Carrier Command Gaea Mission
Carrier Command: Gaea Mission v1.02 Patch
UPDATE 1.02
* Save game corruption bug fixed.
* Improved stability.
* Various Walrus AI improvements.
* Numerous Localization fixes
* Various campaign script fixes and improvements.
Carrier Command: Gaea Mission v1.04 Patch
Patch 1.04 Changelog
- Added better mod support (mod packages may now be loaded through exe parameter)
- Fixed chapter 2 campaign blocker (cutscene playback in FPS mission after Chapter 2 timeout)
- Fixed Outpost objective
- Fixed Aurora cutscene playback while on Thermopylae
- Stockpile now starts set as mining type island
- Strategy game now ends correctly after carrier is destroyed and the whole map is captured
- Fixed enemy carrier disappearance after the "End classic campaign" dialog
Carrier Command: Gaea Mission v1.03 Patch
Patch 1.03 Changelog
- Fixed startup shader cache problem (thanks to Species1571)
- Fixed walrus hook bug (Drop sometime caused walrus to capsize)
- Fixed incorrect cutscene playback after completing Thermopylae mission
- Fixed current objectives and waypoints on the Outpost in Gaea Mission campaign
- Strategy Game now ends after capturing all islands and destroying enemy carrier
- Enemy carrier no longer "disappears" after capturing all islands in Strategy game
- Enemy carrier now replenishes units it abandoned on the island during retreat
- Enemy units are no longer present on neutral and friendly islands
- Fixed crash in Gaea Mission on Taksaven
- Fixed Achievements Face Off, Titanic, Revenge Is Sweet.
- Fixed Stockpile is now correctly selected upon start of Strategy Campaign with only 1 starting island
- NEW - Island info now displays icons with relative production and mining "power" of selected island
- Fixed crash on application start on some machines ("Cannot load materials file materials/materials.h" bug)
- Fixed crash in Strategy campaign (Production Advisor)
- Enemy carrier/strategic AI improvements:
- production logic improved
- improved "Choose next island to attack" logic
- improved barque handling
- improved carrier repairs
- Removed panning while zooming in/out in strategy map.
- Added shortcut in Vulcan mission (1st mission of GAEA Mission)
- Ratio slider in strategy game is split into two parts - APA ISLANDS COUNT and UEC ISLANDS COUNT.
- Removed tutorial notice dialog in strategy campaign.
- ID numbers of enemy carrier units are no longer displayed on the map.
- Enemy carrier will not run away when the player arrives to defend his island
- Enemy carrier units are undocking properly
- The stockpile relocation time now depends on the distance between islands
- Arrow keys are now bindable in Controls options
- HMHD missile will be transferred from stockpile onto carrier correctly.
- "V" key will stop the carrier but not instantly.
- Island stop blinking exactly when the enemy stops the attack on the island.
- Fixed random crash after any carrier destruction.
- Cutscene with Aurora will be played only once.
- Marshes upgrade can be found every time.
- Coolant container will not disappear after island is captured.
- Removed tutorial hints on Arachnid when recapturing island from APA in chapter 3.
- Cutscene of sinking enemy carrier will always be played when the enemy carrier is destroyed
- Fixed pathfinder island data
- Improved walrus pathfinding on wild terrain
Carrier Command: Gaea Mission Demo (PC)
Once the first objective is completed, the demo fast-forwards to another island, allowing players to switch between driving Walruses, flying Mantas and ordering units via the tactical map. Overall, the full demo takes about 45 minutes to complete.
Carrier Command: Gaea Mission - Launch Trailer
Carrier Command: Gaea Mission offers a breathtaking combination of action game with strategic elements. As a battle-hardened member of the United Earth Coalition, Lt Myrik is put in command of an armed vehicle carrier. By traversing the seas and establishing a network of island bases, he sets out to hunt down the Asian Pacific Alliance and conquer the Dead Zone on the planetoid Taurus.
Carrier Command: Gaea Mission - Fundamentals of Warfare Trailer
Carrier Command: Gaea Mission offers a breathtaking combination of action game with strategic elements. As a battle-hardened member of the United Earth Coalition, Lt Myrik is put in command of an armed vehicle carrier. By traversing the seas and establishing a network of island bases, he sets out to hunt down the Asian Pacific Alliance and conquer the Dead Zone on the planetoid Taurus.
Carrier Command: Gaea Mission - Assault Trailer
The game features a massive environment with more than 30 islands hosting six distinct climate zones. Players will engage in a powerful campaign to gain control of a network of island bases set within the Gaea Universe. Commanders must manage their forces in real-time while acquiring and manufacturing upgrades, weapons and enhancements to secure victory over their opponents.
Carrier Command: Gaea Mission - Beta Trailer
Join now to make first contact with the http://www.carriercommand.com/beta
Carrier Command: Gaea Mission - Official E3 2011 Trailer
Players will be treated to an immersive journey with an engaging story in the vast, free-roaming environment that spans 33 unique islands in 6 different climatic areas. Players will battle over air, land and sea in this exciting combination of the 1st and 3rd person action genre with strategic elements where the exploration and mastering of tactics is key and the thrill of a successful fight will spur the player onward to a victorious experience like no other.






