Warcraft III

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501328 downloads

Uploaded:04-19-2007

TFT v1.21a English Patch

war3tft_121a_english.exe | 50.57 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the \"/fps\" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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125188 downloads

Uploaded:07-25-2005

Tower Defence MapPack

td_mappack.zip | 42.48 MB

coffee or something. Blood_Guardian

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184772 downloads

Uploaded:04-30-2005

Warcraft 3 TFT Mega Map Pack

war3_tft_map_pack.zip | 110.42 MB

MEGABYTE DOWNLOAD! This will take you quite a while, but trust me.. its worth every second =) Just run it in the background while you surf the web. When its done youll be glad you did it. All these maps are not property of myself but property of the creators respectivly. All praise should go to the War3 TFT community as a whole, for they are responsible for this excellence.

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256720 downloads

Uploaded:06-15-2005

DoTA Allstars

dota_6.10.zip | 1.74 MB

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20302 downloads

Uploaded:10-23-2010

Naruto Shippuden Ultimate Strom RPG

naruto_shippuden_chaos_rpg.w3x | 9.69 MB

complete! That\'s all and have fun!

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178550 downloads

Uploaded:07-27-2005

RPG Map Pack

rpg_map_pack.zip | 35.02 MB

which just really requires alot

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31045 downloads

Uploaded:08-12-2009

Warcraft III Model Editor By Magos

warcraft_iii_model_editor_v1.07.zip | 2.87 MB

texture formats *.bmp, *.tga, *.png, *.jpg, *.jpeg, *.pcx and *.blp Can import other model formats (importers stored in DLLs) Ability to convert between the model formats Ability to convert between the texture formats MPQ Browser (very fast loading) Support for custom listfiles Support for custom MPQ filters & icons Extras Loading Screen Creator A tool to create colored text for Warcraft 3 Supported Importers md2 (Quake 2) ms3d (Milkshape) Not Yet Implemented Geoset Editor Rendering Ribbon Emitters War3 Model Editor is as the name suggests a Model Viewer and a Model Editor dedicated to Warcraft 3. It supports both loading and saving of *.mdl and *.mdx model formats which are used in Warcraft 3. It also supports *.bmp,*.tga, *.png, *.jpg, *.jpeg, *.pcx and *.blp texture formats. *.blp is another format used in Warcraft 3 and was created by Blizzard Entertainment. You can register the supported extentions with this program so you just have to double-click the file to make it open automatically in this program. If you don't want to register the extentions you can at least register an "Open With" command added to when you right-click on a file. There is a buildt-in MPQ Browser that allows you to browse any MPQ archive, which also includes Warcraft 3 map files (*.w3m and *w3x). There are quick links to the standard Warcraft 3 MPQ's so you don't have to spend time browsing your filesystem in search for them. The MPQ Browser has been optimized for speed and is very fast to load and use. The Browser uses filters to filter out certain filetypes to help you find the files you're looking for more easily. The Browser is customizable so you can add/remove your own icons and filters. All files in the browser can be exported and the supported types can be opened into the Editor directly from the browser. Certain MPQ archives lacks a listfile which is required to see its contents. The MPQ Browser solves this by allowing custom listfiles to be used. Don't expect this program to be in the same league as 3DStudio or the other leading commercial products. It was created as a simple (and free) alternative!

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20080 downloads

Uploaded:06-27-2006

Warcraft 3: TFT v1.20e Spanish Patch

war3tft_120e_castellano.zip | 54.09 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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6105 downloads

Uploaded:05-10-2010

Burning Legion Campaign

burning_legion.w3n | 462.22 KB

orcs humans and destroy world tree well that's all if you play you see also there is an ending clip of archimondes death...

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7642 downloads

Uploaded:06-20-2005

Return of Alisia Dragoon

returnofalisiadragoon.w3n | 60.65 MB

Dragoon\" by Gainax, this campaign revisits many of the old scenerios and tries to bring a worthy continuation of the series to warcraft 3: TFT. Will require the latest patch to run. This campaign has many different kinds of gameplay, including traditional RTS, 3rd person shooting, rail shooting, Click defense, AoS and so forth. This new version incorperates new models, including a new, high quality model for the main character. Three new maps have been added since the last version, making a total of 9 mission maps, 3 cinimatics maps and a bonus map. The story has been further developed as well. Any questions or comments, feel free to email me at prismtank99@yahoo.com Thanks!

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40803 downloads

Uploaded:08-22-2002

Warcraft III model editor

mdxtextedit.zip | 24.78 KB

.mdx files, because of the few unknown blocks of data in the .mdx file, some models may not load or save, and we are greatly sorry for this. b) Export The model editor can export the vertex data to a .obj format, this can then be imported into programs like... I) Milkshape3D II) 3DSMax III) GMax IV) Maya ------ IMPORTANT ------ c) Import The model editor can import a .obj file with the following qualifications... I) The .obj file most contain ONLY the vertex data II) The number of vertices MUST be the same amount of vertices in the model that your importing into. To import a .obj exported by a modeling program, you must first manually remove data in the .obj file EXCEPT for the vertex data(starts with a \'v\', then followed by 3 floats). d) Model View The model viewer is soon to become the graphical model editor. I\'ve been having troubles with the 3D vertex selection in MFC, so you\'ll just have to hang tight. :)

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3255 downloads

Uploaded:10-06-2009

Grand Battle v2.01 AI

grand_battle_v2.01.zip | 1.01 MB

for all who is better. Type: Hero Arena Map Size: 128x128 Suggested Players: 2v2,2v2v2,2v2v2v2, AI Credits inside the map (F9).

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24977 downloads

Uploaded:09-12-2010

Warcraft IV: Red Horizons

2010_08_26_red_horizons_1.1.rar | 43.58 MB

are more powerful. Hundreds of custom abilities and units have been added in addition to new gameplay systems. Version 1.1: - Added oil patches to the seas, which function as a time-based income system - Added the Ancient Collosal to the Night Elves; a wisp can merge its spirit with a Mountain Giant to create the massive unit capable of hurling boulders long distances - With their Well of Wonder, the Night Elves can grow trees to create a defensive barrier anywhere within a large radius (They can no longer build walls) - Orcs can build War Stations, mobile units that can repair machines and train Grunts, Raiders, and Axemen - Humans can upgrade their walls to allow Archers to garrison and fire from them - Mercenary naval units: Pirate ships that plunder from enemy units each attack, Gnomish repair vessels, a kamikaze Orc rowboat - If a Hero kills the Dragon King, he reaches max experience - Killing the Dragon King drops the lucrative \"Dragon Gold\" item, it\'s worth 10,000 gold Version 1: - Added high-resolution terrain textures for the Lordaeron tileset - Decreased wait time for Prince Version .9: - Orcs and Humans have a \"super unit.\" If the Orcs build 25 ogres, they acquire the Ogre Master, a powerful hero with unique spells. - If the Humans build enough defensive structures, they acquire the Royal Family. First come the King who can create Vassal states, knight Royal Captains, and marry a Queen. When the Queen appears, the prince will also soon appear. The prince is himself a hero, but can choose to murder his father (you just have him attack your King) to become even more powerful. - Vassals generate an income stream - The \"Knight\" ability when applied to Royal Captains summons a horse, allowing the unit to become a Royal Crusader - The Humans now have the \"Enforce Prayer\" ability at the Church. Activating it will allow a chance that an Angel appear in 5 minutes to provide extra defense to your forces - The Dragon King now has a knock-back ability - To make directing large armies even easier, every unit has a \"Command Comrades\" ability. Clicking anywhere on the map will order all units of its type to attack-move the target location Version .8: - Orcs, Humans, and Undead workers have an \"advanced build\" button; Night Elves can train Blood Elf engineers; you no longer have to purchase builder units as mercenaries - Human footmen are promoted to Royal Captains once they accumulate 5 kills - Night Elves can build a Blood Elf Observatory, which can reveal the entire map for 10 seconds - To ease micromanagement of large armies, heroes have a \"command coordinates\" ability that allows them to order all of your military units to attack-move any point on the map. - Races are now balanced Other major features: - Food limit is now 200 - Units\' attack strength has been doubled Minor features: - Humans can upgrade Knights to Paladins. Paladins have a 25% chance of surviving the death of their horse to continue the battle as a foot soldier. - Orcs can increase the armor of Ogres further with a special upgrade that equips them with shields - Siege weapons have a badass explosion impact - Abominations have been replaced by Hell Riders who can set building on fire with their raze ability - Human archers have a flaming arrow ability that sets units on fire - Siege towers can be garrisoned, and when garrisoned by archers can attack - Kodo Beast Tower can be garrisoned by Troll Beserkers - Undead can build the Lindormr Dragon, which can take off and land, functioning as both a land and air unit - Dwarven Cannon team can lay mines - When heroes die, they drop \"spoils,\" an item recoverable by both enemy or friendly heroes which gives the owner 250 gold - an independent population limit for ships, just like in Age of Empires 3, which avoids problematic trade-offs between land and sea units - Many more unique units and abilities! NOTE: This map is designed to be played LAN with a friend, since the AI will not take advantage of many of the features. Staff Review This is a fantastic mod for The Frozen Throne, the custom abilities added to various units makes the game a lot more micro based than what the game actually is, instead of just looking after the health of your units, you\'re actually managing everything that unit does. With the changes made to the heroes, the game makes you focus more on your army and upgrades although heroes are still essential to this mods gameplay it really does make it harder than it is currently just to rush in with loads of heroes and storm your opponents base. This is definitely one of the best mods out there for The Fronzen Throne and without hesitation, I would recommend this mod to be downloaded and played.

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1623 downloads

Uploaded:05-04-2011

Warcraft 3: Reign Of Chaos Campaign Maps

campaign.zip | 9.44 MB

so nice to upload them here^^ Frozen Throne Maps might follow. To play, just unzip and put the unzipped folder into \"your-warcraft-3-directory/maps\", then start the game, go to singleplayer, custom game (I think, I myself have got the german version) and browse for the map you want to play. It\'ll be just like playing the campaign except you can play every mission even if you didn\'t play through yet and, most importantly, you can alter the maps the to make them suit your likes!

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44013 downloads

Uploaded:08-12-2008

Naruto map

naruto_3rd_shinobi_wars_2.2.1.w3x | 3.58 MB

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47294 downloads

Uploaded:08-11-2004

DragonBall Z Tribute

dbz_tribute_4.10.zip | 1.98 MB

into this map with an open mind. When I played it I thought it wasn\'t that bad of an RPG, it didn\'t have that much of a story in it, but it does have some activities to stop the RPG grind, such as tournaments and miniquests. Overall, if you\'re a DBZ fan, youll probably know what all the strangly named people actually are, and will love this map, if you know nothing about it, its still a fairly enteraining map.

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1525 downloads

Uploaded:01-14-2011

Lord of the Clans

lotceng102.rar | 22.83 MB

Lord of the Clans, from which I had the Idea to create this campaign. It\'s about his journey from slave to becoming warchief of the horde. At the same time you can look at it as a direct prequel to the Warcraft 3-Training/Demo-Campaign because his story is continued there. Unfortunately I couldn\'t copy the book 100%. For example: there will be only minor discussions about the orcs\' eye color, the liked Gladiator-Fights will only appear in a short cinematic and the important character Sergeant had to be cut out. All in all I wanted the campaign to be as playable as possible, otherwise I could have done a cinematic-series. But don\'t be afraid, there is enough to read, maybe too much :D Some stats: 11, Maps, 3 of which are cinematic-only, with at least 5 hours of playtime.

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3069 downloads

Uploaded:07-18-2010

(12)The Great Wars

12the_great_wars.zipx | 237.26 KB

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10569 downloads

Uploaded:02-08-2006

New Races

racesv.7.zip | 12.07 KB

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12510 downloads

Uploaded:01-25-2004

Nude Shandris

nude_shandris.zip | 71.05 KB

skin much, so you might not really need to download this. You\'ll need WinMPQ to get this into your game, which is at: http://www.warcraft3files.com/file.info?ID=23017 This skin is at Units\\NightElf\\Shandris\\Shandris.blp in war3.mpq just so you don\'t have to search for it.

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8973 downloads

Uploaded:02-20-2003

Resident Evil: Survival

residentevil_survival.zip | 146.58 KB

an elimination round, to get rid of all the newbs. After that you must fight eight more waves of the undead to get to a really awesome (and really hard to make) ending. If you\'re a Resident Evil fan, you will absolutely love this map, and I\'f you\'re not, the map is still worth playing. Enjoy!:)

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11288 downloads

Uploaded:01-01-2008

Bleach Wars

mp_bleachwars_v1.3a.zip | 3.38 MB

with triggered abilities and some with models and fight for your team, Shinigami or Hollow. Bleach Wars is AI enabled; choose from Easy, Normal or Insane AI, and appreciate features such as: ability, granted to all Heroes which allows them to dodge all incoming attacks/spells. [b]Some of the features of this version include:[/b] 31 Heroes, each with their own style 80 Items and Item Combinations Quests (Earn gold for your team) AI Computer Players Bleeding System (Hero begins to lose life and move slower when hurt) Captain System (Upgrade your troops) Make your selection between Easy, Normal or Insane AI, and once into the map, perform several quests for additional gold. If you want to survive Bleach Wars, you need skill, experience and timing... you will also need to start your download! Refer to the readme for more information.

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11251 downloads

Uploaded:12-20-2008

Battle.Lan

battlelanv0.5.zip | 118.39 KB

to work with Warcraft v1.02 CD and No-CD version.

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23227 downloads

Uploaded:12-26-2006

RPG Map Pack

improved_rpg_map_pack2.zip | 46.66 MB

smile that I am able to host an updated version for you! [b]Julian5[/b] is to be thanked for his time and effort in providing this extraordinary map pack with some new maps, as well some updated ones! (It is important to note that Julian5 did not create these maps, and is not claiming to have!) This mappack contains 25 maps of gaming goodness: Legend's ORPG Divinity Angel of Death RPG X2 DBZ RPG Ultimate V2 BETA DBZ Annihilation v2.72 beta DBZ-Rampage (Version-Silver) DBZ-TRibute V9.4 Skins DiabloII LOD beta3 Elemental RPG 2.0 Final Everquest 2 The Uncharted Lands RPG v5.0 Final Fantasy Forever RPG v1c Fields of Glory - Angerthas RPG BETA 5 Final Fantasy Epic RPG v0.8.6 Final Fantasy Open RPG v1.2 Isle of Despair v1.4 Mazerunners 1 - Zed's Lab v1.01 Rescue The Townspeople RPG Julien's RPG v1.1 Sol's RPG CLAUD MODDED Swat Aftermath v1.5.1 The Return of the King v1.4 Vampires Night BN 4.9 Waugriffs COT RPG v3.65 Jedi vs. Sith Rampage DBZ Supreme RPG v1.3 Waugriff's COT RPG v4.1X UNLOCKED This pack is guaranteed to keep you busy for quite some time! See the readme for installation instructions.

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18392 downloads

Uploaded:07-25-2005

Angel Arena Mappack

angel_arena_mappack.zip | 7.76 MB

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22185 downloads

Uploaded:09-18-2010

Naruto Castle Defense 2.3T

naruto_castle_defense_v2.3t5.w3x | 6.11 MB

BladeSaint Hooray! This is the best and newest Naruto Castle Defense map! In this unique and yet wonderful map you get to choose your character from Naruto series and defend your castle from the enemies and bosses. At the start Choose 1st option for easy mode, 2nd option for normal mode. Then choose 1st, 2nd or 3rd option for 10 minutes, 30 minutes, or 1 hour pvp time, consecutively. At last choose the 2nd option for non-imba mobs. The most important thing in this game is to upgrade your armors and weapons to max then upgrade more. Buy weapons at the green tree then upgrade them at orange tree near the sorcerer at upper right of the map. Finally get gems by killing Hokages and tailed beasts then upgrade your gears further using items they dropped. The first choice is the easiest mode. Type hg to teleport back to the base. If you click the hammer icon at sorcerer, you can go kill chickens. The eggs they dropped heals 1000hp each. To switch bags, click on the bag icon or press z. Each player also has a private Rabbit Bag. Its function is like a chest. But if you put herbs in there you can use them to heal you instead of the Rabbit Bag. Here is the order of things you do in this map: Start of game, before the 1st wave: buy empty bottle from the sorcerer then run to water, then type hg after bottle is filled, go back to the sorcerer then click on the 2nd icon(looks like a map) to complete the quest. This quest gives you money and xp. right before 1st wave quickly buy gears from green tree then upgrade it at orange tree. Beat down the 1st wave then start doing water quest until you\'ve reached lvl 10. At lvl 10 you can beat your own image. Go to sorcerer and click on the yellow clone icon to go and fight your image. Image randomly drops xp 20000 gold or 20 all stats. So to get strong quick in the beginning do images! After you get enough gears upgraded go to leveling rooms, at sorcerer, click barrack icon. Kill mobs there to gain gold and lvl FAST. At lvl 50 you\'ll gain your lesser ultimate skill. then you can start to go gem hunting. Gms are dropped by Hokages. To go fight Hokages click on the \"blue man\" icon at sorcerer. There are 2 sizes of gems, small and big. Small gems(droped by 3rd and 4th hokage) can be used to upgrade your maxed out gears to tier 1 gears. Big gems (dropeed by 1st and 2nd Hokage) can be used to upgrade your tier 1 gears to tier 2. All gem upgrades are at the orange rune at the right side of map near orange tree. Gems upgrades apply to shoes, armor and sword. After you have all tier 2 gears. you can start killing tailed beasts(Dragon, Phoenix, Tiger, and Turtle). Dragon is green gems, Phoenix is purple gems, Tiger is blue, and Turtle is red. Use the heads they dropped to upgrade your gears to max at the same orange rune. At the end if you used the same colored gems to upgrade all your gears(shoes, armor and sword), you can upgrade to ultimate gear. Go to sorcerer and click on the last icon(looks like a hammer in brown background), and spend a lot of gold to buy the 2nd gem at the witch doctor. Then go to the green tree on the RIGHT of the orange tree and click on the last icon(looks the same as in the witch doctor). If you have enough money, then boom! You got your ultimate equipment. There are many secrets in this game, you\'ll have to find them on your own :P Good luck and have fun! EDIT: Blue gem gives various stats but more on str. Green gem gives various stats but more on agi. Purple gem gives various stats but more on int. Red gem gives all around stats.

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7228 downloads

Uploaded:08-23-2009

NAGA mappack

naga_mappack_with_bous.zip | 139.25 KB

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15218 downloads

Uploaded:12-09-2007

Reign of Terror - The Burning Legion

reign_of_terror_the_burning_legion_v.2.0_final_en.zip | 6.69 MB

worked on this [i]Frozen Throne[/i] masterpiece for two and a half years...a long time indeed for any project! You will need to complete four missions in order to obtain bragging rights: Missions 1 and 2: Represent the way to your hero's destination. Mission 3: Requires base construction and survival for a period time and other side missions to carry out. Mission 4: Is legendary, the heroes will arrive to 18 - 20 levels. This map cosists of construction and defence of your base while you will must carry out other missions. Reign of Terror - The Burning Legion is full of Warcraft goodness, that is garunteed to keep you busy as you make your way through this campaign...do you have what it takes to outlast the enemies, and make your way to the end? [b]Some features of this campaign include:[/b] Heroes with 18 - 20 levels New race New structures New abilities New heroes What was fixed in this version is a modifications of the campaign and some fixed errors with map 4, and others. Refer to the readme for more information.

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2509 downloads

Uploaded:03-22-2006

(12) Island Caldera

12islandcaldera.w3x | 183.27 KB

map with a managablr number of creeps. All in all, I enjoyed this map. And if you\'re wondering about the name of the map, a caldera is a crater caused by a volcanic explosion, like one you might find at the peak of an extinct volcano. ...Like at the centre of this map.

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4709 downloads

Uploaded:11-08-2005

War of the Race

war_of_the_races_ii_v0.99.zip | 833.78 KB

can play with other race. Insane Computer plays great here. All races have upgrades for weapons, abilities, spells. All races have spellcasters with upgrades and all races have two hero. All these races are balanced.

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4091 downloads

Uploaded:12-26-2010

Naruto World wars

nww2.0.8.w3x | 6.39 MB

that have died in series and with Uciha Madara he is praparing to invade Konoha and start 4th shinobi war.You can decide which side is going to win. Thank You for playing Naruto World Wars. You can chose from following mods: -ap(All Pick-Means that you can chose any hero) -apem(All Pick Easy Mode-Means that you can chose any hero,your are getting xp faster and towers are weaker) -appm(All Pick Pro Mode-Means that you can also chose any hero but game play is oposite of easy mode) -nr(No Runes-Means that runes which can ordinary be found in river wont apear) For now you can chose from 42 different heroes with realistic and balanced skills. Find out about latest updates and changes on our forum adress: http://naruto-world-wars.serbianforum.info/ Creating Team ============= Map Creator:straja44 Helper:markizio Moderator:AvengerVedo Modeler:NeilCatorce Special Thanks to: -Kobas- -Tiche3 -SkFoRZa Current Version of map :2.0.8 Map is protected.

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9489 downloads

Uploaded:09-13-2002

Azure Tower Defense

(10)azure_tower_defense_final.zip | 292.04 KB

way towards the center. If they manage to reach the Tree, then they will slightly corrupt it. If the tree becomes 100% corrupt, then all is lost. - 40 rounds of chaos and mayhem! - Viscious, maniacal bosses! - Heroes and powerful items! - All towers can attack both ground and air targets. - You can summon additional tower builders and units from your altar of summoning. - Most towers can be upgraded several times. To upgrade your towers, do research at your Azure Sanctum or select an upgrade at the tower itself. - You can get rid of a tower by selecting the Demolish Tower button at that tower. - The amount of monsters is proportional to the amount of players. So the less players there are, the less monsters there will be. However, regardless of the number of players, monsters will spawn from all sides of the map. So the more players there are, the easier it is to effectively cover the map with towers. - To reduce lag in tower defense maps, lower the visual complexity of the game in the video options menu. - Be sure you set your music volume in the options menu high enough that you can hear it! Number of players - 1-10. 4, 5, 6, 8, 9, or 10 recommended. Map Size (small medium or large) - Large Tileset used - Ashenvale

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4534 downloads

Uploaded:12-02-2006

Battle For Middle Earth

battle_for_middle_earth_12.3.w3x | 309.5 KB

could allow Sauron, the dark Lord of Mordor, to rule Middle-earth and enslave its peoples. Frodo, together with a Fellowship that includes his loyal Hobbit friends, Humans, a Wizard, a Dwarf and an Elf, must take the One Ring across Middle-earth to Mount Doom, where it first was forged, and destroy it forever. Such a journey means venturing deep into territory manned by Sauron, where he is amassing his army of Orcs. And it is not only external evils that the Fellowship must combat, but also internal dissension and the corrupting influence of the One Ring itself. The course of future history is entwined with the fate of the Fellowship. -------------------------------------------------------------------------------- THE TWO TOWERS: The Lord of the Rings: The Two Towers begins in the hills of Emyn Muil, where lost Hobbits Frodo and Sam discover they are being followed by the mysterious Gollum. A mercurial creature who has himself been warped by the Ring, Gollum promises to guide the Hobbits to the Black Gates of Mordor if they will release him. Sam does not trust their new companion, but Frodo takes pity on Gollum, who like himself was once a Ringbearer. Across Middle-earth Aragorn, the Elf archer Legolas and Gimli the Dwarf encounter the besieged Rohan kingdom, whose once great King Theoden has fallen under Saruman’s deadly spell through the manipulations of his spy, the sinister Wormtongue. Eowyn, the niece to the King, recognizes a leader in the Human warrior Aragorn. And though he finds himself drawn to her, Aragorn is constantly reminded of his enduring love for the Elf Arwen and the pact they made together. Gandalf has been reborn as Gandalf the White following his cataclysmic fight with the Balrog, and reminds Aragorn of his destiny to unite the Rohan people with the last remaining stronghold of Human resistance – Gondor.In their parallel journeys, the Fellowship will face unimaginable armies and deception while also witnessing ancient wonders and the untapped strength of their people. Together they must stand against the powerful forces spreading from the Two Towers – Orthanc Tower in Isengard, where the corrupted wizard Saruman has bred a lethal army 10,000 strong; and Sauron’s fortress at Barad-dûr, deep within the dark lands of Mordor. -------------------------------------------------------------------------------- THE RETURN OF THE KING: With the final battle joined and the legions of darkness gathering, Gandalf urgently tries to rally Gondor\'s broken army to action. He is aided by Rohan\'s King Theoden, who unites his warriors for history\'s biggest test. Yet even with their courage and passionate loyalty, the forces of men--with Eowyn and Merry hidden among them--are no match for the enemies swarming against Gondor.Still, in the face of great losses, they charge forward into the battle of their lifetimes, tied together by their singular goal to keep Sauron distracted and give the Ring Bearer a chance to complete his quest. Their hopes rest with Frodo, a tiny but determined hobbit making a perilous trip across treacherous enemy lands to cast the One Ring into the fires of Mount Doom. The closer Frodo gets to his final destination, the heavier his burden becomes and the more he must rely on Samwise Gamgee. Gollum-and the Ring itself-will test Frodo\'s allegiances and, ultimately, his humanity. --------------------------------------------------------------------------------------------

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27368 downloads

Uploaded:05-09-2006

DoTA with AI

dota_6.27b_ai.zip | 2.9 MB

the two bases. You play as either a hero of your choice, or a random hero selected for them. During the game, your main objective is to destroy the other persons base, and the optional objective is to kill the other heros.

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5830 downloads

Uploaded:02-08-2006

UMSWE 4.1

umswe4.zip | 1013.78 KB

been available for every version of Warcraft 3. Adding new triggers, new functions, and the ability to make straight cliffs easily, UMSWE is a must have for all Warcraft 3 Map Makers. FINAL WORDS: An incredible WorldEdit mod compatible with patch 1.13 RECOMMENDATION: A must have for all mappers and modders alike. -KillR

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13992 downloads

Uploaded:06-06-2003

KeyCraft

keycraft_110_setup.exe | 1.95 MB

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1473 downloads

Uploaded:01-17-2010

Grand Battle v2.06 AI

grand_battle_v2.06.zip | 2.43 MB

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3615 downloads

Uploaded:05-10-2007

Battle Tanks MG

battle_tanks_mg_9.8b.w3x | 466.01 KB

MG, by –MacGyver- has been released, and we have it here for you! This mod is from the popular Battle Tanks by N-a-z-g-u-l; However, this mod comes with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! [b]Some changes since v9.7 include:[/b] Fixed Game Ending bug. Added Rebel Forces to Middle Base. Changed Terrain near top left of map. Removed a lot of the custom sound so the map file size is smaller. Changed the way Skill points are displayed when you gain a skill. Added a new Scrap Metal System. Reduced number of Doodads Refer to the readme for the complete list of changes.

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11666 downloads

Uploaded:12-27-2004

Ner'Zhul's Return

nerzhuls_return_v104.zip | 2.53 MB

Frozen Throne just move the file to your Campaign map (Example: C:/Program/Warcraft III/Campaigns) [quote] After the final battle with Archimonde at the World Tree, the Human, Orcish, and Night Elven forces had suffered tremendous losses. This allowed Ner'Zhul the perfect opportunity to put his plan into action. Using his newest hero, Arthas, he sets his plans in motion, and waits patiently for his freedom. * Set of six ( 6 ) playable maps. * Fully customized menus available in both Reign of Chaos and The Frozen Throne versions. * Focuses on Arthas, and his journey to free Ner'Zhul from the Frozen Throne. [/quote]

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14165 downloads

Uploaded:08-04-2004

Power MPQ

powermpq.zip | 220.72 KB

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1983 downloads

Uploaded:01-19-2011

Lord of the Clans

lotceng102.w3n | 29.53 MB

becoming warchief of the horde. At the same time you can look at it as a direct prequel to the WarCraft 3-Training/Demo-Campaign because his story is continued there. Unfortunately I couldn\'t copy the book 100%. For example: there will be only minor discussions about the orcs\' eye color, the liked Gladiator-Fights will only appear in a short cinematic and the important character Sergeant had to be cut out. All in all I wanted the campaign to be as playable as possible, otherwise I could have done a cinematic-series. But don\'t be afraid, there is enough to read, maybe too much :D Some stats: 11, Maps, 3 of which are cinematic-only, with at least 5 hours of playtime.

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13487 downloads

Uploaded:04-24-2009

Element TD 4.0

element_td_4.0.w3x | 1.2 MB

specific path from start to finish. Towers must be built, creeps must be killed, [i]victory must be earned![/i] [color=lightgreen][size=4]A Proliferation of Strategy:[/size][/color] [color=brown]Earth[/color], [color=red]Fire[/color], and [color=blue]Water[/color]... Unlike most Tower Defenses, Element TD has two major innovations that allow for a depth of strategy unseen in contemporary Tower Defence gameplay. Whereas traditional Warcraft 3 Tower Defences overlook armor type and attack type, Element TD creates its own world wherein each invading horde and attacking tower has a specific corresponding element. Each elemental armor takes additional damage from the element preceding it and retains near-invulnerability from the element following it. Consequently, each tower deals damage based on its attack element versus the armor element of the invading creeps. The circle of elements goes as follows: [color=yellow]Light[/color] > [color=indigo]Darkness[/color] > [color=blue]Water[/color] > [color=red]Fire[/color] > [color=green]Nature[/color] >[color=brown] Earth [/color]> ... [color=yellow]Light[/color] [color=lightgreen][size=4]Is That All?[/size][/color] Element TD retains a unique form of levelling up defensive towers that opens the door for a new dimension of strategy. Beginning at level 5 and for every 5 levels after that, the player chooses an Elemental Guardian to summon. These guardians channel the secrets of deep and powerful elemental magik, and when killed they grant the user the use of a specific element. These elements either infuse existing towers with their specific qualities or inhabit their own, specialized elemental tower. Beginning with two elements, the user can combine elements and create unique dual and triple element towers. Each tower has its own offensive and support capabilities. No two elemental towers are alike in Element TD. [color=lightgreen][size=4]The Devil's in the Details...[/size][/color] Each element can be chosen again in order to create base element towers of levels 1, 2, and 3. In this way the 6 base elements create six base towers, each upgrade corresponding to how many guardians of a single element a user has slain. Each element combines with another element to create a unique dual tower, and each dual tower can combine with a third and separate element to create a triple element tower. There are 15 dual towers and 20 triple towers in Element TD. Furthermore, each hybrid tower can be upgraded to increase its own specific attack or support capabilities. Towers may only be upgraded if all of their component elements have been brought to the next level. In Element TD, better towers are only available by killing more Elemental Guardians. Example: Two dead Fire Guardians and two dead Water Guardians allows for a level 2 [color=red]Fire [/color]+ [color=blue]Water [/color]dual-element tower. [color=lightgreen][size=4]The Rich Get Richer?[/size][/color] While players' instincts might be to build as strong a defense as they can manage in a Tower Defense, you are rewarded for putting off building that expensive tower and hoarding your money in Element TD. Every 15 seconds, all players gain interest on their unspent gold to the tune of 2% of their current cash. Players may also increase the initial interest rate once every five levels at the cost of an Element pick. In higher difficulty levels survival depends upon proper tower placement and cash management. In allowing some gold to accumulate, you may find that early level creeps sneak past your defences; however, Element TD does not trade off money lost in kills for money gained by hoarding. Players no longer lose gold for missing out on a crucial creep kill. In most Tower Defence games, if you let a creep reach the end of its path, you lose a life and whatever gold you would have gotten from killing it. In Element TD, leaked creeps respawn at the start of the path. This gives you another chance at the gold they carry, but gives the creep another chance at you. To reach the end of Element Tower Defense, all 60 waves must be completely defeated. [b][color=black]At the End of the Road there Lies a Dark and Disturbing Victory...[/color][/b] [size=5][color=green]Visit the site at [url]http://www.eletd.com[/url][/size][/color]

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55931 downloads

Uploaded:07-14-2003

Warcraft 3 Expansion Beta Installer

frozen_throne_beta_-_pc.exe | 7 MB

system. Also, once you\'ve installed the Beta, you will not be able to play classic Warcraft III. When you install the Warcraft III: The Frozen Throne Beta, you will be asked to enter your CD key. This CD key number can be found at the bottom of your earlier received confirmation email. DO NOT LOSE THIS NUMBER. If for any reason you are required to reinstall during the Beta test, you will need to have your CD key number available. Your CD key grants you access to Battle.net, and only one user can be logged on at a time with each number. Do not give your CD key number out to anyone. Blizzard employees will not ask you for your CD key! Do not download this file unless you\'ve received email confirmation stating that you have been selected for the Warcraft III: The Frozen Throne Beta Test.

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9959 downloads

Uploaded:07-09-2007

(1) Hour of Darkness

1hour_of_darkness_v3.11.zip | 239.51 KB

shadow had fallen upon his tribe. He must find a way to lead them back to the Horde at all costs. [b]Some features of this map include:[/b] Modified abilities and units including NPCs Action-packed map with lots of cinematics

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12112 downloads

Uploaded:04-10-2007

Battle Tanks

battle_tanks_8.04.w3x | 277.97 KB

have to buy tanks, weapons and equipment to destroy the enemy base. This map boastssome of the best terrain that you will find in a Warcraft III map...along with exceptional gameplay, whether you like to be up close and personal with your tactics, or if you like to reach out and touch your enemies from afar! The map size is perfect for every gamer. [b]Some of the fetures of this map are:[/b] Buy one of 15 tanks. Choose from 54 weapons and 26 equipments up to 6 items, which you can use in the battle. Every 15 seconds there will spawn new units, which attack your enemy. Try different strategies: Trade for your team Fight at the front Upgrade the units and buildings from your gold. Use the extra abilites of tanks and find the best for you. Choose extra weapons which only attack air or only tanks. Fight safely from a long distance or go to the front. Buy factories, which can heal you. [b]Some of the changes in this version include:[/b] Changing the weapon mode now only takes 5 seconds Anti-Building-Weapons are now also able to change their fire mode Slightly increased the cooldown of Shadowwalk Increased the range of Outrun to 1000 [b]Some changes since v7.58 up to this release include:[/b] Replaced Soul Burn because of a bug Trader Remake Detector now costs 300 Gold Tower cheaper (500 gold) Trader now loses his trading items upon death New items: Huge Explosives/Mines, Tech Mech, Detector New building for tower ruins: Barricade 3 new weapons: The Light Fantastic Soulstone Devil's Curse Balanced many abilities Rebalanced every weapon in the game Good luck with your battles, you're going to need it if you want to be the one to walk away with bragging rights! Refer to the readme for more information.

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46975 downloads

Uploaded:12-06-2006

Pudge Wars

pudgewars.32.zip | 116.75 KB

triggers for it himself. A fun game, definately worth the price of a free download! Download and enjoy!

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36703 downloads

Uploaded:04-30-2005

Warcraft III ROC Gigantic Map Pack

war3_roc_map_pack.zip | 15.51 MB

here are not made by myself of Warcraftiiifiles as a whole, but infact by their respective unspecified authors. WARNING: This is a 16 Megabyte download! Not recommended for computers with the faint of heart!

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1929 downloads

Uploaded:04-16-2003

Maze TD

mazetdfinal.zip | 75.84 KB

Warcraft III, updated many times. An all time classic.

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4732 downloads

Uploaded:02-19-2003

Warhazzard: Return of Darkness

install_english.exe | 142.37 MB

soon!!!

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7110 downloads

Uploaded:02-19-2009

Le Stick's TD map pack

sticks_tdmappack.rar | 57.82 MB

should be there or if there is a new version or.. I think you get it now.. Have fun! (Put all the files in your map folder :) )

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9882 downloads

Uploaded:02-14-2007

Zombie Survival

zombie_survival_z_v2.4.w3x | 240.46 KB

how long you can survive. Start with the fairly empty map and build up your own defenses and rooms as you try to hold off zombies and mutants. Try to be the last surviver and even if you die you can keep playing to help your friends as a ghost who gains abilities as they absorb zombies undead power.

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15104 downloads

Uploaded:10-14-2006

Footman Frenzy

unprotectedfootman_frenzy_v7.1_z.w3x | 3.49 MB

Though at first glance it appears to be shallow, BGH-ish, and impossible to lose, there's tons of complexity just below the surface.

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2754 downloads

Uploaded:03-13-2006

(10) Stormwind

10stormwind.w3x | 334.56 KB

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27830 downloads

Uploaded:04-01-2005

Warcraft III Frozen Throne Patch

war3roc_118a_english.exe | 15.73 MB

FIXES * Fixed a problem that caused Gargoyles to become stuck in Stone Form. * Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse. * Fixed a problem that caused a player\'s units to continue to harvest resources after they were dropped and no one has control of them. * Fixed a problem that allowed Ethereal units to take Physical damage from missiles that were in flight as they became Ethereal. * Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune. * Fixed a problem that allowed Unstable Concoction to kill the casting Batrider even after its target became Ethereal. * Fixed the visibility of the Flamestrike de-buff icon. * Fixed a problem with Defend not absorbing Piercing splash damage. * Fixed a problem with melee units with Incinerate not damaging any units that they would Incinerate. * Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected. * Fixed a problem that allowed morphing units in their alternate form to retain their alternate form bonuses when killed by a Mana Flare when activating their alternate form. * Fixed a problem that allowed Destroyers to use Devour Magic on Watcher Wards. * Fixed a problem that prevented Watcher Wards from being revealed by the Dust of Appearance. * Fixed a problem that removed the Summoned state from Carrion Beetles when they burrow. * Fixed a problem with Metamorphosis and Chemical Rage that allowed the timer to remain active after the Hero had died. * Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom Reign of Chaos maps. MAPS * (6)River of Souls - Changes to allow AMM play. * (8)Crossroads - Fixed a grammatical error. BALANCE CHANGES Undead * Banshee build time has been reduced to 28 seconds from 35 seconds. Neutral * Drunken Haze movement reduction has been changed to increase by level. The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%. * Breath of Fire initial damage reduced to 65/125/170 from 65/130/175. * Tornado mana cost has been reduced to 200 mana from 250 mana. * Incinerate can now be turned on or off. When turned on, it consumes 6 mana per attack. It is otherwise unchanged. * Lava Spawns now require 15 attacks to replicate, up from 14. * Summon Quilbeast cooldown increased to 25 seconds from 20 seconds. * Summon Hawk mana cost increased to 50 mana from 35 mana. * Pocket factory hit points increased to 300/450/600 by level from 300/400/500. * Healing Spray effect per wave increased to 40/55/70 from 35/50/65 Items * Staff of Teleportation gold cost has been increased to 150 gold from 100 gold. WORLD EDITOR FEATURES Trigger Editor * Added new functions: o Environment: Terrain Pathability o Environment: Terrain Tile Type o Environment: Terrain Tile Variance o Floating Text: Permanent/Expires o Floating Text: Suspend/Resume o Floating Text: Change Position to Point o Floating Text: Change Position to Unit o Floating Text: Change Age o Floating Text: Change Lifespan o Floating Text: Change Fadepoint o Floating Text: Change Text o Game: Enable/Disable Selection (Functionality and/or UI) o Game: Enable/Disable Pre-Selection (Functionality and/or UI) o Game: Enable/Disable Drag-Selection (Functionality and/or UI) o Trigger: Get Trigger Name * Added new unit states: o Plagued o Snared o Stunned o Poisoned o Polymorphed o Sleeping o Resistant o Ethereal o Magic Immune * Lightning triggers now have their own category. * Lightning triggers now use the Z coordinate of the specified Location. * Custom Lightning triggers can now use an explicit Z coordinate. WORLD EDITOR FIXES * Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial Shackles, and Tornado. * Fixed multiple-level support for Shadowmeld. * Fixed Rain of Chaos\' order id.

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8870 downloads

Uploaded:02-13-2003

The Spider Queen

spiderqueen.zip | 6.65 MB

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2171 downloads

Uploaded:11-02-2008

Blood Elves Map

2secretvalley.rar | 3.52 MB

Please comment and of course happy download ...

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24242 downloads

Uploaded:03-28-2008

DoTA Allstars

dota_allstars_v6.51.w3x | 2.5 MB

This version comes complete with a serious optimization and some bug fixes. DotA stands for “Defense of the Ancients”, it\'s a free mod for [i]Warcraft 3: The Frozen Throne[/i]. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. Some of the changes in this version include: Increased cast range of Kelen\'s Dagger Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown. Smokescreen interrupts teleportation once again Color coded Invoker\'s spell descriptions (203050) Improved Sange\'s percentage and Yasha\'s percentage, and lowered the recent buff on S&Y a little Improved Shuriken Toss cast range Added new Backtrack icon (183079) Changed Battlefury recipe slightly Lowered Poof casting time from 2 to 1.5 seconds Lowered Elder Dragon Form\'s manacost and cooldown a little Added neutrals field to -cs Changed Phantom Edge\'s secondary ability from evasion to magic resistance Replaced Phantom Assassin\'s Shadow Strike with a different similar ability Some of the fixes in this version include: Fixed a bug with Voodoo Restoration and Impales Fixed a bug with invoker in -spreverse Fixed some inconsistencies with tower visions Fixed level 1 March of the Machines doing slightly less damage than intended Fixed a minor coding bug with Time Lapse Fixed Impale based spells from moving Juggernaut during Omnislash Fixed Bloodrage tooltip Fixed Pulse Nova and Invoker\'s Reagents from triggering Last Word And a whole lot more! Refer to the readme for the complete changelog.

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2830 downloads

Uploaded:07-31-2006

World War 2

12worldwar25.1continents.w3x | 2.91 MB

America Britain Russia Japan Germany Italy Each come with their own historically-correct units, also each side is special for something, e.g. Italy is wealthy so it gains double income from economic buildings.

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3161 downloads

Uploaded:03-18-2006

Deandra's Tale BRONZE edition

deandratalebronze.w3n | 11.03 MB

was bothered by this but nevertheless, raised her to become a warrior. The time came when she was brought to the Demon Hunting Academy at the tender age of three thousand. There, Deandra met her crush that will crush all crushes, Illidan Stormrage. Illidan sadly did not reciprocate Deandra's feelings towards him. He seemed to have his eyes set on someone else named Tyrande Whisperwind. Luckily, Tyrande was going out with someone else - and that someone was his brother, Furion Stormrage! Anyway, on the night of the 'Blinding Yourself Ritual' she didn't show up! The following week everyone in Kalimdor was like, making up nasty rumors and stuff about her. Some say she was a coward, some said she could see demons better without the blinding, I don't know! Deandra didn't mind the bad rep she was getting just as long as she can see Illidan for the rest of eternity. Our story begins two hundred years after Deandra’s disgrace from the Night Elf world, when the Burning Legion invaded the world..

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2632 downloads

Uploaded:03-18-2006

A Pandarian\'s Destiny

panda1revamped.w3x | 111.96 KB

it to the next version of the map? Only you can answer these questions... Enjoy.

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15391 downloads

Uploaded:09-12-2004

Legend Of Goku

dbz_saiyains_saga.zip | 3.03 MB

follow. You play as goku as you learn new moves and fight the saiyans.

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1941 downloads

Uploaded:02-13-2010

Day of the Dragon

dotdeng101.w3n | 67.51 MB

http://www.hiveworkshop.com/forums/maps-564/day-dragon-80854/

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6268 downloads

Uploaded:08-12-2007

Battle Tanks MG

battle_tanks_mg_10.3a.w3x | 441.59 KB

this mod comes with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! [b]Some of the fixes included in this version are:[/b] Balanced Hero Killer Weapon. Fixed Trading of Combination Item. Balanced some weapons. Moved Control Point teleport onto Tank. Balanced Boss Skills. Fixed In-Game Mission [i]Kills in a row[/i]. Once again, something awesome has been approved upon. Avoid potentially long imaginary line-ups, get your copy now and start enjoying the newest and greatest! [b]Some of the improvements include:[/b] Engineer Towers HP has been increase. Removed Lag caused when upgrading skill points. Upgrading a skill point no longer stops the tank moving. Any of the Neutral Creeps now have a 50% chances of dropping an item. Two new control points. Spiders have a different bounty, depending on their level. Two new in-game missions and balanced two others. Refer to the readme for more information.

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5494 downloads

Uploaded:11-27-2006

Zelda mod

zeldafallensage.zip | 58.1 MB

the King of Hyrule. There are many new enemies outside of Zelda canon (no, im sick of Ganon being the main bad guy again!) Also Zoral has a collected an impressive music track from classics such as Zelda, FF7, and babylon5. Considering the variety of music from differnt games, it fits in surprisingly well. The map files for this are HUGE (1 is 17mb). This is because of all the custom music etc; There are only 4 maps finished, so far...and important note when playing, storyline is essential, you must continue the maps in the correct order! Refer to the readme for more information, including Installation instructions and a list of known issues.

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5482 downloads

Uploaded:08-30-2005

MU Unlimited RPG

mu_unlimited_rpg_v1.00.zip | 1.73 MB

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1976 downloads

Uploaded:02-09-2003

Forgotten Heroes

12forgottenheroes1.15.zip | 548.55 KB

Make sure you have some space between the minimum system requirements and your system specs to smoothly run this baby.

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2703 downloads

Uploaded:03-06-2011

x_hero_little_siege

x_hero_little_siege1.w3x | 3.55 MB

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7355 downloads

Uploaded:05-14-2010

Naruto Castle Defense 2.21

narutocastledefense2.21.w3x | 5.04 MB

get to choose your character from Naruto series and defend your castle from the enemies and bosses. The most important thing in this game is to upgrade your armors and weapons. Buy weapons at the green tree then upgrade them at orange tree. Finally get gems by killing Hokages and tailed beasts then upgrade your gears further using items they dropped. The first choice is the easiest mode. Type hg will teleport you back to base. Rate this map please Here is the order of things you do in this map: Start of game before 1st wave: buy empty bottle from sorcerer then run to water, then type hg after bottle is filled, then click on the 2nd icon(looks like a map) to complete the quest. This quest gives you money and xp. right before 1st wave quickly buy gears from green tree then upgrade it at orange tree. Beat down 1st wave then start doing water quest until you're lvl 10. At lvl 10 you can beat your own image. Go to sorcerer and click on the yellow "clone" icon to go and fight your image. Image randomly drops xp 20000 gold or +20 all stats. so to get gold quick do images! after you get enough gears upgraded go to leveling rooms, at sorcerer, click barrack icon. kill mobs there to gain gold and lvl FAST. At lvl 50 you'll gain your secondary ultimate skill. then you can start to go gem hunting. gems are dropped by Hokages. To go to fight Hokages click on the blue man icon at sorcerer. There are 2 sizes of gems, small and big. small gems(droped by 3rd and 4th hokage) can be used to upgrade your maxed out gears to tier 1 gears. big gems (dropped by 1st and 2nd Hokage) can be used to upgrade your tier 1 gears to tier 2. All gem upgrades are at the orange rune at the right side of map near orange tree. After you have all tier 2 gears. you can start killing tailed beasts(Dragon, Phoenix, Tiger, and Turtle) Dragon is green gems, Phoenix is purple gems, Tiger is blue, and Turtle is red. There are many secrets in this game, you'll have to find them on your own :P Good luck and have fun! Blue gem gives various stats but more on str. Green gem gives various stats but more on agi. Purple gem gives various stats but more on int. Red gem gives all around stats.

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14182 downloads

Uploaded:09-03-2008

To the Bitter End | Chapter VI: Harbingers Of War

harbingersofwar.w3x | 11 MB

Morganem's power. But their way to Khaal Spire will be arduous. Lurking amidst the fortifications are the Dharuk army, the sinister Void Children... and Morganem's mighty, immortal Warlords. -------- Map description: Control Soul Reaver, Fei Serumen, Clutchfiend, Kitharsis and Sera Poi as they battle their way through Morganem's fortifications on their way to Khaal Spire. Installation instructions: Put the .w3x file into a folder named "To the Bitter End" (without quotation marks, obviously) in your Warcraft III "maps" folder. You can play the game by starting The Frozen Throne, then selecting 'Single Player', 'Custom Game', and then navigating to the map and selecting it. It helps to have your video settings for Warcraft III set to high quality, or some custom skins in some of the campaign might look a little... weird. Other notes: For further info and an extensive manual, check the 'official site' at www.familykrieg.com/tothebitterend This is the sixth of a series beta releases, it is suggested you play this one after Chapter V: Reunion. The other releases in the series thus far are: Chapter I: Dark Dawn Chapter II: The Dream of Blood Chapter III: Juggernaut Chapter IV: Heart of Ice Chapter V: Reunion They can all be found at the official site at http://www.familykrieg.com/tothebitterend/.

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4997 downloads

Uploaded:08-09-2007

Run Kitty Run

run_kitty_run_8.zip | 2.39 MB

Evil Dogs as you make your way towards the center of the map. Be sure not to get left too far behind as you and your teammates will need to rely on one another to make it to the end. You have a wide variety of skills and items to help you in your task. With the new and innovative Version 8.0 of Run Kitty Run, the Gameplay becomes more fun and exciting, since there are clever changes included in this map, the most important ones are the five difficulties and of course the new ultimate skill Kitty Super Team. Refer to the readme for more information.

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4664 downloads

Uploaded:04-08-2006

(12) Hunted (Forest)

hunted_v3.3_forest.w3x | 300.21 KB

Frozen Throne[/i] scenario map wherein each player assumes the role of the VIP, a bodyguard, or an assassin and controls one hero directed towards a single task. The game is divided into rounds, and each round ends after the VIP either escapes or is killed. At the end of a round, all fallen heroes are revived, all players are returned to their respective starting locations, and all heroes go up one level.

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3647 downloads

Uploaded:04-01-2006

Hunt for the Blood Elves

huntforthebloodelvesgold.w3n | 2.62 MB

are?!\'. One such person who failed to understand this seperation was Ranger General Arwhyn Lorynthia. A disturbing event soon stirred the young Ranger. The News of Kael joining the Naga and a demon named Illidan proved to be the last straw!! Now Arwhyn hunts Illidan, or she\'ll die trying.

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26496 downloads

Uploaded:12-01-2004

Dota-Allstars

dota_allstars_51.82.zip | 1.68 MB

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8062 downloads

Uploaded:01-25-2004

Nude Watcher

nude_watcher.zip | 87.42 KB

order to get this into your game, which is at: http://www.warcraft3files.com/file.info?ID=23017 The skin is at Units\\Creeps\\Watcher\\Watcher.blp in your war3.mpq file just so you don\'t have to look for it.

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25395 downloads

Uploaded:01-25-2004

WinMPQ

winmpq.zip | 95.03 KB

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11741 downloads

Uploaded:01-25-2004

Nude Huntress

nude_huntress.zip | 157.04 KB

which I'm sure is why the unknown author made this. I will certainly say it adds a more "amazon" look to the Night Elves :D . You'll need WinMPQ to get this into your game, which is available here at Warcraft3files at: http://www.warcraftiiifiles.com/file.info?ID=23017 The skin is named Textures\Sentinel.blp in war3.mpq just so you don't have to search for it.

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8080 downloads

Uploaded:11-27-2003

The 3 Corridors Super Heros

the_3_corridors_fbft_super_heroes1.11.zip | 212.45 KB

the evil sides units are slightly stronger than the good side units, so the evil player only has to worry about the good side heros.

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5076 downloads

Uploaded:02-13-2003

New Race MOD

newracemod3.zip | 71.56 MB

are two version of this mod, light and full, full version has everything while the light version also has everything except the custom music. It is easy to install and does not modify your original war3 folder. Also you need the 1.04 patch or greater to play.

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201 downloads

Uploaded:02-26-2012

BR: Chapter XVII: The Journey Anew

the_journey_anew.w3m | 7.52 MB

Ding760 Storyline: Geath Adelemi Music Maker: DLX Music subject to licence: CC BY-NC-SA 3.0

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892 downloads

Uploaded:09-29-2011

The Last Guardian

tlgeng101.w3n | 66.15 MB

behind the orcs\' coming. Like DotD and LotD I don\'t follow the story 100%ly, to support gameplay, otherwise I could have made a cinematic series as well. The campaign contains 10 maps. 7 normal, 3 cinematics. There are no optional quests. The gameplay is strictly linear and you control mostly only Khadgar from fixed camera perspectives. You solve riddles, fight monsters now and then, combine items and have conversations.

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17586 downloads

Uploaded:07-07-2008

WarCraft 3: TFT v1.21b to v1.22a English Patch

war3patches_tft_121b_122a_enus.exe | 6.99 MB

saved in the event of a potential disconnect. These saved games are placed in the "save" folder. - Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game creation. - Added an option to always show unit and building health bars. - You can now enable and disable the display of minimap signals from players and other observers using chat commands: /showminimapsignals and /hideminimapsignals. - Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS. BALANCE CHANGES HUMAN - Scout Tower repair rate changed from 12 to 20. - Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34). UNDEAD - Increased Ziggurat base armor from 1 to 5. - Reduced the build time of the Necropolis from 120 to 100. NIGHT ELF - Reduce the Orb of venom poison duration from 10 seconds to 8 seconds. - Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp). FIXES - The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded. - A cooldown exploit with potions has been fixed. - When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off. - An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed. - Fixed DotA-specific sound effects on Intel Macs. - Fixed sound falloff on Intel Macs. Distant sounds should now still be audible. MAPS - New maps from contest winners: - (2)MeltingValley - (2)RoadToStratholme - (4)CentaurGrove - (4)TidewaterGlades

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9788 downloads

Uploaded:02-01-2008

(8) Element TD

element_td_4.0_public_beta.w3x | 451.79 KB

enough to pick up the torch and carry on the Tower Defense dream! He has been working to pump out Beta7, Beta8, Beta 9 Beta 10, v3.0 & finally 4.0 which we now have here for you. The developer has decided to take a different development path with Element TD 4.0 | Beta. With 3.0, the aim was simply to polish the game more, this was accomplished by improving balance, code, terrain, and so on. With 4.0 however, the aim is to bring the game to a new level. As a result, there have been many, many dramatic changes made. What is Element TD 4.0 | Beta all about? Well, read on...Vast hordes of creeps struggle for life as torrents of fire and ice rain from above. Feverous players scheme and plot as their hours dwindle in dark corners of home and hearth. A spattering of invaders die by the light and are reborn anew to frustrate and condemn; a lucky few laugh as their shields brighten to near-invulnerability. No, these creeps are not the creeps of past days. Towers assemble to do battle with these monstrosities. Elements combine to form structures of immense devastation. If only the creeps knew what await them, they would not be so anxious to rush. Gone are the days where multiple towers would have similar abilities, and with it goes the limitation of basic coding. The defenses today are born of a new age, in more ways than one. There have been numerous changes made to this version, however, at this time, I cannot provide an official changelog, so without being too specific, I can tell you that almost everything has been reworked, with lots of balancing adjustments made; [b]Some of the general, more obvious changes are:[/b] Hero mode has been removed Basic and Single Towers left almost untouched Just about everything has been changed completely or reworked Spawning modes left almost untouched A word from Karawasa on his latest release: Element TD 4.0 | Beta [i]It is my hope that you the player will find Element TD 4.0 to be a more unique and enjoyable experience than its predecessor. Keep in mind that this is a beta, and so Element TD 4.0 is still malleable. Don't hesitate to provide your feedback to help improve the game.[/i] Refer to the readme for more information.

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4589 downloads

Uploaded:03-08-2007

When the Freedom Slips Away

1whenthefreedomslipsaway.w3x | 7.1 MB

opportunity to improve upon it! This release bears the fruits of his labour...and it has finally arrived. When the Freedom Slips Away v2 contains an improved custom terrain (created by the developer for this map) and overall balanced map with some of the best gameplay that can be found in any map, and with the same great storyline that impressed the WarCraft III community and gave way to over 2300 downloads! A small expedition arrives on a tiny island, in search of land to conquer. They\'re soon caught between two warring towns; a mad Lord wanting to take over the world, and another trying to stop him... But there are forces at work here that are beyond any of them - and nothing is at all what it seems...

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8030 downloads

Uploaded:07-31-2006

Shards of Resistance

shardsofresistanceraidersse.zip | 3.76 MB

years as the stronghold of the Vampires. Little do they know that a reckless necromancer plans to overthrow their petty regime... And somewhere in the dark plains, the Blackrock Orcs wait for their time to reclaim their lost honour... The cinematics, overall, were pretty good, some better then others, definately doable, The terrain will blow your mind! An awesome job on this, but don\'t take my word for it...This is definately a must play!

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9771 downloads

Uploaded:06-02-2006

Creep Rebellion

crmappack_installer.rar | 10.37 MB

on Blizzard\'s famous ladder-maps. With tons of new building models, new units and heroes with top-quality spells. Your race choice at the normal game lobby has no impact in-game other than the User Interface. Once in-game you can choose any of the default four races, the fifth Creep Rebellion race, or Random. [u]Ladder maps contained in this MapPack [/u]: (2)PlunderIsle (2) The Two Rivers (4) Ice Forge (4) Lost Temple (4) Turtle Rock (4) Twisted Meadows (6) Gnoll Wood (6) Scorched Basin (12) Divide and Conquer This download contains the mappack as well as the installer. Refer to the Readme for more information.

