Warcraft III

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502542 downloads

Uploaded:04-19-2007

TFT v1.21a English Patch

war3tft_121a_english.exe | 50.57 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the \"/fps\" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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20969 downloads

Uploaded:10-23-2010

Naruto Shippuden Ultimate Strom RPG

naruto_shippuden_chaos_rpg.w3x | 9.69 MB

complete! That\'s all and have fun!

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125897 downloads

Uploaded:07-25-2005

Tower Defence MapPack

td_mappack.zip | 42.48 MB

coffee or something. Blood_Guardian

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257378 downloads

Uploaded:06-15-2005

DoTA Allstars

dota_6.10.zip | 1.74 MB

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185344 downloads

Uploaded:04-30-2005

Warcraft 3 TFT Mega Map Pack

war3_tft_map_pack.zip | 110.42 MB

MEGABYTE DOWNLOAD! This will take you quite a while, but trust me.. its worth every second =) Just run it in the background while you surf the web. When its done youll be glad you did it. All these maps are not property of myself but property of the creators respectivly. All praise should go to the War3 TFT community as a whole, for they are responsible for this excellence.

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178916 downloads

Uploaded:07-27-2005

RPG Map Pack

rpg_map_pack.zip | 35.02 MB

which just really requires alot

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20363 downloads

Uploaded:06-27-2006

Warcraft 3: TFT v1.20e Spanish Patch

war3tft_120e_castellano.zip | 54.09 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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31304 downloads

Uploaded:08-12-2009

Warcraft III Model Editor By Magos

warcraft_iii_model_editor_v1.07.zip | 2.87 MB

texture formats *.bmp, *.tga, *.png, *.jpg, *.jpeg, *.pcx and *.blp Can import other model formats (importers stored in DLLs) Ability to convert between the model formats Ability to convert between the texture formats MPQ Browser (very fast loading) Support for custom listfiles Support for custom MPQ filters & icons Extras Loading Screen Creator A tool to create colored text for Warcraft 3 Supported Importers md2 (Quake 2) ms3d (Milkshape) Not Yet Implemented Geoset Editor Rendering Ribbon Emitters War3 Model Editor is as the name suggests a Model Viewer and a Model Editor dedicated to Warcraft 3. It supports both loading and saving of *.mdl and *.mdx model formats which are used in Warcraft 3. It also supports *.bmp,*.tga, *.png, *.jpg, *.jpeg, *.pcx and *.blp texture formats. *.blp is another format used in Warcraft 3 and was created by Blizzard Entertainment. You can register the supported extentions with this program so you just have to double-click the file to make it open automatically in this program. If you don't want to register the extentions you can at least register an "Open With" command added to when you right-click on a file. There is a buildt-in MPQ Browser that allows you to browse any MPQ archive, which also includes Warcraft 3 map files (*.w3m and *w3x). There are quick links to the standard Warcraft 3 MPQ's so you don't have to spend time browsing your filesystem in search for them. The MPQ Browser has been optimized for speed and is very fast to load and use. The Browser uses filters to filter out certain filetypes to help you find the files you're looking for more easily. The Browser is customizable so you can add/remove your own icons and filters. All files in the browser can be exported and the supported types can be opened into the Editor directly from the browser. Certain MPQ archives lacks a listfile which is required to see its contents. The MPQ Browser solves this by allowing custom listfiles to be used. Don't expect this program to be in the same league as 3DStudio or the other leading commercial products. It was created as a simple (and free) alternative!

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15355 downloads

Uploaded:12-09-2007

Reign of Terror - The Burning Legion

reign_of_terror_the_burning_legion_v.2.0_final_en.zip | 6.69 MB

worked on this [i]Frozen Throne[/i] masterpiece for two and a half years...a long time indeed for any project! You will need to complete four missions in order to obtain bragging rights: Missions 1 and 2: Represent the way to your hero's destination. Mission 3: Requires base construction and survival for a period time and other side missions to carry out. Mission 4: Is legendary, the heroes will arrive to 18 - 20 levels. This map cosists of construction and defence of your base while you will must carry out other missions. Reign of Terror - The Burning Legion is full of Warcraft goodness, that is garunteed to keep you busy as you make your way through this campaign...do you have what it takes to outlast the enemies, and make your way to the end? [b]Some features of this campaign include:[/b] Heroes with 18 - 20 levels New race New structures New abilities New heroes What was fixed in this version is a modifications of the campaign and some fixed errors with map 4, and others. Refer to the readme for more information.

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13564 downloads

Uploaded:04-24-2009

Element TD 4.0

element_td_4.0.w3x | 1.2 MB

specific path from start to finish. Towers must be built, creeps must be killed, [i]victory must be earned![/i] [color=lightgreen][size=4]A Proliferation of Strategy:[/size][/color] [color=brown]Earth[/color], [color=red]Fire[/color], and [color=blue]Water[/color]... Unlike most Tower Defenses, Element TD has two major innovations that allow for a depth of strategy unseen in contemporary Tower Defence gameplay. Whereas traditional Warcraft 3 Tower Defences overlook armor type and attack type, Element TD creates its own world wherein each invading horde and attacking tower has a specific corresponding element. Each elemental armor takes additional damage from the element preceding it and retains near-invulnerability from the element following it. Consequently, each tower deals damage based on its attack element versus the armor element of the invading creeps. The circle of elements goes as follows: [color=yellow]Light[/color] > [color=indigo]Darkness[/color] > [color=blue]Water[/color] > [color=red]Fire[/color] > [color=green]Nature[/color] >[color=brown] Earth [/color]> ... [color=yellow]Light[/color] [color=lightgreen][size=4]Is That All?[/size][/color] Element TD retains a unique form of levelling up defensive towers that opens the door for a new dimension of strategy. Beginning at level 5 and for every 5 levels after that, the player chooses an Elemental Guardian to summon. These guardians channel the secrets of deep and powerful elemental magik, and when killed they grant the user the use of a specific element. These elements either infuse existing towers with their specific qualities or inhabit their own, specialized elemental tower. Beginning with two elements, the user can combine elements and create unique dual and triple element towers. Each tower has its own offensive and support capabilities. No two elemental towers are alike in Element TD. [color=lightgreen][size=4]The Devil's in the Details...[/size][/color] Each element can be chosen again in order to create base element towers of levels 1, 2, and 3. In this way the 6 base elements create six base towers, each upgrade corresponding to how many guardians of a single element a user has slain. Each element combines with another element to create a unique dual tower, and each dual tower can combine with a third and separate element to create a triple element tower. There are 15 dual towers and 20 triple towers in Element TD. Furthermore, each hybrid tower can be upgraded to increase its own specific attack or support capabilities. Towers may only be upgraded if all of their component elements have been brought to the next level. In Element TD, better towers are only available by killing more Elemental Guardians. Example: Two dead Fire Guardians and two dead Water Guardians allows for a level 2 [color=red]Fire [/color]+ [color=blue]Water [/color]dual-element tower. [color=lightgreen][size=4]The Rich Get Richer?[/size][/color] While players' instincts might be to build as strong a defense as they can manage in a Tower Defense, you are rewarded for putting off building that expensive tower and hoarding your money in Element TD. Every 15 seconds, all players gain interest on their unspent gold to the tune of 2% of their current cash. Players may also increase the initial interest rate once every five levels at the cost of an Element pick. In higher difficulty levels survival depends upon proper tower placement and cash management. In allowing some gold to accumulate, you may find that early level creeps sneak past your defences; however, Element TD does not trade off money lost in kills for money gained by hoarding. Players no longer lose gold for missing out on a crucial creep kill. In most Tower Defence games, if you let a creep reach the end of its path, you lose a life and whatever gold you would have gotten from killing it. In Element TD, leaked creeps respawn at the start of the path. This gives you another chance at the gold they carry, but gives the creep another chance at you. To reach the end of Element Tower Defense, all 60 waves must be completely defeated. [b][color=black]At the End of the Road there Lies a Dark and Disturbing Victory...[/color][/b] [size=5][color=green]Visit the site at [url]http://www.eletd.com[/url][/size][/color]

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47377 downloads

Uploaded:08-11-2004

DragonBall Z Tribute

dbz_tribute_4.10.zip | 1.98 MB

into this map with an open mind. When I played it I thought it wasn\'t that bad of an RPG, it didn\'t have that much of a story in it, but it does have some activities to stop the RPG grind, such as tournaments and miniquests. Overall, if you\'re a DBZ fan, youll probably know what all the strangly named people actually are, and will love this map, if you know nothing about it, its still a fairly enteraining map.

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10646 downloads

Uploaded:02-08-2006

New Races

racesv.7.zip | 12.07 KB

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11342 downloads

Uploaded:12-20-2008

Battle.Lan

battlelanv0.5.zip | 118.39 KB

to work with Warcraft v1.02 CD and No-CD version.

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56040 downloads

Uploaded:07-14-2003

Warcraft 3 Expansion Beta Installer

frozen_throne_beta_-_pc.exe | 7 MB

system. Also, once you\'ve installed the Beta, you will not be able to play classic Warcraft III. When you install the Warcraft III: The Frozen Throne Beta, you will be asked to enter your CD key. This CD key number can be found at the bottom of your earlier received confirmation email. DO NOT LOSE THIS NUMBER. If for any reason you are required to reinstall during the Beta test, you will need to have your CD key number available. Your CD key grants you access to Battle.net, and only one user can be logged on at a time with each number. Do not give your CD key number out to anyone. Blizzard employees will not ask you for your CD key! Do not download this file unless you\'ve received email confirmation stating that you have been selected for the Warcraft III: The Frozen Throne Beta Test.

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3367 downloads

Uploaded:10-06-2009

Grand Battle v2.01 AI

grand_battle_v2.01.zip | 1.01 MB

for all who is better. Type: Hero Arena Map Size: 128x128 Suggested Players: 2v2,2v2v2,2v2v2v2, AI Credits inside the map (F9).

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12166 downloads

Uploaded:04-10-2007

Battle Tanks

battle_tanks_8.04.w3x | 277.97 KB

have to buy tanks, weapons and equipment to destroy the enemy base. This map boastssome of the best terrain that you will find in a Warcraft III map...along with exceptional gameplay, whether you like to be up close and personal with your tactics, or if you like to reach out and touch your enemies from afar! The map size is perfect for every gamer. [b]Some of the fetures of this map are:[/b] Buy one of 15 tanks. Choose from 54 weapons and 26 equipments up to 6 items, which you can use in the battle. Every 15 seconds there will spawn new units, which attack your enemy. Try different strategies: Trade for your team Fight at the front Upgrade the units and buildings from your gold. Use the extra abilites of tanks and find the best for you. Choose extra weapons which only attack air or only tanks. Fight safely from a long distance or go to the front. Buy factories, which can heal you. [b]Some of the changes in this version include:[/b] Changing the weapon mode now only takes 5 seconds Anti-Building-Weapons are now also able to change their fire mode Slightly increased the cooldown of Shadowwalk Increased the range of Outrun to 1000 [b]Some changes since v7.58 up to this release include:[/b] Replaced Soul Burn because of a bug Trader Remake Detector now costs 300 Gold Tower cheaper (500 gold) Trader now loses his trading items upon death New items: Huge Explosives/Mines, Tech Mech, Detector New building for tower ruins: Barricade 3 new weapons: The Light Fantastic Soulstone Devil's Curse Balanced many abilities Rebalanced every weapon in the game Good luck with your battles, you're going to need it if you want to be the one to walk away with bragging rights! Refer to the readme for more information.

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47033 downloads

Uploaded:12-06-2006

Pudge Wars

pudgewars.32.zip | 116.75 KB

triggers for it himself. A fun game, definately worth the price of a free download! Download and enjoy!

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25080 downloads

Uploaded:09-12-2010

Warcraft IV: Red Horizons

2010_08_26_red_horizons_1.1.rar | 43.58 MB

are more powerful. Hundreds of custom abilities and units have been added in addition to new gameplay systems. Version 1.1: - Added oil patches to the seas, which function as a time-based income system - Added the Ancient Collosal to the Night Elves; a wisp can merge its spirit with a Mountain Giant to create the massive unit capable of hurling boulders long distances - With their Well of Wonder, the Night Elves can grow trees to create a defensive barrier anywhere within a large radius (They can no longer build walls) - Orcs can build War Stations, mobile units that can repair machines and train Grunts, Raiders, and Axemen - Humans can upgrade their walls to allow Archers to garrison and fire from them - Mercenary naval units: Pirate ships that plunder from enemy units each attack, Gnomish repair vessels, a kamikaze Orc rowboat - If a Hero kills the Dragon King, he reaches max experience - Killing the Dragon King drops the lucrative \"Dragon Gold\" item, it\'s worth 10,000 gold Version 1: - Added high-resolution terrain textures for the Lordaeron tileset - Decreased wait time for Prince Version .9: - Orcs and Humans have a \"super unit.\" If the Orcs build 25 ogres, they acquire the Ogre Master, a powerful hero with unique spells. - If the Humans build enough defensive structures, they acquire the Royal Family. First come the King who can create Vassal states, knight Royal Captains, and marry a Queen. When the Queen appears, the prince will also soon appear. The prince is himself a hero, but can choose to murder his father (you just have him attack your King) to become even more powerful. - Vassals generate an income stream - The \"Knight\" ability when applied to Royal Captains summons a horse, allowing the unit to become a Royal Crusader - The Humans now have the \"Enforce Prayer\" ability at the Church. Activating it will allow a chance that an Angel appear in 5 minutes to provide extra defense to your forces - The Dragon King now has a knock-back ability - To make directing large armies even easier, every unit has a \"Command Comrades\" ability. Clicking anywhere on the map will order all units of its type to attack-move the target location Version .8: - Orcs, Humans, and Undead workers have an \"advanced build\" button; Night Elves can train Blood Elf engineers; you no longer have to purchase builder units as mercenaries - Human footmen are promoted to Royal Captains once they accumulate 5 kills - Night Elves can build a Blood Elf Observatory, which can reveal the entire map for 10 seconds - To ease micromanagement of large armies, heroes have a \"command coordinates\" ability that allows them to order all of your military units to attack-move any point on the map. - Races are now balanced Other major features: - Food limit is now 200 - Units\' attack strength has been doubled Minor features: - Humans can upgrade Knights to Paladins. Paladins have a 25% chance of surviving the death of their horse to continue the battle as a foot soldier. - Orcs can increase the armor of Ogres further with a special upgrade that equips them with shields - Siege weapons have a badass explosion impact - Abominations have been replaced by Hell Riders who can set building on fire with their raze ability - Human archers have a flaming arrow ability that sets units on fire - Siege towers can be garrisoned, and when garrisoned by archers can attack - Kodo Beast Tower can be garrisoned by Troll Beserkers - Undead can build the Lindormr Dragon, which can take off and land, functioning as both a land and air unit - Dwarven Cannon team can lay mines - When heroes die, they drop \"spoils,\" an item recoverable by both enemy or friendly heroes which gives the owner 250 gold - an independent population limit for ships, just like in Age of Empires 3, which avoids problematic trade-offs between land and sea units - Many more unique units and abilities! NOTE: This map is designed to be played LAN with a friend, since the AI will not take advantage of many of the features. Staff Review This is a fantastic mod for The Frozen Throne, the custom abilities added to various units makes the game a lot more micro based than what the game actually is, instead of just looking after the health of your units, you\'re actually managing everything that unit does. With the changes made to the heroes, the game makes you focus more on your army and upgrades although heroes are still essential to this mods gameplay it really does make it harder than it is currently just to rush in with loads of heroes and storm your opponents base. This is definitely one of the best mods out there for The Fronzen Throne and without hesitation, I would recommend this mod to be downloaded and played.

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1537 downloads

Uploaded:01-17-2010

Grand Battle v2.06 AI

grand_battle_v2.06.zip | 2.43 MB

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4589 downloads

Uploaded:12-02-2006

Battle For Middle Earth

battle_for_middle_earth_12.3.w3x | 309.5 KB

could allow Sauron, the dark Lord of Mordor, to rule Middle-earth and enslave its peoples. Frodo, together with a Fellowship that includes his loyal Hobbit friends, Humans, a Wizard, a Dwarf and an Elf, must take the One Ring across Middle-earth to Mount Doom, where it first was forged, and destroy it forever. Such a journey means venturing deep into territory manned by Sauron, where he is amassing his army of Orcs. And it is not only external evils that the Fellowship must combat, but also internal dissension and the corrupting influence of the One Ring itself. The course of future history is entwined with the fate of the Fellowship. -------------------------------------------------------------------------------- THE TWO TOWERS: The Lord of the Rings: The Two Towers begins in the hills of Emyn Muil, where lost Hobbits Frodo and Sam discover they are being followed by the mysterious Gollum. A mercurial creature who has himself been warped by the Ring, Gollum promises to guide the Hobbits to the Black Gates of Mordor if they will release him. Sam does not trust their new companion, but Frodo takes pity on Gollum, who like himself was once a Ringbearer. Across Middle-earth Aragorn, the Elf archer Legolas and Gimli the Dwarf encounter the besieged Rohan kingdom, whose once great King Theoden has fallen under Saruman’s deadly spell through the manipulations of his spy, the sinister Wormtongue. Eowyn, the niece to the King, recognizes a leader in the Human warrior Aragorn. And though he finds himself drawn to her, Aragorn is constantly reminded of his enduring love for the Elf Arwen and the pact they made together. Gandalf has been reborn as Gandalf the White following his cataclysmic fight with the Balrog, and reminds Aragorn of his destiny to unite the Rohan people with the last remaining stronghold of Human resistance – Gondor.In their parallel journeys, the Fellowship will face unimaginable armies and deception while also witnessing ancient wonders and the untapped strength of their people. Together they must stand against the powerful forces spreading from the Two Towers – Orthanc Tower in Isengard, where the corrupted wizard Saruman has bred a lethal army 10,000 strong; and Sauron’s fortress at Barad-dûr, deep within the dark lands of Mordor. -------------------------------------------------------------------------------- THE RETURN OF THE KING: With the final battle joined and the legions of darkness gathering, Gandalf urgently tries to rally Gondor\'s broken army to action. He is aided by Rohan\'s King Theoden, who unites his warriors for history\'s biggest test. Yet even with their courage and passionate loyalty, the forces of men--with Eowyn and Merry hidden among them--are no match for the enemies swarming against Gondor.Still, in the face of great losses, they charge forward into the battle of their lifetimes, tied together by their singular goal to keep Sauron distracted and give the Ring Bearer a chance to complete his quest. Their hopes rest with Frodo, a tiny but determined hobbit making a perilous trip across treacherous enemy lands to cast the One Ring into the fires of Mount Doom. The closer Frodo gets to his final destination, the heavier his burden becomes and the more he must rely on Samwise Gamgee. Gollum-and the Ring itself-will test Frodo\'s allegiances and, ultimately, his humanity. --------------------------------------------------------------------------------------------

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2513 downloads

Uploaded:01-28-2004

The Frozen Throne Patch [English]

war3tft_114b_english.bin | 17.26 MB

HISTORY -------------------------------------------------------------------------- - PATCH 1.14b -------------------------------------------------------------------------- FIXES - Fixed an issue with recalling control groups and quickly pressing \'TAB\' to change your selected subgroup. -------------------------------------------------------------------------- - PATCH 1.14 -------------------------------------------------------------------------- FIXES - Fixed an issue with custom save games from version 1.12 (including those from Orc Act I) so Hero Agility is recognized properly. Attack speeds will now be correct when loading from a previous save game. - Fixed an issue that caused Scroll of Town Portal to always place your units to the lower right side of your town hall instead of the location you clicked. - Fixed an issue with the Skeletal Mage upgrade that prevented the Raise Dead skill from working on the corpses inside Meat Wagons. - Fixed an issue that caused a unit to permanently lose 75% of its attack speed if it was Polymorphed or Hexed while under the effects of Unholy Frenzy. - Fixed an issue with Spirit Link in which, if one of the linked units was a Troll Berserker with the Berserk ability active, all units linked with that Troll would take the increased damage penalty associated with the Berserk ability. - Fixed an issue in which, if a unit casting a channeling spell died from Mana Flare, the channeled spell would linger in the area permanently. - Fixed an issue that caused the Call to Arms command not to work if you clicked the button an EVEN number of times. - Fixed an issue with Hero and unit ability orders in which, under certain conditions, ability orders would not be dispatched properly, causing \"lag\" or unresponsiveness. - Fixed an issue that caused Glaive Throwers to lose damage when the Vorpal Blades upgrade was researched. BALANCE CHANGES Undead - Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed reduced to 300 from 350. Night Elf - Mana Flare area-of-effect damage radius reduced to 200 from 250. Neutral Units and Heroes - Nerubian Webspinners now cost 200/35/3, up from 175/25/2. - Stampede damage reduced from 80 per beast to 60 per beast. - The Beastmaster bear\'s Bash ability now stuns Heroes for 1 second instead of 2 seconds. - Summoned Treants no longer give large gold bounties. NOTES: Replays are incompatible between major game revisions (1.13 replays cannot be viewed with the 1.14 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.13b -------------------------------------------------------------------------- FIXES - Fixed an issue related to copy protection. ANNOUNCEMENT We are aware of some new issues that came up with the release of the 1.13 patch. We will be releasing a 1.14 patch in the near future that addresses some of these issues, including: - Custom save games from version 1.12 (including those from Orc Act I) incorrectly recognize Hero Agility, causing slow attack speeds after the 1.13 patch is applied. This will be fixed in the 1.14 patch. - Town Portal always places your units to the lower right side of your town hall instead of the location you clicked, as it previously did. This will be fixed in the 1.14 patch. - If you research the Skeletal Mage upgrade, then you will no longer be able to use the Raise Dead skill on the corpses inside a Meat Wagon. This will be fixed in the 1.14 patch. - When a unit with Unholy Frenzy is Polymorphed or Hexed, the unit permanently loses 75% of its attack speed. This will be fixed in the 1.14 patch. - If an Orc player uses the spell Spirit Link, and one of the linked units is a Troll Berserker with the Berserk ability active, then all units linked with that Troll will take the increased damage penalty associated with the Berserk ability. This will be fixed in the 1.14 patch. - If a unit casting a channeling spell dies from Mana Flare, the channeled spell lingers in the area permanently. This will be fixed in the 1.14 patch. - The Call to Arms command does not work if you click the button an EVEN number of times. This will be fixed in the 1.14 patch. * Any other confirmed issues that we can fix in time for the release of the 1.14 patch. Regarding balance, we are currently assessing the state of balance of 1.13 based on user feedback, online testing, and the review of replays. Although we will make some number of balance changes in 1.14, these have yet to be determined. We appreciate the community\'s patience and support in our endeavor to further tune the play balance, enhance the feature set, and increase the stability of Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne. - Blizzard Entertainment -------------------------------------------------------------------------- - PATCH 1.13 -------------------------------------------------------------------------- FEATURES - Acts II & III, the conclusion acts to the bonus Orc campaign contained in The Frozen Throne, are included in this patch. To play these levels, you can simply click the \"Chapter Two - Old Hatreds\" link from the Bonus Campaign screen. If you have completed Act I, your Heroes will carry over to Act II. Otherwise, your Heroes will be default-level Heroes with basic starting items. - Warcraft III now supports binding an email address to your Battle.net account, so that you can recover your password at a later stage, similar to the functionality that was added to D2. - Race selection on the scheduled game dialog (tournament finals) is now saved for future scheduled games. MAPS Expansion - Frozen Throne - (2)Tirisfal Glades - Red creep camp a bit easier; lowered the level of item drop from 7 to 5. - (2)Glacial Thaw - Switched the start locations to face the center of the map. Lowered the level of a few creep camps; lowered the level of a few item drops. - (4)Paradise Island - Creeps are less likely to aggro passing units. - (4)Twisted Meadows - Added ground-based anti-air creep to the island. Added some trees behind the 3 o\'clock start location to prevent building NE town hall behind the gold mine. Changed a level-4 drop from charged item to permanent item. - (4)Bridge Too Near - Switched start locs with the expansion gold mines. - (4)Devil\'s Cauldron - Lowered the total level of 4 creep camps. - (4)Turtle Rock - The two large turtles that are placed between player bases each drop a better item. Removed Rune of Lesser Healing from the expansion creep. - (4)Floodplains 1v1 - Removed the easy creep camp outside of player\'s base and moved it to the other easy creep camps further from the player\'s base. - (4)Lost Temple - Adjusted creep camps and item drops. - (4)Avalanche - Weakened the 3 o\'clock and 9 o\'clock expansion creeps. Added a green-sized camp in place of the orange camp. - (6)Bloodstone Mesa - Moved expansion creep back. Removed Marketplace and added Tavern. - (6)Rice Fields - Changed all the randomly generated creep camps; they are a bit easier for the user now. - (6)Wellspring - Added more trees to the starting location and moved the lumber a bit closer to the town hall. Removed the east and west gate from the center and created a bit more room around the Taverns. - (6)Stranglethorn Vale - Expansion creeps are a bit easier now. - (6)Timbermaw Hold - Moved the bottom Dragon Roost creep closer together to eliminate two creep icons. Moved bottom middle start location deeper into forest to prevent the easy (green) creep camp from being nuked from start location placement. Same change to the bottom left position. Added a tree to the hole in the forest at the top left position to prevent units from getting stuck when portaling home. - (8)Friends - Changed drop item classification from \'any\' level-6 items to \'charged\' level-6 items. - (8)Feralas - Removed some creep camps to help the flow of the game. - (8)Rock Quarry - Added some trees to several start locs that needed more lumber. Added ground-based anti-air to the center of the map. - (8)Mur\'gul Oasis - Added another 1500 gold to the starting locations. - (8)Deathknell - Removed the center creep camp and neutral building. - (8)Plains of Snow - Moved Teal\'s easy creep camp farther away to prevent them from being nuked at the start of the game. - (8)Garden of War - Moved Yellow\'s easy creep camp to prevent them from being nuked at the start of the game. - (8)Battleground - Moved 12 o\'clock easy creep camp further away from start location to prevent them from being nuked at the start of the game. Classic - Reign of Chaos - (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps; also added some trees to the top start location. - (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines should be a bit tougher. Each player\'s expansion gold mine now has one melee creep. The Goblin Merchant camp is now tougher and has anti-air. BALANCE CHANGES Human - Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all levels. Previously, it had this level of stun at level 1, but went up 2 seconds vs. units and one second vs. Heroes each level. Additionally, level-2 and level-3 damage are now 225 and 350, respectively. - Militia can now only be created from a player\'s starting Town Hall, but they can still be created from any of the player\'s Keeps or Castles. - Blizzard is now damage capped. This damage cap is invoked when Blizzard hits more than 5 targets per wave. - Scout Tower hp reduced to 300 from 500, and armor reduced to 0 from 5. - Human towers now gain 2 armor per masonry upgrade, up from 1. - Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9) by level, and mana costs were 75/50/25 by level. Instead, its mana cost is now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1); and its durations only slightly improve with level (12(4) / 15(5) / 18(6)). - Siphon Mana maximum range reduced to 800 from 850. - Flying Machine hit points increased to 200 from 175. - Holy Light mana cost reduced to 65 from 75. Undead - Web upgrade cost increased to 150/150 from 75/75. - Spirit Touch now restores 3 mana per casting, down from 4. - Possession has been reworked. It is now a channelled spell with a 4 1/2 second casting duration. During this time, the target is disabled and frozen into place, but is also invulnerable; and the Banshee takes triple damage from all attacks. Stunning or killing the Banshee that is casting Possession will cause the spell to abort. Additionally, the range of Possession has been increased to 350 from 200. - Anti-magic Shell has been redesigned. The spell now absorbs the first 350 points of spell or magic damage dealt to the target, but does not grant magic immunity. Note that spells absorbed by AMS can still deal secondary effects, such as stun, paralysis, or mana drain. Also the mana cost of AMS has been re-balanced to 150. Orc - Troll Batrider Unstable Concoction damage reduced to 550 from 900, and splash damage increased to 140 from 100. - Troll Batrider damage increased to 13-15 from 11-12. - Level-1 Spirit Wolves now move at speed 320, down from speed 350. - Level-3 Spirit Wolves now have 500 hit points, up from 400 hit points. - Damage sustained over Spirit Link is now never fatal. Fatal damage sustained via Spirit Link instead reduces a unit to 1 hit point, and dispels Spirit Link. - Stasis Trap area of effect reduced to 400 from 500. - Shockwave now has a damage cap of roughly 12 units affected. Note that this limit will not typically be reached except in team games. Night Elf - Shadow Strike level-1 DoT damage reduced to 10 per period, down from 15. - Detonate mana drain reduced to 50 from 100. - Druid of the Claw caster upgrade times reduced to 25 seconds and 35 seconds respectively, down from 45 seconds and 1 minute. - Dryad damage increased to 17-19 from 16-18. - Glaive Thrower damage changed from 39-50 to 36-53. - Eating trees now heals 500 hit points over 30 seconds, up from 200 hit points over 10 seconds. Neutral Buildings, Units and Heroes - Beastmaster Strength reduced to 22 from 25, and base armor reduced to 2 from 3. - Level-2 hawk hit points reduced to 450 from 625, and level-3 hawk hit points reduced to 650 from 875. - Breath of Fire and Drunken Haze mana costs reduced to 70 from 75. - Naga Sea Witch speed reduced to 300 from 320. - Frost Arrows mana cost is now 10 per shot, up from 7 per shot. - Pit Lord footprint, or collision size, has been reduced to 32 from 48. This means that he takes up less space on the battlefield. - Rain of Fire is now damage capped. This damage cap is invoked when Rain of Fire hits more than 5 targets per wave. - Level-1 Black Arrow no longer has a cooldown, but level-1 Minion damage reduced to 9-10 from 14-15. - Cleave attack splash radius increased to 200 from 150. - Dragonspawn Meddlers have been rebalanced to correctly reflect their food, level and gold cost. They now have 370 hit points, down from 500 hit points, and deal 12-13 damage, down from 21-25 damage. - Mercenary Barbed Arachnathids are now available at the start of the second day, instead of very early in the game. - Creep Bloodlust mana cost increased to 75 from 50. - Creeps with Faerie Fire always use the creep version of Faerie Fire now. Additionally, creep Faerie Fire cooldown increased to 8 from 5. - Creep Curse cooldown increased to 8 from 5. - Thunder Lizard cost increased to 6 food from 5, and 150 lumber from 80 lumber. Items - Replenishment Potion can now be sold to a shop for 75 gold, down from 200 gold. - Sentry Wards now have 2 charges, down from 3. - Anti-magic Potion duration increased to 15 from 10. - Orb of Fire cost reduced to 300 from 375. - Orb of Venom cost reduced to 325 from 375. - Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5). - Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from level 4. - Staff of Preservation cost reduced to 150 from 200. - Staff of Preservation no longer affects allied units--it now can only affect its owner\'s units. - Staff of Sanctuary now heals 15 hp/sec, up from 10 hp/sec. Other - We have made modifications to how gold is mined. Although these changes are somewhat difficult to describe, the effect is that in almost all cases, 5 peons are required for an Orc or Human to mine a gold mine at maximum efficiency (assuming the town hall equivalent is as close as possible). WORLD EDITOR FEATURES/IMPROVEMENTS General - Map-specific option for game data set to be used (custom vs. melee). - Model selection dialog now includes all doodad/destructible variations. - Added \"standard/custom\" filter menu to ability selection UI. - Added \"Hero Attributes - Attack Speed Bonus per Agility Point\" field to Gameplay Constants. - Added preference for \"Automatically zoom Previewer to fit new models\" (Visual tab). - New Gameplay Constants for global \"Tech Tree - Dependency Equivalents\". - New Gameplay Constants for tier-based Hero experience bonus factors. - New Game Interface fields for many of the game UI strings (Text - General fields). - Maximum unit movement speed increased from 400 to 522. - Minimum unit movement speed decreased from 25 to 1. - Added \"Advanced->Reset Fixed Object Heights\" option. (Turn off to preserve any fixed object heights [set via ctrl-page up/down] while moving them.) - Object Manager Items tab now includes global item tables. - Increased maximum texture space for tilesets (was 12, now 13). Trigger Editor - \"Hero skill\" trigger parameter UI now allows selection of all Hero abilities, including custom. - Increased maximum length of trigger comments (was 640, now 2048). - \"Event Response - Triggering Player\" is now valid during \"Dialog - Dialog Button Click\" events. - Added special doodad animation tags \"show\" and \"hide\". - \"Conversion - Convert Externalized String\" will now work properly with string concatenation and substrings. - Enabled all save/load game trigger actions for general use (i.e., no longer Blizzard-signed maps only). - Added \'Pawns An Item\' unit event (for units selling items back to shops). - Added new functions for working with \"multiboards\" (new Multiboard function category). - Added various new functions: - Ability Name (string call) - Buff Comparison (condition) - Conversion - Convert String Case (string call) - Destructible - Destructible Name (string call) - Environment - Turn Water Deformation On/Off (action) - Environment - Point Is Blighted (boolean call) - Event Response - Target Point Of Ability Being Cast (point call) - Event Response - Target Unit Of Ability Being Cast (unit call) - Event Response - Target Destructible Of Ability Being Cast (destructible call) - Event Response - Target Item Of Ability Being Cast (item call) - Game - Show/Hide Creep Camps On Minimap (action) - Game - Creep Camp Display Is On (boolean call) - Game - Enable/Disable Minimap Buttons (action) - Item - Set Charges Remaining (action) - Item - Item Charges Remaining (integer call) - Item - Set Custom Value (action) - Item - Custom Value Of Item (integer call) - Item - Item Name (string call) - Player - Leaves Game (event) - Player - Player Score (integer call) - String Length (integer call) - Unit - Set Rally-Point To Point (action) - Unit - Set Rally-Point To Unit (action) - Unit - Set Rally-Point To Destructible (action) - Unit - Rally-Point As Point (point call) - Unit - Rally-Point As Unit (unit call) - Unit - Rally-Point As Destructible (destructible call) - Unit - Remove Specific Buff (action) - Unit - Unit Has Specific Buff (boolean call) - Unit - Level Of Unit (integer call) - Unit - Level Of Ability For Unit (integer call) - Unit - Count Items Carried (integer call) - Unit - Current Order Of Unit (order call) - Added \"Height Offset\" Camera Field value - Added Map Flag values - Observers on defeat - Use random Heroes - Use random races - Visibility - Hide Terrain - Visibility - Map Explored - Visibility - Always Visible Sound Editor - Added Edit->Find command (works on sound/music list and variable list). Object Editor - Custom Buffs/Effects data (new tab). - Option to sort objects by name only (View->Sort Objects By Name). - Holding down Shift while modifying a numerical value will disable all min/max limits for that field (use with caution; this can potentially crash the game!). - Tech Item dialog allows selection of special multi-unit \"Equivalents\" (any Altar, etc.). - Ability dialog allows selection of \"None\" for \"Abilities - Default Active Ability\" unit field. - New unit fields for tier-based tech tree requirements. - Enabled additional abilities for modification: Devour Cargo, Entangled Gold Mine Ability, Load (Entangled Gold Mine), Poison Sting, Way Gate Ability. - Increased maximum number of workers per gold mine to 32 (was 4). - Morphing abilities now support different unit types per ability level in the game. - Doodad \"tinting color\" fields now dynamically displayed based on number of variations (and they support Auto Fill Levels command). - Added various new fields: - Art - Selection Size - Editor (items) - Art - Animation Names (abilities) - Art - Lightning Effects (abilities) - Data - Uprooted Defense Type (\"root\" abilities) - Stats - Hero - Hide Hero Interface Icon (Hero units) - Stats - Hero - Hide Hero Minimap Display (Hero units) Import Manager - New command for importing all files within a directory (File->Import Files). - New command for exporting all files at once (File->Export All Files). WORLD EDITOR FIXES General - Item Tables dialog is accessible from Unit Properties dialog (ROC only). - Pre-placed summoned units count towards creep camp minimap icons. - \"Extra->Cinematic Arthas\" model file reference is invalid. - Game lock-up when decreasing level of \"Attribute Bonus\" ability. - Crash when resizing column in Gameplay Constants/Game Interface dialogs too far to the right. - Excessive performance loss when units and start locations overlap. - Doodad \"fixed height\" status is not preserved across undo operations. - Setting \"Berserker Upgrade\" or \"Barrage\" to researched in Upgrade Properties disables the corresponding units. - Pre-placed random units may have their team color set to red in game, regardless of owner. - Unit Properties dialog does not display mana value for buildings with mana. - Moving a start location which is on top of another start location can cause duplicate start locations. - Random Group references used for dropped items are not displayed properly in the Object Manager. - View menu does not always refresh properly after changing layers. - Advanced->Adjust Cliff Levels does not adjust water height along with terrain. - Added names for all \"unknown\" abilities. - Using lumber upkeep (via Gameplay Constants) can cause the game to crash on the scorescreen. Trigger Editor - Unit event \"Uses an item\" does not fire for items with unlimited charges. - Action \"Player Group - Set Alliance\" ignores the player groups and sets the alliance for all players. - Attempting to enable a trigger does not properly validate that the trigger script compiles. - Action \"Game - Show/Hide Custom Campaign Button\" fails if game has been loaded from a saved game. - Action \"Skip Remaining Actions\" can cause compile errors if used as a parameter to another function. - \"Event Response - Casting Unit\" and \"Target Point Of Issued Order\" become reset after a \"Wait\" action. - Invalid sub-functions are not disabled when pasting triggers. - Function menu appears in the dialog for setting variable initial values. - \"Automatically create unknown variables when pasting\" option does not work for \"Set Variable\" actions. - \"Edit->Category Is Comment\" toggle is not undoable. - \"Game Cache - Cache Value Exists\" fails on Integer value types. - Deleting functions may corrupt the strings within other \"cut\" functions (manifest after pasting). - \"Event Response - Learned Skill Level\" result is off by one for all levels greater than one. - Variables dialog sorting by Initial Value does not sort properly. - Unit-Targeted Order for Drunken Haze uses invalid order string \"st.rongdrink\" (should be \"drunkenhaze\"). - Map Flag value \"Observer chat\" is obsolete and causes compile errors. Sound Editor - There is no way to remove imported sounds (TFT can use Import Manager). Object Editor - Default values for ability levels beyond four are not loaded properly in game. - Custom \"Required Animation Names\" values do not display properly in the editor (works in game). - Character limit on extended tooltip fields too small (was 300, now 1024). - Custom values of \"Techtree - Requirements - Levels\" field are not loaded properly in game. - Maximum value for some ability duration fields is too small (was 300, now 3600). - Ability \"data\" fields do not show up for custom versions of some abilities. - Black Arrow data fields list \"Damage Bonus\" twice. One should be \"Summoned Unit Duration.\" - Unit/item tooltips referencing custom abilities will display as zero in game. - Hotkey field not allowed to be empty. - Changing an object \"category\" does not automatically refresh the field list, if necessary. - Maximum value for ability \"Stats - Required Level\" and \"Stats - Level Skip Requirement\" is too small (10). - Upgrade \"Techtree - Requirements\" fields are not loaded properly beyond level 1 in game. - Upgrade effect \"Ability Level Bonus\" does not recognize custom abilities in game. - Upgrade effect \"Ability Level Bonus\" does not apply multiple levels to units created after researching. - \"Stats - Build Time\" values less than 8 cause Heroes to be unable to revive. - Extra \"data\" fields appear for certain Orb abilities. - \"Stats - Levels\" field does not appear for non-Hero abilities (where it can be valid in some cases). - \"Stats - Casting Time\" and \"Stats - Mana Cost\" fields do not appear for item abilities (can be valid). - Three upgrade effects are missing appropriate data and UI: \'rtma\', \'rart\', \'rauv\'. - Setting Ability or Upgrade race to \"Critter\" or \"Commoner\" can crash the editor. - Excessive load times for abilities or upgrades with many levels (noticeably improved). - Improper truncation of ability name displayed with commas. - Using 10 Mirror Images will crash the game (max should be 9). - Values cannot be set to original default values if the campaign value is different. - Custom doodads/destructibles can be chosen as the base object for a new custom object (leads to crash). - Object tabs do not always refresh properly after importing \"all\" object data file. - Minimum value for Brilliance Aura \"Data - Mana Regeneration Increase\" is too small (was 1, now 0). - Maximum value is too small for various ability data fields that can optionally be used as percentages. - Buildings with no pathing map crash the game. - Custom abilities based on Locust Swarm do not recognize the \"Sound - Effect Sound (Looping)\" field. - Unit field \"Abilities - Default Active Ability\" does not work with custom abilities. - Abilities \"Essence of Blight\" and \"Spirit Touch\" should not have mana and hp related \"Data\" fields, respectively. - \"Replenish\" and related abilities have a \"Stats - Casting Time\" field that should read \"Data - Maximum Units Affected\". - \"Parasite\" and related abilities have a \"Stats - Casting Time\" field that should read \"Data - Summoned Unit Duration\". - Abilities \"Defend\" and \"Magic Defense\" do not apply modifiers properly if additional levels are learned while they are active. - Abilities may display the \"editor suffix\" corresponding to a different ability. - Auto Fill dialog allows any character for hotkey fields. - \"Art - Scaling Value\" is not applied to building placement cursor in game. - Pasting \"True\" values over \"False\" values does not work. Campaign Editor - Custom campaign objects are not listed in dialogs in the rest of the Campaign Editor. - Custom campaign abilities display every possible \"Data\" field. - User-selected variable difficulty level does not take effect in the game. AI Editor - Food limit displays as 90, even though 100 (or more) is possible. - Reloading an already open AI data file does not revert the current data. NOTES: Replays are incompatible between major game revisions (1.12 replays cannot be viewed with the 1.13 version of Warcraft III). Custom save games will not load from version 1.12. -------------------------------------------------------------------------- - PATCH 1.12 -------------------------------------------------------------------------- MISCELLANEOUS FIXES - Cinematic sequences that were not playing within certain foreign language versions have been fixed. - Fixed problem that enabled you to save games that could not be loaded. - Fixed problem that enabled you to create a replay that could not be properly played back. MAP FIXES - Rune of Rebirth has been removed from maps (6)GnollWood and (4)Floodplains1v1. - Gold mine positioning has been rebalanced and the starting location tree placement has been improved for the map (2)TwoRivers. - A Golem has been added to each of the Mercenary Camps within the map (4)Twisted Meadows. - Destructible rocks have been added to the upper and lower gold mine areas in (4)Avalanche. CREEP FIXES - The creep version of Inner Fire has had its mana cost increased from 35 to 75. - The creep version of Raise Dead has had its cooldown increased from 5 to 12 seconds. - The creep version of Purge no longer stuns units. - The creep version of Abolish Magic has had its mana cost increased from 50 to 75. UNDEAD CHANGES - Within the Tomb of Relics maximum stock for the Rod of Necromancy has been reduced from 2 to 1. HUMAN CHANGES - Aerial Shackles damage has been increased from 20 points per second to 30 per second. - The gold cost for a Dragonhawk Rider has been reduced from 235/40 to 200/30. - Arcane Towers now deal Piercing damage, and have had their range increased from 700 to 800. - Animal War Training upgrade cost has been reduced from 150/250 to 125/175. - Long Rifles Upgrade now requires a Keep instead of a Workshop. NIGHT ELF CHANGES - Spirits of Vengeance (which are summoned by the Avatar of Vengeance) have had their damage increased from 14-18 to 17-21. ORC CHANGES - You no longer need a Fortress as a prerequisite to build Batriders. - Wind Rider hit points have been reduced from 600 to 570. - Burrow armor has been increased from 2 to 5 and damage has been reduced from 1d8+33 to 1d5+22 CLASSIC CHANGES - Anti-air creeps have been added to each Mercenary Camp in the map (4)Tranquil Paths (Reign of Chaos). - Wyvern hit points have been reduced from 600 to 570. - Halls of the Dead and Black Citadel attack cooldown have been reduced from 2.0 to 1.5. - The multiplayer custom map desync that occurs between Reign of Chaos and Frozen Throne players has been fixed. NOTES: Replays are incompatible between major game revisions (1.11 replays cannot be viewed with the 1.12 version of Warcraft III). Custom save games will not load from version 1.11. -------------------------------------------------------------------------- - PATCH 1.11 -------------------------------------------------------------------------- FIXES - Classic Campaign unit damage has been adjusted to match 1.01 values. - Some custom maps would crash because they had pre-1.10 data embedded in them. - Czech-only: fixed a crash with the display news items. - Fixed a number of text strings within our localized versions. - Fixed a number of hotkeys within our localized versions. -------------------------------------------------------------------------- - PATCH 1.10 -------------------------------------------------------------------------- THE FROZEN THRONE SPECIFICS FEATURE INFORMATION - Further information regarding modifying hotkeys can be found in your Warcraft III installation directory. MAPS - Numerous maps have had minor improvements made to them. BALANCE CHANGES Human - Lumber Mill cost reduced to 120 from 145. - Lumber upgrade now gives +10 lumber capacity per level of the upgrade, up from +5 lumber capacity per level of the upgrade. - Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250. - Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from 80/60. - Mortar Teams now have a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes. - Flying Machine damage versus air increased to 12-13 from 7-8. - Gryphon Aviary cost changed to 140/150 from 120/240. - Gryphon Aviaries now require a Keep instead of a Castle. However, both the Cloud upgrade and Gryphon Riders require a Castle to access. - Dragonhawk Riders are now correctly a level 3 unit instead of a level 5 unit. This only impacts the experience gained when they are killed. - Dragonhawk Rider build time reduced to 30 from 45. - Spell Breaker hit points reduced to 600 from 650. - Spell Breaker armor type changed to Medium. - Mana cost of Spell Steal increased to 75. - Scroll of Regeneration now heals 225 hit points over its 45 second duration, up from 150 hit points. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Orb of Fire cost reduced to 375 from 400 and splash radius increased to 140 from 125. - Priest heal effect increased to 25 hit points per cast, up from 20; Priest heal mana cost increased to 5 from 4. - Sorceress damage increased to 10-12 from 8-10. - Powerbuild has been improved. Each additional Peasant contributes 60% of the speed of the first, up from 50%. Undead - Crypt Fiend damage reduced from 28-33 to 26-31. - Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec. - Ghoul hit points upgraded to 340 from 330. - Orb of Corruption cost was reduced to 375 from 400, and its armor decrease has gone to 5 from 4. - Rod of Necromancy cooldown increased from 15 to 22. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Impale area of effect width reduced to 250 from 300. - Gargoyles now require Halls of the Dead instead of Black Citadel. - Obsidian Statue Spirit Touch now replenishes 4 mana per casting, down from 5. - Obsidian Statue Aura of Blight effect reduced to 10 hp/sec from 12 hp/sec. - Boneyard cost changed to 175/200 from 125/250. - Halls of the Dead and Black Citadel deal one quarter as much damage as previously, but now possess a frost attack similar to that of Nerubian Towers. - Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10. - The Tomb of Relics now sells Dust of Appearance, but no longer sells Lesser Clarity Potions. - Devour Magic now heals 50 hit points per spell devoured, up from 25, and restores 75 mana, up from 50. - Destroyer damage reduced to 19-21 from 21-24. - Frost Wyrm damage increased to 93-115 from 85-105. Orc - Demolisher damage reduced from 82-102 to 76-94. - Kodo Beasts are now Unarmored. - Raiders now have a base armor of 1, up from 0. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Purge has been improved. It no longer slows friendly units when used on them, and it causes enemies to stop for a brief moment when first cast (in addition to slowing them later). - Wind Riders no longer require a Fortress to be built. - Wind Rider damage reduced to 36-44 from 39-47. - Wind Rider poison now deals 4 damage a second, up from 3.3 damage a second. - Wind Rider speed reduced to 320 from 350. - Tauren Totem cost changed to 135/155 from 90/200. - Orb of Lightning cost reduced to 375 from 400. - The Voodoo Lounge now sells Lesser Clarity Potions, but no longer sells Dust of Appearance. - Spirit Link mana cost reduced to 75 from 100. - Mirror Image cost reduced to 125 from 150. - Blademaster\'s base Agility increased to 24 from 23. Night Elf - Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7. - Fan of Knives maximum damage reduced to 300/625/950 from 350/675/950, and damage per target reduced to 75/120/180 from 90/135/180. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. - Mana Flare has had a bug fixed that was preventing multiple Mana Flares from attacking multiple targets at the same time. As a result, Mana Flare has been rebalanced, and deals up to 90 damage to targets in a 250 area when a unit casts a spell, down from 125 damage. - Archer hit points reduced to 240 from 310. - Archers now have a new passive ability, Elune\'s Grace. This ability grants them 35% damage reduction against Piercing attacks, and 20% damage reduction against spells. - Hippogryph Rider hit points decreased to 765 from 835 and armor increased to 1 from 0. - Dryad damage increased from 15-17 to 16-18. - Mountain Giant base armor increased to 4 from 0 and hit points increased to 1600 from 1400. - Hardened Skin upgrade cost reduced to 100/175 from 100/250, and damage reduction reduced to 12 from 15. - Chimaera Roost cost changed to 140/190 from 100/230. - Orb of Venom cost reduced to 375 from 400 and poison damage/sec increased to 7 from 6. Neutral Buildings, Units, and Heroes - Forked Lightning damage reduced to 85/160/250 from 100/175/250. - Tornado now deals 7 damage a second to buildings in its general vicinity (down from 10) and 50 damage to buildings it is over (down from 80), and it now costs 250 mana to cast, up from 150. - Silence area of effect increased from 150/250/350 to 200/275/350. - Mercenaries cost 25% more gold than previously. - Mud Golem availability delayed to second day. - Summoned Doom Guard hit points increased to 1600 from 1350. - Howl of Terror % damage reduction increased by 5% at all levels. - Zeppelin hit points increased to 575 from 500. - Forest Troll Shadow Priests have had their starting availability delayed by 60 seconds to 120 seconds. - The Beastmaster now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. Items - Scroll of Restoration is now a level 5 item instead of a level 6 item. Other - Town Portal now takes 5 seconds to activate, up from 3. - Units killed in a transport will \"spill out\" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. - Tavern instant revive costs three times more lumber than previously. - Heroes revived at the Tavern now are brought back to life with 0 mana and 50% health. - Tier 3 town halls all cost 20 lumber and 20 gold less. - At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3. This affects all experience gain--both from killing creeps and enemy units. REIGN OF CHAOS SPECIFICS MAPS - All multiplayer maps that were shipped with the original product have been patched to have improved item drop tables. - Some maps have been additionally improved with other minor enhancements. - Tranquil Paths now has random creeps. BALANCE CHANGES Humans - Devotion Aura now gives 1.5/3/4.5 armor per level. - Powerbuild effectiveness has been reduced to 60% of its previous strength in terms of how much speed additional Peasants add when supporting the construction of a building. Note that the cost increase per additional Peasant is unchanged. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Gyrocopter damage increased to 27-32 from 25-30. Undead - Shade speed increased to 350 from 270, but hit points reduced to 125 from 250. - Animate Dead\'s duration reduced to 40 from 120, cooldown reduced from 180 to 240. Additionally, animated units are invulnerable, but can still be dispelled. - Death Pact and Dark Ritual can now be used on invulnerable units. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Halls of the Dead and Black Citadel attack cooldown is now 2 seconds up from 1 second, and their damage has been reduced by 33% as well - Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to reflect new air pathing changes. Orcs - Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels (changed from 100/75/25), and deals \"backstab\" damage. When a Blademaster attacks while using Wind Walk, he deals bonus damage to his victim. - Lightning Shield range increased to 600 from 500. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Wyvern hit points increased to 600 from 500. - Wyvern poison now lasts 25 seconds and deals 4 damage a second. - Headhunter cooldown reduced to 2.26 from 2.34. - Berserker Strength now requires a Stronghold instead of a Fortress. - Mirror Image cost reduced to 125 from 150. Night Elves - Dryad damage increased from 15-17 to 16-18. - Entangle now prevents an affected unit from attacking, and interrupts channeling spells such as Blizzard and Starfall. However, its duration has been reduced to 12(3)/24(4)/36(5) (unit(Hero)). - Treants created by Force of Nature now benefit from the Nature\'s Blessing upgrade. - Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds by level. - Tranquility cooldown reduced to 60 from 120. - Tranquility mana cost reduced to 125 from 200. - Cyclone no longer affects mechanical units. - Rejuvenation can now be cast on units at full health. - Ancients now attack while rooted. - Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new air pathing changes. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. Items - Items have been revamped with new level tables. Items now have a level from 1 to 8, along with one of several categories. Items of levels 1 to 6 can be charged items, permanent items, or powerups. Items of level 7 or higher are artifacts. Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death (artifact). - You can now sell items at the Goblin Merchant by right-clicking on an item, and then \"dropping\" it onto a Goblin Merchant. - Scroll of Town Portal now takes 5 seconds to use. During this time it is being \"channeled\", and the Hero using it cannot be attacked or stunned. Under no circumstances can the town portal be aborted once started. - Wand of Illusion can no longer be cast on hostile units. This change was made to prevent players from cheesing high level creep camps by using Wand of Illusion on high level creeps, and then using this illusionary creep to tank the damage. - Boots of Speed no longer stack: two Boots of Speed will make a Hero just as fast as one. Other - When \"attack-moving\", air units now prefer to attack other air units more often than previously. - Creeps that are not in combat now ignore flying units. This means that if you move flying units around using \"move\" instead of \"attack move\", creeps will generally not attack them. - Creeps can no longer be dragged via constant attacks--they eventually give up and return to their start location. - Goblin Sappers now deal 750 damage to buildings, 250 damage to all units, and 185 damage to Heroes. These values are reduced by armor values such as \'5 armor\', but do not interact with armor types (e.g. \'Medium armor\'). - Units in a transport over ground will \"spill out\" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. NOTES: Replays are incompatible between major game revisions. (1.07 replays cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will not load from version 1.07. -------------------------------------------------------------------------- - PATCH 1.06 -------------------------------------------------------------------------- BALANCE CHANGES Improved Counterability Unarmored Light Medium Heavy Fortified Hero Normal 100% 150% 100% 100% 50% 100% Piercing 150% 75% 100% 150% 35% 50% Siege 150% 50% 100% 100% 150% 50% Magic 75% 100% 200% 100% 50% 50% Hero 100% 100% 100% 100% 50% 100% You can find further information related to armor and damage types on our web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml Spellcaster Rebalance - Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are: * They have a new armor type, unarmored, which takes bonus damage from siege and piercing attacks. * They also have a new damage type, magic, which does reduced damage to fortified and hero armor, but does bonus damage against medium armor. * They had their damage adjusted, typically downwards. * They no longer gain damage as they go up in level, and gain less hitpoints as they go up in level (but start with more hitpoints when initially built) * Many autocast buffs and debuff costs reduced. * Casters, including Dryads, have had their mana regeneration rates boosted by 30%. Hero Damage - Heroes now have an aptly named hero damage type. It deals 100% damage to everything except fortified armor, to which it deals 50% damage. Hero damage was added so that heroes no longer strongly counter ranged units such as Archers and Crypt Fiends. Advanced Structures - Most advanced technology structures had their build times reduced. This reduction ranged from 20 seconds for especially underused structures, to 10 seconds for less underused structures. For instance, the Slaughterhouse builds 20 seconds faster now, while the Arcane Sanctum build time was only reduced 10 seconds. Humans - Flares now cost 75/25 to research, down from 100/50. - Inner Fire cost increased to 35, from 25. - Slow cost reduced to 40 from 50. - Slow duration vs heroes reduced to 10 seconds from 20 seconds. - Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels. Undead - Curse now causes a 33% chance to miss, up from 25%. - Curse now lasts 2 minutes, up from 1 minute. - Curse cost reduced to 40 mana from 50. - Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Carrion Swarm max damage increased to 375/700/1000 from 300/550/800. - Carrion Swarm no longer hits wards. - Boneyard cost reduced to 250/100 from 350/125. - Acolytes now have 220 health, up from 180. - Necropolis cost reduced to 300 gold, down from 350 gold. - Black Citadel now has 2000 hitpoints, down from 2300. - Halls of the Dead now has 1750 hitpoints, down from 2000. Orcs - Bloodlust cost reduced from 50 mana to 40 mana. - Raiders now have light armor instead of heavy armor. - Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Bladestorm cooldown reduced to 3 minutes, down from 4 minutes. Night Elves - Cyclone duration on units increased to 15 from 10. - Faerie Fire cost reduced to 35 from 75. - Chimaera Roost cost reduced to 230/70 from 280/100 - Ancients temporarily lose their fortified armor when they uproot, becoming medium armor units. - Dryads now have the unarmored armor type. This change was made to further specialize Dryads as melee killers, but allow piercing damage units, such as Crypt Fiends and Archers, to counter them more effectively. - Dryad hitpoints increased to 435 from 380. Other - All basic siege units (Mortar Teams, Catapults, etc.) have had their night sight increased to 1100 from 1000. Creeps - Creep-cast Polymorph duration reduced to 25. - Creep autocast Heal heals 12 hp a cast not 15. - Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly fire - their attacks only hit hostile targets. - Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14 - Thunder Lizard damage reduced from 1d11+30 to 1d8+26. - Centaur Impaler hitpoints reduced to 350 from 450. Items - Anhk of Reincarnation is now a level 7 item. - Potion of Restoration now heals 500 health and 200 mana, rather than fully replenishing a hero\'s health and mana. - Scroll of Restoration now heals 300 health and 150 mana, rather than fully replenishing all targets health and mana. - Tome of Experience is now a level 5 item - Scroll of Protection cost reduced to 150 NOTES: Replays are incompatible between major game revisions (1.05 replays cannot be viewed with the 1.06 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.05 -------------------------------------------------------------------------- FIXES - Fixed a problem with viewing certain replays. -------------------------------------------------------------------------- - PATCH 1.04c -------------------------------------------------------------------------- FIXES - Dates now use the system date format. - Fixed some issues related to IME text input. - Fixed some minor text wrapping issues that were occurring with Asian languages. - Fixed an issue that allowed players to keep Castles and Keeps alive for abnormal lengths of time while those buildings were under attack. -------------------------------------------------------------------------- - PATCH 1.04 -------------------------------------------------------------------------- FIXES - Fixed an issue related to full shared unit control and allied play that could cause one or more players to lose the ability to train or upgrade their own units. - Fixed an issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points. - Fixed a graphic issue related to the ladder profile and the scroll bar. BALANCE CHANGES Humans - Divine Shield duration increased to 15/30/45 from 10/20/30. - Divine Shield cooldown changed to 35/50/65 from 60/60/60. - Avatar cooldown increased to 180 from 120. - Resurrection mana cost reduced to 200 from 250. - Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast. Undead - Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast. - Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell. - Anti-magic Shell mana cost reduced to 50 from 75. - Sleep duration decreased on Hero units to 5/10/15 from 10/20/30. - Web duration decreased on Hero units to 7 from 20. - Animate Dead mana cost reduced to 250 from 300. - Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber. - Possession now takes 1 second to cast, up from 0. Orcs - Wards are no longer hit by Huntress Moon Glaive bounce. - Critical Strike no longer receives damage from Thorns Aura. However, the Blademaster\'s base attack associated with a Critical Strike still interacts with Thorns appropriately. Night Elves - Thorns no longer interacts with Critical Strike. - Mana Burn mana cost reduced to 50 from 75. - Mana Burn drain amount reduced to 50/100/150 from 100/200/300. - Mana Burn cooldown reduced to 7 from 9. - Huntress damage reduced to 1d3+14 from 1d3+15. - Metamorphosis cooldown increased to 180 from 120. - Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units). - Starfall cooldown increased to 180 from 120. - Druid of the Talon (in Night Elf form) acquisition range increased to 700 from 600, improving the frequency with which Faerie Fire is auto-cast. - Ballista Impaling Bolt no longer functions with \"Attack Ground.\" - Ancient Protector cost reduced to 160/80 from 240/100. - Ancient Protector hit points increased to 600 from 550. - Ancient Protector armor decreased to 1 from 2. - Ancient Protector minimum range reduced to 0 from 200. - Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51. - Ancient Protector damage type changed to pierce from siege. - Ancient Protector splash damage reduced. Creeps - Murloc Mutant damage increased to 1d5+24 from 1d2+12. MAP CHANGES - Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include: (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps. (6) Moonglade - Reduced all creep camps approximately 2 levels. (8) The Crucible - All start locations should now be very similar, close to trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path. (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths. (12) Ice Crown - Fixed the creep levels so that all camps are equal. NOTES: Replays are incompatible between major game revisions. (1.03 replays cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will not load from versions 1.03 and below. -------------------------------------------------------------------------- - PATCH 1.03 -------------------------------------------------------------------------- NEW FEATURES - Each AI player can now be set to one of three different settings: Easy, Normal, and Insane. - Allied AI will teleport to human allies\' towns when the towns are under attack. - Allied AI will ping the minimap to indicate where they are going to attack next. - Messages can now be sent when the \"Waiting for Players\" dialog is up. - Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine. FIXES - Fixed an issue with building reimbursement that could credit a player twice for canceling a building. - Fixed a crash that could occur when the system date was set to > 2038. - Fixed map loading crash that could result from custom units that sell too many items. - Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. - Fixed a crash that could occur when loading a corrupted save file. - Fixed a crash that could occur on custom maps during some unit creation events. - Fixed an issue causing localized versions of maps to be passed unnecessar- ily. - Fixed Mass Teleport crash that could result from a target unit\'s dying before spell completes. - Fixed save/load map interaction that could result in an unresponsive game. - Fixed an issue related to unit selection and upgrading Human towers. - Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. - Fixed some AI mining issues that could occur when their original town hall was destroyed. - Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. - Fixed an issue that allowed players to save after choosing \"Continue\" in a single-player mission. - Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability. - Fixed Zeppelin drop exploit as a method of building locating through fog of war. - Fixed an issue with saving while \"Waiting for Players\" dialog was up that could result in a soft lock. - Fixed an issue that could create an invincible Mountain King. - Fixed an issue related to graphical display of auras from aura-generating items. - Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units. - Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle. - Fixed an issue with Huntress\' bouncing missile that would allow it to hit a secondary target even if it missed the primary target. - Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines. - Fixed an issue related to Hero illusions\' carrying a Ring of Protection. - Fixed an issue with Town Portal spell art. - Fixed an issue with hit point/mana upgrades and Polymorph. - Fixed an issue with the Abolish Magic ability and allies. - Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death. - Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths. - Fixed an issue related to replays, selection circles, and changing player perspective. - Fixed an issue with Cyclone and moving units creating aerial footprints. - Fixed keyboard screen scroll and \"Waiting for Players\" interaction. - Fixed several minor text and tooltip issues. - Fixed a few improper combat sound assignments on creeps and NPCs. - Frost Wyrm attack now also slows air units. - AI Keepers of the Grove no longer cast Force of Nature on different cliff levels. - Night Elf AI now uses the Wisp\'s Renew ability effectively. - Disease (Plague) and poison no longer wake sleeping units. - Moon Glaive bounce no longer hits invisible units. - Demon Hunter\'s attack while in Demon Form no longer damages self or allies. - Upgraded building shadows no longer update through the fog of war. - Necklace of Spell Immunity no longer drops a Blademaster\'s Wind Walk. - Observers no longer gain full player UI when entering a loaded game. - Observers no longer get gold/lumber/supply UI when selecting neutral buildings. - Fog of war updates properly now if you are alt-tabbed out of game. - War3 now warns you when you save game or screenshot or profile if there\'s not enough available disk space. - Improved \"We\'re Under Attack\" messages so they trigger at more appropriate times. WORLD EDITOR FIXES - Fixed Macintosh World Editor crash. - Added Unit Editor field for building upgrades. - Increased number of possible dialog buttons from 5 to 12. - Added blank entries for all units that don\'t normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor. - Added Unit Editor field to set unit sounds to that of another unit type. - Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the \"unit\" limit of 512, and only passive buildings count towards the \"building\" limit of 96. - Fixed bug where map auto-save could bypass object limit checks. - Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved. - Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor. BALANCE CHANGES Humans - Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it\'s just as effective with mass spell- casters, players will find it is less powerful (though still exceedingly useful) with Heroes. - Divine Shield now costs 25 mana, down from 75. - Blizzard no longer goes up in radius as the level of the ability increases. - Water elementals now last 60 seconds, down from 75. Undead - Gargoyles\' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. - Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). - Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. - Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -- 40 down from 50. - The Spirit Tower Upgrade now costs 160/40, up from 120/40. - Crypt Fiends\' attack was slightly improved. Orcs - Headhunters have more hit points (350, up from 280), but also strike more slowly. - Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. - Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. - Orc Barracks cost less lumber: 50, down from 70. - Watch Towers now do 16-18 damage, down from 19-22 damage. - Grunts now have 700 hit points, up 20 from 680. - Shaman\'s attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. - Stasis Ward and Sentry Ward no longer inhibit movement or building construction. Night Elves - Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -- now it merely has to be damaged). - Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). - Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. - Wisp\'s sight radius increased by 25%. - Detonate now does 225 damage against summoned creatures, up from 150. - Non-tree buildings now have 5 armor, up from 2. - Ballistae now have an \"Attack Ground\" command. - Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. - Treants now last 60 seconds, down from 75 seconds. - Eating trees now gives a constant, non-stacking healing effect for 10 seconds. - Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. Creeps - All melee creeps in between levels 1 and 5 are slightly more powerful. - All creeps of level 6 or higher now have Hero magic resistance. - Creeps of level 7 or higher will behave more intelligently in general. - All creeps of level 7 or higher now deal Chaos damage. - Level 10 Dragons no longer have spell immunity. - Many minor creep balance tweaks to damage and abilities. - Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. Items - Scepter of Mastery no longer will drop randomly in multiplayer maps. - Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). - Wand of Lightning Shield is now a level-3 item, down from level 6. - Sentry Ward item now comes with 3 charges, down from 5. - Periapt of Vitality now gives 150 hps, up from 100. - Pendant of Mana now gives 250 mana, down from 300. - Tome of Experience now gives Heroes 150 experience points, down from 200. NOTE: Replays are incompatible between major game revisions. (1.02 replays cannot be viewed with the 1.03 version of Warcraft III.) -------------------------------------------------------------------------- - PATCH 1.02a -------------------------------------------------------------------------- - Added localized Battle.net messages. -------------------------------------------------------------------------- - PATCH 1.02 -------------------------------------------------------------------------- FIXES - Fixed an issue that allowed players to abuse dragons with Devour. - Fixed an issue with dragons that could cause them to divert attacks. BALANCE CHANGES - Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines no longer randomly drop in multiplayer games. - Scroll of

