Diablo 2
SHOWING RESULTS FOR: "" in "Sounds and Music"
Jungle
Bandit, look out! The CE edition didn't get those last three minutes, which seem particularly inspired by the uber-cheese we all know and love as the classic 70s Johnny Quest.
Tristram
Poor, poor, Tristram. What did such an innocent little village do to deserve such a dark fate? This track originally consisted of only the newer music - the last three minutes of the current selection - until Max here at Blizzard North suggested using the
diablodance
Music and voice samples from Diablo2.
Monastery
This edit is the original incarnation of the "Monastery" as it first appeared back in October 4, 1999. The first 1.5 minutes, particularly the opening 30 seconds, provide a good example of what may work as title music but suffers a bit as game action musi
Sewer
This piece, which needed to be reworked from a 50 second quickie into its current state when the size of the area grew exponentially over the course of 1999, provided the first chance to put the chinoiserie of Act II in an action setting.
Outtake I (PC)
Hurry up or you'll miss the train! This track is part of a good ten minutes of "Look-at-my-pretty-guitars" garbage that was mercifully tossed before release. Despite a disgustingly cute midgets-in-lederhosen quality, it is given some dignity by the oboe s
Diablo 2 Music Clip
A music clip from Diablo 2 in WAV format.
Diablo 2 Music Clip
A music clip from Diablo 2 in WAV format.
Crypt (PC)
The original call and response line between the bass and the electric twelve-string found in the beginning of this tune was scratched out on a cocktail napkin at a Chevy's in San José in October of 1998.
Tombs (PC)
This piece was a return to the familiar creepiness of the chorus, in contrast to the peppy Arabic percussion sounds which predominate in the desert and valley sequences of Act II.
Mephisto (PC Version)
Music heard in town in Act Four.
Desert
Bandit, look out! The CE edition didn't get those last three minutes, which seem particularly inspired by the uber-cheese we all know and love as the classic 70s Johnny Quest.
Outtake IV (PC)
This track, which dates back to the first pass on Act II music in early 1999, was almost the track for the Harem. It is a fun piece of music, but it is pretty easy to see why it did not make it into the final game.
Leoric
I wish I could have come a bit closer to capturing the sound of the Semana Santa marches in Guatemala. While there in the spring of 1997, I was struck by the sound of the small marching bands which follow the incredibly heavy wood "floats" carried by the
Rogue
Standing in your own shadow can be a truly strange experience. Although I feel like we more than lived up to the pressure to improve upon the original Diablo, some elements were particularly sticky. The opening town theme was a good example of this.
Cave
This is another of the older tracks in Diablo II, going all the way back to summer of 1997. This was the last track to be largely assembled on the Ensoniq ASR-10 sampler, and was originally intended to be in Act IV.
Outtake III (PC)
A rented mandolin and a Roland space echo do not a soundtrack maketh. This track was on the cusp of making it into the game, but, fortunately, I had the time to do better material in January 2000.
Toru (PC)
This track has an unusual name because it is difficult to remember the spelling of "Lut Gholein" and because Toru Takemitsu's brilliant use of spacing and time was a great inspiration for what I was trying to achieve in this track.
Harem
Incredibly silly. I am very surprised that this one actually made it out there. Stick Spectrasonic's "Heart of Asia" Sample CD in a blender: get instant shektibihi.
Maggot
Sand, sand, sand. If there is an unsung instrumental hero of the Diablo soundtrack (for both games), it would have to be the humble maraca.
Wilderness
In all careers there are moments when everything comes together easily, coalescing in a spontaneous way where the right moves seem natural and self-evident. That was not the case here.
Mephisto (MAC Version)
Music heard in town in Act Four.
Docks
This track never really lived up to its promise, in my opinion. That percussion loop could have been much more if I had dug into the beats more.
Outtake IV (MAC)
This track, which dates back to the first pass on Act II music in early 1999, was almost the track for the Harem. It is a fun piece of music, but it is pretty easy to see why it did not make it into the final game.
Outtake I
Hurry up or you'll miss the train! This track is part of a good ten minutes of "Look-at-my-pretty-guitars" garbage that was mercifully tossed before release. Despite a disgustingly cute midgets-in-lederhosen quality, it is given some dignity by the oboe s
spider.zip
Spider Liner Notes October 4 2000 So did EVERYONE think I was lazy to reuse the original dungeon track I suppose I have no excuse. This track actually has some respectable writing for strings in the newer half even if they are totally
Cave
This is another of the older tracks in Diablo II, going all the way back to summer of 1997. This was the last track to be largely assembled on the Ensoniq ASR-10 sampler, and was originally intended to be in Act IV.
hell.zip
Hell Liner Notes October 18 2000 The musical inspiration for this one came after a night of bar hopping with Bernie Wilkens last December through the Irish drinking establishments of San Francisco. Around 2 AM in the final pub we ran across
Leoric (Mac)
I wish I could have come a bit closer to capturing the sound of the Semana Santa marches in Guatemala. While there in the spring of 1997, I was struck by the sound of the small marching bands which follow the incredibly heavy wood "floats" carried by the
Crypt (MAC)
The original call and response line between the bass and the electric twelve-string found in the beginning of this tune was scratched out on a cocktail napkin at a Chevy's in San José in October of 1998.
Tombs (MAC)
This piece was a return to the familiar creepiness of the chorus, in contrast to the peppy Arabic percussion sounds which predominate in the desert and valley sequences of Act II.
kurast.zip
Kurast Liner Notes September 27 2000 More great architectural stuff here which always makes the background tunes much easier to write. I loved the truly gross subtext implied in the Kurast sewer system The sinister altars of blood sacrifices
Outtake III (MAC)
A rented mandolin and a Roland space echo do not a soundtrack maketh. This track was on the cusp of making it into the game, but, fortunately, I had the time to do better material in January 2000.
Toru (MAC)
This track has an unusual name because it is difficult to remember the spelling of "Lut Gholein" and because Toru Takemitsu's brilliant use of spacing and time was a great inspiration for what I was trying to achieve in this track.