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6474 downloads

Uploaded:06-02-2005

DDay: Judgment

jday186b2.zip | 505.69 KB

team vs team game. The game balance is improved on every version, new item, heroes and spells are added. [/quote] The setup is rather complicated if you do not have it set already, the readme offers detailed instructions

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58832 downloads

Uploaded:05-01-2005

DBZ Tribute Ultra

dbz_tribute_ultra_v9.3.zip | 981.73 KB

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68554 downloads

Uploaded:09-30-2004

DotA Big Game Hunters

dota_big_game_hunters_2.0.zip | 1013.27 KB

fast now). -A total never seen before skill selection system. What is this? Each Hero has 5 possible skills to learn, 4 normal skills and an ultimate. For example, Space Orc Dominator: Healing Spray, Paralize, Maelstrom, Liquid Fire + Nuclear Strike. The Hero can possess only 3/4 normal skills, with his ultimate always available. *How does this make sense? Simple, a Hero is no longer skill-limited like before. He has a wide variety of choices, a skilled player needs to combo skills for the best strategy against the opponents. More, a single Hero can be reused without getting bored of the skills (there is always one skill you can not learn!). On this point only, it makes this map superior to any other map!

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2488 downloads

Uploaded:01-28-2004

The Frozen Throne Patch [English]

war3tft_114b_english.bin | 17.26 MB

HISTORY -------------------------------------------------------------------------- - PATCH 1.14b -------------------------------------------------------------------------- FIXES - Fixed an issue with recalling control groups and quickly pressing \'TAB\' to change your selected subgroup. -------------------------------------------------------------------------- - PATCH 1.14 -------------------------------------------------------------------------- FIXES - Fixed an issue with custom save games from version 1.12 (including those from Orc Act I) so Hero Agility is recognized properly. Attack speeds will now be correct when loading from a previous save game. - Fixed an issue that caused Scroll of Town Portal to always place your units to the lower right side of your town hall instead of the location you clicked. - Fixed an issue with the Skeletal Mage upgrade that prevented the Raise Dead skill from working on the corpses inside Meat Wagons. - Fixed an issue that caused a unit to permanently lose 75% of its attack speed if it was Polymorphed or Hexed while under the effects of Unholy Frenzy. - Fixed an issue with Spirit Link in which, if one of the linked units was a Troll Berserker with the Berserk ability active, all units linked with that Troll would take the increased damage penalty associated with the Berserk ability. - Fixed an issue in which, if a unit casting a channeling spell died from Mana Flare, the channeled spell would linger in the area permanently. - Fixed an issue that caused the Call to Arms command not to work if you clicked the button an EVEN number of times. - Fixed an issue with Hero and unit ability orders in which, under certain conditions, ability orders would not be dispatched properly, causing \"lag\" or unresponsiveness. - Fixed an issue that caused Glaive Throwers to lose damage when the Vorpal Blades upgrade was researched. BALANCE CHANGES Undead - Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed reduced to 300 from 350. Night Elf - Mana Flare area-of-effect damage radius reduced to 200 from 250. Neutral Units and Heroes - Nerubian Webspinners now cost 200/35/3, up from 175/25/2. - Stampede damage reduced from 80 per beast to 60 per beast. - The Beastmaster bear\'s Bash ability now stuns Heroes for 1 second instead of 2 seconds. - Summoned Treants no longer give large gold bounties. NOTES: Replays are incompatible between major game revisions (1.13 replays cannot be viewed with the 1.14 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.13b -------------------------------------------------------------------------- FIXES - Fixed an issue related to copy protection. ANNOUNCEMENT We are aware of some new issues that came up with the release of the 1.13 patch. We will be releasing a 1.14 patch in the near future that addresses some of these issues, including: - Custom save games from version 1.12 (including those from Orc Act I) incorrectly recognize Hero Agility, causing slow attack speeds after the 1.13 patch is applied. This will be fixed in the 1.14 patch. - Town Portal always places your units to the lower right side of your town hall instead of the location you clicked, as it previously did. This will be fixed in the 1.14 patch. - If you research the Skeletal Mage upgrade, then you will no longer be able to use the Raise Dead skill on the corpses inside a Meat Wagon. This will be fixed in the 1.14 patch. - When a unit with Unholy Frenzy is Polymorphed or Hexed, the unit permanently loses 75% of its attack speed. This will be fixed in the 1.14 patch. - If an Orc player uses the spell Spirit Link, and one of the linked units is a Troll Berserker with the Berserk ability active, then all units linked with that Troll will take the increased damage penalty associated with the Berserk ability. This will be fixed in the 1.14 patch. - If a unit casting a channeling spell dies from Mana Flare, the channeled spell lingers in the area permanently. This will be fixed in the 1.14 patch. - The Call to Arms command does not work if you click the button an EVEN number of times. This will be fixed in the 1.14 patch. * Any other confirmed issues that we can fix in time for the release of the 1.14 patch. Regarding balance, we are currently assessing the state of balance of 1.13 based on user feedback, online testing, and the review of replays. Although we will make some number of balance changes in 1.14, these have yet to be determined. We appreciate the community\'s patience and support in our endeavor to further tune the play balance, enhance the feature set, and increase the stability of Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne. - Blizzard Entertainment -------------------------------------------------------------------------- - PATCH 1.13 -------------------------------------------------------------------------- FEATURES - Acts II & III, the conclusion acts to the bonus Orc campaign contained in The Frozen Throne, are included in this patch. To play these levels, you can simply click the \"Chapter Two - Old Hatreds\" link from the Bonus Campaign screen. If you have completed Act I, your Heroes will carry over to Act II. Otherwise, your Heroes will be default-level Heroes with basic starting items. - Warcraft III now supports binding an email address to your Battle.net account, so that you can recover your password at a later stage, similar to the functionality that was added to D2. - Race selection on the scheduled game dialog (tournament finals) is now saved for future scheduled games. MAPS Expansion - Frozen Throne - (2)Tirisfal Glades - Red creep camp a bit easier; lowered the level of item drop from 7 to 5. - (2)Glacial Thaw - Switched the start locations to face the center of the map. Lowered the level of a few creep camps; lowered the level of a few item drops. - (4)Paradise Island - Creeps are less likely to aggro passing units. - (4)Twisted Meadows - Added ground-based anti-air creep to the island. Added some trees behind the 3 o\'clock start location to prevent building NE town hall behind the gold mine. Changed a level-4 drop from charged item to permanent item. - (4)Bridge Too Near - Switched start locs with the expansion gold mines. - (4)Devil\'s Cauldron - Lowered the total level of 4 creep camps. - (4)Turtle Rock - The two large turtles that are placed between player bases each drop a better item. Removed Rune of Lesser Healing from the expansion creep. - (4)Floodplains 1v1 - Removed the easy creep camp outside of player\'s base and moved it to the other easy creep camps further from the player\'s base. - (4)Lost Temple - Adjusted creep camps and item drops. - (4)Avalanche - Weakened the 3 o\'clock and 9 o\'clock expansion creeps. Added a green-sized camp in place of the orange camp. - (6)Bloodstone Mesa - Moved expansion creep back. Removed Marketplace and added Tavern. - (6)Rice Fields - Changed all the randomly generated creep camps; they are a bit easier for the user now. - (6)Wellspring - Added more trees to the starting location and moved the lumber a bit closer to the town hall. Removed the east and west gate from the center and created a bit more room around the Taverns. - (6)Stranglethorn Vale - Expansion creeps are a bit easier now. - (6)Timbermaw Hold - Moved the bottom Dragon Roost creep closer together to eliminate two creep icons. Moved bottom middle start location deeper into forest to prevent the easy (green) creep camp from being nuked from start location placement. Same change to the bottom left position. Added a tree to the hole in the forest at the top left position to prevent units from getting stuck when portaling home. - (8)Friends - Changed drop item classification from \'any\' level-6 items to \'charged\' level-6 items. - (8)Feralas - Removed some creep camps to help the flow of the game. - (8)Rock Quarry - Added some trees to several start locs that needed more lumber. Added ground-based anti-air to the center of the map. - (8)Mur\'gul Oasis - Added another 1500 gold to the starting locations. - (8)Deathknell - Removed the center creep camp and neutral building. - (8)Plains of Snow - Moved Teal\'s easy creep camp farther away to prevent them from being nuked at the start of the game. - (8)Garden of War - Moved Yellow\'s easy creep camp to prevent them from being nuked at the start of the game. - (8)Battleground - Moved 12 o\'clock easy creep camp further away from start location to prevent them from being nuked at the start of the game. Classic - Reign of Chaos - (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps; also added some trees to the top start location. - (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines should be a bit tougher. Each player\'s expansion gold mine now has one melee creep. The Goblin Merchant camp is now tougher and has anti-air. BALANCE CHANGES Human - Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all levels. Previously, it had this level of stun at level 1, but went up 2 seconds vs. units and one second vs. Heroes each level. Additionally, level-2 and level-3 damage are now 225 and 350, respectively. - Militia can now only be created from a player\'s starting Town Hall, but they can still be created from any of the player\'s Keeps or Castles. - Blizzard is now damage capped. This damage cap is invoked when Blizzard hits more than 5 targets per wave. - Scout Tower hp reduced to 300 from 500, and armor reduced to 0 from 5. - Human towers now gain 2 armor per masonry upgrade, up from 1. - Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9) by level, and mana costs were 75/50/25 by level. Instead, its mana cost is now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1); and its durations only slightly improve with level (12(4) / 15(5) / 18(6)). - Siphon Mana maximum range reduced to 800 from 850. - Flying Machine hit points increased to 200 from 175. - Holy Light mana cost reduced to 65 from 75. Undead - Web upgrade cost increased to 150/150 from 75/75. - Spirit Touch now restores 3 mana per casting, down from 4. - Possession has been reworked. It is now a channelled spell with a 4 1/2 second casting duration. During this time, the target is disabled and frozen into place, but is also invulnerable; and the Banshee takes triple damage from all attacks. Stunning or killing the Banshee that is casting Possession will cause the spell to abort. Additionally, the range of Possession has been increased to 350 from 200. - Anti-magic Shell has been redesigned. The spell now absorbs the first 350 points of spell or magic damage dealt to the target, but does not grant magic immunity. Note that spells absorbed by AMS can still deal secondary effects, such as stun, paralysis, or mana drain. Also the mana cost of AMS has been re-balanced to 150. Orc - Troll Batrider Unstable Concoction damage reduced to 550 from 900, and splash damage increased to 140 from 100. - Troll Batrider damage increased to 13-15 from 11-12. - Level-1 Spirit Wolves now move at speed 320, down from speed 350. - Level-3 Spirit Wolves now have 500 hit points, up from 400 hit points. - Damage sustained over Spirit Link is now never fatal. Fatal damage sustained via Spirit Link instead reduces a unit to 1 hit point, and dispels Spirit Link. - Stasis Trap area of effect reduced to 400 from 500. - Shockwave now has a damage cap of roughly 12 units affected. Note that this limit will not typically be reached except in team games. Night Elf - Shadow Strike level-1 DoT damage reduced to 10 per period, down from 15. - Detonate mana drain reduced to 50 from 100. - Druid of the Claw caster upgrade times reduced to 25 seconds and 35 seconds respectively, down from 45 seconds and 1 minute. - Dryad damage increased to 17-19 from 16-18. - Glaive Thrower damage changed from 39-50 to 36-53. - Eating trees now heals 500 hit points over 30 seconds, up from 200 hit points over 10 seconds. Neutral Buildings, Units and Heroes - Beastmaster Strength reduced to 22 from 25, and base armor reduced to 2 from 3. - Level-2 hawk hit points reduced to 450 from 625, and level-3 hawk hit points reduced to 650 from 875. - Breath of Fire and Drunken Haze mana costs reduced to 70 from 75. - Naga Sea Witch speed reduced to 300 from 320. - Frost Arrows mana cost is now 10 per shot, up from 7 per shot. - Pit Lord footprint, or collision size, has been reduced to 32 from 48. This means that he takes up less space on the battlefield. - Rain of Fire is now damage capped. This damage cap is invoked when Rain of Fire hits more than 5 targets per wave. - Level-1 Black Arrow no longer has a cooldown, but level-1 Minion damage reduced to 9-10 from 14-15. - Cleave attack splash radius increased to 200 from 150. - Dragonspawn Meddlers have been rebalanced to correctly reflect their food, level and gold cost. They now have 370 hit points, down from 500 hit points, and deal 12-13 damage, down from 21-25 damage. - Mercenary Barbed Arachnathids are now available at the start of the second day, instead of very early in the game. - Creep Bloodlust mana cost increased to 75 from 50. - Creeps with Faerie Fire always use the creep version of Faerie Fire now. Additionally, creep Faerie Fire cooldown increased to 8 from 5. - Creep Curse cooldown increased to 8 from 5. - Thunder Lizard cost increased to 6 food from 5, and 150 lumber from 80 lumber. Items - Replenishment Potion can now be sold to a shop for 75 gold, down from 200 gold. - Sentry Wards now have 2 charges, down from 3. - Anti-magic Potion duration increased to 15 from 10. - Orb of Fire cost reduced to 300 from 375. - Orb of Venom cost reduced to 325 from 375. - Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5). - Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from level 4. - Staff of Preservation cost reduced to 150 from 200. - Staff of Preservation no longer affects allied units--it now can only affect its owner\'s units. - Staff of Sanctuary now heals 15 hp/sec, up from 10 hp/sec. Other - We have made modifications to how gold is mined. Although these changes are somewhat difficult to describe, the effect is that in almost all cases, 5 peons are required for an Orc or Human to mine a gold mine at maximum efficiency (assuming the town hall equivalent is as close as possible). WORLD EDITOR FEATURES/IMPROVEMENTS General - Map-specific option for game data set to be used (custom vs. melee). - Model selection dialog now includes all doodad/destructible variations. - Added \"standard/custom\" filter menu to ability selection UI. - Added \"Hero Attributes - Attack Speed Bonus per Agility Point\" field to Gameplay Constants. - Added preference for \"Automatically zoom Previewer to fit new models\" (Visual tab). - New Gameplay Constants for global \"Tech Tree - Dependency Equivalents\". - New Gameplay Constants for tier-based Hero experience bonus factors. - New Game Interface fields for many of the game UI strings (Text - General fields). - Maximum unit movement speed increased from 400 to 522. - Minimum unit movement speed decreased from 25 to 1. - Added \"Advanced->Reset Fixed Object Heights\" option. (Turn off to preserve any fixed object heights [set via ctrl-page up/down] while moving them.) - Object Manager Items tab now includes global item tables. - Increased maximum texture space for tilesets (was 12, now 13). Trigger Editor - \"Hero skill\" trigger parameter UI now allows selection of all Hero abilities, including custom. - Increased maximum length of trigger comments (was 640, now 2048). - \"Event Response - Triggering Player\" is now valid during \"Dialog - Dialog Button Click\" events. - Added special doodad animation tags \"show\" and \"hide\". - \"Conversion - Convert Externalized String\" will now work properly with string concatenation and substrings. - Enabled all save/load game trigger actions for general use (i.e., no longer Blizzard-signed maps only). - Added \'Pawns An Item\' unit event (for units selling items back to shops). - Added new functions for working with \"multiboards\" (new Multiboard function category). - Added various new functions: - Ability Name (string call) - Buff Comparison (condition) - Conversion - Convert String Case (string call) - Destructible - Destructible Name (string call) - Environment - Turn Water Deformation On/Off (action) - Environment - Point Is Blighted (boolean call) - Event Response - Target Point Of Ability Being Cast (point call) - Event Response - Target Unit Of Ability Being Cast (unit call) - Event Response - Target Destructible Of Ability Being Cast (destructible call) - Event Response - Target Item Of Ability Being Cast (item call) - Game - Show/Hide Creep Camps On Minimap (action) - Game - Creep Camp Display Is On (boolean call) - Game - Enable/Disable Minimap Buttons (action) - Item - Set Charges Remaining (action) - Item - Item Charges Remaining (integer call) - Item - Set Custom Value (action) - Item - Custom Value Of Item (integer call) - Item - Item Name (string call) - Player - Leaves Game (event) - Player - Player Score (integer call) - String Length (integer call) - Unit - Set Rally-Point To Point (action) - Unit - Set Rally-Point To Unit (action) - Unit - Set Rally-Point To Destructible (action) - Unit - Rally-Point As Point (point call) - Unit - Rally-Point As Unit (unit call) - Unit - Rally-Point As Destructible (destructible call) - Unit - Remove Specific Buff (action) - Unit - Unit Has Specific Buff (boolean call) - Unit - Level Of Unit (integer call) - Unit - Level Of Ability For Unit (integer call) - Unit - Count Items Carried (integer call) - Unit - Current Order Of Unit (order call) - Added \"Height Offset\" Camera Field value - Added Map Flag values - Observers on defeat - Use random Heroes - Use random races - Visibility - Hide Terrain - Visibility - Map Explored - Visibility - Always Visible Sound Editor - Added Edit->Find command (works on sound/music list and variable list). Object Editor - Custom Buffs/Effects data (new tab). - Option to sort objects by name only (View->Sort Objects By Name). - Holding down Shift while modifying a numerical value will disable all min/max limits for that field (use with caution; this can potentially crash the game!). - Tech Item dialog allows selection of special multi-unit \"Equivalents\" (any Altar, etc.). - Ability dialog allows selection of \"None\" for \"Abilities - Default Active Ability\" unit field. - New unit fields for tier-based tech tree requirements. - Enabled additional abilities for modification: Devour Cargo, Entangled Gold Mine Ability, Load (Entangled Gold Mine), Poison Sting, Way Gate Ability. - Increased maximum number of workers per gold mine to 32 (was 4). - Morphing abilities now support different unit types per ability level in the game. - Doodad \"tinting color\" fields now dynamically displayed based on number of variations (and they support Auto Fill Levels command). - Added various new fields: - Art - Selection Size - Editor (items) - Art - Animation Names (abilities) - Art - Lightning Effects (abilities) - Data - Uprooted Defense Type (\"root\" abilities) - Stats - Hero - Hide Hero Interface Icon (Hero units) - Stats - Hero - Hide Hero Minimap Display (Hero units) Import Manager - New command for importing all files within a directory (File->Import Files). - New command for exporting all files at once (File->Export All Files). WORLD EDITOR FIXES General - Item Tables dialog is accessible from Unit Properties dialog (ROC only). - Pre-placed summoned units count towards creep camp minimap icons. - \"Extra->Cinematic Arthas\" model file reference is invalid. - Game lock-up when decreasing level of \"Attribute Bonus\" ability. - Crash when resizing column in Gameplay Constants/Game Interface dialogs too far to the right. - Excessive performance loss when units and start locations overlap. - Doodad \"fixed height\" status is not preserved across undo operations. - Setting \"Berserker Upgrade\" or \"Barrage\" to researched in Upgrade Properties disables the corresponding units. - Pre-placed random units may have their team color set to red in game, regardless of owner. - Unit Properties dialog does not display mana value for buildings with mana. - Moving a start location which is on top of another start location can cause duplicate start locations. - Random Group references used for dropped items are not displayed properly in the Object Manager. - View menu does not always refresh properly after changing layers. - Advanced->Adjust Cliff Levels does not adjust water height along with terrain. - Added names for all \"unknown\" abilities. - Using lumber upkeep (via Gameplay Constants) can cause the game to crash on the scorescreen. Trigger Editor - Unit event \"Uses an item\" does not fire for items with unlimited charges. - Action \"Player Group - Set Alliance\" ignores the player groups and sets the alliance for all players. - Attempting to enable a trigger does not properly validate that the trigger script compiles. - Action \"Game - Show/Hide Custom Campaign Button\" fails if game has been loaded from a saved game. - Action \"Skip Remaining Actions\" can cause compile errors if used as a parameter to another function. - \"Event Response - Casting Unit\" and \"Target Point Of Issued Order\" become reset after a \"Wait\" action. - Invalid sub-functions are not disabled when pasting triggers. - Function menu appears in the dialog for setting variable initial values. - \"Automatically create unknown variables when pasting\" option does not work for \"Set Variable\" actions. - \"Edit->Category Is Comment\" toggle is not undoable. - \"Game Cache - Cache Value Exists\" fails on Integer value types. - Deleting functions may corrupt the strings within other \"cut\" functions (manifest after pasting). - \"Event Response - Learned Skill Level\" result is off by one for all levels greater than one. - Variables dialog sorting by Initial Value does not sort properly. - Unit-Targeted Order for Drunken Haze uses invalid order string \"st.rongdrink\" (should be \"drunkenhaze\"). - Map Flag value \"Observer chat\" is obsolete and causes compile errors. Sound Editor - There is no way to remove imported sounds (TFT can use Import Manager). Object Editor - Default values for ability levels beyond four are not loaded properly in game. - Custom \"Required Animation Names\" values do not display properly in the editor (works in game). - Character limit on extended tooltip fields too small (was 300, now 1024). - Custom values of \"Techtree - Requirements - Levels\" field are not loaded properly in game. - Maximum value for some ability duration fields is too small (was 300, now 3600). - Ability \"data\" fields do not show up for custom versions of some abilities. - Black Arrow data fields list \"Damage Bonus\" twice. One should be \"Summoned Unit Duration.\" - Unit/item tooltips referencing custom abilities will display as zero in game. - Hotkey field not allowed to be empty. - Changing an object \"category\" does not automatically refresh the field list, if necessary. - Maximum value for ability \"Stats - Required Level\" and \"Stats - Level Skip Requirement\" is too small (10). - Upgrade \"Techtree - Requirements\" fields are not loaded properly beyond level 1 in game. - Upgrade effect \"Ability Level Bonus\" does not recognize custom abilities in game. - Upgrade effect \"Ability Level Bonus\" does not apply multiple levels to units created after researching. - \"Stats - Build Time\" values less than 8 cause Heroes to be unable to revive. - Extra \"data\" fields appear for certain Orb abilities. - \"Stats - Levels\" field does not appear for non-Hero abilities (where it can be valid in some cases). - \"Stats - Casting Time\" and \"Stats - Mana Cost\" fields do not appear for item abilities (can be valid). - Three upgrade effects are missing appropriate data and UI: \'rtma\', \'rart\', \'rauv\'. - Setting Ability or Upgrade race to \"Critter\" or \"Commoner\" can crash the editor. - Excessive load times for abilities or upgrades with many levels (noticeably improved). - Improper truncation of ability name displayed with commas. - Using 10 Mirror Images will crash the game (max should be 9). - Values cannot be set to original default values if the campaign value is different. - Custom doodads/destructibles can be chosen as the base object for a new custom object (leads to crash). - Object tabs do not always refresh properly after importing \"all\" object data file. - Minimum value for Brilliance Aura \"Data - Mana Regeneration Increase\" is too small (was 1, now 0). - Maximum value is too small for various ability data fields that can optionally be used as percentages. - Buildings with no pathing map crash the game. - Custom abilities based on Locust Swarm do not recognize the \"Sound - Effect Sound (Looping)\" field. - Unit field \"Abilities - Default Active Ability\" does not work with custom abilities. - Abilities \"Essence of Blight\" and \"Spirit Touch\" should not have mana and hp related \"Data\" fields, respectively. - \"Replenish\" and related abilities have a \"Stats - Casting Time\" field that should read \"Data - Maximum Units Affected\". - \"Parasite\" and related abilities have a \"Stats - Casting Time\" field that should read \"Data - Summoned Unit Duration\". - Abilities \"Defend\" and \"Magic Defense\" do not apply modifiers properly if additional levels are learned while they are active. - Abilities may display the \"editor suffix\" corresponding to a different ability. - Auto Fill dialog allows any character for hotkey fields. - \"Art - Scaling Value\" is not applied to building placement cursor in game. - Pasting \"True\" values over \"False\" values does not work. Campaign Editor - Custom campaign objects are not listed in dialogs in the rest of the Campaign Editor. - Custom campaign abilities display every possible \"Data\" field. - User-selected variable difficulty level does not take effect in the game. AI Editor - Food limit displays as 90, even though 100 (or more) is possible. - Reloading an already open AI data file does not revert the current data. NOTES: Replays are incompatible between major game revisions (1.12 replays cannot be viewed with the 1.13 version of Warcraft III). Custom save games will not load from version 1.12. -------------------------------------------------------------------------- - PATCH 1.12 -------------------------------------------------------------------------- MISCELLANEOUS FIXES - Cinematic sequences that were not playing within certain foreign language versions have been fixed. - Fixed problem that enabled you to save games that could not be loaded. - Fixed problem that enabled you to create a replay that could not be properly played back. MAP FIXES - Rune of Rebirth has been removed from maps (6)GnollWood and (4)Floodplains1v1. - Gold mine positioning has been rebalanced and the starting location tree placement has been improved for the map (2)TwoRivers. - A Golem has been added to each of the Mercenary Camps within the map (4)Twisted Meadows. - Destructible rocks have been added to the upper and lower gold mine areas in (4)Avalanche. CREEP FIXES - The creep version of Inner Fire has had its mana cost increased from 35 to 75. - The creep version of Raise Dead has had its cooldown increased from 5 to 12 seconds. - The creep version of Purge no longer stuns units. - The creep version of Abolish Magic has had its mana cost increased from 50 to 75. UNDEAD CHANGES - Within the Tomb of Relics maximum stock for the Rod of Necromancy has been reduced from 2 to 1. HUMAN CHANGES - Aerial Shackles damage has been increased from 20 points per second to 30 per second. - The gold cost for a Dragonhawk Rider has been reduced from 235/40 to 200/30. - Arcane Towers now deal Piercing damage, and have had their range increased from 700 to 800. - Animal War Training upgrade cost has been reduced from 150/250 to 125/175. - Long Rifles Upgrade now requires a Keep instead of a Workshop. NIGHT ELF CHANGES - Spirits of Vengeance (which are summoned by the Avatar of Vengeance) have had their damage increased from 14-18 to 17-21. ORC CHANGES - You no longer need a Fortress as a prerequisite to build Batriders. - Wind Rider hit points have been reduced from 600 to 570. - Burrow armor has been increased from 2 to 5 and damage has been reduced from 1d8+33 to 1d5+22 CLASSIC CHANGES - Anti-air creeps have been added to each Mercenary Camp in the map (4)Tranquil Paths (Reign of Chaos). - Wyvern hit points have been reduced from 600 to 570. - Halls of the Dead and Black Citadel attack cooldown have been reduced from 2.0 to 1.5. - The multiplayer custom map desync that occurs between Reign of Chaos and Frozen Throne players has been fixed. NOTES: Replays are incompatible between major game revisions (1.11 replays cannot be viewed with the 1.12 version of Warcraft III). Custom save games will not load from version 1.11. -------------------------------------------------------------------------- - PATCH 1.11 -------------------------------------------------------------------------- FIXES - Classic Campaign unit damage has been adjusted to match 1.01 values. - Some custom maps would crash because they had pre-1.10 data embedded in them. - Czech-only: fixed a crash with the display news items. - Fixed a number of text strings within our localized versions. - Fixed a number of hotkeys within our localized versions. -------------------------------------------------------------------------- - PATCH 1.10 -------------------------------------------------------------------------- THE FROZEN THRONE SPECIFICS FEATURE INFORMATION - Further information regarding modifying hotkeys can be found in your Warcraft III installation directory. MAPS - Numerous maps have had minor improvements made to them. BALANCE CHANGES Human - Lumber Mill cost reduced to 120 from 145. - Lumber upgrade now gives +10 lumber capacity per level of the upgrade, up from +5 lumber capacity per level of the upgrade. - Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250. - Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from 80/60. - Mortar Teams now have a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes. - Flying Machine damage versus air increased to 12-13 from 7-8. - Gryphon Aviary cost changed to 140/150 from 120/240. - Gryphon Aviaries now require a Keep instead of a Castle. However, both the Cloud upgrade and Gryphon Riders require a Castle to access. - Dragonhawk Riders are now correctly a level 3 unit instead of a level 5 unit. This only impacts the experience gained when they are killed. - Dragonhawk Rider build time reduced to 30 from 45. - Spell Breaker hit points reduced to 600 from 650. - Spell Breaker armor type changed to Medium. - Mana cost of Spell Steal increased to 75. - Scroll of Regeneration now heals 225 hit points over its 45 second duration, up from 150 hit points. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Orb of Fire cost reduced to 375 from 400 and splash radius increased to 140 from 125. - Priest heal effect increased to 25 hit points per cast, up from 20; Priest heal mana cost increased to 5 from 4. - Sorceress damage increased to 10-12 from 8-10. - Powerbuild has been improved. Each additional Peasant contributes 60% of the speed of the first, up from 50%. Undead - Crypt Fiend damage reduced from 28-33 to 26-31. - Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec. - Ghoul hit points upgraded to 340 from 330. - Orb of Corruption cost was reduced to 375 from 400, and its armor decrease has gone to 5 from 4. - Rod of Necromancy cooldown increased from 15 to 22. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Impale area of effect width reduced to 250 from 300. - Gargoyles now require Halls of the Dead instead of Black Citadel. - Obsidian Statue Spirit Touch now replenishes 4 mana per casting, down from 5. - Obsidian Statue Aura of Blight effect reduced to 10 hp/sec from 12 hp/sec. - Boneyard cost changed to 175/200 from 125/250. - Halls of the Dead and Black Citadel deal one quarter as much damage as previously, but now possess a frost attack similar to that of Nerubian Towers. - Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10. - The Tomb of Relics now sells Dust of Appearance, but no longer sells Lesser Clarity Potions. - Devour Magic now heals 50 hit points per spell devoured, up from 25, and restores 75 mana, up from 50. - Destroyer damage reduced to 19-21 from 21-24. - Frost Wyrm damage increased to 93-115 from 85-105. Orc - Demolisher damage reduced from 82-102 to 76-94. - Kodo Beasts are now Unarmored. - Raiders now have a base armor of 1, up from 0. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Purge has been improved. It no longer slows friendly units when used on them, and it causes enemies to stop for a brief moment when first cast (in addition to slowing them later). - Wind Riders no longer require a Fortress to be built. - Wind Rider damage reduced to 36-44 from 39-47. - Wind Rider poison now deals 4 damage a second, up from 3.3 damage a second. - Wind Rider speed reduced to 320 from 350. - Tauren Totem cost changed to 135/155 from 90/200. - Orb of Lightning cost reduced to 375 from 400. - The Voodoo Lounge now sells Lesser Clarity Potions, but no longer sells Dust of Appearance. - Spirit Link mana cost reduced to 75 from 100. - Mirror Image cost reduced to 125 from 150. - Blademaster\'s base Agility increased to 24 from 23. Night Elf - Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7. - Fan of Knives maximum damage reduced to 300/625/950 from 350/675/950, and damage per target reduced to 75/120/180 from 90/135/180. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. - Mana Flare has had a bug fixed that was preventing multiple Mana Flares from attacking multiple targets at the same time. As a result, Mana Flare has been rebalanced, and deals up to 90 damage to targets in a 250 area when a unit casts a spell, down from 125 damage. - Archer hit points reduced to 240 from 310. - Archers now have a new passive ability, Elune\'s Grace. This ability grants them 35% damage reduction against Piercing attacks, and 20% damage reduction against spells. - Hippogryph Rider hit points decreased to 765 from 835 and armor increased to 1 from 0. - Dryad damage increased from 15-17 to 16-18. - Mountain Giant base armor increased to 4 from 0 and hit points increased to 1600 from 1400. - Hardened Skin upgrade cost reduced to 100/175 from 100/250, and damage reduction reduced to 12 from 15. - Chimaera Roost cost changed to 140/190 from 100/230. - Orb of Venom cost reduced to 375 from 400 and poison damage/sec increased to 7 from 6. Neutral Buildings, Units, and Heroes - Forked Lightning damage reduced to 85/160/250 from 100/175/250. - Tornado now deals 7 damage a second to buildings in its general vicinity (down from 10) and 50 damage to buildings it is over (down from 80), and it now costs 250 mana to cast, up from 150. - Silence area of effect increased from 150/250/350 to 200/275/350. - Mercenaries cost 25% more gold than previously. - Mud Golem availability delayed to second day. - Summoned Doom Guard hit points increased to 1600 from 1350. - Howl of Terror % damage reduction increased by 5% at all levels. - Zeppelin hit points increased to 575 from 500. - Forest Troll Shadow Priests have had their starting availability delayed by 60 seconds to 120 seconds. - The Beastmaster now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. Items - Scroll of Restoration is now a level 5 item instead of a level 6 item. Other - Town Portal now takes 5 seconds to activate, up from 3. - Units killed in a transport will \"spill out\" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. - Tavern instant revive costs three times more lumber than previously. - Heroes revived at the Tavern now are brought back to life with 0 mana and 50% health. - Tier 3 town halls all cost 20 lumber and 20 gold less. - At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3. This affects all experience gain--both from killing creeps and enemy units. REIGN OF CHAOS SPECIFICS MAPS - All multiplayer maps that were shipped with the original product have been patched to have improved item drop tables. - Some maps have been additionally improved with other minor enhancements. - Tranquil Paths now has random creeps. BALANCE CHANGES Humans - Devotion Aura now gives 1.5/3/4.5 armor per level. - Powerbuild effectiveness has been reduced to 60% of its previous strength in terms of how much speed additional Peasants add when supporting the construction of a building. Note that the cost increase per additional Peasant is unchanged. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Gyrocopter damage increased to 27-32 from 25-30. Undead - Shade speed increased to 350 from 270, but hit points reduced to 125 from 250. - Animate Dead\'s duration reduced to 40 from 120, cooldown reduced from 180 to 240. Additionally, animated units are invulnerable, but can still be dispelled. - Death Pact and Dark Ritual can now be used on invulnerable units. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Halls of the Dead and Black Citadel attack cooldown is now 2 seconds up from 1 second, and their damage has been reduced by 33% as well - Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to reflect new air pathing changes. Orcs - Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels (changed from 100/75/25), and deals \"backstab\" damage. When a Blademaster attacks while using Wind Walk, he deals bonus damage to his victim. - Lightning Shield range increased to 600 from 500. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Wyvern hit points increased to 600 from 500. - Wyvern poison now lasts 25 seconds and deals 4 damage a second. - Headhunter cooldown reduced to 2.26 from 2.34. - Berserker Strength now requires a Stronghold instead of a Fortress. - Mirror Image cost reduced to 125 from 150. Night Elves - Dryad damage increased from 15-17 to 16-18. - Entangle now prevents an affected unit from attacking, and interrupts channeling spells such as Blizzard and Starfall. However, its duration has been reduced to 12(3)/24(4)/36(5) (unit(Hero)). - Treants created by Force of Nature now benefit from the Nature\'s Blessing upgrade. - Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds by level. - Tranquility cooldown reduced to 60 from 120. - Tranquility mana cost reduced to 125 from 200. - Cyclone no longer affects mechanical units. - Rejuvenation can now be cast on units at full health. - Ancients now attack while rooted. - Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new air pathing changes. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. Items - Items have been revamped with new level tables. Items now have a level from 1 to 8, along with one of several categories. Items of levels 1 to 6 can be charged items, permanent items, or powerups. Items of level 7 or higher are artifacts. Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death (artifact). - You can now sell items at the Goblin Merchant by right-clicking on an item, and then \"dropping\" it onto a Goblin Merchant. - Scroll of Town Portal now takes 5 seconds to use. During this time it is being \"channeled\", and the Hero using it cannot be attacked or stunned. Under no circumstances can the town portal be aborted once started. - Wand of Illusion can no longer be cast on hostile units. This change was made to prevent players from cheesing high level creep camps by using Wand of Illusion on high level creeps, and then using this illusionary creep to tank the damage. - Boots of Speed no longer stack: two Boots of Speed will make a Hero just as fast as one. Other - When \"attack-moving\", air units now prefer to attack other air units more often than previously. - Creeps that are not in combat now ignore flying units. This means that if you move flying units around using \"move\" instead of \"attack move\", creeps will generally not attack them. - Creeps can no longer be dragged via constant attacks--they eventually give up and return to their start location. - Goblin Sappers now deal 750 damage to buildings, 250 damage to all units, and 185 damage to Heroes. These values are reduced by armor values such as \'5 armor\', but do not interact with armor types (e.g. \'Medium armor\'). - Units in a transport over ground will \"spill out\" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. NOTES: Replays are incompatible between major game revisions. (1.07 replays cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will not load from version 1.07. -------------------------------------------------------------------------- - PATCH 1.06 -------------------------------------------------------------------------- BALANCE CHANGES Improved Counterability Unarmored Light Medium Heavy Fortified Hero Normal 100% 150% 100% 100% 50% 100% Piercing 150% 75% 100% 150% 35% 50% Siege 150% 50% 100% 100% 150% 50% Magic 75% 100% 200% 100% 50% 50% Hero 100% 100% 100% 100% 50% 100% You can find further information related to armor and damage types on our web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml Spellcaster Rebalance - Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are: * They have a new armor type, unarmored, which takes bonus damage from siege and piercing attacks. * They also have a new damage type, magic, which does reduced damage to fortified and hero armor, but does bonus damage against medium armor. * They had their damage adjusted, typically downwards. * They no longer gain damage as they go up in level, and gain less hitpoints as they go up in level (but start with more hitpoints when initially built) * Many autocast buffs and debuff costs reduced. * Casters, including Dryads, have had their mana regeneration rates boosted by 30%. Hero Damage - Heroes now have an aptly named hero damage type. It deals 100% damage to everything except fortified armor, to which it deals 50% damage. Hero damage was added so that heroes no longer strongly counter ranged units such as Archers and Crypt Fiends. Advanced Structures - Most advanced technology structures had their build times reduced. This reduction ranged from 20 seconds for especially underused structures, to 10 seconds for less underused structures. For instance, the Slaughterhouse builds 20 seconds faster now, while the Arcane Sanctum build time was only reduced 10 seconds. Humans - Flares now cost 75/25 to research, down from 100/50. - Inner Fire cost increased to 35, from 25. - Slow cost reduced to 40 from 50. - Slow duration vs heroes reduced to 10 seconds from 20 seconds. - Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels. Undead - Curse now causes a 33% chance to miss, up from 25%. - Curse now lasts 2 minutes, up from 1 minute. - Curse cost reduced to 40 mana from 50. - Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Carrion Swarm max damage increased to 375/700/1000 from 300/550/800. - Carrion Swarm no longer hits wards. - Boneyard cost reduced to 250/100 from 350/125. - Acolytes now have 220 health, up from 180. - Necropolis cost reduced to 300 gold, down from 350 gold. - Black Citadel now has 2000 hitpoints, down from 2300. - Halls of the Dead now has 1750 hitpoints, down from 2000. Orcs - Bloodlust cost reduced from 50 mana to 40 mana. - Raiders now have light armor instead of heavy armor. - Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Bladestorm cooldown reduced to 3 minutes, down from 4 minutes. Night Elves - Cyclone duration on units increased to 15 from 10. - Faerie Fire cost reduced to 35 from 75. - Chimaera Roost cost reduced to 230/70 from 280/100 - Ancients temporarily lose their fortified armor when they uproot, becoming medium armor units. - Dryads now have the unarmored armor type. This change was made to further specialize Dryads as melee killers, but allow piercing damage units, such as Crypt Fiends and Archers, to counter them more effectively. - Dryad hitpoints increased to 435 from 380. Other - All basic siege units (Mortar Teams, Catapults, etc.) have had their night sight increased to 1100 from 1000. Creeps - Creep-cast Polymorph duration reduced to 25. - Creep autocast Heal heals 12 hp a cast not 15. - Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly fire - their attacks only hit hostile targets. - Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14 - Thunder Lizard damage reduced from 1d11+30 to 1d8+26. - Centaur Impaler hitpoints reduced to 350 from 450. Items - Anhk of Reincarnation is now a level 7 item. - Potion of Restoration now heals 500 health and 200 mana, rather than fully replenishing a hero\'s health and mana. - Scroll of Restoration now heals 300 health and 150 mana, rather than fully replenishing all targets health and mana. - Tome of Experience is now a level 5 item - Scroll of Protection cost reduced to 150 NOTES: Replays are incompatible between major game revisions (1.05 replays cannot be viewed with the 1.06 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.05 -------------------------------------------------------------------------- FIXES - Fixed a problem with viewing certain replays. -------------------------------------------------------------------------- - PATCH 1.04c -------------------------------------------------------------------------- FIXES - Dates now use the system date format. - Fixed some issues related to IME text input. - Fixed some minor text wrapping issues that were occurring with Asian languages. - Fixed an issue that allowed players to keep Castles and Keeps alive for abnormal lengths of time while those buildings were under attack. -------------------------------------------------------------------------- - PATCH 1.04 -------------------------------------------------------------------------- FIXES - Fixed an issue related to full shared unit control and allied play that could cause one or more players to lose the ability to train or upgrade their own units. - Fixed an issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points. - Fixed a graphic issue related to the ladder profile and the scroll bar. BALANCE CHANGES Humans - Divine Shield duration increased to 15/30/45 from 10/20/30. - Divine Shield cooldown changed to 35/50/65 from 60/60/60. - Avatar cooldown increased to 180 from 120. - Resurrection mana cost reduced to 200 from 250. - Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast. Undead - Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast. - Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell. - Anti-magic Shell mana cost reduced to 50 from 75. - Sleep duration decreased on Hero units to 5/10/15 from 10/20/30. - Web duration decreased on Hero units to 7 from 20. - Animate Dead mana cost reduced to 250 from 300. - Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber. - Possession now takes 1 second to cast, up from 0. Orcs - Wards are no longer hit by Huntress Moon Glaive bounce. - Critical Strike no longer receives damage from Thorns Aura. However, the Blademaster\'s base attack associated with a Critical Strike still interacts with Thorns appropriately. Night Elves - Thorns no longer interacts with Critical Strike. - Mana Burn mana cost reduced to 50 from 75. - Mana Burn drain amount reduced to 50/100/150 from 100/200/300. - Mana Burn cooldown reduced to 7 from 9. - Huntress damage reduced to 1d3+14 from 1d3+15. - Metamorphosis cooldown increased to 180 from 120. - Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units). - Starfall cooldown increased to 180 from 120. - Druid of the Talon (in Night Elf form) acquisition range increased to 700 from 600, improving the frequency with which Faerie Fire is auto-cast. - Ballista Impaling Bolt no longer functions with \"Attack Ground.\" - Ancient Protector cost reduced to 160/80 from 240/100. - Ancient Protector hit points increased to 600 from 550. - Ancient Protector armor decreased to 1 from 2. - Ancient Protector minimum range reduced to 0 from 200. - Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51. - Ancient Protector damage type changed to pierce from siege. - Ancient Protector splash damage reduced. Creeps - Murloc Mutant damage increased to 1d5+24 from 1d2+12. MAP CHANGES - Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include: (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps. (6) Moonglade - Reduced all creep camps approximately 2 levels. (8) The Crucible - All start locations should now be very similar, close to trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path. (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths. (12) Ice Crown - Fixed the creep levels so that all camps are equal. NOTES: Replays are incompatible between major game revisions. (1.03 replays cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will not load from versions 1.03 and below. -------------------------------------------------------------------------- - PATCH 1.03 -------------------------------------------------------------------------- NEW FEATURES - Each AI player can now be set to one of three different settings: Easy, Normal, and Insane. - Allied AI will teleport to human allies\' towns when the towns are under attack. - Allied AI will ping the minimap to indicate where they are going to attack next. - Messages can now be sent when the \"Waiting for Players\" dialog is up. - Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine. FIXES - Fixed an issue with building reimbursement that could credit a player twice for canceling a building. - Fixed a crash that could occur when the system date was set to > 2038. - Fixed map loading crash that could result from custom units that sell too many items. - Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. - Fixed a crash that could occur when loading a corrupted save file. - Fixed a crash that could occur on custom maps during some unit creation events. - Fixed an issue causing localized versions of maps to be passed unnecessar- ily. - Fixed Mass Teleport crash that could result from a target unit\'s dying before spell completes. - Fixed save/load map interaction that could result in an unresponsive game. - Fixed an issue related to unit selection and upgrading Human towers. - Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. - Fixed some AI mining issues that could occur when their original town hall was destroyed. - Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. - Fixed an issue that allowed players to save after choosing \"Continue\" in a single-player mission. - Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability. - Fixed Zeppelin drop exploit as a method of building locating through fog of war. - Fixed an issue with saving while \"Waiting for Players\" dialog was up that could result in a soft lock. - Fixed an issue that could create an invincible Mountain King. - Fixed an issue related to graphical display of auras from aura-generating items. - Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units. - Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle. - Fixed an issue with Huntress\' bouncing missile that would allow it to hit a secondary target even if it missed the primary target. - Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines. - Fixed an issue related to Hero illusions\' carrying a Ring of Protection. - Fixed an issue with Town Portal spell art. - Fixed an issue with hit point/mana upgrades and Polymorph. - Fixed an issue with the Abolish Magic ability and allies. - Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death. - Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths. - Fixed an issue related to replays, selection circles, and changing player perspective. - Fixed an issue with Cyclone and moving units creating aerial footprints. - Fixed keyboard screen scroll and \"Waiting for Players\" interaction. - Fixed several minor text and tooltip issues. - Fixed a few improper combat sound assignments on creeps and NPCs. - Frost Wyrm attack now also slows air units. - AI Keepers of the Grove no longer cast Force of Nature on different cliff levels. - Night Elf AI now uses the Wisp\'s Renew ability effectively. - Disease (Plague) and poison no longer wake sleeping units. - Moon Glaive bounce no longer hits invisible units. - Demon Hunter\'s attack while in Demon Form no longer damages self or allies. - Upgraded building shadows no longer update through the fog of war. - Necklace of Spell Immunity no longer drops a Blademaster\'s Wind Walk. - Observers no longer gain full player UI when entering a loaded game. - Observers no longer get gold/lumber/supply UI when selecting neutral buildings. - Fog of war updates properly now if you are alt-tabbed out of game. - War3 now warns you when you save game or screenshot or profile if there\'s not enough available disk space. - Improved \"We\'re Under Attack\" messages so they trigger at more appropriate times. WORLD EDITOR FIXES - Fixed Macintosh World Editor crash. - Added Unit Editor field for building upgrades. - Increased number of possible dialog buttons from 5 to 12. - Added blank entries for all units that don\'t normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor. - Added Unit Editor field to set unit sounds to that of another unit type. - Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the \"unit\" limit of 512, and only passive buildings count towards the \"building\" limit of 96. - Fixed bug where map auto-save could bypass object limit checks. - Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved. - Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor. BALANCE CHANGES Humans - Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it\'s just as effective with mass spell- casters, players will find it is less powerful (though still exceedingly useful) with Heroes. - Divine Shield now costs 25 mana, down from 75. - Blizzard no longer goes up in radius as the level of the ability increases. - Water elementals now last 60 seconds, down from 75. Undead - Gargoyles\' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. - Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). - Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. - Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -- 40 down from 50. - The Spirit Tower Upgrade now costs 160/40, up from 120/40. - Crypt Fiends\' attack was slightly improved. Orcs - Headhunters have more hit points (350, up from 280), but also strike more slowly. - Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. - Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. - Orc Barracks cost less lumber: 50, down from 70. - Watch Towers now do 16-18 damage, down from 19-22 damage. - Grunts now have 700 hit points, up 20 from 680. - Shaman\'s attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. - Stasis Ward and Sentry Ward no longer inhibit movement or building construction. Night Elves - Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -- now it merely has to be damaged). - Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). - Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. - Wisp\'s sight radius increased by 25%. - Detonate now does 225 damage against summoned creatures, up from 150. - Non-tree buildings now have 5 armor, up from 2. - Ballistae now have an \"Attack Ground\" command. - Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. - Treants now last 60 seconds, down from 75 seconds. - Eating trees now gives a constant, non-stacking healing effect for 10 seconds. - Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. Creeps - All melee creeps in between levels 1 and 5 are slightly more powerful. - All creeps of level 6 or higher now have Hero magic resistance. - Creeps of level 7 or higher will behave more intelligently in general. - All creeps of level 7 or higher now deal Chaos damage. - Level 10 Dragons no longer have spell immunity. - Many minor creep balance tweaks to damage and abilities. - Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. Items - Scepter of Mastery no longer will drop randomly in multiplayer maps. - Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). - Wand of Lightning Shield is now a level-3 item, down from level 6. - Sentry Ward item now comes with 3 charges, down from 5. - Periapt of Vitality now gives 150 hps, up from 100. - Pendant of Mana now gives 250 mana, down from 300. - Tome of Experience now gives Heroes 150 experience points, down from 200. NOTE: Replays are incompatible between major game revisions. (1.02 replays cannot be viewed with the 1.03 version of Warcraft III.) -------------------------------------------------------------------------- - PATCH 1.02a -------------------------------------------------------------------------- - Added localized Battle.net messages. -------------------------------------------------------------------------- - PATCH 1.02 -------------------------------------------------------------------------- FIXES - Fixed an issue that allowed players to abuse dragons with Devour. - Fixed an issue with dragons that could cause them to divert attacks. BALANCE CHANGES - Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines no longer randomly drop in multiplayer games. - Scroll of

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140 downloads

Uploaded:07-01-2012

Booty Bay Remade

bootybayremade.zip | 154.7 KB

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1380 downloads

Uploaded:06-16-2011

Blood Map

bloodmapv2.0.4.w3x | 7.39 MB

survivors leaded by Lor\'themar Theron in the absence of Prince Kael\'thas Sunstrider, were taken south into lower forgotten parts of Eversong, in a land not scarred by elven magics, there near the ancient troll city of Zul\'Aman they found a long forgotten valley... In that valley they found hope of rebirth. But soon all changed... the long forgotten Empire of Zul\'Aman has raised again with the help of the the TRUE Horde: the Dark Horde lead by Warlord Rend Blackhand, their forces have too learned of this valley, and so they marched North-West to it. The Night Elves of Kalimdor have watched from afar too long what monstrosities that the Dark Horde done too it\'s lands and they were disgusted by the fell magic imbibed in the trees of Eversong Wood, they sailed in force over the Great Sea to take that valley and establish a foothold in Eastern Kingdoms. But another forced lurked around, the Lich Kings Scourge... they had arrived here to greaten their ranks and eradicate the life of all living. Now its your time to choose, what faction will you lead: • The new founded Blood Elves; • The Dark Horde of Blackrock; • The mysterious Night Elves; • Or the dreaded Scourge...

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2009 downloads

Uploaded:03-26-2011

Pyramid Escape

pyramidescapev3_1.w3x | 724.08 KB

Runes - The Overgrowth - Tower Walkway

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1652 downloads

Uploaded:01-14-2009

Line Tower Wars

line_tower_wars_v2.5.p.w3x | 211.26 KB

wars :) So download it play it share it and have fun.

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1218 downloads

Uploaded:11-14-2008

Blood Elves Map

blood_map.rar | 2.56 MB

fixed some of the bugs in the map ... I added some of the fixes... Fixes in version 1.1 -The warden can now be recruited as a hero from the Altar of Revenge -All the upgrades are properly working -Added a new skin to the warden -New descriptions for some units Please comment if you liked it or if you find some bugs and of course happy download ...

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9444 downloads

Uploaded:03-02-2008

Starcraft 1.5 3D Conversion Maps

starcraft_1.5_3d_conversion_maps_pack_v6.rar | 50.92 MB

Starcraft 2 graphics and gameplay, as well as the addition of 4 brand new maps. Along with the 13 converted maps in the pack there are also 13 readme files containing useful update information and credit lists. [b]The maps contained in this pack include:[/b] (4) 2v2 Zero Clutter v1.0 Two shared bases on a 2v2 top vs bottom team map. Requires 4 players to start. Unlimited money (4) Blood Bath v1.0 Classic Starcraft melee map, A bloody little war. (4) Neo Lost Temple v2.2 Classic Starcraft melee map, The Lost Temple has been found. Can you be the one to destroy your opponents and secure it? (6) 3v3 Micro Clutter Islands v1.6 Two Shared Islands with a snow terrain. (6) 3v3 Micro Clutter v2.1 Welcome to the Micro 3v3 Zero Clutter Map, 64 by 64 money map. (6) 3v3 Zero Clutter Islands v3.1 Two shared islands on a 3v3 top vs bottom team map. Requires 6 players to start. Unlimited money (6) 3v3 Zero Clutter v4.4 Two shared bases on a 3v3 top vs bottom team map. Requires 6 players to start. Unlimited money (6) Lost Temple v1.0 Classic Starcraft melee map, The Lost Temple has been found. Can you be the one to destroy your opponents and secure it? (8) 4v4 Zero Clutter v1.0 Two shared bases on a 4v4 top vs bottom team map. Requires 8 players to start. Unlimited money (8) Big Game Hunters v2.5 Eight-player cutthroat. Unlimited Money (8) Fastest Possible Map Ever v3.7 There is no map faster than this one. Unlimited money (8) The Hunters v2.2 Classic Starcraft Map. Eight-player cutthroat. (8) Zero Clutter Micro v2.4 You can't be rushed...unlimited money. Refer to the individual readme files contained in the download for more information on each specific map.

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10961 downloads

Uploaded:11-16-2007

Bleach Wars

mp_bleachwars1.1.rar | 4.33 MB

some with models and fight for your team, Shinigami or Hollow. Bleach Wars is AI enabled; choose from Easy, Normal or Insane AI, and appreciate features such as: ability, granted to all Heroes which allows them to dodge all incoming attacks/spells. [b]Some of the features of this map include:[/b] 26 Heroes, each with their own style 80 Items and Item Combinations Quests (Earn gold for your team) Enemy-owned Destructibles (Break these to steal Gold from the enemy team) Bleeding System (Hero begins to lose life and move slower when hurt) Captain System (Upgrade your troops) Make your selection between Easy, Normal or Insane AI, and once into the map, perform several quests for additional gold. If you want to survive Bleach Wars, you need skill, experience and timing... you will also need to start your download! Refer to the readme for more information.

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17568 downloads

Uploaded:09-15-2007

Mefhisto Warcraft III Tool

war3tool1.4.zip | 710.9 KB

[b]Some of the changes have been made to the tray, these include:[/b] Advanced / Erase Registry Keys - Deletes are registry keys for Warcraft III for current user. Advanced / Ping Battle.net - Runs 'cmd.exe' from system directory and pings wc3 server. Hide/Show - Shows or Hides tool. If You run game or World Editor, when interface is hidden, it will stay ready for next use in tray. Run - Works same as button in interface. Exit - Tool exits. Advanced / Start with System - Makes Warcraft III Tool with start with system. Advanced / Associate File Types - Associates .w3g to watch replays easily with Warcraft, also associates .w3m, .w3x, .w3n and .wai with World Editor. Mefhisto Warcraft III Tool is a complementary application for Warcraft III gamers and map makers to make their life a little easier while in the heat of battles. This is not any hack or bannable application, as it makes [u]no[/u] changes to the gameplay; The biggest advantage you will receive from this application, is the amount of time you will save in-game. [b]Some of the features of this tool are:[/b] Replay Auto Save Hit Point Show Windows Keys Disable Replay Charter Included Custom Keys Simplification Advanced Game Configuration World Editor Tweaking Various Game Modes Simple and Clear Interface Easy Set Up with Configuration File Multi Language Backpack Helper If you're curious about how this works, then read on: [list] [*]CustomKeys.txt - Copies the custom keys to warcraft 3 directory in keyboard layout version depending to Keyboard parameter from config.ini file. First it copies the old CustomKeys.txt to CustomKeysOld.txt and then it replaces it. When you exit warcraft, the old keys are restored. Keys are assigned for first four lines of letter part of keyboard. The following keys are used for standard qwerty layout: QWER ASDF ZXCV Abilities are assigned for first "QWER" keys. Be sure to set the Keyboard parameter in config.ini file as you need. [*]Hit Points Show - runs little application, which presses [ and ] keys, when there is wc3 window. In effect it shows hit points bars over each unit. Can be enabled/disabled for enemy and/or ally. [*]Replay Auto Saver - runs application, which saves replay after each game played. Replays are saved in following way [i]WC3Save-vs- [/i] [*]Backpack Helper - binds first two keys in first two lines into numlock keys. (Use the CTRL button with them.) For standard qwerty layout it works like this: CTRL+Q works as Num7 CTRL+Z works as Num1 ...and so on. [*]Windows Key Disable - Disables the windows key and alt+q hotkey. Use CTRL+ESC to minimize. [*]World Editor - When you use tool to run World Editor, settings from config.ini are saved into registry. [/list] Mefhisto has also expressed a willingness to customize this tool, so if you have any special options that you would like to be included, let him know. Hiswebsite can be found by [url="http://wc3mefhisto.atspace.com/maps.html"]clicking here[/url], and his forums are [url="http://wc3mefhisto.proboards18.com/index.cgi?board=war3tool"]here[/url]. Refer to the readme for more information.

