Descent 2
Hyperion
"This a dogfighting level with some tunnels. Made for 2-5 players, 5 would be crazy!"
Horror Hall
"This is a good level designed for around 4 players, and kind of tricky."
HardFloor
"A fast and fun level. It should run well on almost all systems. Cool tunnels and rooms, for both tacticians and pure dogfighters!"
Grave
"A non-stop, head-to-head, frag-fest. Estimated time to first conflict: 2.5 seconds. No joke. No rest."
Gigadeath 2
"I didn't really add anything, just changed the 'useless' items to useful ones. Let's face it, vulcan ammo does very little with 4 shakers in the mix, and the laser upgrades replicate themselves..........."
The Gantlet
The purpose of this level is to give Descent2 pilots a way to rank themselves against other pilots, without the possibility of LAG or Packet Loss effecting the outcome.
House of Bi 2
Left out was some of the "bang you're dead" weapons which imho ruins the tactical issues of a good anarchy dogfighting game.
Hellig Usuart
"This level is a good level that I made... it encompasses more detail texturewise than most of my others, yet maintains good framerates throughout.. check it out, have fun!"
Hellfire's Inferno
The textures in this level are from all over the place, some are from unreal,quake, and duke nukum, others i cant remember. All FX were done by me but
Hecuba
"This is a D2 level I built over a couple days time. I built about 75% of it in a few hours and scraped almost all of it (except the lower water filled room) the next day."
Havoc X
"Contains four levels of head-to-head action, although it fits four comfortably."
Greenland Pro
"This level is optimized for head to head play, but will comfortably hold four in anarchy."
Glenbow's Honor
"This level was made in honor of Glen "Glenbow" Sinclair."
Europa Hydrolysis Plant
A larger level for multiplayer action. (3-8 players)






