Command and Conquer Generals Zero Hour
A 6-Player skirmish map for zero hour, with many unique features, multilevel, Garrisonable train, Walled base areas, villages and tech on the field.
This is an 8 player extremely large map. For those with slower computers it might be better to play only 4 players.
A 6-Player temperate night skirmish match for Zero Hour. The most noteable feature of this map is the unique walled defenses with ramps for access.
A 8-Player tropicial conversion of the Official EA map Twilight Flame. A large river divides the north and south of the map.
Very nice layout in this 8-player Snow map from VoicesInMyHead.
A six-player map by Kampy.
A 7 Player Very large Skirmish map divided by a river. There are a few Oil derricks spread out. Traveling from the east side of the map to the west side can take a while. Enjoy the scenery along the way.
This is a 2 player skirmish map for Zero Hour. It is not intended for multiplayer use.
Players start in each corner, there's plenty of ways to attack opponents, lots and lots of build spave available!
This is a fun 8 player map for both skirmish & multiplayer play. Each player starts out with 2 supply docks & an oil derreck. There are more supplies & tech about so take a hold of them before you enemies! Watch out for that train though!
This is a 6 player multiplayer or skirmish map for Command & Conquer Generals Zero Hour. Each player starts within the fortress walls and has 1 supply warehouse each.
A large 6 player skirmish map for Command and Conquer Generals Zero Hour.
River War is a 2-player map from MeMyself. Each player has one supply dock, four small supply piles, (adds up to 1/2 of a supply dock) and one tech oil derrick available to him is his base area.
This is a specialty 2-player fun map from MeMyself. If your about to get off Zero Hour and pick up C&C3, why not top it off with a quick game on the Panzer Strategy map with a skirmish or human player.
This is a two player map in a temperate setting. It features excellent texture use, lots of eye candy details: Rivers, snowcapped mountains, farms, a high mountain lake, hidden graveyard, bridges, bunkers, and a small village.
This 2-player snow map from Zancloufer is based on the popular Tourney Desert map. Changes include a snowy environment, more buildings to garrison, and a few other changes.
A 6-Player desert Zero Hour map for online use only. The name gives it away, the map is in the shape of the middle east, with each country being a base. The six countries are Egypt, Israel, Turkey, Iraq, Saudi Arabia, and Iran.
This is a 2-player Temperate map from Joel Ogston. Players start on high plateaus. A river runs through the center. Two islands in the corners contain tech goodies.
A 6-Player temperate/day skirmish map from Model Citizen. It's for Zero Hour and is multi-level with high areas around your start postions.
A 8-Player skirmish map for Zero Hour, intended to be used in 3v5 online compstomps. Urban/farm setting.
This is a large well designed 6-player team based Temperate map (excellent use of textures). Features realistic rivers and a lush green hilly landscape.
Eye appealing and detailed 8-player Temperate map from cncfan32.
This is a large 8-player Temperate map with very nice eye appealing detailing and texturing on the mountains and landscape from spyVspy.
This is an extra large 8-player Temperate map from DaRkAlEx set in the country with hilly terrain and several realistic looking rivers.
This is a remake of Twilight Flame with 2 supply's and 4 oils on each side. Also there is a repair bay above each sides oils and 2 Emperor Overlords to take.
Temptation is an 6 player map with alot of resources. 2 Hills in the middle and everyone have their own island. This map has Ai and that means you can play it single player and online.
This is an 8-player Desert map with a unique layout from Stanley lee.
This is an 8 player map made to simulate a stormy summer evening in the Yucatan Peninsula of Mexico.
This is an 8-player 'no frills' Desert Map with a unique octagon design.
This is an 8-player eye appealing 'team based' Temperate Map that features walls and rivers separating the players.
This is a large 7-player Snow Map designed for 2v5 comp stomping.
This is a large 6-player Temperate Map designed for 2v4 comp stomping.
An interesting six-player map. It isn't the prettiest, but it has no graphics errors. It is built for 3v3, as each side of the map contains three captureable Nuclear Silos. Any map with nukes in the first 10 minutes is fun, right?
This is an 8-player Urban night map designed for team play. Features a large city in the center with plenty of buildings to garrison. Adequate supply of money. Variety of tech goodies available for capture. Good room to build.
This is a 6-player Snow map designed for team play. Features mountainous terrain. Good supply of money along with a variety of tech goodies available for capture. Adequate room to build.
First map by DarkeX; Nuclear Aftermath Beta. It's a beta because I was just testing things out, and it happened to turn into a map.
March 2017. China's secret nuclear research base on the island of Pao'yang in the Yellow Sea has been attacked by GLA Forces.
Beach Bullet is a Zero Hour map where two teams fight against eachother on two sides separated by water.
I have tryed something new on this map u have no supply points by u'r base u got drop zones there drops money in each corner of the base plus u got 4 supply's in middle plus above the drop zones u got loads of goodes download and play very good map now wi
Pathfinder is mars based as you can tell. It features 8 players divided by cliffs and hills, with the impact basin in the center, there is also a dust storm passing by.
8 player, massive map. Equal tech and cash for each player, even equal room to build. Mentally the rivers make you feel like you are getting sucked in...have fun!
Map Name Long and Ard FaTBoYz Players 2 Human vs 4 Computers Size 150 x 500 Installation Extract the files into your My Documents Command Conquerer Generals Data Maps folder This is a co op map with plenty of fightin . Not
GODLANDS by David Kellas Installation... Welcome to one of the best maps that Generals fans will ever have the priviledge of playing. Installation Simply copy the entire contents of the GodLands folder this means everything you just
4 human or skirmish players in a row connected with two different ways all together.
Now 6 players or Computed skirmish players found each other crossing the city on the other sides. Have to secure bridges, resources and city. Small places does not allow to build 300+ units at once.
Short briefing: there are two sides: first the USSR and second the USA, map keep up 4 players, but you may play like 2vs1 or 1vs1.
This is new cooperative game mode, named Advancer Skirmish Cooperative. Map only for multiplayer type (there is no AI). Short briefing: there are two sides: first the USSR and second the USA, map keep up 4 players, but you may play like 2vs1 or 1vs1.
This is a remake of my first Generals Map called "Europa" which is German for Europe.
This is a 3 player map for C&C Generals Zero Hour. Every player starts in a corner with one supply dock and an oil derrick.
Star Base offers multifaceted modes of playing. There R 4 bases in each corner of the map, the 5th bases is the star base and situated in the middle of the map. Due to this unfavorable position the star base has been equipped with additional establishment
This map is made for all the people who like 2v2 heading the enemy base directly in the opposite of the terrain. In each end of the map you will find a base like counterpart of the other, the only thing between the enemies is a big deep graven.
This map is made for all the people who likes 3v3 heading the enemy base directly in the opposite of the terrain. In each end of the map you will find a base like counterpart of the other, the only thing between the enemies is a big deep graven.
Besides your direct routes to other players/enemies, there are many backdoors that are through the mountains and can be tight and slow going, but maybe worth the effort. A few oil derricks are around for those who could use the extra wealth.
A simple 4 player skirmish map with a few goodies in the mountains to the north and east. Enjoy
A 5 player map in the frozen wastelands. All bases have at least two or three sides of protection because of the high ice shelfs. There are ways to cross the water inlet.
A 6 player simple map with an area in the center island that has the goodies. Find your way up for the wealth. But protect it from air attacks. Enjoy
This is a 4 player skirmish map. Looks simple but with many ways to each player you need to work fast to protect any paths to your base. A few oil derricks are about and a few other hidden items. Enjoy
A 6 player skirmish map played singular or 3x3. This map is larger then usual and may slow play. The airport is the place for anything extra. Enjoy the map.
A 4 player skirmish map divided by a river. Flat lands with surrounding mountain plus civilian life. Other goodies in a small quantity divide players area's, so first come, first serve. Enjoy
A 4 player basic Skirmish map that has most of the goodies in the center on a hill. Very hard to protect with hard armies. Enjoy.
A 5 player skirmish map divided by a river and mountains. This map is larger then normal so slow play may happen with a slower computer. Each player starts with two supply docks with a few oil derricks spread out. Enjoy
A 4 player Skirmish map divided by some awesome mountains and a river. Some oil derricks are in or near each players area plus some money crates hidden around. No big towns or roads here. One of my favorites. Enjoy.