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11804 downloads

Uploaded:03-24-2007

Arkguil Tower Defense

arkguil_3.15.zip | 554.91 KB

with a player suggestion of between 2 and 10, which is pretty good depending on the number of players that may be available to play. The objective is pretty straight forward, first and foremost...stay alive! Aside from the primary objective, to have some fun, you will have to try to survive through the hordes of creeps that will be coming at you, (incidentally, their objective is to try to keep you from accomplishing your primary objective...) and protect the people in the cathedral. [b]To break it down for you:[/b] Prevent the attackers from reaching the cathedral. You will need the Utility Tower Builder to win this. Carefull, some monsters will attack, build more resistance towers to block them. The first air wave is at lvl 10, they are strong and fast. [b]Some of the changes made over the previous version include:[/b] Corrected bugs and difficulty of 3.13 Many issues corrected. Many Towers changes. Refer to the readme for more information.

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11620 downloads

Uploaded:08-15-2006

Line Tower Wars Deluxe

mp_line_tower_wars_deluxe_protected_v0.90.rar | 66.66 KB

sending units. You buy units to send at your enemy and try to steal their lives. At the same time, depending on the unit(s) you buy, your income is increased. Periodically you recieve gold equal to the amount of your income, and in general the team with the highest income wins. The other part of the game is to build towers to kill units your enemies send at you. Once a team's lives reach 0, they lose. How long will you last? There have been quite a few changes made, aside from the redesigned triggers and terrain, these include: 12 players can play now instead of 10 or 11. Added new commands and anti-lag features. Balanced some old units. See the readme for more information, including the complete list of changes.

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7371 downloads

Uploaded:08-15-2006

Zombie Island: The Curse of the Lost City

zombie_island_the_curse_of_the_lost_city_r2.w3x | 1.27 MB

old-school survival horrors, namely [i]Alone in the Dark[/i] and [i]Resident Evil[/i] series. King Klear has tried hard to make it as close to those as possible. As long as I know, this may be the first map of its kind. It\'s also so far, the only non-cinematic map made by King Klear. A sequel has been in production for over a year and it will come out \"when it\'s done\". This is defintly something to look forward to, and the best way to prepare yourself for the sequal, is to complete the current version, which has been made available to you here, for the low-low price of a download. Although this is an older map, (it has been available elsewhere for years) it is an excellent \'Survival Horror,\' and is a great map! Enjoy! Some features with this map include: Books and diaries uncovering the history of the island Unique enemies requiring different approach Many short cinematic sequences, fully skipable Refer to the readme for the complete feature list and other information.

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3175 downloads

Uploaded:05-04-2006

Chapter 1 - The Beginning

chapter1_thebeginningrpg_bypmt.w3x | 341.42 KB

undead 7 years from now that lies beneath your last passage...

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1088 downloads

Uploaded:12-24-2005

Bomber Command

6bombercommand.zip | 579.81 KB

Glacier Map Size: Small

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36436 downloads

Uploaded:07-28-2005

Archer Stronghold

archer_stronghold_v2.2_b.zip | 610.01 KB

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4979 downloads

Uploaded:06-29-2005

defence_of_minas_tirith_v11.7.w3x

defence_of_minas_tirith_v11.7.w3x | 1.87 MB

the Rohirm wait for a sign, so they may help there brothers in this dark hour. Soon Gandalf and Pippin arrive at Minas Tirith and Pippin deticates himself to be a faithful servant of the steward of Gondor,Lord Denothor. Gandalf criticizes Pippin for being a stupid hobbit. The Orcs have now arrived and the Rohirm are more than 3 days away, can these evil menaces be stopped or will this be another massacre like osgilath. But there is hope Gandalf put Pippin so some use and had him light the beacons of Minas Tirith. Soon Thedoen assembles his riders and this set course for Minas Tirith. But during this time Aragorn is given the Narsil Sword, the ancient sword of the King Elendil. And told that more men dwell in the mountians, but Aragorn does not believe this to be true so he seeks out this king of the dead. And yet he finds him and assembles the army in which Isildur cursed. Everyone has now arrived at the city as it is being attacked by the Servants of Sauron. Now you decide the fate of Minas Tirith.[quote]

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5426 downloads

Uploaded:05-30-2005

\'LOAP\' Map Pack

loap.zip | 6.35 MB

peasant the big version cheap drugsv3gs, Life Of A Peasant With Animals v1.14, Life of a peasant with se, Life of a peasnt with hell, LIFEINJAPAN(update), LifeofaPeasant Dwarfen Kingdom

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6292 downloads

Uploaded:04-18-2005

The Lord of the Rings

thelordoftherings_7.2.zip | 3.2 MB

hands of the hobbit Frodo Baggins.

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13060 downloads

Uploaded:01-12-2005

A hero\'s story

a_heroes_story.zip | 1.23 MB

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21529 downloads

Uploaded:09-19-2004

DotA AllStars

dota_allstars_v5.64.zip | 1.58 MB

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7318 downloads

Uploaded:07-11-2002

MPQ2K

mpq2k.zip | 149.47 KB

compress them so you can obtain MP3 size like files. The only minus of this program is the fact that it is command line based, but it contains a really easy to understand help file. In conclusion this is the only program that works perfect with all the MPQ archives including Warcraft III Reign of Chaos, Starcraft Broodwar and others.

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5727 downloads

Uploaded:07-11-2002

MDX to 3DS Converter

mdxconverter.zip | 53.12 KB

the choice of transforming 3DS files to MDX.

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179 downloads

Uploaded:02-26-2012

High Resolution Black Dragon

black_dragon.zip | 2.16 MB

import it: Open Import Manager, Click Import files, Import (That dragon model), All of textures too, Then rename it (Just check the costume path box, then just remove the text called \"war3imported\" And done (The Textures (blp) as well). Done. Have nice :D Enjoy your self :D

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574 downloads

Uploaded:11-06-2011

The Avengers

the_avengers_l.w3x | 1.78 MB

Unique skills and models * Quests and Bosses * Advanced gameplay and terrain * Unique items and item models * Advanced systems Choose your samurai and head on to intense fighting and fun !

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6771 downloads

Uploaded:09-17-2010

Custom Hero Arena Defense

custom_hero_arena_defense_v.1.07.w3x | 1.67 MB

arena. -------------------------------------------------------------------------------- Short Introduction: 1. Choose a hero by double-clicking him. 2. Choose three normal abilities and one ultimate. 3. Now you will fight creeps in your lane, 15 creeps spawn with a three second interval. 10 rounds for every race (Human/Orc/Night Elves/Naga/Undead). 4. Every fifth level is the time for the arena. Here, different modes can be set to alter the gameplay. For the main site for Custom Hero Arena Defence, full changelog and more info go here: http://rotl.freeclanforum.com/ As always I would like you to inform me if you find any bugs or have tips on RotL.SwedishChef@hotmail.com.

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1142 downloads

Uploaded:07-18-2010

(12)Islands of pains

12islands_of_pains.zipx | 305.69 KB

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481 downloads

Uploaded:12-29-2009

MoreFriends

12morefriends.w3x | 245.89 KB

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2268 downloads

Uploaded:08-24-2008

Custom Hero Arena

customheroarena5.0.w3x | 1.08 MB

agility, strength, or intelligence hero, with each having various models to choose from. Each model will also have its custom values and a short background of the hero. After you pick the hero, you pick its spells. You may pick various spells for a offensive spell, defensive spell, miscellaneous spell, and an ultimate spell. There you go! You have your own custom hero! Now just go around and level up. Finding secrets will be a must, and buying items will not be a bad idea either. A duel every couple minutes makes two heroes from opposing teams face off in a fight to the death. The winner will get a bonus, of course. In This Version, New Features Include: [list][*]New Heroes [*]New Item (magic essence) for longer games [*]MANY bugs fixed [*]Gates no longer disrupt your path. [*]New boss after Ragnarok [*]Some weak skills improved [*]Option to turn on/off reincarnation [/list] So what are you waiting for? Make your custom hero now!

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6886 downloads

Uploaded:07-07-2008

Warcraft 3: RoC v1.21b to v1.22a English Patch

war3patches_roc_121b_122a_enus.exe | 6.25 MB

saved in the event of a potential disconnect. These saved games are placed in the "save" folder. - Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game creation. - Added an option to always show unit and building health bars. - You can now enable and disable the display of minimap signals from players and other observers using chat commands: /showminimapsignals and /hideminimapsignals. - Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS. BALANCE CHANGES HUMAN - Scout Tower repair rate changed from 12 to 20. - Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34). UNDEAD - Increased Ziggurat base armor from 1 to 5. - Reduced the build time of the Necropolis from 120 to 100. NIGHT ELF - Reduce the Orb of venom poison duration from 10 seconds to 8 seconds. - Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp). FIXES - The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded. - A cooldown exploit with potions has been fixed. - When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off. - An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed. - Fixed DotA-specific sound effects on Intel Macs. - Fixed sound falloff on Intel Macs. Distant sounds should now still be audible. MAPS - New maps from contest winners: - (2)MeltingValley - (2)RoadToStratholme - (4)CentaurGrove - (4)TidewaterGlades

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6496 downloads

Uploaded:08-19-2007

The Greatest Battle - Full Scale Assault

greatestbattle_fullscaleassault.zip | 1.12 MB

unique or traditional race you will be when you fight to be victorious! In The Greatest Battle - Full Scale Assault, you can play as the old races or completely new ones! Users choose their race at the start of the game. Play as any of the following: Demons A terrifying race filled with terrifying creatures. Summon Balrogs and fiends, use Archimonde and raise Zombies! Dwarves Hardy little men with huge axes and hammers. They can upgrade to the most durable iron armor of all races. Custom models included! High Elves Mighty male elven warriors. Use their skilled archers, expert swordsmen and deadly cavalry to annihilate foes! Custom models included! Draenai A stealthy and peculiar race. Includes all the units from the game in a balanced fashion. And more! Other Features include: A hero dueling arena in the center. Level up your hero and by items, then challenge a player to a duel. The winner earns powerups. [*]Full AI for custom races! Set the computer player to Easy. This will enable the custom race as follows [*]Night Elf = Naga [*]Undead = Demon [*]Orc = Draenai [*]Human = High Elves or Dwarves 50/50 [*]Note: Custom AI works best with at least 1 human or Regular Race Insane AI as an ally [*]Triggered abilities: including Cavalry Charge and Trampling Charge [*]Unlocked and new heroes to choose from Refer to the readme for more information.

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50864 downloads

Uploaded:10-24-2006

(8) Element TD

element_td_3.0.w3x | 1.85 MB

to enjoy! This was originally [u]Mrchak\'s[/u] map, but he stopped at v2; [u]Karawasa[/u] was nice enough to pick up the torch and carry on the Tower Defense dream! They have been working in tandem to pump out Beta7, Beta8, Beta 9 Beta 10, & finally v3.0, which we now have here for you. This is a custom Tower Defense game based on six basic elements: Fire, Earth, Light, Nature, Water, and Darkness. Elements can combine to create hybrid towers with special abilities. There are 15 Dual-Element Towers and 20 Triple-Element Towers. To add to the replay ability, there are multiple difficulty settings, the option of playing with elemental heroes, and choosing from a variety of different victory conditions. See if you can survive 60 waves of creeps running though your onslaught of elements! Once the game started, you are allowed to choose for the game difficulty. Each difficulty has a unique setting. There are 5 levels of difficulty: Very Easy, Easy, Normal, Hard & Very Hard. Depending on your difficulty level, more or less creeps spawn each round. If they leak they walk around again with their current health. After any player has defeated all of the creeps in his area the next round will begin for all players. Some of the changes included in this version are: Poison nerfed Steam towers fixed Gold Aura Fixed Firelord fixed No picking gold loss fixed Refer to the readme for the complete list and more information.

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9995 downloads

Uploaded:09-05-2006

DoTA Allstars

dota_allstars_v6.36b.rar | 2.43 MB

it\'s a free mod for [u]Warcraft 3: The Frozen Throne[/u]. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. Some of the changes made to this version are: Reduced Gravekeeper\'s Cloak a little bit more Less damage/armor on Acid Spray and a little more cooldown Slight base damage buff to Drow Lowered Shadow Word damage on enemy a bit Nerfed Infernal a bit Refer to the Readme for the complete list

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3157 downloads

Uploaded:06-23-2006

Gods Of War: Prologue

godsofwarlvl1.w3x | 60.21 KB

there kinda... Brain dead I\'d say, or Codeless. But, nonetheless, this is still a fun campaign, and it offers some insight into what can be expected on the next release.

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623 downloads

Uploaded:05-21-2006

Jonathans Great Journey

chapter_2.zip | 678.27 KB

you will want to start at the beginning, which is aptly named [url="http://warcraft3.filefront.com/file/And_so_it_begins;62046"]And so it begins...[/url], once you have completed this, then move on to the second in the series, [url="http://warcraft3.filefront.com/file/The_sheep_mayor_and_a_mad_man;62391"]The sheep mayor and a mad man[/url]. Enjoy! [b]Important Developer Note:[/b] *DO NOT SKIP ANY CINCEMATICS OR THE GAME WILL CRASH!

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412 downloads

Uploaded:05-16-2005

Hurricane Isle

8hurricaneisle.zip | 324.77 KB

hurricanes common to these waters.

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7344 downloads

Uploaded:04-20-2005

The Tales of Raviganion

ttor323beta4.zip | 16.57 MB

included in the release. It will NOT work on custom maps. There are three ways of playing. You can either play single player against computers in custom game, multiplayer against other people who have TToR via LAN or Battle.net. To play games on battle.net simply host any melee map as a custom game and get other TToR players to join. Have in mind that they need the EXACT same version of the mod.

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55990 downloads

Uploaded:10-24-2004

DDay: Judgement

dday_judgement_181.0f.zip | 3.4 MB

more hard to believe is, the author is gonna keep adding MORE. This map is so good, and I'm not joking, everyone should have it.

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12872 downloads

Uploaded:12-24-2003

Blizzard Tower Defense

_6_blizzardtd.zip | 928.39 KB

Black Citadel

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5427 downloads

Uploaded:07-17-2003

The Frozen Throne Patch [English]

war3tft_111_english.exe | 4.81 MB

1.11 -------------------------------------------------------------------------- FIXES - Classic Campaign unit damage has been adjusted to match 1.01 values. - Some custom maps would crash because they had pre-1.10 data embedded in them. - Czech-only: fixed a crash with the display news items. - Fixed a number of text strings within our localized versions. - Fixed a number of hotkeys within our localized versions. -------------------------------------------------------------------------- - PATCH 1.10 -------------------------------------------------------------------------- THE FROZEN THRONE SPECIFICS FEATURE INFORMATION - Further information regarding modifying hotkeys can be found in your Warcraft III installation directory. MAPS - Numerous maps have had minor improvements made to them. BALANCE CHANGES Human - Lumber Mill cost reduced to 120 from 145. - Lumber upgrade now gives +10 lumber capacity per level of the upgrade, up from +5 lumber capacity per level of the upgrade. - Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250. - Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from 80/60. - Mortar Teams now have a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes. - Flying Machine damage versus air increased to 12-13 from 7-8. - Gryphon Aviary cost changed to 140/150 from 120/240. - Gryphon Aviaries now require a Keep instead of a Castle. However, both the Cloud upgrade and Gryphon Riders require a Castle to access. - Dragonhawk Riders are now correctly a level 3 unit instead of a level 5 unit. This only impacts the experience gained when they are killed. - Dragonhawk Rider build time reduced to 30 from 45. - Spell Breaker hit points reduced to 600 from 650. - Spell Breaker armor type changed to Medium. - Mana cost of Spell Steal increased to 75. - Scroll of Regeneration now heals 225 hit points over its 45 second duration, up from 150 hit points. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Orb of Fire cost reduced to 375 from 400 and splash radius increased to 140 from 125. - Priest heal effect increased to 25 hit points per cast, up from 20; Priest heal mana cost increased to 5 from 4. - Sorceress damage increased to 10-12 from 8-10. - Powerbuild has been improved. Each additional Peasant contributes 60% of the speed of the first, up from 50%. Undead - Crypt Fiend damage reduced from 28-33 to 26-31. - Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec. - Ghoul hit points upgraded to 340 from 330. - Orb of Corruption cost was reduced to 375 from 400, and its armor decrease has gone to 5 from 4. - Rod of Necromancy cooldown increased from 15 to 22. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Impale area of effect width reduced to 250 from 300. - Gargoyles now require Halls of the Dead instead of Black Citadel. - Obsidian Statue Spirit Touch now replenishes 4 mana per casting, down from 5. - Obsidian Statue Aura of Blight effect reduced to 10 hp/sec from 12 hp/sec. - Boneyard cost changed to 175/200 from 125/250. - Halls of the Dead and Black Citadel deal one quarter as much damage as previously, but now possess a frost attack similar to that of Nerubian Towers. - Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10. - The Tomb of Relics now sells Dust of Appearance, but no longer sells Lesser Clarity Potions. - Devour Magic now heals 50 hit points per spell devoured, up from 25, and restores 75 mana, up from 50. - Destroyer damage reduced to 19-21 from 21-24. - Frost Wyrm damage increased to 93-115 from 85-105. Orc - Demolisher damage reduced from 82-102 to 76-94. - Kodo Beasts are now Unarmored. - Raiders now have a base armor of 1, up from 0. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Purge has been improved. It no longer slows friendly units when used on them, and it causes enemies to stop for a brief moment when first cast (in addition to slowing them later). - Wind Riders no longer require a Fortress to be built. - Wind Rider damage reduced to 36-44 from 39-47. - Wind Rider poison now deals 4 damage a second, up from 3.3 damage a second. - Wind Rider speed reduced to 320 from 350. - Tauren Totem cost changed to 135/155 from 90/200. - Orb of Lightning cost reduced to 375 from 400. - The Voodoo Lounge now sells Lesser Clarity Potions, but no longer sells Dust of Appearance. - Spirit Link mana cost reduced to 75 from 100. - Mirror Image cost reduced to 125 from 150. - Blademaster\'s base Agility increased to 24 from 23. Night Elf - Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7. - Fan of Knives maximum damage reduced to 300/625/950 from 350/675/950, and damage per target reduced to 75/120/180 from 90/135/180. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. - Mana Flare has had a bug fixed that was preventing multiple Mana Flares from attacking multiple targets at the same time. As a result, Mana Flare has been rebalanced, and deals up to 90 damage to targets in a 250 area when a unit casts a spell, down from 125 damage. - Archer hit points reduced to 240 from 310. - Archers now have a new passive ability, Elune\'s Grace. This ability grants them 35% damage reduction against Piercing attacks, and 20% damage reduction against spells. - Hippogryph Rider hit points decreased to 765 from 835 and armor increased to 1 from 0. - Dryad damage increased from 15-17 to 16-18. - Mountain Giant base armor increased to 4 from 0 and hit points increased to 1600 from 1400. - Hardened Skin upgrade cost reduced to 100/175 from 100/250, and damage reduction reduced to 12 from 15. - Chimaera Roost cost changed to 140/190 from 100/230. - Orb of Venom cost reduced to 375 from 400 and poison damage/sec increased to 7 from 6. Neutral Buildings, Units, and Heroes - Forked Lightning damage reduced to 85/160/250 from 100/175/250. - Tornado now deals 7 damage a second to buildings in its general vicinity (down from 10) and 50 damage to buildings it is over (down from 80), and it now costs 250 mana to cast, up from 150. - Silence area of effect increased from 150/250/350 to 200/275/350. - Mercenaries cost 25% more gold than previously. - Mud Golem availability delayed to second day. - Summoned Doom Guard hit points increased to 1600 from 1350. - Howl of Terror % damage reduction increased by 5% at all levels. - Zeppelin hit points increased to 575 from 500. - Forest Troll Shadow Priests have had their starting availability delayed by 60 seconds to 120 seconds. - The Beastmaster now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. Items - Scroll of Restoration is now a level 5 item instead of a level 6 item. Other - Town Portal now takes 5 seconds to activate, up from 3. - Units killed in a transport will \"spill out\" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. - Tavern instant revive costs three times more lumber than previously. - Heroes revived at the Tavern now are brought back to life with 0 mana and 50% health. - Tier 3 town halls all cost 20 lumber and 20 gold less. - At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3. This affects all experience gain--both from killing creeps and enemy units. REIGN OF CHAOS SPECIFICS MAPS - All multiplayer maps that were shipped with the original product have been patched to have improved item drop tables. - Some maps have been additionally improved with other minor enhancements. - Tranquil Paths now has random creeps. BALANCE CHANGES Humans - Devotion Aura now gives 1.5/3/4.5 armor per level. - Powerbuild effectiveness has been reduced to 60% of its previous strength in terms of how much speed additional Peasants add when supporting the construction of a building. Note that the cost increase per additional Peasant is unchanged. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Gyrocopter damage increased to 27-32 from 25-30. Undead - Shade speed increased to 350 from 270, but hit points reduced to 125 from 250. - Animate Dead\'s duration reduced to 40 from 120, cooldown reduced from 180 to 240. Additionally, animated units are invulnerable, but can still be dispelled. - Death Pact and Dark Ritual can now be used on invulnerable units. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Halls of the Dead and Black Citadel attack cooldown is now 2 seconds up from 1 second, and their damage has been reduced by 33% as well - Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to reflect new air pathing changes. Orcs - Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels (changed from 100/75/25), and deals \"backstab\" damage. When a Blademaster attacks while using Wind Walk, he deals bonus damage to his victim. - Lightning Shield range increased to 600 from 500. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Wyvern hit points increased to 600 from 500. - Wyvern poison now lasts 25 seconds and deals 4 damage a second. - Headhunter cooldown reduced to 2.26 from 2.34. - Berserker Strength now requires a Stronghold instead of a Fortress. - Mirror Image cost reduced to 125 from 150. Night Elves - Dryad damage increased from 15-17 to 16-18. - Entangle now prevents an affected unit from attacking, and interrupts channeling spells such as Blizzard and Starfall. However, its duration has been reduced to 12(3)/24(4)/36(5) (unit(Hero)). - Treants created by Force of Nature now benefit from the Nature\'s Blessing upgrade. - Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds by level. - Tranquility cooldown reduced to 60 from 120. - Tranquility mana cost reduced to 125 from 200. - Cyclone no longer affects mechanical units. - Rejuvenation can now be cast on units at full health. - Ancients now attack while rooted. - Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new air pathing changes. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. Items - Items have been revamped with new level tables. Items now have a level from 1 to 8, along with one of several categories. Items of levels 1 to 6 can be charged items, permanent items, or powerups. Items of level 7 or higher are artifacts. Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death (artifact). - You can now sell items at the Goblin Merchant by right-clicking on an item, and then \"dropping\" it onto a Goblin Merchant. - Scroll of Town Portal now takes 5 seconds to use. During this time it is being \"channeled\", and the Hero using it cannot be attacked or stunned. Under no circumstances can the town portal be aborted once started. - Wand of Illusion can no longer be cast on hostile units. This change was made to prevent players from cheesing high level creep camps by using Wand of Illusion on high level creeps, and then using this illusionary creep to tank the damage. - Boots of Speed no longer stack: two Boots of Speed will make a Hero just as fast as one. Other - When \"attack-moving\", air units now prefer to attack other air units more often than previously. - Creeps that are not in combat now ignore flying units. This means that if you move flying units around using \"move\" instead of \"attack move\", creeps will generally not attack them. - Creeps can no longer be dragged via constant attacks--they eventually give up and return to their start location. - Goblin Sappers now deal 750 damage to buildings, 250 damage to all units, and 185 damage to Heroes. These values are reduced by armor values such as \'5 armor\', but do not interact with armor types (e.g. \'Medium armor\'). - Units in a transport over ground will \"spill out\" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. NOTES: Replays are incompatible between major game revisions. (1.07 replays cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will not load from version 1.07. -------------------------------------------------------------------------- - PATCH 1.06 -------------------------------------------------------------------------- BALANCE CHANGES Improved Counterability Unarmored Light Medium Heavy Fortified Hero Normal 100% 150% 100% 100% 50% 100% Piercing 150% 75% 100% 150% 35% 50% Siege 150% 50% 100% 100% 150% 50% Magic 75% 100% 200% 100% 50% 50% Hero 100% 100% 100% 100% 50% 100% You can find further information related to armor and damage types on our web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml Spellcaster Rebalance - Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are: * They have a new armor type, unarmored, which takes bonus damage from siege and piercing attacks. * They also have a new damage type, magic, which does reduced damage to fortified and hero armor, but does bonus damage against medium armor. * They had their damage adjusted, typically downwards. * They no longer gain damage as they go up in level, and gain less hitpoints as they go up in level (but start with more hitpoints when initially built) * Many autocast buffs and debuff costs reduced. * Casters, including Dryads, have had their mana regeneration rates boosted by 30%. Hero Damage - Heroes now have an aptly named hero damage type. It deals 100% damage to everything except fortified armor, to which it deals 50% damage. Hero damage was added so that heroes no longer strongly counter ranged units such as Archers and Crypt Fiends. Advanced Structures - Most advanced technology structures had their build times reduced. This reduction ranged from 20 seconds for especially underused structures, to 10 seconds for less underused structures. For instance, the Slaughterhouse builds 20 seconds faster now, while the Arcane Sanctum build time was only reduced 10 seconds. Humans - Flares now cost 75/25 to research, down from 100/50. - Inner Fire cost increased to 35, from 25. - Slow cost reduced to 40 from 50. - Slow duration vs heroes reduced to 10 seconds from 20 seconds. - Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels. Undead - Curse now causes a 33% chance to miss, up from 25%. - Curse now lasts 2 minutes, up from 1 minute. - Curse cost reduced to 40 mana from 50. - Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Carrion Swarm max damage increased to 375/700/1000 from 300/550/800. - Carrion Swarm no longer hits wards. - Boneyard cost reduced to 250/100 from 350/125. - Acolytes now have 220 health, up from 180. - Necropolis cost reduced to 300 gold, down from 350 gold. - Black Citadel now has 2000 hitpoints, down from 2300. - Halls of the Dead now has 1750 hitpoints, down from 2000. Orcs - Bloodlust cost reduced from 50 mana to 40 mana. - Raiders now have light armor instead of heavy armor. - Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Bladestorm cooldown reduced to 3 minutes, down from 4 minutes. Night Elves - Cyclone duration on units increased to 15 from 10. - Faerie Fire cost reduced to 35 from 75. - Chimaera Roost cost reduced to 230/70 from 280/100 - Ancients temporarily lose their fortified armor when they uproot, becoming medium armor units. - Dryads now have the unarmored armor type. This change was made to further specialize Dryads as melee killers, but allow piercing damage units, such as Crypt Fiends and Archers, to counter them more effectively. - Dryad hitpoints increased to 435 from 380. Other - All basic siege units (Mortar Teams, Catapults, etc.) have had their night sight increased to 1100 from 1000. Creeps - Creep-cast Polymorph duration reduced to 25. - Creep autocast Heal heals 12 hp a cast not 15. - Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly fire - their attacks only hit hostile targets. - Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14 - Thunder Lizard damage reduced from 1d11+30 to 1d8+26. - Centaur Impaler hitpoints reduced to 350 from 450. Items - Anhk of Reincarnation is now a level 7 item. - Potion of Restoration now heals 500 health and 200 mana, rather than fully replenishing a hero\'s health and mana. - Scroll of Restoration now heals 300 health and 150 mana, rather than fully replenishing all targets health and mana. - Tome of Experience is now a level 5 item - Scroll of Protection cost reduced to 150 NOTES: Replays are incompatible between major game revisions (1.05 replays cannot be viewed with the 1.06 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.05 -------------------------------------------------------------------------- FIXES - Fixed a problem with viewing certain replays. -------------------------------------------------------------------------- - PATCH 1.04c -------------------------------------------------------------------------- FIXES - Dates now use the system date format. - Fixed some issues related to IME text input. - Fixed some minor text wrapping issues that were occurring with Asian languages. - Fixed an issue that allowed players to keep Castles and Keeps alive for abnormal lengths of time while those buildings were under attack. -------------------------------------------------------------------------- - PATCH 1.04 -------------------------------------------------------------------------- FIXES - Fixed an issue related to full shared unit control and allied play that could cause one or more players to lose the ability to train or upgrade their own units. - Fixed an issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points. - Fixed a graphic issue related to the ladder profile and the scroll bar. BALANCE CHANGES Humans - Divine Shield duration increased to 15/30/45 from 10/20/30. - Divine Shield cooldown changed to 35/50/65 from 60/60/60. - Avatar cooldown increased to 180 from 120. - Resurrection mana cost reduced to 200 from 250. - Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast. Undead - Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast. - Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell. - Anti-magic Shell mana cost reduced to 50 from 75. - Sleep duration decreased on Hero units to 5/10/15 from 10/20/30. - Web duration decreased on Hero units to 7 from 20. - Animate Dead mana cost reduced to 250 from 300. - Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber. - Possession now takes 1 second to cast, up from 0. Orcs - Wards are no longer hit by Huntress Moon Glaive bounce. - Critical Strike no longer receives damage from Thorns Aura. However, the Blademaster\'s base attack associated with a Critical Strike still interacts with Thorns appropriately. Night Elves - Thorns no longer interacts with Critical Strike. - Mana Burn mana cost reduced to 50 from 75. - Mana Burn drain amount reduced to 50/100/150 from 100/200/300. - Mana Burn cooldown reduced to 7 from 9. - Huntress damage reduced to 1d3+14 from 1d3+15. - Metamorphosis cooldown increased to 180 from 120. - Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units). - Starfall cooldown increased to 180 from 120. - Druid of the Talon (in Night Elf form) acquisition range increased to 700 from 600, improving the frequency with which Faerie Fire is auto-cast. - Ballista Impaling Bolt no longer functions with \"Attack Ground.\" - Ancient Protector cost reduced to 160/80 from 240/100. - Ancient Protector hit points increased to 600 from 550. - Ancient Protector armor decreased to 1 from 2. - Ancient Protector minimum range reduced to 0 from 200. - Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51. - Ancient Protector damage type changed to pierce from siege. - Ancient Protector splash damage reduced. Creeps - Murloc Mutant damage increased to 1d5+24 from 1d2+12. MAP CHANGES - Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include: (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps. (6) Moonglade - Reduced all creep camps approximately 2 levels. (8) The Crucible - All start locations should now be very similar, close to trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path. (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths. (12) Ice Crown - Fixed the creep levels so that all camps are equal. NOTES: Replays are incompatible between major game revisions. (1.03 replays cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will not load from versions 1.03 and below. -------------------------------------------------------------------------- - PATCH 1.03 -------------------------------------------------------------------------- NEW FEATURES - Each AI player can now be set to one of three different settings: Easy, Normal, and Insane. - Allied AI will teleport to human allies\' towns when the towns are under attack. - Allied AI will ping the minimap to indicate where they are going to attack next. - Messages can now be sent when the \"Waiting for Players\" dialog is up. - Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine. FIXES - Fixed an issue with building reimbursement that could credit a player twice for canceling a building. - Fixed a crash that could occur when the system date was set to > 2038. - Fixed map loading crash that could result from custom units that sell too many items. - Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. - Fixed a crash that could occur when loading a corrupted save file. - Fixed a crash that could occur on custom maps during some unit creation events. - Fixed an issue causing localized versions of maps to be passed unnecessar- ily. - Fixed Mass Teleport crash that could result from a target unit\'s dying before spell completes. - Fixed save/load map interaction that could result in an unresponsive game. - Fixed an issue related to unit selection and upgrading Human towers. - Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. - Fixed some AI mining issues that could occur when their original town hall was destroyed. - Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. - Fixed an issue that allowed players to save after choosing \"Continue\" in a single-player mission. - Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability. - Fixed Zeppelin drop exploit as a method of building locating through fog of war. - Fixed an issue with saving while \"Waiting for Players\" dialog was up that could result in a soft lock. - Fixed an issue that could create an invincible Mountain King. - Fixed an issue related to graphical display of auras from aura-generating items. - Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units. - Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle. - Fixed an issue with Huntress\' bouncing missile that would allow it to hit a secondary target even if it missed the primary target. - Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines. - Fixed an issue related to Hero illusions\' carrying a Ring of Protection. - Fixed an issue with Town Portal spell art. - Fixed an issue with hit point/mana upgrades and Polymorph. - Fixed an issue with the Abolish Magic ability and allies. - Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death. - Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths. - Fixed an issue related to replays, selection circles, and changing player perspective. - Fixed an issue with Cyclone and moving units creating aerial footprints. - Fixed keyboard screen scroll and \"Waiting for Players\" interaction. - Fixed several minor text and tooltip issues. - Fixed a few improper combat sound assignments on creeps and NPCs. - Frost Wyrm attack now also slows air units. - AI Keepers of the Grove no longer cast Force of Nature on different cliff levels. - Night Elf AI now uses the Wisp\'s Renew ability effectively. - Disease (Plague) and poison no longer wake sleeping units. - Moon Glaive bounce no longer hits invisible units. - Demon Hunter\'s attack while in Demon Form no longer damages self or allies. - Upgraded building shadows no longer update through the fog of war. - Necklace of Spell Immunity no longer drops a Blademaster\'s Wind Walk. - Observers no longer gain full player UI when entering a loaded game. - Observers no longer get gold/lumber/supply UI when selecting neutral buildings. - Fog of war updates properly now if you are alt-tabbed out of game. - War3 now warns you when you save game or screenshot or profile if there\'s not enough available disk space. - Improved \"We\'re Under Attack\" messages so they trigger at more appropriate times. WORLD EDITOR FIXES - Fixed Macintosh World Editor crash. - Added Unit Editor field for building upgrades. - Increased number of possible dialog buttons from 5 to 12. - Added blank entries for all units that don\'t normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor. - Added Unit Editor field to set unit sounds to that of another unit type. - Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the \"unit\" limit of 512, and only passive buildings count towards the \"building\" limit of 96. - Fixed bug where map auto-save could bypass object limit checks. - Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved. - Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor. BALANCE CHANGES Humans - Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it\'s just as effective with mass spell- casters, players will find it is less powerful (though still exceedingly useful) with Heroes. - Divine Shield now costs 25 mana, down from 75. - Blizzard no longer goes up in radius as the level of the ability increases. - Water elementals now last 60 seconds, down from 75. Undead - Gargoyles\' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. - Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). - Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. - Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -- 40 down from 50. - The Spirit Tower Upgrade now costs 160/40, up from 120/40. - Crypt Fiends\' attack was slightly improved. Orcs - Headhunters have more hit points (350, up from 280), but also strike more slowly. - Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. - Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. - Orc Barracks cost less lumber: 50, down from 70. - Watch Towers now do 16-18 damage, down from 19-22 damage. - Grunts now have 700 hit points, up 20 from 680. - Shaman\'s attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. - Stasis Ward and Sentry Ward no longer inhibit movement or building construction. Night Elves - Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -- now it merely has to be damaged). - Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). - Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. - Wisp\'s sight radius increased by 25%. - Detonate now does 225 damage against summoned creatures, up from 150. - Non-tree buildings now have 5 armor, up from 2. - Ballistae now have an \"Attack Ground\" command. - Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. - Treants now last 60 seconds, down from 75 seconds. - Eating trees now gives a constant, non-stacking healing effect for 10 seconds. - Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. Creeps - All melee creeps in between levels 1 and 5 are slightly more powerful. - All creeps of level 6 or higher now have Hero magic resistance. - Creeps of level 7 or higher will behave more intelligently in general. - All creeps of level 7 or higher now deal Chaos damage. - Level 10 Dragons no longer have spell immunity. - Many minor creep balance tweaks to damage and abilities. - Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. Items - Scepter of Mastery no longer will drop randomly in multiplayer maps. - Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). - Wand of Lightning Shield is now a level-3 item, down from level 6. - Sentry Ward item now comes with 3 charges, down from 5. - Periapt of Vitality now gives 150 hps, up from 100. - Pendant of Mana now gives 250 mana, down from 300. - Tome of Experience now gives Heroes 150 experience points, down from 200. NOTE: Replays are incompatible between major game revisions. (1.02 replays cannot be viewed with the 1.03 version of Warcraft III.) -------------------------------------------------------------------------- - PATCH 1.02a -------------------------------------------------------------------------- - Added localized Battle.net messages. -------------------------------------------------------------------------- - PATCH 1.02 -------------------------------------------------------------------------- FIXES - Fixed an issue that allowed players to abuse dragons with Devour. - Fixed an issue with dragons that could cause them to divert attacks. BALANCE CHANGES - Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines no longer randomly drop in multiplayer games. - Scroll of Resurrection & Scroll of Animate Dead item level increased. - Bridges are no longer destroyable on the (6)Stromguarde.w3m map. NOTE: Replays are incompatible between major game revisions. (1.01 replays cannot be viewed with the 1.02 version of Warcraft III.) -------------------------------------------------------------------------- - PATCH 1.01c -------------------------------------------------------------------------- - Fixed an issue with copy protection for certain DVD drives. -------------------------------------------------------------------------- - PATCH 1.01b -------------------------------------------------------------------------- - Fixed a problem where players were disconnected from a game as it was starting and thus getting a loss. -------------------------------------------------------------------------- - PATCH 1.01 -------------------------------------------------------------------------- ** Welcome to Warcraft III and improved Battle.net! ** This patch contains various data and code updates necessary for play on Battle.net as well as some minor balance changes.

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114 downloads

Uploaded:02-26-2012

BR: Chapter XX: Fortress (Elite)

fortress_elite.w3m | 6.69 MB

Zeheroth): deendeon1000 Music subject to licence:CC BY-NC-SA 3.0

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543 downloads

Uploaded:03-26-2011

Defend Your Castle - God\'s Wrath

dycgw2.2.w3x | 1.86 MB

developing is DYC-GW which is an AoS map. What is DYC-GW? Is an AoS map based from DotA which is the best. This are the features AI, 31 Heroes, ALMOST 90 Items(almost 50 Buildable items, Almost 40 Basic Items), AI chat messaging in some situations, Neutral Creeps is Revived, Good Terraining and Many more.It is the 2nd version of the 2nd version of DYC-GW. Gameplay: Like in Dota, You will need to destroy the main building which are the Demonic Portal and the World Kingdom. There is 2 separate teams Peace Alliance which composes of Gods and Humans and Demonic Alliance which composes Demons. You can also changed the Game play anyway you like for example -km 1000 meaning you will only end the game when you reach 1000 kills. See the list of Game Modes for more modes. You will also need to gain money to buy items which will help you to defeat enemy heroes. You can also Farm or Jungle which means to kill neutral creeps to gain money and Experience. There are Player Creeps that spawns from your base which helps you to kill Heroes, Not to make the Game boring and also win the Game without even dying to just destroy a little tower, You can also turn off Player Creep Spawning. You can also kill the King of Neutrals which is venomus so that you gain alliance from neutral. There are 3 lanes in the game. Game Modes: -SG Special Game is enabled. You will need to kill the Demon God or the Alliance Leader the times his lives is or destroy the Main Building the times the Demon God or Alliance leader lives is. -KM As explained, Your team need to reach a certain kills to win. Usage: -KM -OM Disables Lanes top and Bottom. -NF The map is uncovered -FM The map is uncovered and The ability cooldowns are always reset and the Mana is returend to 100% every second. -AM Adventure Mode is enabled. The neutral creeps spawning is disabled. -HM Hunter mode, The Creep Spawning is disabled. Many more game modes. Game Commands: -MS Check your heroes move speed -tai Turn off or on the AI chat messages -Lcam Locks your camera to your hero -Ucam Resets camera and unlocks your camera target Press Enter then space enter See the list of commands for controlling AI You can just explore the Game and see more game features!

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1765 downloads

Uploaded:03-26-2011

Tom and Jerry 2011

tom_and_jerry_2011_v1.8.w3x | 744.54 KB

you chose from 6 different cats.You need to build base, harvest cheese and lumber, hunt all enemy mouse and kill them. When all mouse are dead you win the game. If you get killed you can revive in your main building for cost of some gold and lumber.You lose if all players from your team are dead. Jerry\'s team: You start game like 1 mouse, you need to make base quickly and surround it with barricades so cat cant reach you. Then you need to harvest cheese and lumber, make strong army and kill all cats.Remember cat can revive, so it is the best to destroy cat\'s main building. If you get killed your friends can save you by attacking cage where you will be captured.Cage is always located in center of map. Shops: 4 shops with very useful items are located at the center of the map. Some stronger items from this shops can turn game in you advantage. Credits: Special Credits go to: Lotor.t, Djordje99 and Misha Model and icon creators: D.O.G, KelThuzad, Bigapple 90, Callahan, Anachron, 67 chrome, NFWar, General Frank and Maxor_gun. This map is protected!

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5779 downloads

Uploaded:09-17-2010

Return of the Legends

return_of_the_legends_v._1.02b.w3x | 1.34 MB

The current idea go as following: 1) There will be 2 teams and 1 arena. The teams will have a base on each side of the arena and there will be a barrier in the middle of the arena so the teams will be divided. This will be a custom hero map so it starts off with the players choosing their hero and his skills (3 normal + 1 ulti). When they all have chosen heroes they will get teleported to their base. 2) The game will be based on rounds. For 3 rounds you will face creeps (like in orc gladiators). If you kill all creeps you have finished that round. However if you all get killed and creeps survive you will loose lives equal to the amount of creeps alive. Each team starts with 50 lives. 3) After the creep rounds the barrier is broken and the two teams can fight each other. The fight will go on for 2 minutes (so players can re-spawn and come back to the fight etc.). If you are really successful in the fight you can fight your way into the enemy base and start attacking their main building. They loose and you gain 1 life for every 100 hp lost of the main building. 4) The team looses if they reach 0 lives or if their main building gets destroyed.

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2428 downloads

Uploaded:06-24-2010

Naga

nagav301253645023.w3x | 78.38 KB

something as you must ask permission first: Andrew_Victor_1@yahoo.com

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3709 downloads

Uploaded:01-21-2010

Jeopardy for the Horde

jeopardyhordev1.2.w3n | 40.93 MB

dream of an idea that would solve the Horde's problems: Escape Lordaeron and travel to a forgotten land called Kalimdor. No one seemed to question the idea but getting rid of the humans from their lives was a good idea. With the Horde almost ready for departure, a few unanswered questions remain. Was Thrall's dream a miracle or just madness? If they arrive at Kalimdor, what is going to happen next? What dangers will be there? What if the humans find out what they are up to and in the end, will the orcs find freedom? No one is certain about these answers. All Thrall can do is rally the Horde to do their job and hope that everything turns out all right in the end...” Jeopardy for the Horde is the second of the series of campaigns I am making: Human Campaign - The Adventures of Rowan the Wise Orc Campaign - Jeopardy for the Horde Undead Campaign - Resurrection of the Scourge Night Elf Campaign - Furion’s Quest The campaign has the following features: Lead Duotar and the Horde in 10 perilous chapters Lead the Horde into Kalimdor where you will encounter Centaurs, Fel Orcs, Demons and Night Elves. 8 unique Orc Heroes These heroes include Drek’Thar the Far Seer, Rokhan the Shadow Hunter, Rexxar the Beastmaster and Drak’thul the Warlock. Some heroes you will find automatically while others you will have to aid before they can join you. Get the most out of gameplay Cinematics can be boring to watch if you have already seen them before or they’re too long. Like in the original Warcraft 3 campaigns, you can press the escape key to skip them. Choose your own maps From vicious Fel Orcs to settling a score with the Ogres, Jeopardy for the Horde allows you to choose which maps you want to play. Automatic difficulty levels set The gameplay starts of relatively straight forward and eventually get harder. You will find that the last few chapters are extremely hard!

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1165 downloads

Uploaded:12-20-2009

Jeopardy for the Horde

jeopardyhorde.w3n | 31.65 MB

of an idea that would solve the Horde's problems: Escape Lordaeron and travel to a forgotten land called Kalimdor. No one seemed to question the idea but getting rid of the humans from their lives was a good idea. With the Horde almost ready for departure, a few unanswered questions remain. Was Duotar's dream a miracle or just madness? If they arrive at Kalimdor, what is going to happen next? What dangers will be there? What if the humans find out what they are up to and in the end, will the orcs find freedom? No one is certain about these answers. All Duotar can do is rally the Horde to do their job and hope that everything turns out all right in the end... Jeopardy for the Horde is the second of the series of campaigns I am making: Human Campaign - The Adventures of Rowan the Wise Orc Campaign - Jeopardy for the Horde Undead Campaign - Resurrection of the Scourge Night Elf Campaign - Furion’s Quest NOTE: The character Duotar is not suppose to be Durotar! The campaign has the following features: Lead Duotar and the Horde in 10 perilous chapters Lead the Horde into Kalimdor where you will encounter Centaurs, Fel Orcs, Demons and Night Elves. 8 unique Orc Heroes These heroes include Drek’Thar the Far Seer, Cairne the Tauren Chieftain, Rexxar the Beastmaster and Gul’dan the Warlock. Some heroes you will find automatically while others you will have to aid before they can join you. Get the most out of gameplay Cinematics can be boring to watch if you have already seen them before or they’re too long. Like in the original Warcraft 3 campaigns, you can press the escape key to skip them. Choose your own maps From vicious Fel Orcs to settling a score with the Ogres, Jeopardy for the Horde allows you to choose which maps you want to play. Automatic difficulty levels set The gameplay starts of relatively straight forward and eventually get harder. You will find that the last few chapters are extremely hard!

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7334 downloads

Uploaded:08-09-2009

Angel Arena Eclipse

angelarenaeclipsexvii.w3x | 3.62 MB

no evil .... calls allucard jesus christ .... suicide Tips: - Buy Risk. This is the best way to get better itens. - Buy essences or try get one killing special chars. With essences you will be able to select a special hero. - Play offline and make your strategy - Sun Key + Blood Key = Master of Keys(hero)

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1315 downloads

Uploaded:07-17-2009

Shooter Defense

shooter_defense_v3.0_opt.rar | 159.11 KB

simple description of the gameplay of this map is that it is a combination of Tower defense, Pudge Wars and Warlocks. Its like tower defense! Like tower defense, the main objective of this map is to prevent creeps from entering a certain region in the map. If any creeps enters the region, the life will start to decrease and the players lose if the life reaches 0. However, unlike traditional tower defense game, in this map, the units that shoots and kills the enemies are not buildable towers, but are mobile riflemen units called "shooters". Players start with a shooter at the beginning of the game and can hire more shooters as the game progresses. A shooter does not have any basic attacks but they can equip different weapons to shoot the enemies to kill them. Its like warlocks! Another main feature of this map is that it is infused with some real world 2 dimensional dynamics physics to improve the gameplay of the map. Physical concepts like Kinematics, Momentum & Kinetic Energy transfer, Elasticity and Coefficient of Restitution are evident and can be observed while playing this map. Or in other words, units bounces on walls and they also bounce on each other. This is where it is similar with Warlocks. Another similarity this map has with Warlocks is that weapons do not only deal damage (and/or spell effects) but they also deal "blast energy". Blast energy (or just energy for short) is the term used to describe the kinetic energy received by a unit when they are shot with certain weapons. When a unit is shot with a weapon they do not just receive damage but they also get blown away by the weapon. The higher the energy of the weapon the stronger the blast effect it can deliver. And creeps also have masses. The heavier a unit the more inertia it has, the more difficult it is to blast it with your weapons. Its like pudge wars! Another difference with the tower defense map is that the shooters does not attack with warcraft 3's target auto acquiring system. To shoot a weapon, you equip the weapon and point the target with your mouse and use the mouse click to fire the weapon on your own. This is where the "real-time action" part of the map comes from and also where it is similar to pudge wars. ================================================================= Gameplay System: Firing a Weapon This game as mentioned above has several unique gameplay system, one of them is how to fire a weapon. To fire a weapon, you don't use your left click for abilities casting but you use your right click button instead. Below is the instructions for firing a weapon. 1. Equip the weapon by clicking on in in your inventory. A message saying "Current Weapon : ||weapon name||" will appear on your screen. The equipped weapon will become undroppable. 2. Use the Take Position ability on your shooter. Your shooter will now become immobile. And everytime you command your shooter to move by right clicking, you are ordering the shooter to attack that target point instead. 3. When you order your shooter to fire, a colourful bar will appear on top of your shooter's head which indicates the cooldown for the weapon. That shooter will be able to shoot again if the bar goes empty. 4. If you want to drop the equipped weapon, you have to disarm the weapon first. If a weapon is disarmed, it becomes droppable but your shooters will not be able to shoot anymore. Multiple Shooter Controlling This issue may look quite difficult and complicated, but believe me, it is not. Controlling multiple shooters can be done in two ways. 1. Place all the shooters in position according to their weapons and use the take position button. Positioning your shooters are as important as building towers in the right places in tower defense games. Weapons with high energy should not be put opposite the goal since it will push enemy creeps in if it doesn't kill it. And some weapons are also more effective if used closed ranged. or 2. If you are the type who prefers to run around and shoot people, then you can also move all the shooters together as though you are controlling just one shooter. If you want to start firing, just put all of them in position and start clicking on the general area of the target. This way, beautiful colorful rainbow of chaotic bullets and lightnings will decorate your computer screen immediately. and also 3. Well okay, there is actually 3 ways, but this one may require you to be a genius or at least brilliant in microing units. The other way to control your shooter is by controlling them individually. I don't know if anyone is able to do it this way but I'm pretty sure I can't. But anyway, theoretically, this IS also a possible way to control your shooter. ================================================================= Features: -a unique real-time action styled defense map -infused with 2D dynamics physics -weapons not only deal damage but also "blasts" enemies back -creeps collides with one another and with walls -20 different weapons to choose from -multiplayer up to 6 players -30 waves of fun creeps Inspired By: Warlocks (Zymoran and Demestotenes), Pudge Wars (Various versions), Tower Defense (Various versions) and various Shooter styled Flash games especially MMM(Momentum missile mayhem) by DZ2001 & Requiem from Armor Games. Have Fun!! -= TheWye =-

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585 downloads

Uploaded:02-13-2009

lost templeV1.25

4losttemple.w3x | 262.14 KB

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1359 downloads

Uploaded:01-12-2009

Gangbang TD

gangbang_td_2.5.w3x | 433.22 KB

torches and quickly draw the creeps off of the main path and into your mazing zone. Lots of variety of towers to start out with. Your mazing strategy is very important.

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1410 downloads

Uploaded:11-03-2008

Counter Strike Assault

cs_assault_1.2.2.w3x | 793.92 KB

hunt them down. Battle it out for the best of 10 rounds and see who is crowned champion! This game is quite unlike many that I have played in the past. It has all new weapons such as guns and knives and tests your abilities for both teams. If you choose to be a terrorist fight your way through the maze of passageways and dead ends to hunt down the hostages. If you choose to be a counter terrorist you will risk life and limb to protect the innocent civilians! Counter Strike

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850 downloads

Uploaded:07-07-2008

WarCraft 3: TFT v1.21b to v1.22a French Patch

war3patches_tft_121b_122a_frfr.exe | 7.13 MB

disconnect. These saved games are placed in the "save" folder. - Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game creation. - Added an option to always show unit and building health bars. - You can now enable and disable the display of minimap signals from players and other observers using chat commands: /showminimapsignals and /hideminimapsignals. - Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS. BALANCE CHANGES HUMAN - Scout Tower repair rate changed from 12 to 20. - Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34). UNDEAD - Increased Ziggurat base armor from 1 to 5. - Reduced the build time of the Necropolis from 120 to 100. NIGHT ELF - Reduce the Orb of venom poison duration from 10 seconds to 8 seconds. - Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp). FIXES - The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded. - A cooldown exploit with potions has been fixed. - When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off. - An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed. - Fixed DotA-specific sound effects on Intel Macs. - Fixed sound falloff on Intel Macs. Distant sounds should now still be audible. MAPS - New maps from contest winners: - (2)MeltingValley - (2)RoadToStratholme - (4)CentaurGrove - (4)TidewaterGlades

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886 downloads

Uploaded:09-05-2007

Ultimate Tournament

ultimate_tournament_v1.rar | 189.87 KB

4 urselves\"[/i] Kind piques your curiosity about this map, eh? Ultimate Tournament is a fun tournament map for those of you looking for a bit of Warcraft III excitement! This Melee map contains more special features that are not found in other Melee-style maps. [b]Some of these features include:[/b] The map is wonderously designed four an ultimate battle You can hire merceneries from four different tilesets Surprising Creeps carrying valuable items Powerful creep heroes whom you can control after killing You can even control many powerful creeps after killing them Unlimited Gold, Enough Wood You can hire heroes from Taverns Fun guaranteed Refer to the readme for more information.

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3746 downloads

Uploaded:09-03-2007

Kodo Tag

kodo_tag_remade_v1.1_protected.zip | 761.37 KB

about, Kodo Tag v1.1 | Remade has each player in possession of a runner that has to avoid Kodos for thirty minutes. The Runner can build buildings that allows the player to research upgrades, train offensive units, and defend their base. If a player's Runner is killed, all his or her units are destroyed. A-Jay has done a fabulous job re-working this map, kudos! [b]Some features of this version include:[/b] > More Kodo Types. More difficulty settings, from Cakewalk to Expert and a "Do Not Click" button for the brave. Improved Kodo AI for the harder difficulties. Numerous small fixes and balances. Refer to the readme for more information.

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1456 downloads

Uploaded:04-18-2007

Battle Tanks MG

battle_tanks_mg_9.7.w3x | 608.5 KB

with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! [list][b]Some of the changes included in this version include:[/b] [*]Three New In-Game Mission's with different objectives and rewards if completed. [*]Removed some more memory leaks, but having trouble finding any more of them. Map LAG might be due to map size. [*]Added "Skill Points, Vehicle Speed" to the -stats command [*]Skill points now awarded when you level and change Tank. [/list] Once again, something awesome has been approved upon. Avoid potentially long imaginary line-ups, get your copy now and start enjoying the latest and greatest! Refer to the readme for more information.

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3751 downloads

Uploaded:02-22-2007

Battle Tanks

battle_tanks_7.58.w3x | 268.94 KB

a Warcraft III map...along with exceptional gameplay, whether you like to be up close and personal with your tactics, or if you like to reach out and touch your enemies from afar! The map size is perfect for every gamer. [b]Some of the features of this map are:[/b] Buy one of 15 tanks. Choose from 54 weapons and 26 equipments up to 6 items, which you can use in the battle. Every 15 seconds there will spawn new units, which attack your enemy. Try different strategies: Trade for your team Fight at the front Upgrade the units and buildings from your gold. Use the extra abilites of tanks and find the best for you. Choose extra weapons which only attack air or only tanks. Fight safely from a long distance or go to the front. Buy factories, which can heal you. Good luck with your battles, you're going to need it if you want to be the one to walk away with bragging rights!

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5380 downloads

Uploaded:02-03-2007

SWAT: Aftermath

swatafter152w.w3x | 2.46 MB

that have just joined us from the waay out in the boonies, or looking for that killer wave to serf in the Sahara, SWAT: Aftermath is a cooperative map, against waves of computer-controlled enemies. Teamwork is essential as is using each class's strengths to their fullest. Enemies are numerous and extremely dangerous, resulting in non-stop and intense action. Despite the courageous efforts of the original S.W.A.T. team, the government resorted to nuclear detonation in a vain attempt to end the infestation of Raccoon City. Not only did the blast fail to keep the zombies down, but the intense city-wide radiation bestowed new mutant abilities unto the minions! Bravo team was testing new, advanced equipment in a secret bomb shelter when the explosion devastated the city. You are a member of this team, and your squad now has the daunting task of eliminating this threat once and for all. But saving the city requires more than shooting undead. [b]Some features found in this version are:[/b] Three interactive and diverse victory objectives encourage aggressive, explorative play; camping will not lead to victory [b]Restore Power:[/b] Located in random buildings in Raccoon City are six broken power plant reactors. They are marked on the player's minimap with light blue dots. [b]Reduce Radiation:[/b] Scattered randomly throughout the city are numerous radiation fragments. As long as the number of rads is greater than the safe level (or the nulcear fallout indicator is not clear), more rad. fragments will continue to spawn. [b]Rescue Civilians:[/b] The zombies which plague Raccoon City are actually civilians which were infected by a virus (created by Umbrella Corp.) and mutated by radiation. A short while into the game, the scientist will finish developing an antidote and make it available for free from his assistant in the laboratory. Customize your hero by selecting from one of nine distinct and balanced classes, three armor styles, and fourteen traits; there are 518 unique combinations, each with multiple ability builds Voting system allows players to kick teamkillers and laggers SWAT has been extensively polished and play-tested; map contains over 20,000 lines of professionally developed JASS code The game begins with each player voting for one of the three difficulty levels: Normal, Hard, or Insane. Difficulty level scales numerous aspects of the game's challenges and determines the requirements of the primary objectives. In order to win the game, players must successfully complete the primary objectives (in any order) with at least one player's main hero alive. The game ends in defeat if the last surviving main hero dies, even if other support units are still alive. Victorious games award much more rank experience and unlock rank caps for heroes who hadn't yet beaten the played difficulty level. Completing mini-quests is not necessary to win, but the rewards for doing so may make victory easier to achieve.

