Doom
SHOWING RESULTS FOR: "" in "Tools and Utilities"
Doom Vista dplay.dll file
When you have Windows Vista, Doom says it can't find dplay.dll, Right? Well I found it you lucky vista users! Now you can play Doom for EVER!!!!! Change the resolution to 800x600 or 600x800 to get the color back. Have fun!
WadAuthor v1.30
A General Editor (Win3.X/Win9X/WinNT) for Doom, Doom2, Heretic and Hexen.
WadAuthor v1.30
A General Editor (Win3.X/Win9X/WinNT) for Doom, Doom2, Heretic and Hexen.
Deutex / Deusf v3.6
A WAD composition tool for DOOM. All the power of DeuTex is available to you via WinTex, the DeuTex shell for windows, and the best texture composer ever :-) Makes the use of DeuTex and many other DOOM tools real easy.
NWT v1.3
With NWT you got a very powerful tool in your hands. NWT will offer you editing for Doom, Doom 2 or Heretic WADs
DoomServ 4.1
DoomServ is this kickass program (created by TGO and formerly Ware) that is hands down the best way to play multiplayer doom2 over the internet for free. If you don't believe me, check out the official website (http://www.doomserv2000.com/)
Deutex / Deusf v4.4.0
DeuTex and DeuSF are programs than can do many things with Doom, Heretic, Hexen and Strife wad files such as extracting and inserting graphics, sounds, levels and other resources.
Wintex v4.3
WinTex lets you customise your DOOM, HERETIC or HEXEN levels beyond what is possible with level editors. It let you replace sounds, musics, and monster sprites, and let you create new wall textures, floors and ceilings. And it will collaborate wi
dplus06.zip
DooM v0.6 Feb 28th 1998 Contents What is this Features High Resolution Network Games DOOMPLUS.INI Notes Contact What is this DooM is a modification of the Public DOOM
DCK v3.62
DCK can edit all five id/Raven games: - Doom: Knee Deep in the Dead - Doom 2: Hell on earth - Heretic - The Ultimate Doom - Hexen: Beyond Heretic DCK will never support Strife.
doom3d116.zip
Doom3D Version 1.16 Readme Doom3D is a Win32 DirectX port of Doom Id Software s FPS. System Requirements Windows 9x 2000 DirectX 6.0 or higher Reccomended Sound Card
XWadtools
This file contains the source for a "WAD level compiler, graphic resources compiler, node builders, tools to extract and import raw data into WAD files, even a GUI based WAD editor and more!
DCC v3.1
DCC cares Absolutely Nothing about playability or design choices. It simply looks for problems that may cause DOOM2 to abort, or for problems that just Look Bad.
DeHackEd v3.1
A great Level Editor, Updated to work with Final DOOM
DoomServ v4.0 Final
DoomServ is this kickass program (created by TGO and formerly Ware) that is hands down the best way to play multiplayer doom2 over the internet for free. If you don't believe me, check out the official website (http://www.doomworld.com/zm)to learn all ab
Edmap v1.40
This software package enables users to create or modify maps used in original DOOM and DOOM II:Hell on Earth, by id Software, and HERETIC, by Raven Software for id Software.
dshrink
Dshrink is a program for removing redundant sidedefs from PWADS. It turns out that PWADS don't need all the sidedefs they typically come with. If two sidedefs in the same sector are identical, DOOM2 can just as easily paint both walls using either sid
DCK v3.62
DCK can edit all five id/Raven games: - Doom: Knee Deep in the Dead - Doom 2: Hell on earth - Heretic - The Ultimate Doom - Hexen: Beyond Heretic DCK will never support Strife.
KillEd v1.3
The editor used in the creation of Kill. Also has Doom Legacy support built in. It's basicly an updated version of DEU. In ZIP format. Source now included as of 8-20-00.
DMPSMU v2.6
DMPSMU is an interactive utility on Unix and DOS (source code included) to generate PostScript maps of levels in DOOM, DOOM ][, Ultimate DOOM and Heretic.
TED v1.2
TED is a full screen editor that allows editing of the ENDOOM data. At the moment, TED does not allow direct editing of the IWAD or a PWAD, although this may be added in the future (if I can figure out from the DEU source how the WAD is organised :)
WADED v1.83
Merge WADs with this small little utility. Ever create a bunch of maps and wish you could save them all in one .WAD file? Also capable of renumbering episodes and maps. Version 0.6 works with Doom 1, Doom 2, and Heretic WADs.
DEU v5.9 32-bit
The is the DEU (v5.9) for Win3.x/32/patch/Win95 and/or WinNT.
DeePsea v10.20
Win95/98/WinNT 4.0 Shareware version of an editor for (Ultimate) Doom, (Final) Doom2, Heretic, Hexen, Strife. It also supports Boom, Zdoom, Slige and rorDoom.
WWKSuite
A small collection of utilities for MAC. This file includes a WAD Compositor, Sound Extractor, and a WAV to WAD.
DEU v5.9 32-bit
The is the DEU (v5.9) for Win3.x/32/patch/Win95 and/or WinNT.
emu387
This is the floating points math coprocessor emulation program for use with BSP v1.1x.
