Command and Conquer Red Alert 2
PaD Software has released FNT Editor 1.0, allowing you to edit RA2/YR's game.fnt file (fonT format, no other font files supported) so you can have your very own font in your mod.
Mode enabler for Red Alert 2 and Yuri's Revenge. This little file enables all modes to skirmish games. If all modes aren't enabled then contact me.
A new release is ready. CSF compression has been added. You can now also choose to disable CSF or INI compression, because it seems sometimes TS/RA2 has a problem to read an INI file.
The Red Alert 2 editor module for TibEd enables TibEd to edit Red Alert 2. This editor requires TibEd v1.2 or higher! Be sure to unzip this file to your TibEd folder.
Universal Game modes patch Version 0.2 - When added to the Red Alert 2 directory, it enables four game modes, namely Naval War, Meat Grinder, Nuke War and Gigawealth. What's more is that with this patch you can freely choose maps and game modes ingame.
What can you do? Edit infantry Edit difficulty settings
New Version of Final Alert 0.97 alpha 3! An editor.
Final Alert is a the only red alert map editor for Red Alert 2 in this community.
This is an updated version of the Voxel Section Editor III.
With this program Tiberian Sun/Red Alert 2 mod makers can us it as a batch tool for normalizing voxels, it can also smooth normals and remove redundant voxels.
OS Palette Editor is a program that allows users to edit C&C and JASC palettes and create custom schemes for other OS tools with an easy interface.
A new and improved Voxel Section Editor III 1.2a. See list of changes and fixes below.
The next new version of Final Alert.
A few bug fixes in the new version of this Red Alert 2 Editor
A RA2 editor
A new version of RA2 Settings Editor(1.5).
IMA ADPCM WAV <-> PCM WAV XCC Theme Writer for RA2 Option to disable SHP compression (for mouse.shp)