hands of the hobbit Frodo Baggins.
America Britain Russia Japan Germany Italy Each come with their own historically-correct units, also each side is special for something, e.g. Italy is wealthy so it gains double income from economic buildings.
hurricanes common to these waters.
Players: 4v4, 6v6, or FFA (no 5v5s allowed!) Size: Large Tileset: Sunken Ruins
[i]'things'[/i] to the Lost Temple where you will need to use the hero to kill the bandits...and you will find a secret book; You will need to let Medvik Salist take the book. When you make it to the ice, way on the other side, you will see an item that looks like a person. Let the hero pick it up and you can use it with the hero... To find out more...you will have to download Lost Temple 2 and play it for yourself! Get your copy now and start enjoying it! Refer to the readme for more information.
expect a warm welcome. Suggested Players: 1v1 Size: Small Tileset: Lordaeron Summer
tavern has a large group of high level creeps around it, which is a mapping no-no, as you cannot get a neutral hero as your first hero. Download if you want another island map.
click Replay to view them.
destoryed it i must take them out. -Expansion Required -This is my first melee map by xxslayer1xx
what little gold he could find, and struck a tenuous alliance with his fellow survivors. As the ten settlers ventured further into the wilderness, they came to realize that they had not fully escaped from their horrible predicament. Two of them were slaughtered one night, in the ruthless and efficient manner that could only have been the work of a werewolf. And, seeing no werewolves around them, the remaining farmers came to realize the horrible truth: that one of them was, in fact, a werewolf himself! Each night, when exposed to moonlight, one of the farmers would transform into a hideous killing machine. When he awoke the next morning, he would have no idea what he had done, or whom he had killed. Thus, ferretting out the werewolf proved a tougher task than any of the farmers could have imagined. And now, as their numbers begin to dwindle, the survivors realize they cannot run forever. It is time to take action. It is time to fight back...or die trying! See the readme for an update on what\'s been changed in this version!
and Close the Doors of your castle - You can use the Drawbridges to stop your opponents - You can go up to 200 units in your army - You can see (real time) the pourcentage of the world population under your control - You can raise taxes on your castles and get even more when you control a total Area - You can ally any players in game (type : -ally playername) - You can unally any players in game (type : -unally playername) - You can see the entire field when you die - You can choose one of the three heroes (6 Heroes in total, three for each color team) - You can use Rams on the doors, Catapults on the towers and Ballistas on the Archers - You can go up to level 20 with your Hero - You can upgrade the towers
from 400 to 500 -Skeleton Orc now gain +orb per 1 kill from 2 kills -Skeleton Orc King now has Dark Orb -Skeleton Orc King requires 6 Skeleton Orcs from 5 -Skeleton Mage Range increased from 600 to 650 -Multi Shadowbolt now burn mana 1 per orb to targeted creeps (Now they can clear wave 26) -Improve skeleton archer attack animation -Skeleton Archer attack speed increased from 0.9 to 1 -Skeleton Archer Poisen now does 5 dps instead of 10 -Skeleton Archer, Now poisen can kill -Skeleton Archer\'s Poisen now spread when a unit dies in 150 AOE -Skeleton Archer now has maximum of 2 Orbs -Skeleton Archer now gain +4 damage per orb from +2 -Skeleton Archer Poisen now last 10 secs per orb From 5 secs -Skeleton Warrior damage increased from 35 to 45 -Skeleton Warrior splash increased from 125 to 150 -Skeleton Necromancer now gain +Orb per 7 Kills from 10 -Fixed Skeleton Lich Brilliance aura, now It should work even when you have mana fountain -Add ability to Skeleton Lich [Mini Frost Nova] -Skeleton Dragon now has 125 Splash damage -Skeleton Dragon attack speed Increased from 1 to 1.2 -Dragon Myth, Removed 5/s regeneration -Dragon Myth no longer will be sent to defeated players BUGS -Fixed a bug where skeleton warrior can damage your towers -Fixed a bug where Dragon Myth is targeted as air -Fixed a bug where when you lose from bosses you don\'t actually lose -Fixed a bug where sometimes when you send a unit it won\'t be send Talent -Rapid Fire