Call Of Duty World At War
A very nice remake of a popular MoHAA map.
This is a port of my 1st map. Our LAN enjoyed playing it so I decided to make it for WaW. I've used stuff from the original map in order to keep the feel the same. Amberville is a fictional village set in the Swiss Alps. There's nothing historically
A detailed map with plenty visual effects and other special items.
A map set next to a empty riverbank with a large wooden bridge and old stone and brick town.
A fullsize ballpark with multiple climbing areas, staircases and a climbable waterfall. There are two 30 cal locations one on a glass catwalk that overlooks everything.
A map that has been around since Call of Duty 2, Newviller is a classic multiplayer map set inside a large town and supports all gameplay modes.
A Call of Duty World at War multiplayer map set in the Pacific. Ideally, the map is perfect for run&gun players.
Ponyri for Call of Duty World at War Multiplayer
The classic WAW 3D AIM map remade but smaller than the original versions.
Medium-Large open spaced map with 3 bridges over a wide river. Large Japanese compound and local huts all around.
UHS Memorial is strictly for snipers. With two bases on both sides of the map, workout reflexes and coordination to pop a cap into the enemy before catching theirs.
This is a multiplayer map for CoD: World at War that is (surprise, surprise) all about a marsh.
Version 2 of my latest map, now can run with Extreme mod, Ace mod, Open warfare mod, AWE 5 Beta mod and bugs or comments please PM me or email, Thank you.
Nice new CoD5 map including tanks, dogs exploding barrels and BMW, loadscreen and minimap by DarkCoD.
This is a small map based on the killhouse map from Call of Duty 4. Makes for a fast paced run 'n' gun for a bit of fun.
Fort BHC 2 is a large training and practice map, for clans and Tactical Realism aficionados, and is the spiritual successor to my CoD2 training map, Fort BHC.
This is a med size map where players can get on top of most of all the roofs and climb over most the walls. There is a tunnel system