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18874 downloads

Uploaded:12-17-2006

Final Fantasy Epic RPG

final_fantasy_epic_rpg_v0.8.6.w3x | 2.53 MB

Story-driven RPG\'s. In the beginning there\'s a wide world you can explore and a lot of quests to complete. Also there is a main plot with special quests. By completing these quests you will know more about the sinister evil that plagues the world of Gaya. You will find many characters from Final Fantasy series, as well as FF-specific items and jobs. In FF Epic RPG there\'s a complex but interesting job system that allows you to change jobs during the game. There\'s a summary of main features of the map: - 1-8 players - 20 jobs: Squire, Knight, Archer, Monk, Thief, Lancer, Geomancer, Ninja, Samurai, Holy Swordsman, Chemist, Wizard, Priest, Summoner, Time Mage, Mediator, Oracle, Calculator, Bard and Sorcerer. - Each Job has 6 custom skills (some were made using triggers), most of which are based on skills and spells from Final Fantasy - Characters, enemies, jobs, items, skills and spells from Final Fantasy - Special weapon-armor upgrade system - Many custom icons, including ones from Final Fantasy - A LOT of interesting original quests - Main storyline with special quests - Freedom to go wherever you want and do whatever you wish - Detailed terrain - Six difficulty levels - Informative multiboard - Loading codes that include job levels, items and gold - Many cinematics (it is possible to contol the text speed during cinematics) - Player-friendly interaction with NPCs - Help system with a lot of information that can be accessed during the game - Reworked weapon type armor type system - Special commands that provide useful information about game - More than 100 custom items - Unique item system - Many powerful bosses - Unorthodox PvP system - Lots of Final Fantasy references for devoted fans - The map was tested thoroughly and ther...

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14483 downloads

Uploaded:12-12-2006

D-DAY: Extremme

xday13b.w3x | 3.72 MB

judgement but with open corridors in the middle ... the ability to choose any hero you want and ofcourse in this version new items and secret shop and monsters ... beleive me when i tell you, this map is a must ... download NOW ! - Fileposter AtlasRedux agrees. You will miss out on something great if not trying this out for yourself. For people completely unknown, this is somewhat similar to DotA - styled maps, but in this testers opinion...better.

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12839 downloads

Uploaded:12-02-2006

Day of the Dragon

dotdeng.zip | 68.04 MB

also stated that this will be his last work, as he wants to move onto either WoW or StarCraft II. The campaign follows the story of the vook "Day of the Dragon", by Richard A. Knaak. It's timeline is set between the Wc2-Addon and a few years before WC3. As with LotC, [b]OutsiderXE[/b] didn't follow the storyline exactly, due to the fact that it's impossible, if at least you want to have decent gameplay. It would have been better as a cinematic-series otherwise. The campaign contains 15 maps. 8 normal. 3 you could call sub-maps. And 4 cinematic maps, one of which you will only be able to see if you complete all optional quests as a bad guy. There are more features to the campaign of course, but you'll have to see for yourself. Suffice to say that there's a lot of optional stuff. Some texts maybe be too long or too short, depending on the time the stay on screen and the time you need to read. Chapter 1 - The soldiers of the second optional quest may stay invulnerable after attacking the business man. Chapter 2 - The needed mortar team may die too soon. Chapter 2 - Units may stay unvilnerable after cinematics when they should not. Chapter 2 - The grutns at the end may irritate/block themselves. Chapter 3 - Units after cinematics may be owned by the wrong player. Chapter 4 - After saving/loading the game may not recognize certain Items anymore, and make further it impossible to continue. Chapter 5 - After saving/loading the game may not recognize certain Items anymore, and make further it impossible to continue. Chapter 5 - The AI in the Ysera-Level may look for your base without success. Chapter 6 - Problems with game balance. Chapter 6 - (CAREFUL: There are 3 optional quests, and it was fully intented that you can only finish 2 of them.) Chapter 8 - Trees and other doodads may be invisible. Chapter 8 - Nekros is invulnerable. Chapter 8 - Ysera or Alexstrasza can't fly. Chapter 8 - Korialstrasz stays in air when changing back from Dragon Form. Chapter 8 - Alexstrasza casts spells without orders from the player.

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19948 downloads

Uploaded:11-22-2006

Starcraft 1.5 3D Conversion Maps

starcraft_1.5_3d_conversion_maps_pack_v5.rar | 33.17 MB

Maps[/i]. This mappack contains 9 very well made maps and a whole lot of gaming enjoyment! You will not be dissappointed in the least with this pack, and the only thing standing between you and a great gaming experience is the download! The maps xontained in ths download are: [u](4) Neo Lost Temple v2.0[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 4 player melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](6) 3v3 Micro Clutter Islands v1.5[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 6 player top vs bottom melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](6) 3v3 Micro Clutter v1.9[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 6 player top vs bottom melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](6) 3v3 Zero Clutter Islands v3.0[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 6 player top vs bottom melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](6) 3v3 Zero Clutter v4.3[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 6 player top vs bottom melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](8) Big Game Hunters v2.4[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 8 player melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](8) Fastest Possible Map Ever v3.6[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 8 player melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](8) Hunters v2.1[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 8 player classic melee map. All 3 races (Terran, Zerg, Protoss) to battle with and the addition of a new unit & ability. [u](8) Zero Clutter Micro v2.3[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 8 player classic melee map. All 3 races (Terran, Zerg, Protoss) to battle with and the addition of a new unit & ability. Refer to the induvidual readmes contained in the download for more information on each specific map.

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2530 downloads

Uploaded:10-14-2006

(8) Of Sand and Centaurs

8ofsandandcentaurs.zip | 309.12 KB

proven any gains here to be temporary; be warned.... This map is designed for FFA, 4v4, or 2v2v2v2. Although it looks like from the minimap that some players starting locations and expansion bases are closer to each other than others, this is an illusion resultant from the maps convoluted design. All start locations, and expansions, are perfectly mid-point from one another. There are no \'unfair\' starting locations and the map is perfectly balanced for team or FFA play. Enjoy.

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11848 downloads

Uploaded:07-24-2006

8 Heros

8herosv32eng.zip | 2.07 MB

play together. Usually the team who plays together, that includes sharing gold and diamants, will win the game. One Hero can stand in the hometown sending creeps, the other heros earn gold and level up. Because you need both, gold and diamants, you have to get into the arena. You can only earn gold in your tummybox and diamants in the Arena. But be carfull with the creeps... [i]Gold = Strength[/i]. That means that the creep who costs 10 gold is very strong. You can see the LP and the damage in the shop where you buy your tummys. You can decide how long you want to play by choosing the lives (20 - 70). You lose one life if your Hero dies in the Arena, but you lose two lives if he dies in the Tummybox (where you earn gold). So again: [u]be careful buying creeps[/u]!

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3264 downloads

Uploaded:07-17-2006

Humans vs Orcs

humans_vs_orcs_v4.0.zip | 576.36 KB

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7304 downloads

Uploaded:05-21-2006

Counter Strike Revolution

csrev.zip | 2.21 MB

item to upgrade your armor to 100%. 10% Knowledge Codex : See a region of the map during 15 seconds. 10% Web : Launch the web on a player to immobilize this player during 5 seconds. 5% Invulnerability : You are invulnerable during 15 seconds.

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1342 downloads

Uploaded:03-22-2006

(12) Labyrinth

12labyrinth.w3x | 316.06 KB

where you will come out, or what will be waiting there...

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13672 downloads

Uploaded:03-13-2006

DoTA Allstars

dota_allstars_v6.28.w3x | 2.25 MB

with DMAR that allowed repicking and screwing up the hero count. * Neutral Ancients can no longer attack towers (abuse precaution) * Fixed a bunch of learn hotkey conflicts * Many typos fixed Just to name a few. See the readme for a complete list!

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7056 downloads

Uploaded:02-24-2006

A soldiers Journey

asjb1.zip | 1.67 MB

Story: ------------------------------------- Stoner the marine of the civil army, was given an order to search and find the hidden Artifact, half way down the mountain, a huge earthquake took place while he was about to make his way down to the bottom of the mountain, the earthquake destroyed the path along with the artifact, Stoner must now get out of the mountain and save as many slaves as possible, the enemy army has built several bases in the mountain and are trying to stop Stoner from exiting the mountain and informing Stoners leader about this tragedy.

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2297 downloads

Uploaded:02-21-2006

SWAT: Aftermath

war3swatafter134w.zip | 2.33 MB

anybody found to be teamkilling. * The difficulty adjusts depending on the number of players so everyone can enjoy the game. * Very challenging. This is definately worth the download! Enjoy. See the readme for more details.

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18520 downloads

Uploaded:02-15-2006

Footmen Frenzy

footy_frenzy_v41.2.rar | 93.06 KB

bregging rights! How long will you last?

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4070 downloads

Uploaded:09-18-2005

Castle Battle

castle_battle_v3.0.zip | 482.48 KB

and Close the Doors of your castle - You can use the Drawbridges to stop your opponents - You can go up to 200 units in your army - You can see (real time) the pourcentage of the world population under your control - You can raise taxes on your castles and get even more when you control a total Area - You can ally any players in game (type : -ally playername) - You can unally any players in game (type : -unally playername) - You can see the entire field when you die - You can choose one of the three heroes (6 Heroes in total, three for each color team) - You can use Rams on the doors, Catapults on the towers and Ballistas on the Archers - You can go up to level 20 with your Hero - You can upgrade the towers

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5525 downloads

Uploaded:08-24-2005

ADM AOS

mp_admaos_v1.3a.zip | 792.1 KB

included such as \'killing-spree\'. A brand new \"stash-system\" has been included, in which it allows players to place items they want to switch around to help upgrade without others stealing. Welcome to a new era of AOS, welcome to the ADM AOS.

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13434 downloads

Uploaded:07-28-2005

Gladiator Survival

gladiator_survival_1.73b.zip | 791.94 KB

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26711 downloads

Uploaded:07-19-2005

Finial Fantasy Epic RPG

final_fantasy_epic_rpg_v0.7.2.zip | 1.86 MB

that make this map not only playable but also enjoyable.[/quote]

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37832 downloads

Uploaded:07-01-2005

Footmen Frenzy

footmen_frenzy_3.8.w3x | 205.96 KB

map I played.

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12742 downloads

Uploaded:06-15-2005

World of Middle Earth

wome7_2.zip | 2.71 MB

system at startup. You can fight on the Dagorlad, Pelennor Fields, or play a customized melee game in either the LOTR age or The Hobbit age, or play an AoS game in either age with the option of choosing 1 hero or using the default for the age. Other options include Flank Attack Damage (units take extra damage from behind), and Hero revivability. This a hugely expansive map with virtually unlimited scenarios and playing options. Buy a host of armor\weapon items and challenge an enemy hero to a duel! [/quote]

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5513 downloads

Uploaded:05-01-2005

Footmen Wars Infinity v9.1

footmen_wars_infinity_v.91.zip | 1.19 MB

Because of the sophisitication of this map Its been in beta for a couple of months now. I am only releasing it here because I would like to get some more files going, if you find any bugs just comment here and it will be very benificial to us all. I will not rate it since it is my file.

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9332 downloads

Uploaded:04-16-2005

AOS TFT

aos_tft_21.02.rar | 1.95 MB

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34638 downloads

Uploaded:01-08-2005

D-Day

map_dday2.0.zip | 2.99 MB

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971 downloads

Uploaded:12-24-2004

Azeroth GrandPrix

8azerothgrandprix.zip | 1.78 MB

mightiest of combatants with its no-rules-barred arena.

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3071 downloads

Uploaded:10-16-2004

Echo Isles

2echoisles.zip | 112.08 KB

expect a warm welcome. Suggested Players: 1v1 Size: Small Tileset: Lordaeron Summer

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20751 downloads

Uploaded:07-31-2004

Legends Divinity

legends_divinity.zip | 2.59 MB

ranks of players, builders and wanderers, builders being the kings and queens of the land, wanderers being the mercs. Eventually once you reach a high enough lvl you can either become a guardian, who upholds the peace I guess, a demigod of either light or darkness, which are kind of makes the fight heaven vs hell. The map is really fun if you get a lot of players, especailly if its a bunch of low lvl heros trying to kill a high lvl hero, and not to mention there are 3000 levels, so the game can pretty much never end. Theres also a way to save and load heros, but your save code is 30 letters and numbers, which are case sensitive, so when you get your save code I HIGHLY RECOMMEND TAKING A SCREENSHOT OF IT, in case you make a mistake writing it down or saving it in text, you can check it. When you get to lvl 30 demigod, you can become a god, which I've only seen once, but It's worth it. Basically, this map pretty much gives you the world, and says, "Have fun!"

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23454 downloads

Uploaded:07-29-2004

DotA AllStars

dota_allstars_v5.60b.zip | 1.53 MB

pointless. :p Anyway, DotA is without a doubt the most played map on battle.net so don't be the only guy without it. :D

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1117 downloads

Uploaded:07-25-2003

Night Elf Campaign

nightelf-campaign-1024x.jpg | 162.71 KB

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815 downloads

Uploaded:03-20-2003

Darwin's Island

darwins_island_0.83.zip | 157.41 KB

is the first to reach level 11. This map is designed for free-for-all play, but teams also work, as well as computer players. The map is really fun when you get around 10 people playing, turning it into a real survival of the fittest game. And since its only v .83 we can expect for it to get better.

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2195 downloads

Uploaded:02-13-2003

New Race MOD patch

newracemod31patch.zip | 1.34 MB

longer used for more than one building - Lady of the Wood\'s Power of Nature bug fixed - Impailing Bolt icon no longer appears for ballistas TROLL - Now most of the troll units get their attack upgrades - Build manu key S is no longer used for more than one building - Highlights were added for Ice Troll and Braincrusher as well as the high priest - Overall unit price is much cheaper for trolls now - Added hotkey to Sentry Ward LIZARDMEN - Chameleon Kroxigors abilites like Metamorphosis and Sphere of Invurnability was replaced by mirror image and mass teleport - Description corrected on Priest of Old Ones - Markmanship for skinks can now be researched on the training camp - Strenght of old ones now summons 12 posion elementals instead of 8 - Slann Kings health increased - Cold one rider is no longer mechanical and the impailing bolt icon does no longer appear - Lizardmen defender hotkey fixed CHAOS - Corrected Flehounds attack animation - Demon, Chaos Warrior and Felhound made smaller - C is no longer used for more than one action in the Demon Gate/Hell Gate - Slannesh\'s description corrected OTHER - Healing Wards now heal units - All divine units\' build time was decreased to the half and price was increased to the double - Some lizardmen creeps was replaced with weaker ones so you no longer encounter Kroxigors or Sauruses as a creeps.

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3217 downloads

Uploaded:02-13-2003

Rise of Krill

rok-release3.zip | 28.99 MB

searching for an ancient herb to give the bloodlust even more powefull abilities.

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1997 downloads

Uploaded:01-16-2003

LoTR: Mt Doom

lotrmtdoomv3.w3m | 107.69 KB

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7940 downloads

Uploaded:12-09-2002

Warcraft III: Reign of Chaos Playable Demo (Mac)

warcraft_iii_demo_installer.bin | 106.12 MB

Whether you're new to real-time strategy or a skilled veteran, you'll be in for a challenge as you navigate the Orcs through lush 3D environments and lead them into battle against those who stand in their way. Can you rally the Horde in the face of extinction? The Warcraft III demo features: -> A two-mission tutorial introducing players to one of the central Heroes of Warcraft III -> Three all-new missions that chronicle the Orcs' embattled journey to Kalimdor -> Head-to-head play through Battle.net?, Blizzard's free online gaming service Macintosh® OS 9.0 or higher/ Mac OS X 10.1.3. or higher: 400 MHz G3 processor 128 MB of RAM 16 MB ATI Technologies or nVidia chipset 3D video card 700 MB HD space 4X CD-ROM drive

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26458 downloads

Uploaded:12-02-2002

Warcraft III: Reign of Chaos Playable Demo

w3demo.exe | 99.83 MB

Whether you're new to real-time strategy or a skilled veteran, you'll be in for a challenge as you navigate the Orcs through lush 3D environments and lead them into battle against those who stand in their way. Can you rally the Horde in the face of extinction? The Warcraft III demo features: -> A two-mission tutorial introducing players to one of the central Heroes of Warcraft III -> Three all-new missions that chronicle the Orcs' embattled journey to Kalimdor -> Head-to-head play through Battle.net?, Blizzard's free online gaming service System Requirements -> Windows 98/ME/2000/XP -> 400 MHz Pentium II or equivalent -> 128MB RAM -> 8 MB 3D video card supporting DirectX 8.1 -> DirectX-compatible 16-bit sound card -> Microsoft-compatible Mouse -> 120 MB HD space

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1224 downloads

Uploaded:08-19-2002

The Retake of Silvermoon

silvermoon.zip | 139.65 KB

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81 downloads

Uploaded:12-27-2011

DC: Chapter XVI: Breakout (Elite)

breakout_elite_v4.w3m | 5.36 MB

will continue featuring more races and perspectives.

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633 downloads

Uploaded:11-14-2011

Zombie Infection Virus (ZIV)

ziv_gold_1.06a.w3x | 1.82 MB

and nobody will stop them to eat your brain!The humans have to work as team,if they want to save their brains. About map: ------------------------- This is team game, all players must work together if they wont to win! Victory Zombie - Kill all humans (if zombie kill human he also become zombie) Victory Humans - Survive few minutes (player 1 can chose how much: 15,20,25,30 min) The map contains: 9 classes of humans,7 classes of zombie with custom skills,32 custom items, 11 recipes (only for zombies), custom sound effects, all new models and skins,new chat system... -Zombies and Humans: ------------------------------------------- Human Units: ---------------- - Humans are builders and warriors in same time, every human have special ability + abilities that can be upgraded. 1.Commando 2.Sniper 3.Heavy Gunner 4.Battle Droid 5.Support Gunner 6.Clone Trooper 7.Fire Bat 8.Engineer 9.Sheep Rebel Human buildings: -------------------- 1.Barricades (work as wall,can be upgraded 3 times). 2.Research Center (countains upgrades for your buildings and your warrior). 3.Exchange Office (The Exchange Office is very useful. It can be used to exchange gold for honor,or honor for gold, honor is needed for some buildings and upgrades).Also can be upgraded to Trade Office. 4.Trade office (Purchase attachments for Marines.Also exchange gold for honor,or honor for gold). 5.Factory (Increases player gold income). 6.Marine Flag (Increases courage of nearby Marines, giving them bonus damage and attack speed,also decrease armor enemy zombies.). 7.Bunker (Marines can enter inside Bunker to avoid death and to fire on enemy from there. Also this building can be used like strong wall. Bunker have Emergency Repair and Rapid Fire ability). 8.Power Core (Provides power, which increases the maximum number of Energy Towers that can be builded. Can be upgraded to Power Generator). 9.Energy Tower (Fires bolts of energy on nearby enemies.Good at killing zombies. Iimit of Towers is 4). ------------------------------------------------------------------------------------- Zombie Units: ---------------- - Zombies are hero units,each zombie have 4 abilities,zombie gain level instantly when they kill human (1 kill = 1 level), zombies also can buy items and recipes. Zombies have infinite lifes, if Zombie player die he must wait 10 seconds and then he can chose different zombie unit if he wont. Also head zombies (player 11 and 12) have bonus hit points and they become stronger 5 min until game ends. 1.Fat Zombie 2.Raptor Zombie 3.Leach Zombie 4.Blood Zombie 5.Classic Zombie 6.Flesh Zombie 7.Necro Zombie -------------------------------------------------------------------------------------- Commands: --------------------------------- \"-kills\" (display players kills). \"-ms\" (see your move speed). CREDITS: -------------------------------- Testers: tomislav61, georgi332, abido123, ^MYD^Baja, GGKingOfGames, caveman931, djordje99, Vunjo, Garfield1337, Lotor.t, Isus666, Vila33 and Veodoro. Model and Skin creators: Dragon Elf Mogare, Cavman, olofmoleman, General Frank, ana, Just_Spectating, 67chrome, Argus and Pins.

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1486 downloads

Uploaded:11-27-2010

Mortal Kombat Tag 0.4

mortal_kombat_tag_0.4.w3x | 3.43 MB

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1466 downloads

Uploaded:08-14-2010

Defend Your Castle 3.0

dyc3.0.w3x | 270.23 KB

center. What is the Mission? Your mission is to protect your Priest and Priestess from the attacks. The Priest and Priestess can be seen on the Upper Part of your base or the Lower Part.It depends which Nation you are if you choosed the Angel\'s Nation then it is in the lower else in the upper. Another mission is to kill your enemy priest and priestess it is in the opposite side of your base.Be careful in killing the enemy leader the defense their is though. You can visit my site for more information Click [url=http://jggdmakervb6.110mb.com/index.php?p=1_17_Defend-Your-Castle-3-0]Here[/url] New Features(Change Log:) -Change the loading screen -Added new units(See NU) -Tech Center added(See TC-Usage) -Added Skills(Spawn Units only) Others: NU: -Tech Center Producable Angel Priest, Anghel\'s Knight, Demon Grunt, Gnoll Warrior, Omni Knight, Skeleton Warrior, Vengeful Spirit, Wind Walker. They are unique units. TC-Usage: -Upgrade Tech Center from anyone from your team then if it something says You can now use the tech center.... Go to the circle of power and then you can now use it. Circle of Power - Change Ownership(The one which is circle.In the upper or lower part of tech center) -Releasing TC: You can release tech center by typing -co(Only for the owner of Tech center) and one of your team mates can now own the Tech center. EULA: 1. I am not responsible for any damage that you will make in this game. 2. Bugs Should be reported Immediately. 3. Editing is Legal but I am not responsible for anything that will happen 4. You can Resubmit this map but The maker should be named to me 5. You can\'t change the description of the map. 6.This map is locked. You can edit this if you can open the map but you can damage it.

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2108 downloads

Uploaded:11-20-2009

Icecrown-Battle Arena 1.3

icecrownbatlle_arena_1.3.zip | 5.15 MB

taken me much time! The idea of this comes from the map Legendary Heroes and has been influenced by the Angel Arena series! I hope you'll like this one! At this point my usually demand: Could somebody contact me if he hosts this one on battle.net Northrend?

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391 downloads

Uploaded:11-07-2009

Icecrown-Battle Arena 1.1

icecrownbattle_arena_1.1.rar | 1.95 MB

^^ But notice that this isn't the hero arena i was talking about in my comment for mtd! That hero arena is mainly finished only some models and spells are left!

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2013 downloads

Uploaded:10-10-2009

Metal Town Defence

metal_town_defence_1.2.zip | 32.5 MB

teleporter models -an open Air in wich the defenders are able to buy tomes, lumber and 4 powerfull Items -Suburban headbuildings are now the bases -evrything is build faster -defenders get gold for evry killed enemy -attacker gets evry 80secs 200 gold and he is able to increase that(build ziggurats) Install: remove any old version of MTD and extract Metal Town Defence v1.2.w3x to your maps folder. Please do not change anything without my permission. (contact me on xfire: sercendil)

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476 downloads

Uploaded:10-10-2009

Defence of Metal Town

metal_town_defence.zip | 348.93 KB

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805 downloads

Uploaded:09-06-2009

WOAR

woar_v4.34_ai.zip | 4.01 MB

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1862 downloads

Uploaded:08-23-2009

AGE OF SAURON EP2 P1

age_of_sauron.zip | 23.36 KB

of the 1st one.

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634 downloads

Uploaded:04-02-2009

Raid on the beach

raid_on_the_beach.w3x | 62.19 KB

1000 cannon tower 1200

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2006 downloads

Uploaded:02-22-2009

Additional TFT Melee Maps Not Included In Official but Out-of-date Warcraft III

tft_maps_not_included_in_outdated_archive_map_pack.zip | 913.6 KB

expansion. Contents: (2)MeltingValley.w3x (2)RoadToStratholme.w3x (2)SecretValley.w3x (4)CentaurGrove.w3x (6)TidewaterGlades.w3x MapPackReadme.txt (Please read this) © Machiner Productions

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554 downloads

Uploaded:11-15-2008

Footmen Tactics BETA

ft_beta_.053_protected.w3x | 214.16 KB

vote, Normal Mode or King of the Hill, Default Teams or Top vs. Bottom, Random Heroes or Choose.

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880 downloads

Uploaded:10-26-2008

Cheese Chess

cheese_chess_v3.7.w3m | 115.58 KB

the extreme gaming experience. The basics of this game is to kill the other teams cheese king before they kill yours, you up to the challenge? Battle it out with your team against either 8 players or the computer and play with TONS of custom new characters with all new abilities. Play now and see why this game is so addicting for all Warcraft fans!! Cheese Chess

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1859 downloads

Uploaded:05-19-2008

Fastest Possible Map 1.4

wc3_fastest_1.4.zip | 1.08 MB

Download

6531 downloads

Uploaded:03-13-2008

World of Warcraft (wow rage)

wow_rage_beta_v1.6.w3x | 3.44 MB

(beta v1.5) is huge and it takes time to travel around the world, you can do this by sea, once you buy a boat down at the docks; You will also have the option to purchase pack horses/kodo's or the best of the pack animals, the pack Turtal. Get a mining pick and search out the gold cave and mine some money. Get to level 70 and get all of your abilities. eg: [*]Druids can turn into the at bear moonkin [*]Bird rouge use combo moves [*]Mages do aoe damage [*]Hunters get a pet to follow and aid them [*]Warlocks get a pet to follow and aid them To keep you from getting bored, there are tasks which you can complete, such as doing quests and getting money, you also get to kill bosses and get some good items eg: illidan and arthas. You can play up to 2 teams of 4 at a time. Enjoy.

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12184 downloads

Uploaded:12-04-2007

DoTA Allstars

dota_allstars_v6.49b.w3x | 2.38 MB

a few changes. DotA stands for “Defense of the Ancients”, and it's a free mod for Warcraft 3: The Frozen Throne. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. [b]Some of the changes included in this version are:[/b] Fixed a major bug related to Ogre Magi from last version Few other minor fixes Can only carry one Power Treads now Fixed the recoded Fissure to work properly with AftershockReduced Ultimate Orb price by 50 gold Mystic Staff price from 2900 to 2700 gold Reduced movement speed bonus from Boots of Travel by 5 Reduced Linken's Sphere recipe by 100 gold Changed the second secret shop model (to Goblin Shop) and the shop's carried items Bottle and Ring of Basilius no longer shift positions in your inventory when used Reduced Black King Bar cooldown from 100 to 85 seconds Added a new recipe item (Armlet of Mordiggian) Added a new recipe item (Orchid Malevolence) Added a new recipe item (Shiva's Guard) Added a new base item (Javelin,139527) Remade Power Treads Changed Monkey King Bar recipe Remade Vladmir's Offering Reduced Ultimate Orb price by 50 gold And more! Refer to the readme for more information.

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2541 downloads

Uploaded:10-06-2007

War with the Lords

war_with_the_lordsv1.zip | 1.77 MB

developer never bothered to release it to the public, until now... Meant for singleplayer and lan games, this map can be both long, and addictive, so be sure to have some munchies and some free time handy! This map is very well made, and it will be easy to get in the gameplay, and the custom heroes will keep you engaged. [b]There are three main computer controlled factions at work here:[/b] Heaven Defenders Their goal is to protect the center castle and its outposts up to wave 10. Demonic Beings Their goal is to assault the castle from four different sides and kill the king. There is no current victory condition for this faction. Outcasts They do whatever they want. Help or attack the other two factions, or kill creeps for loot and exp. [list]Some of the features of this map include: [*]Singleplayer/Multiplayer. [*]Custom shops. [*]Three playable factions. [*]Very detailed geography. [*]Several custom heros. [*]Ten different themed waves assault. [*]Computers work for HD and DB factions. [*]Hero Cap is 10,000. (A level 100 character can still be trashed by creatures in the later waves) [*]Can save up to 5 characters (not tested in multiplayer). [*]Third person camera of selected unit with adjustble angle and zoom preferences. [/list] Refer to the readme for more information.

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3885 downloads

Uploaded:08-01-2007

Reign of Terror - The Burning Legion

reign_of_terror_the_burning_legion_v.1.5_final_en.zip | 6.69 MB

on this [i]Frozen Throne[/i] masterpiece for two and a half years...a long time indeed for any project! You will need to complete four missions in order to obtain bragging rights: Missions 1 and 2: Represent the way to your hero's destination. Mission 3: Requires base construction and survival for a period time period. Other side missions to carry out. Mission 4: Is legendary, the heroes will arrive to 18 - 20 levels. This map cosists of construction and defence of your base while you will must carry out other missions. Reign of Terror - The Burning Legion is full of Warcraft goodness, that is garunteed to keep you busy as you make your way through this campaign...do you have what it takes to outlast the enemies, and make your way to the end? [b]Some features of this campaign include:[/b] Heroes with 18 - 20 levels new race New structures New abilities New heroes Refer to the readme for more information.

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5609 downloads

Uploaded:07-09-2007

Hero Survival X Aftermath

herosurvivalxaftermath1.4.w3x | 121.3 KB

map that SlickR has added his magic to, he has improved the playability and enjoyment so that nothing but the best is available for your Warcraft III gaming experience! This map features 23 waves of baddies that will attempt to keep you from attaining total victory, your objective in this battle for cyber-supremacy, is to defend the magic box from the overwhelming number of enemies! SlickR has made this map more balanced with regards to items, has fixed various bug issues throughout. There are also working tooltips now explaining the item's abilities as well as a balancing of most of the heros. [b]Some changes in this version include:[/b] Rebalanced 80% of the heroes Items balance changes Two of the items now can be combined into a new recipe More minor changes and tweaks Refer to the readme for the complete list

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2733 downloads

Uploaded:04-20-2007

TFT v1.21a Spanish Patch

war3tft_121a_castellano.exe | 57.75 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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155244 downloads

Uploaded:04-19-2007

TFT v1.20e to v1.21a English Patch

war3tft_120e_121a_english.exe | 2.54 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

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2374 downloads

Uploaded:04-18-2007

Eternal Guardians

eternal_guardians_1.7n.zip | 991.91 KB

and items. This well-liked download is based on the popular Aeon of strife style games with humans against the undead, there are several important key features of this map that set it apart from others. [b]Some features of Eternal Guardians are:[/b] Each hero ability has four levels. There are no passive abilities, and very few channelling spells. Each hero has an innate ability and 5 hero abilities. The maximum level for each hero is level 20. Daytime and nighttime bring more differences then just the obvious, there is a definate swing in balance when it turns between night and day, during night time the undead necromancers gain healing powers and lose it during the day, for the human priests, the opposite is true. And how are you going to fund you Cyber-space battles? No need to worry, not only do you gain gold by fighting, but you also gain gold according to your level. Periodically you will gain some gold throughout the game. [b][i]Some changes in this version include:[/i][/b] [list][b]Heros | Spells[/b] [*]New Hero: Demon Mage [*]The Demon Mage is a complex summoning hero, and it possibly the hardest hero to play well. [*]Demonic Transformation: Transform a minor demon into a greater demon form. [*]Abyssal Pain: A blast of screaming pain launches towards an enemy unit to deal damage. [*]Summoned units are no longer under your control if you die. [*]Decreased spawning time later in the game. [*]New shop in middle with potions + scroll of teleportation (125 gold) 2 charges, no cooldown. [/list] [list][b]Items[/b] [*]Crown of kings down from +11 to +10 to all stats [*]Ioun Stone of protection - +20 ->+15 armour. [*]All potions now have a 5 second cooldown. [*]Greater Invisibility potion cooldown 90 -> 60 [*]Dust of appearance cost from 200->100 [/list] Refer to the readme for more information.

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1116 downloads

Uploaded:03-28-2007

Battle Tanks MG

battle_tanks_mg_9.6a.w3x | 611.88 KB

approved upon. We have, for your immediate enjoyment, the newest version of the Battle Tanks Mod for Warcraft 3 - The Frozen Throne! [i]Battle Tanks MG[/i], by [b]–MacGyver-[/b] has been released, and we have it here for you! This mod is from the popular Battle Tanks by N-a-z-g-u-l; However, this mod comes with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! [b]Some of the fixes made include:[/b] Fixed Game Options Bug. Fixed missing upgrade tool tips. Fixed "no inventory" bug found in a few tanks. [b]Some of the changes are:[/b] Upgraded the in-game tips. Decreased Boss damage. Pings the location of the boss fight on the minimap when boss fight starts. Fixed "no inventory" bug found in a few tanks. Upgraded the in-game tips. [list] [b]The enhancements made in this version are:[/b] [*]Fixed Light Forces teleport bug. [*]Fixed Missile Base capture. [*]Fixed other bugs and tips. [/list] There are also some changes/fixes for v9.5 Beta, Refer to the readme for the complete changelog.

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5542 downloads

Uploaded:03-11-2007

Night of the Dead II

night_of_the_dead_ii_final_1.3.w3x | 1.29 MB

order to find boxes of ammunition, weapons and many other useful things. Each player has its own specialties and characteristics, be sure to utilize these in order to survive the battles and have the outcome be in your favour. Taking advantage of player abilities will go a long way in allowing you to walk away with bragging rights. It is possible to maintain and enhance your rank as the game progresses. Download and enjoy.

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6905 downloads

Uploaded:12-25-2006

Legendary Heroes

war_craft_3_legendary_heroes_version_1.0.zip | 808.65 KB

Undeads. Choose carefully, as the future of [i]you[/i] in this game is at stake! Victory is all that counts here...this will become evident during any of the five main battles that you will find yourself in; If you are triumphant, you go on, if you are not...then you don\'t. Some of the interesting features of this map include: Choose between a number of heros for each race Purchase some interesting items Visit the petshop Some map details are: The center of the battlegrounds are a [i]feww for all[/i] The left and right side of the battlegrounds are hero vs hero; The strongest go here to fight fir ground Equip yourself with new custom items and an army backpack and you are ready to go And now that your at the end of the description, you are free to download and enjoy!

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4518 downloads

Uploaded:12-16-2006

World of Warcraft

4world_of_warcraft.w3x | 217.96 KB

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1919 downloads

Uploaded:11-29-2006

Night of the Undead

night_of_the_undead.zip | 7.2 MB

with: Night Of the Undead v1.2 (2 players) Night Of the Undead V1.0 (3 players) (Bonus map) This download also comes equipped with an install exe to make everyone's life a little easier. The developer has made this map to combat what he considers as: [i]'a number of low quality Zombie maps in circulation'[/i] (

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13839 downloads

Uploaded:09-26-2006

(8) Element TD

element_td_3.0_beta10.w3x | 720.72 KB

Beta7, Beta8, Beta 9 & finally Beta 10, which we now have here for you. This is a custom Tower Defense game based on six basic elements: Fire, Earth, Light, Nature, Water, and Darkness. Elements can combine to create hybrid towers with special abilities. There are 15 Dual-Element Towers and 20 Triple-Element Towers. To add to the replay ability, there are multiple difficulty settings, the option of playing with elemental heroes, and choosing from a variety of different victory conditions. See if you can survive 60 waves of creeps running though your onslaught of elements! Once the game started, you are allowed to choose for the game difficulty. Each difficulty has a unique setting. There are 5 levels of difficulty: Very Easy, Easy, Normal, Hard & Very Hard. Depending on your difficulty level, more or less creeps spawn each round. If they leak they walk around again with their current health. After any player has defeated all of the creeps in his area the next round will begin for all players. Some of the changes included in this version are: Sludge Towers rebalanced Gemstone damage buffed Hero mode totally rebalanced Instant death towers completly reworked Tower Query added to builder Metal Towers reworked Dino Towers reworked Refer to the readme for the complete list and more information.

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1221 downloads

Uploaded:09-18-2006

StableCraft Deluxe

mp_stablecraft_deluxe_v1.1_.zip | 246.78 KB

ordinary. Tthe idea behind StableCraft is that players take their horses and modify them as they want. The player or team with most points after the all 6 races will win the game. Some of the features in this game are: 12 horses in 6 teams 5 types of weather conditions (Sunny, Clear, Cloudy, Rainy, Shower) Force to gain speed, Hold to slow down by Acceleration 3 factors effect mana: Speed, Surface, Disturbance Blinkers protects horses from nearby opponents Refer to the readme for more information, including some helpful tips.

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9322 downloads

Uploaded:07-23-2006

(1) Hero RPG

herorpg.rar | 39.3 MB

RPG really only covers 5% of a storylinethe developer would have liked to complete, it is still a valuable resource for this and all communities.

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6071 downloads

Uploaded:06-28-2006

Warcraft 3: TFT v1.20e English Patch (Mac)

war3tft_120e_english.bin | 50.46 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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93591 downloads

Uploaded:06-23-2006

WarCraft 3: Frozen Throne v1.20e English Patch

war3tft_120e_english.exe | 48.66 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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11864 downloads

Uploaded:06-23-2006

DDay: Judgement

jday196f.rar | 3.42 MB

player. D-DAY: Judgement is a team vs team game. The game balance is improved on every version, new item, heroes and spells are added. This version fixes a major bug that was found to effect the lost hero control from the previous release. Once again, a great map is greatly improved! Some of the features found in D-DAY: Judgement are: 78 heroes 200 spells more than 100 items special structures and advanced towers innovative selection system To see the complete list, and for more information, refer to the Readme.

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4635 downloads

Uploaded:06-22-2006

Forbidden Elements Tower Wars

forbiddenelementstwv3.25.w3x | 341.07 KB

different profiles: Summoner, Defender, and Elementalist. In Forbidden Elements, players can build towers based in 8 different elements and spawn creeps against other players with 4 different elemental armors, so you not only can choose what type of creep to spawn, but which elements the creeps are more succeptible to. A unique system of income and wood distribution controls how quickly you can develop your elemental effects

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4206 downloads

Uploaded:06-04-2006

Final Fantasy 9

final_fantasy_9_demo.zip | 2.92 MB

right. When your in you will see lots of people, if you try to get behind the bar, the bartender will tell you that you can't. Walk out of the tavern and walk straight across to the house...in this house there is lots of goodies! When you walk in, walk down and turn right, pick up the gil; Then go up the stairs and behind the counter for a potion; Walk up the next set of stairs and pick up the gil, then go back outside. When your outside, go the backway you came from at the start and go through, all around the edges are potions and gil galore (by the statue in the middle is a potion.) Now go all the way to the otherside and go through, walk to the ticket master, when he askes you, choose show him your ticket to continue the game, choose the other ones from information! Once you get the items, go to the left into the alleyway. walk to the end of the allyway to see a guy hammering a sign in place; after he walks away, you will see a rat-boy, if he askes you to be a slave, say no the first time, when you move forward, say no again, then go the way the rat boy went. Walk to the docks and turn right, not into the steeple, if you se a little boy, walk near him for a quest. Little Boy has Lost his Frog Objective: Find his Frog! Location of objective: In the house near the start, on 3rd floor. Reward: 0 gil After you've completed the quest, go back the way you came and back into the alleyway...if you want to look in the alley way theatre say no again and walk down to the building, after the alley way theatre, go back up and say yes to being a slave, when he askes you if the way is clear (say i think someones coming for a little funny thing)...say its clear to continue the game. When you gain control on the roof, walk forward and the bridge will break...when your going around on the rooftops there will be gil along the way. After you pick up the last peice of gil, walk left into the buildings to come across the motherload of gil!!! After you have gained riches like you would'nt believe, walk out the buildings and walk up to get off the roof...the play scene is cool, so sit back and watch the long cutscene! This is an awesome campaign, so start enjoying it now!

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473 downloads

Uploaded:05-23-2006

Alter of Lights

altaroflights.zip | 244.67 KB

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709 downloads

Uploaded:05-15-2006

Faerie Sword

faerieblade.zip | 3.93 KB

need to see the image to appreciate it.

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907 downloads

Uploaded:05-15-2006

Burning Skull Shield

burningskullshield.zip | 9.11 KB

gaming experience. This model is a shield made of metal plates and single bones outstreatched, with a burning skull at the center. There are no custom textures needed. See the readme for more information.

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1839 downloads

Uploaded:05-09-2006

And so it begins...

and_so_it_begins.zip | 1.2 MB

Jonathan, a young apprentice Paladin on his quest to become a [i]real[/i] Paladin. Jonathan is sent by his father (one of the leaders of the paladin order) on a journey through the wild lands of Azgari, to fullfill his training, and to give him a life experience. Jonathan arrives at a small village on the countryside close to the border of Azgari. And so it begins...

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3237 downloads

Uploaded:05-05-2006

Cluedo

cluedo_2.12.zip | 336.48 KB

Apparently, her screams were heard in the village nearby! Does Miss Scarlett protest too much? Cause of death has yet to be determined, but there are several likely objects around the house that could have been used: Knife - found in the GardenCandlestick - found in the dining room Revolver - found in the Church Rope - found in the AtticLead Pipe - found in the LibraryBook - found in the kitchen Tomahawk - Found in the GraveyardWrench - Found in the Swimming Pool Chief suspects have to be the guests who are here for the weekend. They are: Col. Mustard (Yellow) Prof. Plum (Purple) Rev. Green (Green) Mrs. Peacock (Blue) Miss Scarlett (Red) Mr Boddy (Teal)Dr. Mandarin (Orange)Miss Rose (Pink) All seem anxious to talk! Type : Haunted MansionPlayers : From 3 to 8 Player(s)Time : Last from 3 to 12 minutes This map is based on two concepts : - Cluedo BoardGame - "Murder in Town" kind of game Usual Haunted Mansion stuff : > Killer taken randomly among the players > Very wide space, an incredible mansion with kitchen, dinning room, hall, garage, swimming pool, huge garden and graveyard > Choose who you think is the killer at the end of the game, if you are right, fight him !! > If the killer kills everyone three lifes, he wins. Cluedo new ideas : > Clue System : - A multitable takes note of all clues founded by the players - You can see who was where and with which weapon - At the end, the game gives you 9 cards (you know that none of these could be in the profile of the murderer) > The killer doesn't have to move it's victim, the special AI does it for him !! > You can drive a car or a boat and even ride an horse. > The killer can now launch the net over him-self !! This is not a clue anymore !!> When you are dead, you become a soul, so you can keep searching... > You can fight some evil guys, such as a Zombie, Dracula or even the Werewolf !! > And so many secrets to find... Victims: > Run around the Board (Keep moving, it makes the game harder for the murderer) > Collect Clues : - Weapon Clues : You can find the weapons anywhere on the map, hidden in the grass (right click on them) - Room Clues : You just have to walk in the different areas of the map, and it will appear in the board - Suspect Clues : If the Killer doesn't kill anyone during 1 minute, one of the unguilty suspect will be shown. > Wake up Dracula, Free the Werewolf. If you kill them with the church's holyfire, you will get other clues. Killer : > Kill all Victims (including yourself) 3 times and you will win the game > Control your victim until he is out of the house, then, let him/her free !! > Discuss during the game (you are supposed to be too busy to do it) > Do not hesitate to find clues at the begin > Don't let the Clue timer reach 0 !!!

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2414 downloads

Uploaded:04-29-2006

Life Sim Map

life_sim_map_v1.2.rar | 112.38 KB

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3891 downloads

Uploaded:04-29-2006

The Battle for Helm\'s Deep

helm.zip | 631.26 KB

be able to destroy the camps once it has been 6 o\'clock (when Gandalf arrives with the reinforcements) Your ballistas are certainly your most powerful arms, so use them carefully and try not to lose them. Victory Conditions: Destroy all encampments and all enemy Ûruk-hai Defeat Conditions: Lose Aragorn and King Theoden

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14768 downloads

Uploaded:04-02-2006

(11) Arthas\' Basement

arthasbasement.w3x | 87.51 KB

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513 downloads

Uploaded:03-27-2006

Soldiers

soldiers_download_pack.ace | 744.26 KB

could not be available to the public. Now that the contest is over, the map has been re-submitted, although changed slightly, (including the title) it is once again available for your enjoyment. Soultaker also requested that his readme be published as it is submitted...because the readme section does not except code, I will publish it here in the description fireld. Enjoy.[/i] [b][u]Soldiers[/u]:[/b] [b]History:[/b] This is a small map, which I have used an incredibly lot of time on used on, considering its gameplay. Also, if you could see the triggers you would see that I used hell of a lot of variables (around 91) in able to optimize it to the max in it's bomberman style. It all started when I scammed through WC3JASS.com's forum, and I saw a post about a 2D tournament. Then the next 3 days I used some time making the general system for this map. At first, it was full of bugs (like all my maps), but finally after 2 months this is what it has come to. This later on entered in a contest on hiveworkshop.com , which it got a 16/20 score in. The direct link is here: http://www.s.hiveworkshop.com/bob27/mapcontest.htm . [b]Instructions:[/b] You start out my voting the settings for the fight. In total there are 5 different choices, 10 kills, 20 kills, 5 min, 10 min and 15 min. Then you get a choice choosing your main weapon, a Flamethrower, a Rocket Launcher or a Shotgun (see stats further down). The map consists of 35 different squares, set up in a 7 x 5 area, that just excactly fits the camera mode (see image). Then you start out at a random spot in the map, and you have to move around using your arrowkeys. First click to turn, second to move. Every once in a while (based on number of players), a powerup will spawn at a random spot, but you can read more about that further down. The rest is pretty basic, you have to fight your opponents through whatever setting you have chosen using your weapons. [b]Weapons:[/b] [b][i]Main Weapons[/i]:[/b] [b][Q] [i]Flamethrower[/i][/b] - Sprays out a deadly swarm of fire that damages enemies in front of you. [b][Q] [i]Rocket Launcher[/i][/b] - Shoots out a huge rocket killing anyone in its path [b][Q] [i]Shotgun[/i][/b] - Shoots out a burst of projectiles in front of you dealing 230 damage (without powerups). [b][i]Secondary weapons:[/i][/b] [b][W] [i]Bomb[/i][/b] - Sets a bomb at your current position that will explode within 5 seconds killing all units in 1 square radius. Also destroys powerups. [b][E] [i]Stab[/i][/b] - Kills all enemies that are at the same location as you. [b][R] [i]Defuse Bomb[/i][/b] - Stops all bombs at your current location. [b]Powerups:[/b] There are 7 different kinds of powerups: [b][i]Extra damage, extra range, gold coins, healing pack, invulnerability, teleport and random.[/i][/b] You should be able to guess their meaning. [b]You are allowed to…[/b] Host this map, anytime, anywhere. Upload this to your website, saying that I made it. (Would be nice if you wrote an email first) [b]You are NOT allowed to…[/b] At any time say that this map was made by you. Modify this map by any means without writing to me. Put this map into a mod without writing to me (but, you’ll properly get allowed if you ask me) [b]Other:[/b] Give me suggestions at Bjarke_Felbo@hotmail.com, Soultaker at WC3campaigns.com or Soultaker-DK @ Northrend.

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1140 downloads

Uploaded:03-26-2006

Panda Campaign Prolouge

film.w3x | 63.05 KB

meanwhile deep in Quel-Thalas, near the Inner Gates Dwarves plot conspirensis how to free the Elves and help Samaro.... This cinematic is full of great special effects, nice cameras and music.

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14504 downloads

Uploaded:03-26-2006

Custom Hero Arena

customheroarena1.6cprotected.w3x | 1.1 MB

setting! Features: --Fully customizable heroes (choosing model, and 4 abilities) --Upgrade your hand-picked skills as if they are your normal skills. --use Item recipes to make the ultimate item combination --Balanced so that careful play can make any combination a success

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1355 downloads

Uploaded:02-17-2006

Explore the Ruins

4explore_the_ruins_complete.w3x | 1.38 MB

interesting! Definately worth the download, two thumbs up on this one :thumbsup: See the readme for details. Enjoy.

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1627 downloads

Uploaded:02-08-2006

Mech Warrior Mod

mechwarrior.zip | 1.17 MB

be fun. I will be unable to do more work on it for probably 3 months, possibly a year, so I submit it to this site (warcraft3files.com) in the hope that someone will pick it up and work on it. I have provided a demo map; capture the flag type play, the file is named Flag_war_016.w3x I have also provided resources for anyone who wants to implement my mod into their maps: - Complete map where only the terrain is missing, with or without sound: mech-mod.w3x and mech-mod-sound.w3x - All trigger data and object data exported to separate files: mechwarriors.wtg mechwarriors.j mechwarriors.w3o mechwarriors.wct When you import the triggers, make sure you have 'Automatically create unknown variables while pasting trigger data' checked, found under File -> Preferences -> General in TFT WE. I hope someone will appreciate this, Minthos

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1213 downloads

Uploaded:02-02-2006

Time Aura (FX model for spells)

timeaura.zip | 157.1 KB

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4021 downloads

Uploaded:10-12-2005

Mario Party V1.12

mario_party_64_v1.12a.w3m | 510.53 KB

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9916 downloads

Uploaded:10-04-2005

DBZ Annihilation

dbz_annihilation_beta_v_2.72.w3x | 701.94 KB

Regen Includes Dragon Balls And Black Star Balls includes all of the Sayian Sagas, Cell Sagas, Buu Sagas, Friaza Sagas and cooler Sagas I highly advice playing this map as it is great and can go on for hours....Seriously hours ^^

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4918 downloads

Uploaded:10-04-2005

The Summoner

the_summoner_v7.1.w3x | 372.35 KB

unit then summon more and more for a massive army, each unit has its pros and cons. Objective is to work your way through the enemy summoners and there towers and reach the circle of power to win.

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1276 downloads

Uploaded:08-30-2005

Golem Wars

golem_wars_vr4.zip | 616.29 KB

be the map exploding Yuwai Cannon, the army devastating Renzokuken, or the destructive Legendary Aim, I am confident that players will be pleased graphical effects. Just like in starcraft, you are given a golem essence for every 25 kills. But this map also gives you an essence for every 50 deaths. The 20 golem combinations, made through 3 golem essences, are all diverse, and offer strategy to the gameplay. I would consider those 20 golem combinations to be \"Tier 4\". Guess what? There is a tier 5. And a Tier 6. You can combine the tier 4 golems in the center of the map, in order to create even more powerful golems. You, yourself will have to discover the combinations.

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18099 downloads

Uploaded:07-28-2005

Resident Evil

resident_evil_v1.47protected.zip | 2.83 MB

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11215 downloads

Uploaded:07-24-2005

COT RPG

waugriffs_cot_rpg.w3x | 2.95 MB

hero from the pillars and lvl up, do quests from towns people, ty and defeat the ultimate evil( well theres three =D), includes the ability to save and load. (note: saving is only available in LAN play or B.net, also human players have to be in the game so computer players in LAN won\'t work) So go off and enjoy this massive map by Waugriff =D

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12520 downloads

Uploaded:07-23-2005

Warhammer 40K Tower Defence

wh40k_td.w3x | 282.51 KB

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8171 downloads

Uploaded:07-19-2005

Kodo Tag Elite

kodo_tag_elite_v1.1.zip | 1015.68 KB

Gold. Survive for 30 Minutes and you Win![/quote]

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982 downloads

Uploaded:05-31-2005

Galactic Conquest

galactic_conquest_v2.31.zip | 2.02 MB

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3548 downloads

Uploaded:04-19-2005

Twisted Meadows Naga

4twistedmeadowsnaga.zip | 214.09 KB

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6701 downloads

Uploaded:03-08-2005

Archery Tactics

archerytactics2v1.15.zip | 71.98 KB

localisation(to see where is the ennemy). Everyone vote at the begin to determine how many minute left before the end of the game, at the end of the timer, team who got the more kill win. Red and Green players can upgrade the allied archer.

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1576 downloads

Uploaded:03-05-2005

Forgotten Races

forgotten_races_v01.14.zip | 146.57 KB

time to make new races cus that takes up the most time and it brings some variation to the game. Enjoy!

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5699 downloads

Uploaded:12-29-2004

Forest of Blood

forestofblood.zip | 100.1 KB

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8439 downloads

Uploaded:12-01-2004

Action Heroes RPG

actionheroesrpg31.1.zip | 286.17 KB

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226 downloads

Uploaded:12-01-2004

The Trenches

thetrencheswh40k.zip | 31.36 KB

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13715 downloads

Uploaded:09-18-2004

Power MPQ

powermpq_v1.1.zip | 251.52 KB

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5019 downloads

Uploaded:05-08-2004

Hell Hunter

hellhunter.zip | 206.48 KB

hes a demon from hell, get this.

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3630 downloads

Uploaded:12-05-2003

Emerald Gardens

_12_emeraldgardens.zip | 307.51 KB

Players: 4v4, 6v6, or FFA (no 5v5s allowed!) Size: Large Tileset: Sunken Ruins

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13612 downloads

Uploaded:08-10-2003

Zoator TD Final

zoator_td_final.w3x | 132.41 KB

system in which by you pick a hero and you make them creep in an area so that you can get a bit more money before the next round. Basically its like if you have 9 gold and you can get a tower for 10 gold, then you will need that 1 gold extra. Very cleverly made. The TD is a diamond shape and is split in half by 2 Teams.

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1005 downloads

Uploaded:03-30-2003

The 12 Blademasters

the12blademasters.zip | 280.77 KB

win.

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1350 downloads

Uploaded:01-22-2003

The Jungle Beyond

10thejunglebeyond.zip | 155.55 KB

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266 downloads

Uploaded:07-21-2012

To the Bitter End (1.0.02)

76ttbe.zip | 77.35 MB

Council of Six. Now finally their pleas for help are answered: five legendary heroes arrive from beyond the crimsom storms of the warp, seeking to topple Morganem\'s corrupt Empire. But Morganem will not step silently into the darkness of history, and he prepares to fight these interlopers to the bitter end. Official Site: http://www.familykrieg.com/tothebitterend Overview: A story-driven, single-player action RPG, \"To the Bitter End\" has been over six years in the making and features an original setting and with completely original characters, abilities, items and spells. Control a small group of legendary heroes as they travel throughout the Plane of Ithia, battling the forces of the tyrant sorcerer Morganem over eight Chapters and two cinematic-only maps. Be prepared to react quickly to changing battlefield conditions and use your abilities strategically to counter whatever the enemy throws at you. Face a variety of challenges, from sneaking out of a prison to taking on a whole army head-on to duelling enemy immortals one on one. During your battles, gain experience and grow in power to truly superhuman levels. Wield abilities that can break the backs of armies. But beware, for your foes are powerful and relentless enough to be a match even for your mighty heroes. Be prepared for a challenge as you snatch victory from the jaws of defeat and conquer enemies that seemed insurmountable.

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172 downloads

Uploaded:06-16-2012

Sunness

game2e.com_sunness_3.9n_sp4.w3x | 1.68 MB

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361 downloads

Uploaded:01-14-2012

Tom and Jerry 2011

tom_and_jerry_2011_v3.6a.w3x | 808.32 KB

you chose from 7 different cats.You need to build base, harvest cheese and lumber, hunt all enemy mouse and kill them. When all mouse are dead you win the game. If you get killed you can revive in your main building for cost of some gold and lumber.You lose if all players from your team are dead. Jerry\'s team: You start game like 1 mouse, you need to make base quickly and surround it with barricades so cat cant reach you. Then you need to harvest cheese and lumber, make strong army and kill all cats.Remember cat can revive, so it is the best to destroy cat\'s main building. If you get killed your friends can save you by attacking cage where you will be captured.Cage is always located in center of map. Shops: 4 shops with very useful items are located at the center of the map. Some stronger items from this shops can turn game in you advantage. Commands: -tk \"on/off\" (team kill on/off). -name \"text\" (change your name) -ms (curent speed of your cat or mouse). -tp \"on/off\" (tips on/off). Credits: Special Credits go to: Lotor.t, Djordje99 and Misha Map testers: AEtherealPhaser and Dynamiczx Model, Skin and icon creators: D.O.G, KelThuzad, Bigapple 90, Anachron, NFWar, 67chrome, Kola, Usedwell, Callahan, General Frank, M0rbid, WILL THE ALMIGHTY, Pyramidhe@d, Dionesiist, Frankster and Mechanical Man. This map is protected!