now give Increased attack speed per attack from 4% to 5% -Runner now movement speed increased from 3% to 4% per stack -Demotion cooldown reduced from 200 to 160 -Disabler cooldown reduced from 140 to 100 Sending Units -Now when you send a unit, you send it to both the enemy instead of 1 -Catabult increased first stock timer[/spoiler] Map Stage: Beta Gameplay:- Map Type: Tower Defense Number Of Players: 2v2 Winning: Enemies lives become 0 Losing: Your lives become 0 Gameplay: Build your towers and kill anything trying to pass, there are 8 towers, each tower has special passive ability. Talent: There are two talent build and you get to choose 1 only, Defensive for stronger towers and Offensive will make enemy creeps stronger; making it hard for them to survive. Each two waves you get 1 talent point(lumber) Talent also requires advancing in order to reach the final point. Income System: By sending creeps to your enemy you gain income when each round ends, also sending creeps to your enemy is a key of winning. Any suggestion, balance, bugs or feedback, feel free to tell me please. Please play the map more than once, there are towers stronger vs certain waves and weak vs others, making 1 tower type and saying wave # is too strong or too weak is not helping :/ Also please notice this is my first map ever, easy on me :) ENJOY ! Special thanks to \"GFreak45\" helped me alot with triggering New Patch v0.91 Beta Changelog: -Now you can have both defensive and offensive, but 200 sec cooldown to switch between them. -some units didnt get magic resist, fixed them. -Add new builder with 6 new towers, Skeletons theme, each tower get Orbs when they kill creeps, and when they have 1 or more orbs they can activate their Dark Orb abilities.
"The Village." The .zip file includes the map, a Read-Me file (in .txt format), and a Spoiler Document (in PDF format) for those with more time than patience.
Akuran's Colonies. The Demons, have sent one of their Un-dead Watchers, to observe Etar in his fight. Its your objective to wipe out the Guardians, and the Colonies. Take no prisoners, kill everything you see.
it is :p
team up to hunt down demons. Instead of defeating and pillaging cities, you will have fun in a fight to the death between these two demon players. The demon are hidden, so the players will not be able to see them without a specific item or unit. Here is the Background Story: When Akuran & Theriam teamed up and killed Darkblade, they moved on. Later, they met one of the Dawn Lords of the Dark Empire: Cursent. Cursent was in trouble. He got locked into a battle at the Black Outlands, where two dangerous Demonlords were hunting him. And worst of all... The general army wasn't able to reach you guys, so you'll need to train mercenaries. Can you save Cursent, or will he be casted away? Only you can help save him.
questions are appreciated!
yet. ----------------------------- Background Story : When Akuran has Slain Meresho, Meresho opened a portal and tried to escape, But Akuran grabbed his tail and killed him. Although Akuran got thrown through the portal and now is in Outlands. There he met his old friend, Theriam the Dwarf. The Fel Orcs arent happy with their breath in the area. And if it couldnt get any better, Grimm Darkblade, the Loyal Demonmaster wants their Heads. Prepare for a massive battle!
Illidan (Thats because I've written a story, thats where Aku comes from and he is supposed to have 2 wings.) There's an Enemy demon, Akuran wants to kill him because the demon killed his Parents. Its best played as Night Elf vs. Night Elf, but i left that open. Remember, this is just an Alpha version, so you're likely going to encounter bugs.
any map; it is original. Features Custom models for some of the Hunters and Demons so the map size is a little smaller than the DotA maps. This is a map using many Variables for almost all the triggers, so it should be crash free - This has been tested. The Demons are tiny and the Hunters are a bit on the large side. Demons can build outposts and Hunters can earn items from destroying them. Time Limit or Death defeats the Hunters and Absolute Capture defeats the Demons.
fight as either Human/alliance or Orc/Horde, in a well known place many years after the wow story ends. It got a self made lore witch is very realistic through. If you like action packed 1v1 maps, this is definitely something for you. For more info please refer to the very detailed Readme.txt.