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3677 downloads

Uploaded:05-10-2007

Battle Tanks MG

battle_tanks_mg_9.8b.w3x | 466.01 KB

MG, by –MacGyver- has been released, and we have it here for you! This mod is from the popular Battle Tanks by N-a-z-g-u-l; However, this mod comes with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! [b]Some changes since v9.7 include:[/b] Fixed Game Ending bug. Added Rebel Forces to Middle Base. Changed Terrain near top left of map. Removed a lot of the custom sound so the map file size is smaller. Changed the way Skill points are displayed when you gain a skill. Added a new Scrap Metal System. Reduced number of Doodads Refer to the readme for the complete list of changes.

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18462 downloads

Uploaded:07-25-2005

Angel Arena Mappack

angel_arena_mappack.zip | 7.76 MB

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56014 downloads

Uploaded:10-24-2004

DDay: Judgement

dday_judgement_181.0f.zip | 3.4 MB

more hard to believe is, the author is gonna keep adding MORE. This map is so good, and I'm not joking, everyone should have it.

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15445 downloads

Uploaded:09-12-2004

Legend Of Goku

dbz_saiyains_saga.zip | 3.03 MB

follow. You play as goku as you learn new moves and fight the saiyans.

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2024 downloads

Uploaded:03-26-2011

Pyramid Escape

pyramidescapev3_1.w3x | 724.08 KB

Runes - The Overgrowth - Tower Walkway

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9903 downloads

Uploaded:02-14-2007

Zombie Survival

zombie_survival_z_v2.4.w3x | 240.46 KB

how long you can survive. Start with the fairly empty map and build up your own defenses and rooms as you try to hold off zombies and mutants. Try to be the last surviver and even if you die you can keep playing to help your friends as a ghost who gains abilities as they absorb zombies undead power.

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11231 downloads

Uploaded:07-24-2005

COT RPG

waugriffs_cot_rpg.w3x | 2.95 MB

hero from the pillars and lvl up, do quests from towns people, ty and defeat the ultimate evil( well theres three =D), includes the ability to save and load. (note: saving is only available in LAN play or B.net, also human players have to be in the game so computer players in LAN won\'t work) So go off and enjoy this massive map by Waugriff =D

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14727 downloads

Uploaded:08-27-2004

War3 Sh4peshifter

war3_sh4peshifter.zip | 1.21 MB

back to the beta models of units if you want.

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25428 downloads

Uploaded:01-25-2004

WinMPQ

winmpq.zip | 95.03 KB

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6809 downloads

Uploaded:09-17-2010

Custom Hero Arena Defense

custom_hero_arena_defense_v.1.07.w3x | 1.67 MB

arena. -------------------------------------------------------------------------------- Short Introduction: 1. Choose a hero by double-clicking him. 2. Choose three normal abilities and one ultimate. 3. Now you will fight creeps in your lane, 15 creeps spawn with a three second interval. 10 rounds for every race (Human/Orc/Night Elves/Naga/Undead). 4. Every fifth level is the time for the arena. Here, different modes can be set to alter the gameplay. For the main site for Custom Hero Arena Defence, full changelog and more info go here: http://rotl.freeclanforum.com/ As always I would like you to inform me if you find any bugs or have tips on RotL.SwedishChef@hotmail.com.

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155266 downloads

Uploaded:04-19-2007

TFT v1.20e to v1.21a English Patch

war3tft_120e_121a_english.exe | 2.54 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

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14498 downloads

Uploaded:12-12-2006

D-DAY: Extremme

xday13b.w3x | 3.72 MB

judgement but with open corridors in the middle ... the ability to choose any hero you want and ofcourse in this version new items and secret shop and monsters ... beleive me when i tell you, this map is a must ... download NOW ! - Fileposter AtlasRedux agrees. You will miss out on something great if not trying this out for yourself. For people completely unknown, this is somewhat similar to DotA - styled maps, but in this testers opinion...better.

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15156 downloads

Uploaded:10-14-2006

Footman Frenzy

unprotectedfootman_frenzy_v7.1_z.w3x | 3.49 MB

Though at first glance it appears to be shallow, BGH-ish, and impossible to lose, there's tons of complexity just below the surface.

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5869 downloads

Uploaded:02-08-2006

UMSWE 4.1

umswe4.zip | 1013.78 KB

been available for every version of Warcraft 3. Adding new triggers, new functions, and the ability to make straight cliffs easily, UMSWE is a must have for all Warcraft 3 Map Makers. FINAL WORDS: An incredible WorldEdit mod compatible with patch 1.13 RECOMMENDATION: A must have for all mappers and modders alike. -KillR

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13089 downloads

Uploaded:01-12-2005

A hero\'s story

a_heroes_story.zip | 1.23 MB

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11708 downloads

Uploaded:12-27-2004

Ner'Zhul's Return

nerzhuls_return_v104.zip | 2.53 MB

Frozen Throne just move the file to your Campaign map (Example: C:/Program/Warcraft III/Campaigns) [quote] After the final battle with Archimonde at the World Tree, the Human, Orcish, and Night Elven forces had suffered tremendous losses. This allowed Ner'Zhul the perfect opportunity to put his plan into action. Using his newest hero, Arthas, he sets his plans in motion, and waits patiently for his freedom. * Set of six ( 6 ) playable maps. * Fully customized menus available in both Reign of Chaos and The Frozen Throne versions. * Focuses on Arthas, and his journey to free Ner'Zhul from the Frozen Throne. [/quote]

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3088 downloads

Uploaded:10-16-2004

Echo Isles

2echoisles.zip | 112.08 KB

expect a warm welcome. Suggested Players: 1v1 Size: Small Tileset: Lordaeron Summer

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14196 downloads

Uploaded:08-04-2004

Power MPQ

powermpq.zip | 220.72 KB

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1846 downloads

Uploaded:06-16-2009

Ninja Quest 5.2 Professional

ninja_quest_5.2_professionals.w3x | 200.64 KB

game is impossible to play alone. Team work is required. 3-6 player is recommended. It is best to coordinates your attack with your team mates especially with the bosses. Good Luck and have fun.

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18902 downloads

Uploaded:12-17-2006

Final Fantasy Epic RPG

final_fantasy_epic_rpg_v0.8.6.w3x | 2.53 MB

Story-driven RPG\'s. In the beginning there\'s a wide world you can explore and a lot of quests to complete. Also there is a main plot with special quests. By completing these quests you will know more about the sinister evil that plagues the world of Gaya. You will find many characters from Final Fantasy series, as well as FF-specific items and jobs. In FF Epic RPG there\'s a complex but interesting job system that allows you to change jobs during the game. There\'s a summary of main features of the map: - 1-8 players - 20 jobs: Squire, Knight, Archer, Monk, Thief, Lancer, Geomancer, Ninja, Samurai, Holy Swordsman, Chemist, Wizard, Priest, Summoner, Time Mage, Mediator, Oracle, Calculator, Bard and Sorcerer. - Each Job has 6 custom skills (some were made using triggers), most of which are based on skills and spells from Final Fantasy - Characters, enemies, jobs, items, skills and spells from Final Fantasy - Special weapon-armor upgrade system - Many custom icons, including ones from Final Fantasy - A LOT of interesting original quests - Main storyline with special quests - Freedom to go wherever you want and do whatever you wish - Detailed terrain - Six difficulty levels - Informative multiboard - Loading codes that include job levels, items and gold - Many cinematics (it is possible to contol the text speed during cinematics) - Player-friendly interaction with NPCs - Help system with a lot of information that can be accessed during the game - Reworked weapon type armor type system - Special commands that provide useful information about game - More than 100 custom items - Unique item system - Many powerful bosses - Unorthodox PvP system - Lots of Final Fantasy references for devoted fans - The map was tested thoroughly and ther...

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17604 downloads

Uploaded:07-07-2008

WarCraft 3: TFT v1.21b to v1.22a English Patch

war3patches_tft_121b_122a_enus.exe | 6.99 MB

saved in the event of a potential disconnect. These saved games are placed in the "save" folder. - Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game creation. - Added an option to always show unit and building health bars. - You can now enable and disable the display of minimap signals from players and other observers using chat commands: /showminimapsignals and /hideminimapsignals. - Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS. BALANCE CHANGES HUMAN - Scout Tower repair rate changed from 12 to 20. - Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34). UNDEAD - Increased Ziggurat base armor from 1 to 5. - Reduced the build time of the Necropolis from 120 to 100. NIGHT ELF - Reduce the Orb of venom poison duration from 10 seconds to 8 seconds. - Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp). FIXES - The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded. - A cooldown exploit with potions has been fixed. - When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off. - An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed. - Fixed DotA-specific sound effects on Intel Macs. - Fixed sound falloff on Intel Macs. Distant sounds should now still be audible. MAPS - New maps from contest winners: - (2)MeltingValley - (2)RoadToStratholme - (4)CentaurGrove - (4)TidewaterGlades

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9992 downloads

Uploaded:07-09-2007

(1) Hour of Darkness

1hour_of_darkness_v3.11.zip | 239.51 KB

shadow had fallen upon his tribe. He must find a way to lead them back to the Horde at all costs. [b]Some features of this map include:[/b] Modified abilities and units including NPCs Action-packed map with lots of cinematics

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6916 downloads

Uploaded:12-25-2006

Legendary Heroes

war_craft_3_legendary_heroes_version_1.0.zip | 808.65 KB

Undeads. Choose carefully, as the future of [i]you[/i] in this game is at stake! Victory is all that counts here...this will become evident during any of the five main battles that you will find yourself in; If you are triumphant, you go on, if you are not...then you don\'t. Some of the interesting features of this map include: Choose between a number of heros for each race Purchase some interesting items Visit the petshop Some map details are: The center of the battlegrounds are a [i]feww for all[/i] The left and right side of the battlegrounds are hero vs hero; The strongest go here to fight fir ground Equip yourself with new custom items and an army backpack and you are ready to go And now that your at the end of the description, you are free to download and enjoy!

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50887 downloads

Uploaded:10-24-2006

(8) Element TD

element_td_3.0.w3x | 1.85 MB

to enjoy! This was originally [u]Mrchak\'s[/u] map, but he stopped at v2; [u]Karawasa[/u] was nice enough to pick up the torch and carry on the Tower Defense dream! They have been working in tandem to pump out Beta7, Beta8, Beta 9 Beta 10, & finally v3.0, which we now have here for you. This is a custom Tower Defense game based on six basic elements: Fire, Earth, Light, Nature, Water, and Darkness. Elements can combine to create hybrid towers with special abilities. There are 15 Dual-Element Towers and 20 Triple-Element Towers. To add to the replay ability, there are multiple difficulty settings, the option of playing with elemental heroes, and choosing from a variety of different victory conditions. See if you can survive 60 waves of creeps running though your onslaught of elements! Once the game started, you are allowed to choose for the game difficulty. Each difficulty has a unique setting. There are 5 levels of difficulty: Very Easy, Easy, Normal, Hard & Very Hard. Depending on your difficulty level, more or less creeps spawn each round. If they leak they walk around again with their current health. After any player has defeated all of the creeps in his area the next round will begin for all players. Some of the changes included in this version are: Poison nerfed Steam towers fixed Gold Aura Fixed Firelord fixed No picking gold loss fixed Refer to the readme for the complete list and more information.

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10001 downloads

Uploaded:09-05-2006

DoTA Allstars

dota_allstars_v6.36b.rar | 2.43 MB

it\'s a free mod for [u]Warcraft 3: The Frozen Throne[/u]. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. Some of the changes made to this version are: Reduced Gravekeeper\'s Cloak a little bit more Less damage/armor on Acid Spray and a little more cooldown Slight base damage buff to Drow Lowered Shadow Word damage on enemy a bit Nerfed Infernal a bit Refer to the Readme for the complete list

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27864 downloads

Uploaded:04-01-2005

Warcraft III Frozen Throne Patch

war3roc_118a_english.exe | 15.73 MB

FIXES * Fixed a problem that caused Gargoyles to become stuck in Stone Form. * Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse. * Fixed a problem that caused a player\'s units to continue to harvest resources after they were dropped and no one has control of them. * Fixed a problem that allowed Ethereal units to take Physical damage from missiles that were in flight as they became Ethereal. * Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune. * Fixed a problem that allowed Unstable Concoction to kill the casting Batrider even after its target became Ethereal. * Fixed the visibility of the Flamestrike de-buff icon. * Fixed a problem with Defend not absorbing Piercing splash damage. * Fixed a problem with melee units with Incinerate not damaging any units that they would Incinerate. * Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected. * Fixed a problem that allowed morphing units in their alternate form to retain their alternate form bonuses when killed by a Mana Flare when activating their alternate form. * Fixed a problem that allowed Destroyers to use Devour Magic on Watcher Wards. * Fixed a problem that prevented Watcher Wards from being revealed by the Dust of Appearance. * Fixed a problem that removed the Summoned state from Carrion Beetles when they burrow. * Fixed a problem with Metamorphosis and Chemical Rage that allowed the timer to remain active after the Hero had died. * Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom Reign of Chaos maps. MAPS * (6)River of Souls - Changes to allow AMM play. * (8)Crossroads - Fixed a grammatical error. BALANCE CHANGES Undead * Banshee build time has been reduced to 28 seconds from 35 seconds. Neutral * Drunken Haze movement reduction has been changed to increase by level. The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%. * Breath of Fire initial damage reduced to 65/125/170 from 65/130/175. * Tornado mana cost has been reduced to 200 mana from 250 mana. * Incinerate can now be turned on or off. When turned on, it consumes 6 mana per attack. It is otherwise unchanged. * Lava Spawns now require 15 attacks to replicate, up from 14. * Summon Quilbeast cooldown increased to 25 seconds from 20 seconds. * Summon Hawk mana cost increased to 50 mana from 35 mana. * Pocket factory hit points increased to 300/450/600 by level from 300/400/500. * Healing Spray effect per wave increased to 40/55/70 from 35/50/65 Items * Staff of Teleportation gold cost has been increased to 150 gold from 100 gold. WORLD EDITOR FEATURES Trigger Editor * Added new functions: o Environment: Terrain Pathability o Environment: Terrain Tile Type o Environment: Terrain Tile Variance o Floating Text: Permanent/Expires o Floating Text: Suspend/Resume o Floating Text: Change Position to Point o Floating Text: Change Position to Unit o Floating Text: Change Age o Floating Text: Change Lifespan o Floating Text: Change Fadepoint o Floating Text: Change Text o Game: Enable/Disable Selection (Functionality and/or UI) o Game: Enable/Disable Pre-Selection (Functionality and/or UI) o Game: Enable/Disable Drag-Selection (Functionality and/or UI) o Trigger: Get Trigger Name * Added new unit states: o Plagued o Snared o Stunned o Poisoned o Polymorphed o Sleeping o Resistant o Ethereal o Magic Immune * Lightning triggers now have their own category. * Lightning triggers now use the Z coordinate of the specified Location. * Custom Lightning triggers can now use an explicit Z coordinate. WORLD EDITOR FIXES * Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial Shackles, and Tornado. * Fixed multiple-level support for Shadowmeld. * Fixed Rain of Chaos\' order id.

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32593 downloads

Uploaded:10-10-2004

World of Warcraft Reborn

world_of_warcraft_reborn.zip | 1.49 MB

that Legends Open RPG map with tons of quests added, and the ability to build cities and such. Now, since I\'ve actually played WoW, I can tell you this map pretty much has the entire storyline and a lot of the scenery wrong, but still, its really fun to see what the map maker thought would be. Download if you have tons of time to spend with this giant map.

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8106 downloads

Uploaded:11-27-2003

The 3 Corridors Super Heros

the_3_corridors_fbft_super_heroes1.11.zip | 212.45 KB

the evil sides units are slightly stronger than the good side units, so the evil player only has to worry about the good side heros.

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2443 downloads

Uploaded:06-24-2010

Naga

nagav301253645023.w3x | 78.38 KB

something as you must ask permission first: Andrew_Victor_1@yahoo.com

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24271 downloads

Uploaded:03-28-2008

DoTA Allstars

dota_allstars_v6.51.w3x | 2.5 MB

This version comes complete with a serious optimization and some bug fixes. DotA stands for “Defense of the Ancients”, it\'s a free mod for [i]Warcraft 3: The Frozen Throne[/i]. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. Some of the changes in this version include: Increased cast range of Kelen\'s Dagger Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown. Smokescreen interrupts teleportation once again Color coded Invoker\'s spell descriptions (203050) Improved Sange\'s percentage and Yasha\'s percentage, and lowered the recent buff on S&Y a little Improved Shuriken Toss cast range Added new Backtrack icon (183079) Changed Battlefury recipe slightly Lowered Poof casting time from 2 to 1.5 seconds Lowered Elder Dragon Form\'s manacost and cooldown a little Added neutrals field to -cs Changed Phantom Edge\'s secondary ability from evasion to magic resistance Replaced Phantom Assassin\'s Shadow Strike with a different similar ability Some of the fixes in this version include: Fixed a bug with Voodoo Restoration and Impales Fixed a bug with invoker in -spreverse Fixed some inconsistencies with tower visions Fixed level 1 March of the Machines doing slightly less damage than intended Fixed a minor coding bug with Time Lapse Fixed Impale based spells from moving Juggernaut during Omnislash Fixed Bloodrage tooltip Fixed Pulse Nova and Invoker\'s Reagents from triggering Last Word And a whole lot more! Refer to the readme for the complete changelog.

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1088 downloads

Uploaded:11-06-2006

Murgul Oasis

8extraraces1.6murguloasis.w3x | 492.48 KB

melee) Night Elf Sentinels (same as standard melee) Burning Legion Draenei Refugees Forsaken Cabal Naga Covenant Stonemason Union Bloodscalp Tribe Elemental Force Pandaren Empire

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11887 downloads

Uploaded:06-23-2006

DDay: Judgement

jday196f.rar | 3.42 MB

player. D-DAY: Judgement is a team vs team game. The game balance is improved on every version, new item, heroes and spells are added. This version fixes a major bug that was found to effect the lost hero control from the previous release. Once again, a great map is greatly improved! Some of the features found in D-DAY: Judgement are: 78 heroes 200 spells more than 100 items special structures and advanced towers innovative selection system To see the complete list, and for more information, refer to the Readme.

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18112 downloads

Uploaded:07-28-2005

Resident Evil

resident_evil_v1.47protected.zip | 2.83 MB

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13445 downloads

Uploaded:07-28-2005

Gladiator Survival

gladiator_survival_1.73b.zip | 791.94 KB

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37843 downloads

Uploaded:07-01-2005

Footmen Frenzy

footmen_frenzy_3.8.w3x | 205.96 KB

map I played.

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58849 downloads

Uploaded:05-01-2005

DBZ Tribute Ultra

dbz_tribute_ultra_v9.3.zip | 981.73 KB

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12883 downloads

Uploaded:12-24-2003

Blizzard Tower Defense

_6_blizzardtd.zip | 928.39 KB

Black Citadel

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1780 downloads

Uploaded:03-26-2011

Tom and Jerry 2011

tom_and_jerry_2011_v1.8.w3x | 744.54 KB

you chose from 6 different cats.You need to build base, harvest cheese and lumber, hunt all enemy mouse and kill them. When all mouse are dead you win the game. If you get killed you can revive in your main building for cost of some gold and lumber.You lose if all players from your team are dead. Jerry\'s team: You start game like 1 mouse, you need to make base quickly and surround it with barricades so cat cant reach you. Then you need to harvest cheese and lumber, make strong army and kill all cats.Remember cat can revive, so it is the best to destroy cat\'s main building. If you get killed your friends can save you by attacking cage where you will be captured.Cage is always located in center of map. Shops: 4 shops with very useful items are located at the center of the map. Some stronger items from this shops can turn game in you advantage. Credits: Special Credits go to: Lotor.t, Djordje99 and Misha Model and icon creators: D.O.G, KelThuzad, Bigapple 90, Callahan, Anachron, 67 chrome, NFWar, General Frank and Maxor_gun. This map is protected!

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11236 downloads

Uploaded:01-24-2010

Pudge War

omg_pudge_war.w3g | 214.98 KB

championship pudge war ... I'm Esfera

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7498 downloads

Uploaded:12-01-2009

Mefhisto Warcraft III Tool

war3tool.zip | 708.58 KB

application, as it makes no changes to the gameplay; The biggest advantage you will receive from this application, is the amount of time you will save in-game. [b]Current Version: 1.5 November 2009[/b] [url="http://wc3mefhisto.atspace.com/changelog.txt"]Changelog[/url] [b]Features:[/b] [list][*]Simplification for Custom Keys [*]Advanced Game Configuration [*]World Editor Tweaks [*]Various Game Modes [*]Simple and Clear Interface [*]Easy Set Up with Configuration File [*]Multi Language Interface[/list] [b]Contains:[/b] [list][*]Backpack Helper [*]Hit Point Shower [*]Windows Keys Disabler [*]Replay Auto Saver [*]Builded-in Replay Charter[/list] [img]http://img122.imageshack.us/img122/7431/hpviewthsv3.jpg[/img] [img]http://img122.imageshack.us/img122/9012/customthxh7.jpg[/img] [img]http://img122.imageshack.us/img122/5817/backthyx1.jpg[/img] Visit website for more info [url="http://wc3mefhisto.atspace.com/tool.html"]Mefhisto Warcraft III Tool Web Site[/url] Config.ini configuration guide [url="http://wc3mefhisto.atspace.com/config.html"]Configuration Guide[/url] Or if You like, post on hiveworkshop forum [url="http://hiveworkshop.com/forums/showthread.php?p=266466"]Hive Workshop Post[/url]

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800 downloads

Uploaded:09-11-2009

Maxbun's 2nd mappack

maxbuns_mappack.zip | 161.5 KB

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7245 downloads

Uploaded:08-23-2009

NAGA mappack

naga_mappack_with_bous.zip | 139.25 KB

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2019 downloads

Uploaded:02-22-2009

Additional TFT Melee Maps Not Included In Official but Out-of-date Warcraft III

tft_maps_not_included_in_outdated_archive_map_pack.zip | 913.6 KB

expansion. Contents: (2)MeltingValley.w3x (2)RoadToStratholme.w3x (2)SecretValley.w3x (4)CentaurGrove.w3x (6)TidewaterGlades.w3x MapPackReadme.txt (Please read this) © Machiner Productions

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17583 downloads

Uploaded:09-15-2007

Mefhisto Warcraft III Tool

war3tool1.4.zip | 710.9 KB

[b]Some of the changes have been made to the tray, these include:[/b] Advanced / Erase Registry Keys - Deletes are registry keys for Warcraft III for current user. Advanced / Ping Battle.net - Runs 'cmd.exe' from system directory and pings wc3 server. Hide/Show - Shows or Hides tool. If You run game or World Editor, when interface is hidden, it will stay ready for next use in tray. Run - Works same as button in interface. Exit - Tool exits. Advanced / Start with System - Makes Warcraft III Tool with start with system. Advanced / Associate File Types - Associates .w3g to watch replays easily with Warcraft, also associates .w3m, .w3x, .w3n and .wai with World Editor. Mefhisto Warcraft III Tool is a complementary application for Warcraft III gamers and map makers to make their life a little easier while in the heat of battles. This is not any hack or bannable application, as it makes [u]no[/u] changes to the gameplay; The biggest advantage you will receive from this application, is the amount of time you will save in-game. [b]Some of the features of this tool are:[/b] Replay Auto Save Hit Point Show Windows Keys Disable Replay Charter Included Custom Keys Simplification Advanced Game Configuration World Editor Tweaking Various Game Modes Simple and Clear Interface Easy Set Up with Configuration File Multi Language Backpack Helper If you're curious about how this works, then read on: [list] [*]CustomKeys.txt - Copies the custom keys to warcraft 3 directory in keyboard layout version depending to Keyboard parameter from config.ini file. First it copies the old CustomKeys.txt to CustomKeysOld.txt and then it replaces it. When you exit warcraft, the old keys are restored. Keys are assigned for first four lines of letter part of keyboard. The following keys are used for standard qwerty layout: QWER ASDF ZXCV Abilities are assigned for first "QWER" keys. Be sure to set the Keyboard parameter in config.ini file as you need. [*]Hit Points Show - runs little application, which presses [ and ] keys, when there is wc3 window. In effect it shows hit points bars over each unit. Can be enabled/disabled for enemy and/or ally. [*]Replay Auto Saver - runs application, which saves replay after each game played. Replays are saved in following way [i]WC3Save-vs- [/i] [*]Backpack Helper - binds first two keys in first two lines into numlock keys. (Use the CTRL button with them.) For standard qwerty layout it works like this: CTRL+Q works as Num7 CTRL+Z works as Num1 ...and so on. [*]Windows Key Disable - Disables the windows key and alt+q hotkey. Use CTRL+ESC to minimize. [*]World Editor - When you use tool to run World Editor, settings from config.ini are saved into registry. [/list] Mefhisto has also expressed a willingness to customize this tool, so if you have any special options that you would like to be included, let him know. Hiswebsite can be found by [url="http://wc3mefhisto.atspace.com/maps.html"]clicking here[/url], and his forums are [url="http://wc3mefhisto.proboards18.com/index.cgi?board=war3tool"]here[/url]. Refer to the readme for more information.

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6505 downloads

Uploaded:08-19-2007

The Greatest Battle - Full Scale Assault

greatestbattle_fullscaleassault.zip | 1.12 MB

unique or traditional race you will be when you fight to be victorious! In The Greatest Battle - Full Scale Assault, you can play as the old races or completely new ones! Users choose their race at the start of the game. Play as any of the following: Demons A terrifying race filled with terrifying creatures. Summon Balrogs and fiends, use Archimonde and raise Zombies! Dwarves Hardy little men with huge axes and hammers. They can upgrade to the most durable iron armor of all races. Custom models included! High Elves Mighty male elven warriors. Use their skilled archers, expert swordsmen and deadly cavalry to annihilate foes! Custom models included! Draenai A stealthy and peculiar race. Includes all the units from the game in a balanced fashion. And more! Other Features include: A hero dueling arena in the center. Level up your hero and by items, then challenge a player to a duel. The winner earns powerups. [*]Full AI for custom races! Set the computer player to Easy. This will enable the custom race as follows [*]Night Elf = Naga [*]Undead = Demon [*]Orc = Draenai [*]Human = High Elves or Dwarves 50/50 [*]Note: Custom AI works best with at least 1 human or Regular Race Insane AI as an ally [*]Triggered abilities: including Cavalry Charge and Trampling Charge [*]Unlocked and new heroes to choose from Refer to the readme for more information.

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6284 downloads

Uploaded:08-12-2007

Battle Tanks MG

battle_tanks_mg_10.3a.w3x | 441.59 KB

this mod comes with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! [b]Some of the fixes included in this version are:[/b] Balanced Hero Killer Weapon. Fixed Trading of Combination Item. Balanced some weapons. Moved Control Point teleport onto Tank. Balanced Boss Skills. Fixed In-Game Mission [i]Kills in a row[/i]. Once again, something awesome has been approved upon. Avoid potentially long imaginary line-ups, get your copy now and start enjoying the newest and greatest! [b]Some of the improvements include:[/b] Engineer Towers HP has been increase. Removed Lag caused when upgrading skill points. Upgrading a skill point no longer stops the tank moving. Any of the Neutral Creeps now have a 50% chances of dropping an item. Two new control points. Spiders have a different bounty, depending on their level. Two new in-game missions and balanced two others. Refer to the readme for more information.

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11822 downloads

Uploaded:03-24-2007

Arkguil Tower Defense

arkguil_3.15.zip | 554.91 KB

with a player suggestion of between 2 and 10, which is pretty good depending on the number of players that may be available to play. The objective is pretty straight forward, first and foremost...stay alive! Aside from the primary objective, to have some fun, you will have to try to survive through the hordes of creeps that will be coming at you, (incidentally, their objective is to try to keep you from accomplishing your primary objective...) and protect the people in the cathedral. [b]To break it down for you:[/b] Prevent the attackers from reaching the cathedral. You will need the Utility Tower Builder to win this. Carefull, some monsters will attack, build more resistance towers to block them. The first air wave is at lvl 10, they are strong and fast. [b]Some of the changes made over the previous version include:[/b] Corrected bugs and difficulty of 3.13 Many issues corrected. Many Towers changes. Refer to the readme for more information.

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4602 downloads

Uploaded:03-08-2007

When the Freedom Slips Away

1whenthefreedomslipsaway.w3x | 7.1 MB

opportunity to improve upon it! This release bears the fruits of his labour...and it has finally arrived. When the Freedom Slips Away v2 contains an improved custom terrain (created by the developer for this map) and overall balanced map with some of the best gameplay that can be found in any map, and with the same great storyline that impressed the WarCraft III community and gave way to over 2300 downloads! A small expedition arrives on a tiny island, in search of land to conquer. They\'re soon caught between two warring towns; a mad Lord wanting to take over the world, and another trying to stop him... But there are forces at work here that are beyond any of them - and nothing is at all what it seems...

