Counter Strike Source
This is another glass floor map, in this map you must shoot through a glass wall in an attempt to destroy your enemies.
This is an interesting "Fun map" by Gandorques Hikla which is based in a city from one of the godzilla movies. This map makes the ct's and t's very large like the monster.
A small map by Giles Burgess, with little glass squares on the floor which you can shoot and fall through to lower levels.
This is a gungame map made by Jallen. It uses dev-textures and runs smoothly even on low end machines. There are no buyzones (because it's gungame)
This map was designed for zombie game type. The map is a large mausoleum It is not a huge map so it works well. The map also has a catacomb chamber. The buy zone in this map is not where you spawn.
A custom dev texture map for gungame. The reason this maps called texture_avanced is because the author wanted to add more color to the dev_texture style map so he made 5 custom dev look alike textures.
Here is a deathmatch map for counter strike source, this map is escentially a small island with two wooden built shelters, a section in the middle surrounded by a wooden wall, and lots of wooden crates almost all over the map.
A very interesting map by Erasmus. This map is Small and Frantic. Test your skills in gungame heaven.
A great gungame map, 2 multi level buildings on each side, with a pit in the middle, plenty of ways to get across, plenty of sniped areas, Just an all around fun Gungam map.
This map sports an outside dust theme. It should be big enough to hold 20-30 people, but also small enough to still be fun at only a few players.
This is a very simple shotgun map. What you see is what you get. Pretty small but wicked fun!
Hostage rescue map for CSS resembling a replica our old house with bizarre things added for enjoyment.
This level is a basic free for all in a little wood area I call a forest, up to 20 players max and has 2 ponds and a lot of trees.
A S.T.A.L.K.E.R themed DE level for Counter-Strike: Source.
This is a fun map made by deathpod. As the name already mentions, this map is a water maze. Even though not the entire map is made in water. You can always walk your way through, even though you could sneak up on people from the water.
Here's a map designed after the "Lockout" map from Halo 2, and while the geometry is quite similar, the map is floating in midair instead of standing on something, and there's no custom texture work.
This is Saml's first map. It is a simple map. But the map itself is fun to play in, recommended for people who get lost very quickly in advanced maps.