Civilization IV
- Alagaesia Total Conversion
- Blue Marble Mod
- Community Core Project
- Dragonia II
- Dune Wars
- European Empires
- Fairy Tale
- Fall From Heaven
- Fall From Heaven II
- Great Doctor
- Great Person Mod
- Legends of Revolution
- Lost Units
- Lost Wonders
- MaxRiga Mod
- Mini Mods
- Miscellaneous
- New Civilizations
- Planetfall
- Rhyes and Fall of Civilization
- Rise of Mankind A New Dawn
- Rule Britannia
- Second Revolution
- Static Leader Heads
- Superblue
- The Age of Civilizations
- The Ancient Mediterranean Mod
- The Ball
- The Blitz Mod
- The Cold War
- Thomas War
- Total Conversions
- Total Realism
- WW2 Mod
MaxRiga Mod v5.1
MaxRiga is a mod which adds additional technologies, such as technology unit. This means that you can train a fighter or a chopper only if you have developed technology of the plane/chopper/tank.
Star Wars (0.65)
A new version of a popular total conversion mod Star Wars.
Ethnically Diverse Units (1.25)
It always bugged me that many units in Civ4 look completely out of place with their respective civs. So, I decided to add some more ethnically correct units into the game.
Ireland Mod (v1.00)
This adds the Ireland civilization to the game.
Thomas' War v3x to v3.1b Patch
This patch fixes several bugs found in Thomas' War. You need Thomas War version 3. It will change any version of 3 to the latest version.
Dragonia II Beta 1 Patch 2
This is the second patch for the initial beta release of the Dragonia II mod. If fixes a crash issue in Mercenary Mod when placing a hired merc.
WW2 Modification Bugfix
A bug which fixes some issues in the WW2 Mod.
Total Realism (2.1)
The most recent version of the mega popular mod Total Realism. This version includes a large number of fixes and new addons.
Next Level Mod
A huge modpack of more then 20 Civilizations. To name a few: Argentina, Australia, Benin, Brazil, Canada, Bulgaria, Israel, Ireland...
European Empires Mod
A mod based on the European continent. New civs. New religions. New fun.
RifE 1.31 Religious Soundtracks
Contains the new Religious Soundtracks. This is an optional download; All religions other than White Hand will still have soundtracks without this download, but will be limited.
Fairy Tale Version 9
There are numerous updates to the game. Several new units intended to crack stack building have been included, among other things.
A New Dawn 1.73 Patch I
A New Dawn Patches are save-friendly and any game that you have started with 1.73A-H is will load fine with Patch I.
Fairy Tale Update 6b
Update 6b requires the Full Install as well as update 6Aa. The Elchers Clan gets a complete remake in this update and is now a proper Scottish/Celtic Highland clan.
Civilization IV mod Dune Wars 1.8
It's been a long time coming, but it's worth the wait. This is Dune Wars 1.8 based on the Dune novels of Frank Herbert. Lots of new and refined units, buildings, art and mechanics for your delectation.
Civilization IV mod Fairy Tale Patch 4a
This is Patch 4a For Fairy Tale Version 4. It corrects some pressing issues and adds a new civ too, by the way!
Civilization IV mod Total Realism 2.4 release
Final release of Total Realism mod for Civilization 4 Warlords.
Unreal Tournament 3 mod The Ball - Cahua - Final Mod Version
The Ball's Grand Finals submission for the Make Something Unreal contest. This is the final mod release of The Ball. One new level, two new enemies, a new environment, and new gameplay features.
Civilization IV mod Dune Wars 1.6.4 Patch
Version 1.6.4 of Dune Wars is released. You can install this over 1.6.1 or 1.6.3.
The Ancient Mediterranean
These are animated leaderheads for TAM BTS if you wish to replace the static ones.
Civilization IV mod Legends of Revolution v0.9.6b
This is the light version of Legends of revolution.
Civilization IV Legends of Revolution Mod v0.9.4a Patch
This patch updates Legends of Revolution 0.9.3 to 0.9.4a. It fixes a critical Bug in 0.9.3, and a major bug related to the Space Race.
Legends of Revolution 0.9.4 Patch
Patches Legends of Revolution 0.9.3 to 0.9.4, requires Legends of Revolution 0.9.3 to work Changelog: Legends beta: 0.9.4 -Bug fix for Spaceship Parts.
Animated Leaderheads
These are animated leaderheads to replace the static ones to be installed into the folder of TAM for vanilla Civilization IV.
Planetfall v10
This mod has as goal to recapture the atmosphere and story of SMAC, but create an improved gameplay with the tools offered by Civ4.
The Ancient Mediterranean v0.82 BTS
The Ancient Mediterranean MOD features a complete modification of Civilization IV.