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7020 downloads

Uploaded:08-02-2006

Black Company Campaign Beta v1.5

tbcbetav15.zip | 70.59 MB

rendition of Glen Cook\'s novel, The Black Company, using the Warcraft 3 engine. The development of this campaign started slightly after the Frozen Throne was released, which was around two years ago now. (Although that doesn\'t mean I\'m working on it around the clock, simply intervals of time) Story Clips: ---------- Croaker spoke to assembled Company: In olden times the outfit consisted entirely of black soldiers. Thus the name. Its slow drift northward has seen not only its diminustion but a shift in its makeup. One-Eye is the only black man with us today. We are the last of the Twelve True Companies. We have out-endured the others by more than a century, but I fear we\'re into our twilight days. I fear this may be the Company\'s final commission. A page of history is about to turn. Once it does, the great warrior brotherhoods will be gone and forgotten. But Croaker was wrong... ---------- Some feel the Lady, newly risen from centuries in thrall, stands between humankind and evil. Some feel she is evil itself. The hardbitten men of the Black Company take their pay and do what they must buring their doubts with their dead. Until the prophecy: The White Rose has been reborn, somewhere, to embody good once more. There must be a way for the Black Company to find her... ---------- Overview: Single Player Campaign features: 1 new Human/Mercenary force Tech-Tree Re-worked Damage System (Calvary, Pierce, Melee, Pike, Seige, Magic) New Unit Balance System New Special Effects Unit Experience System Re-worked Difficulty system Custom Spells Custom Heroes Custom Units Custom Buildings New Music New Skins Custom Tilesets 2+ Hours of Cutscenes

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8058 downloads

Uploaded:07-31-2006

Shards of Resistance

shardsofresistanceraidersse.zip | 3.76 MB

years as the stronghold of the Vampires. Little do they know that a reckless necromancer plans to overthrow their petty regime... And somewhere in the dark plains, the Blackrock Orcs wait for their time to reclaim their lost honour... The cinematics, overall, were pretty good, some better then others, definately doable, The terrain will blow your mind! An awesome job on this, but don\'t take my word for it...This is definately a must play!

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2842 downloads

Uploaded:07-31-2006

World War 2

12worldwar25.1continents.w3x | 2.91 MB

America Britain Russia Japan Germany Italy Each come with their own historically-correct units, also each side is special for something, e.g. Italy is wealthy so it gains double income from economic buildings.

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3168 downloads

Uploaded:06-23-2006

Gods Of War: Prologue

godsofwarlvl1.w3x | 60.21 KB

there kinda... Brain dead I\'d say, or Codeless. But, nonetheless, this is still a fun campaign, and it offers some insight into what can be expected on the next release.

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27389 downloads

Uploaded:05-09-2006

DoTA with AI

dota_6.27b_ai.zip | 2.9 MB

the two bases. You play as either a hero of your choice, or a random hero selected for them. During the game, your main objective is to destroy the other persons base, and the optional objective is to kill the other heros.

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14169 downloads

Uploaded:04-29-2006

(8) DBZ Tribute Ultra

8dbz_tribute_ultra_v9.3.w3x | 2.87 MB

unbelievably highly recommended. [b]Some of you may have noticed that this map is already hosted on this site, the reason for re-uploading it is because [u]the previous file that was uploaded is incomplete, and will not work![/u] I have left the previous file on this site for the time being, as people are asking for help in the comment section, so, in case they have that page is bookmarked, and decide to check back, they can be re-directed to this download.[/b]

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3571 downloads

Uploaded:04-12-2006

DDay: Judgement

dday193f.rar | 3.57 MB

new custom spells! Over a month of work went into this version, and it shows. See the readme for more details.

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14781 downloads

Uploaded:04-02-2006

(11) Arthas\' Basement

arthasbasement.w3x | 87.51 KB

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6488 downloads

Uploaded:06-02-2005

DDay: Judgment

jday186b2.zip | 505.69 KB

team vs team game. The game balance is improved on every version, new item, heroes and spells are added. [/quote] The setup is rather complicated if you do not have it set already, the readme offers detailed instructions

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418 downloads

Uploaded:05-16-2005

Hurricane Isle

8hurricaneisle.zip | 324.77 KB

hurricanes common to these waters.

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5516 downloads

Uploaded:05-01-2005

Footmen Wars Infinity v9.1

footmen_wars_infinity_v.91.zip | 1.19 MB

Because of the sophisitication of this map Its been in beta for a couple of months now. I am only releasing it here because I would like to get some more files going, if you find any bugs just comment here and it will be very benificial to us all. I will not rate it since it is my file.

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10440 downloads

Uploaded:04-20-2005

Return Of Alisia Dragoon

returnofalisiadragoon2.0.zip | 43.55 MB

from within... Also included is the original Alisia Dragoon rom for the sega genesis. An emulator is also provided. To play, simply click on the Gens icon, then open rom, then select the Alisia Dragoon zip file enclosed in the same folder. Any questions or comments, feel free to email me at prismtank99@yahoo.com Thanks! -VGsatomi

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20760 downloads

Uploaded:07-31-2004

Legends Divinity

legends_divinity.zip | 2.59 MB

ranks of players, builders and wanderers, builders being the kings and queens of the land, wanderers being the mercs. Eventually once you reach a high enough lvl you can either become a guardian, who upholds the peace I guess, a demigod of either light or darkness, which are kind of makes the fight heaven vs hell. The map is really fun if you get a lot of players, especailly if its a bunch of low lvl heros trying to kill a high lvl hero, and not to mention there are 3000 levels, so the game can pretty much never end. Theres also a way to save and load heros, but your save code is 30 letters and numbers, which are case sensitive, so when you get your save code I HIGHLY RECOMMEND TAKING A SCREENSHOT OF IT, in case you make a mistake writing it down or saving it in text, you can check it. When you get to lvl 30 demigod, you can become a god, which I've only seen once, but It's worth it. Basically, this map pretty much gives you the world, and says, "Have fun!"

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149 downloads

Uploaded:07-01-2012

Booty Bay Remade

bootybayremade.zip | 154.7 KB

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2709 downloads

Uploaded:03-06-2011

x_hero_little_siege

x_hero_little_siege1.w3x | 3.55 MB

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1498 downloads

Uploaded:11-27-2010

Mortal Kombat Tag 0.4

mortal_kombat_tag_0.4.w3x | 3.43 MB

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5295 downloads

Uploaded:03-24-2010

Jeopardy for the Horde

jeopardyforthehorde1.3.w3n | 33.36 MB

One night, he would dream of an idea that would solve the Horde's problems: Escape Lordaeron and travel to a forgotten land called Kalimdor. No one seemed to question the idea but getting rid of the humans from their lives was a good idea. With the Horde almost ready for departure, a few unanswered questions remain. Was Thrall's dream a miracle or just madness? If they arrive at Kalimdor, what is going to happen next? What dangers will be there? What if the humans find out what they are up to and in the end, will the orcs find freedom? No one is certain about these answers. All Thrall can do is rally the Horde to do their job and hope that everything turns out all right in the end... Jeopardy for the Horde is the second of the series of campaigns I am making: Human Campaign - The Adventures of Rowan the Wise Orc Campaign - Jeopardy for the Horde Undead Campaign - Resurrection of the Scourge Night Elf Campaign - Furion’s Quest The campaign has the following features: Lead Duotar and the Horde in 10 perilous chapters Lead the Horde into Kalimdor where you will encounter Centaurs, Fel Orcs, Demons and Night Elves. 8 unique Orc Heroes These heroes include Drek’Thar the Far Seer, Rokhan the Shadow Hunter, Rexxar the Beastmaster and Drak’thul the Warlock. Some heroes you will find automatically while others you will have to aid before they can join you. Get the most out of gameplay Cinematics can be boring to watch if you have already seen them before or they’re too long. Like in the original Warcraft 3 campaigns, you can press the escape key to skip them. Choose your own maps From vicious Fel Orcs to settling a score with the Ogres, Jeopardy for the Horde allows you to choose which maps you want to play. Automatic difficulty levels set The gameplay starts of relatively straight forward and eventually get harder. You will find that the last few chapters are extremely hard!

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7122 downloads

Uploaded:02-19-2009

Le Stick's TD map pack

sticks_tdmappack.rar | 57.82 MB

should be there or if there is a new version or.. I think you get it now.. Have fun! (Put all the files in your map folder :) )

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9456 downloads

Uploaded:03-02-2008

Starcraft 1.5 3D Conversion Maps

starcraft_1.5_3d_conversion_maps_pack_v6.rar | 50.92 MB

Starcraft 2 graphics and gameplay, as well as the addition of 4 brand new maps. Along with the 13 converted maps in the pack there are also 13 readme files containing useful update information and credit lists. [b]The maps contained in this pack include:[/b] (4) 2v2 Zero Clutter v1.0 Two shared bases on a 2v2 top vs bottom team map. Requires 4 players to start. Unlimited money (4) Blood Bath v1.0 Classic Starcraft melee map, A bloody little war. (4) Neo Lost Temple v2.2 Classic Starcraft melee map, The Lost Temple has been found. Can you be the one to destroy your opponents and secure it? (6) 3v3 Micro Clutter Islands v1.6 Two Shared Islands with a snow terrain. (6) 3v3 Micro Clutter v2.1 Welcome to the Micro 3v3 Zero Clutter Map, 64 by 64 money map. (6) 3v3 Zero Clutter Islands v3.1 Two shared islands on a 3v3 top vs bottom team map. Requires 6 players to start. Unlimited money (6) 3v3 Zero Clutter v4.4 Two shared bases on a 3v3 top vs bottom team map. Requires 6 players to start. Unlimited money (6) Lost Temple v1.0 Classic Starcraft melee map, The Lost Temple has been found. Can you be the one to destroy your opponents and secure it? (8) 4v4 Zero Clutter v1.0 Two shared bases on a 4v4 top vs bottom team map. Requires 8 players to start. Unlimited money (8) Big Game Hunters v2.5 Eight-player cutthroat. Unlimited Money (8) Fastest Possible Map Ever v3.7 There is no map faster than this one. Unlimited money (8) The Hunters v2.2 Classic Starcraft Map. Eight-player cutthroat. (8) Zero Clutter Micro v2.4 You can't be rushed...unlimited money. Refer to the individual readme files contained in the download for more information on each specific map.

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9797 downloads

Uploaded:02-01-2008

(8) Element TD

element_td_4.0_public_beta.w3x | 451.79 KB

enough to pick up the torch and carry on the Tower Defense dream! He has been working to pump out Beta7, Beta8, Beta 9 Beta 10, v3.0 & finally 4.0 which we now have here for you. The developer has decided to take a different development path with Element TD 4.0 | Beta. With 3.0, the aim was simply to polish the game more, this was accomplished by improving balance, code, terrain, and so on. With 4.0 however, the aim is to bring the game to a new level. As a result, there have been many, many dramatic changes made. What is Element TD 4.0 | Beta all about? Well, read on...Vast hordes of creeps struggle for life as torrents of fire and ice rain from above. Feverous players scheme and plot as their hours dwindle in dark corners of home and hearth. A spattering of invaders die by the light and are reborn anew to frustrate and condemn; a lucky few laugh as their shields brighten to near-invulnerability. No, these creeps are not the creeps of past days. Towers assemble to do battle with these monstrosities. Elements combine to form structures of immense devastation. If only the creeps knew what await them, they would not be so anxious to rush. Gone are the days where multiple towers would have similar abilities, and with it goes the limitation of basic coding. The defenses today are born of a new age, in more ways than one. There have been numerous changes made to this version, however, at this time, I cannot provide an official changelog, so without being too specific, I can tell you that almost everything has been reworked, with lots of balancing adjustments made; [b]Some of the general, more obvious changes are:[/b] Hero mode has been removed Basic and Single Towers left almost untouched Just about everything has been changed completely or reworked Spawning modes left almost untouched A word from Karawasa on his latest release: Element TD 4.0 | Beta [i]It is my hope that you the player will find Element TD 4.0 to be a more unique and enjoyable experience than its predecessor. Keep in mind that this is a beta, and so Element TD 4.0 is still malleable. Don't hesitate to provide your feedback to help improve the game.[/i] Refer to the readme for more information.

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2544 downloads

Uploaded:10-06-2007

War with the Lords

war_with_the_lordsv1.zip | 1.77 MB

developer never bothered to release it to the public, until now... Meant for singleplayer and lan games, this map can be both long, and addictive, so be sure to have some munchies and some free time handy! This map is very well made, and it will be easy to get in the gameplay, and the custom heroes will keep you engaged. [b]There are three main computer controlled factions at work here:[/b] Heaven Defenders Their goal is to protect the center castle and its outposts up to wave 10. Demonic Beings Their goal is to assault the castle from four different sides and kill the king. There is no current victory condition for this faction. Outcasts They do whatever they want. Help or attack the other two factions, or kill creeps for loot and exp. [list]Some of the features of this map include: [*]Singleplayer/Multiplayer. [*]Custom shops. [*]Three playable factions. [*]Very detailed geography. [*]Several custom heros. [*]Ten different themed waves assault. [*]Computers work for HD and DB factions. [*]Hero Cap is 10,000. (A level 100 character can still be trashed by creatures in the later waves) [*]Can save up to 5 characters (not tested in multiplayer). [*]Third person camera of selected unit with adjustble angle and zoom preferences. [/list] Refer to the readme for more information.

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3759 downloads

Uploaded:09-03-2007

Kodo Tag

kodo_tag_remade_v1.1_protected.zip | 761.37 KB

about, Kodo Tag v1.1 | Remade has each player in possession of a runner that has to avoid Kodos for thirty minutes. The Runner can build buildings that allows the player to research upgrades, train offensive units, and defend their base. If a player's Runner is killed, all his or her units are destroyed. A-Jay has done a fabulous job re-working this map, kudos! [b]Some features of this version include:[/b] > More Kodo Types. More difficulty settings, from Cakewalk to Expert and a "Do Not Click" button for the brave. Improved Kodo AI for the harder difficulties. Numerous small fixes and balances. Refer to the readme for more information.

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3910 downloads

Uploaded:08-01-2007

Reign of Terror - The Burning Legion

reign_of_terror_the_burning_legion_v.1.5_final_en.zip | 6.69 MB

on this [i]Frozen Throne[/i] masterpiece for two and a half years...a long time indeed for any project! You will need to complete four missions in order to obtain bragging rights: Missions 1 and 2: Represent the way to your hero's destination. Mission 3: Requires base construction and survival for a period time period. Other side missions to carry out. Mission 4: Is legendary, the heroes will arrive to 18 - 20 levels. This map cosists of construction and defence of your base while you will must carry out other missions. Reign of Terror - The Burning Legion is full of Warcraft goodness, that is garunteed to keep you busy as you make your way through this campaign...do you have what it takes to outlast the enemies, and make your way to the end? [b]Some features of this campaign include:[/b] Heroes with 18 - 20 levels new race New structures New abilities New heroes Refer to the readme for more information.

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2741 downloads

Uploaded:04-20-2007

TFT v1.21a Spanish Patch

war3tft_121a_castellano.exe | 57.75 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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3267 downloads

Uploaded:07-17-2006

Humans vs Orcs

humans_vs_orcs_v4.0.zip | 576.36 KB

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1049 downloads

Uploaded:07-04-2006

Bigger is Better

ww3_bigger_is_better_v1.1.zip | 7.88 MB

count...allowing unlimited units. It is freeform, and there is no one way to win. The gameplay and concepts are simple, but the most amazing and original part is the zoom-camera map expansion. By proportionally shrinking every buildable unit and zooming in on the map, The developer has more than tripled the maximum space on a WC3 map.

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5118 downloads

Uploaded:05-14-2006

Vampire's Night

vampires_night_bn_4.9.zip | 624.71 KB

Will the Ancients Vampires change all humans into Vampires, or will the humans defeat the great evils? Humans: Run to one of the suggested bases as fast as possible. - Create a lumber mil, two farms and many peasants. - Create walls in pitch points, than build Antibat towers all around. - After you have the slayers, slay the vampires by working together with the other humans! - If a Vampire is killed but not blessed, take his heart real fast, or an other Vampire can revive him. Vampires: - Get Bat Patrol and Vampire Cloak as first Abilities - Find weak human bases using Bat Patrol and kill the worker unit in them to recruit allies. - Use your Cloak as an escape spell or as a way to get your first human kill in the beginning of the game. - Make sure to work with the Vampires that you have turned.

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5718 downloads

Uploaded:02-15-2006

Starcraft 1.5 3D Conversion Maps

starcraft_11.5_3d_conversion_maps_pack_v3.rar | 34.87 MB

game and don't want to spend precious seconds...or even minutes downloading maps, then your prayers have been answered! We have here a mappack that contains 9 3D Starcraft Total Conversion Maps for Warcraft III: The Frozen Throne, complete with induvidual readmes and installation instructions. The maps included in this mappack are: (4)Neo Lost Temple v1.6 (6)3v3 Micro Clutter Islands v1.1 (6)3v3 Micro Clutter v1.5 (6)3v3 Zero Clutter Islands v2.6 (6)3v3 Zero Clutter v3.9 (8)Big Game Hunters v2.0 (8)Fastest Possible Map Ever v3.2 (8)Hunters v1.7 (8)Zero Clutter Micro v1.9

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2132 downloads

Uploaded:10-08-2005

Kevin Sludge

kevinsludge.w3n | 51.43 KB

different things: -new tools -new inventions (at least 3 each playable chapter). -If you die you will see your grave -re-usable tools -new ability -and more chapter 4: You will not see much difference then chapter3 but there are new and very well hidden inventions in this chapter. chapter 5: short cinimatic chapter 6: New scenario, new quest, new inventions, new enemies. Hints: There is a spellbook hidden in chapter 6. Think about your health. You can buy tools in chapter6. If you didn\'t play chapter 1-3, you better do them first. Use your camouflage ability enough. Helmets and guns have a weapon or armor-racket as model so look out. There are some items that look like doodad so look very closely. Tell me about bugs, inventions, tools and comment. Enjoy the game.

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4385 downloads

Uploaded:09-01-2005

Medieval Stronghold 1.20

medieval_strongholdtd_1.20.w3x | 275.6 KB

towers and and some enemies have special abilities to take into account. The map can be played at several difficulties where easy is suggested to new players. Read the intro to get some advice on how to beat the map. It\'s best played by 4 players, but supports 1-3 aswell. Author: Scarzzurs Game Type: Defense Players: 4

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36440 downloads

Uploaded:07-28-2005

Archer Stronghold

archer_stronghold_v2.2_b.zip | 610.01 KB

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9341 downloads

Uploaded:04-16-2005

AOS TFT

aos_tft_21.02.rar | 1.95 MB

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64260 downloads

Uploaded:10-11-2004

DotA AllStars

dota_allstars_v5.72.zip | 1.53 MB

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16026 downloads

Uploaded:07-29-2004

The Devil Made Me Do It

thedevilmademedoit.zip | 1.01 MB

them. This map is one of those select few that reaches that fine top point of being one of the best RPGs ever made for WC3. This map dosent bore you with endless chatter about meaningless dribble, and it dosen't make you have to go all over the place to find parts of an item just so you can open a door. This RPG keeps you in the action, with not only the standard running around and killing creeps, but at several points of the map, it lets you play in other gametypes such as AOS and defend the base (and even a barfight!), to cut the RPG "grind" which makes this map a breath of fresh air compared to other RPG maps where all you do is puzzle solving. This map is a MUST DOWNLOAD, even if you don't like RPGs, you'll love it.

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5442 downloads

Uploaded:07-17-2003

The Frozen Throne Patch [English]

war3tft_111_english.exe | 4.81 MB

1.11 -------------------------------------------------------------------------- FIXES - Classic Campaign unit damage has been adjusted to match 1.01 values. - Some custom maps would crash because they had pre-1.10 data embedded in them. - Czech-only: fixed a crash with the display news items. - Fixed a number of text strings within our localized versions. - Fixed a number of hotkeys within our localized versions. -------------------------------------------------------------------------- - PATCH 1.10 -------------------------------------------------------------------------- THE FROZEN THRONE SPECIFICS FEATURE INFORMATION - Further information regarding modifying hotkeys can be found in your Warcraft III installation directory. MAPS - Numerous maps have had minor improvements made to them. BALANCE CHANGES Human - Lumber Mill cost reduced to 120 from 145. - Lumber upgrade now gives +10 lumber capacity per level of the upgrade, up from +5 lumber capacity per level of the upgrade. - Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250. - Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from 80/60. - Mortar Teams now have a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes. - Flying Machine damage versus air increased to 12-13 from 7-8. - Gryphon Aviary cost changed to 140/150 from 120/240. - Gryphon Aviaries now require a Keep instead of a Castle. However, both the Cloud upgrade and Gryphon Riders require a Castle to access. - Dragonhawk Riders are now correctly a level 3 unit instead of a level 5 unit. This only impacts the experience gained when they are killed. - Dragonhawk Rider build time reduced to 30 from 45. - Spell Breaker hit points reduced to 600 from 650. - Spell Breaker armor type changed to Medium. - Mana cost of Spell Steal increased to 75. - Scroll of Regeneration now heals 225 hit points over its 45 second duration, up from 150 hit points. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Orb of Fire cost reduced to 375 from 400 and splash radius increased to 140 from 125. - Priest heal effect increased to 25 hit points per cast, up from 20; Priest heal mana cost increased to 5 from 4. - Sorceress damage increased to 10-12 from 8-10. - Powerbuild has been improved. Each additional Peasant contributes 60% of the speed of the first, up from 50%. Undead - Crypt Fiend damage reduced from 28-33 to 26-31. - Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec. - Ghoul hit points upgraded to 340 from 330. - Orb of Corruption cost was reduced to 375 from 400, and its armor decrease has gone to 5 from 4. - Rod of Necromancy cooldown increased from 15 to 22. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Impale area of effect width reduced to 250 from 300. - Gargoyles now require Halls of the Dead instead of Black Citadel. - Obsidian Statue Spirit Touch now replenishes 4 mana per casting, down from 5. - Obsidian Statue Aura of Blight effect reduced to 10 hp/sec from 12 hp/sec. - Boneyard cost changed to 175/200 from 125/250. - Halls of the Dead and Black Citadel deal one quarter as much damage as previously, but now possess a frost attack similar to that of Nerubian Towers. - Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10. - The Tomb of Relics now sells Dust of Appearance, but no longer sells Lesser Clarity Potions. - Devour Magic now heals 50 hit points per spell devoured, up from 25, and restores 75 mana, up from 50. - Destroyer damage reduced to 19-21 from 21-24. - Frost Wyrm damage increased to 93-115 from 85-105. Orc - Demolisher damage reduced from 82-102 to 76-94. - Kodo Beasts are now Unarmored. - Raiders now have a base armor of 1, up from 0. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Purge has been improved. It no longer slows friendly units when used on them, and it causes enemies to stop for a brief moment when first cast (in addition to slowing them later). - Wind Riders no longer require a Fortress to be built. - Wind Rider damage reduced to 36-44 from 39-47. - Wind Rider poison now deals 4 damage a second, up from 3.3 damage a second. - Wind Rider speed reduced to 320 from 350. - Tauren Totem cost changed to 135/155 from 90/200. - Orb of Lightning cost reduced to 375 from 400. - The Voodoo Lounge now sells Lesser Clarity Potions, but no longer sells Dust of Appearance. - Spirit Link mana cost reduced to 75 from 100. - Mirror Image cost reduced to 125 from 150. - Blademaster\'s base Agility increased to 24 from 23. Night Elf - Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7. - Fan of Knives maximum damage reduced to 300/625/950 from 350/675/950, and damage per target reduced to 75/120/180 from 90/135/180. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. - Mana Flare has had a bug fixed that was preventing multiple Mana Flares from attacking multiple targets at the same time. As a result, Mana Flare has been rebalanced, and deals up to 90 damage to targets in a 250 area when a unit casts a spell, down from 125 damage. - Archer hit points reduced to 240 from 310. - Archers now have a new passive ability, Elune\'s Grace. This ability grants them 35% damage reduction against Piercing attacks, and 20% damage reduction against spells. - Hippogryph Rider hit points decreased to 765 from 835 and armor increased to 1 from 0. - Dryad damage increased from 15-17 to 16-18. - Mountain Giant base armor increased to 4 from 0 and hit points increased to 1600 from 1400. - Hardened Skin upgrade cost reduced to 100/175 from 100/250, and damage reduction reduced to 12 from 15. - Chimaera Roost cost changed to 140/190 from 100/230. - Orb of Venom cost reduced to 375 from 400 and poison damage/sec increased to 7 from 6. Neutral Buildings, Units, and Heroes - Forked Lightning damage reduced to 85/160/250 from 100/175/250. - Tornado now deals 7 damage a second to buildings in its general vicinity (down from 10) and 50 damage to buildings it is over (down from 80), and it now costs 250 mana to cast, up from 150. - Silence area of effect increased from 150/250/350 to 200/275/350. - Mercenaries cost 25% more gold than previously. - Mud Golem availability delayed to second day. - Summoned Doom Guard hit points increased to 1600 from 1350. - Howl of Terror % damage reduction increased by 5% at all levels. - Zeppelin hit points increased to 575 from 500. - Forest Troll Shadow Priests have had their starting availability delayed by 60 seconds to 120 seconds. - The Beastmaster now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. Items - Scroll of Restoration is now a level 5 item instead of a level 6 item. Other - Town Portal now takes 5 seconds to activate, up from 3. - Units killed in a transport will \"spill out\" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. - Tavern instant revive costs three times more lumber than previously. - Heroes revived at the Tavern now are brought back to life with 0 mana and 50% health. - Tier 3 town halls all cost 20 lumber and 20 gold less. - At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3. This affects all experience gain--both from killing creeps and enemy units. REIGN OF CHAOS SPECIFICS MAPS - All multiplayer maps that were shipped with the original product have been patched to have improved item drop tables. - Some maps have been additionally improved with other minor enhancements. - Tranquil Paths now has random creeps. BALANCE CHANGES Humans - Devotion Aura now gives 1.5/3/4.5 armor per level. - Powerbuild effectiveness has been reduced to 60% of its previous strength in terms of how much speed additional Peasants add when supporting the construction of a building. Note that the cost increase per additional Peasant is unchanged. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Gyrocopter damage increased to 27-32 from 25-30. Undead - Shade speed increased to 350 from 270, but hit points reduced to 125 from 250. - Animate Dead\'s duration reduced to 40 from 120, cooldown reduced from 180 to 240. Additionally, animated units are invulnerable, but can still be dispelled. - Death Pact and Dark Ritual can now be used on invulnerable units. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Halls of the Dead and Black Citadel attack cooldown is now 2 seconds up from 1 second, and their damage has been reduced by 33% as well - Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to reflect new air pathing changes. Orcs - Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels (changed from 100/75/25), and deals \"backstab\" damage. When a Blademaster attacks while using Wind Walk, he deals bonus damage to his victim. - Lightning Shield range increased to 600 from 500. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Wyvern hit points increased to 600 from 500. - Wyvern poison now lasts 25 seconds and deals 4 damage a second. - Headhunter cooldown reduced to 2.26 from 2.34. - Berserker Strength now requires a Stronghold instead of a Fortress. - Mirror Image cost reduced to 125 from 150. Night Elves - Dryad damage increased from 15-17 to 16-18. - Entangle now prevents an affected unit from attacking, and interrupts channeling spells such as Blizzard and Starfall. However, its duration has been reduced to 12(3)/24(4)/36(5) (unit(Hero)). - Treants created by Force of Nature now benefit from the Nature\'s Blessing upgrade. - Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds by level. - Tranquility cooldown reduced to 60 from 120. - Tranquility mana cost reduced to 125 from 200. - Cyclone no longer affects mechanical units. - Rejuvenation can now be cast on units at full health. - Ancients now attack while rooted. - Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new air pathing changes. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. Items - Items have been revamped with new level tables. Items now have a level from 1 to 8, along with one of several categories. Items of levels 1 to 6 can be charged items, permanent items, or powerups. Items of level 7 or higher are artifacts. Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death (artifact). - You can now sell items at the Goblin Merchant by right-clicking on an item, and then \"dropping\" it onto a Goblin Merchant. - Scroll of Town Portal now takes 5 seconds to use. During this time it is being \"channeled\", and the Hero using it cannot be attacked or stunned. Under no circumstances can the town portal be aborted once started. - Wand of Illusion can no longer be cast on hostile units. This change was made to prevent players from cheesing high level creep camps by using Wand of Illusion on high level creeps, and then using this illusionary creep to tank the damage. - Boots of Speed no longer stack: two Boots of Speed will make a Hero just as fast as one. Other - When \"attack-moving\", air units now prefer to attack other air units more often than previously. - Creeps that are not in combat now ignore flying units. This means that if you move flying units around using \"move\" instead of \"attack move\", creeps will generally not attack them. - Creeps can no longer be dragged via constant attacks--they eventually give up and return to their start location. - Goblin Sappers now deal 750 damage to buildings, 250 damage to all units, and 185 damage to Heroes. These values are reduced by armor values such as \'5 armor\', but do not interact with armor types (e.g. \'Medium armor\'). - Units in a transport over ground will \"spill out\" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. NOTES: Replays are incompatible between major game revisions. (1.07 replays cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will not load from version 1.07. -------------------------------------------------------------------------- - PATCH 1.06 -------------------------------------------------------------------------- BALANCE CHANGES Improved Counterability Unarmored Light Medium Heavy Fortified Hero Normal 100% 150% 100% 100% 50% 100% Piercing 150% 75% 100% 150% 35% 50% Siege 150% 50% 100% 100% 150% 50% Magic 75% 100% 200% 100% 50% 50% Hero 100% 100% 100% 100% 50% 100% You can find further information related to armor and damage types on our web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml Spellcaster Rebalance - Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are: * They have a new armor type, unarmored, which takes bonus damage from siege and piercing attacks. * They also have a new damage type, magic, which does reduced damage to fortified and hero armor, but does bonus damage against medium armor. * They had their damage adjusted, typically downwards. * They no longer gain damage as they go up in level, and gain less hitpoints as they go up in level (but start with more hitpoints when initially built) * Many autocast buffs and debuff costs reduced. * Casters, including Dryads, have had their mana regeneration rates boosted by 30%. Hero Damage - Heroes now have an aptly named hero damage type. It deals 100% damage to everything except fortified armor, to which it deals 50% damage. Hero damage was added so that heroes no longer strongly counter ranged units such as Archers and Crypt Fiends. Advanced Structures - Most advanced technology structures had their build times reduced. This reduction ranged from 20 seconds for especially underused structures, to 10 seconds for less underused structures. For instance, the Slaughterhouse builds 20 seconds faster now, while the Arcane Sanctum build time was only reduced 10 seconds. Humans - Flares now cost 75/25 to research, down from 100/50. - Inner Fire cost increased to 35, from 25. - Slow cost reduced to 40 from 50. - Slow duration vs heroes reduced to 10 seconds from 20 seconds. - Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels. Undead - Curse now causes a 33% chance to miss, up from 25%. - Curse now lasts 2 minutes, up from 1 minute. - Curse cost reduced to 40 mana from 50. - Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Carrion Swarm max damage increased to 375/700/1000 from 300/550/800. - Carrion Swarm no longer hits wards. - Boneyard cost reduced to 250/100 from 350/125. - Acolytes now have 220 health, up from 180. - Necropolis cost reduced to 300 gold, down from 350 gold. - Black Citadel now has 2000 hitpoints, down from 2300. - Halls of the Dead now has 1750 hitpoints, down from 2000. Orcs - Bloodlust cost reduced from 50 mana to 40 mana. - Raiders now have light armor instead of heavy armor. - Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Bladestorm cooldown reduced to 3 minutes, down from 4 minutes. Night Elves - Cyclone duration on units increased to 15 from 10. - Faerie Fire cost reduced to 35 from 75. - Chimaera Roost cost reduced to 230/70 from 280/100 - Ancients temporarily lose their fortified armor when they uproot, becoming medium armor units. - Dryads now have the unarmored armor type. This change was made to further specialize Dryads as melee killers, but allow piercing damage units, such as Crypt Fiends and Archers, to counter them more effectively. - Dryad hitpoints increased to 435 from 380. Other - All basic siege units (Mortar Teams, Catapults, etc.) have had their night sight increased to 1100 from 1000. Creeps - Creep-cast Polymorph duration reduced to 25. - Creep autocast Heal heals 12 hp a cast not 15. - Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly fire - their attacks only hit hostile targets. - Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14 - Thunder Lizard damage reduced from 1d11+30 to 1d8+26. - Centaur Impaler hitpoints reduced to 350 from 450. Items - Anhk of Reincarnation is now a level 7 item. - Potion of Restoration now heals 500 health and 200 mana, rather than fully replenishing a hero\'s health and mana. - Scroll of Restoration now heals 300 health and 150 mana, rather than fully replenishing all targets health and mana. - Tome of Experience is now a level 5 item - Scroll of Protection cost reduced to 150 NOTES: Replays are incompatible between major game revisions (1.05 replays cannot be viewed with the 1.06 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.05 -------------------------------------------------------------------------- FIXES - Fixed a problem with viewing certain replays. -------------------------------------------------------------------------- - PATCH 1.04c -------------------------------------------------------------------------- FIXES - Dates now use the system date format. - Fixed some issues related to IME text input. - Fixed some minor text wrapping issues that were occurring with Asian languages. - Fixed an issue that allowed players to keep Castles and Keeps alive for abnormal lengths of time while those buildings were under attack. -------------------------------------------------------------------------- - PATCH 1.04 -------------------------------------------------------------------------- FIXES - Fixed an issue related to full shared unit control and allied play that could cause one or more players to lose the ability to train or upgrade their own units. - Fixed an issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points. - Fixed a graphic issue related to the ladder profile and the scroll bar. BALANCE CHANGES Humans - Divine Shield duration increased to 15/30/45 from 10/20/30. - Divine Shield cooldown changed to 35/50/65 from 60/60/60. - Avatar cooldown increased to 180 from 120. - Resurrection mana cost reduced to 200 from 250. - Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast. Undead - Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast. - Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell. - Anti-magic Shell mana cost reduced to 50 from 75. - Sleep duration decreased on Hero units to 5/10/15 from 10/20/30. - Web duration decreased on Hero units to 7 from 20. - Animate Dead mana cost reduced to 250 from 300. - Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber. - Possession now takes 1 second to cast, up from 0. Orcs - Wards are no longer hit by Huntress Moon Glaive bounce. - Critical Strike no longer receives damage from Thorns Aura. However, the Blademaster\'s base attack associated with a Critical Strike still interacts with Thorns appropriately. Night Elves - Thorns no longer interacts with Critical Strike. - Mana Burn mana cost reduced to 50 from 75. - Mana Burn drain amount reduced to 50/100/150 from 100/200/300. - Mana Burn cooldown reduced to 7 from 9. - Huntress damage reduced to 1d3+14 from 1d3+15. - Metamorphosis cooldown increased to 180 from 120. - Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units). - Starfall cooldown increased to 180 from 120. - Druid of the Talon (in Night Elf form) acquisition range increased to 700 from 600, improving the frequency with which Faerie Fire is auto-cast. - Ballista Impaling Bolt no longer functions with \"Attack Ground.\" - Ancient Protector cost reduced to 160/80 from 240/100. - Ancient Protector hit points increased to 600 from 550. - Ancient Protector armor decreased to 1 from 2. - Ancient Protector minimum range reduced to 0 from 200. - Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51. - Ancient Protector damage type changed to pierce from siege. - Ancient Protector splash damage reduced. Creeps - Murloc Mutant damage increased to 1d5+24 from 1d2+12. MAP CHANGES - Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include: (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps. (6) Moonglade - Reduced all creep camps approximately 2 levels. (8) The Crucible - All start locations should now be very similar, close to trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path. (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths. (12) Ice Crown - Fixed the creep levels so that all camps are equal. NOTES: Replays are incompatible between major game revisions. (1.03 replays cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will not load from versions 1.03 and below. -------------------------------------------------------------------------- - PATCH 1.03 -------------------------------------------------------------------------- NEW FEATURES - Each AI player can now be set to one of three different settings: Easy, Normal, and Insane. - Allied AI will teleport to human allies\' towns when the towns are under attack. - Allied AI will ping the minimap to indicate where they are going to attack next. - Messages can now be sent when the \"Waiting for Players\" dialog is up. - Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine. FIXES - Fixed an issue with building reimbursement that could credit a player twice for canceling a building. - Fixed a crash that could occur when the system date was set to > 2038. - Fixed map loading crash that could result from custom units that sell too many items. - Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. - Fixed a crash that could occur when loading a corrupted save file. - Fixed a crash that could occur on custom maps during some unit creation events. - Fixed an issue causing localized versions of maps to be passed unnecessar- ily. - Fixed Mass Teleport crash that could result from a target unit\'s dying before spell completes. - Fixed save/load map interaction that could result in an unresponsive game. - Fixed an issue related to unit selection and upgrading Human towers. - Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. - Fixed some AI mining issues that could occur when their original town hall was destroyed. - Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. - Fixed an issue that allowed players to save after choosing \"Continue\" in a single-player mission. - Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability. - Fixed Zeppelin drop exploit as a method of building locating through fog of war. - Fixed an issue with saving while \"Waiting for Players\" dialog was up that could result in a soft lock. - Fixed an issue that could create an invincible Mountain King. - Fixed an issue related to graphical display of auras from aura-generating items. - Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units. - Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle. - Fixed an issue with Huntress\' bouncing missile that would allow it to hit a secondary target even if it missed the primary target. - Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines. - Fixed an issue related to Hero illusions\' carrying a Ring of Protection. - Fixed an issue with Town Portal spell art. - Fixed an issue with hit point/mana upgrades and Polymorph. - Fixed an issue with the Abolish Magic ability and allies. - Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death. - Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths. - Fixed an issue related to replays, selection circles, and changing player perspective. - Fixed an issue with Cyclone and moving units creating aerial footprints. - Fixed keyboard screen scroll and \"Waiting for Players\" interaction. - Fixed several minor text and tooltip issues. - Fixed a few improper combat sound assignments on creeps and NPCs. - Frost Wyrm attack now also slows air units. - AI Keepers of the Grove no longer cast Force of Nature on different cliff levels. - Night Elf AI now uses the Wisp\'s Renew ability effectively. - Disease (Plague) and poison no longer wake sleeping units. - Moon Glaive bounce no longer hits invisible units. - Demon Hunter\'s attack while in Demon Form no longer damages self or allies. - Upgraded building shadows no longer update through the fog of war. - Necklace of Spell Immunity no longer drops a Blademaster\'s Wind Walk. - Observers no longer gain full player UI when entering a loaded game. - Observers no longer get gold/lumber/supply UI when selecting neutral buildings. - Fog of war updates properly now if you are alt-tabbed out of game. - War3 now warns you when you save game or screenshot or profile if there\'s not enough available disk space. - Improved \"We\'re Under Attack\" messages so they trigger at more appropriate times. WORLD EDITOR FIXES - Fixed Macintosh World Editor crash. - Added Unit Editor field for building upgrades. - Increased number of possible dialog buttons from 5 to 12. - Added blank entries for all units that don\'t normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor. - Added Unit Editor field to set unit sounds to that of another unit type. - Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the \"unit\" limit of 512, and only passive buildings count towards the \"building\" limit of 96. - Fixed bug where map auto-save could bypass object limit checks. - Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved. - Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor. BALANCE CHANGES Humans - Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it\'s just as effective with mass spell- casters, players will find it is less powerful (though still exceedingly useful) with Heroes. - Divine Shield now costs 25 mana, down from 75. - Blizzard no longer goes up in radius as the level of the ability increases. - Water elementals now last 60 seconds, down from 75. Undead - Gargoyles\' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. - Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). - Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. - Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -- 40 down from 50. - The Spirit Tower Upgrade now costs 160/40, up from 120/40. - Crypt Fiends\' attack was slightly improved. Orcs - Headhunters have more hit points (350, up from 280), but also strike more slowly. - Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. - Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. - Orc Barracks cost less lumber: 50, down from 70. - Watch Towers now do 16-18 damage, down from 19-22 damage. - Grunts now have 700 hit points, up 20 from 680. - Shaman\'s attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. - Stasis Ward and Sentry Ward no longer inhibit movement or building construction. Night Elves - Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -- now it merely has to be damaged). - Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). - Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. - Wisp\'s sight radius increased by 25%. - Detonate now does 225 damage against summoned creatures, up from 150. - Non-tree buildings now have 5 armor, up from 2. - Ballistae now have an \"Attack Ground\" command. - Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. - Treants now last 60 seconds, down from 75 seconds. - Eating trees now gives a constant, non-stacking healing effect for 10 seconds. - Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. Creeps - All melee creeps in between levels 1 and 5 are slightly more powerful. - All creeps of level 6 or higher now have Hero magic resistance. - Creeps of level 7 or higher will behave more intelligently in general. - All creeps of level 7 or higher now deal Chaos damage. - Level 10 Dragons no longer have spell immunity. - Many minor creep balance tweaks to damage and abilities. - Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. Items - Scepter of Mastery no longer will drop randomly in multiplayer maps. - Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). - Wand of Lightning Shield is now a level-3 item, down from level 6. - Sentry Ward item now comes with 3 charges, down from 5. - Periapt of Vitality now gives 150 hps, up from 100. - Pendant of Mana now gives 250 mana, down from 300. - Tome of Experience now gives Heroes 150 experience points, down from 200. NOTE: Replays are incompatible between major game revisions. (1.02 replays cannot be viewed with the 1.03 version of Warcraft III.) -------------------------------------------------------------------------- - PATCH 1.02a -------------------------------------------------------------------------- - Added localized Battle.net messages. -------------------------------------------------------------------------- - PATCH 1.02 -------------------------------------------------------------------------- FIXES - Fixed an issue that allowed players to abuse dragons with Devour. - Fixed an issue with dragons that could cause them to divert attacks. BALANCE CHANGES - Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines no longer randomly drop in multiplayer games. - Scroll of Resurrection & Scroll of Animate Dead item level increased. - Bridges are no longer destroyable on the (6)Stromguarde.w3m map. NOTE: Replays are incompatible between major game revisions. (1.01 replays cannot be viewed with the 1.02 version of Warcraft III.) -------------------------------------------------------------------------- - PATCH 1.01c -------------------------------------------------------------------------- - Fixed an issue with copy protection for certain DVD drives. -------------------------------------------------------------------------- - PATCH 1.01b -------------------------------------------------------------------------- - Fixed a problem where players were disconnected from a game as it was starting and thus getting a loss. -------------------------------------------------------------------------- - PATCH 1.01 -------------------------------------------------------------------------- ** Welcome to Warcraft III and improved Battle.net! ** This patch contains various data and code updates necessary for play on Battle.net as well as some minor balance changes.

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14522 downloads

Uploaded:03-02-2003

Warcraft 3 Beta Expansion Installer

frozen_throne_beta_-_mac.bin | 8.24 MB

system. Also, once you\'ve installed the Beta, you will not be able to play classic Warcraft III. When you install the Warcraft III: The Frozen Throne Beta, you will be asked to enter your CD key. This CD key number can be found at the bottom of your earlier received confirmation email. DO NOT LOSE THIS NUMBER. If for any reason you are required to reinstall during the Beta test, you will need to have your CD key number available. Your CD key grants you access to Battle.net, and only one user can be logged on at a time with each number. Do not give your CD key number out to anyone. Blizzard employees will not ask you for your CD key! Do not download this file unless you\'ve received email confirmation stating that you have been selected for the Warcraft III: The Frozen Throne Beta Test.

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285 downloads

Uploaded:03-16-2011

zB Master

zb_master_0.9.5c.zip | 7.8 MB

you use the specially designed [i]macro mode[/i] to swiftly command large groups of forces while deploying [i]upgrades[/i] and [i]special units[/i] directly into the heart of the battle, confusing your opponent with the “[i]eye vision[/i]\", and fighting for the title of [b]zB Master[/b] in this rapid-fire Starcraft-styled micro/macro frenzy! [b]KEY FEATURES[/b] - Six player intense Starcraft-style Micro/Macro gameplay - Balancing mechanism for kills & deaths - Original Starcraft music and sound effects - Approximate Starcraft 2 stats for units - Hand-made SC2 artwork built for WC3 from the Warcraft vs Starcraft mod - [i]COMBED FOR MEMORY LEAKS[/i] [i]If we missed a spot, LET US KNOW![/i] [b]OBJECTIVE[/b] To become the [b]zB Master[/b], you must reach round\'s kill goal before your opponents. ROUND 1: 150 kills ROUND 2: 250 kills ROUND 3: 350 kills “Points” are then handed out depending on everyone\'s placement for the round. After three rounds, the player with the most points wins to become the [b][rainbow]zB Master[/rainbow][/b]! Each round increases the spawn rate of Zerglings and the number of units that must be killed to win, so that each round becomes progressively more hectic. [b]MICRO / MACRO MODE[/b] By selecting your Zerg Beacon (/press escape) you can enter “Macro mode”, where every unit in the arena will receive the same order. In addition to commanding all of your forces at once, macro mode possesses the ability to rally your new recruits to a location, purchase upgrades, and drop in special units. Switching back to “micro mode” then is as simple as selecting individual units. [b]BALANCING ACT[/b] [b]KILLS[/b] – Every unit killed earns a “zB”, which can be used to purchase round-specific upgrades for your special units. [b]LOSSES[/b] – Losing a unit gives you “Energy”, which can be spent to drop in special units anywhere onto the battlefield – even your opponent\'s holdout! [b]HANDICAP[/b] – If you fall below 25% of your opponents average underlings, you\'re given an extra Zergling every second until you\'ve caught up. A mini-map ping is signaled for each player receiving this handicap. [b]SPECIAL UNITS[/b] The [b]Autoturret[/b] acts as your base defense and allows some temporary reprieve, but don\'t rely on them for too long, as they can be taken down if the opponent gains too many forces. [b]Marines[/b] arrive as your earliest available ranged unit. They\'re good at chewing Zerglings up at a distance, but can be outrun easily. Stimpacks give the Marines an extra kick with 50% faster movement speed and 50% faster attack speed. [b]Roaches[/b] start with +1 armor and nearly double any other unit\'s HP. Best used as a distraction or special unit killer, as their slower attack rate makes it difficult to withstand overwhelming forces. [b]Hydralisks[/b] have the greatest range in the game, with an upgrade that extends the range even further. Slow movement speed makes sniping special units their strong-suit, but in a pinch their 90hp can be used to distract a few Zerglings. [b]SPYING EYES[/b] I\'ve got my eye on you – Every issued order will cause the immediate area to light up in your opponent\'s team color. With this extra edge in psychological warfare you can tap into your rival\'s thoughts by seeing exactly where their focus is. [b]CUSTOM ARTWORK[/b] The artwork for [b]zB Master[/b] comes out of the (http://www.moddb.com/mods/warcraft-vs-starcraft) we\'re developing, which utilizes hand-made faithful recreations specifically designed for Warcraft 3. You can actually watch some of the progression videos of the models from our Youtube channel (www.youtube.com/zanmgt). [b]ROOM FOR IMPROVEMENT[/b] We\'ve got a list a mile long for improvements, but we\'d like to know what [i]YOU[/i] think would be best to deal with first: [list=a] [*]Reduced map filesize [*]More units [*]\"Turtle\" prevention [*]More abilities [*]More rounds (/custom rounds) [*]\"Call of Duty\"-style accolades, i.e. \"Most kills with a Hydralisk\" [*]2v2, 3v3 options [*]Ability to bet on the loser after you\'ve won a round [/list] [b]ABOUT ZERGLING BLOOD[/b] The original \"Zergling Blood\" was a classic madness/frenzy map for Starcraft 1 in which large quantities of Zerglings were thrown at one another. As you increased in kills you gained access to heroes, and after reaching the kill limit you won the game. [b]CREDITS[/b] zB Master, created in two months by ZanMgt_Gabriel, work began on January 1st, released on March 1st 2011. Artwork by ZanMgt_Aaron, and ZanMgt_Micah [b]MORE INFORMATION[/b] For more information on our Warcraft vs Starcraft mod, check out the ModDb page here: http://www.moddb.com/mods/warcraft-vs-starcraf [b]SPECIAL THANKS[/b] To the Hive Workshop and The Helper.net for being there when modding WC3 drives you batty! [b]YOU TUBE TRAILER[/b] http://www.youtube.com/watch?v=D0Hr-rrxCOA [b]DOWNLOAD (7.87mb)[/b] http://www.moddb.com/mods/warcraft-vs-starcraft/addons/zb-master-095c[/URL]

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947 downloads

Uploaded:12-07-2010

Middle Earth Risk

middle_earth_risk_7.92_k_official.w3x | 3.97 MB

each turn brings new soldiers and gold. In Middle Earth Risk you concentrate on strategy and tactic – you don’t build any buildings but capture them from enemies. One of differences between Middle Earth Risk and classic Warcraft is a high number of units (excluding beginning) which makes you have to be a general and a good tactician. In the second hand the only way of growing is taking lands of enemies – but there are too many players to kill them in one frontal attack so the game is a high level strategy. A game mode (Free for All, No Pacts, Ally, Alliance of 2, Teams of 2/3/4) determines if you play alone, with allies or with one or more teammates. Current version of Middle Earth Risk offers submodes which allow to set on fog of war, set rules or change a period of turn or beginning resources. Author: Versions: 7.92, 7.91, 7.9, 7.81, 7.8, 7.7, 7.6, 7.5, 7.42, 7.41, 7.4, 7.33, 7.32, 7.31, 7.3 by Kamulec Here is a lot of authors of older versions. An author of the first based it on Europe Risk. My version 7.3 is based on 7.2 by Spontanus & Risk_FTW. Website: [url=http://forums.claneat.com/viewforum.php?f=219]claneat.com[/url]

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5784 downloads

Uploaded:09-17-2010

Return of the Legends

return_of_the_legends_v._1.02b.w3x | 1.34 MB

The current idea go as following: 1) There will be 2 teams and 1 arena. The teams will have a base on each side of the arena and there will be a barrier in the middle of the arena so the teams will be divided. This will be a custom hero map so it starts off with the players choosing their hero and his skills (3 normal + 1 ulti). When they all have chosen heroes they will get teleported to their base. 2) The game will be based on rounds. For 3 rounds you will face creeps (like in orc gladiators). If you kill all creeps you have finished that round. However if you all get killed and creeps survive you will loose lives equal to the amount of creeps alive. Each team starts with 50 lives. 3) After the creep rounds the barrier is broken and the two teams can fight each other. The fight will go on for 2 minutes (so players can re-spawn and come back to the fight etc.). If you are really successful in the fight you can fight your way into the enemy base and start attacking their main building. They loose and you gain 1 life for every 100 hp lost of the main building. 4) The team looses if they reach 0 lives or if their main building gets destroyed.

