Command and Conquer 3 Tiberium Wars
Here is a MapPack (4) for Command & Conquer 3: Tiberium Wars with 37x Maps.
Here is a MapPack (1) for Command & Conquer 3: Tiberium Wars with 30x Maps.
This is a collection of very nicely done maps for Command And Conquer 3 Tiberium Wars.
A map pack that contains 10 maps for Command and Conquer 3 Tiberium Wars.
Planet Scrin is a eight player map which has the main Scrin colors themed into its making. The map has very great detail, the water is green, and the unit textured are tinted with purple and green.
Here is a MapPack (3) for Command & Conquer 3: Tiberium Wars with 15x Maps.
Here is a MapPack (2) for Command & Conquer 3: Tiberium Wars with 30x Maps.
An 8-Player Command and Conquer 3 map that has a north vs south set up.
EA has now released the formerly Kane Edition-exclusive maps for free for you to download, raning from 2-8 players, 5 in sum.
An 8-player, cityscape, chokepoint map. This is very barren looking and all concrete. Three players start on the bottom, three on the right, and the other two start in the left and top middles.
"Retarded Defense: Ravana" is the first Retarded Defense map. Retarded Defense is basically Tower Defense, Art of Defense, and Left 4 Dead combined.
This is a tournament style map for eight players. It contains twelve spikes, tiberium fields that are able to handle two harvesters at a time, and a huge tiberium field in the middle.
This is my first map pack, which contains six maps. Three new ones and three improved versions of previous maps. These include; Blue, Yellow and Red Zones, some having rain, lightning and cloud effects.
C&C3 Multiplayer Map - This is a custom made, Art of Defense map. Start at the 2 spawn points on the same team, defend the field generator and survive the waves of enemies.
This is Cipher Ultra's Second map pack for CnC3: Kane's Wrath. It contains 7 maps, including the 3rd version of Sheffield Blue Zone!
There are 10 custom maps in this map pack.
This pack contains 21 maps.
This is a detailed 8 player map set in a dry windy desert area. The middle is a mountainous area that is infested with viceroids.
Rock Bottom is a 8 player map. Set in a reasonably dark theme. The water on this map also has another color, its now brownish and it looks very much like a muddy substance. This map also has a great variety of textures.
This map-pack contains five maps.
MegaPort One is a large GDI port that has been built in open water. Nod has mounted an attack on the port in order to cripple the GDI supply lines.
This mappack contains 6 single player and 5 multiplayer maps.
Dieses Mappack ist für C&C Tiberium Wars. Die 4 enthaltenen Maps sind verschieden aufgebaut, die map " Illusion" ist nur für eine kurze lustiege Runde geignet.
If you were not one of thousands to pre-order Kane's Wrath then you probably missed out on a few special bonus tournament multiplayers maps which were exclusive to those who pre-order.
A 4-Player Command and Conquer 3 skirmish map from Masterleaf.
Start locations are broken up into sections of 2. Suitable for playing free for all OR 2v2v2v2. There are 4 spikes. Each start location has one green field.
Here is a map pack and a mod is included. There are 16 maps for multiplay, online/lan, and skirmish play.
An Art of Defense map, this pits you and up to three other humans against massive assaults from computer forces. If you can last 25:08, you win! If you can't, you LOSE!
A 4-Player Command and Conquer 3 skirmish map from thomasalan. It has a basic 4-corner set up with walled bases for each player. It has Tiberium in your base area and in the middle and 1 tiberium spike in the rear of each base.
Burning Anger is an eight player map which is based inside of a yellow zone. It is in a desert and is very desolate.
A six-player map (3 vs. 3), the north vs. the south. An intense, fun map from Santa1 that puts an emphasis on teamwork.
This is a Twilight Flame remake of one of the classic 8 player General's maps.
This is a remake of Twilight Flame from CnC Zero:Hour into Tiberian Twilight for CnC 3.
Tiberium Wars 9 In 1 Map Pack is a set of all the maps I've made for Tiberium Wars so far
The 3 maps included in this map pack are redzone maps. 2 of the maps are for 1v1 and the other is a 2v2 map, also the 2 single player maps have some secrets to them, see if you can spot them.
Cliffside Combat is versus mode, Player vs Player, or Player vs. AI No scripts, No limits. The only place where you can't expand at is in the center, in the tiberium veins.
Here is a collection of all seven of my Command and Conquer 3 maps.
An 8-Player recreation of the popular zerohour map Twilight Flame, for Command & Conquer 3. Various tech available for capture including Base Expansion Point and Emp pulse.
