player or become the ultimate solo power.
epic battle they are trying to find a powerful relic to use against their ancient enemies. This is a small teaser for the map: http://www.youtube.com/watch?v=hEBh0PPUMGE Since I am working on a bigger project ( 1.5 hours storyline movie with voice actors and warcraft 3 TFT material ) I stopped the working on this project but since i "wasted" months on this map I would like to share with you. If people will like it I will support this map with new heroes and optimizing.
beginning. This map is not complete at all...
defend for extra resources. You fight in the Melee style (mass an army etc); with several custom units and skins. -On each continent there are two players who are allied and 2 who are unallied; there is an -ally color and -unally color to ally or unally players; you can only do this with players who are on your continent however. - The main object is to work to take over your continent and either eliminate the other players or force them to ally you; than you should spread your control to the other continent and attempt to defeat the whole other continent. - The Zodiac in this map is a sword created by the Zodiacs (Aries, Pisces etc) who are the gods of this particular world. They made it and infused a large amount of their own power into it; their plan was to use the Sword to cleanse the world of war and bring peace. But the sword was corrupted during its birth and now it has a mind of its own; at the beginning of the map you'll see three of the Zodiacs being killed by their own creation. If you can mass up a big enough army to defeat the Zodiac it is yours to control; just don't let it die :D. This can be a major asset when going to conquer the opposing continent.
fun. Heroes can go all the way up to level 1000 and new custom skins have been added for more intense game play. Armor and attack upgrades have also been allowed to go up to level 10, adding yet again a more longer, dynamic type of game. Hidden custom heroes are in this too, adding a fun new twist to a melee map.
you can also use the temple as an alternate route to your opponent\'s bases. You may want to scout ahead, however, because accidentally bumping into an enemy on the way could get messy... The visuals are very well done, a little sparse in some areas, but that is something minor. The gameplay is fun and the layout is exceptional! Kudos on an excellent map! Some sad news from [i]Foolhardy[/i]: [quote]This is probably my last map for WarcraftIII. [...]I seem to be all out of ideas, motivation, etc.[/quote] Let\'s hope those creative juices start flowing once again! Sorry to hear of your decision, but happy to see another creation!
king the immortality of Achilles. It was located on the island here, and is destined to the king, who was of blue dragon blood. He sent out his best and truest knights out to this location to get the elixor. The spirits of the island do not trust them, and slaughtered them all, except a few who ran away. After a few waves of knights getting continuly slaugtered and fleeing, the king decided to go get it himself. Without anyone else on the island, the king came away with the elixor effortlessly. Quite angered by the knights who fled, he issued mass demerits, since then this place has been known as Demerit Lake. Since the king had perished by stepping on a nail with his heel (that was planted by an assasin), the spirits are once again angered. Note the melted snow around the shore, there is something happening here...
old splendor is lost. It is time to uncover its secrets. The map can be played in 3v3 or 1v1, but it was mainly designed for FFA games. It is well balanced in terms of terrain, creeps, items, and neutral buildings.
inventories of all four players. Stronger creeps and difficult-to-access Marketplaces give access to more powerful artifacts. The map has a dramatic centrepiece in the form of a large, spiral mountain, atop which sits a heavily guarded Blue Dragon Roost. You\'ll want an army before you plan to storm the dragons there.
land offers very little cover. As the name implies, the middle of the map is almost completely open, which means claiming an expo in the middle leaves you very vulnerable. This map is ideal for 4vs4, but it is designed so that four teams of 2 will also work. However, this map does not work very well for FFA. Are you still wondering what the meaning of [i]Agoraphobia[/i] is? \"An abnormal fear of open or public places.\"
permission to have it (and his other work) hosted here!) This is a straight forward 8 person Melee map, overall, the balancing is superb, but the terrain could've been gussied up some, aside from that this map is a great one to play, definately worth the download!