Inkworks
This program has six main functions: - Change DOOMs Palette (it doesn't suit everything). - Change the fade colour (eg add mist). - Change the Pain/Damage algorithm (this can be a pain). - Change the Invulnrable visual
Zennode v0.98
ZenNode will read the level description from a .WAD file and create either a new BLOCKMAP resource, REJECT resource, and/or NODES/SEGS/SSECTOR resources. Levels in a .WAD may be specified on the command line, or, if none are specified, all of the maps
DMS v0.15
DMS is a tiny TSR (1.3K bytes resident) that intercepts Doom's calls to the mouse driver. By clicking the mouse buttons that you define, it will instantly turn you 180 degrees -- facing the exact opposite direction.
doomglb100.zip
DoomGL V1.0 09 09 99 DoomGL is an OpenGL port of Doom for Win32. DoomGL compiles with Microsoft Visual C V4.0 V5.0 compilers. Minimal requirements are a Pentium 32Mb of memory. For fast rendering a 3D accelerated card
Deutex v3.6 for Linux
Linux version 3.6 of Featuring of DeuSF and Deutex.
Boom Editing Utilities
Contains different tools from TeamTNT that provide a way to allow you to insert Boom features into your level.
Deep v8.84s
Doom Enhanced Editor Program for Quake/Duke Nukem 3D/DOOM+HEXEN/STRIFE+HERETIC
PowerGlove driver
With this driver you can use the Mattel PowerGlove with Doom. Don't run the mouse drive! Run only doomglov.exe and then Doom.
Win32 DooM Legacy v1.30
First, we'll bring a lot of bug-fixes - updates - features that should have been in Doom since the beginning. Then, we'll try to 'refresh' Doom visual aspects so that it looks better on today's machines. And last but not least, we will extend the engine
zdoom122.zip
ZDoom Release History More detailed info can be found in the file docs rh log.txt included with the source code. 1.22 12 December 1999 Scroll Texture Both and TranslucentLine specials can now be used from ACS.
Deep v8.84s
Doom Enhanced Editor Program for Quake/Duke Nukem 3D/DOOM+HEXEN/STRIFE+HERETIC
glBSP v1.7 Win32 Binaries
lBSP is a nodes builder specifically designed to use with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy for an OpenGL DOOM engine
deepsea.zip
DeePsea Installation Documentation Table of Contents For Ordering Information please see the online Help or ORDER.FRM 1. Machine Requirements video 2.
glboom.zip
README.TXT 12 5 98 PRBOOM v2.03 an official port to WIN32 of the released BOOM
DMapEdit v4.22
For ZDoom editing in DMapEdit. DMapEdit treats ZDoom as an Hexen type format. Most of the info found in the Hexspc09.txt applies to ZDoom too.
DEU v5.21
DEU is a WAD file editor. Use it to edit one level, then save it in a patch WAD file (PWAD), or in the main WAD file.
ZDoom utilities
This program converts every map in the source.wad into the enhanced format supported by ZDoom. This is essentially what the game does when it loads a normal Doom map.
IDBSP v1.0
A port of id's BSP builder to DOS. The package consists of two programs, IDBSP.EXE and WAD_DWD.EXE; source for both is included. Be warned that my source is VERY UGLY.
DEU v5.21
DEU is a WAD file editor. Use it to edit one level, then save it in a patch WAD file (PWAD), or in the main WAD file.
DEU v5.3 release 1.1d
DEU for OS/2. We hope you will find it useful for creating WAD files for DOOM, DOOM2, Heretic, Utlimate DOOM, and Hexen.
DEU v5.9 16-bit
This is the Win3.x version of DEU v5.9
DEU v5.3 release 1.1d
DEU for OS/2. We hope you will find it useful for creating WAD files for DOOM, DOOM2, Heretic, Utlimate DOOM, and Hexen.
DCCW v2.02
DCC - Doom Consistency Checker (Windows 95 version)
Deimos v0.41b
A Mac tool for imputting your graphics and sounds into doom wads.
wdmpb09.zip
WDMP V0.9 Windows Doom Multi Player 30 07 98 My goal was to be able to play Doom on a single PC. WDMP is based on the NT Doom sources by Petteri Kangaslampi. WDMP compiles with Watcom V11.0 Microsoft
NWT Pro
NWTpro v1.4 is still under heavy construction, this BETA is a special release for the book 'Tricks Of The Doom Gurus'. There us still no help-system or manual available - the book mentioned above is the only documentation.
DEU v5.9 16-bit
This is the Win3.x version of DEU v5.9
Yadex v1.4.0
Yadex is a Doom level (wad) editor for Unix systems running X, including Linux. It supports Doom, Doom II, Ultimate Doom, Final Doom, Heretic, Doom press release pre-beta and also, in a more or less limited way, Hexen, Strife and Doom alpha. It is availab
csdoom07.zip
C l i e n t S e r v e r D O O M Programmed by Sergey Makovkin sergeym comail.ru . Readme written by Bill Koch bloodshedder hotmail.com . Original game
Deth v4.24
DETH is a version of GCC DEU 5.21 with a few features borrowed from 5.3. It has been written by wad editors, so the features we've added and changed should reflect what a wad creator both needs and requires. It now edits HEXEN, as well as DOOM II, DO
dck22f.zip
DCK DOOM Construction Kit Version 2.2 386 Protected Mode Code and design by Ben Morris Zerius Development
Spkdoom
This utility will use the in-built speaker in a computer for the sounds on a sound-cardless machine.