Updated version of 3v5 compstomp by Smok@lot -please leave comments if giving bad rating, will help improve maps. Thnxs
A 6-player, Yellow Zone, somewhat open map. It duplicates the map layout from the Heck Freezes Over map from Red Alert 2.
A 6-player map (3v3) remake of the original Bay of Pigs for Red Alert 2 /Yuri's Revenge for TW. 2 Tiberium fields for each player, 2 blue tiberium fields each at 2 center islands, 4 spikes at each center side, 1 EMP at each center side.
The objective in this mission is to free a captured GDI base in the North Carolina Badlands, and then kick some NOD bu*t.
Map Name: Alamo Author: HawK (aka TalonHawK) Players: 8 (2 vs 6) This map is included in the TALON Mod (with an installer) which is available at http://www.moddb.com/mods/talon-mod How to Install maps; 1. Open "My Computer" 2. then open "C:" 3. then "Documents and Settings" (skip step 3 if you're on Vista) 4. then "yourname/yourcomputername" 5. then "application data*" 6. then "Command & Conquer 3 Tiberium Wars" 7. then "Maps" 8. Open the zip/rar map file and then drag and drop the custom map's folder into the "Map" folder. If you can't see the "Application Data" Folder, do the following; 1. Open your control panel 2. OPen "Folder options" (In vista click "Appearance and Personalization first if you aren't in classic view) 3. Click the "view" tab 4. Click the "Show hidden files and folders" button 5. Click ok 6. Look for "application data" again For more maps from the same author visit our forum at www.talonclan.com. Contact: email@example.com
Incoming-=AOD=- is a Command & Conquer 3 multiplayer map.
This map takes place in Iraq, a destroyed city, it is a 6 player map, and has a tiberium infested mountain for you to go crazy over.
This map pack includes four maps. These maps are: Blue-ZONE-Conflict, CNC3 Burning Point, KANE's Nuclear Garden, and Murders on My Back.
This takes place in Czechnya (the place in our world is called Chechnya). You play as ZOCOM, and your job is to destroy the Nod base in the area. To build Strike Forces, you must find 2 lost Engineers in the area.
Tiberian Sun themed map for C&C3 Kane's Wrath. You'll be playing as Steel Talons/ZOCOM army against Nod, which includes something from every Nod faction. Your primary objective is to destroy the Redeemer Engineering Facility.
This is a detailed 4-player map. It features an island in the center surrounded by a moat accessed by bridges. Lots of buildings to garrison, and a subway system is in place.
In this mission, GDI has to clear the area of nod forces to make a good location for there main HQ. Take a look look at the text on top of the screen, it says everything you have to know for your mission.
You start out with a handful of units, including 2 Juggernauts, a few Mammoths, some infantry and some APC's. Using theese units you have to fight and think your way to the NOD base to complete the map.
In this map you have to play economically. You cant just go ahead and spam infantry (Oh yes. You can only build infantry in this map) to win. Instead you have to move slowly and make sure that you have as few losses as possible.
A complete collection of Eagle69noface's maps for C&C3.
A 6-Player Command and Conquer 3 map from Chris OB.
A 4-Player Command and Conquer 3 skirmish map from thomasalan with a basic 4-corner set up. It has a walled base for each player, Tiberium in your base area and in the middle, and 1 tiberium spike in the rear of each base.
This is a basic 3 player map similar to Unfair Advantage in ways, you have one person at the top of the map and the other 2 on the bottom. There are big patches of tiberium scattered throughout the map.
This is a six player map and it is set up for 3v3, 2v2, and 1v1. This map contains blue, yellow, and red zones.
This is a rough remake of the Zero Hour map Hostile Dawn. There is a large build area for all 6 players. 10 total green tiberium fields and 1 large blue tiberium field in the middle.
Small Town UK is a 4 Player High Quality Map! I Hope you like this Map.
This is a 2-player map. It was originally a map for Kane's Wrath, now converted for Tiberium Wars. All starting points and structures are placed exactly as the Kane's Wrath map.
Alien Incursion with Kane's Wrath support and enhanced AI.
Two players start at the north edge of the map, four at the southern half of the map. The primary part of the city is located on a huge plateau, accessible only through a choke point in the center and two flanking entrances.
Abandon Super Weapon is a six player map that has something no one would guess of in the middle. Give up? As the name suggests, it is a super weapon, an Ion Cannon to be exact.
This is a tournament style map for six players. There are six spikes on this map, with varying tiberium fields of different sizes and capabilities.
This is a mission map with several objectives that you will need to complete. If you've managed to beat this map then increase the difficulty of the enemy, it gets harder.
