Civilization IV
Revolution
The goal of this modpack is to make Civ4 more dynamic. New empires will rise in the middle of the game, over-extended empires may crumble, or colonies break away from oppressive rulers.
Better Ship Scale (v2.2)
A mod which is useful if you believe that the scale of the ships is no accurate in Civ 4.
Great Statesman Mod (v0.9.1)
This mod adds a new great person and specialist to the game. These work mostly like the other great people and specialists in the game.
Amra's Hyborian Age
This adds the Hyborian & Thurian Empires as well as 4 Rulers & 2 Unique Units.
Modified Special Domestic Advisor (v1.8e)
Based on the "Special Domestic Advisor" v0.92 from Requies (@civfanatics), I created this "Modifed Special Domestic Advisor". Some of the new functions have been inspired by the Costomizable Domestic Advisor from Taelis (@civfanatics).
Mercenaries Mod (v0.6)
This mod allows players to hire and fire mercenaries as auxillaries to their regular military forces.
Dead Civ Scoreboard Mod (v0.2)
This mod fixes the bug where you can still see the options to talk or start a war with dead civilizations through the scoreboard. It also provides the options to grey out or hide dead civilization in the scoreboard.
Ethnically Diverse Units (v1.0)
This mod adds some more ethnically correct units into the game.
RifE 1.31 Religious Soundtracks
Contains the new Religious Soundtracks. This is an optional download; All religions other than White Hand will still have soundtracks without this download, but will be limited.
Dune Terrain and Resources
Spice melange reskin of oil and sand trout reskin of fish. Bare peaks and reddish terrain in the grasslands and desserts.
Revolution (0.81)
Revolution makes Civ4 more dynamic: new empires will rise in the middle of the game, over-extended empires may crumble, and colonies break away from oppressive rulers.
XX Century Mod v2.11 Mi24 fix
Some of you might experience problems with Mi-24 this fix will correct that issue.
XX Century Mod v2.11 mini update
An update for XX Century Mod, highly recommended.
Enhanced Cultural Decay (v0.1)
Enhanced Cultural Decay makes two significant changes to culture.
Enhanced Culture Conquest (v1.4.1)
Isn't it unrealistic for a city's culture to drop to zero when it is captured? This mod addresses this "problem".
Ruffs Cobbled SG Mods (v1.2.0)
The release of v1.61 has broken a lot of really good mods. Also, the mod creators haven't been around (well, some of them) to update their mods. I got sick of waiting and so I put together my own SG pack.
Shinto Mod (v3.5)
This mod adds a new tech, Shamanism, which grants a religion named Shinto to the first person to discover it. Shinto is an 8th religion, which does not replace any of the religions from the vanilla game.
Great General Amped Mod ( v0.8.1)
This mod takes Snaitf's Great General Mod to the next level making Great Generals a more useful unit in the field of combat.
Great Doctor Mod (v0.8)
This mod adds a new great person and specialist to the game. These work mostly like the other great people and specialists in the game.
Raze City Mod (v1.0)
The city razing is changed, so that larger cities can not immediatly be razed. The razing process will now take several turns to be completed, where the number of turns is linked to the population size.
M.A.D. Nukes Mod (v0.1.1)
The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the way that ICBM (better known as nukes) work in the game depending on the configuration of the mod.
Military Bases Mod +SDK (v0.2)
The Military Bases Mod contains three new buildings allowing for the training of land, sea and air units.
Lava v.2
The glowing 'fallout-like' mist is just fallout added to the map, nothing special but really looks good.
XX Century Mod (v2.06)
XX Century is a modification of Sid Meier's Civilization 4. It illustrates history of 20th century and includes 32 civilization, 49 leaders, 43 units (34 are completely reskinned) and 13 technologies.
Firery Main Menu Graphic (v1.0)
Here is a mod to the menu graphics.
The Shinto Religion Mod (v3.0)
This mod adds a new tech, Shamanism, which grants a religion named Shinto to the first person to discover it. Shinto is an 8th religion, which does not replace any of the religions from the vanilla game.
KA50
Let me present yet another helicopter, and this time it is famous russian KA 50 Black Shark ( or Hokum). The model is animated, with two spinning rotors and with all corresponding sounds.
Fusion Bomb
At only 350 hammers, this is a cheap weapon of mass destruction. It doesn't need any resources either. But the downside is that it only affects 1 tile/plot on the map in stead of the 9 that the ICBM affects.