Fall from Heaven II
Fall from Heaven II is a dark fantasy mod for Civilization IV.
Legends of Revolution 0.8.2
Unofficial Expansion Project for Civilization 4 Legends is completely stable, no critical bugs Coherent design and implementation if you liked the expansion of Beyond the Sword from Vanilla Civ, you'll love Legends of Revolution.
Fall from Heaven II
Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into small tribes, ready to rebuild and retake that which was lost.
Rhye's and Fall of Civilization + Next War
This mod combines the dynamic gameplay of the BtS-included Rhye's and Fall of Civilization mod and adds to it the new units, technologies, and structures of the BtS-included Next War mod.
Fall from Heaven Wallpaper 4 (1024x768)
Personalize your desktop with a wallpaper of The Infernals from the Civilization 4 mod, Fall from Heaven.
Fall from Heaven Wallpaper 4 (640x480)
Personalize your desktop with a wallpaper of The Infernals from the Civilization 4 mod, Fall from Heaven.
Fall from Heaven Wallpaper 3 (1024x768)
Personalize your desktop with a wallpaper of the Title Screen from the Civilization 4 mod, Fall from Heaven.
Fall from Heaven Wallpaper 2 (1280x1024)
Personalize your desktop with a wallpaper of The Balseraphs from the Civilization 4 mod, Fall from Heaven.
Fall from Heaven Wallpaper 2 (1024x768)
Personalize your desktop with a wallpaper of The Balseraphs from the Civilization 4 mod, Fall from Heaven.
Fall from Heaven Wallpaper 2 (640x480)
Personalize your desktop with a wallpaper of The Balseraphs from the Civilization 4 mod, Fall from Heaven.
Fall from Heaven Wallpaper 1 (1280x1024)
Personalize your desktop with a wallpaper of The Calabim from the Civilization 4 mod, Fall from Heaven.
Fall from Heaven Wallpaper 1 (640x480)
Personalize your desktop with a wallpaper of The Calabim from the Civilization 4 mod, Fall from Heaven.
Alagaesia Total Conversion Beta v1.1.0
The goal of this mod is to enhance the Civilization 4 experience in every possible way. Improved effects, more units, more buildings, and game-play enhancements have been implemented and more are to come.
Alagaesia Total Conversion
The initial release of the Alagaesia Total Conversion. The goal of this mod is to enhance the Civilization 4 experience in every possible way.
Fall from Heaven II (0.20f)
Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into small tribes, ready to rebuild and retake that which was lost.
Dune Terrain and Resources
Spice melange reskin of oil and sand trout reskin of fish. Bare peaks and reddish terrain in the grasslands and desserts.
Rhye's and Fall of Civilization (1.86)
Rhye's and Fall of Civilization, previously the "Rhye's Catapult project", is the sequel of Rhye's of Civilization.
Revolution (0.81)
Revolution makes Civ4 more dynamic: new empires will rise in the middle of the game, over-extended empires may crumble, and colonies break away from oppressive rulers.
Rhye's and Fall of Civilization (1.53)
It can be considered a hybrid between mod and scenario. There have been many changes made to the core game, and each integrates with the static map in order to make a better overall experience.
Specialist Stacker Mod v0.8
This mod "stacks" the specialized citizens, super specialized citizens and angry citizens instead of displaying them side-by-side.
Favorite Religion v0.2
This mod provides the ability to make some leaders more historically accurate by helping the AI to pick a particular leader's state religion.
European Middle Ages Resurrection
The European Middle Ages Resurrection Mod is a continuation of the project first started by hr_oskar. The mod details the history of Europe, the near East, and North Africa from about 500 AD to about 1500 AD.
Influence Driven War v1.1
This mod consists of two parts: Combat Influence and Active city resistance.
WW2 Modification v0.3
This is a WW2 modification, including almost all the european nations involved in this war.
Ancient Mediterranean Mod v1.97
A complete graphical overhaul with some minor gameplay changes.
Multi-Building Unit Requirement Mod (v0.1)
This mod adds the ability to specify multiple required and optional buildings needed to building units. Any buildings added in between the PrereqBuildings tag will now be required to build the unit.
Inquisition Mod (v0.3)
The first and most distinctive difference between this inquisition mod and others is that the AI fully understands how to use the new inquisition units.
Building Civic Prereqs v0.2
This mod adds new tags allowing for the specification of one or more civics as prerequisites for constructing a building.
Fall From Heaven 2 (v0.16a)
Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into small tribes, ready to rebuild and retake that which was lost.
Rhye's and Fall of Civilization (1.38)
Rhye’s and Fall of Civilization is a modpack for Civilization IV that attempts to make a realistic and historically correct Civilization IV game based on an Earth map, without pre-placed cities.