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907 downloads

Uploaded:12-29-2008

ninja duels advanced 2.2

ninja_duels_advanced_2.2.w3x | 1.25 MB

[hidden="Changelog"] version 1.1 added -ma , -repick updated team victory system fixed bugs version 2.0 added random on hero selection added 2 new arenas rebalanced units remade blink ability fixed bugs version 2.1 added sand ninja added text tags to hero selection and blood thirst ability added game mod and team players detector changed blood ninja model added team glow to stealth ninja added -cam , -mana rebalanced spells remade hide in shadow ability fixed bugs version 2.2 fixed dialog system added (restart) in the end of the game and fixed team victory fixed bugs [/hidden] [hidden="Map info"] ** hero and arena selection system with arrow keys . ** revive system will revive the ninja in a safe place away from enemies , so you don't get killed when you revive. ** custom teams that can be set by the host from inside the game , so it can be more than 2 teams . ** in teams mode the game will end when team kills reach the max kills limit. team kills is the sum of the kills of all the players in that team. **ninjas in the same team cant attack each other. **map arenas : 1)Felwood 2)Outland 3)northrend ** ninja classes : Sand Ninja (new ninja concept) Blood Ninja (new ninja concept). Undead Ninja (new ninja concept). Fighter Ninja. Stealth Ninja. Trickster Ninja. Counter Ninja . ** Blood Ninja spells : 1) Vampire Form : The blood ninja will transform into a vampire that moves faster ignoring every thing in it's way . Level 1 : +20% ms .Lasts 10 seconds. Level 2 : +40% ms .Lasts 14 seconds. Level 3 : + 60% ms .Lasts 18 seconds. ** this ability make the ninja ignore path types , so he can walk through trees and walk over cliffs . 2) Blood Seeker : Show all ninjas in the map . Level 1 : for 1 second Level 2 : for 2 second Level 3 : for 3 second 3) Blood Thirst : Level 1 : gives 1 hp every 3 kills. Level 2 : gives 1 hp every 2 kills. Level 3 : gives 1 hp every 1 kill. Max hp is 5 ** hp will get back to 1 and kills counter for the spell will get back to 0 when the ninja dies . ** Undead Ninja spells : 1) Dark Hook : Launches a dark hook which will grab the first unit which comes in range of the hook head and Will stun the hooked ninja. Level 1 : stun for 1 second. Level 2 : stun for 2 second. Level 3 : stun for 3 second. ** Range and speed will increase with each level 2) Falling Sword : 3) Act Dead : Fools the enemy by acting dead . Level 1 : become invisible for 5 seconds , -50% move speed and dodge an attack Level 2 : become invisible for 7 seconds , -30% move speed and dodge an attack Level 3 : become invisible for 9 seconds , -10% move speed and dodge an attack ** enemy ninjas will see an image of the undead ninja dies making them think that you are dead . ** Spells in the original ninja duels that have been changed : 1) Falling Sword : now the ninja can jump over cliffs and trees , using a safety system that wont let him get out of the arena . 2) Mirror Image : now the ninja becomes invisible and make an illusion in the ninja's place , enemy ninjas wont even notice that you have casted the spell . 3) Hide In Tree : now the spell can be triggered by hotkey or right click on a tree , and making the ninja invisible not changing his color like old ninja duels maps . 4) Throw Shuriken : now the Shuriken will keep moving even if it hits a ninja , targeting all ninjas in its way and will stop when reach the range limit. 5) Homing Shuriken : the Shuriken will follow it's target and now it kills all ninjas in it's way . 6) blink : now the ninja wont be able to blink in buggy places of the arena . 7) hide in shadow : now the spell is casted and not auto activated when stealth ninja stop's. ** and rebalanced other original spells . ** Hot keys : Z X C V F . ** game commands : -repick : will allow you to repick your ninja , works only one time and in the 1st 10 minutes of the game. -ma : will show you what have other players picked. -cam : lock and unlock the camera on your ninja. -mana : host set the max mana for all ninjas. [/hidden]

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1413 downloads

Uploaded:11-03-2008

Counter Strike Assault

cs_assault_1.2.2.w3x | 793.92 KB

hunt them down. Battle it out for the best of 10 rounds and see who is crowned champion! This game is quite unlike many that I have played in the past. It has all new weapons such as guns and knives and tests your abilities for both teams. If you choose to be a terrorist fight your way through the maze of passageways and dead ends to hunt down the hostages. If you choose to be a counter terrorist you will risk life and limb to protect the innocent civilians! Counter Strike

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2102 downloads

Uploaded:10-26-2008

Uther Party Ultima

8_uther_party_vultimav.w3x | 284.62 KB

person in first will receive more points than the other players getting second, third, ect. The player who receives first place will be given the ability to pick mini games for everyone else for some post game grudge matches. Uther Party has been famous on Battle Net, and for good reason. The mini games are original and fun. Such favorites include: Red light, green light, Find the Shimmerweed, Drink and Bow, and many more. The whole list of all the mini games would literally be too big for this description! See for yourself why Uther Party is so popular.

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14192 downloads

Uploaded:09-03-2008

To the Bitter End | Chapter VI: Harbingers Of War

harbingersofwar.w3x | 11 MB

Morganem's power. But their way to Khaal Spire will be arduous. Lurking amidst the fortifications are the Dharuk army, the sinister Void Children... and Morganem's mighty, immortal Warlords. -------- Map description: Control Soul Reaver, Fei Serumen, Clutchfiend, Kitharsis and Sera Poi as they battle their way through Morganem's fortifications on their way to Khaal Spire. Installation instructions: Put the .w3x file into a folder named "To the Bitter End" (without quotation marks, obviously) in your Warcraft III "maps" folder. You can play the game by starting The Frozen Throne, then selecting 'Single Player', 'Custom Game', and then navigating to the map and selecting it. It helps to have your video settings for Warcraft III set to high quality, or some custom skins in some of the campaign might look a little... weird. Other notes: For further info and an extensive manual, check the 'official site' at www.familykrieg.com/tothebitterend This is the sixth of a series beta releases, it is suggested you play this one after Chapter V: Reunion. The other releases in the series thus far are: Chapter I: Dark Dawn Chapter II: The Dream of Blood Chapter III: Juggernaut Chapter IV: Heart of Ice Chapter V: Reunion They can all be found at the official site at http://www.familykrieg.com/tothebitterend/.

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455 downloads

Uploaded:07-30-2008

The Demon Hunt

demon_hunt_0.924.w3x | 3.01 MB

any map; it is original. Features Custom models for some of the Hunters and Demons so the map size is a little smaller than the DotA maps. This is a map using many Variables for almost all the triggers, so it should be crash free - This has been tested. The Demons are tiny and the Hunters are a bit on the large side. Demons can build outposts and Hunters can earn items from destroying them. Time Limit or Death defeats the Hunters and Absolute Capture defeats the Demons.

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489 downloads

Uploaded:04-06-2008

Lost Temple 2

4losttemple_2.w3x | 243.18 KB

[i]'things'[/i] to the Lost Temple where you will need to use the hero to kill the bandits...and you will find a secret book; You will need to let Medvik Salist take the book. When you make it to the ice, way on the other side, you will see an item that looks like a person. Let the hero pick it up and you can use it with the hero... To find out more...you will have to download Lost Temple 2 and play it for yourself! Get your copy now and start enjoying it! Refer to the readme for more information.

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10420 downloads

Uploaded:11-16-2007

HERo SIEGe DELUXe

herosiegedeluxe.rar | 1.79 MB

gaming standard at a different level, you will have to make this determination yourself. Once you are into this map, you'll notice that Muhahahahaaa has split it into two parts, first you'll have to protect the warehouse for three waves; When (if) you complete that onslaught, you have to start a counterattack to destroy the portals and finally you'll have to kill the undertaker. It may sound like an easy adventure, but, the challenge is there...all you need to do is except it and start the download, then, enjoy all that HERo SIEGe DELUXe has to offer. Refer to the readme for more information.

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2014 downloads

Uploaded:09-18-2007

Extended Races

extended_races_0.1beta.zip | 2.18 KB

keep in mind about this modification is that it [u]is[/u] in the beta stages, which means, it [u]is not[/u] yet complete, so there may be an issue here or there when using it, and, no doubt the developer would like to receive some constructive criticism on how Extended Races can be improved for later releases. [b]Some of the changes this modification will make are:[/b] Human Extra Builder Allows you to produce Human looking Creeps from Cityscape and Villagescape. Orcs Have more to build than Humans, their extra builder is to be hired from the Town Hall as well . With this, you can now build: Troll Hut Centaur Stables The developer already has quite a few changes/additions in mind for the next release, such as: [*]More Units [*]Custom Hero For Humans With Custom Spells [*]Gnolls [*]Custom Hero [*]Night Elves will be able to produce Sasquatchs and Wolves Refer to the readme for additional information.

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3054 downloads

Uploaded:07-09-2007

Betrayal in the Dark Wood

6betrayal_in_the_dark_wood.w3x | 401.61 KB

must venture into the forest and seek out the source of the evil, that you may put an end to it. But beware...evil may also be seeking you. Betrayal in the Dark Wood is a [b][i]WarCraft III:[/b] The Frozen Throne[/i] custom map, set in the ominous Dark Wood on All Hallows\' Eve. Each player must choose a hero and explore the wood. You may witness many strange and frightening events. At some point, one of the players turns Traitor, and the Haunt begins. There are several possible Haunts (one is selected at random), and the victory conditions, as well as the powers of the Traitor, vary depending on the Haunt. To add a little excitement, and enhance your WC3 gaming experience, this map features a random terrain generation algorithm which ensures you\'ll have an entirely new forest to explore each time you play.

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2715 downloads

Uploaded:06-24-2007

Mefhisto Warcraft III Tool

warcraft_iii_tool.zip | 868.89 KB

application, as it makes [u]no[/u] changes to the gameplay; The biggest advantage you will receive from this application, is the amount of time you will save in-game. [b]Some of the features of this tool are:[/b] Replay Auto Save Hit Point Show Windows Keys Disable Replay Charter Included Custom Keys Simplification Advanced Game Configuration World Editor Tweaking Various Game Modes Simple and Clear Interface Easy Set Up with Configuration File Multi Language Backpack Helper If you're curious about how this works, then read on: [list] [*]CustomKeys.txt - Copies the custom keys to warcraft 3 directory in keyboard layout version depending to Keyboard parameter from config.ini file. First it copies the old CustomKeys.txt to CustomKeysOld.txt and then it replaces it. When you exit warcraft, the old keys are restored. Keys are assigned for first four lines of letter part of keyboard. The following keys are used for standard qwerty layout: QWER ASDF ZXCV Abilities are assigned for first "QWER" keys. Be sure to set the Keyboard parameter in config.ini file as you need. [*]Hit Points Show - runs little application, which presses [ and ] keys, when there is wc3 window. In effect it shows hit points bars over each unit. Can be enabled/disabled for enemy and/or ally. [*]Replay Auto Saver - runs application, which saves replay after each game played. Replays are saved in following way [i]WC3Save-vs- [/i] [*]Backpack Helper - binds first two keys in first two lines into numlock keys. (Use the CTRL button with them.) For standard qwerty layout it works like this: CTRL+Q works as Num7 CTRL+Z works as Num1 ...and so on. [*]Windows Key Disable - Disables the windows key and alt+q hotkey. Use CTRL+ESC to minimize. [*]World Editor - When you use tool to run World Editor, settings from config.ini are saved into registry. [/list] Mefhisto has also expressed a willingness to customize this tool, so if you have any special options that you would like to be included, let him know. Hiswebsite can be found by [url="http://wc3mefhisto.atspace.com/maps.html"]clicking here[/url], and his forums are [url="http://wc3mefhisto.proboards18.com/index.cgi?board=war3tool"]here[/url].

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1252 downloads

Uploaded:06-04-2007

Battle Tanks MG

battle_tanks_mg_10.0a.w3x | 438.14 KB

comes with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! [u]Some changes included in this version are:[/u] Reduced the gold given when killing enemy tanks. More weapon upgrades require scrap metal. ALL TANKS have 1 extra ability. (3 Total) Fixed the Weapon Upgrade bug when upgrading multiple weapons and dying. GREATLY increased map performance by using the new OOP.Jass system. Five seconds invulnerability after respawn. As he has done in the past, this mod has been approved upon. Avoid potentially long imaginary line-ups, get your copy now and start enjoying the latest and greatest! Refer to the readme for more information.

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5390 downloads

Uploaded:02-03-2007

SWAT: Aftermath

swatafter152w.w3x | 2.46 MB

that have just joined us from the waay out in the boonies, or looking for that killer wave to serf in the Sahara, SWAT: Aftermath is a cooperative map, against waves of computer-controlled enemies. Teamwork is essential as is using each class's strengths to their fullest. Enemies are numerous and extremely dangerous, resulting in non-stop and intense action. Despite the courageous efforts of the original S.W.A.T. team, the government resorted to nuclear detonation in a vain attempt to end the infestation of Raccoon City. Not only did the blast fail to keep the zombies down, but the intense city-wide radiation bestowed new mutant abilities unto the minions! Bravo team was testing new, advanced equipment in a secret bomb shelter when the explosion devastated the city. You are a member of this team, and your squad now has the daunting task of eliminating this threat once and for all. But saving the city requires more than shooting undead. [b]Some features found in this version are:[/b] Three interactive and diverse victory objectives encourage aggressive, explorative play; camping will not lead to victory [b]Restore Power:[/b] Located in random buildings in Raccoon City are six broken power plant reactors. They are marked on the player's minimap with light blue dots. [b]Reduce Radiation:[/b] Scattered randomly throughout the city are numerous radiation fragments. As long as the number of rads is greater than the safe level (or the nulcear fallout indicator is not clear), more rad. fragments will continue to spawn. [b]Rescue Civilians:[/b] The zombies which plague Raccoon City are actually civilians which were infected by a virus (created by Umbrella Corp.) and mutated by radiation. A short while into the game, the scientist will finish developing an antidote and make it available for free from his assistant in the laboratory. Customize your hero by selecting from one of nine distinct and balanced classes, three armor styles, and fourteen traits; there are 518 unique combinations, each with multiple ability builds Voting system allows players to kick teamkillers and laggers SWAT has been extensively polished and play-tested; map contains over 20,000 lines of professionally developed JASS code The game begins with each player voting for one of the three difficulty levels: Normal, Hard, or Insane. Difficulty level scales numerous aspects of the game's challenges and determines the requirements of the primary objectives. In order to win the game, players must successfully complete the primary objectives (in any order) with at least one player's main hero alive. The game ends in defeat if the last surviving main hero dies, even if other support units are still alive. Victorious games award much more rank experience and unlock rank caps for heroes who hadn't yet beaten the played difficulty level. Completing mini-quests is not necessary to win, but the rewards for doing so may make victory easier to achieve.

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3398 downloads

Uploaded:12-17-2006

Final Fantasy Epic RPG

final_fantasy_epic_rpg_v0.8.2.w3x | 2.8 MB

Story-driven RPG's. In the beginning there's a wide world you can explore and a lot of quests to complete. Also there is a main plot with special quests. By completing these quests you will know more about the sinister evil that plagues the world of Gaya. You will find many characters from Final Fantasy series, as well as FF-specific items and jobs. In FF Epic RPG there's a complex but interesting job system that allows you to change jobs during the game. There's a summary of main features of the map: - 1-8 players - 20 jobs: Squire, Knight, Archer, Monk, Thief, Lancer, Geomancer, Ninja, Samurai, Holy Swordsman, Chemist, Wizard, Priest, Summoner, Time Mage, Mediator, Oracle, Calculator, Bard and Sorcerer. - Each Job has 6 custom skills (some were made using triggers), most of which are based on skills and spells from Final Fantasy - Characters, enemies, jobs, items, skills and spells from Final Fantasy - Special weapon-armor upgrade system - Many custom icons, including ones from Final Fantasy - A LOT of interesting original quests - Main storyline with special quests - Freedom to go wherever you want and do whatever you wish - Detailed terrain - Six difficulty levels - Informative multiboard - Loading codes that include job levels, items and gold - Many cinematics (it is possible to contol the text speed during cinematics) - Player-friendly interaction with NPCs - Help system with a lot of information that can be accessed during the game - Reworked weapon type armor type system - Special commands that provide useful information about game - More than 100 custom items - Unique item system - Many powerful bosses - Unorthodox PvP system - Lots of Final Fantasy references for devoted fans - The map was tested thoroughly and ther...

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4540 downloads

Uploaded:12-15-2006

Hero Line War: Final Cut

herolinewarfc100.w3x | 816.37 KB

with all the summoning and mindless tome massing... This map just might be for you! ; Easier summoning, FAR less tome massing and general game balance!

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19311 downloads

Uploaded:11-15-2006

DDay: Judgement

jday199b.rar | 4.39 MB

single player. Here we have what a good many of you have been waiting for, some more spectacular enhancements to DDay! Once again, this map has been improved, and by far, the best version is right here! DDAY: Judgement is a team vs team game. The game balance is improved with every version, new items, heroes and new spells are added. Once again, a great map is greatly improved! Some of the Terrain Modifications found in this version are: Increased Stoner Boulder Damage Increased Monsoon Mana Cost Increased Legion Doom-Horn % Increased Orb of the Darkmoon Damage Increased Hell Fire Damage Decreased Orb of the Darkmoon Penalty Some of the fixes include: Fixed Oxidization Description Fixed Error In Combination Item

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2532 downloads

Uploaded:10-14-2006

(8) Of Sand and Centaurs

8ofsandandcentaurs.zip | 309.12 KB

proven any gains here to be temporary; be warned.... This map is designed for FFA, 4v4, or 2v2v2v2. Although it looks like from the minimap that some players starting locations and expansion bases are closer to each other than others, this is an illusion resultant from the maps convoluted design. All start locations, and expansions, are perfectly mid-point from one another. There are no \'unfair\' starting locations and the map is perfectly balanced for team or FFA play. Enjoy.

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19661 downloads

Uploaded:08-28-2006

(8) Element TD

element_td_3.0_beta8.w3x | 661.57 KB

out Beta7, Bta8 & finally Beta 9, which we have here for you. This is a custom Tower Defense game based on six basic elements: Fire, Earth, Light, Nature, Water, and Darkness. Elements can combine to create hybrid towers with special abilities. There are 15 Dual-Element Towers and 20 Triple-Element Towers. To add to the replay ability, there are multiple difficulty settings, the option of playing with elemental heroes, and choosing from a variety of different victory conditions. See if you can survive 60 waves of creeps running though your onslaught of elements! Once the game started, you are allowed to choose for the game difficulty. Each difficulty has a unique setting. There are 5 levels of difficulty: Very Easy, Easy, Normal, Hard & Very Hard. Depending on your difficulty level, more or less creeps spawn each round. If they leak they walk around again with their current health. After any player has defeated all of the creeps in his area the next round will begin for all players.

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3936 downloads

Uploaded:08-12-2006

Humans vs Orcs

humans_vs_orcs_v4.0a.zip | 605.86 KB

are: More control over your armies 4 jobs to choose from that will aid your team Custom items/heroes Refer to the readme for the complete list and the installation instructions.

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813 downloads

Uploaded:08-02-2006

Black Company Campaign Demo

tbcdemov2.zip | 43.69 MB

Fuertisimo but he has since left the project. The goal is to provide an accurate(mostly) and fun rendition of Glen Cook\'s novel, The Black Company, using the Warcraft 3 engine. The development of this campaign started slightly after the Frozen Throne was released, which was around two years ago now. (Although that doesn\'t mean I\'m working on it around the clock, simply intervals of time)

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7441 downloads

Uploaded:06-16-2006

Jedi Hero Defense

jedi_hero_defense_v1.1.zip | 11.62 MB

Raiders: Light Tusken Raider Medium Tusken Raider Heavy Tusken Raider Levels 1-9 have Light Tusken Raiders Levels 11-19 have Medium Tusken Raiders Levels 21-29 have Heavy Tusken Raiders Also there are 3 bosses: Level 10 Darth Maul Level 20 General Grievous Level 30 Darth Sidous Clones

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584 downloads

Uploaded:06-15-2006

Stone Cold Disputes

stone_cold_disputes_1.1.zip | 1.25 MB

where four alliances battle for control of the rich mineral deposits found in the area. The alliances can summon the aid of eight heroes to assist them, the aid, is you. You also have 16 unique heroes to choose from. • Artillerists • Battle Mage • Burning Death • Clockwerk Goblin • Darkspear Ogre • Death Alchemist • Enraged Boar • Fire Fiend • Golem • Harpy Sister • Hermit • Nether Stalker • Pirate • Pearl Sorceress • Possessed Warrior • Tuskarr Legionary

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4215 downloads

Uploaded:06-04-2006

Final Fantasy 9

final_fantasy_9_demo.zip | 2.92 MB

right. When your in you will see lots of people, if you try to get behind the bar, the bartender will tell you that you can't. Walk out of the tavern and walk straight across to the house...in this house there is lots of goodies! When you walk in, walk down and turn right, pick up the gil; Then go up the stairs and behind the counter for a potion; Walk up the next set of stairs and pick up the gil, then go back outside. When your outside, go the backway you came from at the start and go through, all around the edges are potions and gil galore (by the statue in the middle is a potion.) Now go all the way to the otherside and go through, walk to the ticket master, when he askes you, choose show him your ticket to continue the game, choose the other ones from information! Once you get the items, go to the left into the alleyway. walk to the end of the allyway to see a guy hammering a sign in place; after he walks away, you will see a rat-boy, if he askes you to be a slave, say no the first time, when you move forward, say no again, then go the way the rat boy went. Walk to the docks and turn right, not into the steeple, if you se a little boy, walk near him for a quest. Little Boy has Lost his Frog Objective: Find his Frog! Location of objective: In the house near the start, on 3rd floor. Reward: 0 gil After you've completed the quest, go back the way you came and back into the alleyway...if you want to look in the alley way theatre say no again and walk down to the building, after the alley way theatre, go back up and say yes to being a slave, when he askes you if the way is clear (say i think someones coming for a little funny thing)...say its clear to continue the game. When you gain control on the roof, walk forward and the bridge will break...when your going around on the rooftops there will be gil along the way. After you pick up the last peice of gil, walk left into the buildings to come across the motherload of gil!!! After you have gained riches like you would'nt believe, walk out the buildings and walk up to get off the roof...the play scene is cool, so sit back and watch the long cutscene! This is an awesome campaign, so start enjoying it now!

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3712 downloads

Uploaded:06-04-2006

Blair Witch

blairwitchbyshadowz123final.w3x | 3.41 MB

freaky movie called [i]\'The Blair Witch Project\'[/i]. Now, 11 frends go to investigate that same haunted spot and find corpses when they get there. There is only 20 minutes left till dawn...will you survive?

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9782 downloads

Uploaded:06-02-2006

Creep Rebellion

crmappack_installer.rar | 10.37 MB

on Blizzard\'s famous ladder-maps. With tons of new building models, new units and heroes with top-quality spells. Your race choice at the normal game lobby has no impact in-game other than the User Interface. Once in-game you can choose any of the default four races, the fifth Creep Rebellion race, or Random. [u]Ladder maps contained in this MapPack [/u]: (2)PlunderIsle (2) The Two Rivers (4) Ice Forge (4) Lost Temple (4) Turtle Rock (4) Twisted Meadows (6) Gnoll Wood (6) Scorched Basin (12) Divide and Conquer This download contains the mappack as well as the installer. Refer to the Readme for more information.

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5152 downloads

Uploaded:05-01-2006

Joe's Quest

halflife.w3x | 5.31 MB

conscripted as a captain when he was discovered by Proudmoore's Marines, led his troops in circles until he himself got hopelessly lost. Timmy, always the 'loyal' son, just follows his dad around. Wally's whereabouts however, remain to be unknown after he formed an alliance with that no-good lovesick elf, Deandra. And now our tale continues...

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4671 downloads

Uploaded:04-08-2006

(12) Hunted (Forest)

hunted_v3.3_forest.w3x | 300.21 KB

Frozen Throne[/i] scenario map wherein each player assumes the role of the VIP, a bodyguard, or an assassin and controls one hero directed towards a single task. The game is divided into rounds, and each round ends after the VIP either escapes or is killed. At the end of a round, all fallen heroes are revived, all players are returned to their respective starting locations, and all heroes go up one level.

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7060 downloads

Uploaded:02-24-2006

A soldiers Journey

asjb1.zip | 1.67 MB

Story: ------------------------------------- Stoner the marine of the civil army, was given an order to search and find the hidden Artifact, half way down the mountain, a huge earthquake took place while he was about to make his way down to the bottom of the mountain, the earthquake destroyed the path along with the artifact, Stoner must now get out of the mountain and save as many slaves as possible, the enemy army has built several bases in the mountain and are trying to stop Stoner from exiting the mountain and informing Stoners leader about this tragedy.

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2298 downloads

Uploaded:02-21-2006

SWAT: Aftermath

war3swatafter134w.zip | 2.33 MB

anybody found to be teamkilling. * The difficulty adjusts depending on the number of players so everyone can enjoy the game. * Very challenging. This is definately worth the download! Enjoy. See the readme for more details.

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18524 downloads

Uploaded:02-15-2006

Footmen Frenzy

footy_frenzy_v41.2.rar | 93.06 KB

bregging rights! How long will you last?

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669 downloads

Uploaded:02-08-2006

New Races

races.zip | 7.46 KB

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1255 downloads

Uploaded:12-17-2005

TFT v. 1.20b Spanish Patch

war3tft_120b_sp.zip | 54.07 MB

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21020 downloads

Uploaded:11-01-2005

Footmen Frenzy 4.0

footmen_frezny_4.0.zip | 108.62 KB

Map you pick your hero and spawn units to fight against your enemies in hope of leveling your hero before the others. With a well picked hero and a decise strategy you will be sure to rule all of Battle.net in no time....

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9931 downloads

Uploaded:10-04-2005

DBZ Annihilation

dbz_annihilation_beta_v_2.72.w3x | 701.94 KB

Regen Includes Dragon Balls And Black Star Balls includes all of the Sayian Sagas, Cell Sagas, Buu Sagas, Friaza Sagas and cooler Sagas I highly advice playing this map as it is great and can go on for hours....Seriously hours ^^

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8178 downloads

Uploaded:07-19-2005

Kodo Tag Elite

kodo_tag_elite_v1.1.zip | 1015.68 KB

Gold. Survive for 30 Minutes and you Win![/quote]

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6394 downloads

Uploaded:06-05-2005

Castle Defend

castledefendv4.5b.zip | 741.21 KB

levels), 16 types of units to create defense, each with usefull abilities and skills, 4 types of heroes, with powerfull abilities. Gold is for killing attackers, lumber is for buying items...

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4937 downloads

Uploaded:05-25-2005

Mini TD

mini_td_v3.8.zip | 130.45 KB

- Hard/Medium : Two builders and one Fighter - switch between them - Easy : One Builder - Fight as well - 40 levels at high speed - Solo Respawning Rules : When you kill one wave, only your line respawn - More than 70 Towers (16 Types) - High download speed on B.Net

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6616 downloads

Uploaded:04-20-2005

Burbenog TD

burb_high_bounty.zip | 82.02 KB

is essential!

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226 downloads

Uploaded:04-20-2005

Ancient Battleground

ancient_battlegrounds.zip | 1.61 MB

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693 downloads

Uploaded:04-18-2005

Ruin raiders

ruin_raiders_v1.5.zip | 395.19 KB

enemy forces. AI added.

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6303 downloads

Uploaded:04-18-2005

The Lord of the Rings

thelordoftherings_7.2.zip | 3.2 MB

hands of the hobbit Frodo Baggins.

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3959 downloads

Uploaded:04-10-2005

Return Of Alisia Dragoon

returnofalisiadragoon.zip | 46.42 MB

for the sega genesis. An emulator is also provided. To play, simply click on the Gens icon, then open rom, then select the Alisia Dragoon zip file enclosed in the same folder. Any questions or comments, feel free to email me at prismtank99@yahoo.com Thanks! -VGsatomi

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15382 downloads

Uploaded:12-28-2004

Footmen Frenzy

footmen_frenzy_3.61.zip | 606.05 KB

Maps/Download map and have fun with this very good mod.

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1112 downloads

Uploaded:10-31-2004

Extreme Candy War 2004

10extremecandywar2004.zip | 2.51 MB

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13719 downloads

Uploaded:09-18-2004

Power MPQ

powermpq_v1.1.zip | 251.52 KB

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3859 downloads

Uploaded:08-04-2004

Atlantis

atlantis.zip | 86.56 KB

tavern has a large group of high level creeps around it, which is a mapping no-no, as you cannot get a neutral hero as your first hero. Download if you want another island map.

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21423 downloads

Uploaded:01-18-2004

The 3 Corridors ddfb Super Heros

the_3_corridors_ddfb_super_heroes_v2.0 | 1.57 MB

the evil sides units are slightly stronger than the good side units, so the evil player only has to worry about the good side heros.

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5984 downloads

Uploaded:12-27-2003

Worldcup of Warcraft

wow1.1.zip | 903.68 KB

for almost an hour with comps this is so fun, and with people it should be even better because the comps are programmed to act like people who know what they are doing, but with clumsy players, this map should give you a laugh or two. I recommend this map to everybody, since anybody can play it and have fun.

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3641 downloads

Uploaded:12-05-2003

Emerald Gardens

_12_emeraldgardens.zip | 307.51 KB

Players: 4v4, 6v6, or FFA (no 5v5s allowed!) Size: Large Tileset: Sunken Ruins

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206 downloads

Uploaded:05-13-2012

AimWars

aimwars_1.9b.rar | 1.07 MB

really fast but at the same time you have a nice array of abilities at your disposal.

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112 downloads

Uploaded:02-10-2012

War Of The Towers

war_of_the_towers_0.92_beta.w3x | 120.56 KB

from 400 to 500 -Skeleton Orc now gain +orb per 1 kill from 2 kills -Skeleton Orc King now has Dark Orb -Skeleton Orc King requires 6 Skeleton Orcs from 5 -Skeleton Mage Range increased from 600 to 650 -Multi Shadowbolt now burn mana 1 per orb to targeted creeps (Now they can clear wave 26) -Improve skeleton archer attack animation -Skeleton Archer attack speed increased from 0.9 to 1 -Skeleton Archer Poisen now does 5 dps instead of 10 -Skeleton Archer, Now poisen can kill -Skeleton Archer\'s Poisen now spread when a unit dies in 150 AOE -Skeleton Archer now has maximum of 2 Orbs -Skeleton Archer now gain +4 damage per orb from +2 -Skeleton Archer Poisen now last 10 secs per orb From 5 secs -Skeleton Warrior damage increased from 35 to 45 -Skeleton Warrior splash increased from 125 to 150 -Skeleton Necromancer now gain +Orb per 7 Kills from 10 -Fixed Skeleton Lich Brilliance aura, now It should work even when you have mana fountain -Add ability to Skeleton Lich [Mini Frost Nova] -Skeleton Dragon now has 125 Splash damage -Skeleton Dragon attack speed Increased from 1 to 1.2 -Dragon Myth, Removed 5/s regeneration -Dragon Myth no longer will be sent to defeated players BUGS -Fixed a bug where skeleton warrior can damage your towers -Fixed a bug where Dragon Myth is targeted as air -Fixed a bug where when you lose from bosses you don\'t actually lose -Fixed a bug where sometimes when you send a unit it won\'t be send Talent -Rapid Fire now give Increased attack speed per attack from 4% to 5% -Runner now movement speed increased from 3% to 4% per stack -Demotion cooldown reduced from 200 to 160 -Disabler cooldown reduced from 140 to 100 Sending Units -Now when you send a unit, you send it to both the enemy instead of 1 -Catabult increased first stock timer[/spoiler] Map Stage: Beta Gameplay:- Map Type: Tower Defense Number Of Players: 2v2 Winning: Enemies lives become 0 Losing: Your lives become 0 Gameplay: Build your towers and kill anything trying to pass, there are 8 towers, each tower has special passive ability. Talent: There are two talent build and you get to choose 1 only, Defensive for stronger towers and Offensive will make enemy creeps stronger; making it hard for them to survive. Each two waves you get 1 talent point(lumber) Talent also requires advancing in order to reach the final point. Income System: By sending creeps to your enemy you gain income when each round ends, also sending creeps to your enemy is a key of winning. Any suggestion, balance, bugs or feedback, feel free to tell me please. Please play the map more than once, there are towers stronger vs certain waves and weak vs others, making 1 tower type and saying wave # is too strong or too weak is not helping :/ Also please notice this is my first map ever, easy on me :) ENJOY ! Special thanks to \"GFreak45\" helped me alot with triggering New Patch v0.91 Beta Changelog: -Now you can have both defensive and offensive, but 200 sec cooldown to switch between them. -some units didnt get magic resist, fixed them. -Add new builder with 6 new towers, Skeletons theme, each tower get Orbs when they kill creeps, and when they have 1 or more orbs they can activate their Dark Orb abilities.

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232 downloads

Uploaded:02-04-2012

hi

arius_journey.w3n | 2.7 MB

destroy the Rebels and Ner\'zhul.

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108 downloads

Uploaded:12-29-2011

The Gaunlet Multiplayer

gaunlet_multi_0.58.w3x | 224.45 KB

first to achieve a level - Be the first to kill a certain amount of units - Be the best killer in certain time - Be the first to store some amount of gold etc. This map is still under construction, but its fairly complete yet. Very playable and fully of game modes. There\'s 3 arenas in this game. Player one chooses what one will the players compete. The objective here is to stand alive as much as possible, stop other players to complete their objectives as you work to complete them yourself.

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95 downloads

Uploaded:10-14-2011

Network TD Final V

network_td_final_v..w3m | 1.17 MB

great and challenging.

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136 downloads

Uploaded:06-23-2011

Rise of LoaP

12riseofloap1_0.w3x | 556.68 KB

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77 downloads

Uploaded:05-22-2011

Demons excape

14thelordofchaos.zip | 325.69 KB

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87 downloads

Uploaded:04-02-2011

Pyramid Escape

pyramidescapev3_2.w3x | 743.19 KB

balanced.

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356 downloads

Uploaded:04-02-2011

Pyramid Escape

27pyramidescapev3_2.w3x | 743.19 KB

versions.

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86 downloads

Uploaded:03-26-2011

deomas

44thelordofchoas201.zip | 297.22 KB

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390 downloads

Uploaded:03-26-2011

lame name game

thelordofchoas201.zip | 297.22 KB

be a team player or become the ultimate solo power.

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554 downloads

Uploaded:03-16-2011

Warcraft III Shell Extension

wc3shell1.1.zip | 846.63 KB

.NET 4.0 Download it here:http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en Download latest: http://code.google.com/p/dotshed/downloads/list

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199 downloads

Uploaded:03-12-2011

Fall of LoaP

12fallofloap.w3x | 602.9 KB

King-of-the-Hill style gameplay mixed with LoaP themes and design.

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746 downloads

Uploaded:10-02-2010

Return of the Legends

return_of_the_legends_v._1.03.w3x | 1.34 MB

The current idea go as following: 1) There will be 2 teams and 1 arena. The teams will have a base on each side of the arena and there will be a barrier in the middle of the arena so the teams will be divided. This will be a custom hero map so it starts off with the players choosing their hero and his skills (3 normal 1 ulti). When they all have choosen heroes they will get teleported to their base. 2) The game will be based on rounds. For 3 rounds you will face creeps (like in orc gladiators). If you kill all creeps you have finished that round. However if you all get killed and creeps survive you will loose lifes equal to the amount of creeps alive. Each team starts with 30 lifes. 3) After the creep rounds the barrier is broken and the two teams can fight each other. The fight will go on for 3 minutes (so players can respawn and come back to the fight etc.). If you are really successful in the fight you can fight your way into the enemy base and start attacking their main building. They loose and you gain 1 life for evey 100 hp lost of the main building. 4) The team looses if they reach 0 lifes or if their main building gets destroyed.

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984 downloads

Uploaded:09-19-2010

Markuto Doing Some Recruiting (Replay)

grim_recruiting.w3g | 382.9 KB

click Replay to view them.

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295 downloads

Uploaded:09-01-2010

Mefhisto Warcraft III Tool

war3tool1.2.zi_ | 852.14 KB

and to make it more practical! [b]Many of the changes have been made to the tray, these include:[/b] Hide/Show - Shows or Hides tool. If You run game or World Editor, when interface is hidden, it will stay ready for next use in tray. Run - Works same as button in interface. Exit - Tool exits. Advanced / Start with System - Makes Warcraft III Tool with start with system. Advanced / Associate File Types - Associates .w3g to watch replays easily with Warcraft, also associates .w3m, .w3x, .w3n and .wai with World Editor. Mefhisto Warcraft III Tool is a complementary application for Warcraft III gamers and map makers to make their life a little easier while in the heat of battles. This is not any hack or bannable application, as it makes [u]no[/u] changes to the gameplay; The biggest advantage you will receive from this application, is the amount of time you will save in-game. [b]Some of the features of this tool are:[/b] Replay Auto Save Hit Point Show Windows Keys Disable Replay Charter Included Custom Keys Simplification Advanced Game Configuration World Editor Tweaking Various Game Modes Simple and Clear Interface Easy Set Up with Configuration File Multi Language Backpack Helper If you're curious about how this works, then read on: [list] [*]CustomKeys.txt - Copies the custom keys to warcraft 3 directory in keyboard layout version depending to Keyboard parameter from config.ini file. First it copies the old CustomKeys.txt to CustomKeysOld.txt and then it replaces it. When you exit warcraft, the old keys are restored. Keys are assigned for first four lines of letter part of keyboard. The following keys are used for standard qwerty layout: QWER ASDF ZXCV Abilities are assigned for first "QWER" keys. Be sure to set the Keyboard parameter in config.ini file as you need. [*]Hit Points Show - runs little application, which presses [ and ] keys, when there is wc3 window. In effect it shows hit points bars over each unit. Can be enabled/disabled for enemy and/or ally. [*]Replay Auto Saver - runs application, which saves replay after each game played. Replays are saved in following way [i]WC3Save-vs- [/i] [*]Backpack Helper - binds first two keys in first two lines into numlock keys. (Use the CTRL button with them.) For standard qwerty layout it works like this: CTRL+Q works as Num7 CTRL+Z works as Num1 ...and so on. [*]Windows Key Disable - Disables the windows key and alt+q hotkey. Use CTRL+ESC to minimize. [*]World Editor - When you use tool to run World Editor, settings from config.ini are saved into registry. [/list] Mefhisto has also expressed a willingness to customize this tool, so if you have any special options that you would like to be included, let him know. Hiswebsite can be found by [url="http://wc3mefhisto.atspace.com/maps.html"]clicking here[/url], and his forums are [url="http://wc3mefhisto.proboards18.com/index.cgi?board=war3tool"]here[/url].

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1469 downloads

Uploaded:08-14-2010

Defend Your Castle 3.0

dyc3.0.w3x | 270.23 KB

center. What is the Mission? Your mission is to protect your Priest and Priestess from the attacks. The Priest and Priestess can be seen on the Upper Part of your base or the Lower Part.It depends which Nation you are if you choosed the Angel\'s Nation then it is in the lower else in the upper. Another mission is to kill your enemy priest and priestess it is in the opposite side of your base.Be careful in killing the enemy leader the defense their is though. You can visit my site for more information Click [url=http://jggdmakervb6.110mb.com/index.php?p=1_17_Defend-Your-Castle-3-0]Here[/url] New Features(Change Log:) -Change the loading screen -Added new units(See NU) -Tech Center added(See TC-Usage) -Added Skills(Spawn Units only) Others: NU: -Tech Center Producable Angel Priest, Anghel\'s Knight, Demon Grunt, Gnoll Warrior, Omni Knight, Skeleton Warrior, Vengeful Spirit, Wind Walker. They are unique units. TC-Usage: -Upgrade Tech Center from anyone from your team then if it something says You can now use the tech center.... Go to the circle of power and then you can now use it. Circle of Power - Change Ownership(The one which is circle.In the upper or lower part of tech center) -Releasing TC: You can release tech center by typing -co(Only for the owner of Tech center) and one of your team mates can now own the Tech center. EULA: 1. I am not responsible for any damage that you will make in this game. 2. Bugs Should be reported Immediately. 3. Editing is Legal but I am not responsible for anything that will happen 4. You can Resubmit this map but The maker should be named to me 5. You can\'t change the description of the map. 6.This map is locked. You can edit this if you can open the map but you can damage it.

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433 downloads

Uploaded:06-23-2010

The Demon Hunt Tournament

demon_hunt_0.96f.w3x | 2.47 MB

Demons. And Demons build outposts and run away. Chasers win if they have all nine Runners captured. Chasers lose at Time Limit, or if all die.

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314 downloads

Uploaded:06-16-2010

Cobold Warlcok

cobold_warlock.rar | 160.86 KB

war3imported. So the files must look like this: KoboldWarlock.mdx KoboldWarlock_Portrait.mdx scorescreen-player-Безымянный.blp scorescreen-hero-Безымянный.blp PASBTNБезымянный.blp DISPASBTNБезымянный.blp DISBTNБезымянный.blp BTNБезымянный.blp AUTOBTNБезымянный.blp

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438 downloads

Uploaded:04-15-2010

Ultimatum XP Deathmatch

download.zip | 2.39 MB

Melee attack X- Booster C- Repair for 100 gold Weapons are in your inventory

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2674 downloads

Uploaded:04-02-2010

City TD

city_td_v1.0.w3x | 1.23 MB

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791 downloads

Uploaded:02-20-2010

Rise of Civilizations

rise_of_civilizations_v1.51.w3x | 5.23 MB

middle mine.

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518 downloads

Uploaded:02-16-2010

The Village

the_village.zip | 2.68 MB

"The Village." The .zip file includes the map, a Read-Me file (in .txt format), and a Spoiler Document (in PDF format) for those with more time than patience.

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330 downloads

Uploaded:02-02-2010

Fire Hawk Ballista

firehawkballista.mdl | 208.76 KB

working as well as I hoped it would. Other then that, it is mainly scale modifications, changing their length, etc.

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246 downloads

Uploaded:01-24-2010

Stars

stars_1.19_beta2_protected_.w3x | 3.14 MB

West. http://kniveslives.net This map is a real time space strategy game. Colonize planets, build ships and buildings, create alliances and destroy your ennemies. ****This map is protected by W3 Map Optimizer**** If you do have any question about this map, simply send me a message! Models are being uploaded on this site. The reason it is protected is only because of the optimization which grants a lighter map and, overall, a fast loading time. If you want to help me, you can: -Report bugs -Host the map! -Suggest things. >>Credits:>Update Log

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973 downloads

Uploaded:01-24-2010

Warcraft Lordaron kart reace

40scenario.zip | 1.18 MB

choose from these are the following Diablo cart Dawarf cart Undead cart Orc cart All of these character classes have diffrent information (E.G) HP and armour so study them before you begin

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3718 downloads

Uploaded:01-21-2010

Jeopardy for the Horde

jeopardyhordev1.2.w3n | 40.93 MB

dream of an idea that would solve the Horde's problems: Escape Lordaeron and travel to a forgotten land called Kalimdor. No one seemed to question the idea but getting rid of the humans from their lives was a good idea. With the Horde almost ready for departure, a few unanswered questions remain. Was Thrall's dream a miracle or just madness? If they arrive at Kalimdor, what is going to happen next? What dangers will be there? What if the humans find out what they are up to and in the end, will the orcs find freedom? No one is certain about these answers. All Thrall can do is rally the Horde to do their job and hope that everything turns out all right in the end...” Jeopardy for the Horde is the second of the series of campaigns I am making: Human Campaign - The Adventures of Rowan the Wise Orc Campaign - Jeopardy for the Horde Undead Campaign - Resurrection of the Scourge Night Elf Campaign - Furion’s Quest The campaign has the following features: Lead Duotar and the Horde in 10 perilous chapters Lead the Horde into Kalimdor where you will encounter Centaurs, Fel Orcs, Demons and Night Elves. 8 unique Orc Heroes These heroes include Drek’Thar the Far Seer, Rokhan the Shadow Hunter, Rexxar the Beastmaster and Drak’thul the Warlock. Some heroes you will find automatically while others you will have to aid before they can join you. Get the most out of gameplay Cinematics can be boring to watch if you have already seen them before or they’re too long. Like in the original Warcraft 3 campaigns, you can press the escape key to skip them. Choose your own maps From vicious Fel Orcs to settling a score with the Ogres, Jeopardy for the Horde allows you to choose which maps you want to play. Automatic difficulty levels set The gameplay starts of relatively straight forward and eventually get harder. You will find that the last few chapters are extremely hard!

