 5% more damage to light armor - Stun time now is not depending on level of hammer tower for bosses (0.9 sec) - Range of Flame towers lvl1 ans lvl5 is 800 now - If player does no activity (AFK, e.t.c.) he will be removed during sometime. - Hall of fame updated!

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311 downloads

Uploaded:10-10-2009

Emperor_Jackal's Civilization

ejcivilizationv1.4.w3x | 1.82 MB

health would be represented through the default Strength, Agility and Intelligence. Everything, from units to buildings would be 'produced' in the city. The problem I found was that it wouldn't work well in an RTS like Warcraft III because you'd have to micromanage the production of cities constantly. So I settled for something much different so the gameplay would not be crippled. Instead, workers build buildings rather than cities although they still have their function of harnessing resources. Technology is researched in buildable buildings like in Civilization Wars and the techs are listed in tiers for easier use and management. Key Features - Stability System - More realistic income system - Ingame a trigger detects and boots Nerzhulen if he even tries to play the game. - A choice of 53 civilizations across 12 players. - Ability to research your way from the dawn of Civilization to the Modern Era. Production Production still exists, albeit in a very different form. Military buildings (barracks, shipyards, airfields) take up 1 production (food). All players start off with one food (which is taken by the starting barracks) and can get more by researching certain techs such as pottery and building certain buildings such as forges. There is a limit to production, so this forces players to prioritize, as units aren't instantly created when ordered. Income Income is more complex than normal. You get 100 gold income by default and on top of that you get 'city' income. This income is as follows: Village - 15 gold Large Village - 20 gold Town - 25 gold Large Town - 30 gold City - 35 gold Large City - 40 gold All of these properties cost 80 gold to upgrade and all require a certain technology to upgrade (e.g. in order to upgrade a village into a large village you need Agriculture, and to upgrade a city into a large city you need electricity). More significantly however you are penalized by how many 'properties'. The formula is (DefaultCityIncome - ( NumberOfProperties ^ 2 ). This means if you have 20 villages that would give you 300 gold 'default' income, you'd actually receive -100 gold. This encourages upgrading your current cities over expanding amount of cities, by simulating inefficient governance in large empires. This effect is halved when you've researched Economics and is quartered if you adopt Communism. In addition to this, newly conquered 'properties' do not give you income for 5 minutes after being conquered. In fact they actually serve as a drain on your budget. The newly conquered 'properties' cost you 15 gold. Geographics and Civs All players are allocated a rough geographical area for themselves, but otherwise they can choose their civilization which gets it's own starting point. Africa, Middle East, North, Central and South America are fairly self-explanatory. West Europe is the parts of Europe west of Germany. North Europe consists of the British Isles and Scandinavia. Central Europe consists of Germany, the Balkans, the Baltic and Poland. West Asia is geographically the Russian Empire area (excluding Siberia). South Asia is the Indian sub-continent, Eastern Asia is basically everything north of Indo-China. Oceania is Oceania IRL with the addition of Indonesia's area. Also, everyone starts off allied (but without shared vision). You declare war when you see it suitable. Resources Some resources are required for paticular units (for example swordsmen require iron), and some add to your income. In order to gain access to resources you must build an improvement on them. The following improvements can be built on the following resources: Mine - Copper, Iron. Oil Well - Oil. Camp - Ivory. Pasture - Horses, Sheep. Plantation - Sugar, Spices. Improvements must be built within 1280 range of a building you own. Current list of civilizations listed below. Feel free to suggest