A 1v1 map based on a Blue Zone in Brazil. The map is compatible with AI. There are tiberium spikes near each base and a tiberium silo opposite of each base.
A Redzone map which is compatable with ai. The map is designed for 2v2. Each 2 teams has a large supply of tiberium to share.
A Command & Conquer 3 skirmish map from Kanine Lupus.
This map is a 3v1 battle. Scrin is the top player on his own team while he fights off the three others. Scrin starts with a massive force of Carriers, Tripods, Disinigrators and everything else a Scrin player would want.
A 4-Player Command and Conquer 3 map from PomFrit. It's a remake from Generals Zero Hour Fallen Empire with little modifications. It's a simple map good for slow machines.
The texture on this map is excellent, with appropriate lighting the map has a Nod feel to it, building placement is very good, allowing start game tactical advantages.
A large 4-Player Command & Conquer 3 map from Janeoply. Four huge bridges span the map in a X shape. Tiberium spikes to capture in the corners but you must get on the bridge in the center of the map to get to those corners.
A six player map, Conduit Contention brings another average style map back into your hands.
This is like one of those unlimited money maps, but with a twist, you must capture spikes in order to keep your money up.
This is a five player map designed for 2v3 and it also makes for an interesting 1v1. The setting is in a nod harbor with 2 island bases. The ai plays very well and there is a great deal of resources.
This is a symmetrical map and will work well for multiplayer and skirmish. Features seven tiberium fiedls on of them being large and in the centre. Various choke-points throughout. AI works.
A blue zone, urban based 1v1 map compatible with AI. Base areas are a little tighter than I had intended for them to be, never the less there is enough space to fit in a large base.
A 6-Player skirmish map from Buccane for Command and Conquer 3 set in yellow zone conditions. Fog is not enabled, music is enabled, with 3 start positions in the north and 3 in the south. It should make a good 3v3 match with mostly flat landscape.
This is a very nice map with good textures and the layout of everything on the map, The base in the center is very crucial to having in this match if you want to have a better chance a winning.
A 6-Player yellow zone CnC3 map from Looch for skirmish play. This Command and Conquer 3 map is a remake of the popular Zerohour map Hostile Dawn.
City Warfare is a 3 v 3 map from BuddaBoy, set in an urban environment. It's an infantry type map, with plenty of buildings to garrison and defend yourself.
This map is a huge, chokepoint, four player, top vs. bottom, blue zone map. The players are in the corners with two green tiberium patches to start with.
This is a three, four or five player Art of Defense map. There are eight waves of enemy units (Scrin) which try their best to defeat you and your allies. If you survive after that amount of time, you win!
2 v 2 funny map.
This map is very similar to the KW version (with some new visual details).
Tiberium City is a four player map for Command and Conquer 3. This map is a red zone map that is quite large for four players.
The following map is an 4 player skirmish map set in yellowzone dessert conditions.
Testing Grounds is a four player skirmish map set in an arena style that is based in a yellow zone. It is another map by Chuck888. Chuck has another yellow zone map called Deadly Decent that you should check out as well.
Deadly Descent is a four player skirmish map that is set in yellow zone conditions.
This is the version for play on the kanes wrath expansion pack. Also has skirmish support now.
A 4 player map with 2 sets of 2 tiberium spikes located north and south of the center of the map.
This is a 3 player map by Samwise.
This is a two player map by Samwise.
Area 51 is a two to four player map that has a theme of Area 51. For maybe those who do not know, Area 51 is a secret research base that is out in the middle of the Nevada desert.
While playing Crysis I realized that Command & Conquer 3 had a lot of stuff reminiscent of the eye candy shooter. So I thought it would be cool to recreate a level of the game.
This map as got 3 Tiberium spikes, 3 bunkers and one very large tiberium field. this map was made for a "all vs. all" game play.
There are 8 spike 4 E.M.P 4 defensive towers around the map. Each player has one tiberium field close to there base with a very large blue tiberium field in the middle of the map which is key to winning on this map.
This is the second version to the map Canyan. This one has a lot of tiberium, more space, flatter build area, and a easier to pass canyon. so this ones more of a really fun rush map!
Arguement is a 4-player map with a large tiberium deposit in the middle of the map in the shape of a circle. In the darkened areas to the left and right of the map are tiberium spikes, 2 for each side, 4 in total.
This is a 4 Player 2v2 map featured in a desert environment. It has a canyon going through the middle of the map, separating both sides.
Map is created for online play (Multiplayer). You can play skirmish too..(you can choose any fraction or subfraction(9) but can play only against Skrin,NOD,GDI-subfraction not permited).
Multiplayer and Skirmish map, maximum of 4 players.