A 4 player Skirmish map divided by mountains and one river. A few goodies are spread about with a few oil derricks in locations accessible by helicopter only. Enjoy.
This is a 4 player skirmish map. Made with extra supply docks and oil derricks for those who love their enemies to build big and tough. The trains here are extra long but the tracks have many bridges to cross safely without delay.
This is a 6 player map played either singular or 3x3. A Mountain range passes through the center of the map with a small creek and river on the east side.
This is a 4 player skirmish map with a large City in the middle. Collateral Damage is a given here unfortunately. Starting in a certain corner of the map gives you extra airpower after taking control.
This is a four player skirmish map with the basics. A few oil derricks and a couple extra supply docks.
This is a 4 player skirmish map. Fairly simple open ground warfare with a river through the middle. Any goodies are north at the damn.
This is a four player skirmish map divided by mountains and a river. There are a few oil derricks around the map and a Hospital in the south East. Hope you enjoy the map.
This is an 8 player skirmish map made for 2x2x2x2 play. Crossing the Canyon can be done by a bridge to the north and one to the south. The third way is going down into the canyon to cross.
This is a 4 player skirmish map with a group of well protected oil derricks and other goodies in the East. Careful crossing the highway.
This is a 4 person skirmish map split by a small mountain range and two rivers. On the East end of the map is the Ocean with a beautiful boardwalk with all the great hotels that go along with a boardwalk.
A new 3 player multiplayer map with a good amount of detail. This map is based on the map Hometown from the game World in Conflict.
This is a multiplayer or skirmish 4 player map for Command & Conquer Generals Zero Hour basic 4 corner setup. There are 4 oil derricks, 2 oil refinery's, and 2 repair bays up for grabs..
This map is a 5-player desert themed map placed in a dry, barren, torn terrain environment.
Molina Grande is a further development of "La Molina". The battlefield has been extended and some strategic artillery cannons have been added. That way the players have more space 2 move.
This is Zero Hour USA single player campaign mission 1 (the one where you MOAB the Baikonur rocket) converted into a skirmish map.
La Molina is adequate for 1 vs1 vs 1 vs 1 deathmatch battles as well as 2 vs 2 teamplay. The most of the money is on the battlefield, so its a dynamic map.
1v1 online zero hour map. The map is based on the map mashtuur city from the game Battlefield 2. A high amount of detail and texturing are incorporated within the map.
Players start in each corner, there are limits to your build space, but you cant see them! Build in the wrong area and you might regret it, this map is a bit of a brain teaser.
Players start in each corner, there's plenty of ways to attack opponents, either by going down the ramps or going across the platforms via bridges.
This is a 4 player multiplayer or skirmish map for Command & Conquer Generals Zero Hour.
Tournament style map where 2 teams face off against each other across an 'X' shaped valley.
This is a 4 player map. Each player's base is at the corner of the map. Each player will be granted 2 supply docks, 3 oil derricks and 1 emperor. When the valve station in your base has been destroyed water will stream around your base.
This is a 4 player skirmish map from snowy007. Each player has 1 supply dock, 1 oil derrick, 1 artillery platform, and 3 unmanned base defenses (2 EMP patroit systems and 1 Infantry General bunker).
This is a 2 player skirmish map from snowy007. You are on a tropical island with 3 small villages inside. In the water you can find a volcano with smoke rising from it.
This is a 4 player Skirmish or multiplayer Command & Conquer Generals Zero Hour map.
Here is a 2 vs 2 map and it has lots of snow, including some snow effects. It has 1 tech hospital, 2 tech cannons, and 3 tech oil derricks.
A four player, big, detailed map. There is a small village in the center and a train, which is crossing it. But the train won't stop. Why? Because this place is already a battlefield!
Nicotine has created a two player map for Zero Hour. It is a Middle-Eastern refinery town divided by a river. Good fortifications and excellent map for urban combat. Small map, but good atmosphere.
This map is based on Alpine Assault. I fixed some bugs in it. It has a train running through the map and there is a town in the middle of the map. I hope you like the map.
This is a rather simple skirmish map yet has some interesting scripting to it. The Local player has defensive-laser bunkers defending their base.
This map is an eye-appealing temperate forest basis. It features a direct attack route, two flank routes, and tactical vantage points and items on the outskirts of the map.
This is a 4 Player Skirmish or Multiplayer Map with advanced AI. The map is overall symmetrical and balanced. There is a city in the center of the map containing resources and the quickest route across the map diagonally.
Multi-leveled Twisting pathways wind through the hills Known as the Badlands. Unlike most map configurations, base openings on this map face the outside of the map with bunkers placed for maximum protection.
This is a 4 player multiplayer or skirmish map for Command & Conquer Generals Zero Hour. This is a basic four corner setup, 2 players are on slightly higher ground.
This is a multiplayer or skirmish 5 player map for Command & Conquer Generals Zero Hour. Each player is separated by Islands with each player starting with 5 small supply piles each.
Well the basic idea is to have two humans on top, in the middle, playing against 6 bots around the outside.
A 4-Player Command and Conquer Generals Zerohour skirmish map from Microsoft Bob.
A 3-Player Command and Conquer Generals Zero Hour skirmish map from snowy007.
A 2-Player Command and Conquer Generals Zero Hour skirmish map.
A 5-Player Command & Conquer Generals Zero Hour skirmish map from psychoclops.
Very eye appealing and highly detailed 2-player elongated Temperate map from Bhones. Features mountainous terrain, buildings to garrison, a river, and bridges. Adequate supply of money.
A 6-Player Command and Conquer Generals Zero Hour skirmish map from Brian & David B.
This 4-player map is a corner to corner teamwork style map. Players starting positions are next to their perspective team mates. One large entrance on each side. Each player has an oil derrick one supply dock and one small supply pile to start with.
This is a large 4-player detailed and eye appealing Snow map from Lod. It features mountainous terrain, a river with several bridges providing access, and buildings and tech goodies throughout the map. There is a good amount of room to build and expand.
A 6-Player Command and Conquer Generals Zerohour map from Microsoft_Bob.
This is a 3-player eye appealing map from Servu. Temperate with mountainous terrain. Players start out on high plateaus.
This is a very small and eye appealing 2-player map from Moab that should offer up some fast games. A river divides the map with bridges providing access to your opponent. Adequate resources but somewhat limited room to build.
This is a 4-player night map from Servu. The players start in the corners. The base areas are all separated from each other by small rivers and mountains.
This is a 2-player map from Servu. A completely snow covered map with some large ice cracks and lots of room to maneuver, however most of the map is very hilly so building in the middle part of the map is hard
This is a modification of a 5-player Urban snow map originally created by DEN staffer Assassin. City layout has been changed some, and textures somewhat improved.
This is a 1v1 night map with a city in the middle. There are two supplies per player, and two more supplies to be found.
A 2 player Command and Conquer Generals Zero Hour skirmish map from [IRW]Popo.
Here is a four player Generals Zero Hour map.
A large 8-Player Command and Conquer Generals Zero Hour skirmish map from Tompie913 set in snowy night conditions.
A 2-Player non-symmetrical Zero Hour map from Starduster. A large Urban city in the center, train runs the map stopping at a depot every so often.
A 2-Player corner to corner multi-play online only map for the Zero Hour expansion of Command and Conquer Generals.
This is a four player map from Microsoft_Bob designed for 2 vs 2 play. Instead of merely serving as a staging area for tactical operations, the FOB has become the 'home away from home' for the American soldier.
A skirmish and multi-player 4 player map from Ovidel. Each base carries 4 supply docks, 2 Tech Oil Derricks and a Tech Oil Refinery, plus 4 derricks in the middle.
A 4-Player Multiplay online only map from Me Myself for the Zero Hour. Map features modified war factories that build all the tank types.
A 2 Player desert themed skirmish map from Jamieweb24 for Zero Hour. A large river separates the map, with 3 bridges one being fairly long. It has a corner to corner set up and some civilian buildings are available to garrison.
A 2-Player Generals: Zero Hour tropical island map from smeagalpk based on Wake Island in the pacific. There is one main land route between the bases.