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364 downloads

Uploaded:10-01-2011

BattleShips X 2.9.6

battleshipsxv296.w3x | 645.33 KB

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136 downloads

Uploaded:06-23-2011

Rise of LoaP

12riseofloap1_0.w3x | 556.68 KB

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99 downloads

Uploaded:06-11-2011

DC: Chapter VIII: Echoes of the Past

echoes_of_the_past.w3m | 63.75 KB

Plan\'. Developer: Ding760 Testers: OmegaPrime, Kullers0n, pianchi1992, cyberlink22, bestroyos517

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358 downloads

Uploaded:04-18-2011

Naruto World wars 3.3.1

nww3.3.1.w3x | 6.64 MB

that have died in series and with Uciha Madara he is praparing to invade Konoha and start 4th shinobi war.You can decide which side is going to win. Thank You for playing Naruto World Wars. You can chose from following mods: -ap(All Pick-Means that you can chose any hero) -apem(All Pick Easy Mode-Means that you can chose any hero,your are getting xp faster and towers are weaker) -appm(All Pick Pro Mode-Means that you can also chose any hero but game play is oposite of easy mode) -nr(No Runes-Means that runes which can ordinary be found in river wont apear) For now you can chose from 23 different heroes with realistic and balanced skills. Find out about latest updates and changes on our forum adress: http://naruto-world-wars.serbianforum.info/ Creating Team ============= Map Creator:straja44 Helper:markizio Modeler:NeilCatorce Special Thanks to: -Kobas- -Tiche3 Current Version of map :3.3.1 Map is protected.

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578 downloads

Uploaded:03-27-2011

Battle for Middle Earth

battle_for_middle_earth.w3x | 2.43 MB

re-saved. If you want to learn you are free to do so but it cant be saved.

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389 downloads

Uploaded:03-26-2011

lame name game

thelordofchoas201.zip | 297.22 KB

be a team player or become the ultimate solo power.

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1644 downloads

Uploaded:01-06-2011

Zombie Infection Virus

ziv_gold_1.05d.w3x | 1.86 MB

and nobody will stop them to eat your brain!The humans have to work as team,if they want to save their brains. About map: ------------------------- This is team game, all players must work together if they wont to win! Victory Zombie - Kill all humans (if zombie kill human he also become zombie) Victory Humans - Survive few minutes (player 1 can chose how much: 15,20,25,30 min) The map contains: 9 classes of humans,7 classes of zombie with custom skills,32 custom items, 11 recipes (only for zombies), custom sound effects, all new models and skins,new chat system... -Zombies and Humans: ------------------------------------------- Human Units: ---------------- - Humans are builders and warriors in same time, every human have special ability + abilities that can be upgraded. 1.Commando 2.Sniper 3.Heavy Gunner 4.Battle Droid 5.Support Gunner 6.Clone Trooper 7.Fire Bat 8.Engineer 9.Sheep Rebel Human buildings: -------------------- 1.Barricades (work as wall,can be upgraded 3 times). 2.Research Center (countains upgrades for your buildings and your warrior). 3.Exchange Office (The Exchange Office is very useful. It can be used to exchange gold for honor,or honor for gold, honor is needed for some buildings and upgrades).Also can be upgraded to Trade Office. 4.Trade office (Purchase attachments for Marines.Also exchange gold for honor,or honor for gold). 5.Factory (Increases player gold income). 6.Marine Flag (Increases courage of nearby Marines, giving them bonus damage and attack speed,also decrease armor enemy zombies.). 7.Bunker (Marines can enter inside Bunker to avoid death and to fire on enemy from there. Also this building can be used like strong wall. Bunker have Emergency Repair and Rapid Fire ability). 8.Power Core (Provides power, which increases the maximum number of Energy Towers that can be built. Can be upgraded to Power Generator). 9.Energy Tower (Fires bolts of energy on nearby enemies.Good at killing zombies. Iimit of Towers is 4). ------------------------------------------------------------------------------------- Zombie Units: ---------------- - Zombies are hero units,each zombie have 4 abilities,zombie gain level instantly when they kill human (1 kill = 1 level), zombies also can buy items and recipes. Zombies have infinite lifes, if Zombie player die he must wait 10 seconds and then he can chose different zombie unit if he wont. Also head zombies (player 11 and 12) have bonus hit points and they become stronger 5 min until game ends. 1.Fat Zombie 2.Raptor Zombie 3.Leach Zombie 4.Blood Zombie 5.Classic Zombie 6.Flesh Zombie 7.Necro Zombie -------------------------------------------------------------------------------------- Commands: --------------------------------- \"-kills\" (display players kills). \"-ms\" (see your move speed). CREDITS: -------------------------------- Testers: tomislav61, georgi332, abido123, ^MYD^Baja, GGKingOfGames, caveman931, djordje99, Vunjo, Garfield1337, Lotor.t, Isus666, Vila33 and Veodoro. Model and Skin creators: Dragon Elf Mogare, Cavman, olofmoleman, General Frank, ana, Just_Spectating, 67chrome, Argus and Pins. ------------------------------------------------------------------------------------------ This map is protected with Wc3 Map Optimazer 4.9 (to make map file smaller). ------------------------------------------------------------------------------------------

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570 downloads

Uploaded:12-22-2010

Storm Spirit Wars 1.02

storm_spirit_wars_1.02_p.w3x | 832.01 KB

element Storm Spirit has their own \'\'element area\'\' respectively. When they enter their element area, they will receive positive power. Example: For Fire Storm Spirit enter its element area will get immolation on its body and minor HP regeneration. So, if Fire Storm Spirit is inside its area fighting an other element Storm Spirit (eg. Earth Storm Spirit), the Fire Storm Spirit will have higher chance of winning because it has immolation and extra minor HP regeneration. Other than that, each Storm Spirit element has their own special ability to be learnt. They can learn their ability by buying it at the \'\'Lor\' d Xamzo\'\' shop. After you have bought, you have have one extra ability on your hero which is your special ability. Nature - Overgrowth from DotA Fire - Hellcall Water - Whirlpool Earth - Reverse Polarity from DotA Electy - Thundergod\'s Wrath from DotA Any problems, bugs and requests? Send an email to me at ZlolZchee@hotmail.com, or else visit zlolzmaps.com! Credits: -Soap (SilverNightZ) for helping me in the map -Great Lightning model by Tranquil -FountainofAyleidWater model by skrab -LavaColossus model by DonDustin -We Are Electric music by Flying Steps -Water Elemental model by alfredx_sotn -Storm Spirit spell triggers by popo80000 -And also, to my supporters of course!

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1214 downloads

Uploaded:07-18-2010

(12)Outland Terrors

12outland_terrors.zipx | 104.82 KB

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1053 downloads

Uploaded:07-18-2010

(12)Merloc Islands

12merloc_islands.zipx | 373.38 KB

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2031 downloads

Uploaded:07-18-2010

(12)Felwood Hunters

12felwood_hunters.zipx | 177.56 KB

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2220 downloads

Uploaded:04-29-2010

Naruto Castle Defense

naruto_castle_defense_2.1.w3x | 4.63 MB

bosses. The most important thing in this game is to upgrade your armors and weapons. Buy weapons at the green tree then upgrade them at orange tree. Finally get gems by killing Hokages and tailed beasts then upgrade your gears further using items they dropped. The first choice is the easiest mode.

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414 downloads

Uploaded:04-27-2010

WildLand (Deutsch)

3wildland001.w3m | 410.21 KB

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1663 downloads

Uploaded:04-12-2010

Final Fantasy Fight [BETA]

ff_fight_v2.2.w3x | 3.86 MB

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2671 downloads

Uploaded:04-02-2010

City TD

city_td_v1.0.w3x | 1.23 MB

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1054 downloads

Uploaded:03-15-2010

Adventurers Guild Mappack

adventurers_guildmod.zip | 2.75 MB

map. Features: --Standard map modification tools packaged: Trigger set, Unit settings, Custom team AIs. (NO MODELS & REQUIRES NO MODEL IMPORTATION) --7 basic test/example maps using the basic modifications settings --Jpeg picture instructions on settings imports for any default WC3 or custom non-modded maps. --Pictures of adjusted/duped content categorized by team. (* Heroes and Building pics only | * Most unit content is creep/critter dupes*)

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601 downloads

Uploaded:03-09-2010

Requiem of The Gods 1.71

requiemofthegods171.zip | 5.23 MB

*Fully integrated AI for both teamplay and duelling with options to configure and solo games! *Options to change the game settings on-the-fly! *Full 4v4 team game with special mini-games and bonuses designed for PvP combat. *Team swapping, Referee support and takeover of leavers integrated! *Full 4v4 Duelling mode for pure hero combat with many options to configure gameplay. *Integrated team-mode duelling system for settling "grudge matches" *New hero models, icons and sound effects. *Innovative team objectives with the possibility of extreme turnarounds in game. *A huge, carefully designed map to fight in with options to fight in a smaller enclosed arena. Put simply, ROTG is a hero arena, put properly, its THE hero arena =) No tomes, huge bosses, multiple game modes, AI, player duelling, all custom powers, custom models, icons and more content than you can shake a pointy stick at. Gone are the ideas of 300 damage items, ridiculous attack speeds, dull, boring magic. ROTG is a carefully balanced well-thought out arena for the serious CG player, prepare to actually need a strategy to get somewhere. Forget stacking Criticals, Stuns & Evasion. ROTG is all about intensive hero combat while avoiding all the old cliches. No longer will massing stats result in easy wins. ROTG is designed around the ethos of avoiding "super heroes" while still allowing individual heroes to become very powerful without becoming unbeatable. Requiem of the Gods (ROTG) is a Hero Arena incorporating a different style of gameplay and many different features that sets it apart from most other Hero Arena maps. Unlike most hero arenas ROTG is a teamplay game that encourages players to work as a team to achieve proper success. All the strategies and magic have been designed from a teamplay element and work best when used in a team effort. There are many custom hero arenas available for Warcraft III and the initial inspiration for creating ROTG was to merge the idea of a hero arena with having a team based objective while having fair and competitive gameplay. ROTG was developed with this in mind, rewarding players that do well, while still making it reasonably possible for the losing team to ultimately win the game. The Teamplay mode: This is a team-based game which pits two teams against each other in a full custom game where the objective is to be the first team to defeat a powerful boss or to hit a score limit. (This is the "full" game of ROTG with full creeping, items, mini-games and everything else) The Duelling mode: This is series of rounds of hero combat between two teams with best of 7 round wins winning the game. This mode is much shorter and less complex than the Teamplay mode and is designed for quick, pure-hero combat games. Each mode can also be broken down into "sub" modes with many different options including score based targets and deathmatches.

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3007 downloads

Uploaded:03-06-2010

DotA Allstars

dota_allstars_v6.66b.w3x | 6.45 MB

Strife" map for StarCraft. The objective of the scenario is for each team to destroy the opponents' Ancients, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, players level up their hero and use gold to buy equipment during the mission. This version of DotA is 6.66b, the latest version which works on the latest patch for Warcraft to match with it's new build.

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791 downloads

Uploaded:02-20-2010

Rise of Civilizations

rise_of_civilizations_v1.51.w3x | 5.23 MB

middle mine.

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452 downloads

Uploaded:02-02-2010

Cops And Robbers AI

cops_and_robbers_ai_v1.05.w3x | 472.73 KB

will prevail? -am -ctf -ha -hm -nr -pm -qm -ra

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3667 downloads

Uploaded:01-24-2010

Rise of Civilizations

rise_of_civilizations_v1.41e.w3x | 4.79 MB

are relatively cheap and fast to produce compared to standard melee maps (only workers and markets do). You start off at the stone age and work your way up to the Nano and Post-Apocolapytic Age, increasing your technology and economy while fending off rivaling civilizations. Choose allies wisely and remember that ultimately it is the last capital remaining that determines the winner.

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973 downloads

Uploaded:01-24-2010

Warcraft Lordaron kart reace

40scenario.zip | 1.18 MB

choose from these are the following Diablo cart Dawarf cart Undead cart Orc cart All of these character classes have diffrent information (E.G) HP and armour so study them before you begin

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11222 downloads

Uploaded:01-24-2010

Pudge War

omg_pudge_war.w3g | 214.98 KB

championship pudge war ... I'm Esfera

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7477 downloads

Uploaded:12-01-2009

Mefhisto Warcraft III Tool

war3tool.zip | 708.58 KB

application, as it makes no changes to the gameplay; The biggest advantage you will receive from this application, is the amount of time you will save in-game. [b]Current Version: 1.5 November 2009[/b] [url="http://wc3mefhisto.atspace.com/changelog.txt"]Changelog[/url] [b]Features:[/b] [list][*]Simplification for Custom Keys [*]Advanced Game Configuration [*]World Editor Tweaks [*]Various Game Modes [*]Simple and Clear Interface [*]Easy Set Up with Configuration File [*]Multi Language Interface[/list] [b]Contains:[/b] [list][*]Backpack Helper [*]Hit Point Shower [*]Windows Keys Disabler [*]Replay Auto Saver [*]Builded-in Replay Charter[/list] [img]http://img122.imageshack.us/img122/7431/hpviewthsv3.jpg[/img] [img]http://img122.imageshack.us/img122/9012/customthxh7.jpg[/img] [img]http://img122.imageshack.us/img122/5817/backthyx1.jpg[/img] Visit website for more info [url="http://wc3mefhisto.atspace.com/tool.html"]Mefhisto Warcraft III Tool Web Site[/url] Config.ini configuration guide [url="http://wc3mefhisto.atspace.com/config.html"]Configuration Guide[/url] Or if You like, post on hiveworkshop forum [url="http://hiveworkshop.com/forums/showthread.php?p=266466"]Hive Workshop Post[/url]

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1264 downloads

Uploaded:11-01-2009

White TD FINAL ULTIMATE v.3.55

white_td_final_ultimate_3.55.w3x | 949.43 KB

mode) - On hard and impossible modes, after lvl 49 gates won't close any more. - All players now can gather additional gold bonus each level, based on nymber of kills! (12 kills are equal 1 gold) - Leaderboard updated - Siege attacks do now 5% more damage to light armor - Stun time now is not depending on level of hammer tower for bosses (0.9 sec) - Range of Flame towers lvl1 ans lvl5 is 800 now - If player does no activity (AFK, e.t.c.) he will be removed during sometime. - Hall of fame updated!

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369 downloads

Uploaded:06-20-2009

Rise of an Empire

rise_of_an_empirev1.036.w3x | 3.37 MB

beginning. This map is not complete at all...

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3752 downloads

Uploaded:06-03-2009

Angel Arena Eclipse XIV

angelarenaeclipsexiv.rar | 2.71 MB

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570 downloads

Uploaded:05-16-2009

Blood Map

blood_map_v1.2.rar | 10.7 MB

fixed some of the bugs in the map ... I added some of the fixes...New models...

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1086 downloads

Uploaded:03-13-2009

Azeroth Goldrush

2.07cazeroth_gtggg.w3x | 1.04 MB

Goldrush, a mini-game style map yet known to be. Now it has been handed to Jade Wars developing team, under the executive of DoOs_101. Under the control of this newly developer group, Azeroth Goldrush is focused to be more competitive, entertaining, and strategic. Our long term expectations is to compete with the most frequently played map, DotA Allstars and introduce Warcraft 3 gamers an online system which we call JadeRankings that introduces the players an exciting level of gaming. [u][B]Game Description[/B][/u] Azeroth Goldrush is an altered Hero Arena style map and can be played under the conditions of various game modes. The dimension of the map is 98x98, which suits the needs of an arena style. This map can be played by a maximum of 10 players that translates into 5 versus 5, other than that 4 versus 4 or 3 versus 3 can still apply. The notion of the game is to start by choosing a hero from taverns that appear at the start of the game. Each hero has its own purposes, strengths, weaknesses, attributes, and unique skills. The success of the game is determined mainly by the cooperation of each hero in a team. As the battle between two teams strike hard, heroes will gain level and to a maximum level of 16. Danger will endure in this flood of unstoppable battle, surviving from enemy heroes and the wilderness will be tough. Nonetheless, there are items that can support the needs of each hero and there are units that can be recruited from a Barrack, which can help each hero fight through the dangers. Above all, the multiple game modes that make the game play under certain conditions will all deal with Gold Mines/Gold Shrines. These Gold Shrines will appear like a magical box that glows yellow and there are 5 Gold Shrines in the map. For each game modes, heroes will have to interact with these Gold Shrines and it can be done by using an ability called Capture (Hotkey: Q) which all heroes have. The ending of the game and a team’s victory will depend on the conditions that are applied by a game mode. Only 1 game mode applies to a game and can be done by the first player typing a corresponding short label of the game mode. [u][B]Game Modes[/B][/u] [b]Conquest[/b] String command: [u]-co[/u] There are two teams; each team gets 200 force points. The first team that causes the opposing team to lose their force points to 0 will win. A team can cause the opposing team to lose a force point in two ways. First, killing an enemy hero will reduce the opposing team’s force points by 1. Second, capturing a gold mine/gold shrine will cause the opponent to lose 1 force point periodically (the periodic time is determined by the game speed). If multiple gold mines/gold shrines are captured, the amount of force points the opponent team loses will stack, thus having more captured gold mines/gold shrines will cause the opposing team’s force points to lose faster. [b]Expansion[/b] String command: [u]-ex[/u] There are two teams; each team must conquer all five gold mines/gold shrines that exist in the map. If a team conquers all five, there will be a 5 minute period where the opposing team have to retake over 1 gold mine, else they will lose. [b]Deathmatch[/b] String command: [u]-dm[/u] There are two teams; each team will start with 0 score. If a team reaches the maximum amount of score, it will win the game. The maximum amount of score is determined by the game speed, the default maximum amount of score is 30. A team can gain a score by killing an enemy hero. A team can also gain 3 scores by capturing a gold mine/gold shrine. [u][B]Rankings[/B][/u] JadeWars provides a unique competitive expirience to Warcraft III gamers around the world. We are proud to deliver the first online ranking system that can be integrated with Warcraft III custom maps. The online rank table can be accessed through the official site at www.jade-wars.com. Our online ranking system can process encrypted codes that players get from playing JadeWars integrated maps. We use this encrypted code to collect player data and use it to sort players that are registered in our JadeWars rank table. In general, when you play maps that are JadeWars integrated, you will receive an encrypted code that will likely help improve your reputation in JadeWars. This unique encrypted code is what the online ranking system uses to extract the scores or reputation from registered accounts that have uploaded their code into the website. To join the online rankings, you will need to setup an account first. Make sure to fill in the required data fields and that you fill in the battle.net id that you use to play our maps. The battle.net id that you fill in must match the one that the encrypted code uses to authenticate. After your account is setup, if you don’t have a code, start playing one of our maps. Winning a game will get you +2 score, losing a game will get you only +1 score. The encrypted code will be given to you at the end of the game. Once you receive this code, upload it to your account in this website. When playing another game, you will need to load your progress using your current code. Keep doing this and you will be one of the top players in our rank table!

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1703 downloads

Uploaded:11-29-2008

Khidhrs solo hero defense V2

khidhrs_solo_hero_defense_v2.w3m | 234.93 KB

go through waves on your own, at your own speed. To start another wave type -go. There are several commands, type -commands to see them. You can also buy some more units to help you fight the creeps and other players. Please report faults, bugs, or ideas/improvements to katkodia@hotmail.com

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709 downloads

Uploaded:11-03-2008

HRP Cityscape

hrp_1.2_cityscape2.w3x | 1.79 MB

style of RPG while allowing you the freedom of creation. This map features tons of new doodads as well as amazing terrain. Start out with nothing and build your way to global domination of this RPG styled map. This map gives you the option to play with just a friend or test your skills against 8 challengers in this truly amazing piece of Warcraft 3 gameplay. HRP Cityscape

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149 downloads

Uploaded:08-19-2008

Barren Outlands - Demonhunt

barren_outlands_demonhunt.zip | 92.87 KB

team up to hunt down demons. Instead of defeating and pillaging cities, you will have fun in a fight to the death between these two demon players. The demon are hidden, so the players will not be able to see them without a specific item or unit. Here is the Background Story: When Akuran & Theriam teamed up and killed Darkblade, they moved on. Later, they met one of the Dawn Lords of the Dark Empire: Cursent. Cursent was in trouble. He got locked into a battle at the Black Outlands, where two dangerous Demonlords were hunting him. And worst of all... The general army wasn't able to reach you guys, so you'll need to train mercenaries. Can you save Cursent, or will he be casted away? Only you can help save him.

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149 downloads

Uploaded:08-13-2008

Barren Outlands

barren_outlands_beta_1.00.zip | 92.87 KB

yet. ----------------------------- Background Story : When Akuran has Slain Meresho, Meresho opened a portal and tried to escape, But Akuran grabbed his tail and killed him. Although Akuran got thrown through the portal and now is in Outlands. There he met his old friend, Theriam the Dwarf. The Fel Orcs arent happy with their breath in the area. And if it couldnt get any better, Grimm Darkblade, the Loyal Demonmaster wants their Heads. Prepare for a massive battle!

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1175 downloads

Uploaded:08-10-2008

White TD v.4.08 [BETA]

white_td_v.4.08_beta.w3x | 334.37 KB

race of creeps has its own heroes, abilities, and characteristics. At the end of stage the enemy will send boss to crush you. Teamwork here is very important: more players - more chances to win! Differs v.4xx from v.3xx series:

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6530 downloads

Uploaded:08-08-2008

SmashTV Arcade 2K5

4smashtv_arcade_2k5_e4.w3x | 1.52 MB

class that has unique, special abilities. When the game starts, the picked heroes will then be thrown into a small arena, just like the classic SmashTV. In this arena, creeps and other things will attack and try to kill the heroes. Every so often, different things like special abilities or point upgrades will come up. Get these upgrades by dodging enemies and then returning the favor with the new ability. After each round, the hero will return to a safe area. This safe area will allow the heroes to heal and buy useful items for the next round. The game continues until the players survive a certain number of levels, or run out of lives. Each character has five lives, so it's important to stay alive.

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165 downloads

Uploaded:08-05-2008

Elven Lands

elven_lands.rar | 215.2 KB

recruit from the Recruiting Point in the Elven City. You can buy items for your heroes at the city armory.

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307 downloads

Uploaded:08-04-2008

Dwarf Wars

dwarfwarsversion1.12protectedbymarluk.w3m | 88.35 KB

to manage to avoid bullets. The game's goal is to occupate the center of the map - a circle of power - as long as possible. Therefore, the team occupating the circle of power gets 1 point every 10 seconds. The team achieving the number of points selected at the beginning of the match wins. To do this, a lot of items are disposables, like flamers, snipers, invisibility coats, shot guns, etc... Anyway, the game's most important point is the fact that everybody has to play in team.

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451 downloads

Uploaded:07-30-2008

The Demon Hunt

demon_hunt_0.924.w3x | 3.01 MB

any map; it is original. Features Custom models for some of the Hunters and Demons so the map size is a little smaller than the DotA maps. This is a map using many Variables for almost all the triggers, so it should be crash free - This has been tested. The Demons are tiny and the Hunters are a bit on the large side. Demons can build outposts and Hunters can earn items from destroying them. Time Limit or Death defeats the Hunters and Absolute Capture defeats the Demons.

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413 downloads

Uploaded:07-18-2008

Arkguil 100 Towers

arkguil_100_towers_2.2a.w3x | 98.5 KB

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928 downloads

Uploaded:07-07-2008

Warcraft 3: RoC v1.21b to v1.22a French Patch

war3patches_roc_121b_122a_frfr.exe | 6.34 MB

saved in the event of a potential disconnect. These saved games are placed in the "save" folder. - Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game creation. - Added an option to always show unit and building health bars. - You can now enable and disable the display of minimap signals from players and other observers using chat commands: /showminimapsignals and /hideminimapsignals. - Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS. BALANCE CHANGES HUMAN - Scout Tower repair rate changed from 12 to 20. - Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34). UNDEAD - Increased Ziggurat base armor from 1 to 5. - Reduced the build time of the Necropolis from 120 to 100. NIGHT ELF - Reduce the Orb of venom poison duration from 10 seconds to 8 seconds. - Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp). FIXES - The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded. - A cooldown exploit with potions has been fixed. - When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off. - An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed. - Fixed DotA-specific sound effects on Intel Macs. - Fixed sound falloff on Intel Macs. Distant sounds should now still be audible. MAPS - New maps from contest winners: - (2)MeltingValley - (2)RoadToStratholme - (4)CentaurGrove - (4)TidewaterGlades

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1799 downloads

Uploaded:06-21-2008

WarCraft Maul Complete

warcraft_maul_complete_1.5.zip | 2.3 MB

WC Maul to date. Released June 15 2008 - 21 races (3 new) - Over 150 towers - New Difficulty settings - 32 levels (+ bonus) - In game commands like -air, -kick, -destroy - Colored text highlighting Attack type, speed, range and damage for ALL towers

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183 downloads

Uploaded:06-21-2008

Tetris

tetris_beta_v.1.1a.w3x | 755.95 KB

sounds on) Controls: Arrow keys to move or WASD Keys. (Note the hot keys WASD keys run better) Drop block, hotkey C. Cameras: 3 different cam angles. Click on one of the three cams to change angle. Sources: All sounds came from Tetrinet/Music Came from Tetris (GameBoy) Note: That the Hot Keys run a lot faster then the arrow keys. Note: I used only the GUI. The map is unprotected. So if your interested in seeing how it works. Or even to learn from. Or better yet to find a way to improve on it.

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2643 downloads

Uploaded:05-10-2008

Requiem Of The Gods 1.33

requiemofthegods133.zip | 3.81 MB

than you can shake a pointy stick at. Gone are the ideas of +300 damage items, ridiculous attack speeds, dull, boring magic, ROTG is a carefully balanced well-thought out arena for the sensible CG player. Prepare to actually need a strategy to get somewhere. Requiem of the Gods (ROTG) is a Hero Arena, developed by Steelb_l_ade, that has been in production for over 2 years now incorporating a different style of gameplay and many different features that sets it apart from most other Hero Arena maps. There are many custom hero arenas available for Warcraft III and the initial inspiration for creating ROTG was to merge the idea of a hero arena with having a team based objective while having fair and competitive gameplay. ROTG was developed with this in mind, rewarding players that do well, while still making it reasonably possible for the losing team to ultimately win the game. The Teamplay mode: This is a team-based game which pits two teams against each other in a full custom game where the objective is to be the first team to defeat a powerful boss. (This is the \"full\" game of ROTG with full creeping, items, mini-games and everything else) The Duelling mode: This is series of rounds of hero combat between two teams with best of 7 round wins winning the game. This mode is much shorter and less complex than the Teamplay mode and is designed for quick, pure-hero combat games. Each mode can also be broken down into \"sub\" modes with many different options including score based targets and deathmatches. Refer to the readme or see the official site at www.rotg.co.uk for additional information.

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495 downloads

Uploaded:05-10-2008

Blood of Heroes - Planes of Oblivion

boh_2.1a.zip | 491.95 KB

heroes you will have to fight with creeps on your way and on that way you will collect needed experience and resources with which you can buy dozens of items which you can combine. For more information visit Blood of Heroes forum: http://www.ddayworld.com/forums/index.php?showforum=78

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699 downloads

Uploaded:03-28-2008

Defence of the Force

defence_of_the_force_v1.4.rar | 440.29 KB

complete with several changes to improve both the map, as well as your [i]Warcraft III: The Frozen Throne[/i] gaming experience! With this download, you have but one objective to fulfill...Defend your own HQ while you attempt to destroy your enemy\'s main building...with this accomplished, you can walk away with bragging rights! [b]Some of the changes included in this version include:[/b] Map minor changed. Weather mode added: -wm Decrease Butcher\'s ulti range, casting time & damage duration. Witch Doctor ulti\'s effect added Alchemist skill minor remake. Improved Priestess of Moon\'s, Crypt Lord\'s, Firelord\'s and Naga Sea Witch\'s ulti. Two new heroes added Two new items added rune added. In the words of the developer, [i]More players more fun![/i] As with the previous releases, if this map looks familliar, you\'re not imagining things, Defence of the Force is a [i]remade[/i] version of [file=\"87142\"]Hero Team Race ( v2.6)[/file], it comes with the same hero but some of the abilities have minor changes. Let the fun begin! Refer to the readme for more information.

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1264 downloads

Uploaded:03-24-2008

WoW: The Grand Battle

wow_tgb_1.7.w3x | 2 MB

gaming pleasure! This map is good for 10 players in total, and the potential for some RPG fun is always present... This map may not be as easy as you think with regards to gaining money and buying items, but where there is a will, there is always a way...and the only way you will know if you will be able to get anywheres in WoW: The Grand Battle (v1.7) is to start your download now and start playing! No readme has been sent with this file, so no developer notes are present. Enjoy.

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3254 downloads

Uploaded:12-28-2007

Balin\'s Tomb

balins_tomb_v1.12b.zip | 713.57 KB

classic co-op dungeon crawl that is built on the foundation of the simpler Balin\'s Tomb maps for WCIII: RoC. Once inside Balin\'s Tomb, you will choose from one of nine Heroes and fight to survive and escape the depths of Khazad-dûm with a group of companions. [b]Some of the features of this map include:[/b] Nine heroes with diverse playing styles. From casters to fighters, ranged to melee, from fast-clicking action (Meriadoc & Peregrin) to a more relaxing pace (Boromir) -- there\'s something for any subtle difference in playing style. Two bosses and eight minibosses to discover, plus three checkpoints along the way dot the underground landscape. One unlockable in-game cinematic should Gandalf survive to the Balrog. Automatic difficulty scaling and other features to ensure that the challenge will remain on an even level, regardless of the number of players at the start, or players that leave along the way. Team co-op gameplay, combined with the competitive element of building the best hero by the end with the highest score. Recommended players: 3-9. Two difficulty settings: Normal or Hard. [b]Some of the changes in this version include:[/b] Changed the icons and descriptions for many hero abilities The first cave troll is now more aggressive Slightly nerfed the large group of mobs in the Balrog\'s room Two boss rooms now open when the first Spirit of Angmar is killed Orb of ulmo reduces magic damage delt to the hero by 25% Improved the quality of treasure drops on ledges Various small bug fixes and changes Refer to the readme for additional information.

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10413 downloads

Uploaded:11-16-2007

HERo SIEGe DELUXe

herosiegedeluxe.rar | 1.79 MB

gaming standard at a different level, you will have to make this determination yourself. Once you are into this map, you'll notice that Muhahahahaaa has split it into two parts, first you'll have to protect the warehouse for three waves; When (if) you complete that onslaught, you have to start a counterattack to destroy the portals and finally you'll have to kill the undertaker. It may sound like an easy adventure, but, the challenge is there...all you need to do is except it and start the download, then, enjoy all that HERo SIEGe DELUXe has to offer. Refer to the readme for more information.

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1263 downloads

Uploaded:10-19-2007

The Dalaran Games

4thedalarangamesv2.zip | 4.86 MB

monitor as you do battle with your enemies and make tough decisions--such as who to ally with, all the while keeping your eyes peeled for other surprises that the developer has left for you. As choice is a great thing to have, JosephHolley has made it part of this game...there are four different types of arena gameplay available to you to choose from: [*]Defense [*]Capture-the-artifact [*]Team offense [*]All-out-melee You will also have the opportunity to buy potions, scrolls, wands and more; Spicing things up is always fun, so changing alliances and other surprises will keep you on your toes! This map also comes with ten minutes of Cinematics/Tutorials, which you are able to skip, if you wish. [b]Some of the changes in this version include:[/b] Diamonds phase completely rehauled: maze is gone, new capture-the-flag gametype implemented. One minute trips to town put between phases 1&2 and 2&3 so players can buy items. Major hero revamps: selection narrowed to four units, abilities tweaked, new ’summon units’ abilities available. Eye of Sargeras now features a much more prominent roll in the story. Hearts phase arena changed significantly. Added meteor strikes and rune explosions to break up the gameplay. Players now always begin town phases in the area North of the arena (nearer to merchants). Path connecting the Northern and Southern parts of the map closed. Merchant in the Southern part of the map moved to the Northern part. Various small bug-fixes. Refer to the readme for additional information.

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1632 downloads

Uploaded:10-06-2007

Tides of War: Rise of the Burning Legion

tides_of_war.earlybuild.v1.rar | 443.75 KB

campaign from Tides of War. As this is in the early development stages of it\'s life, there are no quests available yet. Refer to the readme for more information.

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2012 downloads

Uploaded:09-18-2007

Extended Races

extended_races_0.1beta.zip | 2.18 KB

keep in mind about this modification is that it [u]is[/u] in the beta stages, which means, it [u]is not[/u] yet complete, so there may be an issue here or there when using it, and, no doubt the developer would like to receive some constructive criticism on how Extended Races can be improved for later releases. [b]Some of the changes this modification will make are:[/b] Human Extra Builder Allows you to produce Human looking Creeps from Cityscape and Villagescape. Orcs Have more to build than Humans, their extra builder is to be hired from the Town Hall as well . With this, you can now build: Troll Hut Centaur Stables The developer already has quite a few changes/additions in mind for the next release, such as: [*]More Units [*]Custom Hero For Humans With Custom Spells [*]Gnolls [*]Custom Hero [*]Night Elves will be able to produce Sasquatchs and Wolves Refer to the readme for additional information.

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6881 downloads

Uploaded:09-08-2007

Green Team Circle TD

green_team_circle_td_1.6.zip | 136.02 KB

friends while playing this version of the popular [i]Circle Tower Defense[/i], with two competing teams. Green Team Circle TD will keep you hopping as you do battle against your opponants, as th only way to win is when the other team is 100% overrun with enemies; The team which loses a round gets a stacking 5% increase in enemies in all future rounds. Having assets is important, as each tower is useful against a particular type of enemy wave, and the towers can be downgraded, upgraded and sold as necessary, which is essential in order to win. [b]Some features of this map include:[/b] The easiest way to reach later rounds is with one of each tower type Spawns are capped at ~250 to reduce lag Players who quit will stop spawning enemies Refer to the readme for additional information.

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3053 downloads

Uploaded:07-09-2007

Betrayal in the Dark Wood

6betrayal_in_the_dark_wood.w3x | 401.61 KB

must venture into the forest and seek out the source of the evil, that you may put an end to it. But beware...evil may also be seeking you. Betrayal in the Dark Wood is a [b][i]WarCraft III:[/b] The Frozen Throne[/i] custom map, set in the ominous Dark Wood on All Hallows\' Eve. Each player must choose a hero and explore the wood. You may witness many strange and frightening events. At some point, one of the players turns Traitor, and the Haunt begins. There are several possible Haunts (one is selected at random), and the victory conditions, as well as the powers of the Traitor, vary depending on the Haunt. To add a little excitement, and enhance your WC3 gaming experience, this map features a random terrain generation algorithm which ensures you\'ll have an entirely new forest to explore each time you play.

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2714 downloads

Uploaded:06-24-2007

Mefhisto Warcraft III Tool

warcraft_iii_tool.zip | 868.89 KB

application, as it makes [u]no[/u] changes to the gameplay; The biggest advantage you will receive from this application, is the amount of time you will save in-game. [b]Some of the features of this tool are:[/b] Replay Auto Save Hit Point Show Windows Keys Disable Replay Charter Included Custom Keys Simplification Advanced Game Configuration World Editor Tweaking Various Game Modes Simple and Clear Interface Easy Set Up with Configuration File Multi Language Backpack Helper If you're curious about how this works, then read on: [list] [*]CustomKeys.txt - Copies the custom keys to warcraft 3 directory in keyboard layout version depending to Keyboard parameter from config.ini file. First it copies the old CustomKeys.txt to CustomKeysOld.txt and then it replaces it. When you exit warcraft, the old keys are restored. Keys are assigned for first four lines of letter part of keyboard. The following keys are used for standard qwerty layout: QWER ASDF ZXCV Abilities are assigned for first "QWER" keys. Be sure to set the Keyboard parameter in config.ini file as you need. [*]Hit Points Show - runs little application, which presses [ and ] keys, when there is wc3 window. In effect it shows hit points bars over each unit. Can be enabled/disabled for enemy and/or ally. [*]Replay Auto Saver - runs application, which saves replay after each game played. Replays are saved in following way [i]WC3Save-vs- [/i] [*]Backpack Helper - binds first two keys in first two lines into numlock keys. (Use the CTRL button with them.) For standard qwerty layout it works like this: CTRL+Q works as Num7 CTRL+Z works as Num1 ...and so on. [*]Windows Key Disable - Disables the windows key and alt+q hotkey. Use CTRL+ESC to minimize. [*]World Editor - When you use tool to run World Editor, settings from config.ini are saved into registry. [/list] Mefhisto has also expressed a willingness to customize this tool, so if you have any special options that you would like to be included, let him know. Hiswebsite can be found by [url="http://wc3mefhisto.atspace.com/maps.html"]clicking here[/url], and his forums are [url="http://wc3mefhisto.proboards18.com/index.cgi?board=war3tool"]here[/url].

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2166 downloads

Uploaded:05-25-2007

Night of the Dead: Special Ops

notdso.rar | 2 MB

[url="http://warcraft3.filefront.com/file/Night_of_the_Dead_II;76641"]Night of the Dead II[/url] left off; [b]FM_Bilouxi[/b] & [b]FM_Osiris[/b] did a superb job, and now [b]Nxuan[/b] and [b]Syrus[/b] are carrying the torch to light your way in this cyber-land! If you're looking to have an action-filled evening in front of your monitor, and you are in the mood for something that comes with a high level of fun and a great challenge, then NOTD: Special Ops is definitely what you're looking for! Some background on NOTD: Special Ops The year is 2047 on Earth, it was a virus outbreak in Boston. All tries to neutralize the virus failed, the human race was in danger of perishing! The virus was turning humans to undead. Some nations built underground tunnels to save themselves, while others sent ships to Mars to build a new world and save the entire human population. Now it's 2247, no one knew how it begun. In colony X-34i virus appeared again, we already lost two squads of highly trained men, so we are sending in a third squad, you are a soldier of Delta Squad and you need to rescue your fellow marines and find a way to neutralize the virus. Your mission is a hard one...will it succeed? That depends on you marine, so get moving! (Events of NotD: SO continue right after NotD 2 evac where GTT Azrael lost contact with Alpha and Beta Squad.)

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345 downloads

Uploaded:04-20-2007

TFT v1.21a Japanese Patch

war3tft_121a_japanese.exe | 51.3 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the \"/fps\" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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2301 downloads

Uploaded:04-20-2007

TFT v1.21a Czech Patch

war3tft_121a_cesky.exe | 60.24 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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2130 downloads

Uploaded:04-06-2007

(12) Elimination Tournament

eliminationtournament13b.w3x | 1.03 MB

released...and here it is! As some of you may already know, [b]iNfraNe[/b] has taken over the development / work on the [i]Elimination Tournament[/i] maps from it's original creator, [b]GaDDeN[/b]...and it would appear that he is settling in just nice and carrying on the tradition of quality content! [i]Elimination Tournament[/i] is a Capture The Flag game that is best described as "Unreal Tournament in Warcraft 3". There are 6 different arenas to choose from, each with different gameplay. Sneak around in the high grass of the forest, jump between the platforms in burning lava or pick a camping spot in the Trench. The goal is to capture the enemy flag from the enemy base and bring it back to your own flag. To do that you will have to defeat the enemy team using weapons such as Minigun, Sniper Rifle, Acid Gun and many more. There are also a large variety of gadgets to use as your fight the enemy team. Throw a bouncing grenade into the room, or plant a C4 under the enemy tower and wait for it to blow. Place barricades on defensive positions to block enemy fire. [b]Some of the changes included in this version are:[/b] Fixed blackened out lines on the multiboard when a player leaves. Fixed out of the map problem with shotgun. Nerfed Shrapnel Damage, 12max/shrapnel down from 15. Buffed Shotgun Damage, 6/bullet up from 5/bullet. Refer to the readme for the complete list.

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5183 downloads

Uploaded:03-11-2007

SWAT vs Resident Evil

war3swat17.zip | 658.54 KB

resulting in non-stop and intense action. The intensity of this game will depend greatly on the number of players: 1-9 Normal 3-9 Hard 7-9 Insane Something went terribly wrong in The Hive, an illegal research center underneath Raccoon City. With no word from their perimeter personnel, Umbrella Corp. responded by sending a team of elite forces to investigate, but its status is unknown. All are presumed dead. New reports revealed the cause of the catastrophe was an attempt to steal an experimental virus from the complex, but sources indicate no samples made it out of the city. The virus, which animates the dead with a thirst for living flesh, breached containment and started spreading at an alarming rate. The growing horde of undead threatens to break the hastily constructed quarantine around Raccoon City. As members of S.W.A.T., you and your squad represent the city\'s last hope to overcome this disaster. You must recover the stolen virus sample vials as well as find the rumored antidote formula. You also must aid panicked citizens in reaching designated shelters. Your task will not be easy; swarms of zombies are already headed toward S.W.A.T. Headquarters... [b]Some features of this map include:[/b] Multiple difficulty levels scale every aspect of the game Thorough use of randomization ensures a new experience every time Three victory objectives encourage aggressive, explorative play Over twenty miniquests with special rewards, including secret characters Seven+ balanced classes to choose from, each filling important roles New hero system means levels and attributes affect gameplay differently Variety of custom-triggered abilities, all based on sci-fi technology Many balanced items, both common and rare, to find and use Very challenging gameplay requires teamwork, micromanagement, and strategy Voting system allows players to kick teamkillers and laggers Map is professionally polished and endured extensive play-testing Refer to the readme for mor information.

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8933 downloads

Uploaded:02-21-2007

DoTA Allstars

dota_allstars_v6.41.w3x | 1.89 MB

fixes. DotA stands for “Defense of the Ancients”, it's a free mod for Warcraft 3: The Frozen Throne. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. [b]Some of the changes in this version include:[/b] Heavily optimized and reduced map size (2.56 MB -> 1.88 MB) showdeny now shows denies from any player, using the denying player as the color of the "!" Lowered Twin Head Dragon's base damage Watchers and Remote Mines no longer prevent neutral spawns Wrath of Zeus no longer hits all meepos [b]Some fixes include:[/b] Fixed a small issue with witchcraft and silence aoe Fixed Fatal Bonds + Marksmanship bug Found a workaround for the old water color engine bug when reloading from saved game Fixed bug with the scoreboard when reloading an observer mode game [b]A message from the DoTA Team: [i]There are a few people that have been spreading fake maps. The 6.42 that is floating around the net is not even a leaked beta, it is a fake map with hacks.[/i][/b] Refer to the readme for the complete changelog.

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4906 downloads

Uploaded:01-08-2007

To the Bitter End | Chapter IV: Heart of Ice

ttbe04heartofice.zip | 6.43 MB

your perilous journey [i]To the Bitter End[/i]; Pack your parka, and grab your thermos, it's a little chilly where you're heading next! Take control of Soul Reaver, Fei Serumen, Clutchfiend and Kitharsis as they try to battle their way across the wind-swept, icy wastes of a long-forgotten world. [i]Their continuing journey to find another of their comrades takes Soul Reaver, Fei Serumen, and Clutchfiend to an icy world harbouring a terrible evil...[/i] The end is near, stay the course... This version has had some minor fixes made. Be sure to see the readme for more information and installation instructions.

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9502 downloads

Uploaded:01-08-2007

To the Bitter End | Chapter I: Dark Dawn

ttbe01darkdawn.zip | 7.04 MB

[i]not[/i] the best part of this spiel, the best part is...are you ready? He has also supplied [u]Chapter 5[/u]!! Although this is the first sighting of Chapter 5, Chapters 1 through 4 have all had minor fixes and tweaks completed. I would also like to thank Soul Reaver for the opportunity of having them hosted here! This is the first in a series of single player action RPG/Campaign maps; A lot of time and effort has been put into these releases, which will be extremely evident once you find yourself inside this gripping tale of the immortal warrior Soul Reaver! Will you have what it takes to reign victorious? ‘To the Bitter End’ is a single-player campaign created for Warcraft III: The Frozen Throne. The characters, settings, and history of ‘To the Bitter End’ are based on the RPG/tandem stories found at The Administorum, but this knowledge is not required to play the campaign. As long as you know how to play Warcraft III, you’ll have what it takes to play To the Bitter End. [i]The immortal warrior Soul Reaver awakens to find himself imprisoned upon a foreign, hostile world. His memories lost, his equipment stripped from him, and his companions gone, things are looking bleak. But fate is often fickle, and can be quick to turn...[/i] And so the story begins. This version has had some minor fixes made. Be sure to see the readme for more information and installation instructions

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2924 downloads

Uploaded:12-25-2006

:clans war

clans_war_v.1.0_first_release.rar | 1.22 MB

to complete 100 levels of sheer blissful Warcraft fun! If starting out on this adventure has any of you inexperienced crusaders a little worried, no need to worry, as the developer has you covered; This journey comes complete with a [i]how-to-play[/i] feature for beginners! There is also a complete history, in the form of quests, for both races, set within a great gameplay style. This is a must play TFT map, however, keep in mind that this [b]is[/b] the [u]first release[/u], and the developer is looking for comments on bugs found or future ideas...see his contact details in the readme.

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3389 downloads

Uploaded:12-17-2006

Final Fantasy Epic RPG

final_fantasy_epic_rpg_v0.8.2.w3x | 2.8 MB

Story-driven RPG's. In the beginning there's a wide world you can explore and a lot of quests to complete. Also there is a main plot with special quests. By completing these quests you will know more about the sinister evil that plagues the world of Gaya. You will find many characters from Final Fantasy series, as well as FF-specific items and jobs. In FF Epic RPG there's a complex but interesting job system that allows you to change jobs during the game. There's a summary of main features of the map: - 1-8 players - 20 jobs: Squire, Knight, Archer, Monk, Thief, Lancer, Geomancer, Ninja, Samurai, Holy Swordsman, Chemist, Wizard, Priest, Summoner, Time Mage, Mediator, Oracle, Calculator, Bard and Sorcerer. - Each Job has 6 custom skills (some were made using triggers), most of which are based on skills and spells from Final Fantasy - Characters, enemies, jobs, items, skills and spells from Final Fantasy - Special weapon-armor upgrade system - Many custom icons, including ones from Final Fantasy - A LOT of interesting original quests - Main storyline with special quests - Freedom to go wherever you want and do whatever you wish - Detailed terrain - Six difficulty levels - Informative multiboard - Loading codes that include job levels, items and gold - Many cinematics (it is possible to contol the text speed during cinematics) - Player-friendly interaction with NPCs - Help system with a lot of information that can be accessed during the game - Reworked weapon type armor type system - Special commands that provide useful information about game - More than 100 custom items - Unique item system - Many powerful bosses - Unorthodox PvP system - Lots of Final Fantasy references for devoted fans - The map was tested thoroughly and ther...

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19305 downloads

Uploaded:11-15-2006

DDay: Judgement

jday199b.rar | 4.39 MB

single player. Here we have what a good many of you have been waiting for, some more spectacular enhancements to DDay! Once again, this map has been improved, and by far, the best version is right here! DDAY: Judgement is a team vs team game. The game balance is improved with every version, new items, heroes and new spells are added. Once again, a great map is greatly improved! Some of the Terrain Modifications found in this version are: Increased Stoner Boulder Damage Increased Monsoon Mana Cost Increased Legion Doom-Horn % Increased Orb of the Darkmoon Damage Increased Hell Fire Damage Decreased Orb of the Darkmoon Penalty Some of the fixes include: Fixed Oxidization Description Fixed Error In Combination Item

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1619 downloads

Uploaded:11-08-2006

(2) Mutant Zombies

mp_mutant_zombies_v1.zip | 5.05 MB

You & your fellow marines must hold out as long as possible against the waves of Mutant Zombies & kill the evil Zombie Lord.

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4507 downloads

Uploaded:10-17-2006

Foolhardy's Map Pack

foolhardysmappack.zip | 1.78 MB

SnowflakeIsle.w3x (2) Ancient Oasis.w3x (2) Meldrid's Coffers.w3x (3) River Deadlock.w3x (4) Felwood Prospects.w3x (4) Island Gold Rush.w3x (8) Relic Isle.w3x (8) Agoraphobia.w3x (8) Invisible City.w3x These maps are listed in the pack according to [b]Foolhardy's[/b] tastes, going from his most favorite, to his least...In my opinion, due to the amount of time and effort into these maps, they are all worthy of downloading! The reason for all of these maps being offered as a mappack? Here are the reasons that were given: [i]It would give everyone an oppurtunity to download my maps all at once, in a condensed form, saving them the time of downloading each individually. I have not updated a few of my maps for fear of losing those links. This provides a source for those updates. Besides, map packs are just plain cool. ;)[/i] It was mentioned above that this was Foolhardy's last piece of work as a developer, Foolhardy has confirmd that he wll also be releasing a [u]Guild of Architects mappack[/u] which will feature many of the maps here as altered melees. So, be on the look out for that in the coming weeks. Check out the readme for a brief description on each map!

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9599 downloads

Uploaded:09-16-2006

(10) Skibi Castle TD

10skibiscastletd6.02.w3x | 1.58 MB

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3198 downloads

Uploaded:08-25-2006

Art of Defence

8_art_of_defense_1.18b.rar | 168.94 KB

download! In [i]Art of Defence[/i], you and seven of your closest friends (or seven of your newest friends, as the case may be) will need to defend yourself against wave after wave of enemies; If this were not bad enough, every five levels will see you defending yourself against the fury of a boss(es)! To be victorious, not only must you defeat the last boss, you must do it within a specific amount of time. Some features that will be found here are: Fixed Dark Slayer and tinker Buffed the Last Boss but no longer has Divine Armor Nerfed bosses before the Last Boss considering the fact that they\'ll be two (excluding the last) from now on Refer to the readme for more information.

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3933 downloads

Uploaded:08-12-2006

Humans vs Orcs

humans_vs_orcs_v4.0a.zip | 605.86 KB

are: More control over your armies 4 jobs to choose from that will aid your team Custom items/heroes Refer to the readme for the complete list and the installation instructions.

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812 downloads

Uploaded:08-02-2006

Black Company Campaign Demo

tbcdemov2.zip | 43.69 MB

Fuertisimo but he has since left the project. The goal is to provide an accurate(mostly) and fun rendition of Glen Cook\'s novel, The Black Company, using the Warcraft 3 engine. The development of this campaign started slightly after the Frozen Throne was released, which was around two years ago now. (Although that doesn\'t mean I\'m working on it around the clock, simply intervals of time)

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7013 downloads

Uploaded:08-02-2006

Black Company Campaign Beta v1.5

tbcbetav15.zip | 70.59 MB

rendition of Glen Cook\'s novel, The Black Company, using the Warcraft 3 engine. The development of this campaign started slightly after the Frozen Throne was released, which was around two years ago now. (Although that doesn\'t mean I\'m working on it around the clock, simply intervals of time) Story Clips: ---------- Croaker spoke to assembled Company: In olden times the outfit consisted entirely of black soldiers. Thus the name. Its slow drift northward has seen not only its diminustion but a shift in its makeup. One-Eye is the only black man with us today. We are the last of the Twelve True Companies. We have out-endured the others by more than a century, but I fear we\'re into our twilight days. I fear this may be the Company\'s final commission. A page of history is about to turn. Once it does, the great warrior brotherhoods will be gone and forgotten. But Croaker was wrong... ---------- Some feel the Lady, newly risen from centuries in thrall, stands between humankind and evil. Some feel she is evil itself. The hardbitten men of the Black Company take their pay and do what they must buring their doubts with their dead. Until the prophecy: The White Rose has been reborn, somewhere, to embody good once more. There must be a way for the Black Company to find her... ---------- Overview: Single Player Campaign features: 1 new Human/Mercenary force Tech-Tree Re-worked Damage System (Calvary, Pierce, Melee, Pike, Seige, Magic) New Unit Balance System New Special Effects Unit Experience System Re-worked Difficulty system Custom Spells Custom Heroes Custom Units Custom Buildings New Music New Skins Custom Tilesets 2+ Hours of Cutscenes

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8000 downloads

Uploaded:07-24-2006

DoTA Allstars

dota_allstars_v6.34.w3x | 2.34 MB

The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team Some of the changes made to this version include: Fixed Spin Web from preventing Neutral Creep spawning. Added a few seconds to Aphotic Shield cooldown. Reworked the targeting system on Reality to a more natural one. Waveform manacost increased from 120 to 140/155/160/165 Primal Roar stun duration buffed a bit. See the readme for a complete list of changes/fixes.

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5961 downloads

Uploaded:07-17-2006

FT Mappack

maps.rar | 695.42 KB

Ice Crown Glaciers melting and a river form and blocking the other and only way is going thought the way gates to the other side

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2254 downloads

Uploaded:07-04-2006

Rescue the Townspeople

rescuethetownspeoplerpg.zip | 779.64 KB

players. Players can fight monsters to level up, earn gold, buy weapons/clothes and hire mercenaries. Your main goal is to travel through forests, open plains, rocky regions, rivers, and wave pools, to the Monsters island stronghold to rescue the townspeople, but the monsters wont make it easy!

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6508 downloads

Uploaded:07-04-2006

Defense of the Aliens

defense_of_the_aliens_0.6.zip | 3.09 MB

[i]fun-O-meter[/i], and can be yours to enjoy, once you download it! Some new features in this version are: New Custom Spells Custom Spells go up to Level 100 Hero Level up to 100 Ever since the wars between the Humans and the Aliens began, there have been great heroes on each side. Yet both sides remain even, you have a chance to take advantage over the outcome of the war... Refer to the readme for more information.

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2567 downloads

Uploaded:06-28-2006

When the Freedom Slips Away

1whenthefreedomslipsaway.zip | 6.94 MB

in search of land to conquer. They're soon caught between two warring towns; a mad Lord wanting to take over the world, and another trying to stop him... But there are forces at work here that are beyond any of them - and nothing is at all what it seems. A Clan WCM map by Rao Dao Zao. Visit us [url="http://s91887676.onlinehome.us/wcm/forums/"]here[/url]! Author's note: Any comments concerning the music should be put off until the entire map has been observed and the links between lyrics and story pondered.

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634 downloads

Uploaded:06-22-2006

Legacy of the Elves

legacyoftheelves_1.10.w3x | 640.75 KB

objective driven, not over-fancied to the point that they just add lag. Tooltips are systematically colored to aid in reading what\'s important. Items are not game-deciding; The right items will help more, but you can play however you wish without being crippled. Spawns that differ yet maintain balance, and are never too strong or too weak in battle. They upgrade on their own over the course of the game.

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7439 downloads

Uploaded:06-16-2006

Jedi Hero Defense

jedi_hero_defense_v1.1.zip | 11.62 MB

Raiders: Light Tusken Raider Medium Tusken Raider Heavy Tusken Raider Levels 1-9 have Light Tusken Raiders Levels 11-19 have Medium Tusken Raiders Levels 21-29 have Heavy Tusken Raiders Also there are 3 bosses: Level 10 Darth Maul Level 20 General Grievous Level 30 Darth Sidous Clones

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3711 downloads

Uploaded:06-04-2006

Blair Witch

blairwitchbyshadowz123final.w3x | 3.41 MB

freaky movie called [i]\'The Blair Witch Project\'[/i]. Now, 11 frends go to investigate that same haunted spot and find corpses when they get there. There is only 20 minutes left till dawn...will you survive?

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1743 downloads

Uploaded:06-02-2006

Return of Alisia Dragoon

returnofalisiadragoon.zip | 60.16 MB

effects of Baldour\'s last visit. Alisia Dragoon is the daughter of the magician who attempted to stop Baldour. When she was a child, Alisia\'s father was tortured to death before her very eyes. His final cries of agony ring in her ears even now. Inexplicably, Alisia\'s life was spared. She is now a woman with magical ability rivalling that of her father. \"Baldour is going to wish he had killed me as well,\" she vows. Alisia must find Ornah and the cocoon before Baldour awakens. Use her Thunder Magic to demolish enemies, and summon any one of the four friendly monsters to help you. If Baldour awakens before you can destroy the cocoon, there may be no tomorrow... \" The corse of the game naturually ends with Alisia defeating Baldour and restoring peace. My campiagn takes place a few years afterward. Alisia had retired to a secluded town where she hoped to live out her days in peace, but things carry on from there. The missions range from traditional RPG-style map to mini-game style, including AoS, air battles with arrow key movement, and 1 on 1 duels. The RPG maps are split into section, with each section guarded by a boss, who must be defeated in order to continue on. The 4 pet monster helpers make a comeback. Some old, some new. Monsters can be toggled using the arrow keys. The monsters will follow the main character wherever she goes and offer their abilites, wether its attack, defense or restoration.

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627 downloads

Uploaded:05-25-2006

Orc Sentry Tower

orcsenturytower.zip | 30.54 KB

[i]Orc sentry Towers[/i] looking over the land!

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401 downloads

Uploaded:05-25-2006

Citadel

citadel.zip | 350.84 KB

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244 downloads

Uploaded:05-23-2006

Algarvtownhall

algarvtownhall.zip | 213.02 KB

so he\'s releasing this model anyway. Enjoy.

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514 downloads

Uploaded:05-21-2006

Vampire Attack

vampire_attack.zip | 550.9 KB

in the first try; Having said that, although this map is very hard to beat, it is not impossible!