Fast Multiplayer and skirmish map.
The following map is a Mission / Skirmish map. Set in a mountain region in a Yellowzone, it offers 1 green field for each player and a small blue in the bottom right corner and 5 Tib spikes.
This is map is a 2v2 Yellowzone map. Each player starts with 1 green field and 1 LONG blue field to share.
This 2v2 map is set on a FANTASY location in redzone conditions. Each player starts on top of a plateau with 1 green field.
This 1v1 map is set in Yellowzone conditions. Each player starts with 1 green field and 1 blue and 1 BIG green to expand to.
This 1v1 map is a redzone in the forgotten parts of sarajevo. Each player starts with 1 blue field and theres 1 green and 1 blue field to expand to.
This is a 2 player Yellowzone map. Set in arena style each player starts with 2 green fields and 1 blue field to expand to. Small ghost towns on each side gives an eary feeling.
This map is a 4 player bluezone map. Each player starts with 1 blue field and a green to share.
Just a map I made for the first time it took me 3 days with some set backs.
This is a 2 vs. 4 Multiplayer Map. The two upper starting points have blue tiberium fields. Everyone else has a blue, and a green field. In the center there is a market place.
This is a remake of the map "Tour of Egypt" made by OverlorD.
A two player skirmish in the war torn Italy in a yellowzone region. The battle begins at 4:00 am on a full moon lit night. Plenty of building space with expantion areas to place structures.
Redzone set in a rocky, canyon area. There is a blue tiberium field in the center that starts small, but if not harvested, will grow to be pretty large. There is also a long bridge over this field that can be used to get the jump on the enemy.
Wind of Desolation is a 1 vs. 1 asymmetrical Redzone map, somewhere deep in Italy; where Tiberium ravaged the landscape unto its own demise and desolation.
Tiberium Erosion is a asymmetrical 1 vs. 1 map taken place somewhere deep in a German Redzone, where Tiberium has eroded an entire city to ruin, leaving but only a massive crater of Tiberium; the German city has now long been abandoned from all hope.
This is a two player map for Command and Conquer 3. It took 7th place in the OMC4.
Forsaken Sands Of Tiberium is a 4 player map. It is just about completely asymmetrical, around the map there is a EMP Tech Building, damaged garrison able buildings, Tiberium spikes, and a typical amount of Tiberium for each player.
A medium sized 2v2 map from Tiberanaut that has a waterway dividing the 2 sides with a small city in the center to take or hold. 2 blue tiberium areas in the city plus some spikes and silo's to capture. Special Note: this is a shield map not a circle.
A six player Command and Conquer 3 map from Woodbulb. It's a fun mix of desert, city, and grassland.
A 2-player multi-player map for CnC3 from Crimey. It has excellent sound-effect placement and terrain variety.
Here is a 4 slot map. Creep base in the middle (use long-firing units to take it out) with an EMP, A LOT OF TIBERIUM!
This is a detailed 4-player map. It is a remake of the Westwood created Red Alert 2 map Oceanside, using the assets from C&C3.
This is a detailed 2-player map set in an urban blue zone. Each player starts with a Tiberium field and Tib Spike.
This map is generally designed for a 2 versus 2 match.
Players start in the south/north parts of the map and they basically have only one way choke path to get to the enemy's base.
This is an average 4 player map for Tiberium wars.This map won´t amaze with details, as there are only two types of textures used for the entire map and I've counted only about 9 objects in total.
Cipher_Ultra is back with a updated version of "Sheffield Blue Zone" he released last year.
This is a relatively simple map.
A 2-Player Command and Conquer 3 skirmish map with a corner to corner set up and a large redzone tiberium field near each base area.
A 4-Player Command and Conquer 3 Tiberium Wars skirmish map from Chris OB.
A 4-Player skirmish map from Masterleaf for Command and Conquer 3 Tiberium Wars. A Desert themed yellow zone map. Blue tiberium as well as green tiberium, some plateaus with defensive tower tech buildings to capture.
A medium sized, two player, snowy recreation of Central Park. It is very accurate to real life, which makes it cool to play.
This is a custom CnC 3 map from Chrono101. It's a 2 vs. 2 style set in a city in the desert. On one side lies mountains and the other side Tiberium. Have fun!
A 6 player map for skirmish or online play. This map has a normal amount of tiberium for 6 players, with 6 tiberium silos, one located near each players base. There are 8 race bikes zipping around a well constructed 1.5 Mile track.
Red Zone Checkpoint is a map that employs a very different approach to the aspects of a CnC 3 map.
Set in a box canyon, with two garrisonable bases, an open field with hills and ditches, and caves and cliffs along the rock walls.