This Zero Hour map is a rare breed, it's a three player one! Not only that, but it has the most unique player set up I've seen for Zero Hour. The players battle over the city in the middle city and they're a lot of flanks on this map as well.
A 4-6 Player Custom map for online play against a boss opponent.
A 4-Player desert daylight skirmish compatible map for Generals Zero Hour from CrazyKenny.
A 3-Player skirmish compatible map with a moon theme for Generals Zero Hour.
A 4-Player skirmish compatible map for Generals Zero Hour from Starduster. The scenery is desert. In the middle of the map is a restricted area...located there you'll find most of the additional supplies and tech buildings.
A 4-Player night snow high elevation skirmish compatible map from 2ndLifeAmusement for Generals Zero Hour. Some tech and bunkers on the battlefield available for those bold enough to venture out and take them.
A large 4-Player temperate/mountain skirmish compatible map from Model Citizen for Zero Hour. Each base has 3 points of access.
A 4-Player Snow Map. It is a modified version of the original map Lone Eagle & is made for Zero Hour.
A 2-Player skirmish compatible map for Generals Zero Hour, north vs south setup desert daytime map.
This is a v-large 1v1 map. Each player has 3 supply bays and can only reach each other through a single bridge.
Lakeside Basin is a great 4v4 map for Zero Hour. It is based off the American Southwest. In some places there is flat land, in others there's rock, and even mountains.
Baghdad Outskirts is a map that mimics Baghdad. There is a big city which you can find UN units and even terrorist units inside the city. It even boasts a part of the city where the citizens are.
A 5-Player skirmish compatible map for Zero Hour. It's a large desert map with a city near the center.
A 3-Player Urban/Industrial Zero Hour skirmish compatible map.
A 6-Player skirmish compatible map for Zero Hour and one for shockwave mod as well. Grassy textures with some mountains, elongated map, lots of oil and artillary up for capture and some bunker fun as well.
This is a 3-player Desert map from DarkBayman. It features several villages, some water, mountains, and a bridge. Plenty of money and some tech goodies. Good amount of room to build and expand.
This is a 4 player zero hour map from thomasalan that features a greenish toxin tainted water.
A 4-Player Snow themed skirmish map from Microsoft_Bob for Generals: Zero Hour. It's a large city and has industrial areas.
Ppv971 has created a 4-Player skirmish compatible map for zero hour with a long choke point in the middle. Tech near your base area to capture. A garrisonable train runs the map and stops at depots near base areas to let troops on and off.
A 4-Player skirmish map for Zero hour expansion of Generals.
A 2-Player snowy skirmish compatible map for the Zero Hour expansion of Generals from Starduster.
A 4-player night skirmish match for Zero Hour "lighting on pictures increased". 4-Corner set up, lots of trees in the north forest, a industrial city area near the center. Good room to build in each base area. - LaZeR716
A very dark three player map for Zero Hour, this is a large open battlefield. The start positions are in the 3 corners while the other corner is occupied by a very large city.
A 4-Player skirmish compatible map from Model Citizen for Zero Hour. It's a basic no frills map, with no vehicles to capture.
An 8-Player skirmish compatible map for Generals Zero Hour. A large river runs the map, with mountainous features through out the map, various tech to capture, and significant tech to capture in the center area of the map.
This map has a mountain in the middle with a plateau. One player on each corner and one in the middle. There is eight tec oilderrics surounding the mountain and a tec renforcement pad on the East and West sides.
This 4-player map is a balanced building-battle map. It is similar in layout to Homeland Alliance. Four bases in the corners, then a city to fight over in the middle.
This is a 4-player Temperate map from General.L with a few mountains and two small towns.
A 4-Player temperate/night skirmish map for Zero Hour, basic 4 corner set up, some islands on the river seperateing the North and south with toxics so watch your step when crossing.
A 4-Player temperate/day map from Model Citizen with basic 4 corner set up, but the bases are up on a plateau with what I can only describe as finger like extensions of the plateau that jut out with artillary to capture at the end of them.
A 3-Player temperate/mountainous/day map from Model Citizen featuring many multilevel bases and areas with ramps and bridges for access points.
A large size map with a city to the bottom right tec buildings on both sides and an island in the middle with tec buildings and good defence. This map can be played as singleplayer or multiplayer.
A Medium size map with some tech buildings in the middle and some more scattered around the place mostly forest but looks good. This map can be played as singleplayer or multyplayer.
A 4-Player tropicial/day map 4 corner set up from Popo.
A 4-Player night/rain Online-Multiplay only map for Zero Hour. You get one main island located in one of the 4 corners and have amphibious transports as the only access to the smaller islands located through out the map.
A 2-Player temperate/day skirmish map for zero hour from ppv971. Corner to corner set up, urban areas, tech on the field to capture.
A 2-Player Night/temperate skirmish map for Generals Zero Hour from Judds.
Here's an 8 player map built for 2v6. You could play it 2v2 as well. It is set in a somewhat grassy landscape with water-limited access to the southern two players. The map is generally flat, but it has a decent job on textures.
A 3-Player skirmish match for Zero Hour. The southern part of the map is low elevation while the north of the map has a higher elevation.
This map from Time2KILL takes close bases, and makes them more inaccessible to each other than is normal. You can try to mass units against your enemy, but it takes a more tactical assault to win the day.
This is a 2-player map from Sarge117 that contains lots of tree. There are 2 supply docks per player near their starting positions, a refinery to the south, a hospital in the town, and a repair bay to the north.
A 8-Player elongated map, the map is intended for you to set up you player start location in the southern most start postition and put 7 AI Hard Armies in the north postitions,The map contains many small weapons mods to various units.
A 6-Player online only map for Zero Hour, 'art of defense' style map for 6 players to teamplay against a single CPU. Players must defend a number of structures from a series of scripted attacks.
A 2-Player skirmish map for the Zero Hour expansion of Generals. It's a day/temperate map with unique design features.
This is a 4 player skirmish/multiplayer map. The supply dock in the middle is unlimited. There are 2 oil derricks in each base and 4 in the middle.
A 4-Player skirmish map for Zero Hour. It contains 4 main islands connected to each other via land bridges. Tech on the field to capture and amphibious transports and pt boats are available for capture as well.
A 8-Player multi-play online only map for Zero Hour, map is mountainous and desert like, with patches of green tropical oasis here and there.
AOD Defend: The Beer has now been released. Check the readme below for more information.
This map is made for stomping bots. It's a two vs. 6 style where the top team have a huge advantage with supplies, tech, etc.
This is a four player Desert map designed for 2v2 team games. Players start on high plateaus and the action takes place in the Pit (Canyon below).
A 2-Player skirmish, night themed map for Zero Hour with mountainous areas, 2 villages one of them being a Airforce General Base to be taken over by who ever get there first.
A 2-Player tropical skirmish map from Plasma for Zero Hour. The map features a volcano in the middle that erupts on ocassion with some nice visual and sound effects, various vents around the island will vent steam as well.
A asymetric 6-Player map from Starduster for Zero Hour. It can be used in skirmish and online games.
A 2-Player temperate skirmish map for Zero Hour, 2 cliffs on the map with tech to capture, small supply piles placed though out the map.
A 3-Player Desert skirmish map for zero hour, with large base areas and room to expand your base to nearby areas.
A 4-Player Night Snow map for the zero hour expansion of generals. 4 corner set up, garrisonable train, four diffrent bases, a city as its center which is the only way from side to side.
A 4-Player Urban themed skirmish map for zero hour. Traffic moving about well done and clean look and layout. A good 4- Corner tournament style map.
This 4 player map from Redlack was made to duplicate the first battle of the Vietnam War. The map can be played in skirmish or multiplayer. A 4 corner setup, each base has special advantages and disadvantages.
A 6-Player Skirmish match for zero hour map from Redlack. It is fairly symettrical with a red hue to the snow.
A 6-Player Skirmish match for zero hour map from Redlack. It is fairly symettrical with a blue hue to the snow.
A 4-Player map for zero hour with some scripting that disables superweapons and airports.
A 4-Player temperate skirmish map for zero hour from Redlack.
A 5-Player skirmish enabled map from Rob for Zero Hour expansion of generals. The map is based on a moon landscape with various sized craters and a real rugged terrain.