Ancient Mediterranean MOD v1.97
The Ancient Mediterranean MOD features a complete modification of Civilization IV. The game now only takes place in the times of Egypt, Rome, and Carthage.
Upgradeable Buildings mod (v0.2)
This mod implements the concept of upgradeable buildings and buildings that when constructed obsolete a building in the Installation.
Civics Resources Mod (v0.1)
This mod adds the tags to enable a civic to give a civilization free bonuses when the player switches to that civic.
Lost Wonders Mod (v1.0)
This mod introduces new factions and new promotions which really add a boost and a whole new level to the game.
MAD Nukes Mod (0.3.2)
The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the way that ICBM (better known as nukes) work in the game depending on the configuration of the mod.
Total Realism 2.13 Patch
This patch will fix several issues with Total Realism 2.1, so it's a recommended upgrade. People reported Crashes to desktop to the team so this will fix those issues.
Regiment mod adapted with EDU
An adaptation of seZereth's Regiments Mod, Rabbit, White's EDU and Teg_Navanis's Units Statistics, and some modern flavor/civ specific units. Now including Porges formations, and more added !
Air Forces Mod (v0.1)
This new mod gives the ability to airborne units to gain experience points.
Tectonics (v0.39)
It simulates a (very very rough) tectonics plate system. The result is continents with mountain ranges, either inland (Himalaia-like) or, often, near the coasts (Andes, Rocky mountains...).
The Ancient Mediterranean (v1.96)
This mod adds all ancient Mediterranean civs to your game, ancient technology tree, ancient units and many new ones which were not available in older versions, several maps with more to come your way, AI behavior has been changed.
Rhye's and Fall of Civilization (v1.24)
Like the name suggests, the central theme to Rhye’s and Fall of Civilization is the simulation of historical civilizations’ roller coaster ride of power shifts.
Route Pillage Mod (0.1)
With the changes this mod introduces you will be able to pillage/destroy routes separately from improvements.
Pirated Mod (v0.3)
This mod basically enables barbarian unis to be spawned in oceans more realisticly.
Civilization 4 Community Core Project (v1.61.0001a
This project is aiming to improve player's gaming experience of Civilization IV game, the most popular PC game for civilization building simulation by Firaxis Games.
Rhye's and Fall of Civilization
The central theme to Rhye’s and Fall of Civilization is the simulation of historical civilizations’ roller coaster ride of power shifts.
Dales Combat Mod (v1.0)
Introducing Dale's Combat Mod v1.0! Bombard your enemy units, improvements and cities using ranged bombardment, and rain terror on the cities and units of your enemies with your cruise missiles and strategic nuclear warheads.
Nuke Anywhere SDK Mod
A few straightforward changes to allow targeting of nukes anywhere, not just enemy territory.
Trade Routes
This mod increases the number of trade routes available and more.
Super Civ Mod Fix
If you have a problem with diplofile this is a hotfix.
Canada Mod (v1.6)
An updated version of the Canada mod. This mod adds Canada as a playable civilization.
Bosnia and Herzegovina
A new playable civilization of Bosnia and Herzegovina from Sailor Lazarus.
Great Options Mod, Core Edition (v0.1.8)
The great options mod is just that a mod that provides players the flexibility to configure and tune as many options as they want.
Total Realism 2.0.2 Patch
In this update you have all 2.0.1 fixes so this is all that you need to download to be up to date with Total Realism.
Improvements Outside Borders (v0.1)
The Improvements Outside Borders mod adds a new tag in the CIV4TerrainSchema.xml, that lets mod makers indicate if a particular plot improvement can be built by a worker outside of a players civilization's cultural borders.
The Song of the Moon
The Song of the Moon is a comprehensive mod for Civ IV, detailing the colonisation and exploration of Earth's largest natural satellite - Luna.
Scythia
This will add Scythia to Civ4. It includes 1 animated leader (Atheas), 2 Unique Units (Royal Scyth & Scythian Rider) and Pedia entries for all.
XX Century Mod v2.11 Mi24 fix
Some of you might experience problems with Mi-24 this fix will correct that issue.
XX Century Mod v2.11 mini update
An update for XX Century Mod, highly recommended.
XX Century Mod (v2.11)
XX Century is a modification of Sid Meier's Civilization 4. It illustrates history of 20th century and includes 33 civilization, 50 leaders, 44 units (35 are completely reskinned) and 13 technologies.
Austria
Austria as playable Civ. Including unique art and sound, two dozen cities, four leaders and a unique unit. Starts with Hunting and Mining.
Water Animals Mod (v0.1)
This mod basically enables animals to be automatically spawned in oceans if they have their feature or terrain native values set correctly.
Tank Pack
I have included all the tanks that I have enjoyed in one little pack.