In this map, San Francisco is put in a setting where tiberium infestation destroyed everything, the famous bridge is even visible.
Here's a 6-player, top vs bottom, yellow zone, chokepoint map. There are two green Tiberium fields per player, and an additional two Blue fields. There are 6 spikes on each side.
This is a small, top vs bottom, semi-open red zone map. It has two spikes for each player and two silos next to two Blue Tiberium patches in the middle. Some buildings spot the map, but that's all.
A 4-Player Command and Conquer 3 map from Janeoply. It is the updated version of Siwa Egypt map with a green tint to it.
A 2-Player Command and Conquer 3 map from Janeoply. It has an east vs west set up with a large urban area to capture in the north , and some tech buildings as well in the north.
A 4-Player Command and Conquer 3 map from quattro111.
A 3-Player Command and Conquer 3 map from PomFrit. Only one tiberium field for all 3 players and there are some tiberium spikes to capture though.
A 4-Player Command and Conquer 3 map from PomFrit. It's a medium sized map with only 1 tiberium field in a dry river bed between players. Only green tiberium. 4 Reinforcement Bays for additional units and 2 Mutant Hovels. (Team map 2vs2)
A 5-Player Command and Conquer 3 map from Chris OB. It is set in Easter Europe with farm lands to the south, fields to the North, a Train Station to the west and a small city in the East.
A 3-Player Command and Conquer 3 map from Janeoply. It has a large city in the north west part of the map. There are some tech available for capture in the city.
A 2-Player Command and Conquer 3 map from Aristide. It offers three ways for players to attack one another in a yellow zone setting, it is intended for single player skirmish or online multiplayer.
A 2-Player Command and Conquer 3 map from Janeoply. It has a corner to corner setup and all of the Tiberium spikes are in the center of the map. Fight for them to get the upper hand.
An updated version of the Redzone Pipeline Problems. Horizontally oriented and set in a red zone!
This is the 2 versus 2 version of Tournament river.
Based on the UK Blue Zone; like London, Sheffield is another English city. There are tiberium patches next to each base, as well as one other and several spikes dotted around the map.
The tiberium layout is very much like Tournament Arena, allowing a start patch of green tiberian, a blue tiberian patch in the corner and another green tiberian patch further out, both teams have easy access to 3 of their own tiberian fields.
You start with a patch of green tiberium and can choose to expand to the blue tiberium, which is held in the opposite corner that has two garrisonable buildings for early game protection.
A large 4-Player Command and Conquer 3 skirmish map from Lodron. It would make a good 2v2 north vs south match. A tiberium infested city and dead plant life make up this redzone map.
A 4-Player non-symmetrical map for Command and Conquer 3 from Rick Kingma. Overgrown cites with tiberium infesting them. Exessive objects placed concentrated in one area makes this a high performance computer only map.
Here is a large 2-Player Command and Conquer 3 map from Janeoply. It has a Corner to Corner set up and some nice mountainous features along with a large lake in near the center.
Pipeline Problems is a creative remake from the old map. This time, it's in a red zone.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. Basic four corner set up. Each base area has a fence that prevents infantry from crossing it.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. Basic four corner set up. 2 ways into your base area.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. A large central island is the key feature of the map. 8 tiberium spikes and a control point on the island.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. A double river divides the map north and south. Some tiberium spikes near the center available for capture.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. A double river divides the map north and south. Some rocky mountainous forest with good tiberium supplies.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. River near center of map flows green from tiberium exposure.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. 4-corner set up. There is excessive tech available for capture and some abandoned gdi buildings.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. It'sa clean and bright map with no fog. It is divided by large river. 2 player start positions on each side of the river make for a good team play map.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. Large island in the center with 4 bridges, 2 on the west and east sides.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. The map is split corner to corner by a long river, and several bridges span the river. There is urban area on each side of the river but in a different style on each side.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. The outer edge of the map is water, there are a few small ponds and some garrisonable areas. Lots of tiberium spikes in the center to capture.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. This map should make for a good 2v2 team play map, with a north vs south set up.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. Four corner base set up, and plenty of tiberium near your base area. Nicely done urban city in the center. Tiberium spikes in the city to capture.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. This map would make a good 2v2 team play map with a east vs west style set up. The raised area divides east and west sides with some tiberium spikes in the center to fight for.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. This map would make a good 2v2 team play map with a north vs south set up.
A 4-Player Command & Conquer 3 map from Janeoply. The outer edge of the map is textured in nicely done desert textures. The center is a nice lush green texturing.