4 urselves\"[/i] Kind piques your curiosity about this map, eh? Ultimate Tournament is a fun tournament map for those of you looking for a bit of Warcraft III excitement! This Melee map contains more special features that are not found in other Melee-style maps. [b]Some of these features include:[/b] The map is wonderously designed four an ultimate battle You can hire merceneries from four different tilesets Surprising Creeps carrying valuable items Powerful creep heroes whom you can control after killing You can even control many powerful creeps after killing them Unlimited Gold, Enough Wood You can hire heroes from Taverns Fun guaranteed Refer to the readme for more information.
first glance it appears to be shallow, BGH-ish, and impossible to lose, there's tons of complexity just below the surface.
untold treasures. Who will be foolish enough to challenge the Dragon\"
a TD that combined certain elements of each. Starcraft mapping was easy; the Warcraft III map editor was quite overwhelming at first. Of course, I learned... The map slowly evolved into a defense map which resembled a giant Cube Defense. I added spawns in each corner that acted like the spawns in Possession TD. The pathing is simple; each unit is instantly ordered to go to the center of the map. There is a catch, however. Around the ramps, which are the units' intended paths, I added small ledges where they can walk... One day I was testing on a public server, and a guy looked at the minimap and said, 'Burb ripoff!' I had heard of Burbenog TD on several occasions, but never got around to playing it. I finally found a server; it did look very similar to my TD. The units, however, walk along a path in Burbenog TD. This is not a Burb ripoff at all, so don't even say it just based on the minimap. In fact, Shvegait and I began the maps at around the same time. Burbenog hadn't yet become famous. This hard tower defense map designed for five people plays like a giant Cube Defense. The entire map is open, which allows players room to build complex mazes to stop the creeps. The triggers have been reconstructed in this version, making lag nonexistant over low-speed internet connections. Features: ------------ 24 Towers. 40 Challenging levels. Low-lag. I made this for people with dialup back when I had it. Extreme maze possibility! Smart AI takes the shortest path to the center. Use this to your advantage.
score some big money selling their beautiful beaks.\' Ecologists and hunters collide in this map. Ecologists will try to protect the penguins while the hunters try to build towers to stop them. There are lots of creeps and lots of strategies possible! [i]Penguin Clash[/i] is completely off-beat and filled with humour! This is a versus type of game so you must be at least 2 players going head-to-head. The ecologists builds up an army while hunters play TD style.
objective driven, not over-fancied to the point that they just add lag. Tooltips are systematically colored to aid in reading what\'s important. Items are not game-deciding; The right items will help more, but you can play however you wish without being crippled. Spawns that differ yet maintain balance, and are never too strong or too weak in battle. They upgrade on their own over the course of the game.
Mars, you and 5 other people (computers won't work) build up your defences and attack forces in order to claim the barren land of the Red Plant. I forgot to mention that those 5 other people are competing against each other as well, because this is an FFA. You play as a race of humans and mechs, the latter of which will be available later on as you progress in the tech tree. The buildings are a custom mix of buildings from the real game but contain special upgrades and units for the custom race on Mars. Some of the buildings contain mana for healing and stat altering purposes which can be handy if your base is getting attacked. There is also a heroes' building for, you guessed it, heroes when you get enough resources gathered. Watch out for the creeps that are scattered along Mars' surface because you'll need a good sized attack force in order to take them all out without taking sufficient damage. It is fairly easy to avoid them unless you are crossing the canyon in the middle.
players, there are 3 to choose from; Your Tree of Souls has special skills, a word of advice...use them wisely! There are a lot of towers which have special abilities. If you are under the [u]Top 3[/u] of the players, you will get a special code, which you have to type on your keyboard the next time you play Soulkeeper TD to get a secret tower! It\'s not an ultimate tower, but it will help you to protect your souls.. If you are brave and use the towers, the upgrades and the skills of your ToS wise, you can resist the evil waves and be the first and best Soulkeeper ever... Good Luck!
welcome. The visuals of this map are really nice, although some of the hills are a little high, there are good texturing of the tileset done, and there is appropriate doodads & well placed props throughout. The layout is effective, and the item drops are very good!
city, which is nice, however the gameplay is the strong point, for longer 1v1 games with diffrent tactics, it's a great map. The graveyard is one place that falls just short of perfect. The bats and creep choice (Ghost/wraith) were excellent.