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437 downloads

Uploaded:05-15-2006

ElvenBow

elvenbow.zip | 1.95 KB

Download

12191 downloads

Uploaded:05-09-2006

DoTA Allstars

dota_allstars_v6.32b.w3x | 2.28 MB

ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. The map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team See the readme for a complete list of changes/fixes.

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1016 downloads

Uploaded:05-06-2006

Murloc Madness

murloc_madness.zip | 1.17 MB

tech tree New items So basically, you will have many new things to try out!

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4420 downloads

Uploaded:05-01-2006

(11) Happyville

11happyville_b0.9.3.w3x | 361.04 KB

determined by vote at the start of each game. Happyville is a paranoia-oriented WarCraft 3: The Frozen Throne custom map, set in the happy town of Happyville. This town is home to many happy people, but it is threatened by...the UN-happy! One or more players are randomly selected at the start of the game to be unhappy, but no one knows who they are. As you search the town, the unhappy will try to covertly kill the other players one at a time. The rest of the players must identify and kill the unhappy before Happyville becomes a ghost town. You'll have the opportunity to vote for several different scenarios with slightly different rules. It is recommended that first-time players begin with the Psycho Killers scenario, as this scenario has the fewest special rules. Note that, while there will always be a number of computer-controlled characters in the game, only human players get selected as special characters. This means that the original bad guy(s) will always be a real player, not the computer. If there aren't enough human players to fill all of the special roles of the scenario, some of the special characters won't exist that game. Scenarios: Psycho Killers Necromancer Vampire Mystic Werewolf Lich Greater Dead (coming in the next release!)

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3656 downloads

Uploaded:05-01-2006

Fantasy Tactics

10fantasy_tactics_a22.w3x | 572.45 KB

of the monsters in one wave, the sooner the next wave spawns for both teams. Deprive the opposing team of time to train and recover between waves by killing your foes quickly, and soon your team will be the only one left standing. A versatile job system inspired by Final Fantasy Tactics allows players to train their heroes in many different jobs, combining select skills from different specializations in many combinations. Each player can develop a unique fighting style.

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3140 downloads

Uploaded:04-23-2006

\'Homeland\' Elve Campaign - Chapter 1

elve1revamp2.w3x | 274.47 KB

and Rebel againts the humans, with the help of the Bloodelfs, led by Prince Kael. These are some of the features contained in this chapter: - A custom Hero with spells(Custom Model) - Interesting made qouest - Detailed terain - A nice made cinematic - This is more a \'Blizzard\' campaign

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1509 downloads

Uploaded:04-21-2006

Vampire\'s Night

vampirenight_v11.7.zip | 208.42 KB

The vampires win if they kill all humans - Human Victory : The Humans win if they kill all Vampires - The humans are able to raise Slayers and fight back the Vampires - Most items are still here from Vampirism Changes from Vampirism : - Human Victory : The humans win if the countdown (30 min) reaches 0 - Blessing System : When a Vampire dies, his heart falls on the ground (like in Vampirism), but if an other Vampire pick it up, the dead Vampire is revived in the Castle !! If you Bless a Vampire, the Vampire won\'t be able to be revived that way !! When a Vampire is blessed, he has to come back to the castle to be Cursed - Three ways of Blessing : Build a Sacred Water Tower, Launch Sacred water or a Blessing Net with the slayer - The humans are weaker, but built faster. - The Vampires are stronger - New Terrain : Castle of Dracula, new river, bridges, bases... - No feeding boxes. - Less improvements. - During the day, if they arent in the castle, the vampires will loose life. - The triggers are improved, less space, less lag. - The Vampires can change into Bats. - Two new Towers : Antibat Tower and Sacred Water Tower. The first is to fight the bats in the air, the second is to bless all vampires around - All killed workers become undead and help the Vampires.

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4193 downloads

Uploaded:04-19-2006

Mini TD 3

mini_td_3_pure_pro.w3x | 101.08 KB

wave, only your line respawn - 47 Towers (10 Types) - High download speed on B.Net Improvements : - Very good balance : Mini TD is such a challenge again !! - The level is the same for all players - Many graphic changes : - When you die, you turn black in the board and you slowly go down - Your name is writen in brith color at each wave and advance annoncement - Many Creep changes, including abilities - Only stands the most used Towers - If you win the game (last survivor), you can continue to play alone -- Gameplay -- These are the keys to win this game : - Built a path with little cost towers (Arrow) - Improve only one tower at the time If you follow these simple rules, you will come far in the game.. But not yet to the end. Improve your skills, there are many ways to win the game. This file is replacing Mini TD (v3.8) and is named Mini TD 3 (Pure)

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4473 downloads

Uploaded:04-19-2006

DoTA Allstars

dota_allstars_v6.31.w3x | 2.28 MB

ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. The map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team See the readme for a complete list of changes/fixes.

Download

2007 downloads

Uploaded:04-12-2006

Footman Frenzy NIXON

footman_frenzy_nixon.zip | 699.94 KB

ring and is practically invincible. He has a custom icon and says some pretty cool stuff ;)

Download

564 downloads

Uploaded:04-08-2006

(8) Struggling Kingdoms

strugglingkingdomsv2.2b.w3x | 527.18 KB

the objective is to take and hold a series of control points scattered between two opposing sides. The team that currently controls the most of these areas will slowly gain power over the other team, shown by the power bar in the multiboard. As soon as one team drains the other team\'s power completely, they win.

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535 downloads

Uploaded:03-26-2006

Age of Chaos

ageofchaos41.0.zip | 1.07 MB

Download

225 downloads

Uploaded:03-19-2006

Infernal Arena

4infernalarena.w3x | 135.84 KB

indeed. You\'ll need a significant army to take them on, but the rewards for succeeding are several powerful artifacts that could swing the game in your favour.

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1536 downloads

Uploaded:03-18-2006

Prophecy (Pandaren Campaign Map Two)

panda2.zip | 137.29 KB

continues. [i]While he was traveling near Loarderon borders when he met some humans, they told him that the undead took his brothers, so he joins them in asaulting the undead....[/i] [b]Note: first download [url=\"http://warcraft3.filefront.com/file/A_Pandarians_Destiny;58643\"]A Pandarian\'s Destiny[/url] and then this map because of the story.[/b] Enjoy.

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210 downloads

Uploaded:03-17-2006

Legacy of the Elves

legacyoftheelves.rar | 621.9 KB

Download

1143 downloads

Uploaded:03-13-2006

(12) Snowflake Isle

12snowflakeisle.w3x | 316.63 KB

towards paired expansions as well, allowing you to work very closely with your ally. Games of 4vs4vs4 and 6vs6 work just fine as well. These allow larger teams, but keep the emphasis on working more closely with one member of that team.

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664 downloads

Uploaded:02-08-2006

New Races

races.zip | 7.46 KB

Download

1376 downloads

Uploaded:11-06-2005

Goblin Valley

goblinvalley.zip | 128.71 KB

Download

21000 downloads

Uploaded:11-01-2005

Footmen Frenzy 4.0

footmen_frezny_4.0.zip | 108.62 KB

Map you pick your hero and spawn units to fight against your enemies in hope of leveling your hero before the others. With a well picked hero and a decise strategy you will be sure to rule all of Battle.net in no time....

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8538 downloads

Uploaded:10-04-2005

WH40K Maps

wh40k_maps.zip | 1.48 MB

Download

6791 downloads

Uploaded:10-02-2005

Shadowz123 Map Pack

shadowz123_maps.zip | 1.56 MB

Mania

Download

4956 downloads

Uploaded:08-23-2005

ADM AOS

mp_admaos_v1.2a.zip | 1.55 MB

included such as \'killing-spree\'. A brand new \"stash-system\" has been included, in which it allows players to place items they want to switch around to help upgrade without others stealing. Welcome to a new era of AOS, welcome to the ADM AOS.

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4839 downloads

Uploaded:07-28-2005

Dwarven Defence

dddwarven_defense_1.13.zip | 579.57 KB

Download

4030 downloads

Uploaded:07-19-2005

Neo Lost Temple

4neo_lost_temple_v1.0.zip | 4.02 MB

starcraft BW, included r new units and starcraft AI computer scripts (Zerg Only).[/quote]

Download

3636 downloads

Uploaded:07-19-2005

Finial Fight

mp_finalfight_v3a.zip.zip | 788.45 KB

each side, each hero with up to 7 abilities and over 130 custom units, 60+ items, 300+ custom abilities, and unit pathing and combat that makes the experience truely epic in scale[/quote]

Download

3178 downloads

Uploaded:06-30-2005

Zero Clutter Micro

8zero_clutter_micro_v1.1.zip | 5.72 MB

playability from starcraft BW and a new unit to play with.[/quote]

Download

1888 downloads

Uploaded:06-28-2005

Deathrose

4deathrose.zip | 348.94 KB

alchemist, the petals of the flower can be used to create some of the deadliest poisons known to exist in all Azeroth. Suggested Players: 2v2 or FFA Size: Medium Tileset: Ashenvale

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8905 downloads

Uploaded:06-15-2005

Animal Footman War

animal_footman_war.zip | 1.04 MB

Download

535 downloads

Uploaded:06-12-2005

Emerald Shores

6emeraldshores.zip | 191.35 KB

Download

485 downloads

Uploaded:06-06-2005

Everfrost

everfrost.zip | 217.99 KB

protecting their frozen crypt from those that seek gold and wealth. Only when working together can these chilling nightmares be defeated and vanquished under ice forever. Suggested Players: 2v2, 3v3 Size: Medium Tileset: Icecrown Glacier

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790 downloads

Uploaded:04-25-2005

Creep Kombat Black

creep_kombat_black_3.7c.zip | 704.76 KB

in the quest log.

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10431 downloads

Uploaded:04-20-2005

Return Of Alisia Dragoon

returnofalisiadragoon2.0.zip | 43.55 MB

from within... Also included is the original Alisia Dragoon rom for the sega genesis. An emulator is also provided. To play, simply click on the Gens icon, then open rom, then select the Alisia Dragoon zip file enclosed in the same folder. Any questions or comments, feel free to email me at prismtank99@yahoo.com Thanks! -VGsatomi

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7067 downloads

Uploaded:04-20-2005

Dwarven Defense

dddwarven_defense_1.12.zip | 570.23 KB

Download

358 downloads

Uploaded:04-20-2005

Tournament Dodgeball

dodgeballtournament.zip | 83.04 KB

Download

477 downloads

Uploaded:04-20-2005

Maze Of Lava

maze_of_lava_v2.5_protected.zip | 179.63 KB

Download

6609 downloads

Uploaded:04-20-2005

Burbenog TD

burb_high_bounty.zip | 82.02 KB

is essential!

Download

691 downloads

Uploaded:04-18-2005

Ruin raiders

ruin_raiders_v1.5.zip | 395.19 KB

enemy forces. AI added.

Download

365 downloads

Uploaded:04-18-2005

Choco\'s Zone Control

s_zone_control_v1.01.zip | 2.78 MB

zone gives you a certain amount of gold every \'payday\' which is every minute as long as you have a building in that zone. Gold buys you units and upgrades. This map has a tech-tree which encourages players to explore all the different combinations of units, which all have strengths and weaknesses, ensuring that no one can win by massing a single unit. There are invunrable trees which give a tactical adavantage to the players, but the host can choose to remove these trees at the start of the game.

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1273 downloads

Uploaded:03-05-2005

Worm War

12wormwar.zip | 412.11 KB

Download

1293 downloads

Uploaded:02-06-2005

Creature Forest V1.35

pccreatureforestv135.zip | 280.99 KB

map. -Capturable creatures. -4 selectionable heros. -9 different capturable creatures. -3 custom artefacts. (but there is normal item too) -5 spell items (for creature). -30 creep waves. -4 different dead creatures. -3 mixed creatures -towers to protect our base news 1.30 - 1.35 : -now we can mix creatures. -invasion! a lot of units fall from the sky, and make the chaos in the hostile jungle. -you win a life when you kill an opponant heros

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13479 downloads

Uploaded:01-18-2005

Bandit War

bandit_war.zip | 496.54 KB

game!

Download

10851 downloads

Uploaded:01-07-2005

Angel Arena ghost

angel_arena_v.1_ghost.zip | 2.19 MB

Download

76730 downloads

Uploaded:12-28-2004

Dota Allstars

dota_allstars_v5.84b.w3x | 1.7 MB

Download

1500 downloads

Uploaded:12-21-2004

Justice For All

mp_justice_for_all.zip | 226.56 KB

Download

3448 downloads

Uploaded:12-20-2004

Shipwrecked Part 1

shipwrecked_part_1.zip | 1.9 MB

other maps in the \"Shipwrecked\" series, so please do not copy and/or steal this cutscene as your own, thank you.

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64251 downloads

Uploaded:10-11-2004

DotA AllStars

dota_allstars_v5.72.zip | 1.53 MB

Download

32584 downloads

Uploaded:10-10-2004

World of Warcraft Reborn

world_of_warcraft_reborn.zip | 1.49 MB

that Legends Open RPG map with tons of quests added, and the ability to build cities and such. Now, since I\'ve actually played WoW, I can tell you this map pretty much has the entire storyline and a lot of the scenery wrong, but still, its really fun to see what the map maker thought would be. Download if you have tons of time to spend with this giant map.

Download

19689 downloads

Uploaded:10-06-2004

D Day

ddaya12.9t.zip | 3.78 MB

relief.

Download

2250 downloads

Uploaded:10-05-2004

Flag Tag

flag_tag_1.13.zip | 50.16 KB

the sides. cross it and you will be vulnerable to be tagged out into jail. The goal is to grab the flag a run back with it. There are 5 rounds of play.

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3265 downloads

Uploaded:10-02-2004

GPolice Shooter

gpolice_shooter_1.5.zip | 51.65 KB

i am the original author of it, if it ever will get popular, which i dont expect to happen. If you have any questions about this map (bugs or trigger questions), feel free to email me at onlyrubby@hotmail.com or onlyrubby@gmail.com. I have no website or anything like it, so you don\'t have to waste time looking for one :P.

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1688 downloads

Uploaded:10-02-2004

The Great Dusk TD

the_great_dusk_td_1.1.zip | 181.23 KB

TD. I hope you enjoy it. Play it often.

Download

14201 downloads

Uploaded:08-07-2004

Assassin Souls

assassin_souls.zip | 58.75 KB

Download

16016 downloads

Uploaded:07-29-2004

The Devil Made Me Do It

thedevilmademedoit.zip | 1.01 MB

them. This map is one of those select few that reaches that fine top point of being one of the best RPGs ever made for WC3. This map dosent bore you with endless chatter about meaningless dribble, and it dosen't make you have to go all over the place to find parts of an item just so you can open a door. This RPG keeps you in the action, with not only the standard running around and killing creeps, but at several points of the map, it lets you play in other gametypes such as AOS and defend the base (and even a barfight!), to cut the RPG "grind" which makes this map a breath of fresh air compared to other RPG maps where all you do is puzzle solving. This map is a MUST DOWNLOAD, even if you don't like RPGs, you'll love it.

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2720 downloads

Uploaded:07-26-2004

Footmen Frenzy River Crossing

footmenfrenzyrivercrossingv12.5.zip | 126.82 KB

obsolete. The map is pretty fun to play, especially with the death sheep hero :p. Download if youre into mass unit games.

Download

12013 downloads

Uploaded:07-03-2004

Helm\'s Deep

helmsdeepv1.40.zip | 181.78 KB

in any of my previous maps? Anyways, this Helms Deep is far different from any of the others you have seen. Its very balanced, with the good side depending on quality, rather than quantity. Even though your heros can die, it is possible for them to come back, provided they have an ankh of reincarnation on them, which can be bought, so your hero can come back, but only if you have taken prior steps for them to do so. This map also features a awesome cinematic in the beginning, which took a hell of a long time for me to make, so you won\'t be disappionted. I\'ve also made it so the good side has a food cap, so they can make more units, but the number they can make is very limited. The Uruk-Hai side, however, has an unlimited food cap, so they are going to go for mass numbers of units, to overwhelm the small force in the keep. Gandalf is playable in this version, but the player can only sit and build lots of units, as he is not allowed to join in the battle until dawn, which is 20 mins into the map. A player does not have to be Gandalf, since I have made it so if a slot is empty, the other players on that team can control that players units, which includes being able to build from that players buildings. I hope you guys really enjoy my map, which I have worked countless hours on to make it a fun map for you to play on. Any feedback on how to improve it would be greatly appreciated.

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Uploaded:01-29-2004

The Frozen Throne Patch [English]

war3tft_114b_english.exe | 16.08 MB

HISTORY -------------------------------------------------------------------------- - PATCH 1.14b -------------------------------------------------------------------------- FIXES - Fixed an issue with recalling control groups and quickly pressing 'TAB' to change your selected subgroup. -------------------------------------------------------------------------- - PATCH 1.14 -------------------------------------------------------------------------- FIXES - Fixed an issue with custom save games from version 1.12 (including those from Orc Act I) so Hero Agility is recognized properly. Attack speeds will now be correct when loading from a previous save game. - Fixed an issue that caused Scroll of Town Portal to always place your units to the lower right side of your town hall instead of the location you clicked. - Fixed an issue with the Skeletal Mage upgrade that prevented the Raise Dead skill from working on the corpses inside Meat Wagons. - Fixed an issue that caused a unit to permanently lose 75% of its attack speed if it was Polymorphed or Hexed while under the effects of Unholy Frenzy. - Fixed an issue with Spirit Link in which, if one of the linked units was a Troll Berserker with the Berserk ability active, all units linked with that Troll would take the increased damage penalty associated with the Berserk ability. - Fixed an issue in which, if a unit casting a channeling spell died from Mana Flare, the channeled spell would linger in the area permanently. - Fixed an issue that caused the Call to Arms command not to work if you clicked the button an EVEN number of times. - Fixed an issue with Hero and unit ability orders in which, under certain conditions, ability orders would not be dispatched properly, causing "lag" or unresponsiveness. - Fixed an issue that caused Glaive Throwers to lose damage when the Vorpal Blades upgrade was researched. BALANCE CHANGES Undead - Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed reduced to 300 from 350. Night Elf - Mana Flare area-of-effect damage radius reduced to 200 from 250. Neutral Units and Heroes - Nerubian Webspinners now cost 200/35/3, up from 175/25/2. - Stampede damage reduced from 80 per beast to 60 per beast. - The Beastmaster bear's Bash ability now stuns Heroes for 1 second instead of 2 seconds. - Summoned Treants no longer give large gold bounties. NOTES: Replays are incompatible between major game revisions (1.13 replays cannot be viewed with the 1.14 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.13b -------------------------------------------------------------------------- FIXES - Fixed an issue related to copy protection. ANNOUNCEMENT We are aware of some new issues that came up with the release of the 1.13 patch. We will be releasing a 1.14 patch in the near future that addresses some of these issues, including: - Custom save games from version 1.12 (including those from Orc Act I) incorrectly recognize Hero Agility, causing slow attack speeds after the 1.13 patch is applied. This will be fixed in the 1.14 patch. - Town Portal always places your units to the lower right side of your town hall instead of the location you clicked, as it previously did. This will be fixed in the 1.14 patch. - If you research the Skeletal Mage upgrade, then you will no longer be able to use the Raise Dead skill on the corpses inside a Meat Wagon. This will be fixed in the 1.14 patch. - When a unit with Unholy Frenzy is Polymorphed or Hexed, the unit permanently loses 75% of its attack speed. This will be fixed in the 1.14 patch. - If an Orc player uses the spell Spirit Link, and one of the linked units is a Troll Berserker with the Berserk ability active, then all units linked with that Troll will take the increased damage penalty associated with the Berserk ability. This will be fixed in the 1.14 patch. - If a unit casting a channeling spell dies from Mana Flare, the channeled spell lingers in the area permanently. This will be fixed in the 1.14 patch. - The Call to Arms command does not work if you click the button an EVEN number of times. This will be fixed in the 1.14 patch. * Any other confirmed issues that we can fix in time for the release of the 1.14 patch. Regarding balance, we are currently assessing the state of balance of 1.13 based on user feedback, online testing, and the review of replays. Although we will make some number of balance changes in 1.14, these have yet to be determined. We appreciate the community's patience and support in our endeavor to further tune the play balance, enhance the feature set, and increase the stability of Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne. - Blizzard Entertainment -------------------------------------------------------------------------- - PATCH 1.13 -------------------------------------------------------------------------- FEATURES - Acts II & III, the conclusion acts to the bonus Orc campaign contained in The Frozen Throne, are included in this patch. To play these levels, you can simply click the "Chapter Two - Old Hatreds" link from the Bonus Campaign screen. If you have completed Act I, your Heroes will carry over to Act II. Otherwise, your Heroes will be default-level Heroes with basic starting items. - Warcraft III now supports binding an email address to your Battle.net account, so that you can recover your password at a later stage, similar to the functionality that was added to D2. - Race selection on the scheduled game dialog (tournament finals) is now saved for future scheduled games. MAPS Expansion - Frozen Throne - (2)Tirisfal Glades - Red creep camp a bit easier; lowered the level of item drop from 7 to 5. - (2)Glacial Thaw - Switched the start locations to face the center of the map. Lowered the level of a few creep camps; lowered the level of a few item drops. - (4)Paradise Island - Creeps are less likely to aggro passing units. - (4)Twisted Meadows - Added ground-based anti-air creep to the island. Added some trees behind the 3 o'clock start location to prevent building NE town hall behind the gold mine. Changed a level-4 drop from charged item to permanent item. - (4)Bridge Too Near - Switched start locs with the expansion gold mines. - (4)Devil's Cauldron - Lowered the total level of 4 creep camps. - (4)Turtle Rock - The two large turtles that are placed between player bases each drop a better item. Removed Rune of Lesser Healing from the expansion creep. - (4)Floodplains 1v1 - Removed the easy creep camp outside of player's base and moved it to the other easy creep camps further from the player's base. - (4)Lost Temple - Adjusted creep camps and item drops. - (4)Avalanche - Weakened the 3 o'clock and 9 o'clock expansion creeps. Added a green-sized camp in place of the orange camp. - (6)Bloodstone Mesa - Moved expansion creep back. Removed Marketplace and added Tavern. - (6)Rice Fields - Changed all the randomly generated creep camps; they are a bit easier for the user now. - (6)Wellspring - Added more trees to the starting location and moved the lumber a bit closer to the town hall. Removed the east and west gate from the center and created a bit more room around the Taverns. - (6)Stranglethorn Vale - Expansion creeps are a bit easier now. - (6)Timbermaw Hold - Moved the bottom Dragon Roost creep closer together to eliminate two creep icons. Moved bottom middle start location deeper into forest to prevent the easy (green) creep camp from being nuked from start location placement. Same change to the bottom left position. Added a tree to the hole in the forest at the top left position to prevent units from getting stuck when portaling home. - (8)Friends - Changed drop item classification from 'any' level-6 items to 'charged' level-6 items. - (8)Feralas - Removed some creep camps to help the flow of the game. - (8)Rock Quarry - Added some trees to several start locs that needed more lumber. Added ground-based anti-air to the center of the map. - (8)Mur'gul Oasis - Added another 1500 gold to the starting locations. - (8)Deathknell - Removed the center creep camp and neutral building. - (8)Plains of Snow - Moved Teal's easy creep camp farther away to prevent them from being nuked at the start of the game. - (8)Garden of War - Moved Yellow's easy creep camp to prevent them from being nuked at the start of the game. - (8)Battleground - Moved 12 o'clock easy creep camp further away from start location to prevent them from being nuked at the start of the game. Classic - Reign of Chaos - (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps; also added some trees to the top start location. - (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines should be a bit tougher. Each player's expansion gold mine now has one melee creep. The Goblin Merchant camp is now tougher and has anti-air. BALANCE CHANGES Human - Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all levels. Previously, it had this level of stun at level 1, but went up 2 seconds vs. units and one second vs. Heroes each level. Additionally, level-2 and level-3 damage are now 225 and 350, respectively. - Militia can now only be created from a player's starting Town Hall, but they can still be created from any of the player's Keeps or Castles. - Blizzard is now damage capped. This damage cap is invoked when Blizzard hits more than 5 targets per wave. - Scout Tower hp reduced to 300 from 500, and armor reduced to 0 from 5. - Human towers now gain 2 armor per masonry upgrade, up from 1. - Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9) by level, and mana costs were 75/50/25 by level. Instead, its mana cost is now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1); and its durations only slightly improve with level (12(4) / 15(5) / 18(6)). - Siphon Mana maximum range reduced to 800 from 850. - Flying Machine hit points increased to 200 from 175. - Holy Light mana cost reduced to 65 from 75. Undead - Web upgrade cost increased to 150/150 from 75/75. - Spirit Touch now restores 3 mana per casting, down from 4. - Possession has been reworked. It is now a channelled spell with a 4 1/2 second casting duration. During this time, the target is disabled and frozen into place, but is also invulnerable; and the Banshee takes triple damage from all attacks. Stunning or killing the Banshee that is casting Possession will cause the spell to abort. Additionally, the range of Possession has been increased to 350 from 200. - Anti-magic Shell has been redesigned. The spell now absorbs the first 350 points of spell or magic damage dealt to the target, but does not grant magic immunity. Note that spells absorbed by AMS can still deal secondary effects, such as stun, paralysis, or mana drain. Also the mana cost of AMS has been re-balanced to 150. Orc - Troll Batrider Unstable Concoction damage reduced to 550 from 900, and splash damage increased to 140 from 100. - Troll Batrider damage increased to 13-15 from 11-12. - Level-1 Spirit Wolves now move at speed 320, down from speed 350. - Level-3 Spirit Wolves now have 500 hit points, up from 400 hit points. - Damage sustained over Spirit Link is now never fatal. Fatal damage sustained via Spirit Link instead reduces a unit to 1 hit point, and dispels Spirit Link. - Stasis Trap area of effect reduced to 400 from 500. - Shockwave now has a damage cap of roughly 12 units affected. Note that this limit will not typically be reached except in team games. Night Elf - Shadow Strike level-1 DoT damage reduced to 10 per period, down from 15. - Detonate mana drain reduced to 50 from 100. - Druid of the Claw caster upgrade times reduced to 25 seconds and 35 seconds respectively, down from 45 seconds and 1 minute. - Dryad damage increased to 17-19 from 16-18. - Glaive Thrower damage changed from 39-50 to 36-53. - Eating trees now heals 500 hit points over 30 seconds, up from 200 hit points over 10 seconds. Neutral Buildings, Units and Heroes - Beastmaster Strength reduced to 22 from 25, and base armor reduced to 2 from 3. - Level-2 hawk hit points reduced to 450 from 625, and level-3 hawk hit points reduced to 650 from 875. - Breath of Fire and Drunken Haze mana costs reduced to 70 from 75. - Naga Sea Witch speed reduced to 300 from 320. - Frost Arrows mana cost is now 10 per shot, up from 7 per shot. - Pit Lord footprint, or collision size, has been reduced to 32 from 48. This means that he takes up less space on the battlefield. - Rain of Fire is now damage capped. This damage cap is invoked when Rain of Fire hits more than 5 targets per wave. - Level-1 Black Arrow no longer has a cooldown, but level-1 Minion damage reduced to 9-10 from 14-15. - Cleave attack splash radius increased to 200 from 150. - Dragonspawn Meddlers have been rebalanced to correctly reflect their food, level and gold cost. They now have 370 hit points, down from 500 hit points, and deal 12-13 damage, down from 21-25 damage. - Mercenary Barbed Arachnathids are now available at the start of the second day, instead of very early in the game. - Creep Bloodlust mana cost increased to 75 from 50. - Creeps with Faerie Fire always use the creep version of Faerie Fire now. Additionally, creep Faerie Fire cooldown increased to 8 from 5. - Creep Curse cooldown increased to 8 from 5. - Thunder Lizard cost increased to 6 food from 5, and 150 lumber from 80 lumber. Items - Replenishment Potion can now be sold to a shop for 75 gold, down from 200 gold. - Sentry Wards now have 2 charges, down from 3. - Anti-magic Potion duration increased to 15 from 10. - Orb of Fire cost reduced to 300 from 375. - Orb of Venom cost reduced to 325 from 375. - Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5). - Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from level 4. - Staff of Preservation cost reduced to 150 from 200. - Staff of Preservation no longer affects allied units--it now can only affect its owner's units. - Staff of Sanctuary now heals 15 hp/sec, up from 10 hp/sec. Other - We have made modifications to how gold is mined. Although these changes are somewhat difficult to describe, the effect is that in almost all cases, 5 peons are required for an Orc or Human to mine a gold mine at maximum efficiency (assuming the town hall equivalent is as close as possible). WORLD EDITOR FEATURES/IMPROVEMENTS General - Map-specific option for game data set to be used (custom vs. melee). - Model selection dialog now includes all doodad/destructible variations. - Added "standard/custom" filter menu to ability selection UI. - Added "Hero Attributes - Attack Speed Bonus per Agility Point" field to Gameplay Constants. - Added preference for "Automatically zoom Previewer to fit new models" (Visual tab). - New Gameplay Constants for global "Tech Tree - Dependency Equivalents". - New Gameplay Constants for tier-based Hero experience bonus factors. - New Game Interface fields for many of the game UI strings (Text - General fields). - Maximum unit movement speed increased from 400 to 522. - Minimum unit movement speed decreased from 25 to 1. - Added "Advanced->Reset Fixed Object Heights" option. (Turn off to preserve any fixed object heights [set via ctrl-page up/down] while moving them.) - Object Manager Items tab now includes global item tables. - Increased maximum texture space for tilesets (was 12, now 13). Trigger Editor - "Hero skill" trigger parameter UI now allows selection of all Hero abilities, including custom. - Increased maximum length of trigger comments (was 640, now 2048). - "Event Response - Triggering Player" is now valid during "Dialog - Dialog Button Click" events. - Added special doodad animation tags "show" and "hide". - "Conversion - Convert Externalized String" will now work properly with string concatenation and substrings. - Enabled all save/load game trigger actions for general use (i.e., no longer Blizzard-signed maps only). - Added 'Pawns An Item' unit event (for units selling items back to shops). - Added new functions for working with "multiboards" (new Multiboard function category). - Added various new functions: - Ability Name (string call) - Buff Comparison (condition) - Conversion - Convert String Case (string call) - Destructible - Destructible Name (string call) - Environment - Turn Water Deformation On/Off (action) - Environment - Point Is Blighted (boolean call) - Event Response - Target Point Of Ability Being Cast (point call) - Event Response - Target Unit Of Ability Being Cast (unit call) - Event Response - Target Destructible Of Ability Being Cast (destructible call) - Event Response - Target Item Of Ability Being Cast (item call) - Game - Show/Hide Creep Camps On Minimap (action) - Game - Creep Camp Display Is On (boolean call) - Game - Enable/Disable Minimap Buttons (action) - Item - Set Charges Remaining (action) - Item - Item Charges Remaining (integer call) - Item - Set Custom Value (action) - Item - Custom Value Of Item (integer call) - Item - Item Name (string call) - Player - Leaves Game (event) - Player - Player Score (integer call) - String Length (integer call) - Unit - Set Rally-Point To Point (action) - Unit - Set Rally-Point To Unit (action) - Unit - Set Rally-Point To Destructible (action) - Unit - Rally-Point As Point (point call) - Unit - Rally-Point As Unit (unit call) - Unit - Rally-Point As Destructible (destructible call) - Unit - Remove Specific Buff (action) - Unit - Unit Has Specific Buff (boolean call) - Unit - Level Of Unit (integer call) - Unit - Level Of Ability For Unit (integer call) - Unit - Count Items Carried (integer call) - Unit - Current Order Of Unit (order call) - Added "Height Offset" Camera Field value - Added Map Flag values - Observers on defeat - Use random Heroes - Use random races - Visibility - Hide Terrain - Visibility - Map Explored - Visibility - Always Visible Sound Editor - Added Edit->Find command (works on sound/music list and variable list). Object Editor - Custom Buffs/Effects data (new tab). - Option to sort objects by name only (View->Sort Objects By Name). - Holding down Shift while modifying a numerical value will disable all min/max limits for that field (use with caution; this can potentially crash the game!). - Tech Item dialog allows selection of special multi-unit "Equivalents" (any Altar, etc.). - Ability dialog allows selection of "None" for "Abilities - Default Active Ability" unit field. - New unit fields for tier-based tech tree requirements. - Enabled additional abilities for modification: Devour Cargo, Entangled Gold Mine Ability, Load (Entangled Gold Mine), Poison Sting, Way Gate Ability. - Increased maximum number of workers per gold mine to 32 (was 4). - Morphing abilities now support different unit types per ability level in the game. - Doodad "tinting color" fields now dynamically displayed based on number of variations (and they support Auto Fill Levels command). - Added various new fields: - Art - Selection Size - Editor (items) - Art - Animation Names (abilities) - Art - Lightning Effects (abilities) - Data - Uprooted Defense Type ("root" abilities) - Stats - Hero - Hide Hero Interface Icon (Hero units) - Stats - Hero - Hide Hero Minimap Display (Hero units) Import Manager - New command for importing all files within a directory (File->Import Files). - New command for exporting all files at once (File->Export All Files). WORLD EDITOR FIXES General - Item Tables dialog is accessible from Unit Properties dialog (ROC only). - Pre-placed summoned units count towards creep camp minimap icons. - "Extra->Cinematic Arthas" model file reference is invalid. - Game lock-up when decreasing level of "Attribute Bonus" ability. - Crash when resizing column in Gameplay Constants/Game Interface dialogs too far to the right. - Excessive performance loss when units and start locations overlap. - Doodad "fixed height" status is not preserved across undo operations. - Setting "Berserker Upgrade" or "Barrage" to researched in Upgrade Properties disables the corresponding units. - Pre-placed random units may have their team color set to red in game, regardless of owner. - Unit Properties dialog does not display mana value for buildings with mana. - Moving a start location which is on top of another start location can cause duplicate start locations. - Random Group references used for dropped items are not displayed properly in the Object Manager. - View menu does not always refresh properly after changing layers. - Advanced->Adjust Cliff Levels does not adjust water height along with terrain. - Added names for all "unknown" abilities. - Using lumber upkeep (via Gameplay Constants) can cause the game to crash on the scorescreen. Trigger Editor - Unit event "Uses an item" does not fire for items with unlimited charges. - Action "Player Group - Set Alliance" ignores the player groups and sets the alliance for all players. - Attempting to enable a trigger does not properly validate that the trigger script compiles. - Action "Game - Show/Hide Custom Campaign Button" fails if game has been loaded from a saved game. - Action "Skip Remaining Actions" can cause compile errors if used as a parameter to another function. - "Event Response - Casting Unit" and "Target Point Of Issued Order" become reset after a "Wait" action. - Invalid sub-functions are not disabled when pasting triggers. - Function menu appears in the dialog for setting variable initial values. - "Automatically create unknown variables when pasting" option does not work for "Set Variable" actions. - "Edit->Category Is Comment" toggle is not undoable. - "Game Cache - Cache Value Exists" fails on Integer value types. - Deleting functions may corrupt the strings within other "cut" functions (manifest after pasting). - "Event Response - Learned Skill Level" result is off by one for all levels greater than one. - Variables dialog sorting by Initial Value does not sort properly. - Unit-Targeted Order for Drunken Haze uses invalid order string "st.rongdrink" (should be "drunkenhaze"). - Map Flag value "Observer chat" is obsolete and causes compile errors. Sound Editor - There is no way to remove imported sounds (TFT can use Import Manager). Object Editor - Default values for ability levels beyond four are not loaded properly in game. - Custom "Required Animation Names" values do not display properly in the editor (works in game). - Character limit on extended tooltip fields too small (was 300, now 1024). - Custom values of "Techtree - Requirements - Levels" field are not loaded properly in game. - Maximum value for some ability duration fields is too small (was 300, now 3600). - Ability "data" fields do not show up for custom versions of some abilities. - Black Arrow data fields list "Damage Bonus" twice. One should be "Summoned Unit Duration." - Unit/item tooltips referencing custom abilities will display as zero in game. - Hotkey field not allowed to be empty. - Changing an object "category" does not automatically refresh the field list, if necessary. - Maximum value for ability "Stats - Required Level" and "Stats - Level Skip Requirement" is too small (10). - Upgrade "Techtree - Requirements" fields are not loaded properly beyond level 1 in game. - Upgrade effect "Ability Level Bonus" does not recognize custom abilities in game. - Upgrade effect "Ability Level Bonus" does not apply multiple levels to units created after researching. - "Stats - Build Time" values less than 8 cause Heroes to be unable to revive. - Extra "data" fields appear for certain Orb abilities. - "Stats - Levels" field does not appear for non-Hero abilities (where it can be valid in some cases). - "Stats - Casting Time" and "Stats - Mana Cost" fields do not appear for item abilities (can be valid). - Three upgrade effects are missing appropriate data and UI: 'rtma', 'rart', 'rauv'. - Setting Ability or Upgrade race to "Critter" or "Commoner" can crash the editor. - Excessive load times for abilities or upgrades with many levels (noticeably improved). - Improper truncation of ability name displayed with commas. - Using 10 Mirror Images will crash the game (max should be 9). - Values cannot be set to original default values if the campaign value is different. - Custom doodads/destructibles can be chosen as the base object for a new custom object (leads to crash). - Object tabs do not always refresh properly after importing "all" object data file. - Minimum value for Brilliance Aura "Data - Mana Regeneration Increase" is too small (was 1, now 0). - Maximum value is too small for various ability data fields that can optionally be used as percentages. - Buildings with no pathing map crash the game. - Custom abilities based on Locust Swarm do not recognize the "Sound - Effect Sound (Looping)" field. - Unit field "Abilities - Default Active Ability" does not work with custom abilities. - Abilities "Essence of Blight" and "Spirit Touch" should not have mana and hp related "Data" fields, respectively. - "Replenish" and related abilities have a "Stats - Casting Time" field that should read "Data - Maximum Units Affected". - "Parasite" and related abilities have a "Stats - Casting Time" field that should read "Data - Summoned Unit Duration". - Abilities "Defend" and "Magic Defense" do not apply modifiers properly if additional levels are learned while they are active. - Abilities may display the "editor suffix" corresponding to a different ability. - Auto Fill dialog allows any character for hotkey fields. - "Art - Scaling Value" is not applied to building placement cursor in game. - Pasting "True" values over "False" values does not work. Campaign Editor - Custom campaign objects are not listed in dialogs in the rest of the Campaign Editor. - Custom campaign abilities display every possible "Data" field. - User-selected variable difficulty level does not take effect in the game. AI Editor - Food limit displays as 90, even though 100 (or more) is possible. - Reloading an already open AI data file does not revert the current data. NOTES: Replays are incompatible between major game revisions (1.12 replays cannot be viewed with the 1.13 version of Warcraft III). Custom save games will not load from version 1.12. -------------------------------------------------------------------------- - PATCH 1.12 -------------------------------------------------------------------------- MISCELLANEOUS FIXES - Cinematic sequences that were not playing within certain foreign language versions have been fixed. - Fixed problem that enabled you to save games that could not be loaded. - Fixed problem that enabled you to create a replay that could not be properly played back. MAP FIXES - Rune of Rebirth has been removed from maps (6)GnollWood and (4)Floodplains1v1. - Gold mine positioning has been rebalanced and the starting location tree placement has been improved for the map (2)TwoRivers. - A Golem has been added to each of the Mercenary Camps within the map (4)Twisted Meadows. - Destructible rocks have been added to the upper and lower gold mine areas in (4)Avalanche. CREEP FIXES - The creep version of Inner Fire has had its mana cost increased from 35 to 75. - The creep version of Raise Dead has had its cooldown increased from 5 to 12 seconds. - The creep version of Purge no longer stuns units. - The creep version of Abolish Magic has had its mana cost increased from 50 to 75. UNDEAD CHANGES - Within the Tomb of Relics maximum stock for the Rod of Necromancy has been reduced from 2 to 1. HUMAN CHANGES - Aerial Shackles damage has been increased from 20 points per second to 30 per second. - The gold cost for a Dragonhawk Rider has been reduced from 235/40 to 200/30. - Arcane Towers now deal Piercing damage, and have had their range increased from 700 to 800. - Animal War Training upgrade cost has been reduced from 150/250 to 125/175. - Long Rifles Upgrade now requires a Keep instead of a Workshop. NIGHT ELF CHANGES - Spirits of Vengeance (which are summoned by the Avatar of Vengeance) have had their damage increased from 14-18 to 17-21. ORC CHANGES - You no longer need a Fortress as a prerequisite to build Batriders. - Wind Rider hit points have been reduced from 600 to 570. - Burrow armor has been increased from 2 to 5 and damage has been reduced from 1d8+33 to 1d5+22 CLASSIC CHANGES - Anti-air creeps have been added to each Mercenary Camp in the map (4)Tranquil Paths (Reign of Chaos). - Wyvern hit points have been reduced from 600 to 570. - Halls of the Dead and Black Citadel attack cooldown have been reduced from 2.0 to 1.5. - The multiplayer custom map desync that occurs between Reign of Chaos and Frozen Throne players has been fixed. NOTES: Replays are incompatible between major game revisions (1.11 replays cannot be viewed with the 1.12 version of Warcraft III). Custom save games will not load from version 1.11. -------------------------------------------------------------------------- - PATCH 1.11 -------------------------------------------------------------------------- FIXES - Classic Campaign unit damage has been adjusted to match 1.01 values. - Some custom maps would crash because they had pre-1.10 data embedded in them. - Czech-only: fixed a crash with the display news items. - Fixed a number of text strings within our localized versions. - Fixed a number of hotkeys within our localized versions. -------------------------------------------------------------------------- - PATCH 1.10 -------------------------------------------------------------------------- THE FROZEN THRONE SPECIFICS FEATURE INFORMATION - Further information regarding modifying hotkeys can be found in your Warcraft III installation directory. MAPS - Numerous maps have had minor improvements made to them. BALANCE CHANGES Human - Lumber Mill cost reduced to 120 from 145. - Lumber upgrade now gives +10 lumber capacity per level of the upgrade, up from +5 lumber capacity per level of the upgrade. - Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250. - Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from 80/60. - Mortar Teams now have a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes. - Flying Machine damage versus air increased to 12-13 from 7-8. - Gryphon Aviary cost changed to 140/150 from 120/240. - Gryphon Aviaries now require a Keep instead of a Castle. However, both the Cloud upgrade and Gryphon Riders require a Castle to access. - Dragonhawk Riders are now correctly a level 3 unit instead of a level 5 unit. This only impacts the experience gained when they are killed. - Dragonhawk Rider build time reduced to 30 from 45. - Spell Breaker hit points reduced to 600 from 650. - Spell Breaker armor type changed to Medium. - Mana cost of Spell Steal increased to 75. - Scroll of Regeneration now heals 225 hit points over its 45 second duration, up from 150 hit points. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Orb of Fire cost reduced to 375 from 400 and splash radius increased to 140 from 125. - Priest heal effect increased to 25 hit points per cast, up from 20; Priest heal mana cost increased to 5 from 4. - Sorceress damage increased to 10-12 from 8-10. - Powerbuild has been improved. Each additional Peasant contributes 60% of the speed of the first, up from 50%. Undead - Crypt Fiend damage reduced from 28-33 to 26-31. - Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec. - Ghoul hit points upgraded to 340 from 330. - Orb of Corruption cost was reduced to 375 from 400, and its armor decrease has gone to 5 from 4. - Rod of Necromancy cooldown increased from 15 to 22. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Impale area of effect width reduced to 250 from 300. - Gargoyles now require Halls of the Dead instead of Black Citadel. - Obsidian Statue Spirit Touch now replenishes 4 mana per casting, down from 5. - Obsidian Statue Aura of Blight effect reduced to 10 hp/sec from 12 hp/sec. - Boneyard cost changed to 175/200 from 125/250. - Halls of the Dead and Black Citadel deal one quarter as much damage as previously, but now possess a frost attack similar to that of Nerubian Towers. - Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10. - The Tomb of Relics now sells Dust of Appearance, but no longer sells Lesser Clarity Potions. - Devour Magic now heals 50 hit points per spell devoured, up from 25, and restores 75 mana, up from 50. - Destroyer damage reduced to 19-21 from 21-24. - Frost Wyrm damage increased to 93-115 from 85-105. Orc - Demolisher damage reduced from 82-102 to 76-94. - Kodo Beasts are now Unarmored. - Raiders now have a base armor of 1, up from 0. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Purge has been improved. It no longer slows friendly units when used on them, and it causes enemies to stop for a brief moment when first cast (in addition to slowing them later). - Wind Riders no longer require a Fortress to be built. - Wind Rider damage reduced to 36-44 from 39-47. - Wind Rider poison now deals 4 damage a second, up from 3.3 damage a second. - Wind Rider speed reduced to 320 from 350. - Tauren Totem cost changed to 135/155 from 90/200. - Orb of Lightning cost reduced to 375 from 400. - The Voodoo Lounge now sells Lesser Clarity Potions, but no longer sells Dust of Appearance. - Spirit Link mana cost reduced to 75 from 100. - Mirror Image cost reduced to 125 from 150. - Blademaster's base Agility increased to 24 from 23. Night Elf - Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7. - Fan of Knives maximum damage reduced to 300/625/950 from 350/675/950, and damage per target reduced to 75/120/180 from 90/135/180. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. - Mana Flare has had a bug fixed that was preventing multiple Mana Flares from attacking multiple targets at the same time. As a result, Mana Flare has been rebalanced, and deals up to 90 damage to targets in a 250 area when a unit casts a spell, down from 125 damage. - Archer hit points reduced to 240 from 310. - Archers now have a new passive ability, Elune's Grace. This ability grants them 35% damage reduction against Piercing attacks, and 20% damage reduction against spells. - Hippogryph Rider hit points decreased to 765 from 835 and armor increased to 1 from 0. - Dryad damage increased from 15-17 to 16-18. - Mountain Giant base armor increased to 4 from 0 and hit points increased to 1600 from 1400. - Hardened Skin upgrade cost reduced to 100/175 from 100/250, and damage reduction reduced to 12 from 15. - Chimaera Roost cost changed to 140/190 from 100/230. - Orb of Venom cost reduced to 375 from 400 and poison damage/sec increased to 7 from 6. Neutral Buildings, Units, and Heroes - Forked Lightning damage reduced to 85/160/250 from 100/175/250. - Tornado now deals 7 damage a second to buildings in its general vicinity (down from 10) and 50 damage to buildings it is over (down from 80), and it now costs 250 mana to cast, up from 150. - Silence area of effect increased from 150/250/350 to 200/275/350. - Mercenaries cost 25% more gold than previously. - Mud Golem availability delayed to second day. - Summoned Doom Guard hit points increased to 1600 from 1350. - Howl of Terror % damage reduction increased by 5% at all levels. - Zeppelin hit points increased to 575 from 500. - Forest Troll Shadow Priests have had their starting availability delayed by 60 seconds to 120 seconds. - The Beastmaster now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. Items - Scroll of Restoration is now a level 5 item instead of a level 6 item. Other - Town Portal now takes 5 seconds to activate, up from 3. - Units killed in a transport will "spill out" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. - Tavern instant revive costs three times more lumber than previously. - Heroes revived at the Tavern now are brought back to life with 0 mana and 50% health. - Tier 3 town halls all cost 20 lumber and 20 gold less. - At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3. This affects all experience gain--both from killing creeps and enemy units. REIGN OF CHAOS SPECIFICS MAPS - All multiplayer maps that were shipped with the original product have been patched to have improved item drop tables. - Some maps have been additionally improved with other minor enhancements. - Tranquil Paths now has random creeps. BALANCE CHANGES Humans - Devotion Aura now gives 1.5/3/4.5 armor per level. - Powerbuild effectiveness has been reduced to 60% of its previous strength in terms of how much speed additional Peasants add when supporting the construction of a building. Note that the cost increase per additional Peasant is unchanged. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Gyrocopter damage increased to 27-32 from 25-30. Undead - Shade speed increased to 350 from 270, but hit points reduced to 125 from 250. - Animate Dead's duration reduced to 40 from 120, cooldown reduced from 180 to 240. Additionally, animated units are invulnerable, but can still be dispelled. - Death Pact and Dark Ritual can now be used on invulnerable units. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Halls of the Dead and Black Citadel attack cooldown is now 2 seconds up from 1 second, and their damage has been reduced by 33% as well - Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to reflect new air pathing changes. Orcs - Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels (changed from 100/75/25), and deals "backstab" damage. When a Blademaster attacks while using Wind Walk, he deals bonus damage to his victim. - Lightning Shield range increased to 600 from 500. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Wyvern hit points increased to 600 from 500. - Wyvern poison now lasts 25 seconds and deals 4 damage a second. - Headhunter cooldown reduced to 2.26 from 2.34. - Berserker Strength now requires a Stronghold instead of a Fortress. - Mirror Image cost reduced to 125 from 150. Night Elves - Dryad damage increased from 15-17 to 16-18. - Entangle now prevents an affected unit from attacking, and interrupts channeling spells such as Blizzard and Starfall. However, its duration has been reduced to 12(3)/24(4)/36(5) (unit(Hero)). - Treants created by Force of Nature now benefit from the Nature's Blessing upgrade. - Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds by level. - Tranquility cooldown reduced to 60 from 120. - Tranquility mana cost reduced to 125 from 200. - Cyclone no longer affects mechanical units. - Rejuvenation can now be cast on units at full health. - Ancients now attack while rooted. - Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new air pathing changes. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. Items - Items have been revamped with new level tables. Items now have a level from 1 to 8, along with one of several categories. Items of levels 1 to 6 can be charged items, permanent items, or powerups. Items of level 7 or higher are artifacts. Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death (artifact). - You can now sell items at the Goblin Merchant by right-clicking on an item, and then "dropping" it onto a Goblin Merchant. - Scroll of Town Portal now takes 5 seconds to use. During this time it is being "channeled", and the Hero using it cannot be attacked or stunned. Under no circumstances can the town portal be aborted once started. - Wand of Illusion can no longer be cast on hostile units. This change was made to prevent players from cheesing high level creep camps by using Wand of Illusion on high level creeps, and then using this illusionary creep to tank the damage. - Boots of Speed no longer stack: two Boots of Speed will make a Hero just as fast as one. Other - When "attack-moving", air units now prefer to attack other air units more often than previously. - Creeps that are not in combat now ignore flying units. This means that if you move flying units around using "move" instead of "attack move", creeps will generally not attack them. - Creeps can no longer be dragged via constant attacks--they eventually give up and return to their start location. - Goblin Sappers now deal 750 damage to buildings, 250 damage to all units, and 185 damage to Heroes. These values are reduced by armor values such as '5 armor', but do not interact with armor types (e.g. 'Medium armor'). - Units in a transport over ground will "spill out" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. NOTES: Replays are incompatible between major game revisions. (1.07 replays cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will not load from version 1.07. -------------------------------------------------------------------------- - PATCH 1.06 -------------------------------------------------------------------------- BALANCE CHANGES Improved Counterability Unarmored Light Medium Heavy Fortified Hero Normal 100% 150% 100% 100% 50% 100% Piercing 150% 75% 100% 150% 35% 50% Siege 150% 50% 100% 100% 150% 50% Magic 75% 100% 200% 100% 50% 50% Hero 100% 100% 100% 100% 50% 100% You can find further information related to armor and damage types on our web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml Spellcaster Rebalance - Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are: * They have a new armor type, unarmored, which takes bonus damage from siege and piercing attacks. * They also have a new damage type, magic, which does reduced damage to fortified and hero armor, but does bonus damage against medium armor. * They had their damage adjusted, typically downwards. * They no longer gain damage as they go up in level, and gain less hitpoints as they go up in level (but start with more hitpoints when initially built) * Many autocast buffs and debuff costs reduced. * Casters, including Dryads, have had their mana regeneration rates boosted by 30%. Hero Damage - Heroes now have an aptly named hero damage type. It deals 100% damage to everything except fortified armor, to which it deals 50% damage. Hero damage was added so that heroes no longer strongly counter ranged units such as Archers and Crypt Fiends. Advanced Structures - Most advanced technology structures had their build times reduced. This reduction ranged from 20 seconds for especially underused structures, to 10 seconds for less underused structures. For instance, the Slaughterhouse builds 20 seconds faster now, while the Arcane Sanctum build time was only reduced 10 seconds. Humans - Flares now cost 75/25 to research, down from 100/50. - Inner Fire cost increased to 35, from 25. - Slow cost reduced to 40 from 50. - Slow duration vs heroes reduced to 10 seconds from 20 seconds. - Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels. Undead - Curse now causes a 33% chance to miss, up from 25%. - Curse now lasts 2 minutes, up from 1 minute. - Curse cost reduced to 40 mana from 50. - Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Carrion Swarm max damage increased to 375/700/1000 from 300/550/800. - Carrion Swarm no longer hits wards. - Boneyard cost reduced to 250/100 from 350/125. - Acolytes now have 220 health, up from 180. - Necropolis cost reduced to 300 gold, down from 350 gold. - Black Citadel now has 2000 hitpoints, down from 2300. - Halls of the Dead now has 1750 hitpoints, down from 2000. Orcs - Bloodlust cost reduced from 50 mana to 40 mana. - Raiders now have light armor instead of heavy armor. - Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Bladestorm cooldown reduced to 3 minutes, down from 4 minutes. Night Elves - Cyclone duration on units increased to 15 from 10. - Faerie Fire cost reduced to 35 from 75. - Chimaera Roost cost reduced to 230/70 from 280/100 - Ancients temporarily lose their fortified armor when they uproot, becoming medium armor units. - Dryads now have the unarmored armor type. This change was made to further specialize Dryads as melee killers, but allow piercing damage units, such as Crypt Fiends and Archers, to counter them more effectively. - Dryad hitpoints increased to 435 from 380. Other - All basic siege units (Mortar Teams, Catapults, etc.) have had their night sight increased to 1100 from 1000. Creeps - Creep-cast Polymorph duration reduced to 25. - Creep autocast Heal heals 12 hp a cast not 15. - Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly fire - their attacks only hit hostile targets. - Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14 - Thunder Lizard damage reduced from 1d11+30 to 1d8+26. - Centaur Impaler hitpoints reduced to 350 from 450. Items - Anhk of Reincarnation is now a level 7 item. - Potion of Restoration now heals 500 health and 200 mana, rather than fully replenishing a hero's health and mana. - Scroll of Restoration now heals 300 health and 150 mana, rather than fully replenishing all targets health and mana. - Tome of Experience is now a level 5 item - Scroll of Protection cost reduced to 150 NOTES: Replays are incompatible between major game revisions (1.05 replays cannot be viewed with the 1.06 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.05 -------------------------------------------------------------------------- FIXES - Fixed a problem with viewing certain replays. -------------------------------------------------------------------------- - PATCH 1.04c -------------------------------------------------------------------------- FIXES - Dates now use the system date format. - Fixed some issues related to IME text input. - Fixed some minor text wrapping issues that were occurring with Asian languages. - Fixed an issue that allowed players to keep Castles and Keeps alive for abnormal lengths of time while those buildings were under attack. -------------------------------------------------------------------------- - PATCH 1.04 -------------------------------------------------------------------------- FIXES - Fixed an issue related to full shared unit control and allied play that could cause one or more players to lose the ability to train or upgrade their own units. - Fixed an issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points. - Fixed a graphic issue related to the ladder profile and the scroll bar. BALANCE CHANGES Humans - Divine Shield duration increased to 15/30/45 from 10/20/30. - Divine Shield cooldown changed to 35/50/65 from 60/60/60. - Avatar cooldown increased to 180 from 120. - Resurrection mana cost reduced to 200 from 250. - Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast. Undead - Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast. - Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell. - Anti-magic Shell mana cost reduced to 50 from 75. - Sleep duration decreased on Hero units to 5/10/15 from 10/20/30. - Web duration decreased on Hero units to 7 from 20. - Animate Dead mana cost reduced to 250 from 300. - Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber. - Possession now takes 1 second to cast, up from 0. Orcs - Wards are no longer hit by Huntress Moon Glaive bounce. - Critical Strike no longer receives damage from Thorns Aura. However, the Blademaster's base attack associated with a Critical Strike still interacts with Thorns appropriately. Night Elves - Thorns no longer interacts with Critical Strike. - Mana Burn mana cost reduced to 50 from 75. - Mana Burn drain amount reduced to 50/100/150 from 100/200/300. - Mana Burn cooldown reduced to 7 from 9. - Huntress damage reduced to 1d3+14 from 1d3+15. - Metamorphosis cooldown increased to 180 from 120. - Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units). - Starfall cooldown increased to 180 from 120. - Druid of the Talon (in Night Elf form) acquisition range increased to 700 from 600, improving the frequency with which Faerie Fire is auto-cast. - Ballista Impaling Bolt no longer functions with "Attack Ground." - Ancient Protector cost reduced to 160/80 from 240/100. - Ancient Protector hit points increased to 600 from 550. - Ancient Protector armor decreased to 1 from 2. - Ancient Protector minimum range reduced to 0 from 200. - Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51. - Ancient Protector damage type changed to pierce from siege. - Ancient Protector splash damage reduced. Creeps - Murloc Mutant damage increased to 1d5+24 from 1d2+12. MAP CHANGES - Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include: (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps. (6) Moonglade - Reduced all creep camps approximately 2 levels. (8) The Crucible - All start locations should now be very similar, close to trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path. (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths. (12) Ice Crown - Fixed the creep levels so that all camps are equal. NOTES: Replays are incompatible between major game revisions. (1.03 replays cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will not load from versions 1.03 and below. -------------------------------------------------------------------------- - PATCH 1.03 -------------------------------------------------------------------------- NEW FEATURES - Each AI player can now be set to one of three different settings: Easy, Normal, and Insane. - Allied AI will teleport to human allies' towns when the towns are under attack. - Allied AI will ping the minimap to indicate where they are going to attack next. - Messages can now be sent when the "Waiting for Players" dialog is up. - Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine. FIXES - Fixed an issue with building reimbursement that could credit a player twice for canceling a building. - Fixed a crash that could occur when the system date was set to > 2038. - Fixed map loading crash that could result from custom units that sell too many items. - Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. - Fixed a crash that could occur when loading a corrupted save file. - Fixed a crash that could occur on custom maps during some unit creation events. - Fixed an issue causing localized versions of maps to be passed unnecessar- ily. - Fixed Mass Teleport crash that could result from a target unit's dying before spell completes. - Fixed save/load map interaction that could result in an unresponsive game. - Fixed an issue related to unit selection and upgrading Human towers. - Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. - Fixed some AI mining issues that could occur when their original town hall was destroyed. - Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. - Fixed an issue that allowed players to save after choosing "Continue" in a single-player mission. - Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability. - Fixed Zeppelin drop exploit as a method of building locating through fog of war. - Fixed an issue with saving while "Waiting for Players" dialog was up that could result in a soft lock. - Fixed an issue that could create an invincible Mountain King. - Fixed an issue related to graphical display of auras from aura-generating items. - Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units. - Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle. - Fixed an issue with Huntress' bouncing missile that would allow it to hit a secondary target even if it missed the primary target. - Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines. - Fixed an issue related to Hero illusions' carrying a Ring of Protection. - Fixed an issue with Town Portal spell art. - Fixed an issue with hit point/mana upgrades and Polymorph. - Fixed an issue with the Abolish Magic ability and allies. - Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death. - Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths. - Fixed an issue related to replays, selection circles, and changing player perspective. - Fixed an issue with Cyclone and moving units creating aerial footprints. - Fixed keyboard screen scroll and "Waiting for Players" interaction. - Fixed several minor text and tooltip issues. - Fixed a few improper combat sound assignments on creeps and NPCs. - Frost Wyrm attack now also slows air units. - AI Keepers of the Grove no longer cast Force of Nature on different cliff levels. - Night Elf AI now uses the Wisp's Renew ability effectively. - Disease (Plague) and poison no longer wake sleeping units. - Moon Glaive bounce no longer hits invisible units. - Demon Hunter's attack while in Demon Form no longer damages self or allies. - Upgraded building shadows no longer update through the fog of war. - Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk. - Observers no longer gain full player UI when entering a loaded game. - Observers no longer get gold/lumber/supply UI when selecting neutral buildings. - Fog of war updates properly now if you are alt-tabbed out of game. - War3 now warns you when you save game or screenshot or profile if there's not enough available disk space. - Improved "We're Under Attack" messages so they trigger at more appropriate times. WORLD EDITOR FIXES - Fixed Macintosh World Editor crash. - Added Unit Editor field for building upgrades. - Increased number of possible dialog buttons from 5 to 12. - Added blank entries for all units that don't normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor. - Added Unit Editor field to set unit sounds to that of another unit type. - Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the "unit" limit of 512, and only passive buildings count towards the "building" limit of 96. - Fixed bug where map auto-save could bypass object limit checks. - Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved. - Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor. BALANCE CHANGES Humans - Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it's just as effective with mass spell- casters, players will find it is less powerful (though still exceedingly useful) with Heroes. - Divine Shield now costs 25 mana, down from 75. - Blizzard no longer goes up in radius as the level of the ability increases. - Water elementals now last 60 seconds, down from 75. Undead - Gargoyles' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. - Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). - Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. - Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -- 40 down from 50. - The Spirit Tower Upgrade now costs 160/40, up from 120/40. - Crypt Fiends' attack was slightly improved. Orcs - Headhunters have more hit points (350, up from 280), but also strike more slowly. - Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. - Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. - Orc Barracks cost less lumber: 50, down from 70. - Watch Towers now do 16-18 damage, down from 19-22 damage. - Grunts now have 700 hit points, up 20 from 680. - Shaman's attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. - Stasis Ward and Sentry Ward no longer inhibit movement or building construction. Night Elves - Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -- now it merely has to be damaged). - Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). - Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. - Wisp's sight radius increased by 25%. - Detonate now does 225 damage against summoned creatures, up from 150. - Non-tree buildings now have 5 armor, up from 2. - Ballistae now have an "Attack Ground" command. - Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. - Treants now last 60 seconds, down from 75 seconds. - Eating trees now gives a constant, non-stacking healing effect for 10 seconds. - Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. Creeps - All melee creeps in between levels 1 and 5 are slightly more powerful. - All creeps of level 6 or higher now have Hero magic resistance. - Creeps of level 7 or higher will behave more intelligently in general. - All creeps of level 7 or higher now deal Chaos damage. - Level 10 Dragons no longer have spell immunity. - Many minor creep balance tweaks to damage and abilities. - Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. Items - Scepter of Mastery no longer will drop randomly in multiplayer maps. - Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). - Wand of Lightning Shield is now a level-3 item, down from level 6. - Sentry Ward item now comes with 3 charges, down from 5. - Periapt of Vitality now gives 150 hps, up from 100. - Pendant of Mana now gives 250 mana, down from 300. - Tome of Experience now gives Heroes 150 experience points, down from 200. NOTE: Replays are incompatible between major game revisions. (1.02 replays cannot be viewed with the 1.03 version of Warcraft III.) -------------------------------------------------------------------------- - PATCH 1.02a -------------------------------------------------------------------------- - Added localized Battle.net messages. -------------------------------------------------------------------------- - PATCH 1.02 -------------------------------------------------------------------------- FIXES - Fixed an issue that allowed players to abuse dragons with Devour. - Fixed an issue with dragons that could cause them to divert attacks. BALANCE CHANGES - Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines no longer randomly drop in multiplayer games. - Scroll of

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21421 downloads

Uploaded:01-18-2004

The 3 Corridors ddfb Super Heros

the_3_corridors_ddfb_super_heroes_v2.0 | 1.57 MB

the evil sides units are slightly stronger than the good side units, so the evil player only has to worry about the good side heros.

