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- Judicator single player support on main level. Bots can't use elevators or trams effectively -- but not needed in single player. Classes are added so bots can use a variety of weapons.
- MonCal single player support. Bots only use the watercraft and only go for the CPs at the ocean bases. Has Amphibian and Waveskimmer.
- Top turret position added to ATST and ATST-v.
- Prototypes of new vehicles: Arc170 (Xwing variant), and Scimitar (Imperial bomber variant) with a space torpedo are both on Tannab.
- Storm (On Tanaab) can lay spacemines which explode after a few seconds.
- Speederbike model with rear gunner has a pivot post now for the gun.
- Slave1 added to Dantooine for bot testing. (spawns in the air above the Imp main base).
- AI support for all maps except the race map.
- Bots can pilot ATATs now, with extra turrets for AA defense.
- Big improvement to Tank and artillery AI.
- Big improvements for Hoth AI
- Big improvement to stationary turrets - most noticeable on Hoth and Deathstar.
- M. Falcon bot turrets are deadly now. Bots will defend itself against attacking Ties.
- And new vehicles just for GCX.
- ATST uses the side gun well now. Also added a top gunner for AA defense. No more easy pickings on ATSTs from behing when they are fully manned.
-ATST-v changed rocket weapon to heavy laser and works well with bots. When fully manned the ATST-V delivers considerable firepower.
- Rebgun flies easier now and more like a slow plane. Pilot has laser and bombs. Co-pilot has rockets. Bubblegunners laser changed. Bot pilot attacks with pilot laser. Still working on getting other postions to fire.
-Probedroid easier to pilot, but still not enough for decent bot use.
- Gain-135 has rear gunner weapon with full 360 degree arc of fire.
- Other misc. minor tweaks and changes.
This is the latest update for Galactic Conquest updating it to version 5.3 from release 5. Read below for more information on this Battlefield 1942 modification patch.