Battlefield 1942




BF Mesh View v2.0.0 | 206.14 KB

2011-03-14 (version 2.0.0)
* fixed BF2/BFH mesh loader crash if material had no texture maps
* fixed more alpha rendering glitches
* fixed stubborn behavior when closing BfMeshView while loading a file
* fixed bug that allowed texture paths to become duplicated
* fixed race condition that caused flicker/rendering glitches at startup
* fixed incorrect display of number of vertex attributes
* fixed potential buffer overflow bugs that could cause UI corruption
* fixed buffer overflow in BF1942 StandardMesh loader
* added basic workspace file support
* added BF2 animation playback
* added texture mass-rename tool
* added option to skip error checks for sample generator
* added scale tool to UV editor
* added support for BF2 occluder files
* added overdraw visualization
* added "fix mesh" tool to zero out NaN vertex attributes
* added browse buttons to material editor
* added option to change viewport background color
* added debug console
* added BF1942 StandardMesh shader/texture loading
* slightly improved file loading performance
* BF2 skeletons are now rendered correctly
* UV editor channel dropdown now only lists channels present in mesh
* vertex attribute info now includes attribute types
* changed file association keys so that files can be properly sorted by extension in Explorer/WinZip
* when generating samples the user will now be prompted if the file already exist
* more drag and drop support for BF2 skeleton+mesh+animation combo
* slightly improved tree view structure display



Uploaded:02-06-2003 | 185.5 KB

This is a template I made for the Corsair. I thought it was extremely difficult to paint around the sheet metal lines of the original .dds file, so I made a template of the sheet metal as a layer which can be painted under, without the orinal colors

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