This is a 2 vs. 1 Multiplayer only map. Skirmish is available sometimes and not at other times. Not recomended for skirmish use as the AI on one side cannot reach the other side of the map.
A 2-Player Featured skirmish map from Mapmaker for the zero hour expansion of generals. Players are separated by a few bridges, the landscape is realistic with nice ambient sounds to set the mood.
A 2-Player Featured temperate/mountaious skirmish map for zero hour. Face to Face was designed to make you attack fast and not worry too much about defense.
A 2-Player Featured skirmish map for zero hour.
A 3-Player skirmish map for zero hour from Model Citizen. The players base areas are divided by mountains, some nice ramps built in the mountains. It's a fun map with good play.
Adirondack Seige is a Zero Hour map, dedicated to the Adirondack area in Northern New York where RedPhoenix lives.
An 8-Player temperate/night map from Hazard117. It's a nice unique maze design separating the 4 northern players and 4 southern players. Tech capturables in rear of players base areas.
A 5-Player temperate map for zero hour with lots of space and room to build and many, many chances to capture tech resouces. It is set in a large urban area.
A 4-Player temperate/mountainous skirmish map for zero hour from DestroyeR. It has excessive tech and capturables, "good map for newbs".
A 2-Player Temperate/Mountainous featured skirmish map for zero hour. Tech on the field to capture 7 Tech Oil-Derricks, 1 Hospital, 1 Refinery,and 1 Repair Pad.
A 8-Player Desert Arabic/GLA themed skirmish map with 4 huge Arabic Cities to occupy. Resouces available near center of the cities besides what is near your base area. Lots of civilians to run over.
A 2 Player temperate map with a extra team on the map that attacks you when you go near it. Map has 2 large platues with ramp acess, and some Beat up command centers on each of them to capture.
A large 6-Player skirmish map for zero hour, 2 of the players start positions are on large platues near the center of the map, 6 capturable aircraft carriors on the north and southern ocean shorelines.
A 6 Player skirmish map for zero hour, 3 start positions in the north and 3 in the south. Map is divided north and south by a large body of water with 5 acess paths through the body of water.
A 4-Player temperate skirmish map for the zero hour expansion of generals.
A 4-Player skirmish map for the zero hour expansion of generals. Center area of the map has 4 mountains, some use of ramps, tech spread through out the map but not too much.
A 4-Player skirmish map for Zero Hour in a temperate environment. Players have 3 oil dericks and 3 supply docks in their base area, also in the middle there is some capturable units and tech building.
A 4-Player Snow skirimish map for Zero Hour set in night conditions.
A 3-Player Online Multi-play only map for Zero Hour. An island map with 4 main islands and many smaller ones.
A 8-Player Skirmish map. The centrel area of the map has many bodies of water with land bridges between them and specially modded artillary platform in the center can be unforgiving and deadly.
A 2-Player temperate skirmish or online play map. Each player has a row of 20 capturable nuke trucks so beware they can work for you or against you.
A 7-Player Temperate skirmish match for Zero Hour. It's intended to be used in online 2v5 CompStomps matches.
An 8-Player Desert skirmish map built for online 3v5 CompStomps. Human players are to be set up in the 3 southern start locations and 5 hard armies are to be set up in the 5 northern most start locations.
A 2-Player skirmish map for Zero Hour. The players start in opposite corners with 3 towns, railways run the map and the train stops at 2 stations and the carraiges can be garrisoned by troops.
A 4-Player snow skirmish map for Zero Hour. Base areas are in the 4 corners on top of platues, only one way up or down is by ramp at the front of your base area.
This is a large symmetrically laid out 4-player Temperate map with a nice landscape. Designated to be played over the chasm in the middle of the map if played in teams.
This is an eye appealing and detailed 4-player Desert map. A typical 4-corners layout.
This is an eye appealing 4-player Temperate map designed for team play.
This is an eye appealing 2-player Desert map. Features some water and several villages. Plenty of money scattered throughout the landscape along with oil derricks and other tech goodies.
This is a 2-player highly detailed and colorful tropical island map from R4v3n.
This 2-player nicely detailed and well balanced Winter map from R4v3n features a small industrial area with buildings to garrison.
Here's an eight player map in which it appears to be darkish and rainy. It is laid out like Twilight Flame, at least in the start positions.
This is an eye appealing 2-player Temperate map. Features lakes in the center and to the south, and a small town in the south western part of the map.
This is a 2-player eye appealing Island/Snow map from Mr. Patrick.
This is a 2-player map. The locale is an indoor arena setting and the whole map is surrounded by bleachers to give the illusion that you are fighting in some kind of stadium being watched by fans.
This is a 2-player map shaped like a Ying Yang. It is a small map so rushes happen fast and it's often over in five minutes.
This is a 4-player Desert map. It's basically a 'no frills' money map designed for team play. Terrain is hilly. It's based off the Tiberian Sun map with the same name. Adequate room to build and expand.
This is a 4-player Desert Island map from willietoo. Each player starts on his/her own island. Each player gets three amphibious carriers to move around to the other islands.
An eye appealing 4-player Desert map with a balanced layout that was designed for team play. Features a ravine in the center with two bridges providing access.
This is a 4-player eye appealing Snow map with lighting set for night by Moosy Crisp.
This is an 8-player eye appealing Snow map with an asymmetrical layout from by Iron Man.
This is a 2-player detailed Temperate map from Billman3600. Terrain is mountainous with trees and some buildings.
This is a 2-player eye appealing Desert map.
More detail and some more air carriers and remember anything above or on the blue sand will die.
This is a well designed 6-player team based Snow map from assassin & chaos12.
This is an eye appealing and detailed 6-player Temperate Island map that was designed for team play.
This is an eye appealing and detailed 6-player Temperate map designed for team play. Features a river, beach area with realistic waves, and a tropical island scenario.
Eye appealing 6-player 'team based' Temp/Island map from Sisslik. Set in the morning during a rain storm with lightning/thunder effects.
This is a 4-player eye appealing team based Temperate map (excellent texturing) that features hilly terrain and a lush green landscape.
This is a 4-player team based Desert map from orca.
Very eye appealing and detailed 4-player Temperate map from VoodooBenshee. Features a river and lake, lush green countryside, industrial areas, and small villages scattered about the landscape.
An eye appealing and detailed 4-player Desert map from Fragger.
Very eye appealing and detailed 4-player Temperate Island map from VoodooBenshee. Features a lush tropical setting and lots of water.
Beautiful 4-player map from FARC-EP. It contains a very nice blend of Temperate and Snow.
Very nice 4-player 'team based' Temperate map with very responsive A.I. players, rain n lightning, cool water color, bunkers, and much more.
This is a detailed 4-player 'team based' themed night map that takes place in a toxic environment.
This is a detailed and unique 4-player Snow map from Mapsimus Maximus.
This is a very nicely detailed 4-player night map that takes place in an Urban-Industrial environment.
Very nice layout and detailing in this 2-player Desert/Urban map from LoSeR.
This is a 2-player eye appealing Island map from Kod1aX that features realistic active volcanoes.
An exceptionally well designed 2-player Snow map from VoodooBenshee. Features lakes and rivers with a cold 'icy' appearance, and a snow storm to set the mood.
This is an exceptionally detailed and well designed 2-player Temperate map from Dratsab and LoSeR. It features a city, docks, and a farming community surrounding the outskirts of the city.
Very eye appealing and exceptionally detailed 2-player Snow map (snow storm included) from VoodooBenshee. Features a large city in the center accessible via several bridges.
Eye appealing 2-player Desert map with a layout that offers a good variety of strategic possibilities.
A very eye appealing 2-player temperate map from R4v3n & AgEnT21. It features beautiful snow covered mountains, a train that runs through a gorgeous late autumn landscape, and a quaint little village to add interest.
This well designed 4-player map is set in an arid grassland environment, with gently rolling hills.
This is a real nice 4-player urban map depicting an inner harbor area from [PFT] Bambi.
This is an eye appealing and detailed 4-player Temperate map from [B#E]SPY.
This is a well designed multi-level 4-player temperate map that features lush and beautiful wooded plains, lakes, and cliffs/plateau areas.
This is an eye appealing 5-player Island map from Capt. Colesterol.
