Featuring all new gameplay footage, the launch trailer shows how Bodycount’s outrageously overpowered weaponry, dense, intimate environmental “shredding” and intense arcade fire fights come together to deliver explosive results. Codemasters Guildford Studio debut game ups the ante for no-nonsense shooter fun; players shred through the game world with their bullets and spectacularly blow enemies through walls as they fight on behalf of The Network to bring down the mysterious “Target.”
With a two player online co-operative play and deathmatch and team deathmatch modes for up to 12 players, the online multiplayer will let gamers literally tear the game world apart.
Codemasters today released the demo for Bodycount, the new arcade shooter that puts the fun back in the guns. Available to download now from the Xbox Live Marketplace, with a PlayStation Network version to follow, the demo allows gamers to experience a taste of the outrageous and thrilling arcade gunplay action that Bodycount will have to offer.
The “Behind the Bullets Part 2: The World” video explores how Bodycount’s art direction, class-based enemies and setting come together to deliver the perfect platform for chaotic firefights. As the developers discuss their determination to step into “different territory,” gameplay footage shows some of Bodycount’s gameplay highlights, including shredding tech, its cover-lean mechanic and AI that work together to deliver aggressive, distinct and exaggerated arcade gunplay.
Bodycount puts the fun back into the gun with a focus on exhilarating and stylish arcade gunfights. Gamers battle class-based enemies who work together to chase the player down as they hunt the mysterious ‘Target’, a relentlessly evil enemy who manipulates world events under the cover of civil warzones. From the chaotic battlefields of Africa to the dangerous streets of Asia and monolithic Target bases which the player must infiltrate, Bodycount’s gameplay comes alive as gamers shred their way through destructible cover and carve a unique wave of destruction through each level.
Equipped with a mouth-watering arsenal of weapons, grenades, mines and airstrikes players rip through cover and enemies as they leave no man standing. By performing skill kills, chaining kills and collecting intel dropped by downed enemies, players can unlock a series of upgrades and abilities, including an adrenaline shot, explosive bullets and radar. Every bullet and every body counts, with replayability extended by the scoring of a player’s skill in each level which can be compared against online leaderboards in the game’s Bodycount Mode.
Bodycount’s high-octane campaign is complimented by online co-operative and competitive modes where destructible killzones create new options for defense and attack.
Check out the new Bodycount gameplay trailer from E3 2011.
Codemasters has released a new trailer for Bodycount. This trailer features a minute and a half of work in progress gameplay footage.