A 4-Player Command and Conquer 3 map from Janeoply. The center area is sealed off by mountains with 4 ways in. There is more tiberium in the center to fuel your efforts.
A 4-Player Command & Conquer 3 map from Janeoply. It has a basic 4-corner set up. The center area is a island with 4 bridges across. Each bridge has defensive structures to caputure and garrison.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. 2 large bridges are used to access the raised elevated area in the middle.
A 4-Player Command & Conquer 3 skirmish map from Janeoply. It's a basic 4-corner base set up with some tiberium spikes and bunkers on the field.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. Looks like the map would be a good 2v2 north vs south match. A river divides the map east to west and there are mountainous areas.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. Some tech buildings available for capture near the double river that divides the map north to south. This map should make for a good 2v2 east vs west set up.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. Basic 4-corner set up, non-symetrical map. Urban area in the center to fight over. It's a nice looking map, with a unique layout.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. Some tech buildings available for capture near the central dock area. Nicely done walls along the canals.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. Basic 4-corner set up, non-symetrical map. Island in the center to fight over with several bridges leading to the island.
A 4-Player Command and Conquer 3 map from Janeoply. It's a Basic 4-corner base set up. Tech emp buildings to capture in the center of the map and has green fog.
A 4-Player Command and Conquer 3 map from Janeoply. Large waterfalls in the north and south ends of the map. The map is divided east and west by a river that runs through the middle.
A 3-Player Command and Conquer 3 map from Janeoply. It has 3 large lakes with 3 large bridges crossing them. In the center is tech tiberium spikes available for capture.
A 4-Player Command and Conquer 3 map from Janeoply. It's a large map with some tech to capture, lots of trees, and a basic 4-corner set up.
A 4-Player Command and Conquer 3 skirmish map from masbt. The map is made with lighting and texture settings that attempt to recreate what the scrin homeworld might possibly look like. 3 Blue tiberium fields per player.
A two player map entitled Futures Tropical City.
A map for CnC3 by Dark117-Darktiberium117. It is intended for 2v2 or 1v1v1v1 map.
Shread of Wheat brings us another fantastic map, which includes awesome detail and a different map layout.
Tournament River is a forest map which includes tons of choke points, flanks, tech buildings, and tiberium.
The Two Towers is a great red zone map that shows extraordinary detail and interesting game play features.
Desert Rats is a two playery map that has a basic layout and other things.
City Under Siege is a four player map which has enormous amounts of detail and interesting custom triggers.
Highway to Hell is a four player map within a desert, urban area.
Located outside of a blue zone in a river valley this battlefield exists. The tiberium here grows quicker then those in outside zones and this interests GDI, Nod, and visitors.
A 2 vs 2 Player Map in Italy Tiber setting Red Zone. Hope you enjoy it. There's a lot of tiberium on it, so battles could be really hard. Also each team can only reach the other through 4 bridges in the middle of the map.
A Martian Marsh is a two player map based on what the Scrin's home world would look like. Since it's on their world, it is a red zone with a lot of tiberium.
A six player map, River Vally stands as an average map with sub-par detail and one interesting game play feature.
A 2-Player Command and Conquer 3 skirmish, desert redzone map from Dicko set up corner to corner.
A Mission style map for Command and Conquer 3. It's a fun rescue and escort the VIP type mission.
A 4-Player Command and Conquer 3 skirmish map in a 2v2 corner to corner set up.
A 2-Player skirmish map for Command and Conquer 3 that features several small lakes, some well placed sounds by the lake and in other areas is a nice touch to this map.
A 4-Player CnC 3 skirmish map that contains some scripting that puts a 10 minute countdown timer on the screen when you enter the center area of the map, first team to get all 10 minutes counted down off the timer wins the match.
A 2-Player North vs South set up, a large chasm separates the players destroyed redzone buildings set the stage for a nice evening redzone map.
CnC3 Multiplayer Map
This features dried up river bed surrounding and Island with tons of goodies.
Lenara Peak is a nicely detailed 1v1 map which is a standard left vs. right. It has a nice big stash of Blue Tiberium in the middle making it an essential part for a nice battle.
This is a very nice 2 Player map with plenty of resources to fuel a nice battle.
This is a red zone 4player, multiplayer, skirmish map.
A 2-Player Command and Conquer 3 skirmish RedZone Map from Arcanastras. It is set in the desert and is nearly symmetrical. The map is divided into three parts by the two rivers, Euphrat and Tigris.
A Command and Conquer 3 skirmish map from Yamflemme. It is a 4 player map, created specially for the "Team Phoenix", a french clan that you can find at command-conquer.informatique-mania.com.