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2456 downloads

Uploaded:12-27-2003

Conquest of the Farland Islands

farland_islands.zip | 2.29 MB

realistic. What happens to the lumber and gold from there? Conquest of the Farland Islands creates a completely new way of resource gathering, one that will hopefully catch on. You begin the game in a port with only a boat. All you have is a magic harbor in a box, 3 picks, a sword, and ship plating. You then move out to find an island to claim as your own. When you build you harbor, you gain access to 3 villagers and a pack horse. Then comes the first new step. The villagers can't do anything, but when given a pick, become a peasant, or when given a sword, a footman. This is where the second new step comes in. After you build a lumber mill and start cutting wood, you're lumber will increase. This lumber is standard lumber, and can be used to build things. However, if you place a peasant into the lumber mill, you start producing Lumber as Items, so it can be loaded onto a ship. The ship can return to one of two ports, where you then recieve payment for it. Ore works the same way, expect you must buy a mine. Then the Ore can be used to make items such as picks and swords, or be sold. Another new idea implemented here is that when you kill any Naga, they become slaves for you, or you can purchase them. Here lies the first problem; the slaves can't build, but can only work. And another problem; to receive villagers, you must wait until 12 o'clock game time, and you recieve them based on how many houses you have. If you currently have more food than you can support, then you don't receive any villagers. Another problem is when you enter a port with Ship armor or Ship weapons, you have to sell them when you enter. Another point is that the map is small, and when you're playing with eight people, leaves little room for expansion. And the final problem I'm gonna mention is lack of items. The only items in the map are portions of a treasure map. The treasure map is one of three ways to win, but are very hard to find, especially with eight players at one time. KillR's Final Words: A good, balanced map that shows new meaning to resource gathering and unit training. KillR's Recommendation: I strongly suggest downloaded this map. It is one of the most inovatative and immersive maps available for Warcraft 3 these days. -KillR NOTE: Screenshots coming shortly.

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1440 downloads

Uploaded:12-27-2003

Darkened Days

darkened_days_final_version.zip | 471.55 KB

While the story is good, and the map is well made, I really think all units should be given a lot more damage, just to speed up the game, because seriously, with every little enemy I had to kill it was like trying to kill a castle with a footman in terms of time, its just not realistic. But, on a lighter note, the story was good, the terrain detail was superb, and it looks like a small language was created for some characters so the map does have its good parts. Download if you can find someone to take a day of thier time to play this with you.

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23252 downloads

Uploaded:11-15-2003

Chaos Castle

chaos_castle_v1.7.zip | 158.14 KB

the castle. If the king dies, you lose. Quite challenging, so its worth a download.

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2104 downloads

Uploaded:11-13-2003

Department Of Mysteries

department_of_mysteries_official_v3.07.zip | 158.28 KB

you get Heros and you start fighting. You fight Lord Voldamort’s forces (did I spell that right?) and he really does give you a run for your money. In fact after a while you have to fight off many of his forces for a amount of time. And boy is it hard to try and command so many Heros at once. At first two was hard for me (remember I’m a newb), but later I had to command six different Heros and you don’t really want to see what happened that time. I would recommend that you have at least 3 players (2 Heros per player), but it works better with one hero per person. BTW, you hero will respawn after a time if the die. All in all this was a very fun map. I mean me and Jnaf really like it. Great Job!! ~dead FREAK and Jnaf (Jnaf only tested the map and told me a little of what to write in the review. LoL)

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1052 downloads

Uploaded:09-03-2003

Dungeon Master Mod [Mac]

dmmod_104.dmg | 2.24 MB

of the game. The DM controls all aspects of the game except for the other players, like creating units or items, changing music, creating weather effects, or taking control of NPCs. This mod is not easy to use, you will have to study the manuals just like if you were playing a real roleplay game and studying the books. It includes a lot of manuals well documented and very helpful. This mod requires patience and practice, but once you get both, you will have the power in your hand to create the most spectacular games in real-time. This MOD is installable to any map (empty of units/triggers), so it opens a lot of possibilities. It includes an easy to use Installer that will help you to install the mod to any map. The 1.04 version features are very interesting, includes new functions and now all the special functions are easier than ever. Here\'s a list of the 1.04 features, but you\'ll have to check for your own to understand all the power of the DM: HISTORY: -------- 1.04 - NEW FUNCTION Auto-Revive, with Penalty like losing a random item. - NEW Doors Commands, wich helps to manipulate doors. - ADDED The Merchants, which include Dwarven and Goblin Merchant Places selling items. - NEW FUNCTION RGB Coloring Units. - The DM can now easily create conversations between units really fast, with a simply command. - NEW Usefull Quick chat commands! (Almost 20 new commands, Manuals are updated with the newest commands) - Now the DM will notice when a Hero Player dies, and death is better handled. - Diplomacy Setup and Hero Reviving are now faster thanks to the new command shortcuts. - Manuals Unit codes revised and quick chat commands list performed. - Fixed some character classes bugs.

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5768 downloads

Uploaded:09-03-2003

Dungeon Master Mod [PC]

dungeon_master_mod_1.04.zip | 2.12 MB

of the game. The DM controls all aspects of the game except for the other players, like creating units or items, changing music, creating weather effects, or taking control of NPCs. This mod is not easy to use, you will have to study the manuals just like if you were playing a real roleplay game and studying the books. It includes a lot of manuals well documented and very helpful. This mod requires patience and practice, but once you get both, you will have the power in your hand to create the most spectacular games in real-time. This MOD is installable to any map (empty of units/triggers), so it opens a lot of possibilities. It includes an easy to use Installer that will help you to install the mod to any map. The 1.04 version features are very interesting, includes new functions and now all the special functions are easier than ever. Here's a list of the 1.04 features, but you'll have to check for your own to understand all the power of the DM: HISTORY: -------- 1.04 - NEW FUNCTION Auto-Revive, with Penalty like losing a random item. - NEW Doors Commands, wich helps to manipulate doors. - ADDED The Merchants, which include Dwarven and Goblin Merchant Places selling items. - NEW FUNCTION RGB Coloring Units. - The DM can now easily create conversations between units really fast, with a simply command. - NEW Usefull Quick chat commands! (Almost 20 new commands, Manuals are updated with the newest commands) - Now the DM will notice when a Hero Player dies, and death is better handled. - Diplomacy Setup and Hero Reviving are now faster thanks to the new command shortcuts. - Manuals Unit codes revised and quick chat commands list performed. - Fixed some character classes bugs.

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69 downloads

Uploaded:07-25-2003

The Frozen Throne Patch [Italiano]

war3tft_111_italiano.exe | 4.85 MB

1.11 -------------------------------------------------------------------------- FIXES - Classic Campaign unit damage has been adjusted to match 1.01 values. - Some custom maps would crash because they had pre-1.10 data embedded in them. - Czech-only: fixed a crash with the display news items. - Fixed a number of text strings within our localized versions. - Fixed a number of hotkeys within our localized versions. -------------------------------------------------------------------------- - PATCH 1.10 -------------------------------------------------------------------------- THE FROZEN THRONE SPECIFICS FEATURE INFORMATION - Further information regarding modifying hotkeys can be found in your Warcraft III installation directory. MAPS - Numerous maps have had minor improvements made to them. BALANCE CHANGES Human - Lumber Mill cost reduced to 120 from 145. - Lumber upgrade now gives +10 lumber capacity per level of the upgrade, up from +5 lumber capacity per level of the upgrade. - Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250. - Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from 80/60. - Mortar Teams now have a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes. - Flying Machine damage versus air increased to 12-13 from 7-8. - Gryphon Aviary cost changed to 140/150 from 120/240. - Gryphon Aviaries now require a Keep instead of a Castle. However, both the Cloud upgrade and Gryphon Riders require a Castle to access. - Dragonhawk Riders are now correctly a level 3 unit instead of a level 5 unit. This only impacts the experience gained when they are killed. - Dragonhawk Rider build time reduced to 30 from 45. - Spell Breaker hit points reduced to 600 from 650. - Spell Breaker armor type changed to Medium. - Mana cost of Spell Steal increased to 75. - Scroll of Regeneration now heals 225 hit points over its 45 second duration, up from 150 hit points. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Orb of Fire cost reduced to 375 from 400 and splash radius increased to 140 from 125. - Priest heal effect increased to 25 hit points per cast, up from 20; Priest heal mana cost increased to 5 from 4. - Sorceress damage increased to 10-12 from 8-10. - Powerbuild has been improved. Each additional Peasant contributes 60% of the speed of the first, up from 50%. Undead - Crypt Fiend damage reduced from 28-33 to 26-31. - Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec. - Ghoul hit points upgraded to 340 from 330. - Orb of Corruption cost was reduced to 375 from 400, and its armor decrease has gone to 5 from 4. - Rod of Necromancy cooldown increased from 15 to 22. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Impale area of effect width reduced to 250 from 300. - Gargoyles now require Halls of the Dead instead of Black Citadel. - Obsidian Statue Spirit Touch now replenishes 4 mana per casting, down from 5. - Obsidian Statue Aura of Blight effect reduced to 10 hp/sec from 12 hp/sec. - Boneyard cost changed to 175/200 from 125/250. - Halls of the Dead and Black Citadel deal one quarter as much damage as previously, but now possess a frost attack similar to that of Nerubian Towers. - Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10. - The Tomb of Relics now sells Dust of Appearance, but no longer sells Lesser Clarity Potions. - Devour Magic now heals 50 hit points per spell devoured, up from 25, and restores 75 mana, up from 50. - Destroyer damage reduced to 19-21 from 21-24. - Frost Wyrm damage increased to 93-115 from 85-105. Orc - Demolisher damage reduced from 82-102 to 76-94. - Kodo Beasts are now Unarmored. - Raiders now have a base armor of 1, up from 0. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Purge has been improved. It no longer slows friendly units when used on them, and it causes enemies to stop for a brief moment when first cast (in addition to slowing them later). - Wind Riders no longer require a Fortress to be built. - Wind Rider damage reduced to 36-44 from 39-47. - Wind Rider poison now deals 4 damage a second, up from 3.3 damage a second. - Wind Rider speed reduced to 320 from 350. - Tauren Totem cost changed to 135/155 from 90/200. - Orb of Lightning cost reduced to 375 from 400. - The Voodoo Lounge now sells Lesser Clarity Potions, but no longer sells Dust of Appearance. - Spirit Link mana cost reduced to 75 from 100. - Mirror Image cost reduced to 125 from 150. - Blademaster\'s base Agility increased to 24 from 23. Night Elf - Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7. - Fan of Knives maximum damage reduced to 300/625/950 from 350/675/950, and damage per target reduced to 75/120/180 from 90/135/180. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. - Mana Flare has had a bug fixed that was preventing multiple Mana Flares from attacking multiple targets at the same time. As a result, Mana Flare has been rebalanced, and deals up to 90 damage to targets in a 250 area when a unit casts a spell, down from 125 damage. - Archer hit points reduced to 240 from 310. - Archers now have a new passive ability, Elune\'s Grace. This ability grants them 35% damage reduction against Piercing attacks, and 20% damage reduction against spells. - Hippogryph Rider hit points decreased to 765 from 835 and armor increased to 1 from 0. - Dryad damage increased from 15-17 to 16-18. - Mountain Giant base armor increased to 4 from 0 and hit points increased to 1600 from 1400. - Hardened Skin upgrade cost reduced to 100/175 from 100/250, and damage reduction reduced to 12 from 15. - Chimaera Roost cost changed to 140/190 from 100/230. - Orb of Venom cost reduced to 375 from 400 and poison damage/sec increased to 7 from 6. Neutral Buildings, Units, and Heroes - Forked Lightning damage reduced to 85/160/250 from 100/175/250. - Tornado now deals 7 damage a second to buildings in its general vicinity (down from 10) and 50 damage to buildings it is over (down from 80), and it now costs 250 mana to cast, up from 150. - Silence area of effect increased from 150/250/350 to 200/275/350. - Mercenaries cost 25% more gold than previously. - Mud Golem availability delayed to second day. - Summoned Doom Guard hit points increased to 1600 from 1350. - Howl of Terror % damage reduction increased by 5% at all levels. - Zeppelin hit points increased to 575 from 500. - Forest Troll Shadow Priests have had their starting availability delayed by 60 seconds to 120 seconds. - The Beastmaster now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. Items - Scroll of Restoration is now a level 5 item instead of a level 6 item. Other - Town Portal now takes 5 seconds to activate, up from 3. - Units killed in a transport will \"spill out\" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. - Tavern instant revive costs three times more lumber than previously. - Heroes revived at the Tavern now are brought back to life with 0 mana and 50% health. - Tier 3 town halls all cost 20 lumber and 20 gold less. - At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3. This affects all experience gain--both from killing creeps and enemy units. REIGN OF CHAOS SPECIFICS MAPS - All multiplayer maps that were shipped with the original product have been patched to have improved item drop tables. - Some maps have been additionally improved with other minor enhancements. - Tranquil Paths now has random creeps. BALANCE CHANGES Humans - Devotion Aura now gives 1.5/3/4.5 armor per level. - Powerbuild effectiveness has been reduced to 60% of its previous strength in terms of how much speed additional Peasants add when supporting the construction of a building. Note that the cost increase per additional Peasant is unchanged. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Gyrocopter damage increased to 27-32 from 25-30. Undead - Shade speed increased to 350 from 270, but hit points reduced to 125 from 250. - Animate Dead\'s duration reduced to 40 from 120, cooldown reduced from 180 to 240. Additionally, animated units are invulnerable, but can still be dispelled. - Death Pact and Dark Ritual can now be used on invulnerable units. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Halls of the Dead and Black Citadel attack cooldown is now 2 seconds up from 1 second, and their damage has been reduced by 33% as well - Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to reflect new air pathing changes. Orcs - Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels (changed from 100/75/25), and deals \"backstab\" damage. When a Blademaster attacks while using Wind Walk, he deals bonus damage to his victim. - Lightning Shield range increased to 600 from 500. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Wyvern hit points increased to 600 from 500. - Wyvern poison now lasts 25 seconds and deals 4 damage a second. - Headhunter cooldown reduced to 2.26 from 2.34. - Berserker Strength now requires a Stronghold instead of a Fortress. - Mirror Image cost reduced to 125 from 150. Night Elves - Dryad damage increased from 15-17 to 16-18. - Entangle now prevents an affected unit from attacking, and interrupts channeling spells such as Blizzard and Starfall. However, its duration has been reduced to 12(3)/24(4)/36(5) (unit(Hero)). - Treants created by Force of Nature now benefit from the Nature\'s Blessing upgrade. - Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds by level. - Tranquility cooldown reduced to 60 from 120. - Tranquility mana cost reduced to 125 from 200. - Cyclone no longer affects mechanical units. - Rejuvenation can now be cast on units at full health. - Ancients now attack while rooted. - Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new air pathing changes. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. Items - Items have been revamped with new level tables. Items now have a level from 1 to 8, along with one of several categories. Items of levels 1 to 6 can be charged items, permanent items, or powerups. Items of level 7 or higher are artifacts. Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death (artifact). - You can now sell items at the Goblin Merchant by right-clicking on an item, and then \"dropping\" it onto a Goblin Merchant. - Scroll of Town Portal now takes 5 seconds to use. During this time it is being \"channeled\", and the Hero using it cannot be attacked or stunned. Under no circumstances can the town portal be aborted once started. - Wand of Illusion can no longer be cast on hostile units. This change was made to prevent players from cheesing high level creep camps by using Wand of Illusion on high level creeps, and then using this illusionary creep to tank the damage. - Boots of Speed no longer stack: two Boots of Speed will make a Hero just as fast as one. Other - When \"attack-moving\", air units now prefer to attack other air units more often than previously. - Creeps that are not in combat now ignore flying units. This means that if you move flying units around using \"move\" instead of \"attack move\", creeps will generally not attack them. - Creeps can no longer be dragged via constant attacks--they eventually give up and return to their start location. - Goblin Sappers now deal 750 damage to buildings, 250 damage to all units, and 185 damage to Heroes. These values are reduced by armor values such as \'5 armor\', but do not interact with armor types (e.g. \'Medium armor\'). - Units in a transport over ground will \"spill out\" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. NOTES: Replays are incompatible between major game revisions. (1.07 replays cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will not load from version 1.07. -------------------------------------------------------------------------- - PATCH 1.06 -------------------------------------------------------------------------- BALANCE CHANGES Improved Counterability Unarmored Light Medium Heavy Fortified Hero Normal 100% 150% 100% 100% 50% 100% Piercing 150% 75% 100% 150% 35% 50% Siege 150% 50% 100% 100% 150% 50% Magic 75% 100% 200% 100% 50% 50% Hero 100% 100% 100% 100% 50% 100% You can find further information related to armor and damage types on our web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml Spellcaster Rebalance - Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are: * They have a new armor type, unarmored, which takes bonus damage from siege and piercing attacks. * They also have a new damage type, magic, which does reduced damage to fortified and hero armor, but does bonus damage against medium armor. * They had their damage adjusted, typically downwards. * They no longer gain damage as they go up in level, and gain less hitpoints as they go up in level (but start with more hitpoints when initially built) * Many autocast buffs and debuff costs reduced. * Casters, including Dryads, have had their mana regeneration rates boosted by 30%. Hero Damage - Heroes now have an aptly named hero damage type. It deals 100% damage to everything except fortified armor, to which it deals 50% damage. Hero damage was added so that heroes no longer strongly counter ranged units such as Archers and Crypt Fiends. Advanced Structures - Most advanced technology structures had their build times reduced. This reduction ranged from 20 seconds for especially underused structures, to 10 seconds for less underused structures. For instance, the Slaughterhouse builds 20 seconds faster now, while the Arcane Sanctum build time was only reduced 10 seconds. Humans - Flares now cost 75/25 to research, down from 100/50. - Inner Fire cost increased to 35, from 25. - Slow cost reduced to 40 from 50. - Slow duration vs heroes reduced to 10 seconds from 20 seconds. - Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels. Undead - Curse now causes a 33% chance to miss, up from 25%. - Curse now lasts 2 minutes, up from 1 minute. - Curse cost reduced to 40 mana from 50. - Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Carrion Swarm max damage increased to 375/700/1000 from 300/550/800. - Carrion Swarm no longer hits wards. - Boneyard cost reduced to 250/100 from 350/125. - Acolytes now have 220 health, up from 180. - Necropolis cost reduced to 300 gold, down from 350 gold. - Black Citadel now has 2000 hitpoints, down from 2300. - Halls of the Dead now has 1750 hitpoints, down from 2000. Orcs - Bloodlust cost reduced from 50 mana to 40 mana. - Raiders now have light armor instead of heavy armor. - Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Bladestorm cooldown reduced to 3 minutes, down from 4 minutes. Night Elves - Cyclone duration on units increased to 15 from 10. - Faerie Fire cost reduced to 35 from 75. - Chimaera Roost cost reduced to 230/70 from 280/100 - Ancients temporarily lose their fortified armor when they uproot, becoming medium armor units. - Dryads now have the unarmored armor type. This change was made to further specialize Dryads as melee killers, but allow piercing damage units, such as Crypt Fiends and Archers, to counter them more effectively. - Dryad hitpoints increased to 435 from 380. Other - All basic siege units (Mortar Teams, Catapults, etc.) have had their night sight increased to 1100 from 1000. Creeps - Creep-cast Polymorph duration reduced to 25. - Creep autocast Heal heals 12 hp a cast not 15. - Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly fire - their attacks only hit hostile targets. - Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14 - Thunder Lizard damage reduced from 1d11+30 to 1d8+26. - Centaur Impaler hitpoints reduced to 350 from 450. Items - Anhk of Reincarnation is now a level 7 item. - Potion of Restoration now heals 500 health and 200 mana, rather than fully replenishing a hero\'s health and mana. - Scroll of Restoration now heals 300 health and 150 mana, rather than fully replenishing all targets health and mana. - Tome of Experience is now a level 5 item - Scroll of Protection cost reduced to 150 NOTES: Replays are incompatible between major game revisions (1.05 replays cannot be viewed with the 1.06 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.05 -------------------------------------------------------------------------- FIXES - Fixed a problem with viewing certain replays. -------------------------------------------------------------------------- - PATCH 1.04c -------------------------------------------------------------------------- FIXES - Dates now use the system date format. - Fixed some issues related to IME text input. - Fixed some minor text wrapping issues that were occurring with Asian languages. - Fixed an issue that allowed players to keep Castles and Keeps alive for abnormal lengths of time while those buildings were under attack. -------------------------------------------------------------------------- - PATCH 1.04 -------------------------------------------------------------------------- FIXES - Fixed an issue related to full shared unit control and allied play that could cause one or more players to lose the ability to train or upgrade their own units. - Fixed an issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points. - Fixed a graphic issue related to the ladder profile and the scroll bar. BALANCE CHANGES Humans - Divine Shield duration increased to 15/30/45 from 10/20/30. - Divine Shield cooldown changed to 35/50/65 from 60/60/60. - Avatar cooldown increased to 180 from 120. - Resurrection mana cost reduced to 200 from 250. - Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast. Undead - Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast. - Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell. - Anti-magic Shell mana cost reduced to 50 from 75. - Sleep duration decreased on Hero units to 5/10/15 from 10/20/30. - Web duration decreased on Hero units to 7 from 20. - Animate Dead mana cost reduced to 250 from 300. - Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber. - Possession now takes 1 second to cast, up from 0. Orcs - Wards are no longer hit by Huntress Moon Glaive bounce. - Critical Strike no longer receives damage from Thorns Aura. However, the Blademaster\'s base attack associated with a Critical Strike still interacts with Thorns appropriately. Night Elves - Thorns no longer interacts with Critical Strike. - Mana Burn mana cost reduced to 50 from 75. - Mana Burn drain amount reduced to 50/100/150 from 100/200/300. - Mana Burn cooldown reduced to 7 from 9. - Huntress damage reduced to 1d3+14 from 1d3+15. - Metamorphosis cooldown increased to 180 from 120. - Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units). - Starfall cooldown increased to 180 from 120. - Druid of the Talon (in Night Elf form) acquisition range increased to 700 from 600, improving the frequency with which Faerie Fire is auto-cast. - Ballista Impaling Bolt no longer functions with \"Attack Ground.\" - Ancient Protector cost reduced to 160/80 from 240/100. - Ancient Protector hit points increased to 600 from 550. - Ancient Protector armor decreased to 1 from 2. - Ancient Protector minimum range reduced to 0 from 200. - Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51. - Ancient Protector damage type changed to pierce from siege. - Ancient Protector splash damage reduced. Creeps - Murloc Mutant damage increased to 1d5+24 from 1d2+12. MAP CHANGES - Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include: (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps. (6) Moonglade - Reduced all creep camps approximately 2 levels. (8) The Crucible - All start locations should now be very similar, close to trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path. (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths. (12) Ice Crown - Fixed the creep levels so that all camps are equal. NOTES: Replays are incompatible between major game revisions. (1.03 replays cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will not load from versions 1.03 and below. -------------------------------------------------------------------------- - PATCH 1.03 -------------------------------------------------------------------------- NEW FEATURES - Each AI player can now be set to one of three different settings: Easy, Normal, and Insane. - Allied AI will teleport to human allies\' towns when the towns are under attack. - Allied AI will ping the minimap to indicate where they are going to attack next. - Messages can now be sent when the \"Waiting for Players\" dialog is up. - Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine. FIXES - Fixed an issue with building reimbursement that could credit a player twice for canceling a building. - Fixed a crash that could occur when the system date was set to > 2038. - Fixed map loading crash that could result from custom units that sell too many items. - Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. - Fixed a crash that could occur when loading a corrupted save file. - Fixed a crash that could occur on custom maps during some unit creation events. - Fixed an issue causing localized versions of maps to be passed unnecessar- ily. - Fixed Mass Teleport crash that could result from a target unit\'s dying before spell completes. - Fixed save/load map interaction that could result in an unresponsive game. - Fixed an issue related to unit selection and upgrading Human towers. - Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. - Fixed some AI mining issues that could occur when their original town hall was destroyed. - Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. - Fixed an issue that allowed players to save after choosing \"Continue\" in a single-player mission. - Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability. - Fixed Zeppelin drop exploit as a method of building locating through fog of war. - Fixed an issue with saving while \"Waiting for Players\" dialog was up that could result in a soft lock. - Fixed an issue that could create an invincible Mountain King. - Fixed an issue related to graphical display of auras from aura-generating items. - Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units. - Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle. - Fixed an issue with Huntress\' bouncing missile that would allow it to hit a secondary target even if it missed the primary target. - Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines. - Fixed an issue related to Hero illusions\' carrying a Ring of Protection. - Fixed an issue with Town Portal spell art. - Fixed an issue with hit point/mana upgrades and Polymorph. - Fixed an issue with the Abolish Magic ability and allies. - Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death. - Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths. - Fixed an issue related to replays, selection circles, and changing player perspective. - Fixed an issue with Cyclone and moving units creating aerial footprints. - Fixed keyboard screen scroll and \"Waiting for Players\" interaction. - Fixed several minor text and tooltip issues. - Fixed a few improper combat sound assignments on creeps and NPCs. - Frost Wyrm attack now also slows air units. - AI Keepers of the Grove no longer cast Force of Nature on different cliff levels. - Night Elf AI now uses the Wisp\'s Renew ability effectively. - Disease (Plague) and poison no longer wake sleeping units. - Moon Glaive bounce no longer hits invisible units. - Demon Hunter\'s attack while in Demon Form no longer damages self or allies. - Upgraded building shadows no longer update through the fog of war. - Necklace of Spell Immunity no longer drops a Blademaster\'s Wind Walk. - Observers no longer gain full player UI when entering a loaded game. - Observers no longer get gold/lumber/supply UI when selecting neutral buildings. - Fog of war updates properly now if you are alt-tabbed out of game. - War3 now warns you when you save game or screenshot or profile if there\'s not enough available disk space. - Improved \"We\'re Under Attack\" messages so they trigger at more appropriate times. WORLD EDITOR FIXES - Fixed Macintosh World Editor crash. - Added Unit Editor field for building upgrades. - Increased number of possible dialog buttons from 5 to 12. - Added blank entries for all units that don\'t normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor. - Added Unit Editor field to set unit sounds to that of another unit type. - Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the \"unit\" limit of 512, and only passive buildings count towards the \"building\" limit of 96. - Fixed bug where map auto-save could bypass object limit checks. - Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved. - Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor. BALANCE CHANGES Humans - Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it\'s just as effective with mass spell- casters, players will find it is less powerful (though still exceedingly useful) with Heroes. - Divine Shield now costs 25 mana, down from 75. - Blizzard no longer goes up in radius as the level of the ability increases. - Water elementals now last 60 seconds, down from 75. Undead - Gargoyles\' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. - Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). - Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. - Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -- 40 down from 50. - The Spirit Tower Upgrade now costs 160/40, up from 120/40. - Crypt Fiends\' attack was slightly improved. Orcs - Headhunters have more hit points (350, up from 280), but also strike more slowly. - Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. - Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. - Orc Barracks cost less lumber: 50, down from 70. - Watch Towers now do 16-18 damage, down from 19-22 damage. - Grunts now have 700 hit points, up 20 from 680. - Shaman\'s attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. - Stasis Ward and Sentry Ward no longer inhibit movement or building construction. Night Elves - Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -- now it merely has to be damaged). - Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). - Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. - Wisp\'s sight radius increased by 25%. - Detonate now does 225 damage against summoned creatures, up from 150. - Non-tree buildings now have 5 armor, up from 2. - Ballistae now have an \"Attack Ground\" command. - Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. - Treants now last 60 seconds, down from 75 seconds. - Eating trees now gives a constant, non-stacking healing effect for 10 seconds. - Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. Creeps - All melee creeps in between levels 1 and 5 are slightly more powerful. - All creeps of level 6 or higher now have Hero magic resistance. - Creeps of level 7 or higher will behave more intelligently in general. - All creeps of level 7 or higher now deal Chaos damage. - Level 10 Dragons no longer have spell immunity. - Many minor creep balance tweaks to damage and abilities. - Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. Items - Scepter of Mastery no longer will drop randomly in multiplayer maps. - Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). - Wand of Lightning Shield is now a level-3 item, down from level 6. - Sentry Ward item now comes with 3 charges, down from 5. - Periapt of Vitality now gives 150 hps, up from 100. - Pendant of Mana now gives 250 mana, down from 300. - Tome of Experience now gives Heroes 150 experience points, down from 200. NOTE: Replays are incompatible between major game revisions. (1.02 replays cannot be viewed with the 1.03 version of Warcraft III.) -------------------------------------------------------------------------- - PATCH 1.02a -------------------------------------------------------------------------- - Added localized Battle.net messages. -------------------------------------------------------------------------- - PATCH 1.02 -------------------------------------------------------------------------- FIXES - Fixed an issue that allowed players to abuse dragons with Devour. - Fixed an issue with dragons that could cause them to divert attacks. BALANCE CHANGES - Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines no longer randomly drop in multiplayer games. - Scroll of Resurrection & Scroll of Animate Dead item level increased. - Bridges are no longer destroyable on the (6)Stromguarde.w3m map. NOTE: Replays are incompatible between major game revisions. (1.01 replays cannot be viewed with the 1.02 version of Warcraft III.) -------------------------------------------------------------------------- - PATCH 1.01c -------------------------------------------------------------------------- - Fixed an issue with copy protection for certain DVD drives. -------------------------------------------------------------------------- - PATCH 1.01b -------------------------------------------------------------------------- - Fixed a problem where players were disconnected from a game as it was starting and thus getting a loss. -------------------------------------------------------------------------- - PATCH 1.01 -------------------------------------------------------------------------- ** Welcome to Warcraft III and improved Battle.net! ** This patch contains various data and code updates necessary for play on Battle.net as well as some minor balance changes.

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526 downloads

Uploaded:06-06-2003

Warcraft III Patch

war3_v101_update.sit | 6.08 MB

quit.
- Fixed an issue with preselection events and Fog of War.
- Fixed an issue with spacebar events working when the game was paused.
Balance Changes
-Raised cooldown on several Creep spells
-Goblin Sappers can no longer be loaded into Goblin Zeppelins
-Humans: Mortar Team (hit points reduced from 380 to 360)
-Orcs: Catapult (hit points reduced from 500 to 425)
-Orcs: Shaman (Bloodlust attack rate decreased from 50% to 40%)
-Undead: Meat Wagon (hit points reduced from 450 to 380)
-Night Elves: Ballista (hit points reduced from 450 to 380)
-Night Elves: Druid of the Claw Master Training (cost reduced from 250/100 to 150/50, upgrade time reduced from 75 sec. to 45 sec.)
-Night Elves: Priestess of the Moon (Starfall damage reduced from 75 per wave to 50 per wave, duration increased from 30 sec. to 45 sec., damage factor reduced to 35% vs. buildings)
-Night Elves: Treant (damage reduced from an average of 17 to 16)
-Night Elves: Ancient Protector rooted damage increased from 43-65 to 52-64 (58 avg)
-Night Elves: Demon Hunter (Mana Burn ranged increased from 25 to 30)
-Night Elves: Moon Wells now give 50% mana back and 200% health
-Night Elves: Keeper of the Grove (Force of Nature cooldown increased from 20 sec. to 30 sec.)
-Night Elves: Nature's Blessing upgrade is now first available at Tree of Ages instead of Tree of Eternity

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1450 downloads

Uploaded:06-01-2003

AzoteVil\'s Team TD

azotevilteamtd99lvl1.1.w3m | 134.07 KB

map can be played alone!

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7725 downloads

Uploaded:03-31-2003

Hero Siege Northland

10herossiegenorthland.zip | 237.98 KB

the Black Citadel. supports up to 10 players working together on 1 team

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2061 downloads

Uploaded:03-20-2003

The Silmarillion

the_simarillion.zip | 781.12 KB

everything in Tolkien's book The Silmarillion (Explains everything before LOTR) and if you've read the book you'll know what everything is, if not, its still fun to play. Even if youre not a Tolkien fan, download this map anyway and have a look, you will probably like it.

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195 downloads

Uploaded:03-11-2003

Rival Nations

rival_nations_v3.3.zip | 365.34 KB

something since v2.8. The map is still as addictive as hell, just like its predecessors, and this one is the most like an RPG to date, since you can do a lot of different things to enhance your army. So if you're a fan of all-out war on huge scales, DOWNLOAD NOW!

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14513 downloads

Uploaded:03-02-2003

Warcraft 3 Beta Expansion Installer

frozen_throne_beta_-_mac.bin | 8.24 MB

system. Also, once you\'ve installed the Beta, you will not be able to play classic Warcraft III. When you install the Warcraft III: The Frozen Throne Beta, you will be asked to enter your CD key. This CD key number can be found at the bottom of your earlier received confirmation email. DO NOT LOSE THIS NUMBER. If for any reason you are required to reinstall during the Beta test, you will need to have your CD key number available. Your CD key grants you access to Battle.net, and only one user can be logged on at a time with each number. Do not give your CD key number out to anyone. Blizzard employees will not ask you for your CD key! Do not download this file unless you\'ve received email confirmation stating that you have been selected for the Warcraft III: The Frozen Throne Beta Test.

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669 downloads

Uploaded:02-14-2003

The Weakest Link GOLD

theweakestlinkgoldv1.2.zip | 61.67 KB

British women.

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319 downloads

Uploaded:02-13-2003

The Commander

thecommanderpv.zip | 312.16 KB

of the things you can do are Have it give you gold or lumber, have it attack an enemy, guard a unit, build 10 ground to ground units, que up 5 different commands, stop attacks it is doing, and more. Expect Awesome Updates. The Commander Basics There are two version of the Commander, the SDK version and the Play only Version. The Play Version comes with only a map and the Readme. You can play with it and even look at the code. The SDK version comes with an installer, AI files, Readme, Map, text file containing all the code. This version comes with everything you need to add the Commander to other maps.

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326 downloads

Uploaded:02-06-2003

Forgotten Heroes

12forgottenheroes1.14.zip | 350.58 KB

Make sure you have some space between the minimum system requirements and your system specs to smoothly run this baby.

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3545 downloads

Uploaded:01-29-2003

Lord of the Rings (FOTR) RPG

lordoftherings3.1.zip | 397.87 KB

quote from Roddd: [quote]Update of the previous version since I was not satisfied with it. Six players must guide Frodo, Sam, Aragon, Gandalf, Legolas, Gimli, and Boromir from Rivendell to the southern shores of the Anduin River. This version is even harder than the last one and requires good players. If you play your Hero as suicidal, a loner, or treasure hog, then the Fellowship will fail guaranteed. All 6 players are recommended but it could probably be done with 5 players. And all players are recommended to stick together at all times. Things to note: Frodo's The One Ring will turn him invisible to all players, even allies. If he over uses it, it will corrupt him and kill him. Frodo's spells should not be underestimated. Aragon is the team workhorse since he is their best healer. Gandalf and Legolas are the ranged units while Boromir and Gimli are the main melee warriors. If you played the original, get acquainted with the new spells and the realignment for primary attributes (many changed for balance issues). Sam has been added to give the Frodo player an incentive to use him. Together, the 2 Hobbits are pretty good statistically speaking. The filename now has "FOTR" ("Fellowship of the Ring") in it so that people don't get it confused with the other books/films. Features: -Improved The One Ring; heals Frodo when used (100 HP times the number of times used) -Revivable Heroes (except Frodo) -Special items customized from LOTR world and give extra bonuses to the matching character -Notifies if a player has left -Ability to control players who leave -New ending area -Ringwraiths to make the party work faster and not lounge around -Fountains "dry up" if the party takes too long -Warp gates for revived heroes to catch up with the main group instead of running through the whole map again -Cinematics work now! (might be laggy if there are laggy users) -Cinematics can be disabled too! -Added lots of secret items and areas -Added funny references (or not so funny) -An in-game help menu of how various things work in the map -Heroes have been tweaked for uniqueness and balance (e.g. Legolas sees farther than other heroes, Boromir and Gimli start with a free potion) -Fixed various bugs (e.g. it was possible, however unlikely, for other heroes to acquire The One Ring) from original and v2.50 and when cinematics are disabled bugs in v3.0 -Neat stuff I'm probably forgetting and the file is smaller! Known bugs and misc: -Still haven't been able to do custom imports on spells correctly. The spells might change in a future version. -Bladestorm visual effect doesn't work for Paladin model which is why Boromir looks like the Blade Master model. I'll figure this out eventually. -I might make a special edition with LOTR soundtrack. Who knows? -This is the final version for quite sometime. Spent way too much time on this update. -Sorry, no single player version can be made for this type of map. There are too many balancing issues. I'll certainly look into it if I have time but RPGs are more fun when there are more people, no? -I read all the e-mail feedback and on the map download page and I appreciate all the feedback good and bad. -Big thanks to all the beta testers on USWest! Go Lordaeron! -Map is not protected so other map makers can borrow ideas to make better maps. If you want to add a feature, please let me know. If you are opening the map to cheat, you are clearly a n00b. If the sound gets disabled cuz you opened the map, too bad.[/quote] Now, DOWNLOAD THIS MAP!!!

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412 downloads

Uploaded:01-07-2003

Rich Man's Garden

8richmansgarden.zip | 150.86 KB

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602 downloads

Uploaded:09-27-2002

Journey\'s of Furlong - The Lost Child 1.01

journeysoffurlong-thelostchild1[1].01.zip | 147.24 KB

world. ------------------------------------------------------------------------------------------- note: - turn subtitiles on. - don\'t cheat so you will achieve full fun factor nirvana. - crack up the volume - monkey cranium juice tastes bad - tell your mother I had a good time last night. - Hoy unggoy ka! Unzip files to your Warcraft\\Maps\\Scenario folder.

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1003 downloads

Uploaded:09-17-2002

Skull Island

skullisland.zip | 238.83 KB

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577 downloads

Uploaded:09-16-2002

Escape

escape.zip | 952.29 KB

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997 downloads

Uploaded:09-15-2002

Glade Runner Introduction

gr_intro.zip | 7.1 MB

rare bandit raid. Free trade is the highlight of the age with ordinary working folk can afford things previously thought too expensive. There are two types of humans in this world. The Royal scientists concluded thousands of years ago that the two races of humans are equal. One is our traditional human. The other is a human who seems to have very long, upward pointing ears. These humans are to have evolved in the hot locations of Denik. The long ears aid the human in heat loss. Now suddenly from nowhere a bandit raid has taken place in Vohawk Sivicus? Land. Hired to defend the Land of Sivicus GRM takes on the challenge?

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689 downloads

Uploaded:09-15-2002

Almanac of Agilander: Mission 1

aoachapter1_ver1.20.zip | 190.41 KB

life. Ver 1.20 includes: -Minor changes and fixes. -A side quest. -Increases the difficulty level (it is really quite high now).

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633 downloads

Uploaded:09-14-2002

Mini-Gunners

mini-guners_v4.0.w3m | 47.67 KB

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406 downloads

Uploaded:09-13-2002

Ancient Grounts

hunters.w3m | 206.62 KB

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294 downloads

Uploaded:09-10-2002

Gates Of Silvermoon

silvermoonsgatev3.0.zip | 246.76 KB

the battle to them. Destroy the enemy encampments just outside of Silvermoon's Gate A chance to play as the High Elves defending Silvermoon's border.Play against or ally with any of the 4 standard races. Player 1 will play as the "High Elves" if "Night Elves" is chosen. All others are standard.

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887 downloads

Uploaded:09-05-2002

Cheese Nostrum

cheezenostrum.zip | 130.74 KB

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297 downloads

Uploaded:08-17-2002

Land of the Damned

land_of_the_damned.zip | 129.17 KB

divided by a large area of water with only a very small connection between the two sides. This is the authors first map.

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3620 downloads

Uploaded:07-11-2002

WorldEdit Enhancer

weenhancer.zip | 21.99 KB

be placed within the World editor itself without much hassle (in fact, its clear simple). What are enabled are: -wards, ranging from stasis, sentry, healing and ancestral guardian (Normally they cannot be selected in WE) -owls (the flying thngs that the NE sent out for scouting =) ) -easter egg units: catogory A= Neutral unit (hydralisk, zergling, Sammycube, shoveler with rob pardo\'s face) Catogory B= Human unit (marine) Catogory C= Orcish unit (Orc juggernauth)

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780 downloads

Uploaded:07-11-2002

For Those Who Have Fallen

fallen.zip | 397.42 KB

everyone in it.

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1004 downloads

Uploaded:07-11-2002

BigMPQSpecificExtractor

bigmpqspecificextractor.zip | 193.64 KB

on how many you have choosen.

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205 downloads

Uploaded:05-13-2012

AimWars

aimwars_1.9b.rar | 1.07 MB

really fast but at the same time you have a nice array of abilities at your disposal.

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184 downloads

Uploaded:05-13-2012

Demonds\' escape

demonds_escape21.w3x | 613.78 KB

player or become the ultimate solo power.

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201 downloads

Uploaded:04-21-2012

Warcraft 2.5

wc_2.5_v0.9mc_ancient_forest.w3x | 4.18 MB

Horde. It aims to bring the gameplay of Warcraft2, Starcraft:Broodwar and Armies of Exigo to Warcraft 3. Some examples of changed gameplay: - expanding is more important - most units die faster but also can be produced faster - new armor/damage system - micro is similar to Starcraft Broodwar - macro is more important compared to Warcraft 3 - no heroes are available - advanced tooltip system - upgrades need more time to research compared to Warcraft 3 - maps are designed with lots of chokes and cliffs to make positioning more important - flying dropships are available - several new models - foodcap 200 - special naval maps (WIP) - special maps with underground caves and mercs/creeps (WIP) Credits to:Mephestrial,Mr.Goblin, Deolrin, Pyramidhe@d,Dentarg,Drink,Callahan,Mechanical Man,DonDustin,Frankster Iam still searching for testers, terrainers and AI coders/scripters. If you want to see VODs, replays or Images check http://www.moddb.com/mods/warcraft-25

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84 downloads

Uploaded:04-21-2012

NS: Chapter XXIII: Sunbay Outskirts

sunbay_outskirts.w3m | 1.24 MB

Adelemi Music Maker: Maverlyn Music subject to licence: CC BY-NC-SA 3.0

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63 downloads

Uploaded:04-21-2012

NS: Chapter XXII: Treks of Vagabonds

treks_of_vagabonds_v4.w3m | 5.49 MB

Maker: Phyrnna Music subject to licence: CC BY-NC-SA 3.0

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86 downloads

Uploaded:03-29-2012

(1) Edge of Extinction

1edge_of_extinction_v1.7.w3x | 4.99 MB

hunter, when suddenly strange things start happening in Deerwood one night and Thorn must come out of retirement to face this new threat. [b]Features:[/b] -Lots of cinematics -Lots of custom models/skins -Great terrain (Screenshots attached) -Weather System -Ammo System -Item Stacking System -Bag System *You are equipped with a bag that can extend your inventory -Hunting system *You can go hunting in special hunting areas to earn gold to buy better equipment. *Normal enemies also give gold, but significantly less. -Bayonet System *The hunter can use his bayonet when at close range or out of ammo. [b]Misc. Info:[/b] This Single player RPG is made only by me, johannesr, with the exception of models, skins and some custom spells (Credits are under optional quests in the map). It took me about 3 years to make this, although i worked on it on and off. Changelog: Version 1.1 - Fixed bugs - Reworked hunting system due to an exploit - Added level requirements to the better weapons - Blocked Shalis from entering hunting zones V1.2 - Fixed Thorn\'s ability locations - Cloak is now removed no matter what - Raccoons are slightly easier to kill now - Other small tweaks v1.3 - Infinite money glitch fixed - Elves now turn back to blue always - Thorn is lvl 1 again at the start v1.4 - Fixed some triggers not working when in bayonet mode - Made environment slightly darker v1.5 - Fixed a glitch with the final boss - Minimap pings added for some quests v1.6 - Reworked hunting mode again: now it goes into it automatically when entering zone and some other tweaks - Added some passive icons for abilities v1.7 - Fixed ammo drain bug - Bag can now be used in the mine - Hunter now has rifleman sound set (\"Its hammer time!\" didn\'t make much sense) - Some misc. fixes

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66 downloads

Uploaded:03-29-2012

DotU

dotu_v2.0.w3x | 3.31 MB

small freetime project, it has since grown into an highly ambitious and time-consuming work that has no longer much things in common with the map it started from. [b]Story[/b] The Map takes place in an alternate timeline, where the Great Alliance of Horde, Night Elf and Alliance instead of parting ways after the battle of Mount Hyjal sets sail to Northrend to remove the last evil: the Scourge. The fate of Azeroth now hangs on the outcome of the assault on the last undead fortress in front of the Icecrown Glacier. The whole map is gameplay-driven and is playable without knowing the story. [b]Gameplay[/b] DotU combines a Tower Defense with an AoS. The units of the Alliance first pass through the Tower Defense, where they are weakened and some of them killed. Then, they enter the undead land, where defenders will spawn to fight against them. Here, the 6 Undead players and 3 Alliance players can control a hero that has to help their corresponding side. The Alliance wins when the players manage to destroy the Undead Citadel on top of its mountain in the 20 waves of units that spawn. The Undead win if they manage to hold the line until all waves are defeated. [b]Tower Defense[/b] DotU Tower Defense Preview The tower defense is the first part of every wave and is solely played by the Undead. The Alliance can not interfere with the actions of the Undead players in that area. The defense strength is designed so that about 30 Alliance Units make it through to the undead land, and their HP and numbers are adjusted so that this number is achieved no matter how many Undead players there are in the game. The towers are pretty standard towers you will see in most TDs, mostly meant for dealing damage, and only a handful have special effects, mostly slowing. We plan to include more in the future, but since this became a minor part of the actual game over the development, it has not really high priority. The towers are paid in wood, which is given to the players at the end of every round and can not be obtained in another way. [b]Hero Battle[/b] After the TD, the units enter the undead land, and their HP are changed to values fitting for an AoS. To make things interesting during later rounds, the Units are getting stronger over time and can always endanger a hero. The Alliance Heroes, while fewer, are also stronger and more versatile than their undead counterparts. They can take advantage of the large amounts of units that enter the battlefield at once, as well as their superior quality. The undead players have more heroes which are alone no match for the Alliance, but can, due to their highly specialised roles, wreak large havoc when working together. The Undead defenders are spread thin and will come in a steady stream instead of one wave, but they have defensive positions erected along the way and have often an advantage in the terrain. [b]Heroes[/b] At the moment, there are 9 Undead, 4 Human, 2 Orc, 1 Night Elf and 3 Neutral Heroes implemented. Each player can only choose heroes of his race except for the neutrals, which can be chosen by all Alliance players. For detailed information, we defer to the heroes database. [b]Items[/b] There are 36 Items for each race, ordered in three shops. The Potion Shop offers (obviously) potions of all kinds, from small healing vials to antimagic potions. Additionally, it also offers runes, small items that have to be dropped onto a weapon to add an orb effect to it. The basic shop offers permanent items of all kinds, from attribute bonus over damage to aura effects. The boni are different from race to race, and each of them has strengths and weaknesses. For example, the Human Basic shop offers items with high boni for magicians, but lacks in terms of offensive power. The Recipe shop offers recipes for the basic items. The recipe items can not be bought without the basic items. If you do not fulfill the requirements, your money will be refunded. Items cost gold, which is dropped by enemy forces and given to the one dealing the killing blow. The bounty gathered by the army will be distributed equally between the players of that side. It can also be won by performing extraordinarily, which will be rewarded with a small bonus.

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51 downloads

Uploaded:03-29-2012

Grey Gardens

grey_gardens_v1.3.w3x | 61.29 KB

(Test Version) Please give my map a go and let me know what you think. I worked on it for quite sometime and now I\'ve reached the point where I need outsider comments to make it better and fix things. Write to me at: flynnvonkleist@gmail.com

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134 downloads

Uploaded:02-26-2012

BR: Chapter XXI: Sanctum (Elite)

sanctum_elite_v6.w3m | 5.4 MB

Maker: Fr0zEnPh0eNiX Music subject to licence: CC BY-NC-SA 3.0

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191 downloads

Uploaded:02-26-2012

BR: Chapter XIX: Convoy Backlash

convoy_backlash_v2.w3m | 2.25 MB

Adelemi Contributed Music (Non-Team Zeheroth): ATProductions Music subject to licence:CC BY-NC-SA 3.0

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168 downloads

Uploaded:02-26-2012

BR: Chapter XVIII: Survival Trail

survival_trail_v3.w3m | 3.07 MB

Maker: DLX Music subject to licence: CC BY-NC-SA 3.0

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169 downloads

Uploaded:02-26-2012

The Temple - RoC orpg

48the_lost_temple.w3m | 4.62 MB

URG Clan site - http://clanurg.webs.com/ Join if you want!