This is a large detailed and eye appealing 3-player Island map from TOTF.
This is a well designed 2-player map that was modeled after the Renegade map with the same name.
This is the second in a series of maps cncfan32 is modeling after the Renegade maps with the same names. This one is a 2-player Desert map.
This is beautifully detailed 2-player Temp map from Dennis Agodzo. It features mountains and an urban industrial area.
This is a detailed 2-player elongated Temperate map from Opals25.
This is a detailed 2-player Snow map from DeDLoK.
This is a detailed and uniquely designed 2-player Desert map with somewhat of an Urban blend from dobendope.
This is a finely detailed 2-player Desert map from TOTF. Very nice layout featuring mountainous terrain and a large urban city with industrial areas.
This is a nicely detailed 2-player Urban map from angel_ace88 with lighting set for Night.
This is a well designed 2-player Temperate map from Claymore & MecFlai.
This is a well designed 2-player Desert map from Joey depicting the Gaza Strip region (Israel-Palestinian border).
This is a MULTIPLAYER ONLINE ONLY Map. NOT for skirmish play against the AI. This is a unique 4-player Island/Temp map from Hawk10314.
Beautiful detailing in this 4-player Temperate map from spyVspy set on the Pacific coast.
This is a detailed 4-player Temp map from Hawk10314 that features beautiful snow covered mountains.
Very NICE eye appealing 4-player Temp map created by Claymore.
Remake of the Generals make created by cncfan32. A detailed 4-player Temperate/Urban map with an eye appealing layout and lots of buildings to garrison.
This is an exceptionally well made large 4-player Desert map created by [AGM]Launcher. It was designed with team play in mind.
This is a uniquely designed and well made 4-player map from Gee that features mountainous terrain and an active volcano complete with fire and smoke to add realism.
This is a well made 4-player Temperate map with textbook use of texturing from Alek.
This is an exceptionally detailed and eye appealing 2-player Urban/Snow multilevel map from Claymore, that features an inner harbor area with ships, docks, buildings, etc.
This is a 2-player detailed but not overdone Desert map from Derek & DaRkAlEx.
Exceptional details in this 2-player Temperate/Island map from Claymore, features an inner harbor area, industrial buildings and warehouses, and mountainous terrain.
This is a well designed and very eye appealing 2-player Temperate map from Hawk10314 that features a realistic flowing river complete with a waterfall.
A river divides the players in this very eye appealing 2-player Temperate map from mystrymapr.
This is a beautiful 2-player Temperate map from Jack Darby. It features snow covered mountains and lush green lowlands.
A large 3-player Island map created by Freedom. Very nice layout with large base areas which allows the AI in skirmish mode to build properly.
Superb detailing in this 6-player Temperate/Urban map from spyVspy. It features an inlet river and a beautiful city on the center island accessed by bridges.
This is a large 6-player Island map created by Sisslik.
This is a 6-player Temperate Island map from [PFT] Bambi. It has a beautiful layout...very eye appealing.
This is a large 8-player Temp/Island map with a unique and eye appealing layout from cncfan32. Easily defendable player start points. Good map for turtlers.
This is a 4-player Desert 'no frills' map from Max. A low detailed map that is virtually lag free.
This is a 2-player eye appealing Temperate map, from Ric, with some nice details in it. Terrain is mountainous with trees and some buildings.
This is a detailed 4-player Temperate map with a country setting. Features a highway with moving traffic (adds a bit of realism and fun), a small lake, and mountainous terrain.
This is a detailed 4-player Desert map with mountainous terrain.
This is a detailed and eye appealing 4-player Desert/Urban map that features a town with lots of buildings and moving traffic that lends a bit of realism to the map.
This is a large, detailed, and very eye appealing 4-player Island map, set in the south Pacific.
This is a large and detailed 4-player Urban map. Lighting is set for night. Map depicts a city devastated by war, and very well done!
This is large eye appealing and detailed 4-player Desert map. Lighting is set for night, but not too dark.
This is a 4-player detailed and eye appealing Desert map with mountainous terrain, a beach area, and a river flowing through the center.
This is a 4-player detailed Desert map with mountainous terrain and a beautiful landscape.
This is a small 2-player Temperate map with good use of texturing on the mountains and landscape. Features a small stream that divides the players.
This is a 2-player Snow map with nice details & good use of texturing. Features two realistic looking rivers with flowing and animated water.
This is a 2-player highly detailed Temperate map with mountainous terrain and a beautiful landscape.
This is a 2-player highly detailed Temperate map featuring several German towns and villages.
This is a small 2-player Temperate map from iLLuMiNaTi with good use of texturing on the mountains and landscape.
This is a 2-player detailed and eye appealing Temperate map from Jack Axonitis with mountainous terrain.
This is a 2-player detailed and eye appealing multi-level Desert map from BlckWyerve with lighting set for Evening.
This is a 2-player map from dratsab that's a recreation of the El Alamein Level from BattleField 1942 (desert combat).
This is a detailed multi-level 2-player map with hilly and mountainous terrain and jagged rocks. Features a volcano in the center with fire.
This is a 2-player Temperate map from the G. o. a. T set in the mountains.
Multi-level and detailed 2-player Desert map from Pivac. Features several small towns with nice detailing, and a few lakes to add interest.
This is a well designed and colorful 2-player map from Bhones. Very nice terrain texturing. Features a river cutting through a hilly landscape.
An eye appealing and detailed 2-player Desert Island map that features realistic waves, moving traffic, and a train.
This is an eye appealing 2-player Temperate map from NoVaCaiNE. Lighting is set for late evening.
Exceptional detail in this 2-player Temperate Island map from VoodooBenshee. Features several rivers flowing through a scenic countryside.
Exceptional detail in this 2-player Temperate map from VoodooBenshee. Features a river flowing through a scenic countryside.
This is a beautiful 2-player eye appealing Temperate map from NoVaCaiNE that features a realistic river flowing through a lush green countryside.
A detailed 2-player elongated Temp map from The Hammer. Features lush forests and realistic flowing rivers.
This is a very eye appealing and realistic looking 2-player map from Bhones. Exceptional work on the cliffs and surrounding terrain.
A detailed 2-player Temp map from Pivac depicting a green rolling countryside. Features a city in the center, a dam, and a realistic flowing river.
Very nicely detailed 2-player elongated Temp map from by The Hammer. Features lush green pine forests and a realistic flowing river.
This is a 2-player eye appealing Temperate map from Golden Jay. Features a large river winding through a city located in the center of the map.
This is an eye appealing 2-player Desert map from NoVaCaiNE. Lighting is set for night.
Very eye appealing and highly detailed 2-player Urban map from flippster06 that depicts a war-torn city.
Very eye appealing and highly detailed 2-player elongated Urban map from flippster06.
A simple but unique and original design for this 2-player Desert map from Bhones.
This 2-player Urban Desert map by Bhones is based on the city of Baghdad, Iraq.
A nicely detailed 4-player Temp map by Pivac.
This is an eye appealing 4-player Temperate map by CyberNation that features a river flowing through a green and mountainous countryside.
This is an eye appealing 3-player Desert map by Pullover-Jonny with a tactically functional layout.
This is a very nicely detailed 3-player Desert/Urban map from Golden Jay.
This is a 3-player Temperate map from Golden Jay with a central European/German theme.
Eye appealing and highly detailed 6-player map from Skyland.
Made to look like the worlds most famous beach, Daytona Beach, FL. One supply dock to start out with, four through out the middle with Four Oil derricks and two hospitals.
This is a 4-player Urban map by Sir Robin designed for team play. A large river runs through the map northwest to southeast, and divides the players.
This 2-player night map from WaTeR_BoY plays like a role-playing map, but it's for skirmish or online play.
This is a two player duel with average AI implemented. Loads of tech buildings, but only one hospital.
All out war has moutains, rivers, tech buildings for everyone. It's sort of detailed, it's stormy weather and its a 4 vs 4 zero hour map.
This is a desert style map with a small town in the middle. There's a terrorists hideout in the mountains and to the south theres a US-base which was build to protect the oil in the middle.