The Awesome Mod- Chuck Norris Unit (With Hat)
Chuck-Tastic Unit Specs: Only 1 allowed in the world, like a world wonder but a unit. Requires Mass Media, because before Walker, Texas Ranger aired, no one was ready for the awesomeness that is Chuck Norris.
fitchn's Civilopedia Index
The primary purpose of this mod component is to add an index page to the Civilopedia, which contains all entries from each category (cross-linked, of course).
Alternate Religions (v1.0)
I redesigned the tree based around some genuine religious concepts. Each religion tech gets a wonder and a civic.
SpyMod (v0.4)
This Mod adds a "steal a tech" button to the spy-unit.
North African Campaign
WW2 Scenario which is based in North Africa. To use the scenario you will need the WW2 Mod.
Canada Mod Soundpack
This is an addon soundpack for the Canada Mod from Wyz_sub10.
New Main Menu
I only deleted the earth, cloud, cityglow, atmosphere, space, etc... of the main menu and replace it with a plane, so you can now have a plane Image for your mod's background.
Revolution (0.35)
The goal of this modpack is to make Civ4 more dynamic. New empires will rise in the middle of the game, over-extended empires may crumble, or colonies break away from oppressive rulers.
Enhanced Tech Conquest (v0.4.2)
The Enhanced Tech Conquest Mod is designed to give a tech boost from conquering enemy cities. When an enemy city is conquered, a list of techs the enemy has that your empire doesn't is created. From that list a random tech is selected.
Localized Starting Techs Mod (v0.3)
This mod changes the starting technologies of all civilizations depending on their starting location and the immediate surrounding location.
Pearl Harbour
Basically, this mod is just an addition of another wonder. This is a recreation of pearl harbor.
Pat Robertson Mod
This mod replaces FDR with Pat Robertson , the host of the 700 club.This mod is complete in the English language. Pat Robertson's traits are aggressive(becuase he always talks about God's Wrath) and Spiritual.
GP Trickle Plus Mod (v0.2.2)
The GP Trickle Plus Mod combines the original GP Trickle Mod plus the following mods: Specialist Stacker Mod, Great General Amped Mod, Great Doctor Mod, Great Statesman Mod, Dr Elmer Jiggle's Python Utility Library, and Stone-D's SD-Toolkit.
GP Trickle Mod (v0.3)
The GP trickle mod randomly determines the primary trait for leaders in the game and will use the primary trait to positively influence the type of great person that is generated in the leader's capital.
Elven Rider
The Halberd is made by Mr. White, Rabbit. The Helm is a reskinned model from Morrowind. I think Bethesda don't like this so it will be my last model with morrowind mesh.
Better Ship Scale (v2.1)
This minor mod changes the scale between ships, making modern ones bigger and the ancient ones smaller.
[WH40K] Imperial Guard Tanks
Whew, this is one of my biggest projects to date, and it's still not done. Nevertheless I decided I'll post the first four units.
No Name Great Person Renamer Mod (v0.1)
Ever get tired off running out of great person names in the later era of your games? This mod will take care of that problem by using the updated version of the Random Unit Names.
M113A2 APC
There are tons of variation on this basic APC model. I chose to do the M113A2 from the early 1980s-90s. The latest version in use is the M113A3 which has a different rear.
Star Wars Model - TIE Raptor
In place of the normal wing structure, the TIE Raptor has four fins attached straight to the cockpit. But despite the smaller mass, it still has a good amount of firepower.
Futuristic Combat Vehicle
The All-purpose Combat Vehicle (ACV) is animated and comes in two flavors - regular and SAM-like (it's the one with the BIG rocket launcher ).
Mi24
A russian large combar helicopter - Mi 24, that in fact looks a lot like apache.
Random Map Script (v4.0)
I have finally finished creating a map script that will give us an option for true random maps similar to that in Civ3. The goal was to produce random maps based off of Pangaea, Continent, and Archipelago maps styles only.
The Awesome Mod- Chuck Norris Unit (No Hat)
Chuck-Tastic Unit Specs: Only 1 allowed in the world, like a world wonder but a unit. Requires Mass Media, because before Walker, Texas Ranger aired, no one was ready for the awesomeness that is Chuck Norris.
Random Unit Names (v0.4)
An interesting mod which creates random names for your units!