Unique Barbarian Mod (v0.2)
This mod changes the types of barbarians that will appear in the game from warrior, swordsman, axeman, archer and longbowman to Geirrman, Helwyr, Huskarl and Norse Axeman.
Imigration Mod (v0.4.5)
Immigration has always been a part of the history of the world and now it can be part of the history of your game.
Great Options Mod, Core Edition (v0.1.7)
The great options mod is just that a mod that provides players the flexibility to configure and tune as many options as they want.
Turkish Mod (1.3)
Newest edition of one of the original new nation mods.
Byzantium Civ
This will add Byzantium to Civ4. It includes 1 animated leader (Theodora), 2 Unique Units (Dromon & Tagmata) and Pedia entries for all.
The Confederate States of America
A new civilization from Wirklichkeit. Richmond is the capital city, sorry to all the Alabamans out there.
Better Ship Scale (v2.2)
A mod which is useful if you believe that the scale of the ships is no accurate in Civ 4.
Enhanced Cultural Decay (v0.1)
Enhanced Cultural Decay makes two significant changes to culture.
Enhanced Culture Conquest (v1.4.1)
Isn't it unrealistic for a city's culture to drop to zero when it is captured? This mod addresses this "problem".
Great Doctor (v1.0)
This mod adds a new great person and specialist to the game.
Ruffs Cobbled SG Mods (v1.2.0)
The release of v1.61 has broken a lot of really good mods. Also, the mod creators haven't been around (well, some of them) to update their mods. I got sick of waiting and so I put together my own SG pack.
Revolution
The goal of this modpack is to make Civ4 more dynamic. New empires will rise in the middle of the game, over-extended empires may crumble, or colonies break away from oppressive rulers.
Amra's Tibet
This will add Tibet to Civ4. It includes 1 animated leader (Songtsen Gampo), 2 Unique Units (Khampa Horseman & Dob Dob) and Pedia entries for all.
Amra's Hyborian Age
This adds the Hyborian & Thurian Empires as well as 4 Rulers & 2 Unique Units.
Shinto Mod (v3.5)
This mod adds a new tech, Shamanism, which grants a religion named Shinto to the first person to discover it. Shinto is an 8th religion, which does not replace any of the religions from the vanilla game.
Modified Special Domestic Advisor (v1.8e)
Based on the "Special Domestic Advisor" v0.92 from Requies (@civfanatics), I created this "Modifed Special Domestic Advisor". Some of the new functions have been inspired by the Costomizable Domestic Advisor from Taelis (@civfanatics).
Mercenaries Mod (v0.6)
This mod allows players to hire and fire mercenaries as auxillaries to their regular military forces.
Great Statesman Mod (v0.9.1)
This mod adds a new great person and specialist to the game. These work mostly like the other great people and specialists in the game.
Great General Amped Mod ( v0.8.1)
This mod takes Snaitf's Great General Mod to the next level making Great Generals a more useful unit in the field of combat.
Great Doctor Mod (v0.8)
This mod adds a new great person and specialist to the game. These work mostly like the other great people and specialists in the game.
Dead Civ Scoreboard Mod (v0.2)
This mod fixes the bug where you can still see the options to talk or start a war with dead civilizations through the scoreboard. It also provides the options to grey out or hide dead civilization in the scoreboard.
Ethnically Diverse Units (v1.0)
This mod adds some more ethnically correct units into the game.
Static Leader Heads Patch
A patch which will make Static Leader Heads mod compatible with the latest Civ4 patch.
Static Leader Heads
This pack replaces all 26 animated leaderheads with static ones. I hope it will help those players, who have video problems with animated LHs. Images of the leaders based on in-game screenshots.
Second Revolution v1.5 to v1.53 Patch
A patch which will upgrade your Second Revolution from 1.5 to 1.53 version.
Second Revolution 1.6 Patch
A patch which will upgrade your Second Revolution mod to 1.6 version.
Raze City Mod (v1.0)
The city razing is changed, so that larger cities can not immediatly be razed. The razing process will now take several turns to be completed, where the number of turns is linked to the population size.
M.A.D. Nukes Mod (v0.1.1)
The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the way that ICBM (better known as nukes) work in the game depending on the configuration of the mod.
Military Bases Mod +SDK (v0.2)
The Military Bases Mod contains three new buildings allowing for the training of land, sea and air units.
Lava v.2
The glowing 'fallout-like' mist is just fallout added to the map, nothing special but really looks good.
GreatPersonMod (v2.0)
Whenever a great person, such as a great artist or prophet is born in any of YOUR cities, a window will popup, showing you a picture and a quote from the great person.
Blue Marble Terrain v2.0
This program allows the installation of new graphics for Sid Meier's Civilization IVâ„¢, based on satellite images of the NASA Blue Marble project.