This map is a two player dual during winter with two generals on opposite sides of a pipeline leading to a large water purification facility. Lots of towers, enough oil derricks to make up for any lack of supplies. Two refineries on each side to reduce ve
This is a two player duel with average AI implemented. If someone could update it, it would be much appreciated though! If you do update it, please send me your version, thank you very much! It's a small desert town with the players starting at truly defe
This is a 4-player detailed Temperate map by J.B.V. Features a river running through the middle. Several bridges provide access across.
This is a large 4-player detailed Snow map by J.B.V. Features an eye appealing layout, lots of trees, and a hilly landscape. Plenty of money scattered about. Good amount of room to build.
This is a nice 4-player Temperate map. Features a lake and a river running diagonal. Some buildings to garrison.
This map can be skirmish played. Its a huge 4 player map and advance.
This is a 4-player team based elongated Temperate map by Player01x. Features an Urban complex in the middle area.
This is a 4-player Desert map by LoSeR. Features a city in the center with lots of buildings to garrison your troops in.
This is an eye appealing 4-player Island map. It's a multiplayer online only.
This is an elongated 4-player team based Temperate map. Features a running through the center of the map with buildings on both sides. Bridges provide access across.
This is a 2-player Temperate map, Multiplayer Online only. Features hilly terrain and lots of trees.
This is a 4-player eye appealing Temperate map by Minto with a unique layout. Features an island in the center connected by bridges.
This is a 2-player Snow map with a nice clean layout. Water on the map adds interest and appeal. Moderate money and a variety of tech goodies available for capture.
This is an eye appealing 2-player Snow map. Features a realistic river running through the cold landscape.
This is a custom skirmish map for C&C zero Hour. It is a great map to go along with the Zero Hour Reborn Mod.
The winner of the Open Map Competition Zero Hour contest is Bhones with his map Temple Mesa. Temple Mesa is a detailed 2 player high-low map with a temperate setting.
This is a Temperate island map. Each player starts on his/her own island with bunkers located near the base entrance for added defenses.
This is a 2-player Temperate map. Features mountain ridges and a city in the center filled with goodies.
This is a large, eye appealing 4-player Temperate/Snow map from mrp028 set in early winter.
This is a 4-player (standard 4-corners) temperate map from Blacksythe.
This is a 6-player Urban map from by Stanley Lee depicting Pearl Harbor.
Two player map for Generals Zero Hour. One player starts in South - West corner of the map, and second player starts in the North - East.
This is 2-player elongated Urban night map by flippster06.
GDI vs Nod: The Final Strike
This is 2-player Temperate map. Features a river that divides the players, a small city and industrial areas.
This is 4-player team based eye appealing Temperate map. Features a river that divides the players with several bridges providing access.
This is a 4-player "tournament style" map, symmetrically designed with a unique layout.
This is a 4-player asymmetrically designed map for online play, but can be used for skirmish games as well.
The name of the map means 'Land of much water'. This is an exceptional 2-player Snow Map.
Mountains and a frozen river divide the land in this 2-player Snow map (with snow storm) set at night with a tint of blue.
Nice three player map for CnC Generals: Zero Hour.
Great map for Command and Conquer Generals - Zero Hour. You will need Zero Hour Reborn to see some vehicles and buildings.
A two player map for Zero Hour by Kampy.
This is 4-player Island map by Crone AR. Each player starts on his/her own island, and the islands are connected by bridges.
This is 2-player Island map by The Colonel, which features lots of islands connected together.
This is small 2-player eye appealing Temperate map. It features a river and mountainous terrain.
Multiplayer Online ONLY. This is a 4-player Temperate map that features lots of trees and minefields scattered throughout the battlefield.
This is 2-player Temperate map. Features a river and mountainous terrain.
This is an eye appealing 4-player Island/Desert map set on a chain of islands all connected together. Features realistic waves.
This is an eye appealing 4-player Snow map.
This is a uniquely designed 3-player Desert map.
This is a 2-player eye appealing Desert themed map.
This is a detailed Urban 2-player eye appealing map.
This is a large (500x500) 8-player eye appealing Temperate map based on Germany during WW2.
This is a 2-player Temperate map.
This is a 2-player Temperate map with a unique design. Terrain is basically flat. Plenty of money and some tech goodies available for capture. Adequate room to build.
This is a 6-player eye appealing Temperate map.
This is a 4-player island map. Features a large beach area and mountainous terrain.
This is a 4-player Island map. Each player starts on his/her own island.
This is a 3-player Desert map. Eye appealing layout.
Coastal Combat is a medium sized 2 player map set on an island located somewhere in the Pacific Ocean.
Multiplayer Online ONLY. This is a 6-player 'no frills' Temperate map designed for team play.
This is a 2-player Temperate map designed for close quarters play.
This is a 2-player eye appealing Temperate map. Features a river separating the players.
This is a 2-player eye appealing and nicely detailed Temperate map. Features a river and mountains.
Multiplayer Online ONLY. This is a 2-player 'no frills' Temperate map with mountains and a valley area.
This is 4-player themed and scripted map. Terrain is red to set the mood.
This is an 8-player eye appealing elongated Temperate map designed specifically for 2 vrs. 6 comp stomps.
This is a 4-player Desert map designed for team play. Buildings scattered about the map to garrison your troops in.
This is a 2-player eye appealing Desert map designed for air wars.
A nicely detailed, good size 4 player snow map (with weather).
This is a 4-player Snow/Urban Map with industrial buildings.
This is a 4-player eye appealing Temperate Map that features a city in the center and a train.
This is a 4-player elongated Temperate Map for infantry wars only.
This is a large 8-player Temperate Map.
This is a 4-player Desert Map with an Egyptian theme.
This is a 3-player Map made for 1 vrs. 2 comp stomping.
This is a 4-player Temperate Map that features a large unmanned super base in the middle of the map for whoever thinks they can hold onto it.
is a 2-player Temperate Map with an eye appealing layout.
This is a 2-player Snow Map with a nice layout. Small map for close quarters combat.
Multiplayer Online ONLY. This is a large 6-player eye appealing Temperate map designed for team play. Players start out on plateaus.
Multiplayer Online ONLY. This is a large 6-player eye appealing Temperate map designed for team play.
This is a 2-player Desert Map with an eye appealing layout.
This is a 2-player 'no frills' Temperate map for close quarters combat.
This is an eye appealing 5-player Urban night map.
This is a 4-player Temperate map.
This is a 4-player Temperate map that features a snow covered plateau in the center with lots of goodies up for grabs.
This is an eye appealing 6-player Temperate map.
A free-for-all four player map with terrain "walls" around each base. There are only three entry points, making it easy to defend your base.
A dark, rainy night in the city of Kamakura (yes Einstein, it's fictional!). Each player start on a plateau in the concrete jungle, with one supply dock and close to serveral others. In the center are 16 oil derricks (!) that are indestructible, in or
This is a 4-player Temp/Desert map designed for team play, but can be used for skirmish mode as well.
This is an eye appealing 2-player Temp map that features mountainous terrain and valley areas.
This is 4-player 'no frills' Desert map designed for team play.
This is a 4-player Temp map that features a plateau in the center with a village and money to fight over.
This is an eye appealing 2-player Temp/Island map. Features four islands interconnected by a series of bridges.
This is an eye appealing 2-player Temp map.
This is an eye appealing 2-player Temp/Urban map depicting a Naval base.
Red Dragon is a highly detailed map supporting 2 players,
Map Info: --------- -Map Made for: C&C Zero Hour expansion -Date: 27th sept 2004 -Map: Full art of defense v11 -Author: Rigel6669 -Size: 300x380 -Climate: dirt -Time of day: Morning -Players: 5 -Type: Multiplayer/Skirmish -Resources: 1 m
It's supposed to be a recreation of the Demiliterized Zone between North and South Korea. There is only one safe path (two if you are wise) to the other side by land vehicles. Both sides have some heavy defensive stations at their borders. There is also a
Map Made for: C&C Zero Hour expansion
Small Town With 2 Nuclear Powerplants
This Is A 4 Player Map It Has 8 Supply Docks 2 For Each Player With Small Supply Piles Scattered Around 2 Oil Derrics 1 Hospital This Map Has A Little Of Everything Mountains A Lake And 3 Small Towns With Alot Of Room For A Huge Base Enjoy.
