Pydon's Shaders Tweak 1.3 for Crysis.
This mod includes Incendiary Ammo for the SCAR, uses a new ammo type that can be placed using the editor plus much more.
The objective of this mod is to transform the ambient atmospheric lighting to make Crysis much more realistic.
Changes / Improvements:
- The nanosuit naturally protects you from bullets but not from explosives such as grenades or RPGs.
- All nanosuit abilities drain little to no energy.
- Maximum Speed makes you run 3 times faster than normal.
- Maximum Armor makes you invincible (You can still die if you fall from a great height).
- Maximum Strength throws targets further away.
- Cloak Mode duration extended and lasts up to 5 minutes (4 if walking, 3 if running). (If you shoot when cloaked, you still exit the cloak mode).
- Your suit instantly recharges energy.
Same content as normal GSB demo but with some bugs fixed.
This is a custom map mod, which is still in development, the map plan is to have at least 12 custom maps.
This is a two fold mod. One makes Crysis look so good that you want to video the damn thing and the second integrates videoing into the keys as to make for seamless transition.
A mod from Thase that changed the explosion to be much funner to watch and changed physics a bit to add even more explosive power.
This is a simple "adjustment" that makes grass and ground plants greener and less dry looking. Didn't take too much effort to make so don't flame me for it's simplicity. Thanks, and enjoy. :)
Slow motion enabled from binding the Q for slow and E to resume normal game time.
Fixes ragdolls and blood decals in Crysis
This mod from sithguy contains the libraries and xml files that contain every possible weapon variant of the US and Asian Tank. So if you want a Tank with a Machinegun primary, MOAC secondary, and a MOAC in the gunner, its in this pack.