Battlefield 2 Special Forces
- A World Conquest
- Black Ops Mercenaries
- Elite Unlocks
- Kysteramas Indiana Ziplines
- Mini Mods
- Real Combat
- SAS Combat Assault
- Unofficial Patches
Allows you to play BF2: SF maps in Singleplayer in 16, 32, and 64 sized layers (NOT including Devil's Perch and The Iron Gator).
Elite Unlocks BF2 Special Forces mod.
Elite Unlocks is a BF2 special forces tweak of FFOLKES SF Unlocks mod which gives all players 3 different weapons, and SF gear like grapling hooks.
Mit dieser Mod habt ihr die Möglichkeit Unlockwaffen von Special Forces im Offline Modus zu nutzen. Das heißt euch stehen Unlocks im Singleplayer sowie Coop Modus zur Verfügung. Die 123 Version legt die Unlockwaffen auf die Tasten 1, 2 und 3. Unklar ist noch ob man hierfür das Add-on benötigt. Instruktionen stehen als Readme im Download zur Verfügung.
Bitte ein Backup, der zu überschreibende Dateien anlegen, da es ansonsten zu Problemen im online Modus kommen könnte.
I Started this mod way back in 2007. It started off just tweaking. Pretty much everything in the game has either Totally changed or been tweaked. I have tweeked the game to try and make it a bit more realistic and a lot more fun. So let's starting killing some bots.
Installation is very simply Just place foldier in your mod folder (My computer, Local Disk, EA Games, BF2, MODS). There should be a shortcut in the foldier that you can just drag on to your desk top. You will also have to add you're levels folder from the bf2 mod folder to this mod folder, you can find the level folder in (My Computer, Local drive, EA Games, BF2, Mods, BF2.To Play Mod Launch SPW hust click on the shortcut. Once on the main memu, go to mulitplay then create local and change the game mode to single player. Do not use the original single player option at the first menu. Also I have yet to find any bugs with my mod. I would highly recommend downloadnig the SPW MAP Packs as each map as been tweeked for this mod
Single Player Weapons Mod. Made by Blixy16
The Single player optins Mod. Made by M.Combay
Blood Mod. Made by M.Combat
Advanced Effects mod. Made by Blixy16
Ai Tweeks. Made by Blixy16
vehicle Mod. Made by Blixy16
Sound mod. Unknown (I can't remember where I got the new sounds from)
you will need to add maps to this mod. Their are SPW map packs which have been tweeked for the mod that you can downlaod, but if you add your own maps you will just have the basic kits. To add new kits you will have to go into the level folder in the original bf2 mod folder and copy the maps you want and then paste them into the SPW level folder, to add new kits go in to the server folder of a selected map and you will find a file called "Init".
Go into the Init file and about half way down you will see the game logic lines which are below. Now to change a kit just add a number 2 or 3 to the type of kit. For example (gameLogic.setKit 1 0 CH_Specops" "ch_light_soldier") changed to
(gameLogic.setKit 1 0 "CH_Specops2" "ch_light_soldier"). But remember if you put in a kit that does not existed then the game will crash. If you look at the picture of all the weapons for each team in the SPW screenshot folder you
can use that as a guide to choose which weapons you would like. The kit weapons are in the same order as the list kits listed below.
gameLogic.setKit 1 0 "CH_Specops" "ch_light_soldier"
gameLogic.setKit 2 0 "US_Specops" "us_light_soldier"
gameLogic.setKit 1 1 "CH_Sniper" "ch_light_soldier"
gameLogic.setKit 2 1 "US_Sniper" "us_light_soldier"
gameLogic.setKit 1 2 "CH_Assault" "ch_heavy_soldier"
gameLogic.setKit 2 2 "US_Assault" "us_heavy_soldier"
gameLogic.setKit 1 3 "CH_Support" "ch_heavy_soldier"
gameLogic.setKit 2 3 "US_Support" "us_heavy_soldier"
gameLogic.setKit 1 4 "CH_Engineer" "ch_light_soldier"
gameLogic.setKit 2 4 "US_Engineer" "us_light_soldier"
gameLogic.setKit 1 5 "CH_Medic" "ch_light_soldier"
gameLogic.setKit 2 5 "US_Medic" "us_light_soldier"
gameLogic.setKit 1 6 "CH_AT" "ch_heavy_soldier"
gameLogic.setKit 2 6 "US_AT" "us_heavy_soldier"
HERE IS A LIST OF ALL THE KITS
MEC CHINA USMC EU
MEC_Specops CH_Specops US_Specops EU_Specops
MEC_Specops2 CH_Specops2 US_Specops2 US_Specops2
MEC_Sniper CH_Sniper US_Sniper EU_Sniper
CH_Sniper2 US_Sniper2 US_Sniper2
MEC_Assault CH_Assault US_Assault EU_Assault
MEC_Support CH_Support US_Support EU_Support
MEC_Support2 CH_Support2 EU_Support US_Support
MEC_Engineer CH_Engineer US_Engineer EU_Engineer
MEC_Engineer3 CH_Engineer2 US_Engineer2 EU_Engineer3
MEC_Medic CH_Medic US_Medic EU_Medic
MEC_AT CH_AT US_AT EU_AT
DETAIL OF THE SPW MOD.