some new civilizations (in particular South & Central America where the numbers are a little short). Northern Europe England Favourite Technology: Archery Favourite Era: Industrial Ireland Favourite Technology: Agriculture Favourite Era: Medieval Scotland Favourite Technology: Bronze Working Favourite Era: Classical Sweden Favourite Technology: Rifling Favourite Era: Renaissance Viking Empire Favourite Technology: Sailing Favourite Era: Medieval Western Europe Celtic Tribes Favourite Technology: Pottery Favourite Era: Classical France Favourite Technology: Rifling Favourite Era: Renaissance Portugal Favourite Technology: Optics Favourite Era: Renaissance Rome Favourite Technology: Wheel Favourite Era: Classical Spain Favourite Technology: Astronomy Favourite Era: Renaissance Central Europe Bulgaria Favourite Technology: Writing Favourite Era: Medieval Byzantine Favourite Technology: Guilds Favourite Era: Medieval Germany Favourite Technology: Printing Press Favourite Era: Industrial Greece Favourite Technology: Construction Favourite Era: Classical Lithuania Favourite Technology: Education Favourite Era: Medieval Poland Favourite Technology: Agriculture Favourite Era: Medieval West Asia Kazakh Khanate Favourite Technology: Bronze Working Favourite Era: Medieval Samanid Empire Favourite Technology: Calender Favourite Era: Medieval Scythia Favourite Technology: Horseback Riding Favourite Era: Classical Soviet Union Favourite Technology: Communism Favourite Era: Modern Tsarist Russia Favourite Technology: Nationalism Favourite Era: Renaissance Middle East Arabia Favourite Technology: Construction Favourite Era: Medieval Assyria Favourite Technology: Iron Working Favourite Era: Ancient Israel Favourite Technology: Flight Favourite Era: Modern Phoenicia Favourite Technology: Sailing Favourite Era: Classical Turkey Favourite Technology: Gunpowder Favourite Era: Medieval Africa Benin Favourite Technology: Bronze Working Favourite Era: Classical Egypt Favourite Technology: Agriculture Favourite Era: Ancient Mali Favourite Technology: Pottery Favourite Era: Classical Zulu Favourite Technology: Hunting Favourite Era: Classical South Asia Indus Valley Civilization Favourite Technology: Bronze Working Favourite Era: Ancient Maratha Empire Favourite Technology: Military Tradition Favourite Era: Renaissance Mughal Empire Favourite Technology: Construction Favourite Era: Medieval Vanga Kingdom Favourite Technology: Sailing Favourite Era: Ancient Eastern Asia China Favourite Technology: Gunpowder Favourite Era: Modern Japan Favourite Technology: Assembly Line Favourite Era: Modern Mongolia Favourite Technology: Horseback Riding Favourite Era: Medieval Tibet Favourite Technology: Pottery Favourite Era: Classical Oceania Aboriginal Tribes Favourite Technology: Hunting Favourite Era: Ancient Australia Favourite Technology: Animal Husbandry Favourite Era: Modern Srivijaya Favourite Technology: Optics Favourite Era: Classical Java Favourite Technology: Construction Favourite Era: Classical North America Cherokee Nation Favourite Technology: Civil Service Favourite Era: Medieval English Canada Favourite Technology: Economics Favourite Era: Industrial French Canada Favourite Technology: Hunting Favourite Era: Renaissance Sioux Dakota Favourite Technology: Archery Favourite Era: Classical United States of America Favourite Technology: Democracy Favourite Era: Modern Central America Aztec Empire Favourite Technology: Agriculture Favourite Era: Classical Cochimi Favourite Technology: Hunting Favourite Era: Ancient Mayan Empire Favourite Technology: Calender Favourite Era: Classical South America Inca Civilization Favourite Technology: Bronze Working Favourite Era: Classical Muisca Confederation Favourite Technology: Metal Casting Favourite Era: Classical Valdivia Civilization Favourite Technology: Sailing Favourite Era: Ancient I've been considering putting a Stability system in the game. This would add realism in the sense that huge empires do always not permanently stay huge for thousands of years. Here is a rough idea of the formulae: 900 + (kills - losses) + ( (Production - Average Player Production) x 100) + State Control) - (if still absolute monarchy while 50% of players are not -150) - (No. of cities with f