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486 downloads

Uploaded:12-29-2009

MoreFriends

12morefriends.w3x | 245.89 KB

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158 downloads

Uploaded:12-10-2009

Tug of Eternity

toe.zip | 335.49 KB

devastating abilities. To win the game either side must eliminate all the other sides hero's. This is a game that is fun to play and will never be the same twice. Good may have as many as 11 hero's Evil must have 1 human player. Note: This is Beta Version 0.7 Installation instruction are in the readme.

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2110 downloads

Uploaded:11-20-2009

Icecrown-Battle Arena 1.3

icecrownbatlle_arena_1.3.zip | 5.15 MB

taken me much time! The idea of this comes from the map Legendary Heroes and has been influenced by the Angel Arena series! I hope you'll like this one! At this point my usually demand: Could somebody contact me if he hosts this one on battle.net Northrend?

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392 downloads

Uploaded:11-07-2009

Icecrown-Battle Arena 1.1

icecrownbattle_arena_1.1.rar | 1.95 MB

^^ But notice that this isn't the hero arena i was talking about in my comment for mtd! That hero arena is mainly finished only some models and spells are left!

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424 downloads

Uploaded:11-03-2009

Sercendils Happy Models

models.zip | 260.73 KB

the BloodElf with a changed sword another helm and without shild 3.EvilSylvanas_Portrait contains like the name says the Portrait of Evil Sylvannas with following changes: Little Smile, Hair a bit changed 4.Serciswoman real contains a armoured ogre with changes in the body and a changed weapon 5.Serciswoman is a Brownwolf wich stands on the back legs 6.Sorceress_V1 is the human sorceress with changes in hair,shape and smile 7.Is the Sorceress as Portrait but with a better smile If u want to use these models in a map or whatever else please give credit to me!

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428 downloads

Uploaded:11-02-2009

Icecrown-Battle Arena

icecrownbattle_arena.rar | 63.03 KB

notice that this isn't the hero arena i was talking about in my comment for mtd! That hero arena is mainly finished only some models and spells are left!

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2013 downloads

Uploaded:10-10-2009

Metal Town Defence

metal_town_defence_1.2.zip | 32.5 MB

teleporter models -an open Air in wich the defenders are able to buy tomes, lumber and 4 powerfull Items -Suburban headbuildings are now the bases -evrything is build faster -defenders get gold for evry killed enemy -attacker gets evry 80secs 200 gold and he is able to increase that(build ziggurats) Install: remove any old version of MTD and extract Metal Town Defence v1.2.w3x to your maps folder. Please do not change anything without my permission. (contact me on xfire: sercendil)

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477 downloads

Uploaded:10-10-2009

Defence of Metal Town

metal_town_defence.zip | 348.93 KB

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222 downloads

Uploaded:10-07-2009

WOAR

woar_v4.34c.zip | 3.83 MB

Download

989 downloads

Uploaded:10-07-2009

Defence of Metal Town

metal_town_defence_1.1.zip | 38.42 KB

he leads his army to conquer metal town. As Arthas you could build Tichondrius and a Deathknight and maybe a illusion of Arthas!

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657 downloads

Uploaded:10-03-2009

Middle Earth Risk

middle_earth_risk_7.91_k_official.zip | 3.96 MB

version 7.3 is based on 7.2 by Spontanus & Risk_FTW. Middle Earth Risk 7.91 is the newest final official version. The most important differences between Middle Earth Risk 7.91 and 7.9: - errors fixed - Shelob changed (she’s not moving and cannot be hurt by range attacks) - new commands: -color (let to see a list of players’ colors) and –teams (let to check who’s teamed with whom in –ao2 mode) - terrain changed a bit - improved Information (F9) The most important differences between Middle Earth Risk 7.9 and 7.81: - removed possibility of crashing the game by long-range units (they don't jump into the circle automatically) - resolved problem which turned towns into neutral - fixed other errors - special points renamed to points - very big changes in descriptions of units, auras and abilities, information (F9), text massages and hotkeys (added and adjusted) - rebalanced units with damage reduction (strong body, robust body), cleaving attack, heroes and few other - conditions of victory set for every mode - -np (No Pacts) mode - -ao2 (Alliance of 2) mode where everyone can choose one teammate during the game - game begins after minute while which red chooses a mode and submodes - submodes: -g7 (begin gold = 7, begin points = 0), -rules (no pacts out of team), -80% (win with 80% of towns), -90% (win with 90% of towns), -t45 (set turn time on 45 s) –t100 (set turn time on 100s) - in some modes and in –rules submode host can kick - in team mode when player leaves his income, resources, towns and units are given to his teammate - control is shared automatically in team modes - palantirs in Minas Tirith and Istengard - nearly free control of camera’s distance, degree and rotation - new icon for points and Nazguls, 3 new models - some changes in overview - bridges work without errors - if you start to rise/draw a bridge or open/close a gate you see a massage - Shelob changed strongly – she doesn’t move and can’t be hurt by range attacks, player who defeat her gains 25 points (not 50) - lifesteal auras (except of Aragorn’s) don’t work for Dead - heroes haven't web - catapults are more expensive - eagle has an aura, type of Which King’s aura changed

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805 downloads

Uploaded:09-06-2009

WOAR

woar_v4.34_ai.zip | 4.01 MB

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581 downloads

Uploaded:09-02-2009

The Secret Pool

the_secret_poolv1.rar | 39.1 KB

Editor but made this layout and decided of a story and setting and to go with. All 4 players start off with rather large armies, this map is to get on with the action right from the off and make sure there is no dilly-dallying. Players can use the starting armies to rush their opponents while the starting armies die, they can then make their buildings and make a new army. The Elven armies start off with 4 heroes, while the two Orc armies will start off with 2 heroes each, this map is a normal 2v2 with a bit of storyline to it, and AI works. Please note some of the screens are old, like in the beta beta, I've added some more cinematics near the volcano and added camp like features inside the gates to make it look like a real camp, instead of being empty. The only bad thing about this map is that the size is far too small for 4 players, but it creates a nice epic battle where you just attack everything! Description: This is the Elven safe haven, the Elves call it 'The Secret Pool'. This is the sacred place where Elves get their immortal life from, this pool is the key to their lives, without it the Elves will fall. The Orcs have realised this, and have made an offensive to rid the Elves off the world and will move swiftly with a huge army to destroy the Elven camps around the pool and use the pool for themselves. The Elves must defend the pool at all costs, two armies have been dispatched to defend the pool, if these two armies are lost, all is lost for the Elves.

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646 downloads

Uploaded:08-25-2009

Epic Music Mod

epicmusicmod.zip | 98.71 MB

upgrade this mod will completely revamp all of the in game music to newer refined tunes from various Warcraft themes. If your looking for a better musical experience to compare with todays generation give this mod a try and make your old Warcraft 3 game epic! Compatible with Reign of Chaos and Frozen Throne, you will get even more new tracks if you have Frozen Throne installed. How To: 1. Add the w3key.reg to your registry, what this does is allow local files so the music can be added without modifying the data files, this keeps you within the ToA for playing on Battlenet and you will not get banned. 2. Copy the Sound folder to your Warcraft III folder. (Default: C:Program FilesWarcraft III) That's it, enjoy the new music :D To uninstall this mod simply delete the sound folder, this does not remove any of the games default music. (Hence what w3key.reg was for.) Credit Goes to Blizzard for creating wonderful new Warcraft music.

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439 downloads

Uploaded:08-25-2009

WOAR

woar_v4.33.zip | 3.95 MB

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1866 downloads

Uploaded:08-23-2009

AGE OF SAURON EP2 P1

age_of_sauron.zip | 23.36 KB

of the 1st one.

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501 downloads

Uploaded:08-07-2009

The Demon Hunt Tournament

demon_hunt_0.95i.w3x | 2.42 MB

and I think you'll agree with me it's the best tag map for Warcraft 3 ever.

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114 downloads

Uploaded:08-05-2009

The Demon Hunt Tournament

demon_hunt_0.95h.w3x | 2.42 MB

Warcraft 3 tag map, so I made this map. Hopefully you will agree with me, this map is much better!

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1315 downloads

Uploaded:07-17-2009

Shooter Defense

shooter_defense_v3.0_opt.rar | 159.11 KB

simple description of the gameplay of this map is that it is a combination of Tower defense, Pudge Wars and Warlocks. Its like tower defense! Like tower defense, the main objective of this map is to prevent creeps from entering a certain region in the map. If any creeps enters the region, the life will start to decrease and the players lose if the life reaches 0. However, unlike traditional tower defense game, in this map, the units that shoots and kills the enemies are not buildable towers, but are mobile riflemen units called "shooters". Players start with a shooter at the beginning of the game and can hire more shooters as the game progresses. A shooter does not have any basic attacks but they can equip different weapons to shoot the enemies to kill them. Its like warlocks! Another main feature of this map is that it is infused with some real world 2 dimensional dynamics physics to improve the gameplay of the map. Physical concepts like Kinematics, Momentum & Kinetic Energy transfer, Elasticity and Coefficient of Restitution are evident and can be observed while playing this map. Or in other words, units bounces on walls and they also bounce on each other. This is where it is similar with Warlocks. Another similarity this map has with Warlocks is that weapons do not only deal damage (and/or spell effects) but they also deal "blast energy". Blast energy (or just energy for short) is the term used to describe the kinetic energy received by a unit when they are shot with certain weapons. When a unit is shot with a weapon they do not just receive damage but they also get blown away by the weapon. The higher the energy of the weapon the stronger the blast effect it can deliver. And creeps also have masses. The heavier a unit the more inertia it has, the more difficult it is to blast it with your weapons. Its like pudge wars! Another difference with the tower defense map is that the shooters does not attack with warcraft 3's target auto acquiring system. To shoot a weapon, you equip the weapon and point the target with your mouse and use the mouse click to fire the weapon on your own. This is where the "real-time action" part of the map comes from and also where it is similar to pudge wars. ================================================================= Gameplay System: Firing a Weapon This game as mentioned above has several unique gameplay system, one of them is how to fire a weapon. To fire a weapon, you don't use your left click for abilities casting but you use your right click button instead. Below is the instructions for firing a weapon. 1. Equip the weapon by clicking on in in your inventory. A message saying "Current Weapon : ||weapon name||" will appear on your screen. The equipped weapon will become undroppable. 2. Use the Take Position ability on your shooter. Your shooter will now become immobile. And everytime you command your shooter to move by right clicking, you are ordering the shooter to attack that target point instead. 3. When you order your shooter to fire, a colourful bar will appear on top of your shooter's head which indicates the cooldown for the weapon. That shooter will be able to shoot again if the bar goes empty. 4. If you want to drop the equipped weapon, you have to disarm the weapon first. If a weapon is disarmed, it becomes droppable but your shooters will not be able to shoot anymore. Multiple Shooter Controlling This issue may look quite difficult and complicated, but believe me, it is not. Controlling multiple shooters can be done in two ways. 1. Place all the shooters in position according to their weapons and use the take position button. Positioning your shooters are as important as building towers in the right places in tower defense games. Weapons with high energy should not be put opposite the goal since it will push enemy creeps in if it doesn't kill it. And some weapons are also more effective if used closed ranged. or 2. If you are the type who prefers to run around and shoot people, then you can also move all the shooters together as though you are controlling just one shooter. If you want to start firing, just put all of them in position and start clicking on the general area of the target. This way, beautiful colorful rainbow of chaotic bullets and lightnings will decorate your computer screen immediately. and also 3. Well okay, there is actually 3 ways, but this one may require you to be a genius or at least brilliant in microing units. The other way to control your shooter is by controlling them individually. I don't know if anyone is able to do it this way but I'm pretty sure I can't. But anyway, theoretically, this IS also a possible way to control your shooter. ================================================================= Features: -a unique real-time action styled defense map -infused with 2D dynamics physics -weapons not only deal damage but also "blasts" enemies back -creeps collides with one another and with walls -20 different weapons to choose from -multiplayer up to 6 players -30 waves of fun creeps Inspired By: Warlocks (Zymoran and Demestotenes), Pudge Wars (Various versions), Tower Defense (Various versions) and various Shooter styled Flash games especially MMM(Momentum missile mayhem) by DZ2001 & Requiem from Armor Games. Have Fun!! -= TheWye =-

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2086 downloads

Uploaded:07-17-2009

Vampire's Night 5.40

vampires_night_5.40.zip | 318.02 KB

from Vampire's Night v4.9 : Vampires : - Names : Vlad the Impaler, Lestat de Lioncourt and Neferata Queen of Lahmia - Each Vampire now has his own abilities - Many new items to buy in the Caslte, and a very wide combining system - New Vampire Helpers to show clues about humans - The crypt now collect fallen hearts - Two new ways to walk around in the castle, Portal and Lever - New ultimate Items : Succubi, Teleport Staff and Super Bat mode Humans : - Many changes in buildings - Now when your slayer dies, you die - When the slayer is out, you can train a Builder if he dies - New ultimate Items to make the Slayers mush stronger - You can Claim the Land (pushing other players out of your Hill) - Three Slayers with specific Abilities : Guard, Adventurer, Priest Other : - Observer Mode : People who loose will be able to see everything - Timing : 20min to finish the game (3 Days and 3 Nights) - Terrain Changes : Now 21 Bases - Minor changes in Cinematics (faster now) - Map Tuiles : Winter - Great new Multitable with all the Information you need Needs : Warcraft III : The Frozen Throne - Fenixd84 - (fenixd84@hotmail.com) W3Files Directrory : Warcraft III Downloads > Warcraft 3 The Frozen Throne > Maps Please note, this file has been submitted to WC3 Files via Digz and the rights to the file remains exclusively to the mod author and distribution rights to WC3 Files unless the author agrees to its distribution to another site. This file cannot be redistributed under any circumstances unless Digz has been contacted and the author of the file mentioned on the file page and also contacted. If no reply is given then the file is not to be published anywhere else other than WC3 Files.

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153 downloads

Uploaded:07-11-2009

blood creek

blood_creek.w3x | 30.2 KB

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263 downloads

Uploaded:06-20-2009

Shooter Defense

shooter_defense_v2.0b_opt.zip | 105.83 KB

Perhaps a simple description of the gameplay of this map is that it is a combination of Tower defense, Pudge Wars and Warlocks. [b]Its like tower defense![/b] Like tower defense, the main objective of this map is to prevent creeps from entering a certain region in the map. If any creeps enters the region, the life will start to decrease and the players lose if the life reaches 0. However, unlike traditional tower defense game, in this map, the units that shoots and kills the enemies are not buildable towers, but are mobile riflemen units called "shooters". Players start with a shooter at the beginning of the game and can hire more shooters as the game progresses. A shooter does not have any basic attacks but they can equip different weapons to shoot the enemies to kill them. [b]Its like warlocks![/b] Another main feature of this map is that it is infused with some real world 2 dimensional dynamics physics to improve the gameplay of the map. Physical concepts like Kinematics, Momentum & Kinetic Energy transfer, Elasticity and Coefficient of Restitution are evident and can be observed while playing this map. Or in other words, units bounces on walls and they also bounce on each other. This is where it is similar with Warlocks. Another similarity this map has with Warlocks is that weapons do not only deal damage (and/or spell effects) but they also deal "blast energy". Blast energy (or just energy for short) is the term used to describe the kinetic energy received by a unit when they are shot with certain weapons. When a unit is shot with a weapon they do not just receive damage but they also get blown away by the weapon. The higher the energy of the weapon the stronger the blast effect it can deliver. And creeps also have masses. The heavier a unit the more inertia it has, the more difficult it is to blast it with your weapons. [b]Its like pudge wars![/b] Another difference with the tower defense map is that the shooters does not attack with warcraft 3's target auto acquiring system. To shoot a weapon, you equip the weapon and point the target with your mouse and use the mouse click to fire the weapon on your own. This is where the "real-time action" part of the map comes from and also where it is similar to pudge wars. ================================================================= [b]Gameplay System:[/b] [b][u]Firing a Weapon[/u][/b] This game as mentioned above has several unique gameplay system, one of them is how to fire a weapon. To fire a weapon, you don't use your left click for abilities casting but you use your right click button instead. Below is the instructions for firing a weapon. [b1.[/b] Equip the weapon by clicking on in in your inventory. A message saying "Current Weapon : ||weapon name||" will appear on your screen. The equipped weapon will become undroppable. [b]2.[/b] Use the Take Position ability on your shooter. Your shooter will now become immobile. And every time you command your shooter to move by right clicking, you are ordering the shooter to attack that target point instead. [b]3.[/b] When you order your shooter to fire, a colorful bar will appear on top of your shooter's head which indicates the cooldown for the weapon. That shooter will be able to shoot again if the bar goes empty. [b]4.[/b] If you want to drop the equipped weapon, you have to disarm the weapon first. If a weapon is disarmed, it becomes droppable but your shooters will not be able to shoot anymore. [b][u]Multiple Shooter Controlling[/u][/b] This issue may look quite difficult and complicated, but believe me, it is not. Controlling multiple shooters can be done in two ways. [b]1.[/b] Place all the shooters in position according to their weapons and use the take position button. Positioning your shooters are as important as building towers in the right places in tower defense games. Weapons with high energy should not be put opposite the goal since it will push enemy creeps in if it doesn't kill it. And some weapons are also more effective if used closed ranged. or [b]2.[/b] If you are the type who prefers to run around and shoot people, then you can also move all the shooters together as though you are controlling just one shooter. If you want to start firing, just put all of them in position and start clicking on the general area of the target. This way, beautiful colorful rainbow of chaotic bullets and lightnings will decorate your computer screen immediately. and also [b]3.[/b] Well okay, there is actually 3 ways, but this one may require you to be a genius or at least brilliant in microing units. The other way to control your shooter is by controlling them individually. I don't know if anyone is able to do it this way but I'm pretty sure I can't. But anyway, theoretically, this IS also a possible way to control your shooter. ================================================================= [b]Features:[/b] -a unique real-time action styled defense map -infused with 2D dynamics physics -weapons not only deal damage but also "blasts" enemies back -creeps collides with one another and with walls -20 different weapons to choose from -multiplayer up to 6 players -30 waves of fun creeps [b]Inspired By:[/b] Warlocks (Zymoran and Demestotenes), Pudge Wars (Various versions), Tower Defense (Various versions) and various Shooter styled Flash games especially MMM(Momentum missile mayhem) by DZ2001 & Requiem from Armor Games. Have Fun!! -= TheWye =-

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612 downloads

Uploaded:06-07-2009

Zombie Incomming

zombinc_0.12b.w3x | 80.42 KB

Player: 11 Short introduction At first, the host pick the settings (too less atm) [e.x: Forestmode: 75-125 Tree will be plant randomly over the map] Game start with "-start" ---- You have headstart of [U]30 seconds[/U] before the first zombies will spawn. Now you (and your team) must be fast build up an defense. The zombies are very weak but they multiple with "each" kill. So there are no safe place around, your base will fall. Always enlarge your base to prevent to die. For each kill you gain points. There are several awards, if you reach a point limit. At 10.000 Points you gain the advanced worker, who can build "better" towers and walls. For every 300 point you get an upgrade, which strenghen your walls and tower.As you the undead will get better too,it depends on the kills. I deveopled a system to balanced the player. All the more percent of points a player gained so much lesser points he will get. [e.x: A player has 50% of the teampoints, and kills a zombies that gives 25 points. He will get 12.5(50%)points and the other 12.5 will be share over the teams.] So there will be no extreme difference between the player points. --- Just survive as long as possible. --- Later i will add a Save/Load system to save played Games,Killed Zombies and more but no points. Have fun and good luck! Protected?: Yes Sorry for my bad english

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1261 downloads

Uploaded:05-16-2009

Demon King

demon_king.rar | 342.26 KB

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1238 downloads

Uploaded:04-26-2009

War of the Ages

wota_1.0.0b_.w3x | 1009.64 KB

ultimate (3 levels.) - - - - - - - - - - - - - Available Game Modes : -ap -ar : (all pick) (all random) -re-pick allows you to choose a new hero. - - - - - - - - - - - - - >>> Mini Games > PLEASE READ < < < THERE ARE MANY SPELLS, SKINS, AND MODELS IN THIS GAME THAT COME DIRECTLY FROM THEHELPER.NET RESOURCES. AUTHORS SHOULD BE ALL CREDITED, HOWEVER IF YOU SEE A SPELL THAT IS NOT CREDITED IN THE CREDITS QUEST, PLZ EMAIL ME AT wota.stupac@gmail.com - - - - - - This is the first legit game i have ever made and i hope you like it. Most of the triggers are in GUI, im still trying to learn JASS. There are probably some small bugs that havent been weeded out yet. If you find any please email me or post below. TO DOWNLOAD CLICK THE LINK BELOW http://epicwar.com/maps/92524/ - - - - - - - - - - - - - Version History No this is not the first version of this game ever made. I started War of the Ages in the end of January, 2009. It was first called Humans Vs Orcs, then Footies VS Grunts, then Face Off, then War of the Tribes, and now War of the Ages. There have probably been over 250 versions of War of the Ages, but this is the very first version to hit the internet. There is a clan that tests each version that comes out called Clan Dov on Lordaeron US West. Please post your comments and any bugs you find, and please refrain from saying, "This game is just a shittier version of Dota" or something like that. I am open to any new hero, spell, or item ideas; if you have any email them to me at wota.stupac@gmail.com Thanks again, try it out!

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1088 downloads

Uploaded:03-13-2009

Azeroth Goldrush

2.07cazeroth_gtggg.w3x | 1.04 MB

Goldrush, a mini-game style map yet known to be. Now it has been handed to Jade Wars developing team, under the executive of DoOs_101. Under the control of this newly developer group, Azeroth Goldrush is focused to be more competitive, entertaining, and strategic. Our long term expectations is to compete with the most frequently played map, DotA Allstars and introduce Warcraft 3 gamers an online system which we call JadeRankings that introduces the players an exciting level of gaming. [u][B]Game Description[/B][/u] Azeroth Goldrush is an altered Hero Arena style map and can be played under the conditions of various game modes. The dimension of the map is 98x98, which suits the needs of an arena style. This map can be played by a maximum of 10 players that translates into 5 versus 5, other than that 4 versus 4 or 3 versus 3 can still apply. The notion of the game is to start by choosing a hero from taverns that appear at the start of the game. Each hero has its own purposes, strengths, weaknesses, attributes, and unique skills. The success of the game is determined mainly by the cooperation of each hero in a team. As the battle between two teams strike hard, heroes will gain level and to a maximum level of 16. Danger will endure in this flood of unstoppable battle, surviving from enemy heroes and the wilderness will be tough. Nonetheless, there are items that can support the needs of each hero and there are units that can be recruited from a Barrack, which can help each hero fight through the dangers. Above all, the multiple game modes that make the game play under certain conditions will all deal with Gold Mines/Gold Shrines. These Gold Shrines will appear like a magical box that glows yellow and there are 5 Gold Shrines in the map. For each game modes, heroes will have to interact with these Gold Shrines and it can be done by using an ability called Capture (Hotkey: Q) which all heroes have. The ending of the game and a team’s victory will depend on the conditions that are applied by a game mode. Only 1 game mode applies to a game and can be done by the first player typing a corresponding short label of the game mode. [u][B]Game Modes[/B][/u] [b]Conquest[/b] String command: [u]-co[/u] There are two teams; each team gets 200 force points. The first team that causes the opposing team to lose their force points to 0 will win. A team can cause the opposing team to lose a force point in two ways. First, killing an enemy hero will reduce the opposing team’s force points by 1. Second, capturing a gold mine/gold shrine will cause the opponent to lose 1 force point periodically (the periodic time is determined by the game speed). If multiple gold mines/gold shrines are captured, the amount of force points the opponent team loses will stack, thus having more captured gold mines/gold shrines will cause the opposing team’s force points to lose faster. [b]Expansion[/b] String command: [u]-ex[/u] There are two teams; each team must conquer all five gold mines/gold shrines that exist in the map. If a team conquers all five, there will be a 5 minute period where the opposing team have to retake over 1 gold mine, else they will lose. [b]Deathmatch[/b] String command: [u]-dm[/u] There are two teams; each team will start with 0 score. If a team reaches the maximum amount of score, it will win the game. The maximum amount of score is determined by the game speed, the default maximum amount of score is 30. A team can gain a score by killing an enemy hero. A team can also gain 3 scores by capturing a gold mine/gold shrine. [u][B]Rankings[/B][/u] JadeWars provides a unique competitive expirience to Warcraft III gamers around the world. We are proud to deliver the first online ranking system that can be integrated with Warcraft III custom maps. The online rank table can be accessed through the official site at www.jade-wars.com. Our online ranking system can process encrypted codes that players get from playing JadeWars integrated maps. We use this encrypted code to collect player data and use it to sort players that are registered in our JadeWars rank table. In general, when you play maps that are JadeWars integrated, you will receive an encrypted code that will likely help improve your reputation in JadeWars. This unique encrypted code is what the online ranking system uses to extract the scores or reputation from registered accounts that have uploaded their code into the website. To join the online rankings, you will need to setup an account first. Make sure to fill in the required data fields and that you fill in the battle.net id that you use to play our maps. The battle.net id that you fill in must match the one that the encrypted code uses to authenticate. After your account is setup, if you don’t have a code, start playing one of our maps. Winning a game will get you +2 score, losing a game will get you only +1 score. The encrypted code will be given to you at the end of the game. Once you receive this code, upload it to your account in this website. When playing another game, you will need to load your progress using your current code. Keep doing this and you will be one of the top players in our rank table!

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101 downloads

Uploaded:02-22-2009

RainVill 1.0 Protected

rainvill_1.00.rar | 131.21 KB

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2124 downloads

Uploaded:02-03-2009

Modern_War

modern_war_2.0.zip | 190.77 KB

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778 downloads

Uploaded:01-27-2009

Hands of Defending Ancients

hoda_79ai.w3x | 3.41 MB

Obelisk of Death (which is in their base) to win the game. But of course, the bases are heavily guarded with towers which you need to destroy before proceeding further. -[Credits]- Map Creator - LgIsHere Map Testers - ForzedaL , seron87 , paperboat , mickeyj89 , Hehe AI Creator - LgIsHere -[Special Thanks]- Custom Models , icons and some spells : Thanks to the people of Hiveworkshop [ I am VERY Sorry that i could not include the names because there's alot of them ] But Thank you very much!!

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366 downloads

Uploaded:01-26-2009

Modern_War

modern_war_1.5.zip | 182.19 KB

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223 downloads

Uploaded:01-24-2009

Modern_War(1.0)

modern_war_1.0.zip | 181.75 KB

Units-- Includes Infantry, Armored Units(ex tanks), Aircraft, and Navel only armor and infantry regen is in the research center. --The Map-- Base in the center with 4 entrances and spawn points at each one Mountain Base at the top with 3 entrances and 3 Spawn points Sea at the bottom with 2 spawn points 9 player support random spawn location

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794 downloads

Uploaded:01-24-2009

Middle Earth Risk

middle_earth_risk_7.8_k_official.w3x | 3.48 MB

on version 7.2 by Spontanus & Risk_FTW. Middle Earth Risk 7.8 is the newest official version. The most important differences between Middle Earth Risk 7.8 and 7.7: - statistics of ALL units, hero, special abilities and auras have been balanced and remade according to the mathematic - gates work properly - changed taxes and spawns - Resources changed: Wood has been replaced by Special Points and Food by Glory. - Special Points (SP) works similar to wood but you get SP/turn = (Glory+3)/4 - you don’t need Glory/Food for hero - hero aren’t so mighty warriors as they were. Now they are useful only as a support (as it should be) - no hero cloning. You cannot buy a new hero with the same name while old one is still alive (ex. there can be only 1 Which-King same time), excluding Nazguls. - 4 new heroes: King of the Mountains, Gandalf the Grey (+new model), Gandalf the White, Black Rider - new models, other visual changes - changed sounds of armour (while hitting) of many units - units and hero changed for being more similar to LotR - changed paths (walls are not able to be passed) - 4 units added - 3 units removed because there were an invention of MER’s authors and don't exist in LotR - new commands “-to X” “–from Y” which let you to make a charge into or from the caves - it’s easier to use Cair Andros’ bridge - a lot of small changes and fixed bugs - changed F9, improved hints, thanks and credits The most important differences between Middle Earth Risk 7.7 and 7.6: - much more balanced units (about half of them was changed) - gates and bridges works as they should (times is needed for opening and closing them, they are repaired only at the beginning of each turn) - a ford added next to Osgiliath (units move really slow in it and aren't able to attack effectively) - Moria replaced by Misty Mountains - Mithril Mines replaced by Moria - North Rohan replaced by Enedwaith - West Rhovanion replaced by East Emnet - lands of Harad renamed - Brown Hills called Iron Hills - gold and spawn system is partly changed - 4 new units added - undead dwarves removed - 7 new models - outlook changed a bit - new hero: Aragorn (very effective against Deads) - Thurin, called Dain, moved into Iron Hills - few units renamed (Beregond called Faramir) The most important differences between Middle Earth Risk 7.6 and 7.5: - much more balanced units - removed few bugs - rebuild of income - defending in caves is no longer way to splash enemies - les differences from Tolkien's world - new hero: Eowyn (very effective against Witch King) - more balanced - les differences from Tolkien's world - better outlook, 1 new model The most important differences between Middle Earth Risk 7.5 and 7.42: - new models in game - more balanced - les differences from Tolkien's world - better outlook - remade information form F9 The most important differences between Middle Earth Risk 7.42 and 7.3: - more balanced - les differences from Tolkien's world - renamed towns - correct information which country's part this town is - better outlook - list of authors - removed not actual information form F9 - to4 mode

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135 downloads

Uploaded:01-21-2009

Luck Game

luck_game.w3x | 604.12 KB

your family and enjoy the map:) My next map is Rage of Empires. Ready for a new hot map? Download it anytime it comes! Have fun! Have Luck! ...

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1360 downloads

Uploaded:01-12-2009

Gangbang TD

gangbang_td_2.5.w3x | 433.22 KB

torches and quickly draw the creeps off of the main path and into your mazing zone. Lots of variety of towers to start out with. Your mazing strategy is very important.

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710 downloads

Uploaded:01-04-2009

WOAR

woar_v4.32.w3x | 4 MB

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440 downloads

Uploaded:01-04-2009

Winterspring Wargames 0.70 BETA

winterspring_wargames_0.70_beta.w3x | 1.52 MB

he can use in this gruesome killing competition. Every time you kill a creep your enemy must face 2 additional creeps. Once one team has 150, 200, 250 or 300 creeps, depending on the Game Duration, on their side of the map the round stops and team with the fewest number of creeps wins the round. To help your creeps (kobolds or gnolls) live longer, there are several different possibilities in the big red exclamation mark in the center of each playing field; you can pay to summon a Commander that gives your creeps a number advantages, you can upgrade their hit points and damage or your can summon other special creeps with special abilities like more hp, range and heavy damage to make life harder for your opponents. Additionally you can pay to activate a number of special abilities available to both teams. These range from a global stun to all enemy heroes, silence, damage spells and so forth. Certain heroes also have access to "Player vs Player spells", or in short "PVP" spells. These PVP spells are global in range and allow you to harm enemy heroes and combined with the many unique items purchable for your hero, this makes for a game experience like you have never experienced before. Best regards - Your Winterspring Wargames development team.

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462 downloads

Uploaded:12-27-2008

Gangbang TD

gangbang_td_2.4.w3x | 422.95 KB

harder as the levels get higher. The trick in a Tower Defense is knowing what towers to build, when to build them, and how much to build. These types of maps are boring to some, but others cannot get enough of them. A gamer who likes to think of strategy instead of constantly micro managing is probably going to like a Tower Defense more than a strategy gamer that love to micro manage and watch their own destruction. Each tower is called a "Rap Artist". Since it is a gang related Tower Defense, this does seem appropriate. Some of the names are rapper you may know, others may not be, and still yet, others may be in the game just for laughs. There are 4 secrets that you can unlock and discover that your other players online would like to see. In this version, an antiblock is now in place. With this in, you can't just build over the maze, block the creeps in, and win like that. The creeps will attack your buildings if they cannot find a way out; ensuring that cheating will not be an issue. If you like gang related violence or just enjoy a good Tower Defense, this is a map for you.

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814 downloads

Uploaded:12-18-2008

Playhouse TD

playhouse_td_1.1.w3x | 535.7 KB

red player, however light blue is positioned to guard the "Nursery" (Finish). Check it out!

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590 downloads

Uploaded:12-07-2008

Team Micro Arena

team_micro_arena_v8.4.w3x | 291.5 KB

you reach next level (more and better unit). Sometimes you get hero choosers, use them to choose mighty heroes! Enjoy map.

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675 downloads

Uploaded:11-21-2008

Creature Battle X 1.09 AI

creature_battle_x.zip | 2.53 MB

wishes post them here and I will see what I can do Changelog 1.08 - 1.09 •changed some ability's •fixed all known ability bugs (well kinda^^) •Omnilight (Tutorial on www.frogz.co.nr) •fixed major bug with helldemon •changed 2 hero models •reworked the enviroment (new tactical stuff) •add "-tournament" mode (info's on www.frogz.co.nr) •added Fog to the map •fixed kill system •fixed hero income Next Version •bugfixing with share mode •new Attachment for Helldemon A Little Gameplay video: http://www.youtube.com/watch?v=x6wJ27Xcsgw

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129 downloads

Uploaded:11-16-2008

Etar : Mercenaries!

1_mercenaries.zip | 30.29 KB

Akuran's Colonies. The Demons, have sent one of their Un-dead Watchers, to observe Etar in his fight. Its your objective to wipe out the Guardians, and the Colonies. Take no prisoners, kill everything you see.

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554 downloads

Uploaded:11-15-2008

Footmen Tactics BETA

ft_beta_.053_protected.w3x | 214.16 KB

vote, Normal Mode or King of the Hill, Default Teams or Top vs. Bottom, Random Heroes or Choose.

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749 downloads

Uploaded:11-14-2008

TD Starter Kit

td_starter_kit_1.2.w3x | 118.14 KB

Anti-blocking. Sell Button. Basic elements to run a TD map. Explanations for each trigger.

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661 downloads

Uploaded:11-14-2008

Gangbang TD

gangbang_td_2.3.rar | 416.53 KB

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870 downloads

Uploaded:11-07-2008

Ancients vs Demons

ancients_vs_demons2.0.w3x | 43.05 KB

comprised of the Nightelves and some Humans. The other team, which has two amount of players as well, is the Demons. The Demons are comprised of the Undead and the Burning Legion. In this map, try to kill the other team. Level up quicker than them, and then take them out. As soon as you start, look around for creatures to kill to level up, and then use the ranged in your team to blow up the explosives to each the other player's base. Watch out though, the Demon have taken over the place!

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709 downloads

Uploaded:11-03-2008

HRP Cityscape

hrp_1.2_cityscape2.w3x | 1.79 MB

style of RPG while allowing you the freedom of creation. This map features tons of new doodads as well as amazing terrain. Start out with nothing and build your way to global domination of this RPG styled map. This map gives you the option to play with just a friend or test your skills against 8 challengers in this truly amazing piece of Warcraft 3 gameplay. HRP Cityscape

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251 downloads

Uploaded:11-03-2008

The Path Of Ashes

the_path_of_ashesp.w3x | 3.02 MB

features all new artwork with a modern twist and allows the player to get the futuristic style of play. This game allows the option of custom heroes and scenery with such cool features like a Doodad builder and custom spawners. This game has detailed state of the art scenery and items and is a must play for all fans. Play this game with 8 other friends and see why this game has become legendary in the Wacraft 3 RPG world. The Path Of Ashes

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184 downloads

Uploaded:11-03-2008

Mass War Factions

mass_war_factions_v1.12.w3x | 2.42 MB

dragons (what came first, the dragon or the egg?). Back then, a war waged between the elements, shaking the very foundation of our now known worlds. A war that would shape the fate of all... [u][b]Factions[/u][/b] There were eight factions. When the war broke out, each faction called upon the aid of there element, releasing a power to the battlefield never seen before. Their factions became the Fire, Nature, Air, Mystic, Tech, Water, Holy and Earth. [u][b]Mystic[/u][/b] The first and only finished faction for now is the Mysic. The Mystic have forced there powers in secret, creating sources of energy where they could tap their power from. The Mystic boast many spellcasters, as well as magical melee and air. The only downside is their total lack of ranged units. [u][b]Nature[/u][/b] The next faction to be released will be Nature. Thats why I'll tell a little about them. The nature boast strong ranged units as well as a large number of melee. Their army is supported by the strong wizardry men, known as druids. [u][b]Features[/u][/b] Mass War Factions brings few new options beside the normal Warcraft III options: - The possibility to command up to 300 hundred units instead of the 12 usual. - When the game start you have to chose your faction. When you do so an entire base is automatically summoned. - Buildings are not constructed whit a builder but by selecting building foundations where you can construct them. - Nearly all unit powers are auto-casted, which is done to make life more simple. [u][b]Credits[/u][/b] The credits for the custom models, icons and special effects go to their respective owners from the hiveworkshop. Thank you, hivers.

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118 downloads

Uploaded:10-28-2008

Ivan's Crossing

ivans_crossingnew.w3x | 684.02 KB

players) and "The Forces of Light" ( 2 Night Elf, 1 Human players) dish it out with the structures and units already added in for the players. Kinda takes the fun out of building your own forces, but it's cool. Although everything is laid out nicely and balanced for each side, the heroes that given to players however, is not. Some heroes, are unbalanced against others, which ruins the game since one hero can come in and stomp others. On the bright side however, it does have AI added in, so if you feel lonely, you can skirmish with them. Other than the things listed, it has what you can expect of a modified melee map. Interested? Get to it!

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786 downloads

Uploaded:10-26-2008

Mario Party

mario_party_v1.16.w3x | 558.63 KB

will play out in the order which they were picked. After each mini game, a winner will be picked. Depending on what place the player comes it, the more points the player receives. At the end of the game, the player with the most points wins. Mini games include racing with boats, dodge ball, shooting pigs, feeding a hungry abomination, and many more. Each game is unique and fun. It's great to play with friends to see who is the "party king". Get your party on now!

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619 downloads

Uploaded:10-26-2008

Peon Olympics

8peonolympics.w3x | 84.76 KB

to complete all events wins! Try this map and see why its one of the most popular battle net games around! This mini game is unlike ones that I have tried in the past, it requires quick thinking and a quick hand on your mouse. See if you can beat your 8 opponents through all sorts of events such as rock smashing, lumber and gold harvest, and tons more events to test your Warcaft 3 skills. Good luck to all who try this, you WILL need it! Game on!!!!

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455 downloads

Uploaded:10-26-2008

Battle Royale

battle_royale_real_2.1_alpha.w3x | 1.65 MB

Each player starts out in a classroom, and each one is released in thirty second intervals, allowing for each player to get a head start for leveling up and finding useful items. You will be released into a a big island, that, as mentioned, has a whole bunch of items on it that will help you kill your enemies. You may combine items to make different, more powerful items. Different doodads and destructible will allow you to get a 15% "covering" bonus, giving an evasion effect. A flash light can also be used to see further while walking around the island. Killing creeps across the map will level up your hero. Kill everyone in this free-for-all battle to the death!

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258 downloads

Uploaded:10-07-2008

A Land Divided AoS

a_land_divided_aos_v3.1_final.zip | 1.35 MB

war, to vie for supremacy and the right to rule these lands. - Choose to do battle as one of 44 unique and fully custom heroes, each with 4 skills and one ultimate ability. Maximum hero level of 25. - Attain vast wealth by bloodshed and construct relics of power from ancient recipes, or research technology to empower your armies. - Fully customized and well balanced items and abilities. - Detailed but easy to read Hero Descriptions, complete with a rating system to help you choose your destiny! Destroy the enemy castles to achieve victory!

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212 downloads

Uploaded:10-04-2008

War Of The Crown

warofthecrownv099j.zip | 2.04 MB

and co-ordinate your battle plans for control of the land! AI can play, add as desired. Play instructions are provided in the Quest Log. Features: - Round based structure. Giving players a more strategic, planned actions type of game. - Morale System. If a team suffers many civilian or troop losses its morale may fail, causing troops to flee from the field of battle. - Music System. Featuring music that changes during battle and when the game objective, the Prince, is attacked. - Full AI support. Players set as computer can build armies and conduct both dynamic attacks and defense. - AI Control System. Pressing ESC during play brings up an AI control menu allowing for the selection of a range of different attack and defend strategies. Have the AI support your team the way you want it to. - Central Road Area. Face off with opponents in small skirmishes outside of the round structure in an effort to claim sole access to the travelling Merchants. - Merchants. They travel the central road and sell a variety of strange items. - Round Bonuses. Each round there is a chance that both teams will receive a bonus. The player on each team that receives it depends on their actions during the game. - Play balance. The stats and abilities of all the units have been carefully set up for a balanced game with effective counterability. - Blood effects. Now when you hit someone with a sword or shoot them with an arrow, blood comes out, not just on death. - Custom abilities, upgrades and items that are trigger driven for previously unseen effects. See the change log within the map archive for development information. v0.99j CHANGELOG: Added the ability to open the Castle Gates during an attack. Select via the AI Menu. Opens one set of gates each time. Each cannot be reclosed until the next round. Use with caution! Can also be used to cause your AI allies to fall back. Added additional event feedback. Added limited AI defense reactivity for an all AI team. Minor Changes: Catapults can no longer bleed. Fixed Team 2 camera panning when an attack begins. Reduced duration of Elemental Chaos skill. Additional miscellaneous fixes.

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375 downloads

Uploaded:10-03-2008

A Land Divided AoS

a_land_divided_aos_v3.0_final.zip | 1.33 MB

Basis ------------------------------------------------------------------------------------ A Land Divided is an AoS (Aeon of Strife) style map, based on the standard rules of an AoS (Kill the enemy's castles, and they will be eliminated from the game). In order to achieve this goal, a player will select one of 44 custom heroes from one of the four towers at their starting location. The towers are themed to reflect hero alignment, and the towers included are Black (for evil), White (for good), Silver (neutral) and Golden (neutral).

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173 downloads

Uploaded:10-02-2008

War Of The Crown V0.99i

warofthecrownv099i.zip | 2.02 MB

and co-ordinate your battle plans for control of the land! AI can play, add as desired. Play instructions are provided in the Quest Log. Features: - Round based structure. Giving players a more strategic, planned actions type of game. - Morale System. If a team suffers many civilian or troop losses its morale may fail, causing troops to flee from the field of battle. - Music System. Featuring music that changes during battle and when the game objective, the Prince, is attacked. - Full AI support. Players set as computer can build armies and conduct both dynamic attacks and defense. - AI Control System. Pressing ESC during play brings up an AI control menu allowing for the selection of a range of different attack and defend strategies. Have the AI support your team the way you want it to. - Central Road Area. Face off with opponents in small skirmishes outside of the round structure in an effort to claim sole access to the travelling Merchants. - Merchants. They travel the central road and sell a variety of strange items. - Round Bonuses. Each round there is a chance that both teams will receive a bonus. The player on each team that receives it depends on their actions during the game. - Play balance. The stats and abilities of all the units have been carefully set up for a balanced game with effective counterability. - Blood effects. Now when you hit someone with a sword or shoot them with an arrow, blood comes out, not just on death. - Custom abilities, upgrades and items that are trigger driven for previously unseen effects. See the change log within the map archive for development information.

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776 downloads

Uploaded:09-06-2008

Fufu United Ninja AllStars

fufu_united_ninja_allstars_1.0.w3x | 206.39 KB

game. League Competition for Fufu United Ninja All-Stars are sprouting around like mushrooms. Easy to learn but hard to be PRO at. Try it out and you'll know why Max 12 players

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1372 downloads

Uploaded:08-22-2008

White TD FINAL ULTIMATE

white_td_final_ultimate_v.3.29.w3x | 365.32 KB

Each race of creeps has its own heroes, abilities, and characteristics. At the end of stage the enemy will send boss to crush you. Teamwork here is very important: more players - more chances to win!

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149 downloads

Uploaded:08-19-2008

Barren Outlands - Demonhunt

barren_outlands_demonhunt.zip | 92.87 KB

team up to hunt down demons. Instead of defeating and pillaging cities, you will have fun in a fight to the death between these two demon players. The demon are hidden, so the players will not be able to see them without a specific item or unit. Here is the Background Story: When Akuran & Theriam teamed up and killed Darkblade, they moved on. Later, they met one of the Dawn Lords of the Dark Empire: Cursent. Cursent was in trouble. He got locked into a battle at the Black Outlands, where two dangerous Demonlords were hunting him. And worst of all... The general army wasn't able to reach you guys, so you'll need to train mercenaries. Can you save Cursent, or will he be casted away? Only you can help save him.

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175 downloads

Uploaded:08-13-2008

Forest of Shadows - Akuran's Wrath

forest_of_shadows_beta_1.02.zip | 137 KB

questions are appreciated!

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149 downloads

Uploaded:08-13-2008

Barren Outlands

barren_outlands_beta_1.00.zip | 92.87 KB

yet. ----------------------------- Background Story : When Akuran has Slain Meresho, Meresho opened a portal and tried to escape, But Akuran grabbed his tail and killed him. Although Akuran got thrown through the portal and now is in Outlands. There he met his old friend, Theriam the Dwarf. The Fel Orcs arent happy with their breath in the area. And if it couldnt get any better, Grimm Darkblade, the Loyal Demonmaster wants their Heads. Prepare for a massive battle!

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170 downloads

Uploaded:08-09-2008

(2) Forest of Shadows - Akuran's Wrath

2_forest_of_shadow_akurans_wrath.zip | 119.5 KB

Illidan (Thats because I've written a story, thats where Aku comes from and he is supposed to have 2 wings.) There's an Enemy demon, Akuran wants to kill him because the demon killed his Parents. Its best played as Night Elf vs. Night Elf, but i left that open. Remember, this is just an Alpha version, so you're likely going to encounter bugs.

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654 downloads

Uploaded:08-04-2008

Wrath of the Gods

wrath_of_the_gods_v.8.3l.zip | 3.99 MB

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377 downloads

Uploaded:07-27-2008

A Land Divided AoS

50a_land_divided_aos_v1.4.w3x | 405.73 KB

from qwertyui, Bobthemage and shaka (creators of the Eternal Conflict Maps). If anyone finds someone else who is ode credit I would happily give it to them. This map was originally created for LAN play with some real life friends of mine, and we thought it was pretty damned fun, so I thought I might as well share it. Playing custom maps on Battlenet, it always frustrated me that some of the best maps I had played such as EoTA, Eternal Conflict, Battle for Icecrown and others, were seldom being played due to the ridiculous popularity of DoTA. But for those like-minded souls, who enjoy playing something AoS that is *NOT*DoTA from time to time, here is a map I spent plenty of effort on, to not only make its character flavor *somewhat* unique, but balanced as well. Its features include: 33 custom heroes, play tested and rebalanced a bajillion times. Each hero has 4 skills and 1 ultimate, each with 5 ranks and fully scaling, no broken abilities. Shops stocked with custom items, displaying a wide variety of uses. *No ridiculous tomes* Spawns which produce increasingly powerful champion units periodically, to present a steady challenge to players. Basic Leader board, which intentionally excludes building kills. It's a standard AoS in the sense that destroying enemy keeps shuts down their troop production from their respective spawn points, killing the enemy faction's castle eliminates them from the game, and it of course, it revolves around killing rather than building. But hopefully some people have a fun time playing it, and hopefully some idea or another presented here is not something that's been done so many times it bores everyone to death. Hopefully some folks can have fun with it, as I assure you my friends and I have and will continue to! Enjoy! -NeverDeath

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133 downloads

Uploaded:07-26-2008

Friscraft

friscraft.w3x | 239.71 KB

from two to six teams. Once you have your team, your objective is to throw the Frisbee to one of your team mates. If he catches it, he will get a chance to throw it to another team mate. Your team must do this until they are able to get the Frisbee into the goal area. The Goal areas are located to the North and South of the field. Be the first team to 21 points and you will be the Champions!