Here is a breif description of the changes made to the game. Everything has been tweeded or changed so I can't really go into great detail about all the changes and plus I have tweeked the game over a period of
a good few years and haven't played the original game in years, so it's hard to remember all the changes.
EFFECTS - All explotion effects in the game have been changed to look more realistic.
KITS - New weapons have been added to almost every kit. Each kit has different Weapons depending on which map you are playing. For example if it is an urban map engineers will have shotguns for close combat,
but if it is a desert map with larger open areas engineers will have rifles.
SOLDIERS - Soldiers now have blood when shot and thier bodies will stay on the ground for a long period of time.
VEHICLES - All vehicles have been tweeded or changed in the game from health to damage. The wreckage of vechicles now stay for a long period of time, but if you find that wreckes are getting in the way
you can always just blow them up. All air craft have been changed. Bombs now drop one at a time and guns have faster rate of fire.
WEAPONS - Some weapons have been changed like claymores and mines, you aren't limited to how many you can place on the ground, also they will stay on the map untill disarmed or blown up. Weapon now no longer heat up
explosives like C4, anti tank weapons, mines, tank shells have a more realistic damage area. Snipers have been tweeked aswell, the 50cal snipers have a greating zoom.
A.I - I tweeked the a.i so that their not so god dam stupid. I have added a lot more bots to the game aswell (85).
This mod replaces the rebels and spetnaz weapons with new ones.
You must have the original stock maps in the original location for the maps in SAS Combat Assault to work.
Battlefield 2 special forces replacement file
Serverfile für die Modifikation BlackOps Mercenaries SF. Das Add-On Special Forces muss zur Nutzung installiert sein!
Wie bei der Splinter Cell Reihe, muss man als Einzelkämpfer die feindliche Stadt zu infiltrieren. Es handelt sich dabei um eine Mod für das Battlefield 2 Add-On Special Forces.
Die heruntergeladenen .Zip Datei entpacken und den Ordner SCIW in den Battlefield 2 Modordner kopieren, z.B. C:\Programme\EA Games\Battlefield2\mods
Few fix ups and changes for instance-C4 cannon is much more week. Originally it was grenades but c4 was much more fun-Hidden pickup kits added to many of the levels. Find them by looking for a Rocket Launcher (SRAW) or a M4 lying on the ground-All maps are in singleplayer all maps except Plank battle have bot support-Added a fully working Shipment map based off COD4's. Bot supported.-Added Domination as a game mode, still have to figure the whole timer deal but works and is very beta.-Plank battle has been darkened for a nicer looking effect-Fixed up reload sound on M82A1 Sniper-Fire grenade now has sound and fixed how the radius was not the same as the effect
This is the Server file for the Black Ops Mercenaries SF mod.
THIIS FILE ONLY INCLUDES MAP DEFINITION AND/OR SERVER SIDE CHANGES OF BATTLEFIELD " ORIGINAL MAPS. There are no client changes. In order to play RealCombat, you need to install the essential files.
Here is the beta 0.3 version of the Battlefield 2: Special Forces mod, Real Combat. A change log is listed below.
This file is a replacement for Battlefield 2 special forces for anyone who gets the error for SHADERS/LIGHTING when trying to run their game.
The BlackOpsMercenaries Special Forces Mod. A MultiPlayer Coop Mode enabled mod utilizing the BF2 Special Forces Xpack and Euro Forces Booster Pack from EA Games. This mod has accuracy enhanced weapons and vehicles.
RQQST3R has created some replacement files for the start of BF2 Special Forces, which exchange the intro movies for a single frame of black screen to speed up loading time.
Enhanced Effects version 4.0 for Special Forces is now available for download. Please note that you will need the regular Enhanced Effects 4.0 for vanilla BF2 before you can use this modification!
Djukel has released version 3.0 of Enhanced Effects for Battlefield 2: Special Forces. Please note that you must also have the regular Enhanced Effects for BF2.
This game type is the Special Forces version of the original Landot AAS game mode for vanilla Battlefield 2.
These files will enchance the way your see your game. This file if for BF2:SF owners only.
This mod's main focus is easy "building navigation" So every kit has a zipline and 4 kits have the grappling hook.