XX Century Mod (v2.06)
XX Century is a modification of Sid Meier's Civilization 4. It illustrates history of 20th century and includes 32 civilization, 49 leaders, 43 units (34 are completely reskinned) and 13 technologies.
Norway (v1.0)
This mod adds Norwegian Empire to Sid Meier's Civilization IV as a playable civilization. Civ has flag, two leaders with unique AI, citylist and unique unit.
Second Revolution Patch 1.3 to 1.4
A patch which will upgrade you Second Revolution from 1.3 to 1.4 version.
Confederation of Independent States (CIS)
This Mod has six new Civilizations which are part of the CIS , Armenia, Azerbaijan, Georgia, Turkmenistan, Uzbekistan and Pakistan.
Ancient Illyria and Ethnic Albania Civilizations
The mod you've all been waiting for! Introducing Ancient Illyria and Ethnic Albania as 2 playable civilizations, complete with custom music.
Philosophical Utopia
The Utopian Empire: A civ based on and ruled by the ideals of Enlightenment philosophers such as Voltaire and (civ veteran) Adam Smith.
Portugal Full Monarquy List
A basic file structure for the Civilization IV mod, The Age of Civilizations.
Firery Main Menu Graphic (v1.0)
Here is a mod to the menu graphics.
The Shinto Religion Mod (v3.0)
This mod adds a new tech, Shamanism, which grants a religion named Shinto to the first person to discover it. Shinto is an 8th religion, which does not replace any of the religions from the vanilla game.
KA50
Let me present yet another helicopter, and this time it is famous russian KA 50 Black Shark ( or Hokum). The model is animated, with two spinning rotors and with all corresponding sounds.
Denmark Mod 1.0
This little mod adds Danish Empire to Sid Meier's Civilization IV, with own flag, two leaders and unique unit.
Catalunya (v3.1)
This mod include Catalonia (Catalunya in catalan) in Civilization 4.
Stargate (v2.0)
These files add SG1 (from the sci-fi television show Stargate) to the game as a new civ.
Fusion Bomb
At only 350 hammers, this is a cheap weapon of mass destruction. It doesn't need any resources either. But the downside is that it only affects 1 tile/plot on the map in stead of the 9 that the ICBM affects.
The Awesome Mod- Chuck Norris Unit (With Hat)
Chuck-Tastic Unit Specs: Only 1 allowed in the world, like a world wonder but a unit. Requires Mass Media, because before Walker, Texas Ranger aired, no one was ready for the awesomeness that is Chuck Norris.
Star Wars mod (0.54)
Another grat mod has rolled in, and Darth Vader, Luke, Anakin (Darth), Obi-Wan and the others are now a part of CIV4. In this mod, you can play as all the great SW civs, and of course, religions are of the force.
Harry Potter Mod
This mod is a total conversion, and when I say total, I mean total. It adds new civs, units, everything.
fitchn's Civilopedia Index
The primary purpose of this mod component is to add an index page to the Civilopedia, which contains all entries from each category (cross-linked, of course).
Alternate Religions (v1.0)
I redesigned the tree based around some genuine religious concepts. Each religion tech gets a wonder and a civic.
SpyMod (v0.4)
This Mod adds a "steal a tech" button to the spy-unit.
Alternate Religions
This mod replaces all of the religions in the game with made up, but hopefully realistic seeming, religions.
Reformation mod
This mod takes a focus on Germany, and of course, it adds new civs, and new religions.
Robo Composite Mod
Every standard civ gets a second unique unit which has a new skin, new name (in all languages), a new icon and civilopdia description (english and german).
European Empires (3.1)
There's an update on the European Empires mod! In this update, some bugfixes are corrected, some nations added, and so on...
Haarball's fantasy civ pack
Here's a brand new pack of fantasy civs. This mod contains 19 new civs! All civs have two leaders each.
Palmyra Civilization
Both leaders are fully playable and all civilopedia entries are complete and accredited where necessary.
Green Mod (1.3)
This updates the mod to v 1.3. The new bonus resources all have their icon for cityscreen, for map, for worldeditor, and for civilopedia.
ActualQuotes Diplomacy Text
This mod replaces the original leader-specific diplomacy text with text based around things these leaders’ real-life counterparts actually said –- some famous quotes, and some not so famous.
Enchanced Wonders Info Screen
This mod makes changes to the Wonder section of the Info screen.
UN Resolution Modification
This mod changes the way the UN runs, in that it adds options to have any civic as a global civic.
The Blitz Mod (1.0)
This Mod introduces significant changes to Civ 4's combat balance.
Special Domestic Advisor (1.0)
This mod makes some additional changes to the Domestic Advisor.
Mylon Mod (0.26)
The idea of this mod is big cities, more meaningful cultural clashes, and somewhat slower gameplay to make for more interesting battles.