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122 downloads

Uploaded:07-26-2008

My Boomstick

my_boomstick_ossmrassa.w3x | 2.14 MB

to any of these questions, then you should test your skills on the My Boomstick map.

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673 downloads

Uploaded:07-26-2008

Bow TD

bow_td_ultimate_50_levels_v3.0.w3x | 133.2 KB

with a shared amount of lives. Build your towers along the sides of the dirt path where 50 waves of creatures will run through in an attempt to attack the center area. Good luck... you'll need it!

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413 downloads

Uploaded:07-18-2008

Arkguil 100 Towers

arkguil_100_towers_2.2a.w3x | 98.5 KB

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850 downloads

Uploaded:07-07-2008

WarCraft 3: TFT v1.21b to v1.22a French Patch

war3patches_tft_121b_122a_frfr.exe | 7.13 MB

disconnect. These saved games are placed in the "save" folder. - Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game creation. - Added an option to always show unit and building health bars. - You can now enable and disable the display of minimap signals from players and other observers using chat commands: /showminimapsignals and /hideminimapsignals. - Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS. BALANCE CHANGES HUMAN - Scout Tower repair rate changed from 12 to 20. - Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34). UNDEAD - Increased Ziggurat base armor from 1 to 5. - Reduced the build time of the Necropolis from 120 to 100. NIGHT ELF - Reduce the Orb of venom poison duration from 10 seconds to 8 seconds. - Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp). FIXES - The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded. - A cooldown exploit with potions has been fixed. - When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off. - An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed. - Fixed DotA-specific sound effects on Intel Macs. - Fixed sound falloff on Intel Macs. Distant sounds should now still be audible. MAPS - New maps from contest winners: - (2)MeltingValley - (2)RoadToStratholme - (4)CentaurGrove - (4)TidewaterGlades

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748 downloads

Uploaded:06-27-2008

Just war 1.2

just_war_v1.2.rar | 45.98 KB

is a very early version of the map, I will add more items, units and heroes

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757 downloads

Uploaded:06-24-2008

Defense of towers and the hero

torres_definitivas_1.14a_protect.w3x | 445.63 KB

to strike a balance, if you can survive this game I can say surely that you are pro, because this map is the most harder that I know(more than Green Td- Green Td pro- Green Td circle- Green Td circle pro- and lot more).

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777 downloads

Uploaded:05-16-2008

White TD REVISED

white_td_revised_final_enhanced_.w3x | 334.18 KB

Each race of creeps has its own heroes, abilities, and characteristics. At the end of stage the enemy will send boss to crush you. Teamwork here is very important: more players - more chances to win! This is REVISED version of map - known bugs was fixed, better balance was made.

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2645 downloads

Uploaded:05-10-2008

Requiem Of The Gods 1.33

requiemofthegods133.zip | 3.81 MB

than you can shake a pointy stick at. Gone are the ideas of +300 damage items, ridiculous attack speeds, dull, boring magic, ROTG is a carefully balanced well-thought out arena for the sensible CG player. Prepare to actually need a strategy to get somewhere. Requiem of the Gods (ROTG) is a Hero Arena, developed by Steelb_l_ade, that has been in production for over 2 years now incorporating a different style of gameplay and many different features that sets it apart from most other Hero Arena maps. There are many custom hero arenas available for Warcraft III and the initial inspiration for creating ROTG was to merge the idea of a hero arena with having a team based objective while having fair and competitive gameplay. ROTG was developed with this in mind, rewarding players that do well, while still making it reasonably possible for the losing team to ultimately win the game. The Teamplay mode: This is a team-based game which pits two teams against each other in a full custom game where the objective is to be the first team to defeat a powerful boss. (This is the \"full\" game of ROTG with full creeping, items, mini-games and everything else) The Duelling mode: This is series of rounds of hero combat between two teams with best of 7 round wins winning the game. This mode is much shorter and less complex than the Teamplay mode and is designed for quick, pure-hero combat games. Each mode can also be broken down into \"sub\" modes with many different options including score based targets and deathmatches. Refer to the readme or see the official site at www.rotg.co.uk for additional information.

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114 downloads

Uploaded:05-10-2008

Winter wonderland

winter_wonderland.rar | 150.67 KB

destoryed it i must take them out. -Expansion Required -This is my first melee map by xxslayer1xx

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700 downloads

Uploaded:03-28-2008

Defence of the Force

defence_of_the_force_v1.4.rar | 440.29 KB

complete with several changes to improve both the map, as well as your [i]Warcraft III: The Frozen Throne[/i] gaming experience! With this download, you have but one objective to fulfill...Defend your own HQ while you attempt to destroy your enemy\'s main building...with this accomplished, you can walk away with bragging rights! [b]Some of the changes included in this version include:[/b] Map minor changed. Weather mode added: -wm Decrease Butcher\'s ulti range, casting time & damage duration. Witch Doctor ulti\'s effect added Alchemist skill minor remake. Improved Priestess of Moon\'s, Crypt Lord\'s, Firelord\'s and Naga Sea Witch\'s ulti. Two new heroes added Two new items added rune added. In the words of the developer, [i]More players more fun![/i] As with the previous releases, if this map looks familliar, you\'re not imagining things, Defence of the Force is a [i]remade[/i] version of [file=\"87142\"]Hero Team Race ( v2.6)[/file], it comes with the same hero but some of the abilities have minor changes. Let the fun begin! Refer to the readme for more information.

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548 downloads

Uploaded:03-28-2008

Ice Festival

icefestival2.3a.w3x | 1.11 MB

to play 4, 8 or 12 games, and the winner will be able to choose half as many free games after that. There are currently 24 games in the pool of minigames, and all follow the ice theme. There are no filler games, they are all supposed to be fun! Many of them are also very unique from what you\'ve seen in other maps. [b]Some of the changes in this version include:[/b] All games are not icy Games that couldn\'t be made icy have been replaced with similar ones. New cinematic when the game is finished New minimap preview (again) vLonger description texts before games Refer to the readme for more information.

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1317 downloads

Uploaded:03-21-2008

SummerMaul

summermaul_wars_v1.0.w3x | 819.51 KB

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173 downloads

Uploaded:03-13-2008

Ice Festival

icefestival2.1d_beta.zip | 1.42 MB

sure....you won't be bored playing this! Ice Festival will allow you to compete against other players in different minigames. You will have the option to choose to play 4, 8 or 12 games, and the winner will be able to choose half as many free games after that. There are currently 22 games in the pool of minigames, and most of them follow the ice theme. There are no filler games, they are all supposed to be fun! They're also very unique from what you've seen in other maps. Refer to the readme for more information.

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6531 downloads

Uploaded:03-13-2008

World of Warcraft (wow rage)

wow_rage_beta_v1.6.w3x | 3.44 MB

(beta v1.5) is huge and it takes time to travel around the world, you can do this by sea, once you buy a boat down at the docks; You will also have the option to purchase pack horses/kodo's or the best of the pack animals, the pack Turtal. Get a mining pick and search out the gold cave and mine some money. Get to level 70 and get all of your abilities. eg: [*]Druids can turn into the at bear moonkin [*]Bird rouge use combo moves [*]Mages do aoe damage [*]Hunters get a pet to follow and aid them [*]Warlocks get a pet to follow and aid them To keep you from getting bored, there are tasks which you can complete, such as doing quests and getting money, you also get to kill bosses and get some good items eg: illidan and arthas. You can play up to 2 teams of 4 at a time. Enjoy.

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127 downloads

Uploaded:02-25-2008

ANIMAL TAG Azjherben

animal_tag_azjherben.zip | 73.8 KB

vs three tag style map. For all of you animal lovers, and/or closet PETA supporters, you will appreciate this download...you can choose from an assortment of cute furry animals; There are also three hunters to choose from, and all have special abilities. ANIMAL TAG Azjherben is still a WIP, (Work In Progress) and is in the process of being tested, so any and all constructive crititisms would more then likely be appreciated by the developer. [b]Some of the features of this map include:[/b] The available Animals: The Rabbit The Frog The Wolf The Raccon The Chicken The available Hunters: The FireHunter The Mechanical Hunter The Water Hunter Ten good hiding places As this is a WIP, [url="http://warcraft3.filefront.com/developer/azjh;27420"]azjh[/url] hopes to have a revised version released soon, until then, enjoy ANIMAL TAG Azjherben (v0.85) and happy gaming! The developer has also stated that, at this time, there are no screenshots available, but some will be sent in soon. Refer to the readme for additional information.

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476 downloads

Uploaded:02-18-2008

The Battle of Dun Morogh

battle_of_dun_morogh.zip | 809.78 KB

fight as either Human/alliance or Orc/Horde, in a well known place many years after the wow story ends. It got a self made lore witch is very realistic through. If you like action packed 1v1 maps, this is definitely something for you. For more info please refer to the very detailed Readme.txt.

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1090 downloads

Uploaded:01-19-2008

Heroic Arena

heroic_arena_gurubashi_arena_2v2.zip | 428.87 KB

developer has stated that this version has been thoroughly tested, and is 100% bug free; In order to be able to play this mini-game, there must be four players ready to join, if you start with less than four players, the game will automatically close. Get your [i]game playing[/i] strategy skills ready, once you are in this Heroic Arena, you will have to put your cunning, planning & tactics abilities as well as some great team effort to use in order to be victorious, and walk away with bragging rights. Refer to the readme for additional information.

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514 downloads

Uploaded:01-08-2008

Boot Camp Campaign Video

starcraft_boot_camp.wmv | 8.03 MB

for all Terran Campaigns after it. [quote]Here is the first offical video clip trailer for my Starcraft project. This clip contains footage of the new improvements ive made to the Boot Camp Map, which i hope to release in early 2008. Unfortunately the Boot Camp map is very short and basic in terms of gameplay. There isnt any action scenes present either, but when im able to create the other campaign maps, more complex gameplay will occur in these types of maps. I hope you enjoyed my little video.[/quote]

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1393 downloads

Uploaded:12-28-2007

Wrath of the Gods

wrath_of_the_gods_v.6.9.zip | 5.68 MB

this map, the gods witness an epic war, one in which four armies are locked in a struggle for survival. Divided on who should be the victor, the gods choose sides... [b]Some of the features of this map include:[/b] Perfectly balanced for fast-paced, arcadey gameplay, without compromising strategy. Level your God to 20, and upgrade your team's offense and/or defense to 99. Craft your very own suit of armor by combining any Head, Body, and Leg armor piece. Purchase custom weapons to gain an edge (pun intended) on the battlefield. Hire Mercenaries to shift the tide of the war: build or repair structures, rain siege fire upon your foes, or transport your army around in a Zeppelin. Wrath of the Gods is a fun Offense map that allows you to use the power of the gods to battle it out 2v2v2v2 in an AOS-type map; In this game, the gods witness an epic war, one in which 4 armies are locked in a struggle for survival. Divided on who should be the victor, the gods choose sides...There have been a few changes/tweaks made to this version, the most notable is the re-worked and enhanced terrain. [b]Some of the changes to this version include:[/b] Every trigger, unit, building, ability, and item has been tweaked to decrease glitches, and increase gameplay. Terrain has been completely re-worked and enhanced. New loading screen art by Lee Sin Jae. Refer to the readme for more information

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1539 downloads

Uploaded:12-09-2007

War in Lürga Laszda

war_in_ll_2_94ai.zip | 1.95 MB

load this one up, you will be kept busy for some time as you try to stay alive while completing the quests and doing battle against the various baddies throughout the land! You'll also be happy to know that the heros in this map can also be highly customized and you have the ability to do this with the items as well! This is definately a map worthy of a download! Some of the changes in this version include: Rebalanced abilities for Death Eater, Mazi Elf, Satyr, Sorcerer and Wolfsbane. Replaced Arctic Knight with Cryomancer, retaining a few abilities but changing the rest. Buffed up Scorpius and Nerubian Knight. Added 2 new Heroes, 1 for each side (The Reaper for the Alliance and The Thundergod for the Horde). Added "-di" function to display a sign when you deny a creep. Many visual improvements. Changed the army creeps spawn time to 45 seconds per wave from 35. Some of the fixes in this version include: Fixed the error with the Phoenix's ulti, retooled Demolition Crew's ulti. Fixed the error with Nerubian Knight's Trap ability Fixed the error on Vampire Bride's ulti. Fixed the announcement for when the Alliance or Horde ends a player's killing streak. Fixed typos and missing tooltips, as well as some inconsistencies in formatting. Refer to the readme for more information.

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12185 downloads

Uploaded:12-04-2007

DoTA Allstars

dota_allstars_v6.49b.w3x | 2.38 MB

a few changes. DotA stands for “Defense of the Ancients”, and it's a free mod for Warcraft 3: The Frozen Throne. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. [b]Some of the changes included in this version are:[/b] Fixed a major bug related to Ogre Magi from last version Few other minor fixes Can only carry one Power Treads now Fixed the recoded Fissure to work properly with AftershockReduced Ultimate Orb price by 50 gold Mystic Staff price from 2900 to 2700 gold Reduced movement speed bonus from Boots of Travel by 5 Reduced Linken's Sphere recipe by 100 gold Changed the second secret shop model (to Goblin Shop) and the shop's carried items Bottle and Ring of Basilius no longer shift positions in your inventory when used Reduced Black King Bar cooldown from 100 to 85 seconds Added a new recipe item (Armlet of Mordiggian) Added a new recipe item (Orchid Malevolence) Added a new recipe item (Shiva's Guard) Added a new base item (Javelin,139527) Remade Power Treads Changed Monkey King Bar recipe Remade Vladmir's Offering Reduced Ultimate Orb price by 50 gold And more! Refer to the readme for more information.

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1586 downloads

Uploaded:11-06-2007

mp_Starcraft3

mp_starcraft3_v1.zip | 1.38 MB

the ruined Terran base deep in the Zerg infested area. Luckily, a distress call you sent was received and the rescue ship is coming for you in 15 minutes. You must survive for that time.

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5545 downloads

Uploaded:10-23-2007

Hero Line War: Final Cut

mp_hero_line_war_final_cut_v106.zip | 2.31 MB

accelerating nature with team \'realms\' largely separated from each other; to gain an advantage teams must use their assets more effectively, without much direct interaction with the enemy team. However, the indirect interaction is ever-present.. Additionally, the direct interaction that does happen gets all the more exciting with the build up and surrounding circumstances. The idea of Hero Line War: Final Cut is to have two teams of one to five players in each, that get to choose one hero each to defend vs attacking creeps. What differentiates this map style compared to many others, is that the players actively must make the action happen through summoning creeps against the opposing team (not only is this how they win, but summoning creeps also provides gold income whitch is required for to get decent enough gear on the heroes, to stay alive, later in the game.) [b]Some changes included in this version are:[/b] Attack damage has been balanced compared to spell damage Items have been partially reworked to provide maximum usefulness The way the endgame plays out got reworked to increase emphasis on Hero vs Hero battles ...And more!

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1263 downloads

Uploaded:10-19-2007

The Dalaran Games

4thedalarangamesv2.zip | 4.86 MB

monitor as you do battle with your enemies and make tough decisions--such as who to ally with, all the while keeping your eyes peeled for other surprises that the developer has left for you. As choice is a great thing to have, JosephHolley has made it part of this game...there are four different types of arena gameplay available to you to choose from: [*]Defense [*]Capture-the-artifact [*]Team offense [*]All-out-melee You will also have the opportunity to buy potions, scrolls, wands and more; Spicing things up is always fun, so changing alliances and other surprises will keep you on your toes! This map also comes with ten minutes of Cinematics/Tutorials, which you are able to skip, if you wish. [b]Some of the changes in this version include:[/b] Diamonds phase completely rehauled: maze is gone, new capture-the-flag gametype implemented. One minute trips to town put between phases 1&2 and 2&3 so players can buy items. Major hero revamps: selection narrowed to four units, abilities tweaked, new ’summon units’ abilities available. Eye of Sargeras now features a much more prominent roll in the story. Hearts phase arena changed significantly. Added meteor strikes and rune explosions to break up the gameplay. Players now always begin town phases in the area North of the arena (nearer to merchants). Path connecting the Northern and Southern parts of the map closed. Merchant in the Southern part of the map moved to the Northern part. Various small bug-fixes. Refer to the readme for additional information.

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2266 downloads

Uploaded:10-06-2007

Tank Wars

tank_wars_v.1.9.36c.rar | 325.98 KB

roll! With Tank Wars v1.9.36c, comes the final version, and all errors are removed and is finally complete for online play. You can buy many tanks and also weapons to upgrade you tank. Also there is a repair pad you can use to repair you tanks and trucks. [b]This version comes with the following features:[/b] There are now Battleships The availability of planes It has the whole World-War aspect. In-game Quest log (When you play go to quest log and look how to play in there) Refer to the readme for more information.

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886 downloads

Uploaded:09-05-2007

Ultimate Tournament

ultimate_tournament_v1.rar | 189.87 KB

4 urselves\"[/i] Kind piques your curiosity about this map, eh? Ultimate Tournament is a fun tournament map for those of you looking for a bit of Warcraft III excitement! This Melee map contains more special features that are not found in other Melee-style maps. [b]Some of these features include:[/b] The map is wonderously designed four an ultimate battle You can hire merceneries from four different tilesets Surprising Creeps carrying valuable items Powerful creep heroes whom you can control after killing You can even control many powerful creeps after killing them Unlimited Gold, Enough Wood You can hire heroes from Taverns Fun guaranteed Refer to the readme for more information.

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520 downloads

Uploaded:09-03-2007

Passage

passage_ver11.zip | 374.39 KB

enjoy! Passage is broken down into two teams, one is blue (which are the humans), and the other is red (which represents the undead); This map is not a mini-game or anything that is overly spectacular, it is essentially a canyon wall with a passage running through it. The developer is looking to get some [u]constructive[/u] criticism with this map, so that he can make improvements...in particular, he is looking for likes, dislikes, suggestions, but any kind of criticism would be appreciated. Refer to the readme for additional information.

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2047 downloads

Uploaded:08-20-2007

Wrath of the Gods

wrath_of_the_gods_v.6.4.zip | 5.43 MB

the power of the gods to battle it out 2v2v2v2 in an AOS-type map; In this game, the gods witness an epic war, one in which 4 armies are locked in a struggle for survival. Divided on who should be the victor, the gods choose sides...There have been a few changes/tweaks made to this version, the most notable, has to do with the mini-game feature. [b]Some of the features of this map include:[/b] Perfectly balanced for fast-paced, arcadey gameplay, without compromising strategy. Level your God to 20, and upgrade your team's offense and/or defense to 99. Craft your very own suit of armor by combining any Head, Body, and Leg armor piece. Purchase custom weapons to gain an edge (pun intended) on the battlefield. Hire Mercenaries to shift the tide of the war: build or repair structures, rain siege fire upon your foes, or transport your army around in a Zeppelin. Refer to the readme for more information

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454 downloads

Uploaded:08-19-2007

Wrath of the Gods

wrath_of_the_gods_v.5.9a.zip | 1.58 MB

allows you to use the power of the gods to battle it out 2v2v2v2 in an AOS-type map; In this game, the gods witness an epic war, one in which 4 armies are locked in a struggle for survival. Divided on who should be the victor, the gods choose sides...There have been a few changes/tweaks made to this version, the most notable, has to do with the mini-game feature. [b]Some of the changes included in this version include:[/b] Mini game system has been removed, due to too many glitches. Gods are fully customizable: pick from 24 base Heros, and then from over 100 abilities. Tweaked all heroes, units, items, towers, and team upgrades. Refer to the readme for more information.

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7198 downloads

Uploaded:08-08-2007

DDay: Judgement

jday199f.rar | 2.72 MB

that has picked up the torch to improve your WarCraft III gaming experience! Introducing the talent from the Ddayteam! DDay: Judgement is a multiplayer map, although it can be played for testing purposes in single player, it is designed as a team vs team game. Here we have what a good many of you have been waiting for, some more spectacular enhancements to DDay! Once again, this map has been improved, and by far, the best version is right here! [b]Some enhancements to look forward to include:[/b] Game balance is improved New items Improved Sacrifice (Angel) Improved Volcanic Shard(Blazefury) damage formula Improved Voodoo Sheild (shadow hunter) New spells added And more [b]Some new additions included in this version are:[/b] Added GGC logo on loading screen Added new item Enflaming Decapitator Added new item Mark of ultimate Warrior Added new item Vampiric Potion Added new item Wirt's other leg Added new spell Blood of fallen Commandante (Orcki) Added new spell Deathly Insects (Dendrodeath) Added new spell Endless time recovery(Garan) Added new spell Flesheaters Attack (Murloc) Added new spell Gods Lance (Warmaster) And a whole lot more... [b]There have also been some fixes made:[/b] Fixed Demonic Impale Lenght problem Fixed Disease Aura Bug Fixed Sniper corpse problem Fixed Strenght of Justice bug Fixed Bloody hit missle speed Fixed CL tome of retraining bug And more... With new developers, come fresh new ideas, this can never be a bad thing, all the luck with the new crew! Refer to the readme for a whole plethora of information.

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1918 downloads

Uploaded:07-25-2007

The Final Battle

the_final_battle_ver_1.0_.zip | 91.9 KB

what they are there to do onto you! Once you fire up The Final Battle, you will choose your basic Warcraft hero with upgraded abilities and procede to the bloodshed. [b]Some things to look forward to in the next version:[/b] Add re-spawning creep areas More items Increse in the number of hero selection And more!

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875 downloads

Uploaded:07-22-2007

PWNHENGE

pwnhenge.zip | 1.54 MB

that is guaranteed to keep you on your toes as you attempt to walk away with bragging rights when the dust settles. Refer to the readme for installation instructions.

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12519 downloads

Uploaded:07-04-2007

DoTA Allstars

dota_allstars_v6.45.w3x | 100.79 KB

This version comes complete with a serious optimization and some bug fixes. DotA stands for “Defense of the Ancients”, it's a free mod for [i]Warcraft 3: The Frozen Throne[/i]. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. Some of the changes in this version include: Vastly increased Eyes in the Forest cast range Improved Vladmir's Offering recipe tooltip Changed Shadow Word damage type to Magical from Pure but adjusted the damage so it remains the same (unless you have extra magic resistance). Bloodstone now gives you bonus health and mana regeneration for each charge it has on it Improved cast range on Lightning Grapple Added an extra bounce to Scepter upgraded Chain Frost Some of the fixes in this version include: Fixed minor display glitch with -di Fixed Overgrowth to work on units in fog Fixed various Flying Courier tooltip errors Fixed -unstuck bug at the end of the game Fixed Lightning Storm tooltip Fixed some bugs with the display names of the courier killer Fixed various minor leaks Refer to the readme for the complete changelog.

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1467 downloads

Uploaded:06-23-2007

Battle Tanks MG

battle_tanks_mg_10.1a.w3x | 439.49 KB

–MacGyver- has been released, and we have it here for you! This mod is from the popular Battle Tanks by [i]N-a-z-g-u-l[/i]; However, this mod comes with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! [b]Some of the changes included in this version are:[/b] Tinker SPY ability duration reduced and is now detectable by using the FLARE item. Heave Tank Ice Rain ability duration reduced. The 2 extra Control Points are now capturable. Refer to the readme for more information.

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1683 downloads

Uploaded:06-20-2007

War in Lürga Laszda

war_in_ll_2_92.zip | 1.76 MB

load this one up, you will be kept busy for some time as you try to stay alive while completing the quests and doing battle against the various baddies throughout the land! You'll also be happy to know that the heros in this map can also be highly customized and you have the ability to do this with the items as well! This is definately a map worthy of a download! Some of the changes in this version include: Improved the AI by making it more concious about attacks and added several new manual commands to it. Changed the model and icon for the Naga Vindicator and his Shockwave ability. Replaced the Witch Doctor's Zombie Call ability with Condemnation to avoid bugs with AI (and it works with his other skills better too). Reorganized the shops based on item functions. Added 2 new items. Changed how the Red Dragon's Ultimate works due to some abuse. Changed Blood Wyrm's initial stats and stat per level to better reflect his Agility base. Some of the fixes in this version include: Fixed a minor bug with Felwood AI getting stuck in the back when playing "more tower" mode. Fixed Ring of Agony not properly showing cooldown. Fixed the Sun Mage's Solfury-upgraded ultimate bug. Fixed the Death Star ability for the Shade. Refer to the readme for more information.

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1448 downloads

Uploaded:06-05-2007

The Dalaran Games

4thedalarangames.zip | 4.38 MB

you do battle with your enemies and make tough decisions--such as who to ally with, all the while keeping your eyes peeled for other surprises that the developer has left for you. Once your hero selection has been made, you will be on your way to enjoying four different types of arena gameplay; These will include: [*]Protecting buildings from your enemies [*]Running a maze [*]All-out melee You will also have the opportunity to buy potions, scrolls, wands and more! This map also comes with ten minutes odf cinematics, which you are able to skip, if you wish. Refer to the readme for more information.

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2030 downloads

Uploaded:06-01-2007

American Risk

american_risk_final.zip | 1.36 MB

game include: Control regions to gain gold. Build armies of units to dominate unclaimed or enemy controlled regions. Attack cities to capture them. Along with the features found in the previous versions, this updated version brings a few changes and fixes. The same great content can be found here: [*]A functional score board [*]Artificially-Intelligent Barbarians & Axemen There are four main aspects of this game: Build units to conquer your opponents. Capture cities by attacking them and dealing them 75% damage. Control empires by capturing a specific number of cities in a region. (Each region contains a variety number of cities i.e. Cuba has only 2 cities while Mexico has 8) Depending on how many cities in the regions you control, you will gain extra units from that region. You also have a total of nine regions: North West Cuba Great Lakes North East Canada South East Mexico South West This is the final version for American Risk. Refer to the readme for more information.

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325 downloads

Uploaded:04-20-2007

TFT v1.20e to v1.21a Japanese Patch

war3tft_120e_121a_japanese.exe | 2.72 MB

Features include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the \"/fps\" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

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346 downloads

Uploaded:04-20-2007

TFT v1.21a Japanese Patch

war3tft_121a_japanese.exe | 51.3 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the \"/fps\" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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1633 downloads

Uploaded:04-20-2007

TFT v1.21a Italian Patch

war3tft_121a_italiano.exe | 58.21 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the \"/fps\" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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4930 downloads

Uploaded:04-20-2007

TFT v1.20e to v1.21a French Patch

war3tft_120e_121a_francais.exe | 2.7 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

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4383 downloads

Uploaded:04-20-2007

TFT v1.21a French Patch

war3tft_121a_francais.exe | 58.75 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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6324 downloads

Uploaded:04-20-2007

TFT v1.20e to v1.21a German Patch

war3tft_120e_121a_deutsch.exe | 2.71 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

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11673 downloads

Uploaded:04-20-2007

TFT v1.21a German Patch

war3tft_121a_deutsch.exe | 57.77 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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679 downloads

Uploaded:04-20-2007

TFT v1.21a Chinese Traditional Patch

war3tft_121a_chinese_trad.exe | 51.23 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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607 downloads

Uploaded:04-20-2007

TFT v1.20e to v1.21a Chinese Simplified Patch

war3tft_120e_121a_chinese_simp.exe | 2.69 MB

fixes. [b]Some Features include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

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335 downloads

Uploaded:04-20-2007

TFT v1.21a Chinese Simplified Patch

war3tft_121a_chinese_simp.exe | 38.6 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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1042 downloads

Uploaded:04-20-2007

TFT v1.20e to v1.21a Czech Patch

war3tft_120e_121a_cesky.exe | 2.71 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

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2301 downloads

Uploaded:04-20-2007

TFT v1.21a Czech Patch

war3tft_121a_cesky.exe | 60.24 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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1285 downloads

Uploaded:04-20-2007

TFT v1.20e to v1.21a Spanish Patch

war3tft_120e_121a_castellano.exe | 2.7 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

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1459 downloads

Uploaded:04-18-2007

Battle Tanks MG

battle_tanks_mg_9.7.w3x | 608.5 KB

with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! [list][b]Some of the changes included in this version include:[/b] [*]Three New In-Game Mission's with different objectives and rewards if completed. [*]Removed some more memory leaks, but having trouble finding any more of them. Map LAG might be due to map size. [*]Added "Skill Points, Vehicle Speed" to the -stats command [*]Skill points now awarded when you level and change Tank. [/list] Once again, something awesome has been approved upon. Avoid potentially long imaginary line-ups, get your copy now and start enjoying the latest and greatest! Refer to the readme for more information.

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2376 downloads

Uploaded:04-18-2007

Eternal Guardians

eternal_guardians_1.7n.zip | 991.91 KB

and items. This well-liked download is based on the popular Aeon of strife style games with humans against the undead, there are several important key features of this map that set it apart from others. [b]Some features of Eternal Guardians are:[/b] Each hero ability has four levels. There are no passive abilities, and very few channelling spells. Each hero has an innate ability and 5 hero abilities. The maximum level for each hero is level 20. Daytime and nighttime bring more differences then just the obvious, there is a definate swing in balance when it turns between night and day, during night time the undead necromancers gain healing powers and lose it during the day, for the human priests, the opposite is true. And how are you going to fund you Cyber-space battles? No need to worry, not only do you gain gold by fighting, but you also gain gold according to your level. Periodically you will gain some gold throughout the game. [b][i]Some changes in this version include:[/i][/b] [list][b]Heros | Spells[/b] [*]New Hero: Demon Mage [*]The Demon Mage is a complex summoning hero, and it possibly the hardest hero to play well. [*]Demonic Transformation: Transform a minor demon into a greater demon form. [*]Abyssal Pain: A blast of screaming pain launches towards an enemy unit to deal damage. [*]Summoned units are no longer under your control if you die. [*]Decreased spawning time later in the game. [*]New shop in middle with potions + scroll of teleportation (125 gold) 2 charges, no cooldown. [/list] [list][b]Items[/b] [*]Crown of kings down from +11 to +10 to all stats [*]Ioun Stone of protection - +20 ->+15 armour. [*]All potions now have a 5 second cooldown. [*]Greater Invisibility potion cooldown 90 -> 60 [*]Dust of appearance cost from 200->100 [/list] Refer to the readme for more information.

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6197 downloads

Uploaded:04-18-2007

Hero Line War: Final Cut

mp_hero_line_war_final_cut_v104.zip | 2.33 MB

[b]Hero Line War: Final Cut[/b] is to have two teams of one to five players in each, that get to choose one hero each to defend vs attacking creeps. What differentiates this map style compared to many others, is that the players [i]actively[/i] must make the action happen through summoning creeps against the opposing team (not only is this how they win, but summoning creeps also provides gold income whitch is required for to get decent enough gear on the heroes, to stay alive, later in the game. [b]Some features of this game include:[/b] Specialized creeps Mass summoning vendors, players have not one but [i]two[/i] things to summon creeps from. Extended Shop buy/sell range Heroes [u]do not[/u] need to stand anywhere close to a shop to buy or sell items from/to it Makes all of the item handling a lot easier & more enjoyable Makes it possible for the map to be more dependant on static items Rational reactions to players leaving (When a player leaves, his income will get split equally among remaining team-mates) Nine Unique heroes with five skills each that always remain useful and one additional Elite summoning skill available at max level 120 Refer to the readme for more information.

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1076 downloads

Uploaded:03-29-2007

Eternal Guardians

eternal_guardians_1.65q.zip | 968.74 KB

[i]balance[/i] changes, particularly towards end game balance. This well-liked download is based on the popular Aeon of strife style games with humans against the undead, there are several important key features of this map that set it apart from others. [list] [b]Some features to be found are:[/b] [*]Each hero has an innate ability and 5 hero abilities. [*]Each hero ability has four levels. [*]The maximum level for each hero is level 20. [*]There are no passive abilities, and very few channelling spells. [/list] Daytime and nighttime bring more differences then just the obvious, there is a definate swing in balance when it turns between night and day, during night time the undead necromancers gain healing powers and lose it during the day, for the human priests, the opposite is true. And how are you going to fund you Cyber-space battles? No need to worry, not only do you gain gold by fighting, but you also gain gold according to your level. Periodically you will gain some gold throughout the game. [b]Some changes in this version include:[/b] [i][u]Map[/u]:[/i] All buildings now only have 400 sight range. Towers, troop production buildings have true sight but at reduced range (300 range). Altered terrain a bit Gave a height advantage to people defending the middle towers. Moved positions where it rallies troops a bit fruther back behind towers. Level gain is faster. [i][u]Items[/u]:[/i] Enchanted sword cost 1400->1500 Enchanted Sword Damage 35->30 Masterwork Battle axe Damage 25->20 Specter of war damage 15->10 Storm hammer damage 25->20 hex wand - No longer costs mana to cast, cost 1000 -> 2000 gold

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1116 downloads

Uploaded:03-28-2007

Battle Tanks MG

battle_tanks_mg_9.6a.w3x | 611.88 KB

approved upon. We have, for your immediate enjoyment, the newest version of the Battle Tanks Mod for Warcraft 3 - The Frozen Throne! [i]Battle Tanks MG[/i], by [b]–MacGyver-[/b] has been released, and we have it here for you! This mod is from the popular Battle Tanks by N-a-z-g-u-l; However, this mod comes with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! [b]Some of the fixes made include:[/b] Fixed Game Options Bug. Fixed missing upgrade tool tips. Fixed "no inventory" bug found in a few tanks. [b]Some of the changes are:[/b] Upgraded the in-game tips. Decreased Boss damage. Pings the location of the boss fight on the minimap when boss fight starts. Fixed "no inventory" bug found in a few tanks. Upgraded the in-game tips. [list] [b]The enhancements made in this version are:[/b] [*]Fixed Light Forces teleport bug. [*]Fixed Missile Base capture. [*]Fixed other bugs and tips. [/list] There are also some changes/fixes for v9.5 Beta, Refer to the readme for the complete changelog.

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1178 downloads

Uploaded:03-28-2007

War in Lürga Laszda

war_in_ll_2.91.zip | 1.74 MB

to you for your gaming enjoyment! Once you load this one up, you will be kept busy for some time as you try to stay alive while completing the quests and doing battle against the various baddies throughout the land! You'll also be happy to know that the heros in this map can also be highly customized and you have the ability to do this with the items as well! This is definately a map worthy of a download! [b]Some enhancements of this map include:[/b] various game modes mini quests Highly customized Heroes Customized items Other programmed features Refer to the readme for installation, and other information.

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456 downloads

Uploaded:03-28-2007

Battle Tanks MG

battle_tanks_mg_9.6.w3x | 611.55 KB

[b]–MacGyver-[/b] has been released, and we have it here for you! This mod is from the popular Battle Tanks by N-a-z-g-u-l; However, this mod comes with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! [b]Some of the fixes in this version include:[/b] Fixed Game Options Bug. Fixed missing upgrade tool tips. Fixed "no inventory" bug found in a few tanks. [b]Some of the changes in this version are:[/b] Upgraded the in-game tips. Decreased Boss damage. Pings the location of the boss fight on the minimap when boss fight starts. Fixed "no inventory" bug found in a few tanks. Upgraded the in-game tips. There are also some changes/fixes for v9.5 Beta, Refer to the readme for the complete changelog.

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15842 downloads

Uploaded:03-24-2007

DoTA Allstars

dota_allstars_v6.43b.w3x | 1.94 MB

release for all of the DoTA fans! Once again, improvements have been made to the incredibly popular 'DoTA Allstars' map, and we have it here, available to you! This version comes complete with a serious optimization and some bug fixes. DotA stands for [b]“Defense of the Ancients”[/b], it's a free mod for [i]Warcraft 3: The Frozen Throne[/i]. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. [b]Some changes made to this version include:[/b] Death Board is on by default now (-don) Reduced Avernus' movement speed by 5 Changed Meepo Attribute Bonus from 40% to 25% Items with armor bonuses no longer stack (Vladmir/Basilius/Assault) Added Bottle to the new secret shop Undid some of the Toughness Aura buff from last version [b]Some of the fixes in this version include:[/b] Fixed some big performance problems lower end machines were having Fixed some rare bugs that caused heroes to not revive Fixed various typos Fixed Ring of Basilius ability from working on CotS and Essence Aura Fixed a bug with chicken that lets you sell unsellable items Fixed Throne not providing the lifesteal capability that World Tree does Fixed Cheese to heal the proper amount Fixed the creep spawn sound from happening too early in -mm Fixed the multiple hero exploit Fixed a bug with Satanic that was giving it extra life steal Fixed some bugs with Mekansm, Morphling Stat Change and Hand of God that caused the death timer to not properly show Refer to the readme for the complete changelog.

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1428 downloads

Uploaded:03-22-2007

Arkguil Tower Defense

arkguil_3.13.zip | 2.1 MB

a player suggestion of between 2 and 10, which is pretty good depending on the number of players that may be available to play. The objective is pretty straight forward, first and foremost...stay alive! Aside from the primary objective, to have some fun, you will have to try to survive through the hordes of creeps that will be coming at you, (incidentally, their objective is to try to keep you from accomplishing your primary objective...) and protect the people in the cathedral. To break it down for you: Prevent the attackers from reaching the cathedral. You will need the Utility Tower Builder to win this. Carefull, some monsters will attack, build more resistance towers to block them. The first air wave is at lvl 10, they are strong and fast. Some of the changes Saishy made are: Map changed Difficult in inicial levels corrected. Units collision size changed to 0. Arrow Tower and Cannon Tower models corrected. Refer to the readme for more information.

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1271 downloads

Uploaded:03-15-2007

Eternal Guardians

eternal_guardians.zip | 952.61 KB

several important key features of this map that set it apart from others. [b]Some new features in this version are:[/b] New heroes introduced. Rune Mage (Human Hero) Runic magic abilities, to increase the potential of spells, the rune mage must cast on runes to produce a wider variety of effects. Ignus has 2 new abilites Seeking flames has been replaced with a long ranged attack spell. Ignus fury is now a flamethrower that burns anything in its path. Plus more... Daytime and nighttime bring more differences then just the obvious, there is a definate swing in balance when it turns between night and day, during night time the undead necromancers gain healing powers and lose it during the day, for the human priests, the opposite is true. And how are you going to fund you Cyber-space battles? No need to worry, not only do you gain gold by fighting, but you also gain gold according to your level. Periodically you will gain some gold throughout the game. There are plenty of custom abilities in this map, and not all are related to pure damage. Enjoy. Refer to the readme for more information.

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7988 downloads

Uploaded:03-11-2007

DoTA Allstars

dota_allstars_v6.42.w3x | 1.98 MB

This version comes complete with a serious optimization and some bug fixes. DotA stands for “[b]Defense of the Ancients[/b]”, it's a free mod for [i]Warcraft 3: The Frozen Throne[/i]. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. [b]Some of the fixes in this version include:[/b] Fixed Infernal duration typo on Rain of Chaos Fixed a typo in the Overgrowth damage Fixed First Blood being displayed in white if sp is on and observers are present Fixed bugs with Aegis on Meepo Fixed Echo Slam damage doing less than advertised (7 less) Fixed a bug with Shadowraze killing wards Fixed some minor control issues with Timewalk [b]Some gamemode enhancements:[/b] Added -om(onlymid) due to popular demand to disable creepspawn and tower vulnerability everywhere but middle Added -powerup and -neutrals to single player commands Added -nd (no death timer) and -lives xx (maximum lives) as optional commands after -dm is activated Siege units are now properly added to your -cs Weather commands are now user specific, so you can have rain while your ally has snow and the others have nothing [b]Some new items to look forward to are:[/b] Added new item -> Hood of Defiance Added new item -> Assault Cuirass Added new item -> Bloodstone Ancient Tango of Essifation -> Added buff icon Necronomicon -> Improved tooltip on level 3 Necronomicon Updated Buriza and Crystalis tooltips to list critical chance [b]Some Hero changes:[/b] SyllaBear -> When you summon Spirit Bear and it is already summoned, it no longer wastes the cooldown doing nothing, it errors properly Crystal Maiden -> Improved Brilliance Aura a bit Phantom Lancer -> Changed Spirit Lance projectile model Lord of Olympia -> Hero icon changed Ursa Warrior -> Enrage icon changed Centaur Warchief -> Changed Return from 60/30 melee/range to 50/50 Obsidian Destroyer -> Improved cast animation a little Tormented Soul -> Pulse Nova no longer triggers Essence Aura Shadow Fiend -> Reduced Shadowraze AOE Axe -> Lowered manacost and cooldown on Battle Hunger

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3478 downloads

Uploaded:03-11-2007

DoTA with AI

dota_allstars_v6.38b_ai_1.94.zip | 2.51 MB

[i]Guinsoo[/i] (although there are too many similarities to the AI of Mercenaries v2.17 by Padin Fain). [i]"To Guinsoo or Padin Fain, I'm sorry I haven't given an exact credit to you, since I don't know who made the v5.84c AI. Please contact me."[/i] There are many improvements made for this version, and a lot of the ideas are postposed plans on the part of the developer, and a few are adapted from other AIs. [b]Some of the Battle enchancements made are:[/b] AI now knows "primary skills", e.g. Storm Bolt for Sven and Leoric. These skills will be prioritized to learn. Added new system to strategically spam heroes' spells, especially in killmode. More spells are available for AI heroes:

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1613 downloads

Uploaded:03-05-2007

Tropical Tag

tropical_tag_3.0.w3x | 915.05 KB

that are wondering, Tropical Tag is a revolutionary Tag game that seeks to set a new standard for the genre. Adds many new dynamics not found in any other Tag, and eliminates a plethora of problems found in almost all others. This map has been worked on extensivly by a number of people since November 2005. Tropical Tag is a variation of Sheep Tag. The basic hunters hunt down prey concept is maintained. The differences are seen in the variety of things that the Fish and Naga are able to do or build. Different environments also play a major role in this deviation. Tropical Tag is more complex then Sheep Tag which helps to preserve its lasting appeal. [b]Some of the features of this map are:[/b] Invisible towers (and upgrades) weakened Healing fires moved to both shops from center Various terrain tweaks made And more Don't be the last person to get the latest version...grab it now! Refer to the readme for more details

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1782 downloads

Uploaded:03-04-2007

Ridz Footman Frenzy

footman_frenzy_v3.9_ridz.w3x | 176.31 KB

first glance it appears to be shallow, BGH-ish, and impossible to lose, there's tons of complexity just below the surface.

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928 downloads

Uploaded:02-22-2007

Eternal Guardians

eternalguardians.zip | 813.98 KB

others. Daytime and nighttime bring more differences then just the obvious, there is a definate swing in balance when it turns between night and day, during night time the undead necromancers gain healing powers and lose it during the day, for the human priests, the opposite is true. And how are you going to fund you Cyber-space battles? No need to worry, not only do you gain gold by fighting, but you also gain gold according to your level. Periodically you will gain some gold throughout the game. There are plenty of custom abilities in this map, and not all are related to pure damage. Enjoy. Refer to the readme for more information.

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3753 downloads

Uploaded:02-22-2007

Battle Tanks

battle_tanks_7.58.w3x | 268.94 KB

a Warcraft III map...along with exceptional gameplay, whether you like to be up close and personal with your tactics, or if you like to reach out and touch your enemies from afar! The map size is perfect for every gamer. [b]Some of the features of this map are:[/b] Buy one of 15 tanks. Choose from 54 weapons and 26 equipments up to 6 items, which you can use in the battle. Every 15 seconds there will spawn new units, which attack your enemy. Try different strategies: Trade for your team Fight at the front Upgrade the units and buildings from your gold. Use the extra abilites of tanks and find the best for you. Choose extra weapons which only attack air or only tanks. Fight safely from a long distance or go to the front. Buy factories, which can heal you. Good luck with your battles, you're going to need it if you want to be the one to walk away with bragging rights!

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8936 downloads

Uploaded:02-21-2007

DoTA Allstars

dota_allstars_v6.41.w3x | 1.89 MB

fixes. DotA stands for “Defense of the Ancients”, it's a free mod for Warcraft 3: The Frozen Throne. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. [b]Some of the changes in this version include:[/b] Heavily optimized and reduced map size (2.56 MB -> 1.88 MB) showdeny now shows denies from any player, using the denying player as the color of the "!" Lowered Twin Head Dragon's base damage Watchers and Remote Mines no longer prevent neutral spawns Wrath of Zeus no longer hits all meepos [b]Some fixes include:[/b] Fixed a small issue with witchcraft and silence aoe Fixed Fatal Bonds + Marksmanship bug Found a workaround for the old water color engine bug when reloading from saved game Fixed bug with the scoreboard when reloading an observer mode game [b]A message from the DoTA Team: [i]There are a few people that have been spreading fake maps. The 6.42 that is floating around the net is not even a leaked beta, it is a fake map with hacks.[/i][/b] Refer to the readme for the complete changelog.

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4026 downloads

Uploaded:02-14-2007

World Of Warcraft

world_of_warcraft_v1.4d.w3x | 233.19 KB

real WoW game - Level Cap at level 60 - PvP and Non-PvP on the same map - Plus Much More! V1.4d - A few minor terrain improvements. - A few bug fixes. - Custom models removed. It wasn\'t worth such a dramatic increase in map size so that these custom models could be occasionally viewed in \'some\' games.

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1416 downloads

Uploaded:02-04-2007

Battle Tanks MG

battle_tanks_mg_9.4.w3x | 564.68 KB

popular Battle Tanks by N-a-z-g-u-l; However, this mod comes with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! Some of the changes in this version are: Fixed Enhanced Turbo Engine Icon. Removed vehicle repair ability from Missile Towers. Added "-notips" to turn off in-game tips. Refer to the readme for the complete list

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962 downloads

Uploaded:02-01-2007

Tropical Tag

tropical_tag_2.9c.w3x | 915.14 KB

that are wondering, Tropical Tag is a revolutionary Tag game that seeks to set a new standard for the genre. Adds many new dynamics not found in any other Tag, and eliminates a plethora of problems found in almost all others. This map has been worked on extensivly by a number of people since November 2005. Tropical Tag is a variation of Sheep Tag. The basic hunters hunt down prey concept is maintained. The differences are seen in the variety of things that the Fish and Naga are able to do or build. Different environments also play a major role in this deviation. Tropical Tag is more complex then Sheep Tag which helps to preserve its lasting appeal. [b]Some of the features of this map are:[/b] JASS enchanced spells add to the uniqueness of abilities. A host of common Tag problems fixed. This includes boring hunters, abusable farm locations, lack of lasting appeal and many others. The Naga also have access to their own item shop. Unlike other tags, the items available to the Naga are quite fun (Blink, Fish Hook, Stasis Traps etc.) Custom fog, water color, ambient sounds, shadows and critters enhance gaming environment. Has been updated since November 2005 and will continue to be until completion. [b]Some of the changes in this version include:[/b] Overpowering Waves buffed and has a new animation Galick Gun nerfed Daylight Dash nerfed slightly Revealing abilities nerfed Tooltip corrections made Refer to the readme for the complete lists.

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9073 downloads

Uploaded:01-25-2007

DoTA Allstars

dota_allstars_v6.40.zip | 2.56 MB

bring with them the lastest version of their [i]DotA Allstars[/i] masterpiece with some beaucoup changes and fixes! DotA stands for “Defense of the Ancients”, which a free mod for Warcraft 3: The Frozen Throne. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. [b]Some of the changes in this version include:[/b] Mangus's Shockwave cooldown reduced from 12 to 11/10/9/8 Increased Shadow Fiend's movement speed Improved Berserker's Call AOE by 25 You now see a decline message when someone refuses to swaphero Fixed an old bug with level 3 Elder Form attacking gem Increased Razor's base damage a bit Reduced Watcher's cooldown Fixed some bugs with Shallow Grave not workling properly on units that morph Refer to the readme for the complete changelog.