This is a Greek themed 2-player Temperate map. Features a river and a big canyon in the middle. Three bridges provide access over the canyon and river. Money is limited, but there are several oil derricks available for added income. Adequate room to build
This is an eye appealing 2-player Desert night map. Features a train and several small villages near the center. Water on the map adds interest. Plenty of money and room to build.
This is a 2 player map with a large lake.
Slightly improved version of "Nuclear Aftermath Beta," this map has more tech buildings & supply depots. This map is 2 player, Zero Hour compatible only. AI is enabled, for Skirmish and Online play.
A sand/grass bermuda triangle map for 4vs4 battles with most goodies situated in the middle The map has 2 boss war factories and 2 boss dozers that can be captured This battle will take place in a lightening and rain environment
This is an excellent map pack by the one and only Aplha Wing Mod Leader. This map pack consists of all new maps, no old ones. enjoy :]
Defend the fort in the map center.
A desert map with lots of hills(good for motorbikes!), 3 artilley platforms 2 small towns 3 oil derricks and 2 oil refinerys
This map is a modern home apart from it has GLA tanks driving around it after you download it, It creates a funny but very tactical war.
Nuclear fallout is a good map for 1vs1 duals to the death, I tested it with: GLA stealth General USA Airforce General China Nuclear General I enjoyed china the best, even better is the fact this is AI enabled, alot of recent maps are not AI enable
This is the perfect map for anyone who has ever wanted to play a game of 1 vs 2. The layout is set up so that player 1 is on top of the mountain with ample resources to fend off two armies. As an added bonus, the mountain proves easily defendable
This is a 2-player map. There are 3 hills witch of 1 has tech on it. There is a train running round the map, u may put men and tanks into it if you wish I think the name pretty much describes this, Get your supplies, Get your tanks and RUSH, It's tacti
I think the name " Desert Defenders " Describes this well, but in-case you don't get it, I'll describe it, A desert map, 2vs2 (4player) a VERY tactical map, with 3 trains from 3 different locations to attack your enemies so im presuming the part " Dese
Carrier Comandos is a 4 player map where there are 2 attacking forces from the top island and 2 defending forces forces and the bottom island.
This map represents the trenches in 2nd World War. Ther are alot different thing on the map with limited supplies. Each side starts off with 3 oil derricks and there is reasnoble build space.
A medium sized map, best played 2 vs. 2. An island where only a little farming family lives, what they dont know on the other side of the island is a secret chineese lab.
This map has small build space to build space to build in and is ideal for a rush. I wouldn't say its and exellent map i enjoy playing it n multiplyer. There are no real surprises in store.
This is my second map and is titled Acid Rain due to the fact that a thunderstorm is over the battlefield.
Sorry i didn't add water to the map. but there are two ridges of defence and offens plus to extra supplies. medium amount of money. the tech builings on the map include oil derict, oil refinery, reinforcment pad, hospitals, tech repair bays and repai
This map has 2 entrances to each base, one is obvious but the other is harder to find, look for the snow path!The enemy might reveal it so watch out.
Charlie Don't Surf is a recreation of the scene in a film called 'Apolcalypse Now' where the USA go over in there hueys too kill all VC units on the islands.
A map for Command and Conquer Generals Zero Hour.
A large map for just two players. There is a crypt to the north, and a German villiage located along the mountain. There is also a castle to garrison and a supply dock at the bottom right of the map.
This is a 4 player map. It features many many trains, running on 3 tracks all parallel to each other.
You are teamed up with your ally against the enemy. You have central defenses which can be captured but are very difficult to guard.
Scripted team snow map for cooperative online play. Protect the fort in the map center and defend against the nonstop attack spawns of the AI during 20 min to win this mission. The computer ( has to be USA ) will be attacking from the 4 entrances ( in
The map is a simple 2vs2 map with all four starting places equal. There is pleanty of cash and a good quantity of tech for a long game, the map is easy to defend and can be quite fast. It is best played on a 2vs2 (LvsR) but it can be played free-for-all.
This map features 8 side by side dams, many rivers, lakes, and many bridges. It is a basic 4 player map, recommended player setup is 2v2, seeing as how the map is only symmetrical when divided vertically. Each player spot has its own set of advantages to
A very versatile, symmetric 6-player Desert map set up as a 4 vs. 2 or maybe 3 vs. 3 team play map (although any other combo or free-for-alls will work). Moderate money along with a variety of tech goodies. Bunkers and towers to garrison. Adequate room to
This is the version for Zero Hour there IS one for the Original
This is my third map I have map for Generals, and I have spend a lot of time getting the AI to work as best I can. Try playing it as GLA and having two USA opponents allied against you for toughness!
This is a large 4 player map, with an interesting prize in the center. Capture and hold what you can, each was left behind by a superweapon general. The AI is super smart in this map, and ruthless, so watch your back...
Aye, this here be a 4 player pirate map. It be fully scripted for yer doins and lootin. Ye best be carful though, the sea is a dangerous place to be wanderin if ye don't know ye dangers...aye
1 vs 1 player map. Plenty of detail on the tow research facilities. The only flaw is the lack of A.I.
Each player starts at a camp with plenty of space to build, 2 supply docks and 2 oil derricks. In the center of the map there is a kinda big town with some tech in it.
A medium sized map with a reasonable amount of resources to fight for. There is a beach to the west of the map and a river runs through the middle. There are two towns on the map, one is surrounded by the river, and the other is along the coast. Visua
Map Size: 350x350 Players: 4 players
Map Size: 350x350 Players: 4 players
This is my first random placement map, where you have 3 teams in odd or random places instead of the fixed 4 corner battle. This map took quite a bit of time to tweak as you can see, it features some interesting atmospherics and wind, with the occasional
Large Map, make a big, big base!
This map made for Zero Hour was something I drew out on paper during school (even though I SHOULD have been working) i thought it would be neat to play on.
This map is another one of my 4 player maps. It features large stepping hills in the middle wit rivers running on them, draied by pipes into another river. Then eventually into two separate rivers. Gate keeper will make you think, you might think you have
T his map is based around one of my best C&CREDALERT maps tanya's training ground each player is set in each corner with 2 oil rigs plus there r 6 oil rig in middle and 1 supply to!!
The name says it, I put tons and tons of pine trees in the map officially making it a dark wooded area.
A large and very beautiful 4 player map which takes place in fall. Has a Small yet Plentful middle where Techs and supply piles are near a farm. 3 Bridges, a near-by oil derrick next to each base, 1 supply dock near each abse also. City on each side.
I have tryed something new on this map u have no supply points by u'r base u got drop zones there drops money in each corner of the base plus u got 3 supply's in middle plus above the drop zones u got loads of goodes download and play very good map!
Map Name Tournament Village 1v1 Map Author Thriller Author website http www.blue base.be.tf Email Address wouter wdb hotmail.com Released 26 12 03 Players 2 Description Each player starts at a camp with plenty of space to build 2
SNOW BOMB Author BL cK tORm blackstorm2k hotmail.com Date 24 12 2003 Size 150x150 Players 2 AI Enabled Yes Please feel free to e mail any comments or suggestions to blackstorm2k
China 3v3AI.map Map Name China 3v3AI.map for Generals Map Author Hank Email Address henrylai22 hotmail.com Released 2003 12 25 Players 6 Description The map of China consists of 6 nations fighting to control the central
Map Info Map Made for Command Conquer Zero Hour Name Operation Desert Combat Author Caboose Email Address redvsblue web.de ICQ 170574947 Released 25 december 2003 Players 8 Type Multiplayer Description
map name midnightfight V1 MAP AUTHOR ROB SAVILLE SAS ROB e mail topgunrob blueyonder.co.uk released 23 12 2003 players 1 vs 1 description this is a snow map with 2 ramps that is very cool with the gla bikes it s based on
This idea for this map came from my friend telling me that I make to many 4 player FFA maps with too many things that support turtling so I decided that I needed to make a team map and support more than 4 people. I made this map in a top vs.