Industrial Trait Mod
This mod takes away the wonder bounus that industrial gets and instead replaces it with with a +1 hammer on plots with 2 hammers.
Caravans & Supply Trains
This mod adds two new units, the Caravan and the Supply Train.
Realistic Religions Mod Including Zoroastrianism
This is a mod to make religion a bit more realistic in the game. No more Hindus eating Cows, Jews and Muslims eating Pigs, Jewish missionaries, etc.
Civilization IV: Religious Victory
A small modification that allows religious victory. A religious victory can be obtained by controlling a Holy City and spreading the religion of that Holy City to sixty percent of the world's population.
The Bloody Hell Mod (1.2)
This mods goal is to provide an alternative economic and military progression to enrich the gameplay experience. A list of changes which have been made in this project are listed below.
FexFX - Bigger & Longer (0.5)
This Mod adds two new game speeds and a new larger map size.
Improved Road
This is a mod that adds commerce on road and railroad, add terrain transforming and restore worker ability to plant forest.
Random Events (1.3)
Added droughts and fertility. Also fixed a rare bug with a big earthquake where it could delete improvements on plots which were a fair distance from the source of the earthquake.
Rule Britannia Mod
A custom North-western Europe scenario with fully functioning custom civs and appropriate start locations.
Huge & Giant
Marvin 'Lord Magic' Davenpor has added two map size options to the game. They are Xlarge at 160x100 and Giant at 192x120. The map setup times are (3 to 5 minutes) and (9 minutes) respectively
Dynastic Speed
To go with the Gigantic Map mod, I've created a mod that slows down the game even further than the Epic setting. I call it Dynastic. It also significantly extends the total number of turns in the game.
Tradeable Mod
The Tradeable mod is designed to make it easier to tell for which resources you have extras. This makes it easier to make resource trades with other Empires.
Civilization's 4 - Realism Mod (0.6)
To make an expanded and more realistic modification to civ4, allowing for longer games, longer wars, and more intense gameplay with a bit higher difficulty and learning curve to properly manage and compete in the game.
Promotion & Trait Mod (0.4)
This mod will add 22 promotions to the exciting ones. It will also add 4 traits that only can be added in the editor.
Blue Marble Scaling Tool v1.09
This program allows the installation of new graphics for Sid Meier's Civilization IVâ„¢, based on satellite images of the NASA Blue Marble project.
CivScale.zip
This is a small scaling tool for Civilization IV, making it possible to adjust the dimensions of many 3D objects and the strength of clouds.
Blue Marble Mod
This modification allows the installation of new graphics for Sid Meier's Civilization IVâ„¢, based on satellite images of the NASA Blue Marble project.
Terrain Patch
Fairy Tale puts the Civilization IV nation building, warring and strategy elements in a Fairy Tale world with witches, knights, elves and damsels in distress. Finally, the better terrain has been incorporated into Fairy Tale.
Small Corrections Patch
This is a small patch for Version 6. It is not imperative, but will enhance the enjoyment of the mod.
Dune Wars 1.6.1
This mod based on Frank Herbert's epic Dune saga, features a struggle to control one planet - Dune, Arrakis, a barren desert wasteland which is valuable for one thing only - the spice melange.
Fall from Heaven Wallpaper 4 (800x600)
Personalize your desktop with a wallpaper of The Infernals from the Civilization 4 mod, Fall from Heaven.
Fall from Heaven Wallpaper 3 (800x600)
Personalize your desktop with a wallpaper of the Title Screen from the Civilization 4 mod, Fall from Heaven.
Fall from Heaven Wallpaper 3 (640x480)
Personalize your desktop with a wallpaper of the Title Screen from the Civilization 4 mod, Fall from Heaven.
Fall from Heaven Wallpaper 2 (800x600)
Personalize your desktop with a wallpaper of The Balseraphs from the Civilization 4 mod, Fall from Heaven.
Fall from Heaven Wallpaper 1 (1024x768)
Personalize your desktop with a wallpaper of The Calabim from the Civilization 4 mod, Fall from Heaven.
Fall from Heaven Wallpaper 1 (800x600)
Personalize your desktop with a wallpaper of The Calabim from the Civilization 4 mod, Fall from Heaven.
North African Campaign
WW2 Scenario which is based in North Africa. To use the scenario you will need the WW2 Mod.
Mastery Victory (v1.0)
The motivation behind this mod stemmed from a basic dissatisfaction with games occasionally ending under what seemed to be cheap victories.
Influence Driven War (v1.0)
In the game the culture is generated only by cities using buildings/specialists, and it spreads from them to surrounding territory. Each square (plot, tile) in the game stores accumulated culture for each player individually.