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3819 downloads

Uploaded:01-16-2007

Micro Battle Arena

8micro_battle_arena_v1.1.zip | 637.82 KB

your time with this...be sure to choose correctly, move on to your spawn unit and finish up all the hard work of making decisions with the selection of your hero; Now that this has been completed, it\'s time to battle it out in four rounds of magic and mayhem! In between fighting for your survival and bathroom breaks, you can checkout the many items that are available to purchase, and enjoy the highly variable gameplay with a variety of game options! Some of the features that will be found in this game are: 4 upgradable races 16 heroes 12 unique spawn units Includes (almost) fully working AI Will you walk away with bragging rights?

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1783 downloads

Uploaded:01-09-2007

Battle Tanks MG

battle_tanks_mg_9.1.w3x | 1.62 MB

comes with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! This is a small update with a few changes, such as: Removed tower auto upgrading. Balanced trading value. Fixed some minor bugs.

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643 downloads

Uploaded:01-06-2007

Battle Tanks MG

battle_tanks_mg_9.0.w3x | 1.62 MB

improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! There have been plenty of changes made between v7.7a and the current release of v9.0, such as: Fixed the Boss bugs. Balanced some more weapons. Fixed the Creep Upgrades which now work for the engineers tower. NOW 6v6 Human players. Reduced Map size by 100kB. Removed 80% of all memory leaks, which has greatly improved map speed. Balanced all the special weapons and fixed some descriptions. Reduced Fire Tanks HP to 6500.

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6382 downloads

Uploaded:01-04-2007

DoTA Allstars

dota_allstars_v6.39.rar | 2.57 MB

bring with them the lastest version of their [i]DotA Allstars[/i] masterpiece with some beaucoup changes and fixes! DotA stands for “Defense of the Ancients”, which a free mod for Warcraft 3: The Frozen Throne. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. [b]Some of the changes in this version include:[/b] Added two new Scourge heroes Added new functionality to replay files for leagues to more easily calculate and process game data Rewrote a lot of internals coding to allow for cleaner AI version implementation (in near future, the bot capability will be part of the regular map, useable in the every release) Improved AOE on Aftershock by 30 Chaos damage now does 40% damage to fortified (down from 50%) You now have more time to repick (120 from 60) [b]Some of the new features to be enjoyed are:[/b] Added floating text to show you all the gold you get (including bonuses, not just the 100) from hero kills as well as tower kills. Please note that there has been no change to the gold you get, it is just being displayed as an added effect now. Added Lucifer to Aghanim's Scepter Added a new endgame scoreboard to replace the inaccurate one that Warcraft 3 generates Added two new Scourge heroes Refer to the readme for the complete changelog.

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5036 downloads

Uploaded:01-03-2007

Hero Line War: Final Cut

mp_hero_line_war_final_cut_v101d.zip | 1.47 MB

badly uneven, both among the two teams as well the players. There have also been a few minor tweaks and fixes made, which should make the game more enjoyable for all! The idea of Hero Line War is to have two teams of one to five players in each, that get to choose one hero each to defend vs attacking creeps. What differentiates this map style compared to many others, is that the players [u]actively[/u] must make the action happen through summoning creeps against the opposing team (not only is this how they win, but summoning creeps also provides gold income whitch is required for to get decent enough gear on the heroes, to stay alive, later in the game Refer to the readme for additional information.

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7632 downloads

Uploaded:12-30-2006

World of Middle Earth

wome8.zip | 3 MB

Earth[/i], this a hugely expansive map with virtually unlimited scenarios and playing options! You are able to buy a host of armor\\weapon items and challenge an enemy hero to a duel! Once installed, there is no end to the gaming experiences that can be had! This map has multiple game style options including melee, AoS, and epic battle...a little bit of something for everyone. Virtually everything has been customized in this map, but here\'s a hint for you: Getting Gold: [b]Scenario gameplay:[/b] What you start with is what you have [b]AoS:[/b] 20 or 30 gold every minute or so, get more from kills [b]Melee:[/b] While there are a few gold mines on the map, primary income comes from farms [u]Some changes found in this version include[/u]: simplified, balanced, and debugged. Even number of players to each side now. Income changes. Refer to in game hints for more info. See the readme for more details, and installation instructions.

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1456 downloads

Uploaded:12-30-2006

American Risk

american_risk_2.1.zip | 1.38 MB

domination...however, this one takes place in the continental America during the late 18th century. Along with the features found in the previous versions, such as: A new score board Lowered health of all units by 25% Artificially-Intelligent Barbarians & Axemen this map has been updated to enhance the gameplay, and elevate the funAbility factor! [b]There are four main aspects of this game:[/b] Build units to conquer your opponents. Capture cities by attacking them and dealing them 75% damage. Control empires by capturing a specific number of cities in a region. (Each region contains a variety number of cities i.e. Cuba has only 2 cities while Mexico has 8) Depending on how many cities in the regions you control, you will gain extra units from that region. [b]You also have a total of nine regions:[/b] North West Cuba Great Lakes North East Canada South East Mexico South West Refer to the readme for installation information.

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813 downloads

Uploaded:12-25-2006

War in Lürga Laszda

war_in_ll_2.7.zip | 1.72 MB

kept busy for some time as you try to stay alive while completing the quests and doing battle against the various baddies throughout the land! You'll also be happy to know that the heros in this map can also be highly customized and you have the ability to do this with the items as well! This is definately a map worthy of a download! Some features found in this map are: Highly customized Heroes Various game modes Mini-quests Highly customized items Other programmed features Refer to the readme for installation instructions.

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1492 downloads

Uploaded:12-25-2006

Modo Races

modo_races_v_1.zip | 5.87 KB

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455 downloads

Uploaded:12-25-2006

American Risk

american_risk_2.0.zip | 1.38 MB

features found in the previous version, this updated version brings a few changes, such as: A new score board Lowered health of all units by 25% Artificially-Intelligent Barbarians & Axemen [b]There are four main aspects of this game:[/b] Build units to conquer your opponents. Capture cities by attacking them and dealing them 75% damage. Control empires by capturing a specific number of cities in a region. (Each region contains a variety number of cities i.e. Cuba has only 2 cities while Mexico has 8) Depending on how many cities in the regions you control, you will gain extra units from that region. You also have a total of nine regions: North West Cuba Great Lakes North East Canada South East Mexico South West Refer to the readme for installation information.

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2925 downloads

Uploaded:12-25-2006

:clans war

clans_war_v.1.0_first_release.rar | 1.22 MB

to complete 100 levels of sheer blissful Warcraft fun! If starting out on this adventure has any of you inexperienced crusaders a little worried, no need to worry, as the developer has you covered; This journey comes complete with a [i]how-to-play[/i] feature for beginners! There is also a complete history, in the form of quests, for both races, set within a great gameplay style. This is a must play TFT map, however, keep in mind that this [b]is[/b] the [u]first release[/u], and the developer is looking for comments on bugs found or future ideas...see his contact details in the readme.

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4518 downloads

Uploaded:12-16-2006

World of Warcraft

4world_of_warcraft.w3x | 217.96 KB

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3286 downloads

Uploaded:12-15-2006

MiniGunners - Redux ( Easy - edition )

mgrv410unls.w3x | 1.51 MB

different objectives. It even has a A.I. for thoose who wishes to play it solo. This is the Easy-edition of V4. No one wants to play the normal / hard anyways. At least on this map, I haven\'t experienced leavers ( except for the occasional disconnect ). Lags should have been fixed also.

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366 downloads

Uploaded:12-14-2006

Thorn

thorn.w3x | 243.14 KB

untold treasures. Who will be foolish enough to challenge the Dragon\"

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1458 downloads

Uploaded:12-14-2006

Paladin TD

betapaladintd025.w3x | 102.74 KB

so you have to build barracks - auto build units and get to enemy castle. To kill enemy units you have to build towers, towers cant attack, so you have to have cannons in them (items) these cannons you can build in Workshop..." This is a popular and good TowerWars-idea. It gives a challenge and there are different strategies to win this one. Next to the very well known Line Tower Wars, this is probably the 2'nd most popular TD-wars map.

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931 downloads

Uploaded:12-13-2006

Golden Team Tournament

gtt180.w3x | 1.85 MB

buy items and become strong as effective as possible within a given time-limit and then participate in a tournaments where the players battle it out among with one teammate. There are 3 settings of gameplay-length that affects creeping-time and amounts of tournaments pr. session. Lots of different heroes to select from + all random mode. Compared to the Solo-version, this also has new items, shops etc. to make the game a lot more interesting. This game is intended for 12 players, but it does have A.I., making you able to test out the different heroes before going online. There is also a solo-version of this map that can be found [url="http://warcraft3.filefront.com/file/Golden_Tournament;73567"]HERE[/url].

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93 downloads

Uploaded:12-12-2006

Golden Team Tournament

golden_team_tournament_1.50.w3x | 490.95 KB

out among with one teammate. There are 3 settings of gameplay-length that affects creeping-time and amounts of tournaments pr. session. You have 22 different heroes to choose from + an all random mode. Compared to the Solo-version, this also has new items, shops etc. to make the game a lot more interesting. This game is intended for 12 players, but it does have A.I., making you able to test out the different heroes before going online. There is also a solo-version of this map that can be found [url="http://warcraft3.filefront.com/file/Golden_Tournament;73567"]HERE.[/url]

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651 downloads

Uploaded:12-12-2006

Golden Tournament

golden_tournament_1.69c_sked.w3m | 296.99 KB

out. There are 3 settings of gameplay-length that affects creeping-time and amounts of tournaments pr. session. You have 11 different heroes to choose from. This game is intended for 6 players, but it does have A.I., making you able to test out the different heroes before going online. There is also a team-version of this map that can be found [url="http://warcraft3.filefront.com/file/Golden_Team_Tournament;73568"]HERE.[/url]

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222 downloads

Uploaded:12-11-2006

American Risk

american_risk_1.5.w3x | 391.42 KB

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1041 downloads

Uploaded:12-05-2006

Pandemonium

4pandemonium_b0.8.w3x | 128.48 KB

than their opponents. Goblin sappers attack each circle of power continuously, growing faster and faster until only the most skilled player can keep up and the others perish. The game is punctuated by a series of random events, forcing players to react to rapidly changing conditions as the game progresses. Portals appear at random locations on the map (but not too close to any circle of power) and let in additional sappers to attack all players; Wormholes also appear randomly. Functioning like one-way way gates, these will allow for new shortcuts to get across the map. There are sixteen gates on the map that can be opened and closed by heroes, but sometimes they also spring open or slam shut of their own accord...The trees on the map will sometimes spontaneously regrow, once again blocking off shortcuts that were previously cleared. Enjoy.

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914 downloads

Uploaded:12-05-2006

Happyville

11happyville_v1.4.1.w3x | 507.52 KB

threatened by...the UN-happy! One or more players are randomly selected at the start of the game to be unhappy, but no one knows who they are. As you search the town, the unhappy will try to covertly kill the other players one at a time. The rest of the players must identify and kill the unhappy before Happyville becomes a ghost town. The map features several different scenarios, each of which contains villains with different abilities.. The scenario you play is determined by vote at the start of each game, but some scenarios can only be unlocked by meeting special conditions. [b]Scenarios:[/b] Psycho Killers Necromancer Vampire Mystic Werewolf Evil Spirits

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697 downloads

Uploaded:12-05-2006

Gunmen Battles

gunmenbattles1_12.w3x | 416.45 KB

special bullets or items they may find along the way. Special thanks to 13lur for his help with the map. Features: -Up to a 12 player 6v6 team game. -14 unique guns and items. -3 battlefields. -Ability to vote on victory conditions to set game length. -Taunts. -Kills, deaths, and game status multibord. -Deathmatch, Capture the Flag, Phoenix Egg Battle, and Freeze Tag modes

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2085 downloads

Uploaded:12-03-2006

DoTA Allstars

dota_allstars_v6.38b.w3x | 2.49 MB

fixes. DotA stands for [b]“Defense of the Ancients”[/b], it's a free mod for [i]Warcraft 3: The Frozen Throne[/i]. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. Refer to the readme for more information.

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1089 downloads

Uploaded:12-02-2006

Fields Of Glory

fieldsofgloryangerthasbeta5.w3x | 906.06 KB

world. Characters can do more than just slaughter different kinds of monsters, for there are several non-combat skills they can practice and numerous NPCs they can talk to. I have also planned several different maps all having the same core systems and the same Save/load to enable players to see different landscapes, cities and to develop their characters even further. Quite early version, lots to be done. I\'d say that all the basic systems and triggers are pretty much place, just need to add more content in the form of items, monsters, quests, dialogue and so forth.

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1294 downloads

Uploaded:11-30-2006

Battle Tanks MG

battle_tanks_mg_7.7a.w3x | 1 MB

game dynamics. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! This version brings with it alot of changes, as well as some enhancements, to better enjoy your gaming experience, such as: Balanced Fire Tank abilities. Added upgrades to Hero Killer and Creeper. Fixed Control Point countdown timer. This version brings alot of changes so your gaming experience is enhanced! The war between Light Forces and Dark Forces must end! Buy tanks, weapons and equipment and destroy your enemies base!

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712 downloads

Uploaded:11-28-2006

MiniGunners - Redux

mgrv31unl.zip | 474.94 KB

different objectives. It even has a A.I. for thoose who wishes to play it solo.

Download

527 downloads

Uploaded:11-25-2006

War in Lürga Laszda

war_in_ll_2_5.zip | 1.58 MB

the land! You'll also be happy to know that the heros in this map can also be highly customized and you have the ability to do this with the items as well! This is definately a map worthy of a download! Some of the available bells and whistles contained in this map are: Highly customized Various game modes Mini quests Highly customized Heroes Other programmed features Refer to the readme for installation instructions.

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1423 downloads

Uploaded:11-25-2006

Team Circle Classic TD

team_circle_classic_td_21.2.w3x | 69.26 KB

luck, see you at level 51 IF YOU SURVIVE

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19950 downloads

Uploaded:11-22-2006

Starcraft 1.5 3D Conversion Maps

starcraft_1.5_3d_conversion_maps_pack_v5.rar | 33.17 MB

Maps[/i]. This mappack contains 9 very well made maps and a whole lot of gaming enjoyment! You will not be dissappointed in the least with this pack, and the only thing standing between you and a great gaming experience is the download! The maps xontained in ths download are: [u](4) Neo Lost Temple v2.0[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 4 player melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](6) 3v3 Micro Clutter Islands v1.5[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 6 player top vs bottom melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](6) 3v3 Micro Clutter v1.9[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 6 player top vs bottom melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](6) 3v3 Zero Clutter Islands v3.0[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 6 player top vs bottom melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](6) 3v3 Zero Clutter v4.3[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 6 player top vs bottom melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](8) Big Game Hunters v2.4[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 8 player melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](8) Fastest Possible Map Ever v3.6[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 8 player melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](8) Hunters v2.1[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 8 player classic melee map. All 3 races (Terran, Zerg, Protoss) to battle with and the addition of a new unit & ability. [u](8) Zero Clutter Micro v2.3[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 8 player classic melee map. All 3 races (Terran, Zerg, Protoss) to battle with and the addition of a new unit & ability. Refer to the induvidual readmes contained in the download for more information on each specific map.

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1942 downloads

Uploaded:11-16-2006

Battle Tanks MG

battle_tanks_mg_7.3.w3x | 1.01 MB

strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG

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1799 downloads

Uploaded:11-09-2006

Wamphyri's TowerWars

wamphyri_tw.w3x | 151.38 KB

into Your Map Directory to install it. Suggestion to Wamphyri@gmx.at

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1052 downloads

Uploaded:11-07-2006

IceWind

icewindv118p.w3x | 627.56 KB

mode is combineable * * Type them on one line (like dota), or many lines, or a mix; however you want! * - Normal Mode = everything is at default - Gold Rush (-gr) = 2x starting gold, 2x income, 2x ship kill gold, and 2x hero gold (Hero gold is something like: Player 5 owned Player 7 for an extra ___ gold). - Fast Spawn (-fs) = NPC (computer) waves spawn twice as fast! - Deathmatch (-dm) = 10x starting gold, first team to achieve 15 kills together wins. - No Traders (-nt) = No tradeboats! - Hardcore (-hc) = No abilities, and no tradeboats! - Gold Hoard (-gh) = First team to reach 100,000 spare gold wins. - Speed Mode (-sm) = Units/Towers do not auto-upgrade. Heroes level 2x as - Accelerated Mode (-ac) = +5000 gold, Captains start at level 10. - Titan Spawn (-ts) = Every 3 minutes, a random titan spawns for each Alliance in a random lane. - Sailboats Only (-so) = Only Sailboats are allowed. - Tradeboats Only (-to) = Only Tradeboats are allowed. - Doubled Income (-di) = Doubled income rate. Stacks with -gr - New Recruits (-nr) = Dominator, Hallberd, Annihlator, Decimator disabled. - No Submarines (-ns) = Sea Wolf disabled. - Weather Effects (-we) = Weather changes, affecting ships over the entire map - Alliance Gold (-ag) = Alliances share their gold with their respective teams. - Backdooring (-bd) = Backdooring allowed; destroy the enemy base in any way possible. - No Pooling (-np) = Giving gold is diabled.

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4182 downloads

Uploaded:11-07-2006

Hands Of Sorrow Knight

foolhardysmappack.zip | 1.78 MB

Sorrow Knight NEW: -new terrain -new passive skill system -changed stats system -upgrade system rebalanced -many items changed, and lot of new other stuff

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357 downloads

Uploaded:11-05-2006

Storm Surge

5storm_surge_td_1.50.w3x | 124.05 KB

a TD that combined certain elements of each. Starcraft mapping was easy; the Warcraft III map editor was quite overwhelming at first. Of course, I learned... The map slowly evolved into a defense map which resembled a giant Cube Defense. I added spawns in each corner that acted like the spawns in Possession TD. The pathing is simple; each unit is instantly ordered to go to the center of the map. There is a catch, however. Around the ramps, which are the units' intended paths, I added small ledges where they can walk... One day I was testing on a public server, and a guy looked at the minimap and said, 'Burb ripoff!' I had heard of Burbenog TD on several occasions, but never got around to playing it. I finally found a server; it did look very similar to my TD. The units, however, walk along a path in Burbenog TD. This is not a Burb ripoff at all, so don't even say it just based on the minimap. In fact, Shvegait and I began the maps at around the same time. Burbenog hadn't yet become famous. This hard tower defense map designed for five people plays like a giant Cube Defense. The entire map is open, which allows players room to build complex mazes to stop the creeps. The triggers have been reconstructed in this version, making lag nonexistant over low-speed internet connections. Features: ------------ 24 Towers. 40 Challenging levels. Low-lag. I made this for people with dialup back when I had it. Extreme maze possibility! Smart AI takes the shortest path to the center. Use this to your advantage.

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953 downloads

Uploaded:11-02-2006

MiniGunners - Redux

mgredv2.1.zip | 465.15 KB

different objectives.

Download

4350 downloads

Uploaded:11-02-2006

DDay: Judgement

jday198f.rar | 4.13 MB

version of this custom map, created for [i]Warcraft 3 - The Frozen Throne[/i]. This is a multiplayer map, although it can be played for testing purposes in single player. [b]DDAY: Judgement[/b] is a team vs team game. The game balance is improved with every version, new items, heroes and new spells are added. Once again, a great map is greatly improved! Some of the features found in this version are: special events (D-Day, Winged Invasion, The Judge, Massive Attacks, Creep Waves) special abilities and creeps mercenary camps advanced tactics and terrain Some chamges in this version: New Loading Screen Decreased Slow Poison Damage for Snap Dragons Increased Blood Mage Base Damage to 22-30 Increased Forest Troll Shadow Priest Attack Type to Magic Increased Frost Armor Mana Cost to 60 Increased Armour of Mages Mana Bonus to 10 Increased Force Field's Duration to 3, 4, 5, 6 Increased Scroll of Town Portal Stock Refresh Increased Goblin Mine Cooldown 4 Ability Runes Available Don't be the last one on your street to download this map, get it now! Be sure to check out the new website as well: http://www.ddayworld.com Refer to the readme for more information.

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7733 downloads

Uploaded:10-30-2006

DoTA Allstars

dota_allstars_v6.38.zip | 2.49 MB

Warcraft 3: The Frozen Throne. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. Some of the changes made to this version are: Every 6 waves, a glaive thrower/meat wagon comes out with the creeps Added a set of single player only commands to help people in their hero tests WTF Mode no longer requires voting Map preview is now colored Increased Shadow Word cooldown Fixed a minor bug that would sometimes cause the level up animation to not play Fixed various other minor bugs and typos Refer to the Readme for the complete list.

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295 downloads

Uploaded:10-14-2006

Penguin Clash

6penguinclash0.12.w3x | 2.05 MB

score some big money selling their beautiful beaks.\' Ecologists and hunters collide in this map. Ecologists will try to protect the penguins while the hunters try to build towers to stop them. There are lots of creeps and lots of strategies possible! [i]Penguin Clash[/i] is completely off-beat and filled with humour! This is a versus type of game so you must be at least 2 players going head-to-head. The ecologists builds up an army while hunters play TD style.

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7242 downloads

Uploaded:10-14-2006

Rush Spiral Tower Defense

spiraldefense.w3x | 479.31 KB

for 1 to 4 players playing cooperatively!

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13843 downloads

Uploaded:09-26-2006

(8) Element TD

element_td_3.0_beta10.w3x | 720.72 KB

Beta7, Beta8, Beta 9 & finally Beta 10, which we now have here for you. This is a custom Tower Defense game based on six basic elements: Fire, Earth, Light, Nature, Water, and Darkness. Elements can combine to create hybrid towers with special abilities. There are 15 Dual-Element Towers and 20 Triple-Element Towers. To add to the replay ability, there are multiple difficulty settings, the option of playing with elemental heroes, and choosing from a variety of different victory conditions. See if you can survive 60 waves of creeps running though your onslaught of elements! Once the game started, you are allowed to choose for the game difficulty. Each difficulty has a unique setting. There are 5 levels of difficulty: Very Easy, Easy, Normal, Hard & Very Hard. Depending on your difficulty level, more or less creeps spawn each round. If they leak they walk around again with their current health. After any player has defeated all of the creeps in his area the next round will begin for all players. Some of the changes included in this version are: Sludge Towers rebalanced Gemstone damage buffed Hero mode totally rebalanced Instant death towers completly reworked Tower Query added to builder Metal Towers reworked Dino Towers reworked Refer to the readme for the complete list and more information.

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627 downloads

Uploaded:09-21-2006

Happyville

11happyvillev1.2.w3x | 414.23 KB

UN-happy! One or more players are randomly selected at the start of the game to be unhappy, but no one knows who they are. As you search the town, the unhappy will try to covertly kill the other players one at a time. The rest of the players must identify and kill the unhappy before Happyville becomes a ghost town. The map features several different scenarios, each of which contains villains with different abilities.. The scenario you play is determined by vote at the start of each game, but some scenarios can only be unlocked by meeting special conditions. [b]Scenarios:[/b] Psycho Killers Necromancer Vampire Mystic Werewolf Evil Spirits You'll have the opportunity to vote for several different scenarios with slightly different rules. It is recommended that first-time players begin with the Psycho Killers scenario, as this scenario has the fewest special rules.

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6569 downloads

Uploaded:09-16-2006

DoTA Allstars

dota_allstars_v6.37.w3x | 2.43 MB

for [u]Warcraft 3: The Frozen Throne[/u]. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. Some of the changes made to this version are: Reduced Primal Roar cooldown and Call of the Wild manacost Treads from +60 to +65 ms and from +30% ias to +35% Increased Enchantress's Intelligence per level Fixed a big exploit with waveform Refer to the Readme for the complete list.

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412 downloads

Uploaded:08-26-2006

Kill Will III

kill_will_iii.avi | 290.02 MB

Download

694 downloads

Uploaded:08-25-2006

Tropical Tag

tropical_tag_2.9b.w3x | 915.26 KB

wondering, Tropical Tag is a revolutionary Tag game that seeks to set a new standard for the genre. Adds many new dynamics not found in any other Tag, and eliminates a plethora of problems found in almost all others. This map has been worked on extensivly by a number of people since November 2005. Tropical Tag is a variation of Sheep Tag. The basic hunters hunt down prey concept is maintained. The differences are seen in the variety of things that the Fish and Naga are able to do or build. Different environments also play a major role in this deviation. Tropical Tag is more complex then Sheep Tag which helps to preserve its lasting appeal. Some of the features/changes made to this version include: Fish attack speed lowered Fatal error bug fixed Throw boulder now not channeling Wisps collision removed Refer to the ReadMe for a complete changelog list.

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1038 downloads

Uploaded:08-25-2006

'Deep Tidings' gameplay trailer

deeptidingsgameplaytrailer.rar | 22.38 MB

excellent mod! I look forward to seeing more of this mod as it progresses! If you haven't already done so see this [url="http://warcraft3.filefront.com/news/New_mod_in_the_works_Updated;28822"]news article[/url] for more information on the Deep Tidings mod. [quote]Also, I'd like to add that I will be running occasional betatests of Deep Tidings as custom games on TFT Bnet, open to everyone. These games will be either named "Deep Tidings Betatest" "Naga mod Betatest". Everyone is welcome![/quote]Theres's a bit of good news!

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2732 downloads

Uploaded:08-12-2006

Wrath of the Gods

wrath_of_the_gods_v.5.3.rar | 604.56 KB

include: New mini game system awards gold prizes that change the tide of the battle. Features maze, racing, and paint ball games. Armor is fully customizable now. Mix any head, body, and foot armor to craft a unique piece. See the readme for the complete list and installation instruction.

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3242 downloads

Uploaded:08-12-2006

Castle Assault: Heretics

castle_assault_heretics_2.1_terrain.w3x | 2.33 MB

coming to aide the two factions. The Holy Spirit of the Divine Imperial has evolved into an Angelic Warrior who fights for the Divine protection. The Hellish Spirit of the Heretics has Evolved to a Bare Skin Demon who rips the enemy into shreds. Both sides must infiltrate the command area and destroy their capital. Suggested Players: Long Game:1v1 Basic Game3v3 Fun Longer More Competative Game 5v5 Some features of this version include: 40 abilities Level 20 heroes God item The updated version Features new Heroes and abilities, such as: Fixed Some Bugs & Fixed some items (see the readme for the complete list) CAH2.1 brings the same gameplay but with fewer glitches because of better planned triggers. Refer to the readme for the complete list and more.

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609 downloads

Uploaded:08-07-2006

Tropical Tag

tropical_tag_2.8c.w3x | 860.32 KB

Tropical Tag is a revolutionary Tag game that seeks to set a new standard for the genre. Adds many new dynamics not found in any other Tag, and eliminates a plethora of problems found in almost all others. This map has been worked on extensivly by a number of people since November 2005. Tropical Tag is a variation of Sheep Tag. The basic hunters hunt down prey concept is maintained. The differences are seen in the variety of things that the Fish and Naga are able to do or build. Different environments also play a major role in this deviation. Tropical Tag is more complex then Sheep Tag which helps to preserve its lasting appeal. Some of the features/changes made to this version include: Chaos mode bugs fixed, even crazier now Notify Removed Chest of Greed rebalanced Refer to the ReadMe for a complete changelog list. [i]You may be wondering what happened to [b]version 2.8b[/b], due to the short period of time between recieving v2.8b and v2.8c, I decided to only add this version, however, so you have a complete idea of what changes were made since v2.8, [u]here is the changelog for v2.8b:[/u][/i] Terrain changed around a bit Chaos mode redone. Lot more fun now! Naga XP bug fixed Region Bug Fixed Scout bug fixed Notification added to help Naga and lessen camping Various balance tweaks (including Naga Tracer!) Tidal Wave replaced with Overpowering Waves Debris Uproar replaced with Dimensional Strike Epic Strike replaced with Maelstrom Aura Aura Horn replaced with New item, Naga Mana regen buffed New death sounds Map size decreased even more

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294 downloads

Uploaded:07-31-2006

Castle Assault: Heretics

castle_assault_heretics_2_terrain.w3x | 2.33 MB

coming to aide the two factions. The Holy Spirit of the Divine Imperial has evolved into an Angelic Warrior who fights for the Divine protection. The Hellish Spirit of the Heretics has Evolved to a Bare Skin Demon who rips the enemy into shreds. Both sides must infiltrate the command area and destroy their capital. Suggested Players: Long Game:1v1 Basic Game3v3 Fun Longer More Competative Game 5v5 Some features of this version include: 40 abilities Level 20 heroes God item Refer to the readme for the complete list and more.

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173 downloads

Uploaded:07-30-2006

Tropical Tag

tropical_tag_2.8.w3x | 900.96 KB

Tropica Tag is a revolutionary Tag game that seeks to set a new standard for the genre. Adds many new dynamics not found in any other Tag, and eliminates a plethora of problems found in almost all others. This map has been worked on extensivly by a number of people since November 2005. Tropical Tag is a variation of Sheep Tag. The basic hunters hunt down prey concept is maintained. The differences are seen in the variety of things that the Fish and Naga are able to do or build. Different environments also play a major role in this deviation. Tropical Tag is more complex then Sheep Tag which helps to preserve its lasting appeal. Some of the featureschanges made to this version include: New Fish Earth Elemental. Smaller map size Anti Spawn kill buffed Illusion Wand reworked Refer to the ReadMe for a complete changelog list.

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11856 downloads

Uploaded:07-24-2006

8 Heros

8herosv32eng.zip | 2.07 MB

play together. Usually the team who plays together, that includes sharing gold and diamants, will win the game. One Hero can stand in the hometown sending creeps, the other heros earn gold and level up. Because you need both, gold and diamants, you have to get into the arena. You can only earn gold in your tummybox and diamants in the Arena. But be carfull with the creeps... [i]Gold = Strength[/i]. That means that the creep who costs 10 gold is very strong. You can see the LP and the damage in the shop where you buy your tummys. You can decide how long you want to play by choosing the lives (20 - 70). You lose one life if your Hero dies in the Arena, but you lose two lives if he dies in the Tummybox (where you earn gold). So again: [u]be careful buying creeps[/u]!

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8000 downloads

Uploaded:07-24-2006

DoTA Allstars

dota_allstars_v6.34.w3x | 2.34 MB

The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team Some of the changes made to this version include: Fixed Spin Web from preventing Neutral Creep spawning. Added a few seconds to Aphotic Shield cooldown. Reworked the targeting system on Reality to a more natural one. Waveform manacost increased from 120 to 140/155/160/165 Primal Roar stun duration buffed a bit. See the readme for a complete list of changes/fixes.

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5966 downloads

Uploaded:07-17-2006

FT Mappack

maps.rar | 695.42 KB

Ice Crown Glaciers melting and a river form and blocking the other and only way is going thought the way gates to the other side

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209 downloads

Uploaded:07-17-2006

Jerhika Trailer

mp_jerhikatrailer.w3x | 4.83 MB

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2254 downloads

Uploaded:07-04-2006

Rescue the Townspeople

rescuethetownspeoplerpg.zip | 779.64 KB

players. Players can fight monsters to level up, earn gold, buy weapons/clothes and hire mercenaries. Your main goal is to travel through forests, open plains, rocky regions, rivers, and wave pools, to the Monsters island stronghold to rescue the townspeople, but the monsters wont make it easy!

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6508 downloads

Uploaded:07-04-2006

Defense of the Aliens

defense_of_the_aliens_0.6.zip | 3.09 MB

[i]fun-O-meter[/i], and can be yours to enjoy, once you download it! Some new features in this version are: New Custom Spells Custom Spells go up to Level 100 Hero Level up to 100 Ever since the wars between the Humans and the Aliens began, there have been great heroes on each side. Yet both sides remain even, you have a chance to take advantage over the outcome of the war... Refer to the readme for more information.

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2567 downloads

Uploaded:06-28-2006

When the Freedom Slips Away

1whenthefreedomslipsaway.zip | 6.94 MB

in search of land to conquer. They're soon caught between two warring towns; a mad Lord wanting to take over the world, and another trying to stop him... But there are forces at work here that are beyond any of them - and nothing is at all what it seems. A Clan WCM map by Rao Dao Zao. Visit us [url="http://s91887676.onlinehome.us/wcm/forums/"]here[/url]! Author's note: Any comments concerning the music should be put off until the entire map has been observed and the links between lyrics and story pondered.

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6071 downloads

Uploaded:06-28-2006

Warcraft 3: TFT v1.20e English Patch (Mac)

war3tft_120e_english.bin | 50.46 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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134 downloads

Uploaded:06-28-2006

Warcraft 3: TFT v1.20e French Patch (Mac)

war3tft_120e_francais.bin | 58.66 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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423 downloads

Uploaded:06-28-2006

Warcraft 3: TFT v1.20e German Patch (Mac)

war3tft_120e_deutsch.bin | 57.58 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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35 downloads

Uploaded:06-28-2006

Warcraft 3: TFT v1.20e Japanese Patch (Mac)

war3tft_120e_japanese.bin | 51.11 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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538 downloads

Uploaded:06-27-2006

Defense of the Aliens

defense_of_the_aliens_v0.3.zip | 2.51 MB

between the Humans and the Aliens began, there have been great heroes on each side. Yet both sides remain even, you have a chance to take advantage over the outcome of the war...

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2221 downloads

Uploaded:06-27-2006

Warcraft 3: TFT v1.20e Simplified Chinese Patch

war3tft_120e_chinese_simp.zip | 48.71 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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2690 downloads

Uploaded:06-27-2006

Warcraft 3: TFT v1.20e Traditional Chinese Patch

war3tft_120e_chinese_trad.zip | 48.74 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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1216 downloads

Uploaded:06-27-2006

Warcraft 3: TFT v1.20e Italian Patch

war3tft_120e_italiano.zip | 55.61 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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302 downloads

Uploaded:06-27-2006

Warcraft 3: TFT v1.20e Japanese Patch

war3tft_120e_japanese.zip | 48.8 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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1171 downloads

Uploaded:06-27-2006

Warcraft 3: TFT v1.20e Polish Patch

war3tft_120e_polski.zip | 63.75 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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2840 downloads

Uploaded:06-27-2006

Warcraft 3: TFT v1.20e Russian Patch

war3tft_120e_russian.zip | 57.9 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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936 downloads

Uploaded:06-27-2006

Warcraft 3: TFT v1.20e Czech Patch

war3tft_120e_cesky.zip | 57.3 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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569 downloads

Uploaded:06-26-2006

Tropical Tag

tropical_tag_2.7b.w3x | 987.75 KB

Tag is a revolutionary Tag game that seeks to set a new standard for the genre. Adds many new dynamics not found in any other Tag, and eliminates a plethora of problems found in almost all others. This map has been worked on extensivly by a number of people since November 2005. Tropical Tag is a variation of Sheep Tag. The basic hunters hunt down prey concept is maintained. The differences are seen in the variety of things that the Fish and Naga are able to do or build. Different environments also play a major role in this deviation. Tropical Tag is more complex then Sheep Tag which helps to preserve its lasting appeal. Some of the featureschanges made to this version include: Game now starts at noon Ensnare bug fixed Weather bug fixed, wind added Anti spawn kill added Refer to the ReadMe for a complete changelog list.

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572 downloads

Uploaded:06-24-2006

The Battle for America

the_battle_for_america_1.6_creepless.rar | 371.47 KB

Lakes regions. Ally whatever country you want to or declare war on other countries. It\'s your choice.

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382 downloads

Uploaded:06-23-2006

WarCraft 3: Frozen Throne v1.20e French Patch

war3tft_120e_francais.exe | 56.92 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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5725 downloads

Uploaded:06-23-2006

WarCraft 3: Frozen Throne v1.20e German Patch

war3tft_120e_deutsch.exe | 55.87 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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1506 downloads

Uploaded:06-23-2006

WarCraft 3: TFT v1.20d to v1.20e German Patch

war3tft_120d_120e_deutsch.exe | 701.11 KB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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38814 downloads

Uploaded:06-23-2006

WarCraft 3: TFT v1.20d to v1.20e English Patch

war3tft_120d_120e_english.exe | 691.7 KB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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2250 downloads

Uploaded:06-23-2006

WarCraft 3: TFT v1.20d to v1.20e French Patch

war3tft_120d_120e_francais.exe | 695.93 KB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

Download

93595 downloads

Uploaded:06-23-2006

WarCraft 3: Frozen Throne v1.20e English Patch

war3tft_120e_english.exe | 48.66 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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1635 downloads

Uploaded:06-23-2006

Halo Beaver Creek

halobeavercreek.w3x | 387.62 KB

Beam Rifle and Brute Weapons (Which are coming soon) They have an Imported Master Chief Model (Very Good Work) and the map and terrian are B-E-A-U-Tiful. There is a range of 10-20-30-40-50 minute game match choices. All for better and longer gameplay. Some changes to this version: Added More Terrain, Better Anti Camp, Made Weapons Way We aker Made Weapons Much Faster Decreased Grnade and special item spawn time Added better overshiled(Like Mana Shiled) Added Another Path In Back More Mana Refer to the readme for more information.

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636 downloads

Uploaded:06-22-2006

Legacy of the Elves

legacyoftheelves_1.10.w3x | 640.75 KB

objective driven, not over-fancied to the point that they just add lag. Tooltips are systematically colored to aid in reading what\'s important. Items are not game-deciding; The right items will help more, but you can play however you wish without being crippled. Spawns that differ yet maintain balance, and are never too strong or too weak in battle. They upgrade on their own over the course of the game.

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4635 downloads

Uploaded:06-22-2006

Forbidden Elements Tower Wars

forbiddenelementstwv3.25.w3x | 341.07 KB

different profiles: Summoner, Defender, and Elementalist. In Forbidden Elements, players can build towers based in 8 different elements and spawn creeps against other players with 4 different elemental armors, so you not only can choose what type of creep to spawn, but which elements the creeps are more succeptible to. A unique system of income and wood distribution controls how quickly you can develop your elemental effects

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250 downloads

Uploaded:06-22-2006

Sheep Tactics

sheeptacticsv1b.zip | 110.61 KB

objective. Your sheep can build a variety of structures as you accumulate gold over time. These structures include buildings which can be built in mass to be used as a wall of defence, a building for training \"fighting sheep\" to help you kill the other sheep (this building can also be used as a revive point), and structures that earn you more money over time. There are farmers and guard dogs all across the map which will try to kill you and the other sheep if you wander too close to their packs. These farmers also contain items that your main sheep can pick up to boost its stats.

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432 downloads

Uploaded:06-22-2006

Mars

mars_v22.zip | 1.79 MB

Mars, you and 5 other people (computers won't work) build up your defences and attack forces in order to claim the barren land of the Red Plant. I forgot to mention that those 5 other people are competing against each other as well, because this is an FFA. You play as a race of humans and mechs, the latter of which will be available later on as you progress in the tech tree. The buildings are a custom mix of buildings from the real game but contain special upgrades and units for the custom race on Mars. Some of the buildings contain mana for healing and stat altering purposes which can be handy if your base is getting attacked. There is also a heroes' building for, you guessed it, heroes when you get enough resources gathered. Watch out for the creeps that are scattered along Mars' surface because you'll need a good sized attack force in order to take them all out without taking sufficient damage. It is fairly easy to avoid them unless you are crossing the canyon in the middle.

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370 downloads

Uploaded:06-20-2006

UnitWars

unitwarsv1.01p.w3x | 103.38 KB

extra challenge.

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134 downloads

Uploaded:06-19-2006

Tropical Tag

tropical_tag_2.7.w3x | 977.5 KB

revolutionary Tag game that seeks to set a new standard for the genre. Adds many new dynamics not found in any other Tag, and eliminates a plethora of problems found in almost all others. This map has been worked on extensivly by a number of people since November 2005. Tropical Tag is a variation of Sheep Tag. The basic hunters hunt down prey concept is maintained. The differences are seen in the variety of things that the Fish and Naga are able to do or build. Different environments also play a major role in this deviation. Tropical Tag is more complex then Sheep Tag which helps to preserve its lasting appeal. Some of the fetures ofthis version include: New Loadscreen and Minimap image Lots of optimizing of triggers Changed Yin/Yang into Lord of the Seas Minor terrain modifcations Refer to the ReadMe for a complete changelog list.

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1528 downloads

Uploaded:06-19-2006

Soulkeeper TD

soulkeepertdv1.1bprotected.w3m | 607.78 KB

players, there are 3 to choose from; Your Tree of Souls has special skills, a word of advice...use them wisely! There are a lot of towers which have special abilities. If you are under the [u]Top 3[/u] of the players, you will get a special code, which you have to type on your keyboard the next time you play Soulkeeper TD to get a secret tower! It\'s not an ultimate tower, but it will help you to protect your souls.. If you are brave and use the towers, the upgrades and the skills of your ToS wise, you can resist the evil waves and be the first and best Soulkeeper ever... Good Luck!

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1769 downloads

Uploaded:06-16-2006

DDay: Judgement

jday195f.rar | 3.07 MB

single player. D-DAY: Judgement is a team vs team game. The game balance is improved on every version, new item, heroes and spells are added. This version fixes some bugs that were a result of the addition of the new heroes from the last version. Once again, a great map is greatly improved! Some of the features in D-DAY: Judgement are: 78 heroes 200 spells) more than 100 items mercenary camps alchemy workshop summoning altars To see the complete list, and for more information, refer to the Readme.

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194 downloads

Uploaded:06-15-2006

Frozen Dale

frozendale.w3x | 112.63 KB

welcome. The visuals of this map are really nice, although some of the hills are a little high, there are good texturing of the tileset done, and there is appropriate doodads & well placed props throughout. The layout is effective, and the item drops are very good!

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407 downloads

Uploaded:06-15-2006

Elder Town

eldertown.w3x | 275.69 KB

city, which is nice, however the gameplay is the strong point, for longer 1v1 games with diffrent tactics, it's a great map. The graveyard is one place that falls just short of perfect. The bats and creep choice (Ghost/wraith) were excellent.

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291 downloads

Uploaded:06-15-2006

Castle Assault: Heretics

fullscaleassultfinalextp.w3x | 171.7 KB

changes and fixes. Some of these include: 2 more players 4 the Empire(Officers) No More making units(They Span Every Day at 6 P.m., along with 500 gold) Computers Have spawning Units every hour(Wc3 time) Fountains of health Added Items added All units upgrade 2 a newer better form. An acctual waste of time that is good:)(Not an acctual waste) Balanced Units All units do same dmg as there other counter part Imperial Heros dont do as much as befor but still do more The Unit Spawning Ability doesnt spawn as much as before Please see the readme for more information.

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1011 downloads

Uploaded:06-13-2006

The Alliance

thealliance_betatest.w3x | 239.72 KB

level 40 heroes can learn new skills by buying skill to a neutral hero, skill points can be earned through level up

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1504 downloads

Uploaded:06-09-2006

Invasion Extreme

invasion_extreme_1.2.zip | 1.19 MB

mission is to destroy the opposing team's base(s) before they destroy theirs. In addition, each player can train and control up to three heroes.

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1081 downloads

Uploaded:06-08-2006

War on Ice

mp_waronice.zip | 742.72 KB

clear out the mammoths!

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3272 downloads

Uploaded:06-01-2006

The Mass Effect TD

the_mass_effect_td_v1.5.zip | 781.22 KB

invulnerable!

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9068 downloads

Uploaded:05-25-2006

Starcraft 1.5 3D Conversion Maps

starcraft_1.5_3d_conversion_maps_pack_v4.rar | 32.49 MB

seconds...or even minutes downloading maps, then your prayers have been answered! We have here a mappack that contains 9 3D Starcraft Total Conversion Maps for Warcraft III: The Frozen Throne, complete with induvidual readmes and installation instructions. The maps contained in this mappack are: (4)Neo Lost Temple v1.8 (6)3v3 Micro Clutter Islands v1.3 (6)3v3 Micro Clutter v1.7 (6)3v3 Zero Clutter Islands v2.8 (6)3v3 Zero Clutter v4.1 (8)Big Game Hunters v2.2 (8)Fastest Possible Map Ever v3.4 (8)Hunters v1.9 (8)Zero Clutter Micro v2.1 See the Reame for a sample of changes made with this version, see the induvidual map readme\'s in the downloaded mappack for a complete changelog for each map listed.

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7310 downloads

Uploaded:05-21-2006

Counter Strike Revolution

csrev.zip | 2.21 MB

item to upgrade your armor to 100%. 10% Knowledge Codex : See a region of the map during 15 seconds. 10% Web : Launch the web on a player to immobilize this player during 5 seconds. 5% Invulnerability : You are invulnerable during 15 seconds.

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974 downloads

Uploaded:05-19-2006

Tropical Tag

tropical_tag_2.6b.w3x | 1.15 MB

has been worked on extensivly by a number of people since November 2005. Tropical Tag is a variation of Sheep Tag. The basic hunters hunt down prey concept is maintained. The differences are seen in the variety of things that the Fish and Naga are able to do or build. Different environments also play a major role in this deviation. Tropical Tag is more complex then Sheep Tag which helps to preserve its lasting appeal. Some features of this map are: -Pick from one of six Fish or four Naga. -Each custom unit has their own unique abilities and characteristics. -A beautiful terrain enchances the gameplay experience. -No memory leaks, this map will not build up lag as you play. -JASS enchanced spells add to the uniqueness of abilities. -A host of common Tag problems fixed. This includes boring hunters, abusable farm locations, lack of lasting appeal and many others. -A very polished map. You will not find tooltip errors or hotkey conflicts here. See the readme for the complete list of changes.

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12191 downloads

Uploaded:05-09-2006

DoTA Allstars

dota_allstars_v6.32b.w3x | 2.28 MB

ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. The map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team See the readme for a complete list of changes/fixes.

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3238 downloads

Uploaded:05-05-2006

Cluedo

cluedo_2.12.zip | 336.48 KB

Apparently, her screams were heard in the village nearby! Does Miss Scarlett protest too much? Cause of death has yet to be determined, but there are several likely objects around the house that could have been used: Knife - found in the GardenCandlestick - found in the dining room Revolver - found in the Church Rope - found in the AtticLead Pipe - found in the LibraryBook - found in the kitchen Tomahawk - Found in the GraveyardWrench - Found in the Swimming Pool Chief suspects have to be the guests who are here for the weekend. They are: Col. Mustard (Yellow) Prof. Plum (Purple) Rev. Green (Green) Mrs. Peacock (Blue) Miss Scarlett (Red) Mr Boddy (Teal)Dr. Mandarin (Orange)Miss Rose (Pink) All seem anxious to talk! Type : Haunted MansionPlayers : From 3 to 8 Player(s)Time : Last from 3 to 12 minutes This map is based on two concepts : - Cluedo BoardGame - "Murder in Town" kind of game Usual Haunted Mansion stuff : > Killer taken randomly among the players > Very wide space, an incredible mansion with kitchen, dinning room, hall, garage, swimming pool, huge garden and graveyard > Choose who you think is the killer at the end of the game, if you are right, fight him !! > If the killer kills everyone three lifes, he wins. Cluedo new ideas : > Clue System : - A multitable takes note of all clues founded by the players - You can see who was where and with which weapon - At the end, the game gives you 9 cards (you know that none of these could be in the profile of the murderer) > The killer doesn't have to move it's victim, the special AI does it for him !! > You can drive a car or a boat and even ride an horse. > The killer can now launch the net over him-self !! This is not a clue anymore !!> When you are dead, you become a soul, so you can keep searching... > You can fight some evil guys, such as a Zombie, Dracula or even the Werewolf !! > And so many secrets to find... Victims: > Run around the Board (Keep moving, it makes the game harder for the murderer) > Collect Clues : - Weapon Clues : You can find the weapons anywhere on the map, hidden in the grass (right click on them) - Room Clues : You just have to walk in the different areas of the map, and it will appear in the board - Suspect Clues : If the Killer doesn't kill anyone during 1 minute, one of the unguilty suspect will be shown. > Wake up Dracula, Free the Werewolf. If you kill them with the church's holyfire, you will get other clues. Killer : > Kill all Victims (including yourself) 3 times and you will win the game > Control your victim until he is out of the house, then, let him/her free !! > Discuss during the game (you are supposed to be too busy to do it) > Do not hesitate to find clues at the begin > Don't let the Clue timer reach 0 !!!