A CnC3 skirmish map from Aveleo101. It's a four-player symmetrical map with a desert-theme.
A 2-Player Skirmish map from KingBase for CnC3. The map makes for a good 2v2 match as well, with tiberium spikes and blue tiberium in the center of the nicely done city in the middle. Some moving vehicles add a nice touch to the city.
A two player map, Tiberium Pass features everything you would expect in a great map plus more. The thing that really makes it stick out is the fact that to travel from base to base, players must go through a long stretch of mountain.
This is a detailed 4-player map with lighting set for evening. It was designed for skirmish play, with asymmetrical starting positions. It is suitable for 2v2 or FFA games.
Isle of War was fun in Red Alert 2 and is now reappearing in CnC 3 as a custom map. It's a 1 vs 1 map in which players don't receive a tiberian field next to their base, players must expand early to get them.
This map is like Unfair Advantage but instead of 1 vs 2, it's 2 vs 3. The two players that get the advantage get control of a network of base defences and walls spanning from their bases; the two players also get blue tiberium close to their base.
Oblivion's Crater is a two player map that is a spoof off of the map used for Kane's temple prime missions. The two bases where the players start are dug in and have spikes to the north and south of the bases.
Quarantine Zone is a medium sized map that is nonsymmetrical and four player. The map is also in a red zone so gathering tiberium isn't a problem, as there is plenty on the map.
The setting are the outskirts of an australian metropolis at dusk. It features parts of the city as well as some forest- and desert-areas. It is meant for 3v3 Teamdeathmatch games, might be slightly unbalanced for FFA games.
A 3-Player skirmish map from Scrin Mastermind for Command and Conquer 3. It's a remake of the first scrin mission in London the scare the civilians mission. The map is set in night conditions, the city has been destroyed already.
A 6-Player Command and Conquer 3 map from Buccane, set in yellow zone conditions. Looks like a 3v3 north vs. south set up. Each of the base areas is walled off with only one way in with a bunker to guard the way.
Agave Addiction is themed around deserty hills with a few farms and agave plantations. Being a desert, vegetation is scarce, but still existing. There's also a few urban areas.
A symmetrical map from Arcanastras set in a desert. The map is divided into three parts by the two rivers, Euphrat and Tigras.
John O'Leske has created a four player map for Command and Conquer 3 that features: Highly detailed cityscape, Buildings to garrison, Subway system for transporting infantry, and Mostly symmetrical base design.
Here is the first TW map from Blue_Screen, inspired by the original A Path Beyond. It's a very large 1v1 map with multiple chokepoints and lots of detail. Inspires different styles of play.
Mappers united INC. and Overlord are proud to present the second mountain pass.
This is a very nicely detailed Desert map. In the middle there is a mutant hovel and a fair amount of resources, good attack routes can be found throughout the map.
This is a 4 player map located in a red zone. 2 players are located on each side of a tiberium infested river. The only way to cross the river it from 2 bridges.
This map of the Scrin's home world looks just like it would be, a lot of purples and greens. Each player gets a Scrin wall and blue tiberium to play with.
Lake Tiberium is a four player map that has an interesting and unique layout. The player starts out with two small patches of blue and green tiberium next to their base.
This is a remake of the 2-player TD map for Generals. Uses the same heightmap of the original C&C Generals TD design, scaled up to suit CnC3's larger units and structures.
This is a detailed 4-player map set in a Yellow Zone. It was designed for 2v2 East vs West team games, and features a coastal tropical setting, some buildings to garrison, and plenty of Tiberium for the harvesting.
A 5 player map for team play, great for East vs West play.
A 5-Player eye-appealing skirmish map for Command and Conquer 3, set in Red Zone conditions.
A 3-Player skirmish map for Command and Conquer 3 from v1rtu. An asymmetrical map designed for skirmish play, but should work fine for multiplayer, too.
An eye-appealing 2-Player skirmish map for Command and Conquer 3. This map features a rural environment with fields, granaries and small creeks. In the middle of the map is a small town.
A 4-Player Skirmish ready map for Command and Conqeur 3. It's an urban environment featuring parts of a city and an airport. Every player starts out with one green field.
A 4-Player Command and Conquer 3 skirmish map from JBV3737 set in redzone conditions, 4-corner start location set up, with lots of tiberium in the center of the map in a large canal.
A 5-Player skirmish match for Command and Conquer 3. Located outside of a blue zone in a river valley this battlefield exists.
Desolation is a 4 player multiplayer/skirmish map for C&C3 from V1rtu. Set in small city in the Australian Blue Zone which has been evacuated due to a recent high rate of Tiberium growth in and around it.