ENDOOMER
ENDOOMER is used to edit ENDOOM data that is stored in a IWAD or PWAD. ENDOOM DATA, if you were not already aware, is used by DOOM to print colour text ending messages that appear on the screen when you quit DOOM. ENDOOMs are good to use if you want t
Deth v4.24
DETH is a version of GCC DEU 5.21 with a few features borrowed from 5.3. It has been written by wad editors, so the features we've added and changed should reflect what a wad creator both needs and requires. It now edits HEXEN, as well as DOOM II, DO
Zeth v4.05
This is a special version of BSP 2.3x that can handle Hexen (and ZDoom) maps.
DEU-GCC v5.21
DEU is a WAD file editor. Use it to edit one level, then save it in a patch WAD file (PWAD), or in the main WAD file.
Demon v1.02b
A Doom level editor for the Macintosh.
IDBSP v1.0
A port of id's BSP builder to DOS. The package consists of two programs, IDBSP.EXE and WAD_DWD.EXE; source for both is included. Be warned that my source is VERY UGLY.
DEU-GCC v5.21
DEU is a WAD file editor. Use it to edit one level, then save it in a patch WAD file (PWAD), or in the main WAD file.
glBSP v1.7 DOS Binaries
glBSP is a nodes builder specifically designed to use with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy for an OpenGL DOOM engin
Zeth v4.05
This is a special version of BSP 2.3x that can handle Hexen (and ZDoom) maps.
zdaemon_099bin.zip
ZDAEMON CHANGE LOG 0.99 7 5 01 NEW Silent BFG dmflag added DF SILENTBFG 524288 Launcher now as an auto update feature so now you ll get the latest and greatest versions of ZDaemon the second they come out
dmaped43.zip
Important concepts The first thing any map maker needs to know is the terminalogy used to describe everything. So here goes Map A map is all the information
BSPComp v1.0
BSPCOMP v1.0 - DOOM/DOOM II/HERETIC BSP Node compiler
DKS v0.50
Ever had the problem of a monster or deathmatch opponent sneaking up behind you? Ever needed to turn around *now*? With DMS, you can rotate your player
BSPComp v1.0
BSPCOMP v1.0 - DOOM/DOOM II/HERETIC BSP Node compiler
wadc11.zip
WadC Wad Compiler by Aardappel http wouter.fov120.com wadc wouter fov120.com version history 1.1 Doom features auto texturing zdoom hexen wad format support slopes etc. world coordinates
bsp50.zip
BSP was originally written by Colin Reed. It was based on ideas from the Doom specs by Matt Fell msfell aol.com and objects.c from the DEU v5 source code by Raphael Quinet Raphael.Quinet eed.ericsson.se . It was later maintained by Lee
zdoom_123beta28.zip
BUILD SOURCE CODE LICENSE TERMS 06 20 2000 1 I give you permission to make modifications to my Build source and distribute it BUT 2 Any derivative works based on my Build source may be distributed ONLY
ntdoom-bin.zip
LIMITED USE SOFTWARE LICENSE AGREEMENT This Limited Use Software License Agreement the Agreement is a legal agreement between you the end user and Id Software Inc. ID . By downloading or purchasing the software material
MacBSP v1.0
Mac node builder based on BSP for Doom.
glBSP v1.7 Linux Binaries
Linux port of Andrew Apted's BSP v2.3, designed to be used with OpenGL Doom ports.
zdoomglb06.zip
LIMITED USE SOFTWARE LICENSE AGREEMENT This Limited Use Software License Agreement the Agreement is a legal agreement between you the end user and Id Software Inc. ID . By downloading or purchasing the software material
glbsp195win32.zip
README for glBSP by Andrew Apted. 24th September 2001. Introduction glBSP is a nodes builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the GL Friendly Nodes
zennode-1_0_8.zip
Author Jens Hykkelbjerg hykkelbj daimi.aau.dk This is a DOOM WAD demonstrating all the special effects described in the neat sky and special text files.
lsdldoom-1_4_4_4_w32.zip
This file is the amalgamated list of authors contributors and credits for LsdlDoom. Hopefully by keeping these all in one place they will remain more accurate. This was originally written by Colin Phipps for LxDoom i have modified it as necesary to
ee329db5.zip
NOTE This license applies to some source code contained in modules p partcl.c and r things.c It is compatible with the terms of the GNU GPL. Copyright 1998 2001 Randy
netdb03.zip
NetDoom v0.3 Changes for v0.3 Switched source base to implement Boom support Changes for v0.2 Speed Optimizations a lot of them including asychronus sending NetDoom is based off of WinDoom
gbsp195dos.zip
README for glBSP by Andrew Apted. 24th September 2001. Introduction glBSP is a nodes builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the GL Friendly Nodes









