Command and Conquer Generals Zero Hour
This Zero Hour map is a rare breed, it's a three player one! Not only that, but it has the most unique player set up I've seen for Zero Hour. The players battle over the city in the middle city and they're a lot of flanks on this map as well.
A very dark three player map for Zero Hour, this is a large open battlefield. The start positions are in the 3 corners while the other corner is occupied by a very large city.
This is a 2 vs. 1 Multiplayer only map. Skirmish is available sometimes and not at other times. Not recomended for skirmish use as the AI on one side cannot reach the other side of the map.
This is a uniquely designed 3-player Desert map.
This is the perfect map for anyone who has ever wanted to play a game of 1 vs 2. The layout is set up so that player 1 is on top of the mountain with ample resources to fend off two armies. As an added bonus, the mountain proves easily defendable
This is a 3 player map for C&C Generals Zero Hour. Every player starts in a corner with one supply dock and an oil derrick.
This is a 3-player Map made for 1 vrs. 2 comp stomping.
A new 3 player multiplayer map with a good amount of detail. This map is based on the map Hometown from the game World in Conflict.
A 3-Player Urban/Industrial Zero Hour skirmish compatible map.
This is a 3-player Desert map from DarkBayman. It features several villages, some water, mountains, and a bridge. Plenty of money and some tech goodies. Good amount of room to build and expand.
A large 3-player Island map created by Freedom. Very nice layout with large base areas which allows the AI in skirmish mode to build properly.
Nice three player map for CnC Generals: Zero Hour.
This is my third map I have map for Generals, and I have spend a lot of time getting the AI to work as best I can. Try playing it as GLA and having two USA opponents allied against you for toughness!
This is my first random placement map, where you have 3 teams in odd or random places instead of the fixed 4 corner battle. This map took quite a bit of time to tweak as you can see, it features some interesting atmospherics and wind, with the occasional
A 3-Player Command and Conquer Generals Zero Hour skirmish map from snowy007.
This is a 3-player eye appealing map from Servu. Temperate with mountainous terrain. Players start out on high plateaus.
A 3-Player skirmish compatible map with a moon theme for Generals Zero Hour.
A 3-Player temperate/mountainous/day map from Model Citizen featuring many multilevel bases and areas with ramps and bridges for access points.
A 3-Player skirmish match for Zero Hour. The southern part of the map is low elevation while the north of the map has a higher elevation.
A 3-Player Desert skirmish map for zero hour, with large base areas and room to expand your base to nearby areas.
A 3-Player skirmish map for zero hour from Model Citizen. The players base areas are divided by mountains, some nice ramps built in the mountains. It's a fun map with good play.
A 3-Player Online Multi-play only map for Zero Hour. An island map with 4 main islands and many smaller ones.
This is a large detailed and eye appealing 3-player Island map from TOTF.
This is an eye appealing 3-player Desert map by Pullover-Jonny with a tactically functional layout.
This is a very nicely detailed 3-player Desert/Urban map from Golden Jay.
This is a 3-player Temperate map from Golden Jay with a central European/German theme.
GDI vs Nod: The Final Strike
This is a 3-player Desert map. Eye appealing layout.
This map has small build space to build space to build in and is ideal for a rush. I wouldn't say its and exellent map i enjoy playing it n multiplyer. There are no real surprises in store.
Charlie Don't Surf is a recreation of the scene in a film called 'Apolcalypse Now' where the USA go over in there hueys too kill all VC units on the islands.
Map Name High Paths Scenario Map Author Charly Email Address chco wanadoo.nl Released September 16th 2003 Players three either multplayer or Skirmish Description README High