Mahe Madness is a detailed 2-player multiplayer/skirmish map for C&C3 from Agodzo.
River Rush is a symmetrical balanced 2 player map from V1rtu set in an eastern European countryside in a Yellow Zone. A river runs down the centre of the map with bridges connecting each side.
Somewhere deep in a Red Zone, wars have been waged in this sector for decades. This map from JBV3737 is themed like Red Zone Rampage, but will offer more Tiberium and new features such as Tiberium bridges! Ready for skirmish play.
The best map (3v3) for Yuri's Revenge is available now for Tiberium Wars. Each player gets a Tiberium field and one Tiberium Spike.
Located in a valley, this four-player map from Wsted439 offers a small initial base area with a bit of Tiberium and a Tiberium Spike.
Hells Passage is a 2 player map from Hawk10314 featuring many expansion fields and tech objectives.
This is the classic Bay of Pigs from Red Alert 2, recreated for Command & Conquer 3: Tiberium Wars. A nice 6 player map, with enough resources to last. It also has several tech building around the areas to take over.
This once flourishing region was hit hard, and is now considered a red zone. This is a 2 vs 4 multiplayer or skirmish map. West team has two players, East team has four.
This is a highly detailed 2 player map set in a Yellow Zone valley with two bases right in front of each other. Each base has 4 Tiberium fields and two entrances.
This is a 1v1 map from Thisnameislame that takes place in a random Yellow Zone. The bases are at the north and south ends.
Isles of Dread is a 2 player map from Cent with an emphasis on strategy. It focuses on base expansion and managing multiple bases at a time.
This map is a four player, blue zone, Non-symmetric, hilly map. The start spots are in corners, and start with a Green tiberium field. There are some pockets of Tiberium around the map, and plenty of Spikes to capture.
Here's a medium, blue zone, hilly, two player map. It has a Green Tiberium patch to start with and then two to expand which are in the other two corners. There is one Blue Tiberium patch in the middle to fight over.
Crater Valley is a relatively small map, but it's for 1v1 so it's understandable. Players will enjoy a jungle like theme with good texture quality. There is a giant Tiberium patch in the middle of the map that players can fight for.
Fight your way past a bridge and try to control the map with the several artillery guns only available through the subway.
A very pretty, two player, chokepoint, non-symmetric, blue zone, large map. Players are in the bottom left and top left corners with a mountian ridge between them.
This map is a small, two-player, blue zone, cityscape, semi-open map. There is a river running diagonally from the South East corner to almost the North West.
Here's a two player, small, open, yellow zone map. Top and Bottom are divided by a river across which there are two bridges and one low water crossing. There are two spikes for each side, and two fields of not too much tiberium.
This is a 2 Player map for Multiplayer and Skirmish.
This map is an East vs. West, 2 player, Red Zone, Chokepoint battle. There are 4 Tech Spikes which are all in contested areas, and one blue tiberium field to fight over.
A 2-Player skirmish map for Command and Conquer 3, It's has a corner to corner set up, unsymmetrical.
A 4-Player Command and Conquer 3 Map from JBV3737. Somewhere deep in a Redzone, wars have been waged in this sector for decades.
A 5-Player skirmish map for Command & Conquer 3. Start locations start in a partially walled off fortress like structure, with lots of flat buildable land in your base area
A 2-Player Command & Conquer 3 map from Starduster for skirmish play. It has corner to corner bases, features a city with port. It's a nice looking map.
RA2's Isle of War, redone on C&C 3's SAGE engine!
In this Command and Conquer 3: Tiberium Wars multiplayer map, two islands isolated from each other. Only means of offense, requires the use of the sky!
An asymetrical, detailed and overall good quality map. The primary feqature of this map is a large gully that inadvertaintly divides the map in 2.
This map is a medium, four player, Blue Zone chokepoint map. North East vs South West corners face off.
Here's a small, two player, Blue Zone, chokepoint battle. East vs West, with two rivers dividing the players. Between the rivers is a civilian town so it is in your best interest to garrison the buildings quickly.
A large four player, symmetrical, Blue Zone, open map. Lots of room for your base, and decently detailed. East Vs. West are divided by a crossable river in the middle.
This is a 6 player map set in a red zone environment on a dessert dry mid-day.
This map is a 2-player Yellow Zone map. Bases are in the east and west sides, with two Tiberium Fields for each side. There are a few Spikes and also one patch of Blue Tiberium in the middle to battle over.
This is a red zone/ yellow zone with a nod base in it its neutral so its harmless there's a town, 2 hovels, 2 spikes, 2 renforcement pads, and 2 base expansion buildings.