Command and Conquer Red Alert 3
4-Player Skirmish map for Red Alert 3.
A map for Red Alert 3 where you can play with the shogun executioner and the emperor king oni. This map was made by Yamen.
This is my second map for Command & Conquer Red Alert 3. It features a large central floating fortress with some land on the edges of the map.
Level up to the next level and spwn all of your enemies! Fight upto 1v1v1v1 or even 2v2 and increase your score with each kill you get.
Temple Prime was the staple map for Red Alert 3 Beta and this is a remade version for 4 players. Each player starts with 2 ore nodes and expansion ones are available around the edge of the map as well as in the water.
This is a remake of Yuri's Revenge "A Little Piece Of Dune" map for Command & Conquer: Red Alert 3.
To play this map, you have to put the folder "Erik's map" in the red alert 3 maps folder.
A large 2-Player map, North vs South set up with a large lake in the center of the map.
2-Player snow map players are separated by oposing islands with a bridge between them, more resources available in water for later expansion.
Two players are divided by a rather big lake, full of shipwrecks at the bottom. No wonders why tourists come to this place so often, but this time it's time for a naval battle.
This is the first map I created for Red Alert 3, in fact - the first map I made for a C&C that uses SAGE engine.
A map where only tanks are allowed, no air units and no infantry.
This map is taken from Red Alert 3 Uprising, made by Jeremy Feasel of EALA, all credits go to him for making this awesome map. This is one of four maps from Uprising that can be played in Red Alert 3 online. This map is intended for naval warfare only so
Here is my latest Red Alert 3 map contribution, a re-make of the Tiberium Wars map 'Riverside Rumble'. The map remake was requested, by one of the members on the Main Command & Conquer forums (gamecraziness) and I took up the challenge.
This is a 3 player map where each player starts with an advanced Soviet power plant to supply power to pre-set base defenses. The islands are designed for each faction. The Allies to the West, the Empire to the East and Soviets to the North.
This is a Version update 3 player map with an added central Island which can be captured and defended.
This map is a 5 player Skirmish map. Finances are kept to a reasonable level with the many Oil Derricks and Ore Nodes available.
A large symmetrical 4 Player map with a Central Island Fortress. Players start with 2 Ore Nodes but can easily & quickly expand. You should not run out of cash to build your forces if you mine properly and capture the other resource units.
Map named after the 4 pentagonal shaped corner bases. The 4 corner base players begin with 2 nodes, but with expansion into the sea.
For you to make money you will kill your enemy units. For every kill you will receive the cost of the unit killed and your allies will receive 25% of the cost of unit that you have killed.
This map replicates one of my favorite Red Alert 2 maps, the Downtown. I make this map, as far as possible, same as the original map in the RA2 game.
This map is for 6 players and is similar to Command & Conquer:TW Dead Six. After 5 mins the battlefield will expand for best gameplay. GG
Seaside Version 1.3 is a 6 player map by Adanf. 2 mode game type: you can select infinite money or standard money.
Here is a four player map for Command and Conquer Red Alert 3.
Washington DC is a new version of the old Red Alert 2 version of the map. This map is asymmetrical, so be careful not to get ganked by two players.
Corner to corner 2 player map, 2 bridges over some water separate the players.
This is a small tropical 1v1 map for fast duels.
My fourth map for Red Alert 3. This map is my concept remake of Red Alert 2's classics "Mayday" - 1v1 battle snow city map.
This is my first map for Red Alert 3, like most of my other Command & Conquer maps, it's a bit smaller than originally intended.
This map is a 2v2 player Skirmish map. There's Ore a-plenty and many Oil Derricks to ensure that finances are kept to reasonable levels.
Central Conflict was a 4-player map originally designed for RA2 by Klipschmn.
Zone Control Version 1.4 by Adanf for 6 players. This is similar to starcraft zone control map, the AI don't work because it can't.
A very unique map. Players spawn units in their bases by moving around engineers. 4 Players battle in the War Arena for kills and War Points.
This is Reefer8144's first coop defense map for Red Alert 3. It is called Something Like a Tower Defense map. It was designed for up to four players. You are to try to stop the incoming enemy waves from the North.
This 4 player map has each player starting with two ore nodes and two of the players start in the water. Each player has access to an oil derrick and there are additional tech structures and ore nodes placed around the map on this wintery map.
Rush and Destroy is special map for 1 vs 1 player scenarios. This unique map is destroying map with one player try to destroy a key structure another player has to protect.
Black vs White is a 3v3 skirmish map. It contains three kind of ground levels, one low stripe between two extreme high plateaus.
A four player Red Alert 3 map. It's a remake of the popular official version on TW and KW.
A solid multiplayer remake of a singleplayer map.
2v1 map. The War Factory in the middle is capturable and produces TESLA TANKS. The top player has an advantage; he has 4 ore nodes, but is pitted against 2 other players.
A 1 vs 1 simple map with two varying themes for each side. One side, Player 1, is desert and the other side, Player 2, is commerical land. In the middle of the map is a depression in the ground with veterancy and money boxes.