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190 downloads

Uploaded:05-02-2006

Tropical Tag

tropical_tag_2.5b.w3x | 1.31 MB

has been worked on extensivly by a number of people since November 2005. Tropical Tag is a variation of Sheep Tag. The basic hunters hunt down prey concept is maintained. The differences are seen in the variety of things that the Fish and Naga are able to do or build. Different environments also play a major role in this deviation. Tropical Tag is more complex then Sheep Tag which helps to preserve its lasting appeal. Some features of this map are: -Pick from one of six Fish or four Naga. -Each custom unit has their own unique abilities and characteristics. -A beautiful terrain enchances the gameplay experience. -No memory leaks, this map will not build up lag as you play. -JASS enchanced spells add to the uniqueness of abilities. -A host of common Tag problems fixed. This includes boring hunters, abusable farm locations, lack of lasting appeal and many others. -A very polished map. You will not find tooltip errors or hotkey conflicts here. See the readme for the complete list of changes.

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4422 downloads

Uploaded:05-01-2006

(11) Happyville

11happyville_b0.9.3.w3x | 361.04 KB

determined by vote at the start of each game. Happyville is a paranoia-oriented WarCraft 3: The Frozen Throne custom map, set in the happy town of Happyville. This town is home to many happy people, but it is threatened by...the UN-happy! One or more players are randomly selected at the start of the game to be unhappy, but no one knows who they are. As you search the town, the unhappy will try to covertly kill the other players one at a time. The rest of the players must identify and kill the unhappy before Happyville becomes a ghost town. You'll have the opportunity to vote for several different scenarios with slightly different rules. It is recommended that first-time players begin with the Psycho Killers scenario, as this scenario has the fewest special rules. Note that, while there will always be a number of computer-controlled characters in the game, only human players get selected as special characters. This means that the original bad guy(s) will always be a real player, not the computer. If there aren't enough human players to fill all of the special roles of the scenario, some of the special characters won't exist that game. Scenarios: Psycho Killers Necromancer Vampire Mystic Werewolf Lich Greater Dead (coming in the next release!)

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3657 downloads

Uploaded:05-01-2006

Fantasy Tactics

10fantasy_tactics_a22.w3x | 572.45 KB

of the monsters in one wave, the sooner the next wave spawns for both teams. Deprive the opposing team of time to train and recover between waves by killing your foes quickly, and soon your team will be the only one left standing. A versatile job system inspired by Final Fantasy Tactics allows players to train their heroes in many different jobs, combining select skills from different specializations in many combinations. Each player can develop a unique fighting style.

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3223 downloads

Uploaded:05-01-2006

(6) Tower Tournament

6towertournamentv3.0.w3x | 177.13 KB

who can score the most points by attacking the runners before they make it through their maze will win. The different tower types and building locations will force you to use a variety of maze-building strategies to maximize effectiveness, and a 'par' score for each wave will offer a general idea of how well you are doing.

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2470 downloads

Uploaded:05-01-2006

Mountains of Pandaria

mopv0.7.w3x | 894.06 KB

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2414 downloads

Uploaded:04-29-2006

Life Sim Map

life_sim_map_v1.2.rar | 112.38 KB

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997 downloads

Uploaded:04-29-2006

Vampire's Night

vampire_night_21.8.zip | 698.77 KB

MiniMap in-game. Humans: Run to one of the suggested bases as fast as possible. Create a house, a tent, and then many workers. Wall your base in at the pinch points as soon as possible so the vamipre cannot get in. Create towers to defend and walls to block the Vampires. After you have the slayers, slay the vampires by working together with the other humans! Killing a vampire will give you one gold and allow you to build the Slayer's Vault. If a Vampire is killed but not blessed, take his heart real fast, or an other Vampire can revive him. Vampires: Get Far Sight and WindWalk as your first abilities. Find weak human bases using Far Sight and kill the worker unit in them to recruit allies. Use WindWalk as an escape spell or as a way to get your first human kill in the beginning of the game. Beware, trackers can see through invisiblilty. Make sure to work with the Vampires that you have turned. Be carefull with the Bat ability, it can be usefull at the begin and to move under the sun, but you are weaker.

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283 downloads

Uploaded:04-29-2006

Cluedo

cluedo_v21.10.zip | 335.9 KB

incredible mansion with kitchen, dinning room, hall, garage, swimming pool, huge garden and graveyard > Choose who you think is the killer at the end of the game, if you are right, fight him !! > If the killer kills everyone three lifes, he wins. Cluedo new ideas : > Clue System : - A multitable takes note of all clues found by the players - You can see who was where and with which weapon - At the end, the game gives you 9 cards (you know that none of these could be in the profile of the murderer) > The killer doesn't have to move it's victim, the special AI does it for him !! > You can drive a car or a boat and even ride a horse. > The killer can now launch the net over himself !! This is not a clue anymore !! > When you are dead, you become a soul, so you can keep searching... > You can fight some evil guys, such as a Zombie, Dracula or even the Werewolf !! > And so many secrets to find...

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3141 downloads

Uploaded:04-23-2006

\'Homeland\' Elve Campaign - Chapter 1

elve1revamp2.w3x | 274.47 KB

and Rebel againts the humans, with the help of the Bloodelfs, led by Prince Kael. These are some of the features contained in this chapter: - A custom Hero with spells(Custom Model) - Interesting made qouest - Detailed terain - A nice made cinematic - This is more a \'Blizzard\' campaign

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4993 downloads

Uploaded:04-22-2006

Life in Lordaeron

lifeinlordaeronv107.zip | 915.9 KB

items you need to gather, and other things, but keep each quest fairly challenging. There are six characters/heroes to choose at the start and all have special abilities which keeps the gameplay diverse on separate play-throughs. The map also has some interesting additions as well. You have the ability to buy your own house which can store a limited amount of items and contains a healing and mana regenration aura in order for you to heal up before the next battle. You can purchase an insurance policy (at the bank) on the house which refunds 75% of what you spent on it if the house is destroyed. Speaking of the bank, you can also take out a loan. The catch is that you're forced to pay it back with interest in a certain amount of time. I encountered one bug while playing the map, though. After I went through the portal to the Outside World to fight demons and then came back to the city, the game locked up on me and exitted to the desktop. It was pretty frustrating after about 45 minutes of playing, although for the 45 minutes I did play, this map was a blast.

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1510 downloads

Uploaded:04-21-2006

Vampire\'s Night

vampirenight_v11.7.zip | 208.42 KB

The vampires win if they kill all humans - Human Victory : The Humans win if they kill all Vampires - The humans are able to raise Slayers and fight back the Vampires - Most items are still here from Vampirism Changes from Vampirism : - Human Victory : The humans win if the countdown (30 min) reaches 0 - Blessing System : When a Vampire dies, his heart falls on the ground (like in Vampirism), but if an other Vampire pick it up, the dead Vampire is revived in the Castle !! If you Bless a Vampire, the Vampire won\'t be able to be revived that way !! When a Vampire is blessed, he has to come back to the castle to be Cursed - Three ways of Blessing : Build a Sacred Water Tower, Launch Sacred water or a Blessing Net with the slayer - The humans are weaker, but built faster. - The Vampires are stronger - New Terrain : Castle of Dracula, new river, bridges, bases... - No feeding boxes. - Less improvements. - During the day, if they arent in the castle, the vampires will loose life. - The triggers are improved, less space, less lag. - The Vampires can change into Bats. - Two new Towers : Antibat Tower and Sacred Water Tower. The first is to fight the bats in the air, the second is to bless all vampires around - All killed workers become undead and help the Vampires.

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291 downloads

Uploaded:04-20-2006

Tropical Tag

tropical_tag_2.4b.w3x | 1.2 MB

has been worked on extensivly by a number of people since November 2005. Tropical Tag is a variation of Sheep Tag. The basic hunters hunt down prey concept is maintained. The differences are seen in the variety of things that the Fish and Naga are able to do or build. Different environments also play a major role in this deviation. Tropical Tag is more complex then Sheep Tag which helps to preserve its lasting appeal. Some features of this map are: -Pick from one of six Fish or four Naga. -Each custom unit has their own unique abilities and characteristics. -A beautiful terrain enchances the gameplay experience. -No memory leaks, this map will not build up lag as you play. -JASS enchanced spells add to the uniqueness of abilities. -A host of common Tag problems fixed. This includes boring hunters, abusable farm locations, lack of lasting appeal and many others. -A very polished map. You will not find tooltip errors or hotkey conflicts here. See the readme for the complete list and the changes.

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2185 downloads

Uploaded:04-19-2006

SWAT: Aftermath

war3after13.zip | 1.99 MB

non-stop and intense action. Despite the courageous efforts of the original S.W.A.T. team, the government resorted to nuclear detonation in a vain attempt to end the infestation of Raccoon City. Not only did the blast fail to keep the zombies down, but the intense city-wide radiation bestowed new mutant abilities unto the minions! Bravo team was testing new, advanced equipment in a secret bomb shelter when the explosion devastated the city. You are a member of this team, and your squad now has the daunting task of eliminating this threat once and for all. But saving the city requires more than shooting undead. A scientist in a secret lab under the original S.W.A.T. Headquarters is working on an antidote for the virus using the components recovered by Alpha team. You must prove its effectiveness by curing and evacuating civilians. You must also prepare the city for external aid by restoring power and reducing radiation. Successful completion of these objectives will save the city and possibly the nation!

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4194 downloads

Uploaded:04-19-2006

Mini TD 3

mini_td_3_pure_pro.w3x | 101.08 KB

wave, only your line respawn - 47 Towers (10 Types) - High download speed on B.Net Improvements : - Very good balance : Mini TD is such a challenge again !! - The level is the same for all players - Many graphic changes : - When you die, you turn black in the board and you slowly go down - Your name is writen in brith color at each wave and advance annoncement - Many Creep changes, including abilities - Only stands the most used Towers - If you win the game (last survivor), you can continue to play alone -- Gameplay -- These are the keys to win this game : - Built a path with little cost towers (Arrow) - Improve only one tower at the time If you follow these simple rules, you will come far in the game.. But not yet to the end. Improve your skills, there are many ways to win the game. This file is replacing Mini TD (v3.8) and is named Mini TD 3 (Pure)

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4474 downloads

Uploaded:04-19-2006

DoTA Allstars

dota_allstars_v6.31.w3x | 2.28 MB

ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. The map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team See the readme for a complete list of changes/fixes.

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177 downloads

Uploaded:04-18-2006

Tropical Tag

tropical_tag_21.4.w3x | 1.2 MB

has been worked on extensivly by a number of people since November 2005. Tropical Tag is a variation of Sheep Tag. The basic hunters hunt down prey concept is maintained. The differences are seen in the variety of things that the Fish and Naga are able to do or build. Different environments also play a major role in this deviation. Tropical Tag is more complex then Sheep Tag which helps to preserve its lasting appeal. [u]Some features of this map are:[/u] -Pick from one of six Fish or four Naga. -Each custom unit has their own unique abilities and characteristics. -A beautiful terrain enchances the gameplay experience. -No memory leaks, this map will not build up lag as you play. -JASS enchanced spells add to the uniqueness of abilities. -A host of common Tag problems fixed. This includes boring hunters, abusable farm locations, lack of lasting appeal and many others. -A very polished map. You will not find tooltip errors or hotkey conflicts here. See the readme for the complete list and more information.

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5237 downloads

Uploaded:04-16-2006

DDay: Judgement

dday194f.rar | 3.38 MB

The game balance is improved on every version, new item, heroes and spells are added. This version fixes some bugs that were a result of the addition of the new heroes from the last version. Once again, a great map is greatly improved! Some of the features include: * innovative leaderboard * advanced tactics and terrain * special structures and advanced towers See the readme for more information & a complete list of features.

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136 downloads

Uploaded:04-13-2006

Tropical Tag

tropical_tag_2.3.rar | 1.2 MB

has been worked on extensivly by a number of people since November 2005. Tropical Tag is a variation of Sheep Tag. The basic hunters hunt down prey concept is maintained. The differences are seen in the variety of things that the Fish and Naga are able to do or build. Different environments also play a major role in this deviation. Tropical Tag is more complex then Sheep Tag which helps to preserve its lasting appeal.

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2007 downloads

Uploaded:04-12-2006

Footman Frenzy NIXON

footman_frenzy_nixon.zip | 699.94 KB

ring and is practically invincible. He has a custom icon and says some pretty cool stuff ;)

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201 downloads

Uploaded:04-11-2006

The Battle for America

thebattleforamerica13.zip | 350.75 KB

U.S.A, or Native Americans. Did I mention the map was huge? Because it is. Since this map is in a beta state, there are some issues that came up. The first thing I noticed is that you cannot ally with other nations; it's pretty much a free-for-all. There are also creeps inhabiting the map which are at fairly high levels. In this kind of game, I didn't expect them.

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688 downloads

Uploaded:04-10-2006

Revenge of the Werewolf

rotw11.1.zip | 727.29 KB

what little gold he could find, and struck a tenuous alliance with his fellow survivors. As the ten settlers ventured further into the wilderness, they came to realize that they had not fully escaped from their horrible predicament. Two of them were slaughtered one night, in the ruthless and efficient manner that could only have been the work of a werewolf. And, seeing no werewolves around them, the remaining farmers came to realize the horrible truth: that one of them was, in fact, a werewolf himself! Each night, when exposed to moonlight, one of the farmers would transform into a hideous killing machine. When he awoke the next morning, he would have no idea what he had done, or whom he had killed. Thus, ferretting out the werewolf proved a tougher task than any of the farmers could have imagined. And now, as their numbers begin to dwindle, the survivors realize they cannot run forever. It is time to take action. It is time to fight back...or die trying! See the readme for an update on what\'s been changed in this version!

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352 downloads

Uploaded:04-10-2006

Wizard\'s Retreat

6wizardsretreat.zip | 136.36 KB

from the front lines to recuperate while relaxing in steamy hot mana pools.

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333 downloads

Uploaded:04-10-2006

Justice

2justice.zip | 134.49 KB

innocents. With aerial support you can send the lieutenants of their latest raid back to Hell.

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396 downloads

Uploaded:04-09-2006

Revenge of the Werewolf

rotw11.0.zip | 710.64 KB

fellow survivors. As the ten settlers ventured further into the wilderness, they came to realize that they had not fully escaped from their horrible predicament. Two of them were slaughtered one night, in the ruthless and efficient manner that could only have been the work of a werewolf. And, seeing no werewolves around them, the remaining farmers came to realize the horrible truth: that one of them was, in fact, a werewolf himself! Each night, when exposed to moonlight, one of the farmers would transform into a hideous killing machine. When he awoke the next morning, he would have no idea what he had done, or whom he had killed. Thus, ferretting out the werewolf proved a tougher task than any of the farmers could have imagined. And now, as their numbers begin to dwindle, the survivors realize they cannot run forever. It is time to take action. It is time to fight back...or die trying!

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582 downloads

Uploaded:03-18-2006

Wrath of the Gods

wotg_v1.3.9.zip | 5.57 MB

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210 downloads

Uploaded:03-17-2006

Legacy of the Elves

legacyoftheelves.rar | 621.9 KB

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13693 downloads

Uploaded:03-13-2006

DoTA Allstars

dota_allstars_v6.28.w3x | 2.25 MB

with DMAR that allowed repicking and screwing up the hero count. * Neutral Ancients can no longer attack towers (abuse precaution) * Fixed a bunch of learn hotkey conflicts * Many typos fixed Just to name a few. See the readme for a complete list!

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2426 downloads

Uploaded:02-08-2006

Tank Wars

tank_wars_1.5_beta.rar | 2.59 MB

your tanks, as well as a repair pad, just in case you\'re on the receiving end of your opponant\'s armour! Keep in mind that this is a beta version, so you will probably notice some bugs, etc.

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2305 downloads

Uploaded:02-08-2006

LOTR mod

wc3lotrmod.zip | 201.2 KB

moddels

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812 downloads

Uploaded:02-08-2006

Fast Races Mod

newfastracesmod.zip | 7.44 KB

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1627 downloads

Uploaded:02-08-2006

Mech Warrior Mod

mechwarrior.zip | 1.17 MB

be fun. I will be unable to do more work on it for probably 3 months, possibly a year, so I submit it to this site (warcraft3files.com) in the hope that someone will pick it up and work on it. I have provided a demo map; capture the flag type play, the file is named Flag_war_016.w3x I have also provided resources for anyone who wants to implement my mod into their maps: - Complete map where only the terrain is missing, with or without sound: mech-mod.w3x and mech-mod-sound.w3x - All trigger data and object data exported to separate files: mechwarriors.wtg mechwarriors.j mechwarriors.w3o mechwarriors.wct When you import the triggers, make sure you have 'Automatically create unknown variables while pasting trigger data' checked, found under File -> Preferences -> General in TFT WE. I hope someone will appreciate this, Minthos

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2587 downloads

Uploaded:02-06-2006

Starcraft 1.5 3D Conversion Maps

starcraft_11.5_3d_conversion_maps_v2.rar | 34.65 MB

minutes downloading maps, then your prayers have been answered! We have here a mappack that contains 9 3D Starcraft Total Conversion Maps for Warcraft III: The Frozen Throne, complete with induvidual readmes and installation instructions. The maps included in this mappack are: (4)Neo Lost Temple v1.6 (6)3v3 Micro Clutter Islands v1.1 (6)3v3 Micro Clutter v1.5 (6)3v3 Zero Clutter Islands v2.6 (6)3v3 Zero Clutter v3.9 (8)Big Game Hunters v2.0 (8)Fastest Possible Map Ever v3.2 (8)Hunters v1.7 (8)Zero Clutter Micro v1.9 Enjoy.

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194 downloads

Uploaded:01-31-2006

SG-3

sg3v1.0.zip | 1.14 MB

download, and enjoy.

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1265 downloads

Uploaded:01-31-2006

SG-3

sg3v1.1.zip | 1.13 MB

Download

190 downloads

Uploaded:12-17-2005

TFT v. 1.20b Korean Patch

war3tft_120b_kr.zip | 48.75 MB

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398 downloads

Uploaded:12-17-2005

TFT v. 1.20b Polish Patch

war3tft_120b_pl.zip | 63.74 MB

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228 downloads

Uploaded:12-17-2005

TFT v. 1.20b Italian Patch

war3tft_120b_it.zip | 55.6 MB

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889 downloads

Uploaded:12-17-2005

TFT v. 1.20b Czech Patch

war3tft_120b_cz.zip | 34.47 MB

Download

591 downloads

Uploaded:11-24-2005

Elmwearn

elmwearn_v1.2_mp.zip | 50.79 KB

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535 downloads

Uploaded:11-14-2005

Cresent

cresent_v1.2_mp.zip | 108.31 KB

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51 downloads

Uploaded:11-10-2005

Cresent

cresent_mp.zip | 107.27 KB

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1376 downloads

Uploaded:11-06-2005

Goblin Valley

goblinvalley.zip | 128.71 KB

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939 downloads

Uploaded:10-28-2005

Extreme Candy War 2005

10extremecandywar2005.zip | 1.3 MB

\'05\'s heroes are based off their respective classes. The object is to crush your opponent\'s Candy Mages who channel an invulnerable shield around their Candy Vault. Once the Candy Mages are down, destroy their Candy Vault to win! This year\'s version features updated hero abilities, new items, and faster paced gameplay. Winning strategies are heavily reliant on teamwork rather than individual effort. For example, it is extremely important to know when to push down certain lanes in small groups to eliminate strategic targets, such as a farm to decrease your opponent\'s aeon mob spawning or a tower that is hamstringing your efforts. A word of caution: beware the Extreme items and remember to upgrade your units!

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319 downloads

Uploaded:10-28-2005

The Ridge

mp_the_ridge.zip | 217.3 KB

goblin alchemists,2 health fountains,2 mana fountains and 2 inns.

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388 downloads

Uploaded:10-25-2005

Elmwearn

mp_elmwearn.zip | 43.87 KB

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861 downloads

Uploaded:10-25-2005

Blair Witch

blair_witch_by_shadowz123.zip | 442.28 KB

following you! Read quests to find out what to do! Answer Riddles that you find by looking for them from the description given to you. Try to survive till dawn witch is in 20 minutes while trying to not be kiled and answering the riddles. The Blair Witch follows a person and every 10 seconds goes to another one s u dont know who shes going for!

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2730 downloads

Uploaded:10-17-2005

Gladiator

gladiator_104.zip | 32.53 KB

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6485 downloads

Uploaded:10-17-2005

Multiple TD Challenge Elite 2

multipletdchallengeelite2_wc3.zip | 396.57 KB

plays much faster. Enemies spawn faster so it is a bit more challenging too. It has been tested so don\'t complain.

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8538 downloads

Uploaded:10-04-2005

WH40K Maps

wh40k_maps.zip | 1.48 MB

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4921 downloads

Uploaded:10-04-2005

The Summoner

the_summoner_v7.1.w3x | 372.35 KB

unit then summon more and more for a massive army, each unit has its pros and cons. Objective is to work your way through the enemy summoners and there towers and reach the circle of power to win.

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1515 downloads

Uploaded:10-01-2005

The Great Strategy3

tgs_v3.16d.w3x | 31.47 KB

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336 downloads

Uploaded:09-25-2005

Dead Fall

4deadfall.zip | 178.12 KB

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384 downloads

Uploaded:09-21-2005

Simple War Movie

simple_war_movie.zip | 3.11 MB

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4082 downloads

Uploaded:09-18-2005

Castle Battle

castle_battle_v3.0.zip | 482.48 KB

and Close the Doors of your castle - You can use the Drawbridges to stop your opponents - You can go up to 200 units in your army - You can see (real time) the pourcentage of the world population under your control - You can raise taxes on your castles and get even more when you control a total Area - You can ally any players in game (type : -ally playername) - You can unally any players in game (type : -unally playername) - You can see the entire field when you die - You can choose one of the three heroes (6 Heroes in total, three for each color team) - You can use Rams on the doors, Catapults on the towers and Ballistas on the Archers - You can go up to level 20 with your Hero - You can upgrade the towers

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6490 downloads

Uploaded:09-18-2005

WoW The Alliance

wow_the_alliance_v1.2.zip | 2.51 MB

of the cities there which are Stormwind and Northshire (the Human starting city) and also a casino just for the hell of it.

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1017 downloads

Uploaded:09-13-2005

foot infinite

footinfinitev4.2.zip | 494.83 KB

World of Warcaft. -Power up runes spawn occasionally at the center of the map. -Mini Bosses can be found North (King Lordon), East (Zeaol), and South (The Lich King) that drop rare and epic items that can possibly change the tides of the battle. -Kill Streak Triggers and first blood (kind of like dota) -Double Kill and Triple Kill triggers (note all these are for hero kills) -so far 3 different type of tiers to choose from -Tanks, Archers or Mages- -Same 3v3v3v3 style as other footman maps -Upgrades include: Damage Upgrade, Armor Upgrade, Life Upgrade, and Attack Speed Upgrade. -Item reward for getting top of kill string. -BALANCED pretty well so far but plz note this isnt finished and there can possibly be something overlooked. -More..

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1904 downloads

Uploaded:09-07-2005

Mammoth River

mammoth_river.zip | 1.77 MB

work as a Team to Defeat the Enemy and to Ultimately Kill the Giant Mammoths. Real time, in game Commands to Make every game Different. Single Player, One Team Vs Mammoths, or Team Vs. Team Means you get to finish the game no matter who leaves.

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961 downloads

Uploaded:09-02-2005

Ancient Wars

ancientwars.w3x | 599.21 KB

all my maps but gameplay can be interesting, gold is replaced by food, a resource that mostly has to be actively gathered--hunt animals, raise domesticated animals and periodically slaughter them, farm, or of course eat the other player\'s units :) . You can choose one of two very different tech paths with different play styles as you develop your civilization and advance its technology. That said theres some animal violence and a bit of an Age of Empires feel to it. With the really really crappy terrain and the not entirely solid gameplay I wouldn\'t advertise it as my best but it may be worth playing if you like altered melee. Author: DarkBasilisk Game Type: Altered Melee Players: 9

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310 downloads

Uploaded:09-01-2005

Corrupted Wood

4corruptedwoodv.1.1.w3x | 281.37 KB

corrupt its creatures. This 4 player melee map is suggested to be played 1on1 or FFA. That\'s because it has at every starting area the same neutral buildings. Also they\'re seperated with trees so you have to use portals or flying untis to attack your enemy.Layout is totally different from other melees I\'ve seen so far (that\'s one for you AzzAman^^). It is balanced as well as it could be though the terraining in every corner of the map is a little different. If you find any bugs, please report them here so I can fix them. Hmmm... What else to say? Comment and vote it after you downloaded and played it :) (this should valid for every map) Updates in version 1.1: -more doodads -placed some creeps in the middle of the map -calculated shadow new (now it looks a lil better ;) Author: Hate[w]arE Game Type: Melee Players: 4

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368 downloads

Uploaded:08-31-2005

The War of the Three Hammers II Trailer

thewarofthethreehammerspartiitrailer.w3x | 1.05 MB

JnM Game Type: Cutscene Players: 1

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5525 downloads

Uploaded:08-24-2005

ADM AOS

mp_admaos_v1.3a.zip | 792.1 KB

included such as \'killing-spree\'. A brand new \"stash-system\" has been included, in which it allows players to place items they want to switch around to help upgrade without others stealing. Welcome to a new era of AOS, welcome to the ADM AOS.

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6469 downloads

Uploaded:08-24-2005

Gate Keepers 2

gate_keepers_2.zip | 1.88 MB

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4956 downloads

Uploaded:08-23-2005

ADM AOS

mp_admaos_v1.2a.zip | 1.55 MB

included such as \'killing-spree\'. A brand new \"stash-system\" has been included, in which it allows players to place items they want to switch around to help upgrade without others stealing. Welcome to a new era of AOS, welcome to the ADM AOS.

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4839 downloads

Uploaded:07-28-2005

Dwarven Defence

dddwarven_defense_1.13.zip | 579.57 KB

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12527 downloads

Uploaded:07-23-2005

Warhammer 40K Tower Defence

wh40k_td.w3x | 282.51 KB

Download

266 downloads

Uploaded:07-22-2005

Dust Storm

6duststorm.zip | 203.17 KB

bleached land. The dusty earth thus serves as a savage battleground where armies can unleash their full might unhindered.[/quote] Definitly download worthy!

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2291 downloads

Uploaded:07-19-2005

WoW - The Alliance

wowthe_alliance.zip | 839.34 KB

and only two of the cities there which are Stormwind and Northshire (the Human starting city). If you happen to find any quite EXTREME bugs like the ones in the real World of Warcraft game please send me and E-mail :)[/quote]

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4032 downloads

Uploaded:07-19-2005

Neo Lost Temple

4neo_lost_temple_v1.0.zip | 4.02 MB

starcraft BW, included r new units and starcraft AI computer scripts (Zerg Only).[/quote]

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3640 downloads

Uploaded:07-19-2005

Finial Fight

mp_finalfight_v3a.zip.zip | 788.45 KB

each side, each hero with up to 7 abilities and over 130 custom units, 60+ items, 300+ custom abilities, and unit pathing and combat that makes the experience truely epic in scale[/quote]

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1622 downloads

Uploaded:07-19-2005

Troll Headquarters

mp_trollheadquarters_v1.zip | 787.99 KB

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8451 downloads

Uploaded:07-19-2005

Starcraft Defense

starcraft_defense_v1.2.zip | 1.23 MB

sent was received and the rescue ship is coming for you in 15 minutes. You must survive for that time.[/quote]

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7451 downloads

Uploaded:07-19-2005

Hordes of the Underdark

hordes_of_the_underdark_v1.9.zip | 1.64 MB

times before Drow war parties attacked their hated enemies - Elves - but usually they were unsuccesfull because daylight causes pain to their eyes and without constant magic support Drow feel very uncomfortable on the surface. Now, however, situation is different. Rumors say that Drow are now led by fearsome Valsharess, one of the drow matriarchs who was able to wipe out all rival houses and unite all of the drow under her control. But the worst thing is that Valsharess was able to bid powerful Devil Prince to her will by using his True Name. Having attained such great power, Valsharess is planning to crush all surface-dwellers. Alarmed by these news, Lady Aribeth de Tylmarande sends a group of legendary heroes who once saved the city of Neverwinter from the Plague to investigate the matter and, if possible, assasinate Valsharess. (Note: The story is alternative to what happened in game - Aribeth rejected the path of evil and darkness, was able to redeem herself, returned to her role as a Paladin of Tyr and finally became powerful champion of Order and Good. That was one of the possible endings in original Neverwinter Nights but in Bioware they chose the death of Aribeth as the \"official\" ending.) [/quote]

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26718 downloads

Uploaded:07-19-2005

Finial Fantasy Epic RPG

final_fantasy_epic_rpg_v0.7.2.zip | 1.86 MB

that make this map not only playable but also enjoyable.[/quote]

Download

926 downloads

Uploaded:07-02-2005

Special Abilities

abilities_unprotected_v1.1.w3x | 131.73 KB

these. (Unprotected Version for all of you) Author: Anexus & Zato_one Game Type: Cutscene Players: 1

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3178 downloads

Uploaded:06-30-2005

Zero Clutter Micro

8zero_clutter_micro_v1.1.zip | 5.72 MB

playability from starcraft BW and a new unit to play with.[/quote]

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1888 downloads

Uploaded:06-28-2005

Deathrose

4deathrose.zip | 348.94 KB

alchemist, the petals of the flower can be used to create some of the deadliest poisons known to exist in all Azeroth. Suggested Players: 2v2 or FFA Size: Medium Tileset: Ashenvale

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8909 downloads

Uploaded:06-15-2005

Animal Footman War

animal_footman_war.zip | 1.04 MB

Download

12742 downloads

Uploaded:06-15-2005

World of Middle Earth

wome7_2.zip | 2.71 MB

system at startup. You can fight on the Dagorlad, Pelennor Fields, or play a customized melee game in either the LOTR age or The Hobbit age, or play an AoS game in either age with the option of choosing 1 hero or using the default for the age. Other options include Flank Attack Damage (units take extra damage from behind), and Hero revivability. This a hugely expansive map with virtually unlimited scenarios and playing options. Buy a host of armor\weapon items and challenge an enemy hero to a duel! [/quote]

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536 downloads

Uploaded:06-12-2005

Emerald Shores

6emeraldshores.zip | 191.35 KB

Download

486 downloads

Uploaded:06-06-2005

Everfrost

everfrost.zip | 217.99 KB

protecting their frozen crypt from those that seek gold and wealth. Only when working together can these chilling nightmares be defeated and vanquished under ice forever. Suggested Players: 2v2, 3v3 Size: Medium Tileset: Icecrown Glacier

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984 downloads

Uploaded:05-31-2005

Galactic Conquest

galactic_conquest_v2.31.zip | 2.02 MB

Download

32671 downloads

Uploaded:05-28-2005

DotA Allstars

dota_allstars_v6.09.zip | 1.51 MB

Download

1244 downloads

Uploaded:05-22-2005

Run hobbit run! Map Pack

run_hobbit_run_mappack.zip | 6.95 MB

Urikah , and you are hobbits such as Bilbo, Merry, Pippin Sam, or Frodo.[/quote]

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1691 downloads

Uploaded:05-21-2005

Cluedo

cluedo_v2.1.zip | 363.55 KB

do not waste your time, and kill as many people as you can. If you are not the Killer, you better run fast !! If you stay in one spot, your position will be revealed to the Killer !! Collect Clues on the board !! Guess who is the killer !! And then kill him/her !![/quote]

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2369 downloads

Uploaded:05-21-2005

Mini TD

mini_td_v1.8.zip | 74.98 KB

old version of Mini TD, it\'s a bit easier, and the monsters won\'t come as fast as in the latest versions (such as v3.5 on this website). You got less towers, and less possibilities, but the fact is that this is the most played Mini TD on B.Net. The game\'s download on battlenet is so short that you won\'t usually wait more than 5 seconds before you start the game. Thanks to the great triggers of this simple version, the game works very well and is Sooooooo ADDICTIVE !!! Have Fun pals !![/quote]

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11366 downloads

Uploaded:05-02-2005

Battleships New Era

battleships_new_era_v4.22_protected.zip | 658.83 KB

playing fun Warcraft 3 Maps! If you have any in-game pictures you would like to send in, you can eithier submit an exciting battle scene to POTD or send a good screenshot to files@warcraft3files.com. Side note: Much thanks in addition to the actual developer to Sked and his original battleships model.

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140 downloads

Uploaded:04-25-2005

The Trivia Game

the_trivia_game_v2.0p.zip | 40.11 KB

Download

968 downloads

Uploaded:04-25-2005

Path Attack

pathattack_v0.5.zip | 148.77 KB

Download

792 downloads

Uploaded:04-25-2005

Creep Kombat Black

creep_kombat_black_3.7c.zip | 704.76 KB

in the quest log.

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1411 downloads

Uploaded:04-24-2005

Rune Scape

runescape_1.1.zip | 171.28 KB

brother plays all the time. So work your way through 4 cities, a mountain, a mountain pass, a lake filled with horrid little critters, and the most important, the other players total oblitaration. The map is LargE. and i dont joke about it. the bases are enourmous (or tiny) and the mountain is by far gigantic. The only con i can think for this map is it\'s monotonious, no trail choosing.

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398 downloads

Uploaded:04-20-2005

Socom II Elimination

socom_2_elimination.zip | 1.21 MB

Download

72 downloads

Uploaded:04-20-2005

Whosoever

whosoever.zip | 229.44 KB

Download

171 downloads

Uploaded:04-20-2005

Footies Sabotage

footies_sabotage_1.7b.zip | 139.41 KB

Download

1482 downloads

Uploaded:04-20-2005

Sonodar`s Footman Frenzy

s_footman_frenzy.zip | 557.49 KB

respect - All custom models from www.wc3campaigns.com

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456 downloads

Uploaded:04-20-2005

Bond

bond.zip | 275 KB

Download

359 downloads

Uploaded:04-20-2005

Tournament Dodgeball

dodgeballtournament.zip | 83.04 KB

Download

478 downloads

Uploaded:04-20-2005

Maze Of Lava

maze_of_lava_v2.5_protected.zip | 179.63 KB

Download

816 downloads

Uploaded:04-19-2005

Arena Distruction II

arenadestruction.zip | 152.5 KB

Download

329 downloads

Uploaded:04-19-2005

You Got Jacked!

7yougotjacked_v1_4.zip | 156.42 KB

Download

2624 downloads

Uploaded:04-19-2005

Footman Wars: Ladies Night

footmanwarsladiesnight.zip | 4.09 MB

bounty to upgrade your units. Upgrades are available at your tavern. -The object of the game is to destroy all enemy taverns. -Use upgrades to strengthen your units. There are 30 upgrades per type. -Use your hero to capture circles of power. Who ever owns a circle of power will spawn ranged units. -Players can swap the circle freely, so be sure to allow your allies to take possession of it once in a while. -Circles of Power can only be captured by heroes. -Those with the same shield type as your Drunk Chicks are your allies. This is not the case with Off-Duty Soldiers. -Towers heal 50 HP with every kill. -Towers can be upgraded twice each. -All heroes can summon Harem Girls. Each hero spawns 3 when they die. Heroes respawn at their taverns after 90 seconds. -Falling too far behind your enemies? You can hunt down neutral enemies in the city for good money. Police Women respawn at random areas of the city after death. However, this is not the case if they are mind controlled. -Have more units then you could ever need and want to reduce lag? Send extra units to the jails in the corners for additional gold. -On your last leg and surrounded? Waitresses can put up a great fight when your army has been decimated. -As research levels get high, you may need to buy items to keep your hero up to par with your units. -All heroes can summon Heram Girls at start, but when a hero reaches level 15 (max level) he/she can then also summon Body Guards. -In a full-house game, every 5 minutes the two players who are the lowest on the leaderboard will receive donations of 1000 gold from the city citizens (out of pity ^_^). -Max unit limit per player is 150. -Good luck and have FUN!

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401 downloads

Uploaded:04-19-2005

Battlefields

battlefields.zip | 122.4 KB

Download

3550 downloads

Uploaded:04-19-2005

Twisted Meadows Naga

4twistedmeadowsnaga.zip | 214.09 KB

Download

277 downloads

Uploaded:04-18-2005

Steel assaul Meltdown

10steel_assault_v1.4_meltdown.zip | 461.73 KB

etc...) -And many other items (repair system,energy shield etc...)

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329 downloads

Uploaded:04-18-2005

Fire & Ice

fire_and_ice.zip | 174.31 KB

Download

3719 downloads

Uploaded:04-18-2005

Fantasy Battle

fantasy_battle_.02.zip | 1.59 MB

Download

284 downloads

Uploaded:04-18-2005

Forest Arena

forest_arenav2.zip | 750.82 KB

Download

479 downloads

Uploaded:04-18-2005

Grand Canyon

5_grand_canyon.zip | 172.49 KB

Download

201 downloads

Uploaded:04-18-2005

The Beginning

the_beginning_versionb2.zip | 1.73 MB

Download

247 downloads

Uploaded:04-18-2005

Labyrinth Of Wonders

labyrinth_of_wonders.zip | 60.36 KB

Download

181 downloads

Uploaded:04-18-2005

The Inner Kingdom

4the_inner_kingdom.zip | 99.78 KB

like visitors in their Kingdom.

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3148 downloads

Uploaded:04-18-2005

EXtreme Tower War

extreme_tower_war_v1.05.zip | 18.06 KB

Download

767 downloads

Uploaded:04-18-2005

Gate To Heavens

gate_to_heavens.zip | 216.78 KB

Download

442 downloads

Uploaded:04-18-2005

Troll Passage

2_troll_passage.zip | 72.51 KB

Download

1014 downloads

Uploaded:04-18-2005

Murloc Survival Tag

mstbetav1.9.zip | 466.63 KB

Download

334 downloads

Uploaded:04-18-2005

Mastikators TD

mastikators_td_2j.zip | 51.5 KB

to towers >victory trigger added >Towers have been changed to balance damage with cost >Removed the attacking heroes, so that they dont take all your time to kill

Download

365 downloads

Uploaded:04-18-2005

Choco\'s Zone Control

s_zone_control_v1.01.zip | 2.78 MB

zone gives you a certain amount of gold every \'payday\' which is every minute as long as you have a building in that zone. Gold buys you units and upgrades. This map has a tech-tree which encourages players to explore all the different combinations of units, which all have strengths and weaknesses, ensuring that no one can win by massing a single unit. There are invunrable trees which give a tactical adavantage to the players, but the host can choose to remove these trees at the start of the game.

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366 downloads

Uploaded:04-17-2005

Phantom Grove

4phantomgrove.zip | 199.29 KB

legacy... but none have returned.

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577 downloads

Uploaded:03-29-2005

Full Scale Assault

8fullscaleassault.zip | 309.28 KB

Victory, at last.

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6703 downloads

Uploaded:03-08-2005

Archery Tactics

archerytactics2v1.15.zip | 71.98 KB

localisation(to see where is the ennemy). Everyone vote at the begin to determine how many minute left before the end of the game, at the end of the timer, team who got the more kill win. Red and Green players can upgrade the allied archer.

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1273 downloads

Uploaded:03-05-2005

Worm War

12wormwar.zip | 412.11 KB

Download

1578 downloads

Uploaded:03-05-2005

Forgotten Races

forgotten_races_v01.14.zip | 146.57 KB

time to make new races cus that takes up the most time and it brings some variation to the game. Enjoy!

Download

456 downloads

Uploaded:03-01-2005

Forgotten Races

forgotten_races_v0.13.zip | 144.71 KB

design, maybe) is the fact that each player gets to choose one of my shiny new frankenstein-esque races at the beginning of the match!

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1943 downloads

Uploaded:02-19-2005

Cherryville

8cherryville.zip | 267.3 KB

Download

378 downloads

Uploaded:02-09-2005

Highperch

6highperch.zip | 227.25 KB

Download

1293 downloads

Uploaded:02-06-2005

Creature Forest V1.35

pccreatureforestv135.zip | 280.99 KB

map. -Capturable creatures. -4 selectionable heros. -9 different capturable creatures. -3 custom artefacts. (but there is normal item too) -5 spell items (for creature). -30 creep waves. -4 different dead creatures. -3 mixed creatures -towers to protect our base news 1.30 - 1.35 : -now we can mix creatures. -invasion! a lot of units fall from the sky, and make the chaos in the hostile jungle. -you win a life when you kill an opponant heros

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4013 downloads

Uploaded:01-20-2005

Starbucks

starbucks.zip | 34.08 KB

of units available to the players

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158 downloads

Uploaded:01-16-2005

Gold Shire

4goldshire.zip | 183.57 KB

Download

2108 downloads

Uploaded:01-14-2005

Motherload

motherload_11.21.zip | 56.74 KB

Download

1585 downloads

Uploaded:01-12-2005

Undead Assault

undead_assault.zip | 83.82 KB

Download

779 downloads

Uploaded:01-11-2005

King of the Hill

kotm.zip | 74.53 KB

lumber cost units, lumber cost hero, lumber cost buildings, so lumber is very important.

Download

34649 downloads

Uploaded:01-08-2005

D-Day

map_dday2.0.zip | 2.99 MB

Download

10851 downloads

Uploaded:01-07-2005

Angel Arena ghost

angel_arena_v.1_ghost.zip | 2.19 MB

Download

170 downloads

Uploaded:12-24-2004

Hinterland Raid

6hinterlandraid.zip | 176.57 KB

Download

972 downloads

Uploaded:12-24-2004

Azeroth GrandPrix

8azerothgrandprix.zip | 1.78 MB

mightiest of combatants with its no-rules-barred arena.

Download

2574 downloads

Uploaded:12-23-2004

Expand Settle

mp_expandsettlev1.0.zip | 798.27 KB

difficult with just 1 player (Depending on how good you are at controlling lots of units). Also requires a higher end PC than just WC3 Requires. 1.3Ghz recommended.\"

Download

853 downloads

Uploaded:12-23-2004

Base Gates

base_gates_v0.78beta.zip | 113.01 KB

Towers, The fact that the items get's better during the game.

Download

1500 downloads

Uploaded:12-21-2004

Justice For All

mp_justice_for_all.zip | 226.56 KB

Download

2091 downloads

Uploaded:12-20-2004

Wind of War

mp_windofwar1.03.zip | 1.36 MB

ruins of a desolate island comes a mystic source of power. Fragments of a demonic Scepter, forged by a dark being long before the formation of Azeroth, are hidden deep underground. Legions of Undead troops by the order of Ner\'zhul, have arrived here, in search for these fragments. If the Scepter can be reforged, it will grant him a power too great to imagine. For the sake of all living things, armies of Humans, Orcs, and Elves are to stop Ner\'zhul at all cost. In an extremely offensive AoS style map, the players choose their characters, recruit troops if needed, and must do their best to vanquish the enemy and recover the fragments needed to begin thereforging. *Basic features: -21 Heroes available for each side. All have 5 skills, lots are brand new, and very diverse. Approximately 200 custom skills were made for the 42+1 Heroes. -The Fragments: they are all hidden. To acquire one, you can either purchase to Recover, or kill 3 enemy Heroes. The more fragments you have, the more powerful the combined item is. With 10 fragments, you meet the requirement to begin reforging the Artifact (during this timeyou must not get overrun). -Over 100 items and item combinations are available. -Troops and mercenaries for recruitment. This will help you in both defending and attacking. This is one of the last update for this map. Hope you enjoy it and report anything not right to me so I can have a final update. [quote]

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922 downloads

Uploaded:12-20-2004

Xanthocks Hell

xanthocks_hell.zip | 197.31 KB

while.

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3449 downloads

Uploaded:12-20-2004

Shipwrecked Part 1

shipwrecked_part_1.zip | 1.9 MB

other maps in the \"Shipwrecked\" series, so please do not copy and/or steal this cutscene as your own, thank you.

Download

327 downloads

Uploaded:12-20-2004

Creta Killer Combo

ckc_1.zip.zip | 130.17 KB

place. be sure to check out the evil heroes section, the waygates, the secret word of the day (self explenatory when you load it) and finaly, the other players base catching flames :) have fun, xj700t.

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1092 downloads

Uploaded:12-20-2004

Battle of Little Uther

battle_of_little_uther.zip | 63.09 KB

upgrades have been researched - most of the undead upgrades have as well

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546 downloads

Uploaded:12-11-2004

Dragon Blight

mp_dragonblight.zip | 266.12 KB

graverobbers.

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2423 downloads

Uploaded:11-25-2004

Shipwrecked Part 1

shipwrecked_1.zip | 1.9 MB

Download

1120 downloads

Uploaded:11-21-2004

Flag Tag

flag_tag_11.4.zip | 51.77 KB

of all CTF is based more on strategy than it is on stealth and speed. The Flag Tag map is very small instead of large allowing more exitement and running for your life!. The second difference is that in capture the flag a runner may be able to take out one or two people even if hes standing right next to thier flag! the concept of this is completely changed in flag tag. In flag tag you are seperated by a nuetral zone where noone can tag anyone. crossing this border makes you vulnerable, one wrong move could put you in jail (I'll get to that now). There are two reasons to go to the other side. A to get the flag and B to rescue your fallen (jailed) teammates. Flag Tag forces you regardless the danger to go for it. This means less camping and more action! This leads to the third reason making this all the more exciting. When your teamate is jailed killed in CTF he is auto revived. In Flag Tag if you are killled you are jailed. The jail is on the other teams side so you'll have to run for it to get there. The jail concept also puts more focus on teamwork. A team that can't work together will lose all its players as they one by one march in and are killed going for the flag. A well organized focused team will stage diversions, assign jobs and balance priorities(such as "is it worth risking the heavily guarded jail for two people or go for the unguarded flag"). This unique formula takes the boring sitting around out of CTF. I hope everyone finds this game fun and interesting. from the last version I added better music. I also fixed a music glitch that made the music play over itself. If you want to edit this map I'm fine with it as long as you keep my name on the title screen (anywhere). I'm extremely proud of this map so please, if you change it do a complete job and make sure you say it WAS edited. I hope everyone can enjoy this fast paced exciting game!

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2661 downloads

Uploaded:10-30-2004

Ghost Hunter

ghost_hunter.zip | 9.09 MB

cutscene for TFT. It had some humor and it was quite well done. I only wished that he had made more voices for the Marines. Other then that, great job and keep up the good work!!! ~dead FREAK

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97 downloads

Uploaded:10-30-2004

Shamrock Reef

8shamrockreef.zip | 249.36 KB

Players: 2v2, 4v4 or FFA Size: Medium Tileset: Ashenvale

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332 downloads

Uploaded:10-24-2004

Base Gates

base_gates_v0.72beta.zip | 111.29 KB

gets damaged and you open and close it, its health gets reset, then again, I suppose thats like repairing it. Computers will not work with this map, so only download if youve got 3 other people to play with you.

Download

687 downloads

Uploaded:10-20-2004

Omaha Beach

omahabeach.rar | 42.55 KB

:) It's my first map too. I'm planning to create lots of maps in time, right now im making a non melee map.

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1245 downloads

Uploaded:10-20-2004

banana republic

banana_republic.zip | 134.16 KB