Name The Divide My first public map Author Big Dan BigDan88 att.net Game Command and Conquer Generals ZERO HOUR
Map Name Screaming Passage Map Author Wouter De Bruycker Author website http www.blue base.be.tf Email Address wouter wdb hotmail.com Released 22 12 03 Players 2 Description There are 2 mountains on this map one on the left and one on
Map Name Chemical Snow Map Author Strike Fighter Email Address punkcrasher yahoo.com Released 12 5 03 Players 8 Players Description A map filled with deadly chemical buildings and mines. Tech Oil Refineries 10 Tech Oil Derrecks 5
Defensive Tactical A 2 player turtle map by CoyotePete Released Tuesday October 14th 2003 STORYLINE After a crushing defeat in the battle of the Bering Straits the US 2nd fleet is all but destroyed. Two of the Pacific Command s five aircraft
Map Name CrossZero Map Author Charly Email Address chco wanadoo.nl Released September 19th 2003 Players four either multplayer or Skirmish Description README CrossZero
townvtown01 Map by general mayhem 2 v 2 skirmish enabled urban
No way out good map with mountainous areas plenty of cash littered around the map only two entrances to each base used simple textures but looks good up to 4 player map Released 18th october 2003 mamonax666 hotmail.com map
WAR CAMP Authour Nick Name Is CLYDE Map Made For C C Generals Zero Hour Players 4 Good For Skirmish or Team Play Resources Oil Derricks 18
TARGET IRAQ Author Nick Name Is CLYDE Map Made For C C Generals Zero Hour Players 4 Good for Skirmish or Team Play Resources Supply Docks 18
WAR CAMP Authour Nick Name Is CLYDE Map Made For C C Generals Zero Hour Players 4 Good For Skirmish or Team Play Resources Oil Derricks 18
Track Race Author Nick Name is CLYDE Map Made For C C Generals Zero Hour Players 4 Resources Supply Docks 20 Supply Piles 27 Oil Dericks 24 Oil
Map Name Mountain Overpass Zero Hour Map Map Author Neron Email Address Neron uk yahoo.co.uk Released 30 11 03 Players 2Vs2 or 4 Description You Start with 1 supply dock and an oil derrick near by there are a few other tech upgrades to
Map Name All Aboard Map Author RABIES Email Address RABIES satx.rr.com Released 11 21 03 Players 4 Compatability Zero Hour Only Description This map is 4 player. It has 3 trains running on one massive track with an interchange in the
Command and Conquer Generals Zero Hour. Map Name Paratrooper Paradise Map Author Fiz Email Address Garbage uk yahoo.com Released 29 11 03 Players 8 Description A circular tropical island with thin caverns through the middle of
Map Name Walls of Water and Blood Map Author RABIES Email Address RABIES satx.rr.com Released 11 20 03 Players 4 Compatability Zero Hour Only Description This map features 8 side by side dams many rivers and lakes and many bridges. It
Map Name Forward March FaTBoYz Players 2 Human vs 4 Computers Size 350 x 180 Installation Extract the files into your My Documents Command Conquerer Generals Data Maps folder This is a co op map with plenty of fightin . Not
Map Name Sing Just The Three of Us FaTBoYz Players 3 Human vs 5 Computers Size 250 x 500 Installation Extract the files into your My Documents Command Conquerer Generals Data Maps folder This is a co op map with plenty of
Map Name Gate Keeper Map Author RABIES Email Address RABIES satx.rr.com Released 11 21 03 Players 4 Compatability Zero Hour Only Description This map is another one of my 4 player maps. It features large stepping hills in the middle wit
Map Name Dunes Map Author RABIES Email Address RABIES satx.rr.com Released 11 21 03 Players 4 Compatability Zero Hour Only Description This map is an 8 player map. Given limited room to work with your allies you must overcome the
Battle Chess Installation Instructions 1 Unzip the contents of this folder. 2 Place the unzipped files in a folder with the map name and put that into your My Documents C C Generals Maps directory Made
THE GAUNTLET CREATED BY Red Spider 14 11 2003 CONTACT RedSpider fsmail.net CREATED FOR FREE DISTRIBUTION AMONG ZERO HOUR PLAYERS EXCLUSIVLY VIA GENERALSFILES.COM NUMBER OF PLAYERS 2 1V1 USE
Author Tom Kelly Email drop out101 yahoo.co.uk Map Name Mishion detenation Description This is a two player map.. My not my first map.. but one of my best map s Installation copy the folder Mishion Detenation to My DocumentsCommand And
Readme File Map Name The Killing Sprey Mountain Map Size 350x375 Players 2 players AI Enabled Yes Recources high Author Yan zheng Author s Email soviet33 hotmail.com
Map Name Cross Country Created by SwordFish SF Map 11 Date Created 9 1 03 Players 6 Skirmish Compatible Yes Resources Buildings 10
Map Name Battle of Normandy alpha version Map Author GrayFox This map contains 4 Oilderricks two Supplyfactories and some bunkers near the farms. Currently the map does not support Ai but it will be supported in the next version. Install
Command and Conquer Generals Zero Hour. Map Name IRAQI OASIS. MAP Author NERON Email Address Neron uk yahoo.co.uk Released 03 10 03 Players 8 Description Well very simple really just 8 bases with 2 supply docks each
Command Conquer Generals Zero Hour FrostyZA Maps Version 2003 11 03 1 The Alpine Border A 2vs2
Map Name High Paths Scenario Map Author Charly Email Address chco wanadoo.nl Released September 16th 2003 Players three either multplayer or Skirmish Description README High
Name Tournament Desert 4P by OzCommander Size H380V250 objects 398 Time Afternoon Features RVMECHs AHAI Extract this zip into My DocumentsCommand and Conquer Generals DataMaps This is a 4 player version of the popular EA map Tournament
Map Name Dreaded Trails Created by SwordFish SF Map 9 Date Created 8 21 03 Players 4 Skirmish Compatible Yes Resources Buildings 1
This map is for the game Command Conquer Generals Map Name Vicks Desert Camp Map Author Thrawn28 Englands Biggest Slacker Released 27 08 03 Map size 400x300 Usage Online or Skirmish mode against the computer Players 2 4 Description
This Is one of my first maps inspiried by a friend and well now here it is i have a few other maps better than this but i will get those on the site soon im 16 and just started making maps and im getting better but i have one map that is sweet besides
This Is one of my first maps inspiried by a friend and well now here it is i have a few other maps better than this but i will get those on the site soon im 16 and just started making maps and im getting better but i have one map that is sweet besides
This Is one of my first maps inspiried by a friend and well now here it is i have a few other maps better than this but i will get those on the site soon im 16 and just started making maps and im getting better but i have one map that is sweet besides
created by Hippy Map name A Bridge to Farr 2 player skirmish enabled This was my fourth map not usually as direct as it looks the island is an important early goal. To Install unzip folder to C My documentsCommand and Conquer Generals
created by Hippy Map name Winter Wonderland 2 player skirmish enabled This was my third map a quick head to head.A bit rushed this one but looks ok To Install unzip folder to C My documentsCommand and Conquer Generals Zero Hour datamaps
1 Map Name Tower Troubles Zero Hour This is the version for Zero Hour there IS one for the Original Generals too. So dont worry 2 Author This Map was made by v aximus AKA by CNCfiles as lYlaximus Gotta love the pics 3 Email Address mo
Map Name Desert Divide Created by SwordFish SF Map 8 Date Created 8 20 03 Players 4 Skirmish Compatible Yes Resources Buildings 2
Created by Hippy map name Back of Baghdad 2 player Skirmish enabled This was my second map a bit flat but still tricky watch out for the trains To Install unzip folder to C My documentsCommand and Conquer Generals Zero Hour datamaps
created by Hippy Map name The River divides 2 player skirmish enabled My latest map I went for a large central battle zone with two smaller routes across the river.With plenty of money around it wont be long before a fair force is coming your
created by Hippy Map name Hold the Hill 4 player skirmish enabled This was my first map a bit big but usually quite fierce.Can you hold the hill To Install unzip folder to C My documentsCommand and Conquer Generals Zero Hour datamaps
Amazon Assault v1.0 Read me file Welcome to the jungle Map Description This is my first map based on Amazon Forest Brazilian part and i hope its good nothing great but good for 3x3 combat or skirmish teams not avaiable .
Infantry Mod Command and Conquer Generals oldmanfunk 1. Installation 2. Features 3. Uninstallation 4. Misc Contact Information 1. To install Infantry Mod place Infantry