from the front lines to recuperate while relaxing in steamy hot mana pools.
innocents. With aerial support you can send the lieutenants of their latest raid back to Hell.
fellow survivors. As the ten settlers ventured further into the wilderness, they came to realize that they had not fully escaped from their horrible predicament. Two of them were slaughtered one night, in the ruthless and efficient manner that could only have been the work of a werewolf. And, seeing no werewolves around them, the remaining farmers came to realize the horrible truth: that one of them was, in fact, a werewolf himself! Each night, when exposed to moonlight, one of the farmers would transform into a hideous killing machine. When he awoke the next morning, he would have no idea what he had done, or whom he had killed. Thus, ferretting out the werewolf proved a tougher task than any of the farmers could have imagined. And now, as their numbers begin to dwindle, the survivors realize they cannot run forever. It is time to take action. It is time to fight back...or die trying!
\'05\'s heroes are based off their respective classes. The object is to crush your opponent\'s Candy Mages who channel an invulnerable shield around their Candy Vault. Once the Candy Mages are down, destroy their Candy Vault to win! This year\'s version features updated hero abilities, new items, and faster paced gameplay. Winning strategies are heavily reliant on teamwork rather than individual effort. For example, it is extremely important to know when to push down certain lanes in small groups to eliminate strategic targets, such as a farm to decrease your opponent\'s aeon mob spawning or a tower that is hamstringing your efforts. A word of caution: beware the Extreme items and remember to upgrade your units!
goblin alchemists,2 health fountains,2 mana fountains and 2 inns.
all my maps but gameplay can be interesting, gold is replaced by food, a resource that mostly has to be actively gathered--hunt animals, raise domesticated animals and periodically slaughter them, farm, or of course eat the other player\'s units :) . You can choose one of two very different tech paths with different play styles as you develop your civilization and advance its technology. That said theres some animal violence and a bit of an Age of Empires feel to it. With the really really crappy terrain and the not entirely solid gameplay I wouldn\'t advertise it as my best but it may be worth playing if you like altered melee. Author: DarkBasilisk Game Type: Altered Melee Players: 9
corrupt its creatures. This 4 player melee map is suggested to be played 1on1 or FFA. That\'s because it has at every starting area the same neutral buildings. Also they\'re seperated with trees so you have to use portals or flying untis to attack your enemy.Layout is totally different from other melees I\'ve seen so far (that\'s one for you AzzAman^^). It is balanced as well as it could be though the terraining in every corner of the map is a little different. If you find any bugs, please report them here so I can fix them. Hmmm... What else to say? Comment and vote it after you downloaded and played it :) (this should valid for every map) Updates in version 1.1: -more doodads -placed some creeps in the middle of the map -calculated shadow new (now it looks a lil better ;) Author: Hate[w]arE Game Type: Melee Players: 4
bleached land. The dusty earth thus serves as a savage battleground where armies can unleash their full might unhindered.[/quote] Definitly download worthy!
in the quest log.
brother plays all the time. So work your way through 4 cities, a mountain, a mountain pass, a lake filled with horrid little critters, and the most important, the other players total oblitaration. The map is LargE. and i dont joke about it. the bases are enourmous (or tiny) and the mountain is by far gigantic. The only con i can think for this map is it\'s monotonious, no trail choosing.
respect - All custom models from www.wc3campaigns.com
etc...) -And many other items (repair system,energy shield etc...)
enemy forces. AI added.
like visitors in their Kingdom.
to towers >victory trigger added >Towers have been changed to balance damage with cost >Removed the attacking heroes, so that they dont take all your time to kill
zone gives you a certain amount of gold every \'payday\' which is every minute as long as you have a building in that zone. Gold buys you units and upgrades. This map has a tech-tree which encourages players to explore all the different combinations of units, which all have strengths and weaknesses, ensuring that no one can win by massing a single unit. There are invunrable trees which give a tactical adavantage to the players, but the host can choose to remove these trees at the start of the game.
legacy... but none have returned.
