Commander the Great War
Improvements were made to the naval aspect, such as reducing the cost for battleships and naval unit upkeep. Several new events were also added for Greece’s part in the war, along with capture events for Rome, Milan, Madrid, Sofia, and Washington.
The AI also received a boost for a better challenge, with German AI pushing harder in France and Central Powers AI building more subs, as well as improving the opening moves for Austria-Hungary AI. The AI for USA and Britain defend themselves much better if they are the only surviving nations. The settings for Easiest AI Difficulty have been corrected to give the AI a penalty, giving new and inexperienced players an easier war to fight.
At the heart of the conflict, when men fought for every inch of land, only visionary leaders could make the choices that would lead their troops to victory. The remarkable sequence of events that inexorably led to the 'Great War' is written in our history books and pictured in our movies. Now a turn-based strategy game captures this time of war with unprecedented realism and accuracy.
A completely new engine runs faster and allows players to enjoy the epic hex based campaign map in full wide screen. Slitherine's revolutionary play by e-mail system will also bring a whole new level of excitement in Multiplayer battles.