Favorite Religion (v0.1)
This mod provides the ability to make some leaders more historically accurate by helping the AI to pick a particular leader's state religion.
Multi-Bonus Building Requirement Mod (v0.1)
This mod changes the behavior of the PrereqBonuses tag and adds the PrereqOrBonuses tag that retains the original behavior of the PrereqBonuses tag.
M.A.D. Nukes Mod (v0.3.1)
The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the way that ICBM (better known as nukes) work in the game depending on the configuration of the mod.
M.A.D. Nukes Mod (v0.3)
The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the way that ICBM (better known as nukes) work in the game depending on the configuration of the mod.
Tectonics (.35)
This mod makes it so continents will slowly shift around and seperate, creating mountain ranges and entirely new continents.
Fall From Heaven 2 Patch (v0.15b)
Fall from Heaven is a fantasy mod for Civilization 4 that brings more focus on the Religion and Promotion aspects of the game.
The Ancient Mediterranean v1.951
The Ancient Mediterranean MOD features a complete modification of Civilization IV. The game now only takes place in the times of Egypt, Rome, and Carthage.
Water Animals mod (v0.1w)
This mod basically enables animals to be automatically spawned in oceans if they have their feature or terrain native values set correctly.
Specialist Stacker (0.7w)
This mod "stacks" the specialized citizens, super specialized citizens and angry citizens instead of displaying them side-by-side.
Pirate Island
This mod is intended to be played with a small-ish ocean heavy map with a number of other civs, to create the feel of colonies in tropical islands.
Canada Mod Soundpack
This is an addon soundpack for the Canada Mod from Wyz_sub10.
Sevo Mod 3.0 Tech Leak Addon
The mod causes "tech leak" to occur over city trade routes.
The Ancient Mediterranean MOD v1.93
This version of The Ancient Mediterranean includes many more maps, new civilization, hero units, and balance changes.
The Ancient Mediterranean Mod v1.92
TAM v1.92 is finally here. It fixes a lot of issues, including AI, technology speed and unit balance.
Ethnically Diverse Units (v1.47)
The units come in a mod since obviously this is more than just graphical modifications. Each unit is setup as a unique unit for one or more appropriate civs. They do not however, have different stats.
Unit Statistics Mod v1.37
This mod adds some unit and player statistics. To see them, simply select a unit and press U. If no unit is selected, the player statistics will load instead.
New Main Menu
I only deleted the earth, cloud, cityglow, atmosphere, space, etc... of the main menu and replace it with a plane, so you can now have a plane Image for your mod's background.
Pirates Mod (v0.1)
This mod basically enables barbarian unis to be automatically spawned in oceans.
Revolution (0.35)
The goal of this modpack is to make Civ4 more dynamic. New empires will rise in the middle of the game, over-extended empires may crumble, or colonies break away from oppressive rulers.
Fall from Heaven 2 Patch
Fall from Heaven is a fantasy mod for Civilization 4 that brings more focus on the Religion and Promotion aspects of the game.
Ancient Mediterranean v1.9
The Ancient Mediterranean MOD features a complete modification of Civilization IV. The game now only takes place in the times of Egypt, Rome, and Carthage.
Enhanced Tech Conquest (v0.4.2)
The Enhanced Tech Conquest Mod is designed to give a tech boost from conquering enemy cities. When an enemy city is conquered, a list of techs the enemy has that your empire doesn't is created. From that list a random tech is selected.
Localized Starting Techs Mod (v0.3)
This mod changes the starting technologies of all civilizations depending on their starting location and the immediate surrounding location.
Pearl Harbour
Basically, this mod is just an addition of another wonder. This is a recreation of pearl harbor.
Pat Robertson Mod
This mod replaces FDR with Pat Robertson , the host of the 700 club.This mod is complete in the English language. Pat Robertson's traits are aggressive(becuase he always talks about God's Wrath) and Spiritual.
GP Trickle Plus Mod (v0.2.2)
The GP Trickle Plus Mod combines the original GP Trickle Mod plus the following mods: Specialist Stacker Mod, Great General Amped Mod, Great Doctor Mod, Great Statesman Mod, Dr Elmer Jiggle's Python Utility Library, and Stone-D's SD-Toolkit.
GP Trickle Mod (v0.3)
The GP trickle mod randomly determines the primary trait for leaders in the game and will use the primary trait to positively influence the type of great person that is generated in the leader's capital.
Elven Rider
The Halberd is made by Mr. White, Rabbit. The Helm is a reskinned model from Morrowind. I think Bethesda don't like this so it will be my last model with morrowind mesh.
Better Ship Scale (v2.1)
This minor mod changes the scale between ships, making modern ones bigger and the ancient ones smaller.
The Ancient Mediterranean MOD v1.8
An updated version of the Civilization IV mod, The Ancient Mediterranean.