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75 downloads

Uploaded:02-26-2012

Death of Camelot

death_of_camelot_alpha2.w3x | 7.48 MB

Now the final showdown will happen on the banks of the river Reniloth how to play? You win if you kill your opponents king. The main difference between this mod and others is that every unit has 1 HP(accept the king) and 1 Damage, A units main stat in this mod is its dodge chance, Each units has a %30-%70 chance to dodge any attack depending on the unit, so make sure you have the solders needed to win. This mod is a lot like chess, But a RTS

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112 downloads

Uploaded:02-10-2012

War Of The Towers

war_of_the_towers_0.92_beta.w3x | 120.56 KB

from 400 to 500 -Skeleton Orc now gain +orb per 1 kill from 2 kills -Skeleton Orc King now has Dark Orb -Skeleton Orc King requires 6 Skeleton Orcs from 5 -Skeleton Mage Range increased from 600 to 650 -Multi Shadowbolt now burn mana 1 per orb to targeted creeps (Now they can clear wave 26) -Improve skeleton archer attack animation -Skeleton Archer attack speed increased from 0.9 to 1 -Skeleton Archer Poisen now does 5 dps instead of 10 -Skeleton Archer, Now poisen can kill -Skeleton Archer\'s Poisen now spread when a unit dies in 150 AOE -Skeleton Archer now has maximum of 2 Orbs -Skeleton Archer now gain +4 damage per orb from +2 -Skeleton Archer Poisen now last 10 secs per orb From 5 secs -Skeleton Warrior damage increased from 35 to 45 -Skeleton Warrior splash increased from 125 to 150 -Skeleton Necromancer now gain +Orb per 7 Kills from 10 -Fixed Skeleton Lich Brilliance aura, now It should work even when you have mana fountain -Add ability to Skeleton Lich [Mini Frost Nova] -Skeleton Dragon now has 125 Splash damage -Skeleton Dragon attack speed Increased from 1 to 1.2 -Dragon Myth, Removed 5/s regeneration -Dragon Myth no longer will be sent to defeated players BUGS -Fixed a bug where skeleton warrior can damage your towers -Fixed a bug where Dragon Myth is targeted as air -Fixed a bug where when you lose from bosses you don\'t actually lose -Fixed a bug where sometimes when you send a unit it won\'t be send Talent -Rapid Fire now give Increased attack speed per attack from 4% to 5% -Runner now movement speed increased from 3% to 4% per stack -Demotion cooldown reduced from 200 to 160 -Disabler cooldown reduced from 140 to 100 Sending Units -Now when you send a unit, you send it to both the enemy instead of 1 -Catabult increased first stock timer[/spoiler] Map Stage: Beta Gameplay:- Map Type: Tower Defense Number Of Players: 2v2 Winning: Enemies lives become 0 Losing: Your lives become 0 Gameplay: Build your towers and kill anything trying to pass, there are 8 towers, each tower has special passive ability. Talent: There are two talent build and you get to choose 1 only, Defensive for stronger towers and Offensive will make enemy creeps stronger; making it hard for them to survive. Each two waves you get 1 talent point(lumber) Talent also requires advancing in order to reach the final point. Income System: By sending creeps to your enemy you gain income when each round ends, also sending creeps to your enemy is a key of winning. Any suggestion, balance, bugs or feedback, feel free to tell me please. Please play the map more than once, there are towers stronger vs certain waves and weak vs others, making 1 tower type and saying wave # is too strong or too weak is not helping :/ Also please notice this is my first map ever, easy on me :) ENJOY ! Special thanks to \"GFreak45\" helped me alot with triggering New Patch v0.91 Beta Changelog: -Now you can have both defensive and offensive, but 200 sec cooldown to switch between them. -some units didnt get magic resist, fixed them. -Add new builder with 6 new towers, Skeletons theme, each tower get Orbs when they kill creeps, and when they have 1 or more orbs they can activate their Dark Orb abilities.

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76 downloads

Uploaded:02-04-2012

Demonds\' escape

demonds_escape22.w3x | 580.51 KB

map, you can e-mail me at troyemmanualowen.hartley@yahoo Listen people. I want ratings And many many comments. The reason an artist produces work is so that it can be admired and judged. By all means I want you to judge my work whether it be favoured of looked down upon I want something so I know if its worth publishing my work to the public. You are a member of the public and i would greatly appreciated your input

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230 downloads

Uploaded:02-04-2012

hi

arius_journey.w3n | 2.7 MB

destroy the Rebels and Ner\'zhul.

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38 downloads

Uploaded:12-30-2011

Region Wars

region_wars_beta_v-original.zip | 232.92 KB

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108 downloads

Uploaded:12-29-2011

The Gaunlet Multiplayer

gaunlet_multi_0.58.w3x | 224.45 KB

first to achieve a level - Be the first to kill a certain amount of units - Be the best killer in certain time - Be the first to store some amount of gold etc. This map is still under construction, but its fairly complete yet. Very playable and fully of game modes. There\'s 3 arenas in this game. Player one chooses what one will the players compete. The objective here is to stand alive as much as possible, stop other players to complete their objectives as you work to complete them yourself.

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170 downloads

Uploaded:12-29-2011

Manga Madness

manga_madness_v.0.7b_beta.w3x | 6.41 MB

favourite characters and fight against your friends or with them. Beta phase will have fewer heroes to try, but more will come soon, along with items. [b]Game Modes[/b] -SM (Short Mode) -USM (Ultra Short Mode) -DM, -DM5 (Death Match, number indicates Lives) -ID (Item Drop) -AR (All Random) [b]Commands[/b] -MS (Movement Speed) -MA (Matchup) -Music On / -Music Off (Starts Song for all players) -Cam High / -Cam reset (Resets camera or sets it higher) -Unstuck (Unstucks hero from spot where he can\'t move) -Smuggler (Points smugglers hideouts) -Clear (Clears all texts from the screen) -CS (Displays your creep kills and denies) -Repick (Repicks hero after randoming one at AR)

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79 downloads

Uploaded:12-29-2011

Sago, The Lord Of Doom

sago_the_mighty_v1.1.w3x | 385.77 KB

Armor) -Improved Char Stat System -Max LvL=350 -Different Mini-Games -Many Bosses -Long Storyline -A Map For Noobs And Pro`s -Explanations/Guides/Anti-Bugg Solutions Are Ingame Given By Npc`s

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54 downloads

Uploaded:12-27-2011

DC: Chapter XV: Relentless

relentless.w3m | 144.68 KB

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111 downloads

Uploaded:12-27-2011

Demon World

demon_world.w3x | 117.23 KB

forgotten in the wastes... This is a 2 player Melee map featuring several medium sized islands separated by the Twisting Nether but connected by bridges. Each player starts with immediate access to a single gold mine, but on each player\'s respective island there are an additional 3 goldmines. There are more goldmines elsewhere on the map, but these are guarded by creeps, of which there are many, including Demons, Fel Orcs, and the Broken Draenei minions of the Legion, all varying in difficulty. This map also features a smattering of Marketplaces, a single Tavern, a few Goblin Workshops to make movement easier, and a single Fountain of Health in the middle, guarded by a group of very strong Demon creeps. Tactically, this map is quite different to most other melee maps I\'ve played. You start on an island with lots of creeps, a marketplace and a good few Goldmines. However, you cannot immediately expand as you are blocked either by a single group of very strong creeps or by multiple groups of weaker creeps. While one player has an easier time getting out and beyond their island, that player at the same time has less access to the center where all the goodies lie. There is an extensive number of creeps that, if not careful, will attack your base from the outset. Good luck!

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133 downloads

Uploaded:11-19-2011

SDP 5.5 AI

sdp55.w3x | 4.15 MB

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226 downloads

Uploaded:11-14-2011

To the Bitter End (1.0.01)

46ttbe.zip | 77.48 MB

Council of Six. Now finally their pleas for help are answered: five legendary heroes arrive from beyond the crimsom storms of the warp, seeking to topple Morganem\'s corrupt Empire. But Morganem will not step silently into the darkness of history, and he prepares to fight these interlopers to the bitter end. Official Site: http://www.familykrieg.com/tothebitterend Overview: A story-driven, single-player action RPG, \"To the Bitter End\" has been over six years in the making and features an original setting and with completely original characters, abilities, items and spells. Control a small group of legendary heroes as they travel throughout the Plane of Ithia, battling the forces of the tyrant sorcerer Morganem over eight Chapters and two cinematic-only maps. Be prepared to react quickly to changing battlefield conditions and use your abilities strategically to counter whatever the enemy throws at you. Face a variety of challenges, from sneaking out of a prison to taking on a whole army head-on to duelling enemy immortals one on one. During your battles, gain experience and grow in power to truly superhuman levels. Wield abilities that can break the backs of armies. But beware, for your foes are powerful and relentless enough to be a match even for your mighty heroes. Be prepared for a challenge as you snatch victory from the jaws of defeat and conquer enemies that seemed insurmountable.

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232 downloads

Uploaded:10-19-2011

Clash of the Heavens (Beta)

clash_of_the_heavens_beta_v0.9.9.1.w3m | 93.27 MB

custom tracks included from various contributing artists. CotH is the biggest and final project by Ding760 and Team Zeheroth. CotH features 15 UNIQUE heroes for EACH team. With each hero capable of using his or her own individual special ability that can change the outcome of the game. CotH is unrivalled in Warcraft III when it comes to teamwork and team tactics. This is a Beta, and hence all opinion and suggestions are welcome. Please visit www.teamzeheroth.webs.com to submit your opinion and view or any bugs. Many thanks to Phyrnna, OcularNebula, r4bbit, F4LL0UT, balderdact, JEBBAL, corbetweller, Nijg, AtomicBucket, larrylarrybb and i9incher for their amazing custom music! CotH would not be the same without their contributions. Further thanks goes to OmegaPrime, Beatrix[TDOE], ArianaKitty and solitudesimon for their tireless dedication in testing CotH. Enjoy CotH and have fun!

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95 downloads

Uploaded:10-14-2011

Network TD Final V

network_td_final_v..w3m | 1.17 MB

great and challenging.

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158 downloads

Uploaded:10-01-2011

Demonds\' escape

91thelordofchaos.zip | 722.08 KB

map, you can e-mail me at troyemmanualowen.hartley@yahoo Listen people. I want ratings And many many comments. The reason an artist produces work is so that it can be admired and judged. By all means I want you to judge my work whether it be favoured of looked down upon I want something so I know if its worth publishing my work to the public. You are a member of the public and i would greatly appreciated your input.

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245 downloads

Uploaded:09-04-2011

Factions at War

factionsatwar.w3x | 6.72 MB

two factions disputes a vital monument of its enemy race, player will be able to choose races ORC, Undead, Troll, NightElf, Human, Gnome and classes Rogue, Warlock, Warrior, Mage. One of the most spetacular things of this map, that differ it from the others, are item models showed when used, JOIN US!

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305 downloads

Uploaded:08-25-2011

To the Bitter End

ttbe.zip | 77.3 MB

Council of Six. Now finally their pleas for help are answered: five legendary heroes arrive from beyond the crimsom storms of the warp, seeking to topple Morganem\'s corrupt Empire. But Morganem will not step silently into the darkness of history, and he prepares to fight these interlopers to the bitter end. Official Site: http://www.familykrieg.com/tothebitterend Overview: A story-driven, single-player action RPG, \"To the Bitter End\" has been over six years in the making and features an original setting and with completely original characters, abilities, items and spells. Control a small group of legendary heroes as they travel throughout the Plane of Ithia, battling the forces of the tyrant sorcerer Morganem over eight Chapters and two cinematic-only maps. Be prepared to react quickly to changing battlefield conditions and use your abilities strategically to counter whatever the enemy throws at you. Face a variety of challenges, from sneaking out of a prison to taking on a whole army head-on to duelling enemy immortals one on one. During your battles, gain experience and grow in power to truly superhuman levels. Wield abilities that can break the backs of armies. But beware, for your foes are powerful and relentless enough to be a match even for your mighty heroes. Be prepared for a challenge as you snatch victory from the jaws of defeat and conquer enemies that seemed insurmountable.

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209 downloads

Uploaded:08-25-2011

Spawn War

spawn_war_4p.zip | 2.32 MB

spawn. -Each player\'s Hero and Bodyguards can be revived from the tower of their colour near the HQ The objective is to destroy the other team\'s fortress which is opposite yours, but in their base. Enemy militia units will spawn as soon as an allied unit enters their base, each wave will consist of 64 Militias. Destroying each of the 6 castles on either side of the enemy\'s base will reduce the number of Militias spawned by 8 That\'s all you need to know really, have fun, and please make sure to inform me of any errors/bugs. Also any feedback would be greatly appreciated Many thanks for the guys at HiveWorkshop for the awesome models, skills and help i received during the making of this map: Majin General Frank Tank Commander Bluebay Paladon The_Witcher Kisame Maker -Berz- TurieL Norinrad Domokun Noxtran -BerzekeR- Maker

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84 downloads

Uploaded:08-25-2011

SDP 5.4 AI

sdp54.w3x | 4.93 MB

пересчитан баланс, доработан аи, усилена защита от читерства,добавленно звуковое оформление. Ссылка: http://webfile.ru/5489483 Last version of the next six months: corrected of all errors, standardized text-based interface, recounted balance, refined Artificial Intelligence, improved protection against cheats, changed the sound design.

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104 downloads

Uploaded:08-25-2011

Demonds\' escape

32thelordofchaos.zip | 714.77 KB

map, you can e-mail me at troyemmanualowen.hartley@yahoo Listen people. I want ratings And many many comments. The reason an artist produces work is so that it can be admired and judged. By all means I want you to judge my work whether it be favoured of looked down upon I want something so I know if its worth publishing my work to the public. You are a member of the public and i would greatly appreciated your input.

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169 downloads

Uploaded:08-07-2011

Undead Ruins

12undead_ruins.w3x | 156.86 KB

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262 downloads

Uploaded:08-01-2011

Shadowraze War

shadowraze_wars_v4.8.w3x | 782.62 KB

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273 downloads

Uploaded:07-23-2011

Demonic Dungeon

12demonic_dungeon.w3x | 169.83 KB

tht can help you to win the battle.

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194 downloads

Uploaded:07-18-2011

DC: Chapter XIII: Mausoleum (Elite)

mausoleum_elite.w3m | 4.33 MB

faces off with the first demon System Lord.

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126 downloads

Uploaded:07-06-2011

DC: Chapter XI: Imprisonment

imprisonment_v3.w3m | 99.99 KB

antagonists. Developer: Ding760 Testers: OmegaPrime, cyberlink22, pianchi1992

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130 downloads

Uploaded:07-06-2011

DC: Chapter XII: Shore Watch

shore_watch_v7.w3m | 94.09 KB

combined human and demon force. Developer: Ding760 Guest Developer: Beatrix[TDOE]

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157 downloads

Uploaded:06-24-2011

DC: Chapter X: Abyssal Venture

abyssal_venture.w3m | 119.5 KB

group. Developer: Ding760 Testers: OmegaPrime, Beatrix[TDOE], thunderstrum1, palanico, cyberlink22, pianchi1992, obi1kanobi.

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224 downloads

Uploaded:06-20-2011

Demons excape

86thelordofchaos.zip | 568.02 KB

map, you can e-mail me at troyemmanualowen.hartley@yahoo Listen people. I want ratings And many many comments. The reason an artist produces work is so that it can be admired and judged. By all means I want you to judge my work whether it be favoured of looked down upon I want something so I know if its worth publishing my work to the public. You are a member of the public and i would greatly appreciated your input.

Download

261 downloads

Uploaded:06-20-2011

White TD FINAL ULTIMATE

white_td_final_ultimate_v.3.66.w3x | 846.02 KB

consists of ten levels. Each race of creeps has its own heroes, abilities, and characteristics. At the end of stage the enemy will send boss to crush you. Teamwork here is very important: more players - more chances to win! White TD has been famous on Battle Net, and for good reason. The game is challenging and provides you with hours of entertainment. If your up to the challenge of battling through the levels of hell download this map NOW. Trust me you wont regret this!

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163 downloads

Uploaded:06-13-2011

DC: Chapter IX: The Long Awakening

the_long_awakening_v3.w3m | 82.48 KB

Developer: Ding760 Testers: OmegaPrime, Beatrix[TDOE], cyberlink22, obi1kanobi, jayjayoooo, repertoire9, gastinct1212.

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1116 downloads

Uploaded:06-11-2011

Naruto World wars

nww3.5.3.w3x | 6.03 MB

that have died in series and with Uciha Madara he is praparing to invade Konoha and start 4th shinobi war.You can decide which side is going to win. Thank You for playing Naruto World Wars. You can chose from following mods: -ap(All Pick-Means that you can chose any hero) -apem(All Pick Easy Mode-Means that you can chose any hero,your are getting xp faster and towers are weaker) -appm(All Pick Pro Mode-Means that you can also chose any hero but game play is opposite of easy mode) -nr(No Runes-Means that runes which can ordinary be found in river wont appear) -dm (duel mode,duels are every 7minutes.) For now you can chose from 33 different heroes with realistic and balanced skills. Find out about latest updates and changes on our forum address: http://naruto-world-wars.serbianforum.info/ Creating Team ============= Map Creator:straja44 Helper:markizio Modeler:NeilCatorce Special Thanks to: -stormesp -Kobas- -Tiche3 -Sindre -Revan Current Version of map :3.5.3 Map is protected.

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485 downloads

Uploaded:06-11-2011

Shonen Wars v1.9d

shonen_wars_v1.9d.w3x | 6.7 MB

Hitman Reborn!, Full Metal Alchemist, Soul Eater, Fate/Stay Night and many more..). There is great variety of different sort of items in the map. Your Goal is to defend your base from 3 different directions where opposing faction pushes with their fleets. You may purchase own units to battle and buy items to make your hero much stronger to defeat the opposing faction. In order to win you have to destroy opposing Factions Headquarters. Game Modes -SM (Short Mode) -USM (Ultra Short Mode) -DM, -DM5 (Death Match, number indicates Lives) -ID (Item Drop) Commands -MS (Movement Speed) -MA (Matchup) -Music On / -Music Off (Starts Song for all players) -Cam High / -Cam reset (Resets camera or sets it higher) -Unstuck (Unstucks hero from spot where he can\'t move) Shonen Wars v1.9d Changelog: [i]System & Gameplay ================== *New Ingame messages and timers changed slightly. *New Song added: Code Geass R2 OST - The Master. *Credits updated. *Preview text updated. Balance & Units ================ *Saboteurs are now slightly slower than Exorcists. Fixes & Tooltips ================ *Mystogan Staff recipe tooltip fixed now. *Attraction tooltip updated. Items ====== *Right Hand Of RyStaR damage increased from +100 to +120. *Right Hand Of Rystar will now drop when carrier dies. *Vongola Sky Ring cost increased to 425g. *Krory\'s Cloak is now listed in Blacksmith in all recipes. Heroes ======= *Shadow Shuriken damage nerfed slightly. Visuals & Cosmetics =================== *Loading screen slightly updated. Terrain ======== *Few paths fixed up. [/i]

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574 downloads

Uploaded:06-05-2011

Naruto World wars

nww3.5.2.w3x | 7.46 MB

that have died in series and with Uciha Madara he is praparing to invade Konoha and start 4th shinobi war.You can decide which side is going to win. Thank You for playing Naruto World Wars. You can chose from following mods: -ap(All Pick-Means that you can chose any hero) -apem(All Pick Easy Mode-Means that you can chose any hero,your are getting xp faster and towers are weaker) -appm(All Pick Pro Mode-Means that you can also chose any hero but game play is opposite of easy mode) -nr(No Runes-Means that runes which can ordinary be found in river wont appear) -dm (duel mode,duels are every 7minutes.) For now you can chose from 33 different heroes with realistic and balanced skills. Find out about latest updates and changes on our forum address: http://naruto-world-wars.serbianforum.info/ Creating Team ============= Map Creator:straja44 Helper:markizio Modeler:NeilCatorce Special Thanks to: -Kobas- -Tiche3 -Sindre -Revan Current Version of map :3.5.2 Map is protected.

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83 downloads

Uploaded:06-05-2011

ZP: Chapter VII: Defiance (Elite)

defiance_elite_v2.w3m | 79.04 KB

continue with the next series featuring another primary race!

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84 downloads

Uploaded:06-04-2011

Village Guardian v1.1

village_guardian_v1.1.w3x | 312.46 KB

movement.

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405 downloads

Uploaded:06-04-2011

Undead Survival

undead_survival_philrey.rar | 24.61 KB

they arrive , Help Philrey and his Forces Kill the tower. If you fail to defend the Fortress before Philrey Arrives , You Lose. Good Luck And Have Fun! Thanks for your Support

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78 downloads

Uploaded:05-28-2011

ZP: Chapter V: Lorena Academy

lorena_academy_elite_v5.w3m | 140.66 KB

Lorena\' to bring you on the path of discovery with Sir Gregory Edmunson and Camilia to uncover what really happened inside Lorena Academy. Developer: Ding760 Testers: OmegaPrime, Beatrix[TDOE], Kullers0n, pianchi1992, cyberlink22, rushnacuwig.

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86 downloads

Uploaded:05-24-2011

ZP: Chapter IV: Gates of Lorena

gates_of_lorena_v2.zip | 136.43 KB

Council and the Imperial Guard. Unsurprisingly, things are not as straightforward as that.

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77 downloads

Uploaded:05-22-2011

Demons excape

14thelordofchaos.zip | 325.69 KB

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137 downloads

Uploaded:05-20-2011

ZP: Chapter III: Defender\'s Hope

defenders_hope_v3.w3m | 65.26 KB

persistent attacks. Optional to play 2 players or with 1 computer.

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14 downloads

Uploaded:05-19-2011

10h_h_i_beasts_snoweball_ctiy.w3x

10h_h_i_beasts_snoweball_ctiy.w3x | 1.54 MB

everything 8 people online FFA teams and lots mre its very fun by dustin doner.

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7 downloads

Uploaded:05-19-2011

85h_h_w_beasts_clawfang_ctiy.w3x

85h_h_w_beasts_clawfang_ctiy.w3x | 1.57 MB

everything 8 people online FFA teams and lots mre its very fun by dustin doner.

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100 downloads

Uploaded:05-19-2011

ZP: Chapter II: Territorial Onslaught

territorial_onslaught_v8.zip | 56.34 KB

must simultaneously hold the line as well as advance to victory on another front. Requires players of relatively high skill but not professional level. Tactical analysis and multitasking ability needed to complete map in average testing completion time. Developer: Ding760 Special thanks to the following testers: OmegaPrime, Beatrix[TDOE], Kullers0n, Rushnacuwig, RD88888888 and much appreciation to the efforts of the other 11 testers during open testing!

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7 downloads

Uploaded:05-19-2011

h_h_portels_nexeshop_ctiy.w3x

h_h_portels_nexeshop_ctiy.w3x | 1.52 MB

like class book that level with over 10+ spell for that class and so much more. I\'ve bin picking at this game for over 4 years and its bin ready for a long time. This map can now be used for an 8 people online FFA or team good and level teams. I gutted and revamped everything even fix sum bugs they were having. It\'s all now fully balanced and fair, have fun its a good game long load time but worth it, it does spike a bit when you pick spell and heroes but it will pass trust me its as it\'s been tested.

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9 downloads

Uploaded:05-19-2011

h_h_w_beasts_clawfang_ctiy.w3x

h_h_w_beasts_clawfang_ctiy.w3x | 1.57 MB

like class book that level with over 10+ spell for that class and so much more. I\'ve bin picking at this game for over 4 years and its bin ready for a long time. This map can now be used for an 8 people online FFA or team good and level teams. I gutted and revamped everything even fix sum bugs they were having. It\'s all now fully balanced and fair, have fun its a good game long load time but worth it, it does spike a bit when you pick spell and heroes but it will pass trust me its as it\'s been tested.

Download

10 downloads

Uploaded:05-19-2011

h_h_nagas_blabloop_ctiy.w3x

h_h_nagas_blabloop_ctiy.w3x | 1.55 MB

like class book that level with over 10+ spell for that class and so much more. I\'ve bin picking at this game for over 4 years and its bin ready for a long time. This map can now be used for an 8 people online FFA or team good and level teams. I gutted and revamped everything even fix sum bugs they were having. It\'s all now fully balanced and fair, have fun its a good game long load time but worth it, it does spike a bit when you pick spell and heroes but it will pass trust me its as it\'s been tested.

Download

13 downloads

Uploaded:05-19-2011

13h_h_nagas_blabloop_ctiy.w3x

13h_h_nagas_blabloop_ctiy.w3x | 1.55 MB

massiv triggters and new nevr seen b4 stuff licke class book that levl with over 10+ spell for that class and so much moer ive bin picking at thiss game foer over 4yers and its bin redy for a long time naw 8 pepl onlin FFA or team good and evel teams i guted and revamped everything even fix sum buggs thay wer having its all balinced and fare have fun its a good game long lode time but werth it it spiks abit wen u pick spell and heros but it will pass trust me its cuss thay r ober

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4 downloads

Uploaded:05-19-2011

h_h_i_beasts_snoweball_ctiy.w3x

h_h_i_beasts_snoweball_ctiy.w3x | 1.54 MB

its fully re-vamped and gutted from scratch massive triggers and more new never seen before stuff.

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7 downloads

Uploaded:05-19-2011

h_h_incets_frostcript_ctiy.w3x

h_h_incets_frostcript_ctiy.w3x | 1.53 MB

its fully re-vamped and gutted from scratch massive triggers and more new never seen before stuff.

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117 downloads

Uploaded:05-19-2011

(1) Shattered Halls (Campaign Teaser) (Testing)

68shattered_halls_v4.zip | 44.56 KB

\'elite\' (professional) difficulty (for certain maps only, normal difficulty versions are available). Single/multi player maps when played by a single player may rise sharply in difficulty but is still possible to claim victory. The whole campaign features a vast range of scenarios and objectives, fighting with and against intelligent AI in sometimes seemingly impossible odds with surprising game-changing twists. Players must decide carefully who, how and when to attack, as some experience of Warcraft III is assumed. Shattered Halls (Teaser): This teaser contains a very basic structure to the first map of the campaign. It does not contain all the features intended just yet. But me and the dedicated testers would greatly appreciate any comments, suggestions or input into the \'style\' of the map, the \'environment and details\' of the map, the \'difficulty\' of the enemy (especially the enemy heros) and the \'style\' of the very little surprise at the near end concerning the skeletons once you defeat the Overseer hero. A \'test\' walk through will be provided later for those unable to win (which is highly unlikely if you have enough experience at the game). Those who make a great contribution will be noted in the credits page of the finalized version of the map or campaign.

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57 downloads

Uploaded:05-18-2011

Shattered Halls (Campaign Teaser) (Testing)

shattered_halls_v4.zip | 44.46 KB

\'elite\' (professional) difficulty (for certain maps only, normal difficulty versions are available). Single/multi player maps when played by a single player may rise sharply in difficulty but is still possible to claim victory. The whole campaign features a vast range of scenarios and objectives, fighting with and against intelligent AI in sometimes seemingly impossible odds with surprising game-changing twists. Players must decide carefully who, how and when to attack, as some experience of Warcraft III is assumed. Shattered Halls (Teaser): This teaser contains a very basic structure to the first map of the campaign. It does not contain all the features intended just yet. But me and the dedicated testers would greatly appreciate any comments, suggestions or input into the \'style\' of the map, the \'environment and details\' of the map, the \'difficulty\' of the enemy (especially the enemy heros) and the \'style\' of the very little surprise at the near end concerning the skeletons once you defeat the Overseer hero. A \'test\' walkthrough will be provided later for those unable to win (which is highly unlikely if you have enough experience at the game). Those who make a great contribution will be noted in the credits page of the finalized version of the map or campaign.

Download

345 downloads

Uploaded:05-17-2011

Naruto World wars

nww3.4.6.w3x | 7.44 MB

that have died in series and with Uciha Madara he is praparing to invade Konoha and start 4th shinobi war.You can decide which side is going to win. Thank You for playing Naruto World Wars. You can chose from following mods: -ap(All Pick-Means that you can chose any hero) -apem(All Pick Easy Mode-Means that you can chose any hero,your are getting xp faster and towers are weaker) -appm(All Pick Pro Mode-Means that you can also chose any hero but game play is oposite of easy mode) -nr(No Runes-Means that runes which can ordinary be found in river wont apear) For now you can chose from 32 different heroes with realistic and balanced skills. Find out about latest updates and changes on our forum adress: http://Naruto-world-wars.serbianforum.info/ Creating Team ============= Map Creator:straja44 Helper:markizio Modeler:NeilCatorce Special Thanks to: -Kobas- -Tiche3 -Sindre -Revan Current Version of map :3.4.6

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44 downloads

Uploaded:05-04-2011

SDP 5.2 RUS/ENG AI

sdp52.w3x | 3.57 MB

game balance, fixed all known bugs have appeared gaming modes, supplemented by the general home help.

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71 downloads

Uploaded:04-21-2011

Dark Era Ressurection

der2.0bai.w3x | 2.13 MB

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80 downloads

Uploaded:04-18-2011

(4)Ice Forest

4ice_forest.w3m | 84.83 KB

copy any other maps created on purpose. All things related to this material may happen to have elements of other maps and we are not responsible for copyright ideas. All ideas that seem to be copied are all in coincidence of other maps.

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29 downloads

Uploaded:04-18-2011

DEomas

lame_name_game.w3x | 154.78 KB

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306 downloads

Uploaded:04-13-2011

The Black Road 1.35

tbr1.35jv2.w3x | 6.47 MB

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86 downloads

Uploaded:04-02-2011

Pyramid Escape

pyramidescapev3_2.w3x | 743.19 KB

balanced.

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356 downloads

Uploaded:04-02-2011

Pyramid Escape

27pyramidescapev3_2.w3x | 743.19 KB

versions.

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82 downloads

Uploaded:04-02-2011

Deomas

thelordofchaos.zip | 304.3 KB

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182 downloads

Uploaded:04-02-2011

Shonen Wars v1.8b

shonen_wars_v1.8b.w3x | 5.11 MB

Fate/Stay Night and many more..). There is great variety of different sort of items in the map. Your Goal is to defend your base from 3 different directions where opposing faction pushes with their fleets. You may purchase own units to battle and buy items to make your hero much stronger to defeat the opposing faction. In order to win you have to destroy opposing Factions Headquarters. Game Modes -SM (Short Mode) -USM (Ultra Short Mode) -DM, -DM5 (Death Match, number indicates Lives) -ID (Item Drop) Commands -MS (Movement Speed) -MA (Matchup) -Music On / -Music Off (Starts Song for all players \"L\'s Theme A\") -Cam High / -Cam reset (Resets camera or sets it higher) Shonen Wars v1.8b Changelog: System & Gameplay ================== *Circle Of Powers, will now show timer when they die, when that time runs out you cannot pick any longer. *Few changes on map protection system. Balance & Units ================ *Hentai Demon and Crab King\'s damage/health/armor buffed. *Some Base buildings were renamed from the defaults. *Fire bushes removed, the wells now shoot blasts instead. Fixes ====== *Lenalee has no problem with the ultimate and Dash skill anymore. *Primo\'s Cloak Recipe tooltip fixed. *Shadow Shuriken tooltip updated. *Natsus Karyu No Hoko damage tooltip fixed. *Enbu Kirikaze knockback and damages fixed per level. *Starrk Coyote hero tooltip fixed. *Shadow Shuriken can now turn to tsubaki like it should. *Warcurgis Iron scraps bug removed. Items ====== *Air Trecks now give +10 Agility too. *Kanshou & Bakuya\'s Overedge ability now fixed and deals damage. *Scanner manacost dropped from 50 to 35. *Primos Cloak requires guardian pauldrons instead of Iron Shield. *Primo\'s Cloak Recipe cost dropped from 975 to 925. *Flame Arrow damage increased from 300 to 350. *Orange Lantern radius nerfed. *Yondaime\'s Special Kunai gold cost increased to 900g. *Samehada burn increased to 21. *Kanshou and Bakuya recipes cost dropped. *Saiyan Armor now blocks +5 Damage more and gives 125 Health instead of 100 Health. *Mystogan Staff gives now 10 Strength. *Orange Lantern now gives mana renegation. *Flame Arrow now gives 10 intelligence instead of 5. *Primos Cloak no longer gives armor. *Sacred Jewel doesn\'t have recipe cost anymore. *Saiyan Scouter now gives 45% Mana renegation. *Sword Of Blood Recipe cost dropped. *Sword Of Blood damage increased from 23 to 25. *Vongola Sky ring armor nerfed by -1, but now increases +3 Strength. *Warcurgis increases +6 STR/AGI instead of +5. *Warcurgis recipe post reduced. *King Boa\'s Jar Ability removed coz it was buggy and almost useless, in return the recipe is cheaper. *Allen\'s Arm now gives +10 STR instead of +8 STR. Heroes ======= *Los Lobos Spell changed to different one. *Enbu Kirikaze Knockback distance increased. *Burning Axel slow adjusted. *Hei\'s Electric dagger damage adjusted and damage radius bigger also faster. *Dark boots are now activatable rather than targetable, also increase slightly movement speed. *Pillar Of Flames damage increased. *Vongola Mist Owl\'s Mist fog now works differently. Also Cambio forma has now 2 levels. *Dragon Fire Technique casting time removed. *Cursed Seal Of Heaven now increases +50 Hp During the Spell. *Mana Shield only Absorbs now only 65% Dealt damage. *Sword Of Exorcism is now passive. *Yoh\'s Oversoul damage nerfed but also cooldown decreased. *Mukuro has the Real Ultimate now, what was stated on last patch notes. *Flame Lotus casting range nerfed. *Excalibur damage range increased. *Garganta range nerfed. *New remade Shana\'s Fuuzetsu, Only 3 levels. *Water dome duration nerfed from 4/5/6/7 to 3.5/4.5/5.5/6.5 seconds. *Proper mana cost now added to water dome. *Natsu strength growth nerfed from 2.80 to 2.65 *Bel\'s Ultimate made something more useful and better. *Edward\'s Human transmutation removed (lets face it sucked). *Edward got new spell called \"Water Torrent\". Visuals & Cosmetics =================== *New Edward Elric Model. *Garganta Dummy now smaller, also selection scale increased. *Electric dagger has now different casting animation. *Magic Resistance A buff icon is now changed to real one. *Storm Flame Enchant icon changed. *New Sound Shackles icon. *Garganta doesn\'t play animation anymore. Terrain ======== *Pillars at ruin area removed, since they caused bugs. *One Leaf thing removed ruins which was blocking path to hiding spot. *Top line clashing spot, ramps made 1x wider.

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86 downloads

Uploaded:03-26-2011

deomas

44thelordofchoas201.zip | 297.22 KB

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284 downloads

Uploaded:03-16-2011

zB Master

zb_master_0.9.5c.zip | 7.8 MB

you use the specially designed [i]macro mode[/i] to swiftly command large groups of forces while deploying [i]upgrades[/i] and [i]special units[/i] directly into the heart of the battle, confusing your opponent with the “[i]eye vision[/i]\", and fighting for the title of [b]zB Master[/b] in this rapid-fire Starcraft-styled micro/macro frenzy! [b]KEY FEATURES[/b] - Six player intense Starcraft-style Micro/Macro gameplay - Balancing mechanism for kills & deaths - Original Starcraft music and sound effects - Approximate Starcraft 2 stats for units - Hand-made SC2 artwork built for WC3 from the Warcraft vs Starcraft mod - [i]COMBED FOR MEMORY LEAKS[/i] [i]If we missed a spot, LET US KNOW![/i] [b]OBJECTIVE[/b] To become the [b]zB Master[/b], you must reach round\'s kill goal before your opponents. ROUND 1: 150 kills ROUND 2: 250 kills ROUND 3: 350 kills “Points” are then handed out depending on everyone\'s placement for the round. After three rounds, the player with the most points wins to become the [b][rainbow]zB Master[/rainbow][/b]! Each round increases the spawn rate of Zerglings and the number of units that must be killed to win, so that each round becomes progressively more hectic. [b]MICRO / MACRO MODE[/b] By selecting your Zerg Beacon (/press escape) you can enter “Macro mode”, where every unit in the arena will receive the same order. In addition to commanding all of your forces at once, macro mode possesses the ability to rally your new recruits to a location, purchase upgrades, and drop in special units. Switching back to “micro mode” then is as simple as selecting individual units. [b]BALANCING ACT[/b] [b]KILLS[/b] – Every unit killed earns a “zB”, which can be used to purchase round-specific upgrades for your special units. [b]LOSSES[/b] – Losing a unit gives you “Energy”, which can be spent to drop in special units anywhere onto the battlefield – even your opponent\'s holdout! [b]HANDICAP[/b] – If you fall below 25% of your opponents average underlings, you\'re given an extra Zergling every second until you\'ve caught up. A mini-map ping is signaled for each player receiving this handicap. [b]SPECIAL UNITS[/b] The [b]Autoturret[/b] acts as your base defense and allows some temporary reprieve, but don\'t rely on them for too long, as they can be taken down if the opponent gains too many forces. [b]Marines[/b] arrive as your earliest available ranged unit. They\'re good at chewing Zerglings up at a distance, but can be outrun easily. Stimpacks give the Marines an extra kick with 50% faster movement speed and 50% faster attack speed. [b]Roaches[/b] start with +1 armor and nearly double any other unit\'s HP. Best used as a distraction or special unit killer, as their slower attack rate makes it difficult to withstand overwhelming forces. [b]Hydralisks[/b] have the greatest range in the game, with an upgrade that extends the range even further. Slow movement speed makes sniping special units their strong-suit, but in a pinch their 90hp can be used to distract a few Zerglings. [b]SPYING EYES[/b] I\'ve got my eye on you – Every issued order will cause the immediate area to light up in your opponent\'s team color. With this extra edge in psychological warfare you can tap into your rival\'s thoughts by seeing exactly where their focus is. [b]CUSTOM ARTWORK[/b] The artwork for [b]zB Master[/b] comes out of the (http://www.moddb.com/mods/warcraft-vs-starcraft) we\'re developing, which utilizes hand-made faithful recreations specifically designed for Warcraft 3. You can actually watch some of the progression videos of the models from our Youtube channel (www.youtube.com/zanmgt). [b]ROOM FOR IMPROVEMENT[/b] We\'ve got a list a mile long for improvements, but we\'d like to know what [i]YOU[/i] think would be best to deal with first: [list=a] [*]Reduced map filesize [*]More units [*]\"Turtle\" prevention [*]More abilities [*]More rounds (/custom rounds) [*]\"Call of Duty\"-style accolades, i.e. \"Most kills with a Hydralisk\" [*]2v2, 3v3 options [*]Ability to bet on the loser after you\'ve won a round [/list] [b]ABOUT ZERGLING BLOOD[/b] The original \"Zergling Blood\" was a classic madness/frenzy map for Starcraft 1 in which large quantities of Zerglings were thrown at one another. As you increased in kills you gained access to heroes, and after reaching the kill limit you won the game. [b]CREDITS[/b] zB Master, created in two months by ZanMgt_Gabriel, work began on January 1st, released on March 1st 2011. Artwork by ZanMgt_Aaron, and ZanMgt_Micah [b]MORE INFORMATION[/b] For more information on our Warcraft vs Starcraft mod, check out the ModDb page here: http://www.moddb.com/mods/warcraft-vs-starcraf [b]SPECIAL THANKS[/b] To the Hive Workshop and The Helper.net for being there when modding WC3 drives you batty! [b]YOU TUBE TRAILER[/b] http://www.youtube.com/watch?v=D0Hr-rrxCOA [b]DOWNLOAD (7.87mb)[/b] http://www.moddb.com/mods/warcraft-vs-starcraft/addons/zb-master-095c[/URL]

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552 downloads

Uploaded:03-16-2011

Warcraft III Shell Extension

wc3shell1.1.zip | 846.63 KB

.NET 4.0 Download it here:http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en Download latest: http://code.google.com/p/dotshed/downloads/list

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731 downloads

Uploaded:03-16-2011

Defense of Stormwind

defense_of_stormwind_v1.28.w3x | 3.13 MB

King![/b] Stormwind is currently the humans greatest city. But now the Lich King has heard of Deathwing\'s arrival, and is nerdraged to hear about the popularity around him. So now he has marched into the rocky mountains, covering Stormwind\'s backdoor, which also is the least defended spot of the city. Reinforcements have to be called, extra defenses have to be built, and heroes need to be summoned! Defense of Stormwind is a mix of HeroDefense, a little TD, PvP and hopefully some interesting bossfights. I will be very grateful if you take time to read the description (at http://www.hiveworkshop.com/forums/maps-564/defense-stormwind-v1-28-a-184213/) and play the map. If you like it, please vote for approval! I have tried to balance DoS so it can be played from 1vsComp to 4vsComp, from Compvs1 to Compvs4, or from 1vs1 to 4vs4, but the best experience is gained by playing [b]against[/b] The Lich King, since StormwindComputerVsPlayers is just extra-material added in v1.28! \"Azeroth Defenders\" is the main title of the game, and \"Defense of Stormwind\" is like the signature title. Like \"Lord of the Rings: Fellowship of the Ring - Lord of the Rings: Two Towers etc.\"Become a Azeroth Defender at Facebook now: ]http://www.facebook.com/pages/Azeroth-Defenders-Defense-of-Stormwind/133427660058675#!/pages/Azeroth-Defenders-Defense-of-Stormwind/133427660058675?sk=info Enjoy! I hope you\'ll have fun with this special and unique HeroDefense! !Go to: http://www.hiveworkshop.com/forums/maps-564/defense-stormwind-v1-28-a-184213/ for whats said to be a good description I made for DoS!

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198 downloads

Uploaded:03-12-2011

Fall of LoaP

12fallofloap.w3x | 602.9 KB

King-of-the-Hill style gameplay mixed with LoaP themes and design.

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332 downloads

Uploaded:03-07-2011

Warcraft III Shell Extension

wc3shell_1.0.zip | 536.08 KB

.NET 4.0 Download it here: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en NOTE: This has not been tested with Windows 7. Download: http://code.google.com/p/dotshed/downloads/list\"]http://code.google.com/p/dotshed/downloads/list

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135 downloads

Uploaded:03-06-2011

Click Your Pen

click_your_pen_v1.3b.w3x | 415.4 KB

You have other abilities to help you reach this goal, but they may cost points to use. When you die you get trapped in the Teacher\'s classroom. Another student must stand on the switch (in front of the left-most class) which will free everyone that is trapped. [B]Features:[/B] - Pick and Random game modes. - \"Easy\", “Normal” and “Hard” difficulty levels. - Support for up to 8 players. - Improved, appropriate terrain. - 6 characters to choose from which each have their own abilities. - Customized abilities with their own icons. [B]Changelogs:[/B] [I]Version 1.3b:[/I] - Fixed a bug with choosing a game mode. - Remade the target effect. - Changed the Undead Student\'s icon. - Fixed other smaller bugs. [I]Version 1.3:[/I] - Added a description to the map (it no longer says \"nondescript\"). - Fixed it so that you aren\'t stuck in the game for 30 seconds when you lose. - Improved terrain and added doodads in the arena. - Removed the text that appears when you cast an ability (except for the Click Your Pen ability). - Added more character to choose from (each have unique abilites). - Removed the points cost from all abilities. - Replaced the old game modes with \"random\" and \"pick\". - Added an effect on the Teacher\'s target. - Fixed a major bug with the Teacher not attacking anyone. - Added a countdown timer in the beginning in case Player 1 is a bot or is AFK. - Blocked off the middle 2 classes to prevent abuses. - Modified the class that the switch is in to give more space. - The game only starts when everyone has a student. - Added a funny cinematic when you win. [I]Version 1.2:[/I] - Completely remade the gameplay concept. - Changed the terrain to make it look like a school/playground. - Replaced the \"Terrify\" ability with the \"Realisation\" ability. - Rewrote the ability descriptions, removeing useless info. - Rewrote the quests to suit the new gameplay. - Changed the Teacher\'s model. - Added the \"-quick\" command when choosing a difficulty. - Changed the effects when the Teacher gets angrier. - Changed the Teacher\'s attack animation. [I]Version 1.1:[/I] Please press F9 in-game. [B]Credits:[/B] - tinyurl.com for allowing me to make the webpage address memorable. - ]cooltext.com for having lots of awesome logos available to choose from. - Full list in-game (press F9). [I]Your feedback will be greatly valued![/I]

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493 downloads

Uploaded:01-17-2011

Medieval Mazing TD

medieval_mazing_td_2.2.w3x | 829.06 KB

maps you have very little space to build in, so position every tower/mazing rock carefully. The map is made so that you can go afk it anytime you want, because you decide when the next wave will spawn, and which kind of wave. You can choose between 4 different builders, each with 4 basic towers that can be upgraded to other towers with various abilities. All builders can also build the 4 supertowers.

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945 downloads

Uploaded:12-07-2010

Middle Earth Risk

middle_earth_risk_7.92_k_official.w3x | 3.97 MB

each turn brings new soldiers and gold. In Middle Earth Risk you concentrate on strategy and tactic – you don’t build any buildings but capture them from enemies. One of differences between Middle Earth Risk and classic Warcraft is a high number of units (excluding beginning) which makes you have to be a general and a good tactician. In the second hand the only way of growing is taking lands of enemies – but there are too many players to kill them in one frontal attack so the game is a high level strategy. A game mode (Free for All, No Pacts, Ally, Alliance of 2, Teams of 2/3/4) determines if you play alone, with allies or with one or more teammates. Current version of Middle Earth Risk offers submodes which allow to set on fog of war, set rules or change a period of turn or beginning resources. Author: Versions: 7.92, 7.91, 7.9, 7.81, 7.8, 7.7, 7.6, 7.5, 7.42, 7.41, 7.4, 7.33, 7.32, 7.31, 7.3 by Kamulec Here is a lot of authors of older versions. An author of the first based it on Europe Risk. My version 7.3 is based on 7.2 by Spontanus & Risk_FTW. Website: [url=http://forums.claneat.com/viewforum.php?f=219]claneat.com[/url]

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1008 downloads

Uploaded:11-27-2010

Defense of the Undead

dotuv1.7.3protected.w3x | 5.99 MB

of Orcs, Humans and Nightelves leaded by Thrall, Jaina Proudmoore and Furion Stormrage formed up their army again to chase every single undead still standing after this epic battle. The Lichking and a small group of loyal warriors escaped founding a new base in the frosty Alterac Mountains but orcish farseers found and surrounded them, sending never ending troops to conquer the undead basis and finally kill the Lichking. Decide wether you fight on the undead side, building towers and hiring special units or support the pact of the Alliance and the Horde, standing side by side with huge troops of brave soldiers. With new allies and long forgotten heroes the last battle has begun and it only depends on you who gains the victory. Features 12 Undead Heroes 5 Infidel Heroes race based Item-Systems own written dynamic balance system playable with up to 6 Players on the undead side and 3 on the infidel side can be played as a normal TD or with a greater challenge with up to 3 players on the infidel side Custom triggering based abilities a huge crater for all custom events

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304 downloads

Uploaded:11-27-2010

Medieval Mazing TD 1.0 BETA

medieval_mazing_td_1.0_beta.w3x | 863.6 KB

every tower/macing rock carefully. The map is made so that you can leave it any time you want, because you decides when the next wave will spawn, and which kind of wave. You can choose between 4 different builders, each with 4 basic towers that can be upgraded to other towers with various abilities. All builders can also build the 4 powerful pets.

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266 downloads

Uploaded:11-07-2010

30 Flags to Survive

30fts.w3x | 4.78 MB

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355 downloads

Uploaded:10-25-2010

Woods of Blood 1.6

woods_of_blood_1.6.w3x | 415.64 KB

game. Get impale ASAP, because later on, it will be crucial to be the first to stun! Get Windwalk for backstabbing and survivability as well. A lot of items and ultimate skills are available. I\'ve programmed AI\'s, which means you can play alone if you like. Just remember to turn on all the AI\'s before starting the game. List of utilities Stampede (very owning ulti, if used correctly)

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746 downloads

Uploaded:10-02-2010

Return of the Legends

return_of_the_legends_v._1.03.w3x | 1.34 MB

The current idea go as following: 1) There will be 2 teams and 1 arena. The teams will have a base on each side of the arena and there will be a barrier in the middle of the arena so the teams will be divided. This will be a custom hero map so it starts off with the players choosing their hero and his skills (3 normal 1 ulti). When they all have choosen heroes they will get teleported to their base. 2) The game will be based on rounds. For 3 rounds you will face creeps (like in orc gladiators). If you kill all creeps you have finished that round. However if you all get killed and creeps survive you will loose lifes equal to the amount of creeps alive. Each team starts with 30 lifes. 3) After the creep rounds the barrier is broken and the two teams can fight each other. The fight will go on for 3 minutes (so players can respawn and come back to the fight etc.). If you are really successful in the fight you can fight your way into the enemy base and start attacking their main building. They loose and you gain 1 life for evey 100 hp lost of the main building. 4) The team looses if they reach 0 lifes or if their main building gets destroyed.

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293 downloads

Uploaded:10-02-2010

Colour Maul

colour_maul_v1.0.w3x | 176.84 KB

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982 downloads

Uploaded:09-19-2010

Markuto Doing Some Recruiting (Replay)

grim_recruiting.w3g | 382.9 KB

click Replay to view them.

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233 downloads

Uploaded:09-05-2010

Death Shield

deathshield.zip | 2.44 KB

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293 downloads

Uploaded:09-01-2010

Mefhisto Warcraft III Tool

war3tool1.2.zi_ | 852.14 KB

and to make it more practical! [b]Many of the changes have been made to the tray, these include:[/b] Hide/Show - Shows or Hides tool. If You run game or World Editor, when interface is hidden, it will stay ready for next use in tray. Run - Works same as button in interface. Exit - Tool exits. Advanced / Start with System - Makes Warcraft III Tool with start with system. Advanced / Associate File Types - Associates .w3g to watch replays easily with Warcraft, also associates .w3m, .w3x, .w3n and .wai with World Editor. Mefhisto Warcraft III Tool is a complementary application for Warcraft III gamers and map makers to make their life a little easier while in the heat of battles. This is not any hack or bannable application, as it makes [u]no[/u] changes to the gameplay; The biggest advantage you will receive from this application, is the amount of time you will save in-game. [b]Some of the features of this tool are:[/b] Replay Auto Save Hit Point Show Windows Keys Disable Replay Charter Included Custom Keys Simplification Advanced Game Configuration World Editor Tweaking Various Game Modes Simple and Clear Interface Easy Set Up with Configuration File Multi Language Backpack Helper If you're curious about how this works, then read on: [list] [*]CustomKeys.txt - Copies the custom keys to warcraft 3 directory in keyboard layout version depending to Keyboard parameter from config.ini file. First it copies the old CustomKeys.txt to CustomKeysOld.txt and then it replaces it. When you exit warcraft, the old keys are restored. Keys are assigned for first four lines of letter part of keyboard. The following keys are used for standard qwerty layout: QWER ASDF ZXCV Abilities are assigned for first "QWER" keys. Be sure to set the Keyboard parameter in config.ini file as you need. [*]Hit Points Show - runs little application, which presses [ and ] keys, when there is wc3 window. In effect it shows hit points bars over each unit. Can be enabled/disabled for enemy and/or ally. [*]Replay Auto Saver - runs application, which saves replay after each game played. Replays are saved in following way [i]WC3Save-vs- [/i] [*]Backpack Helper - binds first two keys in first two lines into numlock keys. (Use the CTRL button with them.) For standard qwerty layout it works like this: CTRL+Q works as Num7 CTRL+Z works as Num1 ...and so on. [*]Windows Key Disable - Disables the windows key and alt+q hotkey. Use CTRL+ESC to minimize. [*]World Editor - When you use tool to run World Editor, settings from config.ini are saved into registry. [/list] Mefhisto has also expressed a willingness to customize this tool, so if you have any special options that you would like to be included, let him know. Hiswebsite can be found by [url="http://wc3mefhisto.atspace.com/maps.html"]clicking here[/url], and his forums are [url="http://wc3mefhisto.proboards18.com/index.cgi?board=war3tool"]here[/url].

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573 downloads

Uploaded:08-28-2010

Chinese cities

.w3x | 3.22 MB

understand. I\'m sorry\"

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1205 downloads

Uploaded:08-15-2010

Warlords Empire - Second Stage [AI]

warlords_empire_0.39_ai.zip | 3.63 MB

safe zone near your base and defend it from any enemy invasion while you are owning all enemy bases. You can conform your army with 4 unit types: light melee, ranged, mage and heavy melee (some races have little diferents types ej: heavy ranged from trolls) and any unit from these types can evolute to warlord killing lots of units in battlefield. Warlord unit is hero type, can be revived on the tech center and max level is 25. UNIT EVOLUTION In this game any killer unit has the chance of evolute into another more stronger unit. Each unit have an upgrading way, where the final unit is hero type and rank is Warlord. When a unit kills another unit (non friendly / non allied) a counter is revealed over himself. the first number is the currently amount of kills for that unit, the second number reveals the number of kills required for evolute to the next grade. When a unit becomes to the new grade the first counter is reset to zero and start again for the next rank. the maximun grade for each unit is warlord. The requirements are diferent for each unit type, because some unit can kill more easily than others, then this diferent amount helps to game balance. When a unit have 3 or more killed, an passive ability is added, the \"killer brand\" skill gives to the killer unit a little bonus of attack speed and movement speed. this skill can be upgrade after 12/36/80 kills. - To improve the balance of the game, all races have the same way to upgrade Life, Armor and Damage. All requirements are removed from previous version. - All races have four units to conform an army. only four warlords are allowed per each player, one warlord of each type. - Each training building can cast a tower build to improve zone defenses, but there are requirements to get the tower, all races have towers allowed. - Each race have flying units except the dwarfs. they are the unique race having siege units. - Each race have charger units. - Each race have tech building to research upgrades and revive dead Warlords. if a tech building is destroyed the owner can buy another tech building on the neutrals shops. use this to accelerate researchs.

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595 downloads

Uploaded:08-08-2010

Return of the Legends

return_of_the_legends_v._1.01.w3x | 1.3 MB

go as following: [B]1)[/B] There will be 2 teams and 1 arena. The teams will have a base on each side of the arena and there will be a barrier in the middle of the arena so the teams will be divided. This will be a custom hero map so it starts off with the players choosing their hero and his skills (3 normal + 1 ulti). When they all have chosen heroes they will get teleported to their base. [B]2)[/B] The game will be based on rounds. For 3 rounds you will face creeps (like in orc gladiators). If you kill all creeps you have finished that round. However if you all get killed and creeps survive you will loose lives equal to the amount of creeps alive. Each team starts with 30 lives. [B]3)[/B] After the creep rounds the barrier is broken and the two teams can fight each other. The fight will go on for 3 minutes (so players can re-spawn and come back to the fight etc.). If you are really successful in the fight you can fight your way into the enemy base and start attacking their main building. They loose and you gain 1 life for every 100 hp lost of the main building. [B] 4)[/B] The team looses if they reach 0 lives or if their main building gets destroyed. [Hidden=Changelog] [B]Bugs/Tweaks[/B] Mighty Stomp now reduces damage by affected units by 50% for 6 seconds. Forked Lightning now also purges targeted units. Slightly remade casting area. Added a stun effect on Flame Strike Shadow Strike will now spread to the units with in 300 range of the shadow striked unit Buffed Sea Elementals passive a bit Added secondary effect to Berserk -> Will increase your summoned units attack speed by 50%. Bears Maul level 2 increased chance to 25% Buffed Soul Burn Balanced Flame Strike Fixed the Marketplace and Offensive Recipe Shop\'s vision Fixed Lightning Shield Tweaked cost and bonuses from Gem of mana and Gem of vitality Thorns Aura is now Thorns Armor and Vampiric Attack -> Vampiric Aura Maul of Strength, Magic Wand and Oak Bows cost from 1000->900 Blink Strike now deals 50+Level*Agi/2 Tweaked Frost Nova and Homing Missile in comparison to each other. Rebalanced heroes start mana It now spawns 24 creeps instead of 36. Hp, damage and bounty have been increased to balance it out. Fixed bug with Multishot [b]Added:[/B] Items: Scroll of Teleportation Staff of Blinding Shadow Orb Warning Bell Abilities: Multicast [B]Removed:[/B] Terrifying Roar Sadist (used in Shadow Orb)[/hidden]

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Uploaded:08-03-2010

Warleader - Master of the Realm - Duskwood

wldr_duskwood_0_92.w3x | 3.42 MB

They can buy regular units and assign them to their heroes. The armies move and fight with the heroes automatically. There are a few army control options for players, like different combat stances and a focus fire command. Also, the special abilities of some units can be controlled, but they are designed not to require heavy micro. [b][u]Winning[/u][/b] Players do not build structures, they must capture the buildings that exist on the map. Buildings are captured by attacking them and they will belong to the attacker when they are destroyed They provide great benefits to the owner and are the key to winning the game. In the beginning, the buildings are neutral hostile and guarded by creeps which players must kill in order to expand. Currently available buildings are: Farms (revive heroes, provide food for larger armies), Factories (recruit units), Castles (strong buildings that guard strategic points), Mercenary Camps (can spawn neutral hostiles in enemy territory), Observatory (reveal map for a brief duration). The winner of the game is the first player that controls all 4 castles on the map. [b][u]Terrain[/u][/b] Currently this map is a (heavily) edited version of Blizzard\'s original Duskwood map. It covers the need for a large map with simple and at the same time strategically generous terrain. [b][u]Races[/u][/b] Players choose their race from race selection before the game starts. Currently, 4 races are in the game. Each race has 3 buildings, 3 units and 2 heroes. The units and the heroes are all done from scratch, with abilities designed to complement and help each other within the Warleader gameplay. Players start with their race\'s primary factory and must capture additional higher-tech factories on the map. You can find more details on currently implemented races below. [b][u]Race Details:[/u][/b] [b]Humans: The Legions of Stormwind[/b] Heroes: Legion Commander, Legion Arcanist Units: Legionnaire (primary), Legion Cavalry (shock cavalry), Legion Siege Engine (ranged and building killer) Structures: Legion Barracks (Legionnaires, Commander, Arcanist), Legion Siege Workshop (Legionnaires, Sieg