Victory, at last.
time to make new races cus that takes up the most time and it brings some variation to the game. Enjoy!
design, maybe) is the fact that each player gets to choose one of my shiny new frankenstein-esque races at the beginning of the match!
map. -Capturable creatures. -4 selectionable heros. -9 different capturable creatures. -3 custom artefacts. (but there is normal item too) -5 spell items (for creature). -30 creep waves. -4 different dead creatures. -3 mixed creatures -towers to protect our base news 1.30 - 1.35 : -now we can mix creatures. -invasion! a lot of units fall from the sky, and make the chaos in the hostile jungle. -you win a life when you kill an opponant heros
lumber cost units, lumber cost hero, lumber cost buildings, so lumber is very important.
ruins of a desolate island comes a mystic source of power. Fragments of a demonic Scepter, forged by a dark being long before the formation of Azeroth, are hidden deep underground. Legions of Undead troops by the order of Ner\'zhul, have arrived here, in search for these fragments. If the Scepter can be reforged, it will grant him a power too great to imagine. For the sake of all living things, armies of Humans, Orcs, and Elves are to stop Ner\'zhul at all cost. In an extremely offensive AoS style map, the players choose their characters, recruit troops if needed, and must do their best to vanquish the enemy and recover the fragments needed to begin thereforging. *Basic features: -21 Heroes available for each side. All have 5 skills, lots are brand new, and very diverse. Approximately 200 custom skills were made for the 42+1 Heroes. -The Fragments: they are all hidden. To acquire one, you can either purchase to Recover, or kill 3 enemy Heroes. The more fragments you have, the more powerful the combined item is. With 10 fragments, you meet the requirement to begin reforging the Artifact (during this timeyou must not get overrun). -Over 100 items and item combinations are available. -Troops and mercenaries for recruitment. This will help you in both defending and attacking. This is one of the last update for this map. Hope you enjoy it and report anything not right to me so I can have a final update. [quote]
place. be sure to check out the evil heroes section, the waygates, the secret word of the day (self explenatory when you load it) and finaly, the other players base catching flames :) have fun, xj700t.
upgrades have been researched - most of the undead upgrades have as well
Players: 2v2, 4v4 or FFA Size: Medium Tileset: Ashenvale
:) It's my first map too. I'm planning to create lots of maps in time, right now im making a non melee map.
adventurers. Suggested Players: 1v1 Size: Small Tileset: Lordaeron Summer
you forget to tip! Suggested Players: 2v2, 3v3, or FFA Size: Medium Tileset: Village
FFA Size: Medium Tileset: Sunken Ruins
acctualy a frozen land but i thought it would better look as a fracture of everywhere you can think.[/quote] This is a nice Melee map for 3v3 games good layout plenty to do, give it a go an see what you think... EvilPhoeniX.
broken. Time, it seems, has only made the mountain deadlier. Suggested Players: 1v1 or 2v2 Size: Small Tileset: Northrend
at a time instead of in clumps. Theres also a town on the side of the volcano, and has some places where you can buy transport ships and sail them around the volcano island. Theres a gold mine in the middle of a forest in this map, with lots of gold coins around it, so whoever finds that first is probably gonna win. Download worthy.
wont come across a melee map that is this good unless its official.
Medium Tileset: Ashenvale
Thump! Suggested Players: 2v2 or 3v3 Size: Small Tileset: Lordaeron Summer
Players: 2v2 or 4v4 Size: Medium Tileset: Ashenvale Forest
Players: 1v1 – 3v3 or FFA Size: Small Tileset: Barrens
3v3 or 4v4 Size: Medium Tileset: Northrend
Players: 3v3, 4v4, or FFA Size: Large Tileset: Lordaeron Summer
enemy. Suggested Players: 2v2 – 4v4, or FFA Size: Medium Tileset: Barrens
3v3 Size: Medium Tileset: Black Citadel
Players: 2v2 or 3v3 Size: Medium Tileset: Icecrown Glacier
heros is a understate mant. For each of each player on force two (only two player) you get at can get 4 heros from each races alter and then you start with so many!!! Very Fun!!! The only downside to this is that it was laggy and that you have to cut down a whole lot of trees just to fight with ground units. Lol that is annoying, but still very fun. ~dead FREAK