BioShock

Download

1 downloads

Uploaded:08-10-2007

Podcast Episode 10 - BioShock on the PC

PC_Podcast_Ep_10.zip | 7.97 MB

Today I talk to the masterminds in Australia who have been working day and night to make BioShock the best shooter ever released for the PC.

Download

2 downloads

Uploaded:08-10-2007

Podcast Episode 9 - The Story of Andrew Ryan

Story_of_Andrew_Ryan_Ep_9.zip | 7.23 MB

Ken Levine joins me today to talk about Andrew Ryan, the founder of Rapture and the mastermind who made the city under the sea.

Download

1 downloads

Uploaded:08-10-2007

Podcast Episode 8 - The Physics Behind BioShock

The_Physics_Behind_BioShock_Ep_8.zip | 8.04 MB

Josh Downer and Ian Bond talk about the physics that make BioShock run. They detail some of the most daunting tasks of the game and give an inside look at what makes the creatures in Rapture look so alive.

Download

1 downloads

Uploaded:08-10-2007

Podcast Episode 7 - Inside the Animations

Inside_The_Animations_Ep_7.zip | 11.35 MB

Today I talk with Shawn Robertson, Lead Animator, and Grant Chang, Animator, about the animations of BioShock, and how they were created and perfected.

Download

2 downloads

Uploaded:08-10-2007

Podcast Episode 6 - The Little Sisters of Rapture

Little_Sister_Ep_6.zip | 13.38 MB

I sat down with Ken Levine, Creative Director at Irrational Games, and asked him the tough questions many in the media, and on the forums, have been posing about the Little Sisters in BioShock.

Download

1 downloads

Uploaded:08-10-2007

Podcast Episode 5 - The Evolution of BioShock

Evolution_Of_BioShock_Ep_5.zip | 12.23 MB

Ken is back with Eric and me to talk about the evoltuion of BioShock over the years, from when it was but a gleam in his eye. He talks about the different iterations of the game, and the hurdles he encountered while developing the game.

Download

1 downloads

Uploaded:08-10-2007

Podcast Episode 4 - The Developers

Developer_Podcast_Ep_4.zip | 18.03 MB

Today we are joined by Dean Tate, Designer, and Chris Kline, Lead Programmer, to talk about their experiences working at Irrational and on BioShock, as well as how they got into the gaming industry.

Download

1 downloads

Uploaded:08-10-2007

Podcast Episode 3 - What is Rapture

What_Is_Rapture_Ep_3.zip | 14.82 MB

For our third BioShock podcast, Eric and I talk with Ken Levine again, but this time take a closer look at the world behind the game.

Download

1 downloads

Uploaded:08-10-2007

Podcast Episode 2 - Player Choice in BioShock

Player_Choice_Ep_2.zip | 8.19 MB

2K Marketing Coordinator Eric Monacelli and Ken Levine to about Player Choice in BioShock.

Download

2 downloads

Uploaded:08-10-2007

Podcast Episode 1 - What is BioShock

What_Is_BioShock_Ep_1.zip | 11.11 MB

An interview with Melissa Miller, a 2K producer working on BioShock.

Download

downloads

Uploaded:08-10-2007

Episode 11 Podcast - Plasmids in BioShock

Plasmids_In_BioShock_Ep_11.zip | 13.52 MB

In this podcast we dive deeper into Plasmids in BioShock. How did the team at Irrational dream up these body modifying weapons, and what can you do with them?

About Game Front  

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

Copyright © 2002-2012 Game Front. All rights reserved.