[WH40K] Imperial Guard Tanks
Whew, this is one of my biggest projects to date, and it's still not done. Nevertheless I decided I'll post the first four units.
No Name Great Person Renamer Mod (v0.1)
Ever get tired off running out of great person names in the later era of your games? This mod will take care of that problem by using the updated version of the Random Unit Names.
The Ancient Mediterranean MOD v1.72
This is an updated version of the Ancient Mediterranean mod. It requires CIV4 1.61.
The Ancient Mediterranean Mod v1.71
It makes the game take place in the ancient Mediterranean only, pitting Rome against Carthage and Egypt against the Hittites. There are many new civilizations, a new tech tree, new units, etc...
Fall From Heaven v. 1.0
The mod is set in a fantasy land with fantasy races, technologies, and units. Spell-casting (including late-game armageddon spells) has also been implemented. Wizards can cast fiireballs and summon monsters for their aid.
The Ancient Mediterranean MOD v1.7
The Ancient Mediterranean MOD features a complete modification of Civilization IV. The game now only takes place in the times of Egypt, Rome, and Carthage.
M113A2 APC
There are tons of variation on this basic APC model. I chose to do the M113A2 from the early 1980s-90s. The latest version in use is the M113A3 which has a different rear.
Star Wars Model - TIE Raptor
In place of the normal wing structure, the TIE Raptor has four fins attached straight to the cockpit. But despite the smaller mass, it still has a good amount of firepower.
Futuristic Combat Vehicle
The All-purpose Combat Vehicle (ACV) is animated and comes in two flavors - regular and SAM-like (it's the one with the BIG rocket launcher ).
Mi24
A russian large combar helicopter - Mi 24, that in fact looks a lot like apache.
Random Map Script (v4.0)
I have finally finished creating a map script that will give us an option for true random maps similar to that in Civ3. The goal was to produce random maps based off of Pangaea, Continent, and Archipelago maps styles only.
The Awesome Mod- Chuck Norris Unit (No Hat)
Chuck-Tastic Unit Specs: Only 1 allowed in the world, like a world wonder but a unit. Requires Mass Media, because before Walker, Texas Ranger aired, no one was ready for the awesomeness that is Chuck Norris.
The Ancient Mediterranean MOD (v1.5)
This is an update to The Ancient Mediterranean Mod.
Random Unit Names (v0.4)
An interesting mod which creates random names for your units!
Robo Composite Mod (1.1)
A new version has come, of the Robo Composite Mod. The mod itself is not a mod, but a collection of the Random Events Mod by DireAussie.
The War of Ascension
This mod adds a nifty feature. It adds a new way to win! The way to win is to grab a hero, and make him an avatar.
Fall From Heaven (0.7)
The mod does (unfortunately) not add any new civilizations. And it is not a historical mod.
Great People Mod
Whenever a great person, such as a great artist or prophet is born in any of YOUR cities, a window will popup, showing you a picture and a quote from the great person.
Mylon Mod (0.28)
Added a neat mechanic that I can re-use later: Instead of being obsoleted, buildings can "morph" from one form to another.
Snaitf's Show Attitude Mod
It was requested that the civ scores table in the bottom right of screen also show their attitude towards you without having to mouse-over all of them from time to time.
Videogame Religion Mod
My mod changes the current religions into game companies/developers.
B Dive's Mod
This is a general mod that address many minor issues with in the game.
The Ancient Mediterranean MOD (0.5)
This is the latest version of The Ancient Mediterranean mod.
The Ancient Mediterranean MOD (0.4)
Version 0.4 Changes include CIV: Added Kolchis, CIV: Added Medes, CIV: Added Britons, CIV: Updated Iberian Tribes, ART: Changed some flags, and MAP: Minor changes.
Snaitf's Demolition Mod
This mod allows you to demolish buildings within your city and demolish your cities altogether.
Auto Log (1.1)
A mod to facilitate note taking, with succession games in mind.
Current Turn At-A-Glance Mod
As a small other change I made, this mod removes(well, sets to 99) the 6 citizens restriction from the city screen.
The Ancient Mediterranean MOD
Finally, the epic modification for Civilization 3 is coming back for Civilization 4. It's just in the beginning stages, but there are already twelve ancient civilizations.
Tech Conquest (0.2)
TechConquest is designed to give a tech boost from conquering enemy cities. When an enemy city is conquered, a list of techs the enemy has that your empire doesn't is created. From that list a random tech is selected.
Current Turn At-A-Glance Mod (Zero)
As a small other change I made, this mod removes(well, sets to 99) the 6 citizens restriction from the city screen.
Green Mod (1.0)
In my Mod you can simply plant a new forest just with a worker. I like to have a green empire and maybe some others do so too.