starcraft BW and a new unit to play with. (Zerg AI Comps Only)
lands Lordaeron. When you did, you were unsure wether to be skeptical or terrified. You doubtfully rejected the idea to leave your beloved homeland, and somewhat anxiously stayed. Unsure about making such an important, significant decision, destiny helped you decide. The capital city of Lordaeron, which is also called Lordaeron, fell to the fetid hands of the vile Undead Scourge. When you heard what happened to King Terenas, you felt extremely alarmed and terrorized. You hastily returned to your humble village to try to convince your family to leave. Alas, when you arrived there, you were greeted by abominable, almost fleshless creatures. Your village was plundered, and its' denizens, including your parents and siblings, were massacred mercilessly and reanimated as mindless servants of Undead Scourge, the devourer of their own life and land. Maddened by grief and agony, you desperatly fled to the south of Lordaeron. Many Undead creatures stood in your way, but your weapon, fueled by fury and hunger for revenge, easily cleaved their fleshless bones, despite your inexperience concerning the arts of combat. Finally, suffering from grievous wounds and major exhaustion, you arrived in Drandarm, a town near the coast. Amazingly, even Drandarm is haunted by partisans of the Undead Scourge. One day, until something is done, Drandarm will be devoured by the dark shadow as well. While Undead warriors roam freely across the blighted remains of your ruined homeland, a group of Bandits, intending to profit from the chaotic situation in Drandarm and strip every of its' inhabitants of its' wealth succeeded in plundering a small part of the town…
Large 190X190 Players: 1v1,2v2, 3v3, 4v4, FFA Tileset: Lordaeron Summer[/QUOTE]
all the Nazi leaders. Doing this is VERY hard, as you will lose THOUSANDS of troops in the process. Be sure to get lots of marines to act as cannon fodder while your artillery does the real damage.
an elimination round, to get rid of all the newbs. After that you must fight eight more waves of the undead to get to a really awesome (and really hard to make) ending. If you\'re a Resident Evil fan, you will absolutely love this map, and I\'f you\'re not, the map is still worth playing. Enjoy!:)
everyone gets this point, THIS IS A MASS MINERAL MAP. Which means, there is no real need to expand from your base, there is enough wood and gold within your base to supply you through the entire game. Anyway, also the map has the every popular single choke entry point. But unlike most other mass mineral maps, this one has quite a bit of detail and balance, no one starting location, has advanages over the other. Also, there are several shops around of which to buy anything you could imagine. The number of creeps on this map is rather.. large. This makes the map very much more challenging, and interesting. Players: max of eight, 4vs4, 2vs2vs2vs2, and FFA supported.
or FFA, Map Size: Large, Tileset: Lordaeron Summer.
Remember the Pool of Blood featured in the orc campaign ? ). Improvements: V 1.2 - Crashing fixed when footmen, priests or peasants are near the Morgrite Blacksmith. - Morgrite units removed, including Morgrite Smiths. V 1.10 - Units added to unused start locations - a Granite and 2 Mud Golems - All neutral buildings (apart from the Fountain Of Blood) in central section of map changed into new units. - New units/buidlings added include: - Chaos Guardian - Firesmith - Airsmith - Icesmith - Mogrite Footman - Mogrite Peasant - Mogrite Priest - Mogrite Smith - Mogrite Blacksmith - New Mogrite Items made: - Mogrite Helmet - Mogrite Gloves - Mogrite Bodysuit - Mogrite Weapon - Mogrite Boots
Remember the Pool of Blood featured in the orc campaign ? ). Improvements: V 1.10 - Units added to unused start locations - a Granite and 2 Mud Golems - All neutral buildings (apart from the Fountain Of Blood) in central section of map changed into new units. - New units/buidlings added include: - Chaos Guardian - Firesmith - Airsmith - Icesmith - Mogrite Footman - Mogrite Peasant - Mogrite Priest - Mogrite Smith - Mogrite Blacksmith - New Mogrite Items made: - Mogrite Helmet - Mogrite Gloves - Mogrite Bodysuit - Mogrite Weapon - Mogrite Boots
fray! The map also includes: - Outstanding art and detail over most standard custom maps - A large number of \"Creeps\" with many high level items to be obtained. - 3 Gold mines per base. - All of the Mecenary Camps and Extra shops in Warcraft 3. - As an added bonus, the middle of the map has a few hotspots that have a very large number of high level \"Creeps\". - There is also a \"Jail\" with a gate to be broken into. Inside the gate are a ton of low level enemies to help build up experience. The map was designed to play about the same pace as the original Big Game Hunters from Starcraft. The minerals start to come in fast, but begin to come in at a regular pace to keep you in action by building more units, instead of searching for new gold mines. Trees and forests are plentiful, but are slightly less dense, so you will have to build lumber mills to keep up with getting wood. The map has been tested on Battle.net and keeps the action going at the same pace as Starcraft. By the way, I\'m an artist, so I took full advantage of the new WC3 map editor. Have fun and enjoy!
Remember the Pool of Blood featured in the orc campaign ? ).