Create and edit maps for Battlecraft 1942 with this tool.
Ein sehr guter Map Editor zum erstellen eigener Battlefield Maps.
FEATURE: Standardmesh models can now be viewed using full detail models and textures
FEATURE: Object Selection/Multiselection added
FEATURE: All objects if they are not rendered using a mesh now show which direction they are facing
FEATURE: Added batch file that automatically extracts all game resources (meshes, textures, etc) properly
FEATURE: Greatly improved performance when editing static objects with no visible mesh
FEATURE: Added terrain vertex editing tool
FEATURE: Added terrain set height tool
FEATURE: Added clone object tool
BUGFIX: Program will now allow to be run in 16-bit color mode - was causing "Could not initialize direct3d" errors
BUGFIX: Although .NET is supposed to take care of memory management, I fixed some form of memory leak in undo/redo/refreshing object model changes
BUGFIX: x and Z scales are no longer reversed
BUGFIX: Object Rotation and Pitch values are now correctly read after they have been changed and user presses enter or ok button
BUGFIX: Undo/Redo cloning map object now properly clones all values
BUGFIX: Another fix for non-us based systems
BUGFIX: Fixed an issue when resizing the form where the direct3d buffers would create themselves many times
BUGFIX: After opening a map then creating a new map, occasionally there was a buffer error in far corner
BUGFIX: Program Options form no longer displays in taskbar
BUGFIX: Fixed tab order in program options form
BUGFIX: You can no longer add an object without a name
CHANGE: Flatten terrain tool now stays at the same height as where you started
CHANGE: Program now called BF1942 Map Editor
CHANGE: Bounding Box Manager has been optimized and no longer loads all files on startup
CHANGE: Changed directory format a bit so that things make more sense
CHANGE: Program now forces software mode if it can not start into hardware mode, even if it is told the card supports hardware mode
CHANGE: Changed some render settings around and greatly improved framerate in many situations
CHANGE: Camera now starts slightly above terrain after loading a map
In this zip file are all the files you need to make a Road to Rome map in Battlecraft '42. But, you can't use the buildings, textures, trees or props because those files locked.
Battlefield 1942 Heightmap Editor.
A new project has emerged! Battlefield Mac Mod Tools Project! Here is a modding software similar to WinRFA, yet for a Mac.
This utility lets you create object spawns that spawn soldier kits by putting in a new bf1942.lst file in Battlecraft 1942. This means if you have mods set up in Battlecraft it won't appear for them, only bf1942.
The files needed to map DCF in BattleCraft 42.
This is the absolute BEST tutorial available for map editors who want to make maps for BF1942, DC & DCX.
Electronic Arts has released an updated Battlecraft 1942 version of the Battlefield 1942 map editor, . This new v2.0 version updated with new applications like the PreFab Manager and Surface Map Painter, enhancements to the existing tools, bug fixes, etc.